Config
Log for #openttdcoop on 2nd September 2009:
Times are UTC Toggle Colours
00:00:05  <PublicServer> <Mks> but I don't wana build em all
00:00:12  <PublicServer> <AmmIer> :-D
00:00:37  <PublicServer> <AmmIer> as long, as you don't copy yourself
00:00:55  <PublicServer> <Mks> you mean I need to make diffrent networks in each town I build?
00:01:04  <PublicServer> <AmmIer> hehe
00:01:11  <PublicServer> <AmmIer> do whatever you like
00:01:52  <PublicServer> <Mks> 1 tl is nice but requires ALOT of stations and alot of trains
00:02:17  <PublicServer> <AmmIer> then make the opposite
00:02:24  <PublicServer> <AmmIer> 10 tile trains
00:02:27  <PublicServer> <Mks> lol
00:02:32  <PublicServer> <AmmIer> or longer ;-)
00:02:33  <PublicServer> <Mks> mm
00:02:36  <PublicServer> <Mks> well
00:02:41  <PublicServer> <Mks> cl is an issue then
00:02:43  <PublicServer> <Mks> mm unless
00:02:49  <PublicServer> <Mks> you cheat alittle
00:03:05  <PublicServer> <AmmIer> or you make them without curves
00:03:07  <highpinger> or u do not build curves :P
00:03:14  <highpinger> ^^
00:03:17  <PublicServer> <Mks> yeah thats what I meant by cheating :P
00:03:49  <PublicServer> <Mks> with a high cl I could use station spread to reduce the ammount of stations needed in a city
00:03:57  <PublicServer> <Mks> if thats allwoed
00:04:00  <PublicServer> <Mks> Tl even
00:04:40  <PublicServer> <AmmIer> Mks: !no curve
00:05:13  <PublicServer> <Mks> mm
00:05:38  <PublicServer> <AmmIer> your first network has no curves either
00:06:08  <PublicServer> <Mks> well
00:06:13  <PublicServer> <Mks> some of it does
00:07:17  <PublicServer> <Mks> shivergate network isn't really finnished
00:07:22  <PublicServer> <Mks> I had to rebuild it
00:07:25  <PublicServer> <Mks> to make it more efficent
00:07:31  <PublicServer> <Mks> works quite nice now
00:07:41  <PublicServer> <Mks> except 3rd ring isn't modifed yet
00:12:13  <PublicServer> <Thraxian|Work> hmmm....can logic trains pull pax cars?
00:12:21  <PublicServer> <AmmIer> yes
00:12:21  <PublicServer> <Mks> yes :P
00:12:26  <PublicServer> <Thraxian|Work> there's the answer then
00:12:33  <PublicServer> <Thraxian|Work> TL1, with logic trains, and bridge over the roads
00:12:40  <PublicServer> <AmmIer> hehe
00:12:49  <PublicServer> <Mks> lol
00:15:15  <PublicServer> <AmmIer> he, the counter is again smaller
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00:19:52  <PublicServer> <Thraxian|Work> gotta run - later :)
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00:20:12  <PublicServer> <AmmIer> owaya
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00:20:19  <PublicServer> <AmmIer> already that late
00:20:41  <PublicServer> <AmmIer> mks, please finish :-)
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00:23:44  <PublicServer> <AmmIer> I let my client run, it will crash soon from alone....
00:23:51  <PublicServer> <Mks> hehe
00:24:29  <Ammler> at least in 60min
00:24:40  <PublicServer> <Mks> k
00:24:41  <PublicServer> <Mks> well
00:24:54  <PublicServer> <Mks> should sleep soon but guess I can finnish mm teddywick first
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01:14:08  <PublicServer> *** Game paused (not enough players)
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07:19:11  <Ammler> !players
07:19:13  <PublicServer> Ammler: Client 347 is Mks, a spectator
07:19:18  <Ammler> :-o
07:19:42  <Farden123> hi there
07:19:49  *** Farden123 is now known as Farden
07:19:54  <Ammler> Hello 123
07:20:11  <Farden> ^^
07:22:45  <Farden> !password
07:22:45  <PublicServer> Farden: shanty
07:23:04  <PublicServer> *** Farden joined the game
07:23:08  <PublicServer> <Farden> I was right!
07:23:13  <Ammler> right?
07:23:24  <PublicServer> <Farden> my internet connection does fully work bewteen 9am and 11am
07:23:34  <Ammler> lol
07:23:36  <PublicServer> <Farden> and, only during those hours
07:23:45  <PublicServer> *** Game unpaused (enough players)
07:23:45  <PublicServer> *** Game unpaused (enough players)
07:23:45  <PublicServer> *** Game unpaused (enough players)
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07:23:48  <Ammler> oh, (sorr Smatz)
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07:24:00  <PublicServer> <Farden> when I usually join the game, it downloads up to 60 kb
07:24:00  *** openttdcoop sets mode: +v dr_gonzo
07:24:05  <PublicServer> <Farden> and then it's 1kbps
07:24:18  <PublicServer> <Farden> with our game currently beeing 400 kb, it can be very long
07:24:22  <PublicServer> <AmmIer> only with openttd?
07:24:29  <PublicServer> <AmmIer> or also with other downloads?
07:24:34  <PublicServer> <AmmIer> like youtube?
07:24:36  <PublicServer> <Farden> yup, I played a game of homeworld 2 yesterday
07:24:41  <PublicServer> <Farden> and it was fine
07:24:48  <PublicServer> <Farden> I also downloaded some stuff, fine too
07:25:00  <PublicServer> <Farden> I think it's in the way openttd handles file transferts
07:25:39  <PublicServer> <AmmIer> did you ever discuss it at #openttd?
07:26:00  <PublicServer> <Farden> no, I want to take a look at the source code first
07:26:07  <PublicServer> <Farden> to see if I could do something for it
07:27:08  <Ammler> !rcon magic_bulldozer
07:27:08  <PublicServer> Ammler: Magic bulldozer is enabled.
