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00:00:06 *** Progman has quit IRC 00:02:15 *** Zorni has joined #openttdcoop 00:02:20 *** openttdcoop sets mode: +v Zorni 00:09:53 *** Zorn has quit IRC 00:15:54 *** Nickman87 has joined #openttdcoop 00:15:59 *** openttdcoop sets mode: +v Nickman87 00:17:44 <Nickman87> !players 00:17:46 <PublicServer> Nickman87: There are currently no clients connected to the server 00:17:49 <Nickman87> !password 00:17:49 <PublicServer> Nickman87: loused 00:18:20 <PublicServer> *** Nickman joined the game 00:26:04 <PublicServer> *** Nickman has left the game (leaving) 00:32:52 *** Polygon has quit IRC 00:38:08 *** Nickman87 has quit IRC 00:40:22 *** KenjiE20|LT has joined #openttdcoop 00:40:22 *** ChanServ sets mode: +o KenjiE20|LT 00:40:27 *** openttdcoop sets mode: +v KenjiE20|LT 00:41:19 *** KenjiE20 has quit IRC 00:44:29 *** ODM has quit IRC 00:51:56 *** Chris_Booth has joined #openttdcoop 00:52:01 *** openttdcoop sets mode: +v Chris_Booth 01:05:42 *** OwenS has quit IRC 01:06:36 *** tussengas has quit IRC 01:07:03 *** KenjiE20 has joined #openttdcoop 01:07:03 *** ChanServ sets mode: +o KenjiE20 01:07:12 *** openttdcoop sets mode: +v KenjiE20 01:10:29 *** KenjiE20|LT is now known as Guest38 01:10:29 *** KenjiE20 is now known as KenjiE20|LT 01:13:16 *** Guest38 has quit IRC 01:26:50 *** Zulan has quit IRC 01:38:49 <FiCE> !password 01:38:49 <PublicServer> FiCE: gunned 01:39:02 <PublicServer> *** FiCE joined the game 01:55:27 <PublicServer> *** FiCE has left the game (leaving) 02:31:25 *** KenjiE20|LT has quit IRC 02:34:10 *** themroc has quit IRC 03:21:55 *** Nebri has joined #openttdcoop 03:22:00 *** openttdcoop sets mode: +v Nebri 03:22:06 <Nebri> Hey gang 03:23:03 <Nebri> anybody around thats active? 03:26:25 <Nebri> !help 03:26:25 <PublicServer> Nebri: http://www.openttdcoop.org/wiki/IRC_Commands 03:27:07 <Nebri> !revision 03:27:07 <PublicServer> Nebri: Game version is r16973 03:44:48 <Nebri> !password 03:44:48 <PublicServer> Nebri: cluing 04:02:29 <Nebri> !help 04:02:29 <PublicServer> Nebri: http://www.openttdcoop.org/wiki/IRC_Commands 04:24:45 <Nebri> Having a hard time finding the right client to download for use with openttdcoop pub server 04:25:33 <Aali> !download 04:25:33 <PublicServer> Aali: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 04:25:47 <Aali> pick one 04:26:00 <Nebri> !download win64 04:26:00 <PublicServer> Nebri: http://binaries.openttd.org/nightlies/trunk/r16973/openttd-trunk-r16973-windows-win64.zip 04:26:07 <Nebri> ah thanks :) 04:27:19 <Nebri> !password 04:27:19 <PublicServer> Nebri: serene 04:27:35 <PublicServer> *** Nebri joined the game 04:29:31 <Nebri> ha, definitely came to the right place :). you guys newbie friendly? 04:34:36 <PublicServer> *** Nebri has left the game (leaving) 04:42:12 <Aali> don't be a jerk and follow the rules and you'll be fine :) 04:43:11 <Nebri> awesome, I've only been playing on me own for the last couple weeks. simply put when my network gets any decent size (70 some trains) it becomes a mess. looking to improve my game 04:44:01 <Nebri> I got the signaling and the concept of bi-directional lines, but everything else is quite undeveloped so far. 04:55:31 <Nebri> stupid question, but is there anyway to lock your view on a train so it automaticly follows it? I cant seem to find it 05:06:30 <Aali> ctrl-click 05:06:39 <Aali> always ctrl-click 05:06:44 <Aali> do it on everything 05:06:55 <Aali> all the good features need ctrl-click 05:22:06 *** Nebri has quit IRC 05:31:49 *** mixrin has joined #openttdcoop 05:31:53 *** openttdcoop sets mode: +v mixrin 05:55:47 *** [alt]buster has joined #openttdcoop 05:55:52 *** openttdcoop sets mode: +v [alt]buster 05:57:21 *** [com]buster has quit IRC 05:57:21 *** [alt]buster is now known as [com]buster 05:58:01 *** HDIEagle has joined #openttdcoop 05:58:06 *** openttdcoop sets mode: +v HDIEagle 05:58:10 <HDIEagle> !password 05:58:10 <PublicServer> HDIEagle: legume 05:59:04 <PublicServer> *** HD1Eagle joined the game 06:11:58 *** ODM has joined #openttdcoop 06:11:58 *** ChanServ sets mode: +o ODM 06:12:03 *** openttdcoop sets mode: +v ODM 06:12:31 <PublicServer> *** HD1Eagle has left the game (leaving) 06:25:10 *** [alt]buster has joined #openttdcoop 06:25:15 *** openttdcoop sets mode: +v [alt]buster 06:26:51 *** [com]buster has quit IRC 06:26:51 *** [alt]buster is now known as [com]buster 06:35:11 *** dr_gonzo has joined #openttdcoop 06:35:16 *** openttdcoop sets mode: +v dr_gonzo 06:45:46 *** ^spike^ has joined #openttdcoop 06:45:51 *** openttdcoop sets mode: +v ^spike^ 07:11:28 *** Fuco has quit IRC 07:18:45 *** Wolle has quit IRC 07:27:03 *** [alt]buster has joined #openttdcoop 07:27:08 *** openttdcoop sets mode: +v [alt]buster 07:28:11 *** [com]buster has quit IRC 07:28:11 *** [alt]buster is now known as [com]buster 07:46:57 *** [alt]buster has joined #openttdcoop 07:47:02 *** openttdcoop sets mode: +v [alt]buster 07:48:03 *** [com]buster has quit IRC 07:48:03 *** [alt]buster is now known as [com]buster 07:54:14 *** Nebri has joined #openttdcoop 07:54:19 *** openttdcoop sets mode: +v Nebri 07:54:54 <Nebri> !password 07:54:54 <PublicServer> Nebri: eloped 07:55:04 <PublicServer> *** Nebri joined the game 07:58:50 <PublicServer> *** Nebri has left the game (leaving) 08:04:41 *** Webster has joined #openttdcoop 08:04:41 *** ChanServ sets mode: +o Webster 08:04:48 *** openttdcoop sets mode: +v Webster 08:09:33 *** ^spike^ is now known as ^Spike^ 08:14:35 *** Condac- has joined #openttdcoop 08:14:40 *** openttdcoop sets mode: +v Condac- 08:15:01 *** [1]Mark has joined #openttdcoop 08:15:06 *** openttdcoop sets mode: +v [1]Mark 08:15:07 *** ChanServ sets mode: +o [1]Mark 08:15:49 <PublicServer> *** SmatZ joined the game 08:15:53 *** Chris_Booth_ has joined #openttdcoop 08:15:58 *** openttdcoop sets mode: +v Chris_Booth_ 08:16:21 <PublicServer> *** Game unpaused (enough players) 08:16:22 <PublicServer> *** Combuster joined the game 08:16:25 *** dr_gonzo has quit IRC 08:16:38 <PublicServer> <SmatZ> hello mr. combuster 08:16:38 <PublicServer> <Combuster> mornin' 08:16:54 *** dr_gonzo has joined #openttdcoop 08:16:59 *** openttdcoop sets mode: +v dr_gonzo 08:18:04 <PublicServer> <Combuster> Do we still need that MM? 08:18:34 <PublicServer> <SmatZ> I wanted to destroy it ~100 years ago, but wasn't brave enough to do that :) 08:18:47 <PublicServer> <SmatZ> but I think it can be destroyed 08:18:58 *** Xaroth_ has joined #openttdcoop 08:19:01 <PublicServer> <SmatZ> though I noticed air MM is left to the end of the game in recent games 08:19:03 *** openttdcoop sets mode: +v Xaroth_ 08:19:29 *** valhalla1w has joined #openttdcoop 08:19:32 *** hylje_ has joined #openttdcoop 08:19:34 *** openttdcoop sets mode: +v valhalla1w 08:19:39 *** mixrin has quit IRC 08:19:39 *** Chris_Booth has quit IRC 08:19:39 *** Mark has quit IRC 08:19:39 *** Condac has quit IRC 08:19:39 *** Xaroth has quit IRC 08:19:39 *** valhallasw has quit IRC 08:19:39 *** hylje has quit IRC 08:19:39 *** openttdcoop sets mode: +v hylje_ 08:19:48 *** Chris_Booth_ is now known as Chris_Booth 08:20:36 <Nebri> !password 08:20:36 <PublicServer> Nebri: toffee 08:20:46 <PublicServer> *** Nebri joined the game 08:20:54 <PublicServer> <Nebri> hello all 08:20:59 <PublicServer> *** Combuster has left the game (connection lost) 08:20:59 <PublicServer> *** Game paused (not enough players) 08:21:26 <PublicServer> <SmatZ> hello nebri 08:21:50 <PublicServer> <Nebri> heya, I"m quite new to the game, so I"ll take the backseat and watch for now 08:21:58 <PublicServer> <SmatZ> ok :) 08:22:10 <PublicServer> <Nebri> been playing with it the last couple weeks on me own, learned the basics pretty well :) 08:22:19 <PublicServer> <SmatZ> :o) 08:22:24 <SmatZ> !wiki 08:22:24 <PublicServer> SmatZ: http://www.openttdcoop.org/wiki/Main_Page 08:22:26 <PublicServer> <Nebri> now i wanna learn how to construct these titans you guys call networks :P 08:22:32 <SmatZ> :-) 08:22:38 <SmatZ> you can have a look at at wiki 08:22:46 <SmatZ> there are some examples, rules and such 08:22:52 <PublicServer> <Nebri> yea I've been lookin at that all night 08:22:54 <SmatZ> old finished games, too :) 08:23:02 <PublicServer> <Nebri> cant sleep man :P. 08:23:14 <planetmaker> salut 08:23:24 <planetmaker> @quickstart you then obviously know :-) 08:23:24 <SmatZ> good morning, planetmaker! 08:23:26 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 08:23:37 <SmatZ> nice :) 08:23:39 <planetmaker> @slowstart 08:23:39 <Webster> Read everything on the wiki, and I mean everything 08:23:46 <planetmaker> ^^ :-D 08:23:49 <SmatZ> hehehe 08:23:55 <planetmaker> obviously either, if you read the whole night :-P 08:23:58 <PublicServer> <Nebri> so most of yas are Euro's correct? 08:24:04 <planetmaker> yup 08:24:40 <PublicServer> <Nebri> that'll make it interesting :D. (ontario, canada here. bout 5 hours behind your time) 08:24:42 <planetmaker> but not all. So... most frequented in European evening hours, but we have Americans, Asians and Australians, too. 08:25:11 <SmatZ> Nebri: it's quite early morning for you now :) 08:25:26 <planetmaker> :-O Indeed! 