Config
Log for #openttdcoop on 7th September 2009:
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00:01:50  <Kirov> °password
00:01:56  <Kirov> !password
00:01:56  <PublicServer> Kirov: spreed
00:02:01  <PeterT> !tell Kirov !password
00:02:01  <PublicServer> Kirov: spreed
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01:27:10  <PeterT> Thraxian
01:27:13  <PeterT> !password
01:27:13  <PublicServer> PeterT: peeved
01:27:20  <PublicServer> <Thraxian> hiya petert
01:27:23  <PeterT> hey
01:27:28  <PeterT> can we start voting?
01:27:44  <PublicServer> <Thraxian> no idea, this is my first look at the game
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01:28:43  <PublicServer> <Peter> hey
01:28:46  <PublicServer> <Peter> join company 1
01:29:12  <Maza> hey patert !
01:29:13  <PublicServer> <Peter> Thraxian?
01:29:21  <PeterT> stop it maza
01:29:41  <Maza> oh wut why??!
01:29:45  <Maza> pffgt
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01:53:39  <PeterT> Maza.
01:53:41  <PeterT> Maza
01:53:42  <PeterT> maza
01:53:45  <PeterT> hi
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05:13:37  <Hobo_Bob> !password
05:13:37  <PublicServer> Hobo_Bob: relent
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05:32:11  <PeterT> !password
05:32:11  <PublicServer> PeterT: relent
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05:36:02  <PeterT> night all
05:36:19  * PeterT wonders whats on TV at 1:36 AM
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08:01:37  <FrancoBegbie> !password
08:01:37  <PublicServer> FrancoBegbie: shaves
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08:51:28  <sgt_Zale> !password
08:51:28  <PublicServer> sgt_Zale: jailed
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09:31:47  <kuer> As my first words in this channel, I'd like to say hi and say that I'm excited about what this community represents.
09:32:51  <planetmaker> welcome, kuer :-)
09:38:18  <kuer> Oh, hi there. You know, I'm here because of your sig at 'tt-forums.net'. Telling you about this because it looks like people like to know where new souls come from. Like in the polls "where have you learned about us?".
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11:13:15  <Chris_Booth> morning all
11:14:02  <planetmaker> moin Chris_Booth
11:14:12  <planetmaker> kuer, nice to know that the sig actually is worth something :-)
11:15:22  <Chris_Booth> !passowrd
11:15:24  <Chris_Booth> !passoword
11:15:25  <KenjiE20> oooh sigs
11:15:28  <Chris_Booth> !password
11:15:28  <PublicServer> Chris_Booth: hocked
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11:16:06  <PublicServer> <Chris Booth> can someone connect so i can make a plan?
11:16:20  * KenjiE20 is compiling atm
11:16:28  <FrancoBegbie> sec
11:16:33  <FrancoBegbie> !password
11:16:33  <PublicServer> FrancoBegbie: hocked
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11:18:35  <PublicServer> <SmatZ> good afternoon
11:18:41  <KenjiE20> boom
11:18:52  <KenjiE20> figured that compile wouldnt work
11:18:58  <PublicServer> <SmatZ> how comes?
11:19:09  <KenjiE20> news_gui.cpp changes
11:19:14  <PublicServer> *** SmatZ has left the game (leaving)
11:20:21  <SmatZ> what patch conflicts with that?
11:20:52  <KenjiE20> mine, incidently can you rename the fs entry?
11:21:31  <SmatZ> yeah
11:21:44  <SmatZ> which one?
11:21:54  <KenjiE20> 2760 isn't really lost trains now, it's old vehicles
11:23:09  <SmatZ> done :)
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11:24:11  <KenjiE20> cheers
11:28:08  <KenjiE20> right while that compiles for coop, time to check the vcs for HEAD
11:29:28  <kuer> !password
11:29:28  <PublicServer> kuer: lapels
11:29:32  <KenjiE20> yay no changes
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11:33:20  <PublicServer> <Kenji> win
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11:36:20  <Chris_Booth> should the topic now be changed to planing / voting?
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11:38:19  <kuer> My question would be whether building is disallowed only in the valley-like mud or in anything covered in sand (or whatever it actually is).
11:38:58  <KenjiE20> just the gorge I think, Mark will have to verify
11:39:18  <Chris_Booth> i would think the sand / silt
11:39:39  <Chris_Booth> as that is what i would assume would become 'the river' in a rainy season
11:39:49  <Chris_Booth> if openttd had a rainy season
11:40:23  <KenjiE20> but the large sand section on the right has water pumps :)
11:40:35  <KenjiE20> so presumably the water table would be lower there
11:40:51  <PublicServer> <Chris Booth> the water pumps stop flooding
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11:41:06  <PublicServer> <Chris Booth> by pumping the water to trains / towns
11:41:33  <FrancoBegbie> !password
11:41:33  <PublicServer> FrancoBegbie: corded
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11:44:46  <Ammler> [13:39] <KenjiE20> just the gorge I think, Mark will have to verify <-- s/Mark/combuster/
11:44:56  <KenjiE20> whatever
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12:05:20  <De_Ghosty> !date
12:05:20  <PublicServer> De_Ghosty: 27 Jun 2004
12:05:27  <De_Ghosty> !dlwin 32
12:05:32  <De_Ghosty> !dl win32
12:05:32  <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r17425/openttd-trunk-r17425-windows-win32.zip
12:06:58  <De_Ghosty> !password
12:06:58  <PublicServer> De_Ghosty: singed
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12:12:39  <planetmaker> Did I once mention that the ingame name has to match the IRC name and that this particular name will make me kick its owner on the next occasion I'm grumpy?
12:12:55  <De_Ghosty> no
12:12:59  <De_Ghosty> !rules
12:12:59  <PublicServer> De_Ghosty: http://www.openttdcoop.org/wiki/Ruleset
12:13:34  <sgt_Zale> !password
12:13:34  <PublicServer> sgt_Zale: singed
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12:14:53  <planetmaker> read again, De_Ghosty
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12:21:05  <De_Ghosty> ?:o
12:21:07  *** openttdcoop sets mode: +v Fuco
12:21:09  <De_Ghosty> you just added the line
12:21:10  <De_Ghosty> !!
12:23:14  <planetmaker> yes, some smartass wanted it like that
12:24:59  <De_Ghosty> i
12:25:05  <De_Ghosty> 'll find something else :o
12:25:20  <planetmaker> don't try to be the smartass.
12:25:41  <planetmaker> My patience is as thin as ice on a lake in Southern Italy in summer
12:26:19  <planetmaker> @kban
12:26:19  <Webster> planetmaker: (kban [<channel>] [--{exact,nick,user,host}] <nick> [<seconds>] [<reason>]) -- If you have the #channel,op capability, this will kickban <nick> for as many seconds as you specify, or else (if you specify 0 seconds or don't specify a number of seconds) it will ban the person indefinitely. --exact bans only the exact hostmask; --nick bans just the nick; --user bans just the (1 more message)
12:26:20  <De_Ghosty> i doubt there is ice on any lake in Southern Italy in summer
12:26:33  <planetmaker> there you go. Might be pretty thin.
12:26:51  <De_Ghosty> and that's such a euro reference
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12:33:11  <Mks> !password
12:33:11  <PublicServer> Mks: crazed
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12:37:29  <De_Ghosty> !palyers
12:37:34  <De_Ghosty> !players
12:37:36  <PublicServer> De_Ghosty: Client 83 (Orange) is Fucoo, in company 1 (OTTDC Transport)
12:37:36  <PublicServer> De_Ghosty: Client 89 (Orange) is Mks, in company 1 (OTTDC Transport)
12:40:15  <kuer> !password
12:40:15  <PublicServer> kuer: pawned
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12:55:22  <V453000> !password
12:55:22  <PublicServer> V453000: taxied
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12:55:46  <PublicServer> <V453000> hi guys
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12:59:54  <planetmaker> hi guy ;-)
13:03:29  <PublicServer> <V453000> oh my god
13:03:35  <PublicServer> <V453000> our grf is fuckd
13:03:47  <PublicServer> <V453000> watch the train running costs
13:05:47  <kuer> I found it just as strange to see train to be fifty times more expansive to run than an airplane.
13:05:57  <PublicServer> <Mks> well once of those expensive running cost grfs
13:05:59  <PublicServer> <V453000> yes
13:06:10  <PublicServer> <V453000> its strange
13:06:17  <PublicServer> <V453000> and it will be not so easy to profit
13:06:30  <PublicServer> <V453000> once the planes cant fund trains
13:06:57  <PublicServer> <Mks> '
13:06:58  <PublicServer> <V453000> coz "Masai" are going to be hell of expensive
13:07:16  <PublicServer> <Mks> I do agree I don't really like these uber expensive running costs
13:07:23  <PublicServer> <V453000> y
13:07:44  <PublicServer> <Mks> mm
13:07:44  <PublicServer> <V453000> well. ... like or not like ... i am more interested whether its gonna work
13:07:59  <PublicServer> <Mks> well you can't change grfs afterwards so not much to do
13:08:05  <PublicServer> <Mks> maybe
13:08:06  <PublicServer> <V453000> y
13:08:15  <PublicServer> <V453000> you cant even chage it in the scenario
13:08:28  <PublicServer> <V453000> coz this is not a random game :(
13:08:35  <PublicServer> <Mks> ye
13:08:53  <PublicServer> <V453000> lets plan sth
13:08:55  <PublicServer> <Mks> find that a bit annoying acually if you create a scenario you can't change grf settings afterwards
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13:09:40  <PublicServer> <V453000> yes thats bad :( once made it and the same error occured --- the DB set trains running cost was about 85k per year ....
13:10:06  <PublicServer> <V453000> it happens when you change the trainsets  .... multiple times :D
13:10:09  * Ammler points to the yesterday night commits...
13:10:43  <PublicServer> <V453000> we have no "LevA Gator" grf? :(
13:11:28  <Ammler> is at least the multiple engine pool enabled?
13:11:53  <PublicServer> <V453000> ?
13:12:05  <Ammler> then it wouldn't be that hard to add the grf later.
13:12:10  <PublicServer> <V453000> ah
13:12:17  <PublicServer> <V453000> dunno
13:12:32  <Ammler> check it :P
13:13:08  <PublicServer> <V453000> no
13:13:11  <PublicServer> <V453000> its disabled
13:13:18  <PublicServer> <V453000> -.- nevermind
13:23:11  <Ammler> http://mz.openttdcoop.org/screens/yexoair.mpeg <-- the little plan at the end.
13:23:15  <Ammler> e
13:24:09  <Thraxian|Work> can't view it - what codec is in use?
13:24:22  <Ammler> oh, wrong channel :-)
13:24:30  <Thraxian|Work> hehe
13:24:37  <Ammler> Thraxian|Work: I guess, xvid
13:24:58  <KenjiE20> xvid in an mpeg, how exotic
13:26:02  <Ammler> no idea, I just runned xvidcap
13:26:33  <Ammler> Thraxian|Work: what exotic player do you use?
13:26:53  <Thraxian|Work> Windows Media Player 9.0
13:26:57  <Ammler> if it is WMP, I don't care :P
13:27:02  <KenjiE20> lol
13:27:03  <Thraxian|Work> hehe
13:27:14  <Ammler> you are lost anyway, then
13:27:20  <Ammler> s/are/have/
13:27:29  <kuer> Are matches as well.
13:27:30  * KenjiE20 uses CCCP to automate what he'd do manually anyway
13:28:33  <Ammler> I assume, on windows, it is VLC, still?
13:28:52  <kuer> It's VLC everywhere.
13:29:00  * KenjiE20 hates VLC
13:29:05  <Ammler> I use mplayer
13:29:18  <Ammler> or kaffeine
13:29:49  <KenjiE20> vlc still can't play stuff worth a .... I can't finish that
13:30:13  <Ammler> vlc can't play something, WMP can?
13:30:33  <KenjiE20> it can if you shove ffdshow on :)
13:30:47  <kuer> Can WMP play anything?
13:30:51  <KenjiE20> but WMP is smeels
13:31:01  <KenjiE20> it can if theres a dshow hook for it
13:31:30  <Thraxian|Work> WMP can play lots of things - but it plays dead best
13:31:32  <Ammler> well, you have to fight with codecs, which you have in VLC just with you.
13:31:40  <kuer> Wait, we're comparing WMP to actual software.
13:31:49  <KenjiE20> but vlc sucks at anything worthwhile
13:32:10  <KenjiE20> it can't render subs for love nor money
13:32:25  <kuer> VLC loves my subs.
13:32:27  <Ammler> I speak about VLC 2-3 years back, no real recent experience anymore.
13:32:40  <KenjiE20> and it's lackluster and stupid way of using ffdshow
13:32:44  <KenjiE20> lunh
13:32:47  <KenjiE20> lunch*
13:33:41  <Ammler> but it is still one of the software I install on friends pcs, if they have issues.
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13:41:03  <V453000> !password
13:41:04  <PublicServer> V453000: seethe
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13:44:56  <planetmaker> vlc is the only player I found worthwhile to actually install.
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14:05:43  <PublicServer> <Fucoo> 150k/y RC... lol nice
14:06:07  <Chris_Booth> !password
14:06:07  <PublicServer> Chris_Booth: squeal
14:06:12  <PublicServer> <Fucoo> cb's plan is pretty much useless with such high RC
14:06:27  <PublicServer> *** Chris Booth joined the game
14:06:39  <PublicServer> <Fucoo> well, all the ring plans will fail imho
14:09:32  <PublicServer> <Chris Booth> fucco i have no ring in my plan
14:09:55  *** Suber has quit IRC
14:09:56  <Chris_Booth> are we going to vote ever?
14:10:05  *** s_m_w has joined #openttdcoop
14:10:10  *** openttdcoop sets mode: +v s_m_w
14:10:13  <s_m_w> hey
14:10:25  <PublicServer> <Chris Booth> hi s_m_vv
14:10:44  *** Nickman_87 has quit IRC
14:10:48  <s_m_w> !password
14:10:49  <PublicServer> s_m_w: squeal
14:10:54  <planetmaker> Chris_Booth, is voting still disallowed?!
14:11:02  <PublicServer> *** s_m_vv joined the game
14:11:08  <planetmaker> If so, please remove the "no voting" sign. I allow voting
14:11:32  <PublicServer> <Chris Booth> no there is no 'no voting sign'
14:11:38  <PublicServer> <Chris Booth> but no one has voted
14:11:43  <PublicServer> <s_m_vv> Am I right to assume that "Treminus" is supposed to be "Terminus", Chris?
14:11:46  <PublicServer> <Chris Booth> maybe change the topic
14:11:46  <planetmaker> you could start then :-)
14:12:10  <PublicServer> <Chris Booth> yes s_m_vv
14:12:17  <planetmaker> @stage planning/voting
14:12:18  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #158 (r17425) | STAGE: planning/voting | www.openttdcoop.org | Use !help for IRC-commands | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
14:12:26  <PublicServer> <Chris Booth> i could but as i think my plan is best, and i cant vote for myself
14:12:27  <PublicServer> <Chris Booth> i cant
14:12:35  <planetmaker> :-D
14:12:37  <planetmaker> So do I
14:12:45  <PublicServer> <Chris Booth> i also like you plan
14:13:04  <PublicServer> <Chris Booth> 1 issue i can see in all plans
14:13:14  <planetmaker> which is?
14:13:15  <PublicServer> <Chris Booth> town drops are all in the wrong place
14:13:20  <PublicServer> <s_m_vv> TL2 Transfer System, I love that idea
14:13:21  <planetmaker> uh?
14:13:21  <PublicServer> <Chris Booth> (so we cant drop water)
14:13:26  <planetmaker> ah
14:13:27  <Fuco> Chris_Booth, your plan has that 1 bridge only
14:13:31  <planetmaker> good point :-)
14:13:37  <Fuco> if you transport stuff from east to the food drop
14:13:41  <Fuco> that will not make any money
14:13:48  <Fuco> coz air distance is taken into account if im right
14:13:54  <Fuco> and the cargo will travel half the map
14:14:01  <Fuco> for nothing
14:14:07  <Fuco> and with RC over 150k/y
14:14:11  <Fuco> dunno if that can pay off
14:14:23  <PublicServer> <Chris Booth> Fuco i dont know howmany time it has been said in coop
14:14:24  <PublicServer> <s_m_vv> there are 3 towns which accept water, of of which are directly in watersource valley, means there is only one possible water drop
14:14:31  <PublicServer> <Chris Booth> but not all trains need ot make money
14:14:32  <planetmaker> air distance between station signs is what determines delivery prices. And time, of course
14:15:11  <PublicServer> <Fucoo> well, no food drop, no food goods drop... basicaly only water and maybe oil will profit
14:15:57  <PublicServer> *** Fucoo has left the game (connection lost)
14:15:57  <PublicServer> *** Mks has left the game (connection lost)
14:15:57  <PublicServer> *** s_m_vv has left the game (connection lost)
14:15:58  <PublicServer> *** Game paused (not enough players)
14:15:58  <PublicServer> *** Thraxian|Work has left the game (connection lost)
14:15:58  <PublicServer> *** Chris Booth has left the game (connection lost)
14:16:01  <Chris_Booth> are we going to vote ever?
