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*** openttdcoop sets mode: +v Yexo 04:57:13 <FiCE> !password 04:57:13 <PublicServer> FiCE: dimple 04:57:56 <PublicServer> *** FiCE joined the game 05:24:48 <Webster> Latest update from monitor: [unreachable] - www.openttdcoop.org <http://www.montastic.com/feeds/view/167359?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> 05:50:06 *** Nickman_87 has joined #openttdcoop 05:50:11 *** openttdcoop sets mode: +v Nickman_87 06:18:35 *** Nickman_87 has quit IRC 06:31:52 *** ODM has joined #openttdcoop 06:31:52 *** ChanServ sets mode: +o ODM 06:31:57 *** openttdcoop sets mode: +v ODM 06:45:46 *** ^spike^ has joined #openttdcoop 06:45:51 *** openttdcoop sets mode: +v ^spike^ 06:51:21 *** R0b0t1 has quit IRC 07:43:26 *** themroc- has joined #openttdcoop 07:43:31 *** openttdcoop sets mode: +v themroc- 07:49:18 *** ^spike^ is now known as ^Spike^ 08:23:40 *** [com]buster has joined #openttdcoop 08:23:40 *** ChanServ sets mode: +o [com]buster 08:23:50 *** openttdcoop sets mode: +v [com]buster 08:49:18 * XeryusTC pokes Ammler 08:57:41 *** problematiQue has joined #openttdcoop 08:57:46 *** openttdcoop sets mode: +v problematiQue 08:57:47 <problematiQue> !password 08:57:47 <PublicServer> problematiQue: skewer 08:57:56 <PublicServer> *** problematiQue joined the game 09:14:25 <Chris_Booth> !password 09:14:25 <PublicServer> Chris_Booth: hoeing 09:14:47 <PublicServer> *** Game unpaused (enough players) 09:14:49 <PublicServer> *** Chris Booth joined the game 09:18:59 <[com]buster> !password 09:18:59 <PublicServer> [com]buster: hoeing 09:19:07 <PublicServer> *** Combuster joined the game 09:19:11 <PublicServer> *** FiCE has joined company #1 09:19:40 *** XeryusTC is now known as Xeryus|bnc 09:19:43 <PublicServer> *** Chris Booth has left the game (leaving) 09:20:01 *** Chris_Booth has quit IRC 09:27:57 *** Mks has joined #openttdcoop 09:28:02 *** openttdcoop sets mode: +v Mks 09:35:45 <PublicServer> *** Spike joined the game 09:36:11 <PublicServer> *** problematiQue has left the game (leaving) 09:36:17 *** [1]Mark has joined #openttdcoop 09:36:22 *** ChanServ sets mode: +o [1]Mark 09:36:22 *** openttdcoop sets mode: +v [1]Mark 09:37:52 *** problematiQue has quit IRC 09:37:57 *** Xeryus|bnc is now known as XeryusTC 09:38:42 *** Misza_ has joined #openttdcoop 09:38:47 *** openttdcoop sets mode: +v Misza_ 09:39:05 *** ewanm89_ has joined #openttdcoop 09:39:10 *** openttdcoop sets mode: +v ewanm89_ 09:39:19 *** Mks has quit IRC 09:39:19 *** Mark has quit IRC 09:39:19 *** Misza has quit IRC 09:39:19 *** Cap_J_L_Picard has quit IRC 09:39:22 *** ewanm89_ is now known as Cap_J_L_Picard 09:42:56 *** Mks has joined #openttdcoop 09:43:00 *** openttdcoop sets mode: +v Mks 09:43:03 *** mixrin has joined #openttdcoop 09:43:08 *** openttdcoop sets mode: +v mixrin 09:43:12 *** ChanServ sets mode: +nt 09:43:35 <PublicServer> *** Mks joined the game 09:45:57 <PublicServer> *** FiCE has left the game (connection lost) 09:46:12 <FiCE> !password 09:46:12 <PublicServer> FiCE: barons 09:46:36 <PublicServer> *** FiCE joined the game 09:51:45 <PublicServer> *** Spike has left the game (leaving) 09:53:27 *** sbn has joined #openttdcoop 09:53:32 *** openttdcoop sets mode: +v sbn 09:53:36 <sbn> Hey all 09:54:38 <FiCE> hey 09:54:47 <sbn> long time no been here ^^ 09:57:52 <Webster> Latest update from monitor: [OK] - www.openttdcoop.org <http://www.montastic.com/feeds/view/167359?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> 10:01:54 *** Nickman_87 has joined #openttdcoop 10:01:59 *** openttdcoop sets mode: +v Nickman_87 10:05:54 *** mixrin_ has joined #openttdcoop 10:05:59 *** openttdcoop sets mode: +v mixrin_ 10:06:08 <PublicServer> *** Mks has left the game (leaving) 10:09:03 <PublicServer> *** Combuster has left the game (leaving) 10:09:03 <PublicServer> *** Game paused (not enough players) 10:15:09 *** sbn has quit IRC 10:16:48 *** Mks has quit IRC 10:34:48 *** KenjiE20 has joined #openttdcoop 10:34:48 *** ChanServ sets mode: +o KenjiE20 10:34:53 *** openttdcoop sets mode: +v KenjiE20 10:42:09 *** ODM has quit IRC 10:43:24 <XeryusTC> KenjiE20: ping 10:43:38 <KenjiE20> pong 10:43:54 <XeryusTC> you live in the UK don't you? 10:44:00 <KenjiE20> yes 10:44:11 <XeryusTC> whereabouts do you live? 10:44:17 <KenjiE20> oop north 10:45:09 <XeryusTC> i will probably visit the UK this autumn 10:45:50 <KenjiE20> hehe 10:46:15 <XeryusTC> and i am planning to visit newcastle and edinburgh during that trip 10:46:25 <XeryusTC> maybe we could meet on my way there if it isnt too far out of the way ;) 10:47:08 <KenjiE20> maybe 11:13:00 *** Wurzel49 has joined #openttdcoop 11:13:05 *** openttdcoop sets mode: +v Wurzel49 11:39:04 *** green-devil has joined #openttdcoop 11:39:08 *** openttdcoop sets mode: +v green-devil 11:50:01 *** mixrin has quit IRC 12:24:32 *** green-devil has quit IRC 12:26:38 *** Thraxian|Work has joined #openttdcoop 12:26:38 *** ChanServ sets mode: +o Thraxian|Work 12:26:43 *** openttdcoop sets mode: +v Thraxian|Work 12:39:04 *** OwenS has joined #openttdcoop 12:39:04 *** ChanServ sets mode: +v OwenS 12:42:12 <PublicServer> *** Game unpaused (enough players) 12:42:13 <PublicServer> *** SmatZ joined the game 12:42:51 <PublicServer> <SmatZ> hello 12:52:31 <PublicServer> <SmatZ> umm 12:52:38 <PublicServer> <SmatZ> who enjoys naming trains :-x 12:52:49 <PublicServer> <SmatZ> we have groups you know... 12:53:20 <FiCE> hey 12:53:22 <FiCE> not me 12:53:30 <PublicServer> <SmatZ> hello 12:53:30 *** mixrin_ has quit IRC 12:53:53 <FiCE> actually I think it might be a modification to openttd itself? 12:54:03 <PublicServer> <SmatZ> no... 12:54:04 <FiCE> I noticed new trains are named automatically now 12:54:22 <FiCE> unless it just increments the number on the one you clone 12:54:24 <PublicServer> <SmatZ> ah 12:54:26 <PublicServer> <SmatZ> yes 12:54:30 <PublicServer> <SmatZ> exactly ;) 12:54:33 <FiCE> :) 12:54:56 <FiCE> in that case it's not a bad idea I suppose 12:58:42 <FiCE> this game is running horribly slow for me... not sure why 12:59:08 <FiCE> not the CPU 12:59:19 <FiCE> I might try restarting, 1sec 12:59:24 <PublicServer> *** FiCE has left the game (leaving) 12:59:24 <PublicServer> *** Game paused (not enough players) 12:59:32 <FiCE> !password 12:59:32 <PublicServer> FiCE: sicked 13:00:03 <PublicServer> *** Game unpaused (enough players) 13:00:04 <PublicServer> *** FiCE joined the game 13:00:10 <PublicServer> <SmatZ> what a fast reboot 13:00:25 <FiCE> well I meant... restart the game :) 13:00:36 <FiCE> didn't help... it is probably a case of needing to recompile 13:01:05 <PublicServer> <SmatZ> do you think it will help? 13:01:48 <PublicServer> *** AmmIer joined the game 13:08:22 <PublicServer> <AmmIer> oh btw. 13:08:27 <PublicServer> <AmmIer> Hello you :- 13:08:31 <PublicServer> <AmmIer> ) 13:08:36 <PublicServer> <SmatZ> hello AmmIer :) 13:11:10 <PublicServer> *** SmatZ has left the game (leaving) 13:14:40 <PublicServer> *** AmmIer has joined spectators 13:14:40 <PublicServer> *** Game paused (not enough players) 13:21:21 <PublicServer> *** Game unpaused (enough players) 13:21:21 <PublicServer> *** SmatZ joined the game 13:23:44 <PublicServer> *** Spike joined the game 13:24:28 <PublicServer> *** Spike has joined company #1 13:32:52 <PublicServer> *** Spike has left the game (leaving) 13:35:19 <PublicServer> *** AmmIer has joined company #1 13:37:57 *** ODM has joined #openttdcoop 13:37:58 *** ChanServ sets mode: +o ODM 13:38:02 *** openttdcoop sets mode: +v ODM 13:40:05 *** ITSBTH has joined #openttdcoop 13:40:10 *** openttdcoop sets mode: +v ITSBTH 13:42:21 <ITSBTH> !help 13:42:21 <PublicServer> ITSBTH: http://www.openttdcoop.org/wiki/IRC_Commands 13:43:15 <ITSBTH> !players 13:43:17 <PublicServer> ITSBTH: Client 638 (Orange) is FiCE, in company 1 (Noseybridge Transport) 13:43:17 <PublicServer> ITSBTH: Client 641 (Orange) is SmatZ, in company 1 (Noseybridge Transport) 13:43:17 <PublicServer> ITSBTH: Client 639 (Orange) is AmmIer, in company 1 (Noseybridge Transport) 13:43:30 <ITSBTH> !revision 13:43:30 <PublicServer> ITSBTH: Game version is r17170 13:46:09 <ITSBTH> !download 13:46:09 <PublicServer> ITSBTH: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 13:46:19 <ITSBTH> !download win32 13:46:19 <PublicServer> ITSBTH: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win32.zip 13:48:40 *** mixrin has joined #openttdcoop 13:48:45 *** openttdcoop sets mode: +v mixrin 13:55:42 <[1]Mark> hello 13:55:46 <PublicServer> <SmatZ> hello [1]Mark 13:55:47 *** [1]Mark is now known as Mark 13:55:51 <Mark> :) 13:55:56 <PublicServer> <AmmIer> io 13:56:24 <Mark> !password 13:56:24 <PublicServer> Mark: pierce 13:56:31 <PublicServer> *** Mark joined the game 13:57:45 <XeryusTC> Ammler: how did one go about updating the cargodist bundle again? 