08:25:29 <PublicServer> <Nebri> yea, havent slept all night. damned sleep insomnia 08:25:34 <SmatZ> :-D 08:25:51 <PublicServer> <Nebri> either that or TTD Fever.. not sure which 08:26:01 <SmatZ> :o) 08:26:09 <planetmaker> haha :-) 08:26:27 <PublicServer> <Nebri> hey its better then WoWCrack :P 08:27:18 *** [alt]buster has joined #openttdcoop 08:27:21 <SmatZ> ;) 08:27:23 *** openttdcoop sets mode: +v [alt]buster 08:27:34 <SmatZ> hello combuster's alternative 08:28:25 *** [com]buster has quit IRC 08:28:25 *** [alt]buster is now known as [com]buster 08:29:43 <PublicServer> <Nebri> so whats the plan here so far smatz? 08:30:35 <PublicServer> <SmatZ> now we are building the plan 08:30:48 <PublicServer> <SmatZ> see sign !!! NETWORK PLAN 08:30:56 <PublicServer> <SmatZ> best way is to use Sign list 08:30:59 *** mixrin has joined #openttdcoop 08:31:04 *** openttdcoop sets mode: +v mixrin 08:31:22 <PublicServer> <Nebri> lol, are those scaled down versions? 08:31:25 *** insulfrog has joined #openttdcoop 08:31:29 <PublicServer> <SmatZ> yeah :) 08:31:30 *** openttdcoop sets mode: +v insulfrog 08:31:34 <insulfrog> !playercount 08:31:34 <PublicServer> insulfrog: Number of players: 2 08:31:35 <planetmaker> :-) 08:31:39 <PublicServer> <SmatZ> those are ideas how should the network look 08:31:39 <insulfrog> hi 08:31:45 <PublicServer> <Nebri> love that, absolutely brilliant 08:31:48 <PublicServer> <SmatZ> then we vote for one and build it :) 08:31:52 <PublicServer> <SmatZ> hello insulfrog 08:31:57 <PublicServer> <SmatZ> :) 08:32:03 <planetmaker> we vote in advance what the general picture should look like - and then we build jointly 08:32:23 <insulfrog> !password 08:32:23 <PublicServer> insulfrog: toffee 08:32:31 <PublicServer> *** Game unpaused (enough players) 08:32:32 <PublicServer> *** insulfrog joined the game 08:33:05 <PublicServer> <Nebri> k, so have you guys really created mulitple networks then just linked them together? 08:33:28 <PublicServer> <SmatZ> no 08:33:31 <planetmaker> uhm... no? 08:33:39 <PublicServer> <SmatZ> only one of those plans is realised 08:33:42 <planetmaker> we choose one of the plans 08:33:43 <PublicServer> <SmatZ> (at one time) 08:33:50 <planetmaker> find the voting board :-) 08:34:01 <planetmaker> or rather !! NETWORK PLAN should be above which is built 08:34:12 <PublicServer> <SmatZ> insulfrog: what do you think about removing the MM planes? 08:34:34 <planetmaker> but prior to building we have a contest for the best plan. The winner's plan will be built. 08:34:40 <planetmaker> And you find all proposals still here 08:35:09 <PublicServer> <insulfrog> I believe we should keep them until every station has got a service including the yet unused printworks 08:35:38 <planetmaker> IMO they could go as soon as the trains make sufficient money 08:36:03 <planetmaker> and pax service has been inaugurated quite some time ago, or do I err? 08:37:28 <PublicServer> <insulfrog> ah, thats the first train that i saw going to the printworks station 08:38:00 *** Progman has joined #openttdcoop 08:38:03 <PublicServer> <Nebri> ok, so just to make sure that I read that vote board correctly insulfrogs plan is the one thats been created yes? 08:38:05 *** openttdcoop sets mode: +v Progman 08:38:13 <PublicServer> <SmatZ> yes :) 08:39:07 <PublicServer> <Nebri> kk, so how far do you guys usually take this? 08:40:15 <PublicServer> <insulfrog> we need some goods trains from printworks to goods/food transfer 08:40:43 <PublicServer> *** Nebri has joined company #1 08:40:53 <PublicServer> <SmatZ> printing works will be mixed drop+pickup? 08:41:00 <PublicServer> <insulfrog> nope 08:41:09 <PublicServer> <insulfrog> well, yesh 08:41:20 <PublicServer> <insulfrog> *yeah 08:41:46 <PublicServer> <SmatZ> hope it won't deadlock :) 08:41:51 <PublicServer> <insulfrog> very difficult to split without waypoints 08:43:15 <PublicServer> <insulfrog> just start with a few trains, we can always edit the station sfterwards if comes to a deadlock 08:43:32 <PublicServer> <SmatZ> well, we'll see :) 08:44:11 <PublicServer> <Nebri> hmm, what section of the map is this? having a hard time finding it :S 08:44:30 <PublicServer> <Nebri> nvm i got it 08:45:02 <PublicServer> <insulfrog> hmm... 08:47:31 *** [alt]buster has joined #openttdcoop 08:47:36 *** openttdcoop sets mode: +v [alt]buster 08:48:17 <PublicServer> *** SmatZ has left the game (leaving) 08:48:20 *** [com]buster has quit IRC 08:48:20 *** [alt]buster is now known as [com]buster 08:48:55 <PublicServer> <Nebri> how long has this game been running now? 08:49:22 <PublicServer> <insulfrog> s few days now 08:50:21 <PublicServer> <insulfrog> games normally take 1-2 weeks 08:50:28 <PublicServer> <insulfrog> sometimes more 08:51:12 <PublicServer> <Nebri> ah 08:54:27 *** dr_gonzo has quit IRC 08:54:48 <PublicServer> <Nebri> so what type of things do you usually get newer players started on? 08:56:35 *** hylje_ is now known as hylje 08:59:45 <planetmaker> insulfrog, are you sure you want to start with a proven very bad design, e.g. one station for printing works? :-( 09:00:22 <planetmaker> Nebri, whatever they see themselves capable of :-) 09:00:23 <PublicServer> <insulfrog> I don't think so 09:00:49 <planetmaker> and changing orders of trains can be a pain. 09:01:57 <PublicServer> <insulfrog> the station was constructed very poorley because of the lack of 'flat space' 09:03:15 <PublicServer> <insulfrog> and the big 'curve length' 09:06:40 <PublicServer> <insulfrog> I shal need to do some 'extensive' terra to do the pickup 09:06:45 <[com]buster> That shouldn't be much of an excuse... 09:07:10 * [com]buster hopes his internet holds out a bit longer this time 09:07:34 <PublicServer> *** Combuster joined the game 09:07:37 <PublicServer> <Nebri> *yawn* I need some shut eye, hope to catch yas later 09:07:53 <PublicServer> *** Nebri has left the game (leaving) 09:08:02 *** Nebri has left #openttdcoop 09:10:21 <PublicServer> <Combuster> wtf is this train doing here 09:17:12 <ODM> driving 09:21:21 <PublicServer> *** Combuster has left the game (connection lost) 09:21:21 <PublicServer> *** Game paused (not enough players) 09:22:47 <insulfrog> brb 09:24:29 *** Nickman87 has joined #openttdcoop 09:24:34 *** openttdcoop sets mode: +v Nickman87 09:27:26 *** [alt]buster has joined #openttdcoop 09:27:31 *** openttdcoop sets mode: +v [alt]buster 09:28:19 <Nickman87> !players 09:28:20 <PublicServer> Nickman87: Client 486 (Orange) is insulfrog, in company 1 (OTTDC) 09:28:22 <Nickman87> !password 09:28:22 <PublicServer> Nickman87: wining 09:28:35 *** [com]buster has quit IRC 09:28:35 *** [alt]buster is now known as [com]buster 09:28:51 <PublicServer> *** Game unpaused (enough players) 09:28:51 <PublicServer> *** Nickman joined the game 09:28:55 <PublicServer> <Nickman> hi insulfrog 09:30:43 <PublicServer> *** SmatZ joined the game 09:30:45 <PublicServer> <SmatZ> hello 09:33:05 <PublicServer> <Nickman> hi SmatZ 09:33:10 <PublicServer> <SmatZ> hello Nickman :) 09:37:21 <PublicServer> *** SmatZ has left the game (leaving) 09:37:29 <insulfrog> back 09:38:22 <PublicServer> <Nickman> how do you find your plan has worked out insulfrog? :) 09:38:44 <PublicServer> <insulfrog> quite challenging :p 09:39:03 <PublicServer> <Nickman> you can say that again :D 09:39:22 <PublicServer> <insulfrog> lol 09:42:21 <PublicServer> <insulfrog> I have just built the printworks pickup and it is now ready to recieve trains 09:46:04 *** Levi has quit IRC 09:47:26 *** [alt]buster has joined #openttdcoop 09:47:31 *** openttdcoop sets mode: +v [alt]buster 09:48:30 *** [com]buster has quit IRC 09:48:30 *** [alt]buster is now known as [com]buster 10:04:32 <ODM> someone describe it?:p 10:04:43 <insulfrog> describe what? 10:05:22 <ODM> the game:D 10:06:21 <insulfrog> go and have a look and see for yourself :p 10:06:37 <ODM> cant 10:06:47 <ODM> big lan 10:08:02 <PublicServer> *** Combuster joined the game 10:08:17 <insulfrog> hmm ¬_¬ 10:08:57 <PublicServer> <Combuster> well 10:09:04 <PublicServer> <Combuster> main network looks operational 10:09:11 <PublicServer> <Combuster> just a sheer lack of sidelines 10:12:07 *** SmatZ is now known as Guest80 10:12:08 *** SmatZ has joined #openttdcoop 10:12:08 *** ChanServ sets mode: +o SmatZ 10:12:23 *** openttdcoop sets mode: +v SmatZ 10:16:42 <PublicServer> <insulfrog> there, thats the printworks pickup sorted 10:20:37 <PublicServer> *** Combuster has left the game (connection lost) 10:25:04 <hylje> ಠ_ಠ10:26:08 *** mib_97pnwh has joined #openttdcoop 10:26:13 *** openttdcoop sets mode: +v mib_97pnwh 10:26:30 *** [alt]buster has joined #openttdcoop 10:26:35 *** openttdcoop sets mode: +v [alt]buster 10:27:31 *** [com]buster has quit IRC 10:27:31 *** [alt]buster is now known as [com]buster 10:27:37 *** OwenS has joined #openttdcoop 10:27:37 *** ChanServ sets mode: +v OwenS 10:27:47 *** mib_97pnwh is now known as Spaghetti 10:28:14 <Spaghetti> !password 10:28:14 <PublicServer> Spaghetti: sleeks 10:29:01 <PublicServer> *** Combuster joined the game 