Config
Log for #openttdcoop on 18th August 2009:
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00:00:27  <PublicServer> <Chris Booth> i connected those 2 platforms at grain drop
00:00:37  <PublicServer> <Chris Booth> and improved teh PBS
00:00:46  <PublicServer> <Mks> k
00:00:52  <PublicServer> <Mks> that should hopefully help some
00:01:17  <PublicServer> <Chris Booth> have a look at what i ahve done and see how it works
00:04:20  <PublicServer> *** Chris Booth has left the game (connection lost)
00:04:21  <PublicServer> *** Game paused (not enough players)
00:04:26  <Chris_Booth> nn all
00:05:27  <Gleeb> nn
00:05:53  <PublicServer> *** Mks has left the game (leaving)
00:06:01  <Mks> well no point in staying when all is leaving
00:06:16  <Chris_Booth> not everyone was leaving
00:07:49  <Mks> well noone ingame
00:07:54  <Mks> it paused
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01:39:35  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
01:39:41  *** openttdcoop sets mode: +v PeterT
01:39:44  <PeterT> !password
01:39:45  <PublicServer> PeterT: lorded
01:39:58  <PublicServer> *** Peter joined the game
01:40:00  <PeterT> could someone join me?
01:41:55  <PublicServer> <Peter> hello?
01:42:01  <PublicServer> <Peter> could someone please join to unpause
01:46:01  <PublicServer> *** Peter has left the game (leaving)
01:53:10  <PeterT> !password
01:53:10  <PublicServer> PeterT: casino
01:53:20  <PublicServer> *** Peter joined the game
02:03:36  <PeterT> planetmaker, can you join?
02:03:40  <PeterT> please
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08:39:32  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
08:39:37  *** openttdcoop sets mode: +v PeterT
08:39:43  <LordAzamath> yes
08:39:55  <PeterT> !password
08:39:56  <PublicServer> PeterT: erects
08:40:05  <PublicServer> *** Peter joined the game
08:40:20  <PublicServer> *** Peter has left the game (leaving)
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08:46:34  *** openttdcoop sets mode: +v green-devil
08:59:43  *** XeryusTC is now known as Xeryus|bnc
09:02:22  *** Xeryus|bnc is now known as XeryusTC
09:06:45  *** thgergo has joined #openttdcoop
09:06:50  *** openttdcoop sets mode: +v thgergo
09:13:33  *** ^spike^ is now known as ^Spike^
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09:31:05  <Airot> !password
09:31:05  <PublicServer> Airot: damper
09:31:24  <PublicServer> *** Airot joined the game
09:32:37  <PublicServer> *** Airot has left the game (leaving)
09:43:38  <Mks> !password
09:43:38  <PublicServer> Mks: hoaxed
09:44:20  <PublicServer> *** Mks joined the game
09:46:31  <Mks> I'll be ingame now
09:46:42  <Mks> tho still alone
09:56:41  *** PeterT has joined #openttdcoop
09:56:41  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
09:56:46  *** openttdcoop sets mode: +v PeterT
09:57:00  <PeterT> !password
09:57:00  <PublicServer> PeterT: neared
09:57:03  <PeterT> hey mks, sup
09:57:13  <PeterT> im about to unpause the game for you
09:57:13  <PublicServer> *** Game unpaused (enough players)
09:57:15  <PublicServer> *** Peter joined the game
09:57:46  <PublicServer> <Mks> saw you tried to play earlier
09:58:57  <PublicServer> <Peter> i know, no one joined
09:59:08  <PublicServer> <Peter> i just joined so no one would have the same experience :)
09:59:15  <PublicServer> <Mks> hehe
09:59:16  <PublicServer> <Peter> i have to go eat anyway
09:59:25  <PublicServer> <Peter> its 5:59 AM here
09:59:30  <PublicServer> <Mks> ohh
09:59:32  <PublicServer> <Peter> i got up early @ 4AM
09:59:37  *** ^Spike^ has quit IRC
09:59:39  <PublicServer> <Peter> just to play on a special server
09:59:44  <PublicServer> <Mks> I just got up its 11 59 am here
09:59:49  <PublicServer> <Mks> lol
10:00:11  <PublicServer> <Mks> well seems coop server is up mostly during european hours?
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10:00:26  <PublicServer> <Peter> of course
10:01:14  *** ChanServ sets mode: +o ^Spike^
10:01:17  <PublicServer> <Mks> why is that I mean shouldn't it really be up 24/7
10:01:19  <PublicServer> <Mks> more or less
10:01:42  <PublicServer> <Peter> well, the server itself is online at all hours
10:01:48  <PublicServer> <Peter> but you need 2 people to unpause
10:01:51  <PublicServer> <Peter> which reminds me
10:01:53  <PublicServer> *** Peter has enabled autopause mode.
10:02:10  <PublicServer> <Mks> huh you have to do that each time it pause?
10:02:19  <PublicServer> <Peter> no, just making sure
10:02:24  <PublicServer> <Mks> ahh
10:03:30  <PublicServer> <Peter> im very hungry so im going to have something to eat
10:04:44  <OwenS> It couldn't enter unpaused mode: That requires a channel op
10:04:59  <PeterT> thats true
10:05:03  <PeterT> but !auto
10:05:08  <PeterT> thats different
10:06:38  <PublicServer> <Peter> technically, shouldnt backwards pbs be more usefull in roro penalties?
10:06:41  <PublicServer> <Mks> slh 04 is a bit over traffic in it seems
10:06:57  <PublicServer> <Mks> probarbly
10:07:06  <PublicServer> <Peter> makes less noise
10:07:13  <PublicServer> <Peter> than those damn roads
10:08:45  <PublicServer> <Peter> check out ! PBS roro penalties
10:08:48  <PublicServer> <Mks> well I am using the opensfx its less noisy that way
10:08:48  <PublicServer> <Peter> while i go eat
10:09:04  <PublicServer> <Peter> just use "noSound"
10:09:15  <PublicServer> <Mks> naa I like some sound
10:09:29  <PublicServer> <Peter> i dont like opensfx
10:09:46  <PublicServer> <Peter> i didnt like opengfx either, that took some getting used too, now i really like it
10:09:55  <PublicServer> <Peter> ok, really, brb eating
10:10:00  <PublicServer> <Mks> k
10:10:01  <PublicServer> *** Peter has changed his/her name to Peter {[away]}
10:12:16  *** Kaas has joined #openttdcoop
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10:23:06  <PublicServer> *** Peter {[away]} has changed his/her name to Peter
10:23:15  <PublicServer> <Peter> eating in front of computer
10:23:20  <PublicServer> <Mks> hehe
10:24:11  <PublicServer> <Mks> building an east direct connection to the ML from the west sl that should help traffic in slh 04
10:26:03  <PeterT> ok
10:30:48  <danny> !password
10:30:48  <PublicServer> danny: zigzag
10:31:15  <PublicServer> *** Dan joined the game
10:31:37  <PublicServer> *** Dan has left the game (connection lost)
10:32:08  <PublicServer> *** Dan joined the game
10:32:13  <PublicServer> <Peter> hi dan
10:32:28  <PublicServer> *** Dan has left the game (connection lost)
10:32:29  <danny> hey
10:32:34  <danny> some connection problems :)
10:33:03  <PublicServer> *** Dan joined the game
10:33:19  <PublicServer> <Peter> lol, where are you from?
10:33:23  <PublicServer> *** Dan has left the game (connection lost)
10:33:31  <PublicServer> <Peter> brb, gotta download new versions of opengfx and opensfx
10:33:36  <PublicServer> *** Peter has left the game (connection lost)
10:33:36  <PublicServer> *** Game paused (not enough players)
10:34:11  <PeterT> !password
10:34:11  <PublicServer> PeterT: zigzag
10:34:20  <PublicServer> *** Game unpaused (enough players)
10:34:21  <PublicServer> *** Peter joined the game
10:34:53  <PublicServer> <Peter> opengfx are pretty damn awesome
10:35:24  <Gleeb> I really must remember to try the OpenGFX not that they're done.
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10:35:59  <planetmaker> They're done enough for all we usually care here :-)
10:36:26  <planetmaker> Except youput emphasis on manager faces and toyland
10:36:42  <PublicServer> <Peter> lol
10:37:54  <planetmaker> But those need drawing, too, of course... Any volunteers?
10:38:27  <PublicServer> <Peter> i think by the time you teach me what to do, it would have been easier to choose someone else
10:38:50  <PublicServer> *** Spike joined the game
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10:39:44  <PublicServer> <Peter> sup spike
10:39:51  <PublicServer> <Spike> ellow
10:40:43  <PublicServer> <Mks> I think Ikk give up with the rebuild land just itsn't flat enough
10:40:56  <PublicServer> <Spike> rebuild of
10:41:04  <PublicServer> *** Peter has left the game (leaving)
10:41:04  <PublicServer> *** Game paused (not enough players)
10:41:32  <PublicServer> <Mks> connecting the west SL directly to ML instead of going to SLH 04
10:41:54  <PublicServer> <Mks> to much traffic in slh 04 so its needed
10:42:35  <PeterT> !password
10:42:35  <PublicServer> PeterT: pueblo
10:42:39  <PublicServer> *** Peter has left the game (connection lost)
10:42:51  <PublicServer> <Mks> well maybe I'll contine but
10:42:55  <PublicServer> <Mks> noone online atm
10:43:02  <PublicServer> *** Game unpaused (enough players)
10:43:03  <PublicServer> *** Peter joined the game
10:43:18  <^Spike^> !rcon move 125 1
10:43:18  <PublicServer> ^Spike^: *** Spike has joined company #1
10:46:45  <PublicServer> <Peter> can i build the HQ
10:52:46  <Kaas> !password
10:52:46  <PublicServer> Kaas: allays
10:53:44  *** OwenSX48BD is now known as OwenS
10:54:13  <PublicServer> *** Peter has left the game (leaving)
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10:56:29  <Nickman87> !players
10:56:31  <PublicServer> Nickman87: Client 114 (Orange) is Mks, in company 1 (XeryusTC Transport)
10:56:31  <PublicServer> Nickman87: Client 125 (Orange) is Spike, in company 1 (XeryusTC Transport)
10:56:38  <Nickman87> !password
10:56:38  <PublicServer> Nickman87: allays
10:57:00  <PublicServer> *** Nickman joined the game
10:59:31  <PublicServer> *** Nickman has left the game (connection lost)
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11:06:36  <Kaas> Question: what OTTD version is used on the #ottdcoop public server?
11:08:07  <^Spike^> !rev
11:08:11  <OwenS> Look at the topic
11:08:12  <^Spike^> !revision
11:08:12  <PublicServer> ^Spike^: Game version is r17170
11:08:14  <OwenS> r17170
11:08:16  <^Spike^> that one :)
11:08:25  <OwenS> !tell Kaas about !dl
11:08:25  <PublicServer> Kaas: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
11:08:47  * OwenS wonders if that works by PM
11:08:57  <PeterT> lol
11:09:15  <^Spike^> bad OwenS :)
11:09:17  <OwenS> Apparently not unless Spike just got PM'd :p
11:09:22  <OwenS> lol
11:09:39  <Kaas> !dl
11:09:39  <PublicServer> Kaas: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
11:09:40  <^Spike^> 
11:09:42  <^Spike^> (13:09:04) (PublicServer) dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
11:10:09  <OwenS> Muhaha... With this knowledge I will make... PublicServer appear more inteligent?
11:10:12  <Kaas> !dl autoupdate
11:10:13  <PublicServer> Kaas: http://www.openttdcoop.org/winupdater
11:10:26  <^Spike^> eh...
11:10:31  <^Spike^> fail? :)
11:10:35  <Kaas> fail..
11:10:42  <^Spike^> !dl autottd
11:10:42  <PublicServer> ^Spike^: http://www.openttdcoop.org/wiki/AutoTTD
11:10:45  <^Spike^> try that one :)
11:10:54  <Kaas> Nope, fail :P
11:11:00  <PeterT> openttd auto update is better
11:11:22  <OwenS> I'd personally just download the correct version (win32 in your case, or perhaps win64 if thats your platform)
11:11:37  <PeterT> http://users.tt-forums.net/ottdau/
11:11:42  <PeterT> this is perfect
11:11:55  <PeterT> it has specific support for #openttdcoop
11:12:04  <^Spike^> autottd does the same and also joins
11:12:20  <Kaas> does it also auto-fix the newGRF when joining a server?
11:13:05  <^Spike^> eh... if you have the grfs that shouldn't be a problem :)
11:15:34  <PeterT> what OS do you have?
11:15:45  <PeterT> if you have windows, just put the grf pack into your shared folder
11:15:56  <Kaas> windows XP 32bit
11:16:05  <PeterT> but Ottd AU actually allows you to download the GRF pack in program
11:17:19  <Kaas> man, how could this be so complicated. i need a sandwich with kaas. brb
11:17:30  <Kaas> could = can*
11:17:44  <PeterT> the name "Kass" reminds me of the shortening "kick ass"
11:18:16  <Kaas> :p. its kaas though
11:18:26  <Kaas> im not from germany
11:18:53  *** R0b0t1 has quit IRC
11:19:02  <PeterT> i didnt assume you were
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11:20:05  *** openttdcoop sets mode: +v Nickman87
11:20:07  <Nickman87> !players
11:20:09  <PublicServer> Nickman87: Client 114 (Orange) is Mks, in company 1 (XeryusTC Transport)
11:20:09  <PublicServer> Nickman87: Client 125 (Orange) is Spike, in company 1 (XeryusTC Transport)
11:20:13  <Nickman87> hi ^Spike^ ;)
11:20:15  <Nickman87> !password
11:20:15  <PublicServer> Nickman87: forays
11:20:22  <^Spike^> ellow
11:20:35  <PublicServer> *** Nickman joined the game
11:20:56  <PublicServer> <Nickman> hi all
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11:22:07  *** ChanServ sets mode: +o KenjiE20
11:22:12  *** openttdcoop sets mode: +v KenjiE20
11:23:15  <PeterT> sup kenji
11:23:19  <PeterT> hi nickman
11:23:25  <Nickman87> hi :)
11:28:21  <PublicServer> <Nickman> town drop is getting very busy :D
11:30:31  <PublicServer> *** Spike has left the game (connection lost)
11:35:33  <Nickman87> you fixed the wiki Ammler? :D
11:37:00  <Kaas> is it possible to play on a r17170 server with r17207?
