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00:03:18 *** Zorni has joined #openttdcoop 00:03:23 *** openttdcoop sets mode: +v Zorni 00:05:15 *** Brianetta has quit IRC 00:10:59 *** Zorn has quit IRC 01:03:53 *** KenjiE20|LT has joined #openttdcoop 01:03:53 *** ChanServ sets mode: +o KenjiE20|LT 01:03:58 *** openttdcoop sets mode: +v KenjiE20|LT 01:04:08 *** KenjiE20 has quit IRC 01:04:19 *** Wurzel49 has quit IRC 01:05:27 *** OwenS has quit IRC 01:07:04 *** Dragoon_Jett has quit IRC 01:14:58 *** Polygon has quit IRC 01:34:00 *** Venxir has quit IRC 01:37:20 *** Glendening has joined #openttdcoop 01:37:25 *** openttdcoop sets mode: +v Glendening 02:28:08 *** Glendening has quit IRC 02:30:29 *** el[cube] has joined #openttdcoop 02:30:34 *** openttdcoop sets mode: +v el[cube] 02:32:16 *** eleusis has quit IRC 02:49:12 *** el[cube] has quit IRC 02:52:46 *** eleusis has joined #openttdcoop 02:52:51 *** openttdcoop sets mode: +v eleusis 03:03:38 *** Zulan has quit IRC 03:09:35 *** Fuco has quit IRC 03:17:40 *** KenjiE20|LT has quit IRC 03:32:08 *** el[cube] has joined #openttdcoop 03:32:13 *** openttdcoop sets mode: +v el[cube] 03:33:52 *** eleusis has quit IRC 05:40:25 *** Wolle has quit IRC 06:01:17 *** imperator- has joined #openttdcoop 06:01:22 *** openttdcoop sets mode: +v imperator- 06:07:25 *** imperator has quit IRC 06:07:25 *** imperator- is now known as imperator 06:15:59 *** ODM has joined #openttdcoop 06:16:00 *** ChanServ sets mode: +o ODM 06:16:04 *** openttdcoop sets mode: +v ODM 06:20:02 <ODM> @stage building 06:20:02 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #152 (r16973) | STAGE: building | www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder" 06:38:00 *** ODM has quit IRC 06:45:50 *** ^spike^ has joined #openttdcoop 06:45:51 *** openttdcoop sets mode: +v ^spike^ 06:47:30 *** ODM has joined #openttdcoop 06:47:30 *** ChanServ sets mode: +o ODM 06:47:35 *** openttdcoop sets mode: +v ODM 07:30:52 <ODM> !password 07:30:52 <PublicServer> ODM: jugged 07:30:59 <PublicServer> *** 0DM joined the game 07:32:59 <PublicServer> *** 0DM has left the game (leaving) 07:41:40 *** dr_gonzo has joined #openttdcoop 07:41:45 *** openttdcoop sets mode: +v dr_gonzo 07:43:02 *** Polygon has joined #openttdcoop 07:43:06 *** openttdcoop sets mode: +v Polygon 07:51:14 *** ^spike^ is now known as ^Spike^ 07:59:03 *** PeterT has joined #openttdcoop 07:59:03 <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments? 07:59:08 *** openttdcoop sets mode: +v PeterT 07:59:31 <PeterT> !password 07:59:31 <PublicServer> PeterT: tissue 08:00:02 <PublicServer> *** J_Darnley has joined company #1 08:00:32 <PublicServer> *** Game unpaused (enough players) 08:00:34 <PublicServer> *** Peter joined the game 08:00:36 <PublicServer> <Peter> sup 08:00:43 <PublicServer> *** J_Darnley has left the game (connection lost) 08:00:43 <PublicServer> *** Game paused (not enough players) 08:01:03 <J_Darnley> Damn time-out 08:01:07 <PeterT> J_Darnley, come back! 08:01:15 <PeterT> :) 08:01:17 <J_Darnley> !password 08:01:17 <PublicServer> J_Darnley: tissue 08:01:31 <PublicServer> *** Game unpaused (enough players) 08:01:31 <PublicServer> *** J_Darnley joined the game 08:01:36 <PublicServer> <Peter> thanks 08:04:36 <^Spike^> !password 08:04:37 <PublicServer> ^Spike^: tissue 08:04:54 <PublicServer> *** Spike joined the game 08:10:58 <PublicServer> <Peter> hi spike 08:11:55 <PeterT> do ops here have the ability to turn "forbid 90 degree turns: on" 08:17:19 <PublicServer> <Peter> what were the exploints of being payed cargo before it unloads? 08:17:54 <PublicServer> <J_Darnley> I think if you foced it to skip to the next order it would leave without being unloaded 08:18:11 <PublicServer> <J_Darnley> Then it could be unloaded again 08:18:18 <PublicServer> <Peter> oh 08:18:28 <PublicServer> <Peter> thats what i was thinking 08:20:58 <PublicServer> <Peter> when do we rename the company? 08:21:39 <PeterT> !tunnels 3 15 08:21:39 <PublicServer> PeterT: You need 4 tunnels/bridges for trainlength 3 and gap 15. 08:21:47 *** Wurzel49 has joined #openttdcoop 08:21:52 *** openttdcoop sets mode: +v Wurzel49 08:22:03 <PeterT> !tunnels 3 8 08:22:03 <PublicServer> PeterT: You need 2 tunnels/bridges for trainlength 3 and gap 8. 08:23:40 *** Muxy has joined #openttdcoop 08:23:45 *** openttdcoop sets mode: +v Muxy 08:24:37 *** Muxy has left #openttdcoop 08:30:08 <PublicServer> <Peter> oh shit, we transport wood? 08:30:15 <PublicServer> <Peter> or no 08:30:46 <PeterT> do we transport wood? 08:38:19 <planetmaker> look at the plan. 08:38:23 <planetmaker> That's what it's for. 08:38:39 <planetmaker> If it mentions the wood or sawmill: then yes, otherwise no 08:38:54 *** PeterT has quit IRC 08:38:56 <planetmaker> (or whatever industry accepts wood) 08:38:58 <planetmaker> ... 08:39:06 <PublicServer> <Peter> it mentions factory 08:39:34 *** PeterT has joined #openttdcoop 08:39:34 <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments? 08:39:39 *** openttdcoop sets mode: +v PeterT 08:39:51 <PeterT> planetmaker: am i cleared to go then? 08:40:13 <planetmaker> I don't know the plan 08:40:53 <PublicServer> <Peter> then why did you mention wood? 08:45:28 <planetmaker> <PeterT> do we transport wood? <--- 08:45:28 <planetmaker> <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments? 08:46:10 <planetmaker> I guess you asked about it. 08:46:12 <ODM> morning pm 08:46:17 <planetmaker> salut ODM. 08:46:32 <planetmaker> Please take over. I cannot obviously make myself understood. :-) 08:48:06 * planetmaker hugs ODM 08:48:17 <planetmaker> you're doing fine :-) 08:48:22 <ODM> lol 08:48:49 <ODM> sorting my munchkin set, then packing for campzone 08:53:01 <ODM> leaving tomorrowz: 08:53:23 <planetmaker> nice :-) 08:53:29 <planetmaker> for how long? 08:55:02 <ODM> bout 11 days, depending on the raun:P 08:55:08 <ODM> rain 08:55:38 <PublicServer> <Peter> where do you live? 08:56:23 <ODM> france 08:56:33 <PublicServer> <Peter> oh nice 08:56:50 <PublicServer> <Peter> where is campzone? 08:56:53 <planetmaker> sounds quite nice :-) 08:57:09 <ODM> norway! 08:57:23 <PublicServer> <Peter> eh 08:57:26 <PublicServer> <Peter> cold there 08:57:28 <ODM> heh gotta love munchkin, 3-handed sword:D 09:00:10 *** fmauNeko has joined #openttdcoop 09:00:15 *** openttdcoop sets mode: +v fmauNeko 09:00:16 <fmauNeko> !playercount 09:00:16 <PublicServer> fmauNeko: Number of players: 3 09:01:34 <fmauNeko> !password 09:01:34 <PublicServer> fmauNeko: rusted 09:02:12 <PublicServer> *** fmauNeko joined the game 09:03:07 <PublicServer> *** fmauNeko has left the game (connection lost) 09:03:42 *** fmauNeko has quit IRC 09:03:47 *** fmauNeko has joined #openttdcoop 09:03:52 *** openttdcoop sets mode: +v fmauNeko 09:04:02 <fmauNeko> damn windows update :/ 09:04:29 <fmauNeko> !password 09:04:29 <PublicServer> fmauNeko: rusted 09:04:41 <PublicServer> *** fmauNeko joined the game 09:08:50 *** Polygon has quit IRC 09:13:43 <PublicServer> <Peter> would someone like to explain whats happening at !SML Tutorial 09:13:50 <PublicServer> <Peter> i built it 09:13:53 <PublicServer> <Peter> someone explain it 09:22:50 <PublicServer> *** fmauNeko has left the game (leaving) 09:23:17 <PublicServer> *** Peter has left the game (connection lost) 09:23:17 <PublicServer> *** Game paused (not enough players) 09:32:54 <PeterT> !password 09:32:54 <PublicServer> PeterT: iodine 09:33:03 <PublicServer> *** Game unpaused (enough players) 09:33:05 <PublicServer> *** Peter joined the game 09:40:44 *** OwenS has joined #openttdcoop 09:40:44 *** ChanServ sets mode: +v OwenS 09:41:09 <PeterT> hey Owen 09:41:12 <PeterT> come join 09:41:22 <PeterT> i have a question about ze plan 09:45:22 <PeterT> OwenS, are you there? 09:48:13 <OwenS> I am here 09:48:20 <OwenS> !players 09:48:21 <PublicServer> OwenS: Client 38 (Orange) is Peter, in company 1 (Cooperative Transport) 09:48:21 <PublicServer> OwenS: Client 33 (Orange) is J_Darnley, in company 1 (Cooperative Transport) 09:48:21 <PublicServer> OwenS: Client 34 is Spike, a spectator 09:48:25 <OwenS> !password 09:48:25 <PublicServer> OwenS: fodder 09:49:13 <PublicServer> *** Owen joined the game 09:49:22 <PublicServer> <Peter> i made a wood pickup central 09:49:26 <PublicServer> <Peter> 3 lumber mills 10:00:32 <PublicServer> <Spike> may i ask why trains go for servicing 10:00:51 <PublicServer> <Peter> because its realistic? 10:00:56 <PublicServer> <Owen> It appears they'tr trying for an incompatible engine replacement 10:01:35 <PublicServer> *** Spike has joined company #1 10:01:54 <PublicServer> <Owen> Aha 10:02:00 <PublicServer> <Owen> 100km/h speed boost 10:02:20 <PublicServer> <Spike> maybe idea to also add 1 wagon then 10:02:50 <PublicServer> <Owen> Isn't the replacement system supposed to be able to do that now? =( 10:03:05 <PublicServer> <Spike> seems so 10:03:09 <PublicServer> <Spike> my fault :) 10:03:10 <PublicServer> <Owen> yeah =) 10:03:19 <PublicServer> <Spike> it didn't @ rubber 10:03:20 *** PeterT has quit IRC 10:04:23 <PublicServer> <Spike> and that means the wood trains are 1 too long 10:04:24 <PublicServer> <Spike> the old one 10:04:46 <PublicServer> <Owen> urgh 10:04:55 <PublicServer> <Spike> look @ 23 10:05:00 <PublicServer> <Spike> 4 cars in... 4 out 10:05:43 <PublicServer> <Spike> there also is a 300kmh train btw 10:05:50 <PublicServer> <Owen> It doesn't do cargo 10:05:53 <PublicServer> <Spike> oh.. 10:05:58 <PublicServer> <Owen> Thats why they were "servicing" 10:06:14 <PublicServer> <Spike> ah.. 10:06:33 <PublicServer> <Spike> cause normally servicing wouldn't be needed cause we have no breakdowns 10:06:35 <PublicServer> <Owen> The SRNW system means I can just throw out trains and they'll be reasonably balanced =) 10:07:28 <PublicServer> <Spike> also don't like one of the sidelines 10:07:42 <PublicServer> <Owen> Which? 10:07:49 <PublicServer> <Spike> slh03 10:07:56 <PublicServer> <Spike> look where 1 reaches N of slh01 10:08:15 <PublicServer> <Spike> also missing signals @ the access to the SL 10:08:22 <PublicServer> <Owen> Ouch 10:08:26 <PublicServer> <Owen> 03 is overextended 10:08:43 <PublicServer> <Peter> gotta go, sorry i cant fix it now 10:08:43 <PublicServer> <Peter> bye 10:08:44 <PublicServer> <Spike> also look near service center how the access to SLH03 is done 10:08:49 <PublicServer> *** Peter has left the game (leaving) 10:09:01 <PublicServer> <Owen> Oooh very very evil 10:09:05 <PublicServer> <Spike> too evil 10:09:09 <PublicServer> <Owen> And what happened to "Leave space for factory expansion"? :P 10:09:28 <PublicServer> <Spike> the other side is good cause the builder was helped by me and someone else 10:09:45 <PublicServer> <Spike> owen btw... you have a sync proble @ your exits :) 10:09:50 <PublicServer> <Spike> problem* 10:09:55 <PublicServer> <Owen> From the factory? I know 10:09:58 <PublicServer> <Spike> :) 10:10:02 <PublicServer> <Owen> Small space though 10:10:56 <PublicServer> <Spike> needs replacing those? 10:11:14 <PublicServer> <Owen> Which? 10:11:19 <PublicServer> <Spike> the ones @ overflow 10:11:27 <PublicServer> <Spike> which you? just started :) 10:11:28 <PublicServer> <Owen> They'll replace when they pass through 10:11:43 <PublicServer> <Spike> costs time with a cargo ;) and time = moeny ;) 10:11:45 <PublicServer> <Spike> money* 10:11:54 <PublicServer> <Owen> And we have ridiculous wuantities of it :P 10:13:02 <PublicServer> <Spike> think we also need to fix them so that they have the right TL? 10:13:23 <PublicServer> <Owen> Mmh 10:13:24 <PublicServer> <Spike> didn't fix that with a reason 10:13:40 <PublicServer> <Owen> Oh this is gonna be fun *sarcasm* :p 10:13:47 <PublicServer> <Spike> what? :) 10:14:00 <PublicServer> <Owen> Fixing TLs 10:14:07 <PublicServer> <Owen> Though it seems all of them are right anyway O_o 10:14:07 <PublicServer> <Spike> better now 10:14:13 <PublicServer> <Spike> then when you have 500 trains 10:14:14 <PublicServer> <Owen> aah 10:14:14 <PublicServer> <Spike> :D 10:16:13 <PublicServer> <Spike> i love multi colored trains.. 10:16:16 <PublicServer> <Owen> hehe 10:17:30 <PublicServer> <Spike> screw i 10:17:32 <PublicServer> <Spike> it* 10:17:47 <PublicServer> <Owen> lol 10:17:55 <PublicServer> <Spike> it's called style 10:21:33 <PublicServer> <Spike> all trains with a green car have style.. :) 10:21:44 <PublicServer> <Owen> lol 10:24:38 <PublicServer> * Spike will do the add car thingie.. 10:26:40 *** Condac- has joined #openttdcoop 10:26:40 *** Condac has quit IRC 10:26:45 *** openttdcoop sets mode: +v Condac- 10:31:39 <PublicServer> <Owen> Hell BRB 10:31:40 <PublicServer> <Owen> Cat has a mouse 10:32:52 <PublicServer> <Owen> back 10:32:53 <PublicServer> <Owen> Thats sorted 10:33:00 <PublicServer> <Spike> i'm sorting out wood trains atm :/ 10:33:51 <PublicServer> <Owen> The SRNW system is working =) 10:34:53 <PublicServer> <Spike> why don't we have non stop orders 10:35:01 <PublicServer> <Owen> We should 10:35:12 <PublicServer> <Spike> that's why i ask 10:35:13 <PublicServer> <Spike> was retorical 10:36:59 <PublicServer> <Spike> *gets a feeling someone didn't take the time to read the starters thingie* 10:40:44 <PublicServer> <Spike> i've sent some trains to depot.. just let them... they need to be fixed 10:42:25 <PublicServer> <Owen> Crap 10:42:30 <PublicServer> <Owen> I've just made a bunch of "FOOD" trains 10:42:37 <PublicServer> <Owen> And given them goods carriers 10:43:41 <PublicServer> <Owen> And all the pickup trains temp. have full load 10:44:10 <PublicServer> <Owen> Just to get the food flowing 10:44:33 <PublicServer> <Owen> Why do we have a rubber AND fruit train? 10:44:46 <PublicServer> <Owen> (31 ) 10:47:36 *** el[cube] has quit IRC 10:49:39 <^Spike^> my fault prob 10:49:57 <PublicServer> <Spike> forgot rebuild :) 10:49:58 <PublicServer> <Spike> will fix it 10:51:59 <PublicServer> <Spike> that explains the color :D 10:52:26 <PublicServer> <Owen> WTF? There are goods trains on a side line? 10:52:42 <PublicServer> <Spike> i know nothing about that 10:53:55 *** KenjiE20 has joined #openttdcoop 10:53:55 *** ChanServ sets mode: +o KenjiE20 10:54:00 *** openttdcoop sets mode: +v KenjiE20 10:54:24 *** eleusis has joined #openttdcoop 10:54:27 <PublicServer> <Owen> Unelectrified bit of ML outer lane 10:54:29 *** openttdcoop sets mode: +v eleusis 10:54:47 <PublicServer> <Spike> ... 10:55:13 *** Venxir has joined #openttdcoop 10:55:18 *** openttdcoop sets mode: +v Venxir 10:55:26 <PublicServer> <Owen> You adding to those trains? =) 10:55:48 <PublicServer> <Spike> what trains.. i'm fixing my mistake 10:55:51 <PublicServer> <Spike> and fixing the trains 10:56:17 <PublicServer> <Owen> I've noticed you adding goods rakes =) 10:56:28 <PublicServer> <Spike> that yes :) 10:56:37 <PublicServer> <Spike> ididn't send them to depot though 10:59:53 <PublicServer> <Owen> 3 to go =) 11:00:02 <PublicServer> <Spike> 4 11:00:08 <PublicServer> <Owen> I have 3 open.. 11:00:26 <PublicServer> <Spike> some were too short :D 11:00:43 <PublicServer> <Owen> And one of them has 10 other trains held up behind it... 11:00:56 <PublicServer> <Spike> 11 is too short :) 11:01:01 <PublicServer> <Owen> heh 11:02:12 <PublicServer> <Spike> why 2 depots @ overflow btw 11:02:13 <PublicServer> <Owen> I have a feeling... that a number of trains are going to get permadepoted soon 11:02:22 <PublicServer> <Owen> It allows trains to enter while others are leaving 11:02:42 <fmauNeko> !password 11:02:42 <PublicServer> fmauNeko: firmed 11:02:43 <PublicServer> <Owen> Reduces chances of backups 11:02:45 <PublicServer> <Spike> wouldn't it be better to have a small loop then.. 11:02:56 <PublicServer> <Spike> that you can get this: 11:03:15 <PublicServer> <Spike> much more efficient 11:03:20 <PublicServer> <Owen> Hmm true 11:03:24 <PublicServer> <Spike> not they go from depot 1 to depot2 to waiting 11:03:27 <PublicServer> <Spike> \now* 11:03:30 <PublicServer> <Owen> I suppose it should be re-engineering 11:03:34 <PublicServer> *** fmauNeko joined the game 11:03:36 <PublicServer> <Owen> re-engineered** 11:03:42 <PublicServer> <fmauNeko> \o 11:03:59 <PublicServer> <Owen> Not now though as it's about t otake a big load :p 11:04:05 <PublicServer> <Owen> O hwell 11:04:09 <PublicServer> <Owen> Orders will need updates :p 11:04:59 <PublicServer> <Spike> they all have the same orders... mean i can put the overflow WP a bit earlier 11:05:02 <PublicServer> <Owen> Don't worry about speed... depots are slow anyway :p 11:05:25 <PublicServer> <Spike> hmm 11:05:28 <PublicServer> <Owen> They're cheating :P 11:05:29 <PublicServer> <Spike> doing a 90 11:05:36 <PublicServer> <Spike> 90s aren't off :) 11:07:17 <PublicServer> <Owen> As I said, speed is no issue... depots are slooow anyway :p 11:07:19 <PublicServer> <Spike> can that service center be removed or.. what you think? 