Config
Log for #openttdcoop on 24th August 2009:
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01:37:41  <PeterT> !password
01:37:41  <PublicServer> PeterT: bowled
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04:57:13  <FiCE> !password
04:57:13  <PublicServer> FiCE: dimple
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05:24:48  <Webster> Latest update from monitor: [unreachable] - www.openttdcoop.org <http://www.montastic.com/feeds/view/167359?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69>
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08:49:18  * XeryusTC pokes Ammler 
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08:57:47  <problematiQue> !password
08:57:47  <PublicServer> problematiQue: skewer
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09:14:25  <Chris_Booth> !password
09:14:25  <PublicServer> Chris_Booth: hoeing
09:14:47  <PublicServer> *** Game unpaused (enough players)
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09:18:59  <[com]buster> !password
09:18:59  <PublicServer> [com]buster: hoeing
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09:46:12  <FiCE> !password
09:46:12  <PublicServer> FiCE: barons
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09:53:36  <sbn> Hey all
09:54:38  <FiCE> hey
09:54:47  <sbn> long time no been here ^^
09:57:52  <Webster> Latest update from monitor: [OK] - www.openttdcoop.org <http://www.montastic.com/feeds/view/167359?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69>
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10:06:08  <PublicServer> *** Mks has left the game (leaving)
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10:09:03  <PublicServer> *** Game paused (not enough players)
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10:43:24  <XeryusTC> KenjiE20: ping
10:43:38  <KenjiE20> pong
10:43:54  <XeryusTC> you live in the UK don't you?
10:44:00  <KenjiE20> yes
10:44:11  <XeryusTC> whereabouts do you live?
10:44:17  <KenjiE20> oop north
10:45:09  <XeryusTC> i will probably visit the UK this autumn
10:45:50  <KenjiE20> hehe
10:46:15  <XeryusTC> and i am planning to visit newcastle and edinburgh during that trip
10:46:25  <XeryusTC> maybe we could meet on my way there if it isnt too far out of the way ;)
10:47:08  <KenjiE20> maybe
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12:42:12  <PublicServer> *** Game unpaused (enough players)
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12:42:51  <PublicServer> <SmatZ> hello
12:52:31  <PublicServer> <SmatZ> umm
12:52:38  <PublicServer> <SmatZ> who enjoys naming trains :-x
12:52:49  <PublicServer> <SmatZ> we have groups you know...
12:53:20  <FiCE> hey
12:53:22  <FiCE> not me
12:53:30  <PublicServer> <SmatZ> hello
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12:53:53  <FiCE> actually I think it might be a modification to openttd itself?
12:54:03  <PublicServer> <SmatZ> no...
12:54:04  <FiCE> I noticed new trains are named automatically now
12:54:22  <FiCE> unless it just increments the number on the one you clone
12:54:24  <PublicServer> <SmatZ> ah
12:54:26  <PublicServer> <SmatZ> yes
12:54:30  <PublicServer> <SmatZ> exactly ;)
12:54:33  <FiCE> :)
12:54:56  <FiCE> in that case it's not a bad idea I suppose
12:58:42  <FiCE> this game is running horribly slow for me... not sure why
12:59:08  <FiCE> not the CPU
12:59:19  <FiCE> I might try restarting, 1sec
12:59:24  <PublicServer> *** FiCE has left the game (leaving)
12:59:24  <PublicServer> *** Game paused (not enough players)
12:59:32  <FiCE> !password
12:59:32  <PublicServer> FiCE: sicked
13:00:03  <PublicServer> *** Game unpaused (enough players)
13:00:04  <PublicServer> *** FiCE joined the game
13:00:10  <PublicServer> <SmatZ> what a fast reboot
13:00:25  <FiCE> well I meant... restart the game :)
13:00:36  <FiCE> didn't help... it is probably a case of needing to recompile
13:01:05  <PublicServer> <SmatZ> do you think it will help?
13:01:48  <PublicServer> *** AmmIer joined the game
13:08:22  <PublicServer> <AmmIer> oh btw.
13:08:27  <PublicServer> <AmmIer> Hello you :-
13:08:31  <PublicServer> <AmmIer> )
13:08:36  <PublicServer> <SmatZ> hello AmmIer :)
13:11:10  <PublicServer> *** SmatZ has left the game (leaving)
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13:14:40  <PublicServer> *** Game paused (not enough players)
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13:42:21  <ITSBTH> !help
13:42:21  <PublicServer> ITSBTH: http://www.openttdcoop.org/wiki/IRC_Commands
13:43:15  <ITSBTH> !players
13:43:17  <PublicServer> ITSBTH: Client 638 (Orange) is FiCE, in company 1 (Noseybridge Transport)
13:43:17  <PublicServer> ITSBTH: Client 641 (Orange) is SmatZ, in company 1 (Noseybridge Transport)
13:43:17  <PublicServer> ITSBTH: Client 639 (Orange) is AmmIer, in company 1 (Noseybridge Transport)
13:43:30  <ITSBTH> !revision
13:43:30  <PublicServer> ITSBTH: Game version is r17170
13:46:09  <ITSBTH> !download
13:46:09  <PublicServer> ITSBTH: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
13:46:19  <ITSBTH> !download win32
13:46:19  <PublicServer> ITSBTH: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win32.zip
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13:55:42  <[1]Mark> hello
13:55:46  <PublicServer> <SmatZ> hello [1]Mark
13:55:47  *** [1]Mark is now known as Mark
13:55:51  <Mark> :)
13:55:56  <PublicServer> <AmmIer> io
13:56:24  <Mark> !password
13:56:24  <PublicServer> Mark: pierce
13:56:31  <PublicServer> *** Mark joined the game
13:57:45  <XeryusTC> Ammler: how did one go about updating the cargodist bundle again?
13:58:08  <Ammler> ?
13:58:23  <XeryusTC> the one you host on the devzone bundles space
13:58:34  <Ammler> you get the official inofficial bundles here: http://bundles.openttdcoop.org
13:59:03  <XeryusTC> i know that, but the last compile of cargodist is over a month old ;)
13:59:10  <Ammler> but triggering of the compile is up2patcher...
13:59:37  <XeryusTC> we cant trigger it ourselves?
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13:59:50  <Ammler> we can't and I wouldn't :-)
14:00:20  <Ammler> I have no idea, when the patch is in halfish stable state, so this should be done by the patcher.
14:00:48  <XeryusTC> true, but you can assume that when it has been pushed to hg that it is somewhat stable ;)
14:00:55  <Ammler> easiest might be, you asking on the tt-forums thread
14:01:07  <XeryusTC> yeah, i will then ;)
14:01:11  <Ammler> he use ugly git
14:01:33  <PublicServer> <SmatZ> ewww
14:01:58  <Ammler> I assume, there are more recent windows binary on the forums.
14:02:09  <planetmaker> XeryusTC, where does the assumption that something in hg is half-way stable come from?
14:02:15  <Ammler> triggering compile farm is useful, if you like to make a server game.
14:02:31  <planetmaker> Everything I write is somewhere in a hg repository. But only a minor fraction is anything near stable :-)
14:02:34  <Ammler> planetmaker: default behaviour of hg users :-P
14:02:55  <planetmaker> haha :-)
14:02:59  <XeryusTC> planetmaker: most people only commit stable stuff
14:03:05  <planetmaker> Then let me be the black sheep.
14:03:14  <XeryusTC> or at least stuff that compiles and doesnt always crash and burn when run :P
14:03:16  <planetmaker> XeryusTC, how can one, if you're developing something?
14:03:37  <planetmaker> Especially as things get bigger?
14:03:47  <planetmaker> And cargod?st is BIIIG
14:03:51  <Ammler> planetmaker: good example is openttd trunk
14:03:58  <Ammler> it mostly compiles the nightly
14:03:59  <XeryusTC> it is a general rule to atleast compile before you commit
14:04:01  <planetmaker> Ammler, even there :-)
14:04:05  <XeryusTC> if you get compiler errors you dont commit :P
14:04:10  <planetmaker> Look at the amount of commits which are prefixed by "fix"
14:04:27  <Ammler> and in the time of 0.6-stable, trunk was more stable ;-)
14:04:40  <planetmaker> XeryusTC, that's something mostly can rely on. But even that may be different for different compilers.
14:04:41  <XeryusTC> stable is not entirely bug free in this sense, but more that it should be able to compile and run :P
14:04:45  <planetmaker> And then you're back to start
14:05:24  <planetmaker> And the most stable versions are the last releases of a branch :-)
14:09:39  <XeryusTC> yes, but usually trunk is stable enough to run too, although stability isnt always granted
14:12:40  *** seandasheep has joined #openttdcoop
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14:12:46  <seandasheep> !players
14:12:47  <PublicServer> seandasheep: Client 638 (Orange) is FiCE, in company 1 (Noseybridge Transport)
14:12:47  <PublicServer> seandasheep: Client 641 (Orange) is SmatZ, in company 1 (Noseybridge Transport)
14:12:47  <PublicServer> seandasheep: Client 639 (Orange) is AmmIer, in company 1 (Noseybridge Transport)
14:12:47  <PublicServer> seandasheep: Client 643 (Orange) is Mark, in company 1 (Noseybridge Transport)
14:13:06  <seandasheep> !password
14:13:06  <PublicServer> seandasheep: glands
14:13:21  <PublicServer> *** Seandasheep joined the game
14:13:35  <PublicServer> <Seandasheep> hi
14:13:52  <PublicServer> <SmatZ> hello Seandasheep
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14:20:58  <SmatZ> !roadveh
14:21:07  <SmatZ> !rcon set max_roadveh
14:21:07  <PublicServer> SmatZ: Current value for 'max_roadveh' is: '0' (min: 0, max: 5000)
14:21:11  <SmatZ> !rcon set max_roadveh 50
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14:31:50  <Chris_Booth> !password
14:31:50  <PublicServer> Chris_Booth: taunts
14:32:07  <PublicServer> *** Chris Booth joined the game
14:32:12  <PublicServer> <SmatZ> hello CB
14:32:15  <PublicServer> <Chris Booth> hello
14:32:16  <PublicServer> <Seandasheep> hi
14:32:36  <PublicServer> *** AmmIer has left the game (connection lost)
14:32:58  <PublicServer> <Chris Booth> wow only 250 trains
14:33:03  <PublicServer> <Chris Booth> what going on
14:34:00  <PublicServer> <Chris Booth> shall we remove MM?
