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Log for #openttdcoop on 17th August 2009:
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02:04:09  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
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02:04:36  <PeterT> !help
02:04:36  <PublicServer> PeterT: http://www.openttdcoop.org/wiki/IRC_Commands
02:04:58  <PeterT> whats the new wiki link?
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02:14:07  <PeterT> @logs
02:14:07  <Webster> Logs (updated hourly): http://hyru.ath.cx:60080/~kenji/ottdcoop/logs/
02:15:29  <PeterT> @seen yorick
02:15:29  <Webster> PeterT: I have not seen yorick.
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09:12:11  <Nickman87> !players
09:12:12  <PublicServer> Nickman87: There are currently no clients connected to the server
09:12:14  <Nickman87> !password
09:12:14  <PublicServer> Nickman87: qualms
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09:17:57  <Nickman87> morning
09:45:34  <Mks> !password
09:45:34  <PublicServer> Mks: repaid
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09:50:26  <PublicServer> <Mks> mm
09:50:29  <PublicServer> <Nickman> hi
09:50:48  <PublicServer> <Mks> can you build part of a station far away from it? without acually building the station all the way there?
09:51:09  <PublicServer> <Nickman> yeah
09:51:12  <PublicServer> <Mks> how?
09:51:23  <PublicServer> <Nickman> hold ctrl when you build it, then you can select the one you want to connect it to ;)
09:51:32  <PublicServer> <Mks> ohhh
09:51:57  <PublicServer> <Mks> ahhh very nice
09:52:00  <PublicServer> <Mks> didn't know that
09:52:09  <PublicServer> <Nickman> :)
09:52:12  <PublicServer> <Nickman> now you do ;)à
09:52:13  <PublicServer> <Mks> always thougt you had to build the station all over to spread it
09:52:17  <PublicServer> <Mks> ya
09:52:20  <PublicServer> <Nickman> it used to be like that
09:52:25  <PublicServer> <Nickman> but not anymore :D
09:52:48  <PublicServer> <Mks> kinda of helpful means you don
09:53:00  <PublicServer> <Mks> have to destroy rails
09:53:06  <PublicServer> <Nickman> indeed ;)
09:53:37  <PublicServer> <Mks> btw in what station set is just a concrete tile without any rails on it?
09:54:02  <PublicServer> <Nickman> Industrial: Fictures Empty tile (low) :)
09:54:41  <PublicServer> <Mks> but it sas rails on it
09:54:56  <PublicServer> <Nickman> no?
09:55:13  <PublicServer> <Nickman> look down a bit for Empty tile :)
09:55:27  <PublicServer> <Mks> ahhh
09:56:09  <PublicServer> <Mks> also like the fact that once you build a station you can keep building
09:56:16  <PublicServer> <Nickman> yeah :)
09:56:23  <PublicServer> <Mks> before when I've played station building clossed
09:59:42  <PublicServer> <Mks> think prunningstone mines can take more trains?
10:01:58  <PublicServer> <Nickman> station platforms are full so...
10:02:17  <PublicServer> <Mks> well depends on when you look at them I think
10:02:24  <PublicServer> <Nickman> yeah :)
10:02:29  <PublicServer> <Mks> tho doesn't seem like it need more trains
10:02:54  <PublicServer> <Mks> only coal thats so easy to get production on?
10:03:25  <PublicServer> <Mks> I see some are using pre signals at station
10:03:38  <PublicServer> <Mks> tho I think path signal is better option for entering station
10:04:28  <PublicServer> <Nickman> depends on the entrance :)
10:04:35  <PublicServer> <Nickman> and all industries grow in time
10:04:48  <PublicServer> <Nickman> but coal sometimese explodes :D
10:05:24  <PublicServer> <Mks> almost to high traffic in SLH 01
10:05:49  <PublicServer> <Nickman> if it starts jamming, we need to increase capacity flow :)
10:07:03  <PublicServer> <Nickman> XTC's station almost can't handle it anymore! :D
10:07:04  <PublicServer> <Mks> trains have to wait all the time almost
10:07:21  <PublicServer> <Mks> even tho xeryus improved the capacity
10:07:32  <PublicServer> <Nickman> lots of trains going there...
10:07:38  <PublicServer> <Mks> the one at the power station?
10:07:39  <PublicServer> <Nickman> 238 trains....
10:07:43  <PublicServer> <Nickman> that is about 50% :D
10:07:46  <PublicServer> <Nickman> yeah
10:07:51  <PublicServer> <Mks> lol
10:08:04  <PublicServer> <Nickman> bad idea to combine goods and coal... :D
10:08:19  <PublicServer> <Mks> hehe
10:08:28  <PublicServer> <Nickman> but only logical combination...
10:08:30  <PublicServer> <Nickman> :D
10:08:33  <PublicServer> <Mks> cause coal always generate high ammounts of trains?
10:08:50  <PublicServer> <Nickman> not always... but I too get the fealing it always provides the most :)
10:09:06  <PublicServer> <Mks> is there anyway to see how many coal trains we have?
10:09:27  <PublicServer> <Mks> 142
10:09:36  <PublicServer> <Mks> and 96 goods
10:09:37  <PublicServer> <Nickman> yup :)
10:09:48  <PublicServer> <Mks> seems very smart to put the both most used types at the same station :P
10:09:49  <PublicServer> <Nickman> so, coal is indeed pretty huge
10:10:08  <PublicServer> <Mks> wood is 73
10:10:34  <PublicServer> <Nickman> depends on the  number of connected industries though :)
10:10:49  <PublicServer> <Mks> well guess so
10:10:58  <PublicServer> <Mks> tho most industries seem connected
10:11:03  <PublicServer> <Mks> are some left still
10:11:22  <PublicServer> <Nickman> and you always have to check if stations need more trains :-)
10:11:37  <PublicServer> <Mks> yeah
10:11:47  <PublicServer> <Mks> well usually just check the ones I've built
10:11:53  <PublicServer> <Nickman> yeah, me to :)
10:12:00  <PublicServer> <Mks> and nearby stations
10:12:00  <PublicServer> <Nickman> unless I see one totally empty :)
10:12:13  <PublicServer> <Mks> like fucco built a lazy ass station
10:12:26  <PublicServer> <Nickman> :p
10:12:35  <PublicServer> <Mks> fuco even
10:12:48  <PublicServer> <Mks> slondhead heights
10:17:24  <PublicServer> <Mks> who did build tonfinghill mines?
10:23:54  <PublicServer> <Mks> what happens once we reach 1000 trains?
10:28:08  <PublicServer> <Mks> when you build a coal train does it go into the coal category then?
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10:30:20  <LordAzamath> only goes if you clone a coal train
10:30:26  <PublicServer> <Mks> ahh
10:30:30  <PublicServer> <Mks> well always do so
10:30:51  <LordAzamath> well anyway, if you clone a train, it will go to the group the cloned train was
10:31:00  <PublicServer> <Mks> ahh nice
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10:59:46  <danny> !password
10:59:46  <PublicServer> danny: sweets
11:00:09  <PublicServer> *** Dan joined the game
11:00:37  <danny> found a problem area
11:01:02  <PublicServer> <Mks> ohh where?
11:01:49  <PublicServer> <Mks> ouch
11:02:06  <PublicServer> <Dan> maybe if you move connection further
11:02:15  <PublicServer> <Nickman> it is not a poblem, the ML is full... :D
11:02:16  <PublicServer> <Dan> less merging at same point
11:02:47  <PublicServer> <Mks> make a third rail there
11:02:50  <PublicServer> <Mks> should solve it
11:03:27  <PublicServer> <Nickman> you could upgrade the ML between those parts yes :)
11:03:32  <PublicServer> <Mks> moveing the merge won't help
11:03:43  <PublicServer> <Mks> since ML is full from behind
11:04:19  <^Spike^> !password
11:04:20  <PublicServer> ^Spike^: honked
11:04:37  <PublicServer> <Mks> only need a third track to the power station
11:05:01  <PublicServer> *** Spike joined the game
11:05:39  <PublicServer> <Mks> you did build normal railroad now
11:05:44  <PublicServer> <Mks> now elecetrified
11:05:48  <PublicServer> <Mks> not
11:05:49  <PublicServer> <Dan> yeah :P
11:05:54  <PublicServer> <Dan> that should help
11:06:08  <PublicServer> <Mks> well
11:06:12  <PublicServer> <Spike> still not good
11:06:15  <PublicServer> <Mks> your cuasing the ML to stop now
11:06:16  <PublicServer> <Spike> ML gets no prio
11:06:16  <PublicServer> <Dan> nope
11:06:19  <PublicServer> <Dan> hmn
11:06:34  <PublicServer> <Mks> just build the track all the way to the station that should work
11:06:40  <PublicServer> <Dan> maybe once the jam clears
11:06:51  <PublicServer> <Mks> nope
11:06:53  <PublicServer> <Dan> needs load balancing behind it
11:06:57  <PublicServer> <Mks> ML JAM is really long now
11:07:02  <PublicServer> <Dan> they all chose same track
11:07:23  <PublicServer> <Nickman> hi Spike :)
11:08:10  <PublicServer> <Spike> and basicly atm you're just delaying the problem..
11:08:16  <PublicServer> <Spike> so tbh the work was for well nothing
11:08:25  <PublicServer> <Nickman> yeah, just add a dthird line until the MSH01...
11:08:34  <PublicServer> <Nickman> or a passby for coal trains...
11:08:55  <PublicServer> <Dan> now same problem as before, they dont get out at all
11:08:55  <PublicServer> <Nickman> I think the problem is made wose now
11:09:24  <PublicServer> <Mks> yeah alot more trains that can stand still do nothing
11:09:26  <PublicServer> <Mks> one way to slove it
11:09:31  <PublicServer> <Mks> is to make that line shorter
11:09:41  <PublicServer> <Mks> with no signals so all trains tacke the inner track
11:09:46  <PublicServer> <Mks> unless outer is clear
11:09:49  <PublicServer> <Spike> or maybe let the coal trains always take the inner ML
11:09:55  <PublicServer> <Spike> inner ML isn't that full
11:09:56  <PublicServer> <Dan> yes
11:09:59  <PublicServer> <Dan> force to inner
11:10:09  <PublicServer> <Mks> yeah force to inner should work also
11:10:20  <PublicServer> <Dan> now we need to clear that block
11:10:47  <PublicServer> <Mks> make your priortizer shorter should remove the jam
11:11:29  <PublicServer> <Dan> they will never leave when its so long
11:12:32  <PublicServer> <Dan> hmn this is exactly same as it was orrigionally
11:12:45  <PublicServer> <Dan> it only seems unblocked because the other trains are not here yet
11:13:08  <PublicServer> <Mks> well those trains will never be able to enter the ML
11:13:24  <PublicServer> <Dan> not true
11:13:29  <PublicServer> <Dan> force them down inner one
11:13:33  <PublicServer> <Dan> instead of outer
11:13:37  <PublicServer> <Dan> outer has to much traffic
11:13:51  <PublicServer> <Mks> yes but you did not force em to go to inner
11:14:16  <PublicServer> <Spike> must i still explain that connection?
11:15:17  <PublicServer> <Mks> that won't help
11:15:36  <PublicServer> <Spike> idd
11:16:44  <PublicServer> <Spike> damn
11:16:53  <PublicServer> <Spike> 1 rule: never mess with a PBS block
11:17:22  <PublicServer> <Nickman> BOOM
11:17:44  <PublicServer> <Mks> lol the jam is even worse now
11:18:10  <PublicServer> <Spike> cause of crash
11:18:15  <PublicServer> <Mks> yeah
11:18:15  <PublicServer> <Spike> that needs to be gone first
11:20:12  <PublicServer> <Dan> thats what i wanted to do orrigionally
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11:20:45  <PublicServer> <Spike> leave it connected
11:20:57  <PublicServer> <Spike> and presig not needed with PBS
11:21:11  <PublicServer> <Mks> maybe remove even more signals?
11:21:11  <PublicServer> <Nickman> k :)
11:21:16  <PublicServer> <Mks> so only one train can wai?
11:21:19  <PublicServer> <Mks> wait
11:21:19  <PublicServer> <Nickman> no, two wiaiting spaces is acceptable
11:21:20  <PublicServer> <Spike> no that's enough
11:21:25  <PublicServer> <Mks> now its 3 trains
11:21:27  <PublicServer> <Nickman> 3 is to much...?
11:22:05  <PublicServer> <Dan> should presignal it
11:22:06  <PublicServer> <Mks> two should be enough
11:22:18  <PublicServer> <Dan> otherwise one is blocking both
11:22:22  <PublicServer> <Nickman> inner line should have one waiting space to, without blocking
11:23:34  <PublicServer> <Nickman> why delete my solution? :)
11:23:38  <PublicServer> <Dan> i didnt
11:23:41  <PublicServer> <Spike> let's just wait first
11:23:42  <PublicServer> <Spike> i did
11:23:43  <PublicServer> <Dan> only trees
11:25:01  <PublicServer> <Nickman> like that
11:25:07  <PublicServer> <Nickman> trains can pick both directions
11:25:12  <PublicServer> <Nickman> but don't block another
11:25:51  <PublicServer> <Dan> you where saying? :P
11:25:51  <PublicServer> <Nickman> you "could" add a third waiting space if really needed? :=)
11:25:58  <PublicServer> <Nickman> but two should suffice
11:26:17  <PublicServer> <Mks> well ML almost full
11:26:18  <PublicServer> <Nickman> why make it three?
11:26:32  <PublicServer> <Spike> i did..
11:26:35  <PublicServer> <Nickman> :)
11:26:41  <PublicServer> <Spike> but think presigs might still cause jams sometimes
11:26:57  <PublicServer> <Dan> will see
11:27:03  <PublicServer> <Dan> seems to work better now
11:27:12  <PublicServer> <Nickman> ML is at its limits there though...
11:27:22  <PublicServer> <Nickman> I would opt for a dedicated coal line, so those won't bother you anymore
11:27:28  <PublicServer> <Nickman> Between SLH 01 and coal drop
11:27:44  <PublicServer> <Dan> atleast it isnt 100%jam now
11:27:46  <PublicServer> <Dan> only slowed
11:28:07  <PublicServer> <Mks> I agree with nickman
11:28:37  <PublicServer> <Mks> should be a dedicated line to coal drop
11:28:53  <PublicServer> <Nickman> if it still gets jamme dup, that is the next solution ;)
11:29:19  <PublicServer> <Mks> well probarbly will since way to much trains are going to that station :P
11:29:26  <PublicServer> <Nickman> yup :)
11:29:54  <PublicServer> <Spike> those penalties are wrong..
11:30:01  <PublicServer> <Nickman> yeah, they mess up the presignals
11:30:06  <PublicServer> <Nickman> goeing to change to PBS ;)
11:30:08  <PublicServer> <Spike> then you use PBS there
11:30:20  <PublicServer> <Nickman> voila :)
11:30:23  <PublicServer> <Nickman> now they just hold?
11:30:39  <PublicServer> <Nickman> phew :D
11:30:43  <PublicServer> <Nickman> thx for stopping
11:30:44  <PublicServer> <Spike> i saw it coming..
11:30:45  <PublicServer> <Dan> S::S what did you just do there
11:30:49  <PublicServer> <Nickman> why does it just stop?
11:31:02  <PublicServer> <Nickman> back to presignal...
11:31:06  <PublicServer> <Dan> you removed signals?
11:31:11  <PublicServer> <Spike> leave PBS
11:31:23  <PublicServer> <Dan> oh gear
11:31:24  <PublicServer> <Nickman> but it just stopped?
11:31:36  <PublicServer> <Dan> nice jam
11:33:11  <PublicServer> <Nickman> they prefer upper...
11:33:23  <PublicServer> <Spike> they don't.. but ONLY because the signal lookahead
11:33:34  <PublicServer> <Dan> but the connection on upper is slower
11:33:34  <PublicServer> <Nickman> :)
11:33:36  <PublicServer> <Spike> they see other route has a read with the next few sigs
11:33:41  <PublicServer> <Spike> and the other has more green
11:33:42  <PublicServer> <Dan> the lower one moves trains faster
11:33:47  <PublicServer> <Spike> so they prefer the green route
11:33:51  <PublicServer> <Nickman> yeah...