11:37:10  <Nickman87> don't think so
11:37:12  <Nickman87> !info
11:37:13  <PublicServer> Nickman87: #:1(Orange) Company Name: 'XeryusTC Transport'  Year Founded: 1980  Money: 7674457107  Loan: 0  Value: 7774053994  (T:977, R:3, P:0, S:0) unprotected
11:37:18  <Nickman87> !servers
11:37:38  <KenjiE20> only if you force the revision number, and there's only a few changes
11:37:52  <KenjiE20> 37 != a few changes though
11:38:24  <Kaas> !dl
11:38:24  <PublicServer> Kaas: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
11:38:29  <Nickman87> Ammler: http://www.openttdcoop.ammler.ch/blog/public-server/ not working :(
11:38:34  <Nickman87> when did the current game start?
11:38:47  <KenjiE20> Nickman87: that never worked on .org either :P
11:38:54  <KenjiE20> @coopstats
11:38:54  <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html
11:39:03  <Kaas> because i cant seem to find the update to r17170, just r17207
11:39:16  <KenjiE20> topic log says 4 days ago
11:39:54  * KenjiE20 points Kaas to his reply from PublicServer
11:40:25  <KenjiE20> or better yet www.openttdcoop.ammler.ch/wiki/Quickstart
11:42:13  <Kaas> !dl win32
11:42:13  <PublicServer> Kaas: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win32.zip
11:42:17  <Kaas> thanks kenji :)
11:42:46  <PeterT> !tell Kass
11:42:46  <PublicServer> PeterT: unknown command ""
11:43:00  <PeterT> how do you use that?
11:43:03  <PeterT> !help
11:43:03  <PublicServer> PeterT: http://www.openttdcoop.org/wiki/IRC_Commands
11:44:21  <PeterT> !playercount
11:44:21  <PublicServer> PeterT: Number of players: 2
11:44:24  <PeterT> !players
11:44:25  <PublicServer> PeterT: Client 114 (Orange) is Mks, in company 1 (XeryusTC Transport)
11:44:25  <PublicServer> PeterT: Client 133 (Orange) is Nickman, in company 1 (XeryusTC Transport)
11:44:30  <PeterT> oh
11:44:32  <PeterT> nickman, right
11:44:38  <PeterT> sorry for hilight
11:44:47  <Nickman87> is there a savegame for the previous game?
11:45:08  <PeterT> at the archeive
11:45:23  <Nickman87> that is the point, I'm trying to make the archive entry ;)
11:45:45  <KenjiE20> I doubt it's been copied, since the web server exploded
11:45:58  <PeterT> no, at the backup save game achreive
11:46:02  <PeterT> i dont know the link
11:46:04  <KenjiE20> just stick the number in, and it'll get sorted when everything shakes out
11:46:11  <PublicServer> *** Nickman has left the game (connection lost)
11:46:12  <PublicServer> *** Game paused (not enough players)
11:46:17  <PeterT> saymyname
11:46:20  <PeterT> @saymyname
11:46:20  <Webster> PeterT
11:46:23  <PeterT> hehe
11:46:44  <PeterT> @traincl 150
11:46:44  <Webster> CL 4 required for rail at speed 150km/h (or TL if it's shorter)
11:47:07  <PeterT> KenjiE20, nice job!
11:47:11  <PeterT> on this: http://openttdcoop.ammler.ch/wiki/User:KenjiE20/Webster
11:47:30  *** Kaas has quit IRC
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11:47:49  *** openttdcoop sets mode: +v Nickman_87
11:47:55  <Nickman_87> so its lost forever KenjiE20?
11:48:13  <KenjiE20> no, it'll still be on the PS machine
11:48:29  <KenjiE20> just won't be on the web machines
11:48:38  <Nickman_87> :)
11:48:44  <Nickman_87> that's ok ;)
11:48:48  <PeterT> whats the link for the PS machine server
11:48:53  <Nickman_87> will the wiki switch over to ammlers server for good?
11:49:07  <PeterT> basically what it loads when you type !rcon load #
11:49:19  <KenjiE20> not a clue, I think we're waiting for Brian to reappear to work out what's going on
11:50:20  <Nickman_87> has brian diassapeared? :D
11:50:36  <Nickman_87> I made a temporary entry then, awaiting the savegame
11:50:40  <PeterT> @herald remove #openttdcoop petert
11:50:40  <Webster> PeterT: The operation succeeded.
11:50:45  <PeterT> oh finally!!!
11:50:48  <Nickman_87> !password
11:50:48  <PublicServer> Nickman_87: friars
11:51:05  <KenjiE20> see what happens when you read
11:51:08  <PublicServer> *** Game unpaused (enough players)
11:51:08  <PublicServer> *** Nickman joined the game
11:51:13  <PeterT> yes kenji
11:51:18  <PeterT> i love to read!!!!!!
11:51:36  <Nickman_87> could someone remove Nickman87?
11:51:38  <Nickman_87> :)
11:51:57  <Nickman_87> stupid inet keeps on dissapearing here...
11:52:12  <KenjiE20> /msg nickserv help
11:52:35  <PeterT> kenji, disconnect, then connnect again
11:53:15  <KenjiE20> why?
11:53:16  <Nickman_87> it is not registered... might as well do it :)
11:53:23  *** Nickman87 has quit IRC
11:54:00  <Nickman_87> yay
11:54:04  *** Nickman_87 is now known as Nickman87
11:54:20  <PeterT> kenji, please
11:54:26  *** KenjiE20 has left #openttdcoop
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11:54:27  *** ChanServ sets mode: +o KenjiE20
11:54:29  <KenjiE20> :D
11:54:32  *** openttdcoop sets mode: +v KenjiE20
11:54:34  <PeterT> huh?
11:54:43  <PeterT> you removed the herald...
11:54:46  <PeterT> grrr
11:55:28  <Nickman87> e voila
11:55:51  <PeterT> @cyborg PeterT
11:55:52  <Webster> PeterT: P.E.T.E.R.T.: Positronic Electronic Troubleshooting and Efficient Repair Technician
11:56:33  <Nickman87> @cyborg Nickman87
11:56:34  <Webster> Nickman87: N.I.C.K.M.A.N.: Networked Intelligent Construct Keen on Mathematics and Accurate Nullification
11:56:42  <Nickman87> lol :D
11:56:53  <Nickman87> quite accurate ;)
11:58:07  <Nickman87> the 153 save is actuelly the 152 save...
11:58:27  <PeterT> oh
11:58:45  <Nickman87> ah no, my bad :)
12:00:00  <XeryusTC> !password
12:00:00  <PublicServer> XeryusTC: friars
12:00:09  <PublicServer> *** XeryusTC joined the game
12:00:35  <XeryusTC> @cyborg XeryusTC
12:00:36  <Webster> XeryusTC: X.E.R.Y.U.S.T.C.: Xperimental Electronic Replicant Yearning for Ultimate Sabotage and Thorough Calculation
12:00:53  <Nickman87> :D
12:00:54  <KenjiE20> @cyborg
12:00:55  <Webster> KenjiE20: K.E.N.J.I.E.: Knight Engineered for Nocturnal Judo and Immediate Exploration
12:01:02  <KenjiE20> unf
12:01:06  <Nickman87> XeryusTC, you need to upgrade your twn drop! :D
12:01:28  <PublicServer> <XeryusTC> only the lines to it :P
12:01:33  <PublicServer> <XeryusTC> and some more platforms maybe :P
12:02:46  <PublicServer> <Nickman> exit is also very buisy :D
12:03:05  <PublicServer> <Nickman> maybe you should split it into an inner and outer drop? :)
12:03:16  <PublicServer> <Nickman> make a new drop spot in the center of the ML?
12:03:27  <PublicServer> <XeryusTC> hmm, possible :P
12:03:54  <Nickman87> voila,a dded screenshot for game 153
12:04:14  <PublicServer> <Nickman> that would be good for the top entry of your station to...
12:04:17  <PublicServer> <Nickman> less crowded
12:04:18  <PublicServer> <XeryusTC> most sls don't get a change to go on the ML :(
12:04:37  <PublicServer> <Nickman> ML is at max capacity...
12:04:53  <PublicServer> <Nickman> at some points
12:04:57  <PublicServer> <Nickman> like SLH01
12:05:22  <PublicServer> <Nickman> whall we make a second drop?
12:05:27  <PublicServer> <Nickman> I think it would solve some queues
12:05:36  <PublicServer> <XeryusTC> you can do that :P
12:05:42  <PublicServer> <Nickman> :p
12:05:45  <PublicServer> <XeryusTC> i only came in here for a quick look :P
12:05:54  <PublicServer> <Nickman> :D
12:06:01  <PublicServer> <Nickman> problem is, I don't want to make the exit :D
12:06:26  <PublicServer> <Nickman> maybe I'll start with that...
12:06:27  <XeryusTC> you'll have to
12:06:44  <XeryusTC> im going to get some food
12:06:56  <PublicServer> <Nickman> ;)
12:10:34  <PeterT> @dice 2 10 2
12:10:49  <PeterT> @dice 2 d 1
12:11:14  <PeterT> @dice <2>d<6>
12:11:23  <PeterT> @dice 2d6
12:11:23  <Webster> PeterT: 1 and 3
12:11:26  <PeterT> @dice 2d6
12:11:26  <Webster> PeterT: 5 and 3
12:21:03  <PeterT> @monologue #openttdcoop
12:21:03  <Webster> PeterT: Your current monologue is at least 6 lines long.
12:21:20  <PeterT> @monologue #openttdcoop KenjiE20
12:21:20  <Webster> PeterT: (monologue [<channel>]) -- Returns the number of consecutive lines you've sent in <channel> without being interrupted by someone else (i.e. how long your current 'monologue' is). <channel> is only necessary if the message isn't sent in the channel itself.
12:21:25  <PeterT> sorry for highlight
12:21:45  <PeterT> KenjiE20, can you do an @monologue?
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12:23:23  <PeterT> Thraxian must always be @ work
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12:26:23  <Thraxian|Work> nope - just during the day
12:26:37  * Thraxian|Work pokes Thraxian_
12:26:43  <Thraxian|Work> I'm at home too :)(
12:29:07  <PeterT> lol
12:29:13  <PeterT> LordAzamath
12:29:17  <PeterT> are you here?
12:29:39  <PeterT> thank you for the best laugh ive had all day
12:33:11  <LordAzamath> I'm here
12:35:10  <PeterT> hey man, thank you for the best laugh ive had today
12:35:53  <PeterT> http://www.tt-forums.net/viewtopic.php?f=36&t=44789
12:35:55  <Webster> Title: Transport Tycoon Forums View topic - question about industrial stations renewal v.0.8.0 (at www.tt-forums.net)
12:36:01  <PeterT> woah
12:44:36  <PublicServer> *** Spike joined the game
12:44:40  <PublicServer> *** Spike has joined spectators
12:44:46  <PublicServer> *** Spike has joined company #1
12:45:04  <PeterT> thraxian, are you a team moderator on coopetition ladder?
12:45:13  <PeterT> i applied to join, can you accept?
12:48:21  <Thraxian|Work> I haven't checked that page in a while....
12:48:43  <Thraxian|Work> I created Team USA to counter the Dutch Warriors, but I suppose I can start accepting members :)
12:49:26  <XeryusTC> oh well, then, i will counter your Team USA with a, uhm, modification of my scores! :P
12:49:41  <^Spike^> DBA power ftw? :)
12:51:10  <PublicServer> *** XeryusTC has left the game (connection lost)
12:51:26  * XeryusTC wonders why he was still connected
12:52:00  <ODM> dementia?
12:52:31  <XeryusTC> i didnt click the yes button when i tried to close ottd :P
12:52:40  <XeryusTC> anywa, gone
12:53:25  <PeterT> thraxian, did ya accept me?
12:53:29  <PeterT> i wanna be team USA
12:53:36  <PeterT> btw, what part of USA are you from?
12:54:01  <PublicServer> *** Spike has left the game (leaving)
12:57:21  <Thraxian|Work> Texas
12:57:39  <PeterT> cool
13:01:40  <PeterT> anyone speak german?
13:01:48  <PeterT> how do you say goodbye in german?
13:02:03  <PeterT> @google goodbye in german
13:02:04  <Webster> PeterT: Search took 0.14 seconds: How to Say Hello and Goodbye in German | eHow.com: <http://www.ehow.com/how_2052651_say-hello-goodbye-german.html>; WikiAnswers - How do German people say Hello and Goodbye: <http://wiki.answers.com/Q/How_do_German_people_say_Hello_and_Goodbye>; WikiAnswers - How do you say goodbye in German: (1 more message)
13:02:27  <PeterT> @google goodbye in dutch
13:02:28  <Webster> PeterT: Search took 0.16 seconds: How to Say Hello and Good-Bye in Dutch . | eHow.com: <http://www.ehow.com/how_2001009_say-hello-goodbye-dutch.html>; " Goodbye " in many languages: <http://www.elite.net/~runner/jennifers/goodbye.htm?ref=Guzels.TV>; WikiAnswers - How do you say hello and goodbye in dutch: <http://wiki.answers.com/Q/How_do_you_say_hello_and_goodbye_in_dutch>; How (1 more message)
13:02:51  <LordAzamath> @google how to start a browser and go to google page without spamming irc
13:02:52  <Webster> LordAzamath: Search took 0.29 seconds: Is Google crawling IRC ?: <http://www.webmasterworld.com/forum3/18226.htm>; phil ringnalda: <http://philringnalda.com/>; BB Browser search engine - BlackBerryForums.com : Your Number One ...: <http://www.blackberryforums.com/general-blackberry-discussion/182649-bb-browser-search-engine.html>; Irc Proxy Jar Freeware Downloads: Proxy Firewall, (1 more message)
13:03:25  <Thraxian|Work> try "Auf Wiedersehen", or "Servus"
13:03:39  <PeterT> i need dutch, i thought they were the same
13:03:48  <PeterT> servus is goodbye in hungarian too
13:04:08  <Thraxian|Work> "tot ziens", perhaps?
13:04:36  <PeterT> thansk
13:04:37  <Thraxian|Work> even "adieu" will work, I think
13:05:11  <Thraxian|Work> or "vaarwel" (which looks a lot like farewell)
13:05:49  <Mark> goodday
13:06:01  <Thraxian|Work> indeed it is, Mark
13:06:35  <Mark> i got 314 new emails
13:06:40  <Mark> that should be interesting
13:06:40  <PeterT> congrats
13:06:49  <PeterT> i bet you have no spam
13:07:24  <Mark> 31*
13:07:44  <Mark> coop seems to be responsible for 28 of those
13:09:55  <OwenS> And the rest are spam? :p
13:10:14  <Mark> no :P
13:10:46  <Mark> well, actually they are
13:10:55  <Mark> schools wanting me to sign up
13:11:28  <PeterT> mark, i know how you feel when you wake up early
13:11:44  <PeterT> i had to wake up @ 4AM for a ottd server competition
13:15:29  <Mark> poor you
13:15:32  <Mark> !password
13:15:32  <PublicServer> Mark: bulled
13:15:45  *** green-devil has quit IRC
13:15:45  <PublicServer> *** Mark joined the game
13:17:12  <PublicServer> <Nickman> I made a simple connection for extra town drop station :)
13:17:17  <PublicServer> <Nickman> should sufice actually...
