Config
Log for #openttdcoop on 7th August 2009:
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00:17:44  <Nickman87> !players
00:17:46  <PublicServer> Nickman87: There are currently no clients connected to the server
00:17:49  <Nickman87> !password
00:17:49  <PublicServer> Nickman87: loused
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01:38:49  <FiCE> !password
01:38:49  <PublicServer> FiCE: gunned
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03:22:06  <Nebri> Hey gang
03:23:03  <Nebri> anybody around thats active?
03:26:25  <Nebri> !help
03:26:25  <PublicServer> Nebri: http://www.openttdcoop.org/wiki/IRC_Commands
03:27:07  <Nebri> !revision
03:27:07  <PublicServer> Nebri: Game version is r16973
03:44:48  <Nebri> !password
03:44:48  <PublicServer> Nebri: cluing
04:02:29  <Nebri> !help
04:02:29  <PublicServer> Nebri: http://www.openttdcoop.org/wiki/IRC_Commands
04:24:45  <Nebri> Having a hard time finding the right client to download for use with openttdcoop pub server
04:25:33  <Aali> !download
04:25:33  <PublicServer> Aali: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
04:25:47  <Aali> pick one
04:26:00  <Nebri> !download win64
04:26:00  <PublicServer> Nebri: http://binaries.openttd.org/nightlies/trunk/r16973/openttd-trunk-r16973-windows-win64.zip
04:26:07  <Nebri> ah thanks :)
04:27:19  <Nebri> !password
04:27:19  <PublicServer> Nebri: serene
04:27:35  <PublicServer> *** Nebri joined the game
04:29:31  <Nebri> ha, definitely came to the right place :). you guys newbie friendly?
04:34:36  <PublicServer> *** Nebri has left the game (leaving)
04:42:12  <Aali> don't be a jerk and follow the rules and you'll be fine :)
04:43:11  <Nebri> awesome, I've only been playing on me own for the last couple weeks. simply put when my network gets any decent size (70 some trains) it becomes a mess. looking to improve my game
04:44:01  <Nebri> I got the signaling and the concept of bi-directional lines, but everything else is quite undeveloped so far.
04:55:31  <Nebri> stupid question, but is there anyway to lock your view on a train so it automaticly follows it? I cant seem to find it
05:06:30  <Aali> ctrl-click
05:06:39  <Aali> always ctrl-click
05:06:44  <Aali> do it on everything
05:06:55  <Aali> all the good features need ctrl-click
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05:58:10  <HDIEagle> !password
05:58:10  <PublicServer> HDIEagle: legume
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07:54:54  <Nebri> !password
07:54:54  <PublicServer> Nebri: eloped
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08:16:21  <PublicServer> *** Game unpaused (enough players)
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08:16:38  <PublicServer> <SmatZ> hello mr. combuster
08:16:38  <PublicServer> <Combuster> mornin'
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08:18:04  <PublicServer> <Combuster> Do we still need that MM?
08:18:34  <PublicServer> <SmatZ> I wanted to destroy it ~100 years ago, but wasn't brave enough to do that :)
08:18:47  <PublicServer> <SmatZ> but I think it can be destroyed
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08:19:01  <PublicServer> <SmatZ> though I noticed air MM is left to the end of the game in recent games
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08:20:36  <Nebri> !password
08:20:36  <PublicServer> Nebri: toffee
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08:20:54  <PublicServer> <Nebri> hello all
08:20:59  <PublicServer> *** Combuster has left the game (connection lost)
08:20:59  <PublicServer> *** Game paused (not enough players)
08:21:26  <PublicServer> <SmatZ> hello nebri
08:21:50  <PublicServer> <Nebri> heya, I"m quite new to the game, so I"ll take the backseat and watch for now
08:21:58  <PublicServer> <SmatZ> ok :)
08:22:10  <PublicServer> <Nebri> been playing with it the last couple weeks on me own, learned the basics pretty well :)
08:22:19  <PublicServer> <SmatZ> :o)
08:22:24  <SmatZ> !wiki
08:22:24  <PublicServer> SmatZ: http://www.openttdcoop.org/wiki/Main_Page
08:22:26  <PublicServer> <Nebri> now i wanna learn how to construct these titans you guys call networks :P
08:22:32  <SmatZ> :-)
08:22:38  <SmatZ> you can have a look at at wiki
08:22:46  <SmatZ> there are some examples, rules and such
08:22:52  <PublicServer> <Nebri> yea I've been lookin at that all night
08:22:54  <SmatZ> old finished games, too :)
08:23:02  <PublicServer> <Nebri> cant sleep man :P.
08:23:14  <planetmaker> salut
08:23:24  <planetmaker> @quickstart you then obviously know :-)
08:23:24  <SmatZ> good morning, planetmaker!
08:23:26  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
08:23:37  <SmatZ> nice :)
08:23:39  <planetmaker> @slowstart
08:23:39  <Webster> Read everything on the wiki, and I mean everything
08:23:46  <planetmaker> ^^  :-D
08:23:49  <SmatZ> hehehe
08:23:55  <planetmaker> obviously either, if you read the whole night :-P
08:23:58  <PublicServer> <Nebri> so most of yas are Euro's correct?
08:24:04  <planetmaker> yup
08:24:40  <PublicServer> <Nebri> that'll make it interesting :D. (ontario, canada here. bout 5 hours behind your time)
08:24:42  <planetmaker> but not all. So... most frequented in European evening hours, but we have Americans, Asians and Australians, too.
08:25:11  <SmatZ> Nebri: it's quite early morning for you now :)
08:25:26  <planetmaker> :-O Indeed!
08:25:29  <PublicServer> <Nebri> yea, havent slept all night. damned sleep insomnia
08:25:34  <SmatZ> :-D
08:25:51  <PublicServer> <Nebri> either that or TTD Fever.. not sure which
08:26:01  <SmatZ> :o)
08:26:09  <planetmaker> haha :-)
08:26:27  <PublicServer> <Nebri> hey its better then WoWCrack :P
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08:27:21  <SmatZ> ;)
08:27:23  *** openttdcoop sets mode: +v [alt]buster
08:27:34  <SmatZ> hello combuster's alternative
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08:29:43  <PublicServer> <Nebri> so whats the plan here so far smatz?
08:30:35  <PublicServer> <SmatZ> now we are building the plan
08:30:48  <PublicServer> <SmatZ> see sign !!! NETWORK PLAN
08:30:56  <PublicServer> <SmatZ> best way is to use Sign list
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08:31:22  <PublicServer> <Nebri> lol, are those scaled down versions?
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08:31:29  <PublicServer> <SmatZ> yeah :)
08:31:30  *** openttdcoop sets mode: +v insulfrog
08:31:34  <insulfrog> !playercount
08:31:34  <PublicServer> insulfrog: Number of players: 2
08:31:35  <planetmaker> :-)
08:31:39  <PublicServer> <SmatZ> those are ideas how should the network look
08:31:39  <insulfrog> hi
08:31:45  <PublicServer> <Nebri> love that, absolutely brilliant
08:31:48  <PublicServer> <SmatZ> then we vote for one and build it :)
08:31:52  <PublicServer> <SmatZ> hello insulfrog
08:31:57  <PublicServer> <SmatZ> :)
08:32:03  <planetmaker> we vote in advance what the general picture should look like - and then we build jointly
08:32:23  <insulfrog> !password
08:32:23  <PublicServer> insulfrog: toffee
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08:33:05  <PublicServer> <Nebri> k, so have you guys really created mulitple networks then just linked them together?
08:33:28  <PublicServer> <SmatZ> no
08:33:31  <planetmaker> uhm... no?
08:33:39  <PublicServer> <SmatZ> only one of those plans is realised
08:33:42  <planetmaker> we choose one of the plans
08:33:43  <PublicServer> <SmatZ> (at one time)
08:33:50  <planetmaker> find the voting board :-)
08:34:01  <planetmaker> or rather !! NETWORK PLAN should be above which is built
08:34:12  <PublicServer> <SmatZ> insulfrog: what do you think about removing the MM planes?
08:34:34  <planetmaker> but prior to building we have a contest for the best plan. The winner's plan will be built.
08:34:40  <planetmaker> And you find all proposals still here
08:35:09  <PublicServer> <insulfrog> I believe we should keep them until every station has got a service including the yet unused printworks
08:35:38  <planetmaker> IMO they could go as soon as the trains make sufficient money
08:36:03  <planetmaker> and pax service has been inaugurated quite some time ago, or do I err?