13:58:08 <Ammler> ? 13:58:23 <XeryusTC> the one you host on the devzone bundles space 13:58:34 <Ammler> you get the official inofficial bundles here: http://bundles.openttdcoop.org 13:59:03 <XeryusTC> i know that, but the last compile of cargodist is over a month old ;) 13:59:10 <Ammler> but triggering of the compile is up2patcher... 13:59:37 <XeryusTC> we cant trigger it ourselves? 13:59:45 *** green-devil has joined #openttdcoop 13:59:50 *** openttdcoop sets mode: +v green-devil 13:59:50 <Ammler> we can't and I wouldn't :-) 14:00:20 <Ammler> I have no idea, when the patch is in halfish stable state, so this should be done by the patcher. 14:00:48 <XeryusTC> true, but you can assume that when it has been pushed to hg that it is somewhat stable ;) 14:00:55 <Ammler> easiest might be, you asking on the tt-forums thread 14:01:07 <XeryusTC> yeah, i will then ;) 14:01:11 <Ammler> he use ugly git 14:01:33 <PublicServer> <SmatZ> ewww 14:01:58 <Ammler> I assume, there are more recent windows binary on the forums. 14:02:09 <planetmaker> XeryusTC, where does the assumption that something in hg is half-way stable come from? 14:02:15 <Ammler> triggering compile farm is useful, if you like to make a server game. 14:02:31 <planetmaker> Everything I write is somewhere in a hg repository. But only a minor fraction is anything near stable :-) 14:02:34 <Ammler> planetmaker: default behaviour of hg users :-P 14:02:55 <planetmaker> haha :-) 14:02:59 <XeryusTC> planetmaker: most people only commit stable stuff 14:03:05 <planetmaker> Then let me be the black sheep. 14:03:14 <XeryusTC> or at least stuff that compiles and doesnt always crash and burn when run :P 14:03:16 <planetmaker> XeryusTC, how can one, if you're developing something? 14:03:37 <planetmaker> Especially as things get bigger? 14:03:47 <planetmaker> And cargod?st is BIIIG 14:03:51 <Ammler> planetmaker: good example is openttd trunk 14:03:58 <Ammler> it mostly compiles the nightly 14:03:59 <XeryusTC> it is a general rule to atleast compile before you commit 14:04:01 <planetmaker> Ammler, even there :-) 14:04:05 <XeryusTC> if you get compiler errors you dont commit :P 14:04:10 <planetmaker> Look at the amount of commits which are prefixed by "fix" 14:04:27 <Ammler> and in the time of 0.6-stable, trunk was more stable ;-) 14:04:40 <planetmaker> XeryusTC, that's something mostly can rely on. But even that may be different for different compilers. 14:04:41 <XeryusTC> stable is not entirely bug free in this sense, but more that it should be able to compile and run :P 14:04:45 <planetmaker> And then you're back to start 14:05:24 <planetmaker> And the most stable versions are the last releases of a branch :-) 14:09:39 <XeryusTC> yes, but usually trunk is stable enough to run too, although stability isnt always granted 14:12:40 *** seandasheep has joined #openttdcoop 14:12:45 *** openttdcoop sets mode: +v seandasheep 14:12:46 <seandasheep> !players 14:12:47 <PublicServer> seandasheep: Client 638 (Orange) is FiCE, in company 1 (Noseybridge Transport) 14:12:47 <PublicServer> seandasheep: Client 641 (Orange) is SmatZ, in company 1 (Noseybridge Transport) 14:12:47 <PublicServer> seandasheep: Client 639 (Orange) is AmmIer, in company 1 (Noseybridge Transport) 14:12:47 <PublicServer> seandasheep: Client 643 (Orange) is Mark, in company 1 (Noseybridge Transport) 14:13:06 <seandasheep> !password 14:13:06 <PublicServer> seandasheep: glands 14:13:21 <PublicServer> *** Seandasheep joined the game 14:13:35 <PublicServer> <Seandasheep> hi 14:13:52 <PublicServer> <SmatZ> hello Seandasheep 14:19:28 *** hylje has joined #openttdcoop 14:19:33 *** openttdcoop sets mode: +v hylje 14:20:58 <SmatZ> !roadveh 14:21:07 <SmatZ> !rcon set max_roadveh 14:21:07 <PublicServer> SmatZ: Current value for 'max_roadveh' is: '0' (min: 0, max: 5000) 14:21:11 <SmatZ> !rcon set max_roadveh 50 14:30:04 *** Chris_Booth has joined #openttdcoop 14:30:09 *** openttdcoop sets mode: +v Chris_Booth 14:31:50 <Chris_Booth> !password 14:31:50 <PublicServer> Chris_Booth: taunts 14:32:07 <PublicServer> *** Chris Booth joined the game 14:32:12 <PublicServer> <SmatZ> hello CB 14:32:15 <PublicServer> <Chris Booth> hello 14:32:16 <PublicServer> <Seandasheep> hi 14:32:36 <PublicServer> *** AmmIer has left the game (connection lost) 14:32:58 <PublicServer> <Chris Booth> wow only 250 trains 14:33:03 <PublicServer> <Chris Booth> what going on 14:34:00 <PublicServer> <Chris Booth> shall we remove MM? 14:34:35 <PublicServer> <SmatZ> I would do so 14:34:46 <PublicServer> <SmatZ> at least those buses 14:35:25 <PublicServer> <Chris Booth> gone 14:35:27 <PublicServer> <SmatZ> :) 14:36:01 <PublicServer> <SmatZ> now gone 14:36:04 <PublicServer> <SmatZ> removed stations 14:36:16 <PublicServer> <Chris Booth> ccol 14:36:17 <PublicServer> <Chris Booth> cool 14:37:27 <PublicServer> *** Mark has left the game (leaving) 14:40:34 <PublicServer> *** Thraxian|Work joined the game 14:41:48 <PublicServer> <Thraxian|Work> wow - I'm stuttering over here. I assume that's on my end? 14:42:07 <PublicServer> <SmatZ> you are not the first to complain :( 14:42:11 <PublicServer> <SmatZ> FiCe has problems too 14:42:17 <PublicServer> <SmatZ> FiCE 14:42:21 <FiCE> yep 14:42:32 <FiCE> must be a bug in this version of the game then? 14:42:41 <PublicServer> <SmatZ> I don't know about any 14:42:49 <PublicServer> <SmatZ> there wasn't any change in network code and such 14:43:13 <FiCE> unless the remote server is a bit laggy? 14:43:30 <PublicServer> <Thraxian|Work> have we done a tracert on the server yet? 14:43:45 *** Fuco has joined #openttdcoop 14:43:50 *** openttdcoop sets mode: +v Fuco 14:44:19 <PublicServer> <Thraxian|Work> I'm getting lag at if-11-1.icore1.AEQ-Ashburn.as6453.net 14:44:23 <SmatZ> http://paste.openttd.org/210825 14:44:40 <FiCE> 350ms... AU => EU 14:44:53 <FiCE> looks sorta normal 14:45:29 <Thraxian|Work> where is AEQ-Ashburn? 14:45:54 <Thraxian|Work> that must be domestic - NewYork is after that 14:46:08 <Thraxian|Work> my NewYork -> Amsterdam connection was a big slow too 14:46:10 <Thraxian|Work> er...bit 14:47:20 <PublicServer> *** Thraxian|Work has joined company #1 14:51:47 <PublicServer> <SmatZ> uh oh @ Swivelworth Livestock / Grain 14:51:54 <PublicServer> <SmatZ> this join to COAL DROP is ugly 14:51:55 <PublicServer> <SmatZ> :( 14:51:58 <PublicServer> <Thraxian|Work> any objection to a small bus service from nearby farm to food plant? 14:52:03 <PublicServer> <Chris Booth> what? 14:52:10 <PublicServer> <Chris Booth> it only need to go south 14:52:30 <PublicServer> <SmatZ> trains going through drop to get to station 14:52:49 <PublicServer> <Chris Booth> i didnt see that 14:52:50 <PublicServer> <SmatZ> no objections from me, Thraxian|Work :) 14:53:34 <PublicServer> <Chris Booth> now they dont 14:53:37 <PublicServer> <Chris Booth> sorry my bad 14:53:38 <PublicServer> <SmatZ> :) 14:58:35 <PublicServer> <Chris Booth> SLH 06 is what i call a low TF sideline 14:59:11 <PublicServer> <SmatZ> :-) 15:00:09 <PublicServer> <SmatZ> there are two SLH06s 15:00:23 <PublicServer> <Chris Booth> well 1 is labled wrongly 15:00:25 <PublicServer> <SmatZ> and both have only norther part 15:00:44 <Nickman_87> !password 15:00:44 <PublicServer> Nickman_87: cruder 15:00:48 <PublicServer> <SmatZ> yeah, Ammler had a space between SLH and 06 15:00:55 <PublicServer> <SmatZ> so it was sorted differently 15:01:04 <PublicServer> *** Nickman joined the game 15:01:06 <Ammler> hmm, isn't that right? :-) 15:01:16 <Ammler> @wiki Naming 15:01:27 <Webster> timed out - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=Naming 15:01:34 <SmatZ> I don't know :( 15:01:46 <SmatZ> but all other BBHs/SLHs are without spaces :) 15:02:04 <Ammler> then, obviously all others are wrong :-P 15:02:05 <PublicServer> <Chris Booth> it doesnt make a huge difference 15:02:19 <PublicServer> <Chris Booth> as long as we use the same names ingame all the time 15:02:24 <PublicServer> <SmatZ> ok :) 15:02:54 <Ammler> Chris_Booth: you were right, if there weren't be a guide about. 15:02:56 <PublicServer> <Chris Booth> we need more oil in this game 15:03:25 <Chris_Booth> the guide does say spaces 15:03:33 <Ammler> of course :-) 15:03:52 <Thraxian|Work> I can't load the wiki (either of them) , but wasn't I involved in writing/updating that article? 