13:17:22  <PublicServer> *** Mark has left the game (connection lost)
13:17:58  <PublicServer> *** Peter joined the game
13:19:39  <PublicServer> <Nickman> entire town drop exit is jammed :p
13:20:09  <PublicServer> *** Peter has left the game (connection lost)
13:22:46  <PublicServer> <Nickman> SLH04 entry is jammed :p
13:23:03  <PublicServer> <Nickman> exit I mean
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13:56:23  *** OwenS is now known as Guest54
13:56:23  *** OwenSX48BD is now known as OwenS
13:56:56  <XeryusTC> back
13:57:03  <PublicServer> <Nickman> wb Xeryus :)
13:57:09  <XeryusTC> ty Nickman
13:57:11  <PublicServer> <Nickman> your exit can't handle all the traffic :D
13:57:20  <PublicServer> <Nickman> trying to optimize some signals...
13:57:30  <PublicServer> <Nickman> seems to be working ok
13:57:41  <PublicServer> <Nickman> I see more movement now :)
13:58:55  <XeryusTC> hmm, might be because of a busy ML though
13:59:07  <PublicServer> <Nickman> not many trains using the empty line at the exit :)
13:59:10  <XeryusTC> maybe the exit should come before the join on the southbound line :P
13:59:56  <PublicServer> <Nickman> seems to be filling up quite nicely now
14:00:01  *** Guest54 has quit IRC
14:01:16  <XeryusTC> it is quite odd though, i expected traffic to be equally balanced between the full and empty lanes
14:01:18  *** jonde has joined #openttdcoop
14:01:23  *** openttdcoop sets mode: +v jonde
14:01:31  <XeryusTC> but i only see full full lanes and semi occupied empty lanes at best
14:01:59  <Mark> it should be balanced
14:02:04  <PublicServer> <Nickman> depends on where you look :)
14:02:07  <jonde> !password
14:02:07  <PublicServer> jonde: squirm
14:02:15  <Mark> it should be equal everywhere
14:02:27  <XeryusTC> nickman: i never saw a full empty line though
14:02:44  <PublicServer> <Nickman> now you can, at your town drop exit :D
14:02:52  <XeryusTC> and trains from the wood goods pickup all go via the north too, the busiest line :P
14:03:15  <PublicServer> *** jondisti joined the game
14:03:17  <PublicServer> <Nickman> is that the busiest one?
14:03:32  <PublicServer> <Nickman> East entrance is the fullest
14:03:53  <PublicServer> <Nickman> all the goods trains from the wood/grain pickup now use my secondary town drop
14:04:27  <PublicServer> <Nickman> and they don't jam u :)
14:04:30  <PublicServer> <Nickman> up
14:04:42  <XeryusTC> !password
14:04:42  <PublicServer> XeryusTC: squirm
14:04:53  <XeryusTC> !password
14:04:53  <PublicServer> XeryusTC: pastor
14:05:04  <PublicServer> *** XeryusTC joined the game
14:05:22  <PublicServer> <XeryusTC> what an ugly exit :P
14:05:27  <PublicServer> <Nickman> mine? :D
14:05:32  <PublicServer> <XeryusTC> yes
14:05:32  <PublicServer> <Nickman> you can change if you like :D
14:05:43  <PublicServer> <Nickman> wasn't in the mood :)
14:06:13  <PublicServer> <Nickman> your exit is full of trains, min eisn't ;) :D
14:06:20  <PublicServer> <XeryusTC> you should get in the modd though :P
14:06:28  <PublicServer> <Nickman> :D
14:06:29  <PublicServer> <Nickman> hf ;)
14:08:30  <PublicServer> *** jondisti has left the game (leaving)
14:08:53  <PublicServer> *** Mks has left the game (connection lost)
14:09:05  <PublicServer> *** XeryusTC has left the game (connection lost)
14:09:05  <PublicServer> *** Game paused (not enough players)
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14:25:52  *** ChanServ sets mode: +o KenjiE20
14:25:57  *** openttdcoop sets mode: +v KenjiE20
14:30:08  <PublicServer> *** Nickman has left the game (leaving)
14:30:35  <Fuco> !password
14:30:35  <PublicServer> Fuco: newsed
14:30:46  <PublicServer> *** Fucoo joined the game
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14:44:52  *** openttdcoop sets mode: +v green-devil
14:54:48  <Kaas> !dl
14:54:48  <PublicServer> Kaas: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
14:55:08  <Kaas> !dl autottd
14:55:08  <PublicServer> Kaas: http://www.openttdcoop.org/wiki/AutoTTD
14:55:18  <Kaas> !dl win32
14:55:18  <PublicServer> Kaas: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win32.zip
14:59:05  <Kaas> !password
14:59:05  <PublicServer> Kaas: hosing
14:59:24  <PublicServer> *** Player joined the game
15:02:11  <PublicServer> *** Player has left the game (leaving)
15:09:16  <Kaas> Why is it that trains barely slow down when going up a slope? i used to remember differently. is it because of the realistic acceleration?
15:10:07  <OwenS> Realistic Acceleration is enabled, yes
15:11:25  <ODM> woo a new player
15:11:28  <Mks> !password
15:11:28  <PublicServer> Mks: lessen
15:11:57  <PublicServer> *** Game unpaused (enough players)
15:11:59  <PublicServer> *** Mks joined the game
15:12:02  <Mks> why was I kicked from game before?
15:12:08  <PublicServer> *** 0DM joined the game
15:12:34  <ODM> you werent
15:12:43  <PublicServer> <Mks> I was
15:12:46  <PublicServer> <Mks> well was afk
15:12:56  <PublicServer> <Mks> and was not in game when I got back
15:13:01  <Nickman87> you just disconnected...
15:13:05  <Nickman87> it happens :D
15:13:20  <Mks> I see
15:13:46  <PublicServer> *** 0DM has left the game (leaving)
15:14:45  <PublicServer> <Mks> game is lagging
15:16:51  <OwenS> !password
15:16:51  <PublicServer> OwenS: lessen
15:16:59  <PublicServer> *** Owen joined the game
15:17:11  <PublicServer> <Owen> I disagree on that matter
15:17:27  <PublicServer> <Owen> But GHOLY HUGE JAM
15:19:25  <Nickman87> where?
15:19:31  <PublicServer> <Owen> MSH01b
15:26:43  <PublicServer> <Fucoo> what the hell were those prios doing at MSH01b
15:26:50  <PublicServer> <Fucoo> the just blocked both entries ;D
15:26:58  <PublicServer> <Mks> no idea
15:27:01  <PublicServer> <Mks> they don't seem to help tho
15:27:28  <PublicServer> <Fucoo> hey just killed bothlines...
15:28:03  <PublicServer> <Fucoo> who made those? :D
15:30:22  *** LordAzamath has quit IRC
15:31:41  <PublicServer> <Fucoo> poor coal drop
15:31:49  <PublicServer> <Fucoo> can't handle it ;d
15:31:50  <PublicServer> <Mks> well to much trains
15:32:11  *** Nickman_87 has joined #openttdcoop
15:32:16  *** openttdcoop sets mode: +v Nickman_87
15:32:17  *** Nickman87 is now known as Guest60
15:32:17  *** Nickman_87 is now known as Nickman87
15:34:12  <Nickman87> !players
15:34:13  <PublicServer> Nickman87: Client 149 (Orange) is Fucoo, in company 1 (XeryusTC Transport)
15:34:13  <PublicServer> Nickman87: Client 153 (Orange) is Mks, in company 1 (XeryusTC Transport)
15:34:13  <PublicServer> Nickman87: Client 156 (Orange) is Owen, in company 1 (XeryusTC Transport)
15:35:38  *** Guest60 has quit IRC
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15:37:58  *** openttdcoop sets mode: +v Progman
15:38:57  <Nickman87> !password
15:38:57  <PublicServer> Nickman87: sowing
15:39:19  <PublicServer> *** Nickman joined the game
15:42:13  <XeryusTC> hmm, does someone know how to disable that ctrl+shift behaviour in vista?
15:42:30  <Nickman87> what does that do maybe?
15:42:52  <PublicServer> <Fucoo> im still one of the few lucky ones who doesnt have to use that
15:43:03  <PublicServer> <Nickman> I use vista, never heard of it :D
15:43:31  <PublicServer> <Fucoo> by that i ment vista ;D
15:43:34  <PublicServer> <Fucoo> not ctrl+shift
15:48:08  <XeryusTC> Nickman87: never noticed that all special symbols change when pressing ctrl+shift?
15:50:08  <XeryusTC> oh found it :P
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15:54:43  <PublicServer> *** Fucoo has left the game (leaving)
15:55:58  <PublicServer> <Mks> is there some penalty if a bridge is 3 tiles or less?
15:56:10  <PublicServer> <Nickman> what do you mean?
15:56:19  <PublicServer> <Nickman> bridges always give pathfinding penalty? :)
15:56:29  <PublicServer> <Mks> ohh but
15:56:43  <PublicServer> <Mks> so if 2 bridges diffrent lenght they take the shortest one?
15:57:03  <PublicServer> <Nickman> don't realy think so
15:57:09  <PublicServer> <Nickman> that doesn't realy matter I think
15:57:13  <PublicServer> <Nickman> train limit btw ;)
15:57:20  <PublicServer> <Nickman> 999 trains
15:57:22  <PublicServer> <Mks> ohh
15:57:25  <PublicServer> <Mks> we can't build more?
15:57:28  *** Kaas has quit IRC
15:57:30  <Mark> !trains 1200
15:57:30  <PublicServer> *** Mark has set max_trains to 1200
15:57:37  <PublicServer> <Nickman> now we can :D
15:57:45  <PublicServer> <Mks> lol
15:57:52  <PublicServer> <Mks> can the network handle more tho?
15:58:09  <PublicServer> <Mks> well 4 ML should be no problem but since we only use 2 lines parts of the network more or less
15:58:22  <PublicServer> <Nickman> south east and nort west have capacity left :)
15:58:34  <PublicServer> <Mks> ahh
15:58:43  <PublicServer> <Mks> so I can build some more oil then :P
15:59:19  <PublicServer> <Mks> making a new SLH connection next to SLH 04 should it also be called 04 or mm 08?
15:59:50  <PublicServer> <Nickman> where?
16:00:06  <PublicServer> <Nickman> your WIP? :)
16:00:17  <PublicServer> <Mks> is a sign Work in progress
16:00:20  <PublicServer> <Mks> next to it
16:00:21  <PublicServer> <Nickman> is it going to be a full SLH? like, entrance AND exit?
16:00:32  <PublicServer> <Nickman> then you should give it a higher number
16:00:35  <PublicServer> <Mks> well prolly just exit
16:00:48  <PublicServer> <Mks> we will see little space around here
16:00:48  <PublicServer> <Nickman> then it might be better to name it SLH04b or something like that
16:00:56  *** Kaas has joined #openttdcoop
16:01:01  *** openttdcoop sets mode: +v Kaas
16:02:29  <PublicServer> <Mks> I've opened the exit leading south and that really helped the jam in slh 04
16:02:52  <PublicServer> <Nickman> :)
16:03:08  <PublicServer> <Mks> I will remove your detour when I am finnished nickman
16:03:13  <PublicServer> <Nickman> I already upgraded the throughput on it to :)
16:03:20  <PublicServer> <Nickman> :( my little detour... :D
16:03:32  <PublicServer> <Nickman> it's ok ;)
16:03:34  <PublicServer> <Mks> online 1 line left to connect
16:06:00  *** dr_gonzo has joined #openttdcoop
16:06:05  *** openttdcoop sets mode: +v dr_gonzo
16:06:17  <PublicServer> <Mks> check out slh 04b priortiser nickman mm its very messy
16:06:23  <PublicServer> <Mks> but working at lesat
16:06:29  <PublicServer> <Nickman> hehe :D
16:06:32  <PublicServer> <Nickman> indeed messy, bt ok :)
16:06:51  <PublicServer> <Nickman> you do have a little signal gap...
16:07:19  <PublicServer> <Mks> where?
16:07:36  <PublicServer> <Nickman> there:)
16:08:26  <PublicServer> <Nickman>  :)that should be better=
16:08:29  <PublicServer> <Mks> well
16:08:37  <PublicServer> <Mks> ahh
16:08:45  <PublicServer> <Nickman> only 1.5 tiles now :)
16:08:46  <PublicServer> <Nickman> better ;)
16:08:48  <PublicServer> <Mks> some say I shouldn't build extra signals
16:09:05  <PublicServer> <Nickman> ?
16:09:23  <PublicServer> <Mks> well I did build extra signal next to bridge
16:09:35  <PublicServer> <Mks> tho that means closer signal gap
16:09:47  <PublicServer> <Mks> someone said I shouldn't build signals so close
16:09:48  <PublicServer> <Nickman> it is ok as far as I see? :)
16:10:01  <PublicServer> <Nickman> :)
16:10:04  <PublicServer> <Nickman> thats prettyer :)
16:10:22  <PublicServer> <Nickman> prio isn't copletely correct though...
16:10:25  <PublicServer> <Mks> yeah I think its better also to have extra signal at bridge and longer gaps
16:11:14  <PublicServer> <Nickman> this one looks a bit prettier :)
16:11:29  <PublicServer> <Mks> true
16:11:36  <PublicServer> <Nickman> and work better :D
16:11:36  <PeterT> !password
16:11:36  <PublicServer> PeterT: locket
16:11:46  <PublicServer> <Mks> well should work the same?
16:12:01  <PublicServer> <Nickman> the other one went green in the middle of a train sometimes :)
16:12:20  <PublicServer> <Mks> ahh
16:13:13  <PublicServer> <Mks> well inner northgoing track left only
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16:14:28  <PublicServer> <Nickman> don't know how much space you need, but those bridges can be exstended more :)
16:14:50  <PublicServer> <Mks> well next track need bridge also
16:15:02  <PublicServer> <Nickman> that will be harder
16:15:43  *** Kaas has quit IRC
16:16:39  *** Chris_Booth has joined #openttdcoop
16:16:42  <PublicServer> <Nickman> haha :D
16:16:44  *** openttdcoop sets mode: +v Chris_Booth
16:16:47  <PublicServer> <Nickman> lowe it sooner
16:17:07  <PublicServer> <Nickman> can go even lower if needed?
