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00:00:03 <Mks> 95 even 00:00:10 <Skasi> ah, I've just "refound" it a year ago.. after having stopped with it.. 3-4 years ago.. that was when I played it after .. lots of years of not playing it.. yeah ^^ 00:03:41 <Mks> well I've had several years not playing it also 00:03:59 <Mks> played the dos version when it first was realsed 00:04:07 <Mks> released 00:04:29 <Mks> then took a few years until ttdpatch came out 00:04:51 <Mks> and then some years until after openttd was out 00:04:59 <Skasi> although I've played TTD too.. 10 years ago or so, I haven't been into it very much 00:05:25 <Skasi> just started with OTTD.. don't know.. maybe 5 years ago (I did not play it without breaks though, you know! ^^) 00:05:41 <Mks> its amazed it's still alive after 14 years 00:05:44 *** Suisse has joined #openttdcoop 00:05:48 <Mks> even tho its not really the orginal game 00:05:49 *** openttdcoop sets mode: +v Suisse 00:06:28 <Skasi> yep 00:06:47 <Skasi> but hey.. take things like Tetris, Pong and Pinball.. 00:07:12 <Mks> well yeah 00:07:12 <Skasi> I don't know any good, new Tetris games.. but there's Plasma Pong and a great multiplayer pinball 00:07:13 <Mks> but 00:08:08 <Mks> tetris isn't really as advanced game as openttd tho 00:09:22 <Mks> wonder if acually any new players find openttd 00:09:28 <Mks> or only "old" ones 00:09:32 <Skasi> I'm sure they do 00:09:44 <Skasi> a lot of people will also bring new players to the game 00:10:02 <Skasi> just take a look.. there are at least 50 players split up between different servers all the time 00:10:44 <Skasi> and who knows how many people are too frightened of playing online, hehe 00:11:27 <Mks> well 00:11:37 <Mks> I don't like to play online always either 00:11:42 <Mks> coop is a bit diffrent 00:11:48 <Mks> but other mp servers 00:11:57 <Mks> usually your corp is deleted when you disconnect 00:12:00 <Mks> no fun really 00:12:09 <Mks> and game usually end at 2050 00:12:23 <Skasi> there are some servers where you dont get removed that fast, I think.. 00:12:48 <Skasi> I think those top 5 servers if you sort by players are pretty nice.. 00:12:53 <Skasi> where you gotta grow a town and stuff 00:12:58 <Skasi> it just has too many companies.. 00:13:05 <Mks> ahh 00:13:19 <Mks> well I am not that into growing towns 00:13:20 <Skasi> it'd be much more fun if the amount of companies was limited to 5, so players cooped 00:13:34 <Skasi> me neither.. I just found that.. two days ago or so :) 00:14:03 <Mks> I think there are some other coop servers then openttdcoop 00:14:09 <Skasi> when I was bored of #coop always just started building MMs when I come online.. 00:14:15 <Skasi> and after that dont like my plans :) 00:14:27 <Skasi> didnt find any.. 00:14:52 <Mks> MMs? 00:14:58 <Skasi> money makers :) 00:15:04 <Skasi> airports/coal transports 00:15:47 <Mks> ahh 00:16:22 <Skasi> hmm.. something funny :) 00:16:25 <Mks> tho seems transporters and airports are only used these days 00:16:37 <Skasi> just reading a sign "plane 8 is mail-only" 00:16:44 <Mks> one anoying thing on normal servers is well it has breakdowns 00:16:48 <Skasi> the next sign says "there is no plane 8" 00:16:52 <Mks> you can't really build good networks there 00:17:03 <Skasi> exactly 00:17:07 <Skasi> THATS what I say too 00:17:15 <Skasi> I just wrote that.. twice today 00:17:22 <Mks> also usually very narrow station spread 00:17:27 <Skasi> just like "depots look ugly" 00:17:51 <Mks> and well I like to use diffrent type of newgrf also 00:17:53 <Skasi> and.. the fact that trains are slower than 160km/h makes 2x45° having no big effect 00:17:59 <Mks> not that many servers use em 00:18:23 <Mks> also some server use the other acceleration model 00:18:35 <Skasi> yep.. I thought so too about that one 00:18:35 <Mks> where 1 hill makes train go 50km/h 00:18:49 <Skasi> but the server was using realistic acceleration (I really cant believe it) 00:18:56 <Mks> hehe 00:18:58 <Mks> tho 00:19:26 <Skasi> worst is that players not even knowing path signals win most of the time :D 00:19:52 <Mks> some have high setting of weight multiplier 00:20:02 <Mks> wich means hills are bad for full load trains 00:20:12 <Mks> hehe yeah 00:20:13 <Mks> well 00:20:26 <Mks> coop doesn't seem to like PBS signals to much either 00:20:29 <Mks> due to them cause lag 00:20:49 <Skasi> oh.. do they? 00:21:06 <Mks> well more like that take cpu power 00:21:10 <Skasi> I think they are great space-savers at tunnels 00:21:14 <Mks> couple of 1000 of those and 00:21:24 <Skasi> where you dont have enought space anyways most of the time 00:21:34 <Mks> I usually use them at stations 00:21:40 <Skasi> me too ;) 00:21:42 <Mks> cause well flow gets better then I think 00:21:51 <Mks> pre signals is ok but well more stops for trains then 00:22:03 <Skasi> but there you usually have enought space (no reason not to use them for me though) 00:22:22 <Skasi> yep, they just drive faster 00:23:15 <Skasi> less important at stations loading wood, coal, etc. but important at refining ones 00:23:35 <Mks> well I think high production coal mines 00:23:39 <Mks> then path signals help 00:23:50 <Mks> low production doesn't matter 00:24:06 <Mks> I guess you can well overcome the pre thing by using more plattforms tho 00:24:30 <Skasi> mhm.. 00:24:41 <Skasi> well, it's late.. think I'm heading for my bed now :) 00:25:09 <Skasi> was fun talking to you - I'll be back tomorrow anyways to see whether my plan had any success 00:25:26 <Skasi> and if not.. my wrath shall be felt! wuahahahahahwaaaawawahaha :) 00:25:38 <PublicServer> *** Skasi has left the game (leaving) 00:26:45 * Skasi waves and waves and waves and waves and disappears 00:27:05 *** Skasi has quit IRC 00:38:20 *** thgergo has quit IRC 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HDIEagle: There are currently no clients connected to the server 04:34:24 <HDIEagle> !password 04:34:24 <PublicServer> HDIEagle: chubby 04:34:41 <PublicServer> *** HD1Eagle joined the game 04:37:50 <PublicServer> *** HD1Eagle has left the game (leaving) 04:37:55 *** HDIEagle has quit IRC 04:55:59 *** Mucht has quit IRC 05:01:45 *** valhalla1w has joined #openttdcoop 05:01:50 *** openttdcoop sets mode: +v valhalla1w 05:08:43 *** valhallasw has quit IRC 05:13:26 *** FiCE has joined #openttdcoop 05:13:31 *** openttdcoop sets mode: +v FiCE 05:34:59 *** Wolle has quit IRC 06:24:29 *** ODM has joined #openttdcoop 06:24:29 *** ChanServ sets mode: +o ODM 06:24:34 *** openttdcoop sets mode: +v ODM 06:29:04 *** ed__ has joined #openttdcoop 06:29:09 *** openttdcoop sets mode: +v ed__ 06:29:15 <ed__> !password 06:29:15 <PublicServer> ed__: fillet 06:29:32 <PublicServer> *** ed__ joined the game 06:34:13 <PublicServer> *** ed__ has left the game (connection lost) 06:34:55 *** ed__ has quit IRC 06:46:22 <FiCE> !password 06:46:22 <PublicServer> FiCE: errand 06:48:26 <PublicServer> *** FiCE joined the game 07:00:53 <PublicServer> *** FiCE has left the game (leaving) 07:05:45 *** Misza has joined #openttdcoop 07:05:50 *** openttdcoop sets mode: +v Misza 07:54:04 *** Chris_Booth has quit IRC 08:13:18 *** Chris_Booth has joined #openttdcoop 08:13:23 *** openttdcoop sets mode: +v Chris_Booth 08:15:45 *** Leanden has joined #openttdcoop 08:15:50 *** openttdcoop sets mode: +v Leanden 08:16:47 *** Leanden has quit IRC 08:30:07 <Chris_Booth> !password 08:30:07 <PublicServer> Chris_Booth: beefed 08:30:30 <PublicServer> *** Chris Booth joined the game 08:31:28 <Tussengas> morning 08:31:32 <PublicServer> <Chris Booth> morning 08:31:57 <Tussengas> !password 08:31:57 <PublicServer> Tussengas: beefed 08:32:03 <PublicServer> *** Game unpaused (enough players) 08:32:05 <PublicServer> *** tussengas joined the game 08:32:22 <PublicServer> <Chris Booth> i love skasi train length equation 08:32:38 <PublicServer> <Chris Booth> it should be 3<TL<10 08:32:45 <PublicServer> <tussengas> :) 08:32:48 <PublicServer> <Chris Booth> but he has made a right mess of it 08:32:59 <ODM> Tussengas youre dutch too ai? 08:33:06 <PublicServer> <tussengas> lets move al the votes to him :p 08:33:14 <PublicServer> <tussengas> jeps 08:33:39 <PublicServer> <Chris Booth> also as evry one know chaos is banned on PS 08:33:50 <PublicServer> <tussengas> I think i like theo's plan :p 08:33:54 <PublicServer> <tussengas> tneo 08:34:05 <PublicServer> <Chris Booth> then vote tneo 08:34:07 <PublicServer> <tussengas> pitty he putted it up so late :p 08:34:31 <PublicServer> <Chris Booth> what about my plan?> 08:34:33 <PublicServer> <tussengas> cause it doesnt really matter anymore :( 08:34:45 <PublicServer> <Chris Booth> it does people can revote 08:35:20 <FiCE> !password 08:35:20 <PublicServer> FiCE: drifts 08:35:43 <PublicServer> *** FiCE joined the game 08:35:45 <PublicServer> <tussengas> your plan is a bit like mine (without the pax and the central station but still :P ) 08:35:48 <PublicServer> *** Chris Booth has left the game (leaving) 08:35:54 <PublicServer> <tussengas> so yours is fine ;) 08:37:32 <PublicServer> <tussengas> i don'tlike marks plan :p its gonna be hard to get LLL 9 RRR 08:37:41 <PublicServer> <tussengas> or 10 even 08:38:25 *** dr_gonzo has joined #openttdcoop 08:38:29 <Tussengas> anyway, back in an hour, 08:38:29 <Tussengas> cua 08:38:30 *** openttdcoop sets mode: +v dr_gonzo 08:46:39 *** Progman has joined #openttdcoop 08:46:44 *** openttdcoop sets mode: +v Progman 09:04:25 *** Nickman87 has joined #openttdcoop 09:04:30 *** openttdcoop sets mode: +v Nickman87 09:07:54 *** jonde has joined #openttdcoop 09:07:59 *** openttdcoop sets mode: +v jonde 09:08:23 <Nickman87> !players 09:08:24 <PublicServer> Nickman87: Client 402 (Orange) is tussengas, in company 1 (Noseybridge Transport) 09:08:24 <PublicServer> Nickman87: Client 404 (Orange) is FiCE, in company 1 (Noseybridge Transport) 09:08:35 <Nickman87> !password 09:08:35 <PublicServer> Nickman87: sanest 09:08:56 <PublicServer> *** Nickman joined the game 09:14:01 <Ammler> some passwords just lie :-P 09:18:59 *** themroc- has joined #openttdcoop 09:19:04 *** openttdcoop sets mode: +v themroc- 09:26:18 *** mixrin has joined #openttdcoop 09:26:23 *** openttdcoop sets mode: +v mixrin 09:34:21 <PublicServer> <FiCE> start the game already! (aoe2 taunt) 09:34:28 <hylje> 11 09:35:13 <Ammler> 12 09:37:02 <ODM> 13? 09:38:25 <PublicServer> <Nickman> Age of empires FTW! :D 09:38:45 <Nickman87> are you making a point Ammler? :D 09:39:17 <Ammler> Nickman87: don't you agree? 09:39:50 <Nickman87> I guess I can't hide it anymore... 09:39:51 <Nickman87> :D 09:40:18 <hylje> marry already 09:40:30 <Nickman87> rofl 09:41:01 <Nickman87> still looking for some widget information... :D 09:41:26 <Nickman87> gonna try another approach today with the patch ;) 09:43:14 <PublicServer> <Nickman> who removed my pretty line underneath the plan names? 09:44:00 <jonde> !password 09:44:00 <PublicServer> jonde: pasted 09:44:10 <Ammler> Nickman87: easiest might be checking other windows. 09:44:13 <PublicServer> *** jondisti joined the game 09:44:28 <Ammler> mostly the source is the doc. 09:44:50 *** ^Spike^ has joined #openttdcoop 09:44:55 *** openttdcoop sets mode: +v ^Spike^ 09:51:17 <Nickman87> yeah, I know, I'm gonna try and add the changes step by step now, so I can see where it is failing, and then go see what it should have been :) 09:51:22 <Nickman87> hopefully this will help me ;) 09:52:24 *** Mks has joined #openttdcoop 09:52:29 *** openttdcoop sets mode: +v Mks 09:52:52 *** problematiQue has joined #openttdcoop 09:52:57 *** openttdcoop sets mode: +v problematiQue 09:53:34 <problematiQue> could someone help with setting up a service center? my trains keep going passing by :( 09:53:45 <Mks> !password 09:53:45 <PublicServer> Mks: turgid 09:54:13 <PublicServer> *** Mks joined the game 09:55:14 <PublicServer> *** problematiQue joined the game 09:55:56 <Mks> well won't trains only enter service center when they need service? 09:56:04 <Mks> or you have to make a forced service center 09:56:17 <Nickman87> indeed 09:57:15 <problematiQue> yes, but they are set to service every 150days, but their last was over 5 years ago 09:57:24 <problematiQue> i'll upload a screenshot, hold on 09:57:32 <PublicServer> *** problematiQue has left the game (leaving) 10:00:50 <problematiQue> http://imgur.com/oPprX.png 10:01:25 <problematiQue> so the last service for this train is 6 years ago, but it just went straight past the turn for the depot. Is it too far? 10:02:03 <hylje> breakdowns are off 10:02:08 <ODM> what hylje said 10:02:18 <hylje> and settings say that no servicing if no breakdowns 10:02:20 <ODM> theres an option called "disable servicing when breakdowns set to none" 10:02:27 <ODM> you should turn that off;) 10:02:36 <problematiQue> I thought I had that off.. 10:02:38 <problematiQue> let me check 10:02:56 <problematiQue> it is off 10:03:25 <ODM> thats odd 10:04:48 <problematiQue> I tried moving the depot closer to the split, but no cigar :/ 10:05:53 <problematiQue> shall I upload the savegame? 