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00:01:23 *** Brianetta has quit IRC 00:02:46 *** themroc has quit IRC 00:06:11 <PublicServer> <HD1Eagle> 00:06:32 <PublicServer> <HD1Eagle> you're as free to kill my changes as i am 00:06:57 <PublicServer> <Cutty> ? 00:09:57 <PublicServer> <HD1Eagle> i still don't understand why we don't have a shortcut for stp 00:10:27 <PublicServer> <HD1Eagle> wow, pbs fials 00:10:49 <PublicServer> <Cutty> sorrie, newbie: stp? 00:11:05 <PublicServer> <X-BT> PBS does not work well with crashed trains when the crashed train was not in a PBS block when it crashed 00:11:27 <PublicServer> <HD1Eagle> it still failed, no? 00:11:57 <PublicServer> <Fucoo> nice idea merging those two lines 00:11:59 <KenjiE20> pbs doesn't fail 00:12:05 <PublicServer> <Fucoo> why i havent thought bout that 00:12:14 <PublicServer> <HD1Eagle> :P 00:12:19 <PublicServer> <HD1Eagle> don't forget !tunnel 00:14:14 <PublicServer> <Cutty> 40 trains in the depot, and counting... 00:15:47 <PublicServer> openttd: src/pbs.cpp:73: bool TryReserveRailTrack(TileIndex, Track): Assertion `(GetTileTrackStatus(tile, TRANSPORT_RAIL, 0) & TrackToTrackBits(t)) != 0' failed. 00:15:49 <PublicServer> Server has exited 00:15:50 *** PublicServer has quit IRC 00:15:52 <cutty> wooo 00:15:53 <Fuco> whoo 00:16:02 <cutty> damn, I'm good at breaking things 00:16:03 <Fuco> i hope 00:16:06 <Fuco> it has a save 00:16:07 <HDIEagle> !password 00:16:10 <Fuco> !!!! 00:16:14 <HDIEagle> !fuck 00:16:41 <Fuco> damn you filthy c++ 00:16:52 <Fuco> ah no 00:16:54 <Fuco> DAMN YOU PBS 00:17:16 <Fuco> it was probably me causing the crash 00:17:25 <Fuco> when i disced one of those lines 00:17:27 <Fuco> it crashed 00:17:32 <KenjiE20> uch 00:17:43 <cutty> it also seemed to happen exactly when I told a train to ignore a signal 00:17:51 <Fuco> ok, it was you then 00:17:52 <Fuco> :D 00:17:57 <cutty> :-) 00:18:00 <Fuco> dunno 00:18:06 <KenjiE20> looks like that was it 00:18:27 *** X-BT has quit IRC 00:18:40 <Fuco> server will boot back on its own 00:18:41 <Fuco> ? 00:19:32 <HDIEagle> eventually 00:19:46 <HDIEagle> hopefully 00:20:04 <HDIEagle> well 00:20:06 <KenjiE20> right after I figure out where the crash sav is 00:20:09 <Fuco> i need 3'rd display.. ottd on two and irc on 3rd 00:20:10 <HDIEagle> http://1186250293:8082/openttdcoop/delta/png 00:20:15 <HDIEagle> http://1186250293:8082/openttdcoop/delta.png 00:20:23 <HDIEagle> make a heightmap from that 00:21:31 <HDIEagle> !status 00:21:35 <HDIEagle> !help 00:21:48 <HDIEagle> @help 00:21:48 <Webster> HDIEagle: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 00:21:54 <KenjiE20> HDIEagle: have you seen PS return yet? 00:22:00 <HDIEagle> nop 00:22:11 <KenjiE20> then what makes you think the trigger will work? :P 00:22:35 <HDIEagle> multithreading 00:24:43 <Fuco> gonna play QL for a while then 00:24:51 <Fuco> anyone up for 1v1? 00:24:52 <Fuco> ;P 00:24:57 <HDIEagle> define:QL 00:25:05 <Fuco> www.quakelive.com 00:25:12 <HDIEagle> thot bot 00:27:28 *** Zorni has joined #openttdcoop 00:27:33 *** openttdcoop sets mode: +v Zorni 00:31:26 <XeryusTC> !dl win64 00:31:40 <XeryusTC> !fish 00:32:13 <XeryusTC> hmm, very dead indeed :o 00:35:02 *** Zorn has quit IRC 00:35:55 *** PublicServer has joined #openttdcoop 00:35:55 *** ChanServ sets mode: +v PublicServer 00:36:15 <HDIEagle> !password 00:36:15 <PublicServer> HDIEagle: caster 00:36:15 <XeryusTC> !dl win64 00:36:15 <PublicServer> XeryusTC: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win64.zip 00:36:34 <XeryusTC> HDIEagle: *lurk*lurk* 00:36:36 <PublicServer> *** HD1Eagle joined the game 00:36:37 <HDIEagle> OH MY GOD 00:37:01 <PublicServer> <HD1Eagle> its just like i left it 00:37:02 <XeryusTC> !password 00:37:02 <PublicServer> XeryusTC: caster 00:37:03 <HDIEagle> :D 00:37:11 <XeryusTC> autosave ftw! :P 00:37:11 <PublicServer> *** XeryusTC joined the game 00:37:21 <PublicServer> <XeryusTC> oh, new game :D 00:37:24 <PublicServer> *** Cutty joined the game 00:37:32 <PublicServer> <HD1Eagle> so 00:37:39 <PublicServer> <HD1Eagle> is it, like, serious ecstasy? 00:38:11 *** mensi has quit IRC 00:38:46 <Fuco> !password 00:38:46 <PublicServer> Fuco: caster 00:38:55 <Fuco> back on yey 00:38:57 <PublicServer> *** Fucoo joined the game 00:39:04 <XeryusTC> !rcon set max_trains 00:39:04 <PublicServer> XeryusTC: Current value for 'max_trains' is: '5000' (min: 0, max: 5000) 00:39:07 <PublicServer> <Cutty> yup, exactly as before, including the train that may have crashed it last time :-/ 00:39:21 <PublicServer> <HD1Eagle> howso 00:39:25 <PublicServer> <HD1Eagle> sign it 00:39:34 <PublicServer> <Cutty> look for !many depo'd trains 00:39:41 <PublicServer> <Cutty> set transparency on 00:39:55 <PublicServer> <Cutty> check the train in the depot a bit further from the sign 00:39:55 <PublicServer> <HD1Eagle> i turned the train around 00:40:00 <PublicServer> <Cutty> train 976 00:40:07 <PublicServer> <HD1Eagle> its back in the depot 00:40:10 <PublicServer> <Fucoo> why is the game paused? 00:40:10 <PublicServer> <HD1Eagle> i depoted it for ya 00:40:12 <PublicServer> <Cutty> ah, it wasn't responding at all before 00:40:19 <PublicServer> <Cutty> I tried that :-) 00:40:23 <Fuco> why is the game paused 00:40:27 <Fuco> or its just me? 00:40:32 <PublicServer> <Cutty> not you 00:40:42 <PublicServer> <HD1Eagle> xeryustc is working on it 00:40:47 <Fuco> ah k 00:40:49 <Fuco> w 00:40:57 <PublicServer> <XeryusTC> am i? 00:40:57 <Fuco> when i write in game it wont send msg 00:41:04 <PublicServer> <HD1Eagle> i hope you are :3 00:41:09 *** PeterT has quit IRC 00:41:09 <XeryusTC> !pause auto 00:41:09 <PublicServer> *** XeryusTC has paused the server. 00:41:16 <PublicServer> <Fucoo> test 00:41:19 <XeryusTC> !auto 00:41:19 <PublicServer> *** XeryusTC has enabled autopause mode. 00:41:19 <PublicServer> *** Game unpaused (enough players) 00:41:21 <PublicServer> <Fucoo> now's workin 00:42:07 <PublicServer> <HD1Eagle> WHYYYY 00:42:20 <PublicServer> <XeryusTC> indeed 00:43:11 <PublicServer> <HD1Eagle> theres nothing serious ecstasy can't solve 00:43:13 <PublicServer> <XeryusTC> why do trains drive on the left so much btw? 00:43:43 *** Godde has joined #openttdcoop 00:43:48 *** openttdcoop sets mode: +v Godde 00:44:33 <PublicServer> <Fucoo> eeeh 00:44:40 <Godde> !password 00:44:40 <PublicServer> Godde: caster 00:45:25 <PublicServer> <XeryusTC> i got the funny feeling that loads of traffic goes over sl 1 while it shouldn't 00:45:42 <PublicServer> <HD1Eagle> where the ef does it come from 00:45:48 <PublicServer> <HD1Eagle> that one farm? 00:46:03 <PublicServer> <XeryusTC> see around !farms: looking... 00:46:04 <PublicServer> *** Godde joined the game 00:46:33 <PublicServer> <Fucoo> sl1 00:46:36 <PublicServer> <XeryusTC> i think slh 4 is actually not existing anymore 00:46:37 <PublicServer> <Fucoo> there's a baypass 00:46:48 <PublicServer> <Fucoo> we'll connect that back 00:46:57 <PublicServer> <XeryusTC> hmm, ok 00:47:05 <PublicServer> <Fucoo> slh4 was a MESS 00:47:08 <PublicServer> <Fucoo> needed reroute 00:47:10 <PublicServer> <XeryusTC> also, it is bypass 00:48:22 <PublicServer> *** XeryusTC has left the game (connection lost) 00:49:34 *** Abenhor has joined #openttdcoop 00:49:39 *** openttdcoop sets mode: +v Abenhor 00:51:03 <PublicServer> <HD1Eagle> pbs solves EVERYTHING 00:51:20 <PublicServer> <Fucoo> bleh 00:51:34 <PublicServer> <HD1Eagle> except the stuff fucoo makes 00:52:00 *** PeterT has joined #openttdcoop 00:52:05 *** openttdcoop sets mode: +v PeterT 00:53:09 <PublicServer> <HD1Eagle> ugly ugly 00:54:18 <PublicServer> <Fucoo> sh 00:54:23 <PublicServer> <Fucoo> ah* 00:54:45 <PublicServer> <HD1Eagle> this is weird 00:55:50 *** KenjiE20|LT has joined #openttdcoop 00:55:50 *** ChanServ sets mode: +o KenjiE20|LT 00:55:55 *** openttdcoop sets mode: +v KenjiE20|LT 00:55:58 <PublicServer> <Fucoo> what are you tryin to do? 00:56:15 <PublicServer> <HD1Eagle> augh! 00:56:22 <PublicServer> <HD1Eagle> xover 00:56:44 *** KenjiE20 has quit IRC 00:59:37 <HDIEagle> argh! 00:59:39 <HDIEagle> !password 00:59:39 <PublicServer> HDIEagle: pucker 00:59:40 <PublicServer> *** HD1Eagle has left the game (connection lost) 00:59:56 <PublicServer> *** HD1Eagle joined the game 01:01:10 <PublicServer> <HD1Eagle> idea 01:01:29 <PublicServer> <HD1Eagle> wait... 01:01:30 <PublicServer> <HD1Eagle> better 01:01:54 <PublicServer> <Fucoo> im confused 01:03:29 <PublicServer> <Cutty> gotta go... I've disconnected the second depot entrance... there's about 60 trains in those two depots I think 01:03:45 <PublicServer> <Cutty> bbl, maybe, good luck 01:03:52 <PublicServer> *** Cutty has left the game (leaving) 01:04:16 <PublicServer> <Fucoo> bye 01:04:22 <PublicServer> <HD1Eagle> bai 01:04:46 <PublicServer> <Fucoo> good? 01:04:47 <PublicServer> <HD1Eagle> how you like them apples? 01:05:11 <PublicServer> <Fucoo> i still dont see what's changed now 01:05:47 <PublicServer> <Fucoo> hmm the merge is somehow better now 01:05:55 <PublicServer> <Fucoo> i suppose 01:06:11 <PublicServer> <HD1Eagle> wow, this worked out really nice 01:06:14 <PublicServer> <Fucoo> also cleaner without those bridges 01:06:25 <PublicServer> <HD1Eagle> this hub has been DEFAILED 01:06:26 <PublicServer> <Godde> what bridges`? 01:06:39 <PublicServer> <Fucoo> it wasnt failed! 01:06:47 <PublicServer> <Godde> jam!! 01:06:50 <PublicServer> <Fucoo> altho its much better now 01:06:51 <PublicServer> <Godde> aooora 01:06:52 <PublicServer> <Fucoo> :) 01:06:52 <PublicServer> <Godde> aooora 01:07:17 <PublicServer> <Fucoo> we still ned to connect exit line 2 and ready to switc hSL1 back 01:07:32 <PublicServer> <Fucoo> and !fix this 01:07:50 <PublicServer> <HD1Eagle> lul 01:07:55 <PublicServer> <Fucoo> good 01:07:56 <PublicServer> <Fucoo> ;D 01:08:27 <PublicServer> <HD1Eagle> why the eff that station have 6 lanes 01:08:36 <PublicServer> <Fucoo> duno 01:08:46 <PublicServer> <HD1Eagle> bbl dinner 01:08:55 <PublicServer> *** HD1Eagle has joined spectators 01:09:24 <PublicServer> <Godde> fixed potential cause of jam at slh2 01:09:33 <PublicServer> <Godde> atleast temporarily 01:30:52 <PublicServer> <Godde> im off 01:30:59 <PublicServer> <Godde> should be going to bed :P 01:31:15 <PublicServer> *** Godde has left the game (leaving) 01:31:15 <PublicServer> *** Game paused (not enough players) 01:31:25 *** Godde has quit IRC 01:31:27 <PublicServer> <Fucoo> oh nice 01:32:04 <PublicServer> <Fucoo> dh1eagle wanna join the company? 01:32:40 <PublicServer> <HD1Eagle> back 01:32:44 <PublicServer> *** HD1Eagle has joined company #1 01:32:44 <PublicServer> *** Game unpaused (enough players) 01:33:06 <PublicServer> <Fucoo> im rerouting SL1 back to SL4 01:33:15 <PublicServer> <HD1Eagle> got depots ready? 01:33:25 <PublicServer> <Fucoo> no just layin down tracks 01:37:44 <PublicServer> <Fucoo> ok back to slh4 01:37:52 <PublicServer> <HD1Eagle> righto 01:37:53 <PublicServer> <Fucoo> no fix those stations a bit 01:37:59 <PublicServer> <Fucoo> now* 01:43:23 <PublicServer> <Fucoo> im gonna release those trains 01:43:51 <PublicServer> <Fucoo> i smell jams 01:44:10 <PublicServer> <Fucoo> look at !!!party 01:44:33 <PublicServer> <HD1Eagle> yes i know 01:44:44 <PublicServer> <Fucoo> lets see how many of those are actually useless 01:52:06 <PublicServer> <HD1Eagle> walktrain so annoying 01:54:00 <PublicServer> <Fucoo> exit at slh4 cant handle it 01:54:17 <PublicServer> <HD1Eagle> hows slh01 better 01:54:34 <PublicServer> <Fucoo> it will be 01:54:38 <PublicServer> <Fucoo> im releasing those trains 01:55:11 *** Levi has quit IRC 01:55:39 <PublicServer> <HD1Eagle> it basically just fucks the rest of the network up 01:55:50 <PublicServer> <HD1Eagle> why don't you just sell 'em 01:55:55 <PublicServer> <HD1Eagle> and build up the proper quantity of trains 01:56:05 <PublicServer> <Fucoo> hmm see 01:56:09 <PublicServer> <Fucoo> that was an option 01:56:51 <PublicServer> <HD1Eagle> if you have the same number of trains, but the distribution is just shifted 01:56:55 <PublicServer> <HD1Eagle> you're still going to have a problem 01:57:39 <PublicServer> <HD1Eagle> why didn't you use a timer to release 01:58:07 <PublicServer> <Fucoo> i thought itll go smoother 01:58:42 <PublicServer> <HD1Eagle> this network is so inefficient 02:00:11 <PublicServer> <HD1Eagle> feborough exchange must be downsized 02:00:25 <PublicServer> <Fucoo> where is that 02:00:32 <PublicServer> <HD1Eagle> end of jam 02:00:55 <PublicServer> <Fucoo> ah 02:05:43 *** Levi has joined #openttdcoop 02:05:48 *** openttdcoop sets mode: +v Levi 02:06:38 <Razaekel> !password 02:06:39 <PublicServer> Razaekel: inning 02:06:50 <PublicServer> *** Razaekel joined the game 02:07:03 <PublicServer> <Fucoo> this is working so pretty 02:07:05 <PublicServer> <Fucoo> so far ;p 02:08:01 <PublicServer> <HD1Eagle> most jams can be cleared by slling trains 02:13:51 <PublicServer> <HD1Eagle> LOL 02:13:58 <PublicServer> <HD1Eagle> i'm looking at yankovich's discography 02:14:08 *** narc has quit IRC 02:14:10 <PublicServer> <HD1Eagle> "what if god smoked cannibas" 02:14:15 <PublicServer> <Fucoo> haaa 02:14:18 <PublicServer> <Fucoo> thet guy's crazy 02:14:25 <PublicServer> <Fucoo> i like santa goes crazy 02:14:31 <PublicServer> <Fucoo> i think that's from him too 02:17:05 *** KenjiE20|LT has quit IRC 02:17:08 <PublicServer> <HD1Eagle> angry white boy polka :D 02:18:09 <PublicServer> <HD1Eagle> drove a tye dye minibus, lul 02:23:01 <PublicServer> <Fucoo> that depo at linfingley wood has some purpose? 02:23:18 <PublicServer> <HD1Eagle> wheres that 02:23:49 <PublicServer> <HD1Eagle> yes it does actually 02:23:56 <PublicServer> <HD1Eagle> watch 02:24:07 <PublicServer> <Fucoo> i am 02:24:10 <PublicServer> <Fucoo> train goes in and out 02:24:18 <PublicServer> <Fucoo> aha 02:24:21 <PublicServer> <Fucoo> got it now 02:24:24 <PublicServer> <Fucoo> clever! 02:24:42 <PublicServer> <Fucoo> this line is not needed then 02:24:44 <PublicServer> <Fucoo> or is it? 02:24:49 <PublicServer> <HD1Eagle> its a bypass 02:24:55 <PublicServer> <HD1Eagle> if there is available space, it will skip depot 02:25:01 <PublicServer> <Fucoo> ah cool 02:25:24 <PublicServer> <Fucoo> why we havent used that before 02:25:29 <PublicServer> <HD1Eagle> we have :P 02:27:18 <PublicServer> <Razaekel> wtf 02:27:33 <PublicServer> <HD1Eagle> wt up 02:27:36 <PublicServer> <Razaekel> too many trains for flindingbury woods 02:27:42 <PublicServer> <Razaekel> wayyyyy too many 02:27:45 <PublicServer> <HD1Eagle> welcome to OpenTTD Cooop 02:27:58 <PublicServer> <HD1Eagle> the extra o is for overredundant redundancy 02:29:48 <PublicServer> <Razaekel> yay, on-demand injector! 02:29:55 <PublicServer> <HD1Eagle> eh? 02:30:01 <PublicServer> <Razaekel> flindingbury woods 02:30:02 *** narc has joined #openttdcoop 02:30:07 *** openttdcoop sets mode: +v narc 02:30:26 <PublicServer> <Razaekel> that way we dont have trains backing up to the ML 02:30:35 <PublicServer> <HD1Eagle> i've made those round slh04 02:30:55 <PublicServer> <Razaekel> useful things 02:31:09 <PublicServer> <HD1Eagle> quite cheap 02:31:23 <PublicServer> <Razaekel> but they work 02:31:33 <PublicServer> <HD1Eagle> cost-effective 02:31:59 <PublicServer> <Razaekel> think we should make them standard issue? 02:32:06 <PublicServer> <HD1Eagle> its not proper 02:32:15 <PublicServer> <Razaekel> in order to deal with noobs who dump too many trains onto a station? 02:34:36 <PublicServer> <Razaekel> too much oil too 02:35:01 <PublicServer> <Fucoo> not too much just a wave 02:37:42 <PublicServer> <Razaekel> too many trains going to this station 02:38:30 <PublicServer> <Fucoo> sell 02:38:42 <PublicServer> <HD1Eagle> SELL SELL 02:38:43 <PublicServer> <Fucoo> it was just a wave 02:38:49 <PublicServer> <Fucoo> jam somwhere 02:38:50 <PublicServer> <Fucoo> etc 02:39:02 <PublicServer> <Razaekel> too many jams >.< 02:39:09 <PublicServer> <Fucoo> not that much at all 02:39:30 <PublicServer> <Razaekel> oil trains are backing up to SLH03 02:40:20 <PublicServer> <Fucoo> how's that depo thing helping 02:40:26 <PublicServer> <HD1Eagle> where 02:40:33 <PublicServer> <Fucoo> when they leave right after they go in 02:40:38 <PublicServer> <HD1Eagle> which station 02:40:46 <PublicServer> <Fucoo> north oil 02:41:44 <PublicServer> <Fucoo> its a stupid mixing not too many trains 02:41:59 <PublicServer> <Fucoo> bridges not doublet 02:42:00 <PublicServer> <Fucoo> etc 02:42:01 <PublicServer> <Fucoo> d 02:42:40 <PublicServer> <Razaekel> im gonna rebuild the oil stations if i can 02:42:56 <PublicServer> <Fucoo> stations are good, entry is bad ;) 02:43:05 <PublicServer> <Razaekel> oil station entries* 02:43:27 <PublicServer> <Fucoo> go on 02:43:30 <PublicServer> <Fucoo> im going to bed anyway 02:44:43 <cutty> !password 02:44:44 <PublicServer> cutty: pander 02:44:57 <PublicServer> *** Cutty joined the game 02:45:13 <PublicServer> *** Cutty has left the game (connection lost) 02:45:20 <PublicServer> <Fucoo> WHO THE HELL is messing with my airships! 02:46:28 <PublicServer> *** Cutty joined the game 02:47:51 *** Abenhor has quit IRC 02:48:19 <PublicServer> <Razaekel> we need signalled bridges 02:48:31 <PublicServer> <Fucoo> that'll be too easy 02:48:44 <PublicServer> <Razaekel> but it'll be so much nicer 02:48:48 <PublicServer> <HD1Eagle> jeh 02:48:52 <PublicServer> <HD1Eagle> or diagonal bridges 02:49:07 <PublicServer> <Fucoo> that'll kill the whole game 02:49:50 <PublicServer> <HD1Eagle> thats what they said about signals and diagonals under bridges 02:51:20 <PublicServer> <Fucoo> doest sound like low TF 02:51:22 <PublicServer> <Fucoo> :) 02:51:39 <PublicServer> <Razaekel> coop TF for large stations 02:51:44 <PublicServer> <Razaekel> this is a large station 02:52:00 <PublicServer> <HD1Eagle> where? 