Times are UTC Toggle Colours
00:00:01 <PublicServer> <Chris Booth> hi peter 00:00:09 <PublicServer> <Peter> hi 00:00:54 <PublicServer> <Peter> on the openttdcoop blog, who writes the game archive 00:01:08 <PublicServer> <Peter> (thats on the wiki actually) 00:01:10 <PublicServer> <Chris Booth> no one 00:01:11 <PublicServer> <SmatZ> whoever wants to 00:01:16 <PublicServer> <SmatZ> hehe 00:01:17 <PublicServer> <Peter> oh, may i? 00:01:22 <PublicServer> <Chris Booth> aah on the wiki yes 00:01:30 <PublicServer> <SmatZ> no problem for me 00:01:35 <PublicServer> <Peter> ok 00:01:38 <PublicServer> <Chris Booth> its very rare someone blogs a public game 00:01:40 <PublicServer> <SmatZ> usually nobody wants to write it 00:01:49 <PublicServer> <SmatZ> :) 00:01:53 <PublicServer> <Peter> well, i will get tired of it soon :_) 00:04:01 <PublicServer> <Chris Booth> who is building at coal drop? 00:04:41 *** KenjiE20|LT has joined #openttdcoop 00:04:41 *** ChanServ sets mode: +o KenjiE20|LT 00:04:46 *** openttdcoop sets mode: +v KenjiE20|LT 00:05:16 *** KenjiE20 has quit IRC 00:05:27 <PublicServer> <Mks> well I know but had trouble keeping CL 00:05:40 <PublicServer> <Peter> CL fail 00:05:43 <PublicServer> <Peter> it must be 3 00:05:49 <PublicServer> <Chris Booth> wait 00:05:50 <PublicServer> <Peter> (i know, it sucks) 00:07:01 <PublicServer> <Chris Booth> win 00:07:24 <PublicServer> <Mks> well you had to do some tf then :_P 00:07:30 <PublicServer> <Chris Booth> so 00:12:25 <PublicServer> <Mks> like the entrance to that station? :P 00:12:39 <PublicServer> <Chris Booth> its like a rollercoaster 00:12:46 <PublicServer> <Mks> hehe yeah 00:12:48 <PublicServer> <Mks> well 00:12:51 <PublicServer> <Mks> maybe not needed 00:13:07 <PublicServer> <Chris Booth> this is openttd not RCT epic fail 00:13:15 <PublicServer> <Chris Booth> but i think it look cool 00:13:28 <PublicServer> <Peter> smat_z im redoing your Twisterpool Mines station 00:13:47 <PublicServer> <SmatZ> why? 00:13:56 <PublicServer> <SmatZ> noooo 00:14:08 <PublicServer> <Peter> its needs an escape depot 00:14:15 <PublicServer> <Chris Booth> no it doesnt 00:14:19 <PublicServer> <SmatZ> what? 00:14:26 <PublicServer> <Chris Booth> just remove excess trains 00:15:04 <PublicServer> <SmatZ> oh god oh god oh god 00:15:13 <PublicServer> <Chris Booth> what now? 00:15:30 <PublicServer> <SmatZ> CL? 00:15:34 <PublicServer> <Mks> I don't like escape depots much I prefer a longer line to station 00:15:43 <PublicServer> <Peter> oh yes, sorry smaz 00:15:56 <PublicServer> <Chris Booth> dont have a CL chicken 00:16:07 <PublicServer> <SmatZ> you are doing completely useless work 00:16:13 <PublicServer> <SmatZ> also, ugly TF :-p 00:16:43 <PublicServer> <SmatZ> ... 00:16:53 <PublicServer> <Chris Booth> this is me 00:16:54 <PublicServer> <SmatZ> the exit was perfect 00:17:05 <PublicServer> <SmatZ> now it's overkill 00:17:07 <PublicServer> <Chris Booth> only need 1 bridge 00:17:22 <PublicServer> <Mks> well maybe 2 00:17:30 <PublicServer> <Mks> but 3 is kinda of much 00:17:57 <PublicServer> <Peter> smatz, i saw that there were trains waiting at bridges, so i did the normal thing and added a bridge 00:18:20 <PublicServer> <SmatZ> well, "normal" 00:18:29 <PublicServer> <SmatZ> normal is to remove trains in this case 00:18:31 <PublicServer> <Chris Booth> train are waiting everywhere as i broke everything 00:18:43 <PublicServer> <Mks> so all blame chris huh :P 00:19:00 <PublicServer> <Chris Booth> i fixed it didnt i? 00:19:05 <PublicServer> <Mks> yeah 00:19:11 <PublicServer> <Chris Booth> and mostly train are running ok now 00:19:54 <PublicServer> <Chris Booth> after that i am now going to ban my self until tomorrow 00:20:12 <PublicServer> <Chris Booth> nn all 00:20:15 <PublicServer> <SmatZ> nn CB 00:20:17 <PublicServer> <Mks> nn 00:20:23 <PublicServer> *** Chris Booth has left the game (connection lost) 00:22:24 <PublicServer> <Peter> night christ booth 00:22:38 <PublicServer> <Peter> its 2 am in england isnt it? 00:22:51 <PublicServer> <Mks> 1 I think 00:22:54 <PublicServer> <SmatZ> 1am 00:22:55 <PublicServer> <Mks> its 2 am CET 00:22:57 <PublicServer> <Peter> ok 00:23:21 <PublicServer> <Peter> who made sign !ugly? 00:23:54 <PublicServer> <Mks> no idea 00:25:09 <PublicServer> <Mks> food drop is pretty busy huh 00:25:35 <PublicServer> <Peter> sure is 00:25:47 <PublicServer> <Peter> thats not ugly though, right? 00:26:12 <PublicServer> <Mks> maybe cheating in a way but not ugly 00:26:25 <PublicServer> <Peter> if the station spread allows it, its not ugly 00:26:33 <PublicServer> <Peter> or cheating 00:26:50 <PublicServer> <SmatZ> I didn't create that sign 00:26:53 <PublicServer> <SmatZ> but I don't like it 00:26:58 <PublicServer> <Peter> i didnt think you did. 00:27:04 <PublicServer> <Mks> gah 00:27:05 <PublicServer> <Peter> can you check the logs? 00:27:08 <PublicServer> <Mks> train limit reached 00:27:15 <PublicServer> <Mks> increase train limit please smatz 00:27:22 <PublicServer> <SmatZ> how comes everyone knows about logs? :-x 00:27:27 <SmatZ> !trains 1024 00:27:27 <PublicServer> *** SmatZ has set max_trains to 1024 00:27:43 <PublicServer> <Peter> because Kenji keeps bragging about them 00:27:52 <PublicServer> <Mks> well how about we call it grey zone :P 00:27:53 *** Chris_Booth has quit IRC 00:27:57 <PublicServer> <SmatZ> not in logs 00:28:07 <PublicServer> <Peter> it isnt? 00:28:14 <PublicServer> <SmatZ> only important commands are logged 00:28:23 <PublicServer> <Mks> tf are logged :P 00:28:45 <PublicServer> <SmatZ> yeah 00:28:50 <PublicServer> <SmatZ> but renaming a sign... 00:28:55 <PublicServer> <Peter> oh 00:29:06 <PublicServer> <Peter> what did i just do? 00:30:01 <PublicServer> <SmatZ> cleared area in the eastern corner 00:30:14 <PublicServer> <Mks> check out !!Jam 00:30:25 <PublicServer> <Mks> kinda of bad 00:30:26 <PublicServer> <SmatZ> also built more food plant pickup stations 00:30:59 <PublicServer> *** Peter has left the game (connection lost) 00:31:23 <PublicServer> <Mks> why are those trains there :P 00:33:33 <PeterT> !password 00:33:33 <PublicServer> PeterT: statue 00:33:46 <PublicServer> *** Peter joined the game 00:33:58 <PeterT> mks? 00:34:03 <PublicServer> <Mks> yes? 00:34:16 <PeterT> will you join me in IS2.0? 00:34:29 <PeterT> but not on ottdcoop's server, on another one 00:34:39 <PeterT> its really cool 00:34:48 <PublicServer> <Peter> and i cant play by myself 00:34:56 <PeterT> anyone else feel free to join 00:35:14 <PublicServer> <Mks> ohh what server is that then? 00:35:27 <PeterT> ! Mega's Area51 IS2-beta3 00:35:37 <PeterT> Mega's Area51 IS2-beta3 00:35:44 <PeterT> but with a ! in front 00:35:56 <PeterT> i cant include that or it wont show it in game chat 00:36:43 <PublicServer> <Mks> join your company? 00:36:50 <PublicServer> <Peter> no 00:36:57 <PublicServer> <Peter> join "feel free to take" 00:37:00 <PublicServer> <Peter> its a dummy comp 00:37:06 <PublicServer> <Peter> i need to companies to play 00:38:46 <PublicServer> *** SmatZ has left the game (leaving) 00:42:12 <PublicServer> *** Game paused (not enough players) 00:43:42 <PublicServer> *** Mks has left the game (leaving) 00:45:31 <PublicServer> *** Peter has joined company #1 00:46:06 <PublicServer> *** Peter has left the game (leaving) 00:58:56 *** themroc- has quit IRC 00:59:27 *** Phoenix_the_II has quit IRC 00:59:30 *** Phoenix_the_II has joined #openttdcoop 00:59:35 *** openttdcoop sets mode: +v Phoenix_the_II 01:07:45 *** OwenS has quit IRC 01:08:34 *** ITSBTH has quit IRC 01:08:50 *** R0b0t1 has quit IRC 01:09:06 *** R0b0t1 has joined #openttdcoop 01:09:11 *** openttdcoop sets mode: +v R0b0t1 01:16:25 *** Zulan_ has quit IRC 01:34:19 *** Root49 has joined #openttdcoop 01:34:24 *** openttdcoop sets mode: +v Root49 01:39:47 *** Wurzel49 has quit IRC 01:40:23 *** Phoenix_the_II has quit IRC 01:40:36 *** Phoenix_the_II has joined #openttdcoop 01:40:41 *** openttdcoop sets mode: +v Phoenix_the_II 01:52:00 *** Venxir has joined #openttdcoop 01:52:05 *** openttdcoop sets mode: +v Venxir 02:07:50 *** `Fuco`` has quit IRC 02:19:20 *** Root49 has quit IRC 02:40:41 *** Mks has quit IRC 02:47:20 *** KenjiE20|LT has quit IRC 02:57:11 *** PeterT has quit IRC 03:09:25 *** Misza_ has quit IRC 03:11:33 *** Phoenix_the_II has quit IRC 03:12:04 *** Phoenix_the_II has joined #openttdcoop 03:12:09 *** openttdcoop sets mode: +v Phoenix_the_II 03:30:53 *** ed___ has joined #openttdcoop 03:30:57 *** openttdcoop sets mode: +v ed___ 03:31:21 <ed___> !password 03:31:21 <PublicServer> ed___: fating 03:31:30 <PublicServer> *** ed__ joined the game 03:43:43 *** PeterT has joined #openttdcoop 03:43:48 *** openttdcoop sets mode: +v PeterT 03:44:35 *** PeterT has quit IRC 03:48:46 *** R0b0t1 has quit IRC 03:49:32 <PublicServer> *** ed__ has left the game (leaving) 03:49:40 *** ed___ has quit IRC 04:10:00 *** PhoenixII has joined #openttdcoop 04:10:05 *** openttdcoop sets mode: +v PhoenixII 04:10:07 *** Phoenix_the_II has quit IRC 04:45:52 *** PhoenixII has quit IRC 04:45:59 *** Phoenix_the_II has joined #openttdcoop 04:46:04 *** openttdcoop sets mode: +v Phoenix_the_II 05:18:07 *** Aaron has joined #openttdcoop 05:18:12 *** openttdcoop sets mode: +v Aaron 05:18:57 *** Aaron has quit IRC 05:33:03 *** Progman has joined #openttdcoop 05:33:08 *** openttdcoop sets mode: +v Progman 05:34:26 *** Wolle has quit IRC 06:06:34 *** Sahil_Sharma has joined #openttdcoop 06:06:39 *** openttdcoop sets mode: +v Sahil_Sharma 06:07:00 <Sahil_Sharma> hi smatz 06:07:28 <Sahil_Sharma> hi webstar 06:07:49 *** Sahil_Sharma has quit IRC 06:08:56 <SmatZ> hello 06:12:05 <Xaroth> he came, he greeted a bot, and left. 06:12:44 *** ODM has joined #openttdcoop 06:12:44 *** ChanServ sets mode: +o ODM 06:12:49 *** openttdcoop sets mode: +v ODM 06:13:17 <planetmaker> -.- 06:13:28 <planetmaker> morning all 06:17:43 <SmatZ> hello planetmaker 06:18:18 <ODM> morning guys 06:18:48 <ODM> hows my eastern neighbours? 06:28:45 <planetmaker> we're having a nice, wonderful morning here :-) 06:45:46 *** ^spike^ has joined #openttdcoop 06:45:51 *** openttdcoop sets mode: +v ^spike^ 06:56:43 <SmatZ> hello ODM, nice morning here as well :) 06:57:02 <SmatZ> do you have morning yet there far on the west? ;) 06:58:43 *** ^spike^ is now known as ^Spike^ 07:06:56 *** highpinger has joined #openttdcoop 07:07:01 *** openttdcoop sets mode: +v highpinger 07:14:58 <ODM> uhm, im only 1 hour behind afaik:P 07:15:32 <ODM> so yeah, just had a quick shower 07:15:35 <ODM> trying to find a pen now:S 07:16:04 <SmatZ> we don't live in Russia :-p 07:16:09 <SmatZ> you are in the same time zone 07:16:18 <SmatZ> unless you are in UK or Portugal 07:16:57 <ODM> hmmm guess i forgot:P 07:16:59 <planetmaker> :-P 07:20:54 <ODM> ill blame those stupid timezones 07:43:32 *** dr_gonzo has joined #openttdcoop 07:43:37 *** openttdcoop sets mode: +v dr_gonzo 07:55:44 *** Phoenix_the_II has quit IRC 07:55:49 *** Phoenix_the_II has joined #openttdcoop 07:55:54 *** openttdcoop sets mode: +v Phoenix_the_II 08:25:25 *** Chris_Booth has joined #openttdcoop 08:25:30 *** openttdcoop sets mode: +v Chris_Booth 08:29:57 *** Aali has joined #openttdcoop 08:30:02 *** openttdcoop sets mode: +v Aali 08:38:38 <Mark> morning 08:40:43 <Chris_Booth> 'lo 09:15:51 *** green-devil has joined #openttdcoop 09:15:55 *** openttdcoop sets mode: +v green-devil 09:18:06 *** ODM has quit IRC 09:46:19 *** highpinger2 has joined #openttdcoop 09:46:19 *** highpinger has quit IRC 09:46:24 *** openttdcoop sets mode: +v highpinger2 09:59:17 <highpinger2> !players 09:59:19 <PublicServer> highpinger2: There are currently no clients connected to the server 10:08:23 <Chris_Booth> highpinger do you want to play? 10:24:55 <PublicServer> *** Spike joined the game 10:26:40 <^Spike^> @op 10:26:40 *** Webster sets mode: +o ^Spike^ 10:27:31 *** Misza has joined #openttdcoop 10:27:35 <Chris_Booth> !password 10:27:35 <PublicServer> Chris_Booth: pagoda 10:27:36 *** openttdcoop sets mode: +v Misza 10:27:50 <PublicServer> *** Chris Booth joined the game 10:29:40 <PublicServer> *** Spike has left the game (leaving) 10:32:19 <PublicServer> *** Chris Booth has left the game (leaving) 10:38:48 *** Chris_Booth has quit IRC 10:41:26 *** themroc- has joined #openttdcoop 10:41:31 *** openttdcoop sets mode: +v themroc- 10:44:06 *** OwenS has joined #openttdcoop 10:44:06 *** ChanServ sets mode: +v OwenS 11:04:32 *** Wurzel49 has joined #openttdcoop 11:04:37 *** openttdcoop sets mode: +v Wurzel49 11:20:53 *** KenjiE20 has joined #openttdcoop 11:20:53 *** ChanServ sets mode: +o KenjiE20 11:20:57 *** openttdcoop sets mode: +v KenjiE20 11:42:46 *** highpinger2 has quit IRC 12:01:13 *** Yexo_ has joined #openttdcoop 12:01:23 *** openttdcoop sets mode: +v Yexo_ 12:02:29 *** Yexo is now known as Guest457 12:02:29 *** Yexo_ is now known as Yexo 12:07:41 *** Guest457 has quit IRC 12:30:34 *** Fuco has joined #openttdcoop 12:30:39 *** openttdcoop sets mode: +v Fuco 12:49:37 *** Thraxian|Work has joined #openttdcoop 12:49:47 *** openttdcoop sets mode: +v Thraxian|Work 12:56:21 <Mark> !password 12:56:21 <PublicServer> Mark: serene 12:56:52 <PublicServer> *** Mark joined the game 12:58:34 <PublicServer> *** Mark has left the game (leaving) 13:11:32 *** Phoenix_the_II has quit IRC 13:11:52 *** Phoenix_the_II has joined #openttdcoop 13:11:57 *** openttdcoop sets mode: +v Phoenix_the_II 13:13:22 *** Farden has joined #openttdcoop 13:13:27 *** openttdcoop sets mode: +v Farden 13:13:32 <Farden> hi coop! 13:13:43 <Farden> !revision 13:13:43 <PublicServer> Farden: Game version is r17170 13:13:50 <Farden> !dl win64 13:13:50 <PublicServer> Farden: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win64.zip 13:14:03 <Farden> !playercount 13:14:03 <PublicServer> Farden: Number of players: 0 13:14:32 <Farden> !password 13:14:32 <PublicServer> Farden: pigpen 13:15:32 <Farden> !grf 13:15:32 <PublicServer> Farden: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 13:16:55 <Ammler> bon soir Farden 13:17:09 <Farden> hello Ammler 13:17:15 <Farden> what's up? 13:17:26 <Ammler> as you see, not that much ;-) 13:17:46 <Farden> yeah... I'm finally on holidays 13:17:52 <Farden> but there's nobody... 13:18:15 <Ammler> he, then you have time to code :-P 13:18:51 <Farden> oh no, not again^^ 13:18:56 <Farden> I spent all my summer coding 13:19:04 <Farden> and i'll spend all the next year coding too 13:19:08 <Farden> so, i'm doing a pause^^ 13:19:35 <Farden> even if I like coding a lot 13:22:11 <PublicServer> *** Player joined the game 13:22:25 <PublicServer> *** Player has changed his/her name to Farden 13:30:51 *** Chris_Booth has joined #openttdcoop 13:30:56 *** openttdcoop sets mode: +v Chris_Booth 13:37:10 <Chris_Booth> hello 13:40:04 *** green-devil has quit IRC 14:09:50 <PublicServer> *** Game unpaused (enough players) 14:09:50 <PublicServer> *** SmatZ joined the game 14:09:54 <PublicServer> <SmatZ> ohai 14:11:20 <Farden> hai! 14:11:26 <PublicServer> <SmatZ> hello Farden!~ 14:14:15 *** el[cube] has quit IRC 14:16:11 <Chris_Booth> hello all 14:16:15 <PublicServer> <SmatZ> hello CB 14:16:23 <Chris_Booth> do you think tis game is done now? 14:16:29 <Chris_Booth> !password 14:16:29 <PublicServer> Chris_Booth: lobbed 14:16:32 <planetmaker> salut CB 14:16:35 <PublicServer> <SmatZ> I thought it two days ago :) 14:16:39 <PublicServer> <SmatZ> it can last forever 14:16:49 <planetmaker> :-) 14:16:50 <PublicServer> *** Chris Booth joined the game 14:17:05 <planetmaker> I don't mind actually a long end phase. 14:17:15 <planetmaker> Only then the real improvements and fine tuning can be made. 14:17:23 <PublicServer> <SmatZ> :) 14:17:28 <planetmaker> True exelency shows right then 14:17:33 <PublicServer> <SmatZ> we can boost all industries to 2000 prod 14:17:35 <PublicServer> <SmatZ> hehe 14:17:48 *** eleusis has joined #openttdcoop 14:17:53 *** openttdcoop sets mode: +v eleusis 14:20:48 <PublicServer> <Chris Booth> any jams? 14:20:58 <Mark> [16:17] <@planetmaker> I don't mind actually a long end phase. 14:20:58 <Mark> [16:17] <@planetmaker> Only then the real improvements and fine tuning can be made. 14:21:01 <Mark> well said :) 14:21:29 <Mark> !password 14:21:29 <PublicServer> <Chris Booth> we could put it on prozone and re stage pz 5 14:21:29 <PublicServer> Mark: lobbed 14:21:58 <Mark> !password 14:21:58 <PublicServer> Mark: tiling 14:22:14 <PublicServer> *** Mark joined the game 14:22:22 <Mark> !trains 1200 14:22:22 <PublicServer> *** Mark has set max_trains to 1200 14:22:50 <PublicServer> <Mark> still not a fan of SLH08 14:23:19 <PublicServer> <Chris Booth> why? 14:23:39 <PublicServer> <Mark> its ugly and half of it is hacked in 14:23:48 <PublicServer> <Chris Booth> it wasnt ugly 14:23:50 <PublicServer> <Chris Booth> and you hacked it 14:23:55 <PublicServer> <Mark> i didnt 14:24:05 <PublicServer> <Chris Booth> who added the 3rd line? 14:24:10 <PublicServer> <Mark> i did 14:24:14 <PublicServer> <Mark> i dont mean that though 14:24:53 <PublicServer> <Chris Booth> when i built the SLH 08 it was nice 14:25:19 <PublicServer> <Mark> i know, you should have built the entire hub though 14:25:24 <PublicServer> <Mark> instead of one direction 14:25:38 <PublicServer> <Mark> or did you? 14:25:48 <PublicServer> <Mark> in that case im just confused 14:28:20 <PublicServer> <Mark> seems i overestimated the BBH06-07 traffic 14:29:15 <PublicServer> <Mark> :O 14:29:20 <PublicServer> <SmatZ> ? 14:29:27 <PublicServer> <Mark> automatic train renaming? 14:29:29 <PublicServer> <Mark> i love it 14:29:32 <PublicServer> <SmatZ> :-) 14:29:38 <PublicServer> <SmatZ> it just increases the number 14:30:05 <PublicServer> <SmatZ> when you clone train "GOLD" or "GOLD nnn", it appends/increases the number 14:30:15 <PublicServer> <Mark> yes i noticed 14:30:23 <PublicServer> <SmatZ> sorry :) 14:30:26 <PublicServer> <Farden> when was this feature added? 14:30:31 <PublicServer> <SmatZ> long time ago 14:30:34 <PublicServer> <Farden> I don't remember seeing it before... 14:30:36 <PublicServer> <Mark> does it get the name from the group its in? 14:30:39 <PublicServer> <SmatZ> somewhere around r12000 14:30:44 <PublicServer> <SmatZ> no 14:30:44 <PublicServer> <Mark> no way 14:30:50 <PublicServer> <Farden> 12000? 14:31:07 <PublicServer> <Farden> ... how could I have missed that... 14:31:19 <PublicServer> <Mark> i should do more train managing too i guess :P 14:32:13 <SmatZ> @openttd commit 15261 14:32:19 <SmatZ> @openttd 15261 14:32:19 <Webster> SmatZ: Centralized User Account <http://www.openttd.org/en/news/101> || OpenTTD 0.7.2 <http://www.openttd.org/en/news/100> || OpenTTD 0.7.2-RC2 <http://www.openttd.org/en/news/99> || OpenTTD 0.7.2-RC1 <http://www.openttd.org/en/news/98> || OpenTTD Useful 2.3 <http://www.openttd.org/en/news/97> 14:32:30 <SmatZ> ok, not that long ago 14:32:38 <Mark> still 2000 revisions 14:33:15 <SmatZ> errr 15621 14:33:23 <PublicServer> <Chris Booth> we could use Eurostart instead of GEC clas 91 14:33:29 <PublicServer> <Chris Booth> to improve speed of network 14:33:46 <PublicServer> <Mark> Chris Booth: its pax-only 14:33:51 <PublicServer> <Chris Booth> or is it? 14:34:45 <PublicServer> <Chris Booth> check out train 1039 14:35:08 <PublicServer> <Mark> that must be a bug 14:35:11 <PublicServer> <Chris Booth> it is 14:35:14 <PublicServer> <Mark> SmatZ: you know anything about that? 14:35:15 <PublicServer> <Chris Booth> i reported it 14:35:30 <SmatZ> http://bugs.openttd.org/task/3146 I suppose 14:35:36 <PublicServer> <Mark> well lets stick to the Class 91's 14:35:50 <SmatZ> hmm 14:35:54 <SmatZ> will autoreplace do that? 14:36:02 <SmatZ> can it be duplicated? 14:37:00 <PublicServer> <Chris Booth> it will not auto replace 14:37:15 <PublicServer> <Chris Booth> and cant be cloned without adding another real loco to the front 14:37:29 <PublicServer> <SmatZ> umm 14:37:33 <PublicServer> <SmatZ> not usable 14:37:56 <PublicServer> <Chris Booth> make them 267 kmh though 14:38:03 <PublicServer> <Chris Booth> rather than 224/5 14:38:04 <PublicServer> <SmatZ> I doubt anyone feels like building 1050 trains this way 14:38:13 <PublicServer> <SmatZ> I think it's a little difference 14:38:16 <PublicServer> *** Mark has left the game (connection lost) 14:38:24 <PublicServer> <SmatZ> and PAX loco + cargo ... isn't nice :) 14:38:38 <Mark> !password 14:38:38 <PublicServer> Mark: cortex 14:38:39 <PublicServer> <Chris Booth> you are using a pax loco + cargo 14:38:50 <PublicServer> *** Mark joined the game 14:38:50 <PublicServer> <SmatZ> ok 14:38:53 <PublicServer> <Chris Booth> actualy you are using the intercity 225 loco 14:38:54 <PublicServer> <SmatZ> then I lost 14:38:59 <PublicServer> <SmatZ> am I/ 14:39:13 <PublicServer> <SmatZ> ok then 14:40:26 <Mark> well it seems they initially planned to use them for freight 14:40:48 <Mark> though limited to 100mph in that case 14:40:56 <Mark> (quoting http://en.wikipedia.org/wiki/British_Rail_Class_91 ) 14:40:57 <Webster> Title: British Rail Class 91 - Wikipedia, the free encyclopedia (at en.wikipedia.org) 14:42:34 <Chris_Booth> i think they are a realy ugly train 14:42:56 <Mark> i kinda like it 14:43:20 <Mark> not too stylish but looks powerful 14:43:23 <Chris_Booth> do you like its baby brother the class 90? 14:43:25 <Chris_Booth> http://en.wikipedia.org/wiki/British_Rail_Class_90 14:43:26 <Webster> Title: British Rail Class 90 - Wikipedia, the free encyclopedia (at en.wikipedia.org) 14:43:48 <Mark> pretty much the same but with a steeper front? 14:43:58 <PublicServer> <Chris Booth> it is the frieght version 14:44:04 <PublicServer> <Chris Booth> limited to 100 MPH 14:44:07 <PublicServer> <Chris Booth> 14:44:15 <PublicServer> <Chris Booth> but looks the same front and back 14:44:54 <Mark> do UK pax trains actually go 140 mph? 14:45:28 <Chris_Booth> in normal operating no 14:45:42 <Chris_Booth> the line speed limits are 125 - 140 14:45:46 <Chris_Booth> traffic dependant 14:46:07 <PublicServer> *** Mark has left the game (connection lost) 14:46:12 <Mark> thats still much faster than in holland 14:46:29 <Mark> driving on the highway you're ofter faster than trains on paralel tracks 14:46:36 <PublicServer> <Chris Booth> arent they building new high speed lines in holland? 14:46:44 <Mark> yeah 14:46:56 <Mark> designed for 300km/h 14:47:04 <Mark> but i doubt they'll ever go that fast 14:47:17 <PublicServer> <Chris Booth> what system are they using the french ro german system? 14:47:32 <Mark> french i'd guess 14:47:32 <hylje> the french already have some 300km/h lines no? 14:47:41 <Mark> as it connects to the french network 14:47:47 <Mark> they do 14:48:05 <hylje> fun fact: the french aim to replace domestic airlines with trains 14:48:12 <PublicServer> <Chris Booth> all LGV (TGV lines can operate up 300kmh) 14:48:37 <PublicServer> <Chris Booth> the speeds are loco or traffic limited not track speed limited 14:48:52 <PublicServer> <Chris Booth> how has seen the new but very ugly AGV? 14:49:11 <Mark> http://www.chinadaily.com.cn/english/doc/2004-04/04/xinsrc_e45238e6732f412fafd023c79e330fae_New-AGV-high-speed-cars-dev.jpg ? 14:49:38 <Chris_Booth> havent seen that pic 14:49:59 <Chris_Booth> i saw one of it in action at the devlopment place in france 14:50:27 <Chris_Booth> http://en.wikipedia.org/wiki/File:Alstom_AGV_Cerhenice_img_0365.jpg 14:50:30 <Chris_Booth> ^that 14:50:31 <Webster> Title: File:Alstom AGV Cerhenice img 0365.jpg - Wikipedia, the free encyclopedia (at en.wikipedia.org) 14:50:54 <Farden> it's not ugly at all 14:50:58 <Farden> it's French! 14:51:01 <Farden> that's all 14:51:14 <Chris_Booth> http://www.railwaygazette.com/news/single-view/view/10/alstom-unveils-agv-prototype-train.html 14:51:16 <Webster> Title: Railway Gazette: Alstom unveils AGV prototype train (at www.railwaygazette.com) 14:51:22 <Chris_Booth> whole page of its uglyness there 14:51:55 <Farden> it'll be the fastest train on earth 14:52:15 <Farden> and its colors... they can be changed! 