10:07:26 *** ostannard has joined #openttdcoop 10:07:31 *** openttdcoop sets mode: +v ostannard 10:07:43 <ostannard> !password 10:07:43 <PublicServer> ostannard: weaned 10:07:55 <PublicServer> *** 0DM has left the game (connection lost) 10:07:56 <PublicServer> *** ostannard joined the game 10:08:15 <problematiQue> http://rapidshare.com/files/269786751/IceBlue__17th_May_1949.sav.html 10:08:16 <Webster> Title: RapidShare: 1-CLICK Web hosting - Easy Filehosting (at rapidshare.com) 10:08:41 <ODM> aah rapidshare:P 10:10:23 *** OwenS has joined #openttdcoop 10:10:23 *** ChanServ sets mode: +v OwenS 10:10:34 <ODM> heya OwenS 10:10:42 <ODM> keep thinking youre a different owen:p 10:10:43 <Mks> btw ODm aren't you gona vote for a plan on public server? 10:11:14 <OwenS> lol 10:11:17 <ODM> i dont vote if i wont be around much to build myself 10:12:22 <ODM> problematiQue, so theyre servicing if you just build a depot, but they wont on the service center itself? 10:14:35 <problematiQue> correct 10:14:43 <problematiQue> if I built one right next to the track they go in there 10:15:12 <ODM> nice work for singleplayer btw:) 10:15:15 <PublicServer> *** jondisti has left the game (leaving) 10:15:32 <ODM> i see youve taken some of our workings to heart 10:16:01 <problematiQue> haha yes, I wanted to play on the public server but thought I'd try out the coop way myself first 10:16:20 <ODM> can never hurt 10:16:35 <problematiQue> I logged in yesterday and it was a bit intimidating 10:16:47 <ODM> it tends to do that 10:17:55 <problematiQue> I logged in just now to see how service stations are made in coop, but there's nothing there yet :P 10:17:56 <ODM> i think your problem is youve taken our service station idea a bit too literal 10:18:05 <ODM> as you just noticed we play with breakdowns AND services off 10:18:07 <problematiQue> in what way? 10:18:15 <ODM> so a service station is more of an engine replacement station 10:18:20 <problematiQue> oh right 10:18:44 <problematiQue> that works too I guess, so you just send all vehicles to depot when you want to upgrade? 10:18:50 <ODM> the difference is with a replace you force the train to go to a depot 10:18:59 <ODM> well the autoreplace forces the train 10:19:08 <problematiQue> it does? I didn't know that 10:19:23 <ODM> while with a service, a train drives around, and when it encounters a depot it will decide on service or not 10:19:31 <ODM> so if it doesnt get near a depot, it wont service 10:19:46 <FiCE> Nickman87: 10 10:20:02 <ODM> the track layout in front of the depot, with no track going through, makes sure no trains will ever pick the depot route 10:20:16 <ODM> as it wont lead them to their destination 10:20:24 <ODM> a quick fix is to put a straight tile in it too 10:20:25 <problematiQue> I tried it with a track in front but that didn't make a difference 10:20:33 <ODM> hmm i tried it and it worked here 10:20:57 <ODM> i might be wrong ofcourse:) 10:21:36 <problematiQue> I'll just turn off servicing 10:21:44 <problematiQue> if autoreplace forces them then there's no real need 10:21:45 <ODM> hehe 10:22:01 <ODM> autoreplace takes the trains to a depot, one by one 10:22:07 <problematiQue> great 10:22:09 <problematiQue> thanks for the help 10:22:12 <problematiQue> how's the sideline hub btw? 10:22:13 <ODM> youre welcome 10:22:19 <problematiQue> the non-temporary one 10:23:15 <ODM> the one in the southwest? 10:23:51 <problematiQue> yes 10:23:58 <PublicServer> *** Mks has left the game (leaving) 10:24:29 <ODM> looks quite good, though some of the corners are quite tight, might prove a problem later with these long trains 10:24:59 <ODM> also, the signal gaps with presignals on the joins will slow the sideline down if it gets busy enough 10:25:17 <ODM> besides that id say good work 10:25:53 <problematiQue> you mean the priorities? 10:26:14 <ODM> no the tracks leading upto the join 10:26:50 <ODM> FiCE, whats with the counting?:P 10:27:03 <ODM> or do you have as little a clue as i 10:27:12 <problematiQue> oh I see what you mean now 10:27:31 <problematiQue> I didn't want to mess up the system where it chooses the main line lane with the least traffic 10:27:36 <ODM> itll be fine for that game im sure, on the publicserver i think itll jam later on 10:28:17 <PublicServer> *** Spike joined the game 10:28:31 <FiCE> ODM: Age of Empires 2 taunts :) 10:28:47 <problematiQue> actually you're right, it's not working as I imagined it 10:28:56 <problematiQue> I'll have a look :) 10:28:59 <problematiQue> thanks again 10:29:57 <ODM> sigh:P 10:31:26 <PublicServer> *** Mks joined the game 10:42:25 <PublicServer> *** ostannard has left the game (leaving) 10:48:23 <PublicServer> *** tussengas has left the game (leaving) 10:48:34 <Tussengas> sorry, forgot to leave :p 10:49:04 <planetmaker> Tussengas, a good thing to do when you're AFK is to move yourself to spectator. 10:49:19 <planetmaker> That way you'll stay connected, but won't interfere with the player limit criterion 10:49:47 <Nickman87> FiCE, why did you notify me with 10? :D 10:49:56 <Nickman87> ah :D 10:50:10 <Nickman87> nm :) 10:50:17 <FiCE> :) 10:54:15 <Tussengas> Planetmaker: i know, as i said... forgot to change when i left 10:54:49 <Tussengas> Planetmaker: i was just awake when i joined to check votings ;) had an appointment with dentist ;) 10:55:01 <Nickman87> :p 10:55:29 <planetmaker> yeah, no worries. I just thought to mention it :-) As it's usually quite a bit of download to disconnect and connect again. It stops the game... so moving to spectator is nicer, if one is away only for a few minutes (or even longer, if you have a running computer and a stable connection) 10:56:04 <Tussengas> my computer is always running and stable ;) 10:56:10 <PublicServer> *** Mks has joined spectators 10:56:23 <PublicServer> *** Mks has joined company #1 10:56:28 <PublicServer> *** Mks has joined spectators 10:57:01 <Mks> if your spectator game will unpause if only 1 other player in the company? 11:01:25 <FiCE> yep 11:02:51 <Mks> err I more meant pause 11:03:01 <PublicServer> *** Spike has left the game (leaving) 11:04:33 <Mks> what if connection mostly is stable? :) 11:06:41 <Nickman87> start the game already! enough votes, and pretty straightforward winner? :d 11:07:00 <Mks> yeah I agree 11:07:08 <Mks> voting period been long enough 11:13:25 <Nickman87> planetmaker, shall we start the game? :) Or should we wait for Mark? :D 11:13:59 <Mks> I guess mark kinda of need to be around at least when building the MLs 11:18:19 <Nickman87> hmmmm, think my home server is down... 11:19:29 <Mks> you got your own openttd server? 11:21:26 *** KenjiE20 has joined #openttdcoop 11:21:26 *** ChanServ sets mode: +o KenjiE20 11:21:31 *** openttdcoop sets mode: +v KenjiE20 11:24:05 *** Skasi has joined #openttdcoop 11:24:10 *** openttdcoop sets mode: +v Skasi 11:24:52 <Skasi> !password 11:24:52 <PublicServer> Skasi: feller 11:24:59 <PublicServer> *** Skasi joined the game 11:25:31 <Nickman87> no, I just have a server running at home for downloads and stuff :) 11:25:43 <PublicServer> *** Skasi has left the game (leaving) 11:25:46 *** Skasi has left #openttdcoop 11:26:27 <Mks> ahh 11:26:35 <planetmaker> I think we should wait for the winner. 11:26:46 *** R0b0t1 has quit IRC 11:26:53 <planetmaker> Also: I think we should wait so long until tneo and myself have won. 11:26:56 <planetmaker> :-P 11:27:01 <Mks> lol 11:30:26 <Nickman87> :D 11:33:21 <PublicServer> *** Nickman has left the game (connection lost) 11:33:21 <PublicServer> *** Game paused (not enough players) 11:38:27 *** Nickman87 has quit IRC 11:38:42 *** Nickman87 has joined #openttdcoop 11:38:47 *** openttdcoop sets mode: +v Nickman87 11:40:24 *** danny_ has joined #openttdcoop 11:40:30 *** openttdcoop sets mode: +v danny_ 11:44:09 <Mks> !tunnels 3 9 11:44:09 <PublicServer> Mks: You need 2 tunnels/bridges for trainlength 3 and gap 9. 11:44:26 *** Nickman_87 has joined #openttdcoop 11:44:26 *** Nickman87 is now known as Guest324 11:44:26 *** Nickman_87 is now known as Nickman87 11:44:31 *** openttdcoop sets mode: +v Nickman87 11:44:33 <Nickman87> all these crazy numbers in the widgets... 11:46:43 *** Guest324 has quit IRC 11:47:13 *** danny has quit IRC 11:54:23 <Mks> !tunnels 3 80 11:54:23 <PublicServer> Mks: You need 17 tunnels/bridges for trainlength 3 and gap 80. 11:54:28 <Mks> damn 11:54:37 <Mks> 17 bridges 11:54:45 <FiCE> !tunnels 500 10000 11:54:45 <PublicServer> FiCE: You need 21 tunnels/bridges for trainlength 500 and gap 10000. 11:54:51 <FiCE> !tunnels 500 1000000 11:54:51 <PublicServer> FiCE: You need 1994 tunnels/bridges for trainlength 500 and gap 1000000. 11:54:55 <Mks> well 11:54:56 <FiCE> !tunnels 500 100000000000000000000000000000 11:54:56 <PublicServer> FiCE: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 11:55:01 <FiCE> oh :( 11:55:07 <Mks> not really like you will have a TL of 500 :P 11:55:11 <FiCE> lol 11:55:16 <Mks> nor a map with 10000 tiles 11:55:23 <Mks> well 10000 in a row 11:55:24 <FiCE> !tunnels 1 100000000000000000 11:55:24 <PublicServer> FiCE: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 11:55:27 <FiCE> !tunnels 1 10000000000000 11:55:27 <PublicServer> FiCE: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 11:55:29 <FiCE> !tunnels 1 10000000000 11:55:29 <PublicServer> FiCE: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 11:55:31 <FiCE> !tunnels 1 10000000 11:55:31 <PublicServer> FiCE: You need 3333333 tunnels/bridges for trainlength 1 and gap 10000000. 11:55:34 <FiCE> !tunnels 1 100000000 11:55:34 <PublicServer> FiCE: You need 33333333 tunnels/bridges for trainlength 1 and gap 100000000. 11:55:37 <FiCE> !tunnels 1 1000000000 11:55:37 <PublicServer> FiCE: You need 333333333 tunnels/bridges for trainlength 1 and gap 1000000000. 11:55:39 <KenjiE20> @devoicd FiCE 11:55:42 <KenjiE20> @devoice FiCE 11:55:42 *** Webster sets mode: -v FiCE 11:55:51 <KenjiE20> >_> 11:55:57 <KenjiE20> @voice FiCE 11:55:57 *** Webster sets mode: +v FiCE 11:56:01 <FiCE> heh ok 11:56:06 <FiCE> was seeing what number it was overflowing on 11:56:08 <KenjiE20> IRC has private messaging you know 11:56:10 <ODM> he meant, dont be a twat 11:56:17 <FiCE> lol 11:56:30 <planetmaker> @calc exp(i) 11:56:30 <Webster> planetmaker: 0.540302305868+0.841470984808i 11:56:38 <planetmaker> ^ you see, it's difficult :-) 11:56:52 <FiCE> :) 11:56:57 <KenjiE20> the above is the reason I set supybots abuse trigger right the way down 11:57:11 <Mks> !tunnels 3 33 11:57:11 <PublicServer> Mks: You need 7 tunnels/bridges for trainlength 3 and gap 33. 11:57:11 <planetmaker> what trigger 11:57:15 <Mks> gah 11:57:27 <Mks> I don't have room for 28 bridges 11:57:42 <FiCE> stacked bridges/tunnels? 11:57:44 <KenjiE20> @config abuse.flood.command.maximum 11:57:44 <Webster> KenjiE20: 5 11:57:48 <KenjiE20> that trigger 11:57:53 <planetmaker> within what time frame? 11:58:08 <Mks> how do you mean stacked? 11:58:24 <planetmaker> mks: tunnel, normal, bridged levels 11:58:26 <KenjiE20> god only knows pm 11:58:26 <Mks> !tunnels 3 30 11:58:26 <PublicServer> Mks: You need 7 tunnels/bridges for trainlength 3 and gap 30. 11:58:32 <Mks> guess 11:58:37 <Mks> I'll have to make an little island 11:58:42 <PublicServer> *** Game unpaused (enough players) 11:58:43 <PublicServer> *** ostannard joined the game 11:58:50 <Mks> !tunnels 3 11 11:58:50 <PublicServer> Mks: You need 3 tunnels/bridges for trainlength 3 and gap 11. 11:58:52 <Mks> !tunnels 3 10 11:58:52 <PublicServer> Mks: You need 3 tunnels/bridges for trainlength 3 and gap 10. 11:58:53 <PublicServer> *** ostannard has joined spectators 11:58:53 <PublicServer> *** Game paused (not enough players) 11:59:00 <Mks> !tunnels 3 9 11:59:00 <PublicServer> Mks: You need 2 tunnels/bridges for trainlength 3 and gap 9. 11:59:05 <Mks> ahh 9 it is then 11:59:05 <KenjiE20> Mks, the same for you 11:59:41 <KenjiE20> @tunnels 3 11:59:41 <Webster> For trainlength 3: < 2 needs 2, 3 - 7 needs 3, 8 - 12 needs 4. 12:00:27 <Mks> huh? 12:00:40 <Mks> that tunnels 3 that show diffrent doesn't seem to be corrct? 12:00:52 <Mks> shouldn't 9 tiles be 2 tunnels? 12:00:56 <KenjiE20> it's the same formulae 12:01:00 <KenjiE20> just reversed 12:04:08 <Mks> I don't understand 12:07:06 <Nickman87> they do give other results? 12:07:56 *** Thraxian|Work has joined #openttdcoop 12:07:56 *** ChanServ sets mode: +o Thraxian|Work 12:08:01 *** openttdcoop sets mode: +v Thraxian|Work 12:11:52 *** jonde has quit IRC 12:20:21 <Mks> magic bulldozer doesn't work in multiplayer? 12:20:27 <PublicServer> *** Mks has joined company #1 12:20:28 <PublicServer> *** Game unpaused (enough players) 12:20:34 <PublicServer> *** Mks has joined spectators 12:20:34 <PublicServer> *** Game paused (not enough players) 12:57:53 <problematiQue> does it have a formula for how tight corners can be for a certain trainlength? 12:58:09 <ODM> yes 12:58:29 <ODM> @railcl 260 12:58:29 <Webster> CL 13 required for rail at speed 260km/h (or TL if it's shorter) 12:58:35 *** dr_gonzo_ has joined #openttdcoop 12:58:40 *** openttdcoop sets mode: +v dr_gonzo_ 12:59:07 <XeryusTC> Mks: only if we activate it :P 12:59:17 <XeryusTC> !password 12:59:17 <PublicServer> XeryusTC: yelped 12:59:18 <ODM> ohno its xeryus 12:59:19 * ODM dies 12:59:26 <PublicServer> *** Game unpaused (enough players) 12:59:26 <XeryusTC> :) 12:59:27 <PublicServer> *** XeryusTC joined the game 13:00:17 <Mks> ohh is cl 13 needed for a tl of 3? 