15:04:01 <Nickman_87> hi Ammler ;) 15:04:11 <Nickman_87> and company offcourse :D 15:04:27 <Ammler> Thraxian|Work: you mgiht speak about the sign guide 15:04:29 <Thraxian|Work> heya nick 15:04:46 <Nickman_87> :) 15:05:11 <planetmaker> I agree with Ammler on the naming ;-) 15:05:19 <planetmaker> Naming w/o spaces looks bad :-) 15:06:03 <PublicServer> *** Nickman has left the game (leaving) 15:06:22 *** Progman has joined #openttdcoop 15:06:25 <Ammler> Nickman_87: I so much miss your patches, sill ;-) 15:06:27 *** openttdcoop sets mode: +v Progman 15:06:29 <Ammler> t 15:07:06 <PublicServer> *** AmmIer joined the game 15:07:17 <Ammler> Thraxian|Work: I don't find your article 15:07:31 <Ammler> http://www.openttdcoop.org/wiki/Category:Guides 15:07:47 <Ammler> @quickstart 15:07:49 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 15:08:18 <Ammler> http://www.openttdcoop.org/wiki/Communication <-- also with spaces 15:08:40 <Ammler> but 2 spaces in front? 15:09:17 <PublicServer> <Chris Booth> lolage 15:11:31 <Thraxian|Work> yeah - communication is the one I remember writing :) 15:11:59 <Ammler> you forgot to add a category 15:13:08 *** green-devil has quit IRC 15:13:22 *** green-devil has joined #openttdcoop 15:13:27 *** openttdcoop sets mode: +v green-devil 15:14:06 <PublicServer> *** Thraxian|Work has left the game (connection lost) 15:14:11 <PublicServer> <AmmIer> SmatZ: RV fan? 15:14:24 <PublicServer> <SmatZ> AmmIer: not really 15:14:30 <PublicServer> <AmmIer> :-D 15:14:40 <PublicServer> <SmatZ> just sometimes it's nice to use them :) 15:15:32 <PublicServer> <SmatZ> train service wouldn't have any profit :( 15:15:49 <PublicServer> <AmmIer> do we care? 15:16:12 <PublicServer> <SmatZ> well I do 15:16:13 <PublicServer> <Chris Booth> (the royal we) 15:16:16 <PublicServer> <SmatZ> I don't like red numbers :) 15:16:18 <PublicServer> <SmatZ> hehe 15:16:27 <PublicServer> <SmatZ> but feel free to rebuild it to use trains 15:16:31 <PublicServer> <AmmIer> royal? 15:16:36 <PublicServer> <SmatZ> just someone put "let it die" signs there 15:16:37 <PublicServer> <AmmIer> :-P 15:16:44 <PublicServer> <SmatZ> and I didn't want to let those gold mines die 15:16:49 <PublicServer> <Chris Booth> that was mks last night 15:16:57 <PublicServer> <SmatZ> hmm 15:17:02 <PublicServer> <AmmIer> yeah, I like connecting industries, which are labled with "DIE" ;-) 15:17:14 <PublicServer> <SmatZ> was it also Mks who did stationwalk for several mines? 15:17:18 <PublicServer> <SmatZ> hehe 15:17:49 <PublicServer> <Seandasheep> any of you guys any ideas on how to connect this coal mine to SLH 06? 15:18:02 <PublicServer> <SmatZ> to which SLH 06? 15:18:16 <PublicServer> <Seandasheep> North 15:18:16 <PublicServer> <SmatZ> ah 15:18:20 <PublicServer> <SmatZ> renamed now :) 15:18:30 <PublicServer> <Seandasheep> mostly done, justthe exit to connect 15:18:30 *** PeterT has joined #openttdcoop 15:18:35 *** openttdcoop sets mode: +v PeterT 15:18:40 <PublicServer> <SmatZ> why to SLH 06? 15:18:45 <PublicServer> <Seandasheep> signed !this one 15:18:51 <PublicServer> <SmatZ> just move Tricklehead Transfer a bit 15:18:52 <PublicServer> <SmatZ> ah 15:18:52 <PublicServer> <AmmIer> lazy Booth 15:18:59 <PublicServer> <AmmIer> only one direction built? 15:19:03 <PeterT> hi guys 15:19:06 <PublicServer> <Seandasheep> no they are both done 15:19:14 <PublicServer> <Seandasheep> just I can't connect to it 15:19:19 <PublicServer> <Seandasheep> easily 15:19:23 <PublicServer> <Seandasheep> hi peter 15:19:30 <PublicServer> <SmatZ> :( 15:19:33 <PublicServer> <Chris Booth> what wrong with only 1 direction built at SLH 07? 15:19:45 <PublicServer> <Seandasheep> ? 15:20:01 <PublicServer> <Chris Booth> i was talking to ammler 15:20:10 <PublicServer> <Seandasheep> oj 15:20:23 <PublicServer> <Seandasheep> oh* 15:20:30 <PeterT> hey sean 15:20:32 <PublicServer> <Seandasheep> ? 15:21:00 <PublicServer> <AmmIer> how would it work, if someone adds coal to SLH7? 15:21:17 <PublicServer> <Chris Booth> is there coal near SLH 07? 15:21:28 <PublicServer> <SmatZ> there can be in future 15:21:45 <PublicServer> <SmatZ> maybe using SLH01 would be nicer 15:21:47 <PublicServer> <SmatZ> imo 15:21:50 <PublicServer> <AmmIer> well, I was more refering to SLH6 ;-) 15:22:04 <PublicServer> <Chris Booth> ammler how would SLH 06 work with oil/ 15:22:12 <PublicServer> <AmmIer> :-) 15:22:27 <PublicServer> <Chris Booth> you built that after all 15:23:37 <PublicServer> <Seandasheep> nah, I really can't figure out how to do this coal mine 15:26:05 <PublicServer> <Seandasheep> would it be ok if I joined it to a different exit? 15:27:05 <PublicServer> *** Peter joined the game 15:27:28 <PublicServer> <Chris Booth> that oil was a tight fit 15:28:10 <PublicServer> <Seandasheep> gtg 15:28:15 <PublicServer> <Chris Booth> toodles 15:28:16 <PublicServer> <SmatZ> bb 15:28:19 <PublicServer> <Chris Booth> c u l8r 15:28:20 <PublicServer> *** Seandasheep has left the game (leaving) 15:28:22 <PublicServer> <SmatZ> :) 15:28:26 <seandasheep> bye guys 15:28:28 <PublicServer> <Peter> bye seandasheep 15:28:28 *** seandasheep has quit IRC 15:30:33 <PublicServer> <Peter> thanks spike 15:30:44 <PublicServer> <Peter> replacing penalties at food/gold drop 15:31:39 <PublicServer> <Chris Booth> is it me or is BBH 04 wrong at the 15:31:48 <PublicServer> <Chris Booth> split next to marks plan 15:31:53 <PublicServer> <Chris Booth> PBS on an ML 15:32:04 <PublicServer> <Chris Booth> wont that possibly lag and cause jams 15:32:22 <PublicServer> <SmatZ> I would say so :) 15:32:23 <PublicServer> <Peter> why do we need an SC? 15:32:32 <PublicServer> <SmatZ> we always need a SC 15:32:39 <PublicServer> <SmatZ> so trains can be sent to depot :-p 15:32:40 <PublicServer> <Peter> hmm 15:32:45 <PublicServer> <Peter> ok 15:32:59 <PublicServer> <Peter> even though there are depots at every bbh almost? 15:33:05 <PublicServer> <SmatZ> there are not 15:33:09 <PublicServer> <SmatZ> at least 15:33:13 <PublicServer> <Peter> there were 15:33:16 <PublicServer> <AmmIer> not accessable 15:33:21 <PublicServer> <SmatZ> yeah 15:33:43 <PublicServer> <Peter> well anyway, good job 15:33:49 <PublicServer> <SmatZ> >:-) 15:33:51 <Mark> !password 15:33:51 <PublicServer> Mark: abouts 15:33:52 <PublicServer> <SmatZ> :) 15:33:58 <PublicServer> <Peter> can i make another one? 15:33:58 <PublicServer> *** Mark joined the game 15:33:59 <PublicServer> <Mark> 'lo 15:34:08 <PublicServer> <SmatZ> hello Mark 15:34:19 <PublicServer> <SmatZ> Peter: yeah :) somewhere where it can be useful :) 15:34:26 <PublicServer> <Mark> wtf is with the huge SL 15:34:29 <PublicServer> <SmatZ> with low TF and such 15:34:34 <PublicServer> <SmatZ> not that easy... 15:34:40 <PublicServer> <SmatZ> Mark: which one? 15:34:49 <PublicServer> <Mark> SLH02's 15:34:51 <PublicServer> <Mark> its way too big 15:34:54 <PublicServer> <AmmIer> slh2 looks jammy 15:34:54 <PublicServer> <SmatZ> which ends at Bubbleworth Woods? 15:35:15 <PublicServer> <Peter> Chris_Booth , clanmega.warlink.eu is back up, not crashed 15:35:18 <PublicServer> <Mark> from Fairywig to Eggbury 15:36:36 <PublicServer> <Mark> that is going to cause problems soon enough 15:36:49 <PublicServer> <SmatZ> it's far to ML from these places 15:37:11 <PublicServer> <Peter> does the amount of tunnels/bridges depend on the traffic of the area 15:37:18 <PublicServer> <Chris Booth> i could BUILD an SLH at gold and food drop[ 15:37:19 <PublicServer> <Mark> could have used SLH05 and 03 15:37:48 <PublicServer> <SmatZ> I don't quite like SLHs at drops/pickups 15:37:55 <PublicServer> <SmatZ> they look hackish 15:38:43 <PublicServer> <Peter> where exactly is the oil refinery for oil drop? 15:38:52 <PublicServer> <AmmIer> slh between bbh2-bbh1 15:39:08 <PublicServer> <Chris Booth> at oil ref drop 15:39:18 <PublicServer> <Chris Booth> near the tunnels and station 15:39:19 <PublicServer> <Peter> i didnt see it, but i see it now 15:39:39 <PublicServer> <Peter> the tunnel signals are so wrong they fail 15:40:25 <PublicServer> <AmmIer> pbs 15:41:43 <PublicServer> <Peter> why cant oil drop be more highly used???? 15:41:56 <PublicServer> <Chris Booth> only 5 pickups 15:42:03 <PublicServer> <Chris Booth> (wells) 15:42:13 <PublicServer> <Peter> what about rigs? 15:42:16 <PublicServer> <SmatZ> Peter: because we can deliver coal to oil refinery??? 15:42:19 <PublicServer> <AmmIer> no oilrigs in arctic? 15:42:19 <PublicServer> <Peter> no rigs in arctic? 15:42:20 <PublicServer> <SmatZ> can't 15:42:32 <PublicServer> <Peter> can we fund some wells? 15:42:51 <PublicServer> <AmmIer> hmm, we should code a newgrf for the arctic rigs 15:42:52 <PublicServer> <Chris Booth> they will grow in output 15:43:32 <PublicServer> <AmmIer> or aren't there any oilrigs in norway? 15:44:08 <PublicServer> <Peter> smatz, presignals dont work when trains have to go to a different destination anyway... 