07:28:07  <PublicServer> <Farden> and, note that it only does that behaviour when I have packet loss
07:28:33  <PublicServer> <AmmIer> maybe, it is the server
07:28:48  <PublicServer> <AmmIer> I had some strange laggs yesterday too
07:28:53  <PublicServer> <AmmIer> now, it is just fine
07:28:57  <PublicServer> <Farden> I dont know why... when I'm in paris, it has never done me that
07:29:17  <PublicServer> <Farden> but when I'll be back home, I will run some tests with a VM simulating packet loss
07:29:24  <PublicServer> <Farden> to see if it's really the source of the problem
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09:03:09  <jonde> !password
09:03:09  <PublicServer> jonde: nutted
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09:11:03  <PublicServer> <Mks> mm I have to move bumberbottom central now
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09:11:51  <PublicServer> <AmmIer> ok, should go back to work ;-)
09:11:59  <PublicServer> <Mks> :P
09:12:04  <PublicServer> <Mks> well its a bit easy network
09:12:11  <PublicServer> <Mks> but
09:12:16  <PublicServer> <AmmIer> isn't MSH7 nuce?
09:12:25  <PublicServer> <AmmIer> nice*
09:12:25  <PublicServer> <Mks> yeah
09:12:29  <PublicServer> <Mks> compact also
09:12:34  <PublicServer> <Mks> compared to some other
09:12:55  <PublicServer> <AmmIer> well, that was my main goal.
09:13:06  <PublicServer> <Mks> is it alright I do like I plan in blubberbottom?
09:13:29  <PublicServer> <Mks> only 8 stations for the entire city
09:31:39  <PublicServer> <Mks> are you still here ammler?
09:31:55  <PublicServer> <AmmIer> yes, but shouldn't
09:32:02  <PublicServer> <Mks> hehe
09:32:14  <PublicServer> <Mks> city network in Blubberbuttom finnished
09:32:35  <PublicServer> <AmmIer> MLH and ML station finished, too ;-)
09:32:48  <PublicServer> <Mks> I had to build some bridges tho
09:32:51  <PublicServer> <Mks> doesn't look that good
09:32:59  <PublicServer> <Mks> but your msh tunnels are in the way :P
09:33:49  <PublicServer> <AmmIer> we could go level down there
09:34:24  <PublicServer> <Mks> well its require more tf that way
09:35:43  <PublicServer> <AmmIer> roads are secondary
09:36:03  <PublicServer> <Mks> k
09:36:10  <PublicServer> <AmmIer> still 2 in the way
09:36:16  <PublicServer> <Mks> yeah
09:36:23  <PublicServer> <Mks> those are harder to fix tho
09:36:26  <PublicServer> <AmmIer> at least one
09:40:17  <PublicServer> <Mks> hey no slow bridges
09:41:30  <PublicServer> <AmmIer> don't you like that?
09:41:40  <PublicServer> <Mks> well
09:41:43  <PublicServer> <Mks> mm
09:41:44  <PublicServer> <Mks> I know
09:43:32  <PublicServer> <AmmIer> the hub is even more compact now
09:43:35  <PublicServer> <AmmIer> :-)
09:44:04  <PublicServer> <Mks> so this is better right?
09:44:27  <PublicServer> <Mks> moved the entire station instead
09:45:29  <PublicServer> <Mks> by far the most simple city network I've built
09:45:36  <PublicServer> <Mks> and mm a bit using station spread also
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09:49:05  <PublicServer> <Mks> I guess loading will be a bit slow with such long trains?
09:49:09  *** openttdcoop sets mode: +v Chris_Booth
09:52:15  <Chris_Booth> Mks
09:52:22  <PublicServer> <Mks> yes?
09:52:24  <Chris_Booth> train length isnt a factor in loading
09:52:30  <PublicServer> <Mks> ohh
09:52:33  <Chris_Booth> just loading speed
09:52:48  <PublicServer> <Mks> well higher capacity doesn't that make it take longer time to load?
09:52:51  <Chris_Booth> a TL 1 and TL 10 train will load at same speeds if they are the same train
09:53:18  <Chris_Booth> why should it take loger to load
09:53:30  <Chris_Booth> the train still has the same number of doors
09:53:35  <PublicServer> <Mks> true
09:53:42  <Chris_Booth> doesnt matter if its one carrage or a million
09:53:53  <Chris_Booth> aslong as the entrances are the same
09:54:19  <Chris_Booth> with goods it should be different but openttd treats them the same
09:54:40  <PublicServer> <Mks> ahh
09:55:24  <PublicServer> <Mks> well I guess you could load goods as fast on a long train just need more people working on loading the train
09:56:54  <PublicServer> <Mks> long trains take quite some time to enter a station tho
09:57:13  <PublicServer> <Farden> hey mks
09:57:14  <PublicServer> <Farden> look!
09:57:17  <PublicServer> <Farden> i'm still here!
09:57:22  <PublicServer> <Mks> hehe yeah
09:57:23  <PublicServer> <Farden> it's been 2 hours
09:57:24  <PublicServer> <Mks> something is wrong :P
09:57:30  <PublicServer> <Farden> and I still haven't desync!
09:57:37  <PublicServer> <Mks> yesterday it was like mm 3 mins or so
09:57:43  <PublicServer> <Farden> yup
09:57:51  <PublicServer> <Farden> but I think it depends of the hour of the day
09:57:58  <PublicServer> <Mks> ahh
09:58:08  <PublicServer> <Farden> in the morning, it's working better
09:58:15  <PublicServer> <Mks> I see
10:00:02  <Chris_Booth> !password
10:00:02  <PublicServer> Chris_Booth: weaned
10:00:09  <Chris_Booth> weaner
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10:07:21  <PublicServer> <Mks> mm I guess 1 train for each line in blubberbottom should be enough doubt there will be more then 2400 passengers in that short time
10:08:00  <PublicServer> <AmmIer> you could have made one drop for 2 pickups
10:08:19  <PublicServer> <Mks> well
10:08:24  <PublicServer> <Farden> why are there buses?
10:08:28  <PublicServer> <Mks> then trains would had to wait sometimes
10:08:29  <PublicServer> <Chris Booth> grow towns
10:08:36  <PublicServer> <Farden> ok
10:08:48  <PublicServer> <AmmIer> if they are in desync, yes.
10:09:08  <PublicServer> <Mks> but you can't control that
10:09:14  <PublicServer> <AmmIer> but with pbs, it shouldn't be a issue
10:09:25  <PublicServer> <Mks> well I prefer a dedicated line :P
10:09:38  <PublicServer> <Mks> I mean its pretty fast specially the close stations
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11:09:16  <PublicServer> <AmmIer> wow, someone rised ML traqins
11:09:31  <PublicServer> <AmmIer> imo, too high now.
