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Log for #openttdcoop on 27th August 2009:
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00:00:01  <PublicServer> <Chris Booth> hi peter
00:00:09  <PublicServer> <Peter> hi
00:00:54  <PublicServer> <Peter> on the openttdcoop blog, who writes the game archive
00:01:08  <PublicServer> <Peter> (thats on the wiki actually)
00:01:10  <PublicServer> <Chris Booth> no one
00:01:11  <PublicServer> <SmatZ> whoever wants to
00:01:16  <PublicServer> <SmatZ> hehe
00:01:17  <PublicServer> <Peter> oh, may i?
00:01:22  <PublicServer> <Chris Booth> aah on the wiki yes
00:01:30  <PublicServer> <SmatZ> no problem for me
00:01:35  <PublicServer> <Peter> ok
00:01:38  <PublicServer> <Chris Booth> its very rare someone blogs a public game
00:01:40  <PublicServer> <SmatZ> usually nobody wants to write it
00:01:49  <PublicServer> <SmatZ> :)
00:01:53  <PublicServer> <Peter> well, i will get tired of it soon :_)
00:04:01  <PublicServer> <Chris Booth> who is building at coal drop?
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00:05:27  <PublicServer> <Mks> well I know but had trouble keeping CL
00:05:40  <PublicServer> <Peter> CL fail
00:05:43  <PublicServer> <Peter> it must be 3
00:05:49  <PublicServer> <Chris Booth> wait
00:05:50  <PublicServer> <Peter> (i know, it sucks)
00:07:01  <PublicServer> <Chris Booth> win
00:07:24  <PublicServer> <Mks> well you had to do some tf then :_P
00:07:30  <PublicServer> <Chris Booth> so
00:12:25  <PublicServer> <Mks> like the entrance to that station? :P
00:12:39  <PublicServer> <Chris Booth> its like a rollercoaster
00:12:46  <PublicServer> <Mks> hehe yeah
00:12:48  <PublicServer> <Mks> well
00:12:51  <PublicServer> <Mks> maybe not needed
00:13:07  <PublicServer> <Chris Booth> this is openttd not RCT epic fail
00:13:15  <PublicServer> <Chris Booth> but i think it look cool
00:13:28  <PublicServer> <Peter> smat_z im redoing your Twisterpool Mines station
00:13:47  <PublicServer> <SmatZ> why?
00:13:56  <PublicServer> <SmatZ> noooo
00:14:08  <PublicServer> <Peter> its needs an escape depot
00:14:15  <PublicServer> <Chris Booth> no it doesnt
00:14:19  <PublicServer> <SmatZ> what?
00:14:26  <PublicServer> <Chris Booth> just remove excess trains
00:15:04  <PublicServer> <SmatZ> oh god oh god oh god
00:15:13  <PublicServer> <Chris Booth> what now?
00:15:30  <PublicServer> <SmatZ> CL?
00:15:34  <PublicServer> <Mks> I don't like escape depots much I prefer a longer line to station
00:15:43  <PublicServer> <Peter> oh yes, sorry smaz
00:15:56  <PublicServer> <Chris Booth> dont have a CL chicken
00:16:07  <PublicServer> <SmatZ> you are doing completely useless work
00:16:13  <PublicServer> <SmatZ> also, ugly TF :-p
00:16:43  <PublicServer> <SmatZ> ...
00:16:53  <PublicServer> <Chris Booth> this is me
00:16:54  <PublicServer> <SmatZ> the exit was perfect
00:17:05  <PublicServer> <SmatZ> now it's overkill
00:17:07  <PublicServer> <Chris Booth> only need 1 bridge
00:17:22  <PublicServer> <Mks> well maybe 2
00:17:30  <PublicServer> <Mks> but 3 is kinda of much
00:17:57  <PublicServer> <Peter> smatz, i saw that there were trains waiting at bridges, so i did the normal thing and added a bridge
00:18:20  <PublicServer> <SmatZ> well, "normal"
00:18:29  <PublicServer> <SmatZ> normal is to remove trains in this case
00:18:31  <PublicServer> <Chris Booth> train are waiting everywhere as i broke everything
00:18:43  <PublicServer> <Mks> so all blame chris huh :P
00:19:00  <PublicServer> <Chris Booth> i fixed it didnt i?
00:19:05  <PublicServer> <Mks> yeah
00:19:11  <PublicServer> <Chris Booth> and mostly train are running ok now
00:19:54  <PublicServer> <Chris Booth> after that i am now going to ban my self until tomorrow
00:20:12  <PublicServer> <Chris Booth> nn all
00:20:15  <PublicServer> <SmatZ> nn CB
00:20:17  <PublicServer> <Mks> nn
00:20:23  <PublicServer> *** Chris Booth has left the game (connection lost)
00:22:24  <PublicServer> <Peter> night christ booth
00:22:38  <PublicServer> <Peter> its 2 am in england isnt it?
00:22:51  <PublicServer> <Mks> 1  I think
00:22:54  <PublicServer> <SmatZ> 1am
00:22:55  <PublicServer> <Mks> its 2 am CET
00:22:57  <PublicServer> <Peter> ok
00:23:21  <PublicServer> <Peter> who made sign !ugly?
00:23:54  <PublicServer> <Mks> no idea
00:25:09  <PublicServer> <Mks> food drop is pretty busy huh
00:25:35  <PublicServer> <Peter> sure is
00:25:47  <PublicServer> <Peter> thats not ugly though, right?
00:26:12  <PublicServer> <Mks> maybe cheating in a way but not ugly
00:26:25  <PublicServer> <Peter> if the station spread allows it, its not ugly
00:26:33  <PublicServer> <Peter> or cheating
00:26:50  <PublicServer> <SmatZ> I didn't create that sign
00:26:53  <PublicServer> <SmatZ> but I don't like it
00:26:58  <PublicServer> <Peter> i didnt think you did.
00:27:04  <PublicServer> <Mks> gah
00:27:05  <PublicServer> <Peter> can you check the logs?
00:27:08  <PublicServer> <Mks> train limit reached
00:27:15  <PublicServer> <Mks> increase train limit please smatz
00:27:22  <PublicServer> <SmatZ> how comes everyone knows about logs? :-x
00:27:27  <SmatZ> !trains 1024
00:27:27  <PublicServer> *** SmatZ has set max_trains to 1024
00:27:43  <PublicServer> <Peter> because Kenji keeps bragging  about them
00:27:52  <PublicServer> <Mks> well how about we call it grey zone :P
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00:27:57  <PublicServer> <SmatZ> not in logs
00:28:07  <PublicServer> <Peter> it isnt?
00:28:14  <PublicServer> <SmatZ> only important commands are logged
00:28:23  <PublicServer> <Mks> tf are logged :P
00:28:45  <PublicServer> <SmatZ> yeah
00:28:50  <PublicServer> <SmatZ> but renaming a sign...
00:28:55  <PublicServer> <Peter> oh
00:29:06  <PublicServer> <Peter> what did i just do?
00:30:01  <PublicServer> <SmatZ> cleared area in the eastern corner
00:30:14  <PublicServer> <Mks> check out !!Jam
00:30:25  <PublicServer> <Mks> kinda of bad
00:30:26  <PublicServer> <SmatZ> also built more food plant pickup stations
00:30:59  <PublicServer> *** Peter has left the game (connection lost)
00:31:23  <PublicServer> <Mks> why are those trains there :P
00:33:33  <PeterT> !password
00:33:33  <PublicServer> PeterT: statue
00:33:46  <PublicServer> *** Peter joined the game
00:33:58  <PeterT> mks?
00:34:03  <PublicServer> <Mks> yes?
00:34:16  <PeterT> will you join me in IS2.0?
00:34:29  <PeterT> but not on ottdcoop's server, on another one
00:34:39  <PeterT> its really cool
00:34:48  <PublicServer> <Peter> and i cant play by myself
00:34:56  <PeterT> anyone else feel free to join
00:35:14  <PublicServer> <Mks> ohh what server is that then?
00:35:27  <PeterT> ! Mega's Area51 IS2-beta3
00:35:37  <PeterT> Mega's Area51 IS2-beta3
00:35:44  <PeterT> but with a ! in front
00:35:56  <PeterT> i cant include that or it wont show it in game chat
00:36:43  <PublicServer> <Mks> join your company?
00:36:50  <PublicServer> <Peter> no
00:36:57  <PublicServer> <Peter> join "feel free to take"
00:37:00  <PublicServer> <Peter> its a dummy comp
00:37:06  <PublicServer> <Peter> i need to companies to play
00:38:46  <PublicServer> *** SmatZ has left the game (leaving)
00:42:12  <PublicServer> *** Game paused (not enough players)
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03:31:21  <ed___> !password
03:31:21  <PublicServer> ed___: fating
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06:07:00  <Sahil_Sharma> hi smatz
06:07:28  <Sahil_Sharma> hi webstar
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06:08:56  <SmatZ> hello
06:12:05  <Xaroth> he came, he greeted a bot, and left.
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06:13:17  <planetmaker> -.-
06:13:28  <planetmaker> morning all
06:17:43  <SmatZ> hello planetmaker
06:18:18  <ODM> morning guys
06:18:48  <ODM> hows my eastern neighbours?
06:28:45  <planetmaker> we're having a nice, wonderful morning here :-)
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06:56:43  <SmatZ> hello ODM, nice morning here as well :)
06:57:02  <SmatZ> do you have morning yet there far on the west? ;)
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07:14:58  <ODM> uhm, im only 1 hour behind afaik:P
07:15:32  <ODM> so yeah, just had a quick shower
07:15:35  <ODM> trying to find a pen now:S
07:16:04  <SmatZ> we don't live in Russia :-p
07:16:09  <SmatZ> you are in the same time zone
07:16:18  <SmatZ> unless you are in UK or Portugal
07:16:57  <ODM> hmmm guess i forgot:P
07:16:59  <planetmaker> :-P
07:20:54  <ODM> ill blame those stupid timezones
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08:38:38  <Mark> morning
08:40:43  <Chris_Booth> 'lo
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09:59:17  <highpinger2> !players
09:59:19  <PublicServer> highpinger2: There are currently no clients connected to the server
10:08:23  <Chris_Booth> highpinger do you want to play?
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10:26:40  <^Spike^> @op
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10:27:35  <Chris_Booth> !password
10:27:35  <PublicServer> Chris_Booth: pagoda
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12:56:21  <Mark> !password
12:56:21  <PublicServer> Mark: serene
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13:13:32  <Farden> hi coop!
13:13:43  <Farden> !revision
13:13:43  <PublicServer> Farden: Game version is r17170
13:13:50  <Farden> !dl win64
13:13:50  <PublicServer> Farden: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win64.zip
13:14:03  <Farden> !playercount
13:14:03  <PublicServer> Farden: Number of players: 0
13:14:32  <Farden> !password
13:14:32  <PublicServer> Farden: pigpen
13:15:32  <Farden> !grf
13:15:32  <PublicServer> Farden: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
13:16:55  <Ammler> bon soir Farden
13:17:09  <Farden> hello Ammler
13:17:15  <Farden> what's up?
13:17:26  <Ammler> as you see, not that much ;-)
13:17:46  <Farden> yeah... I'm finally on holidays
13:17:52  <Farden> but there's nobody...
13:18:15  <Ammler> he, then you have time to code :-P
13:18:51  <Farden> oh no, not again^^
13:18:56  <Farden> I spent all my summer coding
13:19:04  <Farden> and i'll spend all the next year coding too
13:19:08  <Farden> so, i'm doing a pause^^
13:19:35  <Farden> even if I like coding a lot
13:22:11  <PublicServer> *** Player joined the game
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13:37:10  <Chris_Booth> hello
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14:09:50  <PublicServer> *** Game unpaused (enough players)
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14:09:54  <PublicServer> <SmatZ> ohai
14:11:20  <Farden> hai!
14:11:26  <PublicServer> <SmatZ> hello Farden!~
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14:16:11  <Chris_Booth> hello all
14:16:15  <PublicServer> <SmatZ> hello CB
14:16:23  <Chris_Booth> do you think tis game is done now?
14:16:29  <Chris_Booth> !password
14:16:29  <PublicServer> Chris_Booth: lobbed
14:16:32  <planetmaker> salut CB
14:16:35  <PublicServer> <SmatZ> I thought it two days ago :)
14:16:39  <PublicServer> <SmatZ> it can last forever
14:16:49  <planetmaker> :-)
14:16:50  <PublicServer> *** Chris Booth joined the game
14:17:05  <planetmaker> I don't mind actually a long end phase.
14:17:15  <planetmaker> Only then the real improvements and fine tuning can be made.
14:17:23  <PublicServer> <SmatZ> :)
14:17:28  <planetmaker> True exelency shows right then
14:17:33  <PublicServer> <SmatZ> we can boost all industries to 2000 prod
14:17:35  <PublicServer> <SmatZ> hehe
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14:20:48  <PublicServer> <Chris Booth> any jams?
