Times are UTC Toggle Colours
00:00:05 <PublicServer> <Mks> but I don't wana build em all 00:00:12 <PublicServer> <AmmIer> :-D 00:00:37 <PublicServer> <AmmIer> as long, as you don't copy yourself 00:00:55 <PublicServer> <Mks> you mean I need to make diffrent networks in each town I build? 00:01:04 <PublicServer> <AmmIer> hehe 00:01:11 <PublicServer> <AmmIer> do whatever you like 00:01:52 <PublicServer> <Mks> 1 tl is nice but requires ALOT of stations and alot of trains 00:02:17 <PublicServer> <AmmIer> then make the opposite 00:02:24 <PublicServer> <AmmIer> 10 tile trains 00:02:27 <PublicServer> <Mks> lol 00:02:32 <PublicServer> <AmmIer> or longer ;-) 00:02:33 <PublicServer> <Mks> mm 00:02:36 <PublicServer> <Mks> well 00:02:41 <PublicServer> <Mks> cl is an issue then 00:02:43 <PublicServer> <Mks> mm unless 00:02:49 <PublicServer> <Mks> you cheat alittle 00:03:05 <PublicServer> <AmmIer> or you make them without curves 00:03:07 <highpinger> or u do not build curves :P 00:03:14 <highpinger> ^^ 00:03:17 <PublicServer> <Mks> yeah thats what I meant by cheating :P 00:03:49 <PublicServer> <Mks> with a high cl I could use station spread to reduce the ammount of stations needed in a city 00:03:57 <PublicServer> <Mks> if thats allwoed 00:04:00 <PublicServer> <Mks> Tl even 00:04:40 <PublicServer> <AmmIer> Mks: !no curve 00:05:13 <PublicServer> <Mks> mm 00:05:38 <PublicServer> <AmmIer> your first network has no curves either 00:06:08 <PublicServer> <Mks> well 00:06:13 <PublicServer> <Mks> some of it does 00:07:17 <PublicServer> <Mks> shivergate network isn't really finnished 00:07:22 <PublicServer> <Mks> I had to rebuild it 00:07:25 <PublicServer> <Mks> to make it more efficent 00:07:31 <PublicServer> <Mks> works quite nice now 00:07:41 <PublicServer> <Mks> except 3rd ring isn't modifed yet 00:12:13 <PublicServer> <Thraxian|Work> hmmm....can logic trains pull pax cars? 00:12:21 <PublicServer> <AmmIer> yes 00:12:21 <PublicServer> <Mks> yes :P 00:12:26 <PublicServer> <Thraxian|Work> there's the answer then 00:12:33 <PublicServer> <Thraxian|Work> TL1, with logic trains, and bridge over the roads 00:12:40 <PublicServer> <AmmIer> hehe 00:12:49 <PublicServer> <Mks> lol 00:15:15 <PublicServer> <AmmIer> he, the counter is again smaller 00:18:34 *** highpinger has quit IRC 00:19:52 <PublicServer> <Thraxian|Work> gotta run - later :) 00:20:02 <PublicServer> *** Thraxian|Work has left the game (leaving) 00:20:12 <PublicServer> <AmmIer> owaya 00:20:13 *** Thraxian|Work has quit IRC 00:20:19 *** valhallasw has quit IRC 00:20:19 <PublicServer> <AmmIer> already that late 00:20:41 <PublicServer> <AmmIer> mks, please finish :-) 00:22:35 <PublicServer> *** highpinger has left the game (leaving) 00:23:44 <PublicServer> <AmmIer> I let my client run, it will crash soon from alone.... 00:23:51 <PublicServer> <Mks> hehe 00:24:29 <Ammler> at least in 60min 00:24:40 <PublicServer> <Mks> k 00:24:41 <PublicServer> <Mks> well 00:24:54 <PublicServer> <Mks> should sleep soon but guess I can finnish mm teddywick first 00:50:47 *** Wurzel49 has quit IRC 01:14:08 <PublicServer> *** AmmIer has left the game (leaving) 01:14:08 <PublicServer> *** Game paused (not enough players) 01:14:08 <PublicServer> *** Game paused (not enough players) 01:14:08 <PublicServer> *** Game paused (not enough players) 01:14:08 <PublicServer> *** Game paused (not enough players) 01:14:08 <PublicServer> *** Game paused (not enough players) 01:15:56 <PublicServer> *** Mks has joined spectators 01:25:50 *** OwenS has quit IRC 01:26:35 *** KenjiE20|LT has joined #openttdcoop 01:26:35 *** ChanServ sets mode: +o KenjiE20|LT 01:26:40 *** openttdcoop sets mode: +v KenjiE20|LT 01:26:43 *** KenjiE20 has quit IRC 01:35:49 *** themroc- has quit IRC 01:36:02 *** themroc- has joined #openttdcoop 01:36:07 *** openttdcoop sets mode: +v themroc- 01:52:14 *** themroc- has quit IRC 02:27:48 *** [com]buster has quit IRC 02:27:57 *** [com]buster has joined #openttdcoop 02:27:57 *** ChanServ sets mode: +o [com]buster 02:28:02 *** 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Ammler: Client 347 is Mks, a spectator 07:19:18 <Ammler> :-o 07:19:42 <Farden123> hi there 07:19:49 *** Farden123 is now known as Farden 07:19:54 <Ammler> Hello 123 07:20:11 <Farden> ^^ 07:22:45 <Farden> !password 07:22:45 <PublicServer> Farden: shanty 07:23:04 <PublicServer> *** Farden joined the game 07:23:08 <PublicServer> <Farden> I was right! 07:23:13 <Ammler> right? 07:23:24 <PublicServer> <Farden> my internet connection does fully work bewteen 9am and 11am 07:23:34 <Ammler> lol 07:23:36 <PublicServer> <Farden> and, only during those hours 07:23:45 <PublicServer> *** Game unpaused (enough players) 07:23:45 <PublicServer> *** Game unpaused (enough players) 07:23:45 <PublicServer> *** Game unpaused (enough players) 07:23:45 <PublicServer> *** Game unpaused (enough players) 07:23:45 <PublicServer> *** Game unpaused (enough players) 07:23:47 <PublicServer> *** AmmIer joined the game 07:23:48 <Ammler> oh, (sorr Smatz) 07:23:55 *** dr_gonzo has joined #openttdcoop 07:24:00 <PublicServer> <Farden> when I usually join the game, it downloads up to 60 kb 07:24:00 *** openttdcoop sets mode: +v dr_gonzo 07:24:05 <PublicServer> <Farden> and then it's 1kbps 07:24:18 <PublicServer> <Farden> with our game currently beeing 400 kb, it can be very long 07:24:22 <PublicServer> <AmmIer> only with openttd? 07:24:29 <PublicServer> <AmmIer> or also with other downloads? 07:24:34 <PublicServer> <AmmIer> like youtube? 07:24:36 <PublicServer> <Farden> yup, I played a game of homeworld 2 yesterday 07:24:41 <PublicServer> <Farden> and it was fine 07:24:48 <PublicServer> <Farden> I also downloaded some stuff, fine too 07:25:00 <PublicServer> <Farden> I think it's in the way openttd handles file transferts 07:25:39 <PublicServer> <AmmIer> did you ever discuss it at #openttd? 07:26:00 <PublicServer> <Farden> no, I want to take a look at the source code first 07:26:07 <PublicServer> <Farden> to see if I could do something for it 07:27:08 <Ammler> !rcon magic_bulldozer 07:27:08 <PublicServer> Ammler: Magic bulldozer is enabled. 