13:00:26 <ODM> no it was just an example 13:00:29 <ODM> and also, never:p 13:00:40 <Mark> hello 13:00:57 <XeryusTC> ohnoes, it's another dutchmen! 13:01:00 <XeryusTC> man* 13:01:01 <Mark> ohnoes 13:01:06 * ODM dies again 13:01:07 <Mks> hey mark 13:01:10 <Mks> start your game 13:01:13 <Mark> !password 13:01:13 <PublicServer> Mark: yelped 13:01:21 <PublicServer> *** Mark joined the game 13:02:15 <PublicServer> <Mks> I think its kinda of clear who the winner is 13:02:26 <PublicServer> <XeryusTC> jup :P 13:02:28 <PublicServer> *** XeryusTC has left the game (connection lost) 13:02:30 <problematiQue> @railcl 160 13:02:30 <Webster> CL 4.573 required for rail at speed 160km/h (or TL if it's shorter) 13:03:01 <PublicServer> <Mark> well then build it 13:03:05 <Mks> when you ask like that, thats the cl thats required no matter what lenght of the train? 13:03:12 <PublicServer> <Mark> indeed 13:03:17 <Mark> (or TL if it's shorter) 13:03:21 <Mks> I see 13:03:39 <Mks> @railcl 337 13:03:39 <Webster> CL 13 required for rail at speed 337km/h (or TL if it's shorter) 13:03:49 <Mark> 13 is the max 13:04:03 <Mks> ohh 13:04:20 <Mks> so a 28 tile train still travels at max speed on a cl 13 curve? 13:04:28 <Mark> yes 13:04:43 <Mark> Max. Speed in km/h = 232 – (13-CL)^2 13:04:52 <Mark> thats the formula 13:04:56 <Mks> why is there a max cl tho? 13:05:09 <Mark> http://www.openttdcoop.ammler.ch/blog/files/pictures/curve_speeds.PNG 13:05:09 *** PeterT has joined #openttdcoop 13:05:14 *** openttdcoop sets mode: +v PeterT 13:05:48 *** dr_gonzo has quit IRC 13:05:53 <PeterT> !password 13:05:54 <PublicServer> PeterT: pirate 13:06:18 <PeterT> !playercount 13:06:18 <PublicServer> PeterT: Number of players: 4 13:06:33 <PeterT> hello mark 13:06:38 <PeterT> can we start building? 13:06:45 <PublicServer> *** Peter joined the game 13:07:46 <Mark> yeah i think so 13:07:50 <Mark> @stage Building 13:07:50 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #156 (r17170) | STAGE: Building | Website at www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder" 13:07:54 <PublicServer> <Peter> great 13:09:16 <PublicServer> <Peter> its always interesting when i watch maps like these be built 13:11:42 <PublicServer> <FiCE> hooray 13:11:48 <PublicServer> <FiCE> i'm too lazy to build anything though 13:11:53 <Mks> lol 13:11:57 <PublicServer> <Peter> it seems like all your stations will be terminus? 13:12:02 <PublicServer> <Mark> of course not 13:12:05 <PublicServer> <Peter> or roro in disguise? 13:12:12 <PublicServer> <Mark> stations are always roro unless stated otherwise 13:12:35 <PublicServer> <Peter> no fun 13:12:35 <PublicServer> <FiCE> is someone mapping out where BBH's should be? 13:12:36 * KenjiE20 makes a transformers noise 13:12:48 <PublicServer> <Mark> FiCE: i am 13:12:49 <Mks> think mark is doing that 13:12:52 <PublicServer> <FiCE> great :) 13:13:07 <PublicServer> <FiCE> and station locations too? 13:13:23 <PublicServer> <Peter> i would love to do any terminus stations 13:13:38 <PublicServer> <Mark> you're free to do so in single player 13:13:52 <PublicServer> <Mks> or make a plan thatwins :P 13:14:32 <ODM> !password 13:14:32 <PublicServer> ODM: pirate 13:14:35 <planetmaker> PeterT, good roro stations are also not easy. Have you built an efficient one already? 13:14:36 <ODM> yarrrrrrrr 13:14:39 <PublicServer> *** 0DM joined the game 13:15:13 <PublicServer> <0DM> hmm the bbh07 area seems crowded:p 13:15:16 <PeterT> yes planetmaker, but someone tore it down and rebuilt it 13:15:29 <PublicServer> <0DM> then it was probably a no:p 13:15:30 <planetmaker> probably then for a reason :-P 13:15:49 <PublicServer> <FiCE> ODM: yeah 13:15:52 <planetmaker> though that happens. Re-building something is not uncommon. 13:16:03 <PublicServer> <Peter> what is all those signs 13:16:10 <PublicServer> <Peter> yes, ive noticed 13:16:13 <planetmaker> Though it *should* be done for a reason, it's not always done for the right reasons ;-) 13:16:14 <PublicServer> <0DM> hmm lets see what station to build 13:16:14 <PublicServer> <Mark> ML 13:16:53 <PublicServer> <0DM> i think this will be an interesting game 13:16:58 <PublicServer> <Peter> why is there a 5 between LL RR 13:17:16 <PublicServer> <Mark> because its easier to build 13:17:23 <PublicServer> <Peter> what does it mean? 13:17:33 <PublicServer> <Mark> 5 empty tiles 13:17:53 <XeryusTC> Mark: what is your tL? 13:17:56 <XeryusTC> TL even 13:17:59 <PublicServer> <0DM> 3 13:18:00 <PublicServer> <Mark> 3 13:18:03 <PublicServer> <0DM> so 33 13:18:04 <XeryusTC> hmm, nice :9 13:18:57 <PublicServer> <FiCE> can we get a new BBH05=>07 connection? 13:19:05 <PublicServer> <Mark> no 13:19:26 <PublicServer> <FiCE> it seems like a long way to oil/printing from BBH05 direction 13:19:28 <Ammler> 3, nice :-) 13:19:36 <Ammler> what trainset? 13:19:40 <PublicServer> <Mark> urks 13:19:44 <PublicServer> <0DM> almost 13:19:49 <PublicServer> <Mark> ukrs 13:19:50 <Ammler> hmm 13:19:57 <PublicServer> <0DM> ill have a look at goods drop 13:20:13 <Ammler> aren't ukrs slow? 13:20:24 <Ammler> around 160 13:20:26 *** Progman has quit IRC 13:20:33 <PublicServer> <Mks> anything on this map is complicated to build I think specially with tf low, tho tl 3 helps a bit I guess 13:21:12 <PublicServer> <Mks> btw mark should it be landbridges for ml? 13:22:20 <Mark> bridges 13:23:14 <PublicServer> <Peter> who is building goods drop? 13:23:24 <PublicServer> <0DM> i am 13:23:28 <PublicServer> <Mks> you've plooted out the ML mark? 13:23:31 <PublicServer> <Peter> ok 13:23:33 <PublicServer> *** Kenji joined the game 13:23:33 <PublicServer> <Mark> yes 13:23:38 <PublicServer> <Peter> hello kenji 13:23:41 <PublicServer> <0DM> eya 13:23:59 <PublicServer> <Mks> right through a town :P 13:24:03 <PublicServer> <Mark> yep 13:24:08 <PublicServer> <Peter> anyone i can help? 13:24:37 <PublicServer> *** Mks has joined company #1 13:24:53 <PublicServer> <Mark> who made the keepalive things earlier on? 13:25:24 <PublicServer> <Mks> maybe for some other plan 13:26:13 <PublicServer> <Mks> mm ML is 16 tiles wide 13:26:25 <PublicServer> <Peter> who else is building? 13:28:37 <problematiQue> is there any objection to letting stations exit on MLs? 13:28:45 <PublicServer> <0DM> yes 13:28:48 <Mks> yes 13:29:04 <problematiQue> even if properly balanced/prioritized? 13:29:08 <PublicServer> <0DM> yes 13:29:39 <PublicServer> <Peter> can i offer to take on food and gold drop? 13:30:08 <PublicServer> <Mark> just build it 13:30:12 <PublicServer> <Mark> seems no one took it yet 13:30:18 <PublicServer> <Peter> oh ok 13:30:28 <PublicServer> <Mark> though someone might blow it up again if it's no good 13:30:35 <PublicServer> <Peter> oh thanks :) 13:30:47 <PublicServer> *** Mark has joined spectators 13:31:29 <PublicServer> <Peter> can one kenjie20 turn autoslope on? 13:31:42 <PublicServer> *** Mark has joined company #1 13:31:48 <PublicServer> <Kenji> what? 13:31:53 <PublicServer> <Mark> it is on 13:31:57 <PublicServer> *** Mark has joined spectators 13:31:59 <PublicServer> <Peter> hmm weird 13:32:48 <PublicServer> <Kenji> that doesn't seem all that low TF 13:33:01 <PublicServer> <Peter> pressed the wrong button 13:33:15 <PublicServer> <Peter> i used equal instead of down 13:33:58 <Mks> your not gona build anything mark? 13:34:40 <PublicServer> <Kenji> Mark, does the power have to be on the hill? 13:36:26 <PublicServer> *** ostannard has left the game (connection lost) 13:37:54 <PublicServer> <0DM> even with TL3 its a tight fit:p 13:38:29 <PublicServer> <Kenji> heh, nicely squeezed 13:39:10 <PublicServer> *** ostannard joined the game 13:39:12 <PublicServer> <Peter> how many ML @ food and gold drop 13:39:33 <PublicServer> <Kenji> plan 13:39:53 <PublicServer> <Peter> LLL 10 RRR? 13:40:00 <PublicServer> <0DM> there, any thoughts? 13:40:13 *** themroc- has quit IRC 13:40:13 <PublicServer> <0DM> read the entire plan:p 13:43:54 <PublicServer> <Kenji> odm, if I may? 13:43:58 <PublicServer> <0DM> sure 13:44:06 <PeterT> !tunnels 3 8 13:44:07 <PublicServer> PeterT: You need 2 tunnels/bridges for trainlength 3 and gap 8. 13:44:21 <PeterT> !tunnels 3 3 13:44:21 <PublicServer> PeterT: You need 2 tunnels/bridges for trainlength 3 and gap 3. 13:44:46 <PeterT> !tunnels 3 6 13:44:46 <PublicServer> PeterT: You need 2 tunnels/bridges for trainlength 3 and gap 6. 13:44:56 <PeterT> *grr* 13:45:02 <PublicServer> <Kenji> fah, just short of connections 13:45:13 <PublicServer> <0DM> hills are evil 13:45:14 <PublicServer> <Kenji> lower down is probably better though 13:46:23 <PublicServer> <0DM> uhm, shos carving out a mountain?:p 13:46:31 <PublicServer> <Kenji> not me 13:46:37 <PublicServer> <Kenji> I thought... 13:46:38 <PublicServer> <FiCE> how else? :p 13:46:49 <PublicServer> * Kenji points fice to the coast 13:47:01 <PublicServer> <Peter> mark, am i doing alright? 13:47:43 <PublicServer> <Kenji> there 13:47:53 <PublicServer> <Kenji> a total of three TF points for that 13:48:08 <PublicServer> <0DM> nice one:) 13:50:36 <PublicServer> <Kenji> hmm, 4tiles up... it /should/ cope 13:50:36 <PublicServer> <0DM> thats a start:) 13:50:52 <PublicServer> <0DM> ive got like 8 at the station, not much choice with the mountains 13:51:04 <PublicServer> <0DM> but its 2 engines with 4 wagons... will be fine i think 13:51:08 <PublicServer> <Kenji> yea, but that's empty 13:51:22 <PublicServer> <Kenji> should be okay 13:52:01 <PublicServer> *** Peter has left the game (connection lost) 13:52:16 <PeterT> !password 13:52:16 <PublicServer> PeterT: bonier 13:52:47 <PublicServer> *** Peter joined the game 13:53:04 <Mark> KenjiE20: just put the power plant somewhere near the sign 13:53:12 <Mark> 30 tiles away doesnt matter 13:53:26 <PublicServer> <0DM> just a general hint 13:53:37 <PublicServer> <Kenji> grand 13:53:57 <PublicServer> <Mark> its more to prevent people from building it at the wrong peninsula 13:54:00 <PublicServer> <Peter> mark 13:54:05 <PublicServer> <Peter> am i doing alright? 13:54:17 <PublicServer> <Kenji> it's still probably the evilest spot :P 13:54:24 <PublicServer> <Mark> you have one exit? 13:54:27 <PublicServer> <0DM> youll be fine kenji! 13:54:32 <PublicServer> <0DM> we believe in you! 13:54:33 <PublicServer> <Kenji> though I have an idea 13:54:38 <PublicServer> <0DM> and the queen does too! 13:54:38 <PublicServer> <Peter> its roro, im not done 13:54:43 <PublicServer> <Mark> right 13:54:46 <PublicServer> <Peter> i feel i should start over 13:54:47 <PublicServer> <Kenji> but a farm will have to die 13:54:52 <PublicServer> <Mark> looks fine 13:55:01 <PublicServer> <Kenji> that ain't no roro I've ever seen 13:55:02 <PublicServer> <Mark> though that style is pretty ugly and standard 13:55:04 <PublicServer> <0DM> you mightve overdone the length 13:55:21 <PublicServer> <Peter> kenji, care to helpM? 13:55:24 <PublicServer> <Mark> that too 13:55:40 <PublicServer> <Kenji> not really, I have an evil moutain to wrap around 13:55:55 <PublicServer> <0DM> mark, couldnt you have started everything LLRR? the 3 lanes are evil:) 13:56:10 <PublicServer> <Mark> meh :P 13:56:17 <PublicServer> <Mark> it'll have to be 3 lanes soon anyway 13:56:29 <PublicServer> <Peter> ill do the same station idea as ODM then 13:56:42 <PublicServer> <Mark> especially the part from BBH04 to BBH02 will have to be even bigger 13:56:46 <PublicServer> <0DM> uh oh, mine is gonna fail:p 13:57:22 <PublicServer> <Mark> Kenji: you can also put it in the valley :P 13:57:35 <PublicServer> <Kenji> I thought about that 13:57:57 <PublicServer> <Kenji> the coast has more room 13:58:08 <Ammler> oh 3 lines? 13:58:14 <Ammler> something left to build? 13:58:18 <PublicServer> <Mark> yeah 13:58:21 <PublicServer> <0DM> like, everything 13:58:21 <PublicServer> <Mark> everything 13:58:24 <PublicServer> <Kenji> ^ 13:58:28 <PublicServer> <0DM> mindreader! 13:58:38 <Ammler> BBH? 13:58:45 <PublicServer> <Mark> none of the stations is 3 lanes though 13:58:48 *** Skasi has joined #openttdcoop 13:58:49 <PublicServer> <Mark> plenty 13:58:53 *** openttdcoop sets mode: +v Skasi 13:58:57 <PublicServer> <Kenji> all 13:59:05 <Ammler> mäh :P 13:59:08 <Ammler> you just started? 13:59:13 <PublicServer> <0DM> wow, wafflebottom is the most thriving town ever 13:59:14 <PublicServer> <Mark> two LLL_RRRxLLL_RRR ones and 3 LLL_RRRxLL_RR 13:59:45 <PublicServer> <Mark> 0DM: Cocklewood is doing good too 14:00:27 <PublicServer> *** AmmIer joined the game 14:01:13 <PublicServer> <0DM> cocklewood even has a hotel 14:02:09 <PublicServer> <Kenji> okay, valley, going to try something interesting 14:02:13 <PublicServer> *** Thraxian|Work joined the game 14:02:18 <PublicServer> <AmmIer> ODM, this station type is classified to be bad. Didn't you know? 14:02:18 <PublicServer> <0DM> so much industries in the way on hills 14:02:37 <PublicServer> <0DM> well apparently not? 14:02:46 <PublicServer> <Kenji> the presigs you mean? 14:02:49 <PublicServer> <AmmIer> no braking and acceleration spacke 14:02:54 <PublicServer> <AmmIer> space* 14:02:57 <PublicServer> <Kenji> 3tl 14:03:07 <PublicServer> <Kenji> 2tiles is breaking enough 14:03:15 <PublicServer> <Mark> but it's one tile :P 14:03:40 <PublicServer> <Mark> so AmmIer 14:03:43 <PublicServer> <Mark> go build BBH06 :P 14:04:16 *** dihedral has joined #openttdcoop 14:04:21 *** openttdcoop sets mode: +v dihedral 14:04:50 <PublicServer> <AmmIer> are the sold signs meant to be the rail lines? 