14:34:35  <PublicServer> <SmatZ> I would do so
14:34:46  <PublicServer> <SmatZ> at least those buses
14:35:25  <PublicServer> <Chris Booth> gone
14:35:27  <PublicServer> <SmatZ> :)
14:36:01  <PublicServer> <SmatZ> now gone
14:36:04  <PublicServer> <SmatZ> removed stations
14:36:16  <PublicServer> <Chris Booth> ccol
14:36:17  <PublicServer> <Chris Booth> cool
14:37:27  <PublicServer> *** Mark has left the game (leaving)
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14:41:48  <PublicServer> <Thraxian|Work> wow - I'm stuttering over here.   I assume that's on my end?
14:42:07  <PublicServer> <SmatZ> you are not the first to complain :(
14:42:11  <PublicServer> <SmatZ> FiCe has problems too
14:42:17  <PublicServer> <SmatZ> FiCE
14:42:21  <FiCE> yep
14:42:32  <FiCE> must be a bug in this version of the game then?
14:42:41  <PublicServer> <SmatZ> I don't know about any
14:42:49  <PublicServer> <SmatZ> there wasn't any change in network code and such
14:43:13  <FiCE> unless the remote server is a bit laggy?
14:43:30  <PublicServer> <Thraxian|Work> have we done a tracert on the server yet?
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14:44:19  <PublicServer> <Thraxian|Work> I'm getting lag at  if-11-1.icore1.AEQ-Ashburn.as6453.net
14:44:23  <SmatZ> http://paste.openttd.org/210825
14:44:40  <FiCE> 350ms... AU => EU
14:44:53  <FiCE> looks sorta normal
14:45:29  <Thraxian|Work> where is AEQ-Ashburn?
14:45:54  <Thraxian|Work> that must be domestic - NewYork is after that
14:46:08  <Thraxian|Work> my NewYork -> Amsterdam connection was a big slow too
14:46:10  <Thraxian|Work> er...bit
14:47:20  <PublicServer> *** Thraxian|Work has joined company #1
14:51:47  <PublicServer> <SmatZ> uh oh @ Swivelworth Livestock / Grain
14:51:54  <PublicServer> <SmatZ> this join to COAL DROP is ugly
14:51:55  <PublicServer> <SmatZ> :(
14:51:58  <PublicServer> <Thraxian|Work> any objection to a small bus service from nearby farm to food plant?
14:52:03  <PublicServer> <Chris Booth> what?
14:52:10  <PublicServer> <Chris Booth> it only need to go south
14:52:30  <PublicServer> <SmatZ> trains going through drop to get to station
14:52:49  <PublicServer> <Chris Booth> i didnt see that
14:52:50  <PublicServer> <SmatZ> no objections from me, Thraxian|Work :)
14:53:34  <PublicServer> <Chris Booth> now they dont
14:53:37  <PublicServer> <Chris Booth> sorry my bad
14:53:38  <PublicServer> <SmatZ> :)
14:58:35  <PublicServer> <Chris Booth> SLH 06 is what i call a low TF sideline
14:59:11  <PublicServer> <SmatZ> :-)
15:00:09  <PublicServer> <SmatZ> there are two SLH06s
15:00:23  <PublicServer> <Chris Booth> well 1 is labled wrongly
15:00:25  <PublicServer> <SmatZ> and both have only norther part
15:00:44  <Nickman_87> !password
15:00:44  <PublicServer> Nickman_87: cruder
15:00:48  <PublicServer> <SmatZ> yeah, Ammler had a space between SLH and 06
15:00:55  <PublicServer> <SmatZ> so it was sorted differently
15:01:04  <PublicServer> *** Nickman joined the game
15:01:06  <Ammler> hmm, isn't that right? :-)
15:01:16  <Ammler> @wiki Naming
15:01:27  <Webster> timed out - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=Naming
15:01:34  <SmatZ> I don't know :(
15:01:46  <SmatZ> but all other BBHs/SLHs are without spaces :)
15:02:04  <Ammler> then, obviously all others are wrong :-P
15:02:05  <PublicServer> <Chris Booth> it doesnt make a huge difference
15:02:19  <PublicServer> <Chris Booth> as long as we use the same names ingame all the time
15:02:24  <PublicServer> <SmatZ> ok :)
15:02:54  <Ammler> Chris_Booth: you were right, if there weren't be a guide about.
15:02:56  <PublicServer> <Chris Booth> we need more oil in this game
15:03:25  <Chris_Booth> the guide does say spaces
15:03:33  <Ammler> of course :-)
15:03:52  <Thraxian|Work> I can't load the wiki (either of them) , but wasn't I involved in writing/updating that article?
15:04:01  <Nickman_87> hi Ammler ;)
15:04:11  <Nickman_87> and company offcourse :D
15:04:27  <Ammler> Thraxian|Work: you mgiht speak about the sign guide
15:04:29  <Thraxian|Work> heya nick
15:04:46  <Nickman_87> :)
15:05:11  <planetmaker> I agree with Ammler on the naming ;-)
15:05:19  <planetmaker> Naming w/o spaces looks bad :-)
15:06:03  <PublicServer> *** Nickman has left the game (leaving)
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15:06:25  <Ammler> Nickman_87: I  so much miss your patches, sill ;-)
15:06:27  *** openttdcoop sets mode: +v Progman
15:06:29  <Ammler> t
15:07:06  <PublicServer> *** AmmIer joined the game
15:07:17  <Ammler> Thraxian|Work: I don't find your article
15:07:31  <Ammler> http://www.openttdcoop.org/wiki/Category:Guides
15:07:47  <Ammler> @quickstart
15:07:49  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
15:08:18  <Ammler> http://www.openttdcoop.org/wiki/Communication <-- also with spaces
15:08:40  <Ammler> but 2 spaces in front?
15:09:17  <PublicServer> <Chris Booth> lolage
15:11:31  <Thraxian|Work> yeah - communication is the one I remember writing :)
15:11:59  <Ammler> you forgot to add a category
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15:14:06  <PublicServer> *** Thraxian|Work has left the game (connection lost)
15:14:11  <PublicServer> <AmmIer> SmatZ: RV fan?
15:14:24  <PublicServer> <SmatZ> AmmIer: not really
15:14:30  <PublicServer> <AmmIer> :-D
15:14:40  <PublicServer> <SmatZ> just sometimes it's nice to use them :)
15:15:32  <PublicServer> <SmatZ> train service wouldn't have any profit :(
15:15:49  <PublicServer> <AmmIer> do we care?
15:16:12  <PublicServer> <SmatZ> well I do
15:16:13  <PublicServer> <Chris Booth> (the royal we)
15:16:16  <PublicServer> <SmatZ> I don't like red numbers :)
15:16:18  <PublicServer> <SmatZ> hehe
15:16:27  <PublicServer> <SmatZ> but feel free to rebuild it to use trains
15:16:31  <PublicServer> <AmmIer> royal?
15:16:36  <PublicServer> <SmatZ> just someone put "let it die" signs there
15:16:37  <PublicServer> <AmmIer> :-P
15:16:44  <PublicServer> <SmatZ> and I didn't want to let those gold mines die
15:16:49  <PublicServer> <Chris Booth> that was mks last night
15:16:57  <PublicServer> <SmatZ> hmm
15:17:02  <PublicServer> <AmmIer> yeah, I like connecting industries, which are labled with "DIE" ;-)
15:17:14  <PublicServer> <SmatZ> was it also Mks who did stationwalk for several mines?
15:17:18  <PublicServer> <SmatZ> hehe
15:17:49  <PublicServer> <Seandasheep> any of you guys any ideas on how to connect this coal mine to SLH 06?
15:18:02  <PublicServer> <SmatZ> to which SLH 06?
15:18:16  <PublicServer> <Seandasheep> North
15:18:16  <PublicServer> <SmatZ> ah
15:18:20  <PublicServer> <SmatZ> renamed now :)
15:18:30  <PublicServer> <Seandasheep> mostly done, justthe exit to connect
15:18:30  *** PeterT has joined #openttdcoop
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15:18:40  <PublicServer> <SmatZ> why to SLH 06?
15:18:45  <PublicServer> <Seandasheep> signed !this one
15:18:51  <PublicServer> <SmatZ> just move Tricklehead Transfer a bit
15:18:52  <PublicServer> <SmatZ> ah
15:18:52  <PublicServer> <AmmIer> lazy Booth
15:18:59  <PublicServer> <AmmIer> only one direction built?