07:28:07 <PublicServer> <Farden> and, note that it only does that behaviour when I have packet loss 07:28:33 <PublicServer> <AmmIer> maybe, it is the server 07:28:48 <PublicServer> <AmmIer> I had some strange laggs yesterday too 07:28:53 <PublicServer> <AmmIer> now, it is just fine 07:28:57 <PublicServer> <Farden> I dont know why... when I'm in paris, it has never done me that 07:29:17 <PublicServer> <Farden> but when I'll be back home, I will run some tests with a VM simulating packet loss 07:29:24 <PublicServer> <Farden> to see if it's really the source of the problem 08:03:13 *** Progman has joined #openttdcoop 08:03:18 *** openttdcoop sets mode: +v Progman 08:18:11 *** FrancoBegbie_ has left #openttdcoop 08:36:34 *** [com]buster has joined #openttdcoop 08:36:34 *** ChanServ sets mode: +o [com]buster 08:36:39 *** openttdcoop sets mode: +v [com]buster 08:41:56 *** Mitcian has joined #openttdcoop 08:42:01 *** openttdcoop sets mode: +v Mitcian 08:42:59 <PublicServer> *** Mitcian has left the game (connection lost) 08:59:40 <PublicServer> *** Mks has joined company #1 09:01:22 *** jonde has joined #openttdcoop 09:01:27 *** openttdcoop sets mode: +v jonde 09:03:09 <jonde> !password 09:03:09 <PublicServer> jonde: nutted 09:03:17 <PublicServer> *** jondisti joined the game 09:04:09 <PublicServer> *** jondisti has left the game (leaving) 09:11:03 <PublicServer> <Mks> mm I have to move bumberbottom central now 09:11:25 *** Mucht has quit IRC 09:11:51 <PublicServer> <AmmIer> ok, should go back to work ;-) 09:11:59 <PublicServer> <Mks> :P 09:12:04 <PublicServer> <Mks> well its a bit easy network 09:12:11 <PublicServer> <Mks> but 09:12:16 <PublicServer> <AmmIer> isn't MSH7 nuce? 09:12:25 <PublicServer> <AmmIer> nice* 09:12:25 <PublicServer> <Mks> yeah 09:12:29 <PublicServer> <Mks> compact also 09:12:34 <PublicServer> <Mks> compared to some other 09:12:55 <PublicServer> <AmmIer> well, that was my main goal. 09:13:06 <PublicServer> <Mks> is it alright I do like I plan in blubberbottom? 09:13:29 <PublicServer> <Mks> only 8 stations for the entire city 09:31:39 <PublicServer> <Mks> are you still here ammler? 09:31:55 <PublicServer> <AmmIer> yes, but shouldn't 09:32:02 <PublicServer> <Mks> hehe 09:32:14 <PublicServer> <Mks> city network in Blubberbuttom finnished 09:32:35 <PublicServer> <AmmIer> MLH and ML station finished, too ;-) 09:32:48 <PublicServer> <Mks> I had to build some bridges tho 09:32:51 <PublicServer> <Mks> doesn't look that good 09:32:59 <PublicServer> <Mks> but your msh tunnels are in the way :P 09:33:49 <PublicServer> <AmmIer> we could go level down there 09:34:24 <PublicServer> <Mks> well its require more tf that way 09:35:43 <PublicServer> <AmmIer> roads are secondary 09:36:03 <PublicServer> <Mks> k 09:36:10 <PublicServer> <AmmIer> still 2 in the way 09:36:16 <PublicServer> <Mks> yeah 09:36:23 <PublicServer> <Mks> those are harder to fix tho 09:36:26 <PublicServer> <AmmIer> at least one 09:40:17 <PublicServer> <Mks> hey no slow bridges 09:41:30 <PublicServer> <AmmIer> don't you like that? 09:41:40 <PublicServer> <Mks> well 09:41:43 <PublicServer> <Mks> mm 09:41:44 <PublicServer> <Mks> I know 09:43:32 <PublicServer> <AmmIer> the hub is even more compact now 09:43:35 <PublicServer> <AmmIer> :-) 09:44:04 <PublicServer> <Mks> so this is better right? 09:44:27 <PublicServer> <Mks> moved the entire station instead 09:45:29 <PublicServer> <Mks> by far the most simple city network I've built 09:45:36 <PublicServer> <Mks> and mm a bit using station spread also 09:49:04 *** Chris_Booth has joined #openttdcoop 09:49:05 <PublicServer> <Mks> I guess loading will be a bit slow with such long trains? 09:49:09 *** openttdcoop sets mode: +v Chris_Booth 09:52:15 <Chris_Booth> Mks 09:52:22 <PublicServer> <Mks> yes? 09:52:24 <Chris_Booth> train length isnt a factor in loading 09:52:30 <PublicServer> <Mks> ohh 09:52:33 <Chris_Booth> just loading speed 09:52:48 <PublicServer> <Mks> well higher capacity doesn't that make it take longer time to load? 09:52:51 <Chris_Booth> a TL 1 and TL 10 train will load at same speeds if they are the same train 09:53:18 <Chris_Booth> why should it take loger to load 09:53:30 <Chris_Booth> the train still has the same number of doors 09:53:35 <PublicServer> <Mks> true 09:53:42 <Chris_Booth> doesnt matter if its one carrage or a million 09:53:53 <Chris_Booth> aslong as the entrances are the same 09:54:19 <Chris_Booth> with goods it should be different but openttd treats them the same 09:54:40 <PublicServer> <Mks> ahh 09:55:24 <PublicServer> <Mks> well I guess you could load goods as fast on a long train just need more people working on loading the train 09:56:54 <PublicServer> <Mks> long trains take quite some time to enter a station tho 09:57:13 <PublicServer> <Farden> hey mks 09:57:14 <PublicServer> <Farden> look! 09:57:17 <PublicServer> <Farden> i'm still here! 09:57:22 <PublicServer> <Mks> hehe yeah 09:57:23 <PublicServer> <Farden> it's been 2 hours 09:57:24 <PublicServer> <Mks> something is wrong :P 09:57:30 <PublicServer> <Farden> and I still haven't desync! 09:57:37 <PublicServer> <Mks> yesterday it was like mm 3 mins or so 09:57:43 <PublicServer> <Farden> yup 09:57:51 <PublicServer> <Farden> but I think it depends of the hour of the day 09:57:58 <PublicServer> <Mks> ahh 09:58:08 <PublicServer> <Farden> in the morning, it's working better 09:58:15 <PublicServer> <Mks> I see 10:00:02 <Chris_Booth> !password 10:00:02 <PublicServer> Chris_Booth: weaned 10:00:09 <Chris_Booth> weaner 10:00:17 <PublicServer> *** Chris Booth joined the game 10:01:24 <PublicServer> *** FiCE joined the game 10:02:54 *** themroc- has joined #openttdcoop 10:02:59 *** openttdcoop sets mode: +v themroc- 10:05:58 *** themroc- has quit IRC 10:07:21 <PublicServer> <Mks> mm I guess 1 train for each line in blubberbottom should be enough doubt there will be more then 2400 passengers in that short time 10:08:00 <PublicServer> <AmmIer> you could have made one drop for 2 pickups 10:08:19 <PublicServer> <Mks> well 10:08:24 <PublicServer> <Farden> why are there buses? 10:08:28 <PublicServer> <Mks> then trains would had to wait sometimes 10:08:29 <PublicServer> <Chris Booth> grow towns 10:08:36 <PublicServer> <Farden> ok 10:08:48 <PublicServer> <AmmIer> if they are in desync, yes. 10:09:08 <PublicServer> <Mks> but you can't control that 10:09:14 <PublicServer> <AmmIer> but with pbs, it shouldn't be a issue 10:09:25 <PublicServer> <Mks> well I prefer a dedicated line :P 10:09:38 <PublicServer> <Mks> I mean its pretty fast specially the close stations 10:17:36 *** Wurzel49 has joined #openttdcoop 10:17:41 *** openttdcoop sets mode: +v Wurzel49 10:21:14 *** Levi has quit IRC 10:21:28 <PublicServer> *** Chris Booth has left the game (leaving) 10:22:01 *** FrancoBegbie_ has joined #openttdcoop 10:22:06 *** openttdcoop sets mode: +v FrancoBegbie_ 10:31:52 *** Levi has joined #openttdcoop 10:31:57 *** openttdcoop sets mode: +v Levi 10:41:01 *** KenjiE20 has joined #openttdcoop 10:41:01 *** ChanServ sets mode: +o KenjiE20 10:41:06 *** openttdcoop sets mode: +v KenjiE20 10:42:34 *** Mks has quit IRC 10:44:23 <PublicServer> *** Mks has left the game (leaving) 10:47:03 *** mib_l8zzec has joined #openttdcoop 10:47:07 *** openttdcoop sets mode: +v mib_l8zzec 10:47:46 *** mib_l8zzec has quit IRC 10:52:48 *** FrancoBegbie_ has left #openttdcoop 10:52:59 *** themroc- has