15:45:03 <PublicServer> <SmatZ> I wonder how PBS would behave there 15:45:21 <PublicServer> <Chris Booth> badly 15:45:23 <PublicServer> *** Mark has joined spectators 15:45:23 <PublicServer> <Peter> theres no need for any speical signal 15:45:43 <PublicServer> <Chris Booth> PBS would start fights with all the other signals 15:45:48 <PublicServer> <SmatZ> presignals > block signal 15:45:53 *** jonde has joined #openttdcoop 15:45:55 <PublicServer> <SmatZ> but we will see how this behaves 15:45:58 *** openttdcoop sets mode: +v jonde 15:46:08 <PublicServer> <AmmIer> where are you talking about? 15:46:16 <PublicServer> <SmatZ> @ !here 15:46:37 <PublicServer> *** Peter has left the game (connection lost) 15:46:45 <PublicServer> <AmmIer> he :-) 15:46:52 <PublicServer> <Chris Booth> pbs should be fine 15:47:35 <PublicServer> <Chris Booth> i wish there was a cheat in MP to make production values rocket 15:47:55 <PublicServer> <AmmIer> there is 15:48:10 <PublicServer> <AmmIer> afaik the cheat works also on MP 15:48:26 <PublicServer> <SmatZ> what cheat? 15:48:31 <PublicServer> <SmatZ> ah 15:48:32 <PublicServer> <Chris Booth> how as you cant get the cheat menu up 15:48:41 <PublicServer> <AmmIer> you don't need 15:48:50 <PublicServer> <AmmIer> configure in SP and load the save 15:48:59 <PublicServer> <AmmIer> or patch the server :-) 15:49:04 <PublicServer> <SmatZ> :) 15:49:09 <PublicServer> <AmmIer> like we did for the bulldozer 15:49:11 <PublicServer> <SmatZ> why is nobody signing their stations :( 15:49:11 <PeterT> yes, very dirty little hacks 15:49:25 <jonde> !password 15:49:25 <PublicServer> jonde: malice 15:49:33 <PublicServer> <Chris Booth> do you need to sign small SL stations realy? 15:49:40 <PublicServer> <SmatZ> I do 15:49:47 <PublicServer> <Chris Booth> i dont 15:49:47 <PublicServer> <AmmIer> well, it would help 15:50:00 <jonde> !password 15:50:00 <PublicServer> jonde: hosing 15:50:08 <PublicServer> <AmmIer> he, I didn't finish my last one 15:50:22 <PublicServer> *** jondisti joined the game 15:50:49 <PublicServer> <AmmIer> Lumpyworth Woods is a bit oversized 15:51:12 <PublicServer> <Chris Booth> i was bored 15:51:35 <PublicServer> <Chris Booth> and there were 2 forrest when i built it 15:52:49 <PublicServer> <AmmIer> the answer to sign !is this ok 15:52:52 <PublicServer> <AmmIer> NO 15:53:15 <PublicServer> <Chris Booth> lol i didnt see that 15:53:18 <PublicServer> <SmatZ> :^) 15:55:39 <PublicServer> <SmatZ> haha 15:56:02 <PublicServer> <Chris Booth> cheese bridge sucks 15:56:23 <PublicServer> *** FiCE has left the game (leaving) 15:57:19 <PublicServer> *** Spike joined the game 15:57:19 <PublicServer> <Chris Booth> any how is this ok is now fixed 15:57:47 <PublicServer> <AmmIer> why did you remove the tunnel? 15:58:05 <PublicServer> * Spike is innocent 15:58:18 <PublicServer> <Chris Booth> what tunnel? 15:58:32 <PublicServer> <AmmIer> for the town 15:58:47 <PublicServer> <Chris Booth> coz i hate cheese bridge 15:58:52 <PublicServer> <Chris Booth> and want it to die 15:59:00 <PublicServer> <AmmIer> :'-) 15:59:26 <PublicServer> <SmatZ> :( 15:59:45 <PublicServer> <Chris Booth> if you love cheese bridge so much put it back 16:01:48 *** Nickman_87 has quit IRC 16:06:23 <ITSBTH> !password 16:06:23 <PublicServer> ITSBTH: billed 16:06:52 <PublicServer> *** ITSBTH joined the game 16:07:34 <PublicServer> <AmmIer> Printing Works Pickup is candidate to jam up the whole drop 16:07:37 *** PeterT has quit IRC 16:07:45 <PublicServer> <SmatZ> yay 16:08:25 <PublicServer> <Spike> maybe better to turn them around? 16:09:27 <PublicServer> <AmmIer> would be possibilty 16:12:02 <PublicServer> <Chris Booth> oil drop only has 35 trains :'( 16:12:47 <PublicServer> *** jondisti has left the game (leaving) 16:14:57 <PublicServer> *** tneo joined the game 16:16:20 <PublicServer> *** AmmIer has left the game (connection lost) 16:18:40 <PublicServer> *** tneo has left the game (leaving) 16:21:01 *** Root49 has joined #openttdcoop 16:21:06 *** openttdcoop sets mode: +v Root49 16:22:42 <Fuco> !password 16:22:42 <PublicServer> Fuco: milder 16:22:48 <PublicServer> *** Fucoo joined the game 16:25:17 <PublicServer> <Fucoo> can some1 explain !this design to me? 16:25:37 <PublicServer> <SmatZ> uh 16:25:44 <PublicServer> <SmatZ> no 16:25:50 <PublicServer> <Fucoo> i'd sign it WTF but dont want to insult anyone 16:26:10 <PublicServer> <SmatZ> :) 16:26:42 <PublicServer> *** SmatZ has left the game (leaving) 16:26:45 *** Wurzel49 has quit IRC 16:26:56 <PublicServer> <Chris Booth> i have built SLH 08 16:27:18 <PublicServer> <Fucoo> there is infact an awful amount of weird stations ;D 16:27:42 <PublicServer> <Chris Booth> what station was !this? 16:27:51 <PublicServer> <Fucoo> look 16:27:59 <PublicServer> <Fucoo> i've "fixed" it already 16:28:00 <PublicServer> <Fucoo> but it was like this 16:28:22 <PublicServer> <Fucoo> like this 16:28:23 <PublicServer> <Fucoo> ;D 16:28:48 <PublicServer> <Chris Booth> i know we were arguing with peter over it yesterday 16:28:49 <PublicServer> <Fucoo> so i kinda don't see the point 16:28:57 <PublicServer> <Chris Booth> along with his strange bridges that didnt work 16:29:09 <PublicServer> <Spike> chris the ones i signed before i left? 16:29:30 <PublicServer> <Spike> and something with signal gaps? 16:29:38 <PublicServer> <Chris Booth> yeah 16:30:05 <PublicServer> <Chris Booth> can someone move stations onto SLH 08 to reduce the size of SLH 02 16:30:10 <PublicServer> <Chris Booth> as i am off now 16:30:11 <PublicServer> <Fucoo> this is !sweet ;D 16:30:12 <PublicServer> <Chris Booth> toodles 16:30:33 <PublicServer> <Spike> ,,,,, 16:30:49 <PublicServer> <Chris Booth> thats my station 16:30:53 <PublicServer> <Fucoo> i like it :) 16:30:57 <PublicServer> <Chris Booth> low tf 16:31:00 <PublicServer> *** Chris Booth has joined spectators 16:31:34 <PublicServer> <Fucoo> slh08 ;d 16:42:47 <PublicServer> *** SmatZ joined the game 16:43:23 *** problematiQue has joined #openttdcoop 16:43:28 *** openttdcoop sets mode: +v problematiQue 16:43:31 <problematiQue> !players 16:43:33 <PublicServer> problematiQue: Client 662 (Orange) is Spike, in company 1 (Noseybridge Transport) 16:43:33 <PublicServer> problematiQue: Client 669 (Orange) is SmatZ, in company 1 (Noseybridge Transport) 16:43:33 <PublicServer> problematiQue: Client 667 (Orange) is Fucoo, in company 1 (Noseybridge Transport) 16:43:33 <PublicServer> problematiQue: Client 658 is Mark, a spectator 16:43:33 <PublicServer> problematiQue: Client 647 is Chris Booth, a spectator 16:43:33 <PublicServer> problematiQue: Client 664 (Orange) is ITSBTH, in company 1 (Noseybridge Transport) 16:44:01 <problematiQue> !password 16:44:02 <PublicServer> problematiQue: payers 16:44:11 <PublicServer> *** problematiQue joined the game 16:47:27 <PublicServer> *** ITSBTH has left the game (leaving) 16:51:39 <PublicServer> *** problematiQue has left the game (leaving) 17:02:25 <PublicServer> *** Fucoo has left the game (leaving) 17:07:05 <PublicServer> *** Spike has left the game (leaving) 17:07:06 <PublicServer> *** Game paused (not enough players) 17:07:30 *** mixrin has quit IRC 17:11:10 *** deltazero has joined #openttdcoop 17:11:15 *** openttdcoop sets mode: +v deltazero 17:11:19 <PublicServer> <Mark> wtf, even Ammler cant make proper SLHs anymore 17:11:29 <PublicServer> <SmatZ> hehe 17:12:26 <PublicServer> <SmatZ> Mark: want to play? 17:12:26 <Ammler> mäh :-( 17:12:40 <Mark> SmatZ: in a bit 17:12:44 <Mark> playing some cards atm :P 17:12:46 <PublicServer> <SmatZ> :) 17:12:47 <PublicServer> <SmatZ> ah 17:12:59 <Ammler> do you mean the single bridge or the missing south connection? 17:14:20 <PublicServer> *** Chris Booth has joined company #1 17:14:20 <PublicServer> *** Game unpaused (enough players) 17:14:30 <Ammler> there is just no traffic :-( 17:14:34 <PublicServer> <SmatZ> CB, my savior! 17:14:41 <PublicServer> <Chris Booth> how? 17:15:04 <PublicServer> *** AmmIer joined the game 17:15:10 <PublicServer> <SmatZ> I was alone 17:15:11 <PublicServer> <SmatZ> game pause 17:15:14 <PublicServer> <SmatZ> I bored 17:15:15 <PublicServer> <SmatZ> d 17:15:25 <PublicServer> <Chris Booth> shall we move some of the station from arround tumblewood onto SLH 08? 17:15:41 <PublicServer> <SmatZ> I think I will build new SLH 17:15:43 *** green-devil has quit IRC 17:15:51 <PublicServer> <Chris Booth> where? 17:15:52 <PublicServer> <SmatZ> somewhere around !SLH 17:16:12 <PublicServer> <Chris Booth> what will that befor? 