10:32:05 *** themroc has joined #openttdcoop 10:32:10 *** openttdcoop sets mode: +v themroc 10:42:31 <PublicServer> *** Combuster has left the game (connection lost) 10:47:29 <PublicServer> <insulfrog> right, time for me to go, cyas :) 10:47:32 <PublicServer> *** insulfrog has left the game (leaving) 10:47:32 <PublicServer> *** Game paused (not enough players) 10:47:33 *** insulfrog has quit IRC 10:47:34 <PublicServer> <Nickman> bye 10:48:56 *** HDIEagle has quit IRC 10:49:17 *** [alt]buster has joined #openttdcoop 10:49:22 *** openttdcoop sets mode: +v [alt]buster 10:49:31 *** [com]buster has quit IRC 10:49:31 *** [alt]buster is now known as [com]buster 10:54:21 *** KenjiE20 has joined #openttdcoop 10:54:21 *** ChanServ sets mode: +o KenjiE20 10:54:26 *** openttdcoop sets mode: +v KenjiE20 10:56:48 <PublicServer> *** Nickman has left the game (leaving) 10:57:01 *** SmatZ is now known as Guest89 10:57:02 *** Guest80 is now known as SmatZ 10:57:25 *** Guest89 has quit IRC 10:58:14 <PublicServer> *** Combuster joined the game 10:59:24 <PublicServer> *** Combuster has left the game (leaving) 11:05:37 *** Spaghetti has quit IRC 11:07:10 *** Polygon has joined #openttdcoop 11:07:15 *** openttdcoop sets mode: +v Polygon 11:28:32 *** [alt]buster has joined #openttdcoop 11:28:37 *** openttdcoop sets mode: +v [alt]buster 11:29:21 *** [com]buster has quit IRC 11:29:21 *** [alt]buster is now known as [com]buster 11:45:37 *** OwenSX48BD has joined #openttdcoop 11:45:42 *** openttdcoop sets mode: +v OwenSX48BD 11:47:35 *** OwenS is now known as Guest93 11:47:36 *** OwenSX48BD is now known as OwenS 11:51:00 *** Guest93 has quit IRC 11:52:23 *** mixrin has quit IRC 11:56:18 *** Nickman87 has quit IRC 12:07:35 *** OwenS has quit IRC 12:07:55 *** OwenS has joined #openttdcoop 12:07:55 *** ChanServ sets mode: +v OwenS 12:19:11 *** [alt]buster has joined #openttdcoop 12:19:16 *** openttdcoop sets mode: +v [alt]buster 12:19:36 *** [com]buster has quit IRC 12:19:36 *** [alt]buster is now known as [com]buster 12:27:37 *** [alt]buster has joined #openttdcoop 12:27:42 *** openttdcoop sets mode: +v [alt]buster 12:29:13 *** [com]buster has quit IRC 12:29:13 *** [alt]buster is now known as [com]buster 12:32:58 *** Progman has quit IRC 12:33:03 *** highpinger has joined #openttdcoop 12:33:08 *** openttdcoop sets mode: +v highpinger 12:36:55 *** Polygon has quit IRC 12:40:39 <PublicServer> *** highpinger has left the game (connection lost) 12:48:06 *** [alt]buster has joined #openttdcoop 12:48:11 *** openttdcoop sets mode: +v [alt]buster 12:49:40 *** [com]buster has quit IRC 12:49:40 *** [alt]buster is now known as [com]buster 12:54:41 <ddfreyne> whoa, sweet… real-time map of all trains in belgium: http://www.railtime.be/website/trainpositions.aspx?lang=NL&type=i (click on "Sporen" to show the tracks) 12:54:43 <Webster> Title: Railtime - Treinen geopositie (at www.railtime.be) 12:56:05 *** Thraxian|Work has joined #openttdcoop 12:56:05 *** ChanServ sets mode: +o Thraxian|Work 12:56:10 *** openttdcoop sets mode: +v Thraxian|Work 12:58:54 *** [alt]buster has joined #openttdcoop 12:58:59 *** openttdcoop sets mode: +v [alt]buster 12:59:08 *** [com]buster has quit IRC 12:59:08 *** [alt]buster is now known as [com]buster 13:05:03 * ddfreyne can't stop watching 13:09:44 *** Zorn has joined #openttdcoop 13:09:48 *** openttdcoop sets mode: +v Zorn 13:17:23 *** Zorni has quit IRC 13:34:33 <valhalla1w> ddfreyne: http://www.traphic.nl/trein.aspx is slightly less funky but still quite informative 13:34:35 <Webster> Title: Traphic - Treininformatie (at www.traphic.nl) 13:34:45 <valhalla1w> (real time data per station) 13:34:50 <valhalla1w> (for the NS, that is) 13:35:21 <ddfreyne> yeah, nice 13:35:43 <ddfreyne> the map for belgium isn't realtime and I suppose quite a few trains don't have GPS 13:35:56 <valhalla1w> ah, right 13:36:07 <ddfreyne> or maybe aren't electrified (so they can't find out in which signal block trains are) 13:36:21 <ddfreyne> nm, that didn't make sense 13:37:00 <valhalla1w> there was a site that did the same as railtime.be, but it's offline since febuary 13:37:33 <valhalla1w> http://4.bp.blogspot.com/_6dFNgEgIu2M/RZJ6jQYylZI/AAAAAAAAADY/8khpJ0OrtT8/s1600-h/Treinenverloop.png 13:37:34 <Webster> Title: Treinenverloop.png (image) (at 4.bp.blogspot.com) 13:38:00 <ddfreyne> anyway the train i take each day should have been underway for 20 minutes yet it still is in the last piece of electrified track… odd 13:38:06 *** mitooo has joined #openttdcoop 13:38:06 <ddfreyne> well, maybe because the NS didn't like it? :> 13:38:11 *** openttdcoop sets mode: +v mitooo 13:38:59 <[com]buster> hey, that's MY train 13:38:59 <mitooo> !download win32 13:39:00 <PublicServer> mitooo: http://binaries.openttd.org/nightlies/trunk/r16973/openttd-trunk-r16973-windows-win32.zip 13:39:07 <valhalla1w> no, not really 13:39:14 <valhalla1w> just some changed formats 13:40:38 <mitooo> !password 13:40:38 <PublicServer> mitooo: trance 13:40:48 <PublicServer> *** Player joined the game 13:41:08 <PublicServer> *** Player has left the game (leaving) 13:41:32 <PublicServer> *** Mitooo joined the game 13:41:49 <PublicServer> *** Mitooo has joined company #1 13:44:02 <PublicServer> *** Mitooo has left the game (leaving) 13:44:24 <PublicServer> *** highpinger joined the game 13:44:33 <PublicServer> *** SmatZ joined the game 13:44:46 <SmatZ> booh too late 13:45:31 <SmatZ> mitooo: want to join? 13:45:59 <PublicServer> <highpinger> yeah 13:46:37 <PublicServer> <highpinger> but im just looking 13:46:42 <SmatZ> ah, ok :) 13:46:53 <SmatZ> I thought you want to play 13:47:01 <PublicServer> <highpinger> first look :P 13:47:20 <PublicServer> <highpinger> read half the wiki yesterday, and it seems a bit difficult O_o 13:47:28 <PublicServer> <highpinger> ;) 13:51:19 <KenjiE20> well you've done better than most, in that you've got a nick :) 13:52:27 <PublicServer> <highpinger> i got a question... what are injections good for?? i saw them in several games in the archive, but i dont understand why u use a timer to inject the trains back to the network? 13:52:50 <KenjiE20> probably for SRNW 13:52:58 <KenjiE20> ?: SRNW 13:52:58 <Webster> Self-regulating Network, see: http://www.openttdcoop.org/wiki/SRNW 13:54:05 <PublicServer> *** highpinger has left the game (leaving) 13:54:54 <highpinger> hmm 14:03:30 <KenjiE20> 'scuse me while I go break my X11 14:06:37 <highpinger> yeah, i understood the concept, but why build a timer, if you can send the trains back e.g. by a simple unbalancer. so trains wouldnt have to wait in the depot 14:07:53 <PublicServer> *** Game unpaused (enough players) 14:07:54 <PublicServer> *** Combuster joined the game 14:08:51 <PublicServer> <Combuster> back yet again 14:09:08 *** mitooo has quit IRC 14:15:19 <[1]Mark> highpinger: got a pic of what you call an unbalancer? 14:15:24 <[1]Mark> hello, btw 14:15:31 *** [1]Mark is now known as Mark 14:16:49 <KenjiE20> hmm, this only sort of works 14:17:09 <KenjiE20> I have dual screens now, but I can't move stuff between 14:17:19 * KenjiE20 goes to read the nvidia readme 14:20:53 <highpinger> http://www.openttdcoop.org/wiki/File:Simple_Unbalancer.png 14:21:32 * KenjiE20 points at the screenshot link in topic 14:21:52 <KenjiE20> ph, I see, nvm 14:21:53 <Mark> i fail to see how you would use that as an overflow depot release 14:22:01 <KenjiE20> ^ that 14:22:16 <KenjiE20> tha'ts just a SML shifteer isn't it? 14:22:21 <valhalla1w> yes 14:22:22 <hylje> sml shifters are different 14:22:23 <highpinger> yeah 14:22:26 <Mark> the point of the timer is to not release all trains in the depot at the same time 14:22:31 <Mark> its SML without bypass 14:22:41 <Mark> and poor signalling 14:22:55 <hylje> nowadays we use backwards pbs signals to penalise, no? 14:23:05 <Mark> mostly yes 14:23:12 <Mark> though stations still work 14:23:24 <hylje> can't have diagonal or sloped stations 14:23:35 <highpinger> but why let them wait there? they could do another round and see, if they find an empty station 14:23:55 <Mark> they might jam the track 14:24:06 <Mark> though you do have a point 14:24:22 <KenjiE20> 15:22:28 @Mark | the point of the timer is to not release all trains in the depot at the same time <-- 14:24:31 <highpinger> but a train that does not run = unefficient 14:24:40 <highpinger> ? 14:24:47 <Mark> a train that runs but does nothing is more ineffecient :P 14:24:58 <KenjiE20> ^ this 14:25:00 <highpinger> yeah, he waits and does nothing 14:25:25 <KenjiE20> it's less efficient if it loops and loops, missing an opening because it's mis-timed 14:25:36 <PublicServer> <SmatZ> oh hello 14:25:37 <PublicServer> <SmatZ> :) 14:25:43 <Mark> hello SmatZ :) 14:25:51 <PublicServer> <SmatZ> hello Mark ;) 14:25:54 <KenjiE20> this way you control entry timers to a fixed constant 14:25:57 <PublicServer> <SmatZ> I didn't hear anyone joined 14:25:59 * Mark is off for ice cream 14:26:02 <Mark> way too hot in here 14:26:07 <PublicServer> <SmatZ> wow, enjoy, Mark :) 14:27:44 <highpinger> but if u have a fixed constant an slot at a station can still be busy 14:28:38 <KenjiE20> yes, but nor do you have a group of 20 trains looping together 14:32:11 <KenjiE20> there we go, one giant shared dual head workspace 14:33:06 <highpinger> he he ... im still thinking about it, and i think u r probably right, because u have the experience, and me dont .... but my mind wont accept it :P 14:34:41 <highpinger> ;) 14:36:48 <highpinger> still there? 