14:04:53 <PublicServer> <Peter> my station is a complete, undone fail waiting to happen 14:04:56 <PublicServer> <Mark> yes 14:05:15 <PublicServer> <Mark> Peter: your exit is to the direction? 14:05:25 <PublicServer> <Mark> and you swapped entry and exit 14:05:43 <PublicServer> <0DM> happy now ammler?:P 14:05:57 <PublicServer> <Kenji> haha nice 14:05:59 <PublicServer> *** Spike joined the game 14:06:03 <PublicServer> <AmmIer> I don't need to be happy aoubt, you need to :P 14:06:09 <PublicServer> <AmmIer> I just commented 14:06:20 <PublicServer> <0DM> i was fine with as it was, but ill take your comment to heart:p 14:06:36 <PublicServer> <Mks> lol your rebuild the entire station peter? 14:06:51 <PublicServer> <Peter> nope 14:06:52 <PublicServer> <AmmIer> well, it does hurt to see such newbie things from members ;-) 14:06:57 <PublicServer> <Peter> im letting someone else build it 14:06:59 <PublicServer> <Mks> lol 14:07:03 <PublicServer> <Mks> why? 14:07:04 <dihedral> http://www.openttdcoop.ammler.ch/blog/ <- interesting - i thought it still was openttdcoop.org 14:07:07 <PublicServer> <Mks> it was almost finnished 14:07:13 <KenjiE20> it is 14:07:15 <PublicServer> <Peter> because im hungry 14:07:21 <PublicServer> <Peter> it was terrible 14:07:51 <PublicServer> <Peter> feel free to rebuild it 14:07:53 <PublicServer> <Peter> im off 14:07:55 <PublicServer> <Mks> I could try build it fairly flat spot to build at 14:07:56 <PublicServer> *** Spike has joined company #1 14:07:56 <PublicServer> <Peter> for now 14:08:07 <PublicServer> *** Peter has left the game (leaving) 14:08:11 <PeterT> go ahead 14:09:49 *** PeterT has quit IRC 14:10:32 *** dihedral has left #openttdcoop 14:14:24 <PublicServer> *** 0DM has left the game (leaving) 14:14:35 *** Polygon has joined #openttdcoop 14:14:37 *** green-devil has joined #openttdcoop 14:14:40 *** openttdcoop sets mode: +v Polygon 14:14:45 *** openttdcoop sets mode: +v green-devil 14:14:50 <Chris_Booth> !password 14:14:50 <PublicServer> Chris_Booth: affirm 14:15:14 <PublicServer> *** Chris Booth joined the game 14:15:33 <PublicServer> *** ostannard has left the game (connection lost) 14:16:17 <PublicServer> *** ostannard joined the game 14:17:01 <PublicServer> <Thraxian|Work> lots of people here - so who's building? 14:17:07 <PublicServer> <Spike> me atm 14:17:08 <PublicServer> <Chris Booth> not me 14:17:15 <PublicServer> <Thraxian|Work> I have an interesting idea for food plant :) 14:17:23 <PublicServer> <Thraxian|Work> sticking with the low tf requirement too 14:17:24 <ODM> uh oh 14:17:29 <PublicServer> <Mks> I am at papermill 14:17:32 <PublicServer> *** AmmIer has left the game (connection lost) 14:18:24 <PublicServer> *** Mark has joined company #1 14:18:57 <PublicServer> <Thraxian|Work> 7 plats enough to handle one line? 14:18:57 *** [com]buster has joined #openttdcoop 14:18:57 *** ChanServ sets mode: +o [com]buster 14:18:59 <PublicServer> *** ostannard has left the game (connection lost) 14:19:01 <PublicServer> <Mark> easily 14:19:07 *** openttdcoop sets mode: +v [com]buster 14:19:22 <PublicServer> <Spike> guess 8 for 2 on one frop is too small then ;) 14:20:19 <PublicServer> <Spike> oh crap.. built food/good drop in wrong direction? :) 14:22:18 *** Skasi has quit IRC 14:22:28 <PublicServer> <Thraxian|Work> hmm...what do you think of that set of food processing platforms? 14:22:36 <PublicServer> <Thraxian|Work> not pretty, but fits the landscape well 14:22:53 <PublicServer> <Mark> ugly indeed 14:22:57 <PublicServer> <Mark> and very long entrances 14:23:25 <PublicServer> <Thraxian|Work> some queueing space in there too 14:23:32 <PublicServer> *** AmmIer joined the game 14:23:44 <PublicServer> <Mark> if you have to que three trains your station is pretty bad 14:27:11 <PublicServer> *** ostannard joined the game 14:29:54 <PublicServer> <Kenji> Ammler, do multiple sloped tracks look aligned to you? 14:30:13 <PublicServer> <AmmIer> aligned? 14:30:46 <PublicServer> <Kenji> original sprites seem to be 1/2px out 14:30:52 *** danny_ has quit IRC 14:31:25 <PublicServer> <AmmIer> sign? 14:31:35 <PublicServer> <Kenji> pick a station :P 14:32:09 <PublicServer> <Kenji> hmm, maybe I'm just picking up on it 14:32:21 <PublicServer> <Kenji> ODMs exit tracks look fine 14:32:23 <PublicServer> <AmmIer> then I don't get you :-) 14:34:30 <Ammler> what is that command to show gaps for tl? 14:34:36 <Ammler> @tunnels 3 14:34:36 <Webster> For trainlength 3: < 2 needs 2, 3 - 7 needs 3, 8 - 12 needs 4. 14:34:46 <PublicServer> <Chris Booth> '!tunnels TL gap' 14:35:07 <KenjiE20> !tunnels and @tunnels don't add up 14:35:07 <PublicServer> KenjiE20: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 14:35:10 <XeryusTC> Ammler: use your experience :P 14:35:11 <Ammler> I meant that one from webster, it is just useless wrong :-( 14:35:15 <KenjiE20> and neither seems right 14:35:32 <XeryusTC> !password 14:35:32 <PublicServer> XeryusTC: sidled 14:35:38 <KenjiE20> !tunnels isn't right either 14:35:38 <PublicServer> KenjiE20: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 14:35:40 <PublicServer> *** XeryusTC joined the game 14:35:41 <Ammler> XeryusTC: I guess, I need that command :-) 14:35:45 <KenjiE20> shut up publicserver 14:35:50 <XeryusTC> tssk:P 14:36:10 <Ammler> !tunnels is from Mark so it is correct :-P 14:36:10 <PublicServer> Ammler: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 14:36:24 <KenjiE20> the !tunnels puts it at 10 14:36:25 <Mark> exactly 14:36:33 <KenjiE20> seems high for me 14:37:04 <Mark> whats your gap length? 14:37:33 <KenjiE20> it's a flipped version of yours 14:37:33 <PublicServer> <AmmIer> well, the question is rather, how long is tha max gap for 2 tunnels 14:37:48 <PublicServer> <Chris Booth> i have left a gap of 10 14:38:03 <PublicServer> <AmmIer> Chris Booth: including signals? 14:38:03 <Mark> 10-(TL-1) / TL+2 14:38:10 <Mark> = 10 - 1 / 5 14:38:12 <Mark> = 2 14:38:21 <Mark> or 4.5 14:38:24 <Mark> uh 14:38:40 <Mark> 1.6 14:38:51 <PublicServer> *** Mark has joined spectators 14:38:53 <PublicServer> *** Mark has joined company #1 14:38:55 <PublicServer> <Chris Booth> 10 -(3-1) is 8 14:39:01 <PublicServer> <Chris Booth> 8 / 5 is 1.6 14:39:03 <Mark> yeah 14:39:07 <Mark> i mean 3-2 14:39:14 <PublicServer> *** Mark has joined spectators 14:39:22 <PublicServer> <Chris Booth> so we can a gap of 1.6? 14:39:28 <Mark> no 14:39:34 <Mark> for gap 10 you need 1.6 tunnels 14:39:56 <PublicServer> <Chris Booth> well i tohught 10 would be fine 14:40:13 <PublicServer> <XeryusTC> 10+3-2 = 11 14:40:17 <PublicServer> <XeryusTC> 11/5 is 2.2 ;) 14:40:34 <PublicServer> <Chris Booth> i like marks one better 14:40:50 <PublicServer> <XeryusTC> that is mark's one :P 14:40:57 <Mark> uh 14:41:01 <KenjiE20> webster's one uses (n*tl)+(n*2)+2-10=gap 14:41:01 <Mark> of course 14:41:12 <Mark> so yeah 2.2 14:41:13 <Mark> = 3 14:41:17 <Mark> it sounded strange :P 14:41:25 <Mark> though 2.2 should be fine on a regular ML 14:41:30 <Mark> ie not SML or compressed 14:41:37 <Mark> brb 14:41:38 <PublicServer> <XeryusTC> and my logic also says that with gap 10 you need more than 2 tunnels ;) 14:41:49 <Mark> yeah 14:41:52 <KenjiE20> agreed 14:41:56 <Ammler> yes 14:42:03 <Mark> my logic said that too but i thought my formula said otherwise 14:42:07 <Mark> but it doesnt.. 14:42:10 <PublicServer> <Chris Booth> i would say it depends on the traffic 14:42:11 <Ammler> well, depense, if you count the signals to gap or not 14:42:16 *** XeryusTC has quit IRC 14:42:16 *** tneo has quit IRC 14:42:16 *** Osai has quit IRC 14:42:16 *** SmatZ has quit IRC 14:42:16 *** planetmaker has quit IRC 14:42:18 <PublicServer> <XeryusTC> well, i trust my logic more than the formula 14:42:29 <Ammler> by bouncer :P 14:42:47 *** Osai has joined #openttdcoop 14:42:48 *** ChanServ sets mode: +o Osai 14:42:52 <PublicServer> <Chris Booth> i dont think i need 3 tunnels for gap 10 in the middle of BBH 05 14:42:52 *** openttdcoop sets mode: +v Osai 14:42:59 <PublicServer> <Chris Booth> as it has split from 3 lines to 4 14:43:20 <PublicServer> <XeryusTC> the traffic however might not ;) 14:43:29 *** XeryusTC has joined #openttdcoop 14:43:29 <Webster> The third coop bot 14:43:37 *** openttdcoop sets mode: +v XeryusTC 14:43:38 <Nickman87> aha, we building? 14:43:46 <XeryusTC> am i the third coop bot? 14:43:47 *** SmatZ has joined #openttdcoop 14:43:55 <Ammler> hmm, ignoring openttdcoop 14:43:57 *** openttdcoop sets mode: +v SmatZ 14:43:58 <PublicServer> <XeryusTC> or well, not decrease sufficienly for decrease of tunnels :P 14:43:58 <Ammler> doesn't help 14:44:17 <Nickman87> !password 14:44:17 <PublicServer> Nickman87: sidled 14:44:31 *** XeryusTC has left #openttdcoop 14:44:35 *** XeryusTC has joined #openttdcoop 14:44:35 *** ChanServ sets mode: +o XeryusTC 14:44:40 <Nickman87> !password 14:44:40 *** openttdcoop sets mode: +v XeryusTC 14:44:40 <PublicServer> Nickman87: sidled 14:45:00 <PublicServer> *** Nickman joined the game 14:45:27 *** planetmaker has joined #openttdcoop 14:45:30 <PublicServer> *** XeryusTC has left the game (connection lost) 14:45:34 *** planetmaker is now known as Guest336 14:49:07 *** Webster has joined #openttdcoop 14:49:07 *** ChanServ sets mode: +o Webster 14:49:08 <[com]buster> er 14:49:15 *** openttdcoop sets mode: +v Webster 14:49:15 <[com]buster> whatever yields tunnels gap tl = ceil( (tl + 1 + gap) / (tl + 2) ) 14:49:18 <PublicServer> * Spike still wonders how that power plant got near food & gold drop.. 14:49:27 <PublicServer> <Mks> well new one prolly 14:49:33 <PublicServer> <Mks> it happens you know 14:49:38 <PublicServer> <Spike> it's annoying... 14:49:39 <PublicServer> <Nickman> hahaha:D 14:49:40 <PublicServer> <Spike> cause well... 14:49:45 <PublicServer> <Spike> hard to connect stuff now :) 14:49:54 <PublicServer> <Mks> do some more TF and it should work 14:50:02 <PublicServer> <Nickman> is the whole ring in the center LLL10RRR? 14:50:11 <PublicServer> <Mks> yes 14:50:17 <PublicServer> <Nickman> meh.... :D 14:50:39 <PublicServer> <Nickman> its hard to put a LLL10RRR line in between the plans... :D 14:50:48 <hylje> smash the plans 14:50:49 <PublicServer> <Mks> remove all other plans 14:50:53 <PublicServer> <Mks> except marks 14:50:53 <[com]buster> no 14:51:03 <XeryusTC> remove the loosing plans 14:51:04 <PublicServer> <Nickman> nah, I'll make it a bit narrower ;) 14:51:07 <[com]buster> the 10 is technically a guideline 14:51:13 <[com]buster> leave as much plans as possible 14:51:17 <PublicServer> <Nickman> ;) 14:51:18 <PublicServer> <Chris Booth> 10 is a big gap 14:52:08 *** dihedral has joined #openttdcoop 14:52:12 <PublicServer> <Nickman> CL3? 14:52:13 *** openttdcoop sets mode: +v dihedral 14:52:15 <dihedral> http://www.openttdcoop.org/blog/public-server/ 14:52:18 <dihedral> ^ nice one!! 14:54:23 <ODM> hey dih 14:55:24 <PublicServer> <Thraxian|Work> ooh - this is looking nice :) 14:55:28 <PublicServer> <Spike> there food& gold drop done 14:55:54 <PublicServer> <Kenji> nice thrax 14:56:01 <PublicServer> <Thraxian|Work> fits the mountain well 14:56:19 *** Guest336 is now known as planetmaker 14:57:22 <PublicServer> <Thraxian|Work> not sure how I want to handle the pickup yet, though 14:57:30 <PublicServer> <Thraxian|Work> I have that whole spit of land to work with 14:57:36 <PublicServer> <Thraxian|Work> and not too many hills either 14:57:44 <PublicServer> <Thraxian|Work> balancing is a bit more important on the pickup 14:57:56 <PublicServer> *** Combuster joined the game 14:58:02 <dihedral> !players 14:58:03 <PublicServer> dihedral: Client 440 (Orange) is AmmIer, in company 1 (Noseybridge Transport) 14:58:03 <PublicServer> dihedral: Client 436 (Orange) is Spike, in company 1 (Noseybridge Transport) 14:58:03 <PublicServer> dihedral: Client 449 (Orange) is Nickman, in company 1 (Noseybridge Transport) 14:58:03 <PublicServer> dihedral: Client 437 (Orange) is Chris Booth, in company 1 (Noseybridge Transport) 14:58:03 <PublicServer> dihedral: Client 404 (Orange) is FiCE, in company 1 (Noseybridge Transport) 14:58:04 <PublicServer> dihedral: Client 422 is Mark, a spectator 14:58:04 <PublicServer> dihedral: Client 417 (Orange) is Mks, in company 1 (Noseybridge Transport) 14:58:06 <PublicServer> dihedral: Client 442 is ostannard, a spectator 14:58:06 <PublicServer> dihedral: Client 427 (Orange) is Kenji, in company 1 (Noseybridge Transport) 14:58:08 <PublicServer> dihedral: Client 451 (Orange) is Combuster, in company 1 (Noseybridge Transport) 14:58:08 <PublicServer> dihedral: Client 435 (Orange) is Thraxian|Work, in company 1 (Noseybridge Transport) 14:58:15 <Thraxian|Work> heya dih 14:58:21 <dihedral> hey Thrax :-) 14:58:42 <PublicServer> <Kenji> hmm, coal appears ready, had to change the original abitious crossing bridges idea 14:59:29 <PublicServer> <Thraxian|Work> can someone define "gap" : specifically, how to accurately measure it with respect to signalled tiles 14:59:42 <PublicServer> <Combuster> amount of tiles without signals 14:59:56 <PublicServer> <Combuster> normal signaling gives gaps of 1 14:59:59 <PublicServer> <Kenji> ^ 15:00:04 <PublicServer> <Thraxian|Work> kk 15:00:18 <PublicServer> <Spike> nice one thrax :) 15:00:33 <PublicServer> <Thraxian|Work> see "!gap=8" 15:00:37 <PublicServer> <Thraxian|Work> did I measure that correctly? 