14:20:58  <Mark> [16:17] <@planetmaker> I don't mind actually a long end phase.
14:20:58  <Mark> [16:17] <@planetmaker> Only then the real improvements and fine tuning can be made.
14:21:01  <Mark> well said :)
14:21:29  <Mark> !password
14:21:29  <PublicServer> <Chris Booth> we could put it on prozone and re stage pz 5
14:21:29  <PublicServer> Mark: lobbed
14:21:58  <Mark> !password
14:21:58  <PublicServer> Mark: tiling
14:22:14  <PublicServer> *** Mark joined the game
14:22:22  <Mark> !trains 1200
14:22:22  <PublicServer> *** Mark has set max_trains to 1200
14:22:50  <PublicServer> <Mark> still not a fan of SLH08
14:23:19  <PublicServer> <Chris Booth> why?
14:23:39  <PublicServer> <Mark> its ugly and half of it is hacked in
14:23:48  <PublicServer> <Chris Booth> it wasnt ugly
14:23:50  <PublicServer> <Chris Booth> and you hacked it
14:23:55  <PublicServer> <Mark> i didnt
14:24:05  <PublicServer> <Chris Booth> who added the 3rd line?
14:24:10  <PublicServer> <Mark> i did
14:24:14  <PublicServer> <Mark> i dont mean that though
14:24:53  <PublicServer> <Chris Booth> when i built the SLH 08 it was nice
14:25:19  <PublicServer> <Mark> i know, you should have built the entire hub though
14:25:24  <PublicServer> <Mark> instead of one direction
14:25:38  <PublicServer> <Mark> or did you?
14:25:48  <PublicServer> <Mark> in that case im just confused
14:28:20  <PublicServer> <Mark> seems i overestimated the BBH06-07 traffic
14:29:15  <PublicServer> <Mark> :O
14:29:20  <PublicServer> <SmatZ> ?
14:29:27  <PublicServer> <Mark> automatic train renaming?
14:29:29  <PublicServer> <Mark> i love it
14:29:32  <PublicServer> <SmatZ> :-)
14:29:38  <PublicServer> <SmatZ> it just increases the number
14:30:05  <PublicServer> <SmatZ> when you clone train "GOLD" or "GOLD nnn", it appends/increases the number
14:30:15  <PublicServer> <Mark> yes i noticed
14:30:23  <PublicServer> <SmatZ> sorry :)
14:30:26  <PublicServer> <Farden> when was this feature added?
14:30:31  <PublicServer> <SmatZ> long time ago
14:30:34  <PublicServer> <Farden> I don't remember seeing it before...
14:30:36  <PublicServer> <Mark> does it get the name from the group its in?
14:30:39  <PublicServer> <SmatZ> somewhere around r12000
14:30:44  <PublicServer> <SmatZ> no
14:30:44  <PublicServer> <Mark> no way
14:30:50  <PublicServer> <Farden> 12000?
14:31:07  <PublicServer> <Farden> ... how could I have missed that...
14:31:19  <PublicServer> <Mark> i should do more train managing too i guess :P
14:32:13  <SmatZ> @openttd commit 15261
14:32:19  <SmatZ> @openttd 15261
14:32:19  <Webster> SmatZ: Centralized User Account <http://www.openttd.org/en/news/101> || OpenTTD 0.7.2 <http://www.openttd.org/en/news/100> || OpenTTD 0.7.2-RC2 <http://www.openttd.org/en/news/99> || OpenTTD 0.7.2-RC1 <http://www.openttd.org/en/news/98> || OpenTTD Useful 2.3 <http://www.openttd.org/en/news/97>
14:32:30  <SmatZ> ok, not that long ago
14:32:38  <Mark> still 2000 revisions
14:33:15  <SmatZ> errr 15621
14:33:23  <PublicServer> <Chris Booth> we could use Eurostart instead of GEC clas 91
14:33:29  <PublicServer> <Chris Booth> to improve speed of network
14:33:46  <PublicServer> <Mark> Chris Booth: its pax-only
14:33:51  <PublicServer> <Chris Booth> or is it?
14:34:45  <PublicServer> <Chris Booth> check out train 1039
14:35:08  <PublicServer> <Mark> that must be a bug
14:35:11  <PublicServer> <Chris Booth> it is
14:35:14  <PublicServer> <Mark> SmatZ: you know anything about that?
14:35:15  <PublicServer> <Chris Booth> i reported it
14:35:30  <SmatZ> http://bugs.openttd.org/task/3146 I suppose
14:35:36  <PublicServer> <Mark> well lets stick to the Class 91's
14:35:50  <SmatZ> hmm
14:35:54  <SmatZ> will autoreplace do that?
14:36:02  <SmatZ> can it be duplicated?
14:37:00  <PublicServer> <Chris Booth> it will not auto replace
14:37:15  <PublicServer> <Chris Booth> and cant be cloned without adding another real loco to the front
14:37:29  <PublicServer> <SmatZ> umm
14:37:33  <PublicServer> <SmatZ> not usable
14:37:56  <PublicServer> <Chris Booth> make them 267 kmh though
14:38:03  <PublicServer> <Chris Booth> rather than 224/5
14:38:04  <PublicServer> <SmatZ> I doubt anyone feels like building 1050 trains this way
14:38:13  <PublicServer> <SmatZ> I think it's a little difference
14:38:16  <PublicServer> *** Mark has left the game (connection lost)
14:38:24  <PublicServer> <SmatZ> and PAX loco + cargo ... isn't nice :)
14:38:38  <Mark> !password
14:38:38  <PublicServer> Mark: cortex
14:38:39  <PublicServer> <Chris Booth> you are using a pax loco + cargo
14:38:50  <PublicServer> *** Mark joined the game
14:38:50  <PublicServer> <SmatZ> ok
14:38:53  <PublicServer> <Chris Booth> actualy you are using the intercity 225 loco
14:38:54  <PublicServer> <SmatZ> then I lost
14:38:59  <PublicServer> <SmatZ> am I/
14:39:13  <PublicServer> <SmatZ> ok then
14:40:26  <Mark> well it seems they initially planned to use them for freight
14:40:48  <Mark> though limited to 100mph in that case
14:40:56  <Mark> (quoting http://en.wikipedia.org/wiki/British_Rail_Class_91 )
14:40:57  <Webster> Title: British Rail Class 91 - Wikipedia, the free encyclopedia (at en.wikipedia.org)
14:42:34  <Chris_Booth> i think they are a realy ugly train
14:42:56  <Mark> i kinda like it
14:43:20  <Mark> not too stylish but looks powerful
14:43:23  <Chris_Booth> do you like its baby brother the class 90?
14:43:25  <Chris_Booth> http://en.wikipedia.org/wiki/British_Rail_Class_90
14:43:26  <Webster> Title: British Rail Class 90 - Wikipedia, the free encyclopedia (at en.wikipedia.org)
14:43:48  <Mark> pretty much the same but with a steeper front?
14:43:58  <PublicServer> <Chris Booth> it is the frieght version
14:44:04  <PublicServer> <Chris Booth> limited to 100 MPH
14:44:07  <PublicServer> <Chris Booth>
14:44:15  <PublicServer> <Chris Booth> but looks the same front and back
14:44:54  <Mark> do UK pax trains actually go 140 mph?
14:45:28  <Chris_Booth> in normal operating no
14:45:42  <Chris_Booth> the line speed limits are 125 - 140
14:45:46  <Chris_Booth> traffic dependant
14:46:07  <PublicServer> *** Mark has left the game (connection lost)
14:46:12  <Mark> thats still much faster than in holland
14:46:29  <Mark> driving on the highway you're ofter faster than trains on paralel tracks
14:46:36  <PublicServer> <Chris Booth> arent they building new high speed lines in holland?
14:46:44  <Mark> yeah
14:46:56  <Mark> designed for 300km/h
14:47:04  <Mark> but i doubt they'll ever go that fast
14:47:17  <PublicServer> <Chris Booth> what system are they using the french ro german system?
14:47:32  <Mark> french i'd guess
14:47:32  <hylje> the french already have some 300km/h lines no?
14:47:41  <Mark> as it connects to the french network
14:47:47  <Mark> they do
14:48:05  <hylje> fun fact: the french aim to replace domestic airlines with trains
14:48:12  <PublicServer> <Chris Booth> all LGV (TGV lines can operate up 300kmh)
14:48:37  <PublicServer> <Chris Booth> the speeds are loco or traffic limited not track speed limited
14:48:52  <PublicServer> <Chris Booth> how has seen the new but very ugly AGV?
14:49:11  <Mark> http://www.chinadaily.com.cn/english/doc/2004-04/04/xinsrc_e45238e6732f412fafd023c79e330fae_New-AGV-high-speed-cars-dev.jpg ?
14:49:38  <Chris_Booth> havent seen that pic
14:49:59  <Chris_Booth> i saw one of it in action at the devlopment place in france
14:50:27  <Chris_Booth> http://en.wikipedia.org/wiki/File:Alstom_AGV_Cerhenice_img_0365.jpg
14:50:30  <Chris_Booth> ^that
14:50:31  <Webster> Title: File:Alstom AGV Cerhenice img 0365.jpg - Wikipedia, the free encyclopedia (at en.wikipedia.org)
14:50:54  <Farden> it's not ugly at all
14:50:58  <Farden> it's French!
14:51:01  <Farden> that's all
14:51:14  <Chris_Booth> http://www.railwaygazette.com/news/single-view/view/10/alstom-unveils-agv-prototype-train.html
14:51:16  <Webster> Title: Railway Gazette: Alstom unveils AGV prototype train (at www.railwaygazette.com)
14:51:22  <Chris_Booth> whole page of its uglyness there
14:51:55  <Farden> it'll be the fastest train on earth
14:52:15  <Farden> and its colors... they can be changed!
14:52:42  <hylje> it looks *fast*
14:52:50  <hylje> function over aesthetics
14:52:52  <Farden> it IS fast^^
14:53:04  <Farden> and, as you can see
14:53:12  <Farden> it doesn't have a locomotive part
14:53:20  <Farden> all cars contains passengers
14:53:24  <hylje> most of the resistance a vehicle has to overcome is air resistance
14:53:34  <Farden> so it's not only the fastest train, it's the fastest autorail train
14:53:55  <hylje> the japanese have had that kind of stuff for a long time now
14:53:55  <Farden> there is an engine in every car
14:54:15  <Farden> their trains are far slower than ours
14:54:48  <Farden> the only train faster in japan isn't a rail train
14:54:52  <Farden> it's a maglev train
14:55:04  <Farden> and we're talking about classic rails here^^
14:56:09  <hylje> is agv supposed to have engines on each bogie?
14:59:05  <Mark> !password
14:59:05  <PublicServer> Mark: qualms
14:59:15  <PublicServer> *** Mark joined the game
15:01:41  *** jonde has joined #openttdcoop
15:01:46  *** openttdcoop sets mode: +v jonde
15:03:04  <PublicServer> *** Mark has left the game (connection lost)
15:03:12  <jonde> !password
15:03:12  <PublicServer> jonde: qualms
15:03:12  <Mark> why does it keep doing that?
15:03:22  <Mark> disconnects seem pretty random
15:03:27  <PublicServer> *** jondisti joined the game
15:03:28  <PublicServer> <SmatZ> broken intertubes
15:03:31  <Mark> no lags or any heavy processes starting
15:03:33  <PublicServer> <SmatZ> I had that two days ago
15:11:46  <PublicServer> *** jondisti has left the game (connection lost)
15:14:30  <PublicServer> <Chris Booth> i think we should do a coop first and remove 1 lane in each direction between BBH 06/07
15:14:56  <planetmaker> as if that were a first :-P
15:15:11  <PublicServer> <Chris Booth> have we ever narrowed lines befor?
15:15:17  <Mark> i doubt it too :P
15:15:43  <PublicServer> <Chris Booth> when have lines be removed befor?
15:16:00  <planetmaker> e.g. in this very game :-P
15:16:11  <Mark> where?
15:16:13  <planetmaker> ask SmatZ ;-)
15:16:27  <planetmaker> wasn't ML, though
15:16:50  <planetmaker> was ugly and unfitting SL
15:17:01  <PublicServer> <SmatZ> did I ? :)
15:17:07  <planetmaker> :-)
15:17:34  <planetmaker> Dunno. I only saw you and Combuster(?) talk about an ugly un-TF-rule-like SL. And then it was destroyed :-)
15:17:40  <PublicServer> <SmatZ> ah
15:17:41  <PublicServer> <SmatZ> yes
15:17:43  <PublicServer> <SmatZ> :)
15:17:46  <PublicServer> <SmatZ> was ugly
15:17:58  <planetmaker> yes. it was :-)
15:18:21  <PublicServer> <Chris Booth> food and gold drop sucks and doesnt work properly
15:18:43  <planetmaker> well. All good reasons to NOT archive this game :-)
15:21:42  <PublicServer> <Chris Booth> food and gold dropentrance test fix
15:22:22  <PublicServer> <Chris Booth> could someone tell me why Food train 120 isnt going to a platform?