02:52:05 <PublicServer> <Fucoo> mid oil 02:52:10 <PublicServer> <Fucoo> dover 02:52:13 <PublicServer> *** Cutty has left the game (leaving) 02:52:47 <PublicServer> <HD1Eagle> why not just... 02:54:00 <PublicServer> <HD1Eagle> and if you want to kill an assload of people, just 02:55:04 <PublicServer> <Fucoo> ok 02:55:06 <PublicServer> <Fucoo> im off 02:55:09 <PublicServer> <Fucoo> good night 03:00:35 <PublicServer> *** Fucoo has left the game (leaving) 03:06:14 <PublicServer> <HD1Eagle> built that wrong 03:08:39 <PublicServer> <HD1Eagle> heee 03:09:28 <PublicServer> <HD1Eagle> pride levels dropping 03:12:22 <PublicServer> <HD1Eagle> sweet child, where do we go now 03:12:33 <PublicServer> <Razaekel> wherever the trains slow down 03:14:32 *** Fuco has quit IRC 03:30:21 <PublicServer> <HD1Eagle> i see no jams, you? 03:30:29 <PublicServer> <Razaekel> refining the station 03:30:49 <PublicServer> <Razaekel> but no, it seems to be going pretty smoothly 03:31:09 <PublicServer> <HD1Eagle> wqqwend fdgame 03:41:09 <PublicServer> *** Razaekel has left the game (leaving) 03:41:09 <PublicServer> *** Game paused (not enough players) 03:49:28 <PublicServer> *** HD1Eagle has left the game (leaving) 04:51:01 *** PeterT has quit IRC 04:51:08 *** PeterT has joined #openttdcoop 04:51:13 *** openttdcoop sets mode: +v PeterT 04:52:25 *** mixrin has joined #openttdcoop 04:52:30 *** openttdcoop sets mode: +v mixrin 05:00:08 *** el[cube] has joined #openttdcoop 05:00:14 *** openttdcoop sets mode: +v el[cube] 05:01:09 *** PeterT has quit IRC 05:01:58 *** eleusis has quit IRC 05:05:36 *** mixrin has quit IRC 05:17:36 <HDIEagle> 'ello 05:54:04 *** ODM has joined #openttdcoop 05:54:05 *** ChanServ sets mode: +o ODM 05:54:10 *** openttdcoop sets mode: +v ODM 05:57:46 *** eleusis has joined #openttdcoop 05:57:51 *** openttdcoop sets mode: +v eleusis 05:59:35 *** PeterT has joined #openttdcoop 05:59:36 *** el[cube] has quit IRC 05:59:40 *** openttdcoop sets mode: +v PeterT 05:59:41 <PeterT> !playercount 05:59:41 <PublicServer> PeterT: Number of players: 0 05:59:47 <PeterT> !password 05:59:47 <PublicServer> PeterT: hooded 05:59:55 *** PeterT has quit IRC 06:00:07 <PublicServer> *** Peter {[M]} joined the game 06:01:23 <ODM> mornin 06:01:54 <PublicServer> *** Peter [M] has left the game (leaving) 06:20:57 *** Zorn has joined #openttdcoop 06:21:02 *** openttdcoop sets mode: +v Zorn 06:28:07 *** Zorni has quit IRC 06:28:20 <HDIEagle> whazza you face ODM 06:28:30 <HDIEagle> !players 06:28:32 <PublicServer> HDIEagle: There are currently no clients connected to the server 06:32:42 *** Zorn has quit IRC 06:40:59 *** Zorn has joined #openttdcoop 06:41:04 *** openttdcoop sets mode: +v Zorn 06:45:46 *** ^spike^ has joined #openttdcoop 06:45:51 *** openttdcoop sets mode: +v ^spike^ 07:13:22 *** Progman has joined #openttdcoop 07:13:27 *** openttdcoop sets mode: +v Progman 07:15:25 *** Progman has quit IRC 07:38:11 *** mixrin has joined #openttdcoop 07:38:13 *** openttdcoop sets mode: +v mixrin 07:46:42 *** avdg has joined #openttdcoop 07:46:47 *** openttdcoop sets mode: +v avdg 07:47:14 <avdg> !playercount 07:47:14 <PublicServer> avdg: Number of players: 0 07:48:28 <avdg> !password 07:48:28 <PublicServer> avdg: awaken 07:48:32 <PublicServer> *** avdg[be] has left the game (connection lost) 07:48:47 <PublicServer> *** {avdg[be]} joined the game 07:49:10 *** themroc has joined #openttdcoop 07:49:15 *** openttdcoop sets mode: +v themroc 07:51:45 <PublicServer> <avdg[be]> can no1 join for a minute, small fix 07:52:00 <planetmaker> !rcon unpause 07:52:01 <PublicServer> planetmaker: Manual unpausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual unpausing. 07:52:11 <planetmaker> !rcon min_active_clients 0 07:52:11 <PublicServer> planetmaker: ERROR: command or variable not found 07:52:16 <planetmaker> ... 07:52:22 <planetmaker> !rcon set min_active_clients 0 07:52:25 *** themroc has quit IRC 07:52:25 *** themroc has joined #openttdcoop 07:52:25 <planetmaker> there you go 07:52:30 *** openttdcoop sets mode: +v themroc 07:52:41 <PublicServer> <avdg[be]> :p 07:52:45 <PublicServer> <avdg[be]> still paused 07:52:54 <planetmaker> !rcon set min_active_clients 1 07:52:57 <planetmaker> better? 07:53:01 <PublicServer> <avdg[be]> nop 07:53:15 <planetmaker> !rcon set min_active_clients 0 07:53:18 <planetmaker> !rcon unpause 07:53:18 <PublicServer> planetmaker: Game unpaused. 07:53:20 <PublicServer> <avdg[be]> yes 07:53:31 <PublicServer> *** {avdg[be]} has joined company #1 07:53:37 <PublicServer> <avdg[be]> oh :/ 07:54:54 <planetmaker> hm? 07:55:36 *** Progman has joined #openttdcoop 07:55:41 *** openttdcoop sets mode: +v Progman 07:56:07 <planetmaker> please highlight me, if you're done. I don't want to keep this setting... 07:56:13 <planetmaker> ^ avdg 07:56:15 <PublicServer> <avdg[be]> sure 07:57:51 <Ammler> planetmaker: !unpause, !auto 07:58:06 <planetmaker> :P 07:58:18 <PublicServer> <avdg[be]> whole crew awake :p 07:58:22 *** mixrin has quit IRC 07:58:24 <planetmaker> damn. I just should have skipped the rcon :) 07:58:28 <planetmaker> moin Ammler :) 07:58:44 <planetmaker> hm... I gotta be afk. 07:58:48 <Ammler> Sali, pm. 07:58:51 <planetmaker> Mind if I use !auto ? 07:59:02 <planetmaker> Or should I hand over responsibility to Ammler? :P 07:59:03 <PublicServer> <avdg[be]> ok !pause 07:59:07 <planetmaker> !auto 07:59:07 <PublicServer> *** planetmaker has enabled autopause mode. 07:59:08 <PublicServer> *** Game paused (not enough players) 07:59:09 <Ammler> no :P 07:59:16 <planetmaker> :) 07:59:35 <Ammler> I have no idea, what ou did 07:59:39 <PublicServer> <avdg[be]> i think that linfingley grain is cleaner now 07:59:40 <planetmaker> look at the piggybank in toyland. It looks nice :) 07:59:41 <Webster> Latest update from blog: Asynchronous SRNW stations <http://www.openttdcoop.org/blog/2009/07/12/asynchronous-srnw-stations/> || Checking the archive & userpages <http://www.openttdcoop.org/blog/2009/06/25/checking-the-archive-userpages/> || (Re)-Introducing Main Station Hubs <http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/> || Big hubs in a nutshell – finding a universal hub design <http://www.openttdcoop.org/blog/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/> || Various degrees of terraforming <http://www.openttdcoop.org/blog/2009/05/27/various-degrees-of-terraforming/> || About Curve Lengths <http://www.openttdcoop.org/blog/2009/05/13/about-curve-lengths/> || OSQC#01 (finally) finished <http://www.openttdcoop.org/blog/2009/05/07/osqc01-finally-finished/> || Now testing: infrastructure sharing patch beta2 <http://www.openttdcoop.org/blog/2009/04/25/now-testing-infrastructure-sharing-patch-beta2/> || PSG 138 Review & new game <http://www.openttdcoop.org/blog/2009/04/24/psg-138-review-new-game/> || New member for #openttdcoop: KenjiE20 <http://www.openttdcoop.org/blog/2009/04/15/new-member-for-openttdcoop-kenjie20/> 07:59:47 <Ammler> just saw you fiddled with pause. 07:59:56 <planetmaker> :) 08:00:12 <planetmaker> it's all to normal now again - so yes. 08:00:34 <planetmaker> Assuming that avdg knows the ways meanwhile I granted him a bit time to fix something :) 08:01:34 <PublicServer> <avdg[be]> im actually just looking what was fixed :p 08:01:39 <planetmaker> http://www.tt-forums.net/viewtopic.php?p=802924#p802924 08:01:40 <Webster> Title: Transport Tycoon Forums View topic - [8bpp] Graphics Replacement Project - OpenGFX (at www.tt-forums.net) 08:02:31 <PublicServer> <avdg[be]> damm signalgaps... 08:02:35 <PublicServer> <avdg[be]> i sign it :p 08:02:50 <PublicServer> <avdg[be]> no need to unpause :p 08:04:07 <HDIEagle> yay persons 08:04:14 <PublicServer> <avdg[be]> lol 08:04:17 <Ammler> that will become the game with most "!" signs, when we archive 08:04:37 <PublicServer> <avdg[be]> 110 had also many of them (if im right) 08:04:56 <PublicServer> <avdg[be]> the game with the big inner and outer cirkels 08:05:01 <planetmaker> mimmicing bad examples is not the way to go :P 08:05:25 <Ammler> planetmaker: isn't it a bit small? 08:05:28 *** el[cube] has joined #openttdcoop 08:05:34 *** openttdcoop sets mode: +v el[cube] 08:06:07 <HDIEagle> !password 08:06:07 <PublicServer> HDIEagle: lances 08:06:17 <planetmaker> Ammler, well... can be subject to debate. I didn't scale it, just coded it (and adjusted sprite sizes) :) 08:06:18 <PublicServer> *** Game unpaused (enough players) 08:06:18 <PublicServer> *** HD1Eagle joined the game 08:06:24 <PublicServer> <avdg[be]> hi 08:06:34 <PublicServer> <HD1Eagle> hello again 08:06:51 <PublicServer> <HD1Eagle> much defailing was put into SLH 04 08:06:58 <PublicServer> <avdg[be]> :) 08:07:12 <PublicServer> <avdg[be]> i removed !ugle (wich is gone) 08:07:20 <planetmaker> But I don't find it really much too small. Yes, other buildings are bigger, so it's relatively small... 08:07:23 <PublicServer> <avdg[be]> cl 3 should be enough i think 08:07:36 <PublicServer> <avdg[be]> not ml :) 08:07:53 <PublicServer> <HD1Eagle> lol slh 01 still can't cope 08:08:19 *** eleusis has quit IRC 08:08:24 <PublicServer> <avdg[be]> lol 08:08:44 <PublicServer> <avdg[be]> maybe an better injector 08:08:51 <PublicServer> <HD1Eagle> need adv injector 08:08:52 <PublicServer> <avdg[be]> :) 08:09:06 <PublicServer> *** avdg[be] has left the game (connection lost) 08:09:07 <PublicServer> *** Game paused (not enough players) 08:10:18 <PublicServer> <HD1Eagle> i don't know, sometimes it sounds like mr. tull is gnawing on his flute 08:13:09 *** avdg has quit IRC 08:13:47 *** avdg has joined #openttdcoop 08:13:52 *** openttdcoop sets mode: +v avdg 08:13:52 <avdg> internet :/ 08:13:58 <PublicServer> <HD1Eagle> Welcome to OpenTTD Coop. 08:14:12 <avdg> !password 08:14:12 <PublicServer> avdg: lances 08:14:23 <PublicServer> *** {avdg[be]} joined the game 08:14:51 <PublicServer> *** {avdg[be]} has joined company #1 08:14:52 <HDIEagle> !password 08:14:52 <PublicServer> HDIEagle: lances 08:14:52 <PublicServer> *** Game unpaused (enough players) 08:17:58 <PublicServer> <avdg[be]> wtf... 08:18:01 <PublicServer> <HD1Eagle> who did that? 08:18:04 <PublicServer> <avdg[be]> i 08:18:08 <PublicServer> <HD1Eagle> PublicServer? 08:18:13 <PublicServer> <avdg[be]> but still strang that the train passed the signal 08:18:24 <PublicServer> <HD1Eagle> pbs is wonderous 08:18:42 <PublicServer> <avdg[be]> fail :/ 08:19:32 <PublicServer> <HD1Eagle> just stop trains before ya work 08:19:33 <PublicServer> <avdg[be]> more jam at slh 01 :/ 08:20:09 <PublicServer> <avdg[be]> just changing signal :/ 08:20:28 <PublicServer> <avdg[be]> and added 1 08:20:35 <PublicServer> <HD1Eagle> make sure you cannot cycle to pbs with ctrl+click 08:20:40 <PublicServer> <HD1Eagle> very easy to cause collision that way 08:20:41 <PublicServer> <avdg[be]> :/ 08:22:46 <PublicServer> <avdg[be]> :) better 08:24:56 *** themroc has quit IRC 08:26:28 *** Venxir|gone is now known as Venxir 08:26:54 <PublicServer> <HD1Eagle> FAIL 08:26:58 <PublicServer> <avdg[be]> ? 08:27:04 <PublicServer> <HD1Eagle> missing signal 08:31:10 *** Zorni has joined #openttdcoop 08:31:15 *** openttdcoop sets mode: +v Zorni 08:37:47 *** Zorn has quit IRC 08:42:20 <PublicServer> <avdg[be]> main drop needs better troughtput 08:45:50 <PublicServer> <avdg[be]> slh 01 has a small jam now :p 08:46:12 *** X-BT has joined #openttdcoop 08:46:17 *** openttdcoop sets mode: +v X-BT 08:48:38 <PublicServer> <avdg[be]> signalgap on ml :/ 08:48:49 <PublicServer> <HD1Eagle> anoza? 08:48:58 <PublicServer> <avdg[be]> just a small at a prio 08:49:09 <PublicServer> <HD1Eagle> okay, goodnight 08:49:10 <PublicServer> <HD1Eagle> its 2 am 08:49:13 <PublicServer> <avdg[be]> lol 08:49:16 <PublicServer> <avdg[be]> 10:30 08:49:22 <PublicServer> <avdg[be]> am 08:49:29 <PublicServer> <avdg[be]> i mean 10:50 08:49:42 <PublicServer> <avdg[be]> gn 08:52:05 <HDIEagle> nite 08:52:14 <PublicServer> *** HD1Eagle has left the game (leaving) 08:52:14 <PublicServer> *** Game paused (not enough players) 08:52:20 *** HDIEagle has quit IRC 08:53:00 <PublicServer> *** avdg[be] has left the game (connection lost) 09:04:25 *** Progman has quit IRC 09:06:51 *** ^spike^ is now known as ^Spike^ 09:09:14 <avdg> bye 09:09:32 *** avdg has quit IRC 09:27:07 *** stuffcorpse has quit IRC 09:27:23 *** stuffcorpse has joined #openttdcoop 09:27:28 *** openttdcoop sets mode: +v stuffcorpse 09:29:30 *** Wurzel49 has joined #openttdcoop 09:29:35 *** openttdcoop sets mode: +v Wurzel49 09:56:20 *** Progman has joined #openttdcoop 09:56:25 *** openttdcoop sets mode: +v Progman 10:39:03 *** Polygon has joined #openttdcoop 10:39:08 *** openttdcoop sets mode: +v Polygon 10:58:12 *** mixrin has joined #openttdcoop 10:58:17 *** openttdcoop sets mode: +v mixrin 10:59:19 *** Radicalimero has joined #openttdcoop 10:59:24 *** openttdcoop sets mode: +v Radicalimero 10:59:48 *** KenjiE20 has joined #openttdcoop 10:59:48 *** ChanServ sets mode: +o KenjiE20 10:59:53 *** openttdcoop sets mode: +v KenjiE20 11:02:38 <uliko> !password 11:02:38 <PublicServer> uliko: clover 11:02:56 <PublicServer> *** uliko joined the game 11:08:12 *** mixrin has quit IRC 11:12:18 <PublicServer> *** uliko has left the game (leaving) 11:22:22 *** nickman87 has joined #openttdcoop 11:22:27 *** openttdcoop sets mode: +v nickman87 11:22:57 <nickman87> !players 11:22:58 <PublicServer> nickman87: There are currently no clients connected to the server 11:23:02 <nickman87> !password 11:23:02 <PublicServer> nickman87: dodged 11:23:46 <nickman87> !info 11:23:53 <PublicServer> nickman87: #:1(Orange) Company Name: 'Dover International' Year Founded: 1950 Money: 23323599565 Loan: 0 Value: 23334098080 (T:931, R:87, P:37, S:3) unprotected 11:26:25 <PublicServer> *** Nickman joined the game 11:27:45 <PublicServer> *** Game unpaused (enough players) 11:27:47 <PublicServer> *** Radicalimero joined the game 11:27:52 <PublicServer> <Nickman> hi there 11:27:55 <PublicServer> <Radicalimero> hi 11:29:47 *** Misza has quit IRC 11:33:16 <PublicServer> <Nickman> I'm off to the shower ;) 11:33:22 <PublicServer> <Radicalimero> k 11:33:36 <PublicServer> <Nickman> be back soon ;) 11:34:54 *** LittleMikey has joined #openttdcoop 11:35:00 *** openttdcoop sets mode: +v LittleMikey 11:35:06 <LittleMikey> !password 11:35:06 <PublicServer> LittleMikey: dodged 11:35:25 <PublicServer> *** LittleMikey joined the game 11:35:36 <PublicServer> <Radicalimero> hi 11:35:51 <PublicServer> <LittleMikey> yo 12:01:32 *** themroc has joined #openttdcoop 12:01:37 *** openttdcoop sets mode: +v themroc 12:02:23 *** Polygon has quit IRC 12:08:16 *** mensi has joined #openttdcoop 12:08:21 *** openttdcoop sets mode: +v mensi 12:08:30 <mensi> !password 12:08:30 <PublicServer> mensi: boiler 12:09:02 <PublicServer> *** mensi joined the game 12:11:52 <PublicServer> *** 0DM has left the game (connection lost) 12:18:15 <narc> Greetings, coopers. 12:18:24 <KenjiE20> o/ 12:18:30 <PublicServer> <Radicalimero> hi 12:18:32 <PublicServer> <Nickman> hi 12:18:58 <narc> I figured it'd been too long since I said hi around here, aye? 12:19:34 <nickman87> say hi some more then ;) 12:19:51 <narc> Okay, I'll give that a try: "Hi some more" :) 12:19:56 <nickman87> :D 12:20:07 <PublicServer> <Radicalimero> lol 12:20:21 <ODM> greetings! 12:20:41 <narc> Hm, I didn't move the sound system's remote with me because I figured I wouldn't need it for a while... that turns out not to have been a wise move. 12:20:42 * Ammler greets narc 12:21:59 <narc> Yay, great to see you guys :) 12:23:23 <LittleMikey> Oh hey Narc 12:26:31 <mensi> Dover oil mid south is at a level where you can't get oil to 0 12:26:52 <mensi> trains are waiting with 0% even though there is cargo available to load 12:27:12 <mensi> that's something we patched in our custom build... 12:27:32 <PublicServer> <LittleMikey> They have the correct cargo types? 12:28:37 <mensi> sure 12:28:55 <mensi> lol all the oil rigs for mid-south are dropping in production 12:29:10 <PublicServer> <Nickman> thats bad 12:29:12 <mensi> almost everything comes from the transfer mid-north 12:32:03 <nickman87> !traincl 210 12:32:09 <nickman87> !cl 12:32:16 <nickman87> @traincl 210 12:32:16 <Webster> CL 8.417 required for rail at speed 210km/h (or TL if it's shorter) 12:32:42 <Maza> what is CL ? or TL? 12:32:54 <nickman87> CL is curve length, and TL is train length 12:33:14 <Maza> ok 12:33:48 <Maza> !cl 600 12:34:02 <Maza> @traincl 600 12:34:02 <Webster> CL 13 required for rail at speed 600km/h (or TL if it's shorter) 12:34:03 <LittleMikey> So for the parts of the track that are TL10, make sure that all the turns are at least 8.5 units long. For the other parts like oil, they onlyy have to be 7 tiles long because that is TL. 12:35:33 <Mark> hello 12:35:44 <LittleMikey> Heya Mark 12:36:02 <PublicServer> *** LittleMikey has left the game (leaving) 12:37:01 <LittleMikey> be back later chaps 12:37:05 *** LittleMikey has quit IRC 12:37:18 *** Fuco has joined #openttdcoop 12:37:23 *** openttdcoop sets mode: +v Fuco 12:37:56 <Fuco> !password 12:37:56 <PublicServer> Fuco: welted 12:38:05 <PublicServer> *** Fucoo joined the game 12:38:08 <PublicServer> <Fucoo> h 12:40:26 <Mark> !password 12:40:26 <PublicServer> Mark: welted 12:40:35 <PublicServer> *** Mark joined the game 12:45:27 <PublicServer> <Mark> love the constructive critism 12:45:30 <PublicServer> <Nickman> those are ammler's signs :D 12:45:44 <Ammler> :P 12:45:54 <Ammler> aren't those obvious? 12:46:02 <PublicServer> <Mark> no? 12:46:29 <Ammler> hmm, which signs are you speaking about? 12:46:46 <PublicServer> <Mark> at shifters 12:46:59 <PublicServer> <Fucoo> in the eastnorth corner i suppose 12:47:00 <Ammler> oh, common, those are :P 12:47:30 <Ammler> shifter without joiner? 12:47:40 <PublicServer> <Mark> so? 12:47:46 *** eleusis has joined #openttdcoop 12:47:51 <PublicServer> <Mark> you want to shift to the outer lane as much as possible 12:47:51 *** openttdcoop sets mode: +v eleusis 12:47:51 <Ammler> shifter before exit 12:48:08 <Ammler> Mark, please think and speak then. 12:48:17 <PublicServer> <Mark> right 12:48:22 <Ammler> I give you an other chance ;-) 12:48:24 <PublicServer> *** Mark has left the game (leaving) 12:48:29 <Mark> no thanks 12:49:04 <Mark> do consider we have more ML tracks than SLHs 12:49:05 <Ammler> then you should rewrite the SML guide 12:49:07 <Mark> and speak again 12:49:34 *** el[cube] has quit IRC 12:49:45 <Ammler> why should you shift without join? 12:50:00 <Ammler> (or merge) 12:50:19 <Mark> why should you shift at all? 12:50:40 <Ammler> those shifter i merges do shipft on ML from n lines to n lines, quite useless. 12:50:51 <Mark> not at all 12:50:55 <Ammler> marked* 12:51:00 <Mark> i'm not going to argue again though 12:51:04 <Mark> did enough of that today 12:51:11 <Ammler> oh sorry 12:51:17 <Ammler> didn't read back 12:51:18 <PublicServer> <Fucoo> ive added those when there was lesser traffic on ML to help SLH3 connection 12:51:21 <PublicServer> <Fucoo> because 1 set wasnt enough 12:51:27 <PublicServer> <Fucoo> now as its reconnected the other way 12:51:27 <Ammler> just from the nickman highlight 12:51:34 <PublicServer> <Fucoo> its not as much necessary 12:51:48 <nickman87> I never highlight! :D 12:53:16 <PublicServer> <Nickman> finally SLH04 has been rebuild and improved ;) 12:53:25 <Ammler> well, Mark thinks, you can shift all the time, no matter, if there is a join or merge. 12:53:41 <Ammler> so in that case, they aren't useless. 12:54:10 <Ammler> I think, you need only to shift for a join or merge, in that case, they are useless. 