Times are UTC Toggle Colours
00:00:57 *** Zorni has joined #openttdcoop 00:01:02 *** openttdcoop sets mode: +v Zorni 00:03:21 <PublicServer> *** Razaekel has left the game (leaving) 00:03:46 <PublicServer> *** Owen has left the game (leaving) 00:03:47 <PublicServer> *** Game paused (not enough players) 00:08:36 *** Zorn has quit IRC 00:34:55 <PublicServer> *** J_Darnley has left the game (leaving) 00:58:58 *** Zorn has joined #openttdcoop 00:59:03 *** openttdcoop sets mode: +v Zorn 01:06:20 *** Phoenix_the_II has quit IRC 01:06:36 *** Zorni has quit IRC 01:06:42 *** Phoenix_the_II has joined #openttdcoop 01:06:47 *** openttdcoop sets mode: +v Phoenix_the_II 01:11:26 *** OwenS has quit IRC 01:18:44 *** Zorn has quit IRC 01:51:26 *** kodmaster has joined #openttdcoop 01:51:31 *** openttdcoop sets mode: +v kodmaster 01:51:35 <kodmaster> !help 01:51:36 <PublicServer> kodmaster: http://www.openttdcoop.org/wiki/IRC_Commands 01:52:05 <kodmaster> !download win64 01:52:05 <PublicServer> kodmaster: http://binaries.openttd.org/nightlies/trunk/r16973/openttd-trunk-r16973-windows-win64.zip 01:52:24 <kodmaster> !playercount 01:52:24 <PublicServer> kodmaster: Number of players: 0 01:52:51 <kodmaster> !password 01:52:51 <PublicServer> kodmaster: yachts 01:53:53 <PublicServer> *** kodmaster joined the game 02:07:28 *** kodmaster has left #openttdcoop 02:13:10 *** Phoenix_the_II has quit IRC 02:13:12 *** Phoenix_the_II has joined #openttdcoop 02:13:17 *** openttdcoop sets mode: +v Phoenix_the_II 02:26:42 *** Fuco has quit IRC 02:45:20 *** Priski has joined #openttdcoop 02:45:25 *** openttdcoop sets mode: +v Priski 02:46:15 <Priski> !help 02:46:15 <PublicServer> Priski: http://www.openttdcoop.org/wiki/IRC_Commands 03:22:19 <Razaekel> !players 03:22:20 <PublicServer> Razaekel: Client 175 (Orange) is kodmaster, in company 1 (Cooperative Transport) 03:34:52 <PublicServer> *** kodmaster has left the game (leaving) 03:59:15 *** KenjiE20|LT has quit IRC 04:06:46 *** themroc- has quit IRC 04:14:10 *** Zulan has quit IRC 05:00:08 *** FiCE has quit IRC 05:40:23 *** Wolle has quit IRC 06:05:38 *** HDIEagle has joined #openttdcoop 06:05:44 *** openttdcoop sets mode: +v HDIEagle 06:05:45 <HDIEagle> !players 06:05:46 <PublicServer> HDIEagle: There are currently no clients connected to the server 06:05:48 <HDIEagle> !password 06:05:48 <PublicServer> HDIEagle: rudder 06:06:09 <PublicServer> *** HD1Eagle joined the game 06:25:43 <PublicServer> *** HD1Eagle has left the game (leaving) 06:25:48 *** HDIEagle has quit IRC 06:45:46 *** ^spike^ has joined #openttdcoop 06:45:51 *** openttdcoop sets mode: +v ^spike^ 07:37:32 *** jonde has joined #openttdcoop 07:37:37 *** openttdcoop sets mode: +v jonde 07:39:59 *** Zorn has joined #openttdcoop 07:40:04 *** openttdcoop sets mode: +v Zorn 07:50:47 *** ^spike^ is now known as ^Spike^ 07:51:51 <^Spike^> !password 07:51:51 <PublicServer> ^Spike^: dental 07:52:37 <PublicServer> *** Spike joined the game 08:07:24 <jonde> !password 08:07:25 <PublicServer> jonde: shrimp 08:07:47 <PublicServer> *** jondisti joined the game 08:10:29 <PublicServer> *** Spike has joined company #1 08:10:30 <PublicServer> *** Game unpaused (enough players) 08:15:07 <PublicServer> *** jondisti has left the game (leaving) 08:15:07 <PublicServer> *** Game paused (not enough players) 08:21:07 <PublicServer> *** Spike has joined spectators 08:44:11 <J_Darnley> !password 08:44:11 <PublicServer> J_Darnley: slinks 08:44:57 <PublicServer> *** J_Darnley joined the game 08:45:00 <PublicServer> <J_Darnley> Morning all 08:45:11 <PublicServer> <Spike> want to continue building the eyecandy? :) 08:45:24 <PublicServer> <J_Darnley> I guess I'll have to wait 08:45:27 <PublicServer> *** Spike has joined company #1 08:45:27 <PublicServer> *** Game unpaused (enough players) 08:45:29 <PublicServer> <Spike> :) 08:45:34 <PublicServer> <J_Darnley> LOL 08:59:29 *** X-BT has joined #openttdcoop 08:59:34 *** openttdcoop sets mode: +v X-BT 09:00:56 <PublicServer> *** X-BT joined the game 09:08:57 <PublicServer> <Spike> i get a feeling with this exit that the network can take on some more trains again.. 09:09:02 <PublicServer> <Spike> just a feeling though :D 09:18:30 <^Spike^> hmmm train limit forgot that :D 09:19:38 <^Spike^> !info 09:19:38 <PublicServer> ^Spike^: #:1(Orange) Company Name: 'Cooperative Transport' Year Founded: 1950 Money: 6467438735 Loan: 0 Value: 6471445761 (T:900, R:0, P:10, S:0) unprotected 09:20:31 <PublicServer> <Spike> or.. 09:21:44 <^Spike^> !info 09:21:44 <PublicServer> ^Spike^: #:1(Orange) Company Name: 'Cooperative Transport' Year Founded: 1950 Money: 6479623595 Loan: 0 Value: 6484334505 (T:897, R:0, P:10, S:0) unprotected 09:26:54 <PublicServer> *** X-BT has left the game (connection lost) 09:29:10 *** dr_gonzo has joined #openttdcoop 09:29:15 *** openttdcoop sets mode: +v dr_gonzo 09:31:55 *** mixrin has joined #openttdcoop 09:32:00 *** openttdcoop sets mode: +v mixrin 09:33:58 *** FiCE has joined #openttdcoop 09:34:03 *** openttdcoop sets mode: +v FiCE 09:34:05 <FiCE> !password 09:34:05 <PublicServer> FiCE: unwind 09:34:22 *** JaW has joined #openttdcoop 09:34:27 *** openttdcoop sets mode: +v JaW 09:34:31 <JaW> !password 09:34:31 <PublicServer> JaW: unwind 09:35:11 <PublicServer> *** FiCE joined the game 09:35:32 <PublicServer> *** JaW has left the game (connection lost) 09:35:45 <PublicServer> *** JaW joined the game 09:36:08 <PublicServer> <FiCE> ah train limit :( 09:36:19 <PublicServer> <Spike> yep 09:36:29 <PublicServer> <Spike> but the new merger works so maybe train limit can be upped 09:36:56 <PublicServer> <FiCE> the factory exit? 09:37:06 <PublicServer> <Spike> u 09:37:07 <PublicServer> <Spike> y* 09:38:31 <PublicServer> <FiCE> 4 lanes is handling things OK it seems 09:38:34 <PublicServer> <Spike> yep 09:38:47 <PublicServer> <Spike> only factory exit has 5 but merges in after SLH3 09:40:08 <PublicServer> <FiCE> see !add more shifters? 09:40:16 <PublicServer> <FiCE> would that help? 09:40:49 <PublicServer> <Spike> guess not.. the SL just is busy 09:41:52 <PublicServer> <FiCE> that seems better 09:48:10 <PublicServer> *** JaW has left the game (leaving) 09:48:14 *** JaW has quit IRC 09:49:01 <PublicServer> <J_Darnley> Aww, I can't make some more oil trains 09:49:29 <PublicServer> <Spike> fixme= ±D 09:49:31 <PublicServer> <Spike> ? :D 09:49:37 <PublicServer> <Spike> what was the problem with it 09:49:49 <PublicServer> <FiCE> looks fine now 09:49:59 <PublicServer> <Spike> just needed adding 2 rail pieces :) 09:50:13 <PublicServer> <FiCE> just need another one of those at the other end fixme 09:50:23 <PublicServer> <FiCE> i'll try and fix the station feed 09:52:44 <PublicServer> <Spike> just leave the most N platforms for the SLH03 and regulator trains 09:53:04 <PublicServer> <FiCE> hmm ok 09:53:20 <PublicServer> <Spike> slh03 needs it own platform basicly 09:53:29 <PublicServer> <FiCE> yep 09:58:36 <PublicServer> <Spike> 5 plats for 1ML :/ 09:58:49 <PublicServer> <FiCE> yeah not sure where else to fit them in? 09:59:32 *** PeterT has joined #openttdcoop 09:59:32 <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments? 09:59:37 *** openttdcoop sets mode: +v PeterT 10:00:00 <PeterT> !password 10:00:01 <PublicServer> PeterT: greens 10:00:19 <PublicServer> <Spike> it seemed to flow better in the old situation... 10:00:22 <PublicServer> *** Peter joined the game 10:00:26 <PublicServer> <Spike> oh jam 10:00:41 <PublicServer> *** Peter has left the game (connection lost) 10:00:46 <PublicServer> <FiCE> slowdown? 10:00:55 <PeterT> !password 10:00:55 <PublicServer> PeterT: greens 10:01:04 <FiCE> is that jam making it slow? 10:01:13 <PublicServer> *** Peter joined the game 10:01:20 <PublicServer> <Spike> possibly 10:01:32 <PublicServer> *** Peter has left the game (connection lost) 10:02:29 <PublicServer> <FiCE> i think it might be the exit? 10:02:44 <PublicServer> <FiCE> we did increase the flow to the station by an extra ML 10:02:56 <PublicServer> <Spike> let's first clear the jams a bit.. 10:03:05 <PublicServer> <FiCE> also it banked up from when we were rebuilding 10:03:10 <PublicServer> <Spike> that idd 10:03:11 <PublicServer> <FiCE> so it is an uneven rush 10:03:24 <PublicServer> <Spike> cause the merger worked good under load before with 3 lanes 10:03:26 <PublicServer> <FiCE> it'll balance out soonish 10:03:27 <PublicServer> <Spike> and then it was alot more 10:03:57 <PublicServer> <Spike> they should always have 5 slots where they can merge into the ML 10:03:58 <PublicServer> <FiCE> unless we also want to add another ML to the exit? 10:04:47 <PublicServer> <FiCE> that 5th lane is trying to merge back into 4 lower down 10:04:56 <PublicServer> <Spike> we know 10:05:14 <PublicServer> <Spike> we didn't want to add a 5th to complete the loop 10:05:15 <PublicServer> <FiCE> so would adding a 5th lane from that point down help? 10:05:22 <PublicServer> <Spike> it would be a pain 10:06:35 <PublicServer> <Spike> have you seen SLH06? :) 10:06:50 <PublicServer> <FiCE> oh I didn't mean 5 lanes through there 10:07:03 *** mixrin has quit IRC 10:07:08 <PublicServer> <FiCE> rather, just through SLH03 to SLH06 10:07:37 <PublicServer> <FiCE> hmm I see what you mean though 10:07:44 <PublicServer> <FiCE> it'd still have to go through SLH06 10:07:55 *** Radicalimero has joined #openttdcoop 10:07:58 <PublicServer> <Spike> it's slowly resolving i guess 10:08:00 *** openttdcoop sets mode: +v Radicalimero 10:08:01 <PublicServer> <FiCE> yep 10:08:56 <PublicServer> <Spike> also check for signal gaps where trains stop 10:09:03 <PublicServer> <Spike> i noticed sometimes it's just a signal missing:D 10:09:03 <PublicServer> <FiCE> yep 10:10:14 <PublicServer> <FiCE> the station seems OK now 10:10:17 <PublicServer> <FiCE> drop 10:10:20 <PublicServer> *** jondisti has left the game (connection lost) 10:10:24 <PublicServer> <Spike> yep 10:10:40 <PublicServer> <Spike> and now i know for sure the merger works as should :D 10:10:45 <PublicServer> <FiCE> :) 10:11:01 <PublicServer> <Spike> nickman came up with the design the first time i just helped him.. 10:11:08 <PublicServer> <Spike> lsat night we decided to try it with 5 lines :D 10:11:16 <PublicServer> <FiCE> it's working quite well idd 10:11:53 <PublicServer> <Spike> trains that are alreayd on ML can keep going with having to stop 10:11:58 <PublicServer> <Spike> is gap big enough train joins in 10:12:22 <PublicServer> <Spike> and if first