16:17:44  <Chris_Booth> !password
16:17:44  <PublicServer> Chris_Booth: locket
16:19:05  <PublicServer> *** Chris Booth joined the game
16:19:26  <PublicServer> *** Chris Booth has left the game (connection lost)
16:19:51  <Chris_Booth> !password
16:19:51  <PublicServer> Chris_Booth: cubing
16:21:01  <PublicServer> *** Chris Booth joined the game
16:21:22  <PublicServer> *** Chris Booth has left the game (connection lost)
16:21:22  <PublicServer> <Nickman> voila :)
16:21:30  <PublicServer> <Mks> neat
16:21:35  <PublicServer> <Nickman> :D
16:21:39  <PublicServer> <Nickman> looks cool :D
16:21:52  <PublicServer> <Mks> we've reduced the load on SLH 04 now chris
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16:22:29  <PublicServer> <Nickman> we do have a merge before split now though...
16:22:51  <PublicServer> <Mks> what do you mean?
16:23:02  <PublicServer> <Nickman> ah no, sorry :)
16:23:03  <PublicServer> <Nickman> my bad
16:23:16  <PublicServer> <Nickman> we are working with seperate empty/full lines, so it is ok :)
16:24:46  <Yexo> !password
16:24:46  <PublicServer> Yexo: cubing
16:24:56  <PublicServer> *** Yex0 joined the game
16:25:01  <PublicServer> <Mks> could ofc build a new entrance also but its not really nessacary so
16:25:03  <PublicServer> <Yex0> hello
16:25:17  <PublicServer> <Nickman> entrance queues up sometimes to :)
16:25:35  <PublicServer> <Mks> 3 trains in que for exit now
16:25:40  <PublicServer> <Mks> a bit many
16:25:49  <PublicServer> <Mks> since there is room on the inner line
16:26:44  <PublicServer> <Mks> need an fix on the North going SLH 04 exit
16:26:48  *** mixrin has quit IRC
16:28:20  <PublicServer> *** Owen has left the game (connection lost)
16:28:27  <Chris_Booth> !password
16:28:27  <PublicServer> Chris_Booth: cubing
16:28:37  <PublicServer> *** Chris Booth joined the game
16:29:40  <PublicServer> <Mks> nickman is it you who built the plattforms on water?
16:29:59  <PublicServer> <Nickman> where?
16:30:21  <PublicServer> <Mks> neew to move one tho
16:30:27  <PublicServer> <Mks> no idea how to build those tho
16:30:36  <PublicServer> <Nickman> nope
16:30:43  <PublicServer> <Nickman> where do you want them?
16:31:00  <PublicServer> <Mks> well wendston oilfield needs to be connected to wendston valley
16:31:33  <PublicServer> <Mks> how do you build like that?
16:31:39  <PublicServer> <Chris Booth> build canals
16:31:43  <PublicServer> <Nickman> first canals
16:31:45  *** OwenSX48BD has joined #openttdcoop
16:31:46  <PublicServer> <Chris Booth> then delete in teh middle
16:31:47  <PublicServer> <Nickman> then blow the water :)
16:31:48  <PublicServer> <Nickman> :p
16:31:50  *** openttdcoop sets mode: +v OwenSX48BD
16:31:52  <PublicServer> <Mks> ahhh
16:31:55  <PublicServer> <Nickman> its connected ;)
16:32:30  <PublicServer> *** Yex0 has left the game (leaving)
16:32:47  <PublicServer> <Mks> gah doesn't work
16:32:57  <PublicServer> <Chris Booth> it does
16:33:02  <PublicServer> <Nickman> you need to surround the part you want with canals
16:33:06  <PublicServer> <Chris Booth> just need to know where you built
16:33:09  <PublicServer> <Nickman> I'll show you on land
16:33:29  <PublicServer> <Nickman> look at !demo mks
16:33:41  <PublicServer> <Nickman> ready?
16:33:52  <PublicServer> <Mks> haven't found the sign yet
16:34:03  <PublicServer> <Nickman> near new entrance of ours :)
16:34:13  <PeterT> how do i add webster to my channel?
16:34:14  <PublicServer> <Mks> ahh k
16:34:18  <PublicServer> <Nickman> looking?
16:34:21  <PublicServer> <Mks> yeah
16:34:28  <PublicServer> <Nickman> first you make canals
16:34:31  <PublicServer> <Nickman> then blast the center
16:34:39  <PublicServer> <Nickman> keeping it surrounded by canals
16:34:40  <PublicServer> <Mks> ahh
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16:35:15  <PublicServer> <Mks> hard to see the canal
16:35:19  <PublicServer> <Mks> on water tho
16:35:20  <PublicServer> <Nickman> yep :D
16:35:28  <PeterT> so, how do i add webster to my channel, under my control?
16:36:06  <PublicServer> <Mks> should be possible with 128 station spread I think :)
16:36:08  *** OwenS has quit IRC
16:36:49  <Chris_Booth> you need to make your own webster
16:37:34  <PeterT> it doesnt seem like that, it joins my channel so i dont have ops in it anymore
16:37:50  <PeterT> it joined #openttdmegaclan
16:38:15  <PublicServer> <Chris Booth> maybe webster join anything with openttd in it
16:40:05  <Chris_Booth> kanjiE20
16:40:07  <PeterT> KenjiE30
16:40:10  <PeterT> KenjiE20
16:40:12  <Chris_Booth> KenjiE20
16:40:18  <PeterT> why does webster join my channel
16:41:12  <PeterT> KenjiE20
16:42:01  <Chris_Booth> PeterT have you register the channel to you Username?
16:42:27  <PeterT> no
16:42:33  <PeterT> i tried, but i need ops
16:43:17  <PublicServer> <Nickman> town drop exit still full as hell :)
16:48:53  <PeterT> KenjiE20
16:48:55  <PeterT> KenjiE20
16:48:55  <PeterT> KenjiE20
16:49:10  <Mark> stop that
16:49:17  <tneo> no need to repeat PeterT KenjiE20 will react when he is behind his pc
16:49:20  <Nickman87> spammer
16:49:32  <PeterT> why doesnt he respond to hilights
16:49:44  <tneo> he is not at home perhaps
16:49:45  <Nickman87> maybe he isn't behind is computer right now?
16:49:53  <tneo> there is more in live then a pc
16:50:52  <PublicServer> <Nickman> we need more iron ore and livestock trains ;), the station is asleep... :D
16:51:23  <Mark> no you dont, at least you wont break it now :P
16:51:40  <Nickman87> you just wait and see! :D
16:52:49  <tneo> don't go break things :P
16:52:58  <PublicServer> <Mks> you still here nickman?
16:53:37  <KenjiE20> jesus PeterT >_< I'm not the only one with join/part rights you know?
16:53:57  *** Zulan has joined #openttdcoop
16:53:57  <PeterT> why is webster in my channel?
16:54:02  *** openttdcoop sets mode: +v Zulan
16:54:10  <KenjiE20> there's at least three other bot users who can send join or parts
16:54:54  <Chris_Booth> PeterT i would say at the moment it is websters channel
16:55:06  <PublicServer> <Nickman> I'm here yes?
16:55:15  <PublicServer> <Nickman> need me?
16:55:15  <PeterT> webster is a bot, who is in control of this
16:55:15  <Webster> Infrastructure Sharing. See http://wiki.openttd.org/Is for more details.
16:55:20  <Chris_Booth> as Webster is the only person who is set to +op
16:56:23  <PeterT> so what do i do?
16:56:40  <KenjiE20> I don't know, what would you like?
16:56:50  *** OwenSX48BD has quit IRC
16:57:17  <Chris_Booth> I think PeterT would like to know how to set up an IRC channel
16:57:32  <Chris_Booth> and also for webster to leave #openttdmegaclan
16:57:49  *** Chris_Booth has quit IRC
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16:58:11  *** openttdcoop sets mode: +v Chris_Booth
16:58:39  <PeterT> yes, exactly what chris_booth said
16:58:56  <PeterT> i want to have total control of the channel, be auto opped
16:59:12  <PeterT> i would like to have webster as an op, so i could use all the great features
16:59:12  <KenjiE20> that's for you to set up
16:59:13  *** Chris_Booth has quit IRC
16:59:22  <KenjiE20> that's not what booth said
16:59:28  <KenjiE20> make up your mind
16:59:33  *** Chris_Booth has joined #openttdcoop
16:59:38  *** openttdcoop sets mode: +v Chris_Booth
16:59:43  <PeterT> ok, webster is out
16:59:47  <PublicServer> <Chris Booth> dont blame me
16:59:52  <PublicServer> <Chris Booth> i am not in the naf channel
17:00:14  <PeterT> sorry?
17:00:31  <PublicServer> <Chris Booth> well i dont know what your channel is
17:00:40  <PublicServer> <Chris Booth> but it doesnt have a topic
17:00:50  <PublicServer> <Chris Booth> or any users yet realy
17:00:54  <PublicServer> <Chris Booth> so its a bit naf
17:01:17  <KenjiE20> nor registered apparently
17:01:33  *** OwenSX48BD has joined #openttdcoop
17:01:35  <PublicServer> <Chris Booth> no i said that to PeterT earlyer
17:01:38  *** openttdcoop sets mode: +v OwenSX48BD
17:01:48  <PeterT> i just registered it
17:02:02  <PublicServer> <Chris Booth> realy just now
17:02:07  <KenjiE20> [KenjiE20 away: Auto-away; idle for 15mins] <-- earlier if you hadn't guessed
17:02:17  *** OwenSX48BD is now known as OwenS
17:02:28  <Chris_Booth> i dont guess
17:05:08  <KenjiE20> btw, you're double registered to the bot
17:05:12  <KenjiE20> Chris_Booth: ^
17:05:27  <Chris_Booth> i am double registered?
17:05:33  <KenjiE20> Booth and Chris_Booth
17:05:38  <Chris_Booth> ooh
17:05:46  <KenjiE20> want me to kill one?
17:06:06  *** Chris_Booth is now known as Booth
17:06:10  <PeterT> @kill Booth
17:06:23  <Booth> i dont know
17:06:35  <Booth> i forgot i had this one aswell
17:06:43  <PublicServer> <Nickman> did you need me Mks?
17:06:55  <KenjiE20> there's no difference bar hostmasks between them afaict
17:06:58  <PublicServer> <Mks> alrdy finnished it
17:07:24  <PublicServer> <Nickman> :)
17:07:25  <Booth> kill booth
17:07:39  *** Booth is now known as Chris_Booth
17:08:42  *** PeterT has quit IRC
17:09:14  <KenjiE20> gone
17:09:34  <Chris_Booth> can you unregister names
17:09:39  <Chris_Booth> so others can have them
17:09:43  <KenjiE20> I can yes
17:09:52  <planetmaker> at cs or at webster? Answer is always yes
17:10:05  <planetmaker> and also at ns :-P
17:10:09  <Chris_Booth> on the /nickserv command
17:10:12  <PublicServer> <Nickman> Tafingway Mines has loads of coal Mks :D
17:10:24  <PublicServer> <Nickman> ust added some trains, but coal drop it full... :D
17:10:26  <KenjiE20> /msg nickserv help is your friend
17:10:36  <PublicServer> <Mks> still are 9 oil ricks to connect
17:10:41  <planetmaker> -NickServ- DROP: Releases your nickname for use.
17:10:44  <PublicServer> <Nickman> good, we need oil! :D
17:10:45  <^Spike^> nickserv drop big chance it's just /nickserv drop
17:11:05  <Chris_Booth> i am going to keep it just incase i decide to change my IRC name bafck
17:11:21  <KenjiE20> /msg nickserv link
17:11:22  <planetmaker> Chris_Booth, you might want to link them :-)
17:11:45  <Chris_Booth> that is way to complex for me
17:11:45  <planetmaker> like I have pm and planetmaker. Both is me :-)
17:11:56  <planetmaker> nah, it's not. You're just lazy :-P
17:12:37  *** Wolle has joined #openttdcoop
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17:12:49  <Chris_Booth> yeah
17:12:53  <Chris_Booth> i am doing it now
17:13:03  <planetmaker> lool :-)
17:13:40  <Thraxian|Work> incoming!!!!
17:14:07  <PublicServer> <Mks> town drop is partly jammed at exit
17:14:10  <PublicServer> *** Thraxian|Work joined the game
17:15:18  <Chris_Booth> what does linking them do?
17:15:27  <PublicServer> <Mks> damn the livestock iron drop sure is massive
17:15:48  <Chris_Booth> (now i have linked Booth to Chris_Booth)
17:15:50  *** Kaas has quit IRC
17:15:54  <Chris_Booth> with Booth as the master
17:16:06  <KenjiE20> shares rights and settings between them all
17:16:26  <PublicServer> *** Chris Booth has left the game (connection lost)
17:17:15  <planetmaker> lol. Lifestock + iron ore drop? is the ore molten by means of burning lifestock? :-P Or is it just that the lifestock is first used to run a power plant for the steel plant?
17:18:06  <Thraxian|Work> I dunno which is funnier: pm's "lifestock" or nickman's "town dorp"....
17:18:12  <Chris_Booth> !password
17:18:12  <PublicServer> Chris_Booth: allays
17:19:14  *** mixrin has joined #openttdcoop
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18:02:30  <PublicServer> <Mks> grain wood drop could need some rework
18:02:35  <PublicServer> <Mks> its well jaming
18:05:10  <PublicServer> <Nickman> my drop is perfect! :'( :D
18:05:46  <PublicServer> <Mks> sometimes incoming trains jam all the way to slh 04
18:06:09  <PublicServer> <Nickman> all you can do is add more platforms... or, do the same as I did to town drop
18:06:10  <PublicServer> <Mks> prolly need to extend the grain drop
18:06:19  <PublicServer> <Nickman> make another drop in the center of the ML
18:06:26  <PublicServer> <Mks> yeah
18:06:33  <PublicServer> <Mks> that prolly would help quite a bit
18:06:36  <PublicServer> <Nickman> you could do that if you like :)
18:06:54  <PublicServer> <Mks> don't have time about to go afk
18:06:59  <PublicServer> <Nickman> :)
18:07:02  <PublicServer> <Mks> + I never build a major station
18:07:11  <PublicServer> <Mks> built
18:07:24  <PublicServer> <Nickman> well, good time to start ;)
18:07:24  <PublicServer> <Nickman> :D
18:07:27  <PublicServer> <Mks> lol
18:07:43  <PublicServer> <Mks> well so much you need to do build station then build MSH
18:07:48  <PublicServer> <Nickman> it is a pretty safe spot ;)
18:08:11  <PublicServer> <Nickman> as long as you don't disconnect everything :D
18:08:15  <PublicServer> <Mks> marks station seem complex
18:08:22  <PublicServer> <Mks> and its never even nearly full
18:08:28  <PublicServer> <Nickman> yeah, he's a bit crazy ;)
18:08:33  <PublicServer> <Nickman> very little trains there... :D
18:08:51  <PublicServer> <Mks> about 160 trains
18:09:08  <PublicServer> <Mks> about 250 on grain wood drop
18:09:24  <PublicServer> <Mks> town drop got almost 500 trains
18:09:27  <PublicServer> <Nickman> and as you can see, morks station had 4 dedicated incoming lanes, I only have 2
18:09:36  <PublicServer> <Nickman> that might explain why I have jams, and he doesnt :D
18:09:41  <PublicServer> <Nickman> more capacity and better entry :)
18:10:01  <PublicServer> <Mks> ahh well 4 dedicated is pretty good aint it?