08:37:28  <PublicServer> <insulfrog> ah, thats the first train that i saw going to the printworks station
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08:38:03  <PublicServer> <Nebri> ok, so just to make sure that I read that vote board correctly insulfrogs plan is the one thats been created yes?
08:38:05  *** openttdcoop sets mode: +v Progman
08:38:13  <PublicServer> <SmatZ> yes :)
08:39:07  <PublicServer> <Nebri> kk, so how far do you guys usually take this?
08:40:15  <PublicServer> <insulfrog> we need some goods trains from printworks to goods/food transfer
08:40:43  <PublicServer> *** Nebri has joined company #1
08:40:53  <PublicServer> <SmatZ> printing works will be mixed drop+pickup?
08:41:00  <PublicServer> <insulfrog> nope
08:41:09  <PublicServer> <insulfrog> well, yesh
08:41:20  <PublicServer> <insulfrog> *yeah
08:41:46  <PublicServer> <SmatZ> hope it won't deadlock :)
08:41:51  <PublicServer> <insulfrog> very difficult to split without waypoints
08:43:15  <PublicServer> <insulfrog> just start with a few trains, we can always edit the station sfterwards if comes to a deadlock
08:43:32  <PublicServer> <SmatZ> well, we'll see :)
08:44:11  <PublicServer> <Nebri> hmm, what section of the map is this? having a hard time finding it :S
08:44:30  <PublicServer> <Nebri> nvm i got it
08:45:02  <PublicServer> <insulfrog> hmm...
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08:48:55  <PublicServer> <Nebri> how long has this game been running now?
08:49:22  <PublicServer> <insulfrog> s few days now
08:50:21  <PublicServer> <insulfrog> games normally take 1-2 weeks
08:50:28  <PublicServer> <insulfrog> sometimes more
08:51:12  <PublicServer> <Nebri> ah
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08:54:48  <PublicServer> <Nebri> so what type of things do you usually get newer players started on?
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08:59:45  <planetmaker> insulfrog, are you sure you want to start with a proven very bad design, e.g. one station for printing works? :-(
09:00:22  <planetmaker> Nebri, whatever they see themselves capable of  :-)
09:00:23  <PublicServer> <insulfrog> I don't think so
09:00:49  <planetmaker> and changing orders of trains can be a pain.
09:01:57  <PublicServer> <insulfrog> the station was constructed  very poorley because of the lack of 'flat space'
09:03:15  <PublicServer> <insulfrog> and the big 'curve length'
09:06:40  <PublicServer> <insulfrog> I shal need to do some 'extensive' terra to do the pickup
09:06:45  <[com]buster> That shouldn't be much of an excuse...
09:07:10  * [com]buster hopes his internet holds out a bit longer this time
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09:07:37  <PublicServer> <Nebri> *yawn* I need some shut eye, hope to catch yas later
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09:10:21  <PublicServer> <Combuster> wtf is this train doing here
09:17:12  <ODM> driving
09:21:21  <PublicServer> *** Combuster has left the game (connection lost)
09:21:21  <PublicServer> *** Game paused (not enough players)
09:22:47  <insulfrog> brb
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09:28:19  <Nickman87> !players
09:28:20  <PublicServer> Nickman87: Client 486 (Orange) is insulfrog, in company 1 (OTTDC)
09:28:22  <Nickman87> !password
09:28:22  <PublicServer> Nickman87: wining
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09:28:51  <PublicServer> *** Game unpaused (enough players)
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09:28:55  <PublicServer> <Nickman> hi insulfrog
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09:30:45  <PublicServer> <SmatZ> hello
09:33:05  <PublicServer> <Nickman> hi SmatZ
09:33:10  <PublicServer> <SmatZ> hello Nickman :)
09:37:21  <PublicServer> *** SmatZ has left the game (leaving)
09:37:29  <insulfrog> back
09:38:22  <PublicServer> <Nickman> how do you find your plan has worked out insulfrog? :)
09:38:44  <PublicServer> <insulfrog> quite challenging :p
09:39:03  <PublicServer> <Nickman> you can say that again :D
09:39:22  <PublicServer> <insulfrog> lol
09:42:21  <PublicServer> <insulfrog> I have just built the printworks pickup and it is now ready to recieve trains
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10:04:32  <ODM> someone describe it?:p
10:04:43  <insulfrog> describe what?
10:05:22  <ODM> the game:D
10:06:21  <insulfrog> go and have a look and see for yourself :p
10:06:37  <ODM> cant
10:06:47  <ODM> big lan
10:08:02  <PublicServer> *** Combuster joined the game
10:08:17  <insulfrog> hmm ¬_¬
10:08:57  <PublicServer> <Combuster> well
10:09:04  <PublicServer> <Combuster> main network looks operational
10:09:11  <PublicServer> <Combuster> just a sheer lack of sidelines
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10:16:42  <PublicServer> <insulfrog> there, thats the printworks pickup sorted
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10:25:04  <hylje> ಠ_ಠ
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10:28:14  <Spaghetti> !password
10:28:14  <PublicServer> Spaghetti: sleeks
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10:47:29  <PublicServer> <insulfrog> right, time for me to go, cyas :)
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10:47:34  <PublicServer> <Nickman> bye
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12:54:41  <ddfreyne> whoa, sweet… real-time map of all trains in belgium: http://www.railtime.be/website/trainpositions.aspx?lang=NL&type=i (click on "Sporen" to show the tracks)
12:54:43  <Webster> Title: Railtime - Treinen geopositie (at www.railtime.be)
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13:05:03  * ddfreyne can't stop watching
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13:34:33  <valhalla1w> ddfreyne: http://www.traphic.nl/trein.aspx is slightly less funky but still quite informative
13:34:35  <Webster> Title: Traphic - Treininformatie (at www.traphic.nl)
13:34:45  <valhalla1w> (real time data per station)
13:34:50  <valhalla1w> (for the NS, that is)
13:35:21  <ddfreyne> yeah, nice
13:35:43  <ddfreyne> the map for belgium isn't realtime and I suppose quite a few trains don't have GPS
13:35:56  <valhalla1w> ah, right
13:36:07  <ddfreyne> or maybe aren't electrified (so they can't find out in which signal block trains are)
13:36:21  <ddfreyne> nm, that didn't make sense
13:37:00  <valhalla1w> there was a site that did the same as railtime.be, but it's offline since febuary
13:37:33  <valhalla1w> http://4.bp.blogspot.com/_6dFNgEgIu2M/RZJ6jQYylZI/AAAAAAAAADY/8khpJ0OrtT8/s1600-h/Treinenverloop.png
13:37:34  <Webster> Title: Treinenverloop.png (image) (at 4.bp.blogspot.com)
13:38:00  <ddfreyne> anyway the train i take each day should have been underway for 20 minutes yet it still is in the last piece of electrified track… odd
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13:38:06  <ddfreyne> well, maybe because the NS didn't like it? :>
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13:38:59  <[com]buster> hey, that's MY train
13:38:59  <mitooo> !download win32
13:39:00  <PublicServer> mitooo: http://binaries.openttd.org/nightlies/trunk/r16973/openttd-trunk-r16973-windows-win32.zip
13:39:07  <valhalla1w> no, not really
13:39:14  <valhalla1w> just some changed formats
13:40:38  <mitooo> !password
13:40:38  <PublicServer> mitooo: trance
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13:44:46  <SmatZ> booh too late
13:45:31  <SmatZ> mitooo: want to join?
13:45:59  <PublicServer> <highpinger> yeah
13:46:37  <PublicServer> <highpinger> but im just looking
13:46:42  <SmatZ> ah, ok :)
13:46:53  <SmatZ> I thought you want to play
13:47:01  <PublicServer> <highpinger> first look :P
13:47:20  <PublicServer> <highpinger> read half the wiki yesterday, and it seems a bit difficult O_o
13:47:28  <PublicServer> <highpinger> ;)
13:51:19  <KenjiE20> well you've done better than most, in that you've got a nick :)
13:52:27  <PublicServer> <highpinger> i got a question... what are injections good for?? i saw them  in several games in the archive, but i dont understand why u use a timer to inject the trains back to the network?
