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00:00:17 *** PeterT has joined #openttdcoop 00:00:22 *** openttdcoop sets mode: +v PeterT 00:01:35 *** Kirov has joined #openttdcoop 00:01:40 *** openttdcoop sets mode: +v Kirov 00:01:50 <Kirov> °password 00:01:56 <Kirov> !password 00:01:56 <PublicServer> Kirov: spreed 00:02:01 <PeterT> !tell Kirov !password 00:02:01 <PublicServer> Kirov: spreed 00:02:08 <PublicServer> *** Kirov joined the game 00:03:06 <PublicServer> *** Kirov has left the game (leaving) 00:03:09 *** Kirov has quit IRC 00:08:51 *** zachanima has quit IRC 00:09:08 *** zachanima has joined #openttdcoop 00:09:13 *** openttdcoop sets mode: +v zachanima 00:15:22 *** KenjiE20|LT has joined #openttdcoop 00:15:22 *** ChanServ sets mode: +o KenjiE20|LT 00:15:27 *** openttdcoop sets mode: +v KenjiE20|LT 00:16:25 *** KenjiE20 has quit IRC 00:48:24 *** zachanima has quit IRC 00:52:46 *** PeterT has quit IRC 00:53:13 *** PeterT has joined #openttdcoop 00:53:18 *** openttdcoop sets mode: +v PeterT 01:24:41 *** Fuco has quit IRC 01:25:23 <PublicServer> *** Thraxian joined the game 01:25:47 *** themroc- has quit IRC 01:27:10 <PeterT> Thraxian 01:27:13 <PeterT> !password 01:27:13 <PublicServer> PeterT: peeved 01:27:20 <PublicServer> <Thraxian> hiya petert 01:27:23 <PeterT> hey 01:27:28 <PeterT> can we start voting? 01:27:44 <PublicServer> <Thraxian> no idea, this is my first look at the game 01:27:49 <PublicServer> *** Peter joined the game 01:28:43 <PublicServer> <Peter> hey 01:28:46 <PublicServer> <Peter> join company 1 01:29:12 <Maza> hey patert ! 01:29:13 <PublicServer> <Peter> Thraxian? 01:29:21 <PeterT> stop it maza 01:29:41 <Maza> oh wut why??! 01:29:45 <Maza> pffgt 01:32:09 *** Progman_ has joined #openttdcoop 01:32:23 *** openttdcoop sets mode: +v Progman_ 01:33:53 <PublicServer> *** Thraxian has left the game (connection lost) 01:35:49 *** FiCE has quit IRC 01:39:15 *** Progman_ has quit IRC 01:39:49 *** Progman has quit IRC 01:53:39 <PeterT> Maza. 01:53:41 <PeterT> Maza 01:53:42 <PeterT> maza 01:53:45 <PeterT> hi 01:53:57 <PublicServer> *** Peter has left the game (leaving) 02:58:30 *** KenjiE20|LT has quit IRC 03:07:37 *** xtoaster has joined #openttdcoop 03:07:42 *** openttdcoop sets mode: +v xtoaster 05:01:55 *** Yexo has quit IRC 05:01:55 *** Yexo_ has joined #openttdcoop 05:02:10 *** openttdcoop sets mode: +v Yexo_ 05:11:35 *** Owner has joined #openttdcoop 05:11:40 *** openttdcoop sets mode: +v Owner 05:11:44 *** Owner is now known as Hobo_Bob 05:13:37 <Hobo_Bob> !password 05:13:37 <PublicServer> Hobo_Bob: relent 05:20:24 *** Hobo_Bob has quit IRC 05:32:11 <PeterT> !password 05:32:11 <PublicServer> PeterT: relent 05:34:03 <PublicServer> *** Peter joined the game 05:35:56 <PublicServer> *** Peter has left the game (connection lost) 05:36:02 <PeterT> night all 05:36:19 * PeterT wonders whats on TV at 1:36 AM 05:36:25 *** PeterT has quit IRC 05:37:59 *** R0b0t1 has quit IRC 05:55:03 *** Venxir has quit IRC 06:01:03 *** mixrin has joined #openttdcoop 06:01:08 *** openttdcoop sets mode: +v mixrin 06:06:11 *** FrancoBegbie|away has joined #openttdcoop 06:06:16 *** openttdcoop sets mode: +v FrancoBegbie|away 06:06:22 *** ODM has joined #openttdcoop 06:06:22 *** ChanServ sets mode: +o ODM 06:06:27 *** openttdcoop sets mode: +v ODM 06:33:50 *** Zuu has joined #openttdcoop 06:33:55 *** openttdcoop sets mode: +v Zuu 06:45:47 *** ^Spike^ has joined #openttdcoop 06:45:52 *** openttdcoop sets mode: +v ^Spike^ 06:53:43 *** Progman has joined #openttdcoop 06:53:48 *** openttdcoop sets mode: +v Progman 06:56:50 *** Progman has quit IRC 07:07:30 *** Farden has joined #openttdcoop 07:07:35 *** openttdcoop sets mode: +v Farden 07:16:25 *** FrancoBegbie|away has quit IRC 07:16:34 *** FrancoBegbie|away has joined #openttdcoop 07:16:39 *** openttdcoop sets mode: +v FrancoBegbie|away 07:19:52 *** mixrin has quit IRC 07:25:04 *** FrancoBegbie|away has quit IRC 07:29:05 *** FrancoBegbie|away has joined #openttdcoop 07:29:10 *** openttdcoop sets mode: +v FrancoBegbie|away 07:29:20 *** FrancoBegbie|away is now known as FrancoBegbie 07:55:56 *** [com]buster has joined #openttdcoop 07:55:56 *** ChanServ sets mode: +o [com]buster 07:56:01 *** openttdcoop sets mode: +v [com]buster 08:01:37 <FrancoBegbie> !password 08:01:37 <PublicServer> FrancoBegbie: shaves 08:01:58 <PublicServer> *** FrancoBegbie joined the game 08:02:56 <PublicServer> *** FrancoBegbie has left the game (leaving) 08:30:04 *** Levi has quit IRC 08:38:17 *** FrancoBegbie has quit IRC 08:40:23 *** Levi has joined #openttdcoop 08:40:28 *** openttdcoop sets mode: +v Levi 08:43:20 *** FrancoBegbie has joined #openttdcoop 08:43:25 *** openttdcoop sets mode: +v FrancoBegbie 08:48:24 *** sgt_Zale has joined #openttdcoop 08:48:29 *** openttdcoop sets mode: +v sgt_Zale 08:51:28 <sgt_Zale> !password 08:51:28 <PublicServer> sgt_Zale: jailed 08:51:46 <PublicServer> *** Sgt.Zale joined the game 08:51:56 <PublicServer> *** Sgt.Zale has joined company #1 08:55:59 <PublicServer> *** Sgt.Zale has left the game (leaving) 08:57:59 *** FrancoBegbie has quit IRC 08:58:12 *** FrancoBegbie has joined #openttdcoop 08:58:17 *** openttdcoop sets mode: +v FrancoBegbie 08:58:43 *** sgt_Zale has quit IRC 09:01:47 *** FrancoBegbie has quit IRC 09:04:28 *** FrancoBegbie has joined #openttdcoop 09:04:33 *** openttdcoop sets mode: +v FrancoBegbie 09:24:44 *** kuer has joined #openttdcoop 09:24:49 *** openttdcoop sets mode: +v kuer 09:28:18 *** Polygon has joined #openttdcoop 09:28:23 *** openttdcoop sets mode: +v Polygon 09:31:47 <kuer> As my first words in this channel, I'd like to say hi and say that I'm excited about what this community represents. 09:32:51 <planetmaker> welcome, kuer :-) 09:38:18 <kuer> Oh, hi there. You know, I'm here because of your sig at 'tt-forums.net'. Telling you about this because it looks like people like to know where new souls come from. Like in the polls "where have you learned about us?". 10:01:44 *** Nickman_87 has joined #openttdcoop 10:01:49 *** openttdcoop sets mode: +v Nickman_87 10:29:53 *** Yexo_ has quit IRC 10:30:07 *** Yexo has joined #openttdcoop 10:30:12 *** openttdcoop sets mode: +v Yexo 10:50:51 *** KenjiE20 has joined #openttdcoop 10:50:52 *** ChanServ sets mode: +o KenjiE20 10:50:56 *** openttdcoop sets mode: +v KenjiE20 10:52:46 *** FrancoBegbie has left #openttdcoop 10:54:51 *** FrancoBegbie has joined #openttdcoop 10:54:56 *** openttdcoop sets mode: +v FrancoBegbie 11:07:34 *** themroc- has joined #openttdcoop 11:07:39 *** openttdcoop sets mode: +v themroc- 11:08:33 *** Chris_Booth has joined #openttdcoop 11:08:38 *** openttdcoop sets mode: +v Chris_Booth 11:09:08 *** mib_ugs2su has joined #openttdcoop 11:09:13 *** openttdcoop sets mode: +v mib_ugs2su 11:10:00 *** mib_ugs2su has quit IRC 11:10:25 *** Progman has joined #openttdcoop 11:10:30 *** openttdcoop sets mode: +v Progman 11:13:15 <Chris_Booth> morning all 11:14:02 <planetmaker> moin Chris_Booth 11:14:12 <planetmaker> kuer, nice to know that the sig actually is worth something :-) 11:15:22 <Chris_Booth> !passowrd 11:15:24 <Chris_Booth> !passoword 11:15:25 <KenjiE20> oooh sigs 11:15:28 <Chris_Booth> !password 11:15:28 <PublicServer> Chris_Booth: hocked 11:15:45 <PublicServer> *** Chris Booth joined the game 11:16:06 <PublicServer> <Chris Booth> can someone connect so i can make a plan? 11:16:20 * KenjiE20 is compiling atm 11:16:28 <FrancoBegbie> sec 11:16:33 <FrancoBegbie> !password 11:16:33 <PublicServer> FrancoBegbie: hocked 11:16:48 <PublicServer> *** Game unpaused (enough players) 11:16:48 <PublicServer> *** FrancoBegbie joined the game 11:18:33 <PublicServer> *** SmatZ joined the game 11:18:35 <PublicServer> <SmatZ> good afternoon 11:18:41 <KenjiE20> boom 11:18:52 <KenjiE20> figured that compile wouldnt work 11:18:58 <PublicServer> <SmatZ> how comes? 11:19:09 <KenjiE20> news_gui.cpp changes 11:19:14 <PublicServer> *** SmatZ has left the game (leaving) 11:20:21 <SmatZ> what patch conflicts with that? 11:20:52 <KenjiE20> mine, incidently can you rename the fs entry? 11:21:31 <SmatZ> yeah 11:21:44 <SmatZ> which one? 11:21:54 <KenjiE20> 2760 isn't really lost trains now, it's old vehicles 11:23:09 <SmatZ> done :) 11:23:36 *** xtoaster has quit IRC 11:24:11 <KenjiE20> cheers 11:28:08 <KenjiE20> right while that compiles for coop, time to check the vcs for HEAD 11:29:28 <kuer> !password 11:29:28 <PublicServer> kuer: lapels 11:29:32 <KenjiE20> yay no changes 11:29:40 <PublicServer> *** Kuer joined the game 11:33:16 <PublicServer> *** Kenji joined the game 11:33:20 <PublicServer> <Kenji> win 11:35:41 <PublicServer> *** Chris Booth has joined spectators 11:35:41 <PublicServer> *** Game paused (not enough players) 11:35:46 <PublicServer> *** Kenji has left the game (leaving) 11:36:20 <Chris_Booth> should the topic now be changed to planing / voting? 11:36:50 <PublicServer> *** Chris Booth has joined company #1 11:36:50 <PublicServer> *** Game unpaused (enough players) 11:37:03 <PublicServer> *** Chris Booth has joined spectators 11:37:03 <PublicServer> *** Game paused (not enough players) 11:37:44 <PublicServer> *** FrancoBegbie has left the game (connection lost) 11:38:19 <kuer> My question would be whether building is disallowed only in the valley-like mud or in anything covered in sand (or whatever it actually is). 11:38:58 <KenjiE20> just the gorge I think, Mark will have to verify 11:39:18 <Chris_Booth> i would think the sand / silt 11:39:39 <Chris_Booth> as that is what i would assume would become 'the river' in a rainy season 11:39:49 <Chris_Booth> if openttd had a rainy season 11:40:23 <KenjiE20> but the large sand section on the right has water pumps :) 11:40:35 <KenjiE20> so presumably the water table would be lower there 11:40:51 <PublicServer> <Chris Booth> the water pumps stop flooding 11:40:51 *** mib_60xw7d has joined #openttdcoop 11:40:56 *** openttdcoop sets mode: +v mib_60xw7d 11:41:06 <PublicServer> <Chris Booth> by pumping the water to trains / towns 11:41:33 <FrancoBegbie> !password 11:41:33 <PublicServer> FrancoBegbie: corded 11:41:39 <PublicServer> *** player joined the game 11:41:52 <PublicServer> *** FrancoBegbie joined the game 11:42:38 <PublicServer> *** FrancoBegbie has left the game (connection lost) 11:43:02 <PublicServer> *** FrancoBegbie joined the game 11:43:34 <PublicServer> *** FrancoBegbie has left the game (leaving) 11:44:46 <Ammler> [13:39] <KenjiE20> just the gorge I think, Mark will have to verify <-- s/Mark/combuster/ 11:44:56 <KenjiE20> whatever 11:45:08 *** FrancoBegbie has left #openttdcoop 11:51:15 *** mib_60xw7d has quit IRC 11:51:18 <PublicServer> *** player has left the game (leaving) 11:56:19 <PublicServer> *** Chris Booth has left the game (leaving) 11:56:27 <PublicServer> *** Kuer has left the game (connection lost) 12:05:20 <De_Ghosty> !date 12:05:20 <PublicServer> De_Ghosty: 27 Jun 2004 12:05:27 <De_Ghosty> !dlwin 32 12:05:32 <De_Ghosty> !dl win32 12:05:32 <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r17425/openttd-trunk-r17425-windows-win32.zip 12:06:58 <De_Ghosty> !password 12:06:58 <PublicServer> De_Ghosty: singed 12:07:16 <PublicServer> *** BoooooOOOOOOOOOOOOoooooo joined the game 12:09:26 *** sgt_Zale has joined #openttdcoop 12:09:31 *** openttdcoop sets mode: +v sgt_Zale 12:10:16 <PublicServer> *** BoooooOOOOOOOOOOOOoooooo has left the game (leaving) 12:12:39 <planetmaker> Did I once mention that the ingame name has to match the IRC name and that this particular name will make me kick its owner on the next occasion I'm grumpy? 12:12:55 <De_Ghosty> no 12:12:59 <De_Ghosty> !rules 12:12:59 <PublicServer> De_Ghosty: http://www.openttdcoop.org/wiki/Ruleset 12:13:34 <sgt_Zale> !password 12:13:34 <PublicServer> sgt_Zale: singed 12:13:58 <PublicServer> *** Sgt.Zale joined the game 12:14:35 <PublicServer> *** Sgt.Zale has joined company #1 12:14:53 <planetmaker> read again, De_Ghosty 12:15:57 <PublicServer> *** Sgt.Zale has left the game (connection lost) 12:21:02 *** Fuco has joined #openttdcoop 12:21:05 <De_Ghosty> ?:o 12:21:07 *** openttdcoop sets mode: +v Fuco 12:21:09 <De_Ghosty> you just added the line 12:21:10 <De_Ghosty> !! 12:23:14 <planetmaker> yes, some smartass wanted it like that 12:24:59 <De_Ghosty> i 12:25:05 <De_Ghosty> 'll find something else :o 12:25:20 <planetmaker> don't try to be the smartass. 12:25:41 <planetmaker> My patience is as thin as ice on a lake in Southern Italy in summer 12:26:19 <planetmaker> @kban 12:26:19 <Webster> planetmaker: (kban [<channel>] [--{exact,nick,user,host}] <nick> [<seconds>] [<reason>]) -- If you have the #channel,op capability, this will kickban <nick> for as many seconds as you specify, or else (if you specify 0 seconds or don't specify a number of seconds) it will ban the person indefinitely. --exact bans only the exact hostmask; --nick bans just the nick; --user bans just the (1 more message) 12:26:20 <De_Ghosty> i doubt there is ice on any lake in Southern Italy in summer 12:26:33 <planetmaker> there you go. Might be pretty thin. 12:26:51 <De_Ghosty> and that's such a euro reference 12:29:03 *** sgt_Zale has quit IRC 12:33:11 <Mks> !password 12:33:11 <PublicServer> Mks: crazed 12:33:35 <PublicServer> *** Mks joined the game 12:33:36 <PublicServer> *** Game unpaused (enough players) 12:33:37 <PublicServer> *** Fucoo joined the game 12:35:20 <PublicServer> *** Mks has left the game (leaving) 12:35:20 <PublicServer> *** Game paused (not enough players) 12:36:00 <PublicServer> *** Game unpaused (enough players) 12:36:02 <PublicServer> *** Mks joined the game 12:36:12 *** Thraxian|Work has joined #openttdcoop 12:36:12 *** ChanServ sets mode: +o Thraxian|Work 12:36:17 *** openttdcoop sets mode: +v Thraxian|Work 12:37:29 <De_Ghosty> !palyers 12:37:34 <De_Ghosty> !players 12:37:36 <PublicServer> De_Ghosty: Client 83 (Orange) is Fucoo, in company 1 (OTTDC Transport) 12:37:36 <PublicServer> De_Ghosty: Client 89 (Orange) is Mks, in company 1 (OTTDC Transport) 12:40:15 <kuer> !password 12:40:15 <PublicServer> kuer: pawned 12:40:24 <PublicServer> *** Kuer joined the game 12:42:50 *** Farden has quit IRC 12:44:42 <PublicServer> *** Thraxian|Work joined the game 12:49:06 <PublicServer> *** Kuer has left the game (connection lost) 12:50:46 *** V453000 has joined #openttdcoop 12:50:51 *** openttdcoop sets mode: +v V453000 12:55:22 <V453000> !password 12:55:22 <PublicServer> V453000: taxied 12:55:41 <PublicServer> *** V453000 joined the game 12:55:46 <PublicServer> <V453000> hi guys 12:59:32 *** Wurzel49 has joined #openttdcoop 12:59:37 *** openttdcoop sets mode: +v Wurzel49 12:59:54 <planetmaker> hi guy ;-) 13:03:29 <PublicServer> <V453000> oh my god 13:03:35 <PublicServer> <V453000> our grf is fuckd 13:03:47 <PublicServer> <V453000> watch the train running costs 13:05:47 <kuer> I found it just as strange to see train to be fifty times more expansive to run than an airplane. 13:05:57 <PublicServer> <Mks> well once of those expensive running cost grfs 13:05:59 <PublicServer> <V453000> yes 13:06:10 <PublicServer> <V453000> its strange 13:06:17 <PublicServer> <V453000> and it will be not so easy to profit 13:06:30 <PublicServer> <V453000> once the planes cant fund trains 13:06:57 <PublicServer> <Mks> ' 13:06:58 <PublicServer> <V453000> coz "Masai" are going to be hell of expensive 13:07:16 <PublicServer> <Mks> I do agree I don't really like these uber expensive running costs 13:07:23 <PublicServer> <V453000> y 13:07:44 <PublicServer> <Mks> mm 13:07:44 <PublicServer> <V453000> well. ... like or not like ... i am more interested whether its gonna work 13:07:59 <PublicServer> <Mks> well you can't change grfs afterwards so not much to do 13:08:05 <PublicServer> <Mks> maybe 13:08:06 <PublicServer> <V453000> y 13:08:15 <PublicServer> <V453000> you cant even chage it in the scenario 13:08:28 <PublicServer> <V453000> coz this is not a random game :( 13:08:35 <PublicServer> <Mks> ye 13:08:53 <PublicServer> <V453000> lets plan sth 13:08:55 <PublicServer> <Mks> find that a bit annoying acually if you create a scenario you can't change grf settings afterwards 13:09:32 *** De_Ghosty has quit IRC 13:09:40 <PublicServer> <V453000> yes thats bad :( once made it and the same error occured --- the DB set trains running cost was about 85k per year .... 13:10:06 <PublicServer> <V453000> it happens when you change the trainsets .... multiple times :D 13:10:09 * Ammler points to the yesterday night commits... 13:10:43 <PublicServer> <V453000> we have no "LevA Gator" grf? :( 13:11:28 <Ammler> is at least the multiple engine pool enabled? 13:11:53 <PublicServer> <V453000> ? 13:12:05 <Ammler> then it wouldn't be that hard to add the grf later. 13:12:10 <PublicServer> <V453000> ah 13:12:17 <PublicServer> <V453000> dunno 13:12:32 <Ammler> check it :P 13:13:08 <PublicServer> <V453000> no 13:13:11 <PublicServer> <V453000> its disabled 13:13:18 <PublicServer> <V453000> -.