11:34:00  <PublicServer> <Dan> try forcing lower
11:35:09  <PublicServer> <Dan> seems to work fine now
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11:35:15  <PublicServer> <Nickman> yup
11:35:17  *** openttdcoop sets mode: +v Kangoo
11:35:18  <Kangoo> !password
11:35:18  <PublicServer> Kangoo: darker
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11:35:53  <PublicServer> <Mks> why do all trains wana use the outer line :P
11:36:04  <PublicServer> <Dan> more green signals
11:36:14  <PublicServer> <Dan> or shorter route
11:36:15  <PublicServer> <Mks> isn't it because of shorter route?
11:36:16  <PublicServer> <Dan> maybe both.
11:36:29  <PublicServer> <Dan> but it seems to move slower
11:36:34  <PublicServer> <Dan> thats why i wanted to force inner
11:36:36  <PublicServer> <Nickman> all is fine for now ;)
11:36:51  <PublicServer> <Spike> actually the inner if the shorter one
11:37:04  <PublicServer> <Dan> then why always outer rout?
11:37:09  <PublicServer> <Nickman> not always
11:37:12  <PublicServer> <Spike> more green signals
11:37:15  <PublicServer> <Nickman> only when they are very close to eachother
11:37:20  <PublicServer> <Spike> they look ahead a few signals
11:37:42  <PublicServer> <Spike> if i was right they look 10 signals ahead
11:37:49  <PublicServer> <Nickman> so, why don't we add more signals to the diagonal part? :)
11:37:56  <PublicServer> <Dan> anyway, it works
11:38:05  <PublicServer> <Dan> to stop having to many trains waiting
11:38:10  <PublicServer> <Nickman> yup
11:38:15  <PublicServer> <Dan> if only two wait its ok, others go into inner lone
11:38:16  <PublicServer> <Dan> line*
11:38:28  <PublicServer> <Dan> otherwise alot of trains waiting there always slowing mainline
11:44:43  <PublicServer> <Spike> i don't mind ppl redoing parts of ML.. but missing signals....
11:44:53  <PublicServer> <Nickman> where?
11:45:00  <PublicServer> <Spike> near !balancer
11:45:08  <PublicServer> <Nickman> :p
11:45:11  <PublicServer> <Spike> the whole diagonal parts going to S was missing signals
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11:55:08  <PublicServer> <Nickman> need more steel trucks?
12:05:59  <PublicServer> <Nickman> who is doing what in the west?
12:06:04  <PublicServer> <Mks> me
12:06:08  <PublicServer> <Mks> I think
12:06:15  <PublicServer> <Mks> yes thats me
12:06:18  <PublicServer> <Nickman> just a sideline extension? :)
12:06:21  <PublicServer> <Mks> yeah
12:06:24  <PublicServer> <Nickman> k :p
12:06:28  <PublicServer> <Mks> to extend all things on the west
12:06:34  <PublicServer> <Nickman> thought you were making a ML passby or something like that :D
12:06:40  <PublicServer> <Mks> hehe na
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12:11:31  <PublicServer> <Mks> damn
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12:21:26  <Airot> !password
12:21:26  <PublicServer> Airot: phobia
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12:23:49  <Nickman87> !password
12:23:49  <PublicServer> Nickman87: phobia
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12:31:14  <PublicServer> <Nickman> if you "walk" an industry, mark it with a sign as it is connected
12:31:35  <PublicServer> <Mks> hehe ok
12:31:50  <PublicServer> <Nickman> its easyer to see what still needs to be connected
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12:32:49  <PublicServer> <Nickman> we have very little oil trains...
12:46:13  <PublicServer> <Mks> who is doing the WIP line?
12:46:18  <PublicServer> <Nickman> me ;)
12:46:26  <PublicServer> <Mks> 8 tracks? :P
12:47:11  <PublicServer> <Nickman> why? :)
12:47:26  <PublicServer> <Mks> well I meant your building 8 tracks
12:47:27  <PublicServer> <Nickman> wanna help? :)
12:47:39  <PublicServer> <Nickman> yeah, might be little overkill...
12:47:59  <PublicServer> <Mks> you know you could do 1 station thats connected instead of two :P
12:48:10  <PublicServer> <Nickman> yeah... :D
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12:48:14  <PublicServer> <Nickman> but they provide allot of oil?
12:48:19  *** openttdcoop sets mode: +v Thraxian|Work
12:48:24  <PublicServer> <Nickman> I'm off for a minute, you can take over if you like? :)
12:50:02  <PublicServer> <Mks> well I am thinking about eating something
12:53:33  <PublicServer> *** Kangoo has left the game (connection lost)
12:53:53  <Kangoo> !password
12:53:53  <PublicServer> Kangoo: huddle
12:54:06  <PublicServer> *** Kangoo joined the game
12:55:33  <XeryusTC> and so i came back with 2 teeth less :o
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12:56:49  <Xaroth> poor Xery :P
12:56:55  <Xaroth> don't get into barfights then!
12:57:30  <XeryusTC> i wish i had
12:57:43  <XeryusTC> then i wouldn't have the weird feelings of anestetics
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13:07:44  <PublicServer> <Kangoo> jam at Livestock + Iron ore drop entry...
13:10:42  <XeryusTC> !password
13:10:42  <PublicServer> XeryusTC: widths
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13:12:07  <PublicServer> <Kangoo> seems like the livestock/iron ore drop needs a balancer at the entry...?
13:12:24  <PublicServer> <XeryusTC> hmm, the oil carriers on goods trains unload very slowly :s
13:12:38  <PublicServer> <XeryusTC> only 5 tonnes/cycle
13:12:52  <PublicServer> <XeryusTC> while the goods wagons unload 20 tonnes/cycle
13:12:58  <PublicServer> <XeryusTC> or well, crates
13:13:27  <PublicServer> <XeryusTC> orders of livestock trains were wrong :s
13:13:57  <PublicServer> <Kangoo> wrong?
13:14:04  <PublicServer> <XeryusTC> they tried to load at the drop
13:14:32  <PublicServer> <Kangoo> and I was looking at it without figuring that out... lol
13:16:03  <PublicServer> <XeryusTC> well, the 0% with the up arrow was a clear sign of that :P
13:17:05  <PublicServer> <Kangoo> valid point ;)
13:22:15  <PublicServer> <XeryusTC> wtf
13:22:23  <PublicServer> <XeryusTC> why are trains changing to full load?
13:22:48  <PublicServer> <XeryusTC> town drop also jammed because of it
13:22:49  <PublicServer> <Kangoo> someone changing them?
13:23:19  <PublicServer> <Kangoo> sounds fisy.. :d
13:23:37  <PublicServer> <Kangoo> *fishy :s
13:24:26  <PublicServer> <Mks> your coal drop station is to small Xeryus
13:24:31  <PublicServer> <XeryusTC> no it isnt
13:24:41  <PublicServer> <XeryusTC> it is currently coping with very heavy traffic
13:24:44  <PublicServer> <Mks> we got like 300 trains to that station
13:24:56  <PublicServer> <XeryusTC> from the jam that was there about 2 minutes ago
13:25:08  <PublicServer> <Mks> ahh
13:25:32  <PublicServer> <Mks> there is a JAm btw
13:25:40  <PublicServer> <XeryusTC> at slh 1 yes
13:26:12  <PublicServer> <Mks> can't we just build a dedicated line to MSH 01 from SLH 01?=
13:26:23  <PublicServer> <Mks> that should solve it
13:26:42  <PublicServer> <XeryusTC> we could, but msh 1 would just jam then
13:28:33  <PublicServer> *** Combuster joined the game
13:28:36  <PublicServer> <XeryusTC> sending all goods trains to replace to container carriers
13:29:15  <PublicServer> <Mks> your gona replace all goods trains?
13:29:53  <PublicServer> <XeryusTC> yes :P
13:30:12  <PublicServer> <XeryusTC> and something went wrong with it :P
13:30:19  <PublicServer> <XeryusTC> so some have replaced to the wrong vehicles :s
13:30:24  <PublicServer> <Mks> lol
13:42:30  <PublicServer> <Mks> are you here xeryus?
13:42:34  <PublicServer> <XeryusTC> yes
13:42:57  <PublicServer> <Mks> check out !!! no trains take inner track
13:43:24  <PublicServer> <XeryusTC> hmm
13:43:31  <PublicServer> <XeryusTC> you need to make a proper joiner it seems :o
13:43:46  <PublicServer> <XeryusTC> or force trains to one of either tracks :P
13:44:11  <PublicServer> <Mks> yeah
13:44:18  <PublicServer> <Mks> not sure how tho
13:47:55  <PublicServer> <XeryusTC> there, town drop has become more effecient because trains have become more effecient unloading :D
13:48:05  <PublicServer> <Nickman> how? :D
13:48:09  <PublicServer> <Mks> yeah how?
13:48:57  <PublicServer> <XeryusTC> proper wagons
13:49:12  <PublicServer> <XeryusTC> ones that unload in 3 cycles instead of 16 :P
13:49:26  <PublicServer> <Nickman> does it differ between wagons? :s
13:49:30  <PublicServer> <XeryusTC> yes
13:50:11  <PublicServer> <Nickman> didn't know that
13:50:36  <PublicServer> <XeryusTC> well, it's one of the things that is possible with gradual loading apparently :P
13:50:42  <PublicServer> <XeryusTC> i didnt know dbset used it though :P
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14:00:36  <PublicServer> <Mks> ahh
14:00:55  <XeryusTC> This is the amount of cargo transferred per unit of time if using gradualloading
14:00:59  <XeryusTC> first line from that doc :P
14:00:59  <Ammler> yes
14:01:28  <Ammler> :-)
14:01:50  <Mks> don't you need ttdpatch for that?
14:02:00  <XeryusTC> nope
14:02:04  <XeryusTC> ottd supports it too
14:02:24  <Ammler> openttd supports almost everything now too
14:02:26  <Mks> so you change a newgrf then?
14:03:03  <Ammler> no, we don't use custom newgrfs
14:03:17  <PublicServer> <XeryusTC> it's a dbset feature
14:03:49  <PublicServer> <XeryusTC> anyway, added a extra line between slh 1 and msh 1a :P
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14:07:27  <PublicServer> <Talonius> Afternoon, all
14:08:09  <PublicServer> *** Mks has left the game (connection lost)
14:08:14  <Mks> gah crash
14:08:16  <Mks> !password
14:08:16  <PublicServer> Mks: spaded
14:08:45  <PublicServer> *** Mks joined the game
14:09:45  <PublicServer> <Nickman> Plutown heights and woods could use some trains I think
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14:23:19  <PublicServer> <Talonius> I can't help imagining Sludstone Bay (the Town Drop) buried under a huge mountain of goods
14:23:29  <PublicServer> <Nickman> :D
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14:24:08  <Kangoo_> !password
14:24:08  <PublicServer> Kangoo_: sodden
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14:32:14  <Ammler> :-(
14:32:45  <Talonius> lagged out?
14:34:01  <PublicServer> <Nickman> grain+wood pickup is at max capacity :)
14:34:45  <PublicServer> <Mks> dropoff you mean?
14:34:53  <PublicServer> <Nickman> no, the pickup
14:34:57  <PublicServer> <Mks> ahh
14:35:00  <PublicServer> <Mks> goods thingie
14:35:01  <PublicServer> <Nickman> always trains loading/waiting
14:35:07  <PublicServer> <Nickman> cant load any faster than this :)
14:35:11  <Ammler> [16:33] <Talonius> lagged out? <-- seems so
14:35:25  <PublicServer> <Mks> anyway to fix is to have 2 stations?
14:35:26  <Nickman87> so Ammler, did you find anything yet for the wiki?
14:35:42  <PublicServer> <Nickman> if we have two station, capacity should increase yes
14:35:47  <Ammler> not yet, I will try this evening...
14:38:10  <PublicServer> <Mks> almost everything on map is connected now?
14:39:13  <Seppel``> !password
14:39:13  <PublicServer> Seppel``: musses
14:39:25  <PublicServer> *** Sepp joined the game
14:39:27  <PublicServer> <Sepp> yo
14:40:51  <PublicServer> <Talonius> Hi
14:41:03  <PublicServer> <Mks> hi
14:47:59  <PublicServer> <Nickman> 1K goods waiting at livestock pickup
14:48:06  <PublicServer> <Nickman> and almost 1K steel :)
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15:02:51  <SmatZ_> !grf
15:02:51  <PublicServer> SmatZ_: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
15:05:52  <PublicServer> <Talonius> Why's the company colour blue?
15:05:59  <PublicServer> <Sepp> whoa color
15:06:02  <SmatZ_> http://www.openttdcoop.ammler.ch/wiki/GRF#Download for now :)
15:08:18  <PublicServer> *** Player has left the game (connection lost)
15:08:42  <PublicServer> *** SmatZ joined the game
15:08:47  <PublicServer> <SmatZ> hello
15:08:50  <PublicServer> <SmatZ> new game :)
15:09:10  <PublicServer> <SmatZ> company colour is orange, no matter what :-p
15:10:02  <ODM> hehe
15:10:03  <^Spike^> SmatZ if you call that orange.. i call the grass purple.. :)
15:10:18  <PublicServer> <SmatZ> it's 100% orange now :)
15:10:27  <PublicServer> <SmatZ> hmm
15:10:31  <PublicServer> <SmatZ> looks a bit red though
15:10:49  <PublicServer> <SmatZ> no more can I do
15:10:55  <PublicServer> *** Nickman has left the game (connection lost)
15:10:55  <Ammler> hmm, dbset doesn't have cc support, does it?
15:12:51  <ODM> creditcard?
15:14:11  <KenjiE20> company colour
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15:14:54  <Nickman_87> !password
15:14:54  <PublicServer> Nickman_87: upends
15:15:14  <PublicServer> *** Nickman joined the game
15:15:21  <PublicServer> <SmatZ>
15:15:26  <PublicServer> <Nickman> hi
15:15:42  * KenjiE20 explodes
15:15:49  <PublicServer> <SmatZ> hello Nickman
15:15:56  <PublicServer> <Nickman> my internet keeps dropping :(
15:15:57  <PublicServer> <SmatZ> oh noes, Kenji is dead!
15:16:00  <PublicServer> <SmatZ> :(
15:16:08  *** Nickman87 has quit IRC
15:16:09  * KenjiE20 respawns
15:16:21  <PublicServer> <SmatZ> oh good :)
15:16:24  <PublicServer> <Nickman> :D
15:18:38  <PublicServer> * SmatZ likes this map
15:18:45  <PublicServer> <Nickman> how come? :)
15:19:13  <PublicServer> <SmatZ> I like cargo games
15:19:23  <PublicServer> <SmatZ> pax games are nice sometimes too
15:19:30  <PublicServer> <SmatZ> but cargo are preffered :)
15:19:33  <PublicServer> <SmatZ> preferred
15:19:37  <Ammler> [17:13] <ODM> creditcard? <-- OMG! :-D
15:19:47  <SmatZ_> hehehe :)
15:19:58  <PublicServer> <Talonius> I wonder if an ECS game has been tried
15:20:04  <Ammler> yes
15:20:06  <SmatZ_> yeah
15:20:13  <SmatZ_> with little to no success
15:20:16  <KenjiE20> 134
15:20:18  <Ammler> :-)
15:20:24  <KenjiE20> it wasn't that bad :)
15:20:37  <Ammler> 135 was ECS too, but lost :-(
15:20:52  <KenjiE20> 134 did end up over 2megs though
15:20:57  <KenjiE20> which was problematic
15:21:11  <PublicServer> <Talonius> For coop, it'd be better with the parameter set to '15'
15:21:11  <Ammler> and ECS itself needs a bit more cpu power too
15:21:27  <[com]buster> I guess partial ECS would be better
15:21:34  <Ammler> Talonius: guess what we did :-)
15:21:35  <[com]buster> and not *all* vectors
15:21:40  <KenjiE20> I rather enjoyed ECS
15:21:45  <[com]buster> So did I
15:21:51  <PublicServer> <Talonius> oh, I don't recoment all ecs grfs .. just one or two ;)
15:21:56  <PublicServer> <SmatZ> I am megalomaniac
15:21:59  <KenjiE20> 134 made people think about how to work alongside each other
15:22:03  <[com]buster> I still want to knee the one who killed the prozone ECS game
15:22:03  <PublicServer> <SmatZ> doesn't work with stocpiling...
15:22:06  <Ammler> well, I would like to play a real ECS game, without parameter cheating.
15:22:07  <PublicServer> <SmatZ> *k
15:22:36  <Ammler> [com]buster: that isn't killed, do you want to continue?