11:07:26 <PublicServer> <Spike> i hate 45s :) 11:07:29 <PublicServer> <Owen> I'll move it :p 11:08:30 <PublicServer> <Spike> just didn't want any 45s in there :) 11:09:12 <PublicServer> <Spike> this way trains can enter and exit at the same time :) 11:09:34 <PublicServer> <Spike> see :D 11:10:15 <PublicServer> <Spike> the loop of al loops... :) 11:10:26 <PublicServer> <Owen> Intestine style :p 11:10:41 <PublicServer> <Spike> why are 116/117 @ edpot? 11:10:42 <PublicServer> <Spike> stopped 11:10:53 <PublicServer> <Owen> They were removed because for 2 iterations they had no cargo 11:11:17 <PublicServer> <Spike> could also be due to our changes 11:11:22 <PublicServer> <Owen> Perhaps 11:11:23 <PublicServer> <Spike> rather give them another go :) 11:12:17 <PublicServer> <Spike> ah.. finally see my town drop handle more trains :) 11:12:32 <PublicServer> <Owen> heh 11:13:22 <PublicServer> <Owen> all the goods are fastlaned these days :p 11:14:46 <PublicServer> <Owen> 3 trains perm out 11:15:24 <PublicServer> <Spike> fixed shifters @ slh02 prios were a bit long and there were no penalties 11:15:30 <PublicServer> <Owen> heh 11:16:23 <PublicServer> <Spike> just leave the ones for depot there a bit in case we need them again 11:16:26 <PublicServer> <Spike> saves rebuild costs :D 11:16:31 <PublicServer> <Owen> :P 11:17:35 <PublicServer> <fmauNeko> level is too high there :D 11:17:40 <PublicServer> <Spike> ? 11:17:48 <^Spike^> @traincl 251 11:17:48 <Webster> CL 13 required for rail at speed 251km/h (or TL if it's shorter) 11:21:17 <PublicServer> <Spike> there all shifters should be fixed now 11:21:28 <PublicServer> <Owen> =) 11:21:59 <PublicServer> <Owen> It appears the factory is just being regulated, which IMO is the best position 11:22:39 <PublicServer> <Spike> the shifters take care of the balancing :D 11:22:48 <PublicServer> <Owen> Or unbalancing rather :p 11:22:57 <PublicServer> <Spike> cuase there isn't much trains yet 11:23:15 <PublicServer> *** fmauNeko has left the game (leaving) 11:23:23 <PublicServer> <Owen> I'm gonna build a new SLH =) 11:23:41 <PublicServer> <Spike> hope it's in better time then i saw yesterday 11:23:46 <PublicServer> <Owen> lol 11:24:08 <PublicServer> <Spike> if there was a record for longest time building 1 SLH i know who would have it 11:28:35 *** el[cube] has joined #openttdcoop 11:28:40 *** openttdcoop sets mode: +v el[cube] 11:30:22 *** eleusis has quit IRC 11:36:28 *** eleusis has joined #openttdcoop 11:36:32 *** openttdcoop sets mode: +v eleusis 11:36:39 *** el[cube] has quit IRC 11:39:51 <ODM> !password 11:39:52 <PublicServer> ODM: wilded 11:39:58 <PublicServer> *** 0DM joined the game 11:40:06 <PublicServer> <0DM> aaah chaos! 11:40:12 <PublicServer> <Spike> depends on where you look 11:40:14 <PublicServer> <Owen> Huh? 11:40:21 <PublicServer> <0DM> ^^ 11:40:29 <PublicServer> <0DM> atlears theres trains running 11:40:44 <PublicServer> <Spike> mhm.. after an hour of fixing them.. and also the orders :/ 11:40:59 <PublicServer> <0DM> and i have the bad feeling i made the prios too short^^ 11:41:13 <PublicServer> <Spike> depends on which prio 11:41:18 <PublicServer> <0DM> aal:p 11:41:20 <PublicServer> <0DM> all* 11:41:35 <PublicServer> <Spike> tl*2-1? 11:41:53 <PublicServer> <0DM> i just guessed them:p 11:42:13 <PublicServer> <Spike> xD 11:42:19 <PublicServer> <Spike> they seem to work for now :) 11:45:32 <PublicServer> <0DM> i saw a train mess up:p 11:45:41 <PublicServer> <Spike> ? 11:46:09 <PublicServer> <0DM> as in, try to join a track where one was gonna be in the way 11:46:19 <PublicServer> <0DM> but well see:) mightve been a small chance 11:46:27 <PublicServer> <Spike> that's what the bypass is for? 11:46:57 <PublicServer> <0DM> thats only for the small coincidence thing:) 11:46:58 <PublicServer> <Spike> could just be the small chance of train is just a small second sooner the prio kicks in 11:47:22 <PublicServer> <Spike> it's already on the track to shift but then train comes in 11:47:47 <PublicServer> <Spike> that's what happens most of the time 11:47:52 <PublicServer> <0DM> i know 11:47:53 <PublicServer> *** 0DM has left the game (leaving) 11:54:27 *** el[cube] has joined #openttdcoop 11:54:32 *** openttdcoop sets mode: +v el[cube] 11:56:11 *** eleusis has quit IRC 12:01:15 *** eleusis has joined #openttdcoop 12:01:20 *** openttdcoop sets mode: +v eleusis 12:04:06 *** el[cube] has quit IRC 12:09:00 *** el[cube] has joined #openttdcoop 12:09:05 *** openttdcoop sets mode: +v el[cube] 12:11:47 *** eleusis has quit IRC 12:16:12 <FiCE> !playercount 12:16:12 <PublicServer> FiCE: Number of players: 3 12:18:27 *** Polygon has joined #openttdcoop 12:18:32 *** openttdcoop sets mode: +v Polygon 12:21:34 <PublicServer> <Owen> Whoo! Tycoon of the Century! lol 12:26:18 <FiCE> !password 12:26:18 <PublicServer> FiCE: crummy 12:26:31 <PublicServer> *** FiCE joined the game 12:31:20 <PublicServer> <Owen> Who drew the tracks all the way accross the map for an SLH? 12:31:31 <PublicServer> <FiCE> me, just planning things out 12:36:18 *** nickman87 has joined #openttdcoop 12:36:24 *** openttdcoop sets mode: +v nickman87 12:36:34 <nickman87> !playercount 12:36:34 <PublicServer> nickman87: Number of players: 4 12:36:39 <nickman87> !players 12:36:41 <PublicServer> nickman87: Client 44 (Orange) is FiCE, in company 1 (Cooperative Transport) 12:36:41 <PublicServer> nickman87: Client 33 (Orange) is J_Darnley, in company 1 (Cooperative Transport) 12:36:41 <PublicServer> nickman87: Client 34 (Orange) is Spike, in company 1 (Cooperative Transport) 12:36:41 <PublicServer> nickman87: Client 40 (Orange) is Owen, in company 1 (Cooperative Transport) 12:36:49 <nickman87> hi there ^Spike^ :) 12:36:57 <nickman87> !password 12:36:57 <PublicServer> nickman87: crummy 12:37:02 <^Spike^> :) 12:37:40 <PublicServer> *** Nickman joined the game 12:38:20 <PublicServer> <Nickman> who is building at my spot? :) (not that it IS mine or anything :D) 12:38:34 <PublicServer> <Owen> FiCE is 12:38:39 <PublicServer> <FiCE> me... I'd love for you to do it though :) 12:38:46 <PublicServer> <Nickman> :D 12:38:51 <PublicServer> <Nickman> then why build it? :D 12:38:57 <PublicServer> <Nickman> we can combine powers ;) 12:39:01 <PublicServer> <FiCE> you weren't here :p 12:39:09 <PublicServer> <Nickman> nope, just got back home :D 12:39:11 <PublicServer> <FiCE> you build this SLH because I suck... and I'll build the SLHs :p 12:39:21 <PublicServer> <Nickman> :D 12:39:34 <PublicServer> <Nickman> I'll give it a shot :) 12:40:17 <PublicServer> <FiCE> i was thinking of a 4-way so it is easier to create 12:40:26 <PublicServer> <FiCE> at least you can just make it symettrical = easy 12:40:31 <PublicServer> <Nickman> indeed :) 12:40:36 <PublicServer> <FiCE> ... relatively easy :p 12:40:39 <PublicServer> <Owen> 4 ways are harder :p 12:40:58 <PublicServer> <FiCE> well 1x 4way is easier than 2x 3way I would have thought 12:41:16 <PublicServer> <FiCE> correction... it wouldn't stricly be 4-way 12:41:59 <PublicServer> <Nickman> why are 90° turns on? 12:42:04 <PublicServer> <Owen> I don't know 12:49:28 <PublicServer> <Nickman> CL3 I guess? 12:50:07 <PublicServer> <FiCE> yeah from what i can see 12:54:18 *** PeterT has joined #openttdcoop 12:54:24 *** openttdcoop sets mode: +v PeterT 12:54:31 <PeterT> !dl win32 12:54:31 <PublicServer> PeterT: http://binaries.openttd.org/nightlies/trunk/r16973/openttd-trunk-r16973-windows-win32.zip 12:56:12 <PeterT> !grf 12:56:12 <PublicServer> PeterT: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 12:56:32 <PeterT> wiki not working, whats the link for the good wiki? 13:00:33 <PeterT> hello? 13:00:44 <PeterT> where can i download the grf pack since the wiki isnt working? 13:01:43 <PublicServer> <Owen> Whew messy SLH :p 13:01:50 <PublicServer> <Nickman> where? :D 13:01:53 <PublicServer> <Nickman> mineµ :p 13:01:55 <PublicServer> <Owen> SLH05 13:02:08 <PublicServer> <Nickman> looks pretty :) 13:02:12 <PublicServer> <Nickman> mine is huge :D 13:02:23 <PeterT> guys, whats the link for the wiki that WORKS? 13:02:36 <PublicServer> <Owen> It's telling that it's smaller than my 3 way one :P 13:02:45 <PublicServer> <Nickman> :) 13:02:58 <PublicServer> <Owen> AKA I overcompacted it 13:05:19 <PublicServer> <Spike> nickman want those bridges elevated there? :) 13:05:31 <PublicServer> <FiCE> can someone check my water train at the trainyard? 13:05:31 <PublicServer> <Nickman> dutr, knock yourself out :D 13:05:34 <PublicServer> <Nickman> sure 13:05:38 <PublicServer> <FiCE> i'm not sure if it'll work 13:05:41 <PublicServer> <Nickman> just dont change the structure ;) 13:05:48 <PublicServer> <Nickman> not yet at least :D 13:06:08 <PeterT> where is the openttdcoop wiki that works? 13:06:10 <PeterT> !grf 13:06:10 <PublicServer> PeterT: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 13:07:04 <PublicServer> <FiCE> hmm 13:07:11 <PeterT> that one doesnt work for me 13:08:18 *** Thraxian|Work has joined #openttdcoop 13:08:18 *** ChanServ sets mode: +o Thraxian|Work 13:08:23 *** openttdcoop sets mode: +v Thraxian|Work 13:08:29 <PublicServer> <Spike> there :) 13:08:52 <PeterT> where is the wiki that works, the regular doesnt work 13:09:02 <PeterT> i remember it was "wiki.ammler.... 13:09:02 <PublicServer> <Nickman> pretty ;) 13:09:16 <PeterT> sorry for the highlight 13:09:19 <PublicServer> <Spike> that bridge is 1 tile longer but that isn't a problem with this TL 13:09:27 <PublicServer> <Nickman> nope :) 13:09:33 <PublicServer> <Spike> :) 13:09:38 <PublicServer> <Spike> 3 4 would give the same :) 13:09:55 *** fmauNeko has quit IRC 13:10:40 <PublicServer> <Spike> btw if there are any perm trains and there's lots of goods just start those trains before creating new ones :) 13:11:36 <PublicServer> <Spike> owen we also deliver diamonds btw? 13:11:48 <PublicServer> <Owen> If the town accepts them why not? 13:11:51 <PeterT> @logs 13:11:51 <Webster> WIP logs; http://hyru.ath.cx:60080/~kenji/ottdcoop/logs/ now updating on the hour 13:12:18 <PublicServer> <Spike> don't worry about those rails btw 13:12:22 <PublicServer> <Spike> not erail :) 13:12:32 <PublicServer> <Spike> simple trick keeps it from driving :D 13:12:34 <PublicServer> <Nickman> how did a train get in mu hub? :D 13:13:32 <PublicServer> <Owen> Wow it's huge :p 13:13:40 <PublicServer> <Nickman> mine? :D 13:13:42 <PeterT> !password 13:13:42 <PublicServer> PeterT: balder 13:13:43 <PublicServer> <Owen> yes 13:13:49 <PublicServer> <Spike> there town drop can handle diamons 13:13:49 <PublicServer> <FiCE> we don't have any carriages for diamonds? 13:13:51 <PublicServer> <Spike> diamonds* 13:14:04 <PublicServer> <Spike> btw i let all planes stop.. 13:14:05 <PublicServer> <Owen> Express Car 13:14:06 <PeterT> FiCE: build one :) 13:14:10 <PublicServer> <Spike> we don't need MM anymore 13:14:10 <PublicServer> <FiCE> ohhh that's odd 13:14:16 <PublicServer> <Owen> 60 bags of mail (refitable) 13:14:26 <PublicServer> <FiCE> express diamonds seems weird 13:14:37 <PublicServer> <Owen> haha yeah 13:15:09 <PublicServer> <Nickman> another train... 13:15:11 <PublicServer> <Nickman> stupid trains 13:15:25 <PublicServer> <Spike> happy? :) 13:15:29 <PublicServer> <FiCE> :) 13:16:27 <PublicServer> <FiCE> i went for expensive diamond waggons :p 13:18:01 <PeterT> !password 13:18:01 <PublicServer> PeterT: balder 13:18:23 <PublicServer> *** Piri {[HU]} joined the game 13:18:28 <PublicServer> *** Piri {[HU]} has changed his/her name to Peter 13:18:30 <PublicServer> <Spike> *sees too much wood trains* 13:18:31 <PublicServer> <Owen> Pfft Nickman, slow builder =P 13:18:41 <PublicServer> <Peter> my cousin plays on this computer 13:18:48 <PublicServer> *** Thraxian|Work joined the game 13:18:55 <PublicServer> <Nickman> hahaha, look at my huge hub! :D 13:19:00 <PublicServer> * Owen sees wood station with too few trains 13:19:08 <PublicServer> <Owen> (Srsly... 1ktonnes waiting!) 13:19:13 <PublicServer> <Spike> which station 13:19:20 <PublicServer> <Owen> Bratorione Heights 13:19:33 <PublicServer> <Peter> who added depot there 13:19:37 <PublicServer> <Spike> me 13:19:41 <PublicServer> <Peter> dont screw up my setup 13:19:42 <PublicServer> <Spike> was like 10 trains waiting 13:19:42 <PublicServer> <Owen> Me to build trains? 13:19:46 <PublicServer> <Owen> Whats wrong with it? 13:19:51 <PublicServer> <Spike> @ wood pickup 13:19:58 <PublicServer> <Peter> yes, it didnt have a track to get out ! 13:20:04 <PublicServer> <Peter> i just added it 13:20:05 <PublicServer> <Spike> i know 13:20:10 <PublicServer> <Spike> did that on purpose 13:20:19 <PublicServer> <Spike> why sel all 13:20:21 <PublicServer> <Spike> o m g 13:20:58 <PublicServer> <Spike> wanted to changed the trains orders to somewhere else 13:21:06 <PublicServer> <Spike> but well since you didn't read peter HF doing that 13:21:27 <PublicServer> <FiCE> where should we put a water drop? 13:21:38 <PublicServer> <Spike> wait till town drop gets tower? 13:21:43 <PublicServer> <Peter> town drop will be water drop 13:21:44 <PublicServer> <FiCE> but it won't? 13:21:49 <PublicServer> <Peter> but it will 13:21:49 <PublicServer> <Spike> just need to expand it big enough? :) 13:21:54 <PublicServer> <Peter> look closer 13:22:03 <PublicServer> <FiCE> oh i just assumed green towns don't get towers :) 13:23:21 <PublicServer> <Spike> what is the road rebuild good for? 13:23:45 <PublicServer> <Owen> Heh 13:23:55 <PublicServer> <Owen> So 10 is the boundary 13:23:59 <PublicServer> <Nickman> yup 13:24:03 <PublicServer> <Nickman> lucky ;) 13:24:24 <PublicServer> <Owen> Holy goods batman! 13:24:37 <PublicServer> <Nickman> batman? 13:24:44 <PublicServer> <Owen> It's an expression =P 13:24:48 <PublicServer> <Nickman> oh? :D 13:27:21 <PublicServer> <Thraxian|Work> question: why no penalties on SML at SLH05? 13:27:30 <PublicServer> <Owen> Cause I'm forgetful p 13:27:36 <PublicServer> <Spike> should be done :D 13:27:49 <PublicServer> <Owen> Done :p 13:27:51 <PublicServer> <Spike> 1 should be enough 13:27:54 <PublicServer> <Thraxian|Work> same at 04 13:28:17 <PublicServer> <Spike> owen may i change 1 thing to have those penalties a bit sooner? 13:28:20 <PublicServer> <Thraxian|Work> but the hubs look very nice :) 13:28:29 <PublicServer> *** Peter has left the game (leaving) 13:28:31 *** PeterT has quit IRC 13:28:40 <PublicServer> <Owen> OK =) 13:28:42 <PublicServer> <Spike> and bad owen 13:28:47 <PublicServer> <Spike> you forgot to signal :) 13:28:52 <PublicServer> <Spike> under the bridge :D 13:29:00 <PublicServer> <Owen> lol 13:29:19 <PublicServer> <Owen> wtf? full train going through regulation?! 13:30:40 <PublicServer> <Owen> Anything less than 10 is 2 13:30:50 <PublicServer> <Owen> HHeh 13:31:19 <PublicServer> <Spike> also desync there 13:31:33 <PublicServer> <Owen> SLH03 needs major fixes cause it's killing things 13:31:42 <PublicServer> <Owen> Desync where? 13:31:51 <PublicServer> <Spike> that sync fixed :) 13:32:07 <PublicServer> <Spike> yeah we know 13:32:10 <PublicServer> <Spike> look at tunnels? :) 13:32:12 <PublicServer> <Thraxian|Work> owen didn't 13:32:52 <PublicServer> <Spike> what sync issues? :D 13:33:00 <PublicServer> <Owen> I wasn't too bothered about sync off the ml :p 13:33:13 <PublicServer> <Spike> cl :) 13:33:37 <PublicServer> <Thraxian|Work> spike, what is CL? 13:33:39 <PublicServer> <Spike> 3 13:33:40 <PublicServer> <Owen> Basically, once you hit the SL and have enough gap, I consider CL2 acceptable 13:33:43 <PublicServer> <Spike> i see another 13:33:43 <PublicServer> <Owen> CL is normally 3 13:33:46 <PublicServer> <Thraxian|Work> check just east of there 13:33:48 <PublicServer> <Thraxian|Work> yeah 13:34:05 <PublicServer> <Thraxian|Work> just make more bridges... 13:34:10 <PublicServer> <Owen> If your complaining about CL there... theres lots of CL to complain about at 05 :p 13:36:33 <PublicServer> <Spike> why are we dropping water already? 13:36:58 <PublicServer> <FiCE> so the industry doesn't die 13:37:10 <PublicServer> <Spike> at a station that accepts no water atm? 13:37:29 <PublicServer> <FiCE> hmm yeah uh... we can fix that later with a temporary back-n-forward train :p 13:37:36 <PublicServer> <Spike> true.. but still... :) 13:37:52 <PublicServer> <Spike> i love the turn drop train :D 13:38:07 <PublicServer> <Owen> Whos sending goods trains to depot?! 13:38:11 <PublicServer> <FiCE> haha 13:38:18 <PublicServer> <Owen> Oh... food trains 13:38:24 <PublicServer> <Owen> They'll depot themselves 13:38:27 <PublicServer> <Thraxian|Work> guys - be careful with that SML 13:38:31 <PublicServer> <Nickman> someone in the mood to make switchers? :D 13:38:37 <PublicServer> <Thraxian|Work> the pre at the switcher needs to be closer to the outer line 13:38:45 <PublicServer> <Thraxian|Work> otherwise, the bypass gets blocked 13:39:15 <PublicServer> <Spike> needs to be double sided aswell 13:39:37 <PublicServer> <Spike> else they don't work like they should :) 13:40:10 <PublicServer> <Thraxian|Work> spike, still working on that one? 13:40:15 <PublicServer> <Thraxian|Work> missing a combo, I think 13:40:17 <PublicServer> <Spike> seems ok now 13:40:20 <PublicServer> <Spike> where 13:40:30 <PublicServer> <Thraxian|Work> signed 13:40:36 <PublicServer> <Spike> ? 