- nevermind 13:23:11 <Ammler> http://mz.openttdcoop.org/screens/yexoair.mpeg <-- the little plan at the end. 13:23:15 <Ammler> e 13:24:09 <Thraxian|Work> can't view it - what codec is in use? 13:24:22 <Ammler> oh, wrong channel :-) 13:24:30 <Thraxian|Work> hehe 13:24:37 <Ammler> Thraxian|Work: I guess, xvid 13:24:58 <KenjiE20> xvid in an mpeg, how exotic 13:26:02 <Ammler> no idea, I just runned xvidcap 13:26:33 <Ammler> Thraxian|Work: what exotic player do you use? 13:26:53 <Thraxian|Work> Windows Media Player 9.0 13:26:57 <Ammler> if it is WMP, I don't care :P 13:27:02 <KenjiE20> lol 13:27:03 <Thraxian|Work> hehe 13:27:14 <Ammler> you are lost anyway, then 13:27:20 <Ammler> s/are/have/ 13:27:29 <kuer> Are matches as well. 13:27:30 * KenjiE20 uses CCCP to automate what he'd do manually anyway 13:28:33 <Ammler> I assume, on windows, it is VLC, still? 13:28:52 <kuer> It's VLC everywhere. 13:29:00 * KenjiE20 hates VLC 13:29:05 <Ammler> I use mplayer 13:29:18 <Ammler> or kaffeine 13:29:49 <KenjiE20> vlc still can't play stuff worth a .... I can't finish that 13:30:13 <Ammler> vlc can't play something, WMP can? 13:30:33 <KenjiE20> it can if you shove ffdshow on :) 13:30:47 <kuer> Can WMP play anything? 13:30:51 <KenjiE20> but WMP is smeels 13:31:01 <KenjiE20> it can if theres a dshow hook for it 13:31:30 <Thraxian|Work> WMP can play lots of things - but it plays dead best 13:31:32 <Ammler> well, you have to fight with codecs, which you have in VLC just with you. 13:31:40 <kuer> Wait, we're comparing WMP to actual software. 13:31:49 <KenjiE20> but vlc sucks at anything worthwhile 13:32:10 <KenjiE20> it can't render subs for love nor money 13:32:25 <kuer> VLC loves my subs. 13:32:27 <Ammler> I speak about VLC 2-3 years back, no real recent experience anymore. 13:32:40 <KenjiE20> and it's lackluster and stupid way of using ffdshow 13:32:44 <KenjiE20> lunh 13:32:47 <KenjiE20> lunch* 13:33:41 <Ammler> but it is still one of the software I install on friends pcs, if they have issues. 13:34:24 *** Entane has quit IRC 13:40:39 <PublicServer> *** V453000 has left the game (connection lost) 13:41:03 <V453000> !password 13:41:04 <PublicServer> V453000: seethe 13:41:20 <PublicServer> *** V453000 joined the game 13:42:42 *** Entane has joined #openttdcoop 13:42:47 *** openttdcoop sets mode: +v Entane 13:44:56 <planetmaker> vlc is the only player I found worthwhile to actually install. 13:56:12 *** Suber has joined #openttdcoop 13:56:17 *** openttdcoop sets mode: +v Suber 14:02:25 <PublicServer> *** V453000 has left the game (leaving) 14:05:11 <PublicServer> *** Chris Booth has left the game (connection lost) 14:05:43 <PublicServer> <Fucoo> 150k/y RC... lol nice 14:06:07 <Chris_Booth> !password 14:06:07 <PublicServer> Chris_Booth: squeal 14:06:12 <PublicServer> <Fucoo> cb's plan is pretty much useless with such high RC 14:06:27 <PublicServer> *** Chris Booth joined the game 14:06:39 <PublicServer> <Fucoo> well, all the ring plans will fail imho 14:09:32 <PublicServer> <Chris Booth> fucco i have no ring in my plan 14:09:55 *** Suber has quit IRC 14:09:56 <Chris_Booth> are we going to vote ever? 14:10:05 *** s_m_w has joined #openttdcoop 14:10:10 *** openttdcoop sets mode: +v s_m_w 14:10:13 <s_m_w> hey 14:10:25 <PublicServer> <Chris Booth> hi s_m_vv 14:10:44 *** Nickman_87 has quit IRC 14:10:48 <s_m_w> !password 14:10:49 <PublicServer> s_m_w: squeal 14:10:54 <planetmaker> Chris_Booth, is voting still disallowed?! 14:11:02 <PublicServer> *** s_m_vv joined the game 14:11:08 <planetmaker> If so, please remove the "no voting" sign. I allow voting 14:11:32 <PublicServer> <Chris Booth> no there is no 'no voting sign' 14:11:38 <PublicServer> <Chris Booth> but no one has voted 14:11:43 <PublicServer> <s_m_vv> Am I right to assume that "Treminus" is supposed to be "Terminus", Chris? 14:11:46 <PublicServer> <Chris Booth> maybe change the topic 14:11:46 <planetmaker> you could start then :-) 14:12:10 <PublicServer> <Chris Booth> yes s_m_vv 14:12:17 <planetmaker> @stage planning/voting 14:12:18 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #158 (r17425) | STAGE: planning/voting | www.openttdcoop.org | Use !help for IRC-commands | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 14:12:26 <PublicServer> <Chris Booth> i could but as i think my plan is best, and i cant vote for myself 14:12:27 <PublicServer> <Chris Booth> i cant 14:12:35 <planetmaker> :-D 14:12:37 <planetmaker> So do I 14:12:45 <PublicServer> <Chris Booth> i also like you plan 14:13:04 <PublicServer> <Chris Booth> 1 issue i can see in all plans 14:13:14 <planetmaker> which is? 14:13:15 <PublicServer> <Chris Booth> town drops are all in the wrong place 14:13:20 <PublicServer> <s_m_vv> TL2 Transfer System, I love that idea 14:13:21 <planetmaker> uh? 14:13:21 <PublicServer> <Chris Booth> (so we cant drop water) 14:13:26 <planetmaker> ah 14:13:27 <Fuco> Chris_Booth, your plan has that 1 bridge only 14:13:31 <planetmaker> good point :-) 14:13:37 <Fuco> if you transport stuff from east to the food drop 14:13:41 <Fuco> that will not make any money 14:13:48 <Fuco> coz air distance is taken into account if im right 14:13:54 <Fuco> and the cargo will travel half the map 14:14:01 <Fuco> for nothing 14:14:07 <Fuco> and with RC over 150k/y 14:14:11 <Fuco> dunno if that can pay off 14:14:23 <PublicServer> <Chris Booth> Fuco i dont know howmany time it has been said in coop 14:14:24 <PublicServer> <s_m_vv> there are 3 towns which accept water, of of which are directly in watersource valley, means there is only one possible water drop 14:14:31 <PublicServer> <Chris Booth> but not all trains need ot make money 14:14:32 <planetmaker> air distance between station signs is what determines delivery prices. And time, of course 14:15:11 <PublicServer> <Fucoo> well, no food drop, no food goods drop... basicaly only water and maybe oil will profit 14:15:57 <PublicServer> *** Fucoo has left the game (connection lost) 14:15:57 <PublicServer> *** Mks has left the game (connection lost) 14:15:57 <PublicServer> *** s_m_vv has left the game (connection lost) 14:15:58 <PublicServer> *** Game paused (not enough players) 14:15:58 <PublicServer> *** Thraxian|Work has left the game (connection lost) 14:15:58 <PublicServer> *** Chris Booth has left the game (connection lost) 14:16:01 <Chris_Booth> are we going to vote ever? 14:16:03 <Chris_Booth> !password 14:16:03 <PublicServer> Chris_Booth: squeal 14:16:06 <PublicServer> *** s_m_vv joined the game 14:16:08 *** mixrin has joined #openttdcoop 14:16:10 <Fuco> vote ;d 14:16:11 <Chris_Booth> mass drops 14:16:11 <s_m_w> go ahead 14:16:13 *** openttdcoop sets mode: +v mixrin 14:16:18 <PublicServer> *** Game unpaused (enough players) 14:16:18 <Fuco> i don't like any plan really :( 14:16:18 <PublicServer> *** Chris Booth joined the game 14:16:32 <Fuco> half of them are WTF chaos and uber complicated 14:16:38 <Fuco> pm's just an usual ring 14:16:40 <Fuco> ;d 14:16:53 <Fuco> well your plan's the best after all :D 14:16:54 <Yexo> !password 14:16:54 <PublicServer> Yexo: squeal 14:17:05 <PublicServer> *** Yex0 joined the game 14:17:09 <PublicServer> <Yex0> hello 14:17:17 <s_m_w> I like chris' plan, but there is nowhere to drop the water 14:17:19 <PublicServer> <Chris Booth> i modified my plan 14:17:26 <Fuco> s_m_w -> town drop 14:17:46 <PublicServer> *** Fucoo joined the game 14:17:48 <s_m_w> There is no town accepting water anywhere near there 14:17:49 <PublicServer> <Chris Booth> i moved m oil / towns respectivly 14:17:58 <PublicServer> <Chris Booth> Datston 14:18:03 <PublicServer> <Fucoo> ye that's good 14:18:10 <PublicServer> <Fucoo> ;) 14:18:17 <s_m_w> Yes, Datston is the only possibility 14:18:38 <PublicServer> <Chris Booth> that where my town drop is 14:19:00 <PublicServer> <Fucoo> datson 14:19:07 <PublicServer> <Fucoo> hmm 14:19:16 <PublicServer> <Fucoo> that's in the northwest corner 14:20:13 <PublicServer> <s_m_vv> swap factory and town drop, I'd say 14:20:27 <PublicServer> <Chris Booth> yeah 14:20:34 <PublicServer> <Fucoo> i'd say towndrop would be good @ sutown, more accurate to plan 14:20:39 <PublicServer> <Fucoo> than datson 14:20:59 <PublicServer> <Fucoo> aha 14:22:15 <PublicServer> *** Chris Booth has joined spectators 14:22:17 <PublicServer> <Fucoo> ok, you have my vote 14:22:31 <PublicServer> <Chris Booth> thanks for the help 14:22:35 <PublicServer> <s_m_vv> My only concern would be the distance fruits/maize would have to travel 14:22:42 <PublicServer> *** Yex0 has left the game (leaving) 14:23:01 <PublicServer> <Chris Booth> long distance = more profit 14:23:02 <PublicServer> <Fucoo> maybe add a drop on each side of the valley? dunno 14:23:13 <PublicServer> <s_m_vv> it's air distance, not rail distance 14:23:38 <PublicServer> <Chris Booth> most the farms are arround the food drop 14:23:54 <PublicServer> <Chris Booth> very little near the east 14:24:05 <PublicServer> <Chris Booth> mostly in the north and west 14:24:12 <PublicServer> <s_m_vv> I'd suggest another bridge near BBH 01, but it's your plan 14:24:43 <PublicServer> <Chris Booth> i want the bridge near datston as it is the narrowest point 14:24:50 <PublicServer> *** Chris Booth has joined company #1 14:24:57 <PublicServer> *** Chris Booth has joined spectators 14:25:05 <PublicServer> <s_m_vv> hm, okay 14:26:05 <PublicServer> *** Chris Booth has left the game (leaving) 14:26:32 <PublicServer> <s_m_vv> It would be cool if there really was a flood every few years or so 14:27:23 <Chris_Booth> it would be rather cool if desert flooded as it does in real life 14:27:30 <PublicServer> *** s_m_vv has left the game (connection lost) 14:27:31 <PublicServer> *** Game paused (not enough players) 14:27:52 <Ammler> Chris_Booth: like changeable water level ;-) 14:28:14 <Ammler> !rcon set water_level 2 14:28:14 <PublicServer> Ammler: 'water_level' is an unknown setting. 14:28:17 *** highpinger has joined #openttdcoop 14:28:22 *** openttdcoop sets mode: +v highpinger 14:32:14 <Chris_Booth> Ammler: yeah changeable water level 14:32:38 <Chris_Booth> a tide system that could be set to months or years 14:32:56 <Ammler> well, just setable would be fine 14:32:57 <kuer> That sounds like something awesome. 14:33:15 <Ammler> If you make the patch, I will run the rcon for you ;-) 14:33:28 <planetmaker> Chris_Booth, Programmable scenarios ;-) 14:33:40 <Ammler> scenario scripts :-D 14:34:07 <Chris_Booth> is it me or is poker adictive 14:34:48 <kuer> Chris_Booth: Online or "real-life" one? 14:34:58 <Chris_Booth> both 14:35:03 <kuer> Yeah, I guess both can be. 14:35:04 <Chris_Booth> i love casino poker more 14:35:09 <Chris_Booth> but online is fun aswell 14:35:48 <kuer> Online poker is more of a roulette. Simple chance. Poker in person is the deal. Psychological game then. 14:37:13 <Chris_Booth> thursday night down the casino is fun 14:37:55 <PublicServer> *** Thraxian|Work joined the game 14:40:15 <kuer> But to answer the "question", all gambling is by design addictive, right? 14:42:01 *** sgt_Zale has joined #openttdcoop 14:42:06 *** openttdcoop sets mode: +v sgt_Zale 14:42:09 <Chris_Booth> it is indeed 14:43:52 *** FrancoBegbie has joined #openttdcoop 14:43:57 *** openttdcoop sets mode: +v FrancoBegbie 14:45:40 <FrancoBegbie> hi 14:46:00 <Chris_Booth> !password 14:46:00 <PublicServer> Chris_Booth: valved 14:46:16 <PublicServer> *** Game unpaused (enough players) 14:46:18 <PublicServer> *** Chris Booth joined the game 14:48:40 <Mark> hello 14:49:15 <PublicServer> <Chris Booth> hi mark 14:49:26 <Mark> !password 14:49:26 <PublicServer> Mark: valved 14:49:34 <PublicServer> *** Mark joined the game 14:50:15 *** FrancoBegbie has quit IRC 14:51:15 <kuer> !password 14:51:15 <PublicServer> kuer: torque 14:51:27 <PublicServer> *** Kuer joined the game 14:51:55 <PublicServer> *** Chris Booth has joined spectators 14:52:41 <Chris_Booth> vote for me 14:54:11 <PublicServer> *** Kuer has joined company #1 14:55:07 <PublicServer> <Mark> wow booth, you made a decent plan 14:55:16 *** FrancoBegbie has joined #openttdcoop 14:55:21 *** openttdcoop sets mode: +v FrancoBegbie 14:55:36 <Chris_Booth> coming from mark thanks 14:56:17 <PublicServer> *** Mark has left the game (leaving) 14:56:18 *** mixrin has quit IRC 14:57:12 *** mixrin has joined #openttdcoop 14:57:17 *** openttdcoop sets mode: +v mixrin 14:57:26 <PublicServer> <Kuer> Mind if I change the sings "plan / Name" to "!plan / Name"? Would be nice to have them under unified prefix. 14:57:32 <PublicServer> <Kuer> signs* 14:57:52 <Chris_Booth> kuer you can 14:58:05 <Chris_Booth> if you put space they will go to the top of the sign list 14:59:40 <PublicServer> <Kuer> Basically there are three plans beginning with ! and three that don't. Space in front looks like a prefix for the most important signs. So yup, I'll just add the exclamation mark in front of the other three signs. 15:01:51 <PublicServer> *** Kuer has joined spectators 15:01:51 <PublicServer> *** Game paused (not enough players) 15:04:30 <PublicServer> *** Chris Booth has left the game (connection lost) 15:05:03 <sgt_Zale> !password 15:05:03 <PublicServer> sgt_Zale: crutch 15:05:43 <PublicServer> *** Sgt.Zale joined the game 15:06:21 <PublicServer> *** Fucoo has left the game (leaving) 15:07:34 *** mixrin has quit IRC 15:09:11 <FrancoBegbie> !dl win32 15:09:11 <PublicServer> FrancoBegbie: http://binaries.openttd.org/nightlies/trunk/r17425/openttd-trunk-r17425-windows-win32.zip 15:09:15 *** Mitcian has joined #openttdcoop 15:09:20 *** openttdcoop sets mode: +v Mitcian 15:09:42 *** Fuco has quit IRC 15:10:18 <FrancoBegbie> !grf 15:10:18 <PublicServer> FrancoBegbie: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 15:10:22 <s_m_w> It's funny how I tend to interpret Mark's sentences as insults for no appearent reason O_o 15:10:58 <Mitcian> !password 15:10:58 <PublicServer> Mitcian: crutch 15:11:16 *** Fuco has joined #openttdcoop 15:11:22 *** openttdcoop sets mode: +v Fuco 15:11:37 <PublicServer> *** Mitcian joined the game 15:14:29 <PublicServer> *** Mitcian has left the game (leaving) 15:14:55 <FrancoBegbie> what's the address of public server? 15:15:04 <FrancoBegbie> i don't get anything with Find servers 15:15:14 <^Spike^> !ip 15:15:14 <PublicServer> ^Spike^: ps.openttdcoop.org 15:15:18 <FrancoBegbie> ty 15:15:39 <FrancoBegbie> hmm 15:15:44 <FrancoBegbie> it says Server Offline 15:15:50 <FrancoBegbie> firewall is turned off 15:15:57 <KenjiE20> @pstest 15:15:57 <Webster> KenjiE20: Server at ps.openttdcoop.org:3979 is up. 15:16:03 <KenjiE20> clearly it's up :) 15:16:16 <FrancoBegbie> i can ping it as well 15:17:06 <FrancoBegbie> any idea why can't i see any servers? 15:17:11 <Misza> !password 15:17:11 <PublicServer> Misza: crutch 15:17:18 <KenjiE20> there's about 3billion reasons 15:17:26 <PublicServer> *** Misza joined the game 15:17:33 <PublicServer> *** Sgt.Zale has joined company #1 15:17:41 <FrancoBegbie> like what? 15:17:44 <FrancoBegbie> firewall is off 15:19:14 <KenjiE20> router, isp, other firewalls, net speed, dns, route fail, I could keep going 15:19:48 <FrancoBegbie> don't have router, net speed is sufficient 15:19:58 <FrancoBegbie> what can be the problem with isp or dns? 15:20:51 <KenjiE20> that's the other 2.99bil things 15:20:53 <KenjiE20> :P 15:20:58 <KenjiE20> my gut is you probably broke something recently 15:23:31 <PublicServer> *** Misza has left the game (leaving) 15:25:17 <FrancoBegbie> dunno, haven't played ttd on this computer 15:26:38 <FrancoBegbie> only difference is the isp 15:26:56 <PublicServer> *** Sgt.Zale has left the game (leaving) 15:27:13 *** sgt_Zale has quit IRC 15:27:36 <FrancoBegbie> what port does openttd use? 15:31:20 <FrancoBegbie> i can't even "Check Online Content" 15:33:35 <PublicServer> *** Spike joined the game 15:33:44 <planetmaker> <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound) 15:33:51 <planetmaker> ^^ FrancoBegbie 15:34:28 <FrancoBegbie> im not sure my isp let them through 15:34:37 <PublicServer> *** Kuer has left the game (leaving) 15:35:53 <planetmaker> you cannot play at all, if it doesn't. 15:36:59 <KenjiE20> I doubt he'd get out at all if they blocked that :) 15:37:13 <FrancoBegbie> why? 15:37:21 <KenjiE20> what with http outbounds being random and all 15:37:51 <s_m_w> !password 15:37:51 <PublicServer> s_m_w: zanier 15:38:03 <PublicServer> *** s_m_vv joined the game 15:40:25 <FrancoBegbie> well if i try to test those ports here: http://www.whatsmyip.org/ports/ 15:40:26 <Webster> Title: WhatsMyIP.org : Port Scanners/Sniffers (at www.whatsmyip.org) 15:40:33 <FrancoBegbie> i get Closed for both 15:40:50 <KenjiE20> of course you do 15:40:52 <KenjiE20> your not listening on the 15:40:54 <KenjiE20> them* 15:43:15 <FrancoBegbie> i try a restart anyway 15:43:17 *** FrancoBegbie has left #openttdcoop 15:46:21 <Fuco> what about 15:46:25 <Fuco> he has a wrong game version 15:46:27 <Fuco> @_@ :) 15:46:31 <Fuco> that would be my first guess 15:47:13 <KenjiE20> I'd like to think he wasn't that stupid 15:48:01 <PublicServer> *** s_m_vv has joined spectators 15:49:46 *** FrancoBegbie has joined #openttdcoop 15:49:51 *** openttdcoop sets mode: +v FrancoBegbie 15:50:05 <FrancoBegbie> !password 15:50:05 <PublicServer> FrancoBegbie: tenors 15:50:09 <FrancoBegbie> back 15:50:12 <PublicServer> *** FrancoBegbie joined the game 15:50:14 <FrancoBegbie> after a restart, it works 15:50:42 *** PeterT has joined #openttdcoop 15:50:47 *** openttdcoop sets mode: +v PeterT 15:50:51 <FrancoBegbie> btw i've just uninstalled my prior firewall software but i didn't restart since then, probably that caused some problem 15:51:23 <PeterT> hi all 15:51:27 <PeterT> !password 15:51:27 <PublicServer> PeterT: tenors 15:52:05 <FrancoBegbie> every program tells you, that you have to restart after the uninstall, i never believe them 15:52:08 <FrancoBegbie> well, here it is :) 15:52:29 <planetmaker> lol :-) 15:53:06 <s_m_w> Always try the 3 Rs, restart, reboot, reinstall :D 15:53:25 <PublicServer> *** Game unpaused (enough players) 15:53:26 <PublicServer> *** Peter joined the game 15:53:55 <KenjiE20> you forgot hammeR 15:54:37 <PublicServer> <Peter> i declare chris booth the winner! 