exit is blocked go to the next etc 10:12:37 <PublicServer> <FiCE> yep 10:12:49 <PublicServer> <Spike> so it also mixes the trains up a bit :D 10:14:23 <PeterT> !password 10:14:23 <PublicServer> PeterT: revels 10:14:31 <PublicServer> <FiCE> :) 10:14:36 <PublicServer> *** Peter joined the game 10:15:55 <PublicServer> *** Radicalimero joined the game 10:15:57 <PublicServer> <Peter> hi 10:16:00 <PublicServer> <Spike> ellow 10:16:11 <PublicServer> <FiCE> can we get more trains to shift onto the 4th lane into the factory drop? 10:16:15 <PublicServer> <Spike> fice we did remove one of your mines for that exit :D 10:16:16 <PublicServer> <FiCE> it's looking empty 10:16:22 <PublicServer> <FiCE> :) 10:16:52 <PublicServer> <Spike> looks like we made it work :SD 10:16:52 <PublicServer> <Spike> :D 10:17:21 <PublicServer> <Peter> 8 lines at town drop? 10:17:31 <PublicServer> <Spike> only use 4 10:17:36 <PublicServer> <Peter> ok 10:18:12 <PublicServer> <FiCE> heh 10:21:06 *** ODM has joined #openttdcoop 10:21:06 *** ChanServ sets mode: +o ODM 10:21:11 *** openttdcoop sets mode: +v ODM 10:30:54 <PublicServer> <FiCE> i really broke that 10:32:28 <PublicServer> <Spike> :) 10:32:42 <PublicServer> <FiCE> i was trying to figure out why my signals were going in wrong :p 10:32:45 <PublicServer> <Spike> :D 10:33:00 <PublicServer> <Spike> just forcing trains to atleast take the inner one 10:33:05 <PublicServer> <Spike> and when needed the outer 10:33:49 <PublicServer> <Spike> would use that one 10:34:08 <PublicServer> <Spike> or like the other 2 :) 10:34:22 <PublicServer> <Spike> but i think 1 will do 10:35:33 <PublicServer> <Spike> brigders for? 10:35:44 <PublicServer> <FiCE> town -> SL03 10:35:50 <PublicServer> <Spike> ah i see.. yes 10:35:57 <PublicServer> <FiCE> not really sure how to do this 10:36:01 <PublicServer> <FiCE> it's a little cramped 10:37:01 <PublicServer> <FiCE> hmmm maybe not 10:37:49 *** Polygon has joined #openttdcoop 10:37:54 *** openttdcoop sets mode: +v Polygon 10:39:35 <PublicServer> <FiCE> this is the worst ML exit ever :p 10:39:43 <PublicServer> <FiCE> high capacity I guess, but bad :p 10:39:44 <PublicServer> <Spike> amen :D 10:40:23 <PublicServer> <FiCE> i'd like to use those 3 tunnels that already exist 10:40:29 <PublicServer> <FiCE> but can't work out how to join into it 10:40:43 <PublicServer> <Spike> that's hard idd 10:40:56 <PublicServer> <Peter> can we make the stations at (factory) nicer with some tarmac? (i will do the work) 10:41:02 <PublicServer> <Peter> just a thought 10:41:14 <PublicServer> <Spike> looks nice already 10:41:22 <PublicServer> <Peter> ok 10:43:31 <PublicServer> *** Peter has left the game (leaving) 10:44:38 <PublicServer> <Spike> it would work though :) 10:44:42 <PublicServer> <Spike> not pretty but slh03 is too small 10:44:49 <PublicServer> <FiCE> lol 10:48:02 <PublicServer> <Spike> different idea? :D 10:48:19 <PublicServer> <FiCE> a better idea? :) 10:48:22 <PublicServer> <Spike> 4 tunnels? :D 10:48:38 <PublicServer> <FiCE> not sure... was thinking 3 :p 10:48:42 <PublicServer> <FiCE> don't mind 10:48:48 <PublicServer> <FiCE> 4 looks better 10:49:13 <PublicServer> <Spike> although our first design looked big :D 10:49:17 <PublicServer> <Spike> as if we really did something :D 10:49:20 <PublicServer> <Spike> now we're hiding it ;) 10:49:52 <PublicServer> <FiCE> lol 10:50:02 <PublicServer> <Spike> atleast we're honest then :D 10:50:41 <PublicServer> <Spike> i do see 1 prob atm though :) 10:50:47 <PublicServer> <Spike> but solving that 10:53:37 <PublicServer> *** Radicalimero has left the game (connection lost) 10:53:38 <PublicServer> <FiCE> where those 100 bridges are 10:53:45 <PublicServer> <Spike> ? 10:53:49 <PublicServer> <FiCE> i removed a presignal by accident 10:53:55 <PublicServer> <FiCE> from the 2nd line 10:53:58 <PublicServer> <Spike> the joiner? 10:54:00 <PublicServer> <FiCE> not sure where it went 10:54:01 <PublicServer> <Spike> merger* 10:54:12 <PublicServer> <Spike> sign :D 10:54:13 <PublicServer> <FiCE> at here? 10:54:26 <PublicServer> <FiCE> where the ultimate power exit is :p 10:54:44 <PublicServer> <Spike> i see no probs for now 10:56:07 <PublicServer> <Spike> an x probably is gonna get me killed :D 10:56:19 <PublicServer> <FiCE> haha 10:58:03 <PublicServer> <FiCE> need lots of bridges 10:58:10 <PublicServer> <FiCE> so have to lower to base level? 10:58:31 *** KenjiE20 has joined #openttdcoop 10:58:31 *** ChanServ sets mode: +o KenjiE20 10:58:36 *** openttdcoop sets mode: +v KenjiE20 11:01:59 <PublicServer> <FiCE> we don't need a shifter on top afaik 11:02:03 <PublicServer> <FiCE> we have one below 11:02:11 <PublicServer> <FiCE> ie. towards SLH06 11:02:24 <PublicServer> <FiCE> the shifter on top of the tunnels doesn't seem to have much use at the moment? 11:02:58 <PublicServer> <Spike> will check in a moment.. sign where :D 11:03:09 <PublicServer> <FiCE> see !right here 11:03:56 <PublicServer> <Spike> my work is done :) 11:04:01 <PublicServer> <Spike> well almost 11:05:20 <PublicServer> <Spike> 1 TL spot 11:05:29 <PublicServer> <Spike> but can't solve it with trains in the way :) 11:08:40 <FiCE> are you able to stop all the trains? 11:08:48 <PublicServer> *** FiCE has left the game (connection lost) 11:08:53 <^Spike^> done 11:08:53 <FiCE> the whole thing just froze up :( 11:08:55 <FiCE> thanks 11:09:02 <FiCE> !password 11:09:02 <PublicServer> FiCE: rector 11:09:16 <PublicServer> *** FiCE joined the game 11:09:17 <^Spike^> PF is going crazy due to all rails being dead :) 11:10:06 <PublicServer> <Spike> i don't like the whole SL @ SLH03 :/ 11:10:41 <PublicServer> <Spike> can i start the trains on SL3 for a moment 11:10:49 <PublicServer> <FiCE> let me just clear the ML 11:11:01 <PublicServer> <Spike> ca send them to that depot :) 11:11:11 <PublicServer> <FiCE> ok start 11:11:12 <PublicServer> <Spike> brb 11:11:56 <PublicServer> <Spike> need to walk doggie 11:12:02 <PublicServer> <FiCE> ok :) 11:19:06 <PublicServer> <Spike> and... 11:19:13 <PublicServer> <FiCE> i'm thinking 5 tunnels 11:19:16 <PublicServer> <Spike> didn't continue building? :) 11:19:24 <PublicServer> <FiCE> just had a quick pause lol 11:23:47 <PublicServer> <Spike> where we gonna put that SL exit? 11:23:52 <PublicServer> <FiCE> hmm 11:25:12 <PublicServer> <FiCE> high input :) 11:25:14 <PublicServer> <Spike> > 11:25:26 <PublicServer> <Spike> it is one of the bussiest SLs 11:25:31 <PublicServer> <FiCE> yep 11:25:35 <PublicServer> <Spike> but that is just an idea 11:25:37 <PublicServer> <FiCE> i think more output though 11:25:46 <PublicServer> <FiCE> so we can easily go to a LLRR SL 11:26:11 <PublicServer> <Spike> ? :D 11:26:20 <PublicServer> <Spike> 10 i 4 o 11:26:57 <PublicServer> <FiCE> i would have thought we need more outputs but I don't know 11:27:09 <PublicServer> <FiCE> wouldn't it be 6? 11:27:22 <PublicServer> <FiCE> actually don't worry 11:27:30 <PublicServer> <FiCE> i don't think we can merge in 2 outputs anyway 11:29:52 <PublicServer> <Spike> atleast 4 output? 11:30:18 <PublicServer> <Spike> or want to do 6? 11:30:24 <PublicServer> <Spike> i don't mind :) 11:30:47 <PublicServer> <Spike> maybe 1 block of 3 exit E and 1 exit W? 11:30:59 <PublicServer> <FiCE> oh hmmm good point 11:31:04 <PublicServer> <Spike> we now have no going W :) 11:31:06 <PublicServer> <Spike> or 4 E 2 W 11:31:07 <PublicServer> <FiCE> will it support LLRR SL 11:31:09 <PublicServer> <Spike> W isn't that loaded 11:31:35 <PublicServer> <Spike> most trains go to factory 11:31:36 <PublicServer> <FiCE> i was trying to make it so we connect to 2 MLs 11:31:42 <PublicServer> <FiCE> instead of just 1 11:31:45 <PublicServer> <Spike> ah 11:31:56 <PublicServer> <FiCE> ie this junction uses 2 MLs to/from the factory 11:32:31 <PublicServer> <Spike> let me empty that 1 SL for a moment 11:32:38 <PublicServer> <Spike> that way we got more space to work with 11:33:10 <PublicServer> <FiCE> ok 11:37:07 <PublicServer> <FiCE> oh too many lol 11:39:38 <PublicServer> <FiCE> this is insane now :p 11:39:56 <PublicServer> <Spike> you wanna say SLH06 isn't? :D 11:40:02 <PublicServer> <FiCE> lol 11:40:09 <PublicServer> <Spike> back to building! :) 11:40:12 <PublicServer> <FiCE> SLH06 is nowhere near the capacity this will be 11:40:27 <PublicServer> <Spike> see that side sline 11:40:32 <PublicServer> <Spike> line* 11:40:33 <PublicServer> <Spike> now you see it 11:40:40 <PublicServer> <FiCE> haha 11:40:41 <PublicServer> <Spike> now you don't 11:41:22 <PublicServer> * Spike doesn't know a thing about killing that 1 town 11:41:27 <PublicServer> <Spike> no i don't... what town.. 11:41:32 <PublicServer> <Spike> was there even 1 11:41:37 <PublicServer> <FiCE> there was a town? 11:41:46 <PublicServer> <Spike> i just see a football field 11:41:49 <PublicServer> <Spike> that's all and a water tower 11:41:51 <PublicServer> <Spike> no town 11:44:06 <PublicServer> <Spike> sl? 11:44:13 <PublicServer> <FiCE> LLRR? 11:44:20 <PublicServer> <Spike> LL2RR 11:44:25 *** Radicalimero has quit IRC 11:44:26 <PublicServer> <FiCE> or just split into two seperate SLs? 11:44:31 <PublicServer> <FiCE> LR LR 11:44:33 <PublicServer> <Spike> maybe can throw in a mixer 11:44:34 <PublicServer> <FiCE> ? 11:44:37 <PublicServer> <Spike> that's even better 11:44:42 <PublicServer> <Spike> you're a genius! :) 11:44:44 <PublicServer> <FiCE> yep 11:44:49 <PublicServer> <Spike> just still 2 tiles inbetween :) 11:44:56 <PublicServer> <Spike> just in case of bridges etc 11:44:59 <PublicServer> <FiCE> one LR to the top, one LR to the big town 11:45:04 <PublicServer> <FiCE> yep 11:45:43 <PublicServer> <Spike> prob not good :D 11:46:00 <PublicServer> <Spike> we need to make sure that the trains can reach both SLs 11:46:03 <PublicServer> <FiCE> nah I was thinking 3 tunnels of each output for each SL 11:46:18 <PublicServer> <Spike> :D 11:46:25 <PublicServer> <Spike> that idd solve it :) 11:47:16 <PublicServer> <Spike> 2x input 11:47:17 <PublicServer> <Spike> you mean 11:47:26 <PublicServer> <FiCE> oh yeah 11:47:36 <PublicServer> <Spike> not gonna add a 6th line :D 11:47:43 <PublicServer> <FiCE> haha 11:47:53 <PublicServer> <Spike> those 2 11:48:12 <PublicServer> <Spike> since the inner ones won't have that much Town traffic 11:48:40 <PublicServer> <Spike> if the shifters did their work most of them has shifted :D 11:49:00 <PublicServer> <Spike> eh.. 11:49:03 <PublicServer> <Spike> not output factory? 