15:22:33  <Mark> planetmaker: i've seen plenty of worse games that are archived
15:22:49  <PublicServer> <SmatZ> no
15:22:52  <PublicServer> <Chris Booth> yeah there are the RV game
15:23:19  <Mark> !password
15:23:19  <PublicServer> Mark: carved
15:23:36  <PublicServer> <Chris Booth> maybe someone crashed a train there earlyer
15:23:45  <PublicServer> *** Mark joined the game
15:23:49  <PublicServer> <Chris Booth> only reason why the PBS would break i can think of
15:24:36  <PublicServer> *** SmatZ has left the game (leaving)
15:24:49  <PublicServer> <Chris Booth> so mark its your game
15:24:56  <PublicServer> <Chris Booth> do you want it archived?
15:25:04  <planetmaker> Mark, sure, me, too
15:25:12  <PublicServer> <Mark> surely its good enough for archiving
15:25:23  <PublicServer> <Chris Booth> i want to put it on pro zone
15:25:28  <PublicServer> <Chris Booth> and repeat PZ 05
15:25:39  <planetmaker> But a "good enough" doesn't imply a "has to do" :-)
15:25:57  <PublicServer> <Mark> there are some nasty points
15:26:00  <PublicServer> <Chris Booth> that why if its being archived i want it on prozone
15:26:05  <PublicServer> <Mark> see !nasty point
15:26:25  <PublicServer> <Chris Booth> i know
15:26:29  <PublicServer> <Chris Booth> thats my fault
15:26:39  <PublicServer> <Mark> i'll try to add some chosing there
15:28:58  <PublicServer> <Mark> guess this is good enough :P
15:29:06  <PublicServer> <Chris Booth> has 2 choices now
15:29:16  <PublicServer> <Chris Booth> we could get the middle lan as well
15:33:57  <PublicServer> <Chris Booth> i think peterT wanted to archive the game
15:33:57  *** Venxir has quit IRC
15:34:09  <PublicServer> <Mark> i dont care an awful lot what peter wants
15:34:10  *** Venxir has joined #openttdcoop
15:34:14  *** openttdcoop sets mode: +v Venxir
15:34:43  <planetmaker> haha :-) He wants a lot
15:34:47  <PublicServer> <Chris Booth> i mean he wanted to write the archive
15:35:02  <planetmaker> He now even started to shop around and asks people to update please their patches...
15:35:12  <Mark> heh..
15:35:14  <planetmaker> ah. That's different
15:35:34  <planetmaker> We can leave him the honour, if he desires.
15:35:40  <Mark> yeah
15:35:50  <Mark> this seems done to me
15:35:54  <Mark> Chris_Booth: agreed?
15:36:06  <PublicServer> <Chris Booth> ooh PM do i need to add the clietn side patches aswell?
15:36:19  <PublicServer> <Chris Booth> yeah i like this game
15:36:20  <PublicServer> <Mark> looking at the vehicles map everything seems to be moving
15:36:24  <PublicServer> <Chris Booth> shame to see it gone
15:36:58  <PublicServer> <Mark> i must say i also like this combination of lots of mountains and standard plans
15:37:05  <PublicServer> <Chris Booth> also a shame there was so little oil and wood
15:37:08  <PublicServer> <Mark> conservative someone called them :P
15:37:39  <PublicServer> <Chris Booth> this is a very tipical coop game
15:37:50  <PublicServer> <Chris Booth> with a twist
15:37:54  <PublicServer> <Chris Booth> it was planed well
15:37:58  <planetmaker> Chris_Booth, where do you mean "need to add client side patches"?
15:38:00  <PublicServer> <Chris Booth> and for once built well
15:38:03  <PublicServer> <Mark> it's the 4th game with a similair map and plan :P
15:38:39  <PublicServer> <Chris Booth> for wwottdgd i am patching
15:38:48  <Mark> !rcon save ps156
15:38:49  <PublicServer> Mark: Saving map...
15:38:49  <PublicServer> Mark: Map sucessfully saved to ps156.sav
15:38:52  <planetmaker> oh. Well. There are not many around anymore...
15:38:55  <PublicServer> <Chris Booth> do i need to add the client side patches as well as server side patches?>
15:39:04  <PublicServer> <Mark> anyone got a new map hanging around somewhere?
15:39:16  *** seandasheep has joined #openttdcoop
15:39:21  *** openttdcoop sets mode: +v seandasheep
15:39:28  <planetmaker> Chris_Booth, it's good to have both: a server version (w/o the client side patches) and building on that a pimped one with the client side patches.
15:39:35  <PublicServer> <Chris Booth> i dont have an ordincance survay map on my book shelf
15:39:42  <seandasheep> hi
15:39:49  <PublicServer> <Chris Booth> thats what i was doing
15:39:50  <planetmaker> ho
15:39:53  <PublicServer> <Chris Booth> just checking
15:39:54  <Mark> ha
15:39:58  <planetmaker> :-)
15:40:03  <seandasheep> :)
15:40:14  <Mark> :->
15:40:17  <planetmaker> Chris_Booth, do you want / do you use the wwottdgd repository we created at the devzone?
15:40:19  <PublicServer> <Chris Booth> i am going to put a cargo dist and IS server on next week
15:40:37  <seandasheep> there are about 100 ordnance survey maps on the bookshelf next to me
15:40:38  <PublicServer> <Chris Booth> i didnt know there was on PM
15:40:41  <planetmaker> I'd find that... great :-)
15:40:47  <Mark> @stage Archiving + Waiting for new map
15:40:47  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #156 (r17170) | STAGE: Archiving + Waiting for new map | www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
15:40:49  <planetmaker> well, it's empty as of now.
15:41:00  <planetmaker> but using it for that purpose is what it is for :-)
15:41:20  <PublicServer> <Chris Booth> ok
15:41:26  <planetmaker> http://dev.openttdcoop.org/projects/wwottdgd
15:41:39  <Mark> suggestions/requests for new map?
15:41:40  <Chris_Booth> i was jsut about to ask for the link
15:41:40  <planetmaker> the list of features is not new...
15:41:49  <Chris_Booth> mark a PAX map
15:41:54  <Chris_Booth> with lets say 8 towns
15:42:00  <planetmaker> and is rather a very rough guideline.
15:42:10  <PublicServer> *** AmmIer joined the game
15:42:12  <planetmaker> Finally the bounds are set by what's possible.
15:43:01  <planetmaker> well... that project still needs the repo created it seems.
15:43:07  <planetmaker> But that's a no-brainer
15:43:21  <Chris_Booth> i am going to add a post to a link for my email in the tt forum
15:43:24  <seandasheep> !password
15:43:25  <PublicServer> seandasheep: flukes
15:43:29  <Chris_Booth> so people can mail me completed patches
15:43:38  <PublicServer> *** Chris Booth has joined spectators
15:43:41  <planetmaker> Chris_Booth, that doesn't work...
15:43:41  <PublicServer> *** Seandasheep joined the game
15:44:01  <PublicServer> *** Seandasheep has left the game (connection lost)
15:44:07  <planetmaker> ... and won't make you friends, I guess.
15:44:10  <seandasheep> :/
15:44:20  <Chris_Booth> why wouldnt people email me completed patch work?
15:44:29  <PublicServer> *** Seandasheep joined the game
15:44:33  <planetmaker> a) they're never completed unless they're in trunk
15:44:45  <PublicServer> <Chris Booth> aaah very true
15:44:46  <planetmaker> b) it's demanding and work
15:44:50  <PublicServer> *** Seandasheep has left the game (connection lost)
15:45:21  <planetmaker> the way better approach is to post updates of single patches to current trunk :-) and talk about what would be nice ;-)
15:45:36  <planetmaker> Therken might be a very good source. Maybe we / you can get him into the same boat
15:45:42  <PublicServer> <Chris Booth> for someone else to do the patching
15:45:51  <PublicServer> <Chris Booth> but i offered
15:45:56  <PublicServer> <Chris Booth> and am learning fast
15:46:10  <planetmaker> :-)
15:46:42  <planetmaker> Patching is a lot of work, can be. God knows I know...
15:47:14  <Chris_Booth> you did it last time
15:47:30  <planetmaker> Updating some things requires a lot of understanding of things which is not always easy to come by.
15:47:45  <planetmaker> Yes. I did. I started as a complete greenhorn ;-)
15:48:01  <planetmaker> updating single patches and then starting to integrate them. Slowly
15:48:13  <Chris_Booth> that what i am doing now
15:48:25  <planetmaker> The question is: what version to base wwottdgd/3 on.
15:48:26  <Chris_Booth> i am also playing the patches
15:48:38  <Chris_Booth> i was thinking lastest stable
15:48:48  <planetmaker> Therken's patch pack might be an interesting addition
15:48:51  <Chris_Booth> if we base it on a nightly then it can change
15:48:57  <planetmaker> stable releases are overrated for wwottdgd
15:49:04  <planetmaker> I'd use some more or less recent nightly
15:49:14  <Chris_Booth> r17170?
15:49:25  <planetmaker> whatever. In not even need be a nightly :-)
15:49:31  <planetmaker> could be r17171
15:49:44  <planetmaker> but if you start now... why not r17300?
15:49:58  <Chris_Booth> we could just call it openttd WWOTTDGD #3
15:50:10  <planetmaker> uh?
15:50:57  <planetmaker> what tools do you use, Chris_Booth ?
15:51:24  <Ammler> Chris_Booth: update station gui for start ;-)
15:51:30  <planetmaker> :-)
15:52:11  <Ammler> I would base wwottdgd on is2 trunk
15:52:35  <planetmaker> indeed.
15:52:50  <planetmaker> which hasn't been updated for... longer
15:52:58  <planetmaker> I might give it a try, though
15:53:18  <planetmaker> I think I even have somewhere a merge of IS2 and Yexo's regions.
15:54:04  <planetmaker> but that might be a bit out-dated.
15:54:07  <Yexo> you're going to start with a new wwottgd?
15:54:12  <Chris_Booth> brb
15:54:13  <planetmaker> Hopefully :-)
15:54:39  <planetmaker> should be a 1/year event :-P
15:54:49  <Chris_Booth> lol
15:54:56  <planetmaker> Yexo, the rotatable airport feature would be incredible
15:55:09  <Yexo> planetmaker: I need graphics for that
15:55:11  <Chris_Booth> is cargodist/dest going into wwottdgd?
15:55:25  <planetmaker> Chris_Booth, we can think about it.
15:55:32  <planetmaker> I'm not sure it's an easy task, though
15:55:37  <Yexo> but if you just want rotatable airports (and someone gives me graphics) I should be able to hack it into a working patch
15:55:46  *** seandasheep has quit IRC
15:55:52  <planetmaker> I'm not sure about the code quality of cargodist. And cargodest is WAY outdated
15:56:09  <Chris_Booth> cargo dist was rubish lastime i played it
15:56:09  <Yexo> cargodest is too hard to merge
15:56:13  <planetmaker> Yexo, do the airports have some kind of special graphics?
15:56:25  <planetmaker> hm... I should look up OpenGFX :-)
15:56:30  <Yexo> how do you mean?
15:56:38  <planetmaker> one sprite or many basically
15:56:50  <Yexo> many
15:57:00  <Yexo> same like newgrf industries
15:57:11  <Yexo> http://devs.openttd.org/~yexo/airports.png see there
15:57:58  <planetmaker> I have OpenGFX airports readily at hand. Yes, I see.
15:58:12  <planetmaker> ok, so it needs rotated graphics of some sprites?
15:58:18  <Yexo> yes
15:59:14  <planetmaker> that looks feasible
15:59:29  <planetmaker> I'm not a big artist, but for the joy of wwottdgd/3 I'd give it a try.
15:59:39  <planetmaker> in worst case we have wrong light directions.
15:59:51  <Yexo> I doubt anyone will care about such small details
15:59:55  <PublicServer> *** AmmIer has left the game (connection lost)
16:00:02  <Yexo> it's just hangars facing the wrong way etc that are important
16:00:31  <planetmaker> yeah. That's a simple mirroring
16:00:48  <planetmaker> hm... there's even hangars in both directions...
16:00:58  <planetmaker> and runways
16:01:22  <Yexo> there are quite some unused airport sprites in openttdw.grf
16:01:30  <Yexo> I'll try to create a list of missing sprites
16:01:52  <planetmaker> ok, that'd be great
16:03:31  <Ammler> we could make a call for graphics in the tt-forums
16:03:58  <Ammler> btw. a list of patches for wwottdgd: http://dev.openttdcoop.org/projects/wwottdgd/issues
16:04:39  <planetmaker> http://dev.openttdcoop.org/attachments/download/369/airports01.png <-- that's opengfx's airport sprites
16:05:59  <planetmaker> maybe not even all, but it's airports01.pcx
16:06:41  <Chris_Booth> <Ammler>	btw. a list of patches for wwottdgd: http://dev.openttdcoop.org/projects/wwottdgd/issues <thankls for the PM gave me that last week
16:07:07  <planetmaker> Chris_Booth, but use it as a rough guide only.
