Log for #openttdcoop on 7th September 2009:
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00:01:50  <Kirov> °password
00:01:56  <Kirov> !password
00:01:56  <PublicServer> Kirov: spreed
00:02:01  <PeterT> !tell Kirov !password
00:02:01  <PublicServer> Kirov: spreed
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01:27:10  <PeterT> Thraxian
01:27:13  <PeterT> !password
01:27:13  <PublicServer> PeterT: peeved
01:27:20  <PublicServer> <Thraxian> hiya petert
01:27:23  <PeterT> hey
01:27:28  <PeterT> can we start voting?
01:27:44  <PublicServer> <Thraxian> no idea, this is my first look at the game
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01:28:43  <PublicServer> <Peter> hey
01:28:46  <PublicServer> <Peter> join company 1
01:29:12  <Maza> hey patert !
01:29:13  <PublicServer> <Peter> Thraxian?
01:29:21  <PeterT> stop it maza
01:29:41  <Maza> oh wut why??!
01:29:45  <Maza> pffgt
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01:53:39  <PeterT> Maza.
01:53:41  <PeterT> Maza
01:53:42  <PeterT> maza
01:53:45  <PeterT> hi
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05:13:37  <Hobo_Bob> !password
05:13:37  <PublicServer> Hobo_Bob: relent
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05:32:11  <PeterT> !password
05:32:11  <PublicServer> PeterT: relent
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05:36:02  <PeterT> night all
05:36:19  * PeterT wonders whats on TV at 1:36 AM
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08:01:37  <FrancoBegbie> !password
08:01:37  <PublicServer> FrancoBegbie: shaves
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08:51:28  <sgt_Zale> !password
08:51:28  <PublicServer> sgt_Zale: jailed
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09:31:47  <kuer> As my first words in this channel, I'd like to say hi and say that I'm excited about what this community represents.
09:32:51  <planetmaker> welcome, kuer :-)
09:38:18  <kuer> Oh, hi there. You know, I'm here because of your sig at ''. Telling you about this because it looks like people like to know where new souls come from. Like in the polls "where have you learned about us?".
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11:13:15  <Chris_Booth> morning all
11:14:02  <planetmaker> moin Chris_Booth
11:14:12  <planetmaker> kuer, nice to know that the sig actually is worth something :-)
11:15:22  <Chris_Booth> !passowrd
11:15:24  <Chris_Booth> !passoword
11:15:25  <KenjiE20> oooh sigs
11:15:28  <Chris_Booth> !password
11:15:28  <PublicServer> Chris_Booth: hocked
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11:16:06  <PublicServer> <Chris Booth> can someone connect so i can make a plan?
11:16:20  * KenjiE20 is compiling atm
11:16:28  <FrancoBegbie> sec
11:16:33  <FrancoBegbie> !password
11:16:33  <PublicServer> FrancoBegbie: hocked
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11:18:35  <PublicServer> <SmatZ> good afternoon
11:18:41  <KenjiE20> boom
11:18:52  <KenjiE20> figured that compile wouldnt work
11:18:58  <PublicServer> <SmatZ> how comes?
11:19:09  <KenjiE20> news_gui.cpp changes
11:19:14  <PublicServer> *** SmatZ has left the game (leaving)
11:20:21  <SmatZ> what patch conflicts with that?
11:20:52  <KenjiE20> mine, incidently can you rename the fs entry?
11:21:31  <SmatZ> yeah
11:21:44  <SmatZ> which one?
11:21:54  <KenjiE20> 2760 isn't really lost trains now, it's old vehicles
11:23:09  <SmatZ> done :)
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11:24:11  <KenjiE20> cheers
11:28:08  <KenjiE20> right while that compiles for coop, time to check the vcs for HEAD
11:29:28  <kuer> !password
11:29:28  <PublicServer> kuer: lapels
11:29:32  <KenjiE20> yay no changes
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11:33:20  <PublicServer> <Kenji> win
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11:36:20  <Chris_Booth> should the topic now be changed to planing / voting?
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11:38:19  <kuer> My question would be whether building is disallowed only in the valley-like mud or in anything covered in sand (or whatever it actually is).
