Log for #openttdcoop on 15th August 2009:
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00:46:54  <Mks> !password
00:46:54  <PublicServer> Mks: turret
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01:35:34  <HDIEagle> !wiki
01:35:34  <PublicServer> HDIEagle:
01:35:40  <HDIEagle> !dl win32
01:35:41  <PublicServer> HDIEagle:
01:36:36  <HDIEagle> !password
01:36:37  <PublicServer> HDIEagle: scoffs
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08:20:45  <insulfrog> !download win32
08:20:45  <PublicServer> insulfrog:
08:24:18  <insulfrog> !playercount
08:24:19  <PublicServer> insulfrog: Number of players: 1
08:24:38  <insulfrog> !password
08:24:38  <PublicServer> insulfrog: toning
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08:27:45  <insulfrog> !playercount
08:27:45  <PublicServer> insulfrog: Number of players: 2
08:27:51  <insulfrog> !players
08:27:52  <PublicServer> insulfrog: Client 24 (Orange) is insulfrog, in company 1 (XeryusTC Transport)
08:27:52  <PublicServer> insulfrog: Client 14 is Thraxian, a spectator
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09:17:01  <Nickman87> !players
09:17:02  <PublicServer> Nickman87: Client 24 (Orange) is insulfrog, in company 1 (XeryusTC Transport)
09:17:02  <PublicServer> Nickman87: Client 14 is Thraxian, a spectator
09:17:05  <Nickman87> hi all
09:17:10  <Nickman87> !password
09:17:10  <PublicServer> Nickman87: seesaw
09:17:12  <insulfrog> hi
09:18:35  <Nickman87> whatsup?
09:18:40  <Nickman87> wiki still down? :s
09:18:44  <Nickman87> !password
09:18:44  <PublicServer> Nickman87: seesaw
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09:19:41  <insulfrog> yep, wiki is still down
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09:22:25  <PublicServer> <Nickman> all chaos builders...
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09:47:00  <planetmaker> insulfrog: use our backup wiki:
09:47:28  <Nickman87> who is hosting the normal wiki site planetmaker?
09:47:38  <planetmaker> brianetta
09:48:10  <planetmaker> or also know as Brian :-)
09:48:15  <planetmaker>
09:48:24  <Nickman87> how come hin server is down so much? or is it only the wiki part? :)
09:48:31  <Nickman87> I know brianetta from my old days :D
09:48:34  <planetmaker> seems only wiki now
09:48:38  <Nickman87> well, not personally but... :D
09:48:42  <planetmaker> or rather www.openttdcoop
09:48:48  <Nickman87> poke him! :D
09:50:14  <insulfrog> i had a look a few days back bu the 'Brianetta's standard' site was down too
09:50:18  <insulfrog> *but
09:56:17  <insulfrog> planetmaker, don't forget that there is a wiki mirror here:
09:56:59  <Nickman87> euhm, insulfrog, he just pointed out that mirror... :D
09:57:12  <planetmaker> [11:46]	<planetmaker>	insulfrog: use our backup wiki:
09:57:15  <planetmaker> :-D
09:57:24  <planetmaker> And yes, I'm aware of our servers :-)
09:57:31  <insulfrog> ah
09:58:08  <insulfrog> i didn't read your previous comment ^^ o well :p
09:59:07  <insulfrog> btw, i made a plan using the 'eye candy' concept but with a bit of a twist on the new game
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10:09:27  <PublicServer> <Nickman> I made a plan to ;)
10:09:57  *** raWt has quit IRC
10:10:02  <planetmaker> I might look tonight :-) Now first some nice lunch and then playing with the kids outside :-)
10:10:38  <Nickman87> playing outside? Kids?
10:10:39  <Nickman87> :D
10:15:52  <Mark> morning folks
10:16:16  <Mark> !password
10:16:16  <PublicServer> Mark: garbed
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10:17:03  <PublicServer> <Mark> oh crap
10:17:17  <PublicServer> <Mark> seems like we got a lot of people that dont know chaos theory wont work
10:17:26  <PublicServer> <Mark> max ML width?
10:17:29  <PublicServer> <Mark> that'll be nasty
10:18:00  <PublicServer> <Nickman> where is a max ML width? :D
10:18:07  <PublicServer> <Nickman> ah
10:18:08  <PublicServer> <Mark> Audigex's plan
10:18:09  <PublicServer> <Nickman> the chaos plan
10:18:10  <PublicServer> <Nickman> :s
10:18:11  <PublicServer> <Nickman> indeed
10:18:19  <PublicServer> <Nickman> what do you think o fmy plan Mark?
10:18:34  <PublicServer> <Nickman> bit simple but... :)
10:18:53  <PublicServer> <Mark> not a fan of transfers in cargo games :P
10:19:04  <PublicServer> <Mark> also there is no mrail in dbset
10:19:15  <PublicServer> <Nickman> :D
10:19:18  <PublicServer> <Nickman> ELrail then... :)
10:19:29  <PublicServer> <Mark> and i dont really see the point of the drops :P
10:19:36  <PublicServer> <Mark> you may as well drop at the transfers
10:19:40  <PublicServer> <Mark> drop&load
10:19:50  <PublicServer> <Nickman> yeah, that could be another possibility :)
10:20:04  <PublicServer> <Nickman> and only outer route for goods perhaps?
10:20:17  <PublicServer> <Mark> you could have both on the outer loop
10:20:22  <PublicServer> <Mark> though i'd go with goods only
10:20:30  <PublicServer> <Mark> both have been done before, both work
10:20:34  <PublicServer> <Nickman> :)
10:20:42  <PublicServer> <Mark> and i'd make the feeding loops a bit more square :P
10:20:49  <PublicServer> <Mark> diagonal mainlines are damn ugly
10:20:50  <PublicServer> <Nickman> :D
10:20:56  <PublicServer> <Nickman> yeah, its just an image... :D
10:21:07  <PublicServer> <Nickman> didn't say they HAVE to be diagonal :D
10:22:32  <PublicServer> <insulfrog> Mark, has openttdcoop did the eye candy concept yet?
10:22:37  <PublicServer> <Nickman> dunno
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10:23:45  <Mark> probably not, as it's a pretty bad theory
10:23:55  <Mark> and mandatory eyecandy never works
10:24:08  <Mark> if a map is suitable people will make eyecandy
10:24:12  <Mark> this map is hardly suitable
10:24:38  <PublicServer> <Nickman> voila, updated the plan to be more useable :)
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10:25:38  <PublicServer> <Mark> maglev is only for pax and goods
10:25:42  <PublicServer> <Mark> in dbset
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10:26:13  <Mks> !password
10:26:13  <PublicServer> Mks: garbed
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10:26:59  <Mks> what is gametype pax?
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10:29:03  <insulfrog_> !password
10:29:03  <PublicServer> insulfrog_: garbed
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10:31:43  <Mark> Mks: pax = passengers
10:31:49  <PublicServer> <Mks> ahh
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10:32:09  <Mks> when will server acually start?
10:32:40  <Mark> when there is a winner
10:32:53  <Mks> ofc
10:32:54  <Mks> but
10:32:56  <XeryusTC> morning
10:33:02  <Mks> when is a winner decided?
10:33:03  <Mark> morning XeryusTC
10:33:12  <Mark> when there are enough votes
10:33:25  <Mks> how many votes are needed for that?
10:33:30  <Mark> enought
10:33:32  <Mark> -t
10:33:41  <Mark> more or less than 10
10:33:54  <Mark> or there should be an obvious winner
10:34:08  <Mks> well there aren't an obivous vinner yet
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10:34:11  <Mark> such questions dont really lead to something :P
10:34:13  <Mark> indeed
10:34:16  <Mks> so guesss will take a while more
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10:34:21  <Mark> thats why we're not starting yes
10:34:24  <Mark> yeah it will
10:34:50  <PublicServer> <Mark> in fact, chaos is banned so Audigex's plan is not allowed
10:35:18  <Mks> why?
10:35:28  <PublicServer> <Mark> because chaos doesnt work on coop
10:35:35  <PublicServer> <Mark> people dont know when to stop
10:35:56  <PublicServer> <Mark> every now and then we have to do a chaos game to show new people it doesnt work
10:36:04  <PublicServer> <Mark> usually those dont get archived
10:36:13  <Nickman87> :D
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10:36:57  <Mks> you mean like a chaos game never ends?
10:37:17  <PublicServer> <Mark> it does end
10:37:32  <PublicServer> <Mark> usually because the network is jammed and screwed up beyond fixing
10:37:45  <Mks> hehe
10:37:47  <ODM> still think we shouldnt ban a gametype, but i seem to be a minority
10:38:22  <Mks> well not such thing as nonfixable networks in ottd
10:39:27  <Mark> when everyone just builds and adds random lanes no one understands junctions anymore when they jam
10:39:36  <Mark> so they have to be rebuilt
10:39:43  <Mark> which no one ever feels like
10:40:53  <Mks> well even if you run a chaos game you could acually decide wich lines to be ML after they are built, right that should fix some of the problems
10:41:54  <Mark> if you decide something is a ML that doesnt mean everything is connected properly automaticly
10:42:10  <Mark> pretty much any connection to the ML should then be rebuilt
10:42:45  <Mark> which then may result in other routes becoming more effecient, making trains chose to shortcut a ML loop through a sideline
10:42:48  <Mark> just an example
10:43:29  <ODM> i think its once in a while a nice change from our standard building rut
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10:43:33  <insulfrog_> so basically everything is in a state of well umm...chaos
10:43:43  <ODM> though it differs from the standard, doesnt make it bad
10:43:59  <Mark> the problem is people dont know when to stop
10:44:07  <ODM> so you set a hard stop
10:44:11  <Mark> they just keep adding trains and making random lines
10:44:18  <ODM> at a certain point in the game, you change from adding to just rebuilding and optimizing
10:44:36  <ODM> but thats what new people do, theres no different from our games right now
10:44:40  <ODM> its just that now people notice and slap em
10:44:42  <Mark> which is exactly where games fail..