14:16:03  <Chris_Booth> !password
14:16:03  <PublicServer> Chris_Booth: squeal
14:16:06  <PublicServer> *** s_m_vv joined the game
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14:16:10  <Fuco> vote ;d
14:16:11  <Chris_Booth> mass drops
14:16:11  <s_m_w> go ahead
14:16:13  *** openttdcoop sets mode: +v mixrin
14:16:18  <PublicServer> *** Game unpaused (enough players)
14:16:18  <Fuco> i don't like any plan really :(
14:16:18  <PublicServer> *** Chris Booth joined the game
14:16:32  <Fuco> half of them are WTF chaos and uber complicated
14:16:38  <Fuco> pm's just an usual ring
14:16:40  <Fuco> ;d
14:16:53  <Fuco> well your plan's the best after all :D
14:16:54  <Yexo> !password
14:16:54  <PublicServer> Yexo: squeal
14:17:05  <PublicServer> *** Yex0 joined the game
14:17:09  <PublicServer> <Yex0> hello
14:17:17  <s_m_w> I like chris' plan, but there is nowhere to drop the water
14:17:19  <PublicServer> <Chris Booth> i modified my plan
14:17:26  <Fuco> s_m_w -> town drop
14:17:46  <PublicServer> *** Fucoo joined the game
14:17:48  <s_m_w> There is no town accepting water anywhere near there
14:17:49  <PublicServer> <Chris Booth> i moved m oil / towns respectivly
14:17:58  <PublicServer> <Chris Booth> Datston
14:18:03  <PublicServer> <Fucoo> ye that's good
14:18:10  <PublicServer> <Fucoo> ;)
14:18:17  <s_m_w> Yes, Datston is the only possibility
14:18:38  <PublicServer> <Chris Booth> that where my town drop is
14:19:00  <PublicServer> <Fucoo> datson
14:19:07  <PublicServer> <Fucoo> hmm
14:19:16  <PublicServer> <Fucoo> that's in the northwest corner
14:20:13  <PublicServer> <s_m_vv> swap factory and town drop, I'd say
14:20:27  <PublicServer> <Chris Booth> yeah
14:20:34  <PublicServer> <Fucoo> i'd say towndrop would be good @ sutown, more accurate to plan
14:20:39  <PublicServer> <Fucoo> than datson
14:20:59  <PublicServer> <Fucoo> aha
14:22:15  <PublicServer> *** Chris Booth has joined spectators
14:22:17  <PublicServer> <Fucoo> ok, you have my vote
14:22:31  <PublicServer> <Chris Booth> thanks for the help
14:22:35  <PublicServer> <s_m_vv> My only concern would be the distance fruits/maize would have to travel
14:22:42  <PublicServer> *** Yex0 has left the game (leaving)
14:23:01  <PublicServer> <Chris Booth> long distance = more profit
14:23:02  <PublicServer> <Fucoo> maybe add a drop on each side of the valley? dunno
14:23:13  <PublicServer> <s_m_vv> it's air distance, not rail distance
14:23:38  <PublicServer> <Chris Booth> most the farms are arround the food drop
14:23:54  <PublicServer> <Chris Booth> very little near the east
14:24:05  <PublicServer> <Chris Booth> mostly in the north and west
14:24:12  <PublicServer> <s_m_vv> I'd suggest another bridge near BBH 01, but it's your plan
14:24:43  <PublicServer> <Chris Booth> i want the bridge near datston as it is the narrowest point
14:24:50  <PublicServer> *** Chris Booth has joined company #1
14:24:57  <PublicServer> *** Chris Booth has joined spectators
14:25:05  <PublicServer> <s_m_vv> hm, okay
14:26:05  <PublicServer> *** Chris Booth has left the game (leaving)
14:26:32  <PublicServer> <s_m_vv> It would be cool if there really was a flood every few years or so
14:27:23  <Chris_Booth> it would be rather cool if desert flooded as it does in real life
14:27:30  <PublicServer> *** s_m_vv has left the game (connection lost)
14:27:31  <PublicServer> *** Game paused (not enough players)
14:27:52  <Ammler> Chris_Booth: like changeable water level ;-)
14:28:14  <Ammler> !rcon set water_level 2
14:28:14  <PublicServer> Ammler: 'water_level' is an unknown setting.
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14:28:22  *** openttdcoop sets mode: +v highpinger
14:32:14  <Chris_Booth> Ammler: yeah changeable water level
14:32:38  <Chris_Booth> a tide system that could be set to months or years
14:32:56  <Ammler> well, just setable would be fine
14:32:57  <kuer> That sounds like something awesome.
14:33:15  <Ammler> If you make the patch, I will run the rcon for you ;-)
14:33:28  <planetmaker> Chris_Booth, Programmable scenarios ;-)
14:33:40  <Ammler> scenario scripts :-D
14:34:07  <Chris_Booth> is it me or is poker adictive
14:34:48  <kuer> Chris_Booth: Online or "real-life" one?
14:34:58  <Chris_Booth> both
14:35:03  <kuer> Yeah, I guess both can be.
14:35:04  <Chris_Booth> i love casino poker more
14:35:09  <Chris_Booth> but online is fun aswell
14:35:48  <kuer> Online poker is more of a roulette. Simple chance. Poker in person is the deal. Psychological game then.
14:37:13  <Chris_Booth> thursday night down the casino is fun
14:37:55  <PublicServer> *** Thraxian|Work joined the game
14:40:15  <kuer> But to answer the "question", all gambling is by design addictive, right?
14:42:01  *** sgt_Zale has joined #openttdcoop
14:42:06  *** openttdcoop sets mode: +v sgt_Zale
14:42:09  <Chris_Booth> it is indeed
14:43:52  *** FrancoBegbie has joined #openttdcoop
14:43:57  *** openttdcoop sets mode: +v FrancoBegbie
14:45:40  <FrancoBegbie> hi
14:46:00  <Chris_Booth> !password
14:46:00  <PublicServer> Chris_Booth: valved
14:46:16  <PublicServer> *** Game unpaused (enough players)
14:46:18  <PublicServer> *** Chris Booth joined the game
14:48:40  <Mark> hello
14:49:15  <PublicServer> <Chris Booth> hi mark
14:49:26  <Mark> !password
14:49:26  <PublicServer> Mark: valved
14:49:34  <PublicServer> *** Mark joined the game
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14:51:15  <kuer> !password
14:51:15  <PublicServer> kuer: torque
14:51:27  <PublicServer> *** Kuer joined the game
14:51:55  <PublicServer> *** Chris Booth has joined spectators
14:52:41  <Chris_Booth> vote for me
14:54:11  <PublicServer> *** Kuer has joined company #1
14:55:07  <PublicServer> <Mark> wow booth, you made a decent plan
14:55:16  *** FrancoBegbie has joined #openttdcoop
14:55:21  *** openttdcoop sets mode: +v FrancoBegbie
14:55:36  <Chris_Booth> coming from mark thanks
14:56:17  <PublicServer> *** Mark has left the game (leaving)
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14:57:17  *** openttdcoop sets mode: +v mixrin
14:57:26  <PublicServer> <Kuer> Mind if I change the sings "plan / Name" to "!plan / Name"? Would be nice to have them under unified prefix.
14:57:32  <PublicServer> <Kuer> signs*
14:57:52  <Chris_Booth> kuer you can
14:58:05  <Chris_Booth> if you put space they will go to the top of the sign list
14:59:40  <PublicServer> <Kuer> Basically there are three plans beginning with ! and three that don't. Space in front looks like a prefix for the most important signs. So yup, I'll just add the exclamation mark in front of the other three signs.
15:01:51  <PublicServer> *** Kuer has joined spectators
15:01:51  <PublicServer> *** Game paused (not enough players)
15:04:30  <PublicServer> *** Chris Booth has left the game (connection lost)
15:05:03  <sgt_Zale> !password
15:05:03  <PublicServer> sgt_Zale: crutch
15:05:43  <PublicServer> *** Sgt.Zale joined the game
15:06:21  <PublicServer> *** Fucoo has left the game (leaving)
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15:09:11  <FrancoBegbie> !dl win32
15:09:11  <PublicServer> FrancoBegbie: http://binaries.openttd.org/nightlies/trunk/r17425/openttd-trunk-r17425-windows-win32.zip
15:09:15  *** Mitcian has joined #openttdcoop
15:09:20  *** openttdcoop sets mode: +v Mitcian
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15:10:18  <FrancoBegbie> !grf
15:10:18  <PublicServer> FrancoBegbie: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
15:10:22  <s_m_w> It's funny how I tend to interpret Mark's sentences as insults for no appearent reason O_o
15:10:58  <Mitcian> !password
15:10:58  <PublicServer> Mitcian: crutch
15:11:16  *** Fuco has joined #openttdcoop
15:11:22  *** openttdcoop sets mode: +v Fuco
15:11:37  <PublicServer> *** Mitcian joined the game
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15:14:55  <FrancoBegbie> what's the address of public server?
15:15:04  <FrancoBegbie> i don't get anything with Find servers
15:15:14  <^Spike^> !ip
15:15:14  <PublicServer> ^Spike^: ps.openttdcoop.org
15:15:18  <FrancoBegbie> ty
15:15:39  <FrancoBegbie> hmm
15:15:44  <FrancoBegbie> it says Server Offline
15:15:50  <FrancoBegbie> firewall is turned off
15:15:57  <KenjiE20> @pstest
15:15:57  <Webster> KenjiE20: Server at ps.openttdcoop.org:3979 is up.
15:16:03  <KenjiE20> clearly it's up :)
15:16:16  <FrancoBegbie> i can ping it as well
15:17:06  <FrancoBegbie> any idea why can't i see any servers?
15:17:11  <Misza> !password
15:17:11  <PublicServer> Misza: crutch
15:17:18  <KenjiE20> there's about 3billion reasons
15:17:26  <PublicServer> *** Misza joined the game
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15:17:41  <FrancoBegbie> like what?
15:17:44  <FrancoBegbie> firewall is off
15:19:14  <KenjiE20> router, isp, other firewalls, net speed, dns, route fail, I could keep going
15:19:48  <FrancoBegbie> don't have router, net speed is sufficient
15:19:58  <FrancoBegbie> what can be the problem with isp or dns?
15:20:51  <KenjiE20> that's the other 2.99bil things
15:20:53  <KenjiE20> :P
15:20:58  <KenjiE20> my gut is you probably broke something recently
15:23:31  <PublicServer> *** Misza has left the game (leaving)
15:25:17  <FrancoBegbie> dunno, haven't played ttd on this computer
15:26:38  <FrancoBegbie> only difference is the isp
15:26:56  <PublicServer> *** Sgt.Zale has left the game (leaving)
15:27:13  *** sgt_Zale has quit IRC
15:27:36  <FrancoBegbie> what port does openttd use?
15:31:20  <FrancoBegbie> i can't even "Check Online Content"
15:33:35  <PublicServer> *** Spike joined the game
15:33:44  <planetmaker> <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
15:33:51  <planetmaker> ^^ FrancoBegbie
15:34:28  <FrancoBegbie> im not sure my isp let them through
15:34:37  <PublicServer> *** Kuer has left the game (leaving)
15:35:53  <planetmaker> you cannot play at all, if it doesn't.
15:36:59  <KenjiE20> I doubt he'd get out at all if they blocked that :)
15:37:13  <FrancoBegbie> why?
15:37:21  <KenjiE20> what with http outbounds being random and all
15:37:51  <s_m_w> !password
15:37:51  <PublicServer> s_m_w: zanier
15:38:03  <PublicServer> *** s_m_vv joined the game
15:40:25  <FrancoBegbie> well if i try to test those ports here: http://www.whatsmyip.org/ports/
15:40:26  <Webster> Title: WhatsMyIP.org : Port Scanners/Sniffers (at www.whatsmyip.org)
15:40:33  <FrancoBegbie> i get Closed for both
15:40:50  <KenjiE20> of course you do
15:40:52  <KenjiE20> your not listening on the
15:40:54  <KenjiE20> them*
15:43:15  <FrancoBegbie> i try a restart anyway
15:43:17  *** FrancoBegbie has left #openttdcoop
15:46:21  <Fuco> what about
15:46:25  <Fuco> he has a wrong game version
15:46:27  <Fuco> @_@ :)
15:46:31  <Fuco> that would be my first guess
15:47:13  <KenjiE20> I'd like to think he wasn't that stupid
15:48:01  <PublicServer> *** s_m_vv has joined spectators
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15:49:51  *** openttdcoop sets mode: +v FrancoBegbie
15:50:05  <FrancoBegbie> !password
15:50:05  <PublicServer> FrancoBegbie: tenors
15:50:09  <FrancoBegbie> back
15:50:12  <PublicServer> *** FrancoBegbie joined the game
15:50:14  <FrancoBegbie> after a restart, it works
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15:50:47  *** openttdcoop sets mode: +v PeterT
15:50:51  <FrancoBegbie> btw i've just uninstalled my prior firewall software but i didn't restart since then, probably that caused some problem
15:51:23  <PeterT> hi all
15:51:27  <PeterT> !password
15:51:27  <PublicServer> PeterT: tenors
15:52:05  <FrancoBegbie> every program tells you, that you have to restart after the uninstall, i never believe them
15:52:08  <FrancoBegbie> well, here it is :)
15:52:29  <planetmaker> lol :-)
15:53:06  <s_m_w> Always try the 3 Rs, restart, reboot, reinstall :D
15:53:25  <PublicServer> *** Game unpaused (enough players)
15:53:26  <PublicServer> *** Peter joined the game
15:53:55  <KenjiE20> you forgot hammeR
15:54:37  <PublicServer> <Peter> i declare chris booth the winner!
15:54:50  <PublicServer> *** Peter has left the game (connection lost)
15:54:51  <s_m_w> Pssh, that's the secret way to solve problems
15:54:51  <PublicServer> *** Game paused (not enough players)
15:55:14  <PeterT> im pretty sure with 5 votes he's safe
15:55:14  *** Mark has quit IRC
15:55:18  <DASPRiD> the secret way is to install linux
15:55:18  <DASPRiD> :>
15:55:25  <Chris_Booth> !password
15:55:25  <PublicServer> Chris_Booth: tenors
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15:55:40  <FrancoBegbie> i need windows (unfortunately? :))
15:55:40  <s_m_w> Linux is fun, it was never so easy to completly mess up your computer!
15:55:42  *** ChanServ sets mode: +o Mark
15:55:42  *** openttdcoop sets mode: +v Mark
15:55:56  <DASPRiD> s_m_w, you just descibed windows
15:56:02  <KenjiE20> s_m_w: then your doing it wrong :)
15:56:07  <Chris_Booth> lol
15:56:11  <planetmaker> s_m_w, depends on how you use it ;-)
15:56:21  <Chris_Booth> with linux you can reck it in 10 seconds
15:56:24  <Chris_Booth> if you try
15:56:34  <s_m_w> I managed to completly mess up my harddrive within 10 minutes, without actually trying to do it
15:56:34  <KenjiE20> if you have the root password
15:56:38  <PublicServer> *** Game unpaused (enough players)
15:56:39  <planetmaker> normal usage: not true. Doing all kind of stuff, especially software testing and installs as root: true
15:56:39  <PublicServer> *** Chris Booth joined the game
15:56:45  <FrancoBegbie> then i modify s_m_w's sentence: Linux is fun, it was never so easy to completely do it wrong.
15:57:30  <PublicServer> *** Chris Booth has joined spectators
15:57:30  <PublicServer> *** Game paused (not enough players)
15:58:11  <s_m_w> Well, both linux and windows have their advantages, it's not possible to say "X is better"
15:58:12  <DASPRiD> format c: is easier for windows users than rm -rf /
15:58:13  <DASPRiD> :)
15:58:42  <KenjiE20> DASPRiD: that'd be "sudo -u root rm -rf"
15:58:52  <DASPRiD> you can ommit -u root
15:58:56  <KenjiE20> true
15:59:16  <FrancoBegbie> yea, you can ommit that, wasn't that obvious? :)
16:00:14  <Fuco> s_m_w: X is clearly better
16:00:42  <Fuco> news is fail and mac's quarz (?) is mac
16:00:59  <DASPRiD> Fuco, is that Ubuntu X?
16:01:10  <DASPRiD> (either Xubuntu or Ubuntu 10.04)
16:01:13  <Fuco> X is a window manager/system
16:01:19  <Fuco> its not system related
16:01:23  <DASPRiD> heh that as well
16:01:46  <DASPRiD> there is no mac anymore, any mac is a pc :)
16:01:46  <Fuco> or yet better platform
16:01:53  <DASPRiD> (any new one)
16:02:05  <Fuco> manager would be gnome
16:02:14  <Fuco> dunno about terminology ><
16:02:22  <DASPRiD> gnome is a desktop manager, yeah
16:12:40  <PublicServer> *** Spike has left the game (leaving)
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16:13:24  <PublicServer> *** Game unpaused (enough players)
16:13:24  <PublicServer> *** Mks joined the game
16:14:53  <PeterT> mks, are you voting?
16:14:59  <PublicServer> <Mks> mm
16:15:48  <PublicServer> <Mks> ahh well voted now
16:15:57  <PublicServer> *** Mks has left the game (leaving)
16:15:57  <PublicServer> *** Game paused (not enough players)
16:17:30  <PeterT> who did you vote for?
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16:26:45  *** openttdcoop sets mode: +v Venxir
16:29:00  <PublicServer> *** s_m_vv has left the game (connection lost)
16:30:29  *** Benny has joined #openttdcoop
16:30:34  *** openttdcoop sets mode: +v Benny
16:30:44  <Benny> !help
16:30:44  <PublicServer> Benny: http://www.openttdcoop.org/wiki/IRC_Commands
16:31:14  <Benny> !download win32
16:31:14  <PublicServer> Benny: http://binaries.openttd.org/nightlies/trunk/r17425/openttd-trunk-r17425-windows-win32.zip
16:32:42  <Benny> !players
16:32:44  <PublicServer> Benny: Client 123 is Thraxian|Work, a spectator
16:32:44  <PublicServer> Benny: Client 139 (Orange) is FrancoBegbie, in company 1 (OTTDC Transport)
16:33:10  <PublicServer> *** FrancoBegbie has joined spectators
16:33:26  <Benny> !password
16:33:26  <PublicServer> Benny: flaunt
16:33:43  <PublicServer> *** Benny joined the game
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16:37:27  *** openttdcoop sets mode: +v PeteT
16:40:27  *** PeteT is now known as PeterT
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16:57:53  <Chris_Booth> !password
16:57:53  <PublicServer> Chris_Booth: toiled
16:58:34  <PublicServer> *** Chris Booth joined the game
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16:59:59  *** openttdcoop sets mode: +v StarLite
17:04:05  <Mks> hey chris whats the tf allowed on your plan?
