Log for #openttdcoop on 29th July 2009:
Times are UTC Toggle Colours
00:03:18  *** Zorni has joined #openttdcoop
00:03:23  *** openttdcoop sets mode: +v Zorni
00:05:15  *** Brianetta has quit IRC
00:10:59  *** Zorn has quit IRC
01:03:53  *** KenjiE20|LT has joined #openttdcoop
01:03:53  *** ChanServ sets mode: +o KenjiE20|LT
01:03:58  *** openttdcoop sets mode: +v KenjiE20|LT
01:04:08  *** KenjiE20 has quit IRC
01:04:19  *** Wurzel49 has quit IRC
01:05:27  *** OwenS has quit IRC
01:07:04  *** Dragoon_Jett has quit IRC
01:14:58  *** Polygon has quit IRC
01:34:00  *** Venxir has quit IRC
01:37:20  *** Glendening has joined #openttdcoop
01:37:25  *** openttdcoop sets mode: +v Glendening
02:28:08  *** Glendening has quit IRC
02:30:29  *** el[cube] has joined #openttdcoop
02:30:34  *** openttdcoop sets mode: +v el[cube]
02:32:16  *** eleusis has quit IRC
02:49:12  *** el[cube] has quit IRC
02:52:46  *** eleusis has joined #openttdcoop
02:52:51  *** openttdcoop sets mode: +v eleusis
03:03:38  *** Zulan has quit IRC
03:09:35  *** Fuco has quit IRC
03:17:40  *** KenjiE20|LT has quit IRC
03:32:08  *** el[cube] has joined #openttdcoop
03:32:13  *** openttdcoop sets mode: +v el[cube]
03:33:52  *** eleusis has quit IRC
05:40:25  *** Wolle has quit IRC
06:01:17  *** imperator- has joined #openttdcoop
06:01:22  *** openttdcoop sets mode: +v imperator-
06:07:25  *** imperator has quit IRC
06:07:25  *** imperator- is now known as imperator
06:15:59  *** ODM has joined #openttdcoop
06:16:00  *** ChanServ sets mode: +o ODM
06:16:04  *** openttdcoop sets mode: +v ODM
06:20:02  <ODM> @stage building
06:20:02  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #152 (r16973) | STAGE: building | | Use !help for IRC-commands | Client record: 24 | Screenshots: | Get a userpage if you don't have one yet | Coopetition ladder:"
06:38:00  *** ODM has quit IRC
06:45:50  *** ^spike^ has joined #openttdcoop
06:45:51  *** openttdcoop sets mode: +v ^spike^
06:47:30  *** ODM has joined #openttdcoop
06:47:30  *** ChanServ sets mode: +o ODM
06:47:35  *** openttdcoop sets mode: +v ODM
07:30:52  <ODM> !password
07:30:52  <PublicServer> ODM: jugged
07:30:59  <PublicServer> *** 0DM joined the game
07:32:59  <PublicServer> *** 0DM has left the game (leaving)
07:41:40  *** dr_gonzo has joined #openttdcoop
07:41:45  *** openttdcoop sets mode: +v dr_gonzo
07:43:02  *** Polygon has joined #openttdcoop
07:43:06  *** openttdcoop sets mode: +v Polygon
07:51:14  *** ^spike^ is now known as ^Spike^
07:59:03  *** PeterT has joined #openttdcoop
07:59:03  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
07:59:08  *** openttdcoop sets mode: +v PeterT
07:59:31  <PeterT> !password
07:59:31  <PublicServer> PeterT: tissue
08:00:02  <PublicServer> *** J_Darnley has joined company #1
08:00:32  <PublicServer> *** Game unpaused (enough players)
08:00:34  <PublicServer> *** Peter joined the game
08:00:36  <PublicServer> <Peter> sup
08:00:43  <PublicServer> *** J_Darnley has left the game (connection lost)
08:00:43  <PublicServer> *** Game paused (not enough players)
08:01:03  <J_Darnley> Damn time-out
08:01:07  <PeterT> J_Darnley, come back!
08:01:15  <PeterT> :)
08:01:17  <J_Darnley> !password
08:01:17  <PublicServer> J_Darnley: tissue
08:01:31  <PublicServer> *** Game unpaused (enough players)
08:01:31  <PublicServer> *** J_Darnley joined the game
08:01:36  <PublicServer> <Peter> thanks
08:04:36  <^Spike^> !password
08:04:37  <PublicServer> ^Spike^: tissue
08:04:54  <PublicServer> *** Spike joined the game
08:10:58  <PublicServer> <Peter> hi spike
08:11:55  <PeterT> do ops here have the ability to turn "forbid 90 degree turns: on"
08:17:19  <PublicServer> <Peter> what were the exploints of being payed cargo before it unloads?
08:17:54  <PublicServer> <J_Darnley> I think if you foced it to skip to the next order it would leave without being unloaded
08:18:11  <PublicServer> <J_Darnley> Then it could be unloaded again
08:18:18  <PublicServer> <Peter> oh
08:18:28  <PublicServer> <Peter> thats what i was thinking
08:20:58  <PublicServer> <Peter> when do we rename the company?
08:21:39  <PeterT> !tunnels 3 15
08:21:39  <PublicServer> PeterT: You need 4 tunnels/bridges for trainlength 3 and gap 15.
08:21:47  *** Wurzel49 has joined #openttdcoop
08:21:52  *** openttdcoop sets mode: +v Wurzel49
08:22:03  <PeterT> !tunnels 3 8
08:22:03  <PublicServer> PeterT: You need 2 tunnels/bridges for trainlength 3 and gap 8.
08:23:40  *** Muxy has joined #openttdcoop
08:23:45  *** openttdcoop sets mode: +v Muxy
08:24:37  *** Muxy has left #openttdcoop
08:30:08  <PublicServer> <Peter> oh shit, we transport wood?
08:30:15  <PublicServer> <Peter> or no
08:30:46  <PeterT> do we transport wood?
08:38:19  <planetmaker> look at the plan.
08:38:23  <planetmaker> That's what it's for.
08:38:39  <planetmaker> If it mentions the wood or sawmill: then yes, otherwise no
08:38:54  *** PeterT has quit IRC
08:38:56  <planetmaker> (or whatever industry accepts wood)
08:38:58  <planetmaker> ...
08:39:06  <PublicServer> <Peter> it mentions factory
08:39:34  *** PeterT has joined #openttdcoop
08:39:34  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
08:39:39  *** openttdcoop sets mode: +v PeterT
08:39:51  <PeterT> planetmaker: am i cleared to go then?
08:40:13  <planetmaker> I don't know the plan
08:40:53  <PublicServer> <Peter> then why did you mention wood?
08:45:28  <planetmaker> <PeterT> do we transport wood? <---
08:45:28  <planetmaker> <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
08:46:10  <planetmaker> I guess you asked about it.
08:46:12  <ODM> morning pm
08:46:17  <planetmaker> salut ODM.
08:46:32  <planetmaker> Please take over. I cannot obviously make myself understood. :-)
08:48:06  * planetmaker hugs ODM
08:48:17  <planetmaker> you're doing fine :-)
08:48:22  <ODM> lol
08:48:49  <ODM> sorting my munchkin set, then packing for campzone
08:53:01  <ODM> leaving tomorrowz:
08:53:23  <planetmaker> nice :-)
08:53:29  <planetmaker> for how long?
08:55:02  <ODM> bout 11 days, depending on the raun:P
08:55:08  <ODM> rain
08:55:38  <PublicServer> <Peter> where do you live?
08:56:23  <ODM> france
08:56:33  <PublicServer> <Peter> oh nice
08:56:50  <PublicServer> <Peter> where is campzone?
08:56:53  <planetmaker> sounds quite nice :-)
08:57:09  <ODM> norway!
08:57:23  <PublicServer> <Peter> eh
08:57:26  <PublicServer> <Peter> cold there
08:57:28  <ODM> heh gotta love munchkin, 3-handed sword:D
09:00:10  *** fmauNeko has joined #openttdcoop
09:00:15  *** openttdcoop sets mode: +v fmauNeko
09:00:16  <fmauNeko> !playercount
09:00:16  <PublicServer> fmauNeko: Number of players: 3
09:01:34  <fmauNeko> !password
09:01:34  <PublicServer> fmauNeko: rusted
09:02:12  <PublicServer> *** fmauNeko joined the game
09:03:07  <PublicServer> *** fmauNeko has left the game (connection lost)
09:03:42  *** fmauNeko has quit IRC
09:03:47  *** fmauNeko has joined #openttdcoop
09:03:52  *** openttdcoop sets mode: +v fmauNeko
09:04:02  <fmauNeko> damn windows update :/
09:04:29  <fmauNeko> !password
09:04:29  <PublicServer> fmauNeko: rusted
09:04:41  <PublicServer> *** fmauNeko joined the game
09:08:50  *** Polygon has quit IRC
09:13:43  <PublicServer> <Peter> would someone like to explain whats happening at !SML Tutorial
09:13:50  <PublicServer> <Peter> i built it
09:13:53  <PublicServer> <Peter> someone explain it
09:22:50  <PublicServer> *** fmauNeko has left the game (leaving)
09:23:17  <PublicServer> *** Peter has left the game (connection lost)
09:23:17  <PublicServer> *** Game paused (not enough players)
09:32:54  <PeterT> !password
09:32:54  <PublicServer> PeterT: iodine
09:33:03  <PublicServer> *** Game unpaused (enough players)
09:33:05  <PublicServer> *** Peter joined the game
09:40:44  *** OwenS has joined #openttdcoop
09:40:44  *** ChanServ sets mode: +v OwenS
09:41:09  <PeterT> hey Owen
09:41:12  <PeterT> come join
09:41:22  <PeterT> i have a question about ze plan
09:45:22  <PeterT> OwenS, are you there?
09:48:13  <OwenS> I am here
09:48:20  <OwenS> !players
09:48:21  <PublicServer> OwenS: Client 38 (Orange) is Peter, in company 1 (Cooperative Transport)
09:48:21  <PublicServer> OwenS: Client 33 (Orange) is J_Darnley, in company 1 (Cooperative Transport)
09:48:21  <PublicServer> OwenS: Client 34 is Spike, a spectator
09:48:25  <OwenS> !password
09:48:25  <PublicServer> OwenS: fodder
09:49:13  <PublicServer> *** Owen joined the game
09:49:22  <PublicServer> <Peter> i made a wood pickup central
09:49:26  <PublicServer> <Peter> 3 lumber mills
10:00:32  <PublicServer> <Spike> may i ask why trains go for servicing
10:00:51  <PublicServer> <Peter> because its realistic?
10:00:56  <PublicServer> <Owen> It appears they'tr trying for an incompatible engine replacement
10:01:35  <PublicServer> *** Spike has joined company #1
10:01:54  <PublicServer> <Owen> Aha
10:02:00  <PublicServer> <Owen> 100km/h speed boost
10:02:20  <PublicServer> <Spike> maybe idea to also add 1 wagon then
10:02:50  <PublicServer> <Owen> Isn't the replacement system supposed to be able to do that now? =(
10:03:05  <PublicServer> <Spike> seems so
10:03:09  <PublicServer> <Spike> my fault :)
10:03:10  <PublicServer> <Owen> yeah =)
10:03:19  <PublicServer> <Spike> it didn't @ rubber
10:03:20  *** PeterT has quit IRC
10:04:23  <PublicServer> <Spike> and that means the wood trains are 1 too long
10:04:24  <PublicServer> <Spike> the old one
10:04:46  <PublicServer> <Owen> urgh
10:04:55  <PublicServer> <Spike> look @ 23
10:05:00  <PublicServer> <Spike> 4 cars in... 4 out
10:05:43  <PublicServer> <Spike> there also is a 300kmh train btw
10:05:50  <PublicServer> <Owen> It doesn't do cargo
10:05:53  <PublicServer> <Spike> oh..
10:05:58  <PublicServer> <Owen> Thats why they were "servicing"
10:06:14  <PublicServer> <Spike> ah..
10:06:33  <PublicServer> <Spike> cause normally servicing wouldn't be needed cause we have no breakdowns
10:06:35  <PublicServer> <Owen> The SRNW system means I can just throw out trains and they'll be reasonably balanced =)
10:07:28  <PublicServer> <Spike> also don't like one of the sidelines
10:07:42  <PublicServer> <Owen> Which?
10:07:49  <PublicServer> <Spike> slh03
10:07:56  <PublicServer> <Spike> look where 1 reaches N of slh01
10:08:15  <PublicServer> <Spike> also missing signals @ the access to the SL
10:08:22  <PublicServer> <Owen> Ouch
10:08:26  <PublicServer> <Owen> 03 is overextended
10:08:43  <PublicServer> <Peter> gotta go, sorry i cant fix it now
10:08:43  <PublicServer> <Peter> bye
10:08:44  <PublicServer> <Spike> also look near service center how the access to SLH03 is done
10:08:49  <PublicServer> *** Peter has left the game (leaving)
10:09:01  <PublicServer> <Owen> Oooh very very evil
10:09:05  <PublicServer> <Spike> too evil
10:09:09  <PublicServer> <Owen> And what happened to "Leave space for factory expansion"? :P
10:09:28  <PublicServer> <Spike> the other side is good cause the builder was helped by me and someone else
10:09:45  <PublicServer> <Spike> owen btw... you have a sync proble @ your exits :)
10:09:50  <PublicServer> <Spike> problem*
10:09:55  <PublicServer> <Owen> From the factory? I know
10:09:58  <PublicServer> <Spike> :)
10:10:02  <PublicServer> <Owen> Small space though
10:10:56  <PublicServer> <Spike> needs replacing those?
10:11:14  <PublicServer> <Owen> Which?
10:11:19  <PublicServer> <Spike> the ones @ overflow
10:11:27  <PublicServer> <Spike> which you? just started :)
10:11:28  <PublicServer> <Owen> They'll replace when they pass through
10:11:43  <PublicServer> <Spike> costs time with a cargo ;) and time = moeny ;)
10:11:45  <PublicServer> <Spike> money*
10:11:54  <PublicServer> <Owen> And we have ridiculous wuantities of it :P
10:13:02  <PublicServer> <Spike> think we also need to fix them so that they have the right TL?
10:13:23  <PublicServer> <Owen> Mmh
10:13:24  <PublicServer> <Spike> didn't fix that with a reason
10:13:40  <PublicServer> <Owen> Oh this is gonna be fun *sarcasm* :p
10:13:47  <PublicServer> <Spike> what? :)
10:14:00  <PublicServer> <Owen> Fixing TLs
10:14:07  <PublicServer> <Owen> Though it seems all of them are right anyway O_o
10:14:07  <PublicServer> <Spike> better now
10:14:13  <PublicServer> <Spike> then when you have 500 trains
10:14:14  <PublicServer> <Owen> aah
10:14:14  <PublicServer> <Spike> :D
10:16:13  <PublicServer> <Spike> i love multi colored trains..
10:16:16  <PublicServer> <Owen> hehe
10:17:30  <PublicServer> <Spike> screw i
10:17:32  <PublicServer> <Spike> it*
10:17:47  <PublicServer> <Owen> lol
10:17:55  <PublicServer> <Spike> it's called style
10:21:33  <PublicServer> <Spike> all trains with a green car have style.. :)
10:21:44  <PublicServer> <Owen> lol
10:24:38  <PublicServer> * Spike will do the add car thingie..
10:26:40  *** Condac- has joined #openttdcoop
10:26:40  *** Condac has quit IRC
10:26:45  *** openttdcoop sets mode: +v Condac-
10:31:39  <PublicServer> <Owen> Hell BRB
10:31:40  <PublicServer> <Owen> Cat has a mouse
10:32:52  <PublicServer> <Owen> back
10:32:53  <PublicServer> <Owen> Thats sorted
10:33:00  <PublicServer> <Spike> i'm sorting out wood trains atm :/
10:33:51  <PublicServer> <Owen> The SRNW  system is working =)
10:34:53  <PublicServer> <Spike> why don't we have non stop orders
10:35:01  <PublicServer> <Owen> We should
10:35:12  <PublicServer> <Spike> that's why i ask
10:35:13  <PublicServer> <Spike> was retorical
10:36:59  <PublicServer> <Spike> *gets a feeling someone didn't take the time to read the starters thingie*
10:40:44  <PublicServer> <Spike> i've sent some trains to depot.. just let them... they need to be fixed
10:42:25  <PublicServer> <Owen> Crap
10:42:30  <PublicServer> <Owen> I've just made a bunch of "FOOD" trains
10:42:37  <PublicServer> <Owen> And given them goods carriers
10:43:41  <PublicServer> <Owen> And all the pickup trains temp. have full load
10:44:10  <PublicServer> <Owen> Just to get the food flowing
10:44:33  <PublicServer> <Owen> Why do we have a rubber AND fruit train?
10:44:46  <PublicServer> <Owen> (31 )
10:47:36  *** el[cube] has quit IRC
10:49:39  <^Spike^> my fault prob
10:49:57  <PublicServer> <Spike> forgot rebuild :)
10:49:58  <PublicServer> <Spike> will fix it
10:51:59  <PublicServer> <Spike> that explains the color :D
10:52:26  <PublicServer> <Owen> WTF? There are goods trains on a side line?
10:52:42  <PublicServer> <Spike> i know nothing about that
10:53:55  *** KenjiE20 has joined #openttdcoop
10:53:55  *** ChanServ sets mode: +o KenjiE20
10:54:00  *** openttdcoop sets mode: +v KenjiE20
10:54:24  *** eleusis has joined #openttdcoop
10:54:27  <PublicServer> <Owen> Unelectrified bit of ML outer lane
10:54:29  *** openttdcoop sets mode: +v eleusis
10:54:47  <PublicServer> <Spike> ...
10:55:13  *** Venxir has joined #openttdcoop
10:55:18  *** openttdcoop sets mode: +v Venxir
10:55:26  <PublicServer> <Owen> You adding to those trains? =)
10:55:48  <PublicServer> <Spike> what trains.. i'm fixing my mistake
10:55:51  <PublicServer> <Spike> and fixing the trains
10:56:17  <PublicServer> <Owen> I've noticed you adding goods rakes =)
10:56:28  <PublicServer> <Spike> that yes :)
10:56:37  <PublicServer> <Spike> ididn't send them to depot though
10:59:53  <PublicServer> <Owen> 3 to go =)
11:00:02  <PublicServer> <Spike> 4
11:00:08  <PublicServer> <Owen> I have 3 open..
11:00:26  <PublicServer> <Spike> some were too short :D
11:00:43  <PublicServer> <Owen> And one of them has 10 other trains held up behind it...
11:00:56  <PublicServer> <Spike> 11 is too short :)
11:01:01  <PublicServer> <Owen> heh
11:02:12  <PublicServer> <Spike> why 2 depots @ overflow btw
11:02:13  <PublicServer> <Owen> I have a feeling... that a number of trains are going to get permadepoted soon
11:02:22  <PublicServer> <Owen> It allows trains to enter while others are leaving
11:02:42  <fmauNeko> !password
11:02:42  <PublicServer> fmauNeko: firmed
11:02:43  <PublicServer> <Owen> Reduces chances of backups
11:02:45  <PublicServer> <Spike> wouldn't it be better to have a small loop then..
11:02:56  <PublicServer> <Spike> that you can get this:
11:03:15  <PublicServer> <Spike> much more efficient
11:03:20  <PublicServer> <Owen> Hmm true
11:03:24  <PublicServer> <Spike> not they go from depot 1 to depot2 to waiting
11:03:27  <PublicServer> <Spike> \now*
11:03:30  <PublicServer> <Owen> I suppose it should be re-engineering
11:03:34  <PublicServer> *** fmauNeko joined the game
11:03:36  <PublicServer> <Owen> re-engineered**
11:03:42  <PublicServer> <fmauNeko> \o
11:03:59  <PublicServer> <Owen> Not now though as it's about t otake a big load :p
11:04:05  <PublicServer> <Owen> O hwell
11:04:09  <PublicServer> <Owen> Orders will need updates :p
11:04:59  <PublicServer> <Spike> they all have the same orders... mean i can put the overflow WP a bit earlier
11:05:02  <PublicServer> <Owen> Don't worry about speed... depots are slow anyway :p
11:05:25  <PublicServer> <Spike> hmm
11:05:28  <PublicServer> <Owen> They're cheating :P
11:05:29  <PublicServer> <Spike> doing a 90
11:05:36  <PublicServer> <Spike> 90s aren't off :)
11:07:17  <PublicServer> <Owen> As I said, speed is no issue... depots are slooow anyway :p
11:07:19  <PublicServer> <Spike> can that service center be removed or.. what you think?