10:45:07  <ODM> so is that a poblem of the gametype, or a problem of guidance?
10:45:20  <Mks> I should say the guidance
10:45:24  <Mks> rather then the gametype
10:45:33  <Mark> chaos means lack of guidance
10:45:48  <ODM> guidance as in the persona touch
10:45:54  <Mark> because "just build" means members cant tell people they should not make a certain connection
10:46:43  <Mark> while if there is a plan people can be told not to connect sidelines, in a chaos game it's not clear what's a sideline and what's not
10:47:06  <Mark> please do build though
10:47:16  <Mark> i'll watch it fail and laugh at you, again :P
10:47:28  <PublicServer> *** Mark has joined spectators
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10:47:36  <Mark> frikandellen time now
10:47:36  <hylje> the expectation in chaos should be that "yeah, go ahead and build it but expect it to be rebuilt and optimized if it sucks"
10:47:42  <ODM> maybe you should build and help out, might be more of an incentive at people
10:47:49  <ODM> instead of laughing and complaining
10:48:00  <Mks> it might fail but with a good leader a chaos game should be able to work
10:48:03  <hylje> i like chaos because i like rebuilding
10:48:23  <hylje> and i like organic networks that don't adhere to a top-bottom plan
10:48:28  <Mark> if there is no plan everyone understands a part of the network, while if there is a plan everyone could understand the entire network
10:48:52  <ODM> which is not necesarily bad
10:49:09  <Mark> does make communication hard
10:49:09  <ODM> i think we miss out on some stuff by always having the strict plans and gametypes and all
10:49:35  <ODM> anyway, gotta go, bb
10:49:39  <Mark> cya
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10:50:22  <Mark> structured chaos with lots of set requirements may work in some games (especially pax ones), "just build", however, doesnt
10:50:28  <Mark> as has been shows
10:50:31  <Mark> shown
10:50:45  <hylje> how about
10:50:47  <hylje> "just rebuild"
10:50:50  <Mks> hehe
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10:56:35  <insulfrog> sometimes, I like to build a 'random' (e.g. b2b or eye candy) type network with a twist with a set plan, such as, fixed stations, fixed train lengths or something unique.
10:57:16  <PublicServer> *** insulfrog has left the game (leaving)
10:58:22  <insulfrog> or try out a new gametype altogether
10:59:25  <XeryusTC> hylje: imo rebuilding becomes very hard when you have hubs and random split/joins very close together like in a chaos game
10:59:59  <hylje> insulfrog: compatibility clauses are a must
11:00:06  <insulfrog> yeah
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11:02:12  <insulfrog> well, i gotta go, cyas all :)
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11:02:40  <XeryusTC> !password
11:02:40  <PublicServer> XeryusTC: gorged
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11:03:06  <^Spike^> !password
11:03:06  <PublicServer> ^Spike^: gorged
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11:05:25  <PublicServer> <XeryusTC> heya Spike :)
11:05:37  <PublicServer> <Spike> ellow :)
11:06:01  <PublicServer> <Spike> someone i like your plan.. :)
11:06:08  <PublicServer> <Spike> somehow*
11:06:22  <PublicServer> <XeryusTC> ofcourse you do, my plan is awesome, as always ;) :P
11:06:27  <PublicServer> <Spike> .... :)
11:06:40  <PublicServer> * Spike wisely doesn't answer that with a sentence :D
11:07:09  <PublicServer> <XeryusTC> heh, i was j/k :P
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11:18:53  <Mks> !password
11:18:53  <PublicServer> Mks: buffed
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11:19:48  <Mks> btw why vote on another plan then your own?
11:20:17  <LordAzamath> err
11:20:29  <LordAzamath> To get a result out of the voting
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11:26:57  <Nickman87> hi ^Spike^
11:27:14  <Nickman87> !password
11:27:14  <PublicServer> Nickman87: buffed
11:27:34  <Mks> well in xers case it would prolly be better to vote on his own plan
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11:27:37  <PublicServer> <Nickman> hi
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11:27:50  <Mark> you cant vote on your own plan
11:27:56  <PublicServer> <Mks> ohh
11:28:05  <Mks> why not?
11:28:06  <PublicServer> <Nickman> nobody likes my plans :(
11:28:24  <Mark> because plan makers are always considered to vote for their own plan
11:28:37  <PublicServer> <Mks> true I guess
11:28:38  <Mark> giving them all one vote you may as well not count
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11:29:17  <Mks> you can change your vote?
11:29:19  *** openttdcoop sets mode: +v [2][com]buster
11:29:21  <Mark> sure
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11:32:00  <Mks> btw I read on wiki that you shouldn't exceed 75% when transporting like coal? why not?
11:32:18  <Mks> if coalmine it will deplete?
11:32:37  <Mark> that's outdated
11:32:43  <Mark> used to be some bug in the code
11:32:47  <Mark> it's fixed a long time ago
11:32:51  <Mark> now more = better
11:33:02  <Mks> ahh
11:33:25  <Mks> cause thats the felling I got when playing solo that doesn't hurt to have 90%
11:33:40  <Mark> indeed it doesnt
11:33:53  <Mark> i think over >80% gives the highest chance of increase
11:33:58  <Mks> even tho money wise something like 80-90 seems good if you go to high you get to much waiting
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11:38:51  <Mks> isn't breakdowns on trains when used happening way to often?
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11:41:02  <PublicServer> <Mark> it is
11:41:10  <PublicServer> <Mark> thats why we never use them
11:41:31  <Mark> !rcon patch town_growth_rate
11:41:31  <PublicServer> Mark: Current value for 'town_growth_rate' is: '2' (min: 0, max: 4)
11:41:32  <Mark> !rcon patch town_growth_rate 0
11:42:57  <Mks> + I guess if you use em jams going to happen quite often
11:43:14  <Mark> yes
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11:44:36  <Mks> shouldn't town growth always be 0 until the game acually start?
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11:57:01  <highpinger> !password
11:57:02  <PublicServer> highpinger: timers
11:57:13  <highpinger> !download win64
11:57:13  <PublicServer> highpinger:
11:57:53  <PublicServer> *** highpinger joined the game
12:03:18  <PublicServer> *** highpinger has left the game (leaving)
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12:09:13  *** ChanServ sets mode: +v OwenS
12:11:41  <Mark> @nicks
12:11:47  <Mark> meh :P
12:11:55  <Mark> @whoami
12:11:55  <Webster> Mark: I don't recognize you.
12:11:58  <Mark> oh?
12:12:59  <Mark> @whoami
12:12:59  <Webster> Mark: Mark
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12:14:53  *** openttdcoop sets mode: +v LordAzamath
12:16:23  <PublicServer> *** Mark has joined company #1
12:27:27  <Nickman87> @whoami
12:27:27  <Webster> Nickman87: I don't recognize you.
12:27:31  <Nickman87> @whoami
12:27:31  <Webster> Nickman87: I don't recognize you.
12:27:34  <Nickman87> :(
12:27:36  <Nickman87> !password
12:27:36  <PublicServer> Nickman87: sleazy
12:28:21  <PublicServer> *** Game unpaused (enough players)
12:28:22  <PublicServer> *** Nickman joined the game
12:34:25  <Mark> @nicks
12:35:12  <Nickman87> what are you doing Mark?
12:35:26  <Nickman87> or, trying to do? :D
12:36:08  <Mark> trying to hightlight everyone :P
12:36:13  <Mark> and tell them to come and vote
12:36:39  <Nickman87> :D
12:38:53  <KenjiE20> @makeops Mark
12:38:57  <KenjiE20> @makeop Mark
12:38:57  <Webster> KenjiE20: The operation succeeded.
12:41:49  <PublicServer> <Nickman> I want to build!
12:42:25  <KenjiE20> I want..... other things... doesn't mean I'll get them :(
12:42:29  <PublicServer> <Nickman> :D
12:48:26  <Mks> !password
12:48:26  <PublicServer> Mks: lisped
12:48:46  <PublicServer> *** Mks joined the game
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12:49:42  <PublicServer> <Mks> I could change my vote if that helps to start the game but I doubt it helps out anything
12:49:47  <Nickman87> :p
12:49:55  <Nickman87> you should vote for the plan that suits you most
12:49:55  <KenjiE20> that helps less than voting
12:51:04  <Mks> well I might like more then 1 plan`?
12:51:09  <Mks> chan I vote on several then?
12:51:48  <PublicServer> *** Spike has joined company #1
12:56:41  <Nickman87> no, only one vote
12:56:46  <PublicServer> <Nickman> hi Spike ;)
12:57:40  <^Spike^> ... :)
12:59:51  <PublicServer> <Nickman> 9 votes, 5 for XTC ;)
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14:00:18  *** openttdcoop sets mode: +v Nickman87
14:00:35  <jonde> !password
14:00:35  <PublicServer> jonde: allays
14:01:57  <PublicServer> *** jondisti joined the game
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14:10:38  *** openttdcoop sets mode: +v Nickman87
14:15:38  <Mark> let's build XeryusTC's?