15:22:52  <[com]buster> PZ#5? yes :)
15:23:02  <Ammler> we just needed the pz for coopetition
15:23:38  <PublicServer> <Mks> why is there a password on coop games btw?
15:23:49  <[com]buster> for idiots
15:24:02  <Ammler> :-)
15:24:18  <Ammler> more "against" idiots
15:24:19  <PublicServer> <Talonius> Protection against griefers
15:24:28  <SmatZ_> you are supposed to be at IRC while playing
15:24:35  <[com]buster> no really, to make sure people are going to cooperate instead of playing head to head
15:24:41  <KenjiE20> hence why it rotates too :)
15:24:52  <Ammler> 1st step against idiots is using nightlies
15:24:55  <Ammler> and newgrfs
15:25:21  <PublicServer> <Mks> hehe
15:25:48  <PublicServer> <Talonius> I wonder if there's maglev cargo wagons
15:25:58  <[com]buster> dbset?
15:26:00  <Ammler> no maglev at all
15:26:34  <PublicServer> <Mks> why ain't coop using maglev or monorail?
15:26:40  <[com]buster> we do :)
15:26:44  <[com]buster> #100
15:26:46  <KenjiE20> depends on the set
15:26:53  <Ammler> we do too many times :-(
15:26:55  <SmatZ_> and on plan :)
15:26:56  <Nickman_87> is ECS explained on wiki somewhere?
15:27:02  <KenjiE20> @ecs
15:27:02  <Webster> Extended Cargo Scheme, a patch that provides additional industry/cargo types. See http://www.openttdcoop.org/wiki/ECS
15:27:06  <Nickman_87> :)
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15:27:08  <Nickman_87> thx :)
15:27:11  *** openttdcoop sets mode: +v Sukasa
15:27:14  <Ammler> !s/org/ammler.ch/
15:27:14  <KenjiE20> obv. that needs to change
15:27:41  <SmatZ_> !showlearn grf
15:28:10  <KenjiE20> @google "ttdpatch wiki ecs" 1
15:28:12  <Webster> KenjiE20: Search took 0.43 seconds: TTDPatch Wiki : ECSFAQ: <http://wiki.ttdpatch.net/tiki-index.php?page=ECSFAQ>; TTDPatch Wiki : Action0GeneralVariables: <http://wiki.ttdpatch.net/tiki-index.php?page=Action0GeneralVariables>; ECS : Problems: msg#00024 games. ttdpatch .general: <http://osdir.com/ml/games.ttdpatch.general/2006-02/msg00024.html>; Re: ECS Chains: msg#00002 games. (1 more message)
15:28:25  <KenjiE20> ^ that'll be the other one
15:28:50  <PublicServer> *** Kangoo has left the game (connection lost)
15:29:22  <Ammler> if you have a fast computer, loading archive game #134 might be a good idea too.
15:29:23  <Webster> Latest update from devzone: FIRS Industry Replacement Set - Savegame compatibility <http://dev.openttdcoop.org/news/12>
15:29:36  <KenjiE20> the wiki should have the showcase one too
15:29:55  <KenjiE20> should devzone be on in here?
15:30:02  <KenjiE20> @rss announce
15:30:02  <Webster> KenjiE20: blog, devzone, openttd, and monitor
15:31:17  <PublicServer> <SmatZ> hmm I tried to join my BNC, Konversation is eating 50% CPU, and nothing is happening...
15:31:44  <PublicServer> *** Nickman has left the game (leaving)
15:31:48  <Nickman_87> I'm off, cya! :)
15:32:18  *** Nickman_87 has quit IRC
15:32:54  <KenjiE20> hmm, weechat uses 0.1% and 23828Kb memory
15:33:12  <SmatZ_> :)
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16:02:43  <PublicServer> <Dan> i think we have everything connected now
16:02:49  <PublicServer> <Mks> no
16:02:54  <PublicServer> <Mks> there still is some oil rigs
16:02:58  <PublicServer> <Mks> and some wood
16:03:22  <PublicServer> <Dan> someone has extended stations to the wood ones i can see
16:03:35  <PublicServer> <Dan> hmn, found one wood
16:03:49  <PublicServer> <Mks> there is a wood close to MSH 04b
16:04:14  <PublicServer> <Dan> yeah, the one im looking at
16:04:40  <PublicServer> <Mks> there is one coal also not connected
16:05:07  <PublicServer> <Dan> gonna have to terraform it i think
16:05:18  <PublicServer> <Mks> gona connect the coal
16:05:19  <Razaekel> wtf
16:05:25  <PublicServer> <Dan> hmn
16:05:27  <PublicServer> <Dan> no i wont
16:05:28  <Razaekel> OTTD cant find a suitable sound driver
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16:12:18  <Razaekel> seem to be associated to the more recent patches
16:12:23  <Razaekel> earlier versions work fine
16:12:33  <Razaekel> was there any big changes to the sound system?
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16:12:46  <PublicServer> <Mks> works fine for me
16:12:51  *** openttdcoop sets mode: +v Elton05871
16:13:04  <Razaekel> hmm
16:13:30  <Razaekel> what OS?
16:13:41  <PublicServer> <Mks> vista 64 bit
16:14:19  <PublicServer> *** SmatZ has left the game (connection lost)
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16:15:09  <SmatZ_> !password
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16:15:15  <danny> !password
16:15:18  *** openttdcoop sets mode: +v OwenSX28AC
16:15:18  <PublicServer> *** Game paused (not enough players)
16:15:18  <PublicServer> *** Mks has left the game (connection lost)
16:15:18  <PublicServer> *** Talonius has left the game (connection lost)
16:15:19  <SmatZ_> oh noes, IS IT DEAD?!
16:15:20  <PublicServer> SmatZ_: patted
16:15:20  <PublicServer> danny: patted
16:15:26  <Mks> !password
16:15:26  <PublicServer> Mks: patted
16:15:34  <danny> :((
16:15:44  <Mks> !password
16:15:44  <PublicServer> Mks: zanies
16:15:52  <SmatZ_> hmm
16:16:01  <Mks> what happend?
16:16:08  <PublicServer> *** Game unpaused (enough players)
16:16:08  <PublicServer> *** Mks joined the game
16:16:09  <PublicServer> *** Dan joined the game
16:16:10  <danny> we all got disscommected
16:16:16  <danny> seems fine now
16:16:34  <SmatZ_> !password
16:16:34  <PublicServer> SmatZ_: zanies
16:16:48  <PublicServer> *** SmatZ joined the game
16:17:35  <PublicServer> <Mks> yeah seems to work now
16:17:51  <PublicServer> <Dan> can someone check my signals please
16:18:03  <PublicServer> <Dan> at !!!!!here
16:18:17  <PublicServer> <Mks> I should use an PBS signal instead
16:18:23  <PublicServer> *** tneo joined the game
16:18:25  <PublicServer> <Mks> in front of it
16:18:27  *** OwenSX28AC is now known as OwenS
16:18:46  <PublicServer> <Dan> and explain what i did wrong :)
16:19:02  <PublicServer> <tneo> please remove that connection Dan
16:19:04  <^Spike^> !password
16:19:04  <PublicServer> ^Spike^: zanies
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16:19:19  <PublicServer> <Dan> signals have changed since i last played, there was only entry exit combo normal
16:19:26  <PublicServer> <Dan> why remove the connection there?
16:19:27  <PublicServer> *** Spike joined the game
16:19:44  <PublicServer> <Mks> you can't connect it to the mainline
16:19:47  <PublicServer> *** Spike has joined company #1
16:19:48  <PublicServer> <tneo> it is not an slh
16:19:51  <PublicServer> <Mks> have to connect it to a sideline
16:19:54  <PublicServer> <tneo> but a msh
16:19:59  <PublicServer> <Dan> ahh ok sorry
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16:20:30  <PublicServer> <Mks> well PBS basiclly does what pre signals does but with less signals
16:20:42  <PublicServer> <Dan> hmn ok, care to explain?
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16:20:46  <PublicServer> <Dan> and which ones are they
16:20:51  *** openttdcoop sets mode: +v OwenSX48BD
16:20:51  <PublicServer> <tneo> hook it up to the oil line north
16:20:57  <PublicServer> <Mks> the one I put at the entrance of your station
16:21:04  <PublicServer> <Dan> first is standard i guess, second compo exit entry
16:21:11  <PublicServer> <Mks> thats a one way PBS
16:21:24  *** OwenS is now known as Guest290
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16:21:32  <PublicServer> <Mks> thats + a normal signal after station is all you need
16:21:47  <PublicServer> <Dan> just the one before the entrances?
16:21:55  <PublicServer> <Dan> and normal afterwards
16:21:58  <PublicServer> <Mks> yeah
16:22:03  <PublicServer> <Mks> when using PBS that is
16:22:05  <PublicServer> <Dan> no entry/exits
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16:22:08  <PublicServer> <Dan> hmn
16:22:12  <PublicServer> <Dan> which one is the PBS signal
16:22:18  <PublicServer> <Dan> 4th along?
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16:22:50  <PublicServer> <Mks> well if you toggle through the signals PBS is the one before you get a normal signal again
16:22:53  *** openttdcoop sets mode: +v Elton08393
16:23:06  <PublicServer> <Dan> ok thanks
16:23:50  <PublicServer> <Mks> well one way is the last one and 2 way pbs is before that tho a 2 way PBS only has signals one way but its still possible to use it both ways
16:24:59  <PublicServer> *** AmmIer has left the game (connection lost)
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16:29:35  <Razaekel> !password
16:29:35  <PublicServer> Razaekel: zanies
16:29:52  <PublicServer> *** Razaekel joined the game
16:30:05  *** thgergo has joined #openttdcoop
16:30:09  *** openttdcoop sets mode: +v thgergo
16:30:21  <PublicServer> <Mks> damn
16:30:22  <PublicServer> <Mks> we have a jam
16:30:27  <PublicServer> <Mks> on the ML
16:30:34  <thgergo> !help
16:30:34  <PublicServer> thgergo: http://www.openttdcoop.org/wiki/IRC_Commands
16:30:46  <thgergo> !win
16:31:04  <planetmaker> !download win32
16:31:04  <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win32.zip
16:31:12  <planetmaker> ^^  thgergo
16:31:17  <thgergo> hello
16:31:22  <planetmaker> :-) Hi
16:31:42  <thgergo> the whole openttdcoop.org webpage seems down
16:32:51  *** OwenS has quit IRC
16:33:04  <PublicServer> *** tneo has left the game (leaving)
16:33:05  <PublicServer> *** Razaekel has left the game (leaving)
16:33:20  <planetmaker> yes. And Osai doesn't update the DNS
16:33:35  <planetmaker> as he's currently somewhat unavailable.... :S
16:33:43  <planetmaker> replace .org by .ammler.ch
16:33:56  <thgergo> sure:)
16:33:57  *** OwenS has joined #openttdcoop
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16:34:07  *** openttdcoop sets mode: +v Wolle
16:34:24  <thgergo> but at ammler.ch every image have been wiped out
16:34:47  <thgergo> but at least a recovery
16:34:58  <Ammler> you LIE!
16:35:04  <Ammler> :-P
16:35:24  <thgergo> or the problem is within my connection you say?
16:35:28  <thgergo> poor me
16:35:28  <Ammler> the images are there, just the resiziing fails
16:36:07  <thgergo> !help
16:36:07  <PublicServer> thgergo: http://www.openttdcoop.org/wiki/IRC_Commands
16:36:20  <PublicServer> <Mks> anyone know if there is anything that can be done about the !!JAMish situation?
16:37:03  <Mark> !password
16:37:03  <PublicServer> Mark: classy
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16:37:26  *** openttdcoop sets mode: +v raWt
16:37:37  <PublicServer> *** Mark joined the game
16:37:40  <PublicServer> <SmatZ> why are all trains using the left line?
16:37:45  <PublicServer> <Mark> evening
16:37:49  <PublicServer> <SmatZ> hello Mark
16:40:20  *** Skasi has joined #openttdcoop
16:40:25  *** openttdcoop sets mode: +v Skasi
16:40:35  <Skasi> !password
16:40:35  <PublicServer> Skasi: classy
16:40:47  <PublicServer> *** Skasi joined the game
16:41:11  <thgergo> !grf
16:41:11  <PublicServer> thgergo: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
16:41:25  <PublicServer> *** Mark has left the game (connection lost)
16:44:14  <thgergo> !password
16:44:14  <PublicServer> thgergo: classy
16:44:17  <planetmaker> make sure to use bananas, too, thgergo :-)
16:44:26  <PublicServer> *** thgergo joined the game
16:44:30  <thgergo> used that
16:44:36  <planetmaker> obviously
16:44:42  <thgergo> I had to download Indrustrial renewal 8.0
16:44:58  <Talonius> ...bananas
16:45:35  <planetmaker> there's no game anymore (except the rare case) where it is not needed.
16:47:53  <PublicServer> <SmatZ> umm thanks for exaplaining how PBS works :-x
16:47:57  <PublicServer> <SmatZ> but I don't see your point
16:48:00  <PublicServer> <Spike> :)
16:48:06  <PublicServer> <SmatZ> I just prefer normal signals
16:48:07  <PublicServer> <Skasi> well..
16:48:16  <PublicServer> <Skasi> you can sive space when using them
16:48:21  <PublicServer> <Spike> PBS isn't always needed
16:48:22  <PublicServer> <SmatZ> they don't cause train stops
16:48:25  <PublicServer> <SmatZ> but PBS sometimes do
16:48:30  <PublicServer> <Mks> well PBS has one huge advantage over normal signals
16:48:36  <PublicServer> <Skasi> Thats right, but you can keep ways shorter for trains
16:48:39  <PublicServer> <Spike> they're for lazy ppl
16:48:42  <PublicServer> <Spike> that's the advantage :)
16:48:45  <PublicServer> <Mks> if several trains come at once they can be in the same railyard
16:48:49  <planetmaker> SmatZ_, hardly, if you use !setdef with the "poll" time reduced to 1
16:48:53  <PublicServer> <SmatZ> it's not needed with this TL and gap length
16:49:04  <PublicServer> <Mks> wich you can'tdo with pre signals
16:49:12  <SmatZ_> planetmaker: happens to me sometimes :(
16:49:24  <SmatZ_> even in ~PSG#152 or so
16:49:29  <PublicServer> <Spike> mks your point is right... but at bridges 99% of the time normal signals will do
16:49:35  <planetmaker> I know it happens. Even with the parameter (I forgot the name) set to 1
16:49:37  <SmatZ_> there were places where PBS caused trains to stop
16:50:36  <PublicServer> <Mks> how did PBS cause a jam?
16:50:52  <PublicServer> <SmatZ> you will see that sometimes
16:50:59  <planetmaker> the bad point about path signals is: a train may reverse :-)
16:51:03  <planetmaker> and then all is lost
16:51:15  <PublicServer> <SmatZ> are you sure?
16:51:27  <planetmaker> if they wait too long?
16:51:31  <PublicServer> <SmatZ> pbs_backoff_interval, right?
16:51:35  <PublicServer> <SmatZ> I think
16:51:38  <planetmaker> can be (should) be switched off, though, I guess :-)
16:51:39  <PublicServer> <SmatZ> Platwood:
16:51:40  <planetmaker> ^
16:51:41  <ODM> they fixed that i believe
16:51:41  <PublicServer> <SmatZ> err
16:51:42  <PublicServer> <Skasi> you know you can build path signals that trains cant pass from behind?
16:51:42  <planetmaker> :-)
16:51:48  <PublicServer> <SmatZ> planetmaker: it doesn't happen anymore :)
16:51:51  <PublicServer> <Mks> well you can change so trains never turn at signals
16:51:55  <planetmaker> SmatZ_, by default?
16:52:01  <planetmaker> or just by our settings?
16:52:05  <PublicServer> <SmatZ> by default, yes
16:52:09  <PublicServer> <SmatZ> bad default :)
16:52:10  <PublicServer> <SmatZ> bad bad
16:52:18  <planetmaker> :-P
16:52:28  <PublicServer> <SmatZ> there is some wait_pbs_signal
16:52:29  <PublicServer> <SmatZ> or so...
16:52:32  <PublicServer> <Mks> yeah
16:52:36  <planetmaker> must have missed that commit which changed the default for the wait_pbs_signal...