14:52:42 <hylje> it looks *fast* 14:52:50 <hylje> function over aesthetics 14:52:52 <Farden> it IS fast^^ 14:53:04 <Farden> and, as you can see 14:53:12 <Farden> it doesn't have a locomotive part 14:53:20 <Farden> all cars contains passengers 14:53:24 <hylje> most of the resistance a vehicle has to overcome is air resistance 14:53:34 <Farden> so it's not only the fastest train, it's the fastest autorail train 14:53:55 <hylje> the japanese have had that kind of stuff for a long time now 14:53:55 <Farden> there is an engine in every car 14:54:15 <Farden> their trains are far slower than ours 14:54:48 <Farden> the only train faster in japan isn't a rail train 14:54:52 <Farden> it's a maglev train 14:55:04 <Farden> and we're talking about classic rails here^^ 14:56:09 <hylje> is agv supposed to have engines on each bogie? 14:59:05 <Mark> !password 14:59:05 <PublicServer> Mark: qualms 14:59:15 <PublicServer> *** Mark joined the game 15:01:41 *** jonde has joined #openttdcoop 15:01:46 *** openttdcoop sets mode: +v jonde 15:03:04 <PublicServer> *** Mark has left the game (connection lost) 15:03:12 <jonde> !password 15:03:12 <PublicServer> jonde: qualms 15:03:12 <Mark> why does it keep doing that? 15:03:22 <Mark> disconnects seem pretty random 15:03:27 <PublicServer> *** jondisti joined the game 15:03:28 <PublicServer> <SmatZ> broken intertubes 15:03:31 <Mark> no lags or any heavy processes starting 15:03:33 <PublicServer> <SmatZ> I had that two days ago 15:11:46 <PublicServer> *** jondisti has left the game (connection lost) 15:14:30 <PublicServer> <Chris Booth> i think we should do a coop first and remove 1 lane in each direction between BBH 06/07 15:14:56 <planetmaker> as if that were a first :-P 15:15:11 <PublicServer> <Chris Booth> have we ever narrowed lines befor? 15:15:17 <Mark> i doubt it too :P 15:15:43 <PublicServer> <Chris Booth> when have lines be removed befor? 15:16:00 <planetmaker> e.g. in this very game :-P 15:16:11 <Mark> where? 15:16:13 <planetmaker> ask SmatZ ;-) 15:16:27 <planetmaker> wasn't ML, though 15:16:50 <planetmaker> was ugly and unfitting SL 15:17:01 <PublicServer> <SmatZ> did I ? :) 15:17:07 <planetmaker> :-) 15:17:34 <planetmaker> Dunno. I only saw you and Combuster(?) talk about an ugly un-TF-rule-like SL. And then it was destroyed :-) 15:17:40 <PublicServer> <SmatZ> ah 15:17:41 <PublicServer> <SmatZ> yes 15:17:43 <PublicServer> <SmatZ> :) 15:17:46 <PublicServer> <SmatZ> was ugly 15:17:58 <planetmaker> yes. it was :-) 15:18:21 <PublicServer> <Chris Booth> food and gold drop sucks and doesnt work properly 15:18:43 <planetmaker> well. All good reasons to NOT archive this game :-) 15:21:42 <PublicServer> <Chris Booth> food and gold dropentrance test fix 15:22:22 <PublicServer> <Chris Booth> could someone tell me why Food train 120 isnt going to a platform? 15:22:33 <Mark> planetmaker: i've seen plenty of worse games that are archived 15:22:49 <PublicServer> <SmatZ> no 15:22:52 <PublicServer> <Chris Booth> yeah there are the RV game 15:23:19 <Mark> !password 15:23:19 <PublicServer> Mark: carved 15:23:36 <PublicServer> <Chris Booth> maybe someone crashed a train there earlyer 15:23:45 <PublicServer> *** Mark joined the game 15:23:49 <PublicServer> <Chris Booth> only reason why the PBS would break i can think of 15:24:36 <PublicServer> *** SmatZ has left the game (leaving) 15:24:49 <PublicServer> <Chris Booth> so mark its your game 15:24:56 <PublicServer> <Chris Booth> do you want it archived? 15:25:04 <planetmaker> Mark, sure, me, too 15:25:12 <PublicServer> <Mark> surely its good enough for archiving 15:25:23 <PublicServer> <Chris Booth> i want to put it on pro zone 15:25:28 <PublicServer> <Chris Booth> and repeat PZ 05 15:25:39 <planetmaker> But a "good enough" doesn't imply a "has to do" :-) 15:25:57 <PublicServer> <Mark> there are some nasty points 15:26:00 <PublicServer> <Chris Booth> that why if its being archived i want it on prozone 15:26:05 <PublicServer> <Mark> see !nasty point 15:26:25 <PublicServer> <Chris Booth> i know 15:26:29 <PublicServer> <Chris Booth> thats my fault 15:26:39 <PublicServer> <Mark> i'll try to add some chosing there 15:28:58 <PublicServer> <Mark> guess this is good enough :P 15:29:06 <PublicServer> <Chris Booth> has 2 choices now 15:29:16 <PublicServer> <Chris Booth> we could get the middle lan as well 15:33:57 <PublicServer> <Chris Booth> i think peterT wanted to archive the game 15:33:57 *** Venxir has quit IRC 15:34:09 <PublicServer> <Mark> i dont care an awful lot what peter wants 15:34:10 *** Venxir has joined #openttdcoop 15:34:14 *** openttdcoop sets mode: +v Venxir 15:34:43 <planetmaker> haha :-) He wants a lot 15:34:47 <PublicServer> <Chris Booth> i mean he wanted to write the archive 15:35:02 <planetmaker> He now even started to shop around and asks people to update please their patches... 15:35:12 <Mark> heh.. 15:35:14 <planetmaker> ah. That's different 15:35:34 <planetmaker> We can leave him the honour, if he desires. 15:35:40 <Mark> yeah 15:35:50 <Mark> this seems done to me 15:35:54 <Mark> Chris_Booth: agreed? 15:36:06 <PublicServer> <Chris Booth> ooh PM do i need to add the clietn side patches aswell? 15:36:19 <PublicServer> <Chris Booth> yeah i like this game 15:36:20 <PublicServer> <Mark> looking at the vehicles map everything seems to be moving 15:36:24 <PublicServer> <Chris Booth> shame to see it gone 15:36:58 <PublicServer> <Mark> i must say i also like this combination of lots of mountains and standard plans 15:37:05 <PublicServer> <Chris Booth> also a shame there was so little oil and wood 15:37:08 <PublicServer> <Mark> conservative someone called them :P 15:37:39 <PublicServer> <Chris Booth> this is a very tipical coop game 15:37:50 <PublicServer> <Chris Booth> with a twist 15:37:54 <PublicServer> <Chris Booth> it was planed well 15:37:58 <planetmaker> Chris_Booth, where do you mean "need to add client side patches"? 15:38:00 <PublicServer> <Chris Booth> and for once built well 15:38:03 <PublicServer> <Mark> it's the 4th game with a similair map and plan :P 15:38:39 <PublicServer> <Chris Booth> for wwottdgd i am patching 15:38:48 <Mark> !rcon save ps156 15:38:49 <PublicServer> Mark: Saving map... 15:38:49 <PublicServer> Mark: Map sucessfully saved to ps156.sav 15:38:52 <planetmaker> oh. Well. There are not many around anymore... 15:38:55 <PublicServer> <Chris Booth> do i need to add the client side patches as well as server side patches?> 15:39:04 <PublicServer> <Mark> anyone got a new map hanging around somewhere? 15:39:16 *** seandasheep has joined #openttdcoop 15:39:21 *** openttdcoop sets mode: +v seandasheep 15:39:28 <planetmaker> Chris_Booth, it's good to have both: a server version (w/o the client side patches) and building on that a pimped one with the client side patches. 15:39:35 <PublicServer> <Chris Booth> i dont have an ordincance survay map on my book shelf 15:39:42 <seandasheep> hi 15:39:49 <PublicServer> <Chris Booth> thats what i was doing 15:39:50 <planetmaker> ho 15:39:53 <PublicServer> <Chris Booth> just checking 15:39:54 <Mark> ha 15:39:58 <planetmaker> :-) 15:40:03 <seandasheep> :) 15:40:14 <Mark> :-> 15:40:17 <planetmaker> Chris_Booth, do you want / do you use the wwottdgd repository we created at the devzone? 15:40:19 <PublicServer> <Chris Booth> i am going to put a cargo dist and IS server on next week 15:40:37 <seandasheep> there are about 100 ordnance survey maps on the bookshelf next to me 15:40:38 <PublicServer> <Chris Booth> i didnt know there was on PM 15:40:41 <planetmaker> I'd find that... great :-) 15:40:47 <Mark> @stage Archiving + Waiting for new map 15:40:47 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #156 (r17170) | STAGE: Archiving + Waiting for new map | www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 15:40:49 <planetmaker> well, it's empty as of now. 15:41:00 <planetmaker> but using it for that purpose is what it is for :-) 15:41:20 <PublicServer> <Chris Booth> ok 15:41:26 <planetmaker> http://dev.openttdcoop.org/projects/wwottdgd 15:41:39 <Mark> suggestions/requests for new map? 15:41:40 <Chris_Booth> i was jsut about to ask for the link 15:41:40 <planetmaker> the list of features is not new... 15:41:49 <Chris_Booth> mark a PAX map 15:41:54 <Chris_Booth> with lets say 8 towns 15:42:00 <planetmaker> and is rather a very rough guideline. 15:42:10 <PublicServer> *** AmmIer joined the game 15:42:12 <planetmaker> Finally the bounds are set by what's possible. 15:43:01 <planetmaker> well... that project still needs the repo created it seems. 15:43:07 <planetmaker> But that's a no-brainer 15:43:21 <Chris_Booth> i am going to add a post to a link for my email in the tt forum 15:43:24 <seandasheep> !password 15:43:25 <PublicServer> seandasheep: flukes 15:43:29 <Chris_Booth> so people can mail me completed patches 15:43:38 <PublicServer> *** Chris Booth has joined spectators 15:43:41 <planetmaker> Chris_Booth, that doesn't work... 15:43:41 <PublicServer> *** Seandasheep joined the game 15:44:01 <PublicServer> *** Seandasheep has left the game (connection lost) 15:44:07 <planetmaker> ... and won't make you friends, I guess. 15:44:10 <seandasheep> :/ 15:44:20 <Chris_Booth> why wouldnt people email me completed patch work? 15:44:29 <PublicServer> *** Seandasheep joined the game 15:44:33 <planetmaker> a) they're never completed unless they're in trunk 15:44:45 <PublicServer> <Chris Booth> aaah very true 15:44:46 <planetmaker> b) it's demanding and work 15:44:50 <PublicServer> *** Seandasheep has left the game (connection lost) 15:45:21 <planetmaker> the way better approach is to post updates of single patches to current trunk :-) and talk about what would be nice ;-) 15:45:36 <planetmaker> Therken might be a very good source. Maybe we / you can get him into the same boat 15:45:42 <PublicServer> <Chris Booth> for someone else to do the patching 15:45:51 <PublicServer> <Chris Booth> but i offered 15:45:56 <PublicServer> <Chris Booth> and am learning fast 15:46:10 <planetmaker> :-) 15:46:42 <planetmaker> Patching is a lot of work, can be. God knows I know... 15:47:14 <Chris_Booth> you did it last time 15:47:30 <planetmaker> Updating some things requires a lot of understanding of things which is not always easy to come by. 15:47:45 <planetmaker> Yes. I did. I started as a complete greenhorn ;-) 15:48:01 <planetmaker> updating single patches and then starting to integrate them. Slowly 15:48:13 <Chris_Booth> that what i am doing now 15:48:25 <planetmaker> The question is: what version to base wwottdgd/3 on. 15:48:26 <Chris_Booth> i am also playing the patches 15:48:38 <Chris_Booth> i was thinking lastest stable 15:48:48 <planetmaker> Therken's patch pack might be an interesting addition 15:48:51 <Chris_Booth> if we base it on a nightly then it can change 15:48:57 <planetmaker> stable releases are overrated for wwottdgd 15:49:04 <planetmaker> I'd use some more or less recent nightly 15:49:14 <Chris_Booth> r17170? 15:49:25 <planetmaker> whatever. In not even need be a nightly :-) 15:49:31 <planetmaker> could be r17171 15:49:44 <planetmaker> but if you start now... why not r17300? 15:49:58 <Chris_Booth> we could just call it openttd WWOTTDGD #3 15:50:10 <planetmaker> uh? 15:50:57 <planetmaker> what tools do you use, Chris_Booth ? 15:51:24 <Ammler> Chris_Booth: update station gui for start ;-) 15:51:30 <planetmaker> :-) 15:52:11 <Ammler> I would base wwottdgd on is2 trunk 15:52:35 <planetmaker> indeed. 15:52:50 <planetmaker> which hasn't been updated for... longer 15:52:58 <planetmaker> I might give it a try, though 15:53:18 <planetmaker> I think I even have somewhere a merge of IS2 and Yexo's regions. 15:54:04 <planetmaker> but that might be a bit out-dated. 15:54:07 <Yexo> you're going to start with a new wwottgd? 15:54:12 <Chris_Booth> brb 15:54:13 <planetmaker> Hopefully :-) 15:54:39 <planetmaker> should be a 1/year event :-P 15:54:49 <Chris_Booth> lol 15:54:56 <planetmaker> Yexo, the rotatable airport feature would be incredible 15:55:09 <Yexo> planetmaker: I need graphics for that 15:55:11 <Chris_Booth> is cargodist/dest going into wwottdgd? 