16:07:28  <planetmaker> Don't work overtime for the sake of a single patch screwing it all up.
16:07:44  <Chris_Booth> i am sure we can get 90% of them into the game
16:07:51  <planetmaker> basically those who patch decide what works and what not :-)
16:08:05  <planetmaker> I had to tell that a few people last time, too ;-)
16:08:12  <Chris_Booth> if thats the case
16:08:16  <Chris_Booth> nothing works
16:08:19  <planetmaker> haha :-)
16:08:28  <Chris_Booth> just play noraml openttd
16:08:30  <planetmaker> well, those people more often have *some* knowledge.
16:08:46  <Chris_Booth> i am trying to gain knowledge
16:08:56  <Yexo> if you need some help just ask
16:09:03  <planetmaker> ^
16:09:20  <Yexo> I like wwottdgd, although I haven't been able to participate in the privous two
16:09:30  <Yexo> *previous
16:09:34  <planetmaker> then you might join us this time :-)
16:09:41  <planetmaker> I'd be glad :-)
16:09:55  <Ammler> well, every thicket there can be discussed
16:10:02  <Chris_Booth> i am going to put my self down as chairman this time
16:10:14  <Ammler> imo, prio immediate and high should be in, low won't
16:10:17  <Chris_Booth> i was new to coop last time so i didnt want to run a compant
16:10:37  <PublicServer> *** Chris Booth has left the game (connection lost)
16:10:46  <planetmaker> ah, that. Well. That's something which is less important. But sure you can be.
16:10:49  <Chris_Booth> ^why does it always say that?
16:10:58  <planetmaker> Last time we didn't have 15 companies either :-)
16:11:12  <Chris_Booth> how big is this map going to be?
16:11:27  <Ammler> 1024²
16:11:38  <Ammler> not much bigger
16:11:44  <Chris_Booth> 15 companies in 1024^2?
16:11:52  <Chris_Booth> that a small amout of land each
16:12:20  <planetmaker> so what.
16:12:27  <Ammler> well, it doesn't need to be a region per company
16:12:40  <planetmaker> we do not necessarily need 15 companies.
16:12:52  <Ammler> that too :-)
16:13:01  <planetmaker> Map can still be independently decided (and should)
16:13:07  <planetmaker> we'll need some nice "goal"
16:13:12  <planetmaker> or scenario.
16:13:44  <Chris_Booth> yeah
16:14:05  <Yexo> but the map can depend on some patches, like ingame rivers, house newgrfs per region and more height levels
16:14:07  <Chris_Booth> can we use something like the h2h patch so you can only build in your area?
16:15:42  <planetmaker> Yexo, ingame rivers is easy to include. And scenario editor allows creating them
16:15:42  <Yexo> maybe, but imo that is a task that belongs to the admins of the game, not to the code
16:16:04  <planetmaker> Chris_Booth, I wouldn't want the h2h patch part of wwottdgd
16:16:17  <Ammler> yeah, the map won't most likely be compatible with trunk
16:16:19  <planetmaker> it shall be a joint game, not a competition on separate maps.
16:16:42  <planetmaker> I'd like to make the map creation with, say, OpenTTD 0.7.2.
16:16:47  <Yexo> planetmaker: I agree, but I think Chris_Booth was only suggestion the "build only in your own area" feature
16:16:49  <planetmaker> That way we can always load the map :-)
16:17:28  <planetmaker> Yexo, ah, ok. But there I then agree: that's something enforced by admins.
16:17:59  <Yexo> planetmaker: so house newgrfs per region and more height levels are out
16:19:00  <planetmaker> oh, are they?
16:19:11  <Chris_Booth> yeah i was trying to say what Yexo said
16:19:19  <Yexo> having those patches doesn't agree with creating the map in 0.7.2 :p
16:19:19  <Chris_Booth> only build in you own region
16:19:20  <planetmaker> houses per region is something I'd like :-)
16:19:29  <planetmaker> oh... hm.
16:19:36  <Chris_Booth> '/region lock ppl'
16:19:45  <planetmaker> damn.
16:19:53  <Yexo> unless you only creaete the landscape in 0.7.2 (with a single town), then add towns in the modified version
16:20:09  <planetmaker> Yexo, I guess that's desired then.
16:20:18  <planetmaker> Because even landscape generation can take time.
16:20:30  <planetmaker> I spent like 1 day on it last time. And I only did 1/3 of the map
16:21:03  <planetmaker> and creating maps with a patched version: problematic. Then the patch changes and it cannot load the previous attempt.
16:21:06  <planetmaker> very bad ...
16:21:42  <Chris_Booth> draw the map using a height map
16:21:45  <Yexo> true
16:21:47  <Chris_Booth> i have some nice height maps now
16:22:01  <Yexo> Chris_Booth: heightmaps don't include rivers / rocks / trees
16:22:16  <Chris_Booth> they dont
16:22:19  <Chris_Booth> but they save time
16:22:36  <Chris_Booth> you can get a nice looking hieght map faster than making it your self by hands
16:24:26  <planetmaker> Ammler, where on your server is the current website?
16:24:51  <planetmaker> Chris_Booth, yes. But the height map needs to fit the idea behind the scenario :-)
16:25:01  <planetmaker> So the idea for a setting & scenario has to be there first.
16:25:12  <planetmaker> but let that now not be our main obstacle :-)
16:25:29  <planetmaker> but of course, proposals are always welcome :-)
16:25:30  <Chris_Booth> well the faster i get the patching done
16:25:40  <Chris_Booth> the more time we get for other things
16:25:45  <planetmaker> :-)
16:25:56  <Yexo> Chris_Booth: then pick a revision to start with :)
16:25:57  <planetmaker> map & patching need not be the same person
16:26:08  <planetmaker> Yexo, we though about the current IS2 repo
16:26:25  <Ammler> [18:24] <planetmaker> Ammler, where on your server is the current website? <-- subdomain at ottdc
16:26:32  <Yexo> so trunk r17143?
16:26:55  <planetmaker> if that's the latest merge: I'd say: yes
16:27:01  <Chris_Booth> could we have ESC and FIRS?
16:27:03  <planetmaker> we could update it beforehand.
16:27:21  <Ammler> [18:25] <Chris_Booth> well the faster i get the patching done <-- lol
16:27:22  <planetmaker> Chris_Booth, I'm against ECS. But FIRS... if it works sufficiently. Maybe :-)
16:27:39  <Ammler> that will never be done.
16:27:39  <Chris_Booth> i like ECS
16:27:42  <planetmaker> Ammler, there's no such sub dir.
16:27:47  <PublicServer> *** SmatZ joined the game
16:27:49  <Ammler> we just use what is there
16:29:22  <Ammler>  /home/ottdc/domains/wwottdgd.openttdcoop.org
16:29:34  <planetmaker> Ammler: I didn't mean wwottdgd
16:29:40  <planetmaker> I meant the usual www.openttdcoop.org
16:29:54  <Ammler> that is openttdcoop@openttdcoop.org
16:29:56  <planetmaker> found it though
16:29:58  <planetmaker> :-)
16:30:07  <Ammler> maybe you need to copy your key
16:30:26  <planetmaker> ottdc can read it. That suffices
16:30:27  *** dr_gonzo has quit IRC
16:34:01  <PublicServer> <SmatZ> Mark? Farden? are you playing?
16:34:20  <Ammler> !info
16:34:20  <PublicServer> Ammler: #:1(Orange) Company Name: 'Noseybridge Transport'  Year Founded: 1970  Money: 2942454863  Loan: 0  Value: 2952324483  (T:1114, R:0, P:0, S:0) unprotected
16:34:33  <Ammler> oh, nice amount of trains
16:35:24  <PublicServer> *** SmatZ has left the game (leaving)
16:35:39  <PublicServer> *** Game paused (not enough players)
16:36:51  *** seandasheep has joined #openttdcoop
16:36:56  *** openttdcoop sets mode: +v seandasheep
16:38:39  *** seandasheep has quit IRC
16:39:53  <PublicServer> *** tneo joined the game
16:41:11  <Mark> !rcon save ps156
16:41:12  <PublicServer> Mark: Saving map...
16:41:12  <PublicServer> Mark: Map sucessfully saved to ps156.sav
16:41:32  <planetmaker> oh, Chris_Booth there might be one, two patches, which should be only in the server version, not in the client version
16:41:38  <PublicServer> *** tneo has left the game (leaving)
16:42:12  <Mark> @stage Planning
16:42:12  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #156 (r17170) | STAGE: Planning | www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
16:42:14  <PublicServer> *** Game paused (not enough players)
16:42:17  <Mark> @psgn 157
16:42:20  <Mark> @psgno 157
16:42:24  <Mark> @psgnr 157
16:42:34  *** Mark changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #157 (r17170) | STAGE: Planning | www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
16:42:45  <Mark> enjoy this one :)
16:42:57  <Mark> !password
16:42:57  <PublicServer> Mark: arched
16:43:10  <PublicServer> *** Mark joined the game
16:43:19  <PublicServer> <Mark> oh grf failure
16:43:43  <Ammler> we might should update the server
16:43:48  <Mark> go ahead
16:43:54  <Mark> this is a bad save anyway :P
16:44:53  <Chris_Booth> i have a save from when i left
16:45:04  <Mark> ?
16:45:21  <Mark> Ammler: are you updating?
16:45:42  <Ammler> shall I?
16:45:47  <Chris_Booth> Mark>	this is a bad save anyway :P
16:45:50  <Mark> please do :)
16:45:58  <Mark> Chris_Booth: new game had a wrong grf
16:47:21  <Chris_Booth> ooh i see
16:48:20  <Mark> Ammler: can you load psg157start2?
16:48:48  <PublicServer> *** Mark has left the game (leaving)
16:54:54  <PublicServer> Server closed down by admin
16:54:57  <PublicServer> Server has exited
16:54:58  *** PublicServer has quit IRC
16:56:57  *** PublicServer has joined #openttdcoop
16:56:57  *** ChanServ sets mode: +v PublicServer
16:57:02  <PublicServer> Autopilot engaged
16:57:02  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
16:57:02  <PublicServer> @revision r17288
16:57:02  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #157 (r17288) | STAGE: Planning | www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
16:57:27  <Ammler> !info
16:57:27  <PublicServer> Ammler: #:1(Orange) Company Name: 'Metropolis'  Year Founded: 2050  Money: 4951064884  Loan: 100000  Value: 4987129498  (T:35, R:0, P:0, S:0) unprotected
16:57:34  <Ammler> Mark: what you want?
16:58:04  <Mark> there loaded
16:58:06  <PublicServer> *** Game paused (not enough players)
16:58:12  <Farden> !dl win64
16:58:12  <PublicServer> Farden: http://binaries.openttd.org/nightlies/trunk/r17288/openttd-trunk-r17288-windows-win64.zip
16:58:26  <Chris_Booth> !password
16:58:26  <PublicServer> Chris_Booth: gouged
16:58:57  <PublicServer> *** Chris Booth joined the game
16:59:01  <PublicServer> *** Game unpaused (enough players)
16:59:02  <PublicServer> *** Mark joined the game
16:59:10  <PublicServer> *** Farden joined the game
16:59:13  <PublicServer> <Farden> hu
16:59:15  <PublicServer> <Farden> lol.
17:00:05  <PublicServer> <Farden> that's... strange, and kinda funny
17:00:22  <PublicServer> <Chris Booth> i want lumpy gate
17:00:45  <PublicServer> <Farden> are we going to build some kind of metro system?
17:00:51  <Mark> hylje: check out this map
17:00:57  <PublicServer> <Chris Booth> you have to make a plan
17:01:16  <hylje> will do
17:01:23  *** Phoenix_the_II has quit IRC
17:01:26  <PublicServer> <Farden> it's going to be hard... everything is so straight
17:01:40  *** Phoenix_the_II has joined #openttdcoop
17:01:42  <PublicServer> <Farden> i'll try to think to a good plan
17:01:45  *** openttdcoop sets mode: +v Phoenix_the_II
17:01:47  <PublicServer> <Farden> for a "metro" game
17:02:16  <PublicServer> *** AmmIer joined the game
17:04:31  <Ammler> !rcon magic_bulldozer
17:04:31  <PublicServer> Ammler: Magic bulldozer is disabled.