13:40:38 <PublicServer> <Spike> that one 13:40:40 <PublicServer> <Thraxian|Work> sorry 13:40:55 <PublicServer> <Spike> that one i see :) 13:40:57 <PublicServer> <Thraxian|Work> there it is 13:41:05 <PublicServer> <Spike> sorry my shifters usually have the prio end 13:41:07 <PublicServer> <Spike> there 13:41:34 <PublicServer> <Thraxian|Work> yeah, I saw that 13:41:45 <PublicServer> <Spike> works alot easier with prios and stuff 13:41:46 <PublicServer> <Nickman> my hub is fully connected and HUGE! :D 13:42:44 <PublicServer> <Spike> nickman 13:42:50 <PublicServer> <Nickman> yes? 13:42:51 <PublicServer> <Spike> the trains shift to the outer track 13:42:57 <PublicServer> <Nickman> why? 13:42:58 <PublicServer> <Spike> you inject them on the outer instead of the inner 13:42:58 <PublicServer> <Nickman> :D 13:43:07 <PublicServer> <Nickman> yeah, need to modify that... :) 13:43:24 <PublicServer> <Spike> i'll wait with the shfiters till that is done.. :) 13:43:28 <PublicServer> <Nickman> I also need some room for sifters so ;) 13:43:31 <PublicServer> <Thraxian|Work> hehe - I also like the 2nd chance connect from north to west 13:44:48 <PublicServer> <Owen> We need a way to tell food and goods trains apart :p 13:45:08 <PublicServer> <Spike> helping you with the temp nickman :) 13:45:08 <PublicServer> <Thraxian|Work> why's that? 13:45:30 <PublicServer> <Owen> Cause they're identical 13:45:38 <PublicServer> <Owen> When unloaded and sitting in depot 13:46:27 <PublicServer> <Spike> there fixed 1 temp nickman :D 13:47:45 <PublicServer> <FiCE> looks quite nice nickman :) 13:47:57 <PublicServer> <Nickman> it is "almost" symmetrical :) 13:47:58 <PublicServer> <Owen> OMG the factory produces faar too many goods :p 13:48:15 <PublicServer> <FiCE> lol 13:49:08 <PublicServer> <Thraxian|Work> and no forklifts to move them around 13:50:16 <PublicServer> <Spike> there 1 set of shifters nickman :) 13:50:24 <PublicServer> <Nickman> ? 13:50:37 <PublicServer> <Spike> who's working on the other set? 13:50:44 <PublicServer> <Nickman> I'm working on the west side? :) 13:50:45 <PublicServer> <Spike> you can compact those more 13:50:53 <PublicServer> <Nickman> indeed :) 13:50:53 *** el[cube] has quit IRC 13:51:20 <PublicServer> <Thraxian|Work> um....is that bypass far enough back, spike? 13:51:28 <PublicServer> <Spike> yep 13:51:31 <PublicServer> <Spike> 1 TL 13:51:32 <PublicServer> <Nickman> one to shoret I think? 13:51:32 <PublicServer> <Spike> atleast 13:51:46 <PublicServer> <Spike> oh that bypass 13:52:22 *** eleusis has joined #openttdcoop 13:52:28 *** openttdcoop sets mode: +v eleusis 13:53:43 <PublicServer> <Spike> :) 13:53:44 <PublicServer> <Spike> see :) 13:53:47 <PublicServer> <Spike> not that hard :D 13:53:48 <PublicServer> <Nickman> pretty :D 13:53:54 <PublicServer> <Nickman> maybe we need two sets? ;) 13:54:03 <PublicServer> <Spike> it's ok 13:54:06 <PublicServer> <Thraxian|Work> I added penalty to that last shifter 13:54:11 <PublicServer> <Spike> they'll shift again @ the next SLH 13:54:13 <PublicServer> <Nickman> after the inner lane has gone to the second, they might be able to move even further! :D 13:54:14 <PublicServer> <Spike> ty : 13:54:17 <PublicServer> <Nickman> ;) 13:54:24 <PublicServer> <Nickman> thx for the help Spike ;) 13:54:31 <PublicServer> <Spike> see next SLH :) 13:54:36 <PublicServer> <Spike> only 1 set in each way is needed 13:54:41 <PublicServer> <Nickman> (y) 13:54:55 <PublicServer> <Nickman> I like mu hub, only a bit to big... :) 13:55:00 <PublicServer> <Nickman> should have planned more :D 13:55:20 <PublicServer> <Spike> sorry again if i was a bit pissed.. but peter had been getting on my nerves 13:55:25 <PublicServer> <Owen> Then you'd have had something more like 05 :p 13:55:34 <PublicServer> <Nickman> :D 13:55:51 <PublicServer> <Nickman> 05 is inded small 13:56:01 <PublicServer> <Spike> gonna fix that access cause it's killing the network 13:56:04 <PublicServer> <Nickman> probably because you merge in cente of ML 13:56:09 <PublicServer> <Owen> Oh GOD DAMNIT CAN SOMEONE FIX 03? :P 13:56:14 <PublicServer> <Spike> yes? :) 13:56:19 <PublicServer> <Nickman> :D 13:56:27 <PublicServer> <Spike> do we need those depots there btw.. 13:56:30 <PublicServer> <Spike> we have some on the way in 13:56:35 <PublicServer> <Owen> Not really any more 13:57:10 <PublicServer> <Spike> 3 2 1 13:57:17 <PublicServer> <Spike> need no trains for a moment 13:57:20 <PublicServer> <Spike> so yes i wil cause a jam :) 13:57:26 <PublicServer> <Spike> even worse 13:57:39 <PublicServer> <Owen> lol they're going through the regulator :p 13:57:45 <PublicServer> <Spike> solved that :) 13:58:15 <PublicServer> <Nickman> euhm, don't think that razy loop on my SL has to be there? 13:58:28 <PublicServer> <Owen> The crazy loop was part of regulator timing :p 13:58:29 <PublicServer> <Spike> fix what you need to fix 13:59:13 <PublicServer> <Owen> The things collecting lots of trains, lol :p 13:59:22 <PublicServer> <Spike> :) 14:02:26 *** Polygon has quit IRC 14:03:15 <PublicServer> <Spike> fixed 14:03:27 <PublicServer> <Owen> This will be interesting to watch :p 14:03:38 <PublicServer> <Nickman> all trains bursting out! :D 14:03:46 <PublicServer> <Spike> it will work better the the ghetto solution 14:03:49 <PublicServer> <Spike> i see 1 CL :) 14:03:55 <PublicServer> <FiCE> haha 14:04:14 <PublicServer> <Spike> there :) 14:04:26 <PublicServer> <Spike> as you see it works! :) 14:04:58 <PublicServer> <Nickman> Spike, thats not a merger... it's a splitter :D 14:05:01 <PublicServer> <Owen> The exits are still entirely backlogged :p 14:05:04 <PublicServer> <Spike> splitter :) 14:05:14 <PublicServer> <Spike> depends on how you look at it.. ;) 14:05:26 <PublicServer> <Spike> it will solve itself :) 14:05:30 <PublicServer> <Spike> and we atleast know 1 thing 14:05:33 <PublicServer> <Spike> it works under load :D 14:05:39 <PublicServer> <Owen> lol 14:05:40 <PublicServer> <Nickman> :D 14:06:37 <PublicServer> <Spike> that is 1 thing you can't deny :D 14:06:40 <PublicServer> <Spike> it works under load :D 14:07:50 <PublicServer> <Nickman> why not provide trains with more choise at "!more choise?" ? 14:07:54 <PublicServer> <Spike> i know 1 point that will also fail at some point 14:07:57 <PublicServer> <Nickman> just add an extra line of crosses? 14:08:16 <PublicServer> <Nickman> yup 14:08:31 <PublicServer> <Owen> Nickman: They can already pick any of the 3 exit lines 14:08:31 <PublicServer> <Spike> i already redid too much of his work 14:08:33 <PublicServer> <Spike> aka 90% 14:08:55 <PublicServer> <Owen> Nickman: So adding more choice would just add more opertunity to block lanes 14:08:56 <PublicServer> <Nickman> not true, the most eas connection can only use two ;) 14:09:07 <PublicServer> <Nickman> but what you say about the blocking it strue :) 14:09:10 <PublicServer> <Owen> True. But it's not really an issue :p 14:09:27 <PublicServer> <Nickman> if i remove part of a station, will the game still crash? 14:09:36 <PublicServer> <Owen> Shouldnt 14:09:38 <PublicServer> <Spike> i understand what nickman wants to do 14:09:41 <PublicServer> <Owen> :p 14:09:53 <PublicServer> <Spike> cross like that 14:09:59 <PublicServer> <Owen> Was that removed? =( 14:10:13 <PublicServer> <Spike> don't remove it all 14:10:18 <PublicServer> <Spike> it's also for food 14:10:23 <PublicServer> <Nickman> I'll bring it back :) 14:10:24 *** Fuco has joined #openttdcoop 14:10:29 <PublicServer> <Spike> walked already 14:10:29 *** openttdcoop sets mode: +v Fuco 14:10:30 <PublicServer> <Nickman> forgot about that, sorry :) 14:10:40 <PublicServer> <Spike> but nickman want to do it like E? 14:10:48 <PublicServer> <Thraxian|Work> I'm not certain why lane choice is an issue.... 14:10:56 <PublicServer> <Spike> me neither.. it works 14:11:01 <PublicServer> <Nickman> where? 14:11:34 <PublicServer> <Nickman> no it fine :) 14:11:45 <PublicServer> <Spike> make better eyecandy :) 14:11:45 <PublicServer> <Owen> Stick in some forklifts :p 14:11:52 <PublicServer> <Nickman> working on the candy! 14:11:53 <PublicServer> <Spike> overhead cranes 14:11:55 <PublicServer> <Nickman> :) 14:13:46 <PublicServer> <Spike> maybe throw some food platforms in there 14:13:56 <PublicServer> <Spike> btw no oil ref? 14:13:59 <PublicServer> <Nickman> are there food platforms? 14:14:10 <PublicServer> <Owen> Spike: Were not close enough to the edge of the map for a refinery =( 14:14:11 <PublicServer> <Spike> factory = food 14:15:56 *** ZiZa has joined #openttdcoop 14:16:00 <PublicServer> <Spike> there is a setting that you can pick what nr of tiles from the edge it can be @ max 14:16:01 *** openttdcoop sets mode: +v ZiZa 14:16:16 <PublicServer> <Spike> may i adjust the insert timer a bit? :) 14:16:27 <OwenS> ODM: you there? 14:16:41 <PublicServer> <Owen> Sure 14:17:07 <ODM> no 14:17:24 <OwenS> Very funny :p 14:17:25 <PublicServer> <Spike> it will launch trains every 5-10 days 14:17:44 <OwenS> You able to up the "maximum distance from coast for an oil refinery" option? :p 14:18:32 <PublicServer> <Owen> Need to insert slightly faster ATM :P 14:18:41 <PublicServer> <Owen> Actually I think it was fine as it was before 14:19:15 <ODM> whats it at right now? 14:19:31 <OwenS> I don't know 14:19:41 <OwenS> 40 14:19:59 <ODM> thats the max 14:20:03 <PublicServer> <Owen> Crap 14:20:05 <PublicServer> <Spike> hmmm... 14:20:06 <PublicServer> <Spike> sucks 14:20:12 <PublicServer> <Owen> Whats with a limit like 40? It's not logical! 14:20:35 <PublicServer> <Thraxian|Work> does it even matter? we don't have a coast on this map! 14:20:40 <PublicServer> <Thraxian|Work> hehe 14:20:41 <PublicServer> <Spike> the edge then :D 14:23:15 <PublicServer> <Spike> owen this way there is a chance there are goods at the station :D 14:23:22 <PublicServer> <Spike> just a 5day wait between each train 14:23:55 <OwenS> I guess station spread is at max also :p 14:24:03 <PublicServer> <Nickman> yes it is 14:24:12 <PublicServer> <Nickman> maybe we need separate stations if we want to expand :) 14:24:18 *** nlhans has joined #openttdcoop 14:24:23 *** openttdcoop sets mode: +v nlhans 14:24:31 <nlhans> !password 14:24:31 <PublicServer> nlhans: braces 14:25:35 <nlhans> !password 14:25:35 <PublicServer> nlhans: raster 14:25:41 <PublicServer> *** Hans joined the game 14:25:51 <PublicServer> <J_Darnley> Is there a reason all the planes are stopped? 14:26:04 <PublicServer> <Owen> Perhaps we should have an oil ferry service out to a refinery and back :p 14:26:05 <PublicServer> <Spike> yes we don't need MM anymore? 14:26:40 <PublicServer> <Owen> Anyone else up for an oil ferry? :p 14:26:45 <PublicServer> <Nickman> just make a lake near the drop? or doesnt that work? 14:26:50 <PublicServer> <Spike> boats.. :/ 14:26:55 <PublicServer> <Owen> I never said boats :P 14:27:00 <PublicServer> <Owen> Nickman: It's distance from map edge 14:27:09 <PublicServer> <Nickman> to far to walk I guess? 14:27:35 *** Polygon has joined #openttdcoop 14:27:37 <PublicServer> <Owen> Were at our walk limits already 14:27:38 <PublicServer> <Spike> what is possible... transfer to factory... from there take it to an oil ref 14:27:40 *** openttdcoop sets mode: +v Polygon 14:27:56 <PublicServer> <Spike> and goods are transfered to factory 14:27:58 <PublicServer> <Owen> Is what I was thinking :P 14:27:58 <PublicServer> <Spike> from oil ref 14:28:11 <PublicServer> <Spike> maybe make 1 train do both? 14:28:25 <PublicServer> <Spike> drop oil revert to goods take goods.. drop goods revert take oil? 14:28:53 <PublicServer> <Owen> 12TT for the transfer trains? :P 14:29:27 <PublicServer> <Thraxian|Work> that would make for an interesting game 14:29:31 <PublicServer> <Nickman> something like "this" spike? 14:29:38 <PublicServer> <Nickman> "!this" 14:29:45 <PublicServer> <Owen> Why the depots? 14:29:49 <PublicServer> <Nickman> refit? :) 14:29:58 <PublicServer> <Thraxian|Work> all trains are primaries, drop at industry, change cargo type, pick up the finished goods, drop them at drop site, change back to primary cargo type, and restart the loop 14:30:10 <PublicServer> <Spike> what thrax said :) 14:30:12 <PublicServer> <Owen> Can you auto refit between oil and goods? 14:30:13 <PublicServer> <Thraxian|Work> I wonder if that would work.... 14:30:38 <PublicServer> <Owen> No :p 14:31:32 <PublicServer> <Spike> hmmm guess only possible if the car support that goods type :/ 14:31:33 <PublicServer> <Thraxian|Work> there should probably be a goods tanker too - like for petroleum goods 14:31:47 <PublicServer> <Thraxian|Work> or other chemicals that a refinery would produce.... 14:31:58 *** `Fuco`` has joined #openttdcoop 14:32:03 *** openttdcoop sets mode: +v `Fuco`` 14:32:20 <PublicServer> <Spike> doesn't look like it :/ 14:32:30 <PublicServer> <Thraxian|Work> there isn't - but there should be 14:32:43 <PublicServer> <Spike> shame.. it seemed such a great plan :) 14:33:02 <PublicServer> <Thraxian|Work> just don't do oil with that plan :) 14:33:10 <PublicServer> <Spike> also possible.. :) 14:33:15 <PublicServer> <Thraxian|Work> most other things would work I think 14:33:19 <PublicServer> <Thraxian|Work> iron ore - steel - goods? 14:33:25 <PublicServer> <Spike> mhm 14:33:35 <PublicServer> <Spike> oh well maybe next time :D 14:33:54 <PublicServer> <Nickman> it is possible, but you need wagons that dupport both... 14:33:57 <PublicServer> <Spike> would love to see a game like that :) 14:34:00 <PublicServer> <Spike> yep 14:34:10 <PublicServer> <Thraxian|Work> I'll add it to the wiki - oh wait.... 14:34:30 *** PeterT has joined #openttdcoop 14:34:30 <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments? 14:34:35 *** openttdcoop sets mode: +v PeterT 14:34:38 <PublicServer> <Owen> Oh hell :P 14:34:46 <PublicServer> *** Peter joined the game 14:34:52 <PublicServer> <Spike> how sure are we about the oil 14:34:59 <PublicServer> <Spike> as in: How does owen think about it? :) 14:35:02 <PublicServer> <Peter> TF guys 14:35:25 <PublicServer> <Nickman> ? 14:35:33 <PublicServer> <Owen> I'm the one who built the tracks :p 14:35:34 <PublicServer> <Peter> terraforming 14:35:38 <PublicServer> <Spike> ah :) 14:35:39 <PublicServer> <Peter> oh ok then :D 14:35:41 <PublicServer> <Spike> so very sure :D 14:35:42 <PublicServer> <Nickman> yeah, what with the TF? 14:35:47 <PublicServer> <Peter> terraforming 14:35:52 <PublicServer> <Peter> lot of TF 14:36:02 <PublicServer> <Nickman> not that much... I've seen worse :D 14:36:06 <PublicServer> <Owen> And I found a use for those huuuuge trains :p 14:36:50 <PublicServer> <Owen> OK shuttle built 14:36:56 <PublicServer> <Spike> giving the oil trains 1 standard order 14:37:01 <PublicServer> <Peter> wow, nice time table usage 14:38:21 <PublicServer> <Owen> Do we have any oil wells? :p 14:38:36 <PublicServer> <Spike> we should... and else we fund them :D 14:38:37 <PublicServer> <Owen> Ooh found one :p 14:38:42 *** Fuco has quit IRC 14:38:51 <PublicServer> <Thraxian|Work> FiCE - town drop doesn't accept water - FYI 14:38:59 <PublicServer> <Spike> built several 14:39:11 <PublicServer> <Peter> FiCE... 14:39:26 <PublicServer> <FiCE> yep 14:39:27 <PublicServer> <Spike> thrax it should as soon as city is big enough :D 14:39:27 <PublicServer> <Peter> why did you send water prematurely? 14:39:39 <PublicServer> <FiCE> i thought it accepted water 14:39:46 <PublicServer> <FiCE> but it doesn't 14:39:50 <PublicServer> <Peter> click on the station 14:39:53 <PublicServer> <FiCE> and then i didn't want the industry to die :) 14:40:00 <PublicServer> <Peter> Under "Accepts:" 14:40:08 <PublicServer> <Peter> or whatever your language is? 14:40:37 <PublicServer> <FiCE> yep 14:40:47 <PublicServer> <Nickman> how is the town drop ever going to accept water? 14:41:00 <PublicServer> <Spike> hope that a house hits desert :D 14:41:08 <PublicServer> <FiCE> not sure, someone said it would 14:41:20 <PublicServer> <Spike> just helping with experiment 14:41:44 <PublicServer> <Owen> Wha? My oil wells closed on me! 14:41:49 <PublicServer> <Owen> EVIL! 14:41:54 <PublicServer> <Spike> fund new ones? 14:41:57 <PublicServer> <Hans> well, the town is in a tropical area. I think those towns don't need water any time. 14:42:02 <PublicServer> <Nickman> nope 14:44:55 <PublicServer> *** Thraxian|Work has left the game (leaving) 14:46:50 <PublicServer> <J_Darnley> The oil loading platform was too short, I added one more tile to it 14:46:52 <PublicServer> <Peter> Use Vallefieschi Oil Wells 14:47:14 <PublicServer> <Nickman> BRB, have to take my sister to the train station... :D 14:50:41 <PublicServer> <Owen> What? WHY ARE YOU REMAKING THAT ENTRANCE? 14:50:47 <PublicServer> <Spike> ? 14:50:57 <PublicServer> <Owen> THEY ARE SUPPOSED TO BE SEPARATE LINES 14:51:01 <PublicServer> <Spike> ... 