17:16:15 <PublicServer> <SmatZ> and join those Tumblewood stations there 17:16:25 <PublicServer> <Chris Booth> why? 17:16:36 <PublicServer> <SmatZ> SLH02 is at its capacity 17:16:43 <PublicServer> <Chris Booth> SLH 08 17:16:46 <PublicServer> <SmatZ> LR can't handle that many trains 17:17:02 <PublicServer> <Chris Booth> i just built it for that reason 17:17:23 <PublicServer> <SmatZ> see !CL 17:17:32 <PublicServer> <Chris Booth> it is fixable 17:17:43 <PublicServer> <SmatZ> joining those stations to SLH08 would mean destroying all current tracks 17:17:46 <PublicServer> <SmatZ> I like them :( 17:17:58 <PublicServer> <Chris Booth> i dont 17:18:15 <PublicServer> * SmatZ is not surprised 17:18:42 *** green-devil has joined #openttdcoop 17:18:45 <planetmaker> :-D 17:18:47 *** openttdcoop sets mode: +v green-devil 17:18:48 <PublicServer> *** SmatZ has left the game (leaving) 17:19:03 *** mixrin has joined #openttdcoop 17:19:08 *** openttdcoop sets mode: +v mixrin 17:19:18 <SmatZ> planetmaker: I find it rather sad :-p 17:19:22 <PublicServer> <Chris Booth> Smatz i was only joking 17:19:25 <SmatZ> [17:49:39] <PublicServer> <SmatZ> I do 17:19:27 <SmatZ> [17:49:46] <PublicServer> <Chris Booth> i dont 17:19:30 <SmatZ> [19:17:44] <PublicServer> <SmatZ> I like them :( 17:19:31 <SmatZ> [19:17:56] <PublicServer> <Chris Booth> i dont 17:19:37 <deltazero> where can i get r17170 to play on the pub server? 17:19:47 <SmatZ> !dl win32 17:19:48 <PublicServer> SmatZ: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win32.zip 17:19:53 <SmatZ> Chris_Booth: ok :-p 17:19:53 <Chris_Booth> !download 17:19:54 <PublicServer> Chris_Booth: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 17:20:05 * Chris_Booth huge Smatz sorry 17:20:12 <deltazero> thx# 17:20:17 <SmatZ> hehe ok :) 17:20:31 * planetmaker hugs SmatZ 17:20:47 <SmatZ> :-) 17:21:41 <PublicServer> <Chris Booth> SmatZ i thought you wanted to play 17:22:03 <SmatZ> I wanted to code somthing 17:22:12 <SmatZ> but I am back to game :) 17:22:27 <PublicServer> *** SmatZ joined the game 17:22:34 <SmatZ> "something" = "show Rename Group window after creating group" 17:22:48 <PublicServer> <Chris Booth> that would be handy 17:22:58 <PublicServer> <SmatZ> yeah, but more complicated than I thought :-/ 17:23:18 <planetmaker> oh :-) 17:24:39 <PublicServer> <Chris Booth> you going to build SLH 09 then? 17:25:07 <PublicServer> <SmatZ> I guess it won't hurt 17:25:15 <PublicServer> <SmatZ> some stations can be moved to SLH08 17:25:18 <PublicServer> <SmatZ> some to SLH09 17:25:24 <PublicServer> <SmatZ> and some will stay at SLH02 17:26:42 <PublicServer> <Chris Booth> i fixed all the bad CL's on SLH 08 that fuco added 17:26:54 <PublicServer> <SmatZ> yeah, you TFed :-p 17:27:00 <PublicServer> <Chris Booth> only a bit 17:27:11 <PublicServer> <SmatZ> it's low TF, no no TF anyway 17:27:21 <deltazero> where to i extract the grf's? 17:27:38 <PublicServer> <Chris Booth> into the data directory or into my documents 17:27:50 <deltazero> thx 17:28:02 <Ammler> you should keep the tar ;-) 17:28:02 <PublicServer> <Chris Booth> also you may need to use bananas 17:28:19 <PublicServer> <Chris Booth> tar? 17:28:39 <Fuco> WHYYYY :( 17:28:48 <Fuco> that is like for 2 trains only ;D 17:29:01 <PublicServer> <Chris Booth> we are going to add more stations sorry 17:29:19 <Fuco> ok then ~~ 17:29:25 <PublicServer> <Mark> guess i'll build the other half of SLH06 17:29:28 <PublicServer> *** Mark has joined company #1 17:29:40 <PublicServer> <Chris Booth> lol 17:29:46 <PublicServer> <Chris Booth> what about SLH 07? 17:30:13 <PublicServer> <Mark> ugh 17:30:16 <PublicServer> <Mark> thats even worse 17:30:25 <PublicServer> <Mark> bah 17:30:43 <PublicServer> <Mark> i'd at leasts count on old players to properly build a SLH 17:30:44 <PublicServer> <Chris Booth> i like SLH 07 17:30:47 <PublicServer> <Mark> i dont 17:30:52 <PublicServer> <Mark> in fact i hate it 17:31:14 <PublicServer> <Chris Booth> :'( 17:31:27 <PublicServer> <Mark> Ammler: were you drunk when you build that SLH? 17:31:44 <PublicServer> <Mark> rephrase: how drunk were you? 17:32:23 <PublicServer> <AmmIer> Mark: it isn't hat easy with low tf 17:32:30 <PublicServer> <Mark> sure it is 17:32:42 <PublicServer> <Mark> "low" does not mean "none" 17:33:15 <deltazero> public server pw? 17:33:35 <Ammler> @quickstart 17:33:37 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 17:33:38 <PublicServer> *** Player has left the game (connection lost) 17:34:59 <PublicServer> *** Player has left the game (connection lost) 17:35:30 <deltazero> !password 17:35:30 <PublicServer> deltazero: greens 17:35:57 <PublicServer> *** deltars joined the game 17:37:25 <PublicServer> <Chris Booth> i am only going to add those 2 industries to SLH 08 17:37:30 <PublicServer> <Chris Booth> the rest can go to 9 17:37:46 <PublicServer> <Chris Booth> gold could use SLH 08 17:37:47 <PublicServer> <SmatZ> that gold mine can go as well 17:42:21 <PublicServer> <Chris Booth> the SLH 08 complete 17:43:00 <PublicServer> *** Chris Booth has joined spectators 17:48:22 <PublicServer> <Mark> did someone prospect coal mines? 17:48:39 <PublicServer> <SmatZ> I don't think so 17:48:40 <PublicServer> <SmatZ> why? 17:48:43 <PublicServer> <SmatZ> when? 17:49:43 <PublicServer> <Mark> because we have loads of coal trains 17:50:43 <PublicServer> *** Mark has left the game (leaving) 17:51:26 *** OwenS has quit IRC 17:51:39 *** OwenS has joined #openttdcoop 17:51:39 *** ChanServ sets mode: +v OwenS 17:51:48 *** green-devil has quit IRC 17:57:24 <PublicServer> *** Chris Booth has joined company #1 17:57:35 <PublicServer> <AmmIer> Mark HELP! 17:57:48 <Mark> Z 17:57:53 <Mark> ? 17:58:06 <PublicServer> <AmmIer> what is wrong with my hub? 17:58:09 <PublicServer> <Chris Booth> you 18:05:14 <PublicServer> <SmatZ> thanks CB :) 18:05:16 *** deltazero has quit IRC 18:05:23 <PublicServer> <deltars> #bb 18:05:28 <PublicServer> *** deltars has left the game (leaving) 18:05:50 <PublicServer> *** Combuster joined the game 18:06:11 <PublicServer> <Combuster> You have a prob' Ammler? 18:08:33 <Ammler> [com]buster: yes, Mark doesn't like my hub 18:08:56 <PublicServer> <Combuster> You mean '06 18:09:22 <PublicServer> <AmmIer> yes 18:09:35 <Mark> of course i dont like it 18:09:47 <PublicServer> <Combuster> I don't really like it either 18:09:53 <Mark> you, as a member, just ignored every single building rule and convention 18:10:02 <PublicServer> <AmmIer> :-o 18:10:36 <PublicServer> <Combuster> ..? 18:10:54 <PublicServer> <AmmIer> well, I doubled now the bridges, which is useless, but I did 18:11:02 <PublicServer> *** tneo joined the game 18:11:14 <Mark> the worst was you only made hald of it 18:11:17 <Mark> half* 18:11:30 <PublicServer> <Combuster> Let's say 18:11:45 <PublicServer> <Combuster> it was "unfinished" when I was kicked into completing it :) 18:11:56 <PublicServer> <AmmIer> oh 18:12:01 <PublicServer> <AmmIer> not about BBH6 18:12:01 <Mark> we're talking about the SLH 18:12:19 <PublicServer> <AmmIer> BBH6 was another ugly part I did ;-) 18:12:23 <Mark> BBH06 is fine, just lacking some balancing 18:12:46 <PublicServer> <AmmIer> hmm, I rmoved my name there once, as i don't earn the credits 18:13:16 <PublicServer> <Combuster> BBH06 is 3-3-3, which means that if it *was* balanced, the result is still balanced 18:13:37 <Mark> the point of balancing is not spreading 18:13:41 *** Nickman_87 has joined #openttdcoop 18:13:46 *** openttdcoop sets mode: +v Nickman_87 18:14:13 <Mark> the point of "balancing" is to allow an incoming train to pick multiple tracks 18:14:25 <Mark> the term balancing is a bit strange.. 18:14:39 <planetmaker> it should be called "choice" 18:14:46 <PublicServer> <Combuster> that's what a balancer does 18:14:51 <PublicServer> <tneo> divider 18:14:56 <PublicServer> <Combuster> but what is balance... ;) 18:15:12 <PublicServer> <tneo> balancing implice equality of traffic 18:15:25 <PublicServer> <Combuster> so what I said was correct 18:15:33 <PublicServer> <Combuster> if the incoming traffic is in balance 18:15:38 <PublicServer> <Combuster> the output will be as well 18:15:45 <PublicServer> <Combuster> even in absence of coices 18:15:51 <PublicServer> <Combuster> (=statistics) 18:15:55 <PublicServer> <tneo> only in absence 18:16:37 <Mark> then i said it wrong, it lacks choosing 18:17:12 <PublicServer> <AmmIer> it is unbalanced 18:17:23 <PublicServer> *** tneo has left the game (leaving) 18:17:43 <PublicServer> <AmmIer> 6->3 without choice is unbalanced 18:20:33 <PublicServer> <AmmIer> lol, who added the !desync sign? 18:22:23 <PublicServer> <AmmIer> hmm, and who added the southern part of SLH6? 18:23:37 <Mark> doesnt the sign give a hint? 18:23:43 <PublicServer> <AmmIer> it isn't coopish to build something which wont be used. 18:24:02 <Mark> it will be used if an oil well appears there 18:24:34 <PublicServer> <AmmIer> and what would you stop from building the hub then? 18:25:42 *** PeterT has joined #openttdcoop 18:25:48 *** openttdcoop sets mode: +v PeterT 18:36:53 <PublicServer> *** Chris Booth has left the game (leaving) 18:36:59 *** Chris_Booth has quit IRC 18:45:08 <PublicServer> <AmmIer> please try, if you make a train to have a engine at front and end 18:45:16 <PublicServer> <AmmIer> 2 at front is very ugly 18:45:38 <PublicServer> <SmatZ> AmmIer: primaries have 1 front, 1 read 18:45:39 <PublicServer> <SmatZ> read 18:45:46 <PublicServer> <SmatZ> secondaries have 2 at front 18:45:57 <Ammler> Nickman_87: if the filter patch is too difficult, maybe you want to take a look at station gui first? 