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00:28:48 *** Zulan has quit IRC 00:28:48 *** KenjiE20 has quit IRC 01:07:35 *** OwenS has quit IRC 01:29:07 *** Talonius has quit IRC 01:36:28 *** themroc- has quit IRC 01:40:37 *** FiCE has quit IRC 02:04:09 *** PeterT has joined #openttdcoop 02:04:09 <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments? 02:04:14 *** openttdcoop sets mode: +v PeterT 02:04:36 <PeterT> !help 02:04:36 <PublicServer> PeterT: http://www.openttdcoop.org/wiki/IRC_Commands 02:04:58 <PeterT> whats the new wiki link? 02:09:20 *** R0b0t1 has joined #openttdcoop 02:09:25 *** openttdcoop sets mode: +v R0b0t1 02:14:07 <PeterT> @logs 02:14:07 <Webster> Logs (updated hourly): http://hyru.ath.cx:60080/~kenji/ottdcoop/logs/ 02:15:29 <PeterT> @seen yorick 02:15:29 <Webster> PeterT: I have not seen yorick. 02:27:00 *** Elton01330 has quit IRC 02:30:47 *** andy|p has quit IRC 02:36:12 *** Razaekel has joined #openttdcoop 02:36:17 *** openttdcoop sets mode: +v Razaekel 02:36:53 *** Razaekel is now known as Guest249 02:37:38 *** Guest249 is now known as Razaekel 02:44:03 *** PeterT has quit IRC 03:11:58 *** Fuco has quit IRC 04:36:30 *** anthy has joined #openttdcoop 04:36:31 *** anthy has left #openttdcoop 04:44:30 *** anthy has joined #openttdcoop 04:44:31 *** anthy has left #openttdcoop 04:46:30 *** anthy has joined #openttdcoop 04:46:32 *** anthy has left #openttdcoop 04:54:37 *** raWt has joined #openttdcoop 04:54:42 *** openttdcoop sets mode: +v raWt 05:34:14 *** Wolle has quit IRC 05:35:06 *** StarLite has joined #openttdcoop 05:35:06 *** ChanServ sets mode: +o StarLite 05:35:11 *** openttdcoop sets mode: +v StarLite 05:43:57 *** raWt has left #openttdcoop 06:34:51 *** Slpkasa has quit IRC 06:45:45 *** ^spike^ has joined #openttdcoop 06:45:50 *** openttdcoop sets mode: +v ^spike^ 06:53:17 *** ODM has joined #openttdcoop 06:53:17 *** ChanServ sets mode: +o ODM 06:53:22 *** openttdcoop sets mode: +v ODM 07:05:06 *** Fuco has joined #openttdcoop 07:05:11 *** openttdcoop sets mode: +v Fuco 07:39:04 *** LordAzamath has joined #openttdcoop 07:39:09 *** openttdcoop sets mode: +v LordAzamath 08:02:51 *** OwenS has joined #openttdcoop 08:02:51 *** ChanServ sets mode: +v OwenS 08:28:59 *** highpinger has joined #openttdcoop 09:08:41 *** Nickman87 has joined #openttdcoop 09:08:46 *** openttdcoop sets mode: +v Nickman87 09:10:42 *** Wurzel49 has joined #openttdcoop 09:10:47 *** openttdcoop sets mode: +v Wurzel49 09:12:11 <Nickman87> !players 09:12:12 <PublicServer> Nickman87: There are currently no clients connected to the server 09:12:14 <Nickman87> !password 09:12:14 <PublicServer> Nickman87: qualms 09:12:33 <PublicServer> *** Nickman joined the game 09:15:27 *** themroc- has joined #openttdcoop 09:15:32 *** openttdcoop sets mode: +v themroc- 09:17:57 <Nickman87> morning 09:45:34 <Mks> !password 09:45:34 <PublicServer> Mks: repaid 09:45:39 *** mixrin has joined #openttdcoop 09:45:44 *** openttdcoop sets mode: +v mixrin 09:46:19 <PublicServer> *** Game unpaused (enough players) 09:46:19 <PublicServer> *** Mks joined the game 09:49:51 *** co_19_gaue has joined #openttdcoop 09:49:51 *** co_19_gaue has left #openttdcoop 09:50:26 <PublicServer> <Mks> mm 09:50:29 <PublicServer> <Nickman> hi 09:50:48 <PublicServer> <Mks> can you build part of a station far away from it? without acually building the station all the way there? 09:51:09 <PublicServer> <Nickman> yeah 09:51:12 <PublicServer> <Mks> how? 09:51:23 <PublicServer> <Nickman> hold ctrl when you build it, then you can select the one you want to connect it to ;) 09:51:32 <PublicServer> <Mks> ohhh 09:51:57 <PublicServer> <Mks> ahhh very nice 09:52:00 <PublicServer> <Mks> didn't know that 09:52:09 <PublicServer> <Nickman> :) 09:52:12 <PublicServer> <Nickman> now you do ;)à 09:52:13 <PublicServer> <Mks> always thougt you had to build the station all over to spread it 09:52:17 <PublicServer> <Mks> ya 09:52:20 <PublicServer> <Nickman> it used to be like that 09:52:25 <PublicServer> <Nickman> but not anymore :D 09:52:48 <PublicServer> <Mks> kinda of helpful means you don 09:53:00 <PublicServer> <Mks> have to destroy rails 09:53:06 <PublicServer> <Nickman> indeed ;) 09:53:37 <PublicServer> <Mks> btw in what station set is just a concrete tile without any rails on it? 09:54:02 <PublicServer> <Nickman> Industrial: Fictures Empty tile (low) :) 09:54:41 <PublicServer> <Mks> but it sas rails on it 09:54:56 <PublicServer> <Nickman> no? 09:55:13 <PublicServer> <Nickman> look down a bit for Empty tile :) 09:55:27 <PublicServer> <Mks> ahhh 09:56:09 <PublicServer> <Mks> also like the fact that once you build a station you can keep building 09:56:16 <PublicServer> <Nickman> yeah :) 09:56:23 <PublicServer> <Mks> before when I've played station building clossed 09:59:42 <PublicServer> <Mks> think prunningstone mines can take more trains? 10:01:58 <PublicServer> <Nickman> station platforms are full so... 10:02:17 <PublicServer> <Mks> well depends on when you look at them I think 10:02:24 <PublicServer> <Nickman> yeah :) 10:02:29 <PublicServer> <Mks> tho doesn't seem like it need more trains 10:02:54 <PublicServer> <Mks> only coal thats so easy to get production on? 10:03:25 <PublicServer> <Mks> I see some are using pre signals at station 10:03:38 <PublicServer> <Mks> tho I think path signal is better option for entering station 10:04:28 <PublicServer> <Nickman> depends on the entrance :) 10:04:35 <PublicServer> <Nickman> and all industries grow in time 10:04:48 <PublicServer> <Nickman> but coal sometimese explodes :D 10:05:24 <PublicServer> <Mks> almost to high traffic in SLH 01 10:05:49 <PublicServer> <Nickman> if it starts jamming, we need to increase capacity flow :) 10:07:03 <PublicServer> <Nickman> XTC's station almost can't handle it anymore! :D 10:07:04 <PublicServer> <Mks> trains have to wait all the time almost 10:07:21 <PublicServer> <Mks> even tho xeryus improved the capacity 10:07:32 <PublicServer> <Nickman> lots of trains going there... 10:07:38 <PublicServer> <Mks> the one at the power station? 10:07:39 <PublicServer> <Nickman> 238 trains.... 10:07:43 <PublicServer> <Nickman> that is about 50% :D 10:07:46 <PublicServer> <Nickman> yeah 10:07:51 <PublicServer> <Mks> lol 10:08:04 <PublicServer> <Nickman> bad idea to combine goods and coal... :D 10:08:19 <PublicServer> <Mks> hehe 10:08:28 <PublicServer> <Nickman> but only logical combination... 10:08:30 <PublicServer> <Nickman> :D 10:08:33 <PublicServer> <Mks> cause coal always generate high ammounts of trains? 10:08:50 <PublicServer> <Nickman> not always... but I too get the fealing it always provides the most :) 10:09:06 <PublicServer> <Mks> is there anyway to see how many coal trains we have? 10:09:27 <PublicServer> <Mks> 142 10:09:36 <PublicServer> <Mks> and 96 goods 10:09:37 <PublicServer> <Nickman> yup :) 10:09:48 <PublicServer> <Mks> seems very smart to put the both most used types at the same station :P 10:09:49 <PublicServer> <Nickman> so, coal is indeed pretty huge 10:10:08 <PublicServer> <Mks> wood is 73 10:10:34 <PublicServer> <Nickman> depends on the number of connected industries though :) 10:10:49 <PublicServer> <Mks> well guess so 10:10:58 <PublicServer> <Mks> tho most industries seem connected 10:11:03 <PublicServer> <Mks> are some left still 10:11:22 <PublicServer> <Nickman> and you always have to check if stations need more trains :-) 10:11:37 <PublicServer> <Mks> yeah 10:11:47 <PublicServer> <Mks> well usually just check the ones I've built 10:11:53 <PublicServer> <Nickman> yeah, me to :) 10:12:00 <PublicServer> <Mks> and nearby stations 10:12:00 <PublicServer> <Nickman> unless I see one totally empty :) 10:12:13 <PublicServer> <Mks> like fucco built a lazy ass station 10:12:26 <PublicServer> <Nickman> :p 10:12:35 <PublicServer> <Mks> fuco even 10:12:48 <PublicServer> <Mks> slondhead heights 10:17:24 <PublicServer> <Mks> who did build tonfinghill mines? 10:23:54 <PublicServer> <Mks> what happens once we reach 1000 trains? 10:28:08 <PublicServer> <Mks> when you build a coal train does it go into the coal category then? 10:28:29 *** ^spike^ is now known as ^Spike^ 10:30:20 <LordAzamath> only goes if you clone a coal train 10:30:26 <PublicServer> <Mks> ahh 10:30:30 <PublicServer> <Mks> well always do so 10:30:51 <LordAzamath> well anyway, if you clone a train, it will go to the group the cloned train was 10:31:00 <PublicServer> <Mks> ahh nice 10:41:31 *** KenjiE20 has joined #openttdcoop 10:41:31 *** ChanServ sets mode: +o KenjiE20 10:41:36 *** openttdcoop sets mode: +v KenjiE20 10:59:46 <danny> !password 10:59:46 <PublicServer> danny: sweets 11:00:09 <PublicServer> *** Dan joined the game 11:00:37 <danny> found a problem area 11:01:02 <PublicServer> <Mks> ohh where? 11:01:49 <PublicServer> <Mks> ouch 11:02:06 <PublicServer> <Dan> maybe if you move connection further 11:02:15 <PublicServer> <Nickman> it is not a poblem, the ML is full... :D 11:02:16 <PublicServer> <Dan> less merging at same point 11:02:47 <PublicServer> <Mks> make a third rail there 11:02:50 <PublicServer> <Mks> should solve it 11:03:27 <PublicServer> <Nickman> you could upgrade the ML between those parts yes :) 11:03:32 <PublicServer> <Mks> moveing the merge won't help 11:03:43 <PublicServer> <Mks> since ML is full from behind 11:04:19 <^Spike^> !password 11:04:20 <PublicServer> ^Spike^: honked 11:04:37 <PublicServer> <Mks> only need a third track to the power station 11:05:01 <PublicServer> *** Spike joined the game 11:05:39 <PublicServer> <Mks> you did build normal railroad now 11:05:44 <PublicServer> <Mks> now elecetrified 11:05:48 <PublicServer> <Mks> not 11:05:49 <PublicServer> <Dan> yeah :P 11:05:54 <PublicServer> <Dan> that should help 11:06:08 <PublicServer> <Mks> well 11:06:12 <PublicServer> <Spike> still not good 11:06:15 <PublicServer> <Mks> your cuasing the ML to stop now 11:06:16 <PublicServer> <Spike> ML gets no prio 11:06:16 <PublicServer> <Dan> nope 11:06:19 <PublicServer> <Dan> hmn 11:06:34 <PublicServer> <Mks> just build the track all the way to the station that should work 11:06:40 <PublicServer> <Dan> maybe once the jam clears 11:06:51 <PublicServer> <Mks> nope 11:06:53 <PublicServer> <Dan> needs load balancing behind it 11:06:57 <PublicServer> <Mks> ML JAM is really long now 11:07:02 <PublicServer> <Dan> they all chose same track 11:07:23 <PublicServer> <Nickman> hi Spike :) 11:08:10 <PublicServer> <Spike> and basicly atm you're just delaying the problem.. 11:08:16 <PublicServer> <Spike> so tbh the work was for well nothing 11:08:25 <PublicServer> <Nickman> yeah, just add a dthird line until the MSH01... 11:08:34 <PublicServer> <Nickman> or a passby for coal trains... 11:08:55 <PublicServer> <Dan> now same problem as before, they dont get out at all 11:08:55 <PublicServer> <Nickman> I think the problem is made wose now 11:09:24 <PublicServer> <Mks> yeah alot more trains that can stand still do nothing 11:09:26 <PublicServer> <Mks> one way to slove it 11:09:31 <PublicServer> <Mks> is to make that line shorter 11:09:41 <PublicServer> <Mks> with no signals so all trains tacke the inner track 11:09:46 <PublicServer> <Mks> unless outer is clear 11:09:49 <PublicServer> <Spike> or maybe let the coal trains always take the inner ML 11:09:55 <PublicServer> <Spike> inner ML isn't that full 11:09:56 <PublicServer> <Dan> yes 11:09:59 <PublicServer> <Dan> force to inner 11:10:09 <PublicServer> <Mks> yeah force to inner should work also 11:10:20 <PublicServer> <Dan> now we need to clear that block 11:10:47 <PublicServer> <Mks> make your priortizer shorter should remove the jam 11:11:29 <PublicServer> <Dan> they will never leave when its so long 11:12:32 <PublicServer> <Dan> hmn this is exactly same as it was orrigionally 11:12:45 <PublicServer> <Dan> it only seems unblocked because the other trains are not here yet 11:13:08 <PublicServer> <Mks> well those trains will never be able to enter the ML 11:13:24 <PublicServer> <Dan> not true 11:13:29 <PublicServer> <Dan> force them down inner one 11:13:33 <PublicServer> <Dan> instead of outer 11:13:37 <PublicServer> <Dan> outer has to much traffic 11:13:51 <PublicServer> <Mks> yes but you did not force em to go to inner 11:14:16 <PublicServer> <Spike> must i still explain that connection? 11:15:17 <PublicServer> <Mks> that won't help 11:15:36 <PublicServer> <Spike> idd 11:16:44 <PublicServer> <Spike> damn 11:16:53 <PublicServer> <Spike> 1 rule: never mess with a PBS block 11:17:22 <PublicServer> <Nickman> BOOM 11:17:44 <PublicServer> <Mks> lol the jam is even worse now 11:18:10 <PublicServer> <Spike> cause of crash 11:18:15 <PublicServer> <Mks> yeah 11:18:15 <PublicServer> <Spike> that needs to be gone first 11:20:12 <PublicServer> <Dan> thats what i wanted to do orrigionally 11:20:13 *** R0b0t1 has quit IRC 11:20:45 <PublicServer> <Spike> leave it connected 11:20:57 <PublicServer> <Spike> and presig not needed with PBS 11:21:11 <PublicServer> <Mks> maybe remove even more signals? 11:21:11 <PublicServer> <Nickman> k :) 11:21:16 <PublicServer> <Mks> so only one train can wai? 11:21:19 <PublicServer> <Mks> wait 11:21:19 <PublicServer> <Nickman> no, two wiaiting spaces is acceptable 11:21:20 <PublicServer> <Spike> no that's enough 11:21:25 <PublicServer> <Mks> now its 3 trains 11:21:27 <PublicServer> <Nickman> 3 is to much...? 11:22:05 <PublicServer> <Dan> should presignal it 11:22:06 <PublicServer> <Mks> two should be enough 11:22:18 <PublicServer> <Dan> otherwise one is blocking both 11:22:22 <PublicServer> <Nickman> inner line should have one waiting space to, without blocking 11:23:34 <PublicServer> <Nickman> why delete my solution? :) 11:23:38 <PublicServer> <Dan> i didnt 11:23:41 <PublicServer> <Spike> let's just wait first 11:23:42 <PublicServer> <Spike> i did 11:23:43 <PublicServer> <Dan> only trees 11:25:01 <PublicServer> <Nickman> like that 11:25:07 <PublicServer> <Nickman> trains can pick both directions 11:25:12 <PublicServer> <Nickman> but don't block another 11:25:51 <PublicServer> <Dan> you where saying? :P 11:25:51 <PublicServer> <Nickman> you "could" add a third waiting space if really needed? :=) 11:25:58 <PublicServer> <Nickman> but two should suffice 11:26:17 <PublicServer> <Mks> well ML almost full 11:26:18 <PublicServer> <Nickman> why make it three? 11:26:32 <PublicServer> <Spike> i did.. 11:26:35 <PublicServer> <Nickman> :) 11:26:41 <PublicServer> <Spike> but think presigs might still cause jams sometimes 11:26:57 <PublicServer> <Dan> will see 11:27:03 <PublicServer> <Dan> seems to work better now 11:27:12 <PublicServer> <Nickman> ML is at its limits there though... 11:27:22 <PublicServer> <Nickman> I would opt for a dedicated coal line, so those won't bother you anymore 11:27:28 <PublicServer> <Nickman> Between SLH 01 and coal drop 11:27:44 <PublicServer> <Dan> atleast it isnt 100%jam now 11:27:46 <PublicServer> <Dan> only slowed 11:28:07 <PublicServer> <Mks> I agree with nickman 11:28:37 <PublicServer> <Mks> should be a dedicated line to coal drop 11:28:53 <PublicServer> <Nickman> if it still gets jamme dup, that is the next solution ;) 11:29:19 <PublicServer> <Mks> well probarbly will since way to much trains are going to that station :P 11:29:26 <PublicServer> <Nickman> yup :) 11:29:54 <PublicServer> <Spike> those penalties are wrong.. 