joined #openttdcoop 10:53:04 *** openttdcoop sets mode: +v themroc- 11:09:16 <PublicServer> <AmmIer> wow, someone rised ML traqins 11:09:31 <PublicServer> <AmmIer> imo, too high now. 11:12:02 <PublicServer> *** AmmIer has left the game (leaving) 11:15:18 <Mitcian> !password 11:15:18 <PublicServer> Mitcian: pester 11:15:35 *** R0b0t1 has quit IRC 11:15:43 <PublicServer> *** Mitcian joined the game 11:15:56 <PublicServer> *** Mitcian has joined spectators 11:20:15 *** sgt_Zale has joined #openttdcoop 11:20:20 *** openttdcoop sets mode: +v sgt_Zale 11:20:23 <sgt_Zale> !password 11:20:23 <PublicServer> sgt_Zale: pester 11:22:04 *** Mucht has joined #openttdcoop 11:22:05 *** ChanServ sets mode: +o Mucht 11:22:09 *** openttdcoop sets mode: +v Mucht 11:22:19 <PublicServer> *** Sgt.Zale joined the game 11:22:27 <Chris_Booth> !password 11:22:27 <PublicServer> Chris_Booth: pester 11:22:35 <PublicServer> *** Chris Booth joined the game 11:22:39 <PublicServer> *** Sgt.Zale has left the game (connection lost) 11:23:03 <PublicServer> *** Sgt.Zale joined the game 11:23:22 <PublicServer> *** Sgt.Zale has left the game (connection lost) 11:24:22 *** Progman has quit IRC 11:24:59 <sgt_Zale> !info 11:24:59 <PublicServer> sgt_Zale: #:1(Orange) Company Name: 'Metropolis' Year Founded: 2050 Money: 6755005549 Loan: 0 Value: 6868134163 (T:750, R:19, P:0, S:0) unprotected 11:26:07 <sgt_Zale> !players 11:26:08 <PublicServer> sgt_Zale: Client 383 (Orange) is Farden, in company 1 (Metropolis) 11:26:08 <PublicServer> sgt_Zale: Client 390 is Mitcian, a spectator 11:26:08 <PublicServer> sgt_Zale: Client 392 (Orange) is Chris Booth, in company 1 (Metropolis) 11:26:08 <PublicServer> sgt_Zale: Client 389 (Orange) is FiCE, in company 1 (Metropolis) 11:26:16 <sgt_Zale> Hi 11:26:21 <PublicServer> <Chris Booth> hello 11:26:36 <PublicServer> <Mitcian> hello 11:26:40 <Gleeb> hello 11:26:50 <sgt_Zale> can't join this map anymore^^ 11:26:55 <sgt_Zale> when does ist end? 11:27:12 <PublicServer> <Chris Booth> when the plan is complete 11:27:19 <PublicServer> <Chris Booth> and the map is covered with towns 11:28:29 <sgt_Zale> hmm does it happen soon`? 11:28:36 <PublicServer> <Chris Booth> not very soon 11:28:39 <PublicServer> <Chris Booth> a day or 2 11:28:51 <PublicServer> <Mitcian> looks like a lot of green still not covered :) 11:29:11 <PublicServer> <Mitcian> which areas are you guys working on atm? 11:29:19 <PublicServer> <Chris Booth> me 11:29:32 <sgt_Zale> okay thx 11:29:40 <PublicServer> <Mitcian> Chris: where? 11:29:41 <sgt_Zale> hf and gl 11:29:48 <PublicServer> <Chris Booth> @ binky 11:29:48 *** sgt_Zale has quit IRC 11:30:01 <PublicServer> <Chris Booth> SGT_Zale 11:30:11 <PublicServer> <Chris Booth> you might be able to connect at different times 11:30:22 <PublicServer> <Chris Booth> depends on time of day ETC 11:34:08 *** FrancoBegbie_ has joined #openttdcoop 11:34:12 *** openttdcoop sets mode: +v FrancoBegbie_ 11:36:49 *** FrancoBegbie_ has left #openttdcoop 11:37:43 *** FrancoBegbie_ has joined #openttdcoop 11:37:48 *** openttdcoop sets mode: +v FrancoBegbie_ 11:38:02 <FrancoBegbie_> !players 11:38:03 <PublicServer> FrancoBegbie_: Client 383 (Orange) is Farden, in company 1 (Metropolis) 11:38:03 <PublicServer> FrancoBegbie_: Client 390 is Mitcian, a spectator 11:38:03 <PublicServer> FrancoBegbie_: Client 392 (Orange) is Chris Booth, in company 1 (Metropolis) 11:38:03 <PublicServer> FrancoBegbie_: Client 389 (Orange) is FiCE, in company 1 (Metropolis) 11:41:22 <PublicServer> *** SmatZ joined the game 11:44:04 <PublicServer> <Mitcian> anyone building anything atm? 11:44:20 <PublicServer> <Chris Booth> i am stilly building at binky 11:44:52 <PublicServer> <Mitcian> ahh yes ok 11:45:28 <FrancoBegbie_> !password 11:45:28 <PublicServer> FrancoBegbie_: seizes 11:45:43 <PublicServer> *** FrancoBegbie joined the game 11:45:45 <PublicServer> <FrancoBegbie> hey 11:45:49 <PublicServer> <Mitcian> lo 11:46:07 <PublicServer> <Mitcian> jammer... 11:48:30 <PublicServer> *** SmatZ has left the game (leaving) 11:49:01 *** Yexo has joined #openttdcoop 11:49:06 *** openttdcoop sets mode: +v Yexo 11:50:16 *** MizardX- has joined #openttdcoop 11:50:21 *** openttdcoop sets mode: +v MizardX- 11:50:40 *** MizardX has quit IRC 11:50:47 *** MizardX- is now known as MizardX 11:51:39 <PublicServer> *** Mitcian has joined company #1 11:52:27 <PublicServer> *** FiCE has left the game (leaving) 12:04:53 <PublicServer> *** Chris Booth has left the game (leaving) 12:08:33 *** Thraxian|Work has joined #openttdcoop 12:08:43 *** openttdcoop sets mode: +v Thraxian|Work 12:09:59 <PublicServer> *** Mitcian has left the game (leaving) 12:14:45 <jonde> !password 12:14:45 <PublicServer> jonde: resins 12:14:55 <PublicServer> *** jondisti joined the game 12:22:46 <PublicServer> *** jondisti has left the game (leaving) 12:26:50 *** Mitcian has quit IRC 12:27:03 *** Mucht has quit IRC 12:38:34 *** [com]buster has quit IRC 12:45:13 *** Jinx has joined #openttdcoop 12:45:18 *** openttdcoop sets mode: +v Jinx 12:46:02 *** green-devil has joined #openttdcoop 12:46:07 *** openttdcoop sets mode: +v green-devil 12:46:50 *** Suisse[Dodo]`` has joined #openttdcoop 12:46:55 *** openttdcoop sets mode: +v Suisse[Dodo]`` 12:52:51 *** Suisse[Dodo]` has quit IRC 12:55:20 *** themroc- has quit IRC 13:13:58 <Ammler> silence? 13:14:15 <PublicServer> <FrancoBegbie> kinda 13:14:18 <PublicServer> *** AmmIer joined the game 13:24:19 <PublicServer> <FrancoBegbie> what's the hotkey for building stations? 13:24:27 <PublicServer> <AmmIer> 9 13:24:37 <PublicServer> <FrancoBegbie> ty 13:24:40 <PublicServer> <AmmIer> or there around :-) 13:26:59 *** lisby has joined #openttdcoop 13:27:04 *** openttdcoop sets mode: +v lisby 13:27:35 *** lisby has quit IRC 13:27:48 *** lisby has joined #openttdcoop 13:27:53 *** openttdcoop sets mode: +v lisby 13:28:11 *** lisby has quit IRC 13:28:13 *** lisby has joined #openttdcoop 13:28:18 *** openttdcoop sets mode: +v lisby 13:29:21 *** Fuco has joined #openttdcoop 13:29:26 *** openttdcoop sets mode: +v Fuco 13:30:49 *** green-devil has quit IRC 13:32:52 <PublicServer> <AmmIer> ML trains rise to 400? 