15:55:25 <planetmaker> Chris_Booth, we can think about it. 15:55:32 <planetmaker> I'm not sure it's an easy task, though 15:55:37 <Yexo> but if you just want rotatable airports (and someone gives me graphics) I should be able to hack it into a working patch 15:55:46 *** seandasheep has quit IRC 15:55:52 <planetmaker> I'm not sure about the code quality of cargodist. And cargodest is WAY outdated 15:56:09 <Chris_Booth> cargo dist was rubish lastime i played it 15:56:09 <Yexo> cargodest is too hard to merge 15:56:13 <planetmaker> Yexo, do the airports have some kind of special graphics? 15:56:25 <planetmaker> hm... I should look up OpenGFX :-) 15:56:30 <Yexo> how do you mean? 15:56:38 <planetmaker> one sprite or many basically 15:56:50 <Yexo> many 15:57:00 <Yexo> same like newgrf industries 15:57:11 <Yexo> http://devs.openttd.org/~yexo/airports.png see there 15:57:58 <planetmaker> I have OpenGFX airports readily at hand. Yes, I see. 15:58:12 <planetmaker> ok, so it needs rotated graphics of some sprites? 15:58:18 <Yexo> yes 15:59:14 <planetmaker> that looks feasible 15:59:29 <planetmaker> I'm not a big artist, but for the joy of wwottdgd/3 I'd give it a try. 15:59:39 <planetmaker> in worst case we have wrong light directions. 15:59:51 <Yexo> I doubt anyone will care about such small details 15:59:55 <PublicServer> *** AmmIer has left the game (connection lost) 16:00:02 <Yexo> it's just hangars facing the wrong way etc that are important 16:00:31 <planetmaker> yeah. That's a simple mirroring 16:00:48 <planetmaker> hm... there's even hangars in both directions... 16:00:58 <planetmaker> and runways 16:01:22 <Yexo> there are quite some unused airport sprites in openttdw.grf 16:01:30 <Yexo> I'll try to create a list of missing sprites 16:01:52 <planetmaker> ok, that'd be great 16:03:31 <Ammler> we could make a call for graphics in the tt-forums 16:03:58 <Ammler> btw. a list of patches for wwottdgd: http://dev.openttdcoop.org/projects/wwottdgd/issues 16:04:39 <planetmaker> http://dev.openttdcoop.org/attachments/download/369/airports01.png <-- that's opengfx's airport sprites 16:05:59 <planetmaker> maybe not even all, but it's airports01.pcx 16:06:41 <Chris_Booth> <Ammler> btw. a list of patches for wwottdgd: http://dev.openttdcoop.org/projects/wwottdgd/issues <thankls for the PM gave me that last week 16:07:07 <planetmaker> Chris_Booth, but use it as a rough guide only. 16:07:28 <planetmaker> Don't work overtime for the sake of a single patch screwing it all up. 16:07:44 <Chris_Booth> i am sure we can get 90% of them into the game 16:07:51 <planetmaker> basically those who patch decide what works and what not :-) 16:08:05 <planetmaker> I had to tell that a few people last time, too ;-) 16:08:12 <Chris_Booth> if thats the case 16:08:16 <Chris_Booth> nothing works 16:08:19 <planetmaker> haha :-) 16:08:28 <Chris_Booth> just play noraml openttd 16:08:30 <planetmaker> well, those people more often have *some* knowledge. 16:08:46 <Chris_Booth> i am trying to gain knowledge 16:08:56 <Yexo> if you need some help just ask 16:09:03 <planetmaker> ^ 16:09:20 <Yexo> I like wwottdgd, although I haven't been able to participate in the privous two 16:09:30 <Yexo> *previous 16:09:34 <planetmaker> then you might join us this time :-) 16:09:41 <planetmaker> I'd be glad :-) 16:09:55 <Ammler> well, every thicket there can be discussed 16:10:02 <Chris_Booth> i am going to put my self down as chairman this time 16:10:14 <Ammler> imo, prio immediate and high should be in, low won't 16:10:17 <Chris_Booth> i was new to coop last time so i didnt want to run a compant 16:10:37 <PublicServer> *** Chris Booth has left the game (connection lost) 16:10:46 <planetmaker> ah, that. Well. That's something which is less important. But sure you can be. 16:10:49 <Chris_Booth> ^why does it always say that? 16:10:58 <planetmaker> Last time we didn't have 15 companies either :-) 16:11:12 <Chris_Booth> how big is this map going to be? 16:11:27 <Ammler> 1024² 16:11:38 <Ammler> not much bigger 16:11:44 <Chris_Booth> 15 companies in 1024^2? 16:11:52 <Chris_Booth> that a small amout of land each 16:12:20 <planetmaker> so what. 16:12:27 <Ammler> well, it doesn't need to be a region per company 16:12:40 <planetmaker> we do not necessarily need 15 companies. 16:12:52 <Ammler> that too :-) 16:13:01 <planetmaker> Map can still be independently decided (and should) 16:13:07 <planetmaker> we'll need some nice "goal" 16:13:12 <planetmaker> or scenario. 16:13:44 <Chris_Booth> yeah 16:14:05 <Yexo> but the map can depend on some patches, like ingame rivers, house newgrfs per region and more height levels 16:14:07 <Chris_Booth> can we use something like the h2h patch so you can only build in your area? 16:15:42 <planetmaker> Yexo, ingame rivers is easy to include. And scenario editor allows creating them 16:15:42 <Yexo> maybe, but imo that is a task that belongs to the admins of the game, not to the code 16:16:04 <planetmaker> Chris_Booth, I wouldn't want the h2h patch part of wwottdgd 16:16:17 <Ammler> yeah, the map won't most likely be compatible with trunk 16:16:19 <planetmaker> it shall be a joint game, not a competition on separate maps. 16:16:42 <planetmaker> I'd like to make the map creation with, say, OpenTTD 0.7.2. 16:16:47 <Yexo> planetmaker: I agree, but I think Chris_Booth was only suggestion the "build only in your own area" feature 16:16:49 <planetmaker> That way we can always load the map :-) 16:17:28 <planetmaker> Yexo, ah, ok. But there I then agree: that's something enforced by admins. 16:17:59 <Yexo> planetmaker: so house newgrfs per region and more height levels are out 16:19:00 <planetmaker> oh, are they? 16:19:11 <Chris_Booth> yeah i was trying to say what Yexo said 16:19:19 <Yexo> having those patches doesn't agree with creating the map in 0.7.2 :p 16:19:19 <Chris_Booth> only build in you own region 16:19:20 <planetmaker> houses per region is something I'd like :-) 16:19:29 <planetmaker> oh... hm. 16:19:36 <Chris_Booth> '/region lock ppl' 16:19:45 <planetmaker> damn. 16:19:53 <Yexo> unless you only creaete the landscape in 0.7.2 (with a single town), then add towns in the modified version 16:20:09 <planetmaker> Yexo, I guess that's desired then. 16:20:18 <planetmaker> Because even landscape generation can take time. 16:20:30 <planetmaker> I spent like 1 day on it last time. And I only did 1/3 of the map 16:21:03 <planetmaker> and creating maps with a patched version: problematic. Then the patch changes and it cannot load the previous attempt. 16:21:06 <planetmaker> very bad ... 16:21:42 <Chris_Booth> draw the map using a height map 16:21:45 <Yexo> true 16:21:47 <Chris_Booth> i have some nice height maps now 16:22:01 <Yexo> Chris_Booth: heightmaps don't include rivers / rocks / trees 16:22:16 <Chris_Booth> they dont 16:22:19 <Chris_Booth> but they save time 16:22:36 <Chris_Booth> you can get a nice looking hieght map faster than making it your self by hands 16:24:26 <planetmaker> Ammler, where on your server is the current website? 16:24:51 <planetmaker> Chris_Booth, yes. But the height map needs to fit the idea behind the scenario :-) 16:25:01 <planetmaker> So the idea for a setting & scenario has to be there first. 16:25:12 <planetmaker> but let that now not be our main obstacle :-) 16:25:29 <planetmaker> but of course, proposals are always welcome :-) 16:25:30 <Chris_Booth> well the faster i get the patching done 16:25:40 <Chris_Booth> the more time we get for other things 16:25:45 <planetmaker> :-) 16:25:56 <Yexo> Chris_Booth: then pick a revision to start with :) 16:25:57 <planetmaker> map & patching need not be the same person 16:26:08 <planetmaker> Yexo, we though about the current IS2 repo 16:26:25 <Ammler> [18:24] <planetmaker> Ammler, where on your server is the current website? <-- subdomain at ottdc 16:26:32 <Yexo> so trunk r17143? 16:26:55 <planetmaker> if that's the latest merge: I'd say: yes 16:27:01 <Chris_Booth> could we have ESC and FIRS? 16:27:03 <planetmaker> we could update it beforehand. 16:27:21 <Ammler> [18:25] <Chris_Booth> well the faster i get the patching done <-- lol 16:27:22 <planetmaker> Chris_Booth, I'm against ECS. But FIRS... if it works sufficiently. Maybe :-) 16:27:39 <Ammler> that will never be done. 16:27:39 <Chris_Booth> i like ECS 16:27:42 <planetmaker> Ammler, there's no such sub dir. 16:27:47 <PublicServer> *** SmatZ joined the game 16:27:49 <Ammler> we just use what is there 16:29:22 <Ammler> /home/ottdc/domains/wwottdgd.openttdcoop.org 16:29:34 <planetmaker> Ammler: I didn't mean wwottdgd 16:29:40 <planetmaker> I meant the usual www.openttdcoop.org 16:29:54 <Ammler> that is openttdcoop@openttdcoop.org 16:29:56 <planetmaker> found it though 16:29:58 <planetmaker> :-) 16:30:07 <Ammler> maybe you need to copy your key 16:30:26 <planetmaker> ottdc can read it. That suffices 16:30:27 *** dr_gonzo has quit IRC 16:34:01 <PublicServer> <SmatZ> Mark? Farden? are you playing? 16:34:20 <Ammler> !info 16:34:20 <PublicServer> Ammler: #:1(Orange) Company Name: 'Noseybridge Transport' Year Founded: 1970 Money: 2942454863 Loan: 0 Value: 2952324483 (T:1114, R:0, P:0, S:0) unprotected 16:34:33 <Ammler> oh, nice amount of trains 16:35:24 <PublicServer> *** SmatZ has left the game (leaving) 16:35:39 <PublicServer> *** Game paused (not enough players) 16:36:51 *** seandasheep has joined #openttdcoop 16:36:56 *** openttdcoop sets mode: +v seandasheep 16:38:39 *** seandasheep has quit IRC 16:39:53 <PublicServer> *** tneo joined the game 16:41:11 <Mark> !rcon save ps156 16:41:12 <PublicServer> Mark: Saving map... 16:41:12 <PublicServer> Mark: Map sucessfully saved to ps156.sav 16:41:32 <planetmaker> oh, Chris_Booth there might be one, two patches, which should be only in the server version, not in the client version 16:41:38 <PublicServer> *** tneo has left the game (leaving) 16:42:12 <Mark> @stage Planning 16:42:12 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #156 (r17170) | STAGE: Planning | www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 16:42:14 <PublicServer> *** Game paused (not enough players) 16:42:17 <Mark> @psgn 157 16:42:20 <Mark> @psgno 157 16:42:24 <Mark> @psgnr 157 16:42:34 *** Mark changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #157 (r17170) | STAGE: Planning | www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 16:42:45 <Mark> enjoy this one :) 16:42:57 <Mark> !password 16:42:57 <PublicServer> Mark: arched 16:43:10 <PublicServer> *** Mark joined the game 16:43:19 <PublicServer> <Mark> oh grf failure 16:43:43 <Ammler> we might should update the server 16:43:48 <Mark> go ahead 16:43:54 <Mark> this is a bad save anyway :P 16:44:53 <Chris_Booth> i have a save from when i left 16:45:04 <Mark> ? 16:45:21 <Mark> Ammler: are you updating? 16:45:42 <Ammler> shall I? 16:45:47 <Chris_Booth> Mark> this is a bad save anyway :P 16:45:50 <Mark> please do :) 16:45:58 <Mark> Chris_Booth: new game had a wrong grf 16:47:21 <Chris_Booth> ooh i see 16:48:20 <Mark> Ammler: can you load psg157start2? 16:48:48 <PublicServer> *** Mark has left the game (leaving) 16:54:54 <PublicServer> Server closed down by admin 16:54:57 <PublicServer> Server has exited 16:54:58 *** PublicServer has quit IRC 16:56:57 *** PublicServer has joined #openttdcoop 16:56:57 *** ChanServ sets mode: +v PublicServer 16:57:02 <PublicServer> Autopilot engaged 16:57:02 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 16:57:02 <PublicServer> @revision r17288 16:57:02 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #157 (r17288) | STAGE: Planning | www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 16:57:27 <Ammler> !info 16:57:27 <PublicServer> Ammler: #:1(Orange) Company Name: 'Metropolis' Year Founded: 2050 Money: 4951064884 Loan: 100000 Value: 4987129498 (T:35, R:0, P:0, S:0) unprotected 16:57:34 <Ammler> Mark: what you want? 16:58:04 <Mark> there loaded 16:58:06 <PublicServer> *** Game paused (not enough players) 16:58:12 <Farden> !dl win64 16:58:12 <PublicServer> Farden: http://binaries.openttd.org/nightlies/trunk/r17288/openttd-trunk-r17288-windows-win64.zip 16:58:26 <Chris_Booth> !password 16:58:26 <PublicServer> Chris_Booth: gouged 16:58:57 <PublicServer> *** Chris Booth joined the game 16:59:01 <PublicServer> *** Game unpaused (enough players) 16:59:02 <PublicServer> *** Mark joined the game 16:59:10 <PublicServer> *** Farden joined the game 16:59:13 <PublicServer> <Farden> hu 16:59:15 <PublicServer> <Farden> lol. 17:00:05 <PublicServer> <Farden> that's... strange, and kinda funny 17:00:22 <PublicServer> <Chris Booth> i want lumpy gate 17:00:45 <PublicServer> <Farden> are we going to build some kind of metro system? 