12:55:04 <Ammler> and because you made a "bad" job on your shifters, I would rather remove them. 12:55:26 <nickman87> I also made some "useless" shifters, just to move more trains to the outer lanes, it is possible that they need the next exit, but there is also a chanse htey don't need it, and will be moved already so they don't have to use up the next shifter speces :) 12:55:32 <Ammler> (no working bypass) 12:56:02 <Fuco> you've seen how those were acting strangely 12:56:22 <Ammler> but I fixed them quite easy. 12:56:42 <Fuco> like, you've said make it shorter 12:56:45 <Fuco> then it doesnt work 12:56:50 <Fuco> now its the same length as original 12:56:54 <Ammler> no 12:56:59 <Fuco> that wasnt you? 12:57:17 <Ammler> I said, you need to shorten them 1 tile, you did 2 :P 12:57:30 <Fuco> yes then i did it 1 tile longer 12:57:33 <Fuco> and it stil didnt work 12:57:44 <Ammler> and I changed the signal to eol and it worked 12:58:39 <Fuco> if it bugs you so much ill remove them ;P 12:58:39 <Ammler> but the whole hassle for useless shifters, that is what I meant in general. 12:58:59 <Ammler> well, it seems I am the only one 12:59:06 <Ammler> so you can keep those. 12:59:11 <nickman87> :D 12:59:21 <Fuco> as i said those were mostly temp when we were rebuilding 13:00:35 <Ammler> temp isn't valid excuse 13:01:04 <Ammler> temp is only valid, IF it IS temp ;-) 13:01:32 <Fuco> right 13:01:38 <Fuco> its there for 150 years 13:01:41 <Fuco> hardly a temp thing :( 13:01:46 <nickman87> some temps stay the entire game :p 13:02:06 <Ammler> yes, then it earns my "!ugly" signs, don't you agree? 13:02:14 <nickman87> :D 13:03:32 <Fuco> i still dont see a problem, if it switches 20 trains off then next switchers can do "better" job at cleaning line 1 13:04:16 <Fuco> look how SLH4 switchers are "not working" 13:04:42 <PublicServer> <Nickman> SLH4 sitchers (mostly mine :D) rule! :p 13:04:57 <Fuco> yes, i mean they wont shift enough traffic 13:05:04 <Fuco> so there are queues at exit all the time 13:05:17 <PublicServer> <Nickman> I added somem ore, seems to be better now 13:05:22 <PublicServer> <Nickman> havn't seen queues for a while 13:06:24 <PublicServer> <Fucoo> those extra switchers, by what ammler said are useless too 13:06:38 <PublicServer> <Nickman> no, it's before a merger ;) 13:06:50 <PublicServer> <Fucoo> yes but it only shift line 4 -> 5 13:06:57 <PublicServer> <Fucoo> that should go before 4 - > 3 13:06:58 <PublicServer> <Nickman> yeah, it needs even more... 13:07:00 <PublicServer> <Fucoo> not after 13:07:20 <Ammler> hmm 13:07:22 <PublicServer> <Fucoo> ah not 4->3 but 3->4 ofc 13:07:41 <PublicServer> <Nickman> have you seen the space you have to work with? :D it's insane :d 13:07:54 <PublicServer> <Fucoo> i know im not saying anything 13:07:56 <PublicServer> <Nickman> and there are multiple shifters from all the lines there :D 13:08:02 <Ammler> you could also make a new SLH 13:08:06 <PublicServer> <Fucoo> im just saying that 80% of switchers are useless now 13:08:07 <PublicServer> <Nickman> so... it does improve a bit 13:08:18 <Ammler> then additional shifters would be "legal" ;-)= 13:08:48 <Ammler> Fuco: all shifters not between exit and join of a SLH are 13:09:16 <Ammler> (and not before merge) 13:09:21 <PublicServer> <Fucoo> but shouldt they go in order? 4->5, 3->4, 2->3 etc? 13:09:29 <Ammler> like the factory drop joiner 13:09:33 <PublicServer> <Fucoo> so previous one clear space for next 13:09:44 <PublicServer> <Nickman> yeah 13:09:48 <Ammler> where is 1? 13:09:54 <Ammler> the line with the joiner? 13:10:11 <PublicServer> <Fucoo> well, after then 13:10:14 <PublicServer> <Fucoo> them 13:10:32 <Ammler> isn't that obvious? 13:10:41 <PublicServer> <Fucoo> no i dont understand you 13:11:09 <Ammler> you join at line 1, so you should get that line free 13:11:16 <PublicServer> <Fucoo> those switchers are not helping the join line at all 13:11:20 <Ammler> you have switch before that join to 2 13:11:40 <Ammler> to get line 2 free, you have to switch before that to 3 13:11:49 <PublicServer> <Fucoo> yes that's what i said 13:11:57 <Ammler> which "those"? 13:12:02 <PublicServer> <Fucoo> come and look ;d 13:12:11 <Ammler> hmm 13:14:35 *** Progman has quit IRC 13:14:50 <PublicServer> <Nickman> the joiner of SLH04 is actually quite useless, as all those trains have to go to the drop :D 13:15:14 <PublicServer> <Fucoo> not all 13:15:19 <PublicServer> <Fucoo> iron go to the iron drop 13:15:20 <PublicServer> <Nickman> 90% at least 13:15:23 <PublicServer> <Nickman> :) 13:15:24 <PublicServer> <Nickman> k 13:15:43 <PublicServer> <Nickman> so, if we just put two dedicated lines to the drop and the rest can merge, there will be no problems anymore/// 13:15:49 <Ammler> do you bypass them directly to drop? 13:15:52 <PublicServer> <Fucoo> iron have over 90 trains there 13:15:57 <PublicServer> *** Mark has left the game (connection lost) 13:16:38 <PublicServer> <Fucoo> ok less, 70 13:16:43 <PublicServer> <Fucoo> one station go to SLH5 13:16:49 <PublicServer> <Nickman> :p 13:17:00 <PublicServer> *** AmmIer joined the game 13:17:56 *** mixrin has joined #openttdcoop 13:18:01 *** openttdcoop sets mode: +v mixrin 13:19:04 <mixrin> !password 13:19:04 <PublicServer> mixrin: givens 13:19:16 <PublicServer> *** mixrin joined the game 13:19:26 <PublicServer> <mixrin> hello 13:19:45 <PublicServer> <Nickman> hi 13:25:28 <PublicServer> *** AmmIer has left the game (connection lost) 13:35:08 <PublicServer> <Nickman> my ore mine imploded it seems :D 13:46:37 *** Progman has joined #openttdcoop 13:46:42 *** openttdcoop sets mode: +v Progman 13:46:42 <PublicServer> *** Radicalimero has left the game (connection lost) 13:50:42 *** Radicalimero has quit IRC 13:51:55 *** avdg has joined #openttdcoop 13:51:59 *** openttdcoop sets mode: +v avdg 13:52:00 <avdg> hi 13:52:05 <avdg> !playercount 13:52:05 <PublicServer> avdg: Number of players: 4 13:52:44 <avdg> !password 13:52:44 <PublicServer> avdg: debunk 13:52:56 <PublicServer> *** {avdg[be]} joined the game 13:54:38 <PublicServer> <Nickman> joining at SLH01 is pain in the ass, all lanes are crowded there 13:55:16 <PublicServer> <avdg[be]> :/ who moved my presignal 13:55:23 <PublicServer> <Nickman> where? 13:55:28 <PublicServer> <avdg[be]> slh 01 13:55:39 <PublicServer> <avdg[be]> most inner joiner 13:55:53 <PublicServer> <avdg[be]> not good for acc 13:56:16 <PublicServer> <avdg[be]> fixed 13:56:26 <PublicServer> <Nickman> I moved it... I need the trains to move just a tiny bit burther :D 13:56:35 <PublicServer> <avdg[be]> noo, that just break them 13:56:44 <PublicServer> <avdg[be]> if they are too light 13:57:10 <PublicServer> <avdg[be]> its fine this way :) 13:57:18 <PublicServer> <Nickman> ;) 13:57:44 <PublicServer> <avdg[be]> why that jam :/ 13:58:00 <PublicServer> <Nickman> line is too crowded because of all the trains :D 13:58:12 <PublicServer> <avdg[be]> grrr pbs? 13:58:22 <PublicServer> <Nickman> ? 13:58:29 <PublicServer> <avdg[be]> see !shifting jam 13:58:49 <XeryusTC> !password 13:58:49 <PublicServer> XeryusTC: debunk 13:58:57 <PublicServer> <Nickman> stupid signal 13:59:00 <PublicServer> *** XeryusTC joined the game 13:59:06 <PublicServer> <avdg[be]> why are the trains slow if they are bypassing :/ 13:59:45 <PublicServer> <Nickman> should be ok now 14:00:09 <PublicServer> <avdg[be]> checking... 14:00:10 <mensi> dover oil soon has 200 trains 14:00:22 <PublicServer> <avdg[be]> hard to get a stuck train :p 14:00:40 <PublicServer> <avdg[be]> just too late :/ 14:00:43 <PublicServer> <avdg[be]> :) 14:00:52 <PublicServer> <avdg[be]> :/ still 14:01:45 <PublicServer> <Nickman> seems to be going ok now? 14:01:51 <PublicServer> <avdg[be]> no, that bypass 14:02:03 <PublicServer> <avdg[be]> check trainspeed 14:02:30 <PublicServer> <Nickman> yeah, they slowdown alot... 14:03:04 <PublicServer> <avdg[be]> idk what happens 14:03:09 <PublicServer> <avdg[be]> pbs? 14:03:41 <PublicServer> <avdg[be]> or diagonal problem? 14:03:52 <PublicServer> <Nickman> I'd say diagonal problem 14:03:59 <PublicServer> <Nickman> use both 14:04:21 <PublicServer> <avdg[be]> k 14:04:22 <PublicServer> <Nickman> very strange 14:04:32 <PublicServer> <avdg[be]> less jam ::) 14:04:42 <PublicServer> <avdg[be]> :/ 14:05:09 <PublicServer> <avdg[be]> i think why 14:05:24 <PublicServer> <avdg[be]> pbs reserves also the tile where the block ends 14:05:33 <PublicServer> <Nickman> yeah... 14:05:35 <PublicServer> <avdg[be]> so its a bit longer 14:05:46 <PublicServer> <avdg[be]> solution: pbs at diagonal 14:06:13 <PublicServer> <Nickman> like that? 14:06:16 <PublicServer> <avdg[be]> yeah 14:06:30 <PublicServer> <avdg[be]> i hope it works 14:06:35 <PublicServer> <XeryusTC> juck, termini all over the place :s 14:06:47 <PublicServer> <avdg[be]> humm... 14:06:50 <PublicServer> <Nickman> not much room, and saves alot of curves :D 14:07:07 <Mark> and the one station that should be terminus is not 14:07:11 <PublicServer> <avdg[be]> its something else :/ 14:07:12 <Mark> !password 14:07:12 <PublicServer> Mark: scrams 14:07:18 <PublicServer> <Nickman> which one Mark? 14:07:22 <PublicServer> *** Mark joined the game 14:07:23 <Fuco> which one 14:07:24 <Mark> goods pickup 14:07:27 <Fuco> it is 14:07:28 <PublicServer> <Nickman> it is ;) 14:07:28 <Mark> unless it changed :P 14:07:32 <PublicServer> <Nickman> yup 14:07:36 <PublicServer> <Nickman> more then a day ago :D 14:07:37 <PublicServer> <Mark> good 14:07:55 <PublicServer> <avdg[be]> i think diagonal problem is still a reason :p 14:08:03 <PublicServer> <Nickman> Mark, check "!slowdowns?" 14:08:12 <PublicServer> <XeryusTC> bah, someone got too used to srnws :s 14:08:14 <PublicServer> <Nickman> it has some slowdowns once in a while 14:08:30 <PublicServer> <Fucoo> its a jam propagation from below imo 14:09:29 <PublicServer> <Mark> the idea of a bypass is to allow a train to bypass a blocked one 14:09:49 <PublicServer> <Nickman> I know :) 14:09:56 <PublicServer> <Mark> isn't it obvious that the blocked train should not block the bypass then? 14:10:14 <PublicServer> <Nickman> yes, but that isn't the case? 14:10:16 <PublicServer> <Fucoo> it was bypassing pretty good 14:10:42 <PublicServer> <Nickman> it should be perfect length? 14:10:51 <PublicServer> <Mark> well not shorter at least 14:10:54 <PublicServer> <Nickman> hmmm, one tile short it appears 14:10:55 <PublicServer> <avdg[be]> lol 14:11:02 <PublicServer> <Mark> a 4.5 tile waiting bay can't hold a 5 tile train 14:11:14 <PublicServer> <Mark> you're counting wrong 14:11:25 <PublicServer> <avdg[be]> mark, move that presignal :) 14:11:44 <PublicServer> <Mark> i've moved loads of presignal 14:11:47 <PublicServer> <avdg[be]> you can move it 1 till farther 14:11:48 <PublicServer> <Fucoo> hmm 14:11:53 <PublicServer> <Mark> i'd rather have people building them the right way the first time 14:11:58 <PublicServer> <Fucoo> what about now 14:12:11 <PublicServer> <Mark> now its fine 14:12:27 <PublicServer> <avdg[be]> =) 14:12:32 <PublicServer> <Mark> why a penalty on the bypass? 14:12:47 <PublicServer> <avdg[be]> lol 14:12:52 <PublicServer> <Fucoo> coz they split then 14:12:52 <PublicServer> <Nickman> trains like it to much? :D 14:12:52 <PublicServer> <avdg[be]> passing trains :) 14:13:36 <PublicServer> <Mark> you want the penalty to be after the bypass 14:13:46 <PublicServer> <Mark> SO DONT REMOVE IT 14:13:50 <PublicServer> <Mark> damnit 14:13:52 <PublicServer> <Fucoo> see, now it split 14:13:59 <PublicServer> <Nickman> it is there, but on the diagonal part ; 14:14:00 <PublicServer> <avdg[be]> ? why 2 penaltys 14:14:01 <PublicServer> <Nickman> ;) 14:14:17 <PublicServer> <Nickman> now trains always use the bypass? is that wanted? 14:14:24 <PublicServer> <Mark> they dont? 14:14:33 <PublicServer> <Nickman> they use it alot then... :d 14:14:49 <PublicServer> <Mark> guess you're looking at a different bypass 14:14:53 <PublicServer> <Nickman> :p 14:15:08 <PublicServer> <Mark> they only use it if the twoway is red 14:15:13 <PublicServer> <Mark> like they should 14:15:18 <PublicServer> <Nickman> :) 14:16:04 <PublicServer> <Nickman> SLH01 injection can't handle it... or the ML can't handle it, that's a better description :) 14:16:25 <PublicServer> <Mark> wtf, people even put penalties on my bypases 14:16:30 <PublicServer> <Mark> without labeling of course 14:16:57 <PublicServer> <Nickman> could be mine... 14:16:58 <PublicServer> <Nickman> :) 14:17:04 <PublicServer> <avdg[be]> and mine :p 14:17:17 <PublicServer> <Mark> what made you think those were needed? 14:17:20 <PublicServer> <Mark> brainless copying? 14:17:29 <PublicServer> <avdg[be]> bypassers :/ 14:17:32 <PublicServer> <Nickman> sometimes trains just took the bypass without any need for it 14:17:45 <PublicServer> <Nickman> They stopped doing that when I added extra penalty 14:17:50 <PublicServer> <Mark> or without you noticing the need? 14:18:12 <PublicServer> <Nickman> they still do it at the switcher you made, but not all the time :) 14:18:15 <PublicServer> <Mark> rather add a signal after the twoway 14:18:20 <PublicServer> <Mark> that may even help 14:18:21 <PublicServer> <avdg[be]> bypassers can cause jam becouse they arent syncroned 14:18:28 <PublicServer> <Nickman> they take the bypass when it is not needed... 14:18:31 <PublicServer> <Nickman> but not all the time 14:18:34 <PublicServer> <Nickman> sometimes they do 14:19:04 <PublicServer> <Mark> if they do there is either a signal gap or the train in front of them is slowed down 14:20:08 <PublicServer> *** Mark has left the game (leaving) 14:28:05 <PublicServer> <Fucoo> poor iron drop exit's jamming 14:28:16 <PublicServer> <Nickman> happens sometimes... 14:28:25 <PublicServer> <Nickman> not that bad at the moment... 14:28:31 <PublicServer> <Nickman> it's because of all the oil trains :D 14:29:11 <PublicServer> <avdg[be]> lol, pinhill city ls2 14:29:34 <PublicServer> <avdg[be]> 2,5k waiting, farm at 12 pc/month 14:29:37 <PublicServer> <Fucoo> hmm 14:29:57 <PublicServer> <Fucoo> 2.5k enroute 14:29:58 <PublicServer> <avdg[be]> dont add trains :p 14:29:59 <PublicServer> <Fucoo> ;0 14:30:16 <PublicServer> <Fucoo> farm down there has 850 14:30:51 <PublicServer> <Fucoo> ml is at the limit it seems 14:31:00 <PublicServer> <Nickman> yeah, at some places it is 14:31:07 <PublicServer> <Nickman> but we can't add another one... :) 14:31:13 <PublicServer> <Fucoo> why 14:31:18 <PublicServer> <Nickman> no room? :D 14:31:21 <PublicServer> <Fucoo> make 14:31:32 <PublicServer> <avdg[be]> becouse adding trains means more jam :p 14:31:42 <PublicServer> <Fucoo> we can do 8 tunnels beneath SLH4 14:31:47 <PublicServer> <Fucoo> directly to drop 14:31:51 <PublicServer> <Fucoo> ;P 14:31:53 <PublicServer> <Nickman> :D 14:32:06 <PublicServer> <avdg[be]> planhaters :p 14:32:13 <PublicServer> <Fucoo> how's that command to tell you how many tunnels you nee 14:32:26 <PublicServer> <Fucoo> gap's 132 14:32:29 <PublicServer> <avdg[be]> @ tunnels <tl> <length> 14:32:30 <PublicServer> <Nickman> something with tunnel :) 14:32:41 <PublicServer> <Fucoo> damn 14:32:44 <PublicServer> <avdg[be]> xd 14:32:54 <PublicServer> <Nickman> hahaha :D 14:32:59 <PublicServer> <Nickman> PER line... :) 14:33:10 <PublicServer> <avdg[be]> rofl 14:33:32 <PublicServer> <avdg[be]> howmany lines? 14:33:41 <PublicServer> <Fucoo> 19 14:33:46 <PublicServer> <Fucoo> *6 14:33:58 <PublicServer> <avdg[be]> :p 14:33:59 <PublicServer> <Fucoo> well 114 tunnels 14:33:59 <PublicServer> <Nickman> damn :D 14:34:02 <PublicServer> <Fucoo> not that bad 14:34:10 <PublicServer> <Fucoo> takes half the map 14:34:17 <PublicServer> <avdg[be]> lol 14:34:18 <PublicServer> <Nickman> :p 14:34:32 <PublicServer> <avdg[be]> unless you are building them upwards :p 14:34:39 <PublicServer> <Fucoo> btw, 19*6 = 20*6 - 6 14:34:45 <PublicServer> <Fucoo> not that hard to use !calc :D 14:34:46 <PublicServer> <avdg[be]> 6 tiles high 14:35:18 <PublicServer> <avdg[be]> :p 14:35:30 <PublicServer> <Fucoo> wait, and why we'll need tunel for every line anyway 14:36:03 <PublicServer> <avdg[be]> and why 6 14:36:13 <PublicServer> <Fucoo> true 14:36:14 <PublicServer> <Fucoo> >< 14:36:42 <PublicServer> <Fucoo> let's get it to 1k trains 14:36:47 <Osai> !playercount 14:36:47 <PublicServer> Osai: Number of players: 6 14:36:59 <PublicServer> <avdg[be]> if you want more trains, you need a better plan :p 14:37:09 <PublicServer> <Fucoo> probably 14:37:14 <PublicServer> *** XeryusTC has joined spectators 14:37:16 <PublicServer> <Fucoo> so, add another ring in centre? 14:37:23 <PublicServer> <avdg[be]> bad plan :) 14:37:28 <PublicServer> <Nickman> haha :D 14:37:32 <PublicServer> <avdg[be]> i mean, redo :p 14:37:35 <PublicServer> <Fucoo> what do you want to do now 14:37:45 <PublicServer> <Nickman> if you want to add a new ring, start making it from SLH01 insertion ;) 14:37:48 <PublicServer> <Fucoo> imo 14:37:51 <PublicServer> <Nickman> give them a dedicated line :D 14:37:52 <PublicServer> <Fucoo> add oil route 14:37:58 <PublicServer> <Fucoo> that'll ease a lot 14:38:05 <PublicServer> <Fucoo> oil has > 250 trains 14:38:14 <PublicServer> <avdg[be]> on the goods line? 14:38:19 <PublicServer> <Fucoo> no 14:38:24 <PublicServer> <Fucoo> still tl5 14:38:28 <PublicServer> <avdg[be]> thats fastest :p 14:38:29 <PublicServer> <Fucoo> somewhere near the ring 14:38:54 <PublicServer> <Fucoo> 286 oil trains atm 14:38:59 <PublicServer> *** XeryusTC has left the game (connection lost) 14:39:00 <PublicServer> <avdg[be]> idea: load goods, drop goods, refit -> oil, pickup oil, drop oil, refit -> goods 14:39:04 <PublicServer> <avdg[be]> if possible :p 14:39:08 <PublicServer> <Fucoo> round 28% 14:39:24 <PublicServer> <Fucoo> is it possible to refit with an order? 14:39:27 <PublicServer> <avdg[be]> yes 14:39:34 <PublicServer> <Fucoo> and can a tanker load goods? 