17:05:45  <PublicServer> *** Chris Booth has left the game (connection lost)
17:05:56  <Chris_Booth> i need to learn german
17:06:00  <Chris_Booth> !password
17:06:00  <PublicServer> Chris_Booth: gouged
17:06:10  <PublicServer> *** Chris Booth joined the game
17:06:19  <Mark> why would you learn german
17:06:33  <Ammler> you should learn Dutch ;-)
17:06:46  <planetmaker> by majority vote here: possibly
17:06:47  <Mark> indeed :)
17:06:49  <PublicServer> <Chris Booth> wrong convo
17:07:01  *** Phoenix_the_II has quit IRC
17:07:38  * Ammler wonders, why Dutch isn't the trunk language of OpenTTD ;-)
17:08:05  <PublicServer> <Chris Booth> as english is the world language
17:08:18  <Ammler> isn't that French
17:08:25  <Mark> chinese
17:08:28  <Mark> or spanish :P
17:08:33  <planetmaker> English is the lingua franca? ;-)
17:08:36  <Ammler> that is the most spoken one.
17:08:56  <PublicServer> <Chris Booth> chineese per person
17:09:05  <PublicServer> <Chris Booth> enligsh per sountry
17:09:08  <PublicServer> <Chris Booth> country
17:09:24  <PublicServer> <Chris Booth> then its what ever the indian speek
17:09:30  <Mark> spanish is spoken in more countries i think
17:09:37  <planetmaker> haha :-) Indians and English...
17:09:45  <planetmaker> It works. Somewhat.
17:10:00  <PublicServer> <Chris Booth> indians speak erdu i think
17:10:01  <planetmaker> but also somewhat not
17:10:02  <Mark> english is only so widespread because england was the most important in the colonial age
17:10:12  <planetmaker> Chris_Booth, that depends where they live in India.
17:11:29  <Ammler> England was the most evil country
17:11:49  <PublicServer> <Chris Booth> how?
17:12:07  <PublicServer> <Chris Booth> they were just the most prosperous country
17:12:11  <PublicServer> <Chris Booth> and had the best army
17:12:31  <Ammler> killing all habitants...
17:12:45  <Mark> holland owned england in the 17th century
17:13:09  <planetmaker> and the correct name of the British royalty is Hannover :-P
17:13:34  <PublicServer> *** Spike joined the game
17:14:28  <PublicServer> <AmmIer> what does CB mean?
17:14:37  <PublicServer> <Spike> can't build?
17:14:40  <PublicServer> <Mark> Chris Booth :)
17:14:58  <PublicServer> <Chris Booth> my name shortened
17:15:02  <PublicServer> <AmmIer> so this is chris' plan?
17:15:09  <PublicServer> <Chris Booth> yeah
17:17:48  <PublicServer> <Chris Booth> we have a winner
17:18:13  <PublicServer> <Spike> where's the voting board.. i never casted my vote... :)
17:18:26  <PublicServer> <Chris Booth> in my head
17:18:31  <PublicServer> <Spike> .... :)
17:18:34  <PublicServer> <Chris Booth> i voted for all of you
17:18:39  <PublicServer> <AmmIer> ok, then let us start
17:18:46  <PublicServer> * Spike puts an X on CB's forehead
17:18:49  <PublicServer> <Spike> there.. voted.. :D
17:18:53  <PublicServer> <Chris Booth> lol
17:19:02  *** PeterT has joined #openttdcoop
17:19:07  *** openttdcoop sets mode: +v PeterT
17:19:31  *** Phoenix_the_II has joined #openttdcoop
17:19:36  *** openttdcoop sets mode: +v Phoenix_the_II
17:21:31  <PublicServer> <AmmIer> Farden: you have my vote
17:21:57  <PublicServer> <Farden> thanks Ammler
17:22:06  <PublicServer> <Farden> I want to build something that looks like a "real" metro
17:22:07  <PublicServer> <Chris Booth> farden i think you plan is an epic fail
17:22:11  <PublicServer> <Farden> like we have in paris
17:22:22  <PublicServer> <Farden> so, no square like your plan CB
17:22:30  <PublicServer> <Farden> but, lines going "randomly"
17:22:33  <PeterT> !revision
17:22:33  <PublicServer> PeterT: Game version is r17288
17:22:34  <PublicServer> <Chris Booth> paris doent have a real metro lodon has a proper metro
17:22:39  <PeterT> oh, gotta update
17:22:45  <PublicServer> <Farden> paris doesn't have a real metro?
17:22:51  <PublicServer> <Farden> is that some kind of joke?
17:22:53  <PublicServer> <Chris Booth> PeterT have you writen the archive yet?
17:22:59  <PublicServer> <AmmIer> never was in paris, but london has indeed nice underground
17:23:02  <PublicServer> <Farden> then, what do I use every day to go working?
17:23:05  <PeterT> what chris?
17:23:20  <PublicServer> <Farden> we have 14 lines
17:23:55  <PublicServer> <Chris Booth> last night you said you wanted to write the archive for the last game
17:23:55  <PublicServer> <Farden> 1 automatic
17:23:55  <PublicServer> <Farden> millions of PAX every day
17:23:55  <PublicServer> <Chris Booth> i dont know how many lines london has
17:23:55  <PublicServer> <Farden> that's a real metro!
17:23:55  <PeterT> i dont remember chris
17:24:05  <PublicServer> <Chris Booth> i swear you said you wanted to
17:24:07  <PeterT> did i mention what it was about?
17:24:13  <PeterT> im not denying it
17:24:15  <PeterT> !password
17:24:15  <PublicServer> PeterT: bolted
17:24:19  <Ammler> !archive
17:24:19  <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
17:24:19  <PublicServer> <Chris Booth> i am going to check my logs
17:24:22  <PublicServer> *** Peter joined the game
17:24:25  <Ammler> is the save already moved?
17:24:54  <PublicServer> <Mark> Tokyo subway owns both of your towns
17:25:00  <Ammler> hmm #155 has no image :-(
17:25:13  <PublicServer> <Peter> yes yes yes!!! pax game!!
17:25:18  <Ammler> is that because of the wiki move or does it still not work?
17:25:26  <PublicServer> <Farden> got to go
17:25:40  <PublicServer> <Farden> leave any comments/questions under my plan, i'll answer later
17:25:48  <PublicServer> *** Farden has left the game (leaving)
17:26:15  <PublicServer> <Peter> what is CB?
17:26:33  <PublicServer> <AmmIer> read back...
17:27:01  <PublicServer> <Peter> oh chris booth
17:27:15  <PublicServer> <Peter> farden's and chris booth's plans are so close together
17:27:39  <^Spike^> is there a preferred size for the wiki screenies :)
17:28:07  <PublicServer> <Peter> Chris_booth i know what you meant
17:28:14  <PublicServer> <Peter> i wanted to write the archeive for the game
17:28:34  <PublicServer> <Mark> ...
17:28:37  <PublicServer> <Mark> then do it
17:29:33  <PublicServer> *** planetm4ker joined the game
17:29:37  <Chris_Booth> i found it in my logs now
17:29:37  <PublicServer> <planetm4ker> ho
17:29:39  <Chris_Booth> i have proof
17:29:41  <PublicServer> <Mark> hi
17:29:56  <Ammler> game 156 is moved
17:30:09  <PeterT> ok chris_booth, i remember now
17:30:11  <Ammler> someone could make the archive entry now
17:30:15  <PeterT> i will
17:30:18  <Mark> PeterT is going to do that
17:30:27  <Mark> copy the name
17:30:29  <Mark> uh
17:30:29  <Ammler> and it would be very nice to get a image for game 155
17:30:38  <PeterT> im just sumbitting a bug report for a patchpack, in a sec
17:30:46  <^Spike^> working on that Ammler :)
17:30:48  <Ammler> blame me, if it doesn't work
17:30:55  <Ammler> oh, well
17:31:01  <Ammler> then blame ^Spike^ :-)
17:31:02  <Mark> copy the names from the builder board to the usual suspects list
17:31:04  <PublicServer> <planetm4ker> wooot? ISR 0.7.1??
17:31:15  <PublicServer> <planetm4ker> aviators 1.3?
17:31:18  <^Spike^> blame me anyway cause i tried to get wiki imgs working? ;)
17:31:30  <Ammler> that's what I meant :-P
17:31:42  <^Spike^> can only blame myself if it fails! :D
17:32:21  * ^Spike^ presses upload and runs
17:32:40  <^Spike^> oeh it worked.. :)
17:32:49  <PublicServer> <planetm4ker> omfg.
17:32:52  <PeterT> ok where can i obtain a save of it?
17:32:56  <Ammler> planetmaker: many other old grfs :-)
17:32:58  <PeterT> PSG156
17:33:07  <Ammler> from ps or www
17:33:15  <PeterT> ?
17:33:17  <PublicServer> <planetm4ker> yup
17:33:18  <Ammler> http://ps.openttdcoop.org/public/save
17:33:19  <^Spike^> Ammler: And now there is a screenshot :)
17:33:22  <PeterT> thanks ammler
17:33:33  * ^Spike^ dares to claim images work on blog :D
17:33:35  <Ammler> well, I have also already transfered
17:33:47  <Ammler> so you could it download like the other files from archive
17:33:55  <Chris_Booth> http://ps.openttdcoop.org/public/save/archive/PSG118.sav
17:34:05  <Chris_Booth> will look something like that
17:34:16  <Chris_Booth> with 156 at the end instead of 118
17:34:17  <Ammler> no
17:34:20  <PeterT> http://ps.openttdcoop.org/public/save/ps156.sav
17:34:22  <PeterT> is that the final
17:34:29  <Ammler> the domain is www.openttdcoop.org
17:34:48  <Chris_Booth> http://ps.openttdcoop.org/public/save/archive/PSG118_final.sav
17:34:53  <Chris_Booth> should be final
17:34:56  <Ammler> no
17:35:03  <Ammler> the domain is WWW....
17:35:15  <Ammler> :-)
17:35:20  <Ammler> but you are close :-P
17:35:21  <^Spike^> screenie ok like that? :)
17:35:41  <Chris_Booth> http://ww.openttdcoop.org/public/save/archive/PSG118_final.sav
17:35:46  <Chris_Booth> http://www.openttdcoop.org/public/save/archive/PSG118_final.sav
17:35:54  <Chris_Booth> I was close
17:35:56  <Ammler> do they work?
17:36:05  <PeterT> why are you linking to PSG 118?
17:36:22  <^Spike^> screenies? they seem to work and also generate thumbs
17:36:27  <Chris_Booth> coz i cant give you everything
17:36:39  <Chris_Booth> http://www.openttdcoop.org/public/save/archive/PSG156_final.sav
17:36:48  <Ammler> hmm, we could again fixback the domain from  ammler.ch to org
17:36:52  <PublicServer> *** Peter has left the game (leaving)
17:37:03  <Chris_Booth> http://www.openttdcoop.org/public/save/archive/PSG156_Final.sav <this fails
17:37:09  <Ammler> http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_156_Final.sav
17:37:25  *** Timitry has joined #openttdcoop
17:37:30  *** openttdcoop sets mode: +v Timitry
17:38:16  <Chris_Booth> still peter you only need to change the nummber from 155 to 156 IIRC
17:38:54  <Timitry> !password
17:38:54  <PublicServer> Timitry: thatch
17:39:01  <PublicServer> *** Timitry(Tim) joined the game
17:39:05  <Chris_Booth> |156|Image:PSG156.png| something from the picture
17:39:20  <PublicServer> <Timitry(Tim)> W00t?
17:40:41  <PeterT> so, to write the archive, i just copy all the code from the archive below, and change varibles, e.g. usual suspects?
17:40:58  <PublicServer> <Mark> yes
17:41:04  <Chris_Booth> yeah and number from 155 to 156
17:41:13  <PublicServer> <Timitry(Tim)> How 'bout increasing the throughput of the MM? :)
17:41:16  <Chris_Booth> no need to re write the wiki
17:41:19  <PeterT> how do i find out the date it was started and finished
17:41:20  <PublicServer> <Timitry(Tim)> Just a few signals...
17:41:47  <Chris_Booth> date start is same date as last one finished
17:41:51  <Chris_Booth> date finished is today
17:41:58  <PeterT> ok
17:42:17  <Chris_Booth> 19.08.09 - 27.08.09
17:42:29  <PublicServer> *** Spike has joined company #1
17:42:33  <Chris_Booth> maybe it was the 20th but who realy cares
17:42:58  <Chris_Booth> just assue the last game finished and then 156 start with minutes
17:43:32  <PublicServer> *** Chris Booth has joined spectators
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17:44:42  *** Yexo is now known as Guest486
17:44:42  *** Yexo_ is now known as Yexo
17:44:43  *** openttdcoop sets mode: +v Yexo
17:44:50  <PublicServer> *** Mark has joined spectators
17:45:24  <PublicServer> <Mark> planetm4ker: i had pretty much the same idea :P
17:45:25  <Ammler> PeterT: if you use our banner in your signature, you should behave more nicely in the forums and specially not posting OT in development threads ;-)
17:45:32  <PublicServer> <planetm4ker> :-)
17:45:39  <PeterT> OT?