18:10:08  <PublicServer> <Nickman> I had little space, right in between the mountains :D
18:10:11  <PublicServer> <Nickman> yeah
18:10:39  <PublicServer> <Mks> town drop is jaming at exit
18:10:46  <PublicServer> <Nickman> yeah, has been for a while :D
18:11:04  <Mark> mork? :P
18:11:22  <PublicServer> <Nickman> mork?
18:11:39  <Mark> [20:09] <+PublicServer> <Nickman> and as you can see, morks station had 4 dedicated incoming lanes, I only have 2
18:11:48  <PublicServer> <Nickman> :D
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18:12:00  <PublicServer> <Nickman> well... the keys are right next to eachother? :)
18:12:01  <PublicServer> <Mks> isn't there anyway to improve town drop exit?
18:12:13  <PublicServer> <Nickman> you could try? I don't realy have an idea
18:12:48  <Mark> Nickman87: they are on my keyboard :P
18:13:05  <PublicServer> <Nickman> what kind of layout do you have? kvork or something like that? :D
18:13:07  <Mark> !password
18:13:07  <PublicServer> Mark: rosary
18:13:09  <Mark> dvorak
18:13:16  <PublicServer> <Nickman> clodse :D
18:13:19  <PublicServer> <Nickman> close
18:13:19  <PublicServer> *** Mark joined the game
18:14:12  <PublicServer> <Mks> at a third empty ML line to neareast SLH should work and 3 exit lanes
18:14:16  <PublicServer> <Mks> tho kinda of cheating
18:14:33  <PublicServer> <Nickman> its expansion ;)
18:15:25  <PublicServer> <Mks> yeah its not allowed tho?
18:15:33  <PublicServer> <Nickman> depends
18:15:38  <PublicServer> <Mks> afk
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18:19:24  <PublicServer> *** Mark has left the game (leaving)
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18:51:10  <XeryusTC> did the server break yet?
18:53:28  *** Chris_Booth has joined #openttdcoop
18:53:33  *** openttdcoop sets mode: +v Chris_Booth
18:54:48  <Chris_Booth> evening all
18:55:51  <Chris_Booth> !password
18:55:51  <PublicServer> Chris_Booth: ruckus
18:57:09  <PublicServer> *** Nickman has left the game (leaving)
18:57:10  <PublicServer> *** Game paused (not enough players)
18:58:00  <PublicServer> *** Chris Booth has left the game (connection lost)
18:59:20  <XeryusTC> !password
18:59:20  <PublicServer> XeryusTC: ruckus
18:59:30  <PublicServer> *** Game unpaused (enough players)
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19:02:10  <PublicServer> <Mks> anyone here?
19:02:29  <Chris_Booth> a few ppl
19:02:35  <PublicServer> <XeryusTC> yes
19:02:51  <PublicServer> <Mks> can't something be done with the town drop?
19:02:59  <PublicServer> <Mks> its a bit jamed at exit
19:03:22  <Nickman87> !password
19:03:22  <PublicServer> Nickman87: ruckus
19:03:25  <Chris_Booth> !password
19:03:25  <PublicServer> Chris_Booth: ruckus
19:03:45  <PublicServer> <Mks> wouldn't add 1 extra ML to SLH01 reduce load quite a bit?
19:04:12  <PublicServer> <XeryusTC> probably :P
19:04:21  <PublicServer> <XeryusTC> but im also going to rebuild some joiner stuff :P
19:04:38  <PublicServer> <Mks> well I'll build another ML then
19:05:36  *** jonde has joined #openttdcoop
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19:06:46  <Chris_Booth> i think a 3rd ml would help alot
19:06:49  <PublicServer> *** Chris Booth has left the game (connection lost)
19:09:05  *** Chris_Booth is now known as Guest70
19:09:06  *** Chris_Booth has joined #openttdcoop
19:09:11  *** openttdcoop sets mode: +v Chris_Booth
19:09:48  <Chris_Booth> !password
19:09:48  <PublicServer> Chris_Booth: papacy
19:10:36  <PublicServer> *** Chris Booth has left the game (connection lost)
19:10:47  <Chris_Booth> !password
19:10:47  <PublicServer> Chris_Booth: papacy
19:11:32  <PublicServer> *** Chris Booth joined the game
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19:12:03  <Chris_Booth> !password
19:12:03  <PublicServer> Chris_Booth: papacy
19:12:30  <PublicServer> <Nickman> if someone feels like it, they can connect the gain/wood drop expansion? :)
19:12:44  <PublicServer> <XeryusTC> you lazy bastard :P
19:12:44  <PublicServer> *** Chris Booth joined the game
19:12:48  <PublicServer> <XeryusTC> you should finish what you started
19:12:52  <PublicServer> <Mks> hehe
19:13:04  <PublicServer> *** Chris Booth has left the game (connection lost)
19:14:02  <PublicServer> <Mks> you've almost connected it why not finnish it? :)
19:14:57  <Chris_Booth> !password
19:14:57  <PublicServer> Chris_Booth: papacy
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19:17:21  <PublicServer> <Chris Booth> wow my mess is still working ok
19:20:19  <PublicServer> <XeryusTC> mks: how far are you on that 3rd line thing?
19:20:48  <PublicServer> <Mks> not connected slh 01 yet
19:21:11  <PublicServer> <XeryusTC> can you also make it join the ML that goes further than slh 1?
19:21:23  <PublicServer> <XeryusTC> my new town drop exit will asume it does ;)
19:21:30  <PublicServer> <Mks> yes
19:21:33  <PublicServer> <Mks> can do that
19:21:38  <PublicServer> <XeryusTC> nice :)
19:22:01  <PublicServer> <Mks> you can connect it tho I guess as long as it aint finnished trains won't take that way anyway*?
19:22:21  <PublicServer> <XeryusTC> well, they will be somewhat forced onto it :P
19:22:28  <PublicServer> <Mks> ahh
19:22:37  <PublicServer> <Mks> should wait with the connec then :P
19:26:22  <PublicServer> <XeryusTC> mks: the line is suffeciently connected to slh 1 already ;)
19:26:47  <PublicServer> <Mks> its not connected at all atm
19:27:10  <PublicServer> <XeryusTC> oh sorry, i mixed two lines up :P
19:27:28  <PublicServer> <Nickman> I have to go for a while ;)
19:27:35  <PublicServer> <Nickman> my exit is still open to connection :D
19:27:43  <PublicServer> *** Nickman has left the game (leaving)
19:27:45  <PublicServer> <Mks> problem when its so hilly much easier on flat land
19:33:34  <PublicServer> *** jondisti has left the game (leaving)
19:36:58  <Ammler> Nickman87: around?
19:37:37  <PublicServer> *** Chris Booth has left the game (connection lost)
19:40:13  <PublicServer> <Mks> third line is connected past slh01 now
19:40:37  <PublicServer> <Mks> tho a mm not enterly correct connection to slh01 yet
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19:52:20  <PublicServer> <Mks> you stil here xeryusTC?
19:53:35  <PeterT> so, how might i send webster to my channel @ my command?
19:54:44  <planetmaker> uhm... that's something which only an admin of the bot can do.
19:54:45  <XeryusTC> Mks: well, i am now
19:54:50  <planetmaker> ^  PeterT
19:54:57  <PublicServer> <Mks> well connected the third ml
19:55:03  <PublicServer> <Mks> not sure if it was correct tho
19:55:08  <PeterT> who is the admin of webster?
19:55:12  <PublicServer> <XeryusTC> nice :)
19:55:13  <PublicServer> <Mks> still have a little cl isssue to fix tho
19:55:18  <PeterT> who is the admin of webster? planetmaker
19:55:26  <planetmaker> I read that, yes...
19:55:42  <PeterT> oh ok
19:55:44  <planetmaker> well, the owner, Kenji, Amler and me, I guess. Maybe some other person
19:55:55  <XeryusTC> PeterT: why do you want our bot in your channel?
19:56:02  <planetmaker> but... ^^
19:56:09  <PeterT> because its a great bot
19:56:17  <PublicServer> <Mks> put a sign !CL wrong
19:56:22  <Ammler> only KenjiE20, I guess
19:56:23  <PublicServer> <Mks> mm not sure how to fix that
19:56:30  <planetmaker> well. It's a bot everyone can install on his/her server and then do with it what s/he likes
19:56:35  <PublicServer> <XeryusTC> hmm, that's somewhat annoying indeed :P
19:56:37  <Ammler> and no, the bot is crap
19:56:46  <Ammler> but KenjiE20 is great ;-)
19:56:51  <planetmaker> :-)
19:56:54  <PeterT> yes KenjiE20 is great
19:56:58  <KenjiE20> ^ crap but extendable
19:57:05  <PeterT> can he get me the bot on my channel?
19:57:17  <Ammler> without you , we wouldn't have it ;-)
19:57:19  <PublicServer> <Mks> I made third ML connect to both other MLs
19:57:19  <planetmaker> what do you want with that bot?
19:57:29  <KenjiE20> ^ what pm said
19:57:36  <planetmaker> it's not like we can give you right to use admin commands on it.
19:57:39  <XeryusTC> indeed, what do you want with our bot?
19:58:47  <PeterT> to use it on my channel
19:58:54  <KenjiE20> well obv.
19:59:03  <PeterT> i was wondering why you were asking
19:59:34  <KenjiE20> what do you want it for / to do / etc
20:00:13  <PeterT> well, you know all the commands?
20:00:24  <Ammler> hmm, we first need to setup our donation account.
20:00:30  <planetmaker> :-)
20:00:34  <PeterT> put it on my channel and people who come can use those commands
20:00:39  <planetmaker> good idea. 1ct/per command
20:00:40  <PublicServer> *** tneo joined the game
20:00:40  <PeterT> 500 Euros will do?
20:00:48  <planetmaker> will do
20:00:50  <PeterT> each
20:00:53  <PeterT> :-P
20:01:10  <planetmaker> it will pay the server for two years. or so.
20:01:30  <Ammler> 500 € would be too much
20:01:33  <PeterT> oh come on.
20:01:44  <Ammler> with that, you could pay the openttd.org server
20:02:19  <PublicServer> <XeryusTC> now town drop exit shouldn't jam anymore :P
20:02:25  <planetmaker> Ammler, if you pay 18€ / month it's about 216 / year is 2 years and a few months
20:02:27  <PublicServer> <Mks> :)
20:02:41  <PublicServer> <Mks> just need to fix the CL
20:02:43  <Ammler> hmm, my server is paid already :P
20:02:45  <PublicServer> <Mks> then its all done
20:02:49  <planetmaker> :-P
20:03:02  <PeterT> so, please just send the bot to my channel/
20:03:30  <Ammler> well, you could send the 500 bucks to my account, until we have official bank account.
20:03:56  <planetmaker> @calc 500/0.7
20:03:56  <Webster> planetmaker: 714.285714286
20:04:04  <planetmaker> quite a bit more in $US :-)
20:04:18  <Ammler> is bucks just $?
20:04:29  <XeryusTC> yes
20:04:36  <Ammler> I thought, it is like "Stutz"
20:04:49  <Chris_Booth> !password
20:04:49  <PublicServer> Chris_Booth: spurns
20:04:50  <XeryusTC> bucks is american slang for dollar :P
20:05:07  <XeryusTC> or well, i only know of the americans using it
20:05:14  <XeryusTC> maybe the australians do too
20:05:18  <Ammler> Stutz is swiss slang for francs :-)
20:05:18  <PublicServer> *** Chris Booth joined the game
20:05:26  <Chris_Booth> i always wondered how pounds became £
20:06:39  <PublicServer> <XeryusTC> mks: you should do more about bridge doublign and proper signalling ;)
20:06:43  <PublicServer> <XeryusTC> at !cl wrong
20:07:19  <PublicServer> <Mks> yeah well CL is right now at least
20:07:28  <PublicServer> <Mks> 1 and 2 are alrdy dubbled tho
20:07:30  <PublicServer> <Mks> further back
20:07:38  <PublicServer> <Chris Booth> but still needs double bridges
20:07:42  <PublicServer> <XeryusTC> ok
20:07:43  <KenjiE20> "Both symbols derive from capital "L", standing for librum, the basic Roman unit of weight which is in turn derived from the Latin word for scales or a balance. The pound became a British unit of weight, and the pound currency unit was so named because it was originally the value of 1 pound Tower Weight (326 g) of fine (pure) silver."
20:07:45  <PublicServer> <Chris Booth> or to move the lines over
20:07:51  <PublicServer> <Mks> only 3 needs double
20:08:01  <KenjiE20> ain't the internet wonderful
20:08:15  <Ammler> is there a "ugly" word for euros too?
20:08:21  <PublicServer> <Chris Booth> thanks for that one kenjie
20:08:23  <XeryusTC> pleuro :P
20:08:24  <Ammler> or is euro enough ugly already?
20:09:02  <KenjiE20> there is
20:09:07  <XeryusTC> pleuro is dutch slang :P comming from pleur op :P translated as "get lost"
20:09:16  <KenjiE20> Greek epsilon
20:09:40  <PublicServer> <Chris Booth> mks why not just move lines into space
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20:11:14  <PublicServer> <Mks> ahh
20:11:21  <PublicServer> <Mks> well bridges doubled now
20:11:44  <PublicServer> <Mks> I see
20:11:45  *** PeterT has quit IRC
20:11:49  <PublicServer> <Mks> don't need bridges then huh
20:12:01  <PublicServer> <Chris Booth> much easier
20:12:17  <PublicServer> <Mks> why is a sign saying empty?