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11:15:18  <Mitcian> !password
11:15:18  <PublicServer> Mitcian: pester
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11:20:23  <sgt_Zale> !password
11:20:23  <PublicServer> sgt_Zale: pester
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11:22:27  <Chris_Booth> !password
11:22:27  <PublicServer> Chris_Booth: pester
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11:24:59  <sgt_Zale> !info
11:24:59  <PublicServer> sgt_Zale: #:1(Orange) Company Name: 'Metropolis'  Year Founded: 2050  Money: 6755005549  Loan: 0  Value: 6868134163  (T:750, R:19, P:0, S:0) unprotected
11:26:07  <sgt_Zale> !players
11:26:08  <PublicServer> sgt_Zale: Client 383 (Orange) is Farden, in company 1 (Metropolis)
11:26:08  <PublicServer> sgt_Zale: Client 390 is Mitcian, a spectator
11:26:08  <PublicServer> sgt_Zale: Client 392 (Orange) is Chris Booth, in company 1 (Metropolis)
11:26:08  <PublicServer> sgt_Zale: Client 389 (Orange) is FiCE, in company 1 (Metropolis)
11:26:16  <sgt_Zale> Hi
11:26:21  <PublicServer> <Chris Booth> hello
11:26:36  <PublicServer> <Mitcian> hello
11:26:40  <Gleeb> hello
11:26:50  <sgt_Zale> can't join this map anymore^^
11:26:55  <sgt_Zale> when does ist end?
11:27:12  <PublicServer> <Chris Booth> when the plan is complete
11:27:19  <PublicServer> <Chris Booth> and the map is covered with towns
11:28:29  <sgt_Zale> hmm does it happen soon`?
11:28:36  <PublicServer> <Chris Booth> not very soon
11:28:39  <PublicServer> <Chris Booth> a day or 2
11:28:51  <PublicServer> <Mitcian> looks like a lot of green still not covered :)
11:29:11  <PublicServer> <Mitcian> which areas are you guys working on atm?
11:29:19  <PublicServer> <Chris Booth> me
11:29:32  <sgt_Zale> okay thx
11:29:40  <PublicServer> <Mitcian> Chris: where?
11:29:41  <sgt_Zale> hf and gl
11:29:48  <PublicServer> <Chris Booth> @ binky
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11:30:01  <PublicServer> <Chris Booth> SGT_Zale
11:30:11  <PublicServer> <Chris Booth> you might be able to connect at different times
11:30:22  <PublicServer> <Chris Booth> depends on time of day ETC
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11:38:02  <FrancoBegbie_> !players
11:38:03  <PublicServer> FrancoBegbie_: Client 383 (Orange) is Farden, in company 1 (Metropolis)
11:38:03  <PublicServer> FrancoBegbie_: Client 390 is Mitcian, a spectator
11:38:03  <PublicServer> FrancoBegbie_: Client 392 (Orange) is Chris Booth, in company 1 (Metropolis)
11:38:03  <PublicServer> FrancoBegbie_: Client 389 (Orange) is FiCE, in company 1 (Metropolis)
11:41:22  <PublicServer> *** SmatZ joined the game
11:44:04  <PublicServer> <Mitcian> anyone building anything atm?
11:44:20  <PublicServer> <Chris Booth> i am stilly building at binky
11:44:52  <PublicServer> <Mitcian> ahh yes ok
11:45:28  <FrancoBegbie_> !password
11:45:28  <PublicServer> FrancoBegbie_: seizes
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11:45:45  <PublicServer> <FrancoBegbie> hey
11:45:49  <PublicServer> <Mitcian> lo
11:46:07  <PublicServer> <Mitcian> jammer...
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12:14:45  <jonde> !password
12:14:45  <PublicServer> jonde: resins
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13:13:58  <Ammler> silence?
13:14:15  <PublicServer> <FrancoBegbie> kinda
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13:24:19  <PublicServer> <FrancoBegbie> what's the hotkey for building stations?
13:24:27  <PublicServer> <AmmIer> 9
13:24:37  <PublicServer> <FrancoBegbie> ty
13:24:40  <PublicServer> <AmmIer> or there around :-)
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13:32:52  <PublicServer> <AmmIer> ML trains rise to 400?
13:33:10  <PublicServer> <AmmIer> my MLHs should handle it :-)
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13:37:30  <FiCE> !password
13:37:30  <PublicServer> FiCE: sunken
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13:41:27  <PublicServer> <FiCE> we already reached the point of diminishing returns with ML trains
13:41:34  <PublicServer> <FiCE> at about 360-370
13:41:49  <PublicServer> <AmmIer> well, because some ML stations were too small
13:42:02  <PublicServer> <FiCE> part of the problem is that the SLs have slow exits
13:42:13  <PublicServer> <FiCE> so trains queue 10 deep to rejoin the ML
13:42:19  <PublicServer> <AmmIer> I fix Giddlebottom
13:42:23  <PublicServer> <AmmIer> it needs at least 5
13:43:42  <PublicServer> <FiCE> the joiner at "10 equal signals" looks interesting
13:43:53  <PublicServer> <AmmIer> lazy :-)
13:44:07  <PublicServer> <FiCE> i'm wondering if it'd help MSH 01b at all
13:44:13  <PublicServer> <FiCE> seeing as that is always jammed
13:44:40  <Chris_Booth> !password
13:44:40  <PublicServer> Chris_Booth: punned
13:44:58  <PublicServer> *** Chris Booth joined the game
13:46:00  <PublicServer> <Chris Booth> who is breaking binky
13:46:09  <XeryusTC> !password
13:46:09  <PublicServer> XeryusTC: punned
13:46:19  <PublicServer> *** XeryusTC joined the game
13:46:23  <PublicServer> <AmmIer> m
13:46:25  <PublicServer> <AmmIer> me
13:47:42  <PublicServer> <AmmIer> too short
13:48:56  <PublicServer> <XeryusTC> iew, sbahn with 1TT
13:49:12  <PublicServer> <FiCE> some of these ML trains do an entire loop without going to a station
13:49:14  <PublicServer> <XeryusTC> no wonder we always get games where no one can join because it is too heavy for their computer to handle :o
13:50:11  <PublicServer> <AmmIer> mäh
13:50:18  <PublicServer> <AmmIer> why did you move the s-bahn?
13:50:44  <PublicServer> <Chris Booth> me?
13:51:09  <PublicServer> <AmmIer> well, someone moved the line 3 tiles west, quite useless
13:51:25  <PublicServer> <Chris Booth> why is it?