15:54:50 <PublicServer> *** Peter has left the game (connection lost) 15:54:51 <s_m_w> Pssh, that's the secret way to solve problems 15:54:51 <PublicServer> *** Game paused (not enough players) 15:55:14 <PeterT> im pretty sure with 5 votes he's safe 15:55:14 *** Mark has quit IRC 15:55:18 <DASPRiD> the secret way is to install linux 15:55:18 <DASPRiD> :> 15:55:25 <Chris_Booth> !password 15:55:25 <PublicServer> Chris_Booth: tenors 15:55:37 *** Mark has joined #openttdcoop 15:55:40 <FrancoBegbie> i need windows (unfortunately? :)) 15:55:40 <s_m_w> Linux is fun, it was never so easy to completly mess up your computer! 15:55:42 *** ChanServ sets mode: +o Mark 15:55:42 *** openttdcoop sets mode: +v Mark 15:55:56 <DASPRiD> s_m_w, you just descibed windows 15:56:02 <KenjiE20> s_m_w: then your doing it wrong :) 15:56:07 <Chris_Booth> lol 15:56:11 <planetmaker> s_m_w, depends on how you use it ;-) 15:56:21 <Chris_Booth> with linux you can reck it in 10 seconds 15:56:24 <Chris_Booth> if you try 15:56:34 <s_m_w> I managed to completly mess up my harddrive within 10 minutes, without actually trying to do it 15:56:34 <KenjiE20> if you have the root password 15:56:38 <PublicServer> *** Game unpaused (enough players) 15:56:39 <planetmaker> normal usage: not true. Doing all kind of stuff, especially software testing and installs as root: true 15:56:39 <PublicServer> *** Chris Booth joined the game 15:56:45 <FrancoBegbie> then i modify s_m_w's sentence: Linux is fun, it was never so easy to completely do it wrong. 15:57:30 <PublicServer> *** Chris Booth has joined spectators 15:57:30 <PublicServer> *** Game paused (not enough players) 15:58:11 <s_m_w> Well, both linux and windows have their advantages, it's not possible to say "X is better" 15:58:12 <DASPRiD> format c: is easier for windows users than rm -rf / 15:58:13 <DASPRiD> :) 15:58:42 <KenjiE20> DASPRiD: that'd be "sudo -u root rm -rf" 15:58:52 <DASPRiD> you can ommit -u root 15:58:56 <KenjiE20> true 15:59:16 <FrancoBegbie> yea, you can ommit that, wasn't that obvious? :) 16:00:14 <Fuco> s_m_w: X is clearly better 16:00:42 <Fuco> news is fail and mac's quarz (?) is mac 16:00:59 <DASPRiD> Fuco, is that Ubuntu X? 16:01:10 <DASPRiD> (either Xubuntu or Ubuntu 10.04) 16:01:13 <Fuco> X is a window manager/system 16:01:19 <Fuco> its not system related 16:01:23 <DASPRiD> heh that as well 16:01:46 <DASPRiD> there is no mac anymore, any mac is a pc :) 16:01:46 <Fuco> or yet better platform 16:01:53 <DASPRiD> (any new one) 16:02:05 <Fuco> manager would be gnome 16:02:14 <Fuco> dunno about terminology >< 16:02:22 <DASPRiD> gnome is a desktop manager, yeah 16:12:40 <PublicServer> *** Spike has left the game (leaving) 16:12:56 <PublicServer> *** Chris Booth has left the game (connection lost) 16:13:24 <PublicServer> *** Game unpaused (enough players) 16:13:24 <PublicServer> *** Mks joined the game 16:14:53 <PeterT> mks, are you voting? 16:14:59 <PublicServer> <Mks> mm 16:15:48 <PublicServer> <Mks> ahh well voted now 16:15:57 <PublicServer> *** Mks has left the game (leaving) 16:15:57 <PublicServer> *** Game paused (not enough players) 16:17:30 <PeterT> who did you vote for? 16:22:48 *** mixrin has joined #openttdcoop 16:22:53 *** openttdcoop sets mode: +v mixrin 16:26:40 *** Venxir has joined #openttdcoop 16:26:45 *** openttdcoop sets mode: +v Venxir 16:29:00 <PublicServer> *** s_m_vv has left the game (connection lost) 16:30:29 *** Benny has joined #openttdcoop 16:30:34 *** openttdcoop sets mode: +v Benny 16:30:44 <Benny> !help 16:30:44 <PublicServer> Benny: http://www.openttdcoop.org/wiki/IRC_Commands 16:31:14 <Benny> !download win32 16:31:14 <PublicServer> Benny: http://binaries.openttd.org/nightlies/trunk/r17425/openttd-trunk-r17425-windows-win32.zip 16:32:42 <Benny> !players 16:32:44 <PublicServer> Benny: Client 123 is Thraxian|Work, a spectator 16:32:44 <PublicServer> Benny: Client 139 (Orange) is FrancoBegbie, in company 1 (OTTDC Transport) 16:33:10 <PublicServer> *** FrancoBegbie has joined spectators 16:33:26 <Benny> !password 16:33:26 <PublicServer> Benny: flaunt 16:33:43 <PublicServer> *** Benny joined the game 16:36:50 <PublicServer> *** Benny has left the game (leaving) 16:37:21 *** PeterT has quit IRC 16:37:22 *** PeteT has joined #openttdcoop 16:37:27 *** openttdcoop sets mode: +v PeteT 16:40:27 *** PeteT is now known as PeterT 16:42:04 *** mixrin has quit IRC 16:45:14 *** mixrin has joined #openttdcoop 16:45:19 *** openttdcoop sets mode: +v mixrin 16:57:53 <Chris_Booth> !password 16:57:53 <PublicServer> Chris_Booth: toiled 16:58:34 <PublicServer> *** Chris Booth joined the game 16:59:19 *** Venxir has quit IRC 16:59:54 *** StarLite has joined #openttdcoop 16:59:54 *** ChanServ sets mode: +o StarLite 16:59:59 *** openttdcoop sets mode: +v StarLite 17:04:05 <Mks> hey chris whats the tf allowed on your plan? 17:04:12 <PublicServer> <Chris Booth> coop TF 17:04:15 <Mks> not that this map really needs much tf 17:04:19 <PublicServer> <Chris Booth> low to medium 17:04:21 <Mks> what does that mean? :P 17:04:22 <Mks> ahh 17:04:54 <Chris_Booth> @wiki TF 17:04:56 <Webster> Search results for "TF" - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=TF 17:05:40 <Chris_Booth> http://www.openttdcoop.org/wiki/Terraforming 17:05:47 <Chris_Booth> ^outlines coop TF^ 17:08:58 *** Venxir has joined #openttdcoop 17:09:03 *** openttdcoop sets mode: +v Venxir 17:16:12 <Ammler> !content 17:16:22 <PublicServer> *** Ammler has updated content from BaNaNaS. 17:20:27 <FrancoBegbie> umm 17:20:35 *** R0b0t1 has joined #openttdcoop 17:20:40 *** openttdcoop sets mode: +v R0b0t1 17:20:44 <FrancoBegbie> i've been testing something in single player, and i set acceleration model to realistic 17:20:56 <FrancoBegbie> still, the trains are climbing bridges very slowly 17:20:57 <FrancoBegbie> why is that? 17:22:26 *** PeterT has joined #openttdcoop 17:22:31 *** openttdcoop sets mode: +v PeterT 17:22:58 <PeterT> !password 17:22:58 <PublicServer> PeterT: sheath 17:23:44 <PublicServer> *** Game unpaused (enough players) 17:23:44 <PublicServer> *** Peter joined the game 17:24:31 <PublicServer> *** Chris Booth has left the game (connection lost) 17:24:31 <PublicServer> *** Game paused (not enough players) 17:25:35 <PublicServer> *** Peter has left the game (leaving) 17:27:10 <Zuu> FrancoBegbie: Extreemly high weight multiplier in comibnation with trains loaded with cargo? 17:27:44 <Zuu> Did you change the advanced setting in your save game or in the main menu? 17:27:53 <FrancoBegbie> in the game 17:27:58 <FrancoBegbie> then i reloaded the saved game 17:28:19 <FrancoBegbie> the trains are empty, and the multiplier is 1 17:28:39 <Zuu> I hope "in the game" != main menu 17:29:10 <FrancoBegbie> not in the main menu 17:29:26 <Zuu> Then I have no idea. 17:29:38 *** sgt_Zale has joined #openttdcoop 17:29:43 *** openttdcoop sets mode: +v sgt_Zale 17:29:53 <sgt_Zale> !password 17:29:53 <PublicServer> sgt_Zale: sheath 17:30:13 <PublicServer> *** Sgt.Zale joined the game 17:30:25 <Zuu> !download 17:30:25 <PublicServer> Zuu: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 17:30:41 <Zuu> nice au is still there. :-) 17:31:21 <Ammler> autottd can't replace it :-) 17:31:32 <Ammler> it is just a nice other tool 17:31:41 *** PeterT has quit IRC 17:31:58 <PublicServer> *** Sgt.Zale has joined company #1 17:32:04 *** PeterT has joined #openttdcoop 17:32:09 *** openttdcoop sets mode: +v PeterT 17:32:17 <Ammler> and it still works, me is wondering, if it will be albe to handle GRFPack 8.0 17:32:39 * Zuu wonders if there is anything strange about GRFPack 8.0 17:32:51 <Ammler> a lot removed grfs 17:33:00 <PublicServer> *** Sgt.Zale has left the game (connection lost) 17:33:00 <Ammler> (bananas) 17:33:10 <Zuu> It should remove the directory and make a re-install on every x.0 update 17:33:14 <Zuu> I think. 17:33:36 <Ammler> that would be nice. 17:33:45 <Zuu> And then on x.y updates it just grabs the updgrade packages. 17:33:48 <Ammler> well, it doesn't matter the other way, either. 17:33:55 <Zuu> I thank that is what we decided on. 17:33:56 *** mixrin has quit IRC 17:34:20 <Ammler> well, that is the reason, we define next pack 8.0 17:34:28 *** mixrin has joined #openttdcoop 17:34:32 <Ammler> because it is again another step :-) 17:34:33 <Zuu> think (not thank) ;-) 17:34:33 *** openttdcoop sets mode: +v mixrin 17:35:01 <Zuu> Removing lot of GRFs that got into bananas? 17:35:28 <Ammler> yeah, well, some need uploading of old versions to bananas 17:35:46 <Ammler> e.g. ISR, which sadly didn't answer yet. 17:36:28 <Zuu> Okay, hopefully bananas manage uploading in "wrong" sequence. Eg 2 -> 3 -> 1. 17:36:52 <Mark> evening 17:37:01 <Mark> !password 17:37:01 <PublicServer> Mark: avenge 17:37:10 <PublicServer> *** Mark joined the game 17:37:24 <Zuu> I know the AI-part of bananas becomes unhapppy with non-integer version numbers because of the comperasion of what is newer. 17:37:28 <PublicServer> <Mark> lets build this sucker 17:37:33 <Mark> Chris_Booth: get in here 17:37:45 <Zuu> Mark: What an attitude ;-) 17:37:55 <Mark> :) 17:38:53 <Benny> !password 17:38:53 <PublicServer> Benny: avenge 17:39:05 <PublicServer> *** Game unpaused (enough players) 17:39:06 <PublicServer> *** Benny joined the game 17:39:17 <KenjiE20> they complain when we're not building, they complain when we try to >_> 17:39:44 <Mark> @stage Waiting for the Chris 17:39:44 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #158 (r17425) | STAGE: Waiting for the Chris | www.openttdcoop.org | Use !help for IRC-commands | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 17:40:33 <Zuu> !password 17:40:33 <PublicServer> Zuu: avenge 17:40:42 <PublicServer> *** Zuuu joined the game 17:41:17 <PublicServer> *** Peter joined the game 17:41:26 <PublicServer> *** Kuer joined the game 17:42:10 *** ccfreak2k has quit IRC 17:42:24 <Ammler> [19:36] <Zuu> Okay, hopefully bananas manage uploading in "wrong" sequence. Eg 2 -> 3 -> 1. <-- it doesn't 17:42:27 <PublicServer> <Mark> not sure where booth is planning to put his MLs, his plan is nothing like the map 17:42:34 *** ccfreak2k has joined #openttdcoop 17:42:39 *** openttdcoop sets mode: +v ccfreak2k 17:42:46 <PublicServer> <Peter> lol 17:42:49 <Ammler> but I already talked with the openttd team, they will fix it after. 17:42:50 <Zuu> Ammler: So how will ISR manage then? 17:43:00 <sgt_Zale> !password 17:43:00 <PublicServer> sgt_Zale: avenge 17:43:09 <PublicServer> *** Sgt.Zale joined the game 17:43:24 <Zuu> Or is that something that TB or some of the devs have to help out with manually? 17:43:28 <PublicServer> *** Sgt.Zale has joined company #1 17:43:33 <PublicServer> <Peter> i would've added a 4way bbh at bbh 01 so that SLs didnt have to go althe way around 17:43:34 <Ammler> Zuu: yes. 17:43:37 <PublicServer> *** Peter has left the game (connection lost) 17:43:54 <PeterT> !password 17:43:54 <PublicServer> PeterT: avenge 17:44:01 <PublicServer> *** Kuer has joined company #1 17:44:03 <PublicServer> *** Peter joined the game 17:44:05 <Ammler> I guess, they need to "maark" the newest grf 17:44:15 *** andy|p has joined #openttdcoop 17:44:20 *** openttdcoop sets mode: +v andy|p 17:44:29 <Mark> :P 17:44:32 <Ammler> :-) 17:45:12 <andy|p> !download win 32 17:45:12 <PublicServer> andy|p: unknown option "win" 17:45:18 <andy|p> !download win32 17:45:18 <PublicServer> andy|p: http://binaries.openttd.org/nightlies/trunk/r17425/openttd-trunk-r17425-windows-win32.zip 17:45:40 *** highpinger has quit IRC 17:45:41 <Zuu> Soo many network plans... 17:45:50 <PublicServer> <Mark> only 6 17:46:07 <PublicServer> <Mark> and you dont have to bother reading V54 whatever's plan 17:46:26 <PublicServer> <Kuer> The world just ended by the way. 17:46:42 <PublicServer> <Mark> dont we have 3 years left? 17:46:53 <PublicServer> <Kuer> 2012. 21 Dec I think. 17:47:03 <PublicServer> <Mark> oh right 17:48:05 *** Progman has quit IRC 17:48:09 <andy|p> !password 17:48:09 <PublicServer> andy|p: avenge 17:48:25 <Zuu> PeterT: You know that goods is not what grows towns? 17:48:28 <PublicServer> *** andyp joined the game 17:49:06 <Zuu> It is just a common missunderstanding. 17:49:32 <kuer> Expand on that please? I always thought goods did so. 17:49:44 <[com]buster> Passengers do 17:49:50 <Mark> goods do too 17:49:50 <Zuu> It is the number of active stations that count IIRC 17:49:56 <Zuu> up to 5 17:50:00 <[com]buster> goods only help *when you have passengers too* 17:50:04 <Mark> if you drop goods at an active sign the town will grow :P 17:50:27 <KenjiE20> tbh to grow a town on this map, a sufficient sbahn would do 17:50:30 <Zuu> Goods can help making a station active. 17:50:32 <kuer> That's what I heard. Passengers mainly, but goods help. 17:50:51 <Zuu> Just as any other goods type 17:50:53 <PublicServer> *** FrancoBegbie has joined company #1 17:51:37 <PublicServer> <Mark> huh 17:51:44 <PublicServer> <Mark> how are we supposed to drop at Datston? 17:51:51 <PublicServer> <Mark> i wonder if booth even looked at the map 17:52:07 <PublicServer> <FrancoBegbie> ^^ 17:52:11 <KenjiE20> heh 17:52:41 <PublicServer> <FrancoBegbie> it's more like Fort Prenfingburg 17:53:02 <PublicServer> <Mark> yeah 17:53:11 <PublicServer> <Kuer> Agreed. 17:53:15 <PublicServer> <Mark> Datston is at the wrong side of the gorge 17:54:43 <PublicServer> <Peter> Zuu: pax, water, goods 17:56:12 <Zuu> Landing at Bunborough Bay looks funny with the new lower holding path. 17:56:45 <PublicServer> <Zuuu> Peter: Ok 17:56:58 <[com]buster> !download win32 17:56:58 <PublicServer> [com]buster: http://binaries.openttd.org/nightlies/trunk/r17425/openttd-trunk-r17425-windows-win32.zip 17:57:18 <PublicServer> <Peter> Zuu: so goods just make money, but dont they help grow towns? 17:57:58 <Zuu> Not from being a magic town grower goods. But from keeping the stations active I think. 17:57:58 <[com]buster> <Mark> i wonder if booth even looked at the map <- I'll maintain the scenario. My fav tool: BULLDOZER 17:58:26 <FrancoBegbie> btw i solved the mystery why our trains accelerated so slow on bridges in single player 17:58:31 <FrancoBegbie> *my 17:58:43 <FrancoBegbie> i fucking built girder steel bridges 17:58:49 <FrancoBegbie> yes 17:58:58 <FrancoBegbie> just didn't notice because of transparency... 18:00:01 <[com]buster> !password 18:00:02 <PublicServer> [com]buster: dieing 18:00:14 <PublicServer> *** combuster joined the game 18:00:15 <PublicServer> *** AmmIer joined the game 18:01:32 <PublicServer> *** andyp has joined spectators 18:01:44 <PublicServer> <AmmIer> Zuuu: indeed, lool 18:02:06 <Ammler> Yexo: you should check that out ;-) 18:02:45 <PublicServer> <AmmIer> they use the town roads, and drop down at the running way 18:03:10 <Zuu> hehe yea, that is why they make a bump just before the runway :-) 18:03:34 <PublicServer> <AmmIer> yes, down the foundation ;-) 18:04:15 <s_m_w> !password 18:04:15 <PublicServer> s_m_w: dieing 18:04:24 *** Chris_Booth has quit IRC 18:04:31 <PublicServer> *** s_m_vv joined the game 18:04:42 *** Chris_Booth has joined #openttdcoop 18:04:47 *** openttdcoop sets mode: +v Chris_Booth 18:04:51 <kuer> s/dieing/dying 18:04:55 <Chris_Booth> !password 18:04:55 <PublicServer> Chris_Booth: dieing 18:05:33 <Chris_Booth> !password 18:05:33 <PublicServer> Chris_Booth: prying 18:05:59 <PublicServer> *** Chris Booth has left the game (connection lost) 18:06:26 <PublicServer> <Peter> chris booth is coming! 18:06:35 <PublicServer> <Kuer> Hide the pot. 18:06:42 <PublicServer> <Peter> Hidden. 18:06:46 <Zuu> I notice that with a veiwport open over the airport sometimes planes are not repainted propperly. 18:07:22 <Zuu> Quite ofter actually. 18:07:28 <PublicServer> <Peter> not for me 18:07:42 <Zuu> PeterT: You are using a viewport window? 18:07:48 <PublicServer> <Peter> yes 18:07:50 *** Chris_Booth is now known as Guest1672 18:07:51 <PublicServer> <Peter> i just opened one 18:07:52 *** Chris_Booth has joined #openttdcoop 18:07:56 <PublicServer> <Peter> to test what you said 18:07:57 *** openttdcoop sets mode: +v Chris_Booth 18:08:07 <PublicServer> <Kuer> I just did the same. I see no such issue. 