15:19:03  <PeterT> hi guys
15:19:06  <PublicServer> <Seandasheep> no they are both done
15:19:14  <PublicServer> <Seandasheep> just I can't connect to it
15:19:19  <PublicServer> <Seandasheep> easily
15:19:23  <PublicServer> <Seandasheep> hi peter
15:19:30  <PublicServer> <SmatZ> :(
15:19:33  <PublicServer> <Chris Booth> what wrong with only 1 direction built at SLH 07?
15:19:45  <PublicServer> <Seandasheep> ?
15:20:01  <PublicServer> <Chris Booth> i was talking to ammler
15:20:10  <PublicServer> <Seandasheep> oj
15:20:23  <PublicServer> <Seandasheep> oh*
15:20:30  <PeterT> hey sean
15:20:32  <PublicServer> <Seandasheep> ?
15:21:00  <PublicServer> <AmmIer> how would it work, if someone adds coal to SLH7?
15:21:17  <PublicServer> <Chris Booth> is there coal near SLH 07?
15:21:28  <PublicServer> <SmatZ> there can be in future
15:21:45  <PublicServer> <SmatZ> maybe using SLH01 would be nicer
15:21:47  <PublicServer> <SmatZ> imo
15:21:50  <PublicServer> <AmmIer> well, I was more refering to SLH6 ;-)
15:22:04  <PublicServer> <Chris Booth> ammler how would SLH 06 work with oil/
15:22:12  <PublicServer> <AmmIer> :-)
15:22:27  <PublicServer> <Chris Booth> you built that after all
15:23:37  <PublicServer> <Seandasheep> nah, I really can't figure out how to do this coal mine
15:26:05  <PublicServer> <Seandasheep> would it be ok if I joined it to a different exit?
15:27:05  <PublicServer> *** Peter joined the game
15:27:28  <PublicServer> <Chris Booth> that oil was a tight fit
15:28:10  <PublicServer> <Seandasheep> gtg
15:28:15  <PublicServer> <Chris Booth> toodles
15:28:16  <PublicServer> <SmatZ> bb
15:28:19  <PublicServer> <Chris Booth> c u l8r
15:28:20  <PublicServer> *** Seandasheep has left the game (leaving)
15:28:22  <PublicServer> <SmatZ> :)
15:28:26  <seandasheep> bye guys
15:28:28  <PublicServer> <Peter> bye seandasheep
15:28:28  *** seandasheep has quit IRC
15:30:33  <PublicServer> <Peter> thanks spike
15:30:44  <PublicServer> <Peter> replacing penalties at food/gold drop
15:31:39  <PublicServer> <Chris Booth> is it me or is BBH 04 wrong at the
15:31:48  <PublicServer> <Chris Booth> split next to marks plan
15:31:53  <PublicServer> <Chris Booth> PBS on an ML
15:32:04  <PublicServer> <Chris Booth> wont that possibly lag and cause jams
15:32:22  <PublicServer> <SmatZ> I would say so :)
15:32:23  <PublicServer> <Peter> why do we need an SC?
15:32:32  <PublicServer> <SmatZ> we always need a SC
15:32:39  <PublicServer> <SmatZ> so trains can be sent to depot :-p
15:32:40  <PublicServer> <Peter> hmm
15:32:45  <PublicServer> <Peter> ok
15:32:59  <PublicServer> <Peter> even though there are depots at every bbh almost?
15:33:05  <PublicServer> <SmatZ> there are not
15:33:09  <PublicServer> <SmatZ> at least
15:33:13  <PublicServer> <Peter> there were
15:33:16  <PublicServer> <AmmIer> not accessable
15:33:21  <PublicServer> <SmatZ> yeah
15:33:43  <PublicServer> <Peter> well anyway, good job
15:33:49  <PublicServer> <SmatZ> >:-)
15:33:51  <Mark> !password
15:33:51  <PublicServer> Mark: abouts
15:33:52  <PublicServer> <SmatZ> :)
15:33:58  <PublicServer> <Peter> can i make another one?
15:33:58  <PublicServer> *** Mark joined the game
15:33:59  <PublicServer> <Mark> 'lo
15:34:08  <PublicServer> <SmatZ> hello Mark
15:34:19  <PublicServer> <SmatZ> Peter: yeah :) somewhere where it can be useful :)
15:34:26  <PublicServer> <Mark> wtf is with the huge SL
15:34:29  <PublicServer> <SmatZ> with low TF and such
15:34:34  <PublicServer> <SmatZ> not that easy...
15:34:40  <PublicServer> <SmatZ> Mark: which one?
15:34:49  <PublicServer> <Mark> SLH02's
15:34:51  <PublicServer> <Mark> its way too big
15:34:54  <PublicServer> <AmmIer> slh2 looks jammy
15:34:54  <PublicServer> <SmatZ> which ends at Bubbleworth Woods?
15:35:15  <PublicServer> <Peter> Chris_Booth , clanmega.warlink.eu is back up, not crashed
15:35:18  <PublicServer> <Mark> from Fairywig to Eggbury
15:36:36  <PublicServer> <Mark> that is going to cause problems soon enough
15:36:49  <PublicServer> <SmatZ> it's far to ML from these places
15:37:11  <PublicServer> <Peter> does the amount of tunnels/bridges depend on the traffic of the area
15:37:18  <PublicServer> <Chris Booth> i could BUILD an SLH at gold and food drop[
15:37:19  <PublicServer> <Mark> could have used SLH05 and 03
15:37:48  <PublicServer> <SmatZ> I don't quite like SLHs at drops/pickups
15:37:55  <PublicServer> <SmatZ> they look hackish
15:38:43  <PublicServer> <Peter> where exactly is the oil refinery for oil drop?
15:38:52  <PublicServer> <AmmIer> slh between bbh2-bbh1
15:39:08  <PublicServer> <Chris Booth> at oil ref drop
15:39:18  <PublicServer> <Chris Booth> near the tunnels and station
15:39:19  <PublicServer> <Peter> i didnt see it, but i see it now
15:39:39  <PublicServer> <Peter> the tunnel signals are so wrong they fail
15:40:25  <PublicServer> <AmmIer> pbs
15:41:43  <PublicServer> <Peter> why cant oil drop be more highly used????
15:41:56  <PublicServer> <Chris Booth> only 5 pickups
15:42:03  <PublicServer> <Chris Booth> (wells)
15:42:13  <PublicServer> <Peter> what about rigs?
15:42:16  <PublicServer> <SmatZ> Peter: because we can deliver coal to oil refinery???
15:42:19  <PublicServer> <AmmIer> no oilrigs in arctic?
15:42:19  <PublicServer> <Peter> no rigs in arctic?
15:42:20  <PublicServer> <SmatZ> can't
15:42:32  <PublicServer> <Peter> can we fund some wells?
15:42:51  <PublicServer> <AmmIer> hmm, we should code a newgrf for the arctic rigs
15:42:52  <PublicServer> <Chris Booth> they will grow in output
15:43:32  <PublicServer> <AmmIer> or aren't there any oilrigs in norway?
15:44:08  <PublicServer> <Peter> smatz, presignals dont work when trains have to go to a different destination anyway...
15:45:03  <PublicServer> <SmatZ> I wonder how PBS would behave there
15:45:21  <PublicServer> <Chris Booth> badly
15:45:23  <PublicServer> *** Mark has joined spectators
15:45:23  <PublicServer> <Peter> theres no need for any speical  signal
15:45:43  <PublicServer> <Chris Booth> PBS would start fights with all the other signals
15:45:48  <PublicServer> <SmatZ> presignals > block signal
15:45:53  *** jonde has joined #openttdcoop
15:45:55  <PublicServer> <SmatZ> but we will see how this behaves
15:45:58  *** openttdcoop sets mode: +v jonde
15:46:08  <PublicServer> <AmmIer> where are you talking about?
15:46:16  <PublicServer> <SmatZ> @ !here
15:46:37  <PublicServer> *** Peter has left the game (connection lost)
15:46:45  <PublicServer> <AmmIer> he :-)
15:46:52  <PublicServer> <Chris Booth> pbs should be fine
15:47:35  <PublicServer> <Chris Booth> i wish there was a cheat in MP to make production values rocket
15:47:55  <PublicServer> <AmmIer> there is
15:48:10  <PublicServer> <AmmIer> afaik the cheat works also on MP
15:48:26  <PublicServer> <SmatZ> what cheat?
15:48:31  <PublicServer> <SmatZ> ah
15:48:32  <PublicServer> <Chris Booth> how as you cant get the cheat menu up
15:48:41  <PublicServer> <AmmIer> you don't need
15:48:50  <PublicServer> <AmmIer> configure in SP and load the save
15:48:59  <PublicServer> <AmmIer> or patch the server :-)
15:49:04  <PublicServer> <SmatZ> :)
15:49:09  <PublicServer> <AmmIer> like we did for the bulldozer
15:49:11  <PublicServer> <SmatZ> why is nobody signing their stations :(
15:49:11  <PeterT> yes, very dirty little hacks
15:49:25  <jonde> !password
15:49:25  <PublicServer> jonde: malice
15:49:33  <PublicServer> <Chris Booth> do you need to sign small SL stations realy?