14:37:13 <KenjiE20> mm? 14:39:10 <highpinger> thx 4 discussing :D 14:48:51 *** Progman has joined #openttdcoop 14:48:56 *** openttdcoop sets mode: +v Progman 14:52:54 <PublicServer> <SmatZ> is the "mountain transfer station" supposed to work as food transfer? 14:55:50 <Mark> [16:27] <+highpinger> but if u have a fixed constant an slot at a station can still be busy -> that will resolve in time thoug, as production changes are gradually 14:56:15 <Mark> i guess for every 100 trains released by the time about 95 get back to the overflow 14:56:27 <Mark> if you want more aggresive handling you set the timer lower 14:57:46 <Mark> you may like demand-dependant injection: 14:57:50 <Mark> http://www.openttdcoop.org/wiki/File:Srnwtimerinjection.png 14:58:07 <Mark> releases a train if no train has overflowed for x days 14:58:19 *** Polygon has joined #openttdcoop 14:58:24 *** openttdcoop sets mode: +v Polygon 15:01:52 <Mark> !password 15:01:52 <PublicServer> Mark: upshot 15:02:00 <PublicServer> *** Mark joined the game 15:02:51 <highpinger> "16:57 Mark releases a train if no train has overflowed for x days" i think this is the way i'm trying to solve this problem ;D 15:04:53 <Mark> though it doesnt solve the case when the production in x days has increased more than one train can compensate 15:05:02 <Mark> though that's probably irrelevant 15:07:13 <highpinger> so an injection is also a puffer that enough trains are avaible when production increases?!! 15:07:37 <Mark> of course 15:07:44 <Mark> thats the idea behind srnw 15:08:09 <Mark> to have an intelligent network that can cope with changing productions without have too many trains 15:10:23 <highpinger> ahhh :) 15:11:51 <PublicServer> <Combuster> I am so not in the mood to fix all these bad building issues 15:11:54 <PublicServer> *** Player has left the game (connection lost) 15:14:48 <PublicServer> *** Combuster has left the game (leaving) 15:19:08 *** Nebri has joined #openttdcoop 15:19:13 *** openttdcoop sets mode: +v Nebri 15:19:29 <Nebri> grawr 15:19:54 <Nebri> !password 15:19:54 <PublicServer> Nebri: creamy 15:20:04 <PublicServer> *** Nebri joined the game 15:20:44 <PublicServer> <Nebri> feel sooo much better after about 5 hours worth of sleep now :D 15:29:58 <PublicServer> *** Nebri has left the game (leaving) 15:33:08 *** dr_gonzo has joined #openttdcoop 15:33:13 *** openttdcoop sets mode: +v dr_gonzo 15:35:05 *** Brianetta has joined #openttdcoop 15:35:05 *** ChanServ sets mode: +o Brianetta 15:35:10 *** openttdcoop sets mode: +v Brianetta 15:39:10 *** nickman87 has joined #openttdcoop 15:39:15 *** openttdcoop sets mode: +v nickman87 15:39:35 <nickman87> !players 15:39:37 <PublicServer> nickman87: Client 513 (Orange) is SmatZ, in company 1 (OTTDC) 15:39:37 <PublicServer> nickman87: Client 522 (Orange) is Mark, in company 1 (OTTDC) 15:39:42 <nickman87> !password 15:39:42 <PublicServer> nickman87: unhook 15:40:10 <PublicServer> *** Nickman joined the game 15:49:26 *** Wolle has joined #openttdcoop 15:49:31 *** openttdcoop sets mode: +v Wolle 15:53:03 <PublicServer> *** Mark has joined spectators 15:54:00 *** valhalla1w is now known as valhallasw 15:55:28 *** Polygon has quit IRC 15:56:58 *** raWt has joined #openttdcoop 15:57:03 *** openttdcoop sets mode: +v raWt 16:04:02 *** Fuco has joined #openttdcoop 16:04:07 *** openttdcoop sets mode: +v Fuco 16:05:58 <Nebri> !password 16:05:58 <PublicServer> Nebri: bulges 16:06:11 <PublicServer> *** Nebri joined the game 16:06:30 <PublicServer> <Nebri> hi nick 16:22:09 <PublicServer> *** Mark has joined company #1 16:22:18 <PublicServer> <Nebri> hey mark 16:22:30 <PublicServer> <Mark> hello 16:22:36 <PublicServer> <Nickman> hi 16:23:20 <PublicServer> <Nebri> <-- new player seeking to join, content to watching for now to try and learn :P 16:23:23 <PublicServer> <Nickman> Mark, your cities only shrink? :s 16:23:37 <PublicServer> <Mark> you may join any time you like 16:24:00 <PublicServer> <Mark> just be sure to ask before screwing up :P 16:24:11 <PublicServer> <Nebri> lol, I wouldn't know where to begin 16:24:17 <PublicServer> <Mark> Nickman: they actually seem to grow is size :P 16:24:23 <PublicServer> <Nickman> yeah, not like Mark... who kills everything all the time... :D 16:24:27 <PublicServer> <Mark> though the density gets lower 16:24:36 <PublicServer> <Nickman> yes, inded 16:24:41 <PublicServer> <Nickman> more houses, less people... 16:24:44 <PublicServer> <Mark> yeah 16:25:26 <PublicServer> <Mark> lol 16:25:33 <PublicServer> <Mark> Snoozepool shrank quite a bit 16:25:46 <PublicServer> <Nickman> yeah? 16:25:52 <PublicServer> <Mark> it was at 12k 16:26:08 <PublicServer> <Nickman> ouch 16:26:34 <PublicServer> <Nebri> too many people leaving on those passenger trains :P 16:26:49 <PublicServer> <Mark> yeah.. 16:27:00 <PublicServer> <Mark> strangely it doesnt matter wether you pick up or drop pax 16:27:05 <PublicServer> <Mark> even the amount doesnt matter 16:27:14 <PublicServer> <Mark> just the amount of stops does 16:27:52 <PublicServer> <Mark> i think i just need more buses.. 16:28:52 *** einKarl has joined #openttdcoop 16:28:57 *** openttdcoop sets mode: +v einKarl 16:29:28 <PublicServer> <Mark> we should do a standard size flat map with a cargo-only plan after this 16:29:41 <PublicServer> <Mark> people seem to forget how to build properly 16:29:44 <PublicServer> <Nickman> good for me :) 16:29:50 <PublicServer> <Nickman> I build pretty?:) 16:30:02 <PublicServer> <Mark> do you? :P 16:31:47 <PublicServer> <Mark> bah 16:31:52 <PublicServer> <Nebri> ?? 16:31:52 <PublicServer> <Mark> rose thorn in my index finger 16:31:56 <PublicServer> <Mark> hurts like hell 16:32:03 <PublicServer> <Nebri> rofl 16:32:13 *** OwenSX48BD has joined #openttdcoop 16:32:18 *** openttdcoop sets mode: +v OwenSX48BD 16:33:03 *** OwenS is now known as Guest115 16:33:03 *** OwenSX48BD is now known as OwenS 16:34:26 *** einKarl has quit IRC 16:34:57 <PublicServer> <Nebri> so whats really left to develop in this? 16:35:31 <PublicServer> <Nebri> this looks pretty complete to me. Course most I've done thus far is quite smaller in size and simply put was a mess 16:35:51 *** Guest115 has quit IRC 16:35:52 <PublicServer> <Mark> :) 16:36:01 <PublicServer> <Mark> we need about three times more trains 16:36:08 <PublicServer> <Mark> and much more industries connected 16:36:27 <PublicServer> <Mark> after that everything will jam, we rebuild pretty much everything, then it's done 16:37:01 <PublicServer> <Nebri> alright so we're pretty much shooting for say around a thousand trains then? 16:37:10 <PublicServer> <Nebri> optimize the network to support it? 16:37:11 <valhallasw> 'Building #openttdcoop-style, summary by Mark" 16:37:16 <PublicServer> <Mark> :) 16:37:30 <PublicServer> <Mark> a thousand seems a bit too much for this map 16:37:45 <PublicServer> <Mark> more like 700-800 16:38:24 <PublicServer> <Mark> i guess the problem is we dont have room for slhs 16:42:09 <PublicServer> <Nebri> what would you suggest to help a newer guy like me learn to build main/sidelines? been trying to build em offline by myself but just cant seem to be getting my mind around it 16:42:26 <PublicServer> <Mark> i would say 16:42:28 <PublicServer> <Nebri> I got the concepts, just implementing it for the first lil while.. 16:42:41 <KenjiE20> try a sandbox offline 16:42:50 <PublicServer> <Mark> i would say first make the actual mainlines, then learn to make sideline hubs, then backbone hubs 16:42:53 <KenjiE20> flat map, time/money cheat 16:43:11 <KenjiE20> and try the theory 16:43:23 <PublicServer> <Mark> yeah that too :P 16:43:33 <PublicServer> <Nebri> yea thats what I've been trying to do :P 16:43:36 <PublicServer> <Mark> try to draw some SLH/BBH layouts on paper 16:43:41 <PublicServer> <Nebri> bunch of failed attempts thus far 16:44:04 <PublicServer> <Nebri> I just keep jamming up 16:44:09 <PublicServer> *** Nickman has left the game (leaving) 16:44:21 <KenjiE20> start simple single/double direction track 16:44:22 <PublicServer> <Mark> you should see the mainlines as highways, the backbone hubs as highway intersections and the sideline hubs as on/off ramps 16:44:24 <KenjiE20> then work up 16:44:36 <PublicServer> <Mark> gives you an idea about size, capacity and priority 16:45:38 *** OwenSX48BD has joined #openttdcoop 16:45:43 *** openttdcoop sets mode: +v OwenSX48BD 16:45:49 *** OwenS is now known as Guest116 16:45:50 *** OwenSX48BD is now known as OwenS 16:46:20 <PublicServer> *** SmatZ has left the game (leaving) 16:46:21 <PublicServer> *** Game paused (not enough players) 16:46:23 <Mark> Nebri: you could send me a game, i'll try to analyze the problems 16:46:51 <PublicServer> <Nebri> kk, that'll be helpfull :) 16:47:12 <PublicServer> <Nebri> I'll give it another go, generate some fresh new problems. 