15:00:54 *** dihedral has left #openttdcoop 15:01:03 <PublicServer> <Kenji> yea looks like 8 to me 15:01:10 <PublicServer> <Kenji> 7 15:01:12 <PublicServer> <Kenji> :P 15:01:13 <PublicServer> <Spike> :) 15:01:21 <PublicServer> <Thraxian|Work> so, is !tunnels official? 15:01:30 <PublicServer> <Kenji> neither are 15:01:33 <PublicServer> <Thraxian|Work> hehe 15:01:35 <PublicServer> <Kenji> they're just guides 15:01:36 <PublicServer> <AmmIer> hehe 15:01:49 <PublicServer> <Combuster> lol 15:01:55 <PublicServer> <AmmIer> mostly, people build too many tunnels 15:02:09 <PublicServer> <AmmIer> since we have that command, it get better. 15:02:59 <PublicServer> <Chris Booth> BBH 05 is now buil 15:03:02 <PublicServer> <Chris Booth> 5 15:03:29 <PublicServer> <AmmIer> hmm, I should continue on my hub :-) 15:03:42 <PublicServer> <Kenji> heh x-sync 15:04:12 <PublicServer> <Thraxian|Work> Nice BBH 15:04:20 <PublicServer> <Thraxian|Work> Yeah, I'm loving that new X-sync design 15:04:42 <ODM> have to take a look now 15:05:26 <ODM> !password 15:05:26 <PublicServer> ODM: encase 15:05:30 <PublicServer> <Thraxian|Work> hmmm...I don't know that I agree with 2 tunnels for 9 gap 15:05:32 <PublicServer> *** 0DM joined the game 15:05:39 <PublicServer> <Kenji> neither 15:05:45 <PublicServer> <Chris Booth> its after the lines splits 15:05:47 <PublicServer> <Kenji> I think 7/8 15:06:04 <PublicServer> <Thraxian|Work> I'm referring to the tunneled forest at BBH05 15:06:09 <PublicServer> <Thraxian|Work> there are two 9-gaps in there 15:06:13 <PublicServer> <0DM> nice hub 15:06:31 <PublicServer> <Chris Booth> thrax its after a split 15:06:39 <PublicServer> *** 0DM has left the game (leaving) 15:06:41 <PublicServer> <Chris Booth> it will not be carrying 100% of the ML traffic 15:06:55 <PublicServer> <Chris Booth> and gap 9 in equation is 2.2 tunnels / bridges 15:07:02 <PublicServer> <Chris Booth> i am 100% sure it will work fine 15:07:03 <PublicServer> <Thraxian|Work> kk.... 15:07:51 <PublicServer> <Chris Booth> yay first person to build a hub 15:09:28 <PublicServer> <AmmIer> is logging disabled? 15:09:45 <KenjiE20> no 15:09:55 <^Spike^> eh.. like i said earlier wrong log files prob 15:10:03 *** Timmaexx has joined #openttdcoop 15:10:05 <PublicServer> <Spike> chris the most inner from N may not go W? :) 15:10:08 *** openttdcoop sets mode: +v Timmaexx 15:10:16 <PublicServer> *** FiCE has joined spectators 15:10:32 <Timmaexx> good evening 15:10:48 <PublicServer> <Chris Booth> thats a simple fix 15:11:00 <PublicServer> <Spike> just asking.. don't know if it was your intention :) 15:11:11 <PublicServer> <Spike> same with most outer not going S btw 15:11:38 <PublicServer> <Chris Booth> i kinda depends on how others build there hubs 15:11:42 <PublicServer> <Spike> ah... 15:11:50 <PublicServer> <Spike> oh well can always fix it later 15:12:28 *** Webster sets mode: +o planetmaker 15:12:37 <planetmaker> @voice 15:12:37 *** Webster sets mode: +v planetmaker 15:14:05 <PublicServer> <AmmIer> hmm, I miss "revert last step" 15:14:27 <PublicServer> <Combuster> misclicked? :p 15:14:54 <planetmaker> don't even suggest it, Ammler :-P 15:15:09 <PublicServer> <Combuster> The devs *will* flame you 15:15:32 <PublicServer> <AmmIer> let me try :-P 15:15:42 <planetmaker> oh no! 15:16:12 <PublicServer> <Chris Booth> ammler let me get teh JCB 15:16:22 <PublicServer> <Chris Booth> so you can dig your own grave at speed 15:16:29 <^Spike^> :D 15:16:41 <planetmaker> hehe 15:16:56 *** Suisse[Dodo]` has joined #openttdcoop 15:16:58 <PublicServer> <Chris Booth> nickman how you getting on ar BBH04 15:17:01 *** openttdcoop sets mode: +v Suisse[Dodo]` 15:17:02 <^Spike^> isn't it better to get one of those diggers that can do like 500 ton in 1 go? :) 15:17:10 <PublicServer> <Nickman> to much forrest :D 15:17:10 <Ammler> Chris_Booth: who won last coopetition? 15:17:15 <planetmaker> don't disturb Nickman. He's updating patches :-P 15:17:16 <Ammler> or at least 2nd it? 15:17:30 <PublicServer> <Nickman> I'm building a hub at the moment planetmaker :D 15:17:34 <PublicServer> <Chris Booth> i didnt play the last coop 15:17:38 <PublicServer> <Nickman> I'll be coding this evening? :) 15:17:49 <PublicServer> <Spike> i won't be even here this evening.. :) 15:17:53 <planetmaker> ha, how dare you play, Nickman87 :-P 15:17:55 <Ammler> this isn't about speed :-) 15:18:01 <Ammler> this is about patience 15:18:08 <PublicServer> <Chris Booth> speed 15:18:11 <planetmaker> Coding and playing must never be done by the same person. And you're already infected by the coding virus... 15:18:22 <^Spike^> pm it can be done :D 15:18:26 <^Spike^> just takes YEARS of practice :) 15:18:31 <^Spike^> or.. prioritizing ;) 15:18:32 <planetmaker> :-D 15:18:39 <planetmaker> really? 15:18:46 <^Spike^> Oh wait nothing to do.. code 2 lines check games.. still nothing.. code another 2 15:18:48 <^Spike^> etc etc :) 15:18:56 <Nickman87> I'm infected by two virusses? ouch 15:19:01 *** PeterT has joined #openttdcoop 15:19:06 *** openttdcoop sets mode: +v PeterT 15:19:09 <PeterT> !password 15:19:09 <PublicServer> PeterT: encase 15:19:16 <planetmaker> Nickman87, and they are very, very, very hard to cure. 15:19:23 <^Spike^> or with FPS games: Oh dead this round.. code 20 lines when done finding out you're the last one left half way though the round :D 15:19:40 <planetmaker> haha :-) 15:19:49 <^Spike^> and yes i've had that happen to me :D 15:20:03 <PublicServer> <Chris Booth> nickman you sure they are viruses 15:20:03 <PublicServer> *** Peter joined the game 15:20:15 <PublicServer> <Chris Booth> and you are not using virus as a generic term 15:20:18 <Nickman87> planetmaker sais they are... 15:20:20 <PublicServer> <Chris Booth> instead of malware 15:20:24 <Nickman87> haha :D 15:20:26 <PublicServer> <Spike> not spyware? 15:20:56 <planetmaker> not really. They don't report back home to somewhere 15:21:03 <planetmaker> they just use a lot of ressources. 15:21:07 <PublicServer> <Spike> :) 15:21:10 <PublicServer> <Spike> Zombie! 15:21:19 <PublicServer> <Spike> oh wait those also report back.. but well :) 15:21:28 <Chris_Booth> i am still going to call it malware until you prove nickman to be pysicaly ill 15:21:38 <Nickman87> :D 15:21:45 <^Spike^> Nickman87 01+10 = ? 15:21:48 <Nickman87> I'll stay away from doctors then? :D 15:21:51 <Nickman87> 11! 15:21:53 *** Fuco has joined #openttdcoop 15:21:57 <Chris_Booth> 3 15:21:58 <^Spike^> NO 3! 15:21:58 *** openttdcoop sets mode: +v Fuco 15:22:06 <Nickman87> tru, but 11 in binary ;) 15:22:06 <^Spike^> :) 15:22:12 <Nickman87> true 15:22:15 <Chris_Booth> i got it right 15:22:15 <planetmaker> haha :-) 15:22:17 <Chris_Booth> woop woop 15:22:21 *** Suisse has quit IRC 15:22:27 <Nickman87> I was way ahead of you ;) 15:22:29 <Nickman87> :D 15:22:33 <Chris_Booth> see there are 10 types of people in the world 15:22:43 <Nickman87> ones that understand binary 15:22:46 <Nickman87> and ones that don't 15:22:50 <Nickman87> Zing! 15:22:53 <Chris_Booth> and ones who dont 15:23:02 <planetmaker> hehe :-) 15:23:27 <PublicServer> <AmmIer> how much time do I have left to build my hub? 15:23:39 <PublicServer> <Nickman> 2 minutes? 15:23:42 <PublicServer> <AmmIer> I need around 4 hours 15:23:53 <PublicServer> <Chris Booth> 15 seconds until self distruct 15:24:02 <PublicServer> <Peter> who here is good with presignal bypass? 15:24:08 <Ammler> !rcon magic_bulldozer 15:24:08 <PublicServer> Ammler: you are not allowed to use !rcon 15:24:11 <planetmaker> that's no problem. The count down is halted though. 15:24:23 <Ammler> @mop 15:24:28 <planetmaker> we'll re-start the countdown immediately prior to the last click ;-) 15:24:29 <PublicServer> <Chris Booth> PSB i love PSB 15:24:39 <PublicServer> <Peter> will you help chris 15:24:42 <KenjiE20> mop? 15:24:45 <PublicServer> <Chris Booth> where? 15:24:49 <PublicServer> <Peter> wood drop 15:24:50 <Ammler> @opme 15:24:59 <KenjiE20> it's just op 15:25:01 <^Spike^> @opyou 15:25:02 <Ammler> @oppetert 15:25:04 <PublicServer> <Peter> i was sorta hoping you could just explain it to me 15:25:08 <KenjiE20> lol 15:25:08 <^Spike^> @op 15:25:12 <^Spike^> bad Webster 15:25:14 <PeterT> oh thanks ammler :) 15:25:18 <KenjiE20> you're not even regd 15:25:21 <PeterT> @google why is webster being stupid 15:25:23 <Webster> PeterT: Search took 0.32 seconds: Stupidity - Wikipedia, the free encyclopedia: <http://en.wikipedia.org/wiki/Stupidity>; stupid - Definition from the Merriam- Webster Online Dictionary: <http://www.merriam-webster.com/dictionary/stupid>; stupidity: Definition from Answers.com: <http://www.answers.com/topic/stupidity>; stupidity - Definition of stupidity at YourDictionary.com: (1 more message) 15:25:25 <^Spike^> :) 15:25:37 <PublicServer> <Chris Booth> well you have epic failed if you want to PSB that 15:25:37 <Ammler> @op 15:25:37 *** Webster sets mode: +o Ammler 15:25:42 <^Spike^> @op 15:25:46 <^Spike^> ... :/ 15:25:48 <hylje> EPIF CAIL 15:25:48 <PublicServer> <Peter> @op petert 15:25:51 <Ammler> @whoami 15:25:51 <Webster> Ammler: Ammler 15:25:53 <PublicServer> *** Thraxian|Work has left the game (leaving) 15:25:55 <^Spike^> @whoami 15:25:55 <Webster> ^Spike^: Spike 15:25:57 <KenjiE20> @makeop Spike 15:25:57 <Webster> KenjiE20: The operation succeeded. 15:25:58 <PeterT> @whoami 15:25:59 <Webster> PeterT: Peter 15:26:01 <^Spike^> @op 15:26:01 *** Webster sets mode: +o ^Spike^ 15:26:02 <KenjiE20> now you can 15:26:03 <^Spike^> yeah! :D 15:26:05 <Nickman87> spammers!!!! 15:26:12 <PublicServer> <Peter> lol 15:26:16 <Ammler> @devoice Nickman87 15:26:16 *** Webster sets mode: -v Nickman87 15:26:28 <Ammler> :-) 15:26:32 <PeterT> @seen your mom 15:26:32 <Webster> PeterT: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself. 15:26:35 <PublicServer> *** Mark has joined company #1 15:26:38 <PublicServer> <Mark> 'lo 15:26:45 <Ammler> @ignore PeterT 15:26:56 <PeterT> @seen #openttdcoop your mom 15:26:56 <Webster> PeterT: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself. 15:27:00 <PeterT> @seen #openttdcoop yourmom 15:27:00 <Webster> PeterT: I have not seen yourmom. 15:27:00 <Ammler> hmm 15:27:07 <PublicServer> <Peter> what does ignore do? 15:27:09 <KenjiE20> @channel ignore add PeterT 15:27:09 <Webster> KenjiE20: The operation succeeded. 15:27:10 <PublicServer> <Nickman> damnit, I have to little room! 15:27:19 <Ammler> that :-) 15:27:24 <PeterT> what? 15:27:26 <KenjiE20> :) 15:27:39 *** Timmaexx has quit IRC 15:27:45 <PublicServer> <Chris Booth> petert i have build you a diagram 15:27:56 <PublicServer> <Peter> hmm 15:28:01 <PublicServer> <Peter> i see 15:28:10 <PublicServer> <Peter> its more like this... 15:28:34 <PublicServer> <Chris Booth> thats the same 15:28:39 <PublicServer> <Peter> ok 15:28:43 <PublicServer> <Chris Booth> but you didnt leave the lazy tracks 15:28:45 <PublicServer> <Peter> just so the train won't enter 15:29:48 <PublicServer> <Peter> im going to go try it out on wood drop 15:30:01 <PublicServer> <Chris Booth> fix the exits first 15:30:49 <PublicServer> <Peter> mks, definately need expand paper pickup 15:30:52 <PublicServer> <Chris Booth> mark BBH 07 is wrong 15:31:10 <PublicServer> <Mark> o 15:31:24 <PublicServer> <Chris Booth> needs 3 entrance and exit lines from the south 15:31:36 <PublicServer> <Chris Booth> according to your plan 15:31:47 <PublicServer> <Combuster> make that north... 15:31:50 <PublicServer> <Mark> yeah it does 15:31:52 <PublicServer> <Chris Booth> yeah 15:31:56 <PublicServer> <Chris Booth> north 15:32:00 <PublicServer> <Mks> whats that pre signal bypass for? 15:32:10 <PublicServer> <Combuster> psb where? 15:32:21 <PublicServer> <Peter> wood drop 15:32:27 <PublicServer> <Peter> im adding it 15:32:38 <PublicServer> <Peter> presignal bypass makes presignals into pathfinder pbs 15:32:52 <PublicServer> <Peter> i probably said that incorrectly 15:33:43 <PublicServer> *** Thraxian|Work joined the game 15:34:00 <PublicServer> <Kenji> no, it adds look ahead logic 15:34:29 <PublicServer> <Peter> will it work now? 15:34:38 <PublicServer> <Chris Booth> i dont PSB as it can jam 15:34:43 <PublicServer> <Chris Booth> and yes peter 15:34:54 <planetmaker> Chris_Booth, how can psb jam, if built properly? 15:34:54 <PublicServer> <Combuster> jamming PSB = too few platforms 15:35:17 <PublicServer> <Chris Booth> a train can get suck in the logic bypass 15:35:30 <PublicServer> <Chris Booth> or trains have been known to get stuck 15:36:02 <planetmaker> Chris_Booth, then it was built incorrectly 15:36:09 <planetmaker> no train can ever get stuck there. 15:36:15 <planetmaker> as it's not accessible. 