17:04:12  <PublicServer> <Chris Booth> coop TF
17:04:15  <Mks> not that this map really needs much tf
17:04:19  <PublicServer> <Chris Booth> low to medium
17:04:21  <Mks> what does that mean? :P
17:04:22  <Mks> ahh
17:04:54  <Chris_Booth> @wiki TF
17:04:56  <Webster> Search results for "TF" - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=TF
17:05:40  <Chris_Booth> http://www.openttdcoop.org/wiki/Terraforming
17:05:47  <Chris_Booth> ^outlines coop TF^
17:08:58  *** Venxir has joined #openttdcoop
17:09:03  *** openttdcoop sets mode: +v Venxir
17:16:12  <Ammler> !content
17:16:22  <PublicServer> *** Ammler has updated content from BaNaNaS.
17:20:27  <FrancoBegbie> umm
17:20:35  *** R0b0t1 has joined #openttdcoop
17:20:40  *** openttdcoop sets mode: +v R0b0t1
17:20:44  <FrancoBegbie> i've been testing something in single player, and i set acceleration model to realistic
17:20:56  <FrancoBegbie> still, the trains are climbing bridges very slowly
17:20:57  <FrancoBegbie> why is that?
17:22:26  *** PeterT has joined #openttdcoop
17:22:31  *** openttdcoop sets mode: +v PeterT
17:22:58  <PeterT> !password
17:22:58  <PublicServer> PeterT: sheath
17:23:44  <PublicServer> *** Game unpaused (enough players)
17:23:44  <PublicServer> *** Peter joined the game
17:24:31  <PublicServer> *** Chris Booth has left the game (connection lost)
17:24:31  <PublicServer> *** Game paused (not enough players)
17:25:35  <PublicServer> *** Peter has left the game (leaving)
17:27:10  <Zuu> FrancoBegbie: Extreemly high weight multiplier in comibnation with trains loaded with cargo?
17:27:44  <Zuu> Did you change the advanced setting in your save game or in the main menu?
17:27:53  <FrancoBegbie> in the game
17:27:58  <FrancoBegbie> then i reloaded the saved game
17:28:19  <FrancoBegbie> the trains are empty, and the multiplier is 1
17:28:39  <Zuu> I hope "in the game" != main menu
17:29:10  <FrancoBegbie> not in the main menu
17:29:26  <Zuu> Then I have no idea.
17:29:38  *** sgt_Zale has joined #openttdcoop
17:29:43  *** openttdcoop sets mode: +v sgt_Zale
17:29:53  <sgt_Zale> !password
17:29:53  <PublicServer> sgt_Zale: sheath
17:30:13  <PublicServer> *** Sgt.Zale joined the game
17:30:25  <Zuu> !download
17:30:25  <PublicServer> Zuu: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
17:30:41  <Zuu> nice au is still there. :-)
17:31:21  <Ammler> autottd can't replace it :-)
17:31:32  <Ammler> it is just a nice other tool
17:31:41  *** PeterT has quit IRC
17:31:58  <PublicServer> *** Sgt.Zale has joined company #1
17:32:04  *** PeterT has joined #openttdcoop
17:32:09  *** openttdcoop sets mode: +v PeterT
17:32:17  <Ammler> and it still works, me is wondering, if it will be albe to handle GRFPack 8.0
17:32:39  * Zuu wonders if there is anything strange about GRFPack 8.0
17:32:51  <Ammler> a lot removed grfs
17:33:00  <PublicServer> *** Sgt.Zale has left the game (connection lost)
17:33:00  <Ammler> (bananas)
17:33:10  <Zuu> It should remove the directory and make a re-install on every x.0 update
17:33:14  <Zuu> I think.
17:33:36  <Ammler> that would be nice.
17:33:45  <Zuu> And then on x.y updates it just grabs the updgrade packages.
17:33:48  <Ammler> well, it doesn't matter the other way, either.
17:33:55  <Zuu> I thank that is what we decided on.
17:33:56  *** mixrin has quit IRC
17:34:20  <Ammler> well, that is the reason, we define next pack 8.0
17:34:28  *** mixrin has joined #openttdcoop
17:34:32  <Ammler> because it is again another step :-)
17:34:33  <Zuu> think (not thank) ;-)
17:34:33  *** openttdcoop sets mode: +v mixrin
17:35:01  <Zuu> Removing lot of GRFs that got into bananas?
17:35:28  <Ammler> yeah, well, some need uploading of old versions to bananas
17:35:46  <Ammler> e.g. ISR, which sadly didn't answer yet.
17:36:28  <Zuu> Okay, hopefully bananas manage uploading in "wrong" sequence. Eg 2 -> 3 -> 1.
17:36:52  <Mark> evening
17:37:01  <Mark> !password
17:37:01  <PublicServer> Mark: avenge
17:37:10  <PublicServer> *** Mark joined the game
17:37:24  <Zuu> I know the AI-part of bananas becomes unhapppy with non-integer version numbers because of the comperasion of what is newer.
17:37:28  <PublicServer> <Mark> lets build this sucker
17:37:33  <Mark> Chris_Booth: get in here
17:37:45  <Zuu> Mark: What an attitude ;-)
17:37:55  <Mark> :)
17:38:53  <Benny> !password
17:38:53  <PublicServer> Benny: avenge
17:39:05  <PublicServer> *** Game unpaused (enough players)
17:39:06  <PublicServer> *** Benny joined the game
17:39:17  <KenjiE20> they complain when we're not building, they complain when we try to >_>
17:39:44  <Mark> @stage Waiting for the Chris
17:39:44  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #158 (r17425) | STAGE: Waiting for the Chris | www.openttdcoop.org | Use !help for IRC-commands | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
17:40:33  <Zuu> !password
17:40:33  <PublicServer> Zuu: avenge
17:40:42  <PublicServer> *** Zuuu joined the game
17:41:17  <PublicServer> *** Peter joined the game
17:41:26  <PublicServer> *** Kuer joined the game
17:42:10  *** ccfreak2k has quit IRC
17:42:24  <Ammler> [19:36] <Zuu> Okay, hopefully bananas manage uploading in "wrong" sequence. Eg 2 -> 3 -> 1.  <-- it doesn't
17:42:27  <PublicServer> <Mark> not sure where booth is planning to put his MLs, his plan is nothing like the map
17:42:34  *** ccfreak2k has joined #openttdcoop
17:42:39  *** openttdcoop sets mode: +v ccfreak2k
17:42:46  <PublicServer> <Peter> lol
17:42:49  <Ammler> but I already talked with the openttd team, they will fix it after.
17:42:50  <Zuu> Ammler: So how will ISR manage then?
17:43:00  <sgt_Zale> !password
17:43:00  <PublicServer> sgt_Zale: avenge
17:43:09  <PublicServer> *** Sgt.Zale joined the game
17:43:24  <Zuu> Or is that something that TB or some of the devs have to help out with manually?
17:43:28  <PublicServer> *** Sgt.Zale has joined company #1
17:43:33  <PublicServer> <Peter> i would've added a 4way bbh at bbh 01 so that SLs didnt have to go althe way around
17:43:34  <Ammler> Zuu: yes.
17:43:37  <PublicServer> *** Peter has left the game (connection lost)
17:43:54  <PeterT> !password
17:43:54  <PublicServer> PeterT: avenge
17:44:01  <PublicServer> *** Kuer has joined company #1
17:44:03  <PublicServer> *** Peter joined the game
17:44:05  <Ammler> I guess, they need to "maark" the newest grf
17:44:15  *** andy|p has joined #openttdcoop
17:44:20  *** openttdcoop sets mode: +v andy|p
17:44:29  <Mark> :P
17:44:32  <Ammler> :-)
17:45:12  <andy|p> !download win 32
17:45:12  <PublicServer> andy|p: unknown option "win"
17:45:18  <andy|p> !download win32
17:45:18  <PublicServer> andy|p: http://binaries.openttd.org/nightlies/trunk/r17425/openttd-trunk-r17425-windows-win32.zip
17:45:40  *** highpinger has quit IRC
17:45:41  <Zuu> Soo many network plans...
17:45:50  <PublicServer> <Mark> only 6
17:46:07  <PublicServer> <Mark> and you dont have to bother reading V54 whatever's plan
17:46:26  <PublicServer> <Kuer> The world just ended by the way.
17:46:42  <PublicServer> <Mark> dont we have 3 years left?
17:46:53  <PublicServer> <Kuer> 2012. 21 Dec I think.
17:47:03  <PublicServer> <Mark> oh right
17:48:05  *** Progman has quit IRC
17:48:09  <andy|p> !password
17:48:09  <PublicServer> andy|p: avenge
17:48:25  <Zuu> PeterT: You know that goods is not what grows towns?
17:48:28  <PublicServer> *** andyp joined the game
17:49:06  <Zuu> It is just a common missunderstanding.
17:49:32  <kuer> Expand on that please? I always thought goods did so.
17:49:44  <[com]buster> Passengers do
17:49:50  <Mark> goods do too
17:49:50  <Zuu> It is the number of active stations that count IIRC
17:49:56  <Zuu> up to 5
17:50:00  <[com]buster> goods only help *when you have passengers too*
17:50:04  <Mark> if you drop goods at an active sign the town will grow :P
17:50:27  <KenjiE20> tbh to grow a town on this map, a sufficient sbahn would do
17:50:30  <Zuu> Goods can help making a station active.
17:50:32  <kuer> That's what I heard. Passengers mainly, but goods help.
17:50:51  <Zuu> Just as any other goods type
17:50:53  <PublicServer> *** FrancoBegbie has joined company #1
17:51:37  <PublicServer> <Mark> huh
17:51:44  <PublicServer> <Mark> how are we supposed to drop at Datston?
17:51:51  <PublicServer> <Mark> i wonder if booth even looked at the map
17:52:07  <PublicServer> <FrancoBegbie> ^^
17:52:11  <KenjiE20> heh
17:52:41  <PublicServer> <FrancoBegbie> it's more like Fort Prenfingburg
17:53:02  <PublicServer> <Mark> yeah
17:53:11  <PublicServer> <Kuer> Agreed.
17:53:15  <PublicServer> <Mark> Datston is at the wrong side of the gorge
17:54:43  <PublicServer> <Peter> Zuu: pax, water, goods
17:56:12  <Zuu> Landing at Bunborough Bay looks funny with the new lower holding path.
17:56:45  <PublicServer> <Zuuu> Peter: Ok
17:56:58  <[com]buster> !download win32
17:56:58  <PublicServer> [com]buster: http://binaries.openttd.org/nightlies/trunk/r17425/openttd-trunk-r17425-windows-win32.zip
17:57:18  <PublicServer> <Peter> Zuu: so goods just make money, but dont they help grow towns?
17:57:58  <Zuu> Not from being a magic town grower goods. But from keeping the stations active I think.
17:57:58  <[com]buster> <Mark> i wonder if booth even looked at the map <- I'll maintain the scenario. My fav tool: BULLDOZER
17:58:26  <FrancoBegbie> btw i solved the mystery why our trains accelerated so slow on bridges in single player
17:58:31  <FrancoBegbie> *my
17:58:43  <FrancoBegbie> i fucking built girder steel bridges
17:58:49  <FrancoBegbie> yes
17:58:58  <FrancoBegbie> just didn't notice because of transparency...
18:00:01  <[com]buster> !password
18:00:02  <PublicServer> [com]buster: dieing
18:00:14  <PublicServer> *** combuster joined the game
18:00:15  <PublicServer> *** AmmIer joined the game
18:01:32  <PublicServer> *** andyp has joined spectators
18:01:44  <PublicServer> <AmmIer> Zuuu: indeed, lool
18:02:06  <Ammler> Yexo: you should check that out ;-)
18:02:45  <PublicServer> <AmmIer> they use the town roads, and drop down at the running way
18:03:10  <Zuu> hehe yea, that is why they make a bump just before the runway :-)
18:03:34  <PublicServer> <AmmIer> yes, down the foundation ;-)
18:04:15  <s_m_w> !password
18:04:15  <PublicServer> s_m_w: dieing
18:04:24  *** Chris_Booth has quit IRC
18:04:31  <PublicServer> *** s_m_vv joined the game
18:04:42  *** Chris_Booth has joined #openttdcoop
18:04:47  *** openttdcoop sets mode: +v Chris_Booth
18:04:51  <kuer> s/dieing/dying
18:04:55  <Chris_Booth> !password
18:04:55  <PublicServer> Chris_Booth: dieing
18:05:33  <Chris_Booth> !password
18:05:33  <PublicServer> Chris_Booth: prying
18:05:59  <PublicServer> *** Chris Booth has left the game (connection lost)
18:06:26  <PublicServer> <Peter> chris booth is coming!
18:06:35  <PublicServer> <Kuer> Hide the pot.
18:06:42  <PublicServer> <Peter> Hidden.
18:06:46  <Zuu> I notice that with a veiwport open over the airport sometimes planes are not repainted propperly.
18:07:22  <Zuu> Quite ofter actually.
18:07:28  <PublicServer> <Peter> not for me
18:07:42  <Zuu> PeterT: You are using a viewport window?
18:07:48  <PublicServer> <Peter> yes
18:07:50  *** Chris_Booth is now known as Guest1672
18:07:51  <PublicServer> <Peter> i just opened one
18:07:52  *** Chris_Booth has joined #openttdcoop
18:07:56  <PublicServer> <Peter> to test what you said
18:07:57  *** openttdcoop sets mode: +v Chris_Booth
18:08:07  <PublicServer> <Kuer> I just did the same. I see no such issue.
18:08:13  <PublicServer> <s_m_vv> neither do I
18:08:16  <PublicServer> *** Peter has left the game (connection lost)
18:08:20  <PublicServer> *** Chris Booth has left the game (connection lost)
18:08:20  <Chris_Booth> !password
18:08:20  <PublicServer> Chris_Booth: prying
18:08:26  <Zuu> Happens all the time at Bunbrough bay here :-)
18:08:50  <Zuu> At least on the closest zoom level
18:09:20  <PublicServer> *** Chris Booth has left the game (connection lost)
18:09:29  <PublicServer> *** Peter joined the game
18:09:35  <PeterT> ahh, chris, why cant you join
18:09:36  <[com]buster> Lets change votes to another plan
18:09:44  <[com]buster> chris won't be coming :p
18:09:51  * [com]buster pets chris booth
18:10:08  <PublicServer> <Peter> wow! Petert's plan looks really great!
18:10:34  <PublicServer> <combuster> If the river was where you put it... ;)
18:11:09  <PublicServer> <Kuer> I like V453000's
18:11:16  <PublicServer> *** Chris Booth has left the game (connection lost)
18:11:24  <PublicServer> <s_m_vv> Looks chaotic
18:11:37  <Chris_Booth> :'(
18:11:43  <Chris_Booth> i have major connection issues
18:11:48  *** Chris_Booth has quit IRC
18:11:50  <PublicServer> <s_m_vv> I like the plan in the top left
18:11:57  <PublicServer> <combuster> :D
18:12:20  <Zuu> I would like to have this at home, having the plane departure, but still being left at the runway :-)
18:13:48  <andy|p> pause the game and see if he can join in a paused state?
18:13:59  *** Guest1672 has quit IRC
18:14:13  *** Wolle has joined #openttdcoop
18:14:18  *** openttdcoop sets mode: +v Wolle
18:16:03  <PublicServer> <combuster> "TL5 use fastest loco"
18:16:24  <PublicServer> *** Zuuu has left the game (leaving)
18:16:26  *** mib_6dcnpn has joined #openttdcoop
18:16:31  *** openttdcoop sets mode: +v mib_6dcnpn
18:16:32  <PublicServer> <s_m_vv> logic engines!
18:16:33  <PublicServer> <combuster> non-erail trains ftw
18:16:56  *** Chris_Booth has joined #openttdcoop
18:17:01  *** openttdcoop sets mode: +v Chris_Booth
18:17:09  * Thraxian|Work agrees with smw
18:17:21  <Chris_Booth> !password
18:17:21  <PublicServer> Chris_Booth: prying
18:17:32  <PublicServer> *** player joined the game
18:17:37  <PublicServer> <combuster> logic trains not included
18:17:47  <Chris_Booth> player change your name please
18:18:05  <s_m_w> Monologues are not fun
18:18:07  <PublicServer> *** Chris Booth joined the game
18:18:09  <PublicServer> <Peter> yes!!!
18:18:11  <PublicServer> <combuster> :)
18:18:14  <PublicServer> <Peter> woot :)
18:18:21  <PublicServer> <Chris Booth> welcome all
18:18:22  <PublicServer> <combuster> smvv: beat me to the joke
18:18:30  <PublicServer> <Thraxian|Work> player is not Chris Booth
18:18:39  <s_m_w> Oh
18:18:41  <s_m_w> Well
18:18:43  <s_m_w> What a coincidence
18:18:44  <PublicServer> <Chris Booth> player isnt me
18:18:44  <PublicServer> *** tneo joined the game
18:18:57  <PublicServer> <combuster> nobody else was asking for the password...
18:19:04  <PublicServer> <Thraxian|Work> player is only spectating so far
18:19:14  <PublicServer> <Peter> /msg Publicserver !password.....
18:19:15  <PublicServer> <Chris Booth> well it isnt me
18:19:19  <PublicServer> <combuster> *prods player*
18:19:19  <PublicServer> <Peter> also works
18:19:35  *** [1]V453000 has joined #openttdcoop
18:19:40  *** openttdcoop sets mode: +v [1]V453000
18:19:44  <Ammler> !rcon rename_client
18:19:44  <PublicServer> Ammler: ERROR: command or variable not found
18:19:52  <Ammler> !rcon client_rename
18:19:52  <PublicServer> Ammler: ERROR: command or variable not found
18:19:58  *** V453000 has quit IRC
18:19:59  *** [1]V453000 is now known as V453000
18:20:00  <Ammler> I know there is a command like that :-)
18:20:01  <PublicServer> <Peter> chris, can i build the food plant
18:20:02  <PublicServer> <Chris Booth> well the easyest place to start is the water transfer
18:20:15  <PublicServer> *** player has left the game (connection lost)
18:20:15  <PublicServer> <Chris Booth> you can peter
18:20:15  <Zuu> Ammler: Just name?