11:49:11 <PublicServer> <FiCE> yep 11:50:30 <PublicServer> <FiCE> have we just created a huge problem where we need to mix up 24 tracks? heh 11:50:37 <PublicServer> <Spike> :) 11:50:50 <PublicServer> <Spike> that's why i first though LL2RR with mixers on both sides 11:51:20 <PublicServer> <FiCE> also there is a problem... the 5x inputs from ML 11:51:29 <PublicServer> <FiCE> will have signal gap issues 11:51:43 <PublicServer> <Spike> ? 11:51:52 <PublicServer> <Spike> you mean 1 tunnel ech line? 11:51:53 <PublicServer> <Spike> each* 11:52:00 <PublicServer> <FiCE> yeah it shouldn't be like that 11:52:08 <PublicServer> <Spike> true 11:52:45 <PublicServer> <FiCE> so we need some sort of 5=>6 mixer to go under the 5x ML 11:52:50 <PublicServer> <FiCE> on the inputs 11:53:18 <PublicServer> <Spike> where? 11:53:38 <PublicServer> <Spike> hmmmm 11:54:07 <PublicServer> <FiCE> that is my most hated part of this game... no signals in tunnels :( 11:54:15 <PublicServer> <Spike> idd 11:55:47 <PublicServer> <Spike> ? 11:55:53 <PublicServer> <FiCE> i think that might do it 11:58:52 *** Addi has joined #openttdcoop 11:58:57 *** openttdcoop sets mode: +v Addi 12:00:03 <Addi> !password 12:00:03 <PublicServer> Addi: shaver 12:00:12 <PublicServer> <Spike> that one was my point 12:00:33 <Addi> !download win32 12:00:33 <PublicServer> Addi: http://binaries.openttd.org/nightlies/trunk/r16973/openttd-trunk-r16973-windows-win32.zip 12:01:40 <PublicServer> *** Addj joined the game 12:03:14 <PublicServer> <Spike> sorry if i don't help too much atm rails confuse me.. been building alot of days already :) 12:03:18 <PublicServer> <Spike> also with those mergers etc :D 12:03:29 <PublicServer> <FiCE> nah this is a little tricky :) 12:03:35 <PublicServer> <FiCE> and will probably jam heh 12:03:42 <PublicServer> <Spike> i think so idd :) 12:03:53 <PublicServer> <Spike> we can also just move the shifters back a bit 12:04:30 <PublicServer> <FiCE> that'd probably be a good idea 12:04:36 <PublicServer> <FiCE> the exit bridges on the ML? 12:04:52 <PublicServer> <Spike> bleh.. i meant splitter idd 12:04:53 <PublicServer> <Spike> sorry :D 12:05:01 <PublicServer> <FiCE> ok 12:05:18 <PublicServer> <Spike> i'll build some service spots for those trains 12:05:36 *** OwenS has joined #openttdcoop 12:05:36 *** ChanServ sets mode: +v OwenS 12:05:43 <OwenS> !players 12:05:44 <PublicServer> OwenS: Client 178 (Orange) is Spike, in company 1 (Cooperative Transport) 12:05:44 <PublicServer> OwenS: Client 181 (Orange) is J_Darnley, in company 1 (Cooperative Transport) 12:05:44 <PublicServer> OwenS: Client 201 (Orange) is FiCE, in company 1 (Cooperative Transport) 12:05:44 <PublicServer> OwenS: Client 204 (Orange) is Addj, in company 1 (Cooperative Transport) 12:06:13 <OwenS> !password 12:06:13 <PublicServer> OwenS: shaver 12:06:53 <PublicServer> *** Owen joined the game 12:06:56 <PublicServer> <Spike> hi owen :D 12:07:00 <PublicServer> <Spike> you can join easily :D 12:07:05 <PublicServer> <Owen> Wow new 03? 12:07:05 <PublicServer> <Spike> we optimzed the game ;) 12:07:05 <PublicServer> <FiCE> lol 12:07:37 <PublicServer> <Owen> Whats with the ML depots? 12:07:57 <PublicServer> <Spike> create some space 12:08:01 <PublicServer> <Spike> rebuild shifters 12:08:04 <PublicServer> <Spike> (again) 12:08:07 <PublicServer> <Owen> heh lol 12:09:22 <PublicServer> <FiCE> oh that's wrong heh 12:09:38 <PublicServer> <Owen> this may just be the most rebuilt PSG game ever :p 12:09:51 <PublicServer> <FiCE> hah 12:10:10 <PublicServer> <FiCE> spike i'd do it the other way 12:10:20 <PublicServer> <FiCE> oh wait you're right 12:10:30 <PublicServer> <Spike> i've rebuilt some 5 times 12:10:35 <PublicServer> <Spike> don't tell me how to build it :D 12:10:40 <PublicServer> <FiCE> lol 12:10:57 <PublicServer> <Spike> does it have to go there? 12:11:08 <PublicServer> <FiCE> nah do your thing 12:11:24 <PublicServer> <FiCE> but the already connected line (outer ML) needs to stay 12:11:44 <PublicServer> <FiCE> so we maintain TL3 12:13:03 <PublicServer> <Spike> i see a shifter in ther way :( 12:13:29 <PublicServer> <FiCE> heh 12:14:15 <PublicServer> <Spike> that shifter is a problem.. 12:15:14 <PublicServer> <Owen> I can see a fix for it now we have 5 tracks 12:16:36 *** eleusis has joined #openttdcoop 12:16:41 <PublicServer> <FiCE> i'll start this LR__LR SL while you're busy shifting 12:16:41 *** openttdcoop sets mode: +v eleusis 12:18:11 <PublicServer> <Spike> done 12:18:16 <PublicServer> <FiCE> great :) 12:18:22 <PublicServer> <FiCE> this is looking quite nice on the minimap so far 12:19:26 *** el[cube] has quit IRC 12:19:53 <Ammler> !info 12:19:53 <PublicServer> Ammler: #:1(Orange) Company Name: 'Cooperative Transport' Year Founded: 1950 Money: 7137105321 Loan: 0 Value: 7140165655 (T:900, R:0, P:9, S:0) unprotected 12:20:03 <Ammler> more trains? 12:20:12 <PublicServer> <FiCE> when it gets going again yep 12:20:13 <Maza> moar! 12:20:26 <^Spike^> major rebuild atm :) 12:20:35 <Ammler> still depoed? 12:20:39 <^Spike^> no 12:20:43 <^Spike^> not depoed this time 12:20:45 <^Spike^> just stopped all 12:20:50 <^Spike^> and depoed the ones that were in our way 12:21:31 <PublicServer> *** AmmIer joined the game 12:21:47 <PublicServer> <Owen> Hmm 12:21:52 <PublicServer> <Owen> Gonna need to move these shifters forward 12:22:19 <PublicServer> <FiCE> see TL3! 12:22:30 <PublicServer> <FiCE> just incase 12:22:31 <PublicServer> <Owen> woops 12:23:33 <PublicServer> <AmmIer> is there something left from PeterT? 12:23:43 <PublicServer> <Spike> eh... not much 12:23:45 <PublicServer> <Spike> maybe some stations 12:23:48 <PublicServer> <FiCE> the sign? 12:24:02 *** narc has joined #openttdcoop 12:24:07 *** openttdcoop sets mode: +v narc 12:24:08 <PublicServer> <Spike> that slh was the problem the whole time already :/ 12:24:55 <PublicServer> <AmmIer> you know 12:25:00 <PublicServer> <Spike> ? 12:25:05 <PublicServer> <AmmIer> the economy can crash that way? 12:25:43 <PublicServer> <Owen> I've rebuilt the shifters in the same place -.- 12:25:46 <PublicServer> * Owen whacks self 12:25:59 <PublicServer> *** Addj has left the game (leaving) 12:29:21 <PublicServer> <Owen> The middle platforms only have 5 tracks? =s 12:29:32 <PublicServer> <FiCE> feel free to fix :) 12:29:47 <PublicServer> <Owen> We always had 5 8 track stations you know? :p 12:30:13 <PublicServer> <FiCE> we need 6... one for the regulator 12:30:21 <PublicServer> <FiCE> i think? 12:30:21 <PublicServer> <Owen> Regulator can share with a line 12:30:24 <PublicServer> <Owen> It's not that busy :p 12:31:41 <PublicServer> <Owen> Crap cant fix with all the trains stopped :p 12:31:53 *** Polygon has quit IRC 12:35:22 <PublicServer> <Owen> OK, I've done as much as I can before all the trains shift out :p 12:36:22 <PublicServer> <AmmIer> FiCE: I removed a bit tracks to make place for trees on your Lumber Mills 12:36:23 <PublicServer> <FiCE> ok SL3a and 3b done 12:36:28 <PublicServer> <AmmIer> I hope, you don't mind 12:36:38 <PublicServer> <FiCE> looks much better 12:36:39 <PublicServer> <FiCE> not at all 12:38:46 <PublicServer> <Owen> I must say though, 03 could probably do with merging into two lines 12:38:56 <PublicServer> <FiCE> idd 12:39:11 <PublicServer> <FiCE> it was designed to really be 2 SLs joining into the ML 12:39:21 <PublicServer> <Spike> does it matter? :D 12:39:26 <PublicServer> <Owen> Capacity wise yes 12:39:35 <PublicServer> <Owen> You have two busy SLs joining via one track 12:39:37 <PublicServer> <AmmIer> yeah, the joiner looks ugly there 12:40:03 <PublicServer> <Spike> the pbs blocks? 12:40:04 <PublicServer> <AmmIer> I have no idea about the traffic 12:40:18 <PublicServer> <Owen> Before the rebuild it alone filled a line of the ML 12:40:23 <PublicServer> <FiCE> I wish Siena (the town) would die 12:40:32 <PublicServer> <Spike> the water tower is in the way :/ 12:40:45 <PublicServer> <Spike> see 12:41:00 <PublicServer> <FiCE> that will fix it :) 12:41:28 <PublicServer> <Spike> hook that one up to both SLs? 12:41:48 <PublicServer> <Spike> common it's TL3 :D 12:41:50 <PublicServer> <FiCE> isn't that an S bend? 12:43:02 <PublicServer> <Spike> i do all that work to test it.. 12:43:06 <PublicServer> <Spike> and then you fix it.. 12:43:06 <PublicServer> <Spike> :D 12:43:09 <PublicServer> <FiCE> lol 12:44:49 <PublicServer> <Spike> will already sort our some of the signalling 12:45:16 <PublicServer> <FiCE> :) 12:46:02 <PublicServer> <FiCE> there's no need to connect to both SL3a and 3b 12:46:06 <PublicServer> <FiCE> they're the same essentially 12:46:15 <PublicServer> <FiCE> as long as they have ~50% load each 12:46:16 <PublicServer> <Spike> eh.. is it LLRR suddenly? 12:46:25 <PublicServer> <FiCE> yeah :p 12:46:41 <PublicServer> <FiCE> easier that way I think? 12:47:30 <PublicServer> <AmmIer> oh ups :-) 12:50:01 <PublicServer> <Spike> what is it now btw.. 12:50:11 <PublicServer> <Spike> LR? 12:50:14 *** PeterT has quit IRC 12:50:26 <PublicServer> <FiCE> yeah SL3a and 3b are both LR 12:51:22 <PublicServer> <FiCE> i'll fork SL3b near the sign for it 12:51:25 <PublicServer> <Owen> Would you hurry up already? =P 12:51:57 <PublicServer> <Spike> i got called.. need to mail something :D 12:52:01 <PublicServer> <Spike> else i can't start 1st sept :) 12:52:14 <PublicServer> <Spike> and YES that is a problem :D 12:53:44 <PublicServer> <FiCE> :) 12:54:25 <PublicServer> <FiCE> no no 12:54:29 <PublicServer> <FiCE> we need to split it :p 12:56:39 <PublicServer> <AmmIer> ok, starting the trains? 12:57:31 <PublicServer> <FiCE> laaaag 12:57:36 <PublicServer> <Owen> lol 12:57:54 <PublicServer> <Spike> xD 12:58:38 <PublicServer> <Spike> you know what i said earlier about connect X? ;) 12:58:43 <PublicServer> <Spike> it's gonna get me killed :D 12:58:49 <PublicServer> <Spike> and what do i see happening? xD 12:59:17 <PublicServer> <Spike> for 4 trains prob not an issue :D 12:59:21 <PublicServer> <Spike> just wanted to say it :D 12:59:26 <PublicServer> <FiCE> :) 12:59:46 <PublicServer> <Owen> We have lost our refinery 12:59:52 <PublicServer> <AmmIer> start again? 13:00:06 <PublicServer> <Owen> We have a new refinery :p 13:00:07 <FiCE> death to all CPUs 13:00:50 <PublicServer> <AmmIer> sign !what is that? 13:01:07 <FiCE> too laggy for me to see it yet 13:01:18 <Ammler> !pause 13:01:18 <PublicServer> *** Ammler has paused the server. 13:01:19 <PublicServer> *** Game paused (not enough players) 13:01:25 <PublicServer> <Owen> That... is where someone merged lines 5 and 4 together? 