15:36:30 <KenjiE20> they got stuck quite often in 131's water drop 15:36:42 <KenjiE20> and that was built fairly well 15:36:43 <planetmaker> built incorrectly then :-) 15:36:55 <planetmaker> make it a different track type 15:37:02 <planetmaker> helps always, doesn't hurt ever 15:37:16 <PublicServer> <Chris Booth> the didnt get stuck in the PSB 15:37:25 <PublicServer> <Chris Booth> they got suck when a green shows ahead 15:37:37 <PublicServer> <Chris Booth> but a train was allready in the station going to take that track 15:37:41 <KenjiE20> i remember a couple getting lodged in the psb 15:37:56 <PublicServer> <Chris Booth> i dont remember them 15:39:34 <PublicServer> <Peter> fine, then you fix it 15:39:43 <PublicServer> *** Kenji has left the game (leaving) 15:39:52 <PublicServer> <Chris Booth> sorry peter 15:39:57 <PublicServer> <Chris Booth> didnt want you to fail 15:40:04 <PublicServer> <Peter> i wanted psb 15:40:16 <PublicServer> <Peter> can i help someone with bbh? 15:40:18 <PublicServer> <Chris Booth> you will get psb if you build it like that 15:40:30 <PublicServer> <Chris Booth> you needed the gap 15:40:35 <PublicServer> <Peter> yes yes 15:40:38 <PublicServer> <Chris Booth> so you could take the logic readers 15:40:44 <hylje> pbs 15:40:54 <PublicServer> <Mark> what the 15:40:58 <PublicServer> <Mark> you made it terminus? 15:41:07 <PublicServer> <Mark> oh that was spike 15:41:10 <PublicServer> <Mark> bah 15:41:25 <PublicServer> <Spike> ? 15:41:32 <planetmaker> make your plan clearer, Mark :-) 15:41:35 <PublicServer> <Spike> something wrong with that mark? :) 15:41:37 <PublicServer> <Mark> i said explicitly dont make termini 15:41:40 <PublicServer> <Mark> yes 15:41:51 <PublicServer> <Spike> nothing in plan :) 15:41:58 <PublicServer> <Mark> stations are always roro unless stated otherwise 15:42:09 <PublicServer> <Chris Booth> no they are not 15:42:15 <PublicServer> <Chris Booth> i like terminus 15:42:20 <PublicServer> <Mark> it doesnt say "dont make short curves" in the plan either, yet people still seem to understand they shouldnt 15:42:30 <PublicServer> <Mark> its not about what you like or dont like 15:42:48 <PublicServer> <Chris Booth> its about what mark likes 15:42:50 <PublicServer> <Chris Booth> i know 15:42:55 <planetmaker> though it says in the rules, I think it's an outdated rule. 15:42:57 <PublicServer> <Mark> no its about general coop rules 15:43:04 <planetmaker> Nowadays one can make as good terminus as roro. 15:43:52 <Ammler> !s/as/like/ 15:43:59 <planetmaker> no 15:44:05 <planetmaker> :-) 15:44:09 <planetmaker> I meant as :-) 15:44:16 <Ammler> you mean bidirectional? 15:44:43 <planetmaker> also only one-side access is fine. Then it's terminus. A bi-directional is just the same from the other side, too 15:44:46 <PublicServer> <Spike> i don't mind you may destroy it 15:44:56 <PublicServer> <Chris Booth> a terminus will never be as good as a roro as you will get evil 'x's 15:45:01 <PublicServer> <Spike> it's a though place to build without insane big loops 15:45:11 <Ammler> Chris_Booth: you fail 15:45:12 <planetmaker> Chris_Booth, then you haven't seen the terminus which don't need it. 15:45:13 <PublicServer> <Nickman> I have to go for now... have to leave my hub scarred :( 15:45:15 <planetmaker> you failed 15:45:35 <PublicServer> <Chris Booth> ammler i dont fail 15:45:36 <Ammler> Nickman87: how long? 15:45:47 <PublicServer> <Chris Booth> i have seen the osai terminus 15:45:48 <PublicServer> <Nickman> have to go home, make dinner, eat, ... 15:45:52 <PublicServer> <Nickman> so, will be a while :s 15:45:58 <planetmaker> Chris_Booth, and that works very well. 15:45:59 <Ammler> that is nice, so I have time to finalize mine before you :P 15:46:00 <planetmaker> As does mine 15:46:04 <PublicServer> <Nickman> :D 15:46:13 <PublicServer> <Nickman> k, then I won't be alone with a scarred hub :D 15:46:13 <Chris_Booth> Ammler = Epic Fail 15:46:20 <PublicServer> *** Mark has left the game (leaving) 15:46:56 <Ammler> Chris_Booth: if you don't see how to make a terminus like a roro, then you fail, sorry. :-) 15:47:02 <planetmaker> empty claim, Chris_Booth 15:47:17 <Chris_Booth> stop saying my name 15:47:18 <planetmaker> Ammler, can prove his statement :-) 15:47:25 <Chris_Booth> it keeps highlighting me 15:47:26 <planetmaker> Chris_Booth, 15:47:31 <Chris_Booth> and i CBA to turn it off 15:47:37 <planetmaker> too bad. 15:47:41 <Ammler> Chris_Booth: 15:47:44 <planetmaker> Chris_Booth, 15:47:46 <Ammler> Chris_Booth: 15:47:48 <planetmaker> Chris_Booth, 15:47:49 <PublicServer> <Peter> ok planetmaker, ammler 15:47:51 <PublicServer> <Peter> ammler 15:47:53 <PublicServer> <Peter> planetmaker 15:48:01 <hylje> that's not very polite 15:48:06 <planetmaker> true 15:48:08 <hylje> no more lulz 15:48:15 <PeterT> hylje: whats not polite? 15:48:24 <planetmaker> But I don't understand why I may not highlight a person I'm talking to. 15:48:37 <planetmaker> PeterT, it's a simple NO to highlight people for no reason 15:48:46 <Chris_Booth> coz of you i now turned it off 15:48:48 <Chris_Booth> :P 15:48:50 <PublicServer> *** Nickman has left the game (leaving) 15:49:18 <planetmaker> it will get you on their ignore list quickly 15:49:37 <Chris_Booth> its just annoying when i was listening to music 15:49:38 <hylje> or, if you're not a channel admin, kicked 15:49:43 <Chris_Booth> and all i got a ding 15:49:45 <Chris_Booth> ding 15:49:46 <Chris_Booth> ding 15:49:50 <hylje> ding ding ding 15:49:57 <planetmaker> Chris_Booth, but you shouldn't complain about a highlight, if people talk actually to YOU 15:50:06 <planetmaker> just turn of the sound for highlighting. 15:50:11 <Chris_Booth> i have 15:50:15 <ODM> tbh once youre in a conversation and noted the other person youre talking to them, theres no need to mention the name in every sentence 15:50:18 <planetmaker> (I never use sound for any notification) 15:50:32 <Chris_Booth> i dot 15:50:35 <Chris_Booth> i do 15:50:39 <Chris_Booth> and i use flash 15:50:48 <planetmaker> very true. But this channel is often enough convoluted enough with more than one conversation going on. 15:51:01 <planetmaker> It makes clear whom you answer in a multi-person chat, too 15:51:21 <PublicServer> *** Chris Booth has left the game (leaving) 15:51:38 <Chris_Booth> i am going to strat the patch compiling on monday PM 15:52:27 <planetmaker> my dictionary doesn't know "strat" 15:52:35 <Chris_Booth> start 15:52:41 <planetmaker> but I guess you mean "start" as I wrote it now :-P 15:52:44 <Chris_Booth> its called a typo 15:52:51 <planetmaker> yeah, I just didn't notice ;-) 15:52:58 <planetmaker> until too late 15:53:02 <Chris_Booth> lol 15:53:10 <planetmaker> you're the native speaker. Not me. 15:53:20 <Chris_Booth> that what you get for not being the native speaker 15:53:42 <KenjiE20> that's* 15:53:49 <planetmaker> and especially the native speaker use all kind of slang and abbreviations and expect everyone to know them... 15:54:03 <Chris_Booth> yeah what you talkin about 15:54:10 *** ChanServ sets mode: +o tneo 15:54:15 <Chris_Booth> learn slang english 15:54:34 <planetmaker> slang != slang 15:55:07 <Chris_Booth> what does slang = ? 15:55:40 <planetmaker> your slang is different from a texan's slang is different from an Australian slan is different from a Canadian slang is different from a Kiwi slang... 15:56:05 <planetmaker> I'm fine with one. But it doesn't happen to be British nor American 15:56:05 <PublicServer> <Mks> you still here peter? 15:56:30 <PublicServer> <Peter> yes mks 15:56:33 <Chris_Booth> british is the only war 15:56:35 <Chris_Booth> way 15:56:36 *** Nickman87 has quit IRC 15:56:38 <Chris_Booth> its our language 15:56:44 <Chris_Booth> so we can do what we like to it 15:56:45 <planetmaker> wrong. 15:56:47 <PublicServer> <Mks> are you finnished with rebuilding the entrance? 15:56:53 <planetmaker> it's not your language. 15:56:58 <planetmaker> it's also your language 15:57:11 <planetmaker> but with the same right, all other people may claim that 15:57:12 <PublicServer> <Peter> thats c_booth's job 15:57:15 <planetmaker> as with any language 15:57:25 <PublicServer> <Peter> (keeping in mind i dont want to hilight him every 2 seconds) 15:57:30 <PublicServer> <Mks> well I mean at wood drop didn't you rebuild it? 15:57:31 <Chris_Booth> its the english language 15:57:31 <planetmaker> but it all boils down to: it's about getting understood 15:57:39 <planetmaker> so what? 15:57:41 <PublicServer> <Peter> no, i didnt 15:57:42 <Chris_Booth> and why should there be different spelling for words 15:57:47 <Chris_Booth> like color and colour? 15:57:49 <planetmaker> because there are. 15:57:51 <PublicServer> *** Spike has left the game (leaving) 15:58:00 <Chris_Booth> there should be one dictionary 15:58:02 <Mark> why are there different languages at all, for that matter 15:58:03 <planetmaker> obviously it's not the british language :-) 15:58:11 <Chris_Booth> which is the oxford english dictionary 15:58:16 <Chris_Booth> then people would be fine 15:58:24 <planetmaker> which is worth not much in many parts of the world 15:58:43 <Chris_Booth> britain doesnt have a languages it has lots 15:58:48 <Chris_Booth> english welsh gailic 15:58:52 <PublicServer> <Peter> Sacha Baren Cohan rules 15:58:54 <planetmaker> see. 15:59:06 <hylje> but only one of them isn't fucking weird 15:59:31 <planetmaker> so why do you complain about people elsewhere speaking and writing differently? And are so preposterous to claim that they do it wrong and not even must do so? 16:00:13 <Chris_Booth> i say if they want to speak english they should speak the queens enligsh 16:00:15 <Chris_Booth> english 16:00:22 <Chris_Booth> it would be so much funnier 16:00:32 <planetmaker> it would be dead boring 16:00:37 <planetmaker> anyway. I'm off 16:00:38 <PublicServer> <Combuster> The problem is with "everything" 16:01:05 <Chris_Booth> one is not amused 16:01:31 *** Wolle has joined #openttdcoop 16:01:36 *** openttdcoop sets mode: +v Wolle 16:03:16 <PublicServer> <Peter> chris_booth could you come in here and check these psb's? 16:03:30 <PublicServer> <Peter> are they correct (@ paper pickup)? 16:03:45 <PublicServer> <Combuster> Built only one of the two 16:04:48 <PublicServer> *** ostannard has left the game (connection lost) 16:05:44 <Chris_Booth> combuster 16:05:50 <Chris_Booth> can you check the PSB 16:09:24 <PeterT> how do you set your irc channel to a mod so that only people with voices can speak 16:09:31 <PeterT> *mode 16:09:31 *** OwenS has quit IRC 16:09:31 <PublicServer> <Combuster> +m 16:09:35 <PeterT> how? 16:09:40 <PeterT> /mode? 16:09:49 <PublicServer> <Combuster> /mode #xxxxx +m 16:10:53 <PeterT> thanks combuster 16:11:22 <PeterT> what mode is for normal 16:11:29 <PublicServer> *** Peter has left the game (leaving) 16:12:01 <ODM> uh 16:12:02 <ODM> -m? 16:12:29 <PeterT> ok 16:12:30 <PeterT> thanks 16:14:35 <PublicServer> *** Thraxian|Work has left the game (leaving) 16:17:25 <PublicServer> <Mks> is 8 plattforms to little at wood drop? 16:19:02 <PublicServer> <Mks> anyone here? 16:19:08 <PublicServer> <Combuster> yea 16:19:10 <PublicServer> <Combuster> for now 16:19:36 *** PeterT has quit IRC 16:30:03 *** Polygon has quit IRC 16:31:15 <Tussengas> !password 16:31:15 <PublicServer> Tussengas: whaler 16:31:22 <PublicServer> *** tussengas joined the game 16:31:35 <PublicServer> *** Combuster has left the game (leaving) 16:33:45 <PublicServer> <Mks> are you finnishing the ML tuss? :) 16:33:59 <PublicServer> <tussengas> im just checking what's happening :p 16:34:30 <PublicServer> <tussengas> and wondering what al those 'purchased land" is meaning 16:34:39 <PublicServer> <Mks> its the plot for the ML 16:34:56 <PublicServer> <Mks> its supposed to go about where those are 16:35:52 <PublicServer> <tussengas> tl 3 right/ 16:36:02 <PublicServer> <Mks> yes 16:43:39 <PublicServer> <Mks> its suppose to be LLL10RRR 16:43:53 <PublicServer> <tussengas> it will be after this turn |:p 16:44:12 <PublicServer> <tussengas> couldnt find a better space to make an turn otherwise 16:45:45 <PublicServer> <tussengas> want me to redo that other part of the line? 16:46:08 <PublicServer> <Mks> well I think you should try to have at least some gap bettwen MLs 16:46:16 <PublicServer> <Mks> even tho it doesn't have to be 10 always 16:46:46 *** Progman has joined #openttdcoop 16:46:51 *** openttdcoop sets mode: +v Progman 16:47:54 <Mks> !trains 2 16:47:54 <PublicServer> Mks: you must be channel op to use !trains 16:49:07 <PublicServer> <tussengas> hmm.. how much tf is low tf ... :p in my opinion i need to much tf to fix 2 turns here :P 16:49:21 <Mks> just do it 16:50:03 <PublicServer> <Mks> I think you kinda of have to to some more TF for major stations and ML then its easier to keep the smaller lines without to much tf 16:54:19 <PublicServer> *** ostannard joined the game 16:56:16 *** Polygon has joined #openttdcoop 16:56:21 *** openttdcoop sets mode: +v Polygon 16:57:47 <PublicServer> *** ostannard has joined company #1 17:02:45 <Tussengas> !tunnel 8-3 17:02:45 <PublicServer> Tussengas: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 17:02:57 <Mark> !password 17:02:57 <PublicServer> Mark: unison 17:02:57 <Tussengas> !tunnel 3 8 17:02:57 <PublicServer> Tussengas: You need 2 tunnels/bridges for trainlength 3 and gap 8. 17:03:32 <PublicServer> *** Mark joined the game 17:03:35 <PublicServer> <Mark> 'lo 17:03:42 <[com]buster> 'lo mark 17:03:42 <PublicServer> <Mks> hi 17:04:16 <PublicServer> <Mks> whats good about a pre signal bypass thingie? 