11:07:26  <PublicServer> <Spike> i hate 45s :)
11:07:29  <PublicServer> <Owen> I'll move it :p
11:08:30  <PublicServer> <Spike> just didn't want any 45s in there :)
11:09:12  <PublicServer> <Spike> this way trains can enter and exit at the same time :)
11:09:34  <PublicServer> <Spike> see :D
11:10:15  <PublicServer> <Spike> the loop of al loops... :)
11:10:26  <PublicServer> <Owen> Intestine style :p
11:10:41  <PublicServer> <Spike> why are 116/117 @ edpot?
11:10:42  <PublicServer> <Spike> stopped
11:10:53  <PublicServer> <Owen> They were removed because for 2 iterations they had no cargo
11:11:17  <PublicServer> <Spike> could also be due to our changes
11:11:22  <PublicServer> <Owen> Perhaps
11:11:23  <PublicServer> <Spike> rather give them another go :)
11:12:17  <PublicServer> <Spike> ah.. finally see my town drop handle more trains :)
11:12:32  <PublicServer> <Owen> heh
11:13:22  <PublicServer> <Owen> all the goods are fastlaned these days :p
11:14:46  <PublicServer> <Owen> 3 trains perm out
11:15:24  <PublicServer> <Spike> fixed shifters @ slh02 prios were a bit long and there were no penalties
11:15:30  <PublicServer> <Owen> heh
11:16:23  <PublicServer> <Spike> just leave the ones for depot there a bit in case we need them again
11:16:26  <PublicServer> <Spike> saves rebuild costs :D
11:16:31  <PublicServer> <Owen> :P
11:17:35  <PublicServer> <fmauNeko> level is too high there :D
11:17:40  <PublicServer> <Spike> ?
11:17:48  <^Spike^> @traincl 251
11:17:48  <Webster> CL 13 required for rail at speed 251km/h (or TL if it's shorter)
11:21:17  <PublicServer> <Spike> there all shifters should be fixed now
11:21:28  <PublicServer> <Owen> =)
11:21:59  <PublicServer> <Owen> It appears the factory is just being regulated, which IMO is the best position
11:22:39  <PublicServer> <Spike> the shifters take care of the balancing :D
11:22:48  <PublicServer> <Owen> Or unbalancing rather :p
11:22:57  <PublicServer> <Spike> cuase there isn't much trains yet
11:23:15  <PublicServer> *** fmauNeko has left the game (leaving)
11:23:23  <PublicServer> <Owen> I'm gonna build a new SLH =)
11:23:41  <PublicServer> <Spike> hope it's in better time then i saw yesterday
11:23:46  <PublicServer> <Owen> lol
11:24:08  <PublicServer> <Spike> if there was a record for longest time building 1 SLH i know who would have it
11:28:35  *** el[cube] has joined #openttdcoop
11:28:40  *** openttdcoop sets mode: +v el[cube]
11:30:22  *** eleusis has quit IRC
11:36:28  *** eleusis has joined #openttdcoop
11:36:32  *** openttdcoop sets mode: +v eleusis
11:36:39  *** el[cube] has quit IRC
11:39:51  <ODM> !password
11:39:52  <PublicServer> ODM: wilded
11:39:58  <PublicServer> *** 0DM joined the game
11:40:06  <PublicServer> <0DM> aaah chaos!
11:40:12  <PublicServer> <Spike> depends on where you look
11:40:14  <PublicServer> <Owen> Huh?
11:40:21  <PublicServer> <0DM> ^^
11:40:29  <PublicServer> <0DM> atlears theres trains running
11:40:44  <PublicServer> <Spike> mhm.. after an hour of fixing them.. and also the orders :/
11:40:59  <PublicServer> <0DM> and i have the bad feeling i made the prios too short^^
11:41:13  <PublicServer> <Spike> depends on which prio
11:41:18  <PublicServer> <0DM> aal:p
11:41:20  <PublicServer> <0DM> all*
11:41:35  <PublicServer> <Spike> tl*2-1?
11:41:53  <PublicServer> <0DM> i just guessed them:p
11:42:13  <PublicServer> <Spike> xD
11:42:19  <PublicServer> <Spike> they seem to work for now :)
11:45:32  <PublicServer> <0DM> i saw a train mess up:p
11:45:41  <PublicServer> <Spike> ?
11:46:09  <PublicServer> <0DM> as in, try to join a track where one was gonna be in the way
11:46:19  <PublicServer> <0DM> but well see:) mightve been a small chance
11:46:27  <PublicServer> <Spike> that's what the bypass is for?
11:46:57  <PublicServer> <0DM> thats only for the small coincidence thing:)
11:46:58  <PublicServer> <Spike> could just be the small chance of train is just a small second sooner the prio kicks in
11:47:22  <PublicServer> <Spike> it's already on the track to shift but then train comes in
11:47:47  <PublicServer> <Spike> that's what happens most of the time
11:47:52  <PublicServer> <0DM> i know
11:47:53  <PublicServer> *** 0DM has left the game (leaving)
11:54:27  *** el[cube] has joined #openttdcoop
11:54:32  *** openttdcoop sets mode: +v el[cube]
11:56:11  *** eleusis has quit IRC
12:01:15  *** eleusis has joined #openttdcoop
12:01:20  *** openttdcoop sets mode: +v eleusis
12:04:06  *** el[cube] has quit IRC
12:09:00  *** el[cube] has joined #openttdcoop
12:09:05  *** openttdcoop sets mode: +v el[cube]
12:11:47  *** eleusis has quit IRC
12:16:12  <FiCE> !playercount
12:16:12  <PublicServer> FiCE: Number of players: 3
12:18:27  *** Polygon has joined #openttdcoop
12:18:32  *** openttdcoop sets mode: +v Polygon
12:21:34  <PublicServer> <Owen> Whoo! Tycoon of the Century! lol
12:26:18  <FiCE> !password
12:26:18  <PublicServer> FiCE: crummy
12:26:31  <PublicServer> *** FiCE joined the game
12:31:20  <PublicServer> <Owen> Who drew the tracks all the way accross the map for an SLH?
12:31:31  <PublicServer> <FiCE> me, just planning things out
12:36:18  *** nickman87 has joined #openttdcoop
12:36:24  *** openttdcoop sets mode: +v nickman87
12:36:34  <nickman87> !playercount
12:36:34  <PublicServer> nickman87: Number of players: 4
12:36:39  <nickman87> !players
12:36:41  <PublicServer> nickman87: Client 44 (Orange) is FiCE, in company 1 (Cooperative Transport)
12:36:41  <PublicServer> nickman87: Client 33 (Orange) is J_Darnley, in company 1 (Cooperative Transport)
12:36:41  <PublicServer> nickman87: Client 34 (Orange) is Spike, in company 1 (Cooperative Transport)
12:36:41  <PublicServer> nickman87: Client 40 (Orange) is Owen, in company 1 (Cooperative Transport)
12:36:49  <nickman87> hi there ^Spike^  :)
12:36:57  <nickman87> !password
12:36:57  <PublicServer> nickman87: crummy
12:37:02  <^Spike^> :)
12:37:40  <PublicServer> *** Nickman joined the game
12:38:20  <PublicServer> <Nickman> who is building at my spot? :) (not that it IS mine or anything :D)
12:38:34  <PublicServer> <Owen> FiCE is
12:38:39  <PublicServer> <FiCE> me... I'd love for you to do it though :)
12:38:46  <PublicServer> <Nickman> :D
12:38:51  <PublicServer> <Nickman> then why build it? :D
12:38:57  <PublicServer> <Nickman> we can combine powers ;)
12:39:01  <PublicServer> <FiCE> you weren't here :p
12:39:09  <PublicServer> <Nickman> nope, just got back home :D
12:39:11  <PublicServer> <FiCE> you build this SLH because I suck... and I'll build the SLHs :p
12:39:21  <PublicServer> <Nickman> :D
12:39:34  <PublicServer> <Nickman> I'll give it a shot :)
12:40:17  <PublicServer> <FiCE> i was thinking of a 4-way so it is easier to create
12:40:26  <PublicServer> <FiCE> at least you can just make it symettrical = easy
12:40:31  <PublicServer> <Nickman> indeed :)
12:40:36  <PublicServer> <FiCE> ... relatively easy :p
12:40:39  <PublicServer> <Owen> 4 ways are harder :p
12:40:58  <PublicServer> <FiCE> well 1x 4way is easier than 2x 3way I would have thought
12:41:16  <PublicServer> <FiCE> correction... it wouldn't stricly be 4-way
12:41:59  <PublicServer> <Nickman> why are 90° turns on?
12:42:04  <PublicServer> <Owen> I don't know
12:49:28  <PublicServer> <Nickman> CL3 I guess?
12:50:07  <PublicServer> <FiCE> yeah from what i can see
12:54:18  *** PeterT has joined #openttdcoop
12:54:24  *** openttdcoop sets mode: +v PeterT
12:54:31  <PeterT> !dl win32
12:54:31  <PublicServer> PeterT:
12:56:12  <PeterT> !grf
12:56:12  <PublicServer> PeterT: (Version 7.3)
12:56:32  <PeterT> wiki not working, whats the link for the good wiki?
13:00:33  <PeterT> hello?
13:00:44  <PeterT> where can i download the grf pack since the wiki isnt working?
13:01:43  <PublicServer> <Owen> Whew messy SLH :p
13:01:50  <PublicServer> <Nickman> where? :D
13:01:53  <PublicServer> <Nickman> mineµ :p
13:01:55  <PublicServer> <Owen> SLH05
13:02:08  <PublicServer> <Nickman> looks pretty :)
13:02:12  <PublicServer> <Nickman> mine is huge :D
13:02:23  <PeterT> guys, whats the link for the wiki that WORKS?
13:02:36  <PublicServer> <Owen> It's telling that it's smaller than my 3 way one :P
13:02:45  <PublicServer> <Nickman> :)
13:02:58  <PublicServer> <Owen> AKA I overcompacted it
13:05:19  <PublicServer> <Spike> nickman want those bridges elevated there? :)
13:05:31  <PublicServer> <FiCE> can someone check my water train at the trainyard?
13:05:31  <PublicServer> <Nickman> dutr, knock yourself out :D
13:05:34  <PublicServer> <Nickman> sure
13:05:38  <PublicServer> <FiCE> i'm not sure if it'll work
13:05:41  <PublicServer> <Nickman> just dont change the structure ;)
13:05:48  <PublicServer> <Nickman> not yet  at least :D
13:06:08  <PeterT> where is the openttdcoop wiki that works?
13:06:10  <PeterT> !grf
13:06:10  <PublicServer> PeterT: (Version 7.3)
13:07:04  <PublicServer> <FiCE> hmm
13:07:11  <PeterT> that one doesnt work for me
13:08:18  *** Thraxian|Work has joined #openttdcoop
13:08:18  *** ChanServ sets mode: +o Thraxian|Work
13:08:23  *** openttdcoop sets mode: +v Thraxian|Work
13:08:29  <PublicServer> <Spike> there :)
13:08:52  <PeterT> where is the wiki that works, the regular doesnt work
13:09:02  <PeterT> i remember it was "wiki.ammler....
13:09:02  <PublicServer> <Nickman> pretty ;)
13:09:16  <PeterT> sorry for the highlight
13:09:19  <PublicServer> <Spike> that bridge is 1 tile longer but that isn't a problem with this TL
13:09:27  <PublicServer> <Nickman> nope :)
13:09:33  <PublicServer> <Spike> :)
13:09:38  <PublicServer> <Spike> 3 4 would give the same :)
13:09:55  *** fmauNeko has quit IRC
13:10:40  <PublicServer> <Spike> btw if there are any perm trains and there's lots of goods just start those trains before creating new ones :)
13:11:36  <PublicServer> <Spike> owen we also deliver diamonds btw?
13:11:48  <PublicServer> <Owen> If the town accepts them why not?
13:11:51  <PeterT> @logs
13:11:51  <Webster> WIP logs; now updating on the hour
13:12:18  <PublicServer> <Spike> don't worry about those rails btw
13:12:22  <PublicServer> <Spike> not erail :)
13:12:32  <PublicServer> <Spike> simple trick keeps it from driving  :D
13:12:34  <PublicServer> <Nickman> how did a train get in mu hub? :D
13:13:32  <PublicServer> <Owen> Wow it's huge :p
13:13:40  <PublicServer> <Nickman> mine? :D
13:13:42  <PeterT> !password
13:13:42  <PublicServer> PeterT: balder
13:13:43  <PublicServer> <Owen> yes
13:13:49  <PublicServer> <Spike> there town drop can handle diamons
13:13:49  <PublicServer> <FiCE> we don't have any carriages for diamonds?
13:13:51  <PublicServer> <Spike> diamonds*
13:14:04  <PublicServer> <Spike> btw i let all planes stop..
13:14:05  <PublicServer> <Owen> Express Car
13:14:06  <PeterT> FiCE: build one :)
13:14:10  <PublicServer> <Spike> we don't need MM anymore
13:14:10  <PublicServer> <FiCE> ohhh that's odd
13:14:16  <PublicServer> <Owen> 60 bags of mail (refitable)
13:14:26  <PublicServer> <FiCE> express diamonds seems weird
13:14:37  <PublicServer> <Owen> haha yeah
13:15:09  <PublicServer> <Nickman> another train...
13:15:11  <PublicServer> <Nickman> stupid trains
13:15:25  <PublicServer> <Spike> happy? :)
13:15:29  <PublicServer> <FiCE> :)
13:16:27  <PublicServer> <FiCE> i went for expensive diamond waggons :p
13:18:01  <PeterT> !password
13:18:01  <PublicServer> PeterT: balder
13:18:23  <PublicServer> *** Piri {[HU]} joined the game
13:18:28  <PublicServer> *** Piri {[HU]} has changed his/her name to Peter
13:18:30  <PublicServer> <Spike> *sees too much wood trains*
13:18:31  <PublicServer> <Owen> Pfft Nickman, slow builder =P
13:18:41  <PublicServer> <Peter> my cousin plays on this computer
13:18:48  <PublicServer> *** Thraxian|Work joined the game
13:18:55  <PublicServer> <Nickman> hahaha, look at my huge hub! :D
13:19:00  <PublicServer> * Owen sees wood station with too few trains
13:19:08  <PublicServer> <Owen> (Srsly... 1ktonnes waiting!)
13:19:13  <PublicServer> <Spike> which station
13:19:20  <PublicServer> <Owen> Bratorione Heights
13:19:33  <PublicServer> <Peter> who added depot there
13:19:37  <PublicServer> <Spike> me
13:19:41  <PublicServer> <Peter> dont screw up my setup
13:19:42  <PublicServer> <Spike> was like 10 trains waiting
13:19:42  <PublicServer> <Owen> Me to build trains?
13:19:46  <PublicServer> <Owen> Whats wrong with it?
13:19:51  <PublicServer> <Spike> @ wood pickup
13:19:58  <PublicServer> <Peter> yes, it didnt have a track to get out !
13:20:04  <PublicServer> <Peter> i just added it
13:20:05  <PublicServer> <Spike> i know
13:20:10  <PublicServer> <Spike> did that on purpose
13:20:19  <PublicServer> <Spike> why sel all
13:20:21  <PublicServer> <Spike> o m g
13:20:58  <PublicServer> <Spike> wanted to changed the trains orders to somewhere else
13:21:06  <PublicServer> <Spike> but well since you didn't read peter HF doing that
13:21:27  <PublicServer> <FiCE> where should we put a water drop?
13:21:38  <PublicServer> <Spike> wait till town drop gets tower?
13:21:43  <PublicServer> <Peter> town drop will be water drop
13:21:44  <PublicServer> <FiCE> but it won't?
13:21:49  <PublicServer> <Peter> but it will
13:21:49  <PublicServer> <Spike> just need to expand it big enough? :)
13:21:54  <PublicServer> <Peter> look closer
13:22:03  <PublicServer> <FiCE> oh i just assumed green towns don't get towers :)
13:23:21  <PublicServer> <Spike> what is the road rebuild good for?
13:23:45  <PublicServer> <Owen> Heh
13:23:55  <PublicServer> <Owen> So 10 is the boundary
13:23:59  <PublicServer> <Nickman> yup
13:24:03  <PublicServer> <Nickman> lucky ;)
13:24:24  <PublicServer> <Owen> Holy goods batman!
13:24:37  <PublicServer> <Nickman> batman?
13:24:44  <PublicServer> <Owen> It's an expression =P
13:24:48  <PublicServer> <Nickman> oh? :D
13:27:21  <PublicServer> <Thraxian|Work> question: why no penalties on SML at SLH05?
13:27:30  <PublicServer> <Owen> Cause I'm forgetful p
13:27:36  <PublicServer> <Spike> should be done :D
13:27:49  <PublicServer> <Owen> Done :p
13:27:51  <PublicServer> <Spike> 1 should be enough
13:27:54  <PublicServer> <Thraxian|Work> same at 04
13:28:17  <PublicServer> <Spike> owen may i change 1 thing to have those penalties a bit sooner?
13:28:20  <PublicServer> <Thraxian|Work> but the hubs look very nice :)
13:28:29  <PublicServer> *** Peter has left the game (leaving)
13:28:31  *** PeterT has quit IRC
13:28:40  <PublicServer> <Owen> OK =)
13:28:42  <PublicServer> <Spike> and bad owen
13:28:47  <PublicServer> <Spike> you forgot to signal :)
13:28:52  <PublicServer> <Spike> under the bridge :D
13:29:00  <PublicServer> <Owen> lol
13:29:19  <PublicServer> <Owen> wtf? full train going through regulation?!
13:30:40  <PublicServer> <Owen> Anything less than 10 is 2
13:30:50  <PublicServer> <Owen> HHeh
13:31:19  <PublicServer> <Spike> also desync there
13:31:33  <PublicServer> <Owen>  SLH03 needs major fixes cause it's killing things
13:31:42  <PublicServer> <Owen> Desync where?
13:31:51  <PublicServer> <Spike> that sync fixed :)
13:32:07  <PublicServer> <Spike> yeah we know
13:32:10  <PublicServer> <Spike> look at tunnels? :)
13:32:12  <PublicServer> <Thraxian|Work> owen didn't
13:32:52  <PublicServer> <Spike> what sync issues? :D
13:33:00  <PublicServer> <Owen> I wasn't too bothered about sync off the ml :p
13:33:13  <PublicServer> <Spike> cl :)
13:33:37  <PublicServer> <Thraxian|Work> spike, what is CL?
13:33:39  <PublicServer> <Spike> 3
13:33:40  <PublicServer> <Owen> Basically, once you hit the SL and have enough gap, I consider CL2 acceptable
13:33:43  <PublicServer> <Spike> i see another
13:33:43  <PublicServer> <Owen> CL is normally 3
13:33:46  <PublicServer> <Thraxian|Work> check just east of there
13:33:48  <PublicServer> <Thraxian|Work> yeah
13:34:05  <PublicServer> <Thraxian|Work> just make more bridges...
13:34:10  <PublicServer> <Owen> If your complaining about CL there... theres lots of CL to complain about at 05 :p
13:36:33  <PublicServer> <Spike> why are we dropping water already?
13:36:58  <PublicServer> <FiCE> so the industry doesn't die
13:37:10  <PublicServer> <Spike> at a station that accepts no water atm?
13:37:29  <PublicServer> <FiCE> hmm yeah uh... we can fix that later with a temporary back-n-forward train :p
13:37:36  <PublicServer> <Spike> true.. but still... :)
13:37:52  <PublicServer> <Spike> i love the turn drop train :D
13:38:07  <PublicServer> <Owen> Whos sending goods trains to depot?!