16:52:40  <Mark> !setdef
16:52:40  <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
16:52:44  <PublicServer> <SmatZ> the default is BAD
16:52:47  <PublicServer> <Mks> set that to mm 255 or so
16:52:49  <PublicServer> <SmatZ> because train does reverse
16:53:00  <PublicServer> <SmatZ> as well as defaults for one-way/two-way reverse
16:53:10  <PublicServer> <SmatZ> wait_for_pbs_path I think
16:53:17  <SmatZ_> !rcon set wait_for_pbs_path
16:53:17  <PublicServer> SmatZ_: you are not allowed to use !rcon
16:53:20  <SmatZ_> :(
16:53:22  <SmatZ_> @op
16:53:25  <SmatZ_> :'-(
16:53:29  <SmatZ_> op me please? :)
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16:54:20  <PublicServer> <Mks> yeah if you change that to 255 they doesn't reverse anymore
16:54:26  <PublicServer> <Skasi> by the way, you forgot a signal under the bridge, SmatZ ^
16:54:26  *** SmatZ is now known as Guest291
16:54:27  *** SmatZ_ is now known as SmatZ
16:54:34  <SmatZ> ahhh :) finally
16:54:44  <SmatZ> !rcon set wait_for_pbs_path
16:54:44  <PublicServer> SmatZ: you are not allowed to use !rcon
16:54:47  <SmatZ> boooh
16:55:07  <Ammler> :-P
16:58:27  <PublicServer> *** thgergo has left the game (connection lost)
16:59:34  <planetmaker> !setdef
16:59:34  <PublicServer> planetmaker: you must be channel op to use !setdef
16:59:38  <planetmaker> :-O
16:59:40  <planetmaker> @op
16:59:40  *** Webster sets mode: +o planetmaker
16:59:42  <planetmaker> !setdef
16:59:43  <PublicServer> *** planetmaker has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
17:00:15  <planetmaker> Looking for that? :-)
17:00:27  <PublicServer> <Mks> so now PBS shouldn't make trains turn around at PBS?
17:00:39  <planetmaker> shouldn't
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17:01:06  *** ChanServ sets mode: +v OwenS
17:01:08  <PublicServer> <Spike> mks did you expand tafingway mines?
17:01:47  <PublicServer> <Mks> no wasn't me
17:01:51  <PublicServer> <Spike> ...
17:02:00  <PublicServer> <Spike> you mind if i break down that expansion
17:02:07  <PublicServer> <Spike> cause it's just...
17:02:17  <PublicServer> <Mks> 5 tracks should be enough I guess
17:03:07  <PublicServer> <Skasi> TOWN+COAL DROP needs to be extended
17:03:40  <PublicServer> <Mks> more like flow into station needs to be increased
17:04:10  <PublicServer> <Mks> there also are some stop when all trains are leaving the station
17:04:36  <Skasi> yep, thats right
17:07:16  <PublicServer> <Spike> now 1 important tip: Just plant trees before starting to bribe
17:07:22  <PublicServer> <SmatZ> :)
17:07:45  <PublicServer> <Mks> that always help?
17:07:56  <PublicServer> <Mks> can you build a bridge over a town? :)
17:10:13  *** Kangoo_ has quit IRC
17:10:27  <PublicServer> <Spike> may i ask what that line is for btw
17:10:43  <PublicServer> <Mks> gona connect all the oil along the north
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17:11:06  <PublicServer> <Spike> eh...
17:11:20  <PublicServer> <Mks> well all oil rigs
17:11:30  <PublicServer> <Mks> 6 of em
17:12:00  <PublicServer> <Spike> isn't it easier to create a SLH in that direction
17:12:07  <PublicServer> *** Skasi has left the game (leaving)
17:12:13  <PublicServer> *** SmatZ has left the game (leaving)
17:12:20  <PublicServer> <Spike> there maybe
17:12:22  <PublicServer> <Mks> not sure SLH takes so damn much time to build
17:12:29  <PublicServer> <Mks> + lots of trains now on the ML
17:12:34  <PublicServer> <Spike> so... :)
17:12:44  <PublicServer> <Spike> the trains will continue when you reconnect :)
17:12:52  <PublicServer> <Mks> true but
17:13:14  <PublicServer> <Mks> easier to use existing SLH
17:13:19  <PublicServer> <Mks> won't be that many trains anyway
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17:16:23  <PublicServer> <Mks> that should be enough
17:18:19  <PublicServer> <Mks> damn 3
17:18:20  <PublicServer> <Mks> tho
17:18:26  <PublicServer> <Mks> 2 might be nough?
17:18:35  <PublicServer> <Mks> consedering it won't be heavy traffic?
17:21:49  <PublicServer> *** SmatZ joined the game
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17:26:35  <PublicServer> *** planetm4ker joined the game
17:26:44  <PublicServer> <planetm4ker> hi
17:29:14  <PublicServer> <planetm4ker> who built this ultra terraform rail in the North? :-(
17:30:02  <PublicServer> <SmatZ> ah
17:30:03  <PublicServer> <SmatZ> owwwwwwwwwwwww
17:30:16  <PublicServer> <planetm4ker> The blody objective is minimal TF
17:30:24  <PublicServer> <planetm4ker> isn't it?
17:30:38  <Talonius> Medium TF
17:30:40  <PublicServer> <Mks> medium I've heard
17:30:40  <Mark> no its not :P
17:30:43  <Mark> read the plan :P
17:30:47  <PublicServer> *** Combuster joined the game
17:31:16  <Ammler> full tf ;-)
17:31:27  <Ammler> holland tf
17:31:29  <PublicServer> <planetm4ker> yeah, medium. But creating a whole cliff without need is not medium IMO :-)
17:31:46  <Ammler> planetmaker: no tf limit
17:31:57  <Ammler> (afaik)
17:32:09  <PublicServer> <SmatZ> still
17:32:14  <PublicServer> <SmatZ> ugly TF is ugly
17:32:19  <PublicServer> <Combuster> unspecified = low
17:32:21  <PublicServer> <planetm4ker> medium according to plan
17:32:30  <Ammler> SmatZ: holland is ugly ;-)
17:32:36  <PublicServer> <SmatZ> :(
17:32:49  <PublicServer> <Combuster> You're wrong Ammler
17:32:51  <Ammler> hehe
17:32:59  <PublicServer> <planetm4ker> leiden is nice. But it's not holland :-P
17:33:03  <Ammler> [com]buster: indeed, I am.
17:33:11  <Mark> leiden is ugly as hell
17:33:18  <Ammler> lol
17:33:37  <Ammler> you flatlanders are silly anyway ;-)
17:33:51  <PublicServer> <planetm4ker> :-P
17:34:03  * [com]buster slaps Ammler's bottom and grins cheekily
17:34:32  <PublicServer> <planetm4ker> :-O
17:34:43  <Ammler> every time I go to the next village, I have to take a high diff from around 500m
17:34:45  <KenjiE20> Hydra's random /slaps
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17:34:51  <Ammler> t
17:34:52  *** openttdcoop sets mode: +v Kangoo_
17:35:20  <Ammler> (in only 5km)
17:35:47  <PublicServer> <planetm4ker> what's the CL?
17:36:10  <Mark> 5
17:36:45  <PublicServer> *** SmatZ has left the game (leaving)
17:36:58  <PublicServer> <Combuster> Btw, what's even the point of that north line?
17:38:05  <PublicServer> *** Thraxian|Work joined the game
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17:39:44  *** openttdcoop sets mode: +v raWt
17:39:46  <PublicServer> <Mks> connecting all oil rigs
17:40:16  <PublicServer> <Combuster> Why take the most difficult route imaginable?
17:40:21  *** raWt has left #openttdcoop
17:40:34  <PublicServer> <Mks> well looked easier at first
17:42:55  <PublicServer> *** planetm4ker has left the game (leaving)
17:45:01  <Mark> !password
17:45:01  <PublicServer> Mark: bloods
17:46:43  <Mark> why is my ottd crashing?
17:46:48  <Mark> oh its not
17:46:55  <Mark> !password
17:46:55  <PublicServer> Mark: walled
17:47:11  <PublicServer> *** Mark joined the game
17:47:47  <PublicServer> <Mark> whats with trippled SL bridges?
17:47:51  <PublicServer> <Mark> i must say it's pretty ugly
17:48:06  <PublicServer> <Mark> oh SmatZ already fixed the worst one
17:48:19  <XeryusTC> Mark: the pbs'd ones?
17:48:26  <XeryusTC> !password
17:48:26  <PublicServer> XeryusTC: walled
17:48:30  <PublicServer> <Mark> yeah
17:48:35  <PublicServer> *** XeryusTC joined the game
17:48:46  <PublicServer> <XeryusTC> i was testing with those :P
17:49:01  <PublicServer> <Mark> oh :P
17:50:41  <PublicServer> <Mark> your test is now concrete
17:50:46  <PublicServer> <Mark> silicon is ugly :P
17:50:58  <PublicServer> <Combuster> So is my side
17:50:59  <PublicServer> <XeryusTC> silicon is :P
17:51:00  <PublicServer> <Mks> isn't concrete slower?
17:51:12  <PublicServer> <Combuster> 289km/h
17:51:15  <PublicServer> <Mark> yeah, but still faster that train's max speed
17:51:16  <PublicServer> <Mks> ahh
17:51:17  <PublicServer> <Combuster> vs trains that can only do 230
17:51:18  <PublicServer> <XeryusTC> max train speed is 230
17:52:36  <PublicServer> <Mks> who removed the loop at tafingay mines?
17:52:41  <PublicServer> <Mks> its causing jam
17:53:23  <PublicServer> <Combuster> The jam is caused by the idiot who bought waaaay too many trains
17:53:26  <PublicServer> <XeryusTC> the station clearly has too many trains
17:53:30  <PublicServer> <Mks> well
17:53:36  <PublicServer> <Mks> production was alot higher before
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17:54:16  <PublicServer> <XeryusTC> also, if you dont want to have stuff removed say that people shouldn't remove it :P
17:55:01  <PublicServer> <Mks> well I dn't mind they remove it
17:55:07  <PublicServer> <Mks> but if so can't just remove
17:55:12  <PublicServer> <Mks> have to delete trains or do another fix
17:56:39  <PublicServer> <Mks> you can't destroy all trains that go in
17:56:44  <PublicServer> <XeryusTC> oh, missing signal jam :s
17:56:46  <PublicServer> <Mks> cause sometimes to many trains come at once
17:56:48  <PublicServer> <XeryusTC> signals even
17:56:57  <PublicServer> <Mks> and other times now trains
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17:59:42  <PublicServer> <XeryusTC> hmm, someone has autorenew on
18:00:10  <PublicServer> <Combuster> That'd be me :/
18:00:57  <PublicServer> <XeryusTC> see !who made the original?
18:01:47  <PublicServer> <Combuster> what is that even doing there
18:02:05  <PublicServer> <Mks> the bridge?
18:02:10  <PublicServer> <Combuster> no, the prio
18:02:13  <PublicServer> <XeryusTC> no, the prio :P
18:02:19  <PublicServer> <Mks> ahh
18:02:20  <PublicServer> <XeryusTC> i get why the prio is there
18:02:28  <PublicServer> <XeryusTC> but im worndering who made it :P
18:02:35  <PublicServer> <Mks> me
18:02:37  <PublicServer> <XeryusTC> i know i made the bridge
18:02:38  <PublicServer> <Combuster> I can guess
18:02:45  <PublicServer> <XeryusTC> ah, suspected so :P
18:02:50  <PublicServer> <Thraxian|Work> note the broken dbl bridge just east of there
18:03:05  <PublicServer> <Thraxian|Work> need PBS before the split, I think
18:03:07  <PublicServer> <XeryusTC> fair point :P
18:03:08  <PublicServer> <Mks> well someone changed it tho
18:03:27  *** Elton08393 has quit IRC
18:03:28  <PublicServer> <XeryusTC> Mks: you can't have one spot looking for prio in the same way you did
18:03:34  <PublicServer> <Combuster> just seconds before I would've
18:03:37  <PublicServer> <Mks> why not?
18:03:42  <PublicServer> <XeryusTC> as prio's wont work because it is possible that one lane is empty
18:03:53  <PublicServer> <XeryusTC> the entry signal only turns red when both prios are occupied
18:03:54  <PublicServer> *** Mark has left the game (connection lost)
18:04:10  <PublicServer> <Mks> ohh
18:04:19  <PublicServer> <Combuster> does it?
18:04:28  <PublicServer> <XeryusTC> it doesnt anymore :P
18:05:25  <PublicServer> <Combuster> X O.o
18:05:35  <PublicServer> <Thraxian|Work> why is "pbs=slow"?'
18:05:40  <PublicServer> <XeryusTC> in other new, also dont make loads of combo signals in a row on a chooser
18:06:12  <PublicServer> <XeryusTC> it's better to build no signals at all
18:06:19  <PublicServer> <Mks> didn't work
18:06:20  <PublicServer> <Mks> tried that
18:06:30  <PublicServer> <XeryusTC> see !like this
18:06:30  <SmatZ> Thraxian|Work: it sometimes causes to stop when they could use a free way
18:06:32  <PublicServer> <Combuster> Trains tend to stop for pbs even if there is a route
18:06:46  <PublicServer> <Mks> ahh
18:07:04  <PublicServer> <XeryusTC> i was talking about something else in your hub already
18:07:06  <PublicServer> <Thraxian|Work> Combuster: is that a bug in PBS, or is it expected behavior?
18:07:07  <PublicServer> <XeryusTC> sorry for the confusion
18:07:27  <PublicServer> <Combuster> The devs and i disagree ;)
18:08:36  <SmatZ> "misfeature" I would say :)
18:08:55  <PublicServer> <Combuster> Mks: look at !x
18:09:19  <PublicServer> <Mks> yeah?
18:09:25  <PublicServer> <Mks> well probarbly not needed
18:09:26  <PublicServer> <Thraxian|Work> whoever built that bridge at SLH07, could you add signals on the bridges just east?
18:09:52  <PublicServer> <Combuster> Xs are REALLY bad
18:10:11  <PublicServer> <Mks> in what way?
18:10:14  <Gleeb> Xs?
18:10:19  <PublicServer> <Mks> except its not needed?
18:10:20  <Gleeb> Tracks crossing eachother?
18:10:24  <PublicServer> <Thraxian|Work> we use signal gap 2
18:10:37  <PublicServer> <Thraxian|Work> Xs don't allow that type of signalling
18:10:45  <PublicServer> <Thraxian|Work> you have a minimum of signal gap 3
18:11:12  <PublicServer> <Thraxian|Work> at the signed X, there was a 4-gap
18:11:32  <PublicServer> <Thraxian|Work> and there's still a 3-gap there
18:12:10  <PublicServer> <Mks> I know signal gap is 2
18:12:22  <PublicServer> <Combuster> Well, if you could please stick to that
18:12:25  <PublicServer> <Mks> but usually put extra signals before bridges if gap gets one extra
18:12:44  <PublicServer> <Combuster> You knew?
18:12:52  <PublicServer> <Combuster> I just fixed that a dozen times...
18:13:03  <PublicServer> <Combuster> try to be more careful
18:13:04  <PublicServer> *** Thraxian|Work has joined company #1
18:13:08  <PublicServer> <Combuster> also
18:13:24  <PublicServer> <Mks> not add extra signals even tho its next to a bridge or tunnel?
18:13:28  <PublicServer> <Combuster> always try to fix things without using terraform
18:15:36  <PublicServer> <Thraxian|Work> umm....see !DIE!
18:15:49  <PublicServer> <XeryusTC> yeah, ammler thought to be funny
18:15:50  <PublicServer> <Thraxian|Work> is that an old sign?  chances are that a farm being serviced won't die any time soon
18:15:51  <PublicServer> <Mks> combuster so you mean even tho it would mean 1 extra tile without signal its better to have it that way?
18:15:54  <PublicServer> <XeryusTC> by poor construction
18:16:29  <PublicServer> <Thraxian|Work> another X to fix (signed)
18:16:32  <Ammler> well, I didn't jsut connect the farm
18:16:38  *** SmatZ has quit IRC
18:16:51  <Ammler> I also made the connection fast enough
18:20:02  <^Spike^> !password
18:20:03  <PublicServer> ^Spike^: bosoms
18:20:34  <PublicServer> *** Spike joined the game
18:20:49  <PublicServer> <Mks> will curves ever be able to go up and downhill?
18:21:12  <PublicServer> <XeryusTC> who keeps making ! signs with a space in front?
18:21:24  <PublicServer> <Thraxian|Work> that's me - my bad
18:21:59  <PublicServer> *** planetm4ker joined the game
18:22:07  <PublicServer> <planetm4ker> hi folks :-)
18:22:18  <PublicServer> <XeryusTC> Thraxian|Work: just dont do it again will you :P
18:22:23  <PublicServer> <planetm4ker> everything in good order?