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13:51:39  <PublicServer> <FiCE> can we push more trains into the stations?
13:51:51  <PublicServer> <AmmIer> why should we?
13:52:19  <PublicServer> <FiCE> quite a few don't earn much profit each year
13:52:44  <PublicServer> <FiCE> not new trains either
13:53:04  <PublicServer> <FiCE> it seems there is quite a spread of profits from high => low
13:54:02  <PublicServer> <FiCE> for instance, more trains could exit @ msh 06 quite comfortably
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13:54:19  <PublicServer> <XeryusTC> msh1 is jammed
13:54:33  <PublicServer> <XeryusTC> or well, the station is too small :P
13:54:48  <PublicServer> <AmmIer> it needs 5 plattforms
13:54:56  <PublicServer> <AmmIer> I shorten the prios
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13:55:37  <PublicServer> <Chris Booth> no more trains
13:56:03  <Ammler> !info
13:56:03  <PublicServer> Ammler: #:1(Orange) Company Name: 'Metropolis'  Year Founded: 2050  Money: 7142463830  Loan: 0  Value: 7202873715  (T:777, R:19, P:0, S:0) unprotected
13:56:09  <Ammler> !trains 900
13:56:09  <PublicServer> *** Ammler has set max_trains to 900
13:56:31  <Ammler> !trains 888
13:56:31  <PublicServer> *** Ammler has set max_trains to 888
13:57:06  <PublicServer> <XeryusTC> well, there is your 5th platform, and it aint gonna help much
13:57:17  <PublicServer> <AmmIer> nah
13:57:21  <PublicServer> <AmmIer> check the exit :P
13:57:28  <PublicServer> <XeryusTC> indeed :P
13:59:03  <PublicServer> <AmmIer> ok, nots needed :-)
13:59:06  <highpinger> !password
13:59:06  <PublicServer> highpinger: camped
13:59:23  <PublicServer> *** highpinger joined the game
13:59:23  <PublicServer> <highpinger> hi
14:00:07  <PublicServer> <FiCE> can someone try increasing the probability of trains using Snoozewig & Noseyhead?
14:00:14  <PublicServer> <Chris Booth> no
14:00:20  <PublicServer> <Chris Booth> as its not in the plan
14:00:25  <PublicServer> <Chris Booth> only 1 in 7
14:00:30  <PublicServer> <AmmIer> thanks CB
14:00:36  <PublicServer> <FiCE> ah ok
14:00:46  <PublicServer> <Chris Booth> what?
14:00:53  <PublicServer> <AmmIer> it would screw the whole network
14:01:06  <PublicServer> <Chris Booth> ooh it was a thanks not a sarcastic thanks
14:01:17  <PublicServer> <AmmIer> yep
14:01:24  <PublicServer> <AmmIer> I am never sarcastic.
14:01:30  <PublicServer> <Chris Booth> i am
14:01:36  <PublicServer> <AmmIer> always serious ;-)
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14:08:11  <PublicServer> <AmmIer> ok MLH exit should work now
14:08:35  *** Mark has quit IRC
14:08:43  <PublicServer> *** Chris Booth has left the game (connection lost)
14:08:52  <Chris_Booth> !password
14:08:52  <PublicServer> Chris_Booth: camped
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14:11:08  <PublicServer> <AmmIer> mäh
14:11:15  <PublicServer> <Chris Booth> máh
14:11:16  <PublicServer> <AmmIer> XeryusTC: did you add ML Trains?
14:13:06  <XeryusTC> Ammler: nope
14:13:16  <XeryusTC> i was getting myself some foodz
14:13:19  <PublicServer> <AmmIer> sent 14 to depot
14:13:36  <PublicServer> <AmmIer> I think, 400 is the max
14:15:38  <PublicServer> <FiCE> it's just BBH 02 jamming
14:16:04  <PublicServer> <AmmIer> diy ou add trains?
14:16:25  <PublicServer> <FiCE> yeah a few more... it was handling it fine before
14:16:33  <PublicServer> *** XeryusTC has left the game (connection lost)
14:16:37  <PublicServer> <AmmIer> you added 40 trains at once
14:16:49  <PublicServer> <FiCE> nah, in lots of 10
14:17:03  <PublicServer> <FiCE> and it was 30 :)
14:17:22  <PublicServer> <FiCE> i suppose i didn't wait long enough
14:17:23  <PublicServer> <AmmIer> well, +-10 :-P
14:17:46  <PublicServer> <FiCE> 25% isn't small :p
14:19:35  <PublicServer> <FiCE> income has increased :)
14:22:31  <PublicServer> <FiCE> are more trains going SE at BBH03 than NW?
14:22:46  <PublicServer> <Chris Booth> should be 50:50
14:22:59  <PublicServer> <FiCE> on the minimap it seems more go down
14:23:03  <PublicServer> <FiCE> than up
14:23:29  <PublicServer> <AmmIer> the line is compacter there
14:23:51  <PublicServer> <FiCE> suppose
14:24:08  <Ammler> oh, you mean BBH3?
14:24:16  <PublicServer> <FiCE> yeah
14:24:19  <Ammler> there it looks like more south then north
14:24:41  <PublicServer> <FiCE> but it might just be because south is congested more from bbh02
14:25:11  <PublicServer> <AmmIer> removed 2 signals there
14:25:28  <PublicServer> <FiCE> that looks better already
14:25:51  <PublicServer> <Chris Booth> we have 2 towns with no sbahns
14:26:58  <Ammler> we should one make a simple station walk town :-)
14:27:19  <PublicServer> <Chris Booth> then it can only be 64x64
14:27:26  <PublicServer> <Chris Booth> max station spread
14:28:13  <PublicServer> <Chris Booth> actualy that would work
14:28:56  <PublicServer> *** highpinger has left the game (leaving)
14:29:28  <jonde> !password
14:29:28  <PublicServer> jonde: folksy
14:29:30  <PublicServer> <AmmIer> BBH3 joiner isn't really fixed ;-)
14:29:36  <PublicServer> *** jondisti joined the game
14:30:52  <PublicServer> <FiCE> it seems smooth now
14:31:23  <PublicServer> <AmmIer> yes, but the sign Fixed Joiners is
14:31:31  <PublicServer> <AmmIer> well, ...