18:20:21  *** Suber has joined #openttdcoop
18:20:23  <Ammler> Zuu: for rcon
18:20:26  <PublicServer> <Peter> thanks chris, i love terminus
18:20:26  *** openttdcoop sets mode: +v Suber
18:20:30  <Ammler> to rename others
18:20:33  <Thraxian|Work> !rcon client_name
18:20:33  <PublicServer> Thraxian|Work: - Change the nickname of a connected client. Usage: 'client_name <client-id> <new-name>'
18:20:33  <PublicServer> Thraxian|Work: - For client-id's, see the command 'clients'
18:20:34  <PublicServer> <Peter> client_name
18:20:36  <PublicServer> <Peter> yes
18:20:39  <PublicServer> <Peter> very useful
18:20:49  <Zuu> No idea, just remember dihedrals rename script for his server that he used to have when the feature was new.
18:21:01  <Zuu> It gave people funny names when they joined as "player". :-p
18:21:09  <Ammler> I guess, that was the reason for the command.
18:21:31  <PublicServer> *** tneo has joined spectators
18:21:36  <Ammler> !players
18:21:38  <PublicServer> Ammler: Client 123 is Thraxian|Work, a spectator
18:21:38  <PublicServer> Ammler: Client 167 (Orange) is combuster, in company 1 (OTTDC Transport)
18:21:38  <PublicServer> Ammler: Client 168 (Orange) is AmmIer, in company 1 (OTTDC Transport)
18:21:38  <PublicServer> Ammler: Client 170 (Orange) is s_m_vv, in company 1 (OTTDC Transport)
18:21:38  <PublicServer> Ammler: Client 193 is tneo, a spectator
18:21:39  <PublicServer> Ammler: Client 152 (Orange) is Mark, in company 1 (OTTDC Transport)
18:21:39  <PublicServer> Ammler: Client 154 (Orange) is Benny, in company 1 (OTTDC Transport)
18:21:41  <PublicServer> Ammler: Client 139 (Orange) is FrancoBegbie, in company 1 (OTTDC Transport)
18:21:41  <PublicServer> Ammler: Client 190 (Orange) is Chris Booth, in company 1 (OTTDC Transport)
18:21:43  <PublicServer> Ammler: Client 184 (Orange) is Peter, in company 1 (OTTDC Transport)
18:21:43  <PublicServer> Ammler: Client 160 (Orange) is Kuer, in company 1 (OTTDC Transport)
18:21:45  <PublicServer> Ammler: Client 161 (Orange) is Sgt.Zale, in company 1 (OTTDC Transport)
18:21:45  <PublicServer> Ammler: Client 165 is andyp, a spectator
18:21:47  <PublicServer> <Peter> there is a little problem with your plan chris
18:21:47  <PublicServer> *** tneo has left the game (connection lost)
18:21:48  <Ammler> :-o
18:21:55  <Ammler> !playercount
18:21:55  <PublicServer> Ammler: Number of players: 12
18:21:57  *** mib_6dcnpn has quit IRC
18:21:59  <PublicServer> <Peter> the fastest loco has a 663k running cost
18:22:02  <PublicServer> <Chris Booth> yes peter?
18:22:02  <PublicServer> *** Chris Booth has left the game (connection lost)
18:22:06  <PublicServer> <Peter> 330k pounds
18:22:14  <Chris_Booth> so
18:22:25  <PublicServer> <Mark> we're not going to use that one
18:22:29  <Chris_Booth> !password
18:22:29  <PublicServer> Chris_Booth: huddle
18:22:38  <PublicServer> <Peter> ok
18:22:39  <PublicServer> <Mark> we'll get the final one in 2022 or something..
18:22:46  <PublicServer> <Peter> dont want to go bankrupt....
18:22:48  <PublicServer> <combuster> which goes >300 km/h
18:22:49  <PublicServer> <Peter> again
18:22:50  <PublicServer> <Thraxian|Work> so...why no building yet?
18:22:54  <Chris_Booth> i was going to say just use the best loco
18:22:55  <PublicServer> <Thraxian|Work> at least to get the water flowing....
18:23:00  <PublicServer> <Mark> because the plan is flawed :P
18:23:10  <Chris_Booth> you voted for it mark
18:23:14  <PublicServer> <Thraxian|Work> it got 7 votes though
18:23:15  <PublicServer> <Mark> i know
18:23:25  <PublicServer> *** Spike joined the game
18:23:25  <PublicServer> *** Chris Booth joined the game
18:23:27  <PublicServer> <Mark> its the least flawed
18:23:30  <PublicServer> <Chris Booth> lol
18:23:42  <PublicServer> <Mark> you say "drop at Datson", while it is on the wrong side of the gorge
18:24:07  <PublicServer> <Chris Booth> move the drop
18:24:14  <PublicServer> *** Chris Booth has left the game (connection lost)
18:24:16  <PublicServer> <Mark> i'd drop at Fort Prenfingburg Springs
18:24:24  <PublicServer> <Thraxian|Work> water won't drop there (yet)
18:24:25  <PublicServer> <combuster> Takes no water
18:24:29  <Chris_Booth> mark what about water
18:24:35  <PublicServer> <Mark> grow it into the desert
18:24:50  <PublicServer> <combuster> Mark: not serious
18:24:51  <Chris_Booth> grr i cant stay connected
18:24:55  <PublicServer> <Thraxian|Work> did anyone mention anything about that town's water needs?
18:24:58  <PublicServer> <Mark> combuster: it is possible
18:25:11  <Chris_Booth> just build
18:25:22  <Chris_Booth> i will be back later
18:25:41  <PublicServer> *** Thraxian|Work has joined company #1
18:26:13  <PublicServer> <combuster> mark: RVs?
18:26:22  <PublicServer> <Mark> trying to up the rating
18:27:13  <PublicServer> <FrancoBegbie> Chris
18:27:21  <PublicServer> <FrancoBegbie> water represents the valley on the plan?
18:27:38  <PublicServer> <Mark> it should, but it doesnt
18:27:46  <Mark> !rcon patch town_growth_rate
18:27:46  <PublicServer> Mark: Current value for 'town_growth_rate' is: '2' (min: 0, max: 4)
18:27:55  <PublicServer> <FrancoBegbie> i mean like, that oil drop is on top of the mountain?
18:29:13  <PublicServer> <s_m_vv> noooo! the ultimate capitalist plan was removed!
18:29:51  <PublicServer> <FrancoBegbie> that tram grf is pretty hardcore
18:29:52  <PublicServer> <Mark> brb
18:29:55  <PublicServer> <Thraxian|Work> does LLL_RRR only have 1 tile between?
18:29:56  <PublicServer> *** Mark has joined spectators
18:30:44  <PublicServer> <AmmIer> is that tram set somewhere in action?
18:30:54  <PublicServer> <combuster> Fort Prenfingburg
18:30:55  <PublicServer> <AmmIer> ah, I see
18:31:28  <PublicServer> <combuster> suspended monorail
18:31:48  <PublicServer> <FrancoBegbie> umm. can we start building yet?
18:31:57  <PublicServer> <combuster> I suppose we can
18:32:15  <Chris_Booth> !password
18:32:15  <PublicServer> Chris_Booth: huddle
18:32:15  <PublicServer> <FrancoBegbie> anyone planning on making terminus stations? i'd like to build one of them
18:32:26  <PublicServer> <Spike> go ahead.. not stopping you :)
18:32:29  <PublicServer> *** Spike has joined company #1
18:33:06  <PublicServer> <Peter> i'm making the food processing plant
18:33:45  <PublicServer> <FrancoBegbie> i start oil drop, if no one else was planning on that
18:34:03  <PublicServer> *** Chris Booth has left the game (connection lost)
18:34:07  <PublicServer> <Spike> what's TF rules? :)
18:34:12  <PublicServer> <FrancoBegbie> low-medium
18:34:15  <PublicServer> <s_m_vv> I'd like to do BBH 01 when water transfer is done
18:34:23  <PublicServer> <FrancoBegbie> not much should be needed
18:35:05  <Chris_Booth> !password
18:35:05  <PublicServer> Chris_Booth: cheeks
18:35:19  *** Chris_Booth has quit IRC
18:35:20  <PublicServer> *** Chris Booth has left the game (connection lost)
18:39:03  <PublicServer> <FrancoBegbie> the line from BBH 01 to oil drop is LL_RR or LLL_RRR?
18:39:23  <PublicServer> <Thraxian|Work> let's make it LL_RR
18:39:25  <PublicServer> <combuster> Expect LL_RR
18:39:31  <PublicServer> <FrancoBegbie> yup
18:39:35  <PublicServer> <FrancoBegbie> i thought that too
18:39:39  <PublicServer> <Thraxian|Work> sucks for oil wells near Dredham
18:39:48  <PublicServer> <Thraxian|Work> that's a really long haul
18:40:17  <PublicServer> <Peter> chris?
18:40:23  <PublicServer> <Peter> label the food processing plant?
18:41:44  <PublicServer> <Thraxian|Work> whoever is doing bridges, don't forget to sync
18:42:16  <PublicServer> <Thraxian|Work> nvm - I see it's being fixed :)
18:42:38  <PublicServer> *** tneo joined the game
18:42:41  <PublicServer> <tneo> hello
18:42:46  <PublicServer> <Peter> heyl
18:42:58  <PublicServer> <Peter> Chris_Booth?
18:44:41  <PeterT> ah... chris.......
18:45:29  <PublicServer> *** andyp has joined company #1
18:46:38  <PublicServer> <FrancoBegbie> should i make a goods pickup station as well at the refinery?
18:46:53  <PublicServer> <combuster> Yes, you should
18:46:54  <PublicServer> <Thraxian|Work> definitely
18:48:59  <PublicServer> <Thraxian|Work> tneo: is there a reason for having BBH2 split that far east?
18:49:00  <PublicServer> <Thraxian|Work> just curious....
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18:49:11  *** openttdcoop sets mode: +v [1]V453000
18:49:24  <PublicServer> <combuster> Take enough room? :)
18:49:27  <PublicServer> <tneo> need to build a balancer
18:49:30  <PublicServer> <Thraxian|Work> kk
18:49:37  <PublicServer> <tneo> and a split to msh
18:49:45  <PublicServer> <Thraxian|Work> was just thinking that tightening it up might reduce the need to wait for fruit to die
18:49:53  <PublicServer> <tneo> hehe
18:50:09  <PublicServer> <tneo> by the time the first train starts it will be gone ;)
18:50:15  <PublicServer> <Thraxian|Work> should factory be around BBH02 you think?
18:50:22  *** ed__ has joined #openttdcoop
18:50:27  <PublicServer> <Peter> there is a sign already
18:50:27  *** openttdcoop sets mode: +v ed__
18:50:33  <PublicServer> <Thraxian|Work> ie.  trains from over gorge hit MSH before BBH02
18:50:34  *** dlr365 has joined #openttdcoop
18:50:39  *** openttdcoop sets mode: +v dlr365
18:50:43  <PublicServer> <Thraxian|Work> I mean AROUND as opposed to AFTER
18:53:31  <PublicServer> <Spike> can always move the water transfer lines btw
18:53:35  <PublicServer> <tneo> imo trains should split before bbh02 to get to factory
18:54:05  <PublicServer> <Spike> it's not like they must end at those points.. more like edit to your likings to fit bbh01 :)
18:54:10  *** mixrin_ has joined #openttdcoop
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18:54:41  <PublicServer> <combuster> You could put the factory at the 4th leg of the BBH
18:54:53  <PublicServer> <s_m_vv> what the hell am I building
18:55:39  *** V453000 has quit IRC
18:55:39  *** [1]V453000 is now known as V453000
18:55:44  <PublicServer> <andyp> Peter, are you building the food plant?
18:56:05  <PublicServer> <tneo> feel free to help Thraxian|Work :)
18:56:09  <PublicServer> <combuster> Water drop allowed :)
18:56:25  <PublicServer> <Spike> s_m_vv: like i said the water transfer lines are just an indication :)
18:56:35  <PublicServer> <Spike> you can move them around to make them fit like you want to :)
18:56:47  <PublicServer> <s_m_vv> they're fine, I guess
18:56:52  <PublicServer> <Thraxian|Work> so the MSH1 split from the north will be before those bridges?
18:56:59  <PublicServer> <s_m_vv> gotta eat some, will have to finish it later
18:57:03  <PublicServer> <Thraxian|Work> or do you mean for me to help elsewhere ;)
18:57:06  <PublicServer> <Spike> hmmm seems i eh.. hmm...
18:57:14  <PublicServer> <Spike> forgot the msh part?
18:57:21  <PublicServer> <tneo> no help with the bbh :)
18:57:25  <PublicServer> <tneo> that is coop :)
18:57:28  <PublicServer> <Thraxian|Work> hehe
18:57:31  <ed__> !password
18:57:32  <PublicServer> ed__: effigy
18:57:33  <PublicServer> <Thraxian|Work> didn't want to walk on you
18:57:39  <PublicServer> <Thraxian|Work> so how are we doing this?
18:57:41  *** R0b0t1 has quit IRC
18:57:44  <PublicServer> *** ed__ joined the game
18:57:46  <PublicServer> <tneo> no worries
18:57:52  <PublicServer> <combuster> to govern is to delegate :)
18:58:12  <PublicServer> <Spike> should water transfer be just directly connected to bbh01 and have a separate tl2 water network.. or the tl2 part is connecto to ml?
18:58:50  <PublicServer> <combuster> TL2 water -> transfer -> TL5 -> town drop
18:58:54  <PublicServer> <tneo> something like that
18:59:09  <PublicServer> <Thraxian|Work> do we assume traffic into BBH02 from north will go east then?
18:59:13  <PublicServer> <Spike> but the TL2 part is separate drop station or same station as TL5
18:59:26  <PublicServer> <tneo> that is plan wise i presume yes
18:59:38  <PublicServer> <Thraxian|Work> something like that?
18:59:44  <PublicServer> <Spike> same station.. hmmm... crap....
19:00:14  <PublicServer> <Spike> separate station for drop seems more logical... having it's small own network
19:00:25  <PublicServer> <Spike> or for ppl who like a challenge make it srnw.. ;)
19:00:45  <PublicServer> <combuster> If I had enough time... ;)
19:01:03  <PublicServer> <Spike> ... ;)
19:01:06  <PublicServer> *** ed__ has left the game (leaving)
19:01:09  <PublicServer> <Benny> We need a SLH anywhere?
19:01:11  <PublicServer> <combuster> But imo that part of the design is a big fail
19:01:12  <PublicServer> <tneo> we need to go south as well according to plan Thraxian|Work
19:01:23  <PublicServer> <Spike> what part.. my station or plan? :)
19:01:26  *** lordaro has joined #openttdcoop
19:01:31  *** openttdcoop sets mode: +v lordaro
19:01:32  <lordaro> !password
19:01:32  <PublicServer> lordaro: effigy
19:01:37  <PublicServer> <Thraxian|Work> hmmm....
19:01:45  <PublicServer> <combuster> There's a hub between the station and the BBH
19:01:52  <PublicServer> *** Lord Aro joined the game
19:01:54  <PublicServer> <FrancoBegbie> what min curve length are we supposed to used?
19:01:54  <PublicServer> <combuster> *water transfer station
19:01:58  <PublicServer> <combuster> 5
19:02:07  <PublicServer> <Thraxian|Work> how about that?
19:02:45  <PublicServer> <Spike> well SLH can be made where all the other plans are now if needed
19:02:49  <PublicServer> <Thraxian|Work> ooh...
19:03:08  <PublicServer> *** Lord Aro has joined company #1
19:03:15  <PublicServer> *** combuster has joined spectators
19:03:29  <PublicServer> <Spike> i also thought water TL2 trains would be separate from the ML... but looks like i got that wrong.. :)
19:03:43  <PublicServer> <Spike> oh wait.. notes say separate...
19:03:56  <PublicServer> <Spike> i just started working for 1 week and tired already..
19:03:59  <PublicServer> <Spike> going downhill quickly..
19:04:00  <PublicServer> <Spike> :)
19:04:00  <PublicServer> *** Lord Aro has joined spectators
19:04:04  <PublicServer> *** Lord Aro has joined company #1
19:04:44  <PublicServer> *** combuster has joined company #1
19:05:16  <KenjiE20> oh, Lord Aro finally arrives :P
19:05:22  <PublicServer> *** combuster has joined spectators
19:05:30  <PublicServer> *** Sgt.Zale has joined spectators
19:06:05  <PublicServer> <Peter> lord aro!
19:06:11  <PublicServer> <Peter> you got the grfs finally
19:06:29  <PublicServer> *** Kuer has joined spectators
19:06:42  <PublicServer> <Lord Aro> yup
19:06:49  <PublicServer> <Peter> congrats
19:07:06  <PublicServer> <Benny> Welcome. =P
19:07:11  <PublicServer> <Peter> benny, you too
19:07:17  <PublicServer> <Lord Aro> thanks
19:07:24  <Benny> Peter: Wtf?
19:07:26  <KenjiE20> benny been here for ages
19:07:35  <KenjiE20> ^has+
19:07:36  <Benny> Yeah, STFU nub
19:07:45  <Benny> ^^
19:07:56  <^Spike^> @op
19:07:56  *** Webster sets mode: +o ^Spike^
19:08:03  * KenjiE20 points at benny's old nick, still in the corner :P
19:08:19  * [com]buster slaps Benny's bottom and grins cheekily
19:08:28  <Benny> Okay, what?