13:01:32 <PublicServer> <FiCE> ah 13:01:49 <PublicServer> <Spike> can we atleast signal some more? :D 13:02:02 <PublicServer> <Owen> And if you're gonna merge lines... Merge the correct way! 13:02:11 <PublicServer> <Spike> the Xs? 13:02:13 <PublicServer> <FiCE> yeah it needs a lot of fixing there 13:02:22 <PublicServer> <Spike> of.. the shifters? 13:02:34 *** StarLite has joined #openttdcoop 13:02:34 *** ChanServ sets mode: +o StarLite 13:02:37 <Ammler> btw, you can unpause with !auto 13:02:39 *** openttdcoop sets mode: +v StarLite 13:02:41 <PublicServer> <Spike> i can prob make another set of shifters after the first 1 13:02:42 <PublicServer> <FiCE> this is a special shifter... it needs to be 5=>4 13:02:50 *** Thraxian|Work has joined #openttdcoop 13:02:55 <PublicServer> <Owen> FiCE: You spin the line into the middle and merge as normal 13:02:55 *** openttdcoop sets mode: +v Thraxian|Work 13:03:14 <PublicServer> <FiCE> no need 13:03:18 <PublicServer> *** Thraxian|Work joined the game 13:03:21 <PublicServer> <FiCE> just merge the inner track 13:03:23 <PublicServer> <Spike> fice in yet? 13:03:24 <PublicServer> <FiCE> instead of the outer one 13:03:31 <PublicServer> <Spike> so we can go and unpause? 13:03:44 <PublicServer> *** Owen has enabled autopause mode. 13:03:45 <PublicServer> *** Game unpaused (enough players) 13:03:47 <PublicServer> <FiCE> i've been here for a while 13:05:09 *** StarLite` has joined #openttdcoop 13:05:09 *** StarLite has quit IRC 13:05:14 *** openttdcoop sets mode: +v StarLite` 13:05:41 <PublicServer> <FiCE> i suggest merging the inner track first 13:05:48 *** Venxir has joined #openttdcoop 13:05:52 <PublicServer> <FiCE> then merge the SL3 output 13:05:53 *** openttdcoop sets mode: +v Venxir 13:06:01 <PublicServer> <Thraxian|Work> what's the problem we're solving? 13:06:03 <PublicServer> <FiCE> avoids all the twisting stuff 13:06:10 <PublicServer> <FiCE> see !what is that 13:06:21 <PublicServer> <Owen> Signs gone :p 13:06:34 <PublicServer> <Owen> Sorry, no I have them turne doff :p 13:08:00 <PublicServer> <Owen> lol 13:08:02 <PublicServer> <Thraxian|Work> if we have 5 in, shouldn't we have 5 out? 13:08:15 <PublicServer> <Thraxian|Work> oh - past SLH06 it's only 4 - nvm 13:08:48 <PublicServer> <Thraxian|Work> I would actually move the 5->4 merge until after the SLH06 exit 13:08:54 <PublicServer> <Thraxian|Work> no need to merge before split, right? 13:09:02 <PublicServer> <Owen> That would involve rebuilding 06 again 13:09:02 *** Venxir has quit IRC 13:09:07 <PublicServer> <Spike> you want to expand slh06? :D 13:09:08 <PublicServer> <FiCE> then we have to upgrade SLH06? 13:09:12 <PublicServer> <Owen> And the last rebuild was lots of fun *sarcasm* 13:09:18 <PublicServer> <FiCE> do it do it do it :p 13:09:23 <PublicServer> <Thraxian|Work> ugh.... 13:09:25 <PublicServer> <Spike> as in the SLH03 rebuild *10 13:09:33 <Ammler> but this time with running trains please :P 13:09:34 *** Venxir has joined #openttdcoop 13:09:39 *** openttdcoop sets mode: +v Venxir 13:09:50 <Ammler> else you ruin the whole economy again. 13:10:28 <PublicServer> <FiCE> as if rebuilding SLH06 with all trains stopped wasn't hard enough :p 13:10:39 <PublicServer> <Spike> :) 13:11:11 <valhalla1w> !svn 13:11:11 <PublicServer> valhalla1w: svn update -r16973 && make (hostel) 13:11:11 <PublicServer> valhalla1w: svn checkout -r16973 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 13:11:13 <PublicServer> <Spike> i kill the timer temp 13:11:16 <valhalla1w> hmm 13:11:17 <PublicServer> <FiCE> i still have no idea why 1 needs to merge into the inside? 13:11:20 <valhalla1w> !download win32 13:11:20 <PublicServer> valhalla1w: http://binaries.openttd.org/nightlies/trunk/r16973/openttd-trunk-r16973-windows-win32.zip 13:11:39 <PublicServer> <FiCE> do we need to do that any time X => Y 13:11:46 <PublicServer> <FiCE> where X > Y 13:11:47 <valhalla1w> !password 13:11:47 <PublicServer> valhalla1w: hostel 13:11:49 *** Fuco has joined #openttdcoop 13:11:50 *** valhalla1w is now known as valhallasw 13:11:54 *** openttdcoop sets mode: +v Fuco 13:13:09 <PublicServer> *** valhallasw joined the game 13:13:17 *** StarLite` has quit IRC 13:13:20 <PublicServer> <Spike> the rebuild took atleast 5 years xD 13:13:43 <PublicServer> <FiCE> does it work lol? 13:13:56 *** StarLite has joined #openttdcoop 13:13:57 <PublicServer> <Owen> Lots of trains turning arround through 06 13:13:57 *** ChanServ sets mode: +o StarLite 13:13:58 <PublicServer> <Owen> LOTS 13:14:01 *** openttdcoop sets mode: +v StarLite 13:14:07 <PublicServer> <Spike> will solve itseld 13:14:12 <PublicServer> <valhallasw> lol, valshallaw-style station entry :D 13:14:15 <PublicServer> <Spike> itself* 13:15:13 <PublicServer> <Owen> valhallasw: We were demonstrating the style to a member of the church of the presignal bypass :p 13:15:20 <PublicServer> <valhallasw> ah :) 13:15:41 <PublicServer> *** Thraxian|Work has joined spectators 13:16:26 <PublicServer> <Spike> owen shall i create some more compact shifters? :) 13:16:42 <PublicServer> <Owen> Nah, I have had enough space =) 13:16:58 <FiCE> !info 13:16:58 <PublicServer> FiCE: #:1(Orange) Company Name: 'Cooperative Transport' Year Founded: 1950 Money: 7180309427 Loan: 0 Value: 7183057306 (T:899, R:0, P:9, S:0) unprotected 13:17:27 <PublicServer> <FiCE> more trains? 13:17:48 <PublicServer> <Spike> not everything released yet 13:17:56 <PublicServer> <Spike> i still have 2 depots full 13:18:00 <PublicServer> <FiCE> ok 13:18:15 <PublicServer> <Owen> You mean the regulator ones? :p 13:18:32 <PublicServer> <Owen> temp. disabling the prio there 13:20:12 <PublicServer> <Spike> trying to fix it for later on 13:20:25 <PublicServer> *** valhallasw has left the game (leaving) 13:20:47 *** ODM has quit IRC 13:20:58 <PublicServer> <Owen> 4k crates of goods waiting? 13:21:01 <PublicServer> <Owen> It's nuts! 13:21:06 <PublicServer> <Spike> later on just connect the 2 rail pieces and you have a good prio there 13:21:09 <PublicServer> <Spike> just 4k? 13:21:10 <PublicServer> <Spike> :D 13:21:15 <PublicServer> <Owen> 5k 13:21:19 <PublicServer> <Spike> that all 13:21:21 <PublicServer> <Spike> ;) 13:22:40 *** ODM has joined #openttdcoop 13:22:40 *** ChanServ sets mode: +o ODM 13:22:45 *** openttdcoop sets mode: +v ODM 13:23:20 *** Venxir has quit IRC 13:24:17 <DASPRiD> a good prior there? 13:24:22 <DASPRiD> from the Ori? 13:24:54 <PublicServer> <AmmIer> how many SLM hubs do you need to make? 13:25:05 <PublicServer> <Owen> SLM? 13:25:06 <PublicServer> <AmmIer> until you know, how? 13:25:33 <PublicServer> <Spike> owen advice on the shifters made the shifter and bypass line dual way signal 13:25:43 <PublicServer> <Spike> then the bypass works :) 13:25:43 *** StarLite has quit IRC 13:25:46 <PublicServer> <Owen> Aah yeah woops 13:25:54 *** StarLite has joined #openttdcoop 13:25:54 *** ChanServ sets mode: +o StarLite 13:25:56 <PublicServer> <Spike> :) 13:25:59 *** openttdcoop sets mode: +v StarLite 13:26:17 <PublicServer> <Owen> The original SML didn't have bypasses... *memories* 13:26:23 <PublicServer> <Spike> ... 13:26:27 <PublicServer> <Owen> BTW Ammler the game with the diesel zone was SB11 13:26:43 <PublicServer> <AmmIer> yeah, you told that already ;-) 13:26:44 <PublicServer> <Owen> Spike: What I'm saying is that I'm still not quite used to them :p 13:26:55 <PublicServer> <Owen> AmmIer: And didn't get a response :P 13:27:04 <PublicServer> <Spike> :) 13:27:10 <PublicServer> <AmmIer> well, a day ago :-) 13:28:05 <PublicServer> <Owen> SLH03 is backing up =/ 13:28:26 *** themroc has joined #openttdcoop 13:28:31 *** openttdcoop sets mode: +v themroc 13:28:47 *** Venxir has joined #openttdcoop 13:28:52 *** openttdcoop sets mode: +v Venxir 13:29:03 <PublicServer> <Spike> we forgot to 100% connect the factory splitter :D 13:29:08 <PublicServer> <Spike> @ SLH03 13:31:27 <PublicServer> *** Thraxian|Work has left the game (leaving) 13:36:06 <PublicServer> *** AmmIer has left the game (leaving) 13:39:14 *** MizardX has quit IRC 13:42:47 <^Spike^> !info 13:42:47 <PublicServer> ^Spike^: #:1(Orange) Company Name: 'Cooperative Transport' Year Founded: 1950 Money: 7319201748 Loan: 0 Value: 7321873263 (T:899, R:0, P:9, S:0) unprotected 13:42:52 <^Spike^> we have more trains yet? :) 13:44:43 *** MizardX has joined #openttdcoop 13:44:48 *** openttdcoop sets mode: +v MizardX 14:10:15 <PublicServer> *** Spike has left the game (leaving) 14:17:43 <PublicServer> *** Owen has left the game (leaving) 14:19:07 <^Spike^> !playercount 14:19:07 <PublicServer> ^Spike^: Number of players: 2 14:19:10 <^Spike^> !players 14:19:11 <PublicServer> ^Spike^: Client 181 (Orange) is J_Darnley, in company 1 (Cooperative Transport) 14:19:11 <PublicServer> ^Spike^: Client 201 (Orange) is FiCE, in company 1 (Cooperative Transport) 14:32:38 *** WikiAmmler has joined #openttdcoop 14:32:43 *** openttdcoop sets mode: +v WikiAmmler 15:04:07 *** WikiAmmler has quit IRC 15:07:47 *** dr_gonzo has quit IRC 15:13:31 <PublicServer> *** V453000 has left the game (connection lost) 15:34:09 *** Wolle has joined #openttdcoop 15:34:13 *** openttdcoop sets mode: +v Wolle 15:35:26 *** V453000 has joined #openttdcoop 15:35:31 *** openttdcoop sets mode: +v V453000 15:35:34 <V453000> !password 15:35:34 <PublicServer> V453000: upturn 15:36:09 <PublicServer> *** V453000 joined the game 16:21:26 *** Nickman87 has joined #openttdcoop 16:21:31 *** openttdcoop sets mode: +v Nickman87 16:21:32 <PublicServer> *** V453000 has left the game (leaving) 16:36:58 <Nickman87> !players 16:36:59 <PublicServer> Nickman87: Client 181 (Orange) is J_Darnley, in company 1 (Cooperative Transport) 16:36:59 <PublicServer> Nickman87: Client 201 (Orange) is FiCE, in company 1 (Cooperative Transport) 16:37:03 <Nickman87> !password 16:37:03 <PublicServer> Nickman87: chowed 16:37:23 <PublicServer> *** Nickman joined the game 16:40:37 <PublicServer> *** Nickman has left the game (leaving) 16:45:07 *** Nickman87 has quit IRC 16:45:25 *** Yexo has joined #openttdcoop 16:45:30 *** openttdcoop sets mode: +v Yexo 17:01:12 <Ammler> Wall-D: any progress with configurator? 17:01:25 <FiCE> Ammler: can you increase the train limit? :) 17:01:55 <Ammler> 5 lines now at SLH3? 