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Log for #openttdcoop on 12th August 2009:
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00:01:53  *** Elton03979 has quit IRC
00:01:53  <PeterT> !password
00:01:53  <PublicServer> PeterT: cashed
00:02:29  <PublicServer> *** Peter joined the game
00:02:38  <PublicServer> <Peter> hi everyone
00:05:26  <PublicServer> <Peter> damn these pax trains are slow
00:05:58  <PublicServer> <Peter> why didnt we use HSE-10?
00:06:13  <PublicServer> <Fucoo> what is that?
00:06:21  <PublicServer> <andyp> check the plan
00:06:29  <PublicServer> <Peter> the fastest electric train used for xpress pax services
00:09:29  *** KenjiE20|LT has joined #openttdcoop
00:09:29  *** ChanServ sets mode: +o KenjiE20|LT
00:09:31  *** KenjiE20 has quit IRC
00:09:34  *** openttdcoop sets mode: +v KenjiE20|LT
00:10:33  <highpinger> !password
00:10:33  <PublicServer> highpinger: salmon
00:10:44  <PublicServer> *** Player joined the game
00:10:47  <PublicServer> *** Player has left the game (leaving)
00:10:50  *** mixrin has quit IRC
00:11:09  <PublicServer> *** highpinger joined the game
00:13:59  <PublicServer> <Peter> when was the last time a "player" has joined
00:14:31  <KenjiE20|LT> 3 mins agi
00:14:33  <KenjiE20|LT> ago
00:14:38  <PublicServer> <Peter> before that
00:14:54  <KenjiE20|LT> probably a couple days?
00:14:58  <KenjiE20|LT> btw Fucoo?
00:15:03  <PublicServer> <Fucoo> y?
00:15:14  <KenjiE20|LT> what's with the constant bribe/funds?
00:15:29  <PublicServer> <Fucoo> ?
00:15:36  <PublicServer> <Fucoo> is that forbidden or what?
00:15:49  <KenjiE20|LT> depends what exactly your dong
00:15:52  <PublicServer> <Peter> who took the roads away from braunschiweig outskirts?
00:15:54  <KenjiE20|LT> hense the question :)
00:16:00  <KenjiE20|LT> doing*
00:16:02  <KenjiE20|LT> >_>
00:16:07  <KenjiE20|LT> <_<
00:16:14  <PublicServer> <Fucoo> funds boost the city growth or no?
00:16:33  <KenjiE20|LT> yes, but so long as each city is accepting food and water
00:16:46  <KenjiE20|LT> it's not neccessary
00:16:50  *** Uberzten has joined #openttdcoop
00:16:55  *** openttdcoop sets mode: +v Uberzten
00:16:58  <PublicServer> <Fucoo> like, it has no effect?
00:17:14  <KenjiE20|LT> otherwise we could just dump a MM and pound fund
00:17:45  <PublicServer> <Fucoo> mm is now +32, trais are +8m/y
00:17:52  <KenjiE20|LT> and?
00:18:02  <KenjiE20|LT> the point was to grow the towns
00:18:03  <PublicServer> <Fucoo> i think i didnt understand your previous statement
00:18:15  <KenjiE20|LT> not pour cash into them by abusing fund
00:18:36  <Uberzten> !help
00:18:36  <PublicServer> Uberzten: http://www.openttdcoop.org/wiki/IRC_Commands
00:18:38  <PublicServer> <Fucoo> aha
00:18:43  <PublicServer> <Fucoo> but how is that abuse?
00:18:46  <PublicServer> <Fucoo> isnt that a feature?
00:18:51  <PublicServer> <Fucoo> to make them grow faster?
00:19:23  <KenjiE20|LT> no, it forces the town to growth at the default rate regardless
00:19:47  <PublicServer> <Fucoo> hmm ok
00:19:50  <KenjiE20|LT> and it defies the entire point of the scenario if you keep using it
00:19:50  <PublicServer> <Fucoo> whatever ;d
00:20:07  <PublicServer> <Peter> omg
00:20:19  <PublicServer> <Peter> the food processing plant dissapered
00:20:22  <KenjiE20|LT> if we were just going to use fund, we could just set up MM's and sit here clicking fund all day instead
00:20:26  <PublicServer> <Peter> @ norht food pickup
00:20:39  <KenjiE20|LT> gee
00:20:47  <PublicServer> <Peter> next time, dont fund it until we actually USE it
00:20:56  <PublicServer> <Peter> that goes for whoever funded it
00:21:01  <PublicServer> <Fucoo> ok
00:21:14  <PublicServer> <Fucoo> im still quite unsure what are you implying
00:21:20  <KenjiE20|LT> stop using it
00:21:23  <PublicServer> <Fucoo> i have food/water supply for my town
00:21:28  <PublicServer> <Fucoo> i have sbahn there too
00:21:35  <PublicServer> <Fucoo> i transport pax @ 70% max maybe
00:21:38  <KenjiE20|LT> so you don't need fund anymore
00:22:00  <PublicServer> <Fucoo> as you wish
00:24:43  <PublicServer> <Peter> can i help to build something?
00:25:04  <Uberzten> what version is the coopservers?
00:25:18  <KenjiE20|LT> @quickstart
00:25:21  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
00:25:46  <PublicServer> <Peter> just use !revision
00:25:57  <PeterT> !revision
00:25:57  <PublicServer> PeterT: Game version is r17146
00:26:06  <PeterT> and you can also use !dl
00:26:09  <PeterT> !dl
00:26:09  <PublicServer> PeterT: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
00:26:12  <PeterT> see?
00:26:39  <KenjiE20|LT> and then you can get in trouble for not knowing the rulesets :_
00:26:43  <KenjiE20|LT> * :)
00:27:01  <PeterT> :p
00:27:51  <PublicServer> *** Thraxian joined the game
00:27:53  <PublicServer> <Neuroticus> hey guys
00:28:00  <PublicServer> <highpinger> gn8 guys
00:28:14  <PublicServer> <Thraxian> howdy
00:28:15  *** Nebri has left #openttdcoop
00:28:23  <PublicServer> <Thraxian> who deleted all the roads at braun outskirts?
00:28:24  <PublicServer> *** Nebri has left the game (connection lost)
00:28:32  <PublicServer> *** highpinger has left the game (connection lost)
00:28:38  *** highpinger has quit IRC
00:28:55  <Uberzten> !dl lin win32
00:28:55  <PublicServer> Uberzten: http://binaries.openttd.org/nightlies/trunk/r17146/openttd-trunk-r17146-linux-generic-i686.tar.bz2
00:29:14  <PublicServer> <Peter> i asked that a couple minutes ago thraxin
00:29:32  <PublicServer> <Thraxian> I just got on, and noticed they were missing - don't have the scrollback up yet
00:29:40  <PublicServer> <Peter> ok
00:29:43  <PublicServer> <Peter> no one answered me before
00:29:46  <KenjiE20|LT> thrac; gimme a hex
00:29:52  <KenjiE20|LT> *x
00:29:57  <PublicServer> <Peter> anyone building? can i help?
00:30:11  *** Akoz has joined #openttdcoop
00:30:16  *** openttdcoop sets mode: +v Akoz
00:32:23  <PublicServer> <Thraxian> I was about to build up vegas
00:32:23  *** Thraxian has joined #openttdcoop
00:32:23  *** ChanServ sets mode: +o Thraxian
00:32:28  *** openttdcoop sets mode: +v Thraxian
00:32:35  <PublicServer> <Thraxian> since nobody's done it yet, and I've heard nothing negative about my design, I'm going forward with it
00:32:41  <PublicServer> <Peter> can i help
00:32:56  <KenjiE20|LT> Thraxian, throw me a hex from the old outskirts?
00:33:12  <PublicServer> *** Neuroticus has joined company #1
00:33:13  <PublicServer> <Thraxian> 5D07C, myabe?
00:33:31  <PublicServer> <Neuroticus> how many industries per SL?
00:34:02  <XeryusTC> !password
00:34:02  <PublicServer> XeryusTC: cloven
00:34:14  <PublicServer> *** XeryusTC joined the game
00:34:22  <PublicServer> <Peter> sup
00:34:26  <Uberzten> how do i get nightly to work?
00:34:50  <PublicServer> <Peter> install it
00:34:52  <KenjiE20|LT> that's a bit out of scope for here, did you try reading the readme
00:35:04  <KenjiE20|LT> PeterT, you don't 'install' OTTD
00:35:13  <Uberzten> i hve ottd
00:35:18  <Uberzten> never used nightly before
00:35:28  <PublicServer> <Peter> you dont kenji?
00:35:33  <KenjiE20|LT> nope
00:35:34  <PublicServer> <Peter> oh right, you bake openttd
00:35:39  <PublicServer> <Peter> or cook it
00:35:39  <PublicServer> *** XeryusTC has left the game (connection lost)
00:35:41  <PublicServer> <Peter> then it works
00:36:10  <Uberzten> that readme file was abit hard for me
00:36:25  <PublicServer> <Peter> place the files that you downloaded somewhere
00:36:30  <Uberzten> yeah
00:36:35  <KenjiE20|LT> I guess you used the repo for OTTD?
00:36:42  <Uberzten> repo?
00:36:46  <PublicServer> <Peter> then create a shortcut to openttd.exe on your desktop
00:36:48  <KenjiE20|LT> repositary
00:36:59  <PublicServer> <Peter> then add the necesary grfs for ottd to work
00:37:00  <KenjiE20|LT> since you asked for the linux binaries
00:37:45  <Uberzten> so i should put the old ttd files in the nightly map?
00:37:56  <PublicServer> <Peter> data folder
00:38:03  <PublicServer> <Peter> well, i have windows
00:38:06  <Uberzten> ye
00:38:08  <Uberzten> me2
00:38:09  <Uberzten> xp
00:38:11  <PublicServer> <Peter> oh
00:38:13  <PublicServer> <Peter> ok
00:38:18  <Uberzten> on my desktop
00:38:20  <PublicServer> <Peter> yeah, you put the ttd files
00:38:26  <KenjiE20|LT> you'l need the data/ files
00:38:29  <PublicServer> <Peter> not all of them
00:38:33  <KenjiE20|LT> and then follow quickstart
00:38:35  <PublicServer> <Peter> just the .grfs
00:38:39  <PublicServer> <Peter> and the sample.cat
00:38:39  <Uberzten> k'
00:38:44  <PublicServer> <Peter> yeah, use quickstart
00:38:49  <PeterT> @quickstart
00:38:51  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
00:39:10  <KenjiE20|LT> @devoice PeterT
00:39:10  *** Webster sets mode: -v PeterT
00:39:21  <PublicServer> <Peter> ???
00:39:28  <KenjiE20|LT> I posted it once
00:39:39  <PublicServer> <Peter> yeah, and he obviously didnt look at it
00:39:51  <KenjiE20|LT> ho do you know?
00:39:53  <Uberzten> i did
00:40:04  <KenjiE20|LT> QS isn't much use if ttd isn't working yet
00:41:05  <Akoz> Hi. what is required to join the coop game?
00:41:25  <KenjiE20|LT> Akoz, read up to quickstart
00:41:26  <PublicServer> <Neuroticus> @Quickstart
00:41:37  <PublicServer> <Peter> yeah kenji, now devoice neuroticus
00:41:46  <KenjiE20|LT> no
00:41:46  <PublicServer> <Neuroticus> hah
00:41:53  <KenjiE20|LT> he did it from ingame
00:41:59  <KenjiE20|LT> and that doesn't trigger
00:42:15  <PublicServer> <Neuroticus> was it the corect comand?
00:42:15  <PublicServer> <Thraxian> HDI: still working on BBH04?
00:42:22  <PublicServer> <Peter> so what if it triggers? are you scared of having 1 more line of text in the irc logs?
00:42:31  <KenjiE20|LT> neuroticus,  yes
00:42:47  <KenjiE20|LT> PeterT, I don't like redundant text
00:42:52  <OwenS> KenjiE20|LT: You have more patience than I :p
00:43:03  <KenjiE20|LT> not much more
00:43:06  <KenjiE20|LT> :)
00:43:10  <PublicServer> <Neuroticus> sorry i didnt realise somene else had already said it, im concentrating on this brain racking stuff
00:43:42  <PublicServer> <Peter> hey uzbertan, are you the guy i told on the forums to join openttdcoop's server to learn stuff?
00:44:00  <Uberzten> nope
00:44:28  <PublicServer> <Peter> ok
00:44:35  <Uberzten> but i dont get it
00:45:07  <Akoz> !password
00:45:07  <PublicServer> Akoz: cloven
00:45:29  <Uberzten> the icon of ottd in the nightly map is like its not something i can use
00:45:30  <PublicServer> <Peter> what dont you get?
00:45:46  <PublicServer> <Peter> isnt there an exe file?
00:45:54  <KenjiE20|LT> Uberzten, that doesn't even make sense
00:46:02  <Uberzten> you know the icon
00:46:12  <KenjiE20|LT> PeterT, shush, stop confusing things with exes
00:46:23  <PublicServer> <Peter> fine, then you tell him
00:46:30  <Uberzten> when your comp cant find the right prgam to open the find
00:46:33  <KenjiE20|LT> whaddya think I've been doing
00:46:36  <Uberzten> file*
00:46:48  <KenjiE20|LT> that's probably just the icon
00:46:58  <Uberzten> its not a .exe
00:47:01  <PublicServer> <Peter> dont know, he doesnt seem to get it
00:47:33  <KenjiE20|LT> Uberzten, confirm for me, you're on linux
00:47:41  <PublicServer> <Peter> no, hes on xp
00:47:45  <PublicServer> <Peter> he said
00:47:54  <Uberzten> why am i on lunux? i downloaded the win32 file
00:47:55  <Uberzten> ...
00:48:04  <KenjiE20|LT> you asked the bot for the linux binary
00:48:04  <Uberzten> then it a lie
00:48:09  <Uberzten> noes
00:48:12  <PublicServer> <Neuroticus> whats the command for tunnel
00:48:18  <PublicServer> <Peter> @tunnel
00:48:19  <Uberzten> ah
00:48:20  <PublicServer> <Neuroticus> ta
00:48:21  <Uberzten> i did
00:48:21  <PublicServer> <Peter> @help tunnel
00:48:28  <PublicServer> <Peter> try it in irc
00:48:28  <PublicServer> <Neuroticus> @tunnel 8 5
00:48:30  <Uberzten> i thought lin was for link
00:48:33  <PublicServer> <Neuroticus> ah
00:48:38  <KenjiE20|LT> neuroticus, ! in game
00:48:41  <OwenS> Nope, linux
00:48:46  <neuroticus> @tunnel 8 5
00:48:46  <Webster> (depreciated try !tunnels) Usage of tunnels command: tunnels <TrainLength> <TunnelLength>
00:48:46  <Uberzten> [02:28:58] <+Uberzten> !dl lin win32
00:48:48  *** PeterT has left #openttdcoop
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00:48:54  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
00:48:54  <Uberzten> lol
00:48:57  <neuroticus> @tunnel 5 8
00:48:57  <Webster> (depreciated try !tunnels) Usage of tunnels command: tunnels <TrainLength> <TunnelLength>
00:48:59  *** openttdcoop sets mode: +v PeterT
00:49:03  <Uberzten> !dl win32
00:49:04  <PublicServer> Uberzten: http://binaries.openttd.org/nightlies/trunk/r17146/openttd-trunk-r17146-windows-win32.zip
00:49:06  <neuroticus> doh
00:49:10  <neuroticus> @tunnels 5 8
00:49:12  <PublicServer> <Peter> 2
00:49:16  <KenjiE20|LT> >_< neuroticus
00:49:18  <PublicServer> <Peter> use !
00:49:18  <PublicServer> *** Thraxian has left the game (connection lost)
00:49:26  <neuroticus> !tunnels 5 8
00:49:26  <PublicServer> neuroticus: You need 2 tunnels/bridges for trainlength 5 and gap 8.
00:49:29  <neuroticus> woo
00:49:32  <neuroticus> sorry lol
00:49:33  * OwenS so wishes he had op right now...
00:49:44  <KenjiE20|LT> there's also @tunnel
00:49:48  <Akoz> where is the ottdc_grfpack folder supposed to be extracted to?
00:49:48  <neuroticus> its been a while!
00:49:48  <PublicServer> *** Thraxian joined the game
00:49:54  <KenjiE20|LT> @tunnel 5
00:49:54  <Webster> (depreciated try !tunnels) Usage of tunnels command: tunnels <TrainLength> <TunnelLength>
00:49:56  <PublicServer> <Thraxian> I really hate my ISP at the house
00:49:57  <neuroticus> whats the difference between @ and ! then :)
00:50:01  <PublicServer> <Peter> akoz: the shared data folder
00:50:01  <KenjiE20|LT> bah
00:50:01  <OwenS> Akoz: The data folder
00:50:09  <OwenS> neuroticus: @ is handled by webster; ! by publicserver
00:50:11  <KenjiE20|LT> Websters gone weird
00:50:18  <Akoz> as in OpenTTD\content_download\data\ottdc_grfpack ?
00:50:23  <PublicServer> <Peter> no
00:50:23  <KenjiE20|LT> no
00:50:26  <OwenS> Akoz: No; OpenTTD\data
00:50:30  <PublicServer> <Peter> Openttd\data
00:50:31  <neuroticus> i see!
00:50:53  <PublicServer> <Peter> and neuroticus, you should probably do it in pm or kenji will go insane!
00:51:14  <KenjiE20|LT> guh
00:51:21  <KenjiE20|LT> @tunnels 5
00:51:21  <Webster> For trainlength 5: < 6 needs 2, 7 - 13 needs 3, 14 - 20 needs 4.
00:51:23  <KenjiE20|LT> there
00:51:28  <Akoz> thank you
00:51:37  <Akoz> !password
00:51:38  <PublicServer> Akoz: coater
00:51:51  <PublicServer> *** Akoz joined the game
00:51:54  <OwenS> PeterT: Multiple of us go insane when the screen starts scrolling too fast
00:51:57  <PublicServer> <Peter> welcome
00:52:02  *** PeteT has joined #openttdcoop
00:52:07  *** openttdcoop sets mode: +v PeteT
00:52:17  <PublicServer> <Peter> and welcome to the game
00:52:20  <PublicServer> <Akoz> ty
00:52:26  <OwenS> Well, thank heavens we don't get Webster's greeting as well..
00:52:29  <PublicServer> <Peter> Akoz, its your first time obviously, what do you think?
00:52:32  *** HDIEagle_ has joined #openttdcoop
00:52:37  *** openttdcoop sets mode: +v HDIEagle_
00:52:55  <PublicServer> <Akoz> give me a minute :p
00:53:17  <KenjiE20|LT> OwenS, because that account is already in channel
00:53:25  <KenjiE20|LT> and has been heralded already
00:53:33  *** [1]andy|p has joined #openttdcoop
00:53:34  <OwenS> KenjiE20|LT: I know. I'm just thankful for no more of it
00:53:38  *** openttdcoop sets mode: +v [1]andy|p
00:53:39  <Uberzten> k
00:53:48  <Uberzten> so where is the openttdw.grf?
00:54:06  <KenjiE20|LT> that's bundled with the nightly
00:54:09  *** PeterT has quit IRC
00:54:14  <KenjiE20|LT> and should be in the right place already
00:54:35  <Uberzten> its says missing
00:54:38  <Uberzten> but it still works
00:55:36  <KenjiE20|LT> then you've likely extracted it wrongly
00:56:01  <KenjiE20|LT> you might want to try one of the automaters
00:56:38  <KenjiE20|LT> they'll keep a seperate copy of ttd for coop up to date for you
00:56:38  <Uberzten> woot?
00:56:40  <PublicServer> <Peter> yes, like OpenTTdAutoupdate
00:56:41  <PublicServer> <Fucoo> do banks die?
00:56:49  <PublicServer> <Akoz> no
00:56:54  <PublicServer> <Peter> from the economy yes
00:56:55  <KenjiE20|LT> !dl
00:56:55  <PublicServer> <Fucoo> damn
00:56:55  <PublicServer> KenjiE20|LT: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
00:56:55  <Uberzten> well gn8
00:57:02  <Uberzten> tommorrow
00:57:04  <PublicServer> <Akoz> not on tropic
00:57:05  <Uberzten> its the day
00:57:06  <KenjiE20|LT> first three
00:57:12  <PublicServer> <Peter> ok good night (you give up?)
00:57:21  <Uberzten> i come back tomorrow
00:57:38  *** Uberzten has quit IRC
01:00:46  <PublicServer> <Akoz> what tha f
01:00:53  <PublicServer> <Akoz> what is this to the south? :p
01:01:30  *** themroc- has joined #openttdcoop
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01:02:56  <PublicServer> <Peter> akoz, did you read the openttdcoop wiki yet?
01:03:15  <PublicServer> <Peter> take it from me, its better to read the wiki first
01:03:15  <PublicServer> <Akoz> some. its quite a load :p
01:03:39  <PublicServer> <HD1Eagle> peter
01:03:45  <PublicServer> <Peter> you know shift mainlines?
01:03:48  <PublicServer> <HD1Eagle> you're in big trouble
01:03:51  <PublicServer> <Peter> what?
01:03:54  <PublicServer> <HD1Eagle> :D
01:04:01  <PublicServer> <Peter> you got me going there
01:04:06  <PublicServer> <HD1Eagle> that's what i would say if you were in trouble
01:04:20  <PublicServer> <Fucoo> that reminds me one of the HIMYM episodes
01:04:22  <PublicServer> <Peter> lol
01:04:25  *** themroc has quit IRC
01:04:33  <PublicServer> <Thraxian> any objections to my removing andyp's food/water station in vegas?  I need the space....
01:04:46  <PublicServer> * andyp cries a little inside
01:04:53  <PublicServer> <Thraxian> also, BBH02 will have to change - it needs to go west instead of north
01:04:54  <PublicServer> <andyp> go ahead ;)
01:04:58  <PublicServer> <HD1Eagle> its way too bulky
01:05:01  <PublicServer> <Thraxian> I don't mind relocating it....
01:05:18  <PublicServer> <Thraxian> basically, I need to put one more row north and south of city center
01:05:20  <PublicServer> <andyp> station spread is double what it was when I built it
01:05:43  <PublicServer> <andyp> farthest platform tile is 32x32 away from the placeholder near the water tower
01:06:13  <PublicServer> <Thraxian> I moved it a little bit to make room for "the grid"
01:06:25  <PublicServer> <Peter> can i change the stations in las vegas once your done? they are ugly :(
01:06:30  <PublicServer> <Thraxian> we can just bus water in from the nearby water plant, I think
01:06:37  <PublicServer> <Thraxian> yes, Peter.  change away :)
01:06:45  <PublicServer> <Thraxian> I'm just trying to establish the layout
01:06:48  <PublicServer> <Thraxian> still have road stops to put in also
01:06:50  <PublicServer> <Peter> do we have the grf for tarmac?
01:06:58  <PublicServer> <Thraxian> that large square is what I'm starting with....
01:08:04  <PublicServer> <Thraxian> that square will have 2 large loops running,  I think
01:10:58  <PublicServer> <Neuroticus> are we upgrading tracks at all?
01:11:11  <PublicServer> <Thraxian> probably the MLs and BBHs, yes
01:11:16  <PublicServer> <Thraxian> but the cities, probably not
01:11:31  <PublicServer> <Neuroticus> when? would be better before many trains surely
01:11:50  <PublicServer> <Neuroticus> im thinking about the food and processing lines
01:17:32  <PublicServer> <Akoz> how come you only use block signals and no path signals?
01:17:44  <PublicServer> <Peter> thats not true
01:17:59  <PublicServer> <Peter> path signals are used most of the time
01:18:41  <OwenS> PeteT: It is true. We use block signals mostly
01:18:59  <OwenS> They consume less processor power and path signals offer nothing for the majority of the network
01:19:13  <PublicServer> <andyp> on straight open sections of track path signals are no better than blocks
01:19:15  <PublicServer> <Peter> Oh really?
01:19:30  <PublicServer> <Peter> well i know that
01:19:33  <PublicServer> <Peter> but at stations
01:19:42  <PublicServer> <Peter> but whatever you say
01:19:44  <PublicServer> <andyp> path signals are overused, IMO, leads to lazy constructions full of evil-x's
01:19:45  <OwenS> We use them at stations because there they're useful :p
01:20:03  <OwenS> A limited quantity of Xs is fine. it's when they occur too often they're an issue
01:21:20  <OwenS> But right in front of the station platforms? There they're fine
01:22:12  <PublicServer> <Neuroticus> Right, added a fruit + maize to SHL02 Cairo station #235, if anyone wants to change how its connected feel free
01:22:23  <PublicServer> <Neuroticus> As for me ------------------> Bed!
01:22:46  <PublicServer> <Peter> night
01:22:51  <PublicServer> <Akoz> gn
01:23:02  <PublicServer> <Neuroticus> actually
01:23:05  <PublicServer> <Peter> if youre in europe like most people its 3am?
01:23:20  <PublicServer> <Neuroticus> can someone have a quick look at why its notsuppying fruit?
01:23:24  <OwenS> Well here it's 2am :p
01:23:32  <PublicServer> <Peter> Cest?
01:23:33  <OwenS> But most of europe 3am yes
01:23:59  <PublicServer> <Akoz> you play without breakdowns?
01:24:03  <PublicServer> <Peter> yes
01:24:09  <PublicServer> <Akoz> doh
01:24:11  <OwenS> Yes. Breakdowns are sucky and annoying
01:24:15  <PublicServer> <Neuroticus> Cairo Station #235 why is it not supplying fruit? :(
01:24:23  <PublicServer> <Akoz> that explains a lot of the track layout :p
01:24:37  <PublicServer> <andyp> place a sign, station list is too long
01:24:37  <PublicServer> <Peter> breakdowns are stupid
01:24:53  <PublicServer> <Akoz> breakdowns are natural
01:25:01  <OwenS> Akoz: Not at OpenTTD frequency
01:25:01  <PublicServer> <Peter> sign list is pretty long too andy
01:25:14  <PublicServer> <Neuroticus> added to sign
01:25:15  <PublicServer> <andyp> put a ! in front to take it to the top
01:25:16  <PublicServer> <Fucoo> ><
01:25:18  <OwenS> Yes but you can easily !prefix signs :p
01:25:24  <PublicServer> <Neuroticus> did
01:25:34  <PublicServer> <Akoz> OwenS: Then you haven't been in Oslo :p
01:25:46  <PublicServer> <Akoz> breakdowns every 2nd day.. thats more than ottd frequency ^^
01:26:03  <PublicServer> <Fucoo> thats not fruit
01:26:06  <PublicServer> <Neuroticus> omg
01:26:07  <PublicServer> <Fucoo> that's maize
01:26:08  <PublicServer> <Neuroticus> yeh
01:26:11  <PublicServer> <Neuroticus> i just realised
01:26:15  <OwenS> Akoz: Only because OTTD is time compressed/decompresse/dfunny :p
01:26:28  <PublicServer> <Neuroticus> i really need to go to bed :( thought fruit and its rubber
01:26:46  <PublicServer> <Fucoo> and you really dont need to double tunnels for 3 trains
01:27:04  <PublicServer> <andyp> Thraxian, where's a good location to move the food/water drop to?
01:27:22  <PublicServer> <Neuroticus> Fucoo your right
01:27:34  <PublicServer> <Neuroticus> nn all
01:27:36  <PublicServer> <Peter> cant someone explain to me why the passing lane of an SML needs a fowards and backwards signal
01:27:40  <PublicServer> <Peter> *can
01:27:43  <PublicServer> *** Neuroticus has left the game (leaving)
01:27:52  <PublicServer> <andyp> where?
01:28:08  <PublicServer> <Peter> at  ! ! ! here
01:28:32  <PublicServer> <andyp> choice in the pathfinder, not sure if that's still needed
01:29:17  <PublicServer> <andyp> two way's there aren't needed
01:29:32  <PublicServer> <Peter> they still work?
01:29:36  <PublicServer> <Peter> i see
01:29:56  <PublicServer> <andyp> used to be, trains would only take an alternate route when it had a two way signal
01:30:04  <PublicServer> <andyp> that goes back to TTD
01:30:42  <PublicServer> <Peter> so why do we still use it?
01:30:58  <PublicServer> <andyp> old habits with some builder I guess
01:32:01  <PublicServer> <andyp> slow trains were on there to simulate a train stopped at the shifter
01:32:11  <PublicServer> <Peter> i know
01:32:22  <PublicServer> <Peter> no no, let him out
01:32:29  <PublicServer> <andyp> sorry
01:32:30  <PublicServer> <Peter> let him out
01:32:37  <PublicServer> <Peter> its ok, put it back out
01:32:56  <PublicServer> <HD1Eagle> gentelmen
01:33:03  <PublicServer> <HD1Eagle> genteelmen
01:34:04  <PublicServer> <HD1Eagle> Akoz: welcome
01:34:20  <PublicServer> <Akoz> thank you
01:34:26  <PublicServer> <Akoz> although I dont think I can stay for long
01:34:26  <PublicServer> <HD1Eagle> what time zone you in?
01:34:31  <PublicServer> <Akoz> europe
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01:35:33  <PublicServer> <andyp> he should have shifted
01:35:48  <PublicServer> <HD1Eagle> he doesn't have orders
01:35:50  <PublicServer> <HD1Eagle> give him orders :P
01:35:51  <PublicServer> <Peter> the route to the depot screwed up
01:36:01  <PublicServer> <HD1Eagle> you can't test trains without giving them orders
01:36:04  <PublicServer> <andyp> there
01:36:06  <PublicServer> <Peter> good :)
01:36:08  <PublicServer> <HD1Eagle> they have different pathing algorithms for with orders
01:36:26  <PublicServer> <Peter> you know whats complicated, and i wanna learn it
01:36:31  <PublicServer> <Peter> LED counter
01:36:51  <PublicServer> <HD1Eagle> its a simple counter with a mux, yes?
01:37:00  <PublicServer> <Peter> simple/
01:37:04  <PublicServer> <Peter> ha
01:37:08  <PublicServer> <Peter> anything but simple
01:37:18  <PublicServer> <HD1Eagle> not gates dood
01:37:24  <PublicServer> <HD1Eagle> i took cpe 100
01:37:27  <PublicServer> <HD1Eagle> thats all you need
01:38:02  <PublicServer> <HD1Eagle> counter and some simple combinational logic
01:38:16  <PublicServer> <HD1Eagle> or do you have to throw t-latches in there?
01:38:23  <PublicServer> <Peter> dont know
01:38:27  <PublicServer> <HD1Eagle> i don't think so
01:38:53  <PublicServer> <HD1Eagle> (t-latch would be for trains, not for a real led)
01:39:27  <PublicServer> <Peter> sorry, im not in here really since im designing a junction for a contest
01:39:41  <PublicServer> <Peter> what kind of junctions can you think of for a 3way
01:39:56  <PublicServer> <HD1Eagle> what kind of contest is it?
01:40:22  <PublicServer> <Peter> you make the most efficient junction within the size limits, and its put on a map which is played on IS
01:40:41  <PublicServer> <Peter> heres what you have to do
01:40:51  <PublicServer> <HD1Eagle> load is never even from and to all directions
01:40:56  <PublicServer> <HD1Eagle> so it depends on circumstances
01:41:02  <PublicServer> <HD1Eagle> though we just build generic hubs :P
01:41:20  <PublicServer> <Peter> there is a 4 ML (rail) going each way
01:41:32  <PublicServer> <Peter> with double maglev ML in the middle
01:41:49  <PublicServer> <Peter> and you have to junction that with  a double rail line and a single maglev line
01:41:54  <PublicServer> <Akoz> what is the size limit?
01:41:56  <PublicServer> <Peter> maglev in the middle
01:41:58  <PublicServer> <Peter> s
01:42:11  <PublicServer> <Peter> size = 70 lenght, 90height
01:42:17  <PublicServer> <HD1Eagle> cl?
01:42:19  <PublicServer> <Peter> i had one but it was huge
01:42:32  <PublicServer> <Peter> cl= something efficient
01:42:46  <PublicServer> <Peter> will you show me something?
01:43:07  <PublicServer> <HD1Eagle> we aren't masocists
01:43:09  <PublicServer> <HD1Eagle> sure, we're close
01:43:12  <PublicServer> <HD1Eagle> but theres a difference
01:43:14  <PublicServer> <Peter> @ ! help make a junction?
01:43:38  <neuroticus> @junctions
01:43:47  <neuroticus> !junctions
01:43:49  <neuroticus> lol
01:43:54  <PeteT> @wiki junctions
01:43:57  <Webster> Search results for "junctions" - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=junctions
01:44:00  <neuroticus> nn all
01:44:02  *** PeteT is now known as PeterT
01:44:12  <PublicServer> <Akoz> nn
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01:44:26  <PublicServer> <Akoz> Im leaving too. hf :)
01:44:33  <PublicServer> *** Akoz has left the game (leaving)
01:45:13  <PublicServer> <Peter> roundabouts will get jammed
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01:45:48  <PublicServer> <HD1Eagle> what is this "jam" you refer to?
01:46:00  <PublicServer> <Peter> hold on
01:46:27  <PublicServer> <HD1Eagle> this roundabout will never jam
01:46:31  <PublicServer> <HD1Eagle> just be extremely slow
01:46:47  <PublicServer> <HD1Eagle> in fact, there isn't a reason to pbs
01:47:23  <PublicServer> <HD1Eagle> sml it
01:47:30  <PublicServer> <HD1Eagle> its obviously a slh
01:47:52  <PublicServer> <Peter> hmm
01:47:53  <PublicServer> <Peter> not bad
01:47:59  <PublicServer> *** HD1Eagle has left the game (connection lost)
01:48:06  <PublicServer> <Peter> first i have to make the first version
01:48:14  <HDIEagle_> !password
01:48:14  <PublicServer> HDIEagle_: wrying
01:48:26  <PublicServer> *** HD1Eagle joined the game
01:49:44  <PublicServer> <HD1Eagle> size limit is ludicrous
01:49:55  <PublicServer> <HD1Eagle> at least from a tl12 perspective
01:50:56  <PublicServer> <Peter> i know
01:51:02  <PublicServer> <Peter> i said that too
01:51:12  <PublicServer> <Peter> the space on the map is enormous
01:51:14  <PublicServer> <HD1Eagle> tl 3-5 < estimate
01:51:19  <PublicServer> <Peter> 5
01:51:24  <PublicServer> <Peter> good guess man
01:51:39  <PublicServer> <Peter> but for the junction to be even considered it MUST fit the size
01:51:53  <PublicServer> *** FiCE has joined company #1
01:52:04  <PublicServer> <Peter> we had a server up for building the junction today and the host said most of us failed miserably
01:52:16  <PublicServer> <HD1Eagle> pics
01:53:11  <PublicServer> <HD1Eagle> whats tl 11?
01:53:29  <PublicServer> <Peter> oh, i did it reversed
01:54:59  <PublicServer> <HD1Eagle> @ vegas where the hells the ml connect
01:58:16  <PublicServer> <HD1Eagle> nice
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01:58:54  <PublicServer> <Thraxian> @vegas, BBH02 will need to go west instead of south
01:59:05  <PublicServer> <Thraxian> or make the vegas ICE kinda ML connected
02:00:28  <PublicServer> <Thraxian> see "Alternative?" near BBH02
02:07:07  <PublicServer> <Peter> i like alternitave idea
02:07:15  <PublicServer> <Peter> but to destroy that beutiful junction
02:07:24  <PublicServer> <Thraxian> we still have BBH01
02:07:27  <PublicServer> <Thraxian> it's the same design
02:07:37  <PublicServer> <Peter> yeh
02:07:42  <PublicServer> <Fucoo> so, we're using jet train or that fast one?
02:07:53  <PublicServer> <Thraxian> for what?
02:07:55  <PublicServer> <Peter> damn it! why do industries keep spawning IN the town roads
02:07:57  <PublicServer> <Fucoo> for pax
02:08:02  <PublicServer> <Fucoo> plan says its "JET 2x"
02:08:05  <PublicServer> <Thraxian> where?  ML, or in a city?
02:08:08  <PublicServer> <Fucoo> ml
02:08:22  <PublicServer> <Thraxian> not sure - none running yet - still need to finish some BBHs
02:08:51  <PublicServer> <Fucoo> east towns are connected
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02:16:09  <PublicServer> <andyp> wow that's a lot of station
02:16:26  <PublicServer> <HD1Eagle> its feels like more if you have to build it
02:16:44  <PublicServer> <HD1Eagle> and all i did was a fraction of the streets :3
02:16:51  <PublicServer> <Peter> hey
02:16:54  <PublicServer> <Peter> back
02:17:52  <PublicServer> <Thraxian> OMG: check out vegas now :)
02:17:54  <PublicServer> <HD1Eagle> george rafferty - who?
02:18:04  <PublicServer> <HD1Eagle> zomgozmogmoazmgozmgozmg nomnomonom
02:18:13  <PublicServer> <HD1Eagle> you have to rename those all
02:18:14  <PublicServer> <Thraxian> that is going to be SICK!
02:18:23  <Sukasa> !dl win32
02:18:23  <PublicServer> Sukasa: http://binaries.openttd.org/nightlies/trunk/r17146/openttd-trunk-r17146-windows-win32.zip
02:18:40  <PublicServer> <HD1Eagle> wow, those industries are fkin ballsy
02:18:48  <PublicServer> <HD1Eagle> no
02:18:51  <PublicServer> <HD1Eagle> i live in henderson
02:18:55  <PublicServer> <Peter> oh
02:18:56  <PublicServer> <HD1Eagle> practically the same city
02:19:03  <PublicServer> <Peter> cool, your from us
02:19:06  <PublicServer> <HD1Eagle> they are -.3 miles apart
02:19:14  <PublicServer> <HD1Eagle> (yes, negative)
02:19:17  <PublicServer> <Peter> negative .3?
02:19:21  <PublicServer> <Peter> lol
02:19:21  <Sukasa> !password
02:19:22  <PublicServer> Sukasa: vagary
02:19:33  <PublicServer> *** Sukasa joined the game
02:19:37  <PublicServer> <Sukasa> 'ello
02:19:40  <PublicServer> <HD1Eagle> hello
02:19:58  <PublicServer> <HD1Eagle> rename those stations, how do you want them named?
02:20:15  <PublicServer> <HD1Eagle> by hex value of NW square?
02:20:29  <PublicServer> <Sukasa> nice one with the LED counter
02:20:40  <PublicServer> <HD1Eagle> they need to make it monorail
02:20:46  <PublicServer> <HD1Eagle> in fact...
02:20:50  <PublicServer> <HD1Eagle> i think i'll make it monorail
02:20:57  <PublicServer> <HD1Eagle> maglev*
02:20:58  <PublicServer> <Peter> you should make it maglev
02:21:01  <PublicServer> <Peter> ok
02:21:04  <PublicServer> <HD1Eagle> PREEMPTIVE STRIKE
02:21:08  <PublicServer> <HD1Eagle> its SUPER-EFFECTIVE!
02:21:15  <PublicServer> <HD1Eagle> Peter HAS FAINTED!
02:21:15  <PublicServer> <Sukasa> yeah maglev is better-looking for that
02:21:18  <PublicServer> <Peter> convert the entire ICE in las vegas?