14:51:07 <PublicServer> <Peter> ok then 14:51:08 <PublicServer> <Owen> They aren't supposed to share plat forms at all 14:52:19 <PublicServer> <Peter> where is the oil they are picking up? 14:52:33 <PublicServer> <Owen> On incoming trains 14:52:36 *** ZiZa has quit IRC 14:52:41 <PublicServer> <Peter> oh yes, transfers 14:53:41 *** dr_gonzo has quit IRC 14:55:01 <PublicServer> <Spike> will start 3 planes to help the town grow 14:57:02 <ODM> !password 14:57:02 <PublicServer> ODM: errand 14:57:08 <PublicServer> *** 0DM joined the game 14:57:18 <PublicServer> <Spike> who added those oil trains? 14:57:42 <PublicServer> <0DM> hows goin? 14:58:03 <PublicServer> <Spike> who added those? :) 14:58:08 <PublicServer> <Owen> Me 14:58:12 <PublicServer> <Owen> And I realise I added too many :p 14:58:13 <PublicServer> <Spike> ah :) 14:58:16 <PublicServer> <0DM> owen, your slh has slow turns:P 14:58:28 <PublicServer> <Owen> Cause it's compact :p 14:58:35 <PublicServer> <0DM> but, slow turns:) 14:58:41 <PublicServer> <Owen> Well, they're on an SL :P 14:58:51 <PublicServer> <0DM> where theyre not allowed either:p 14:59:13 <PublicServer> <Owen> And in some places theres no room to do otherwise 14:59:22 *** imperator has quit IRC 14:59:32 <PublicServer> <0DM> *sighs* 15:00:22 <PublicServer> <Owen> Whoa 15:00:25 <PublicServer> <Owen> Need more goods trains 15:00:50 <PublicServer> * Owen fires a bunch into regulator 15:01:02 <PublicServer> <FiCE> yeah I just added about 8 industries :p 15:01:05 <PublicServer> *** 0DM has left the game (leaving) 15:01:20 <PublicServer> <Owen> The regulator is nice fori t's allowing me to be lazy :p 15:02:00 <PublicServer> <FiCE> looks nice 15:02:53 <PublicServer> *** Peter has left the game (leaving) 15:02:57 *** PeterT has quit IRC 15:04:50 <PublicServer> *** Hans has joined spectators 15:06:59 <PublicServer> <J_Darnley> Can I build from SLH01 South? 15:07:10 <PublicServer> <J_Darnley> I mean SLH02 15:07:20 <PublicServer> <Spike> i think so 15:07:31 <PublicServer> <Spike> just try it if it doesn't work gives us something to do :) 15:10:09 <PublicServer> <Owen> Craptonne of goods :p 15:10:21 <PublicServer> <Owen> And whys copper ore sitting there? 15:10:22 <PublicServer> <Spike> town slowly getting to desert.. 15:10:24 <PublicServer> <Spike> let's hope it works :D 15:11:00 <PublicServer> <Spike> because there was an error in the orders 15:11:01 <PublicServer> <Spike> fixed 15:11:13 <PublicServer> <FiCE> oops 15:11:20 <PublicServer> <FiCE> did i set it to transfer by accident? 15:11:25 <PublicServer> <Owen> Must have 15:11:29 <PublicServer> <Spike> yep 15:11:46 <PublicServer> <Spike> fixed now :D 15:11:46 <PublicServer> <Nickman> back ;) 15:13:44 <PublicServer> <Spike> guys for the oil trains 15:13:51 <PublicServer> <Spike> give them the order: Transfer and leave empty 15:14:02 <PublicServer> <Spike> the trainyard one has that order already 15:17:08 <PublicServer> <Nickman> SLH06 could use some southern stations ;) 15:17:10 <PublicServer> <Spike> owen don't worry about the goods :D 15:17:19 <PublicServer> <Owen> lol why? 15:17:22 <PublicServer> <Spike> 2k again 15:17:27 <PublicServer> <Spike> but that's because of the oil transfer :D 15:17:35 <PublicServer> <Owen> yeah :P 15:18:21 <PublicServer> <Nickman> do we transfer diamonds. 15:18:26 <PublicServer> <Nickman> I suppose we do? :) 15:18:32 <PublicServer> <Owen> If town has a bank 15:18:45 <PublicServer> <Nickman> it accepts diamonds so... :) 15:18:51 <PublicServer> <Spike> yep 15:18:57 <PublicServer> <Spike> drop does accept diamonds 15:20:01 <PublicServer> <Spike> btw the transfer of copper wasn't fice's fault.. if he copied trainyard it was mine :D 15:20:06 <PublicServer> <Owen> lol 15:20:17 <PublicServer> <FiCE> yeah I copied :p 15:20:28 <PublicServer> <Spike> then it was my fault :D 15:20:44 <PublicServer> <FiCE> I knew it... I'm perfect :p 15:20:56 <PublicServer> <Spike> yeah right.. 15:20:58 <PublicServer> <Spike> you didn't check it :D 15:21:04 <PublicServer> <FiCE> haha 15:21:07 <PublicServer> <Spike> you just blindly accepted it :D 15:22:23 <PublicServer> <Owen> Fixed slowdown at the drop (My fault in the first place :p 15:22:34 <PublicServer> <Spike> where was it 15:22:41 <PublicServer> <Owen> Middle platforms 15:22:46 <PublicServer> <Owen> 2 tile turn effectively 15:23:00 <PublicServer> <Owen> When going in the right direction it was anyway 15:23:13 <PublicServer> <Spike> fixed another slow down on the most outer platforms :) 15:28:21 <PublicServer> * Owen feeds sawmills 15:28:28 <PublicServer> * Spike feeds oil 15:29:19 <PublicServer> <Spike> and some fruit :D 15:29:56 <PublicServer> <Owen> Nickman: Your SLH has lots of up and down on the bridges =( 15:30:07 <PublicServer> <Spike> doesn't influence speed so :D 15:30:23 <PublicServer> <Owen> Ugly though :p 15:33:47 <PublicServer> <Spike> looks alot better :D 15:33:49 <PublicServer> <Owen> There, less ugly :p 15:34:55 <PublicServer> <Owen> The viaduct style works well for this kinda stuff =) 15:35:03 <PublicServer> <Spike> :) 15:36:56 <PublicServer> <Spike> if you want to rebuild a different bridge just use bridge tool on same bridge to replace it :) 15:37:07 <PublicServer> <Nickman> ah? :D 15:37:09 <PublicServer> <Owen> Didn't know you could do that now :p 15:37:14 <PublicServer> <Nickman> learn something everyday ;) 15:37:20 <PublicServer> <Spike> without destroying :D 15:37:31 <PublicServer> <Nickman> thats very usefull :D 15:37:44 <PublicServer> <Spike> see :D 15:38:36 *** Wolle has joined #openttdcoop 15:38:41 *** openttdcoop sets mode: +v Wolle 15:54:16 <PublicServer> <Nickman> more goods trains! 15:54:17 <PublicServer> <Nickman> :D 15:55:04 <PublicServer> <Nickman> FiCE, you made pretty stations :D 15:55:16 <PublicServer> <Nickman> well, the connections to the SL are pretty :) 15:55:17 <PublicServer> <FiCE> lol 15:55:26 <PublicServer> <Nickman> all the same ans simple :) 15:55:40 <PublicServer> <FiCE> cheap connections :p 15:55:43 <PublicServer> <Nickman> ;) 15:56:13 <PublicServer> <FiCE> looks good on the minimap 15:56:18 <PublicServer> <FiCE> because it is a grid like layout 15:56:31 <PublicServer> <Nickman> indeed :) 15:56:59 <PublicServer> <FiCE> your hub is holding up well :) 15:57:14 <PublicServer> <Nickman> yup ;) 15:57:23 <PublicServer> <Nickman> can handle more trains ;) 15:57:40 <PublicServer> <Owen> Factory is handling 390 trains 15:57:45 <PublicServer> <Nickman> nice 15:58:53 <PublicServer> <Owen> Plane Crash 15:59:19 <PublicServer> <Nickman> you should make you're forest SRNW FiCE ;) 15:59:21 <PublicServer> <Nickman> :D 15:59:22 <PublicServer> <Owen> BTW 15:59:27 <PublicServer> <Owen> Towns don't grow :p 15:59:34 <PublicServer> <Owen> Town growth: None 15:59:37 <PublicServer> <Nickman> they do? 15:59:42 <PublicServer> <Nickman> I've seen them grow? :d 16:03:12 <PublicServer> <Nickman> SLH04 has one station... :D 16:04:14 <ODM> !rcon patch town_growth_rate 1 16:05:07 <FiCE> maybe :) 16:06:32 <PublicServer> <Spike> well towns will grow if you invest money in them :D 16:07:44 <PublicServer> <Nickman> do you have to plant new trees all the time at the lumber mills? 16:07:50 <PublicServer> <Nickman> or do they function without? 16:09:58 <OwenS> You have to eventually 16:10:30 <PublicServer> *** Owen has left the game (leaving) 16:10:38 <OwenS> I'm off for a bit - but I'll be sticking in IRC 16:12:46 <PublicServer> <Spike> the station exit mergers start to be a problem? 16:13:04 <PublicServer> <Nickman> could be, there are no choises... 16:13:42 <PublicServer> <Nickman> maybe the merging should be split into two sections, each with choises? 16:13:43 <OwenS> Read the disclaimer - I suck at mergers :P I tried to get someone to build one 16:14:05 <PublicServer> <Spike> what will help a bit maybe = sync? 16:14:28 <PublicServer> <Nickman> tha sign !east station is it just there as a marker? Or for marking axpansion? 16:14:39 <PublicServer> <Spike> was where we would built station :) 16:14:42 <PublicServer> <Nickman> :) 16:18:47 <PublicServer> <Spike> we need to mix 9 exit lines to 3 16:19:04 <PublicServer> <Spike> maybe first try to go to 6 and from there to 3? 16:26:37 <PublicServer> <Spike> nickman doing what i said or something? first merging those 2 stations then the last 1? 16:26:44 <PublicServer> <Nickman> yup :) 16:26:50 <PublicServer> <Spike> maybe also mix 16:26:55 <PublicServer> <Nickman> thats my plan :) 16:27:05 <PublicServer> <Nickman> and then give prio to the already merged lines ;) 16:27:32 <PublicServer> <Spike> the only thing that needs to stay is the regulator lines 16:30:18 <PublicServer> <Spike> why not merge before the bridges btw :D 16:30:28 <PublicServer> <Spike> ? :D 16:30:31 <PublicServer> <Nickman> more bridges this way? :D 16:30:38 <PublicServer> <Nickman> but soend more logical indeed :D 16:31:52 <PublicServer> <Nickman> no, make it longer 16:32:03 <PublicServer> <Spike> ah 16:32:14 <PublicServer> <Nickman> something like that... 16:32:39 <PublicServer> <Nickman> now 16:32:49 <PublicServer> <Nickman> we want max 1 train waiting at each lane 16:33:32 *** satyap has joined #openttdcoop 16:33:37 *** openttdcoop sets mode: +v satyap 16:34:07 <PublicServer> <Nickman> something like that? 16:34:16 <PublicServer> <Nickman> is a tile to short that extra space 16:34:18 <PublicServer> <Nickman> remove it? 16:34:18 <PublicServer> <Spike> maybe 16:34:22 <satyap> i should cook up a shellscript that downloads and installs, given the release number. probably such a thing already exists and works better. 16:34:57 <satyap> !password 16:34:58 <PublicServer> satyap: wrings 16:35:06 <PublicServer> *** satyap joined the game 16:35:36 <PublicServer> <Nickman> should work I think? 16:35:41 <PublicServer> *** satyap has left the game (connection lost) 16:36:53 <PublicServer> <Nickman> you think it will work Spike? 16:37:10 <PublicServer> <Spike> only one way to find out 16:37:13 <PublicServer> <Nickman> :D 16:37:17 <PublicServer> <Nickman> lets build two more of them :D 16:40:07 <PublicServer> <Nickman> ouch 16:40:19 <PublicServer> <Nickman> one track to much :D 16:40:31 <PublicServer> <Spike> yep 16:42:39 <PublicServer> <Nickman> haha, they all take the one exit :D 16:42:47 <PublicServer> <Nickman> to much choise at exit :D 16:43:15 <PublicServer> <Nickman> we might need to move the second one two tile south :s 16:43:20 <PublicServer> <Nickman> if we run out of room :) 16:43:30 <PublicServer> *** Hans has joined company #1 16:43:54 <PublicServer> <Spike> really? 16:45:27 <PublicServer> <Spike> wouldn't it be better to TF a bit? 16:45:31 <PublicServer> <Nickman> yeah :) 16:48:54 <PublicServer> <Spike> still need to do 1 16:49:02 <PublicServer> <Nickman> ? 16:49:03 <PublicServer> <Spike> station that is 16:49:22 <PublicServer> <Nickman> yeah, I wanted to just prioritize the mergd onesfor the moment 16:49:34 <satyap> !password 16:49:34 <PublicServer> satyap: saloon 16:49:41 <PublicServer> *** satyap joined the game 16:50:16 <PublicServer> <Nickman> the other merger should go near Pietrachiari town... 16:50:30 <PublicServer> <Spike> we can redirect all traffic away from that station for a moment 16:50:47 <PublicServer> <Spike> that way we have space/time to rebuild it? 16:50:48 <PublicServer> <Nickman> so it won't be used you mean? 16:50:51 <PublicServer> <Spike> yep 16:50:52 <PublicServer> <Spike> just temp 16:50:54 <PublicServer> <Nickman> that is a posibility :) 16:51:30 <PublicServer> <Spike> shall i do that? 16:51:34 <PublicServer> <Nickman> k 16:51:42 <PublicServer> <Nickman> then we can rebuild entire exit too 16:51:42 <PublicServer> <Spike> that way only regulator trains com in 16:52:29 <PublicServer> <Spike> not the best prio but it will do it's job :) 16:52:32 <PublicServer> <Nickman> so, how are we going to handle that 16:52:44 <PublicServer> <Spike> that idd :D 16:53:16 <PublicServer> <Spike> temp line 16:53:19 <PublicServer> <Spike> for regulator trains 16:53:23 <PublicServer> <Nickman> ;) 16:53:39 <PublicServer> <Nickman> maybe we should divert east around the town? 16:53:53 <PublicServer> <Spike> creates more space 16:54:29 <PublicServer> <Nickman> where will we join? 16:54:46 <PublicServer> <Spike> thinking.... :) 16:55:47 <PublicServer> <Nickman> same princople as before? 16:55:57 <PublicServer> <Nickman> then we need some more tiles 16:56:01 <PublicServer> <satyap> how do pontferro forest trains get to town drop? 16:56:02 <PublicServer> *** Owen joined the game 16:56:39 <PublicServer> <Spike> which train nr? 16:56:40 <PublicServer> <satyap> that's from the west edge to the town drop 16:56:47 <PublicServer> <satyap> 473 16:56:57 <PublicServer> <satyap> oh i see they go to factory 16:57:01 <PublicServer> <Spike> :D 16:57:04 <PublicServer> <Nickman> damnit, stupid pietrachiari 16:57:11 <PublicServer> <Spike> they leave main line @ the turn 16:57:23 <PublicServer> <Spike> hmmm 16:57:30 <PublicServer> <satyap> ok, i'm connecting a water dro pto hideagle's experiment 16:57:32 <PublicServer> <Spike> idd possible 1 or 2 there 16:57:58 <PublicServer> <Spike> town drop has no water tower yet 16:58:03 <PublicServer> <Spike> we hope to get one soon :D 16:58:05 <PublicServer> <satyap> oh 16:58:11 <PublicServer> <satyap> where do all the water trains go then? 16:58:13 <PublicServer> <Spike> atleast we try :D 16:58:31 <PublicServer> <Spike> there is 1 16:58:32 <PublicServer> <Spike> yeah! 16:58:43 <PublicServer> <Spike> screw the house that was there :D 16:58:56 <PublicServer> <Spike> town drop officially supports water :D 16:58:57 <PublicServer> <FiCE> haha lucky! 16:58:59 <PublicServer> <Nickman> but its so pretty! :D 16:59:04 *** themroc has joined #openttdcoop 16:59:09 *** openttdcoop sets mode: +v themroc 16:59:13 <PublicServer> <Spike> if 1 house is in the desert you can build a water tower with that town 16:59:17 <PublicServer> <Spike> so that works! :D 16:59:27 <PublicServer> <Spike> back to the joiner 16:59:31 <PublicServer> <FiCE> we've basically hit the train limit 16:59:34 <PublicServer> <FiCE> need more trains 16:59:46 <PublicServer> <Spike> use your cute puppy eyes and ask the admins :D 17:00:27 <PublicServer> <Spike> nickman seems space there for atleast one 17:00:31 <PublicServer> <Spike> cause well town is in the way 17:00:37 <PublicServer> <Nickman> stupid town :D 17:00:42 <PublicServer> <Spike> or we need to kill the town completely which won't work 17:00:45 <PublicServer> <Spike> bank/tower 17:01:00 <PublicServer> <Nickman> nah, leave it be ;) 17:01:09 <PublicServer> <Nickman> were professionals! :D 17:01:28 <PublicServer> <Spike> oh that hack is evil 17:01:50 <PublicServer> <Hans> which hack? 17:01:54 <PublicServer> <Nickman> hack? 17:01:54 <PublicServer> <Spike> check regulator :D 17:01:58 <PublicServer> <Hans> oh yeah 17:02:01 <PublicServer> <Hans> i added that Temp line 17:02:09 <PublicServer> <Hans> flows a bit better now. 17:02:11 <PublicServer> <Nickman> ouch :D 17:02:18 <PublicServer> <Spike> i meant the one NE of it :D 17:02:24 <PublicServer> <Spike> from regulator to that station :D 17:02:28 <PublicServer> <Owen> I've been adding some bits for flow :p 17:02:30 <PublicServer> <Owen> Oh ouch 17:02:35 <PublicServer> <Owen> lol 17:03:38 <PublicServer> <FiCE> SLH03 jam 17:03:44 <PublicServer> <Spike> seems that merger works good nick 17:04:06 <PublicServer> <Hans> Yeah FiCE, check up ahead :) 17:04:13 <PublicServer> <Owen> I kinda wish the rightmost platforms doidn't extend so far back :p 17:04:23 <PublicServer> <FiCE> i don't like the SL merging into only one track though 17:04:52 <PublicServer> <Owen> Thats how all do it 17:04:53 <satyap> hmph 17:04:54 <PublicServer> <FiCE> i suppose we do it everywhere though 17:04:57 <PublicServer> <Owen> It's how you do it with SML :p 17:05:03 <satyap> the classification station grfs suck with the desert theme 17:05:04 <Razaekel> !password 17:05:04 <PublicServer> Razaekel: shames 17:05:13 <PublicServer> *** Razaekel joined the game 17:05:23 <PublicServer> <FiCE> is this meant to be the game type where you push trains to the outer track 17:05:25 <PublicServer> <Nickman> I have to go eat spike... 17:05:32 <PublicServer> <Owen> FiCE: Thats what SML means :p 17:05:34 <satyap> yes, FiCE, that's SML 17:05:40 <PublicServer> <Spike> for how long? :D 17:05:50 <PublicServer> <FiCE> oh, shifting main line?? 17:05:53 <PublicServer> <Owen> yes 17:05:54 <PublicServer> <Nickman> about 30 minutes? 17:05:57 <PublicServer> <Razaekel> add a 4th line 17:05:59 <PublicServer> <FiCE> :) 17:06:06 <PublicServer> <Spike> raz wait 17:06:10 <PublicServer> <Nickman> I'll be back ASAP ;) 17:06:11 <PublicServer> <Spike> first fix all works 17:06:17 <PublicServer> <Spike> then see if it's needed 17:06:20 <PublicServer> <Owen> It shifts them to fill up the outside tracks :p 17:06:21 <PublicServer> <Spike> it jams now cause we shut 1 station down 17:06:26 <PublicServer> <Nickman> a second joiner can be build there too btw ;) 17:06:31 <PublicServer> <Spike> yep 17:06:36 <PublicServer> <Nickman> third one can be build on the bottom line ;) 17:06:37 <PublicServer> <Nickman> brb 17:10:08 <PublicServer> <Razaekel> if yer gonna use PBS on bridges, dont put signals in front of the bridges 17:10:21 <PublicServer> <Razaekel> that just compleely ignores the point of PBS 17:10:22 <PublicServer> <Spike> mistake 17:12:24 <PublicServer> <Owen> Whoa at the quantity of trains regulated off 17:13:26 <PublicServer> <Razaekel> why bother regulating those 17:13:28 <PublicServer> <Razaekel> wtf 17:13:31 <PublicServer> <Owen> ? 