13:33:10 <PublicServer> <AmmIer> my MLHs should handle it :-) 13:33:48 *** lisby has left #openttdcoop 13:34:56 *** Suisse[Dodo]` has joined #openttdcoop 13:35:01 *** openttdcoop sets mode: +v Suisse[Dodo]` 13:37:30 <FiCE> !password 13:37:30 <PublicServer> FiCE: sunken 13:38:17 <PublicServer> *** FiCE joined the game 13:40:57 *** Suisse[Dodo]`` has quit IRC 13:41:27 <PublicServer> <FiCE> we already reached the point of diminishing returns with ML trains 13:41:34 <PublicServer> <FiCE> at about 360-370 13:41:49 <PublicServer> <AmmIer> well, because some ML stations were too small 13:42:02 <PublicServer> <FiCE> part of the problem is that the SLs have slow exits 13:42:13 <PublicServer> <FiCE> so trains queue 10 deep to rejoin the ML 13:42:19 <PublicServer> <AmmIer> I fix Giddlebottom 13:42:23 <PublicServer> <AmmIer> it needs at least 5 13:43:42 <PublicServer> <FiCE> the joiner at "10 equal signals" looks interesting 13:43:53 <PublicServer> <AmmIer> lazy :-) 13:44:07 <PublicServer> <FiCE> i'm wondering if it'd help MSH 01b at all 13:44:13 <PublicServer> <FiCE> seeing as that is always jammed 13:44:40 <Chris_Booth> !password 13:44:40 <PublicServer> Chris_Booth: punned 13:44:58 <PublicServer> *** Chris Booth joined the game 13:46:00 <PublicServer> <Chris Booth> who is breaking binky 13:46:09 <XeryusTC> !password 13:46:09 <PublicServer> XeryusTC: punned 13:46:19 <PublicServer> *** XeryusTC joined the game 13:46:23 <PublicServer> <AmmIer> m 13:46:25 <PublicServer> <AmmIer> me 13:47:42 <PublicServer> <AmmIer> too short 13:48:56 <PublicServer> <XeryusTC> iew, sbahn with 1TT 13:49:12 <PublicServer> <FiCE> some of these ML trains do an entire loop without going to a station 13:49:14 <PublicServer> <XeryusTC> no wonder we always get games where no one can join because it is too heavy for their computer to handle :o 13:50:11 <PublicServer> <AmmIer> mäh 13:50:18 <PublicServer> <AmmIer> why did you move the s-bahn? 13:50:44 <PublicServer> <Chris Booth> me? 13:51:09 <PublicServer> <AmmIer> well, someone moved the line 3 tiles west, quite useless 13:51:25 <PublicServer> <Chris Booth> why is it? 13:51:30 *** highpinger has joined #openttdcoop 13:51:35 *** openttdcoop sets mode: +v highpinger 13:51:39 <PublicServer> <FiCE> can we push more trains into the stations? 13:51:51 <PublicServer> <AmmIer> why should we? 13:52:19 <PublicServer> <FiCE> quite a few don't earn much profit each year 13:52:44 <PublicServer> <FiCE> not new trains either 13:53:04 <PublicServer> <FiCE> it seems there is quite a spread of profits from high => low 13:54:02 <PublicServer> <FiCE> for instance, more trains could exit @ msh 06 quite comfortably 13:54:06 *** [com]buster has joined #openttdcoop 13:54:06 *** ChanServ sets mode: +o [com]buster 13:54:11 *** openttdcoop sets mode: +v [com]buster 13:54:19 <PublicServer> <XeryusTC> msh1 is jammed 13:54:33 <PublicServer> <XeryusTC> or well, the station is too small :P 13:54:48 <PublicServer> <AmmIer> it needs 5 plattforms 13:54:56 <PublicServer> <AmmIer> I shorten the prios 13:55:18 *** mixrin has joined #openttdcoop 13:55:23 *** openttdcoop sets mode: +v mixrin 13:55:37 <PublicServer> <Chris Booth> no more trains 13:56:03 <Ammler> !info 13:56:03 <PublicServer> Ammler: #:1(Orange) Company Name: 'Metropolis' Year Founded: 2050 Money: 7142463830 Loan: 0 Value: 7202873715 (T:777, R:19, P:0, S:0) unprotected 13:56:09 <Ammler> !trains 900 13:56:09 <PublicServer> *** Ammler has set max_trains to 900 13:56:31 <Ammler> !trains 888 13:56:31 <PublicServer> *** Ammler has set max_trains to 888 13:57:06 <PublicServer> <XeryusTC> well, there is your 5th platform, and it aint gonna help much 13:57:17 <PublicServer> <AmmIer> nah 13:57:21 <PublicServer> <AmmIer> check the exit :P 13:57:28 <PublicServer> <XeryusTC> indeed :P 13:59:03 <PublicServer> <AmmIer> ok, nots needed :-) 13:59:06 <highpinger> !password 13:59:06 <PublicServer> highpinger: camped 13:59:23 <PublicServer> *** highpinger joined the game 13:59:23 <PublicServer> <highpinger> hi 14:00:07 <PublicServer> <FiCE> can someone try increasing the probability of trains using Snoozewig & Noseyhead? 14:00:14 <PublicServer> <Chris Booth> no 14:00:20 <PublicServer> <Chris Booth> as its not in the plan 14:00:25 <PublicServer> <Chris Booth> only 1 in 7 14:00:30 <PublicServer> <AmmIer> thanks CB 14:00:36 <PublicServer> <FiCE> ah ok 14:00:46 <PublicServer> <Chris Booth> what? 14:00:53 <PublicServer> <AmmIer> it would screw the whole network 14:01:06 <PublicServer> <Chris Booth> ooh it was a thanks not a sarcastic thanks 14:01:17 <PublicServer> <AmmIer> yep 14:01:24 <PublicServer> <AmmIer> I am never sarcastic. 14:01:30 <PublicServer> <Chris Booth> i am 14:01:36 <PublicServer> <AmmIer> always serious ;-) 14:02:27 *** OwenS has joined #openttdcoop 14:02:27 *** ChanServ sets mode: +v OwenS 14:05:19 *** Mucht has joined #openttdcoop 14:05:19 *** ChanServ sets mode: +o Mucht 14:05:24 *** openttdcoop sets mode: +v Mucht 14:07:23 *** [1]Mark has joined #openttdcoop 14:07:28 *** ChanServ sets mode: +o [1]Mark 14:07:28 *** openttdcoop sets mode: +v [1]Mark 14:08:11 <PublicServer> <AmmIer> ok MLH exit should work now 14:08:35 *** Mark has quit IRC 14:08:43 <PublicServer> *** Chris Booth has left the game (connection lost) 14:08:52 <Chris_Booth> !password 14:08:52 <PublicServer> Chris_Booth: camped 14:09:13 <PublicServer> *** Chris Booth joined the game 14:11:08 <PublicServer> <AmmIer> mäh 14:11:15 <PublicServer> <Chris Booth> máh 14:11:16 <PublicServer> <AmmIer> XeryusTC: did you add ML Trains? 14:13:06 <XeryusTC> Ammler: nope 14:13:16 <XeryusTC> i was getting myself some foodz 14:13:19 <PublicServer> <AmmIer> sent 14 to depot 14:13:36 <PublicServer> <AmmIer> I think, 400 is the max 14:15:38 <PublicServer> <FiCE> it's just BBH 02 jamming 14:16:04 <PublicServer> <AmmIer> diy ou add trains? 14:16:25 <PublicServer> <FiCE> yeah a few more... it was handling it fine before 14:16:33 <PublicServer> *** XeryusTC has left the game (connection lost) 14:16:37 <PublicServer> <AmmIer> you added 40 trains at once 14:16:49 <PublicServer> <FiCE> nah, in lots of 10 14:17:03 <PublicServer> <FiCE> and it was 30 :) 14:17:22 <PublicServer> <FiCE> i suppose i didn't wait long enough 14:17:23 <PublicServer> <AmmIer> well, +-10 :-P 14:17:46 <PublicServer> <FiCE> 25% isn't small :p 14:19:35 <PublicServer> <FiCE> income has increased :) 14:22:31 <PublicServer> <FiCE> are more trains going SE at BBH03 than NW? 14:22:46 <PublicServer> <Chris Booth> should be 50:50 14:22:59 <PublicServer> <FiCE> on the minimap it seems more go down 14:23:03 <PublicServer> <FiCE> than up 14:23:29 <PublicServer> <AmmIer> the line is compacter there 14:23:51 <PublicServer> <FiCE> suppose 14:24:08 <Ammler> oh, you mean BBH3? 14:24:16 <PublicServer> <FiCE> yeah 14:24:19 <Ammler> there it looks like more south then north 14:24:41 <PublicServer> <FiCE> but it might just be because south is congested more from bbh02 14:25:11 <PublicServer> <AmmIer> removed 2 signals there 14:25:28 <PublicServer> <FiCE> that looks better already 14:25:51 <PublicServer> <Chris Booth> we have 2 towns with no sbahns 14:26:58 <Ammler> we should one make a simple station walk town :-) 14:27:19 <PublicServer> <Chris Booth> then it can only be 64x64 14:27:26 <PublicServer> <Chris Booth> max station spread 14:28:13 <PublicServer> <Chris Booth> actualy that would work 14:28:56 <PublicServer> *** highpinger has left the game (leaving) 14:29:28 <jonde> !password 14:29:28 <PublicServer> jonde: folksy 14:29:30 <PublicServer> <AmmIer> BBH3 joiner isn't really fixed ;-) 14:29:36 <PublicServer> *** jondisti joined the game 14:30:52 <PublicServer> <FiCE> it seems smooth now 14:31:23 <PublicServer> <AmmIer> yes, but the sign Fixed Joiners is 14:31:31 <PublicServer> <AmmIer> well, ... 