20:12:34  <PublicServer> <XeryusTC> because that's the empty lane :P
20:12:40  <PublicServer> <Chris Booth> ineer lines are empty
20:12:41  <PublicServer> <Mks> its not
20:12:46  <PublicServer> <Mks> ahh
20:12:47  <PublicServer> <Mks> right
20:12:56  <PublicServer> <Mks> its a bit out of place now tho :P
20:13:54  <PublicServer> <XeryusTC> not really :P
20:14:01  <PublicServer> <XeryusTC> there's still empty trains running over it :P
20:14:05  <PublicServer> <Mks> true
20:14:10  <PublicServer> <Mks> I moved the signs a bit
20:14:17  <PublicServer> <XeryusTC> anyway, im off :P
20:14:25  <PublicServer> <XeryusTC> or well, not in the game anymore
20:14:30  <PublicServer> <Mks> k
20:14:40  <PublicServer> <Chris Booth> bye XTC
20:15:04  <PublicServer> <Mks> chris have you connected the Grain /wood expansion?
20:15:44  <PublicServer> <Chris Booth> the what?
20:15:53  <PublicServer> <Mks> grain drop
20:16:02  <PublicServer> <Mks> nickman made en expansion to the station
20:16:07  <PublicServer> <Mks> tho its not connected to the ML atm
20:16:12  <PublicServer> <Chris Booth> i connected 2 platforms yesterday
20:16:26  <XeryusTC> Chris_Booth: nope he didnt
20:16:28  <PublicServer> <Mks> he made another 10 platforms
20:16:34  <XeryusTC> he refused to make the exit or sth
20:16:38  <XeryusTC> or connecting it
20:16:52  <PublicServer> <Mks> we could prolly make it so all west going traffic goes to the new station
20:16:56  <PublicServer> <Mks> and all south to the old
20:17:00  <PublicServer> <Mks> that should help
20:17:19  <PublicServer> <Mks> no need connect both parts to both south and west going traffic
20:17:21  <PublicServer> <Chris Booth> the exit lines are a mess
20:17:27  <PublicServer> <Mks> yeah
20:17:29  <PublicServer> <Mks> entrance are ok
20:17:43  <PublicServer> <Mks> tho not sure how to ge the exit with proper CL
20:18:19  <PublicServer> <Chris Booth> start to turn sooner
20:19:19  <Nickman87> I'm back Ammler ;)
20:20:51  <Ammler> could you try to upload the image again?
20:20:54  <PublicServer> *** Mks has left the game (connection lost)
20:20:54  <Mks> s
20:21:12  <Nickman87> which image? all seemed to be working?
20:21:14  <Nickman87> !password
20:21:14  <PublicServer> Nickman87: nibble
20:21:24  <Ammler> the archive
20:21:35  <PublicServer> *** Nickman joined the game
20:21:36  <Mks> !password
20:21:36  <Mks> ew
20:21:36  <PublicServer> Mks: nibble
20:21:42  <Nickman87> I already uploaded a new one today and it worked?
20:21:54  <Ammler> he, didn't check :-P
20:22:05  <PublicServer> *** Mks joined the game
20:22:31  <Ammler> 154 has no screen, here.
20:22:48  <Nickman87> no, check the description :D
20:22:55  <Nickman87> I made the entry, but don't have the savegame
20:23:08  <PublicServer> <Nickman> who is connecting my exit? :)
20:23:31  <PublicServer> <Mks> chris
20:23:38  <PublicServer> <Nickman> :)
20:24:06  <PublicServer> <Nickman> how did a train get there? :D
20:24:45  <PublicServer> <tneo> msh 03a jammed
20:24:47  <PublicServer> <Mks> hehe I finnished the entrance before exit :P
20:24:51  <PublicServer> <tneo> better hurry
20:24:52  <PublicServer> <Nickman> :p
20:24:57  <Ammler> Nickman87: check again ;-)
20:25:31  <Ammler> and the saves are ALWAYS at http://ps.openttdcoop.org/public/save
20:25:52  <PublicServer> <Mks> should make a dual inline to the other part also
20:26:07  <Nickman87> I'll store that link ;)
20:26:24  <PublicServer> <Chris Booth> i am trying to work that one out
20:27:09  <Ammler> i.e if you run
20:27:10  <Ammler> !save
20:27:10  <PublicServer> Saving game...
20:27:12  <PublicServer> Game saved
20:27:12  <PublicServer> <Nickman> the old exit up east can be deleted actually...
20:27:13  <PublicServer> <Nickman> :)
20:27:21  <Ammler> you can get that one there as "game.sav"
20:27:23  <Nickman87> it saves to there? :)
20:27:25  <Nickman87> cool :)
20:27:35  <PublicServer> *** tneo has left the game (leaving)
20:27:49  <PublicServer> <Mks> well keep it
20:27:57  <Ammler> that might be helpful for high usage games, when you can't join anymore.
20:27:57  <PublicServer> <Mks> tho can remove some parts of it
20:28:09  <PublicServer> <Mks> well should remove yes
20:28:19  <PublicServer> <Mks> it takes up capacity from other way
20:29:04  <Nickman87> how come last game stopped so soon?
20:29:19  <Ammler> well, also the monthly autosaves are there.
20:29:57  <PublicServer> <Nickman> who deleted half of the goods pickup entry? :D
20:30:22  <PublicServer> <Mks> why add the 35.5
20:30:31  <PublicServer> <Mks> was gona remove that to have double incoming lines
20:30:37  <PublicServer> <Nickman> was just a check
20:31:01  <PublicServer> <Mks> for what?
20:31:04  <PublicServer> <Nickman> you can replace it by another system if you want to :)
20:31:11  <PublicServer> <Nickman> to see if it was in sync or not :)
20:31:26  <PublicServer> <Mks> how do you mean in sync?
20:31:31  <PublicServer> <Mks> I mean no trains use those lines
20:31:41  <PublicServer> <Nickman> ah, indeed, not anymore...
20:31:48  <PublicServer> <Nickman> well... they could...
20:31:51  <PublicServer> <Chris Booth> MKS why you removing all those lines?
20:31:58  <PublicServer> <Nickman> but not since I removed that entrance at the town drop :)
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20:33:16  <PublicServer> <Nickman> deadlock :D
20:33:32  <PublicServer> <Chris Booth> not quite
20:33:40  <PublicServer> <Nickman> almost ;)
20:34:45  <Nickman87> how did you fix it Ammler?
20:34:59  <Ammler> with the new member :-P
20:35:41  <Nickman87> new member?
20:35:42  <Ammler> hmm, dunno what he or if he did something
20:35:45  <Ammler> ^Spike^:
20:35:50  <Nickman87> :D
20:35:56  <^Spike^> ?
20:36:00  <Nickman87> did spike become a member? :D
20:36:15  <^Spike^> seems so
20:36:24  <Ammler> :-o
20:36:27  <Nickman87> congrats ;)
20:36:30  <Chris_Booth> why can i get on the openttdcoop website?
20:36:33  <^Spike^> ty
20:36:44  <Ammler> Chris_Booth: can 't*
20:36:52  <PublicServer> <Chris Booth> yeah cant
20:37:06  <Ammler> !s/org/ammler.ch/
20:37:16  <PublicServer> <Mks> how is it going with that deadlock btw?
20:37:17  <Nickman87> what was the dimension of the prev. game?
20:37:35  <Ammler> ^Spike^: what have you done to get the images working?
20:37:38  <PublicServer> <Nickman> now it IS a deadlock :D
20:37:45  <^Spike^> on the wiki?
20:37:46  <PublicServer> <Mks> what happend?
20:37:50  <Ammler> yes
20:37:59  <^Spike^> i just edited the localsetting.php and uncommented useImageMagick
20:38:03  <PublicServer> <XeryusTC> oh i left the game running
20:38:06  <PublicServer> <XeryusTC> also, huge jam
20:38:11  <Ammler> ok :-)
20:38:20  <^Spike^> nothing more... nothing less :)
20:38:27  <Nickman87> so, if you had installed imagemagic, all would be OK to :)
20:38:31  <Ammler> what did the other server use to make the thumbs?=
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20:38:38  <Nickman87> imagemagic I guess? :D
20:38:40  *** openttdcoop sets mode: +v mixrin
20:38:45  <^Spike^> i think imagemagick compiled into php
20:38:54  <Ammler> aha :-/
20:38:56  <Nickman87> I told you about it yesterday Ammler? :D
20:39:14  <PublicServer> <Mks> ahh that should clear it hopefully
20:39:19  <Ammler> Nickman87: image magick was installed
20:39:27  <PublicServer> <XeryusTC> whoops, wrong button :s
20:39:36  <PublicServer> <Chris Booth> nice crash
20:39:40  <Ammler> almost EVERYTHING is installed on my server ;-)
20:39:44  <PublicServer> <Mks> we got 1066 trains now :P
20:39:59  <Nickman87> but not activated, since it didn't appear into phpinfo ;)
20:40:32  <^Spike^> Nickman87 didn't have anything to do with it..
20:40:43  <^Spike^> if it's compiled in php yes it will show in phpinfo
20:40:57  <PublicServer> <XeryusTC> see !wtf
20:40:58  <^Spike^> if you have it installed but NOT in php it won't show in phpinfo
20:41:01  <Nickman87> :D
20:41:09  <Nickman87> well, it works now ;) :)
20:41:21  <Nickman87> strange that it didn't before, since it should work with GD (I think) to?
20:41:37  <Nickman87> but, can someone give me the map dimansions of prev game? I think 1024x1024?
20:41:47  <PublicServer> <Chris Booth> who removed the old lines to grain drop?
20:41:50  <PublicServer> <Chris Booth> put them back
20:42:26  <PublicServer> <Nickman> I think Mks removed them?
20:42:27  <PublicServer> *** Mks has left the game (connection lost)
20:42:31  <PublicServer> <Nickman> hahaa :D
20:42:39  <PublicServer> <Chris Booth> FFS when i was still working
20:42:46  <PublicServer> <Nickman> want me to put them back?
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20:42:47  <PublicServer> <Chris Booth> thats what caused the massive jam on toast
20:42:52  <PublicServer> <Chris Booth> yes please
20:46:48  <PublicServer> <Nickman> it's dirty, but they are back
20:46:59  <Nickman87> can someone give me the map dimansions of prev game? I think 1024x1024?
20:47:32  <tneo> afaik yes Nickman87
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20:48:16  <Nickman87> :)
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20:49:11  <Nickman87> Entry for PSG 154 is done ;)
20:49:37  <PublicServer> <Nickman> did you just remove my lines again? :D
20:49:42  <PublicServer> <Nickman> :p
20:49:46  <PublicServer> <Chris Booth> now they are not needed
20:49:51  <PublicServer> <XeryusTC> hmm, too many trains to one station jamming slh 7 :o
20:49:54  <PublicServer> <Nickman> could have done without them to :D
20:49:55  <PublicServer> <Chris Booth> i finished teh station exit
20:50:19  <PublicServer> <Nickman> :)
20:50:55  <PublicServer> <Nickman> trains will need some time to recover :D
20:51:09  <PublicServer> <XeryusTC> true
20:51:22  <PublicServer> <XeryusTC> but having half of the trains going to a station waiting in front of it calls for a removal :P
20:52:49  <PublicServer> *** AmmIer joined the game
20:52:51  <PublicServer> <Chris Booth> i think we need to get more into MSH 03b
20:53:00  <Mark> !password
20:53:00  <PublicServer> Mark: specks
20:53:13  <PublicServer> *** Mark joined the game
20:53:17  <PublicServer> <Mark> hello
20:53:24  <PublicServer> <Nickman> what do you mean Chris?
20:53:26  <PublicServer> <Nickman> hi
20:53:43  <PublicServer> <AmmIer> sali Mark
20:53:44  <PublicServer> <Mark> jammy
20:54:10  <PublicServer> <Mark> this is why station branches shoulb be as wide as the ML
20:54:11  <PublicServer> <Nickman> I finished the entry ammler ;)
20:54:16  <PublicServer> <Mark> even when it seems like overkill
20:54:31  <PublicServer> <AmmIer> very much thanks
20:54:42  <PublicServer> <XeryusTC> Mark: on SLs or MSHs?
20:54:49  <PublicServer> <Mark> MSHs
20:54:52  <PublicServer> <Nickman> Archive is complete now :D
20:55:08  <PublicServer> <XeryusTC> on MSHs they should be 1.5x the ML imo, if you merge traffic from both directions that is
20:55:21  <PublicServer> <Mark> perhaps
20:55:30  <PublicServer> <Mark> also depends on the station type i guess
20:55:53  <PublicServer> <XeryusTC> true, but 75% of the traffic going in that direction is dropping something at that station
20:55:59  <PublicServer> <XeryusTC> or picking up
20:56:00  <PublicServer> <Nickman> my goods pickup has allot of trains at the moment, but they have to re-spread because of all the changes :)
20:56:19  <Mks> !password
20:56:19  <PublicServer> Mks: specks
20:56:40  <PublicServer> *** Mks joined the game
20:56:40  <PublicServer> <XeryusTC> a part of your goods exit got disconnected
20:56:43  <PublicServer> <Nickman> town drop finally not fully loaded anymore :)
20:56:54  <PublicServer> <Nickman> it has been disconnected a long time :)
20:56:56  <PublicServer> <Nickman> I did it
20:57:06  <PublicServer> <Nickman> hasn't jammed since so
20:57:16  <PublicServer> <XeryusTC> town drop merge got revided and extra capacity
20:57:24  <PublicServer> <XeryusTC> i am also in the posession of typtyfus :P
20:57:25  <PublicServer> <Nickman> extra exit line? :)
20:57:42  <PublicServer> <XeryusTC> yes, 3rd line up to slh 1
20:57:42  <PublicServer> *** Mks has left the game (connection lost)
20:58:21  <PublicServer> <Nickman> ML looks empty now :D
20:58:24  <PublicServer> <Mark> im off, goodnight
20:58:29  <PublicServer> *** Mark has left the game (leaving)
20:58:46  <PublicServer> <Nickman> night
20:59:02  <Mks> !password
20:59:03  <PublicServer> Mks: specks
20:59:04  <PublicServer> <Nickman> I should be coding some PHP...