18:22:35  <PublicServer> <Thraxian|Work> I'll try to behave
18:22:47  <PublicServer> <XeryusTC> good good
18:22:48  <PublicServer> <Combuster> Greenpeace is doing extra hours
18:22:53  <PublicServer> <Combuster> but other than that
18:22:56  <PublicServer> <Combuster> yea
18:23:13  <PublicServer> <Thraxian|Work> there's a nasty backup in the southwest corner
18:23:31  <PublicServer> <Thraxian|Work> or there was...
18:23:36  <PublicServer> <planetm4ker> maybe due to spikes in the train density? :-P
18:23:39  <PublicServer> <Thraxian|Work> oh, there it is again :)
18:23:49  <PublicServer> <Thraxian|Work> it's an evil X and lack of queue space
18:23:50  <PublicServer> <Spike> slow cause of the PBS
18:23:57  <PublicServer> <Spike> ehj
18:23:58  <PublicServer> <Spike> presig
18:24:23  <PublicServer> <Mks> was like that in North east earlier today
18:24:24  <PublicServer> <Combuster> needs PSB, by the looks of it :/
18:24:45  <PublicServer> <planetm4ker> I think it needs spiky signals :-P
18:25:06  <PublicServer> <Spike> pbs should also do it?
18:25:22  <PublicServer> <planetm4ker> chose wisely ;-)
18:25:40  <PublicServer> <planetm4ker> I'm in a funny mood, sorry :-P
18:26:09  <PublicServer> <XeryusTC> hmm, wtf
18:26:09  <PublicServer> *** AmmIer joined the game
18:26:31  <PublicServer> <planetm4ker> what's up XTC?
18:26:56  <PublicServer> <planetm4ker> well.... do we want to have a party?
18:27:23  <[com]buster> pm: I think the party depends on someone
18:27:25  <PublicServer> <planetm4ker> and is our guest of honor still fixing the signals in the SW?
18:27:40  <PublicServer> <planetm4ker> he should be quick then... we would need him ;-)
18:28:17  <PublicServer> <planetm4ker> or were there spikes on the road and tracks so the vehicle broke down?
18:28:17  <[com]buster> (btw, I changed the signaling down there)
18:28:32  <PublicServer> <planetm4ker> :-)
18:28:45  <KenjiE20> severe .... bogie damage?
18:28:52  <PublicServer> <planetm4ker> sure
18:29:00  <PublicServer> <Thraxian|Work> hmm...I always thought penalties went on earlier platforms....
18:29:03  <PublicServer> <planetm4ker> whatever that might be :-P
18:29:15  <PublicServer> <Spike> PBS penalties might not be smart with presigs
18:29:27  <PublicServer> <Spike> makes train wait infront of presig while path can't be taken
18:29:28  <KenjiE20> http://en.wikipedia.org/wiki/Bogie
18:29:29  <Webster> Title: Bogie - Wikipedia, the free encyclopedia (at en.wikipedia.org)
18:29:30  <[com]buster> There's no presignaling
18:29:45  <[com]buster> only leftover exit signals
18:30:06  <PublicServer> *** AmmIer has left the game (connection lost)
18:30:08  <PublicServer> <Spike> the penalty wil screw up presigs
18:30:18  <Ammler> :-(
18:31:19  <PublicServer> <planetm4ker> I guess we're all here are we?
18:31:31  <[com]buster> Looks like it
18:31:33  <planetmaker> where's ^spike^ ?
18:31:49  <PublicServer> <Spike> ?
18:31:56  <PublicServer> <XeryusTC> hmm
18:31:58  <PublicServer> <XeryusTC> we're here for what?
18:32:00  <PublicServer> *** Combuster has left the game (connection lost)
18:32:08  <PublicServer> <XeryusTC> not being suspected or is there an announcement to make?
18:32:08  <planetmaker> XTC other universe :-)
18:32:21  <planetmaker> I think we should make an announcement
18:32:29  <PublicServer> <XeryusTC> oh we do :P
18:32:34  <[com]buster> I agree
18:32:44  <PublicServer> <XeryusTC> *tension rises
18:32:45  <KenjiE20> XTC on the ball as usual :)
18:32:51  <PublicServer> *** Thraxian|Work has left the game (leaving)
18:32:52  <[com]buster> *drumroll*
18:32:55  <planetmaker> ^spike^: rather asking... whether you'd like to party with us...
18:33:08  <planetmaker> and join us also in our other universe :-)
18:33:12  <^Spike^> you pay? :)
18:33:23  <[com]buster> Its already paid
18:33:23  <planetmaker> #openttdcoop pais
18:33:29  <^Spike^> ah...
18:34:14  <Xaroth> o_O
18:34:15  <[com]buster> Noble Spike the Apprentice, do you accept your Master Certificate and join the leage of #coop members?
18:34:15  <XeryusTC> assoc pays :P
18:34:18  <Xaroth> poor spike
18:34:34  <[com]buster> (can't make that more clear ;) )
18:34:41  <Xaroth> It's like getting married, only getting married has the benefits of the first wedding night :P
18:34:58  <XeryusTC> who says we dont have that ;)
18:35:03  *** KenjiE20 sets mode: +o ^Spike^
18:35:49  <KenjiE20> all hail your new overlord
18:36:14  <^Spike^> KenjiE20 last time they said that on a different irc server i found out that gline *@* meant ban all ;)
18:36:18  <PublicServer> <XeryusTC> oh
18:36:45  <PublicServer> <XeryusTC> major slh 1 jam :S
18:37:07  <planetmaker> hail all!
18:37:23  <PublicServer> <Mks> mm second one today
18:37:32  <ODM> hail
18:37:32  <ODM> cough
18:37:34  <PublicServer> <XeryusTC> that was a bit my bad :P
18:37:34  <ODM> and rain:D
18:38:48  <PublicServer> <XeryusTC> hmm, 560 is heading the wrong way :s
18:39:27  *** PeterT has joined #openttdcoop
18:39:27  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
18:39:32  *** openttdcoop sets mode: +v PeterT
18:39:34  <Ammler> Oh, welcome ^Spike^ to the crazy coopers :-)
18:39:48  <PeterT> hi ammler
18:39:51  <^Spike^> now ppl should feel safe......
18:39:56  <PeterT> !password
18:39:56  <PublicServer> PeterT: lemons
18:40:00  *** Kangoo_ has quit IRC
18:40:05  <KenjiE20> lol
18:40:16  <KenjiE20> Kangoo left in terror
18:40:22  <Xaroth> I would.
18:40:23  <PublicServer> *** Peter joined the game
18:40:28  <^Spike^> i can even cause ping timeouts ;)
18:40:34  <Xaroth> you gave a dutchie power
18:40:42  <^Spike^> Xaroth ssssht
18:40:46  <Xaroth> I mean.. we're being governed by harry potter himself
18:40:49  <^Spike^> they don't know yet.. :)
18:41:12  <PeterT> !tunnels 5 12
18:41:12  <PublicServer> PeterT: You need 3 tunnels/bridges for trainlength 5 and gap 12.
18:42:43  <PublicServer> *** planetm4ker has left the game (leaving)
18:42:49  <PublicServer> <Peter> mks, are you here
18:42:59  <PublicServer> <Peter> dont build in-efficient stations
18:43:11  <Xaroth> s/-//
18:43:37  <PublicServer> <Mks> wich one do you mean?
18:43:46  <PublicServer> <Peter> wrahill south
18:43:50  <PublicServer> <Peter> im fixing it
18:43:58  <PublicServer> <Mks> well
18:44:08  <PublicServer> <Mks> its been modifed since huge amount of trains
18:44:10  <KenjiE20> why was it bad?
18:44:10  <PublicServer> <Peter> 90 degree turns are bad
18:44:14  <PublicServer> <Mks> was good when first built
18:44:25  <KenjiE20> 90 is off anyway >_>
18:44:32  *** Kangoo has joined #openttdcoop
18:44:37  <PublicServer> <Peter> 90 degree turns, low speed limit bridges
18:44:37  *** openttdcoop sets mode: +v Kangoo
18:44:45  <PublicServer> <Mks> I know 90 deegree turns are bad
18:45:00  <PublicServer> <Mks> acually those bridges are rated 400km/h
18:45:02  <PublicServer> <Peter> especially when you have the space
18:45:05  <PublicServer> <Mks> shouldn't that be enough?
18:45:06  <Xaroth> 90 degree turns won't work :P
18:45:16  <Xaroth> they are turned off, trains won't traverse them
18:45:23  <PublicServer> <Peter> never mind the 90 degree turns then, they were sharp turns
18:47:01  <PublicServer> <Mks> well there still is a sharp turn in your ned version peter
18:47:09  <PublicServer> <Peter> where?
18:47:21  <PublicServer> <Mks> well perhaps not as sharp as before
18:47:38  <PublicServer> <Peter> thats the whole point
18:47:40  <PublicServer> <Mks> still a slown down tho
18:48:14  <PublicServer> <Peter> can someone look @ sign ! what are these?
18:48:48  <PublicServer> <Mks> perhaps better to build 3 plattform stations always
18:49:08  <PublicServer> <Mks> then you won't need to make em bigger?
18:49:36  <PublicServer> *** Peter has left the game (connection lost)
18:50:45  <PublicServer> <Mks> is 3 plattforms enough for any amount of production?
18:56:23  <PeterT> !password
18:56:23  <PublicServer> PeterT: relays
18:56:43  <PublicServer> *** Peter joined the game
18:58:43  <Skasi> hmm.. I don't think 3 platforms are enought for 2'000 output :)
18:59:20  <Skasi> but that's only reached in my games I think ;P
19:00:05  <PublicServer> <Mks> is it ok to force the trains to go wrong way?
19:00:20  <PublicServer> <Peter> does that sound ok?
19:00:29  <PublicServer> <Mks> well not really
19:00:34  <PublicServer> <Peter> if needed, yes
19:01:03  <PublicServer> <XeryusTC> mks: only when it is causing major troubles and the detour isnt too big
19:01:11  <PublicServer> <Mks> check out !here
19:01:23  <PublicServer> <Mks> sometimes the que is even longer
19:01:28  <PublicServer> <Peter> whats the problem?
19:01:36  <PublicServer> <XeryusTC> its sometimes worse at slh 3 :P
19:02:01  <PublicServer> <Peter> what is msh?
19:02:03  <PeterT> @wiki msh
19:02:04  <Webster> HTTP Error 404: Not Found - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=msh
19:02:06  <PublicServer> <Mks> cause I got 2 coal stations that could take the other way around the map to the coal drop
19:02:18  <KenjiE20> define: msh
19:02:18  <Webster> Main Station Hub, see: http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/
19:02:24  <PublicServer> <Mks> if forcing them
19:02:34  *** Kangoo_ has joined #openttdcoop
19:02:39  *** openttdcoop sets mode: +v Kangoo_
19:02:41  <Kangoo_> !password
19:02:41  <PublicServer> Kangoo_: levees
19:02:44  <PublicServer> <Peter> oh, wasnt there an article about station hubs a while back?
19:02:54  <PublicServer> *** Kangoo joined the game
19:03:02  <KenjiE20> yes, oddly enough that was the link to it
19:03:26  <PublicServer> <Peter> oh, i only looked @ the definition
19:03:38  <PublicServer> <Mks> slh 03 seems pretty misch full on traffic as well
19:04:34  *** Kolo has joined #openttdcoop
19:04:39  *** openttdcoop sets mode: +v Kolo
19:06:06  <PublicServer> *** Kolo joined the game
19:06:58  <PublicServer> *** XeryusTC has left the game (connection lost)
19:08:40  *** Kangoo has quit IRC
19:10:38  <PublicServer> <Peter> will anyone be willing to show me how to sync bridges over a corner?
19:10:44  <PublicServer> <Peter> (please)
19:11:04  <KenjiE20> tooltip distance -> measure
19:11:05  <Mark> !password
19:11:05  <PublicServer> Mark: levees
19:11:29  <PublicServer> *** Mark joined the game
19:11:48  <PublicServer> *** Mark has left the game (connection lost)
19:11:57  <Mark> woot flash visit
19:11:59  <PublicServer> *** Combuster joined the game
19:12:11  <PublicServer> <Combuster> Peter: where?
19:12:19  <PublicServer> *** Mark joined the game
19:12:26  <PublicServer> *** Combuster has left the game (connection lost)
19:12:32  <PublicServer> <Peter> combuster, mark: ! maybe here
19:12:46  <[com]buster> Mark, don't kick me plz :/
19:12:50  <PublicServer> <Mark> :D
19:13:02  <PublicServer> *** Combuster joined the game
19:13:06  <PublicServer> <Mark> you want to sync around a corner at !maybe here?
19:13:13  <PublicServer> <Mark> may i be so bold to ask what corner?
19:13:24  <PublicServer> <Peter> no, can you show me
19:13:33  <PublicServer> <Peter> how to sync around a corner
19:13:35  <PublicServer> <Mark> ah
19:13:55  <PublicServer> <Mark> :P
19:14:21  <PublicServer> <Combuster> answer enough?
19:14:30  <PublicServer> <Mark> this is with CL4
19:14:33  <PublicServer> <Peter> i thought there was a need for special signals
19:14:43  <PublicServer> <Peter> like that
19:14:46  <PublicServer> <Mark> there isnt
19:14:50  <OwenS> !password
19:14:50  <PublicServer> OwenS: levees
19:14:52  <PublicServer> <Peter> oh
19:14:59  <PublicServer> *** Owen joined the game
19:15:02  <PublicServer> <Owen> whoo
19:15:04  <PublicServer> <Mark> you listened to the hdieagle guy too much :P
19:15:07  <PublicServer> <Owen> <3 new broadband connection
19:15:10  <PublicServer> <Mark> or whatever his name is
19:15:10  <PublicServer> <Peter> lol mark
19:15:17  <PublicServer> <Combuster> Mark: CL = 3 not 4
19:15:32  <PublicServer> <Mark> there's a penalty for taking a short curve
19:15:39  <PublicServer> <Mark> so they'll always take the longer curve
19:16:05  <PublicServer> <Mks> isn't CL5?
19:16:15  <PublicServer> <Mark> no.
19:16:25  <PublicServer> <Mark> uh
19:16:26  <PublicServer> <Mark> yes
19:16:30  <PublicServer> <Mark> it is this game
19:16:43  <PublicServer> <Combuster> mark: wouldn't the first train take the outside corner, forcing the other to take the inner corner
19:16:47  <PublicServer> <Combuster> i.e.
19:16:52  <PublicServer> <Mark> yes that may happen :P
19:16:54  <PublicServer> <Mks> how to fix !no good with better curves?
19:16:59  <PublicServer> <Combuster> odd trains = CL5, even trains = CL3
19:17:15  <PublicServer> <Peter> who built ! no good
19:17:22  <PublicServer> <Mark> make it terminus :P
19:17:32  <PublicServer> <Mks> termius nu good
19:17:33  <PublicServer> <Mark> though its fine at such a remote spot
19:17:38  <PublicServer> <Mark> says who?
19:17:46  <PublicServer> <Mks> well ro ro better then
19:17:54  <PublicServer> <Mark> terminus are 95% of roro if you do it properly
19:18:10  <PublicServer> *** Combuster has left the game (connection lost)
19:18:18  <PublicServer> <Peter> fixed
19:18:24  <[com]buster> Owen Entries ftw
19:18:27  <PublicServer> <Mark> i wouldnt call that done properly
19:18:38  <PublicServer> openttd: src/economy.cpp:1110: void LoadUnloadVehicle(Vehicle*, int*): Assertion `v->load_unload_time_rem != 0' failed.
19:18:40  <PublicServer> Server has exited
19:18:41  *** PublicServer has quit IRC
19:18:45  <KenjiE20> lol
19:18:45  <PeterT> oh damn
19:18:45  <Mark> woot
19:18:46  <planetmaker> :-O
19:18:49  <[com]buster> O.o
19:18:53  <Mks> server crashed?
19:18:53  <planetmaker> shit.
19:18:57  <PeterT> yes
19:19:01  <Mks> oo
19:19:02  <PeterT> shit
19:19:04  <Mks> happens often?
19:19:09  <Mark> yes :)
19:19:10  <PeterT> not really
19:19:20  <PeterT> it happened with a buggy version like a week ago
19:19:27  <Mks> ahh
19:19:34  <PeterT> maybe we should update?