15:49:40  <PublicServer> <SmatZ> I do
15:49:47  <PublicServer> <Chris Booth> i dont
15:49:47  <PublicServer> <AmmIer> well, it would help
15:50:00  <jonde> !password
15:50:00  <PublicServer> jonde: hosing
15:50:08  <PublicServer> <AmmIer> he, I didn't finish my last one
15:50:22  <PublicServer> *** jondisti joined the game
15:50:49  <PublicServer> <AmmIer> Lumpyworth Woods is a bit oversized
15:51:12  <PublicServer> <Chris Booth> i was bored
15:51:35  <PublicServer> <Chris Booth> and there were 2 forrest when i built it
15:52:49  <PublicServer> <AmmIer> the answer to sign !is this ok
15:52:52  <PublicServer> <AmmIer> NO
15:53:15  <PublicServer> <Chris Booth> lol i didnt see that
15:53:18  <PublicServer> <SmatZ> :^)
15:55:39  <PublicServer> <SmatZ> haha
15:56:02  <PublicServer> <Chris Booth> cheese bridge sucks
15:56:23  <PublicServer> *** FiCE has left the game (leaving)
15:57:19  <PublicServer> *** Spike joined the game
15:57:19  <PublicServer> <Chris Booth> any how is this ok is now fixed
15:57:47  <PublicServer> <AmmIer> why did you remove the tunnel?
15:58:05  <PublicServer> * Spike is innocent
15:58:18  <PublicServer> <Chris Booth> what tunnel?
15:58:32  <PublicServer> <AmmIer> for the town
15:58:47  <PublicServer> <Chris Booth> coz i hate cheese bridge
15:58:52  <PublicServer> <Chris Booth> and want it to die
15:59:00  <PublicServer> <AmmIer> :'-)
15:59:26  <PublicServer> <SmatZ> :(
15:59:45  <PublicServer> <Chris Booth> if you love cheese bridge so much put it back
16:01:48  *** Nickman_87 has quit IRC
16:06:23  <ITSBTH> !password
16:06:23  <PublicServer> ITSBTH: billed
16:06:52  <PublicServer> *** ITSBTH joined the game
16:07:34  <PublicServer> <AmmIer> Printing Works Pickup is candidate to jam up the whole drop
16:07:37  *** PeterT has quit IRC
16:07:45  <PublicServer> <SmatZ> yay
16:08:25  <PublicServer> <Spike> maybe better to turn them around?
16:09:27  <PublicServer> <AmmIer> would be possibilty
16:12:02  <PublicServer> <Chris Booth> oil drop only has 35 trains :'(
16:12:47  <PublicServer> *** jondisti has left the game (leaving)
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16:18:40  <PublicServer> *** tneo has left the game (leaving)
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16:22:42  <Fuco> !password
16:22:42  <PublicServer> Fuco: milder
16:22:48  <PublicServer> *** Fucoo joined the game
16:25:17  <PublicServer> <Fucoo> can some1 explain !this design to me?
16:25:37  <PublicServer> <SmatZ> uh
16:25:44  <PublicServer> <SmatZ> no
16:25:50  <PublicServer> <Fucoo> i'd sign it WTF but dont want to insult anyone
16:26:10  <PublicServer> <SmatZ> :)
16:26:42  <PublicServer> *** SmatZ has left the game (leaving)
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16:26:56  <PublicServer> <Chris Booth> i have built SLH 08
16:27:18  <PublicServer> <Fucoo> there is infact an awful amount of weird stations ;D
16:27:42  <PublicServer> <Chris Booth> what station was !this?
16:27:51  <PublicServer> <Fucoo> look
16:27:59  <PublicServer> <Fucoo> i've "fixed" it already
16:28:00  <PublicServer> <Fucoo> but it was like this
16:28:22  <PublicServer> <Fucoo> like this
16:28:23  <PublicServer> <Fucoo> ;D
16:28:48  <PublicServer> <Chris Booth> i know we were arguing with peter over it yesterday
16:28:49  <PublicServer> <Fucoo> so i kinda don't see the point
16:28:57  <PublicServer> <Chris Booth> along with  his strange bridges that didnt work
16:29:09  <PublicServer> <Spike> chris the ones i signed before i left?
16:29:30  <PublicServer> <Spike> and something with signal gaps?
16:29:38  <PublicServer> <Chris Booth> yeah
16:30:05  <PublicServer> <Chris Booth> can someone move stations onto SLH 08 to reduce the size of SLH 02
16:30:10  <PublicServer> <Chris Booth> as i am off now
16:30:11  <PublicServer> <Fucoo> this is !sweet ;D
16:30:12  <PublicServer> <Chris Booth> toodles
16:30:33  <PublicServer> <Spike> ,,,,,
16:30:49  <PublicServer> <Chris Booth> thats my station
16:30:53  <PublicServer> <Fucoo> i like it :)
16:30:57  <PublicServer> <Chris Booth> low tf
16:31:00  <PublicServer> *** Chris Booth has joined spectators
16:31:34  <PublicServer> <Fucoo> slh08 ;d
16:42:47  <PublicServer> *** SmatZ joined the game
16:43:23  *** problematiQue has joined #openttdcoop
16:43:28  *** openttdcoop sets mode: +v problematiQue
16:43:31  <problematiQue> !players
16:43:33  <PublicServer> problematiQue: Client 662 (Orange) is Spike, in company 1 (Noseybridge Transport)
16:43:33  <PublicServer> problematiQue: Client 669 (Orange) is SmatZ, in company 1 (Noseybridge Transport)
16:43:33  <PublicServer> problematiQue: Client 667 (Orange) is Fucoo, in company 1 (Noseybridge Transport)
16:43:33  <PublicServer> problematiQue: Client 658 is Mark, a spectator
16:43:33  <PublicServer> problematiQue: Client 647 is Chris Booth, a spectator
16:43:33  <PublicServer> problematiQue: Client 664 (Orange) is ITSBTH, in company 1 (Noseybridge Transport)
16:44:01  <problematiQue> !password
16:44:02  <PublicServer> problematiQue: payers
16:44:11  <PublicServer> *** problematiQue joined the game
16:47:27  <PublicServer> *** ITSBTH has left the game (leaving)
16:51:39  <PublicServer> *** problematiQue has left the game (leaving)
17:02:25  <PublicServer> *** Fucoo has left the game (leaving)
17:07:05  <PublicServer> *** Spike has left the game (leaving)
17:07:06  <PublicServer> *** Game paused (not enough players)
17:07:30  *** mixrin has quit IRC
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17:11:19  <PublicServer> <Mark> wtf, even Ammler cant make proper SLHs anymore
17:11:29  <PublicServer> <SmatZ> hehe
17:12:26  <PublicServer> <SmatZ> Mark: want to play?
17:12:26  <Ammler> mäh :-(
17:12:40  <Mark> SmatZ: in a bit
17:12:44  <Mark> playing some cards atm :P
17:12:46  <PublicServer> <SmatZ> :)
17:12:47  <PublicServer> <SmatZ> ah
17:12:59  <Ammler> do you mean the single bridge or the missing south connection?
17:14:20  <PublicServer> *** Chris Booth has joined company #1
17:14:20  <PublicServer> *** Game unpaused (enough players)
17:14:30  <Ammler> there is just no traffic :-(
17:14:34  <PublicServer> <SmatZ> CB, my savior!
17:14:41  <PublicServer> <Chris Booth> how?
17:15:04  <PublicServer> *** AmmIer joined the game
17:15:10  <PublicServer> <SmatZ> I was alone
17:15:11  <PublicServer> <SmatZ> game pause
17:15:14  <PublicServer> <SmatZ> I bored
17:15:15  <PublicServer> <SmatZ> d
17:15:25  <PublicServer> <Chris Booth> shall we move some of the station from arround tumblewood onto SLH 08?
17:15:41  <PublicServer> <SmatZ> I think I will build new SLH
17:15:43  *** green-devil has quit IRC
17:15:51  <PublicServer> <Chris Booth> where?
17:15:52  <PublicServer> <SmatZ> somewhere around !SLH
17:16:12  <PublicServer> <Chris Booth> what will that befor?
17:16:15  <PublicServer> <SmatZ> and join those Tumblewood stations there
17:16:25  <PublicServer> <Chris Booth> why?
17:16:36  <PublicServer> <SmatZ> SLH02 is at its capacity
17:16:43  <PublicServer> <Chris Booth> SLH 08
17:16:46  <PublicServer> <SmatZ> LR can't handle that many trains
17:17:02  <PublicServer> <Chris Booth> i just built it for that reason
17:17:23  <PublicServer> <SmatZ> see !CL
17:17:32  <PublicServer> <Chris Booth> it is fixable
17:17:43  <PublicServer> <SmatZ> joining those stations to SLH08 would mean destroying all current tracks
17:17:46  <PublicServer> <SmatZ> I like them :(
17:17:58  <PublicServer> <Chris Booth> i dont
17:18:15  <PublicServer> * SmatZ is not surprised
17:18:42  *** green-devil has joined #openttdcoop
17:18:45  <planetmaker> :-D
17:18:47  *** openttdcoop sets mode: +v green-devil
17:18:48  <PublicServer> *** SmatZ has left the game (leaving)
17:19:03  *** mixrin has joined #openttdcoop
17:19:08  *** openttdcoop sets mode: +v mixrin
17:19:18  <SmatZ> planetmaker: I find it rather sad :-p
17:19:22  <PublicServer> <Chris Booth> Smatz i was only joking
17:19:25  <SmatZ> [17:49:39] <PublicServer> <SmatZ> I do
17:19:27  <SmatZ> [17:49:46] <PublicServer> <Chris Booth> i dont
17:19:30  <SmatZ> [19:17:44] <PublicServer> <SmatZ> I like them :(
17:19:31  <SmatZ> [19:17:56] <PublicServer> <Chris Booth> i dont
17:19:37  <deltazero> where can i get r17170 to play on the pub server?