13:38:11  <PublicServer> <FiCE> haha
13:38:18  <PublicServer> <Owen> Oh... food trains
13:38:24  <PublicServer> <Owen> They'll depot themselves
13:38:27  <PublicServer> <Thraxian|Work> guys - be careful with that SML
13:38:31  <PublicServer> <Nickman> someone in the mood to make switchers? :D
13:38:37  <PublicServer> <Thraxian|Work> the pre at the switcher needs to be closer to the outer line
13:38:45  <PublicServer> <Thraxian|Work> otherwise, the bypass gets blocked
13:39:15  <PublicServer> <Spike> needs to be double sided aswell
13:39:37  <PublicServer> <Spike> else they don't work like they should :)
13:40:10  <PublicServer> <Thraxian|Work> spike, still working on that one?
13:40:15  <PublicServer> <Thraxian|Work> missing a combo, I think
13:40:17  <PublicServer> <Spike> seems ok now
13:40:20  <PublicServer> <Spike> where
13:40:30  <PublicServer> <Thraxian|Work> signed
13:40:36  <PublicServer> <Spike> ?
13:40:38  <PublicServer> <Spike> that one
13:40:40  <PublicServer> <Thraxian|Work> sorry
13:40:55  <PublicServer> <Spike> that one i see :)
13:40:57  <PublicServer> <Thraxian|Work> there it is
13:41:05  <PublicServer> <Spike> sorry my shifters usually have the prio end
13:41:07  <PublicServer> <Spike> there
13:41:34  <PublicServer> <Thraxian|Work> yeah, I saw that
13:41:45  <PublicServer> <Spike> works alot easier with prios and stuff
13:41:46  <PublicServer> <Nickman> my hub is fully connected and HUGE! :D
13:42:44  <PublicServer> <Spike> nickman
13:42:50  <PublicServer> <Nickman> yes?
13:42:51  <PublicServer> <Spike> the trains shift to the outer track
13:42:57  <PublicServer> <Nickman> why?
13:42:58  <PublicServer> <Spike> you inject them on the outer instead of the inner
13:42:58  <PublicServer> <Nickman> :D
13:43:07  <PublicServer> <Nickman> yeah, need to modify that... :)
13:43:24  <PublicServer> <Spike> i'll wait with the shfiters till that is done.. :)
13:43:28  <PublicServer> <Nickman> I also need some room for sifters so ;)
13:43:31  <PublicServer> <Thraxian|Work> hehe - I also like the 2nd chance connect from north to west
13:44:48  <PublicServer> <Owen> We need a way to tell food and goods trains apart :p
13:45:08  <PublicServer> <Spike> helping you with the temp nickman :)
13:45:08  <PublicServer> <Thraxian|Work> why's that?
13:45:30  <PublicServer> <Owen> Cause they're identical
13:45:38  <PublicServer> <Owen> When unloaded and sitting in depot
13:46:27  <PublicServer> <Spike> there fixed 1 temp nickman :D
13:47:45  <PublicServer> <FiCE> looks quite nice nickman :)
13:47:57  <PublicServer> <Nickman> it is "almost" symmetrical :)
13:47:58  <PublicServer> <Owen> OMG the factory produces faar too many goods :p
13:48:15  <PublicServer> <FiCE> lol
13:49:08  <PublicServer> <Thraxian|Work> and no forklifts to move them around
13:50:16  <PublicServer> <Spike> there 1 set of shifters nickman :)
13:50:24  <PublicServer> <Nickman> ?
13:50:37  <PublicServer> <Spike> who's working on the other set?
13:50:44  <PublicServer> <Nickman> I'm working on the west side? :)
13:50:45  <PublicServer> <Spike> you can compact those more
13:50:53  <PublicServer> <Nickman> indeed :)
13:50:53  *** el[cube] has quit IRC
13:51:20  <PublicServer> <Thraxian|Work> that bypass far enough back, spike?
13:51:28  <PublicServer> <Spike> yep
13:51:31  <PublicServer> <Spike> 1 TL
13:51:32  <PublicServer> <Nickman> one to shoret I think?
13:51:32  <PublicServer> <Spike> atleast
13:51:46  <PublicServer> <Spike> oh that bypass
13:52:22  *** eleusis has joined #openttdcoop
13:52:28  *** openttdcoop sets mode: +v eleusis
13:53:43  <PublicServer> <Spike> :)
13:53:44  <PublicServer> <Spike> see :)
13:53:47  <PublicServer> <Spike> not that hard :D
13:53:48  <PublicServer> <Nickman> pretty :D
13:53:54  <PublicServer> <Nickman> maybe we need two sets? ;)
13:54:03  <PublicServer> <Spike> it's ok
13:54:06  <PublicServer> <Thraxian|Work> I added penalty to that last shifter
13:54:11  <PublicServer> <Spike> they'll shift again @ the next SLH
13:54:13  <PublicServer> <Nickman> after the inner lane has gone to the second, they might be able to move even further! :D
13:54:14  <PublicServer> <Spike> ty :
13:54:17  <PublicServer> <Nickman> ;)
13:54:24  <PublicServer> <Nickman> thx for the help Spike ;)
13:54:31  <PublicServer> <Spike> see next SLH :)
13:54:36  <PublicServer> <Spike> only 1 set in each way is needed
13:54:41  <PublicServer> <Nickman> (y)
13:54:55  <PublicServer> <Nickman> I like mu hub, only a bit to big... :)
13:55:00  <PublicServer> <Nickman> should have planned more :D
13:55:20  <PublicServer> <Spike> sorry again if i was a bit pissed.. but peter had been getting on my nerves
13:55:25  <PublicServer> <Owen> Then you'd have had something more like 05 :p
13:55:34  <PublicServer> <Nickman> :D
13:55:51  <PublicServer> <Nickman> 05 is inded small
13:56:01  <PublicServer> <Spike> gonna fix that access cause it's killing the network
13:56:04  <PublicServer> <Nickman> probably because you merge in cente of ML
13:56:09  <PublicServer> <Owen> Oh GOD DAMNIT CAN SOMEONE FIX 03? :P
13:56:14  <PublicServer> <Spike> yes? :)
13:56:19  <PublicServer> <Nickman> :D
13:56:27  <PublicServer> <Spike> do we need those depots there btw..
13:56:30  <PublicServer> <Spike> we have some on the way in
13:56:35  <PublicServer> <Owen> Not really any more
13:57:10  <PublicServer> <Spike> 3 2 1
13:57:17  <PublicServer> <Spike> need no trains for a moment
13:57:20  <PublicServer> <Spike> so yes i wil cause a jam :)
13:57:26  <PublicServer> <Spike> even worse
13:57:39  <PublicServer> <Owen> lol they're going through the regulator :p
13:57:45  <PublicServer> <Spike> solved that :)
13:58:15  <PublicServer> <Nickman> euhm, don't think that razy loop on my SL has to be there?
13:58:28  <PublicServer> <Owen> The crazy loop was part of regulator timing :p
13:58:29  <PublicServer> <Spike> fix what you need to fix
13:59:13  <PublicServer> <Owen> The things collecting lots of trains, lol :p
13:59:22  <PublicServer> <Spike> :)
14:02:26  *** Polygon has quit IRC
14:03:15  <PublicServer> <Spike> fixed
14:03:27  <PublicServer> <Owen> This will be interesting to watch :p
14:03:38  <PublicServer> <Nickman> all trains bursting out! :D
14:03:46  <PublicServer> <Spike> it will work better the the ghetto solution
14:03:49  <PublicServer> <Spike> i see 1 CL :)
14:03:55  <PublicServer> <FiCE> haha
14:04:14  <PublicServer> <Spike> there :)
14:04:26  <PublicServer> <Spike> as you see it works! :)
14:04:58  <PublicServer> <Nickman> Spike, thats not a merger... it's a splitter :D
14:05:01  <PublicServer> <Owen> The exits are still entirely backlogged :p
14:05:04  <PublicServer> <Spike> splitter :)
14:05:14  <PublicServer> <Spike> depends on how you look at it.. ;)
14:05:26  <PublicServer> <Spike> it will solve itself :)
14:05:30  <PublicServer> <Spike> and we atleast know 1 thing
14:05:33  <PublicServer> <Spike> it works under load :D
14:05:39  <PublicServer> <Owen> lol
14:05:40  <PublicServer> <Nickman> :D
14:06:37  <PublicServer> <Spike> that is 1 thing you can't deny :D
14:06:40  <PublicServer> <Spike> it works under load :D
14:07:50  <PublicServer> <Nickman> why not provide trains with more choise at "!more choise?" ?
14:07:54  <PublicServer> <Spike> i know 1 point that will also fail at some point
14:07:57  <PublicServer> <Nickman> just add an extra line of crosses?
14:08:16  <PublicServer> <Nickman> yup
14:08:31  <PublicServer> <Owen> Nickman: They can already pick any of the 3 exit lines
14:08:31  <PublicServer> <Spike> i already redid too much of his work
14:08:33  <PublicServer> <Spike> aka 90%
14:08:55  <PublicServer> <Owen> Nickman: So adding more choice would just add more opertunity to block lanes
14:08:56  <PublicServer> <Nickman> not true, the most eas connection can only use two ;)
14:09:07  <PublicServer> <Nickman> but what you say about the blocking it strue :)
14:09:10  <PublicServer> <Owen> True. But it's not really an issue :p
14:09:27  <PublicServer> <Nickman> if i remove part of a station, will the game still crash?
14:09:36  <PublicServer> <Owen> Shouldnt
14:09:38  <PublicServer> <Spike> i understand what nickman wants to do
14:09:41  <PublicServer> <Owen> :p
14:09:53  <PublicServer> <Spike> cross like that
14:09:59  <PublicServer> <Owen> Was that removed? =(
14:10:13  <PublicServer> <Spike> don't remove it all
14:10:18  <PublicServer> <Spike> it's also for food
14:10:23  <PublicServer> <Nickman> I'll bring it back :)
14:10:24  *** Fuco has joined #openttdcoop
14:10:29  <PublicServer> <Spike> walked already
14:10:29  *** openttdcoop sets mode: +v Fuco
14:10:30  <PublicServer> <Nickman> forgot about that, sorry :)
14:10:40  <PublicServer> <Spike> but nickman want to do it like E?
14:10:48  <PublicServer> <Thraxian|Work> I'm not certain why lane choice is an issue....
14:10:56  <PublicServer> <Spike> me neither.. it works
14:11:01  <PublicServer> <Nickman> where?
14:11:34  <PublicServer> <Nickman> no it fine :)
14:11:45  <PublicServer> <Spike> make better eyecandy :)
14:11:45  <PublicServer> <Owen> Stick in some forklifts :p
14:11:52  <PublicServer> <Nickman> working on the candy!
14:11:53  <PublicServer> <Spike> overhead cranes
14:11:55  <PublicServer> <Nickman> :)
14:13:46  <PublicServer> <Spike> maybe throw some food platforms in there
14:13:56  <PublicServer> <Spike> btw no oil ref?
14:13:59  <PublicServer> <Nickman> are there food platforms?
14:14:10  <PublicServer> <Owen> Spike: Were not close enough to the edge of the map for a refinery =(
14:14:11  <PublicServer> <Spike> factory = food
14:15:56  *** ZiZa has joined #openttdcoop
14:16:00  <PublicServer> <Spike> there is a setting that you can pick what nr of tiles from the edge it can be @ max
14:16:01  *** openttdcoop sets mode: +v ZiZa
14:16:16  <PublicServer> <Spike> may i adjust the insert timer a bit? :)
14:16:27  <OwenS> ODM: you there?
14:16:41  <PublicServer> <Owen> Sure
14:17:07  <ODM> no
14:17:24  <OwenS> Very funny :p
14:17:25  <PublicServer> <Spike> it will launch trains every 5-10 days
14:17:44  <OwenS> You able to up the "maximum distance from coast for an oil refinery" option? :p
14:18:32  <PublicServer> <Owen> Need to insert slightly faster ATM :P
14:18:41  <PublicServer> <Owen> Actually I think it was fine as it was before
14:19:15  <ODM> whats it at right now?
14:19:31  <OwenS> I don't know
14:19:41  <OwenS> 40
14:19:59  <ODM> thats the max
14:20:03  <PublicServer> <Owen> Crap
14:20:05  <PublicServer> <Spike> hmmm...
14:20:06  <PublicServer> <Spike> sucks
14:20:12  <PublicServer> <Owen> Whats with a limit like 40? It's not logical!
14:20:35  <PublicServer> <Thraxian|Work> does it even matter?  we don't have a coast on this map!
14:20:40  <PublicServer> <Thraxian|Work> hehe
14:20:41  <PublicServer> <Spike> the edge then :D
14:23:15  <PublicServer> <Spike> owen this way there is a chance there are goods at the station :D
14:23:22  <PublicServer> <Spike> just a 5day wait between each train
14:23:55  <OwenS> I guess station spread is at max also :p
14:24:03  <PublicServer> <Nickman> yes it is
14:24:12  <PublicServer> <Nickman> maybe we need separate stations if we want to expand :)
14:24:18  *** nlhans has joined #openttdcoop
14:24:23  *** openttdcoop sets mode: +v nlhans
14:24:31  <nlhans> !password
14:24:31  <PublicServer> nlhans: braces
14:25:35  <nlhans> !password
14:25:35  <PublicServer> nlhans: raster
14:25:41  <PublicServer> *** Hans joined the game
14:25:51  <PublicServer> <J_Darnley> Is there a reason all the planes are stopped?
14:26:04  <PublicServer> <Owen> Perhaps we should have an oil ferry service out to a refinery and back :p
14:26:05  <PublicServer> <Spike> yes we don't need MM anymore?
14:26:40  <PublicServer> <Owen> Anyone else up for an oil ferry? :p
14:26:45  <PublicServer> <Nickman> just make a lake near the drop? or doesnt that work?
14:26:50  <PublicServer> <Spike> boats.. :/
14:26:55  <PublicServer> <Owen> I never said boats :P
14:27:00  <PublicServer> <Owen> Nickman: It's distance from map edge
14:27:09  <PublicServer> <Nickman> to far to walk I guess?
14:27:35  *** Polygon has joined #openttdcoop
14:27:37  <PublicServer> <Owen> Were at our walk limits already
14:27:38  <PublicServer> <Spike> what is possible... transfer to factory... from there take it to an oil ref
14:27:40  *** openttdcoop sets mode: +v Polygon
14:27:56  <PublicServer> <Spike> and goods are transfered to factory
14:27:58  <PublicServer> <Owen> Is what I was thinking :P
14:27:58  <PublicServer> <Spike> from oil ref
14:28:11  <PublicServer> <Spike> maybe make 1 train do both?
14:28:25  <PublicServer> <Spike> drop oil revert to goods take goods.. drop goods revert take oil?
14:28:53  <PublicServer> <Owen> 12TT for the transfer trains? :P
14:29:27  <PublicServer> <Thraxian|Work> that would make for an interesting game
14:29:31  <PublicServer> <Nickman> something like "this" spike?
14:29:38  <PublicServer> <Nickman> "!this"
14:29:45  <PublicServer> <Owen> Why the depots?
14:29:49  <PublicServer> <Nickman> refit? :)
14:29:58  <PublicServer> <Thraxian|Work> all trains are primaries, drop at industry, change cargo type, pick up the finished goods, drop them at drop site, change back to primary cargo type, and restart the loop
14:30:10  <PublicServer> <Spike> what thrax said :)
14:30:12  <PublicServer> <Owen> Can you auto refit between oil and goods?
14:30:13  <PublicServer> <Thraxian|Work> I wonder if that would work....
14:30:38  <PublicServer> <Owen> No :p
14:31:32  <PublicServer> <Spike> hmmm guess only possible if the car support that goods type :/
14:31:33  <PublicServer> <Thraxian|Work> there should probably be a goods tanker too - like for petroleum goods
14:31:47  <PublicServer> <Thraxian|Work> or other chemicals that a refinery would produce....
14:31:58  *** `Fuco`` has joined #openttdcoop
14:32:03  *** openttdcoop sets mode: +v `Fuco``
14:32:20  <PublicServer> <Spike> doesn't look like it :/
14:32:30  <PublicServer> <Thraxian|Work> there isn't - but there should be
14:32:43  <PublicServer> <Spike> shame.. it seemed such a great plan :)
14:33:02  <PublicServer> <Thraxian|Work> just don't do oil with that plan :)
14:33:10  <PublicServer> <Spike> also possible.. :)
14:33:15  <PublicServer> <Thraxian|Work> most other things would work I think
14:33:19  <PublicServer> <Thraxian|Work> iron ore - steel - goods?
14:33:25  <PublicServer> <Spike> mhm
14:33:35  <PublicServer> <Spike> oh well maybe next time :D
14:33:54  <PublicServer> <Nickman> it is possible, but you need wagons that dupport both...
14:33:57  <PublicServer> <Spike> would love to see a game like that :)
14:34:00  <PublicServer> <Spike> yep
14:34:10  <PublicServer> <Thraxian|Work> I'll add it to the wiki - oh wait....
14:34:30  *** PeterT has joined #openttdcoop
14:34:30  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
14:34:35  *** openttdcoop sets mode: +v PeterT
14:34:38  <PublicServer> <Owen> Oh hell :P
14:34:46  <PublicServer> *** Peter joined the game
14:34:52  <PublicServer> <Spike> how sure are we about the oil
14:34:59  <PublicServer> <Spike> as in: How does owen think about it? :)
14:35:02  <PublicServer> <Peter> TF guys
14:35:25  <PublicServer> <Nickman> ?
14:35:33  <PublicServer> <Owen> I'm the one who built the tracks :p
14:35:34  <PublicServer> <Peter> terraforming
14:35:38  <PublicServer> <Spike> ah :)
14:35:39  <PublicServer> <Peter> oh ok then :D
14:35:41  <PublicServer> <Spike> so very sure :D
14:35:42  <PublicServer> <Nickman> yeah, what with the TF?
14:35:47  <PublicServer> <Peter> terraforming
14:35:52  <PublicServer> <Peter> lot of TF
14:36:02  <PublicServer> <Nickman> not that much... I've seen worse :D
14:36:06  <PublicServer> <Owen> And I found a use for those huuuuge trains :p
14:36:50  <PublicServer> <Owen> OK shuttle built
14:36:56  <PublicServer> <Spike> giving the oil trains 1 standard order
14:37:01  <PublicServer> <Peter> wow, nice time table usage
14:38:21  <PublicServer> <Owen> Do we have any oil wells? :p
14:38:36  <PublicServer> <Spike> we should... and else we fund them :D
14:38:37  <PublicServer> <Owen> Ooh found one :p
14:38:42  *** Fuco has quit IRC
14:38:51  <PublicServer> <Thraxian|Work> FiCE - town drop doesn't accept water - FYI
14:38:59  <PublicServer> <Spike> built several
14:39:11  <PublicServer> <Peter> FiCE...
14:39:26  <PublicServer> <FiCE> yep
14:39:27  <PublicServer> <Spike> thrax it should as soon as city is big enough :D
14:39:27  <PublicServer> <Peter> why did you send water prematurely?
14:39:39  <PublicServer> <FiCE> i thought it accepted water
14:39:46  <PublicServer> <FiCE> but it doesn't
14:39:50  <PublicServer> <Peter> click on the station
14:39:53  <PublicServer> <FiCE> and then i didn't want the industry to die :)
14:40:00  <PublicServer> <Peter> Under "Accepts:"
14:40:08  <PublicServer> <Peter> or whatever your language is?
14:40:37  <PublicServer> <FiCE> yep
14:40:47  <PublicServer> <Nickman> how is the town drop ever going to accept water?
14:41:00  <PublicServer> <Spike> hope that a house hits desert :D
14:41:08  <PublicServer> <FiCE> not sure, someone said it would
14:41:20  <PublicServer> <Spike> just helping with experiment
14:41:44  <PublicServer> <Owen> Wha? My oil wells closed on me!
14:41:49  <PublicServer> <Owen> EVIL!
14:41:54  <PublicServer> <Spike> fund new ones?