14:17:26  <XeryusTC> sure :P
14:18:31  <Ammler> wow XeryusTCplan :-)
14:19:12  *** Progman has quit IRC
14:19:22  <Mark> @stage Building
14:19:22  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #155 (r17170) | STAGE: Building | or | Use !help for IRC-commands | Client record: 24 | Screenshots: | Get a userpage if you don't have one yet | Coopetition ladder:"
14:19:39  <PublicServer> <Mark> how many tiles from the edge do you want the ML?
14:20:43  *** Mks has joined #openttdcoop
14:20:45  <PublicServer> <Mark> i love how you put the town drop in the one corner where there is no town
14:20:45  <XeryusTC> far enough to leave sufficient building space
14:20:48  *** openttdcoop sets mode: +v Mks
14:20:55  <Mks> !password
14:20:55  <PublicServer> Mks: passer
14:21:11  <PublicServer> <Mark> shall i flip the plan 90 degrees?
14:21:14  <PublicServer> *** Mks joined the game
14:21:48  <Mks> xer won the vote?
14:21:55  <PublicServer> <Mark> well i guess this should work
14:23:49  <PublicServer> *** AmmIer joined the game
14:24:38  <XeryusTC> mark: why flip it?
14:24:55  <PublicServer> <Mark> because i thougth there's no town in the town drop corner :P
14:25:02  <PublicServer> <Mark> but i guess it's close enough
14:25:40  <PublicServer> <Mark> hmm
14:25:51  <PublicServer> <Mark> landbrigde bridge or go around?
14:25:52  *** Polygon has joined #openttdcoop
14:25:57  *** openttdcoop sets mode: +v Polygon
14:26:20  <PublicServer> <AmmIer> go around ;-)
14:26:22  <XeryusTC> landbridge ftw!
14:26:26  <XeryusTC> !password
14:26:26  <PublicServer> XeryusTC: passer
14:26:33  <PublicServer> *** XeryusTC joined the game
14:27:13  <PublicServer> <XeryusTC> see !silly speed bumps
14:27:17  <PublicServer> <XeryusTC> do some proper TFing :P
14:27:25  <PublicServer> <Mark> i usually clear those out after :P
14:28:32  <PublicServer> <AmmIer> you should write to the plan, if you allow TF as you like
14:29:10  <PublicServer> <Mks> not gona terraform the ML some more?
14:29:23  <PublicServer> <Mark> perhaps to clear out some speedbumps
14:29:46  <PublicServer> <AmmIer> or uglybumps
14:30:14  <Nickman87> !password
14:30:14  <PublicServer> Nickman87: passer
14:30:34  <Nickman87> !password
14:30:34  <PublicServer> Nickman87: rinses
14:30:47  <PublicServer> *** Nickman joined the game
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14:32:44  <PublicServer> *** Nickman has left the game (leaving)
14:33:16  <PublicServer> <XeryusTC> so, added high TF to the plan :P
14:33:45  <PublicServer> <Mark> nice
14:34:03  <PublicServer> <XeryusTC> you should know by now that i like tf ;)
14:39:32  <Ammler> looks like a Dutch favorite ;-)
14:39:41  <PublicServer> <Mark> of course
14:39:45  <PublicServer> <Mark> you never been in holland? :P
14:39:54  <Ammler> yeah
14:40:14  <Mark> google afsluitdijk
14:40:18  * Ammler likes mountains and almost no tf
14:40:53  <PublicServer> <XeryusTC> silly ammler
14:40:56  <Ammler> also called "making nice" TF :-)
14:40:58  <PublicServer> <XeryusTC> mountains and high tf are cool :P
14:41:08  <Ammler> that doesn't work
14:41:12  <PublicServer> <XeryusTC> although just flattening the place isnt :P
14:41:19  <Ammler> high tf = flat holland
14:41:40  <Ammler> hmm
14:41:48  <Ammler> we could call the TF level after countries
14:42:54  <Ammler> high tf=holland, coop tf=america, low tf=CH
14:43:44  <PublicServer> <XeryusTC> the swiss are a bunch of neutral undecisive bastards so we wont do low tf :P
14:44:27  <Ammler> we have lost neutrality quite a long time ago now, sadly.
14:44:56  <Ammler> we are forced to go with you, but without vote.
14:45:09  <PublicServer> <XeryusTC> how can you loose neutrality when there isnt even a proper war going on? :P
14:46:13  <Ammler> how can a war be proper?
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14:46:46  <Ammler> oh well, maybe the USA is able to make proper wars.
14:46:46  <PublicServer> <XeryusTC> by being in your home country and not somewhere halfway around the world
14:47:18  <PublicServer> <Mark> i'll do iron ore & lv
14:47:31  <PublicServer> <Mark> can i make a 50/50 splitter for steel? :P
14:47:49  <PublicServer> <XeryusTC> sure
14:48:03  <PublicServer> <XeryusTC> but make it 89/11 :P
14:48:39  <PublicServer> * XeryusTC stops tfing the ML and starts building too :o
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14:48:59  <PublicServer> <Mark> nasty oil ref
14:49:20  <Ammler> !archive
14:49:20  <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
14:49:49  <PublicServer> * XeryusTC will do town drop :)
14:50:37  <Ammler> hmm, thumbnais generator doesn't work on the wiki of my server?
14:50:55  <PublicServer> <XeryusTC> you dont have gd2 enabled (i guess it uses that)
14:51:47  <PublicServer> <Mark> i guess funding new buildings is not the prefered way to kill a town
14:51:58  <PublicServer> <XeryusTC> not really, no
14:52:11  <Ammler> LordAzamath: making a AI?
14:53:21  <PublicServer> <XeryusTC> hmm, i've finally found use for the signal gui :D
14:53:39  *** insulfrog has joined #openttdcoop
14:53:44  *** openttdcoop sets mode: +v insulfrog
14:53:56  <insulfrog> !password
14:53:57  <PublicServer> insulfrog: beamed
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14:54:41  <PublicServer> <Spike> hmmm separate livestock and grain... :)
14:54:48  <PublicServer> <XeryusTC> and steel ;)
14:54:51  <PublicServer> <Mark> i like that
14:54:58  <PublicServer> <Mark> stops people from making nasty combined trains
14:55:02  <PublicServer> <Spike> true
14:55:10  <PublicServer> <Mark> and also spreads the huge factory load over stations
14:55:14  <PublicServer> <insulfrog> hi
14:55:18  <PublicServer> <Spike> very true
14:55:18  <PublicServer> <Mark> 'lo
14:55:31  <PublicServer> <XeryusTC> hi insulfrog
14:55:31  <PublicServer> <Spike> saw that in 152 :D
14:55:57  <PublicServer> <Spike> we redegigned factory/foodplant like hmm... 5 times :FD
14:55:59  <PublicServer> <Spike> :D
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15:02:53  <PublicServer> <Mark> nice i got two pickups
15:03:19  <PublicServer> <XeryusTC> heh cool
15:03:24  <PublicServer> <XeryusTC> i didnt think about that when making my plan :P
15:03:39  <PublicServer> <Mark> oh well
15:04:16  <PublicServer> <Mark> 4*3 for goods and 4*3 for steel should do
15:04:39  <PublicServer> <XeryusTC> 4 platforms?
15:04:44  <PublicServer> <Mark> 4 tracks
15:05:29  <PublicServer> *** insulfrog has left the game (leaving)
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15:08:14  *** openttdcoop sets mode: +v Fuco
15:08:29  <PublicServer> <AmmIer> why do you now all the time build that ugly station
15:08:36  <PublicServer> <AmmIer> which is proved to be bad.
15:08:44  <PublicServer> <Mark> you're ugly
15:08:48  <PublicServer> <Mark> and bad :P
15:08:50  <Seppel> !download win32
15:08:50  <PublicServer> Seppel:
15:08:51  <PublicServer> <Spike> ore/livestock?
15:08:57  <PublicServer> <Spike> it's bad under heavy load..
15:09:07  <PublicServer> <XeryusTC> which, at ore?
15:09:10  <PublicServer> <Spike> yep
15:09:16  <PublicServer> <Spike> didn't you see cairo last PSG? :)
15:09:29  <PublicServer> <Mark> that was because pax trains were unequally loaded
15:09:30  <PublicServer> <XeryusTC> i've gotten into a fight about that design with someone a long time ago :P
15:09:36  <PublicServer> <Mark> cargo trains are not
15:09:39  <PublicServer> <XeryusTC> because i told him it was bad, and he wouldn't believe it
15:10:02  <PublicServer> <XeryusTC> but he used an acceleration ramp and some weird construction to allow only one train to leave at a time
15:10:19  <PublicServer> <Spike> i just tried it out there :D not saying it's bad in general.. just under very heavy load :)
15:10:38  <Seppel> !password
15:10:38  <PublicServer> Seppel: sneeze
15:10:52  <PublicServer> *** Sepp joined the game
15:11:08  <PublicServer> <AmmIer> oh, coomon single station per line is just upper ugly.