19:08:30  <Benny> oO
19:08:50  <Benny> Ah, got it now..
19:08:52  <PublicServer> <combuster> /slap owns
19:08:54  <Benny> Veeery funny...
19:09:00  <Benny> :-/
19:09:35  <PublicServer> <Thraxian|Work> tneo: just thought of something rather sick sounding
19:09:46  <PublicServer> <tneo> what's that?
19:09:52  <PublicServer> <FrancoBegbie> 5 min btb
19:09:53  <PublicServer> <FrancoBegbie> *brb
19:10:16  <PublicServer> <Thraxian|Work> the east->south line
19:10:17  <PublicServer> <tneo> oops
19:10:20  <PublicServer> <Thraxian|Work> what about that?
19:10:22  <PublicServer> <tneo> forgot those
19:10:25  <PublicServer> <Lord Aro> as im new, can i connect the track near frintbourne bridge or has that been left for a reason?
19:10:26  <PublicServer> <Thraxian|Work> that would look pretty sick
19:10:35  <PublicServer> <Thraxian|Work> merged in with the north-south lines there....
19:10:36  <PublicServer> <tneo> yep
19:10:51  <PublicServer> <Thraxian|Work> thought #2
19:11:04  <PublicServer> <Lord Aro> is that "yep" at me?
19:11:13  <PublicServer> <tneo> nope Lord Aro
19:11:31  <PublicServer> <tneo> read the plan
19:11:51  <PublicServer> <tneo> and perhaps observ for the first time around Lord Aro
19:12:05  <PublicServer> <Lord Aro> kk
19:12:23  <PublicServer> <Lord Aro> but i still dont get why theres a gap in the track
19:12:25  *** Phoenix_the_II has joined #openttdcoop
19:12:30  *** openttdcoop sets mode: +v Phoenix_the_II
19:12:43  <PublicServer> *** combuster has left the game (leaving)
19:12:54  <tneo> !tunnels 5
19:12:54  <PublicServer> tneo: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
19:13:00  <tneo> @tunnels 5
19:13:00  <Webster> For trainlength 5: < 6 needs 2, 7 - 13 needs 3, 14 - 20 needs 4.
19:13:16  <PublicServer> <Thraxian|Work> that doesn't seem right
19:13:23  <PublicServer> <Thraxian|Work> but I suppose....
19:13:26  <PublicServer> <Peter> @tunnels 5 1
19:13:34  <Thraxian|Work> !tunnels 5 8
19:13:35  <PublicServer> Thraxian|Work: You need 2 tunnels/bridges for trainlength 5 and gap 8.
19:13:35  <tneo> @tunnels 5 2
19:13:44  <tneo> @tunnels 5 8
19:13:55  <tneo> !tunnels 5 8
19:13:55  <PublicServer> tneo: You need 2 tunnels/bridges for trainlength 5 and gap 8.
19:14:05  <tneo> !tunnels 5 2
19:14:05  <PublicServer> tneo: You need 2 tunnels/bridges for trainlength 5 and gap 2.
19:14:20  <PublicServer> <tneo> should do Thraxian|Work
19:14:48  <PublicServer> <Lord Aro> peterT train is losing you lots of money
19:14:58  <PeterT> not me, everyone
19:15:01  <PeterT> ;)
19:15:18  <PublicServer> <Lord Aro> tru ;)
19:15:40  <PublicServer> <Lord Aro> just doin my job ;)
19:16:16  <PeterT> your job = build
19:16:28  <PublicServer> <Peter> who deleted it?
19:16:32  <PublicServer> <Peter> lord aro...
19:16:38  <PublicServer> <Spike> what the train?
19:16:43  <PublicServer> <FrancoBegbie> back
19:16:45  <PublicServer> <Lord Aro> not me i just watched
19:16:56  <PublicServer> <Peter> we make 12 million a year, i think the train could've stayed.
19:18:52  <PublicServer> <Lord Aro> excuse my noobishness but where/when is something happening
19:18:59  <PublicServer> <Peter> everywhere
19:19:08  <PublicServer> <Peter> we just started
19:19:28  <PublicServer> <Spike> it will start when it's ready
19:19:39  *** lordaro has quit IRC
19:19:47  <PublicServer> <Thraxian|Work> are we assuming CL5?
19:19:57  <PublicServer> <tneo> uhm yes
19:19:58  <PublicServer> <Spike> we know it? :)
19:20:17  <PublicServer> <tneo> that should do
19:20:32  <PublicServer> <tneo> CL = TL then no delaf afaik
19:20:40  <PublicServer> <tneo> *delay
19:21:21  <PublicServer> <Peter> add your name to !! builder's board
19:21:26  <PublicServer> <Peter> if i didnt already add it
19:21:59  <PublicServer> <tneo> think east is easier straight there Thraxian|Work
19:22:00  <PublicServer> <Thraxian|Work> ah - gotcha, tneo
19:22:05  <PublicServer> <Thraxian|Work> yes, let's do that
19:22:47  <PublicServer> <Thraxian|Work> well...
19:22:50  <PublicServer> <Thraxian|Work> tighter turn now
19:23:01  <PublicServer> <Thraxian|Work> unless we still take it under there
19:23:22  <PublicServer> *** Mark has joined company #1
19:23:24  <PublicServer> <Mark> 'lo
19:23:25  <PublicServer> <Thraxian|Work> like that, perhaps?
19:23:37  <PublicServer> <Thraxian|Work> wait tneo
19:24:06  <PublicServer> <Peter> hello makr
19:24:46  <PublicServer> <Peter> mark, can i specify the location of one of the drops since chris left?
19:25:01  <PublicServer> <Peter> (food plant)
19:25:12  <PublicServer> <Mark> seems pretty obvious
19:25:16  <PublicServer> <tneo> ah
19:25:36  *** ed__ has left #openttdcoop
19:25:37  <PublicServer> <Peter> well, i dont want to do anything out-of-place
19:26:00  <PublicServer> <andyp> looks to me like it should be just north of dredham
19:26:06  <PublicServer> <Mark> put it at FOOD PLANT
19:26:49  <Ammler> http://www.idiotproofwebsite.com/
19:26:50  <Webster> Title: Idiotproof Website (at www.idiotproofwebsite.com)
19:27:21  <PublicServer> <Peter> ok mark
19:27:51  <KenjiE20> lol
19:28:58  <PublicServer> <AmmIer> why does a suspended monorail need a bridge?
19:29:06  <PublicServer> <Spike> ....
19:29:27  <KenjiE20> assumed support when designing track
19:29:40  <PublicServer> <Spike> to euh... ehm.... that one... eh.... thingie.. ehm.....
19:29:43  <KenjiE20> so bridges would be areas of strengthed support
19:29:52  <PublicServer> <Spike> what he said
19:29:53  <PublicServer> <Spike> ;)
19:30:10  <KenjiE20> yes, I think too much
19:30:49  <PublicServer> <Lord Aro> re what ammler said:   so the carriages wouldnt fall as far :p
19:31:21  <PublicServer> <AmmIer> oh, welcome Lord Aro
19:31:35  <PublicServer> <AmmIer> you finally succeeded on joining us :-)
19:31:41  <PublicServer> <Thraxian|Work> need one more tile there, tneo
19:31:44  <PublicServer> <Thraxian|Work> how can we get it?
19:32:15  <PublicServer> <tneo> there ?
19:32:45  <PublicServer> <Thraxian|Work> I mean at the tunnels we just made
19:32:57  <PublicServer> <Thraxian|Work> for the factory exit to N
19:33:19  <PublicServer> <Thraxian|Work> or do we put the 3rd line elsewhere?
19:35:06  <PublicServer> <Peter> i fixed the tight turn
19:35:20  <PublicServer> <andyp> peter, why not get rid of those outside bridges?
19:36:16  <PublicServer> <Peter> im watching
19:36:48  <PublicServer> <AmmIer> Lord Aro: please don't use "Team chat"
19:37:08  <PublicServer> <Peter> yeah, because then #openttdcoop cant log you.... >:)
19:37:21  <PublicServer> <Spike> *checks logs*
19:37:25  <PublicServer> <AmmIer> actually, we do log it
19:37:31  <PublicServer> <Lord Aro> oops sorry
19:37:38  <PublicServer> <Lord Aro> :(
19:37:39  <PublicServer> <AmmIer> but I  meant the IRC bridge
19:38:16  <PublicServer> *** AmmIer has left the game (leaving)
19:41:40  <PublicServer> <andyp> Peter is that the drop or pickup?
19:41:53  <PublicServer> <Peter> drop
19:42:07  <PublicServer> <Peter> oh damn it, we still need a pickup :)
19:42:25  <PublicServer> <andyp> I'll do the pickup if you don'e have a plan for it already
19:42:35  <PublicServer> <Peter> i was just gonna copy this one
19:43:20  *** Farden has joined #openttdcoop
19:43:25  *** openttdcoop sets mode: +v Farden
19:43:30  <Farden> !playercount
19:43:31  <PublicServer> Farden: Number of players: 12
19:43:34  <Farden> !dl win64
19:43:34  <PublicServer> Farden: http://binaries.openttd.org/nightlies/trunk/r17425/openttd-trunk-r17425-windows-win64.zip
19:43:44  <Farden> !password
19:43:44  <PublicServer> Farden: tailed
19:44:26  <PublicServer> *** Farden joined the game
19:44:31  <PublicServer> <Farden> hi there!
19:44:37  <PublicServer> <Mark> howdy
19:44:45  <PublicServer> <Peter> hey farden
19:44:55  <PublicServer> <Farden> lots of people tonight
19:45:05  <PublicServer> <Peter> not enough
19:45:10  <PublicServer> <Farden> never enought^^
19:45:15  <PublicServer> <Peter> lets break the client record
19:46:28  <PublicServer> <Peter> is inflation on because of difficulty? or someone forgot to turn it off?
19:46:49  <PublicServer> <Mark> inflation doesnt add to difficulty
19:46:53  <Mark> !rcon patch inflation 0
19:47:02  <PublicServer> <Peter> so its helpful to you?
19:47:15  *** Kirov has joined #openttdcoop
19:47:20  *** openttdcoop sets mode: +v Kirov
19:47:38  <Kirov> !password
19:47:38  <PublicServer> Kirov: tailed
19:47:57  <PublicServer> *** Kirov joined the game
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19:48:49  <PublicServer> <Peter> hmm, lets see if anyone commented on the topic i started :)
19:49:17  <PublicServer> <tneo> nice one Thraxian|Work :)
19:49:28  <PublicServer> <Thraxian|Work> not happy about one part of it
19:49:31  <PublicServer> <Mark> will you please stop screwing up my water transfer or at least tell me what you're doing?
19:49:47  <PublicServer> <tneo> hmm
19:49:55  <PublicServer> <tneo> we forgot a part :P
19:50:02  <PublicServer> <Farden> what?
19:50:11  <PublicServer> <tneo> need a merger north to ml
19:50:16  <PublicServer> <tneo> from factory
19:50:23  <PublicServer> <Spike> no srnw this time mark? :)
19:50:26  <PublicServer> <Thraxian|Work> that would fix it
19:50:31  <PublicServer> <Mark> nope
19:50:38  <PublicServer> <Farden> it's not his plan, this time^^
19:50:39  <PublicServer> *** Peter has left the game (connection lost)
19:50:49  <PublicServer> *** andyp has left the game (leaving)
19:51:28  <PublicServer> <Thraxian|Work> we still need south -> east also
19:52:01  <PublicServer> <tneo> indeed
19:52:06  <PublicServer> <Thraxian|Work> and all factory merges
19:52:11  <PublicServer> <Thraxian|Work> and south to factory
19:52:43  <PeterT> !revision
19:52:43  <PublicServer> PeterT: Game version is r17425
19:52:51  <PublicServer> <Thraxian|Work> but it is lookince neat
19:52:55  <PublicServer> <Thraxian|Work> er...looking
19:53:08  <PublicServer> <tneo> that factory exit should have been on the double ML
19:53:37  <PublicServer> <Thraxian|Work> eh?
19:54:09  <PublicServer> <tneo> then we could split traffic to N and E more easily
19:54:31  <PublicServer> *** Kirov has left the game (leaving)
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19:55:05  <PublicServer> <tneo> the factory exit might be in the wrong spot
19:55:22  *** Suber has quit IRC
19:55:33  <PublicServer> <Thraxian|Work> you want to swap the S->N line and the factory-> N lines?
19:55:48  <PublicServer> *** Benny has left the game (leaving)
19:55:52  *** Benny has quit IRC
19:57:17  <PublicServer> <tneo> something like that
19:57:34  *** zachanima has joined #openttdcoop
19:57:39  *** openttdcoop sets mode: +v zachanima
19:58:21  <PublicServer> <Thraxian|Work> hmmm
19:59:01  <PublicServer> <Thraxian|Work> mmkay
19:59:11  <PublicServer> <Thraxian|Work> so we should merge S->N and Factory->N
19:59:17  <PublicServer> <Thraxian|Work> before BBH02
20:00:41  <PeterT> !password
20:00:41  <PublicServer> PeterT: rejoin
20:00:42  <PublicServer> <tneo> that would make the merger easier
20:00:52  <PublicServer> *** Peter joined the game
20:00:57  <PublicServer> <tneo> though the current layout is more compact/ neat :)
20:01:06  <PublicServer> <Thraxian|Work> I like the layout
20:01:29  <PublicServer> <Thraxian|Work> basically, that merge I just marked?
20:01:35  <PublicServer> <tneo> yeah
20:01:40  <PublicServer> <Thraxian|Work> let's do that
20:01:55  <PublicServer> <Thraxian|Work> so we will remove those eastern two lines?
20:02:05  <PublicServer> <tneo> and before that merge we split traffic
20:02:18  <V453000> !password
20:02:18  <PublicServer> V453000: rejoin
20:02:31  <PublicServer> <tneo> yes
20:02:36  <PublicServer> <tneo> remove those
20:02:41  <PublicServer> <Thraxian|Work> we could also split E->Factory and E-> S after tunneling ML
20:03:17  <PublicServer> *** V453000 has left the game (connection lost)
20:03:24  <PublicServer> <tneo> i don't follow that thought
20:03:33  *** PhoenixII has joined #openttdcoop
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20:03:42  <PublicServer> <Thraxian|Work> like that
20:03:44  <PublicServer> <Thraxian|Work> on the mini-plan
20:03:55  *** Phoenix_the_II has quit IRC
20:04:36  <PublicServer> <tneo> possibility
20:04:44  <PublicServer> <Thraxian|Work> k - start with the 5->3 merge?
20:04:51  <PublicServer> <Thraxian|Work> priority to the ML (full trains)
20:04:53  <PublicServer> <tneo> yes
20:04:55  <PublicServer> *** V453000 joined the game
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20:05:09  <PublicServer> <Thraxian|Work> that southern ML can be moved too
20:05:14  <PublicServer> <Thraxian|Work> it's much bigger than LL5RR
20:06:06  <PublicServer> *** player has left the game (connection lost)
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20:11:25  <PublicServer> <Mark> what's keeping up the town drop so long? :P
20:11:30  <PublicServer> <Mark> we got water waiting already
20:11:57  <PublicServer> *** Mks joined the game
20:16:07  <Mark> !rcon patch raw_industry_construction
20:16:07  <PublicServer> Mark: Current value for 'raw_industry_construction' is: '0' (min: 0, max: 2)
20:16:10  <Mark> !rcon patch raw_industry_construction 2
20:16:21  <Mark> !rcon patch raw_industry_construction 1
20:16:29  <Mark> !rcon patch raw_industry_construction 0
20:17:06  <Mark> !rcon patch raw_industry_construction 1
20:17:22  <Mark> !rcon patch raw_industry_construction 0
20:17:34  <PublicServer> <Thraxian|Work> we could always bridge/tunnel the ML instead of the factory exit
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20:18:03  <PublicServer> <Mark> BBH02 is huge
20:18:15  <PublicServer> <Thraxian|Work> it's also a MSH
20:18:21  <PublicServer> <Mark> do you need a 120 tile footprint?
20:18:32  <PublicServer> <Thraxian|Work> note the WIP sign
20:18:45  <PublicServer> *** tneo has left the game (connection lost)
20:18:48  <PublicServer> <Thraxian|Work> we're tweaking it as we go - we have a 3-way BBH and an MSH in that space
20:19:15  <tneo> hmm
20:19:18  <tneo> !password
20:19:19  <PublicServer> tneo: flutes
20:19:20  <PublicServer> <Thraxian|Work> well, we were :)
20:19:38  <PublicServer> *** tneo joined the game
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20:20:36  <PublicServer> <tneo> perhaps we need to construct the 5>3 first
20:20:43  <PublicServer> <Thraxian|Work> kk
20:20:49  <PublicServer> <Thraxian|Work> did you remove the miniplan?
20:20:52  <KenjiE20> freenode, where we have Real Man's(TM) netsplits :P
20:20:53  <PublicServer> <Thraxian|Work> or was that someone else?
20:20:54  <KenjiE20> irc: disconnected from server
20:20:55  <PublicServer> <tneo> moved it
20:20:59  <KenjiE20> that was weird
20:21:01  <PublicServer> <Thraxian|Work> ah - see it now
20:21:02  <PublicServer> *** Mark has joined spectators
20:21:13  <PublicServer> <tneo> no west of hub
20:21:19  <PublicServer> <Thraxian|Work> should we move the N-S line west of the turn?
20:21:29  <PublicServer> <Thraxian|Work> would that give us more room there?
20:21:52  <PublicServer> <tneo> not much
20:21:55  <PublicServer> <Thraxian|Work> kk
20:22:04  <PublicServer> <tneo> this way it keeps more compact
20:22:08  <PublicServer> <tneo> brb
20:22:20  <PublicServer> <Lord Aro> to avoid confusion should we delete the other plans?
20:22:40  <PublicServer> <Lord Aro> or do they need to be kept as reference or something?