14:39:40 <PublicServer> <avdg[be]> no :p 14:39:43 <PublicServer> <Nickman> :p 14:39:52 <PublicServer> <avdg[be]> but i wish there is one 14:40:15 <PublicServer> *** X-BT joined the game 14:40:23 <PublicServer> <Fucoo> how do you add refit order 14:40:32 <PublicServer> <Nickman> hi X-BT 14:40:40 <PublicServer> <avdg[be]> add depot order 14:40:42 <PublicServer> <X-BT> Hi Nickman 14:40:46 <PublicServer> <Fucoo> ah 14:40:56 <PublicServer> <Nickman> wassup? :) 14:41:03 <PublicServer> <avdg[be]> dropdown at goto, or select a depot as order 14:41:20 <PublicServer> <avdg[be]> the dropdown -> go to closest depot 14:41:27 <PublicServer> <X-BT> just added a wikipage about my merger 14:41:31 <PublicServer> <avdg[be]> :) 14:41:35 <PublicServer> <Fucoo> i see 14:41:49 <PublicServer> <Nickman> named? :) 14:41:55 <PublicServer> <avdg[be]> i changed my userpage a little bit 14:42:27 <PublicServer> <avdg[be]> brb 14:42:32 <PublicServer> *** {avdg[be]} has joined spectators 14:43:13 <PublicServer> <X-BT> got a link from my user page 14:44:00 <PublicServer> *** {avdg[be]} has joined company #1 14:45:01 <PublicServer> <avdg[be]> i wish the good trains are taking back something, it will reduce load on the ml 14:45:06 <PublicServer> <Nickman> I'll read it in a sec X-BT ;) 14:45:17 <PublicServer> <Nickman> brb 14:45:19 <avdg> link? 14:45:21 <PublicServer> <Fucoo> well we can try that somehow 14:45:32 <PublicServer> <Fucoo> but needs something which can take oil/goods 14:45:38 <PublicServer> <avdg[be]> still some technical problems 14:45:48 <PublicServer> <avdg[be]> fucoo, doesnt have to be oil 14:45:53 <X-BT> http://www.openttdcoop.org/wiki/User:X-BT/Zipper_merge 14:46:10 <PublicServer> <Fucoo> what else 14:46:26 <PublicServer> *** {avdg[be]} has joined spectators 14:47:17 <Mark> @stage Finalizing 14:47:18 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #150 (r16782) | STAGE: Finalizing | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet" 14:47:30 <PublicServer> <Fucoo> i dont like that picture 14:47:35 <PublicServer> <Fucoo> at your guide ;9 14:47:58 <PublicServer> <Fucoo> can you maybe make a normal one and add just a link? :P 14:48:17 *** nlhans has joined #openttdcoop 14:48:22 *** openttdcoop sets mode: +v nlhans 14:48:25 <nlhans> !password 14:48:25 <PublicServer> nlhans: throng 14:48:25 <PublicServer> <Fucoo> or its only weird on my side? 14:48:32 <PublicServer> *** Hans joined the game 14:48:56 <PublicServer> *** {avdg[be]} has joined company #1 14:49:03 <X-BT> I am not so experienced with wiki editing, in fact it was my second page after the user page. I'll look into it 14:49:13 <PublicServer> *** X-BT has joined spectators 14:49:23 <PublicServer> <Fucoo> ill make a screenshot wait 14:49:26 <PublicServer> <avdg[be]> X-BT, wiki is easy to lear 14:49:28 <PublicServer> <Fucoo> it might be my fault 14:49:29 <PublicServer> <avdg[be]> learn :) 14:49:34 <PublicServer> <Hans> Yeah 14:49:51 <PublicServer> <avdg[be]> find a good tutorial, experiment with it, and your going :) 14:50:24 <Fuco> http://fuller.gjgt.sk/img/snap0240.png 14:50:27 <Fuco> look at this 14:50:42 <PublicServer> <avdg[be]> maybe: look at sources from other pages 14:51:00 <X-BT> that looks awful yes 14:51:50 <KenjiE20> lol opera does bizarre things 14:52:01 <PublicServer> <avdg[be]> :p 14:52:06 <KenjiE20> also, dwarf fortress ^_^ 14:52:07 <PublicServer> <avdg[be]> use firefox 14:52:09 <PublicServer> <avdg[be]> xd 14:52:16 <PublicServer> <Fucoo> i dont like it 14:52:29 <PublicServer> <avdg[be]> why? 14:52:33 <X-BT> even with firefox it looks a bit bad, looks jpg like 14:52:51 <KenjiE20> X-BT there's a help link next to the submit buttons 14:52:58 <KenjiE20> I suggest the formatting one 14:53:20 <KenjiE20> and/or the images one 14:54:26 <PublicServer> <Fucoo> 999 trains 14:54:26 <X-BT> thanks, I'll look into it, as I said, my first attempt and I just used the embed image button... 14:54:51 <KenjiE20> wiki markup is weird 14:56:40 <nickman87> that image is scaled badly on your pc Fucoo, it looks good here ;) 14:56:52 <PublicServer> <Fucoo> yea 14:56:55 <KenjiE20> opera's changed the ratio 14:56:57 <PublicServer> <Fucoo> but the scaling is weird 14:57:01 <PublicServer> <Fucoo> exactly 14:57:02 <KenjiE20> which is bizarre way to handle it 14:57:20 <PublicServer> <Fucoo> i have too many tabs opened ;D 14:57:26 <X-BT> I'm more used to HTML and the pain of making everything look the same in every browser, so this should be managable 14:57:42 <PublicServer> <Fucoo> i've switched from widescreen to 4:3 so it leaves less space for the actual page 14:57:50 <KenjiE20> speaking of which, youtube is dropping ie6 at last 14:58:23 <PublicServer> <avdg[be]> i removed that tunnel at slh 04 14:58:58 <PublicServer> <Fucoo> ill try to add 1 dedicated oil line 14:59:02 <PublicServer> <Fucoo> somewhere to the ring 14:59:32 <PublicServer> <Fucoo> with 19 tunnels under SLH4 14:59:44 <PublicServer> <Nickman> you are crazy fucoo :) 15:00:29 <PublicServer> <Fucoo> damn no room for exit 15:00:34 <PublicServer> <avdg[be]> ? 15:00:45 <PublicServer> <Fucoo> look at !oil line exit 15:01:00 <PublicServer> <Fucoo> fits 13 tunnels 15:01:41 <PublicServer> <avdg[be]> ? 15:01:51 <PublicServer> <Fucoo> what 15:02:03 <PublicServer> <avdg[be]> i dont know what you are planning 15:02:18 <PublicServer> <Fucoo> gonna add an oil line 15:02:21 <PublicServer> <Fucoo> to go under the city 15:02:24 <PublicServer> <Fucoo> in 11 tunnels 15:02:45 <PublicServer> <avdg[be]> :) 15:02:55 <PublicServer> <Fucoo> tl is 5 not 15 15:02:57 <PublicServer> <Fucoo> ;p 15:03:09 <PublicServer> <avdg[be]> if you can make a separated network :p 15:03:16 <PublicServer> <Fucoo> no way 15:03:19 <PublicServer> <Fucoo> thats boring 15:03:28 <X-BT> Strange, the browser is scaling the images, even if width and height attributes are specified in HTML 15:03:29 <PublicServer> <avdg[be]> not with maglev xd 15:04:00 <X-BT> Oops, had zoom active 15:04:06 <PublicServer> <avdg[be]> lol 15:04:12 <nickman87> no scaling in FF ;) 15:04:20 <PublicServer> <Fucoo> can i somehow get a height of a tile? 15:04:46 <PublicServer> <avdg[be]> info :) 15:04:49 <X-BT> scaling if you do Ctrl+Mouse wheel 15:04:50 <PublicServer> <Fucoo> nice 15:05:10 <PublicServer> <avdg[be]> click on the questionmark 15:05:12 <PublicServer> <Fucoo> to tunnels will go @ 7 15:05:22 <PublicServer> <avdg[be]> or (i) 15:07:30 <PublicServer> *** Hans has left the game (leaving) 15:07:31 *** nlhans has quit IRC 15:07:54 <PublicServer> <Fucoo> nice 15:08:04 <PublicServer> <Nickman> that aint far enough? 15:09:37 <PublicServer> <avdg[be]> :/ goods cant fit 15:13:25 <PublicServer> <avdg[be]> hmm... maybe we can do a goal in 1 of the next games: get so much transported as possible 15:13:54 <PublicServer> <avdg[be]> reach 2 mill with same size as this map 15:14:00 <PublicServer> <avdg[be]> or 2,5 15:14:10 <PublicServer> *** X-BT has joined company #1 15:14:21 *** StarLite has joined #openttdcoop 15:14:21 *** ChanServ sets mode: +o StarLite 15:14:26 *** openttdcoop sets mode: +v StarLite 15:14:28 <PublicServer> <Fucoo> 10 tunnels ready 15:15:11 <PublicServer> <X-BT> That new oil tunnel thing looks interesting 15:15:32 <PublicServer> <Fucoo> lots of TF but what the heck 15:15:42 <PublicServer> <avdg[be]> lol 15:15:47 <KenjiE20> <avdg[be]> hmm... maybe we can do a goal in 1 of the next games: get so much transported as possible <-- wasn't that last game? 15:15:59 <PublicServer> <avdg[be]> idk 15:16:06 <PublicServer> <Fucoo> tunnels can cross? 15:16:17 <PublicServer> <avdg[be]> if you put cheat at on :) 15:16:37 <PublicServer> <Fucoo> i mean one above another 15:16:42 <PublicServer> <avdg[be]> yes 15:16:43 <PublicServer> <Fucoo> that wasnt possible 15:16:46 <PublicServer> <Fucoo> some time back 15:16:53 <PublicServer> <avdg[be]> that was possible 15:17:00 <PublicServer> <avdg[be]> but not with bridges 15:17:10 <PublicServer> <Fucoo> aah 15:17:11 <PublicServer> <Fucoo> maybe 15:17:14 <PublicServer> <avdg[be]> (and still is possible) 15:17:29 <PublicServer> <avdg[be]> so long you dont cross at same lvl 15:17:40 <PublicServer> <Fucoo> poor iron tunnel will have to go 15:17:51 <PublicServer> <avdg[be]> digg deeper :p 15:17:58 <PublicServer> <Fucoo> the hole is in the way 15:18:05 <PublicServer> <X-BT> i am thinking about a new route for the ireon 15:18:11 <PublicServer> <avdg[be]> you can lower 1 tile 15:18:17 <PublicServer> *** 0DM has left the game (connection lost) 15:18:23 <PublicServer> <Fucoo> i need to rise it 15:18:34 <PublicServer> <Fucoo> or maybe 15:18:36 <PublicServer> <avdg[be]> also good :p 15:18:44 <PublicServer> <Fucoo> bridge cant go over tunnel ah :D 15:18:49 <PublicServer> <Fucoo> damn 15:18:56 <PublicServer> <avdg[be]> ? 15:19:07 <PublicServer> <X-BT> bridge can go across tunnel opening yes 15:20:12 <PublicServer> <avdg[be]> :) 15:20:32 <PublicServer> <avdg[be]> wood :( 15:20:37 <PublicServer> <Fucoo> w/e just testing 15:20:46 <PublicServer> <avdg[be]> i think that your project will suck 15:21:01 <PublicServer> <avdg[be]> you need more lines :( 15:21:02 <PublicServer> <Fucoo> why 15:21:03 <PublicServer> <Fucoo> no 15:21:18 <PublicServer> <avdg[be]> you make something bigger, but not the rest 15:21:24 <PublicServer> <Fucoo> some oil will be routed to this line 15:21:31 <PublicServer> <X-BT> need signals in tunnels patch 15:21:43 <PublicServer> <avdg[be]> x-bt: xd 15:23:53 <PublicServer> <avdg[be]> i quit 15:23:57 <PublicServer> *** {avdg[be]} has joined spectators 15:24:12 <PublicServer> <avdg[be]> we are at @final stage 15:24:24 <PublicServer> <avdg[be]> and some1 started a big project 15:24:38 <PublicServer> <Fucoo> how is this a final stage 15:24:44 <PublicServer> <Fucoo> far from 5k train limit :) 15:25:06 <avdg> (16:47:17) Mark: @stage Finalizing 15:26:17 <PublicServer> <X-BT> I like that project, stuffing more lines than you belive is possible into a thight space is always fun:) 15:26:41 <PublicServer> <avdg[be]> yeah, but merging with the ml?!?!? 15:27:04 <PublicServer> <Fucoo> it will be a separated 7th just oil ring 15:27:14 <PublicServer> <avdg[be]> oh 15:27:23 <PublicServer> <avdg[be]> then you can use longer tl :) 15:27:39 <PublicServer> <avdg[be]> and how to put that station? 15:27:44 <PublicServer> <Fucoo> no 15:27:50 <PublicServer> <Fucoo> it will be connected to the ML 15:27:56 <PublicServer> <Fucoo> but only at oil entry./exit 15:28:05 <PublicServer> <avdg[be]> ml? :o 15:28:08 <PublicServer> <Fucoo> well 15:28:09 <PublicServer> <Fucoo> you know 15:28:15 <PublicServer> * avdg[be] fells down the stairs 15:28:30 <PublicServer> <avdg[be]> that isnt making extra capacity 15:28:50 <PublicServer> <Fucoo> how's that 15:29:16 <PublicServer> <avdg[be]> make less jam, to put more jam a bit farther 15:29:25 <PublicServer> <avdg[be]> :( 15:30:22 <PublicServer> <avdg[be]> ? 15:31:25 *** Godde has joined #openttdcoop 15:31:30 *** openttdcoop sets mode: +v Godde 15:31:32 <Godde> !password 15:31:32 <PublicServer> Godde: edgier 15:31:42 <PublicServer> *** Godde joined the game 15:32:13 <PublicServer> <X-BT> Looking for somewhere to build a drop station? 15:32:24 <PublicServer> <Fucoo> ye probably 15:32:25 <PublicServer> <avdg[be]> :( 15:32:38 <PublicServer> <avdg[be]> not after the tunnels? 15:32:41 <PublicServer> <X-BT> Could put one by the steel drop, move the steel exit a bot 15:32:53 <PublicServer> <avdg[be]> at !oil line exit 15:33:16 <PublicServer> <avdg[be]> im not sure if there is enough room for unloading 15:33:31 <PublicServer> <avdg[be]> till next train arrive 15:34:12 <PublicServer> <avdg[be]> 10 seconds, that all you need 15:34:39 <PublicServer> <avdg[be]> think tunnel is too short for that 15:34:47 <PublicServer> <avdg[be]> or not? 15:34:59 <PublicServer> <avdg[be]> who can measure it? 15:35:12 <PublicServer> <Fucoo> what 15:35:27 <PublicServer> <avdg[be]> how long it takes to travel trought the tunnel 15:35:35 <PublicServer> <avdg[be]> on the highest signalgap 15:35:42 <PublicServer> <avdg[be]> i hope more then 10 seconds 15:35:51 <PublicServer> <Fucoo> check the ml 15:35:56 <PublicServer> <Fucoo> use a timer ;p 15:36:11 <PublicServer> <avdg[be]> i think it should go 15:36:14 <PublicServer> <Fucoo> round 12 seconds 15:36:19 <PublicServer> <Fucoo> from gap to the exit 15:36:22 <PublicServer> <avdg[be]> you can put the station behind the tunnel 15:36:36 <PublicServer> <Fucoo> aah 15:36:41 <PublicServer> <Fucoo> good 15:36:44 <PublicServer> <Fucoo> should do 15:36:48 <PublicServer> <avdg[be]> oh, you get it now 15:37:13 <PublicServer> <Fucoo> how long is train unloading 15:37:21 <PublicServer> <Fucoo> it has to slow down, etc 15:37:22 <PublicServer> <avdg[be]> check main drop :) 15:37:37 <PublicServer> <avdg[be]> that can be calculated correct 15:37:54 <PublicServer> <avdg[be]> i counted arround 10 sec 15:37:55 <PublicServer> <Fucoo> about 15 seconds 15:38:04 <PublicServer> <avdg[be]> oh, need chrono :p 15:38:06 <PublicServer> <Fucoo> it has to clear the platform too 15:38:25 <X-BT> 39 secs counted from first tunnel entrance to last exit by following a train on the ML, so tunnels will take a little less 15:38:28 <PublicServer> <avdg[be]> start, when train leaves till behind 15:38:43 <PublicServer> <avdg[be]> stop: when train passed signal after station 15:39:15 <PublicServer> <avdg[be]> 13 seconds 15:39:15 <PublicServer> <Fucoo> so i dont have to worry about exit synchro then 15:39:22 <PublicServer> <Fucoo> if stations will be at the end 15:39:26 <PublicServer> <avdg[be]> i dont know 15:39:26 <PublicServer> <Nickman> this is crazy... 15:39:43 <PublicServer> <avdg[be]> ? 15:39:54 <PublicServer> <Fucoo> ill rebuild the entry then 15:40:03 <PublicServer> <Fucoo> now its slow 15:40:52 <PublicServer> <X-BT> Any idea how to make the drop? 15:40:54 <PublicServer> <avdg[be]> i hope it can handle it 15:41:10 <PublicServer> <avdg[be]> if there is enough time, just behind the tunnel 15:41:14 <PublicServer> <Fucoo> station's too spread out 15:41:21 <PublicServer> <X-BT> Build another 15:41:24 <PublicServer> <avdg[be]> make it longer :p 15:41:25 <PublicServer> <Godde> we should build a pax line like the plan suggests! ØD 15:41:26 <PublicServer> <X-BT> It's a drop 15:41:27 <PublicServer> <Godde> :D 15:42:01 <PublicServer> <Fucoo> 50 tunnels through the map? 15:42:02 <PublicServer> <Fucoo> sounds like fun 15:42:03 <PublicServer> <avdg[be]> check outermost 15:42:22 <PublicServer> <avdg[be]> put there the station a few tiles behind 15:42:23 <PublicServer> <Godde> make linn. annexe a terminus? 15:42:26 <PublicServer> <avdg[be]> maybe it will fit :p 15:42:36 <PublicServer> *** {avdg[be]} has joined company #1 15:43:04 <PublicServer> *** Godde has left the game (leaving) 15:43:05 *** Godde has quit IRC 15:43:09 <PublicServer> <Fucoo> ha 15:43:32 <PublicServer> <avdg[be]> :p rebuild drop 15:43:34 <PublicServer> <X-BT> Build your oil line, and I'll rebuidt Linn Annexe somehow 15:43:44 <PublicServer> <X-BT> *rebuild 15:43:45 <PublicServer> <Fucoo> what;s that? 15:43:59 <PublicServer> <Fucoo> it will fit 15:44:17 <PublicServer> <avdg[be]> or separated drop? 15:44:27 <PublicServer> <Nickman> you could make it seperate one... 15:44:34 <PublicServer> <Fucoo> its not a good idea 15:44:41 <PublicServer> <Nickman> no? 15:44:46 <PublicServer> <Fucoo> not all oil trains may run on the oil line 15:44:48 <PublicServer> *** {avdg[be]} has joined spectators 15:44:50 <PublicServer> <Fucoo> maybe it wont fit all 15:44:57 <PublicServer> <Fucoo> and then it'll be a mess 15:45:07 <PublicServer> <avdg[be]> fucoo, its not the problem 15:45:33 <PublicServer> <avdg[be]> smallest point is 1 line 15:45:41 <PublicServer> <avdg[be]> and not heavy used 15:45:52 <PublicServer> <avdg[be]> if builded well 15:46:08 <PublicServer> <X-BT> If you merge the tunnels to one/two lines you could go east of current dorp 15:46:46 <PublicServer> <avdg[be]> oh transmitter 15:46:58 <PublicServer> <avdg[be]> d'oh :) 15:48:26 <PublicServer> <avdg[be]> i am for separated station 15:48:40 <mensi> slh01 is kind of jammed 15:48:46 <mensi> no injections happending 15:48:46 <PublicServer> <Fucoo> but you'll have to connect ML to it too 15:48:53 <PublicServer> <X-BT> I am for separated station or diffeerent placement 15:49:10 <PublicServer> <avdg[be]> fucoo, ml shouldnt be connected at all... making it more horrible 15:49:16 <PublicServer> <Fucoo> where you want to place it then 15:49:26 <PublicServer> <Fucoo> ok make it separate from ML 15:49:33 <PublicServer> <Fucoo> hopefully it'll work 15:50:20 <PublicServer> <X-BT> I suggest on the other side of the main drop 15:50:23 <PublicServer> *** {avdg[be]} has joined company #1 15:50:42 <PublicServer> <Fucoo> ok 15:50:46 <PublicServer> <Fucoo> ] 15:50:55 <PublicServer> <Fucoo> so use those two tracks 15:52:10 <PublicServer> <avdg[be]> station merge? 15:52:23 <PublicServer> <Fucoo> what? 15:52:28 <PublicServer> <avdg[be]> :p 15:53:30 <PublicServer> <Fucoo> i hope it'll split fine 15:54:16 <PublicServer> <avdg[be]> :p giant bridge over giant tunnel 15:54:33 <PublicServer> <Nickman> that splitter wont be good I think... 15:54:41 <PublicServer> <Fucoo> yea 15:54:43 <PublicServer> <Nickman> it will cause huge stops 15:54:44 <PublicServer> <Fucoo> it wont 15:54:58 <PublicServer> <X-BT> reminds me of my first TTO game, lines running in tunnes and bridges in every thinkable direction 15:55:00 <PublicServer> <Nickman> thats better I think? 15:55:02 <Webster> Latest update from blog: Asynchronous SRNW stations <http://www.openttdcoop.org/blog/2009/07/12/asynchronous-srnw-stations/> || Checking the archive & userpages <http://www.openttdcoop.org/blog/2009/06/25/checking-the-archive-userpages/> || (Re)-Introducing Main Station Hubs <http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/> || Big hubs in a nutshell – finding a universal hub design <http://www.openttdcoop.org/blog/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/> || Various degrees of terraforming <http://www.openttdcoop.org/blog/2009/05/27/various-degrees-of-terraforming/> || About Curve Lengths <http://www.openttdcoop.org/blog/2009/05/13/about-curve-lengths/> || OSQC#01 (finally) finished <http://www.openttdcoop.org/blog/2009/05/07/osqc01-finally-finished/> || Now testing: infrastructure sharing patch beta2 <http://www.openttdcoop.org/blog/2009/04/25/now-testing-infrastructure-sharing-patch-beta2/> || PSG 138 Review & new game <http://www.openttdcoop.org/blog/2009/04/24/psg-138-review-new-game/> || New member for #openttdcoop: KenjiE20 <http://www.openttdcoop.org/blog/2009/04/15/new-member-for-openttdcoop-kenjie20/> 15:55:14 <PublicServer> <Fucoo> we'll see 15:55:50 <PublicServer> <avdg[be]> :) 15:56:42 <PublicServer> <avdg[be]> fucos stations : p 15:57:10 <PublicServer> <avdg[be]> go back 15:57:13 <PublicServer> <Nickman> ? 15:57:20 <PublicServer> <avdg[be]> not enough signalspace 15:57:21 <PublicServer> <Fucoo> damn 15:57:25 <PublicServer> <Fucoo> thats not entry :D 15:57:30 <PublicServer> <Fucoo> that's exit 15:57:33 <PublicServer> <Fucoo> >< 15:57:41 <PublicServer> <avdg[be]> :p 15:58:02 <PublicServer> <avdg[be]> gaved a good tip :p 16:00:19 <PublicServer> <Fucoo> damn thats slow 16:00:27 *** Polygon has joined #openttdcoop 16:00:32 *** openttdcoop sets mode: +v Polygon 16:00:41 <PublicServer> <X-BT> keep them separate then 16:01:04 <PublicServer> <avdg[be]> 1 more :) 16:01:21 <PublicServer> <X-BT> We're keeping it separate from ML, right? 16:01:32 <PublicServer> <Nickman> we just had a HUGE deadlock... 