15:11:38  <PublicServer> <AmmIer> so cheap
15:16:08  <Ammler> !players
15:16:09  <PublicServer> Ammler: Client 47 (Orange) is Mks, in company 1 (XeryusTC Transport)
15:16:09  <PublicServer> Ammler: Client 32 (Orange) is Spike, in company 1 (XeryusTC Transport)
15:16:09  <PublicServer> Ammler: Client 26 (Orange) is Mark, in company 1 (XeryusTC Transport)
15:16:09  <PublicServer> Ammler: Client 14 is Thraxian, a spectator
15:16:09  <PublicServer> Ammler: Client 48 (Orange) is AmmIer, in company 1 (XeryusTC Transport)
15:16:11  <PublicServer> Ammler: Client 49 (Orange) is XeryusTC, in company 1 (XeryusTC Transport)
15:16:11  <PublicServer> Ammler: Client 58 (Orange) is Sepp, in company 1 (XeryusTC Transport)
15:16:18  <Ammler> !rcon move 47 255
15:16:18  <PublicServer> Ammler: you are not allowed to use !rcon
15:16:22  <Ammler> @op
15:16:22  *** Webster sets mode: +o Ammler
15:16:24  <Ammler> !rcon move 47 255
15:16:24  <PublicServer> Ammler: *** Mks has joined spectators
15:16:29  <Ammler> !rcon move 32 255
15:16:29  <PublicServer> Ammler: *** Spike has joined spectators
15:16:35  <^Spike^> ..
15:16:40  <Ammler> !rcon move 58 255
15:16:40  <PublicServer> Ammler: *** Sepp has joined spectators
15:16:51  <Ammler> ^Spike^: you are active?
15:16:55  <Ammler> :-)
15:17:13  <Ammler> I thought, only Mark and Xeryus build
15:17:25  <^Spike^> trying to help out at some points sometimes... :)
15:17:34  <PublicServer> <XeryusTC> correction, mark builds, Xeryus is confused by his own creation :P
15:17:38  <PublicServer> <Spike> xD
15:17:41  <PublicServer> <Mark> i will be in a minute
15:17:44  <Seppel> :o
15:17:45  <Ammler> was wondering about so many players and nobody builds ;-)
15:17:50  *** Polygon has joined #openttdcoop
15:17:53  <PublicServer> <Mark> yeah
15:17:55  *** openttdcoop sets mode: +v Polygon
15:17:56  <PublicServer> <XeryusTC> spike is good at support indeed :)
15:17:57  <PublicServer> <Mark> go make some sideline hubs
15:18:14  <PublicServer> *** Sepp has joined company #1
15:18:27  <PublicServer> <Sepp> kinda simple game ?
15:18:37  <PublicServer> <Mark> not that simple
15:18:37  <Ammler> sepp, what are you building?
15:18:41  <PublicServer> <Spike> i can build my own stuff... but i like optimizing some stuff :)
15:18:46  <PublicServer> <Mark> with split full and empty
15:18:46  <PublicServer> <Sepp> i jsut joined and checking the plan xD
15:19:01  <Ammler> :-)
15:19:11  <Ammler> oh, I forgot to move one
15:19:18  <Ammler> !rcon move 48 255
15:19:18  <PublicServer> Ammler: *** AmmIer has joined spectators
15:19:25  <^Spike^> almost wanted to say: yourself? :)
15:19:54  <Ammler> yes, I can speak stupid as watcher too
15:20:09  <Ammler> hmm, btw, how it called now?
15:20:19  <PublicServer> <Mark> spectator?
15:20:19  <Ammler> spectators seems gone
15:20:23  <PublicServer> <Mark> oh
15:20:39  <Ammler> check the server lobby
15:20:44  <Ammler> there it is called watch now
15:21:35  <PublicServer> *** AmmIer has joined company #1
15:21:39  <PublicServer> *** AmmIer has joined spectators
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15:22:32  *** openttdcoop sets mode: +v DR_Jekyll
15:24:48  <PublicServer> *** AmmIer has joined company #1
15:24:54  <PublicServer> *** AmmIer has joined spectators
15:25:18  <PublicServer> *** AmmIer has left the game (leaving)
15:26:33  *** Wolle has quit IRC
15:26:39  <PublicServer> <XeryusTC> brb, dinner time
15:26:49  <PublicServer> *** Spike has joined company #1
15:26:51  <PublicServer> *** XeryusTC has joined spectators
15:27:52  <Nickman87> !players
15:27:53  <PublicServer> Nickman87: Client 47 is Mks, a spectator
15:27:53  <PublicServer> Nickman87: Client 32 (Orange) is Spike, in company 1 (XeryusTC Transport)
15:27:53  <PublicServer> Nickman87: Client 26 (Orange) is Mark, in company 1 (XeryusTC Transport)
15:27:54  <PublicServer> Nickman87: Client 14 is Thraxian, a spectator
15:27:54  <PublicServer> Nickman87: Client 49 is XeryusTC, a spectator
15:27:55  <PublicServer> Nickman87: Client 58 (Orange) is Sepp, in company 1 (XeryusTC Transport)
15:27:57  <Nickman87> !password
15:27:58  <PublicServer> Nickman87: pickax
15:28:18  <PublicServer> *** Mks has left the game (leaving)
15:28:18  <PublicServer> *** Nickman joined the game
15:28:21  <PublicServer> <Nickman> hi
15:28:26  <PublicServer> <Mark> hello
15:28:59  <PublicServer> <Nickman> do we transport goods?
15:29:04  <PublicServer> <Mark> yes we do
15:29:08  <PublicServer> <Nickman> k :)
15:29:31  *** ODM has joined #openttdcoop
15:29:31  *** ChanServ sets mode: +o ODM
15:29:36  *** openttdcoop sets mode: +v ODM
15:34:08  <PublicServer> <Spike> or that way not right? :)
15:34:17  <PublicServer> <Mark> might be
15:34:20  <PublicServer> <Mark> still thinking
15:34:40  <PublicServer> <Mark> yeah
15:34:42  <PublicServer> <Mark> i guess
15:34:47  <PublicServer> <Spike> ah
15:35:11  <PublicServer> <Spike> ah... both :)
15:35:14  <ODM> hey guys
15:35:17  <PublicServer> <Mark> hello
15:35:21  <PublicServer> <Spike> allow
15:35:23  <PublicServer> <Spike> ellow*
15:35:55  <ODM> !password
15:35:55  <PublicServer> ODM: hippie
15:35:58  <ODM> am not.
15:36:18  <PublicServer> <Spike> publicserver has a sense of humor.. :)
15:36:19  <PublicServer> *** 0DM joined the game
15:37:26  <PublicServer> <0DM> ohno were doomed
15:37:36  <Nickman87> :p
15:37:47  <PublicServer> <Spike> you joined the server?
15:37:57  <PublicServer> <0DM> and grats xeryus
15:38:00  <PublicServer> <0DM> yes, that is it mostlky
15:38:04  <PublicServer> <Spike> :)
15:38:17  <PublicServer> <Spike> called a vision from the future ;)
15:38:28  <PublicServer> <0DM> 3 factories? fancy
15:38:59  <PublicServer> <Spike> ah.. that explains iot..
15:39:04  <PublicServer> <Spike> planes kept looping :)
15:39:10  <PublicServer> <0DM> hmm the empty/full thing is new
15:39:17  <PublicServer> <Mark> nope
15:39:20  <PublicServer> <Mark> done it before :P
15:39:22  <PublicServer> <0DM> well for me:p
15:39:25  <PublicServer> <Mark> 120 or something
15:39:28  <PublicServer> <0DM> does it work?
15:39:32  <PublicServer> <Mark> sure
15:39:41  <PublicServer> <Mark> can be a bit confusing at times
15:39:46  <PublicServer> <0DM> can imagine
15:39:52  <Fuco> !password
15:39:52  <PublicServer> Fuco: hippie
15:39:59  <PublicServer> *** Fucoo joined the game
15:40:47  <PublicServer> <XeryusTC> back
15:41:18  <PublicServer> *** XeryusTC has joined company #1
15:43:30  <PublicServer> *** 0DM has left the game (leaving)
15:48:09  <PublicServer> *** Owen joined the game
15:48:22  <PublicServer> <Nickman> who is making north west?
15:48:29  <PublicServer> <Nickman> empty lines are in the center?
15:48:41  <PublicServer> <Mark> crap
15:48:42  <PublicServer> <Nickman> not on the outside?
15:48:47  <PublicServer> <Mark> ok thats it
15:48:51  <PublicServer> <Mark> im off to dinner :P
15:48:52  <PublicServer> <XeryusTC> nice :P
15:48:55  <PublicServer> <Nickman> lol :D
15:48:58  <PublicServer> <XeryusTC> rofl :P
15:49:04  <PublicServer> <Nickman> so center lines empty Xeryus? :D
15:49:06  <PublicServer> <Mark> i'll just flip the tracks over :P
15:49:11  <PublicServer> <XeryusTC> Nickman: i know :P
15:49:12  <PublicServer> *** Mark has joined spectators
15:49:24  <PublicServer> <Owen> Yay! The good plan won :P
15:50:25  <ODM> psst: some signs in the southeast corner need a change:P
15:50:59  <PublicServer> <Owen> Be there in a moment.. got  a little stuff to do first
15:51:11  <PublicServer> <Fucoo> sepp you don't really need to connect outer lines to SL, as those are always full and going to drop station
15:51:41  *** Suisse[Dodo]` has quit IRC
15:51:43  <ODM> leech from empties, push to full
15:51:56  *** Polygon has quit IRC
15:52:19  <ODM> on the drop/pickup you need that and its reverse
15:52:33  <PublicServer> <Nickman> one bribe...
15:52:34  <PublicServer> <Nickman> tsss
15:52:37  <PublicServer> <XeryusTC> haha!
15:53:03  <PublicServer> <Spike> trees! :D
15:53:27  <PublicServer> <Nickman> damnit, now I make the same mistake as mark :D
15:53:35  <PublicServer> <Nickman> ah, no
15:53:38  <PublicServer> <Nickman> I need these to ;)
15:54:02  <ODM> you need both
15:54:06  <ODM> which messes with my head:P
15:54:37  <PublicServer> <XeryusTC> :P
15:56:44  <PublicServer> <XeryusTC> bah, i dont feel like making all these joiners :o
15:56:54  <PublicServer> <Nickman> it's your plan...