14:41:57  <PublicServer> <Hans> well, the town is in a tropical area. I think those towns don't need water any time.
14:42:02  <PublicServer> <Nickman> nope
14:44:55  <PublicServer> *** Thraxian|Work has left the game (leaving)
14:46:50  <PublicServer> <J_Darnley> The oil loading platform was too short, I added one more tile to it
14:46:52  <PublicServer> <Peter> Use Vallefieschi Oil Wells
14:47:14  <PublicServer> <Nickman> BRB, have to take my sister to the train station... :D
14:50:41  <PublicServer> <Owen> What? WHY ARE YOU REMAKING THAT ENTRANCE?
14:50:47  <PublicServer> <Spike> ?
14:50:57  <PublicServer> <Owen> THEY ARE SUPPOSED TO BE SEPARATE LINES
14:51:01  <PublicServer> <Spike> ...
14:51:07  <PublicServer> <Peter> ok then
14:51:08  <PublicServer> <Owen> They aren't supposed to share plat forms at all
14:52:19  <PublicServer> <Peter> where is the oil they are picking up?
14:52:33  <PublicServer> <Owen> On incoming trains
14:52:36  *** ZiZa has quit IRC
14:52:41  <PublicServer> <Peter> oh yes, transfers
14:53:41  *** dr_gonzo has quit IRC
14:55:01  <PublicServer> <Spike> will start 3 planes to help the town grow
14:57:02  <ODM> !password
14:57:02  <PublicServer> ODM: errand
14:57:08  <PublicServer> *** 0DM joined the game
14:57:18  <PublicServer> <Spike> who added those oil trains?
14:57:42  <PublicServer> <0DM> hows goin?
14:58:03  <PublicServer> <Spike> who added those? :)
14:58:08  <PublicServer> <Owen> Me
14:58:12  <PublicServer> <Owen> And I realise I added too many :p
14:58:13  <PublicServer> <Spike> ah :)
14:58:16  <PublicServer> <0DM> owen, your slh has slow turns:P
14:58:28  <PublicServer> <Owen> Cause it's compact :p
14:58:35  <PublicServer> <0DM> but, slow turns:)
14:58:41  <PublicServer> <Owen> Well, they're on an SL :P
14:58:51  <PublicServer> <0DM> where theyre not allowed either:p
14:59:13  <PublicServer> <Owen> And in some places theres no room to do otherwise
14:59:22  *** imperator has quit IRC
14:59:32  <PublicServer> <0DM> *sighs*
15:00:22  <PublicServer> <Owen> Whoa
15:00:25  <PublicServer> <Owen> Need more goods trains
15:00:50  <PublicServer> * Owen fires a bunch into regulator
15:01:02  <PublicServer> <FiCE> yeah I just added about 8 industries :p
15:01:05  <PublicServer> *** 0DM has left the game (leaving)
15:01:20  <PublicServer> <Owen> The regulator is nice fori t's allowing me to be lazy :p
15:02:00  <PublicServer> <FiCE> looks nice
15:02:53  <PublicServer> *** Peter has left the game (leaving)
15:02:57  *** PeterT has quit IRC
15:04:50  <PublicServer> *** Hans has joined spectators
15:06:59  <PublicServer> <J_Darnley> Can I build from SLH01 South?
15:07:10  <PublicServer> <J_Darnley> I mean SLH02
15:07:20  <PublicServer> <Spike> i think so
15:07:31  <PublicServer> <Spike> just try it if it doesn't work gives us something to do :)
15:10:09  <PublicServer> <Owen> Craptonne of goods :p
15:10:21  <PublicServer> <Owen> And whys copper ore sitting there?
15:10:22  <PublicServer> <Spike> town slowly getting to desert..
15:10:24  <PublicServer> <Spike> let's hope it works :D
15:11:00  <PublicServer> <Spike> because there was an error in the orders
15:11:01  <PublicServer> <Spike> fixed
15:11:13  <PublicServer> <FiCE> oops
15:11:20  <PublicServer> <FiCE> did i set it to transfer by accident?
15:11:25  <PublicServer> <Owen> Must have
15:11:29  <PublicServer> <Spike> yep
15:11:46  <PublicServer> <Spike> fixed now :D
15:11:46  <PublicServer> <Nickman> back ;)
15:13:44  <PublicServer> <Spike> guys for the oil trains
15:13:51  <PublicServer> <Spike> give them the order: Transfer and leave empty
15:14:02  <PublicServer> <Spike> the trainyard one has that order already
15:17:08  <PublicServer> <Nickman> SLH06 could use some southern stations ;)
15:17:10  <PublicServer> <Spike> owen don't worry about the goods :D
15:17:19  <PublicServer> <Owen> lol why?
15:17:22  <PublicServer> <Spike> 2k again
15:17:27  <PublicServer> <Spike> but that's because of the oil transfer :D
15:17:35  <PublicServer> <Owen> yeah :P
15:18:21  <PublicServer> <Nickman> do we transfer diamonds.
15:18:26  <PublicServer> <Nickman> I suppose we do? :)
15:18:32  <PublicServer> <Owen> If town has a bank
15:18:45  <PublicServer> <Nickman> it accepts diamonds so... :)
15:18:51  <PublicServer> <Spike> yep
15:18:57  <PublicServer> <Spike> drop does accept diamonds
15:20:01  <PublicServer> <Spike> btw the transfer of copper wasn't fice's fault.. if he copied trainyard it was mine :D
15:20:06  <PublicServer> <Owen> lol
15:20:17  <PublicServer> <FiCE> yeah I copied :p
15:20:28  <PublicServer> <Spike> then it was my fault :D
15:20:44  <PublicServer> <FiCE> I knew it... I'm perfect :p
15:20:56  <PublicServer> <Spike> yeah right..
15:20:58  <PublicServer> <Spike> you didn't check it :D
15:21:04  <PublicServer> <FiCE> haha
15:21:07  <PublicServer> <Spike> you just blindly accepted it :D
15:22:23  <PublicServer> <Owen> Fixed slowdown at the drop (My fault in the first place :p
15:22:34  <PublicServer> <Spike> where was it
15:22:41  <PublicServer> <Owen> Middle platforms
15:22:46  <PublicServer> <Owen> 2 tile turn effectively
15:23:00  <PublicServer> <Owen> When going in the right direction it was anyway
15:23:13  <PublicServer> <Spike> fixed another slow down on the most outer platforms :)
15:28:21  <PublicServer> * Owen feeds sawmills
15:28:28  <PublicServer> * Spike feeds oil
15:29:19  <PublicServer> <Spike> and some fruit :D
15:29:56  <PublicServer> <Owen> Nickman: Your SLH has lots of up and down on the bridges =(
15:30:07  <PublicServer> <Spike> doesn't influence speed so :D
15:30:23  <PublicServer> <Owen> Ugly though :p
15:33:47  <PublicServer> <Spike> looks alot better :D
15:33:49  <PublicServer> <Owen> There, less ugly :p
15:34:55  <PublicServer> <Owen> The viaduct style works well for this kinda stuff =)
15:35:03  <PublicServer> <Spike> :)
15:36:56  <PublicServer> <Spike> if you want to rebuild a different bridge just use bridge tool on same bridge to replace it :)
15:37:07  <PublicServer> <Nickman> ah? :D
15:37:09  <PublicServer> <Owen> Didn't know you could do that now :p
15:37:14  <PublicServer> <Nickman> learn something everyday ;)
15:37:20  <PublicServer> <Spike> without destroying :D
15:37:31  <PublicServer> <Nickman> thats very usefull :D
15:37:44  <PublicServer> <Spike> see :D
15:38:36  *** Wolle has joined #openttdcoop
15:38:41  *** openttdcoop sets mode: +v Wolle
15:54:16  <PublicServer> <Nickman> more goods trains!
15:54:17  <PublicServer> <Nickman> :D
15:55:04  <PublicServer> <Nickman> FiCE, you made pretty stations :D
15:55:16  <PublicServer> <Nickman> well, the connections to the SL are pretty :)
15:55:17  <PublicServer> <FiCE> lol
15:55:26  <PublicServer> <Nickman> all the same ans simple :)
15:55:40  <PublicServer> <FiCE> cheap connections :p
15:55:43  <PublicServer> <Nickman> ;)
15:56:13  <PublicServer> <FiCE> looks good on the minimap
15:56:18  <PublicServer> <FiCE> because it is a grid like layout
15:56:31  <PublicServer> <Nickman> indeed :)
15:56:59  <PublicServer> <FiCE> your hub is holding up well :)
15:57:14  <PublicServer> <Nickman> yup ;)
15:57:23  <PublicServer> <Nickman> can handle more trains ;)
15:57:40  <PublicServer> <Owen> Factory is handling 390 trains
15:57:45  <PublicServer> <Nickman> nice
15:58:53  <PublicServer> <Owen> Plane Crash
15:59:19  <PublicServer> <Nickman> you should make you're forest SRNW FiCE ;)
15:59:21  <PublicServer> <Nickman> :D
15:59:22  <PublicServer> <Owen> BTW
15:59:27  <PublicServer> <Owen> Towns don't grow :p
15:59:34  <PublicServer> <Owen> Town growth: None
15:59:37  <PublicServer> <Nickman> they do?
15:59:42  <PublicServer> <Nickman> I've seen them grow? :d
16:03:12  <PublicServer> <Nickman> SLH04 has one station... :D
16:04:14  <ODM> !rcon patch town_growth_rate 1
16:05:07  <FiCE> maybe :)
16:06:32  <PublicServer> <Spike> well towns will grow if you invest money in them :D
16:07:44  <PublicServer> <Nickman> do you have to plant new trees all the time at the lumber mills?
16:07:50  <PublicServer> <Nickman> or do they function without?
16:09:58  <OwenS> You have to eventually
16:10:30  <PublicServer> *** Owen has left the game (leaving)
16:10:38  <OwenS> I'm off for a bit - but I'll be sticking in IRC
16:12:46  <PublicServer> <Spike> the station exit mergers start to be a problem?
16:13:04  <PublicServer> <Nickman> could be, there are no choises...
16:13:42  <PublicServer> <Nickman> maybe the merging should be split into two sections, each with choises?
16:13:43  <OwenS> Read the disclaimer - I suck at mergers :P I tried to get someone to build one
16:14:05  <PublicServer> <Spike> what will help a bit maybe = sync?
16:14:28  <PublicServer> <Nickman> tha sign !east station is it just there as a marker? Or for marking axpansion?
16:14:39  <PublicServer> <Spike> was where we would built station :)
16:14:42  <PublicServer> <Nickman> :)
16:18:47  <PublicServer> <Spike> we need to mix 9 exit lines to 3
16:19:04  <PublicServer> <Spike> maybe first try to go to 6 and from there to 3?
16:26:37  <PublicServer> <Spike> nickman doing what i said or something? first merging those 2 stations then the last 1?
16:26:44  <PublicServer> <Nickman> yup :)
16:26:50  <PublicServer> <Spike> maybe also mix
16:26:55  <PublicServer> <Nickman> thats my plan :)
16:27:05  <PublicServer> <Nickman> and then give prio to the already merged lines ;)
16:27:32  <PublicServer> <Spike> the only thing that needs to stay is the regulator lines
16:30:18  <PublicServer> <Spike> why not merge before the bridges btw :D
16:30:28  <PublicServer> <Spike> ? :D
16:30:31  <PublicServer> <Nickman> more bridges this way? :D
16:30:38  <PublicServer> <Nickman> but soend more logical indeed :D
16:31:52  <PublicServer> <Nickman> no, make it longer
16:32:03  <PublicServer> <Spike> ah
16:32:14  <PublicServer> <Nickman> something like that...
16:32:39  <PublicServer> <Nickman> now
16:32:49  <PublicServer> <Nickman> we want max 1 train waiting at each lane
16:33:32  *** satyap has joined #openttdcoop
16:33:37  *** openttdcoop sets mode: +v satyap
16:34:07  <PublicServer> <Nickman> something like that?
16:34:16  <PublicServer> <Nickman> is a tile to short that extra space
16:34:18  <PublicServer> <Nickman> remove it?
16:34:18  <PublicServer> <Spike> maybe
16:34:22  <satyap> i should cook up a shellscript that downloads and installs, given the release number. probably such a thing already exists and works better.
16:34:57  <satyap> !password
16:34:58  <PublicServer> satyap: wrings
16:35:06  <PublicServer> *** satyap joined the game
16:35:36  <PublicServer> <Nickman> should work I think?
16:35:41  <PublicServer> *** satyap has left the game (connection lost)
16:36:53  <PublicServer> <Nickman> you think it will work Spike?
16:37:10  <PublicServer> <Spike> only one way to find out
16:37:13  <PublicServer> <Nickman> :D
16:37:17  <PublicServer> <Nickman> lets build two more of them :D
16:40:07  <PublicServer> <Nickman> ouch
16:40:19  <PublicServer> <Nickman> one track to much :D
16:40:31  <PublicServer> <Spike> yep
16:42:39  <PublicServer> <Nickman> haha, they all take the one exit :D
16:42:47  <PublicServer> <Nickman> to much choise at exit :D
16:43:15  <PublicServer> <Nickman> we might need to move the second one two tile south :s
16:43:20  <PublicServer> <Nickman> if we run out of room :)
16:43:30  <PublicServer> *** Hans has joined company #1
16:43:54  <PublicServer> <Spike> really?
16:45:27  <PublicServer> <Spike> wouldn't it be better to TF a bit?
16:45:31  <PublicServer> <Nickman> yeah :)
16:48:54  <PublicServer> <Spike> still need to do 1
16:49:02  <PublicServer> <Nickman> ?
16:49:03  <PublicServer> <Spike> station that is
16:49:22  <PublicServer> <Nickman> yeah, I wanted to just prioritize the mergd onesfor the moment
16:49:34  <satyap> !password
16:49:34  <PublicServer> satyap: saloon
16:49:41  <PublicServer> *** satyap joined the game
16:50:16  <PublicServer> <Nickman> the other merger should go near Pietrachiari town...
16:50:30  <PublicServer> <Spike> we can redirect all traffic away from that station for a moment
16:50:47  <PublicServer> <Spike> that way we have space/time to rebuild it?
16:50:48  <PublicServer> <Nickman> so it won't be used you mean?
16:50:51  <PublicServer> <Spike> yep
16:50:52  <PublicServer> <Spike> just temp
16:50:54  <PublicServer> <Nickman> that is a posibility :)
16:51:30  <PublicServer> <Spike> shall i do that?
16:51:34  <PublicServer> <Nickman> k
16:51:42  <PublicServer> <Nickman> then we can rebuild entire exit too
16:51:42  <PublicServer> <Spike> that way only regulator trains com in
16:52:29  <PublicServer> <Spike> not the best prio but it will do it's job :)
16:52:32  <PublicServer> <Nickman> so, how are we going to handle that
16:52:44  <PublicServer> <Spike> that idd :D
16:53:16  <PublicServer> <Spike> temp line
16:53:19  <PublicServer> <Spike> for regulator trains
16:53:23  <PublicServer> <Nickman> ;)
16:53:39  <PublicServer> <Nickman> maybe we should divert east around the town?
16:53:53  <PublicServer> <Spike> creates more space
16:54:29  <PublicServer> <Nickman> where will we join?
16:54:46  <PublicServer> <Spike> thinking.... :)
16:55:47  <PublicServer> <Nickman> same princople as before?
16:55:57  <PublicServer> <Nickman> then we need some more tiles
16:56:01  <PublicServer> <satyap> how do pontferro forest trains get to town drop?
16:56:02  <PublicServer> *** Owen joined the game
16:56:39  <PublicServer> <Spike> which train nr?
16:56:40  <PublicServer> <satyap> that's from the west edge to the town drop
16:56:47  <PublicServer> <satyap> 473
16:56:57  <PublicServer> <satyap> oh i see they go to factory
16:57:01  <PublicServer> <Spike> :D
16:57:04  <PublicServer> <Nickman> damnit, stupid pietrachiari
16:57:11  <PublicServer> <Spike> they leave main line @ the turn
16:57:23  <PublicServer> <Spike> hmmm
16:57:30  <PublicServer> <satyap> ok, i'm connecting a water dro pto hideagle's experiment
16:57:32  <PublicServer> <Spike> idd possible 1 or 2 there
16:57:58  <PublicServer> <Spike> town drop has no water tower yet
16:58:03  <PublicServer> <Spike> we hope to get one soon :D
16:58:05  <PublicServer> <satyap> oh
16:58:11  <PublicServer> <satyap> where do all the water trains go then?
16:58:13  <PublicServer> <Spike> atleast we try :D
16:58:31  <PublicServer> <Spike> there is 1
16:58:32  <PublicServer> <Spike> yeah!
16:58:43  <PublicServer> <Spike> screw the house that was there :D
16:58:56  <PublicServer> <Spike> town drop officially supports water :D
16:58:57  <PublicServer> <FiCE> haha lucky!
16:58:59  <PublicServer> <Nickman> but its so pretty! :D
16:59:04  *** themroc has joined #openttdcoop
16:59:09  *** openttdcoop sets mode: +v themroc
16:59:13  <PublicServer> <Spike> if 1 house is in the desert you can build a water tower with that town
16:59:17  <PublicServer> <Spike> so that works! :D
16:59:27  <PublicServer> <Spike> back to the joiner
16:59:31  <PublicServer> <FiCE> we've basically hit the train limit
16:59:34  <PublicServer> <FiCE> need more trains
16:59:46  <PublicServer> <Spike> use your cute puppy eyes and ask the admins :D
17:00:27  <PublicServer> <Spike> nickman seems space there for atleast one
17:00:31  <PublicServer> <Spike> cause well town is in the way
17:00:37  <PublicServer> <Nickman> stupid town :D
17:00:42  <PublicServer> <Spike> or we need to kill the town completely which won't work
17:00:45  <PublicServer> <Spike> bank/tower
17:01:00  <PublicServer> <Nickman> nah, leave it be ;)
17:01:09  <PublicServer> <Nickman> were professionals! :D
17:01:28  <PublicServer> <Spike> oh that hack is evil
17:01:50  <PublicServer> <Hans> which hack?
17:01:54  <PublicServer> <Nickman> hack?
17:01:54  <PublicServer> <Spike> check regulator :D
17:01:58  <PublicServer> <Hans> oh yeah
17:02:01  <PublicServer> <Hans> i added that Temp line
17:02:09  <PublicServer> <Hans> flows a bit better now.
17:02:11  <PublicServer> <Nickman> ouch :D
17:02:18  <PublicServer> <Spike> i meant the one NE of it :D
17:02:24  <PublicServer> <Spike> from regulator to that station :D
17:02:28  <PublicServer> <Owen> I've been adding some bits for flow :p
17:02:30  <PublicServer> <Owen> Oh ouch
17:02:35  <PublicServer> <Owen> lol
17:03:38  <PublicServer> <FiCE> SLH03 jam
17:03:44  <PublicServer> <Spike> seems that merger works good nick
17:04:06  <PublicServer> <Hans> Yeah FiCE, check up ahead :)
17:04:13  <PublicServer> <Owen> I kinda wish the rightmost platforms doidn't extend so far back :p
17:04:23  <PublicServer> <FiCE> i don't like the SL merging into only one track though
17:04:52  <PublicServer> <Owen> Thats how all do it
17:04:53  <satyap> hmph
17:04:54  <PublicServer> <FiCE> i suppose we do it everywhere though
17:04:57  <PublicServer> <Owen> It's how you do it with SML :p
17:05:03  <satyap> the classification station grfs suck with the desert theme
17:05:04  <Razaekel> !password
17:05:04  <PublicServer> Razaekel: shames
17:05:13  <PublicServer> *** Razaekel joined the game
17:05:23  <PublicServer> <FiCE> is this meant to be the game type where you push trains to the outer track
17:05:25  <PublicServer> <Nickman> I have to go eat spike...
17:05:32  <PublicServer> <Owen> FiCE: Thats what SML means :p
17:05:34  <satyap> yes, FiCE, that's SML
17:05:40  <PublicServer> <Spike> for how long? :D
17:05:50  <PublicServer> <FiCE> oh, shifting main line??