17:00:51 <Mark> hylje: check out this map 17:00:57 <PublicServer> <Chris Booth> you have to make a plan 17:01:16 <hylje> will do 17:01:23 *** Phoenix_the_II has quit IRC 17:01:26 <PublicServer> <Farden> it's going to be hard... everything is so straight 17:01:40 *** Phoenix_the_II has joined #openttdcoop 17:01:42 <PublicServer> <Farden> i'll try to think to a good plan 17:01:45 *** openttdcoop sets mode: +v Phoenix_the_II 17:01:47 <PublicServer> <Farden> for a "metro" game 17:02:16 <PublicServer> *** AmmIer joined the game 17:04:31 <Ammler> !rcon magic_bulldozer 17:04:31 <PublicServer> Ammler: Magic bulldozer is disabled. 17:05:45 <PublicServer> *** Chris Booth has left the game (connection lost) 17:05:56 <Chris_Booth> i need to learn german 17:06:00 <Chris_Booth> !password 17:06:00 <PublicServer> Chris_Booth: gouged 17:06:10 <PublicServer> *** Chris Booth joined the game 17:06:19 <Mark> why would you learn german 17:06:33 <Ammler> you should learn Dutch ;-) 17:06:46 <planetmaker> by majority vote here: possibly 17:06:47 <Mark> indeed :) 17:06:49 <PublicServer> <Chris Booth> wrong convo 17:07:01 *** Phoenix_the_II has quit IRC 17:07:38 * Ammler wonders, why Dutch isn't the trunk language of OpenTTD ;-) 17:08:05 <PublicServer> <Chris Booth> as english is the world language 17:08:18 <Ammler> isn't that French 17:08:25 <Mark> chinese 17:08:28 <Mark> or spanish :P 17:08:33 <planetmaker> English is the lingua franca? ;-) 17:08:36 <Ammler> that is the most spoken one. 17:08:56 <PublicServer> <Chris Booth> chineese per person 17:09:05 <PublicServer> <Chris Booth> enligsh per sountry 17:09:08 <PublicServer> <Chris Booth> country 17:09:24 <PublicServer> <Chris Booth> then its what ever the indian speek 17:09:30 <Mark> spanish is spoken in more countries i think 17:09:37 <planetmaker> haha :-) Indians and English... 17:09:45 <planetmaker> It works. Somewhat. 17:10:00 <PublicServer> <Chris Booth> indians speak erdu i think 17:10:01 <planetmaker> but also somewhat not 17:10:02 <Mark> english is only so widespread because england was the most important in the colonial age 17:10:12 <planetmaker> Chris_Booth, that depends where they live in India. 17:11:29 <Ammler> England was the most evil country 17:11:49 <PublicServer> <Chris Booth> how? 17:12:07 <PublicServer> <Chris Booth> they were just the most prosperous country 17:12:11 <PublicServer> <Chris Booth> and had the best army 17:12:31 <Ammler> killing all habitants... 17:12:45 <Mark> holland owned england in the 17th century 17:13:09 <planetmaker> and the correct name of the British royalty is Hannover :-P 17:13:34 <PublicServer> *** Spike joined the game 17:14:28 <PublicServer> <AmmIer> what does CB mean? 17:14:37 <PublicServer> <Spike> can't build? 17:14:40 <PublicServer> <Mark> Chris Booth :) 17:14:58 <PublicServer> <Chris Booth> my name shortened 17:15:02 <PublicServer> <AmmIer> so this is chris' plan? 17:15:09 <PublicServer> <Chris Booth> yeah 17:17:48 <PublicServer> <Chris Booth> we have a winner 17:18:13 <PublicServer> <Spike> where's the voting board.. i never casted my vote... :) 17:18:26 <PublicServer> <Chris Booth> in my head 17:18:31 <PublicServer> <Spike> .... :) 17:18:34 <PublicServer> <Chris Booth> i voted for all of you 17:18:39 <PublicServer> <AmmIer> ok, then let us start 17:18:46 <PublicServer> * Spike puts an X on CB's forehead 17:18:49 <PublicServer> <Spike> there.. voted.. :D 17:18:53 <PublicServer> <Chris Booth> lol 17:19:02 *** PeterT has joined #openttdcoop 17:19:07 *** openttdcoop sets mode: +v PeterT 17:19:31 *** Phoenix_the_II has joined #openttdcoop 17:19:36 *** openttdcoop sets mode: +v Phoenix_the_II 17:21:31 <PublicServer> <AmmIer> Farden: you have my vote 17:21:57 <PublicServer> <Farden> thanks Ammler 17:22:06 <PublicServer> <Farden> I want to build something that looks like a "real" metro 17:22:07 <PublicServer> <Chris Booth> farden i think you plan is an epic fail 17:22:11 <PublicServer> <Farden> like we have in paris 17:22:22 <PublicServer> <Farden> so, no square like your plan CB 17:22:30 <PublicServer> <Farden> but, lines going "randomly" 17:22:33 <PeterT> !revision 17:22:33 <PublicServer> PeterT: Game version is r17288 17:22:34 <PublicServer> <Chris Booth> paris doent have a real metro lodon has a proper metro 17:22:39 <PeterT> oh, gotta update 17:22:45 <PublicServer> <Farden> paris doesn't have a real metro? 17:22:51 <PublicServer> <Farden> is that some kind of joke? 17:22:53 <PublicServer> <Chris Booth> PeterT have you writen the archive yet? 17:22:59 <PublicServer> <AmmIer> never was in paris, but london has indeed nice underground 17:23:02 <PublicServer> <Farden> then, what do I use every day to go working? 17:23:05 <PeterT> what chris? 17:23:20 <PublicServer> <Farden> we have 14 lines 17:23:55 <PublicServer> <Chris Booth> last night you said you wanted to write the archive for the last game 17:23:55 <PublicServer> <Farden> 1 automatic 17:23:55 <PublicServer> <Farden> millions of PAX every day 17:23:55 <PublicServer> <Chris Booth> i dont know how many lines london has 17:23:55 <PublicServer> <Farden> that's a real metro! 17:23:55 <PeterT> i dont remember chris 17:24:05 <PublicServer> <Chris Booth> i swear you said you wanted to 17:24:07 <PeterT> did i mention what it was about? 17:24:13 <PeterT> im not denying it 17:24:15 <PeterT> !password 17:24:15 <PublicServer> PeterT: bolted 17:24:19 <Ammler> !archive 17:24:19 <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 17:24:19 <PublicServer> <Chris Booth> i am going to check my logs 17:24:22 <PublicServer> *** Peter joined the game 17:24:25 <Ammler> is the save already moved? 17:24:54 <PublicServer> <Mark> Tokyo subway owns both of your towns 17:25:00 <Ammler> hmm #155 has no image :-( 17:25:13 <PublicServer> <Peter> yes yes yes!!! pax game!! 17:25:18 <Ammler> is that because of the wiki move or does it still not work? 17:25:26 <PublicServer> <Farden> got to go 17:25:40 <PublicServer> <Farden> leave any comments/questions under my plan, i'll answer later 17:25:48 <PublicServer> *** Farden has left the game (leaving) 17:26:15 <PublicServer> <Peter> what is CB? 17:26:33 <PublicServer> <AmmIer> read back... 17:27:01 <PublicServer> <Peter> oh chris booth 17:27:15 <PublicServer> <Peter> farden's and chris booth's plans are so close together 17:27:39 <^Spike^> is there a preferred size for the wiki screenies :) 17:28:07 <PublicServer> <Peter> Chris_booth i know what you meant 17:28:14 <PublicServer> <Peter> i wanted to write the archeive for the game 17:28:34 <PublicServer> <Mark> ... 17:28:37 <PublicServer> <Mark> then do it 17:29:33 <PublicServer> *** planetm4ker joined the game 17:29:37 <Chris_Booth> i found it in my logs now 17:29:37 <PublicServer> <planetm4ker> ho 17:29:39 <Chris_Booth> i have proof 17:29:41 <PublicServer> <Mark> hi 17:29:56 <Ammler> game 156 is moved 17:30:09 <PeterT> ok chris_booth, i remember now 17:30:11 <Ammler> someone could make the archive entry now 17:30:15 <PeterT> i will 17:30:18 <Mark> PeterT is going to do that 17:30:27 <Mark> copy the name 17:30:29 <Mark> uh 17:30:29 <Ammler> and it would be very nice to get a image for game 155 17:30:38 <PeterT> im just sumbitting a bug report for a patchpack, in a sec 17:30:46 <^Spike^> working on that Ammler :) 17:30:48 <Ammler> blame me, if it doesn't work 17:30:55 <Ammler> oh, well 17:31:01 <Ammler> then blame ^Spike^ :-) 17:31:02 <Mark> copy the names from the builder board to the usual suspects list 17:31:04 <PublicServer> <planetm4ker> wooot? ISR 0.7.1?? 17:31:15 <PublicServer> <planetm4ker> aviators 1.3? 17:31:18 <^Spike^> blame me anyway cause i tried to get wiki imgs working? ;) 17:31:30 <Ammler> that's what I meant :-P 17:31:42 <^Spike^> can only blame myself if it fails! :D 17:32:21 * ^Spike^ presses upload and runs 17:32:40 <^Spike^> oeh it worked.. :) 17:32:49 <PublicServer> <planetm4ker> omfg. 17:32:52 <PeterT> ok where can i obtain a save of it? 17:32:56 <Ammler> planetmaker: many other old grfs :-) 17:32:58 <PeterT> PSG156 17:33:07 <Ammler> from ps or www 17:33:15 <PeterT> ? 17:33:17 <PublicServer> <planetm4ker> yup 17:33:18 <Ammler> http://ps.openttdcoop.org/public/save 17:33:19 <^Spike^> Ammler: And now there is a screenshot :) 17:33:22 <PeterT> thanks ammler 17:33:33 * ^Spike^ dares to claim images work on blog :D 17:33:35 <Ammler> well, I have also already transfered 17:33:47 <Ammler> so you could it download like the other files from archive 17:33:55 <Chris_Booth> http://ps.openttdcoop.org/public/save/archive/PSG118.sav 17:34:05 <Chris_Booth> will look something like that 17:34:16 <Chris_Booth> with 156 at the end instead of 118 17:34:17 <Ammler> no 17:34:20 <PeterT> http://ps.openttdcoop.org/public/save/ps156.sav 17:34:22 <PeterT> is that the final 17:34:29 <Ammler> the domain is www.openttdcoop.org 17:34:48 <Chris_Booth> http://ps.openttdcoop.org/public/save/archive/PSG118_final.sav 17:34:53 <Chris_Booth> should be final 17:34:56 <Ammler> no 17:35:03 <Ammler> the domain is WWW.... 17:35:15 <Ammler> :-) 17:35:20 <Ammler> but you are close :-P 17:35:21 <^Spike^> screenie ok like that? :) 17:35:41 <Chris_Booth> http://ww.openttdcoop.org/public/save/archive/PSG118_final.sav 17:35:46 <Chris_Booth> http://www.openttdcoop.org/public/save/archive/PSG118_final.sav 17:35:54 <Chris_Booth> I was close 17:35:56 <Ammler> do they work? 17:36:05 <PeterT> why are you linking to PSG 118? 17:36:22 <^Spike^> screenies? they seem to work and also generate thumbs 17:36:27 <Chris_Booth> coz i cant give you everything 17:36:39 <Chris_Booth> http://www.openttdcoop.org/public/save/archive/PSG156_final.sav 17:36:48 <Ammler> hmm, we could again fixback the domain from ammler.ch to org 17:36:52 <PublicServer> *** Peter has left the game (leaving) 17:37:03 <Chris_Booth> http://www.openttdcoop.org/public/save/archive/PSG156_Final.sav <this fails 17:37:09 <Ammler> http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_156_Final.sav 17:37:25 *** Timitry has joined #openttdcoop 17:37:30 *** openttdcoop sets mode: +v Timitry 17:38:16 <Chris_Booth> still peter you only need to change the nummber from 155 to 156 IIRC 17:38:54 <Timitry> !password 17:38:54 <PublicServer> Timitry: thatch 17:39:01 <PublicServer> *** Timitry(Tim) joined the game 17:39:05 <Chris_Booth> |156|Image:PSG156.png| something from the picture 17:39:20 <PublicServer> <Timitry(Tim)> W00t? 17:40:41 <PeterT> so, to write the archive, i just copy all the code from the archive below, and change varibles, e.g. usual suspects? 17:40:58 <PublicServer> <Mark> yes 17:41:04 <Chris_Booth> yeah and number from 155 to 156 17:41:13 <PublicServer> <Timitry(Tim)> How 'bout increasing the throughput of the MM? :) 17:41:16 <Chris_Booth> no need to re write the wiki 17:41:19 <PeterT> how do i find out the date it was started and finished 17:41:20 <PublicServer> <Timitry(Tim)> Just a few signals... 