19:19:35  <Mks> is game saved huh?
19:19:37  <KenjiE20> this is the inherent risk with nightly
19:19:41  *** PublicServer has joined #openttdcoop
19:19:41  *** ChanServ sets mode: +v PublicServer
19:19:46  <PublicServer> Autopilot engaged
19:19:46  <PublicServer> Loading default savegame
19:19:46  <PublicServer> @revision r17170
19:19:47  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #155 (r17170) | STAGE: Building | Website at www.openttdcoop.ammler.ch | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder"
19:19:48  <^Spike^> Mks yes it is every few mins :)
19:19:50  <^Spike^> autosave :)
19:19:57  <Ammler> [21:20] <Mks> is game saved huh? <-- monthly
19:19:57  <PeterT> !password
19:19:57  <PublicServer> PeterT: swirls
19:20:08  <Mks> !password
19:20:09  <PublicServer> Mks: swirls
19:20:09  <PublicServer> *** Peter joined the game
19:20:12  <PublicServer> <Peter> map is blank?
19:20:27  <PublicServer> *** Kolo joined the game
19:20:28  *** Kangoo has joined #openttdcoop
19:20:33  *** openttdcoop sets mode: +v Kangoo
19:20:39  <Mks> well it loaded default savegame
19:20:41  <KenjiE20> .20:19:47 +PublicServer | Loading default savegame
19:20:46  <Mks> thats the wrong one I belive
19:21:09  <Kolo> !companies
19:21:17  <PublicServer> *** Kangoo has left the game (connection lost)
19:21:18  <PublicServer> *** Peter has started a new company (#1)
19:21:31  <Mks> can't someone reload the proper savegame?
19:21:37  <Mark> let me see
19:21:43  <Mark> though it might crash again..
19:22:05  <Mks> so we might have to do a new game?
19:22:16  <Mark> unlikely
19:22:31  <KenjiE20> it's a bug in trunk, it'd happen again at some poiny
19:22:34  <KenjiE20> point*
19:22:58  <PublicServer> *** Kolo has left the game (leaving)
19:23:05  <Mark> !password
19:23:05  <PublicServer> Mark: swirls
19:23:17  <PublicServer> *** Kangoo has left the game (connection lost)
19:23:21  <PublicServer> *** Combuster has left the game (connection lost)
19:23:24  <PublicServer> *** Kangoo has left the game (connection lost)
19:23:33  <PublicServer> *** Peter has left the game (leaving)
19:23:35  <PublicServer> *** Game paused (not enough players)
19:23:39  <Mark> !info
19:23:39  <PublicServer> Mark: #:1(Orange) Company Name: 'XeryusTC Transport'  Year Founded: 1980  Money: 4694747785  Loan: 0  Value: 4834944411  (T:926, R:3, P:0, S:0) unprotected
19:23:42  <PeterT> !password
19:23:42  <PublicServer> PeterT: swirls
19:23:42  <[com]buster> password on company??
19:23:50  <PeterT> noo
19:23:53  <PublicServer> *** Peter joined the game
19:23:58  <PublicServer> *** Game unpaused (enough players)
19:23:58  <PublicServer> *** Mks joined the game
19:23:59  <PublicServer> *** Peter has enabled autopause mode.
19:24:05  <PublicServer> *** Mark joined the game
19:24:12  <PublicServer> <Mks> it crashed cause you fixed !no good :P
19:24:13  <PublicServer> <Peter> oh nooo, i have to fix ! no good again
19:24:16  <PublicServer> *** Sepp joined the game
19:24:25  <planetmaker> hm... can that assertion be re-produced?
19:24:28  <PublicServer> *** Kangoo joined the game
19:24:38  <PublicServer> <Peter> no, it crashed when i converted a signal
19:24:42  <PublicServer> <Mks> ahh
19:24:43  <PublicServer> *** Combuster joined the game
19:24:44  <PublicServer> <Peter> but that may not be the cause
19:24:47  <PublicServer> *** Kolo joined the game
19:24:50  <KenjiE20> date:2122-05-25 <-- last logged date
19:24:51  <PublicServer> <Peter> other people were in the game too
19:25:03  <PublicServer> <Mks> well coverted several signals before
19:25:19  <PublicServer> <Peter> i had converted normal signals to backwards pbs
19:25:33  <PublicServer> <Mks> I've done that also
19:25:38  <planetmaker> I guess it's not a signal conversion
19:26:32  <PublicServer> <Peter> ok, i just did a signal convert, and no crash so i guess thats not it
19:26:55  <PublicServer> <Mark> or you may have timed it wrong
19:27:05  *** Kangoo_ has quit IRC
19:27:12  <PublicServer> <Mks> check out !MEGA Jam
19:27:14  <Mark> [21:24] <@KenjiE20> date:2122-05-25 <-- last logged date -> we passed that
19:27:18  <PublicServer> *** Combuster has left the game (connection lost)
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19:27:29  <PublicServer> <Peter> damn jam
19:27:36  <PublicServer> <Mark> nice one
19:28:05  <PublicServer> <Peter> jam fixed
19:28:12  <PublicServer> <Peter> almost
19:28:20  <PublicServer> <Mark> oh?
19:28:53  <PublicServer> <Peter> who sent a ton of trains to suthill east
19:29:25  <PublicServer> *** Kangoo has left the game (connection lost)
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19:30:13  <PublicServer> <Mks> whats the cause of the jam?
19:30:52  <PublicServer> <Peter> some idiot  sent tons of trains to a deserted industry
19:31:48  <PublicServer> <Mark> to be honest it looks like a more structural problem
19:33:01  <PublicServer> <Mks> well suthull Transfer LS is an terminal station
19:33:25  <PublicServer> <Peter> sepp, kangoo, kalo, have you built anything?
19:33:30  <PublicServer> <Mark> thats not causing it
19:33:47  <PublicServer> <Kangoo> A couple of stations only ;)
19:34:11  <PublicServer> <Kangoo> mostly looking and standing still in a corner not to fuck things up.... ^^
19:34:24  <PublicServer> <Mark> Peter: you managed tomake a train block itself
19:36:21  <PublicServer> *** Kangoo has left the game (connection lost)
19:36:28  <PublicServer> <Peter> why is profit decreasing over the last 4 years?
19:36:44  <Talonius> Embezzling
19:36:46  <PublicServer> <Mks> well if you jam that means alot less profit?
19:36:57  <PublicServer> <Peter> 4 year jam?
19:37:10  <PublicServer> <Mks> hehe dunno
19:38:24  <PublicServer> <Peter> dont make 2 message boards, whoever that was
19:38:52  <Kangoo> !password
19:38:52  <PublicServer> Kangoo: loomed
19:39:30  <PublicServer> <Mark> im off
19:39:31  <PublicServer> *** Mark has left the game (leaving)
19:39:33  <PublicServer> <Mks> when do the game end?
19:39:42  <PublicServer> <Peter> bye mark
19:39:49  <tneo> when it is done Mks
19:39:54  <PublicServer> <Peter> mks, when we are done
19:39:54  <Mark> exactly
19:39:56  <Mark> beat me to it :P
19:40:00  <PublicServer> <Mks> well when is it done tho?
19:40:14  <Mark> when no one cares to improve anymore
19:40:15  <PublicServer> <Peter> dont ask again, or kenjie20 will get very mad
19:40:16  <PublicServer> *** Kangoo joined the game
19:40:30  <PublicServer> <Mks> hehe
19:40:37  <PublicServer> <Mks> well train limit is 1000
19:40:37  <PublicServer> *** Kangoo has left the game (connection lost)
19:40:37  <PublicServer> <Peter> when there are no more jams
19:40:39  <KenjiE20> I don't get mad
19:40:39  <PublicServer> <Mks> soon reached
19:40:42  <Chris_Booth> Mks after a few games you will get the idea
19:40:49  <KenjiE20> I just continually point to quickstart
19:40:53  <Chris_Booth> but generaly when we have exhuasted teh netwokr
19:40:54  <PublicServer> <Peter> intended hilight @ kenji
19:40:57  <KenjiE20> until their brain unjams :P
19:41:10  <PublicServer> <Mks> well I did play some last game but not much
19:41:44  <PublicServer> *** Peter has changed his/her name to  
19:41:49  <Chris_Booth> dont you hate it when you fill your desktop up
19:41:54  <Chris_Booth> and cant find anything on it
19:42:00  <PublicServer> < > Hello
19:42:04  <PublicServer> <Mks> well I wouldn't mind some stations and such was built in another way but kinda of LOT of job to rebuild everything
19:42:10  <PublicServer> <Mks> hehe
19:42:12  <PeterT> oh,i thought it would look like ps is talking
19:42:21  <Xaroth> ...
19:42:33  <PeterT> name Peter
19:42:37  <PublicServer> ***   has changed his/her name to Peter
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19:43:22  <PublicServer> <Peter> woah
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19:43:28  <PublicServer> <Peter> oh, i know what you did
19:43:33  <PublicServer> <Peter> :-P
19:43:38  <PublicServer> <Mks> is there anyway to make it handle more traffic?
19:43:44  <PublicServer> <Peter> @ whoever did that
19:43:57  <PublicServer> <Peter> "rcon password "say blah.blah"
19:44:16  <PublicServer> <Mks> well I've built parts of it and Xeryus been there also
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19:45:49  <PublicServer> <Sepp> mhh guess the network its near its capacity
19:45:56  <PublicServer> <Peter> mark, why am i banned from pz?
19:46:05  <PublicServer> <Peter> and why isnt it just a kban?
19:46:10  <Chris_Booth> peter where you ever nivited
19:46:19  <Chris_Booth> *invited
19:46:19  <PublicServer> <Mks> check out !help   1 and 2 needs to be connected
19:46:20  <Mark> you were not invited
19:46:28  <Mark> and it was a kban
19:46:34  <PublicServer> <Peter> for how long?
19:46:39  <PublicServer> <Mks> always
19:46:53  <Mark> until we invite you
19:46:56  <Chris_Booth> Peter you are baned until you get an invite
19:47:02  <PublicServer> <Peter> how can i get invited?
19:47:16  <Mark> become a good player
19:47:22  <Mark> and dont ask
19:47:42  <PublicServer> <Peter> then how was i able to get in without an invite?
19:48:00  <Mark> maybe its not protected
19:48:07  <Mark> i meant a verbal invite
19:48:11  <Mark> as in you're allowed to be there
19:48:19  <PublicServer> <Peter> but not in game?
19:48:26  <Mark> ?
19:48:38  <PublicServer> <Peter> never mind :P
19:49:06  <PublicServer> <Sepp> did some 1 spam trains when the trains were stuck in jam ? xD
19:49:16  <PublicServer> <Peter> ok, im off for now, cya laters
19:49:19  <PublicServer> *** Peter has left the game (leaving)
19:49:21  <PublicServer> <Sepp> i mean there are stations with like 5 trauns and  more waiting
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19:53:59  <Mks> is just me game is lagging for?
19:56:24  <PublicServer> <Mks> how to improve !improve sign?
19:57:17  <Talonius> Add '*'s on either side of the sign?
19:57:45  <PublicServer> <Mks> huh?
19:57:58  <Talonius> You asked how to improve the sign ;)
19:58:04  <PublicServer> <Mks> no
19:58:09  <PublicServer> <Mks> well network :P
19:58:30  <PublicServer> <Mks> check out !!!!JAM
19:59:00  <PublicServer> <Mks> its really bad
20:04:02  <PublicServer> <Mks> anyone looked at the !!!!JAM sign?
20:04:05  <PublicServer> <Mks> its very bad
20:04:38  <PublicServer> <Sepp> mhhh its a lopp jam -.-
20:04:43  <PublicServer> *** Kolo has left the game (connection lost)
20:04:44  <PublicServer> <Sepp> loop
20:04:49  <PublicServer> <Mks> yeah
20:04:56  *** LordAzamath has quit IRC
20:05:14  <PublicServer> <Mks> as far as I know it started when GRain Drop got overloaded
20:05:22  <PublicServer> *** Kangoo has left the game (connection lost)
20:06:00  <PublicServer> <Mks> its soon a jam all around the ML
20:06:05  <tneo> @tunnels
20:06:05  <Webster> tneo: (tunnels <an alias, 1 argument>) -- Alias for "echo For trainlength : <[math calc (2*)-4]needs 2,[math calc (2*)-3]-[math calc (3*)-2]needs 3,[math calc (3*)-1]-[math calc (4*)]needs 4.".
20:06:38  *** mixrin has quit IRC
20:06:42  <PublicServer> <Sepp> well gtg anyway ;)
20:06:48  <PublicServer> <Mks> lol
20:06:49  <tneo> @tunnels 8,230
20:06:55  <tneo> @tunnels 8, 230
20:07:00  <PublicServer> *** Sepp has left the game (leaving)
20:07:00  <PublicServer> *** Game paused (not enough players)
20:07:03  <Mark> no ,
20:07:07  <KenjiE20> @tunnels 8
20:07:07  <Webster> For trainlength 8: < 12 needs 2, 13 - 22 needs 3, 23 - 32 needs 4.
20:07:12  <PublicServer> *** Kolo has left the game (connection lost)
20:07:24  <PublicServer> <Mks> how do you fix a loop jam?
20:07:24  <tneo> thx
20:07:31  <tneo> unloop it
20:07:45  <Mark> we have !tunnels and @tunnels :P
20:07:45  <PublicServer> *** Game unpaused (enough players)
20:07:47  <PublicServer> *** Kolo joined the game
20:08:03  <PublicServer> <Mks> whats the diffrence?
20:08:16  <Mark> try them both?
20:08:19  <Mark> @tunnels 8 30
20:08:21  <PublicServer> *** Kolo has left the game (connection lost)
20:08:21  <PublicServer> *** Game paused (not enough players)
20:08:25  <PublicServer> <Mks> ahh I just saw
20:08:26  <Mark> !tunnels 8 30
20:08:26  <PublicServer> Mark: You need 4 tunnels/bridges for trainlength 8 and gap 30.
20:08:30  <Mark> @tunnels 30
20:08:30  <Webster> For trainlength 30: < 56 needs 2, 57 - 88 needs 3, 89 - 120 needs 4.
20:08:50  <PublicServer> *** Game unpaused (enough players)
20:08:52  <PublicServer> *** Kolo joined the game
20:08:59  <PublicServer> <Mks> its jam from Sw to NE now
20:09:45  *** R0b0t1 has joined #openttdcoop
20:09:50  *** openttdcoop sets mode: +v R0b0t1
20:10:44  <PublicServer> <Kolo> hey come on - don't crash trains
20:10:49  <PublicServer> <Mks> well
20:10:52  <PublicServer> <Mks> didn't mean to
20:10:59  <PublicServer> <Mks> one way to fix the jam tho
20:11:34  <PublicServer> <Kolo> no - you can send some of them to depots
20:11:35  <PublicServer> <Mks> got any idea how to fix the jam kolo?
20:11:56  <PublicServer> <Mks> well not really
20:12:01  <PublicServer> <Mks> cause its stuck everywhere
20:13:11  <PublicServer> <Mks> well now its jam around the entire map
20:15:20  <PublicServer> <Kolo> shit
20:15:29  <PublicServer> <Mks> what did you do now?
20:16:22  <PublicServer> *** Spike joined the game
20:16:29  <PublicServer> <Mks> SPIKE help with the jam
20:17:35  <PublicServer> *** tneo joined the game
20:19:22  <PublicServer> *** Kolo has left the game (connection lost)
20:19:25  <PublicServer> <tneo> why are all trains heading for depot?
20:19:30  <PublicServer> <Spike> all the jams will slowly solve now
20:19:41  <PublicServer> <Spike> because someone said send to depot
20:19:47  <PublicServer> <Mks> spike did
20:19:53  <PublicServer> <tneo> thx
20:19:55  <PublicServer> *** Kolo joined the game
20:20:00  <PublicServer> <Mks> I think
20:20:01  <PublicServer> <Spike> i did?
20:20:05  <PublicServer> <Spike> i didn't do mass send
20:20:07  <PublicServer> <Mks> who did then?
20:20:15  <PublicServer> *** Kolo has left the game (connection lost)
20:20:33  <PublicServer> <Mks> well not all are going to depot
20:20:33  <Kolo> I did
20:20:50  <PublicServer> <Spike> damn.. can't undo it...
20:20:52  <PublicServer> <Spike> oh well..