17:02:00 <Ammler> !trains 1000 17:02:00 <PublicServer> *** Ammler has set max_trains to 1000 17:02:02 <PublicServer> <FiCE> yeah 17:02:07 <PublicServer> <FiCE> thanks 17:03:13 *** V453000 has quit IRC 17:03:52 *** StarLite has quit IRC 17:04:18 *** StarLite has joined #openttdcoop 17:04:18 *** ChanServ sets mode: +o StarLite 17:04:23 *** openttdcoop sets mode: +v StarLite 17:12:43 <OwenS> !password 17:12:43 <PublicServer> OwenS: panted 17:14:11 <PublicServer> *** Owen joined the game 17:14:31 <PublicServer> *** Owen has left the game (connection lost) 17:15:01 <OwenS> !password 17:15:01 <PublicServer> OwenS: copier 17:15:02 *** StarLite` has joined #openttdcoop 17:15:07 *** openttdcoop sets mode: +v StarLite` 17:16:05 <PublicServer> *** Spike joined the game 17:16:06 <PublicServer> *** Owen joined the game 17:16:25 <PublicServer> *** Owen has left the game (connection lost) 17:16:32 *** Fuco has quit IRC 17:16:36 <OwenS> ^Spike^: Can I get a pause? :p 17:17:00 <FiCE> another 100 trains? :) 17:17:23 *** Thraxian|Work has quit IRC 17:17:27 <^Spike^> fice go to spec :) 17:17:31 <^Spike^> i'm not in the company 17:17:38 <^Spike^> i always join as spec first :D 17:17:45 <PublicServer> *** FiCE has joined spectators 17:17:45 <PublicServer> *** Game paused (not enough players) 17:17:49 <PublicServer> <FiCE> ok try now 17:17:52 <^Spike^> there join OwenS :) 17:17:57 <PublicServer> <FiCE> good thinking 17:18:23 <OwenS> Theres a !pause command for players now :p 17:18:32 <^Spike^> oh.. :D 17:18:36 <^Spike^> just join :D 17:18:51 <OwenS> I am trying to... *curses sucky connection* 17:18:57 <PublicServer> *** FiCE has joined company #1 17:18:57 <PublicServer> *** Game unpaused (enough players) 17:19:00 <PublicServer> *** FiCE has paused the server. 17:19:00 <OwenS> "1 client in front of you" O_o 17:19:01 <PublicServer> *** Game paused (not enough players) 17:19:05 <PublicServer> *** Spike has joined company #1 17:19:10 <^Spike^> not me 17:19:35 <PublicServer> <FiCE> quick quick :p 17:19:48 <OwenS> Still in the queue! 17:20:06 <PublicServer> <FiCE> retry joining again from the start? 17:20:06 <PublicServer> *** Owen #1 has left the game (connection lost) 17:20:16 *** Fuco has joined #openttdcoop 17:20:21 *** openttdcoop sets mode: +v Fuco 17:20:24 <PublicServer> <Spike> fice didn't connect the old stations to the new SL yet? 17:20:38 <PublicServer> <FiCE> some of them only 17:20:49 <Ammler> @wiki ap+ 17:20:52 <Webster> Search results for "ap+" - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=ap%2B 17:21:14 <PublicServer> *** FiCE has enabled autopause mode. 17:21:15 <PublicServer> *** Game unpaused (enough players) 17:21:19 <OwenS> I've retried and someone is in front of me still 17:21:33 <^Spike^> mean this one Ammler? http://www.openttdcoop.org/wiki/Autopilot/ap%2B 17:21:34 <^Spike^> :) 17:22:31 *** StarLite has quit IRC 17:22:58 <PublicServer> *** Owen #1 has left the game (connection lost) 17:22:59 <Ammler> hmm 17:23:25 <PublicServer> *** Spike has paused the server. 17:23:26 <PublicServer> *** Game paused (not enough players) 17:23:28 <OwenS> !clients 17:23:33 *** Nickman87 has joined #openttdcoop 17:23:34 <^Spike^> OwenS try now? 17:23:38 *** openttdcoop sets mode: +v Nickman87 17:23:39 <OwenS> 64 bytes from ps.openttdcoop.org (91.198.87.142): icmp_seq=1 ttl=46 time=466 ms 17:23:41 <^Spike^> !players 17:23:41 <OwenS> May explain a lot 17:23:43 <PublicServer> ^Spike^: Client 226 (Orange) is Owen, in company 1 (Cooperative Transport) 17:23:43 <PublicServer> ^Spike^: Client 181 (Orange) is J_Darnley, in company 1 (Cooperative Transport) 17:23:43 <PublicServer> ^Spike^: Client 201 (Orange) is FiCE, in company 1 (Cooperative Transport) 17:23:43 <PublicServer> ^Spike^: Client 220 (Orange) is Spike, in company 1 (Cooperative Transport) 17:23:48 <^Spike^> ah 17:24:07 <OwenS> Also... theres a ghost me 17:24:22 <OwenS> Ammler: !rcon kick 226? :P 17:24:39 <Ammler> !rcon kick 226 17:24:39 <PublicServer> Ammler: you are not allowed to use !rcon 17:24:42 <Ammler> :P 17:24:44 <FiCE> !trains 500000 17:24:44 <PublicServer> FiCE: you must be channel op to use !trains 17:24:47 <FiCE> :p 17:24:56 <^Spike^> Ammler the trains command you can use ;) 17:24:58 <^Spike^> plz :) 17:24:59 <OwenS> Ammler: O_O I thought you were 17:25:04 <Ammler> !trains 5000 17:25:04 <PublicServer> Ammler: you must be channel op to use !trains 17:25:12 <^Spike^> rejoin? :D 17:25:34 <Ammler> ^Spike^: but auto completation works :P 17:25:40 <^Spike^> xD 17:25:44 <Ammler> and thanks for the link to ap+ but the wiki does that too. 17:25:51 <^Spike^> that link didn't 17:25:56 <^Spike^> it gives no results :) 17:26:10 <^Spike^> No page title matches 17:26:11 <^Spike^> No page text matches 17:26:23 <^Spike^> OwenS trying again or can we continue? :) 17:26:30 <OwenS> Continue 17:26:34 <PublicServer> *** Spike has enabled autopause mode. 17:26:35 <PublicServer> *** Game unpaused (enough players) 17:26:48 <OwenS> It's taking 600ms to get to the PS. The donwload will never finish :P 17:28:44 <Ammler> KenjiE20: Webster failed :-( 17:29:43 <KenjiE20> hmm? 17:30:37 <KenjiE20> that's not Webster, that's wiki 17:32:08 <Ammler> Webster: seems to skip the "+" 17:32:27 <KenjiE20> %2B 17:32:30 <Ammler> maybe it needs a urlencode or such? 17:32:30 <KenjiE20> websafe + 17:32:57 <Ammler> KenjiE20: no, it just calls ap 17:33:12 <^Spike^> ap or ap+ doesn't matter 17:33:12 <^Spike^> treid 17:33:14 <^Spike^> tried* 17:33:17 <KenjiE20> Search results for "ap+" 17:33:20 <^Spike^> both returns nothing 17:33:25 <^Spike^> mediawiki issue prob 17:33:26 <Ammler> try again :P 17:33:27 <^Spike^> or http serv 17:33:28 <^Spike^> :) 17:33:47 <KenjiE20> it's media wiki's broken search 17:34:00 <KenjiE20> since ap+ -> search still returns bugger all 17:34:23 <Ammler> I had a redirect to a redirect 17:34:35 <Ammler> since I fixed that, it works with the wiki search box 17:35:55 <KenjiE20> http://www.openttdcoop.org/wiki/Special:Search?search=ap%2B&fulltext=Search <-- no it doesn't :P 17:37:09 <PublicServer> <Spike> fice what is !this 17:37:10 <PublicServer> <Spike> ? :D 17:38:06 *** reinwald has joined #openttdcoop 17:38:06 *** reinwald has left #openttdcoop 17:38:15 <PublicServer> <FiCE> no idea 17:38:18 <PublicServer> <FiCE> wasn't me 17:41:10 <PublicServer> <FiCE> factory drop needs a better station layout 17:41:21 <PublicServer> <FiCE> or just more platforms 17:42:16 <PublicServer> <Spike> 1 problem @ station was a signal gap :D 17:42:25 <PublicServer> <Spike> not the station itself 17:42:37 <PublicServer> <FiCE> hmm ok 17:43:22 <PublicServer> <Spike> just leave the exits as is 17:43:28 <PublicServer> <FiCE> yep 17:43:29 <PublicServer> <Spike> i'm not gonna rebuild those mergers :) 17:44:43 *** auria has joined #openttdcoop 17:44:44 *** auria has left #openttdcoop 17:46:06 <PublicServer> <Spike> wouldn't it be better to fill the furthest first etc? 17:46:07 <PublicServer> <FiCE> ok that idea sucks 17:46:18 <PublicServer> *** Owen has left the game (connection lost) 17:46:30 *** ODM has quit IRC 17:46:36 *** hermy has joined #openttdcoop 17:46:36 *** hermy has left #openttdcoop 17:48:00 <Nickman87> !password 17:48:00 <PublicServer> Nickman87: warble 17:48:23 <PublicServer> *** Nickman joined the game 17:50:12 *** StarLite` has quit IRC 17:50:12 *** Venxir has quit IRC 17:50:34 <PublicServer> *** Nickman has left the game (leaving) 18:02:26 *** ODM has joined #openttdcoop 18:02:26 *** ChanServ sets mode: +o ODM 18:02:26 *** StarLite has joined #openttdcoop 18:02:26 *** ChanServ sets mode: +o StarLite 18:02:31 *** openttdcoop sets mode: +v ODM 18:02:36 *** Venxir has joined #openttdcoop 18:02:36 *** openttdcoop sets mode: +v StarLite 18:02:41 *** openttdcoop sets mode: +v Venxir 18:04:37 <Ammler> [19:36] <KenjiE20> http://www.openttdcoop.org/wiki/Special:Search?search=ap%2B&fulltext=Search <-- no it doesn't  <-- type "ap+" in the search box 18:19:54 <PublicServer> *** Owen has left the game (connection lost) 18:21:55 *** satyap has joined #openttdcoop 18:22:01 *** openttdcoop sets mode: +v satyap 18:22:02 <satyap> !password 18:22:02 <PublicServer> satyap: poncho 18:22:12 <PublicServer> *** satyap joined the game 18:22:31 <PublicServer> * Spike doesn't know what to say about the entrance 18:26:44 <forconin> hm 18:26:47 <forconin> Weird 18:26:50 *** forconin is now known as Forconin 18:30:20 <PublicServer> *** satyap has left the game (leaving) 18:30:24 *** satyap has left #openttdcoop 18:35:49 <PublicServer> <Spike> ... putting PBS and then normal signals makes the PBS useless 18:36:05 <PublicServer> <FiCE> yep 18:36:14 <PublicServer> <FiCE> httt this will never work 18:36:16 <PublicServer> <FiCE> grr 18:38:40 <PublicServer> <Spike> pbs entrances are bad with high traffic :/ 18:38:52 <PublicServer> <FiCE> we need a lot more platforms 18:39:01 <PublicServer> <FiCE> at least the stations are getting used now 18:39:43 <PublicServer> <Spike> the previous entrances didn't have that much or no jams 18:40:43 *** StarLite has quit IRC 18:41:11 *** StarLite has joined #openttdcoop 18:41:11 *** ChanServ sets mode: +o StarLite 18:41:16 *** openttdcoop sets mode: +v StarLite 18:41:42 <PublicServer> <FiCE> it's not too bad now i think 18:41:56 <PublicServer> <FiCE> before there was a lot of jams from SLH03 output 18:50:26 <PublicServer> *** Owen has left the game (connection lost) 18:55:22 <planetmaker> folks, do you need multi-lane waypoints? 18:55:32 <planetmaker> oh, and good evening all :-) 18:56:03 <planetmaker> who's holding the join queue :S 18:56:11 <Ammler> I wan't station gui :P 18:56:17 <Ammler> -' 18:56:21 * planetmaker wants that, too 18:56:26 <^Spike^> pm prob owen? :) 18:56:28 <^Spike^> !players 18:56:30 <PublicServer> ^Spike^: Client 240 (Orange) is Owen, in company 1 (Cooperative Transport) 18:56:30 <PublicServer> ^Spike^: Client 181 (Orange) is J_Darnley, in company 1 (Cooperative Transport) 18:56:30 <PublicServer> ^Spike^: Client 201 (Orange) is FiCE, in company 1 (Cooperative Transport) 18:56:30 <PublicServer> ^Spike^: Client 220 (Orange) is Spike, in company 1 (Cooperative Transport) 18:56:30 <PublicServer> ^Spike^: Client 242 (Orange) is planetm4ker, in company 1 (Cooperative Transport) 18:56:39 * planetmaker would need to understand the new GUI for that, though 18:57:00 * planetmaker slaps Owne with a large, wet trout 18:57:12 <planetmaker> :-P 18:57:41 <planetmaker> hurry up, OwenS :-) 18:58:47 <OwenS> I'm not connecting! 