16:47:15 *** raWt has quit IRC 16:47:20 <PublicServer> *** Nebri has left the game (leaving) 16:47:20 <Mark> :) 16:47:38 <Mark> start small 16:47:43 <Mark> short trains and a small map 16:47:52 <Nebri> recommended map size? 16:47:59 <Nebri> TL? 16:48:02 <Mark> 512*512 or 512*256 16:48:04 <Mark> 3-5 16:48:06 <KenjiE20> 512x512 flat sandbox 16:48:20 <KenjiE20> ctl+alt+c 16:48:27 <Mark> TL5 is pretty standard 16:48:30 <KenjiE20> time 2000, money click a dozen times 16:48:38 <Mark> we use that in about half of our games :) 16:48:57 <Nebri> lol 16:49:08 <Nebri> better then making a money maker only to tear it down 16:49:31 *** Guest116 has quit IRC 16:49:48 <KenjiE20> he meant TL not cheat 16:50:34 <Nebri> hehe.. *foot in mouth* 16:52:29 <Mark> yeah :P 16:52:37 <Mark> we like tearing down moneymakers 17:01:09 *** highpinger2 has joined #openttdcoop 17:01:14 *** openttdcoop sets mode: +v highpinger2 17:02:22 *** HDIEagle has joined #openttdcoop 17:02:27 *** openttdcoop sets mode: +v HDIEagle 17:04:52 *** Thraxian|Work has left #openttdcoop 17:04:57 <highpinger2> !help 17:04:57 <PublicServer> highpinger2: http://www.openttdcoop.org/wiki/IRC_Commands 17:06:26 *** highpinger has quit IRC 17:07:47 *** highpinger2 is now known as highpinger 17:07:59 <PublicServer> *** Mark has joined spectators 17:08:05 <Chris_Booth> new game yet? 17:09:08 <[com]buster> I have prepared a desert pax game in the car the other day 17:09:17 <[com]buster> will be like monday before we can try it 17:23:59 *** Osai has left #openttdcoop 17:25:04 *** Kolo has joined #openttdcoop 17:25:09 *** openttdcoop sets mode: +v Kolo 17:27:31 <PublicServer> *** Kolo joined the game 17:32:02 *** raWt has joined #openttdcoop 17:32:07 *** openttdcoop sets mode: +v raWt 17:33:35 <PublicServer> *** Kolo has left the game (leaving) 17:33:39 *** Kolo has quit IRC 17:38:51 <PublicServer> *** AmmIer joined the game 17:41:11 <PublicServer> <AmmIer> :-( 17:41:17 <PublicServer> *** AmmIer has left the game (leaving) 17:44:18 <Nebri> !password 17:44:18 <PublicServer> Nebri: friars 17:44:52 <PublicServer> *** Nebri joined the game 17:45:48 *** highpinger has quit IRC 17:46:36 <Nebri> alright, I made another attempt at implementing the sideline hub concept. not real sure if it'll work as intended or not, anybody mind taking a look at the save game and pointing out potential problems? 17:46:45 *** highpinger has joined #openttdcoop 17:46:50 *** openttdcoop sets mode: +v highpinger 17:47:36 <PublicServer> *** Nebri has left the game (leaving) 17:53:39 <Ammler> Nebri: which save game? 17:55:40 <Nebri> I'm very new to your community, do you have a place on the website I can upload it to? 17:56:06 *** HDIEagle has quit IRC 17:56:23 <Nebri> or should I just send it via irc? 17:57:04 <highpinger> www.xup.in 17:57:18 <highpinger> like rapidshare, but u can just upload small files 18:01:10 <highpinger> !help 18:01:10 <PublicServer> highpinger: http://www.openttdcoop.org/wiki/IRC_Commands 18:01:21 <Ammler> well, you could use our wiki and write something about. 18:04:21 <Nebri> kk, I'll avoid the wiki, want to keep that clean :) 18:04:59 <Nebri> http://www.xup.in/dl,18834526/nebri_test.sav/ 18:05:01 <Webster> Title: Download: nebri_test.sav | xup.in (at www.xup.in) 18:07:11 <Nebri> that would be my third attempt at a sideline implementation 18:08:11 <PublicServer> *** SmatZ joined the game 18:08:18 *** raWt has quit IRC 18:08:34 <Ammler> Nebri: and screens? 18:09:26 <Nebri> screen? not quite following 18:10:51 <Ammler> Nebri: images 18:11:07 <highpinger> http://www.xup.in/dl,18084547/Prunfingley_Market_Transport_18-08-2003.png/ 18:11:08 <highpinger> i made one for him :P 18:11:09 <Webster> Title: Download: Prunfingley_Market_Transport_18-08-2003.png | xup.in (at www.xup.in) 18:11:41 <Nebri> lol, I was thinking something else 18:11:47 <PublicServer> *** AmmIer has left the game (connection lost) 18:12:18 <highpinger> :D 18:12:34 <Nebri> so yea.. thoughts comments? only thing I was really trying to do with that was create the on/off ramps to the main lines. 2 in each direction 18:12:54 <Ammler> Nebri: -short curves, -signal gaps, -no load balancer, +nice first try 18:13:19 <Ammler> !junctionary 18:13:19 <PublicServer> Ammler: http://www.openttdcoop.org/wiki/Junctionary 18:13:51 <Ammler> btw, don't add your junction there, only junctions from coop games are allowed, 18:14:07 <Ammler> so you need to build your hug on the ps first ;-) 18:14:12 <Ammler> hub* 18:15:04 <Nebri> ok not all famalair with your abbreviations yet.. PS? :P 18:15:38 <Ammler> !ps 18:15:41 <Nebri> !ps 18:15:42 * SmatZ builds a hug :) 18:15:42 <Ammler> @ps 18:15:42 <Webster> The Public Server, see http://www.openttdcoop.org/wiki/Public_Server 18:15:57 <Nebri> @ps 18:15:57 <Webster> The Public Server, see http://www.openttdcoop.org/wiki/Public_Server 18:16:11 <Ammler> SmatZ: do you know how or shall I build a plan for? 18:16:27 * SmatZ hugs Ammler 18:16:29 <SmatZ> done :) 18:16:39 <Ammler> oh, the fast one 18:17:04 <Ammler> I am planned my hug, now I wait for the votes 18:17:11 <Ammler> have* 18:17:15 <SmatZ> :o) 18:17:19 <Nebri> !help 18:17:19 <PublicServer> Nebri: http://www.openttdcoop.org/wiki/IRC_Commands 18:17:32 <Nebri> *confused* 18:17:39 <highpinger> :D 18:18:19 <Ammler> Nebri: ignore me and smatz 18:18:50 <Nebri> !password 18:18:50 <PublicServer> Nebri: tuners 18:19:00 <PublicServer> *** Nebri joined the game 18:19:19 <Ammler> Nebri: did you get my comment about your hub? 18:19:31 <Ammler> the "-" means bad part 18:20:14 <Nebri> just going over the wiki agian, not quite sure I know the difference between a junction and a hub :S 18:21:52 <Ammler> Nebri none 18:22:25 <Nebri> right so the short curves, and lack of load balancer = bad :P 18:22:26 <Ammler> you should practice the hubs on our ps :-) 18:22:37 <Ammler> and signal gaps 18:22:57 <Ammler> you see how bad it is with "real" traffic 18:23:24 <Nebri> I'd love to, but afraid of causing a meltdown :P 18:23:43 <Ammler> oh, we will blame you for sure 18:24:18 <highpinger> when does a new map start on the public server? 18:24:22 <Ammler> but that isn't bad, that is how you can learn it. 18:24:30 <Ammler> now? 18:24:36 <highpinger> !password 18:24:36 <PublicServer> highpinger: sewage 18:24:53 <Ammler> highpinger: as soon as someone has a proposal for next game, I assume. 18:24:55 <PublicServer> *** Game unpaused (enough players) 18:24:56 <PublicServer> *** highpinger joined the game 18:25:07 <highpinger> ah ok 18:26:03 <PublicServer> <Nebri> so you guys are pretty much done with this map yes? 18:26:14 <Ammler> I have no idea :-P 18:26:18 <Ammler> doesn't it look like? 18:26:42 <PublicServer> <Nebri> yea for the most part, almost all your industries are connected save for some really small ones 18:26:55 <PublicServer> *** AmmIer joined the game 18:29:27 <PublicServer> <Nebri> aside from ramping up the train density I don't see much else to do in this map 18:30:19 <PublicServer> <SmatZ> so many people and no activity? 18:30:30 <PublicServer> <AmmIer> I played with colors :P 18:30:41 <PublicServer> <AmmIer> Isn't that logged? 18:30:42 <PublicServer> <SmatZ> uh :p 18:30:53 <PublicServer> <Nebri> we could denoobatize Nebri! :P 18:31:07 <PublicServer> <SmatZ> hmm probably only with that "logall" version 18:31:22 <PublicServer> <AmmIer> hmm, I should test, if 2cc is possible with opengfx 18:31:49 <PublicServer> <Nebri> so who's the server admins? who the big boys in your community? 18:32:53 <SmatZ> http://www.openttdcoop.org/wiki/Community:Members 18:33:40 <SmatZ> hehe nice comments are there :-) 18:33:51 <SmatZ> "Thraxian us.gif, makes some little members " 8-) 18:33:57 <PublicServer> <Nebri> love how you guys make such good use of your wiki 18:34:04 <PublicServer> <Nebri> need to see those efforts more often 18:34:09 <Ammler> SmatZ: feel free to alter, I added them in quick tour 18:34:24 * KenjiE20 pulls SmatZ' strings 18:34:26 <KenjiE20> pfft, no we don't 18:34:43 <KenjiE20> half is badly out dated, we just stop it getting worse atm :P 18:34:52 <SmatZ> :( 18:34:57 <SmatZ> Ammler: nono, they are perfect :) 18:35:36 <Ammler> some like yours are from pm 18:35:43 <PublicServer> <SmatZ> ah 18:35:50 <PublicServer> <SmatZ> so... nice work, planetmaker :) 18:35:51 <PublicServer> <SmatZ> too :) 18:35:56 <Ammler> I just completed ;-) 18:36:30 <Ammler> dunno, did kommer already make little members too? 18:36:50 <SmatZ> :-) 18:36:57 <Ammler> :-) 18:37:18 <Ammler> SmatZ: you have similies enabled on your konversation? 