17:41:47 <Chris_Booth> date start is same date as last one finished 17:41:51 <Chris_Booth> date finished is today 17:41:58 <PeterT> ok 17:42:17 <Chris_Booth> 19.08.09 - 27.08.09 17:42:29 <PublicServer> *** Spike has joined company #1 17:42:33 <Chris_Booth> maybe it was the 20th but who realy cares 17:42:58 <Chris_Booth> just assue the last game finished and then 156 start with minutes 17:43:32 <PublicServer> *** Chris Booth has joined spectators 17:44:34 *** Yexo_ has joined #openttdcoop 17:44:42 *** Yexo is now known as Guest486 17:44:42 *** Yexo_ is now known as Yexo 17:44:43 *** openttdcoop sets mode: +v Yexo 17:44:50 <PublicServer> *** Mark has joined spectators 17:45:24 <PublicServer> <Mark> planetm4ker: i had pretty much the same idea :P 17:45:25 <Ammler> PeterT: if you use our banner in your signature, you should behave more nicely in the forums and specially not posting OT in development threads ;-) 17:45:32 <PublicServer> <planetm4ker> :-) 17:45:39 <PeterT> OT? 17:45:40 <PublicServer> <Mark> you'd need a system that pull every 1/16 trains of the ML 17:45:43 <PublicServer> <planetm4ker> Mark: feel free to modify my plan and make it yours, too 17:45:58 <Ammler> posting about the newgrf gui in bilbos patch pack. 17:46:04 <PeterT> what? 17:46:06 <PeterT> why? 17:46:08 <PublicServer> <planetm4ker> I anyway thought about you to be the SNRW designer :-P 17:46:08 <PeterT> why not? 17:46:13 <PublicServer> <Mark> do you mean to make SRNW with dummies? 17:46:23 <PeterT> where else should i post in the newgrf gui thread? 17:46:26 <Ammler> well, there are more "uncoopish" posts from you :-) 17:47:01 <PublicServer> <Mark> brb 17:47:06 <PublicServer> <Chris Booth> PM do you mean self regulation orders 17:47:14 <PublicServer> <Chris Booth> SRNW with dummies? 17:47:14 <PublicServer> <planetm4ker> no 17:47:16 <hylje> !password 17:47:16 <PublicServer> hylje: withes 17:47:21 <PublicServer> *** hylje joined the game 17:47:22 <PublicServer> <planetm4ker> I mean network 17:47:27 <PublicServer> <planetm4ker> not orders :-) 17:47:33 <PublicServer> <Chris Booth> does this map have enough room for that? 17:47:38 <PublicServer> <planetm4ker> though it can be combined 17:47:47 <OwenS> planetmaker: To be honest SRO and SRNW both use orders :p 17:47:50 <PublicServer> <hylje> oh yeah 17:47:58 <Ammler> [19:46] <PeterT> where else should i post in the newgrf gui thread? <-- isn't that obvious? 17:48:02 <PublicServer> <planetm4ker> Chris Booth: I think it can be made 17:48:25 <PublicServer> *** planetm4ker has left the game (leaving) 17:48:32 <^Spike^> guess out of nowhere.. on the graphics forum? 17:48:49 <Ammler> or did you mean, it is a bug of bilbos patch pack? 17:48:51 *** gousty- has joined #openttdcoop 17:48:53 <OwenS> "X is now known as X - Whos idea was it to take a 'short' 22 mile walk! Oww." lol 17:48:55 <PublicServer> <hylje> yeaaaaaaah 17:48:56 *** openttdcoop sets mode: +v gousty- 17:49:07 <Ammler> then it would be ok. 17:49:22 <planetmaker> Mark, actually I would not mind at all, but appreciate, if you could give "my" plan a finishing touch. 17:49:28 <planetmaker> you know srnw better than me :-) 17:50:16 <PeterT> hmm, i dont remember the revision we used in the last game. 17:50:17 <PublicServer> <hylje> pm's plan is a great starting point 17:50:38 <planetmaker> PeterT, r17170 17:50:44 <PeterT> thanks pm 17:51:04 <PublicServer> <hylje> btw 17:51:11 <PublicServer> <AmmIer> where does it drop the pax? 17:51:16 <PublicServer> <AmmIer> on next station? 17:51:19 <PublicServer> <hylje> have the cities been aligned to have a uniform street layout? 17:51:43 *** Guest486 has quit IRC 17:51:43 <planetmaker> Ammler, yes 17:52:03 <PublicServer> <AmmIer> well, I guess, it wouldn't work otherwise 17:52:26 <PeterT> need screenshot of the game 17:52:35 <PeterT> what should it be of? 17:52:39 <planetmaker> you could certainly make a plan to drop it a) in the map centre or b) in the 2nd next station or whereever :-P 17:52:47 <planetmaker> what you find impressive, PeterT 17:52:56 <PeterT> hmm 17:53:10 <PublicServer> <AmmIer> planetmaker, that wouldn't work with your idea. 17:53:34 <planetmaker> neither, I know Ammler :-) 17:53:42 <PublicServer> <AmmIer> your trains don't have a order, so it has to be that way, I assume. 17:53:42 <planetmaker> or rather: I suspect. 17:53:50 <planetmaker> I haven't really thought it 100% through 17:54:01 <Chris_Booth> how can i change my user name from Chris_booth to Chris_Booth on the wiki? 17:54:14 <PublicServer> <AmmIer> hmm, it doesn't need to be next station 17:54:16 <^Spike^> db hack or something? :) 17:54:20 <PublicServer> <AmmIer> it is the next station the train can load 17:55:06 <PublicServer> <AmmIer> Spike: we have the rename plugin installed, afaik. 17:55:11 <PublicServer> <Spike> ah.. :) 17:55:15 <PublicServer> <Spike> i don't know.. :) 17:55:34 <PeterT> i dont know what i find impressive 17:55:35 <PublicServer> <Spike> just guessing.. lsat time i really used mediawiki was.. eh... 1+ year ago 17:55:39 <PeterT> the bbh's are great 17:56:27 <PublicServer> *** Chris Booth has left the game (leaving) 17:57:16 *** Zulan has joined #openttdcoop 17:57:18 <PeterT> is it ok to make a screenshot for the archeive of an SLH? 17:57:21 *** openttdcoop sets mode: +v Zulan 17:57:24 <PublicServer> <hylje> yeah 17:57:29 <PeterT> ok 17:57:35 <PublicServer> *** hylje has left the game (leaving) 17:57:37 <PeterT> one that i found really nice 17:58:37 <PublicServer> *** Spike has left the game (leaving) 17:58:52 <PeterT> where can i add the image? 17:58:52 <gousty-> !password 17:58:52 <PublicServer> gousty-: bleary 17:59:24 <PublicServer> *** Player joined the game 17:59:27 <KenjiE20> damn man, you actually broke pretty much everything in that entry, bar the actual layout 17:59:34 <PublicServer> *** Player has changed his/her name to gousty 17:59:49 <PublicServer> <gousty> god i love this game! 17:59:54 <PeterT> kenjie20? 18:00:10 <KenjiE20> doesn't matter, it's fixed now 18:00:28 <PeterT> what is? 18:00:37 <PeterT> can you tell me what i did wrong, for the future? 18:00:55 <Ammler> http://www.openttdcoop.org/wiki/Special:RenameUser 18:01:02 <KenjiE20> read the change notes 18:02:52 <PeterT> where? 18:03:12 <PeterT> i see 18:03:27 <Ammler> http://www.openttdcoop.org/wiki/User:Chris_Booth 18:03:32 <PeterT> kenjie20, calm down this is the first time i have written an archeive 18:03:42 <hylje> :P 18:03:44 <KenjiE20> I AM CALM! 18:03:51 <KenjiE20> :P 18:04:00 <PublicServer> *** Timitry(Tim) has left the game (leaving) 18:04:05 <Ammler> but UP :-) 18:04:14 <KenjiE20> actually, I am, if I was mad, Id've kicked your arse by now 18:04:48 <planetmaker> maybe next time tell the person to fix him/herself :-) 18:05:04 <PeterT> oh, please dont kick my arse! 18:05:10 <planetmaker> that teaches more and comforts your lazyness - which you surely have as much as myself ;-) 18:05:27 *** Timitry has left #openttdcoop 18:05:27 <Ammler> no :-o 18:05:39 <planetmaker> no? 18:05:57 <planetmaker> you're not lazy? 18:05:58 <planetmaker> ;-) 18:06:24 <PublicServer> <AmmIer> now, I am undecided between, pm's and Farden's plan 18:07:32 <PublicServer> *** Peter joined the game 18:09:52 <PublicServer> <gousty> hey guys, i haven't been here in a while 18:09:57 <PublicServer> <Peter> hi gousty 18:10:12 <PublicServer> <gousty> question: looking at the MM are tunnels>bridges? 18:11:25 <Ammler> what you mean with ">"? more expensive? 18:11:43 <Xaroth> more efficient i think 18:11:58 <Xaroth> technically, tunnels are faster, because they have no speed limit 18:11:59 <PublicServer> <AmmIer> doesn't matter 18:12:02 *** valhallasw has quit IRC 18:12:12 <PublicServer> <AmmIer> but here you need both 18:12:21 <PublicServer> <AmmIer> some bridges go over tunnels 18:13:01 <PublicServer> <AmmIer> this stations are btw. exmaple for how to make a terminus station same effective as roro 18:13:50 <PublicServer> <gousty> i saw this design on the site, an excellent solution 18:14:04 <PublicServer> *** planetm4ker joined the game 18:14:35 <PublicServer> <Peter> planetmaker? 18:14:42 <PublicServer> <planetm4ker> hm? 18:14:52 <PublicServer> <Peter> is the the voting board correct? 18:14:56 *** PeterT is now known as the 18:15:05 <PublicServer> <planetm4ker> it will work 18:15:51 <PublicServer> <planetm4ker> the dash is no good idea IMO :-) 18:15:57 <PublicServer> <Peter> oh 18:16:14 <PublicServer> <planetm4ker> doesn't hurt either. 18:16:24 <PublicServer> <planetm4ker> but makes it bigger. 18:17:14 <the> @whoami 18:17:14 <Webster> the: Peter 18:17:42 *** the is now known as PeterT 18:18:32 <PublicServer> <gousty> curious: are the current chosen grf s pretty standard for openttdcoop games 18:18:37 <Ammler> !setdef 18:18:37 <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 18:18:59 <Ammler> gousty-: we use usually all station grfs we have 18:19:12 <Ammler> there others vary from game to game 18:19:36 <PublicServer> <Peter> random bombings between trickleworth and frogsburg? 18:20:56 <PublicServer> <AmmIer> I changed coal pickup to pbs 18:21:03 <PublicServer> <Peter> why? 18:21:35 <PublicServer> <AmmIer> well, it finally is more effective imo 18:22:08 <PublicServer> <planetm4ker> it's not like we have a deficiency of money :-P 18:22:16 <PublicServer> <Peter> is that osai's terminus or planetmaker's terminus? 18:22:23 <PublicServer> <planetm4ker> neither 18:22:26 <PublicServer> <AmmIer> it is coop :P 18:22:37 <PublicServer> <planetm4ker> it's an older design which needs more space 18:22:47 <PublicServer> <planetm4ker> but it's just as efficient. 18:22:48 <PublicServer> <Peter> i mean osai's concept or pms concept 18:22:53 <PublicServer> <planetm4ker> and is way easier to build 18:23:12 <PublicServer> <Peter> pm, whats the difference between yours and osai's? 18:23:23 <planetmaker> look at the blog posting. subtleties 18:23:54 <planetmaker> Osai's is a bit more convoluted, maybe tiny more efficient while mine is more modular 18:24:54 <Seppel> !password 18:24:54 <PublicServer> Seppel: lugged 18:25:00 <PublicServer> *** Sepp joined the game 18:27:43 <PublicServer> <AmmIer> he, planetm4ker, try to clone a coal train 18:28:16 <PublicServer> <planetm4ker> :-P 18:28:21 <PublicServer> <AmmIer> ? 18:28:28 <PublicServer> <Peter> lol 18:28:29 <planetmaker> vehicle not available 18:28:30 <PublicServer> *** Sepp has left the game (leaving) 18:28:38 <PublicServer> <AmmIer> what does that mean? 18:28:49 <PublicServer> <AmmIer> you can build the train 18:28:50 <PublicServer> <planetm4ker> isn't produced anymore and cannot be bought anymore 18:28:56 <PublicServer> <planetm4ker> uh? 18:29:03 <PublicServer> <planetm4ker> same engine? 18:29:06 <PublicServer> <Peter> thats weird, the BR182 is on the available trains list. 18:29:07 <PublicServer> <AmmIer> yes 18:29:10 <PublicServer> <AmmIer> br182 18:29:19 <PublicServer> <planetm4ker> now. THAT is strange 18:29:19 <DASPRiD> http://www.youtube.com/watch?v=bYcF_xX2DE8 18:29:20 <Webster> Title: YouTube - Linux Baby Rocker (at www.youtube.com) 18:29:30 <PublicServer> <planetm4ker> file a bug report 18:29:39 <PublicServer> <planetm4ker> I filed today already 3 + 1 feature request. 18:30:33 <Ammler> :-) 18:30:44 <PublicServer> *** Peter has left the game (leaving) 18:30:50 <PublicServer> <planetm4ker> I would guess that it works via CB. And then the train decides that it cannot be cloned. 18:30:55 <PublicServer> <planetm4ker> Probably missing IF or so... 18:30:59 <Ammler> I have no idea, how to reproduce 18:31:07 <PublicServer> <planetm4ker> take this game 18:31:30 <PublicServer> <planetm4ker> what you need is: an engine which is WAY past its model life 18:31:53 <PublicServer> <planetm4ker> and 2060 is way past all model lifes of engines with a limited model life at all 18:32:49 <PublicServer> <planetm4ker> hm... and maybe the engine itself has to be also past its own lifetime 18:33:20 <PublicServer> <AmmIer> cloning engine works 18:33:26 <PublicServer> <AmmIer> just not the waggons 18:34:09 <PublicServer> <planetm4ker> eh 18:34:29 <PublicServer> <planetm4ker> now it always works 18:34:35 <PublicServer> <AmmIer> no 18:34:36 <PublicServer> <planetm4ker> ah. no 18:34:40 <PublicServer> <AmmIer> :-) 18:35:07 <PublicServer> <planetm4ker> so a missing if for the wagons :-) 18:35:46 <PublicServer> <AmmIer> hmm, we trashed the coal train 18:36:01 <PublicServer> <planetm4ker> :-P 18:40:30 <PublicServer> <AmmIer> who changed the drop? 18:40:37 <PublicServer> <AmmIer> that wasn't clever ;-) 18:41:37 <tneo> !download 18:41:37 <PublicServer> tneo: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 18:41:47 <tneo> !download autostart 18:41:47 <PublicServer> tneo: http://www.openttdcoop.org/wiki/Autostart 18:43:15 <PublicServer> <planetm4ker> Do you report that, Ammler? 