13:52:50  <KenjiE20> probably for SRNW
13:52:58  <KenjiE20> ?: SRNW
13:52:58  <Webster> Self-regulating Network, see: http://www.openttdcoop.org/wiki/SRNW
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13:54:54  <highpinger> hmm
14:03:30  <KenjiE20> 'scuse me while I go break my X11
14:06:37  <highpinger> yeah, i understood the concept, but why build a timer, if you can send the trains back e.g. by a simple unbalancer. so trains wouldnt have to wait in the depot
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14:08:51  <PublicServer> <Combuster> back yet again
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14:15:19  <[1]Mark> highpinger: got a pic of what you call an unbalancer?
14:15:24  <[1]Mark> hello, btw
14:15:31  *** [1]Mark is now known as Mark
14:16:49  <KenjiE20> hmm, this only sort of works
14:17:09  <KenjiE20> I have dual screens now, but I can't move stuff between
14:17:19  * KenjiE20 goes to read the nvidia readme
14:20:53  <highpinger> http://www.openttdcoop.org/wiki/File:Simple_Unbalancer.png
14:21:32  * KenjiE20 points at the screenshot link in topic
14:21:52  <KenjiE20> ph, I see, nvm
14:21:53  <Mark> i fail to see how you would use that as an overflow depot release
14:22:01  <KenjiE20> ^ that
14:22:16  <KenjiE20> tha'ts just a SML shifteer isn't it?
14:22:21  <valhalla1w> yes
14:22:22  <hylje> sml shifters are different
14:22:23  <highpinger> yeah
14:22:26  <Mark> the point of the timer is to not release all trains in the depot at the same time
14:22:31  <Mark> its SML without bypass
14:22:41  <Mark> and poor signalling
14:22:55  <hylje> nowadays we use backwards pbs signals to penalise, no?
14:23:05  <Mark> mostly yes
14:23:12  <Mark> though stations still work
14:23:24  <hylje> can't have diagonal or sloped stations
14:23:35  <highpinger> but why let them wait there? they could do another round and see, if they find an empty station
14:23:55  <Mark> they might jam the track
14:24:06  <Mark> though you do have a point
14:24:22  <KenjiE20> 15:22:28         @Mark | the point of the timer is to not release all trains in the depot at the same time <--
14:24:31  <highpinger> but a train that does not run = unefficient
14:24:40  <highpinger> ?
14:24:47  <Mark> a train that runs but does nothing is more ineffecient :P
14:24:58  <KenjiE20> ^ this
14:25:00  <highpinger> yeah, he waits and does nothing
14:25:25  <KenjiE20> it's less efficient if it loops and loops, missing an opening because it's mis-timed
14:25:36  <PublicServer> <SmatZ> oh hello
14:25:37  <PublicServer> <SmatZ> :)
14:25:43  <Mark> hello SmatZ :)
14:25:51  <PublicServer> <SmatZ> hello Mark ;)
14:25:54  <KenjiE20> this way you control entry timers to a fixed constant
14:25:57  <PublicServer> <SmatZ> I didn't hear anyone joined
14:25:59  * Mark is off for ice cream
14:26:02  <Mark> way too hot in here
14:26:07  <PublicServer> <SmatZ> wow, enjoy, Mark :)
14:27:44  <highpinger> but if u have a fixed constant an slot at a station can still be busy
14:28:38  <KenjiE20> yes, but nor do you have a group of 20 trains looping together
14:32:11  <KenjiE20> there we go, one giant shared dual head workspace
14:33:06  <highpinger> he he ... im still thinking about it, and i think u r probably right, because u have the experience, and me dont .... but my mind wont accept it :P
14:34:41  <highpinger> ;)
14:36:48  <highpinger> still there?
14:37:13  <KenjiE20> mm?
14:39:10  <highpinger> thx 4 discussing :D
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14:52:54  <PublicServer> <SmatZ> is the "mountain transfer station" supposed to work as food transfer?
14:55:50  <Mark> [16:27] <+highpinger> but if u have a fixed constant an slot at a station can still be busy -> that will resolve in time thoug, as production changes are gradually
14:56:15  <Mark> i guess for every 100 trains released by the time about 95 get back to the overflow
14:56:27  <Mark> if you want more aggresive handling you set the timer lower
14:57:46  <Mark> you may like demand-dependant injection:
14:57:50  <Mark> http://www.openttdcoop.org/wiki/File:Srnwtimerinjection.png
14:58:07  <Mark> releases a train if no train has overflowed for x days
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15:01:52  <Mark> !password
15:01:52  <PublicServer> Mark: upshot
15:02:00  <PublicServer> *** Mark joined the game
15:02:51  <highpinger> "16:57	Mark	releases a train if no train has overflowed for x days"             i think this is the way i'm trying to solve this problem ;D
15:04:53  <Mark> though it doesnt solve the case when the production in x days has increased more than one train can compensate
15:05:02  <Mark> though that's probably irrelevant
15:07:13  <highpinger> so an injection is also a puffer that enough trains are avaible when production increases?!!
15:07:37  <Mark> of course
15:07:44  <Mark> thats the idea behind srnw
15:08:09  <Mark> to have an intelligent network that can cope with changing productions without have too many trains
15:10:23  <highpinger> ahhh :)
15:11:51  <PublicServer> <Combuster> I am so not in the mood to fix all these bad building issues
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15:19:29  <Nebri> grawr
15:19:54  <Nebri> !password
15:19:54  <PublicServer> Nebri: creamy
15:20:04  <PublicServer> *** Nebri joined the game
15:20:44  <PublicServer> <Nebri> feel sooo much better after about 5 hours worth of sleep now :D
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15:39:35  <nickman87> !players
15:39:37  <PublicServer> nickman87: Client 513 (Orange) is SmatZ, in company 1 (OTTDC)
15:39:37  <PublicServer> nickman87: Client 522 (Orange) is Mark, in company 1 (OTTDC)
15:39:42  <nickman87> !password
15:39:42  <PublicServer> nickman87: unhook
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16:05:58  <Nebri> !password
16:05:58  <PublicServer> Nebri: bulges
16:06:11  <PublicServer> *** Nebri joined the game
16:06:30  <PublicServer> <Nebri> hi nick
16:22:09  <PublicServer> *** Mark has joined company #1
16:22:18  <PublicServer> <Nebri> hey mark
16:22:30  <PublicServer> <Mark> hello
16:22:36  <PublicServer> <Nickman> hi
16:23:20  <PublicServer> <Nebri> <-- new player seeking to join, content to watching for now to try and learn :P
16:23:23  <PublicServer> <Nickman> Mark, your cities only shrink? :s
16:23:37  <PublicServer> <Mark> you may join any time you like
16:24:00  <PublicServer> <Mark> just be sure to ask before screwing up :P
16:24:11  <PublicServer> <Nebri> lol, I wouldn't know where to begin
16:24:17  <PublicServer> <Mark> Nickman: they actually seem to grow is size :P
16:24:23  <PublicServer> <Nickman> yeah, not like Mark... who kills everything all the time... :D
16:24:27  <PublicServer> <Mark> though the density gets lower
16:24:36  <PublicServer> <Nickman> yes, inded
16:24:41  <PublicServer> <Nickman> more houses, less people...
16:24:44  <PublicServer> <Mark> yeah
16:25:26  <PublicServer> <Mark> lol
16:25:33  <PublicServer> <Mark> Snoozepool shrank quite a bit
16:25:46  <PublicServer> <Nickman> yeah?
16:25:52  <PublicServer> <Mark> it was at 12k
16:26:08  <PublicServer> <Nickman> ouch
16:26:34  <PublicServer> <Nebri> too many people leaving on those passenger trains :P
16:26:49  <PublicServer> <Mark> yeah..
16:27:00  <PublicServer> <Mark> strangely it doesnt matter wether you pick up or drop pax
16:27:05  <PublicServer> <Mark> even the amount doesnt matter
16:27:14  <PublicServer> <Mark> just the amount of stops does
16:27:52  <PublicServer> <Mark> i think i just need more buses..
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16:29:28  <PublicServer> <Mark> we should do a standard size flat map with a cargo-only plan after this
16:29:41  <PublicServer> <Mark> people seem to forget how to build properly
16:29:44  <PublicServer> <Nickman> good for me :)
16:29:50  <PublicServer> <Nickman> I build pretty?:)
16:30:02  <PublicServer> <Mark> do you? :P
16:31:47  <PublicServer> <Mark> bah
16:31:52  <PublicServer> <Nebri> ??
16:31:52  <PublicServer> <Mark> rose thorn in my index finger
16:31:56  <PublicServer> <Mark> hurts like hell
16:32:03  <PublicServer> <Nebri> rofl
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16:34:57  <PublicServer> <Nebri> so whats really left to develop in this?