18:46:13 <PublicServer> <SmatZ> AmmIer: do you want to reaplace all trains? 18:46:18 <PublicServer> <AmmIer> SmatZ: is that somehow planned? 18:46:19 <planetmaker> might indeed be easier. 18:46:30 <PublicServer> <SmatZ> AmmIer: !!TRAINYARD 18:46:41 <PublicServer> <SmatZ> also it's not the first game where I see that 18:47:04 <PublicServer> <SmatZ> so I thought it's some new coop style :) 18:47:05 <PublicServer> <AmmIer> well, that doesn't make it nicer. 18:47:31 <PublicServer> <AmmIer> coop aimes to improve not keep ugliness 18:47:53 <PublicServer> <SmatZ> ugliness is subjective 18:48:02 <PublicServer> <AmmIer> i.e. my hub would be just perfect a year ago 18:48:11 <PublicServer> <AmmIer> now it is desync 18:48:51 <PublicServer> <SmatZ> desync is usually absolute 18:49:01 <PublicServer> <SmatZ> objective, that is 18:57:50 <PeterT> pinkyshow.org 18:58:14 <PeterT> doesnt webster tell you what websites are? 19:07:40 *** Kommer has quit IRC 19:12:00 <planetmaker> it does... if you post it as recognizable link 19:19:21 <SmatZ> !trains 19:19:21 <PublicServer> SmatZ: !trains <integer>: set value of max_trains 19:19:28 <SmatZ> !trains 650 19:19:28 <PublicServer> *** SmatZ has set max_trains to 650 19:19:56 <PublicServer> <AmmIer> slh5 might very fast be too full 19:20:32 <PublicServer> <SmatZ> yeah 19:20:50 <PublicServer> <SmatZ> maybe Bubbleworth * should be appended to new hub 19:21:09 <PublicServer> <AmmIer> and Bumbleton 19:21:16 <PublicServer> <SmatZ> yeah 19:22:52 <PublicServer> <SmatZ> AmmIer: will you join that gold mine too? 19:22:55 <PublicServer> <SmatZ> Bumbleton 19:23:08 <PublicServer> <AmmIer> no station yet 19:23:18 <PublicServer> <AmmIer> but I connect another forerst 19:31:31 <Mark> !password 19:31:31 <PublicServer> Mark: nooned 19:32:05 <PublicServer> *** Mark joined the game 19:32:06 <PublicServer> <Mark> 'lo 19:32:17 <PublicServer> <AmmIer> sali :-) 19:34:02 <PublicServer> <Mark> SmatZ: are you supposed to be able to replace bridges with trains on them? 19:34:11 <PublicServer> <SmatZ> Mark: yes 19:34:19 <PublicServer> <Mark> k, nice :) 19:34:22 <PublicServer> <Mark> screw realism 19:34:27 <PublicServer> <SmatZ> makes the game more realistic and such... 19:34:28 <PublicServer> <SmatZ> ;) 19:35:00 <KenjiE20> technically they would upgrade bridges without taking them out of service :) 19:35:08 <PublicServer> <SmatZ> :) 19:37:42 <PublicServer> <Mark> why is Peter taking credit for my tunnels? 19:37:49 <PublicServer> <Mark> and why doesnt that surprise me? 19:37:54 <PublicServer> <SmatZ> hehe 19:40:23 <PublicServer> <Mark> i want more height levels 19:40:36 <PublicServer> <Mark> how are the chances of that ever getting into trunk SmatZ? 19:40:46 <PublicServer> <SmatZ> very low 19:40:53 <PublicServer> <Mark> aw :( 19:40:58 <PublicServer> <SmatZ> like, 3, maybe 4% 19:41:01 <PublicServer> <Mark> heh 19:41:14 <PublicServer> <SmatZ> appaling 19:41:15 <PublicServer> <Mark> i hate the way it took care of planes 19:41:58 <PublicServer> <Mark> i'd love to just have twice as many heightlevels, with planes taking of the normal way but rising to twice the normal height 19:42:17 <PublicServer> <SmatZ> I didn't really test that patch 19:42:27 <PublicServer> <SmatZ> it was enough for me to see those artifacts 19:42:33 <PublicServer> <SmatZ> with bridges 19:42:40 <PublicServer> <SmatZ> and incredibly slow terraforming 19:43:03 <PublicServer> <SmatZ> that patch has zero chance to get into trunk 19:43:04 <PublicServer> <Mark> yes, true 19:43:10 <PublicServer> <SmatZ> some other, working, has little chance 19:43:17 <PublicServer> <Mark> oh i just killed the remaining 3% :P 19:43:17 <PublicServer> <SmatZ> there is no space in the map array now 19:43:20 <PublicServer> <SmatZ> :-D 19:43:39 <PublicServer> <SmatZ> some other patch has 4% chance 19:44:13 <PublicServer> <Mark> a patch also adding height levels? 19:44:15 <PublicServer> <SmatZ> it's very unlikely working patch can be coded 19:44:24 <PublicServer> <SmatZ> yeah :) 19:56:13 *** jonde has quit IRC 20:00:31 <Ammler> SmatZ: we wait for hylje's fatmap ;-) 20:00:42 <PublicServer> <SmatZ> what is that? 20:00:45 <PublicServer> <SmatZ> ah 20:00:46 <PublicServer> <SmatZ> hehe 20:00:48 <PublicServer> <SmatZ> ok :) 20:14:28 *** ODM has quit IRC 20:14:50 *** ODM has joined #openttdcoop 20:14:50 *** ChanServ sets mode: +o ODM 20:14:55 *** openttdcoop sets mode: +v ODM 20:19:42 <PublicServer> *** AmmIer has left the game (leaving) 20:25:37 <PublicServer> <Mark> 'night 20:25:40 <PublicServer> *** Mark has left the game (leaving) 20:25:43 <PublicServer> <SmatZ> nn Mark 20:26:41 *** Root49 has quit IRC 20:26:45 <PublicServer> *** Combuster has joined spectators 20:26:45 <PublicServer> *** Game paused (not enough players) 20:26:51 <PublicServer> <Combuster> oh 20:26:56 <PublicServer> <Combuster> Smatz, building? 20:27:03 <PublicServer> <SmatZ> sometimes 20:27:04 <PublicServer> <SmatZ> bye 20:27:05 <PublicServer> <SmatZ> :) 20:27:06 <PublicServer> *** SmatZ has left the game (leaving) 20:27:11 <PublicServer> *** Combuster has left the game (leaving) 20:27:22 <[com]buster> I'd stayed if you wanted :) 20:27:32 <SmatZ> no problem, thanks ;) 20:28:03 <Ammler> WHAT is with SmatZ? 20:28:12 <Ammler> why do you like play so much today? 20:32:12 <SmatZ> Ammler: uhhh don't ask 20:32:25 <SmatZ> I didn't play for very long time :) 20:37:44 <Ammler> :-) 20:43:59 *** ODM has quit IRC 21:00:15 *** Mks has joined #openttdcoop 21:00:20 *** openttdcoop sets mode: +v Mks 21:00:47 <Mks> !password 21:00:47 <PublicServer> Mks: hamlet 21:01:07 <PublicServer> *** Mks joined the game 21:03:14 *** green-devil has joined #openttdcoop 21:03:19 *** openttdcoop sets mode: +v green-devil 21:03:39 *** [com]buster has quit IRC 21:11:15 *** Nickman_87 is now known as Nickman87 21:14:11 *** Chris_Booth has joined #openttdcoop 21:14:16 *** openttdcoop sets mode: +v Chris_Booth 21:14:58 <Chris_Booth> !password 21:14:58 <PublicServer> Chris_Booth: waddle 21:15:19 <PublicServer> <Mks> hi chris 21:15:36 <Chris_Booth> hello Mks 21:15:47 <PublicServer> *** Game unpaused (enough players) 21:15:48 <PublicServer> *** Chris Booth joined the game 21:16:28 <PublicServer> <Mks> mm kinda of bad to make all trains take same station path huh 21:16:51 <PublicServer> <Chris Booth> depends how big the station is 21:16:56 <PublicServer> <Mks> at wood drop someone added penalties but if that make all trains take the platforms furthest away thats no point 21:18:02 <PublicServer> <Mks> mm a bit to many trains at sliggleswick mines aint it? 21:18:49 <PublicServer> <Mks> I don't like when people rebuild a station to reduce the capicity of it 21:19:07 <PublicServer> <Chris Booth> who did that? 21:19:08 <PublicServer> <Mks> just cause it doesn't need it right now prolly will 21:19:15 <PublicServer> <Mks> SmatZ 21:19:36 <PublicServer> <Mks> he made a 3 plattform station into a 2 plattform station 21:19:59 <PublicServer> <Chris Booth> SmatZ knows what he is doing 21:20:12 <PublicServer> <Mks> doubt he always do 21:20:32 <PublicServer> <Mks> a 1000 production coal min only have 2 plattfors 21:20:35 <PublicServer> <Chris Booth> he is a good player and build 21:20:38 <PublicServer> <Mks> and a termius stations 21:20:45 <PublicServer> <Mks> thats a bad layout 21:21:46 <PublicServer> <Chris Booth> SLH 08 may have something to do with it aswell 21:21:49 <PublicServer> <Mks> check out !this sign 21:22:07 <PublicServer> <Mks> it could cause a ML jam how its built 21:22:16 <PublicServer> <Mks> if enough trains enter at once 21:22:22 *** Venxir has quit IRC 21:22:31 <PublicServer> <Chris Booth> there is a prior to teh shortest track 21:23:19 <PublicServer> <Chris Booth> thats a bit better 21:23:24 <PublicServer> <Mks> I mean Eggbury Mines btw 21:23:26 <PublicServer> <Mks> yeah 21:23:28 <SmatZ> Mks: production increases over time, you know 21:23:35 <SmatZ> it had ~240 when I built that station 21:23:46 <SmatZ> feel free to change it to ro-ro 21:23:50 <PublicServer> <Mks> I mean you always talk about building for the future 21:23:57 <PublicServer> <Chris Booth> yes 21:24:08 <PublicServer> <Chris Booth> but if you build it all now what is there to do later? 