17:05:53  <PublicServer> <Owen> yes
17:05:54  <PublicServer> <Nickman> about 30 minutes?
17:05:57  <PublicServer> <Razaekel> add a 4th line
17:05:59  <PublicServer> <FiCE> :)
17:06:06  <PublicServer> <Spike> raz wait
17:06:10  <PublicServer> <Nickman> I'll be back ASAP ;)
17:06:11  <PublicServer> <Spike> first fix all works
17:06:17  <PublicServer> <Spike> then see if it's needed
17:06:20  <PublicServer> <Owen> It shifts them to fill up the outside tracks :p
17:06:21  <PublicServer> <Spike> it jams now cause we shut 1 station down
17:06:26  <PublicServer> <Nickman> a second joiner can be build there too btw ;)
17:06:31  <PublicServer> <Spike> yep
17:06:36  <PublicServer> <Nickman> third one can be build on the bottom line ;)
17:06:37  <PublicServer> <Nickman> brb
17:10:08  <PublicServer> <Razaekel> if yer gonna use PBS on bridges, dont put signals in front of the bridges
17:10:21  <PublicServer> <Razaekel> that just compleely ignores the point of PBS
17:10:22  <PublicServer> <Spike> mistake
17:12:24  <PublicServer> <Owen> Whoa at the quantity of trains regulated off
17:13:26  <PublicServer> <Razaekel> why bother regulating those
17:13:28  <PublicServer> <Razaekel> wtf
17:13:31  <PublicServer> <Owen> ?
17:13:35  <PublicServer> <Razaekel> you combined pickup AND drop?
17:13:41  <PublicServer> <Razaekel> BAAAAAD IDEA
17:13:43  <PublicServer> <Owen> Yes. And it works perfectly with SRNW :p
17:14:14  <PublicServer> <Razaekel> not really
17:14:23  <PublicServer> <Owen> Why you say that?
17:14:25  <PublicServer> <Razaekel> combining
17:14:44  <PublicServer> <Razaekel> pickup and drop stations make the pikcing up trains wait in the station until they can get a load of goods
17:15:01  <PublicServer> <Razaekel> which blocks station lanes that the dropping off trains could use
17:15:04  <planetmaker> unless you have dedicated platforms
17:15:08  <PublicServer> <Owen> Have you looked at the orders?
17:15:29  <PublicServer> <Owen> Trains don't wait. If they can't grab anything, they cycle through the regulator. If they don't again, they're permanently offed to a depot
17:15:29  <planetmaker> or dedicated orders :-)
17:15:40  <planetmaker> or ... a trainlength sorter
17:15:46  <planetmaker> or a train speed sorter
17:15:50  <PublicServer> <FiCE> planetmaker: any chance for some more trains? :D
17:15:53  <PublicServer> <Razaekel> hmm
17:15:57  <planetmaker> the latter is the most unreliable, I guesss
17:16:01  <planetmaker> !info
17:16:01  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Cooperative Transport'  Year Founded: 1950  Money: 1101962211  Loan: 0  Value: 1119722779  (T:500, R:0, P:13, S:0) unprotected
17:16:10  <planetmaker> :O already reached?
17:16:12  <planetmaker> !players
17:16:13  <PublicServer> planetmaker: Client 44 (Orange) is FiCE, in company 1 (Cooperative Transport)
17:16:13  <PublicServer> planetmaker: Client 33 (Orange) is J_Darnley, in company 1 (Cooperative Transport)
17:16:13  <PublicServer> planetmaker: Client 34 (Orange) is Spike, in company 1 (Cooperative Transport)
17:16:13  <PublicServer> planetmaker: Client 63 (Orange) is satyap, in company 1 (Cooperative Transport)
17:16:14  <PublicServer> planetmaker: Client 47 (Orange) is Nickman, in company 1 (Cooperative Transport)
17:16:15  <PublicServer> planetmaker: Client 65 (Orange) is Owen, in company 1 (Cooperative Transport)
17:16:15  <PublicServer> planetmaker: Client 56 (Orange) is Hans, in company 1 (Cooperative Transport)
17:16:17  <PublicServer> planetmaker: Client 66 (Orange) is Razaekel, in company 1 (Cooperative Transport)
17:16:17  <PublicServer> <FiCE> yep
17:16:23  <planetmaker> !trains 750
17:16:23  <PublicServer> *** planetmaker has set max_trains to 750
17:16:23  <PublicServer> <Owen> It's 3tt. You expect anything else? :p
17:16:28  <PublicServer> <FiCE> thanks
17:16:36  <planetmaker> I didn't look at the game so far...
17:16:40  <planetmaker> :S
17:16:42  <PublicServer> <Owen> We have 150 odd goods/food trains :p
17:17:09  * planetmaker right now tries to get shfs working...
17:17:31  <OwenS> SHFS?
17:17:46  <planetmaker> mount a file system via ssh tunnel
17:17:54  <planetmaker> *remote file system
17:18:03  <PublicServer> <Owen> lol. so sshfs? :p
17:18:20  <planetmaker> well. ssh is only the means to get connection
17:18:41  <planetmaker> the fs itself won't change. But a neat way to access the discs of remote computers like they were local
17:18:59  <PublicServer> <Spike> sort of samba share
17:19:01  <PublicServer> <Spike> only over SSH
17:19:04  <PublicServer> <Owen> They invented that years ago. It's called NFS :p
17:19:33  <planetmaker> yeah, kinda... but different without that many ports
17:19:40  <planetmaker> and nfs is heavy
17:19:42  <PublicServer> <Spike> just 22 :)
17:19:51  <PublicServer> <Owen> Define heavy? :p
17:19:53  <planetmaker> ^^:-)
17:19:55  <PublicServer> <Owen> NFS only uses one port
17:20:03  <satyap> ah?
17:20:07  <satyap> which one?
17:20:08  <PublicServer> <Spike> but if you got ssh and nfs you use 2 ports :D
17:20:20  <PublicServer> <Owen> You tunnel the NFS port through the SSH one :p
17:20:24  <PublicServer> <Nickman> I'm back ;)
17:20:27  <planetmaker> :-P
17:20:30  <PublicServer> <Spike> netbios port = samba
17:20:40  <PublicServer> <Spike> only need 1 more nickman :)
17:20:43  <satyap> we got a netscaler pipe ssh'ing to a remote box... because they wanted to know which IPs are connecting, and we want to connet seevral people's desktops
17:20:43  <PublicServer> <Nickman> :D
17:20:46  <PublicServer> <Spike> alreayd letting some traffic through :D
17:20:51  <planetmaker> shfs is quite practical for those computers you occasionally need access to - but firewall allows you only ssh :-)
17:21:04  <PublicServer> <Nickman> hmmm, we need to make exit first, we where we and up ;)
17:21:09  * satyap smacks silly firewalls that think port 80 = internet
17:21:18  <PublicServer> <Owen> lol
17:21:19  <planetmaker> hehe :-)
17:21:33  <planetmaker> we don't even have port 22 there where I need it most...
17:21:46  <planetmaker> and neither will a port 80 server work
17:22:02  <PublicServer> <Spike> also poss
17:22:40  <PublicServer> <Nickman> why no signals on the tracks? :D
17:22:46  * satyap is 12
17:23:16  <PublicServer> <Nickman> like that maybe?
17:23:40  <PublicServer> <Owen> In high school a certain Owen came ac ross a certain batch file containing what looked suspiciously like a username and password pair for the school firewall. He was right.
17:23:51  <PublicServer> <Nickman> lol :D
17:24:02  <planetmaker> haha :-)
17:24:08  <PublicServer> <Owen> From which he acquired the username and password of an account with Windows admin privileges
17:24:18  <planetmaker> :-P
17:24:27  <planetmaker> hackorz , you! ;-)
17:24:43  <PublicServer> <Owen> Rrelated to this,  he one day got a very nasty phone call from said school's IT department
17:25:11  <planetmaker> haha :-) were they a bit annoyed? About what?
17:25:35  <PublicServer> <Owen> I don't know. Something about admin accounts...
17:25:43  <PublicServer> <Nickman> whet is the problem wwith joiner?
17:25:46  <PublicServer> <Nickman> why boom it? :)
17:26:06  <PublicServer> <Spike> needs to go 1 tile E
17:27:17  *** Yexo has joined #openttdcoop
17:27:22  *** openttdcoop sets mode: +v Yexo
17:27:32  <PublicServer> <Owen> I must admit, that taught me a lot about the syntax of the PSTools :p
17:28:12  <PublicServer> <Spike> nickman
17:28:18  <PublicServer> <Nickman> yes?
17:28:22  <PublicServer> <Spike> check !here
17:28:25  <PublicServer> <Spike> signals
17:28:27  <PublicServer> <Spike> that's the problem
17:28:33  <PublicServer> <Nickman> ouch
17:28:34  <PublicServer> <Nickman> indeed
17:28:38  <PublicServer> <Spike> they need to be 1 tile larger
17:28:38  <PublicServer> <Nickman> one tile short?
17:28:39  <PublicServer> <Spike> idd
17:28:47  <PublicServer> <Nickman> euhm, what about this
17:28:52  <PublicServer> <Spike> that's what i spotted
17:29:30  <PublicServer> <Nickman> something like that?
17:29:32  <planetmaker> haha :-) pstools are nice.
17:29:42  <PublicServer> <Spike> can accept that.. :)
17:29:48  <PublicServer> <Nickman> fits perfectly :D
17:29:58  <PublicServer> <Nickman> I though the short one would get to short now :
17:29:59  <PublicServer> <Owen> I also learnt the various processes you can kill to shut down Windows boxen in various ways
17:30:30  <PublicServer> <Owen> In particular, killing LSASS makes people think they've got Sasser :p
17:30:50  <PublicServer> <Nickman> likt hat
17:31:05  <PublicServer> <Razaekel> this station is too big and inefficient imo
17:31:07  <PublicServer> <Razaekel> :-/
17:31:11  <satyap> what's idd?
17:31:18  <PublicServer> <Nickman> should provide even better mixing :)
17:31:28  <PublicServer> <Razaekel> we're gonna need more ML tracks, and the station will need expansion
17:31:42  <satyap> besides the starting point for iddqd
17:32:07  <Razaekel> idkfa
17:32:08  <PublicServer> <Nickman> ML will stay 3 tiles! :D
17:32:09  <PublicServer> <Nickman> :p
17:32:19  <PublicServer> <Spike> hmm
17:32:25  <Razaekel> 3 is nowhere near enough
17:32:43  <Razaekel> we'll end up with 6 or so eventually
17:32:46  <PublicServer> <Nickman> too short?
17:32:47  <PublicServer> <Owen> Well see once merger is done
17:32:55  <PublicServer> <Spike> half a tile :(
17:33:05  <PublicServer> <Spike> also the other one
17:33:11  <PublicServer> *** Hans has joined spectators
17:33:16  <PublicServer> <Nickman> just moe them along a bit :)
17:33:29  <PublicServer> <Owen> But when it goes 4 tiles, we  could give each line choices :p
17:33:40  <PublicServer> <Spike> they do slow down with those cornerss?
17:33:48  <PublicServer> <Nickman> where?
17:33:52  <PublicServer> <Owen> The station isn't the bottleneck =)
17:34:16  <PublicServer> <Nickman> yeah, all the corners arn't that good... :s
17:34:25  <PublicServer> <Nickman> hmmmm
17:36:00  <PublicServer> <Nickman> still not good...
17:36:19  <PublicServer> <Nickman> its only that one, since they enter differently :)
17:36:42  <PublicServer> <Owen> Thats the oldest part incidentally ;P
17:38:39  <PublicServer> <Nickman> voila
17:38:52  <PublicServer> <Nickman> that should do?
17:39:09  <PublicServer> <Owen> With the signals just after the switchers... try to leave a 3 tile gap of none after them
17:39:21  <PublicServer> <Spike> that one i9s ok
17:39:21  <PublicServer> <Owen> So blocked trains don't impact the switchers
17:39:26  <PublicServer> <Spike> there was no need to rebuild that one
17:39:46  *** themroc has quit IRC
17:39:49  <PublicServer> <Nickman> no? :)
17:40:00  <PublicServer> <Nickman> ah, yes, it begins a tile further west :)
17:40:05  <PublicServer> <Nickman> now ther are all the same ;)
17:40:32  <PublicServer> <Nickman> only one bad turn...
17:40:33  *** Zulan has joined #openttdcoop
17:40:38  *** openttdcoop sets mode: +v Zulan
17:40:38  <PublicServer> <Owen> I wish the outermost station did a 90deg exit now
17:41:33  <PublicServer> <Nickman> outer station exit is ugly yeah... :D
17:41:41  <PublicServer> <Nickman> should rebuild it like the inner one :)
17:41:48  <PublicServer> <Owen> Can we redirect the traffic elsewhere temporarily? :p
17:42:09  <PublicServer> <Nickman> yup
17:42:13  <PublicServer> <Nickman> just reroute the ML :D
17:42:13  <PublicServer> <Spike> why do we have shifters @ entrance
17:42:15  <PublicServer> <Spike> if i may ask
17:42:33  <PublicServer> <Nickman> that nobody knows :)
17:42:55  <PublicServer> <Spike> they're not working either
17:43:08  <PublicServer> <Nickman> lol :D
17:43:09  <PublicServer> <Owen> They're from the old temp
17:43:25  <PublicServer> <Spike> so can be gone now? :D
17:43:26  <PublicServer> <Nickman> well, I'll be off for a while
17:43:44  <PublicServer> <Nickman> I'll might be back later tonight, I hope to see that south exit rebuild by then! :D
17:44:27  <PublicServer> <Nickman> they all prefer the inner exit lane an north station...
17:44:44  <PublicServer> <Spike> psst...
17:44:45  <PublicServer> <Spike> penalty
17:44:54  <PublicServer> <Nickman> more
17:45:03  <PublicServer> <Nickman> more
17:45:17  <PublicServer> <Nickman> more...
17:45:18  <PublicServer> <Nickman> :D
17:45:35  <PublicServer> <Nickman> that is another posibility ;)
17:46:02  <PublicServer> <Nickman> looks OK now ;)
17:46:08  <PublicServer> <Spike> now they don't want to use it at all :)
17:46:26  <PublicServer> <Nickman> why double crossings at south station?
17:47:00  <PublicServer> <Nickman> cya'll later!
17:47:01  <PublicServer> <Nickman> has been fun ;)
17:47:03  <PublicServer> <Spike> cya
17:47:13  <PublicServer> <Owen> Bye
17:47:38  <PublicServer> *** Nickman has left the game (leaving)
17:47:48  *** nickman87 has quit IRC
17:48:07  <PublicServer> <Razaekel> im tempted to rebuild town drop :-/
17:48:33  <PublicServer> <Spike> cause
17:48:50  <PublicServer> <Razaekel> just cause
17:49:58  <PublicServer> <Razaekel> you hae 10 tracks per line, but theyre really only using 5
17:50:07  <PublicServer> <Razaekel> er
17:50:10  <PublicServer> <Razaekel> 10 plats
17:50:21  <PublicServer> <Spike> not enough load? :D
17:51:15  <Razaekel> at full load there would be backups
17:55:44  *** PeterT has joined #openttdcoop
17:55:44  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
17:55:49  *** openttdcoop sets mode: +v PeterT
17:55:53  <PeterT> !password
17:55:53  <PublicServer> PeterT: gashed
17:55:54  <PublicServer> <Spike> what you mean
17:56:03  <PublicServer> <Owen> It's an autogreet :p
17:56:07  <PublicServer> <Spike> no not that
17:56:07  <PublicServer> *** Peter joined the game
17:56:10  <PublicServer> <Spike> the signer :D
17:56:15  <planetmaker> nice sshfs works :-)
17:56:20  <PublicServer> <Spike> i know it's an autogreet :)
17:56:20  <PublicServer> <Spike> nice
17:57:04  <PublicServer> <Spike> oh wait i get what you mean
17:57:17  *** themroc has joined #openttdcoop
17:57:22  *** openttdcoop sets mode: +v themroc
17:57:54  *** satyap has left #openttdcoop
17:58:33  <PublicServer> <Spike> now can see if the joiner works...
17:58:37  <PublicServer> <Spike> it looks impressive :D
17:58:45  <PublicServer> <Owen> Whic does?
17:58:47  *** Pantheon has joined #openttdcoop
17:58:51  <PublicServer> <Spike> the experimental joiner :D
17:58:52  *** openttdcoop sets mode: +v Pantheon
17:59:04  <Pantheon> Hello, i have a quick question
17:59:06  <PublicServer> <Owen> Where? :p
17:59:18  <OwenS> Feel free to ask
17:59:19  <PublicServer> <Spike> NE of your exit :D
17:59:20  <Pantheon> I recently started hosting a server for a bunch of frineds to play openttd
17:59:26  <PublicServer> <Peter> yes?
17:59:31  <Pantheon> But the games end in 2 days because we're alwasys someone on
17:59:42  <Pantheon> i'd like to adjust it to take maybe a week from 1950 to 2050
17:59:53  <planetmaker> not possible
17:59:55  <PublicServer> <Owen> The game doesn't end in 2050
17:59:56  <Pantheon> and also reduce income and operating costs accordingly, to give people more time
18:00:03  <PublicServer> <Razaekel> use the daylength patch
18:00:13  <PublicServer> <Razaekel> it makes days take longer amounts of ticks
18:00:14  <planetmaker> or configure it such that it only plays, if someone (or more than one) person is on
18:00:27  <PublicServer> <Owen> Were currently in 2071 and this games nowhere near finished
18:00:33  <Pantheon> Ok
18:00:55  <PublicServer> *** Owen has left the game (connection lost)
18:00:58  <planetmaker> Also, indeed, the game continues as long as you play it.
18:01:05  <OwenS> !password
18:01:05  <PublicServer> OwenS: gashed
18:01:34  <planetmaker> and year 5 000 000 is some limit or so. May be even bigger
18:01:36  <^Spike^> just click away the highscore screen :)
18:01:49  <planetmaker> I always win :-P
18:02:12  <PublicServer> *** Owen joined the game
18:02:20  <OwenS> Probably either 2147483647, 4294967295 or 65535 is the absolute limit
18:03:23  <planetmaker> OwenS: src/date_type.h:#define MAX_YEAR 5000000
18:03:38  <OwenS> planetmaker: Oh, so an arbiterary limit below them :p
18:03:46  <planetmaker> :-)
18:03:54  <planetmaker> I think it has to do with inflation and stuff
18:04:01  <planetmaker> it gets unbearable even before
18:04:06  <PublicServer> <Owen> lol
18:04:22  <planetmaker> hehe. There's also: src/date_type.h:#define ORIGINAL_MAX_YEAR 2090
18:04:30  <PublicServer> <Owen> lol
18:04:48  <PublicServer> <Owen> Hmm.. .What button did I just press to enable those loading indicators I'd forgotten existed? :P
18:05:02  <planetmaker> OwenS: the transparency toggle
18:05:08  <planetmaker> e.g x
18:05:08  <^Spike^> btw pm
18:05:11  <PublicServer> <Owen> Oh that one
18:05:11  <^Spike^> can you disable 90s?
18:05:24  <planetmaker> I don't understand.
18:05:31  <PublicServer> <Owen> 90 deg turns
18:05:32  <^Spike^> forgot if it already is done.. but earlier today trains took 90 degree turns
18:05:37  <planetmaker> !setdef
18:05:37  <PublicServer> *** planetmaker has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
18:05:40  <^Spike^> ty
18:05:41  <^Spike^> :)
18:05:43  <planetmaker> :-)
18:05:58  <PublicServer> <Owen> disabled forbid_90_deg?
18:05:58  <planetmaker> ^^ I really, really like that shortcut.
18:06:01  * planetmaker hugs Ammler
18:06:30  <planetmaker> OwenS: read again :-)
18:06:43  <PublicServer> <Owen> Oh, enabled has no punctuation around it
18:06:45  <PublicServer> * Owen prods Ammler
18:07:24  <PublicServer> <Owen> Aah aah bad slh joining to all 3 lanes without shifters!