20:22:47  <PublicServer> *** V453000 has left the game (connection lost)
20:22:57  <KenjiE20> they usually get plowed when they're in the way
20:23:14  <PublicServer> *** s_m_vv has left the game (leaving)
20:23:30  <SmatZ> anyone experienced crash like http://bugs.openttd.org/task/3182 ?
20:23:43  <SmatZ> crash after clicking at station
20:24:37  <^Spike^> ehhhh....
20:24:51  * ^Spike^ tries clicking too much
20:24:54  <^Spike^> nope still in-game
20:24:55  <KenjiE20> I see a revision discrepancy
20:25:14  <SmatZ> it's from this game :)
20:25:24  <SmatZ> so there may be some broken station tile or so
20:26:11  <KenjiE20> canset got moved, possibly related?
20:26:42  <SmatZ> possibly... but not very likely
20:26:50  <SmatZ> it's about invalid station index (probably)
20:27:28  <PublicServer> <Mark> goodnight
20:27:34  <PublicServer> *** Mark has left the game (connection lost)
20:27:35  <SmatZ> good night, Mark :)
20:27:40  <PublicServer> <tneo> night mark
20:27:50  <^Spike^> SmatZ also know what tile or? :)
20:27:52  <^Spike^> gn Mark
20:27:56  <PublicServer> *** FrancoBegbie has left the game (connection lost)
20:27:57  <PublicServer> <tneo> back Thraxian|Work
20:28:15  <SmatZ> ^Spike^: nope :( neither I have crash.sav...
20:29:02  <^Spike^> cause: When i clicked A station seems rather trivial.. :)
20:30:00  <SmatZ> PeterT: can you reproduce the problem in this game?
20:30:07  <PublicServer> <Thraxian|Work> how's that look, tneo?
20:30:08  <SmatZ> like clicking the same tile again?
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20:30:26  <PublicServer> <tneo> looks good
20:30:48  <PublicServer> <Spike> bbh02 == bbh from hell or what? :)
20:31:23  <PublicServer> <tneo> whatever
20:31:27  <PublicServer> <Thraxian|Work> ooh....
20:31:44  <PublicServer> <Thraxian|Work> er...dratfire
20:32:12  <PeterT> SmatZ: reproduce it how?
20:32:26  <SmatZ> PeterT: do the same you did when it crashed
20:32:31  <PeterT> ok
20:32:38  <KenjiE20> nurr
20:33:29  <PeterT> no, nothing is happening
20:33:33  <PeterT> i click on water transfer
20:33:37  <PeterT> ok, sorry
20:34:05  <PublicServer> <Lord Aro> g2g nite nite
20:34:12  <PublicServer> <Peter> bye
20:34:17  <PublicServer> *** Lord Aro has left the game (leaving)
20:34:26  <SmatZ> PeterT: :(
20:38:54  <PeterT> it just crashed again! smatz!
20:38:55  <PublicServer> *** Peter has left the game (connection lost)
20:39:07  <SmatZ> PeterT: great :)
20:39:11  <PeterT> no report
20:39:11  <SmatZ> how did you do that?
20:39:22  <PeterT> i was looking at the industry directory
20:39:26  <PeterT> sorted by production
20:39:30  <PeterT> scrolling down
20:39:36  <SmatZ> ah
20:40:06  <PeterT> lets try it again
20:40:16  <PublicServer> *** Peter has left the game (connection lost)
20:40:23  <PeterT> !password
20:40:23  <PublicServer> PeterT: foamed
20:40:37  <PublicServer> *** Peter joined the game
20:40:44  <PeterT> i hope im not the only one getting strange passwords
20:42:13  <PublicServer> <Peter> nope smatz, nothing, again
20:42:24  <PublicServer> <Peter> i'll have to watch closely from now on
20:42:30  <SmatZ> PeterT: reproduced
20:42:44  <PeterT> no, i cant
20:42:47  <SmatZ> I think fixed in r17445
20:43:48  <PeterT> let me look up what that means
20:43:49  <PublicServer> <Thraxian|Work> tneo: would a single 8->3 merger system be easier/smaller?
20:44:21  <PublicServer> <tneo> easier I doubt smaller probably
20:44:37  <FrancoBegbie> !password
20:44:37  <PublicServer> FrancoBegbie: foamed
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20:45:11  <PublicServer> <tneo> where do you want that ?
20:45:29  <PeterT> smatz: is there another revision log, other than vcs.openttd.org?
20:45:35  <PublicServer> <Thraxian|Work> factory exit - I can split the 3 lines into 3 south (to be compressed), 3 north (for merging) and 3 east (for merging)
20:45:42  <SmatZ> PeterT: nope
20:45:53  <PublicServer> <Thraxian|Work> and have room for the southern ML (2 lines) to pass right through it - possibly both directions
20:45:55  <SmatZ> I use vcs.openttd.org/git since I like it more
20:45:57  <PublicServer> <Thraxian|Work> I can illustrate....
20:46:06  <PublicServer> <tneo> please do
20:46:14  <PeterT> what about this? ---> http://hg.openttd.org/openttd/trunk.hg/log
20:46:38  <SmatZ> use what you prefer ;)
20:46:52  <PeterT> oh, i see what you did
20:47:01  <PeterT> force resort after changing sort type
20:47:02  <SmatZ> but, r17445 didn't fix that
20:49:16  <PublicServer> <tneo> interesting
20:49:20  <PublicServer> <Thraxian|Work> you like?
20:49:25  <PublicServer> <tneo> uhu
20:49:34  <PublicServer> <Thraxian|Work> expand the middle to allow more bridges, if desired
20:49:44  <PublicServer> <Thraxian|Work> so if we wanted LLRR to pass through
20:49:57  <PublicServer> <tneo> yes for when upgrade of ml is needed
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20:49:59  <PublicServer> <Thraxian|Work> I made it for a SL, but you can easily convert to a ML splitter
20:50:08  <PublicServer> <Thraxian|Work> and then just do merges afterwards
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20:52:20  <PublicServer> <Thraxian|Work> not bad for a 3-way split, and the ends even line up nicely :)
20:52:39  <PublicServer> <tneo> :-D
20:53:11  <PublicServer> <Thraxian|Work> unforunately - requires a good deal of flat land....
20:53:42  <PublicServer> <tneo> and space
20:53:50  <PublicServer> <Thraxian|Work> not that much space, honestly
20:53:52  <PublicServer> <Thraxian|Work> the mergers, yet
20:54:12  <PublicServer> <Thraxian|Work> length is about 25
20:54:45  <PublicServer> <Thraxian|Work> width is only 15 (to allot for CL5)
20:55:34  <PublicServer> <tneo> yes
20:56:01  <PublicServer> <Thraxian|Work> our current southbound split is about 45 tiles long :)
20:56:10  <PublicServer> <tneo> it is a neat plan though lot of merging
20:56:21  <PublicServer> <Thraxian|Work> just merging the 3 into whatever else is there
20:56:34  <PublicServer> <tneo> we could compress that quite a bit :P
20:56:42  <PublicServer> <Thraxian|Work> and you can lay two side-by-side I think
20:56:52  <PublicServer> <Thraxian|Work> for bi-directional
20:57:15  <PublicServer> <Thraxian|Work> you trying to rework southbound to compress it?
20:57:20  <PublicServer> <FrancoBegbie> Peter can i erase your plan?
20:57:25  <PublicServer> <tneo> yeah
20:57:36  <PublicServer> <tneo> to factory
20:57:46  <PublicServer> <Peter> is it in the way?
20:57:49  <PublicServer> <FrancoBegbie> y
20:57:57  <PublicServer> <FrancoBegbie> i wouldn't want to erase it otherwise ;)
20:57:58  <PublicServer> <Thraxian|Work> on that design I made, you could make the split tracks go parallel to ML instead of 90 degrees
20:58:07  <PublicServer> <FrancoBegbie> ty
20:58:12  <PublicServer> <Thraxian|Work> so it would work for those two splits we have already
20:58:38  <PublicServer> <Thraxian|Work> with the first one being for factory, and the second for east/south ML, and the last for the other ML
20:58:44  <Razaekel> !password
20:58:44  <PublicServer> Razaekel: raster
20:58:51  <PublicServer> <Thraxian|Work> would actually compress what we have rather nicely
20:58:56  <PublicServer> *** Razaekel joined the game
20:59:08  <PublicServer> <Thraxian|Work> but that means we're practically starting BBH02 over again :)
20:59:09  <PublicServer> <tneo> sorry i'm tired
20:59:12  <PublicServer> <Thraxian|Work> hehe
20:59:23  <PublicServer> <tneo> i don't follow you any more :|
20:59:37  <PublicServer> <Thraxian|Work> I can illustrate on BBH02, but I'll be moving a few tunnels
20:59:40  <PublicServer> <Thraxian|Work> if you don't mind :)
20:59:49  <PublicServer> <tneo> i don't mind rebuilding but not now
21:00:09  <PublicServer> <tneo> got to get up at 5:45 again :P
21:00:19  <PublicServer> <Thraxian|Work> I may start it, if that's ok
21:00:28  <PublicServer> <tneo> sure :)
21:01:32  <Fuco> building alrready?
21:01:42  <PublicServer> <tneo> yes fuco
21:01:45  <Fuco> finally
21:02:12  <Fuco> !password
21:02:12  <PublicServer> Fuco: raster
21:02:19  <PublicServer> *** Fucoo joined the game
21:02:21  <PublicServer> <FrancoBegbie> what's the min curve length?
21:02:22  <PublicServer> <tneo> aha
21:02:38  <PublicServer> <Fucoo> 5 for TL5
21:02:38  <PublicServer> <Spike> in our case it's TL
21:02:55  *** Nickman_87 has joined #openttdcoop
21:02:57  <PublicServer> <Thraxian|Work> how far back do we want the factory exit?
21:03:00  *** openttdcoop sets mode: +v Nickman_87
21:03:32  <PublicServer> <Fucoo> water trains sure make some nice profit :D
21:03:43  <PublicServer> <tneo> where now teh south split is
21:03:50  <PublicServer> <Thraxian|Work> south is already there
21:03:53  <PublicServer> <Thraxian|Work> where is factory split?
21:03:55  <PublicServer> <Thraxian|Work> how far back?
21:04:05  <PublicServer> <tneo> the old south split
21:04:08  <PublicServer> <Fucoo> any station i can build? town drop?
21:04:25  <PeterT> go ahead
21:04:35  <PublicServer> <tneo> about 30 tiles
21:05:08  <PublicServer> <Peter> Fucoo: could you build Food pickup?
21:05:10  <PublicServer> <Peter> please
21:05:11  <PublicServer> <Fucoo> so town drop is still in datson?
21:05:26  <PublicServer> <Fucoo> that's on the other side of the valley
21:05:29  <PublicServer> <Fucoo> doesnt make sence
21:05:30  <KenjiE20> there's an extra t in that
21:05:32  <PublicServer> <Spike> trains is DL Class or Class 20e?
21:05:43  <KenjiE20> datson is something totally different :P
21:05:54  <PublicServer> <Thraxian|Work> I hate working backwards
21:05:55  <PublicServer> <Fucoo> datston
21:06:00  <PublicServer> <Fucoo> whatever
21:06:03  <PublicServer> <Spike> fucoo it fort prenfingburg
21:06:03  <PublicServer> <Thraxian|Work> who's killing Sendstone?
21:06:10  <PublicServer> <Thraxian|Work> don't need to shrink it any
21:06:26  <PublicServer> <Spike> that is a Water tower there now so
21:06:36  <PublicServer> <Fucoo> well plan says datston but... ;D
21:06:54  <PublicServer> <Peter> fucoo, build food pickup
21:06:57  <PublicServer> <Spike> guess that sign started @ the discussion where to put it..
21:07:08  <PublicServer> <Spike> prenfing seems easier space wise
21:07:14  <PublicServer> <Razaekel> the fort would be better imo
21:07:43  <PublicServer> <Spike> but what train to use.. 1x DL Class, 2x DL class or 1x Class 20E
21:08:11  <PublicServer> <tneo> fastest the plan says
21:08:15  <PublicServer> <Spike> both are.. :)
21:08:18  <PublicServer> <Spike> that's why i ask :)
21:08:25  <PublicServer> <Razaekel> the 20E
21:08:28  <PublicServer> <tneo> most hp  then
21:08:34  <PublicServer> <Razaekel> 160km/h with 12k HP
21:08:45  <PublicServer> <tneo> Thraxian|Work: got to get some sleep now
21:08:48  <PublicServer> <Razaekel> the DL is 160 km/h but only 2.8k HP
21:09:15  <PublicServer> <Thraxian|Work> kk..gnite tneo
21:09:19  <PublicServer> <tneo> night
21:09:30  <PublicServer> <Spike> class20e then?
21:09:30  <PublicServer> <tneo> nice building with you :-)
21:09:53  <PublicServer> *** tneo has left the game (leaving)
21:10:01  <tneo> night all
21:12:19  <PublicServer> <Mks> why are there no faster trains then 160km/h?
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21:17:05  <PublicServer> <Spike> forgetting food trains...
21:17:09  <PublicServer> <Spike> should add those.. :)
21:18:37  <PublicServer> <Spike> and there is the trainyard
21:19:42  <PublicServer> *** Thraxian|Work has left the game (connection lost)
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21:19:52  <PublicServer> <FrancoBegbie> does s_m_w have the same name on irc?
21:21:44  <KenjiE20> essentially
21:23:29  <PublicServer> <Fucoo> TF for stations allowed?
21:23:44  <PublicServer> <Peter> sure why not?
21:23:45  <PublicServer> <FrancoBegbie> low-medium TF allowed everywhere
21:25:20  <PublicServer> <Spike> trainyard is @ sc01 i tried to give the trains as much orders as possible
21:25:43  <PublicServer> <Peter> i'll add priorities
21:25:59  *** Levi_ has joined #openttdcoop
21:26:03  <PublicServer> <Spike> for what
21:26:04  *** openttdcoop sets mode: +v Levi_
21:26:07  <PublicServer> <Peter> SC01
21:26:22  <PublicServer> <Spike> eh...
21:26:41  <PublicServer> <Peter> dont worry, im just changing them now, will fix later
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21:27:50  <PublicServer> <Peter> spike, why'd you take the "Idea /Spike" off of the food drop?
21:27:57  <PublicServer> <Spike> i didn't
21:28:08  <PublicServer> <Peter> o
21:28:11  <PublicServer> <Peter> who did?
21:28:16  <PublicServer> <Spike> don't know
21:29:08  <PublicServer> <Peter> do you want me to put it back?
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21:31:12  <Yexo> <Ammler>	Yexo: you should check that out ;-) <- sorry, I didn't get what exactly I should check out
21:31:13  *** openttdcoop sets mode: +v Mark
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21:31:31  <Ammler> Yexo: you can watch the video :-)
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21:31:54  <PublicServer> <Razaekel> fuco, you trying to do a PSB?
21:32:09  <Ammler> http://mz.openttdcoop.org/screens/yexoair2.mpeg
21:32:45  <Yexo> thanks, watching now
21:32:47  <PublicServer> *** SmatZ has left the game (leaving)
21:33:18  <Yexo> :( the server is too slow (oir my connection, but at least it times out trying to open it)
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21:34:28  <Ammler> hmm, works here :-(
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21:34:56  <PublicServer> <Razaekel> who's working on the town drop?
21:35:14  <Ammler> it lands on the town roads then drops down at the foundation to the running way of the airport :-)
21:35:29  <PublicServer> <Fucoo> there's a sign :p
21:35:45  <PublicServer> <Razaekel> i asked you question earlier
21:35:50  <PublicServer> <Razaekel> you a*
21:35:52  <PublicServer> <Peter> what loco are we using for ML trains?
21:35:54  <PublicServer> *** Chris Booth joined the game
21:35:55  <Ammler> Yexo: maybe try again
21:35:56  <Ammler> ?
21:36:05  <PublicServer> <Razaekel> peter, the 20E
21:36:08  <PublicServer> <Spike> check trainyard?
21:36:11  <Yexo> Ammler: it's my connection, it's currently very slow
21:36:13  <PublicServer> <Razaekel> Class 20E
21:36:15  <PublicServer> <Peter> ok, got it
21:36:16  <Yexo> but it seems to work now
21:36:16  <PublicServer> <Chris Booth> evening
21:36:21  <Yexo> at least quicktime starts
21:36:59  <PublicServer> <Razaekel> fuco, are you trying to do a PSB entry?
21:37:17  <PublicServer> <Fucoo> ye
21:37:29  <PublicServer> <Razaekel> for 2 tracks, or 4?
21:37:31  <Ammler> it's only 350kb, so shouldn't be such a big deal.
21:37:41  <PublicServer> <Fucoo> 2 in from each side
21:37:42  <PublicServer> <Fucoo> 2 out
21:37:47  <PublicServer> <Razaekel> ah
21:37:52  <PublicServer> <Peter> Chris_booth is really good with psb
21:37:52  <PublicServer> <Razaekel> i see now
21:37:54  <PublicServer> *** Chris Booth has left the game (connection lost)
21:38:02  <PublicServer> <Razaekel> im better :-P
21:38:03  <PublicServer> <Fucoo> entry/exit/entry/exit ...
21:38:05  <PublicServer> * Razaekel brags
21:38:18  <PublicServer> <Fucoo> but the CL5 is killing me
21:38:21  <PublicServer> * Peter /me's
21:38:39  <PublicServer> <Fucoo> i probably do it other way
21:38:46  <PublicServer> <Fucoo> entry from 1 side only
21:39:01  <PublicServer> <Razaekel> nah
21:39:03  <PublicServer> <Razaekel> you can do it
21:39:10  <PublicServer> <Razaekel> it's just harder
21:39:11  <PublicServer> <Fucoo> i can but it wont work very well
21:39:22  <PublicServer> <Fucoo> coz the path from 'split' to station will be too long
21:39:34  <PublicServer> <Razaekel> the exit path should be long
21:39:35  <PublicServer> <Fucoo> and it will block the track for soo long
21:39:36  <PublicServer> <Razaekel> the entrance not
21:39:56  <PublicServer> <Spike> once the train has left the station it shouldn't be a problem
21:40:05  <PublicServer> <Fucoo> ye that's not a problem
21:40:16  <PublicServer> <Fucoo> tunnels now should be exits...