18:43:35 <PublicServer> <AmmIer> well 18:43:48 <PublicServer> <AmmIer> I don't have clean trunk ready 18:43:56 <PublicServer> <planetm4ker> I do. Here 18:43:58 <PublicServer> *** Thraxian|Work joined the game 18:44:00 <PublicServer> <planetm4ker> it's the same 18:44:03 <PublicServer> *** planetm4ker has left the game (leaving) 18:44:08 <PublicServer> <AmmIer> can you reproduce? 18:44:28 <planetmaker> Well. Same behaviour ingame 18:44:33 <planetmaker> I was ingame with clean trunk 18:44:37 <PublicServer> <AmmIer> well, if you don't mind, report it ;-) 18:45:09 <tneo> what is the without patch command again Ammler 18:47:11 *** Venxir has quit IRC 18:47:32 *** Venxir has joined #openttdcoop 18:47:37 *** openttdcoop sets mode: +v Venxir 18:48:42 <PublicServer> <gousty> bbl 18:51:17 <PublicServer> *** gousty has left the game (leaving) 18:53:17 <PublicServer> <Thraxian|Work> wow. this map is ... interesting... 18:53:28 <PublicServer> <AmmIer> serious? 18:53:45 <PublicServer> <Thraxian|Work> I'm thinking....cargo only, no pax, high TF 18:54:07 <PublicServer> <Thraxian|Work> goal: service all industries. 18:54:15 <PublicServer> <Thraxian|Work> cool. looks like we're done. next map? 18:54:25 <PublicServer> <Thraxian|Work> that wasn't me :) 18:54:29 <hylje> haha 18:54:30 <PublicServer> <AmmIer> :-) 18:54:31 *** [com]buster has joined #openttdcoop 18:54:31 *** ChanServ sets mode: +o [com]buster 18:54:41 *** openttdcoop sets mode: +v [com]buster 18:55:35 *** Audigex has joined #openttdcoop 18:55:40 *** openttdcoop sets mode: +v Audigex 18:57:36 *** `Fuco`` has joined #openttdcoop 18:57:41 *** openttdcoop sets mode: +v `Fuco`` 18:58:53 <PublicServer> <AmmIer> occuipied plattform does have penalty? 18:59:00 <PublicServer> <AmmIer> very high penalty? 18:59:40 <tneo> compiling is not working 19:02:20 <hylje> tneo works for me 19:03:22 <PublicServer> *** tneo joined the game 19:03:35 *** Fuco has quit IRC 19:03:37 <PublicServer> <tneo> yack 19:03:46 <PublicServer> <tneo> whet it is done let me know 19:03:50 <PublicServer> *** tneo has left the game (leaving) 19:03:59 <PublicServer> <AmmIer> ? 19:04:02 <tneo> all that hazzle for nothing :P 19:04:10 *** Wolle has joined #openttdcoop 19:04:15 *** openttdcoop sets mode: +v Wolle 19:04:27 <PublicServer> <AmmIer> we ususally start a new game after update 19:04:47 <tneo> yes but i really dislike these pre determined pax games 19:05:03 <tneo> no need to plan anything 19:05:10 <hylje> do you mean a 16 city grid isn't crazy enough 19:05:18 <hylje> it's 16 cities to grow 19:05:25 <tneo> idc 19:06:44 *** Razaekel has quit IRC 19:08:16 <PublicServer> <Thraxian|Work> I volunteer to grow Las Vegas 19:08:38 <Chris_Booth> !password 19:08:38 <PublicServer> Chris_Booth: midget 19:08:47 <PublicServer> *** Chris Booth joined the game 19:09:06 <PublicServer> *** AmmIer has left the game (connection lost) 19:09:38 <PublicServer> <Chris Booth> i want to grow Binkybottom 19:10:34 <Ammler> now, this could get a game where the whole map is one town, and still playable 19:11:09 <PublicServer> <Thraxian|Work> Shivergate and Evilwell have the most growth potential 19:12:06 <PublicServer> *** Chris Booth has joined spectators 19:12:06 <PublicServer> *** Game paused (not enough players) 19:12:10 <PublicServer> *** Thraxian|Work has joined spectators 19:15:53 <PublicServer> *** Thraxian|Work has left the game (connection lost) 19:16:12 *** Thraxian|Work has quit IRC 19:17:53 <gousty-> omg i missed the ecs game!? 19:18:06 <planetmaker> no 19:18:08 <Chris_Booth> that was years ago 19:18:23 <PublicServer> *** Spike joined the game 19:18:24 <Chris_Booth> PSG 134 and 135 19:18:28 *** drocket has joined #openttdcoop 19:18:31 <Mark> "the ecs game"? 19:18:33 *** openttdcoop sets mode: +v drocket 19:18:49 <Chris_Booth> we had 2 games with ECS industrys atleast 19:19:08 <[com]buster> well, not "years" ago 19:19:20 <Chris_Booth> ok 22 games ago 19:19:46 <PublicServer> *** Mark has joined company #1 19:20:14 <[com]buster> !password 19:20:14 <PublicServer> [com]buster: acorns 19:20:21 <PublicServer> *** Game unpaused (enough players) 19:20:22 <PublicServer> *** Combuster joined the game 19:20:35 <[com]buster> lolwut 19:20:43 <[com]buster> as if my desert game wasn't enough O.o 19:21:02 <Chris_Booth> your desert game? 19:21:08 <gousty-> i was looking through the blog archive... i love ecs 19:21:22 *** drocket has quit IRC 19:21:33 <Mark> well i wouldnt hope on an ecs coop game too soon 19:22:15 *** Razaekel has joined #openttdcoop 19:22:20 *** openttdcoop sets mode: +v Razaekel 19:23:52 <PublicServer> *** Chris Booth has left the game (leaving) 19:25:53 <Chris_Booth> can someone bring the prozone bot back to life? 19:26:48 <PublicServer> *** Spike has left the game (leaving) 19:27:42 <PublicServer> <Combuster> mäh 19:27:44 <PublicServer> <Combuster> no trams 19:27:46 <PublicServer> <Combuster> :( 19:28:44 <Chris_Booth> combuster you have a jam on .dev 19:28:46 <PeterT> why cant i use webster's url identification in PM? 19:29:16 <Chris_Booth> ooh its cleared 19:30:07 <PeterT> http://www.youtube.com/watch?v=5SWN7hQyYzI 19:30:22 <PeterT> why doesnt it work 19:30:29 <PeterT> kenjie20? 19:32:08 <KenjiE20> probably because it's not a command 19:32:20 <PeterT> then how do i use the url identify? 19:32:33 <Chris_Booth> http://www.youtube.com/watch?v=5SWN7hQyYzI 19:32:34 <Webster> Title: YouTube - HEAVY IS TRAIN (at www.youtube.com) 19:32:35 <PeterT> i've seen webster identify a url that someone types in 19:32:51 <Chris_Booth> ^ like that ^? 19:32:51 <PeterT> http://www.youtube.com/watch?v=5SWN7hQyYzI 19:32:53 <PeterT> yes 19:32:54 <PeterT> http://www.youtube.com/watch?v=5SWN7hQyYzI 19:32:57 <PeterT> see? 19:33:06 <PeterT> i cant even do it in PM 19:33:09 <Chris_Booth> did you spam webster? 19:33:13 <KenjiE20> because that's the web module snarfing for links 19:33:15 <PeterT> grr 19:33:24 <PeterT> what? 19:33:29 <KenjiE20> it's still not a command even here 19:33:49 <planetmaker> Yexo, http://dev.openttdcoop.org/attachments/download/374/airports01.png <-- a png in TTD palette with also rotated airport sprites. 19:34:01 <planetmaker> The light direction wasn't touched, but for a starter :-) 19:34:26 <Yexo> thanks planetmaker :) 19:34:39 * Yexo should figure out how to create a newgrf from that :p 19:34:39 <planetmaker> I'm not sure now, how to proceed... how to tell OpenTTD which sprites to use. But I guess that's something which the airports branch handles... 19:35:02 <planetmaker> One thing I didn't flip: the grass sprites with tracks for the 1st airport 19:35:12 <Yexo> that are small details 19:35:35 <planetmaker> yes, that's what I thought :-) But now that's something to build on graphics-wise :-) 19:36:03 <planetmaker> mind that it's OpenGFX, not default graphics. 19:36:18 <planetmaker> But those might actually come from the openttd(w).grf. Not sure. 19:36:19 <Yexo> that doesn't really matter, does it? 19:36:22 <planetmaker> nope. 19:36:38 <planetmaker> wwottdgd/3 has to be played with OpenGFX anyway :-P 19:36:45 <Yexo> why? 19:36:46 <planetmaker> moral obligation ;-) 19:36:55 <Yexo> ah ;) 19:37:22 <Yexo> I'm syncing my airports branch with trunk, then I'll try to include those grahpics in a newgrf 19:37:29 <XeryusTC> and i have a moral obligation to stop that from happening! 19:37:44 <planetmaker> Yexo, wouldn't it make sense to include them in openttd(w).grf? 19:38:00 <Yexo> planetmaker: yes, if I had any idea how to do that 19:38:08 <planetmaker> he :-) Ok 19:38:25 <Yexo> + the rotation of airports can alraedy be done by a newgrf, so it makes sense for it to contain the graphics too 19:38:46 <planetmaker> ah, ok. So, that branch handles that via newgrf anyway? 19:38:55 <planetmaker> and makes those graphics newgrf-able? 19:39:02 <Yexo> yes (altough it can also be done in c++) 19:39:30 <Yexo> I've copied all graphic options from newgrf industry code (most at least) 19:39:38 <Yexo> only animation doesn't work yet 19:40:14 <planetmaker> oh, well. That will stop the radar tower to rotate. But that's just another detail :-) 19:40:42 <Yexo> the radar tower still works, but you can't add animation via a newgrf 19:40:51 <Yexo> or maybe I alread fixed that, can't remember 19:41:34 <planetmaker> oh, that. 19:41:57 <planetmaker> I guess that's of really minor importance. At least for wwottdgd/3 as it won't use different graphics for airports... 19:42:13 <planetmaker> or at least there's no need - unless it happens to work and we happen to get further graphics. 19:42:20 <planetmaker> Then, of course, it'd be a highlight ;-) 19:45:03 <PublicServer> <Combuster> This is funny 19:45:08 <PublicServer> <Mark> awesome town names :P 19:45:15 <PublicServer> <Combuster> I almost built the same plan as you Mark O.o 19:45:41 <PublicServer> <Mark> yeah 19:45:48 <PublicServer> <Mark> wait until i add details though :P 19:45:58 <Chris_Booth> bikinybottom is from spoung bob square pants 19:46:03 <Chris_Booth> i love it 19:46:03 <Yexo> planetmaker: is there a special channel for wwottdgd or is all discussion here? 19:46:21 <Chris_Booth> join #wwottdgd 19:46:45 <Chris_Booth> Yexo ^^^^^^ 19:47:43 <PublicServer> <Combuster> Mark: mass convert plan to maglev? 19:48:00 <PublicServer> <Mark> elrail for clarification 19:48:16 <Chris_Booth> !password 19:48:16 <PublicServer> Chris_Booth: turfed 19:48:26 <PublicServer> *** Chris Booth joined the game 19:49:48 <PublicServer> <Mark> this is hard 19:49:53 <PublicServer> <Combuster> k 19:49:58 <PublicServer> <Combuster> your plan owns already 19:49:59 <PublicServer> <Mark> how many trains does each station have to pull of the ML? :P 19:50:14 <PublicServer> <Mark> i want every station to have equal load 19:50:15 <PublicServer> <Combuster> SRNW? 19:50:22 <PublicServer> <Mark> but without dummies 19:50:59 <PublicServer> <Chris Booth> then each staton needs 1/(n-1) trains 19:51:15 <PublicServer> <Mark> yeah 19:51:16 <PublicServer> <Chris Booth> so if its 700 each station should have 100 trains 19:51:49 <PublicServer> <Mark> the load on the inner spokes is twice that of the outer 19:52:08 <PublicServer> <Chris Booth> yes 19:52:18 <PublicServer> <Chris Booth> and on BBH 05 4 times the outer 19:52:44 <PublicServer> <Mark> well 19:52:53 *** ODM has joined #openttdcoop 19:52:53 *** ChanServ sets mode: +o ODM 19:52:58 <PublicServer> <Mark> the tracks never merge before splitting at BBH05 19:52:58 *** openttdcoop sets mode: +v ODM 19:53:27 <PublicServer> <Combuster> hmm 19:53:50 <PublicServer> <Mark> so its 100%-(50%+50%) - 100% 19:53:55 <PublicServer> <Combuster> I have no idea how trains without orders respond to double signals 19:54:05 <PublicServer> <Mark> they listen to them 19:54:10 <PublicServer> <Mark> well at least if they have a dummy order 19:54:16 <PublicServer> <Combuster> or red signals for that matter 19:54:37 <PublicServer> <Mark> the dummy order does not need to be reachable 19:54:58 <PublicServer> <Chris Booth> the only issue you have mark is station after BBH 04 and BBH 02 19:55:07 <PublicServer> <Chris Booth> mabye use way points 19:55:18 <PublicServer> <Mark> ? 