18:08:13 <PublicServer> <s_m_vv> neither do I 18:08:16 <PublicServer> *** Peter has left the game (connection lost) 18:08:20 <PublicServer> *** Chris Booth has left the game (connection lost) 18:08:20 <Chris_Booth> !password 18:08:20 <PublicServer> Chris_Booth: prying 18:08:26 <Zuu> Happens all the time at Bunbrough bay here :-) 18:08:50 <Zuu> At least on the closest zoom level 18:09:20 <PublicServer> *** Chris Booth has left the game (connection lost) 18:09:29 <PublicServer> *** Peter joined the game 18:09:35 <PeterT> ahh, chris, why cant you join 18:09:36 <[com]buster> Lets change votes to another plan 18:09:44 <[com]buster> chris won't be coming :p 18:09:51 * [com]buster pets chris booth 18:10:08 <PublicServer> <Peter> wow! Petert's plan looks really great! 18:10:34 <PublicServer> <combuster> If the river was where you put it... ;) 18:11:09 <PublicServer> <Kuer> I like V453000's 18:11:16 <PublicServer> *** Chris Booth has left the game (connection lost) 18:11:24 <PublicServer> <s_m_vv> Looks chaotic 18:11:37 <Chris_Booth> :'( 18:11:43 <Chris_Booth> i have major connection issues 18:11:48 *** Chris_Booth has quit IRC 18:11:50 <PublicServer> <s_m_vv> I like the plan in the top left 18:11:57 <PublicServer> <combuster> :D 18:12:20 <Zuu> I would like to have this at home, having the plane departure, but still being left at the runway :-) 18:13:48 <andy|p> pause the game and see if he can join in a paused state? 18:13:59 *** Guest1672 has quit IRC 18:14:13 *** Wolle has joined #openttdcoop 18:14:18 *** openttdcoop sets mode: +v Wolle 18:16:03 <PublicServer> <combuster> "TL5 use fastest loco" 18:16:24 <PublicServer> *** Zuuu has left the game (leaving) 18:16:26 *** mib_6dcnpn has joined #openttdcoop 18:16:31 *** openttdcoop sets mode: +v mib_6dcnpn 18:16:32 <PublicServer> <s_m_vv> logic engines! 18:16:33 <PublicServer> <combuster> non-erail trains ftw 18:16:56 *** Chris_Booth has joined #openttdcoop 18:17:01 *** openttdcoop sets mode: +v Chris_Booth 18:17:09 * Thraxian|Work agrees with smw 18:17:21 <Chris_Booth> !password 18:17:21 <PublicServer> Chris_Booth: prying 18:17:32 <PublicServer> *** player joined the game 18:17:37 <PublicServer> <combuster> logic trains not included 18:17:47 <Chris_Booth> player change your name please 18:18:05 <s_m_w> Monologues are not fun 18:18:07 <PublicServer> *** Chris Booth joined the game 18:18:09 <PublicServer> <Peter> yes!!! 18:18:11 <PublicServer> <combuster> :) 18:18:14 <PublicServer> <Peter> woot :) 18:18:21 <PublicServer> <Chris Booth> welcome all 18:18:22 <PublicServer> <combuster> smvv: beat me to the joke 18:18:30 <PublicServer> <Thraxian|Work> player is not Chris Booth 18:18:39 <s_m_w> Oh 18:18:41 <s_m_w> Well 18:18:43 <s_m_w> What a coincidence 18:18:44 <PublicServer> <Chris Booth> player isnt me 18:18:44 <PublicServer> *** tneo joined the game 18:18:57 <PublicServer> <combuster> nobody else was asking for the password... 18:19:04 <PublicServer> <Thraxian|Work> player is only spectating so far 18:19:14 <PublicServer> <Peter> /msg Publicserver !password..... 18:19:15 <PublicServer> <Chris Booth> well it isnt me 18:19:19 <PublicServer> <combuster> *prods player* 18:19:19 <PublicServer> <Peter> also works 18:19:35 *** [1]V453000 has joined #openttdcoop 18:19:40 *** openttdcoop sets mode: +v [1]V453000 18:19:44 <Ammler> !rcon rename_client 18:19:44 <PublicServer> Ammler: ERROR: command or variable not found 18:19:52 <Ammler> !rcon client_rename 18:19:52 <PublicServer> Ammler: ERROR: command or variable not found 18:19:58 *** V453000 has quit IRC 18:19:59 *** [1]V453000 is now known as V453000 18:20:00 <Ammler> I know there is a command like that :-) 18:20:01 <PublicServer> <Peter> chris, can i build the food plant 18:20:02 <PublicServer> <Chris Booth> well the easyest place to start is the water transfer 18:20:15 <PublicServer> *** player has left the game (connection lost) 18:20:15 <PublicServer> <Chris Booth> you can peter 18:20:15 <Zuu> Ammler: Just name? 18:20:21 *** Suber has joined #openttdcoop 18:20:23 <Ammler> Zuu: for rcon 18:20:26 <PublicServer> <Peter> thanks chris, i love terminus 18:20:26 *** openttdcoop sets mode: +v Suber 18:20:30 <Ammler> to rename others 18:20:33 <Thraxian|Work> !rcon client_name 18:20:33 <PublicServer> Thraxian|Work: - Change the nickname of a connected client. Usage: 'client_name <client-id> <new-name>' 18:20:33 <PublicServer> Thraxian|Work: - For client-id's, see the command 'clients' 18:20:34 <PublicServer> <Peter> client_name 18:20:36 <PublicServer> <Peter> yes 18:20:39 <PublicServer> <Peter> very useful 18:20:49 <Zuu> No idea, just remember dihedrals rename script for his server that he used to have when the feature was new. 18:21:01 <Zuu> It gave people funny names when they joined as "player". :-p 18:21:09 <Ammler> I guess, that was the reason for the command. 18:21:31 <PublicServer> *** tneo has joined spectators 18:21:36 <Ammler> !players 18:21:38 <PublicServer> Ammler: Client 123 is Thraxian|Work, a spectator 18:21:38 <PublicServer> Ammler: Client 167 (Orange) is combuster, in company 1 (OTTDC Transport) 18:21:38 <PublicServer> Ammler: Client 168 (Orange) is AmmIer, in company 1 (OTTDC Transport) 18:21:38 <PublicServer> Ammler: Client 170 (Orange) is s_m_vv, in company 1 (OTTDC Transport) 18:21:38 <PublicServer> Ammler: Client 193 is tneo, a spectator 18:21:39 <PublicServer> Ammler: Client 152 (Orange) is Mark, in company 1 (OTTDC Transport) 18:21:39 <PublicServer> Ammler: Client 154 (Orange) is Benny, in company 1 (OTTDC Transport) 18:21:41 <PublicServer> Ammler: Client 139 (Orange) is FrancoBegbie, in company 1 (OTTDC Transport) 18:21:41 <PublicServer> Ammler: Client 190 (Orange) is Chris Booth, in company 1 (OTTDC Transport) 18:21:43 <PublicServer> Ammler: Client 184 (Orange) is Peter, in company 1 (OTTDC Transport) 18:21:43 <PublicServer> Ammler: Client 160 (Orange) is Kuer, in company 1 (OTTDC Transport) 18:21:45 <PublicServer> Ammler: Client 161 (Orange) is Sgt.Zale, in company 1 (OTTDC Transport) 18:21:45 <PublicServer> Ammler: Client 165 is andyp, a spectator 18:21:47 <PublicServer> <Peter> there is a little problem with your plan chris 18:21:47 <PublicServer> *** tneo has left the game (connection lost) 18:21:48 <Ammler> :-o 18:21:55 <Ammler> !playercount 18:21:55 <PublicServer> Ammler: Number of players: 12 18:21:57 *** mib_6dcnpn has quit IRC 18:21:59 <PublicServer> <Peter> the fastest loco has a 663k running cost 18:22:02 <PublicServer> <Chris Booth> yes peter? 18:22:02 <PublicServer> *** Chris Booth has left the game (connection lost) 18:22:06 <PublicServer> <Peter> 330k pounds 18:22:14 <Chris_Booth> so 18:22:25 <PublicServer> <Mark> we're not going to use that one 18:22:29 <Chris_Booth> !password 18:22:29 <PublicServer> Chris_Booth: huddle 18:22:38 <PublicServer> <Peter> ok 18:22:39 <PublicServer> <Mark> we'll get the final one in 2022 or something.. 18:22:46 <PublicServer> <Peter> dont want to go bankrupt.... 18:22:48 <PublicServer> <combuster> which goes >300 km/h 18:22:49 <PublicServer> <Peter> again 18:22:50 <PublicServer> <Thraxian|Work> so...why no building yet? 18:22:54 <Chris_Booth> i was going to say just use the best loco 18:22:55 <PublicServer> <Thraxian|Work> at least to get the water flowing.... 18:23:00 <PublicServer> <Mark> because the plan is flawed :P 18:23:10 <Chris_Booth> you voted for it mark 18:23:14 <PublicServer> <Thraxian|Work> it got 7 votes though 18:23:15 <PublicServer> <Mark> i know 18:23:25 <PublicServer> *** Spike joined the game 18:23:25 <PublicServer> *** Chris Booth joined the game 18:23:27 <PublicServer> <Mark> its the least flawed 18:23:30 <PublicServer> <Chris Booth> lol 18:23:42 <PublicServer> <Mark> you say "drop at Datson", while it is on the wrong side of the gorge 18:24:07 <PublicServer> <Chris Booth> move the drop 18:24:14 <PublicServer> *** Chris Booth has left the game (connection lost) 18:24:16 <PublicServer> <Mark> i'd drop at Fort Prenfingburg Springs 18:24:24 <PublicServer> <Thraxian|Work> water won't drop there (yet) 18:24:25 <PublicServer> <combuster> Takes no water 18:24:29 <Chris_Booth> mark what about water 18:24:35 <PublicServer> <Mark> grow it into the desert 18:24:50 <PublicServer> <combuster> Mark: not serious 18:24:51 <Chris_Booth> grr i cant stay connected 18:24:55 <PublicServer> <Thraxian|Work> did anyone mention anything about that town's water needs? 18:24:58 <PublicServer> <Mark> combuster: it is possible 18:25:11 <Chris_Booth> just build 18:25:22 <Chris_Booth> i will be back later 18:25:41 <PublicServer> *** Thraxian|Work has joined company #1 18:26:13 <PublicServer> <combuster> mark: RVs? 18:26:22 <PublicServer> <Mark> trying to up the rating 18:27:13 <PublicServer> <FrancoBegbie> Chris 18:27:21 <PublicServer> <FrancoBegbie> water represents the valley on the plan? 18:27:38 <PublicServer> <Mark> it should, but it doesnt 18:27:46 <Mark> !rcon patch town_growth_rate 18:27:46 <PublicServer> Mark: Current value for 'town_growth_rate' is: '2' (min: 0, max: 4) 18:27:55 <PublicServer> <FrancoBegbie> i mean like, that oil drop is on top of the mountain? 18:29:13 <PublicServer> <s_m_vv> noooo! the ultimate capitalist plan was removed! 18:29:51 <PublicServer> <FrancoBegbie> that tram grf is pretty hardcore 18:29:52 <PublicServer> <Mark> brb 18:29:55 <PublicServer> <Thraxian|Work> does LLL_RRR only have 1 tile between? 18:29:56 <PublicServer> *** Mark has joined spectators 18:30:44 <PublicServer> <AmmIer> is that tram set somewhere in action? 18:30:54 <PublicServer> <combuster> Fort Prenfingburg 18:30:55 <PublicServer> <AmmIer> ah, I see 18:31:28 <PublicServer> <combuster> suspended monorail 18:31:48 <PublicServer> <FrancoBegbie> umm. can we start building yet? 18:31:57 <PublicServer> <combuster> I suppose we can 18:32:15 <Chris_Booth> !password 18:32:15 <PublicServer> Chris_Booth: huddle 18:32:15 <PublicServer> <FrancoBegbie> anyone planning on making terminus stations? i'd like to build one of them 18:32:26 <PublicServer> <Spike> go ahead.. not stopping you :) 18:32:29 <PublicServer> *** Spike has joined company #1 18:33:06 <PublicServer> <Peter> i'm making the food processing plant 18:33:45 <PublicServer> <FrancoBegbie> i start oil drop, if no one else was planning on that 18:34:03 <PublicServer> *** Chris Booth has left the game (connection lost) 18:34:07 <PublicServer> <Spike> what's TF rules? :) 18:34:12 <PublicServer> <FrancoBegbie> low-medium 18:34:15 <PublicServer> <s_m_vv> I'd like to do BBH 01 when water transfer is done 18:34:23 <PublicServer> <FrancoBegbie> not much should be needed 18:35:05 <Chris_Booth> !password 18:35:05 <PublicServer> Chris_Booth: cheeks 18:35:19 *** Chris_Booth has quit IRC 18:35:20 <PublicServer> *** Chris Booth has left the game (connection lost) 18:39:03 <PublicServer> <FrancoBegbie> the line from BBH 01 to oil drop is LL_RR or LLL_RRR? 18:39:23 <PublicServer> <Thraxian|Work> let's make it LL_RR 18:39:25 <PublicServer> <combuster> Expect LL_RR 18:39:31 <PublicServer> <FrancoBegbie> yup 18:39:35 <PublicServer> <FrancoBegbie> i thought that too 18:39:39 <PublicServer> <Thraxian|Work> sucks for oil wells near Dredham 18:39:48 <PublicServer> <Thraxian|Work> that's a really long haul 18:40:17 <PublicServer> <Peter> chris? 18:40:23 <PublicServer> <Peter> label the food processing plant? 18:41:44 <PublicServer> <Thraxian|Work> whoever is doing bridges, don't forget to sync 18:42:16 <PublicServer> <Thraxian|Work> nvm - I see it's being fixed :) 18:42:38 <PublicServer> *** tneo joined the game 18:42:41 <PublicServer> <tneo> hello 18:42:46 <PublicServer> <Peter> heyl 18:42:58 <PublicServer> <Peter> Chris_Booth? 18:44:41 <PeterT> ah... chris....... 18:45:29 <PublicServer> *** andyp has joined company #1 18:46:38 <PublicServer> <FrancoBegbie> should i make a goods pickup station as well at the refinery? 18:46:53 <PublicServer> <combuster> Yes, you should 18:46:54 <PublicServer> <Thraxian|Work> definitely 18:48:59 <PublicServer> <Thraxian|Work> tneo: is there a reason for having BBH2 split that far east? 18:49:00 <PublicServer> <Thraxian|Work> just curious.... 18:49:06 *** [1]V453000 has joined #openttdcoop 18:49:11 *** openttdcoop sets mode: +v [1]V453000 18:49:24 <PublicServer> <combuster> Take enough room? :) 18:49:27 <PublicServer> <tneo> need to build a balancer 18:49:30 <PublicServer> <Thraxian|Work> kk 18:49:37 <PublicServer> <tneo> and a split to msh 18:49:45 <PublicServer> <Thraxian|Work> was just thinking that tightening it up might reduce the need to wait for fruit to die 18:49:53 <PublicServer> <tneo> hehe 18:50:09 <PublicServer> <tneo> by the time the first train starts it will be gone ;) 18:50:15 <PublicServer> <Thraxian|Work> should factory be around BBH02 you think? 18:50:22 *** ed__ has joined #openttdcoop 18:50:27 <PublicServer> <Peter> there is a sign already 18:50:27 *** openttdcoop sets mode: +v ed__ 18:50:33 <PublicServer> <Thraxian|Work> ie. trains from over gorge hit MSH before BBH02 18:50:34 *** dlr365 has joined #openttdcoop 18:50:39 *** openttdcoop sets mode: +v dlr365 18:50:43 <PublicServer> <Thraxian|Work> I mean AROUND as opposed to AFTER 18:53:31 <PublicServer> <Spike> can always move the water transfer lines btw 18:53:35 <PublicServer> <tneo> imo trains should split before bbh02 to get to factory 18:54:05 <PublicServer> <Spike> it's not like they must end at those points.. more like edit to your likings to fit bbh01 :) 18:54:10 *** mixrin_ has joined #openttdcoop 18:54:15 *** openttdcoop sets mode: +v mixrin_ 18:54:41 <PublicServer> <combuster> You could put the factory at the 4th leg of the BBH 18:54:53 <PublicServer> <s_m_vv> what the hell am I building 18:55:39 *** V453000 has quit IRC 18:55:39 *** [1]V453000 is now known as V453000 18:55:44 <PublicServer> <andyp> Peter, are you building the food plant? 18:56:05 <PublicServer> <tneo> feel free to help Thraxian|Work :) 18:56:09 <PublicServer> <combuster> Water drop allowed :) 18:56:25 <PublicServer> <Spike> s_m_vv: like i said the water transfer lines are just an indication :) 18:56:35 <PublicServer> <Spike> you can move them around to make them fit like you want to :) 18:56:47 <PublicServer> <s_m_vv> they're fine, I guess 18:56:52 <PublicServer> <Thraxian|Work> so the MSH1 split from the north will be before those bridges? 18:56:59 <PublicServer> <s_m_vv> gotta eat some, will have to finish it later 18:57:03 <PublicServer> <Thraxian|Work> or do you mean for me to help elsewhere ;) 18:57:06 <PublicServer> <Spike> hmmm seems i eh.. hmm... 18:57:14 <PublicServer> <Spike> forgot the msh part? 18:57:21 <PublicServer> <tneo> no help with the bbh :) 18:57:25 <PublicServer> <tneo> that is coop :) 18:57:28 <PublicServer> <Thraxian|Work> hehe 18:57:31 <ed__> !password 18:57:32 <PublicServer> ed__: effigy 18:57:33 <PublicServer> <Thraxian|Work> didn't want to walk on you 18:57:39 <PublicServer> <Thraxian|Work> so how are we doing this? 18:57:41 *** R0b0t1 has quit IRC 18:57:44 <PublicServer> *** ed__ joined the game 18:57:46 <PublicServer> <tneo> no worries 18:57:52 <PublicServer> <combuster> to govern is to delegate :) 18:58:12 <PublicServer> <Spike> should water transfer be just directly connected to bbh01 and have a separate tl2 water network.. or the tl2 part is connecto to ml? 18:58:50 <PublicServer> <combuster> TL2 water -> transfer -> TL5 -> town drop 18:58:54 <PublicServer> <tneo> something like that 18:59:09 <PublicServer> <Thraxian|Work> do we assume traffic into BBH02 from north will go east then? 18:59:13 <PublicServer> <Spike> but the TL2 part is separate drop station or same station as TL5 18:59:26 <PublicServer> <tneo> that is plan wise i presume yes 18:59:38 <PublicServer> <Thraxian|Work> something like that? 18:59:44 <PublicServer> <Spike> same station.. hmmm... crap.... 19:00:14 <PublicServer> <Spike> separate station for drop seems more logical... having it's small own network 19:00:25 <PublicServer> <Spike> or for ppl who like a challenge make it srnw.. ;) 19:00:45 <PublicServer> <combuster> If I had enough time... ;) 19:01:03 <PublicServer> <Spike> ... ;) 19:01:06 <PublicServer> *** ed__ has left the game (leaving) 19:01:09 <PublicServer> <Benny> We need a SLH anywhere? 19:01:11 <PublicServer> <combuster> But imo that part of the design is a big fail 19:01:12 <PublicServer> <tneo> we need to go south as well according to plan Thraxian|Work 19:01:23 <PublicServer> <Spike> what part.. my station or plan? :) 19:01:26 *** lordaro has joined #openttdcoop 19:01:31 *** openttdcoop sets mode: +v lordaro 19:01:32 <lordaro> !password 19:01:32 <PublicServer> lordaro: effigy 19:01:37 <PublicServer> <Thraxian|Work> hmmm.... 19:01:45 <PublicServer> <combuster> There's a hub between the station and the BBH 19:01:52 <PublicServer> *** Lord Aro joined the game 19:01:54 <PublicServer> <FrancoBegbie> what min curve length are we supposed to used? 19:01:54 <PublicServer> <combuster> *water transfer station 19:01:58 <PublicServer> <combuster> 5 19:02:07 <PublicServer> <Thraxian|Work> how about that? 19:02:45 <PublicServer> <Spike> well SLH can be made where all the other plans are now if needed 19:02:49 <PublicServer> <Thraxian|Work> ooh... 19:03:08 <PublicServer> *** Lord Aro has joined company #1 19:03:15 <PublicServer> *** combuster has joined spectators 19:03:29 <PublicServer> <Spike> i also thought water TL2 trains would be separate from the ML... but looks like i got that wrong.. :) 19:03:43 <PublicServer> <Spike> oh wait.. notes say separate... 