17:19:47  <SmatZ> !dl win32
17:19:48  <PublicServer> SmatZ: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win32.zip
17:19:53  <SmatZ> Chris_Booth: ok :-p
17:19:53  <Chris_Booth> !download
17:19:54  <PublicServer> Chris_Booth: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
17:20:05  * Chris_Booth huge Smatz sorry
17:20:12  <deltazero> thx#
17:20:17  <SmatZ> hehe ok :)
17:20:31  * planetmaker hugs SmatZ
17:20:47  <SmatZ> :-)
17:21:41  <PublicServer> <Chris Booth> SmatZ i thought you wanted to play
17:22:03  <SmatZ> I wanted to code somthing
17:22:12  <SmatZ> but I am back to game :)
17:22:27  <PublicServer> *** SmatZ joined the game
17:22:34  <SmatZ> "something" = "show Rename Group window after creating group"
17:22:48  <PublicServer> <Chris Booth> that would be handy
17:22:58  <PublicServer> <SmatZ> yeah, but more complicated than I thought :-/
17:23:18  <planetmaker> oh :-)
17:24:39  <PublicServer> <Chris Booth> you going to build SLH 09 then?
17:25:07  <PublicServer> <SmatZ> I guess it won't hurt
17:25:15  <PublicServer> <SmatZ> some stations can be moved to SLH08
17:25:18  <PublicServer> <SmatZ> some to SLH09
17:25:24  <PublicServer> <SmatZ> and some will stay at SLH02
17:26:42  <PublicServer> <Chris Booth> i fixed all the bad CL's on SLH 08 that fuco added
17:26:54  <PublicServer> <SmatZ> yeah, you TFed :-p
17:27:00  <PublicServer> <Chris Booth> only a bit
17:27:11  <PublicServer> <SmatZ> it's low TF, no no TF anyway
17:27:21  <deltazero> where to i extract the grf's?
17:27:38  <PublicServer> <Chris Booth> into the data directory or into my documents
17:27:50  <deltazero> thx
17:28:02  <Ammler> you should keep the tar ;-)
17:28:02  <PublicServer> <Chris Booth> also you may need to use bananas
17:28:19  <PublicServer> <Chris Booth> tar?
17:28:39  <Fuco> WHYYYY :(
17:28:48  <Fuco> that is like for 2 trains only ;D
17:29:01  <PublicServer> <Chris Booth> we are going to add more stations sorry
17:29:19  <Fuco> ok then ~~
17:29:25  <PublicServer> <Mark> guess i'll build the other half of SLH06
17:29:28  <PublicServer> *** Mark has joined company #1
17:29:40  <PublicServer> <Chris Booth> lol
17:29:46  <PublicServer> <Chris Booth> what about SLH 07?
17:30:13  <PublicServer> <Mark> ugh
17:30:16  <PublicServer> <Mark> thats even worse
17:30:25  <PublicServer> <Mark> bah
17:30:43  <PublicServer> <Mark> i'd at leasts count on old players to properly build a SLH
17:30:44  <PublicServer> <Chris Booth> i like SLH 07
17:30:47  <PublicServer> <Mark> i dont
17:30:52  <PublicServer> <Mark> in fact i hate it
17:31:14  <PublicServer> <Chris Booth> :'(
17:31:27  <PublicServer> <Mark> Ammler: were you drunk when you build that SLH?
17:31:44  <PublicServer> <Mark> rephrase: how drunk were you?
17:32:23  <PublicServer> <AmmIer> Mark: it isn't hat easy with low tf
17:32:30  <PublicServer> <Mark> sure it is
17:32:42  <PublicServer> <Mark> "low" does not mean "none"
17:33:15  <deltazero> public server pw?
17:33:35  <Ammler> @quickstart
17:33:37  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
17:33:38  <PublicServer> *** Player has left the game (connection lost)
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17:35:30  <deltazero> !password
17:35:30  <PublicServer> deltazero: greens
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17:37:25  <PublicServer> <Chris Booth> i am only going to add those 2 industries to SLH 08
17:37:30  <PublicServer> <Chris Booth> the rest can go to 9
17:37:46  <PublicServer> <Chris Booth> gold could use SLH 08
17:37:47  <PublicServer> <SmatZ> that gold mine can go as well
17:42:21  <PublicServer> <Chris Booth> the SLH 08 complete
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17:48:22  <PublicServer> <Mark> did someone prospect coal mines?
17:48:39  <PublicServer> <SmatZ> I don't think so
17:48:40  <PublicServer> <SmatZ> why?
17:48:43  <PublicServer> <SmatZ> when?
17:49:43  <PublicServer> <Mark> because we have loads of coal trains
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17:57:35  <PublicServer> <AmmIer> Mark HELP!
17:57:48  <Mark> Z
17:57:53  <Mark> ?
17:58:06  <PublicServer> <AmmIer> what is wrong with my hub?
17:58:09  <PublicServer> <Chris Booth> you
18:05:14  <PublicServer> <SmatZ> thanks CB :)
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18:05:23  <PublicServer> <deltars> #bb
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18:06:11  <PublicServer> <Combuster> You have a prob' Ammler?
18:08:33  <Ammler> [com]buster: yes, Mark doesn't like my hub
18:08:56  <PublicServer> <Combuster> You mean '06
18:09:22  <PublicServer> <AmmIer> yes
18:09:35  <Mark> of course i dont like it
18:09:47  <PublicServer> <Combuster> I don't really like it either
18:09:53  <Mark> you, as a member, just ignored every single building rule and convention
18:10:02  <PublicServer> <AmmIer> :-o
18:10:36  <PublicServer> <Combuster> ..?
18:10:54  <PublicServer> <AmmIer> well, I doubled now the bridges, which is useless, but I did
18:11:02  <PublicServer> *** tneo joined the game
18:11:14  <Mark> the worst was you only made hald of it
18:11:17  <Mark> half*
18:11:30  <PublicServer> <Combuster> Let's say
18:11:45  <PublicServer> <Combuster> it was  "unfinished" when I was kicked into completing it :)
18:11:56  <PublicServer> <AmmIer> oh
18:12:01  <PublicServer> <AmmIer> not about BBH6
18:12:01  <Mark> we're talking about the SLH
18:12:19  <PublicServer> <AmmIer> BBH6 was another ugly part I did ;-)
18:12:23  <Mark> BBH06 is fine, just lacking some balancing
18:12:46  <PublicServer> <AmmIer> hmm, I rmoved my name there once, as i don't earn the credits
18:13:16  <PublicServer> <Combuster> BBH06 is 3-3-3, which means that if it *was* balanced, the result is still balanced
18:13:37  <Mark> the point of balancing is not spreading
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18:14:13  <Mark> the point of "balancing" is to allow an incoming train to pick multiple tracks
18:14:25  <Mark> the term balancing is a bit strange..
18:14:39  <planetmaker> it should be called "choice"
18:14:46  <PublicServer> <Combuster> that's what a balancer does
18:14:51  <PublicServer> <tneo> divider
18:14:56  <PublicServer> <Combuster> but what is balance... ;)
18:15:12  <PublicServer> <tneo> balancing implice equality of traffic
18:15:25  <PublicServer> <Combuster> so what I said was correct
18:15:33  <PublicServer> <Combuster> if the incoming traffic is in balance
18:15:38  <PublicServer> <Combuster> the output will be as well
18:15:45  <PublicServer> <Combuster> even in absence of coices
18:15:51  <PublicServer> <Combuster> (=statistics)
18:15:55  <PublicServer> <tneo> only in absence
18:16:37  <Mark> then i said it wrong, it lacks choosing
18:17:12  <PublicServer> <AmmIer> it is unbalanced
18:17:23  <PublicServer> *** tneo has left the game (leaving)
18:17:43  <PublicServer> <AmmIer> 6->3 without choice is unbalanced
18:20:33  <PublicServer> <AmmIer> lol, who added the !desync sign?
18:22:23  <PublicServer> <AmmIer> hmm, and who added the southern part of SLH6?
18:23:37  <Mark> doesnt the sign give a hint?
18:23:43  <PublicServer> <AmmIer> it isn't coopish to build something which wont be used.
18:24:02  <Mark> it will be used if an oil well appears there
18:24:34  <PublicServer> <AmmIer> and what would you stop from building the hub then?
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18:45:08  <PublicServer> <AmmIer> please try, if you make a train to have a engine at front and end
18:45:16  <PublicServer> <AmmIer> 2 at front is very ugly
18:45:38  <PublicServer> <SmatZ> AmmIer: primaries have 1 front, 1 read
18:45:39  <PublicServer> <SmatZ> read
18:45:46  <PublicServer> <SmatZ> secondaries have 2 at front
18:45:57  <Ammler> Nickman_87: if the filter patch is too difficult, maybe you want to take a look at station gui first?
18:46:13  <PublicServer> <SmatZ> AmmIer: do you want to reaplace all trains?
18:46:18  <PublicServer> <AmmIer> SmatZ: is that somehow planned?
18:46:19  <planetmaker> might indeed be easier.
18:46:30  <PublicServer> <SmatZ>  AmmIer: !!TRAINYARD
18:46:41  <PublicServer> <SmatZ> also it's not the first game where I see that
18:47:04  <PublicServer> <SmatZ> so I thought  it's some new coop style :)
18:47:05  <PublicServer> <AmmIer> well, that doesn't make it nicer.