16:35:31  <PublicServer> <Nebri> this looks pretty complete to me.  Course most I've done thus far is quite smaller in size and simply put was a mess
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16:35:52  <PublicServer> <Mark> :)
16:36:01  <PublicServer> <Mark> we need about three times more trains
16:36:08  <PublicServer> <Mark> and much more industries connected
16:36:27  <PublicServer> <Mark> after that everything will jam, we rebuild pretty much everything, then it's done
16:37:01  <PublicServer> <Nebri> alright so we're pretty much shooting for say around a thousand trains then?
16:37:10  <PublicServer> <Nebri> optimize the network to support it?
16:37:11  <valhallasw> 'Building #openttdcoop-style, summary by Mark"
16:37:16  <PublicServer> <Mark> :)
16:37:30  <PublicServer> <Mark> a thousand seems a bit too much for this map
16:37:45  <PublicServer> <Mark> more like 700-800
16:38:24  <PublicServer> <Mark> i guess the problem is we dont have room for slhs
16:42:09  <PublicServer> <Nebri> what would you suggest to help a newer guy like me learn to build main/sidelines? been trying to build em offline by myself but just cant seem to be getting my mind around it
16:42:26  <PublicServer> <Mark> i would say
16:42:28  <PublicServer> <Nebri> I got the concepts, just implementing it for the first lil while..
16:42:41  <KenjiE20> try a sandbox offline
16:42:50  <PublicServer> <Mark> i would say first make the actual mainlines, then learn to make sideline hubs, then backbone hubs
16:42:53  <KenjiE20> flat map, time/money cheat
16:43:11  <KenjiE20> and try the theory
16:43:23  <PublicServer> <Mark> yeah that too :P
16:43:33  <PublicServer> <Nebri> yea thats what I've been trying to do :P
16:43:36  <PublicServer> <Mark> try to draw some SLH/BBH layouts on paper
16:43:41  <PublicServer> <Nebri> bunch of failed attempts thus far
16:44:04  <PublicServer> <Nebri> I just keep jamming up
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16:44:21  <KenjiE20> start simple single/double direction track
16:44:22  <PublicServer> <Mark> you should see the mainlines as highways, the backbone hubs as highway intersections and the sideline hubs as on/off ramps
16:44:24  <KenjiE20> then work up
16:44:36  <PublicServer> <Mark> gives you an idea about size, capacity and priority
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16:46:23  <Mark> Nebri: you could send me a game, i'll try to analyze the problems
16:46:51  <PublicServer> <Nebri> kk, that'll be helpfull :)
16:47:12  <PublicServer> <Nebri> I'll give it another go, generate some fresh new problems.
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16:47:20  <Mark> :)
16:47:38  <Mark> start small
16:47:43  <Mark> short trains and a small map
16:47:52  <Nebri> recommended map size?
16:47:59  <Nebri> TL?
16:48:02  <Mark> 512*512 or 512*256
16:48:04  <Mark> 3-5
16:48:06  <KenjiE20> 512x512 flat sandbox
16:48:20  <KenjiE20> ctl+alt+c
16:48:27  <Mark> TL5 is pretty standard
16:48:30  <KenjiE20> time 2000, money click a dozen times
16:48:38  <Mark> we use that in about half of our games :)
16:48:57  <Nebri> lol
16:49:08  <Nebri> better then making a money maker only to tear it down
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16:49:48  <KenjiE20> he meant TL not cheat
16:50:34  <Nebri> hehe.. *foot in mouth*
16:52:29  <Mark> yeah :P
16:52:37  <Mark> we like tearing down moneymakers
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17:04:57  <highpinger2> !help
17:04:57  <PublicServer> highpinger2: http://www.openttdcoop.org/wiki/IRC_Commands
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17:08:05  <Chris_Booth> new game yet?
17:09:08  <[com]buster> I have prepared a desert pax game in the car the other day
17:09:17  <[com]buster> will be like monday before we can try it
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17:41:11  <PublicServer> <AmmIer> :-(
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17:44:18  <Nebri> !password
17:44:18  <PublicServer> Nebri: friars
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17:46:36  <Nebri> alright, I made another attempt at implementing the sideline hub concept. not real sure if it'll work as intended or not, anybody mind taking a look at the save game and pointing out potential problems?
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17:53:39  <Ammler> Nebri: which save game?
17:55:40  <Nebri> I'm very new to your community, do you have a place on the website I can upload it to?
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17:56:23  <Nebri> or should I just send it via irc?
17:57:04  <highpinger> www.xup.in
17:57:18  <highpinger> like rapidshare, but u can just upload small files
18:01:10  <highpinger> !help
18:01:10  <PublicServer> highpinger: http://www.openttdcoop.org/wiki/IRC_Commands
18:01:21  <Ammler> well, you could use our wiki and write something about.
18:04:21  <Nebri> kk, I'll avoid the wiki, want to keep that clean :)
18:04:59  <Nebri> http://www.xup.in/dl,18834526/nebri_test.sav/
18:05:01  <Webster> Title: Download: nebri_test.sav | xup.in (at www.xup.in)
18:07:11  <Nebri> that would be my third attempt at a sideline implementation
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18:08:34  <Ammler> Nebri: and screens?
18:09:26  <Nebri> screen? not quite following
18:10:51  <Ammler> Nebri: images
18:11:07  <highpinger> http://www.xup.in/dl,18084547/Prunfingley_Market_Transport_18-08-2003.png/
18:11:08  <highpinger> i made one for him :P
18:11:09  <Webster> Title: Download: Prunfingley_Market_Transport_18-08-2003.png | xup.in (at www.xup.in)
18:11:41  <Nebri> lol, I was thinking something else
18:11:47  <PublicServer> *** AmmIer has left the game (connection lost)
18:12:18  <highpinger> :D
18:12:34  <Nebri> so yea.. thoughts comments? only thing I was really trying to do with that was create the on/off ramps to the main lines. 2 in each direction
18:12:54  <Ammler> Nebri: -short curves, -signal gaps, -no load balancer, +nice first try
18:13:19  <Ammler> !junctionary
18:13:19  <PublicServer> Ammler: http://www.openttdcoop.org/wiki/Junctionary
18:13:51  <Ammler> btw, don't add your junction there, only junctions from coop games are allowed,
18:14:07  <Ammler> so you need to build your hug on the ps first ;-)
18:14:12  <Ammler> hub*
18:15:04  <Nebri> ok not all famalair with your abbreviations yet.. PS? :P
18:15:38  <Ammler> !ps
18:15:41  <Nebri> !ps
18:15:42  * SmatZ builds a hug :)
18:15:42  <Ammler> @ps
18:15:42  <Webster> The Public Server, see http://www.openttdcoop.org/wiki/Public_Server
18:15:57  <Nebri> @ps
18:15:57  <Webster> The Public Server, see http://www.openttdcoop.org/wiki/Public_Server
18:16:11  <Ammler> SmatZ: do you know how or shall I build a plan for?
18:16:27  * SmatZ hugs Ammler
18:16:29  <SmatZ> done :)
18:16:39  <Ammler> oh, the fast one
18:17:04  <Ammler> I am planned my hug, now I wait for the votes
18:17:11  <Ammler> have*
18:17:15  <SmatZ> :o)
18:17:19  <Nebri> !help
18:17:19  <PublicServer> Nebri: http://www.openttdcoop.org/wiki/IRC_Commands
18:17:32  <Nebri> *confused*
18:17:39  <highpinger> :D
18:18:19  <Ammler> Nebri: ignore me and smatz
18:18:50  <Nebri> !password
18:18:50  <PublicServer> Nebri: tuners
18:19:00  <PublicServer> *** Nebri joined the game
18:19:19  <Ammler> Nebri: did you get my comment about your hub?
18:19:31  <Ammler> the "-" means bad part
18:20:14  <Nebri> just going over the wiki agian, not quite sure I know the difference between a junction and a hub :S
18:21:52  <Ammler>  Nebri none
18:22:25  <Nebri> right so the short curves, and lack of load balancer = bad :P
18:22:26  <Ammler> you should practice the hubs on our ps :-)
18:22:37  <Ammler> and signal gaps
18:22:57  <Ammler> you see how bad it is with "real" traffic
18:23:24  <Nebri> I'd love to, but afraid of causing a meltdown :P
18:23:43  <Ammler> oh, we will blame you for sure
18:24:18  <highpinger> when does a new map start on the public server?