17:04:19 <PublicServer> <AmmIer> he, combuster, you made the BBH exit to east with 3 lines 17:04:38 <PublicServer> <AmmIer> according to plan, it is LLRR only 17:04:50 <PublicServer> <Mark> i moved the BBH03 spot 17:05:12 <PublicServer> <Mark> the entire ring is LLL_RRR 17:05:17 <PublicServer> <Mark> (as stated in the plan) 17:05:39 *** Thraxian|Work has left #openttdcoop 17:10:10 <PublicServer> <AmmIer> hmm, the whole BBH1 is LLRR only 17:10:20 <Fuco> who's plan won? 17:10:25 <PublicServer> <Mks> mark 17:10:26 <Fuco> is it worth joining? :D 17:10:29 <Fuco> ooh nice 17:10:33 <PublicServer> <Mark> AmmIer: when are you going to read the plan properly? 17:11:11 <PublicServer> <AmmIer> LL5RR unless stated otherwise 17:11:24 <PublicServer> <Mks> main ring is LLLx 17:11:28 <PublicServer> <Mark> and the line below itL 17:11:31 <PublicServer> <Mark> ?* 17:11:34 <PublicServer> <Mks> LLL10RRR tho 17:11:51 <PublicServer> <AmmIer> hmm, then I can remove my hub :-( 17:12:02 <PublicServer> <AmmIer> but doesn't matter 17:12:08 <PublicServer> <AmmIer> as I didn't make much 17:12:11 <PublicServer> <Mark> i told you it was LLLRRRxLLLRRR 17:18:53 <PublicServer> *** tussengas has joined spectators 17:19:09 *** Yexo has quit IRC 17:21:25 *** LittleBoyRick has joined #openttdcoop 17:21:30 *** openttdcoop sets mode: +v LittleBoyRick 17:21:35 *** PeterT has joined #openttdcoop 17:21:40 *** openttdcoop sets mode: +v PeterT 17:21:44 <PeterT> !password 17:21:44 <PublicServer> PeterT: kisses 17:22:23 <PublicServer> *** Peter joined the game 17:23:33 *** Polygon has quit IRC 17:25:27 <PublicServer> <Peter> hello 17:27:45 <PublicServer> <Peter> mks, are you still here? 17:28:13 <PublicServer> *** ostannard has left the game (connection lost) 17:30:54 <PublicServer> <Mks> yes 17:30:54 *** Polygon has joined #openttdcoop 17:30:58 <PublicServer> <Peter> ok, 17:30:59 *** openttdcoop sets mode: +v Polygon 17:31:06 <PublicServer> <Peter> help me build BBH 02? 17:31:08 <PublicServer> <Mks> still building same station :P 17:31:26 <PublicServer> <Mks> sure 17:31:42 <PublicServer> <Mks> lets see all lines need to go all directions right? 17:31:47 <PublicServer> <Peter> yes 17:32:01 <PublicServer> <Mark> i wonder who's going to help who now 17:32:21 <Chris_Booth> lat me jump on teh band wagon 17:32:26 <Chris_Booth> *let 17:32:28 <PublicServer> <Mks> we prolly need to tf some 17:32:32 <Chris_Booth> !password 17:32:32 <PublicServer> Chris_Booth: kisses 17:32:35 <PublicServer> <Peter> all other BBH's are all relitively on flat areas 17:32:42 <PublicServer> <Mks> yeah 17:32:42 <PublicServer> <Peter> and seem easier 17:33:14 <PublicServer> *** Chris Booth joined the game 17:33:39 <[com]buster> BBH01 and flat? 17:34:08 *** ostannard has quit IRC 17:34:10 <PublicServer> <Mark> omg 17:34:17 <PublicServer> <Mark> TF that much again and you're gone 17:34:37 <PublicServer> <Chris Booth> who you talking to 17:34:41 <PublicServer> <Chris Booth> or about? 17:34:53 <PublicServer> <Mark> to whoever leveled that land at BBH02 17:35:05 <PublicServer> <Chris Booth> OMG 17:35:16 <PublicServer> <Chris Booth> that mega sucks 17:35:30 <PublicServer> <Chris Booth> and i spent loads of time trying not to TF in my BBH 17:38:07 <PublicServer> <Peter> whats the cl? 17:38:12 <PublicServer> <Chris Booth> guess 17:38:14 <PublicServer> <Mks> well tl is 3 17:38:56 *** ostannard has joined #openttdcoop 17:39:01 *** openttdcoop sets mode: +v ostannard 17:39:57 <PublicServer> <Peter> we need to use that mountain space to the left 17:42:37 <PublicServer> *** ostannard joined the game 17:43:09 <PublicServer> *** Chris Booth has left the game (leaving) 17:44:18 *** themroc- has joined #openttdcoop 17:44:23 *** openttdcoop sets mode: +v themroc- 17:44:24 *** Wurzel49 has joined #openttdcoop 17:44:29 *** openttdcoop sets mode: +v Wurzel49 17:45:09 <PublicServer> <Peter> this is by far the hardest bbh spot 17:46:35 <PublicServer> <Mark> it's not 17:46:39 <PublicServer> <Mark> at all 17:49:46 <planetmaker> ok, I think I know who did the leveling. 17:49:52 <planetmaker> That person knows, too. 17:50:08 <planetmaker> Do that again and it will be a definite kick, if not a ban. 17:50:16 <planetmaker> you know the rules, you know to read the plan 17:50:28 <planetmaker> the logs are quite clear 17:52:20 *** TheODM has joined #openttdcoop 17:52:25 *** openttdcoop sets mode: +v TheODM 17:56:56 *** ODM has quit IRC 17:56:59 *** TheODM is now known as ODM 17:58:06 <PublicServer> *** Peter has left the game (leaving) 18:00:33 <ODM> !oasswird 18:00:38 <ODM> almost 18:00:43 <ODM> !password 18:00:43 <PublicServer> ODM: despot 18:00:49 <PublicServer> *** 0DM joined the game 18:01:34 <ODM> Mark? 18:06:51 <PublicServer> <Mark> uhm 18:07:01 <PublicServer> <Mark> you cant just merge 3 mainlines into one 18:07:16 <PublicServer> <Mark> that requires some sort of balanced joining 18:07:31 <PublicServer> <Mark> making a BBH does not mean connect the points 18:08:02 <PublicServer> <Mark> have a look at BBH05, 01 or 07 18:08:56 <PublicServer> <Mark> anyone home? 18:09:00 <PublicServer> <Mark> earth speaking 18:09:03 <PublicServer> <0DM> no 18:09:11 <PublicServer> <0DM> anyway, bb 18:09:19 <PublicServer> *** 0DM has left the game (leaving) 18:10:34 <PublicServer> *** Mks has joined spectators 18:11:25 <PublicServer> *** ostannard has left the game (connection lost) 18:11:42 *** ostannard has quit IRC 18:11:52 <PublicServer> *** Mark has left the game (leaving) 18:11:52 <PublicServer> *** Game paused (not enough players) 18:16:08 *** PeteT has joined #openttdcoop 18:16:13 *** openttdcoop sets mode: +v PeteT 18:16:17 *** PeteT has left #openttdcoop 18:17:07 <PublicServer> <AmmIer> hu paused :-) 18:17:12 <PublicServer> *** AmmIer has left the game (leaving) 18:17:14 <PeterT> !playercount 18:17:14 <PublicServer> PeterT: Number of players: 3 18:17:27 <PeterT> it shouldnt be paused 18:17:41 <Ammler> specs pause the game 18:17:59 <PeterT> oh 18:18:04 <PeterT> ok 18:18:06 *** PeterT has quit IRC 18:18:23 <Ammler> well, that is why you should move to specs, if you are afk, like I was but didn't ;-) 18:18:42 <planetmaker> ... 18:18:53 <Ammler> automove! 18:18:57 <Ammler> :-) 18:28:24 *** dr_gonzo_ has quit IRC 18:54:22 <PublicServer> *** Thraxian joined the game 18:58:51 <PublicServer> *** Thraxian has joined spectators 19:01:23 *** Nickman_87 has joined #openttdcoop 19:01:28 *** openttdcoop sets mode: +v Nickman_87 19:11:23 <PublicServer> *** Thraxian has left the game (leaving) 19:21:24 *** Nickman_87 is now known as Nickman87 19:25:08 <PublicServer> *** planetm4ker joined the game 19:26:08 <PublicServer> <planetm4ker> is BBH04 4-way? 19:26:18 <Ammler> Nickman87: if you have all patched done, I have a new idea :-) 19:26:29 <PublicServer> <planetm4ker> hm... no 19:26:42 <PublicServer> <planetm4ker> Nickman: may I continue with BBH04? 19:26:44 <Mark> no 4-ways :P 19:26:46 <Mark> !password 19:26:46 <PublicServer> Mark: wrists 19:26:47 <Ammler> planetmaker: the plan isn't really clear 19:26:56 <Mark> uh 19:26:59 <Mark> what part isnt? 19:27:00 <Ammler> you need to think self ;-) 19:27:06 <PublicServer> *** Game unpaused (enough players) 19:27:07 <PublicServer> *** Mark joined the game 19:27:18 <Ammler> well, I failed on reading it 19:27:32 <Ammler> but of course, I am another level ;-) 19:27:35 <Mark> that says more about you than it does about the plan :P 19:27:48 <Mark> "the main ring is LLL_RRR" is clear enough imho 19:27:54 <Ammler> :'-( 19:28:00 <Mark> even for the average braidead cooper 19:28:04 <Mark> uh 19:28:05 <Mark> braindead 19:28:07 <PublicServer> <planetm4ker> CL=3? 19:28:11 <PublicServer> <Mark> yes. 19:28:56 <PublicServer> <Mark> i think i'll make a SLH 19:33:23 <Ammler> hmm, I should continue my hub :-) 19:33:31 <PublicServer> <Mark> yes you should :P 19:34:08 <Ammler> well, it will be the best hub from all, so it should be allowed to take a bit longer. 19:34:16 <PublicServer> <Mark> of course 19:34:23 <Ammler> thanks :-) 19:36:01 <PublicServer> *** tneo joined the game 19:36:20 <PublicServer> <tneo> mark plan? 19:36:28 <PublicServer> <Mark> yep 19:36:29 <Ammler> tneo: who's else? 19:36:34 <PublicServer> <tneo> yup, what else 19:36:40 <Ammler> :-D 19:36:56 <PublicServer> <tneo> like the nespresso commercial :P 19:37:04 <PublicServer> <Mark> tneo clooney 19:37:05 <Ammler> if Mark makes a plan, we don't need to vote anymore. 19:37:21 <PublicServer> <Mark> :P 19:37:34 <PublicServer> <tneo> well he could wait a bit longer before making one 19:37:48 <PublicServer> <tneo> being the first to construct one is an advantage 19:37:59 <PublicServer> <Mark> i wasnt this time, though 19:38:23 <PublicServer> <Mark> i first didnt think i would make a plan but no one else made something buildable 19:38:32 <PublicServer> <Mark> so i felt i had to :P 19:38:33 <PublicServer> <tneo> shall i do bbh 02 ? 19:39:38 <PublicServer> *** AmmIer joined the game 19:39:50 <Chris_Booth> !password 19:39:50 <PublicServer> Chris_Booth: chaffs 19:40:01 <PublicServer> *** Chris Booth joined the game 19:40:22 *** LittleBoyRick has quit IRC 19:40:26 <PublicServer> <tneo> what is the tl Mark 19:40:31 <PublicServer> <Mark> 3 19:40:32 <PublicServer> <Chris Booth> 3 19:40:33 <PublicServer> <AmmIer> nice hub cb 19:40:34 <PublicServer> <Mark> and so is CL 19:40:45 <planetmaker> @gap 19:40:48 <PublicServer> <tneo> ok 19:40:50 <planetmaker> !gap 19:40:50 <PublicServer> planetmaker: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 19:41:02 <planetmaker> @tunnels 19:41:02 <Webster> planetmaker: (tunnels <an alias, 1 argument>) -- Alias for "echo For trainlength : <[math calc (2*)-4]needs 2,[math calc (2*)-3]-[math calc (3*)-2]needs 3,[math calc (3*)-1]-[math calc (4*)]needs 4.". 19:41:13 <planetmaker> @tunnels 3 19:41:13 <Webster> For trainlength 3: < 2 needs 2, 3 - 7 needs 3, 8 - 12 needs 4. 19:41:15 <PublicServer> <tneo> not a bbh but a msoh 19:41:25 <PublicServer> <Mark> no MSHs this game 19:41:29 <KenjiE20> http://paste.openttd.org/205997 <-- the math behind it 19:41:50 <PublicServer> <tneo> and why is that for paper ? 19:42:07 <PublicServer> <tneo> that is directly intented to hook into bbh02 19:42:37 <PublicServer> <Mark> yeah that might be the exception 19:42:39 <PublicServer> <Mark> :P 19:42:41 <PublicServer> <tneo> :P 19:43:12 <PublicServer> <tneo> did some flatten that mountain? 19:43:16 <PublicServer> <Mark> yes 19:48:55 <PublicServer> *** Chris Booth has left the game (leaving) 19:49:04 <Chris_Booth> can someone finish my BBH please 19:49:07 <PublicServer> <Mark> that has to be one of my funkier stations 19:49:08 <Chris_Booth> (not BBH 05 19:49:10 <Chris_Booth> that is fine 19:49:12 <PublicServer> <Mark> (oil ref) 19:49:22 <Chris_Booth> yeah 19:49:53 <PublicServer> <Mark> crap 19:49:56 <PublicServer> <planetm4ker> use trees! 19:50:03 <PublicServer> <Mark> there's no room 19:50:06 <PublicServer> <Mark> or hardly 19:50:17 <PublicServer> <Mark> thanks for the lesson anyway 19:51:03 <PublicServer> <planetm4ker> I see on this map no city which is so big that there's no room, honestly 19:51:10 <PublicServer> <planetm4ker> you're welcome 19:51:11 <PublicServer> <Mark> Swivelworth 19:51:25 <PublicServer> <Mark> i'd have to place trees in the room reserved for stationss 19:51:30 *** Progman has quit IRC 19:51:36 <PublicServer> <Mark> making me kill the trees and having to it again 19:51:36 <PublicServer> <planetm4ker> much room 19:51:57 <PublicServer> <Mark> and didnt want to bother with the walked stations :P 19:52:32 <PublicServer> <planetm4ker> yeah... but the rules, you know 19:53:58 *** Nickman87 has quit IRC 19:57:04 <Mark> !tunnels 3 35 19:57:04 <PublicServer> Mark: You need 8 tunnels/bridges for trainlength 3 and gap 35. 19:57:28 <Mark> !tunnels 6 70 19:57:28 <PublicServer> Mark: You need 10 tunnels/bridges for trainlength 6 and gap 70. 19:57:44 <Mark> !tunnels 3 70 19:57:44 <PublicServer> Mark: You need 15 tunnels/bridges for trainlength 3 and gap 70. 19:57:54 <Mark> that only saves me one tunnel :P 19:59:34 *** mixrin has joined #openttdcoop 19:59:39 *** openttdcoop sets mode: +v mixrin 20:02:43 <PublicServer> <tneo> where did the option build in pause mode go? 20:02:54 <PublicServer> <planetm4ker> cheats 20:02:55 <PublicServer> <Mark> it's now a cheat 20:02:56 <PublicServer> <AmmIer> cheat 20:02:57 <PublicServer> <planetm4ker> as always 20:02:58 <PublicServer> <AmmIer> ah 20:03:01 <PublicServer> <Mark> since a few years as actually :P 20:03:16 <PublicServer> *** SmatZ joined the game 20:03:24 <PublicServer> <SmatZ> evening 20:03:24 <PublicServer> <tneo> they changed the menu again 20:03:34 <PublicServer> <Mark> evening SmatZ 20:03:37 <PublicServer> <AmmIer> can't remember it wasn't a cheat 20:04:01 <PublicServer> <AmmIer> well, many adv. settings are cheats ;-) 20:04:18 <PublicServer> <SmatZ> what menu has changed? 20:04:18 <PublicServer> <Mark> or they can be abused as such.. :P 20:06:58 <PublicServer> *** planetm4ker has left the game (leaving) 20:14:12 <PublicServer> *** SmatZ has left the game (leaving) 20:21:21 *** mixrin_ has joined #openttdcoop 20:21:25 <PublicServer> <tneo> horrible spot for bbh02 :/ 20:21:26 *** openttdcoop sets mode: +v mixrin_ 20:22:53 <PublicServer> <AmmIer> I will continue tomorrow, if nobody else does 20:23:06 <PublicServer> <AmmIer> if you want, you can remove, don't mind 20:24:10 <PublicServer> <Mark> tneo: the spot was more horrible before peter leveled it 20:24:35 <PublicServer> *** Mark has joined spectators 20:24:46 <PublicServer> *** AmmIer has left the game (leaving) 20:24:46 <PublicServer> *** Game paused (not enough players) 20:24:50 <Ammler> ups 20:24:54 <Ammler> !unpause 20:24:54 <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.) 