Config
Log for #openttdcoop on 12th July 2009:
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00:02:15  <PublicServer> *** mixrin has left the game (connection lost)
00:09:52  *** mixrin has quit IRC
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01:23:58  <LittleMikey> !password
01:23:59  <PublicServer> LittleMikey: scuffs
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03:41:19  <PeterT> !password
03:41:19  <PublicServer> PeterT: weeing
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04:58:10  <LittleMikey> !playercount
04:58:10  <PublicServer> LittleMikey: Number of players: 1
04:58:43  <LittleMikey> !password
04:58:43  <PublicServer> LittleMikey: posies
04:58:55  <PublicServer> *** LittleMikey joined the game
05:00:57  <LittleMikey> !players
05:00:58  <PublicServer> LittleMikey: Client 115 (Orange) is LittleMikey, in company 1 (Dover International)
05:00:58  <PublicServer> LittleMikey: Client 47 is ShadniX, a spectator
05:02:10  <PublicServer> *** LittleMikey has left the game (leaving)
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06:43:14  <ODM> ellow
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07:12:53  <LittleMikey> !playercount
07:12:53  <PublicServer> LittleMikey: Number of players: 1
07:12:57  <LittleMikey> !players
07:12:59  <PublicServer> LittleMikey: Client 47 is ShadniX, a spectator
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07:34:10  <mixrin> !password
07:34:10  <PublicServer> mixrin: hoofed
07:34:18  <PublicServer> *** mixrin joined the game
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08:13:20  *** ^spike^ is now known as ^Spike^
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08:38:04  <mixrin_> !playercount
08:38:04  <PublicServer> mixrin_: Number of players: 1
08:38:09  <mixrin_> !password
08:38:09  <PublicServer> mixrin_: necked
08:38:51  *** [com]buster has quit IRC
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08:47:47  <Mark> morning
08:47:52  <Mark> !password
08:47:52  <PublicServer> Mark: necked
08:47:58  <PublicServer> *** Game unpaused (enough players)
08:48:00  <PublicServer> *** Mark joined the game
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08:48:23  <ODM> mornin
08:49:12  <PublicServer> <Mark> should steel be on the goods track?
08:49:44  <Godde> !password
08:49:44  <PublicServer> Godde: gabbed
08:49:57  <PublicServer> *** Godde joined the game
08:50:51  <Mark> !rcon patch yapf.rail_pbs_signal_back_penalty
08:50:51  <PublicServer> Mark: Current value for 'yapf.rail_pbs_signal_back_penalty' is: '1500' (min: 0, max: 1000000)
08:50:54  <Mark> !rcon patch yapf.rail_pbs_signal_back_penalty 10000
08:52:05  <planetmaker> hi
08:52:09  <PublicServer> <Mark> hello
08:52:20  <planetmaker> uhm... Mark - why set it to a so different value from default?
08:52:30  <PublicServer> <Mark> because trains are not shifting
08:52:39  <PublicServer> <Mark> it doesnt hurt
08:52:44  <PublicServer> <Mark> we did it too last game
08:52:58  <planetmaker> hm... ok...
08:53:08  <PublicServer> <Mark> trains rather take the penalty to use a shorter route than to shift
08:53:27  <planetmaker> if trains don't shift with a pbs signal - how did it work before with stations which are only 2/3 of a _default_ pbs signal?
08:53:38  <PublicServer> <Mark> stations are 3k or 10k
08:53:43  <planetmaker> nope
08:53:44  <PublicServer> <Mark> pbs is 1500
08:53:45  <planetmaker> 1k
08:53:54  <planetmaker> yes
08:54:15  <planetmaker> !rcon set yapf.station_penalty
08:54:15  <PublicServer> planetmaker: 'yapf.station_penalty' is an unknown setting.
08:54:18  <planetmaker> hm
08:54:37  <Mark> in decreased when pbs was introduced for some reason
08:54:44  <Mark> before that it has been at both 3k and 10k
08:54:52  <Mark> believe it or not
08:55:03  <planetmaker> !rcon set yapf.rail_pbs_station_penalty
08:55:03  <PublicServer> planetmaker: Current value for 'yapf.rail_pbs_station_penalty' is: '800' (min: 0, max: 1000000)
08:55:11  <Mark> !rcon patch yapf.rail_station_penalty
08:55:11  <PublicServer> Mark: Current value for 'yapf.rail_station_penalty' is: '1000' (min: 0, max: 1000000)
08:55:12  <planetmaker> a
08:55:21  <planetmaker> yes, I know that
08:55:49  <Mark> i increased the penalty for pbs_back at pretty much every SML game
08:55:55  <planetmaker> but I know I've seen working sml with the default parameters as now
08:56:24  <Mark> might be, on a less hilly map with more equal paths
08:58:38  <PublicServer> *** mixrin has left the game (leaving)
08:59:28  *** Farden has joined #openttdcoop
08:59:33  *** openttdcoop sets mode: +v Farden
08:59:34  <Farden> !playercount
08:59:35  <PublicServer> Farden: Number of players: 3
08:59:38  <Farden> !password
08:59:38  <PublicServer> Farden: gabbed
09:00:19  <PublicServer> *** Farden joined the game
09:07:05  <PublicServer> *** Godde has left the game (leaving)
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09:18:31  *** openttdcoop sets mode: +v nlhans
09:18:55  <nlhans> !password
09:18:55  <PublicServer> nlhans: motels
09:19:15  <PublicServer> *** Hans joined the game
09:28:53  <PublicServer> openttd: src/pbs.cpp:73: bool TryReserveRailTrack(TileIndex, Track): Assertion `(GetTileTrackStatus(tile, TRANSPORT_RAIL, 0) & TrackToTrackBits(t)) != 0' failed.
09:28:54  <PublicServer> Server has exited
09:28:56  *** PublicServer has quit IRC
09:29:09  <Farden> wtf?
09:29:12  <nlhans> :X?
09:29:14  <ODM> oh bad hans
09:29:18  <Ammler> bad boy, Hans ;-)
09:29:27  <nlhans> I was busy connection oil :P
09:29:30  <nlhans> Not with trains yet.
09:30:52  <Farden> and I was adding trains to the south BBH
09:30:57  <Farden> SLH*
09:31:18  <nlhans> well, it says something about pbs, path based signals?
09:32:01  <Farden> I thought PBS was stable
09:32:46  <Ammler> it is
09:33:01  <Ammler> I guess, it was something Farden did
09:33:04  <Ammler> with signals
09:33:53  <Farden> there was a jam
09:33:56  <Farden> with presigs
09:33:59  <Farden> I was replacing em
09:34:03  <Farden> with PBS signals
09:35:32  <Mark> pbs failed
09:35:38  <Mark> remove pbs from trunk
09:35:41  <Mark> only sollution
09:35:43  <nlhans> :(
09:36:12  <nlhans> we use alot of PBS, right?
09:36:25  <Mark> i was joking
09:36:48  <nlhans> hehe :p
09:37:43  *** PublicServer has joined #openttdcoop
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09:37:47  <Mark> CmdBuildSingleSignal           Farden  date:2046-12-17  tile:00013440  p1:00005001 p2:00000000 text: price:0
09:37:47  <Mark>           CmdBuildSingleSignal           Farden  date:2046-12-17  tile:00013440  p1:00005009 p2:00000000 text: price:0
09:37:47  <Mark>           CmdBuildSingleSignal           Farden  date:2046-12-18  tile:00013440  p1:00005009 p2:00000000 text: price:0
09:37:47  <Mark> openttd: /home/openttd/svn-public/src/pbs.cpp:73: bool TryReserveRailTrack(TileIndex, Track): Assertion `(GetTileTrackStatus(tile, TRANSPORT_RAIL, 0) & TrackToTrackBits(t)) != 0' failed.
09:37:47  <Mark> Server has exited
09:37:51  <Mark> i blame Farden
09:38:12  <Ammler> !banforever Farden
09:39:01  <nlhans> hehe, I guess shit happens :)
09:39:16  <Farden> ^^
09:39:27  <Farden> I don't know how it could happen
09:43:33  <PublicServer> *** AmmIer joined the game
09:43:44  <PublicServer> <AmmIer> why don't you join again?
09:44:04  <Ammler> [11:37] --> PublicServer has joined this channel (openttd@ps.openttdcoop.org).
09:44:32  <nlhans> !password
09:44:32  <PublicServer> nlhans: cliffs
09:44:36  <PublicServer> *** Hans has left the game (connection lost)
09:44:48  <PublicServer> *** Hans joined the game
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09:47:42  <Ammler> !auto
09:47:42  <PublicServer> *** Ammler has enabled autopause mode.
09:47:43  <PublicServer> *** Game unpaused (enough players)
09:47:51  <PublicServer> *** X-BT joined the game
09:49:56  <PublicServer> <X-BT> Good morning guys
09:50:02  <PublicServer> <Hans> hey
09:50:22  <Farden> !password
09:50:22  <PublicServer> Farden: cliffs
09:50:54  <Ammler> Farden: would be nice, if you could try reproducing...
09:50:57  <PublicServer> *** Farden joined the game
09:51:16  <PublicServer> <Farden> ammler?
09:51:21  <PublicServer> <Farden> look !here please
09:51:29  <^Spike^> !password
09:51:29  <PublicServer> ^Spike^: cliffs
09:51:33  <Ammler> try to crash the server again.
09:51:34  <PublicServer> <Farden> that's where I was working
09:51:54  <PublicServer> <Farden> I'll try to redo exactly what I've done
09:52:02  <PublicServer> *** ^Sp1ke^ joined the game
09:52:24  <PublicServer> <AmmIer> there, you do now exactl the same?
09:52:46  <PublicServer> <Farden> no, not exactly
09:52:51  <PublicServer> <Farden> cause trains where involved
09:52:59  <PublicServer> <Farden> they started to bypass signals
09:53:06  <PublicServer> <Farden> and crash each others
09:53:10  <PublicServer> <Farden> here, nothing happened
09:53:16  <PublicServer> <Farden> I don't understand why
09:54:09  <PublicServer> <Farden> do you see anything in the logs?
09:54:16  <PublicServer> <Farden> that could explain?
09:54:21  *** X-BT has joined #openttdcoop
09:54:23  <PublicServer> <AmmIer> Mark already pasted
09:54:26  *** openttdcoop sets mode: +v X-BT
09:54:36  <PublicServer> <Farden> yeah but this time
09:54:39  <PublicServer> <Farden> is there a difference?
09:54:47  <PublicServer> <AmmIer> it didn't crash this time :-)
09:55:01  <PublicServer> <Hans> Yay , two extra oil rigs connected :)
09:55:01  <PublicServer> <Farden> thank you, captain obvious^^
09:55:05  <PublicServer> *** ^Sp1ke^ has joined company #1
09:55:15  <PublicServer> <AmmIer> well
09:55:18  <PublicServer> <AmmIer> you asked :P
09:55:32  <PublicServer> <Farden> cause I did the same things in the same order
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09:55:54  <PublicServer> <Farden> building depot, changing the main signal, then changing the 3 others
09:56:03  <PublicServer> <Farden> and then it crashed
09:56:08  <PublicServer> <Farden> but, not here
09:57:59  <PublicServer> <X-BT> Got some problems?
10:03:18  <Mark> !password
10:03:18  <PublicServer> Mark: talker
10:03:29  <PublicServer> *** Mark joined the game
10:04:34  <PublicServer> <^Sp1ke^> hmmm...
10:04:40  <PublicServer> <Farden> hmmm?
10:04:43  <PublicServer> <^Sp1ke^> farm i just gave a station died :(
10:04:44  <PublicServer> <Hans> hmmhmm
10:04:50  <PublicServer> <Hans> ow :(
10:04:51  <PublicServer> <Mark> sign please
10:04:58  <PublicServer> <Farden> yeah, it happened to me 2 times already
10:05:03  <PublicServer> <^Sp1ke^> at the only /^Spike^ sign in the list
10:05:10  <Mark> !rcon patch raw_industry_construction 1
10:05:36  <PublicServer> <Hans> that seemed like a good connection there
10:05:36  <Mark> !rcon patch raw_industry_construction 2
10:05:44  <PublicServer> <^Sp1ke^> ty
10:06:22  <Mark> how to add aliases again?
10:06:25  <Mark> !alias
10:07:40  <PublicServer> <Farden> can I destroy X-BT plan?
10:07:40  <Mark> !alias "rcon patch raw_industry_construction 2" prospect
10:07:57  <PublicServer> <Farden> need some space to build the exit of a station
10:07:59  <PublicServer> <^Sp1ke^> cause? :)
10:08:04  <Mark> why in Kenji not here?
10:08:33  <PublicServer> <Farden> or
10:08:33  <X-BT> I don't mind
10:08:36  <PublicServer> <Mark> let's kill all plans
10:08:38  <PublicServer> <Farden> I have a better idea
10:08:46  <PublicServer> <Farden> don't worry about your plan, I have a better way^^
10:09:09  <PublicServer> *** X-BT has joined company #1
10:09:13  <nlhans> (oh btw, in the wiki, http://www.openttdcoop.org/wiki/Ruleset -> last rule under communication)
10:09:40  *** avdg has joined #openttdcoop
10:09:43  <nlhans> isn't the term Hubs deprecated? We are signing stations and junctions.
10:09:44  *** openttdcoop sets mode: +v avdg
10:09:57  <avdg> hi :)
10:10:01  <nlhans> hi
10:10:04  <Mark> people sign too much imho
10:10:16  <Mark> "changed a signal" "added a train" "made a depot" "killed a tree"
10:10:17  <avdg> srr, i want to try again to play openttd, i miss it
10:10:26  <avdg> !download lin
10:10:26  <PublicServer> avdg: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-linux-generic-i686.tar.bz2
10:10:26  <PublicServer> <^Sp1ke^> kiled a tree? WHERE?
10:10:37  <Mark> aloha avdg :)
10:10:56  <nlhans> Yeah, but I mean really more like stations and junctions. At least ; I got the understanding its 'good' to sign those.
10:11:00  *** Xeryus|bnc is now known as XeryusTC
10:11:02  <avdg> previous time it failed :(
10:11:14  <avdg> or maybe i should go back to my windows :p
10:11:26  <Mark> imho only BBHs, SLHs and main stations should be signed
10:11:35  <Mark> and unusual stuff
10:11:47  <PublicServer> <Hans> Like load *un*balancers.
10:11:47  <Mark> but not every single primary pickup
10:11:53  <^Spike^> now that is fun Mark :)
10:12:00  <^Spike^> kenji says to sign all changes :)
10:12:08  <Mark> changed yes
10:12:11  <^Spike^> and who created what stations :)
10:12:28  <Mark> though not "changed a signal"
10:12:34  <^Spike^> no that is true
10:12:38  <PublicServer> <Hans> Exactly, thats why I see a different rule in the wiki and here in practice ;)
10:12:46  <^Spike^> but that also depends on how big of an impact the change has
10:12:54  <Mark> if its obvious someone made a mistake, fix it and move it
10:13:13  <PublicServer> <Hans> Well, I changed some signals on the ML; they were in the wrong direction.