21:40:16  <Yexo> Ammler: got it now, ff was acting wierd, in ie it downloaded without problems
21:40:22  <Yexo> it's indeed a strange bump
21:40:25  <PublicServer> <Fucoo> but they block bridges
21:40:26  <PublicServer> <Fucoo> ;d
21:40:39  <Ammler> well
21:40:46  <Ammler> it is the new behaviour
21:40:57  <Ammler> it just looks that way
21:41:04  <PublicServer> <Razaekel> i know!
21:41:18  <Ammler> the bump is when it really starts to land at the runway.
21:41:35  <PublicServer> <Fucoo> hmm that might work dunno
21:41:42  <PublicServer> <Fucoo> i think its too long ;d
21:41:45  <PublicServer> <Razaekel> it is
21:41:46  <PublicServer> <Fucoo> we will need more platforms then
21:41:49  <PublicServer> <Fucoo> ;p
21:41:55  <PublicServer> <Spike> can always expand? :)
21:42:04  <PublicServer> <Fucoo> well this design is easy to expand
21:42:10  <PublicServer> <Fucoo> that's why i want to try it out
21:42:20  <PublicServer> <Razaekel> other way is to just have bloody longass tunnels
21:42:24  <PublicServer> <Razaekel> ie
21:42:44  <PublicServer> <Fucoo> hm ye
21:42:55  <PublicServer> <Fucoo> may be better
21:43:02  <PublicServer> *** Chris Booth has left the game (connection lost)
21:43:06  <PublicServer> <Spike> or that idd
21:43:32  <PublicServer> <Fucoo> trains take some time to unload, by then the other one should leave the tunnel
21:43:37  <PublicServer> *** Mks has joined spectators
21:43:40  <PublicServer> <Fucoo> i hope
21:43:42  <PublicServer> <Razaekel> that's true
21:43:55  <PublicServer> <Razaekel> hmm
21:43:56  <PublicServer> <Razaekel> wait
21:43:59  <PublicServer> <Razaekel> optimize!
21:44:33  <PublicServer> *** Chris Booth has left the game (connection lost)
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21:49:25  <PublicServer> <Fucoo> some1 doesn't like track crosses ;D
21:49:42  <PublicServer> <Razaekel> doesnt make a difference to me
21:49:42  <Chris_Booth> no one like track crosses
21:49:54  <PublicServer> <Spike> :)
21:50:07  <PublicServer> <Razaekel> competition does
21:50:08  <Chris_Booth> the evil x will get you banned
21:50:10  <PublicServer> <Spike> doesn't make a diff.. but well looks nicer :)
21:50:17  <PublicServer> <Fucoo> probably
21:50:18  <PublicServer> <Fucoo> ;d
21:50:25  <PublicServer> <Spike> not my evil x i just signed it as evil x :)
21:50:25  <PublicServer> <Peter> @tunnels 5
21:50:26  <PublicServer> <Razaekel> track crosses prevent competitors trains from using your lines
21:50:37  <PublicServer> *** Chris Booth joined the game
21:50:42  <PublicServer> <Spike> Razaekel:  you see competitors ?:D
21:51:01  <PublicServer> <Razaekel> good point
21:51:11  <PeterT> @whoami
21:51:11  <Webster> PeterT: Peter
21:51:18  <PublicServer> <Fucoo> hm yea
21:51:23  <PeterT> @tunnels 5
21:51:23  <Webster> For trainlength 5: < 6 needs 2, 7 - 13 needs 3, 14 - 20 needs 4.
21:51:24  <PublicServer> <Fucoo> i've just realized town is in the way
21:51:29  <PublicServer> <Fucoo> fail
21:51:32  <PublicServer> <Razaekel> that could be a problem
21:51:35  <PublicServer> <Chris Booth> the town drop is in the wrong place
21:51:43  <PublicServer> <Razaekel> where should it be?
21:51:51  <PublicServer> <Chris Booth> check the plan
21:51:56  <PublicServer> <Chris Booth> @datston
21:52:00  <PublicServer> <Fucoo> plan doesn't copy the map at all btw
21:52:02  <PublicServer> <Fucoo> ;d
21:52:09  <PublicServer> <Fucoo> drop is on the north side of the valley
21:52:10  <PublicServer> <Razaekel> there's no space at datston
21:52:19  <PublicServer> <Fucoo> datston is on the south side
21:52:20  <PublicServer> <Peter> Chris booth, you hadn't specified a place for food processing plant, so i just put it there.
21:52:30  *** phatmatt has joined #openttdcoop
21:52:35  *** openttdcoop sets mode: +v phatmatt
21:52:45  <PublicServer> <Chris Booth> that is fine
21:52:48  <PublicServer> <Peter> ok
21:52:56  <phatmatt> !download win32
21:52:56  <PublicServer> phatmatt: http://binaries.openttd.org/nightlies/trunk/r17425/openttd-trunk-r17425-windows-win32.zip
21:53:05  <PublicServer> <Chris Booth> but town drop is in the wrong place
21:54:30  <PublicServer> <Chris Booth> also BBH 01 is wrong
21:55:59  <PublicServer> *** Chris Booth has left the game (connection lost)
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21:56:27  <PublicServer> <Fucoo> so, are we going to move the TD?
21:57:06  <PublicServer> <Fucoo> chris, but according to plan town drop is AFTER the bridge on the north side... so where would you like to connect town drop>
21:57:10  <PublicServer> <Fucoo> from datston
21:57:24  <PublicServer> <Fucoo> it would have to be on south side
21:57:43  <^Spike^> also space wise prenfingburg seems better for roro
21:57:53  <PublicServer> <Peter> chris, i dont see how you could put it at datston
21:57:56  <PublicServer> *** Razaekel has left the game (leaving)
21:58:02  <PublicServer> <Fucoo> maybe medham
21:58:05  <PublicServer> <Fucoo> there's lot of space
21:58:21  <PublicServer> <Fucoo> but datston without godlike TF
21:58:22  <PublicServer> <Fucoo> dunno
21:58:23  <PublicServer> <Spike> but then you also would need to do the grow the city outside thingie
21:58:54  <PublicServer> <Fucoo> check !possible town drop
21:59:00  <PublicServer> <Spike> i know.. :)
21:59:01  <PublicServer> <Fucoo> only way i can see it
21:59:31  <PublicServer> <Fucoo> that would connect somewhere south from bridges
22:02:25  <PublicServer> <Fucoo> by the way
22:02:28  <PublicServer> <Fucoo> we are losing money
22:02:32  <PublicServer> <Fucoo> +6 from air -9 from trains
22:02:46  <PublicServer> <Fucoo> so better add some heavy air force
22:02:51  <phatmatt> !password
22:02:51  <PublicServer> phatmatt: biding
22:03:17  <PublicServer> <Peter> i will replace the city stations with intercontinental
22:03:22  <PublicServer> *** phatmatt joined the game
22:03:33  <PublicServer> <Fucoo> and that will make more money how?
22:03:52  <PublicServer> <Peter> more planes
22:04:03  <PublicServer> <Fucoo> you only have 600 pax per month
22:04:10  <SmatZ> are airports like at its limits now? :-p
22:04:34  <PublicServer> <Spike> only 3 planes
22:04:38  <PublicServer> <Spike> so guess not
22:04:39  <PublicServer> <Spike> well 4
22:04:46  <PublicServer> <Fucoo> but no pax is waiting
22:04:52  <PublicServer> <Fucoo> so why would you need more planes
22:05:09  <PublicServer> <Spike> maybe make a Mail plane?
22:05:18  <PublicServer> <Fucoo> maybe
22:05:19  <PublicServer> <Spike> one that does mail only
22:05:24  <PublicServer> <Peter> someone check !tunnel testing
22:05:53  <PublicServer> *** FrancoBegbie has left the game (leaving)
22:05:58  <FrancoBegbie> good night all
22:06:06  <PublicServer> <Spike> i can tell you already the middle parts are slow
22:06:11  <PublicServer> <Fucoo> i've added a mail plane
22:06:52  <PublicServer> <Fucoo> well its all bad
22:06:53  <PublicServer> <Fucoo> :D
22:07:00  <PublicServer> <Peter> ok, better solutions?
22:07:19  <PublicServer> <Fucoo> dont m ix it
22:07:33  <PublicServer> <Spike> go around the town?
22:07:36  <PublicServer> <Fucoo> or ;D
22:08:29  <Fuco> hm chris left
22:08:34  <Fuco> wonderful ;d
22:08:42  <Fuco> his plan doesnt make sense and he's not here ;D
22:08:57  <Fuco> so are we going to move the drop or finish it?
22:09:02  <Fuco> (and buldozer town :D)
22:09:41  <^Spike^> time to sleep...
22:09:47  <PublicServer> <Peter> good night
22:10:13  <PublicServer> *** Spike has left the game (leaving)
22:10:35  <^Spike^> cya around
22:11:08  <PublicServer> <Fucoo> any way to increase noise limit?
22:11:17  <PublicServer> <Peter> turn the setting off?
22:11:26  <PublicServer> <Fucoo> that was helpful
22:11:28  <PublicServer> <Fucoo> god
22:11:39  <PublicServer> <Peter> i thought you were channel op
22:11:52  <SmatZ> !rcon set station_noise_level
22:11:52  <PublicServer> SmatZ: Current value for 'station_noise_level' is: 'on' (min: 0, max: 1)
22:11:53  <PublicServer> <Fucoo> why would you think so
22:12:03  <PeterT> ^Spike^?
22:12:04  <SmatZ> !rcon set station_noise_level 0
22:12:12  <PeterT> thanks smatz
22:12:13  <PeterT> :)
22:12:16  <SmatZ> yw :)
22:13:13  <PublicServer> <Fucoo> does the pax service in fort... have any meaning?
22:13:45  <PublicServer> *** Fucoo has left the game (connection lost)
22:13:48  <Fuco> nice
22:14:10  <Fuco> hopefully i didn't crash the whole server
22:14:11  <Fuco> !password
22:14:11  <PublicServer> Fuco: shores
22:14:19  <PeterT> smatZ: would you turn inflation off before we go bankrupt?
22:14:20  <PublicServer> *** Fucoo joined the game
22:14:21  <PublicServer> *** phatmatt has joined spectators
22:14:27  <SmatZ> !defaults
22:14:33  <SmatZ> hmmhm
22:14:42  <PeterT> !default
22:14:48  <Ammler> !setdef :P
22:14:48  <PublicServer> Ammler: you must be channel op to use !setdef
22:15:01  <PeterT> i thought ammler is chanop
22:15:02  <SmatZ> !setdef
22:15:02  <PublicServer> *** SmatZ has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
22:15:06  <Ammler> but I am quite sure, inflation isn't there :P
22:15:09  <SmatZ> thank you Mr. Ammler :-)
22:15:15  <SmatZ> how comes?
22:15:22  <SmatZ> !rcon set no_inflation 1
22:15:22  <PublicServer> SmatZ: 'no_inflation' is an unknown setting.
22:15:27  <SmatZ> !rcon set inflation 0
22:15:33  <SmatZ> !rcon set inflation
22:15:33  <PublicServer> SmatZ: Current value for 'inflation' is: 'off' (min: 0, max: 1)
22:15:34  <PublicServer> <Fucoo> wasn't there an option to close an airport
22:15:38  <SmatZ> hehe
22:15:46  <Ammler> because inflation isn't on per default
22:15:47  <PublicServer> <Fucoo> now i need to replace it
22:15:52  <PublicServer> <Fucoo> im adding some more coz we are running out of money
22:16:24  <SmatZ> disabled extra_dynamite
22:16:25  <SmatZ> why
22:16:28  <SmatZ> :-x
22:16:34  <SmatZ> uh oh
22:16:41  <Ammler> :-)
22:16:47  <SmatZ> I guess !setdef wasn't a good idea!
22:16:54  <SmatZ> !rcon set extra_dynamite 1
22:16:57  <PublicServer> <Peter> why?
22:17:01  <SmatZ> !rcon set forbid_90_deg 1
22:17:01  <Ammler> SmatZ: read again :P
22:17:08  <SmatZ> Ammler: ah :(
22:17:12  * SmatZ buys new eyes
22:17:26  <SmatZ> didn't help :(
22:17:43  <Ammler>  enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and
22:17:52  <SmatZ> yeah, well...
22:18:11  <SmatZ> guess 14 hours in front of computer today is just too much :)
22:18:21  <Ammler> but as said, I don't have inflation there, because I just change the defaults.
22:18:41  <SmatZ> I thought inflation is enabled by default
22:18:48  <Ammler> hmm
22:19:13  <Ammler> then we should add it ;-)
22:19:15  <SmatZ> it is
22:19:17  <SmatZ> ;)
22:19:30  <Ammler> @wiki setdef
22:19:33  <Webster> Setdef - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=setdef
22:19:44  <SmatZ> multiple_industry_per_town same_industry_close maybe these too?
22:20:23  <Ammler> well, those can be part of the scenario
22:20:33  <Ammler> as inflation can be
22:20:33  <SmatZ> ok :)
22:20:42  <Ammler> why not play a game with it on, once?
22:20:48  <SmatZ> hmm isn't it coop rule to play always without inflation?
22:20:50  <Ammler> big numbers at the end :-)
22:20:58  <SmatZ> maybe the rule was valid in 0.5 times
22:21:25  <Ammler> every rule can be "overruled" by plan or you :P
22:21:35  <SmatZ> :)
22:21:37  <Ammler> I hope, Mark, isn't online anymore ;-)
22:21:53  <Ammler> oh, he isn't
22:21:56  <SmatZ> ;)
22:22:03  <KenjiE20> netsplit, he's guest
22:22:18  <PublicServer> <Fucoo> why the intercontinental airport has 4 tracks and only 2 are used? ;D
22:22:36  <SmatZ> because you have too few planes
22:22:36  <KenjiE20> watch it longer
22:22:40  <SmatZ> surprisingly
22:22:49  <PublicServer> <Fucoo> ye its full of planes
22:23:43  <PublicServer> <Peter> is there a station grf that is just grass?
22:23:46  <PublicServer> <Peter> blank?
22:24:01  <SmatZ> yes
22:24:03  <KenjiE20> yes
22:24:12  <PublicServer> <Peter> what is it called?
22:24:38  <Ammler> void
22:24:48  <SmatZ> maybe it's not loaded though
22:24:55  <Ammler> plattforms
22:25:14  <PublicServer> <Peter> no, that has a rail on it
22:25:24  <PublicServer> <Peter> there isn't one thats invisible?
22:25:51  <PublicServer> *** Farden has left the game (leaving)
22:25:58  *** Farden has quit IRC
22:25:58  <KenjiE20> that would be daft
22:26:30  *** cho has joined #openttdcoop
22:26:35  *** openttdcoop sets mode: +v cho
22:26:42  <SmatZ> it's invisible station because it looks like track :-p
22:26:57  <SmatZ> but there are some greenish station tiles...
22:27:01  <SmatZ> without track
22:28:01  <PublicServer> <Fucoo> this water subnet is a bit expensive
22:28:02  <PublicServer> <Fucoo> ;D
22:28:11  <PublicServer> <Fucoo> -10m/y
22:28:39  <PublicServer> <Fucoo> i've added 18 airplanes and it can barely keep up
22:29:40  <PublicServer> <Fucoo> peter, those tunnels you've added
22:29:42  <PublicServer> <Fucoo> are not synced
22:29:49  <PublicServer> <Fucoo> under the water drop
22:30:02  <PublicServer> <Peter> sorry, i am a little out-of-it today
22:30:45  <PublicServer> <Peter> there, happy?
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22:35:09  <Ammler> why do you need invisible station tiles?
22:37:18  <PublicServer> <Peter> invisible station walks
22:37:27  <PublicServer> <Fucoo> that is really stupid
22:37:33  <PublicServer> <Peter> Ammler: in games that dont allow station walking
22:37:35  <KenjiE20> yes, because that won't get confusing
22:37:47  <PublicServer> <Peter> well I will know its there
22:37:53  <PublicServer> <Peter> /I/ will
22:38:09  <KenjiE20> do you think games that don't allow station walking will even load that GRF?
22:38:18  <Ammler> PeterT: but there might be a reason, why they don't allow it, so you would cheat.
22:38:20  *** Progman has quit IRC
22:38:20  <PublicServer> <Fucoo> yet better, why would you do that?
22:38:42  <PublicServer> <Fucoo> rules are there for a good reason
22:38:50  <PeterT> :P
22:38:53  <PublicServer> <Fucoo> otherwise we can make station spread 1024 and walk everything
22:39:00  <PublicServer> <Fucoo> no need to build rails at all
22:39:06  <Ammler> Fuco: sadly not possible
22:39:10  <KenjiE20> well.
22:39:15  <PublicServer> <Fucoo> why's that
22:39:19  <KenjiE20> we sort of do that with teleportes already
22:39:20  <Ammler> would actually be a nice addon
22:39:35  <Ammler> Station spread max should be 2k
22:39:37  <KenjiE20> there's a r in there somewhere
22:39:38  <Razaekel> !password
22:39:38  <PublicServer> Razaekel: seesaw
22:39:50  <PublicServer> *** Razaekel joined the game
22:44:35  <PublicServer> <Peter> food area is completely ready now
22:45:57  <PublicServer> *** R0b0t1 joined the game
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22:47:07  <SmatZ> Ammler: it would be even network compatible
22:47:20  <SmatZ> all you need is to set spread to 2048 in a modified binary
22:47:32  <SmatZ> and don't touch it later
22:47:33  *** cho has joined #openttdcoop
22:47:35  <Ammler> SmatZ: is it a magic number?