02:23:20  <PublicServer> <Sukasa> this might be a dumb question, but which newGRF has the graphics in use at north food pickup?
02:23:37  <PublicServer> <andyp> check the land area info
02:23:50  <PublicServer> <andyp> the big red question mark on the toolbar
02:24:00  <PublicServer> <Sukasa> Hm, I didn't know the land info displayed that
02:24:01  <PublicServer> <Sukasa> thanks
02:24:12  <PublicServer> <andyp> only for some newgrfs
02:24:26  <PublicServer> <Sukasa> ah
02:26:03  <PublicServer> <Peter> HDI
02:26:05  <PublicServer> <Peter> eagle
02:26:07  <PublicServer> <HD1Eagle> that's me
02:26:14  <PublicServer> <Peter> can i send you a save of my junction for the contest
02:26:41  <PublicServer> <HD1Eagle> just hold the floppy disk in the top left
02:26:43  <PublicServer> <HD1Eagle> and hit save
02:27:28  <PublicServer> <Peter> what?
02:27:39  <PublicServer> <Peter> i said "Can i SEND you a copy of my save"
02:27:49  <PublicServer> <HD1Eagle> oh
02:27:52  <PublicServer> <HD1Eagle> i don't know, can you?
02:28:00  <PublicServer> <Peter> you accept by IRC?
02:28:08  <PublicServer> <HD1Eagle> dcc never works
02:28:11  <PublicServer> <HD1Eagle> just setup a web server
02:28:19  <PublicServer> <HD1Eagle> you'll love it i swear
02:28:25  <PublicServer> <Peter> servers?
02:28:28  <PublicServer> <Peter> ottd server?
02:28:33  <PublicServer> <Peter> not working for me right now
02:28:33  <PublicServer> <HD1Eagle> no, html server
02:28:34  <PublicServer> <Sukasa> peter do you have windows
02:28:36  <PublicServer> <Peter> yeah
02:28:37  <PublicServer> <Sukasa> just install IIS
02:28:41  <PublicServer> <Peter> IIS?
02:28:42  <PublicServer> <Sukasa> it's... decently easy to set up
02:28:43  <PublicServer> <HD1Eagle> or use tiny
02:28:48  <PublicServer> <Sukasa> internet information server
02:28:50  <PublicServer> <HD1Eagle> requires no setup
02:28:53  <PublicServer> <Sukasa> that too
02:28:56  <PublicServer> <Peter> what are these?
02:29:00  <PublicServer> <Peter> oh
02:29:01  <PublicServer> <HD1Eagle> html servers
02:29:02  <PublicServer> <Sukasa> the easiest server I've found to set up is omnihttpd
02:29:07  <PublicServer> <Fucoo> 22k pax at ulaan ICE ;d
02:29:07  <PublicServer> <HD1Eagle> tiny is the easiest i've found
02:29:13  <PublicServer> <Peter> ok, how can i set it up?
02:29:14  <PublicServer> <HD1Eagle> no registry ties either
02:29:24  <PublicServer> <Fucoo> poor airplanes couldn't handle it
02:30:45  <PublicServer> <HD1Eagle> led counter upgraded
02:30:55  <PublicServer> <Peter> so what do i need for this html server?
02:30:58  <PublicServer> <Peter> what software?
02:31:02  <PublicServer> <HD1Eagle> do you have a router?
02:31:06  <PublicServer> <Peter> yes
02:31:13  <PublicServer> <HD1Eagle> do you trust me?
02:31:26  <PublicServer> <Peter> yes, but i dont have the admin/password
02:31:29  <PublicServer> <HD1Eagle> me, being a completely random stranger on the internet who happens to be playing the same game as you
02:31:49  <PublicServer> <Peter> yeah, i had the same thing with planetmaker when he taught me how to patch
02:31:49  <PublicServer> <HD1Eagle> you don't have access to the router, then, eh?
02:31:54  <PublicServer> <Peter> nope
02:31:58  <PublicServer> <Sukasa> try admin/admin
02:31:59  <PublicServer> <HD1Eagle> then you can't do any hosting
02:32:06  <PublicServer> <Sukasa> my router at least is lolhardcoded to accept it
02:32:17  <PublicServer> <HD1Eagle> LOL
02:32:20  <PublicServer> <Sukasa> it's a linksys, but I've had success with that on other ones
02:32:29  <PublicServer> <HD1Eagle> try blank user password admin
02:32:29  <PublicServer> <Sukasa> not that it's a problem, I run IIS off my lappy
02:32:31  <PublicServer> <Peter> admin admin doesnt work
02:32:36  <PublicServer> <HD1Eagle> blank user
02:32:38  <PublicServer> <andyp> e-mail attachment? Or is that old fashioned these days ;)
02:32:41  <PublicServer> <HD1Eagle> admin as pw
02:32:41  <PublicServer> <Sukasa> so nobody can access the router from oujtside anyways
02:32:44  <PublicServer> <Peter> neither work
02:33:00  <PublicServer> <HD1Eagle> do you have a network admin?
02:33:04  <PublicServer> <HD1Eagle> or would that bo you?
02:33:17  <PublicServer> <Peter> mother
02:33:23  <PublicServer> <HD1Eagle> really, your mom?
02:33:29  <PublicServer> <HD1Eagle> shes your network admin?
02:33:34  <PublicServer> <Peter> she wont give me the pass because she thinks i would be up to no good with it
02:33:37  <PublicServer> <HD1Eagle> holy shit
02:33:45  <PublicServer> <HD1Eagle> i've never heard of such a thing
02:33:49  <PublicServer> <Fucoo> cant
02:33:50  <PublicServer> <Fucoo> resist
02:33:53  <PublicServer> <Fucoo> LOL!
02:33:54  <PublicServer> <HD1Eagle> maybe this is the new  generation
02:34:23  <PublicServer> <Peter> i will just use media fire
02:34:37  <PublicServer> <HD1Eagle> f man
02:34:39  <PublicServer> <HD1Eagle> use google
02:34:44  <PublicServer> <Peter> for?
02:34:47  <PublicServer> <HD1Eagle> web host
02:34:55  <PublicServer> <Peter> ok
02:34:56  <PublicServer> <HD1Eagle> sites.google.com
02:35:38  <PublicServer> <Peter> of course you need a gmail account for that
02:35:45  <PublicServer> <Sukasa> wow one of my newgrfs must be dead
02:35:46  <PublicServer> <Peter> its ok though
02:35:54  <PublicServer> <Peter> you  made a newgrf?
02:35:57  <PublicServer> <Thraxian> vegas growth buses are running now
02:35:58  <PublicServer> <Peter> for what?
02:35:58  <PublicServer> <Sukasa> I have a ton of black squares in Ulaanbaatar
02:36:06  <PublicServer> <HD1Eagle> Don't have a Google account? Create an account now
02:36:09  <PublicServer> <Peter> oh, opengfx
02:36:13  <PublicServer> <Sukasa> my as in "installed on my system"
02:36:22  <PublicServer> <Peter> hd1, i have one
02:36:33  <PublicServer> <Peter> i said "its ok though" after
02:36:49  <PublicServer> <HD1Eagle> i know
02:36:54  <PublicServer> <HD1Eagle> You're playing OpenTTDCoop.
02:37:04  <PublicServer> <Peter> what should my site name be?
02:37:14  <PublicServer> <Sukasa> ottdcPeter
02:37:15  <PublicServer> <HD1Eagle> MrPeterT
02:37:43  <PublicServer> <Peter> ok
02:37:46  <PublicServer> <Peter> MrPeterT
02:37:53  <PublicServer> <HD1Eagle> what's the T stand for?
02:38:01  <PublicServer> <Peter> should i let everyone in the world view it
02:38:08  <PublicServer> <HD1Eagle> of course
02:38:09  <PublicServer> <Peter> T is last name
02:38:25  <PublicServer> <HD1Eagle> but last name starts with an L
02:38:38  <PublicServer> <Peter> :)
02:38:59  <PublicServer> <Peter> mrpetert is taken
02:39:16  <PublicServer> <HD1Eagle> retepeter
02:39:25  <PublicServer> <Peter> ok
02:39:34  <PublicServer> <HD1Eagle> kinda like redundantnadnuder
02:39:35  <PublicServer> <Peter> no, tretepetert
02:39:45  <PublicServer> <HD1Eagle> oh god
02:39:58  <PublicServer> <HD1Eagle> retepeter
02:40:04  <PublicServer> <HD1Eagle> not tretepetert
02:40:10  <PublicServer> <HD1Eagle> oh
02:40:19  <PublicServer> <Peter> ok, retepeter
02:40:48  <PublicServer> <HD1Eagle> reddipeter
02:40:54  <PublicServer> <Fucoo> is some1 working on BBH4?
02:40:55  <PublicServer> <HD1Eagle> ooh
02:40:56  <PublicServer> <HD1Eagle> ooh
02:40:57  <PublicServer> <HD1Eagle> i know
02:40:59  <PublicServer> <Peter> reddi peter?
02:41:04  <PublicServer> <Peter> ok what?
02:41:09  <PublicServer> <HD1Eagle> elasticninja49
02:41:22  <PublicServer> <Peter> wha?
02:41:26  <PublicServer> <HD1Eagle> i'm kinda working on bbh 04
02:41:35  <PublicServer> <HD1Eagle> if you want to, take a shot
02:41:54  <PublicServer> <Peter> petertsite
02:41:59  <PublicServer> <Fucoo> i want to set up some trains ulaan <-> braun
02:42:08  <PublicServer> <HD1Eagle> osht
02:42:20  <PublicServer> <Sukasa> is the Ulaanbaatar train depot's SRNW network ICE or cargo
02:42:23  <PublicServer> <HD1Eagle> we gotta finish then
02:42:37  <PublicServer> <Fucoo> what?
02:42:47  <PublicServer> <Fucoo> there's no SRNW :P
02:42:53  <PublicServer> <Sukasa> my mistake
02:42:59  <PublicServer> <Peter> HD1eagle, you are a genius for inveting the X beetween unsynced bridges/tunnels
02:43:02  <PublicServer> <Sukasa> | misinterpreted the overflow line / timed injectioln
02:43:15  <PublicServer> <HD1Eagle> Peter: we haven't fully tested it, though :3
02:43:27  <PublicServer> <HD1Eagle> thanks, though
02:43:28  <PublicServer> <Fucoo> sukasa: its kinda hybrid network
02:43:33  <PublicServer> <Fucoo> im testing PM's SRO
02:43:33  <PublicServer> <Sukasa> ah
02:43:40  <PublicServer> <Fucoo> theres an article on bloh
02:43:42  <PublicServer> <Fucoo> blog*
02:44:12  <PublicServer> <Peter> quite recently made too
02:44:38  <PublicServer> <Sukasa> the SRO article?]
02:44:43  <PublicServer> <Sukasa> yeah, I found it a nice read
02:44:45  <Fuco> http://www.openttdcoop.org/blog/2009/07/19/self-regulating-orders-sro/
02:45:08  <PublicServer> <Sukasa> I ended up setting a bus system up with those
02:45:12  <PublicServer> <Sukasa> seemed to work well enough
02:46:26  <PublicServer> <Peter> http://sites.google.com/site/petertssite/home/uploaded
02:46:36  <PublicServer> <Peter> you can click on it in IRC
02:47:15  <PublicServer> <Peter> HD1Eagle
02:47:25  <PublicServer> <HD1Eagle> yeh
02:47:26  <PublicServer> <Peter> Did you click on it?
02:47:28  <PublicServer> <Peter> http://sites.google.com/site/petertssite/home/uploaded
02:47:30  <PublicServer> <Peter> there
02:47:34  <PublicServer> <Peter> i uploaded it
02:47:48  <PublicServer> <HD1Eagle> its private
02:48:12  <PublicServer> <Peter> wtf?
02:48:14  <PublicServer> <Peter> damn
02:48:17  <PublicServer> <HD1Eagle> oh there it is
02:48:18  <PublicServer> <Peter> can i change it?
02:48:18  <PublicServer> <HD1Eagle> got it
02:48:24  <PublicServer> <HD1Eagle> wait
02:48:27  <PublicServer> <HD1Eagle> i can't dl ti tho
02:48:35  <PublicServer> <HD1Eagle> bbl, dinner
02:48:50  <PublicServer> <Fucoo> those red trains im using are loading in 1 second :D madness
02:49:05  <PublicServer> <Peter> you cant dl it?
02:49:33  <HDIEagle_> k, i got it
02:49:36  *** HDIEagle_ has left #openttdcoop
02:49:46  *** HDIEagle_ has joined #openttdcoop
02:49:51  *** openttdcoop sets mode: +v HDIEagle_
02:49:51  <PublicServer> <HD1Eagle> wut happen
02:49:52  <PublicServer> <Thraxian> somebody fund a food plant at North station?
02:50:01  <HDIEagle_> k, bbl, dinner
02:50:39  <PublicServer> <Peter> you got it? you lookin at it?
02:50:52  <PublicServer> <andyp> Vegas needs water
02:51:21  <PublicServer> <Thraxian> vegas should be getting water
02:51:24  <PublicServer> <Thraxian> from station #382
02:51:40  <PublicServer> <Thraxian> I'm working on the food/water supply for north side now
02:51:51  <PublicServer> <andyp> argh... temporary hookups
02:52:03  <PublicServer> <Thraxian> what?  the maize/water?
02:52:06  <PublicServer> <andyp> guess it's time to bite the bullet on a sideline hub
02:52:17  <PublicServer> <Sukasa> Anywhere I can help?
02:55:27  <PublicServer> <Peter> yeah, rename the bus stations @ las vegas
02:55:32  <PublicServer> <Peter> :)
02:55:51  <PublicServer> <Sukasa> hahaha no
02:55:57  <PublicServer> <andyp> Sukasa, you can connect the water supply at !here to SLH03 if you want
02:56:02  <PublicServer> <Sukasa> k
02:57:09  <PublicServer> <Thraxian> can you make SLH03 two-way?
02:57:14  <PublicServer> <Thraxian> I'll hook that farm and fruit to it also
02:57:16  <PublicServer> <andyp> I will be
02:57:20  <PublicServer> <Thraxian> kk
03:02:04  <PublicServer> <Peter> can someone help me with a little problem
03:02:22  <PublicServer> <Peter> @  ! ! help me please
03:02:32  <PublicServer> <Thraxian> watching
03:02:44  <PublicServer> <Peter> if that is a ML
03:02:52  <PublicServer> <Peter> which way do SMLs go?
03:03:01  <PublicServer> <Peter> like that?
03:03:10  <PublicServer> <Peter> or that?
03:03:16  <PublicServer> <Thraxian> where on the ML?
03:03:31  <PublicServer> <Peter> what do you mean?
03:03:42  <PublicServer> <Thraxian> well, I'm not sure if the ML is using SML to push trains north or south....
03:04:03  <PublicServer> <Peter> south
03:04:08  <PublicServer> <Peter> well wait
03:04:11  <PublicServer> <Peter> its a junction
03:04:20  <PublicServer> <Peter> that requires all the lines to be connected
03:04:25  <PublicServer> <Peter> eg like this
03:04:28  <PublicServer> <Thraxian> andyp:  doesn't have to go south also....just north is fine
03:04:36  <PublicServer> <Thraxian> I can bridge the cargo ML for the one farm
03:05:14  <PublicServer> <andyp> I like 4 way hubs
03:05:18  <PublicServer> <Thraxian> that's fine too
03:05:35  <PublicServer> <Thraxian> Sukasa: looks good :)
03:05:36  <PublicServer> <Peter> what i did?
03:05:45  <PublicServer> <Thraxian> although, prios on SLs are not 100% necessary
03:05:51  <PublicServer> <Peter> i just realized my answer
03:05:53  <PublicServer> <Thraxian> just when you merge onto a ML
03:06:00  <PublicServer> <Peter> i needs to connect to all the lines,
03:06:03  <PublicServer> <Sukasa> ah.  I figured I might as well be sure
03:06:06  <PublicServer> <Peter> so it push south
03:06:34  <PublicServer> <Sukasa> do we have any specific depots to create trains from?
03:06:45  <PublicServer> <Sukasa> specifically on the water line to Vegas
03:07:05  <PublicServer> <Thraxian> yes - look on the train list for Vegas Water
03:07:11  <PublicServer> <Thraxian> er... Water Las Vegas
03:07:21  <PublicServer> <Thraxian> clone one of those (but do NOT clone orders)
03:07:30  <PublicServer> <Sukasa> not to clone
03:07:31  <PublicServer> <Thraxian> ie.  don't Ctrl-Clone
03:07:35  <PublicServer> <Sukasa> but where to actually build it
03:07:40  <PublicServer> <Thraxian> oh...depots
03:07:41  <PublicServer> <Thraxian> nope, not really
03:07:44  <PublicServer> <Sukasa> okay
03:07:49  <PublicServer> <Sukasa> should I just go and make one?
03:08:12  <PublicServer> <Thraxian> yeah, you can make a temp one
03:08:24  <PublicServer> <Thraxian> we'll probably have a depot on the SLH when andyp is done
03:13:45  <PublicServer> <andyp> Sukasa, there is only a need for one 2way pre-signal exit right there, part of a priotity
03:13:58  <PublicServer> <Sukasa> the train was blocking itself
03:13:58  <PublicServer> <andyp> second signal will render the prio over the bridge useless
03:14:23  <PublicServer> <andyp> was I missing the regular signal?
03:14:26  <PublicServer> <Sukasa> yes
03:14:32  <PublicServer> <andyp> ok, that's why
03:14:43  <PublicServer> <Sukasa> I'll keep the presignal thing in mind
03:14:48  <PublicServer> <Peter> HD1Eagle back yet?
03:14:56  <PublicServer> <Sukasa> don't think so
03:15:04  <PublicServer> <Peter> ok
03:15:16  <PublicServer> <andyp> that single exit pre-signal plus the PBS before the bridge lets a train on either bridge trigger the peio
03:15:20  <PublicServer> <andyp> * prio
03:15:23  <PublicServer> <Thraxian> need suggestion for where to connect Braunschweig Forest
03:19:28  <PublicServer> <HD1Eagle> back
03:19:34  <PublicServer> <Peter> hey!
03:19:43  <PublicServer> <Peter> can you look at my junction?
03:20:07  <PublicServer> <HD1Eagle> kek
03:20:25  <PublicServer> <Peter> can you make a server?
03:20:34  <PublicServer> <Peter> then we can both look at it/fix it
03:20:43  <PublicServer> <HD1Eagle> just take a screenshot, invalid chunk size
03:20:52  <PublicServer> <HD1Eagle> need proper version
03:21:01  <PublicServer> <Peter> IS2.0-beta3 ?
03:21:21  <PublicServer> <Peter> do you have IS?
03:21:37  <PublicServer> <HD1Eagle> wazzat
03:21:54  <PublicServer> <Peter> Infrastructure Sharing
03:22:15  <PublicServer> <Peter> people can use your stations/rails/roads
03:23:30  <PublicServer> <Peter> eagle?
03:23:35  <PublicServer> <HD1Eagle> huh
03:23:39  <PublicServer> <Peter> so wahts up?
03:23:42  <PublicServer> <Peter> do you have IS?
03:23:45  <PublicServer> <HD1Eagle> no
03:23:55  <PublicServer> <Peter> ok, i will take a screenshot
03:24:32  <PublicServer> <HD1Eagle> god i feel lazy
03:24:43  <PublicServer> <Peter> why?
03:24:49  <PublicServer> <HD1Eagle> thats the way it is
03:24:58  <PublicServer> <HD1Eagle> prolly cuz i just ate
03:26:42  <PublicServer> <Peter> ok i uploaded screenies
03:27:46  <PublicServer> <Peter> do you need the link again?
03:27:49  <PublicServer> <HD1Eagle> yeh
03:28:20  <HDIEagle_> http://sites.google.com/site/petertssite/uploaded
03:28:23  <PublicServer> <Peter> http://sites.google.com/site/petertssite/uploaded
03:28:29  <PeterT> yes
03:28:40  <PublicServer> <Thraxian> andyp, still around?
03:28:48  <HDIEagle_> is this drive on right or left?
03:28:53  <PublicServer> <andyp> yes
03:29:02  <PublicServer> <Peter> right
03:29:08  <PublicServer> <Peter> drive on right
03:29:09  <PublicServer> <Thraxian> check sign east of SLH03
03:29:12  <HDIEagle_> okay, i see massive amounts of fail
03:29:22  <HDIEagle_> http://7388786931910919539-a-1802744773732722657-s-sites.googlegroups.com/site/petertssite/uploaded/CentralInfra%2C22ndFeb2008.png?attredirects=0&auth=ANoY7cpX9s295S0JysQhAiV-zFOfSmraSIBj2U21PQrITb_NM9f_5rwsFZ2tBGB6bZnAdwfS8iSv9XcUxDoQXyBSHyTmjCxWvth4Q6FjdA2Q-hPbYPkr13ciAK6SMy5KksjSvmBCqmZSIv9F0owWaHWZ_S7DWStcJwEn97fP-zYI9MkY2V2SWliZ9b807ZCnwZNAVLufBGBmyq_elM3zBAOADEyI3VAOTCZbSx7k3qnqhmhbfvulEsg%3
03:29:24  <HDIEagle_> D
03:29:30  <HDIEagle_> merge before split thar
03:29:37  <PublicServer> <andyp> ok, thank you
03:29:41  <HDIEagle_> and then
03:29:43  <HDIEagle_> i'm not done yet
03:29:45  <PeterT> huh?
03:29:50  <PeterT> i cant get to that site
03:29:52  <HDIEagle_> you have merge before split on n side
03:29:54  <PeterT> it says bad request
03:29:59  <HDIEagle_> its split in two
03:30:01  <HDIEagle_> ends in D
03:30:04  <HDIEagle_> anyhow
03:30:09  <HDIEagle_> you have a merge before split on north side
03:30:18  <PeterT> ok
03:30:25  <HDIEagle_> and your exits heading south
03:30:34  <HDIEagle_> ...there should only be one link per ml track
03:30:43  <HDIEagle_> i'm talking rr, not maglev
03:30:53  <PublicServer> <Thraxian> vegas is about to get some food :)
03:31:05  <PublicServer> <Sukasa> Grissom will be happy to hear that
03:31:12  <PeterT> can you help fix it?
03:31:13  <HDIEagle_> i see bad cls from w>s
03:31:26  <HDIEagle_> your bridges need doubling too
03:31:40  <PeterT> can you fix it?
03:31:43  <HDIEagle_> look at bbh04
03:31:45  <PeterT> if i gave you the version
03:32:09  <HDIEagle_> i'm not arsed to, really, anyone want to help petert?
03:32:26  <PublicServer> <Peter> try to make BBH04 with size limit of 70x90
03:32:26  <HDIEagle_> if you asked me 5 hrs ago, maybe, but i just ate >_<
03:32:42  <HDIEagle_> i could do better with the w>s
03:32:53  <HDIEagle_> !password
03:32:53  <PublicServer> HDIEagle_: banker
03:33:06  <PublicServer> *** HD1Eagle #1 joined the game
03:33:08  <HDIEagle_> tl5, right?
03:33:14  <PublicServer> <Peter> yes
03:33:15  <PublicServer> <Sukasa> yeah
03:35:32  <PeterT> ok thanks hdieagle, im not gonna fix it now, i will tommorow maybe
03:35:34  <PeterT> im tired
03:35:37  <PeterT> good night all
03:35:49  <PeterT> thanks for sites.google.com
03:35:52  <PeterT> its nice :)
03:35:57  <PublicServer> <HD1Eagle #1> np
03:36:32  <PeterT> cya
03:36:35  *** PeterT has quit IRC
03:36:40  <PublicServer> <Peter> bye
03:36:42  <PublicServer> *** Peter has left the game (leaving)
03:40:45  <PublicServer> <Fucoo> you should also connect some primaries when taking food from south processing
03:49:38  <PublicServer> <Fucoo> ok im off
03:49:42  <PublicServer> <Fucoo> night
03:50:45  <PublicServer> *** Fucoo has left the game (leaving)
03:55:33  <PublicServer> *** Sukasa has left the game (connection lost)
03:55:41  <Sukasa> !password
03:55:41  <PublicServer> Sukasa: afresh
03:55:57  <Sukasa> woncer why I crashed
03:55:57  <PublicServer> *** Sukasa joined the game
03:58:18  <PublicServer> <HD1Eagle #1> who wants to help me rename las vegas stations
03:58:26  <PublicServer> <FiCE> i'll help
03:58:51  <PublicServer> <HD1Eagle #1> i'm renaming like this
03:59:12  <PublicServer> <FiCE> ok
03:59:19  <PublicServer> <FiCE> what are you calling the train stations?
03:59:59  <PublicServer> <HD1Eagle #1> LV-(N/S)##-(E/W)##
04:00:02  <PublicServer> <Thraxian> each train station has 8 road stations attached
04:00:11  <PublicServer> <FiCE> ok
04:00:12  <PublicServer> <Thraxian> so it might be best to name the train stations first
04:00:24  <PublicServer> <HD1Eagle #1> name by NW most station
04:00:24  <PublicServer> <Thraxian> then name the road stops as (train station) (direction)
04:00:37  <PublicServer> <Thraxian> the 8 road stations can be NW,N,NE,E,SE,S,SW,W
04:01:48  *** Fuco has quit IRC
04:02:00  <PublicServer> <FiCE> so should LV-N11-E14 (top of LV)
04:02:01  <PublicServer> <HD1Eagle #1> how to name train station then
04:02:09  <PublicServer> <FiCE> actually be N11-E13?
04:02:34  <PublicServer> <HD1Eagle #1> oh yeah, should be NE most
04:02:35  <PublicServer> <Thraxian> see my example just north of town
04:02:37  <PublicServer> <Thraxian> something like that
04:02:52  <PublicServer> <Thraxian> that way it is obvious which road stations go to which train station
04:03:05  <PublicServer> <FiCE> ah I see now
04:03:11  <PublicServer> <Thraxian> so train stations would go from N2W2 to S2E2
04:03:21  <PublicServer> <HD1Eagle #1> alright
04:03:26  <PublicServer> <Thraxian> feel free to change the (14,1) part
04:04:15  <PublicServer> <HD1Eagle #1> look at LV-n1-E1-E
04:04:20  <PublicServer> <Thraxian> looks good
04:04:47  <PublicServer> <Thraxian> 8 road stations * 16 train stations = 128 road stations to rename.  have fun!
04:05:11  <PublicServer> <Thraxian> I wish copy-paste worked in here :(
04:05:27  <PublicServer> <HD1Eagle #1> YOU COULD BE MORE SUPPORTIVE
04:05:30  <PublicServer> <FiCE> oh I see
04:05:32  <PublicServer> <Thraxian> hehe
04:05:38  <PublicServer> <HD1Eagle #1> ALSO MY PINKIE FINGER HURTS SO I'M NOT TURNING OFF CAPSLOCK
04:05:42  <PublicServer> <Thraxian> I'm supporting Vegas.  I'm feeding and watering the citizens
04:06:00  <PublicServer> <Thraxian> who removed my SLH near vegas?
04:06:04  <PublicServer> <FiCE> can someone rename the stations
04:06:11  <PublicServer> <Thraxian> because now it's absoluetely horrible!
04:06:11  <PublicServer> <FiCE> then I can do the easy part
04:06:14  <PublicServer> <FiCE> this is confusing me :p
04:06:33  <PublicServer> <Thraxian> I really didn't want the water to travel THAT far
04:06:36  <PublicServer> <Thraxian> it's going to be a money sink now
04:07:09  <PublicServer> <Sukasa> which, LV WATER PICKUP N?
04:07:09  <PublicServer> <FiCE> lol
04:07:37  <PublicServer> <Sukasa> Thraxian, which water station
04:07:50  <PublicServer> <Thraxian> see Las Vegas Station #399
04:07:58  <PublicServer> <Thraxian> look at the distance that water will be carried
04:08:22  <PublicServer> <Sukasa> yikes
04:08:41  <PublicServer> <Sukasa> that's one hell of a round trip
04:09:04  <PublicServer> <Thraxian> it wasn't.  but someone decided to only allow 1 SLH between the food plant and vegas
04:09:24  <PublicServer> <Sukasa> wonderful
04:09:28  <PublicServer> <andyp> it was just me, already built one SLH
04:09:42  <PublicServer> <andyp> I do agree it could use another for those
04:09:56  <PublicServer> <andyp> made the change to get it off the ml
04:10:11  <PublicServer> <Thraxian> I made the SLH down there for the same reason
04:10:26  <PublicServer> <andyp> it's a SML ML
04:10:51  <PublicServer> <andyp> it wasn't SML, so I assumed it was another quick hack in to let vegas grow
04:11:16  <PublicServer> <Thraxian> actually, I believe it was SML - just needed one more switch before the merge
04:12:43  <PublicServer> <HD1Eagle #1> how many css players does it take to screw in a lightbulb?
04:13:02  <PublicServer> <Thraxian> question: do you think the food/water should be walked into the city
04:13:11  <PublicServer> <Thraxian> or should it be dropped on the outskirts and slowliy trucked in
04:13:23  <PublicServer> <HD1Eagle #1> can't it be both?
04:13:26  <PublicServer> <Thraxian> trucking would almost guarantee at least one delivery a month
04:14:14  <PublicServer> <andyp> autosave 206, it was not sml
04:15:31  <Sukasa> http://sukasa.kicks-ass.org/Phillips%20&%20Co.,%201st%20Jul%202075.png <- any thoughts on this?
04:16:11  <PublicServer> <Thraxian> all SML requires at an SLH is that the SL only merges to one lane, and that there is a switch before the merge to make room
04:16:25  <PublicServer> <Thraxian> the only thing missing from my SLH was the switch, which could easily have been added
04:16:56  <PublicServer> *** HD1Eagle #1 has left the game (leaving)
04:17:12  <PublicServer> <HD1Eagle> DIDN'T KNOW I WAS RUNNING two clients also caps lock didn't know that was on
04:23:17  <PublicServer> <HD1Eagle> piece o cake
04:23:18  <PublicServer> <FiCE> done?
04:23:26  <PublicServer> <HD1Eagle> sappears to be finished
04:23:28  <PublicServer> <Sukasa> looks it
04:23:31  <PublicServer> <FiCE> good :)
04:23:42  <PublicServer> <Sukasa> just the bigger stations are unnamed
04:24:08  <PublicServer> <Thraxian> those are the main transfers.  they'll take pax to the ICE terminal
04:24:19  <PublicServer> <Thraxian> haven't decided where ICE will be yet - north of town perhaps?
04:24:26  <PublicServer> <Thraxian> either north or south, I think
04:25:12  <PublicServer> <Sukasa> South you'd have to rebuild the BBH to make room, and North you're just dealing with the city plan and a water station
04:25:31  <PublicServer> <Thraxian> either way, the BBH is getting rebuilt
04:25:36  <PublicServer> <Sukasa> true
04:25:51  <PublicServer> <Thraxian> because it's impossible to tunnel the city from south to north
04:26:08  <PublicServer> <Thraxian> but that would have been interesting to do :)
04:26:11  <PublicServer> <HD1Eagle> actually
04:26:16  <PublicServer> <HD1Eagle> you might not have to rebuild bbh
04:26:40  <PublicServer> <Sukasa> why not rotate the BBH 90* CW
04:26:43  <PublicServer> <Thraxian> I have an Alternate plan for the BBH posted nearby
04:26:50  <PublicServer> <Sukasa> and route it around teh west of las vegas to the main terminal
04:26:58  <PublicServer> <Thraxian> could do that too
04:28:52  <PublicServer> <Sukasa> damn mouse keeps dying now
04:34:12  <PublicServer> <Thraxian> Vegas just passed Cairo
04:34:19  <PublicServer> <Thraxian> 4109 vs 3805
04:34:39  <PublicServer> <FiCE> yeah it's growing quickly because there is more space
04:34:46  <PublicServer> <Thraxian> that was the plan :)
04:34:57  <PublicServer> <FiCE> assuming those bus stops can handle the capacity later on
04:35:07  <PublicServer> <FiCE> vegas will be the best city plan on this map
04:35:36  <PublicServer> <FiCE> maybe there could be problems with the stations overcrowding though
04:35:38  <PublicServer> <Thraxian> I'm a bit concerned about how many busses it's gonna take to keep that city serviced
04:35:59  <PublicServer> <Thraxian> LV-S1-W1-NE is already struggling to keep up
04:36:34  <PublicServer> <FiCE> it could have more busses though
04:36:45  <PublicServer> <Thraxian> well, those are temporary buses anyways
04:36:52  <PublicServer> <Thraxian> once the ICE is connected, we'll route all traffic to that
04:36:55  <PublicServer> <FiCE> can you could use station walk to put more bus stops in
04:37:07  <PublicServer> <FiCE> ie, every vertical (N-S) road
04:37:42  <PublicServer> <Thraxian> the bus stops are placed to provide maximum coverage
04:37:56  <PublicServer> <FiCE> yeah but you could put them in parallel
04:38:15  <PublicServer> <FiCE> so there are 6 stations per bus stop
04:38:35  <PublicServer> <Sukasa> thrax are you voting for /3 or just noting you made it?
04:39:38  <PublicServer> <Thraxian> voting
04:39:46  <PublicServer> <Sukasa> k
04:40:33  <PublicServer> <Sukasa> I think /3 would be the best in terms of turnaround for trains
04:40:40  <PublicServer> <Sukasa> going around vegas would take a lot longer
04:42:03  <PublicServer> <HD1Eagle> /3 winner
04:42:13  <PublicServer> <HD1Eagle> because i said so
04:42:18  <PublicServer> <Sukasa> :P
04:43:22  <PublicServer> <Thraxian> look at LV-N1-E1.  you think those bridges are good idea or bad idea?
04:43:42  <PublicServer> <Thraxian> eats up 4 tiles of building space, but might help growth too...
04:43:51  <PublicServer> <HD1Eagle> could remove em later
04:43:53  <PublicServer> <Sukasa> yeah
04:43:59  <PublicServer> <HD1Eagle> probably best to service n separate from s
04:44:00  <PublicServer> <Sukasa> just use them as temp. crutches
04:44:05  <PublicServer> <Thraxian> I only put them on one station....
04:44:25  <PublicServer> <Thraxian> who was eyecandying the vegas stations?  a few need updating
04:44:30  <PublicServer> <FiCE> LV is growing like mad :)
04:44:38  <PublicServer> <Sukasa> very
04:46:09  <PublicServer> <Thraxian> hmmm...what length SBahn > ICE transfer trains....
04:46:16  <PublicServer> <Thraxian> think 9 is enough?
04:46:35  <PublicServer> <Thraxian> CL is going to be the only problem....
04:46:38  <PublicServer> <Sukasa> pardon me for asking, but what does SBahn stand for?
04:47:01  <PublicServer> <Thraxian> no idea
04:47:06  <PublicServer> <HD1Eagle> nil
04:47:11  <PublicServer> <Thraxian> it's the loop that picks up pax in a town
04:47:18  <PublicServer> <HD1Eagle> thats what we know it as :P
04:47:26  <PublicServer> <HD1Eagle> probably because it was shaped like an S in early dev?
04:48:42  <PublicServer> <Thraxian> I'm going with TL9 for the SBahn > ICE transfers
04:48:54  <PublicServer> <Sukasa> the ML here has 7 lines from vegas ICE main, but 8 to...
04:56:45  <PublicServer> <Thraxian> hmmmm...I wonder if this would totally block...
04:56:59  <PublicServer> <HD1Eagle> eh
04:57:05  <PublicServer> <Thraxian> LV transfer SE
04:57:40  <PublicServer> <HD1Eagle> probably a bad idea
04:57:51  <PublicServer> <HD1Eagle> less speed <= 257
04:58:10  <PublicServer> <Thraxian> I'm using a 144 km/h train
04:58:15  <PublicServer> <Thraxian> at least, that's the plan
04:58:15  <PublicServer> <HD1Eagle> ah
04:58:18  <PublicServer> <Thraxian> it carries more pax
04:58:26  <PublicServer> <HD1Eagle> i know that part :P
05:00:11  <PublicServer> <Sukasa> moved the plan out of the way
05:01:10  <PublicServer> <Thraxian> hmmm....
05:01:28  <PublicServer> <Thraxian> can you switch the ICE and SBahn?
05:01:37  <PublicServer> <Sukasa> sure
05:01:47  <PublicServer> <Thraxian> I need the turning radius :)
05:02:01  <PublicServer> <Sukasa> hm
05:03:00  <PublicServer> <Sukasa> bah and I put the industry right in your way
05:04:48  <PublicServer> <Sukasa> assuming SBahn is the inner ring,
05:05:01  <PublicServer> <Sukasa> there'll need to be a little fixing on the pilot lines for the ice section
05:05:04  <PublicServer> <Sukasa> brb
05:05:18  <PublicServer> <Thraxian> I was suggesting to keep the ICE closer to the city actually
05:05:36  <PublicServer> <Thraxian> but if you'd rather have it outside (expanable), that's cool too
05:07:22  <PublicServer> <FiCE> hah
05:07:56  <PublicServer> <Sukasa> well,
05:08:06  <PublicServer> <Sukasa> ICE is the inter-city and SBahn is intra-city, right?
05:08:20  <PublicServer> <Thraxian> yes
05:08:26  <PublicServer> <Thraxian> dang - vegas is at 23k
05:08:34  <PublicServer> <Sukasa> yeah, and flipping them would mean the lines would be crossing each other
05:08:37  <PublicServer> <Thraxian> I'm catching the other two by morning :)
05:08:41  <PublicServer> <Sukasa> this way is just simpler
05:08:48  <PublicServer> <Thraxian> makes sense
05:08:55  <PublicServer> <Thraxian> make it 2-way terminus though :)
05:08:59  <PublicServer> <Sukasa> right, will do
05:09:05  <PublicServer> <Sukasa> actually the current sbahn
05:09:10  <PublicServer> <Sukasa> was originally the ICE
05:09:14  <PublicServer> <Sukasa> which is why it's split and ICE isn't
05:09:37  <PublicServer> <Thraxian> LV-S1-W1-NE has 1k pax waiting :)
05:09:43  <PublicServer> <Thraxian> that's just insane
05:09:56  <PublicServer> <HD1Eagle> thats 1/24th the pop
05:10:06  <PublicServer> <Sukasa> they really do like to travel
05:10:18  <PublicServer> <HD1Eagle> you should see our freeways
05:10:34  <PublicServer> <Sukasa> I'll just stay up here in Beaverland, thanks
05:10:54  <PublicServer> <HD1Eagle> google earth it :P
05:11:30  <PublicServer> <Thraxian> FiCE, you looking to get banned?
05:11:31  <PublicServer> <FiCE> ah someone stopped the Cairo satellite community :p
05:11:57  <PublicServer> <HD1Eagle> Thraxian: how do you know whos doing what
05:12:07  <PublicServer> <Thraxian> I get notified of large expenses
05:12:12  <PublicServer> <FiCE> :)
05:12:19  <PublicServer> <HD1Eagle> hrmmm
05:12:20  <PublicServer> <Sukasa> What, bribing?
05:13:02  <PublicServer> <HD1Eagle> 104 tile length tunnels?