18:47:31  <PublicServer> <AmmIer> coop aimes to improve not keep ugliness
18:47:53  <PublicServer> <SmatZ> ugliness is subjective
18:48:02  <PublicServer> <AmmIer> i.e. my hub would be just perfect a year ago
18:48:11  <PublicServer> <AmmIer> now it is desync
18:48:51  <PublicServer> <SmatZ> desync is usually absolute
18:49:01  <PublicServer> <SmatZ> objective, that is
18:57:50  <PeterT> pinkyshow.org
18:58:14  <PeterT> doesnt webster tell you what websites are?
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19:12:00  <planetmaker> it does... if you post it as recognizable link
19:19:21  <SmatZ> !trains
19:19:21  <PublicServer> SmatZ: !trains <integer>: set value of max_trains
19:19:28  <SmatZ> !trains 650
19:19:28  <PublicServer> *** SmatZ has set max_trains to 650
19:19:56  <PublicServer> <AmmIer> slh5 might very fast be too full
19:20:32  <PublicServer> <SmatZ> yeah
19:20:50  <PublicServer> <SmatZ> maybe Bubbleworth * should be appended to new hub
19:21:09  <PublicServer> <AmmIer> and Bumbleton
19:21:16  <PublicServer> <SmatZ> yeah
19:22:52  <PublicServer> <SmatZ> AmmIer: will you join that gold mine too?
19:22:55  <PublicServer> <SmatZ> Bumbleton
19:23:08  <PublicServer> <AmmIer> no station yet
19:23:18  <PublicServer> <AmmIer> but I connect another forerst
19:31:31  <Mark> !password
19:31:31  <PublicServer> Mark: nooned
19:32:05  <PublicServer> *** Mark joined the game
19:32:06  <PublicServer> <Mark> 'lo
19:32:17  <PublicServer> <AmmIer> sali :-)
19:34:02  <PublicServer> <Mark> SmatZ: are you supposed to be able to replace bridges with trains on them?
19:34:11  <PublicServer> <SmatZ> Mark: yes
19:34:19  <PublicServer> <Mark> k, nice :)
19:34:22  <PublicServer> <Mark> screw realism
19:34:27  <PublicServer> <SmatZ> makes the game more realistic and such...
19:34:28  <PublicServer> <SmatZ> ;)
19:35:00  <KenjiE20> technically they would upgrade bridges without taking them out of service :)
19:35:08  <PublicServer> <SmatZ> :)
19:37:42  <PublicServer> <Mark> why is Peter taking credit for my tunnels?
19:37:49  <PublicServer> <Mark> and why doesnt that surprise me?
19:37:54  <PublicServer> <SmatZ> hehe
19:40:23  <PublicServer> <Mark> i want more height levels
19:40:36  <PublicServer> <Mark> how are the chances of that ever getting into trunk SmatZ?
19:40:46  <PublicServer> <SmatZ> very low
19:40:53  <PublicServer> <Mark> aw :(
19:40:58  <PublicServer> <SmatZ> like, 3, maybe 4%
19:41:01  <PublicServer> <Mark> heh
19:41:14  <PublicServer> <SmatZ> appaling
19:41:15  <PublicServer> <Mark> i hate the way it took care of planes
19:41:58  <PublicServer> <Mark> i'd love to just have twice as many heightlevels, with planes taking of the normal way but rising to twice the normal height
19:42:17  <PublicServer> <SmatZ> I didn't really test that patch
19:42:27  <PublicServer> <SmatZ> it was enough for me to see those artifacts
19:42:33  <PublicServer> <SmatZ> with bridges
19:42:40  <PublicServer> <SmatZ> and incredibly slow terraforming
19:43:03  <PublicServer> <SmatZ> that patch has zero chance to get into trunk
19:43:04  <PublicServer> <Mark> yes, true
19:43:10  <PublicServer> <SmatZ> some other, working, has little chance
19:43:17  <PublicServer> <Mark> oh i just killed the remaining 3% :P
19:43:17  <PublicServer> <SmatZ> there is no space in the map array now
19:43:20  <PublicServer> <SmatZ> :-D
19:43:39  <PublicServer> <SmatZ> some other patch has 4% chance
19:44:13  <PublicServer> <Mark> a patch also adding height levels?
19:44:15  <PublicServer> <SmatZ> it's very unlikely working patch can be coded
19:44:24  <PublicServer> <SmatZ> yeah :)
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20:00:31  <Ammler> SmatZ: we wait for hylje's fatmap ;-)
20:00:42  <PublicServer> <SmatZ> what is that?
20:00:45  <PublicServer> <SmatZ> ah
20:00:46  <PublicServer> <SmatZ> hehe
20:00:48  <PublicServer> <SmatZ> ok :)
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20:19:42  <PublicServer> *** AmmIer has left the game (leaving)
20:25:37  <PublicServer> <Mark> 'night
20:25:40  <PublicServer> *** Mark has left the game (leaving)
20:25:43  <PublicServer> <SmatZ> nn Mark
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20:26:45  <PublicServer> *** Combuster has joined spectators
20:26:45  <PublicServer> *** Game paused (not enough players)
20:26:51  <PublicServer> <Combuster> oh
20:26:56  <PublicServer> <Combuster> Smatz, building?
20:27:03  <PublicServer> <SmatZ> sometimes
20:27:04  <PublicServer> <SmatZ> bye
20:27:05  <PublicServer> <SmatZ> :)
20:27:06  <PublicServer> *** SmatZ has left the game (leaving)
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20:27:22  <[com]buster> I'd stayed if you wanted :)
20:27:32  <SmatZ> no problem, thanks ;)
20:28:03  <Ammler> WHAT is with SmatZ?
20:28:12  <Ammler> why do you like play so much today?
20:32:12  <SmatZ> Ammler: uhhh don't ask
20:32:25  <SmatZ> I didn't play for very long time :)
20:37:44  <Ammler> :-)
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21:00:20  *** openttdcoop sets mode: +v Mks
21:00:47  <Mks> !password
21:00:47  <PublicServer> Mks: hamlet
21:01:07  <PublicServer> *** Mks joined the game
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21:14:58  <Chris_Booth> !password
21:14:58  <PublicServer> Chris_Booth: waddle
21:15:19  <PublicServer> <Mks> hi chris
21:15:36  <Chris_Booth> hello Mks
21:15:47  <PublicServer> *** Game unpaused (enough players)
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21:16:28  <PublicServer> <Mks> mm kinda of bad to make all trains take same station path huh
21:16:51  <PublicServer> <Chris Booth> depends how big the station is
21:16:56  <PublicServer> <Mks> at wood drop someone added penalties but if that make all trains take the platforms furthest away thats no point
21:18:02  <PublicServer> <Mks> mm a bit to many trains at sliggleswick mines aint it?
21:18:49  <PublicServer> <Mks> I don't like when people rebuild a station to reduce the capicity of it
21:19:07  <PublicServer> <Chris Booth> who did that?
21:19:08  <PublicServer> <Mks> just cause it doesn't need it right now prolly will
21:19:15  <PublicServer> <Mks> SmatZ
21:19:36  <PublicServer> <Mks> he made a 3 plattform station into a 2 plattform station
21:19:59  <PublicServer> <Chris Booth> SmatZ knows what he is doing
21:20:12  <PublicServer> <Mks> doubt he always do
21:20:32  <PublicServer> <Mks> a 1000 production coal min only have 2 plattfors
21:20:35  <PublicServer> <Chris Booth> he is a good player and build
21:20:38  <PublicServer> <Mks> and a termius stations
21:20:45  <PublicServer> <Mks> thats a bad layout
21:21:46  <PublicServer> <Chris Booth> SLH 08 may have something to do with it aswell
21:21:49  <PublicServer> <Mks> check out !this sign
21:22:07  <PublicServer> <Mks> it could cause a ML jam how its built
21:22:16  <PublicServer> <Mks> if enough trains enter at once
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21:22:31  <PublicServer> <Chris Booth> there is a prior to teh shortest track
21:23:19  <PublicServer> <Chris Booth> thats a bit better
21:23:24  <PublicServer> <Mks> I mean Eggbury Mines btw
21:23:26  <PublicServer> <Mks> yeah
21:23:28  <SmatZ> Mks: production increases over time, you know
21:23:35  <SmatZ> it had ~240 when I built that station
21:23:46  <SmatZ> feel free to change it to ro-ro
21:23:50  <PublicServer> <Mks> I mean you always talk about building for the future
21:23:57  <PublicServer> <Chris Booth> yes
21:24:08  <PublicServer> <Chris Booth> but if you build it all now what is there to do later?
21:24:12  <PublicServer> <Mks> and coal mines if one have a tendancy to raise fast in production
21:24:14  <SmatZ> you can't build ro-ro eveywhere
21:24:23  <PublicServer> <Mks> well
21:24:24  <PublicServer> <Chris Booth> not in low TF
21:24:26  <PublicServer> <Mks> not always
21:24:26  <SmatZ> this game could be well finished already
21:24:38  <PublicServer> <Mks> yeah not really much to connect anymore
21:24:47  <PublicServer> <Mks> tho way to little trains for the hughe ML
21:25:09  <PublicServer> <Chris Booth> there is no such thing as way to little trains
21:25:15  <PublicServer> <Mks> well
21:25:17  <SmatZ> hehe
21:25:20  <PublicServer> <Chris Booth> just means we built a network that didnt have any issues
21:25:25  <PublicServer> <Mks> hehe
21:25:37  <SmatZ> SLH05 is on its limit (iirc)
21:25:44  <PublicServer> <Mks> I saw you connected the gold mines I wanted to die :P
21:25:49  <PublicServer> <Mks> they don't make any profit tho
21:26:18  <PublicServer> <Chris Booth> they do make profit
21:26:27  <PublicServer> <Mks> not those at your new slh chris
21:26:34  <PublicServer> <Mks> crumplegate Mines
21:26:37  <PublicServer> <Chris Booth> i also built an SL where i said you could have yeterday
21:26:42  <PublicServer> <Mks> connected to slh 09
21:26:50  <PublicServer> <Mks> and fairly close to gold drop
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21:26:59  <PublicServer> <Mks> yeah I saw that
21:27:17  <SmatZ> [23:25:46] <PublicServer> <Mks> I saw you connected the gold mines I wanted to die :P <== why should I be forbidden to connect them?