11:38:58  <KenjiE20> just the gorge I think, Mark will have to verify
11:39:18  <Chris_Booth> i would think the sand / silt
11:39:39  <Chris_Booth> as that is what i would assume would become 'the river' in a rainy season
11:39:49  <Chris_Booth> if openttd had a rainy season
11:40:23  <KenjiE20> but the large sand section on the right has water pumps :)
11:40:35  <KenjiE20> so presumably the water table would be lower there
11:40:51  <PublicServer> <Chris Booth> the water pumps stop flooding
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11:41:06  <PublicServer> <Chris Booth> by pumping the water to trains / towns
11:41:33  <FrancoBegbie> !password
11:41:33  <PublicServer> FrancoBegbie: corded
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11:44:46  <Ammler> [13:39] <KenjiE20> just the gorge I think, Mark will have to verify <-- s/Mark/combuster/
11:44:56  <KenjiE20> whatever
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12:05:20  <De_Ghosty> !date
12:05:20  <PublicServer> De_Ghosty: 27 Jun 2004
12:05:27  <De_Ghosty> !dlwin 32
12:05:32  <De_Ghosty> !dl win32
12:05:32  <PublicServer> De_Ghosty:
12:06:58  <De_Ghosty> !password
12:06:58  <PublicServer> De_Ghosty: singed
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12:12:39  <planetmaker> Did I once mention that the ingame name has to match the IRC name and that this particular name will make me kick its owner on the next occasion I'm grumpy?
12:12:55  <De_Ghosty> no
12:12:59  <De_Ghosty> !rules
12:12:59  <PublicServer> De_Ghosty:
12:13:34  <sgt_Zale> !password
12:13:34  <PublicServer> sgt_Zale: singed
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12:14:53  <planetmaker> read again, De_Ghosty
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12:21:05  <De_Ghosty> ?:o
12:21:07  *** openttdcoop sets mode: +v Fuco
12:21:09  <De_Ghosty> you just added the line
12:21:10  <De_Ghosty> !!
12:23:14  <planetmaker> yes, some smartass wanted it like that
12:24:59  <De_Ghosty> i
12:25:05  <De_Ghosty> 'll find something else :o
12:25:20  <planetmaker> don't try to be the smartass.
12:25:41  <planetmaker> My patience is as thin as ice on a lake in Southern Italy in summer
12:26:19  <planetmaker> @kban
12:26:19  <Webster> planetmaker: (kban [<channel>] [--{exact,nick,user,host}] <nick> [<seconds>] [<reason>]) -- If you have the #channel,op capability, this will kickban <nick> for as many seconds as you specify, or else (if you specify 0 seconds or don't specify a number of seconds) it will ban the person indefinitely. --exact bans only the exact hostmask; --nick bans just the nick; --user bans just the (1 more message)
12:26:20  <De_Ghosty> i doubt there is ice on any lake in Southern Italy in summer
12:26:33  <planetmaker> there you go. Might be pretty thin.
12:26:51  <De_Ghosty> and that's such a euro reference
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12:33:11  <Mks> !password
12:33:11  <PublicServer> Mks: crazed
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12:35:20  <PublicServer> *** Game paused (not enough players)
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12:37:29  <De_Ghosty> !palyers
12:37:34  <De_Ghosty> !players
12:37:36  <PublicServer> De_Ghosty: Client 83 (Orange) is Fucoo, in company 1 (OTTDC Transport)
12:37:36  <PublicServer> De_Ghosty: Client 89 (Orange) is Mks, in company 1 (OTTDC Transport)
12:40:15  <kuer> !password
12:40:15  <PublicServer> kuer: pawned
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12:55:22  <V453000> !password
12:55:22  <PublicServer> V453000: taxied
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12:55:46  <PublicServer> <V453000> hi guys
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12:59:54  <planetmaker> hi guy ;-)
13:03:29  <PublicServer> <V453000> oh my god
13:03:35  <PublicServer> <V453000> our grf is fuckd
13:03:47  <PublicServer> <V453000> watch the train running costs
13:05:47  <kuer> I found it just as strange to see train to be fifty times more expansive to run than an airplane.