20:59:15  <PublicServer> *** Mks joined the game
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21:00:25  <PublicServer> <Mks> town drop seem to work very well now
21:00:28  <PublicServer> <Nickman> yep
21:00:34  <PublicServer> <Nickman> all is good agian, MOAR trains! :D
21:00:41  <PublicServer> <Mks> hehe
21:00:44  <PublicServer> <XeryusTC> indeed it does
21:00:47  <PublicServer> <Mks> well limit is 1200
21:00:51  <PublicServer> <Chris Booth> GRain is good now
21:00:56  <PublicServer> <Chris Booth> i managed to wokr the lines out
21:01:10  <PublicServer> <Nickman> (y)
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21:01:44  <PublicServer> <Chris Booth> now SLH 07 is jaming again
21:02:09  <PublicServer> <Chris Booth> i dont want a 4 line entrance to a SL
21:02:15  <PublicServer> <Mks> well shorter distance so perhaps a few to many trains
21:02:18  <PublicServer> <Chris Booth> as that is as wide as the ML
21:02:26  <PublicServer> <AmmIer> XeryusTC: !slow
21:02:47  <R0b0t1> !paassword
21:02:49  <PublicServer> <XeryusTC> :o
21:02:51  <R0b0t1> !password
21:02:51  <PublicServer> R0b0t1: specks
21:03:10  <PublicServer> <XeryusTC> i blame pr0n :P
21:03:23  <PublicServer> <AmmIer> join after the bridge
21:03:23  <Nickman87> Ammler, you are missing the nationality flags on the wiki :)
21:03:32  <PublicServer> *** R0b0t1 joined the game
21:03:41  <Nickman87> here: http://www.openttdcoop.ammler.ch/wiki/Community:Members
21:03:54  <PublicServer> <Chris Booth> what is the current URL for the wiki then?
21:04:19  <PublicServer> *** R0b0t1 has left the game (leaving)
21:04:25  <Nickman87> the one I just posted?
21:05:02  <Chris_Booth> ooh i didnt see that
21:05:06  <Chris_Booth> why has it moved?
21:05:24  <Nickman87> still not sure about that :)
21:05:34  <Nickman87> something whent wrong with the normal server
21:05:48  <Nickman87> but Briannetta hasn't shown up to resolve it I think :)
21:07:40  <PublicServer> <Chris Booth> woops
21:08:10  <PublicServer> <Chris Booth> small crash
21:08:56  *** Skasi has left #openttdcoop
21:08:59  <Ammler> Nickman87: fixed, thansk.
21:09:59  <PublicServer> <Chris Booth> trains take so long to clear
21:10:20  <Nickman87> no problem :)
21:10:55  <PublicServer> <Chris Booth> so why do we have a new member?
21:13:29  <PublicServer> <AmmIer> XeryusTC: fixed slow
21:13:42  <PublicServer> <XeryusTC> :o
21:14:10  <PublicServer> <XeryusTC> steel drop is jammed :s
21:14:13  <PublicServer> <AmmIer> something else I can fix for you?
21:14:21  <PublicServer> <Nickman> steel drop? :D
21:14:45  <PublicServer> <Nickman> I think the prio is to long...
21:15:14  <PublicServer> <AmmIer> you should double the tunnels
21:15:33  <PublicServer> <XeryusTC> the tunnels are already doubled
21:15:42  <PublicServer> <Nickman> yup :)
21:15:43  <PublicServer> <XeryusTC> and turned into a choice :P
21:15:44  <PublicServer> <AmmIer> hmm?
21:16:08  <PublicServer> <XeryusTC> some people incorperate their doubled tunnels with their chooser ;)
21:16:19  <PublicServer> <Nickman> me... :D
21:16:28  <PublicServer> <Nickman> should give a good balancing...
21:16:39  <PublicServer> <XeryusTC> not only you ;)
21:16:45  <PublicServer> <Nickman> :D
21:16:48  <PublicServer> <AmmIer> well, I see only single tunnels but maybe
21:17:01  <PublicServer> <XeryusTC> AmmIer: look further down the line...
21:17:04  <PublicServer> <Nickman> indeed :)
21:17:38  <PublicServer> <AmmIer> well, that isn't a double
21:17:45  <PublicServer> <AmmIer> as you split to different lines
21:18:07  <PublicServer> <AmmIer> double tunnel does split and join the line
21:18:08  <PublicServer> <Nickman> but still double... :D
21:18:18  <PublicServer> *** Mks has left the game (connection lost)
21:18:25  <PublicServer> <XeryusTC> it's double tunnel incorporated with the chooser
21:18:43  <PublicServer> <AmmIer> which does "undo" the double
21:19:01  <PublicServer> <AmmIer> if one of the line is free, there are too few trains able to join
21:19:23  *** mksen has joined #openttdcoop
21:19:28  *** openttdcoop sets mode: +v mksen
21:19:51  <mksen> !password
21:19:51  <PublicServer> mksen: recoil
21:20:11  <PublicServer> *** Mks joined the game
21:20:21  <PublicServer> <AmmIer> that is ugly
21:20:33  <PublicServer> <AmmIer> you double is now too long
21:20:42  <PublicServer> <AmmIer> and can easy desync
21:20:56  <PublicServer> <AmmIer> you should join between the lines
21:20:58  <PublicServer> *** XeryusTC has left the game (connection lost)
21:21:03  <PublicServer> <Chris Booth> why?
21:21:12  <PublicServer> <AmmIer> to sync the line
21:21:22  <PublicServer> <Chris Booth> but that effort
21:23:23  *** Mks has quit IRC
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21:24:32  <XeryusTC> Ammler: it is silly to join there again
21:24:40  <XeryusTC> you have a join split within CL :P
21:24:52  <PublicServer> <AmmIer> cl?
21:24:57  <XeryusTC> corner length
21:25:08  <PublicServer> <AmmIer> he?
21:25:16  <PublicServer> <AmmIer> I don't see a curve
21:25:33  <PublicServer> <Mks> anyway for 2 stations to share the same plattform?
21:25:46  <PublicServer> <Nickman> you do have a point about the traffic density after the tunnels ammler ;)
21:25:46  <XeryusTC> a Z shaped track can also add speed penalties to too long trains
21:26:00  <PublicServer> <AmmIer> 7 tiles
21:26:01  *** ODM has quit IRC
21:26:26  <PublicServer> <Chris Booth> ammler if you want to change it
21:26:30  <PublicServer> <Chris Booth> then change it
21:34:31  <PublicServer> *** AmmIer has left the game (leaving)
21:35:31  <Ammler> Chris_Booth: change what?
21:38:20  <PublicServer> <Chris Booth> the tunnels
21:42:50  <Ammler> already did
21:44:29  *** mksen is now known as Mks
21:45:12  <PublicServer> <Mks> is ok if I build  a station within the livestock area?
21:45:34  <PublicServer> <Mks> there is a farm and a coal mine there
21:46:11  *** Progman has quit IRC
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21:49:36  <PublicServer> *** Mks has left the game (connection lost)
21:49:56  <Mks> !password
21:49:56  <PublicServer> Mks: leafed
21:50:18  <PublicServer> *** Mks joined the game
21:51:53  <PublicServer> <Chris Booth> build what you want
21:52:04  <PublicServer> <Chris Booth> i am sure we will end up fixing it
21:52:11  <PublicServer> <Mks> hehe
21:52:20  <PublicServer> <Mks> everything I build needs to be fixed? :P
21:53:30  <PublicServer> *** Mks has left the game (connection lost)
21:53:46  <Mks> !password
21:53:46  <PublicServer> Mks: leafed
21:54:06  <PublicServer> *** Mks joined the game
21:56:01  <Mks> damn I keep getting disconnected
21:59:57  <PublicServer> *** Chris Booth has left the game (leaving)
22:00:30  *** green-devil has quit IRC
22:04:51  <PublicServer> *** Mks has left the game (connection lost)
22:04:51  <PublicServer> *** Game paused (not enough players)
22:04:59  <Mks> !password
22:04:59  <PublicServer> Mks: cubing
22:05:18  <PublicServer> *** Game unpaused (enough players)
22:05:19  <PublicServer> *** Mks joined the game
22:12:49  *** Tussengas has joined #openttdcoop
22:12:54  *** openttdcoop sets mode: +v Tussengas
22:12:56  <Tussengas> Hey guys
22:13:17  <Maza> hey
22:13:29  *** dr_gonzo has quit IRC
22:13:35  <Tussengas> unfortunatly i wasnt able to login last week because of problems with pc and laptop :p
22:13:41  <Tussengas> !win32
22:13:49  <Tussengas> !dl win32
22:13:49  <PublicServer> Tussengas: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win32.zip
22:13:54  *** Mucht has joined #openttdcoop
22:13:54  *** ChanServ sets mode: +o Mucht
22:13:59  *** openttdcoop sets mode: +v Mucht
22:17:06  <PublicServer> *** Mks has left the game (connection lost)
22:17:06  <PublicServer> *** Game paused (not enough players)
22:17:57  *** mksen has joined #openttdcoop
22:18:02  *** openttdcoop sets mode: +v mksen
22:18:15  <mksen> !password
22:18:15  <PublicServer> mksen: cubing
22:18:28  <PublicServer> *** Game unpaused (enough players)
22:18:29  <PublicServer> *** Mks joined the game
22:21:10  *** Mks has quit IRC
22:25:30  <PublicServer> *** Nickman has left the game (connection lost)
22:25:30  <PublicServer> *** Game paused (not enough players)
22:25:33  <Nickman87> I'm off to bed
22:25:35  <Nickman87> night all!
22:25:41  <PublicServer> <Mks> awww
22:25:46  <PublicServer> <Mks> can't finnish my station then
22:25:53  <Nickman87> how long do you need?
22:26:12  <PublicServer> <Mks> well its more or less done just a minor thing and add trains
22:26:15  <Nickman87> I can join for a minute or so? :)
22:26:16  <Nickman87> k
22:26:18  <Nickman87> !password
22:26:18  <PublicServer> Nickman87: bestow
22:26:21  <PublicServer> <Mks> ok
22:26:36  <PublicServer> *** Game unpaused (enough players)
22:26:36  <PublicServer> *** Nickman joined the game
22:26:39  <PublicServer> <Nickman> where is your station? :)
22:27:09  <PublicServer> <Nickman> :D
22:27:12  <PublicServer> <Nickman> funny :)
22:27:39  <PublicServer> <Nickman> tell me when your done ;)
22:27:44  <PublicServer> <Mks> ok
22:28:11  <PublicServer> <Mks> why funny?  :)
22:29:19  <PublicServer> <Nickman> in the middle of the drop/pickup station :)
22:29:30  <PublicServer> <Mks> yeah :)
22:29:37  <PublicServer> <Mks> well I asked if I could built it there
22:29:38  <PublicServer> <Nickman> you do know you have almost unreachable platforms?
22:29:42  <PublicServer> <Mks> will see if someone removes it
22:29:50  <PublicServer> <Nickman> well, without very sharp turns?
22:29:55  <PublicServer> <Nickman> nah, its ok :)
22:30:00  <PublicServer> <Mks> I know
22:30:03  <PublicServer> <Mks> but lack of space
22:30:05  <PublicServer> <Nickman> the top platforms ar bad... :s
22:30:24  <PublicServer> <Nickman> use the center two as exit, and the outer most as entrance?
22:30:55  <PublicServer> <Mks> fix it :P
22:30:59  <PublicServer> <Mks> I'll make the trains
22:31:26  <PublicServer> <Nickman> still bad turns though...
22:31:30  <Webster> Latest update from blog: New versions of OpenGFX and OpenSFX <http://www.openttdcoop.ammler.ch/blog/2009/08/11/new-versions-of-opengfx-and-opensfx/> || Coopetition ladder available <http://www.openttdcoop.ammler.ch/blog/2009/07/21/coopetition-ladder-available/> || New URL for our signature on tt-forums.net <http://www.openttdcoop.ammler.ch/blog/2009/07/21/new-url-for-our-signature-on-tt-forums-net/> || Self regulating orders (SRO) <http://www.openttdcoop.ammler.ch/blog/2009/07/19/self-regulating-orders-sro/> || Asynchronous SRNW stations <http://www.openttdcoop.ammler.ch/blog/2009/07/12/asynchronous-srnw-stations/> || (Re)-Introducing Main Station Hubs <http://www.openttdcoop.ammler.ch/blog/2009/06/14/re-introducing-main-station-hubs/> || Big hubs in a nutshell – finding a universal hub design <http://www.openttdcoop.ammler.ch/blog/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/> || Various degrees of terraforming <http://www.openttdcoop.ammler.ch/blog/2009/05/27/various-degrees-of-terraforming/> || About Curve Lengths <http://www.openttdcoop.ammler.ch/blog/2009/05/13/about-curve-lengths/> || OSQC#01 (finally) finished <http://www.openttdcoop.ammler.ch/blog/2009/05/07/osqc01-finally-finished/>
22:32:46  <PublicServer> *** Mks has left the game (connection lost)
22:32:47  <PublicServer> *** Game paused (not enough players)
22:32:51  <PublicServer> <Nickman> this should be better, but don't think all platforms will be used now...
22:32:55  <mksen> damn disconnected
22:32:59  <PublicServer> <Nickman> :)
22:33:00  <mksen> you have a bad cl now btw
22:33:05  <mksen> was almost finnished
22:33:06  <mksen> !password
22:33:06  <PublicServer> mksen: bestow
22:33:19  <PublicServer> <Nickman> where?
22:33:20  <PublicServer> *** Game unpaused (enough players)
22:33:21  <PublicServer> *** Mks joined the game
22:33:30  <PublicServer> <Nickman> at entrance? no biggy :)
22:33:35  <PublicServer> <Mks> see CL
22:33:49  <PublicServer> <Nickman> they have to slow down eventually... :D
22:34:07  <PublicServer> <Nickman> I think we need to use center as entrance, and outer as exit ;)
22:35:46  <PublicServer> <Nickman> like this
22:35:51  <PublicServer> <Nickman> it aint pretty but... :D
22:37:08  <PublicServer> <Nickman> voila, that should work :)
22:37:55  <PublicServer> <Nickman> need to do anything else?
22:38:08  <PublicServer> <Mks> was first planning on making 3 diffrent stations but due to lack of space better build one 8 platform :P
22:38:13  <PublicServer> <Nickman> ;)
22:38:24  <PublicServer> <Nickman> I'll be off to bed then
22:38:39  <PublicServer> <Mks> k
22:38:45  <PublicServer> <Mks> should be alright like that
22:38:48  <PublicServer> <Nickman> night!
22:39:10  <PublicServer> *** Nickman has left the game (leaving)
22:39:10  <PublicServer> *** Game paused (not enough players)
22:39:32  <mksen> how come noone plays during these hours?
22:40:49  <Xaroth> night EU time?
22:41:00  <mksen> well
22:41:08  <mksen> not all players are eu right?