14:31:47 <PublicServer> <FiCE> ah I meant the whole network on the whole 14:31:52 <PublicServer> <FiCE> now major jams/backlogs 14:33:39 <PublicServer> <FiCE> i'm surprised that BBH05 is going so well 14:33:54 <PublicServer> <AmmIer> well, not from start 14:34:04 <PublicServer> <AmmIer> the solution were the buffers 14:34:24 <PublicServer> <FiCE> it just seems really simple and compact 14:34:30 <PublicServer> <FiCE> with exception of the prob gen 14:34:38 <PublicServer> *** FrancoBegbie has left the game (leaving) 14:35:22 <PublicServer> <AmmIer> and I need again to remove entry signal 14:44:24 <PublicServer> <Chris Booth> who built teddywick? 14:44:27 <PublicServer> <AmmIer> Chris Booth: no need to prefix your name sign with space ;-) 14:44:40 <PublicServer> <AmmIer> isn't that signed? 14:44:49 <PublicServer> <Chris Booth> but my name is the most important 14:44:49 <PublicServer> <AmmIer> but I guess, mks 14:44:56 <PublicServer> <Chris Booth> an thus should be at teh top 14:44:58 <PublicServer> <AmmIer> true 14:45:16 <PublicServer> <Chris Booth> my sbahn sucks 14:45:35 <PublicServer> <Chris Booth> i forgot about griddlewig so had to improvise in binkybottom 14:45:39 <PublicServer> *** Chris Booth has left the game (connection lost) 14:45:51 <Chris_Booth> !password 14:45:51 <PublicServer> Chris_Booth: myopic 14:46:10 <PublicServer> *** Chris Booth joined the game 14:46:40 <PublicServer> <AmmIer> ok, 400 ML trains 14:46:46 <PublicServer> <AmmIer> please keep it that 14:46:51 <PublicServer> <Chris Booth> we should ramp it up to 700 14:47:41 *** Zulan has joined #openttdcoop 14:47:46 *** openttdcoop sets mode: +v Zulan 14:47:48 *** themroc- has joined #openttdcoop 14:47:48 *** OwenS has quit IRC 14:47:53 *** openttdcoop sets mode: +v themroc- 14:58:05 <PublicServer> <Farden> guys, just to say... 14:58:10 <PublicServer> <Farden> I'M STILL HERE§ 14:58:24 <PublicServer> <Chris Booth> are you building? 14:58:24 <PublicServer> <Farden> 7 hours without a desync 14:58:27 <PublicServer> <Farden> I think I win 14:58:41 <PublicServer> <Farden> CB : sometimes 14:58:50 <PublicServer> <Farden> I don't always play 14:58:59 <PublicServer> <Farden> but I stay connected 14:59:08 <PublicServer> <Farden> to see if openttd still works 14:59:13 <PublicServer> <Farden> cause yesterday and the previous days 14:59:21 <PublicServer> <Farden> it was impossible for me to stay more than 5 minuts 14:59:24 <PublicServer> <Farden> without a desync 14:59:33 <PublicServer> <Chris Booth> why? 14:59:35 <PublicServer> <Farden> but, I don't know why, today... 14:59:42 <PublicServer> <Farden> packet loss 14:59:45 <PublicServer> <Farden> it was about 15% 14:59:50 <PublicServer> <Farden> and today, nothing 14:59:54 <PublicServer> <Farden> less than 1% 14:59:55 <PublicServer> <AmmIer> Farden: switch to specs, if you are afk 15:00:03 <PublicServer> <Farden> ok 15:00:08 <PublicServer> *** Farden has joined spectators 15:01:02 <PublicServer> <FiCE> the orders for the train in group #106 are screwed 15:01:21 <PublicServer> <FiCE> or more precisely, the entire ring of stations it services 15:01:54 <PublicServer> <Chris Booth> to may trains? 15:01:59 <PublicServer> <FiCE> all the trains wait at the first station for a full load 15:02:11 <PublicServer> *** Chris Booth has left the game (connection lost) 15:02:17 <PublicServer> <FiCE> nah we need more... the problem is the station design doesn't work 15:02:28 <Chris_Booth> !password 15:02:28 <PublicServer> Chris_Booth: docile 15:03:05 <PublicServer> <FiCE> pax refill so fast at kippergate east 15:03:16 <PublicServer> *** Chris Booth joined the game 15:03:16 <PublicServer> <FiCE> that trains wait until a full load 15:03:36 <PublicServer> *** Chris Booth has left the game (connection lost) 15:03:36 <PublicServer> *** Thraxian|Work joined the game 15:03:53 <Chris_Booth> !password 15:03:53 <PublicServer> Chris_Booth: docile 15:04:56 <PublicServer> *** Chris Booth joined the game 15:05:16 <PublicServer> *** Chris Booth has left the game (connection lost) 15:06:38 <PublicServer> <AmmIer> maybe, we should extend the central spikes to 4? 15:07:11 <PublicServer> <FiCE> yep 15:07:14 <PublicServer> <FiCE> all yours :p 15:07:31 <PublicServer> *** Thraxian|Work has left the game (connection lost) 15:07:40 <PublicServer> <AmmIer> well, 2 of the MLHs are from me, anyway :P 15:07:54 <PublicServer> <FiCE> the game is too CPU intensive for most people now (incl me) 15:10:25 *** Chris_Booth has quit IRC 15:10:40 <PublicServer> *** FiCE has left the game (leaving) 15:18:03 <PublicServer> *** AmmIer has left the game (connection lost) 15:18:04 <PublicServer> *** Game paused (not enough players) 15:18:04 <PublicServer> *** Game paused (not enough players) 15:19:30 <Ammler> !players 15:19:32 <PublicServer> Ammler: Client 383 is Farden, a spectator 15:19:32 <PublicServer> Ammler: Client 408 (Orange) is jondisti, in company 1 (Metropolis) 15:19:49 <Ammler> jonde: are you buidling? 15:19:53 <PublicServer> <jondisti> nope 15:20:00 <PublicServer> *** jondisti has left the game (leaving) 15:20:07 <Ammler> then I don't join anymore :-) 15:28:08 *** FrancoBegbie_ has quit IRC 15:35:47 <PublicServer> *** Farden has left the game (connection lost) 15:35:58 *** Farden has quit IRC 15:36:05 *** Farden has joined #openttdcoop 15:36:10 *** openttdcoop sets mode: +v Farden 15:36:12 <Farden> I lost the game 15:39:02 *** Suisse[Dodo]`` has joined #openttdcoop 15:39:07 *** openttdcoop sets mode: +v Suisse[Dodo]`` 15:45:05 *** Suisse[Dodo]` has quit IRC 15:51:59 *** [com]buster has quit IRC 15:52:15 *** [com]buster has joined #openttdcoop 15:52:15 *** ChanServ sets mode: +o [com]buster 15:52:20 *** openttdcoop sets mode: +v [com]buster 16:04:33 *** FrancoBegbie_ has joined #openttdcoop 16:04:38 *** openttdcoop sets mode: +v FrancoBegbie_ 16:04:45 <FrancoBegbie_> !password 16:04:45 <PublicServer> FrancoBegbie_: leaden 16:04:59 <PublicServer> *** FrancoBegbie joined the game 16:05:49 <PublicServer> *** FrancoBegbie has left the game (connection lost) 16:12:49 *** FrancoBegbie_ has quit IRC 17:03:18 *** green-devil has joined #openttdcoop 17:03:22 *** green-devil has left #openttdcoop 17:04:57 *** Zuu has joined #openttdcoop 17:05:02 *** openttdcoop sets mode: +v Zuu 17:08:31 *** Chris_Booth has joined #openttdcoop 17:08:36 *** openttdcoop sets mode: +v Chris_Booth 17:09:33 <Chris_Booth> !password 17:09:33 <PublicServer> Chris_Booth: entrap 17:09:43 <PublicServer> *** Chris Booth joined the game 17:23:33 <PublicServer> *** Chris Booth has left the game (connection lost) 17:27:35 <Chris_Booth> !password 17:27:35 <PublicServer> Chris_Booth: ambles 17:28:32 <PublicServer> *** Chris Booth joined the game 17:29:27 <PublicServer> *** Chris Booth has left the game (connection lost) 17:29:45 *** FrancoBegbie_ has joined #openttdcoop 17:29:50 *** openttdcoop sets mode: +v FrancoBegbie_ 17:29:56 <FrancoBegbie_> !players 17:29:57 <PublicServer> FrancoBegbie_: There are currently no clients connected to the server 17:32:18 *** Wurzel49 has quit IRC 17:32:45 *** Phoenix_the_II has joined #openttdcoop 17:32:50 *** openttdcoop sets mode: +v Phoenix_the_II 17:44:12 *** Suisse[Dodo]` has joined #openttdcoop 17:44:17 *** openttdcoop sets mode: +v Suisse[Dodo]` 17:50:05 *** OwenS has joined #openttdcoop 17:50:05 *** ChanServ sets mode: +v OwenS 17:50:11 *** Suisse[Dodo]`` has quit IRC 17:57:14 *** Chris_Booth has quit IRC 18:09:19 *** [com]buster has quit IRC 18:18:13 <Webster> Latest update from blog: New member for #openttdcoop: ^Spike^ <http://openttdcoop.org/blog/2009/08/26/new-member-for-openttdcoop-spike/> || New versions of OpenGFX and OpenSFX <http://openttdcoop.org/blog/2009/08/11/new-versions-of-opengfx-and-opensfx/> || Coopetition ladder available <http://openttdcoop.org/blog/2009/07/21/coopetition-ladder-available/> || New URL for our signature on tt-forums.net <http://openttdcoop.org/blog/2009/07/21/new-url-for-our-signature-on-tt-forums-net/> || Self regulating orders (SRO) <http://openttdcoop.org/blog/2009/07/19/self-regulating-orders-sro/> || Asynchronous SRNW stations <http://openttdcoop.org/blog/2009/07/12/asynchronous-srnw-stations/> || Checking the archive & userpages <http://openttdcoop.org/blog/2009/06/25/checking-the-archive-userpages/> || (Re)-Introducing Main Station Hubs <http://openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/> || Big hubs in a nutshell – finding a universal hub design <http://openttdcoop.org/blog/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/> || Various degrees of terraforming <http://openttdcoop.org/blog/2009/05/27/various-degrees-of-terraforming/> 18:32:13 *** Suisse[Dodo]`` has joined #openttdcoop 18:32:18 *** openttdcoop sets mode: +v Suisse[Dodo]`` 18:37:20 *** Progman has joined #openttdcoop 18:37:25 *** openttdcoop sets mode: +v Progman 18:38:21 *** Suisse[Dodo]` has quit IRC 18:54:03 <PublicServer> *** jondisti has left the game (connection lost) 19:00:49 *** themroc- has quit IRC 19:01:12 *** themroc- has joined #openttdcoop 19:01:17 *** openttdcoop sets mode: +v themroc- 19:02:03 *** Phoenix_the_II has quit IRC 19:02:12 *** Phoenix_the_II has joined #openttdcoop 19:02:13 *** mixrin_ has joined #openttdcoop 19:02:17 *** openttdcoop sets mode: +v Phoenix_the_II 19:02:22 *** openttdcoop sets mode: +v mixrin_ 19:26:57 *** highpinger has quit IRC 19:29:56 *** FrancoBegbie_ has left #openttdcoop 19:45:59 *** themroc- has quit IRC 19:46:10 *** themroc- has joined #openttdcoop 19:46:15 *** openttdcoop sets mode: +v themroc- 19:52:09 *** mixrin has quit IRC 20:03:16 *** jonde has quit IRC 20:05:12 *** Godde has joined #openttdcoop 20:05:17 *** openttdcoop sets mode: +v Godde 20:05:19 <Godde> !players 20:05:21 <PublicServer> Godde: There are currently no clients connected to the server 20:05:27 <Godde> !dl win32 20:05:27 <PublicServer> Godde: http://binaries.openttd.org/nightlies/trunk/r17288/openttd-trunk-r17288-windows-win32.zip 20:10:32 *** Godde has quit IRC 20:19:28 *** FrancoBegbie_ has joined #openttdcoop 20:19:33 *** openttdcoop sets mode: +v FrancoBegbie_ 20:29:28 *** FrancoBegbie_ has left #openttdcoop 20:42:54 *** Chris_Booth has joined #openttdcoop 20:42:59 *** openttdcoop sets mode: +v Chris_Booth 20:44:44 <Chris_Booth> !password 20:44:45 <PublicServer> Chris_Booth: lefter 20:46:25 <PublicServer> *** Chris Booth joined the game 20:50:41 *** Thraxian|Work has left #openttdcoop 20:52:10 *** PeterT has joined #openttdcoop 20:52:15 *** openttdcoop sets mode: +v PeterT 20:53:51 <PublicServer> *** Chris Booth has left the game (leaving) 20:53:58 <PeterT> !players 20:53:59 <PublicServer> PeterT: There are currently no clients connected to the server 20:55:21 *** R0b0t1 has joined #openttdcoop 20:55:26 *** openttdcoop sets mode: +v R0b0t1 20:59:28 *** Farden has quit IRC 21:01:31 *** dr_gonzo has quit IRC 21:02:16 <Chris_Booth> PeterT you want to play? 21:02:50 <PeterT> not now 21:03:12 <Chris_Booth> ok then 21:03:33 <Chris_Booth> just saw you in channel so i thought i would ask 21:04:36 *** sgt_Zale has joined #openttdcoop 21:04:41 *** openttdcoop sets mode: +v sgt_Zale 21:04:47 <PeterT> sorry chris_booth 21:04:57 <PeterT> i'm not allowed to play openttd at my father's house 21:05:08 <PeterT> i slacked off on summer reading 21:05:25 <PeterT> but then i got it done nice and quickly so i really dont see the problem anymroe 21:05:29 <PeterT> *anymore 21:05:56 <sgt_Zale> !password 21:05:56 <PublicServer> sgt_Zale: inters 21:06:16 <PublicServer> *** Sgt.Zale joined the game 21:07:08 <PublicServer> *** Sgt.Zale has joined company #1 21:08:40 *** PeterT has quit IRC 21:10:05 <PublicServer> *** Sgt.Zale has left the game (leaving) 21:10:07 *** Chris_Booth has quit IRC 21:10:12 *** sgt_Zale has quit IRC 21:11:04 <PublicServer> *** AmmIer joined the game 21:11:34 *** ODM has quit IRC 21:13:13 *** FrancoBegbie_ has joined #openttdcoop 21:13:18 *** openttdcoop sets mode: +v FrancoBegbie_ 21:13:36 <Ammler> !rcon magic_bulldozer 21:13:36 <PublicServer> Ammler: Magic bulldozer is enabled. 21:13:38 <Ammler> !rcon magic_bulldozer 0 21:13:38 <PublicServer> Ammler: *** AmmIer has left the game (kicked by server) 21:14:06 <KenjiE20> quiet day today 21:14:27 <Ammler> well, the morning was nice :-) 21:14:41 <FrancoBegbie_> !password 21:14:41 <PublicServer> FrancoBegbie_: errant 21:14:45 <KenjiE20> true 21:14:46 <FrancoBegbie_> hi 21:14:46 <Ammler> but the evening was bad :-( 21:14:51 <PublicServer> *** FrancoBegbie joined the game 21:26:35 <PublicServer> *** FrancoBegbie has left the game (leaving) 21:30:43 *** Mucht has quit IRC 21:39:35 *** Suisse[Dodo]` has joined #openttdcoop 21:39:35 *** Suisse[Dodo]`` has quit IRC 21:39:40 *** openttdcoop sets mode: +v Suisse[Dodo]` 21:44:01 *** Mks has joined #openttdcoop 21:44:06 *** openttdcoop sets mode: +v Mks 21:44:14 <Mks> !password 21:44:14 <PublicServer> Mks: starry 21:44:23 <PublicServer> *** Mks joined the game 21:44:52 *** FrancoBegbie_ has left #openttdcoop 21:55:20 *** Progman has quit IRC 22:33:10 *** Chris_Booth has joined #openttdcoop 22:33:15 *** openttdcoop sets mode: +v Chris_Booth 22:33:46 <Razaekel> !players 22:33:48 <PublicServer> Razaekel: Client 428 (Orange) is Mks, in company 1 (Metropolis) 22:40:33 <Chris_Booth> !password 22:40:33 <PublicServer> Chris_Booth: caving 22:41:21 <PublicServer> *** Game unpaused (enough players) 22:41:22 <PublicServer> *** Chris Booth joined the game 22:41:29 <PublicServer> <Mks> hey chris 22:41:29 <PublicServer> <Chris Booth> evening 22:41:53 <PublicServer> <Mks> you've built a city network? 