16:01:38 <PublicServer> <avdg[be]> yes... elso more jam... 16:01:47 <PublicServer> <avdg[be]> jam :/ 16:01:53 <PublicServer> <X-BT> SLH04 as usual 16:02:30 <PublicServer> <Nickman> it was caused by bad disconnecting :) 16:02:37 <PublicServer> <Nickman> will solve itself 16:03:07 <PublicServer> <Fucoo> more? 16:03:08 <PublicServer> <Fucoo> :D 16:03:26 <PublicServer> <avdg[be]> turn :p 16:03:34 <PublicServer> <X-BT> I can start on the return line if you need it 16:03:47 <PublicServer> <Fucoo> will go round the ring 16:03:53 <PublicServer> <Fucoo> or somehow through middle? 16:04:08 <PublicServer> <Fucoo> and make a drop station 16:04:09 <PublicServer> <avdg[be]> i have it 16:04:18 <PublicServer> <X-BT> Should go around if it is supposed to be according to plan 16:04:23 <PublicServer> <avdg[be]> need to calculate 16:04:23 <PublicServer> <Fucoo> yea 16:04:29 <PublicServer> <Fucoo> ok go on 16:04:45 <PublicServer> <Fucoo> where do you think we'll connect it 16:04:48 <PublicServer> <Fucoo> to the oil 16:04:51 <PublicServer> <avdg[be]> tunnels for 30? 16:05:24 <PublicServer> <avdg[be]> dammit, need to raise ml 16:05:30 <PublicServer> <Fucoo> that current oil entry is still a bit messy 16:05:39 <PublicServer> <Fucoo> i suggest we connect it in the corner 16:05:46 <PublicServer> <Fucoo> where the OIL label is 16:06:10 <PublicServer> <Fucoo> or some better ideas? 16:06:23 *** Zorni has quit IRC 16:06:58 *** valhallasw has joined #openttdcoop 16:07:04 *** openttdcoop sets mode: +v valhallasw 16:07:14 <PublicServer> <X-BT> sounds like a plan to me:) 16:07:44 <PublicServer> <Fucoo> so make 1 big transit station 16:07:49 <PublicServer> <Fucoo> and feed it with current? 16:08:22 <PublicServer> <X-BT> That's probably the easiest way 16:08:49 <PublicServer> <Fucoo> some more challenging idea? 16:08:56 <PublicServer> <avdg[be]> cross the ml :) 16:09:04 <PublicServer> <Fucoo> gonna do that 16:09:11 <PublicServer> <X-BT> Use the existing one directly 16:09:13 <PublicServer> <avdg[be]> i need 2 more tunnels 16:09:46 <PublicServer> <avdg[be]> no, not there :/ 16:10:00 <PublicServer> <Fucoo> where then 16:10:29 <PublicServer> <avdg[be]> ok, raise ml then 16:11:20 <mensi> is the big oil station going to be on its own network? 16:11:24 <mensi> TL10? 16:11:30 <PublicServer> <Fucoo> no TL 5 16:11:35 <PublicServer> <Fucoo> tunnels are calculated for that 16:12:04 <PublicServer> <avdg[be]> :) frog survived 16:12:32 <PublicServer> <avdg[be]> humm... 16:12:51 <PublicServer> <avdg[be]> damm 16:16:14 <PublicServer> *** Thraxian|Work joined the game 16:16:22 <PublicServer> <avdg[be]> aah :) backup 16:16:32 <mensi> keep in mind mid already needs 12 platforms to handle the load 16:16:50 <mensi> so if you plan to handle all oil through your new station, your going to need 20 or more platforms 16:18:04 <PublicServer> <Fucoo> right 16:18:11 <PublicServer> <Fucoo> damn there's no space 16:18:26 <PublicServer> <avdg[be]> humm 16:18:42 <PublicServer> <avdg[be]> go lower 16:19:09 <PublicServer> <Fucoo> higher? 16:19:24 <PublicServer> <avdg[be]> now back :) 16:19:30 <PublicServer> <avdg[be]> that will be fun :p 16:19:56 <PublicServer> <avdg[be]> someone buzy with that? 16:21:09 <PublicServer> *** mensi has left the game (connection lost) 16:21:19 <PublicServer> <X-BT> Where will the station entrance be? 16:21:36 <PublicServer> <Fucoo> dunno 16:21:46 <PublicServer> <avdg[be]> my question is, how to make a line back :p 16:21:53 <PublicServer> <X-BT> I'll work towards that point then 16:21:58 <PublicServer> <avdg[be]> maybe it will be harder 16:22:30 <PublicServer> <avdg[be]> or at the goods line? 16:22:55 <PublicServer> <Fucoo> station will be at the corner 16:23:20 <PublicServer> <Fucoo> or move it to goods? 16:23:33 <PublicServer> <avdg[be]> idk 16:23:40 <PublicServer> <Fucoo> that might work better actualy 16:23:41 <PublicServer> *** {avdg[be]} has joined spectators 16:23:46 <PublicServer> <Fucoo> lot more space there 16:24:11 <PublicServer> <X-BT> oil pickup/transit south of goods then? 16:24:16 <PublicServer> <Fucoo> let's do it there 16:24:25 <PublicServer> <X-BT> Sounds better yes 16:24:28 <PublicServer> <Fucoo> im gonna reconstruct the hill i've cleared 16:24:37 <PublicServer> <X-BT> Easier for me to connnect 16:27:48 <PublicServer> *** {avdg[be]} has joined company #1 16:28:13 <PublicServer> <Fucoo> entry will go under goods terminus? 16:29:04 <PublicServer> <Fucoo> ]sign it where you'd like the entrance 16:30:11 <PublicServer> <X-BT> does not matter much to me, seems like it is more than enough space around there so 16:30:31 <PublicServer> <Fucoo> you wont to go under the goods drop or around? 16:31:06 <PublicServer> <X-BT> Under or to the west of it 16:32:00 <PublicServer> <X-BT> entry ok there i think 16:32:22 <PublicServer> <X-BT> at least if it will be possible to come parallell to the goods station 16:32:40 <PublicServer> <avdg[be]> or goes under 16:32:43 <PublicServer> <avdg[be]> :p 16:33:13 <PublicServer> <X-BT> under might look cooler 16:33:21 <PublicServer> <Fucoo> yea p 16:33:39 <PublicServer> <avdg[be]> is there enough space after? 16:33:51 <PublicServer> <avdg[be]> i see an airport 16:33:56 <PublicServer> <avdg[be]> water 16:34:07 <PublicServer> <Fucoo> we can remove airport 16:34:11 <PublicServer> <Fucoo> its useless 16:34:15 <PublicServer> <X-BT> no need to 16:35:17 <PublicServer> <Nickman> you building an oil pickup station? 16:35:30 <PublicServer> <avdg[be]> not better the other way? 16:35:56 <PublicServer> <Fucoo> okey 16:36:07 <PublicServer> <Fucoo> have to go for a minute 16:36:07 <PublicServer> <avdg[be]> check the other side 16:36:13 <PublicServer> <Fucoo> you can start it 16:37:16 <PublicServer> <Nickman> like htat? 16:37:28 <PublicServer> <avdg[be]> yeah 16:37:36 <PublicServer> <avdg[be]> it saves the airport 16:38:18 <PublicServer> <avdg[be]> now the river :p 16:38:36 <PublicServer> <Fucoo> 2 tunnels are enough? 16:38:41 <PublicServer> <Nickman> dunno :) 16:38:42 <PublicServer> <avdg[be]> idk 16:38:49 <PublicServer> <Fucoo> imo no 16:39:01 <PublicServer> <Nickman> I'm off to diner ;) 16:39:29 <PublicServer> <avdg[be]> damm 16:40:00 <PublicServer> *** Thraxian|Work has left the game (leaving) 16:40:06 <PublicServer> <avdg[be]> oh 16:40:09 <PublicServer> <Nickman> be back later ;) 16:41:45 <PublicServer> <Fucoo> i thought ur making a split there 16:43:13 <PublicServer> <avdg[be]> i have an idea to cross 16:43:19 <PublicServer> <avdg[be]> but ml must be raised 16:43:29 <PublicServer> <X-BT> cross where? 16:43:39 <PublicServer> <X-BT> Look norht 16:44:23 <PublicServer> <avdg[be]> like it? 16:44:36 <PublicServer> <X-BT> I guess it will look nicer by the river 16:44:55 <PublicServer> <X-BT> I already made crossing a little north of there 16:45:04 <PublicServer> <avdg[be]> oh :p 16:45:32 <PublicServer> <Fucoo> so the other 4 tunnels we dont need? 16:47:45 <PublicServer> <avdg[be]> :) 16:47:46 <PublicServer> <avdg[be]> connected 16:50:04 <PublicServer> <avdg[be]> 4 or 8 tunnels 16:50:09 <PublicServer> <Fucoo> 4 16:50:12 <PublicServer> <avdg[be]> ok 16:50:20 <PublicServer> <avdg[be]> 1 problem away :) 16:50:31 <PublicServer> <avdg[be]> no leave these 16:50:51 <PublicServer> <Fucoo> mhm 16:51:19 <PublicServer> <avdg[be]> ok, still 1 problem :p 16:51:45 <PublicServer> <avdg[be]> 1 more west? 16:51:53 <PublicServer> <avdg[be]> :( 16:52:04 <PublicServer> <avdg[be]> oh it doesnt care 16:52:32 <PublicServer> <avdg[be]> 2 -> 2x2 is save :p 16:53:05 <PublicServer> <Fucoo> not very good join that is:( 16:53:18 <PublicServer> <avdg[be]> ? 16:53:25 <PublicServer> <Fucoo> look at the tunnels 16:53:26 <PublicServer> <Fucoo> the other side 16:53:31 <PublicServer> <avdg[be]> sign 16:53:43 <PublicServer> <Fucoo> look at th e oil station 16:53:48 <PublicServer> <Fucoo> how its connected 16:54:10 <PublicServer> <avdg[be]> :/ 16:56:34 <PublicServer> <avdg[be]> lol, the slh is also a big obstacle 16:57:03 <PublicServer> <Fucoo> temp connect it, it will become LR after all oil's gone 16:57:15 <PublicServer> <avdg[be]> its not only oil 16:57:17 <PublicServer> <Fucoo> if you ment that 16:57:27 <PublicServer> <avdg[be]> also a bit wood 16:57:37 <PublicServer> <Fucoo> 12 trains 16:57:42 <PublicServer> <Fucoo> oil: 290 16:58:15 <PublicServer> <avdg[be]> so arround 10/300 -> 16:58:20 <PublicServer> <avdg[be]> 3% wood 16:58:30 <PublicServer> <Fucoo> corrected 16:58:32 <PublicServer> <avdg[be]> :p 16:59:04 <PublicServer> <Fucoo> so, now merge the exit 16:59:43 <PublicServer> <avdg[be]> now the other station :p 17:02:03 <PublicServer> <avdg[be]> hum... is it bad that there are 12 woodtrains on the line? 17:02:20 <PublicServer> <Fucoo> where 17:02:53 <PublicServer> <Fucoo> and what's the problem? 17:03:03 <PublicServer> <avdg[be]> correcting: there are only 10 trains :) 17:03:08 <PublicServer> <avdg[be]> 2 feeders 17:03:31 <PublicServer> <Fucoo> that woods can be connected to the iron 17:03:48 <PublicServer> <avdg[be]> ok 17:06:47 <PublicServer> <Fucoo> damn 17:06:56 <PublicServer> <Fucoo> how to connect that through that sideline 17:07:01 <PublicServer> <Fucoo> tunnels? 17:07:02 <PublicServer> <avdg[be]> i found how 17:07:05 <PublicServer> <Fucoo> -4 17:07:13 <PublicServer> <avdg[be]> or what you mean? 17:07:51 <PublicServer> <Fucoo> quite a bridge 17:09:28 <PublicServer> <X-BT> Could just make some bridges where I put? 17:13:08 *** Zulan has joined #openttdcoop 17:13:13 *** openttdcoop sets mode: +v Zulan 17:13:25 <PublicServer> <avdg[be]> founded how to fit that wood pickup 17:13:58 <PublicServer> <Nickman> back 17:15:10 <PublicServer> <avdg[be]> ok reroute these trains 17:15:55 *** mixrin_ has joined #openttdcoop 17:16:00 *** openttdcoop sets mode: +v mixrin_ 17:16:31 <PublicServer> <Fucoo> ok connected 17:16:38 <PublicServer> <Fucoo> now we miss the drop station 17:17:19 <PublicServer> <avdg[be]> wood reconnected 17:17:36 <PublicServer> <X-BT> Only need the oil drop now 17:18:03 <PublicServer> <avdg[be]> hum... why 2 lines? 17:18:05 <PublicServer> <Fucoo> that feeder station 17:18:12 <PublicServer> <Fucoo> wait what 17:18:17 <PublicServer> <Fucoo> nevermind 17:18:23 <PublicServer> <Fucoo> i was confused by iron pickup 17:18:25 <PublicServer> <avdg[be]> at the most right corner 17:19:00 <PublicServer> <Fucoo> anyone working on drop? 17:19:03 <PublicServer> <X-BT> no 17:19:11 <PublicServer> <X-BT> don't think so 17:19:22 <PublicServer> <Fucoo> dinner time here 17:19:23 <PublicServer> <avdg[be]> lol 5k 17:19:27 <PublicServer> <X-BT> dinner here too 17:19:34 <PublicServer> <avdg[be]> here too :p 17:19:43 <PublicServer> *** X-BT has joined spectators 17:19:44 <PublicServer> <avdg[be]> but idk when to eat 17:19:48 <PublicServer> *** {avdg[be]} has joined spectators 17:19:54 <PublicServer> *** Fucoo has joined spectators 17:19:57 <PublicServer> <avdg[be]> 2 more, and pause 17:20:00 <PublicServer> <avdg[be]> 1 more 17:20:03 <PublicServer> <avdg[be]> :p 17:20:10 <PublicServer> <Fucoo> make a oil drop some1 please ;( 17:20:11 <PublicServer> <Fucoo> ;) 17:25:32 <PublicServer> *** Nickman has left the game (connection lost) 17:25:32 <PublicServer> *** Game paused (not enough players) 17:27:47 *** mixrin_ has quit IRC 17:28:09 <avdg> back 17:28:20 <PublicServer> <avdg[be]> mixrin? 17:28:26 <mixrin> here 17:28:29 <PublicServer> <avdg[be]> o 17:28:34 <mixrin> i'am absent 17:28:37 <mixrin> nevermind :) 17:28:38 <PublicServer> <avdg[be]> should i start? 17:28:48 <mixrin> mmm 17:28:49 <mixrin> no 17:28:53 <PublicServer> *** mixrin has left the game (leaving) 17:28:59 <PublicServer> <avdg[be]> lol 17:29:28 <PublicServer> *** Fucoo has joined company #1 17:29:34 <PublicServer> <Fucoo> back 17:29:35 <PublicServer> *** {avdg[be]} has joined company #1 17:29:35 <PublicServer> *** Game unpaused (enough players) 17:29:55 <PublicServer> * avdg[be] too :p 17:30:06 <nickman87> I'm off, probably until friday :) 17:30:14 <nickman87> I'm of to the beach with my GF tomorrow ;) 17:31:11 <PublicServer> <avdg[be]> only oil there now :) 17:31:35 <planetmaker> hm... what's the difference between American beer and sex in a canoo? 17:31:40 <PublicServer> <avdg[be]> nickman, good luck 17:31:47 <KenjiE20> both are fucking close to water 17:31:48 <PublicServer> <Fucoo> both suck? 17:31:49 <KenjiE20> old 17:31:50 <planetmaker> enjoy, nickman87 17:32:00 <planetmaker> KenjiE20: spoiler! :P 17:32:06 <PublicServer> <avdg[be]> going via knokke? :p 17:32:11 <KenjiE20> :D 17:32:49 *** HDIEagle has joined #openttdcoop 17:32:55 *** openttdcoop sets mode: +v HDIEagle 17:33:22 <HDIEagle> !password 17:33:22 <PublicServer> HDIEagle: afters 17:33:27 <PublicServer> <avdg[be]> hi 17:33:44 <PublicServer> *** HD1Eagle joined the game 17:33:44 <HDIEagle> mornin' avdg 17:33:51 <PublicServer> <avdg[be]> evening :p 17:34:41 <PublicServer> <Fucoo> some1 want to build that station? 17:34:52 <PublicServer> <HD1Eagle> which station 17:34:55 <PublicServer> <avdg[be]> i know where 17:35:06 <PublicServer> <Fucoo> oil drop 17:35:17 <PublicServer> <Fucoo> so do it 17:35:20 <PublicServer> <Fucoo> i want to see it running 17:35:21 <PublicServer> <Fucoo> ;d 17:35:39 <PublicServer> <avdg[be]> not north of steel? 17:35:46 <PublicServer> <avdg[be]> its better there 17:35:55 <PublicServer> <Fucoo> as suggested b yx-bt? 17:35:59 <PublicServer> <avdg[be]> yeah 17:36:03 <PublicServer> <Fucoo> sure why not 17:36:06 <PublicServer> <avdg[be]> just that turn is the problem 17:36:18 <PublicServer> <HD1Eagle> why don't you guys use signs? 17:36:24 <PublicServer> <HD1Eagle> oh, oh, we should have a coordinate system 17:36:36 <PublicServer> <avdg[be]> to less space there 17:36:37 <PublicServer> <Fucoo> there is a sign 17:36:39 <PublicServer> <Fucoo> actually :) 17:36:44 <PublicServer> <HD1Eagle> just push the question mark and give coordinates :P 17:36:56 <PublicServer> <Fucoo> 435/55 17:37:26 <PublicServer> <HD1Eagle> ah 17:37:57 <PublicServer> <HD1Eagle> would be cool if we could have a shortcut fer finding signs 17:38:02 *** Yexo has joined #openttdcoop 17:38:02 <PublicServer> <Fucoo> the other one will be a problem 17:38:03 <PublicServer> <HD1Eagle> like, push i, then enter !here 17:38:06 <PublicServer> <avdg[be]> why not building these brigdes lower :/ 17:38:07 *** openttdcoop sets mode: +v Yexo 17:39:05 <PublicServer> <avdg[be]> not lower 17:39:08 <PublicServer> <avdg[be]> just for the signalgap 17:39:23 <PublicServer> <avdg[be]> ? 17:39:36 <PublicServer> <Fucoo> it doesnt matter actually 17:40:22 <nickman87> avdg: I'm going to Oostende :) 17:40:29 <PublicServer> <avdg[be]> :) 17:40:38 <PublicServer> <avdg[be]> E40 or via knokke? 17:40:45 <nickman87> Train :D 17:40:46 <PublicServer> <avdg[be]> lol 17:40:49 <PublicServer> <avdg[be]> oh 17:40:58 <nickman87> Coming from Antwerp ;) 17:40:59 <PublicServer> <avdg[be]> i live close at gent-dampoort :p 17:41:14 <nickman87> !password 17:41:14 <PublicServer> nickman87: sparse 17:41:17 <PublicServer> <avdg[be]> if you see the weba, you're close 17:41:30 <PublicServer> *** Nickman joined the game 17:41:31 <PublicServer> <avdg[be]> with on the other side many good trains 17:41:38 <PublicServer> <avdg[be]> :) 17:41:42 <nickman87> :D 17:41:45 <PublicServer> <avdg[be]> where my dad workds 17:41:58 <PublicServer> <avdg[be]> worked... 17:42:52 <PublicServer> <avdg[be]> nooo 17:42:53 <PublicServer> <avdg[be]> back 17:43:05 <PublicServer> <avdg[be]> :) 17:43:17 <PublicServer> <avdg[be]> but problems with sync :/ 17:43:40 <PublicServer> <Fucoo> hmm 17:43:42 <PublicServer> *** planetm4ker joined the game 17:43:46 <PublicServer> <planetm4ker> ho 17:43:49 <PublicServer> <avdg[be]> hi 17:43:57 <PublicServer> <Fucoo> so we have to make 17:44:09 <PublicServer> <Fucoo> ah nothing 17:44:13 <PublicServer> <HD1Eagle> wtf 17:44:23 <PublicServer> <HD1Eagle> a little heavy on the tf 17:44:55 <PublicServer> <Fucoo> what 17:46:26 <PublicServer> <planetm4ker> a dedicated oil line? 17:46:35 <PublicServer> <avdg[be]> should !sync be a problem? 17:46:53 <Mark> !password 17:46:53 <PublicServer> Mark: sparse 17:47:01 <PublicServer> <Fucoo> we'll see :P 17:47:10 <PublicServer> <avdg[be]> it will i think 17:47:23 <PublicServer> *** Mark joined the game 17:47:26 <PublicServer> <Mark> 'lo 17:47:31 <PublicServer> <avdg[be]> hi 17:47:51 <PublicServer> <avdg[be]> mark, you are specialised in special tunnel construction, true or not? 17:48:03 <Maza> not' 17:48:09 <PublicServer> <Mark> not :) 17:48:16 <PublicServer> <Mark> could have a look though 17:48:17 <PublicServer> <Fucoo> hmm 17:48:18 <PublicServer> <avdg[be]> cmon, you did some :p 17:48:55 <PublicServer> <Fucoo> or ring's ready 17:49:05 <PublicServer> <avdg[be]> now trains :) 17:49:15 <PublicServer> <Fucoo> now make feeders 17:49:15 *** ODM has quit IRC 17:49:20 <PublicServer> <HD1Eagle> this is crazy 17:49:22 <PublicServer> <Mark> that is pretty damn ugly 17:49:23 <PublicServer> <avdg[be]> just detour oil? 17:49:36 <PublicServer> <Mark> if the plan would be mine i'd kill that like 17:49:39 <PublicServer> <Mark> line* 17:49:50 <PublicServer> <Nickman> you'd be like BOOM! :D 17:49:55 <PublicServer> <planetm4ker> :( Why do you do a dedicated oil line? 17:50:04 <PublicServer> <planetm4ker> It will be fine to integrate that with the rest... 17:50:11 <PublicServer> <Fucoo> well, we can just finish the game then 17:50:19 <PublicServer> <Mark> just add some ML tracks 17:50:23 <PublicServer> <Mark> less effort 17:50:25 <PublicServer> <planetm4ker> :) yup 17:50:41 <PublicServer> <Fucoo> less effort = less fun 17:50:55 <PublicServer> <planetm4ker> not sure wether it's really less... 17:50:57 <PublicServer> <Fucoo> and i dont really see it as less effort 17:51:10 <PublicServer> <Mark> it would at least be cleaner 17:51:13 <PublicServer> <avdg[be]> is !sync solvable? 17:51:21 <PublicServer> <Mark> and following coop standards 17:51:22 <PublicServer> <planetm4ker> not easily. 17:51:40 <PublicServer> <planetm4ker> I'd be quite sad about a hacked line :( 17:51:43 <PublicServer> <avdg[be]> somethimes is lacking rules more fun :) 17:52:06 <PublicServer> <Nickman> you really are belgian avdg ;) 17:52:06 <PublicServer> <Nickman> :D 17:52:10 <PublicServer> <Nickman> we hate rules :D 17:52:12 <PublicServer> *** Mark has left the game (connection lost) 17:52:19 <PublicServer> <avdg[be]> lol 17:52:30 <PublicServer> <HD1Eagle> avdg has a knack for shifting problems :3 17:52:32 *** PeterT has joined #openttdcoop 17:52:34 <PublicServer> <Nickman> but, i'm off, good luck and see you next game ;) 17:52:37 *** openttdcoop sets mode: +v PeterT 17:53:02 <PublicServer> <avdg[be]> bye 17:53:02 <PublicServer> *** Nickman has left the game (leaving) 17:53:11 *** nickman87 has quit IRC 17:53:41 <planetmaker> !rcon save psg150_090715_1 17:53:42 <PublicServer> planetmaker: Saving map... 17:53:42 <PublicServer> planetmaker: Map sucessfully saved to psg150_090715_1.sav 17:55:08 <PublicServer> <avdg[be]> :p that will solve a bit 17:56:16 <PublicServer> <Fucoo> hmm 17:56:18 <PublicServer> <Fucoo> no 17:57:04 <PublicServer> <HD1Eagle> i has a plan 17:57:05 <PublicServer> <planetm4ker> I'm still very much opposed that line 17:57:10 <PublicServer> <HD1Eagle> i HAS A PLAN 17:57:19 <PublicServer> <avdg[be]> :p 17:57:22 <PublicServer> <planetm4ker> I can has cheeseburger 17:57:58 <PublicServer> <avdg[be]> also bad sync :/ 17:58:00 <PublicServer> <Fucoo> ye 17:58:09 <PublicServer> <avdg[be]> too less space 17:58:16 <PublicServer> <Fucoo> maybe rmeove the iron 17:58:17 <PublicServer> <avdg[be]> unless you lower some 17:58:17 <PublicServer> <Fucoo> tunnels 17:58:28 <PublicServer> <Fucoo> make thet go other way 17:58:38 <PublicServer> <avdg[be]> make tunnels shorter 17:58:58 <PublicServer> <planetm4ker> make a decent line 17:59:01 <PublicServer> <planetm4ker> :) 17:59:35 <PublicServer> <Fucoo> why just dont have a bit fun with 75 tile tunnels? 