17:13:35 <PublicServer> <Razaekel> you combined pickup AND drop? 17:13:41 <PublicServer> <Razaekel> BAAAAAD IDEA 17:13:43 <PublicServer> <Owen> Yes. And it works perfectly with SRNW :p 17:14:14 <PublicServer> <Razaekel> not really 17:14:23 <PublicServer> <Owen> Why you say that? 17:14:25 <PublicServer> <Razaekel> combining 17:14:44 <PublicServer> <Razaekel> pickup and drop stations make the pikcing up trains wait in the station until they can get a load of goods 17:15:01 <PublicServer> <Razaekel> which blocks station lanes that the dropping off trains could use 17:15:04 <planetmaker> unless you have dedicated platforms 17:15:08 <PublicServer> <Owen> Have you looked at the orders? 17:15:29 <PublicServer> <Owen> Trains don't wait. If they can't grab anything, they cycle through the regulator. If they don't again, they're permanently offed to a depot 17:15:29 <planetmaker> or dedicated orders :-) 17:15:40 <planetmaker> or ... a trainlength sorter 17:15:46 <planetmaker> or a train speed sorter 17:15:50 <PublicServer> <FiCE> planetmaker: any chance for some more trains? :D 17:15:53 <PublicServer> <Razaekel> hmm 17:15:57 <planetmaker> the latter is the most unreliable, I guesss 17:16:01 <planetmaker> !info 17:16:01 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Cooperative Transport' Year Founded: 1950 Money: 1101962211 Loan: 0 Value: 1119722779 (T:500, R:0, P:13, S:0) unprotected 17:16:10 <planetmaker> :O already reached? 17:16:12 <planetmaker> !players 17:16:13 <PublicServer> planetmaker: Client 44 (Orange) is FiCE, in company 1 (Cooperative Transport) 17:16:13 <PublicServer> planetmaker: Client 33 (Orange) is J_Darnley, in company 1 (Cooperative Transport) 17:16:13 <PublicServer> planetmaker: Client 34 (Orange) is Spike, in company 1 (Cooperative Transport) 17:16:13 <PublicServer> planetmaker: Client 63 (Orange) is satyap, in company 1 (Cooperative Transport) 17:16:14 <PublicServer> planetmaker: Client 47 (Orange) is Nickman, in company 1 (Cooperative Transport) 17:16:15 <PublicServer> planetmaker: Client 65 (Orange) is Owen, in company 1 (Cooperative Transport) 17:16:15 <PublicServer> planetmaker: Client 56 (Orange) is Hans, in company 1 (Cooperative Transport) 17:16:17 <PublicServer> planetmaker: Client 66 (Orange) is Razaekel, in company 1 (Cooperative Transport) 17:16:17 <PublicServer> <FiCE> yep 17:16:23 <planetmaker> !trains 750 17:16:23 <PublicServer> *** planetmaker has set max_trains to 750 17:16:23 <PublicServer> <Owen> It's 3tt. You expect anything else? :p 17:16:28 <PublicServer> <FiCE> thanks 17:16:36 <planetmaker> I didn't look at the game so far... 17:16:40 <planetmaker> :S 17:16:42 <PublicServer> <Owen> We have 150 odd goods/food trains :p 17:17:09 * planetmaker right now tries to get shfs working... 17:17:31 <OwenS> SHFS? 17:17:46 <planetmaker> mount a file system via ssh tunnel 17:17:54 <planetmaker> *remote file system 17:18:03 <PublicServer> <Owen> lol. so sshfs? :p 17:18:20 <planetmaker> well. ssh is only the means to get connection 17:18:41 <planetmaker> the fs itself won't change. But a neat way to access the discs of remote computers like they were local 17:18:59 <PublicServer> <Spike> sort of samba share 17:19:01 <PublicServer> <Spike> only over SSH 17:19:04 <PublicServer> <Owen> They invented that years ago. It's called NFS :p 17:19:33 <planetmaker> yeah, kinda... but different without that many ports 17:19:40 <planetmaker> and nfs is heavy 17:19:42 <PublicServer> <Spike> just 22 :) 17:19:51 <PublicServer> <Owen> Define heavy? :p 17:19:53 <planetmaker> ^^:-) 17:19:55 <PublicServer> <Owen> NFS only uses one port 17:20:03 <satyap> ah? 17:20:07 <satyap> which one? 17:20:08 <PublicServer> <Spike> but if you got ssh and nfs you use 2 ports :D 17:20:20 <PublicServer> <Owen> You tunnel the NFS port through the SSH one :p 17:20:24 <PublicServer> <Nickman> I'm back ;) 17:20:27 <planetmaker> :-P 17:20:30 <PublicServer> <Spike> netbios port = samba 17:20:40 <PublicServer> <Spike> only need 1 more nickman :) 17:20:43 <satyap> we got a netscaler pipe ssh'ing to a remote box... because they wanted to know which IPs are connecting, and we want to connet seevral people's desktops 17:20:43 <PublicServer> <Nickman> :D 17:20:46 <PublicServer> <Spike> alreayd letting some traffic through :D 17:20:51 <planetmaker> shfs is quite practical for those computers you occasionally need access to - but firewall allows you only ssh :-) 17:21:04 <PublicServer> <Nickman> hmmm, we need to make exit first, we where we and up ;) 17:21:09 * satyap smacks silly firewalls that think port 80 = internet 17:21:18 <PublicServer> <Owen> lol 17:21:19 <planetmaker> hehe :-) 17:21:33 <planetmaker> we don't even have port 22 there where I need it most... 17:21:46 <planetmaker> and neither will a port 80 server work 17:22:02 <PublicServer> <Spike> also poss 17:22:40 <PublicServer> <Nickman> why no signals on the tracks? :D 17:22:46 * satyap is 12 17:23:16 <PublicServer> <Nickman> like that maybe? 17:23:40 <PublicServer> <Owen> In high school a certain Owen came ac ross a certain batch file containing what looked suspiciously like a username and password pair for the school firewall. He was right. 17:23:51 <PublicServer> <Nickman> lol :D 17:24:02 <planetmaker> haha :-) 17:24:08 <PublicServer> <Owen> From which he acquired the username and password of an account with Windows admin privileges 17:24:18 <planetmaker> :-P 17:24:27 <planetmaker> hackorz , you! ;-) 17:24:43 <PublicServer> <Owen> Rrelated to this, he one day got a very nasty phone call from said school's IT department 17:25:11 <planetmaker> haha :-) were they a bit annoyed? About what? 17:25:35 <PublicServer> <Owen> I don't know. Something about admin accounts... 17:25:43 <PublicServer> <Nickman> whet is the problem wwith joiner? 17:25:46 <PublicServer> <Nickman> why boom it? :) 17:26:06 <PublicServer> <Spike> needs to go 1 tile E 17:27:17 *** Yexo has joined #openttdcoop 17:27:22 *** openttdcoop sets mode: +v Yexo 17:27:32 <PublicServer> <Owen> I must admit, that taught me a lot about the syntax of the PSTools :p 17:28:12 <PublicServer> <Spike> nickman 17:28:18 <PublicServer> <Nickman> yes? 17:28:22 <PublicServer> <Spike> check !here 17:28:25 <PublicServer> <Spike> signals 17:28:27 <PublicServer> <Spike> that's the problem 17:28:33 <PublicServer> <Nickman> ouch 17:28:34 <PublicServer> <Nickman> indeed 17:28:38 <PublicServer> <Spike> they need to be 1 tile larger 17:28:38 <PublicServer> <Nickman> one tile short? 17:28:39 <PublicServer> <Spike> idd 17:28:47 <PublicServer> <Nickman> euhm, what about this 17:28:52 <PublicServer> <Spike> that's what i spotted 17:29:30 <PublicServer> <Nickman> something like that? 17:29:32 <planetmaker> haha :-) pstools are nice. 17:29:42 <PublicServer> <Spike> can accept that.. :) 17:29:48 <PublicServer> <Nickman> fits perfectly :D 17:29:58 <PublicServer> <Nickman> I though the short one would get to short now : 17:29:59 <PublicServer> <Owen> I also learnt the various processes you can kill to shut down Windows boxen in various ways 17:30:30 <PublicServer> <Owen> In particular, killing LSASS makes people think they've got Sasser :p 17:30:50 <PublicServer> <Nickman> likt hat 17:31:05 <PublicServer> <Razaekel> this station is too big and inefficient imo 17:31:07 <PublicServer> <Razaekel> :-/ 17:31:11 <satyap> what's idd? 17:31:18 <PublicServer> <Nickman> should provide even better mixing :) 17:31:28 <PublicServer> <Razaekel> we're gonna need more ML tracks, and the station will need expansion 17:31:42 <satyap> besides the starting point for iddqd 17:32:07 <Razaekel> idkfa 17:32:08 <PublicServer> <Nickman> ML will stay 3 tiles! :D 17:32:09 <PublicServer> <Nickman> :p 17:32:19 <PublicServer> <Spike> hmm 17:32:25 <Razaekel> 3 is nowhere near enough 17:32:43 <Razaekel> we'll end up with 6 or so eventually 17:32:46 <PublicServer> <Nickman> too short? 17:32:47 <PublicServer> <Owen> Well see once merger is done 17:32:55 <PublicServer> <Spike> half a tile :( 17:33:05 <PublicServer> <Spike> also the other one 17:33:11 <PublicServer> *** Hans has joined spectators 17:33:16 <PublicServer> <Nickman> just moe them along a bit :) 17:33:29 <PublicServer> <Owen> But when it goes 4 tiles, we could give each line choices :p 17:33:40 <PublicServer> <Spike> they do slow down with those cornerss? 17:33:48 <PublicServer> <Nickman> where? 17:33:52 <PublicServer> <Owen> The station isn't the bottleneck =) 17:34:16 <PublicServer> <Nickman> yeah, all the corners arn't that good... :s 17:34:25 <PublicServer> <Nickman> hmmmm 17:36:00 <PublicServer> <Nickman> still not good... 17:36:19 <PublicServer> <Nickman> its only that one, since they enter differently :) 17:36:42 <PublicServer> <Owen> Thats the oldest part incidentally ;P 17:38:39 <PublicServer> <Nickman> voila 17:38:52 <PublicServer> <Nickman> that should do? 17:39:09 <PublicServer> <Owen> With the signals just after the switchers... try to leave a 3 tile gap of none after them 17:39:21 <PublicServer> <Spike> that one i9s ok 17:39:21 <PublicServer> <Owen> So blocked trains don't impact the switchers 17:39:26 <PublicServer> <Spike> there was no need to rebuild that one 17:39:46 *** themroc has quit IRC 17:39:49 <PublicServer> <Nickman> no? :) 17:40:00 <PublicServer> <Nickman> ah, yes, it begins a tile further west :) 17:40:05 <PublicServer> <Nickman> now ther are all the same ;) 17:40:32 <PublicServer> <Nickman> only one bad turn... 17:40:33 *** Zulan has joined #openttdcoop 17:40:38 *** openttdcoop sets mode: +v Zulan 17:40:38 <PublicServer> <Owen> I wish the outermost station did a 90deg exit now 17:41:33 <PublicServer> <Nickman> outer station exit is ugly yeah... :D 17:41:41 <PublicServer> <Nickman> should rebuild it like the inner one :) 17:41:48 <PublicServer> <Owen> Can we redirect the traffic elsewhere temporarily? :p 17:42:09 <PublicServer> <Nickman> yup 17:42:13 <PublicServer> <Nickman> just reroute the ML :D 17:42:13 <PublicServer> <Spike> why do we have shifters @ entrance 17:42:15 <PublicServer> <Spike> if i may ask 17:42:33 <PublicServer> <Nickman> that nobody knows :) 17:42:55 <PublicServer> <Spike> they're not working either 17:43:08 <PublicServer> <Nickman> lol :D 17:43:09 <PublicServer> <Owen> They're from the old temp 17:43:25 <PublicServer> <Spike> so can be gone now? :D 17:43:26 <PublicServer> <Nickman> well, I'll be off for a while 17:43:44 <PublicServer> <Nickman> I'll might be back later tonight, I hope to see that south exit rebuild by then! :D 17:44:27 <PublicServer> <Nickman> they all prefer the inner exit lane an north station... 17:44:44 <PublicServer> <Spike> psst... 17:44:45 <PublicServer> <Spike> penalty 17:44:54 <PublicServer> <Nickman> more 17:45:03 <PublicServer> <Nickman> more 17:45:17 <PublicServer> <Nickman> more... 17:45:18 <PublicServer> <Nickman> :D 17:45:35 <PublicServer> <Nickman> that is another posibility ;) 17:46:02 <PublicServer> <Nickman> looks OK now ;) 17:46:08 <PublicServer> <Spike> now they don't want to use it at all :) 17:46:26 <PublicServer> <Nickman> why double crossings at south station? 17:47:00 <PublicServer> <Nickman> cya'll later! 17:47:01 <PublicServer> <Nickman> has been fun ;) 17:47:03 <PublicServer> <Spike> cya 17:47:13 <PublicServer> <Owen> Bye 17:47:38 <PublicServer> *** Nickman has left the game (leaving) 17:47:48 *** nickman87 has quit IRC 17:48:07 <PublicServer> <Razaekel> im tempted to rebuild town drop :-/ 17:48:33 <PublicServer> <Spike> cause 17:48:50 <PublicServer> <Razaekel> just cause 17:49:58 <PublicServer> <Razaekel> you hae 10 tracks per line, but theyre really only using 5 17:50:07 <PublicServer> <Razaekel> er 17:50:10 <PublicServer> <Razaekel> 10 plats 17:50:21 <PublicServer> <Spike> not enough load? :D 17:51:15 <Razaekel> at full load there would be backups 17:55:44 *** PeterT has joined #openttdcoop 17:55:44 <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments? 17:55:49 *** openttdcoop sets mode: +v PeterT 17:55:53 <PeterT> !password 17:55:53 <PublicServer> PeterT: gashed 17:55:54 <PublicServer> <Spike> what you mean 17:56:03 <PublicServer> <Owen> It's an autogreet :p 17:56:07 <PublicServer> <Spike> no not that 17:56:07 <PublicServer> *** Peter joined the game 17:56:10 <PublicServer> <Spike> the signer :D 17:56:15 <planetmaker> nice sshfs works :-) 17:56:20 <PublicServer> <Spike> i know it's an autogreet :) 17:56:20 <PublicServer> <Spike> nice 17:57:04 <PublicServer> <Spike> oh wait i get what you mean 17:57:17 *** themroc has joined #openttdcoop 17:57:22 *** openttdcoop sets mode: +v themroc 17:57:54 *** satyap has left #openttdcoop 17:58:33 <PublicServer> <Spike> now can see if the joiner works... 17:58:37 <PublicServer> <Spike> it looks impressive :D 17:58:45 <PublicServer> <Owen> Whic does? 17:58:47 *** Pantheon has joined #openttdcoop 17:58:51 <PublicServer> <Spike> the experimental joiner :D 17:58:52 *** openttdcoop sets mode: +v Pantheon 17:59:04 <Pantheon> Hello, i have a quick question 17:59:06 <PublicServer> <Owen> Where? :p 17:59:18 <OwenS> Feel free to ask 17:59:19 <PublicServer> <Spike> NE of your exit :D 17:59:20 <Pantheon> I recently started hosting a server for a bunch of frineds to play openttd 17:59:26 <PublicServer> <Peter> yes? 17:59:31 <Pantheon> But the games end in 2 days because we're alwasys someone on 17:59:42 <Pantheon> i'd like to adjust it to take maybe a week from 1950 to 2050 17:59:53 <planetmaker> not possible 17:59:55 <PublicServer> <Owen> The game doesn't end in 2050 17:59:56 <Pantheon> and also reduce income and operating costs accordingly, to give people more time 18:00:03 <PublicServer> <Razaekel> use the daylength patch 18:00:13 <PublicServer> <Razaekel> it makes days take longer amounts of ticks 18:00:14 <planetmaker> or configure it such that it only plays, if someone (or more than one) person is on 18:00:27 <PublicServer> <Owen> Were currently in 2071 and this games nowhere near finished 18:00:33 <Pantheon> Ok 18:00:55 <PublicServer> *** Owen has left the game (connection lost) 18:00:58 <planetmaker> Also, indeed, the game continues as long as you play it. 18:01:05 <OwenS> !password 18:01:05 <PublicServer> OwenS: gashed 18:01:34 <planetmaker> and year 5 000 000 is some limit or so. May be even bigger 18:01:36 <^Spike^> just click away the highscore screen :) 18:01:49 <planetmaker> I always win :-P 18:02:12 <PublicServer> *** Owen joined the game 18:02:20 <OwenS> Probably either 2147483647, 4294967295 or 65535 is the absolute limit 18:03:23 <planetmaker> OwenS: src/date_type.h:#define MAX_YEAR 5000000 18:03:38 <OwenS> planetmaker: Oh, so an arbiterary limit below them :p 18:03:46 <planetmaker> :-) 18:03:54 <planetmaker> I think it has to do with inflation and stuff 18:04:01 <planetmaker> it gets unbearable even before 18:04:06 <PublicServer> <Owen> lol 18:04:22 <planetmaker> hehe. There's also: src/date_type.h:#define ORIGINAL_MAX_YEAR 2090 18:04:30 <PublicServer> <Owen> lol 18:04:48 <PublicServer> <Owen> Hmm.. .What button did I just press to enable those loading indicators I'd forgotten existed? :P 18:05:02 <planetmaker> OwenS: the transparency toggle 18:05:08 <planetmaker> e.g x 18:05:08 <^Spike^> btw pm 18:05:11 <PublicServer> <Owen> Oh that one 18:05:11 <^Spike^> can you disable 90s? 18:05:24 <planetmaker> I don't understand. 18:05:31 <PublicServer> <Owen> 90 deg turns 18:05:32 <^Spike^> forgot if it already is done.. but earlier today trains took 90 degree turns 18:05:37 <planetmaker> !setdef 18:05:37 <PublicServer> *** planetmaker has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 18:05:40 <^Spike^> ty 18:05:41 <^Spike^> :) 18:05:43 <planetmaker> :-) 18:05:58 <PublicServer> <Owen> disabled forbid_90_deg? 18:05:58 <planetmaker> ^^ I really, really like that shortcut. 18:06:01 * planetmaker hugs Ammler 18:06:30 <planetmaker> OwenS: read again :-) 18:06:43 <PublicServer> <Owen> Oh, enabled has no punctuation around it 18:06:45 <PublicServer> * Owen prods Ammler 18:07:24 <PublicServer> <Owen> Aah aah bad slh joining to all 3 lanes without shifters! 18:07:39 <PublicServer> <Owen> Of course it's not numbered either 18:08:56 <PublicServer> *** Hans has left the game (leaving) 18:09:42 *** Pantheon has quit IRC 18:09:55 <PublicServer> <Peter> too many goods waiting 18:09:59 <PublicServer> <Spike> need atleast 1 shifter before station 18:10:05 <PublicServer> <Spike> because regulator trains had problem with the prio 18:10:10 <PublicServer> <Spike> added 1 shifter before 18:10:14 <PublicServer> <Spike> should be less now 18:10:26 <PublicServer> <Peter> i say, take out the prio 18:10:28 <planetmaker> !playercount 18:10:28 <PublicServer> planetmaker: Number of players: 7 18:10:29 <PublicServer> <Peter> or make it shorter 18:10:29 <PublicServer> <Razaekel> there was a perfectly fine shifter earlier 18:10:59 <planetmaker> mind, if I quickly restart server to enable logging? 