05:13:37  <PublicServer> <Sukasa> where would you need 104 tile tunnels
05:13:38  <PublicServer> <Thraxian> like FiCE's .8M tunnel
05:13:48  <PublicServer> <Sukasa> oh jeez
05:14:07  <PublicServer> <FiCE> see !Cairo in Vegas
05:14:29  <PublicServer> <HD1Eagle> ohst
05:14:43  <PublicServer> <HD1Eagle> wafflethefk?
05:14:53  <PublicServer> <Sukasa> what the hell?
05:15:06  <PublicServer> <FiCE> growth bridges
05:15:12  <PublicServer> <HD1Eagle> i clearly meant waffle the fk
05:15:19  <PublicServer> <FiCE> it won't grow any more
05:15:27  <PublicServer> <FiCE> it needs a town owned road (which it doesn't have)
05:16:16  <PublicServer> <Thraxian> I'm not preventing growth - it's going to be annihilated
05:16:26  <PublicServer> <Sukasa> how did that even form
05:16:29  <PublicServer> <HD1Eagle> i didn't know here was a continuous stretch of land for such a tunnel
05:16:29  <PublicServer> <Thraxian> I'm quarantining the area
05:16:33  <PublicServer> <FiCE> teleportation
05:16:34  <PublicServer> <FiCE> haha
05:16:45  <PublicServer> <FiCE> the las vegas people would hate it :p
05:16:48  <PublicServer> <HD1Eagle> how the hell did you tunnel that
05:17:17  <PublicServer> <FiCE> wooden bridges
05:17:20  <PublicServer> <Sukasa> holy crap vegas grew when I wans't looking
05:17:47  <PublicServer> <HD1Eagle> so if you fund road reconstruction, will it affect company owned roads?
05:17:54  <PublicServer> <FiCE> yes
05:18:00  <PublicServer> <HD1Eagle> wow
05:18:08  <PublicServer> <HD1Eagle> ttd devs are evil
05:18:17  <PublicServer> *** andyp has left the game (leaving)
05:18:33  <PublicServer> <Sukasa> yeah but otherwise a company can just rebuild all the roads in a city and own them, therefore screwing over the road rebuilders
05:18:47  <PublicServer> <Sukasa> so they're just blocking an anti-cheat tactic
05:21:14  <PublicServer> <HD1Eagle> should i grow a house from cairo on water front, demolish ocean, and tree cheat for approval?
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05:21:51  <PublicServer> <FiCE> you can't grow cairo in vegas anymore
05:21:59  <PublicServer> <HD1Eagle> i meant water front
05:22:02  <PublicServer> <FiCE> it'll still keep rebuilding it's current tiles though
05:22:09  <PublicServer> <FiCE> oh hmm
05:22:14  <PublicServer> <FiCE> where?
05:22:17  <PublicServer> <HD1Eagle> so you can annihilate cairo in vegas
05:22:26  <PublicServer> <HD1Eagle> Thraxian ?
05:22:27  <PublicServer> <FiCE> you can anyway
05:22:34  <PublicServer> <Thraxian> hmm?
05:22:39  <PublicServer> <HD1Eagle> ^^^
05:22:41  <PublicServer> <FiCE> just build trees anywhere in the S-W of the map
05:22:48  <PublicServer> <FiCE> cairo has a huge area
05:22:51  <PublicServer> <HD1Eagle> it has to say local authority : cairo
05:22:59  <PublicServer> <HD1Eagle> its not that big in spread
05:23:06  <PublicServer> <FiCE> ah
05:24:00  <PublicServer> <HD1Eagle> what you say Thraxian? commence tunnel to water front and plant tree in ocean green movement?
05:24:27  <PublicServer> <HD1Eagle> think of global warming before you answer
05:25:43  <PublicServer> <FiCE> wooden bridges would be cheaper
05:26:15  <PublicServer> <HD1Eagle> k gonna do it
05:30:59  <PublicServer> <FiCE> growth bridges work best from right near the center tile of a town
05:31:02  <PublicServer> <Sukasa> does anyone know how large vegas is?
05:31:05  <PublicServer> <Sukasa> in tiles
05:31:12  <PublicServer> <FiCE> 40.5k
05:31:14  <PublicServer> <FiCE> ah
05:31:15  <PublicServer> <HD1Eagle> 45?
05:31:16  <PublicServer> <HD1Eagle> ish
05:31:32  <PublicServer> <Sukasa> yeah not population :P
05:31:49  <PublicServer> <HD1Eagle> 45 tiles in diameter
05:32:05  <PublicServer> <Sukasa> 113 tiles W-E
05:32:17  <PublicServer> <Sukasa> 133 N-S
05:32:20  <PublicServer> <Sukasa> *113
05:32:46  <PublicServer> <HD1Eagle> thats almost the size of a bbh
05:32:49  <PublicServer> <Thraxian> it's 113 square (16 29*29 squares that overlap on the edges)
05:32:54  <PublicServer> <Thraxian> not counting the strip
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05:33:17  <PublicServer> <HD1Eagle> wwjdfakb
05:34:04  <PublicServer> <HD1Eagle> ./* what would jesus do for a klondike bar ./*
05:34:18  <PublicServer> <Sukasa> Summon one into his hand
05:34:41  <PublicServer> <HD1Eagle> woul....woul...would you die for man's sins?
05:34:55  <PublicServer> <HD1Eagle> ...(for a klondike bar)
05:34:57  <PublicServer> <Sukasa> I'm not dying for anyone's sins
05:35:06  <PublicServer> <Sukasa> I've never even had a klondike bar anyways
05:35:32  <PublicServer> <HD1Eagle> well, what would you do if i said klondike bars now have a thicker choclatey shell?
05:35:52  <PublicServer> <Sukasa> well since I've never had one, I have no attraction to them and therefore no motivation to do anything for one
05:36:01  <PublicServer> <HD1Eagle> yeh they kinda suck
05:37:01  <PublicServer> <HD1Eagle> brb fodder
05:52:58  <PublicServer> <Sukasa> jeez 53.6K
05:53:15  <PublicServer> <Thraxian> gotta go to bed - but I'm excited to see how things look in the morning
05:53:25  <PublicServer> <Sukasa> I'm gonna call it a night too
05:53:27  <PublicServer> <Sukasa> ciao
05:53:28  <PublicServer> *** Thraxian has joined spectators
05:53:36  <PublicServer> <FiCE> cya
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06:11:36  <HDIEagle_> back
06:11:39  <HDIEagle_> !password
06:11:39  <PublicServer> HDIEagle_: pacify
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06:23:34  <PublicServer> <HD1Eagle> haldo
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06:43:43  <Sukasa> hm, question
06:43:47  <PublicServer> <HD1Eagle> '
06:43:55  <Sukasa> making a userpage on the wiki, should I just use no category for it?
06:44:09  <PublicServer> <HD1Eagle> ?
06:44:17  <HDIEagle_> !wiki
06:44:18  <PublicServer> HDIEagle_: http://www.openttdcoop.org/wiki/Main_Page
06:44:33  <Sukasa> http://www.openttdcoop.org/wiki/User:Sukasa
06:45:37  <HDIEagle_> why need a category?
06:45:42  <HDIEagle_> wait
06:45:45  <HDIEagle_> what are you talking about
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06:45:47  <HDIEagle_> http://www.openttdcoop.org/wiki/User:HDIEagle
06:45:51  <HDIEagle_> hello spike
06:45:52  *** openttdcoop sets mode: +v ^spike^
06:46:35  <Sukasa> well at least one user had [[category:Active Members]] So I wanted to make sure I didn't stick myself into the wrong category or misunderstand how they're used
06:46:48  <Sukasa> I think I"m just supposed to
06:46:59  <Sukasa> add my name to 'usual suspects' on the userlist?
06:47:17  <HDIEagle_> i wouldn't get too occupied in it
06:47:49  <Sukasa> ssur
06:47:50  <Sukasa> e
06:49:06  <HDIEagle_> does everyone here know how trains stay on the track? :D
06:58:35  <PublicServer> <FiCE> cairo has more houses than las vegas
06:58:39  <PublicServer> <FiCE> it's just that... they suck
06:59:09  <PublicServer> <FiCE> growth bridges sure do help though :)
06:59:13  <PublicServer> <HD1Eagle> time to tree cheat cairo
06:59:34  <PublicServer> <HD1Eagle> it won't work
06:59:37  <PublicServer> <HD1Eagle> nevermind
07:00:24  <PublicServer> <FiCE> oh they REALLY do hate us
07:01:10  <PublicServer> <HD1Eagle> we can't bring cairo to the water
07:01:11  <PublicServer> <HD1Eagle> ...
07:01:14  <PublicServer> <HD1Eagle> so..
07:01:20  <PublicServer> <HD1Eagle> ...maybe we can bring the water to cairo
07:03:46  <PublicServer> <HD1Eagle> who thinks i'm HD1Eagle? :facepalm:
07:04:07  <PublicServer> <FiCE> ?
07:04:13  <PublicServer> <HD1Eagle> HDIEagle
07:04:24  <PublicServer> <HD1Eagle> just a kludge to keep irc from alarming me every time i chat
07:05:21  <PublicServer> <HD1Eagle> i'm so excited
07:05:41  <PublicServer> <Sukasa> holy crap LV's grown
07:05:52  <PublicServer> <HD1Eagle> just like the real thing
07:05:59  <PublicServer> <HD1Eagle> one day, henderson is desert
07:06:00  <PublicServer> <Sukasa> yeah :P
07:06:05  <PublicServer> <HD1Eagle> the next year, its fkin over populated
07:06:16  <PublicServer> <Sukasa> I know a guy who lives in henderson
07:06:28  <PublicServer> <HD1Eagle> is it me or are you being serious? :P
07:06:52  <PublicServer> <Sukasa> I'm serious, but keep I mind I know next to nothing about the geography there
07:07:04  <PublicServer> <Sukasa> I'm just going off where he said he lived
07:07:07  <PublicServer> <HD1Eagle> and i don't know anything about eurasia
07:07:12  <PublicServer> <FiCE> lol
07:07:17  <PublicServer> <HD1Eagle> 'cept italy is shaped like a boot
07:07:20  <PublicServer> <Sukasa> I live in Canada
07:07:23  <PublicServer> <Sukasa> :P
07:08:03  <PublicServer> <HD1Eagle> ironically, in vegas, we only have one rail line going through town
07:08:13  <PublicServer> <Sukasa> same where I live
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07:10:29  <PublicServer> <HD1Eagle> wait, you guys get vegas commercials?
07:10:45  <PublicServer> <Sukasa> no... >>
07:10:49  <PublicServer> <HD1Eagle> oh
07:10:52  <PublicServer> <HD1Eagle> 'cuz we do :P
07:11:03  <PublicServer> <HD1Eagle> i thought that would be weird
07:11:10  <PublicServer> <Sukasa> I live basically on the edge of the continent, we don't get anything
07:12:31  <PublicServer> <HD1Eagle> whats with cactus spam
07:12:54  <PublicServer> <FiCE> cactus looks nice
07:13:13  <PublicServer> <FiCE> it was meant to be the tree cheat
07:13:18  <PublicServer> <FiCE> but didn't work anyway
07:13:24  <PublicServer> <HD1Eagle> tree cheat only works if its near the city
07:13:31  <PublicServer> <HD1Eagle> use the query tool to check local authority
07:14:50  <PublicServer> <Sukasa> k, hooked up Transfer NE1 in LV
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07:18:49  <PublicServer> <Sukasa> damn
07:18:55  <PublicServer> <Sukasa> LV won't let a house be destroyed
07:19:00  <PublicServer> <Sukasa> and it's blocking a tunnel on the SBahn
07:19:17  <PublicServer> <HD1Eagle> bribe once a month
07:19:22  <PublicServer> <Sukasa> aight
07:19:29  <PublicServer> <HD1Eagle> you srsly have to keep track of the month
07:19:32  <PublicServer> <HD1Eagle> it resets every 1st
07:20:25  <PublicServer> <Sukasa> not sure why LV hates use
07:20:26  <PublicServer> <Sukasa> *us
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07:21:10  <PublicServer> <HD1Eagle> you imported egyptians instead of mexicans
07:21:17  <PublicServer> <Sukasa> right
07:21:21  <PublicServer> <Sukasa> thanks, FiCE
07:23:24  <PublicServer> <Sukasa> how much of an impact would station ratings have on the company rating from a town
07:23:57  <PublicServer> <HD1Eagle> probably the reason we're appalling
07:24:02  <PublicServer> <Sukasa> yeah
07:24:10  <PublicServer> <HD1Eagle> wait
07:24:12  <PublicServer> <Sukasa> also, bribing once per month just got discovered
07:24:13  <PublicServer> <HD1Eagle> we don't have any ratings
07:24:16  <PublicServer> <HD1Eagle> so thats not it
07:24:43  <PublicServer> <Sukasa> what do you mean we don't have any ratings?
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07:27:32  <PublicServer> <Sukasa> thanks
07:29:50  <PublicServer> <Sukasa> okay, apart from the one tunnel all four SBahn terminals are hooked up
07:32:18  <PublicServer> <HD1Eagle> vegas open to bribing again
07:32:46  <PublicServer> <Sukasa> k
07:32:57  <PublicServer> <Sukasa> did you bribe them this month?  I don't want to double-bribe
07:33:00  <PublicServer> <HD1Eagle> no
07:33:06  <PublicServer> <Sukasa> k thanks
07:33:39  <PublicServer> <FiCE> why only once a month?
07:34:17  <PublicServer> <HD1Eagle> he got caught at that anyway
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07:36:10  <PublicServer> <Sukasa> wow our score must just be right down there
07:36:15  <PublicServer> <Sukasa> still no reaction from the bribing
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07:38:04  <PublicServer> <Sukasa> do you think the rating might go up if we start servicing some of the SBahn?
07:38:40  <PublicServer> <Sukasa> LV Transfer NW and SW both accept passengers atm
07:40:26  <PublicServer> <Sukasa> yeah this bribing doesn't seem to be working, I'm doing it once a month and there's just no change at all
07:40:30  <PublicServer> <Sukasa> just keep bribing?
07:40:41  <PublicServer> <FiCE> press it 100 times :p
07:40:58  <PublicServer> <Sukasa> I'm not going to do that, I'd be more likely just to get banned
07:41:07  <PublicServer> <Sukasa> and that's the opposite of what I'm trying to achieve
07:41:10  <PublicServer> <FiCE> well it wouldn't let you :)
07:41:36  <HDIEagle_> it works eventually :P
07:41:41  <PublicServer> <Sukasa> Found out again
07:41:57  <PublicServer> <Sukasa> should I just try making a lot of trees and see if that helps?
07:42:03  <PublicServer> <FiCE> it won't
07:42:06  <PublicServer> <Sukasa> k
07:42:07  <PublicServer> <FiCE> not in this case anyway
07:46:37  <PublicServer> *** Combuster joined the game
07:46:53  <PublicServer> <Sukasa> hello
07:47:16  <PublicServer> <Combuster> Hi
07:47:22  <HDIEagle_> lo combuster
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07:59:00  <HDIEagle_> oh my lol http://www.explosm.net/comics/1758/
07:59:01  <Webster> Title: Comics - Explosm.net (at www.explosm.net)
07:59:17  <PublicServer> <Sukasa> heh
08:00:18  <PublicServer> <Sukasa> jeez, it's like freaking clockwork
08:00:22  <PublicServer> <Sukasa> every 7 bribes, I get caught
08:00:34  <PublicServer> <FiCE> it's a 1/16 chance
08:00:57  <HDIEagle_> does it increase with bribe rate?
08:01:33  <PublicServer> <FiCE> not afaik
08:01:55  <HDIEagle_> why are you letting him bribe 1/ce a month
08:02:19  <PublicServer> <Sukasa> because vegas built a house where a tunnel was meant to go
08:02:28  <HDIEagle_> i know that
08:02:36  <HDIEagle_> but if bribe catch rate is always 1/16th..
08:02:58  <PublicServer> <FiCE> yeah I don't see why you'd need to wait a month between each try
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08:08:06  <Chris_Booth> !password
08:08:06  <PublicServer> Chris_Booth: lacing
08:08:43  <PublicServer> *** Chris Booth has left the game (connection lost)
08:08:51  <Chris_Booth> !password
08:08:51  <PublicServer> Chris_Booth: lacing
08:09:04  <PublicServer> <Sukasa> that worked
08:09:10  <PublicServer> <Sukasa> LV now has an excellent rating for us
08:09:13  <PublicServer> <Sukasa> and the tunnel's in
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08:09:51  <ODM> !password
08:09:51  <PublicServer> ODM: lacing
08:09:55  <PublicServer> <Sukasa> 'night, all
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08:11:51  <Chris_Booth_> !password
08:11:51  <PublicServer> Chris_Booth_: lacing
08:11:53  <HDIEagle_> holy shit, rage
08:11:55  <HDIEagle_> http://penny-arcade.com/2009/08/10/
08:11:56  <Webster> Title: Penny Arcade! - Automata, Page Six (at penny-arcade.com)
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08:27:48  <PublicServer> <HD1Eagle> good night all
08:27:53  <PublicServer> <FiCE> cya
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08:33:24  <Airot> !password
08:33:24  <PublicServer> Airot: wrying
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08:39:13  <insulfrog> !playercount
08:39:13  <PublicServer> insulfrog: Number of players: 3
08:39:17  <insulfrog> !password
08:39:17  <PublicServer> insulfrog: barren
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08:56:38  <highpinger> !players
08:56:39  <PublicServer> highpinger: Client 178 (Orange) is insulfrog, in company 1 (Phillips & Co.)
08:56:39  <PublicServer> highpinger: Client 174 (Orange) is Chris Booth, in company 1 (Phillips & Co.)
08:56:39  <PublicServer> highpinger: Client 164 is Sukasa, a spectator
08:56:40  <PublicServer> highpinger: Client 98 (Orange) is FiCE, in company 1 (Phillips & Co.)
08:56:49  <highpinger> hi all
08:56:54  <PublicServer> <Chris Booth> 'lo
08:57:12  <highpinger> !password
08:57:12  <PublicServer> highpinger: webbed
08:57:26  <PublicServer> *** highpinger joined the game
09:05:53  *** ^spike^ is now known as ^Spike^
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09:06:36  <^Spike^> !players
09:06:38  <PublicServer> ^Spike^: Client 178 (Orange) is insulfrog, in company 1 (Phillips & Co.)
09:06:38  <PublicServer> ^Spike^: Client 182 is highpinger, a spectator
09:06:38  <PublicServer> ^Spike^: Client 174 (Orange) is Chris Booth, in company 1 (Phillips & Co.)
09:06:38  <PublicServer> ^Spike^: Client 164 is Sukasa, a spectator
09:06:38  <PublicServer> ^Spike^: Client 98 (Orange) is FiCE, in company 1 (Phillips & Co.)
09:06:40  *** openttdcoop sets mode: +v Vikthor
09:06:48  <^Spike^> fice hope you don't mind the full loop? :)
09:07:33  <^Spike^> !password
09:07:33  <PublicServer> ^Spike^: taunts
09:07:46  <PublicServer> *** Spike joined the game
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09:09:17  <PublicServer> <Spike> why is there a bridge through the center drop station? :)
09:09:56  <PublicServer> <Chris Booth> dont ask my i am SMLing
09:09:56  <PublicServer> <Spike> ah... ty :D
09:12:54  <PublicServer> <insulfrog> g2g
09:12:54  <PublicServer> <Chris Booth> can anyone help me with cairo SML?
09:12:59  <PublicServer> *** insulfrog has left the game (leaving)
09:13:00  <PublicServer> <Spike> going to
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09:19:37  <PublicServer> <Spike> chris btw those entry presigs sometimes work better in both ways
09:20:21  <PublicServer> <Chris Booth> with the penalty it doesnt matter
09:20:21  <PublicServer> <Spike> oki :)
09:22:08  <PublicServer> <Spike> ah water plant gone :)
09:22:25  <PublicServer> <Chris Booth> i am off now
09:22:26  <PublicServer> <Chris Booth> bye bye
09:22:28  <PublicServer> <Spike> cya
09:22:36  <PublicServer> *** Chris Booth has left the game (leaving)
09:26:36  <Airot> !password
09:26:36  <PublicServer> Airot: cloven
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09:33:32  <SmatZ> good morning coopers :)
09:33:39  <PublicServer> <Spike> morning
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09:38:20  <Nickman87> !password
09:38:20  <PublicServer> Nickman87: haunts
09:38:32  <Nickman87> !players
09:38:33  <PublicServer> *** Nickman joined the game
09:38:34  <PublicServer> Nickman87: Client 187 (Orange) is Nickman, in company 1 (Phillips & Co.)
09:38:34  <PublicServer> Nickman87: Client 183 (Orange) is Spike, in company 1 (Phillips & Co.)
09:38:34  <PublicServer> Nickman87: Client 182 is highpinger, a spectator
09:38:34  <PublicServer> Nickman87: Client 164 is Sukasa, a spectator
09:38:35  <PublicServer> Nickman87: Client 98 (Orange) is FiCE, in company 1 (Phillips & Co.)
09:38:35  <PublicServer> Nickman87: Client 183 (Orange) is Spike, in company 1 (Phillips & Co.)
09:38:37  <PublicServer> Nickman87: Client 187 (Orange) is Nickman, in company 1 (Phillips & Co.)
09:38:37  <PublicServer> Nickman87: Client 182 is highpinger, a spectator
09:38:39  <PublicServer> Nickman87: Client 164 is Sukasa, a spectator
09:38:39  <PublicServer> Nickman87: Client 98 (Orange) is FiCE, in company 1 (Phillips & Co.)
09:38:57  <PublicServer> <Nickman> hi Spikje
09:39:00  <PublicServer> <Nickman> Spike
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09:43:52  <umj> hi old friends....
09:44:45  <SmatZ> hello umj
09:47:40  <Nickman87> !password
09:47:40  <PublicServer> Nickman87: haunts
09:47:53  <PublicServer> *** Nickman joined the game
09:49:18  <umj> all the best guys... i shall come back late
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10:06:45  <PublicServer> <Spike> oh hey nick.. was afk :)
10:06:51  <PublicServer> <Nickman> :)
10:06:52  <PublicServer> <Spike> but can you help me on the SML? :)
10:07:01  <PublicServer> <Nickman> I'm finishing the signaling on the loops around Cairo ;)
10:07:05  <PublicServer> <Spike> ah..
10:07:07  <PublicServer> <Nickman> inner loop has been signaled
10:07:17  <PublicServer> <Nickman> working on outer now, with building switchers to offcourse ;)
10:07:54  <PublicServer> <Nickman> if you build, I'll signal? :D
10:07:58  <PublicServer> <Spike> put some signs at places that still needs fixing i just wanted to lay al tracks out as much as possible
10:08:06  <PublicServer> <Spike> there is 1 prio missing and 1 shifter @ the SE corner
10:09:28  <PublicServer> <Nickman> so it seems ;)
10:09:37  <PublicServer> <Nickman> it misses 2 shifters?
10:10:07  <PublicServer> <Spike> just 1
10:10:12  <PublicServer> <Spike> to the 3rd track
10:10:17  <PublicServer> <Nickman> yeah, only 2 lines :D
10:10:20  <PublicServer> <Nickman> I mean 3
10:10:26  <PublicServer> <Spike> the most outer 2 are food exits :D
10:10:34  <PublicServer> <Nickman> it is confusing
10:11:36  <PublicServer> <Spike> corners are most annoying to build prios and shifters :D
10:12:27  <PublicServer> <Nickman> this will give bad CL I think
10:12:43  <PublicServer> <Spike> for which
10:12:44  <PublicServer> <Spike> where
10:13:00  <PublicServer> <Spike> for the bypass?
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10:13:27  <PublicServer> <Spike> fits perfectly imo? :)
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10:13:39  <PublicServer> <Nickman> there
10:13:44  <PublicServer> <Spike> oh that
10:13:52  <PublicServer> <Nickman> :D
10:14:00  <PublicServer> <Spike> maybe for a presig
10:14:17  <PublicServer> <Spike> just make sure maybe that there is a small signal gap there?
10:14:34  <PublicServer> <Nickman> thats better
10:14:37  <PublicServer> <Spike> or well that should do it :D
10:14:40  <PublicServer> <Nickman> :)
10:15:28  <PublicServer> <Nickman> fixed? :)
10:16:32  <PublicServer> <Nickman> one insertion was badly placed, making all shifters bad...
10:16:37  <PublicServer> <Nickman> check TO SHORT
10:16:44  <PublicServer> <Spike> ah...
10:16:49  <PublicServer> <Spike> that explains the prio problem
10:18:28  <PublicServer> <Spike> didn't even notice that.. was late when i made the whole ring :D
10:18:31  <PublicServer> <Nickman> :D
10:18:31  <PublicServer> <Spike> like 0:30 or so :D
10:18:37  <PublicServer> <Nickman> mad person! :D
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10:23:29  <PublicServer> <Spike> btw @ the 4 tiles gaps @ the shifters just place the signals every tile
10:23:34  <PublicServer> <Nickman> :)
10:23:36  <PublicServer> <Nickman> k
10:24:00  <PublicServer> <Spike> those 4 tile gaps
10:25:11  <PublicServer> <Nickman> crazy signaling
10:25:58  <PublicServer> <Spike> the corner exit.. that 1 is annoying.. :/
10:26:07  <PublicServer> <Nickman> :D
10:26:10  <PublicServer> <Nickman> but already built
10:26:14  <Mks> how to join a public server?
10:26:16  <PublicServer> <Spike> sort of.. :D
10:26:22  <^Spike^> @quickstart
10:26:24  <PublicServer> <Nickman> ah, we are missing a passby
10:26:25  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
10:26:33  <PublicServer> <Spike> :)
10:26:58  <PublicServer> <Spike> that?
10:27:08  <PublicServer> <Nickman> the exit is to far shifted
10:27:12  <PublicServer> <Nickman> that is the problem
10:27:18  <PublicServer> <Nickman> maybe if we just...
10:27:33  <PublicServer> <Nickman> like that?
10:28:17  <PublicServer> <Nickman> uhm, the diagonals are to close
10:28:20  <PublicServer> <Nickman> you cant signal them :D
10:28:24  <PublicServer> <Spike> thought so..
10:28:33  <PublicServer> <Spike> we can try to make it a more 90 degree bend
10:28:38  <PublicServer> <Nickman> yup
10:28:43  <^Spike^> Mks that site should get you on your way :)
10:29:27  <PublicServer> <Spike> point also is.. the exit moves 2 tiles W cause of the inner ring curve
10:29:38  <PublicServer> <Nickman> indeed
10:30:21  <PublicServer> <Nickman> good? or one tile south?
10:30:22  <PublicServer> <Nickman> or?
10:30:25  <Mks> alright I'm reading on it
10:31:16  <PublicServer> <Spike> that should do it
10:31:19  <PublicServer> <Spike> i think
10:32:35  <PublicServer> <Nickman> and back to the perfect position ;)
10:33:42  <PublicServer> <Nickman> to short...
10:33:43  <PublicServer> <Nickman> hmmm
10:33:45  <PublicServer> <Spike> too short bypass
10:33:54  <PublicServer> <Nickman> how come?
10:34:09  <PublicServer> <Nickman> it is the same distance
10:34:41  <PublicServer> <Nickman> how come it doesn't fit?
10:35:27  <PublicServer> <Nickman> bad connection of bypass :)
10:35:33  <PublicServer> <Spike> :D
10:35:47  <PublicServer> <Spike> perfect...
10:37:46  <Mks> only mainline thats allowed to do heavy terraforming for?
10:37:54  <^Spike^> depends on the game
10:37:55  <PublicServer> <Nickman> mostly yes
10:38:14  <PublicServer> <Nickman> we try to terraform as little as possible most of the times
10:38:14  <^Spike^> some games allow heavy terraform some allow almost none
10:38:29  <Mks> ahh
10:38:46  <PublicServer> <Spike> nickman check !lol
10:38:49  <PublicServer> <Nickman> outer ring ready?
10:38:54  <PublicServer> <Spike> seems so idd :)
10:38:58  <Mks> how is it with sidlines and mm stairs when going up a hill?
10:38:59  <PublicServer> <Nickman> stupid piece of grass :D
10:39:23  <Nickman87> don't realy use stairs that much anymore
10:39:32  <Nickman87> mostly we take more/better engines :)
10:39:38  <Nickman87> so trains don't slowdown on hills
10:39:59  <PublicServer> <Nickman> I think our pyramids can be grown... :D
10:40:07  <Mks> well I guess its no problem since you usually don't use mammoth trains?
10:40:24  <PublicServer> <Spike> nickman only thing left is sbahn signals but i don't know the plan for that :D
10:40:25  <PublicServer> <Nickman> nope
10:40:45  <^Spike^> only on special occasions just depends on it :)
10:40:46  <PublicServer> <Nickman> I think it is wuite obcious how it needs to be signales... just follow entry and exit lanes?
10:41:04  <^Spike^> last in game 152 or so we had like a 15 tiles long train..
10:41:10  <PublicServer> <Nickman> only the station entries are a bit strange, they can block the entire line :D
10:41:18  <^Spike^> but that was to transfer oil and goods between refinery and a drop station
10:41:35  <PublicServer> <Spike> i think it is supposed to be SRNW :)
10:41:43  <Mks> ahh
10:41:53  <Mks> 15 tiles is pretty long
10:41:54  <^Spike^> but not like to cross half that map
10:42:03  <PublicServer> <Spike> Fice!
10:42:04  <PublicServer> <Nickman> I have no idea Spike :)
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10:42:37  <PublicServer> <Nickman> Cairo has grown huge with very little pax movement, that's crazy :)
10:42:44  <PublicServer> <Spike> mostly water/food :)
10:42:47  <PublicServer> <Nickman> :)
10:42:48  <PublicServer> <Spike> Fice WAKE UP! :D
10:42:53  <PublicServer> <Nickman> with blimps :D
10:43:01  <PublicServer> <Spike> fice if you wake up you get a cookie... ;)
10:43:18  <PublicServer> <Nickman> hmmmmm, cookie!
10:43:46  <PublicServer> <Spike> i think the uber mega station will be built on top of the hill... :D
10:43:53  <PublicServer> <Nickman> lots of people ont he builders board :)
10:43:58  <PublicServer> <Nickman> we can built that? :)
10:44:06  <PublicServer> <Nickman> and leave the s-bahn signaling to FiCE
10:44:10  <Mks> how do I find the correct openttd version for coop?
10:44:12  <PublicServer> <Spike> i want to try to hook up the food trains and suh
10:44:13  <PublicServer> <Nickman> we practically built his entire network!
10:44:14  <PublicServer> <Nickman> :D
10:44:18  <Mks> doesn't seem to be 0.7.2?
10:44:22  <PublicServer> <Nickman> go ahead :-)
10:44:27  <PublicServer> <Nickman> only exits are connected?
10:44:28  <PublicServer> <Spike> those 3
10:44:34  <^Spike^> nope
10:44:38  <planetmaker> Mks
10:44:41  <^Spike^> !dl autottd
10:44:41  <PublicServer> ^Spike^: http://www.openttdcoop.org/wiki/AutoTTD
10:44:42  <planetmaker> @quickstart
10:44:44  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
10:44:46  <PublicServer> <Nickman> the huge bridge is in the way? :D
10:45:02  <^Spike^> pm already send him there :)
10:45:04  <planetmaker> we use more or less recent nightlies
10:45:13  <PublicServer> <Spike> the huge bridge will be taken down
10:45:14  <PublicServer> <Spike> first
10:45:15  <PublicServer> <Spike> connect :D
10:45:18  <planetmaker> oh, ok.
10:45:32  <PublicServer> <Nickman> we need to bridge/tunnel the exit lines
10:45:39  <PublicServer> <Spike> bridge?
10:45:53  <PublicServer> <Nickman> two possibilities
10:46:02  <PublicServer> <Nickman> 1: bridge/tunnel the exit lines
10:46:09  <PublicServer> <Nickman> 2. bridge/tunnel the food entry lines
10:46:19  <PublicServer> <Spike> diagonal bridges? ;)
10:47:13  <PublicServer> <Spike> your solution sir :D
10:48:46  <PublicServer> <Nickman> I want diagonal gridges :(
10:48:49  <PublicServer> <Nickman> bridges
10:49:03  <hylje> i want bridges that can loop over themselves
10:49:07  <PublicServer> <Nickman> why 3 lines for food/water actually?
10:49:18  <PublicServer> <Nickman> yeah, that just stupid that they cant
10:52:46  <PublicServer> <Spike> no stupid third line... :)
10:53:40  <PublicServer> <Nickman> how do you want to get trains on it? :D
10:53:47  <PublicServer> <Spike> 3 lines cause.. check town center nick :D
10:53:52  <PublicServer> <Nickman> yeah, I know
10:53:58  <PublicServer> <Nickman> but one would be enough... :D
10:54:17  <PublicServer> <Nickman> who is bribing what?
10:54:21  <PublicServer> <Spike> me
10:54:24  <PublicServer> <Spike> cairo
10:54:32  <PublicServer> <Nickman> why? :D
10:54:32  <PublicServer> <Spike> they don't allow me to build my station
10:55:18  <Mks> whats diffrent in the nightly thats used on publicserver?
10:55:21  <PublicServer> <Spike> some food/water trains can be run already
10:55:22  <Mks> compared to realse
10:56:00  <planetmaker> many things
10:56:02  <PublicServer> <Spike> nickman i would make transfer and ice both roro stations maybe?
10:56:37  <PublicServer> <Nickman> ICE could be terminal
10:56:40  <PublicServer> <Spike> true
10:56:43  <PublicServer> <Nickman> but transfer I would make RORO indeed
10:56:51  <PublicServer> <Spike> we build them ON the mountain? :D
10:56:52  <PublicServer> <Nickman> like 5 platforms for each line?
10:56:55  <PublicServer> <Nickman> yeah ;)
10:56:58  <PublicServer> <Spike> that used to be bbh03 :D
10:57:07  <PublicServer> <Nickman> :p
10:57:25  <PublicServer> <Nickman> how long are ICE trains?
10:57:40  <PublicServer> <Spike> 12
10:58:03  <PublicServer> <Spike> just an idea
10:58:11  <PublicServer> <Nickman> ICE? :D
10:58:31  <PublicServer> <Nickman> that far for ICE?
10:58:46  <PublicServer> <Spike> also need space for the transfer?
10:58:55  <PublicServer> <Spike> better first do transfer maybe and from there do ice?
10:59:09  <PublicServer> <Spike> :D
10:59:11  <Mks> gah seem to have the correct version now of openttd its just seem to not have all the grfs
10:59:50  <PublicServer> <Spike> i get a feeling ICE station is a bit.. ehm.. how to say it.. :D
11:00:04  <PublicServer> <Nickman> big?
11:00:09  <planetmaker> !grf
11:00:09  <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
11:00:11  <PublicServer> <Spike> yeah that's it ... big :D
11:00:11  <planetmaker> @bananas
11:00:11  <Webster> BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see: http://wiki.openttd.org/Online_content
11:00:15  <planetmaker> ^ Mks
11:00:17  <PublicServer> <Nickman> room for expansion ;)
11:00:20  <PublicServer> <Spike> ;)
11:01:23  <PublicServer> <Spike> nick if you place them diagonal those stations..
11:01:37  <PublicServer> <Spike> they will flow better
11:01:48  <PublicServer> <Nickman> what?
11:01:49  <PublicServer> <Nickman> :D
11:01:54  <Mks> well doesn't work
11:01:55  <PublicServer> <Nickman> I have to go eat ;)
11:02:05  <PublicServer> <Nickman> so nock yoursleff out :D
11:02:15  <PublicServer> <Nickman> indeed :)
11:02:19  <PublicServer> <Nickman> you do that ;)
11:02:20  <PublicServer> <Nickman> be back later
11:06:11  <Mks> it does say it suppose to download the newgrfs when connecting to server
11:06:13  <Mks> but it doesn't work
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11:07:22  <planetmaker> you need both. our newgrf pack and some newgrfs from bananas.
11:08:05  <Mks> well I have a bunch thats not available from download it sas
11:08:49  <Mks> like newGRF canadian stations set
11:09:11  <Mks> its just a red dot
11:16:21  <PublicServer> <Spike> first trains going through cairo center :D
11:20:06  <planetmaker> that's in our newgrf pack
11:20:19  <planetmaker> which you need, too.
11:20:28  <planetmaker> it's not available from banans
11:20:42  <planetmaker> *bananas
11:22:14  <Xaroth> win 26
11:22:16  <Xaroth> doh
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11:35:23  <PublicServer> <Nickman> back
11:35:31  <PublicServer> <Nickman> wooot, trains in cairo! :D
11:35:36  <PublicServer> <Spike> :FD
11:35:38  <PublicServer> <Spike> :D
11:35:43  <PublicServer> <Spike> working on the water ones now
11:35:53  <PublicServer> <Nickman> ;)
11:36:00  <PublicServer> <Spike> atleast made a SLH for those :D
11:36:20  <PublicServer> <Spike> now working on a few shifters on the SL
11:36:28  <PublicServer> <Spike> station ok btw? :D
11:36:32  <PublicServer> <Spike> 8 plats per line :D
11:36:34  <PublicServer> <Nickman> yeah ;)
11:36:35  <PublicServer> <Spike> should be enough :D
11:36:43  <PublicServer> <Nickman> indeed :D
11:36:52  <PublicServer> <Spike> if we oversize it do it good? ;)
11:37:00  <PublicServer> <Nickman> yep :D
11:39:55  <PublicServer> <Nickman> voild, transfer is signaled :)
11:39:56  <PublicServer> <Spike> there all blimps going down
11:41:28  <PublicServer> <Nickman> e voila :)
11:41:29  <Webster> Latest update from devzone: OpenGFX - OpenGFX 0.1.0-alpha6 released <http://dev.openttdcoop.org/news/10>
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11:43:45  <PublicServer> <Spike> almost got new water trains gcoming in ;)
11:43:47  <PublicServer> <Spike> coming*
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11:47:19  <PublicServer> <Spike> wrong button on my mirc :D
11:47:32  <PublicServer> <Nickman> :p
11:47:55  <PublicServer> <Spike> bleh trains always take the middle track..
11:48:02  <PublicServer> <Spike> added penalty see if that fixes it
11:48:09  <PublicServer> <Nickman> doesn't matter, in full load they will take all :)
11:48:20  <PublicServer> <Nickman> trying to make the ICE station pretty...
11:52:39  <PublicServer> <Spike> and btw won't get too busy each side only 10 farms 10 forrests and 20 water plants allowed
11:52:53  <PublicServer> <Nickman> pfff, thats boring :(
11:53:00  <PublicServer> <Spike> obj is to grow cities.. :)
11:53:23  <PublicServer> <Nickman> but I want lotsof trains!
11:53:40  <PublicServer> <Nickman> we need to get some PAX flowing!
11:53:41  <PublicServer> <Nickman> :D
11:54:03  <PublicServer> <Nickman> lots o food ready to be picked up
11:54:09  <PublicServer> <Spike> bye bye blimps
11:54:29  <PublicServer> <Spike> no more blimps
11:54:38  <PublicServer> <Nickman> :D
11:54:41  <PublicServer> <Nickman> stupid blimps!
11:56:03  <PublicServer> <Nickman> so you are saying i've built a huge drop station for nothing?
11:56:20  <PublicServer> <Spike> probably...