18:58:50 <PublicServer> *** Owen has left the game (connection lost) 18:59:02 <planetmaker> so, who is it then? 18:59:03 <OwenS> I'd like to be. But I can't 18:59:05 <PublicServer> *** planetm4ker has left the game (connection lost) 18:59:12 <^Spike^> try now pm? 18:59:16 <OwenS> I get about 5kb/min... 18:59:22 <planetmaker> much better :-) 18:59:25 <PublicServer> *** planetm4kerq joined the game 18:59:36 <PublicServer> *** planetm4kerq has changed his/her name to planetm4ker 19:01:20 <PublicServer> <planetm4ker> FICE: I tell you already now that it's worse 19:02:59 <PublicServer> <planetm4ker> and I wonder why Owen's and mine has to be replaced by such boring thing :-( 19:03:17 <PublicServer> <planetm4ker> while also blocking 4 ML 19:04:32 <OwenS> Can I request a pause? I'm gonna be joining soon and will need it :p 19:04:53 <PublicServer> *** Owen joined the game 19:04:59 <planetmaker> !rcon pause 19:04:59 <PublicServer> planetmaker: Manual pausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual pausing. 19:05:09 <planetmaker> !pause 19:05:09 <PublicServer> *** planetmaker has paused the server. 19:05:10 <PublicServer> *** Game paused (not enough players) 19:05:13 <PublicServer> *** Owen has left the game (connection lost) 19:05:17 <planetmaker> !auto 19:05:17 <PublicServer> *** planetmaker has enabled autopause mode. 19:05:18 <OwenS> Too late :p 19:05:18 <PublicServer> *** Game unpaused (enough players) 19:05:26 <planetmaker> too fast :-P 19:05:28 <PublicServer> *** Spike has paused the server. 19:05:29 <PublicServer> *** Game paused (not enough players) 19:05:35 <^Spike^> common.. join 19:05:38 <^Spike^> 1 2 1 2 19:05:41 <^Spike^> we want to build ;) 19:05:46 <OwenS> Downloading... 19:05:52 <OwenS> 100kb 19:06:00 <^Spike^> of 700 19:06:03 <OwenS> 250kb 19:06:05 <planetmaker> ... how the heck did you pause the server, ^Spike^ 19:06:11 <OwenS> !pause command 19:06:11 <PublicServer> OwenS: you must be channel op to use !pause 19:06:16 <OwenS> >!pause command 19:06:19 <OwenS> (silly bot :P ) 19:06:23 <PublicServer> <Spike> in game !pause 19:06:27 <PublicServer> <Spike> and in game !auto 19:06:28 <PublicServer> <Spike> :) 19:06:43 <PublicServer> *** Owen joined the game 19:06:45 <OwenS> Enabled for players to help me and other slow people join :p 19:06:45 <PublicServer> <Spike> secretly i just found out the rcon pass ;) 19:06:48 <planetmaker> hm... 19:06:49 <PublicServer> *** Owen has enabled autopause mode. 19:06:50 <PublicServer> *** Game unpaused (enough players) 19:07:10 <PublicServer> <Owen> What happened to my entrance? =( 19:07:12 <PublicServer> <Spike> slowly removing that old SL btw 19:07:15 <PublicServer> <Spike> ask fice 19:07:19 <PublicServer> <Spike> he "redesigned" it 19:07:31 <PublicServer> <planetm4ker> yeah. It's crap 19:07:32 <PublicServer> <FiCE> well i tried about 100 things and none work 19:07:36 <PublicServer> <planetm4ker> let's re-build, Owen 19:07:39 <PublicServer> <FiCE> we really need more platforms 19:07:42 <PublicServer> <FiCE> yep 19:07:56 <PublicServer> <FiCE> redo the whole station if you ask me 19:08:01 <PublicServer> <FiCE> with 2 layers of stations 19:08:02 <PublicServer> <planetm4ker> we need the good entrance again 19:08:03 <PublicServer> <Owen> AGAIN?! 19:08:17 <PublicServer> <FiCE> the other entrance was jamming 19:08:23 <PublicServer> <FiCE> because it was only 5-6 lanes per ML 19:08:30 <PublicServer> <Owen> FFS. This station will not be finished :p 19:08:35 <PublicServer> <planetm4ker> well. that was not our design either. 19:08:38 <PublicServer> <planetm4ker> we had 8 / track 19:08:48 <PublicServer> <FiCE> then it got expanded.. 19:08:58 <PublicServer> <Owen> No, it had 8/track when we had 5mls 19:09:07 <PublicServer> <Owen> It was designed for 5ml from the start 19:09:24 <PublicServer> <planetm4ker> FiCE: then the expansion did it wrong :-) 19:10:05 <PublicServer> <FiCE> the problem AFAIK was that SL3 is really 2 SLs 19:10:16 <PublicServer> <FiCE> and therefore needed outputs to 2 MLs (not just 1) 19:10:27 <PublicServer> <Owen> Yes, and it got that 19:10:38 <PublicServer> <Owen> Heck, it got prioritized access to 4 station platforms 19:12:12 <PublicServer> <Owen> Ouch 19:12:15 *** Polygon has joined #openttdcoop 19:12:20 *** openttdcoop sets mode: +v Polygon 19:12:26 <PublicServer> <planetm4ker> :-( 19:12:31 <PublicServer> <Owen> Can't replace either 19:12:35 <PublicServer> <Owen> (Veh limit) 19:13:55 <PublicServer> <FiCE> I put two !addtrain signs on stations where 19:14:02 <PublicServer> <FiCE> the crashed trains belong to 19:14:04 <PublicServer> <Owen> ok 19:14:23 <hylje> we can make train limit +2 for the time being 19:14:31 <PublicServer> <Owen> Whats it set to? 19:14:32 <hylje> unless we're at 5000 already 19:14:33 <PublicServer> <Spike> i got the 2 trains they belong to 19:14:36 <PublicServer> <Spike> no worries :) 19:14:39 <PublicServer> <FiCE> nah it's 1k 19:14:40 <PublicServer> <Owen> Any reason for limiting it to 1000? :p 19:14:43 <PublicServer> <Spike> 431 and 658 19:15:28 <PublicServer> <planetm4ker> :-( 19:15:29 <PublicServer> <FiCE> lol 19:15:30 <PublicServer> <Owen> WHat? OH stealth PBS 19:15:36 <PublicServer> <planetm4ker> was me 19:15:41 <PublicServer> <Owen> Aah 19:16:00 <hylje> ninja pbs 19:16:31 <PublicServer> <Owen> So, seriously, whats the technical reason for a 1k train limit? 19:16:38 <PublicServer> <FiCE> replaced 19:16:48 <jonde> !password 19:16:48 <PublicServer> jonde: pigpen 19:16:48 <PublicServer> <planetm4ker> cpu capacity 19:16:53 <PublicServer> <Owen> of? 19:16:56 <PublicServer> *** jondisti joined the game 19:17:03 <PublicServer> <planetm4ker> like people like you who then cannot join anymore :-) 19:17:13 <PublicServer> <Owen> I cannot join because my connection sucks :p 19:17:28 <PublicServer> <Owen> I can handle another ~250 trains 19:17:52 <PublicServer> <Owen> (73% CPU utilization by OpenTTD) 19:18:14 <PublicServer> <Owen> After 200-300 trains, I'll have a core fully pegged though 19:19:41 <PublicServer> <Spike> the exits can take it... 19:19:54 <PublicServer> <planetm4ker> good job there, Spike 19:20:05 <PublicServer> <Spike> also thnx to the guys that helped 19:20:15 <PublicServer> <Spike> specially with the presig bypass 19:20:23 <PublicServer> <Spike> and also nickman for the first design :) 19:25:50 <PublicServer> <planetm4ker> ... someone re-build the entry again to less than 8 / track! 19:25:57 <PublicServer> <planetm4ker> wth? and why? 19:27:21 <PublicServer> <planetm4ker> Owen: temp 19:27:22 <PublicServer> <FiCE> lol even my PBS was better (the one you didn't see :p) 19:27:25 <PublicServer> <planetm4ker> someone messed again. 19:27:30 <PublicServer> <planetm4ker> Like not 8/incoming 19:27:48 <PublicServer> <Owen> We have pretty much 7 incomings at this point... 19:27:57 *** Venxir` has joined #openttdcoop 19:27:57 <PublicServer> <FiCE> planet: the problem is we need 2 lanes from SL3 merging into the 5xML 19:28:00 <PublicServer> <planetm4ker> 8 station / incoming track 19:28:02 *** openttdcoop sets mode: +v Venxir` 19:28:40 <PublicServer> <Owen> PM: We have 7 tracks and 40 platforms... not good 19:29:10 <PublicServer> <planetm4ker> Owen: yes. Can you extend? 19:29:21 <PublicServer> <Spike> old SL removed btw 19:29:23 <PublicServer> <planetm4ker> I'll add a sML at the entry to ensure max capacity 19:29:24 <PublicServer> <Owen> Perhaps to the left 19:29:25 <PublicServer> <Owen> BUT 19:29:32 <PublicServer> <planetm4ker> shifting to the left 19:29:41 <PublicServer> <Owen> We will nee dto bdoze pietrachi mines and the water 19:30:07 <PublicServer> <Owen> to fit in the 6th set of mergers 19:30:08 <PublicServer> <Spike> cause? 19:30:24 <PublicServer> <Owen> ...? 19:30:41 <PublicServer> <Spike> i think the mergers can take the capacity 19:30:53 <PublicServer> <FiCE> so you're upgrading to 7L7R for the ML? 19:31:00 <PublicServer> <Spike> they've never been really under full load with whatever entrance has been used? 19:31:07 <PublicServer> <Spike> using* 19:31:14 <PublicServer> <Owen> Spike: Yeah, but we need more of them :p 19:31:30 <PublicServer> <Spike> cause 19:31:55 <PublicServer> <Owen> If were expanding the station? To merge the new exit tracks? 19:32:18 <PublicServer> <Spike> depends on on which side you add the new platform 19:32:33 <PublicServer> <Spike> inside is easier 19:32:39 <PublicServer> <Owen> What I was thinking 19:32:58 <PublicServer> <Spike> but also needs alot more presig work 19:33:17 <PublicServer> <Spike> shall we first create a test setup of one with all the presigs ok? 19:34:20 <PublicServer> <Owen> OK..? 19:34:26 *** Venxir has quit IRC 19:34:56 <PublicServer> <Spike> well let's first look how we want to fix the presigs 19:40:44 *** ZiZa has joined #openttdcoop 19:40:49 *** openttdcoop sets mode: +v ZiZa 19:41:08 <ZiZa> !password 19:41:08 <PublicServer> ZiZa: cortex 19:41:20 <PublicServer> *** ziza joined the game 19:42:56 <PublicServer> <Spike> how would !example need the presig bypass? 19:43:26 <PublicServer> <Owen> Hmm 19:43:32 <PublicServer> <Owen> Were expanding to 6 out lines? 19:43:43 <PublicServer> <Spike> hmmm 19:43:57 <PublicServer> <Spike> you just wanted to add at the end? 19:44:04 <PublicServer> <Spike> so ML5 19:44:15 <PublicServer> <Spike> but stations for 5 19:44:16 <PublicServer> <Spike> 6* 19:44:24 <PublicServer> <Owen> yeah 19:44:35 <PublicServer> <Spike> hmmm that's possible yes 19:44:58 <PublicServer> <Spike> and only that copper ore mine needs to be gone 19:47:22 <PublicServer> <Spike> if it is only adding at the end it is possible that station 19:47:45 <PublicServer> <Spike> i still like to see the presig bypass.. to learn something from it :D 19:47:58 <PublicServer> <Owen> I don't know whether I can fit it :p 19:48:14 <PublicServer> <Spike> .... :) 19:49:27 *** ODM has quit IRC 19:49:55 *** ODM has joined #openttdcoop 19:49:55 *** ChanServ sets mode: +o ODM 19:50:00 *** openttdcoop sets mode: +v ODM 19:50:07 <PublicServer> <Owen> There, I think 19:50:10 <PublicServer> <Spike> if it will work we doubt but it's nice to see :D 19:50:15 <PublicServer> <Spike> now back to the station :D 19:51:50 <PublicServer> *** ziza has left the game (leaving) 19:52:00 <PublicServer> <Spike> hmmm expanding station... means again.. killing darnley's eyecandy? 19:52:57 <PublicServer> <Owen> Yeah =( 19:56:40 <PublicServer> <planetm4ker> Owen: do you shift to the right?! 19:56:47 <PublicServer> <Owen> ? 19:56:56 <PublicServer> <planetm4ker> at !right shift? 