18:11:09 <PublicServer> <Razaekel> what for? 18:11:11 <PublicServer> <Owen> I don't 18:11:18 <PublicServer> <Owen> But I'm out for food anywya:P 18:11:21 <PublicServer> *** Owen has left the game (leaving) 18:11:22 <planetmaker> statistical purposes :-) 18:12:37 <planetmaker> !save 18:12:37 <PublicServer> Saving game... 18:12:37 <PublicServer> Game saved 18:12:48 <planetmaker> !rcon save psg152b 18:12:49 <PublicServer> planetmaker: Saving map... 18:12:50 <PublicServer> Game saved 18:12:52 <PublicServer> *** Razaekel has left the game (leaving) 18:13:02 <PublicServer> *** Spike has left the game (leaving) 18:13:05 <PublicServer> Server closed down by admin 18:13:05 <PublicServer> Saving game... 18:13:06 <PublicServer> Game saved 18:13:08 <PublicServer> Server has exited 18:13:09 *** PublicServer has quit IRC 18:13:28 *** PublicServer has joined #openttdcoop 18:13:28 *** ChanServ sets mode: +v PublicServer 18:13:33 <PublicServer> Autopilot engaged 18:13:33 <PublicServer> Loading default savegame 18:13:33 <PublicServer> @revision r16973 18:13:33 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #152 (r16973) | STAGE: building | www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder" 18:13:39 <Razaekel> !password 18:13:39 <PublicServer> Razaekel: weaned 18:13:59 <PublicServer> *** Spike joined the game 18:14:01 <PublicServer> *** Game unpaused (enough players) 18:14:01 <PublicServer> *** Razaekel joined the game 18:14:04 <PublicServer> *** Peter joined the game 18:14:10 <PublicServer> *** Peter has joined company #1 18:14:22 <PublicServer> <Peter> someone change the name of comp? 18:22:22 <PublicServer> <Peter> can we kill the planes? 18:23:50 *** bdp has joined #openttdcoop 18:23:55 *** openttdcoop sets mode: +v bdp 18:29:48 <PublicServer> *** Owen joined the game 18:30:12 *** bdp has quit IRC 18:31:33 <PublicServer> <Peter> i dont like the new firefox 18:31:58 <PublicServer> <Owen> Well use Opera :p 18:32:13 <PublicServer> <Peter> ew 18:32:49 <PublicServer> <Spike> my beautifull town drop :( 18:32:49 <PublicServer> <Spike> :) 18:32:58 <PublicServer> <Razaekel> yotz 18:33:06 <PublicServer> <Spike> not deleting all? :) 18:33:11 <PublicServer> <Razaekel> you get to keep some of it 18:33:17 <PublicServer> <Razaekel> :-P 18:33:20 <PublicServer> <Spike> let me guess 18:33:22 <PublicServer> <Spike> the most inner one 18:33:27 <PublicServer> <Spike> aka the less used on 18:33:29 <PublicServer> <Spike> one* 18:33:32 <PublicServer> <Razaekel> considering it's not that heavily loaded 18:35:44 <PublicServer> <Spike> atleast do it good then.. 18:35:44 <PublicServer> <Spike> :) 18:35:50 *** PeterT has quit IRC 18:35:55 <PublicServer> <Razaekel> aye aye 18:35:56 <PublicServer> <Spike> :D 18:36:12 <PublicServer> *** Owen has left the game (connection lost) 18:36:14 <PublicServer> <Spike> you ruined my town drop.. gives me right to comment on your station :D 18:36:19 <PublicServer> <Razaekel> go ahead 18:36:23 <OwenS> O_O 18:36:25 <OwenS> Desync 18:36:38 <PublicServer> <Peter> desync? 18:36:42 <planetmaker> desync? 18:36:43 <PublicServer> <Razaekel> those are presignal bypass 18:36:48 <PublicServer> <Spike> ? 18:36:57 <PublicServer> <Peter> what do they do exactly? 18:37:00 <Razaekel> .wiki pre0signal bypass 18:37:01 <planetmaker> OwenS: the server didn't tell desync. 18:37:08 <OwenS> My client did =/ 18:37:08 <planetmaker> only connection lost 18:37:12 <OwenS> "Network game synchronization failed" 18:37:21 <OwenS> And dbg: [net] Sync error detected! 18:37:22 <planetmaker> please reproduce :-) 18:37:32 <OwenS> I was sitting there at that moment :-) 18:37:33 <Razaekel> is the wiki down? 18:37:36 <PublicServer> *** Owen joined the game 18:37:41 <OwenS> yeah 18:37:46 <PublicServer> <Razaekel> bugger 18:37:50 <planetmaker> Razaekel: if it is try openttdcoop.ammler.ch 18:37:52 <PublicServer> <Razaekel> the description of PSB is on there 18:38:00 <planetmaker> it's a mirror 18:38:27 <Razaekel> http://openttdcoop.ammler.ch/wiki/Presignal_Bypass_Station 18:39:05 <PublicServer> <Razaekel> aww 18:39:12 <PublicServer> <Razaekel> i was gonna make more station in the road area 18:39:35 <PublicServer> <Spike> just leave that 1 bit of town drop... 18:39:39 <PublicServer> <Peter> is it against ottdcoop rules to host the GRF pack on another site? 18:39:40 <PublicServer> <Spike> was so propud of it.. :) 18:39:47 <PublicServer> <Razaekel> oh alright 18:39:52 <PublicServer> <Spike> proud* 18:40:05 <PublicServer> <Razaekel> yes yes it brings a tear to my eye 18:40:10 <PublicServer> <Spike> :) 18:40:15 <PublicServer> <Razaekel> *fires up bulldozer* 18:40:20 <PublicServer> <Spike> lol 18:40:52 <PublicServer> <Spike> hmmm where are the shifters @ station entrance? 18:41:17 <PublicServer> <Owen> At which? 18:41:20 <PublicServer> <Peter> what are presignals by pass? 18:41:21 <PublicServer> <Spike> factory 18:41:30 <PublicServer> <Owen> I removed them - they served no purpose 18:41:36 <PublicServer> <Spike> ah... 18:41:42 <PublicServer> <Razaekel> the combo signals bypass 18:41:59 <PublicServer> <Peter> what do they do? 18:42:07 <Razaekel> http://openttdcoop.ammler.ch/wiki/Presignal_Bypass_Station 18:42:11 <Razaekel> read it 18:42:24 <PublicServer> <Peter> send it again, then i can copy paste it 18:42:32 *** PeterT has joined #openttdcoop 18:42:32 <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments? 18:42:33 <Razaekel> http://openttdcoop.ammler.ch/wiki/Presignal_Bypass_Station 18:42:34 <planetmaker> the 2nd fastest station entrance 18:42:37 *** openttdcoop sets mode: +v PeterT 18:42:44 <PublicServer> <Razaekel> heh 18:42:45 <PublicServer> <Owen> Whats the fastest? 18:42:50 <PublicServer> *** Peter has left the game (connection lost) 18:42:53 <planetmaker> valshallaw style :-) 18:42:55 <PublicServer> <Razaekel> if you say it's second fastest, whats the fastest? 18:43:02 <PublicServer> <Owen> URL? :p 18:43:09 <planetmaker> dunno if it has. 18:43:10 <^Spike^> p2p ;) 18:43:26 <PublicServer> <Owen> Spike: Thats not an entrance :P 18:43:28 <PublicServer> *** planetm4ker joined the game 18:43:37 <PublicServer> <Spike> how else would you call it :D 18:43:44 <PublicServer> <Owen> Track :p 18:43:54 <PublicServer> <Spike> track that never enters a station? :D 18:44:46 *** Radicalimero has joined #openttdcoop 18:44:51 *** openttdcoop sets mode: +v Radicalimero 18:44:58 <PublicServer> <planetm4ker> see !valshallaw-style entry 18:45:10 <PublicServer> <Owen> lol 18:45:13 <PublicServer> <Razaekel> that's not fast 18:45:18 <PublicServer> <planetm4ker> it is. 18:45:24 <PublicServer> <Owen> Nothing ever blocks :p 18:45:31 <PublicServer> <planetm4ker> indeed 18:45:31 <PublicServer> <Spike> it idd pretty much is 18:45:38 <PublicServer> <Spike> now the exit ;) 18:45:48 <PublicServer> <planetm4ker> any exit will do 18:45:51 <PublicServer> <Owen> Entrances are far easier than exits :p 18:45:58 <PublicServer> <planetm4ker> indeed 18:46:02 <PublicServer> <Spike> owen i know that :) 18:46:06 <PublicServer> <Spike> look at factory man :) 18:46:10 <PublicServer> <Spike> the mergers and all :D 18:46:48 <PublicServer> * Owen adds appropriate deprios to factory to valhallaswize :p 18:47:15 <PublicServer> <Spike> :) 18:47:21 <PublicServer> <planetm4ker> principle is: prefer longest route to station so that the following train can enter quickly 18:47:32 <Radicalimero> !password 18:47:32 <PublicServer> Radicalimero: pouted 18:47:59 <PublicServer> <Owen> PBS seems to give up occasionally and block =/ 18:48:02 <PublicServer> <Razaekel> yea 18:48:04 <PublicServer> *** J_Darnley has left the game (connection lost) 18:48:08 <PublicServer> <planetm4ker> it basically is the PBS variant of the PSB station 18:48:10 <J_Darnley> !password 18:48:10 <PublicServer> J_Darnley: pouted 18:48:11 <PublicServer> <Razaekel> which is why that entrance isnt that good 18:48:29 <PublicServer> *** J_Darnley joined the game 18:48:45 <PublicServer> <planetm4ker> path signals shouldn't stutter with our settings 18:48:48 <PublicServer> <planetm4ker> they do with default 18:48:53 <PublicServer> *** Radicalimero joined the game 18:48:57 <PublicServer> <Owen> Well they are 18:49:08 <KenjiE20> it happens when a train is juust about to clear a block 18:49:11 <PublicServer> <Owen> Factory middle entrance uis doing it really badly 18:49:13 <PublicServer> *** Radicalimero has left the game (connection lost) 18:49:32 <KenjiE20> PBS will prefer to wait a split second than potentially take a stupid long penalised route 18:49:50 <PublicServer> <planetm4ker> he. too many penalties it seems 18:49:52 <PublicServer> <Owen> Is there a way to disable that? Cause there should be 18:49:54 *** Radicalimero has quit IRC 18:50:01 <PublicServer> <planetm4ker> they don't go straight there anymore... 18:50:20 <KenjiE20> it's how pbs was written, patch it :P 18:50:28 *** jonde has joined #openttdcoop 18:50:33 *** openttdcoop sets mode: +v jonde 18:50:40 *** PeterT has quit IRC 18:50:41 <PublicServer> <Spike> who bought whole pietrachiari 18:51:32 <jonde> !password 18:51:32 <PublicServer> jonde: pouted 18:51:38 <PublicServer> *** jondisti joined the game 18:52:18 <PublicServer> * Owen notices hes singing (which is bad as he can't sing :P ) 18:53:24 *** PeterT has joined #openttdcoop 18:53:24 <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments? 18:53:29 *** openttdcoop sets mode: +v PeterT 18:54:54 <PublicServer> <Owen> I'm kind of disturbed that lots of our traffic is coming in perfect sync (I.E. unshiftable) 18:56:41 <PublicServer> <Owen> Good idea with the crossings :p 18:57:58 <PublicServer> <planetm4ker> that's the better penalty :-) 18:58:03 <PublicServer> <Spike> isn't it better to shift after the SLH? 18:58:17 <PublicServer> <Owen> Shift before the join so traffic has an opertunity to join 18:58:22 <PublicServer> <Spike> ah 18:58:58 <PublicServer> <planetm4ker> it's only 1/5 of the signals and that works better 18:59:00 <PublicServer> <Spike> in the end it doesn't matter where you shift.. 18:59:13 <PublicServer> <Spike> if they can shift they wil shift if not they'll keep on going and block the trains anyway 18:59:20 <PublicServer> <Owen> Doesn't work on diag track though :p 18:59:38 <PublicServer> <Spike> what 18:59:53 <PublicServer> <Owen> Using road as penalties 19:00:03 <PublicServer> <planetm4ker> Owen: sadly, yes 19:00:06 <PublicServer> <Spike> ah 19:00:22 <PublicServer> <Spike> roads like that is better as out of trains alarm ;) 19:01:55 <PublicServer> * Owen wonders why you would go for PSB over Valhallasw style :p 19:02:06 <PublicServer> <Owen> I mean, PSB is bigger, takes more effort, etc... 19:02:06 <PublicServer> <Razaekel> it's smoother 19:02:17 <PublicServer> <planetm4ker> Razaekel: repeating that doesn't make it true 19:02:28 <PublicServer> <Razaekel> if i epeat it enough, it does 19:02:31 <PublicServer> <Razaekel> >.> 19:02:59 <PublicServer> <Owen> The only slowdowns I'm seeing now are when the regulator lets out a train 19:02:59 <PublicServer> <Spike> it's his motto when he goes to sleep 19:03:08 <PublicServer> <planetm4ker> valshallaw style has the big advante of its compactness 19:03:14 <PublicServer> <Razaekel> that's true 19:03:42 <planetmaker> and it is indeed not worse than the progman style. They do equally well. 19:03:44 <PublicServer> <Razaekel> we should shift the trains onto the val station and see 19:04:10 <planetmaker> as both make sure that trains always can enter and find a free track 19:04:16 <PublicServer> <Spike> well all 3 stations are? 19:04:40 <PublicServer> <Owen> Oh hell 19:04:47 <PublicServer> <Owen> Who put block signals in front of the platform? -_- 19:05:00 <PublicServer> <planetm4ker> -.- 19:05:06 <PublicServer> <Spike> ? 19:05:33 <PublicServer> <Owen> Just because theres space for trains to wait there makes it neither a good idea nor a good place for them to wait in reality 19:06:19 <PublicServer> <Owen> The station has adquite smoothing anyway; you're just creating caching space. And caching is silly. 19:06:47 *** Peter has joined #openttdcoop 19:06:47 <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments? 19:06:52 *** openttdcoop sets mode: +v Peter 19:06:54 <Peter> !password 19:06:54 <PublicServer> Peter: fluids 19:07:12 <PublicServer> *** Peter joined the game 19:07:41 *** Peter has quit IRC 19:07:51 * ^Spike^ likes that quote :D 19:07:57 *** Peter has joined #openttdcoop 19:08:02 *** openttdcoop sets mode: +v Peter 19:08:24 <PublicServer> <Owen> It's gotten very repetitive 19:08:31 <PublicServer> <Peter> what has? 19:08:40 <PublicServer> <Spike> doesn't matter 19:08:44 <PublicServer> <Spike> still like it :D 19:08:51 *** Peter has quit IRC 19:10:31 <PublicServer> <Owen> Station load test? lol 19:10:34 <PublicServer> <Razaekel> yea 19:11:30 <PublicServer> <planetm4ker> fail :S 19:11:37 <PublicServer> <Razaekel> they dont even use the second set of tracks 19:11:39 <PublicServer> <Owen> lool 19:11:54 <PublicServer> <Owen> Thats the best botched prio I've seen :P 19:12:05 *** PeterT has quit IRC 19:12:14 <PublicServer> <Owen> As in, not nuked by reversing train :p 19:12:40 *** PeterT has joined #openttdcoop 19:12:45 *** openttdcoop sets mode: +v PeterT 19:13:47 <PublicServer> <Owen> Whens the load test starting? 19:14:05 <PublicServer> <Razaekel> it's already doing it 19:14:06 <PublicServer> <planetm4ker> now :-) 19:14:10 <PublicServer> *** Peter has joined company #1 19:14:13 <PublicServer> <Peter> where? 19:14:27 <PublicServer> <planetm4ker> but the station is IMO too big for the lines. Or do I err? 19:14:38 <PublicServer> <Owen> I feel it is :p 19:14:40 <PublicServer> <Razaekel> you err 19:14:43 <PublicServer> <Spike> i get a feeling slh03 or something is too loaded 19:14:44 <PublicServer> <planetm4ker> 12 / line is IMO over the capacity a line can ever deliver 19:14:45 <PublicServer> <Razaekel> they dont use the second set of 5 19:14:46 <PublicServer> <Owen> But the lines are getting too small anyway :p 19:14:57 <PublicServer> <Razaekel> pm, it's 6 per line 19:15:02 <PublicServer> <Razaekel> on the PSB 19:15:12 <PublicServer> <Owen> I provided room for expansion then :p 19:15:23 <PublicServer> <Razaekel> unless you talking about diff station? 19:15:28 <PublicServer> <Owen> I'd say it's delivering 9/line 19:15:42 <PublicServer> <Razaekel> WHAT STATION ARE YOU ON ABOUT? 19:15:47 <PublicServer> <Owen> FACTORY 19:15:48 <PublicServer> <planetm4ker> so 12 is way over the capacity what it can deliver 19:15:58 <PublicServer> <Razaekel> ah 19:16:04 <PublicServer> <Razaekel> 6-8 per line is optimum 19:16:05 <PublicServer> <Owen> Yeah. Or, in other words, the station is fine for a wider line :p 19:16:26 <PublicServer> <Peter> regulation? 19:16:34 <PublicServer> <Owen> See REGULATION 19:16:40 <PublicServer> <Razaekel> the valshallaw is failing 19:16:59 <PublicServer> <Owen> How? 19:17:09 <PublicServer> <Razaekel> wait for it to load up a bit 19:17:29 <PublicServer> <planetm4ker> you cannot overload it. 19:17:40 <PublicServer> <planetm4ker> The station is too big for overload and one line 19:17:41 <PublicServer> <Razaekel> trains are slowing 19:17:46 <PublicServer> <Owen> The only delays I see occur when the regulator injects trains 19:17:49 <PublicServer> <Razaekel> im talking about town drop 19:17:50 <PublicServer> <Razaekel> >.> 19:17:57 <PublicServer> <planetm4ker> ... 19:18:13 <PublicServer> <Peter> on the goods trains, what does order 7 do? 19:18:20 <PublicServer> <Razaekel> i dont give a glying pig what happens at factory 19:18:25 <PublicServer> <Spike> as it says? 19:18:29 <PublicServer> <Razaekel> that thing is so big it's not funny 19:18:32 <PublicServer> <Owen> Go to order 3? :p 19:18:44 <PublicServer> <planetm4ker> town drop doesn't have valshallaw style 19:19:15 <PublicServer> <planetm4ker> the Northern most part is a bad station 19:19:25 <PublicServer> <planetm4ker> valshallaw will need more that you can fit there 19:19:30 <PublicServer> <planetm4ker> without modifying tracks 19:19:32 <PublicServer> <Owen> Maybe not quite 19:19:42 <PublicServer> <planetm4ker> so please don't compare apples and pears, Razeakel 19:19:56 <PublicServer> <Razaekel> i was talking about town drop the entire time 19:20:07 <PublicServer> <Razaekel> at no point was i talking about factory 19:20:09 <PublicServer> <planetm4ker> yeah. But you said valshallaw. 19:20:10 *** Barbaar has joined #openttdcoop 19:20:15 *** openttdcoop sets mode: +v Barbaar 19:20:16 <PublicServer> <planetm4ker> where there is no valshallaw at town drop 19:20:19 <PublicServer> <Razaekel> this isnt valshallow? 19:20:24 <Barbaar> !password 19:20:24 <PublicServer> Barbaar: cutter 19:20:24 <PublicServer> <Razaekel> o my bad then 19:20:25 <PublicServer> <Owen> Wait yeah not possible I'm doing it backwards lol 19:20:25 <PeterT> whats the new wiki location? 