10:13:14  <avdg> dammit, 4 missing grfs :p
10:13:22  <PublicServer> <Hans> Isn't such a big fix.. is it? :p
10:13:23  <Mark> if you add a platform to a primary pickup or change pbs to presignalling there's no need for signing imho
10:13:41  *** XeryusTC is now known as Xeryus|bnc
10:13:57  <Mark> some people (like Thrax) may think different though
10:15:43  <PublicServer> <AmmIer> well, just think, if YOU would liked to be noted about changes on your hub/station.
10:16:00  <PublicServer> <Mark> about very minor changes/fixes, i wouldnt
10:16:05  <PublicServer> <AmmIer> fixing obvious bug don't need sign.
10:16:22  <PublicServer> <AmmIer> or you sign, but don't fix ;-)
10:16:31  <PublicServer> <Hans> Nope, but I wasn't pointing out on that , what the wiki was saying. ;)
10:16:35  <PublicServer> <Mark> that's even worse
10:16:54  <PublicServer> <AmmIer> :-o
10:16:59  <PublicServer> <AmmIer> I do that often :P
10:17:23  <PublicServer> <Hans> What I mean, the wiki only says on Hubs..
10:17:26  <PublicServer> <AmmIer> that is real coop ;-)
10:17:37  <PublicServer> <Hans> And already mentioned big stations should be done too,
10:18:06  <PublicServer> <Mark> k signed some bugs
10:18:37  <PublicServer> <Hans> :O
10:18:50  <PublicServer> <Mark> i could cover the map in those
10:18:55  <PublicServer> <AmmIer> double this isn't a bug :P
10:19:01  <PublicServer> <Hans> What action should I undertake sir? Place signals and Sign with /Nlhans?! :p
10:19:38  <X-BT> Obvious mistakes may not be obvious to the person who made the mistake in the first place. If you see someone made the same mistake multiple places it might be a good idea to sign the fix I think
10:20:17  <PublicServer> <Farden> and to know it's the same person, it must be signed
10:20:28  <PublicServer> <^Sp1ke^> farden fixed some signals @ the exit of your station ;)
10:20:34  <PublicServer> <Hans> should we also sign if it's not a person? :P
10:20:37  <PublicServer> <Farden> thanks
10:20:50  <PublicServer> <Farden> what, a robot?
10:20:53  <PublicServer> <Farden> we have bots playing?^^
10:21:06  <PublicServer> <Hans> We might. Never know..
10:21:09  <PublicServer> *** Farden has left the game (leaving)
10:21:14  <X-BT> Or intelligent pets?
10:21:26  <Farden> !password
10:21:26  <PublicServer> Farden: depart
10:21:27  <PublicServer> <Hans> Like monkeys, maybe. :O
10:21:44  <PublicServer> *** Farden joined the game
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10:22:15  *** ChanServ sets mode: +o StarLite
10:22:20  *** openttdcoop sets mode: +v StarLite
10:22:28  <PublicServer> <X-BT> Cats are known to like to take a walk on the keyboard, and they sure like to play with mice:)
10:22:35  <StarLite> yup :P
10:22:58  <PublicServer> <Hans> Oh yeah, and cats can dance. So they should be able to dance with mace, and press
10:23:09  <PublicServer> <Hans> keyboard shortcuts like a s d and such :p
10:23:10  <PublicServer> <Farden> indeed... mine is doing that often
10:23:20  <PublicServer> <Hans> mice*
10:23:31  <PublicServer> <Farden> but it's favorite place is beyond my monitor
10:23:40  <PublicServer> <Farden> watching me over it
10:23:47  <PublicServer> <Farden> it's like a webcam
10:23:50  <PublicServer> <Farden> but with a cat head
10:24:00  <PublicServer> <Hans> Look out it doesn't sneak out there with remote controls.
10:24:01  <avdg> !password
10:24:01  <PublicServer> avdg: birded
10:24:09  <PublicServer> *** avdg joined the game
10:24:10  <PublicServer> <Farden> yeah^^
10:24:16  <PublicServer> <Farden> hey avdg
10:24:19  <PublicServer> <avdg> lagg...
10:24:24  <PublicServer> <Farden> lag?
10:24:25  <StarLite> my cat used to lie on top of my monitor, untill I got a tft ;)
10:24:26  <PublicServer> <Hans> zoom in , :p
10:24:27  <PublicServer> <Farden> I don't see any^^
10:24:31  <PublicServer> <avdg> im zoomed in
10:24:35  <StarLite> the first time it tried to jump on top of that...
10:24:43  <PublicServer> <Farden> fail!
10:24:45  <StarLite> you can imagine the surprise it got ;)
10:24:47  <PublicServer> <Hans> it scratched the monitor? :P
10:24:52  <PublicServer> <avdg> maybe caused by gpu driver :(
10:24:55  <StarLite> hehe, luckily it didn;t
10:24:57  <PublicServer> <Hans> Oh hehe,
10:25:03  <StarLite> it fell off :P
10:25:14  <PublicServer> *** avdg has left the game (connection lost)
10:25:25  <StarLite> !password
10:25:25  <PublicServer> StarLite: birded
10:25:36  <PublicServer> *** StarLite joined the game
10:26:13  <avdg> :(
10:26:13  <avdg> i need to look something for making my pc faster
10:26:24  <PublicServer> <Farden> change for linux
10:26:28  <PublicServer> <Farden> instead of windows
10:26:36  <avdg> im on linux
10:26:42  <PublicServer> <Farden> use fluxbox
10:26:46  <PublicServer> <Farden> instead of gnome/KDE
10:26:47  <avdg> on windows it goes faster :p
10:26:56  <PublicServer> <Farden> recompile your drivers
10:26:58  <PublicServer> <Farden> and your kernel
10:27:04  <avdg> ...
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10:31:09  <avdg> lol :(
10:31:13  <PublicServer> <Farden> lol?
10:31:43  <PublicServer> <X-BT> What is the thing about double bridges and desync?  (sign tells "check 'desync' at wiki" close to Feborough East
10:32:05  <PublicServer> <Farden> well, bridges wheren't synchro
10:32:11  <Mark> http://www.openttdcoop.org/blog/2007/11/21/the-difference-between-diagonal-and-straight-tiles/
10:32:15  <PublicServer> <Farden> 3 times
10:32:23  <PublicServer> <Farden> and so someone corrected it
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10:32:26  <PublicServer> <Farden> and put a sign
10:32:51  <PublicServer> <Farden> but... I don't think desync is so important on a SL where there is never more than 3 trains following each other
10:33:13  <PublicServer> *** StarLite has left the game (leaving)
10:33:14  <PublicServer> <X-BT> searching for 'desync' at the wiki only gave me client desync issues...
10:37:05  <PublicServer> <X-BT> Ok, I see now, it is a problem if the trains are running very close to each other
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10:39:24  <PublicServer> <X-BT> It is funny how the tail of a train slow down when the head enters a diagonal track, and get a speed boost when the head enters straight tracks again
10:40:34  <Mark> that is one of the biggest bugs in ottd imo
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10:41:14  <avdg> :( network
10:41:23  <Ammler> the speed keeps the same
10:41:31  <Ammler> but grows and shrinks
10:41:51  <avdg> hum... i have wireless only, wired seems not working
10:42:07  <avdg> bad connection :p
10:42:27  <PublicServer> <X-BT> Which means that the back of the train does not always travel at the same speed as the front
10:42:30  <Mark> belgium ISPs... :P
10:42:32  <avdg> idk why wired doesnt work
10:42:44  <Ammler> X-BT: yes :-(
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10:43:02  <Mark> that's a problem if you use SML or compressors
10:43:17  <PublicServer> <X-BT> I saw that last game
10:43:19  <avdg> it will need a restart i think :(
10:43:47  <PublicServer> <X-BT> Closer signals before diagonals will help a little if TL is not too high
10:43:52  <avdg> brb
10:43:57  <Mark> yeah
10:43:58  <avdg> modem check
10:44:22  <Ammler> X-BT: http://bugs.openttd.org/task/1063
10:46:25  <PublicServer> <AmmIer> is the !clipping glitch reported?
10:46:39  <PublicServer> <AmmIer> or how is that called again?
10:47:04  <ODM> !password
10:47:04  <PublicServer> ODM: hosing
10:47:16  <avdg> lol, is my mouse invisible
10:47:30  <PublicServer> *** 0DM joined the game
10:47:30  <^Spike^> give it more cheese.. it should come back then
10:47:32  <avdg> oh got it
10:47:34  <avdg> !password
10:47:34  <PublicServer> avdg: hosing
10:47:46  <PublicServer> *** avdg joined the game
10:47:53  <PublicServer> <0DM> ellow
10:47:56  <PublicServer> <avdg> hi
10:48:08  <PublicServer> <0DM> how goes?
10:48:18  <PublicServer> <avdg> good
10:48:28  <PublicServer> <avdg> but im now on unstable connection (still)
10:49:00  <PublicServer> <0DM> evil
10:49:09  <PublicServer> <avdg> i have less desktops, like to work :p
10:49:24  <PublicServer> <0DM> ah yeah thats a glitch alright
10:50:11  <PublicServer> <avdg> is tf lvl low?
10:50:38  <PublicServer> <Mark> it should be
10:51:18  <PublicServer> <0DM> PS: there's no oil reserves in the channel:p
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10:51:39  <PublicServer> <^Sp1ke^> why we have a boat?
10:52:17  <PublicServer> *** Mark has joined spectators
10:52:33  <PublicServer> <^Sp1ke^> 1 of the oil plats missed erail btw :)
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10:55:44  <PublicServer> <avdg> d'oh :p
10:55:46  *** openttdcoop sets mode: +v Polygon
10:55:49  <PublicServer> <0DM> woo
10:56:55  <PublicServer> *** 0DM has left the game (leaving)
11:13:21  <PublicServer> <avdg> anything todo?
11:14:09  <PublicServer> <X-BT> Add some more trains to Pinhill City South maybe
11:14:19  <PublicServer> <avdg> wait - i found something strange
11:14:47  <PublicServer> <avdg> oh nvm
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11:15:33  <PublicServer> <avdg> rating is pretty good :p
11:15:35  *** openttdcoop sets mode: +v Brianetta
11:16:02  <PublicServer> <avdg> added
11:19:43  <PublicServer> <avdg> goods pickup problem...
11:19:53  <PublicServer> <avdg> is that normal?
11:19:58  <PublicServer> <Farden> bad load balancing
11:20:40  <PublicServer> <avdg> hum doesnt the 2way signal work well? they give much penalty, i know
11:24:12  <PublicServer> <X-BT> those goods crates are kind of epilleptic to watch
11:24:22  <PublicServer> <avdg> :p
11:25:11  <PublicServer> <AmmIer> someone else using opengfx?
11:25:23  <PublicServer> <avdg> is it finished yet?
11:25:33  <PublicServer> <AmmIer> yes, for temp and arctic
11:25:42  <PublicServer> <avdg> :)
11:25:45  <PublicServer> <AmmIer> since 2 days
11:26:34  <PublicServer> <avdg> and the desert, is that also almost complete?
11:26:41  <PublicServer> <AmmIer> yes
11:26:48  <PublicServer> <avdg> :)
11:27:21  <PublicServer> <avdg> i didnt like it becouse the sometimes ugly graphics caused by missing sprites
11:27:24  <Ammler> avdg: http://openttd.jaspervries.nl/opengfx/authoroverview/?feature=objectives <-- all missing sprites
11:28:38  <PublicServer> <AmmIer> is this lok2k like the br182 in debset?
11:29:00  <PublicServer> <AmmIer> oh, it is worse
11:29:09  <PublicServer> <AmmIer> 16k power
11:29:28  <Mark> :D
11:29:44  <PublicServer> <AmmIer> :-)
11:29:44  <Mark> its 8k per loc
11:29:49  <Mark> so pretty much similair to br182
11:30:25  <PublicServer> <AmmIer> a bit slower
11:30:30  <PublicServer> <Mark> yeah
11:31:34  <avdg> how did chris (the original creator of the game) managed to get these sprites :o
11:31:48  <PublicServer> <AmmIer> which?
11:32:11  <avdg> all standard sprites
11:32:26  <hylje> by paying artists
11:32:28  <PublicServer> <AmmIer> he?
11:32:35  <avdg> :p
11:32:41  <avdg> but still, its a lot
11:33:33  <hylje> it's not cheap
11:33:38  <hylje> unless you get a game to sell
11:34:01  <PublicServer> <AmmIer> the quality of the original sprites is mostly lower then opengfx
11:34:16  <PublicServer> <Mark> opengfx is too "soft" imo
11:34:45  <PublicServer> <AmmIer> it needs time to switch :-)
11:34:46  <avdg> still, we have more tools today then 10 years ago
11:34:52  <avdg> 3D :)
11:35:02  <PublicServer> <AmmIer> pixel work isn't much different
11:35:40  <avdg> but we have 3D modelers and such stuff...
11:36:10  <hylje> pixel work can either be rasterized from a 3D model (ex. StarCraft) or lovingly painted pixel by pixel (e.g. TTD)
11:36:31  <hylje> both ways have been available for a while
11:39:26  <PublicServer> <AmmIer> people like pikka or mb maybe spent more time for TTD then foster, but unpaid.
11:39:29  <PublicServer> <avdg> 131 ?
11:39:47  <PublicServer> <avdg> 131 is going trought the drop :(
11:40:04  <PublicServer> <AmmIer> factory drop?
11:40:11  <PublicServer> <avdg> steel drop
11:40:14  <PublicServer> <avdg> iron :p
11:40:27  <PublicServer> <AmmIer> also saw some trains just passing the factory drop
11:40:59  <PublicServer> <avdg> maybe becouse the exits i think
11:41:00  <PublicServer> <Mark> as in iron trains?
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11:41:22  <PublicServer> <avdg> trains can switch tracks in the drop stations, right?
11:42:14  <PublicServer> *** Mark has joined company #1
11:42:15  <PublicServer> <AmmIer> shouldn't happen, if you don't use 2way signals
11:42:16  <PublicServer> <avdg> strange exit :p
11:42:27  <PublicServer> <Mark> what is?
11:42:30  <PublicServer> <avdg> slh 04
11:42:45  <PublicServer> <X-BT> 107 just went through iron drop also
11:42:45  <PublicServer> <Mark> yeah
11:43:29  <PublicServer> <avdg> check wich exit it takes
11:44:58  <PublicServer> <avdg> hum... same exit
11:45:03  <PublicServer> <AmmIer> slh4 is abit chaos, isn't?
11:45:11  <PublicServer> *** Mark has joined spectators
11:45:19  <PublicServer> <avdg> :p why dutch mark?