17:45:40  <PublicServer> <Mark> you'd need a system that pull every 1/16 trains of the ML
17:45:43  <PublicServer> <planetm4ker> Mark: feel free to modify my plan and make it yours, too
17:45:58  <Ammler> posting about the newgrf gui in bilbos patch pack.
17:46:04  <PeterT> what?
17:46:06  <PeterT> why?
17:46:08  <PublicServer> <planetm4ker> I anyway thought about you to be the SNRW designer :-P
17:46:08  <PeterT> why not?
17:46:13  <PublicServer> <Mark> do you mean to make SRNW with dummies?
17:46:23  <PeterT> where else should i post in the newgrf gui thread?
17:46:26  <Ammler> well, there are more "uncoopish" posts from you :-)
17:47:01  <PublicServer> <Mark> brb
17:47:06  <PublicServer> <Chris Booth> PM do you mean self regulation orders
17:47:14  <PublicServer> <Chris Booth> SRNW with dummies?
17:47:14  <PublicServer> <planetm4ker> no
17:47:16  <hylje> !password
17:47:16  <PublicServer> hylje: withes
17:47:21  <PublicServer> *** hylje joined the game
17:47:22  <PublicServer> <planetm4ker> I mean network
17:47:27  <PublicServer> <planetm4ker> not orders :-)
17:47:33  <PublicServer> <Chris Booth> does this map have enough room for that?
17:47:38  <PublicServer> <planetm4ker> though it can be combined
17:47:47  <OwenS> planetmaker: To be honest SRO and SRNW both use orders :p
17:47:50  <PublicServer> <hylje> oh yeah
17:47:58  <Ammler> [19:46] <PeterT> where else should i post in the newgrf gui thread? <-- isn't that obvious?
17:48:02  <PublicServer> <planetm4ker> Chris Booth: I think it can be made
17:48:25  <PublicServer> *** planetm4ker has left the game (leaving)
17:48:32  <^Spike^> guess out of nowhere.. on the graphics forum?
17:48:49  <Ammler> or did you mean, it is a bug of bilbos patch pack?
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17:48:53  <OwenS> "X is now known as X - Whos idea was it to take a 'short' 22 mile walk! Oww." lol
17:48:55  <PublicServer> <hylje> yeaaaaaaah
17:48:56  *** openttdcoop sets mode: +v gousty-
17:49:07  <Ammler> then it would be ok.
17:49:22  <planetmaker> Mark, actually I would not mind at all, but appreciate, if you could give "my" plan a finishing touch.
17:49:28  <planetmaker> you know srnw better than me :-)
17:50:16  <PeterT> hmm, i dont remember the revision we used in the last game.
17:50:17  <PublicServer> <hylje> pm's plan is a great starting point
17:50:38  <planetmaker> PeterT, r17170
17:50:44  <PeterT> thanks pm
17:51:04  <PublicServer> <hylje> btw
17:51:11  <PublicServer> <AmmIer> where does it drop the pax?
17:51:16  <PublicServer> <AmmIer> on next station?
17:51:19  <PublicServer> <hylje> have the cities been aligned to have a uniform street layout?
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17:51:43  <planetmaker> Ammler, yes
17:52:03  <PublicServer> <AmmIer> well, I guess, it wouldn't work otherwise
17:52:26  <PeterT> need screenshot of the game
17:52:35  <PeterT> what should it be of?
17:52:39  <planetmaker> you could certainly make a plan to drop it a) in the map centre or b) in the 2nd next station or whereever :-P
17:52:47  <planetmaker> what you find impressive, PeterT
17:52:56  <PeterT> hmm
17:53:10  <PublicServer> <AmmIer> planetmaker, that wouldn't work with your idea.
17:53:34  <planetmaker> neither, I know Ammler :-)
17:53:42  <PublicServer> <AmmIer> your trains don't have a order, so it has to be that way, I assume.
17:53:42  <planetmaker> or rather: I suspect.
17:53:50  <planetmaker> I haven't really thought it 100% through
17:54:01  <Chris_Booth> how can i change my user name from Chris_booth to Chris_Booth on the wiki?
17:54:14  <PublicServer> <AmmIer> hmm, it doesn't need to be next station
17:54:16  <^Spike^> db hack or something? :)
17:54:20  <PublicServer> <AmmIer> it is the next station the train can load
17:55:06  <PublicServer> <AmmIer> Spike: we have the rename plugin installed, afaik.
17:55:11  <PublicServer> <Spike> ah.. :)
17:55:15  <PublicServer> <Spike> i don't know.. :)
17:55:34  <PeterT> i dont know what i find impressive
17:55:35  <PublicServer> <Spike> just guessing.. lsat time i really used mediawiki was.. eh... 1+ year ago
17:55:39  <PeterT> the bbh's are great
17:56:27  <PublicServer> *** Chris Booth has left the game (leaving)
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17:57:18  <PeterT> is it ok to make a screenshot for the archeive of an SLH?
17:57:21  *** openttdcoop sets mode: +v Zulan
17:57:24  <PublicServer> <hylje> yeah
17:57:29  <PeterT> ok
17:57:35  <PublicServer> *** hylje has left the game (leaving)
17:57:37  <PeterT> one that i found really nice
17:58:37  <PublicServer> *** Spike has left the game (leaving)
17:58:52  <PeterT> where can i add the image?
17:58:52  <gousty-> !password
17:58:52  <PublicServer> gousty-: bleary
17:59:24  <PublicServer> *** Player joined the game
17:59:27  <KenjiE20> damn man, you actually broke pretty much everything in that entry, bar the actual layout
17:59:34  <PublicServer> *** Player has changed his/her name to gousty
17:59:49  <PublicServer> <gousty> god i love this game!
17:59:54  <PeterT> kenjie20?
18:00:10  <KenjiE20> doesn't matter, it's fixed now
18:00:28  <PeterT> what is?
18:00:37  <PeterT> can you tell me what i did wrong, for the future?
18:00:55  <Ammler> http://www.openttdcoop.org/wiki/Special:RenameUser
18:01:02  <KenjiE20> read the change notes
18:02:52  <PeterT> where?
18:03:12  <PeterT> i see
18:03:27  <Ammler> http://www.openttdcoop.org/wiki/User:Chris_Booth
18:03:32  <PeterT> kenjie20, calm down this is the first time i have written an archeive
18:03:42  <hylje> :P
18:03:44  <KenjiE20> I AM CALM!
18:03:51  <KenjiE20> :P
18:04:00  <PublicServer> *** Timitry(Tim) has left the game (leaving)
18:04:05  <Ammler> but UP :-)
18:04:14  <KenjiE20> actually, I am, if I was mad, Id've kicked your arse by now
18:04:48  <planetmaker> maybe next time tell the person to fix him/herself :-)
18:05:04  <PeterT> oh, please dont kick my arse!
18:05:10  <planetmaker> that teaches more and comforts your lazyness - which you surely have as much as myself ;-)
18:05:27  *** Timitry has left #openttdcoop
18:05:27  <Ammler> no :-o
18:05:39  <planetmaker> no?
18:05:57  <planetmaker> you're not lazy?
18:05:58  <planetmaker> ;-)
18:06:24  <PublicServer> <AmmIer> now, I am undecided between, pm's and Farden's plan
18:07:32  <PublicServer> *** Peter joined the game
18:09:52  <PublicServer> <gousty> hey guys, i haven't been here in a while
18:09:57  <PublicServer> <Peter> hi gousty
18:10:12  <PublicServer> <gousty> question: looking at the MM are tunnels>bridges?
18:11:25  <Ammler> what you mean with ">"? more expensive?
18:11:43  <Xaroth> more efficient i think
18:11:58  <Xaroth> technically, tunnels are faster, because they have no speed limit
18:11:59  <PublicServer> <AmmIer> doesn't matter
18:12:02  *** valhallasw has quit IRC
18:12:12  <PublicServer> <AmmIer> but here you need both
18:12:21  <PublicServer> <AmmIer> some bridges go over tunnels
18:13:01  <PublicServer> <AmmIer> this stations are btw. exmaple for how to make a terminus station same effective as roro
18:13:50  <PublicServer> <gousty> i saw this design on the site, an excellent solution
18:14:04  <PublicServer> *** planetm4ker joined the game
18:14:35  <PublicServer> <Peter> planetmaker?
18:14:42  <PublicServer> <planetm4ker> hm?
18:14:52  <PublicServer> <Peter> is the the voting board correct?
18:14:56  *** PeterT is now known as the
18:15:05  <PublicServer> <planetm4ker> it will work
18:15:51  <PublicServer> <planetm4ker> the dash is no good idea IMO :-)
18:15:57  <PublicServer> <Peter> oh
18:16:14  <PublicServer> <planetm4ker> doesn't hurt either.
18:16:24  <PublicServer> <planetm4ker> but makes it bigger.
18:17:14  <the> @whoami
18:17:14  <Webster> the: Peter
18:17:42  *** the is now known as PeterT
18:18:32  <PublicServer> <gousty> curious: are the current chosen grf s pretty standard for openttdcoop games
18:18:37  <Ammler> !setdef
18:18:37  <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
18:18:59  <Ammler> gousty-: we use usually all station grfs we have
18:19:12  <Ammler> there others vary from game to game
18:19:36  <PublicServer> <Peter> random bombings between trickleworth and frogsburg?
18:20:56  <PublicServer> <AmmIer> I changed coal pickup to pbs
18:21:03  <PublicServer> <Peter> why?
18:21:35  <PublicServer> <AmmIer> well, it finally is more effective imo
18:22:08  <PublicServer> <planetm4ker> it's not like we have a deficiency of money :-P
18:22:16  <PublicServer> <Peter> is that osai's terminus or planetmaker's terminus?
18:22:23  <PublicServer> <planetm4ker> neither
18:22:26  <PublicServer> <AmmIer> it is coop :P
18:22:37  <PublicServer> <planetm4ker> it's an older design which needs more space
18:22:47  <PublicServer> <planetm4ker> but it's just as efficient.
18:22:48  <PublicServer> <Peter> i mean osai's concept or pms concept
18:22:53  <PublicServer> <planetm4ker> and is way easier to build
18:23:12  <PublicServer> <Peter> pm, whats the difference between yours and osai's?
18:23:23  <planetmaker> look at the blog posting. subtleties
18:23:54  <planetmaker> Osai's is a bit more convoluted, maybe tiny more efficient while mine is more modular
18:24:54  <Seppel> !password
18:24:54  <PublicServer> Seppel: lugged
18:25:00  <PublicServer> *** Sepp joined the game
18:27:43  <PublicServer> <AmmIer> he, planetm4ker, try to clone a coal train
18:28:16  <PublicServer> <planetm4ker> :-P
18:28:21  <PublicServer> <AmmIer> ?
18:28:28  <PublicServer> <Peter> lol
18:28:29  <planetmaker> vehicle not available
18:28:30  <PublicServer> *** Sepp has left the game (leaving)
18:28:38  <PublicServer> <AmmIer> what does that mean?
18:28:49  <PublicServer> <AmmIer> you can build the train
18:28:50  <PublicServer> <planetm4ker> isn't produced anymore and cannot be bought anymore
18:28:56  <PublicServer> <planetm4ker> uh?
18:29:03  <PublicServer> <planetm4ker> same engine?
18:29:06  <PublicServer> <Peter> thats weird, the BR182 is on the available trains list.
18:29:07  <PublicServer> <AmmIer> yes
18:29:10  <PublicServer> <AmmIer> br182
18:29:19  <PublicServer> <planetm4ker> now. THAT is strange
18:29:19  <DASPRiD> http://www.youtube.com/watch?v=bYcF_xX2DE8
18:29:20  <Webster> Title: YouTube - Linux Baby Rocker (at www.youtube.com)
18:29:30  <PublicServer> <planetm4ker> file a bug report
18:29:39  <PublicServer> <planetm4ker> I filed today already 3 + 1 feature request.
18:30:33  <Ammler> :-)
18:30:44  <PublicServer> *** Peter has left the game (leaving)
18:30:50  <PublicServer> <planetm4ker> I would guess that it works via CB. And then the train decides that it cannot be cloned.
18:30:55  <PublicServer> <planetm4ker> Probably missing IF or so...
18:30:59  <Ammler> I have no idea, how to reproduce
18:31:07  <PublicServer> <planetm4ker> take this game
18:31:30  <PublicServer> <planetm4ker> what you need is: an engine which is WAY past its model life
18:31:53  <PublicServer> <planetm4ker> and 2060 is way past all model lifes of engines with a limited model life at all
18:32:49  <PublicServer> <planetm4ker> hm... and maybe the engine itself has to be also past its own lifetime
18:33:20  <PublicServer> <AmmIer> cloning engine works
18:33:26  <PublicServer> <AmmIer> just not the waggons
18:34:09  <PublicServer> <planetm4ker> eh
18:34:29  <PublicServer> <planetm4ker> now it always works
18:34:35  <PublicServer> <AmmIer> no
18:34:36  <PublicServer> <planetm4ker> ah. no
18:34:40  <PublicServer> <AmmIer> :-)
18:35:07  <PublicServer> <planetm4ker> so a missing if for the wagons :-)
18:35:46  <PublicServer> <AmmIer> hmm, we trashed the coal train
18:36:01  <PublicServer> <planetm4ker> :-P
18:40:30  <PublicServer> <AmmIer> who changed the drop?