19:20:28 <PublicServer> <planetm4ker> you missed entirely the penalties 19:20:33 <PeterT> wait, let me try 19:20:34 <PublicServer> *** Barbaar joined the game 19:20:43 <PeterT> @presignal bypass 19:20:55 <PeterT> @wiki presignal bypass 19:20:56 <Webster> HTTP Error 500: Internal Server Error - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=presignal%20bypass 19:20:58 <PublicServer> <Owen> Can he not do a banme again? :p 19:21:11 <PublicServer> <planetm4ker> a simple brain dumb pbs entry is way below his intellectual possibilities and isn't worth a name 19:21:52 <PublicServer> <Owen> Anyone else feel we need a 4th line? :P 19:21:55 <Razaekel> who are you talking about now? 19:22:00 <Razaekel> and we do need a 4th line 19:22:09 <PublicServer> <Spike> @ SLH3 atleast 19:22:27 <PublicServer> <Owen> Probably best to start building it from factory exit down 19:22:39 <PublicServer> <Peter> my SLH :) 19:23:03 <PublicServer> <Owen> The early brokenness of which I wish to impale you on a large potassium stake for 19:23:26 <PublicServer> <Peter> why is it brokeN? 19:23:32 <PublicServer> <planetm4ker> Owen: how many bananas are your stake then? 19:23:35 <PublicServer> <Spike> the splitter was bad 19:23:46 <PublicServer> <Owen> Owen: Nah; metalic potassium 19:23:51 <PublicServer> <Spike> had to stop the whole network to redo it without messing the trains up 19:23:52 <PublicServer> <Owen> planetm4ker: even! :p 19:24:05 <PublicServer> <planetm4ker> haha :-) 19:24:19 <PublicServer> *** jondisti has left the game (leaving) 19:25:31 <PublicServer> <Spike> owen ar you btw saying: Spike please expand your mixer? 19:25:44 <PublicServer> <Owen> I will be in a bit :P 19:26:04 <PublicServer> <Spike> ? :) 19:26:09 <PublicServer> <Owen> Though I could do it since it's logical :p 19:26:32 <PublicServer> <Owen> I suppose you can start expanding it actually :P 19:30:03 <PublicServer> <Spike> whop's helping me 19:30:05 <PublicServer> <Spike> well helping.. 19:30:10 <PublicServer> <Peter> what are you doing?! 19:30:24 <PublicServer> <Spike> was it you? 19:30:33 <PublicServer> <Peter> what the heck are you doing 19:30:41 <PublicServer> <Spike> expanding? 19:30:45 <PublicServer> <Spike> was you helping me? 19:30:56 <PublicServer> <Peter> yes, whats wrong with long entraces? 19:31:10 <PublicServer> <Spike> if you don't know how it works don't go add signals 19:31:13 <PublicServer> <planetm4ker> where are you two building 19:31:21 <PublicServer> <Spike> factory 19:31:44 <PublicServer> <planetm4ker> uh... I meddled with the entry right then 19:31:45 <PublicServer> <Owen> Who added signals where? 19:31:49 <PublicServer> <Owen> lol 19:31:56 <PublicServer> <planetm4ker> ah. in the South, Spike? 19:31:57 <PublicServer> <Spike> i was @ exit expanding 19:32:12 <PublicServer> <Spike> N 19:32:33 <PublicServer> <planetm4ker> ok 19:34:39 <PublicServer> *** Thraxian|Work joined the game 19:36:01 <PublicServer> <Peter> spike? you doing the forth line? 19:36:21 <PublicServer> <Spike> doing my mergers yes.. well going to 19:36:34 <PublicServer> <Owen> Me and Spike have been working on it 19:38:01 <PublicServer> <Peter> i learned how to juggle 19:39:09 *** _ccfreak2k is now known as ccfreak2k 19:40:54 <PublicServer> <Thraxian|Work> you know, I wonder if we should expand the 3L_3R into a 6L_6R, with SML towards the middle.... 19:41:15 <PublicServer> <Thraxian|Work> or at least 5L_5R 19:41:27 <PublicServer> <Thraxian|Work> with merging on the two outer lanes and SML shifting towards the middle 19:41:42 <PublicServer> <Thraxian|Work> because some of these SLs need to be bigger than LR 19:42:11 <PublicServer> <Owen> Theres only enough room in the middle for 5/dir plus 5 tiles for the SLH 19:42:59 <PublicServer> <Thraxian|Work> don't add in middle - add to the outside 19:43:27 <PublicServer> <Owen> We are adding to outside 19:43:58 <PublicServer> <Thraxian|Work> how are you going to do SML on the new line? 19:44:16 <PublicServer> <Owen> Shift out towards it? 19:44:28 <PublicServer> <Thraxian|Work> that's what I'm asking about.... 19:44:40 <PeterT> whats the replacement wiki? 19:44:45 <PublicServer> <planetm4ker> who's building on factory entry? 19:44:49 <PublicServer> <Owen> Me 19:44:50 <PublicServer> <Thraxian|Work> many of the SLs are backing up, so it almost makes sense to have the SLs merge to the 2 outer lines (1 on each side) and SML shift to the center 19:44:59 <PublicServer> <Thraxian|Work> does that make any sense? 19:45:01 <PublicServer> <planetm4ker> Owen: we should re-consider the whole station IMO 19:45:08 <PublicServer> <Owen> Probably 19:45:13 <PublicServer> <planetm4ker> this two-station design is... not helping 19:45:27 <PublicServer> *** Barbaar has left the game (leaving) 19:45:37 <PublicServer> <Owen> Probably blow away the left part and redesign 19:45:38 <PublicServer> <Spike> just remove the old town drop :) 19:45:45 <PublicServer> <Spike> or wasn't that? 19:45:48 <PublicServer> <Owen> Spike: Wrong end of map! 19:45:51 <PublicServer> <Spike> ah 19:46:04 <PublicServer> <planetm4ker> Owen: something like that is what I was thinking, too 19:46:13 <PublicServer> <planetm4ker> Let's start orderly from the South 19:46:23 <PublicServer> <planetm4ker> 8 / track? 19:46:27 <PublicServer> <Owen> OK 19:46:37 <PublicServer> <Owen> We have 36; we'll have 24 when we blow away the left part 19:49:24 <PublicServer> <Spike> well getting rid of the left part would sort out a shortcut problem.. 19:49:32 <PublicServer> <Spike> looking at the ammount of penalties i used there :D 19:50:15 <PublicServer> <Peter> is there a presignal configureation that allows a faster train to pass a slower train when the faster train is right behind the slower train? 19:50:26 <PublicServer> <Peter> e.g. on the same ML 19:51:15 <PublicServer> <planetm4ker> Owen: it needs a bit improvement like I did for the Southern most 19:51:25 <PublicServer> <Owen> Hehe 19:51:38 <PublicServer> <Owen> Why? Do delays happen otherwise? 19:51:41 <PublicServer> <planetm4ker> I *think* 19:51:49 <PublicServer> <planetm4ker> well. 19:51:53 <PublicServer> <planetm4ker> Let's compare :-) 19:52:31 *** PeterT has quit IRC 19:52:33 <PublicServer> <Owen> Yes 19:52:34 <PublicServer> <planetm4ker> seen that? 19:52:37 *** PeterT has joined #openttdcoop 19:52:37 <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments? 19:52:42 *** openttdcoop sets mode: +v PeterT 19:53:22 <PublicServer> <planetm4ker> it must not have a cross-connection 19:53:46 <PublicServer> <Owen> Whee, 24 lines done 19:54:07 <PublicServer> <planetm4ker> well. 3 tracks. 24 station platforms :-) 19:54:23 <PublicServer> <Owen> Time to boom left part =) 19:54:27 <PublicServer> <Peter> i cant stand the noise of the trains crossing the roads 19:54:32 <PublicServer> <Peter> bye roads 19:54:35 <PublicServer> <Owen> Turn off sounds :p 19:54:38 <PublicServer> <Owen> NO DONT 19:54:43 <PublicServer> <Owen> THE ROADS ARE IMPORTANT 19:54:48 <PublicServer> <Owen> Oh god please kick him 19:54:52 <PublicServer> <Peter> why, no they aren't 19:55:00 <PublicServer> <Owen> They are penalties 19:55:00 <Suisse> and it should be a coop game :') 19:55:04 <PublicServer> <Owen> PLEASE LISTEN 19:55:09 <PublicServer> <planetm4ker> LEAVE THE ROADS! 19:55:09 <PublicServer> <Peter> ok 19:55:14 <PublicServer> <planetm4ker> :-( 19:55:21 <PublicServer> <planetm4ker> BUT AS THEY WERE! 19:55:35 <PublicServer> <Peter> THERE 19:55:38 <PublicServer> <Peter> YOU 19:55:39 <PublicServer> <Peter> GO 19:55:46 <PublicServer> <Peter> I CAN USE CAPS LOCK TOO 19:55:47 <PublicServer> <planetm4ker> No. They were differently 19:56:03 <planetmaker> @kban Petert 300 19:56:03 *** Webster sets mode: +b *!~Peter@217.20.134.23 19:56:04 *** PeterT was kicked by Webster (planetmaker) 19:56:12 <PublicServer> <planetm4ker> Me, too 19:56:30 <PublicServer> <Owen> planetm4ker:'s are just louder :p 19:56:30 <PublicServer> <planetm4ker> And I should kick you from the game, too. 19:56:51 <PublicServer> <Owen> Crap 19:56:52 <PublicServer> <Peter> is there a wiki page on why this is important? 19:57:01 <PublicServer> <Owen> I forgot the regulation 19:57:03 <PublicServer> <Owen> lol stuck trains 19:57:16 <PublicServer> <planetm4ker> there is not yet. 19:57:19 <PublicServer> <planetm4ker> BUT! 19:57:27 <PublicServer> <planetm4ker> Owen and me were just building there 19:57:32 <PublicServer> <planetm4ker> We're doing coop here 19:57:44 <PublicServer> <Owen> And when you see roads arranged in a pattern I'd gues sthey have a purpose 19:57:45 <PublicServer> <planetm4ker> And we definitely don't go and just "oh, I delete the stuff" 19:58:01 <PublicServer> <planetm4ker> we first ask, if the people are around what they thought when they built something 19:58:56 <PublicServer> <Owen> Aah... I'm looking for a saying... 19:59:07 <PublicServer> <Owen> "The pain of destruction is the joy of rebirth"? 19:59:19 *** Zr40 has joined #openttdcoop 19:59:24 *** openttdcoop sets mode: +v Zr40 19:59:33 <PublicServer> <planetm4ker> :-) 19:59:42 <PublicServer> <planetm4ker> well. We do that all the time here 19:59:59 <PublicServer> <planetm4ker> Which is also what coop is about 20:00:19 <PublicServer> <planetm4ker> but we should always try to understand first what another person might have thought about building it so and so 20:00:34 <PublicServer> <planetm4ker> Peter and this station is currently not in the wiki as it is here 20:00:45 <OwenS> PM: I was refering to blowing up the left paet :p 20:00:53 <PublicServer> <planetm4ker> ah :-) 20:01:03 <PublicServer> <planetm4ker> it would also fit in a general context :-) 20:01:03 *** Webster sets mode: -b *!~Peter@217.20.134.23 20:01:47 <OwenS> "The fate of destruction is the joy of rebirth". And I curse gainax for printing the subtitle soo small on the cover :p 20:01:54 <OwenS> Well, it's Manga I should be cursing :p 20:02:02 *** forconin has joined #openttdcoop 20:02:07 *** openttdcoop sets mode: +v forconin 20:02:14 <Razaekel> god's in his heaven, all's right with the world 20:02:14 <forconin> Hi, does anyone have a sample openttd.cfg for a dedicated server? 20:02:15 *** Zr40_ has quit IRC 20:02:28 <OwenS> Razaekel: Indeed 20:02:42 <OwenS> My phone currently has a NERV wallpaper :p 20:02:56 * KenjiE20 hasn't watched EVA in ages 20:03:01 <KenjiE20> there's probably a reason for that 20:03:16 <KenjiE20> actually, I can think of two :) 20:03:17 * OwenS cant wait to get his mits on Rebirth on Blu-Ray 20:03:17 <planetmaker> forconin: http://www.openttdcoop.org/files/pm/openttd.cfg 20:03:26 <KenjiE20> a) my brain will melt.... again 20:03:28 <OwenS> lol 20:03:31 * OwenS also wishes he could go and watch rebirth in cinema :p 20:03:36 <forconin> planetmaker: Thank you 20:03:40 <Razaekel> rebirth on IMAX 20:03:41 <forconin> Really appreciate it. 20:03:56 <KenjiE20> b) I've only watched 65% of my 600Gb of anime 20:04:21 <planetmaker> you're welcome 20:04:25 <KenjiE20> forconin: there's no real difference for a dedicated server .cfg 20:04:30 <OwenS> My digital archive is at about ~700GB (Of 2TB of storage). My physical archive? I need more shelves 20:04:31 <planetmaker> that's from this server 20:04:42 <planetmaker> sensitive data removed though :-) 20:04:55 <planetmaker> e.g. the line with the rcon password is missing 20:05:22 <PublicServer> <planetm4ker> CL=3? 20:05:25 <PublicServer> <Owen> yes 20:05:28 <Razaekel> i've watched ~90% of my 550 GBs of anime 20:05:48 <KenjiE20> Mylist spam for OwenS on query ;) 20:05:50 <Razaekel> i need external HDD array 20:06:25 <OwenS> I kinda wanna get a boxset of Gurren Lagann. Just so I can stick antimatter and matter together (Eva and Gurren Lagan :P ) 20:06:47 <Razaekel> lol 20:06:56 <Razaekel> one's epic awesome 20:07:00 <Razaekel> the other's epic mindfuck 20:07:14 <OwenS> They're both epic awesome. Just different awesomes :p 20:07:38 <OwenS> Incidentally, anyone heard the new movies, combined with the series, increase the mindfuckiness? :p 20:08:26 <OwenS> Thinking about it... Both shows have great soundtracks 20:08:33 <Razaekel> the Rebuild? 20:08:43 <Razaekel> havent actually watched that yet 20:08:43 <PublicServer> <Spike> i hope you guys don't let me rebuild the whole merger stuff... :) 20:09:06 <OwenS> Razaekel: The mindscrew, yes; The soundtrack comment was Eva + TTGL 20:09:28 *** PeterT has joined #openttdcoop 20:09:28 <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments? 20:09:32 *** openttdcoop sets mode: +v PeterT 20:10:59 <PublicServer> <Spike> how are you guys gonna connect those exits? 20:11:07 <PublicServer> <Spike> just wanted to ask that.. 20:11:12 <PublicServer> <planetm4ker> Spike: re-construction :-) 20:11:33 <KenjiE20> hmmm haven't seen Gurren Lagann but it appears much less mindfucky than say mind game 20:11:35 <PublicServer> <Spike> so you're saying "Spike you just updated the mergers.. nice.. now we bomb them?" :) 20:11:41 <PublicServer> <planetm4ker> the others can be moved a bit 20:11:44 <PublicServer> <planetm4ker> to make space 20:12:00 <PublicServer> <planetm4ker> :D 20:12:29 <PublicServer> <planetm4ker> we just attach them to other station exits :-) 20:12:36 <OwenS> KenjiE20: Gurren Lagann is just pure epic awesome 20:12:42 <PublicServer> <planetm4ker> and add another two further East 20:12:46 <PublicServer> <planetm4ker> sounds like a job? 20:13:03 <KenjiE20> OwenS: yea, the rating's not bad 20:13:16 <KenjiE20> I think it was on my wishlist at some point 20:13:58 <KenjiE20> and now I remember why it's not any more, no decent completed subs 20:14:30 <OwenS> Bandai don't do a good enough subbing job for you? O_o 20:15:13 <KenjiE20> without seeing it first, I ain't forking out for it 20:15:31 <OwenS> Psst. I have Bandai's subs and have yet to fork for it :p 20:16:16 <OwenS> The dubs also non-sucky if that bothers you 20:16:33 * KenjiE20 doesn't watch dubs 20:17:03 <OwenS> Interestingly, the Japanese rate the Gurren Lagann dub better than they do the original audio =/ I think it's a matter of "The grass is always greaner on the other side of the fence" : 20:17:04 <OwenS> :p 20:17:19 <PublicServer> <Thraxian|Work> I wonder if Bratorrione Heights has enough trains.... 20:17:24 <OwenS> As in: You can't hear suckiness in a language you don't understand 20:17:33 <KenjiE20> heh 20:17:33 <PublicServer> <Owen> Cause it has no trees 20:17:37 <PublicServer> <Owen> Nobody replanted it 20:17:41 <KenjiE20> meh I'm burnt out on mecha for now anyways 20:18:02 <PublicServer> <Thraxian|Work> all my trees are invisible 20:18:10 <PublicServer> * Spike knows that feeling :D 20:18:15 <PublicServer> <Thraxian|Work> regardless, it probably needs a longer station approach 20:18:17 <KenjiE20> Higashi no Eden is next on the watch list 20:18:44 <PublicServer> <Thraxian|Work> or some kind of queueing structure to avoid SL backups like this 20:18:49 * OwenS wishes someone would hurry up and license Higurashi No Naku Koro Ni Kai 20:18:50 <PublicServer> <Razaekel> E 20:18:52 <KenjiE20> or Shigurui, which I haven't got round to yet 20:18:57 <PublicServer> <Razaekel> Eden of the East is good 20:19:11 <OwenS> And Rai... And Umineko No Naku Koro Ni... 20:21:42 <PublicServer> <planetm4ker> Spike: we should update that to a 5->5 mixer :-) 20:24:06 <PublicServer> <Owen> SOmethings up.. jams 20:24:12 <PublicServer> <Owen> Aah thats what 20:24:25 <PublicServer> <Owen> The entrances arent' soaking though 20:25:28 <PublicServer> <Owen> WTF is PBS thinking? 20:25:32 <PublicServer> <Thraxian|Work> hehe - the factory exits are too short 20:25:40 <PublicServer> <Thraxian|Work> should be one tile longer 20:25:43 <PublicServer> <Owen> mmm 20:25:52 <PublicServer> <planetm4ker> Thraxian|Work: ? 20:26:03 <PublicServer> <planetm4ker> you mean for an additional signal=? 20:26:32 <PublicServer> <Owen> Trains can't wait to leave while another train is on the platform 20:26:42 <PublicServer> <Thraxian|Work> I mean the first Xs after the station exit need to be one tile further 20:26:53 <PublicServer> <Thraxian|Work> trains sitting in a signal tile don't clear the block enough for PBS 20:27:01 <PublicServer> <Owen> I can do that. Hang on 20:27:08 <PublicServer> <Owen> I'll move the platforms forward 20:27:33 <PublicServer> <Spike> *runs 20:27:34 <PublicServer> <Thraxian|Work> that's just my thought anyways 20:27:35 <PublicServer> <Owen> Crash? 20:27:40 <PublicServer> <planetm4ker> Owen: that makes it a slow entry... 20:27:41 <PublicServer> <Thraxian|Work> seems like as soon as the train moved, the platform cleared and PBS started working again 20:27:42 <PublicServer> <Spike> i'm innocent *whistle* 20:27:43 <PublicServer> <Spike> :) 20:27:45 <PublicServer> <planetm4ker> not good 20:27:46 <PublicServer> <Owen> lol 20:27:49 <PublicServer> <planetm4ker> we're re-building exit anyway 20:28:29 <PublicServer> <planetm4ker> or so I would propose... I have to leave 20:28:44 <PublicServer> <planetm4ker> a nice 5<->5 mixing exit :-) 20:28:56 <PublicServer> <planetm4ker> the general concept of that exit as it was for 3x3 is nice IMO 20:29:05 <PublicServer> <planetm4ker> and can be moderately easily be scaled 20:30:09 <PublicServer> <Thraxian|Work> actually, I was right 20:30:19 <PublicServer> <Owen> ? 