11:30:01 <PublicServer> <Nickman> yeah, they mess up the presignals 11:30:06 <PublicServer> <Nickman> goeing to change to PBS ;) 11:30:08 <PublicServer> <Spike> then you use PBS there 11:30:20 <PublicServer> <Nickman> voila :) 11:30:23 <PublicServer> <Nickman> now they just hold? 11:30:39 <PublicServer> <Nickman> phew :D 11:30:43 <PublicServer> <Nickman> thx for stopping 11:30:44 <PublicServer> <Spike> i saw it coming.. 11:30:45 <PublicServer> <Dan> S::S what did you just do there 11:30:49 <PublicServer> <Nickman> why does it just stop? 11:31:02 <PublicServer> <Nickman> back to presignal... 11:31:06 <PublicServer> <Dan> you removed signals? 11:31:11 <PublicServer> <Spike> leave PBS 11:31:23 <PublicServer> <Dan> oh gear 11:31:24 <PublicServer> <Nickman> but it just stopped? 11:31:36 <PublicServer> <Dan> nice jam 11:33:11 <PublicServer> <Nickman> they prefer upper... 11:33:23 <PublicServer> <Spike> they don't.. but ONLY because the signal lookahead 11:33:34 <PublicServer> <Dan> but the connection on upper is slower 11:33:34 <PublicServer> <Nickman> :) 11:33:36 <PublicServer> <Spike> they see other route has a read with the next few sigs 11:33:41 <PublicServer> <Spike> and the other has more green 11:33:42 <PublicServer> <Dan> the lower one moves trains faster 11:33:47 <PublicServer> <Spike> so they prefer the green route 11:33:51 <PublicServer> <Nickman> yeah... 11:34:00 <PublicServer> <Dan> try forcing lower 11:35:09 <PublicServer> <Dan> seems to work fine now 11:35:12 *** Kangoo has joined #openttdcoop 11:35:15 <PublicServer> <Nickman> yup 11:35:17 *** openttdcoop sets mode: +v Kangoo 11:35:18 <Kangoo> !password 11:35:18 <PublicServer> Kangoo: darker 11:35:31 <PublicServer> *** Kangoo joined the game 11:35:53 <PublicServer> <Mks> why do all trains wana use the outer line :P 11:36:04 <PublicServer> <Dan> more green signals 11:36:14 <PublicServer> <Dan> or shorter route 11:36:15 <PublicServer> <Mks> isn't it because of shorter route? 11:36:16 <PublicServer> <Dan> maybe both. 11:36:29 <PublicServer> <Dan> but it seems to move slower 11:36:34 <PublicServer> <Dan> thats why i wanted to force inner 11:36:36 <PublicServer> <Nickman> all is fine for now ;) 11:36:51 <PublicServer> <Spike> actually the inner if the shorter one 11:37:04 <PublicServer> <Dan> then why always outer rout? 11:37:09 <PublicServer> <Nickman> not always 11:37:12 <PublicServer> <Spike> more green signals 11:37:15 <PublicServer> <Nickman> only when they are very close to eachother 11:37:20 <PublicServer> <Spike> they look ahead a few signals 11:37:42 <PublicServer> <Spike> if i was right they look 10 signals ahead 11:37:49 <PublicServer> <Nickman> so, why don't we add more signals to the diagonal part? :) 11:37:56 <PublicServer> <Dan> anyway, it works 11:38:05 <PublicServer> <Dan> to stop having to many trains waiting 11:38:10 <PublicServer> <Nickman> yup 11:38:15 <PublicServer> <Dan> if only two wait its ok, others go into inner lone 11:38:16 <PublicServer> <Dan> line* 11:38:28 <PublicServer> <Dan> otherwise alot of trains waiting there always slowing mainline 11:44:43 <PublicServer> <Spike> i don't mind ppl redoing parts of ML.. but missing signals.... 11:44:53 <PublicServer> <Nickman> where? 11:45:00 <PublicServer> <Spike> near !balancer 11:45:08 <PublicServer> <Nickman> :p 11:45:11 <PublicServer> <Spike> the whole diagonal parts going to S was missing signals 11:47:43 *** Progman has joined #openttdcoop 11:47:48 *** openttdcoop sets mode: +v Progman 11:55:08 <PublicServer> <Nickman> need more steel trucks? 12:05:59 <PublicServer> <Nickman> who is doing what in the west? 12:06:04 <PublicServer> <Mks> me 12:06:08 <PublicServer> <Mks> I think 12:06:15 <PublicServer> <Mks> yes thats me 12:06:18 <PublicServer> <Nickman> just a sideline extension? :) 12:06:21 <PublicServer> <Mks> yeah 12:06:24 <PublicServer> <Nickman> k :p 12:06:28 <PublicServer> <Mks> to extend all things on the west 12:06:34 <PublicServer> <Nickman> thought you were making a ML passby or something like that :D 12:06:40 <PublicServer> <Mks> hehe na 12:06:46 <PublicServer> *** Nickman has joined spectators 12:09:55 <PublicServer> *** Nickman has joined company #1 12:11:31 <PublicServer> <Mks> damn 12:17:37 <PublicServer> *** Spike has left the game (leaving) 12:20:30 <PublicServer> *** Natzoa has left the game (connection lost) 12:21:04 *** Airot has joined #openttdcoop 12:21:09 *** openttdcoop sets mode: +v Airot 12:21:12 <PublicServer> *** Nickman has left the game (connection lost) 12:21:26 <Airot> !password 12:21:26 <PublicServer> Airot: phobia 12:21:47 <PublicServer> *** Airot joined the game 12:22:08 <PublicServer> *** Airot has left the game (connection lost) 12:22:46 *** Nickman87 has quit IRC 12:23:40 *** Nickman87 has joined #openttdcoop 12:23:45 *** openttdcoop sets mode: +v Nickman87 12:23:49 <Nickman87> !password 12:23:49 <PublicServer> Nickman87: phobia 12:24:00 <PublicServer> *** Nickman joined the game 12:26:04 *** Airot_ has joined #openttdcoop 12:26:09 *** openttdcoop sets mode: +v Airot_ 12:31:14 <PublicServer> <Nickman> if you "walk" an industry, mark it with a sign as it is connected 12:31:35 <PublicServer> <Mks> hehe ok 12:31:50 <PublicServer> <Nickman> its easyer to see what still needs to be connected 12:31:53 *** Airot has quit IRC 12:32:01 *** Airot_ is now known as Airot 12:32:49 <PublicServer> <Nickman> we have very little oil trains... 12:46:13 <PublicServer> <Mks> who is doing the WIP line? 12:46:18 <PublicServer> <Nickman> me ;) 12:46:26 <PublicServer> <Mks> 8 tracks? :P 12:47:11 <PublicServer> <Nickman> why? :) 12:47:26 <PublicServer> <Mks> well I meant your building 8 tracks 12:47:27 <PublicServer> <Nickman> wanna help? :) 12:47:39 <PublicServer> <Nickman> yeah, might be little overkill... 12:47:59 <PublicServer> <Mks> you know you could do 1 station thats connected instead of two :P 12:48:10 <PublicServer> <Nickman> yeah... :D 12:48:14 *** Thraxian|Work has joined #openttdcoop 12:48:14 *** ChanServ sets mode: +o Thraxian|Work 12:48:14 <PublicServer> <Nickman> but they provide allot of oil? 12:48:19 *** openttdcoop sets mode: +v Thraxian|Work 12:48:24 <PublicServer> <Nickman> I'm off for a minute, you can take over if you like? :) 12:50:02 <PublicServer> <Mks> well I am thinking about eating something 12:53:33 <PublicServer> *** Kangoo has left the game (connection lost) 12:53:53 <Kangoo> !password 12:53:53 <PublicServer> Kangoo: huddle 12:54:06 <PublicServer> *** Kangoo joined the game 12:55:33 <XeryusTC> and so i came back with 2 teeth less :o 12:56:43 *** [com]buster has joined #openttdcoop 12:56:43 *** ChanServ sets mode: +o [com]buster 12:56:48 *** openttdcoop sets mode: +v [com]buster 12:56:49 <Xaroth> poor Xery :P 12:56:55 <Xaroth> don't get into barfights then! 12:57:30 <XeryusTC> i wish i had 12:57:43 <XeryusTC> then i wouldn't have the weird feelings of anestetics 12:59:29 *** green-devil has joined #openttdcoop 12:59:34 *** openttdcoop sets mode: +v green-devil 12:59:40 *** green-devil has left #openttdcoop 12:59:59 *** green-devil has joined #openttdcoop 13:00:05 *** openttdcoop sets mode: +v green-devil 13:02:55 *** mixrin has quit IRC 13:07:44 <PublicServer> <Kangoo> jam at Livestock + Iron ore drop entry... 13:10:42 <XeryusTC> !password 13:10:42 <PublicServer> XeryusTC: widths 13:10:50 <PublicServer> *** XeryusTC joined the game 13:12:07 <PublicServer> <Kangoo> seems like the livestock/iron ore drop needs a balancer at the entry...? 13:12:24 <PublicServer> <XeryusTC> hmm, the oil carriers on goods trains unload very slowly :s 13:12:38 <PublicServer> <XeryusTC> only 5 tonnes/cycle 13:12:52 <PublicServer> <XeryusTC> while the goods wagons unload 20 tonnes/cycle 13:12:58 <PublicServer> <XeryusTC> or well, crates 13:13:27 <PublicServer> <XeryusTC> orders of livestock trains were wrong :s 13:13:57 <PublicServer> <Kangoo> wrong? 13:14:04 <PublicServer> <XeryusTC> they tried to load at the drop 13:14:32 <PublicServer> <Kangoo> and I was looking at it without figuring that out... lol 13:16:03 <PublicServer> <XeryusTC> well, the 0% with the up arrow was a clear sign of that :P 13:17:05 <PublicServer> <Kangoo> valid point ;) 13:22:15 <PublicServer> <XeryusTC> wtf 13:22:23 <PublicServer> <XeryusTC> why are trains changing to full load? 13:22:48 <PublicServer> <XeryusTC> town drop also jammed because of it 13:22:49 <PublicServer> <Kangoo> someone changing them? 13:23:19 <PublicServer> <Kangoo> sounds fisy.. :d 13:23:37 <PublicServer> <Kangoo> *fishy :s 13:24:26 <PublicServer> <Mks> your coal drop station is to small Xeryus 13:24:31 <PublicServer> <XeryusTC> no it isnt 13:24:41 <PublicServer> <XeryusTC> it is currently coping with very heavy traffic 13:24:44 <PublicServer> <Mks> we got like 300 trains to that station 13:24:56 <PublicServer> <XeryusTC> from the jam that was there about 2 minutes ago 13:25:08 <PublicServer> <Mks> ahh 13:25:32 <PublicServer> <Mks> there is a JAm btw 13:25:40 <PublicServer> <XeryusTC> at slh 1 yes 13:26:12 <PublicServer> <Mks> can't we just build a dedicated line to MSH 01 from SLH 01?= 13:26:23 <PublicServer> <Mks> that should solve it 13:26:42 <PublicServer> <XeryusTC> we could, but msh 1 would just jam then 13:28:33 <PublicServer> *** Combuster joined the game 13:28:36 <PublicServer> <XeryusTC> sending all goods trains to replace to container carriers 13:29:15 <PublicServer> <Mks> your gona replace all goods trains? 13:29:53 <PublicServer> <XeryusTC> yes :P 13:30:12 <PublicServer> <XeryusTC> and something went wrong with it :P 13:30:19 <PublicServer> <XeryusTC> so some have replaced to the wrong vehicles :s 13:30:24 <PublicServer> <Mks> lol 13:42:30 <PublicServer> <Mks> are you here xeryus? 13:42:34 <PublicServer> <XeryusTC> yes 13:42:57 <PublicServer> <Mks> check out !!! no trains take inner track 13:43:24 <PublicServer> <XeryusTC> hmm 13:43:31 <PublicServer> <XeryusTC> you need to make a proper joiner it seems :o 13:43:46 <PublicServer> <XeryusTC> or force trains to one of either tracks :P 13:44:11 <PublicServer> <Mks> yeah 13:44:18 <PublicServer> <Mks> not sure how tho 13:47:55 <PublicServer> <XeryusTC> there, town drop has become more effecient because trains have become more effecient unloading :D 13:48:05 <PublicServer> <Nickman> how? :D 13:48:09 <PublicServer> <Mks> yeah how? 13:48:57 <PublicServer> <XeryusTC> proper wagons 13:49:12 <PublicServer> <XeryusTC> ones that unload in 3 cycles instead of 16 :P 13:49:26 <PublicServer> <Nickman> does it differ between wagons? :s 13:49:30 <PublicServer> <XeryusTC> yes 13:50:11 <PublicServer> <Nickman> didn't know that 13:50:36 <PublicServer> <XeryusTC> well, it's one of the things that is possible with gradual loading apparently :P 13:50:42 <PublicServer> <XeryusTC> i didnt know dbset used it though :P 13:52:24 <PublicServer> *** Combuster has left the game (connection lost) 13:53:18 *** OwenSX48BD has joined #openttdcoop 13:53:23 *** openttdcoop sets mode: +v OwenSX48BD 13:53:56 *** OwenS has quit IRC 14:00:23 *** Webster has joined #openttdcoop 14:00:24 *** ChanServ sets mode: +o Webster 14:00:29 *** openttdcoop sets mode: +v Webster 14:00:36 <PublicServer> <Mks> ahh 14:00:55 <XeryusTC> This is the amount of cargo transferred per unit of time if using gradualloading 14:00:59 <XeryusTC> first line from that doc :P 14:00:59 <Ammler> yes 14:01:28 <Ammler> :-) 14:01:50 <Mks> don't you need ttdpatch for that? 14:02:00 <XeryusTC> nope 14:02:04 <XeryusTC> ottd supports it too 14:02:24 <Ammler> openttd supports almost everything now too 14:02:26 <Mks> so you change a newgrf then? 14:03:03 <Ammler> no, we don't use custom newgrfs 14:03:17 <PublicServer> <XeryusTC> it's a dbset feature 14:03:49 <PublicServer> <XeryusTC> anyway, added a extra line between slh 1 and msh 1a :P 14:04:40 *** Talonius has joined #openttdcoop 14:04:45 *** openttdcoop sets mode: +v Talonius 14:04:53 *** OwenSX48BD is now known as OwenS 14:04:55 <PublicServer> *** AmmIer joined the game 14:05:06 <PublicServer> *** Talonius joined the game 14:07:27 <PublicServer> <Talonius> Afternoon, all 14:08:09 <PublicServer> *** Mks has left the game (connection lost) 14:08:14 <Mks> gah crash 14:08:16 <Mks> !password 14:08:16 <PublicServer> Mks: spaded 14:08:45 <PublicServer> *** Mks joined the game 14:09:45 <PublicServer> <Nickman> Plutown heights and woods could use some trains I think 14:11:12 <PublicServer> *** Kangoo has left the game (connection lost) 14:12:00 *** OwenSX48BD has joined #openttdcoop 14:12:03 <PublicServer> *** Kangoo joined the game 14:12:05 *** openttdcoop sets mode: +v OwenSX48BD 14:12:06 *** OwenS is now known as Guest283 14:12:06 *** OwenSX48BD is now known as OwenS 14:12:49 *** Yexo has joined #openttdcoop 14:12:59 *** openttdcoop sets mode: +v Yexo 14:17:58 *** Guest283 has quit IRC 14:23:19 <PublicServer> <Talonius> I can't help imagining Sludstone Bay (the Town Drop) buried under a huge mountain of goods 14:23:29 <PublicServer> <Nickman> :D 14:23:52 <PublicServer> *** Kangoo has left the game (connection lost) 14:24:01 *** Kangoo_ has joined #openttdcoop 14:24:06 *** openttdcoop sets mode: +v Kangoo_ 14:24:08 <Kangoo_> !password 14:24:08 <PublicServer> Kangoo_: sodden 14:24:24 <PublicServer> *** Kangoo joined the game 14:27:36 <PublicServer> *** XeryusTC has left the game (connection lost) 14:27:43 *** Kangoo has quit IRC 14:31:58 <PublicServer> *** AmmIer has left the game (connection lost) 14:32:14 <Ammler> :-( 14:32:45 <Talonius> lagged out? 14:34:01 <PublicServer> <Nickman> grain+wood pickup is at max capacity :) 14:34:45 <PublicServer> <Mks> dropoff you mean? 14:34:53 <PublicServer> <Nickman> no, the pickup 14:34:57 <PublicServer> <Mks> ahh 14:35:00 <PublicServer> <Mks> goods thingie 14:35:01 <PublicServer> <Nickman> always trains loading/waiting 14:35:07 <PublicServer> <Nickman> cant load any faster than this :) 14:35:11 <Ammler> [16:33] <Talonius> lagged out? <-- seems so 14:35:25 <PublicServer> <Mks> anyway to fix is to have 2 stations? 14:35:26 <Nickman87> so Ammler, did you find anything yet for the wiki? 14:35:42 <PublicServer> <Nickman> if we have two station, capacity should increase yes 14:35:47 <Ammler> not yet, I will try this evening... 