15:57:03  <PublicServer> <XeryusTC> i mean at the station exit :P
15:57:47  <ODM> even he doesnt feel like it:P
15:58:19  <PublicServer> <Owen> I'm sure you could prod Nickman to build some of his experimental joiners :p
15:58:32  <PublicServer> <XeryusTC> oh?
15:58:38  <PublicServer> <XeryusTC> experimental joiners?
15:58:46  <PublicServer> <Owen> Which worked beautifully in the recent 1ktrain game
15:59:12  <ODM> until they failed?
15:59:17  <PublicServer> <Owen> Admittedly they took up a freaking huge ammount of room... but do does any 10->5 merger :p
15:59:20  <PublicServer> <Nickman> 1k game? :p
15:59:21  <PublicServer> <Owen> ODM: They didn't fail. They lasted
15:59:25  <ODM> :O
15:59:49  <PublicServer> <Owen> The bottleneck was invariably elsewhere :P
16:00:17  <PublicServer> <Owen> They do take space though, and work best at right angles to the output
16:00:44  <PublicServer> <XeryusTC> hmmr
16:00:55  <PublicServer> <XeryusTC> i know only one type of joiner that does 10->5
16:01:04  <PublicServer> <XeryusTC> and i dont think it will fit on an exit :P
16:01:11  <PublicServer> <XeryusTC> that needs to do like 16->3 :P
16:02:58  <PublicServer> <Owen> lol
16:03:39  *** highpinger has joined #openttdcoop
16:03:44  *** openttdcoop sets mode: +v highpinger
16:05:04  <PublicServer> <XeryusTC> well that is a fairly simple exit so far :)
16:05:11  <PublicServer> <Nickman> :)
16:05:31  <PublicServer> *** Spike has joined spectators
16:06:04  <PublicServer> <XeryusTC> oh speed limits :s
16:07:01  <XeryusTC> !rcon patch wagon_speed_limits 0
16:07:01  <PublicServer> XeryusTC: ERROR: This command/variable is not available during network games.
16:07:38  <PublicServer> <Sepp> woot outer are full now ? xD
16:07:39  <XeryusTC> oh cool :P
16:07:45  <PublicServer> <Nickman> they always have been
16:07:50  <PublicServer> <Nickman> Mark messed up...
16:08:00  <PublicServer> <Sepp> oriented me on the signs south xD
16:08:07  <PublicServer> <Nickman> :)
16:08:16  <XeryusTC> the game needs some fixing btw :P
16:08:22  <XeryusTC> !pause
16:08:22  <PublicServer> *** XeryusTC has paused the server.
16:08:22  <PublicServer> *** Game paused (not enough players)
16:08:28  <PublicServer> <Nickman> ?
16:08:32  <PublicServer> *** XeryusTC has left the game (connection lost)
16:08:40  <OwenS> Does anyone know how to do recursive chmod on directories only? :p
16:08:53  <Nickman87> hmmmm
16:08:56  <Nickman87> not realy
16:09:01  <Nickman87> or you should make a shell script?
16:09:17  <XeryusTC> Ammler: how to upload games again?
16:09:21  <XeryusTC> publicserver/config etc?
16:09:29  <XeryusTC> !url
16:09:29  <PublicServer> XeryusTC:
16:10:03  <Ammler> add public
16:10:10  <OwenS> (I need to make files 666 and dirs 777...)
16:10:10  <Ammler> public/config
16:10:19  <XeryusTC> Openttd configuration file "openttd.cfg" missing or directory doesn't have chmod +x.
16:10:21  <XeryusTC> got so far :o
16:10:33  <Ammler> public/config/files.php
16:10:46  <Nickman87> shellscript to recursively list all the files/directories, then grep on directory (or file) and then chmod on full path? :)
16:10:52  <XeryusTC> Ammler: ah, thanks :)
16:12:28  <Seppel> !password
16:12:28  <PublicServer> Seppel: inning
16:12:36  <PublicServer> *** Sepp joined the game
16:12:39  <PublicServer> *** Nickman joined the game
16:12:44  <PublicServer> *** Fucoo joined the game
16:12:59  <PublicServer> *** Fucoo has joined company #1
16:13:03  <PublicServer> *** Sepp has joined company #1
16:13:13  <XeryusTC> !rcon patch vehicle_speed_limits
16:13:13  <PublicServer> XeryusTC: 'vehicle_speed_limits' is an unknown setting.
16:13:20  <XeryusTC> !rcon patch wagon_speed_limits
16:13:20  <PublicServer> XeryusTC: Current value for 'wagon_speed_limits' is: 'off' (min: 0, max: 1)
16:13:24  <XeryusTC> !password
16:13:24  <PublicServer> XeryusTC: inning
16:13:29  <XeryusTC> !auto
16:13:29  <PublicServer> *** XeryusTC has enabled autopause mode.
16:13:30  <PublicServer> *** Game unpaused (enough players)
16:13:31  <PublicServer> *** XeryusTC joined the game
16:13:53  <PublicServer> <Nickman> what did you change Weryus?
16:13:57  <PublicServer> <Nickman> Xeryus
16:14:00  <PublicServer> <XeryusTC> wagon speed limits
16:14:17  <PublicServer> <Nickman> we can't build?
16:14:23  <PublicServer> <XeryusTC> join the company :P
16:14:26  <PublicServer> <Nickman> ah :p
16:14:30  <PublicServer> *** Nickman has joined company #1
16:14:35  <PublicServer> <Nickman> my bad ;)
16:15:09  * OwenS wishes rTorrent hashed faster (Yes I realise that it's disk speed limited :P )
16:15:35  <PublicServer> <XeryusTC> oh bah, cl is 3
16:15:44  <PublicServer> <XeryusTC> cl is 5 i mean
16:15:47  <PublicServer> <Nickman> CL3?
16:15:48  <PublicServer> <Nickman> ah :D
16:15:51  <PublicServer> <XeryusTC> i thought it was 3 :s
16:16:40  <PublicServer> <XeryusTC> anyway, walking the dog
16:16:42  <PublicServer> <XeryusTC> brb
16:16:49  <PublicServer> <Nickman> cya
16:16:56  <PublicServer> *** Owen joined the game
16:17:09  <PublicServer> <Owen> Is CL ever less than TL? :p
16:17:19  <PublicServer> *** Owen has joined company #1
16:17:21  <PublicServer> <Nickman> with slomo trains?
16:22:03  <PublicServer> <Nickman> voila, entrance done :D
16:22:19  <PublicServer> <Nickman> oh, I made a mistake :D
16:23:15  <PublicServer> <Nickman> stupid full/empty lines...
16:23:18  <PublicServer> <Nickman> who tought of that...
16:25:01  <PublicServer> <XeryusTC> back
16:25:04  <PublicServer> <Nickman> wb
16:25:07  <PublicServer> <XeryusTC> ty
16:25:22  <PublicServer> * Owen likes all the concrete viaducts
16:25:26  <PublicServer> <Owen> Though they do look better in tropic
16:25:26  <PublicServer> <Nickman> :)
16:26:49  <PublicServer> *** Owen has left the game (connection lost)
16:28:14  <PublicServer> <Nickman> any idea how I can easyly sync "!sync?"??
16:29:15  <PublicServer> <Fucoo> ;p
16:29:27  <PublicServer> <Fucoo> that used to work in a game before this ;d
16:29:27  <PublicServer> <Nickman> that ain't sync :D
16:29:39  <PublicServer> <Nickman> its just another connection? :D
16:29:45  <PublicServer> <Fucoo> l;ike that
16:29:46  <PublicServer> <Nickman> hmmm, like that...
16:29:57  <PublicServer> <Nickman> indeed :)
16:30:33  <PublicServer> <Fucoo> we only did it on lines close to each other, without a gap
16:30:38  <PublicServer> <Nickman> :D
16:30:43  <PublicServer> <Fucoo> but it should work for TL5 like this too
16:30:46  <PublicServer> <Nickman> indeed
16:30:52  <PublicServer> <Nickman> we'll see wont we? :D
16:31:07  <PublicServer> <Fucoo> its hdieagle's idea btw ;d so blame him then ;D
16:31:25  <PublicServer> <Nickman> I know, from last game :D
16:31:35  *** Uberzten has joined #openttdcoop
16:31:40  *** openttdcoop sets mode: +v Uberzten
16:31:43  <PublicServer> *** Owen has left the game (connection lost)
16:32:17  <Uberzten> !password
16:32:17  <PublicServer> Uberzten: pastel
16:33:13  <PublicServer> <Nickman> nope, not same length?
16:33:31  *** Uberzten has left #openttdcoop
16:34:00  <PublicServer> <Nickman> I didn't need the crossing :)
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16:34:08  *** openttdcoop sets mode: +v Zulan
16:34:49  <PublicServer> <Fucoo> can you tell me
16:34:54  <PublicServer> <Fucoo> how an inner side of a curve
16:34:59  <PublicServer> <Fucoo> can be in sync with outer?
16:35:07  <PublicServer> <Nickman> indeed it seems strange...