11:45:39  <PublicServer> *** Progman joined the game
11:46:27  <PublicServer> <avdg> now is my question, from wich track are they coming at msh02
11:48:47  <PublicServer> <AmmIer> sl4 is huge
11:49:27  <PublicServer> <avdg> middletrack :(
11:50:07  <PublicServer> <avdg> :p added note
11:50:53  <PublicServer> *** Progman has left the game (leaving)
11:50:56  <PublicServer> <avdg> yep, that track is dangerous
11:51:12  <PublicServer> <avdg> check 'trains trough station!!!'
11:52:59  <PublicServer> <avdg> lol
11:53:08  <PublicServer> <X-BT> track is broken
11:53:09  <PublicServer> <avdg> squached bug
11:53:20  <PublicServer> <avdg> non erail
11:54:57  <PublicServer> <X-BT> Still iron through factory drop?
11:54:58  <PublicServer> <avdg> wow helped to locate the bug :)
11:56:20  <PublicServer> <X-BT> Experienced similar bugs last game, trains wouldn't enter the SR-stations no matter how much penalty I added
11:56:33  <PublicServer> <avdg> :p
11:56:58  <PublicServer> <avdg> who did actually forced that train?
11:57:02  <PublicServer> <X-BT> I did
11:57:05  <PublicServer> <avdg> :)
11:57:29  <PublicServer> <X-BT> noticed that no trains were going the middle track
11:57:32  <PublicServer> <avdg> now next bug
11:57:56  <PublicServer> <X-BT> iron just went thorugh station from outer track
11:59:34  <PublicServer> <avdg> outer track?
11:59:57  <PublicServer> <X-BT> the one closest to the map edge
12:00:00  <PublicServer> <avdg> looks fine
12:00:13  <PublicServer> <avdg> there is one at the corner
12:00:16  <PublicServer> <X-BT> A train went there by itself now
12:01:11  <PublicServer> *** Farden has left the game (connection lost)
12:01:37  <PublicServer> <avdg> 54 :(
12:01:40  <PublicServer> *** tneo joined the game
12:01:56  <PublicServer> <avdg> but why?
12:01:59  <PublicServer> *** tneo has left the game (leaving)
12:01:59  <PublicServer> <X-BT> Guess it has something to do with the number of trains unloading at the station
12:02:12  <tneo> who started this map?
12:02:14  <PublicServer> * avdg checks the route
12:02:24  <PublicServer> *** tneo joined the game
12:02:46  <PublicServer> <avdg> maybe its just shortcutting
12:03:07  <PublicServer> <X-BT> four of the platforms have PBS penalty, if all the other are full, then they choose right. That is my theory
12:03:31  <PublicServer> <avdg> it takes exit slh01 at outer
12:03:39  <PublicServer> <avdg> so thats not the problem
12:04:10  <PublicServer> <avdg> no fails, so i think just shortcutting
12:04:35  <PublicServer> <X-BT> Easier to debug when we have more trains
12:04:49  <PublicServer> <avdg> :p
12:05:12  <PublicServer> <X-BT> As long as they are not causing jam, it is not a real problem
12:05:21  <PublicServer> <avdg> or can see the next station above the train
12:06:11  <PublicServer> <avdg> 52 again :(
12:06:24  <PublicServer> *** tneo has left the game (leaving)
12:06:27  <PublicServer> <avdg> no it was 54 :p
12:06:50  <PublicServer> <X-BT> Spike, looks like your farm station could use some more trains
12:06:51  <PublicServer> <avdg> same orders...
12:07:31  <PublicServer> <avdg> ok i found 5 trains to track
12:07:53  <PublicServer> <X-BT> numbers?
12:07:56  <PublicServer> <avdg> 53 is next
12:08:10  <PublicServer> <avdg> 51-54 and 172
12:08:31  <PublicServer> <X-BT> Got them
12:08:44  <PublicServer> <avdg> humm...
12:08:48  <PublicServer> <avdg> why these trains
12:08:59  <PublicServer> <X-BT> 44 just went worng
12:09:12  <PublicServer> <avdg> shared trains?
12:09:35  <PublicServer> <avdg> oh found
12:10:04  <PublicServer> <avdg> 172 is next i think
12:10:59  <PublicServer> <avdg> i try to solve with penalty
12:11:44  <PublicServer> <X-BT> Station was completely empty when 172 chose to go through
12:12:02  <PublicServer> <X-BT> think a penalty should do it
12:12:19  <PublicServer> <avdg> check 54
12:12:41  <PublicServer> <avdg> and 40
12:12:58  <PublicServer> <avdg> :)
12:13:20  <PublicServer> <avdg> solved
12:13:27  <PublicServer> <X-BT> Looks like that did the trick
12:13:36  <PublicServer> <avdg> 2 trains didnt pass the penalty :)
12:14:36  <PublicServer> <avdg> i think that finding lost trains is my speciality :p
12:14:59  <PublicServer> <avdg> i alocated in the past more of these cases
12:15:13  <PublicServer> <avdg> i think psg 108
12:15:34  <PublicServer> <avdg> with that 2 big ml circles
12:15:55  <PublicServer> <avdg> sml circles :p
12:16:06  <PublicServer> <AmmIer> Mark, you made one or 2 slh's too many
12:16:19  <PublicServer> *** avdg has left the game (connection lost)
12:16:19  *** avdg has quit IRC
12:16:21  <PublicServer> <X-BT> I've only been playing since 149 so
12:16:25  <PublicServer> *** AmmIer has joined spectators
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12:17:14  <avdg> :(
12:17:22  <avdg> connection
12:17:27  <Farden> !password
12:17:27  <PublicServer> Farden: gonged
12:17:30  <avdg> i had warned before :p
12:17:46  <avdg> brb
12:18:31  <avdg> + restarting
12:18:32  <PublicServer> <X-BT> looks like we could use some more oil trains to Dover East
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12:19:05  <Farden> !password
12:19:05  <PublicServer> Farden: gonged
12:19:25  <PublicServer> <AmmIer> hmm
12:19:33  <PublicServer> <AmmIer> Is there something unconnected?
12:19:38  <PublicServer> *** Farden joined the game
12:20:08  <PublicServer> <X-BT> New farm near Febdrough Transfer
12:20:23  <PublicServer> <X-BT> Easy to connect
12:20:36  <PublicServer> <Farden> i'll go on it when I have some time
12:20:45  <PublicServer> <Farden> now fixing some little bugs in my stations
12:20:50  <PublicServer> <AmmIer> I remove some excess station walk
12:21:04  <PublicServer> <X-BT> Ok if i connect it then?
12:21:13  <PublicServer> *** Farden has left the game (connection lost)
12:21:36  <Farden> !password
12:21:36  <PublicServer> Farden: gonged
12:21:47  <PublicServer> <AmmIer> hmm, it isn't that bad
12:21:55  <PublicServer> *** Farden joined the game
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12:22:12  <PublicServer> <Farden> damn wifi... I'm getting really bored
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12:22:53  <PublicServer> <X-BT> Stoped using wifi for games years ago, technology not stable enough yet
12:23:03  <PublicServer> <Farden> if I had the choice
12:23:10  <PublicServer> <Farden> but I'm on holidays at my grandparent's house
12:23:11  <PublicServer> <Farden> so...
12:23:24  <PublicServer> <Farden> at home I have my desktop computer with a full gigabit connection
12:23:33  <PublicServer> <Farden> but here... I have to use primitive technologies
12:23:33  <PublicServer> <X-BT> Then it is not that simple
12:24:29  <PublicServer> <X-BT> luckily in openTTD you do not loose XP, etc when reconnecting
12:24:38  <PublicServer> <Farden> yep
12:31:30  <PublicServer> <X-BT> Hey someone just started my trains
12:31:42  <PublicServer> <Farden> what?
12:31:48  <PublicServer> <Farden> ho, at SLH04?
12:31:55  <PublicServer> <X-BT> yep
12:31:56  <PublicServer> <Farden> it's me, sorry
12:32:09  <PublicServer> <Farden> I was adding some trains and I selected "start all trains"
12:32:14  <PublicServer> <X-BT> They haven't got orders yet:)
12:32:21  <PublicServer> <Farden> I didn't saw there was already trains on the depot^^
12:32:46  <PublicServer> <X-BT> Thats OK
12:34:00  <PublicServer> *** X-BT has joined spectators
12:36:42  <PublicServer> *** Mark has joined company #1
12:36:50  <PublicServer> <Farden> hi mark
12:36:55  <PublicServer> <Mark> 'lo
12:37:29  <PublicServer> <Mark> anyone ever been in australia?
12:41:07  <PublicServer> *** Farden has left the game (leaving)
12:41:15  <Farden> !password
12:41:15  <PublicServer> Farden: trader
12:41:20  <Farden> bad!
12:41:40  <PublicServer> *** Farden joined the game
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12:49:22  <mensi> !dl win32
12:49:22  <PublicServer> mensi: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip
12:50:08  <mensi> !password
12:50:08  <PublicServer> mensi: trader
12:50:08  <PublicServer> <X-BT> I think the "build trains here" depot should have some more tracks to let the trains completely out of the depot before merge
12:50:31  <PublicServer> *** mensi joined the game
12:51:07  <PublicServer> <AmmIer> X-BT: Service Center
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12:52:45  <PublicServer> <X-BT> there is a depot signed "BUILD TRAINS HERE", it possibly causes a slight jam when a train is exiting the depot because it merges with the sideline before it has left the depot completely
12:53:03  <PublicServer> <Farden> correcting...
12:53:52  <PublicServer> <Farden> corrected
12:54:06  <PublicServer> <X-BT> Good:)
13:01:05  <PublicServer> *** Farden has left the game (leaving)
13:01:12  <Farden> !password
13:01:12  <PublicServer> Farden: frilly
13:01:32  <PublicServer> *** Farden joined the game
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13:07:19  <PublicServer> <AmmIer> using grain station for grain isn't just eyecandy
13:07:29  <PublicServer> *** AmmIer has left the game (leaving)
13:07:36  <Xaroth> o/
13:08:53  <Xaroth> [Eddi|zuHause]: i hereby challenge them to a network where trains do not stop except when they are scheduled to do so
13:09:03  <Xaroth> he made a challenge :o
13:13:29  *** phatmatt has joined #openttdcoop
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13:13:36  <phatmatt> !download win32
13:13:36  <PublicServer> phatmatt: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip
13:14:11  <Xaroth> !dl autottd
13:14:12  <PublicServer> Xaroth: http://www.openttdcoop.org/wiki/AutoTTD
13:15:44  <phatmatt> !password
13:15:44  <PublicServer> phatmatt: binned
13:16:00  <PublicServer> *** phatmatt joined the game
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13:24:51  <PublicServer> *** phatmatt has left the game (connection lost)
13:25:00  <phatmatt> !password
13:25:00  <PublicServer> phatmatt: tempos
13:25:19  <PublicServer> *** phatmatt joined the game
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13:39:08  <PublicServer> *** Mark #1 has left the game (connection lost)
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13:48:07  <avdg> !password
13:48:07  <PublicServer> avdg: inmate
13:48:26  <PublicServer> *** avdg joined the game
13:50:42  <PublicServer> <avdg> slh 04 looks buzy at the exit
13:51:21  <PublicServer> *** Mark has left the game (leaving)
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13:56:02  <ODM> !password
13:56:02  <PublicServer> ODM: hearse
13:56:09  <PublicServer> *** 0DM joined the game
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14:00:06  <PublicServer> *** phatmatt has left the game (leaving)
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14:06:14  <PublicServer> <avdg> wtf...
14:06:22  *** Fuco has joined #openttdcoop
14:06:27  <PublicServer> <avdg> check !here
14:06:27  *** openttdcoop sets mode: +v Fuco
14:06:50  <PublicServer> <avdg> that doesnt work
14:07:12  <PublicServer> <0DM> hahaha
14:07:15  <PublicServer> <0DM> always fun to see that one
14:07:31  <PublicServer> <avdg> still hard to fix :p
14:07:36  <PublicServer> <0DM> not really
14:07:37  <PublicServer> <X-BT> Only works as prio if line is completely congested, but then no train will ever be able to enter
14:07:52  <PublicServer> <0DM> there we go
14:07:56  <PublicServer> <avdg> oh pbs :(
14:07:58  <PublicServer> <X-BT> Nice solution
14:07:59  <PublicServer> <avdg> forgotten
14:08:14  *** Levi has joined #openttdcoop
14:08:16  <PublicServer> *** Kenji joined the game
14:08:18  <PublicServer> <^Sp1ke^> tunnels are out of sync btw?
14:08:18  <PublicServer> <0DM> though its a tad long now
14:08:19  *** openttdcoop sets mode: +v Levi
14:08:26  *** Farden has joined #openttdcoop
14:08:31  *** openttdcoop sets mode: +v Farden
14:08:49  <PublicServer> <X-BT> You could keep them separate until the bridges
14:09:08  <Farden> !password
14:09:08  <PublicServer> Farden: bubbly
14:09:13  <PublicServer> <avdg> and why is that empty bridge for?
14:09:30  <PublicServer> <Kenji> lol
14:09:33  <PublicServer> <^Sp1ke^> don't ask me all i see is 2 out of sync lines :)
14:09:40  <PublicServer> <Kenji> I love the half doubled half single line
14:09:43  <PublicServer> *** Farden joined the game
14:10:38  <PublicServer> <avdg> damm we forgot the other line :p
14:10:38  <PublicServer> <0DM> also, the word tryed is brilliant
14:10:45  <PublicServer> <Kenji> yea lol
14:10:57  <PublicServer> <Farden> hi again
14:11:06  <PublicServer> <0DM> hey
14:11:19  <PublicServer> <avdg> i think this works fine
14:11:26  <PublicServer> <avdg> or is it too long?
14:11:31  <PublicServer> <Kenji> there are CL issues on pretty much every single station
14:11:46  <PublicServer> <0DM> what works fine avdg?
14:12:28  <PublicServer> <Kenji> "Raffinery" lol
14:12:41  <PublicServer> <avdg> hum... no trains at 2nd track
14:12:48  <PublicServer> <avdg> oh
14:13:08  <PublicServer> <0DM> its out of sync, so overall itll work, but it will fail sometime^^
14:13:15  <PublicServer> <Kenji> wow
14:13:22  <PublicServer> <Kenji> Carbourne Woods, look like chaos
14:13:35  <PublicServer> <avdg> time for coding standards :p
14:13:51  <PublicServer> <X-BT> Caos?
14:13:56  <PublicServer> <avdg> cl?
14:13:57  <PublicServer> <0DM> alright: it can have unforeseen and unexpected crashes
14:14:00  <PublicServer> <Kenji> 5
14:14:54  <PublicServer> <avdg> fixed 1 cl issue :p
14:15:05  <PublicServer> <0DM> hmm, is it me, or does the steel trains end look a bit weird
14:15:06  <PublicServer> <Kenji> avdg slh04
14:15:12  <PublicServer> <Kenji> the hacky sign
14:15:17  <PublicServer> <Farden> if you want to fix all CL issues at SLH04 stations
14:15:20  <PublicServer> <Kenji> or is that just me?
14:15:22  <PublicServer> <Farden> you're going to have lot of work
14:15:38  <PublicServer> <avdg> kenji, no ! ?