14:38:10 <PublicServer> <Mks> almost everything on map is connected now? 14:39:13 <Seppel``> !password 14:39:13 <PublicServer> Seppel``: musses 14:39:25 <PublicServer> *** Sepp joined the game 14:39:27 <PublicServer> <Sepp> yo 14:40:51 <PublicServer> <Talonius> Hi 14:41:03 <PublicServer> <Mks> hi 14:47:59 <PublicServer> <Nickman> 1K goods waiting at livestock pickup 14:48:06 <PublicServer> <Nickman> and almost 1K steel :) 14:49:02 *** exmud_bthceww_4fun has joined #openttdcoop 14:49:02 *** exmud_bthceww_4fun has left #openttdcoop 14:53:16 *** raWt has joined #openttdcoop 14:53:21 *** openttdcoop sets mode: +v raWt 14:53:38 <PublicServer> *** Mark has left the game (connection lost) 14:56:09 *** SmatZ_ has joined #openttdcoop 14:56:14 *** openttdcoop sets mode: +v SmatZ_ 14:56:29 *** Airot_ has joined #openttdcoop 14:56:34 *** openttdcoop sets mode: +v Airot_ 15:00:53 *** Airot has quit IRC 15:00:57 *** Airot_ is now known as Airot 15:02:51 <SmatZ_> !grf 15:02:51 <PublicServer> SmatZ_: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 15:05:52 <PublicServer> <Talonius> Why's the company colour blue? 15:05:59 <PublicServer> <Sepp> whoa color 15:06:02 <SmatZ_> http://www.openttdcoop.ammler.ch/wiki/GRF#Download for now :) 15:08:18 <PublicServer> *** Player has left the game (connection lost) 15:08:42 <PublicServer> *** SmatZ joined the game 15:08:47 <PublicServer> <SmatZ> hello 15:08:50 <PublicServer> <SmatZ> new game :) 15:09:10 <PublicServer> <SmatZ> company colour is orange, no matter what :-p 15:10:02 <ODM> hehe 15:10:03 <^Spike^> SmatZ if you call that orange.. i call the grass purple.. :) 15:10:18 <PublicServer> <SmatZ> it's 100% orange now :) 15:10:27 <PublicServer> <SmatZ> hmm 15:10:31 <PublicServer> <SmatZ> looks a bit red though 15:10:49 <PublicServer> <SmatZ> no more can I do 15:10:55 <PublicServer> *** Nickman has left the game (connection lost) 15:10:55 <Ammler> hmm, dbset doesn't have cc support, does it? 15:12:51 <ODM> creditcard? 15:14:11 <KenjiE20> company colour 15:14:47 *** Nickman_87 has joined #openttdcoop 15:14:52 *** openttdcoop sets mode: +v Nickman_87 15:14:54 <Nickman_87> !password 15:14:54 <PublicServer> Nickman_87: upends 15:15:14 <PublicServer> *** Nickman joined the game 15:15:21 <PublicServer> <SmatZ> 15:15:26 <PublicServer> <Nickman> hi 15:15:42 * KenjiE20 explodes 15:15:49 <PublicServer> <SmatZ> hello Nickman 15:15:56 <PublicServer> <Nickman> my internet keeps dropping :( 15:15:57 <PublicServer> <SmatZ> oh noes, Kenji is dead! 15:16:00 <PublicServer> <SmatZ> :( 15:16:08 *** Nickman87 has quit IRC 15:16:09 * KenjiE20 respawns 15:16:21 <PublicServer> <SmatZ> oh good :) 15:16:24 <PublicServer> <Nickman> :D 15:18:38 <PublicServer> * SmatZ likes this map 15:18:45 <PublicServer> <Nickman> how come? :) 15:19:13 <PublicServer> <SmatZ> I like cargo games 15:19:23 <PublicServer> <SmatZ> pax games are nice sometimes too 15:19:30 <PublicServer> <SmatZ> but cargo are preffered :) 15:19:33 <PublicServer> <SmatZ> preferred 15:19:37 <Ammler> [17:13] <ODM> creditcard? <-- OMG! :-D 15:19:47 <SmatZ_> hehehe :) 15:19:58 <PublicServer> <Talonius> I wonder if an ECS game has been tried 15:20:04 <Ammler> yes 15:20:06 <SmatZ_> yeah 15:20:13 <SmatZ_> with little to no success 15:20:16 <KenjiE20> 134 15:20:18 <Ammler> :-) 15:20:24 <KenjiE20> it wasn't that bad :) 15:20:37 <Ammler> 135 was ECS too, but lost :-( 15:20:52 <KenjiE20> 134 did end up over 2megs though 15:20:57 <KenjiE20> which was problematic 15:21:11 <PublicServer> <Talonius> For coop, it'd be better with the parameter set to '15' 15:21:11 <Ammler> and ECS itself needs a bit more cpu power too 15:21:27 <[com]buster> I guess partial ECS would be better 15:21:34 <Ammler> Talonius: guess what we did :-) 15:21:35 <[com]buster> and not *all* vectors 15:21:40 <KenjiE20> I rather enjoyed ECS 15:21:45 <[com]buster> So did I 15:21:51 <PublicServer> <Talonius> oh, I don't recoment all ecs grfs .. just one or two ;) 15:21:56 <PublicServer> <SmatZ> I am megalomaniac 15:21:59 <KenjiE20> 134 made people think about how to work alongside each other 15:22:03 <[com]buster> I still want to knee the one who killed the prozone ECS game 15:22:03 <PublicServer> <SmatZ> doesn't work with stocpiling... 15:22:06 <Ammler> well, I would like to play a real ECS game, without parameter cheating. 15:22:07 <PublicServer> <SmatZ> *k 15:22:36 <Ammler> [com]buster: that isn't killed, do you want to continue? 15:22:52 <[com]buster> PZ#5? yes :) 15:23:02 <Ammler> we just needed the pz for coopetition 15:23:38 <PublicServer> <Mks> why is there a password on coop games btw? 15:23:49 <[com]buster> for idiots 15:24:02 <Ammler> :-) 15:24:18 <Ammler> more "against" idiots 15:24:19 <PublicServer> <Talonius> Protection against griefers 15:24:28 <SmatZ_> you are supposed to be at IRC while playing 15:24:35 <[com]buster> no really, to make sure people are going to cooperate instead of playing head to head 15:24:41 <KenjiE20> hence why it rotates too :) 15:24:52 <Ammler> 1st step against idiots is using nightlies 15:24:55 <Ammler> and newgrfs 15:25:21 <PublicServer> <Mks> hehe 15:25:48 <PublicServer> <Talonius> I wonder if there's maglev cargo wagons 15:25:58 <[com]buster> dbset? 15:26:00 <Ammler> no maglev at all 15:26:34 <PublicServer> <Mks> why ain't coop using maglev or monorail? 15:26:40 <[com]buster> we do :) 15:26:44 <[com]buster> #100 15:26:46 <KenjiE20> depends on the set 15:26:53 <Ammler> we do too many times :-( 15:26:55 <SmatZ_> and on plan :) 15:26:56 <Nickman_87> is ECS explained on wiki somewhere? 15:27:02 <KenjiE20> @ecs 15:27:02 <Webster> Extended Cargo Scheme, a patch that provides additional industry/cargo types. See http://www.openttdcoop.org/wiki/ECS 15:27:06 <Nickman_87> :) 15:27:06 *** Sukasa has joined #openttdcoop 15:27:08 <Nickman_87> thx :) 15:27:11 *** openttdcoop sets mode: +v Sukasa 15:27:14 <Ammler> !s/org/ammler.ch/ 15:27:14 <KenjiE20> obv. that needs to change 15:27:41 <SmatZ_> !showlearn grf 15:28:10 <KenjiE20> @google "ttdpatch wiki ecs" 1 15:28:12 <Webster> KenjiE20: Search took 0.43 seconds: TTDPatch Wiki : ECSFAQ: <http://wiki.ttdpatch.net/tiki-index.php?page=ECSFAQ>; TTDPatch Wiki : Action0GeneralVariables: <http://wiki.ttdpatch.net/tiki-index.php?page=Action0GeneralVariables>; ECS : Problems: msg#00024 games. ttdpatch .general: <http://osdir.com/ml/games.ttdpatch.general/2006-02/msg00024.html>; Re: ECS Chains: msg#00002 games. (1 more message) 15:28:25 <KenjiE20> ^ that'll be the other one 15:28:50 <PublicServer> *** Kangoo has left the game (connection lost) 15:29:22 <Ammler> if you have a fast computer, loading archive game #134 might be a good idea too. 15:29:23 <Webster> Latest update from devzone: FIRS Industry Replacement Set - Savegame compatibility <http://dev.openttdcoop.org/news/12> 15:29:36 <KenjiE20> the wiki should have the showcase one too 15:29:55 <KenjiE20> should devzone be on in here? 15:30:02 <KenjiE20> @rss announce 15:30:02 <Webster> KenjiE20: blog, devzone, openttd, and monitor 15:31:17 <PublicServer> <SmatZ> hmm I tried to join my BNC, Konversation is eating 50% CPU, and nothing is happening... 15:31:44 <PublicServer> *** Nickman has left the game (leaving) 15:31:48 <Nickman_87> I'm off, cya! :) 15:32:18 *** Nickman_87 has quit IRC 15:32:54 <KenjiE20> hmm, weechat uses 0.1% and 23828Kb memory 15:33:12 <SmatZ_> :) 15:35:37 *** raWt has left #openttdcoop 15:38:25 *** Chris_Booth has joined #openttdcoop 15:38:30 *** openttdcoop sets mode: +v Chris_Booth 15:48:10 *** Chris_Booth has quit IRC 15:52:18 *** Elton06310 has joined #openttdcoop 15:52:23 *** openttdcoop sets mode: +v Elton06310 15:53:16 *** Elton06310 has quit IRC 15:54:41 *** Kangoo has joined #openttdcoop 15:54:46 *** openttdcoop sets mode: +v Kangoo 15:57:09 *** Elton05443 has joined #openttdcoop 15:57:14 *** openttdcoop sets mode: +v Elton05443 15:57:40 *** Kangoo_ has quit IRC 15:59:03 <PublicServer> *** Sepp has left the game (connection lost) 16:02:43 <PublicServer> <Dan> i think we have everything connected now 16:02:49 <PublicServer> <Mks> no 16:02:54 <PublicServer> <Mks> there still is some oil rigs 16:02:58 <PublicServer> <Mks> and some wood 16:03:22 <PublicServer> <Dan> someone has extended stations to the wood ones i can see 16:03:35 <PublicServer> <Dan> hmn, found one wood 16:03:49 <PublicServer> <Mks> there is a wood close to MSH 04b 16:04:14 <PublicServer> <Dan> yeah, the one im looking at 16:04:40 <PublicServer> <Mks> there is one coal also not connected 16:05:07 <PublicServer> <Dan> gonna have to terraform it i think 16:05:18 <PublicServer> <Mks> gona connect the coal 16:05:19 <Razaekel> wtf 16:05:25 <PublicServer> <Dan> hmn 16:05:27 <PublicServer> <Dan> no i wont 16:05:28 <Razaekel> OTTD cant find a suitable sound driver 16:07:15 *** Chris_Booth has joined #openttdcoop 16:07:20 *** openttdcoop sets mode: +v Chris_Booth 16:07:47 *** OwenSX48BD has joined #openttdcoop 16:07:53 *** openttdcoop sets mode: +v OwenSX48BD 16:09:07 *** Kangoo_ has joined #openttdcoop 16:09:12 *** openttdcoop sets mode: +v Kangoo_ 16:09:43 *** Elton05443 has quit IRC 16:11:26 *** OwenS has quit IRC 16:12:18 <Razaekel> seem to be associated to the more recent patches 16:12:23 <Razaekel> earlier versions work fine 16:12:33 <Razaekel> was there any big changes to the sound system? 16:12:45 *** Elton05871 has joined #openttdcoop 16:12:46 <PublicServer> <Mks> works fine for me 16:12:51 *** openttdcoop sets mode: +v Elton05871 16:13:04 <Razaekel> hmm 16:13:30 <Razaekel> what OS? 16:13:41 <PublicServer> <Mks> vista 64 bit 16:14:19 <PublicServer> *** SmatZ has left the game (connection lost) 16:14:36 *** Elton05871 has quit IRC 16:14:50 *** Kangoo has quit IRC 16:14:51 <PublicServer> *** Dan has left the game (connection lost) 16:14:53 *** Chris_Booth_ has joined #openttdcoop 16:14:58 *** openttdcoop sets mode: +v Chris_Booth_ 16:15:09 <SmatZ_> !password 16:15:12 *** OwenSX28AC has joined #openttdcoop 16:15:15 <danny> !password 16:15:18 *** openttdcoop sets mode: +v OwenSX28AC 16:15:18 <PublicServer> *** Game paused (not enough players) 16:15:18 <PublicServer> *** Mks has left the game (connection lost) 16:15:18 <PublicServer> *** Talonius has left the game (connection lost) 16:15:19 <SmatZ_> oh noes, IS IT DEAD?! 16:15:20 <PublicServer> SmatZ_: patted 16:15:20 <PublicServer> danny: patted 16:15:26 <Mks> !password 16:15:26 <PublicServer> Mks: patted 16:15:34 <danny> :(( 16:15:44 <Mks> !password 16:15:44 <PublicServer> Mks: zanies 16:15:52 <SmatZ_> hmm 16:16:01 <Mks> what happend? 16:16:08 <PublicServer> *** Game unpaused (enough players) 16:16:08 <PublicServer> *** Mks joined the game 16:16:09 <PublicServer> *** Dan joined the game 16:16:10 <danny> we all got disscommected 16:16:16 <danny> seems fine now 16:16:34 <SmatZ_> !password 16:16:34 <PublicServer> SmatZ_: zanies 16:16:48 <PublicServer> *** SmatZ joined the game 16:17:35 <PublicServer> <Mks> yeah seems to work now 16:17:51 <PublicServer> <Dan> can someone check my signals please 16:18:03 <PublicServer> <Dan> at !!!!!here 16:18:17 <PublicServer> <Mks> I should use an PBS signal instead 16:18:23 <PublicServer> *** tneo joined the game 16:18:25 <PublicServer> <Mks> in front of it 16:18:27 *** OwenSX28AC is now known as OwenS 16:18:46 <PublicServer> <Dan> and explain what i did wrong :) 16:19:02 <PublicServer> <tneo> please remove that connection Dan 16:19:04 <^Spike^> !password 16:19:04 <PublicServer> ^Spike^: zanies 16:19:06 *** OwenSX48BD has quit IRC 16:19:19 <PublicServer> <Dan> signals have changed since i last played, there was only entry exit combo normal 16:19:26 <PublicServer> <Dan> why remove the connection there? 16:19:27 <PublicServer> *** Spike joined the game 16:19:44 <PublicServer> <Mks> you can't connect it to the mainline 16:19:47 <PublicServer> *** Spike has joined company #1 16:19:48 <PublicServer> <tneo> it is not an slh 16:19:51 <PublicServer> <Mks> have to connect it to a sideline 16:19:54 <PublicServer> <tneo> but a msh 16:19:59 <PublicServer> <Dan> ahh ok sorry 16:20:03 *** Chris_Booth has quit IRC 16:20:04 *** Chris_Booth_ is now known as Chris_Booth 16:20:30 <PublicServer> <Mks> well PBS basiclly does what pre signals does but with less signals 16:20:42 <PublicServer> <Dan> hmn ok, care to explain? 16:20:46 *** OwenSX48BD has joined #openttdcoop 16:20:46 <PublicServer> <Dan> and which ones are they 16:20:51 *** openttdcoop sets mode: +v OwenSX48BD 16:20:51 <PublicServer> <tneo> hook it up to the oil line north 16:20:57 <PublicServer> <Mks> the one I put at the entrance of your station 16:21:04 <PublicServer> <Dan> first is standard i guess, second compo exit entry 16:21:11 <PublicServer> <Mks> thats a one way PBS 16:21:24 *** OwenS is now known as Guest290 16:21:25 *** OwenSX48BD is now known as OwenS 16:21:32 <PublicServer> <Mks> thats + a normal signal after station is all you need 16:21:47 <PublicServer> <Dan> just the one before the entrances? 16:21:55 <PublicServer> <Dan> and normal afterwards 16:21:58 <PublicServer> <Mks> yeah 16:22:03 <PublicServer> <Mks> when using PBS that is 16:22:05 <PublicServer> <Dan> no entry/exits 16:22:06 *** Wurzel49 has quit IRC 16:22:08 <PublicServer> <Dan> hmn 16:22:12 <PublicServer> <Dan> which one is the PBS signal 16:22:18 <PublicServer> <Dan> 4th along? 16:22:47 *** Elton08393 has joined #openttdcoop 16:22:50 <PublicServer> <Mks> well if you toggle through the signals PBS is the one before you get a normal signal again 16:22:53 *** openttdcoop sets mode: +v Elton08393 16:23:06 <PublicServer> <Dan> ok thanks 16:23:50 <PublicServer> <Mks> well one way is the last one and 2 way pbs is before that tho a 2 way PBS only has signals one way but its still possible to use it both ways 16:24:59 <PublicServer> *** AmmIer has left the game (connection lost) 16:26:35 *** Guest290 has quit IRC 16:29:35 <Razaekel> !password 16:29:35 <PublicServer> Razaekel: zanies 16:29:52 <PublicServer> *** Razaekel joined the game 16:30:05 *** thgergo has joined #openttdcoop 16:30:09 *** openttdcoop sets mode: +v thgergo 16:30:21 <PublicServer> <Mks> damn 16:30:22 <PublicServer> <Mks> we have a jam 16:30:27 <PublicServer> <Mks> on the ML 16:30:34 <thgergo> !help 16:30:34 <PublicServer> thgergo: http://www.openttdcoop.org/wiki/IRC_Commands 16:30:46 <thgergo> !win 16:31:04 <planetmaker> !download win32 16:31:04 <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win32.zip 16:31:12 <planetmaker> ^^ thgergo 16:31:17 <thgergo> hello 16:31:22 <planetmaker> :-) Hi 16:31:42 <thgergo> the whole openttdcoop.org webpage seems down 16:32:51 *** OwenS has quit IRC 16:33:04 <PublicServer> *** tneo has left the game (leaving) 16:33:05 <PublicServer> *** Razaekel has left the game (leaving) 16:33:20 <planetmaker> yes. And Osai doesn't update the DNS 16:33:35 <planetmaker> as he's currently somewhat unavailable.... :S 16:33:43 <planetmaker> replace .org by .ammler.ch 16:33:56 <thgergo> sure:) 16:33:57 *** OwenS has joined #openttdcoop 16:33:57 *** ChanServ sets mode: +v OwenS 16:33:59 *** Wolle has joined #openttdcoop 16:34:07 *** openttdcoop sets mode: +v Wolle 16:34:24 <thgergo> but at ammler.ch every image have been wiped out 16:34:47 <thgergo> but at least a recovery 16:34:58 <Ammler> you LIE! 16:35:04 <Ammler> :-P 16:35:24 <thgergo> or the problem is within my connection you say? 16:35:28 <thgergo> poor me 16:35:28 <Ammler> the images are there, just the resiziing fails 16:36:07 <thgergo> !help 16:36:07 <PublicServer> thgergo: http://www.openttdcoop.org/wiki/IRC_Commands 16:36:20 <PublicServer> <Mks> anyone know if there is anything that can be done about the !!JAMish situation? 