11:56:22  <PublicServer> <FiCE> back
11:56:25  <PublicServer> <Nickman> I hate this game :(
11:56:26  <PublicServer> <Spike> hi fice! :)
11:56:26  <PublicServer> <Nickman> :D
11:56:30  <PublicServer> <Nickman> FiCE!
11:56:33  <PublicServer> <Nickman> signal cairo!
11:56:34  <PublicServer> <Spike> what you think of cairo
11:56:35  <PublicServer> <Nickman> :D
11:56:38  <PublicServer> <FiCE> lol
11:56:41  <PublicServer> <Spike> and we need someone to signal the sbahn ;)
11:57:57  <PublicServer> <Spike> but.. as you see.. trains going THROUGH cairo! :D
11:58:44  <PublicServer> <FiCE> why did we opt for trains doing a full loop of cairo?
11:58:57  <PublicServer> <Spike> cause the half loops was more a pain then a full loop :D
11:59:25  <PublicServer> <FiCE> hmmm ok, I think it might be a little crowded on LLL_RRR though
11:59:32  <PublicServer> <Spike> we'll see...
11:59:48  <PublicServer> <Spike> that's why we split it in feeder and exit lines
12:00:13  <PublicServer> <FiCE> yep
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12:00:22  <PublicServer> <Nickman> should be able to handle quite some traffic...
12:00:30  <PublicServer> <Nickman> 3 dediated lines for entry
12:00:34  <PublicServer> <Nickman> and 3 for exit
12:00:45  <PublicServer> <FiCE> i'm not complaining because i wasn't wanting to do any work on cairo
12:00:50  <PublicServer> <FiCE> except building it
12:01:35  <PublicServer> <Nickman> :D
12:01:41  <PublicServer> <Spike> well we don't know how the inner sbahn should work :D
12:01:42  <PublicServer> <Nickman> but now we need to signal the center of cairo...
12:01:45  <PublicServer> <Spike> we just build the outer ring :D
12:01:52  <PublicServer> <Spike> and the huge ass station ;)
12:02:29  <PublicServer> <FiCE> ok i'll start signalling *sigh* :p
12:02:41  <PublicServer> <Spike> will it be manual orders.. or srnw?
12:02:50  <PublicServer> <Spike> that's 1 question i got first.. :)
12:02:50  <PublicServer> <Nickman> and don't stop until you're done!
12:02:51  <PublicServer> <Nickman> :D
12:03:10  <PublicServer> <FiCE> haha
12:03:27  <PublicServer> <Nickman> I'm going to move part of BBH03 up north a little
12:03:30  <PublicServer> <FiCE> it's meant to be self regulating within each entry/exit pair
12:03:40  <PublicServer> <FiCE> but certainly not fully SR
12:03:41  <PublicServer> <Spike> still possible.. :)
12:03:54  <PublicServer> <FiCE> or all the trains will flood the first few 'spokes'
12:04:01  <PublicServer> <Spike> true...
12:04:12  <PublicServer> <Spike> but with enough trains it fills ;)
12:04:34  <PublicServer> <FiCE> yeah why not... we can just use 100,000 trains :)
12:04:37  <PublicServer> <Spike> :D
12:04:40  <PublicServer> <Spike> i like that idea..
12:04:41  <PublicServer> <Spike> ;)
12:04:43  <PublicServer> <FiCE> if signalled correctly
12:05:05  <PublicServer> <FiCE> see !TRIAL for where we can run the first test
12:06:45  <PublicServer> <Spike> you can do it with presigs.. and 1 waiting space before each plat
12:07:02  <PublicServer> <Spike> or just presigs without waiting space :)
12:07:22  <PublicServer> <FiCE> yeah maybe no waiting
12:07:31  <PublicServer> <FiCE> or else we're going to have too many trains hanging around
12:07:40  <PublicServer> <Spike> and then still try srnw or?
12:10:54  <PublicServer> <FiCE> what engine do we want?
12:11:00  <PublicServer> <Nickman> a good one? :D
12:11:09  <PublicServer> <Spike> TL3 max :D
12:11:10  <PublicServer> <FiCE> CT60?
12:11:40  <Talonius> Boo, I can't get the NewGRFs :P
12:12:41  <planetmaker> that's a bad error description
12:12:42  <PublicServer> <Spike> maybe 1 like train 279?
12:12:51  <PublicServer> <Spike> oh wait
12:12:52  <PublicServer> <Spike> 160 pax
12:13:07  <PublicServer> <Spike> 320 pax wil do? :D
12:13:23  <PublicServer> <FiCE> i like that :)
12:13:32  <PublicServer> <Spike> so like 279? :)
12:13:44  <Talonius> Well, the url given by the bot when asked '!grf' doesn't work
12:14:03  <PublicServer> <FiCE> yeah let's give that a go
12:14:07  <PublicServer> <Spike> it uses alot/year though
12:14:30  <PublicServer> <FiCE> what orders do we use?
12:14:35  <PublicServer> <FiCE> meh :p
12:14:40  <PublicServer> <Spike> it does go fast :D
12:14:56  <PublicServer> <FiCE> they're all expensive it seems :)
12:14:58  <PublicServer> <Spike> yep
12:15:03  <PublicServer> <Spike> ct60 isn't
12:15:10  <PublicServer> <FiCE> but it's no good for pax
12:15:30  <PublicServer> <Spike> idd
12:16:43  <PublicServer> <Spike> 200 pax like that
12:16:43  <Talonius> Either 'www.openttdcoop.org' doesn't like me .. or it's sleeping ;)
12:17:10  <PublicServer> <FiCE> bi-level carriages though
12:17:22  <PublicServer> <FiCE> you can fit 80 pax per tile
12:17:35  <PublicServer> <Spike> more like 160 :)
12:17:45  <PublicServer> <FiCE> which one does that?
12:17:54  <PublicServer> <FiCE> oh I see
12:18:02  <PublicServer> <Spike> 1 bi level is 80
12:18:07  <PublicServer> <Spike> 1 bi level is .5 tile :)
12:18:17  <PublicServer> <Spike> so 1 tiles = 2 bi level = 160 :D
12:18:19  <PublicServer> <FiCE> oh :) now I've got to find it
12:18:44  <PublicServer> <Spike> but now the orders.. how we gonna doe that :)
12:18:55  <PublicServer> <FiCE> no idea heh
12:19:09  <PublicServer> <Spike> WP @ entrance and then to transfer is a way
12:19:10  <Mks> how do I get those newGRFs that can't be downloaded with openttd?
12:19:22  <PublicServer> <FiCE> yeah I think that is the go
12:19:27  <PublicServer> <FiCE> i'll start adding wp's
12:19:29  <Nickman87> you need the grf pack
12:19:39  <PublicServer> *** SmatZ joined the game
12:19:41  <Nickman87> but site is down...
12:19:48  <Mks> gah
12:19:51  <Nickman87> again...
12:19:58  <Mks> down often?
12:19:58  <highpinger> http://bundles.openttdcoop.org/opengfx/
12:20:07  <Nickman87> to much to my liking :D
12:20:13  <PublicServer> <Spike> :)
12:20:14  <highpinger> u mean that?
12:20:16  <PublicServer> <Spike> just place them over the rails
12:20:19  <PublicServer> <Spike> doesn't matter fice :D
12:20:45  <PublicServer> <FiCE> :)
12:20:58  <PublicServer> <Spike> for the exits no need to place one
12:21:08  <PublicServer> <Spike> you just send them to the transfer
12:21:08  <PublicServer> <Nickman> nope
12:21:25  <PublicServer> <Nickman> transfer en entry point, is all that is needed :)
12:21:51  <PublicServer> <Nickman> now... we need an entry that is in proportion to the rest of Cairo... :D
12:21:57  <PublicServer> <SmatZ> CL is 3? for cargo
12:22:04  <Mks> no I mean all the newgrf files thats needed to play on the public server
12:22:08  <PublicServer> <Spike> for cargo TL5
12:22:09  <Mks> I am currently missing some
12:22:20  <PublicServer> <SmatZ> why are there so many CL3 curves :-/
12:22:23  <PublicServer> <Spike> where
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12:22:46  <PublicServer> <Spike> that's cairo sbahn :)
12:22:49  <PublicServer> <Spike> that is TL3 :)
12:22:55  <PublicServer> <SmatZ> ah, goood :)
12:22:59  <PublicServer> <Spike> :D
12:23:15  <PublicServer> <Spike> cargo is those 3 in the middle :D
12:24:25  <PublicServer> <Nickman> should all 4 mainline have acces to all the possible platforms? Or is a subset good enough?
12:24:44  <Mks> so since the site is down I guess I can't get the grf files I need to play?
12:24:51  <Talonius> Correct
12:25:15  <PublicServer> <FiCE> do wp's act as signals?
12:25:38  <PublicServer> <FiCE> or do we need a signal either side of each wp?
12:25:59  <PublicServer> <Nickman> don't think they act like signals
12:26:32  <PublicServer> <FiCE> oh damn
12:26:43  <PublicServer> <FiCE> that's going to stuff things up E of Cairo
12:26:50  <PublicServer> <FiCE> because there isn't space for a WP
12:27:01  <PublicServer> <Spike> same thing i notced
12:27:03  <PublicServer> <Spike> noticed*
12:28:56  <PublicServer> <Nickman> hmmm, indeed...
12:29:16  <PublicServer> <Nickman> well, a small gap won't be that much of a problem I think? :D
12:29:29  <PublicServer> <Nickman> you do create a gap of 3 tile at each entrance so...
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12:29:38  <PublicServer> <FiCE> true
12:29:39  <PublicServer> <Spike> or.. we remove the road pieces there
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12:29:49  <PublicServer> <FiCE> yeah just leave a gap
12:30:17  <PublicServer> <FiCE> because as said... we have a gap of 3 where each station joins in
12:30:24  <PublicServer> <Spike> true...
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12:32:13  <PublicServer> <Nickman> don't give them non-stop orders? :d
12:32:21  <PublicServer> <Spike> idd
12:32:33  <PublicServer> <Spike> non-stop to WP is OK
12:32:35  <PublicServer> <Nickman> yup
12:32:38  <PublicServer> <Spike> just not to tansfer
12:32:39  <PublicServer> <FiCE> yep
12:32:45  <PublicServer> <Nickman> but this isn't SRNW you know?
12:32:54  <PublicServer> <Nickman> it is a mix of SRNW and random trains :D
12:33:00  <PublicServer> <Spike> atm it is idd.. :)
12:33:15  <PublicServer> <FiCE> lol what's going on?
12:33:28  <PublicServer> <Spike> someone started the trains
12:33:40  <PublicServer> <FiCE> yeah I did :p
12:33:40  <PublicServer> <Nickman> who did it?
12:33:44  <PublicServer> <Nickman> lets spank him!
12:33:45  <PublicServer> <Nickman> :d
12:33:46  <PublicServer> <FiCE> what did I break? :)
12:33:54  <PublicServer> <Nickman> you added non-stop orders
12:34:00  <SmatZ> !spank FiCE
12:34:01  <PublicServer> <FiCE> yeah it was my default
12:34:09  <PublicServer> <FiCE> should be ok now?
12:34:13  <PublicServer> <Nickman> again: why kind of entry do you want for Cairo main station?
12:34:17  * Talonius smirks
12:34:24  <PublicServer> <Nickman> 4 to all? or single line get subset of all platforms?
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12:35:44  <PublicServer> <Nickman> how did the trains gety on the exit line????
12:35:46  <PublicServer> <FiCE> not sure
12:36:04  <PublicServer> <FiCE> someone else made that :)
12:36:08  <PublicServer> <Spike> they picked the wrong entry in the beginning
12:36:09  <PublicServer> <Nickman> me :p
12:36:12  <PublicServer> <Nickman> I'l follow one
12:36:12  <PublicServer> <highpinger> they all drove over C-N5-W2
12:36:25  <PublicServer> <Spike> should be fixed now
12:36:32  <PublicServer> *** SmatZ has left the game (leaving)
12:36:33  <PublicServer> <FiCE> signal error?
12:36:34  <PublicServer> <Nickman> what was the problem?
12:36:50  <PublicServer> <Spike> no.. the nonstop make it pick the wrong entrance
12:36:55  <PublicServer> <Nickman> we are missing alot of signals on the west side??? :|
12:37:07  <PublicServer> <Nickman> ah no, I didn't see them :D
12:37:54  <PublicServer> <Nickman> loop-a-dy-loop!
12:37:55  <PublicServer> <Nickman> :D
12:38:02  <PublicServer> <Spike> they may only have 1 non-stop order.. that is to the WP from there they pick a station and then go to transfer
12:38:12  <PublicServer> <Spike> but seems needs more trains.. ;)
12:38:43  <PublicServer> <Nickman> the current system will not work properly you know?
12:38:50  <PublicServer> <Spike> cause.. ;)
12:38:57  <PublicServer> <Nickman> all trains will probably start looping the first station and almost never reach the others
12:39:07  <PublicServer> <Spike> that's why maybe presigs + pens
12:39:12  <PublicServer> <FiCE> not if we have 1,000,000 trains? :p
12:39:27  <PublicServer> <Nickman> to little pax will be waiting at the first station in line
12:39:38  <PublicServer> <Nickman> so it will be empty for 50% or more of the trains that pass
12:39:41  <PublicServer> <FiCE> yeah hmm
12:39:49  <PublicServer> <Nickman> that is why you need dummy trains for SRNW
12:40:25  <PublicServer> <FiCE> so do we just force orders without wp's?
12:40:36  <PublicServer> <Nickman> this system isn't going to work
12:40:37  <PublicServer> <Spike> damn.. :/
12:40:40  <PublicServer> <Spike> nope
12:40:47  <PublicServer> <Nickman> so you either need fixed orders
12:40:48  <PublicServer> <Spike> eh.. forced orders it is i think yes..
12:40:57  <PublicServer> <Spike> we can still use the WP
12:41:06  <PublicServer> <FiCE> how?
12:41:07  <PublicServer> <Spike> to keep a count of how many trains are where
12:41:10  <PublicServer> <FiCE> ah
12:41:11  <PublicServer> <Nickman> or you make the stations SRNW (in which case you will be left with a single station track per block
12:41:36  <PublicServer> <Spike> i think manual orders is the way.. atleast 3 trains per station
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12:41:43  <PublicServer> <Spike> atleast... i just said :D
12:41:46  *** openttdcoop sets mode: +v Thraxian|Work
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12:42:30  <PublicServer> <Spike> so... shall we make a small trains yard for cairo? ;)
12:42:32  <PublicServer> *** Thraxian|Work joined the game
12:43:14  <PublicServer> <Spike> or what? :D
12:43:24  <PublicServer> <Nickman> smaal? a big one you mean :D
12:43:36  <PublicServer> <Spike> sarcasm :D
12:43:44  <PublicServer> <Spike> the SBahn trainyard xD
12:46:49  <PublicServer> <Spike> we'll need a service center for the trains... :D
12:47:18  <PublicServer> <FiCE> yeah
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12:48:03  <PublicServer> <Nickman> where will you make the trainyard? :D
12:48:06  <Barbaar> !password
12:48:07  <PublicServer> Barbaar: welter
12:48:20  <PublicServer> <Spike> @ !Cairo Trainyard? :D
12:48:35  <PublicServer> <Nickman> no trains :(
12:48:53  <PublicServer> <Spike> ?
12:49:46  <PublicServer> <FiCE> this won't work either
12:50:05  <PublicServer> <FiCE> we don't want trains waiting for a platform
12:50:12  <PublicServer> <FiCE> or it'll clog things up bigtime
12:50:18  <PublicServer> <Spike> what
12:50:23  <PublicServer> <FiCE> forced orders
12:50:32  <PublicServer> <FiCE> ie. start => transfer
12:50:33  <PublicServer> <Spike> well we got 3 waiting bays for each station
12:50:39  <PublicServer> <Spike> there...
12:50:41  <Barbaar> !password
12:50:41  <PublicServer> Barbaar: sickly
12:50:48  <PublicServer> <Spike> look @ first station @ trial
12:50:51  <PublicServer> *** Barbaar joined the game
12:50:53  <PublicServer> <Spike> you can put 6 trains there
12:50:56  <PublicServer> <Spike> 3 loading 3 waiting
12:50:57  <PublicServer> <FiCE> hmmm ok so as long as 6 trains don't all arrive at once :)
12:51:08  <PublicServer> <Barbaar> heya guys
12:51:09  <PublicServer> <Spike> how big is that chance :)
12:51:42  <planetmaker> http://www.openttdcoop.ammler.ch/wiki/Main_Page <-- our secondary webserver; a mirror of the main one
12:51:50  <PublicServer> <Nickman> hi
12:52:05  <PublicServer> <Spike> so we agree on the 6 train space plan?
12:52:16  <PublicServer> <FiCE> not sure what else we can do :)
12:52:16  <PublicServer> <FiCE> so yeah
12:52:29  <PublicServer> <Spike> do we need the overflow still? :)
12:53:52  <PublicServer> <Spike> see..
12:53:54  <PublicServer> <Spike> space :D
12:54:16  <PublicServer> <FiCE> can we timetable them?
12:54:24  <PublicServer> <FiCE> so they arrive at equal distances apart?
12:54:25  <PublicServer> <Spike> if we use manual orders.. sure
12:54:36  <PublicServer> <FiCE> that may help :)
12:55:46  <PublicServer> <Spike> this will be 1 game i won't forget for all the PITA work :)
12:56:02  <Mks> mm you can't get grf pack from secondary webserver right?
12:56:10  <PublicServer> <FiCE> haha
12:56:17  <PublicServer> <Nickman> :D
12:56:30  <PublicServer> <Spike> i disconnect all the overflows btw
12:59:08  <PublicServer> <FiCE> sounds good
12:59:20  <PublicServer> <FiCE> can get 10 more buildings in each square that way
12:59:54  <PublicServer> <Spike> i just disconnect them others may destroy it.. got my head in signalling :D
13:00:19  <PublicServer> <Spike> and that's not even normal signals.. just presigs :)
13:00:40  <PublicServer> <Nickman> pfff, I cant get the entrance to work :(
13:00:44  <PublicServer> <Spike> ?
13:00:49  <PublicServer> <Spike> oh that
13:00:52  <PublicServer> <Nickman> I need to many bridges :D
13:02:22  <Webster> Latest update from monitor: [unreachable] - www.openttdcoop.org <http://www.montastic.com/feeds/view/167359?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69>
13:02:39  <^Spike^> intresting... unreachable...
13:03:03  <PublicServer> <Spike> bad trains....
13:03:19  <PublicServer> <Spike> could be me but trains like to pick an early entrance
13:03:21  <PublicServer> <Spike> instead of the right one
13:03:50  <PublicServer> <Nickman> what you mean?
13:04:07  <PublicServer> <Spike> just follow 1 train around a loop twice or 3 times
13:04:21  <PublicServer> <Nickman> working on entrance :D
13:06:04  <PublicServer> <Nickman> I can't get it right :(
13:06:08  <PublicServer> <Nickman> stupid TL 12 :(
13:07:17  <PublicServer> <FiCE> the best thing that could happen to cairo
13:07:25  <PublicServer> <Spike> is a big bomb? :)
13:07:26  <PublicServer> <FiCE> is an earthquake that destroys it :p
13:07:30  <PublicServer> <Nickman> :D
13:07:31  <PublicServer> <Nickman> why?
13:07:39  <PublicServer> <FiCE> so much work and frustration
13:07:52  <PublicServer> <Spike> just give it a try.. maybe it pays of in the end :D
13:07:59  <PublicServer> <FiCE> maybe :)
13:08:01  <PublicServer> <Nickman> you built it FiCE... :D
13:08:01  <PublicServer> * Spike looks @ his whatpulse stats..
13:08:05  <PublicServer> <Spike> atleast good for my stats :D
13:08:18  <PublicServer> <FiCE> :)
13:09:55  <PublicServer> <Nickman> I wish I had whatpulse installed... :(
13:09:57  <PublicServer> <Nickman> :D
13:10:01  <PublicServer> <Spike> Xd
13:10:09  <Mks> when will the webserver be up again?
13:10:10  <PublicServer> <Spike> i wish i pulsed before i reinstalled
13:10:16  <PublicServer> <Spike> lost damn 2mil keys xD
13:10:21  <PublicServer> <Nickman> lol
13:10:22  <PublicServer> <Nickman> noob :D
13:10:33  <PublicServer> <Spike> i always forget it :)
13:10:39  <PublicServer> <Spike> oh well still in top50 of my team anyway :D
13:10:59  <PublicServer> <Nickman> help me with my exit :(
13:11:07  <PublicServer> <Spike> i'm fixing the sbahn
13:11:30  <PublicServer> <Nickman> I hate this station!
13:11:31  <PublicServer> <Nickman> :D
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13:13:19  <PublicServer> <Spike> almost did all stations that go from W->E
13:13:27  <PublicServer> <Spike> then still need to do all N->S
13:13:51  *** raWt has joined #openttdcoop
13:13:56  <PublicServer> <FiCE> :)
13:13:56  *** openttdcoop sets mode: +v raWt
13:14:12  <PublicServer> <FiCE> signals or just removing the last track?
13:14:30  <PublicServer> <Spike> signals
13:14:36  <PublicServer> <FiCE> nice :)
13:14:37  <PublicServer> <Spike> and not even all
13:14:42  <PublicServer> <Spike> just stations entry sigs
13:14:59  <PublicServer> <Barbaar> any idea why the cairo shifters aren't working?
13:15:12  <PublicServer> <Spike> which what where
13:15:30  <PublicServer> <Spike> because.. hmmm good question.. :D
13:15:31  <PublicServer> <FiCE> hmm interesting
13:15:37  <PublicServer> <Barbaar> they should shift the trains to the outer lane rigth?
13:15:43  <PublicServer> <Spike> yep
13:15:44  <PublicServer> <Spike> should :D
13:15:50  <PublicServer> <Barbaar> nothing happens
13:16:03  <PublicServer> <Spike> needs extra penalty
13:16:38  <PublicServer> <Spike> do we have a volunteer for adding those around the whole SML?
13:16:41  <PublicServer> <Spike> Ah barbaar.. good ty ;)
13:17:03  <PublicServer> <Barbaar> np :)
13:17:19  <PublicServer> <Spike> just add 1 penalty all around.. none needed on the most outer track though :)
13:17:50  <PublicServer> <Barbaar> i'll try it out
13:18:04  <PublicServer> <Spike> and fice until now i just disconnected the overflows
13:18:06  <PublicServer> <Spike> not deleted
13:18:43  <FiCE> yep
13:28:43  <PublicServer> <Nickman> the Cairo trainyard is stil very empty :)
13:30:16  <PublicServer> <Barbaar> ok, shifters work now i think
13:32:44  <PublicServer> <Spike> fice...
13:32:51  <PublicServer> <Spike> easy solution to get all serviced..
13:32:54  <PublicServer> <Spike> PITA orders.. :)
13:33:02  <PublicServer> <Spike> more like the SRO orders from the blog post
13:33:09  <PublicServer> <Spike> that way no need for like 1000 different trains
13:33:23  <PublicServer> <Nickman> one single train with a HUGE list :D
13:33:30  <PublicServer> <Nickman> or maye like 4 differents or so...
13:33:30  <PublicServer> <Spike> or well.. one single
13:33:35  <PublicServer> <Spike> can divide it in 4 idd
13:33:36  <PublicServer> <FiCE> lol
13:33:38  <PublicServer> <Spike> or 8
13:33:47  <PublicServer> <Nickman> one single order list will be to large to handle :D
13:33:50  <PublicServer> <FiCE> can we timetable?
13:33:53  <PublicServer> <Nickman> at least 4
13:33:56  <PublicServer> <Spike> yeah you can timetable that
13:34:07  <PublicServer> <Spike> i would go for 8 nickman :)
13:34:11  <PublicServer> <Spike> 2 orders lists per 1/4 of the city
13:34:27  <PublicServer> <Nickman> yeah, one for horizontally and one for vertically :D
13:34:30  <PublicServer> <Spike> so 1 for all stations pointing S
13:34:33  <PublicServer> <Spike> 1 for idd
13:34:34  <PublicServer> <Nickman> :)
13:34:39  <PublicServer> <FiCE> yep
13:37:25  <PublicServer> <Spike> so got train problem solved aswell? :)
13:37:41  <PublicServer> <Spike> it's not completely like SRO should be.. but well it will work :)
13:38:15  <raWt> !dl win32
13:38:15  <PublicServer> raWt: http://binaries.openttd.org/nightlies/trunk/r17146/openttd-trunk-r17146-windows-win32.zip
13:39:40  <Mks> !dl grf
13:39:40  <PublicServer> Mks: unknown option "grf"
13:39:46  <PublicServer> <Nickman> voila, trainyard is ready to receive orders ;)
13:39:51  <PublicServer> *** raWt joined the game
13:40:15  <Mks> is there anyway for me to get the grf files when openttdcoop.org is down?
13:41:04  <^Spike^> Mks: (14:51:36) (@planetmaker) http://www.openttdcoop.ammler.ch/wiki/Main_Page <-- our secondary webserver; a mirror of the main one
13:41:51  <^Spike^> and also try to get all online content from the game in the main menu
13:41:52  <^Spike^> also helps alot
13:41:53  <Mks> spike: yes but doesn't seem like I can get the grf pack there it the link is for the pack is still for openttdcoop.org
13:41:57  <Mks> well
13:42:01  <PublicServer> <Nickman> why are there sometimes double penalties on the return lines?
13:42:05  <Barbaar> i can DCC send it to you Mks if you want?
13:42:14  <Mks> according to openttd I only miss one grf file
13:42:25  <Mks> barbaar sure , tho not sure if it works
13:42:41  <PublicServer> <Spike> nickman to get shifters working properly
13:44:51  <Talonius> The svn download link still works
13:44:55  <PublicServer> <Barbaar> only the very first shifter is not working, not enough space to place extra penalty :(
13:45:13  <Mks> svn?
13:45:31  <PublicServer> <Nickman> strange
13:45:49  <PublicServer> <FiCE> ok trains in the trainyard are grouped
13:46:14  <PublicServer> <Spike> stations should be signalled OK
13:46:17  <PublicServer> *** raWt has left the game (connection lost)
13:46:17  <Barbaar> well 2 min left on the dcc send, so that's not too bad
13:46:20  <PublicServer> <Spike> only lines inbetween and exit not
13:46:27  <PublicServer> <Nickman> who is in for some fun making orders? :D
13:46:45  <PublicServer> <Nickman> I'll do the NW vertical one (the one most west)
13:46:46  <Mks> naa its ok
13:47:16  <PublicServer> <Spike> sure nickman :)
13:47:36  <PublicServer> <Nickman> we do have a problem though... :D
13:48:03  <PublicServer> <Nickman> some trains will make a loop if we use normal PITA orders
13:48:13  <PublicServer> <Spike> idd
13:48:17  <PublicServer> <Spike> so...
13:48:32  <PublicServer> <Spike> to pickup... then to transfer back yo pickup
13:48:39  <PublicServer> <Nickman> we make some extra cool jumps! :D
13:48:39  <PublicServer> <Spike> to*
13:49:22  <PublicServer> *** Talonius joined the game
13:49:32  <PublicServer> <Spike> if loaded they may go to pickup else you go to next station by looping?
13:49:41  <PublicServer> <Talonius> Woo, got it ;)
13:49:44  <PublicServer> <Spike> or just go from pickup to transfer to next pickup
13:49:58  <PublicServer> <Nickman> all will become clear when my orders are done
13:50:10  <LordAzamath> murders!
13:50:16  <PublicServer> <Spike> oki... :)
13:50:26  <PublicServer> <Spike> can i kill those stupid looping trains :D
13:50:34  <PublicServer> <FiCE> yes
13:50:46  <Mks> barbaar thnx
13:50:55  <PublicServer> <Barbaar> no problemo
13:51:26  <Mks> !password
13:51:26  <PublicServer> Mks: cloven
13:51:43  <PublicServer> *** MKS joined the game
13:56:20  <PublicServer> <Spike> there a perfect service center for sbahn :D
13:58:45  <PublicServer> <Talonius> I feel sorry for all those houses built over the train tunnels
13:58:55  <PublicServer> <MKS> why?
13:58:59  <PublicServer> <Nickman> how many % do we use? 90?
13:59:03  <PublicServer> <Spike> sure
13:59:08  <PublicServer> <Talonius> The rumblling and the noise?
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14:00:36  <PublicServer> <Spike> nick <= 90 go to transfer
14:00:51  <PublicServer> <Nickman> that is wht I'(m doign :)
14:00:53  <PublicServer> <Nickman> I'm doing
14:01:02  <PublicServer> <Spike> i ask why :)
14:01:10  <PublicServer> <Spike> why not >= 90
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14:01:18  *** openttdcoop sets mode: +v Chris_Booth_
14:01:23  <PublicServer> <Nickman> ah
14:01:24  <PublicServer> <Nickman> damn!
14:01:25  <PublicServer> <Nickman> :D
14:02:10  <Chris_Booth_> !password
14:02:10  <PublicServer> Chris_Booth_: cloven
14:02:12  <PublicServer> <Spike> tbh i would just do Load->transfer->next load->transfer
14:02:23  <PublicServer> <Nickman> ?
14:02:33  <PublicServer> <Nickman> that aint what PITA orders are!
14:02:34  <PublicServer> <Spike> the conditional orders like this.... they will loop around to get to N2-W1 if they aren't full
14:02:44  <PublicServer> *** Chris Booth joined the game
14:02:48  <PublicServer> <Nickman> not done yet!
14:02:49  <PublicServer> <Nickman> :D
14:04:13  <PublicServer> <Nickman> see order 5?
14:04:56  <PublicServer> <Spike> but.. you go to N4-W1 not fully loaded.. how is it gonna get @ N2-W1
14:05:07  <PublicServer> <Nickman> what?
14:05:09  <PublicServer> <Spike> it should loop around completely..
14:05:21  <PublicServer> <Nickman> ah, indeed...
14:05:26  <PublicServer> <Nickman> this ain't going to work to...
14:05:26  *** insulfrog has joined #openttdcoop
14:05:27  <PublicServer> <Nickman> :(
14:05:32  *** openttdcoop sets mode: +v insulfrog
14:05:36  <insulfrog> !password
14:05:36  <PublicServer> insulfrog: shiver
14:05:49  <PublicServer> *** insulfrog joined the game
14:06:17  <PublicServer> <Nickman> so indeed, they will have to transfer after each drop...
14:06:21  <PublicServer> <Spike> :)
14:06:23  *** Chris_Booth has quit IRC
14:06:24  <PublicServer> <Spike> but still can do that
14:06:25  *** Chris_Booth_ is now known as Chris_Booth
14:06:31  <PublicServer> <Nickman> but same system as I was doing now so ;)
14:06:34  <PublicServer> <Nickman> pfff
14:06:36  <PublicServer> <Nickman> I hate these orders :D
14:06:44  <Webster> Latest update from blog: New versions of OpenGFX and OpenSFX <http://www.openttdcoop.org/blog/2009/08/11/new-versions-of-opengfx-and-opensfx/> || Coopetition ladder available <http://www.openttdcoop.org/blog/2009/07/21/coopetition-ladder-available/> || New URL for our signature on tt-forums.net <http://www.openttdcoop.org/blog/2009/07/21/new-url-for-our-signature-on-tt-forums-net/> || Self regulating orders (SRO) <http://www.openttdcoop.org/blog/2009/07/19/self-regulating-orders-sro/> || Asynchronous SRNW stations <http://www.openttdcoop.org/blog/2009/07/12/asynchronous-srnw-stations/> || (Re)-Introducing Main Station Hubs <http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/> || Big hubs in a nutshell – finding a universal hub design <http://www.openttdcoop.org/blog/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/> || Various degrees of terraforming <http://www.openttdcoop.org/blog/2009/05/27/various-degrees-of-terraforming/> || About Curve Lengths <http://www.openttdcoop.org/blog/2009/05/13/about-curve-lengths/> || OSQC#01 (finally) finished <http://www.openttdcoop.org/blog/2009/05/07/osqc01-finally-finished/>
14:06:49  <PublicServer> <Spike> :D
14:07:50  <PublicServer> <Nickman> so, like order 1-2-3 ?
14:07:51  <PublicServer> <Nickman> all the time
14:09:14  <PublicServer> <Spike> yep
14:09:19  <PublicServer> <Spike> guess that's best way
14:10:25  <PublicServer> *** MKS has left the game (leaving)
14:10:31  <FiCE> that's OK... full load them too
14:10:39  <PublicServer> <Spike> idd
14:12:12  <PublicServer> <Spike> like 299 nick :)
14:12:27  <PublicServer> <Nickman> 299?
14:12:33  <PublicServer> <Spike> train 299
14:12:54  <PublicServer> <Nickman> yeah, but that aint PITA...
14:12:59  <PublicServer> <Spike> true but well
14:13:00  <PublicServer> <Spike> only way
14:13:06  <PublicServer> <Nickman> your doing it the easy way :D
14:13:12  <PublicServer> <Spike> it's the best way to do it
14:13:49  <PublicServer> <Nickman> my way is better!
14:13:49  <PublicServer> <Nickman> :D
14:13:52  <PublicServer> <Nickman> I'm off for a while
14:13:55  <PublicServer> <Nickman> be back later ;)
14:14:05  <PublicServer> <Nickman> make some trains in the meantime ;)
14:14:08  <PublicServer> <Nickman> my orders are done
14:14:12  <PublicServer> <Spike> .... conditional orders for... eh...
14:14:23  <PublicServer> <Spike> nothing? :D
14:15:02  <PublicServer> <Talonius> "[far end]" .. that's something new (to me)
14:15:02  <PublicServer> <Spike> ah i see..
14:15:05  <PublicServer> <Spike> nickman
14:15:09  <PublicServer> <Spike> you always send them back to the same station?
14:15:31  <PublicServer> <Spike> if the load is more then X go back to same station to load again
14:15:32  <PublicServer> <Barbaar> unless it was empty the last time it was there
14:15:35  <PublicServer> <Spike> that is a way to do it...
14:15:37  <PublicServer> <Spike> idd
14:15:46  <PublicServer> <Spike> unless load is less then 90 then go to next station next time
14:16:21  <PublicServer> <Spike> fice agree what that idea? :)
14:17:17  <FiCE> i'm confused :D
14:17:31  <^Spike^> if a train gets loaded(No full load order)
14:17:37  <^Spike^> and they load more then 90% of pax
14:17:43  <^Spike^> they transfer and come back to the same station
14:17:45  <^Spike^> to load again
14:17:49  <^Spike^> if they load and are under 90%
14:17:56  <^Spike^> they transfer and go to the next station
14:18:13  <FiCE> sounds chaotic :D
14:18:20  <FiCE> but worth a shot :)
14:18:27  <^Spike^> PITA orders ;)
14:18:55  <Thraxian|Work> !gap 12 24
14:18:55  <PublicServer> Thraxian|Work: You need 3 tunnels/bridges for trainlength 12 and gap 24.
14:18:58  <Thraxian|Work> !gap 12 18
14:18:58  <PublicServer> Thraxian|Work: You need 2 tunnels/bridges for trainlength 12 and gap 18.
14:19:03  <Thraxian|Work> !gap 12 19
14:19:03  <PublicServer> Thraxian|Work: You need 3 tunnels/bridges for trainlength 12 and gap 19.
14:19:12  <^Spike^> they will work fice :)
14:19:16  <^Spike^> used orders like this before :D
14:19:46  <FiCE> ok :)
14:21:45  <^Spike^> fice you know why they are called PITA i hope :D
14:23:28  <FiCE> haven't used them before
14:23:39  <^Spike^> but well they are called PITA with a reason ;)
14:23:49  <PublicServer> *** Chris Booth has left the game (connection lost)
14:23:52  <PublicServer> <FiCE> lol
14:23:57  <Chris_Booth> !password
14:23:57  <PublicServer> Chris_Booth: trench
14:24:25  <PublicServer> *** Chris Booth joined the game
14:24:44  <PublicServer> <FiCE> hey Spike I just made your pyramid larger :p
14:24:51  <PublicServer> <Spike> :)
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14:27:27  *** openttdcoop sets mode: +v Elton09592
14:27:35  <PublicServer> *** FiCE has left the game (connection lost)
14:28:18  <FiCE> !password
14:28:18  <PublicServer> FiCE: trench
14:28:34  <PublicServer> *** FiCE joined the game
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14:32:58  <PublicServer> <Spike> fice
14:33:03  <PublicServer> <FiCE> yep
14:33:23  <PublicServer> <Spike> will you be nice for me and fix train 286 orders with non-stop
14:33:29  <PublicServer> <FiCE> ok
14:33:35  <PublicServer> <Spike> all you need to do: Select->non-stop
14:33:36  <PublicServer> <Spike> :)
14:33:45  <PublicServer> <Spike> the conditional orders are ok :D
14:33:46  <PublicServer> <FiCE> let's just test one first
14:33:52  <PublicServer> <FiCE> make sure it works
14:33:55  <PublicServer> <FiCE> before doing the other 7
14:34:01  <PublicServer> <Spike> you mean 6 :)
14:34:08  <PublicServer> <Spike> i'm gonna finish the other for this 1/4
14:35:21  <PublicServer> <FiCE> done
14:35:32  <PublicServer> *** Chris Booth has left the game (connection lost)
14:35:39  <PublicServer> <Spike> ty :)
14:35:46  <Chris_Booth> !password
14:35:46  <PublicServer> Chris_Booth: bastes
14:36:19  <PublicServer> *** Chris Booth joined the game
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14:37:24  <PublicServer> <Spike> fice already started trains with these orders or? :)
14:37:36  <PublicServer> <FiCE> i will now?
14:37:39  <PublicServer> <Spike> sure :)
14:39:11  <PublicServer> <FiCE> ok 25 trains to start things off
14:39:11  <PublicServer> *** Barbaar has left the game (leaving)
14:39:20  <PublicServer> <Spike> fice..
14:39:24  <PublicServer> <Spike> 1 that is the exit line
14:39:24  <PublicServer> <Talonius> Heh, pyramids :P
14:39:25  *** Elton09592 has quit IRC
14:39:28  <PublicServer> <Spike> 2 I made a service center
14:39:30  <PublicServer> *** Sukasa has joined company #1
14:39:33  <PublicServer> <Spike> xD
14:39:35  <PublicServer> <Sukasa> hello
14:39:37  <PublicServer> <FiCE> oh yeah lol
14:39:45  <PublicServer> <FiCE> i like watching trains go around
14:39:47  <PublicServer> <Spike> xD
14:39:49  <Chris_Booth> !password
14:39:49  <PublicServer> Chris_Booth: bastes
14:39:53  <PublicServer> <FiCE> we can check for errors with shifters?
14:40:00  <PublicServer> <Spike> true
14:40:37  <PublicServer> *** Chris Booth joined the game
14:40:56  <PublicServer> <FiCE> see !broken x2
14:41:03  <PublicServer> *** Chris Booth has left the game (connection lost)
14:41:10  <PublicServer> <Spike> no i don't... fixing last PITA orders for NW trains :D
14:41:13  <PublicServer> <Spike> gimme a min :D
14:41:15  <PublicServer> <FiCE> :)
14:41:18  <PublicServer> <FiCE> np
14:41:36  <PublicServer> <Spike> prob has to do with the penalty btw
14:41:37  <PublicServer> <Spike> not enough
14:42:56  <PublicServer> <Spike> there
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14:44:22  <PublicServer> <Spike> as you see still missing signalling :)
14:44:30  <Mark> 'LO
14:44:33  <Mark> oops
14:44:34  <Mark> 'lo
14:46:52  <PublicServer> <FiCE> ok so how do we spread these out?