18:40:37  <PublicServer> <AmmIer> that wasn't clever ;-)
18:41:37  <tneo> !download
18:41:37  <PublicServer> tneo: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
18:41:47  <tneo> !download autostart
18:41:47  <PublicServer> tneo: http://www.openttdcoop.org/wiki/Autostart
18:43:15  <PublicServer> <planetm4ker> Do you report that, Ammler?
18:43:35  <PublicServer> <AmmIer> well
18:43:48  <PublicServer> <AmmIer> I don't have clean trunk ready
18:43:56  <PublicServer> <planetm4ker> I do. Here
18:43:58  <PublicServer> *** Thraxian|Work joined the game
18:44:00  <PublicServer> <planetm4ker> it's the same
18:44:03  <PublicServer> *** planetm4ker has left the game (leaving)
18:44:08  <PublicServer> <AmmIer> can you reproduce?
18:44:28  <planetmaker> Well. Same behaviour ingame
18:44:33  <planetmaker> I was ingame with clean trunk
18:44:37  <PublicServer> <AmmIer> well, if you don't mind, report it ;-)
18:45:09  <tneo> what is the without patch command again Ammler
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18:48:42  <PublicServer> <gousty> bbl
18:51:17  <PublicServer> *** gousty has left the game (leaving)
18:53:17  <PublicServer> <Thraxian|Work> wow.  this map is ... interesting...
18:53:28  <PublicServer> <AmmIer> serious?
18:53:45  <PublicServer> <Thraxian|Work> I'm thinking....cargo only, no pax, high TF
18:54:07  <PublicServer> <Thraxian|Work> goal: service all industries.
18:54:15  <PublicServer> <Thraxian|Work> cool.  looks like we're done.  next map?
18:54:25  <PublicServer> <Thraxian|Work> that wasn't me :)
18:54:29  <hylje> haha
18:54:30  <PublicServer> <AmmIer> :-)
18:54:31  *** [com]buster has joined #openttdcoop
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18:58:53  <PublicServer> <AmmIer> occuipied plattform does have penalty?
18:59:00  <PublicServer> <AmmIer> very high penalty?
18:59:40  <tneo> compiling is not working
19:02:20  <hylje> tneo works for me
19:03:22  <PublicServer> *** tneo joined the game
19:03:35  *** Fuco has quit IRC
19:03:37  <PublicServer> <tneo> yack
19:03:46  <PublicServer> <tneo> whet it is done let me know
19:03:50  <PublicServer> *** tneo has left the game (leaving)
19:03:59  <PublicServer> <AmmIer> ?
19:04:02  <tneo> all that hazzle for nothing :P
19:04:10  *** Wolle has joined #openttdcoop
19:04:15  *** openttdcoop sets mode: +v Wolle
19:04:27  <PublicServer> <AmmIer> we ususally start a new game after update
19:04:47  <tneo> yes but i really dislike these pre determined pax  games
19:05:03  <tneo> no need to plan anything
19:05:10  <hylje> do you mean a 16 city grid isn't crazy enough
19:05:18  <hylje> it's 16 cities to grow
19:05:25  <tneo> idc
19:06:44  *** Razaekel has quit IRC
19:08:16  <PublicServer> <Thraxian|Work> I volunteer to grow Las Vegas
19:08:38  <Chris_Booth> !password
19:08:38  <PublicServer> Chris_Booth: midget
19:08:47  <PublicServer> *** Chris Booth joined the game
19:09:06  <PublicServer> *** AmmIer has left the game (connection lost)
19:09:38  <PublicServer> <Chris Booth> i want to grow Binkybottom
19:10:34  <Ammler> now, this could get a game where the whole map is one town, and still playable
19:11:09  <PublicServer> <Thraxian|Work> Shivergate and Evilwell have the most growth potential
19:12:06  <PublicServer> *** Chris Booth has joined spectators
19:12:06  <PublicServer> *** Game paused (not enough players)
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19:17:53  <gousty-> omg i missed the ecs game!?
19:18:06  <planetmaker> no
19:18:08  <Chris_Booth> that was years ago
19:18:23  <PublicServer> *** Spike joined the game
19:18:24  <Chris_Booth> PSG 134 and 135
19:18:28  *** drocket has joined #openttdcoop
19:18:31  <Mark> "the ecs game"?
19:18:33  *** openttdcoop sets mode: +v drocket
19:18:49  <Chris_Booth> we had 2 games with ECS industrys atleast
19:19:08  <[com]buster> well, not "years" ago
19:19:20  <Chris_Booth> ok 22 games ago
19:19:46  <PublicServer> *** Mark has joined company #1
19:20:14  <[com]buster> !password
19:20:14  <PublicServer> [com]buster: acorns
19:20:21  <PublicServer> *** Game unpaused (enough players)
19:20:22  <PublicServer> *** Combuster joined the game
19:20:35  <[com]buster> lolwut
19:20:43  <[com]buster> as if my desert game wasn't enough O.o
19:21:02  <Chris_Booth> your desert game?
19:21:08  <gousty-> i was looking through the blog archive... i love ecs
19:21:22  *** drocket has quit IRC
19:21:33  <Mark> well i wouldnt hope on an ecs coop game too soon
19:22:15  *** Razaekel has joined #openttdcoop
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19:23:52  <PublicServer> *** Chris Booth has left the game (leaving)
19:25:53  <Chris_Booth> can someone bring the prozone bot back to life?
19:26:48  <PublicServer> *** Spike has left the game (leaving)
19:27:42  <PublicServer> <Combuster> mäh
19:27:44  <PublicServer> <Combuster> no trams
19:27:46  <PublicServer> <Combuster> :(
19:28:44  <Chris_Booth> combuster you have a jam on .dev
19:28:46  <PeterT> why cant i use webster's url identification in PM?
19:29:16  <Chris_Booth> ooh its cleared
19:30:07  <PeterT> http://www.youtube.com/watch?v=5SWN7hQyYzI
19:30:22  <PeterT> why doesnt it work
19:30:29  <PeterT> kenjie20?
19:32:08  <KenjiE20> probably because it's not a command
19:32:20  <PeterT> then how do i use the url identify?
19:32:33  <Chris_Booth> http://www.youtube.com/watch?v=5SWN7hQyYzI
19:32:34  <Webster> Title: YouTube - HEAVY IS TRAIN (at www.youtube.com)
19:32:35  <PeterT> i've seen webster identify a url that someone types in
19:32:51  <Chris_Booth> ^ like that ^?
19:32:51  <PeterT> http://www.youtube.com/watch?v=5SWN7hQyYzI
19:32:53  <PeterT> yes
19:32:54  <PeterT> http://www.youtube.com/watch?v=5SWN7hQyYzI
19:32:57  <PeterT> see?
19:33:06  <PeterT> i cant even do it in PM
19:33:09  <Chris_Booth> did you spam webster?
19:33:13  <KenjiE20> because that's the web module snarfing for links
19:33:15  <PeterT> grr
19:33:24  <PeterT> what?
19:33:29  <KenjiE20> it's still not a command even here
19:33:49  <planetmaker> Yexo, http://dev.openttdcoop.org/attachments/download/374/airports01.png <-- a png in TTD palette with also rotated airport sprites.
19:34:01  <planetmaker> The light direction wasn't touched, but for a starter :-)
19:34:26  <Yexo> thanks planetmaker :)
19:34:39  * Yexo should figure out how to create a newgrf from that :p
19:34:39  <planetmaker> I'm not sure now, how to proceed... how to tell OpenTTD which sprites to use. But I guess that's something which the airports branch handles...
19:35:02  <planetmaker> One thing I didn't flip: the grass sprites with tracks for the 1st airport
19:35:12  <Yexo> that are small details
19:35:35  <planetmaker> yes, that's what I thought :-) But now that's something to build on graphics-wise :-)
19:36:03  <planetmaker> mind that it's OpenGFX, not default graphics.
19:36:18  <planetmaker> But those might actually come from the openttd(w).grf. Not sure.
19:36:19  <Yexo> that doesn't really matter, does it?
19:36:22  <planetmaker> nope.
19:36:38  <planetmaker> wwottdgd/3 has to be played with OpenGFX anyway :-P
19:36:45  <Yexo> why?
19:36:46  <planetmaker> moral obligation ;-)
19:36:55  <Yexo> ah ;)
19:37:22  <Yexo> I'm syncing my airports branch with trunk, then I'll try to include those grahpics in a newgrf
19:37:29  <XeryusTC> and i have a moral obligation to stop that from happening!
19:37:44  <planetmaker> Yexo, wouldn't it make sense to include them in openttd(w).grf?
19:38:00  <Yexo> planetmaker: yes, if I had any idea how to do that
19:38:08  <planetmaker> he :-) Ok
19:38:25  <Yexo> + the rotation of airports can alraedy be done by a newgrf, so it makes sense for it to contain the graphics too
19:38:46  <planetmaker> ah, ok. So, that branch handles that via newgrf anyway?
19:38:55  <planetmaker> and makes those graphics newgrf-able?
19:39:02  <Yexo> yes (altough it can also be done in c++)
19:39:30  <Yexo> I've copied all graphic options from newgrf industry code (most at least)
19:39:38  <Yexo> only animation doesn't work yet
19:40:14  <planetmaker> oh, well. That will stop the radar tower to rotate. But that's just another detail :-)
19:40:42  <Yexo> the radar tower still works, but you can't add animation via a newgrf
19:40:51  <Yexo> or maybe I alread fixed that, can't remember
19:41:34  <planetmaker> oh, that.
19:41:57  <planetmaker> I guess that's of really minor importance. At least for wwottdgd/3 as it won't use different graphics for airports...
19:42:13  <planetmaker> or at least there's no need - unless it happens to work and we happen to get further graphics.
19:42:20  <planetmaker> Then, of course, it'd be a highlight ;-)
19:45:03  <PublicServer> <Combuster> This is funny
19:45:08  <PublicServer> <Mark> awesome town names :P
19:45:15  <PublicServer> <Combuster> I almost built the same plan as you Mark O.o
19:45:41  <PublicServer> <Mark> yeah
19:45:48  <PublicServer> <Mark> wait until i add details though :P
19:45:58  <Chris_Booth> bikinybottom is from spoung bob square pants
19:46:03  <Chris_Booth> i love it
19:46:03  <Yexo> planetmaker: is there a special channel for wwottdgd or is all discussion here?
19:46:21  <Chris_Booth> join #wwottdgd
19:46:45  <Chris_Booth> Yexo ^^^^^^
19:47:43  <PublicServer> <Combuster> Mark: mass convert plan to maglev?
19:48:00  <PublicServer> <Mark> elrail for clarification
19:48:16  <Chris_Booth> !password
19:48:16  <PublicServer> Chris_Booth: turfed
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19:49:48  <PublicServer> <Mark> this is hard
19:49:53  <PublicServer> <Combuster> k
19:49:58  <PublicServer> <Combuster> your plan owns already
19:49:59  <PublicServer> <Mark> how many trains does each station have to pull of the ML? :P
19:50:14  <PublicServer> <Mark> i want every station to have equal load
19:50:15  <PublicServer> <Combuster> SRNW?
19:50:22  <PublicServer> <Mark> but without dummies
19:50:59  <PublicServer> <Chris Booth> then each staton needs 1/(n-1) trains
19:51:15  <PublicServer> <Mark> yeah
19:51:16  <PublicServer> <Chris Booth> so if its 700 each station should have 100 trains
19:51:49  <PublicServer> <Mark> the load on the inner spokes is twice that of the outer
19:52:08  <PublicServer> <Chris Booth> yes
19:52:18  <PublicServer> <Chris Booth> and on BBH 05 4 times the outer
19:52:44  <PublicServer> <Mark> well
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19:52:58  <PublicServer> <Mark> the tracks never merge before splitting at BBH05
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19:53:27  <PublicServer> <Combuster> hmm
19:53:50  <PublicServer> <Mark> so its 100%-(50%+50%) - 100%
19:53:55  <PublicServer> <Combuster> I have no idea how trains without orders respond to double signals
19:54:05  <PublicServer> <Mark> they listen to them
19:54:10  <PublicServer> <Mark> well at least if they have a dummy order
19:54:16  <PublicServer> <Combuster> or red signals for that matter
19:54:37  <PublicServer> <Mark> the dummy order does not need to be reachable
19:54:58  <PublicServer> <Chris Booth> the only issue you have mark is station after BBH 04 and BBH 02
19:55:07  <PublicServer> <Chris Booth> mabye use way points
19:55:18  <PublicServer> <Mark> ?