22:41:13  *** mksen is now known as Mks
22:41:30  <Mks> I am eu
22:41:39  <Mks> tho play until 03 or so
22:46:38  *** Nickman87 has quit IRC
22:50:37  <PublicServer> *** Mks has left the game (connection lost)
22:54:51  <Ammler> @topic change 4 s/ammler.ch/org/
22:54:51  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #155 (r17170) | STAGE: Building | Website at www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder"
22:55:07  <Seppel``> !password
22:55:07  <PublicServer> Seppel``: heaved
22:55:14  <PublicServer> *** Sepp joined the game
22:55:42  *** ^Spike^ has quit IRC
23:00:21  <Mks> oo
23:00:30  <Mks> I can join if you wana play sepp
23:00:33  <Mks> !password
23:00:33  <PublicServer> Mks: heaved
23:00:35  <PublicServer> <Sepp> just checking
23:00:41  <PublicServer> <Sepp> going to bed soon
23:01:02  <PublicServer> <Sepp> have to wake up in 5h :(
23:01:03  <PublicServer> *** Game unpaused (enough players)
23:01:05  <PublicServer> *** Mks joined the game
23:01:10  <Mks> ouch
23:01:12  <Mks> 5 hours
23:01:16  <Mks> thats now much
23:02:17  <Ammler> -w
23:02:24  <Ammler> +t
23:02:30  <Ammler> :-)
23:02:41  <Ammler> +'
23:03:31  <PublicServer> <Sepp> mhhh wouldnt knew what to do without ammler
23:03:34  <PublicServer> <Mks> isn't there a station limit in openttd?
23:03:45  <Ammler> yes
23:03:55  <Ammler> around 4 billions
23:04:00  <PublicServer> <Mks> ohh
23:04:04  <PublicServer> <Mks> thought it was 100 or so
23:04:13  <PublicServer> <Sepp> oO
23:04:24  <Ammler> well, no idea, but not reachable ;-)
23:04:53  <PublicServer> <Mks> often coop do games with 5000 trains?
23:05:01  <PublicServer> <Sepp> well there are some trains with bad orders so now the wood drop offering wood and farm stuff coz of near industries :(
23:05:10  <Ammler> nobody does game with 5k
23:05:19  <PublicServer> <Sepp> lol where to store 5k trains ?
23:05:23  <Ammler> 2.5 is the limit for everyone
23:06:12  <PublicServer> <Mks> ohh some trains don't have the unload thingie?
23:06:32  <PublicServer> <Sepp> more like the dont load thingy
23:06:47  <PublicServer> <Mks> where?
23:06:50  <PublicServer> <Mks> at wood drop?
23:06:59  <PublicServer> <Sepp> jop
23:07:23  <PublicServer> <Sepp> but once the sation offers goods its a point of no return i guess
23:07:46  <PublicServer> <Mks> naa
23:07:54  <PublicServer> <Sepp> wonder why ls is waiting there too
23:07:59  <PublicServer> <Mks> if you fix it they should stop after a while
23:08:16  <PublicServer> <Sepp> well hf checking every order xD
23:08:24  <PublicServer> <Mks> well might be due to there are wood and grain trains entering that station
23:08:41  <PublicServer> <Sepp> like is said
23:08:54  <PublicServer> <Sepp> ls too but i guess thats an accident xD
23:09:26  <PublicServer> <Sepp> waiting for a train to load
23:09:33  <PublicServer> <Mks> found a train
23:09:34  <PublicServer> <Mks> 310
23:09:44  <PublicServer> <Mks> sas unload and take cargo
23:10:23  <PublicServer> <Mks> not sure how to fix tho
23:10:32  <PublicServer> <Sepp> just changed the order xD
23:10:42  <PublicServer> <Mks> k nice
23:10:53  <PublicServer> <Mks> how did you get unload and leave empty?
23:10:57  <PublicServer> <Mks> didn't find that option
23:10:58  <PublicServer> <Sepp> well u can enable these orders with the dropdowns below
23:11:26  <PublicServer> <Mks> k
23:11:41  <PublicServer> <Sepp> now grain is rising
23:11:54  <PublicServer> <Mks> yeah should decrease over time tho
23:12:02  <PublicServer> <Mks> must be a wood train with bad order also
23:12:09  <Tussengas> rofl... i just installed open ttd en such, and it started in german :p
23:12:25  <PublicServer> <Sepp> german 4tw
23:12:31  <Tussengas> nah :p
23:12:39  <PublicServer> <Mks> ahh found
23:12:41  <Tussengas> i can read it, but i don't like it
23:12:42  <PublicServer> <Sepp> ;_;
23:12:43  <PublicServer> <Mks> train 12
23:12:52  <Tussengas> !dl grf
23:12:52  <PublicServer> Tussengas: unknown option "grf"
23:12:56  <Tussengas> !grf
23:12:56  <PublicServer> Tussengas: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
23:13:08  <PublicServer> <Mks> gah I only get unload and take cargo
23:13:21  <PublicServer> <Sepp> u got 2 dropdowns
23:13:28  <PublicServer> <Sepp> man train 12
23:13:33  <PublicServer> <Sepp> like the first wood train ever
23:13:40  <PublicServer> <Mks> hehe
23:14:14  <PublicServer> <Sepp> the wood from over the drop takes a n1 detour though
23:14:29  <PublicServer> <Mks> yeah hehe
23:14:39  <PublicServer> <Mks> well trains do profit so
23:14:54  <PublicServer> <Sepp> i would be pissen as the conductor of such an useless train
23:14:55  <PublicServer> <Sepp> xD
23:15:35  <PublicServer> <Mks> hehe
23:15:40  <PublicServer> <Mks> check out the livestock drop
23:15:47  <PublicServer> <Mks> got a station there
23:15:52  <PublicServer> <Mks> detour is even worse there
23:17:21  <Tussengas> !password
23:17:21  <PublicServer> Tussengas: zanier
23:17:30  <PublicServer> *** Player joined the game
23:17:36  <PublicServer> <Sepp> yo player
23:17:44  <PublicServer> <Sepp> guess u have to change name
23:17:46  <PublicServer> <Player> time to rename :p
23:17:56  <PublicServer> *** Player has changed his/her name to tussengas
23:18:10  <PublicServer> *** tussengas has changed his/her name to Tussengas
23:18:17  <PublicServer> <Tussengas> beter now ? ;)
23:18:33  <PublicServer> <Sepp> impressive
23:18:53  <PublicServer> <Tussengas> quite a network allready :p
23:19:00  <PublicServer> <Tussengas> when did you started this game?
23:19:07  <PublicServer> <Sepp> best part about it
23:19:07  <PublicServer> <Mks> well 1980
23:19:12  <PublicServer> <Sepp> i can go to bed
23:19:17  <PublicServer> <Tussengas> hmm 200 y ago :p
23:19:19  <PublicServer> <Sepp> without leaving poor mls in the dust xD
23:19:20  <PublicServer> <Mks> tho around 2000 I think
23:19:21  <PublicServer> <Sepp> n8
23:19:25  <PublicServer> *** Sepp has left the game (connection lost)
23:19:26  *** PhoenixII has quit IRC
23:19:29  <PublicServer> <Mks> didn't build anything until 2000
23:19:33  <PublicServer> <Mks> n8
23:19:39  <PublicServer> <Tussengas> searching for the plans :p
23:19:50  <Seppel``> use signlist
23:20:03  <PublicServer> <Mks> basiclly connect all cargo
23:20:04  <PublicServer> <Mks> no pax
23:20:12  <PublicServer> <Tussengas> looks like a simpel and effectif plan :p
23:20:23  <PublicServer> <Mks> ML has 4x4 tracks
23:20:32  <PublicServer> <Mks> tho 2 inner empty trains and outer full trains
23:20:48  <PublicServer> <Tussengas> i c
23:22:36  *** Wurzel49 has quit IRC
23:24:03  <PublicServer> <Tussengas> jams a bi arround prenfingburg every now and then
23:24:17  <PublicServer> <Mks> where is that
23:24:20  <PublicServer> <Mks> station?
23:24:31  <PublicServer> <Tussengas> 1 sec
23:24:36  <PublicServer> <Mks> ahh
23:24:38  <PublicServer> <Mks> found it
23:24:52  <PublicServer> <Mks> yeah VERY much trains there
23:25:05  <PublicServer> <Tussengas> and just 2 lanes
23:25:40  <PublicServer> <Mks> well its a SL
23:25:45  <PublicServer> <Mks> so 2 lanes is much
23:25:48  <PublicServer> <Tussengas> true
23:26:18  <PublicServer> <Tussengas> like now 4 trains waiting, but as yousay... its l
23:26:30  <PublicServer> <Tussengas> sl
23:26:57  <PublicServer> <Mks> well we've had a loop jam from grain drop to slh 07
23:27:31  <PublicServer> <Tussengas> at the 'reconnect if jams' sign?
23:27:46  <PublicServer> <Mks> check out SLH 05
23:27:50  <PublicServer> <Mks> its worse then
23:28:08  <PublicServer> <Mks> well not exactly there
23:28:13  <PublicServer> <Mks> but from that station
23:28:18  <PublicServer> <Mks> to where you said it was jam
23:28:22  <PublicServer> <Tussengas> ah there :p
23:28:56  <PublicServer> <Tussengas> quite some trains waiting there :p
23:29:18  <PublicServer> <Mks> pretty good now acually
23:29:23  <PublicServer> <Mks> worst jam so far was well
23:29:24  <PublicServer> <Mks> all trains
23:29:29  <PublicServer> <Tussengas> :)
23:29:33  <PublicServer> <Mks> we only had 800 trains or so then tho
23:29:57  <PublicServer> <Tussengas> rofl.. then 14 isnt much :p
23:30:12  <PublicServer> <Mks> not really
23:30:23  <PublicServer> <Mks> tho gona build a bypass from Slh 05 I think
23:30:30  <PublicServer> <Mks> its very hard for them to enter
23:31:27  <PublicServer> <Tussengas> guess shorter priority lines wouldnt workout very well? ;)
23:31:47  *** Phoenix_the_II has joined #openttdcoop
23:31:48  <PublicServer> <Mks> well yeah but thats no good either
23:31:52  *** openttdcoop sets mode: +v Phoenix_the_II
23:31:54  <PublicServer> <Mks> makes the ML jam instead
23:32:05  <PublicServer> <Tussengas> i guessed
23:32:26  <PublicServer> <Tussengas> is there a calculation for minimum priority line to avoid jams?
23:32:35  <PublicServer> <Tussengas> *jams at mainline(
23:32:46  <PublicServer> <Mks> not sure
23:33:57  <PublicServer> <Tussengas> should be posible to calculate acceleration and how many tiles 'behind'  a train can be to keep signdistance behind the incomming train
23:34:07  <PublicServer> <Mks> probarbly
23:34:30  <PublicServer> <Tussengas> but i guess the 'realistic' acceleration makes it a bit harder for an easy calculation :p
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23:40:21  <PublicServer> *** Tussengas has left the game (connection lost)
23:40:21  <PublicServer> *** Game paused (not enough players)
23:41:01  <PublicServer> <Mks> aww couldn't finnish my bypass
23:41:22  <XeryusTC> how odd
23:41:24  <PublicServer> <Mks> anyone that could enter game?
23:41:28  <PublicServer> <Mks> well
23:41:36  <PublicServer> <Mks> not really due to
23:41:42  <XeryusTC> the usd-euro exchange rate is almost as low as .5 sqrt 2 :P
23:41:45  <PublicServer> <Mks> noone but me online
23:42:39  <Mks> :)
23:42:46  <Mks> well thats good if you have euro
23:42:49  <Tussengas> sorry
23:42:51  <Mks> and wana go to us
23:42:54  <Mks> or
23:42:57  <Tussengas> a was looking to the 154 game
23:43:01  <Tussengas> want me to rejoin?
23:43:04  <Mks> well
23:43:07  <Mks> if you don't mind
23:43:11  <Mks> just for a little while
23:43:17  <Mks> almost finnished
23:43:41  <Tussengas> !password
23:43:41  <PublicServer> Tussengas: parson
23:43:51  <PublicServer> *** Game unpaused (enough players)
23:43:52  <PublicServer> *** Player joined the game
23:43:54  <Tussengas> just leave the game to pause it later on :p
23:43:55  <PublicServer> <Mks> thnx
23:44:01  <Tussengas> cause i might forget ;)
23:44:06  <PublicServer> <Mks> a well
23:44:13  <PublicServer> <Mks> doesn't matter if it doesn't pause I guess
23:44:22  <PublicServer> <Mks> shouldn't happen anything when noone does anything
23:44:27  <Tussengas> true
23:44:38  <Tussengas> its not that we would go bankrupt :p
23:45:31  <PublicServer> <Player> btw, it turns out it wasnt german but luxemburgian
23:46:54  <PublicServer> <Player> and my name is player again... :p
23:46:59  <PublicServer> *** Player has changed his/her name to tussengas
23:48:01  <PublicServer> <tussengas> you guys quitted 154 because of lack of cpu's or because it was getting boring?
23:48:43  <PublicServer> <Mks> I wasn't really playing 154 so don't know
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23:49:05  <PublicServer> <tussengas> ah okey, i was playing it at start but pc crashed :p
23:49:36  <PublicServer> <Mks> ahhh
23:49:37  <PublicServer> <Mks> ouch
23:49:51  <PublicServer> <tussengas> i see that all i've build (helped with some hubs) is been destroyed to make place for expension of the cities :p
23:50:03  <PublicServer> <Mks> lol
23:50:04  <PublicServer> <Mks> heh
23:52:47  <Tussengas> hmm, 20k passengers on 1 station :)
23:53:24  <PublicServer> <tussengas> 6k on a small station :)
23:53:28  <PublicServer> <tussengas> nice map
23:53:37  <PublicServer> <Mks> 6k?
23:53:48  <PublicServer> <tussengas> pity that openttd doesnt support dual/quadcore
23:53:57  <PublicServer> <tussengas> ye
23:54:46  <PublicServer> <tussengas> 6000 passengers , non of them transfered
23:54:58  <PublicServer> <Mks> hehe
23:55:00  <PublicServer> <tussengas> but i see  a jam a little up ahead so might explain :p
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23:55:17  <PublicServer> <Mks> we don't transport passengers in this game tho
23:55:52  <PublicServer> <tussengas> nah, was in that 154 game
23:55:56  <PublicServer> <Mks> ahhh
23:56:06  <PublicServer> <tussengas> im to far behind this game to catch up ;)
23:56:13  <PublicServer> <Mks> hehe
23:56:20  <PublicServer> <tussengas> just like to see your creations
23:56:33  <PublicServer> <tussengas> i guess im not hardcore and creative enough for this coop :p
23:56:37  <PublicServer> <Mks> I think jaming at 05 is reduced tho still exist
23:56:48  <PublicServer> <tussengas> what did you do?

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