14:15:50  <PublicServer> <avdg> oh
14:15:53  <PublicServer> <avdg> found
14:16:32  <PublicServer> <avdg> wtf...
14:16:36  <PublicServer> <avdg> jam
14:16:46  <Mark> !password
14:16:46  <PublicServer> Mark: bubbly
14:16:47  <PublicServer> <Kenji> daft prios
14:16:49  <PublicServer> <avdg> ok move that station
14:16:50  <PublicServer> <Farden> I know, trying to do something but...
14:17:01  <PublicServer> <Kenji> don't join it there for one thing
14:17:03  <PublicServer> *** Mark joined the game
14:17:04  <PublicServer> <Mark> 'lo
14:17:17  <PublicServer> <Kenji> waaaaay too close to the SLH to merge
14:17:30  <PublicServer> <Farden> ok, going to do something
14:17:31  <PublicServer> <Kenji> or in fact split tbh
14:17:32  <PublicServer> <Farden> wait
14:17:48  <PublicServer> <Kenji> most of that sl looks like one big issue >_>
14:17:49  <PublicServer> <Kenji> IMO
14:18:06  <PublicServer> <Farden> it's the SLH where there is the most station
14:18:11  <PublicServer> <0DM> its like france
14:18:14  <PublicServer> <Farden> ...
14:18:19  <PublicServer> <Farden> you're gonna make me angry
14:18:22  <PublicServer> <Kenji> station amounts means nothing
14:18:22  <PublicServer> <Farden> really^^
14:18:26  <PublicServer> <0DM> oh, youre french?
14:18:30  <PublicServer> <Kenji> it's haphazardly build
14:18:39  <PublicServer> <Kenji> with little thought for expansion
14:18:41  <PublicServer> <Farden> yes, I'm
14:18:56  <PublicServer> <0DM> aah, sorry then:) im not a fan, but will not rant here
14:19:43  <ShadniX> !password
14:19:43  <PublicServer> ShadniX: bubbly
14:19:49  <PublicServer> <Farden> okay, problem solved
14:19:58  <PublicServer> <avdg> not really
14:19:59  <PublicServer> <avdg> cl
14:20:02  <PublicServer> *** ShadniX joined the game
14:20:03  <PublicServer> <Farden> one problem^^
14:20:05  <PublicServer> <Farden> not all problems^^
14:20:11  <PublicServer> <Farden> it's the next in the list^^
14:20:17  <PublicServer> <avdg> make a new station
14:20:26  <PublicServer> <Kenji> the main problem there
14:20:40  <PublicServer> <Kenji> is you're trying to jam too many stations into one spot
14:20:51  <PublicServer> <Kenji> give each station it's own area
14:20:52  <PublicServer> <avdg> i hope this will pass in here
14:21:05  <PublicServer> <avdg> fit
14:21:09  <PublicServer> <Farden> well, basicly the idea was 1 industry = 1 station
14:21:22  <PublicServer> <Farden> but when it turns out that lots of industries spawned, it became a real mess
14:21:23  <PublicServer> <avdg> except when there are many
14:21:29  <PublicServer> <Kenji> yes, well they're jammed way to close together
14:21:41  <PublicServer> <avdg> hummm
14:21:43  <PublicServer> <Kenji> one feeder for three stations = problem
14:21:46  <PublicServer> <avdg> too less space
14:21:47  <PublicServer> <X-BT> Those forests already have a station
14:21:48  <PublicServer> <avdg> :p
14:21:56  <PublicServer> <0DM> added some industries in the east
14:22:16  <PublicServer> <Mark> the goods pickup is pretty damn nasty
14:22:21  <PublicServer> <Mark> and it should have been terminus
14:22:38  <PublicServer> <avdg> oh i know how
14:22:50  <PublicServer> <avdg> srr farden, planning to destroy your station :p
14:23:03  <PublicServer> <Farden> no offense, don't worry^^
14:23:09  <PublicServer> <Kenji> another thing in sl04
14:23:10  <PublicServer> <X-BT> And imo the steel trains should always be able to unload their cargo
14:23:11  <PublicServer> *** ShadniX has joined company #1
14:23:12  <PublicServer> <Farden> it had to be redone anyway
14:23:24  <PublicServer> <Kenji> why's it stealing primaries from other SLs?
14:23:49  <PublicServer> *** 0DM has left the game (leaving)
14:23:54  <PublicServer> <Farden> I don't know, I only built the closest from the SLH
14:24:03  <PublicServer> <Farden> and it was expanded and expanded...
14:24:13  <PublicServer> <Mark> let's reroute some :P
14:24:19  <PublicServer> <Kenji> actually, 01 does too >_>
14:24:32  <PublicServer> <X-BT> Need some clear borders defining what belongs to which SL
14:24:53  <PublicServer> <Farden> got to go, cya later
14:24:58  <PublicServer> *** Farden has left the game (leaving)
14:25:02  <PublicServer> <Kenji> common sense?
14:25:04  <PublicServer> <Mark> i'll add a SLH
14:25:04  *** Farden has quit IRC
14:25:08  <PublicServer> <Kenji> carbourne for instance
14:25:11  <PublicServer> <Mark> at !Here
14:25:55  <PublicServer> <Kenji> and bruningpool
14:27:57  <PublicServer> <avdg> cant build stations grrr
14:28:18  <PublicServer> <avdg> stopid town with unused stations
14:28:47  <PublicServer> <avdg> :p got an idea
14:28:55  <PublicServer> <Mark> there
14:28:56  <PublicServer> <Mark> new SLH
14:29:06  <PublicServer> <Mark> now go reroute some of the SLH04 traffic
14:29:38  *** MizardX has joined #openttdcoop
14:29:43  *** openttdcoop sets mode: +v MizardX
14:34:38  <PublicServer> <avdg> ckeck feborough :p
14:34:39  *** MizardX- has joined #openttdcoop
14:34:44  *** openttdcoop sets mode: +v MizardX-
14:34:52  <PublicServer> <avdg> solving unused station xd
14:35:18  *** MizardX has quit IRC
14:35:26  *** Nickman87 has joined #openttdcoop
14:35:31  *** openttdcoop sets mode: +v Nickman87
14:35:32  <Nickman87> !password
14:35:32  <PublicServer> Nickman87: lambda
14:35:40  *** MizardX- is now known as MizardX
14:35:46  <PublicServer> *** Kenji has left the game (leaving)
14:35:48  <PublicServer> *** Nickman joined the game
14:35:52  <PublicServer> <Nickman> hi there :)
14:35:55  <PublicServer> <avdg> hi
14:37:25  *** nlhans has joined #openttdcoop
14:37:30  *** openttdcoop sets mode: +v nlhans
14:37:31  <nlhans> !password
14:37:31  <PublicServer> nlhans: lambda
14:37:41  <PublicServer> *** Hans joined the game
14:37:48  <PublicServer> <avdg> hallo
14:38:35  <PublicServer> <Hans> hey
14:38:58  <PublicServer> <avdg> its again going dutch :p
14:39:04  <PublicServer> <Nickman> yep :)
14:39:35  <PublicServer> <X-BT> cya
14:39:38  <PublicServer> <Hans> you are also dutch?
14:39:46  <PublicServer> *** X-BT has left the game (leaving)
14:39:48  <PublicServer> <avdg> damm
14:39:52  <PublicServer> <avdg> cant build again
14:40:12  <PublicServer> <Nickman> I'm from belgium ;)
14:40:25  <PublicServer> *** avdg has changed his/her name to {avdg[be]}
14:40:29  <PublicServer> <avdg[be]> :)
14:40:39  <PublicServer> <Mark> that really looks incredibly stupir
14:40:40  <KenjiE20> don't swear nickman
14:40:42  <KenjiE20> :P
14:40:47  <PublicServer> <Mark> stupid even
14:40:55  <Mark> KenjiE20: how do i add aliases?
14:40:56  <PublicServer> <Nickman> I never swear, people from holland swear ;)
14:40:58  <Mark> for PublicServer
14:41:07  <KenjiE20> on PS?
14:41:12  <Mark> i saw you doing it yesterday :P
14:41:19  <KenjiE20> oh webster?
14:41:31  <KenjiE20> @tell Mark about [help alias add]
14:41:38  <PublicServer> <avdg[be]> grrr feborough is not happy!
14:41:42  <Mark> like !trains is an alias for !rcon patch max_trains
14:41:58  <KenjiE20> the bang commands are done on the server
14:42:33  <PublicServer> <avdg[be]> nop
14:43:03  <PublicServer> <avdg[be]> nop
14:45:33  <PublicServer> <avdg[be]> dammit :/
14:45:53  <PublicServer> <avdg[be]> hard to fit xd
14:46:09  <Nickman87> !help
14:46:09  <PublicServer> Nickman87: http://www.openttdcoop.org/wiki/IRC_Commands
14:46:16  <Nickman87> what is the command for CL?
14:46:29  <KenjiE20> @clcalc
14:46:29  <Webster> <train/mono/mag>cl <speed km/h> returns minimum CL for full speed transit (assuming TL > CL returned else use TL) (e.g. 'traincl 110' returns '2') -- <train/mono/mag>clspd <CL> returns the maxspeed a CL can manage (e.g. trainclspd '2' returns '110km/h or 68.75mph')
14:46:30  <PublicServer> <avdg[be]> ?
14:46:56  <KenjiE20> http://www.openttdcoop.org/wiki/User:KenjiE20/Webster <-- is the full detail page for webster
14:46:56  <Nickman87> @clcalc 210
14:46:56  <Webster> <train/mono/mag>cl <speed km/h> returns minimum CL for full speed transit (assuming TL > CL returned else use TL) (e.g. 'traincl 110' returns '2') -- <train/mono/mag>clspd <CL> returns the maxspeed a CL can manage (e.g. trainclspd '2' returns '110km/h or 68.75mph')
14:47:11  <PublicServer> <avdg[be]> @clcalc train cl 210
14:47:16  <Nickman87> @clcalc train cl 210
14:47:16  <Webster> <train/mono/mag>cl <speed km/h> returns minimum CL for full speed transit (assuming TL > CL returned else use TL) (e.g. 'traincl 110' returns '2') -- <train/mono/mag>clspd <CL> returns the maxspeed a CL can manage (e.g. trainclspd '2' returns '110km/h or 68.75mph')
14:47:17  <Nickman87> :)
14:47:24  <mixrin> !password
14:47:24  <PublicServer> mixrin: bugged
14:47:28  <Nickman87> @clcalc traincl 210
14:47:28  <Webster> <train/mono/mag>cl <speed km/h> returns minimum CL for full speed transit (assuming TL > CL returned else use TL) (e.g. 'traincl 110' returns '2') -- <train/mono/mag>clspd <CL> returns the maxspeed a CL can manage (e.g. trainclspd '2' returns '110km/h or 68.75mph')
14:47:28  <PublicServer> <avdg[be]> lol
14:47:33  <PublicServer> *** mixrin joined the game
14:47:34  <Nickman87> @traincl 210
14:47:34  <Webster> CL 8.417 required for rail at speed 210km/h (or TL if it's shorter)
14:47:34  <KenjiE20> -_-
14:47:38  <Nickman87> yayn I did it! :D
14:47:45  <PublicServer> <avdg[be]> @train cl 210
14:47:48  <PublicServer> <mixrin> hallo
14:47:52  <PublicServer> <avdg[be]> hallo :p
14:48:13  <KenjiE20> avdg, try looking at the IRC for that, the bot can't pick up commands from PS
14:48:28  <PublicServer> <avdg[be]> :(
14:48:44  <KenjiE20> believe me I tried to hack it
14:49:01  <PublicServer> <Nickman> mixrin, did you just build Flinbury woods? :p
14:49:10  <PublicServer> <mixrin> ore mine
14:49:14  <PublicServer> <Nickman> yeah :D
14:49:21  <PublicServer> <Nickman> I was laying track there :p
14:49:24  <PublicServer> <avdg[be]> kenjie: also with private message to bot :p
14:50:20  <PublicServer> <avdg[be]> lol
14:50:26  <KenjiE20> not sure you can pm an IRC nick from the PS relay
14:50:34  <PublicServer> <avdg[be]> construction is a big problem :p
14:54:33  <PublicServer> <avdg[be]> damm i failed
14:55:38  <PublicServer> <mixrin> Nickman, very nice eyecandy :-)
14:55:56  <PublicServer> <Nickman> where? :)
14:56:01  <PublicServer> <mixrin> steel farm
14:56:04  <PublicServer> <Nickman> :)
14:56:16  <PublicServer> <Nickman> needs more steel waiting to make it pretty :D
14:56:26  <PublicServer> <Nickman> will improve some more later :)
14:56:28  <KenjiE20> steel? farm?
14:56:29  <PublicServer> <Hans> well, some trains are entering :)
14:56:31  <PublicServer> <Nickman> if I feel like it :D
14:56:34  <KenjiE20> you have a strange concept of farming
14:56:52  <PublicServer> <Nickman> :p
14:56:57  <PublicServer> <Hans> I think there is a slight shortage on steel trains though
14:57:05  <PublicServer> <Hans> transport percentage is down to 60%
14:57:11  <PublicServer> <Nickman> make some more
14:57:24  <PublicServer> <Hans> *looks for depot*
14:57:45  <PublicServer> <Nickman> not all of my sation fields fill up with goods...
14:57:47  <PublicServer> <Nickman> :(
14:57:54  <PublicServer> <Nickman> the general goods don't get drawn it seems?
14:58:19  <KenjiE20> [15:57] <+PublicServer> <Nickman> the general goods don't get drawn it seems?
14:58:36  <Nickman87> it cheks the type?
14:58:38  <Nickman87> checks
14:58:38  <ODM> general goods *salutes*
14:58:42  <Nickman87> haha :D
14:58:44  <KenjiE20> lol
14:58:48  <Nickman87> stupid eyecandy! :D
14:59:12  <KenjiE20> you make a better grf than OSR
14:59:15  <KenjiE20> ISR*
14:59:17  <KenjiE20> then say that
14:59:47  <Nickman87> not saying the grf is bad, not at all, but I want the general goods to be drawn also when their is steel... :(
14:59:58  <ODM> *salutes again*
15:00:00  <KenjiE20> goods != steel
15:00:05  <KenjiE20> steel == steel
15:00:26  <PublicServer> <Nickman> yeah... but still...
15:00:45  <PublicServer> <avdg[be]> i think that farden station can be fired :p
15:01:05  <PublicServer> <ShadniX> hmm - at steel pickup...
15:01:07  <PublicServer> <Hans> Good, made 4 extra trains. Transport rate is now 73%
15:01:16  <PublicServer> <ShadniX> oh
15:01:19  <PublicServer> <ShadniX> nevermind
15:02:49  <PublicServer> <Nickman> goods drop is flashing all the time :p
15:02:49  <PublicServer> <Hans> 78% with 1,000 tonnes more steel produced.