14:47:40  <PublicServer> <FiCE> hi
14:47:50  <PublicServer> <Spike> there... :)
14:47:56  <SmatZ> hello
14:48:03  <PublicServer> <FiCE> order skip?
14:48:19  <PublicServer> <Spike> it seems to work as should :D
14:49:40  <PublicServer> <Talonius> poor C-N2-W1 seems to be getting flooded
14:49:51  <Mark> !password
14:49:51  <PublicServer> Mark: quaked
14:49:53  <PublicServer> <Spike> that is just now
14:49:56  <PublicServer> <Spike> it will fix itself
14:50:02  <PublicServer> <Spike> that's what the orders are for
14:50:43  <PublicServer> <Spike> in the beginning it always gets flooded
14:51:07  <PublicServer> *** FiCE has left the game (connection lost)
14:51:20  <FiCE> :(
14:51:22  <FiCE> !password
14:51:23  <PublicServer> FiCE: quaked
14:51:23  <PublicServer> *** Mark has left the game (connection lost)
14:51:26  <PublicServer> <Talonius> Why '!lol'?
14:51:31  <PublicServer> <Spike> all desert..
14:51:36  <PublicServer> <Spike> and then 2 pieces of grass
14:51:39  <PublicServer> <Spike> under the rails
14:51:56  <PublicServer> <Spike> and well we seen so much rail etc... we think everything is funny.. :D
14:52:01  <PublicServer> *** FiCE joined the game
14:52:04  <PublicServer> <Talonius> Oh.. heh, evironmentally friendly tacks, it seems
14:52:48  <PublicServer> <Nickman> back
14:52:50  <PublicServer> <Spike> we need ice trains!
14:52:59  <PublicServer> *** Mark joined the game
14:53:03  <PublicServer> <Nickman> who made the entry?
14:53:04  <PublicServer> <Spike> while i'm fixing all damn signalling.. :D
14:53:37  <PublicServer> <FiCE> any more trains in the trainyard to duplicate?
14:53:41  <PublicServer> <Spike> mark what you think of our crazy plan? :)
14:53:45  <PublicServer> <FiCE> and how can we timetable these trains?
14:53:49  <PublicServer> <Spike> train 299 almost
14:53:59  <PublicServer> <Spike> timetable not really needed like this
14:54:05  <PublicServer> <Spike> best to keep them just flowing
14:54:22  <PublicServer> <insulfrog> right, Braunschweig can expand now to its heart's content, just leave everything there and add more trains when needed
14:54:25  <PublicServer> <Nickman> so, you copied my orders didn't you Spike ;)
14:54:32  <PublicServer> <insulfrog> i gotta go now, cyas
14:54:34  <^Spike^> yep.. saw how they worked
14:54:36  <PublicServer> *** insulfrog has left the game (connection lost)
14:54:38  *** insulfrog has left #openttdcoop
14:54:51  <PublicServer> <Nickman> I'll do 298
14:54:59  <PublicServer> <Mark> oi why dont we have ttrs?
14:55:07  <^Spike^> ?
14:55:09  <^Spike^> ttrs?
14:55:17  <PublicServer> <Mark> with default buildings you'll never get some proper size cities :P
14:55:22  <PublicServer> <Mark> total town replacement set
14:55:24  <PublicServer> <Spike> oh :)
14:55:33  <PublicServer> <FiCE> argh.... need more than 50 trains per 1/8th?
14:55:47  <PublicServer> <Nickman> could be :)
14:55:50  <PublicServer> <Nickman> long journey...
14:55:51  <PublicServer> <FiCE> that is already 400 trains on a LLL_RRR
14:56:02  <PublicServer> <Spike> i get the feeling i signalled almost whole town... :)
14:56:02  <PublicServer> <FiCE> how much can it handle?
14:56:09  <PublicServer> <Mark> you may need less for the shorter routes
14:56:12  <PublicServer> <FiCE> yes you did lol, thanks :)
14:56:52  <PublicServer> <Spike> mark the orders are pretty much just loop around the whole 1/8 of the town to transfer each time :)
14:57:19  <PublicServer> <Mark> yes, of course they are
14:57:28  <PublicServer> <Mark> uh
14:57:43  <PublicServer> <Mark> look at C-S1-E1
14:57:52  <PublicServer> <Mark> and compare it to C-N1-E1
14:58:08  <PublicServer> <Mark> it's quite a differennce
14:58:23  <PublicServer> <Mark> the route for the south one is 5 times longer
14:58:24  <PublicServer> <FiCE> only in the center 4
14:58:28  <PublicServer> <FiCE> oh
14:58:43  <PublicServer> <Spike> eh...
14:58:44  <PublicServer> <FiCE> hm?
14:58:53  <PublicServer> <Spike> oh i see.. what you mean
14:58:56  <PublicServer> <Nickman> ?
14:58:57  <PublicServer> <Mark> i mean C-S2-E1
14:59:08  <PublicServer> <Spike> ah that.. hmm
15:00:30  <PublicServer> <FiCE> i don't see it?
15:00:44  *** Mks has joined #openttdcoop
15:00:49  *** openttdcoop sets mode: +v Mks
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15:01:46  *** openttdcoop sets mode: +v Fuco
15:04:03  <PublicServer> <FiCE> grrr the town won't grow anymore
15:04:20  <PublicServer> <Talonius> Is growth turned off?
15:04:28  <PublicServer> <FiCE> don't think so
15:04:32  <PublicServer> <FiCE> vegas is growign
15:04:52  <PublicServer> <Nickman> ah, something was built at vegas :D
15:09:03  *** Polygon has quit IRC
15:09:18  <Fuco> !password
15:09:18  <PublicServer> Fuco: lapels
15:09:29  <PublicServer> *** Fucoo joined the game
15:10:25  <PublicServer> <Sukasa> okay, cairo huge is hooked up to the ML
15:10:50  <PublicServer> <Talonius> Let the chaos begin? ;)
15:10:55  <PublicServer> <Sukasa> nope,
15:11:00  <PublicServer> <FiCE> heh
15:11:04  <PublicServer> <Sukasa> got at least one more iprovement to make to the signalling on it
15:12:20  <PublicServer> <Spike> where are the ice trains? :D
15:12:38  <PublicServer> <Spike> we got only 14k pax waiting :D
15:12:43  <PublicServer> <Nickman> train 298 is ready for copying FiCE (or spike?)
15:12:45  <PublicServer> <Talonius> Ice trains don't last too long here, they all melt
15:12:49  <PublicServer> <FiCE> thanks
15:12:53  <PublicServer> <Spike> i'm doing 299 slowly
15:12:55  <PublicServer> <Sukasa> haha
15:13:11  <PublicServer> <Sukasa> damn
15:13:17  <PublicServer> <FiCE> build 50 of each to start with
15:13:25  <PublicServer> <Nickman> I played some on the WII and made train 298 while you are making 299? :D
15:13:27  <PublicServer> <Nickman> slowpoke :D
15:13:46  <PublicServer> <Spike> no 299 was done before you came back
15:14:06  <PublicServer> <Spike> i've been signalling half the town...
15:14:09  <PublicServer> <Spike> for the rest of the signals
15:14:10  <PublicServer> <Nickman> :D
15:14:11  <PublicServer> <Spike> that i left open
15:14:12  <PublicServer> <Nickman> ok ;)
15:14:14  <PublicServer> <Nickman> I forgive you
15:14:23  <PublicServer> <Nickman> I'll do 300 then... :D
15:14:23  <PublicServer> <Spike> should i care if you didn't? :)
15:14:31  <PublicServer> <Nickman> :D
15:16:10  *** LordAzamath has quit IRC
15:16:19  *** Chris_Booth has joined #openttdcoop
15:16:24  *** openttdcoop sets mode: +v Chris_Booth
15:16:49  <PublicServer> <Spike> need alot more penalties on the SML :)
15:16:58  <PublicServer> <Nickman> feel free ;)
15:17:09  <PublicServer> <Nickman> isn't there a shortkey for conditional order?
15:17:13  <PublicServer> <Spike> nop :)
15:18:17  <Chris_Booth> !password
15:18:17  <PublicServer> Chris_Booth: lapels
15:18:41  <PublicServer> <Sukasa> there's heavy traffic on the outer SBahn line to cairo huge
15:18:56  <PublicServer> <Sukasa> backed up quite a bit
15:19:04  <PublicServer> <FiCE> too much penalty
15:19:06  <PublicServer> <FiCE> ?
15:19:13  *** Mks has quit IRC
15:19:15  <PublicServer> <Sukasa> I'd assume so
15:19:23  <PublicServer> <Sukasa> when I checked it was backed up to !lol
15:19:28  <PublicServer> <Sukasa> and the inner three lanes were empty
15:19:29  <PublicServer> <Spike> just wait...
15:19:35  <PublicServer> <Spike> new trains added shortly ago
15:19:39  <PublicServer> *** Chris Booth joined the game
15:19:59  <PublicServer> *** Chris Booth has left the game (connection lost)
15:20:13  <PublicServer> <Nickman> just added 50 trains, need to let them smooth out a little ;)
15:20:16  <PublicServer> <Spike> CL problem
15:20:31  <PublicServer> <FiCE> yeah it'll take ages
15:20:39  <PublicServer> <Nickman> CL? where?
15:20:41  <PublicServer> <Spike> fixed
15:20:46  <PublicServer> <Spike> well almost
15:21:05  <PublicServer> <FiCE> see !CL
15:21:32  <PublicServer> <FiCE> oh nope
15:21:36  <PublicServer> <FiCE> my bad that doesn't matter
15:21:57  *** Chris_Booth_ has joined #openttdcoop
15:22:02  *** openttdcoop sets mode: +v Chris_Booth_
15:22:13  <PublicServer> <Mark> nice jam
15:22:14  <PublicServer> <Spike> there
15:22:14  <Chris_Booth_> !password
15:22:14  <PublicServer> Chris_Booth_: effigy
15:22:26  <PublicServer> <Spike> well someone edited the feeder bridges :(
15:22:28  <PublicServer> *** Chris Booth joined the game
15:22:29  <Chris_Booth_> !password
15:22:29  <PublicServer> Chris_Booth_: effigy
15:22:57  <Mark> !setdef
15:22:57  <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
15:23:31  <PublicServer> <Nickman> Damn, I added an order but don't know which
15:23:33  <PublicServer> <Nickman> I think... :D
15:23:47  <PublicServer> <FiCE> i can't believe my game is already showing signs of lag
15:23:58  <PublicServer> <Spike> cause of the jams prob
15:24:06  <PublicServer> <FiCE> ah ok
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15:24:13  <PublicServer> <Chris Booth> Sukasa
15:24:15  <PublicServer> <Spike> solving itself now
15:24:16  *** openttdcoop sets mode: +v Polygon
15:24:19  <PublicServer> <Sukasa> mm?
15:24:38  <PublicServer> <Chris Booth> when you build thing please check CL
15:24:38  <PublicServer> <Spike> nickman
15:24:50  <PublicServer> <Spike> your 298 orders are WRONG :)
15:24:56  <PublicServer> <Spike> you did nonstop now
15:24:58  <PublicServer> <Spike> that is good :D
15:25:00  <PublicServer> <Spike> but!
15:25:05  <PublicServer> <Spike> transfer and no load? :)
15:25:33  <PublicServer> <Nickman> oeps :D
15:25:39  <PublicServer> <Nickman> thats why I was so quickly finished :D
15:25:44  <PublicServer> <Sukasa> I'm not seeing it Chris, the only potential CL problems I could see were in S-bends
15:25:59  <PublicServer> <Spike> should whoop your ass for that..
15:26:07  <PublicServer> <Sukasa> or do S-bends cause slowdown
15:26:09  <PublicServer> <Nickman> you fixing it?
15:26:12  <PublicServer> <Nickman> or should I?
15:26:12  <PublicServer> <Spike> y
15:26:29  <PublicServer> <Spike> fixed
15:26:31  <PublicServer> <Nickman> you mean yes, I am, or you should? :D
15:26:38  <PublicServer> *** Mark has left the game (leaving)
15:26:39  <PublicServer> <Spike> y = yes for me
15:26:40  <PublicServer> <Spike> :D
15:26:41  <PublicServer> <Nickman> :)
15:26:47  <Thraxian|Work> !trains 800
15:26:47  <PublicServer> *** Thraxian|Work has set max_trains to 800
15:26:51  *** raWt has left #openttdcoop
15:27:08  *** Chris_Booth has quit IRC
15:27:09  <PublicServer> <Spike> all unloading of your train vosts us.. cuase basicly.. they load and un load at the same /***** station
15:27:10  *** Chris_Booth_ is now known as Chris_Booth
15:27:11  <PublicServer> <Sukasa> Chris, I'm still not seeing where I had a CL problem
15:27:12  <PublicServer> <Spike> GJ :D
15:28:01  <PublicServer> <FiCE> oh that's why 20k pax disappeared lol
15:28:04  <PublicServer> <Chris Booth> i have labled it old CL problem
15:28:38  <PublicServer> <Thraxian|Work> how hard would it be to make cairo accept pax?
15:28:52  <PublicServer> <Thraxian|Work> or is it not ICE-ready yet?
15:28:58  <PublicServer> <Nickman> just walk it?
15:29:09  <PublicServer> <FiCE> yeah walk a little bit
15:29:12  <PublicServer> <Spike> eh... does it need to accept pax=
15:29:14  <PublicServer> <Chris Booth> or make a suburb by the station
15:29:17  <PublicServer> <FiCE> only 1-2 tiles
15:29:20  <PublicServer> <Spike> oh wait drop off
15:29:25  <PublicServer> <FiCE> so it is easy to delete later
15:29:26  <PublicServer> <Nickman> it should accept yes
15:30:26  <PublicServer> <Spike> that should help
15:31:34  <PublicServer> <Spike> who´s bribing!
15:31:36  <PublicServer> <Chris Booth> lol who did that?
15:31:52  <PublicServer> <Thraxian|Work> I'm getting cairo out of vegas
15:31:54  <PublicServer> <Thraxian|Work> I need the space :)
15:32:05  *** KenjiE20 is now known as Guest287
15:32:09  *** KenjiE20 has joined #openttdcoop
15:32:09  *** ChanServ sets mode: +o KenjiE20
15:32:12  <PublicServer> <Spike> xD
15:32:14  *** openttdcoop sets mode: +v KenjiE20
15:32:18  <PublicServer> <Sukasa> careful, a lot of the buildings intermixed
15:32:23  <PublicServer> <Spike> lol cairo in vegs
15:32:26  <PublicServer> <Spike> how did that happen
15:32:30  <PublicServer> <Spike> uber long bridge=
15:32:31  <PublicServer> <Spike> ?
15:32:33  <PublicServer> <Sukasa> fiCE made a huge bridge
15:32:45  <PublicServer> <Sukasa> from cairo to vegas
15:33:09  <FiCE> psssh wasn't me :p
15:33:16  *** PeterT has joined #openttdcoop
15:33:16  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
15:33:22  *** openttdcoop sets mode: +v PeterT
15:33:24  <PeterT> !tunnels 3 5
15:33:24  <PublicServer> PeterT: You need 2 tunnels/bridges for trainlength 3 and gap 5.
15:33:30  <PeterT> !tunnels 5 3
15:33:30  <PublicServer> PeterT: You need 2 tunnels/bridges for trainlength 5 and gap 3.
15:33:38  <PublicServer> <Spike> sign there says Thnx fice
15:33:40  <PeterT> !tunnels 5 5
15:33:40  <PublicServer> PeterT: You need 2 tunnels/bridges for trainlength 5 and gap 5.
15:33:43  <PublicServer> <Spike> so IT WAS YOU! :)
15:33:52  <PublicServer> <Spike> You.. you...... money waster... bridge maker.. eh...
15:33:52  <PeterT> !tunnels 1 5
15:33:52  <PublicServer> PeterT: You need 2 tunnels/bridges for trainlength 1 and gap 5.
15:33:58  <PublicServer> <Thraxian|Work> 7 more buildings
15:34:05  <PublicServer> <Sukasa> also where di all our money go
15:34:15  <PublicServer> <FiCE> lol
15:34:16  <PublicServer> <Spike> good question actually
15:34:21  <PublicServer> <Spike> we had like 1000m
15:34:21  <PublicServer> <Nickman> ouch
15:34:24  <PublicServer> <Thraxian|Work> B on trains last year
15:34:29  <PublicServer> <FiCE> we purchased 150 trains @ mil each
15:34:31  <PublicServer> <Spike> new vehicles :D
15:34:34  <PublicServer> <Spike> true
15:34:42  <PublicServer> <FiCE> i hope they're good lol
15:34:45  <PublicServer> <Spike> we'll have to expand cairo trains slowly :D
15:35:07  <PublicServer> <Nickman> W-S is almost ready
15:35:08  *** Guest287 has quit IRC
15:35:24  <PublicServer> <Spike> oh well half cairo is correctly signalled now
15:35:54  <PublicServer> <Nickman> voila
15:36:03  <PublicServer> <Nickman> FiCE, do your magic with Cairo W-S train ;)
15:36:09  <PublicServer> <FiCE> hehe
15:36:25  <PublicServer> <Spike> i might need to redo some road work @ cairo.. :)
15:36:50  <PublicServer> <Chris Booth> whats wrong with cairo?
15:37:10  <PublicServer> <Spike> it's mega station got no pax acceptance :)
15:37:22  <PublicServer> <FiCE> i'll fix it :)
15:37:53  <PublicServer> <FiCE> ok that works too :)
15:37:54  <PublicServer> <Chris Booth> fixed
15:38:28  <PublicServer> <Nickman> cairo ICE still doesn't accept pax?
15:38:32  <PublicServer> <Thraxian|Work> the pax waiting at the vegas ICE is approaching the population of Braunschweig :)
15:38:42  <PublicServer> <Chris Booth> lol
15:38:43  <PublicServer> <FiCE> it will soon
15:38:48  <PublicServer> <Chris Booth> nickman wait for some growth
15:38:56  <PublicServer> <FiCE> lol
15:39:01  <PublicServer> <Nickman> Braunschweig is undesgned?
15:39:15  <PublicServer> <Spike> else i can get bridge from town center to there :)
15:39:16  <PublicServer> <Nickman> and Ulaanbaatar needs more room
15:39:19  <PublicServer> <Thraxian|Work> I think vegas needs more growing room....
15:40:03  <PublicServer> <FiCE> ah mil left!
15:40:11  <PublicServer> <FiCE> no more trains please (yet)
15:40:25  <PublicServer> <Nickman> outer station drop-off is getting very much usage
15:40:26  <PublicServer> <FiCE> lets throw in some temporary airports?
15:40:28  <PublicServer> <Thraxian|Work> look at our money plummit
15:40:39  <PublicServer> <Thraxian|Work> LV ICE could support an airport
15:40:47  <PublicServer> <Nickman> but out income is rising ;)
15:40:48  <PublicServer> <FiCE> ohhhh running costs > income
15:40:50  <PublicServer> <FiCE> not good
15:40:53  <PublicServer> <FiCE> we're screwed
15:40:54  <PublicServer> <Thraxian|Work> if Cairo took pax, that would be a decent route
15:41:06  <PublicServer> <FiCE> prepare to die in 3...2...1...
15:41:09  <PublicServer> <Spike> eh.. we are also making a loss...
15:41:10  <PublicServer> <Nickman> running costs are ABSURD :D
15:41:12  <PeterT> !password
15:41:13  <PublicServer> PeterT: covets
15:41:21  <PublicServer> <Spike> more train costs then income
15:41:27  <PublicServer> <Nickman> we should have used TL4... :D
15:41:34  <PublicServer> <Nickman> make it into maglev, quick!
15:41:47  <Mark> !pause
15:41:47  <PublicServer> <Chris Booth> i stoped ciaro metro
15:41:48  <PublicServer> *** Mark has paused the server.
15:41:48  <PublicServer> *** Mark joined the game
15:41:48  <PublicServer> *** Game paused (not enough players)
15:41:51  <PublicServer> <FiCE> negative
15:41:52  <PublicServer> <Spike> cost cutting measures
15:41:53  <PublicServer> *** Peter joined the game
15:42:00  <PublicServer> <Peter> why pause?
15:42:06  <PublicServer> <FiCE> abandon ship!
15:42:07  <^Spike^> guess the mark gets money way
15:42:07  <PublicServer> <Fucoo> not enough players
15:42:08  <PublicServer> <Mark> to try and save the game?
15:42:18  <PublicServer> <Peter> HOLY CRAP
15:42:21  <PublicServer> <Peter> cairo
15:42:30  <PublicServer> <Chris Booth> when was the last time coop went bust in a game?
15:42:30  <PublicServer> <Peter> las vegas
15:42:31  <PublicServer> <Spike> or we need cheaper trains @ cairo ;)
15:42:36  <PublicServer> <Spike> also works :D
15:42:36  <PublicServer> <Mark> who killed the planes..?
15:42:39  <PublicServer> <Mark> and why?
15:42:48  <PublicServer> <FiCE> not sure
15:42:48  <PublicServer> <Spike> i only killed the food/water blimps
15:42:51  <PublicServer> <Spike> for cairo
15:42:52  <PublicServer> <Fucoo> i did
15:42:53  <PublicServer> <Peter> omg, we really are bust?
15:42:55  <PublicServer> <Spike> since trains were running there
15:42:56  <PublicServer> <Mark> this is exactly the reason i made the backup
15:42:56  <PublicServer> <FiCE> yeah he meant the pax
15:43:08  <PublicServer> <Nickman> haha, we are broke :p
15:43:13  <PublicServer> <Mark> should i next time put a " DO NOT REMOVE" sign?
15:43:14  <PublicServer> <Nickman> it's all Spikes fault!
15:43:17  <PublicServer> <Spike> why
15:43:18  <PublicServer> <Nickman> burn him! :D
15:43:21  <PublicServer> <Spike> what did i do :)
15:43:31  <PublicServer> <Nickman> dunno, we need someone to blame? :D
15:43:36  <PublicServer> <FiCE> to be fair, it was a little hard to predict 0mil running costs lol
15:43:38  <PublicServer> <Spike> we should just use cheaper transfer trains :D
15:43:39  <PublicServer> <Mark> well sell some trains
15:43:39  <PublicServer> <Peter> well, we could buy planes with a max loan of 15.8 million dollars
15:43:40  <PublicServer> <Fucoo> planes were making +30m?
15:43:41  <PublicServer> <Mark> and make planes
15:43:43  <PublicServer> <Chris Booth> again i ask when was the last time coop went bust?
15:43:44  <PublicServer> <Fucoo> how is that gonna save us
15:43:53  <PublicServer> <Fucoo> when they spent -600m on trains a year
15:43:57  <PublicServer> <Spike> dinner bbl :)
15:44:03  <PublicServer> *** Spike has joined spectators
15:44:05  <PublicServer> <FiCE> lol
15:44:07  <PublicServer> <Peter> yeah...leave when we need you most
15:44:31  <PublicServer> <Chris Booth> stop all the stupid clock trains
15:44:42  <PublicServer> <Nickman> he is runing awai from his problems!
15:44:42  <PublicServer> <Thraxian|Work> I could make vegas trains slightly less efficient, but save on running costs
15:44:56  <PublicServer> <Fucoo> also
15:44:58  <PublicServer> <FiCE> cairo trains are the expensive things
15:45:01  <PublicServer> <Fucoo> some1 spent 125M on birbes
15:45:02  <PublicServer> <Thraxian|Work> I'm using DMU engines, but could replace the middle ones with pax cars
15:45:03  <PublicServer> <Fucoo> @_@
15:45:09  <PublicServer> <Nickman> income is rising, so I think it might go positive again? :D
15:45:33  <PublicServer> <Peter> nah
15:45:42  <PublicServer> <FiCE> it's screwed
15:45:47  <PublicServer> <Chris Booth> i think now cairo Sbahn is stoped we should make money
15:45:55  <PublicServer> <Peter> i cant beleive this
15:46:21  <PublicServer> <Chris Booth> why dont we stop all trains?
15:46:22  <PublicServer> <Talonius> I blame it on the resession :P
15:46:23  *** Wolle has joined #openttdcoop
15:46:23  <PublicServer> <Mark> right i got a solution
15:46:28  *** openttdcoop sets mode: +v Wolle
15:46:29  <PublicServer> <Nickman> new game? :D
15:46:30  <PublicServer> <Mark> make cairo accept pax
15:46:31  <PublicServer> <Chris Booth> and just run what we need?
15:46:32  <PublicServer> <Thraxian|Work> if we stop all trains, then we have 0 income
15:46:39  <PublicServer> <Mark> and have the trains unload instead of transfer
15:46:41  <PublicServer> <Chris Booth> but 0 expences?
15:46:44  <PublicServer> <Fucoo> those large trains have massive income
15:46:53  <PublicServer> <Mark> we still have maintance costs
15:46:56  <PublicServer> <Fucoo> +800k for a ride
15:47:00  <PublicServer> <Nickman> :D
15:47:13  <PublicServer> <Nickman> changing all the orders isn't  very fun :p
15:47:15  <PublicServer> <FiCE> those cairo trains need to earn > m/yr each to break even
15:47:18  <PublicServer> <Chris Booth> cairo will grown and accept pax soon
15:47:25  <PublicServer> <Chris Booth> but the could be a year or 2
15:47:30  <PublicServer> <Mark> you can put the HQ near it
15:47:36  <PublicServer> <Mark> to accept pax
15:47:39  <PublicServer> <Mark> thats the easy part
15:47:42  <PublicServer> <FiCE> oh tricky! :)
15:47:55  <PublicServer> <Mark> no one thought about that..?
15:48:02  <PublicServer> <FiCE> nope lol
15:48:06  <PublicServer> <Chris Booth> deadly silence
15:48:09  <PublicServer> <Nickman> :D
15:48:14  <PublicServer> <Nickman> I didn't even know that
15:48:21  <PublicServer> <Chris Booth> i forgot
15:48:24  <PublicServer> <Mark> well, we have no money to buy ice trains
15:48:33  <PublicServer> <Nickman> hmmmm
15:48:33  <PublicServer> <Fucoo> there are ICE trains
15:48:34  <PublicServer> <Mark> would have been nice if someone paused when we did
15:48:36  <PublicServer> <FiCE> how did train income DECREASE over the last 3 years?
15:48:37  <PublicServer> <Fucoo> from ulaan to the top city
15:48:43  <PublicServer> <Chris Booth> we could make cairo sbahn drop
15:48:48  <PublicServer> <Chris Booth> temp
15:48:51  <PublicServer> <Mark> i said that
15:48:55  <PublicServer> <Fucoo> 27
15:49:03  <PublicServer> <Mark> but "changing orders is not fun"
15:49:04  <PublicServer> <Nickman> train income shrunk indeed...
15:49:13  <PublicServer> <Fucoo> they have income over 100m per year
15:49:14  <PublicServer> <Peter> so what are we going to do?
15:49:19  <PublicServer> <Fucoo> just stop buying new trains
15:49:20  <PublicServer> <Fucoo> and that's it
15:49:26  <PublicServer> <Nickman> Can we change the orders while paused?
15:49:33  <PublicServer> <Chris Booth> nope
15:49:37  <PublicServer> <Peter> best bet is to try
15:49:38  *** Wurzel49 has joined #openttdcoop
15:49:42  <PublicServer> <Peter> guess not
15:49:42  <PublicServer> <Nickman> then we are fucked anyway? :d
15:49:43  *** openttdcoop sets mode: +v Wurzel49
15:49:50  <PublicServer> <FiCE> we're losing mil/month though
15:49:53  <PublicServer> <Chris Booth> we can load the game in SP
15:50:11  <PublicServer> <Mark> thats the last option yes
15:50:11  <PublicServer> <Fucoo> what, why?
15:50:13  <PublicServer> <FiCE> need a bailout
15:50:16  <PublicServer> <Fucoo> stop useless feeder trains
15:50:17  <PublicServer> <Thraxian|Work> or cheat some money into the bank :)
15:50:18  <PublicServer> <Nickman> cheat :D
15:50:18  <PublicServer> <Mark> to cheat money
15:50:19  <PublicServer> <Fucoo> and let ICE earn the money
15:50:29  <PublicServer> <Fucoo> just look at the money chart
15:50:31  <PublicServer> <Mark> why is inflation on btw?
15:50:32  <PublicServer> <Fucoo> -500 nre weh
15:50:36  <PublicServer> <Mark> messes up prices quite a bit
15:50:37  <PublicServer> <Fucoo> -200 rc
15:50:41  <PublicServer> <Nickman> we can stop all the Cairo trains for now, change the orders and start them again?
15:50:44  <Mark> !rcon patch inflation 0
15:50:46  <PublicServer> <Fucoo> yes
15:50:47  <PublicServer> <FiCE> part of the problem is cairo feeder trains just started
15:50:48  <Thraxian|Work> that's what killed us...stupid inflation
15:50:54  <PublicServer> <FiCE> and haven't evened out (it takes a long time)
15:50:55  <PublicServer> <Fucoo> cairo tranis are making nO moeny at all
15:51:02  <PublicServer> <Mark> all right
15:51:13  <PublicServer> <Mark> change cairo sbahn to drop instead of transfer
15:51:17  <PublicServer> <Nickman> they havn't even maid their first roundtrip
15:51:18  <PublicServer> <Mark> i'll put the HQ at the drop
15:51:21  <PublicServer> <FiCE> when they even out it'll be better, but they're still loss makers
15:51:32  <PublicServer> <Nickman> when they even out they will make money...
15:51:32  <Mark> !auto
15:51:32  <PublicServer> *** Mark has enabled autopause mode.
15:51:33  <PublicServer> *** Game unpaused (enough players)
15:51:44  <PublicServer> <Mark> 12M?
15:51:49  <PublicServer> <Mark> for moving the HQ?
15:51:53  <PublicServer> <Fucoo> 4M for a ride
15:51:59  <PublicServer> <Peter> yeah mark
15:52:00  <PublicServer> <Fucoo> for ICE
15:52:01  *** Progman has joined #openttdcoop
15:52:05  <Mark> !pause
15:52:05  <PublicServer> *** Mark has paused the server.
15:52:05  <PublicServer> *** Game paused (not enough players)
15:52:06  *** openttdcoop sets mode: +v Progman
15:52:09  <PublicServer> <Mark> there
15:52:13  <PublicServer> <Mark> cairo now takes pax
15:52:13  *** raWt has joined #openttdcoop
15:52:17  <PublicServer> <Sukasa> wow that's expensive now
15:52:20  <PublicServer> <FiCE> almost the end of the month heh
15:52:21  *** openttdcoop sets mode: +v raWt
15:52:28  <PublicServer> <Fucoo> can you turn off inflation?
15:52:32  <PublicServer> <Mark> i did already
15:52:34  <PublicServer> <Fucoo> its already messed up but
15:52:35  <PublicServer> <Fucoo> kk
15:52:39  <PublicServer> <FiCE> inflation won't hurt though?
15:52:46  <PublicServer> <Fucoo> its creepy
15:52:49  <Mark> @calc 2115-1950
15:52:49  <Webster> Mark: 165
15:53:02  <PublicServer> <FiCE> lol
15:53:07  <PublicServer> <Peter> we died in 165 years
15:53:12  <Mark> @calc 1.02**165
15:53:12  <Webster> Mark: 26.2438979737
15:53:14  <PublicServer> <Sukasa> we're not dead yet
15:53:19  <PublicServer> <Fucoo> we didnt die
15:53:22  <Mark> devide prices by 26 to get the real price..
15:53:28  <PublicServer> <Thraxian|Work> company's still worth .5B
15:53:31  <PublicServer> <Sukasa> wow
15:53:33  <PublicServer> <FiCE> do trains incur running costs in depots?
15:53:37  <PublicServer> <Peter> no
15:53:44  <PublicServer> <FiCE> well there's our fix
15:53:56  <PublicServer> *** Spike has joined company #1
15:53:59  <PublicServer> <FiCE> depot all cairo feeders
15:54:00  <PublicServer> <Peter> no, fiCe
15:54:03  <PublicServer> *** Chris Booth has left the game (connection lost)
15:54:05  <PublicServer> <FiCE> build airports
15:54:08  <PublicServer> <Peter> we can just stop them
15:54:12  <PublicServer> <FiCE> ok
15:54:22  <PublicServer> <FiCE> but I imagine planes aren't cheap now
15:54:24  <PublicServer> <Peter> they dont incur costs when not running
15:54:29  <PublicServer> <Mark> they dont have running costs when stopped on track?
15:54:34  <PublicServer> <Fucoo> airports
15:54:37  <PublicServer> <Fucoo> anre no good
15:54:38  <PublicServer> <Nickman> all orders are chenged
15:54:38  <PublicServer> <Peter> well they aren't running
15:54:41  <PublicServer> <Nickman> let them rip?
15:54:42  <PublicServer> <Peter> maybe they do
15:54:54  <PublicServer> <Peter> 14 mil for 1 Jtech roku
15:54:55  <PublicServer> <Mark> oh nice
15:54:56  <Mark> !auto
15:54:57  <PublicServer> *** Mark has enabled autopause mode.
15:54:58  <PublicServer> *** Game unpaused (enough players)
15:55:04  <PublicServer> <Nickman> orders of cairo are now to unload
15:55:08  <PublicServer> <Fucoo> just dont buy new trains
15:55:11  <PublicServer> <Fucoo> and it'll fix
15:55:15  <PublicServer> <Fucoo> and stop useless feeders
15:55:32  <PublicServer> <FiCE> what's useless?
15:55:35  <PublicServer> <Spike> we just need cheaper feeders
15:55:47  <PublicServer> <Fucoo> those which are transfering 1 pax
15:55:49  <PublicServer> <Fucoo> or 2
15:55:58  <PublicServer> <Fucoo> at least for now
15:56:02  <PublicServer> <FiCE> the problem is the cairo feeders haven't balanced yet
15:56:05  <PublicServer> <Spike> first we need money
15:56:10  <PublicServer> <FiCE> it takes ages to balance
15:56:12  <PublicServer> <FiCE> yeah
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15:56:32  <PublicServer> <Spike> if ppl really want to start the feeders atleast depot them
15:56:33  <PublicServer> <Sukasa> it looks like we're almoust out of the red
15:56:34  <PublicServer> <Mark> why stop the trains?
15:56:43  <PublicServer> <Talonius> It's like watching a traincrash in slowmotion :P
15:56:44  <PublicServer> *** Thraxian|Work has left the game (connection lost)
15:57:00  <PublicServer> <Nickman> we have money again!
15:57:02  <PublicServer> <Nickman> sometimes...
15:57:07  <PublicServer> <Peter> no...
15:57:08  <PublicServer> <Sukasa> yeah we have an income from somewhere
15:57:13  <PublicServer> <Fucoo> from ICE?
15:57:13  <PublicServer> <Spike> until all feeders start
15:57:16  <PublicServer> <Fucoo> lol
15:57:17  <PublicServer> <Sukasa> but it's not consistent enough
15:57:21  <PublicServer> <Fucoo> ulaan -> top town
15:57:24  <PublicServer> <Fucoo> +150m/y
15:57:25  <PublicServer> <Nickman> cairo is making money to now?
15:57:26  <PublicServer> <Fucoo> ~
15:57:41  <PublicServer> <Sukasa> I think cairo is still running at a substantial cost
15:57:44  <PublicServer> <Nickman> but they have to balance out a little...
15:57:47  <PublicServer> <Spike> i know it is
15:57:48  <PublicServer> <Fucoo> you guys are blind :D
15:57:56  <PublicServer> <Spike> maybe use the colorado as a feeder?
15:57:58  <PublicServer> <Spike> 190pax
15:58:05  <PublicServer> *** Thraxian|Work has left the game (connection lost)
15:58:07  <PublicServer> <FiCE> we're breaking even?! :o
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15:58:23  *** openttdcoop sets mode: +v Chris_Booth_
15:58:40  <PublicServer> <FiCE> did we stop a lot of trains?
15:58:48  <PublicServer> <Peter> well this is really damn annoying
15:58:53  <PublicServer> <Nickman> I'm slowly repaying the loan... :D
15:59:09  <PublicServer> <Mark> loan hardly hurts
15:59:10  <PublicServer> <Spike> it's not even close to repaying
15:59:10  <PublicServer> <FiCE> wow how did we rebound like that?
15:59:13  <PublicServer> <Mark> let me make some planes
15:59:16  <PublicServer> <Spike> first diff between in and out was 10m
15:59:17  <Chris_Booth_> !password
15:59:17  <PublicServer> Chris_Booth_: roller
15:59:19  <PublicServer> <Spike> now it's 3
15:59:26  <PublicServer> *** Chris Booth joined the game
15:59:36  <PublicServer> <Mark> we're making money
15:59:37  <PublicServer> <Spike> cairo needs cheaper feeders
15:59:42  <PublicServer> <Mark> 50 vs 47 atm
15:59:47  <PublicServer> <Spike> losing it quicker then we get it
15:59:48  <PublicServer> <Peter> Mark: no we aren't
15:59:51  <PublicServer> <Spike> look @ total
15:59:54  <PublicServer> <Nickman> we are going red...
15:59:55  <PublicServer> <Spike> 52vs52
16:00:02  <PublicServer> <FiCE> it's borderline
16:00:09  <PublicServer> <FiCE> hmm yeah
16:00:17  <PublicServer> <Spike> depot the feeders and replace them for different ones
16:00:20  <PublicServer> <Nickman> going red...
16:00:21  <PublicServer> <Spike> these cost too much
16:00:36  <PublicServer> <Nickman> go ahead and order a replace order Spike?
16:00:39  <PublicServer> <FiCE> we need fast feeder trains though?
16:00:41  <PublicServer> <Nickman> but we have no money!
16:00:42  <PublicServer> <Talonius> Will the game trigger a gameover soon?
16:00:51  *** Polygon has quit IRC
16:00:56  <PublicServer> <Chris Booth> very
16:00:59  <PublicServer> <Nickman> order them all to depot to start with
16:00:59  <PublicServer> <FiCE> Talonius: inflation? :p
16:00:59  <PublicServer> <Sukasa> Should I switch up the LV feeders to drop instead of transfer?
16:01:05  <PublicServer> <Peter> what does that mean talonius?
16:01:08  *** Chris_Booth has quit IRC
16:01:12  <PublicServer> <FiCE> sell all stock NOW! :p
16:01:14  <PublicServer> <Spike> it's easy to replace them cause..
16:01:16  *** Chris_Booth_ is now known as Chris_Booth
16:01:17  <PublicServer> <Mark> depoting cairo
16:01:20  <PublicServer> <Spike> you sell all those trains
16:01:24  <PublicServer> <Spike> you get tons of monye at once
16:01:26  <PublicServer> <Nickman> sending to depot
16:01:41  <PublicServer> <Mark> keep one train of each order group to easily make new ones
16:01:48  <PublicServer> <Spike> 1 train will give us 1,5m
16:01:50  <PublicServer> <Mark> sell all other ones
16:01:53  <PublicServer> <Sukasa> LV is dropping at it's ICE main instead of transferring
16:01:54  <PublicServer> <Nickman> there is a simple trainyard for it Makr ;)
16:01:57  <PublicServer> <FiCE> yeah we have a trainyard
16:01:57  <PublicServer> <Spike> look @ trainyard mark :D
16:02:01  <PublicServer> <FiCE> so sell all
16:02:04  <PublicServer> <Sukasa> that should hopefully increase the income a bit
16:02:04  <PublicServer> <Mark> k
16:02:08  <PublicServer> <Nickman> no selling! :(
16:02:11  <PublicServer> <Nickman> we have money again!