16:37:03 <Mark> !password 16:37:03 <PublicServer> Mark: classy 16:37:21 *** raWt has joined #openttdcoop 16:37:26 *** openttdcoop sets mode: +v raWt 16:37:37 <PublicServer> *** Mark joined the game 16:37:40 <PublicServer> <SmatZ> why are all trains using the left line? 16:37:45 <PublicServer> <Mark> evening 16:37:49 <PublicServer> <SmatZ> hello Mark 16:40:20 *** Skasi has joined #openttdcoop 16:40:25 *** openttdcoop sets mode: +v Skasi 16:40:35 <Skasi> !password 16:40:35 <PublicServer> Skasi: classy 16:40:47 <PublicServer> *** Skasi joined the game 16:41:11 <thgergo> !grf 16:41:11 <PublicServer> thgergo: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 16:41:25 <PublicServer> *** Mark has left the game (connection lost) 16:44:14 <thgergo> !password 16:44:14 <PublicServer> thgergo: classy 16:44:17 <planetmaker> make sure to use bananas, too, thgergo :-) 16:44:26 <PublicServer> *** thgergo joined the game 16:44:30 <thgergo> used that 16:44:36 <planetmaker> obviously 16:44:42 <thgergo> I had to download Indrustrial renewal 8.0 16:44:58 <Talonius> ...bananas 16:45:35 <planetmaker> there's no game anymore (except the rare case) where it is not needed. 16:47:53 <PublicServer> <SmatZ> umm thanks for exaplaining how PBS works :-x 16:47:57 <PublicServer> <SmatZ> but I don't see your point 16:48:00 <PublicServer> <Spike> :) 16:48:06 <PublicServer> <SmatZ> I just prefer normal signals 16:48:07 <PublicServer> <Skasi> well.. 16:48:16 <PublicServer> <Skasi> you can sive space when using them 16:48:21 <PublicServer> <Spike> PBS isn't always needed 16:48:22 <PublicServer> <SmatZ> they don't cause train stops 16:48:25 <PublicServer> <SmatZ> but PBS sometimes do 16:48:30 <PublicServer> <Mks> well PBS has one huge advantage over normal signals 16:48:36 <PublicServer> <Skasi> Thats right, but you can keep ways shorter for trains 16:48:39 <PublicServer> <Spike> they're for lazy ppl 16:48:42 <PublicServer> <Spike> that's the advantage :) 16:48:45 <PublicServer> <Mks> if several trains come at once they can be in the same railyard 16:48:49 <planetmaker> SmatZ_, hardly, if you use !setdef with the "poll" time reduced to 1 16:48:53 <PublicServer> <SmatZ> it's not needed with this TL and gap length 16:49:04 <PublicServer> <Mks> wich you can'tdo with pre signals 16:49:12 <SmatZ_> planetmaker: happens to me sometimes :( 16:49:24 <SmatZ_> even in ~PSG#152 or so 16:49:29 <PublicServer> <Spike> mks your point is right... but at bridges 99% of the time normal signals will do 16:49:35 <planetmaker> I know it happens. Even with the parameter (I forgot the name) set to 1 16:49:37 <SmatZ_> there were places where PBS caused trains to stop 16:50:36 <PublicServer> <Mks> how did PBS cause a jam? 16:50:52 <PublicServer> <SmatZ> you will see that sometimes 16:50:59 <planetmaker> the bad point about path signals is: a train may reverse :-) 16:51:03 <planetmaker> and then all is lost 16:51:15 <PublicServer> <SmatZ> are you sure? 16:51:27 <planetmaker> if they wait too long? 16:51:31 <PublicServer> <SmatZ> pbs_backoff_interval, right? 16:51:35 <PublicServer> <SmatZ> I think 16:51:38 <planetmaker> can be (should) be switched off, though, I guess :-) 16:51:39 <PublicServer> <SmatZ> Platwood: 16:51:40 <planetmaker> ^ 16:51:41 <ODM> they fixed that i believe 16:51:41 <PublicServer> <SmatZ> err 16:51:42 <PublicServer> <Skasi> you know you can build path signals that trains cant pass from behind? 16:51:42 <planetmaker> :-) 16:51:48 <PublicServer> <SmatZ> planetmaker: it doesn't happen anymore :) 16:51:51 <PublicServer> <Mks> well you can change so trains never turn at signals 16:51:55 <planetmaker> SmatZ_, by default? 16:52:01 <planetmaker> or just by our settings? 16:52:05 <PublicServer> <SmatZ> by default, yes 16:52:09 <PublicServer> <SmatZ> bad default :) 16:52:10 <PublicServer> <SmatZ> bad bad 16:52:18 <planetmaker> :-P 16:52:28 <PublicServer> <SmatZ> there is some wait_pbs_signal 16:52:29 <PublicServer> <SmatZ> or so... 16:52:32 <PublicServer> <Mks> yeah 16:52:36 <planetmaker> must have missed that commit which changed the default for the wait_pbs_signal... 16:52:40 <Mark> !setdef 16:52:40 <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 16:52:44 <PublicServer> <SmatZ> the default is BAD 16:52:47 <PublicServer> <Mks> set that to mm 255 or so 16:52:49 <PublicServer> <SmatZ> because train does reverse 16:53:00 <PublicServer> <SmatZ> as well as defaults for one-way/two-way reverse 16:53:10 <PublicServer> <SmatZ> wait_for_pbs_path I think 16:53:17 <SmatZ_> !rcon set wait_for_pbs_path 16:53:17 <PublicServer> SmatZ_: you are not allowed to use !rcon 16:53:20 <SmatZ_> :( 16:53:22 <SmatZ_> @op 16:53:25 <SmatZ_> :'-( 16:53:29 <SmatZ_> op me please? :) 16:54:16 *** OwenS has quit IRC 16:54:20 <PublicServer> <Mks> yeah if you change that to 255 they doesn't reverse anymore 16:54:26 <PublicServer> <Skasi> by the way, you forgot a signal under the bridge, SmatZ ^ 16:54:26 *** SmatZ is now known as Guest291 16:54:27 *** SmatZ_ is now known as SmatZ 16:54:34 <SmatZ> ahhh :) finally 16:54:44 <SmatZ> !rcon set wait_for_pbs_path 16:54:44 <PublicServer> SmatZ: you are not allowed to use !rcon 16:54:47 <SmatZ> boooh 16:55:07 <Ammler> :-P 16:58:27 <PublicServer> *** thgergo has left the game (connection lost) 16:59:34 <planetmaker> !setdef 16:59:34 <PublicServer> planetmaker: you must be channel op to use !setdef 16:59:38 <planetmaker> :-O 16:59:40 <planetmaker> @op 16:59:40 *** Webster sets mode: +o planetmaker 16:59:42 <planetmaker> !setdef 16:59:43 <PublicServer> *** planetmaker has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 17:00:15 <planetmaker> Looking for that? :-) 17:00:27 <PublicServer> <Mks> so now PBS shouldn't make trains turn around at PBS? 17:00:39 <planetmaker> shouldn't 17:01:06 *** OwenS has joined #openttdcoop 17:01:06 *** ChanServ sets mode: +v OwenS 17:01:08 <PublicServer> <Spike> mks did you expand tafingway mines? 17:01:47 <PublicServer> <Mks> no wasn't me 17:01:51 <PublicServer> <Spike> ... 17:02:00 <PublicServer> <Spike> you mind if i break down that expansion 17:02:07 <PublicServer> <Spike> cause it's just... 17:02:17 <PublicServer> <Mks> 5 tracks should be enough I guess 17:03:07 <PublicServer> <Skasi> TOWN+COAL DROP needs to be extended 17:03:40 <PublicServer> <Mks> more like flow into station needs to be increased 17:04:10 <PublicServer> <Mks> there also are some stop when all trains are leaving the station 17:04:36 <Skasi> yep, thats right 17:07:16 <PublicServer> <Spike> now 1 important tip: Just plant trees before starting to bribe 17:07:22 <PublicServer> <SmatZ> :) 17:07:45 <PublicServer> <Mks> that always help? 17:07:56 <PublicServer> <Mks> can you build a bridge over a town? :) 17:10:13 *** Kangoo_ has quit IRC 17:10:27 <PublicServer> <Spike> may i ask what that line is for btw 17:10:43 <PublicServer> <Mks> gona connect all the oil along the north 17:10:52 *** raWt has quit IRC 17:11:06 <PublicServer> <Spike> eh... 17:11:20 <PublicServer> <Mks> well all oil rigs 17:11:30 <PublicServer> <Mks> 6 of em 17:12:00 <PublicServer> <Spike> isn't it easier to create a SLH in that direction 17:12:07 <PublicServer> *** Skasi has left the game (leaving) 17:12:13 <PublicServer> *** SmatZ has left the game (leaving) 17:12:20 <PublicServer> <Spike> there maybe 17:12:22 <PublicServer> <Mks> not sure SLH takes so damn much time to build 17:12:29 <PublicServer> <Mks> + lots of trains now on the ML 17:12:34 <PublicServer> <Spike> so... :) 17:12:44 <PublicServer> <Spike> the trains will continue when you reconnect :) 17:12:52 <PublicServer> <Mks> true but 17:13:14 <PublicServer> <Mks> easier to use existing SLH 17:13:19 <PublicServer> <Mks> won't be that many trains anyway 17:14:21 *** Kangoo has joined #openttdcoop 17:14:26 *** openttdcoop sets mode: +v Kangoo 17:16:23 <PublicServer> <Mks> that should be enough 17:18:19 <PublicServer> <Mks> damn 3 17:18:20 <PublicServer> <Mks> tho 17:18:26 <PublicServer> <Mks> 2 might be nough? 17:18:35 <PublicServer> <Mks> consedering it won't be heavy traffic? 17:21:49 <PublicServer> *** SmatZ joined the game 17:22:07 <PublicServer> *** Spike has left the game (leaving) 17:26:35 <PublicServer> *** planetm4ker joined the game 17:26:44 <PublicServer> <planetm4ker> hi 17:29:14 <PublicServer> <planetm4ker> who built this ultra terraform rail in the North? :-( 17:30:02 <PublicServer> <SmatZ> ah 17:30:03 <PublicServer> <SmatZ> owwwwwwwwwwwww 17:30:16 <PublicServer> <planetm4ker> The blody objective is minimal TF 17:30:24 <PublicServer> <planetm4ker> isn't it? 17:30:38 <Talonius> Medium TF 17:30:40 <PublicServer> <Mks> medium I've heard 17:30:40 <Mark> no its not :P 17:30:43 <Mark> read the plan :P 17:30:47 <PublicServer> *** Combuster joined the game 17:31:16 <Ammler> full tf ;-) 17:31:27 <Ammler> holland tf 17:31:29 <PublicServer> <planetm4ker> yeah, medium. But creating a whole cliff without need is not medium IMO :-) 17:31:46 <Ammler> planetmaker: no tf limit 17:31:57 <Ammler> (afaik) 17:32:09 <PublicServer> <SmatZ> still 17:32:14 <PublicServer> <SmatZ> ugly TF is ugly 17:32:19 <PublicServer> <Combuster> unspecified = low 17:32:21 <PublicServer> <planetm4ker> medium according to plan 17:32:30 <Ammler> SmatZ: holland is ugly ;-) 17:32:36 <PublicServer> <SmatZ> :( 17:32:49 <PublicServer> <Combuster> You're wrong Ammler 17:32:51 <Ammler> hehe 17:32:59 <PublicServer> <planetm4ker> leiden is nice. But it's not holland :-P 17:33:03 <Ammler> [com]buster: indeed, I am. 17:33:11 <Mark> leiden is ugly as hell 17:33:18 <Ammler> lol 17:33:37 <Ammler> you flatlanders are silly anyway ;-) 17:33:51 <PublicServer> <planetm4ker> :-P 17:34:03 * [com]buster slaps Ammler's bottom and grins cheekily 17:34:32 <PublicServer> <planetm4ker> :-O 17:34:43 <Ammler> every time I go to the next village, I have to take a high diff from around 500m 17:34:45 <KenjiE20> Hydra's random /slaps 17:34:46 *** Kangoo_ has joined #openttdcoop 17:34:51 <Ammler> t 17:34:52 *** openttdcoop sets mode: +v Kangoo_ 17:35:20 <Ammler> (in only 5km) 17:35:47 <PublicServer> <planetm4ker> what's the CL? 17:36:10 <Mark> 5 17:36:45 <PublicServer> *** SmatZ has left the game (leaving) 17:36:58 <PublicServer> <Combuster> Btw, what's even the point of that north line? 17:38:05 <PublicServer> *** Thraxian|Work joined the game 17:38:28 *** Kangoo has quit IRC 17:39:39 *** raWt has joined #openttdcoop 17:39:44 *** openttdcoop sets mode: +v raWt 17:39:46 <PublicServer> <Mks> connecting all oil rigs 17:40:16 <PublicServer> <Combuster> Why take the most difficult route imaginable? 17:40:21 *** raWt has left #openttdcoop 17:40:34 <PublicServer> <Mks> well looked easier at first 17:42:55 <PublicServer> *** planetm4ker has left the game (leaving) 17:45:01 <Mark> !password 17:45:01 <PublicServer> Mark: bloods 17:46:43 <Mark> why is my ottd crashing? 17:46:48 <Mark> oh its not 17:46:55 <Mark> !password 17:46:55 <PublicServer> Mark: walled 17:47:11 <PublicServer> *** Mark joined the game 17:47:47 <PublicServer> <Mark> whats with trippled SL bridges? 17:47:51 <PublicServer> <Mark> i must say it's pretty ugly 17:48:06 <PublicServer> <Mark> oh SmatZ already fixed the worst one 17:48:19 <XeryusTC> Mark: the pbs'd ones? 17:48:26 <XeryusTC> !password 17:48:26 <PublicServer> XeryusTC: walled 17:48:30 <PublicServer> <Mark> yeah 17:48:35 <PublicServer> *** XeryusTC joined the game 17:48:46 <PublicServer> <XeryusTC> i was testing with those :P 17:49:01 <PublicServer> <Mark> oh :P 17:50:41 <PublicServer> <Mark> your test is now concrete 17:50:46 <PublicServer> <Mark> silicon is ugly :P 17:50:58 <PublicServer> <Combuster> So is my side 17:50:59 <PublicServer> <XeryusTC> silicon is :P 17:51:00 <PublicServer> <Mks> isn't concrete slower? 17:51:12 <PublicServer> <Combuster> 289km/h 17:51:15 <PublicServer> <Mark> yeah, but still faster that train's max speed 17:51:16 <PublicServer> <Mks> ahh 17:51:17 <PublicServer> <Combuster> vs trains that can only do 230 17:51:18 <PublicServer> <XeryusTC> max train speed is 230 17:52:36 <PublicServer> <Mks> who removed the loop at tafingay mines? 17:52:41 <PublicServer> <Mks> its causing jam 17:53:23 <PublicServer> <Combuster> The jam is caused by the idiot who bought waaaay too many trains 17:53:26 <PublicServer> <XeryusTC> the station clearly has too many trains 17:53:30 <PublicServer> <Mks> well 17:53:36 <PublicServer> <Mks> production was alot higher before 17:53:46 *** green-devil has quit IRC 17:54:16 <PublicServer> <XeryusTC> also, if you dont want to have stuff removed say that people shouldn't remove it :P 17:55:01 <PublicServer> <Mks> well I dn't mind they remove it 17:55:07 <PublicServer> <Mks> but if so can't just remove 17:55:12 <PublicServer> <Mks> have to delete trains or do another fix 17:56:39 <PublicServer> <Mks> you can't destroy all trains that go in 17:56:44 <PublicServer> <XeryusTC> oh, missing signal jam :s 17:56:46 <PublicServer> <Mks> cause sometimes to many trains come at once 17:56:48 <PublicServer> <XeryusTC> signals even 17:56:57 <PublicServer> <Mks> and other times now trains 17:59:27 *** mixrin has joined #openttdcoop 17:59:32 *** openttdcoop sets mode: +v mixrin 17:59:42 <PublicServer> <XeryusTC> hmm, someone has autorenew on 18:00:10 <PublicServer> <Combuster> That'd be me :/ 18:00:57 <PublicServer> <XeryusTC> see !who made the original? 18:01:47 <PublicServer> <Combuster> what is that even doing there 18:02:05 <PublicServer> <Mks> the bridge? 18:02:10 <PublicServer> <Combuster> no, the prio 18:02:13 <PublicServer> <XeryusTC> no, the prio :P 18:02:19 <PublicServer> <Mks> ahh 18:02:20 <PublicServer> <XeryusTC> i get why the prio is there 18:02:28 <PublicServer> <XeryusTC> but im worndering who made it :P 18:02:35 <PublicServer> <Mks> me 18:02:37 <PublicServer> <XeryusTC> i know i made the bridge 18:02:38 <PublicServer> <Combuster> I can guess 18:02:45 <PublicServer> <XeryusTC> ah, suspected so :P 18:02:50 <PublicServer> <Thraxian|Work> note the broken dbl bridge just east of there 18:03:05 <PublicServer> <Thraxian|Work> need PBS before the split, I think 18:03:07 <PublicServer> <XeryusTC> fair point :P 18:03:08 <PublicServer> <Mks> well someone changed it tho 18:03:27 *** Elton08393 has quit IRC 18:03:28 <PublicServer> <XeryusTC> Mks: you can't have one spot looking for prio in the same way you did 18:03:34 <PublicServer> <Combuster> just seconds before I would've 18:03:37 <PublicServer> <Mks> why not? 18:03:42 <PublicServer> <XeryusTC> as prio's wont work because it is possible that one lane is empty 18:03:53 <PublicServer> <XeryusTC> the entry signal only turns red when both prios are occupied 18:03:54 <PublicServer> *** Mark has left the game (connection lost) 18:04:10 <PublicServer> <Mks> ohh 18:04:19 <PublicServer> <Combuster> does it? 18:04:28 <PublicServer> <XeryusTC> it doesnt anymore :P 18:05:25 <PublicServer> <Combuster> X O.o 18:05:35 <PublicServer> <Thraxian|Work> why is "pbs=slow"?' 