17:59:48 <PublicServer> <planetm4ker> Such hack disgraces the great building of 6 - line SML IMO 18:00:29 <PublicServer> <planetm4ker> e.g. you start to spoil a nicely implemented plan 18:01:20 <PublicServer> <avdg[be]> pm: they want 5000 trains sstttt.... 18:01:34 <PublicServer> <planetm4ker> well. Then go for it. But decently. 18:01:50 <PublicServer> <planetm4ker> I won't start supporting hacks 18:02:04 <PublicServer> <planetm4ker> when there's with the use of SML no real need for it. IMO 18:02:21 <PublicServer> <planetm4ker> well... it's getting difficult to add lines outside :) 18:02:49 <PublicServer> <Fucoo> game's pretty much finished 18:02:53 <PublicServer> <Fucoo> everything runs smoothly 18:02:57 <PublicServer> <planetm4ker> yes 18:03:02 <PublicServer> <avdg[be]> and will run smoother :) 18:03:02 <PublicServer> <Fucoo> we're just having fun 18:03:18 <PublicServer> <Fucoo> how's that bad :( 18:03:27 <PublicServer> <planetm4ker> one thing for sure: I won't archive a spoilt map, when it's now fluent and according to plan :) 18:04:05 <PublicServer> *** HD1Eagle has left the game (connection lost) 18:04:05 <HDIEagle> !password 18:04:05 <PublicServer> HDIEagle: kennel 18:04:09 <PublicServer> <planetm4ker> build an additional pax line, if you must. But not re-directing traffic which is where it rightfully belongs 18:04:22 <PublicServer> <avdg[be]> ok... 18:04:24 <PublicServer> *** HD1Eagle joined the game 18:04:25 <PublicServer> <avdg[be]> done 18:04:29 <PublicServer> <avdg[be]> workless 18:04:30 <PublicServer> <Fucoo> ok let it be a pax line 18:04:34 <PublicServer> <HD1Eagle> i'm here to improve upon existing infrastructure 18:04:37 *** nlhans has joined #openttdcoop 18:04:42 *** openttdcoop sets mode: +v nlhans 18:04:48 <PublicServer> <Fucoo> if oils too bad hack&ugly 18:04:49 <PublicServer> <HD1Eagle> regardless of what i think of it 18:04:53 <PublicServer> <planetm4ker> the oil line is no improvement on existing stuff 18:05:00 <PublicServer> <planetm4ker> it's completely new 18:05:23 <PublicServer> <Fucoo> so, if we hack that line to ML will that count? 18:05:24 <PublicServer> <HD1Eagle> i also think on a different scope 18:06:06 <PublicServer> <avdg[be]> we could add more trains if the oil line == goods line 18:06:06 <PublicServer> <Fucoo> it'll connect to dover oil and drop at prim drop and go back 18:06:26 <PublicServer> <Fucoo> so it'll be conneced to ML 18:06:30 <PublicServer> <Fucoo> but still be an oil line 18:06:33 <PublicServer> <Fucoo> >< 18:08:05 <PublicServer> <avdg[be]> ok, so what now? 18:08:12 <PublicServer> <HD1Eagle> oh, you're doing it that way 18:08:12 <PublicServer> <planetm4ker> lol. Zoomed out the see looks... torn 18:08:13 <PublicServer> <Fucoo> now, lets remove it 18:08:18 <PublicServer> <avdg[be]> :/ 18:08:26 <PublicServer> <planetm4ker> use it for pas 18:08:29 <PublicServer> <planetm4ker> pax 18:08:30 <PublicServer> <avdg[be]> why not make 2 endgames 18:08:39 <PublicServer> <Fucoo> because its ugly hack >< 18:08:40 <PublicServer> <avdg[be]> save now, then have fun 18:08:41 <PublicServer> <HD1Eagle> PSG 150a 18:08:43 <PublicServer> <HD1Eagle> PSG 150b 18:08:56 <PublicServer> <planetm4ker> ok 18:08:59 <PublicServer> <HD1Eagle> PSG 150apocalypse 18:09:02 <PublicServer> <planetm4ker> but sad 18:09:05 *** [com]buster has joined #openttdcoop 18:09:05 *** ChanServ sets mode: +o [com]buster 18:09:09 <PublicServer> <planetm4ker> it could be build gigantic 18:09:10 *** openttdcoop sets mode: +v [com]buster 18:09:16 <PublicServer> <avdg[be]> and then we edit the endgame 18:09:23 <PublicServer> <avdg[be]> with removing the line 18:09:40 <PublicServer> <avdg[be]> fun -> new branche :p 18:09:47 <PublicServer> <planetm4ker> whatever. I made a savegame a few minutes back 18:09:59 <PublicServer> *** planetm4ker has left the game (leaving) 18:10:03 <PublicServer> <avdg[be]> i was first agains the plan :p 18:10:43 <PublicServer> <avdg[be]> so, what now? 18:11:05 <PublicServer> <Fucoo> well, we can still try to integrate that line 18:11:07 <PublicServer> <Fucoo> to the ML 18:11:08 <PublicServer> <HD1Eagle> ohhHHHHhhHHh where do we go now 18:11:29 <PublicServer> <avdg[be]> is this the trunk, or the fun branche? 18:11:38 <PublicServer> <Fucoo> branch? what 18:11:42 <PeterT> trunk 18:11:46 <PublicServer> <avdg[be]> svn language :p 18:11:51 <PublicServer> <Fucoo> i know 18:12:15 <PublicServer> <Fucoo> if PM doesnt like it lers remove/ use for pax 18:12:27 <PublicServer> <Fucoo> branches are stupid 18:12:42 <PublicServer> <avdg[be]> did for nothing? 18:12:59 <PublicServer> <avdg[be]> :/ 18:13:01 <PublicServer> <Fucoo> use it as pax 18:13:07 <PublicServer> <avdg[be]> how... 18:13:08 <PublicServer> <Fucoo> walk airport 18:13:16 <PublicServer> <Fucoo> turn on town growth 18:13:22 <PublicServer> <Fucoo> pimp the town 18:13:25 <PublicServer> <Fucoo> profit 18:13:51 <PublicServer> <avdg[be]> lol, i save :p 18:14:09 <PublicServer> <avdg[be]> i work it 18:14:15 <PublicServer> <avdg[be]> i'll work it with oil 18:14:22 <PublicServer> <avdg[be]> and upload it on my page 18:14:27 <PublicServer> <avdg[be]> k? 18:14:30 <PublicServer> <Fucoo> sure 18:14:44 <PublicServer> <Fucoo> ok how can we walk airport there 18:14:45 <PublicServer> <avdg[be]> all that input for nothing :p 18:14:56 <PublicServer> *** avdg[be] has left the game (leaving) 18:14:58 <PublicServer> <Fucoo> no lol 18:15:08 <PublicServer> <Fucoo> lets just use it for pax not oil 18:15:11 <PublicServer> <Fucoo> industry's done 18:15:25 <PublicServer> <HD1Eagle> does tunneling still hae sync issue? 18:15:34 <PublicServer> <Fucoo> dunno 18:15:36 <avdg> no 18:15:45 <avdg> big tunnel not 18:15:51 <avdg> i think 18:16:07 <PublicServer> <HD1Eagle> first four tunnels look shorter, ionno 18:16:21 <Fuco> planetmaker: maglev allowed? 18:16:23 *** Farden has joined #openttdcoop 18:16:28 *** openttdcoop sets mode: +v Farden 18:16:32 <Farden> hi there! 18:16:33 <avdg> fuco, you cant transform it 18:16:34 <Farden> !playercount 18:16:34 <PublicServer> Farden: Number of players: 3 18:16:37 <Farden> !password 18:16:37 <PublicServer> Farden: grieve 18:16:39 <Farden> !revision 18:16:39 <PublicServer> Farden: Game version is r16782 18:16:41 <Fuco> no i use that as feed 18:16:53 <Farden> !dl win64 18:16:53 <PublicServer> Farden: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win64.zip 18:17:44 <PublicServer> *** X-BT has joined company #1 18:18:10 *** dihedral has joined #openttdcoop 18:18:15 *** openttdcoop sets mode: +v dihedral 18:18:18 <dihedral> hey ho 18:18:26 <avdg> lol, cant connect oil pickup with the other station 18:18:26 <dihedral> all ye #openttdcoop op's 18:18:26 <PublicServer> <HD1Eagle> hey bro 18:18:27 <PublicServer> *** Farden joined the game 18:18:29 <avdg> hi dih 18:18:32 <PublicServer> <Farden> hi dih! 18:18:34 <dihedral> NOT A BRO 18:19:11 <dihedral> can one of you please get in touch with brian, to change your email address from nfo.openttdcoop@dihedral.de to info.openttdcoop@dihedral.de? ^^ 18:19:39 <dihedral> else it lands in my catch all mail box 18:19:44 <dihedral> and i dont want that ^^ 18:21:23 <planetmaker> what's up? 18:21:27 <dihedral> thanks :-) 18:21:29 <dihedral> the above 18:21:31 <PublicServer> <Fucoo> maglev's allowed? 18:22:04 <PublicServer> <Farden> why do you want a maglev? 18:22:08 <planetmaker> he 18:22:12 <PublicServer> <Fucoo> to feed pax pickup 18:22:23 <PublicServer> <Fucoo> cant walk it to the airport 18:22:25 <PublicServer> <Fucoo> too far 18:23:04 <planetmaker> and where, dih? 18:23:13 <planetmaker> I've been using the latter one... 18:23:15 <PublicServer> <Fucoo> i better build a terminus ICE feed 18:23:16 <PublicServer> <HD1Eagle> in between a quark and a proton 18:25:59 <avdg> :) buzy with moving on my save 18:26:10 <PublicServer> <Fucoo> im connecting it to pax 18:26:17 <PublicServer> <X-BT> what is the status on the new oil line? 18:26:22 <PublicServer> <Fucoo> its pax line now 18:26:29 <PublicServer> <Fucoo> coz pm doesnt like it 18:26:33 <avdg> connected, but no oil on drop yet 18:26:43 <PublicServer> <X-BT> oil drop is there 18:26:54 <PublicServer> <Fucoo> he's playig another game 18:26:57 <PublicServer> <Fucoo> his own save 18:27:08 <avdg> i mean from the sea :p 18:27:32 <avdg> :/ strange, no trains want to enter it 18:27:34 <PublicServer> <X-BT> no, but surely we could reroute some of the oil trains to the new line 18:27:59 <planetmaker> X-BT: integrate it into the ML ring and it's fine 18:28:07 <avdg> they are lost xd 18:28:55 <avdg> oh erail 18:29:09 <PublicServer> <HD1Eagle> wait someone build rr again? 18:29:14 <avdg> who uses normal rail? 18:29:28 <PublicServer> <Fucoo> rr? 18:29:32 <avdg> after main drop, there is a piece rail 18:29:51 <PublicServer> <HD1Eagle> come the F on 18:29:59 <PublicServer> <HD1Eagle> we went through this on monday 18:30:09 <PublicServer> <Fucoo> ah 18:30:09 <avdg> ok, :) jam 18:33:29 <avdg> lol 26 mill oil to move 18:34:14 <PublicServer> <HD1Eagle> this network's horrible 18:34:45 *** Yexo_ has joined #openttdcoop 18:34:50 *** openttdcoop sets mode: +v Yexo_ 18:34:50 <PublicServer> <Farden> trains are uselessly filling the ML 18:34:54 <PublicServer> <Farden> doing all the loop 18:34:57 <PublicServer> <HD1Eagle> yeah 18:35:00 <PublicServer> <X-BT> yeah 18:35:01 <PublicServer> <HD1Eagle> i like chaos better :P 18:35:12 *** dihedral has left #openttdcoop 18:35:15 <PublicServer> <Fucoo> guess who voted for this plan 18:35:19 <PublicServer> <Fucoo> ah, all you did 18:35:20 <PublicServer> <Farden> well, a double ring would have been better 18:35:21 <PublicServer> <Farden> ^^ 18:35:30 <PublicServer> <HD1Eagle> the keyword is: most 18:35:36 <PublicServer> <HD1Eagle> that means all the other plans are abysmal 18:35:42 <PublicServer> <HD1Eagle> ^_^ 18:36:19 <PublicServer> <Farden> anyway, if you're not happy, try to propose a better plan for the next game^^ 18:36:20 <avdg> lol deleted a lot :) 18:36:24 <PublicServer> <X-BT> or make the ring smaller so the trains won't have to travel so far 18:36:31 <PublicServer> <Fucoo> im happy 18:39:19 <PublicServer> *** Farden has left the game (leaving) 18:40:34 *** PeterT has quit IRC 18:40:58 <avdg> im moving with 13 trains the whole load lol 18:41:22 <avdg> 360k liter each 18:41:57 *** Yexo has quit IRC 18:42:44 *** Yexo_ is now known as Yexo 18:42:46 <avdg> wow, you can notice how much load is removed with moving these trains 18:44:16 <avdg> station has also some normal rails :/ 18:45:57 *** PeterT has joined #openttdcoop 18:46:02 *** openttdcoop sets mode: +v PeterT 18:46:51 <PublicServer> <HD1Eagle> would it make a diff if they were near end? 18:48:46 <avdg> whoops... already 50 % filled 18:49:55 <PeterT> !save 18:49:55 <PublicServer> Saving game... 18:49:57 <PublicServer> Game saved 18:50:19 <PublicServer> <Fucoo> ICE01 operating 18:50:24 <X-BT> !tl 5 11 18:50:43 <avdg> tunnel is a big bottleneck :/ 18:51:10 <PublicServer> <Fucoo> shouldnt be 18:51:13 <PublicServer> <Fucoo> its calculated ;p 18:51:15 <PublicServer> <HD1Eagle> 527 km/h is top speed 18:51:32 <avdg> no i mean the splitter 18:51:56 <avdg> that if you know that 90% is filled already 18:52:43 <PublicServer> <HD1Eagle> you could use my alt and restore the merger 18:53:23 <avdg> lol, its really close, max 1 tunnel free 18:54:45 <PublicServer> <HD1Eagle> just a suggestion 18:55:15 <avdg> desync slh 03 tunnel :/ 18:55:31 <avdg> oh nvm 18:57:05 <ddfreyne> i cannot help but think railroad tycoon II sucks 18:57:51 <ddfreyne> i bought it but never play it; i occasionally give it a try again but i never get far 18:59:35 <avdg> oilline sucks :/ 19:00:00 <planetmaker> avdg: that's why :) 19:00:10 <avdg> the long duallines are making too much jam 19:00:19 <avdg> idk why they put it there 19:00:34 <avdg> too ugly builded 19:00:52 <PublicServer> <Fucoo> you mean at the exit? 19:01:00 <avdg> only 10% is moving 19:01:21 <avdg> the long bridge after the iron join 19:02:26 <avdg> tunnel full :/ 19:02:42 <mixrin> !password 19:02:42 <PublicServer> mixrin: burial 19:02:46 <avdg> exit is jammed lol 19:03:14 <PublicServer> *** mixrin joined the game 19:03:32 <PublicServer> *** HD1Eagle has left the game (connection lost) 19:03:48 <PublicServer> *** HD1Eagle joined the game 19:04:05 <avdg> note: i put only the biggest station on that line 19:04:10 *** Godde has joined #openttdcoop 19:04:15 *** openttdcoop sets mode: +v Godde 19:04:22 <Godde> !password 19:04:22 <PublicServer> Godde: burial 19:04:37 <PublicServer> *** Godde joined the game 19:05:06 <PublicServer> *** mixrin has left the game (connection lost) 19:05:13 <avdg> disaster :/ 19:05:32 <avdg> what you even try, you only move the jam 19:05:40 <PublicServer> *** mixrin joined the game 19:05:54 <[com]buster> at some point it must move beyond a SLH 19:05:54 <PublicServer> <HD1Eagle> HUM, that sounds awfully FAMILIAR 19:06:00 <avdg> you cant get more then the 10% moved 19:06:03 <PublicServer> <HD1Eagle> you are DISCONCERTED by this ANNOYING TRUTH 19:06:35 <avdg> but: income is almost recovered 19:06:49 <PublicServer> <Fucoo> so that entry is a fail? 19:06:55 <avdg> and there is less trafic on the ml, but still much jam 19:07:07 <avdg> oh, everything fails 19:07:22 <PublicServer> <HD1Eagle> ring will always be jammed somewhere 19:07:27 <PublicServer> <HD1Eagle> doesn't have enough lines 19:07:37 <avdg> i upload it 19:07:45 <PublicServer> <HD1Eagle> just look at slh 01 19:07:49 <PublicServer> <HD1Eagle> we need at least 2 more lines 19:08:22 <PublicServer> <HD1Eagle> well, maybe just 1 19:08:41 <PublicServer> <X-BT> does not look like much to gain from compression either 19:08:56 <PublicServer> *** mixrin has left the game (leaving) 19:09:14 <PublicServer> <HD1Eagle> yeah, needs 2 more lines 19:10:45 <PublicServer> <X-BT> compression after the factory drop could perhaps improve things a bit 19:12:47 <PublicServer> <Fucoo> can we have town growth turned on? 19:16:13 <PublicServer> <X-BT> anyone interested in adding one more line? Or is it too late since we are at "finalizing" 19:16:14 <avdg> http://www.openttdcoop.org/wiki/User:Avdg 19:16:25 <avdg> but cant work with wiki :p 19:16:32 <PublicServer> <HD1Eagle> if we force the iron trains to 2 lines 19:16:40 <PublicServer> <HD1Eagle> it will improve oil drop performance 19:16:48 <PublicServer> <Fucoo> you see any good way how to put in 7th line? 19:17:02 <avdg> i see it from here: no 19:17:14 <PublicServer> <X-BT> We'll always find somewhere to put it 19:17:19 <PublicServer> <HD1Eagle> expand map to 1024x512 19:17:27 <PublicServer> <Fucoo> that's possible? 19:17:28 <PublicServer> <HD1Eagle> .... 19:17:29 <PublicServer> <HD1Eagle> go 19:17:29 <avdg> new network plan :p 19:17:45 <PublicServer> <HD1Eagle> make new game, instant chaos 19:18:17 <PublicServer> <Fucoo> ye chaos :) 19:18:27 <planetmaker> well... 19:18:28 <PublicServer> <HD1Eagle> no voting, this is a democracy 19:18:28 <avdg> :) 19:18:40 <PublicServer> <X-BT> shall I update the message board to stage: finalizing? 19:18:44 <avdg> chaos +1 19:18:54 <PublicServer> *** planetm4ker joined the game 19:18:55 <PublicServer> <HD1Eagle> this game be done 19:19:17 <avdg> it is already @finalizing 19:19:40 <PublicServer> <X-BT> not on !! MESSAGE BOARD 19:19:47 *** Brianetta has joined #openttdcoop 19:19:47 *** ChanServ sets mode: +o Brianetta 19:19:52 *** openttdcoop sets mode: +v Brianetta 19:20:07 <Farden> hey Brianetta 19:20:13 <Brianetta> Hello. 19:20:13 <Farden> dih is looking for you 19:20:16 <avdg> hi 19:20:20 <Brianetta> I'm sure he is. 19:20:21 <avdg> !seen Booth 19:20:33 <PublicServer> <HD1Eagle> 'lo 19:20:40 <PublicServer> <HD1Eagle> is this the "brian" people always refer to? 19:20:42 <Farden> (20:15:52) (+dihedral) can one of you please get in touch with brian, to change your email address from nfo.openttdcoop@dihedral.de to info.openttdcoop@dihedral.de? ^^ 19:20:42 <Farden> (20:16:21) (+dihedral) else it lands in my catch all mail box 19:20:42 <Farden> (20:16:25) (+dihedral) and i dont want that ^^ 19:20:48 <PublicServer> <Fucoo> trams are SOOO stupid 19:20:58 <PublicServer> <Fucoo> there are 7 drops and they only use one 19:21:07 <Brianetta> Farden: Assume for a moment that everybody in the channel mailed me. 19:21:07 *** mixrin has quit IRC 19:21:15 <PublicServer> <planetm4ker> brian is the person who owns www.openttdcoop.org server 19:21:30 <Farden> I'm just relaying^^ 19:22:03 <avdg> wow i get crazy 19:22:04 <Ammler> and btw, we don't use that address anymore ;-) 19:22:09 <PublicServer> <HD1Eagle> there you go 19:22:16 <PublicServer> <HD1Eagle> i was just about do do that 19:22:31 <PublicServer> <HD1Eagle> LOLOLOL 19:22:44 <avdg> brb 19:22:52 <Brianetta> I don't use catch-all email accounts. If somebody mis-types my email address, they get a good old-fashioned bounce, and I don't have to tell them that it failed. (: 19:23:44 <Brianetta> Ammler: If your contact details change, you really ought to tell me. 19:24:08 *** [com]buster has quit IRC 19:24:40 <PublicServer> <X-BT> SLH04 jammes 19:24:48 <PublicServer> <X-BT> *jammed 19:25:29 <PublicServer> <X-BT> they have stopped all the way to MSH02 19:25:32 <PublicServer> <Fucoo> 2->1 mix and no double bridge 19:25:33 <avdg> back :) 19:25:36 <PublicServer> <Fucoo> what do you expect 19:25:41 <avdg> collected some water 19:25:56 <avdg> !password 19:25:56 <PublicServer> avdg: regals 19:25:59 <PublicServer> <Fucoo> its jammed all the way to iron drop 19:26:11 <PublicServer> *** {avdg[be]} joined the game 19:26:38 <PublicServer> <HD1Eagle> whys oil drop so empty.... 19:26:47 <PublicServer> <planetm4ker> rather through iron drop... 19:26:54 <PublicServer> <Fucoo> its not oil drop 19:27:08 <PublicServer> <HD1Eagle> lulululu 19:27:40 <PublicServer> <HD1Eagle> ring needs 2 more lines 19:27:43 <PublicServer> <HD1Eagle> end game 19:27:52 <PublicServer> <avdg[be]> :( 19:27:53 <PublicServer> <Fucoo> add lines go 19:27:58 <PublicServer> <HD1Eagle> i sed end game 19:28:08 <PublicServer> <HD1Eagle> ^_^ 19:28:08 <PublicServer> <avdg[be]> then i see no end 19:28:23 <PublicServer> <HD1Eagle> that was a verb 'o.o 19:28:26 <PublicServer> <Fucoo> connect pax to ICE1 19:28:50 <PublicServer> <planetm4ker> shit 19:28:59 <PublicServer> <avdg[be]> ? 