18:07:39  <PublicServer> <Owen> Of course it's not numbered either
18:08:56  <PublicServer> *** Hans has left the game (leaving)
18:09:42  *** Pantheon has quit IRC
18:09:55  <PublicServer> <Peter> too many goods waiting
18:09:59  <PublicServer> <Spike> need atleast 1 shifter before station
18:10:05  <PublicServer> <Spike> because regulator trains had problem with the prio
18:10:10  <PublicServer> <Spike> added 1 shifter before
18:10:14  <PublicServer> <Spike> should be less now
18:10:26  <PublicServer> <Peter> i say, take out the prio
18:10:28  <planetmaker> !playercount
18:10:28  <PublicServer> planetmaker: Number of players: 7
18:10:29  <PublicServer> <Peter> or make it shorter
18:10:29  <PublicServer> <Razaekel> there was a perfectly fine shifter earlier
18:10:59  <planetmaker> mind, if I quickly restart server to enable logging?
18:11:09  <PublicServer> <Razaekel> what for?
18:11:11  <PublicServer> <Owen> I don't
18:11:18  <PublicServer> <Owen> But I'm out for food anywya:P
18:11:21  <PublicServer> *** Owen has left the game (leaving)
18:11:22  <planetmaker> statistical purposes :-)
18:12:37  <planetmaker> !save
18:12:37  <PublicServer> Saving game...
18:12:37  <PublicServer> Game saved
18:12:48  <planetmaker> !rcon save psg152b
18:12:49  <PublicServer> planetmaker: Saving map...
18:12:50  <PublicServer> Game saved
18:12:52  <PublicServer> *** Razaekel has left the game (leaving)
18:13:02  <PublicServer> *** Spike has left the game (leaving)
18:13:05  <PublicServer> Server closed down by admin
18:13:05  <PublicServer> Saving game...
18:13:06  <PublicServer> Game saved
18:13:08  <PublicServer> Server has exited
18:13:09  *** PublicServer has quit IRC
18:13:28  *** PublicServer has joined #openttdcoop
18:13:28  *** ChanServ sets mode: +v PublicServer
18:13:33  <PublicServer> Autopilot engaged
18:13:33  <PublicServer> Loading default savegame
18:13:33  <PublicServer> @revision r16973
18:13:33  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #152 (r16973) | STAGE: building | | Use !help for IRC-commands | Client record: 24 | Screenshots: | Get a userpage if you don't have one yet | Coopetition ladder:"
18:13:39  <Razaekel> !password
18:13:39  <PublicServer> Razaekel: weaned
18:13:59  <PublicServer> *** Spike joined the game
18:14:01  <PublicServer> *** Game unpaused (enough players)
18:14:01  <PublicServer> *** Razaekel joined the game
18:14:04  <PublicServer> *** Peter joined the game
18:14:10  <PublicServer> *** Peter has joined company #1
18:14:22  <PublicServer> <Peter> someone change the name of comp?
18:22:22  <PublicServer> <Peter> can we kill the planes?
18:23:50  *** bdp has joined #openttdcoop
18:23:55  *** openttdcoop sets mode: +v bdp
18:29:48  <PublicServer> *** Owen joined the game
18:30:12  *** bdp has quit IRC
18:31:33  <PublicServer> <Peter> i dont like the new firefox
18:31:58  <PublicServer> <Owen> Well use Opera :p
18:32:13  <PublicServer> <Peter> ew
18:32:49  <PublicServer> <Spike> my beautifull town drop :(
18:32:49  <PublicServer> <Spike> :)
18:32:58  <PublicServer> <Razaekel> yotz
18:33:06  <PublicServer> <Spike> not deleting all? :)
18:33:11  <PublicServer> <Razaekel> you get to keep some of it
18:33:17  <PublicServer> <Razaekel> :-P
18:33:20  <PublicServer> <Spike> let me guess
18:33:22  <PublicServer> <Spike> the most inner one
18:33:27  <PublicServer> <Spike> aka the less used on
18:33:29  <PublicServer> <Spike> one*
18:33:32  <PublicServer> <Razaekel> considering it's not that heavily loaded
18:35:44  <PublicServer> <Spike> atleast do it good then..
18:35:44  <PublicServer> <Spike> :)
18:35:50  *** PeterT has quit IRC
18:35:55  <PublicServer> <Razaekel> aye aye
18:35:56  <PublicServer> <Spike> :D
18:36:12  <PublicServer> *** Owen has left the game (connection lost)
18:36:14  <PublicServer> <Spike> you ruined my town drop.. gives me right to comment on your station :D
18:36:19  <PublicServer> <Razaekel> go ahead
18:36:23  <OwenS> O_O
18:36:25  <OwenS> Desync
18:36:38  <PublicServer> <Peter> desync?
18:36:42  <planetmaker> desync?
18:36:43  <PublicServer> <Razaekel> those are presignal bypass
18:36:48  <PublicServer> <Spike> ?
18:36:57  <PublicServer> <Peter> what do they do exactly?
18:37:00  <Razaekel> .wiki pre0signal bypass
18:37:01  <planetmaker> OwenS: the server didn't tell desync.
18:37:08  <OwenS> My client did =/
18:37:08  <planetmaker> only connection lost
18:37:12  <OwenS> "Network game synchronization failed"
18:37:21  <OwenS> And dbg: [net] Sync error detected!
18:37:22  <planetmaker> please reproduce :-)
18:37:32  <OwenS> I was sitting there at that moment :-)
18:37:33  <Razaekel> is the wiki down?
18:37:36  <PublicServer> *** Owen joined the game
18:37:41  <OwenS> yeah
18:37:46  <PublicServer> <Razaekel> bugger
18:37:50  <planetmaker> Razaekel: if it is try
18:37:52  <PublicServer> <Razaekel> the description of PSB is on there
18:38:00  <planetmaker> it's a mirror
18:38:27  <Razaekel>
18:39:05  <PublicServer> <Razaekel> aww
18:39:12  <PublicServer> <Razaekel> i was gonna make more station in the road area
18:39:35  <PublicServer> <Spike> just leave that 1 bit of town drop...
18:39:39  <PublicServer> <Peter> is it against ottdcoop rules to host the GRF pack on another site?
18:39:40  <PublicServer> <Spike> was so propud of it.. :)
18:39:47  <PublicServer> <Razaekel> oh alright
18:39:52  <PublicServer> <Spike> proud*
18:40:05  <PublicServer> <Razaekel> yes yes it brings a tear to my eye
18:40:10  <PublicServer> <Spike> :)
18:40:15  <PublicServer> <Razaekel> *fires up bulldozer*
18:40:20  <PublicServer> <Spike> lol
18:40:52  <PublicServer> <Spike> hmmm where are the shifters @ station entrance?
18:41:17  <PublicServer> <Owen> At which?
18:41:20  <PublicServer> <Peter> what are presignals by pass?
18:41:21  <PublicServer> <Spike> factory
18:41:30  <PublicServer> <Owen> I removed them - they served no purpose
18:41:36  <PublicServer> <Spike> ah...
18:41:42  <PublicServer> <Razaekel> the combo signals bypass
18:41:59  <PublicServer> <Peter> what do they do?
18:42:07  <Razaekel>
18:42:11  <Razaekel> read it
18:42:24  <PublicServer> <Peter> send it again, then i can copy paste it
18:42:32  *** PeterT has joined #openttdcoop
18:42:32  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
18:42:33  <Razaekel>
18:42:34  <planetmaker> the 2nd fastest station entrance
18:42:37  *** openttdcoop sets mode: +v PeterT
18:42:44  <PublicServer> <Razaekel> heh
18:42:45  <PublicServer> <Owen> Whats the fastest?
18:42:50  <PublicServer> *** Peter has left the game (connection lost)
18:42:53  <planetmaker> valshallaw style :-)
18:42:55  <PublicServer> <Razaekel> if you say it's second fastest, whats the fastest?
18:43:02  <PublicServer> <Owen> URL? :p
18:43:09  <planetmaker> dunno if it has.
18:43:10  <^Spike^> p2p ;)
18:43:26  <PublicServer> <Owen> Spike: Thats not an entrance :P
18:43:28  <PublicServer> *** planetm4ker joined the game
18:43:37  <PublicServer> <Spike> how else would you call it :D
18:43:44  <PublicServer> <Owen> Track :p
18:43:54  <PublicServer> <Spike> track that never enters a station? :D
18:44:46  *** Radicalimero has joined #openttdcoop
18:44:51  *** openttdcoop sets mode: +v Radicalimero
18:44:58  <PublicServer> <planetm4ker> see !valshallaw-style entry
18:45:10  <PublicServer> <Owen> lol
18:45:13  <PublicServer> <Razaekel> that's not fast
18:45:18  <PublicServer> <planetm4ker> it is.
18:45:24  <PublicServer> <Owen> Nothing ever blocks :p
18:45:31  <PublicServer> <planetm4ker> indeed
18:45:31  <PublicServer> <Spike> it idd pretty much is
18:45:38  <PublicServer> <Spike> now the exit ;)
18:45:48  <PublicServer> <planetm4ker> any exit will do
18:45:51  <PublicServer> <Owen> Entrances are far easier than exits :p
18:45:58  <PublicServer> <planetm4ker> indeed
18:46:02  <PublicServer> <Spike> owen i know that :)
18:46:06  <PublicServer> <Spike> look at factory man :)
18:46:10  <PublicServer> <Spike> the mergers and all :D
18:46:48  <PublicServer> * Owen adds appropriate deprios to factory to valhallaswize :p
18:47:15  <PublicServer> <Spike> :)
18:47:21  <PublicServer> <planetm4ker> principle is: prefer longest route to station so that the following train can enter quickly
18:47:32  <Radicalimero> !password
18:47:32  <PublicServer> Radicalimero: pouted
18:47:59  <PublicServer> <Owen> PBS seems to give up occasionally and block =/
18:48:02  <PublicServer> <Razaekel> yea
18:48:04  <PublicServer> *** J_Darnley has left the game (connection lost)
18:48:08  <PublicServer> <planetm4ker> it basically is the PBS variant of the PSB station
18:48:10  <J_Darnley> !password
18:48:10  <PublicServer> J_Darnley: pouted
18:48:11  <PublicServer> <Razaekel> which is why that entrance isnt that good
18:48:29  <PublicServer> *** J_Darnley joined the game
18:48:45  <PublicServer> <planetm4ker> path signals shouldn't stutter with our settings
18:48:48  <PublicServer> <planetm4ker> they do with default
18:48:53  <PublicServer> *** Radicalimero joined the game
18:48:57  <PublicServer> <Owen> Well they are
18:49:08  <KenjiE20> it happens when a train is juust about to clear a block
18:49:11  <PublicServer> <Owen> Factory middle entrance uis doing it really badly
18:49:13  <PublicServer> *** Radicalimero has left the game (connection lost)
18:49:32  <KenjiE20> PBS will prefer to wait a split second than potentially take a stupid long penalised route
18:49:50  <PublicServer> <planetm4ker> he. too many penalties it seems
18:49:52  <PublicServer> <Owen> Is there a way to disable that? Cause there should be
18:49:54  *** Radicalimero has quit IRC
18:50:01  <PublicServer> <planetm4ker> they don't go straight there anymore...
18:50:20  <KenjiE20> it's how pbs was written, patch it :P
18:50:28  *** jonde has joined #openttdcoop
18:50:33  *** openttdcoop sets mode: +v jonde
18:50:40  *** PeterT has quit IRC
18:50:41  <PublicServer> <Spike> who bought whole pietrachiari
18:51:32  <jonde> !password
18:51:32  <PublicServer> jonde: pouted
18:51:38  <PublicServer> *** jondisti joined the game
18:52:18  <PublicServer> * Owen notices hes singing (which is bad as he can't sing :P )
18:53:24  *** PeterT has joined #openttdcoop
18:53:24  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
18:53:29  *** openttdcoop sets mode: +v PeterT
18:54:54  <PublicServer> <Owen> I'm kind of disturbed that lots of our traffic is coming in perfect sync (I.E. unshiftable)
18:56:41  <PublicServer> <Owen> Good idea with the crossings :p
18:57:58  <PublicServer> <planetm4ker> that's the better penalty :-)
18:58:03  <PublicServer> <Spike> isn't it better to shift after the SLH?
18:58:17  <PublicServer> <Owen> Shift before the join so traffic has an opertunity to join
18:58:22  <PublicServer> <Spike> ah
18:58:58  <PublicServer> <planetm4ker> it's only 1/5 of the signals and that works better
18:59:00  <PublicServer> <Spike> in the end it doesn't matter where you shift..
18:59:13  <PublicServer> <Spike> if they can shift they wil shift if not they'll keep on going and block the trains anyway
18:59:20  <PublicServer> <Owen> Doesn't work on diag track though :p
18:59:38  <PublicServer> <Spike> what
18:59:53  <PublicServer> <Owen> Using road as penalties
19:00:03  <PublicServer> <planetm4ker> Owen: sadly, yes
19:00:06  <PublicServer> <Spike> ah
19:00:22  <PublicServer> <Spike> roads like that is better as out of trains alarm ;)
19:01:55  <PublicServer> * Owen wonders why you would go for PSB over Valhallasw style :p
19:02:06  <PublicServer> <Owen> I mean, PSB is bigger, takes more effort, etc...
19:02:06  <PublicServer> <Razaekel> it's smoother
19:02:17  <PublicServer> <planetm4ker> Razaekel: repeating that doesn't make it true
19:02:28  <PublicServer> <Razaekel> if i epeat it enough, it does
19:02:31  <PublicServer> <Razaekel> >.>
19:02:59  <PublicServer> <Owen> The only slowdowns I'm seeing now are when the regulator lets out a train
19:02:59  <PublicServer> <Spike> it's his motto when he goes to sleep
19:03:08  <PublicServer> <planetm4ker> valshallaw style has the big advante of its compactness
19:03:14  <PublicServer> <Razaekel> that's true
19:03:42  <planetmaker> and it is indeed not worse than the progman style. They do equally well.
19:03:44  <PublicServer> <Razaekel> we should shift the trains onto the val station and see
19:04:10  <planetmaker> as both make sure that trains always can enter and find a free track
19:04:16  <PublicServer> <Spike> well all 3 stations are?
19:04:40  <PublicServer> <Owen> Oh  hell
19:04:47  <PublicServer> <Owen> Who put block signals in front of the platform? -_-
19:05:00  <PublicServer> <planetm4ker> -.-
19:05:06  <PublicServer> <Spike> ?
19:05:33  <PublicServer> <Owen> Just because theres space for trains to wait there makes it neither a good idea nor a good  place for them to wait in reality
19:06:19  <PublicServer> <Owen> The station has adquite smoothing anyway; you're just creating caching space. And caching is silly.
19:06:47  *** Peter has joined #openttdcoop
19:06:47  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
19:06:52  *** openttdcoop sets mode: +v Peter
19:06:54  <Peter> !password
19:06:54  <PublicServer> Peter: fluids
19:07:12  <PublicServer> *** Peter joined the game
19:07:41  *** Peter has quit IRC
19:07:51  * ^Spike^ likes that quote :D
19:07:57  *** Peter has joined #openttdcoop
19:08:02  *** openttdcoop sets mode: +v Peter
19:08:24  <PublicServer> <Owen> It's gotten very repetitive
19:08:31  <PublicServer> <Peter> what has?
19:08:40  <PublicServer> <Spike> doesn't matter
19:08:44  <PublicServer> <Spike> still like it :D
19:08:51  *** Peter has quit IRC
19:10:31  <PublicServer> <Owen> Station load test? lol
19:10:34  <PublicServer> <Razaekel> yea
19:11:30  <PublicServer> <planetm4ker> fail :S
19:11:37  <PublicServer> <Razaekel> they dont even use the second set of tracks
19:11:39  <PublicServer> <Owen> lool
19:11:54  <PublicServer> <Owen> Thats the best botched prio I've seen :P
19:12:05  *** PeterT has quit IRC
19:12:14  <PublicServer> <Owen> As in, not nuked by reversing train :p
19:12:40  *** PeterT has joined #openttdcoop
19:12:45  *** openttdcoop sets mode: +v PeterT
19:13:47  <PublicServer> <Owen> Whens the load test starting?
19:14:05  <PublicServer> <Razaekel> it's already doing it
19:14:06  <PublicServer> <planetm4ker> now :-)
19:14:10  <PublicServer> *** Peter has joined company #1
19:14:13  <PublicServer> <Peter> where?
19:14:27  <PublicServer> <planetm4ker> but the station is IMO too big for the lines. Or do I err?
19:14:38  <PublicServer> <Owen> I feel it is :p
19:14:40  <PublicServer> <Razaekel> you err
19:14:43  <PublicServer> <Spike> i get a feeling slh03 or something is too loaded
19:14:44  <PublicServer> <planetm4ker> 12 / line is IMO over the capacity a line can ever deliver
19:14:45  <PublicServer> <Razaekel> they dont use the second set of 5
19:14:46  <PublicServer> <Owen> But the lines are getting too small anyway :p
19:14:57  <PublicServer> <Razaekel> pm, it's 6 per line
19:15:02  <PublicServer> <Razaekel> on the PSB
19:15:12  <PublicServer> <Owen> I provided room for expansion then :p
19:15:23  <PublicServer> <Razaekel> unless you talking about diff station?
19:15:28  <PublicServer> <Owen> I'd say it's delivering 9/line
19:15:42  <PublicServer> <Razaekel> WHAT STATION ARE YOU ON ABOUT?
19:15:47  <PublicServer> <Owen> FACTORY
19:15:48  <PublicServer> <planetm4ker> so 12 is way over the capacity what it can deliver
19:15:58  <PublicServer> <Razaekel> ah
19:16:04  <PublicServer> <Razaekel> 6-8 per line is optimum
19:16:05  <PublicServer> <Owen> Yeah. Or, in other words, the station is fine for a wider line :p
19:16:26  <PublicServer> <Peter> regulation?
19:16:34  <PublicServer> <Owen> See REGULATION
19:16:40  <PublicServer> <Razaekel> the valshallaw is failing
19:16:59  <PublicServer> <Owen> How?
19:17:09  <PublicServer> <Razaekel> wait for it to load up a bit
19:17:29  <PublicServer> <planetm4ker> you cannot overload it.
19:17:40  <PublicServer> <planetm4ker> The station is too big for overload and one line
19:17:41  <PublicServer> <Razaekel> trains are slowing
19:17:46  <PublicServer> <Owen> The only delays I see occur when the regulator injects trains
19:17:49  <PublicServer> <Razaekel> im talking about town drop
19:17:50  <PublicServer> <Razaekel> >.>
19:17:57  <PublicServer> <planetm4ker> ...
19:18:13  <PublicServer> <Peter> on the goods trains, what does order 7 do?
19:18:20  <PublicServer> <Razaekel> i dont give a glying pig what happens at factory
19:18:25  <PublicServer> <Spike> as it says?
19:18:29  <PublicServer> <Razaekel> that thing is so big it's not funny
19:18:32  <PublicServer> <Owen> Go to order 3? :p
19:18:44  <PublicServer> <planetm4ker> town drop doesn't have valshallaw style
19:19:15  <PublicServer> <planetm4ker> the Northern most part is a bad station
19:19:25  <PublicServer> <planetm4ker> valshallaw will need more that you can fit there
19:19:30  <PublicServer> <planetm4ker> without modifying tracks
19:19:32  <PublicServer> <Owen> Maybe not quite
19:19:42  <PublicServer> <planetm4ker> so please don't compare apples and pears, Razeakel
19:19:56  <PublicServer> <Razaekel> i was talking about town drop the entire time
19:20:07  <PublicServer> <Razaekel> at no point was i talking about factory
19:20:09  <PublicServer> <planetm4ker> yeah. But you said valshallaw.
19:20:10  *** Barbaar has joined #openttdcoop
19:20:15  *** openttdcoop sets mode: +v Barbaar
19:20:16  <PublicServer> <planetm4ker> where there is no valshallaw at town drop
19:20:19  <PublicServer> <Razaekel> this isnt valshallow?