19:03:56 <PublicServer> <Spike> i just started working for 1 week and tired already.. 19:03:59 <PublicServer> <Spike> going downhill quickly.. 19:04:00 <PublicServer> <Spike> :) 19:04:00 <PublicServer> *** Lord Aro has joined spectators 19:04:04 <PublicServer> *** Lord Aro has joined company #1 19:04:44 <PublicServer> *** combuster has joined company #1 19:05:16 <KenjiE20> oh, Lord Aro finally arrives :P 19:05:22 <PublicServer> *** combuster has joined spectators 19:05:30 <PublicServer> *** Sgt.Zale has joined spectators 19:06:05 <PublicServer> <Peter> lord aro! 19:06:11 <PublicServer> <Peter> you got the grfs finally 19:06:29 <PublicServer> *** Kuer has joined spectators 19:06:42 <PublicServer> <Lord Aro> yup 19:06:49 <PublicServer> <Peter> congrats 19:07:06 <PublicServer> <Benny> Welcome. =P 19:07:11 <PublicServer> <Peter> benny, you too 19:07:17 <PublicServer> <Lord Aro> thanks 19:07:24 <Benny> Peter: Wtf? 19:07:26 <KenjiE20> benny been here for ages 19:07:35 <KenjiE20> ^has+ 19:07:36 <Benny> Yeah, STFU nub 19:07:45 <Benny> ^^ 19:07:56 <^Spike^> @op 19:07:56 *** Webster sets mode: +o ^Spike^ 19:08:03 * KenjiE20 points at benny's old nick, still in the corner :P 19:08:19 * [com]buster slaps Benny's bottom and grins cheekily 19:08:28 <Benny> Okay, what? 19:08:30 <Benny> oO 19:08:50 <Benny> Ah, got it now.. 19:08:52 <PublicServer> <combuster> /slap owns 19:08:54 <Benny> Veeery funny... 19:09:00 <Benny> :-/ 19:09:35 <PublicServer> <Thraxian|Work> tneo: just thought of something rather sick sounding 19:09:46 <PublicServer> <tneo> what's that? 19:09:52 <PublicServer> <FrancoBegbie> 5 min btb 19:09:53 <PublicServer> <FrancoBegbie> *brb 19:10:16 <PublicServer> <Thraxian|Work> the east->south line 19:10:17 <PublicServer> <tneo> oops 19:10:20 <PublicServer> <Thraxian|Work> what about that? 19:10:22 <PublicServer> <tneo> forgot those 19:10:25 <PublicServer> <Lord Aro> as im new, can i connect the track near frintbourne bridge or has that been left for a reason? 19:10:26 <PublicServer> <Thraxian|Work> that would look pretty sick 19:10:35 <PublicServer> <Thraxian|Work> merged in with the north-south lines there.... 19:10:36 <PublicServer> <tneo> yep 19:10:51 <PublicServer> <Thraxian|Work> thought #2 19:11:04 <PublicServer> <Lord Aro> is that "yep" at me? 19:11:13 <PublicServer> <tneo> nope Lord Aro 19:11:31 <PublicServer> <tneo> read the plan 19:11:51 <PublicServer> <tneo> and perhaps observ for the first time around Lord Aro 19:12:05 <PublicServer> <Lord Aro> kk 19:12:23 <PublicServer> <Lord Aro> but i still dont get why theres a gap in the track 19:12:25 *** Phoenix_the_II has joined #openttdcoop 19:12:30 *** openttdcoop sets mode: +v Phoenix_the_II 19:12:43 <PublicServer> *** combuster has left the game (leaving) 19:12:54 <tneo> !tunnels 5 19:12:54 <PublicServer> tneo: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 19:13:00 <tneo> @tunnels 5 19:13:00 <Webster> For trainlength 5: < 6 needs 2, 7 - 13 needs 3, 14 - 20 needs 4. 19:13:16 <PublicServer> <Thraxian|Work> that doesn't seem right 19:13:23 <PublicServer> <Thraxian|Work> but I suppose.... 19:13:26 <PublicServer> <Peter> @tunnels 5 1 19:13:34 <Thraxian|Work> !tunnels 5 8 19:13:35 <PublicServer> Thraxian|Work: You need 2 tunnels/bridges for trainlength 5 and gap 8. 19:13:35 <tneo> @tunnels 5 2 19:13:44 <tneo> @tunnels 5 8 19:13:55 <tneo> !tunnels 5 8 19:13:55 <PublicServer> tneo: You need 2 tunnels/bridges for trainlength 5 and gap 8. 19:14:05 <tneo> !tunnels 5 2 19:14:05 <PublicServer> tneo: You need 2 tunnels/bridges for trainlength 5 and gap 2. 19:14:20 <PublicServer> <tneo> should do Thraxian|Work 19:14:48 <PublicServer> <Lord Aro> peterT train is losing you lots of money 19:14:58 <PeterT> not me, everyone 19:15:01 <PeterT> ;) 19:15:18 <PublicServer> <Lord Aro> tru ;) 19:15:40 <PublicServer> <Lord Aro> just doin my job ;) 19:16:16 <PeterT> your job = build 19:16:28 <PublicServer> <Peter> who deleted it? 19:16:32 <PublicServer> <Peter> lord aro... 19:16:38 <PublicServer> <Spike> what the train? 19:16:43 <PublicServer> <FrancoBegbie> back 19:16:45 <PublicServer> <Lord Aro> not me i just watched 19:16:56 <PublicServer> <Peter> we make 12 million a year, i think the train could've stayed. 19:18:52 <PublicServer> <Lord Aro> excuse my noobishness but where/when is something happening 19:18:59 <PublicServer> <Peter> everywhere 19:19:08 <PublicServer> <Peter> we just started 19:19:28 <PublicServer> <Spike> it will start when it's ready 19:19:39 *** lordaro has quit IRC 19:19:47 <PublicServer> <Thraxian|Work> are we assuming CL5? 19:19:57 <PublicServer> <tneo> uhm yes 19:19:58 <PublicServer> <Spike> we know it? :) 19:20:17 <PublicServer> <tneo> that should do 19:20:32 <PublicServer> <tneo> CL = TL then no delaf afaik 19:20:40 <PublicServer> <tneo> *delay 19:21:21 <PublicServer> <Peter> add your name to !! builder's board 19:21:26 <PublicServer> <Peter> if i didnt already add it 19:21:59 <PublicServer> <tneo> think east is easier straight there Thraxian|Work 19:22:00 <PublicServer> <Thraxian|Work> ah - gotcha, tneo 19:22:05 <PublicServer> <Thraxian|Work> yes, let's do that 19:22:47 <PublicServer> <Thraxian|Work> well... 19:22:50 <PublicServer> <Thraxian|Work> tighter turn now 19:23:01 <PublicServer> <Thraxian|Work> unless we still take it under there 19:23:22 <PublicServer> *** Mark has joined company #1 19:23:24 <PublicServer> <Mark> 'lo 19:23:25 <PublicServer> <Thraxian|Work> like that, perhaps? 19:23:37 <PublicServer> <Thraxian|Work> wait tneo 19:24:06 <PublicServer> <Peter> hello makr 19:24:46 <PublicServer> <Peter> mark, can i specify the location of one of the drops since chris left? 19:25:01 <PublicServer> <Peter> (food plant) 19:25:12 <PublicServer> <Mark> seems pretty obvious 19:25:16 <PublicServer> <tneo> ah 19:25:36 *** ed__ has left #openttdcoop 19:25:37 <PublicServer> <Peter> well, i dont want to do anything out-of-place 19:26:00 <PublicServer> <andyp> looks to me like it should be just north of dredham 19:26:06 <PublicServer> <Mark> put it at FOOD PLANT 19:26:49 <Ammler> http://www.idiotproofwebsite.com/ 19:26:50 <Webster> Title: Idiotproof Website (at www.idiotproofwebsite.com) 19:27:21 <PublicServer> <Peter> ok mark 19:27:51 <KenjiE20> lol 19:28:58 <PublicServer> <AmmIer> why does a suspended monorail need a bridge? 19:29:06 <PublicServer> <Spike> .... 19:29:27 <KenjiE20> assumed support when designing track 19:29:40 <PublicServer> <Spike> to euh... ehm.... that one... eh.... thingie.. ehm..... 19:29:43 <KenjiE20> so bridges would be areas of strengthed support 19:29:52 <PublicServer> <Spike> what he said 19:29:53 <PublicServer> <Spike> ;) 19:30:10 <KenjiE20> yes, I think too much 19:30:49 <PublicServer> <Lord Aro> re what ammler said: so the carriages wouldnt fall as far :p 19:31:21 <PublicServer> <AmmIer> oh, welcome Lord Aro 19:31:35 <PublicServer> <AmmIer> you finally succeeded on joining us :-) 19:31:41 <PublicServer> <Thraxian|Work> need one more tile there, tneo 19:31:44 <PublicServer> <Thraxian|Work> how can we get it? 19:32:15 <PublicServer> <tneo> there ? 19:32:45 <PublicServer> <Thraxian|Work> I mean at the tunnels we just made 19:32:57 <PublicServer> <Thraxian|Work> for the factory exit to N 19:33:19 <PublicServer> <Thraxian|Work> or do we put the 3rd line elsewhere? 19:35:06 <PublicServer> <Peter> i fixed the tight turn 19:35:20 <PublicServer> <andyp> peter, why not get rid of those outside bridges? 19:36:16 <PublicServer> <Peter> im watching 19:36:48 <PublicServer> <AmmIer> Lord Aro: please don't use "Team chat" 19:37:08 <PublicServer> <Peter> yeah, because then #openttdcoop cant log you.... >:) 19:37:21 <PublicServer> <Spike> *checks logs* 19:37:25 <PublicServer> <AmmIer> actually, we do log it 19:37:31 <PublicServer> <Lord Aro> oops sorry 19:37:38 <PublicServer> <Lord Aro> :( 19:37:39 <PublicServer> <AmmIer> but I meant the IRC bridge 19:38:16 <PublicServer> *** AmmIer has left the game (leaving) 19:41:40 <PublicServer> <andyp> Peter is that the drop or pickup? 19:41:53 <PublicServer> <Peter> drop 19:42:07 <PublicServer> <Peter> oh damn it, we still need a pickup :) 19:42:25 <PublicServer> <andyp> I'll do the pickup if you don'e have a plan for it already 19:42:35 <PublicServer> <Peter> i was just gonna copy this one 19:43:20 *** Farden has joined #openttdcoop 19:43:25 *** openttdcoop sets mode: +v Farden 19:43:30 <Farden> !playercount 19:43:31 <PublicServer> Farden: Number of players: 12 19:43:34 <Farden> !dl win64 19:43:34 <PublicServer> Farden: http://binaries.openttd.org/nightlies/trunk/r17425/openttd-trunk-r17425-windows-win64.zip 19:43:44 <Farden> !password 19:43:44 <PublicServer> Farden: tailed 19:44:26 <PublicServer> *** Farden joined the game 19:44:31 <PublicServer> <Farden> hi there! 19:44:37 <PublicServer> <Mark> howdy 19:44:45 <PublicServer> <Peter> hey farden 19:44:55 <PublicServer> <Farden> lots of people tonight 19:45:05 <PublicServer> <Peter> not enough 19:45:10 <PublicServer> <Farden> never enought^^ 19:45:15 <PublicServer> <Peter> lets break the client record 19:46:28 <PublicServer> <Peter> is inflation on because of difficulty? or someone forgot to turn it off? 19:46:49 <PublicServer> <Mark> inflation doesnt add to difficulty 19:46:53 <Mark> !rcon patch inflation 0 19:47:02 <PublicServer> <Peter> so its helpful to you? 19:47:15 *** Kirov has joined #openttdcoop 19:47:20 *** openttdcoop sets mode: +v Kirov 19:47:38 <Kirov> !password 19:47:38 <PublicServer> Kirov: tailed 19:47:57 <PublicServer> *** Kirov joined the game 19:48:30 *** Polygon has quit IRC 19:48:49 <PublicServer> <Peter> hmm, lets see if anyone commented on the topic i started :) 19:49:17 <PublicServer> <tneo> nice one Thraxian|Work :) 19:49:28 <PublicServer> <Thraxian|Work> not happy about one part of it 19:49:31 <PublicServer> <Mark> will you please stop screwing up my water transfer or at least tell me what you're doing? 19:49:47 <PublicServer> <tneo> hmm 19:49:55 <PublicServer> <tneo> we forgot a part :P 19:50:02 <PublicServer> <Farden> what? 19:50:11 <PublicServer> <tneo> need a merger north to ml 19:50:16 <PublicServer> <tneo> from factory 19:50:23 <PublicServer> <Spike> no srnw this time mark? :) 19:50:26 <PublicServer> <Thraxian|Work> that would fix it 19:50:31 <PublicServer> <Mark> nope 19:50:38 <PublicServer> <Farden> it's not his plan, this time^^ 19:50:39 <PublicServer> *** Peter has left the game (connection lost) 19:50:49 <PublicServer> *** andyp has left the game (leaving) 19:51:28 <PublicServer> <Thraxian|Work> we still need south -> east also 19:52:01 <PublicServer> <tneo> indeed 19:52:06 <PublicServer> <Thraxian|Work> and all factory merges 19:52:11 <PublicServer> <Thraxian|Work> and south to factory 19:52:43 <PeterT> !revision 19:52:43 <PublicServer> PeterT: Game version is r17425 19:52:51 <PublicServer> <Thraxian|Work> but it is lookince neat 19:52:55 <PublicServer> <Thraxian|Work> er...looking 19:53:08 <PublicServer> <tneo> that factory exit should have been on the double ML 19:53:37 <PublicServer> <Thraxian|Work> eh? 19:54:09 <PublicServer> <tneo> then we could split traffic to N and E more easily 19:54:31 <PublicServer> *** Kirov has left the game (leaving) 19:54:35 *** Kirov has quit IRC 19:55:05 <PublicServer> <tneo> the factory exit might be in the wrong spot 19:55:22 *** Suber has quit IRC 19:55:33 <PublicServer> <Thraxian|Work> you want to swap the S->N line and the factory-> N lines? 19:55:48 <PublicServer> *** Benny has left the game (leaving) 19:55:52 *** Benny has quit IRC 19:57:17 <PublicServer> <tneo> something like that 19:57:34 *** zachanima has joined #openttdcoop 19:57:39 *** openttdcoop sets mode: +v zachanima 19:58:21 <PublicServer> <Thraxian|Work> hmmm 19:59:01 <PublicServer> <Thraxian|Work> mmkay 19:59:11 <PublicServer> <Thraxian|Work> so we should merge S->N and Factory->N 19:59:17 <PublicServer> <Thraxian|Work> before BBH02 20:00:41 <PeterT> !password 20:00:41 <PublicServer> PeterT: rejoin 20:00:42 <PublicServer> <tneo> that would make the merger easier 20:00:52 <PublicServer> *** Peter joined the game 20:00:57 <PublicServer> <tneo> though the current layout is more compact/ neat :) 20:01:06 <PublicServer> <Thraxian|Work> I like the layout 20:01:29 <PublicServer> <Thraxian|Work> basically, that merge I just marked? 20:01:35 <PublicServer> <tneo> yeah 20:01:40 <PublicServer> <Thraxian|Work> let's do that 20:01:55 <PublicServer> <Thraxian|Work> so we will remove those eastern two lines? 20:02:05 <PublicServer> <tneo> and before that merge we split traffic 20:02:18 <V453000> !password 20:02:18 <PublicServer> V453000: rejoin 20:02:31 <PublicServer> <tneo> yes 20:02:36 <PublicServer> <tneo> remove those 20:02:41 <PublicServer> <Thraxian|Work> we could also split E->Factory and E-> S after tunneling ML 20:03:17 <PublicServer> *** V453000 has left the game (connection lost) 20:03:24 <PublicServer> <tneo> i don't follow that thought 20:03:33 *** PhoenixII has joined #openttdcoop 20:03:38 *** openttdcoop sets mode: +v PhoenixII 20:03:42 <PublicServer> <Thraxian|Work> like that 20:03:44 <PublicServer> <Thraxian|Work> on the mini-plan 20:03:55 *** Phoenix_the_II has quit IRC 20:04:36 <PublicServer> <tneo> possibility 20:04:44 <PublicServer> <Thraxian|Work> k - start with the 5->3 merge? 20:04:51 <PublicServer> <Thraxian|Work> priority to the ML (full trains) 20:04:53 <PublicServer> <tneo> yes 20:04:55 <PublicServer> *** V453000 joined the game 20:04:58 *** mib_dnmeeg has joined #openttdcoop 20:05:03 *** openttdcoop sets mode: +v mib_dnmeeg 20:05:09 <PublicServer> <Thraxian|Work> that southern ML can be moved too 20:05:14 <PublicServer> <Thraxian|Work> it's much bigger than LL5RR 20:06:06 <PublicServer> *** player has left the game (connection lost) 20:06:22 <PublicServer> *** player has left the game (connection lost) 20:06:23 <PublicServer> *** player joined the game 20:07:05 *** mib_dnmeeg has quit IRC 20:07:08 <PublicServer> *** player has left the game (connection lost) 20:11:25 <PublicServer> <Mark> what's keeping up the town drop so long? :P 20:11:30 <PublicServer> <Mark> we got water waiting already 20:11:57 <PublicServer> *** Mks joined the game 20:16:07 <Mark> !rcon patch raw_industry_construction 20:16:07 <PublicServer> Mark: Current value for 'raw_industry_construction' is: '0' (min: 0, max: 2) 20:16:10 <Mark> !rcon patch raw_industry_construction 2 20:16:21 <Mark> !rcon patch raw_industry_construction 1 20:16:29 <Mark> !rcon patch raw_industry_construction 0 20:17:06 <Mark> !rcon patch raw_industry_construction 1 20:17:22 <Mark> !rcon patch raw_industry_construction 0 20:17:34 <PublicServer> <Thraxian|Work> we could always bridge/tunnel the ML instead of the factory exit 20:17:44 *** R0b0t1 has joined #openttdcoop 20:17:49 *** openttdcoop sets mode: +v R0b0t1 20:18:03 <PublicServer> <Mark> BBH02 is huge 20:18:15 <PublicServer> <Thraxian|Work> it's also a MSH 20:18:21 <PublicServer> <Mark> do you need a 120 tile footprint? 20:18:32 <PublicServer> <Thraxian|Work> note the WIP sign 20:18:45 <PublicServer> *** tneo has left the game (connection lost) 20:18:48 <PublicServer> <Thraxian|Work> we're tweaking it as we go - we have a 3-way BBH and an MSH in that space 20:19:15 <tneo> hmm 20:19:18 <tneo> !password 20:19:19 <PublicServer> tneo: flutes 20:19:20 <PublicServer> <Thraxian|Work> well, we were :) 20:19:38 <PublicServer> *** tneo joined the game 20:20:04 <PublicServer> *** FrancoBegbie has joined spectators 20:20:04 *** Venxir has quit IRC 20:20:36 <PublicServer> <tneo> perhaps we need to construct the 5>3 first 20:20:43 <PublicServer> <Thraxian|Work> kk 20:20:49 <PublicServer> <Thraxian|Work> did you remove the miniplan? 20:20:52 <KenjiE20> freenode, where we have Real Man's(TM) netsplits :P 20:20:53 <PublicServer> <Thraxian|Work> or was that someone else? 20:20:54 <KenjiE20> irc: disconnected from server 20:20:55 <PublicServer> <tneo> moved it 20:20:59 <KenjiE20> that was weird 20:21:01 <PublicServer> <Thraxian|Work> ah - see it now 20:21:02 <PublicServer> *** Mark has joined spectators 20:21:13 <PublicServer> <tneo> no west of hub 20:21:19 <PublicServer> <Thraxian|Work> should we move the N-S line west of the turn? 20:21:29 <PublicServer> <Thraxian|Work> would that give us more room there? 20:21:52 <PublicServer> <tneo> not much 20:21:55 <PublicServer> <Thraxian|Work> kk 20:22:04 <PublicServer> <tneo> this way it keeps more compact 20:22:08 <PublicServer> <tneo> brb 20:22:20 <PublicServer> <Lord Aro> to avoid confusion should we delete the other plans? 