15:02:54  <PublicServer> <Nickman> goods pickup I mean
15:03:16  <PublicServer> <Hans> thats why it says 'this station is creepy'
15:03:20  <PublicServer> <Nickman> I know :)
15:03:22  <PublicServer> <Hans> watch out for those ghoss. :p
15:03:23  <PublicServer> <Hans> ghosts*
15:03:26  <PublicServer> <Nickman> it IS creepy
15:03:31  <PublicServer> <mixrin> station layout
15:03:50  <PublicServer> <Nickman> layout is cool
15:03:55  <PublicServer> <Hans> I find the station layout quite nicee :P
15:04:07  <PublicServer> <Hans> I should look for an older station of mine
15:04:15  <PublicServer> <Hans> That one was way more complex
15:04:18  <PublicServer> <Hans> in terms of layering :D
15:04:30  <PublicServer> <Nickman> :)
15:04:48  <PublicServer> <Hans> Had like 4-5 layers going I think
15:05:02  <PublicServer> <Hans> Another station built on the exit tunnels of others, just like here.
15:05:40  *** Thijs has joined #openttdcoop
15:05:45  *** openttdcoop sets mode: +v Thijs
15:05:47  <Thijs> !password
15:05:47  <PublicServer> Thijs: larvae
15:06:15  <PublicServer> *** Thijs joined the game
15:06:17  <PublicServer> <Thijs> Hi
15:06:30  <PublicServer> <avdg[be]> check feborough forest
15:06:54  <PublicServer> <Hans> That station doesn't exist.
15:07:03  <PublicServer> <avdg[be]> hans: bossen for you
15:07:12  <PublicServer> <avdg[be]> feborough bossen
15:07:19  <PublicServer> <Hans> I have the game in English :)
15:07:19  <ODM> !password
15:07:19  <PublicServer> ODM: larvae
15:07:30  <PublicServer> <Hans> I don't like dutch translations.
15:07:31  <PublicServer> <avdg[be]> oh then forest or something
15:07:35  <Mark> :)
15:07:39  <PublicServer> <avdg[be]> i play the dutch version
15:07:40  <PublicServer> *** 0DM joined the game
15:07:46  <KenjiE20> WT3, make better ones :)
15:07:56  <PublicServer> <Nickman> woods
15:08:01  <PublicServer> <avdg[be]> oh ok
15:08:02  <PublicServer> <avdg[be]> :p
15:08:05  <PublicServer> <Nickman> :)
15:08:15  <PublicServer> <avdg[be]> like to slope?
15:08:20  <PublicServer> <avdg[be]> i build protection :p
15:08:35  <PublicServer> <avdg[be]> agains removing whole station
15:08:44  <PublicServer> <Nickman> slope is a "helling" avdg :)
15:08:50  <PublicServer> <0DM> ohno a helling
15:09:00  <PublicServer> <avdg[be]> :p
15:09:15  <PublicServer> <Nickman> you mean demolish(ed)  :)
15:09:37  <PublicServer> <0DM> i saw this brilliant bit, where the opposite of even was uneven
15:09:48  <PublicServer> <Nickman> yeah?
15:10:00  <PublicServer> <avdg[be]> im demolish the old station :)
15:10:06  <PublicServer> <0DM> in dutch, you have even and oneven, which he engrished to uneven
15:10:14  <PublicServer> <0DM> (the term is odd)
15:10:26  <PublicServer> <Nickman> ODM, I made a blog post, wanna read it first? might be a bit long? :)
15:10:32  <PublicServer> <Nickman> haha :D
15:10:36  <ODM> yeah sure, pm
15:10:44  <KenjiE20> add mores >_>
15:11:54  <Mark> blog post about what?
15:12:17  <ODM> the new srnw multiplatform station thingy
15:12:29  <Mark> how is that new? :P
15:12:39  <ODM> uh, its not?
15:12:41  <Mark> we made that half a year ago in 121
15:12:49  <ODM> i had never seen it before with the PBS
15:12:57  <Mark> pbs?
15:13:02  <Mark> i might have missed it then :P
15:13:06  <ODM> yes... thats why:p
15:13:18  <Mark> how come it's not a draft?
15:13:31  <ODM> cuz its in word, thats why i poked him:p
15:13:36  <Mark> ah right :)
15:13:49  <ODM> nosey dutchies^^
15:14:01  <Mark> need more volunteers for reviewing? :)
15:14:02  <PublicServer> <avdg[be]> :p
15:14:13  <PublicServer> <avdg[be]> say 'ja' if you speak dutch xd
15:14:25  <PublicServer> <^Sp1ke^> maybe....
15:14:32  <ODM> probably:)
15:14:38  <PublicServer> <^Sp1ke^> maybe not....
15:14:41  <PublicServer> <^Sp1ke^> who knows....
15:15:09  <mixrin> Mark, where and how i can change pbs back penalty for local game?
15:15:10  <PublicServer> <0DM> you?
15:15:24  <Mark> in you openttd cfg
15:15:28  <Mark> or with the console
15:15:56  <Mark> yapf.rail_pbs_signal_back_penalty in the cmd
15:16:02  <Mark> is*
15:16:58  <mixrin> roads and station doesn't work as penalty any more?
15:17:03  <mixrin> stations*
15:17:06  <PublicServer> <Mark> they do
15:17:15  <PublicServer> <avdg[be]> station 3000 penalty
15:17:21  <PublicServer> <avdg[be]> cross i think 150?
15:17:24  <Mark> station is 1k
15:17:35  <Mark> it changed recently
15:17:38  <PublicServer> <avdg[be]> oo
15:17:42  <PublicServer> <avdg[be]> and pbs?
15:17:45  <Mark> it was 3k for a long time, then it became 10k and now it's 1k
15:17:50  <Mark> pbs default is 1500
15:17:54  <PublicServer> <0DM> they should make up their mind
15:17:56  <Mark> but for SML games i change it to 10k
15:18:28  <PublicServer> <avdg[be]> i was thinking about making tracks more realistic
15:18:40  <PublicServer> <avdg[be]> but here is too much traffic for that
15:19:19  <PublicServer> <avdg[be]> mixed 4-track lines with inner for fast
15:19:35  <PublicServer> <avdg[be]> for long important connection
15:19:40  <PublicServer> <avdg[be]> like in belgium :p
15:20:10  <ODM> how do you split speed?
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15:20:25  <PublicServer> <avdg[be]> yeah...
15:20:32  <Mark> use a speed splitter :P
15:20:38  <ODM> aka a junkie
15:20:38  <Mark> i mad one in wwottdgd2
15:20:39  <PublicServer> <avdg[be]> or tl
15:20:52  <PublicServer> <avdg[be]> oh yes, my speed splitter
15:20:54  <PublicServer> <avdg[be]> :p
15:20:57  <PublicServer> <avdg[be]> pbs based
15:21:02  <ODM> soething like a train can only move over if its right behind another train?
15:21:16  <Mark> mine was way more complex :P
15:21:19  <ODM> heh
15:21:21  <Mark> using a timer and all
15:21:21  <ODM> as always
15:21:23  <Mark> :)
15:21:28  <PublicServer> <avdg[be]> my cant handle big traffic
15:22:13  <PublicServer> <avdg[be]> but it was pretty reliable
15:22:25  <ODM> maybe we are wasting all the brilliant minds on a silly game
15:22:33  <PublicServer> <avdg[be]> :p
15:23:01  <PublicServer> <avdg[be]> not for some, many programmers here :p
15:24:36  <ODM> i bet that still counts as waste:D
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15:25:36  <PublicServer> <avdg[be]> slh 04 has still much traffic :(
15:26:49  <PublicServer> <mixrin> there is no waiting spaces at stations - jams jams jams jams
15:26:56  <PublicServer> <mixrin> over 9k
15:27:00  <PublicServer> <avdg[be]> except at my :p
15:27:43  <PublicServer> <Nickman> waiting space for feborough transfer created ;)
15:27:48  <PublicServer> <avdg[be]> farden has many bad designs :/
15:28:40  <PublicServer> <avdg[be]> i removed already his big station at slh 04
15:28:43  <PublicServer> <Nickman> what is that crazy contraption at !ugly and !jams? :D
15:28:46  <PublicServer> <Nickman> who made that? :)
15:28:57  <PublicServer> <Nickman> part of SLH 04?
15:29:14  <PublicServer> <avdg[be]> kind of...
15:29:41  <PublicServer> <Nickman> I'll remodel that in a bit ;)
15:29:47  <PublicServer> <avdg[be]> ?
15:29:55  <PublicServer> <Nickman> I will rebuild that splitter thingie
15:30:02  <PublicServer> <Nickman> doens't work like that :p
15:30:15  <PublicServer> <avdg[be]> where?
15:30:55  <PublicServer> <mixrin> wooden bridge 128 km/h? w00t???
15:31:01  <PublicServer> <avdg[be]> crap... maded design error
15:31:37  <PublicServer> <avdg[be]> fixing...
15:32:23  <PublicServer> <avdg[be]> fixed
15:38:08  <PublicServer> <avdg[be]> i hate fardens station, not easy to rebuild :(
15:38:29  <PublicServer> <Hans> which station?
15:38:36  <PublicServer> <avdg[be]> feborough grain
15:38:56  <PublicServer> <Hans> oh, cleaning it up around there?
15:39:05  <PublicServer> <avdg[be]> yeah
15:39:18  <PublicServer> <Hans> alright. I have been adding more pickup trains to ensure almost all resources
15:39:28  <PublicServer> <Hans> have about 70-75% +  transport percentage
15:39:43  <PublicServer> <avdg[be]> or maybe add them to my station :)
15:40:11  <PublicServer> <avdg[be]> its already nasty to build stations at slhs
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15:40:27  <PublicServer> <Thijs> is it possible to build rivers?
15:40:37  <PublicServer> <avdg[be]> i dont know
15:40:44  <PublicServer> <avdg[be]> but you can fake :p
15:40:44  <PublicServer> <Hans> Great. we have passed 100 milion train income last year :)
15:41:16  <PublicServer> <avdg[be]> i want to make space at slh 04
15:41:28  <PublicServer> <avdg[be]> expanding is not so far anymore
15:42:23  <PublicServer> <avdg[be]> or reroute more to slh 05
15:42:58  <PublicServer> <avdg[be]> wtf...
15:43:09  <PublicServer> <avdg[be]> lower bruningpool grain
15:43:27  <PublicServer> <avdg[be]> and bruningpool falls mines
15:43:56  <PublicServer> <Hans> ?
15:44:08  <PublicServer> <avdg[be]> check the waiting trains :(
15:44:19  <PublicServer> <Hans> yeah
15:44:23  <PublicServer> <avdg[be]> check !block
15:44:24  <PublicServer> <Hans> a little bit over capacity.
15:44:33  <PublicServer> <avdg[be]> and even not used
15:45:56  <PublicServer> <avdg[be]> i dont want to clean atm
15:47:41  <PublicServer> <avdg[be]> 50.000 pound btw here
15:47:55  <PublicServer> <avdg[be]> 50.000.000 i mean
15:48:54  <PublicServer> <avdg[be]> wow slh 03
15:49:11  <PublicServer> <Hans> ?
15:49:16  <PublicServer> <avdg[be]> much traffic
15:49:19  <PublicServer> <Hans> yep
15:49:23  <PublicServer> <Hans> a lot of oil trains there
15:49:26  <PublicServer> <Hans> and some other big stuff
15:49:55  <PublicServer> <Hans> only oil: 28 trains + 17 trains + 11 trains.
15:50:02  <PublicServer> <Hans> that's a good 46 trains already :)
15:50:13  <PublicServer> <avdg[be]> thats not much for me :p
15:50:30  <PublicServer> <Hans> Well :p
15:50:36  <PublicServer> <Mark> we should make this loop twoway rather than extending
15:50:41  <PublicServer> <Mark> that would be interesting
15:50:48  <PublicServer> <Mark> and reduce load/track to 1/4th
15:50:49  <PublicServer> <avdg[be]> but my cpu is already good buzy
15:51:07  <PublicServer> <avdg[be]> yeah
15:51:10  <PublicServer> <Hans> your cpu of all these trains?
15:51:15  <PublicServer> <avdg[be]> or making shortcuts
15:51:16  <PublicServer> <mixrin> replace pbs with presignals where possible
15:51:24  <PublicServer> <Hans> PBS = more load yeah.
15:51:27  <PublicServer> <avdg[be]> 1,66 ghz dual core
15:51:33  <PublicServer> <avdg[be]> and openttd does only use 1 core
15:51:35  <PublicServer> <Hans> 2,4Ghz Quad :)
15:51:41  <PublicServer> <Hans> Yeah, they should make it multicore! :D
15:51:44  <PublicServer> <mixrin> amd athlon 2ghz
15:51:52  <PublicServer> <avdg[be]> intel :(
15:51:56  <PublicServer> <avdg[be]> first was amd :)
15:52:15  <PublicServer> <Hans> I am at 12% usage now. :P
15:52:24  <PublicServer> <Hans> Where 25% is max, because only 1 core is used.
15:52:31  <PublicServer> <avdg[be]> 60/70 :p
15:52:32  <PublicServer> <Thijs> we could also reduce traffic by making a shortcut in the loop
15:52:32  <mixrin> 40% cpu
15:52:42  <mixrin> linux \o/
15:52:56  <PublicServer> <Thijs> by connecting slh01 to slh 02
15:53:03  <PublicServer> <Hans> What we could also do, is make two loops that run against each other :p
15:53:06  <PublicServer> <Thijs> and upgrading that slh to ML
15:53:13  <PublicServer> <avdg[be]> :( looks like gnome does use to much cpu
15:53:16  <PublicServer> <Mark> Hans: that is exactly what i said
15:53:24  <PublicServer> <Hans> Like 2 gears.
15:53:28  <PublicServer> <mixrin> fvwm here :)
15:53:30  <PublicServer> <avdg[be]> even my windows can handle much
15:53:33  <Ammler> [17:51] <PublicServer> <Hans> Yeah, they should make it multicore!   <-- no, it uses already too much cpu
15:53:47  <PublicServer> <Hans> Haha :p
15:53:48  <Ammler> I like to have other apps running at same time.
15:53:54  <PublicServer> <Hans> You can set affinity.
15:53:57  <PublicServer> <mixrin> i think he meaned that openttd should be multithread
15:54:00  <PublicServer> <Thijs> the original game ran fine on a 80486
15:54:07  <PublicServer> <Thijs> i believe
15:54:11  <PublicServer> <Hans> If I decode video's or something, I leave 1 core untouched. So there runs messenger on and such
15:54:31  <PublicServer> <avdg[be]> but the pathfinders are heavy
15:54:32  <mensi> the original game ran fine with 256x256 maps
15:54:41  <PublicServer> <mixrin> why 1 core untouched? niceness
15:54:46  <PublicServer> <Hans> Yep, but you can run multiple pathfinders at the same time.
15:54:46  <PublicServer> <avdg[be]> wtf
15:54:57  <PublicServer> <avdg[be]> slh 04 quick!
15:55:01  <PublicServer> <Hans> @mixrin: that's when I have other stuff running.