21:24:12 <PublicServer> <Mks> and coal mines if one have a tendancy to raise fast in production 21:24:14 <SmatZ> you can't build ro-ro eveywhere 21:24:23 <PublicServer> <Mks> well 21:24:24 <PublicServer> <Chris Booth> not in low TF 21:24:26 <PublicServer> <Mks> not always 21:24:26 <SmatZ> this game could be well finished already 21:24:38 <PublicServer> <Mks> yeah not really much to connect anymore 21:24:47 <PublicServer> <Mks> tho way to little trains for the hughe ML 21:25:09 <PublicServer> <Chris Booth> there is no such thing as way to little trains 21:25:15 <PublicServer> <Mks> well 21:25:17 <SmatZ> hehe 21:25:20 <PublicServer> <Chris Booth> just means we built a network that didnt have any issues 21:25:25 <PublicServer> <Mks> hehe 21:25:37 <SmatZ> SLH05 is on its limit (iirc) 21:25:44 <PublicServer> <Mks> I saw you connected the gold mines I wanted to die :P 21:25:49 <PublicServer> <Mks> they don't make any profit tho 21:26:18 <PublicServer> <Chris Booth> they do make profit 21:26:27 <PublicServer> <Mks> not those at your new slh chris 21:26:34 <PublicServer> <Mks> crumplegate Mines 21:26:37 <PublicServer> <Chris Booth> i also built an SL where i said you could have yeterday 21:26:42 <PublicServer> <Mks> connected to slh 09 21:26:50 <PublicServer> <Mks> and fairly close to gold drop 21:26:55 *** PeterT has quit IRC 21:26:59 <PublicServer> <Mks> yeah I saw that 21:27:17 <SmatZ> [23:25:46] <PublicServer> <Mks> I saw you connected the gold mines I wanted to die :P <== why should I be forbidden to connect them? 21:27:24 <SmatZ> why did you want them to die? 21:27:34 <PublicServer> <Mks> not forbidden ofc 21:27:35 <PublicServer> <Mks> well 21:27:51 <PublicServer> <Mks> if you connect them to the "correct" slh they won't make profit 21:28:02 <PublicServer> <Chris Booth> so 21:28:11 <PublicServer> <Chris Booth> coop isnt about all train making profit 21:28:16 <PublicServer> <Mks> I think trains should make profit :P at least sometimes 21:28:26 <PublicServer> <Mks> I know 21:28:33 <PublicServer> <Mks> its a personal opinion 21:28:51 <PublicServer> <Chris Booth> we have had transfer games where 50% of our trains make a loss 21:29:03 <PublicServer> <Mks> wow 21:29:21 <PublicServer> <Chris Booth> doesnt mean they needed to be deleted 21:29:43 <PublicServer> <Chris Booth> wow coal drop is busy 21:29:50 <PublicServer> <Mks> well I think its a bit diffrent to let an oil train for example make no profit since then the goods prolly will 21:30:05 <PublicServer> <Mks> oil hardly got any trains at all :P 21:30:12 <PublicServer> *** SmatZ joined the game 21:30:45 <PublicServer> <Mks> I saw sliggleswick coal mine got its own station now :) was kinda of funny production is so high tho 21:30:52 <PublicServer> <Mks> it was about to die when first connected 21:30:57 <PublicServer> <Mks> 32 coal/month 21:31:02 <PublicServer> <SmatZ> Mks: trains at Sliggleswick Woods and Tumblewood Woods are having profit 21:31:13 <PublicServer> <SmatZ> though you destined them to death 21:31:28 <PublicServer> <Mks> well 21:31:36 <PublicServer> <Mks> I did know if you connected them another way 21:31:39 <PublicServer> <Mks> they would make profit 21:33:19 *** Progman has quit IRC 21:33:28 <PublicServer> <Mks> guess slh 09 is good for reduce load on slh 02 and increase load on ML 21:33:45 <PublicServer> <Mks> still think my connection to slh was more beutiful tho :) 21:34:02 <PublicServer> <Chris Booth> but it was to long 21:34:05 <PublicServer> <Mks> well 21:34:15 <PublicServer> <Mks> there was nothing else to connect at that time 21:34:32 <PublicServer> <Mks> none of those industries connected to slh02 now existed at that time 21:34:45 <PublicServer> <SmatZ> Mks: building for the future ;) 21:35:00 <PublicServer> <SmatZ> I like rebuilding maps and so 21:35:04 <PublicServer> <Mks> ahh 21:35:11 <PublicServer> <SmatZ> it's a bit boring when the map is not jamming 21:35:19 <PublicServer> <Mks> so you prefer start building when some basics alrdy done? 21:35:22 <PublicServer> <Mks> hehe 21:35:28 <PublicServer> <Mks> you didn't play last game? 21:35:30 <PublicServer> <Mks> 155? 21:35:33 <PublicServer> <SmatZ> nope 21:35:38 <PublicServer> <Mks> we had nice jams there 21:35:48 <PublicServer> <SmatZ> :) 21:35:51 <PublicServer> <Mks> all 900 trains jammed at one time 21:35:58 <PublicServer> <SmatZ> sometimes it's too jammy though 21:36:13 <PublicServer> <Mks> that wasn't fun tho 21:36:18 <PublicServer> <Mks> lots of loop jams 21:36:21 <PublicServer> <Chris Booth> i connected the coal drop expansion 21:36:40 <PublicServer> <SmatZ> :) 21:36:54 <PublicServer> <Chris Booth> was quite jammy 21:37:00 <PublicServer> <Mks> ahh 21:37:10 <PublicServer> <Mks> a bit to many trains at sliggleswick mines atm 21:37:19 <PublicServer> <Mks> hate when coal mines drop 500 production 21:37:20 <PublicServer> <Chris Booth> but now i have a feeling i may cause jams at pickups by making the drop more efficient 21:37:25 <PublicServer> <Mks> suddenly you have way to many trains 21:37:29 <PublicServer> <Chris Booth> delete some then 21:37:32 <PublicServer> <SmatZ> hehe 21:37:54 <PublicServer> <Chris Booth> i still like BBH 095 21:38:08 <PublicServer> <Mks> bbh095`? 21:38:09 <PublicServer> <SmatZ> :) 21:38:16 <PublicServer> <Mks> we have 95bbh on this map? :P 21:38:22 <PublicServer> <Chris Booth> i keep finding missing signals in Mark's work 21:38:35 <PublicServer> <Chris Booth> BBH05 21:38:38 <PublicServer> <Mks> ahh 21:38:54 <PublicServer> <Mks> well it looks good not to messy 21:39:10 <PublicServer> <Mks> you don't like bbh03 tho? 21:39:21 <PublicServer> <Chris Booth> not realy its a bit messy 21:39:43 <PublicServer> <Chris Booth> i had to TF to much 21:39:49 *** R0b0t1 has joined #openttdcoop 21:39:50 <PublicServer> <Chris Booth> as pointed out by someone 21:39:54 *** openttdcoop sets mode: +v R0b0t1 21:40:04 <PublicServer> <Mks> I would say game could be finnished now but its people like you smatz who decide that ain't it? 21:40:05 <PublicServer> <SmatZ> not me :) 21:40:20 <PublicServer> <Chris Booth> nope 21:40:23 <PublicServer> <SmatZ> it's Mark's plan :) 21:40:29 <PublicServer> <Mks> so he decide then? 21:40:33 <Maza> vote mark for president! 21:40:35 <PublicServer> <Chris Booth> its the person whos plan it is 21:40:40 <PublicServer> <Mks> ahh 21:41:46 <PublicServer> <Chris Booth> we need more goods train at oil ref 21:42:25 <PublicServer> <SmatZ> bye for now :) 21:42:26 <PublicServer> *** SmatZ has left the game (leaving) 21:42:34 <PublicServer> <Mks> bye 21:42:43 <PublicServer> <Mks> so if we ever jam scream for smatz huh? :) 21:42:58 <PublicServer> <Chris Booth> no 21:43:04 <PublicServer> <Chris Booth> try and fix it 21:43:14 <PublicServer> <Chris Booth> or ask someone like me or SmatZ 21:43:24 <PublicServer> <Mks> ahh 21:44:09 <PublicServer> <Mks> did you build some more trains at oil? 21:44:14 <PublicServer> <Chris Booth> yeah 5 more 21:44:21 <SmatZ> hehe 21:44:29 <PublicServer> <Chris Booth> MM gone 21:44:44 <PublicServer> <Mks> mm 21:44:48 <PublicServer> <Mks> not until now? :P 21:44:59 <PublicServer> <Chris Booth> well we just forgot to remove it 21:45:09 <SmatZ> often we wait until all MM planes crash ;) 21:45:18 <Mks> haha 21:45:24 <Mks> and transporter MMs? 21:45:31 <Mks> they never crash 21:45:48 <SmatZ> we removed them many years ago 21:45:59 <SmatZ> when network starts making profit 21:46:09 <PublicServer> <Mks> ahh 21:46:26 <PublicServer> <Mks> shouldn't your name be on builders board smatz? 21:46:36 <SmatZ> it should I guess 21:46:42 <PublicServer> <Chris Booth> it should be 21:46:48 <SmatZ> it's a new thing for me, "builder board" :) 21:46:54 <PublicServer> <Chris Booth> but SmatZ only built small stuff 21:46:57 <PublicServer> <Mks> I've added your name 21:47:02 <PublicServer> <Mks> well 21:47:06 <SmatZ> :'-( 21:47:08 <PublicServer> <Mks> does it matter? 21:47:10 <PublicServer> <Mks> hehe 21:47:17 <PublicServer> <Chris Booth> nope 21:47:26 <PublicServer> <Mks> shouldn't anyone who built anything be on it 21:47:32 <SmatZ> 1 SLH and ~7 stations 21:47:48 <SmatZ> yeah, whoever feels like builder should sign himself ;) 21:47:50 <PublicServer> <Chris Booth> 2 BBH's 1 SLH and countless fixes and stations 21:48:30 <SmatZ> I'm signing my stuff :-p 21:48:31 <PublicServer> <Mks> we need way more goods trains at oil ref 21:48:33 <PublicServer> <Chris Booth> Mks at this stage in the game you should look for stations with high waiting cargo values 21:48:44 <PublicServer> <Chris Booth> no we dont 21:48:48 <PublicServer> <Chris Booth> they will even out 21:49:25 <PublicServer> <Mks> and build more trains? rather then building new stations? 21:49:44 <PublicServer> <Chris Booth> well connect as much as possible without making a mess 21:49:53 <PublicServer> <Chris Booth> then try and expand production 21:50:03 <PublicServer> <Mks> always seem to popup new industries tho 21:52:19 <problematiQue> !password 21:52:19 <PublicServer> problematiQue: coaxes 21:52:33 <PublicServer> *** problematiQue joined the game 21:52:49 <PublicServer> <Mks> wow mega large bridges 21:52:52 <SmatZ> Mks: stationwalking isn't bad, but it's better to avoid it 21:53:40 <PublicServer> <Mks> you mean as in connect two things a bit a apart to same station? 