13:05:57  <PublicServer> <Mks> well once of those expensive running cost grfs
13:05:59  <PublicServer> <V453000> yes
13:06:10  <PublicServer> <V453000> its strange
13:06:17  <PublicServer> <V453000> and it will be not so easy to profit
13:06:30  <PublicServer> <V453000> once the planes cant fund trains
13:06:57  <PublicServer> <Mks> '
13:06:58  <PublicServer> <V453000> coz "Masai" are going to be hell of expensive
13:07:16  <PublicServer> <Mks> I do agree I don't really like these uber expensive running costs
13:07:23  <PublicServer> <V453000> y
13:07:44  <PublicServer> <Mks> mm
13:07:44  <PublicServer> <V453000> well. ... like or not like ... i am more interested whether its gonna work
13:07:59  <PublicServer> <Mks> well you can't change grfs afterwards so not much to do
13:08:05  <PublicServer> <Mks> maybe
13:08:06  <PublicServer> <V453000> y
13:08:15  <PublicServer> <V453000> you cant even chage it in the scenario
13:08:28  <PublicServer> <V453000> coz this is not a random game :(
13:08:35  <PublicServer> <Mks> ye
13:08:53  <PublicServer> <V453000> lets plan sth
13:08:55  <PublicServer> <Mks> find that a bit annoying acually if you create a scenario you can't change grf settings afterwards
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13:09:40  <PublicServer> <V453000> yes thats bad :( once made it and the same error occured --- the DB set trains running cost was about 85k per year ....
13:10:06  <PublicServer> <V453000> it happens when you change the trainsets  .... multiple times :D
13:10:09  * Ammler points to the yesterday night commits...
13:10:43  <PublicServer> <V453000> we have no "LevA Gator" grf? :(
13:11:28  <Ammler> is at least the multiple engine pool enabled?
13:11:53  <PublicServer> <V453000> ?
13:12:05  <Ammler> then it wouldn't be that hard to add the grf later.
13:12:10  <PublicServer> <V453000> ah
13:12:17  <PublicServer> <V453000> dunno
13:12:32  <Ammler> check it :P
13:13:08  <PublicServer> <V453000> no
13:13:11  <PublicServer> <V453000> its disabled
13:13:18  <PublicServer> <V453000> -.- nevermind
13:23:11  <Ammler> <-- the little plan at the end.
13:23:15  <Ammler> e
13:24:09  <Thraxian|Work> can't view it - what codec is in use?
13:24:22  <Ammler> oh, wrong channel :-)
13:24:30  <Thraxian|Work> hehe
13:24:37  <Ammler> Thraxian|Work: I guess, xvid
13:24:58  <KenjiE20> xvid in an mpeg, how exotic
13:26:02  <Ammler> no idea, I just runned xvidcap
13:26:33  <Ammler> Thraxian|Work: what exotic player do you use?
13:26:53  <Thraxian|Work> Windows Media Player 9.0
13:26:57  <Ammler> if it is WMP, I don't care :P
13:27:02  <KenjiE20> lol
13:27:03  <Thraxian|Work> hehe
13:27:14  <Ammler> you are lost anyway, then
13:27:20  <Ammler> s/are/have/
13:27:29  <kuer> Are matches as well.
13:27:30  * KenjiE20 uses CCCP to automate what he'd do manually anyway
13:28:33  <Ammler> I assume, on windows, it is VLC, still?
13:28:52  <kuer> It's VLC everywhere.
13:29:00  * KenjiE20 hates VLC
13:29:05  <Ammler> I use mplayer
13:29:18  <Ammler> or kaffeine
13:29:49  <KenjiE20> vlc still can't play stuff worth a .... I can't finish that
13:30:13  <Ammler> vlc can't play something, WMP can?
13:30:33  <KenjiE20> it can if you shove ffdshow on :)
13:30:47  <kuer> Can WMP play anything?
13:30:51  <KenjiE20> but WMP is smeels
13:31:01  <KenjiE20> it can if theres a dshow hook for it
13:31:30  <Thraxian|Work> WMP can play lots of things - but it plays dead best
13:31:32  <Ammler> well, you have to fight with codecs, which you have in VLC just with you.
13:31:40  <kuer> Wait, we're comparing WMP to actual software.
13:31:49  <KenjiE20> but vlc sucks at anything worthwhile
13:32:10  <KenjiE20> it can't render subs for love nor money
13:32:25  <kuer> VLC loves my subs.
13:32:27  <Ammler> I speak about VLC 2-3 years back, no real recent experience anymore.
13:32:40  <KenjiE20> and it's lackluster and stupid way of using ffdshow
13:32:44  <KenjiE20> lunh
13:32:47  <KenjiE20> lunch*
13:33:41  <Ammler> but it is still one of the software I install on friends pcs, if they have issues.