15:55:04  <Ammler> mensi: adn the vehilce max was 128?
15:55:13  <mensi> hehe no clue
15:55:15  <PublicServer> <Mark> lol
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15:55:30  <Ammler> we reach limits also with 256er maps here ;-)
15:55:32  <mensi> Ammler, have you heard something about the swiss german translation?
15:55:32  <PublicServer> <Hans> Wasn't the original TTD written in Assembler code? :P
15:55:35  <mensi> has it been accepted?
15:55:43  <PublicServer> <mixrin> there is 4rth ML line?
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15:55:53  <PublicServer> <Mark> in progress
15:55:55  <Ammler> mensi, I had some talks about at #openttd
15:56:03  <PublicServer> <Thijs> who's building ML4
15:56:04  <PublicServer> <mixrin> erm
15:56:05  <PublicServer> <avdg[be]> hum...
15:56:08  <PublicServer> <Mark> that would be me
15:56:11  <PublicServer> <Thijs> h
15:56:14  <PublicServer> <Thijs> thought so
15:56:14  <PublicServer> <mixrin> this will be pretty funny
15:56:16  <PublicServer> <avdg[be]> slh 04 is really bad
15:56:18  <Ammler> de_CH wouldn't be a problem
15:56:20  <PublicServer> <Thijs> seems my hack is in the way
15:56:21  <PublicServer> <Hans> Where :O?
15:56:21  <PublicServer> <avdg[be]> check middle track
15:56:30  <Ammler> but I like dialect
15:56:36  <PublicServer> <avdg[be]> change that the train miss the exit
15:56:56  <PublicServer> <avdg[be]> 2way signals are evil :(
15:56:58  <Ammler> like http://als.wikipedia.org/wiki/Houptsyte
15:56:59  <Webster> Title: Alemannische Wikipedia (at als.wikipedia.org)
15:57:02  <PublicServer> <Thijs> i'll try to rebuild some
15:57:13  <PublicServer> <Hans> Oh, a fourth ML route. Good
15:57:16  <PublicServer> <avdg[be]> wtf...
15:57:25  <PublicServer> <avdg[be]> i hate clonewars
15:57:34  <mensi> Houptsyte... immer das huere berndüütsch
15:57:38  <mensi> oder was immer das sell darstelle ;)
15:57:48  <PublicServer> <avdg[be]> ?
15:59:08  <Ammler> well, Allemannisch is fine, imo.
15:59:24  <PublicServer> <avdg[be]> lol
15:59:34  <PublicServer> <avdg[be]> wtf...
15:59:37  <Ammler> but openttd doesn't have support for. (officially)
15:59:43  <PublicServer> <avdg[be]> who is adding trains at slh 04
16:00:01  <PublicServer> <Hans> I have stopped adding trains atm.
16:00:02  <Ammler> and de_CH is very much like de
16:00:26  <PublicServer> <avdg[be]> first focus: has the station enough storage room
16:00:50  <PublicServer> <avdg[be]> :p
16:01:19  <PublicServer> <avdg[be]> damm...
16:01:20  <mensi> I guess de_CH is de without doppels and such stuff
16:01:26  <PublicServer> <avdg[be]> who is adding trains?
16:01:42  <PublicServer> <avdg[be]> even my station cant handle these trains
16:01:44  <Ammler> http://www.sil.org/iso639-3/documentation.asp?id=gsw
16:01:45  <Webster> Title: ISO 639 code sets (at www.sil.org)
16:01:49  <mensi> avdg, nobody I think, the ML jammed
16:01:57  <PublicServer> <avdg[be]> oh
16:02:03  <Ammler> mensi: yes, the German we use for our writings
16:02:11  <mensi> almost every station has the same problem
16:02:15  <PublicServer> <avdg[be]> slh 04 -> fail
16:02:22  <Ammler> I wouldn't translate "Swiss-German" to de_CH
16:03:14  <PublicServer> <avdg[be]> i orgenise a big rebuild challenge at slh 04 :o
16:03:20  <PublicServer> <avdg[be]> organise
16:03:37  <PublicServer> <Hans> First of all, get that depot out of there
16:03:51  <PublicServer> <Hans> may be a great spot, but you don't build depots in real life :P
16:03:53  <Ammler> avdg: what is "[be]"?
16:03:58  <PublicServer> <avdg[be]> belgium
16:04:06  <ODM> !password
16:04:06  <PublicServer> ODM: skulks
16:04:13  <PublicServer> *** 0DM joined the game
16:04:36  <Ammler> oh, do people think, you are from nl?
16:05:08  <PublicServer> <avdg[be]> xd, maybe
16:06:18  <PublicServer> <avdg[be]> i go off...
16:06:27  <PublicServer> <0DM> kaboom.
16:06:32  <PublicServer> <avdg[be]> i want to make my own kind of game
16:06:35  <PublicServer> <avdg[be]> ;(
16:06:37  <PublicServer> <avdg[be]> :(
16:06:41  <PublicServer> <avdg[be]> :x
16:06:56  <PublicServer> <0DM> yay, i deserve the worst joke of the day award.
16:07:20  <PublicServer> <Hans> ugh, I hate double stations, single entrances.
16:07:22  <PublicServer> <Hans> causes so many jams :(
16:07:27  <PublicServer> <avdg[be]> i dont like this game
16:07:38  <PublicServer> *** avdg[be] has left the game (connection lost)
16:08:31  <PublicServer> <0DM> aw
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16:10:11  <PublicServer> *** 0DM has left the game (leaving)
16:13:11  <PublicServer> <Hans> I am eating . Brb
16:13:13  <PublicServer> *** Hans has left the game (leaving)
16:14:19  <PublicServer> *** Mark has left the game (connection lost)
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16:22:12  <PublicServer> <mixrin> 4rd ML complete?
16:22:22  <PublicServer> <Thijs> almost
16:22:24  <PublicServer> <mixrin> i want to reroute some traffic on it
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16:23:10  <Fuco> !password
16:23:10  <PublicServer> Fuco: unties
16:23:17  <PublicServer> *** Fuco joined the game
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16:35:24  <nlhans> !password
16:35:24  <PublicServer> nlhans: unties
16:35:47  <PublicServer> *** Hans joined the game
16:45:14  <PublicServer> <Thijs> trains are mixing up at SLH02
16:45:26  <PublicServer> <Thijs> some wrong connection somewhere
16:46:23  <PublicServer> <Hans> hmmmm
16:46:29  <PublicServer> <Thijs> ah, it's the WIP @linfingley
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17:05:48  <PublicServer> <AmmIer> on some parts, the 4th line is very useless
17:05:57  <PublicServer> <AmmIer> one line would be already enough
17:06:19  <PublicServer> <AmmIer> i.e. between MSH1
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17:08:20  <PublicServer> <AmmIer> so you don't need 4 joiners at MSH1b
17:08:49  <PublicServer> <AmmIer> you could just
17:08:53  <PublicServer> <AmmIer> oh well
17:09:03  <PublicServer> <AmmIer> you know it better...
17:09:10  <PublicServer> *** AmmIer has left the game (leaving)
17:09:28  <PublicServer> <ShadniX> hmmm...
17:09:55  <PublicServer> <ShadniX> whoever just connectet that fourth dropstation-line i just built...
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17:10:35  <PublicServer> <ShadniX> i dunno if that will increase the throughput that way
17:18:53  <PublicServer> *** X-BT joined the game
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17:27:11  <PublicServer> <Nickman> any jams?
17:30:29  <mensi> wtf?
17:30:46  <mensi> some iron trains went way off path
17:31:00  <PublicServer> <X-BT> where?
17:31:12  <avdg>  again?
17:31:18  <PublicServer> <X-BT> they are known to travel through the factory station
17:31:29  <mensi> they go through Flindingbury
17:31:32  <avdg> :(
17:31:33  <mensi> to turn around
17:32:45  <PublicServer> <X-BT> Wood train too
17:32:54  <PublicServer> <X-BT> never mind
17:33:18  <Maza> from where I can dload some good ICE/sbahn maps?
17:39:10  <PublicServer> <X-BT> Someone signed Carbourne with wrong SL, might it be an idea to say which SL it should be connected to?
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17:40:52  <Godde> hiya
17:40:54  <Godde> !passowrd
17:40:59  <Godde> !password
17:40:59  <PublicServer> Godde: tarred
17:41:18  <PublicServer> *** Godde joined the game
17:42:27  <ODM> @tunnels
17:42:27  <Webster> ODM: (tunnels <an alias, 2 arguments>) -- Alias for "echo !tell $nick about !gap  ".
17:42:46  <ODM> !gap
17:42:46  <PublicServer> ODM: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
17:43:28  <ODM> !gap 5 10
17:43:28  <PublicServer> ODM: You need 2 tunnels/bridges for trainlength 5 and gap 10.
17:43:31  <ODM> !gap 5 12
17:43:31  <PublicServer> ODM: You need 3 tunnels/bridges for trainlength 5 and gap 12.
17:43:35  <ODM> !gap 5 11
17:43:35  <PublicServer> ODM: You need 2 tunnels/bridges for trainlength 5 and gap 11.
17:43:38  <ODM> aight:)
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17:47:04  <PublicServer> <Thijs> seems like everything is conected and working smoothley
17:47:10  <PublicServer> <Thijs> = boring
17:47:17  <mensi> -> add trains ;)
17:48:23  <PublicServer> <X-BT> Oil rig not connected
17:48:36  <PublicServer> <Fuco> production 0
17:48:39  <PublicServer> <Fuco> wow ;d
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17:48:58  <mensi> it's a new one ;)
17:49:19  <PublicServer> <X-BT> And it is good now
17:49:38  <PublicServer> <X-BT> 216,000
17:49:38  <PublicServer> <Godde> only 450 trains :O
17:50:07  <Nickman87> KenjiE20, you willing to proof-read my blog post? :)
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17:50:38  <KenjiE20> now? no, later, maybe
17:50:57  <Nickman87> later is good :)
17:51:12  <Nickman87> title is: Asynchronous SRNW stations
17:51:12  <Nickman87> :)
17:51:19  <Nickman87> I'll be off for a while anyway ;)
17:51:22  <Nickman87> dinner :)
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18:06:20  <StarLite> !passwor
18:06:20  <StarLite> !password
18:06:20  <PublicServer> StarLite: probed
18:06:33  <PublicServer> *** StarLite joined the game
18:21:01  <Ammler> !content
18:21:01  <PublicServer> Ammler: you must be channel op to use !content
18:21:07  <Ammler> m$h
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18:22:30  <Ammler> !content
18:22:40  <PublicServer> *** Ammler has updated content from BaNaNaS.
18:24:37  <PublicServer> <Thijs> damn
18:27:49  <PublicServer> <^Sp1ke^> who created the skips for valuables?
18:27:54  <PublicServer> <^Sp1ke^> ships*
18:27:59  <PublicServer> <mixrin> <-
18:28:11  <PublicServer> <^Sp1ke^> shall i copy them 50 times and start them?
18:28:17  <PublicServer> <mixrin> no :)
18:28:19  <PublicServer> <^Sp1ke^> as in you forgot some orders
18:28:44  <PublicServer> <mixrin> why you moving them to depot?
18:28:57  <PublicServer> <^Sp1ke^> so someone can fix the orders
18:29:04  <PublicServer> <^Sp1ke^> cause 1 was between the oil rigs
18:29:09  <PublicServer> <mixrin> what's wrong with them?
18:29:14  <PublicServer> <mixrin> ??
18:29:25  <PublicServer> <^Sp1ke^> check the passenger ships orders
18:29:26  <PublicServer> <mixrin> ahh i see
18:29:53  <PublicServer> <^Sp1ke^> now you say to the PF go from A to B i don't care how just do it.. PF will go OK.. calculate EACH POSSIBLE route from A to B
18:30:18  <PublicServer> <^Sp1ke^> when it starts going that..
18:30:24  <PublicServer> <^Sp1ke^> it slows down the server you me others
18:31:24  <PublicServer> <mixrin> there is million really useless stuff which slows down
18:31:41  <PublicServer> <^Sp1ke^> you just classified ships as useless..... which they are ;)
18:31:49  <PublicServer> <mixrin> no, ships are eyecandy
18:32:01  <PublicServer> <^Sp1ke^> CPU Eating eyecandy
18:32:04  <KenjiE20> eyecandy doesn't move around and slow the server, usually
18:32:12  <PublicServer> <^Sp1ke^> ^^
18:32:14  <PublicServer> <mixrin> buses at towns useless too
18:32:21  <KenjiE20> yse, they are
18:32:22  <PublicServer> <mixrin> either airplanes
18:32:22  <PublicServer> <^Sp1ke^> they generate some income :)
18:32:29  <PublicServer> <^Sp1ke^> airplanes need no PF :)
18:32:31  <KenjiE20> airplanes make bootfuls of cash
18:32:33  <PublicServer> <^Sp1ke^> so almost cost no CPU :)
18:32:50  <PublicServer> <Hans> Both make cities grow really enormous.
18:32:55  <PublicServer> <Hans> Which is nice on a developed game :P
18:33:00  <KenjiE20> no they dont
18:33:03  <KenjiE20> :)
18:33:07  <PublicServer> <mixrin> STOP HATE SHIPS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
18:33:18  <PublicServer> <Hans> hehe, I have no problems with it.
18:33:29  <PublicServer> <mixrin> :<
18:33:38  <PublicServer> <^Sp1ke^> if i see them wander around between oil rigs i send them to depot cause someone messed up :)
18:33:52  <PublicServer> <mixrin> okok, my fault, i fixed :)
18:34:36  <PublicServer> <Hans> Now something differen.t
18:34:45  <PublicServer> <Hans> I think all industries we may connect are connected.
18:35:08  <PublicServer> <mixrin> they was connected 2 or 3 hours ago :)
18:35:11  <PublicServer> <Hans> Transport rates are usually prety good. Worst I see (next to goods) is 66%
18:35:43  <PublicServer> <Hans> so euhm, build more :D?
18:35:46  <PublicServer> <mixrin> 44% station rating
18:35:48  <PublicServer> <mixrin> lol
18:36:09  <PublicServer> <mixrin> i think we need 3rd lane for secondary line
18:36:39  <PublicServer> <Hans> we need a load balancer I think.
18:36:51  <PublicServer> <Hans> most drives on one side.
18:37:05  <PublicServer> <^Sp1ke^> that's called shifters :)
18:37:12  <PublicServer> <mixrin> station should be resignaled
18:37:23  <PublicServer> <mixrin> but this is pretty dangerous
18:37:36  <PublicServer> <Hans> Oh Yeah, I just thought about that :p
18:37:55  <PublicServer> <mixrin> i can smash four-five trains during this :<
18:46:42  <PublicServer> *** Hans has left the game (leaving)
18:52:20  <Nickman87> back :)
18:53:29  <Nickman87> any native english people present who can proofread my pending blog post?
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18:53:59  <adrian3> !help
18:53:59  <PublicServer> adrian3: http://www.openttdcoop.org/wiki/IRC_Commands
18:56:37  <PublicServer> <Nickman> not much to do... :(
18:56:54  <PublicServer> <Fuco> yea...