19:29:08 <PublicServer> <HD1Eagle> send trains on detour? 19:29:09 <PublicServer> <planetm4ker> I removed two ore trains 19:29:19 <PublicServer> <planetm4ker> the hard way :P 19:29:30 <PublicServer> <avdg[be]> where? 19:29:40 <PublicServer> <Fucoo> here 19:29:44 <PublicServer> <planetm4ker> at ore drop 19:29:52 <PublicServer> <HD1Eagle> 170,221 19:30:27 <PublicServer> <avdg[be]> oh d'oh 19:30:32 <PublicServer> <avdg[be]> copy them 19:31:02 <PublicServer> <avdg[be]> 3 trains :/ 19:31:25 <PublicServer> <planetm4ker> ... 19:32:14 <PublicServer> <HD1Eagle> is pbs messed? 19:32:50 <PublicServer> *** Godde has left the game (leaving) 19:33:29 <PublicServer> <X-BT> Bypass failed near SLH04, jam all the way to SLH02 19:34:48 <PublicServer> <HD1Eagle> fixed 19:34:55 <PublicServer> <X-BT> fixed it first i think 19:35:20 <PublicServer> <X-BT> but the doublefix will work:) 19:35:27 <PublicServer> <HD1Eagle> fail 19:35:39 <PublicServer> <X-BT> no that is SLH04 exit 19:35:46 <PublicServer> <HD1Eagle> ya boob 19:36:12 <PublicServer> <HD1Eagle> penalized 19:37:38 <PublicServer> <avdg[be]> tramdrop fail 19:37:48 <PublicServer> <avdg[be]> see dover 19:38:10 <PublicServer> <HD1Eagle> hurr 19:38:11 <PublicServer> <Fucoo> trams are stupid 19:38:12 <PublicServer> <Fucoo> totally 19:38:25 <PublicServer> <avdg[be]> rv:) 19:38:29 <PublicServer> *** planetm4ker has left the game (leaving) 19:39:06 <PublicServer> *** {avdg[be]} has joined spectators 19:39:52 <PublicServer> <HD1Eagle> least we can make it look pretty 19:40:21 <PublicServer> <avdg[be]> goods: 41% 19:42:02 <Razaekel> !password 19:42:02 <PublicServer> Razaekel: purest 19:42:14 <PublicServer> *** Razaekel joined the game 19:43:16 *** Godde has quit IRC 19:44:19 *** mixrin has joined #openttdcoop 19:44:24 *** openttdcoop sets mode: +v mixrin 19:44:26 <PublicServer> <X-BT> anything that needs to be done? 19:44:48 <PublicServer> <HD1Eagle> add 2 lines to ring 19:44:56 <PublicServer> <Razaekel> impossible 19:44:56 <PublicServer> <avdg[be]> :/ 19:45:01 <PublicServer> <HD1Eagle> then we're done 19:45:14 <PublicServer> <avdg[be]> maybe some cleanups if there is needed 19:45:22 <PublicServer> <HD1Eagle> check !signs 19:45:24 <PublicServer> <X-BT> It is possible to add one more I think 19:45:32 <PublicServer> <HD1Eagle> check sw line 19:45:41 <PublicServer> <Razaekel> there's no room on the N side of the ring 19:45:42 <PublicServer> <HD1Eagle> you need, like, a magic bulldozer for that shit, or something 19:46:30 *** damalix has joined #openttdcoop 19:46:35 *** openttdcoop sets mode: +v damalix 19:46:43 <PublicServer> *** {avdg[be]} has joined company #1 19:46:51 <PublicServer> <X-BT> west past SLH04 is possible I think 19:47:06 <damalix> !password 19:47:06 <PublicServer> damalix: purest 19:47:14 <PublicServer> <X-BT> just need to do tunnel instead of dodge 19:47:19 <PublicServer> *** Damalix joined the game 19:47:21 <PublicServer> <HD1Eagle> dover airport is unreachable by trams 19:48:09 <PublicServer> *** Damalix has left the game (connection lost) 19:48:18 *** damalix has quit IRC 19:49:05 <PublicServer> <HD1Eagle> srsly trams can't get to dover airport 19:49:11 <PublicServer> <avdg[be]> what is !this? 19:49:24 <PublicServer> <Fucoo> station 19:49:37 <PublicServer> <avdg[be]> what more... 19:49:39 <PublicServer> <HD1Eagle> ARGGGHHH 19:49:43 <PublicServer> <HD1Eagle> kill all trams 19:50:12 <PublicServer> <avdg[be]> why is that station there? 19:50:22 <PublicServer> <X-BT> PAX i guess 19:50:25 <PublicServer> <Fucoo> observe 19:50:41 <PublicServer> <HD1Eagle> zomg damned streetcars 19:51:19 <PublicServer> <HD1Eagle> OMG 19:51:43 <PublicServer> <avdg[be]> ? 19:51:45 <PublicServer> <HD1Eagle> streetcars working now 19:52:17 <PublicServer> <Fucoo> wow you can add a direction for trams too? 19:52:24 <PublicServer> <HD1Eagle> no 19:52:28 <PublicServer> <HD1Eagle> i'm going to annihilate the trams 19:52:34 <PublicServer> <Fucoo> ah 19:52:36 <PublicServer> <Fucoo> good 19:52:58 <PublicServer> * avdg[be] improves station 19:53:12 <PublicServer> <HD1Eagle> maybe if i pen the hell out of it 19:53:25 <PublicServer> <HD1Eagle> like so 19:54:07 <PublicServer> <avdg[be]> ahum... trying :p 19:54:10 <PublicServer> <HD1Eagle> stupid stupid streetcars 19:54:13 <PublicServer> <HD1Eagle> lol 19:54:39 <PublicServer> <avdg[be]> station is a mess :p 19:55:20 <PublicServer> <HD1Eagle> you would think that if you move those stations south 19:55:24 <PublicServer> <HD1Eagle> everything would work perfectly 19:55:25 <PublicServer> <HD1Eagle> but no 19:55:39 <PublicServer> <HD1Eagle> west, w/e 19:55:58 <PublicServer> <Fucoo> now it seems a little bit better 19:56:07 <PublicServer> *** avdg[be] has left the game (connection lost) 19:56:07 *** avdg has quit IRC 19:56:53 *** avdg has joined #openttdcoop 19:56:58 *** openttdcoop sets mode: +v avdg 19:56:59 <avdg> damm 19:57:02 <avdg> !password 19:57:02 <PublicServer> avdg: snugly 19:57:30 <PublicServer> <HD1Eagle> i find it weird that streetcars can do a u-turn on straight tracks 19:57:43 <PublicServer> *** {avdg[be]} joined the game 19:59:58 <PublicServer> <Fucoo> look how !ore trucks works nicely 20:00:16 <PublicServer> <Fucoo> they do a proper split ;p 20:00:17 <PublicServer> <HD1Eagle> yar, i built that 20:00:49 <PublicServer> <Fucoo> those ore tracks? 20:00:58 <PublicServer> <HD1Eagle> he said trucks 20:01:03 <PublicServer> <Fucoo> damn 20:01:13 <PublicServer> <Fucoo> trucks 20:01:15 <PublicServer> <Fucoo> and that was me 20:01:22 <PublicServer> <HD1Eagle> you had one station thar 20:01:25 <PublicServer> <HD1Eagle> i had to upgrade it :P 20:01:40 <PublicServer> <Fucoo> well i've added some more after 20:01:43 <PublicServer> <Razaekel> iron drop exit needs fixing >.< 20:01:44 <PublicServer> <Fucoo> it had 5k on stockpile 20:02:27 <PublicServer> <Razaekel> iron drop has 6 input tracks and 2 exit tracks 20:02:53 <PublicServer> <HD1Eagle> isn't it bomb? 20:02:58 <PublicServer> <Razaekel> no 20:03:46 <PublicServer> <HD1Eagle> itsbomb.com 20:07:32 <PublicServer> <avdg[be]> grr... 20:07:36 <PublicServer> <avdg[be]> stopid trains 20:07:55 <PublicServer> <HD1Eagle> dummer than trummers? 20:09:42 <PublicServer> <avdg[be]> these trains dont allow me to build :p 20:10:41 *** Zorn has joined #openttdcoop 20:10:44 <PublicServer> <Razaekel> the iron drop exit is making the ML jam all the way back to SLH01 20:10:46 *** openttdcoop sets mode: +v Zorn 20:10:55 <PublicServer> <HD1Eagle> isn't it bomb? 20:11:01 <PublicServer> <HD1Eagle> dot com? 20:11:23 <PublicServer> <Razaekel> no it isnt 20:11:39 <PublicServer> <Fucoo> they only jam the ore line 20:11:43 <PublicServer> <Fucoo> 6th 20:12:46 <PublicServer> <X-BT> biggest problem at ore drop is that the trains can't get out of there 20:13:10 <PublicServer> <X-BT> Nice, dedicate one line to those platforms 20:13:26 <PublicServer> <Razaekel> the other platforms are not very used 20:13:32 <PublicServer> <Razaekel> i figure it's wrth it 20:13:54 <PublicServer> <Fucoo> its because iron have to trave all arund the ring 20:13:59 <PublicServer> <Fucoo> so its switched to the outer 20:16:04 <PublicServer> <avdg[be]> much cleaner :) 20:16:06 <PublicServer> <Razaekel> godammit 20:16:15 <PublicServer> <Razaekel> SOMEBODY NEEDS TO LEARN HOW TO USE SML 20:16:17 <PublicServer> <HD1Eagle> DAMNING IN PROGRESS 20:16:20 <PublicServer> <avdg[be]> :/ 20:16:22 <PublicServer> <HD1Eagle> 24% COMPLETE 20:17:15 <PublicServer> <HD1Eagle> you know how iron drop merges 3 lines to 1? 20:17:29 <PublicServer> <HD1Eagle> well, if we merge the rin from 6 lines to 1, we can one-up it 20:18:08 <PublicServer> <HD1Eagle> bbl 20:18:11 <PublicServer> *** HD1Eagle has left the game (connection lost) 20:21:10 <PublicServer> <avdg[be]> like it? (linfingley airport -> station) 20:21:53 <PublicServer> <avdg[be]> lesser up/downs, no small cl 20:24:15 <PublicServer> <avdg[be]> what is smaller penalty then a roadcross? 20:24:30 <PublicServer> <avdg[be]> or something :p 20:24:47 <PublicServer> <avdg[be]> (is) a 20:29:17 <PublicServer> <Fucoo> those underwater tunnels are pretty ;P 20:29:33 <PublicServer> <avdg[be]> really? :o 20:29:54 <PublicServer> <avdg[be]> hmm 20:30:14 <PublicServer> <avdg[be]> overflow! 20:30:17 <PublicServer> <avdg[be]> :p 20:30:52 <PublicServer> *** Razaekel has left the game (connection lost) 20:31:50 <PublicServer> * avdg[be] removes cl problems 20:31:58 <PublicServer> <avdg[be]> again :/ 20:33:26 <PublicServer> <avdg[be]> too less ice trains :) 20:33:49 <HDIEagle> !password 20:33:49 <PublicServer> HDIEagle: ripple 20:33:51 <PublicServer> <Fucoo> we need to connect more cities 20:34:00 <PublicServer> <Fucoo> redingstone bay 20:34:02 <PublicServer> *** HD1Eagle joined the game 20:34:04 <HDIEagle> thanks fucoo :3 20:34:04 <PublicServer> <Fucoo> its pretty big 20:34:05 <PublicServer> <avdg[be]> lol, and then 3k trains :) 20:35:02 <PublicServer> <avdg[be]> hmmm... detail window of the paxtrain doesnt look nice :/ 20:35:22 <PublicServer> <HD1Eagle> pffrt 20:35:46 <PublicServer> <avdg[be]> why do they add the last piece of the dualengine after a van? 20:35:58 <PublicServer> <avdg[be]> wow 2k waiting 20:35:59 <PublicServer> <HD1Eagle> tis powered 20:36:38 <PublicServer> <avdg[be]> lol 20:36:44 <PublicServer> <avdg[be]> no pax more 20:37:32 <PublicServer> <avdg[be]> ty 20:37:35 <PublicServer> <X-BT> ooops 20:37:52 <PublicServer> <avdg[be]> ? 20:38:09 <PublicServer> <Fucoo> how can that crash 20:38:10 <PublicServer> <Fucoo> i dont see 20:38:21 <PublicServer> <avdg[be]> where? 20:38:28 <PublicServer> <avdg[be]> oh 20:38:36 <PublicServer> <avdg[be]> wtf... 20:38:44 <PublicServer> <avdg[be]> maybe again a pathless train 20:39:00 <PublicServer> <Fucoo> no some1 changed signals 20:39:05 <PublicServer> <HD1Eagle> someone changed signals 20:39:08 <PublicServer> <X-BT> I changed signals 20:39:11 <PublicServer> <HD1Eagle> pbs is penalty only 20:39:19 <PublicServer> <HD1Eagle> it will not stop trains unless it is entrance 20:39:20 <PublicServer> <avdg[be]> yes, thats mostly caused by changing signals 20:39:28 <PublicServer> <HD1Eagle> make sure you set not to cycle PBs signals 20:39:36 <PublicServer> <HD1Eagle> those will always cause a crash if trains are waiting 20:39:50 <PublicServer> <avdg[be]> not always 20:39:58 <PublicServer> <HD1Eagle> that was a conditional statement 20:40:01 <PublicServer> <Fucoo> why you were modifiing it anyway? 20:40:05 <PublicServer> <avdg[be]> if they cross the path before a passing train 20:40:14 <PublicServer> <X-BT> the station was jammed 20:40:23 <PublicServer> <avdg[be]> now even more :p 20:40:38 <PublicServer> <X-BT> sorry, but was just about to solve it 20:40:41 <PublicServer> <Fucoo> it has 6 trains how can that be jammed 20:40:48 <PublicServer> <Fucoo> and its a drop 20:41:34 <PublicServer> <Fucoo> ]its not working 20:42:13 <PublicServer> <X-BT> now it will be jam proof i thing 20:42:14 <PublicServer> <avdg[be]> grrr... who is adding pbs penaltys after exit signals? 20:42:31 <PublicServer> <Fucoo> seriously how can 6 trains jam a 2platform drop station 20:42:50 <PublicServer> <avdg[be]> segmented :) 20:43:08 <PublicServer> <X-BT> because one train was entering from each side when there was only one free platform 20:44:25 <PublicServer> <X-BT> boring 20:44:26 <PublicServer> <Fucoo> fixed 20:44:35 <PublicServer> <HD1Eagle> BORING 20:44:41 <PublicServer> <avdg[be]> i should do more programming :/ 20:44:58 <PublicServer> <HD1Eagle> What would you like to program, today, avdg[be]? 20:45:03 <PublicServer> <avdg[be]> php :) 20:45:11 <PublicServer> <Fucoo> thats not programming 20:45:14 <PublicServer> <HD1Eagle> hahahha 20:45:17 <PublicServer> <Fucoo> thats php 20:45:20 <PublicServer> <avdg[be]> scripting :p 20:45:39 <PublicServer> <Fucoo> php is one hell of a bullshit language 20:45:53 <PublicServer> <Fucoo> the biggest fail in the age of internet 20:45:58 <PublicServer> <avdg[be]> iyo 20:45:59 <PublicServer> <HD1Eagle> overcomplicated compilers and linkers make a programming language 20:46:10 <PublicServer> <Fucoo> how the hell should PERSONAL HOME PAGE run 90% of the web 20:46:17 <PublicServer> <avdg[be]> caching :) 20:46:47 <PublicServer> <avdg[be]> but im buzy with documentate it in my own wiki 20:47:01 <PublicServer> <avdg[be]> so that i can learn faster, and start with an new language 20:47:20 <PublicServer> <Fucoo> start with brainfuck 20:47:21 <PublicServer> <avdg[be]> and relearn it faster in the feature :p 20:47:25 <PublicServer> <Fucoo> that one's cool 20:47:34 <PublicServer> <avdg[be]> how does it go? 20:47:36 <PublicServer> <avdg[be]> :p 20:47:37 <PublicServer> <HD1Eagle> whats that one language with no precedents? 20:47:44 <PublicServer> <Fucoo> like this [+++--]>><[---]++ 20:47:54 <PublicServer> <avdg[be]> does? 20:48:04 <PublicServer> <Fucoo> thats some brainfuck code example 20:48:07 <PublicServer> <HD1Eagle> shift pointers and bit increments? 20:48:10 <PublicServer> <Fucoo> yes 20:48:12 <PublicServer> <Fucoo> :) 20:48:17 <PublicServer> <Fucoo> and [ is a loop 20:48:18 <PublicServer> <avdg[be]> lol 20:48:29 <PublicServer> <HD1Eagle> dynamically type that shit 20:48:44 <PublicServer> <avdg[be]> i prefer cleaner languages :p 20:49:05 <PublicServer> <avdg[be]> im still waiting with java and c++, but i learned already a little 20:49:09 <PublicServer> <Fucoo> wanna see helo world? 20:49:13 <Fuco> ++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>. 20:49:15 <PublicServer> <avdg[be]> do :p 20:49:18 <PublicServer> <HD1Eagle> lololol 20:49:23 <mixrin> brainfuck \o. 20:49:26 <mixrin> \o/ 20:49:32 <PublicServer> <Fucoo> . is char output 20:49:34 <PublicServer> <Fucoo> , is read 20:49:35 <PublicServer> <avdg[be]> wow, translate 20:49:42 <PublicServer> <Fucoo> 8 "instructions" 20:49:43 <mixrin> great language 20:50:01 <PublicServer> <avdg[be]> i know that brainfuck was something strange 20:50:13 <PublicServer> <avdg[be]> but i cant put it into human brain code :p 20:50:14 <PublicServer> <Fucoo> ++p, --p. ++*p, --*p, while, getchar, putchar 20:51:19 <PublicServer> <Fucoo> well its still better then whitespace 20:51:29 <PublicServer> <avdg[be]> lol 20:51:35 <mixrin> wow, Brainfuck interpreter with integrated debugger (IDE) - http://www.4mhz.de/bfdev.html :D 20:51:37 <PublicServer> <avdg[be]> you can get them out too... 20:51:37 <Webster> Title: Brainfuck Developer - a Brainfuck IDE (at www.4mhz.de) 20:51:46 <PublicServer> <HD1Eagle> oh yes, i forget the famous 0 calculator 20:51:54 <PublicServer> <Fucoo> it only has \t\s\n 20:52:12 <HDIEagle> http://en.wikipedia.org/wiki/Whitespace_%28programming_language%29 20:52:13 <Webster> Title: Whitespace (programming language) - Wikipedia, the free encyclopedia (at en.wikipedia.org) 20:52:45 <Fuco> top this http://en.wikipedia.org/wiki/Malbolge 20:52:46 <Webster> Title: Malbolge - Wikipedia, the free encyclopedia (at en.wikipedia.org) 20:52:58 <Fuco> most evil shit out there 20:53:07 <HDIEagle> woah 20:53:09 <Fuco> and probably gonna be for a long time 20:53:23 <HDIEagle> you could embed two programs in one text file w/ whitespace 20:53:25 <HDIEagle> :3 20:53:27 <PublicServer> <avdg[be]> (its not a sign) 20:53:47 <PublicServer> <Fucoo> i like it how a computer generated "hello world" malbolge program 20:53:51 <PublicServer> <Fucoo> it took 4 days or so 20:53:55 <PublicServer> <Fucoo> to figure it out 20:53:59 <PublicServer> <Fucoo> for a computer! 20:54:53 <PublicServer> <avdg[be]> does brainfuck has vars? 20:54:57 <PublicServer> <Fucoo> no 20:55:00 <PublicServer> <Fucoo> vars are useless 20:55:01 <PublicServer> <avdg[be]> and constants? 20:55:02 <PublicServer> <Fucoo> no 20:55:09 <PublicServer> <Fucoo> you can emulate that 20:55:11 <HDIEagle> pointers and incremental ops :3 20:55:15 <PublicServer> <Fucoo> constants are easy 20:55:15 <PublicServer> <avdg[be]> so 1+ pi =... 20:55:26 <PublicServer> <Fucoo> you just put them to the beginning of a memory 20:55:31 <PublicServer> <Fucoo> and note on paper which is where 20:55:39 <PublicServer> <Fucoo> then just loop for it 20:55:46 <PublicServer> <Fucoo> [[-]<] 20:55:52 <PublicServer> <Fucoo> to go to the beginning 20:55:59 <PublicServer> <avdg[be]> how do you make a whole program with it :o 20:56:00 <PublicServer> <Fucoo> then >>> to get to the value 20:56:14 <PublicServer> <avdg[be]> are there frameworks? 20:56:27 <PublicServer> <Fucoo> its something like even more shitty assmebler 20:56:35 <PublicServer> <Fucoo> not really for real use 20:57:00 <PublicServer> <avdg[be]> why is it then better :p 20:57:11 <PublicServer> <Fucoo> more fun 20:58:21 <PublicServer> <avdg[be]> :p 20:59:07 <PublicServer> <X-BT> and the problem with !ugly!!! is? 20:59:14 <PublicServer> <avdg[be]> cross 20:59:15 <PublicServer> <Fucoo> and the best thing with it is its still turing complete 20:59:58 <PublicServer> <X-BT> You don't like the visual appearance of that? 21:00:48 <HDIEagle> coordinateS? 21:00:50 <PublicServer> <avdg[be]> grrr... 21:01:04 <PublicServer> <HD1Eagle> coordinates? 21:01:44 <PublicServer> <X-BT> That much work just to connect the train shop 21:02:15 <PublicServer> <avdg[be]> so and, better such a hack then a 90° cross 21:02:16 <Webster> Latest update from openttd: OpenTTD 0.7.2-RC1 <http://www.openttd.org/en/news/98> 21:02:22 <PublicServer> <avdg[be]> ooo :) 21:02:34 *** Zorn has quit IRC 21:02:46 <PublicServer> <X-BT> It is a line from the depot you know? 21:02:51 <PublicServer> <avdg[be]> again a little closer to the trunk :p 21:02:59 <PublicServer> <avdg[be]> yes x-bt 21:03:34 <PublicServer> <X-BT> Now it cot CL issues 21:03:54 <PublicServer> <HD1Eagle> yeah dude 21:03:55 <PublicServer> <HD1Eagle> cl 21:04:35 <PublicServer> <avdg[be]> i hate this game, i should quit 21:04:36 <PublicServer> <X-BT> How is that better? Visual appearance? 21:04:37 <PublicServer> <HD1Eagle> its not very aesthetically pleasing 21:04:47 <PublicServer> *** avdg[be] has left the game (connection lost) 21:07:10 <PublicServer> <HD1Eagle> Upon pulling your head out of the ravine, you look around. 21:07:27 <PublicServer> <HD1Eagle> Sighting a spectacle in the south, you exclaim, "Wow, that's a BIG FUCKING JAM!" 21:08:45 *** Polygon has quit IRC 21:10:59 <Razaekel> !password 21:10:59 <PublicServer> Razaekel: peaces 21:11:11 <PublicServer> *** Razaekel joined the game 21:13:37 <PublicServer> <Razaekel> damit 21:13:40 <PublicServer> <Fucoo> ml crash 21:13:43 <PublicServer> <Fucoo> for the win :D 21:13:50 <PublicServer> <HD1Eagle> ho shit 21:13:54 <PublicServer> <Fucoo> nobody will notice 21:13:54 <avdg> ? 