20:22:40 <PublicServer> <Lord Aro> or do they need to be kept as reference or something? 20:22:47 <PublicServer> *** V453000 has left the game (connection lost) 20:22:57 <KenjiE20> they usually get plowed when they're in the way 20:23:14 <PublicServer> *** s_m_vv has left the game (leaving) 20:23:30 <SmatZ> anyone experienced crash like http://bugs.openttd.org/task/3182 ? 20:23:43 <SmatZ> crash after clicking at station 20:24:37 <^Spike^> ehhhh.... 20:24:51 * ^Spike^ tries clicking too much 20:24:54 <^Spike^> nope still in-game 20:24:55 <KenjiE20> I see a revision discrepancy 20:25:14 <SmatZ> it's from this game :) 20:25:24 <SmatZ> so there may be some broken station tile or so 20:26:11 <KenjiE20> canset got moved, possibly related? 20:26:42 <SmatZ> possibly... but not very likely 20:26:50 <SmatZ> it's about invalid station index (probably) 20:27:28 <PublicServer> <Mark> goodnight 20:27:34 <PublicServer> *** Mark has left the game (connection lost) 20:27:35 <SmatZ> good night, Mark :) 20:27:40 <PublicServer> <tneo> night mark 20:27:50 <^Spike^> SmatZ also know what tile or? :) 20:27:52 <^Spike^> gn Mark 20:27:56 <PublicServer> *** FrancoBegbie has left the game (connection lost) 20:27:57 <PublicServer> <tneo> back Thraxian|Work 20:28:15 <SmatZ> ^Spike^: nope :( neither I have crash.sav... 20:29:02 <^Spike^> cause: When i clicked A station seems rather trivial.. :) 20:30:00 <SmatZ> PeterT: can you reproduce the problem in this game? 20:30:07 <PublicServer> <Thraxian|Work> how's that look, tneo? 20:30:08 <SmatZ> like clicking the same tile again? 20:30:09 *** V453000 has quit IRC 20:30:12 *** ODM has quit IRC 20:30:26 <PublicServer> <tneo> looks good 20:30:48 <PublicServer> <Spike> bbh02 == bbh from hell or what? :) 20:31:23 <PublicServer> <tneo> whatever 20:31:27 <PublicServer> <Thraxian|Work> ooh.... 20:31:44 <PublicServer> <Thraxian|Work> er...dratfire 20:32:12 <PeterT> SmatZ: reproduce it how? 20:32:26 <SmatZ> PeterT: do the same you did when it crashed 20:32:31 <PeterT> ok 20:32:38 <KenjiE20> nurr 20:33:29 <PeterT> no, nothing is happening 20:33:33 <PeterT> i click on water transfer 20:33:37 <PeterT> ok, sorry 20:34:05 <PublicServer> <Lord Aro> g2g nite nite 20:34:12 <PublicServer> <Peter> bye 20:34:17 <PublicServer> *** Lord Aro has left the game (leaving) 20:34:26 <SmatZ> PeterT: :( 20:38:54 <PeterT> it just crashed again! smatz! 20:38:55 <PublicServer> *** Peter has left the game (connection lost) 20:39:07 <SmatZ> PeterT: great :) 20:39:11 <PeterT> no report 20:39:11 <SmatZ> how did you do that? 20:39:22 <PeterT> i was looking at the industry directory 20:39:26 <PeterT> sorted by production 20:39:30 <PeterT> scrolling down 20:39:36 <SmatZ> ah 20:40:06 <PeterT> lets try it again 20:40:16 <PublicServer> *** Peter has left the game (connection lost) 20:40:23 <PeterT> !password 20:40:23 <PublicServer> PeterT: foamed 20:40:37 <PublicServer> *** Peter joined the game 20:40:44 <PeterT> i hope im not the only one getting strange passwords 20:42:13 <PublicServer> <Peter> nope smatz, nothing, again 20:42:24 <PublicServer> <Peter> i'll have to watch closely from now on 20:42:30 <SmatZ> PeterT: reproduced 20:42:44 <PeterT> no, i cant 20:42:47 <SmatZ> I think fixed in r17445 20:43:48 <PeterT> let me look up what that means 20:43:49 <PublicServer> <Thraxian|Work> tneo: would a single 8->3 merger system be easier/smaller? 20:44:21 <PublicServer> <tneo> easier I doubt smaller probably 20:44:37 <FrancoBegbie> !password 20:44:37 <PublicServer> FrancoBegbie: foamed 20:44:42 *** PhoenixII has quit IRC 20:44:55 <PublicServer> *** FrancoBegbie joined the game 20:45:11 <PublicServer> <tneo> where do you want that ? 20:45:29 <PeterT> smatz: is there another revision log, other than vcs.openttd.org? 20:45:35 <PublicServer> <Thraxian|Work> factory exit - I can split the 3 lines into 3 south (to be compressed), 3 north (for merging) and 3 east (for merging) 20:45:42 <SmatZ> PeterT: nope 20:45:53 <PublicServer> <Thraxian|Work> and have room for the southern ML (2 lines) to pass right through it - possibly both directions 20:45:55 <SmatZ> I use vcs.openttd.org/git since I like it more 20:45:57 <PublicServer> <Thraxian|Work> I can illustrate.... 20:46:06 <PublicServer> <tneo> please do 20:46:14 <PeterT> what about this? ---> http://hg.openttd.org/openttd/trunk.hg/log 20:46:38 <SmatZ> use what you prefer ;) 20:46:52 <PeterT> oh, i see what you did 20:47:01 <PeterT> force resort after changing sort type 20:47:02 <SmatZ> but, r17445 didn't fix that 20:49:16 <PublicServer> <tneo> interesting 20:49:20 <PublicServer> <Thraxian|Work> you like? 20:49:25 <PublicServer> <tneo> uhu 20:49:34 <PublicServer> <Thraxian|Work> expand the middle to allow more bridges, if desired 20:49:44 <PublicServer> <Thraxian|Work> so if we wanted LLRR to pass through 20:49:57 <PublicServer> <tneo> yes for when upgrade of ml is needed 20:49:57 *** [com]buster has quit IRC 20:49:59 <PublicServer> <Thraxian|Work> I made it for a SL, but you can easily convert to a ML splitter 20:50:08 <PublicServer> <Thraxian|Work> and then just do merges afterwards 20:50:20 *** [com]buster has joined #openttdcoop 20:50:20 *** ChanServ sets mode: +o [com]buster 20:50:25 *** openttdcoop sets mode: +v [com]buster 20:50:36 *** s_m_w has quit IRC 20:52:20 <PublicServer> <Thraxian|Work> not bad for a 3-way split, and the ends even line up nicely :) 20:52:39 <PublicServer> <tneo> :-D 20:53:11 <PublicServer> <Thraxian|Work> unforunately - requires a good deal of flat land.... 20:53:42 <PublicServer> <tneo> and space 20:53:50 <PublicServer> <Thraxian|Work> not that much space, honestly 20:53:52 <PublicServer> <Thraxian|Work> the mergers, yet 20:54:12 <PublicServer> <Thraxian|Work> length is about 25 20:54:45 <PublicServer> <Thraxian|Work> width is only 15 (to allot for CL5) 20:55:34 <PublicServer> <tneo> yes 20:56:01 <PublicServer> <Thraxian|Work> our current southbound split is about 45 tiles long :) 20:56:10 <PublicServer> <tneo> it is a neat plan though lot of merging 20:56:21 <PublicServer> <Thraxian|Work> just merging the 3 into whatever else is there 20:56:34 <PublicServer> <tneo> we could compress that quite a bit :P 20:56:42 <PublicServer> <Thraxian|Work> and you can lay two side-by-side I think 20:56:52 <PublicServer> <Thraxian|Work> for bi-directional 20:57:15 <PublicServer> <Thraxian|Work> you trying to rework southbound to compress it? 20:57:20 <PublicServer> <FrancoBegbie> Peter can i erase your plan? 20:57:25 <PublicServer> <tneo> yeah 20:57:36 <PublicServer> <tneo> to factory 20:57:46 <PublicServer> <Peter> is it in the way? 20:57:49 <PublicServer> <FrancoBegbie> y 20:57:57 <PublicServer> <FrancoBegbie> i wouldn't want to erase it otherwise ;) 20:57:58 <PublicServer> <Thraxian|Work> on that design I made, you could make the split tracks go parallel to ML instead of 90 degrees 20:58:07 <PublicServer> <FrancoBegbie> ty 20:58:12 <PublicServer> <Thraxian|Work> so it would work for those two splits we have already 20:58:38 <PublicServer> <Thraxian|Work> with the first one being for factory, and the second for east/south ML, and the last for the other ML 20:58:44 <Razaekel> !password 20:58:44 <PublicServer> Razaekel: raster 20:58:51 <PublicServer> <Thraxian|Work> would actually compress what we have rather nicely 20:58:56 <PublicServer> *** Razaekel joined the game 20:59:08 <PublicServer> <Thraxian|Work> but that means we're practically starting BBH02 over again :) 20:59:09 <PublicServer> <tneo> sorry i'm tired 20:59:12 <PublicServer> <Thraxian|Work> hehe 20:59:23 <PublicServer> <tneo> i don't follow you any more :| 20:59:37 <PublicServer> <Thraxian|Work> I can illustrate on BBH02, but I'll be moving a few tunnels 20:59:40 <PublicServer> <Thraxian|Work> if you don't mind :) 20:59:49 <PublicServer> <tneo> i don't mind rebuilding but not now 21:00:09 <PublicServer> <tneo> got to get up at 5:45 again :P 21:00:19 <PublicServer> <Thraxian|Work> I may start it, if that's ok 21:00:28 <PublicServer> <tneo> sure :) 21:01:32 <Fuco> building alrready? 21:01:42 <PublicServer> <tneo> yes fuco 21:01:45 <Fuco> finally 21:02:12 <Fuco> !password 21:02:12 <PublicServer> Fuco: raster 21:02:19 <PublicServer> *** Fucoo joined the game 21:02:21 <PublicServer> <FrancoBegbie> what's the min curve length? 21:02:22 <PublicServer> <tneo> aha 21:02:38 <PublicServer> <Fucoo> 5 for TL5 21:02:38 <PublicServer> <Spike> in our case it's TL 21:02:55 *** Nickman_87 has joined #openttdcoop 21:02:57 <PublicServer> <Thraxian|Work> how far back do we want the factory exit? 21:03:00 *** openttdcoop sets mode: +v Nickman_87 21:03:32 <PublicServer> <Fucoo> water trains sure make some nice profit :D 21:03:43 <PublicServer> <tneo> where now teh south split is 21:03:50 <PublicServer> <Thraxian|Work> south is already there 21:03:53 <PublicServer> <Thraxian|Work> where is factory split? 21:03:55 <PublicServer> <Thraxian|Work> how far back? 21:04:05 <PublicServer> <tneo> the old south split 21:04:08 <PublicServer> <Fucoo> any station i can build? town drop? 21:04:25 <PeterT> go ahead 21:04:35 <PublicServer> <tneo> about 30 tiles 21:05:08 <PublicServer> <Peter> Fucoo: could you build Food pickup? 21:05:10 <PublicServer> <Peter> please 21:05:11 <PublicServer> <Fucoo> so town drop is still in datson? 21:05:26 <PublicServer> <Fucoo> that's on the other side of the valley 21:05:29 <PublicServer> <Fucoo> doesnt make sence 21:05:30 <KenjiE20> there's an extra t in that 21:05:32 <PublicServer> <Spike> trains is DL Class or Class 20e? 21:05:43 <KenjiE20> datson is something totally different :P 21:05:54 <PublicServer> <Thraxian|Work> I hate working backwards 21:05:55 <PublicServer> <Fucoo> datston 21:06:00 <PublicServer> <Fucoo> whatever 21:06:03 <PublicServer> <Spike> fucoo it fort prenfingburg 21:06:03 <PublicServer> <Thraxian|Work> who's killing Sendstone? 21:06:10 <PublicServer> <Thraxian|Work> don't need to shrink it any 21:06:26 <PublicServer> <Spike> that is a Water tower there now so 21:06:36 <PublicServer> <Fucoo> well plan says datston but... ;D 21:06:54 <PublicServer> <Peter> fucoo, build food pickup 21:06:57 <PublicServer> <Spike> guess that sign started @ the discussion where to put it.. 21:07:08 <PublicServer> <Spike> prenfing seems easier space wise 21:07:14 <PublicServer> <Razaekel> the fort would be better imo 21:07:43 <PublicServer> <Spike> but what train to use.. 1x DL Class, 2x DL class or 1x Class 20E 21:08:11 <PublicServer> <tneo> fastest the plan says 21:08:15 <PublicServer> <Spike> both are.. :) 21:08:18 <PublicServer> <Spike> that's why i ask :) 21:08:25 <PublicServer> <Razaekel> the 20E 21:08:28 <PublicServer> <tneo> most hp then 21:08:34 <PublicServer> <Razaekel> 160km/h with 12k HP 21:08:45 <PublicServer> <tneo> Thraxian|Work: got to get some sleep now 21:08:48 <PublicServer> <Razaekel> the DL is 160 km/h but only 2.8k HP 21:09:15 <PublicServer> <Thraxian|Work> kk..gnite tneo 21:09:19 <PublicServer> <tneo> night 21:09:30 <PublicServer> <Spike> class20e then? 21:09:30 <PublicServer> <tneo> nice building with you :-) 21:09:53 <PublicServer> *** tneo has left the game (leaving) 21:10:01 <tneo> night all 21:12:19 <PublicServer> <Mks> why are there no faster trains then 160km/h? 21:12:27 *** Mitcian has quit IRC 21:13:30 *** Zuu has quit IRC 21:17:05 <PublicServer> <Spike> forgetting food trains... 21:17:09 <PublicServer> <Spike> should add those.. :) 21:18:37 <PublicServer> <Spike> and there is the trainyard 21:19:42 <PublicServer> *** Thraxian|Work has left the game (connection lost) 21:19:51 <PublicServer> *** Kuer has left the game (connection lost) 21:19:52 <PublicServer> <FrancoBegbie> does s_m_w have the same name on irc? 21:21:44 <KenjiE20> essentially 21:23:29 <PublicServer> <Fucoo> TF for stations allowed? 21:23:44 <PublicServer> <Peter> sure why not? 21:23:45 <PublicServer> <FrancoBegbie> low-medium TF allowed everywhere 21:25:20 <PublicServer> <Spike> trainyard is @ sc01 i tried to give the trains as much orders as possible 21:25:43 <PublicServer> <Peter> i'll add priorities 21:25:59 *** Levi_ has joined #openttdcoop 21:26:03 <PublicServer> <Spike> for what 21:26:04 *** openttdcoop sets mode: +v Levi_ 21:26:07 <PublicServer> <Peter> SC01 21:26:22 <PublicServer> <Spike> eh... 21:26:41 <PublicServer> <Peter> dont worry, im just changing them now, will fix later 21:27:13 *** Nickman_87 has quit IRC 21:27:13 *** Mark has quit IRC 21:27:13 *** FrancoBegbie has quit IRC 21:27:13 *** themroc- has quit IRC 21:27:13 *** Levi has quit IRC 21:27:50 <PublicServer> <Peter> spike, why'd you take the "Idea /Spike" off of the food drop? 21:27:57 <PublicServer> <Spike> i didn't 21:28:08 <PublicServer> <Peter> o 21:28:11 <PublicServer> <Peter> who did? 21:28:16 <PublicServer> <Spike> don't know 21:29:08 <PublicServer> <Peter> do you want me to put it back? 21:30:06 *** Nickman_87 has joined #openttdcoop 21:30:11 *** openttdcoop sets mode: +v Nickman_87 21:30:53 *** Mark has joined #openttdcoop 21:31:12 <Yexo> <Ammler> Yexo: you should check that out ;-) <- sorry, I didn't get what exactly I should check out 21:31:13 *** openttdcoop sets mode: +v Mark 21:31:13 *** ChanServ sets mode: +nt 21:31:24 <PublicServer> *** SmatZ joined the game 21:31:26 *** Mark is now known as Guest1698 21:31:31 <Ammler> Yexo: you can watch the video :-) 21:31:35 *** Progman has joined #openttdcoop 21:31:40 *** openttdcoop sets mode: +v Progman 21:31:54 <PublicServer> <Razaekel> fuco, you trying to do a PSB? 21:32:09 <Ammler> http://mz.openttdcoop.org/screens/yexoair2.mpeg 21:32:45 <Yexo> thanks, watching now 21:32:47 <PublicServer> *** SmatZ has left the game (leaving) 21:33:18 <Yexo> :( the server is too slow (oir my connection, but at least it times out trying to open it) 21:33:31 *** FrancoBegbie has joined #openttdcoop 21:33:36 *** openttdcoop sets mode: +v FrancoBegbie 21:33:37 *** Thraxian|Work has quit IRC 21:34:28 <Ammler> hmm, works here :-( 21:34:41 *** Chris_Booth has joined #openttdcoop 21:34:46 *** openttdcoop sets mode: +v Chris_Booth 21:34:56 <PublicServer> <Razaekel> who's working on the town drop? 21:35:14 <Ammler> it lands on the town roads then drops down at the foundation to the running way of the airport :-) 21:35:29 <PublicServer> <Fucoo> there's a sign :p 21:35:45 <PublicServer> <Razaekel> i asked you question earlier 21:35:50 <PublicServer> <Razaekel> you a* 21:35:52 <PublicServer> <Peter> what loco are we using for ML trains? 21:35:54 <PublicServer> *** Chris Booth joined the game 21:35:55 <Ammler> Yexo: maybe try again 21:35:56 <Ammler> ? 21:36:05 <PublicServer> <Razaekel> peter, the 20E 21:36:08 <PublicServer> <Spike> check trainyard? 21:36:11 <Yexo> Ammler: it's my connection, it's currently very slow 21:36:13 <PublicServer> <Razaekel> Class 20E 21:36:15 <PublicServer> <Peter> ok, got it 21:36:16 <Yexo> but it seems to work now 21:36:16 <PublicServer> <Chris Booth> evening 21:36:21 <Yexo> at least quicktime starts 21:36:59 <PublicServer> <Razaekel> fuco, are you trying to do a PSB entry? 21:37:17 <PublicServer> <Fucoo> ye 21:37:29 <PublicServer> <Razaekel> for 2 tracks, or 4? 21:37:31 <Ammler> it's only 350kb, so shouldn't be such a big deal. 21:37:41 <PublicServer> <Fucoo> 2 in from each side 21:37:42 <PublicServer> <Fucoo> 2 out 21:37:47 <PublicServer> <Razaekel> ah 21:37:52 <PublicServer> <Peter> Chris_booth is really good with psb 21:37:52 <PublicServer> <Razaekel> i see now 21:37:54 <PublicServer> *** Chris Booth has left the game (connection lost) 21:38:02 <PublicServer> <Razaekel> im better :-P 21:38:03 <PublicServer> <Fucoo> entry/exit/entry/exit ... 21:38:05 <PublicServer> * Razaekel brags 21:38:18 <PublicServer> <Fucoo> but the CL5 is killing me 21:38:21 <PublicServer> * Peter /me's 21:38:39 <PublicServer> <Fucoo> i probably do it other way 21:38:46 <PublicServer> <Fucoo> entry from 1 side only 21:39:01 <PublicServer> <Razaekel> nah 21:39:03 <PublicServer> <Razaekel> you can do it 21:39:10 <PublicServer> <Razaekel> it's just harder 21:39:11 <PublicServer> <Fucoo> i can but it wont work very well 21:39:22 <PublicServer> <Fucoo> coz the path from 'split' to station will be too long 21:39:34 <PublicServer> <Razaekel> the exit path should be long 21:39:35 <PublicServer> <Fucoo> and it will block the track for soo long 21:39:36 <PublicServer> <Razaekel> the entrance not 21:39:56 <PublicServer> <Spike> once the train has left the station it shouldn't be a problem 21:40:05 <PublicServer> <Fucoo> ye that's not a problem 21:40:16 <PublicServer> <Fucoo> tunnels now should be exits... 21:40:16 <Yexo> Ammler: got it now, ff was acting wierd, in ie it downloaded without problems 21:40:22 <Yexo> it's indeed a strange bump 21:40:25 <PublicServer> <Fucoo> but they block bridges 21:40:26 <PublicServer> <Fucoo> ;d 21:40:39 <Ammler> well 21:40:46 <Ammler> it is the new behaviour 21:40:57 <Ammler> it just looks that way 21:41:04 <PublicServer> <Razaekel> i know! 21:41:18 <Ammler> the bump is when it really starts to land at the runway. 