19:20:24  <Barbaar> !password
19:20:24  <PublicServer> Barbaar: cutter
19:20:24  <PublicServer> <Razaekel> o my bad then
19:20:25  <PublicServer> <Owen> Wait yeah not possible I'm doing it backwards lol
19:20:25  <PeterT> whats the new wiki location?
19:20:28  <PublicServer> <planetm4ker> you missed entirely the penalties
19:20:33  <PeterT> wait, let me try
19:20:34  <PublicServer> *** Barbaar joined the game
19:20:43  <PeterT> @presignal bypass
19:20:55  <PeterT> @wiki presignal bypass
19:20:56  <Webster> HTTP Error 500: Internal Server Error -
19:20:58  <PublicServer> <Owen> Can he not do a banme again? :p
19:21:11  <PublicServer> <planetm4ker> a simple brain dumb pbs entry is way below his intellectual possibilities and isn't worth a name
19:21:52  <PublicServer> <Owen> Anyone else feel we need a 4th line? :P
19:21:55  <Razaekel> who are you talking about now?
19:22:00  <Razaekel> and we do need a 4th line
19:22:09  <PublicServer> <Spike> @ SLH3 atleast
19:22:27  <PublicServer> <Owen> Probably best to start building it from factory exit down
19:22:39  <PublicServer> <Peter> my SLH :)
19:23:03  <PublicServer> <Owen> The early brokenness of which I wish to impale you on a large potassium stake for
19:23:26  <PublicServer> <Peter> why is it brokeN?
19:23:32  <PublicServer> <planetm4ker> Owen: how many bananas are your stake then?
19:23:35  <PublicServer> <Spike> the splitter was bad
19:23:46  <PublicServer> <Owen> Owen: Nah; metalic potassium
19:23:51  <PublicServer> <Spike> had to stop the whole network to redo it without messing the trains up
19:23:52  <PublicServer> <Owen> planetm4ker: even! :p
19:24:05  <PublicServer> <planetm4ker> haha :-)
19:24:19  <PublicServer> *** jondisti has left the game (leaving)
19:25:31  <PublicServer> <Spike> owen ar you btw saying: Spike please expand your mixer?
19:25:44  <PublicServer> <Owen> I will be in a bit :P
19:26:04  <PublicServer> <Spike> ? :)
19:26:09  <PublicServer> <Owen> Though I could do it since it's logical :p
19:26:32  <PublicServer> <Owen> I suppose you can start expanding it actually :P
19:30:03  <PublicServer> <Spike> whop's helping me
19:30:05  <PublicServer> <Spike> well helping..
19:30:10  <PublicServer> <Peter> what are you doing?!
19:30:24  <PublicServer> <Spike> was it you?
19:30:33  <PublicServer> <Peter> what the heck are you doing
19:30:41  <PublicServer> <Spike> expanding?
19:30:45  <PublicServer> <Spike> was you helping me?
19:30:56  <PublicServer> <Peter> yes, whats wrong with long entraces?
19:31:10  <PublicServer> <Spike> if you don't know how it works don't go add signals
19:31:13  <PublicServer> <planetm4ker> where are you two building
19:31:21  <PublicServer> <Spike> factory
19:31:44  <PublicServer> <planetm4ker> uh... I meddled with the entry right then
19:31:45  <PublicServer> <Owen> Who added signals where?
19:31:49  <PublicServer> <Owen> lol
19:31:56  <PublicServer> <planetm4ker> ah. in the South, Spike?
19:31:57  <PublicServer> <Spike> i was @ exit expanding
19:32:12  <PublicServer> <Spike> N
19:32:33  <PublicServer> <planetm4ker> ok
19:34:39  <PublicServer> *** Thraxian|Work joined the game
19:36:01  <PublicServer> <Peter> spike? you doing the forth line?
19:36:21  <PublicServer> <Spike> doing my mergers yes.. well going to
19:36:34  <PublicServer> <Owen> Me and Spike have been working on it
19:38:01  <PublicServer> <Peter> i learned how to juggle
19:39:09  *** _ccfreak2k is now known as ccfreak2k
19:40:54  <PublicServer> <Thraxian|Work> you know, I wonder if we should expand the 3L_3R into a 6L_6R, with SML towards the middle....
19:41:15  <PublicServer> <Thraxian|Work> or at least 5L_5R
19:41:27  <PublicServer> <Thraxian|Work> with merging on the two outer lanes and SML shifting towards the middle
19:41:42  <PublicServer> <Thraxian|Work> because some of these SLs need to be bigger than LR
19:42:11  <PublicServer> <Owen> Theres only enough room in the middle for 5/dir plus 5 tiles for the SLH
19:42:59  <PublicServer> <Thraxian|Work> don't add in middle - add to the outside
19:43:27  <PublicServer> <Owen> We are adding to outside
19:43:58  <PublicServer> <Thraxian|Work> how are you going to do SML on the new line?
19:44:16  <PublicServer> <Owen> Shift out towards it?
19:44:28  <PublicServer> <Thraxian|Work> that's what I'm asking about....
19:44:40  <PeterT> whats the replacement wiki?
19:44:45  <PublicServer> <planetm4ker> who's building on factory entry?
19:44:49  <PublicServer> <Owen> Me
19:44:50  <PublicServer> <Thraxian|Work> many of the SLs are backing up, so it almost makes sense to have the SLs merge to the 2 outer lines (1 on each side) and SML shift to the center
19:44:59  <PublicServer> <Thraxian|Work> does that make any sense?
19:45:01  <PublicServer> <planetm4ker> Owen: we should re-consider the whole station IMO
19:45:08  <PublicServer> <Owen> Probably
19:45:13  <PublicServer> <planetm4ker> this two-station design is... not helping
19:45:27  <PublicServer> *** Barbaar has left the game (leaving)
19:45:37  <PublicServer> <Owen> Probably blow away the left part and redesign
19:45:38  <PublicServer> <Spike> just remove the old town drop :)
19:45:45  <PublicServer> <Spike> or wasn't that?
19:45:48  <PublicServer> <Owen> Spike: Wrong end of map!
19:45:51  <PublicServer> <Spike> ah
19:46:04  <PublicServer> <planetm4ker> Owen: something like that is what I was thinking, too
19:46:13  <PublicServer> <planetm4ker> Let's start orderly from the South
19:46:23  <PublicServer> <planetm4ker> 8 / track?
19:46:27  <PublicServer> <Owen> OK
19:46:37  <PublicServer> <Owen> We have 36; we'll have 24 when we blow away the left part
19:49:24  <PublicServer> <Spike> well getting rid of the left part would sort out a shortcut problem..
19:49:32  <PublicServer> <Spike> looking at the ammount of penalties i used there :D
19:50:15  <PublicServer> <Peter> is there a presignal configureation that allows a faster train to pass a slower train when the faster train is right behind the slower train?
19:50:26  <PublicServer> <Peter> e.g. on the same ML
19:51:15  <PublicServer> <planetm4ker> Owen: it needs a bit improvement like I did for the Southern most
19:51:25  <PublicServer> <Owen> Hehe
19:51:38  <PublicServer> <Owen> Why? Do delays happen otherwise?
19:51:41  <PublicServer> <planetm4ker> I *think*
19:51:49  <PublicServer> <planetm4ker> well.
19:51:53  <PublicServer> <planetm4ker> Let's compare :-)
19:52:31  *** PeterT has quit IRC
19:52:33  <PublicServer> <Owen> Yes
19:52:34  <PublicServer> <planetm4ker> seen that?
19:52:37  *** PeterT has joined #openttdcoop
19:52:37  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
19:52:42  *** openttdcoop sets mode: +v PeterT
19:53:22  <PublicServer> <planetm4ker> it must not have a cross-connection
19:53:46  <PublicServer> <Owen> Whee, 24 lines done
19:54:07  <PublicServer> <planetm4ker> well. 3 tracks. 24 station platforms :-)
19:54:23  <PublicServer> <Owen> Time to boom left part =)
19:54:27  <PublicServer> <Peter> i cant stand the noise of the trains crossing the roads
19:54:32  <PublicServer> <Peter> bye roads
19:54:35  <PublicServer> <Owen> Turn off sounds :p
19:54:38  <PublicServer> <Owen> NO DONT
19:54:43  <PublicServer> <Owen> THE ROADS ARE IMPORTANT
19:54:48  <PublicServer> <Owen> Oh god please kick him
19:54:52  <PublicServer> <Peter> why, no they aren't
19:55:00  <PublicServer> <Owen> They are penalties
19:55:00  <Suisse> and it should be a coop game :')
19:55:04  <PublicServer> <Owen> PLEASE LISTEN
19:55:09  <PublicServer> <planetm4ker> LEAVE THE ROADS!
19:55:09  <PublicServer> <Peter> ok
19:55:14  <PublicServer> <planetm4ker> :-(
19:55:21  <PublicServer> <planetm4ker> BUT AS THEY WERE!
19:55:35  <PublicServer> <Peter> THERE
19:55:38  <PublicServer> <Peter> YOU
19:55:39  <PublicServer> <Peter> GO
19:55:46  <PublicServer> <Peter> I CAN USE CAPS LOCK TOO
19:55:47  <PublicServer> <planetm4ker> No. They were differently
19:56:03  <planetmaker> @kban Petert 300
19:56:03  *** Webster sets mode: +b *!~Peter@
19:56:04  *** PeterT was kicked by Webster (planetmaker)
19:56:12  <PublicServer> <planetm4ker> Me, too
19:56:30  <PublicServer> <Owen> planetm4ker:'s are just louder :p
19:56:30  <PublicServer> <planetm4ker> And I should kick you from the game, too.
19:56:51  <PublicServer> <Owen> Crap
19:56:52  <PublicServer> <Peter> is there a wiki page on why this is important?
19:57:01  <PublicServer> <Owen> I forgot the regulation
19:57:03  <PublicServer> <Owen> lol stuck trains
19:57:16  <PublicServer> <planetm4ker> there is not yet.
19:57:19  <PublicServer> <planetm4ker> BUT!
19:57:27  <PublicServer> <planetm4ker> Owen and me were just building there
19:57:32  <PublicServer> <planetm4ker> We're doing coop here
19:57:44  <PublicServer> <Owen> And when you see roads arranged in a pattern I'd gues sthey have a purpose
19:57:45  <PublicServer> <planetm4ker> And we definitely don't go and just "oh, I delete the stuff"
19:58:01  <PublicServer> <planetm4ker> we first ask, if the people are around what they thought when they built something
19:58:56  <PublicServer> <Owen> Aah... I'm looking for a saying...
19:59:07  <PublicServer> <Owen> "The pain of destruction is the joy of rebirth"?
19:59:19  *** Zr40 has joined #openttdcoop
19:59:24  *** openttdcoop sets mode: +v Zr40
19:59:33  <PublicServer> <planetm4ker> :-)
19:59:42  <PublicServer> <planetm4ker> well. We do that all the time here
19:59:59  <PublicServer> <planetm4ker> Which is also what coop is about
20:00:19  <PublicServer> <planetm4ker> but we should always try to understand first what another person might have thought about building it so and so
20:00:34  <PublicServer> <planetm4ker> Peter and this station is currently not in the wiki as it is here
20:00:45  <OwenS> PM: I was refering to blowing up the left paet :p
20:00:53  <PublicServer> <planetm4ker> ah :-)
20:01:03  <PublicServer> <planetm4ker> it would also fit in a general context :-)
20:01:03  *** Webster sets mode: -b *!~Peter@
20:01:47  <OwenS> "The fate of destruction is the joy of rebirth". And I curse gainax for printing the subtitle soo small on the cover :p
20:01:54  <OwenS> Well, it's Manga I should be cursing :p
20:02:02  *** forconin has joined #openttdcoop
20:02:07  *** openttdcoop sets mode: +v forconin
20:02:14  <Razaekel> god's in his heaven, all's right with the world
20:02:14  <forconin> Hi, does anyone have a sample openttd.cfg for a dedicated server?
20:02:15  *** Zr40_ has quit IRC
20:02:28  <OwenS> Razaekel: Indeed
20:02:42  <OwenS> My phone currently has a NERV wallpaper :p
20:02:56  * KenjiE20 hasn't watched EVA in ages
20:03:01  <KenjiE20> there's probably a reason for that
20:03:16  <KenjiE20> actually, I can think of two :)
20:03:17  * OwenS cant wait to get his mits on Rebirth on Blu-Ray
20:03:17  <planetmaker> forconin:
20:03:26  <KenjiE20> a) my brain will melt.... again
20:03:28  <OwenS> lol
20:03:31  * OwenS also wishes he could go and watch rebirth in cinema :p
20:03:36  <forconin> planetmaker: Thank you
20:03:40  <Razaekel> rebirth on IMAX
20:03:41  <forconin> Really appreciate it.
20:03:56  <KenjiE20> b) I've only watched 65% of my 600Gb of anime
20:04:21  <planetmaker> you're welcome
20:04:25  <KenjiE20> forconin: there's no real difference for a dedicated server .cfg
20:04:30  <OwenS> My digital archive is at about ~700GB (Of 2TB of storage). My physical archive? I need more shelves
20:04:31  <planetmaker> that's from this server
20:04:42  <planetmaker> sensitive data removed though :-)
20:04:55  <planetmaker> e.g. the line with the rcon password is missing
20:05:22  <PublicServer> <planetm4ker> CL=3?
20:05:25  <PublicServer> <Owen> yes
20:05:28  <Razaekel> i've watched ~90% of my 550 GBs of anime
20:05:48  <KenjiE20> Mylist spam for OwenS on query ;)
20:05:50  <Razaekel> i need external HDD array
20:06:25  <OwenS> I kinda wanna get a boxset of Gurren Lagann. Just so I can stick antimatter and matter together (Eva and Gurren Lagan :P )
20:06:47  <Razaekel> lol
20:06:56  <Razaekel> one's epic awesome
20:07:00  <Razaekel> the other's epic mindfuck
20:07:14  <OwenS> They're both epic awesome. Just different awesomes :p
20:07:38  <OwenS> Incidentally, anyone heard the new movies, combined with the series, increase the mindfuckiness? :p
20:08:26  <OwenS> Thinking about it... Both shows have great soundtracks
20:08:33  <Razaekel> the Rebuild?
20:08:43  <Razaekel> havent actually watched that yet
20:08:43  <PublicServer> <Spike> i hope you guys don't let me rebuild the whole merger stuff... :)
20:09:06  <OwenS> Razaekel: The mindscrew, yes; The soundtrack comment was Eva + TTGL
20:09:28  *** PeterT has joined #openttdcoop
20:09:28  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
20:09:32  *** openttdcoop sets mode: +v PeterT
20:10:59  <PublicServer> <Spike> how are you guys gonna connect those exits?
20:11:07  <PublicServer> <Spike> just wanted to ask that..
20:11:12  <PublicServer> <planetm4ker> Spike: re-construction :-)
20:11:33  <KenjiE20> hmmm haven't seen Gurren Lagann but it appears much less mindfucky than say mind game
20:11:35  <PublicServer> <Spike> so you're saying "Spike you just updated the mergers.. nice.. now we bomb them?" :)
20:11:41  <PublicServer> <planetm4ker> the others can be moved a bit
20:11:44  <PublicServer> <planetm4ker> to make space
20:12:00  <PublicServer> <planetm4ker> :D
20:12:29  <PublicServer> <planetm4ker> we just attach them to other station exits :-)
20:12:36  <OwenS> KenjiE20: Gurren Lagann is just pure epic awesome
20:12:42  <PublicServer> <planetm4ker> and add another two further East
20:12:46  <PublicServer> <planetm4ker> sounds like a job?
20:13:03  <KenjiE20> OwenS: yea, the rating's not bad
20:13:16  <KenjiE20> I think it was on my wishlist at some point
20:13:58  <KenjiE20> and now I remember why it's not any more, no decent completed subs
20:14:30  <OwenS> Bandai don't do a good enough subbing job for you? O_o
20:15:13  <KenjiE20> without seeing it first, I ain't forking out for it
20:15:31  <OwenS> Psst. I have Bandai's subs and have yet to fork for it :p
20:16:16  <OwenS> The dubs also non-sucky if that bothers you
20:16:33  * KenjiE20 doesn't watch dubs
20:17:03  <OwenS> Interestingly, the Japanese rate the Gurren Lagann dub better than they do the original audio =/ I think it's a matter of "The grass is always greaner on the other side of the fence" :
20:17:04  <OwenS> :p
20:17:19  <PublicServer> <Thraxian|Work> I wonder if Bratorrione Heights has enough trains....
20:17:24  <OwenS> As in: You can't hear suckiness in a language you don't understand
20:17:33  <KenjiE20> heh
20:17:33  <PublicServer> <Owen> Cause it has no trees
20:17:37  <PublicServer> <Owen> Nobody replanted it
20:17:41  <KenjiE20> meh I'm burnt out on mecha for now anyways
20:18:02  <PublicServer> <Thraxian|Work> all my trees are invisible
20:18:10  <PublicServer> * Spike knows that feeling :D
20:18:15  <PublicServer> <Thraxian|Work> regardless, it probably needs a longer station approach
20:18:17  <KenjiE20> Higashi no Eden is next on the watch list
20:18:44  <PublicServer> <Thraxian|Work> or some kind of queueing structure to avoid SL backups like this
20:18:49  * OwenS wishes someone would hurry up and license Higurashi No Naku Koro Ni Kai
20:18:50  <PublicServer> <Razaekel> E
20:18:52  <KenjiE20> or Shigurui, which I haven't got round to yet
20:18:57  <PublicServer> <Razaekel> Eden of the East is good
20:19:11  <OwenS> And Rai... And Umineko No Naku Koro Ni...
20:21:42  <PublicServer> <planetm4ker> Spike: we should update that to a 5->5 mixer :-)
20:24:06  <PublicServer> <Owen> SOmethings up.. jams
20:24:12  <PublicServer> <Owen> Aah thats what
20:24:25  <PublicServer> <Owen> The entrances arent' soaking though
20:25:28  <PublicServer> <Owen> WTF is PBS thinking?
20:25:32  <PublicServer> <Thraxian|Work> hehe - the factory exits are too short
20:25:40  <PublicServer> <Thraxian|Work> should be one tile longer
20:25:43  <PublicServer> <Owen> mmm
20:25:52  <PublicServer> <planetm4ker> Thraxian|Work: ?
20:26:03  <PublicServer> <planetm4ker> you mean for an additional signal=?
20:26:32  <PublicServer> <Owen> Trains can't wait to leave while another train is on the platform
20:26:42  <PublicServer> <Thraxian|Work> I mean the first Xs after the station exit need to be one tile further
20:26:53  <PublicServer> <Thraxian|Work> trains sitting in a signal tile don't clear the block enough for PBS
20:27:01  <PublicServer> <Owen> I can do that. Hang on
20:27:08  <PublicServer> <Owen> I'll move the platforms forward
20:27:33  <PublicServer> <Spike> *runs
20:27:34  <PublicServer> <Thraxian|Work> that's just my thought anyways
20:27:35  <PublicServer> <Owen> Crash?
20:27:40  <PublicServer> <planetm4ker> Owen: that makes it a slow entry...
20:27:41  <PublicServer> <Thraxian|Work> seems like as soon as the train moved, the platform cleared and PBS started working again
20:27:42  <PublicServer> <Spike> i'm innocent *whistle*
20:27:43  <PublicServer> <Spike> :)
20:27:45  <PublicServer> <planetm4ker> not good
20:27:46  <PublicServer> <Owen> lol
20:27:49  <PublicServer> <planetm4ker> we're re-building exit anyway
20:28:29  <PublicServer> <planetm4ker> or so I would propose... I have to leave
20:28:44  <PublicServer> <planetm4ker> a nice 5<->5 mixing exit :-)
20:28:56  <PublicServer> <planetm4ker> the general concept of that exit as it was for 3x3 is nice IMO
20:29:05  <PublicServer> <planetm4ker> and can be moderately easily be scaled
20:30:09  <PublicServer> <Thraxian|Work> actually, I was right
20:30:19  <PublicServer> <Owen> ?