16:35:13  <PublicServer> <Nickman> must have made a miscalculation :D
16:35:16  <PublicServer> <Fucoo> yea
16:35:22  <PublicServer> <Nickman> I'll try again ;)
16:35:47  <PublicServer> *** Owen joined the game
16:35:59  <PublicServer> <Fucoo> is there any tool to measure it or you just count it "manually"
16:36:01  <PublicServer> <Nickman> first numbers are correct
16:36:05  <PublicServer> <Nickman> I count it :D
16:36:09  <PublicServer> <Fucoo> bleh
16:36:11  <PublicServer> <Fucoo> D
16:37:15  <PublicServer> *** Owen has left the game (connection lost)
16:37:26  <PublicServer> <Nickman> I miscalculated the innerlane next time :)
16:37:39  <PublicServer> <Nickman> now they are both 42 tiles long
16:37:44  <PublicServer> <Nickman> thx :)
16:39:02  <PublicServer> <Nickman> one more line...
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16:39:40  *** ChanServ sets mode: +o StarLite
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16:40:58  <PublicServer> <Nickman> where you  building?
16:41:16  <PublicServer> <Fucoo> slh2
16:41:24  <PublicServer> <Fucoo> im tryign to do it without TF at all ;d
16:41:50  <PublicServer> <Nickman> sweet :D
16:41:54  <PublicServer> <XeryusTC> that would be quite hard
16:42:21  *** DR_Jekyll has quit IRC
16:44:02  <PublicServer> <XeryusTC> hmm, i guess i'm finally building something to be very proud ofagain :)
16:44:10  <PublicServer> <XeryusTC> or well, atleast it looks somewhat decent :P
16:44:11  <OwenS> :)
16:46:14  <PublicServer> <Nickman> finally! entrance done :)
16:49:16  <PublicServer> *** Spike has left the game (connection lost)
16:49:26  <^Spike^> !password
16:49:26  <PublicServer> ^Spike^: racked
16:49:42  <PublicServer> *** Spike joined the game
16:50:03  <PublicServer> <Nickman> welcome :-
16:50:13  <PublicServer> <XeryusTC> btw, inner was empty wasn't it?
16:50:17  <PublicServer> <Nickman> yeah :D
16:50:23  <PublicServer> <XeryusTC> good
16:51:40  *** [com]buster has joined #openttdcoop
16:51:45  *** openttdcoop sets mode: +v [com]buster
16:51:46  <PublicServer> <Nickman> I need an exit :(
16:51:47  <PublicServer> <Nickman> :D
16:52:15  <PublicServer> <XeryusTC> what's the problem with that then?
16:52:23  <PublicServer> <Nickman> don't want to build one :D
16:53:28  *** [alt]buster has joined #openttdcoop
16:53:33  *** openttdcoop sets mode: +v [alt]buster
16:56:48  <PublicServer> <Nickman> have no ideas for exit :(
16:57:40  <PublicServer> <XeryusTC> now i only need the split :D
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17:06:34  *** openttdcoop sets mode: +v Wurzel49
17:07:51  <PublicServer> <XeryusTC> town seemsto be doen :D
17:09:15  <PublicServer> *** Nickman has left the game (connection lost)
17:10:15  <PublicServer> *** Sepp has left the game (leaving)
17:13:00  *** Polygon has joined #openttdcoop
17:13:05  *** openttdcoop sets mode: +v Polygon
17:19:36  <PublicServer> *** Spike has left the game (connection lost)
17:22:44  *** ^Spike^ has quit IRC
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17:23:24  *** openttdcoop sets mode: +v ^Spike^
17:27:46  <PublicServer> *** Thraxian has left the game (connection lost)
17:28:51  <PublicServer> <Fucoo> damn, i dont know where to fit the last exit :(
17:42:06  <KenjiE20> BF2S: Assault Combat Badge: Veteran August 15, 2009 <-- effing finally
17:42:54  <KenjiE20> also lol; Scores Global 13,000 <- couldn't have done that if I'd tried
17:45:26  <KenjiE20> at least now I can go back to my favourite play charging blindly around the map as Medic, reviving and anti-snipering :)
17:46:01  <ODM> assault badge already?:P
17:46:20  <KenjiE20> I did have to cheat a tiny bit :P
17:46:30  <KenjiE20> I was just that fed up
17:47:00  <KenjiE20> not as gratifying but eff it, it's done now
17:47:29  *** Elton02622 has joined #openttdcoop
17:47:34  *** openttdcoop sets mode: +v Elton02622
17:49:01  <PublicServer> *** Fucoo has left the game (leaving)
17:49:02  <PublicServer> *** Game paused (not enough players)
17:49:39  <KenjiE20> food
17:49:41  * KenjiE20 toodles off
17:49:57  <PublicServer> *** Game unpaused (enough players)
17:49:58  <PublicServer> *** Thraxian joined the game
17:51:24  <PublicServer> <Thraxian> howdy
17:52:45  <PublicServer> *** Thraxian has left the game (leaving)
17:52:46  <PublicServer> *** Game paused (not enough players)
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17:56:05  <^Spike^> !players
17:56:07  <PublicServer> ^Spike^: Client 81 is Mark, a spectator
17:56:07  <PublicServer> ^Spike^: Client 85 (Orange) is XeryusTC, in company 1 (XeryusTC Transport)
18:13:43  <PublicServer> <XeryusTC> back
18:13:54  <PublicServer> <XeryusTC> oh, empty
18:16:18  <Seppel> !password
18:16:18  <PublicServer> Seppel: tigers
18:16:24  <PublicServer> *** Game unpaused (enough players)
18:16:24  <PublicServer> *** Sepp joined the game
18:39:00  <PublicServer> <Sepp> ur building ?
18:39:14  <PublicServer> <XeryusTC> somewhat
18:39:19  <PublicServer> <XeryusTC> have you finished your hub yet?
18:39:30  <PublicServer> <Sepp> yeah had to go earlier xD
18:39:38  <PublicServer> <XeryusTC> hmm, cool :D
18:45:10  <PublicServer> <Sepp> first train yeah
18:49:52  <Nickman87> !password
18:49:52  <PublicServer> Nickman87: tuners
18:50:04  <PublicServer> *** Nickman joined the game
18:50:21  <XeryusTC> !rcon patch train_acceleration_model
18:50:21  <PublicServer> XeryusTC: Current value for 'train_acceleration_model' is: '0' (min: 0, max: 1)
18:50:23  <XeryusTC> !rcon patch train_acceleration_model 1
18:50:49  <PublicServer> <Nickman> Pronfingpool bridge mines needs more trains...
18:51:11  <PublicServer> <Sepp> fell free, im gone for now bb
18:51:14  <PublicServer> *** Sepp has left the game (leaving)
18:51:22  <PublicServer> <XeryusTC> the train went the wrong way because of 2 missing pieces of track in the hub :o
18:51:41  <PublicServer> <Nickman> ah, I already thought it was going strangly :D
18:52:03  <PublicServer> <Nickman> I need an idea for an exit...
18:52:12  <PublicServer> <XeryusTC> me too :P
18:52:20  <PublicServer> <Nickman> you have one... :D
18:52:25  <PublicServer> <XeryusTC> make it.. fluffy!
18:52:30  <PublicServer> <Nickman> fluffy? :D
18:52:46  <PublicServer> <XeryusTC> yes, fluffy
18:53:27  <PublicServer> <Nickman> flyffe with big pieces of steel and wood? :D
18:53:42  <PublicServer> <Nickman> fluffy
18:54:49  <PublicServer> <Nickman> why don't I just copy my entrance... :d
18:55:09  <PublicServer> <XeryusTC> which entrance?
18:55:15  <PublicServer> <Nickman> of my station :D
18:55:33  <PublicServer> <XeryusTC> hmm
18:55:54  <PublicServer> <XeryusTC> prios with missing signals :s
18:56:01  <PublicServer> <Nickman> ?
18:56:04  <PublicServer> <Nickman> on ML?
18:56:18  <PublicServer> <XeryusTC> yes :s
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19:15:50  <PublicServer> <Nickman> fluffy enough Xeryus? :D
19:16:13  <PublicServer> <XeryusTC> somewhat :P
19:16:18  <PublicServer> <Nickman> :D
19:16:33  <PublicServer> <Nickman> it looked better, but I forgot a line :(
19:16:42  <PublicServer> <XeryusTC> i hate long CLs and these kind of landscapes
19:16:46  <PublicServer> <Nickman> indeed
19:16:49  <PublicServer> <Nickman> why did you pik TL5?
19:16:51  <PublicServer> <Nickman> and not 3?
19:17:05  <PublicServer> <XeryusTC> no clue :P
19:17:11  <PublicServer> <XeryusTC> i think because TL3 leads to alot of trains
19:17:18  <PublicServer> <Nickman> thats fun
19:17:25  <PublicServer> <XeryusTC> true
19:17:39  <Xaroth> lots of trains can be fun.. but one bad junction and everything goes tits up :P
19:17:54  <PublicServer> <Nickman> :
19:17:58  <PublicServer> <Nickman> yeah,but thats the fun part ;)
19:18:28  <PublicServer> <Nickman> fixing the broken junctions :D
19:18:45  <PublicServer> <XeryusTC> its the same with long trains though
19:18:52  <PublicServer> <XeryusTC> if one thing breaks everything can break :P
19:25:32  <Mark> 'lo
19:25:36  <Mark> !password
19:25:36  <PublicServer> Mark: naives
19:25:47  <PublicServer> *** Mark joined the game
19:26:21  <PublicServer> *** Mark has joined company #1
19:26:40  <PublicServer> <XeryusTC> lo mark
19:26:44  <PublicServer> <Nickman> hi
19:27:24  <PublicServer> <XeryusTC> I feel like giving my SLH a name
19:27:31  <PublicServer> <XeryusTC> like Patrick or sth :P
19:27:37  <PublicServer> <Mark> sjaak
19:27:46  <PublicServer> <Nickman> :p
19:27:51  <PublicServer> <XeryusTC> something like that indeed :P
19:28:11  <PublicServer> <XeryusTC> or Kees :P
19:28:41  <PublicServer> <Mark> Truus
19:29:01  <PublicServer> <XeryusTC> that would be plain silly
19:29:09  <PublicServer> <Mark> heh
19:29:13  <ODM> henk?