22:47:38  *** openttdcoop sets mode: +v cho
22:47:40  <SmatZ> nope
22:47:46  <SmatZ> 2048, 777, 1832...
22:48:02  <SmatZ> just
22:48:09  <SmatZ> !calc 2 ** 11
22:48:17  <Ammler> @
22:48:24  <SmatZ> @calc 2 ** 11
22:48:24  <Webster> SmatZ: 2048
22:48:29  <SmatZ> :)
22:48:56  <PublicServer> *** Fucoo has left the game (leaving)
22:49:08  <SmatZ> it will slow down the game a bit though
22:49:37  <Ammler> well, also if don't have so huge stations?
22:49:45  <PublicServer> <Peter> @calc 2***11
22:49:53  <SmatZ> not sure
22:49:53  <PeterT> @calc 2***11
22:50:06  <PeterT> @ calc 2 *** 11
22:50:14  <Ammler> PeterT: you know :-P
22:50:22  <Ammler> no Webster for you.
22:50:31  <PeterT> why did smatz's have 2 "*"
22:50:46  <PeterT> sorry ammler, it doesnt work in /msg
22:51:05  <SmatZ> actually
22:51:12  <Ammler> and everytime you run a @command, it will rise the timeout again for you.
22:51:18  <SmatZ> it won't slow down anything
22:51:29  <PublicServer> *** R0b0t1 has left the game (leaving)
22:51:39  <PublicServer> <Peter> timeout?
22:51:59  <Ammler> until the "autoignore" goes away.
22:52:19  <KenjiE20> actually he's not on autoignore 'yet'
22:52:34  <Ammler> oh, so only members can use calc?
22:52:52  <KenjiE20> ammler does *** look like valid math to you?
22:53:08  <PeterT> well "**" doesnt look like valid math either
22:53:09  <R0b0t1> ** could possibly be exponent, but that's usually ^
22:53:22  <R0b0t1> IIRC ** is exponent in python.
22:53:24  <KenjiE20> ** is indeed that
22:53:32  <Fuco> *** is arrow operator
22:53:49  <R0b0t1> ....?
22:53:55  <Fuco> http://en.wikipedia.org/wiki/Knuth's_up-arrow_notation
22:53:56  <Ammler> he, then sorry PeterT
22:53:57  <Webster> Title: Knuth's up-arrow notation - Wikipedia, the free encyclopedia (at en.wikipedia.org)
22:54:05  <Fuco> you know donald knuth
22:54:05  <PeterT> its ok ammler
22:54:06  <Fuco> ;D
22:54:08  <KenjiE20> ammler, there IS a trusted onlt math command
22:54:10  <KenjiE20> only*
22:54:11  <Ammler> I thought you were on the ignore list of Webster ;-)
22:54:19  <KenjiE20> he changed hostmask
22:54:26  <PeterT> no i didnt
22:54:29  <KenjiE20> I couldn't be buggered to follow, so just removed it
22:54:47  <KenjiE20> well not you directly
22:54:56  <Ammler> well, if he doesn't misuse it again....
22:55:07  <KenjiE20> but 'you' as a vague internet concept did
22:55:16  <PeterT> awwww, no more @google?
22:55:24  <KenjiE20> Ammler; indeed
22:55:28  <R0b0t1> It's fairly unlikely your bot would be killed for flood before whoever was spamming it would be
22:55:33  *** ^Spike^ has quit IRC
22:55:35  <R0b0t1> If that's why you're worrying :D
22:55:38  <KenjiE20> next time won't be a channel ignore
22:55:40  <Ammler> no
22:55:47  <Ammler> I worry about spam in this channel
22:55:52  <KenjiE20> it'll be an admin ignore
22:55:56  <R0b0t1> Oh, hm
22:56:02  <R0b0t1> It looked like it noticed people
22:56:30  <Ammler> R0b0t1: you speak about the part, KenjiE20  has to care ;-)
22:56:40  <KenjiE20> the bot has a msg queue in core
22:57:13  <KenjiE20> and it can't by it's nature spam multi-lines
22:57:17  <PublicServer> *** Peter has left the game (leaving)
22:57:17  <PublicServer> *** Game paused (not enough players)
22:57:21  <KenjiE20> you have to trigger with @more
22:58:03  <Fuco> clever idea lol ;D i'll implement that on my bot :D
22:59:20  <Ammler> Fuco: with which language?
22:59:48  <Ammler> supybot isn't the best bot to learn, specially capability management is big crap.
22:59:55  <cho> !password
22:59:56  <PublicServer> cho: smites
23:00:18  <PublicServer> *** Razaekel has left the game (leaving)
23:00:31  <KenjiE20> well
23:00:51  <KenjiE20> cap management could be nicer, but the cap system is nice
23:01:13  <PublicServer> *** Peter joined the game
23:01:18  <PublicServer> *** Peter has paused the server.
23:01:29  <PublicServer> *** Peter has enabled autopause mode.
23:01:39  <PeterT> hmm
23:02:34  <PublicServer> *** Peter has left the game (leaving)
23:02:48  <Fuco> Ammler: i've made one in java
23:02:52  <Fuco> fairly heavy engine
23:03:47  <KenjiE20> @cpu
23:03:47  <Webster> KenjiE20: I have taken 9877.66 seconds of user time and 173.13 seconds of system time, for a total of 10050.79 seconds of CPU time. My children have taken 0.00 seconds of user time and 0.01 seconds of system time for a total of 0.01 seconds of CPU time. I'm taking up 26308 kB of memory.
23:03:54  *** Nickman_87 has quit IRC
23:03:54  <Fuco> its kind of a module really, not purely irc oriented... you have to implement a callback interface and then run it on basically any platform
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23:04:55  *** openttdcoop sets mode: +v PeterT
23:05:09  <PeterT> KenjiE20: can I change the stage to "Building"?
23:05:20  <PeterT> please :)
23:05:25  <KenjiE20> can; yes, may; no
23:05:32  <PeterT> why not?
23:05:37  <Fuco> you know you are pretty annoying sometime? :d
23:05:42  <KenjiE20> because it's bad precident
23:05:50  <KenjiE20> @stage Building
23:05:50  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #158 (r17425) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
23:06:15  <Ammler> oh, I need to leave
23:06:19  <Ammler> good night guys.
23:06:21  <Fuco> precident? is that a word?
23:06:24  <Xaroth> nn Ammler
23:06:25  <Fuco> what does it mean
23:06:36  <Ammler> he, night Xaroth
23:06:38  <Xaroth> It means that it has occured before
23:06:43  <KenjiE20> i spelt it wrong
23:06:49  <Fuco> ah right
23:06:53  <Fuco> precedent
23:06:54  <Fuco> ;p
23:07:06  <Xaroth> yar
23:07:14  <KenjiE20> @dict precedent
23:07:16  <Webster> KenjiE20: wn: precedent adj : preceding in time, order, or significance n 1: an example that is used to justify similar occurrences at a later time [syn: {case in point}] 2: (civil law) a law established by following earlier judicial decisions [syn: {case law}, {common law}] 3: a system of jurisprudence based on judicial precedents rather than statutory laws; "common law originated in (1 more message)
23:07:25  <Fuco> ;d
23:07:32  <Fuco> what database does ituse?
23:07:46  <Fuco> something online i'd guess ;p
23:07:59  <KenjiE20> wn is Webster's National iirc
23:08:08  <KenjiE20> or something like it
23:08:46  <Fuco> ah, webster is some kind of out of the box bot?
23:08:54  <Fuco> i thought some of you guys made it
23:09:11  <KenjiE20> @version
23:09:12  <Webster> KenjiE20: The current (running) version of this Supybot is 0.83.3.  The newest version available online is 0.83.4.1.
23:09:17  <Xaroth> I'm the only nutcase who builds bots from scratch :P
23:09:24  <Xaroth> zomg updates!
23:09:30  <KenjiE20> meh, nothing major
23:09:44  <KenjiE20> some timestamp thing and python 2.6 compat
23:09:45  <Fuco> Xaroth, nope ;d
23:09:55  <Xaroth> ok, one of two then
23:10:14  <Fuco> :D
23:10:51  <Fuco> i don't really see a problem with a bot... for protocol you get a library from net, and for bot you just code what you need ;P
23:11:03  <Fuco> nothing crazy imo
23:11:35  <Fuco> + i've discovered groovy a month ago or so :D so im using that to script it
23:11:39  <Fuco> its the best language ever made
23:11:42  <KenjiE20> don't encourage the script kiddies >_>
23:12:04  <Fuco> its like java combined with python and a bit of perl
23:12:08  <Xaroth> ew
23:12:08  <Fuco> what else would you need
23:12:12  <Xaroth> .net, obviously :P
23:12:23  <Fuco> .net is blasphemy
23:12:27  <Xaroth> it's not
23:12:37  * KenjiE20 has been using perl lately
23:12:41  <Xaroth> saves me hours of time if i want to add stuff
23:13:08  <Fuco> i don't like .net (so 90% that means c#) because its so much like java
23:13:10  <Fuco> and i like java
23:13:11  <Fuco> :D
23:13:35  <Xaroth> I don't like java :P
23:13:36  <PublicServer> *** phatmatt has left the game (leaving)
23:13:38  <Xaroth> but that's common
23:13:39  <Fuco> but yea, learn java and you know c# for free..
23:13:45  <Xaroth> java devs don't like .net, .net devs dun like java
23:14:07  <SmatZ> c devs don't like both
23:14:26  <Xaroth> and unfortunately, TrueBrain is trying to make a C dev out of me :P
23:14:32  <Fuco> hmm
23:14:34  <SmatZ> :)
23:14:42  <Fuco> for 'normal' applications C is obsolete
23:14:56  <Fuco> so that means for 99% of stuff you want to code
23:14:58  <Fuco> ;d
23:15:08  <Fuco> unless you're OS dev or something
23:15:38  <SmatZ> openttd was mostly in C until 0.6
23:15:45  <Fuco> and now its java!
23:15:49  <SmatZ> then it became mostly C++
23:15:53  <Xaroth> for them 2 hours apps I'd go for .net (or java in Fuco's case) ... due to it's simplicity .. but for things that actually do something fancy ( graphics wise, or other wierd stuff ) I must admit C/C++ outperforms everything
23:16:34  <Fuco> true
23:16:38  <KenjiE20> python seems to be getting about lately too
23:16:52  <KenjiE20> I noticed python libs in that BF2 1.50 update
23:16:52  <Fuco> i like the article esr wrote about python
23:17:10  <KenjiE20> and ofc EVE-O is written in python :P
23:17:20  <Fuco> when i found out that
23:17:23  <Fuco> i was like "WTF"
23:17:25  <Fuco> seriously ;D
23:17:36  <Xaroth> KenjiE20: plus some C
23:17:50  <KenjiE20> and a boot.ini lol
23:17:51  <Xaroth> though I suspect they moved a lot over to C with the whole performance boost thing
23:17:55  <Xaroth> haha
23:18:54  <KenjiE20> http://www.youtube.com/watch?v=msXRFJ2ar_E&feature
23:18:55  <Webster> Title: YouTube - CCP Internal Videos - Boot Ini (at www.youtube.com)
23:19:05  <KenjiE20> I lol'd
23:20:48  <Fuco> hm i don't understand what they're talking about
23:20:52  <Fuco> ;(
23:21:13  <KenjiE20> there was a thing a while back when EVE used boot.ini to bootstrap
23:21:23  <KenjiE20> it killed XP for anyone with eve on C:
23:21:34  <Fuco> aah
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23:21:52  <Fuco> that is hardcore ;D
23:21:53  *** openttdcoop sets mode: +v themroc-
23:21:54  <Xaroth> the patcher wiped out /boot.ini rather than ./boot.ini
23:22:30  <KenjiE20> I like that they're smart enough to go 'look sorry' and later laugh at themselves over it
23:22:39  <Xaroth> http://www.youtube.com/watch?v=SlOVEwth6cA&NR=1
23:22:40  <Webster> Title: YouTube - CCP Internal Videos - We Are The World (at www.youtube.com)
23:22:54  <Fuco> what does the second guy say
23:23:00  <KenjiE20> the eve devs are mad
23:23:01  <Fuco> blehlbelh boot blehbleh
23:23:09  <Xaroth> boot dot i n i
23:23:15  <Fuco> aha
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23:23:33  <Xaroth> and that 'other' dude is (iirc) Hillmar, CEO or something of CCP
23:23:34  <Fuco> so that's how you say 'ini'
23:24:14  <Xaroth> yeh
23:24:20  <Fuco> it sounds like "anything' to me
23:24:29  <Fuco> dunno
23:24:34  <Fuco> is he british? :D
23:24:43  <Fuco> i don't understand british english a bit
23:24:43  <KenjiE20> icelandic
23:24:43  <Xaroth> He's islandic
23:24:49  <Xaroth> icelandic, whatever
23:24:53  <KenjiE20> pick one
23:24:56  <Fuco> every time i watch IT crowd i have to DL subtitles
23:24:58  <KenjiE20> not sure which is right :P
23:25:07  <Xaroth> @dict icelandic
23:25:08  <Webster> Xaroth: wn: Icelandic adj : of or relating to Iceland or its people or culture; "Icelandic ports"; "the Icelandic president is a woman"; "Icelandic sagas" n : a Scandinavian language that is the official language of Iceland
23:25:12  <Xaroth> yours :P
23:25:15  <Xaroth> @dict islandic
23:25:16  <Webster> Xaroth: No definition for "islandic" could be found in wn
23:25:18  <Xaroth> :)
23:25:30  <KenjiE20> yea islandic sound like it an island person,
23:25:36  <KenjiE20> rather than someone from iceland
23:25:37  <Fuco> altho red dwarf isn't that bad
23:25:38  <Xaroth> yeh
23:25:45  <Fuco> it crowd is 10 times more cryptic
23:25:55  <KenjiE20> one year, I will go to the party on top of the world
23:26:03  <Xaroth> same here
23:26:21  <Fuco> in slovak it is actually called 'island' rather then 'iceland'
23:26:23  <Fuco> hehe
23:26:23  <Xaroth> and not just because there are some hawt women at CCP
23:27:02  <KenjiE20> I love a couple years back he intro.d the party as a bunch of nutters who fly out to an island 'in the middle of fucking nowehere'
23:27:05  <Xaroth> end of that We are the world vid you see some of em
23:27:55  <KenjiE20> they can also hold their drink like no one else :D
23:28:03  <Fuco> does he read chuck norris book at " We Are The World" vid?
23:28:04  <Fuco> :D
23:28:10  <Xaroth> yeh
23:28:11  <KenjiE20> probably
23:28:40  <Xaroth> Fuco: http://www.youtube.com/watch?v=08hmqyejCYU
23:28:40  <Fuco> and ccp probably wont be Chinese Communist Party
23:28:41  <Webster> Title: YouTube - EVE Online: The Butterfly Effect (at www.youtube.com)
23:29:13  <KenjiE20> ^ awesome
23:29:34  <Xaroth> the TBE vid shows the essence of EVE
23:29:44  <KenjiE20> 'the sandbox' :D
23:29:49  <Xaroth> ye
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23:30:25  <PeterT> wow
23:30:29  <PeterT> what?
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23:31:21  <PeterT> what the heck just happened?
23:31:28  <Xaroth> Netsplit
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23:31:35  <Webster> The third coop bot
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23:31:37  <PeterT> whats that?
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23:32:00  <Xaroth> The servers are responsible for talking to eachother
23:32:09  <Xaroth> so that you see what another person on another linked server types
23:32:09  <Fuco> god i love the EVE but i wont start playing...
23:32:17  <Xaroth> if the connection between the two drops
23:32:18  <Fuco> its too addictive
23:32:19  <Xaroth> ytou get this
23:32:35  <Xaroth> Fuco, it is.. if you have the time for it
23:32:41  <Xaroth> it's pretty easy if you don't play much
23:32:47  <Xaroth> but it gets better if you spend tons of time in it
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23:32:59  <Fuco> that's the point of MMO's
23:33:12  <Fuco> i used to play UO for a while
23:33:24  <Xaroth> same
23:33:31  <Xaroth> modern mmo's it's mostly grind grind grind
23:33:33  <Fuco> one and only mmo i've enjoyd
23:33:35  <Xaroth> a-la wow
23:33:40  *** Webster sets mode: +o KenjiE20
23:33:43  <KenjiE20> rawr
23:33:44  <Xaroth> UO was a bit more 'relaxed'
23:33:48  <Xaroth> KenjiE20: still kickass that a Wolf kicks the pirate's asses :P
23:33:48  <KenjiE20> net split of doom
23:33:53  <Xaroth> Wolf == my fav ship :P
23:33:57  <KenjiE20> http://www.youtube.com/watch?v=Ij4oJswttXM
23:33:58  <Webster> Title: YouTube - Apocryppahcryppah (at www.youtube.com)
23:34:03  <KenjiE20> ^ I love that one
23:34:09  <PeterT> !players
23:34:11  <PublicServer> PeterT: Client 221 is Mks, a spectator
23:34:43  <Fuco> now that sounds funny
23:34:47  <Fuco> FUNNY!
23:35:02  <Fuco> wasn't that a guy from stargate?
23:35:03  <Fuco> that doc
23:35:04  <Fuco> lol
23:35:19  <Xaroth> he's a CCP dev
23:35:20  <Fuco> he sounds just like him
23:35:27  <Xaroth> Torfi
23:35:45  <Xaroth> he's got a funny accent
23:36:42  <Fuco> http://www.youtube.com/watch?v=tK7jZsg-xLA&feature=related
23:36:43  <Webster> Title: YouTube - Carson Beckett - The cutest ''hello'' (SGA) (at www.youtube.com)
23:36:43  <Fuco> hehe
23:37:34  *** openttdcoop sets mode: +v KenjiE20
23:37:44  <KenjiE20> yea, nice, thanks
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