14:31:47  <PublicServer> <FiCE> ah I meant the whole network on the whole
14:31:52  <PublicServer> <FiCE> now major jams/backlogs
14:33:39  <PublicServer> <FiCE> i'm surprised that BBH05 is going so well
14:33:54  <PublicServer> <AmmIer> well, not from start
14:34:04  <PublicServer> <AmmIer> the solution were the buffers
14:34:24  <PublicServer> <FiCE> it just seems really simple and compact
14:34:30  <PublicServer> <FiCE> with exception of the prob gen
14:34:38  <PublicServer> *** FrancoBegbie has left the game (leaving)
14:35:22  <PublicServer> <AmmIer> and I need again to remove entry signal
14:44:24  <PublicServer> <Chris Booth> who built teddywick?
14:44:27  <PublicServer> <AmmIer> Chris Booth: no need to prefix your name sign with space ;-)
14:44:40  <PublicServer> <AmmIer> isn't that signed?
14:44:49  <PublicServer> <Chris Booth> but my name is the most important
14:44:49  <PublicServer> <AmmIer> but I guess, mks
14:44:56  <PublicServer> <Chris Booth> an thus should be at teh top
14:44:58  <PublicServer> <AmmIer> true
14:45:16  <PublicServer> <Chris Booth> my sbahn sucks
14:45:35  <PublicServer> <Chris Booth> i forgot about griddlewig so had to improvise in binkybottom
14:45:39  <PublicServer> *** Chris Booth has left the game (connection lost)
14:45:51  <Chris_Booth> !password
14:45:51  <PublicServer> Chris_Booth: myopic
14:46:10  <PublicServer> *** Chris Booth joined the game
14:46:40  <PublicServer> <AmmIer> ok, 400 ML trains
14:46:46  <PublicServer> <AmmIer> please keep it that
14:46:51  <PublicServer> <Chris Booth> we should ramp it up to 700
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14:58:05  <PublicServer> <Farden> guys, just to say...
14:58:10  <PublicServer> <Farden> I'M STILL HERE§
14:58:24  <PublicServer> <Chris Booth> are you building?
14:58:24  <PublicServer> <Farden> 7 hours without a desync
14:58:27  <PublicServer> <Farden> I think I win
14:58:41  <PublicServer> <Farden> CB : sometimes
14:58:50  <PublicServer> <Farden> I don't always play
14:58:59  <PublicServer> <Farden> but I stay connected
14:59:08  <PublicServer> <Farden> to see if openttd still works
14:59:13  <PublicServer> <Farden> cause yesterday and the previous days
14:59:21  <PublicServer> <Farden> it was impossible for me to stay more than 5 minuts
14:59:24  <PublicServer> <Farden> without a desync
14:59:33  <PublicServer> <Chris Booth> why?
14:59:35  <PublicServer> <Farden> but, I don't know why, today...
14:59:42  <PublicServer> <Farden> packet loss
14:59:45  <PublicServer> <Farden> it was about 15%
14:59:50  <PublicServer> <Farden> and today, nothing
14:59:54  <PublicServer> <Farden> less than 1%
14:59:55  <PublicServer> <AmmIer> Farden: switch to specs, if you are afk
15:00:03  <PublicServer> <Farden> ok
15:00:08  <PublicServer> *** Farden has joined spectators
15:01:02  <PublicServer> <FiCE> the orders for the train in group #106 are screwed
15:01:21  <PublicServer> <FiCE> or more precisely, the entire ring of stations it services
15:01:54  <PublicServer> <Chris Booth> to may trains?
15:01:59  <PublicServer> <FiCE> all the trains wait at the first station for a full load
15:02:11  <PublicServer> *** Chris Booth has left the game (connection lost)
15:02:17  <PublicServer> <FiCE> nah we need more... the problem is the station design doesn't work
15:02:28  <Chris_Booth> !password
15:02:28  <PublicServer> Chris_Booth: docile
15:03:05  <PublicServer> <FiCE> pax refill so fast at kippergate east
15:03:16  <PublicServer> *** Chris Booth joined the game
15:03:16  <PublicServer> <FiCE> that trains wait until a full load
15:03:36  <PublicServer> *** Chris Booth has left the game (connection lost)
15:03:36  <PublicServer> *** Thraxian|Work joined the game
15:03:53  <Chris_Booth> !password
15:03:53  <PublicServer> Chris_Booth: docile
15:04:56  <PublicServer> *** Chris Booth joined the game
15:05:16  <PublicServer> *** Chris Booth has left the game (connection lost)
15:06:38  <PublicServer> <AmmIer> maybe, we should extend the central spikes to 4?
15:07:11  <PublicServer> <FiCE> yep
15:07:14  <PublicServer> <FiCE> all yours :p
15:07:31  <PublicServer> *** Thraxian|Work has left the game (connection lost)
15:07:40  <PublicServer> <AmmIer> well, 2 of the MLHs are from me, anyway :P
15:07:54  <PublicServer> <FiCE> the game is too CPU intensive for most people now (incl me)
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15:18:04  <PublicServer> *** Game paused (not enough players)
15:18:04  <PublicServer> *** Game paused (not enough players)
15:19:30  <Ammler> !players
15:19:32  <PublicServer> Ammler: Client 383 is Farden, a spectator
15:19:32  <PublicServer> Ammler: Client 408 (Orange) is jondisti, in company 1 (Metropolis)
15:19:49  <Ammler> jonde: are you buidling?