21:27:24  <SmatZ> why did you want them to die?
21:27:34  <PublicServer> <Mks> not forbidden ofc
21:27:35  <PublicServer> <Mks> well
21:27:51  <PublicServer> <Mks> if you connect them to the "correct" slh they won't make profit
21:28:02  <PublicServer> <Chris Booth> so
21:28:11  <PublicServer> <Chris Booth> coop isnt about all train making profit
21:28:16  <PublicServer> <Mks> I think trains should make profit :P at least sometimes
21:28:26  <PublicServer> <Mks> I know
21:28:33  <PublicServer> <Mks> its a personal opinion
21:28:51  <PublicServer> <Chris Booth> we have had transfer games where 50% of our trains make a loss
21:29:03  <PublicServer> <Mks> wow
21:29:21  <PublicServer> <Chris Booth> doesnt mean they needed to be deleted
21:29:43  <PublicServer> <Chris Booth> wow coal drop is busy
21:29:50  <PublicServer> <Mks> well I think its a bit diffrent to let an oil train for example make no profit since then the goods prolly will
21:30:05  <PublicServer> <Mks> oil hardly got any trains at all :P
21:30:12  <PublicServer> *** SmatZ joined the game
21:30:45  <PublicServer> <Mks> I saw sliggleswick coal mine got its own station now :) was kinda of funny production is so high tho
21:30:52  <PublicServer> <Mks> it was about to die when first connected
21:30:57  <PublicServer> <Mks> 32 coal/month
21:31:02  <PublicServer> <SmatZ> Mks: trains at Sliggleswick Woods and Tumblewood Woods are having profit
21:31:13  <PublicServer> <SmatZ> though you destined them to death
21:31:28  <PublicServer> <Mks> well
21:31:36  <PublicServer> <Mks> I did know if you connected them another way
21:31:39  <PublicServer> <Mks> they would make profit
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21:33:28  <PublicServer> <Mks> guess slh 09 is good for reduce load on slh 02 and increase load on ML
21:33:45  <PublicServer> <Mks> still think my connection to slh was more beutiful tho :)
21:34:02  <PublicServer> <Chris Booth> but it was to long
21:34:05  <PublicServer> <Mks> well
21:34:15  <PublicServer> <Mks> there was nothing else to connect at that time
21:34:32  <PublicServer> <Mks> none of those industries connected to slh02 now existed at that time
21:34:45  <PublicServer> <SmatZ> Mks: building for the future ;)
21:35:00  <PublicServer> <SmatZ> I like rebuilding maps and so
21:35:04  <PublicServer> <Mks> ahh
21:35:11  <PublicServer> <SmatZ> it's a bit boring when the map is not jamming
21:35:19  <PublicServer> <Mks> so you prefer start building when some basics alrdy done?
21:35:22  <PublicServer> <Mks> hehe
21:35:28  <PublicServer> <Mks> you didn't play last game?
21:35:30  <PublicServer> <Mks> 155?
21:35:33  <PublicServer> <SmatZ> nope
21:35:38  <PublicServer> <Mks> we had nice jams there
21:35:48  <PublicServer> <SmatZ> :)
21:35:51  <PublicServer> <Mks> all 900 trains jammed at one time
21:35:58  <PublicServer> <SmatZ> sometimes it's too jammy though
21:36:13  <PublicServer> <Mks> that wasn't fun tho
21:36:18  <PublicServer> <Mks> lots of loop jams
21:36:21  <PublicServer> <Chris Booth> i connected the coal drop expansion
21:36:40  <PublicServer> <SmatZ> :)
21:36:54  <PublicServer> <Chris Booth> was quite jammy
21:37:00  <PublicServer> <Mks> ahh
21:37:10  <PublicServer> <Mks> a bit to many trains at sliggleswick mines atm
21:37:19  <PublicServer> <Mks> hate when coal mines drop 500 production
21:37:20  <PublicServer> <Chris Booth> but now i have a feeling i may cause jams at pickups by making the drop more efficient
21:37:25  <PublicServer> <Mks> suddenly you have way to many trains
21:37:29  <PublicServer> <Chris Booth> delete some then
21:37:32  <PublicServer> <SmatZ> hehe
21:37:54  <PublicServer> <Chris Booth> i still like BBH 095
21:38:08  <PublicServer> <Mks> bbh095`?
21:38:09  <PublicServer> <SmatZ> :)
21:38:16  <PublicServer> <Mks> we have 95bbh on this map? :P
21:38:22  <PublicServer> <Chris Booth> i keep finding missing signals in Mark's work
21:38:35  <PublicServer> <Chris Booth> BBH05
21:38:38  <PublicServer> <Mks> ahh
21:38:54  <PublicServer> <Mks> well it looks good not to messy
21:39:10  <PublicServer> <Mks> you don't like bbh03 tho?
21:39:21  <PublicServer> <Chris Booth> not realy its a bit messy
21:39:43  <PublicServer> <Chris Booth> i had to TF to much
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21:39:50  <PublicServer> <Chris Booth> as pointed out by someone
21:39:54  *** openttdcoop sets mode: +v R0b0t1
21:40:04  <PublicServer> <Mks> I would say game could be finnished now but its people like you smatz who decide that ain't it?
21:40:05  <PublicServer> <SmatZ> not me :)
21:40:20  <PublicServer> <Chris Booth> nope
21:40:23  <PublicServer> <SmatZ> it's Mark's plan :)
21:40:29  <PublicServer> <Mks> so he decide then?
21:40:33  <Maza> vote mark for president!
21:40:35  <PublicServer> <Chris Booth> its the person whos plan it is
21:40:40  <PublicServer> <Mks> ahh
21:41:46  <PublicServer> <Chris Booth> we need more goods train at oil ref
21:42:25  <PublicServer> <SmatZ> bye for now :)
21:42:26  <PublicServer> *** SmatZ has left the game (leaving)
21:42:34  <PublicServer> <Mks> bye
21:42:43  <PublicServer> <Mks> so if we ever jam scream for smatz huh? :)
21:42:58  <PublicServer> <Chris Booth> no
21:43:04  <PublicServer> <Chris Booth> try and fix it
21:43:14  <PublicServer> <Chris Booth> or ask someone like me or SmatZ
21:43:24  <PublicServer> <Mks> ahh
21:44:09  <PublicServer> <Mks> did you build some more trains at oil?
21:44:14  <PublicServer> <Chris Booth> yeah 5 more
21:44:21  <SmatZ> hehe
21:44:29  <PublicServer> <Chris Booth> MM gone
21:44:44  <PublicServer> <Mks> mm
21:44:48  <PublicServer> <Mks> not until now? :P
21:44:59  <PublicServer> <Chris Booth> well we just forgot to remove it
21:45:09  <SmatZ> often we wait until all MM planes crash ;)
21:45:18  <Mks> haha
21:45:24  <Mks> and transporter MMs?
21:45:31  <Mks> they never crash
21:45:48  <SmatZ> we removed them many years ago
21:45:59  <SmatZ> when network starts making profit
21:46:09  <PublicServer> <Mks> ahh
21:46:26  <PublicServer> <Mks> shouldn't your name be on builders board smatz?
21:46:36  <SmatZ> it should I guess
21:46:42  <PublicServer> <Chris Booth> it should be
21:46:48  <SmatZ> it's a new thing for me, "builder board" :)
21:46:54  <PublicServer> <Chris Booth> but SmatZ only built small stuff
21:46:57  <PublicServer> <Mks> I've added your name
21:47:02  <PublicServer> <Mks> well
21:47:06  <SmatZ> :'-(
21:47:08  <PublicServer> <Mks> does it matter?
21:47:10  <PublicServer> <Mks> hehe
21:47:17  <PublicServer> <Chris Booth> nope
21:47:26  <PublicServer> <Mks> shouldn't anyone who built anything be on it
21:47:32  <SmatZ> 1 SLH and ~7 stations
21:47:48  <SmatZ> yeah, whoever feels like builder should sign himself ;)
21:47:50  <PublicServer> <Chris Booth> 2 BBH's 1 SLH and countless fixes and stations
21:48:30  <SmatZ> I'm signing my stuff :-p
21:48:31  <PublicServer> <Mks> we need way more goods trains at oil ref
21:48:33  <PublicServer> <Chris Booth> Mks at this stage in the game you should look for stations with high waiting cargo values
21:48:44  <PublicServer> <Chris Booth> no we dont
21:48:48  <PublicServer> <Chris Booth> they will even out
21:49:25  <PublicServer> <Mks> and build more trains? rather then building new stations?
21:49:44  <PublicServer> <Chris Booth> well connect as much as possible without making a mess
21:49:53  <PublicServer> <Chris Booth> then try and expand production
21:50:03  <PublicServer> <Mks> always seem to popup new industries tho
21:52:19  <problematiQue> !password
21:52:19  <PublicServer> problematiQue: coaxes
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21:52:49  <PublicServer> <Mks> wow mega large bridges
21:52:52  <SmatZ> Mks: stationwalking isn't bad, but it's better to avoid it
21:53:40  <PublicServer> <Mks> you mean as in connect two things a bit a apart to same station?