18:24:22  <Ammler> but that isn't bad, that is how you can learn it.
18:24:30  <Ammler> now?
18:24:36  <highpinger> !password
18:24:36  <PublicServer> highpinger: sewage
18:24:53  <Ammler> highpinger: as soon as someone has a proposal for next game, I assume.
18:24:55  <PublicServer> *** Game unpaused (enough players)
18:24:56  <PublicServer> *** highpinger joined the game
18:25:07  <highpinger> ah ok
18:26:03  <PublicServer> <Nebri> so you guys are pretty much done with this map yes?
18:26:14  <Ammler> I have no idea :-P
18:26:18  <Ammler> doesn't it look like?
18:26:42  <PublicServer> <Nebri> yea for the most part, almost all your industries are connected save for some really small ones
18:26:55  <PublicServer> *** AmmIer joined the game
18:29:27  <PublicServer> <Nebri> aside from ramping up the train density I don't see much else to do in this map
18:30:19  <PublicServer> <SmatZ> so many people and no activity?
18:30:30  <PublicServer> <AmmIer> I played with colors :P
18:30:41  <PublicServer> <AmmIer> Isn't that logged?
18:30:42  <PublicServer> <SmatZ> uh :p
18:30:53  <PublicServer> <Nebri> we could denoobatize Nebri! :P
18:31:07  <PublicServer> <SmatZ> hmm probably only with that "logall" version
18:31:22  <PublicServer> <AmmIer> hmm, I should test, if 2cc is possible with opengfx
18:31:49  <PublicServer> <Nebri> so who's the server admins? who the big boys in your community?
18:32:53  <SmatZ> http://www.openttdcoop.org/wiki/Community:Members
18:33:40  <SmatZ> hehe nice comments are there :-)
18:33:51  <SmatZ> "Thraxian us.gif, makes some little members " 8-)
18:33:57  <PublicServer> <Nebri> love how you guys make such good use of your wiki
18:34:04  <PublicServer> <Nebri> need to see those efforts more often
18:34:09  <Ammler> SmatZ: feel free to alter, I added them in quick tour
18:34:24  * KenjiE20 pulls SmatZ' strings
18:34:26  <KenjiE20> pfft, no we don't
18:34:43  <KenjiE20> half is badly out dated, we just stop it getting worse atm :P
18:34:52  <SmatZ> :(
18:34:57  <SmatZ> Ammler: nono,  they are perfect :)
18:35:36  <Ammler> some like yours are from pm
18:35:43  <PublicServer> <SmatZ> ah
18:35:50  <PublicServer> <SmatZ> so... nice work, planetmaker :)
18:35:51  <PublicServer> <SmatZ> too :)
18:35:56  <Ammler> I just completed ;-)
18:36:30  <Ammler> dunno, did kommer already make little members too?
18:36:50  <SmatZ> :-)
18:36:57  <Ammler> :-)
18:37:18  <Ammler> SmatZ: you have similies enabled on your konversation?
18:37:24  <PublicServer> <SmatZ> nope
18:37:29  <Ammler> you should
18:37:47  <SmatZ> it has so many options
18:38:01  <SmatZ> I am happy I was able to set Notice ;)
18:38:05  <PublicServer> *** highpinger has left the game (leaving)
18:38:51  <Ammler> SmatZ: http://img.ammler.ch/images/smilies.png
18:38:59  <SmatZ> hehe
18:39:08  <SmatZ> :o) is this a smiley too?
18:39:43  <highpinger> trillian :)
18:40:01  <highpinger> :o) is the best smilie
18:40:02  <PublicServer> <Nebri> I remember trillian :)
18:40:09  <Ammler> SmatZ: yes
18:40:11  <PublicServer> <Nebri> still like pidgin better
18:40:20  <Ammler> :-) <-- that is SmatZ
18:40:26  <PublicServer> <SmatZ> :-p
18:41:28  <KenjiE20> pidgin's IRC is pretty meh
18:41:32  <Ammler> [Themes]
18:41:33  <Ammler> EmotIconTheme=Default
18:41:35  <Ammler> EnableEmotIcons=true
18:41:45  <valhallasw> 'pretty meh' :D
18:41:49  <valhallasw> nice description
18:41:52  <Ammler> that to .kde4/share/config/konversationrc
18:41:57  <KenjiE20> :P
18:42:09  <PublicServer> <Nebri> Linux! glad I ain't the only one :D
18:42:20  <KenjiE20> somewhere on the site, they said it was there simply for completeness
18:42:21  <PublicServer> <SmatZ> :)
18:42:28  * KenjiE20 uses Weechat
18:42:37  <PublicServer> <SmatZ> Weeeee
18:43:02  <PublicServer> * SmatZ remembers when he was ~16 and was using the word Weeee quite often to express happiness :)
18:43:30  <Ammler> SmatZ: in real or in chat?
18:43:37  <valhallasw> weechat? does that urinate on the IRC server?
18:43:38  <PublicServer> <SmatZ> at IRC :-D
18:43:43  <PublicServer> <Nebri> I use it to express epic failures
18:43:51  <PublicServer> <SmatZ> :D
18:44:03  <Ammler> I really going to love KDE4
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18:44:32  <PublicServer> <Nebri> *hugs fluxbox*
18:44:33  *** openttdcoop sets mode: +v themroc-
18:44:40  <Ammler> there is nothing anymore I need KDE3.5 apps since 3.5
18:44:59  <Ammler> konversation was the last missing app.
18:45:46  <Ammler> also Konqueror is again as cool as it was with 3.5
18:46:22  <PublicServer> <Nebri> ughh, cant seem to register on the website
18:46:36  <Ammler> Nebri: why is that?
18:46:46  <PublicServer> <Nebri> keeps telling me session timeout and fake username :S
18:46:52  <Ammler> Nebri: what was first? Linux or OpenTTD?
18:47:02  <Ammler> hmm, this plugin sucks
18:47:14  <Ammler> Nebri: 1min
18:47:43  <PublicServer> <Nebri> hmmm... well linux was what .. 91? 92?
18:47:56  <Ammler> Nebri: try again
18:48:14  <Ammler> Nebri: I meant what is what you used first?
18:48:24  <PublicServer> <Nebri> oh lolz
18:48:25  <PublicServer> <Nebri> linux
18:49:12  <PublicServer> <Nebri> been playing with linux for the last 4 years now since I first discovered it
18:49:32  <PublicServer> <Nebri> openttd was 2 or 3 weeks ago.. been playing it casually since I found it
18:50:10  *** themroc has quit IRC
18:50:15  <PublicServer> <Nebri> gotta went apeshit over openttd.. I finally found the virtual train set I've always wanted :D
18:50:25  <PublicServer> <SmatZ> :)
18:56:47  <PublicServer> *** Nebri has left the game (leaving)
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19:04:57  <PublicServer> <AmmIer> SmatZ: active?
19:05:02  <PublicServer> *** AmmIer has joined spectators
19:05:02  <PublicServer> *** Game paused (not enough players)
19:05:06  <PublicServer> <SmatZ> probably not
19:05:14  <Ammler> :-)
19:05:39  <PublicServer> *** AmmIer has joined company #1
19:05:39  <PublicServer> *** Game unpaused (enough players)
19:06:07  <PublicServer> <SmatZ> I am thinking what to do with PAX South
19:06:25  <PublicServer> <SmatZ> it'd need many more trains
19:06:30  <PublicServer> <SmatZ> but it can't handle it
19:06:39  <PublicServer> <SmatZ> but I like the station
19:06:46  <PublicServer> <SmatZ> and don't want to rebuild it :-p
19:06:52  <PublicServer> <SmatZ> maybe extend it somewhere...
19:07:27  <PublicServer> *** AmmIer has left the game (connection lost)
19:07:27  <PublicServer> *** Game paused (not enough players)
19:07:59  <PublicServer> <SmatZ> probably to the sea
19:08:04  <PublicServer> <SmatZ> at the other side of Rattlepool
19:08:31  <PublicServer> *** SmatZ has left the game (leaving)
19:10:37  <Ammler> join again?
19:11:12  <PublicServer> *** AmmIer joined the game
19:17:44  *** Yexo has joined #openttdcoop
19:17:54  *** openttdcoop sets mode: +v Yexo
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19:25:20  *** ChanServ sets mode: +o KenjiE20
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19:27:21  <KenjiE20> my internet; powered by lame gerbils on broken crutches
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19:31:15  *** ChanServ sets mode: +o Brianetta
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19:31:27  <PublicServer> *** Nebri joined the game
19:34:11  <PublicServer> *** Nebri has joined company #1
19:34:11  <PublicServer> *** Game unpaused (enough players)
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19:38:09  *** openttdcoop sets mode: +v insulfrog
19:38:35  <insulfrog> !playercount
19:38:35  <PublicServer> insulfrog: Number of players: 3
19:38:37  <PublicServer> <Nebri> trains don't break down on your server?