15:19:53  <PublicServer> <jondisti> nope
15:20:00  <PublicServer> *** jondisti has left the game (leaving)
15:20:07  <Ammler> then I don't join anymore :-)
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15:36:12  <Farden> I lost the game
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16:04:45  <FrancoBegbie_> !password
16:04:45  <PublicServer> FrancoBegbie_: leaden
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17:09:33  <Chris_Booth> !password
17:09:33  <PublicServer> Chris_Booth: entrap
17:09:43  <PublicServer> *** Chris Booth joined the game
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17:27:35  <Chris_Booth> !password
17:27:35  <PublicServer> Chris_Booth: ambles
17:28:32  <PublicServer> *** Chris Booth joined the game
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17:29:56  <FrancoBegbie_> !players
17:29:57  <PublicServer> FrancoBegbie_: There are currently no clients connected to the server
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18:18:13  <Webster> Latest update from blog: New member for #openttdcoop: ^Spike^ <http://openttdcoop.org/blog/2009/08/26/new-member-for-openttdcoop-spike/> || New versions of OpenGFX and OpenSFX <http://openttdcoop.org/blog/2009/08/11/new-versions-of-opengfx-and-opensfx/> || Coopetition ladder available <http://openttdcoop.org/blog/2009/07/21/coopetition-ladder-available/> || New URL for our signature on tt-forums.net <http://openttdcoop.org/blog/2009/07/21/new-url-for-our-signature-on-tt-forums-net/> || Self regulating orders (SRO) <http://openttdcoop.org/blog/2009/07/19/self-regulating-orders-sro/> || Asynchronous SRNW stations <http://openttdcoop.org/blog/2009/07/12/asynchronous-srnw-stations/> || Checking the archive & userpages <http://openttdcoop.org/blog/2009/06/25/checking-the-archive-userpages/> || (Re)-Introducing Main Station Hubs <http://openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/> || Big hubs in a nutshell – finding a universal hub design <http://openttdcoop.org/blog/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/> || Various degrees of terraforming <http://openttdcoop.org/blog/2009/05/27/various-degrees-of-terraforming/>
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20:05:19  <Godde> !players
20:05:21  <PublicServer> Godde: There are currently no clients connected to the server
20:05:27  <Godde> !dl win32
20:05:27  <PublicServer> Godde: http://binaries.openttd.org/nightlies/trunk/r17288/openttd-trunk-r17288-windows-win32.zip
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20:44:44  <Chris_Booth> !password
20:44:45  <PublicServer> Chris_Booth: lefter
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20:53:58  <PeterT> !players
20:53:59  <PublicServer> PeterT: There are currently no clients connected to the server
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21:02:16  <Chris_Booth> PeterT you want to play?
21:02:50  <PeterT> not now
21:03:12  <Chris_Booth> ok then
21:03:33  <Chris_Booth> just saw you in channel so i thought i would ask
21:04:36  *** sgt_Zale has joined #openttdcoop
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21:04:47  <PeterT> sorry chris_booth
21:04:57  <PeterT> i'm not allowed to play openttd at my father's house
21:05:08  <PeterT> i slacked off on summer reading
21:05:25  <PeterT> but then i got it done nice and quickly so i really dont see the problem anymroe
21:05:29  <PeterT> *anymore
21:05:56  <sgt_Zale> !password
21:05:56  <PublicServer> sgt_Zale: inters
21:06:16  <PublicServer> *** Sgt.Zale joined the game
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21:13:36  <Ammler> !rcon magic_bulldozer
21:13:36  <PublicServer> Ammler: Magic bulldozer is enabled.
21:13:38  <Ammler> !rcon magic_bulldozer 0
21:13:38  <PublicServer> Ammler: *** AmmIer has left the game (kicked by server)
21:14:06  <KenjiE20>  quiet day today
21:14:27  <Ammler> well, the morning was nice :-)
21:14:41  <FrancoBegbie_> !password
21:14:41  <PublicServer> FrancoBegbie_: errant
21:14:45  <KenjiE20> true
21:14:46  <FrancoBegbie_> hi
21:14:46  <Ammler> but the evening was bad :-(
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21:44:14  <Mks> !password
21:44:14  <PublicServer> Mks: starry
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22:33:46  <Razaekel> !players
22:33:48  <PublicServer> Razaekel: Client 428 (Orange) is Mks, in company 1 (Metropolis)
22:40:33  <Chris_Booth> !password
22:40:33  <PublicServer> Chris_Booth: caving
22:41:21  <PublicServer> *** Game unpaused (enough players)
22:41:22  <PublicServer> *** Chris Booth joined the game
22:41:29  <PublicServer> <Mks> hey chris
22:41:29  <PublicServer> <Chris Booth> evening
22:41:53  <PublicServer> <Mks> you've built a city network?
22:42:01  <PublicServer> <Chris Booth> i have
22:42:26  <PublicServer> <Chris Booth> binky
22:42:36  <PublicServer> <Mks> thinking about building a 7th network :P
22:42:43  <PublicServer> <Mks> hardly anyone else does so
22:42:56  <PublicServer> <Mks> you did griddlewig also?
22:43:04  <PublicServer> <Chris Booth> i did both of them
22:43:08  <PublicServer> <Mks> ahh
22:43:52  <PublicServer> <Mks> not gona expand the city all the way to the ML?
22:44:03  <PublicServer> <Chris Booth> eventualy
22:44:10  <PublicServer> <Chris Booth> i am expanding the drop ATM
22:44:14  <PublicServer> <Mks> ahh
22:44:30  <PublicServer> <Mks> I prefer to finnish road network first then build the network from that :)
22:46:24  <PublicServer> <Chris Booth> i hate crashing trains
22:46:27  <PublicServer> <Mks> hehe yeah
22:46:47  <PublicServer> <Chris Booth> do you like my network so far?
22:47:33  <PublicServer> <Mks> well looks pretty good tho I prefer tunnels in cities
22:47:54  <PublicServer> <Mks> I've found to get a good working city network you needed dedicated trains for each station
22:47:59  <PublicServer> <Chris Booth> tunnels are a false economy IMH
22:48:16  <PublicServer> <Mks> what do you mean by false economy?
22:54:51  <PublicServer> <Mks> the reason I prefer tunnels is well more room for buildings in the town then :)
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22:56:35  <PublicServer> <Mks> 2 tl is pretty neat tho easier to build such networks
22:56:50  <PublicServer> <Mks> unless you build one without curves
22:57:13  <PublicServer> <Chris Booth> that isnt hard
22:57:24  <PublicServer> <Chris Booth> just leave curves until edge of city
22:57:43  <PublicServer> <Mks> well tl 5 it still take quite a bit of space tho
22:59:35  <PublicServer> <Mks> how big x*x squares can you have in a city for it to be fully populated with buildings?
22:59:42  <PublicServer> <Mks> is 4x4 possible or even 5x5?
22:59:49  <PublicServer> <Chris Booth> 3 x 3
22:59:59  <PublicServer> <Chris Booth> or 2 x anything
23:00:00  <PublicServer> <Mks> more and middle won't be built?
23:00:09  <PublicServer> <Chris Booth> no
23:00:34  <SmatZ> 3x3 sometimes :)
23:00:49  <PublicServer> <Mks> would be nice with 4x4 otherwise
23:01:08  <SmatZ> you would need 4 2x2 buildings :-p
23:01:18  <SmatZ> or one 3x3 and 5 1x1
23:01:23  <SmatZ> and such...