21:14:00 <PublicServer> <Fucoo> its still jammed the same 21:14:01 <PublicServer> <HD1Eagle> HOLY SHI 21:14:03 <avdg> !password 21:14:03 <PublicServer> avdg: peaces 21:14:17 <avdg> nice password :) 21:14:25 <HDIEagle> peaces 21:14:35 <PublicServer> *** {avdg[be]} joined the game 21:14:42 <PublicServer> <avdg[be]> lol 21:14:45 <PublicServer> <avdg[be]> clone them 21:15:34 <PublicServer> <avdg[be]> oh i clone them 21:15:40 <PublicServer> <Razaekel> cloned 21:15:44 <PublicServer> <Fucoo> was there ever a toyland game? 21:15:45 <PublicServer> <avdg[be]> ok 21:15:53 <PublicServer> <Razaekel> toyland is horrible 21:16:00 <PublicServer> <Fucoo> yes 21:16:06 <PublicServer> <Fucoo> butstill might be fun :D 21:16:13 <PublicServer> <avdg[be]> 1 time played, i never want to come back to neverland :p 21:16:23 <PublicServer> *** avdg[be] has left the game (connection lost) 21:16:25 <PublicServer> <Fucoo> ive tried 1 time too 21:16:32 <PublicServer> <Fucoo> why the hell is that even included in game 21:16:33 <PublicServer> <Fucoo> :D 21:16:39 <avdg> and mars? 21:16:42 <PublicServer> <Fucoo> i mean, come on who will play thhat shit :D 21:16:51 <PublicServer> <X-BT> It is fun the first time 21:17:02 <avdg> too confusing for me :p 21:18:02 <avdg> does DASPRid play here? 21:22:33 <mixrin> someone crashed train on ml? :D 21:22:35 *** Wurzel49 has quit IRC 21:22:46 <avdg> its gone already 21:23:39 <mixrin> !password 21:23:39 <PublicServer> mixrin: zipper 21:23:50 <PublicServer> *** mixrin joined the game 21:24:34 <PublicServer> *** mixrin has left the game (connection lost) 21:24:45 <mixrin> too hard for my eee :< 21:24:56 <avdg> :) 21:25:07 <avdg> here 1,66ghz, its really close 21:25:15 <avdg> 2 cores :p 21:25:39 <nlhans> !password 21:25:39 <PublicServer> nlhans: zipper 21:26:03 <PublicServer> *** Hans joined the game 21:26:14 <avdg> hallo 21:26:19 <PublicServer> <HD1Eagle> haldo 21:26:31 *** PeterT has quit IRC 21:26:38 *** PeterT has joined #openttdcoop 21:26:43 *** openttdcoop sets mode: +v PeterT 21:27:25 <PeterT> what are we doing in game? 21:27:35 <PublicServer> <Fucoo> nothing] 21:27:38 <avdg> messing stuff up :p 21:27:52 <PublicServer> <Hans> just looking how the passenger transports run 21:27:57 <PublicServer> <HD1Eagle> cursing out tram drivers 21:28:17 <PublicServer> <HD1Eagle> and revoking health care benefits before they get tenure 21:28:22 <PublicServer> <Hans> Personally, I wonder why we don't add another line to the ML 21:28:25 <PublicServer> <Hans> instead of a passenger line :o 21:28:30 <PublicServer> <Razaekel> NO ROOM! 21:28:36 <PublicServer> <HD1Eagle> LEBNIZ RAUM! 21:28:46 <avdg> GEEN RUIMTE! 21:28:52 <PublicServer> <Hans> Owjeetje 21:28:55 <PeterT> lol 21:29:05 <avdg> :p 21:29:06 <mixrin> !players 21:29:07 <PublicServer> mixrin: Client 85 (Orange) is HD1Eagle, in company 1 (Dover International) 21:29:07 <PublicServer> mixrin: Client 86 (Orange) is Razaekel, in company 1 (Dover International) 21:29:07 <PublicServer> mixrin: Client 40 (Orange) is Fucoo, in company 1 (Dover International) 21:29:07 <PublicServer> mixrin: Client 92 (Orange) is Hans, in company 1 (Dover International) 21:29:08 <PublicServer> mixrin: Client 51 (Orange) is X-BT, in company 1 (Dover International) 21:29:20 <PublicServer> <Hans> I saw there is space. 21:29:21 <PublicServer> <X-BT> I still think it is possible to make room for one more line 21:29:30 <PublicServer> <Razaekel> no room 21:29:31 <PublicServer> <Razaekel> srsly 21:29:34 <PublicServer> <HD1Eagle> *demolishes Linfingley* 21:29:35 <PublicServer> <Hans> SLH04 is going to be achallenge. 21:29:42 <PublicServer> <Razaekel> and SLH01 21:29:47 <PublicServer> <X-BT> Do some tunnelinge 21:29:55 <Fuco> hans go on and add another line 21:30:00 <Fuco> you'll be my hero then! 21:30:06 <PublicServer> <HD1Eagle> DO IT 21:30:10 <Fuco> or kill all the primary 21:30:13 <Fuco> at SLH4 21:30:17 <PublicServer> <Hans> I will tunell through all, *done* :p 21:30:17 <Fuco> thats the easy way 21:30:25 <PublicServer> <HD1Eagle> i'm going to try 21:30:27 <PublicServer> <X-BT> We can do it Hans 21:30:31 <PublicServer> <Hans> YEAH !! 21:30:33 <PublicServer> <Hans> :D 21:30:38 <PublicServer> <HD1Eagle> LETS DO THIS SHIT 21:30:50 <Fuco> i somehow lost interest to expand this game 21:30:51 <Fuco> :P 21:30:56 <PublicServer> <Hans> haha 21:30:56 <PublicServer> <Razaekel> yea 21:31:07 <PublicServer> <Razaekel> i wanna do a 2048x map with 20 SML tracks 21:31:12 <Fuco> ring is stupid and innefective 21:31:13 <PublicServer> <HD1Eagle> i want CHAOS 21:31:16 <PublicServer> <Razaekel> but i dont have the copy patch 21:31:16 <Fuco> and the whole map is a mess :D 21:31:20 <Fuco> altho it runs quite well 21:31:29 <Fuco> (when some1 doest crash ML( 21:31:36 <PublicServer> <Razaekel> and i also want the signalled bridges patch 21:31:47 <PublicServer> <Hans> I want more space out here :p 21:31:48 <Fuco> CHAOS is the best indeed 21:32:03 <Fuco> with a TL2 21:32:07 *** Brianetta is now known as Brianetta_laptop 21:32:21 <PublicServer> <Fucoo> pax run in clusters 21:32:25 <PublicServer> <Fucoo> im gonna ad a timer 21:32:29 <PublicServer> <Fucoo> never did it before 21:32:33 <PublicServer> <Fucoo> might be fun ;p 21:32:55 *** Brianetta has joined #openttdcoop 21:32:55 *** ChanServ sets mode: +o Brianetta 21:33:00 *** openttdcoop sets mode: +v Brianetta 21:33:30 *** Brianetta_laptop has quit IRC 21:34:49 <Razaekel> 2048x map with 3TT 21:34:52 <PublicServer> <HD1Eagle> this is getting a little too epic 21:35:03 <PublicServer> <Razaekel> 20 SML tracks 21:35:08 <PublicServer> <Razaekel> hmm 21:35:19 <PublicServer> <Razaekel> the stations are gonna be huge 21:38:34 <PublicServer> <Fucoo> nice timer's working 21:38:50 <PublicServer> <HD1Eagle> ambitious project is ambitious 21:39:08 <Razaekel> true 21:39:17 <Razaekel> has the signalled bridges patch been finished? 21:40:18 <PublicServer> <HD1Eagle> we're adding 7th track :3 21:40:28 <mixrin> lol 21:40:32 <PublicServer> <Fucoo> good nice 21:40:39 <PublicServer> <Hans> We, I am not atm :+ 21:40:42 <mixrin> at inner side? 21:40:46 <PublicServer> <Fucoo> ;d 21:40:52 <PublicServer> <Hans> Trying to optimize some things at SLH 04 (the load stations) 21:41:21 <PublicServer> <Fucoo> exit's bigger problem 21:41:24 <PublicServer> <Fucoo> then entry 21:41:51 <PublicServer> <Hans> yeah 21:41:54 <PublicServer> <Hans> both are a problem 21:42:39 <PublicServer> <Fucoo> maybe some ofthose compressors can help at outer lines (at least the "99% iron" 6th line 21:43:15 <PublicServer> <X-BT> where do you need a compressor? 21:43:22 <PublicServer> <Fucoo> steam engine in 2268 21:43:28 <PublicServer> <Fucoo> thats' what i call hardcore 21:43:47 <PublicServer> <Fucoo> or maybe a gap maker instead of compressor 21:44:04 <PublicServer> <X-BT> Gap maker is easy, just up the signal distance 21:44:10 <PublicServer> <Fucoo> line 5/6 21:44:16 <PublicServer> <Fucoo> after msh1 21:44:27 <PublicServer> <Fucoo> so trains fit in at the exit 21:44:59 <PublicServer> <X-BT> Could be hard to get good compression of the iron trains, since they have different acceleration 21:45:15 <PublicServer> <X-BT> The empty trains I could build a compressor for 21:46:40 <PublicServer> <X-BT> Problem with compression is the diagonal tracks when the ring turns, they make the trains longer 21:48:02 <PublicServer> <X-BT> And it won't necessarily help that much to compress the ML in one place, since the trains have to travel all the way around 21:48:27 <PublicServer> <HD1Eagle> this is 7th line project 21:48:29 <Fuco> ye thats true 21:48:36 <Fuco> where are you adding it? 21:48:53 <PublicServer> <Fucoo> im gonna build a counter 21:48:58 <PublicServer> <X-BT> adding what? 21:49:01 <PublicServer> <Fucoo> how many trains pases pax line 21:49:04 <PublicServer> <Fucoo> dunno what to do 21:49:05 <PublicServer> <Fucoo> ;d 21:49:09 <PublicServer> <HD1Eagle> we have to move the lines 21:49:37 <PublicServer> <X-BT> Add a 7-seg too:) 21:51:55 <PublicServer> <HD1Eagle> they said we couldn't do it 21:52:06 <PublicServer> <HD1Eagle> they said it was impossible 21:52:15 <PublicServer> <HD1Eagle> but now, they can all go fuck themselves 21:52:20 <PublicServer> <HD1Eagle> ^_^ 21:52:33 <PublicServer> <HD1Eagle> newgrounds ftw 21:52:42 <PublicServer> <Hans> well, I have to say we can't make a complete 7th line 21:52:46 <PublicServer> <HD1Eagle> obscure reference is obscure 21:53:10 <PublicServer> <HD1Eagle> blasphemy 21:53:25 <PublicServer> <Fucoo> damn those maglevs are too fast for a not gate 21:53:41 <PublicServer> <Hans> Oh :oo 21:53:46 <PublicServer> <HD1Eagle> did someone say not gate? 21:53:55 <PublicServer> <Hans> I found out that PBS signals don't like 2500km/h trains, too. 21:54:03 <avdg> notgate? 21:54:04 <avdg> :) 21:54:23 <PublicServer> <Fucoo> waaa this trainset suck 21:54:25 <avdg> lol, then you need a heavy cpu :p 21:56:21 *** Desrik has joined #openttdcoop 21:56:26 *** openttdcoop sets mode: +v Desrik 21:56:50 <PublicServer> <HD1Eagle> ambitious crossing is ambitious 21:57:21 *** Farden has quit IRC 21:57:40 <Desrik> can someone please explain tilelength to me? i read the #openttdcoop wiki page but I just don't get it. What determines tilelength? 21:57:54 <PublicServer> <Fucoo> we do at the start of the game 21:57:55 <PublicServer> <Hans> do you mean trainlength? 21:58:00 <PublicServer> <HD1Eagle> wow, this crossing might actually be legal 21:58:15 <planetmaker> train length is my bet, too 21:58:21 <planetmaker> tiles are tiles are tiles 21:58:33 <Desrik> no tilelength this page: http://www.openttdcoop.org/wiki/User:Tim/Tilelength 21:59:50 <planetmaker> when he writes "tilelength" it should read "train length in tiles" 22:00:05 <Desrik> oh ok now i understand thanks 22:00:11 <planetmaker> np 22:01:13 <avdg> BYE 22:01:16 <PublicServer> <HD1Eagle> bye 22:01:21 <avdg> oops shiftlock :/ 22:01:31 <planetmaker> cu. good night also from here 22:01:41 *** avdg has quit IRC 22:02:37 <PublicServer> <HD1Eagle> argh 22:02:40 <Suisse> "he trains with other Tilelengths such as 3,5; 4 or 4,5 have quite some space between them" > in the screenshot, 3,5 have no space between :o 22:03:05 <PublicServer> <HD1Eagle> adding a 7th line means we have to rebuild every slh :D 22:05:39 <PublicServer> *** Hans has left the game (leaving) 22:05:39 *** nlhans has quit IRC 22:08:53 <PublicServer> *** Razaekel has left the game (leaving) 22:09:30 <PublicServer> <HD1Eagle> bbl, work 22:09:34 <PublicServer> <HD1Eagle> keep up work on it 22:11:40 *** Yexo has quit IRC 22:18:38 *** Thijs has joined #openttdcoop 22:18:43 *** openttdcoop sets mode: +v Thijs 22:18:50 <Thijs> !password 22:18:50 <PublicServer> Thijs: revels 22:19:29 <PublicServer> *** Thijs joined the game 22:20:13 <PublicServer> *** HD1Eagle has left the game (connection lost) 22:20:54 <HDIEagle> back for 20 22:21:02 <PublicServer> <Fucoo> its 0/21 22:21:08 <HDIEagle> !password 22:21:08 <PublicServer> HDIEagle: fodder 22:21:16 <PublicServer> <Fucoo> if you ment the time ;P 22:21:20 <PublicServer> *** HD1Eagle joined the game 22:21:22 <HDIEagle> i meant minutes 22:21:49 <PublicServer> <Thijs> Hi! 22:21:59 <PublicServer> *** Desrik joined the game 22:22:11 *** StarLite has quit IRC 22:22:25 <PublicServer> <Thijs> HDIEEagle, did you do the changes on SLH4a? 22:22:31 <PublicServer> *** Desrik has left the game (connection lost) 22:26:26 *** ^Spike^ is now known as ^spike^ 22:27:17 <PublicServer> <Thijs> who's building ML7? 22:27:28 <PublicServer> <HD1Eagle> yo at request of x-bit 22:27:32 <PublicServer> <X-BT> I am working on it 22:27:53 <PublicServer> <X-BT> I did not request, just said it was possible 22:27:58 <PublicServer> <HD1Eagle> same thing 22:28:21 <PublicServer> <Thijs> HD1Eagle, did you work on SLH04? 22:28:47 <PublicServer> <HD1Eagle> yes 22:28:47 <PublicServer> <Fucoo> we did yesterday 22:29:03 *** Thijs_ has joined #openttdcoop 22:29:03 <PublicServer> <Thijs> it's kind of messed up 22:29:08 *** openttdcoop sets mode: +v Thijs_ 22:29:25 <PublicServer> <HD1Eagle> lots of people worked on it since 22:29:28 <PublicServer> <Thijs> on a SML, trains should only join on the outer track 22:29:39 <PublicServer> <HD1Eagle> its not a sml 22:29:46 <PublicServer> <Fucoo> its a hybrid 22:29:59 <PublicServer> <HD1Eagle> 'sides, outer track is full 22:29:59 <PublicServer> <Thijs> that's why it doesn't work 22:30:21 *** Mark has quit IRC 22:30:22 *** [1]Mark has joined #openttdcoop 22:30:25 <hylje> how would sml deal with joins that have more traffic than one track can handle 22:30:26 *** [1]Mark is now known as Mark 22:30:27 *** openttdcoop sets mode: +v Mark 22:30:27 *** ChanServ sets mode: +o Mark 22:30:34 <hylje> just repeated shifter groups? 22:30:43 <PublicServer> <Fucoo> no, it will jam 22:30:44 <PublicServer> <Fucoo> ;p 22:31:06 <PublicServer> <Thijs> look at the MSH01 merge 22:31:20 <PublicServer> <Thijs> only entrance at the inner track 22:31:48 <PublicServer> <Thijs> except for the lates few stations 22:32:25 <PublicServer> <Thijs> that's how it should be done 22:37:04 <DASPRiD> avdg? 22:37:32 *** KenjiE20 is now known as Guest1231 22:37:35 <Razaekel> !password 22:37:36 <PublicServer> Razaekel: lemons 22:37:36 *** KenjiE20 has joined #openttdcoop 22:37:36 *** ChanServ sets mode: +o KenjiE20 22:37:41 *** openttdcoop sets mode: +v KenjiE20 22:37:45 <PublicServer> *** Razaekel joined the game 22:39:39 <PublicServer> *** Thijs has left the game (connection lost) 22:40:29 *** Thijs_ has quit IRC 22:40:32 *** Thijs has quit IRC 22:40:51 *** Guest1231 has quit IRC 22:42:23 <PublicServer> <Razaekel> why the hell are there so many damn industries in the SW corner? 22:42:33 <PublicServer> <Razaekel> so much empty space in the NE 22:42:34 <PublicServer> <Fucoo> ye, thats fail 22:42:47 <mensi> !password 22:42:47 <PublicServer> mensi: lemons 22:43:09 <PublicServer> *** mensi joined the game 22:44:48 <PublicServer> <Razaekel> looks like we need the 7th line, or else trains are gonna deadlock 22:44:58 <PublicServer> <HD1Eagle> make that 7th station 22:45:09 <PublicServer> <HD1Eagle> i gotta go to work, peace 22:45:10 <PublicServer> <Razaekel> well damn 22:45:11 <PublicServer> *** HD1Eagle has left the game (leaving) 22:46:25 <HDIEagle> thats all i can do for the 7th ml, peace 22:48:56 <Razaekel> !players 22:48:58 <PublicServer> Razaekel: Client 103 (Orange) is mensi, in company 1 (Dover International) 22:48:58 <PublicServer> Razaekel: Client 40 (Orange) is Fucoo, in company 1 (Dover International) 22:48:58 <PublicServer> Razaekel: Client 101 (Orange) is Razaekel, in company 1 (Dover International) 22:48:58 <PublicServer> Razaekel: Client 51 (Orange) is X-BT, in company 1 (Dover International) 22:49:05 <PublicServer> *** Razaekel has left the game (connection lost) 22:50:10 <Razaekel> i've been through the first 15 pages of the OpenTTD Development forum, and i dont see the signalled bridges patch or the copy/paste patch 22:50:29 <mensi> is somebody adding a 7th track? 22:50:53 <Razaekel> HDI was before he had to go to work 22:50:57 <PublicServer> <X-BT> I and others have been working on it 22:51:54 *** [com]buster has joined #openttdcoop 22:51:54 *** ChanServ sets mode: +o [com]buster 22:51:59 *** openttdcoop sets mode: +v [com]buster 22:52:25 <PublicServer> <X-BT> SLH05 and SLH02 are done, need some switchers though 22:54:56 <PublicServer> <X-BT> To add the 8th line, goods could be reduced to 2 lines, and pax could use the freed goods line. Then the pax line could be added to the ring 22:55:37 *** ^spike^ has quit IRC 22:55:48 *** HDIEagle has quit IRC 22:59:19 <Razaekel> eight? 22:59:22 <Razaekel> EIGHT!? 22:59:29 <Razaekel> where are you gonna fit #8? 23:00:31 <PublicServer> <Fucoo> that bridge over tunnel at slh5 is so sweet ;D 23:00:33 <PublicServer> <X-BT> Pax line is complete ring, if we free it up, we just need to connect it 23:00:41 <PublicServer> <Fucoo> it took me a minute to figure out what theh ell 23:00:58 <PublicServer> <X-BT> Hehe, had to make it as compact as possible 23:00:59 <PublicServer> <Fucoo> with transparency it looks like tunnel's morphing to bridge 23:05:52 <PublicServer> <X-BT> Thunder storm approaching, better shut down here 23:06:03 <PublicServer> <X-BT> Good night:) 23:06:19 <PublicServer> *** X-BT has left the game (connection lost) 23:06:30 *** X-BT has left #openttdcoop 23:07:17 <Razaekel> !password 23:07:17 <PublicServer> Razaekel: rooter 23:07:36 <PublicServer> *** Razaekel joined the game 23:08:43 *** Brianetta has quit IRC 23:09:46 <PublicServer> <Razaekel> oh geez 23:09:57 <PublicServer> <Razaekel> trains are backed up from SLH04 ALL THE WAY TO SLH03 23:10:16 <PublicServer> <Razaekel> and it's reaching to SLH01 pretty quick 23:13:42 *** [com]buster has quit IRC 23:17:40 <mensi> wired the 7th track all the way to the drop 23:21:07 <PeterT> !passowrd 23:21:10 <PeterT> !password 23:21:10 <PublicServer> PeterT: flouts 23:21:16 <PeterT> !revision 23:21:16 <PublicServer> PeterT: Game version is r16782 23:21:54 <PublicServer> *** Peter joined the game 23:23:14 <PublicServer> <Peter> hello 23:23:23 <PublicServer> <Peter> what are we doing with building? 23:37:49 <Razaekel> !players 23:37:51 <PublicServer> Razaekel: Client 104 (Orange) is Razaekel, in company 1 (Dover International) 23:37:51 <PublicServer> Razaekel: Client 103 (Orange) is mensi, in company 1 (Dover International) 23:37:51 <PublicServer> Razaekel: Client 40 (Orange) is Fucoo, in company 1 (Dover International) 23:37:51 <PublicServer> Razaekel: Client 108 (Orange) is Peter, in company 1 (Dover International) 23:40:35 <PublicServer> *** Razaekel has left the game (leaving) 23:44:39 <PeterT> !save 23:44:40 <PublicServer> Saving game... 23:44:41 <PublicServer> Game saved 23:45:54 <PublicServer> *** Peter has left the game (connection lost) 23:46:22 <PeterT> !password 23:46:22 <PublicServer> PeterT: gobbed 23:46:38 *** Progman has quit IRC 23:46:39 <PublicServer> *** Peter joined the game 23:46:59 <PublicServer> *** Peter has left the game (connection lost) 23:47:21 <PublicServer> *** Peter joined the game 23:47:27 <PeterT> game is beginning to get unplayable from the lag 23:47:36 <PublicServer> <Fucoo> why 23:47:39 <PublicServer> <Fucoo> it works fine for me 23:47:51 <PeterT> its slow 23:48:04 <PeterT> someone do a status command and see how much lag i got 23:48:12 <PeterT> somewhere about 70 and 80 frame lag 23:48:55 <PublicServer> *** Peter has joined company #1 23:57:07 *** KenjiE20|LT has joined #openttdcoop 23:57:07 *** ChanServ sets mode: +o KenjiE20|LT 23:57:12 *** openttdcoop sets mode: +v KenjiE20|LT 23:57:22 *** KenjiE20 has quit IRC