19:38:55  <insulfrog> !password
19:38:55  <PublicServer> insulfrog: scarfs
19:39:06  <PublicServer> *** insulfrog joined the game
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20:02:06  *** Nebri has left #openttdcoop
20:03:13  <nickman87> d!players
20:03:18  <nickman87> !players
20:03:19  <PublicServer> nickman87: Client 551 (Orange) is AmmIer, in company 1 (OTTDC)
20:03:19  <PublicServer> nickman87: Client 522 is Mark, a spectator
20:03:19  <PublicServer> nickman87: Client 555 (Orange) is insulfrog, in company 1 (OTTDC)
20:03:22  <nickman87> !password
20:03:22  <PublicServer> nickman87: outlet
20:03:38  <PublicServer> *** Nickman joined the game
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20:10:00  <PublicServer> *** insulfrog has left the game (leaving)
20:12:07  *** insulfrog has left #openttdcoop
20:20:37  *** raWt has joined #openttdcoop
20:20:42  *** openttdcoop sets mode: +v raWt
20:20:51  <PublicServer> <Nickman> you building Ammler?
20:21:14  <PublicServer> <AmmIer> Aren't you?
20:21:21  <PublicServer> <Nickman> I am :)
20:21:26  <PublicServer> <AmmIer> :-)
20:21:32  <PublicServer> <Nickman> little things :)
20:21:41  <PublicServer> <Nickman> adding trains to my crazy ass stations :D
20:21:56  <PublicServer> <AmmIer> which is?
20:22:05  <PublicServer> <Nickman> Fishybridge Woods and company
20:43:54  <PublicServer> *** raWt joined the game
20:44:41  <PublicServer> <raWt> wohoo, my only contribtution is more or less unchanged
20:44:54  <PublicServer> <Nickman> where? :)
20:45:05  <PublicServer> <raWt> noodlesbury mines
20:46:07  <PublicServer> <Nickman> you need some more trains ;)
20:46:18  <PublicServer> *** AmmIer has left the game (leaving)
20:46:27  <PublicServer> <raWt> way ahead of you!
20:46:30  <PublicServer> <Nickman> ;)
20:46:58  <PublicServer> <raWt> is the network congested yet?
20:47:27  <PublicServer> <raWt> hmm, guess not, only 400 trians
20:50:53  <nickman87> make more!
20:50:54  <nickman87> :D
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20:51:43  <PublicServer> <Nickman> I have 45 in 3 of my stations
20:51:46  <PublicServer> <raWt> connect more
20:52:47  <PublicServer> <raWt> 2,3k coal, cheating
20:52:58  <PublicServer> <Nickman> refinery pickup can't load fast enough...
20:53:03  <PublicServer> <Nickman> Thats no cheating...
20:53:18  <PublicServer> <raWt> 4 times my station :)
20:53:27  <PublicServer> <raWt> we need to bribe someone
20:53:32  <PublicServer> <raWt> or pay the miners more
20:53:35  <PublicServer> <Nickman> :p
20:58:03  <PublicServer> <raWt> :/
21:03:04  *** Progman has joined #openttdcoop
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21:07:59  *** openttdcoop sets mode: +v Progman
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21:10:30  *** openttdcoop sets mode: +v Donyc
21:12:15  <Donyc> !password
21:12:15  <PublicServer> Donyc: nicety
21:14:02  <PublicServer> *** Donyc joined the game
21:14:08  <PublicServer> *** Donyc has joined spectators
21:15:19  <PublicServer> <raWt> 8millions in bribes, well spent
21:15:24  <PublicServer> <Nickman> :D
21:15:36  <PublicServer> <raWt> will pay off in the long run I am sure
21:15:40  <PublicServer> <raWt> a sound investment
21:16:41  *** Nebri has joined #openttdcoop
21:16:46  *** openttdcoop sets mode: +v Nebri
21:17:41  <PublicServer> *** Nebri joined the game
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21:27:32  <PublicServer> <Nickman> stupid frostypool
21:27:37  <PublicServer> *** Donyc has left the game (leaving)
21:27:55  <PublicServer> *** Donyc has left the game (connection lost)
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21:35:31  *** openttdcoop sets mode: +v tussengas
21:35:35  <tussengas> hey guys
21:35:54  <PublicServer> <Nickman> hi
21:36:00  <tussengas> how's life
21:36:06  <tussengas> !password
21:36:06  <PublicServer> tussengas: loused
21:36:13  *** Donyc has quit IRC
21:36:20  <PublicServer> <Nickman> pretty warm...
21:36:21  <PublicServer> *** tussengas joined the game
21:36:44  <PublicServer> <tussengas> where you live?
21:36:57  <PublicServer> <Nickman> belgium
21:37:03  <PublicServer> <tussengas> close enough
21:37:09  <PublicServer> <Nickman> netherlands you? :)
21:37:23  <PublicServer> <tussengas> guess so :P
21:37:32  <PublicServer> <tussengas> train lost? :P
21:37:35  <PublicServer> <tussengas> what are you doing ;)
21:38:09  <PublicServer> <Nickman> I conquered the mountain ;)
21:38:28  <PublicServer> <tussengas> sounds spooky ;) where are you building?
21:38:41  <PublicServer> <Nickman> just made Ricketyton woods
21:38:50  <PublicServer> <tussengas> hmm, mountain transfer station looks nice btw
21:39:27  <PublicServer> <Nickman> thx :)
21:39:34  <PublicServer> <Nickman> semms to be able to handle the traffix
21:39:36  <PublicServer> <Nickman> traffic
21:39:54  <PublicServer> <Nebri> how do you jump to a specific location?
21:39:55  <PublicServer> <tussengas> i see a loose end :p
21:39:58  <PublicServer> <tussengas> or 2 :P
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21:40:01  <PublicServer> <Nickman> where?
21:40:23  <PublicServer> <Nickman> yeah, that's for more stations :D
21:40:30  <PublicServer> <tussengas> ah ok
21:40:31  <PublicServer> <tussengas> :p
21:40:48  <PublicServer> <Nickman> and its dead end :D
21:40:49  <PublicServer> <tussengas> btw...
21:40:57  <PublicServer> <tussengas> shutup :p
21:41:04  <PublicServer> <Nickman> ;)
21:42:16  <PublicServer> <tussengas> anyway...is there an clearer explenation of signs at internet? cause i found the openttd-wiki clear enough about the first 4 signs, but don't get the path-signs :S
21:42:33  <PublicServer> <Nickman> not tha tI know of...
21:42:36  <PublicServer> <Nickman> but I'm off ;)
21:42:42  <PublicServer> <Nickman> ask Ammler or some other admn ;)
21:42:47  <PublicServer> <tussengas> ;)
21:42:50  <PublicServer> <tussengas> goodnight
21:42:51  <PublicServer> *** Nickman has left the game (leaving)
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21:42:59  <nickman87> not off to bed, off to another game :D
21:43:06  <PublicServer> <tussengas> :p
21:43:06  <PublicServer> <Nebri> you still have me :D
21:43:11  <PublicServer> <tussengas> deserting me :P
21:43:23  <PublicServer> <tussengas> evil nick
21:43:37  <PublicServer> <Nebri> yup, now your stuck with a noob :P
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21:43:52  <Ammler> nickman87: why does it need admin?
21:44:22  <nickman87> dunno? because admins are allmighty? :)
21:44:33  <Ammler> you mean members
21:44:40  <nickman87> yeah...
21:44:42  <nickman87> :)
21:44:51  <nickman87> path signals are pretty simple though...
21:44:54  <nickman87> they reserve a path
21:44:55  <Chris_Booth> no you mean ammler is almighty
21:44:56  <Ammler> and yes, that's true :P
21:44:56  <nickman87> :D
21:45:08  <Ammler> and that, too
21:45:15  <PublicServer> <tussengas> well, in my own games i often tried to create a splitup for stations/bridges/tunnels... but somewhy they keep waiting for 'free path' while there is no train near
21:45:26  <nickman87> don't rub his pride Chris_Booth ... :D
21:46:03  <Chris_Booth> ammler knows i am only messing
21:46:09  <Chris_Booth> i am the almighty one here
21:46:41  <Ammler> tussengas: you might mean signals, not signs
21:47:43  <Ammler> there is usage for both, and you can't replace one type with the other,
21:47:58  <Ammler> both have advantage and disadvantage
21:50:18  <PublicServer> *** Nebri has left the game (leaving)
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21:50:28  <PublicServer> *** Game paused (not enough players)
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21:50:40  <PublicServer> <tussengas> was rawt building?