21:41:35 <PublicServer> <Fucoo> hmm that might work dunno 21:41:42 <PublicServer> <Fucoo> i think its too long ;d 21:41:45 <PublicServer> <Razaekel> it is 21:41:46 <PublicServer> <Fucoo> we will need more platforms then 21:41:49 <PublicServer> <Fucoo> ;p 21:41:55 <PublicServer> <Spike> can always expand? :) 21:42:04 <PublicServer> <Fucoo> well this design is easy to expand 21:42:10 <PublicServer> <Fucoo> that's why i want to try it out 21:42:20 <PublicServer> <Razaekel> other way is to just have bloody longass tunnels 21:42:24 <PublicServer> <Razaekel> ie 21:42:44 <PublicServer> <Fucoo> hm ye 21:42:55 <PublicServer> <Fucoo> may be better 21:43:02 <PublicServer> *** Chris Booth has left the game (connection lost) 21:43:06 <PublicServer> <Spike> or that idd 21:43:32 <PublicServer> <Fucoo> trains take some time to unload, by then the other one should leave the tunnel 21:43:37 <PublicServer> *** Mks has joined spectators 21:43:40 <PublicServer> <Fucoo> i hope 21:43:42 <PublicServer> <Razaekel> that's true 21:43:55 <PublicServer> <Razaekel> hmm 21:43:56 <PublicServer> <Razaekel> wait 21:43:59 <PublicServer> <Razaekel> optimize! 21:44:33 <PublicServer> *** Chris Booth has left the game (connection lost) 21:48:59 *** mixrin has quit IRC 21:49:15 <PublicServer> *** Sgt.Zale has left the game (leaving) 21:49:19 *** sgt_Zale has quit IRC 21:49:25 <PublicServer> <Fucoo> some1 doesn't like track crosses ;D 21:49:42 <PublicServer> <Razaekel> doesnt make a difference to me 21:49:42 <Chris_Booth> no one like track crosses 21:49:54 <PublicServer> <Spike> :) 21:50:07 <PublicServer> <Razaekel> competition does 21:50:08 <Chris_Booth> the evil x will get you banned 21:50:10 <PublicServer> <Spike> doesn't make a diff.. but well looks nicer :) 21:50:17 <PublicServer> <Fucoo> probably 21:50:18 <PublicServer> <Fucoo> ;d 21:50:25 <PublicServer> <Spike> not my evil x i just signed it as evil x :) 21:50:25 <PublicServer> <Peter> @tunnels 5 21:50:26 <PublicServer> <Razaekel> track crosses prevent competitors trains from using your lines 21:50:37 <PublicServer> *** Chris Booth joined the game 21:50:42 <PublicServer> <Spike> Razaekel: you see competitors ?:D 21:51:01 <PublicServer> <Razaekel> good point 21:51:11 <PeterT> @whoami 21:51:11 <Webster> PeterT: Peter 21:51:18 <PublicServer> <Fucoo> hm yea 21:51:23 <PeterT> @tunnels 5 21:51:23 <Webster> For trainlength 5: < 6 needs 2, 7 - 13 needs 3, 14 - 20 needs 4. 21:51:24 <PublicServer> <Fucoo> i've just realized town is in the way 21:51:29 <PublicServer> <Fucoo> fail 21:51:32 <PublicServer> <Razaekel> that could be a problem 21:51:35 <PublicServer> <Chris Booth> the town drop is in the wrong place 21:51:43 <PublicServer> <Razaekel> where should it be? 21:51:51 <PublicServer> <Chris Booth> check the plan 21:51:56 <PublicServer> <Chris Booth> @datston 21:52:00 <PublicServer> <Fucoo> plan doesn't copy the map at all btw 21:52:02 <PublicServer> <Fucoo> ;d 21:52:09 <PublicServer> <Fucoo> drop is on the north side of the valley 21:52:10 <PublicServer> <Razaekel> there's no space at datston 21:52:19 <PublicServer> <Fucoo> datston is on the south side 21:52:20 <PublicServer> <Peter> Chris booth, you hadn't specified a place for food processing plant, so i just put it there. 21:52:30 *** phatmatt has joined #openttdcoop 21:52:35 *** openttdcoop sets mode: +v phatmatt 21:52:45 <PublicServer> <Chris Booth> that is fine 21:52:48 <PublicServer> <Peter> ok 21:52:56 <phatmatt> !download win32 21:52:56 <PublicServer> phatmatt: http://binaries.openttd.org/nightlies/trunk/r17425/openttd-trunk-r17425-windows-win32.zip 21:53:05 <PublicServer> <Chris Booth> but town drop is in the wrong place 21:54:30 <PublicServer> <Chris Booth> also BBH 01 is wrong 21:55:59 <PublicServer> *** Chris Booth has left the game (connection lost) 21:56:17 *** Chris_Booth has quit IRC 21:56:27 <PublicServer> <Fucoo> so, are we going to move the TD? 21:57:06 <PublicServer> <Fucoo> chris, but according to plan town drop is AFTER the bridge on the north side... so where would you like to connect town drop> 21:57:10 <PublicServer> <Fucoo> from datston 21:57:24 <PublicServer> <Fucoo> it would have to be on south side 21:57:43 <^Spike^> also space wise prenfingburg seems better for roro 21:57:53 <PublicServer> <Peter> chris, i dont see how you could put it at datston 21:57:56 <PublicServer> *** Razaekel has left the game (leaving) 21:58:02 <PublicServer> <Fucoo> maybe medham 21:58:05 <PublicServer> <Fucoo> there's lot of space 21:58:21 <PublicServer> <Fucoo> but datston without godlike TF 21:58:22 <PublicServer> <Fucoo> dunno 21:58:23 <PublicServer> <Spike> but then you also would need to do the grow the city outside thingie 21:58:54 <PublicServer> <Fucoo> check !possible town drop 21:59:00 <PublicServer> <Spike> i know.. :) 21:59:01 <PublicServer> <Fucoo> only way i can see it 21:59:31 <PublicServer> <Fucoo> that would connect somewhere south from bridges 22:02:25 <PublicServer> <Fucoo> by the way 22:02:28 <PublicServer> <Fucoo> we are losing money 22:02:32 <PublicServer> <Fucoo> +6 from air -9 from trains 22:02:46 <PublicServer> <Fucoo> so better add some heavy air force 22:02:51 <phatmatt> !password 22:02:51 <PublicServer> phatmatt: biding 22:03:17 <PublicServer> <Peter> i will replace the city stations with intercontinental 22:03:22 <PublicServer> *** phatmatt joined the game 22:03:33 <PublicServer> <Fucoo> and that will make more money how? 22:03:52 <PublicServer> <Peter> more planes 22:04:03 <PublicServer> <Fucoo> you only have 600 pax per month 22:04:10 <SmatZ> are airports like at its limits now? :-p 22:04:34 <PublicServer> <Spike> only 3 planes 22:04:38 <PublicServer> <Spike> so guess not 22:04:39 <PublicServer> <Spike> well 4 22:04:46 <PublicServer> <Fucoo> but no pax is waiting 22:04:52 <PublicServer> <Fucoo> so why would you need more planes 22:05:09 <PublicServer> <Spike> maybe make a Mail plane? 22:05:18 <PublicServer> <Fucoo> maybe 22:05:19 <PublicServer> <Spike> one that does mail only 22:05:24 <PublicServer> <Peter> someone check !tunnel testing 22:05:53 <PublicServer> *** FrancoBegbie has left the game (leaving) 22:05:58 <FrancoBegbie> good night all 22:06:06 <PublicServer> <Spike> i can tell you already the middle parts are slow 22:06:11 <PublicServer> <Fucoo> i've added a mail plane 22:06:52 <PublicServer> <Fucoo> well its all bad 22:06:53 <PublicServer> <Fucoo> :D 22:07:00 <PublicServer> <Peter> ok, better solutions? 22:07:19 <PublicServer> <Fucoo> dont m ix it 22:07:33 <PublicServer> <Spike> go around the town? 22:07:36 <PublicServer> <Fucoo> or ;D 22:08:29 <Fuco> hm chris left 22:08:34 <Fuco> wonderful ;d 22:08:42 <Fuco> his plan doesnt make sense and he's not here ;D 22:08:57 <Fuco> so are we going to move the drop or finish it? 22:09:02 <Fuco> (and buldozer town :D) 22:09:41 <^Spike^> time to sleep... 22:09:47 <PublicServer> <Peter> good night 22:10:13 <PublicServer> *** Spike has left the game (leaving) 22:10:35 <^Spike^> cya around 22:11:08 <PublicServer> <Fucoo> any way to increase noise limit? 22:11:17 <PublicServer> <Peter> turn the setting off? 22:11:26 <PublicServer> <Fucoo> that was helpful 22:11:28 <PublicServer> <Fucoo> god 22:11:39 <PublicServer> <Peter> i thought you were channel op 22:11:52 <SmatZ> !rcon set station_noise_level 22:11:52 <PublicServer> SmatZ: Current value for 'station_noise_level' is: 'on' (min: 0, max: 1) 22:11:53 <PublicServer> <Fucoo> why would you think so 22:12:03 <PeterT> ^Spike^? 22:12:04 <SmatZ> !rcon set station_noise_level 0 22:12:12 <PeterT> thanks smatz 22:12:13 <PeterT> :) 22:12:16 <SmatZ> yw :) 22:13:13 <PublicServer> <Fucoo> does the pax service in fort... have any meaning? 22:13:45 <PublicServer> *** Fucoo has left the game (connection lost) 22:13:48 <Fuco> nice 22:14:10 <Fuco> hopefully i didn't crash the whole server 22:14:11 <Fuco> !password 22:14:11 <PublicServer> Fuco: shores 22:14:19 <PeterT> smatZ: would you turn inflation off before we go bankrupt? 22:14:20 <PublicServer> *** Fucoo joined the game 22:14:21 <PublicServer> *** phatmatt has joined spectators 22:14:27 <SmatZ> !defaults 22:14:33 <SmatZ> hmmhm 22:14:42 <PeterT> !default 22:14:48 <Ammler> !setdef :P 22:14:48 <PublicServer> Ammler: you must be channel op to use !setdef 22:15:01 <PeterT> i thought ammler is chanop 22:15:02 <SmatZ> !setdef 22:15:02 <PublicServer> *** SmatZ has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 22:15:06 <Ammler> but I am quite sure, inflation isn't there :P 22:15:09 <SmatZ> thank you Mr. Ammler :-) 22:15:15 <SmatZ> how comes? 22:15:22 <SmatZ> !rcon set no_inflation 1 22:15:22 <PublicServer> SmatZ: 'no_inflation' is an unknown setting. 22:15:27 <SmatZ> !rcon set inflation 0 22:15:33 <SmatZ> !rcon set inflation 22:15:33 <PublicServer> SmatZ: Current value for 'inflation' is: 'off' (min: 0, max: 1) 22:15:34 <PublicServer> <Fucoo> wasn't there an option to close an airport 22:15:38 <SmatZ> hehe 22:15:46 <Ammler> because inflation isn't on per default 22:15:47 <PublicServer> <Fucoo> now i need to replace it 22:15:52 <PublicServer> <Fucoo> im adding some more coz we are running out of money 22:16:24 <SmatZ> disabled extra_dynamite 22:16:25 <SmatZ> why 22:16:28 <SmatZ> :-x 22:16:34 <SmatZ> uh oh 22:16:41 <Ammler> :-) 22:16:47 <SmatZ> I guess !setdef wasn't a good idea! 22:16:54 <SmatZ> !rcon set extra_dynamite 1 22:16:57 <PublicServer> <Peter> why? 22:17:01 <SmatZ> !rcon set forbid_90_deg 1 22:17:01 <Ammler> SmatZ: read again :P 22:17:08 <SmatZ> Ammler: ah :( 22:17:12 * SmatZ buys new eyes 22:17:26 <SmatZ> didn't help :( 22:17:43 <Ammler> enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and 22:17:52 <SmatZ> yeah, well... 22:18:11 <SmatZ> guess 14 hours in front of computer today is just too much :) 22:18:21 <Ammler> but as said, I don't have inflation there, because I just change the defaults. 22:18:41 <SmatZ> I thought inflation is enabled by default 22:18:48 <Ammler> hmm 22:19:13 <Ammler> then we should add it ;-) 22:19:15 <SmatZ> it is 22:19:17 <SmatZ> ;) 22:19:30 <Ammler> @wiki setdef 22:19:33 <Webster> Setdef - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=setdef 22:19:44 <SmatZ> multiple_industry_per_town same_industry_close maybe these too? 22:20:23 <Ammler> well, those can be part of the scenario 22:20:33 <Ammler> as inflation can be 22:20:33 <SmatZ> ok :) 22:20:42 <Ammler> why not play a game with it on, once? 22:20:48 <SmatZ> hmm isn't it coop rule to play always without inflation? 22:20:50 <Ammler> big numbers at the end :-) 22:20:58 <SmatZ> maybe the rule was valid in 0.5 times 22:21:25 <Ammler> every rule can be "overruled" by plan or you :P 22:21:35 <SmatZ> :) 22:21:37 <Ammler> I hope, Mark, isn't online anymore ;-) 22:21:53 <Ammler> oh, he isn't 22:21:56 <SmatZ> ;) 22:22:03 <KenjiE20> netsplit, he's guest 22:22:18 <PublicServer> <Fucoo> why the intercontinental airport has 4 tracks and only 2 are used? ;D 22:22:36 <SmatZ> because you have too few planes 22:22:36 <KenjiE20> watch it longer 22:22:40 <SmatZ> surprisingly 22:22:49 <PublicServer> <Fucoo> ye its full of planes 22:23:43 <PublicServer> <Peter> is there a station grf that is just grass? 22:23:46 <PublicServer> <Peter> blank? 22:24:01 <SmatZ> yes 22:24:03 <KenjiE20> yes 22:24:12 <PublicServer> <Peter> what is it called? 22:24:38 <Ammler> void 22:24:48 <SmatZ> maybe it's not loaded though 22:24:55 <Ammler> plattforms 22:25:14 <PublicServer> <Peter> no, that has a rail on it 22:25:24 <PublicServer> <Peter> there isn't one thats invisible? 22:25:51 <PublicServer> *** Farden has left the game (leaving) 22:25:58 *** Farden has quit IRC 22:25:58 <KenjiE20> that would be daft 22:26:30 *** cho has joined #openttdcoop 22:26:35 *** openttdcoop sets mode: +v cho 22:26:42 <SmatZ> it's invisible station because it looks like track :-p 22:26:57 <SmatZ> but there are some greenish station tiles... 22:27:01 <SmatZ> without track 22:28:01 <PublicServer> <Fucoo> this water subnet is a bit expensive 22:28:02 <PublicServer> <Fucoo> ;D 22:28:11 <PublicServer> <Fucoo> -10m/y 22:28:39 <PublicServer> <Fucoo> i've added 18 airplanes and it can barely keep up 22:29:40 <PublicServer> <Fucoo> peter, those tunnels you've added 22:29:42 <PublicServer> <Fucoo> are not synced 22:29:49 <PublicServer> <Fucoo> under the water drop 22:30:02 <PublicServer> <Peter> sorry, i am a little out-of-it today 22:30:45 <PublicServer> <Peter> there, happy? 22:32:13 *** FrancoBegbie has left #openttdcoop 22:32:13 *** [com]buster has quit IRC 22:32:24 *** [com]buster has joined #openttdcoop 22:32:24 *** ChanServ sets mode: +o [com]buster 22:32:29 *** openttdcoop sets mode: +v [com]buster 22:35:09 <Ammler> why do you need invisible station tiles? 22:37:18 <PublicServer> <Peter> invisible station walks 22:37:27 <PublicServer> <Fucoo> that is really stupid 22:37:33 <PublicServer> <Peter> Ammler: in games that dont allow station walking 22:37:35 <KenjiE20> yes, because that won't get confusing 22:37:47 <PublicServer> <Peter> well I will know its there 22:37:53 <PublicServer> <Peter> /I/ will 22:38:09 <KenjiE20> do you think games that don't allow station walking will even load that GRF? 22:38:18 <Ammler> PeterT: but there might be a reason, why they don't allow it, so you would cheat. 22:38:20 *** Progman has quit IRC 22:38:20 <PublicServer> <Fucoo> yet better, why would you do that? 22:38:42 <PublicServer> <Fucoo> rules are there for a good reason 22:38:50 <PeterT> :P 22:38:53 <PublicServer> <Fucoo> otherwise we can make station spread 1024 and walk everything 22:39:00 <PublicServer> <Fucoo> no need to build rails at all 22:39:06 <Ammler> Fuco: sadly not possible 22:39:10 <KenjiE20> well. 22:39:15 <PublicServer> <Fucoo> why's that 22:39:19 <KenjiE20> we sort of do that with teleportes already 22:39:20 <Ammler> would actually be a nice addon 22:39:35 <Ammler> Station spread max should be 2k 22:39:37 <KenjiE20> there's a r in there somewhere 22:39:38 <Razaekel> !password 22:39:38 <PublicServer> Razaekel: seesaw 22:39:50 <PublicServer> *** Razaekel joined the game 22:44:35 <PublicServer> <Peter> food area is completely ready now 22:45:57 <PublicServer> *** R0b0t1 joined the game 22:47:05 *** cho has quit IRC 22:47:07 <SmatZ> Ammler: it would be even network compatible 22:47:20 <SmatZ> all you need is to set spread to 2048 in a modified binary 22:47:32 <SmatZ> and don't touch it later 22:47:33 *** cho has joined #openttdcoop 22:47:35 <Ammler> SmatZ: is it a magic number? 22:47:38 *** openttdcoop sets mode: +v cho 22:47:40 <SmatZ> nope 22:47:46 <SmatZ> 2048, 777, 1832... 22:48:02 <SmatZ> just 22:48:09 <SmatZ> !calc 2 ** 11 22:48:17 <Ammler> @ 22:48:24 <SmatZ> @calc 2 ** 11 22:48:24 <Webster> SmatZ: 2048 22:48:29 <SmatZ> :) 22:48:56 <PublicServer> *** Fucoo has left the game (leaving) 22:49:08 <SmatZ> it will slow down the game a bit though 22:49:37 <Ammler> well, also if don't have so huge stations? 22:49:45 <PublicServer> <Peter> @calc 2***11 22:49:53 <SmatZ> not sure 22:49:53 <PeterT> @calc 2***11 22:50:06 <PeterT> @ calc 2 *** 11 22:50:14 <Ammler> PeterT: you know :-P 22:50:22 <Ammler> no Webster for you. 22:50:31 <PeterT> why did smatz's have 2 "*" 22:50:46 <PeterT> sorry ammler, it doesnt work in /msg 22:51:05 <SmatZ> actually 22:51:12 <Ammler> and everytime you run a @command, it will rise the timeout again for you. 22:51:18 <SmatZ> it won't slow down anything 22:51:29 <PublicServer> *** R0b0t1 has left the game (leaving) 22:51:39 <PublicServer> <Peter> timeout? 22:51:59 <Ammler> until the "autoignore" goes away. 22:52:19 <KenjiE20> actually he's not on autoignore 'yet' 22:52:34 <Ammler> oh, so only members can use calc? 22:52:52 <KenjiE20> ammler does *** look like valid math to you? 22:53:08 <PeterT> well "**" doesnt look like valid math either 22:53:09 <R0b0t1> ** could possibly be exponent, but that's usually ^ 22:53:22 <R0b0t1> IIRC ** is exponent in python. 22:53:24 <KenjiE20> ** is indeed that 22:53:32 <Fuco> *** is arrow operator 22:53:49 <R0b0t1> ....? 22:53:55 <Fuco> http://en.wikipedia.org/wiki/Knuth's_up-arrow_notation 22:53:56 <Ammler> he, then sorry PeterT 22:53:57 <Webster> Title: Knuth's up-arrow notation - Wikipedia, the free encyclopedia (at en.wikipedia.org) 22:54:05 <Fuco> you know donald knuth 22:54:05 <PeterT> its ok ammler 22:54:06 <Fuco> ;D 22:54:08 <KenjiE20> ammler, there IS a trusted onlt math command 22:54:10 <KenjiE20> only* 22:54:11 <Ammler> I thought you were on the ignore list of Webster ;-) 22:54:19 <KenjiE20> he changed hostmask 22:54:26 <PeterT> no i didnt 22:54:29 <KenjiE20> I couldn't be buggered to follow, so just removed it 22:54:47 <KenjiE20> well not you directly 22:54:56 <Ammler> well, if he doesn't misuse it again.... 22:55:07 <KenjiE20> but 'you' as a vague internet concept did 22:55:16 <PeterT> awwww, no more @google? 