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13:41:03  <V453000> !password
13:41:04  <PublicServer> V453000: seethe
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13:44:56  <planetmaker> vlc is the only player I found worthwhile to actually install.
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14:05:43  <PublicServer> <Fucoo> 150k/y RC... lol nice
14:06:07  <Chris_Booth> !password
14:06:07  <PublicServer> Chris_Booth: squeal
14:06:12  <PublicServer> <Fucoo> cb's plan is pretty much useless with such high RC
14:06:27  <PublicServer> *** Chris Booth joined the game
14:06:39  <PublicServer> <Fucoo> well, all the ring plans will fail imho
14:09:32  <PublicServer> <Chris Booth> fucco i have no ring in my plan
14:09:55  *** Suber has quit IRC
14:09:56  <Chris_Booth> are we going to vote ever?
14:10:05  *** s_m_w has joined #openttdcoop
14:10:10  *** openttdcoop sets mode: +v s_m_w
14:10:13  <s_m_w> hey
14:10:25  <PublicServer> <Chris Booth> hi s_m_vv
14:10:44  *** Nickman_87 has quit IRC
14:10:48  <s_m_w> !password
14:10:49  <PublicServer> s_m_w: squeal
14:10:54  <planetmaker> Chris_Booth, is voting still disallowed?!
14:11:02  <PublicServer> *** s_m_vv joined the game
14:11:08  <planetmaker> If so, please remove the "no voting" sign. I allow voting
14:11:32  <PublicServer> <Chris Booth> no there is no 'no voting sign'
14:11:38  <PublicServer> <Chris Booth> but no one has voted
14:11:43  <PublicServer> <s_m_vv> Am I right to assume that "Treminus" is supposed to be "Terminus", Chris?
14:11:46  <PublicServer> <Chris Booth> maybe change the topic
14:11:46  <planetmaker> you could start then :-)
14:12:10  <PublicServer> <Chris Booth> yes s_m_vv
14:12:17  <planetmaker> @stage planning/voting
14:12:18  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #158 (r17425) | STAGE: planning/voting | | Use !help for IRC-commands | Screenshots: | Coopetition ladder: | IS2/FIRS game at"
14:12:26  <PublicServer> <Chris Booth> i could but as i think my plan is best, and i cant vote for myself
14:12:27  <PublicServer> <Chris Booth> i cant
14:12:35  <planetmaker> :-D
14:12:37  <planetmaker> So do I
14:12:45  <PublicServer> <Chris Booth> i also like you plan
14:13:04  <PublicServer> <Chris Booth> 1 issue i can see in all plans
14:13:14  <planetmaker> which is?
14:13:15  <PublicServer> <Chris Booth> town drops are all in the wrong place
14:13:20  <PublicServer> <s_m_vv> TL2 Transfer System, I love that idea
14:13:21  <planetmaker> uh?
14:13:21  <PublicServer> <Chris Booth> (so we cant drop water)
14:13:26  <planetmaker> ah
14:13:27  <Fuco> Chris_Booth, your plan has that 1 bridge only
14:13:31  <planetmaker> good point :-)
14:13:37  <Fuco> if you transport stuff from east to the food drop
14:13:41  <Fuco> that will not make any money
14:13:48  <Fuco> coz air distance is taken into account if im right
14:13:54  <Fuco> and the cargo will travel half the map
14:14:01  <Fuco> for nothing
14:14:07  <Fuco> and with RC over 150k/y
14:14:11  <Fuco> dunno if that can pay off
14:14:23  <PublicServer> <Chris Booth> Fuco i dont know howmany time it has been said in coop
14:14:24  <PublicServer> <s_m_vv> there are 3 towns which accept water, of of which are directly in watersource valley, means there is only one possible water drop
14:14:31  <PublicServer> <Chris Booth> but not all trains need ot make money
14:14:32  <planetmaker> air distance between station signs is what determines delivery prices. And time, of course
14:15:11  <PublicServer> <Fucoo> well, no food drop, no food goods drop... basicaly only water and maybe oil will profit
14:15:57  <PublicServer> *** Fucoo has left the game (connection lost)
14:15:57  <PublicServer> *** Mks has left the game (connection lost)
14:15:57  <PublicServer> *** s_m_vv has left the game (connection lost)
14:15:58  <PublicServer> *** Game paused (not enough players)
14:15:58  <PublicServer> *** Thraxian|Work has left the game (connection lost)
14:15:58  <PublicServer> *** Chris Booth has left the game (connection lost)
14:16:01  <Chris_Booth> are we going to vote ever?