22:42:01 <PublicServer> <Chris Booth> i have 22:42:26 <PublicServer> <Chris Booth> binky 22:42:36 <PublicServer> <Mks> thinking about building a 7th network :P 22:42:43 <PublicServer> <Mks> hardly anyone else does so 22:42:56 <PublicServer> <Mks> you did griddlewig also? 22:43:04 <PublicServer> <Chris Booth> i did both of them 22:43:08 <PublicServer> <Mks> ahh 22:43:52 <PublicServer> <Mks> not gona expand the city all the way to the ML? 22:44:03 <PublicServer> <Chris Booth> eventualy 22:44:10 <PublicServer> <Chris Booth> i am expanding the drop ATM 22:44:14 <PublicServer> <Mks> ahh 22:44:30 <PublicServer> <Mks> I prefer to finnish road network first then build the network from that :) 22:46:24 <PublicServer> <Chris Booth> i hate crashing trains 22:46:27 <PublicServer> <Mks> hehe yeah 22:46:47 <PublicServer> <Chris Booth> do you like my network so far? 22:47:33 <PublicServer> <Mks> well looks pretty good tho I prefer tunnels in cities 22:47:54 <PublicServer> <Mks> I've found to get a good working city network you needed dedicated trains for each station 22:47:59 <PublicServer> <Chris Booth> tunnels are a false economy IMH 22:48:16 <PublicServer> <Mks> what do you mean by false economy? 22:54:51 <PublicServer> <Mks> the reason I prefer tunnels is well more room for buildings in the town then :) 22:55:35 *** ^Spike^ has quit IRC 22:56:35 <PublicServer> <Mks> 2 tl is pretty neat tho easier to build such networks 22:56:50 <PublicServer> <Mks> unless you build one without curves 22:57:13 <PublicServer> <Chris Booth> that isnt hard 22:57:24 <PublicServer> <Chris Booth> just leave curves until edge of city 22:57:43 <PublicServer> <Mks> well tl 5 it still take quite a bit of space tho 22:59:35 <PublicServer> <Mks> how big x*x squares can you have in a city for it to be fully populated with buildings? 22:59:42 <PublicServer> <Mks> is 4x4 possible or even 5x5? 22:59:49 <PublicServer> <Chris Booth> 3 x 3 22:59:59 <PublicServer> <Chris Booth> or 2 x anything 23:00:00 <PublicServer> <Mks> more and middle won't be built? 23:00:09 <PublicServer> <Chris Booth> no 23:00:34 <SmatZ> 3x3 sometimes :) 23:00:49 <PublicServer> <Mks> would be nice with 4x4 otherwise 23:01:08 <SmatZ> you would need 4 2x2 buildings :-p 23:01:18 <SmatZ> or one 3x3 and 5 1x1 23:01:23 <SmatZ> and such... 23:01:38 <SmatZ> in SimCity2000, I was using 8x8 grind 23:01:40 <SmatZ> grid 23:01:51 <SmatZ> it was all used after a while 23:02:30 <PublicServer> <Mks> mm so 3x3 is almost to much in openttd? 23:02:39 <SmatZ> yes 23:04:03 <PublicServer> <Mks> wich type of road network would give the highest amount of population in a limited area? 23:04:31 <PublicServer> <Chris Booth> road stop station walk 23:04:44 <PublicServer> <Mks> well 23:04:51 <PublicServer> <Mks> not counting stations 23:05:08 <PublicServer> <Mks> is like 2x8 or something better then 3x3? 23:05:29 <PublicServer> <Chris Booth> yeah 23:05:36 <PublicServer> <Chris Booth> less road space waste 23:05:51 <PublicServer> <Mks> I mean I do guess 3x3 is better then 2x2 23:05:57 <PublicServer> <Mks> since 2x2 means alot more roads 23:06:06 <PublicServer> <Chris Booth> in some cases yes 23:06:14 <PublicServer> <Chris Booth> with total towns yes 23:06:25 <PublicServer> <Chris Booth> but some town grfs dont work with 3x3 23:06:28 <PublicServer> <Mks> total towns= larger town buildings? 23:06:41 <PublicServer> <Chris Booth> yes 23:06:52 <PublicServer> <Mks> ohh some buildings are like 2x4 or such? 23:07:01 <PublicServer> <Chris Booth> no 2 x 2 23:07:03 <PublicServer> <Chris Booth> is max 23:07:22 <PublicServer> <Mks> why wouldn't 3x3 work then? 23:07:45 <SmatZ> because nobody coded that? 23:07:53 <SmatZ> is that useful? 23:08:23 <PublicServer> *** SmatZ joined the game 23:08:28 <Ammler> I would like a 10x10 house ;-) 23:08:30 <PublicServer> <Mks> mm don't really see why a building can't be built in a 3x3 area if its 2x2? 23:08:35 <PublicServer> <Mks> woot that would be neat 23:09:35 <Ammler> Mks: a football stadium is 2x2, there aren't much bigger houses on this world, are there? 23:09:36 <SmatZ> create GRF specs, discuss it with many coders, code OTTD, ... 23:10:04 *** Yexo has quit IRC 23:10:16 <PublicServer> <Mks> well there are just as big houses skypscrapers can be pretty big also right? 23:10:31 <PublicServer> *** SmatZ has left the game (leaving) 23:10:39 <Ammler> well, some houses in TTRS should be 2x2 23:10:42 <PublicServer> <Chris Booth> not as big as a football staduims footprint 23:10:43 <PublicServer> <Mks> and there defently are like 1x5 houses in real life 23:10:49 <Ammler> which are now 1tiler 23:11:26 <PublicServer> <Mks> well stadium in ttd are kinda of small for a stadium tho 23:11:56 <Ammler> Mks: something like that http://www.tt-ms.de/forum/index.php 23:11:58 <Webster> Title: TT-MS Headquarters (at www.tt-ms.de) 23:12:03 <Ammler> mäh 23:12:09 <Ammler> stupid 23:12:16 <Ammler> http://www.tt-forums.net/download/file.php?id=116487 23:12:42 <Mks> ohh yes 23:12:43 <Chris_Booth> they are nice rows 23:12:47 <Mks> nice buildings 23:12:54 <Mks> what grfs are that? 23:13:04 <Ammler> swedish 23:13:10 <Mks> ohh 23:13:23 <Mks> didn't know there was a swedish building set 23:13:27 <Mks> roads ain't swedish tho 23:13:41 <Mks> we don't have yellow lines on roads in sweden 23:13:56 <PublicServer> <Chris Booth> roads are road 23:14:29 <PublicServer> <Mks> mm 23:14:45 <PublicServer> <Mks> how far bettwen roads can you have without it being bad? 23:14:47 <SmatZ> sherlock 23:14:53 <PublicServer> <Mks> as in 2x20 is a bit much I guess? 23:14:57 <Ammler> http://www.tt-forums.net/download/file.php?id=116467 23:16:15 <Ammler> http://www.tt-forums.net/viewtopic.php?f=26&t=44360 <-- thread 23:16:16 <Webster> Title: Transport Tycoon Forums View topic - Swedish Houses [beta release 28/08/09] (at www.tt-forums.net) 23:17:36 <Mks> coop doesn't use that set I guess 23:18:10 <PublicServer> <Chris Booth> as far as i know we havent 23:18:20 <PublicServer> <Chris Booth> but i dont see why we couldnt 23:18:46 <Mks> I guess there aren't any really tall buildings in that set tho 23:18:57 <PublicServer> <Chris Booth> so? 23:19:08 <Mks> someone might miss em :) 23:19:18 <Ammler> Mks: check release date :P 23:19:35 <Mks> 28/8/09 23:19:38 <Mks> pretty new 23:20:19 <Chris_Booth> is it bananas? 