19:55:27  <PublicServer> <Chris Booth> otherwise you might get 200 less on 1 half of the netwrok
19:55:40  <PublicServer> <Mark> how?
19:55:46  <jonde> !password
19:55:46  <PublicServer> jonde: turfed
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19:55:56  <PublicServer> <Chris Booth> say the shortes troute to evil + teddy is BBH05 - 01 - BBH 02
19:56:05  <PublicServer> <Chris Booth> then all trains will take that route
19:56:14  <PublicServer> <Mark> of course we'd be forcing them
19:56:19  <PublicServer> <Combuster> We need some form of flip-flop
19:56:20  <PublicServer> <Chris Booth> the same for blubber + rickle
19:56:31  <PublicServer> <Mark> we'd use 50/50 splitting at BBHs too
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19:59:04  <PublicServer> <Mark> there's a 50/50 splitter north
19:59:11  <PublicServer> <Mark> unsignalled
19:59:16  <PublicServer> <Combuster> I saw it last time
19:59:27  <PublicServer> <Combuster> when I built that led counter as counterfeit
19:59:32  <PublicServer> <Mark> ah
19:59:38  <PublicServer> <Chris Booth> who am i aruging with over teh 50 / 50 spliter
20:00:00  <PublicServer> *** Peter joined the game
20:00:09  <PublicServer> <Combuster> That'd be me?
20:00:16  <PublicServer> <Combuster> but tbh, your arguments suck
20:00:29  <PublicServer> <Chris Booth> i never said i was right
20:00:36  <PublicServer> <Mark> the 50/50 splitter i just made is pretty fast
20:00:43  <PublicServer> <Mark> and failproof
20:00:57  <PublicServer> <Chris Booth> not if there is a jam mark
20:01:04  <PublicServer> <Mark> there wont be any jams
20:01:17  <PublicServer> <Chris Booth> this is public server not pro zone
20:01:24  <PublicServer> <Chris Booth> you cant say there wont be jams
20:01:31  <PublicServer> <Combuster> may I kindly request that you sod off?
20:01:33  <PublicServer> <Mark> jams are impossible by plan :P
20:01:36  <PublicServer> <Chris Booth> what if someone crashes a train?
20:01:43  <PublicServer> <Combuster> we kick you :p
20:01:48  <PublicServer> <Mark> then we'd have a temp jam
20:02:05  <PublicServer> <Chris Booth> possibly a grid lock
20:02:10  <PublicServer> <Mark> no
20:02:19  <PublicServer> <Mark> there are never enough trains for a grid lock
20:02:38  <PublicServer> <Mark> the only way to get a gridlock is to have too many train for the network
20:02:39  <PublicServer> <Chris Booth> Sponge Bob thinks different
20:02:48  <PublicServer> <Mark> which means filling every tile of track
20:03:16  <PublicServer> <Chris Booth> you only need to fill every tile in 1 quater
20:03:27  <PublicServer> <Mark> which is not possible
20:03:33  <PublicServer> <Mark> as trains are split 50/50 at BBHs
20:03:45  <PublicServer> <Mark> thus forcing you to fill up the entire network
20:03:55  <PublicServer> <Mark> which of course is possible but pretty stupid
20:04:30  <PublicServer> <Combuster> Mark, ML configuration?
20:04:33  <PeterT> anyone in IRC care to vote?
20:04:47  <PublicServer> <Mark> we're not even voting yet
20:05:28  <PublicServer> <Peter> ok, when you guys vote, can you put my name under chris booth's plan
20:05:47  <PublicServer> <Mark> Combuster: thinking about it
20:05:48  <PublicServer> <Combuster> If mark plan doesn't win
20:06:01  <PublicServer> <Mark> probably LLL for spokes and LL for outer
20:06:31  <PublicServer> <Mark> stations connected to spokes should pull 1/8 trains of the ML and stations on the outer ring should pull 1/4
20:06:33  <PublicServer> <Mark> agreed?
20:06:36  <PublicServer> <Peter> mark doesnt even say if it is LL_RR
20:06:37  <PublicServer> <Chris Booth> mark we could build those train compressors in your plan
20:06:44  <PublicServer> <Mark> Peter: im working on it
20:06:53  <PublicServer> <Peter> ok, let me know with a highlight
20:06:55  <PublicServer> <Chris Booth> stations pull 1/7
20:07:08  <PublicServer> <Combuster> its obviously not LLRR, look at signals :)
20:07:16  <PublicServer> <Chris Booth> as there are only 7 possible stops after you leave
20:07:17  <PublicServer> <Mark> Peter: im still working on the plan
20:07:33  <PublicServer> <Chris Booth> if you start at Snoozy + Nosy
20:07:37  <PublicServer> <Chris Booth> you dont want to end there
20:07:40  <PublicServer> <Peter> ok, like i said, highlight me when you figure out how many MLs there are
20:07:47  <PublicServer> <Mark> Chris Booth: that will happen
20:07:53  <PublicServer> <Mark> no way around it
20:08:02  <PublicServer> <Mark> thats an issue
20:08:19  <PublicServer> <Chris Booth> so drop pax where they come from that is stupid
20:08:23  <PublicServer> <Chris Booth> there is 1 way arround it
20:08:33  <PublicServer> <Chris Booth> use 2 go via orders
20:08:34  <PublicServer> <Combuster> Orders
20:08:45  <PublicServer> <Chris Booth> one between BBH 05 and 1
20:08:56  <PublicServer> <Chris Booth> and the other between BBH 05 and 03
20:09:15  <PublicServer> <Chris Booth> then trains would go from one side to the wother
20:09:19  <PublicServer> <Chris Booth> *other
20:09:31  <PublicServer> <Mark> the chance of a train getting to the same station as it came from is small
20:09:50  <PublicServer> <Chris Booth> its 1/8/2
20:10:01  <PublicServer> <Mark> you cant just say that
20:10:09  <PublicServer> <Mark> there are chances trains stay on the ML for years
20:10:15  <PublicServer> <Chris Booth> its 50% chance ever time
20:10:20  <PublicServer> <Mark> no
20:10:24  <PublicServer> <Mark> 12.5%
20:10:49  <PublicServer> <Chris Booth> at each split there is a 50% chance to take the same route as lastime
20:10:52  <PublicServer> <Combuster> chances are 50% it'll run past the same hub next round
20:10:59  <PublicServer> <Combuster> *station hub
20:11:12  <PublicServer> <Mark> Combuster: not even that
20:11:19  <PublicServer> <Chris Booth> 50% at bbh 05
20:11:22  <PublicServer> <Mark> yes
20:11:25  <PublicServer> <Chris Booth> the 50% at the next BBH
20:11:36  <PublicServer> <Chris Booth> then 50% at the station
20:11:41  <PublicServer> <Chris Booth> so 1/8
20:11:42  <PublicServer> <Mark> and 12.5% it gets pulled of at binky
20:11:49  <PublicServer> <Chris Booth> which is high
20:11:50  <PublicServer> <Combuster> its a fractal chance
20:11:59  <PublicServer> <Mark> the chance is small
20:12:28  <PublicServer> <Chris Booth> if 1 in 8 people were to die of swin flue would you call that small?
20:12:33  <PublicServer> <Mark> it's possible to calculate but pretty hard
20:12:35  <PublicServer> <Chris Booth> that would be 900million people
20:12:48  <PublicServer> <Mark> i'm not sure it's 1/8
20:13:01  <PublicServer> <Chris Booth> if you leave your station
20:13:10  <PublicServer> <Chris Booth> and you have a choice of 8 including you self
20:13:27  <PublicServer> <Chris Booth> there is a 1 in 8 chance of ending back where you started
20:13:30  <PublicServer> <Mark> yeah
20:13:33  <PublicServer> <Mark> you're right
20:13:33  <PublicServer> <Chris Booth> true of false?
20:13:48  <Farden> !password
20:13:49  <PublicServer> Farden: melons
20:13:52  <PublicServer> <Chris Booth> so have 2 via points and it will never happen
20:14:13  <PublicServer> <Mark> i dont get that
20:14:37  <PublicServer> *** Farden has left the game (leaving)
20:15:05  <PublicServer> <Chris Booth> so train would opperate as go via via point 1
20:15:13  <PublicServer> <Chris Booth> find a station
20:15:19  <PublicServer> <Chris Booth> go via via point 2
20:15:25  <PublicServer> *** Farden joined the game
20:15:48  <[com]buster> !calc 0.75 * 0.75 * 0.875
20:15:51  <PublicServer> <Mark> well no
20:16:00  <PublicServer> <Mark> we'd have a network that is stronger than orders
20:16:01  <PublicServer> <Farden> back
20:16:07  <PublicServer> <Farden> but, I'm lagging a lot
20:16:10  <PublicServer> <Mark> with red twoways
20:16:11  <PublicServer> <Farden> that's strange
20:16:11  <PublicServer> <Chris Booth> its your plan i didnt say you would have to
20:16:14  <PublicServer> <Chris Booth> its your plan
20:19:17  <[com]buster> well
20:19:36  <[com]buster> with 1/8 and 1/4th probabilities to pop off the ML
20:19:52  <[com]buster> chances are more likely to go back to a station on the inner spokes
20:20:05  <PublicServer> *** Farden has left the game (connection lost)
20:20:09  <[com]buster> chance of return is still close to 1/16th
20:20:14  <[com]buster> which is good (TM)
20:20:26  <Farden> !password
20:20:26  <PublicServer> Farden: melons
20:20:39  <PublicServer> <Mark> the load on the inner station is also twice as high
20:20:50  <PublicServer> <Mark> so chances are equal everytime
20:20:52  <PublicServer> <Mark> i think :P
20:21:09  <PublicServer> <Combuster> I just calculated it through
20:21:12  <PublicServer> <Mark> oh
20:21:17  <PublicServer> *** Farden joined the game
20:21:33  <PublicServer> <Combuster> statistics next to flipflop
20:21:37  <PublicServer> *** Farden has left the game (connection lost)
20:22:07  <Farden> ok, so I officialy have connexion problems
20:22:29  <PublicServer> <Mark> then there still is a chance it misses all stations and gets back through an other route :P
20:22:48  <PublicServer> <Mark> thats probably neglectable though
20:22:55  <PublicServer> <Mark> 1 out of hundreds
20:24:08  <PublicServer> <Chris Booth> i am heading toward the pit
20:24:17  <[com]buster> its 49% to return to the centre without getting a station
20:24:39  <PublicServer> <Chris Booth> realy?
20:24:43  <[com]buster> 7/8*7/8*3/4
20:24:57  <PublicServer> <Mark> from an outer loop station?
20:25:00  <[com]buster> (inverses of 1/8th and 1/4th probability
20:26:05  <PublicServer> <Chris Booth> combuster you say that but if the penalty for not visiting a station is grater you could get a much higher return
20:26:49  <PublicServer> <Mark> it would be nice to have a system that keeps track of every train on the network
20:26:58  <PublicServer> <Mark> i think thats possible
20:27:12  <PublicServer> <Mark> but with only a few trains it would take up more space than the entire map
20:27:56  <PublicServer> *** Peter has left the game (leaving)
20:29:00  <Chris_Booth> mark you know that counter thingy you built
20:29:11  <PublicServer> <Mark> yes
20:29:21  <Chris_Booth> you could build one of those so only 1 in 7 trains can get into a station
20:29:35  <Chris_Booth> that would ensure even load
20:29:45  <PublicServer> <Mark> obviously
20:29:50  <Chris_Booth> but not ensure the a train would actauly reach a station
20:30:03  <PublicServer> <Mark> nope
20:30:19  <PublicServer> <Mark> a train can stay on the ML for years without getting to a station :)
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20:30:33  <[com]buster> Well I'm off for tonight
20:30:42  <Chris_Booth> sounds like a great plan
20:30:46  <PublicServer> <Combuster> Shame I'm not allowed to vote :(
20:30:51  <PublicServer> *** Combuster has left the game (leaving)
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20:30:55  <PublicServer> *** Game paused (not enough players)
20:31:03  <PublicServer> <Mark> with a choice every few seconds a train is likely to get off pretty fast
20:31:05  <[com]buster> 'night all
20:31:08  <PublicServer> <Mark> night
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21:45:41  <Seppel> !password
21:45:41  <PublicServer> Seppel: exhort
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21:53:42  <ferrito> !password
21:53:43  <PublicServer> ferrito: exhort
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22:19:52  <Mks> !password
22:19:52  <PublicServer> Mks: strews
22:20:30  <Mks> ohh new game?
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23:52:56  <Davelister> hello world
23:53:04  <Davelister> !password
23:53:04  <PublicServer> Davelister: lemons

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