18:05:40 <PublicServer> <XeryusTC> in other new, also dont make loads of combo signals in a row on a chooser 18:06:12 <PublicServer> <XeryusTC> it's better to build no signals at all 18:06:19 <PublicServer> <Mks> didn't work 18:06:20 <PublicServer> <Mks> tried that 18:06:30 <PublicServer> <XeryusTC> see !like this 18:06:30 <SmatZ> Thraxian|Work: it sometimes causes to stop when they could use a free way 18:06:32 <PublicServer> <Combuster> Trains tend to stop for pbs even if there is a route 18:06:46 <PublicServer> <Mks> ahh 18:07:04 <PublicServer> <XeryusTC> i was talking about something else in your hub already 18:07:06 <PublicServer> <Thraxian|Work> Combuster: is that a bug in PBS, or is it expected behavior? 18:07:07 <PublicServer> <XeryusTC> sorry for the confusion 18:07:27 <PublicServer> <Combuster> The devs and i disagree ;) 18:08:36 <SmatZ> "misfeature" I would say :) 18:08:55 <PublicServer> <Combuster> Mks: look at !x 18:09:19 <PublicServer> <Mks> yeah? 18:09:25 <PublicServer> <Mks> well probarbly not needed 18:09:26 <PublicServer> <Thraxian|Work> whoever built that bridge at SLH07, could you add signals on the bridges just east? 18:09:52 <PublicServer> <Combuster> Xs are REALLY bad 18:10:11 <PublicServer> <Mks> in what way? 18:10:14 <Gleeb> Xs? 18:10:19 <PublicServer> <Mks> except its not needed? 18:10:20 <Gleeb> Tracks crossing eachother? 18:10:24 <PublicServer> <Thraxian|Work> we use signal gap 2 18:10:37 <PublicServer> <Thraxian|Work> Xs don't allow that type of signalling 18:10:45 <PublicServer> <Thraxian|Work> you have a minimum of signal gap 3 18:11:12 <PublicServer> <Thraxian|Work> at the signed X, there was a 4-gap 18:11:32 <PublicServer> <Thraxian|Work> and there's still a 3-gap there 18:12:10 <PublicServer> <Mks> I know signal gap is 2 18:12:22 <PublicServer> <Combuster> Well, if you could please stick to that 18:12:25 <PublicServer> <Mks> but usually put extra signals before bridges if gap gets one extra 18:12:44 <PublicServer> <Combuster> You knew? 18:12:52 <PublicServer> <Combuster> I just fixed that a dozen times... 18:13:03 <PublicServer> <Combuster> try to be more careful 18:13:04 <PublicServer> *** Thraxian|Work has joined company #1 18:13:08 <PublicServer> <Combuster> also 18:13:24 <PublicServer> <Mks> not add extra signals even tho its next to a bridge or tunnel? 18:13:28 <PublicServer> <Combuster> always try to fix things without using terraform 18:15:36 <PublicServer> <Thraxian|Work> umm....see !DIE! 18:15:49 <PublicServer> <XeryusTC> yeah, ammler thought to be funny 18:15:50 <PublicServer> <Thraxian|Work> is that an old sign? chances are that a farm being serviced won't die any time soon 18:15:51 <PublicServer> <Mks> combuster so you mean even tho it would mean 1 extra tile without signal its better to have it that way? 18:15:54 <PublicServer> <XeryusTC> by poor construction 18:16:29 <PublicServer> <Thraxian|Work> another X to fix (signed) 18:16:32 <Ammler> well, I didn't jsut connect the farm 18:16:38 *** SmatZ has quit IRC 18:16:51 <Ammler> I also made the connection fast enough 18:20:02 <^Spike^> !password 18:20:03 <PublicServer> ^Spike^: bosoms 18:20:34 <PublicServer> *** Spike joined the game 18:20:49 <PublicServer> <Mks> will curves ever be able to go up and downhill? 18:21:12 <PublicServer> <XeryusTC> who keeps making ! signs with a space in front? 18:21:24 <PublicServer> <Thraxian|Work> that's me - my bad 18:21:59 <PublicServer> *** planetm4ker joined the game 18:22:07 <PublicServer> <planetm4ker> hi folks :-) 18:22:18 <PublicServer> <XeryusTC> Thraxian|Work: just dont do it again will you :P 18:22:23 <PublicServer> <planetm4ker> everything in good order? 18:22:35 <PublicServer> <Thraxian|Work> I'll try to behave 18:22:47 <PublicServer> <XeryusTC> good good 18:22:48 <PublicServer> <Combuster> Greenpeace is doing extra hours 18:22:53 <PublicServer> <Combuster> but other than that 18:22:56 <PublicServer> <Combuster> yea 18:23:13 <PublicServer> <Thraxian|Work> there's a nasty backup in the southwest corner 18:23:31 <PublicServer> <Thraxian|Work> or there was... 18:23:36 <PublicServer> <planetm4ker> maybe due to spikes in the train density? :-P 18:23:39 <PublicServer> <Thraxian|Work> oh, there it is again :) 18:23:49 <PublicServer> <Thraxian|Work> it's an evil X and lack of queue space 18:23:50 <PublicServer> <Spike> slow cause of the PBS 18:23:57 <PublicServer> <Spike> ehj 18:23:58 <PublicServer> <Spike> presig 18:24:23 <PublicServer> <Mks> was like that in North east earlier today 18:24:24 <PublicServer> <Combuster> needs PSB, by the looks of it :/ 18:24:45 <PublicServer> <planetm4ker> I think it needs spiky signals :-P 18:25:06 <PublicServer> <Spike> pbs should also do it? 18:25:22 <PublicServer> <planetm4ker> chose wisely ;-) 18:25:40 <PublicServer> <planetm4ker> I'm in a funny mood, sorry :-P 18:26:09 <PublicServer> <XeryusTC> hmm, wtf 18:26:09 <PublicServer> *** AmmIer joined the game 18:26:31 <PublicServer> <planetm4ker> what's up XTC? 18:26:56 <PublicServer> <planetm4ker> well.... do we want to have a party? 18:27:23 <[com]buster> pm: I think the party depends on someone 18:27:25 <PublicServer> <planetm4ker> and is our guest of honor still fixing the signals in the SW? 18:27:40 <PublicServer> <planetm4ker> he should be quick then... we would need him ;-) 18:28:17 <PublicServer> <planetm4ker> or were there spikes on the road and tracks so the vehicle broke down? 18:28:17 <[com]buster> (btw, I changed the signaling down there) 18:28:32 <PublicServer> <planetm4ker> :-) 18:28:45 <KenjiE20> severe .... bogie damage? 18:28:52 <PublicServer> <planetm4ker> sure 18:29:00 <PublicServer> <Thraxian|Work> hmm...I always thought penalties went on earlier platforms.... 18:29:03 <PublicServer> <planetm4ker> whatever that might be :-P 18:29:15 <PublicServer> <Spike> PBS penalties might not be smart with presigs 18:29:27 <PublicServer> <Spike> makes train wait infront of presig while path can't be taken 18:29:28 <KenjiE20> http://en.wikipedia.org/wiki/Bogie 18:29:29 <Webster> Title: Bogie - Wikipedia, the free encyclopedia (at en.wikipedia.org) 18:29:30 <[com]buster> There's no presignaling 18:29:45 <[com]buster> only leftover exit signals 18:30:06 <PublicServer> *** AmmIer has left the game (connection lost) 18:30:08 <PublicServer> <Spike> the penalty wil screw up presigs 18:30:18 <Ammler> :-( 18:31:19 <PublicServer> <planetm4ker> I guess we're all here are we? 18:31:31 <[com]buster> Looks like it 18:31:33 <planetmaker> where's ^spike^ ? 18:31:49 <PublicServer> <Spike> ? 18:31:56 <PublicServer> <XeryusTC> hmm 18:31:58 <PublicServer> <XeryusTC> we're here for what? 18:32:00 <PublicServer> *** Combuster has left the game (connection lost) 18:32:08 <PublicServer> <XeryusTC> not being suspected or is there an announcement to make? 18:32:08 <planetmaker> XTC other universe :-) 18:32:21 <planetmaker> I think we should make an announcement 18:32:29 <PublicServer> <XeryusTC> oh we do :P 18:32:34 <[com]buster> I agree 18:32:44 <PublicServer> <XeryusTC> *tension rises 18:32:45 <KenjiE20> XTC on the ball as usual :) 18:32:51 <PublicServer> *** Thraxian|Work has left the game (leaving) 18:32:52 <[com]buster> *drumroll* 18:32:55 <planetmaker> ^spike^: rather asking... whether you'd like to party with us... 18:33:08 <planetmaker> and join us also in our other universe :-) 18:33:12 <^Spike^> you pay? :) 18:33:23 <[com]buster> Its already paid 18:33:23 <planetmaker> #openttdcoop pais 18:33:29 <^Spike^> ah... 18:34:14 <Xaroth> o_O 18:34:15 <[com]buster> Noble Spike the Apprentice, do you accept your Master Certificate and join the leage of #coop members? 18:34:15 <XeryusTC> assoc pays :P 18:34:18 <Xaroth> poor spike 18:34:34 <[com]buster> (can't make that more clear ;) ) 18:34:41 <Xaroth> It's like getting married, only getting married has the benefits of the first wedding night :P 18:34:58 <XeryusTC> who says we dont have that ;) 18:35:03 *** KenjiE20 sets mode: +o ^Spike^ 18:35:49 <KenjiE20> all hail your new overlord 18:36:14 <^Spike^> KenjiE20 last time they said that on a different irc server i found out that gline *@* meant ban all ;) 18:36:18 <PublicServer> <XeryusTC> oh 18:36:45 <PublicServer> <XeryusTC> major slh 1 jam :S 18:37:07 <planetmaker> hail all! 18:37:23 <PublicServer> <Mks> mm second one today 18:37:32 <ODM> hail 18:37:32 <ODM> cough 18:37:34 <PublicServer> <XeryusTC> that was a bit my bad :P 18:37:34 <ODM> and rain:D 18:38:48 <PublicServer> <XeryusTC> hmm, 560 is heading the wrong way :s 18:39:27 *** PeterT has joined #openttdcoop 18:39:27 <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments? 18:39:32 *** openttdcoop sets mode: +v PeterT 18:39:34 <Ammler> Oh, welcome ^Spike^ to the crazy coopers :-) 18:39:48 <PeterT> hi ammler 18:39:51 <^Spike^> now ppl should feel safe...... 18:39:56 <PeterT> !password 18:39:56 <PublicServer> PeterT: lemons 18:40:00 *** Kangoo_ has quit IRC 18:40:05 <KenjiE20> lol 18:40:16 <KenjiE20> Kangoo left in terror 18:40:22 <Xaroth> I would. 18:40:23 <PublicServer> *** Peter joined the game 18:40:28 <^Spike^> i can even cause ping timeouts ;) 18:40:34 <Xaroth> you gave a dutchie power 18:40:42 <^Spike^> Xaroth ssssht 18:40:46 <Xaroth> I mean.. we're being governed by harry potter himself 18:40:49 <^Spike^> they don't know yet.. :) 18:41:12 <PeterT> !tunnels 5 12 18:41:12 <PublicServer> PeterT: You need 3 tunnels/bridges for trainlength 5 and gap 12. 18:42:43 <PublicServer> *** planetm4ker has left the game (leaving) 18:42:49 <PublicServer> <Peter> mks, are you here 18:42:59 <PublicServer> <Peter> dont build in-efficient stations 18:43:11 <Xaroth> s/-// 18:43:37 <PublicServer> <Mks> wich one do you mean? 18:43:46 <PublicServer> <Peter> wrahill south 18:43:50 <PublicServer> <Peter> im fixing it 18:43:58 <PublicServer> <Mks> well 18:44:08 <PublicServer> <Mks> its been modifed since huge amount of trains 18:44:10 <KenjiE20> why was it bad? 18:44:10 <PublicServer> <Peter> 90 degree turns are bad 18:44:14 <PublicServer> <Mks> was good when first built 18:44:25 <KenjiE20> 90 is off anyway >_> 18:44:32 *** Kangoo has joined #openttdcoop 18:44:37 <PublicServer> <Peter> 90 degree turns, low speed limit bridges 18:44:37 *** openttdcoop sets mode: +v Kangoo 18:44:45 <PublicServer> <Mks> I know 90 deegree turns are bad 18:45:00 <PublicServer> <Mks> acually those bridges are rated 400km/h 18:45:02 <PublicServer> <Peter> especially when you have the space 18:45:05 <PublicServer> <Mks> shouldn't that be enough? 18:45:06 <Xaroth> 90 degree turns won't work :P 18:45:16 <Xaroth> they are turned off, trains won't traverse them 18:45:23 <PublicServer> <Peter> never mind the 90 degree turns then, they were sharp turns 18:47:01 <PublicServer> <Mks> well there still is a sharp turn in your ned version peter 18:47:09 <PublicServer> <Peter> where? 18:47:21 <PublicServer> <Mks> well perhaps not as sharp as before 18:47:38 <PublicServer> <Peter> thats the whole point 18:47:40 <PublicServer> <Mks> still a slown down tho 18:48:14 <PublicServer> <Peter> can someone look @ sign ! what are these? 18:48:48 <PublicServer> <Mks> perhaps better to build 3 plattform stations always 18:49:08 <PublicServer> <Mks> then you won't need to make em bigger? 18:49:36 <PublicServer> *** Peter has left the game (connection lost) 18:50:45 <PublicServer> <Mks> is 3 plattforms enough for any amount of production? 18:56:23 <PeterT> !password 18:56:23 <PublicServer> PeterT: relays 18:56:43 <PublicServer> *** Peter joined the game 18:58:43 <Skasi> hmm.. I don't think 3 platforms are enought for 2'000 output :) 18:59:20 <Skasi> but that's only reached in my games I think ;P 19:00:05 <PublicServer> <Mks> is it ok to force the trains to go wrong way? 19:00:20 <PublicServer> <Peter> does that sound ok? 19:00:29 <PublicServer> <Mks> well not really 19:00:34 <PublicServer> <Peter> if needed, yes 19:01:03 <PublicServer> <XeryusTC> mks: only when it is causing major troubles and the detour isnt too big 19:01:11 <PublicServer> <Mks> check out !here 19:01:23 <PublicServer> <Mks> sometimes the que is even longer 19:01:28 <PublicServer> <Peter> whats the problem? 19:01:36 <PublicServer> <XeryusTC> its sometimes worse at slh 3 :P 19:02:01 <PublicServer> <Peter> what is msh? 19:02:03 <PeterT> @wiki msh 19:02:04 <Webster> HTTP Error 404: Not Found - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=msh 19:02:06 <PublicServer> <Mks> cause I got 2 coal stations that could take the other way around the map to the coal drop 19:02:18 <KenjiE20> define: msh 19:02:18 <Webster> Main Station Hub, see: http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/ 19:02:24 <PublicServer> <Mks> if forcing them 19:02:34 *** Kangoo_ has joined #openttdcoop 19:02:39 *** openttdcoop sets mode: +v Kangoo_ 19:02:41 <Kangoo_> !password 19:02:41 <PublicServer> Kangoo_: levees 19:02:44 <PublicServer> <Peter> oh, wasnt there an article about station hubs a while back? 19:02:54 <PublicServer> *** Kangoo joined the game 19:03:02 <KenjiE20> yes, oddly enough that was the link to it 19:03:26 <PublicServer> <Peter> oh, i only looked @ the definition 19:03:38 <PublicServer> <Mks> slh 03 seems pretty misch full on traffic as well 19:04:34 *** Kolo has joined #openttdcoop 19:04:39 *** openttdcoop sets mode: +v Kolo 19:06:06 <PublicServer> *** Kolo joined the game 19:06:58 <PublicServer> *** XeryusTC has left the game (connection lost) 19:08:40 *** Kangoo has quit IRC 19:10:38 <PublicServer> <Peter> will anyone be willing to show me how to sync bridges over a corner? 19:10:44 <PublicServer> <Peter> (please) 19:11:04 <KenjiE20> tooltip distance -> measure 19:11:05 <Mark> !password 19:11:05 <PublicServer> Mark: levees 19:11:29 <PublicServer> *** Mark joined the game 19:11:48 <PublicServer> *** Mark has left the game (connection lost) 19:11:57 <Mark> woot flash visit 19:11:59 <PublicServer> *** Combuster joined the game 19:12:11 <PublicServer> <Combuster> Peter: where? 19:12:19 <PublicServer> *** Mark joined the game 19:12:26 <PublicServer> *** Combuster has left the game (connection lost) 19:12:32 <PublicServer> <Peter> combuster, mark: ! maybe here 19:12:46 <[com]buster> Mark, don't kick me plz :/ 19:12:50 <PublicServer> <Mark> :D 19:13:02 <PublicServer> *** Combuster joined the game 19:13:06 <PublicServer> <Mark> you want to sync around a corner at !maybe here? 19:13:13 <PublicServer> <Mark> may i be so bold to ask what corner? 19:13:24 <PublicServer> <Peter> no, can you show me 19:13:33 <PublicServer> <Peter> how to sync around a corner 19:13:35 <PublicServer> <Mark> ah 19:13:55 <PublicServer> <Mark> :P 19:14:21 <PublicServer> <Combuster> answer enough? 19:14:30 <PublicServer> <Mark> this is with CL4 19:14:33 <PublicServer> <Peter> i thought there was a need for special signals 19:14:43 <PublicServer> <Peter> like that 19:14:46 <PublicServer> <Mark> there isnt 19:14:50 <OwenS> !password 19:14:50 <PublicServer> OwenS: levees 19:14:52 <PublicServer> <Peter> oh 19:14:59 <PublicServer> *** Owen joined the game 19:15:02 <PublicServer> <Owen> whoo 19:15:04 <PublicServer> <Mark> you listened to the hdieagle guy too much :P 19:15:07 <PublicServer> <Owen> <3 new broadband connection 19:15:10 <PublicServer> <Mark> or whatever his name is 19:15:10 <PublicServer> <Peter> lol mark 19:15:17 <PublicServer> <Combuster> Mark: CL = 3 not 4 19:15:32 <PublicServer> <Mark> there's a penalty for taking a short curve 19:15:39 <PublicServer> <Mark> so they'll always take the longer curve 19:16:05 <PublicServer> <Mks> isn't CL5? 