20:21:01  <PublicServer> <Spike> then send for maintenance
20:21:01  <PublicServer> *** Kolo joined the game
20:21:11  <PublicServer> <tneo> un order as much as you can
20:23:31  <PublicServer> <Mks> doh nice depot all trains are going to
20:26:22  <PublicServer> *** Kolo has left the game (connection lost)
20:26:58  <PublicServer> <Mks> so removed the bad depot
20:27:00  <PublicServer> *** Kolo joined the game
20:27:20  <PublicServer> *** Kolo has left the game (connection lost)
20:27:28  <PublicServer> <tneo> make the loop faster
20:29:26  <PublicServer> *** Kolo joined the game
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20:34:25  <PublicServer> *** Kolo joined the game
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20:35:29  <Kolo> that's it for me - too much trafic - CPU too slow :(
20:35:51  <PublicServer> <Spike> prob the jam
20:36:02  <R0b0t1> !password
20:36:02  <PublicServer> R0b0t1: strode
20:36:07  *** Kolo has quit IRC
20:36:17  <PublicServer> <tneo> it is slowly desolving now
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20:44:16  <PublicServer> <tneo> sending a ton wood trains to depot
20:44:34  <PublicServer> <tneo> too many trains at lot of stations
20:45:24  <R0b0t1> 'scuse, but what are those things created by the oil platforms?
20:45:35  <R0b0t1> They're round, drum-like?
20:45:45  <PublicServer> <Mks> transporters
20:46:04  <PublicServer> <Mks> not sure how they built em on water tho
20:46:42  <R0b0t1> Terraforming, but anyway, do they, eh, extend the area you can take/give supplies?
20:48:33  <Chris_Booth> !password
20:48:33  <PublicServer> Chris_Booth: strode
20:49:06  <PublicServer> *** Chris Booth has left the game (connection lost)
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20:50:42  *** openttdcoop sets mode: +v Chris_Booth_
20:51:05  <Chris_Booth_> !password
20:51:06  <PublicServer> Chris_Booth_: strove
20:51:22  <PublicServer> <Mks> there still is a jam
20:52:25  <PublicServer> *** Chris Booth has left the game (connection lost)
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20:56:15  <PublicServer> <Spike> disconnect slh07 a bit...
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21:00:09  <PublicServer> *** tneo has left the game (leaving)
21:00:16  <tneo> night all
21:00:55  <PublicServer> <Spike> Mks: sometimes it's as easy as disabling a prio :)
21:01:05  <PublicServer> <Mks> hehe
21:01:12  <PublicServer> <Mks> prios ain't always good huh?
21:01:26  <PublicServer> <Spike> well with james like these here as you see they can be the problem :)
21:01:37  <PublicServer> <Mks> hehe
21:01:46  <PublicServer> <Mks> kinda of bad when 800 trains jam :P
21:02:42  <PublicServer> <Spike> it's more bad when SL have too much trains on them..
21:03:03  <PublicServer> <Mks> ohh why is that?
21:03:14  <PublicServer> <Spike> see SLH04
21:03:42  <PublicServer> <Mks> ahh
21:03:47  <PublicServer> <Mks> well also a prio problem
21:03:58  <PublicServer> <Mks> make the prio shorter should help
21:04:05  <PublicServer> <Spike> what is there to prio.. all ML trains who want to enter a SL :)
21:04:32  <PublicServer> <Mks> well its also jam on SL wich want to join ML
21:05:08  <PublicServer> <Mks> who most if it is probarbly due to the mega jam that was
21:05:15  <PublicServer> <Mks> all trains wana enter station at once
21:06:56  <PublicServer> <Mks> whats the point in making to large prio?
21:07:15  <PublicServer> <Spike> ML will not stop that quickly for a SL train
21:07:21  <PublicServer> <Spike> and SL wil merge when gap is big enough
21:07:24  <PublicServer> <Spike> without slowing ML :)
21:07:26  <PublicServer> <Mks> isn't there anyway to increase load in GRain + wood drop
21:07:39  <PublicServer> <Mks> well true
21:07:44  <PublicServer> <Mks> but in some cases thats bad
21:09:09  <PublicServer> <Mks> mm tneo your rework wasn't to smart
21:10:11  <Fuco> !password
21:10:11  <PublicServer> Fuco: mocked
21:10:18  <PublicServer> *** Fucoo joined the game
21:11:25  <PublicServer> <Mks> wow the jam casued production to fall ALOT on industries
21:12:22  <PublicServer> <Fucoo> signal gaps intentional?
21:12:27  <PublicServer> <Fucoo> doesn't seem to do anything
21:12:36  <PublicServer> <Fucoo> only jam ml :D
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21:17:03  <PublicServer> <Fucoo> oh god this game is so @_@
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21:21:53  <PublicServer> <Mks> when industri production drops from 2200 to 1400 that kinda of mess up it with way to many trains
21:22:34  <PublicServer> <Mks> we had a nice major jam before fuco
21:22:40  <PublicServer> <Mks> so production droped alot :(
21:22:57  <PublicServer> <Fucoo> sl at slh07 needs a bit of a rework
21:23:02  <PublicServer> <Fucoo> its very ugly ;p
21:23:22  <PublicServer> <Mks> well yeah but its built after alot of stations so
21:23:57  <PublicServer> <Fucoo> btw what is !this
21:24:06  <PublicServer> <Fucoo> why that "roundabout"
21:24:33  <PublicServer> <Mks> well cause all trains choice that path
21:24:38  <PublicServer> <Mks> so I made itlonger
21:24:45  <PublicServer> <Fucoo> so ad penaly maybe
21:24:46  <PublicServer> <Fucoo> ;P
21:24:49  <PublicServer> <Fucoo> add*
21:26:15  <PublicServer> <Mks> add a PBS and its counted as penalty?
21:26:22  <PublicServer> <Fucoo> reversed yes
21:26:24  <PublicServer> <Spike> backwards PBS yes
21:26:35  <PublicServer> <Mks> ahh
21:26:35  <PublicServer> <Spike> not the one-way ones
21:26:43  <PublicServer> <Mks> k
21:26:52  <PublicServer> <Fucoo> or if you want 50/50 splitting just add one of those splitters
21:26:55  <PublicServer> <Spike> the one that can be used from both directions
21:26:56  <PublicServer> <Fucoo> as mark has built
21:26:59  <PublicServer> <Fucoo> at the iron drop
21:27:20  <PublicServer> <Spike> you mean the NOT gate mania ;)
21:27:23  <PublicServer> <Fucoo> im just gonna ad one coz its fun  imo :D
21:27:29  <PublicServer> <Fucoo> oh yea
21:27:38  <PublicServer> <Fucoo> he did one of those wrong btw D
21:27:44  <PublicServer> <Spike> or... as i said early: Am i playing TIM here? :)
21:27:47  <PublicServer> <Mks> wasn't you gona rebuild the SLH 07 fucoo?
21:27:52  <PublicServer> <Fucoo> no
21:27:59  <PublicServer> <Fucoo> i said sl needs some cleanup
21:28:23  <PublicServer> <Fucoo> you shouldn't have a 20 tile gap between sl tracks
21:28:26  <PublicServer> <Fucoo> that's a mess
21:28:31  <PublicServer> <Fucoo> really hard to see what's going on
21:28:41  <PublicServer> <Mks> well yeah I know
21:28:52  <PublicServer> <Mks> but kinda of late to rebuild that now
21:29:01  <PublicServer> <Spike> never is too late :D
21:29:02  <PublicServer> <Fucoo> neter
21:29:08  <PublicServer> <Fucoo> damn
21:29:12  <PublicServer> <Fucoo> im slow
21:29:15  <PublicServer> <Spike> :)
21:29:15  <PublicServer> <Fucoo> and sleepy
21:29:32  <PublicServer> <Fucoo> and penalties doesnt work either
21:29:37  <PublicServer> <Fucoo> they always go that way
21:29:40  <PublicServer> <Spike> few games ago we closed like the whole drop station down and that was only one :)
21:29:58  <PublicServer> <Spike> there... :)
21:30:09  <PublicServer> <Spike> called for some penalties ?D
21:30:10  <PublicServer> <Spike> :D
21:30:16  <PublicServer> <Spike> they just need the right spot
21:30:31  <PublicServer> <Fucoo> now all the trains will take that path
21:30:53  <PublicServer> <Spike> randomness sir? :)
21:33:11  <PublicServer> <Mks> see now why my roundabout was built?
21:33:31  <PublicServer> <Fucoo> dont worry
21:33:42  <PublicServer> <Mks> well SLH 07 should really be built before everything else was built
21:34:23  <PublicServer> <Mks> someone should rebuild the GRain  wood DROP
21:34:26  <PublicServer> <Mks> I don't know how
21:34:35  <PublicServer> <Mks> but its kind of slow making jams
21:37:22  <PublicServer> <Mks> you know that train injectoryou built fuco its just causing jams
21:37:39  <PublicServer> <Fucoo> and how is that
21:37:58  <PublicServer> <Mks> well only 1 train at station at the same time more or less
21:38:10  <PublicServer> <Fucoo> because its poorly designed
21:38:28  <PublicServer> <Mks> well it wasn't built to be 5 tracks from the begining
21:38:34  <PublicServer> <Mks> 2
21:38:39  <PublicServer> <Mks> was fine then
21:38:53  <PublicServer> *** AmmIer joined the game
21:40:26  <PublicServer> <AmmIer> Wrahill: is a bit jamy
21:41:00  <PublicServer> *** AmmIer has left the game (connection lost)
21:41:12  <PublicServer> <Mks> its mostly due to the major jam before
21:41:19  <PublicServer> <Mks> caused production to fall
21:41:53  <PublicServer> *** AmmIer joined the game
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21:42:54  <Talonius> Seems the server doesn't want AmmIer to play
21:43:31  <Ammler> yes
21:43:33  <Ammler> :-(
21:43:34  <XeryusTC> very recognisable :P
21:43:45  <Ammler> ?rcon exit
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21:44:57  <PublicServer> <Mks> your gate doesn't seem to work?
21:45:10  <PublicServer> <Mks> most trains still take wrong path
21:50:48  <Talonius> Pity there's no 'variable penalty' track in the game, where you can declare a certian length of track has ??? penalty
21:51:08  <PublicServer> <Mks> why the roads?
21:51:16  <PublicServer> <Fucoo> penalty
21:51:34  <PublicServer> <Fucoo> so they take longer route first
21:51:39  <PublicServer> <Mks> ahh
21:52:06  <PublicServer> <Mks> when I built a new station I try to make all paths about the same
21:52:13  <PublicServer> <Mks> its harder when you have to expand a station tho
21:52:15  <Talonius> Roads are more penalty then going backwards through a PBS signal?
21:52:21  <PublicServer> <Fucoo> no
21:52:37  <planetmaker> road=300, station=1000, reverse PBS=1500
21:52:39  <PublicServer> <Fucoo> road is the smallest afaik
21:52:56  <PublicServer> <Fucoo> planetmaker: and what's value for a tile?
21:53:02  <PublicServer> <Fucoo> like normal rail
21:53:03  <planetmaker> no idea
21:53:06  <PublicServer> <Fucoo> ;d
21:53:11  <planetmaker> like 10 or 20 or so
21:53:15  <PublicServer> <Fucoo> id guess like 10
21:53:16  <PublicServer> <Fucoo> yea
21:53:16  <planetmaker> or 30, I think
21:56:22  <PublicServer> *** Spike has left the game (connection lost)
21:59:37  <PublicServer> <Fucoo> there are excess trains all over the place
22:00:08  <PublicServer> <Mks> like I said before
22:00:17  <PublicServer> <Mks> most of them is a cause of production fall
22:00:20  <PublicServer> <Mks> due to major jam
22:00:26  <PublicServer> <Mks> we had a 800 train jam
22:01:32  <PublicServer> <Fucoo> well then you should remove them
22:01:39  <PublicServer> <Fucoo> and wait for production to rise again
22:01:40  <PublicServer> <Mks> yeah
22:01:45  <PublicServer> <Fucoo> jamming whole map wont help ;p
22:02:54  <Chris_Booth> Lolage check out some of these translations: http://www.engrish.com/category/chinglish/page/27/
22:02:55  <Webster> Title: Chinglish | Engrish.com - Part 27 (at www.engrish.com)
22:05:53  <PublicServer> <Mks> you know fucoo you acually made them take the shortest route fist
22:06:03  <PublicServer> <Fucoo> wher?
22:06:04  <PublicServer> <Mks> at wrahill south
22:06:19  <PublicServer> <Fucoo> no
22:06:34  <PublicServer> <Mks> yes its two exists from that station
22:06:51  <PublicServer> <Mks> best would be the south one
22:07:02  <PublicServer> <Fucoo> why he hell should station have split right on exit
22:07:38  <PublicServer> <Fucoo> i dont understand hwo that can work at all ;d
22:07:45  <PublicServer> <Fucoo> bad cl everywhere
22:07:50  <PublicServer> <Fucoo> useless bypases
22:09:35  <PublicServer> <Mks> well due to lack of space
22:09:42  <PublicServer> <Mks> and better curves with a split
22:10:55  <PublicServer> <Mks> 5 is the furthest spot
22:10:58  <PublicServer> <Mks> 1 the shortest
22:12:44  <PublicServer> <Fucoo> i like how peter put "fixed" everywhere altho it doesnt fix a thing ;D
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22:12:55  *** openttdcoop sets mode: +v Chris_Booth_
22:13:06  <^Spike^> Fuco that was the game.. ;)
22:13:11  <^Spike^> fix the fix :D
22:13:15  <PublicServer> <Mks> yeah :P
22:13:22  <PublicServer> <Mks> he made one station worse
22:13:32  <PublicServer> <Fucoo> ah
22:13:44  <PublicServer> <Mks> well he acually made Slonhead HEights better
22:13:50  <PublicServer> <Mks> but thats about it :P
22:15:58  <PublicServer> <Fucoo> wtf
22:16:18  <PublicServer> <Mks> what?
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22:18:05  <R0b0t1> !password
22:18:05  <PublicServer> R0b0t1: relent
22:18:33  <PublicServer> *** R0b0t1 joined the game
22:19:00  <Chris_Booth> !password
22:19:00  <PublicServer> Chris_Booth: relent
22:19:22  <PublicServer> *** Chris Booth has left the game (connection lost)
22:20:47  <Chris_Booth> !password
22:20:47  <PublicServer> Chris_Booth: horded
22:20:57  <PublicServer> *** Chris Booth joined the game
22:21:10  <PublicServer> <Chris Booth> nice jam
22:21:44  <PublicServer> <Mks> where?
22:21:51  <PublicServer> <Chris Booth> SLH 01
22:22:13  <PublicServer> <Mks> again
22:22:14  <PublicServer> <Chris Booth> MSH 01
22:22:16  <PublicServer> <Fucoo> just sell those trains already
22:22:19  <PublicServer> <Fucoo> ><
22:22:30  <PublicServer> <Fucoo> or add some catchers
22:22:45  <PublicServer> <Fucoo> or make it srnw
22:22:52  <PublicServer> <Mks> well its not as bad as before at least when it was a jam all around the ML :)
22:24:34  <PublicServer> *** R0b0t1 has left the game (leaving)
22:25:49  *** ^Spike^ is now known as ^spike^
22:25:56  <PublicServer> <Chris Booth> have people forgoten how to build SLH's?
22:26:14  <PublicServer> <Mks> to much traffic
22:26:25  <PublicServer> <Mks> that SLH been rebuilt a couple of times also
22:26:28  <PublicServer> <Chris Booth> well make more SLH's
22:26:43  <PublicServer> <Chris Booth> and have less industries per SLH
22:28:03  <PublicServer> <Fucoo> im selling like a bilion of useless trains
22:28:24  <PublicServer> <Fucoo> add them when NO JAMS and really neccessary
22:30:21  <PublicServer> <Chris Booth> we need to get trains to use both directions
22:30:32  <PublicServer> <Chris Booth> outer ml has so much more traffic
22:30:56  <PublicServer> <Mks> its cause outer ML full load
22:31:01  <PublicServer> <Mks> inner ML empty
22:31:10  <PublicServer> <Fucoo> so add balancers
22:31:36  <PublicServer> <Fucoo> but first of all remove all trains which are just waiting there
22:31:55  <PublicServer> <Mks> missing ALOT of coal trains here
22:31:57  <PublicServer> <Chris Booth> SLH 07 is quite bad aswell
22:32:00  <PublicServer> <Mks> are they still stuck
22:32:03  <PublicServer> <Mks> or did you seel em?