19:57:25 <PublicServer> <Owen> Thats not my work 19:57:25 <PublicServer> <Spike> whole ML is shift from inside to outside 19:57:50 <PublicServer> <Owen> Yeah it ,s got my bearings :p 19:57:50 <PublicServer> <planetm4ker> Owen: then we jointly messed 19:57:57 <PublicServer> <planetm4ker> you move to South. I to north 19:58:02 <PublicServer> <planetm4ker> jointly it jams like hell 19:58:09 <PublicServer> <Spike> that shifter has been there for a long time 19:58:13 <PublicServer> <Spike> i built it 19:58:20 <PublicServer> <planetm4ker> hm. has it? 19:58:21 <PublicServer> <planetm4ker> :D 19:58:26 <PublicServer> <Spike> yep 19:58:27 <PublicServer> <planetm4ker> then it's my bad :-P 19:58:30 <PublicServer> <Spike> :) 19:58:52 <PublicServer> <Owen> All shifters should be shifting outwards :p 19:58:55 <PublicServer> <planetm4ker> but I have obviously talking to ... a wall and no-one bothered to answer my questions. 19:59:18 <PublicServer> <planetm4ker> which I asked a few times 20:01:30 <PublicServer> <Spike> btw the extra platform will just have 1 exit line? 20:01:35 <PublicServer> <Spike> or 2? 20:01:41 <PublicServer> <Owen> Two, as with all? 20:02:47 <PublicServer> <planetm4ker> build trees! 20:02:47 <PublicServer> <Owen> Tut tut... 20:02:56 <PublicServer> <Owen> planetm4ker: That works in a desert? :P 20:03:02 <PublicServer> <Spike> in the middle of the desert next to trains? :D 20:03:16 <PublicServer> <planetm4ker> Owen: yes! 20:03:29 <PublicServer> <planetm4ker> you build them, the town gets happy. Then they die :-P 20:03:33 <PublicServer> <Owen> lol 20:03:38 <PublicServer> <Owen> So works even better! 20:03:47 <PublicServer> <planetm4ker> exactly :-) 20:04:08 <PublicServer> <Owen> Byebye eyecandy *sniff* 20:05:02 <PublicServer> <planetm4ker> darn 20:06:43 *** ZiZa has quit IRC 20:07:31 <PublicServer> <Owen> PM! :p 20:07:32 <PublicServer> <planetm4ker> ... 20:07:37 <PublicServer> <Spike> magic 20:07:45 <PublicServer> <planetm4ker> magic stupidity 20:07:48 <PublicServer> <Spike> no 20:07:52 <PublicServer> <Spike> bulldozer 20:07:52 <PublicServer> <Spike> :) 20:08:03 <PublicServer> <Owen> You like me have yet to learn not to fiddle with PBS blocks :p 20:08:20 <PublicServer> <Spike> 1 train crashed? 20:08:21 <PublicServer> <Spike> not 2? 20:08:31 <PublicServer> <Owen> wtf? how? 20:08:31 <PublicServer> <Spike> how the heck did you do that 20:08:37 <PublicServer> <Spike> i only see 1 20:08:51 <PublicServer> <Owen> Crash into a crash which dissappeared? 20:09:07 <PublicServer> <Spike> could be.. 20:09:12 <PublicServer> <Spike> guess i missed that crash 20:09:18 <PublicServer> <planetm4ker> yes 20:09:24 <PublicServer> <Spike> when i was told i needed to plant trees :D 20:09:31 <PublicServer> <planetm4ker> :-D 20:09:34 <PublicServer> <Spike> i like bribing! 20:09:38 <PublicServer> * Spike looks at money counter 20:09:41 <PublicServer> <Spike> only going up! :) 20:10:29 <Razaekel> !password 20:10:29 <PublicServer> Razaekel: hedged 20:10:41 <PublicServer> *** Razaekel joined the game 20:11:08 <PublicServer> <Spike> but pm we seriously need magic bulldozer :) 20:11:13 <PublicServer> <Spike> there is an industry in the way :D 20:11:21 <PublicServer> <planetm4ker> why? 20:11:26 <PublicServer> <planetm4ker> hm. is it off? 20:11:31 <PublicServer> <Spike> yep 20:11:40 <PublicServer> <Owen> Wouldnt need planting if it was :p 20:11:50 <PublicServer> <Spike> @ exit we need the 2 more mergers 20:12:08 <PublicServer> <Spike> wait.. 20:12:14 <PublicServer> <Spike> oh no leave it 20:12:26 <PublicServer> <Razaekel> lol 20:12:27 <PublicServer> <Spike> we need magic bulldozer 20:12:34 <PublicServer> <Razaekel> you guys are expanding factory drop again? 20:12:35 <PublicServer> <Spike> even if we wanted to do it around the corner 20:12:44 <PublicServer> <Spike> i didn't add the 6th line :) 20:12:44 <PublicServer> <Owen> Razaekel: Yes. Need more platforms 20:13:02 <PublicServer> <Owen> Hmm... 20:13:04 <PublicServer> <Owen> Actually... 20:13:25 <PublicServer> <Owen> Can we not turn the corner and merge down underneath? 20:13:26 <PublicServer> <Spike> owen it would mean.. divide ML 20:13:32 <PublicServer> <Owen> Aah crap true 20:13:34 <PublicServer> <Spike> atleast space it 20:13:46 <PublicServer> <Spike> L5L5L5L5L 20:13:49 <PublicServer> <Spike> is atleast needed 20:14:09 <Nickman87> !password 20:14:09 <PublicServer> Nickman87: gashed 20:14:15 <PublicServer> <planetm4ker> hr hr 20:14:21 <PublicServer> *** Nickman joined the game 20:14:28 <PublicServer> <planetm4ker> I shouldn't build today :-( 20:14:29 <PublicServer> <Owen> PM... 20:14:46 <PublicServer> * planetm4ker slaps myself 20:15:13 <PublicServer> <Spike> ? 20:15:24 <PublicServer> * planetm4ker is master of desaster 20:15:35 <PublicServer> <Nickman> all is jammed! 20:15:46 <PublicServer> <Nickman> make a temp fix :) 20:15:53 <PublicServer> <planetm4ker> stupid trains! 20:16:11 <PublicServer> <planetm4ker> Nickman: those temp fixes crashed it 20:16:25 <PublicServer> <planetm4ker> those... 20:16:28 <PublicServer> *** planetm4ker has left the game (leaving) 20:16:32 <PublicServer> <Nickman> why did you do that! :D 20:16:45 <planetmaker> Because your temp fix is bound to jam just as much 20:17:46 <planetmaker> well. before I crash more trains and more people die :-) 20:18:13 * ^Spike^ waits for some magic... 20:20:11 <PublicServer> <Nickman> what were you trying to build PM? 20:20:26 <PublicServer> *** Nickman has left the game (leaving) 20:20:46 <planetmaker> Nickman87: fixing the entry basically such that the SML were all pointing Southward 20:20:59 <planetmaker> and each track had 8 station tracks available 20:21:17 <PublicServer> <Owen> PM: How did you get a train in a prio?! 20:21:23 <planetmaker> (as far as that might be possible, but I wouldn't mind, if it failed in the last lanes. It would indicate taht we need more then there) 20:21:30 <planetmaker> OwenS: probably reversed 20:22:19 <PublicServer> *** jondisti has left the game (leaving) 20:22:22 *** jonde has quit IRC 20:24:19 <PublicServer> <Razaekel> why is there a 90 degree turn at the factory entrance? 20:24:28 <PublicServer> <Razaekel> who failed so massively as to make that? 20:25:59 <PublicServer> <Owen> PM? 20:26:07 <planetmaker> yes? 20:26:17 *** Nickman87 has quit IRC 20:26:17 <OwenS> I was rhetorically answering a question 20:26:37 <planetmaker> brrr 20:28:55 *** Polygon has quit IRC 20:29:42 <PublicServer> <Razaekel> who's working on factory exit? 20:29:59 <PublicServer> <Spike> well i want to.. but copper mine in the way 20:30:14 <PublicServer> <Razaekel> :-/ 20:30:33 <PublicServer> * Spike needs ye olde magic bulldozer 20:32:25 <^Spike^> PM can you enable magic bulldozer? 20:32:42 <planetmaker> !setdef 20:32:42 <PublicServer> *** planetmaker has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 20:32:54 <planetmaker> should be... 20:32:58 <^Spike^> that doesn't contain bulldozer :) 20:33:10 <planetmaker> what's extra_dynamite then? 20:33:33 <planetmaker> or rather asked: what is the command you want? 20:33:57 * ^Spike^ searches 20:33:58 <OwenS> extra dynamite makes towns more permissive iirc 20:34:04 <OwenS> magic bulldozer is magic_bulldozer I think 20:34:13 <OwenS> It also kills all connections,,, 20:34:30 <^Spike^> i know.. but how else you want to expand the merger? :D 20:35:35 <planetmaker> !rcon magic_bulldozer 1 20:35:35 <PublicServer> planetmaker: *** J_Darnley has left the game (kicked by server) 20:35:35 <PublicServer> planetmaker: *** FiCE has left the game (kicked by server) 20:35:35 <PublicServer> planetmaker: *** Spike has left the game (kicked by server) 20:35:35 <PublicServer> planetmaker: *** Owen has left the game (kicked by server) 20:35:35 <PublicServer> planetmaker: *** Razaekel has left the game (kicked by server) 20:35:35 <PublicServer> *** Game paused (not enough players) 20:35:42 <planetmaker> :D 20:35:51 * OwenS is head of queue 20:35:52 <Razaekel> !password 20:35:52 <PublicServer> Razaekel: mentor 20:35:54 <OwenS> (again...) 20:36:01 <Razaekel> you slow bastard :-P 20:36:43 <PublicServer> *** Owen joined the game 20:36:46 <PublicServer> *** Game unpaused (enough players) 20:36:48 <PublicServer> *** Razaekel joined the game 20:36:50 <PublicServer> *** Spike joined the game 20:36:57 <PublicServer> <Razaekel> it's gone 20:37:00 <PublicServer> <Razaekel> save and restart 20:41:29 <PublicServer> <Owen> crap laaag 20:42:32 <OwenS> Dunno why but ottd is now at 98% of my CPU 20:42:42 <PublicServer> <Spike> all trains standing still 20:42:47 <PublicServer> <Spike> and PF is like OH NO WHERE TO GO! 20:43:16 <OwenS> Sorry but it's displaying at 5spf. unusable 20:43:40 <OwenS> Yes, seconds per frame 20:45:59 <PublicServer> <Spike> there 20:46:08 <PublicServer> <Spike> even i was slow :D 20:47:17 <PublicServer> *** planetm4ker joined the game 20:47:39 <PublicServer> <planetm4ker> uh? 20:47:51 <PublicServer> <planetm4ker> all trains stopped? 20:47:55 <PublicServer> <Spike> was causing lag 20:48:00 <PublicServer> <Spike> cause all PG going crazy 20:48:02 <PublicServer> <Spike> PF* 20:48:56 <PublicServer> <planetm4ker> hm 20:49:04 <PublicServer> <planetm4ker> may I see and try? 20:49:28 <OwenS> 5spf again 20:49:37 <PublicServer> <Spike> can't build here 20:50:00 <planetmaker> !rcon magic_bulldozer 0 20:50:00 <PublicServer> planetmaker: *** Owen has left the game (kicked by server) 20:50:00 <PublicServer> planetmaker: *** Razaekel has left the game (kicked by server) 20:50:00 <PublicServer> planetmaker: *** Spike has left the game (kicked by server) 20:50:00 <PublicServer> planetmaker: *** planetm4ker has left the game (kicked by server) 20:50:01 <PublicServer> *** Game paused (not enough players) 20:50:15 <Razaekel> !password 20:50:15 <PublicServer> Razaekel: regent 20:50:23 <PublicServer> *** planetm4ker joined the game 20:50:27 <PublicServer> *** Game unpaused (enough players) 20:50:28 <PublicServer> *** Razaekel joined the game 20:50:32 <OwenS> pause it plz 20:50:41 <OwenS> else I'll never join :p 20:50:48 <OwenS> And I was doing signalling 20:50:49 <^Spike^> oh you're infront of me? 20:50:56 <^Spike^> i also was.. 20:51:02 <^Spike^> fixing last things 20:51:11 <PublicServer> *** planetm4ker has left the game (leaving) 20:51:12 <PublicServer> *** Game paused (not enough players) 20:51:18 <planetmaker> hm... 20:51:22 <PublicServer> *** Game unpaused (enough players) 20:51:22 <PublicServer> *** Owen joined the game 20:51:23 <PublicServer> *** Spike joined the game 20:51:27 <PublicServer> *** X-BT joined the game 20:51:33 *** Venxir has joined #openttdcoop 20:51:38 *** openttdcoop sets mode: +v Venxir 20:51:40 *** StarLite` has joined #openttdcoop 20:51:42 <PublicServer> *** Owen has left the game (connection lost) 20:51:45 *** openttdcoop sets mode: +v StarLite` 20:51:46 <OwenS> pfft 20:52:33 <OwenS> please someone, !pause... 