19:16:15 <PublicServer> <Mark> no. 19:16:25 <PublicServer> <Mark> uh 19:16:26 <PublicServer> <Mark> yes 19:16:30 <PublicServer> <Mark> it is this game 19:16:43 <PublicServer> <Combuster> mark: wouldn't the first train take the outside corner, forcing the other to take the inner corner 19:16:47 <PublicServer> <Combuster> i.e. 19:16:52 <PublicServer> <Mark> yes that may happen :P 19:16:54 <PublicServer> <Mks> how to fix !no good with better curves? 19:16:59 <PublicServer> <Combuster> odd trains = CL5, even trains = CL3 19:17:15 <PublicServer> <Peter> who built ! no good 19:17:22 <PublicServer> <Mark> make it terminus :P 19:17:32 <PublicServer> <Mks> termius nu good 19:17:33 <PublicServer> <Mark> though its fine at such a remote spot 19:17:38 <PublicServer> <Mark> says who? 19:17:46 <PublicServer> <Mks> well ro ro better then 19:17:54 <PublicServer> <Mark> terminus are 95% of roro if you do it properly 19:18:10 <PublicServer> *** Combuster has left the game (connection lost) 19:18:18 <PublicServer> <Peter> fixed 19:18:24 <[com]buster> Owen Entries ftw 19:18:27 <PublicServer> <Mark> i wouldnt call that done properly 19:18:38 <PublicServer> openttd: src/economy.cpp:1110: void LoadUnloadVehicle(Vehicle*, int*): Assertion `v->load_unload_time_rem != 0' failed. 19:18:40 <PublicServer> Server has exited 19:18:41 *** PublicServer has quit IRC 19:18:45 <KenjiE20> lol 19:18:45 <PeterT> oh damn 19:18:45 <Mark> woot 19:18:46 <planetmaker> :-O 19:18:49 <[com]buster> O.o 19:18:53 <Mks> server crashed? 19:18:53 <planetmaker> shit. 19:18:57 <PeterT> yes 19:19:01 <Mks> oo 19:19:02 <PeterT> shit 19:19:04 <Mks> happens often? 19:19:09 <Mark> yes :) 19:19:10 <PeterT> not really 19:19:20 <PeterT> it happened with a buggy version like a week ago 19:19:27 <Mks> ahh 19:19:34 <PeterT> maybe we should update? 19:19:35 <Mks> is game saved huh? 19:19:37 <KenjiE20> this is the inherent risk with nightly 19:19:41 *** PublicServer has joined #openttdcoop 19:19:41 *** ChanServ sets mode: +v PublicServer 19:19:46 <PublicServer> Autopilot engaged 19:19:46 <PublicServer> Loading default savegame 19:19:46 <PublicServer> @revision r17170 19:19:47 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #155 (r17170) | STAGE: Building | Website at www.openttdcoop.ammler.ch | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder" 19:19:48 <^Spike^> Mks yes it is every few mins :) 19:19:50 <^Spike^> autosave :) 19:19:57 <Ammler> [21:20] <Mks> is game saved huh? <-- monthly 19:19:57 <PeterT> !password 19:19:57 <PublicServer> PeterT: swirls 19:20:08 <Mks> !password 19:20:09 <PublicServer> Mks: swirls 19:20:09 <PublicServer> *** Peter joined the game 19:20:12 <PublicServer> <Peter> map is blank? 19:20:27 <PublicServer> *** Kolo joined the game 19:20:28 *** Kangoo has joined #openttdcoop 19:20:33 *** openttdcoop sets mode: +v Kangoo 19:20:39 <Mks> well it loaded default savegame 19:20:41 <KenjiE20> .20:19:47 +PublicServer | Loading default savegame 19:20:46 <Mks> thats the wrong one I belive 19:21:09 <Kolo> !companies 19:21:17 <PublicServer> *** Kangoo has left the game (connection lost) 19:21:18 <PublicServer> *** Peter has started a new company (#1) 19:21:31 <Mks> can't someone reload the proper savegame? 19:21:37 <Mark> let me see 19:21:43 <Mark> though it might crash again.. 19:22:05 <Mks> so we might have to do a new game? 19:22:16 <Mark> unlikely 19:22:31 <KenjiE20> it's a bug in trunk, it'd happen again at some poiny 19:22:34 <KenjiE20> point* 19:22:58 <PublicServer> *** Kolo has left the game (leaving) 19:23:05 <Mark> !password 19:23:05 <PublicServer> Mark: swirls 19:23:17 <PublicServer> *** Kangoo has left the game (connection lost) 19:23:21 <PublicServer> *** Combuster has left the game (connection lost) 19:23:24 <PublicServer> *** Kangoo has left the game (connection lost) 19:23:33 <PublicServer> *** Peter has left the game (leaving) 19:23:35 <PublicServer> *** Game paused (not enough players) 19:23:39 <Mark> !info 19:23:39 <PublicServer> Mark: #:1(Orange) Company Name: 'XeryusTC Transport' Year Founded: 1980 Money: 4694747785 Loan: 0 Value: 4834944411 (T:926, R:3, P:0, S:0) unprotected 19:23:42 <PeterT> !password 19:23:42 <PublicServer> PeterT: swirls 19:23:42 <[com]buster> password on company?? 19:23:50 <PeterT> noo 19:23:53 <PublicServer> *** Peter joined the game 19:23:58 <PublicServer> *** Game unpaused (enough players) 19:23:58 <PublicServer> *** Mks joined the game 19:23:59 <PublicServer> *** Peter has enabled autopause mode. 19:24:05 <PublicServer> *** Mark joined the game 19:24:12 <PublicServer> <Mks> it crashed cause you fixed !no good :P 19:24:13 <PublicServer> <Peter> oh nooo, i have to fix ! no good again 19:24:16 <PublicServer> *** Sepp joined the game 19:24:25 <planetmaker> hm... can that assertion be re-produced? 19:24:28 <PublicServer> *** Kangoo joined the game 19:24:38 <PublicServer> <Peter> no, it crashed when i converted a signal 19:24:42 <PublicServer> <Mks> ahh 19:24:43 <PublicServer> *** Combuster joined the game 19:24:44 <PublicServer> <Peter> but that may not be the cause 19:24:47 <PublicServer> *** Kolo joined the game 19:24:50 <KenjiE20> date:2122-05-25 <-- last logged date 19:24:51 <PublicServer> <Peter> other people were in the game too 19:25:03 <PublicServer> <Mks> well coverted several signals before 19:25:19 <PublicServer> <Peter> i had converted normal signals to backwards pbs 19:25:33 <PublicServer> <Mks> I've done that also 19:25:38 <planetmaker> I guess it's not a signal conversion 19:26:32 <PublicServer> <Peter> ok, i just did a signal convert, and no crash so i guess thats not it 19:26:55 <PublicServer> <Mark> or you may have timed it wrong 19:27:05 *** Kangoo_ has quit IRC 19:27:12 <PublicServer> <Mks> check out !MEGA Jam 19:27:14 <Mark> [21:24] <@KenjiE20> date:2122-05-25 <-- last logged date -> we passed that 19:27:18 <PublicServer> *** Combuster has left the game (connection lost) 19:27:21 *** mixrin_ has joined #openttdcoop 19:27:27 *** openttdcoop sets mode: +v mixrin_ 19:27:29 <PublicServer> <Peter> damn jam 19:27:36 <PublicServer> <Mark> nice one 19:28:05 <PublicServer> <Peter> jam fixed 19:28:12 <PublicServer> <Peter> almost 19:28:20 <PublicServer> <Mark> oh? 19:28:53 <PublicServer> <Peter> who sent a ton of trains to suthill east 19:29:25 <PublicServer> *** Kangoo has left the game (connection lost) 19:29:50 <PublicServer> *** Kangoo joined the game 19:30:13 <PublicServer> <Mks> whats the cause of the jam? 19:30:52 <PublicServer> <Peter> some idiot sent tons of trains to a deserted industry 19:31:48 <PublicServer> <Mark> to be honest it looks like a more structural problem 19:33:01 <PublicServer> <Mks> well suthull Transfer LS is an terminal station 19:33:25 <PublicServer> <Peter> sepp, kangoo, kalo, have you built anything? 19:33:30 <PublicServer> <Mark> thats not causing it 19:33:47 <PublicServer> <Kangoo> A couple of stations only ;) 19:34:11 <PublicServer> <Kangoo> mostly looking and standing still in a corner not to fuck things up.... ^^ 19:34:24 <PublicServer> <Mark> Peter: you managed tomake a train block itself 19:36:21 <PublicServer> *** Kangoo has left the game (connection lost) 19:36:28 <PublicServer> <Peter> why is profit decreasing over the last 4 years? 19:36:44 <Talonius> Embezzling 19:36:46 <PublicServer> <Mks> well if you jam that means alot less profit? 19:36:57 <PublicServer> <Peter> 4 year jam? 19:37:10 <PublicServer> <Mks> hehe dunno 19:38:24 <PublicServer> <Peter> dont make 2 message boards, whoever that was 19:38:52 <Kangoo> !password 19:38:52 <PublicServer> Kangoo: loomed 19:39:30 <PublicServer> <Mark> im off 19:39:31 <PublicServer> *** Mark has left the game (leaving) 19:39:33 <PublicServer> <Mks> when do the game end? 19:39:42 <PublicServer> <Peter> bye mark 19:39:49 <tneo> when it is done Mks 19:39:54 <PublicServer> <Peter> mks, when we are done 19:39:54 <Mark> exactly 19:39:56 <Mark> beat me to it :P 19:40:00 <PublicServer> <Mks> well when is it done tho? 19:40:14 <Mark> when no one cares to improve anymore 19:40:15 <PublicServer> <Peter> dont ask again, or kenjie20 will get very mad 19:40:16 <PublicServer> *** Kangoo joined the game 19:40:30 <PublicServer> <Mks> hehe 19:40:37 <PublicServer> <Mks> well train limit is 1000 19:40:37 <PublicServer> *** Kangoo has left the game (connection lost) 19:40:37 <PublicServer> <Peter> when there are no more jams 19:40:39 <KenjiE20> I don't get mad 19:40:39 <PublicServer> <Mks> soon reached 19:40:42 <Chris_Booth> Mks after a few games you will get the idea 19:40:49 <KenjiE20> I just continually point to quickstart 19:40:53 <Chris_Booth> but generaly when we have exhuasted teh netwokr 19:40:54 <PublicServer> <Peter> intended hilight @ kenji 19:40:57 <KenjiE20> until their brain unjams :P 19:41:10 <PublicServer> <Mks> well I did play some last game but not much 19:41:44 <PublicServer> *** Peter has changed his/her name to 19:41:49 <Chris_Booth> dont you hate it when you fill your desktop up 19:41:54 <Chris_Booth> and cant find anything on it 19:42:00 <PublicServer> < > Hello 19:42:04 <PublicServer> <Mks> well I wouldn't mind some stations and such was built in another way but kinda of LOT of job to rebuild everything 19:42:10 <PublicServer> <Mks> hehe 19:42:12 <PeterT> oh,i thought it would look like ps is talking 19:42:21 <Xaroth> ... 19:42:33 <PeterT> name Peter 19:42:37 <PublicServer> *** has changed his/her name to Peter 19:42:40 <PublicServer> *** Chris Booth has left the game (connection lost) 19:43:22 <PublicServer> <Peter> woah 19:43:23 *** Kangoo has quit IRC 19:43:28 <PublicServer> <Peter> oh, i know what you did 19:43:33 <PublicServer> <Peter> :-P 19:43:38 <PublicServer> <Mks> is there anyway to make it handle more traffic? 19:43:44 <PublicServer> <Peter> @ whoever did that 19:43:57 <PublicServer> <Peter> "rcon password "say blah.blah" 19:44:16 <PublicServer> <Mks> well I've built parts of it and Xeryus been there also 19:44:51 *** Kangoo has joined #openttdcoop 19:44:56 *** openttdcoop sets mode: +v Kangoo 19:45:49 <PublicServer> <Sepp> mhh guess the network its near its capacity 19:45:56 <PublicServer> <Peter> mark, why am i banned from pz? 19:46:05 <PublicServer> <Peter> and why isnt it just a kban? 19:46:10 <Chris_Booth> peter where you ever nivited 19:46:19 <Chris_Booth> *invited 19:46:19 <PublicServer> <Mks> check out !help 1 and 2 needs to be connected 19:46:20 <Mark> you were not invited 19:46:28 <Mark> and it was a kban 19:46:34 <PublicServer> <Peter> for how long? 19:46:39 <PublicServer> <Mks> always 19:46:53 <Mark> until we invite you 19:46:56 <Chris_Booth> Peter you are baned until you get an invite 19:47:02 <PublicServer> <Peter> how can i get invited? 19:47:16 <Mark> become a good player 19:47:22 <Mark> and dont ask 19:47:42 <PublicServer> <Peter> then how was i able to get in without an invite? 19:48:00 <Mark> maybe its not protected 19:48:07 <Mark> i meant a verbal invite 19:48:11 <Mark> as in you're allowed to be there 19:48:19 <PublicServer> <Peter> but not in game? 19:48:26 <Mark> ? 19:48:38 <PublicServer> <Peter> never mind :P 19:49:06 <PublicServer> <Sepp> did some 1 spam trains when the trains were stuck in jam ? xD 19:49:16 <PublicServer> <Peter> ok, im off for now, cya laters 19:49:19 <PublicServer> *** Peter has left the game (leaving) 19:49:21 <PublicServer> <Sepp> i mean there are stations with like 5 trauns and more waiting 19:49:22 *** PeterT has quit IRC 19:52:28 *** Kangoo has quit IRC 19:52:37 *** ODM has quit IRC 19:53:59 <Mks> is just me game is lagging for? 19:56:24 <PublicServer> <Mks> how to improve !improve sign? 19:57:17 <Talonius> Add '*'s on either side of the sign? 19:57:45 <PublicServer> <Mks> huh? 19:57:58 <Talonius> You asked how to improve the sign ;) 19:58:04 <PublicServer> <Mks> no 19:58:09 <PublicServer> <Mks> well network :P 19:58:30 <PublicServer> <Mks> check out !!!!JAM 19:59:00 <PublicServer> <Mks> its really bad 20:04:02 <PublicServer> <Mks> anyone looked at the !!!!JAM sign? 20:04:05 <PublicServer> <Mks> its very bad 20:04:38 <PublicServer> <Sepp> mhhh its a lopp jam -.- 20:04:43 <PublicServer> *** Kolo has left the game (connection lost) 20:04:44 <PublicServer> <Sepp> loop 20:04:49 <PublicServer> <Mks> yeah 20:04:56 *** LordAzamath has quit IRC 20:05:14 <PublicServer> <Mks> as far as I know it started when GRain Drop got overloaded 20:05:22 <PublicServer> *** Kangoo has left the game (connection lost) 20:06:00 <PublicServer> <Mks> its soon a jam all around the ML 20:06:05 <tneo> @tunnels 20:06:05 <Webster> tneo: (tunnels <an alias, 1 argument>) -- Alias for "echo For trainlength : <[math calc (2*)-4]needs 2,[math calc (2*)-3]-[math calc (3*)-2]needs 3,[math calc (3*)-1]-[math calc (4*)]needs 4.". 20:06:38 *** mixrin has quit IRC 20:06:42 <PublicServer> <Sepp> well gtg anyway ;) 20:06:48 <PublicServer> <Mks> lol 20:06:49 <tneo> @tunnels 8,230 20:06:55 <tneo> @tunnels 8, 230 20:07:00 <PublicServer> *** Sepp has left the game (leaving) 20:07:00 <PublicServer> *** Game paused (not enough players) 20:07:03 <Mark> no , 20:07:07 <KenjiE20> @tunnels 8 20:07:07 <Webster> For trainlength 8: < 12 needs 2, 13 - 22 needs 3, 23 - 32 needs 4. 20:07:12 <PublicServer> *** Kolo has left the game (connection lost) 20:07:24 <PublicServer> <Mks> how do you fix a loop jam? 20:07:24 <tneo> thx 20:07:31 <tneo> unloop it 20:07:45 <Mark> we have !tunnels and @tunnels :P 20:07:45 <PublicServer> *** Game unpaused (enough players) 20:07:47 <PublicServer> *** Kolo joined the game 20:08:03 <PublicServer> <Mks> whats the diffrence? 20:08:16 <Mark> try them both? 20:08:19 <Mark> @tunnels 8 30 20:08:21 <PublicServer> *** Kolo has left the game (connection lost) 20:08:21 <PublicServer> *** Game paused (not enough players) 20:08:25 <PublicServer> <Mks> ahh I just saw 20:08:26 <Mark> !tunnels 8 30 20:08:26 <PublicServer> Mark: You need 4 tunnels/bridges for trainlength 8 and gap 30. 20:08:30 <Mark> @tunnels 30 20:08:30 <Webster> For trainlength 30: < 56 needs 2, 57 - 88 needs 3, 89 - 120 needs 4. 20:08:50 <PublicServer> *** Game unpaused (enough players) 20:08:52 <PublicServer> *** Kolo joined the game 20:08:59 <PublicServer> <Mks> its jam from Sw to NE now 20:09:45 *** R0b0t1 has joined #openttdcoop 20:09:50 *** openttdcoop sets mode: +v R0b0t1 20:10:44 <PublicServer> <Kolo> hey come on - don't crash trains 20:10:49 <PublicServer> <Mks> well 20:10:52 <PublicServer> <Mks> didn't mean to 20:10:59 <PublicServer> <Mks> one way to fix the jam tho 20:11:34 <PublicServer> <Kolo> no - you can send some of them to depots 20:11:35 <PublicServer> <Mks> got any idea how to fix the jam kolo? 20:11:56 <PublicServer> <Mks> well not really 20:12:01 <PublicServer> <Mks> cause its stuck everywhere 20:13:11 <PublicServer> <Mks> well now its jam around the entire map 20:15:20 <PublicServer> <Kolo> shit 20:15:29 <PublicServer> <Mks> what did you do now? 20:16:22 <PublicServer> *** Spike joined the game 20:16:29 <PublicServer> <Mks> SPIKE help with the jam 20:17:35 <PublicServer> *** tneo joined the game 20:19:22 <PublicServer> *** Kolo has left the game (connection lost) 20:19:25 <PublicServer> <tneo> why are all trains heading for depot? 