23:20:41 <Mks> yes 23:20:51 <Mks> if you mean online content thingie 23:20:58 <PublicServer> <Chris Booth> yes 23:21:31 <Mks> I've played some solo games with swedish trains tho I don't really like em they are so slow 23:21:36 <Mks> tho I do like the wagons 23:21:42 <Mks> specially the ore ones 23:22:05 <Ammler> well, it is yet another realistic set 23:22:12 <PublicServer> <Mks> yeah I know 23:22:15 <PublicServer> <Chris Booth> NARS is slow 23:22:23 <PublicServer> <Chris Booth> slow trains can be nice 23:22:31 <PublicServer> <Chris Booth> if they have good traction 23:22:36 <PublicServer> <Mks> I prefer somewhat non realsitic trains tho :P 23:22:38 <PublicServer> <Chris Booth> then they are good up hills 23:22:41 <Ammler> dbset 0.9 will be slow, either. 23:23:03 <PublicServer> <Chris Booth> DBXL 0.9? 23:23:30 <Ammler> well, the beta is ;-) 23:24:09 <PublicServer> <Chris Booth> german trains are fast though 23:24:49 <PublicServer> <Mks> I've modified a swedish train grf to make train faster tho its mm not really working as I did intend 23:25:13 <PublicServer> <Chris Booth> what did you indent? 23:25:15 <PublicServer> <Mks> wasn't really sure where to change in the grf file 23:25:20 <PublicServer> <Mks> raise top speed 23:25:29 <PublicServer> <Mks> without making it to slow with load 23:25:37 <PublicServer> <Mks> its faster but not as fast as I want 23:25:53 <PublicServer> <Mks> also can't reach top speed with wagons connected 23:26:08 <Ammler> you might use waggon speed limit? 23:26:24 <PublicServer> <Mks> no wasn't useing that 23:26:47 <PublicServer> <Mks> well from what I read in newgrf documents I missed something 23:27:06 <PublicServer> <Mks> but thing is very hard to modify a grf file I think it didn't look like the examples 23:27:42 <Ammler> swedish set id made with grfmaker 23:27:58 <PublicServer> <Mks> well I changed it in notepad :P 23:28:34 <Ammler> check the logic train source 23:28:46 <Ammler> then you see how easy it is to change the speed 23:29:24 <PublicServer> <Mks> is there any good programs or tools to use when doing grf files? 23:29:37 <Ammler> http://trac.openttdcoop.org/browser/grfdev/logic/makegrf 23:29:50 <Ammler> I use bash and vim ;-) 23:30:15 <Ammler> for graphics gimp 23:30:20 <Mks> I want something simple like just add numbers and it fixees the rest 23:30:21 <Chris_Booth> Mks if you use windows use notepad or MSVS 23:31:01 <Ammler> and don't forget to renumber before grfcodec 23:31:02 <Mks> it won't be showed correctly then? 23:31:21 <Ammler> as you see in my source 23:31:35 <Mks> yeah defently ALOT easier then the one I've seen before 23:31:50 <Mks> I don't fully understand how to set the speed tho 23:31:55 <Mks> since its need to be done in hex 23:32:13 <Ammler> I never define someting in hex 23:32:38 <Ammler> just use Escape sequences like \b \w \d 23:32:48 <Mks> what does that mean? 23:33:38 <Ammler> that grfcodec will do the convert 23:34:01 *** Yexo has joined #openttdcoop 23:34:16 *** openttdcoop sets mode: +v Yexo 23:34:23 <Mks> ohh so if example I want speed 250km I set \w155? 23:34:40 <Mks> well something like that 23:34:54 <Ammler> it isn't just hex, it's also big endian, so way too complicated to do that self. 23:35:06 <PublicServer> <Mks> ahhh 23:35:06 <Ammler> no 23:35:18 <Ammler> \w250 23:35:42 <Ammler> openttd is km/h :-) 23:35:49 <Mks> ahh 23:35:58 <Ammler> or isn't? 23:35:59 <Ammler> dunno 23:36:01 <Mks> can't it just say so in dokument then 23:36:11 <Mks> rather then speed is mph*1.6 23:36:46 <PublicServer> <Chris Booth> i would assume since TTO was writen by chris saywer and he is english 23:36:51 <PublicServer> <Chris Booth> that it would be in MPH 23:37:10 <PublicServer> <Mks> mph is just confusing :) 23:37:11 <Ammler> yes, that is why I am confused 23:37:40 <PublicServer> <Chris Booth> MPH is just (KM/H)/1.6 23:37:44 <PublicServer> <Chris Booth> its easy 23:38:07 <Ammler> well, uk has fine beer, but else 23:38:16 <PublicServer> <Chris Booth> you lot are just lucky and havent been taught every thing twice 23:38:43 <PublicServer> <Mks> what do you mean by everything twice? 23:38:56 <PublicServer> <Mks> its like feet and miles it makes no sense at all 23:39:12 <PublicServer> <Mks> feet and inches even 23:39:13 <PublicServer> <Chris Booth> i had ot learn metric and imperial measurements 23:40:05 <PublicServer> <Mks> ahh 23:40:14 <PublicServer> <Mks> why doesn't uk just switch to use only metric? 23:40:15 <Ammler> km/h for speed is silly eihter. 23:40:21 <Ammler> best would be m/s 23:40:25 <PublicServer> <Mks> well true 23:40:30 <PublicServer> <Mks> but its more or less the same 23:40:43 <PublicServer> <Chris Booth> mks no it isnt 23:40:50 <PublicServer> <Chris Booth> you still have to convert 23:40:57 <PublicServer> <Mks> I know 23:40:59 <PublicServer> <Mks> same scale tho 23:41:06 <Ammler> m/s doesn't need convert anymore 23:41:16 <Ammler> that you can feel :-) 23:44:25 <PublicServer> <Chris Booth> Mks do you know the conversion between KM/h and ms-1? 23:44:37 <PublicServer> <Mks> ms-1? 23:44:47 <Chris_Booth> m/s 23:44:57 <Chris_Booth> s-1 = 1/s 23:45:11 <PublicServer> <Mks> well km/h x3.6 23:45:30 <PublicServer> <Chris Booth> and you say that is easy? 23:45:46 <PublicServer> <Chris Booth> same boat as converting to MPH 23:45:58 <PublicServer> <Chris Booth> MPH = KM/h *.16 23:46:01 <PublicServer> <Mks> or you take( 250x60x60)/1000 23:46:26 <PublicServer> <Mks> well is it always correct then doesn't the decimals get a bit wrong when using 1.6? 23:46:40 <PublicServer> <Mks> x3.6 is always correct tho 23:47:30 <PublicServer> <Chris Booth> only when converting for m/s to KM/h 23:47:39 <PublicServer> <Chris Booth> not the other way arronud 23:47:48 <PublicServer> <Chris Booth> 1/3.6 is a stupid number 23:48:11 <PublicServer> <Mks> ahh 23:48:47 *** valhallasw has joined #openttdcoop 23:48:52 *** openttdcoop sets mode: +v valhallasw 23:51:23 <PublicServer> <Chris Booth> i am off to bed now 23:51:30 <PublicServer> <Mks> night 23:51:35 <PublicServer> *** Chris Booth has left the game (leaving) 23:51:35 <PublicServer> *** Game paused (not enough players) 23:51:39 <PublicServer> <Mks> aww 23:51:46 <PublicServer> <Mks> you still here ammler? 23:52:33 <Mks> Ammler ? 23:52:56 <Ammler> no :-) 23:53:00 <Ammler> good night 23:53:03 <PublicServer> <Mks> aww 23:53:06 <PublicServer> <Mks> join game 23:53:09 <PublicServer> <Mks> can't build 23:53:19 <Ammler> blame Chris_Booth 23:54:00 <PublicServer> <Mks> I am building another city network :P 23:54:21 <PublicServer> <Mks> well I guess expanding an existing one 23:55:14 <PublicServer> <Mks> mm only 2 left once mine is finnished and 2 to expand a bit 23:55:17 <PublicServer> <Mks> and map is finnished