20:24:55 <PublicServer> *** Game unpaused (enough players) 20:25:18 <Ammler> only tneo left? 20:25:20 <Razaekel> !players 20:25:21 <PublicServer> Razaekel: Client 457 is tussengas, a spectator 20:25:21 <PublicServer> Razaekel: Client 404 is FiCE, a spectator 20:25:22 <PublicServer> Razaekel: Client 469 is Mark, a spectator 20:25:22 <PublicServer> Razaekel: Client 417 is Mks, a spectator 20:25:22 <PublicServer> Razaekel: Client 470 (Orange) is tneo, in company 1 (Noseybridge Transport) 20:25:30 <PublicServer> <tneo> still here 20:25:59 <Ammler> well, I could stay, just well :-) 20:27:34 <Ammler> Razaekel: will you join? 20:27:59 <PublicServer> *** AmmIer joined the game 20:28:04 <PublicServer> *** AmmIer has enabled autopause mode. 20:37:38 <PublicServer> <tneo> will continue later 20:37:55 <PublicServer> *** tneo has left the game (leaving) 20:37:55 <PublicServer> *** Game paused (not enough players) 20:38:09 <tneo> !kick AmmIer 20:38:27 <tneo> !players 20:38:28 <PublicServer> tneo: Client 475 (Orange) is AmmIer, in company 1 (Noseybridge Transport) 20:38:28 <PublicServer> tneo: Client 457 is tussengas, a spectator 20:38:28 <PublicServer> tneo: Client 404 is FiCE, a spectator 20:38:28 <PublicServer> tneo: Client 469 is Mark, a spectator 20:38:28 <PublicServer> tneo: Client 417 is Mks, a spectator 20:38:39 <tneo> !rcon kick 475 20:38:39 <PublicServer> tneo: *** AmmIer has left the game (kicked by server) 20:40:15 <tneo> cu later 20:46:50 *** mib_nvju3w has joined #openttdcoop 20:46:56 *** openttdcoop sets mode: +v mib_nvju3w 20:47:31 *** mib_nvju3w has quit IRC 20:49:59 <Tussengas> planetmaster: beter now? :P (at spectator instead of in company ;)) 20:51:16 <PublicServer> *** tussengas has left the game (leaving) 21:01:45 *** Nickman_87 has joined #openttdcoop 21:01:49 *** openttdcoop sets mode: +v Nickman_87 21:01:50 *** Nickman_87 is now known as Nickman87 21:01:56 <Nickman87> !password 21:01:56 <PublicServer> Nickman87: icings 21:02:09 <PublicServer> *** Nickman joined the game 21:02:25 <PublicServer> <Nickman> someone stole my hub! :D 21:02:30 <PublicServer> <Mks> if you wana build nickman I can join company for game to unpause 21:02:51 <PublicServer> <Mks> wich hub is that? 21:02:53 <PublicServer> <Nickman> who stole my hub? :( 21:02:58 <PublicServer> <Nickman> BBH04 21:03:01 <PublicServer> *** Mks has joined company #1 21:03:01 <PublicServer> *** Game unpaused (enough players) 21:03:17 <PublicServer> <Mks> its not finnished tho 21:03:47 <PublicServer> <Nickman> but who stole it? 21:03:52 <PublicServer> <Mks> no idea 21:03:57 <PublicServer> <Nickman> :( 21:04:00 <PublicServer> <Nickman> only two mergers left 21:04:09 <PublicServer> <Nickman> is built as I was planning to though... :D 21:04:19 <PublicServer> <Mks> hehe 21:04:20 <PublicServer> <Nickman> one merger left 21:04:22 <PublicServer> <Nickman> the rest is done 21:05:05 *** Fuco has quit IRC 21:08:16 *** Fuco has joined #openttdcoop 21:08:21 *** openttdcoop sets mode: +v Fuco 21:13:36 <PublicServer> <Mks> nickman can you take a look on wood drop and paper pickup? 21:13:45 <PublicServer> <Mks> I wonder if that sort of signaling will work 21:13:53 <PublicServer> <Nickman> I'll take a look :) 21:14:18 <PublicServer> <Nickman> tell me where to look :) 21:14:29 <PublicServer> <Mks> well both entrances 21:15:05 <PublicServer> <Nickman> the wood drop entrance will work, but you will sometimes get trains that block some lanes 21:15:23 <PublicServer> <Mks> ahh 21:15:28 <PublicServer> <Mks> mm 21:15:31 <PublicServer> <Mks> well to fix that 21:15:36 <PublicServer> <Mks> would need more tf then 21:15:39 <PublicServer> <Mks> to do more even 21:15:45 <PublicServer> <Nickman> you could just move one tile east and it wont block :) 21:15:56 <PublicServer> <Nickman> yeah, would require more TF indeed 21:16:24 <PublicServer> <Nickman> same problem witht he other one I think :) 21:16:39 <PublicServer> <Nickman> but both will work one way or another :) 21:16:42 <PublicServer> <Nickman> :D 21:17:17 <PublicServer> <Mks> now paper should work? 21:17:36 <PublicServer> <Nickman> yeah 21:17:56 <PublicServer> <Nickman> there won't be any waiting train, blocking another ones path 21:18:22 <PublicServer> <Nickman> when load is low, it won't matter, but with high load, it could be bad :) 21:18:44 <PublicServer> <Mks> should prolly rebuild the line into station also 21:18:46 <PublicServer> <Mks> a bit short 21:20:10 <PublicServer> <Mks> so that should be a bit better 21:20:56 <PublicServer> <Mks> paper pickup doesn't need more signals then that at the entrance? 21:21:11 <PublicServer> <Nickman> no, if you go PBS, you don't :) 21:21:24 <Razaekel> !password 21:21:24 <PublicServer> Razaekel: wavers 21:21:28 <PublicServer> <Mks> guess someone will rebuild it tho :P 21:21:29 <PublicServer> <Nickman> I did find that that type of entrance would cause harmonica jams 21:21:32 <PublicServer> <Nickman> well, not jams 21:21:34 <PublicServer> <Nickman> but stops :D 21:21:37 <PublicServer> *** Razaekel joined the game 21:21:43 <PublicServer> <Mks> ahh 21:21:50 <PublicServer> <Mks> how to fix that tho? 21:21:50 <PublicServer> <Nickman> like one train stops for a second, and it goes along the way :) 21:21:56 <PublicServer> <Razaekel> you should always assume high load 21:22:07 <PublicServer> <Nickman> in previous game, I made an overflow line 21:22:16 <PublicServer> <Nickman> you should check savegame of last game 21:22:17 <PublicServer> <Razaekel> saves headaches down the line when you have to rebuild a station since it cant cope 21:22:25 <PublicServer> <Nickman> chack the grain/wood drop expansion 21:22:27 <PublicServer> <Nickman> same system 21:22:40 <PublicServer> <Mks> no room for an overflow line at wood drop tho 21:23:17 <PublicServer> <Mks> would it be better to use pre signals at that type of entrance? 21:23:32 <PublicServer> <Nickman> yeah 21:23:43 <PublicServer> <Mks> how to put the signals tho 21:23:44 <PublicServer> <Nickman> presignals, or, if you are able to make an overflow line, you can use normal signals :) 21:24:04 <PublicServer> <Razaekel> what station are you talking about? 21:24:15 <PublicServer> <Mks> was trying to make an pre signal bypass but mm kinda of lacks the room for that 21:24:25 <PublicServer> <Nickman> it was looking good :) 21:24:26 <PublicServer> <Mks> paper mill 21:24:31 <PublicServer> <Nickman> only one tile short for not blocking 21:24:37 <PublicServer> <Mks> yeah 21:25:08 <PublicServer> <Razaekel> it should be fine 21:25:11 <PublicServer> <Mks> gues have to fix the wood drop so its not blocked? 21:28:57 *** StarLite has quit IRC 21:29:00 <PublicServer> <Mks> paper mill needs to be built on snow I think 21:29:43 <PublicServer> <Mks> well I would use pbs signals don't know how to make a good signaling with pre here 21:29:50 <PublicServer> *** Mark has left the game (leaving) 21:30:49 <PublicServer> <Mks> plant trees first 21:30:50 <PublicServer> <Mks> then bribe 21:30:53 <PublicServer> <Nickman> yeah, I did 21:30:55 <PublicServer> <Mks> ahh 21:30:56 <PublicServer> <Nickman> but wasnt enough :d 21:30:59 <PublicServer> <Mks> hehe 21:31:13 <PublicServer> <Nickman> greedy town D 21:31:18 <PublicServer> <Mks> yeah 21:32:00 <PublicServer> <Nickman> voila, hub done :) 21:32:16 <PublicServer> <Nickman> who removed all the plan??? 21:32:31 <PublicServer> <Nickman> plans 21:33:00 <Mark> i did 21:33:08 <PublicServer> <Nickman> why? 21:33:13 <Mark> why not? 21:33:19 <Mark> they were in the way af the ML 21:33:24 <Mark> and plans are ugly in general 21:33:26 <PublicServer> <Nickman> historical value? :D 21:33:29 <PublicServer> <Nickman> yeah... 21:34:00 <PublicServer> <Nickman> well, my hub is done ;) 21:34:01 <PublicServer> <Nickman> night all! 21:34:02 <Mark> you could get some old autosave if you want to :P 21:34:04 <Mark> night 21:34:36 <PublicServer> *** Nickman has left the game (leaving) 21:34:39 <Nickman87> hf ;) 21:35:03 <PublicServer> *** Razaekel has left the game (leaving) 21:35:03 <PublicServer> *** Game paused (not enough players) 21:46:20 <PublicServer> *** Mks has joined spectators 21:48:42 *** R0b0t1 has joined #openttdcoop 21:48:47 *** openttdcoop sets mode: +v R0b0t1 21:48:48 <XeryusTC> !password 21:48:48 <PublicServer> XeryusTC: tanner 21:48:59 <PublicServer> *** XeryusTC joined the game 21:50:14 <PublicServer> *** XeryusTC has left the game (connection lost) 21:56:22 *** OwenS has joined #openttdcoop 21:56:22 *** ChanServ sets mode: +v OwenS 22:11:21 <PublicServer> *** Mks has joined company #1 22:16:07 <PublicServer> *** Mks has joined spectators 22:18:20 *** Polygon has quit IRC 22:19:36 *** [com]buster has quit IRC 22:25:51 *** problematiQue has quit IRC 22:26:39 *** Muxy has joined #openttdcoop 22:26:44 *** openttdcoop sets mode: +v Muxy 22:35:54 *** Muxy has quit IRC 22:42:14 <Mks> how many trains would a 1x1 ml hold? 22:43:13 <Mks> tl 3 22:44:33 *** Progman has joined #openttdcoop 22:44:39 *** openttdcoop sets mode: +v Progman 22:45:42 <XeryusTC> Mks: depends on the signal interval :P 22:45:47 <Mks> 2 ofc 22:45:51 <Mks> I always use 2 22:46:01 <Mks> I' 22:46:08 <XeryusTC> then it would be quite high 22:46:10 <Mks> I've seen some people on other servers that use 1 22:46:14 <PublicServer> *** Kenji joined the game 22:46:15 <XeryusTC> although capacity decreases with speed 22:46:20 <Mks> ahh true 22:46:21 <PublicServer> *** Kenji has joined company #1 22:46:36 <PublicServer> *** Mks has joined company #1 22:46:36 <PublicServer> *** Game unpaused (enough players) 22:46:45 <XeryusTC> i only made a formula for cars on roads for capacity once 22:46:48 <XeryusTC> but not for ottd 22:46:50 <Mks> ahh 22:46:52 <XeryusTC> never got round to it :P 22:47:01 <Mks> I hardly ever use roads in openttd 22:47:05 <Mks> I prefer trains 22:47:11 <Mks> tho used some boats also 22:47:14 <XeryusTC> well, it's more for roads irl 22:47:33 <Mks> ahhh 22:47:41 <PublicServer> *** Kenji has joined spectators 22:47:41 <PublicServer> *** Game paused (not enough players) 22:47:51 <PublicServer> *** Mks has joined spectators 22:48:24 <PublicServer> *** Kenji has joined company #1 22:48:46 <Mks> boats with the mm newgrf that makes em alot larger cargo bay 22:48:47 <Mks> is neat 22:48:55 *** ^Spike^ is now known as ^spike^ 22:48:58 <Mks> tho need really high production industry for that 22:50:24 <XeryusTC> hmm, my soldering iron doesnt want to get warm :s 22:52:02 <PublicServer> *** Kenji has left the game (leaving) 22:53:14 <Mks> tobad ml and all stations aint done or any slhs 22:55:34 *** ^spike^ has quit IRC 22:56:50 <Mks> takes forever to build an coop network in a solo game 22:56:58 *** ODM has quit IRC 23:03:41 *** KenjiE20|LT has joined #openttdcoop 23:03:41 *** ChanServ sets mode: +o KenjiE20|LT 23:03:46 *** openttdcoop sets mode: +v KenjiE20|LT 23:03:48 <Mks> http://www.openttdcoop.org/wiki/Presignal_Bypass_Station is that a good type of station? 23:03:52 <Mks> its well very large tho 23:08:33 *** KenjiE20 has quit IRC 23:18:59 <Nickman87> should provida a good troughput yeah 23:19:05 <Nickman87> but needs lots of room to build :D 23:19:11 <Nickman87> !password 23:19:11 <PublicServer> Nickman87: gables 23:19:13 <Mks> yeah 23:19:25 <PublicServer> *** Mks has joined company #1 23:19:55 <Nickman87> !password 23:19:55 <PublicServer> Nickman87: canons 23:19:59 <Mks> http://www.openttdcoop.org/wiki/File:Ballenced_Pre-signal_Bypass_Entry.png 23:20:06 <PublicServer> *** Game unpaused (enough players) 23:20:07 <Mks> wanted to build somethin glike that but mm no room 23:20:07 <PublicServer> *** Nickman joined the game 23:20:37 <PublicServer> <Mks> nickman check out wood drop exit 23:20:44 <PublicServer> <Mks> at the this how to fix sign 23:20:57 <PublicServer> <Mks> I don't really like tat exit not sure how to fix it tho 23:22:27 <PublicServer> <Nickman> move the chooser farther away? 23:22:40 <PublicServer> <Mks> wich ones? 23:22:45 *** OwenS has quit IRC 23:22:56 *** OwenS has joined #openttdcoop 23:22:56 *** ChanServ sets mode: +v OwenS 23:23:03 <PublicServer> <Mks> well I guess exit could work with mm pbs signals? 23:23:23 <PublicServer> <Nickman> the exit that you have now will work indeed, but not very good I'm afraid 23:23:30 <PublicServer> <Nickman> can't really tell though... 23:23:39 <PublicServer> <Nickman> one train can keep all other trains from leaving 23:24:17 <PublicServer> <Nickman> but I'll be off to bed 23:24:22 <PublicServer> <Nickman> need sleep :D 23:24:39 <PublicServer> <Nickman> night 23:24:44 <PublicServer> *** Nickman has left the game (leaving) 23:24:44 <PublicServer> *** Game paused (not enough players) 23:25:00 <Nickman87> night all 23:25:25 *** Progman has quit IRC 23:26:24 <PublicServer> *** Mks has joined spectators 23:33:03 *** Nickman87 has quit IRC 23:55:43 *** mixrin_ has quit IRC