18:37:24 <PublicServer> <SmatZ> nope 18:37:29 <Ammler> you should 18:37:47 <SmatZ> it has so many options 18:38:01 <SmatZ> I am happy I was able to set Notice ;) 18:38:05 <PublicServer> *** highpinger has left the game (leaving) 18:38:51 <Ammler> SmatZ: http://img.ammler.ch/images/smilies.png 18:38:59 <SmatZ> hehe 18:39:08 <SmatZ> :o) is this a smiley too? 18:39:43 <highpinger> trillian :) 18:40:01 <highpinger> :o) is the best smilie 18:40:02 <PublicServer> <Nebri> I remember trillian :) 18:40:09 <Ammler> SmatZ: yes 18:40:11 <PublicServer> <Nebri> still like pidgin better 18:40:20 <Ammler> :-) <-- that is SmatZ 18:40:26 <PublicServer> <SmatZ> :-p 18:41:28 <KenjiE20> pidgin's IRC is pretty meh 18:41:32 <Ammler> [Themes] 18:41:33 <Ammler> EmotIconTheme=Default 18:41:35 <Ammler> EnableEmotIcons=true 18:41:45 <valhallasw> 'pretty meh' :D 18:41:49 <valhallasw> nice description 18:41:52 <Ammler> that to .kde4/share/config/konversationrc 18:41:57 <KenjiE20> :P 18:42:09 <PublicServer> <Nebri> Linux! glad I ain't the only one :D 18:42:20 <KenjiE20> somewhere on the site, they said it was there simply for completeness 18:42:21 <PublicServer> <SmatZ> :) 18:42:28 * KenjiE20 uses Weechat 18:42:37 <PublicServer> <SmatZ> Weeeee 18:43:02 <PublicServer> * SmatZ remembers when he was ~16 and was using the word Weeee quite often to express happiness :) 18:43:30 <Ammler> SmatZ: in real or in chat? 18:43:37 <valhallasw> weechat? does that urinate on the IRC server? 18:43:38 <PublicServer> <SmatZ> at IRC :-D 18:43:43 <PublicServer> <Nebri> I use it to express epic failures 18:43:51 <PublicServer> <SmatZ> :D 18:44:03 <Ammler> I really going to love KDE4 18:44:28 *** themroc- has joined #openttdcoop 18:44:32 <PublicServer> <Nebri> *hugs fluxbox* 18:44:33 *** openttdcoop sets mode: +v themroc- 18:44:40 <Ammler> there is nothing anymore I need KDE3.5 apps since 3.5 18:44:59 <Ammler> konversation was the last missing app. 18:45:46 <Ammler> also Konqueror is again as cool as it was with 3.5 18:46:22 <PublicServer> <Nebri> ughh, cant seem to register on the website 18:46:36 <Ammler> Nebri: why is that? 18:46:46 <PublicServer> <Nebri> keeps telling me session timeout and fake username :S 18:46:52 <Ammler> Nebri: what was first? Linux or OpenTTD? 18:47:02 <Ammler> hmm, this plugin sucks 18:47:14 <Ammler> Nebri: 1min 18:47:43 <PublicServer> <Nebri> hmmm... well linux was what .. 91? 92? 18:47:56 <Ammler> Nebri: try again 18:48:14 <Ammler> Nebri: I meant what is what you used first? 18:48:24 <PublicServer> <Nebri> oh lolz 18:48:25 <PublicServer> <Nebri> linux 18:49:12 <PublicServer> <Nebri> been playing with linux for the last 4 years now since I first discovered it 18:49:32 <PublicServer> <Nebri> openttd was 2 or 3 weeks ago.. been playing it casually since I found it 18:50:10 *** themroc has quit IRC 18:50:15 <PublicServer> <Nebri> gotta went apeshit over openttd.. I finally found the virtual train set I've always wanted :D 18:50:25 <PublicServer> <SmatZ> :) 18:56:47 <PublicServer> *** Nebri has left the game (leaving) 18:57:57 *** Zorn has quit IRC 19:04:57 <PublicServer> <AmmIer> SmatZ: active? 19:05:02 <PublicServer> *** AmmIer has joined spectators 19:05:02 <PublicServer> *** Game paused (not enough players) 19:05:06 <PublicServer> <SmatZ> probably not 19:05:14 <Ammler> :-) 19:05:39 <PublicServer> *** AmmIer has joined company #1 19:05:39 <PublicServer> *** Game unpaused (enough players) 19:06:07 <PublicServer> <SmatZ> I am thinking what to do with PAX South 19:06:25 <PublicServer> <SmatZ> it'd need many more trains 19:06:30 <PublicServer> <SmatZ> but it can't handle it 19:06:39 <PublicServer> <SmatZ> but I like the station 19:06:46 <PublicServer> <SmatZ> and don't want to rebuild it :-p 19:06:52 <PublicServer> <SmatZ> maybe extend it somewhere... 19:07:27 <PublicServer> *** AmmIer has left the game (connection lost) 19:07:27 <PublicServer> *** Game paused (not enough players) 19:07:59 <PublicServer> <SmatZ> probably to the sea 19:08:04 <PublicServer> <SmatZ> at the other side of Rattlepool 19:08:31 <PublicServer> *** SmatZ has left the game (leaving) 19:10:37 <Ammler> join again? 19:11:12 <PublicServer> *** AmmIer joined the game 19:17:44 *** Yexo has joined #openttdcoop 19:17:54 *** openttdcoop sets mode: +v Yexo 19:22:38 *** mixrin has joined #openttdcoop 19:22:43 *** openttdcoop sets mode: +v mixrin 19:25:17 *** KenjiE20 is now known as Guest125 19:25:20 *** KenjiE20 has joined #openttdcoop 19:25:20 *** ChanServ sets mode: +o KenjiE20 19:25:25 *** openttdcoop sets mode: +v KenjiE20 19:27:21 <KenjiE20> my internet; powered by lame gerbils on broken crutches 19:28:43 *** Guest125 has quit IRC 19:30:57 *** Brianetta has quit IRC 19:31:15 *** Brianetta has joined #openttdcoop 19:31:15 *** ChanServ sets mode: +o Brianetta 19:31:20 *** openttdcoop sets mode: +v Brianetta 19:31:27 <PublicServer> *** Nebri joined the game 19:34:11 <PublicServer> *** Nebri has joined company #1 19:34:11 <PublicServer> *** Game unpaused (enough players) 19:38:04 *** insulfrog has joined #openttdcoop 19:38:09 *** openttdcoop sets mode: +v insulfrog 19:38:35 <insulfrog> !playercount 19:38:35 <PublicServer> insulfrog: Number of players: 3 19:38:37 <PublicServer> <Nebri> trains don't break down on your server? 19:38:55 <insulfrog> !password 19:38:55 <PublicServer> insulfrog: scarfs 19:39:06 <PublicServer> *** insulfrog joined the game 19:44:08 *** [com]buster has quit IRC 19:51:09 <PublicServer> *** Nebri has left the game (leaving) 20:02:06 *** Nebri has left #openttdcoop 20:03:13 <nickman87> d!players 20:03:18 <nickman87> !players 20:03:19 <PublicServer> nickman87: Client 551 (Orange) is AmmIer, in company 1 (OTTDC) 20:03:19 <PublicServer> nickman87: Client 522 is Mark, a spectator 20:03:19 <PublicServer> nickman87: Client 555 (Orange) is insulfrog, in company 1 (OTTDC) 20:03:22 <nickman87> !password 20:03:22 <PublicServer> nickman87: outlet 20:03:38 <PublicServer> *** Nickman joined the game 20:07:25 *** Progman has quit IRC 20:10:00 <PublicServer> *** insulfrog has left the game (leaving) 20:12:07 *** insulfrog has left #openttdcoop 20:20:37 *** raWt has joined #openttdcoop 20:20:42 *** openttdcoop sets mode: +v raWt 20:20:51 <PublicServer> <Nickman> you building Ammler? 20:21:14 <PublicServer> <AmmIer> Aren't you? 20:21:21 <PublicServer> <Nickman> I am :) 20:21:26 <PublicServer> <AmmIer> :-) 20:21:32 <PublicServer> <Nickman> little things :) 20:21:41 <PublicServer> <Nickman> adding trains to my crazy ass stations :D 20:21:56 <PublicServer> <AmmIer> which is? 20:22:05 <PublicServer> <Nickman> Fishybridge Woods and company 20:43:54 <PublicServer> *** raWt joined the game 20:44:41 <PublicServer> <raWt> wohoo, my only contribtution is more or less unchanged 20:44:54 <PublicServer> <Nickman> where? :) 20:45:05 <PublicServer> <raWt> noodlesbury mines 20:46:07 <PublicServer> <Nickman> you need some more trains ;) 20:46:18 <PublicServer> *** AmmIer has left the game (leaving) 20:46:27 <PublicServer> <raWt> way ahead of you! 20:46:30 <PublicServer> <Nickman> ;) 20:46:58 <PublicServer> <raWt> is the network congested yet? 20:47:27 <PublicServer> <raWt> hmm, guess not, only 400 trians 20:50:53 <nickman87> make more! 20:50:54 <nickman87> :D 20:51:25 *** [com]buster has joined #openttdcoop 20:51:25 *** ChanServ sets mode: +o [com]buster 20:51:30 *** openttdcoop sets mode: +v [com]buster 20:51:43 <PublicServer> <Nickman> I have 45 in 3 of my stations 20:51:46 <PublicServer> <raWt> connect more 20:52:47 <PublicServer> <raWt> 2,3k coal, cheating 20:52:58 <PublicServer> <Nickman> refinery pickup can't load fast enough... 20:53:03 <PublicServer> <Nickman> Thats no cheating... 20:53:18 <PublicServer> <raWt> 4 times my station :) 20:53:27 <PublicServer> <raWt> we need to bribe someone 20:53:32 <PublicServer> <raWt> or pay the miners more 20:53:35 <PublicServer> <Nickman> :p 20:58:03 <PublicServer> <raWt> :/ 21:03:04 *** Progman has joined #openttdcoop 21:03:09 *** openttdcoop sets mode: +v Progman 21:03:32 *** Progman has quit IRC 21:07:54 *** Progman has joined #openttdcoop 21:07:59 *** openttdcoop sets mode: +v Progman 21:10:25 *** Donyc has joined #openttdcoop 21:10:30 *** openttdcoop sets mode: +v Donyc 21:12:15 <Donyc> !password 21:12:15 <PublicServer> Donyc: nicety 21:14:02 <PublicServer> *** Donyc joined the game 21:14:08 <PublicServer> *** Donyc has joined spectators 21:15:19 <PublicServer> <raWt> 8millions in bribes, well spent 21:15:24 <PublicServer> <Nickman> :D 21:15:36 <PublicServer> <raWt> will pay off in the long run I am sure 21:15:40 <PublicServer> <raWt> a sound investment 21:16:41 *** Nebri has joined #openttdcoop 21:16:46 *** openttdcoop sets mode: +v Nebri 21:17:41 <PublicServer> *** Nebri joined the game 21:23:05 *** Polygon has joined #openttdcoop 21:23:10 *** openttdcoop sets mode: +v Polygon 21:27:32 <PublicServer> <Nickman> stupid frostypool 21:27:37 <PublicServer> *** Donyc has left the game (leaving) 21:27:55 <PublicServer> *** Donyc has left the game (connection lost) 21:34:58 *** dr_gonzo_ has joined #openttdcoop 21:35:03 *** openttdcoop sets mode: +v dr_gonzo_ 21:35:26 *** tussengas has joined #openttdcoop 21:35:31 *** openttdcoop sets mode: +v tussengas 21:35:35 <tussengas> hey guys 21:35:54 <PublicServer> <Nickman> hi 21:36:00 <tussengas> how's life 21:36:06 <tussengas> !password 21:36:06 <PublicServer> tussengas: loused 21:36:13 *** Donyc has quit IRC 21:36:20 <PublicServer> <Nickman> pretty warm... 21:36:21 <PublicServer> *** tussengas joined the game 21:36:44 <PublicServer> <tussengas> where you live? 21:36:57 <PublicServer> <Nickman> belgium 21:37:03 <PublicServer> <tussengas> close enough 21:37:09 <PublicServer> <Nickman> netherlands you? :) 21:37:23 <PublicServer> <tussengas> guess so :P 21:37:32 <PublicServer> <tussengas> train lost? :P 21:37:35 <PublicServer> <tussengas> what are you doing ;) 21:38:09 <PublicServer> <Nickman> I conquered the mountain ;) 21:38:28 <PublicServer> <tussengas> sounds spooky ;) where are you building? 