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19:07:38  <KenjiE20> Nickman87, mostly seems good, but you repeat and waffle in a some places
19:07:45  <KenjiE20> which makes it hard to read
19:08:04  <KenjiE20> also, add in a <More> link after the first pic
19:08:19  <Nickman87> yeah, I have that problem alot...
19:08:29  <Nickman87> I places a more seperator?
19:08:53  <Nickman87> placed
19:08:55  <KenjiE20> oh yea, so you did
19:09:01  <KenjiE20> I see it in the html
19:09:25  <KenjiE20> doesn't show up in the wysiwyg
19:15:35  <Nickman87> yeah, it's strange
19:15:46  <Nickman87> what do you mean by waffling? :)
19:15:55  <Nickman87> I'll give it a good read trough to remove some repetition
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19:16:55  <KenjiE20> the "Original stations" section is a good example
19:17:16  <KenjiE20> that could probably be condensed and made easier to read
19:17:38  <PeterT> KenjiE20, are you done yet?
19:17:45  <KenjiE20> no
19:17:52  <PeterT> !playercount
19:17:53  <PublicServer> PeterT: Number of players: 9
19:17:55  <PeterT> !password
19:17:56  <PublicServer> PeterT: polars
19:17:57  <PeterT> !clients
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19:37:38  <Mark> !password
19:37:38  <PublicServer> Mark: bazaar
19:37:57  <Mark> !password
19:37:57  <PublicServer> Mark: vistas
19:38:16  <PublicServer> *** Mark joined the game
19:38:18  <PeterT> !dl
19:38:18  <PublicServer> PeterT: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
19:38:45  <PeterT> where can i download autopilot?
19:39:08  <PeterT> lemme guess, wiki?
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19:41:59  <Nickman87> I made some changes KenjiE20 :)
19:41:59  *** avdg has quit IRC
19:42:08  <Nickman87> think it reads a bit more fluently now
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19:43:36  <KenjiE20> yes, that reads much clearer
19:43:46  <mensi> the sideline ath SLH03 reached its capacity
19:43:48  <Nickman87> removed some strange constructions :D
19:43:48  <PublicServer> <^Sp1ke^> who's destroying the pinhill south?
19:43:52  <PublicServer> <Razaekel> me
19:43:59  <PublicServer> <Razaekel> it's in the way
19:44:43  <KenjiE20> you may need to explain the Far end thing
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19:45:04  <Nickman87> good idea :)
19:45:51  <KenjiE20> the intro paragraph could explain a little more about what you're detailing as well
19:46:17  <KenjiE20> atm, you just sort of lunge into the crux of it
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19:47:12  <Nickman87> yeah, I didn't really write a seperate intro, I just started with the article :), might need a better heading indeed
19:47:56  <KenjiE20> I noticed some skewy grammar, but I'd need to give it a proper proof read to be sure
19:48:13  <Nickman87> I'm not native so, I do my best :)
19:49:16  <KenjiE20> it's fairly cohesive, but broken
19:49:45  <Nickman87> :)
19:51:09  <PublicServer> <^Sp1ke^> raz not letting trains enter a waiting space?
19:51:18  <PublicServer> <Razaekel> waiting space too short
19:51:33  <PublicServer> <^Sp1ke^> ah i see yes
19:55:03  <Nickman87> don't really know how I can make the intro better... I changed it a bit but...
19:55:59  <KenjiE20> that's better already
19:56:16  <Nickman87> it explains a bit more what it's about :)
19:56:29  <KenjiE20> perhaps you could move the problem description to the intro?
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19:57:03  <jonde> !password
19:57:03  <PublicServer> jonde: plying
19:57:08  <Nickman87> just mention the synchronisation part?
19:57:15  <PublicServer> *** jondisti joined the game
19:57:17  <Nickman87> because I state that they get complicated and messy
19:57:48  <KenjiE20> yea, about why you need to treat multiplatform SRNW with care
19:58:57  <Nickman87> k :)
19:59:39  <hylje> that just needs an extensible design to use
20:00:57  <PublicServer> *** mixrin has left the game (connection lost)
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20:03:54  <Nickman87> expanded the intro again ;) :)
20:04:58  <PublicServer> <Nickman> still jams at SLH04 exit...
20:05:42  <KenjiE20> much nicer
20:05:55  <KenjiE20> now you know exactly what you'll be reading up on
20:06:06  <Nickman87> thanks :)
20:06:33  <Nickman87> my first "real" article in english
20:06:38  <KenjiE20> if/when I get out of this drone swarm alive, I'll give it another go over
20:06:45  <Nickman87> I've written some papers for school before but this is different :D
20:06:45  *** nlhans has joined #openttdcoop
20:06:50  *** openttdcoop sets mode: +v nlhans
20:06:58  <nlhans> !password
20:06:58  <PublicServer> nlhans: plying
20:07:13  <Nickman87> drone swarm? :D
20:07:16  <PublicServer> *** Hans joined the game
20:07:18  <KenjiE20> EVE Online
20:07:40  <PublicServer> <Nickman> why does pinhill city south have 23 trains???
20:07:48  <PublicServer> <Nickman> it's jamming up until the ML...
20:08:25  <PublicServer> <Razaekel> cause one of the mines isnt being used
20:09:02  <PublicServer> <Razaekel> adding another station track wont help
20:09:14  <PublicServer> <Hans> I know.
20:09:21  <PublicServer> <Hans> but the transport rate is horrible.
20:09:59  <PublicServer> <ShadniX> someone broke up the complete connection  for a bit - and then rebuilt it
20:10:14  <PublicServer> <Razaekel> yea, i did
20:10:23  <PublicServer> <Razaekel> the mines were in the way of the old 2->4 chooser
20:10:32  <PublicServer> <Razaekel> but i compacted it, so now they're not
20:11:45  <PublicServer> *** Nickman has left the game (connection lost)
20:11:48  *** PeterT has quit IRC
20:12:02  <Nickman87> Already big thanks for the help KenjiE20 :). And HF in EVE ;)
20:12:06  <Nickman87> I'll be AFK for a while ;)
20:12:08  <PublicServer> *** StarLite has left the game (leaving)
20:14:04  <Ammler> @lbog
20:14:05  <PublicServer> <^Sp1ke^> leave it without that signal
20:14:09  <Ammler> @blog
20:14:11  <Webster> #openttdcoop - http://www.openttdcoop.org/blog/?s=
20:14:22  <PublicServer> <^Sp1ke^> that way trains can still enter the depot if 1 train is in the waiting place
20:14:30  <PublicServer> <^Sp1ke^> and other trains are in depot
20:14:30  <PublicServer> <Razaekel> true
20:14:31  <Ammler> he, didn't Nickman87 blog?
20:14:36  <PublicServer> <^Sp1ke^> else trains are out half way still blocking ML
20:15:06  <KenjiE20> Ammler, check drafts
20:15:14  <Ammler> mäh
20:15:21  <Ammler> I wan't public :-)
20:15:38  *** mixrin_ has quit IRC
20:15:41  <Ammler> we have enough drafts already ;-)
20:16:09  *** mixrin has joined #openttdcoop
20:16:13  *** openttdcoop sets mode: +v mixrin
20:16:25  * KenjiE20 tries to work out the missing letter in "wan't"
20:16:48  <Mark> i'd read that as "want not"
20:17:04  <KenjiE20> yea, I came to the same conclusion
20:18:59  <Ammler> menno
20:19:08  <Ammler> :P
20:19:31  <KenjiE20> damn you ammler btw
20:19:38  <KenjiE20> linking me to the tt-f
20:19:42  <Ammler> :'-)
20:19:50  <KenjiE20> now I want to go through my unreads
20:19:55  <KenjiE20> which'll take yonks
20:20:38  <Ammler> :'-(
20:20:55  <Ammler> ah, found it!
20:22:36  <ODM> !password
20:22:36  <PublicServer> ODM: docile
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20:35:00  <Ammler> KenjiE20, I limited my tt-forums to the 2 Graphics and the development section long time ago
20:35:13  <KenjiE20> heh, I just finished
20:35:26  *** Levi has quit IRC
20:35:32  <Ammler> that makes around 10-20 threads per day.
20:35:35  <Ammler> way enough.
20:35:43  <KenjiE20> openttd (all) -> ottd/ttdpatch newgrf -> screens -> Guess the station in that order
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20:38:31  <PublicServer> <Fuco> right, stupid power plant
20:38:44  <mensi> indeed
20:38:49  <mensi> we need the magic bulldozer ;)
20:38:57  <mensi> but we can make those bridges longer
20:39:09  <mensi> !tunnels
20:39:09  <PublicServer> mensi: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
20:39:27  <mensi> !tunnels 5 14
20:39:27  <PublicServer> mensi: You need 3 tunnels/bridges for trainlength 5 and gap 14.
20:39:30  <mensi> !tunnels 5 145
20:39:30  <PublicServer> mensi: You need 22 tunnels/bridges for trainlength 5 and gap 145.
20:39:33  <mensi> !tunnels 5 15
20:39:33  <PublicServer> mensi: You need 3 tunnels/bridges for trainlength 5 and gap 15.
20:39:36  <mensi> !tunnels 5 20
20:39:36  <PublicServer> mensi: You need 4 tunnels/bridges for trainlength 5 and gap 20.
20:39:39  <mensi> !tunnels 5 19
20:39:39  <PublicServer> mensi: You need 4 tunnels/bridges for trainlength 5 and gap 19.
20:39:44  <mensi> hmm
20:39:50  <PublicServer> <Fuco> thats good
20:43:18  <PublicServer> <Mark> interesting how this loop has the same capacity as an LR loop
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20:46:14  <KenjiE20> @tunnels 5 19
20:46:14  <Webster> You need 4 tunnels/bridges for trainlength 5 and gap 19. Thresholds: Lower 16 , Upper: 21
20:46:24  <Mark> nice
20:46:28  <KenjiE20> bored..
20:46:37  <KenjiE20> salvaging wreck, felt like poking
20:46:45  <Maza> !password
20:46:45  <PublicServer> Maza: tartan
20:46:47  <Mark> :)
20:46:57  <Mark> @tunnels 5
20:46:57  <Webster> Mark: (tunnels <an alias, 2 arguments>) -- Alias for "echo You need [math calc ceil((+-2)/(+2))] tunnels/bridges for trainlength  and gap . Thresholds: Lower [math calc ((ceil((+-2)/(+2))-1)*)+1], Upper: [math calc (ceil((+-2)/(+2))*)+1]".
20:47:07  <PublicServer> *** Maza joined the game
20:47:09  <Mark> could you make that display only the tresholds?
20:47:12  <KenjiE20> it's horribly convoluted
20:47:18  <KenjiE20> yep
20:47:33  <KenjiE20> I can rename it ttunel too :)
20:47:39  <KenjiE20> ttunnel*
20:47:47  <PublicServer> *** Maza has left the game (connection lost)
20:48:06  <KenjiE20> and swap tunnel to a plain string
20:48:22  <Mark> i like just @tunnel more
20:48:29  <Mark> @tunnels*
20:49:15  <PublicServer> *** Mark has left the game (leaving)
20:49:24  <Mark> i'm off
20:49:32  <Mark> working early tomorrow..
20:49:39  <KenjiE20> @tunnels 5 19
20:49:39  <Webster> Thresholds for trainlength 5 and gap 19: Lower 16 , Upper: 21
20:51:14  <Suisse[Dodo]`> !password
20:51:14  <PublicServer> Suisse[Dodo]`: tartan
20:51:16  <Suisse[Dodo]`> !playercount
20:51:17  <PublicServer> Suisse[Dodo]`: Number of players: 7
20:51:34  <PublicServer> *** Suisse joined the game
20:51:44  <ODM> what about the number of tunnels itself?:P
20:52:01  <KenjiE20> -_- shaddup
20:52:05  <KenjiE20> :P
20:52:09  <ODM> aw:(
20:52:26  <Ammler> the advantage of autopilot commands is,that you can make them with help on same command
20:52:38  <KenjiE20> feel free to nick the calcs ammler
20:52:50  <KenjiE20> then I can put the command back to !tell blarg
20:52:55  <KenjiE20> :)
20:53:11  *** MizardX has quit IRC
20:53:20  <Ammler> well, just my opinion, you all can modify the custom commands too.
20:53:45  <Ammler> it is for sure easier then with supybot
20:53:47  <KenjiE20> that would invlove effort, a new ssh and tcl checking
20:54:26  <Ammler> tcl is "better" bash
20:54:48  <mensi> tcl is what comes out of somebody if he vomits
20:54:55  <Ammler> not really hard to understand
20:55:23  <KenjiE20> isn't that programming in general mensi? :P
20:56:20  <mensi> oh now
20:56:22  <mensi> oh no
20:56:24  <mensi> not at all
20:57:01  <mensi> my code usually is a work of art ;)
20:57:25  <KenjiE20> haha
20:57:28  <PublicServer> *** Suisse has left the game (leaving)
20:57:46  <Ammler> and you kode with?
20:58:35  <mensi> anything not TcL or ruby or perl
20:59:36  <KenjiE20> I found perl fairly pleasant to review and write
21:00:29  <mensi> that depends
21:00:47  <mensi> you can also write nice assembler with comments and all
21:00:48  <KenjiE20> probably, since I'm only scripting against an API
21:01:09  <mensi> but I don't really like languages that encourage you to write messy code
21:01:45  <mensi> perl is one of them, php is also kinda in that category
21:02:03  <KenjiE20> depends who codes it I guess
21:04:18  <mensi> indeed
21:05:04  <Nickman87> you read my blogpost Ammler? :)
21:09:58  <Ammler> no annoucement
21:11:28  <ODM> aka publish it:p
21:11:39  <mixrin> !svn
21:11:39  <PublicServer> mixrin: svn update -r16782 && make (patios)
21:11:39  <PublicServer> mixrin: svn checkout -r16782 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
21:12:26  <mixrin> new grf packs compatible with old ones?
21:12:45  <Ammler> yes :-)
21:12:52  <Ammler> VERY MUCH COOL, isn't?
21:13:01  <mixrin> yep :)
21:13:18  <mixrin> want to review some old games :)
21:13:43  <Ammler> every game should be loadable with current openttd and the grfpack
21:14:14  <mixrin> psg93, current ottd crushing :)
21:14:14  <Ammler> the oldest don't load the grfs self.
21:14:32  <Ammler> congratulation, you found the bug :P
21:14:41  <PublicServer> <ShadniX> there are lifestock, grain and wood trains driving through IRON DROP
21:14:58  <Ammler> which version of the grfpack?
21:15:02  <mixrin> 7.0
21:15:15  <mixrin> crushing with segfault, i guess
21:15:53  <mixrin> nope, i wrong
21:15:56  <mixrin> grf caused this
21:16:05  <Ammler> yes
21:16:11  <Ammler> known bug :-(
21:16:25  *** Venxir has quit IRC
21:17:10  <Ammler> http://trac.openttdcoop.org/export/546/grfpack/trunk/z_obsolete/indstatr/indstatrw_7.0.grf <-- put this grf in your data dir
21:17:23  <Ammler> then EVERY game should load :-)
21:17:29  <Ammler> still COOL, btw.