20:52:37 <PublicServer> *** Spike has paused the server. 20:52:38 <PublicServer> *** Game paused (not enough players) 20:52:39 <PublicServer> <Razaekel> it is paused 20:52:44 <PublicServer> <Spike> it isn;t 20:52:47 <PublicServer> <Spike> all trains stopped 20:52:47 <PublicServer> <Spike> :D 20:52:50 <PublicServer> <Spike> now it is :) 20:52:53 <PublicServer> <Razaekel> oh 20:52:54 <PublicServer> <Spike> don't start the trains yet 20:52:55 <PublicServer> <Razaekel> doh 20:53:23 <PublicServer> *** Owen joined the game 20:53:26 <PublicServer> *** Owen has enabled autopause mode. 20:53:27 <PublicServer> *** Game unpaused (enough players) 20:53:38 <PublicServer> <Spike> NO 20:53:41 <PublicServer> *** Razaekel has paused the server. 20:53:42 <PublicServer> *** Game paused (not enough players) 20:53:48 <PublicServer> *** Spike has enabled autopause mode. 20:53:49 <PublicServer> *** Game unpaused (enough players) 20:53:55 <PublicServer> <Spike> i said DON'T start the trains 20:54:24 <PublicServer> <Owen> ready my end 20:55:02 <PublicServer> <Owen> OK? Lets start? 20:55:26 <PublicServer> <Owen> Spike? 20:55:34 <PublicServer> <Spike> eh.. 20:55:47 *** ODM has quit IRC 20:55:55 <PublicServer> <Spike> sure 20:56:06 <PublicServer> <Spike> now we wait for it to solve 20:56:54 <PublicServer> <Spike> there that's better 20:56:57 *** StarLite has quit IRC 20:57:01 *** Venxir` has quit IRC 20:57:58 *** ODM has joined #openttdcoop 20:57:58 *** ChanServ sets mode: +o ODM 20:58:03 *** openttdcoop sets mode: +v ODM 20:58:07 <PublicServer> <Owen> OMG have two of the lines moved at all yet? :p 21:00:07 <PublicServer> <Owen> Spike: You built some entry signals instead of combos =P 21:00:20 <PublicServer> <Spike> where 21:00:27 <PublicServer> <Owen> Exit 7 21:00:36 <PublicServer> <Owen> At least I think you did; may have been me X 21:00:37 <PublicServer> <Owen> XD 21:00:48 <PublicServer> <Spike> where exactly? 21:00:49 <PublicServer> <Owen> Were suffering death by regulator... 21:00:57 <PublicServer> <Owen> The ones on the bridges 21:01:39 <PublicServer> <Spike> all i see is exact copies of the rest 21:01:48 <PublicServer> <Owen> I fixed them :p 21:03:12 <PublicServer> <Owen> We need to wait a bit for the regulator to catch up.. seems we have upset it :p 21:03:49 <PublicServer> <Spike> slowly the gaps are coming again 21:05:29 <PublicServer> <Spike> ahg 21:05:34 <PublicServer> <Spike> bypass 21:05:37 <PublicServer> <Owen> CRAP 21:05:39 <PublicServer> <Owen> PBS 21:06:13 <PublicServer> <Owen> Thats why everything wasn't moving from that station :p 21:06:39 <PublicServer> <Owen> Replacements created 21:06:44 <PublicServer> <Spike> ah 21:06:45 <PublicServer> <Razaekel> nice one 21:07:30 <PublicServer> <Spike> trains in pbs blocks are stupid.. and have tunnel vision.. 21:07:39 <PublicServer> <Spike> I MUST GO THERE!! NO MATTER WHAT! 21:07:42 <PublicServer> <Spike> trains comes in 21:07:45 <PublicServer> <Spike> MUST GO! 21:07:47 <PublicServer> <Spike> crash 21:07:48 <PublicServer> <Spike> :D 21:08:13 <PublicServer> <Owen> I want a PBS feature: "Allow trains to take reserved routes, but only at the speed of the reservee" 21:09:15 <PublicServer> *** X-BT has left the game (leaving) 21:10:35 <PublicServer> <Owen> Razaekel: Town drop is suffering jams 21:10:55 <PublicServer> <Owen> Dunno whats inducing them 21:10:58 <PublicServer> <Spike> prob cause we released all trains suddenly? ;) 21:10:59 <PublicServer> <Razaekel> it's not the town drop's fault 21:11:15 <PublicServer> <Owen> Missing signal I think 21:11:16 <PublicServer> <Razaekel> one, tunnels are too long 21:11:29 <PublicServer> <Razaekel> tunnels under bracalda are too long 21:11:33 <PublicServer> <Spike> so... you're saying the tunnel formula is wrong :) 21:11:46 <PublicServer> <Owen> They're 10 tiles long including the entrance 21:11:48 <PublicServer> <Razaekel> yea 21:11:52 <PublicServer> <Razaekel> for 2tt 21:11:54 <PublicServer> <Razaekel> er 21:11:55 <PublicServer> <Razaekel> 3tt 21:11:56 <PublicServer> <Spike> we can shorten them by 3 21:11:59 <PublicServer> <Razaekel> it should be 3 tunnels 21:12:10 <PublicServer> <Spike> we can also shorten the tunnels 21:12:23 <PublicServer> <Razaekel> 10/4 rounded up is 3 21:14:00 <PublicServer> <Spike> there 21:14:10 <PublicServer> <Spike> shorter tunnels :) 21:14:13 <PublicServer> <Razaekel> good 21:14:24 <PublicServer> <Spike> we convinced the town that it was better for them ;) 21:14:33 <PublicServer> <Razaekel> the equation should at LEAST be tunnel length / (train length +1) rounded up 21:16:00 <PublicServer> <Razaekel> no more jams at town drop 21:16:38 *** Brianetta has joined #openttdcoop 21:16:38 *** ChanServ sets mode: +o Brianetta 21:16:43 *** openttdcoop sets mode: +v Brianetta 21:17:05 <PublicServer> <Owen> Kaboom... 21:17:12 <PublicServer> <Razaekel> bugger 21:20:31 <PublicServer> <Spike> i get a feeling you should keep the mergers the same as station exits /2 21:21:02 <PublicServer> <Spike> or ML/2 21:21:08 <PublicServer> <Spike> no.. 21:21:13 <PublicServer> <Spike> equal to ML :) 21:21:17 <PublicServer> <Spike> that's it :) 21:23:58 *** Nickman87 has joined #openttdcoop 21:24:03 *** openttdcoop sets mode: +v Nickman87 21:27:58 <^Spike^> FiCE still 1 thing is a shame.. that our Power exit got lost in the new slh03 design :D 21:28:22 <^Spike^> or maybe better ;) 21:29:02 <PublicServer> <Owen> WII have a problem 21:29:04 <PublicServer> <Spike> oh 21:29:17 <PublicServer> <Owen> look at the 5->4 merger 21:29:20 <PublicServer> <Spike> i see 21:30:14 <PublicServer> <Spike> maybe make it 4 tunnels? 21:31:22 <PublicServer> <Owen> Its the atcual merger thats the problem 21:31:33 <PublicServer> <Spike> mhm.. but how you want to solve that 21:31:41 <PublicServer> <Owen> I don't :P 21:31:44 <PublicServer> <Spike> :D 21:31:49 <PublicServer> *** Razaekel has left the game (leaving) 21:31:51 <PublicServer> <Owen> Rebuilding SLH06 again != my idea of fun 21:32:22 <OwenS> Nickman87: I hate your huge complex un-upgradable SLHs! :P 21:34:16 <^Spike^> :) 21:46:45 *** Levi has quit IRC 21:51:44 <PublicServer> <Spike> disabled the regulation prio cause it was not letting any trains through 21:57:35 *** Levi has joined #openttdcoop 21:57:40 *** openttdcoop sets mode: +v Levi 22:01:03 *** mixrin has joined #openttdcoop 22:01:08 *** openttdcoop sets mode: +v mixrin 22:03:28 <hylje> how many times has slh2 been rebuilt this far 22:03:43 <^Spike^> none relaly.. 22:03:53 <^Spike^> only slh02 S added and the 4th line 22:03:55 <^Spike^> no big rebuilds 22:06:14 *** boyinblue0 has joined #openttdcoop 22:06:19 *** openttdcoop sets mode: +v boyinblue0 22:18:04 <PublicServer> *** Owen has left the game (leaving) 22:18:04 <PublicServer> *** Game paused (not enough players) 22:18:51 <PublicServer> *** Spike has left the game (leaving) 22:22:22 *** Venxir` has joined #openttdcoop 22:22:27 *** openttdcoop sets mode: +v Venxir` 22:26:28 *** Addi has quit IRC 22:26:45 *** Polygon has joined #openttdcoop 22:26:50 *** openttdcoop sets mode: +v Polygon 22:28:20 *** boyinblue0 has quit IRC 22:29:36 *** Venxir has quit IRC 22:38:03 <Nickman87> !password 22:38:03 <PublicServer> Nickman87: benign 22:38:30 <PublicServer> *** Nickman joined the game 22:39:01 *** Skasi has joined #openttdcoop 22:39:07 *** openttdcoop sets mode: +v Skasi 22:39:14 <Skasi> !password 22:39:14 <PublicServer> Skasi: benign 22:39:23 <PublicServer> *** Game unpaused (enough players) 22:39:23 <PublicServer> *** Skasi joined the game 22:47:17 *** ^Spike^ is now known as ^spike^ 22:48:01 <PublicServer> <Nickman> game is stuttering like hell 22:49:33 <PublicServer> <Skasi> hmm.. we gotta try a TL of 1 once :) 22:53:09 <Ammler> !info 22:53:09 <PublicServer> Ammler: #:1(Orange) Company Name: 'Cooperative Transport' Year Founded: 1950 Money: 10351069613 Loan: 0 Value: 10355545264 (T:1000, R:0, P:9, S:0) unprotected 22:53:29 <Ammler> !trains 1001 22:53:29 <PublicServer> *** Ammler has set max_trains to 1001 22:53:39 *** Venxir` has quit IRC 22:53:57 *** Venxir has joined #openttdcoop 22:54:02 *** openttdcoop sets mode: +v Venxir 22:55:37 *** ^spike^ has quit IRC 22:55:44 <PublicServer> <Skasi> hmm.. how about penalties for the inner SL3aINPUT and SL3bINOPUT tracks? 22:55:55 <PublicServer> <Nickman> give it a try :) 22:56:09 <PublicServer> <Nickman> I'm off to bed though... so you'll need a new player :) 22:56:26 <PublicServer> <Skasi> oh ^^ 22:56:39 <PublicServer> <Nickman> :) 22:57:25 <PublicServer> <Nickman> byebye 22:57:42 <PublicServer> <Skasi> bye :) 22:57:51 <PublicServer> <Skasi> I dont think they work like that anyways X( 22:58:16 <PublicServer> <Nickman> :) 22:58:54 <PublicServer> <Skasi> oh wait.. yes I think they do.. yippie! :) 22:59:17 <PublicServer> <Nickman> night 22:59:26 <PublicServer> <Skasi> nightynight 22:59:32 <PublicServer> *** Nickman has left the game (leaving) 22:59:32 <PublicServer> *** Game paused (not enough players) 23:05:17 *** StarLite has joined #openttdcoop 23:05:17 *** ChanServ sets mode: +o StarLite 23:05:17 *** StarLite` has quit IRC 23:05:17 *** Venxir has quit IRC 23:05:22 *** openttdcoop sets mode: +v StarLite 23:06:32 *** Nickman87 has quit IRC 23:07:27 *** Venxir has joined #openttdcoop 23:07:29 *** StarLite has quit IRC 23:07:31 *** StarLite` has joined #openttdcoop 23:07:32 *** openttdcoop sets mode: +v Venxir 23:07:37 *** openttdcoop sets mode: +v StarLite` 23:11:03 <PublicServer> *** Skasi has left the game (leaving) 23:26:09 <Webster> Latest update from openttd: OpenTTD 0.7.2 <http://www.openttd.org/en/news/100> 23:29:58 *** ODM has quit IRC 23:30:50 *** HDIEagle has joined #openttdcoop 23:30:56 *** openttdcoop sets mode: +v HDIEagle 23:31:00 <HDIEagle> oh you guys 23:31:07 <HDIEagle> !dl win32 23:31:07 <PublicServer> HDIEagle: http://binaries.openttd.org/nightlies/trunk/r16973/openttd-trunk-r16973-windows-win32.zip 23:32:54 *** Skasi has left #openttdcoop 23:35:24 <HDIEagle> !password 23:35:24 <PublicServer> HDIEagle: weirds 23:35:49 <PublicServer> *** HDlEagle joined the game 23:36:03 *** Brianetta has quit IRC 23:50:46 <PublicServer> *** HDlEagle has left the game (leaving) 23:50:49 *** HDIEagle has quit IRC 23:55:00 *** mixrin has quit IRC