20:30:20 <PublicServer> <Thraxian|Work> notice that the PBS reserves the following signal tile 20:30:32 <PublicServer> <Thraxian|Work> the trains waiting at the Xs were blocking that tile, so PBS wouldn't release a train 20:31:44 *** ZiZa has joined #openttdcoop 20:31:48 *** openttdcoop sets mode: +v ZiZa 20:32:41 *** PeterT has quit IRC 20:32:56 <PublicServer> <Thraxian|Work> hehe - look at trains on station platforms 20:32:59 <PublicServer> <Thraxian|Work> waiting for a free patch 20:33:01 <PublicServer> <Thraxian|Work> er...path 20:33:08 <PublicServer> <Thraxian|Work> and there's nothing in front of them but a green light 20:33:20 <PublicServer> <Owen> lol 20:33:29 <PublicServer> *** planetm4ker has left the game (leaving) 20:33:55 <PublicServer> <Thraxian|Work> the 2-ways screw them up 20:35:04 *** Brianetta has joined #openttdcoop 20:35:04 *** ChanServ sets mode: +o Brianetta 20:35:09 *** openttdcoop sets mode: +v Brianetta 20:36:45 <PublicServer> <Owen> Anyone currently working on the exit? 20:37:19 <PublicServer> <Owen> I guess no? :p 20:37:44 <PublicServer> <Spike> nop 20:38:09 <PublicServer> <Owen> We need to figure out how to build it :p 20:38:44 <`Fuco``> !password 20:38:44 <PublicServer> `Fuco``: weirds 20:38:52 <PublicServer> *** Fucoo joined the game 20:39:11 <PublicServer> <Owen> Just take the style used by the rightmost plaforms, expanded to 4 tracks, and replicate it along? 20:40:03 *** PeterT has joined #openttdcoop 20:40:03 <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments? 20:40:08 *** openttdcoop sets mode: +v PeterT 20:41:30 <planetmaker> @op ^Spike^ 20:41:30 *** Webster sets mode: +o ^Spike^ 20:41:44 <PublicServer> <Fucoo> lol, roadcrossings... 20:41:47 <planetmaker> ok, then I want to see a finished and shiny exit, tomorrow, ^Spike^ 20:42:04 <^Spike^> evening? :) 20:42:17 <planetmaker> well. yes 20:42:22 <^Spike^> time enough then :D 20:42:30 <PublicServer> <Fucoo> what's the point of that at factory station 20:42:32 <^Spike^> i'll look into it tomorrow... :) 20:42:42 <PublicServer> <Spike> what 20:42:43 <PublicServer> <Spike> where 20:42:48 <PublicServer> <Fucoo> those road crossings 20:42:51 <PublicServer> <Spike> penalties 20:42:58 <PublicServer> <Fucoo> again what's the point 20:43:00 <planetmaker> please leave them :-) 20:43:09 <PublicServer> <Spike> just like PBS penalties only lighter 20:43:12 <PublicServer> <Owen> Fucoo: They make the trains choose the correct tracks 20:43:22 <PublicServer> <Thraxian|Work> the way the tracks are set up now, I don't know that there is a point.... 20:43:22 <PublicServer> <Peter> we've had that experience already 20:43:24 <planetmaker> flow improvement 20:43:31 <PublicServer> <Thraxian|Work> the old way they were set up, they were necessary 20:43:37 <planetmaker> Thraxian|Work: there is: most distant platform chosen first 20:43:38 <PublicServer> <Thraxian|Work> but now, the early split takes care of the problem 20:43:54 <PublicServer> <Fucoo> ye kinda >< 20:43:55 <planetmaker> thus easier another free platform entry 20:44:01 <planetmaker> s/easier/earlier/ 20:44:06 <PublicServer> <Spike> owen you know why 4th track is used rarely? 20:44:11 <PublicServer> <Thraxian|Work> but the early split already ensures a minimum 5-gap between two trains 20:44:15 <PublicServer> <Owen> It's not connected yet? 20:44:18 <PublicServer> <Thraxian|Work> which is more than enough time to clear the line 20:44:19 <PublicServer> <Spike> it is.. 20:44:22 <PublicServer> <Spike> but.. splitter 20:44:25 <PublicServer> <Fucoo> its not :d 20:44:32 <PublicServer> <Thraxian|Work> in some cases, anyways :) 20:44:36 <PublicServer> <Owen> Oh that 4th track :p 20:44:51 <PublicServer> <Spike> no the one in the pool of water near the town drop 20:44:57 <PublicServer> <Spike> YES ofcourse that one :D 20:45:39 *** ODM has quit IRC 20:46:09 <PublicServer> <Thraxian|Work> if you remove the early split like that, then penalties are needed 20:46:16 <PublicServer> <Thraxian|Work> but with the early split, it's not as critical 20:46:32 <PublicServer> <Fucoo> that's why i asked 20:47:13 <PublicServer> <Peter> got some mega jams 20:47:17 <PublicServer> <Spike> owen btw tomorrow i'll try to rebuild the experimental merger so that a new station exit will work 20:48:04 <PublicServer> <Spike> probably gonna move it all more E 20:50:14 <PublicServer> <Spike> owen how many tiles more space would you need for a proper exit for the unconnected station? 20:50:37 <PublicServer> <Owen> I was intending to rebuild the entire complex's exits by copying the rightmost one's 20:51:00 <PublicServer> <Thraxian|Work> just out of curiosity - why the lane choice? 20:51:09 <PublicServer> <Thraxian|Work> all the trains came in on one line, shouldn't they all be capable of leaving on one? 20:51:12 <PublicServer> <Spike> would also mean i would need to rebuild the mergers more E right? 20:51:26 <PublicServer> <Owen> Spike: Your mergers would dissappear. It would just be one very long exit 20:52:18 <PublicServer> <Spike> how would you merge all stations to one line? 20:52:22 <PublicServer> <Spike> like the previous ones? 20:52:27 <PublicServer> <Fucoo> can anyone tell me why at the factory drop (!!here) is a removed track? 20:52:27 <PublicServer> <Owen> They'll merge onto 4 lines immediately 20:52:32 <PublicServer> <Thraxian|Work> not all stations - just the 8 connected to the 1 input line 20:52:40 <PublicServer> <Owen> So that bit is disabled temporarily while I work on it 20:52:54 <PublicServer> <Fucoo> its kinda jamming the line 20:53:59 *** PeterT has quit IRC 20:54:54 <PublicServer> <Thraxian|Work> See Grottapoli North 20:55:21 <PublicServer> *** Owen has left the game (connection lost) 20:55:33 <OwenS> Cause trains take various ammounts of time to load & unload 20:56:08 <PublicServer> <Spike> did someone add there 3rd big oil train? 20:56:13 <OwenS> Yes 20:56:17 <PublicServer> <Spike> oki 20:56:22 <OwenS> Exits have a requirement to remove trains faster than entrances can provide them 20:56:41 <PublicServer> *** Owen joined the game 20:59:02 *** jonde has quit IRC 20:59:41 <PublicServer> *** Fucoo has left the game (leaving) 21:01:33 *** PeterT has joined #openttdcoop 21:01:33 <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments? 21:01:38 *** openttdcoop sets mode: +v PeterT 21:02:56 *** PeterT has quit IRC 21:03:41 <PublicServer> * Spike feels sad.. 21:03:44 <PublicServer> <Spike> such a great merger... 21:03:49 <PublicServer> <Owen> True 21:03:57 <PublicServer> <Spike> and it worked 21:05:02 <PublicServer> <Spike> we can keep 1 21:05:07 <PublicServer> <Spike> it's not in the way 21:05:07 <PublicServer> *** Peter has left the game (leaving) 21:05:11 <PublicServer> <Spike> and has no trains connected :) 21:05:12 <PublicServer> <Owen> Heh 21:05:19 <PublicServer> <Spike> the one of the old exit :) 21:05:26 *** PeterT has joined #openttdcoop 21:05:31 *** openttdcoop sets mode: +v PeterT 21:08:44 <PublicServer> <Thraxian|Work> Owen - do we need to build the new factory plats one elevation higher for consistency? 21:08:57 <PublicServer> <Owen> It doesn't matter 21:09:03 <PublicServer> <Owen> Half them are low anyway 21:09:41 <PublicServer> <Thraxian|Work> 1 tile gap between stations 21:09:50 <PublicServer> <Owen> GP! 21:10:54 <PublicServer> <Spike> you sure you want an exit like this? :D 21:11:08 *** valhalla1w has joined #openttdcoop 21:11:13 *** openttdcoop sets mode: +v valhalla1w 21:11:31 <PublicServer> <Owen> It's working =) 21:11:43 <PublicServer> <Thraxian|Work> it's starting not to 21:11:54 <PublicServer> <Owen> They're not using all thetracks >_< 21:12:17 <PublicServer> <Thraxian|Work> add penalties to persuade certain stations to certain exit lines 21:12:28 <PublicServer> <Owen> Yeah, we can do that =) 21:14:53 *** Wurzel49 has quit IRC 21:16:03 *** ZiZa has quit IRC 21:16:07 *** ZiZa has joined #openttdcoop 21:16:12 *** openttdcoop sets mode: +v ZiZa 21:16:44 <ZiZa> !password 21:16:44 <PublicServer> ZiZa: replay 21:17:12 *** valhallasw has quit IRC 21:21:01 <PublicServer> <Thraxian|Work> I'd almost say get rid of those signals between the last X and the tunnel/bridge 21:23:07 *** ZiZa has quit IRC 21:26:35 <PublicServer> *** J_Darnley has left the game (connection lost) 21:29:44 *** PeterT has quit IRC 21:31:49 <PublicServer> *** Thraxian|Work has left the game (leaving) 21:31:51 *** Thraxian|Work has left #openttdcoop 21:32:54 <PublicServer> <Owen> 4th line open 21:33:40 <PublicServer> <Spike> mhm... 21:34:13 <PublicServer> <Spike> splitter will need some reworking 21:34:39 <PublicServer> <Owen> Splitter? Where? 21:35:01 <PublicServer> <Owen> Aah yeah 21:35:12 <PublicServer> <Spike> and prob also move shifters ahead 21:35:27 <PublicServer> <Spike> oh wait 21:38:22 <PublicServer> <Owen> Craao 21:38:50 <PublicServer> <Spike> we're gonna have a problem... 21:39:09 <PublicServer> <Owen> ? 21:39:17 <PublicServer> <Spike> look @ !here 21:39:32 <PublicServer> <Owen> Lack of room? 21:39:34 <PublicServer> <Spike> idd 21:39:39 <PublicServer> <Owen> ..means? :p 21:39:55 <PublicServer> <Spike> too tired to look @ it now.. will fix tomorrow? :D 21:40:00 <PublicServer> <Owen> lol 21:40:07 <PublicServer> <Spike> been here all day building :D 21:40:38 <PublicServer> <Spike> still don't like the exit :D 21:40:54 <PublicServer> <Owen> I'm gonna build some prios into it :P 21:41:26 <PublicServer> <Spike> like that maybe? 21:41:33 <PublicServer> <Spike> too small space for something else 21:42:08 <PublicServer> <Spike> didn't help much 21:43:51 *** nlhans has left #openttdcoop 21:44:00 <PublicServer> <Spike> like that? 21:44:10 <PublicServer> <Owen> Like I'm doing on the 4th lane =) 21:44:16 <PublicServer> <Spike> helping 21:44:17 <PublicServer> <Spike> :D 21:45:13 <PublicServer> <Spike> ouch 21:45:18 <PublicServer> <Owen> Ouch indeed 21:45:38 <PublicServer> <Owen> Woops crap 21:45:39 <PublicServer> <Owen> Damn PBS 21:45:46 <PublicServer> <Owen> (Had to cycle through it :P 21:45:57 <PublicServer> <Spike> rebuild al 3 :D 21:46:05 <PublicServer> <Owen> thks 21:46:06 <PublicServer> <Spike> they'll use the regulator inserter :) 21:46:21 <PublicServer> <Owen> OWW 21:46:24 <PublicServer> <Owen> Not a good day 21:46:39 <PublicServer> <Spike> i kow the feeling:D 21:46:58 <PublicServer> <Owen> I'm not even dealing with PBS blocks and it's helping me murder people 21:47:04 <PublicServer> <Spike> :D 21:47:56 *** Levi has quit IRC 21:50:46 *** Zr40_ has joined #openttdcoop 21:50:51 *** openttdcoop sets mode: +v Zr40_ 21:56:19 *** Zr40 has quit IRC 21:56:29 <PublicServer> <Spike> ouch 21:56:31 <PublicServer> <Spike> again 21:56:34 <PublicServer> <Owen> =( 21:56:42 <PublicServer> <Owen> 12 people we have killed in one "Minor " update :p 21:56:49 <PublicServer> <Owen> No, 18, sorry :p 21:58:25 <PublicServer> <Owen> When working well the exit packs in the trains tight 21:58:35 <PublicServer> <Spike> you hope :D 21:58:54 <PublicServer> <Owen> On the bits where it's working it's already doing so :p 21:59:02 *** Levi has joined #openttdcoop 21:59:07 *** openttdcoop sets mode: +v Levi 21:59:35 <PublicServer> <Owen> We nearly had another boom :P 22:00:09 <PublicServer> <Spike> it's called timing ;) 22:00:14 <PublicServer> <Spike> i think xD 22:01:23 <PublicServer> <Owen> It's working but it should use l4 more >_> 22:02:11 <PublicServer> <Owen> You realise this exit can probably contain all of our trains in the "parking space" area alone? XD 22:02:17 <PublicServer> <Spike> :D 22:02:22 <PublicServer> <Spike> prob :D 22:02:45 <PublicServer> <Owen> GO FORWARD TO THE GREEN SIGNAL YOU STUPID STUPID TRAIN 22:03:02 <PublicServer> <Spike> just an idea.. 22:03:07 <PublicServer> <Spike> maybe signal between the bridges? 22:03:13 <PublicServer> <Owen> Done it 22:03:18 <PublicServer> <Spike> not everywhere 22:03:40 <PublicServer> <Owen> On the middle layer - trying to not cause too much waiting 22:04:05 <PublicServer> <Razaekel> town drop is all done 22:04:10 <PublicServer> <Razaekel> 8 entrace/exit tracks 22:04:26 <PublicServer> <Owen> Overpowered nacht? :p 22:04:33 <PublicServer> <Owen> The factory is only built for 5 :p 22:04:42 <PublicServer> <Razaekel> water drop 22:04:48 <PublicServer> <Spike> original also by peter? 22:04:51 <PublicServer> <Spike> what did he do? 22:05:00 <PublicServer> <Owen> Put his name on it :p 22:05:00 <PublicServer> <Razaekel> a lame one 22:05:07 <PublicServer> <Spike> what owen said 22:05:11 <PublicServer> <Spike> raz 22:05:17 <PublicServer> <Razaekel> heh 22:05:18 <PublicServer> <Spike> his design was worse then mine was 22:05:28 <PublicServer> <Spike> he ass 1 signal 22:05:32 <PublicServer> <Spike> adds* 22:05:36 <PublicServer> <Spike> and signs it 22:05:54 <PublicServer> <Spike> yeah! 22:06:00 <PublicServer> <Spike> i exposed his stations flaw! 22:06:07 <PublicServer> <Owen> And someone later taeks out the signal cause it's stupid :p 22:06:16 <PublicServer> <Spike> @ !hee 22:06:44 <PublicServer> <Owen> lol 22:07:08 <PublicServer> <Spike> he tries to improve us... 22:07:15 <PublicServer> <Spike> *looks at his station* 22:07:20 <PublicServer> <Spike> could use some improving :D 22:08:37 <PublicServer> <Spike> will redo the splitter tomorrow.. 22:08:51 <PublicServer> <Spike> need to move it a few tiles E 22:09:17 <PublicServer> <Spike> and also will try at it at the other splitter 22:10:49 <PublicServer> <Spike> made a todo at start.. :) 22:10:59 <PublicServer> <Spike> so if you got stuff to add :) 22:11:09 <PublicServer> <Owen> "And Somewhat /Peter" MY ARSE 22:11:22 <PublicServer> <Spike> :) 22:11:27 <PublicServer> <Spike> he added that 1 signal 22:11:28 <PublicServer> <Spike> you know 22:11:29 <PublicServer> <Spike> that 1 22:11:36 <PublicServer> <Owen> Exactly 22:11:41 <PublicServer> <Owen> Admittely, this time he built a useful one :p 22:11:46 <PublicServer> <Spike> :D 22:11:56 <PublicServer> <Spike> and not deleting mine and saying: WHy signal gap 22:12:07 <PublicServer> <Spike> omg when he did that @ the experimental mergers i was like 22:12:11 <PublicServer> <Spike> you don't know how it works 22:12:14 <PublicServer> <Spike> but you add signals 22:12:23 <PublicServer> <Spike> what the f*** are you doing 22:14:34 <PublicServer> <Spike> with Todo i meant !! TODO btw :D 22:15:11 <PublicServer> <Owen> lol 22:17:18 <^Spike^> time to do sleepy sleepy... 22:20:22 <PublicServer> <Spike> btw the station load test stuff? 22:20:27 <PublicServer> <Spike> can be gone now i guess? 22:20:48 <PublicServer> <Owen> I suppose 22:20:54 <PublicServer> <Spike> atleast disconnect 22:20:55 <PublicServer> <Spike> ed 22:21:04 <PublicServer> <Spike> else you shift them 1 line and then shift them back :D 22:21:08 <PublicServer> <Spike> that's useless :D 22:21:15 <PublicServer> *** Razaekel has left the game (leaving) 22:21:25 <PublicServer> <Spike> oh well cya tomorrow or something :) 22:21:40 <PublicServer> <Owen> OK =) 22:22:19 <PublicServer> <Owen> You finishing anything? 22:22:24 <PublicServer> <Spike> nop 22:22:35 <PublicServer> <Owen> Then I suppose we should take our leave for the night =) 22:22:38 <PublicServer> <Spike> :) 22:22:43 <PublicServer> *** Spike has left the game (connection lost) 22:22:44 <PublicServer> *** Game paused (not enough players) 22:22:47 <PublicServer> *** Owen has left the game (leaving) 22:22:48 <^Spike^> i win 22:22:48 <^Spike^> ;) 22:22:55 <OwenS> lol 22:24:12 *** ^Spike^ is now known as ^spike^ 22:29:27 *** OwenS has quit IRC 22:29:47 *** OwenS has joined #openttdcoop 22:29:47 *** ChanServ sets mode: +v OwenS 22:36:05 <J_Darnley> !password 22:36:05 <PublicServer> J_Darnley: anthem 22:36:22 <PublicServer> *** J_Darnley joined the game 22:36:50 <J_Darnley> !players 22:36:52 <PublicServer> J_Darnley: Client 29 (Orange) is J_Darnley, in company 1 (Cooperative Transport) 22:40:52 *** Yexo has quit IRC 22:50:27 *** Venxir has quit IRC 22:55:38 *** ^spike^ has quit IRC 23:01:11 *** Nickman87 has joined #openttdcoop 23:01:16 *** openttdcoop sets mode: +v Nickman87 23:01:23 <Nickman87> !players 23:01:25 <PublicServer> Nickman87: Client 29 (Orange) is J_Darnley, in company 1 (Cooperative Transport) 23:01:25 <PublicServer> Nickman87: Client 31 (Orange) is Nickman, in company 1 (Cooperative Transport) 23:01:33 <Nickman87> hmmm, I'm in the game? 23:01:38 <Nickman87> strange... :D 23:01:39 <Nickman87> !password 23:01:39 <PublicServer> Nickman87: orchid 23:01:51 <PublicServer> *** Game unpaused (enough players) 23:01:52 <PublicServer> *** Nickman joined the game 23:06:40 <PublicServer> <Nickman> oeps 23:07:47 <PublicServer> <Nickman> oeps again... 23:33:11 <PublicServer> *** Nickman has left the game (leaving) 23:33:11 <PublicServer> *** Game paused (not enough players) 23:38:17 *** Nickman87 has quit IRC 23:49:54 <PublicServer> *** J_Darnley has left the game (connection lost) 23:52:42 *** Brianetta has quit IRC 23:53:40 *** Fuco has joined #openttdcoop 23:53:45 *** openttdcoop sets mode: +v Fuco