22:32:29  <PublicServer> <Fucoo> just wait for a while
22:32:35  <PublicServer> <Fucoo> and if it needs more add some
22:32:40  <PublicServer> <Fucoo> but one at a time not +10
22:32:46  <PublicServer> <Fucoo> they it will just jam again
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22:33:59  <PublicServer> <Mks> why change the bridges
22:34:05  <PublicServer> <Mks> those concrete are enough
22:34:10  <PublicServer> <Mks> 289km/h
22:34:41  <PublicServer> <Mks> ahh you made em longer
22:38:42  <PublicServer> *** Fucoo has joined spectators
22:38:48  <PublicServer> <Fucoo> afk for sec
22:39:09  <PublicServer> <Fucoo> actually i beter quit, this is wasting my CPU a lot
22:39:12  <PublicServer> *** Fucoo has left the game (leaving)
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22:41:18  <PublicServer> <Chris Booth> i have expanded SLH 07
22:42:47  *** PeterT has joined #openttdcoop
22:42:47  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
22:42:52  *** openttdcoop sets mode: +v PeterT
22:42:55  <PeterT> hello
22:42:57  <PeterT> !password
22:42:57  <PublicServer> PeterT: crypts
22:43:08  <PublicServer> *** Peter has left the game (connection lost)
22:43:33  <PublicServer> *** Peter joined the game
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22:43:36  <PeterT> mks, how long have you been here?
22:44:08  <PublicServer> <Mks> today?
22:44:18  <PublicServer> <Mks> mm thats not good chris
22:44:25  <PublicServer> <Peter> well, have you left since the last time i was here?
22:44:32  <PublicServer> <Mks> nope
22:44:37  <PublicServer> <Mks> been here more or less all day
22:45:51  <PublicServer> <Chris Booth> SLH 07 now finished
22:46:07  <PublicServer> <Peter> cool
22:46:44  <PublicServer> <Mks> well higher capacity now at least
22:47:24  <PublicServer> <Peter> how does the splitter work?
22:47:41  <PublicServer> <Chris Booth> what splitter?
22:47:48  <PublicServer> <Peter> @ slh 07
22:48:00  <PublicServer> <Chris Booth> it gives all the choices needed
22:48:07  <PublicServer> <Peter> i dont understand
22:48:30  <PublicServer> <Chris Booth> follow each track
22:48:41  <PublicServer> <Chris Booth> and it has access to everywhere it needs
22:48:44  <PublicServer> <Mks> from what I understand it forces 1 train left and one right
22:48:53  <PublicServer> <Peter> oh i see chris
22:49:00  <PublicServer> <Peter> i will atemmpt on now
22:49:38  <PublicServer> <Mks> chris
22:49:39  <PublicServer> <Peter> btw chris, nice job @ slh 04
22:49:42  <PublicServer> <Chris Booth> yes
22:49:43  <PublicServer> <Mks> you made one error
22:49:48  <PublicServer> <Chris Booth> i did
22:49:57  <PublicServer> <Mks> see sign 1
22:50:00  <PublicServer> <Chris Booth> yes
22:50:03  <PublicServer> <Mks> at sh 07
22:50:09  <PublicServer> <Mks> trains from east can't go there
22:50:11  <PublicServer> <Chris Booth> i do
22:50:29  <PublicServer> <Chris Booth> do they need to?
22:50:32  <PublicServer> <Mks> yes
22:50:38  <PublicServer> <Mks> lots of coal trains
22:50:47  <PublicServer> <Mks> and its alot longer route the other way around
22:50:48  <PublicServer> <Peter> there you go
22:51:07  <PublicServer> <Peter> no mks, thats not good
22:51:36  <PublicServer> <Peter> what are you doing?
22:51:42  <PublicServer> <Peter> no, stop
22:51:49  <PublicServer> <Mks> not me
22:51:57  <PublicServer> <Peter> chris
22:52:09  <PublicServer> <Peter> chris, stop it
22:52:20  <PublicServer> <Mks> naa that will work
22:52:31  <PublicServer> <Peter> stop
22:52:44  <PublicServer> <Peter> 3 tile bridges have lower speed limits
22:53:01  <PublicServer> <Mks> build concrete
22:53:07  <PublicServer> <Mks> it has 402km/h
22:53:08  <PublicServer> <Peter> boy do i wish i knew the rcon right now
22:53:39  <PublicServer> <Chris Booth> dont use pbs it will jam!!!!!!#
22:53:47  <PublicServer> <Peter> im not using pbs
22:54:01  <PublicServer> <Chris Booth> then you will have a short near the ML
22:54:06  <PublicServer> <Chris Booth> and a large signal gap
22:54:15  <PublicServer> <Chris Booth> and another slow
22:54:23  <PublicServer> <Peter> i want an added priority
22:54:44  <PublicServer> <Chris Booth> just put it bask
22:54:51  <PublicServer> <Chris Booth> it was better my way#
22:55:27  <PublicServer> <Peter> i will add a priority
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22:55:52  <PublicServer> <Peter> why cant you resist?
22:56:37  <PublicServer> <Chris Booth> that is probaly the best sollution for that space
22:56:40  <PublicServer> <Chris Booth> trust me
22:58:05  <PublicServer> <Peter> damn it
22:58:07  <PublicServer> <Chris Booth> its an SLH priors are not needed
22:58:08  <PublicServer> <Peter> chris, can you help?
22:58:15  <PublicServer> <Peter> no, im just testing something
22:58:22  <PublicServer> <Chris Booth> how to jam?
22:58:31  <PublicServer> <Peter> no
22:58:46  <PublicServer> <Mks> he wants the line close to ML to go before the other ones
22:58:48  <PublicServer> <Mks> I guess
22:59:00  <PublicServer> <Peter> somewhat like that
22:59:00  <PublicServer> <Mks> but kinda of little space to add priorty there
22:59:06  <PublicServer> <Peter> i will show you above there
22:59:15  <PublicServer> <Mks> yes
22:59:49  <PublicServer> <Peter> chris, can you look at that?
22:59:55  <PublicServer> <Mks> 1 first
23:00:01  <PublicServer> <Mks> and 2 and 3 wait
23:00:48  <PublicServer> <Peter> no no
23:00:53  <PublicServer> <Chris Booth> the other way?
23:00:54  <PublicServer> <Peter> exactly the opposite
23:01:03  <PublicServer> <Peter> 3 and 2 have priority over 1
23:01:20  <PublicServer> <Peter> so if a train is @ 3 OR 2, 1 signal should be red
23:01:23  <PublicServer> <Mks> 1 should have priority over 2 and 3
23:01:33  <PublicServer> <Peter> can you do in on the on i made
23:01:52  <PublicServer> <Peter> no mks, 3, 2, should have priority over 1
23:01:59  <PublicServer> <Mks> why?
23:02:06  <PublicServer> <Mks> if 1 have to stop
23:02:09  <PublicServer> <Mks> that will cause jam
23:02:18  <PublicServer> <Mks> but if 2 and 3 have to stop it won't cause jam
23:02:42  <PublicServer> <Mks> 1 should never wait right
23:02:47  <PublicServer> <Mks> only 2 and 3?
23:03:06  <PublicServer> <Peter> no!
23:03:06  <PublicServer> <Chris Booth> no 1 should wait
23:03:12  <PublicServer> <Peter> ive said like 5 times
23:03:20  <PublicServer> <Mks> why should 1 wait?
23:03:20  <PublicServer> <Peter> 3 AND 2 HAVE PRIORITY OVER 1
23:03:22  <PublicServer> <Peter> ok?
23:04:05  <PublicServer> <Chris Booth> 3 has most prior
23:04:07  <PublicServer> <Chris Booth> then 2
23:04:09  <PublicServer> <Chris Booth> then 1
23:04:19  <Talonius> Question.. is it possible to demolist a section of a station without removing the entire station?
23:04:24  <PublicServer> <Peter> yes
23:04:27  <PublicServer> <Chris Booth> yes
23:04:31  <PublicServer> <Chris Booth> press r
23:04:34  <PublicServer> <Chris Booth> while build
23:04:37  <PublicServer> <Chris Booth> then you can removre
23:04:45  <PublicServer> <Peter> or, click station icon
23:04:52  <PublicServer> <Peter> then the little bulldozer icon
23:04:58  <PublicServer> <Peter> drag and remove
23:05:15  <Talonius> Thanks, I've been looking all over for that ;)
23:05:26  <PublicServer> <Peter> http://wiki.openttd.org/
23:05:31  <PublicServer> <Chris Booth> peter is that what you wanter?
23:05:41  <PublicServer> <Peter> yes chris
23:05:57  <PublicServer> <Peter> but aren't you missing a intermediate presignal @ 3?
23:06:21  <PublicServer> <Chris Booth> no
23:09:25  <PublicServer> <Peter> chris, somethings not right
23:09:42  <PublicServer> <Chris Booth> it need 1 mor tiel room realy
23:09:43  <PublicServer> <Peter> whena  train enters 2, it doesnt turn signal @ 1 red
23:10:06  <PublicServer> <Chris Booth> it does
23:10:17  <PublicServer> <Chris Booth> 1.5 turns red
23:10:24  <PublicServer> <Peter> oh
23:10:25  <PublicServer> <Peter> i see
23:10:29  <PublicServer> <Peter> oohhhhhhh
23:10:47  <PublicServer> <Peter> so signal 1 is for 3, then 1.5 is for 2?
23:10:55  <PublicServer> <Chris Booth> yeah
23:13:09  <PublicServer> <Chris Booth> that will wrok better
23:13:12  <PublicServer> <Peter> why?
23:13:19  <PublicServer> <Chris Booth> less likely to jam
23:13:26  <PublicServer> <Peter> ok
23:13:40  <PublicServer> <Chris Booth> it could have jamed if a train entered 2 and 3 at the same time lastime
23:17:37  <PublicServer> <Peter> sorry
23:18:57  <PublicServer> <Mks> hehe how many times are you gona rebuild that?
23:19:07  <PublicServer> <Chris Booth> thats it
23:19:14  <PublicServer> <Chris Booth> was trying to get a decent triger
23:19:25  <PublicServer> <Chris Booth> now i am happy
23:19:39  <PublicServer> <Mks> ahh
23:21:37  <PublicServer> <Mks> ofc should the SL have prio over the depot
23:21:46  <PublicServer> <Mks> tho some thing service center is enough
23:21:50  <PublicServer> <Chris Booth> yes
23:21:55  <PublicServer> <Mks> I think they are way to far away from everything
23:22:28  <PublicServer> <Mks> and least depot to make new trains should be close but not to use for service
23:23:05  <PublicServer> <Peter> getting close to the train limit
23:23:20  <PublicServer> <Peter> only 100 more train
23:23:27  <PublicServer> <Peter> i dont think on lines can handle it :)
23:23:45  *** Progman has quit IRC
23:24:44  <PublicServer> <Peter> random pbs makes the game reallly slow
23:25:00  <PublicServer> <Peter> i should say, unneed pbs
23:25:05  <PublicServer> <Peter> *un needed
23:25:11  <PublicServer> <Chris Booth> yeah
23:25:12  <PublicServer> <Mks> well I think PBS is good
23:25:19  <PublicServer> <Mks> tho pre signals can do same thing mostly
23:25:20  <PublicServer> <Chris Booth> in some cases
23:25:20  <PublicServer> <Peter> mks, how long have you been playing on ottdcoops servers?
23:25:29  <PublicServer> <Mks> not long
23:25:38  <PublicServer> <Peter> yes but pbs takes up tons of cpu
23:25:47  <PublicServer> <Peter> i learned that in the previous game
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23:26:04  <PublicServer> <Mks> ahh so preferable not use pbs?
23:26:08  <PublicServer> <Mks> not even at stations?
23:26:42  <PublicServer> <Chris Booth> it can save in some cases
23:26:46  <PublicServer> <Chris Booth> such as stations
23:26:53  <PublicServer> <Chris Booth> we need less platforms
23:27:00  <PublicServer> <Chris Booth> so then we save CPU that way
23:27:06  <PublicServer> <Peter> the ones @ wrahill's stations are perfectly fine
23:27:18  <PublicServer> <Mks> well how many plattforms are enough?
23:27:19  <PublicServer> <Peter> but you could also use pre signals
23:27:59  <PublicServer> <Peter> chris, now that you've added all that stuff, i dont understand it at all
23:28:34  <PublicServer> <Chris Booth> i was just trying something
23:28:39  <PublicServer> <Chris Booth> but it didnt work
23:28:41  <PublicServer> <Peter> ok
23:28:48  <PublicServer> <Peter> whats that bridge, then tunnel?
23:29:07  <PublicServer> <Chris Booth> the reader for 1 from 2#
23:29:16  <PublicServer> <Chris Booth> i moved 3 onto 1.5
23:29:28  <PublicServer> <Peter> ok
23:32:35  <PublicServer> <Peter> why do we use the black company color grf when the rule is to only use orange?
23:33:24  <PublicServer> <Peter> ok, i gotta go, may bee back later
23:33:30  <PublicServer> <Peter> see ya, thanks for the lesson :)
23:33:33  <PublicServer> *** Peter has left the game (connection lost)
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23:34:55  <PublicServer> <Chris Booth> i estened teh entrance to SLH 07 from the ML so it wont jam the ML
23:35:10  <PublicServer> <Chris Booth> *extended
23:35:23  <PublicServer> <Mks> ahh :)
23:35:29  <PublicServer> <Mks> thats good I guess
23:38:21  <Seppel``> !password
23:38:21  <PublicServer> Seppel``: hedges
23:38:28  <PublicServer> *** Sepp joined the game
23:38:30  <PublicServer> <Sepp> re
23:40:47  <PublicServer> <Mks> so to always use pbs instead of any other signal is no good?
23:41:52  <Gleeb> Yr
23:41:53  <Gleeb> Yes *
23:42:10  <Gleeb> PBS is CPU-expensive.
23:42:22  <PublicServer> <Mks> well I've never had any problems in solo games
23:42:29  <PublicServer> <Mks> even in 1024x1024 games
23:43:05  <Gleeb> Try a 7 player, 1200 train game over the internet with players from around the globe.
23:43:14  <PublicServer> <Mks> hehe
23:43:17  <PublicServer> <Mks> might be bad
23:44:15  <PublicServer> <Mks> well chris now you force alot of trains to take the inner or outer line
23:44:24  <PublicServer> <Chris Booth> i havent finished
23:44:28  <PublicServer> <Mks> k
23:44:37  <Gleeb> Chris isn't that silly :P
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23:45:37  <andy|p> !password
23:45:37  <PublicServer> andy|p: hedges
23:45:50  <PublicServer> <Chris Booth> no it has a full load balancer
23:46:02  <PublicServer> *** andyp joined the game
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23:46:41  <PublicServer> <Mks> acually that line to the coal could be removed they never take that path anyway
23:46:51  <PublicServer> <Chris Booth> its tehre
23:48:06  <PublicServer> *** Sepp has left the game (connection lost)
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23:51:25  <PublicServer> <Mks> 90 trains left
23:51:50  <PublicServer> <Chris Booth> you know we dont have to use all the trains
23:52:01  <PublicServer> <Mks> hehe I know
23:52:02  <PublicServer> <Mks> but
23:52:09  <PublicServer> <Mks> there are still trains that can be made
23:52:28  <PublicServer> <Mks> chris check the !why sign
23:52:29  <PublicServer> <Chris Booth> well now i am happy with SLH 07 i am off to bed
23:52:40  <PublicServer> <Mks> the SLH seem to have prio over the ML?
23:53:05  <PublicServer> <Mks> well better flow now
23:53:40  <PublicServer> <Chris Booth> what SLH we talking about?
23:53:43  <PublicServer> <Chris Booth> with !why
23:53:52  <PublicServer> <Mks> SLH 05
23:54:05  <PublicServer> <Mks> tho
23:54:07  <PublicServer> <Chris Booth> no SL doesnt have prior
23:54:19  <PublicServer> <Chris Booth> there was 1 wrong signal
23:54:25  <PublicServer> <Mks> its really more related to way to much traffic at grain drop
23:54:56  <PublicServer> <Mks> they have to wait at station
23:55:21  <PublicServer> <Mks> about 11-13 trains that have to stop sometimes
23:55:28  <PublicServer> <Chris Booth> more platforms needed by the looks of it
23:55:56  <PublicServer> <Mks> someone did build 2 more plattforms tho never connected em

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