16:02:12  <PublicServer> <Nickman> :D
16:02:20  <PublicServer> <Sukasa> not for long
16:02:21  <PublicServer> <FiCE> ah :)
16:02:23  <PublicServer> <Peter> because of a loan
16:02:30  <PublicServer> <Peter> no loans!!!
16:02:32  <PublicServer> <Fucoo> im gonna add more ICEs ok?
16:02:36  <PublicServer> <Fucoo> those are making money
16:02:37  <PublicServer> <Mark> made two planes
16:02:37  <PublicServer> <FiCE> yes
16:02:40  <PublicServer> <Mark> 3
16:02:45  <PublicServer> <Peter> you have any idea what the interest on a 15 mil loan is?
16:02:54  <PublicServer> <Sukasa> huge
16:02:56  <PublicServer> <Nickman> lets start repaying it?
16:03:02  <PublicServer> <Mark> not much compared to 200m running costs
16:03:06  <PublicServer> <FiCE> its k lol
16:03:09  <PublicServer> <FiCE> nothing
16:03:19  <PublicServer> <Sukasa> 105K this year
16:03:40  <PublicServer> <FiCE> not much in comparison
16:03:45  <PublicServer> <Sukasa> rtue
16:03:49  <PublicServer> <Peter> will the planes be able to outmatch a 200 mil train running cost?
16:04:04  <PublicServer> <Sukasa> probably not
16:04:16  <PublicServer> <Nickman>  need cheaper trains at Cairo ;)
16:04:26  <PublicServer> <Spike> nickman NO **** Sherlock
16:04:31  <PublicServer> <Nickman> :D
16:04:35  <PublicServer> <FiCE> lol
16:04:35  <PublicServer> <Nickman> go spike!
16:04:36  <PublicServer> <Spike> something i said 10 times already
16:04:38  <PublicServer> <Nickman> you can do it ;)
16:04:41  <PublicServer> <Nickman> maybe you?
16:04:45  <PublicServer> <Talonius> Can you blanket-order all traind to stop, and let the planes recover the income a bit?
16:04:53  <PublicServer> <FiCE> no no
16:04:56  <PublicServer> <FiCE> some of our trains are good
16:04:59  <PublicServer> <Mark> there 20 planes
16:05:13  <PublicServer> <Mark> should make some decent cash
16:05:14  <PublicServer> <Sukasa> 6mil income per plane
16:05:15  <PublicServer> <Talonius> restart the good trains then?
16:05:18  <PublicServer> <Sukasa> per trip
16:05:33  <PublicServer> <Sukasa> yeah stop all trains and rrestart the ones making us money
16:05:36  <PublicServer> *** Thraxian|Work joined the game
16:05:36  <PublicServer> <Nickman> were back in positive numbers
16:05:44  <PublicServer> <Nickman> so cairo trains can be replaced ;)
16:05:47  <PublicServer> <Spike> sukasa
16:05:49  <PublicServer> <Peter> trains do not incur a running cost when standing still
16:05:57  <PublicServer> <Peter> just stop all of them, wait a long while
16:05:57  <PublicServer> *** Thraxian|Work has left the game (connection lost)
16:05:57  <PublicServer> <Spike> almost all trains are @ depot already
16:05:59  <PublicServer> <Peter> then go ahead
16:06:11  <PublicServer> <Spike> there those are big numbers
16:06:19  <PublicServer> <Fucoo> peter: why would you stop trains which are making money?
16:06:23  <PublicServer> <Talonius> Pity,  I had this morbid urge to watch a coop game go bust ;)
16:06:33  <PublicServer> <Spike> :D
16:06:35  <PublicServer> <Spike> we win! :D
16:06:40  <highpinger> train 93 has -4,000,000$ ....
16:06:45  <PublicServer> <Spike> *sticks out tongue*
16:06:57  <PublicServer> <Sukasa> LV SBahn is tranferring to the LV ICE again
16:07:03  <PublicServer> <Spike> they don't go to that depot anyway
16:07:04  <PublicServer> <Sukasa> it was on drop to make a bit of money
16:07:08  <PublicServer> <Spike> useless to make a shortcut
16:07:12  <PublicServer> <Peter> spike; your irght
16:07:17  <PublicServer> <Spike> they picked a depot already
16:07:23  <PublicServer> <Spike> they want to go there.. they go...
16:07:33  <PublicServer> <Spike> no matter who what where you make a shortcut to a different one
16:07:51  <PublicServer> <Spike> only 2 trains on there way to depot left
16:07:54  <PublicServer> <Nickman> loan almost repayed...
16:07:55  <PublicServer> <Mark> now dont mess up again :P
16:07:56  <PublicServer> *** Mark has joined spectators
16:08:05  <PublicServer> <FiCE> :)
16:08:07  <PublicServer> <Spike> reapyed
16:08:12  <PublicServer> <Spike> hold ctrl next time
16:08:13  <PublicServer> <Spike> :)
16:08:20  <PublicServer> <Nickman> aaaaah :D
16:08:27  <PublicServer> <Nickman> my mousa almost exploded... :(
16:08:34  <PublicServer> <Nickman> k, so, what trains are we going to use?
16:08:43  <PublicServer> <FiCE> ok time to buy 200 trains @ cairo? :p
16:08:43  <PublicServer> <Chris Booth> maybe get some ICE to cairo?
16:08:46  <PublicServer> <Spike> CT60 maybe?
16:08:57  <PublicServer> <Peter> lowest running costs is GE44T
16:09:08  <PublicServer> <Peter> and thats 181,590 a year
16:09:09  <PublicServer> <Spike> we also need SOME speed @ cairo
16:09:11  <PublicServer> <Peter> $
16:09:16  <PublicServer> <Spike> CT60 is 30k running costs
16:09:18  <PublicServer> <Spike> instead of 500k
16:09:22  <PublicServer> <Sukasa> hm, the LV transfers have a .3mil RC but are only losing 5K/year or so
16:09:31  <PublicServer> <Nickman> we now have sunsets?
16:09:31  <PublicServer> <Peter> some of the planes are making negative when they arrive
16:09:57  <PublicServer> <Chris Booth> due to the transfer costs
16:10:07  <PublicServer> <FiCE> CT60 doesn't work with PAX
16:10:13  <PublicServer> <Nickman> what about Acela Express?
16:10:27  <PublicServer> <Spike> 275pax for 30k running costs
16:10:30  <PublicServer> <Spike> much better deal
16:10:36  <PublicServer> <Spike> agree?
16:10:39  <PublicServer> <Sukasa> agree
16:10:55  <PublicServer> <Nickman> not Ecela Express?
16:10:59  <PublicServer> <Spike> and still reaches 300kmh
16:11:44  <PublicServer> *** Talonius has left the game (leaving)
16:11:55  <PublicServer> <Nickman> OMG
16:12:01  <PublicServer> <Nickman> you have just shiped the orders?
16:12:07  <PublicServer> <Nickman> phew
16:12:07  <PublicServer> <Spike> yes?
16:12:07  <PublicServer> <Nickman> :D
16:12:10  <PublicServer> <Nickman> you copied them
16:12:12  <PublicServer> <Nickman> thank god
16:13:44  <PublicServer> <Spike> you can replace the NE and SE ones
16:13:46  <PublicServer> <Spike> no orders
16:13:49  <PublicServer> <Spike> SW i'll replace
16:15:43  <PublicServer> <Nickman> I cant find the replace engine button
16:15:55  <PublicServer> <Spike> just copy 1 with orders WITHOUT sharing..
16:15:58  <PublicServer> <Spike> delete all orders
16:15:58  <PublicServer> <Spike> done
16:16:02  <PublicServer> <Nickman> :)
16:16:52  <PublicServer> <Nickman> now we need to group them again ;)
16:17:11  <PublicServer> <Nickman> WS has 10 trains left?
16:17:15  <PublicServer> <Nickman> not anymore :D
16:17:27  <PublicServer> <Chris Booth> i found them
16:17:32  <PublicServer> <Chris Booth> they were blocked
16:17:37  <PublicServer> <Spike> ah.. ty
16:17:44  <PublicServer> <Chris Booth> by a bad signal
16:17:45  <PublicServer> <Spike> what blocked them? themselves?
16:17:50  <PublicServer> <Spike> on an exit line?
16:17:52  <PublicServer> <Nickman> :D
16:17:53  <PublicServer> <Spike> or SML?
16:18:05  <PublicServer> <Nickman> euhm, I don't understand the naming of the groups :D
16:18:14  <PublicServer> <Spike> could be my fault.. but hell.. i've seen too many signals already...
16:18:18  <PublicServer> <Chris Booth> no just a backward signal
16:18:27  <PublicServer> <Spike> could be my fault still :)
16:19:01  <PublicServer> <FiCE> yes please group/name the ones in the trainyard
16:19:10  <PublicServer> <Spike> i do understand it :D
16:19:20  <PublicServer> <Spike> i think
16:19:27  <PublicServer> <Spike> i don't anymore
16:19:35  <PublicServer> <Spike> who named them? :D
16:19:43  <PublicServer> <Nickman> I named two?
16:19:58  <PublicServer> <Spike> i mean the groups :D
16:20:09  <PublicServer> <Nickman> I didn't
16:20:16  <PublicServer> <Spike> oh wait i get the group names
16:20:21  <PublicServer> <Spike> look @ WP names
16:20:30  <PublicServer> <Spike> N-W W-N etc
16:20:44  <PublicServer> <Nickman> ah :)
16:20:58  <PublicServer> <FiCE> first letter is the side, second is the half
16:21:06  <PublicServer> <Spike> idd
16:21:08  <PublicServer> <FiCE> so N-W = enter from N, on the W half
16:21:17  <PublicServer> <Chris Booth> yes
16:21:20  <PublicServer> <FiCE> E-S = enter from east, on the south
16:21:24  <PublicServer> <FiCE> yep
16:22:06  <PublicServer> *** highpinger has left the game (connection lost)
16:22:15  *** highpinger has quit IRC
16:22:19  <PublicServer> <Chris Booth> there are only 2 ways to enter each half aswelll i think
16:22:40  <PublicServer> <Spike> there :D
16:22:41  <PublicServer> <Nickman> voila
16:22:46  <PublicServer> <Nickman> maybe check them to be sure? :D
16:23:50  <PublicServer> <Spike> all seems OK to me
16:24:11  <PublicServer> <Spike> these are much cheaper trains and almost the same PAX
16:24:16  <PublicServer> <Spike> like 80pax less per train
16:24:22  <PublicServer> <Chris Booth> the orders should be the same
16:24:33  <PublicServer> <Chris Booth> remember to transfer again
16:24:36  <PublicServer> <Spike> true
16:24:40  <PublicServer> <Chris Booth> otherwise the ICE wont work
16:24:41  <PublicServer> <Spike> first need ice trains
16:24:45  <PublicServer> <Spike> aswell
16:24:46  <PublicServer> <Nickman> change to transfer egain?
16:25:06  <PublicServer> <Spike> think so
16:25:10  <PublicServer> <Chris Booth> we made teh orders for cairo sbahn drop
16:26:13  *** Polygon has joined #openttdcoop
16:26:18  *** openttdcoop sets mode: +v Polygon
16:27:10  <PublicServer> <FiCE> lol @ 30 aircraft saving the day
16:27:33  <PublicServer> <FiCE> and they're not even optimised
16:28:11  <PublicServer> <Spike> there all feeders can transfer again
16:28:45  *** Wurzel49 has quit IRC
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16:31:26  *** ChanServ sets mode: +o Webster
16:31:34  *** openttdcoop sets mode: +v Webster
16:32:50  <PublicServer> <Peter> wow, losts of money again
16:33:13  <PublicServer> <Spike> there 10 feeders for W half of cairo
16:33:21  <PublicServer> <Spike> in some time another 10
16:33:24  <PublicServer> <Spike> slowly build it up again
16:33:29  <PublicServer> <Spike> and check profits etc
16:33:42  *** uliko has quit IRC
16:34:19  <PublicServer> <Nickman> yay, some trains again!
16:34:29  <PublicServer> <Spike> don't add insanely much suddenly...
16:34:33  <PublicServer> <Peter> who removed the airports before
16:34:43  <PublicServer> <Nickman> yeah, crazy FiCE... adding 150 trains all at once
16:34:52  <PublicServer> <Nickman> :D
16:34:58  <PublicServer> <Spike> nickman be nice to me.. and do some eyecandy on the drop.. same for fice ;) keeps you guys from spending insane ammounts of money :D
16:35:02  <PublicServer> <FiCE> lol
16:35:15  <PublicServer> <Spike> nothing can go wrong with eyeca...
16:35:16  <PublicServer> <Nickman> the PAX drom of Cairo you mean?
16:35:21  <PublicServer> <Spike> Who spent 500m on eyecandy!
16:35:21  <PublicServer> <Spike> :D
16:35:32  <PublicServer> <Spike> pax transfer of cairo idd :)
16:35:36  <PublicServer> <Spike> dull normal stations :)
16:35:44  <PublicServer> <Nickman> I'll get on it! :D
16:35:59  <PublicServer> <Spike> just don't end up spending 500m :D
16:36:12  <PublicServer> <Nickman> :(
16:36:16  <PublicServer> <Peter> world pop isnt even close
16:36:23  *** Polygon has quit IRC
16:36:26  <PublicServer> <Peter> where is combuster?
16:36:39  <PublicServer> <Spike> they're profiting if we have an ICE train :D
16:36:54  <PublicServer> *** Peter has left the game (leaving)
16:38:20  <PublicServer> <Nickman> lots of money coming it at cairo ;)
16:38:27  <PublicServer> *** Natzoa has left the game (connection lost)
16:38:46  <Chris_Booth> !password
16:38:46  <PublicServer> Chris_Booth: scoffs
16:40:08  <PublicServer> *** Chris Booth joined the game
16:40:32  <PublicServer> *** Chris Booth has left the game (connection lost)
16:40:52  <PublicServer> <Nickman> yay, I made the transfer even uglyer! :D
16:41:12  *** Chris_Booth has quit IRC
16:41:22  <PublicServer> <Spike> it looks better then before :D
16:41:31  <PublicServer> <Nickman> its ugly dutch platforms :D
16:41:51  <PublicServer> <Spike> where's our Ice Cream train?
16:42:02  <PublicServer> <Nickman> what? :D
16:42:21  <PublicServer> <Spike> to pick up the pax?
16:42:32  <PublicServer> <Nickman> from transfet to ICE?
16:42:38  <PublicServer> *** Mark has joined company #1
16:42:42  <PublicServer> <Mark> 'lo again
16:42:47  <PublicServer> <Nickman> hi
16:43:10  <PublicServer> <Sukasa> hi mark
16:43:11  <PublicServer> <Spike> nickman that idd :)
16:43:13  <PublicServer> <Spike> hi mark :)
16:43:16  <PublicServer> <Nickman> no trains in the east yet?
16:43:18  <PublicServer> <Spike> we got cheaper feeders :D
16:43:33  <PublicServer> <Spike> E should also still be properly signalled
16:43:48  <PublicServer> <Spike> w00t almost half the running costs with new feeders
16:44:01  <PublicServer> <Mark> still only 40m in real prices
16:44:01  <PublicServer> <Spike> they even profit
16:44:02  <PublicServer> <Nickman> too much track to make a pretty connection between main and side station...
16:44:23  <PublicServer> <Spike> try to make it as good as possible?
16:44:31  <PublicServer> <Nickman> done? :D
16:45:03  <PeterT> @kban
16:45:58  <PublicServer> <Nickman> I added some plants to the station :D
16:46:30  <PublicServer> <Sukasa> btw Mark that router of yours is pretty neat
16:46:48  <PublicServer> <Mark> thank you :P
16:46:53  <PublicServer> <Spike> ?
16:46:59  <PublicServer> <Mark> i just stole some components and merged them
16:47:05  <PublicServer> <Sukasa> I did fix one presig that was exit instead of enter in the main loop
16:47:10  *** Webster sets mode: +b *!~Peter@c-76-19-209-23.hsd1.ma.comcast.net
16:47:11  *** PeterT was kicked by Webster (sorry for delay)
16:47:19  <PublicServer> <Sukasa> the '3' line would only accept two trains instead of 3
16:47:27  <PublicServer> <Mark> ah
16:47:44  <PublicServer> <Sukasa> there's also an intermittent jam, but I think that's timing related to the busted presig
16:47:56  <PublicServer> <Spike> the S-E signals are done if i'm right
16:48:20  <PublicServer> <Nickman> now all we need is orders for it? :D
16:48:51  <PublicServer> <Spike> you can also sprinkle some fairy dust over it and hope it automaticly does it
16:48:54  <PublicServer> <Spike> but i doubt that
16:48:54  <PublicServer> <Spike> :)
16:49:00  <PublicServer> <Nickman> I like that idea...
16:49:00  <PublicServer> <Nickman> :D
16:49:36  <PublicServer> <Nickman> I'll do S-E then...
16:49:59  <PublicServer> <Spike> working on N-E signals now
16:51:29  <PublicServer> <Spike> there... now E-S
16:52:27  <PublicServer> *** Fucoo has left the game (connection lost)
16:52:36  <Fuco> hmm "Fatal application failure"
16:52:46  <PublicServer> <Sukasa> yeah I had one of those last ngith
16:52:49  <PublicServer> <Spike> it usually is fatal if it crashed idd...
16:52:50  <PublicServer> <Sukasa> when trying to build a station
16:52:55  <PublicServer> <Spike> and sure as hell is a failure :D
16:53:02  <Fuco> i tried to build airport
16:53:07  <Fuco> to move that one out of the way
16:53:12  <PublicServer> <Sukasa> sounds like a bug in station building or something
16:53:32  <Fuco> would it be helpful if i send the report somewhere?
16:54:04  <PublicServer> <Mark> as we run a patched server with lots of newgrfs i doubt its reliable
16:54:06  *** OwenSX48BD has joined #openttdcoop
16:54:10  <KenjiE20> only if you can replicate it on trunk
16:54:11  <PublicServer> <Mark> not an expert though
16:54:11  *** openttdcoop sets mode: +v OwenSX48BD
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16:54:28  <Fuco> well i just clicked on airport icon
16:54:29  *** openttdcoop sets mode: +v uliko
16:54:36  <PublicServer> <Sukasa> patched server?
16:54:42  <KenjiE20> yup
16:54:43  <Ammler> well, it is easy
16:54:54  <Fuco> !password
16:54:54  <PublicServer> Fuco: horded
16:54:57  <Ammler> try to reproduce the bug in a local game without grfs
16:55:02  <PublicServer> *** Fucoo joined the game
16:55:27  <Ammler> the patches we use on our server shouldn't affect gameplay.
16:55:33  <PublicServer> <Fucoo> now it went fine
16:55:45  <PublicServer> <Fucoo> well in coop game there are other people doing stuff
16:55:51  <PublicServer> <Fucoo> so it might have been a combination of things
16:55:56  <PublicServer> <Fucoo> which caused it to crash
16:56:24  <PublicServer> *** Thraxian|Work joined the game
16:56:25  <PublicServer> <Spike> E-S done
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16:57:23  *** openttdcoop sets mode: +v OwenSX28AC
16:57:26  *** OwenS is now known as Guest293
16:57:27  *** OwenSX28AC is now known as OwenS
16:57:33  <PublicServer> <Fucoo> you had to build that airport in the middle of the town... :(
16:57:47  <PublicServer> <Thraxian|Work> finally - able to reconnect
16:57:53  <PublicServer> <Mark> temp remove the order and move the aiport
16:58:30  *** Seppel has quit IRC
16:58:39  <PublicServer> <Spike> N-E done
16:59:28  *** Guest293 has quit IRC
16:59:45  <PublicServer> <Thraxian|Work> vultures at vegas
16:59:57  <PublicServer> <Thraxian|Work> they're circling....
17:00:13  <PublicServer> <Sukasa> jeez, even that airport is clogging
17:00:25  <PublicServer> <Sukasa> I hope that at some point we get better airports in oTTD
17:00:59  <PublicServer> <Thraxian|Work> why are they going to Ulaan instead of Cairo?
17:01:06  <PublicServer> <Thraxian|Work> there are no pax at Ulaan to move....
17:01:10  <PublicServer> <Sukasa> longer distance
17:01:11  <PublicServer> <Sukasa> more money
17:01:22  <PublicServer> <Thraxian|Work> but you get nothing on the return trip
17:01:26  <PublicServer> <Thraxian|Work> seems like cairo would be better
17:01:56  <PublicServer> <Mark> the pax at cairo is old
17:02:05  <PublicServer> <Mark> or it may not be now
17:02:08  *** OwenSX48BD has quit IRC
17:02:12  <PublicServer> <Nickman> what? old?
17:02:16  <PublicServer> <Mark> but it was when i built it
17:04:26  <PublicServer> <Thraxian|Work> what about some trains from vegas to cairo?  can we afford those yet?
17:04:52  <PublicServer> <Nickman> WE CAN AFFORD ANYTHING8
17:04:57  <PublicServer> <Nickman> oeps :D
17:04:59  <PublicServer> <Nickman> capslock
17:05:04  <PublicServer> <Sukasa> yeah, now that we have an income
17:05:09  <PublicServer> <Nickman> except for the old feeders at cairo... :D
17:05:31  <PublicServer> <Thraxian|Work> can I bribe Cairo and remove these last 6 buildings from vegas?
17:05:38  <PublicServer> <Sukasa> go for it
17:05:39  <PublicServer> <Thraxian|Work> hehe :)
17:05:47  <PublicServer> <Sukasa> also, thoughts on !experimentstation ?
17:06:23  *** OwenS has quit IRC
17:06:52  <PublicServer> <Thraxian|Work> it's missing several signals....
17:07:20  <PublicServer> <Sukasa> not that I can see...
17:08:10  <PublicServer> <Sukasa> not sure what you mean by blocking each other there
17:08:12  <PublicServer> <Nickman> Cairo S-E orders done!
17:08:19  *** Polygon has joined #openttdcoop
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17:08:26  <PublicServer> <Thraxian|Work> the train may reserve the crossing track, which would block the other station
17:08:33  *** OwenS has joined #openttdcoop
17:08:33  *** ChanServ sets mode: +v OwenS
17:08:56  <PublicServer> <Sukasa> yeah, I see what you mean
17:10:06  <PublicServer> <Sukasa> not sure how to fix with without increasing the formfactor, though
17:10:23  <PublicServer> <Sukasa> the way this is set up, it's 6 tiles wide the entire length of it w/ 8 city tiles in between
17:10:59  <PublicServer> * Spike still waits for ICE trains
17:11:31  <PublicServer> <Nickman> no S-E trains?
17:11:41  <PublicServer> <Spike> that too but also ICE
17:12:08  <PublicServer> <Spike> shifters only work on the last part of the SML :/
17:12:13  <PublicServer> <Spike> in a good way that is
17:12:30  <Barbaar> !password
17:12:30  <PublicServer> Barbaar: banter
17:12:31  <PublicServer> <Spike> oh well it will balance the load @ stations that way :D
17:12:57  <PublicServer> *** Barbaar joined the game
17:13:40  <PublicServer> <Nickman> I made 10 S-E trains ;)
17:13:40  <PublicServer> <Spike> why are those 2 outer platforms on ice station lower then the rest?
17:13:45  <PublicServer> <Nickman> just for fun
17:13:46  <PublicServer> <Nickman> :d
17:13:48  <PublicServer> <Spike> ....
17:13:56  <PublicServer> <Nickman> or is it not signaled yet? :D
17:14:03  <PublicServer> <Nickman> I didn't extend those two
17:14:06  <PublicServer> <Spike> whole freaking cairo is signalled
17:14:11  <PublicServer> <Nickman> w000t :D
17:14:23  <PublicServer> <Nickman> that was alot of fun wasn't it? :D
17:14:58  *** OwenSX48BD has joined #openttdcoop
17:15:03  *** openttdcoop sets mode: +v OwenSX48BD
17:15:03  <PublicServer> <Nickman> stupid HQ, move it please! :D
17:15:14  <PublicServer> <Nickman> voila
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17:19:54  *** OwenSX48BD is now known as OwenS
17:21:43  <PublicServer> <Barbaar> is a station a bigger penalty than a reversed pbs?
17:21:47  <PublicServer> <Sukasa> yes
17:21:53  <PublicServer> <Spike> it should yes
17:22:07  <PublicServer> <Spike> you just gave me an idea barbaar :)
17:22:15  <PublicServer> <Barbaar> we could try that for the shifters
17:22:22  <PublicServer> <Spike> idd :)
17:22:25  <PublicServer> <Spike> and WPs
17:22:32  <PublicServer> <Spike> how much penaly are way points
17:22:46  <PublicServer> <Barbaar> not even sure if they are
17:23:42  <PublicServer> <Sukasa> huh
17:23:56  <PublicServer> <Sukasa> train hitboxes for engines are larger than for cars
17:24:42  <planetmaker> Usual values: station: 1000, reverse path signal: 1500
17:24:59  <planetmaker> ^Spike^, Barbaar
17:25:13  <PublicServer> <Nickman> no WP's for RV's?
17:25:22  <planetmaker> nope. But DTRS
17:25:45  <^Spike^> hmm
17:25:46  <PublicServer> <Nickman> S-E needs more trains :D
17:25:56  <PublicServer> <Sukasa> haha oops I used TL6 on a TL5 test setup for this station
17:26:09  <PublicServer> <Nickman> 10 more
17:26:47  <PublicServer> <Nickman> where are all the ICE trains?
17:26:48  <PublicServer> <Thraxian|Work> someone available to help make a change?
17:27:01  <PublicServer> <Sukasa> I'm available
17:27:18  <PublicServer> <Thraxian|Work> in vegas, I have 32 ICE transfer trains
17:27:22  <PublicServer> <Thraxian|Work> I want to split them into 2 groups, East and West
17:27:40  <PublicServer> <Thraxian|Work> and have the East only use orders 1-4, and the West only use orders 5-8 of the current order list
17:27:48  <PublicServer> <Sukasa> okay
17:28:04  <PublicServer> <Sukasa> we should upgrade these to the ones in use in cairo, too
17:28:05  <PublicServer> <Thraxian|Work> I've created groups for them, but haven't moved the trains into the new groups yet
17:28:15  <PublicServer> <Sukasa> since these are all losing .3mil a year in running costs
17:28:17  <PublicServer> <Thraxian|Work> no - mine are MUCH higher capacity
17:28:21  <PublicServer> <Sukasa> aah
17:28:37  <PublicServer> <Thraxian|Work> my trains hold 1710 pax
17:28:44  <PublicServer> <Spike> there fixed ICE trains
17:28:45  <PublicServer> <Thraxian|Work> cairo's holds 275
17:29:01  <PublicServer> <Thraxian|Work> and I think I need the larger capacity....
17:29:15  <PublicServer> <Thraxian|Work> well - that's comparing TL9 to TL3, but you get the idea
17:29:15  <PublicServer> <Spike> but thrax you transfer twice
17:29:18  <PublicServer> <Spike> we only transfer once
17:29:34  <PublicServer> <Spike> you go from inner transfer to outer and from outer to main
17:29:38  <PublicServer> <Spike> we just go from sbahn to main
17:29:42  <PublicServer> <Thraxian|Work> so a TL9 cairo would hold 825 pax, less than 1/2 of what vegas holds
17:29:51  <PublicServer> <Spike> oh also included las vegas for ICE btw
17:29:57  <PublicServer> <Spike> and cairo
17:31:00  <PublicServer> <Nickman> C-S1-W1 hasn't even been used yet Spike...
17:31:10  <PublicServer> <Nickman> we will need LOTS of trains :s
17:31:14  <PublicServer> <Thraxian|Work> If I actually ran buses in my city, the game would shut down :)
17:31:27  <PublicServer> <Thraxian|Work> I really should add about 500 buses to vegas
17:31:46  <PublicServer> <Nickman> our ring wont be able to handle all the trains needed for cairo...
17:32:04  <PublicServer> <Sukasa> okay, vegas SBahn East/West groups added
17:32:20  <PublicServer> <Sukasa> going to start with the vegas west group
17:32:23  <PublicServer> <Thraxian|Work> Sukasa, I already had groups for them
17:32:37  <PublicServer> <Thraxian|Work> PAX Vegas ICE Transfer E/W
17:32:39  <PublicServer> <Sukasa> oh
17:32:44  <PublicServer> <Sukasa> my bad, I missed though
17:32:45  <PublicServer> <Sukasa> *those
17:33:03  <PublicServer> <Thraxian|Work> and I think 16 on each will be enough
17:33:18  <PublicServer> <Thraxian|Work> so just reordering the 32 we have into two sets will probably work
17:33:26  <PublicServer> <Sukasa> k
17:33:39  <PublicServer> *** Spike has left the game (leaving)
17:33:39  <PublicServer> <Thraxian|Work> I think they lose a lot of money running around the north side
17:33:45  <PublicServer> <Sukasa> I'll take 364 to 379 then
17:33:49  <PublicServer> <Thraxian|Work> so by splitting them into two groups, that should be eliminated
17:33:50  <PublicServer> <Sukasa> and put those on west
17:34:19  *** ^Spike^ is now known as ^spike^
17:34:24  <PublicServer> <Thraxian|Work> kk - I'll work east side, starting from the bottom
17:34:35  <PublicServer> <Barbaar> if only the shifters would shift inwards...
17:34:52  <PublicServer> <Barbaar> you probably wouldnt even need penalties then :)
17:35:14  <PublicServer> <Thraxian|Work> the rest in ICE Transfer are yours
17:36:21  *** neuroticus has joined #openttdcoop
17:36:25  *** openttdcoop sets mode: +v neuroticus
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17:36:34  *** openttdcoop sets mode: +v OwenSX48BD
17:36:45  <neuroticus> hey all
17:36:47  <neuroticus> !password
17:36:47  <PublicServer> neuroticus: rosier
17:37:00  <PublicServer> <Barbaar> hi
17:38:00  <PublicServer> <Nickman> we need orders for 3 more reigons at cairo...
17:38:00  *** OwenS is now known as Guest297
17:38:00  *** OwenSX48BD is now known as OwenS
17:38:12  <PublicServer> <Sukasa> k, LV ICE Transfer W is done
17:38:39  <PublicServer> <Thraxian|Work> east is done too
17:38:50  <PublicServer> <Sukasa> k once they clear the north tracks I'll remove them
17:39:32  <PublicServer> <Thraxian|Work> those tracks can stay for now....
17:39:32  *** ^spike^ is now known as ^Spike^
17:39:44  <PublicServer> <Thraxian|Work> thinking about tunneling out from city center to expand city more
17:39:50  <PublicServer> <Thraxian|Work> kinda like we did with the strip
17:40:00  <PublicServer> <Sukasa> k
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17:40:24  <^Spike^> Barbaar the shifters near the station @ exit line do work :)
17:40:27  <^Spike^> but well it's ok... :)
17:40:53  <PublicServer> <Barbaar> yeah, since there it is a shorter route too i guess
17:41:13  <^Spike^> :)
17:41:30  <^Spike^> !password
17:41:30  <PublicServer> ^Spike^: rosier
17:41:41  <PublicServer> *** Spike joined the game
17:42:12  <PublicServer> *** Spike has joined company #1
17:42:36  <PublicServer> <Thraxian|Work> I think the division is complete now
17:42:49  <PublicServer> <Sukasa> looks it
17:42:58  <PublicServer> <Thraxian|Work> let's see if trains are more profitable now
17:43:03  <PublicServer> <Sukasa> no trains using the north line at all
17:43:10  <PublicServer> <Thraxian|Work> we might be able to sell a few too
17:43:29  <neuroticus> !password
17:43:29  <PublicServer> neuroticus: rosier
17:43:42  <PublicServer> *** Neuroticus joined the game
17:44:00  <PublicServer> <Neuroticus> hey guys
17:44:11  <PublicServer> <Sukasa> hi
17:44:21  <PublicServer> <Neuroticus> chris online?
17:44:29  <PublicServer> <Thraxian|Work> wow - I could drop their running costs down to 10% of what they are now
17:44:38  <PublicServer> <Thraxian|Work> I'd lose about 240 pax, and tons of HP
17:44:47  <PublicServer> <Sukasa> that's why I suggested doing that
17:44:51  <PublicServer> <Thraxian|Work> but that might be a worthwhile sacrifice
17:44:57  <PublicServer> <Sukasa> Acela express is what cairo is using iirc
17:45:04  <PublicServer> <Thraxian|Work> I'd use same train
17:45:07  <PublicServer> <Sukasa> and yeah, on the west side they're <1/2 full
17:45:18  <PublicServer> <Spike> i'm also gonna create some reversed ICE trains
17:45:19  <PublicServer> <Thraxian|Work> just use bi-level cards instead of additional engines
17:45:26  <PublicServer> <Neuroticus> Wow games coming on nicely
17:45:27  <PublicServer> <Thraxian|Work> would 2400hp be enough for a TL9?
17:45:42  <PublicServer> <Sukasa> I dunno
17:45:43  <PublicServer> <Thraxian|Work> or should I add one more engine?
17:45:55  <PublicServer> <Sukasa> I don't know much about how HP works
17:46:10  <PublicServer> <Sukasa> but never hurts to be safe, I guess
17:46:18  <PublicServer> <Thraxian|Work> wow...that's slow
17:46:29  <PublicServer> <Spike> hmmm isn't it better to just have all ice orders the same..
17:46:32  <PublicServer> <Spike> instead of p2p?
17:46:43  <PublicServer> <Thraxian|Work> still not full speed while empty
17:46:56  <PublicServer> <Sukasa> I'd say two more engines
17:47:03  <PublicServer> <Sukasa> if you already have two
17:47:07  <PublicServer> <Spike> no answer.. ok...
17:47:11  <PublicServer> <Spike> that means i can make up my own?
17:47:43  <PublicServer> <Thraxian|Work> still pretty slow
17:47:44  <PublicServer> <Sukasa> still rather slow
17:47:56  <PublicServer> <Fucoo> you should have splitted groups for ICE
17:47:59  <PublicServer> <Fucoo> when changing orders
17:48:07  <PublicServer> <Thraxian|Work> 18 tiles to full speed with 2(4) engines
17:48:16  <PublicServer> <Sukasa> hm
17:48:17  <PublicServer> <Spike> before changing orders.. i just picked the 38 group 1
17:48:22  <PublicServer> <Sukasa> what about the Acela express engine?
17:48:25  <PublicServer> <Spike> so all those 38 have the same orders
17:48:26  <PublicServer> <Sukasa> one of those is quite powerful
17:48:36  <PublicServer> <Spike> all i'm asking isn't it better to just give all ICE the same orders
17:48:42  <PublicServer> <Spike> instead of just randomly sending them around
17:49:15  <PublicServer> <Fucoo> well, coz there's like 30k pax at ulaan
17:49:19  <PublicServer> <Fucoo> so maybe add some more then/
17:49:42  <PublicServer> <Spike> now that's a clear answer to my question...
17:49:44  <PublicServer> <Thraxian|Work> that's better....
17:49:49  <PublicServer> <Thraxian|Work> not sure how it will act when full
17:49:56  <PublicServer> <Thraxian|Work> see 568
17:50:08  <PublicServer> <Thraxian|Work> 786k/yr instead of over 2M/yr
17:50:34  <PublicServer> <Barbaar> Isn't the Acela Express better in everything compared to the current Jet Train?
17:51:18  <PublicServer> <Thraxian|Work> it appears so
17:51:26  <PublicServer> <Fucoo> plan says jet trains ;p
17:51:46  <PublicServer> <Barbaar> aah
17:51:53  <PublicServer> <Fucoo> HSE-10 would be even better
17:52:02  <PublicServer> <Thraxian|Work> 569 - too long (1 car) and only 680 pax
17:52:19  <PublicServer> <Thraxian|Work> 568 holds 1530 pax
17:52:19  <PublicServer> <Sukasa> yeah
17:52:43  <PublicServer> <Sukasa> how full are the trains that are running, though
17:53:01  <PublicServer> <Thraxian|Work> still not full speed....
17:53:02  <PublicServer> <Sukasa> 571 passengers
17:53:14  <PublicServer> <Thraxian|Work> never reached full speed on the test track
17:53:23  <PublicServer> <Sukasa> the acela can hold the current load on the LV ICE Transfer and goes faster to boot
17:53:36  <PublicServer> <Thraxian|Work> once I add busses and more trains to the loops, we'll need the extra capacity
17:54:15  <PublicServer> <Thraxian|Work> the 6 busses currently in vegas makie 170k/yr
17:54:16  <PublicServer> <Nickman> lol, Train 212 loops at Cairo?
17:54:23  <PublicServer> <Nickman> and 224 to?
17:54:59  <PublicServer> <Spike> seems i wasn't wrong with editen those orders on 192 cause the sign next to it says Pax Ring
17:55:12  <PublicServer> <Spike> but grouped as Ulaan<-> Braun
17:57:05  <PublicServer> <Sukasa> LV certainly has a long transfer chain
17:57:08  <PublicServer> *** tneo joined the game
17:57:15  <PublicServer> <tneo> hello
17:57:22  <PublicServer> <Thraxian|Work> bus -> train - > transfer -> ICE -> remote city
17:57:23  <PublicServer> <Sukasa> Bus -> Inner -> Outer -> ICE -> Dest
17:57:28  <PublicServer> <Thraxian|Work> haha
17:57:35  <PublicServer> <Sukasa> also hello
17:57:40  <PublicServer> <Thraxian|Work> and if I could, I'd reverse that too
17:57:47  <PublicServer> <Thraxian|Work> so incoming pax went to a neighborhood
17:57:52  <PublicServer> <Thraxian|Work> instead of just the ICE terminal
17:57:55  <PublicServer> <Sukasa> that would be pretty damn cool
17:58:06  <PublicServer> <Thraxian|Work> it'd be more realistic, that's for sure
17:58:10  <PublicServer> <Sukasa> probably will be able to if passenger destinations ever get implemented in fine detail
17:58:11  <PublicServer> <Thraxian|Work> would be murder for paxdest
17:58:15  <PublicServer> <Thraxian|Work> haha
17:58:21  <PublicServer> <Thraxian|Work> Sukasa, you and I think too much alike
17:58:26  <PublicServer> <Sukasa> I want to go to -THIS- house
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17:58:46  <PublicServer> <Thraxian|Work> but look how dense vegas is...
17:58:49  *** openttdcoop sets mode: +v NeXuS`
17:58:55  <PublicServer> <Sukasa> yeah
17:58:57  <PublicServer> <Thraxian|Work> the rail corridors are pretty small in the grand scheme of things
17:59:00  <PublicServer> <Sukasa> crazy how fast it grew
17:59:17  <PublicServer> <Thraxian|Work> if I had added more tunnels at city square, it would be 3x as large
17:59:27  <PublicServer> <Thraxian|Work> I'm working on that a little bit on my own
17:59:37  <PublicServer> <Thraxian|Work> trying to see how big I can make a town (both population and size)
17:59:55  <PublicServer> <Thraxian|Work> using tunnel/bridge walking....