19:29:20  <PublicServer> <XeryusTC> i named it Bouwe :P
19:29:28  <PublicServer> <Mark> lol..
19:29:30  <ODM> aw thats not a good name:P
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19:29:31  <PublicServer> <XeryusTC> a nice farmer frisian name :P
19:29:50  <PublicServer> <Mark> are you frisian?
19:30:03  <PublicServer> <XeryusTC> i live there, unfortunately :(
19:30:13  <ODM> aaw whys that unfortunate
19:30:15  <ODM> sounds relaxt:P
19:30:20  <PublicServer> <Mark> do you speak fries?
19:30:23  <PublicServer> <XeryusTC> no i dont
19:30:28  <PublicServer> <Mark> shame
19:30:37  <ODM> shame!
19:30:48  <PublicServer> <XeryusTC> I hate it, and i also hate frisians :P
19:30:57  *** Polygon has joined #openttdcoop
19:31:02  *** openttdcoop sets mode: +v Polygon
19:31:08  <PublicServer> <Mark> now thats not a good attitude :P
19:31:31  <PublicServer> <XeryusTC> wait till you've lived here ;)
19:31:40  <PublicServer> <Mark> hehe
19:31:41  <LordAzamath> FRENCH FRIES
19:32:01  <LordAzamath> :D
19:32:44  <ODM> so whats wrong there?
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19:33:33  <PublicServer> <XeryusTC> it's the same with france, beautiful place, shame the people live there :P
19:33:35  *** openttdcoop sets mode: +v Audigex
19:33:42  <Audigex> hihi
19:33:46  <andy|p> !download win32
19:33:47  <PublicServer> andy|p:
19:35:06  <PublicServer> <Nickman> how long should I make my prio's?
19:35:30  <PublicServer> <XeryusTC> just long enough should suffice :P
19:35:45  <Audigex> !password
19:35:45  <PublicServer> <Nickman> yeah, how many tiles? is there a way to calculate?
19:35:45  <PublicServer> Audigex: nether
19:35:48  <PublicServer> <Mark> for SL 10-12 should do
19:35:53  <Audigex> 2tl+2
19:35:57  <Audigex> usually works well
19:36:01  <andy|p> !password
19:36:02  <PublicServer> andy|p: nether
19:36:11  <PublicServer> <Mark> br182 accelerates pretty much instantly
19:36:12  <PublicServer> *** Audigex joined the game
19:36:18  <PublicServer> <Nickman> thats huge! :D
19:36:19  <PublicServer> *** andyp joined the game
19:36:53  <PublicServer> <XeryusTC> Mark: even with 2 engines?
19:36:56  <PublicServer> <Nickman> k, GARIN and WOOD drop is done
19:37:02  <PublicServer> <Nickman> pickup not yet...
19:37:17  <PublicServer> <Mark> XeryusTC: it's pretty fast at least :P
19:37:26  <PublicServer> <XeryusTC> true :P
19:37:28  <PublicServer> *** 0DM joined the game
19:37:29  <PublicServer> <Mark> 10-12 tiles should be enough for full accel
19:37:34  <PublicServer> <Nickman> send me some trains! :D
19:37:37  <PublicServer> <XeryusTC> oh bah :P
19:37:43  <PublicServer> <XeryusTC> i didnt mean 2 engines, i meant full load :P
19:39:04  <PublicServer> <XeryusTC> too many industries have gone :(
19:39:11  <PublicServer> <XeryusTC> are*
19:39:12  <PublicServer> <Nickman> prospect some?
19:39:13  <PublicServer> *** 0DM has left the game (leaving)
19:39:40  <XeryusTC> !rcon patch raw_industry_construction 2
19:39:44  <XeryusTC> !rcon patch raw_industry_construction 1
19:39:53  <XeryusTC> !rcon patch raw_industry_construction 2
19:39:54  <XeryusTC> :P
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19:44:58  <PublicServer> <XeryusTC> wood train running :D
19:45:02  <PublicServer> <Mark> yay
19:45:23  <Chris_Booth> why is the blog down?
19:45:35  <XeryusTC> problems with the server
19:45:48  <XeryusTC> we still have a backup at
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19:47:14  <PublicServer> <Nickman> is there a trainyard?
19:47:32  <PublicServer> <Nickman> can't se one so...
19:47:43  <PublicServer> <XeryusTC> nope
19:47:46  <PublicServer> <XeryusTC> do you need one?
19:47:50  <PublicServer> <Nickman> its easy
19:47:56  <PublicServer> <Nickman> all trains get grouped automaticly ;)
19:48:41  <PublicServer> <XeryusTC> that is somewhat useful indeed :o
19:48:49  <PublicServer> <Nickman> working on one ;)
19:56:57  <XeryusTC> !players
19:56:58  <PublicServer> XeryusTC: Client 99 (Orange) is Nickman, in company 1 (XeryusTC Transport)
19:56:58  <PublicServer> XeryusTC: Client 103 (Orange) is andyp, in company 1 (XeryusTC Transport)
19:56:59  <PublicServer> XeryusTC: Client 81 (Orange) is Mark, in company 1 (XeryusTC Transport)
19:56:59  <PublicServer> XeryusTC: Client 85 (Orange) is XeryusTC, in company 1 (XeryusTC Transport)
20:01:56  <PublicServer> <XeryusTC> Nickman: no exit for your pickup?
20:02:01  <PublicServer> <Nickman> not yet :D
20:02:26  <PublicServer> <XeryusTC> also, one line per direction may be a bit small :o
20:02:40  <PublicServer> <Nickman> I hate exits... :(
20:02:48  <PublicServer> <Nickman> you can edit if you want ;)
20:03:05  <PublicServer> <XeryusTC> im going to edit my amp a bit :P
20:03:10  <PublicServer> <XeryusTC> i think :P
20:03:16  <PublicServer> <Nickman> trainyard done :)
20:03:33  <PublicServer> <Nickman> Mark, you working on your station?
20:03:49  <PublicServer> <Mark> yes
20:04:13  <PublicServer> <Nickman> if you are done, could you also add correct orders to trains in the trainyard that need your station? :)
20:05:27  <PublicServer> <Mark> Nickman: just make some dummy station
20:05:32  <PublicServer> <XeryusTC> i just opened a bottle of beer with a wrench :o
20:05:36  <PublicServer> <Nickman> :D
20:05:44  <PublicServer> <XeryusTC> that's quite a first in my live :P
20:06:32  <PublicServer> <Mark> theres some guy opening them with his eye
20:06:38  <PublicServer> <Mark> not sure how he does that
20:06:48  <PublicServer> <Nickman> with his eye casket?
20:06:54  <PublicServer> <Mark> yeah
20:07:05  <PublicServer> <Mark> not by looking at it..
20:07:36  <PublicServer> <Nickman> :D
20:07:44  <PublicServer> <Nickman> you're the one who asked....
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20:09:41  <PublicServer> <XeryusTC> very odd indeed
20:10:21  <PublicServer> *** andyp has left the game (connection lost)
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20:15:56  <PublicServer> <Nickman> my connections are way to big :D
20:16:15  <PublicServer> <Nickman> but I have lots of height difference...
20:16:53  <andy|p> !password
20:16:53  <PublicServer> andy|p: grieve
20:17:14  <PublicServer> *** andyp joined the game
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20:20:41  <^Spike^> !password
20:20:41  <PublicServer> ^Spike^: grieve
20:21:08  <PublicServer> *** Spike joined the game
20:21:12  <PublicServer> <Nickman> hi there Spike ;)
20:21:35  <PublicServer> <Spike> :)
20:23:47  <PublicServer> <Nickman> you feel like connecting something Spike? :d
20:23:58  <PublicServer> <Mark> you feel like signalling something Spike? :P
20:24:05  <PublicServer> * Spike atm enjoys some stuff @ some IRC server... :)
20:24:06  <PublicServer> <Nickman> I asked first! :D
20:25:34  <PublicServer> <Mark> i'll finish tomorrow
20:25:35  <PublicServer> <Mark> cya
20:25:40  <PublicServer> <Nickman> cya
20:25:46  <PublicServer> *** Spike has joined spectators
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20:26:11  <PublicServer> * Spike sees another mark contraption
20:26:36  <PublicServer> <Nickman> :p
20:26:47  <PublicServer> * Spike feels like he's looking at a game of TIM :)
20:26:54  <PublicServer> <Nickman> TIM?
20:27:01  <PublicServer> <Spike> The Incredible Machine
20:27:04  <PublicServer> <Nickman> :p
20:27:05  <PublicServer> <Spike> old game.. but funny :D
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20:28:07  <PublicServer> <Nickman> one more connection to go...
20:30:20  <XeryusTC> oh btw, im not really active
20:30:25  <XeryusTC> as im fiddling with my amp
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20:33:37  <PublicServer> <Nickman> why do my connections always end up huge?
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20:39:31  <PublicServer> <Nickman> e voila
20:39:34  <PublicServer> <Nickman> all is connected :D
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20:46:15  <PublicServer> <andyp> is it acceptable to level terrain for a station, then blend the terrain back in?