21:17:52  <mixrin> kewl
21:17:58  <mixrin> but why this isn't in trunk?
21:18:11  <Ammler> it is
21:18:17  <Nickman87> published it Ammler ;)
21:18:18  <Ammler> but the grfpack isn't trunk
21:19:30  <mixrin> yay
21:19:32  <mixrin> it works!
21:19:39  <Ammler> yes!
21:19:44  <mixrin> but some graphics changed  :\ new cursor :>
21:20:04  <Ammler> yes, we tested on that time opengfx
21:20:38  <Ammler> well, you should use opengfx anyway
21:20:50  <mixrin> i don't remember those :>
21:20:54  <KenjiE20> in the interest of balance
21:21:00  <KenjiE20> I don't like opengfx
21:21:04  <mixrin> it is opensource replacement for ttd grf files?
21:21:13  <KenjiE20> yup
21:21:22  <Ammler> well, both are opengsource
21:21:27  <Ammler> but opengfx is gpl
21:21:40  <KenjiE20> rrd origianl grfs aren't open
21:21:44  <KenjiE20> ttd*
21:22:11  <PublicServer> <Fuco> wow not connected forrest
21:22:12  <PublicServer> <^Sp1ke^> not nice trains using shortcut through iron drop :/
21:22:48  <mixrin> psg93 really great game :3
21:22:58  <PublicServer> <ShadniX> yeah - it is jaming MSH02b because of that
21:22:59  <Ammler> KenjiE20, don't think there is much more source available then what you get with decode, so I consider it as opensource ;-)
21:23:13  <PublicServer> <ShadniX> *at MSH02b
21:23:20  <PublicServer> <Fuco> hmm
21:23:29  <PublicServer> <Fuco> add some nasty penalties
21:23:30  <KenjiE20> it's still copyrighted, and technically we're not supposed to use it
21:23:31  <PublicServer> <Fuco> or what?
21:23:37  <Ammler> yes
21:23:44  <Ammler> it isn't GPL
21:23:53  <Ammler> opensource != free
21:24:11  <mixrin> opengfx gui graphics hurt mah eyes
21:24:13  <Webster> Latest update from blog: Asynchronous SRNW stations <http://www.openttdcoop.org/blog/2009/07/12/asynchronous-srnw-stations/>
21:24:14  <KenjiE20> nor do we have any source graphics or code from them
21:24:24  <Nickman87> I'll be off for today, cya later ;)
21:24:27  <Ammler> mixrin: you need time to get familiar with
21:24:37  <Ammler> oh, here it is.
21:24:40  <Nickman87> :D
21:24:56  <Nickman87> tell me what you think Ammler ;)
21:24:58  <Ammler> huge
21:25:20  <Nickman87> :p
21:25:24  *** ODM has quit IRC
21:25:33  <Ammler> well, you are off
21:25:42  <Nickman87> I can wait a minute ;) :D
21:25:42  <Ammler> good night
21:26:03  <Nickman87> or find out tomorrow wether you like it or not ;D
21:26:20  <Ammler> I guess, I won't read it anymore
21:26:29  <Nickman87> :D
21:26:32  <Nickman87> Well then good night ;)
21:26:36  <Nickman87> see you tomorrow!
21:28:34  <mixrin> Ammler, is there any requirement for new scenarios?
21:29:08  <KenjiE20> work, no grf holes and correct settings
21:29:14  <KenjiE20> would be nice :)
21:31:35  <PublicServer> *** ShadniX has left the game (leaving)
21:33:22  <Ammler> Nickman87: 90deg trains wouldn't turn there
21:33:43  <Ammler> so this would be save, even with that disabled
21:33:49  <Ammler> f
21:34:21  <PublicServer> *** mensi has left the game (connection lost)
21:34:33  <mensi> !password
21:34:33  <PublicServer> mensi: suburb
21:34:39  *** Nickman87 has quit IRC
21:34:50  <mensi> holymoly is this slow
21:34:57  <mensi> is it me or is it the server?
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21:36:27  <Ammler> he, i missed those stations
21:40:28  <PublicServer> *** mensi joined the game
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21:42:34  <Razaekel> you guys might enjoy this
21:42:34  <Razaekel> http://www.newamerica.net/publications/special/steel_wheel_interstates_10454
21:42:35  <Webster> Title: Steel Wheel Interstates | The New America Foundation (at www.newamerica.net)
21:44:25  <Ammler> he
21:44:41  <Ammler> now, I thought, this is spam and our new spam protection failed
21:48:29  <Ammler> btw., currently there is again a GUI discussion about opengfx, if you like to participate: http://www.tt-forums.net/viewtopic.php?p=802378#p802378
21:48:31  <Webster> Title: Transport Tycoon Forums View topic - [8bpp] Graphics Replacement Project - OpenGFX (at www.tt-forums.net)
21:49:17  <Ammler> and a bit more spam: http://www.tt-forums.net/viewtopic.php?f=36&t=31631
21:49:18  <Webster> Title: Transport Tycoon Forums View topic - Distributing GRF's from #openttdcoop 7.3 - VOTING! (at www.tt-forums.net)
21:49:36  <Ammler> now I say good bye, else I will be banned as spammer ;-)
21:49:42  <PublicServer> <Fuco> is there something left to do?
21:49:52  <Ammler> Fuco: in opengfx?
21:49:59  <PublicServer> <Fuco> no in this game ;p
21:50:02  <Ammler> :P
21:50:11  <PublicServer> <Fuco> it seems working well
21:50:11  <mixrin> Ammler, OF COURSE I WANT, MAH EYES WILL BE BROKEN
21:50:17  <Ammler> prospect industries and connect?
21:50:53  <Fuco> hmm right
21:51:12  <Ammler> mixrin: I made a newgrf with the original gui
21:51:19  <Ammler> so you could load that over opengfx
21:52:02  <PublicServer> *** Hans has left the game (connection lost)
21:52:13  <mixrin> ok, bookmarked. Will look into it tomorrow, looks very interesting
21:53:06  <Ammler> http://senduit.com/94a234
21:53:09  <Webster> Title: senduit | Share easily. (at senduit.com)
21:53:23  *** Zulan has quit IRC
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21:53:45  <Ammler> (note, illegal download, you could be punished for download :P
21:53:56  <Fuco> "Boldly building what others only dare to dream..." priceless! how come i haven't noticed that earier
21:54:09  <mixrin> in my country? Nowai
21:54:14  <Ammler> :-)
21:54:37  <Ammler> which country?
21:54:49  <mixrin> they only know only how to crack computer boxes and look for microsoft stickers
21:54:51  <mixrin> russia
21:55:48  <Ammler> russia ttd community seems very active
21:55:57  <Ammler> are you active on that forum?
21:56:03  <Ammler> RRCP
21:56:13  <mixrin> nope
21:56:24  <Ammler> or RCPP
21:56:41  <mixrin> no
21:56:46  <hylje> in soviet russia the forum is active on YOU!!
21:56:48  <mixrin> i know only about tt-forums
21:56:55  <mixrin> hylje, :-)
21:57:07  <Ammler> :-)
21:57:23  <Ammler> SO!
21:57:27  <Ammler> good night all
21:57:30  <hylje> ni
21:57:32  <mixrin> brb later, need to walk with bear
21:57:37  <mixrin> Ammler, bye
21:57:40  <Ammler> bier?
21:57:48  <Ammler> e
21:57:52  <mixrin> my bear*
21:57:57  <Ammler> beer
21:58:08  <mixrin> bear
21:59:04  <hylje> the animal
22:00:00  <Ammler> you drin animals?
22:00:03  <PublicServer> *** X-BT joined the game
22:00:18  <Ammler> well, good night.
22:04:44  <PublicServer> <Thijs> so, done rebuilding goods drop
22:05:58  <PublicServer> *** X-BT has left the game (connection lost)
22:07:16  <PublicServer> *** X-BT joined the game
22:08:47  <PublicServer> *** Thijs has left the game (leaving)
22:09:15  *** PeterT has joined #openttdcoop
22:09:20  *** openttdcoop sets mode: +v PeterT
22:10:44  *** Zorn has quit IRC
22:10:51  <PeterT> KenjiE20: done yet
22:10:53  <PeterT> !help
22:10:53  <PublicServer> PeterT: http://www.openttdcoop.org/wiki/IRC_Commands
22:10:58  <KenjiE20> stop that
22:11:05  <KenjiE20> and no, pointless question
22:11:30  <PeterT> whew, sorry
22:11:49  <PeterT> is there a way i can be notified when it resets? im always to late
22:12:16  <KenjiE20> staying in the channel might help
22:12:26  <KenjiE20> or possibly reading topic changes
22:12:54  <PeterT> i cant stay on the channel forever
22:13:10  <KenjiE20> some of us do
22:13:17  <PeterT> !curve
22:13:17  <PublicServer> PeterT: http://www.openttdcoop.org/wiki/Max_Curve_Speed
22:13:36  <PeterT> !save
22:13:36  <PublicServer> Saving game...
22:13:37  <PublicServer> Game saved
22:13:49  <PeterT> i can save the game?
22:13:59  <PeterT> isnt that sort of dangerous?
22:14:08  <KenjiE20> [23:13] <+PublicServer> Game saved <--- sort of answered your own question
22:14:16  <PeterT> some noob comes in, saves the game hundreds of times
22:14:19  <KenjiE20> and no, it only saves to one file
22:14:27  <KenjiE20> we thought of that
22:14:47  * ^Spike^ already sees the save folder
22:14:52  <^Spike^> someone did save 100 times
22:14:58  <^Spike^> 100 save files + the rest
22:15:02  <^Spike^> that would be fun :)
22:15:42  <KenjiE20> well yes, autosave has 256 saves
22:16:05  <PublicServer> <X-BT> Looks like the goods pickup is crowded with goods
22:16:34  <KenjiE20> 257 including the on-join generated one
22:20:53  <PeterT> !ip
22:20:53  <PublicServer> PeterT: ps.openttdcoop.org
22:20:54  <PeterT> !save
22:20:54  <PublicServer> Saving game...
22:20:55  <PublicServer> Game saved
22:21:18  <PeterT> @seen yorick
22:21:18  <Webster> PeterT: I have not seen yorick.
22:27:09  <PeterT> !rainbow
22:27:20  *** Thijs has quit IRC
22:33:52  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
22:35:04  *** ^Spike^ is now known as ^spike^
22:40:43  <PublicServer> <Fuco> now we have something to do...
22:42:01  <ShadniX> !password
22:42:02  <PublicServer> ShadniX: noodle
22:42:30  <PublicServer> *** ShadniX joined the game
22:43:25  <PublicServer> *** mixrin joined the game
22:50:10  <PublicServer> <Fuco> let's see how much can this network handle ;D
22:51:17  <PublicServer> <X-BT> I think trains have to travel too far in this network layout
22:52:12  *** PeterT has quit IRC
22:54:49  <PublicServer> <X-BT> SLH04 is overloaded
22:55:16  <PublicServer> <Fuco> reroute something to SLH 1
22:55:21  <PublicServer> <Fuco> that one have no traffic at all
22:55:32  *** ^spike^ has quit IRC
23:00:53  <PublicServer> *** mixrin has left the game (leaving)
23:01:06  <Razaekel> @seen the sky
23:01:07  <Webster> Razaekel: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself.
23:01:11  <Razaekel> @seen the_sky
23:01:11  <Webster> Razaekel: I have not seen the_sky.
23:09:55  <PublicServer> <Fuco> this is so stupid how 70% of industry is to the west
23:10:02  <PublicServer> <Fuco> poor SLH 4
23:10:33  <PublicServer> <X-BT> Just rerouted Bruningpool Falls
23:17:56  *** mixrin has quit IRC
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23:24:11  <PublicServer> <Fuco> nice reroute
23:24:19  <PublicServer> <Fuco> hope it helps a bit
23:26:56  <PublicServer> <Fuco> now this is really odd
23:27:15  <PublicServer> <X-BT> What is odd?
23:27:24  <PublicServer> <Fuco> how it places new intustry
23:27:32  <PublicServer> <Fuco> 70-80% near SLH 4
23:28:01  <PublicServer> <X-BT> Maybe because that area is relatively flat
23:28:23  <PublicServer> <Fuco> plenty of room elsewhere
23:28:43  <PublicServer> <Fuco> but ye you may be right
23:39:23  <PublicServer> <Fuco> 20k goods production combined
23:39:34  <PublicServer> <Fuco> not that much
23:40:08  <PublicServer> <Fuco> goods line will need another track soon
23:40:44  *** KenjiE20|LT has joined #openttdcoop
23:40:44  *** ChanServ sets mode: +o KenjiE20|LT
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23:45:36  <PublicServer> <ShadniX> nah - don't reroute to SLH05 - that hub was already at its limit
23:45:51  <PublicServer> <Fuco> im going to extend that to slh4
23:45:58  <PublicServer> <Fuco> for that one iron/wood sttation
23:46:00  <PublicServer> <X-BT> I improved the switchers at SLH04, seems to help
23:46:05  <PublicServer> <Fuco> that's like 40 trains
23:46:20  <PublicServer> <Fuco> slh2 i ment
23:46:23  <PublicServer> <Fuco> ofc
23:50:32  <PublicServer> *** Player has left the game (connection lost)
23:50:47  <PublicServer> <ShadniX> this thing ist toooooooo jammed at the moment...
23:50:58  <PublicServer> <X-BT> what thing?
23:51:19  <PublicServer> <ShadniX> will reroute to slh4 als long as you are building at slh5
23:51:29  <PublicServer> <Fuco> almost done
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23:55:51  <PublicServer> <Fuco> they need one more round to use waypoint
23:57:01  <PublicServer> <ShadniX> no need for the waypoint
23:57:19  <PublicServer> <Fuco> they will use SLH5 then
23:57:29  <PublicServer> <ShadniX> then cut the connection
23:57:44  <PublicServer> <Fuco> some trains should go to SLH5
23:58:10  <PublicServer> <Fuco> im rerouting only the iron and wood station as marked
23:58:15  <Maza> !dl win32
23:58:15  <PublicServer> Maza: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip
23:58:21  <PublicServer> *** J_Darnley has left the game (leaving)
23:58:22  <PublicServer> <Fuco> 51 trains in total
23:58:25  <PublicServer> <Fuco> most of all the trafic
23:58:30  *** J_Darnley has quit IRC
23:59:32  <PublicServer> <X-BT> I must say that the LS, GR and wood trains of SL04 have a really long route to travel to get back after drop:)
23:59:34  <hylje> !password
23:59:34  <PublicServer> hylje: forays
23:59:43  <PublicServer> *** hylje joined the game
23:59:44  <PublicServer> <Fuco> yea ;p
23:59:58  <PublicServer> <hylje> ludicrous amounts of trains

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