21:50:41  *** openttdcoop sets mode: +v Brianett1
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21:51:27  <tussengas> i see almost everyone using path signals in the publicserver... but i don't seem to be able to build them properly :p
21:52:56  <raWt> cant say I am
21:53:16  <PublicServer> <tussengas> okey, then i leave it paused
21:53:21  <Ammler> tussengas: current game isn't typical coop game
21:53:35  <Ammler> good hubs needs block signals for prios.
21:53:41  <PublicServer> <tussengas> i find it way to dificult to assist :p
21:54:03  <Nebri> I'm in the same boat, trying to figure things out in my own games currently
21:54:15  <Nebri> but I admit I really like watching the trains go by in that titan of a network :P
21:54:18  <PublicServer> *** raWt has joined spectators
21:54:23  <Ammler> check out other games from the archive
21:54:29  <Nebri> I have been
21:54:58  <Nebri> Ammler how long does it take for conifrmation e-mail to come?
21:55:12  <Nebri> ha nvm just arrived
21:55:21  <PublicServer> <tussengas> email confirmation?
21:55:21  <Ammler> that depense on your server
21:55:30  <PublicServer> <tussengas> what did you confirm :p
21:55:38  <Ammler> blog
21:56:32  <PublicServer> *** tussengas has joined company #1
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21:57:26  <PublicServer> *** tussengas has left the game (leaving)
21:57:48  <Nebri> there we go all set on the blog
21:57:48  <tussengas> but what was a typical coop game, 152?
21:57:58  <PublicServer> *** raWt joined the game
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21:59:46  <[com]buster> I didn't play 152
22:00:11  <[com]buster> but 146 was a rather typical cargo game
22:00:12  <tussengas> sounds good to me ;) your work looks extra dificult to understand ;)
22:01:14  <Chris_Booth> i want a cargo game now!!!!!!
22:01:30  <[com]buster> This is a cargo game
22:01:46  <Chris_Booth> but a new one
22:01:48  <Chris_Booth> with no pax
22:02:28  <[com]buster> I noticed a trend to put up "sidequests" to grow a tiny town to huge proportions
22:03:04  <[com]buster> I got a game prepared to cover that hint, maybe it gets picked up
22:03:26  <PublicServer> *** Thraxian joined the game
22:03:33  <Chris_Booth> i like 2 types of games pure pax (no sbahn) or pure cargo
22:03:49  <Chris_Booth> i have a very small brain and cant cope with anything else
22:03:57  <tussengas> ;P
22:04:42  * [com]buster resists the urge to voice an opinion
22:04:59  <[com]buster> btw
22:05:18  <[com]buster> why don't you ever vote when I declare a TGV-NG plan?
22:05:41  <[com]buster> imo that counts as a pure-non-sbahn-pax game
22:06:04  <tussengas> !explain sbahn
22:06:16  <tussengas> !explain tgv-ng
22:06:16  <tussengas> :p
22:06:20  <PublicServer> *** Thraxian has left the game (leaving)
22:06:26  <[com]buster> ICE & S-Bahn
22:06:57  <[com]buster> in dutch: hogesnelheidslijn + metro
22:07:27  <tussengas> ahh :)
22:07:38  <tussengas> <3 dutch ;)
22:07:51  <[com]buster> give towns a local metro network, and connect all towns with a large HSL network
22:08:10  <[com]buster> The opposite is the TGV game, with no local networks
22:08:11  <tussengas> does metro work like trams?
22:08:34  <[com]buster> no
22:08:47  <[com]buster> although trams are usuallly part of the local network
22:09:17  <[com]buster> in most cases you have short trains as the metro
22:10:18  <[com]buster> (there are some sets that replace monorail with a true third-rail metro system)
22:10:21  <tussengas> metro kind of railway or does it really work with diagonal tunnels?
22:11:08  <[com]buster> rail doesn't have diagonal tunnels
22:11:21  <tussengas> metro does?
22:11:32  <[com]buster> its still rail
22:11:37  <tussengas> ah ok
22:14:02  <tussengas> grand total of over 1100 trains <--- nice
22:14:32  <[com]buster> yoou ain't seen nothing yet :)
22:15:03  <Nebri> I'm scared to ask, but whats the largest amount of trains did you guys attain?
22:15:07  <Nebri> whats the record?
22:15:10  <[com]buster> http://www.openttdcoop.org/wiki/ProZone:Archive_-_Games_1_-_10
22:15:39  <Mark> evening
22:15:43  <[com]buster> ev'ning
22:15:49  <Mark> Nebri: 2500
22:16:35  <Nebri> crazy
22:16:43  <Xaroth_> not crazy, openttdcoop :P
22:16:48  *** Xaroth_ is now known as Xaroth
22:17:03  <Mark> we could easily get more if there were no cpu limits :P
22:17:14  <Nebri> lol, and here I thought mine at 86 trains was good :P
22:17:16  <tussengas> who has cpu limits? :P
22:17:23  <Xaroth> the server has
22:17:24  <Mark> clients
22:17:28  <Xaroth> .. and clients
22:17:29  <tussengas> buy better pc ;)
22:17:35  <Nebri> not my PC :D
22:17:36  <Mark> the server outruns any client
22:17:45  <Xaroth> doubt it :P
22:17:50  <Mark> even my 3.6ghz core has a hard time sometimes
22:17:58  <Xaroth> well then again
22:18:02  <Xaroth> clients use a lot on gfx redrawing
22:18:07  <tussengas> i don't think that 4x2200 hz will get overloaded
22:18:11  <Mark> sure it will
22:18:14  <Xaroth> it will
22:18:15  <Mark> ottd uses only one core
22:18:18  <Xaroth> because multithreading is a myth
22:18:20  <Mark> so i'll beat you there :P
22:18:39  <Nebri> I'm sitting on an amd quad-core 2.2 ghz with 8 gigs of ram.. btw my linux os only eats up 100 megs of that :P
22:18:55  <Xaroth> then you're using 6.6ghz of nothing for openttd :)
22:19:03  <Nebri> very true
22:19:06  <Xaroth> I have a dual 3ghz with 8 gig of ram
22:19:10  <Xaroth> .. xp eats A LOT of it :P
22:19:23  <tussengas> yeah, also xp here  :p
22:19:23  <Nebri> lolz :P
22:19:39  <Xaroth> I'd use linux if it wasn't for work requirements
22:19:53  <Nebri> ever hear of virtual machines?
22:19:56  <Xaroth> ... got an ubuntu VM on this machine to get my linux juices
22:20:07  <Nebri> nvm :P
22:20:17  <tussengas> i dunno, i never tried linux or anything other :P too lazy to find out how everything works i guess
22:20:23  <Xaroth> Nebri: VMWare ESX is relentless when you try to manage it through a VM :(
22:20:41  <Nebri> I bet
22:20:48  <Nebri> I only use virtualbox
22:21:23  <Nebri> course I'm not trying to support a server either. just use it to trick out spybotting program at work (virtualized xp client ftw)
22:21:24  <Xaroth> vmware workstation here, but that's because i'm lazy :P
22:21:37  <[com]buster> dualboot here :)
22:21:42  <tussengas> btw comb... about 146
22:21:43  <KenjiE20> VirtualBox \o/
22:21:49  <Xaroth> not to mention EVE runs crap on linux :P
22:21:53  <KenjiE20> bull
22:22:05  <Xaroth> well, for you it runs fine
22:22:10  * KenjiE20 has ran EVE on linux the last few days no issues
22:22:10  <Xaroth> i tried it... i failed.
22:22:24  <KenjiE20> just don't alt tab
22:22:26  <Xaroth> @KenjiE20 has ran EVE on linux the last few days no issues << on windows I never had issues :P
22:22:41  <KenjiE20> I've only been using it on EVE for a few days :P
22:22:43  <tussengas> are those things with maglev rails and hyperactive trains in circles the 'plans' ?