18:00:06  <PublicServer> <Thraxian|Work> and trying to make a venice style one with water transport
18:00:15  <PublicServer> <Thraxian|Work> THAT's a challenge - but at least there are no collisions
18:00:15  <Slpkasa> now that sounds neat
18:00:27  <PublicServer> <Sukasa> oh wow I never /nick'd
18:00:30  <PublicServer> <Thraxian|Work> multiple boats at a dock at once, and they don't run into each other, and don't need signaling
18:00:56  <PublicServer> <Sukasa> Yeah I never liked the whole 'everyony docks at the same place simultaneously' bit
18:01:12  <PublicServer> <Thraxian|Work> yeah, but it means your transportation lines are much more minimal
18:01:18  <PublicServer> <Thraxian|Work> especially if you bridge the canals over the roads :)
18:01:20  <PublicServer> <Sukasa> true
18:01:24  <PublicServer> <Sukasa> haah
18:01:32  <PublicServer> <Thraxian|Work> just need a square to land and dock :)
18:01:50  <PublicServer> <tneo> downside to ships is the cpu load it generates
18:01:56  <PublicServer> <Thraxian|Work> yup
18:02:00  <PublicServer> <Sukasa> that and how slow most of them are
18:02:08  *** HDIEagle has joined #openttdcoop
18:02:13  *** openttdcoop sets mode: +v HDIEagle
18:02:16  <HDIEagle> !players
18:02:18  <PublicServer> HDIEagle: Client 189 (Orange) is Nickman, in company 1 (Phillips & Co.)
18:02:18  <PublicServer> HDIEagle: Client 262 (Orange) is tneo, in company 1 (Phillips & Co.)
18:02:18  <PublicServer> HDIEagle: Client 253 (Orange) is Fucoo, in company 1 (Phillips & Co.)
18:02:18  <PublicServer> HDIEagle: Client 254 (Orange) is Thraxian|Work, in company 1 (Phillips & Co.)
18:02:18  <PublicServer> HDIEagle: Client 164 (Orange) is Sukasa, in company 1 (Phillips & Co.)
18:02:19  <PublicServer> HDIEagle: Client 230 (Orange) is FiCE, in company 1 (Phillips & Co.)
18:02:19  <PublicServer> HDIEagle: Client 260 (Orange) is Spike, in company 1 (Phillips & Co.)
18:02:20  <HDIEagle> !password
18:02:21  <PublicServer> HDIEagle: Client 240 (Orange) is Mark, in company 1 (Phillips & Co.)
18:02:21  <PublicServer> HDIEagle: Client 256 (Orange) is Barbaar, in company 1 (Phillips & Co.)
18:02:23  <PublicServer> HDIEagle: Client 261 (Orange) is Neuroticus, in company 1 (Phillips & Co.)
18:02:23  <PublicServer> HDIEagle: defame
18:02:29  <PublicServer> <Thraxian|Work> look just north of vegas ice :)
18:02:45  <PublicServer> *** HD1Eagle joined the game
18:02:45  <PublicServer> <Thraxian|Work> nvm
18:02:47  <HDIEagle> wow, publicserver is in a really morbid mood lately
18:02:54  <PublicServer> <Sukasa> heh
18:02:59  <PublicServer> <Sukasa> also, morbid?
18:03:13  <PublicServer> <Spike> there are 10 loops trains and 10 reversed loop trains
18:03:15  <PublicServer> <HD1Eagle> sloth (or something), fetter, defame
18:03:26  <NeXuS`> Hi, I got a little question: Why the website "oppenttdcoop.org" don't work anyway ? :o
18:03:35  <HDIEagle> !wiki
18:03:35  <PublicServer> HDIEagle: http://www.openttdcoop.org/wiki/Main_Page
18:03:36  <PublicServer> <Thraxian|Work> we need more cairo vegas ICE trains
18:03:46  <HDIEagle> because its down like a clown charlie brown
18:04:07  <HDIEagle> (sites down again :(
18:04:11  <NeXuS`> Ok, thanks :(
18:05:06  <PublicServer> <Sukasa> we're getting some nice cash from the outer ring transfers
18:05:11  <PublicServer> <Sukasa> 7,436
18:05:27  <PublicServer> <HD1Eagle> what does it translate to in real output
18:06:00  *** Addi has joined #openttdcoop
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18:06:11  <PublicServer> <Spike> i have now 40 loops trains of which 20 reversed
18:06:21  *** NeXuS` has quit IRC
18:06:54  <Addi> !download win32
18:06:54  <PublicServer> Addi: http://binaries.openttd.org/nightlies/trunk/r17146/openttd-trunk-r17146-windows-win32.zip
18:07:03  <PublicServer> *** Barbaar has left the game (leaving)
18:07:24  <PublicServer> *** tneo has left the game (connection lost)
18:07:49  <PublicServer> <HD1Eagle> wow, cairo must be a pain to maintain
18:07:49  <Addi> !password
18:07:49  <PublicServer> Addi: feller
18:07:51  <PublicServer> <Thraxian|Work> 275 pax each train in cairo is never going to keep up with the inner-city stations
18:08:00  <PublicServer> *** Addj joined the game
18:08:11  <PublicServer> <Sukasa> yeah it's not
18:08:26  <PublicServer> <Sukasa> cairo would need 2x the number of trains at least
18:09:48  <PublicServer> <Spike> trains going to LV now
18:09:55  <PublicServer> <Thraxian|Work> vegas's trains unload instantaneously
18:10:20  <PublicServer> <Thraxian|Work> gotta love express pax trains
18:10:24  <PublicServer> <Sukasa> heh
18:10:25  <PublicServer> <Spike> maybe and idea for cairo station to make more platform accessable?
18:10:44  <PublicServer> <HD1Eagle> wow, they load instantly too
18:10:48  <PublicServer> <HD1Eagle> oh
18:10:48  <PublicServer> <Nickman> I think we need to upgrade to maglev at cairo ;)
18:10:52  <PublicServer> <Thraxian|Work> also, that's why I used the extra level of transfer in vegas
18:10:53  <PublicServer> <HD1Eagle> thats because they have no pax to transfer
18:10:58  <PublicServer> <Thraxian|Work> cairo trains travel too far
18:11:03  <PublicServer> <Nickman> indeed
18:11:30  <Thraxian|Work> just got REALLY laggy
18:11:32  <PublicServer> <HD1Eagle> when should we break the levees @ new orleans?
18:11:38  <PublicServer> <Sukasa> lol
18:11:59  <PublicServer> <Thraxian|Work> most of my inner-city loop trains are full, actually
18:12:15  <PublicServer> <Spike> well we could also make the cairo sbahn do more trains as in going to 50 per 1/8?
18:12:17  <PublicServer> <Spike> like we planned to>?
18:13:25  <PublicServer> <HD1Eagle> how much does it look like it could support?
18:13:30  <PublicServer> <HD1Eagle> 1.3x as much?
18:13:48  <PublicServer> <HD1Eagle> 1.5...
18:14:01  <PublicServer> <Nickman> it needs 50 trains AT LEAST per district
18:14:22  <PublicServer> <HD1Eagle> look at C-N2-W3
18:14:27  <PublicServer> <HD1Eagle> 51 trains, 13% rating
18:14:45  <PublicServer> <Nickman> yep...
18:14:52  <PublicServer> <Spike> you saw that right
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18:14:53  <PublicServer> <Nickman> but they need time to spread out
18:14:58  *** openttdcoop sets mode: +v Mks
18:15:12  <PublicServer> <Nickman> it needs LOADS of trains :D
18:15:25  <PublicServer> <Spike> working on that...
18:16:11  <PublicServer> <Nickman> well just fill in trains until the ring is completely saturated :)
18:16:59  <PublicServer> <HD1Eagle> alternatively
18:17:19  <PublicServer> <HD1Eagle> we could make a feeder service for every two columns of districts per city quarter
18:17:36  <PublicServer> *** Addj has left the game (connection lost)
18:17:42  <PublicServer> <Spike> as in have like even more different trains with orders?
18:17:53  <PublicServer> <HD1Eagle> :D
18:18:17  <PublicServer> <Nickman>  let it flow, we will see how far we can pump this baby!
18:18:33  <PublicServer> <HD1Eagle> we could tack on the feeder service without removal of existing infrastructure
18:18:35  <PublicServer> <Spike> we still need to fille 1,5 quarter
18:18:37  <PublicServer> <Nickman> adding return lines is no problem at all
18:18:49  <PublicServer> <Nickman> adding new feader lines will be more difficult for space reasons...
18:19:30  <PublicServer> <HD1Eagle> terminus running perpendicular to border for every 2
18:19:36  <PublicServer> <Nickman> why does W-S have 52 trains? :D
18:20:23  <PublicServer> <Nickman> need more ICE at Cairo!
18:21:06  <Mks> !password
18:21:06  <PublicServer> Mks: outers
18:21:26  <PublicServer> *** MKS joined the game
18:21:47  <PublicServer> <HD1Eagle> we just give up naming trains?
18:22:00  <PublicServer> <HD1Eagle> omg @ ungrouped list
18:22:19  <PublicServer> <Sukasa> kaboom
18:22:38  <PublicServer> <HD1Eagle> oh, they're all tests
18:23:21  <PublicServer> *** MKS has left the game (connection lost)
18:23:43  <HDIEagle> bbl
18:23:51  <PublicServer> *** MKS joined the game
18:29:04  <PublicServer> <Nickman> I'm off for diner ;)
18:29:08  <PublicServer> <Sukasa> ciao
18:29:15  <PublicServer> <Nickman> byebye ;)
18:29:51  <PublicServer> <Nickman> who is expanding cairo?
18:30:45  <PublicServer> *** Nickman has left the game (leaving)
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18:37:08  <Uberzten> @quickstart
18:37:18  <Webster> timed out - http://www.openttdcoop.org/wiki/Quickstart
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18:37:35  <Mks> yeah server is still down I think
18:37:42  <Uberzten> ok
18:38:07  <Mks> the mirror site works tho
18:38:16  <Uberzten> cyz its mirrors
18:39:04  <Mks> http://www.openttdcoop.ammler.ch/wiki/Quickstart
18:39:10  <Mks> that one works
18:39:39  <PublicServer> <MKS> are things supposed to be built in a certain order?
18:41:28  <PublicServer> <MKS> I mean can I connect some more water supplys or is there something else thats better to do?
18:41:34  <PublicServer> <Sukasa> go ahead
18:41:45  <PublicServer> <Fucoo> be sure you use trains from trainyard ;p
18:41:53  <PublicServer> <Fucoo> and send them to proper city
18:42:05  <PublicServer> <MKS> yeah about that what city to send em to?
18:42:08  <KenjiE20> read plan -> check city
18:42:11  <PublicServer> <Fucoo> ye
18:42:23  <PublicServer> <HD1Eagle> bk
18:42:26  <PublicServer> <Fucoo> basically, split the map in quarters
18:42:31  <PublicServer> <Fucoo> one for each city
18:42:52  <PublicServer> <MKS> ohh so everything in that quarter goes to the city in that area?
18:43:03  <PublicServer> <Fucoo> ye
18:43:34  <Uberzten> hmm
18:43:42  <Uberzten> i need the bananas content
18:43:47  <PublicServer> <MKS> what do you mean use trains from trainyard?
18:44:01  <Slpkasa> See !trainyard
18:44:03  <PublicServer> <Fucoo> loot at !trainyard sign
18:44:06  *** Slpkasa is now known as Sukasa
18:44:14  <PublicServer> <MKS> ahhh
18:44:25  <Sukasa> )
18:44:27  <Sukasa> *:)
18:44:34  <PublicServer> <MKS> so just to clone those trains then I guess?
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18:44:57  <PublicServer> <Fucoo> clone without ctrl yes
18:45:00  <PublicServer> <Fucoo> for water i mean
18:45:16  <PublicServer> <MKS> k
18:46:53  <PublicServer> <HD1Eagle> i just had the craziest idea to make cairo srnw
18:47:09  <PublicServer> <Fucoo> how can you make srnw in town
18:47:44  <Uberzten> need help, cant find the bananas content
18:47:57  <PublicServer> <Fucoo> i mean trains will unload at every station they pass
18:48:15  <PublicServer> <HD1Eagle> i solved that :D
18:48:20  <PublicServer> <Fucoo> how
18:48:30  <PublicServer> <HD1Eagle> remember how i said it was crazy?
18:48:35  <PublicServer> <Fucoo> yes :D
18:48:38  <PublicServer> <HD1Eagle> i wasn't fuckin' around
18:48:45  <PublicServer> <Fucoo> ok come you can build one in ulaan
18:48:54  <PublicServer> <Fucoo> at the south behind the rinh
18:49:12  <PublicServer> <Fucoo> ring*
18:51:05  <KenjiE20> Uberzten: quickstart
18:51:10  <Uberzten> yeah
18:51:17  <PublicServer> <HD1Eagle> how many stations needed for a single line at full capacity?
18:51:17  <Uberzten> but
18:51:19  <Uberzten> cant find
18:51:30  <PublicServer> <Fucoo> dunno
18:51:31  <Uberzten> the picture gave me nothing
18:51:34  <Mks> you need to download the grf pack
18:51:36  <PublicServer> <Fucoo> what you mean
18:51:43  <Mks> problem is it doesn't work then main site is down
18:51:47  <Uberzten> from where??
18:51:49  <PublicServer> <Fucoo> these trains im using can take 640 pax
18:51:53  <PublicServer> <Fucoo> and load in like 1 second
18:52:04  <KenjiE20> Mks: +Uberzten | need help, cant find the bananas content
18:52:05  <PublicServer> <Fucoo> 1 or 2 are enough
18:52:16  <Ammler> hmm, newgrf pack should be mirrored too
18:52:24  <PublicServer> *** HD1Eagle has left the game (connection lost)
18:52:28  <HDIEagle> !password
18:52:28  <PublicServer> HDIEagle: outrun
18:52:35  <Mks> I wasn't able to get from mirrior someone did send it to me through irc
18:52:41  <KenjiE20> the page has hard links ammler
18:52:43  <Talonius> You can still download the grfs via the svn server
18:52:54  <PublicServer> *** HD1Eagle joined the game
18:52:55  <Uberzten> link?
18:53:20  <Ammler> http://mz.openttdcoop.org/newgrfs/
18:53:28  <Talonius> http://www.openttdcoop.ammler.ch/wiki/GRF
18:53:44  <Ammler> the links there might not work...
18:54:00  <Uberzten> well i have that grf pack
18:54:10  <Talonius> I use the svn link from my url, but Ammler's one is easier ;)
18:54:11  <Uberzten> but it still says i miss alot of stuff
18:54:17  <KenjiE20> Uberzten: quickstart
18:54:27  <Uberzten> not again?
18:54:36  <KenjiE20> the answers right there
18:54:38  <Ammler> you need pack AND bananas
18:54:46  <Uberzten> yeah
18:54:47  <planetmaker> ^
18:54:51  <Uberzten> have pack
18:54:53  <Uberzten> not bananas
18:55:05  <planetmaker> then use the online content download
18:55:07  <KenjiE20> there's even a pretty picture to help
18:55:12  <Uberzten> i tryed
18:55:26  <Uberzten> but it says it cant dl the files with otts
18:55:27  <Uberzten> d
18:55:43  <KenjiE20> O.o
18:56:06  <Uberzten> theres a list of many things
18:56:15  <Uberzten> but it says the content is unknown
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18:57:20  <Uberzten> you get my problem, KenjiE20?
18:57:30  <Uberzten> besides im a retard
18:57:33  <jonde> !password
18:57:33  <PublicServer> jonde: outrun
18:57:40  <KenjiE20> yes, you're doing it wrong :P
18:57:48  <Uberzten> how?
18:58:06  <PublicServer> *** jondisti joined the game
18:58:14  <KenjiE20> my crystal balls is in the shop, so I don't know
18:58:53  <Uberzten> well i spit green fire too, but thats not helping...
18:59:35  <Mks> shouldn't everything you can't download from ottd be in the grf pack?
18:59:52  <Ammler> yes
19:00:02  <Mks> otherwise you can try grfcrawler to find whats missing
19:00:14  <Ammler> tell us what is missing
19:00:40  <Uberzten> k
19:00:53  <KenjiE20> paste.openttd.org
19:01:16  <Uberzten> canadian stations
19:01:18  *** raWt has left #openttdcoop
19:01:22  <KenjiE20> grfpack
19:01:51  <Uberzten> cantinevel bridge
19:01:54  <KenjiE20> grfpack
19:02:12  <PublicServer> <Fucoo> so, how about that srnw?
19:02:18  <PublicServer> * Spike regrets using PITA orders
19:02:24  <Uberzten> hmm
19:02:29  <Ammler> :-)
19:03:07  <PublicServer> <Spike> the PITA orders isn't bad.. but doing it 8 times is :D
19:03:53  <planetmaker> hehe :-)
19:04:11  <PublicServer> <MKS> btw what type of signals to use path based or pre signals?
19:04:15  <^Spike^> i'll manage i guess.. only 1 quarter needed
19:04:36  <planetmaker> Mks, depends upon the situation, I say :-)
19:05:09  <PublicServer> *** Imbakiddo has left the game (connection lost)
19:05:32  <Uberzten> !password
19:05:32  <PublicServer> Uberzten: egging
19:05:44  <Uberzten> im in
19:05:45  <Uberzten> cool
19:05:48  <PublicServer> *** Imbakiddo joined the game
19:06:12  <PublicServer> <Thraxian|Work> vegas just topped 400k
19:06:15  <PublicServer> <Imbakiddo> wow this is lagging
19:06:38  <KenjiE20> yay, yet another nick that has nothing to do with the other
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19:07:50  <PublicServer> <Spike> there another part of town getting trains
19:07:57  <PublicServer> <Sukasa> crap boom
19:08:42  <PublicServer> <Sukasa> lagging here too now
19:09:14  <PublicServer> <Spike> cairo/las vegas are both causing lag if i zoom out completely :D
19:09:26  *** Polygon has quit IRC
19:09:32  <Sukasa> I don't mean game lag, I meant network lag :P
19:09:48  <PublicServer> <Thraxian|Work> Spike: be glad I don't have 500 busses running too :)
19:10:09  <PublicServer> <Spike> :D
19:10:30  <PublicServer> <Spike> well i hate to say but i still need to add 130 trains :)
19:10:42  <PublicServer> <Spike> train limit :()
19:10:43  <PublicServer> <Spike> :(
19:10:56  * ^Spike^ looks nicely towards an admin... Plz.. more trains? :)
19:11:03  <KenjiE20> !info
19:11:03  <PublicServer> KenjiE20: #:1(Orange) Company Name: 'Phillips & Co.'  Year Founded: 1950  Money: 3860692400  Loan: 0  Value: 4993009412  (T:800, R:70, P:30, S:0) unprotected
19:11:11  <KenjiE20> !trains 900
19:11:11  <PublicServer> *** KenjiE20 has set max_trains to 900
19:11:25  <PublicServer> <Sukasa> thanksç
19:11:26  <^Spike^> get a feeling in a few hours same question :D
19:11:45  <PublicServer> <jondisti> would it be better if the ICE trains wouldn't have full load order @ braunschweig?
19:11:46  <PublicServer> <Sukasa> yeah probably
19:11:55  <PublicServer> <Fucoo> cairo is a total overkill... 450 trains and have roughly the same pax transport as vegas
19:12:19  <PublicServer> <Spike> our sbahn idea is different then las vegas :D
19:12:25  <PublicServer> <Sukasa> despite that, Vegas' transport system is a hell of a lot more efficient
19:12:32  <PublicServer> <Sukasa> since we're well ahead of the demand
19:12:37  <PublicServer> <Spike> double transfer
19:12:43  <PublicServer> <Spike> was also an option but well
19:12:51  <PublicServer> <Spike> we didn't want to do that.. don't ask me why...
19:13:18  <PublicServer> <Sukasa> :P
19:13:40  <PublicServer> <Fucoo> even i with my "seemingly random" network have ~30% pax transport rate
19:13:59  <PublicServer> <Fucoo> and that's my city is also 3x smaller ;d
19:14:13  <PublicServer> <Spike> that doesn't sound too good if it's smaller ;)
19:14:18  <PublicServer> <Spike> would've expected higher then ;)
19:14:37  <PublicServer> <Fucoo> well but i did nearly no planning
19:14:40  <PublicServer> *** MKS has left the game (leaving)
19:14:40  <PublicServer> <Thraxian|Work> I'm just trying to get vegas to contain 50% of the world population - haven't quite gotten there yet
19:14:47  <PublicServer> <Fucoo> laying down whole network and then just let the city grow
19:14:52  <PublicServer> <Fucoo> boring P
19:15:21  <PublicServer> <Spike> i get a feeling gettin 2.5m pop will be hard :)
19:15:28  <PublicServer> <Sukasa> hard but worth it
19:15:54  <PublicServer> <Spike> 1 lesson learned after this game... the sbahn design might be good but prob next time double transfer :D
19:15:57  <PublicServer> <HD1Eagle> these tunnel/bridge terminus stations don't scale very well
19:16:17  <PublicServer> <Thraxian|Work> anyone mind if I spend 100M bribing cairo?
19:16:22  <PublicServer> <Sukasa> go for it
19:16:36  <PublicServer> <Fucoo> eagle are you gonna try out that SRNW?
19:16:44  <PublicServer> <HD1Eagle> i'm making a station design
19:16:48  <PublicServer> <Fucoo> ah k
19:17:10  <PublicServer> <HD1Eagle> you can !help with the right side
19:17:34  <PublicServer> <Fucoo> seriously, what the hell :D
19:17:41  <PublicServer> <Thraxian|Work> vegas is now clean :)
19:17:49  <PublicServer> <Thraxian|Work> the cairo-ian influence has been eliminated
19:17:50  <PublicServer> <Sukasa> nice
19:17:56  <PublicServer> <Spike> :(
19:17:57  <PublicServer> <Spike> ;)
19:18:03  <PublicServer> <Spike> wqe gave you free pax damnit :)
19:18:06  <PublicServer> <Thraxian|Work> more room for the vegans
19:18:11  <PublicServer> <Spike> cost me my own pax :D
19:18:20  <PublicServer> <Thraxian|Work> 8 buildings
19:18:22  <PublicServer> <Thraxian|Work> and most of them slums
19:18:28  <PublicServer> <Thraxian|Work> you didn't get hurt too badly
19:18:44  <PublicServer> <Spike> back to more PITA orders.... :D
19:19:32  <PublicServer> <Fucoo> we have no real income from the trains ;D
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19:19:43  <PublicServer> <Fucoo> everyting is generated by planes
19:19:51  <PublicServer> <HD1Eagle> the more you know!
19:19:52  <Airot> !password
19:19:52  <PublicServer> Airot: hences
19:20:06  <PublicServer> <Spike> 120m by trains :)
19:20:07  <PublicServer> <Spike> not bad :D
19:20:22  <PublicServer> *** Natzoa joined the game
19:20:37  <PublicServer> <Sukasa> 7M from planes
19:20:42  <PublicServer> *** Natzoa has left the game (connection lost)
19:20:42  <PublicServer> <Spike> ssshhh..
19:20:47  <PublicServer> <Spike> don't make us feel so bad.. :)
19:21:11  <PublicServer> <Sukasa> Wow you guys are still just starting to service stations in cairo?
19:21:28  <PublicServer> <Spike> try creating those orders in 5 mins :D
19:21:32  <PublicServer> *** Natzoa joined the game
19:21:42  <PublicServer> <HD1Eagle> i'm working on a srnw solution
19:21:53  <PublicServer> <Sukasa> I see what you mean
19:21:53  <PublicServer> *** Natzoa has left the game (connection lost)
19:21:58  <PublicServer> <Sukasa> that's some nasty SRO
19:22:03  <PublicServer> <Spike> ...
19:22:08  <PublicServer> <Spike> it's just like it should :D
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19:22:29  <PublicServer> *** jondisti has left the game (connection lost)
19:22:35  <PublicServer> <Sukasa> Why does order 39 contain "jump to order 40"
19:22:40  <PublicServer> <Sukasa> a ltitle redundant, there :P
19:24:18  <PublicServer> *** Mark has left the game (connection lost)
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19:24:19  <PublicServer> *** Spike has left the game (connection lost)
19:24:21  <^Spike^> hmm
19:24:24  <PublicServer> <Sukasa> whoa
19:24:28  <^Spike^> !password
19:24:28  <PublicServer> ^Spike^: hences
19:24:43  <PublicServer> *** Spike joined the game
19:24:59  <PublicServer> <HD1Eagle> oh wait
19:25:00  <PublicServer> <HD1Eagle> shit
19:25:11  <PublicServer> <HD1Eagle> f me, i forgot transfer station
19:25:24  <PublicServer> <HD1Eagle> lol
19:25:47  <Fuco> ho
19:25:51  <Fuco> !password
19:25:51  <PublicServer> Fuco: hences
19:25:55  <PublicServer> <Spike> transfer station doesn't seem to be able to take the load :/
19:25:57  <Fuco> better save the game some1 ;D
19:26:05  <PublicServer> *** Fucoo joined the game
19:27:25  <Fuco> ah not again
19:27:43  <PublicServer> <HD1Eagle> whats the best terminus you can make in 18x14?
19:28:33  <PublicServer> <Thraxian|Work> depends on the TL :)
19:28:44  <PublicServer> <HD1Eagle> tl = 3
19:28:53  <PublicServer> <Spike> eagle btw.. are you gonna tell me that the orders atm i'm creating is for nothing or?
19:29:18  <PublicServer> <HD1Eagle> its not finalized
19:29:19  <PublicServer> <HD1Eagle> nothing is
19:29:24  <PublicServer> <Spike> or going to change as in double transfer?
19:29:41  <PublicServer> <HD1Eagle> srnw is the goal
19:30:01  <PublicServer> <Spike> well i'd like to know in time before i start doing those damn orders again.. cause they take up like half an hour to fix
19:30:12  <PublicServer> <HD1Eagle> basically, terminus on every in/out pair
19:30:22  <PublicServer> <HD1Eagle> then larger transfer station on those
19:30:35  <PublicServer> <HD1Eagle> i can't decide cuz i go to work now :P
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19:31:01  <PublicServer> <Thraxian|Work> can I play around near T2-in T3-out?
19:31:05  <PublicServer> <HD1Eagle> yes
19:31:19  <PublicServer> <HD1Eagle> basically, you have 25 tiles out, 6 of which reserved for transfer station
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19:33:18  <Nickman87> !password
19:33:18  <PublicServer> Nickman87: hences
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19:34:07  <PublicServer> <Thraxian|Work> you can easily fit 14 plats in there like this
19:34:13  <PublicServer> <Thraxian|Work> but it's not the most efficient layout
19:34:39  <PublicServer> <Nickman> inner lane of cairo is barely used
19:36:42  <HDIEagle> you really need 14 plats?
19:37:50  <HDIEagle> i was thinking 6 or 8
19:37:55  <PublicServer> <Spike> is cairo sbahn going to rebuild or not.. gimme a simple yes or no.. cause then i know if i should continue doing that last 1/4 of the town
19:38:17  <HDIEagle> depends if someone can come up with a plan
19:38:22  <PublicServer> *** Thraxian|Work has left the game (leaving)
19:38:32  <PublicServer> <Nickman> I'll make a plan ;)
19:38:37  <HDIEagle> if it looks like what yer doin is working, spike, then by all means
19:38:45  <PublicServer> * Spike feels like giving a multiple choice quiz and someone creating a extra option
19:39:09  <PublicServer> <Imbakiddo> nice
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19:41:13  <PublicServer> <HD1Eagle> ok, c-s2-w1 has 52 trains and a queue of 3,800
19:41:15  <PublicServer> <HD1Eagle> will it catch up?
19:41:21  <PublicServer> <HD1Eagle> if yes, status quo
19:41:27  <PublicServer> <HD1Eagle> if no, its gotta go
19:41:39  <PublicServer> <Spike> depends on the orders of the other trains and 52=
19:41:42  <PublicServer> <Spike> should be 51
19:42:56  <PublicServer> <Sukasa> bbiab
19:43:00  <PublicServer> *** Sukasa has joined spectators
19:43:38  <PublicServer> <Nickman> check "!cairo plan /Nickman"? :)
19:44:37  <HDIEagle> actually, plan is not srnw, its just all trains have same orders plan
19:44:40  <PublicServer> <Spike> well nickman maybe we should use the sbahn @ cairo as is.. and just go for a double transfer
19:45:10  <PublicServer> <Nickman> well, that is what my plan sais :D
19:47:01  <HDIEagle> wait, can you do if full go to wp?
19:47:19  <PublicServer> *** Nickman has left the game (connection lost)
19:47:50  <PublicServer> <Spike> maybe we should do it as 140
19:48:01  <PublicServer> <Spike> inner sbahn SRNW
19:48:24  <PublicServer> <Spike> with this design that is easily possible
19:48:36  <HDIEagle> i thought this was a cc of 140
19:48:43  * HDIEagle never looked at 140
19:48:47  <PublicServer> <Spike> and from there move it like LV to a small transfer
19:48:55  <PublicServer> <Spike> and then from small transfer to big transfer
19:49:03  <PublicServer> <Spike> will require less trains cause it doesn't need to loop fully
19:49:22  <PublicServer> <HD1Eagle> see !extra transfer for cairo
19:49:31  <PublicServer> <HD1Eagle> you could do it like
19:49:46  <PublicServer> <HD1Eagle> right?
19:49:55  <PublicServer> <Spike> sbahn like that idd
19:50:01  <PublicServer> <Spike> inner that is
19:50:22  *** Airot has quit IRC
19:50:40  <^Spike^> bleh can't download 140 save :/
19:50:43  <PublicServer> <HD1Eagle> ok, bye
19:50:45  <PublicServer> *** HD1Eagle has left the game (connection lost)
19:51:22  <^Spike^> someone who has it laying around somewhere catching dust? :)
19:52:04  <KenjiE20> s/openttdcoop.org/openttdcoop.ammler.ch/ and try
19:52:36  <^Spike^> not found :)
19:52:47  <KenjiE20> worth a try
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20:06:05  <PublicServer> <Spike> really thinking about redoing the cairo sbahn with a double transfer.. can be much more efficient cause of more pax being transferred.. :/
20:06:37  <PublicServer> <Spike> anyone else alive around here next to me?
20:06:57  <PublicServer> <Fucoo> well it will definitely save some trains ;P
20:07:10  *** Elton08009 has quit IRC
20:07:22  *** mixrin has quit IRC
20:07:57  <PublicServer> <Spike> check !simple plan
20:08:01  <PublicServer> <Spike> something like that maybe?
20:08:33  <PublicServer> <Spike> or other way around seems better
20:09:01  <PublicServer> <Spike> transfer N-E(1-5) at town border and next to that the transfer station with bigger TL for the Main station
20:10:05  <PublicServer> <Spike> cairo like it is now was a great try... :)
20:10:21  <PublicServer> <Spike> sometimes crazy ideas got good things.. sometimes bad :)
20:16:01  <PublicServer> <Spike> i prob need to bribe cairo like 5000 times to get the overflows back.. :)
20:21:15  *** raWt has quit IRC
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20:25:44  *** openttdcoop sets mode: +v mixrin
20:31:41  *** ODM sets mode: -b *!~Peter@c-76-19-209-23.hsd1.ma.comcast.net
20:32:30  *** Webster sets mode: -b *!~Peter@c-76-19-209-23.hsd1.ma.comcast.net
20:32:41  *** Webster sets mode: -b *!~Peter@c-76-19-209-23.hsd1.ma.comcast.net
20:32:55  <KenjiE20> lol
20:33:11  <planetmaker> haha :-)
20:33:11  *** PeterT has joined #openttdcoop
20:33:11  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
20:33:17  *** openttdcoop sets mode: +v PeterT
20:33:33  <planetmaker> mind PeterT leave the op commands allone
20:33:43  <PeterT> ok
20:33:47  <planetmaker>  @unban #openttdcoop *!~Peter@c-76-19-209-23.hsd1.ma.comcast.net
20:34:21  <^Spike^> i hate bribing the town to put 9 pieces or rail back about 20 times..
20:34:26  <planetmaker> or some admins might make use of them as the un-authorized user seems to ask for :-)
20:34:28  <^Spike^> of*
20:34:35  <PeterT> thats what i gave you right?
20:34:35  <planetmaker> Spike: buy trees
20:34:41  <^Spike^> in the desert...
20:34:45  <^Spike^> and problem 2...
20:34:48  <^Spike^> the town is huge... :D
20:34:53  <planetmaker> PeterT: I don't know whom, but someone.
20:34:58  <planetmaker> But it might have been me, too, yes.
20:35:02  <planetmaker> we also like to play :-P
20:35:15  <PeterT> !password
20:35:15  <PublicServer> PeterT: crayon
20:35:29  <PublicServer> *** Peter joined the game
20:36:05  <PublicServer> <Peter> whoever made a pyramid and put my name on it, thanks
20:36:09  <Ammler> !rcon magic_bulldozer
20:36:09  <PublicServer> Ammler: Magic bulldozer is disabled.
20:36:27  <PublicServer> <Peter> judging the size of the pyramid, i must say i did a bit of work :P
20:36:36  <PublicServer> <Peter> ok, good job getting the money back everyone
20:36:47  <PublicServer> <Fucoo> it is either my layout or SRO doesn't work for larger stations ><
20:36:53  <PublicServer> <Spike> if mine grows anymore it would prob be the only one left with nickmans :D
20:36:59  <PublicServer> <Fucoo> all trains just run to station 5
20:37:03  <PublicServer> *** Peter has left the game (connection lost)
20:37:05  <PublicServer> <Fucoo> coz its like bilon pax a month
20:37:07  *** PeterT has quit IRC
20:37:11  <PublicServer> <Fucoo> bilion*
20:37:12  <PublicServer> <Spike> you mean @ cairo fuco?
20:37:19  <PublicServer> <Fucoo> no at ulaan
20:37:22  <PublicServer> <Spike> ah
20:37:36  <PublicServer> <Spike> more trains! :D
20:37:36  <PublicServer> <Fucoo> trains completely ignore the rest and just rush to station 5
20:38:02  * KenjiE20 sets ban PeterT!~PeterT@* for wasting time to spend all of 5mins in here
20:38:04  <KenjiE20> :P
20:38:18  <planetmaker> meh
20:38:30  <PublicServer> <Fucoo> ok let's add some trains
20:38:36  <planetmaker> ^Spike^: isn't it enabled?
20:38:38  <PublicServer> <Spike> :)
20:38:45  <^Spike^> magic bulldozer nope
20:38:53  <planetmaker> !setdef
20:38:53  <PublicServer> *** planetmaker has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
20:39:00  <^Spike^> def doesn't enable it :)
20:39:05  <planetmaker> ah.
20:39:09  <^Spike^> if you enable it now you clean the server of AFK ppl though :D
20:39:18  <planetmaker> true. I remember
20:40:08  <^Spike^> just need it cause well we tried a plan and it failed.... the base of it was OK so that stays.. but the thinks around it needs rebuilt :)
20:40:36  <planetmaker> be cautious with destroying things. then it can work
20:40:40  <planetmaker> even without
20:40:52  <PublicServer> <Spike> i know magic buildor kills all in it's way..
20:40:59  <planetmaker> hm... but rcon could enable it, right?
20:41:07  <PublicServer> <Spike> guess so
20:41:26  <PublicServer> <Spike> i can tell when i'm done..
20:41:28  <PublicServer> *** Talonius joined the game
20:43:06  <PublicServer> <Talonius> Heh, all the 'train crossing a road' alarm bells would drive the poplation crazy :P
20:43:22  <PublicServer> <Spike> it's their choice to live there ;)
20:43:46  <planetmaker> Talonius: use the NoSound set then for those poor people :-P
20:44:02  <PublicServer> * Spike just disabled sound :D
20:44:06  <PublicServer> <Spike> aka volume 0
20:48:44  <planetmaker> @op ^Spike^ anyway.... judge yourself and use it at your discretion
20:48:53  <planetmaker> @op ^Spike^
20:48:53  *** Webster sets mode: +o ^Spike^
20:48:56  <planetmaker> anyway.... judge yourself and use it at your discretion
20:49:22  <^Spike^> being ircop is so much easier... :)
20:49:29  <planetmaker> I don't want to kick people now... so either you're the bad guy or no-one :-P
20:49:36  <^Spike^> :)
20:49:43  <^Spike^> pm i've been game admin i'm ircop
20:49:45  <^Spike^> no matter what i do
20:49:50  <^Spike^> i always was/am the bad guy :D
20:49:52  <^Spike^> not new to it :D
20:50:22  <planetmaker> whatever ircop is, but yeah :-P
20:50:39  *** LordAzamath has quit IRC
20:50:39  <Ammler> planetmaker: I guess, what you are here :P
20:50:45  <^Spike^> eh..
20:50:49  <^Spike^> at server level :)
20:50:53  <planetmaker> :-)
20:50:54  <ODM> ircop is a bit higher
20:50:57  <^Spike^> idd
20:50:58  <KenjiE20> ^ what ^Spike^ said
20:51:13  <planetmaker> too many spikes in that sentence :-P
20:51:17  <ODM> though the significance depend on the server
20:51:27  <^Spike^> ;)
20:51:40  <PublicServer> <Talonius> £6,333 per person for a one-way flight from vegas to ulaanbaatar  ... ouch, that's some serious inflation ;)
20:51:42  <planetmaker> hehe @ ODM
20:52:01  <planetmaker> I'm ircop, too then :-P On my yet-to-be-created-IRC-server :-P
20:52:36  <^Spike^> ;)
20:52:49  <^Spike^> i know a irc deamon you can run :)
20:52:52  <^Spike^> an*
20:53:02  <^Spike^> too good cause my bro worked on it
20:53:49  <PublicServer> *** Thraxian|Work joined the game
20:54:08  <PublicServer> <Spike> thrax what you think of !simple plan
20:54:08  <PublicServer> *** Thraxian|Work has left the game (connection lost)
20:54:15  <^Spike^> not nice... :)
20:54:33  <PublicServer> *** Thraxian|Work joined the game
20:55:15  <ODM> thats what he thought of it
20:55:23  <^Spike^> seems so...
20:55:24  <^Spike^> :)
20:55:25  <PublicServer> <Thraxian|Work> looks like cairo wants to be like vegas
20:55:34  <PublicServer> <Spike> think that is the best..
20:55:39  <PublicServer> <Spike> only wel different city layout
20:55:42  <PublicServer> <Spike> and less trains :D
20:55:45  <PublicServer> <Spike> so less lag! :D
20:56:15  <PublicServer> <Spike> think of all the advantages! ;)
20:56:28  <PublicServer> <Thraxian|Work> you sure about that "less trains" bit
20:56:29  <PublicServer> <Spike> you have less trains... AND less lag....
20:56:31  <PublicServer> <Spike> 2 for the price of 1 ;)
20:56:32  <PublicServer> <Thraxian|Work> I count over 300 trains in cairo
20:56:36  <KenjiE20> is beer involved?