21:38:41 <PublicServer> <Nickman> just made Ricketyton woods 21:38:50 <PublicServer> <tussengas> hmm, mountain transfer station looks nice btw 21:39:27 <PublicServer> <Nickman> thx :) 21:39:34 <PublicServer> <Nickman> semms to be able to handle the traffix 21:39:36 <PublicServer> <Nickman> traffic 21:39:54 <PublicServer> <Nebri> how do you jump to a specific location? 21:39:55 <PublicServer> <tussengas> i see a loose end :p 21:39:58 <PublicServer> <tussengas> or 2 :P 21:40:00 *** dr_gonzo has quit IRC 21:40:01 <PublicServer> <Nickman> where? 21:40:23 <PublicServer> <Nickman> yeah, that's for more stations :D 21:40:30 <PublicServer> <tussengas> ah ok 21:40:31 <PublicServer> <tussengas> :p 21:40:48 <PublicServer> <Nickman> and its dead end :D 21:40:49 <PublicServer> <tussengas> btw... 21:40:57 <PublicServer> <tussengas> shutup :p 21:41:04 <PublicServer> <Nickman> ;) 21:42:16 <PublicServer> <tussengas> anyway...is there an clearer explenation of signs at internet? cause i found the openttd-wiki clear enough about the first 4 signs, but don't get the path-signs :S 21:42:33 <PublicServer> <Nickman> not tha tI know of... 21:42:36 <PublicServer> <Nickman> but I'm off ;) 21:42:42 <PublicServer> <Nickman> ask Ammler or some other admn ;) 21:42:47 <PublicServer> <tussengas> ;) 21:42:50 <PublicServer> <tussengas> goodnight 21:42:51 <PublicServer> *** Nickman has left the game (leaving) 21:42:55 *** mixrin has quit IRC 21:42:59 <nickman87> not off to bed, off to another game :D 21:43:06 <PublicServer> <tussengas> :p 21:43:06 <PublicServer> <Nebri> you still have me :D 21:43:11 <PublicServer> <tussengas> deserting me :P 21:43:23 <PublicServer> <tussengas> evil nick 21:43:37 <PublicServer> <Nebri> yup, now your stuck with a noob :P 21:43:44 *** mixrin has joined #openttdcoop 21:43:49 *** openttdcoop sets mode: +v mixrin 21:43:52 <Ammler> nickman87: why does it need admin? 21:44:22 <nickman87> dunno? because admins are allmighty? :) 21:44:33 <Ammler> you mean members 21:44:40 <nickman87> yeah... 21:44:42 <nickman87> :) 21:44:51 <nickman87> path signals are pretty simple though... 21:44:54 <nickman87> they reserve a path 21:44:55 <Chris_Booth> no you mean ammler is almighty 21:44:56 <Ammler> and yes, that's true :P 21:44:56 <nickman87> :D 21:45:08 <Ammler> and that, too 21:45:15 <PublicServer> <tussengas> well, in my own games i often tried to create a splitup for stations/bridges/tunnels... but somewhy they keep waiting for 'free path' while there is no train near 21:45:26 <nickman87> don't rub his pride Chris_Booth ... :D 21:46:03 <Chris_Booth> ammler knows i am only messing 21:46:09 <Chris_Booth> i am the almighty one here 21:46:41 <Ammler> tussengas: you might mean signals, not signs 21:47:43 <Ammler> there is usage for both, and you can't replace one type with the other, 21:47:58 <Ammler> both have advantage and disadvantage 21:50:18 <PublicServer> *** Nebri has left the game (leaving) 21:50:27 <PublicServer> *** tussengas has joined spectators 21:50:28 <PublicServer> *** Game paused (not enough players) 21:50:36 *** Brianett1 has joined #openttdcoop 21:50:39 *** Polygon has quit IRC 21:50:40 <PublicServer> <tussengas> was rawt building? 21:50:41 *** openttdcoop sets mode: +v Brianett1 21:51:08 *** Brianett1 has quit IRC 21:51:27 <tussengas> i see almost everyone using path signals in the publicserver... but i don't seem to be able to build them properly :p 21:52:56 <raWt> cant say I am 21:53:16 <PublicServer> <tussengas> okey, then i leave it paused 21:53:21 <Ammler> tussengas: current game isn't typical coop game 21:53:35 <Ammler> good hubs needs block signals for prios. 21:53:41 <PublicServer> <tussengas> i find it way to dificult to assist :p 21:54:03 <Nebri> I'm in the same boat, trying to figure things out in my own games currently 21:54:15 <Nebri> but I admit I really like watching the trains go by in that titan of a network :P 21:54:18 <PublicServer> *** raWt has joined spectators 21:54:23 <Ammler> check out other games from the archive 21:54:29 <Nebri> I have been 21:54:58 <Nebri> Ammler how long does it take for conifrmation e-mail to come? 21:55:12 <Nebri> ha nvm just arrived 21:55:21 <PublicServer> <tussengas> email confirmation? 21:55:21 <Ammler> that depense on your server 21:55:30 <PublicServer> <tussengas> what did you confirm :p 21:55:38 <Ammler> blog 21:56:32 <PublicServer> *** tussengas has joined company #1 21:57:14 <PublicServer> *** raWt has left the game (connection lost) 21:57:26 <PublicServer> *** tussengas has left the game (leaving) 21:57:48 <Nebri> there we go all set on the blog 21:57:48 <tussengas> but what was a typical coop game, 152? 21:57:58 <PublicServer> *** raWt joined the game 21:58:10 *** highpinger has quit IRC 21:59:46 <[com]buster> I didn't play 152 22:00:11 <[com]buster> but 146 was a rather typical cargo game 22:00:12 <tussengas> sounds good to me ;) your work looks extra dificult to understand ;) 22:01:14 <Chris_Booth> i want a cargo game now!!!!!! 22:01:30 <[com]buster> This is a cargo game 22:01:46 <Chris_Booth> but a new one 22:01:48 <Chris_Booth> with no pax 22:02:28 <[com]buster> I noticed a trend to put up "sidequests" to grow a tiny town to huge proportions 22:03:04 <[com]buster> I got a game prepared to cover that hint, maybe it gets picked up 22:03:26 <PublicServer> *** Thraxian joined the game 22:03:33 <Chris_Booth> i like 2 types of games pure pax (no sbahn) or pure cargo 22:03:49 <Chris_Booth> i have a very small brain and cant cope with anything else 22:03:57 <tussengas> ;P 22:04:42 * [com]buster resists the urge to voice an opinion 22:04:59 <[com]buster> btw 22:05:18 <[com]buster> why don't you ever vote when I declare a TGV-NG plan? 22:05:41 <[com]buster> imo that counts as a pure-non-sbahn-pax game 22:06:04 <tussengas> !explain sbahn 22:06:16 <tussengas> !explain tgv-ng 22:06:16 <tussengas> :p 22:06:20 <PublicServer> *** Thraxian has left the game (leaving) 22:06:26 <[com]buster> ICE & S-Bahn 22:06:57 <[com]buster> in dutch: hogesnelheidslijn + metro 22:07:27 <tussengas> ahh :) 22:07:38 <tussengas> <3 dutch ;) 22:07:51 <[com]buster> give towns a local metro network, and connect all towns with a large HSL network 22:08:10 <[com]buster> The opposite is the TGV game, with no local networks 22:08:11 <tussengas> does metro work like trams? 22:08:34 <[com]buster> no 22:08:47 <[com]buster> although trams are usuallly part of the local network 22:09:17 <[com]buster> in most cases you have short trains as the metro 22:10:18 <[com]buster> (there are some sets that replace monorail with a true third-rail metro system) 22:10:21 <tussengas> metro kind of railway or does it really work with diagonal tunnels? 22:11:08 <[com]buster> rail doesn't have diagonal tunnels 22:11:21 <tussengas> metro does? 22:11:32 <[com]buster> its still rail 22:11:37 <tussengas> ah ok 22:14:02 <tussengas> grand total of over 1100 trains <--- nice 22:14:32 <[com]buster> yoou ain't seen nothing yet :) 22:15:03 <Nebri> I'm scared to ask, but whats the largest amount of trains did you guys attain? 22:15:07 <Nebri> whats the record? 22:15:10 <[com]buster> http://www.openttdcoop.org/wiki/ProZone:Archive_-_Games_1_-_10 22:15:39 <Mark> evening 22:15:43 <[com]buster> ev'ning 22:15:49 <Mark> Nebri: 2500 22:16:35 <Nebri> crazy 22:16:43 <Xaroth_> not crazy, openttdcoop :P 22:16:48 *** Xaroth_ is now known as Xaroth 22:17:03 <Mark> we could easily get more if there were no cpu limits :P 22:17:14 <Nebri> lol, and here I thought mine at 86 trains was good :P 22:17:16 <tussengas> who has cpu limits? :P 22:17:23 <Xaroth> the server has 22:17:24 <Mark> clients 22:17:28 <Xaroth> .. and clients 22:17:29 <tussengas> buy better pc ;) 22:17:35 <Nebri> not my PC :D 22:17:36 <Mark> the server outruns any client 22:17:45 <Xaroth> doubt it :P 22:17:50 <Mark> even my 3.6ghz core has a hard time sometimes 22:17:58 <Xaroth> well then again 22:18:02 <Xaroth> clients use a lot on gfx redrawing 22:18:07 <tussengas> i don't think that 4x2200 hz will get overloaded 22:18:11 <Mark> sure it will 22:18:14 <Xaroth> it will 22:18:15 <Mark> ottd uses only one core 22:18:18 <Xaroth> because multithreading is a myth 22:18:20 <Mark> so i'll beat you there :P 22:18:39 <Nebri> I'm sitting on an amd quad-core 2.2 ghz with 8 gigs of ram.. btw my linux os only eats up 100 megs of that :P 22:18:55 <Xaroth> then you're using 6.6ghz of nothing for openttd :) 22:19:03 <Nebri> very true 22:19:06 <Xaroth> I have a dual 3ghz with 8 gig of ram 22:19:10 <Xaroth> .. xp eats A LOT of it :P 22:19:23 <tussengas> yeah, also xp here :p 22:19:23 <Nebri> lolz :P 22:19:39 <Xaroth> I'd use linux if it wasn't for work requirements 22:19:53 <Nebri> ever hear of virtual machines? 