20:30:20  <PublicServer> <Thraxian|Work> notice that the PBS reserves the following signal tile
20:30:32  <PublicServer> <Thraxian|Work> the trains waiting at the Xs were blocking that tile, so PBS wouldn't release a train
20:31:44  *** ZiZa has joined #openttdcoop
20:31:48  *** openttdcoop sets mode: +v ZiZa
20:32:41  *** PeterT has quit IRC
20:32:56  <PublicServer> <Thraxian|Work> hehe - look at trains on station platforms
20:32:59  <PublicServer> <Thraxian|Work> waiting for a free patch
20:33:01  <PublicServer> <Thraxian|Work> er...path
20:33:08  <PublicServer> <Thraxian|Work> and there's nothing in front of them but a green light
20:33:20  <PublicServer> <Owen> lol
20:33:29  <PublicServer> *** planetm4ker has left the game (leaving)
20:33:55  <PublicServer> <Thraxian|Work> the 2-ways screw them up
20:35:04  *** Brianetta has joined #openttdcoop
20:35:04  *** ChanServ sets mode: +o Brianetta
20:35:09  *** openttdcoop sets mode: +v Brianetta
20:36:45  <PublicServer> <Owen> Anyone currently working on the exit?
20:37:19  <PublicServer> <Owen> I guess no? :p
20:37:44  <PublicServer> <Spike> nop
20:38:09  <PublicServer> <Owen> We need to figure out how to build it :p
20:38:44  <`Fuco``> !password
20:38:44  <PublicServer> `Fuco``: weirds
20:38:52  <PublicServer> *** Fucoo joined the game
20:39:11  <PublicServer> <Owen> Just take the style used by the rightmost plaforms, expanded to 4 tracks, and replicate it along?
20:40:03  *** PeterT has joined #openttdcoop
20:40:03  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
20:40:08  *** openttdcoop sets mode: +v PeterT
20:41:30  <planetmaker> @op ^Spike^
20:41:30  *** Webster sets mode: +o ^Spike^
20:41:44  <PublicServer> <Fucoo> lol, roadcrossings...
20:41:47  <planetmaker> ok, then I want to see a finished and shiny exit, tomorrow, ^Spike^
20:42:04  <^Spike^> evening? :)
20:42:17  <planetmaker> well. yes
20:42:22  <^Spike^> time enough then :D
20:42:30  <PublicServer> <Fucoo> what's the point of that at factory station
20:42:32  <^Spike^> i'll look into it tomorrow... :)
20:42:42  <PublicServer> <Spike> what
20:42:43  <PublicServer> <Spike> where
20:42:48  <PublicServer> <Fucoo> those road crossings
20:42:51  <PublicServer> <Spike> penalties
20:42:58  <PublicServer> <Fucoo> again what's the point
20:43:00  <planetmaker> please leave them :-)
20:43:09  <PublicServer> <Spike> just like PBS penalties only lighter
20:43:12  <PublicServer> <Owen> Fucoo: They make the trains choose the correct tracks
20:43:22  <PublicServer> <Thraxian|Work> the way the tracks are set up now, I don't know that there is a point....
20:43:22  <PublicServer> <Peter> we've  had that experience already
20:43:24  <planetmaker> flow improvement
20:43:31  <PublicServer> <Thraxian|Work> the old way they were set up, they were necessary
20:43:37  <planetmaker> Thraxian|Work: there is: most distant platform chosen first
20:43:38  <PublicServer> <Thraxian|Work> but now, the early split takes care of the problem
20:43:54  <PublicServer> <Fucoo> ye kinda ><
20:43:55  <planetmaker> thus easier another free platform entry
20:44:01  <planetmaker> s/easier/earlier/
20:44:06  <PublicServer> <Spike> owen you know why 4th track is used rarely?
20:44:11  <PublicServer> <Thraxian|Work> but the early split already ensures a minimum 5-gap between two trains
20:44:15  <PublicServer> <Owen> It's not connected yet?
20:44:18  <PublicServer> <Thraxian|Work> which is more than enough time to clear the line
20:44:19  <PublicServer> <Spike> it is..
20:44:22  <PublicServer> <Spike> but.. splitter
20:44:25  <PublicServer> <Fucoo> its not :d
20:44:32  <PublicServer> <Thraxian|Work> in some cases, anyways :)
20:44:36  <PublicServer> <Owen> Oh that 4th track :p
20:44:51  <PublicServer> <Spike> no the one in the pool of water near the town drop
20:44:57  <PublicServer> <Spike> YES ofcourse that one :D
20:45:39  *** ODM has quit IRC
20:46:09  <PublicServer> <Thraxian|Work> if you remove the early split like that, then penalties are needed
20:46:16  <PublicServer> <Thraxian|Work> but with the early split, it's not as critical
20:46:32  <PublicServer> <Fucoo> that's why i asked
20:47:13  <PublicServer> <Peter> got some mega jams
20:47:17  <PublicServer> <Spike> owen btw tomorrow i'll try to rebuild the experimental merger so that a new station exit will work
20:48:04  <PublicServer> <Spike> probably gonna move it all more E
20:50:14  <PublicServer> <Spike> owen how many tiles more space would you need for a proper exit for the unconnected station?
20:50:37  <PublicServer> <Owen> I was intending to rebuild the entire complex's exits by copying the rightmost one's
20:51:00  <PublicServer> <Thraxian|Work> just out of curiosity - why the lane choice?
20:51:09  <PublicServer> <Thraxian|Work> all the trains came in on one line, shouldn't they all be capable of leaving on one?
20:51:12  <PublicServer> <Spike> would also mean i would need to rebuild the mergers more E right?
20:51:26  <PublicServer> <Owen> Spike: Your mergers would dissappear. It would just be one very long exit
20:52:18  <PublicServer> <Spike> how would you merge all stations to one line?
20:52:22  <PublicServer> <Spike> like the previous ones?
20:52:27  <PublicServer> <Fucoo> can anyone tell me why at the factory drop (!!here) is a removed track?
20:52:27  <PublicServer> <Owen> They'll merge onto 4 lines immediately
20:52:32  <PublicServer> <Thraxian|Work> not all stations - just the 8 connected to the 1 input line
20:52:40  <PublicServer> <Owen> So that bit is disabled temporarily while I work on it
20:52:54  <PublicServer> <Fucoo> its kinda jamming the line
20:53:59  *** PeterT has quit IRC
20:54:54  <PublicServer> <Thraxian|Work> See Grottapoli North
20:55:21  <PublicServer> *** Owen has left the game (connection lost)
20:55:33  <OwenS> Cause trains take various ammounts of time to load & unload
20:56:08  <PublicServer> <Spike> did someone add there 3rd big oil train?
20:56:13  <OwenS> Yes
20:56:17  <PublicServer> <Spike> oki
20:56:22  <OwenS> Exits have a requirement to remove trains faster than entrances can provide them
20:56:41  <PublicServer> *** Owen joined the game
20:59:02  *** jonde has quit IRC
20:59:41  <PublicServer> *** Fucoo has left the game (leaving)
21:01:33  *** PeterT has joined #openttdcoop
21:01:33  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
21:01:38  *** openttdcoop sets mode: +v PeterT
21:02:56  *** PeterT has quit IRC
21:03:41  <PublicServer> * Spike feels sad..
21:03:44  <PublicServer> <Spike> such a great merger...
21:03:49  <PublicServer> <Owen> True
21:03:57  <PublicServer> <Spike> and it worked
21:05:02  <PublicServer> <Spike> we can keep 1
21:05:07  <PublicServer> <Spike> it's not in the way
21:05:07  <PublicServer> *** Peter has left the game (leaving)
21:05:11  <PublicServer> <Spike> and has no trains connected :)
21:05:12  <PublicServer> <Owen> Heh
21:05:19  <PublicServer> <Spike> the one of the old exit :)
21:05:26  *** PeterT has joined #openttdcoop
21:05:31  *** openttdcoop sets mode: +v PeterT
21:08:44  <PublicServer> <Thraxian|Work> Owen - do we need to build the new factory plats one elevation higher for consistency?
21:08:57  <PublicServer> <Owen> It doesn't matter
21:09:03  <PublicServer> <Owen> Half them are low anyway
21:09:41  <PublicServer> <Thraxian|Work> 1 tile gap between stations
21:09:50  <PublicServer> <Owen> GP!
21:10:54  <PublicServer> <Spike> you sure you want an exit like this? :D
21:11:08  *** valhalla1w has joined #openttdcoop
21:11:13  *** openttdcoop sets mode: +v valhalla1w
21:11:31  <PublicServer> <Owen> It's working =)
21:11:43  <PublicServer> <Thraxian|Work> it's starting not to
21:11:54  <PublicServer> <Owen> They're not using all thetracks >_<
21:12:17  <PublicServer> <Thraxian|Work> add penalties to persuade certain stations to certain exit lines
21:12:28  <PublicServer> <Owen> Yeah, we can do that =)
21:14:53  *** Wurzel49 has quit IRC
21:16:03  *** ZiZa has quit IRC
21:16:07  *** ZiZa has joined #openttdcoop
21:16:12  *** openttdcoop sets mode: +v ZiZa
21:16:44  <ZiZa> !password
21:16:44  <PublicServer> ZiZa: replay
21:17:12  *** valhallasw has quit IRC
21:21:01  <PublicServer> <Thraxian|Work> I'd almost say get rid of those signals between the last X and the tunnel/bridge
21:23:07  *** ZiZa has quit IRC
21:26:35  <PublicServer> *** J_Darnley has left the game (connection lost)
21:29:44  *** PeterT has quit IRC
21:31:49  <PublicServer> *** Thraxian|Work has left the game (leaving)
21:31:51  *** Thraxian|Work has left #openttdcoop
21:32:54  <PublicServer> <Owen> 4th line open
21:33:40  <PublicServer> <Spike> mhm...
21:34:13  <PublicServer> <Spike> splitter will need some reworking
21:34:39  <PublicServer> <Owen> Splitter? Where?
21:35:01  <PublicServer> <Owen> Aah yeah
21:35:12  <PublicServer> <Spike> and prob also move shifters ahead
21:35:27  <PublicServer> <Spike> oh wait
21:38:22  <PublicServer> <Owen> Craao
21:38:50  <PublicServer> <Spike> we're gonna have a problem...
21:39:09  <PublicServer> <Owen> ?
21:39:17  <PublicServer> <Spike> look @ !here
21:39:32  <PublicServer> <Owen> Lack of room?
21:39:34  <PublicServer> <Spike> idd
21:39:39  <PublicServer> <Owen> ..means? :p
21:39:55  <PublicServer> <Spike> too tired to look @ it now.. will fix tomorrow? :D
21:40:00  <PublicServer> <Owen> lol
21:40:07  <PublicServer> <Spike> been here all day building :D
21:40:38  <PublicServer> <Spike> still don't like the exit :D
21:40:54  <PublicServer> <Owen> I'm gonna build some prios into it :P
21:41:26  <PublicServer> <Spike> like that maybe?
21:41:33  <PublicServer> <Spike> too small space for something else
21:42:08  <PublicServer> <Spike> didn't help much
21:43:51  *** nlhans has left #openttdcoop
21:44:00  <PublicServer> <Spike> like that?
21:44:10  <PublicServer> <Owen> Like I'm doing on the 4th lane =)
21:44:16  <PublicServer> <Spike> helping
21:44:17  <PublicServer> <Spike> :D
21:45:13  <PublicServer> <Spike> ouch
21:45:18  <PublicServer> <Owen> Ouch indeed
21:45:38  <PublicServer> <Owen> Woops crap
21:45:39  <PublicServer> <Owen> Damn PBS
21:45:46  <PublicServer> <Owen> (Had to cycle through it :P
21:45:57  <PublicServer> <Spike> rebuild al 3 :D
21:46:05  <PublicServer> <Owen> thks
21:46:06  <PublicServer> <Spike> they'll use the regulator inserter :)
21:46:21  <PublicServer> <Owen> OWW
21:46:24  <PublicServer> <Owen> Not a good day
21:46:39  <PublicServer> <Spike> i kow the feeling:D
21:46:58  <PublicServer> <Owen> I'm not even dealing with PBS blocks and it's helping me murder people
21:47:04  <PublicServer> <Spike> :D
21:47:56  *** Levi has quit IRC
21:50:46  *** Zr40_ has joined #openttdcoop
21:50:51  *** openttdcoop sets mode: +v Zr40_
21:56:19  *** Zr40 has quit IRC
21:56:29  <PublicServer> <Spike> ouch
21:56:31  <PublicServer> <Spike> again
21:56:34  <PublicServer> <Owen> =(
21:56:42  <PublicServer> <Owen> 12 people we have killed in one "Minor " update :p
21:56:49  <PublicServer> <Owen> No, 18, sorry :p
21:58:25  <PublicServer> <Owen> When working well the exit packs in the trains tight
21:58:35  <PublicServer> <Spike> you hope :D
21:58:54  <PublicServer> <Owen> On the bits where it's working it's already doing so :p
21:59:02  *** Levi has joined #openttdcoop
21:59:07  *** openttdcoop sets mode: +v Levi
21:59:35  <PublicServer> <Owen> We nearly had another boom :P
22:00:09  <PublicServer> <Spike> it's called timing ;)
22:00:14  <PublicServer> <Spike> i think xD
22:01:23  <PublicServer> <Owen> It's working but it should use l4 more >_>
22:02:11  <PublicServer> <Owen> You realise this exit can probably contain all of our trains in the "parking space" area alone? XD
22:02:17  <PublicServer> <Spike> :D
22:02:22  <PublicServer> <Spike> prob :D
22:03:02  <PublicServer> <Spike> just an idea..
22:03:07  <PublicServer> <Spike> maybe signal between the bridges?
22:03:13  <PublicServer> <Owen> Done it
22:03:18  <PublicServer> <Spike> not everywhere
22:03:40  <PublicServer> <Owen> On the middle layer - trying to not cause too much waiting
22:04:05  <PublicServer> <Razaekel> town drop is all done
22:04:10  <PublicServer> <Razaekel> 8 entrace/exit tracks
22:04:26  <PublicServer> <Owen> Overpowered nacht? :p
22:04:33  <PublicServer> <Owen> The factory is only built for 5 :p
22:04:42  <PublicServer> <Razaekel> water drop
22:04:48  <PublicServer> <Spike> original also by peter?
22:04:51  <PublicServer> <Spike> what did he do?
22:05:00  <PublicServer> <Owen> Put his name on it :p
22:05:00  <PublicServer> <Razaekel> a lame one
22:05:07  <PublicServer> <Spike> what owen said
22:05:11  <PublicServer> <Spike> raz
22:05:17  <PublicServer> <Razaekel> heh
22:05:18  <PublicServer> <Spike> his design was worse then mine was
22:05:28  <PublicServer> <Spike> he ass 1 signal
22:05:32  <PublicServer> <Spike> adds*
22:05:36  <PublicServer> <Spike> and signs it
22:05:54  <PublicServer> <Spike> yeah!
22:06:00  <PublicServer> <Spike> i exposed his stations flaw!
22:06:07  <PublicServer> <Owen> And someone later taeks out the signal cause it's stupid :p
22:06:16  <PublicServer> <Spike> @ !hee
22:06:44  <PublicServer> <Owen> lol
22:07:08  <PublicServer> <Spike> he tries to improve us...
22:07:15  <PublicServer> <Spike> *looks at his station*
22:07:20  <PublicServer> <Spike> could use some improving :D
22:08:37  <PublicServer> <Spike> will redo the splitter tomorrow..
22:08:51  <PublicServer> <Spike> need to move it a few tiles E
22:09:17  <PublicServer> <Spike> and also will try at it at the other splitter
22:10:49  <PublicServer> <Spike> made a todo at start.. :)
22:10:59  <PublicServer> <Spike> so if you got stuff to add :)
22:11:09  <PublicServer> <Owen> "And Somewhat /Peter" MY ARSE
22:11:22  <PublicServer> <Spike> :)
22:11:27  <PublicServer> <Spike> he added that 1 signal
22:11:28  <PublicServer> <Spike> you know
22:11:29  <PublicServer> <Spike> that 1
22:11:36  <PublicServer> <Owen> Exactly
22:11:41  <PublicServer> <Owen> Admittely, this time he built a useful one :p
22:11:46  <PublicServer> <Spike> :D
22:11:56  <PublicServer> <Spike> and not deleting mine and saying: WHy signal gap
22:12:07  <PublicServer> <Spike> omg when he did that @ the experimental mergers i was like
22:12:11  <PublicServer> <Spike> you don't know how it works
22:12:14  <PublicServer> <Spike> but you add signals
22:12:23  <PublicServer> <Spike> what the f*** are you doing
22:14:34  <PublicServer> <Spike> with Todo i meant !! TODO btw :D
22:15:11  <PublicServer> <Owen> lol
22:17:18  <^Spike^> time to do sleepy sleepy...
22:20:22  <PublicServer> <Spike> btw the station load test stuff?
22:20:27  <PublicServer> <Spike> can be gone now i guess?
22:20:48  <PublicServer> <Owen> I suppose
22:20:54  <PublicServer> <Spike> atleast disconnect
22:20:55  <PublicServer> <Spike> ed
22:21:04  <PublicServer> <Spike> else you shift them 1 line and then shift them back :D
22:21:08  <PublicServer> <Spike> that's useless :D
22:21:15  <PublicServer> *** Razaekel has left the game (leaving)
22:21:25  <PublicServer> <Spike> oh well cya tomorrow or something :)
22:21:40  <PublicServer> <Owen> OK =)
22:22:19  <PublicServer> <Owen> You finishing anything?
22:22:24  <PublicServer> <Spike> nop
22:22:35  <PublicServer> <Owen> Then I suppose we should take our leave for the night =)
22:22:38  <PublicServer> <Spike> :)
22:22:43  <PublicServer> *** Spike has left the game (connection lost)
22:22:44  <PublicServer> *** Game paused (not enough players)
22:22:47  <PublicServer> *** Owen has left the game (leaving)
22:22:48  <^Spike^> i win
22:22:48  <^Spike^> ;)
22:22:55  <OwenS> lol
22:24:12  *** ^Spike^ is now known as ^spike^
22:29:27  *** OwenS has quit IRC
22:29:47  *** OwenS has joined #openttdcoop
22:29:47  *** ChanServ sets mode: +v OwenS
22:36:05  <J_Darnley> !password
22:36:05  <PublicServer> J_Darnley: anthem
22:36:22  <PublicServer> *** J_Darnley joined the game
22:36:50  <J_Darnley> !players
22:36:52  <PublicServer> J_Darnley: Client 29 (Orange) is J_Darnley, in company 1 (Cooperative Transport)
22:40:52  *** Yexo has quit IRC
22:50:27  *** Venxir has quit IRC
22:55:38  *** ^spike^ has quit IRC
23:01:11  *** Nickman87 has joined #openttdcoop
23:01:16  *** openttdcoop sets mode: +v Nickman87
23:01:23  <Nickman87> !players
23:01:25  <PublicServer> Nickman87: Client 29 (Orange) is J_Darnley, in company 1 (Cooperative Transport)
23:01:25  <PublicServer> Nickman87: Client 31 (Orange) is Nickman, in company 1 (Cooperative Transport)
23:01:33  <Nickman87> hmmm, I'm in the game?
23:01:38  <Nickman87> strange... :D
23:01:39  <Nickman87> !password
23:01:39  <PublicServer> Nickman87: orchid
23:01:51  <PublicServer> *** Game unpaused (enough players)
23:01:52  <PublicServer> *** Nickman joined the game
23:06:40  <PublicServer> <Nickman> oeps
23:07:47  <PublicServer> <Nickman> oeps again...
23:33:11  <PublicServer> *** Nickman has left the game (leaving)
23:33:11  <PublicServer> *** Game paused (not enough players)
23:38:17  *** Nickman87 has quit IRC
23:49:54  <PublicServer> *** J_Darnley has left the game (connection lost)
23:52:42  *** Brianetta has quit IRC
23:53:40  *** Fuco has joined #openttdcoop
23:53:45  *** openttdcoop sets mode: +v Fuco

Powered by YARRSTE version: svn-trunk