20:56:42  <PublicServer> <Thraxian|Work> vegas runs on 64
20:56:42  <PublicServer> <Spike> eh.. if i continue it becomes 400 :D
20:56:58  <PublicServer> <Spike> kenji special deal for you ;)
20:57:02  <KenjiE20> \o/
20:57:05  <PublicServer> <Thraxian|Work> yup - that's right.  64 trains handle all the pax in vegas :)
20:57:22  <PublicServer> <Thraxian|Work> (and they blame ME for the lag!)
20:57:27  <PublicServer> <Spike> what lag? :D
20:57:44  <PublicServer> <Spike> but i personally think it is the best way
20:59:15  <PublicServer> <Spike> hmmm okay i'm not sure about the less trains part :)
20:59:34  <PublicServer> <Spike> annoying that archive isn't up :/
21:00:08  <PublicServer> <Thraxian|Work> hmmm...wonder if I should expand vegas to the north....
21:00:13  <PublicServer> <Thraxian|Work> or maybe add some busses...ooh....
21:02:04  <PublicServer> <Talonius> I'll feel sorry for any busses that have to brave all them  train tracks
21:02:16  <planetmaker> Thraxian ?
21:02:25  <PublicServer> <Thraxian|Work> yes, pm?
21:02:30  <planetmaker> see the other universe
21:04:38  <Nickman87> !password
21:04:38  <PublicServer> Nickman87: lilacs
21:04:59  <PublicServer> <Spike> hmmm someone didn't listen with the DO NOT REMOVE the airport part
21:05:02  <PublicServer> *** Nickman joined the game
21:05:10  <PublicServer> <Spike> oh it is moved
21:05:33  <PublicServer> <Fucoo> ~~
21:05:34  <PublicServer> <Nickman> so, what is going on?
21:05:54  <PublicServer> <Fucoo> altho i think we could handle it now
21:05:55  <PublicServer> <Spike> decisions.. decisions..
21:05:57  <PublicServer> <Fucoo> without airport
21:06:08  <PublicServer> <Nickman> Cairo ain't growing though...
21:06:30  <PublicServer> <Talonius> Has it got enough food/water?
21:06:35  <PublicServer> <Nickman> yeah...
21:07:04  <PublicServer> <Nickman> we have HUGE ICE stations but they are barely used....
21:07:10  <PublicServer> <Thraxian|Work> does Cairo have any free spcace to grow into?
21:07:19  <PublicServer> <Nickman> little :D
21:07:31  <PublicServer> <Talonius> I see some free spaces, but they're not used
21:07:36  <PublicServer> <Thraxian|Work> vegas's ICE gets used pretty well
21:07:47  <PublicServer> <Fucoo> by planes
21:07:48  <PublicServer> <Fucoo> ;p
21:07:49  <PublicServer> <Thraxian|Work> 6 trains in it now
21:08:08  <PublicServer> <Thraxian|Work> with 8 platforms - 75% usage isn't too bad
21:08:23  <^Spike^> may i ask what is going on with the openttdcoop webserver or is that some mystery
21:08:30  <PublicServer> <Nickman> why don't we blow up the entire cairo city and start from 20 pops? :D
21:08:33  <planetmaker> you may ask.
21:08:40  <^Spike^> do i get an answer? :D
21:08:42  <PublicServer> <Thraxian|Work> we don't have the money for that much brirbery
21:08:44  <planetmaker> if you know the answer, I'd be glad to know, too :-)
21:08:48  <^Spike^> :D
21:08:59  <PublicServer> <Spike> it can be done without bribing ;)
21:09:01  <PublicServer> <Nickman> haha :D
21:09:05  <PublicServer> <Nickman> magic bulldozer!
21:09:14  <PublicServer> <Nickman> it's magic ;)
21:09:30  <PublicServer> <Spike> but well i want to know how many trains we'll need if we do the double transfer plan
21:09:35  <PublicServer> <Spike> and that withouth building it :D
21:09:49  <PublicServer> <Spike> without*
21:09:53  <XeryusTC> !password
21:09:53  <PublicServer> XeryusTC: lilacs
21:10:03  <XeryusTC> !users
21:10:03  <PublicServer> XeryusTC: http://www.openttdcoop.org/wiki/Community:Members
21:10:09  <PublicServer> *** XeryusTC joined the game
21:10:37  *** ODM has quit IRC
21:11:33  <PublicServer> <Nickman> braunschweig looks pettyful...
21:13:51  *** Thraxian|Work has quit IRC
21:14:00  *** Thraxian|Work has joined #openttdcoop
21:14:11  *** openttdcoop sets mode: +v Thraxian|Work
21:19:37  <PublicServer> <Spike> now that is fun...
21:19:40  <PublicServer> * Spike looks @ ulaan
21:20:02  <PublicServer> <Fucoo> oO
21:20:12  <PublicServer> <Nickman> yes?
21:20:18  <PublicServer> <Nickman> what is fun?
21:20:26  <PublicServer> <Spike> someone forgot a PBS
21:20:39  <PublicServer> <Nickman> ?
21:22:02  <PublicServer> <Fucoo> that would be me coz there was nobody else
21:22:40  <PublicServer> <Nickman> bad bad Fucoo! :D
21:23:41  <PublicServer> <Nickman> I don't want to complain, but everyone is talking about chaning Cairo, although it is the one station serving the most PAX into the system?
21:24:15  <PublicServer> <Fucoo> but with 500 feeder trains
21:24:16  <PublicServer> <Fucoo> @_@
21:24:20  <PublicServer> <Nickman> so?
21:24:23  <PublicServer> <Thraxian|Work> hehe - the vegas strip is coming to life!
21:24:33  <PublicServer> <Fucoo> so
21:24:37  <PublicServer> <Fucoo> efficienty is LOOOW
21:24:53  <PublicServer> <Nickman> yes, but still the most pax
21:24:59  <PublicServer> <Fucoo> we've almost died
21:25:05  <PublicServer> <Fucoo> due to high RC ;p
21:25:07  <PublicServer> <Nickman> :D
21:25:15  <PublicServer> <Spike> that was a wrong train choice :D
21:25:18  <PublicServer> <Fucoo> -15M was the record
21:25:21  <PublicServer> <Fucoo> ;p
21:26:42  <PublicServer> <Nickman> all our trains are making a profit at cairo so...
21:27:44  *** Yexo has quit IRC
21:27:56  <PublicServer> <Nickman> between 100 and 300K per train
21:28:01  *** mixrin has quit IRC
21:28:02  <PublicServer> <Nickman> times 300
21:28:07  <PublicServer> <Nickman> thats a whole lot of money ;)
21:28:34  <PublicServer> <Nickman> and a whole lot of pax
21:28:36  <KenjiE20> !info
21:28:36  <PublicServer> KenjiE20: #:1(Orange) Company Name: 'Phillips & Co.'  Year Founded: 1950  Money: 8847139773  Loan: 0  Value: 9516036286  (T:880, R:77, P:29, S:0) unprotected
21:28:41  <PublicServer> <Talonius> I've been looknig at Cairo and vegas and I can't see why cairo isnt growing much, heh
21:28:42  <PublicServer> <Fucoo> too bad there's no money per group
21:28:45  <KenjiE20> !trains 1000
21:28:45  <PublicServer> *** KenjiE20 has set max_trains to 1000
21:28:48  <PublicServer> <Fucoo> income*
21:28:50  <KenjiE20> pre-emptive :)
21:28:55  <PublicServer> <Nickman> indeed
21:29:02  <PublicServer> <Fucoo> it was in some patch mix i was using a while back
21:29:10  *** mixrin has joined #openttdcoop
21:29:12  <PublicServer> <Fucoo> dunno why still not in nightly
21:29:13  <PublicServer> <Neuroticus> hey all
21:29:15  *** openttdcoop sets mode: +v mixrin
21:29:20  <PublicServer> <Thraxian|Work> what's bus limit?
21:29:24  <PublicServer> <Fucoo> chris-in uberpatch mix
21:29:27  <PublicServer> <Fucoo> or something ;D
21:29:45  <PublicServer> <Nickman> I'm off to bed
21:29:49  <PublicServer> <Nickman> don't blow everything up! :D
21:30:00  <PublicServer> <Nickman> still 30+K pax waiting at cairo ;)
21:30:17  <PublicServer> <Fucoo> coz there are no ICE's
21:30:22  <PublicServer> <Spike> no ice?
21:30:23  <PublicServer> <Nickman> I just added about 50 more :d
21:31:19  <PublicServer> <Nickman> all the stations on the map have about 0 pax waiting, and cairo has 30+K... :D
21:31:23  <PublicServer> <Nickman> so fix them first? :D
21:31:42  <PublicServer> <Neuroticus> i agree tbh
21:31:56  *** ^Spike^ sets mode: -o ^Spike^
21:31:57  <PublicServer> <Fucoo> vegas: 17k pax/m
21:32:02  <PublicServer> <Fucoo> cairo 22k
21:32:10  <PublicServer> <Thraxian|Work> because I don't have full coverage yet
21:32:13  <PublicServer> <Fucoo> and in vegas there are 30 planes
21:32:16  <PublicServer> <Thraxian|Work> want me to ramp it up?
21:32:19  <PublicServer> <Fucoo> so..
21:32:31  <KenjiE20> pressure getting to you? :P
21:32:35  <PublicServer> <Thraxian|Work> hehe
21:32:37  <PublicServer> <Nickman> remove the planes :D
21:32:42  <PublicServer> <Thraxian|Work> just itching to start some busses
21:32:42  <PublicServer> <Nickman> they arn't needed
21:32:42  <PublicServer> <Neuroticus> why are there planes btw? :(
21:32:49  <PublicServer> <Thraxian|Work> we almost went broke
21:32:52  <PublicServer> <Spike> just send planes to hanger.. don't delete them
21:32:53  <PublicServer> <Neuroticus> ahh
21:32:55  <PublicServer> <Spike> just in case we need them
21:32:55  <PublicServer> <Fucoo> yes nickman, and then we end up with -20M again
21:32:57  <PublicServer> <Fucoo> :)
21:33:02  <PublicServer> <Nickman> :D
21:33:09  <PublicServer> <Nickman> no, trains can support them selfs pretty fine now
21:33:12  <PublicServer> <Fucoo> ok ill send them to depot
21:33:17  <PublicServer> <Nickman> they earn twice the amount of the running costs ;)
21:33:22  <PublicServer> <Spike> don't delete the trains
21:33:25  <PublicServer> <Spike> planes*
21:33:28  <PublicServer> <Fucoo> no
21:33:35  <PublicServer> <Fucoo> just leave them in depots
21:33:36  <PublicServer> <Nickman> aircrafts ARE much more profitable, I'm not arguing that
21:33:37  <PublicServer> <Spike> i don't care how much money the trains can make JUST IN CASE :D
21:33:40  <PublicServer> <Nickman> but its not the plan
21:33:53  <PublicServer> <Nickman> indeed, don't delete them, keep them in case we need them
21:33:55  <PublicServer> <Nickman> but not needed right now
21:34:14  <PublicServer> <Talonius> Be warned, stopping all planes will make profit per yesr drop from 444 mill to 111 mil per year ;)
21:34:19  <PublicServer> <Fucoo> gonna take a shower
21:34:23  <PublicServer> *** Fucoo has joined spectators
21:34:47  <PublicServer> <Fucoo> if some1 want to add NE/NW outer network in ulaan feel free to do so
21:34:48  <PublicServer> <Nickman> make more ICE trains! :D
21:34:51  <PublicServer> <Nickman> and water/food
21:34:51  <PublicServer> <Fucoo> any design allowed
21:34:58  <PublicServer> <Nickman> I'm off to bed ;)
21:34:59  <PublicServer> <Nickman> night!
21:35:13  *** Chris_Booth has joined #openttdcoop
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21:35:22  <PublicServer> <Nickman> btw, LS ICE station could use some more tracks ;)
21:35:36  <PublicServer> *** Nickman has left the game (leaving)
21:35:42  <planetmaker> eh... why do you tell me, ^Spike^ ?
21:36:35  <^Spike^> just cause i was the one first whining about the magic bulldozer :D
21:37:36  <planetmaker> ah, that
21:37:41  <planetmaker> :-)
21:37:48  <planetmaker> I lost context
21:37:52  <^Spike^> :)
21:38:48  <PublicServer> <Imbakiddo> sooo
21:38:51  <PublicServer> <Imbakiddo> what stage is this?
21:39:15  <Chris_Booth> !password
21:39:15  <PublicServer> Chris_Booth: worsen
21:39:20  <PublicServer> <Talonius> Pity you can't auto-upgrade the 40 pax carridges with the 55 pax ones
21:39:24  <PublicServer> <Spike> the ARG! i hate creating these orders stage
21:39:29  <KenjiE20> @topic get 3
21:39:29  <Webster> KenjiE20: STAGE: Building
21:40:34  <Chris_Booth> you can auto upgrade them
21:40:39  <Chris_Booth> if they are in a group
21:41:07  <PublicServer> *** Chris Booth joined the game
21:41:13  <Chris_Booth> they dont even need to be the same length
21:41:19  <Chris_Booth> just use wagon replace
21:41:27  <PublicServer> *** Chris Booth has left the game (connection lost)
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21:42:56  *** openttdcoop sets mode: +v Chris_Booth_
21:43:09  <PublicServer> <Talonius> Ah, I didn't know about that, .. I just noticed a lot of the Cairo ICE train using the 40 pax carridges and though that upgrade would help handle the station's pax problem a little bit
21:43:37  <PublicServer> *** Chris Booth has left the game (connection lost)
21:43:44  <PublicServer> <Spike> for the loop da loop ICE i used matching pax wagons :)
21:43:45  *** Nickman87 has quit IRC
21:43:50  <Chris_Booth_> !password
21:43:50  <PublicServer> Chris_Booth_: worsen
21:43:51  <PublicServer> <Spike> looks alot better :D
21:43:55  <PublicServer> <Talonius> Ah
21:44:06  <PublicServer> <Thraxian|Work> curious - who's working on LV ICE?
21:44:18  <PublicServer> <Spike> not me..
21:44:25  <PublicServer> <Spike> fixing orders for Cairo
21:44:38  <PublicServer> <Talonius> Can't blame me, hehe
21:44:38  <PublicServer> <Thraxian|Work> FiCE, Neuro, or XeryusTC?
21:45:55  <PublicServer> *** Chris Booth joined the game
21:46:15  <PublicServer> *** Chris Booth has left the game (connection lost)
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21:47:27  <PublicServer> <Thraxian|Work> anyone want to claim it now?
21:47:35  <PublicServer> <Spike> ?
21:47:39  <PublicServer> <Neuroticus> me
21:47:44  <XeryusTC> hmm?
21:47:46  <PublicServer> <Neuroticus> sorry not keeping track of convo
21:47:49  <PublicServer> <Thraxian|Work> forgot some PBS
21:47:56  <XeryusTC> what is there to claim?
21:47:56  <PublicServer> <Spike> major issue idd
21:48:03  <PublicServer> <Neuroticus> have 1920x1080 screen ress its very small :p
21:48:22  <PublicServer> <Neuroticus> i did?
21:48:26  <PublicServer> <Spike> isn't much bigger then 1680*1050 and i even see chat :D
21:48:40  <PublicServer> <Spike> missed those
21:48:46  <PublicServer> <Neuroticus> im concentrating :p
21:48:48  <XeryusTC> i was paying attention to another app on my ottd screen, and the other universe at irc :P
21:48:55  <PublicServer> <Neuroticus> thanks
21:49:04  <PublicServer> <Neuroticus> just experimenting really
21:49:19  <PublicServer> <Neuroticus> whether covering all stations is better or worse than giving the choice of less
21:49:22  <PublicServer> <Neuroticus> for load balencing
21:49:23  *** Chris_Booth has quit IRC
21:49:29  <KenjiE20> solution, make IRC bigger
21:49:38  <PublicServer> <Neuroticus> and allowing trains to move when there is actually a path
21:50:18  <PublicServer> <XeryusTC> btw, the orders list on SRO can be 25% shorter :P
21:50:54  <PublicServer> <Spike> cairo?
21:50:59  <PublicServer> <XeryusTC> yeah
21:51:09  <PublicServer> *** Fucoo has joined company #1
21:51:10  <PublicServer> <Spike> oh... try it out.. there is 1 open spot left
21:51:17  <PublicServer> <Spike> the E-N train
21:51:29  <PublicServer> <Spike> is the only 1 with nothing in it
21:51:49  <PublicServer> <Thraxian|Work> come on vegas....
21:51:49  <PublicServer> <Spike> marked with This 1
21:52:28  <PublicServer> <Thraxian|Work> vegas has 49.88% of the world's population....
21:52:35  <PublicServer> <Spike> should go for all stations @ the E-N WP(s)
21:53:02  <PublicServer> <Neuroticus> launch more farms?
21:53:06  <PublicServer> <Neuroticus> and fruit?
21:53:20  <PublicServer> <Spike> only 10 on each side connected allowed
21:53:28  <PublicServer> <Spike> and 20 water plants on each side (N/S)
21:53:28  <PublicServer> *** Thraxian|Work has left the game (leaving)
21:53:30  <PublicServer> <Neuroticus> why *allowed*
21:53:31  <PublicServer> <XeryusTC> spike: where is that this one sign?
21:53:34  <Thraxian|Work> gotta run - later all
21:53:37  *** Thraxian|Work has quit IRC
21:53:41  <PublicServer> <Spike> :)
21:53:43  <PublicServer> <XeryusTC> or is it the C-N*-E* stations?
21:53:51  <PublicServer> <Spike> neuro check plan?
21:54:09  <PublicServer> <Neuroticus> yes its in the plan but why isnt it the more the merrier?
21:54:31  <PublicServer> <Imbakiddo> where is the plan?
21:54:32  <PublicServer> <Spike> if the WP at the entrance says C-WP-E-N* it's ok :)
21:54:37  <PublicServer> <Spike>  !! NETWORK PLAN
21:54:51  <Barbaar> !pasword
21:54:54  <Barbaar> fail
21:54:56  <Barbaar> !password
21:54:56  <PublicServer> Barbaar: lashed
21:55:04  <PublicServer> <XeryusTC> there are some trains there already :o
21:55:08  <PublicServer> <Spike> all stations that enter from the E  on the N part of town
21:55:13  <PublicServer> <Spike> nope that is the N-E WP :D
21:55:16  <PublicServer> *** Barbaar joined the game
21:55:24  <PublicServer> <Spike> the stations that are turned the other way :D
21:55:28  <PublicServer> <Neuroticus> someone explain why we cant have more than 10/side?
21:55:40  <PublicServer> <XeryusTC> oh, but ofcourse :P
21:55:43  <PublicServer> <Spike> :D
21:55:47  <PublicServer> <XeryusTC> how silly of me :o
21:55:48  <PublicServer> <Spike> i didn't give it names
21:55:54  <PublicServer> <Spike> also took us years to figure out :D
21:55:56  <PublicServer> <XeryusTC> they just all look the same and are in the same place :P
21:56:12  <PublicServer> <Spike> we were like: Why are the names if the groups like that? :)
21:56:13  <PublicServer> <XeryusTC> who came up with that?
21:56:13  <PublicServer> <Barbaar> ah, i see cairo has got a bit too busy
21:56:35  <PublicServer> <Spike> what
21:56:36  <PublicServer> <Spike> the names
21:56:40  <PublicServer> <Spike> or the sbahn design
21:57:05  <PublicServer> <Spike> sbahn idea was to take it from 140.. but we gave it our own twist :D
21:57:12  <PublicServer> <Spike> as in loop completely.. :)
21:57:25  <PublicServer> <Talonius> Perhaps Cairo isn't growing as fast, is due to the fact more of it's pax aren't reaching another city
21:57:41  <PublicServer> <Spike> *looks at ice* don't look at me.. :)
21:57:48  <PublicServer> <Spike> stations can handle it.. :D
21:57:55  <PublicServer> <XeryusTC> Talonius: that has nothing to do with town growth
21:58:03  <PublicServer> <Talonius> Oh okay :P
21:58:25  <PublicServer> <XeryusTC> but the circle around cairo is a tadd too full :P
21:58:30  <PublicServer> <Spike> :)
21:58:42  <PublicServer> <Spike> 350 trains on it or so :D
21:58:45  <PublicServer> <Talonius> But it does look good ;)
21:58:53  <PublicServer> <Spike> 340 :D
21:59:14  <PublicServer> <Spike> there 350 :D
21:59:51  <PublicServer> <XeryusTC> hmm, orders are like, first visit all stations at WP1, then all at WP2, then all at WP3 etc?
22:00:09  <PublicServer> <XeryusTC> or is it visit station 1 at WP1, station 1 at WP2, station 1 at wp3 etc?
22:00:10  <PublicServer> <Spike> we did it like that yes in a way that they revisit same station if load was more then 90%
22:00:21  <PublicServer> <Spike> like you said it first..
22:00:27  <PublicServer> <XeryusTC> hmm, ok :o
22:00:30  <PublicServer> <Spike> first all at WP1 then at WP2
22:00:38  <PublicServer> <Imbakiddo> how long does these games last?
22:00:39  <PublicServer> <Spike> but with these orders they spread out
22:00:54  <PublicServer> <Spike> cause at some point some trains return to the same station some move one
22:00:56  <PublicServer> <Spike> on*
22:01:00  <PublicServer> <XeryusTC> also, my orders wont revisit the same station if more then 90%, they will just drop their load if more than x% loaded
22:01:29  <PublicServer> <Spike> you realize that they will eh.. well.. need to loop around completely through the transfer station? :D
22:01:37  <PublicServer> <Spike> cause we thought of the same at first..
22:01:48  <PublicServer> <XeryusTC> hmmr, what a silly design :P
22:01:52  <PublicServer> <Spike> but seemed more efficient to just drop and go on.. and come back if they are like to full :D
22:02:25  <PublicServer> <Spike> well first design was a half loop but well.. it failed... a bit...
22:02:36  <PublicServer> <Spike> as in would need like more space the size of the map or so :)
22:02:49  <PublicServer> <Talonius> And then came the 'recession' :P
22:02:50  <PublicServer> <XeryusTC> hmm, ok :o
22:02:57  <PublicServer> <Talonius> or however it was spelt
22:02:58  <PublicServer> <Spike> so we picked a full loop..
22:03:00  <PublicServer> <XeryusTC> but well, i can revise orders :P
22:03:09  <PublicServer> * XeryusTC goes to be inventive
22:03:34  <PublicServer> <Spike> try it on the empty one first.. if we like it we can always change the other 7...
22:03:51  <PublicServer> <Spike> if we feel like doing that :D
22:04:05  <PublicServer> <XeryusTC> yeah
22:04:11  <PublicServer> <XeryusTC> i am taking the empty one :P
22:04:22  <PublicServer> <Talonius> Because Spike just loved setting up thoses complecated orders ;)
22:04:33  <PublicServer> <Spike> :)
22:04:38  <PublicServer> <Spike> SRO orders...
22:04:41  <PublicServer> <Spike> or better: PITA orders :D
22:04:49  <PublicServer> <Spike> Pain in the ass to create/understand/revise :D
22:05:14  <PublicServer> <Fucoo> wow
22:05:22  *** Addi has quit IRC
22:06:04  <PublicServer> <XeryusTC> even more dead?
22:06:05  <PublicServer> <Neuroticus> trains backed up at cairo?
22:06:15  <PublicServer> <Spike> hmmm...
22:06:16  <PublicServer> <Spike> crap..
22:06:18  <PublicServer> <Barbaar> lol, crash
22:06:20  <PublicServer> <Neuroticus> lol
22:06:35  <PublicServer> <Talonius> Heh
22:06:51  <PublicServer> <XeryusTC> fortunately we can drag and drop orders nowadays :D
22:06:56  *** OwenS has quit IRC
22:07:21  *** OwenS has joined #openttdcoop
22:07:21  *** ChanServ sets mode: +v OwenS
22:07:34  <PublicServer> <Spike> how did that crash happen
22:07:50  <PublicServer> <Spike> don't bother too much
22:08:01  <PublicServer> <Spike> clearing up alreadt
22:08:16  <PublicServer> <XeryusTC> ah see
22:08:22  <PublicServer> <XeryusTC> my list is only 36 orders long instead of 49 :P
22:08:24  <PublicServer> <XeryusTC> 59*
22:08:49  <PublicServer> <Neuroticus> hoiw did that happen?
22:08:53  <PublicServer> <Neuroticus> did u replace the trains?
22:08:58  <PublicServer> <Spike> not yet
22:09:02  <PublicServer> <Spike> will soon :)
22:09:41  <PublicServer> <Spike> all replaced "_
22:09:46  <PublicServer> <Spike> ±'
22:09:47  <PublicServer> <Neuroticus> :)
22:09:48  <PublicServer> <Spike> :)
22:09:51  <PublicServer> <Spike> stupid ctrl+shift
22:10:29  <PublicServer> <XeryusTC> spike: check the orders of the EN trains ;)
22:10:34  <PublicServer> <Spike> i saw :)
22:10:35  <PublicServer> <Spike> nice :)
22:10:41  <PublicServer> <Spike> i also see how :)
22:11:10  <PublicServer> <XeryusTC> spares one order per station :)
22:11:19  <PublicServer> <Spike> same system as current one but idd some orders less :)
22:11:22  <PublicServer> <XeryusTC> making the list 25% smaller :P
22:12:08  <PublicServer> <Neuroticus> what can i do?
22:12:15  <PublicServer> <Spike> transfer station design isn't good for heavy load... :D
22:12:17  <PublicServer> <XeryusTC> hmm, shifting doesnt always work
22:12:20  <PublicServer> <Spike> i know
22:12:27  <PublicServer> <Spike> only works on some spots... and at the end
22:12:28  <PublicServer> <XeryusTC> maybe use stations as penalties?
22:12:47  <PublicServer> <Spike> if i understood right earlier station penalties are less then PBS
22:12:49  <XeryusTC> !rcon patch yapf.rail_station_penalty
22:12:49  <PublicServer> XeryusTC: Current value for 'yapf.rail_station_penalty' is: '1000' (min: 0, max: 1000000)
22:12:49  <PublicServer> <Barbaar> tried that already, they are even less penalty
22:12:59  <PublicServer> <XeryusTC> by default they are ;)
22:13:08  <PublicServer> <XeryusTC> dont get why
22:13:12  <PublicServer> <XeryusTC> we always had them pretty high
22:14:30  <Mks> !password
22:14:30  <PublicServer> Mks: cotted
22:14:46  <PublicServer> *** MKS joined the game
22:15:03  <PublicServer> <Spike> is it also possible to amp up the PBS penalty? ;)
22:15:33  <PublicServer> <XeryusTC> yes, but that might've some negative side effects on other places
22:15:39  <PublicServer> <Spike> ah... :(
22:15:40  <PublicServer> <Spike> :)
22:15:41  <PublicServer> <XeryusTC> increased station penalty most likely wont
22:15:46  <PublicServer> <Spike> true
22:15:56  <PublicServer> <Spike> and they got nonstop orders anyway
22:16:01  <PublicServer> <Spike> atleast should :D
22:16:06  <PublicServer> <XeryusTC> indeed
22:16:22  <PublicServer> <XeryusTC> but cairo is getting too full :o
22:16:23  *** Polygon has quit IRC
22:16:24  <neuroticus> website down?
22:16:32  <PublicServer> <XeryusTC> neuroticus: yes
22:16:46  <PublicServer> <XeryusTC> maybe we should add another line to cairo's sbahn?
22:17:04  <PublicServer> <Spike> you want to add exits or feeders? :)
22:17:11  <PublicServer> <XeryusTC> exits
22:17:20  <PublicServer> <XeryusTC> and probably feeders too
22:17:29  <PublicServer> * Spike looks @ sbahn.. and runs away
22:17:42  <PublicServer> <XeryusTC> adding feeder lines will be quite hard though :P
22:17:45  <PublicServer> <Spike> :D
22:17:51  <PublicServer> <Spike> that's why me runs :D
22:18:00  <PublicServer> <Spike> exits no problem almost you basic SML
22:18:16  <PublicServer> <XeryusTC> indeed, but feeder needs to be moved inwards :o
22:18:40  <^Spike^> we did that at 1 spot.. and at the corner we ended up with the Nickman loop-dy-loop :)
22:19:00  <PublicServer> <XeryusTC> rofl
22:19:12  <PublicServer> <Spike> so it isn't guaranteed succes :D
22:19:26  <PublicServer> <XeryusTC> well, feeding lines only need expansion at till the first set of exits
22:19:34  <PublicServer> <XeryusTC> well, to W-N probably
22:19:40  *** Polygon has joined #openttdcoop
22:19:45  *** openttdcoop sets mode: +v Polygon
22:20:03  <PublicServer> <Spike> that explains the jam
22:20:17  <PublicServer> <Spike> forgot pre sigs :D
22:20:21  <PublicServer> <XeryusTC> well, capacity is just too low :P
22:20:26  <PublicServer> <XeryusTC> which pre signals?
22:20:32  <PublicServer> <Spike> the jame @ the feeder is my fault @ the end
22:20:39  <PublicServer> <Spike> at a SBahn station
22:20:47  <PublicServer> <Spike> i did the whole freaking sbahn signalling :D
22:20:50  <PublicServer> <Spike> may i miss 1-2 :D
22:20:57  <PublicServer> <XeryusTC> oh, then it's ok :P
22:21:59  <PublicServer> *** Barbaar has left the game (connection lost)
22:23:03  *** Chris_Booth_ has quit IRC
22:23:18  <PublicServer> <Spike> no need to rebuild those unless you really want to :D
22:23:27  <PublicServer> <XeryusTC> well, just for archiving :P
22:23:31  <PublicServer> <Spike> :)
22:23:53  <PublicServer> <Spike> wil adding more food/water trains help town growth? :D
22:24:16  <PublicServer> <Talonius> Cairo has more cargo trains than vegas
22:24:36  <PublicServer> <Spike> my beautifull town center looks so empty... :)
22:25:25  <PublicServer> <Fucoo> guys.. connect more primaries when adding food trains
22:25:28  <PublicServer> <MKS> how big can you get a city?
22:25:40  <PublicServer> <Spike> ah... full map size.. :D
22:25:42  <PublicServer> <Spike> if you want to :D
22:25:46  <Webster> Latest update from blog: New versions of OpenGFX and OpenSFX <http://www.openttdcoop.org/blog/2009/08/11/new-versions-of-opengfx-and-opensfx/> || Coopetition ladder available <http://www.openttdcoop.org/blog/2009/07/21/coopetition-ladder-available/> || New URL for our signature on tt-forums.net <http://www.openttdcoop.org/blog/2009/07/21/new-url-for-our-signature-on-tt-forums-net/> || Self regulating orders (SRO) <http://www.openttdcoop.org/blog/2009/07/19/self-regulating-orders-sro/> || Asynchronous SRNW stations <http://www.openttdcoop.org/blog/2009/07/12/asynchronous-srnw-stations/> || (Re)-Introducing Main Station Hubs <http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/> || Big hubs in a nutshell – finding a universal hub design <http://www.openttdcoop.org/blog/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/> || Various degrees of terraforming <http://www.openttdcoop.org/blog/2009/05/27/various-degrees-of-terraforming/> || About Curve Lengths <http://www.openttdcoop.org/blog/2009/05/13/about-curve-lengths/> || OSQC#01 (finally) finished <http://www.openttdcoop.org/blog/2009/05/07/osqc01-finally-finished/>
22:25:47  <PublicServer> <MKS> 1 city?
22:25:52  <PublicServer> <Spike> prob :)
22:25:57  <PublicServer> <Spike> webster says: Site is up!?
22:26:09  <XeryusTC> think so
22:26:11  <PublicServer> <MKS> so 2048x2048 city?
22:26:19  <XeryusTC> and it is up again :)
22:26:21  <PublicServer> <Spike> i think it's possible.. :)
22:26:21  <XeryusTC> !users
22:26:21  <PublicServer> XeryusTC: http://www.openttdcoop.org/wiki/Community:Members
22:26:28  <PublicServer> <Spike> i've seen 512*512 ones :D
22:26:31  <PublicServer> <Spike> in the PSG i need :D
22:26:34  <PublicServer> <MKS> how big is the pop then?
22:26:40  <PublicServer> <Fucoo> HALLO! i want some for my town too... so connect your own primaries ><
22:26:41  <KenjiE20> wiki's not yet, I think
22:26:45  <^Spike^> damn :/
22:26:47  <PublicServer> <Fucoo> you guys are being unfair!
22:27:03  <PublicServer> *** MKS has changed his/her name to Mks
22:27:14  <PublicServer> <Spike> ulaan your town?
22:27:17  <PublicServer> <Spike> it has a problem
22:27:32  <PublicServer> <Spike> big one
22:27:47  <PublicServer> <Fucoo> yes, it soon will be out of food if you take all ..
22:27:48  <PublicServer> <Spike> called Sbahn gridlock :)
22:30:56  <PublicServer> <XeryusTC> hmm, so, move the sml one lane outwards and add another lane? :P
22:31:02  <PublicServer> <Mks> where is ok to place depots btw?
22:31:07  <PublicServer> <XeryusTC> untill it reaches SW
22:32:42  <PublicServer> <Fucoo> they should definitely change dropdown menus in train orders to buttins
22:32:45  <PublicServer> <Fucoo> buttons*
22:32:45  <PublicServer> *** SmatZ joined the game
22:35:48  <PublicServer> <Spike> mks for what you want to place depots
22:39:52  <PublicServer> <Mks> well need one for the water line to braunchweig I've built
22:39:56  <PublicServer> <Mks> did build one tho
22:40:05  <PublicServer> *** SmatZ has left the game (leaving)
22:40:10  <PublicServer> <Mks> not sure if its alright to have it where I did put it tho
22:40:31  <PublicServer> <Spike> could you sign it with something starting with ! :D
22:41:01  <PublicServer> <Mks> alright sign is !depot 1000
22:41:51  <PublicServer> <Spike> the tunnels etc was there already right
22:42:17  <PublicServer> <Spike> did you create the bridges after the depot?
22:42:47  <PublicServer> <Spike> so the ones @ !these
22:43:08  <PublicServer> <Mks> the tunnels and bridges along that line wasn't there before
22:43:20  <PublicServer> <Spike> so you created the ones i signed?
22:43:28  <PublicServer> <Mks> yes
22:43:41  <PublicServer> <Spike> if that was a ML i would say wrong... :)
22:43:54  <PublicServer> <Mks> well its not an ml
22:43:55  <PublicServer> <Spike> but not that much used sideline even 1 will do but i can show why wrong :)
22:44:06  <PublicServer> <Mks> k
22:44:15  <PublicServer> <Spike> ]
22:44:23  <PublicServer> <Spike> see the difference between those 2 distance wise? :)
22:44:36  <PublicServer> <Mks> well the second one you built
22:44:47  <PublicServer> <Mks> is better if you look at flow
22:44:49  <PublicServer> <Spike> no matter which one they take always same distance.. :)
22:44:54  <PublicServer> <Mks> yeah
22:45:01  <PublicServer> <Spike> the one like you did with bridges isn't :)
22:45:05  <PublicServer> <Mks> I know
22:45:11  <PublicServer> <Mks> tunells is tho
22:45:15  <PublicServer> <Spike> yep :)
22:45:21  <PublicServer> <Spike> and at station... :)
22:45:35  <PublicServer> <Spike> do you got the length counter on when placing rails? :)
22:45:59  <PublicServer> <Mks> so you see how much tiles you put tracks on you mean?
22:46:03  <PublicServer> <Spike> yep
22:46:38  <PublicServer> <Mks> yes I do
22:46:57  <PublicServer> <Spike> that problem @ SL is easy to solve though...
22:47:01  <PublicServer> <Spike> not big issue :)
22:47:17  <PublicServer> <Spike> so at that braun station 460
22:47:50  <PublicServer> <Mks> so you mean it should be built so that each plattform is exactly the same lenght to go to and from?
22:48:17  <PublicServer> <Spike> well for the curves to keep it full speed normally yes
22:48:20  <PublicServer> <XeryusTC> meh, stupid pyramids :P
22:48:51  <PublicServer> <Talonius> Flatten 'em! :P
22:49:10  <PublicServer> <Mks> fixed the bridge now
22:49:33  <PublicServer> <Spike> bridges weren't really an issue but to keep in mind on busy places :)
22:49:47  <PublicServer> <Mks> alright
22:49:52  <PublicServer> <Spike> but the CL i would fix :)
22:49:53  <PublicServer> <Mks> not exactly busy place tho
22:49:58  <PublicServer> <Spike> nop...
22:51:21  <PublicServer> <Mks> CL?
22:51:21  <PublicServer> <Spike> i use 1 bridge myself @ almost empty places
22:51:21  <PublicServer> <Spike> Curve Length
22:51:21  <PublicServer> <Mks> well isn't curve lenght alright?
22:51:21  <PublicServer> <Spike> @ the station not really :)
22:51:24  <PublicServer> <Spike> you can move the shifters more E if needed xeryus :)
22:51:25  <PublicServer> <Mks> curves need to be same lenght as train?
22:51:41  <PublicServer> <Spike> usually yes
22:51:42  <PublicServer> <XeryusTC> im planning to move all shifters outwards :P
22:51:48  <PublicServer> <XeryusTC> starting at the end
22:52:03  <PublicServer> <XeryusTC> can someone add another line at the station?
22:54:10  <PublicServer> <Mks> spike does it look better at station now?
22:55:23  <PublicServer> <Spike> done xeryus
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22:55:46  <PublicServer> <XeryusTC> can you make it accessible from the outside?
22:55:47  <PublicServer> <Spike> won't hear me anymore..
22:55:48  <PublicServer> <Spike> :)
22:55:55  <PublicServer> <Spike> not really.. bed time..
22:55:58  <PublicServer> <Spike> it's late! :)
22:56:27  <PublicServer> <Spike> sorry that i have to go now :)
22:56:42  <PublicServer> <XeryusTC> oh, it's ok then
22:56:52  <PublicServer> <Spike> cya around and thnx for helping out :)
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23:12:02  <KenjiE20> figures
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23:15:05  <PublicServer> <Talonius> Seems the world population is stuck at about 890k
23:15:43  <Sukasa> yeah
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23:28:02  <PublicServer> <Talonius> £11 billion ... if only we could cash that into a real bank ;)
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23:38:18  <PublicServer> <Talonius> Seems to of gone all quiet
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23:43:56  <PublicServer> <Sukasa> Thraxian got what he wanted
23:44:01  <PublicServer> <Sukasa> over 1/2 the world lives in vegas
23:44:33  <Talonius> Hehe
23:45:03  <PublicServer> <Sukasa> first train a C-N1-E1
23:45:14  <PublicServer> <Sukasa> only took 60 years
23:45:23  * Talonius smirks
23:45:44  <PublicServer> <Sukasa> probably just need more trains in cairo
23:46:04  <Talonius> It already has 350
23:46:09  <PublicServer> <Sukasa> I know
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23:46:45  <Talonius> Although The N-E group was the last to be added to train orders
23:47:00  <PublicServer> <Sukasa> Vegas has 64 trains
23:47:31  <PublicServer> <Sukasa> 16 on the north and south loops, and 32 in the outer ring
23:47:41  <PublicServer> <Sukasa> 16W, 16E
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