22:55:24 <KenjiE20> Ammler; indeed 22:55:28 <R0b0t1> It's fairly unlikely your bot would be killed for flood before whoever was spamming it would be 22:55:33 *** ^Spike^ has quit IRC 22:55:35 <R0b0t1> If that's why you're worrying :D 22:55:38 <KenjiE20> next time won't be a channel ignore 22:55:40 <Ammler> no 22:55:47 <Ammler> I worry about spam in this channel 22:55:52 <KenjiE20> it'll be an admin ignore 22:55:56 <R0b0t1> Oh, hm 22:56:02 <R0b0t1> It looked like it noticed people 22:56:30 <Ammler> R0b0t1: you speak about the part, KenjiE20 has to care ;-) 22:56:40 <KenjiE20> the bot has a msg queue in core 22:57:13 <KenjiE20> and it can't by it's nature spam multi-lines 22:57:17 <PublicServer> *** Peter has left the game (leaving) 22:57:17 <PublicServer> *** Game paused (not enough players) 22:57:21 <KenjiE20> you have to trigger with @more 22:58:03 <Fuco> clever idea lol ;D i'll implement that on my bot :D 22:59:20 <Ammler> Fuco: with which language? 22:59:48 <Ammler> supybot isn't the best bot to learn, specially capability management is big crap. 22:59:55 <cho> !password 22:59:56 <PublicServer> cho: smites 23:00:18 <PublicServer> *** Razaekel has left the game (leaving) 23:00:31 <KenjiE20> well 23:00:51 <KenjiE20> cap management could be nicer, but the cap system is nice 23:01:13 <PublicServer> *** Peter joined the game 23:01:18 <PublicServer> *** Peter has paused the server. 23:01:29 <PublicServer> *** Peter has enabled autopause mode. 23:01:39 <PeterT> hmm 23:02:34 <PublicServer> *** Peter has left the game (leaving) 23:02:48 <Fuco> Ammler: i've made one in java 23:02:52 <Fuco> fairly heavy engine 23:03:47 <KenjiE20> @cpu 23:03:47 <Webster> KenjiE20: I have taken 9877.66 seconds of user time and 173.13 seconds of system time, for a total of 10050.79 seconds of CPU time. My children have taken 0.00 seconds of user time and 0.01 seconds of system time for a total of 0.01 seconds of CPU time. I'm taking up 26308 kB of memory. 23:03:54 *** Nickman_87 has quit IRC 23:03:54 <Fuco> its kind of a module really, not purely irc oriented... you have to implement a callback interface and then run it on basically any platform 23:04:46 *** PeterT has left #openttdcoop 23:04:50 *** PeterT has joined #openttdcoop 23:04:55 *** openttdcoop sets mode: +v PeterT 23:05:09 <PeterT> KenjiE20: can I change the stage to "Building"? 23:05:20 <PeterT> please :) 23:05:25 <KenjiE20> can; yes, may; no 23:05:32 <PeterT> why not? 23:05:37 <Fuco> you know you are pretty annoying sometime? :d 23:05:42 <KenjiE20> because it's bad precident 23:05:50 <KenjiE20> @stage Building 23:05:50 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #158 (r17425) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 23:06:15 <Ammler> oh, I need to leave 23:06:19 <Ammler> good night guys. 23:06:21 <Fuco> precident? is that a word? 23:06:24 <Xaroth> nn Ammler 23:06:25 <Fuco> what does it mean 23:06:36 <Ammler> he, night Xaroth 23:06:38 <Xaroth> It means that it has occured before 23:06:43 <KenjiE20> i spelt it wrong 23:06:49 <Fuco> ah right 23:06:53 <Fuco> precedent 23:06:54 <Fuco> ;p 23:07:06 <Xaroth> yar 23:07:14 <KenjiE20> @dict precedent 23:07:16 <Webster> KenjiE20: wn: precedent adj : preceding in time, order, or significance n 1: an example that is used to justify similar occurrences at a later time [syn: {case in point}] 2: (civil law) a law established by following earlier judicial decisions [syn: {case law}, {common law}] 3: a system of jurisprudence based on judicial precedents rather than statutory laws; "common law originated in (1 more message) 23:07:25 <Fuco> ;d 23:07:32 <Fuco> what database does ituse? 23:07:46 <Fuco> something online i'd guess ;p 23:07:59 <KenjiE20> wn is Webster's National iirc 23:08:08 <KenjiE20> or something like it 23:08:46 <Fuco> ah, webster is some kind of out of the box bot? 23:08:54 <Fuco> i thought some of you guys made it 23:09:11 <KenjiE20> @version 23:09:12 <Webster> KenjiE20: The current (running) version of this Supybot is 0.83.3. The newest version available online is 0.83.4.1. 23:09:17 <Xaroth> I'm the only nutcase who builds bots from scratch :P 23:09:24 <Xaroth> zomg updates! 23:09:30 <KenjiE20> meh, nothing major 23:09:44 <KenjiE20> some timestamp thing and python 2.6 compat 23:09:45 <Fuco> Xaroth, nope ;d 23:09:55 <Xaroth> ok, one of two then 23:10:14 <Fuco> :D 23:10:51 <Fuco> i don't really see a problem with a bot... for protocol you get a library from net, and for bot you just code what you need ;P 23:11:03 <Fuco> nothing crazy imo 23:11:35 <Fuco> + i've discovered groovy a month ago or so :D so im using that to script it 23:11:39 <Fuco> its the best language ever made 23:11:42 <KenjiE20> don't encourage the script kiddies >_> 23:12:04 <Fuco> its like java combined with python and a bit of perl 23:12:08 <Xaroth> ew 23:12:08 <Fuco> what else would you need 23:12:12 <Xaroth> .net, obviously :P 23:12:23 <Fuco> .net is blasphemy 23:12:27 <Xaroth> it's not 23:12:37 * KenjiE20 has been using perl lately 23:12:41 <Xaroth> saves me hours of time if i want to add stuff 23:13:08 <Fuco> i don't like .net (so 90% that means c#) because its so much like java 23:13:10 <Fuco> and i like java 23:13:11 <Fuco> :D 23:13:35 <Xaroth> I don't like java :P 23:13:36 <PublicServer> *** phatmatt has left the game (leaving) 23:13:38 <Xaroth> but that's common 23:13:39 <Fuco> but yea, learn java and you know c# for free.. 23:13:45 <Xaroth> java devs don't like .net, .net devs dun like java 23:14:07 <SmatZ> c devs don't like both 23:14:26 <Xaroth> and unfortunately, TrueBrain is trying to make a C dev out of me :P 23:14:32 <Fuco> hmm 23:14:34 <SmatZ> :) 23:14:42 <Fuco> for 'normal' applications C is obsolete 23:14:56 <Fuco> so that means for 99% of stuff you want to code 23:14:58 <Fuco> ;d 23:15:08 <Fuco> unless you're OS dev or something 23:15:38 <SmatZ> openttd was mostly in C until 0.6 23:15:45 <Fuco> and now its java! 23:15:49 <SmatZ> then it became mostly C++ 23:15:53 <Xaroth> for them 2 hours apps I'd go for .net (or java in Fuco's case) ... due to it's simplicity .. but for things that actually do something fancy ( graphics wise, or other wierd stuff ) I must admit C/C++ outperforms everything 23:16:34 <Fuco> true 23:16:38 <KenjiE20> python seems to be getting about lately too 23:16:52 <KenjiE20> I noticed python libs in that BF2 1.50 update 23:16:52 <Fuco> i like the article esr wrote about python 23:17:10 <KenjiE20> and ofc EVE-O is written in python :P 23:17:20 <Fuco> when i found out that 23:17:23 <Fuco> i was like "WTF" 23:17:25 <Fuco> seriously ;D 23:17:36 <Xaroth> KenjiE20: plus some C 23:17:50 <KenjiE20> and a boot.ini lol 23:17:51 <Xaroth> though I suspect they moved a lot over to C with the whole performance boost thing 23:17:55 <Xaroth> haha 23:18:54 <KenjiE20> http://www.youtube.com/watch?v=msXRFJ2ar_E&feature 23:18:55 <Webster> Title: YouTube - CCP Internal Videos - Boot Ini (at www.youtube.com) 23:19:05 <KenjiE20> I lol'd 23:20:48 <Fuco> hm i don't understand what they're talking about 23:20:52 <Fuco> ;( 23:21:13 <KenjiE20> there was a thing a while back when EVE used boot.ini to bootstrap 23:21:23 <KenjiE20> it killed XP for anyone with eve on C: 23:21:34 <Fuco> aah 23:21:48 *** themroc- has joined #openttdcoop 23:21:52 <Fuco> that is hardcore ;D 23:21:53 *** openttdcoop sets mode: +v themroc- 23:21:54 <Xaroth> the patcher wiped out /boot.ini rather than ./boot.ini 23:22:30 <KenjiE20> I like that they're smart enough to go 'look sorry' and later laugh at themselves over it 23:22:39 <Xaroth> http://www.youtube.com/watch?v=SlOVEwth6cA&NR=1 23:22:40 <Webster> Title: YouTube - CCP Internal Videos - We Are The World (at www.youtube.com) 23:22:54 <Fuco> what does the second guy say 23:23:00 <KenjiE20> the eve devs are mad 23:23:01 <Fuco> blehlbelh boot blehbleh 23:23:09 <Xaroth> boot dot i n i 23:23:15 <Fuco> aha 23:23:31 *** Wurzel49 has quit IRC 23:23:33 <Xaroth> and that 'other' dude is (iirc) Hillmar, CEO or something of CCP 23:23:34 <Fuco> so that's how you say 'ini' 23:24:14 <Xaroth> yeh 23:24:20 <Fuco> it sounds like "anything' to me 23:24:29 <Fuco> dunno 23:24:34 <Fuco> is he british? :D 23:24:43 <Fuco> i don't understand british english a bit 23:24:43 <KenjiE20> icelandic 23:24:43 <Xaroth> He's islandic 23:24:49 <Xaroth> icelandic, whatever 23:24:53 <KenjiE20> pick one 23:24:56 <Fuco> every time i watch IT crowd i have to DL subtitles 23:24:58 <KenjiE20> not sure which is right :P 23:25:07 <Xaroth> @dict icelandic 23:25:08 <Webster> Xaroth: wn: Icelandic adj : of or relating to Iceland or its people or culture; "Icelandic ports"; "the Icelandic president is a woman"; "Icelandic sagas" n : a Scandinavian language that is the official language of Iceland 23:25:12 <Xaroth> yours :P 23:25:15 <Xaroth> @dict islandic 23:25:16 <Webster> Xaroth: No definition for "islandic" could be found in wn 23:25:18 <Xaroth> :) 23:25:30 <KenjiE20> yea islandic sound like it an island person, 23:25:36 <KenjiE20> rather than someone from iceland 23:25:37 <Fuco> altho red dwarf isn't that bad 23:25:38 <Xaroth> yeh 23:25:45 <Fuco> it crowd is 10 times more cryptic 23:25:55 <KenjiE20> one year, I will go to the party on top of the world 23:26:03 <Xaroth> same here 23:26:21 <Fuco> in slovak it is actually called 'island' rather then 'iceland' 23:26:23 <Fuco> hehe 23:26:23 <Xaroth> and not just because there are some hawt women at CCP 23:27:02 <KenjiE20> I love a couple years back he intro.d the party as a bunch of nutters who fly out to an island 'in the middle of fucking nowehere' 23:27:05 <Xaroth> end of that We are the world vid you see some of em 23:27:55 <KenjiE20> they can also hold their drink like no one else :D 23:28:03 <Fuco> does he read chuck norris book at " We Are The World" vid? 23:28:04 <Fuco> :D 23:28:10 <Xaroth> yeh 23:28:11 <KenjiE20> probably 23:28:40 <Xaroth> Fuco: http://www.youtube.com/watch?v=08hmqyejCYU 23:28:40 <Fuco> and ccp probably wont be Chinese Communist Party 23:28:41 <Webster> Title: YouTube - EVE Online: The Butterfly Effect (at www.youtube.com) 23:29:13 <KenjiE20> ^ awesome 23:29:34 <Xaroth> the TBE vid shows the essence of EVE 23:29:44 <KenjiE20> 'the sandbox' :D 23:29:49 <Xaroth> ye 23:30:14 *** themroc- has quit IRC 23:30:14 *** Guest1698 has quit IRC 23:30:14 *** cho has quit IRC 23:30:14 *** Misza has quit IRC 23:30:14 *** MizardX has quit IRC 23:30:14 *** elmex has quit IRC 23:30:14 *** narc has quit IRC 23:30:14 *** uliko has quit IRC 23:30:14 *** nubn has quit IRC 23:30:14 *** Xaroth has quit IRC 23:30:14 *** orudge has quit IRC 23:30:14 *** Born_Acorn has quit IRC 23:30:14 *** neofutur has quit IRC 23:30:14 *** Cap_J_L_Picard has quit IRC 23:30:14 *** Hirundo has quit IRC 23:30:14 *** Ammler has quit IRC 23:30:14 *** openttdcoop has quit IRC 23:30:14 *** [com]buster has quit IRC 23:30:14 *** StarLite has quit IRC 23:30:14 *** Yexo has quit IRC 23:30:14 *** kuer has quit IRC 23:30:14 *** hylje has quit IRC 23:30:14 *** Condac has quit IRC 23:30:14 *** DASPRiD has quit IRC 23:30:14 *** floffe has quit IRC 23:30:14 *** Maza has quit IRC 23:30:14 *** Seppel has quit IRC 23:30:14 *** Osai has quit IRC 23:30:14 *** PierreW has quit IRC 23:30:14 *** tneo has quit IRC 23:30:14 *** planetmaker has quit IRC 23:30:14 *** XeryusTC has quit IRC 23:30:14 *** SmatZ has quit IRC 23:30:14 *** Levi_ has quit IRC 23:30:14 *** zachanima has quit IRC 23:30:14 *** mixrin_ has quit IRC 23:30:14 *** Wolle has quit IRC 23:30:14 *** Entane has quit IRC 23:30:14 *** KenjiE20 has quit IRC 23:30:14 *** Mks has quit IRC 23:30:14 *** PublicServer has quit IRC 23:30:14 *** Mucht has quit IRC 23:30:14 *** Carstein has quit IRC 23:30:14 *** welterde has quit IRC 23:30:14 *** Aali has quit IRC 23:30:25 <PeterT> wow 23:30:29 <PeterT> what? 23:30:43 *** dlr365 has quit IRC 23:30:58 *** dlr365 has joined #openttdcoop 23:31:09 *** cho has joined #openttdcoop 23:31:09 *** Misza has joined #openttdcoop 23:31:09 *** MizardX has joined #openttdcoop 23:31:09 *** elmex has joined #openttdcoop 23:31:09 *** reticulum.oftc.net sets mode: +vvvv cho Misza MizardX elmex 23:31:09 *** narc has joined #openttdcoop 23:31:09 *** uliko has joined #openttdcoop 23:31:09 *** Cap_J_L_Picard has joined #openttdcoop 23:31:09 *** nubn has joined #openttdcoop 23:31:09 *** reticulum.oftc.net sets mode: +vvvv narc uliko Cap_J_L_Picard nubn 23:31:09 *** Ammler has joined #openttdcoop 23:31:09 *** Hirundo has joined #openttdcoop 23:31:09 *** orudge has joined #openttdcoop 23:31:10 *** reticulum.oftc.net sets mode: +ovvv Ammler Ammler Hirundo orudge 23:31:10 *** Xaroth has joined #openttdcoop 23:31:10 *** neofutur has joined #openttdcoop 23:31:10 *** openttdcoop has joined #openttdcoop 23:31:10 *** reticulum.oftc.net sets mode: +vvov Xaroth neofutur openttdcoop openttdcoop 23:31:10 *** Born_Acorn has joined #openttdcoop 23:31:10 *** reticulum.oftc.net sets mode: +v Born_Acorn 23:31:21 <PeterT> what the heck just happened? 23:31:28 <Xaroth> Netsplit 23:31:29 *** openttdcoop sets mode: +v dlr365 23:31:35 *** [com]buster has joined #openttdcoop 23:31:35 *** StarLite has joined #openttdcoop 23:31:35 *** solenoid.oftc.net sets mode: +ovov [com]buster [com]buster StarLite StarLite 23:31:35 *** Yexo has joined #openttdcoop 23:31:35 *** kuer has joined #openttdcoop 23:31:35 *** hylje has joined #openttdcoop 23:31:35 *** Condac has joined #openttdcoop 23:31:35 *** solenoid.oftc.net sets mode: +vvvv Yexo kuer hylje Condac 23:31:35 *** Seppel has joined #openttdcoop 23:31:35 *** tneo has joined #openttdcoop 23:31:35 *** planetmaker has joined #openttdcoop 23:31:35 *** solenoid.oftc.net sets mode: +vovo Seppel tneo tneo planetmaker 23:31:35 *** XeryusTC has joined #openttdcoop 23:31:35 *** SmatZ has joined #openttdcoop 23:31:35 *** solenoid.oftc.net sets mode: +vovo planetmaker XeryusTC XeryusTC SmatZ 23:31:35 <Webster> The third coop bot 23:31:35 *** Osai has joined #openttdcoop 23:31:35 *** PierreW has joined #openttdcoop 23:31:35 *** solenoid.oftc.net sets mode: +vovv SmatZ Osai Osai PierreW 23:31:35 *** DASPRiD has joined #openttdcoop 23:31:35 *** floffe has joined #openttdcoop 23:31:35 *** Maza has joined #openttdcoop 23:31:35 *** solenoid.oftc.net sets mode: +vvv DASPRiD floffe Maza 23:31:37 <PeterT> whats that? 23:31:46 *** themroc- has joined #openttdcoop 23:31:46 *** Guest1698 has joined #openttdcoop 23:31:46 *** kilo.oftc.net sets mode: +vv themroc- Guest1698 23:31:51 *** Levi_ has joined #openttdcoop 23:31:51 *** zachanima has joined #openttdcoop 23:31:51 *** mixrin_ has joined #openttdcoop 23:31:51 *** Wolle has joined #openttdcoop 23:31:51 *** galapagos.oftc.net sets mode: +vvvv Levi_ zachanima mixrin_ Wolle 23:31:51 *** Entane has joined #openttdcoop 23:31:51 *** Mks has joined #openttdcoop 23:31:51 *** PublicServer has joined #openttdcoop 23:31:51 *** Mucht has joined #openttdcoop 23:31:51 *** galapagos.oftc.net sets mode: +vvvo Entane Mks PublicServer Mucht 23:31:51 *** Carstein has joined #openttdcoop 23:31:51 *** welterde has joined #openttdcoop 23:31:51 *** Aali has joined #openttdcoop 23:31:51 *** galapagos.oftc.net sets mode: +vvvv Mucht Carstein welterde Aali 23:32:00 <Xaroth> The servers are responsible for talking to eachother 23:32:09 <Xaroth> so that you see what another person on another linked server types 23:32:09 <Fuco> god i love the EVE but i wont start playing... 23:32:17 <Xaroth> if the connection between the two drops 23:32:18 <Fuco> its too addictive 23:32:19 <Xaroth> ytou get this 23:32:35 <Xaroth> Fuco, it is.. if you have the time for it 23:32:41 <Xaroth> it's pretty easy if you don't play much 23:32:47 <Xaroth> but it gets better if you spend tons of time in it 23:32:48 *** KenjiE20 has joined #openttdcoop 23:32:59 <Fuco> that's the point of MMO's 23:33:12 <Fuco> i used to play UO for a while 23:33:24 <Xaroth> same 23:33:31 <Xaroth> modern mmo's it's mostly grind grind grind 23:33:33 <Fuco> one and only mmo i've enjoyd 23:33:35 <Xaroth> a-la wow 23:33:40 *** Webster sets mode: +o KenjiE20 23:33:43 <KenjiE20> rawr 23:33:44 <Xaroth> UO was a bit more 'relaxed' 23:33:48 <Xaroth> KenjiE20: still kickass that a Wolf kicks the pirate's asses :P 23:33:48 <KenjiE20> net split of doom 23:33:53 <Xaroth> Wolf == my fav ship :P 23:33:57 <KenjiE20> http://www.youtube.com/watch?v=Ij4oJswttXM 23:33:58 <Webster> Title: YouTube - Apocryppahcryppah (at www.youtube.com) 23:34:03 <KenjiE20> ^ I love that one 23:34:09 <PeterT> !players 23:34:11 <PublicServer> PeterT: Client 221 is Mks, a spectator 23:34:43 <Fuco> now that sounds funny 23:34:47 <Fuco> FUNNY! 23:35:02 <Fuco> wasn't that a guy from stargate? 23:35:03 <Fuco> that doc 23:35:04 <Fuco> lol 23:35:19 <Xaroth> he's a CCP dev 23:35:20 <Fuco> he sounds just like him 23:35:27 <Xaroth> Torfi 23:35:45 <Xaroth> he's got a funny accent 23:36:42 <Fuco> http://www.youtube.com/watch?v=tK7jZsg-xLA&feature=related 23:36:43 <Webster> Title: YouTube - Carson Beckett - The cutest ''hello'' (SGA) (at www.youtube.com) 23:36:43 <Fuco> hehe 23:37:34 *** openttdcoop sets mode: +v KenjiE20 23:37:44 <KenjiE20> yea, nice, thanks 23:39:36 *** De_Ghosty has joined #openttdcoop 23:39:41 *** openttdcoop sets mode: +v De_Ghosty