21:53:49  <SmatZ> yeah
21:53:56  <SmatZ> "a bit apart" is ok
21:54:04  <SmatZ> but 20 tiles is too far
21:54:09  <PublicServer> <Mks> hehe
21:54:12  <PublicServer> <Mks> well
21:54:34  <PublicServer> <Mks> did some to keep a coal mine alive didn't have time to acually build the line
21:55:02  <PublicServer> <Mks> well saw in last game it was pretty heavily used
21:55:13  <PublicServer> <Mks> so I thought it was ok
21:55:15  <SmatZ> ok :)
21:55:28  <SmatZ> if there is a solution, it's better to avoid it...
21:55:34  <SmatZ> but sometimes there is no other way
21:55:39  <SmatZ> I didn't see last game :(
21:55:47  <SmatZ> hmm maybe I did
21:55:48  <PublicServer> <Chris Booth> in SP i station walk all the time as i am lazy
21:55:51  <PublicServer> <Mks> well wasn't always needed
21:55:56  <SmatZ> hehe
21:56:11  <PublicServer> <Chris Booth> i am like sbahn what sbahn
21:56:15  <PublicServer> <Chris Booth> lets station walk
21:56:21  <SmatZ> hehe
21:56:27  <SmatZ> ok ;)
21:56:37  <PublicServer> <Mks> but really isn't it sometimes better to do a station walk even tho long to keep industry alive? then you can always build a second station at a later time
21:57:07  <PublicServer> <Chris Booth> Mks have you finished SLH 02 yet?
21:57:23  <PublicServer> <Mks> well yeah
21:57:46  <PublicServer> <Mks> haven't fixed the !bottleneck
21:57:49  <PublicServer> <Mks> but it never will be one
21:57:50  <PublicServer> <Mks> so
21:57:54  <SmatZ> yeah, it's not bad
21:57:58  <PublicServer> <Mks> those tracks aren't even needed
21:58:25  <SmatZ> just explaining why I reduced a 5-lanes station to 3-lanes one
21:59:41  <PublicServer> <Mks> I can't really build an slh that looks good
21:59:58  <PublicServer> <Chris Booth> you will learn
22:00:01  <PublicServer> <Chris Booth> sonner or later
22:00:04  <SmatZ> it's all subjective
22:00:19  <PublicServer> <problematiQue> this is a tough map too
22:00:20  <PublicServer> <Chris Booth> depends what you think looks good
22:00:30  <PublicServer> <Mks> well
22:00:33  <PublicServer> <Mks> compact then
22:00:48  <PublicServer> <Mks> I tend to spread em out a bit to much
22:00:52  <PublicServer> <Chris Booth> comapact doesnt mean good
22:00:57  <PublicServer> <Chris Booth> look at SLH 09
22:01:52  <PublicServer> <Mks> also I have a really hard time build an slh without doing any TF
22:02:10  <PublicServer> <Mks> well on a totally flat area that would be easy ofcourse
22:02:12  <SmatZ> this is not NO TF ;)
22:02:16  <PublicServer> <Chris Booth> once again this isnt a NO TF game
22:02:20  <PublicServer> <Chris Booth> its a low TF game
22:02:29  <PublicServer> <Mks> I know
22:02:43  <PublicServer> <Mks> don't think I would play a no tf game
22:03:03  <PublicServer> <Chris Booth> hhm then you may not want to join in with WWOTTDGD #3
22:03:12  <PublicServer> <Mks> whats that?
22:03:22  <SmatZ> :)
22:03:26  <PublicServer> <Chris Booth> world wide openttd game day number 3
22:03:27  <PublicServer> <Mks> well on a flat map a no tf game ain't a problem
22:03:42  <PublicServer> <Mks> but on a map like this
22:03:48  <PublicServer> <Chris Booth> 24 hours of openttd
22:03:53  <PublicServer> <Mks> also I think I prefer some what more tf acually then this map
22:03:54  <PublicServer> <Chris Booth> where everone is invited
22:03:58  <PublicServer> <Mks> to make network look better
22:04:15  <PublicServer> <Chris Booth> i like coop standard TF
22:04:46  <SmatZ> well, "coop TF" has changed over time
22:04:54  <SmatZ> what was "coop TF" is now "huge TF" :)
22:05:01  <PublicServer> *** problematiQue has left the game (leaving)
22:05:14  *** problematiQue has quit IRC
22:05:17  <PublicServer> <Chris Booth> medium TF then
22:05:22  <PublicServer> <Mks> ahh
22:05:24  <PublicServer> <Mks> yes
22:05:27  <PublicServer> <Mks> medium tf is ok
22:05:37  <PublicServer> <Chris Booth> nice enbankments and cuttings for the olines
22:05:48  <PublicServer> <Mks> ahh
22:05:51  <PublicServer> <Chris Booth> build in valleys
22:06:01  <PublicServer> <Chris Booth> and BBH in open spaces
22:06:04  <PublicServer> <Mks> shouldn't be to deep valleys tho
22:06:23  <PublicServer> <Mks> I don't really like when ML isn't evened out a bit
22:06:44  <PublicServer> <Mks> if it was my game I would TF the entire ML
22:06:57  <PublicServer> <Chris Booth> All ML lines should be equal hight for there square
22:07:04  <PublicServer> <Mks> to make it look better and not so unrealstic up and downs
22:07:08  <PublicServer> <Chris Booth> so if its 4 tracks wide
22:07:13  <PublicServer> <Mks> ahh yes
22:07:16  <PublicServer> <Chris Booth> then in need to be 4 flat squares
22:07:47  <PublicServer> <Chris Booth> i also like the challenge
22:07:48  <PublicServer> <Mks> and if it is like LLL10RRR then it should always be that
22:07:51  <PublicServer> <Mks> even if it means more TF
22:08:35  <PublicServer> <Mks> guess doing low tf games might be good for you as a builder
22:08:50  <PublicServer> <Mks> since you have to do less tf you have to find another way
22:09:54  <PublicServer> <Mks> is it possible to build a really compact bbh?
22:09:57  <PublicServer> <Chris Booth> also i have been playing TTDLX since i was 6
22:10:17  <PublicServer> <Chris Booth> Mks depends how may lines
22:10:28  <PublicServer> <Chris Booth> LL_RR crossed by LL_RR
22:10:36  <PublicServer> <Chris Booth> you can get prity small
22:10:39  <PublicServer> <Mks> well I've played ttd since 95 but not really build this type of network before
22:10:42  <PublicServer> <Mks> ahh
22:11:01  <PublicServer> <Chris Booth> i got TTDLX in 97
22:11:04  <PublicServer> <Mks> when I sp I just build lines and one become an ML at one point
22:11:09  <PublicServer> <Mks> I don't plan it that much
22:11:18  <PublicServer> <Chris Booth> same
22:11:23  <PublicServer> <Chris Booth> but i do get MLs
22:11:30  <PublicServer> <Chris Booth> and a nice network
22:11:40  <PublicServer> <Chris Booth> i just end up building bypasses everywhere
22:11:50  <PublicServer> <Mks> well I guess I have an ML tho usually stations are connected directly to ML
22:11:53  <PublicServer> <Mks> not always tho
22:11:59  <PublicServer> <Mks> hehe
22:12:18  <PublicServer> <Mks> I never start building a 2x2 ml tho its always 1x1
22:12:29  <PublicServer> <Mks> I increase it if its needed where its needed
22:13:35  <PublicServer> <Mks> I never get as many trains as on a coop game tho
22:13:46  <PublicServer> <Mks> don't have the patience to connect everything myself on a map
22:14:09  <PublicServer> <Mks> usually try to increase load on the "ML"s I got instead and settle with that
22:14:11  <PublicServer> <Mks> then game ends
22:14:21  <Chris_Booth> i play until i am happy
22:14:43  <PublicServer> <Mks> I never build termius stations :P
22:14:46  <PublicServer> <Mks> I don't like those
22:15:44  <PublicServer> <Mks> I got an sp in progress tho thats mimicing a coop game
22:15:54  <PublicServer> <Mks> tho I get a bit tired of it sometimes
22:16:05  <PublicServer> <Mks> to build countless MLH and slh on my own
22:17:52  <Chris_Booth> sp get old fast
22:17:57  <Chris_Booth> when you find coop
22:18:03  <PublicServer> <Mks> will there ever be crossing bridges?
22:18:08  <PublicServer> <Mks> yeah
22:18:24  <PublicServer> <Mks> its more I play SP when coop are on pause
22:18:27  <PublicServer> <Chris Booth> thats not realy a question i could answer
22:18:29  <PublicServer> <Mks> or when a new map is up
22:18:46  <PublicServer> <Mks> its like 24 hours without anything happening :P
22:19:13  <PublicServer> <Chris Booth> MKs play on the dev server then
22:19:19  <PublicServer> <Chris Booth> that is almost always up
22:19:29  <PublicServer> <Mks> sometimes join on another MP openttd to play some but its a bit boring since those usually are autoclean
22:19:33  <Chris_Booth> join #openttdcoop.dev
22:20:27  <Mks> how do you join those games?
22:20:54  <Chris_Booth> you need to get the binarys that are in teh topic
22:21:10  <Mks> does autoupdate works?
22:21:26  <Chris_Booth> i dont think it does
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