22:19:56 <Xaroth> ... got an ubuntu VM on this machine to get my linux juices 22:20:07 <Nebri> nvm :P 22:20:17 <tussengas> i dunno, i never tried linux or anything other :P too lazy to find out how everything works i guess 22:20:23 <Xaroth> Nebri: VMWare ESX is relentless when you try to manage it through a VM :( 22:20:41 <Nebri> I bet 22:20:48 <Nebri> I only use virtualbox 22:21:23 <Nebri> course I'm not trying to support a server either. just use it to trick out spybotting program at work (virtualized xp client ftw) 22:21:24 <Xaroth> vmware workstation here, but that's because i'm lazy :P 22:21:37 <[com]buster> dualboot here :) 22:21:42 <tussengas> btw comb... about 146 22:21:43 <KenjiE20> VirtualBox \o/ 22:21:49 <Xaroth> not to mention EVE runs crap on linux :P 22:21:53 <KenjiE20> bull 22:22:05 <Xaroth> well, for you it runs fine 22:22:10 * KenjiE20 has ran EVE on linux the last few days no issues 22:22:10 <Xaroth> i tried it... i failed. 22:22:24 <KenjiE20> just don't alt tab 22:22:26 <Xaroth> @KenjiE20 has ran EVE on linux the last few days no issues << on windows I never had issues :P 22:22:41 <KenjiE20> I've only been using it on EVE for a few days :P 22:22:43 <tussengas> are those things with maglev rails and hyperactive trains in circles the 'plans' ? 22:22:44 <raWt> Doubt openttd can be parallized 22:22:53 <raWt> too old 22:23:01 <[com]buster> it can :) 22:23:03 <KenjiE20> deterministic, rather than age 22:23:15 <PublicServer> *** Mark has left the game (leaving) 22:23:19 <Nebri> it can be, depends on how much blood sweat and tears you wanna put into it 22:23:22 <Xaroth> raWt: building pure multithreading code is REALLY annoying 22:23:32 <Xaroth> and it fucks up a lot of things.. like multiplayer :P 22:24:08 <raWt> I bet it is 22:24:10 <Nebri> so glad I'm a systems operator and not a programmer :D 22:24:10 <[com]buster> http://dimensionalrift.homelinux.net/combuster/Multithreaded%20Pathfinder.pdf <- read then shut up 22:24:18 <Xaroth> Nebri: i'm both :P 22:24:40 *** ^Spike^ is now known as ^spike^ 22:24:41 <Xaroth> [com]buster: there's pathfinding, and there's multiplay :P 22:24:54 <[com]buster> quote: read then shut up 22:25:03 <KenjiE20> for everything else, there's.... this pin 22:25:31 <raWt> Im so glad my future job wont require any computer skills 22:25:40 <raWt> shame they made us learn how to write in fortran 22:25:54 <[com]buster> now that's ancient 22:26:09 <Nebri> it's so ancient I don't even know what that is :S 22:26:30 <[com]buster> good, you don't want to know :) 22:26:35 <tussengas> i think its from the time of the old pharao's 22:26:52 <raWt> so i've been told 22:26:59 <Nebri> fun 22:27:02 *** mixrin has quit IRC 22:27:05 <raWt> easy 22:27:21 <raWt> it actually does what you tell it 22:27:33 <Xaroth> [com]buster: read it, doesn't convince me it'll work in a multiplayer situations. 22:27:46 <Xaroth> it's an interesting approach tho 22:27:53 <Xaroth> and will definitely work for singleplayer 22:28:08 <[com]buster> Its designed to work in multiplayer 22:28:40 * Xaroth shrugs 22:28:51 <Xaroth> will require at least a few changes to the current multiplayer core :P 22:28:53 <[com]buster> It works the way a pentium executes more than one instruction per clock 22:29:21 <[com]buster> if two operations are independent, you can execute them at the same time 22:29:43 <Xaroth> true that 22:29:45 <[com]buster> if two objects don't affect each other, you can apply the patfinder multithreaded 22:30:25 <[com]buster> which is the core mechanic 22:30:52 <tussengas> sometimes i wonder if you guys still talk about trains :P 22:31:13 <raWt> I think they talk about programming 22:31:15 <Xaroth> tussengas: in a way, yes. 22:31:28 <[com]buster> we're talking about *more* trains :D 22:32:02 <raWt> its only a number :p 22:32:09 <Xaroth> it's more than a name 22:32:14 <tussengas> programming openttd? or programming networks :P 22:32:39 <Xaroth> technically if combuster's approach works you can easily get a noticable speed-gain on high-density games 22:32:40 <raWt> which will always be limited be either mapsize or cpu. Can always build a big enough network 22:32:43 <Xaroth> (read: all ottc games) 22:32:59 <[com]buster> if the overhead of my approach isn't too bad 22:33:07 <Xaroth> raWt: if it's limited by mapsize, we get bigger maps.. but currently we're stuck at cpu :) 22:33:15 <[com]buster> the algorithm becomes close to embarassingly parallel 22:33:27 <Xaroth> [com]buster: i take it the devs aren't too keen on changing all that stuff to get it working? 22:33:28 <[com]buster> i.e. you can entertain 100 cores with it :) 22:33:38 <Xaroth> or are they seriously considering it 22:34:05 <[com]buster> They're religious about it being impossible 22:34:06 <Nebri> I assume that in the public server the trains never break down? (haven't seen very many depots :P) 22:34:15 <[com]buster> Nebri, they don't 22:34:40 <Xaroth> Nebri: having depots with an entryspeed of 61kmph (even on maglev) causes a lot of congestion :P 22:34:55 <tussengas> :p 22:35:09 <Nebri> kk, how do I set that up onto my own games? 22:35:17 <[com]buster> And that's what service centres are good for :) 22:35:19 <tussengas> go to difficulty settings 22:35:22 <Xaroth> it's a difficulty setting 22:35:24 <tussengas> you can put it off there 22:35:31 <Nebri> finally 22:35:38 <[com]buster> Breakdowns: [normal/reduced/off] 22:36:05 <tussengas> and say in advanced settings : no services when breakdowns is set to 0 22:36:15 <tussengas> or something like that 22:36:33 <[com]buster> "disable servicing when breakdowns are disabled" 22:36:45 <tussengas> whatever :p 22:40:56 <[com]buster> !players 22:51:30 *** [com]buster has quit IRC 22:52:28 <PublicServer> *** raWt has left the game (leaving) 22:55:42 *** ^spike^ has quit IRC 22:57:07 <tussengas> hmm, i can see what you mean with cpu limitations... it doesnt change when i put it on extra speed :p 22:58:01 <Xaroth> it gets worse after time 22:58:26 <Xaroth> then you'll notice that the GFX handling could use some minor tweaks by seeing speed increase if you're looking at areas that has no movement 22:58:39 <Xaroth> but mostly the pathfinder is to blame 22:58:53 *** Brianetta has quit IRC 22:59:08 <tussengas> the data it needs to decide wich path it takes? 22:59:19 <tussengas> calculations 22:59:56 <Xaroth> calculations to see which path from A to B is fastest 23:00:20 <Xaroth> taking into account signals, blocked paths etc. 23:08:44 *** raWt has quit IRC 23:15:50 *** dr_gonzo_ has quit IRC 23:19:43 <tussengas> anyway, im off 23:19:45 <tussengas> cya guys 23:30:38 *** ODM has quit IRC 23:31:55 *** neuroticus has joined #openttdcoop 23:32:00 *** openttdcoop sets mode: +v neuroticus 23:32:15 *** Progman has quit IRC 23:32:17 <neuroticus> !hlp 23:32:20 <neuroticus> !help 23:32:20 <PublicServer> neuroticus: http://www.openttdcoop.org/wiki/IRC_Commands 23:32:37 <neuroticus> !password 23:32:37 <PublicServer> neuroticus: wormed 23:36:09 *** Osai has joined #openttdcoop 23:36:09 *** ChanServ sets mode: +o Osai 23:36:14 *** openttdcoop sets mode: +v Osai 23:43:55 <neuroticus> what version do i need? :( 23:44:35 <KenjiE20> @quickstart 23:44:37 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 23:44:54 <neuroticus> thanks bud 23:45:12 <neuroticus> i thought i had read everything on the website already :P 23:45:26 <neuroticus> all the guides and all the rules/building styles 23:45:30 <neuroticus> now i wanna play 23:47:50 <neuroticus> !dl w64 23:47:51 <PublicServer> neuroticus: unknown option "w64" 23:47:55 <neuroticus> !dl win64 23:47:55 <PublicServer> neuroticus: http://binaries.openttd.org/nightlies/trunk/r16973/openttd-trunk-r16973-windows-win64.zip 23:48:18 <PublicServer> *** Nebri joined the game 23:52:45 <neuroticus> why do i keep getting network connection los 23:53:16 <neuroticus> !password 23:53:16 <PublicServer> neuroticus: stumps 23:53:18 <neuroticus> ohh 23:53:23 <neuroticus> it changes fast 23:53:40 <PublicServer> *** Neuroticus joined the game 23:55:10 <PublicServer> <Neuroticus> paused? 23:55:55 <KenjiE20> not very coop with one person 23:56:28 <PublicServer> <Neuroticus> so one person cant work on it alone? 23:56:50 <KenjiE20> see previous statement 23:57:07 <PublicServer> <Neuroticus> ok, wow we are blunt today 23:57:23 <PublicServer> <Neuroticus> does it auto unpause when a second joins? 23:57:39 <KenjiE20> yes 23:57:49 <KenjiE20> and no, you're not allowed to double join 23:57:56 <neuroticus> This server is run by an autopilot - basically an answering machine for OpenTTD servers. It is configured to keep the game paused unless at least two players are connected. 23:58:10 <KenjiE20> yes, that's in the wiki 23:58:16 <neuroticus> i see, and yeh 23:58:27 <KenjiE20> spec != player 23:58:37 <neuroticus> cool 23:58:48 <neuroticus> programmer? 23:58:57 <KenjiE20> I write code, yes 23:59:05 <neuroticus> what languages? 23:59:44 <KenjiE20> whatever I happen to be in, perl, bash, C(++) hacks and php is you can call it coding