23:01:38  <SmatZ> in SimCity2000, I was using 8x8 grind
23:01:40  <SmatZ> grid
23:01:51  <SmatZ> it was all used after a while
23:02:30  <PublicServer> <Mks> mm so 3x3 is almost to much in openttd?
23:02:39  <SmatZ> yes
23:04:03  <PublicServer> <Mks> wich type of road network would give the highest amount of population in a limited area?
23:04:31  <PublicServer> <Chris Booth> road stop station walk
23:04:44  <PublicServer> <Mks> well
23:04:51  <PublicServer> <Mks> not counting stations
23:05:08  <PublicServer> <Mks> is like 2x8 or something better then 3x3?
23:05:29  <PublicServer> <Chris Booth> yeah
23:05:36  <PublicServer> <Chris Booth> less road space waste
23:05:51  <PublicServer> <Mks> I mean I do guess 3x3 is better then 2x2
23:05:57  <PublicServer> <Mks> since 2x2 means alot more roads
23:06:06  <PublicServer> <Chris Booth> in some cases yes
23:06:14  <PublicServer> <Chris Booth> with total towns yes
23:06:25  <PublicServer> <Chris Booth> but some town grfs dont work with 3x3
23:06:28  <PublicServer> <Mks> total towns= larger town buildings?
23:06:41  <PublicServer> <Chris Booth> yes
23:06:52  <PublicServer> <Mks> ohh some buildings are like 2x4 or such?
23:07:01  <PublicServer> <Chris Booth> no 2 x 2
23:07:03  <PublicServer> <Chris Booth> is max
23:07:22  <PublicServer> <Mks> why wouldn't 3x3 work then?
23:07:45  <SmatZ> because nobody coded that?
23:07:53  <SmatZ> is that useful?
23:08:23  <PublicServer> *** SmatZ joined the game
23:08:28  <Ammler> I would like a 10x10 house ;-)
23:08:30  <PublicServer> <Mks> mm don't really see why a building can't be built in a 3x3 area if its 2x2?
23:08:35  <PublicServer> <Mks> woot that would be neat
23:09:35  <Ammler> Mks: a football stadium is 2x2, there aren't much bigger houses on this world, are there?
23:09:36  <SmatZ> create GRF specs, discuss it with many coders, code OTTD, ...
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23:10:16  <PublicServer> <Mks> well there are just as big houses skypscrapers can be pretty big also right?
23:10:31  <PublicServer> *** SmatZ has left the game (leaving)
23:10:39  <Ammler> well, some houses in TTRS should be 2x2
23:10:42  <PublicServer> <Chris Booth> not as big as a football staduims footprint
23:10:43  <PublicServer> <Mks> and there defently are like 1x5 houses in real life
23:10:49  <Ammler> which are now 1tiler
23:11:26  <PublicServer> <Mks> well stadium in ttd are kinda of small for a stadium tho
23:11:56  <Ammler> Mks: something like that http://www.tt-ms.de/forum/index.php
23:11:58  <Webster> Title: TT-MS Headquarters (at www.tt-ms.de)
23:12:03  <Ammler> mäh
23:12:09  <Ammler> stupid
23:12:16  <Ammler> http://www.tt-forums.net/download/file.php?id=116487
23:12:42  <Mks> ohh yes
23:12:43  <Chris_Booth> they are nice rows
23:12:47  <Mks> nice buildings
23:12:54  <Mks> what grfs are that?
23:13:04  <Ammler> swedish
23:13:10  <Mks> ohh
23:13:23  <Mks> didn't know there was a swedish building set
23:13:27  <Mks> roads ain't swedish tho
23:13:41  <Mks> we don't have yellow lines on roads in sweden
23:13:56  <PublicServer> <Chris Booth> roads are road
23:14:29  <PublicServer> <Mks> mm
23:14:45  <PublicServer> <Mks> how far bettwen roads can you have without it being bad?
23:14:47  <SmatZ> sherlock
23:14:53  <PublicServer> <Mks> as in 2x20 is a bit much I guess?
23:14:57  <Ammler> http://www.tt-forums.net/download/file.php?id=116467
23:16:15  <Ammler> http://www.tt-forums.net/viewtopic.php?f=26&t=44360 <-- thread
23:16:16  <Webster> Title: Transport Tycoon Forums View topic - Swedish Houses [beta release 28/08/09] (at www.tt-forums.net)
23:17:36  <Mks> coop doesn't use that set I guess
23:18:10  <PublicServer> <Chris Booth> as far as i know we havent
23:18:20  <PublicServer> <Chris Booth> but i dont see why we couldnt
23:18:46  <Mks> I guess there aren't any really tall buildings in that set tho
23:18:57  <PublicServer> <Chris Booth> so?
23:19:08  <Mks> someone might miss em :)
23:19:18  <Ammler> Mks: check release date :P
23:19:35  <Mks> 28/8/09
23:19:38  <Mks> pretty new
23:20:19  <Chris_Booth> is it bananas?
23:20:41  <Mks> yes
23:20:51  <Mks> if you mean online content thingie
23:20:58  <PublicServer> <Chris Booth> yes
23:21:31  <Mks> I've played some solo games with swedish trains tho I don't really like em they are so slow
23:21:36  <Mks> tho I do like the wagons
23:21:42  <Mks> specially the ore ones
23:22:05  <Ammler> well, it is yet another realistic set
23:22:12  <PublicServer> <Mks> yeah I know
23:22:15  <PublicServer> <Chris Booth> NARS is slow
23:22:23  <PublicServer> <Chris Booth> slow trains can be nice
23:22:31  <PublicServer> <Chris Booth> if they have good traction
23:22:36  <PublicServer> <Mks> I prefer somewhat non realsitic trains tho :P
23:22:38  <PublicServer> <Chris Booth> then they are good up hills
23:22:41  <Ammler> dbset 0.9 will be slow, either.
23:23:03  <PublicServer> <Chris Booth> DBXL 0.9?
23:23:30  <Ammler> well, the beta is ;-)
23:24:09  <PublicServer> <Chris Booth> german trains are fast though
23:24:49  <PublicServer> <Mks> I've modified a swedish train grf to make train faster tho its mm not really working as I did intend
23:25:13  <PublicServer> <Chris Booth> what did you indent?