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20:48:08  <PublicServer> <Nickman> don't level an area that is WAY to big for what you need
20:48:13  <PublicServer> <Nickman> just level some as you go along
20:48:25  <PublicServer> <Nickman> and if you end up leveling to much, restore it some :)
20:48:46  <PublicServer> <Nickman> but only for big stations, for small station, try to TF as little as possible
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20:58:56  <PublicServer> <Nickman> night all!
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21:14:16  <Seppel> !playercount
21:14:16  <PublicServer> Seppel: Number of players: 3
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21:22:44  <Fuco> !password
21:22:44  <PublicServer> Fuco: struts
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21:23:57  <Seppel> !password
21:23:57  <PublicServer> Seppel: struts
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21:48:48  <Chris_Booth> !password
21:48:48  <PublicServer> Chris_Booth: pitied
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21:55:25  <PublicServer> <Fucoo> omg this sl is going to be epic
21:55:45  <PublicServer> <Chris Booth> then split it into 2 or 3 SLa
21:55:48  <PublicServer> <Chris Booth> SLs
21:56:21  <PublicServer> <Fucoo> no  i mean, i've given myself an objective "no tf on this slh"
21:56:30  <PublicServer> <Fucoo> so far 10 tiles have been tf'd
21:59:56  <Mks> !password
21:59:56  <PublicServer> Mks: pitied
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22:00:53  <Mks> !password
22:00:53  <PublicServer> Mks: shaves
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22:07:02  <PublicServer> <Mks> is everything suppose to be connected?
22:07:27  <PublicServer> <Mks> all industries?
22:07:32  <PublicServer> <Chris Booth> erm i think so
22:07:36  <PublicServer> <Fucoo> well yea
22:07:56  <PublicServer> <Mks> how many sidlines are suppose to be built?
22:08:10  <PublicServer> <Chris Booth> atleast 1 perside
22:08:15  <PublicServer> <Fucoo> as many as we can fit ;p
22:08:20  <PublicServer> <Fucoo> because slh = fun ;d
22:09:00  <PublicServer> <Mks> whois building a sidline and connecting it to the ML atm?
22:09:09  <PublicServer> <Chris Booth> me
22:09:10  <PublicServer> <Fucoo> read the sign
22:09:34  <PublicServer> <Fucoo> aha, ther is no sign
22:09:38  <PublicServer> <Mks> hehe
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22:24:50  <PublicServer> <Fucoo> almost done
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22:25:12  <PublicServer> <Fucoo> any ideas on how to connect the "empty" lines ;d
22:25:27  <PublicServer> <Mks> where?
22:25:32  <PublicServer> <Fucoo> slh02
22:25:33  <PublicServer> <Chris Booth> with rails
22:25:59  <PublicServer> <Fucoo> chris: i was going for a airships... but well
22:26:03  <PublicServer> <Fucoo> rails sounds better
22:26:10  <PublicServer> <Fucoo> (-a)
22:26:20  <PublicServer> <andyp> full trains have no reason to enter a sideline from the ML, and empties will not leave a sideline
22:26:44  <PublicServer> <Fucoo> ?
22:26:48  <PublicServer> <Fucoo> yes that's the plan
22:27:25  <PublicServer> <andyp> oh, never mind, the SLH stretches farther to the west
22:28:15  <PublicServer> <Fucoo> takes a lot of space when you doesn't want to TF ;d
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22:28:21  <PublicServer> <Fucoo> but well there's still place for one more
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22:35:56  <PublicServer> <Chris Booth> SLH04 is finished
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22:38:57  <PublicServer> <Fucoo> slh02 finished
22:40:32  <PublicServer> <Chris Booth> XTC how long you been playing coop?
22:41:58  <PublicServer> <Fucoo> is it really neccessary to put presignals before bridges?
22:42:01  <[com]buster> !password
22:42:01  <PublicServer> [com]buster: hanker
22:42:12  <PublicServer> <Chris Booth> no it sint
22:42:28  <PublicServer> <Fucoo> some people use them some dont
22:42:32  <PublicServer> <Fucoo> some even use pbs
22:42:35  <PublicServer> <Fucoo> confusing
22:42:37  <PublicServer> *** Chris Booth has left the game (connection lost)
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22:44:14  <PublicServer> <Combuster> I know this plan
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22:51:07  <Chris_Booth> !password
22:51:07  <PublicServer> Chris_Booth: sluice
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22:56:58  <PublicServer> <Mks> a mine should always be connected to a sidline right?
22:57:13  <PublicServer> <andyp> yes
22:58:17  <PublicServer> <Mks> so easiest way for me to connect tafingway mine would be to go over ML to the other side and join with the SL for SLH 03?
23:01:31  <PublicServer> <Chris Booth> who is working on iron drop / steel pickup?
23:01:36  <PublicServer> <andyp> me
23:01:47  *** [com]buster has quit IRC
23:01:56  <PublicServer> <Chris Booth> u though you were working on steel drop
23:02:00  <PublicServer> <Chris Booth> in the east
23:02:07  <PublicServer> <Chris Booth> iron drop is in the west
23:02:16  <PublicServer> <andyp> oops, yes I'm working on drop
23:02:47  <PublicServer> <Chris Booth> just wondered as they have built nice lines with no signals
23:03:02  <PublicServer> <Chris Booth> and no lables claming the work
23:03:51  <PublicServer> <Chris Booth> ooh i found it
23:03:54  <PublicServer> <Chris Booth> its marks work
23:05:10  <andy|p> @ tunnels 2 8
23:05:28  <andy|p> what's the syntax for that command?
23:05:40  <andy|p> @ tunnels 5 8
23:06:07  <PublicServer> <Chris Booth> use ! tunnels in game
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23:06:36  <PublicServer> <andyp> ty
23:06:52  <PublicServer> <Chris Booth> np
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23:09:42  <PublicServer> <Chris Booth> i am off now
23:09:47  <PublicServer> <Chris Booth> nn all
23:10:38  <PublicServer> <Fucoo> i really dont understand why some1 place a "may block ml" sign when the solution is perfectly obvious and take like 5 seconds ;d
23:10:51  <PublicServer> <Fucoo> maybe even faster then placing the sign itself ;d
23:10:58  <PublicServer> <Chris Booth> coz i am lazy
23:11:27  <PublicServer> <Fucoo> that's good argument ;d
23:11:35  <PublicServer> <Chris Booth> just for the signal andy
23:11:35  <PublicServer> <Fucoo> couldn't compete with that
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23:13:01  <PublicServer> <Fucoo> that steel drop station... @_@
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23:17:02  <PublicServer> <Mks> all coal is suppose to go to same station right?
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23:45:24  <Fuco> yes
23:45:44  <PublicServer> <Fucoo> you should clone coal trains from trainyard
23:45:47  <PublicServer> <Fucoo> those have correct orders
23:46:02  <PublicServer> <Mks> I do
23:46:07  <PublicServer> <Fucoo> good ;)
23:46:15  <PublicServer> <Mks> long way for trains to go from other side of the map tho
23:47:56  <PublicServer> <Mks> how much terraforming is allowed?
23:48:04  <PublicServer> <Fucoo> medium by the plan
23:48:19  <PublicServer> <Mks> medium how much does that mean?
23:48:34  <PublicServer> <Mks> like flatten out some for better lines but not totally flat?
23:48:46  <PublicServer> <Mks> I mean the mainline if you ask me really needs some terraforming
23:48:50  <PublicServer> <Fucoo> you dont really have to flat the lines
23:48:54  <PublicServer> <Fucoo> there are no slowdowns
23:49:39  <PublicServer> <Mks> I put up a sign
23:49:49  <PublicServer> <Mks> isn't that a slow down on the other line there?
23:49:58  <PublicServer> <Fucoo> sign sayingwhat
23:49:59  <PublicServer> <Fucoo> ;0
23:49:59  <PublicServer> <Mks> sign sas slow down btw
23:50:13  <PublicServer> <Fucoo> i see
23:50:24  <PublicServer> <Fucoo> well you can try it out
23:50:30  <PublicServer> <Fucoo> but it shouldn't slow trains down
23:50:45  <PublicServer> <Fucoo> look
23:51:01  <PublicServer> <Fucoo> no problem
23:51:09  <PublicServer> <Mks> btw how come there is no slowdown on hills?
23:51:27  <PublicServer> <Mks> considering it should be massive slowdowns?
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23:51:47  <PublicServer> <Fucoo> well the graphics might be confusing
23:51:56  <PublicServer> <Fucoo> in reality slopes are never more then 10% imo
23:52:04  <PublicServer> <Fucoo> that's not a real issue for a train
23:52:09  <PublicServer> <Fucoo> maybe even less
23:52:10  <PublicServer> <Mks> yeah but I mean
23:52:16  <PublicServer> <Mks> when I play solo games
23:52:24  <PublicServer> <Mks> to have a full loaded train
23:52:37  <PublicServer> <Mks> slow down occour when to high slope in a row
23:52:42  <PublicServer> <Fucoo> it depends on a accel settings
23:53:06  <PublicServer> <Fucoo> advanced options -> vehicles -> trains -> acceleration model
23:53:28  <PublicServer> <Fucoo> on realistic it doesn't slow down
23:53:45  <PublicServer> <Mks> it does
23:53:52  <PublicServer> <Fucoo> dunno then
23:53:55  <PublicServer> <Fucoo> ask a mod ;d
23:53:58  <PublicServer> <Mks> if you increase the weight multiplier I belive
23:54:29  <PublicServer> <Mks> anyways guess hills aint a problem in this game
23:54:44  <PublicServer> <Mks> so no need to build them away
23:59:38  <PublicServer> <Fucoo> you should also put a /nick sign on stations you build

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