22:22:44  <raWt> Doubt openttd can be parallized
22:22:53  <raWt> too old
22:23:01  <[com]buster> it can :)
22:23:03  <KenjiE20> deterministic, rather than age
22:23:15  <PublicServer> *** Mark has left the game (leaving)
22:23:19  <Nebri> it can be, depends on how much blood sweat and tears you wanna put into it
22:23:22  <Xaroth> raWt: building pure multithreading code is REALLY annoying
22:23:32  <Xaroth> and it fucks up a lot of things.. like multiplayer :P
22:24:08  <raWt> I bet it is
22:24:10  <Nebri> so glad I'm a systems operator and not a programmer :D
22:24:10  <[com]buster> http://dimensionalrift.homelinux.net/combuster/Multithreaded%20Pathfinder.pdf <- read then shut up
22:24:18  <Xaroth> Nebri: i'm both :P
22:24:40  *** ^Spike^ is now known as ^spike^
22:24:41  <Xaroth> [com]buster: there's pathfinding, and there's multiplay :P
22:24:54  <[com]buster> quote: read then shut up
22:25:03  <KenjiE20> for everything else, there's.... this pin
22:25:31  <raWt> Im so glad my future job wont require any computer skills
22:25:40  <raWt> shame they made us learn how to write in fortran
22:25:54  <[com]buster> now that's ancient
22:26:09  <Nebri> it's so ancient I don't even know what that is :S
22:26:30  <[com]buster> good, you don't want to know :)
22:26:35  <tussengas> i think its from the time of the old pharao's
22:26:52  <raWt> so i've been told
22:26:59  <Nebri> fun
22:27:02  *** mixrin has quit IRC
22:27:05  <raWt> easy
22:27:21  <raWt> it actually does what you tell it
22:27:33  <Xaroth> [com]buster: read it, doesn't convince me it'll work in a multiplayer situations.
22:27:46  <Xaroth> it's an interesting approach tho
22:27:53  <Xaroth> and will definitely work for singleplayer
22:28:08  <[com]buster> Its designed to work in multiplayer
22:28:40  * Xaroth shrugs
22:28:51  <Xaroth> will require at least a few changes to the current multiplayer core :P
22:28:53  <[com]buster> It works the way a pentium executes more than one instruction per clock
22:29:21  <[com]buster> if two operations are independent, you can execute them at the same time
22:29:43  <Xaroth> true that
22:29:45  <[com]buster> if two objects don't affect each other, you can apply the patfinder multithreaded
22:30:25  <[com]buster> which is the core mechanic
22:30:52  <tussengas> sometimes i wonder if you guys still talk about trains :P
22:31:13  <raWt> I think they talk about programming
22:31:15  <Xaroth> tussengas: in a way, yes.
22:31:28  <[com]buster> we're talking about *more* trains  :D
22:32:02  <raWt> its only a number :p
22:32:09  <Xaroth> it's more than a name
22:32:14  <tussengas> programming openttd? or programming networks :P
22:32:39  <Xaroth> technically if combuster's approach works you can easily get a noticable speed-gain on high-density games
22:32:40  <raWt> which will always be limited be either mapsize or cpu. Can always build a big enough network
22:32:43  <Xaroth> (read: all ottc games)
22:32:59  <[com]buster> if the overhead of my approach isn't too bad
22:33:07  <Xaroth> raWt: if it's limited by mapsize, we get bigger maps.. but currently we're stuck at cpu :)
22:33:15  <[com]buster> the algorithm becomes close to embarassingly parallel
22:33:27  <Xaroth> [com]buster: i take it the devs aren't too keen on changing all that stuff to get it working?
22:33:28  <[com]buster> i.e. you can entertain 100 cores with it :)
22:33:38  <Xaroth> or are they seriously considering it
22:34:05  <[com]buster> They're religious about it being impossible
22:34:06  <Nebri> I assume that in the public server the trains never break down? (haven't seen very many depots :P)
22:34:15  <[com]buster> Nebri, they don't
22:34:40  <Xaroth> Nebri: having depots with an entryspeed of 61kmph (even on maglev) causes a lot of congestion :P
22:34:55  <tussengas> :p
22:35:09  <Nebri> kk, how do I set that up onto my own games?
22:35:17  <[com]buster> And that's what service centres are good for :)
22:35:19  <tussengas> go to difficulty settings
22:35:22  <Xaroth> it's a difficulty setting
22:35:24  <tussengas> you can put it off there
22:35:31  <Nebri> finally
22:35:38  <[com]buster> Breakdowns: [normal/reduced/off]
22:36:05  <tussengas> and say in advanced settings : no services when breakdowns is set to 0
22:36:15  <tussengas> or something like that
22:36:33  <[com]buster> "disable servicing when breakdowns are disabled"
22:36:45  <tussengas> whatever :p
22:40:56  <[com]buster> !players
22:51:30  *** [com]buster has quit IRC
22:52:28  <PublicServer> *** raWt has left the game (leaving)
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22:57:07  <tussengas> hmm, i can see what you mean with cpu limitations... it doesnt change when i put it on extra speed :p
22:58:01  <Xaroth> it gets worse after time
22:58:26  <Xaroth> then you'll notice that the GFX handling could use some minor tweaks by seeing speed increase if you're looking at areas that has no movement
22:58:39  <Xaroth> but mostly the pathfinder is to blame
22:58:53  *** Brianetta has quit IRC
22:59:08  <tussengas> the data it needs to decide wich path it takes?
22:59:19  <tussengas> calculations
22:59:56  <Xaroth> calculations to see which path from A to B is fastest
23:00:20  <Xaroth> taking into account signals, blocked paths etc.
23:08:44  *** raWt has quit IRC
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23:19:43  <tussengas> anyway, im off
23:19:45  <tussengas> cya guys
23:30:38  *** ODM has quit IRC
23:31:55  *** neuroticus has joined #openttdcoop
23:32:00  *** openttdcoop sets mode: +v neuroticus
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23:32:17  <neuroticus> !hlp
23:32:20  <neuroticus> !help
23:32:20  <PublicServer> neuroticus: http://www.openttdcoop.org/wiki/IRC_Commands
23:32:37  <neuroticus> !password
23:32:37  <PublicServer> neuroticus: wormed
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23:36:09  *** ChanServ sets mode: +o Osai
23:36:14  *** openttdcoop sets mode: +v Osai
23:43:55  <neuroticus> what version do i need? :(
23:44:35  <KenjiE20> @quickstart
23:44:37  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
23:44:54  <neuroticus> thanks bud
23:45:12  <neuroticus> i thought i had read everything on the website already :P
23:45:26  <neuroticus> all the guides and all the rules/building styles
23:45:30  <neuroticus> now i wanna play
23:47:50  <neuroticus> !dl w64
23:47:51  <PublicServer> neuroticus: unknown option "w64"
23:47:55  <neuroticus> !dl win64
23:47:55  <PublicServer> neuroticus: http://binaries.openttd.org/nightlies/trunk/r16973/openttd-trunk-r16973-windows-win64.zip
23:48:18  <PublicServer> *** Nebri joined the game
23:52:45  <neuroticus> why do i keep getting network connection los
23:53:16  <neuroticus> !password
23:53:16  <PublicServer> neuroticus: stumps
23:53:18  <neuroticus> ohh
23:53:23  <neuroticus> it changes fast
23:53:40  <PublicServer> *** Neuroticus joined the game
23:55:10  <PublicServer> <Neuroticus> paused?
23:55:55  <KenjiE20> not very coop with one person
23:56:28  <PublicServer> <Neuroticus> so one person cant work on it alone?
23:56:50  <KenjiE20> see previous statement
23:57:07  <PublicServer> <Neuroticus> ok, wow we are blunt today
23:57:23  <PublicServer> <Neuroticus> does it auto unpause when a second joins?
23:57:39  <KenjiE20> yes
23:57:49  <KenjiE20> and no, you're not allowed to double join
23:57:56  <neuroticus> This server is run by an autopilot - basically an answering machine for OpenTTD servers. It is configured to keep the game paused unless at least two players are connected.
23:58:10  <KenjiE20> yes, that's in the wiki
23:58:16  <neuroticus> i see, and yeh
23:58:27  <KenjiE20> spec != player
23:58:37  <neuroticus> cool
23:58:48  <neuroticus> programmer?
23:58:57  <KenjiE20> I write code, yes
23:59:05  <neuroticus> what languages?
23:59:44  <KenjiE20> whatever I happen to be in, perl, bash, C(++) hacks and php is you can call it coding

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