21:53:49 <SmatZ> yeah 21:53:56 <SmatZ> "a bit apart" is ok 21:54:04 <SmatZ> but 20 tiles is too far 21:54:09 <PublicServer> <Mks> hehe 21:54:12 <PublicServer> <Mks> well 21:54:34 <PublicServer> <Mks> did some to keep a coal mine alive didn't have time to acually build the line 21:55:02 <PublicServer> <Mks> well saw in last game it was pretty heavily used 21:55:13 <PublicServer> <Mks> so I thought it was ok 21:55:15 <SmatZ> ok :) 21:55:28 <SmatZ> if there is a solution, it's better to avoid it... 21:55:34 <SmatZ> but sometimes there is no other way 21:55:39 <SmatZ> I didn't see last game :( 21:55:47 <SmatZ> hmm maybe I did 21:55:48 <PublicServer> <Chris Booth> in SP i station walk all the time as i am lazy 21:55:51 <PublicServer> <Mks> well wasn't always needed 21:55:56 <SmatZ> hehe 21:56:11 <PublicServer> <Chris Booth> i am like sbahn what sbahn 21:56:15 <PublicServer> <Chris Booth> lets station walk 21:56:21 <SmatZ> hehe 21:56:27 <SmatZ> ok ;) 21:56:37 <PublicServer> <Mks> but really isn't it sometimes better to do a station walk even tho long to keep industry alive? then you can always build a second station at a later time 21:57:07 <PublicServer> <Chris Booth> Mks have you finished SLH 02 yet? 21:57:23 <PublicServer> <Mks> well yeah 21:57:46 <PublicServer> <Mks> haven't fixed the !bottleneck 21:57:49 <PublicServer> <Mks> but it never will be one 21:57:50 <PublicServer> <Mks> so 21:57:54 <SmatZ> yeah, it's not bad 21:57:58 <PublicServer> <Mks> those tracks aren't even needed 21:58:25 <SmatZ> just explaining why I reduced a 5-lanes station to 3-lanes one 21:59:41 <PublicServer> <Mks> I can't really build an slh that looks good 21:59:58 <PublicServer> <Chris Booth> you will learn 22:00:01 <PublicServer> <Chris Booth> sonner or later 22:00:04 <SmatZ> it's all subjective 22:00:19 <PublicServer> <problematiQue> this is a tough map too 22:00:20 <PublicServer> <Chris Booth> depends what you think looks good 22:00:30 <PublicServer> <Mks> well 22:00:33 <PublicServer> <Mks> compact then 22:00:48 <PublicServer> <Mks> I tend to spread em out a bit to much 22:00:52 <PublicServer> <Chris Booth> comapact doesnt mean good 22:00:57 <PublicServer> <Chris Booth> look at SLH 09 22:01:52 <PublicServer> <Mks> also I have a really hard time build an slh without doing any TF 22:02:10 <PublicServer> <Mks> well on a totally flat area that would be easy ofcourse 22:02:12 <SmatZ> this is not NO TF ;) 22:02:16 <PublicServer> <Chris Booth> once again this isnt a NO TF game 22:02:20 <PublicServer> <Chris Booth> its a low TF game 22:02:29 <PublicServer> <Mks> I know 22:02:43 <PublicServer> <Mks> don't think I would play a no tf game 22:03:03 <PublicServer> <Chris Booth> hhm then you may not want to join in with WWOTTDGD #3 22:03:12 <PublicServer> <Mks> whats that? 22:03:22 <SmatZ> :) 22:03:26 <PublicServer> <Chris Booth> world wide openttd game day number 3 22:03:27 <PublicServer> <Mks> well on a flat map a no tf game ain't a problem 22:03:42 <PublicServer> <Mks> but on a map like this 22:03:48 <PublicServer> <Chris Booth> 24 hours of openttd 22:03:53 <PublicServer> <Mks> also I think I prefer some what more tf acually then this map 22:03:54 <PublicServer> <Chris Booth> where everone is invited 22:03:58 <PublicServer> <Mks> to make network look better 22:04:15 <PublicServer> <Chris Booth> i like coop standard TF 22:04:46 <SmatZ> well, "coop TF" has changed over time 22:04:54 <SmatZ> what was "coop TF" is now "huge TF" :) 22:05:01 <PublicServer> *** problematiQue has left the game (leaving) 22:05:14 *** problematiQue has quit IRC 22:05:17 <PublicServer> <Chris Booth> medium TF then 22:05:22 <PublicServer> <Mks> ahh 22:05:24 <PublicServer> <Mks> yes 22:05:27 <PublicServer> <Mks> medium tf is ok 22:05:37 <PublicServer> <Chris Booth> nice enbankments and cuttings for the olines 22:05:48 <PublicServer> <Mks> ahh 22:05:51 <PublicServer> <Chris Booth> build in valleys 22:06:01 <PublicServer> <Chris Booth> and BBH in open spaces 22:06:04 <PublicServer> <Mks> shouldn't be to deep valleys tho 22:06:23 <PublicServer> <Mks> I don't really like when ML isn't evened out a bit 22:06:44 <PublicServer> <Mks> if it was my game I would TF the entire ML 22:06:57 <PublicServer> <Chris Booth> All ML lines should be equal hight for there square 22:07:04 <PublicServer> <Mks> to make it look better and not so unrealstic up and downs 22:07:08 <PublicServer> <Chris Booth> so if its 4 tracks wide 22:07:13 <PublicServer> <Mks> ahh yes 22:07:16 <PublicServer> <Chris Booth> then in need to be 4 flat squares 22:07:47 <PublicServer> <Chris Booth> i also like the challenge 22:07:48 <PublicServer> <Mks> and if it is like LLL10RRR then it should always be that 22:07:51 <PublicServer> <Mks> even if it means more TF 22:08:35 <PublicServer> <Mks> guess doing low tf games might be good for you as a builder 22:08:50 <PublicServer> <Mks> since you have to do less tf you have to find another way 22:09:54 <PublicServer> <Mks> is it possible to build a really compact bbh? 22:09:57 <PublicServer> <Chris Booth> also i have been playing TTDLX since i was 6 22:10:17 <PublicServer> <Chris Booth> Mks depends how may lines 22:10:28 <PublicServer> <Chris Booth> LL_RR crossed by LL_RR 22:10:36 <PublicServer> <Chris Booth> you can get prity small 22:10:39 <PublicServer> <Mks> well I've played ttd since 95 but not really build this type of network before 22:10:42 <PublicServer> <Mks> ahh 22:11:01 <PublicServer> <Chris Booth> i got TTDLX in 97 22:11:04 <PublicServer> <Mks> when I sp I just build lines and one become an ML at one point 22:11:09 <PublicServer> <Mks> I don't plan it that much 22:11:18 <PublicServer> <Chris Booth> same 22:11:23 <PublicServer> <Chris Booth> but i do get MLs 22:11:30 <PublicServer> <Chris Booth> and a nice network 22:11:40 <PublicServer> <Chris Booth> i just end up building bypasses everywhere 22:11:50 <PublicServer> <Mks> well I guess I have an ML tho usually stations are connected directly to ML 22:11:53 <PublicServer> <Mks> not always tho 22:11:59 <PublicServer> <Mks> hehe 22:12:18 <PublicServer> <Mks> I never start building a 2x2 ml tho its always 1x1 22:12:29 <PublicServer> <Mks> I increase it if its needed where its needed 22:13:35 <PublicServer> <Mks> I never get as many trains as on a coop game tho 22:13:46 <PublicServer> <Mks> don't have the patience to connect everything myself on a map 22:14:09 <PublicServer> <Mks> usually try to increase load on the "ML"s I got instead and settle with that 22:14:11 <PublicServer> <Mks> then game ends 22:14:21 <Chris_Booth> i play until i am happy 22:14:43 <PublicServer> <Mks> I never build termius stations :P 22:14:46 <PublicServer> <Mks> I don't like those 22:15:44 <PublicServer> <Mks> I got an sp in progress tho thats mimicing a coop game 22:15:54 <PublicServer> <Mks> tho I get a bit tired of it sometimes 22:16:05 <PublicServer> <Mks> to build countless MLH and slh on my own 22:17:52 <Chris_Booth> sp get old fast 22:17:57 <Chris_Booth> when you find coop 22:18:03 <PublicServer> <Mks> will there ever be crossing bridges? 22:18:08 <PublicServer> <Mks> yeah 22:18:24 <PublicServer> <Mks> its more I play SP when coop are on pause 22:18:27 <PublicServer> <Chris Booth> thats not realy a question i could answer 22:18:29 <PublicServer> <Mks> or when a new map is up 22:18:46 <PublicServer> <Mks> its like 24 hours without anything happening :P 22:19:13 <PublicServer> <Chris Booth> MKs play on the dev server then 22:19:19 <PublicServer> <Chris Booth> that is almost always up 22:19:29 <PublicServer> <Mks> sometimes join on another MP openttd to play some but its a bit boring since those usually are autoclean 22:19:33 <Chris_Booth> join #openttdcoop.dev 22:20:27 <Mks> how do you join those games? 22:20:54 <Chris_Booth> you need to get the binarys that are in teh topic 22:21:10 <Mks> does autoupdate works? 22:21:26 <Chris_Booth> i dont think it does 22:23:10 *** ^Spike^ is now known as ^spike^ 22:28:16 <PublicServer> *** Chris Booth has joined spectators 22:28:16 <PublicServer> *** Game paused (not enough players) 22:28:42 <PublicServer> *** Mks has joined spectators 22:31:14 <PublicServer> *** Thraxian|Work joined the game 22:37:14 <PublicServer> *** Thraxian|Work has left the game (leaving) 22:37:19 *** Thraxian|Work has left #openttdcoop 22:55:37 *** ^spike^ has quit IRC 23:01:55 *** Razaekel has quit IRC 23:11:19 *** Razaekel has joined #openttdcoop 23:11:24 *** openttdcoop sets mode: +v Razaekel 23:19:58 <PublicServer> *** Chris Booth has left the game (leaving) 23:20:03 *** Chris_Booth has quit IRC