20:19:30 <PublicServer> <Spike> all the jams will slowly solve now 20:19:41 <PublicServer> <Spike> because someone said send to depot 20:19:47 <PublicServer> <Mks> spike did 20:19:53 <PublicServer> <tneo> thx 20:19:55 <PublicServer> *** Kolo joined the game 20:20:00 <PublicServer> <Mks> I think 20:20:01 <PublicServer> <Spike> i did? 20:20:05 <PublicServer> <Spike> i didn't do mass send 20:20:07 <PublicServer> <Mks> who did then? 20:20:15 <PublicServer> *** Kolo has left the game (connection lost) 20:20:33 <PublicServer> <Mks> well not all are going to depot 20:20:33 <Kolo> I did 20:20:50 <PublicServer> <Spike> damn.. can't undo it... 20:20:52 <PublicServer> <Spike> oh well.. 20:21:01 <PublicServer> <Spike> then send for maintenance 20:21:01 <PublicServer> *** Kolo joined the game 20:21:11 <PublicServer> <tneo> un order as much as you can 20:23:31 <PublicServer> <Mks> doh nice depot all trains are going to 20:26:22 <PublicServer> *** Kolo has left the game (connection lost) 20:26:58 <PublicServer> <Mks> so removed the bad depot 20:27:00 <PublicServer> *** Kolo joined the game 20:27:20 <PublicServer> *** Kolo has left the game (connection lost) 20:27:28 <PublicServer> <tneo> make the loop faster 20:29:26 <PublicServer> *** Kolo joined the game 20:33:53 <PublicServer> *** Kolo has left the game (connection lost) 20:34:25 <PublicServer> *** Kolo joined the game 20:34:46 <PublicServer> *** Kolo has left the game (connection lost) 20:35:29 <Kolo> that's it for me - too much trafic - CPU too slow :( 20:35:51 <PublicServer> <Spike> prob the jam 20:36:02 <R0b0t1> !password 20:36:02 <PublicServer> R0b0t1: strode 20:36:07 *** Kolo has quit IRC 20:36:17 <PublicServer> <tneo> it is slowly desolving now 20:37:00 *** green-devil has joined #openttdcoop 20:37:05 *** openttdcoop sets mode: +v green-devil 20:43:58 <PublicServer> *** R0b0t1 joined the game 20:44:16 <PublicServer> <tneo> sending a ton wood trains to depot 20:44:34 <PublicServer> <tneo> too many trains at lot of stations 20:45:24 <R0b0t1> 'scuse, but what are those things created by the oil platforms? 20:45:35 <R0b0t1> They're round, drum-like? 20:45:45 <PublicServer> <Mks> transporters 20:46:04 <PublicServer> <Mks> not sure how they built em on water tho 20:46:42 <R0b0t1> Terraforming, but anyway, do they, eh, extend the area you can take/give supplies? 20:48:33 <Chris_Booth> !password 20:48:33 <PublicServer> Chris_Booth: strode 20:49:06 <PublicServer> *** Chris Booth has left the game (connection lost) 20:50:37 *** Chris_Booth_ has joined #openttdcoop 20:50:42 *** openttdcoop sets mode: +v Chris_Booth_ 20:51:05 <Chris_Booth_> !password 20:51:06 <PublicServer> Chris_Booth_: strove 20:51:22 <PublicServer> <Mks> there still is a jam 20:52:25 <PublicServer> *** Chris Booth has left the game (connection lost) 20:53:05 <PublicServer> *** R0b0t1 has left the game (leaving) 20:56:15 <PublicServer> <Spike> disconnect slh07 a bit... 20:56:38 *** Chris_Booth has quit IRC 20:56:49 *** Chris_Booth_ is now known as Chris_Booth 20:59:23 *** Polygon has joined #openttdcoop 20:59:28 *** openttdcoop sets mode: +v Polygon 21:00:09 <PublicServer> *** tneo has left the game (leaving) 21:00:16 <tneo> night all 21:00:55 <PublicServer> <Spike> Mks: sometimes it's as easy as disabling a prio :) 21:01:05 <PublicServer> <Mks> hehe 21:01:12 <PublicServer> <Mks> prios ain't always good huh? 21:01:26 <PublicServer> <Spike> well with james like these here as you see they can be the problem :) 21:01:37 <PublicServer> <Mks> hehe 21:01:46 <PublicServer> <Mks> kinda of bad when 800 trains jam :P 21:02:42 <PublicServer> <Spike> it's more bad when SL have too much trains on them.. 21:03:03 <PublicServer> <Mks> ohh why is that? 21:03:14 <PublicServer> <Spike> see SLH04 21:03:42 <PublicServer> <Mks> ahh 21:03:47 <PublicServer> <Mks> well also a prio problem 21:03:58 <PublicServer> <Mks> make the prio shorter should help 21:04:05 <PublicServer> <Spike> what is there to prio.. all ML trains who want to enter a SL :) 21:04:32 <PublicServer> <Mks> well its also jam on SL wich want to join ML 21:05:08 <PublicServer> <Mks> who most if it is probarbly due to the mega jam that was 21:05:15 <PublicServer> <Mks> all trains wana enter station at once 21:06:56 <PublicServer> <Mks> whats the point in making to large prio? 21:07:15 <PublicServer> <Spike> ML will not stop that quickly for a SL train 21:07:21 <PublicServer> <Spike> and SL wil merge when gap is big enough 21:07:24 <PublicServer> <Spike> without slowing ML :) 21:07:26 <PublicServer> <Mks> isn't there anyway to increase load in GRain + wood drop 21:07:39 <PublicServer> <Mks> well true 21:07:44 <PublicServer> <Mks> but in some cases thats bad 21:09:09 <PublicServer> <Mks> mm tneo your rework wasn't to smart 21:10:11 <Fuco> !password 21:10:11 <PublicServer> Fuco: mocked 21:10:18 <PublicServer> *** Fucoo joined the game 21:11:25 <PublicServer> <Mks> wow the jam casued production to fall ALOT on industries 21:12:22 <PublicServer> <Fucoo> signal gaps intentional? 21:12:27 <PublicServer> <Fucoo> doesn't seem to do anything 21:12:36 <PublicServer> <Fucoo> only jam ml :D 21:15:16 *** Thraxian|Work has left #openttdcoop 21:17:03 <PublicServer> <Fucoo> oh god this game is so @_@ 21:20:55 *** Airot has quit IRC 21:21:53 <PublicServer> <Mks> when industri production drops from 2200 to 1400 that kinda of mess up it with way to many trains 21:22:34 <PublicServer> <Mks> we had a nice major jam before fuco 21:22:40 <PublicServer> <Mks> so production droped alot :( 21:22:57 <PublicServer> <Fucoo> sl at slh07 needs a bit of a rework 21:23:02 <PublicServer> <Fucoo> its very ugly ;p 21:23:22 <PublicServer> <Mks> well yeah but its built after alot of stations so 21:23:57 <PublicServer> <Fucoo> btw what is !this 21:24:06 <PublicServer> <Fucoo> why that "roundabout" 21:24:33 <PublicServer> <Mks> well cause all trains choice that path 21:24:38 <PublicServer> <Mks> so I made itlonger 21:24:45 <PublicServer> <Fucoo> so ad penaly maybe 21:24:46 <PublicServer> <Fucoo> ;P 21:24:49 <PublicServer> <Fucoo> add* 21:26:15 <PublicServer> <Mks> add a PBS and its counted as penalty? 21:26:22 <PublicServer> <Fucoo> reversed yes 21:26:24 <PublicServer> <Spike> backwards PBS yes 21:26:35 <PublicServer> <Mks> ahh 21:26:35 <PublicServer> <Spike> not the one-way ones 21:26:43 <PublicServer> <Mks> k 21:26:52 <PublicServer> <Fucoo> or if you want 50/50 splitting just add one of those splitters 21:26:55 <PublicServer> <Spike> the one that can be used from both directions 21:26:56 <PublicServer> <Fucoo> as mark has built 21:26:59 <PublicServer> <Fucoo> at the iron drop 21:27:20 <PublicServer> <Spike> you mean the NOT gate mania ;) 21:27:23 <PublicServer> <Fucoo> im just gonna ad one coz its fun imo :D 21:27:29 <PublicServer> <Fucoo> oh yea 21:27:38 <PublicServer> <Fucoo> he did one of those wrong btw D 21:27:44 <PublicServer> <Spike> or... as i said early: Am i playing TIM here? :) 21:27:47 <PublicServer> <Mks> wasn't you gona rebuild the SLH 07 fucoo? 21:27:52 <PublicServer> <Fucoo> no 21:27:59 <PublicServer> <Fucoo> i said sl needs some cleanup 21:28:23 <PublicServer> <Fucoo> you shouldn't have a 20 tile gap between sl tracks 21:28:26 <PublicServer> <Fucoo> that's a mess 21:28:31 <PublicServer> <Fucoo> really hard to see what's going on 21:28:41 <PublicServer> <Mks> well yeah I know 21:28:52 <PublicServer> <Mks> but kinda of late to rebuild that now 21:29:01 <PublicServer> <Spike> never is too late :D 21:29:02 <PublicServer> <Fucoo> neter 21:29:08 <PublicServer> <Fucoo> damn 21:29:12 <PublicServer> <Fucoo> im slow 21:29:15 <PublicServer> <Spike> :) 21:29:15 <PublicServer> <Fucoo> and sleepy 21:29:32 <PublicServer> <Fucoo> and penalties doesnt work either 21:29:37 <PublicServer> <Fucoo> they always go that way 21:29:40 <PublicServer> <Spike> few games ago we closed like the whole drop station down and that was only one :) 21:29:58 <PublicServer> <Spike> there... :) 21:30:09 <PublicServer> <Spike> called for some penalties ?D 21:30:10 <PublicServer> <Spike> :D 21:30:16 <PublicServer> <Spike> they just need the right spot 21:30:31 <PublicServer> <Fucoo> now all the trains will take that path 21:30:53 <PublicServer> <Spike> randomness sir? :) 21:33:11 <PublicServer> <Mks> see now why my roundabout was built? 21:33:31 <PublicServer> <Fucoo> dont worry 21:33:42 <PublicServer> <Mks> well SLH 07 should really be built before everything else was built 21:34:23 <PublicServer> <Mks> someone should rebuild the GRain wood DROP 21:34:26 <PublicServer> <Mks> I don't know how 21:34:35 <PublicServer> <Mks> but its kind of slow making jams 21:37:22 <PublicServer> <Mks> you know that train injectoryou built fuco its just causing jams 21:37:39 <PublicServer> <Fucoo> and how is that 21:37:58 <PublicServer> <Mks> well only 1 train at station at the same time more or less 21:38:10 <PublicServer> <Fucoo> because its poorly designed 21:38:28 <PublicServer> <Mks> well it wasn't built to be 5 tracks from the begining 21:38:34 <PublicServer> <Mks> 2 21:38:39 <PublicServer> <Mks> was fine then 21:38:53 <PublicServer> *** AmmIer joined the game 21:40:26 <PublicServer> <AmmIer> Wrahill: is a bit jamy 21:41:00 <PublicServer> *** AmmIer has left the game (connection lost) 21:41:12 <PublicServer> <Mks> its mostly due to the major jam before 21:41:19 <PublicServer> <Mks> caused production to fall 21:41:53 <PublicServer> *** AmmIer joined the game 21:42:11 <PublicServer> *** AmmIer has left the game (connection lost) 21:42:20 *** Venxir has quit IRC 21:42:54 <Talonius> Seems the server doesn't want AmmIer to play 21:43:31 <Ammler> yes 21:43:33 <Ammler> :-( 21:43:34 <XeryusTC> very recognisable :P 21:43:45 <Ammler> ?rcon exit 21:44:52 *** Skasi has quit IRC 21:44:57 <PublicServer> <Mks> your gate doesn't seem to work? 21:45:10 <PublicServer> <Mks> most trains still take wrong path 21:50:48 <Talonius> Pity there's no 'variable penalty' track in the game, where you can declare a certian length of track has ??? penalty 21:51:08 <PublicServer> <Mks> why the roads? 21:51:16 <PublicServer> <Fucoo> penalty 21:51:34 <PublicServer> <Fucoo> so they take longer route first 21:51:39 <PublicServer> <Mks> ahh 21:52:06 <PublicServer> <Mks> when I built a new station I try to make all paths about the same 21:52:13 <PublicServer> <Mks> its harder when you have to expand a station tho 21:52:15 <Talonius> Roads are more penalty then going backwards through a PBS signal? 21:52:21 <PublicServer> <Fucoo> no 21:52:37 <planetmaker> road=300, station=1000, reverse PBS=1500 21:52:39 <PublicServer> <Fucoo> road is the smallest afaik 21:52:56 <PublicServer> <Fucoo> planetmaker: and what's value for a tile? 21:53:02 <PublicServer> <Fucoo> like normal rail 21:53:03 <planetmaker> no idea 21:53:06 <PublicServer> <Fucoo> ;d 21:53:11 <planetmaker> like 10 or 20 or so 21:53:15 <PublicServer> <Fucoo> id guess like 10 21:53:16 <PublicServer> <Fucoo> yea 21:53:16 <planetmaker> or 30, I think 21:56:22 <PublicServer> *** Spike has left the game (connection lost) 21:59:37 <PublicServer> <Fucoo> there are excess trains all over the place 22:00:08 <PublicServer> <Mks> like I said before 22:00:17 <PublicServer> <Mks> most of them is a cause of production fall 22:00:20 <PublicServer> <Mks> due to major jam 22:00:26 <PublicServer> <Mks> we had a 800 train jam 22:01:32 <PublicServer> <Fucoo> well then you should remove them 22:01:39 <PublicServer> <Fucoo> and wait for production to rise again 22:01:40 <PublicServer> <Mks> yeah 22:01:45 <PublicServer> <Fucoo> jamming whole map wont help ;p 22:02:54 <Chris_Booth> Lolage check out some of these translations: http://www.engrish.com/category/chinglish/page/27/ 22:02:55 <Webster> Title: Chinglish | Engrish.com - Part 27 (at www.engrish.com) 22:05:53 <PublicServer> <Mks> you know fucoo you acually made them take the shortest route fist 22:06:03 <PublicServer> <Fucoo> wher? 22:06:04 <PublicServer> <Mks> at wrahill south 22:06:19 <PublicServer> <Fucoo> no 22:06:34 <PublicServer> <Mks> yes its two exists from that station 22:06:51 <PublicServer> <Mks> best would be the south one 22:07:02 <PublicServer> <Fucoo> why he hell should station have split right on exit 22:07:38 <PublicServer> <Fucoo> i dont understand hwo that can work at all ;d 22:07:45 <PublicServer> <Fucoo> bad cl everywhere 22:07:50 <PublicServer> <Fucoo> useless bypases 22:09:35 <PublicServer> <Mks> well due to lack of space 22:09:42 <PublicServer> <Mks> and better curves with a split 22:10:55 <PublicServer> <Mks> 5 is the furthest spot 22:10:58 <PublicServer> <Mks> 1 the shortest 22:12:44 <PublicServer> <Fucoo> i like how peter put "fixed" everywhere altho it doesnt fix a thing ;D 22:12:50 *** Chris_Booth_ has joined #openttdcoop 22:12:55 *** openttdcoop sets mode: +v Chris_Booth_ 22:13:06 <^Spike^> Fuco that was the game.. ;) 22:13:11 <^Spike^> fix the fix :D 22:13:15 <PublicServer> <Mks> yeah :P 22:13:22 <PublicServer> <Mks> he made one station worse 22:13:32 <PublicServer> <Fucoo> ah 22:13:44 <PublicServer> <Mks> well he acually made Slonhead HEights better 22:13:50 <PublicServer> <Mks> but thats about it :P 22:15:58 <PublicServer> <Fucoo> wtf 22:16:18 <PublicServer> <Mks> what? 22:18:03 *** Chris_Booth has quit IRC 22:18:04 *** Chris_Booth_ is now known as Chris_Booth 22:18:05 <R0b0t1> !password 22:18:05 <PublicServer> R0b0t1: relent 22:18:33 <PublicServer> *** R0b0t1 joined the game 22:19:00 <Chris_Booth> !password 22:19:00 <PublicServer> Chris_Booth: relent 22:19:22 <PublicServer> *** Chris Booth has left the game (connection lost) 22:20:47 <Chris_Booth> !password 22:20:47 <PublicServer> Chris_Booth: horded 22:20:57 <PublicServer> *** Chris Booth joined the game 22:21:10 <PublicServer> <Chris Booth> nice jam 22:21:44 <PublicServer> <Mks> where? 