19:55:27 <PublicServer> <Chris Booth> otherwise you might get 200 less on 1 half of the netwrok 19:55:40 <PublicServer> <Mark> how? 19:55:46 <jonde> !password 19:55:46 <PublicServer> jonde: turfed 19:55:56 <PublicServer> *** jondisti joined the game 19:55:56 <PublicServer> <Chris Booth> say the shortes troute to evil + teddy is BBH05 - 01 - BBH 02 19:56:05 <PublicServer> <Chris Booth> then all trains will take that route 19:56:14 <PublicServer> <Mark> of course we'd be forcing them 19:56:19 <PublicServer> <Combuster> We need some form of flip-flop 19:56:20 <PublicServer> <Chris Booth> the same for blubber + rickle 19:56:31 <PublicServer> <Mark> we'd use 50/50 splitting at BBHs too 19:58:29 <PublicServer> *** jondisti has left the game (leaving) 19:58:38 *** jonde has quit IRC 19:59:04 <PublicServer> <Mark> there's a 50/50 splitter north 19:59:11 <PublicServer> <Mark> unsignalled 19:59:16 <PublicServer> <Combuster> I saw it last time 19:59:27 <PublicServer> <Combuster> when I built that led counter as counterfeit 19:59:32 <PublicServer> <Mark> ah 19:59:38 <PublicServer> <Chris Booth> who am i aruging with over teh 50 / 50 spliter 20:00:00 <PublicServer> *** Peter joined the game 20:00:09 <PublicServer> <Combuster> That'd be me? 20:00:16 <PublicServer> <Combuster> but tbh, your arguments suck 20:00:29 <PublicServer> <Chris Booth> i never said i was right 20:00:36 <PublicServer> <Mark> the 50/50 splitter i just made is pretty fast 20:00:43 <PublicServer> <Mark> and failproof 20:00:57 <PublicServer> <Chris Booth> not if there is a jam mark 20:01:04 <PublicServer> <Mark> there wont be any jams 20:01:17 <PublicServer> <Chris Booth> this is public server not pro zone 20:01:24 <PublicServer> <Chris Booth> you cant say there wont be jams 20:01:31 <PublicServer> <Combuster> may I kindly request that you sod off? 20:01:33 <PublicServer> <Mark> jams are impossible by plan :P 20:01:36 <PublicServer> <Chris Booth> what if someone crashes a train? 20:01:43 <PublicServer> <Combuster> we kick you :p 20:01:48 <PublicServer> <Mark> then we'd have a temp jam 20:02:05 <PublicServer> <Chris Booth> possibly a grid lock 20:02:10 <PublicServer> <Mark> no 20:02:19 <PublicServer> <Mark> there are never enough trains for a grid lock 20:02:38 <PublicServer> <Mark> the only way to get a gridlock is to have too many train for the network 20:02:39 <PublicServer> <Chris Booth> Sponge Bob thinks different 20:02:48 <PublicServer> <Mark> which means filling every tile of track 20:03:16 <PublicServer> <Chris Booth> you only need to fill every tile in 1 quater 20:03:27 <PublicServer> <Mark> which is not possible 20:03:33 <PublicServer> <Mark> as trains are split 50/50 at BBHs 20:03:45 <PublicServer> <Mark> thus forcing you to fill up the entire network 20:03:55 <PublicServer> <Mark> which of course is possible but pretty stupid 20:04:30 <PublicServer> <Combuster> Mark, ML configuration? 20:04:33 <PeterT> anyone in IRC care to vote? 20:04:47 <PublicServer> <Mark> we're not even voting yet 20:05:28 <PublicServer> <Peter> ok, when you guys vote, can you put my name under chris booth's plan 20:05:47 <PublicServer> <Mark> Combuster: thinking about it 20:05:48 <PublicServer> <Combuster> If mark plan doesn't win 20:06:01 <PublicServer> <Mark> probably LLL for spokes and LL for outer 20:06:31 <PublicServer> <Mark> stations connected to spokes should pull 1/8 trains of the ML and stations on the outer ring should pull 1/4 20:06:33 <PublicServer> <Mark> agreed? 20:06:36 <PublicServer> <Peter> mark doesnt even say if it is LL_RR 20:06:37 <PublicServer> <Chris Booth> mark we could build those train compressors in your plan 20:06:44 <PublicServer> <Mark> Peter: im working on it 20:06:53 <PublicServer> <Peter> ok, let me know with a highlight 20:06:55 <PublicServer> <Chris Booth> stations pull 1/7 20:07:08 <PublicServer> <Combuster> its obviously not LLRR, look at signals :) 20:07:16 <PublicServer> <Chris Booth> as there are only 7 possible stops after you leave 20:07:17 <PublicServer> <Mark> Peter: im still working on the plan 20:07:33 <PublicServer> <Chris Booth> if you start at Snoozy + Nosy 20:07:37 <PublicServer> <Chris Booth> you dont want to end there 20:07:40 <PublicServer> <Peter> ok, like i said, highlight me when you figure out how many MLs there are 20:07:47 <PublicServer> <Mark> Chris Booth: that will happen 20:07:53 <PublicServer> <Mark> no way around it 20:08:02 <PublicServer> <Mark> thats an issue 20:08:19 <PublicServer> <Chris Booth> so drop pax where they come from that is stupid 20:08:23 <PublicServer> <Chris Booth> there is 1 way arround it 20:08:33 <PublicServer> <Chris Booth> use 2 go via orders 20:08:34 <PublicServer> <Combuster> Orders 20:08:45 <PublicServer> <Chris Booth> one between BBH 05 and 1 20:08:56 <PublicServer> <Chris Booth> and the other between BBH 05 and 03 20:09:15 <PublicServer> <Chris Booth> then trains would go from one side to the wother 20:09:19 <PublicServer> <Chris Booth> *other 20:09:31 <PublicServer> <Mark> the chance of a train getting to the same station as it came from is small 20:09:50 <PublicServer> <Chris Booth> its 1/8/2 20:10:01 <PublicServer> <Mark> you cant just say that 20:10:09 <PublicServer> <Mark> there are chances trains stay on the ML for years 20:10:15 <PublicServer> <Chris Booth> its 50% chance ever time 20:10:20 <PublicServer> <Mark> no 20:10:24 <PublicServer> <Mark> 12.5% 20:10:49 <PublicServer> <Chris Booth> at each split there is a 50% chance to take the same route as lastime 20:10:52 <PublicServer> <Combuster> chances are 50% it'll run past the same hub next round 20:10:59 <PublicServer> <Combuster> *station hub 20:11:12 <PublicServer> <Mark> Combuster: not even that 20:11:19 <PublicServer> <Chris Booth> 50% at bbh 05 20:11:22 <PublicServer> <Mark> yes 20:11:25 <PublicServer> <Chris Booth> the 50% at the next BBH 20:11:36 <PublicServer> <Chris Booth> then 50% at the station 20:11:41 <PublicServer> <Chris Booth> so 1/8 20:11:42 <PublicServer> <Mark> and 12.5% it gets pulled of at binky 20:11:49 <PublicServer> <Chris Booth> which is high 20:11:50 <PublicServer> <Combuster> its a fractal chance 20:11:59 <PublicServer> <Mark> the chance is small 20:12:28 <PublicServer> <Chris Booth> if 1 in 8 people were to die of swin flue would you call that small? 20:12:33 <PublicServer> <Mark> it's possible to calculate but pretty hard 20:12:35 <PublicServer> <Chris Booth> that would be 900million people 20:12:48 <PublicServer> <Mark> i'm not sure it's 1/8 20:13:01 <PublicServer> <Chris Booth> if you leave your station 20:13:10 <PublicServer> <Chris Booth> and you have a choice of 8 including you self 20:13:27 <PublicServer> <Chris Booth> there is a 1 in 8 chance of ending back where you started 20:13:30 <PublicServer> <Mark> yeah 20:13:33 <PublicServer> <Mark> you're right 20:13:33 <PublicServer> <Chris Booth> true of false? 20:13:48 <Farden> !password 20:13:49 <PublicServer> Farden: melons 20:13:52 <PublicServer> <Chris Booth> so have 2 via points and it will never happen 20:14:13 <PublicServer> <Mark> i dont get that 20:14:37 <PublicServer> *** Farden has left the game (leaving) 20:15:05 <PublicServer> <Chris Booth> so train would opperate as go via via point 1 20:15:13 <PublicServer> <Chris Booth> find a station 20:15:19 <PublicServer> <Chris Booth> go via via point 2 20:15:25 <PublicServer> *** Farden joined the game 20:15:48 <[com]buster> !calc 0.75 * 0.75 * 0.875 20:15:51 <PublicServer> <Mark> well no 20:16:00 <PublicServer> <Mark> we'd have a network that is stronger than orders 20:16:01 <PublicServer> <Farden> back 20:16:07 <PublicServer> <Farden> but, I'm lagging a lot 20:16:10 <PublicServer> <Mark> with red twoways 20:16:11 <PublicServer> <Farden> that's strange 20:16:11 <PublicServer> <Chris Booth> its your plan i didnt say you would have to 20:16:14 <PublicServer> <Chris Booth> its your plan 20:19:17 <[com]buster> well 20:19:36 <[com]buster> with 1/8 and 1/4th probabilities to pop off the ML 20:19:52 <[com]buster> chances are more likely to go back to a station on the inner spokes 20:20:05 <PublicServer> *** Farden has left the game (connection lost) 20:20:09 <[com]buster> chance of return is still close to 1/16th 20:20:14 <[com]buster> which is good (TM) 20:20:26 <Farden> !password 20:20:26 <PublicServer> Farden: melons 20:20:39 <PublicServer> <Mark> the load on the inner station is also twice as high 20:20:50 <PublicServer> <Mark> so chances are equal everytime 20:20:52 <PublicServer> <Mark> i think :P 20:21:09 <PublicServer> <Combuster> I just calculated it through 20:21:12 <PublicServer> <Mark> oh 20:21:17 <PublicServer> *** Farden joined the game 20:21:33 <PublicServer> <Combuster> statistics next to flipflop 20:21:37 <PublicServer> *** Farden has left the game (connection lost) 20:22:07 <Farden> ok, so I officialy have connexion problems 20:22:29 <PublicServer> <Mark> then there still is a chance it misses all stations and gets back through an other route :P 20:22:48 <PublicServer> <Mark> thats probably neglectable though 20:22:55 <PublicServer> <Mark> 1 out of hundreds 20:24:08 <PublicServer> <Chris Booth> i am heading toward the pit 20:24:17 <[com]buster> its 49% to return to the centre without getting a station 20:24:39 <PublicServer> <Chris Booth> realy? 20:24:43 <[com]buster> 7/8*7/8*3/4 20:24:57 <PublicServer> <Mark> from an outer loop station? 20:25:00 <[com]buster> (inverses of 1/8th and 1/4th probability 20:26:05 <PublicServer> <Chris Booth> combuster you say that but if the penalty for not visiting a station is grater you could get a much higher return 20:26:49 <PublicServer> <Mark> it would be nice to have a system that keeps track of every train on the network 20:26:58 <PublicServer> <Mark> i think thats possible 20:27:12 <PublicServer> <Mark> but with only a few trains it would take up more space than the entire map 20:27:56 <PublicServer> *** Peter has left the game (leaving) 20:29:00 <Chris_Booth> mark you know that counter thingy you built 20:29:11 <PublicServer> <Mark> yes 20:29:21 <Chris_Booth> you could build one of those so only 1 in 7 trains can get into a station 20:29:35 <Chris_Booth> that would ensure even load 20:29:45 <PublicServer> <Mark> obviously 20:29:50 <Chris_Booth> but not ensure the a train would actauly reach a station 20:30:03 <PublicServer> <Mark> nope 20:30:19 <PublicServer> <Mark> a train can stay on the ML for years without getting to a station :) 20:30:27 *** R0b0t1 has joined #openttdcoop 20:30:32 *** openttdcoop sets mode: +v R0b0t1 20:30:33 <[com]buster> Well I'm off for tonight 20:30:42 <Chris_Booth> sounds like a great plan 20:30:46 <PublicServer> <Combuster> Shame I'm not allowed to vote :( 20:30:51 <PublicServer> *** Combuster has left the game (leaving) 20:30:55 <PublicServer> *** Chris Booth has left the game (leaving) 20:30:55 <PublicServer> *** Game paused (not enough players) 20:31:03 <PublicServer> <Mark> with a choice every few seconds a train is likely to get off pretty fast 20:31:05 <[com]buster> 'night all 20:31:08 <PublicServer> <Mark> night 20:31:09 *** [com]buster has quit IRC 20:35:24 <PublicServer> *** Mark has left the game (leaving) 20:36:11 *** Farden has quit IRC 20:39:09 *** PeterT has quit IRC 20:43:43 *** Chris_Booth has quit IRC 20:44:01 *** Chris_Booth has joined #openttdcoop 20:44:06 *** openttdcoop sets mode: +v Chris_Booth 20:55:22 *** Booth has joined #openttdcoop 20:55:32 *** openttdcoop sets mode: +v Booth 21:13:21 *** Mucht has quit IRC 21:17:16 *** OwenS has quit IRC 21:17:28 *** OwenS has joined #openttdcoop 21:17:28 *** ChanServ sets mode: +v OwenS 21:30:09 *** Venxir has quit IRC 21:39:28 *** ODM has quit IRC 21:45:41 <Seppel> !password 21:45:41 <PublicServer> Seppel: exhort 21:45:46 <PublicServer> *** Sepp joined the game 21:46:36 <PublicServer> *** Sepp has left the game (leaving) 21:53:14 *** ferrito has joined #openttdcoop 21:53:19 *** openttdcoop sets mode: +v ferrito 21:53:42 <ferrito> !password 21:53:43 <PublicServer> ferrito: exhort 21:56:05 *** ^Spike^ is now known as ^spike^ 21:56:56 *** Booth has quit IRC 22:01:16 *** ferrito has left #openttdcoop 22:18:44 *** Progman has quit IRC 22:18:52 *** Mks has joined #openttdcoop 22:18:57 *** openttdcoop sets mode: +v Mks 22:19:52 <Mks> !password 22:19:52 <PublicServer> Mks: strews 22:20:30 <Mks> ohh new game? 22:21:49 <PublicServer> *** Mks joined the game 22:25:35 <PublicServer> *** Mks has left the game (leaving) 22:42:41 <PublicServer> *** Thraxian|Work joined the game 22:46:19 <PublicServer> *** Thraxian|Work has joined company #1 22:53:03 <PublicServer> *** Thraxian|Work has left the game (leaving) 22:55:38 *** ^spike^ has quit IRC 22:56:47 *** `Fuco`` has quit IRC 23:06:40 *** Mks has quit IRC 23:11:27 *** gousty- has quit IRC 23:33:04 *** themroc- has quit IRC 23:52:41 *** Davelister has joined #openttdcoop 23:52:46 *** openttdcoop sets mode: +v Davelister 23:52:56 <Davelister> hello world 23:53:04 <Davelister> !password 23:53:04 <PublicServer> Davelister: lemons