23:25:15  <PublicServer> <Mks> wasn't really sure where to change in the grf file
23:25:20  <PublicServer> <Mks> raise top speed
23:25:29  <PublicServer> <Mks> without making it to slow with load
23:25:37  <PublicServer> <Mks> its faster but not as fast as I want
23:25:53  <PublicServer> <Mks> also can't reach top speed with wagons connected
23:26:08  <Ammler> you might use waggon speed limit?
23:26:24  <PublicServer> <Mks> no wasn't useing that
23:26:47  <PublicServer> <Mks> well from what I read in newgrf documents I missed something
23:27:06  <PublicServer> <Mks> but thing is very hard to modify a grf file I think it didn't look like the examples
23:27:42  <Ammler> swedish set id made with grfmaker
23:27:58  <PublicServer> <Mks> well I changed it in notepad :P
23:28:34  <Ammler> check the logic train source
23:28:46  <Ammler> then you see how easy it is to change the speed
23:29:24  <PublicServer> <Mks> is there any good programs or tools to use when doing grf files?
23:29:37  <Ammler> http://trac.openttdcoop.org/browser/grfdev/logic/makegrf
23:29:50  <Ammler> I use bash and vim ;-)
23:30:15  <Ammler> for graphics gimp
23:30:20  <Mks> I want something simple like just add numbers and it fixees the rest
23:30:21  <Chris_Booth> Mks if you use windows use notepad or MSVS
23:31:01  <Ammler> and don't forget to renumber before grfcodec
23:31:02  <Mks> it won't be showed correctly then?
23:31:21  <Ammler> as you see in my source
23:31:35  <Mks> yeah defently ALOT easier then the one I've seen before
23:31:50  <Mks> I don't fully understand how to set the speed tho
23:31:55  <Mks> since its need to be done in hex
23:32:13  <Ammler> I never define someting in hex
23:32:38  <Ammler> just use Escape sequences like \b \w \d
23:32:48  <Mks> what does that mean?
23:33:38  <Ammler> that grfcodec will do the convert
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23:34:23  <Mks> ohh so if example I want speed 250km I set \w155?
23:34:40  <Mks> well something like that
23:34:54  <Ammler> it isn't just hex, it's also big endian, so way too complicated to do that self.
23:35:06  <PublicServer> <Mks> ahhh
23:35:06  <Ammler> no
23:35:18  <Ammler> \w250
23:35:42  <Ammler> openttd is km/h :-)
23:35:49  <Mks> ahh
23:35:58  <Ammler> or isn't?
23:35:59  <Ammler> dunno
23:36:01  <Mks> can't it just say so in dokument then
23:36:11  <Mks> rather then speed is mph*1.6
23:36:46  <PublicServer> <Chris Booth> i would assume since TTO was writen by chris saywer and he is english
23:36:51  <PublicServer> <Chris Booth> that it would be in MPH
23:37:10  <PublicServer> <Mks> mph is just confusing :)
23:37:11  <Ammler> yes, that is why I am confused
23:37:40  <PublicServer> <Chris Booth> MPH is just (KM/H)/1.6
23:37:44  <PublicServer> <Chris Booth> its easy
23:38:07  <Ammler> well, uk has fine beer, but else
23:38:16  <PublicServer> <Chris Booth> you lot are just lucky and havent been taught every thing twice
23:38:43  <PublicServer> <Mks> what do you mean by everything twice?
23:38:56  <PublicServer> <Mks> its like feet and miles it makes no sense at all
23:39:12  <PublicServer> <Mks> feet and inches even
23:39:13  <PublicServer> <Chris Booth> i had ot learn metric and imperial measurements
23:40:05  <PublicServer> <Mks> ahh
23:40:14  <PublicServer> <Mks> why doesn't uk just switch to use only metric?
23:40:15  <Ammler> km/h for speed is silly eihter.
23:40:21  <Ammler> best would be m/s
23:40:25  <PublicServer> <Mks> well true
23:40:30  <PublicServer> <Mks> but its more or less the same
23:40:43  <PublicServer> <Chris Booth> mks no it isnt
23:40:50  <PublicServer> <Chris Booth> you still have to convert
23:40:57  <PublicServer> <Mks> I know
23:40:59  <PublicServer> <Mks> same scale tho
23:41:06  <Ammler> m/s doesn't need convert anymore
23:41:16  <Ammler> that you can feel :-)
23:44:25  <PublicServer> <Chris Booth> Mks do you know the conversion between KM/h and ms-1?
23:44:37  <PublicServer> <Mks> ms-1?
23:44:47  <Chris_Booth> m/s
23:44:57  <Chris_Booth> s-1 = 1/s
23:45:11  <PublicServer> <Mks> well km/h x3.6
23:45:30  <PublicServer> <Chris Booth> and you say that is easy?
23:45:46  <PublicServer> <Chris Booth> same boat as converting to MPH
23:45:58  <PublicServer> <Chris Booth> MPH = KM/h *.16
23:46:01  <PublicServer> <Mks> or you take( 250x60x60)/1000
23:46:26  <PublicServer> <Mks> well is it always correct then doesn't the decimals get a bit wrong when using 1.6?
23:46:40  <PublicServer> <Mks> x3.6 is always correct tho
23:47:30  <PublicServer> <Chris Booth> only when converting for m/s to KM/h
23:47:39  <PublicServer> <Chris Booth> not the other way arronud
23:47:48  <PublicServer> <Chris Booth> 1/3.6 is a stupid number
23:48:11  <PublicServer> <Mks> ahh
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23:51:23  <PublicServer> <Chris Booth> i am off to bed now
23:51:30  <PublicServer> <Mks> night
23:51:35  <PublicServer> *** Chris Booth has left the game (leaving)
23:51:35  <PublicServer> *** Game paused (not enough players)
23:51:39  <PublicServer> <Mks> aww
23:51:46  <PublicServer> <Mks> you still here ammler?
23:52:33  <Mks> Ammler ?
23:52:56  <Ammler> no :-)
23:53:00  <Ammler> good night
23:53:03  <PublicServer> <Mks> aww
23:53:06  <PublicServer> <Mks> join game
23:53:09  <PublicServer> <Mks> can't build
23:53:19  <Ammler> blame Chris_Booth
23:54:00  <PublicServer> <Mks> I am building another city network :P
23:54:21  <PublicServer> <Mks> well I guess expanding an existing one
23:55:14  <PublicServer> <Mks> mm only 2 left once mine is finnished and 2 to expand a bit
23:55:17  <PublicServer> <Mks> and map is finnished

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