22:21:51 <PublicServer> <Chris Booth> SLH 01 22:22:13 <PublicServer> <Mks> again 22:22:14 <PublicServer> <Chris Booth> MSH 01 22:22:16 <PublicServer> <Fucoo> just sell those trains already 22:22:19 <PublicServer> <Fucoo> >< 22:22:30 <PublicServer> <Fucoo> or add some catchers 22:22:45 <PublicServer> <Fucoo> or make it srnw 22:22:52 <PublicServer> <Mks> well its not as bad as before at least when it was a jam all around the ML :) 22:24:34 <PublicServer> *** R0b0t1 has left the game (leaving) 22:25:49 *** ^Spike^ is now known as ^spike^ 22:25:56 <PublicServer> <Chris Booth> have people forgoten how to build SLH's? 22:26:14 <PublicServer> <Mks> to much traffic 22:26:25 <PublicServer> <Mks> that SLH been rebuilt a couple of times also 22:26:28 <PublicServer> <Chris Booth> well make more SLH's 22:26:43 <PublicServer> <Chris Booth> and have less industries per SLH 22:28:03 <PublicServer> <Fucoo> im selling like a bilion of useless trains 22:28:24 <PublicServer> <Fucoo> add them when NO JAMS and really neccessary 22:30:21 <PublicServer> <Chris Booth> we need to get trains to use both directions 22:30:32 <PublicServer> <Chris Booth> outer ml has so much more traffic 22:30:56 <PublicServer> <Mks> its cause outer ML full load 22:31:01 <PublicServer> <Mks> inner ML empty 22:31:10 <PublicServer> <Fucoo> so add balancers 22:31:36 <PublicServer> <Fucoo> but first of all remove all trains which are just waiting there 22:31:55 <PublicServer> <Mks> missing ALOT of coal trains here 22:31:57 <PublicServer> <Chris Booth> SLH 07 is quite bad aswell 22:32:00 <PublicServer> <Mks> are they still stuck 22:32:03 <PublicServer> <Mks> or did you seel em? 22:32:29 <PublicServer> <Fucoo> just wait for a while 22:32:35 <PublicServer> <Fucoo> and if it needs more add some 22:32:40 <PublicServer> <Fucoo> but one at a time not +10 22:32:46 <PublicServer> <Fucoo> they it will just jam again 22:33:29 *** [alt]buster has joined #openttdcoop 22:33:34 *** openttdcoop sets mode: +v [alt]buster 22:33:59 <PublicServer> <Mks> why change the bridges 22:34:05 <PublicServer> <Mks> those concrete are enough 22:34:10 <PublicServer> <Mks> 289km/h 22:34:41 <PublicServer> <Mks> ahh you made em longer 22:38:42 <PublicServer> *** Fucoo has joined spectators 22:38:48 <PublicServer> <Fucoo> afk for sec 22:39:09 <PublicServer> <Fucoo> actually i beter quit, this is wasting my CPU a lot 22:39:12 <PublicServer> *** Fucoo has left the game (leaving) 22:40:23 *** [com]buster has quit IRC 22:41:18 <PublicServer> <Chris Booth> i have expanded SLH 07 22:42:47 *** PeterT has joined #openttdcoop 22:42:47 <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments? 22:42:52 *** openttdcoop sets mode: +v PeterT 22:42:55 <PeterT> hello 22:42:57 <PeterT> !password 22:42:57 <PublicServer> PeterT: crypts 22:43:08 <PublicServer> *** Peter has left the game (connection lost) 22:43:33 <PublicServer> *** Peter joined the game 22:43:36 *** green-devil has quit IRC 22:43:36 <PeterT> mks, how long have you been here? 22:44:08 <PublicServer> <Mks> today? 22:44:18 <PublicServer> <Mks> mm thats not good chris 22:44:25 <PublicServer> <Peter> well, have you left since the last time i was here? 22:44:32 <PublicServer> <Mks> nope 22:44:37 <PublicServer> <Mks> been here more or less all day 22:45:51 <PublicServer> <Chris Booth> SLH 07 now finished 22:46:07 <PublicServer> <Peter> cool 22:46:44 <PublicServer> <Mks> well higher capacity now at least 22:47:24 <PublicServer> <Peter> how does the splitter work? 22:47:41 <PublicServer> <Chris Booth> what splitter? 22:47:48 <PublicServer> <Peter> @ slh 07 22:48:00 <PublicServer> <Chris Booth> it gives all the choices needed 22:48:07 <PublicServer> <Peter> i dont understand 22:48:30 <PublicServer> <Chris Booth> follow each track 22:48:41 <PublicServer> <Chris Booth> and it has access to everywhere it needs 22:48:44 <PublicServer> <Mks> from what I understand it forces 1 train left and one right 22:48:53 <PublicServer> <Peter> oh i see chris 22:49:00 <PublicServer> <Peter> i will atemmpt on now 22:49:38 <PublicServer> <Mks> chris 22:49:39 <PublicServer> <Peter> btw chris, nice job @ slh 04 22:49:42 <PublicServer> <Chris Booth> yes 22:49:43 <PublicServer> <Mks> you made one error 22:49:48 <PublicServer> <Chris Booth> i did 22:49:57 <PublicServer> <Mks> see sign 1 22:50:00 <PublicServer> <Chris Booth> yes 22:50:03 <PublicServer> <Mks> at sh 07 22:50:09 <PublicServer> <Mks> trains from east can't go there 22:50:11 <PublicServer> <Chris Booth> i do 22:50:29 <PublicServer> <Chris Booth> do they need to? 22:50:32 <PublicServer> <Mks> yes 22:50:38 <PublicServer> <Mks> lots of coal trains 22:50:47 <PublicServer> <Mks> and its alot longer route the other way around 22:50:48 <PublicServer> <Peter> there you go 22:51:07 <PublicServer> <Peter> no mks, thats not good 22:51:36 <PublicServer> <Peter> what are you doing? 22:51:42 <PublicServer> <Peter> no, stop 22:51:49 <PublicServer> <Mks> not me 22:51:57 <PublicServer> <Peter> chris 22:52:09 <PublicServer> <Peter> chris, stop it 22:52:20 <PublicServer> <Mks> naa that will work 22:52:31 <PublicServer> <Peter> stop 22:52:44 <PublicServer> <Peter> 3 tile bridges have lower speed limits 22:53:01 <PublicServer> <Mks> build concrete 22:53:07 <PublicServer> <Mks> it has 402km/h 22:53:08 <PublicServer> <Peter> boy do i wish i knew the rcon right now 22:53:39 <PublicServer> <Chris Booth> dont use pbs it will jam!!!!!!# 22:53:47 <PublicServer> <Peter> im not using pbs 22:54:01 <PublicServer> <Chris Booth> then you will have a short near the ML 22:54:06 <PublicServer> <Chris Booth> and a large signal gap 22:54:15 <PublicServer> <Chris Booth> and another slow 22:54:23 <PublicServer> <Peter> i want an added priority 22:54:44 <PublicServer> <Chris Booth> just put it bask 22:54:51 <PublicServer> <Chris Booth> it was better my way# 22:55:27 <PublicServer> <Peter> i will add a priority 22:55:39 *** ^spike^ has quit IRC 22:55:52 <PublicServer> <Peter> why cant you resist? 22:56:37 <PublicServer> <Chris Booth> that is probaly the best sollution for that space 22:56:40 <PublicServer> <Chris Booth> trust me 22:58:05 <PublicServer> <Peter> damn it 22:58:07 <PublicServer> <Chris Booth> its an SLH priors are not needed 22:58:08 <PublicServer> <Peter> chris, can you help? 22:58:15 <PublicServer> <Peter> no, im just testing something 22:58:22 <PublicServer> <Chris Booth> how to jam? 22:58:31 <PublicServer> <Peter> no 22:58:46 <PublicServer> <Mks> he wants the line close to ML to go before the other ones 22:58:48 <PublicServer> <Mks> I guess 22:59:00 <PublicServer> <Peter> somewhat like that 22:59:00 <PublicServer> <Mks> but kinda of little space to add priorty there 22:59:06 <PublicServer> <Peter> i will show you above there 22:59:15 <PublicServer> <Mks> yes 22:59:49 <PublicServer> <Peter> chris, can you look at that? 22:59:55 <PublicServer> <Mks> 1 first 23:00:01 <PublicServer> <Mks> and 2 and 3 wait 23:00:48 <PublicServer> <Peter> no no 23:00:53 <PublicServer> <Chris Booth> the other way? 23:00:54 <PublicServer> <Peter> exactly the opposite 23:01:03 <PublicServer> <Peter> 3 and 2 have priority over 1 23:01:20 <PublicServer> <Peter> so if a train is @ 3 OR 2, 1 signal should be red 23:01:23 <PublicServer> <Mks> 1 should have priority over 2 and 3 23:01:33 <PublicServer> <Peter> can you do in on the on i made 23:01:52 <PublicServer> <Peter> no mks, 3, 2, should have priority over 1 23:01:59 <PublicServer> <Mks> why? 23:02:06 <PublicServer> <Mks> if 1 have to stop 23:02:09 <PublicServer> <Mks> that will cause jam 23:02:18 <PublicServer> <Mks> but if 2 and 3 have to stop it won't cause jam 23:02:42 <PublicServer> <Mks> 1 should never wait right 23:02:47 <PublicServer> <Mks> only 2 and 3? 23:03:06 <PublicServer> <Peter> no! 23:03:06 <PublicServer> <Chris Booth> no 1 should wait 23:03:12 <PublicServer> <Peter> ive said like 5 times 23:03:20 <PublicServer> <Mks> why should 1 wait? 23:03:20 <PublicServer> <Peter> 3 AND 2 HAVE PRIORITY OVER 1 23:03:22 <PublicServer> <Peter> ok? 23:04:05 <PublicServer> <Chris Booth> 3 has most prior 23:04:07 <PublicServer> <Chris Booth> then 2 23:04:09 <PublicServer> <Chris Booth> then 1 23:04:19 <Talonius> Question.. is it possible to demolist a section of a station without removing the entire station? 23:04:24 <PublicServer> <Peter> yes 23:04:27 <PublicServer> <Chris Booth> yes 23:04:31 <PublicServer> <Chris Booth> press r 23:04:34 <PublicServer> <Chris Booth> while build 23:04:37 <PublicServer> <Chris Booth> then you can removre 23:04:45 <PublicServer> <Peter> or, click station icon 23:04:52 <PublicServer> <Peter> then the little bulldozer icon 23:04:58 <PublicServer> <Peter> drag and remove 23:05:15 <Talonius> Thanks, I've been looking all over for that ;) 23:05:26 <PublicServer> <Peter> http://wiki.openttd.org/ 23:05:31 <PublicServer> <Chris Booth> peter is that what you wanter? 23:05:41 <PublicServer> <Peter> yes chris 23:05:57 <PublicServer> <Peter> but aren't you missing a intermediate presignal @ 3? 23:06:21 <PublicServer> <Chris Booth> no 23:09:25 <PublicServer> <Peter> chris, somethings not right 23:09:42 <PublicServer> <Chris Booth> it need 1 mor tiel room realy 23:09:43 <PublicServer> <Peter> whena train enters 2, it doesnt turn signal @ 1 red 23:10:06 <PublicServer> <Chris Booth> it does 23:10:17 <PublicServer> <Chris Booth> 1.5 turns red 23:10:24 <PublicServer> <Peter> oh 23:10:25 <PublicServer> <Peter> i see 23:10:29 <PublicServer> <Peter> oohhhhhhh 23:10:47 <PublicServer> <Peter> so signal 1 is for 3, then 1.5 is for 2? 23:10:55 <PublicServer> <Chris Booth> yeah 23:13:09 <PublicServer> <Chris Booth> that will wrok better 23:13:12 <PublicServer> <Peter> why? 23:13:19 <PublicServer> <Chris Booth> less likely to jam 23:13:26 <PublicServer> <Peter> ok 23:13:40 <PublicServer> <Chris Booth> it could have jamed if a train entered 2 and 3 at the same time lastime 23:17:37 <PublicServer> <Peter> sorry 23:18:57 <PublicServer> <Mks> hehe how many times are you gona rebuild that? 23:19:07 <PublicServer> <Chris Booth> thats it 23:19:14 <PublicServer> <Chris Booth> was trying to get a decent triger 23:19:25 <PublicServer> <Chris Booth> now i am happy 23:19:39 <PublicServer> <Mks> ahh 23:21:37 <PublicServer> <Mks> ofc should the SL have prio over the depot 23:21:46 <PublicServer> <Mks> tho some thing service center is enough 23:21:50 <PublicServer> <Chris Booth> yes 23:21:55 <PublicServer> <Mks> I think they are way to far away from everything 23:22:28 <PublicServer> <Mks> and least depot to make new trains should be close but not to use for service 23:23:05 <PublicServer> <Peter> getting close to the train limit 23:23:20 <PublicServer> <Peter> only 100 more train 23:23:27 <PublicServer> <Peter> i dont think on lines can handle it :) 23:23:45 *** Progman has quit IRC 23:24:44 <PublicServer> <Peter> random pbs makes the game reallly slow 23:25:00 <PublicServer> <Peter> i should say, unneed pbs 23:25:05 <PublicServer> <Peter> *un needed 23:25:11 <PublicServer> <Chris Booth> yeah 23:25:12 <PublicServer> <Mks> well I think PBS is good 23:25:19 <PublicServer> <Mks> tho pre signals can do same thing mostly 23:25:20 <PublicServer> <Chris Booth> in some cases 23:25:20 <PublicServer> <Peter> mks, how long have you been playing on ottdcoops servers? 23:25:29 <PublicServer> <Mks> not long 23:25:38 <PublicServer> <Peter> yes but pbs takes up tons of cpu 23:25:47 <PublicServer> <Peter> i learned that in the previous game 23:25:48 *** mixrin_ has quit IRC 23:26:04 <PublicServer> <Mks> ahh so preferable not use pbs? 23:26:08 <PublicServer> <Mks> not even at stations? 23:26:42 <PublicServer> <Chris Booth> it can save in some cases 23:26:46 <PublicServer> <Chris Booth> such as stations 23:26:53 <PublicServer> <Chris Booth> we need less platforms 23:27:00 <PublicServer> <Chris Booth> so then we save CPU that way 23:27:06 <PublicServer> <Peter> the ones @ wrahill's stations are perfectly fine 23:27:18 <PublicServer> <Mks> well how many plattforms are enough? 23:27:19 <PublicServer> <Peter> but you could also use pre signals 23:27:59 <PublicServer> <Peter> chris, now that you've added all that stuff, i dont understand it at all 23:28:34 <PublicServer> <Chris Booth> i was just trying something 23:28:39 <PublicServer> <Chris Booth> but it didnt work 23:28:41 <PublicServer> <Peter> ok 23:28:48 <PublicServer> <Peter> whats that bridge, then tunnel? 23:29:07 <PublicServer> <Chris Booth> the reader for 1 from 2# 23:29:16 <PublicServer> <Chris Booth> i moved 3 onto 1.5 23:29:28 <PublicServer> <Peter> ok 23:32:35 <PublicServer> <Peter> why do we use the black company color grf when the rule is to only use orange? 23:33:24 <PublicServer> <Peter> ok, i gotta go, may bee back later 23:33:30 <PublicServer> <Peter> see ya, thanks for the lesson :) 23:33:33 <PublicServer> *** Peter has left the game (connection lost) 23:33:38 *** PeterT has quit IRC 23:34:55 <PublicServer> <Chris Booth> i estened teh entrance to SLH 07 from the ML so it wont jam the ML 23:35:10 <PublicServer> <Chris Booth> *extended 23:35:23 <PublicServer> <Mks> ahh :) 23:35:29 <PublicServer> <Mks> thats good I guess 23:38:21 <Seppel``> !password 23:38:21 <PublicServer> Seppel``: hedges 23:38:28 <PublicServer> *** Sepp joined the game 23:38:30 <PublicServer> <Sepp> re 23:40:47 <PublicServer> <Mks> so to always use pbs instead of any other signal is no good? 23:41:52 <Gleeb> Yr 23:41:53 <Gleeb> Yes * 23:42:10 <Gleeb> PBS is CPU-expensive. 23:42:22 <PublicServer> <Mks> well I've never had any problems in solo games 23:42:29 <PublicServer> <Mks> even in 1024x1024 games 23:43:05 <Gleeb> Try a 7 player, 1200 train game over the internet with players from around the globe. 23:43:14 <PublicServer> <Mks> hehe 23:43:17 <PublicServer> <Mks> might be bad 23:44:15 <PublicServer> <Mks> well chris now you force alot of trains to take the inner or outer line 23:44:24 <PublicServer> <Chris Booth> i havent finished 23:44:28 <PublicServer> <Mks> k 23:44:37 <Gleeb> Chris isn't that silly :P 23:45:01 *** andy|p has joined #openttdcoop 23:45:06 *** openttdcoop sets mode: +v andy|p 23:45:37 <andy|p> !password 23:45:37 <PublicServer> andy|p: hedges 23:45:50 <PublicServer> <Chris Booth> no it has a full load balancer 23:46:02 <PublicServer> *** andyp joined the game 23:46:21 <PublicServer> *** andyp has left the game (connection lost) 23:46:41 <PublicServer> <Mks> acually that line to the coal could be removed they never take that path anyway 23:46:51 <PublicServer> <Chris Booth> its tehre 23:48:06 <PublicServer> *** Sepp has left the game (connection lost) 23:49:47 *** andy|p has quit IRC 23:51:25 <PublicServer> <Mks> 90 trains left 23:51:50 <PublicServer> <Chris Booth> you know we dont have to use all the trains 23:52:01 <PublicServer> <Mks> hehe I know 23:52:02 <PublicServer> <Mks> but 23:52:09 <PublicServer> <Mks> there are still trains that can be made 23:52:28 <PublicServer> <Mks> chris check the !why sign 23:52:29 <PublicServer> <Chris Booth> well now i am happy with SLH 07 i am off to bed 23:52:40 <PublicServer> <Mks> the SLH seem to have prio over the ML? 23:53:05 <PublicServer> <Mks> well better flow now 23:53:40 <PublicServer> <Chris Booth> what SLH we talking about? 23:53:43 <PublicServer> <Chris Booth> with !why 23:53:52 <PublicServer> <Mks> SLH 05 23:54:05 <PublicServer> <Mks> tho 23:54:07 <PublicServer> <Chris Booth> no SL doesnt have prior 23:54:19 <PublicServer> <Chris Booth> there was 1 wrong signal 23:54:25 <PublicServer> <Mks> its really more related to way to much traffic at grain drop 23:54:56 <PublicServer> <Mks> they have to wait at station 23:55:21 <PublicServer> <Mks> about 11-13 trains that have to stop sometimes 23:55:28 <PublicServer> <Chris Booth> more platforms needed by the looks of it 23:55:56 <PublicServer> <Mks> someone did build 2 more plattforms tho never connected em