14:16:03  <Chris_Booth> !password
14:16:03  <PublicServer> Chris_Booth: squeal
14:16:06  <PublicServer> *** s_m_vv joined the game
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14:16:10  <Fuco> vote ;d
14:16:11  <Chris_Booth> mass drops
14:16:11  <s_m_w> go ahead
14:16:13  *** openttdcoop sets mode: +v mixrin
14:16:18  <PublicServer> *** Game unpaused (enough players)
14:16:18  <Fuco> i don't like any plan really :(
14:16:18  <PublicServer> *** Chris Booth joined the game
14:16:32  <Fuco> half of them are WTF chaos and uber complicated
14:16:38  <Fuco> pm's just an usual ring
14:16:40  <Fuco> ;d
14:16:53  <Fuco> well your plan's the best after all :D
14:16:54  <Yexo> !password
14:16:54  <PublicServer> Yexo: squeal
14:17:05  <PublicServer> *** Yex0 joined the game
14:17:09  <PublicServer> <Yex0> hello
14:17:17  <s_m_w> I like chris' plan, but there is nowhere to drop the water
14:17:19  <PublicServer> <Chris Booth> i modified my plan
14:17:26  <Fuco> s_m_w -> town drop
14:17:46  <PublicServer> *** Fucoo joined the game
14:17:48  <s_m_w> There is no town accepting water anywhere near there
14:17:49  <PublicServer> <Chris Booth> i moved m oil / towns respectivly
14:17:58  <PublicServer> <Chris Booth> Datston
14:18:03  <PublicServer> <Fucoo> ye that's good
14:18:10  <PublicServer> <Fucoo> ;)
14:18:17  <s_m_w> Yes, Datston is the only possibility
14:18:38  <PublicServer> <Chris Booth> that where my town drop is
14:19:00  <PublicServer> <Fucoo> datson
14:19:07  <PublicServer> <Fucoo> hmm
14:19:16  <PublicServer> <Fucoo> that's in the northwest corner
14:20:13  <PublicServer> <s_m_vv> swap factory and town drop, I'd say
14:20:27  <PublicServer> <Chris Booth> yeah
14:20:34  <PublicServer> <Fucoo> i'd say towndrop would be good @ sutown, more accurate to plan
14:20:39  <PublicServer> <Fucoo> than datson
14:20:59  <PublicServer> <Fucoo> aha
14:22:15  <PublicServer> *** Chris Booth has joined spectators
14:22:17  <PublicServer> <Fucoo> ok, you have my vote
14:22:31  <PublicServer> <Chris Booth> thanks for the help
14:22:35  <PublicServer> <s_m_vv> My only concern would be the distance fruits/maize would have to travel
14:22:42  <PublicServer> *** Yex0 has left the game (leaving)
14:23:01  <PublicServer> <Chris Booth> long distance = more profit
14:23:02  <PublicServer> <Fucoo> maybe add a drop on each side of the valley? dunno
14:23:13  <PublicServer> <s_m_vv> it's air distance, not rail distance
14:23:38  <PublicServer> <Chris Booth> most the farms are arround the food drop
14:23:54  <PublicServer> <Chris Booth> very little near the east
14:24:05  <PublicServer> <Chris Booth> mostly in the north and west
14:24:12  <PublicServer> <s_m_vv> I'd suggest another bridge near BBH 01, but it's your plan
14:24:43  <PublicServer> <Chris Booth> i want the bridge near datston as it is the narrowest point
14:24:50  <PublicServer> *** Chris Booth has joined company #1
14:24:57  <PublicServer> *** Chris Booth has joined spectators
14:25:05  <PublicServer> <s_m_vv> hm, okay
14:26:05  <PublicServer> *** Chris Booth has left the game (leaving)
14:26:32  <PublicServer> <s_m_vv> It would be cool if there really was a flood every few years or so
14:27:23  <Chris_Booth> it would be rather cool if desert flooded as it does in real life
14:27:30  <PublicServer> *** s_m_vv has left the game (connection lost)
14:27:31  <PublicServer> *** Game paused (not enough players)
14:27:52  <Ammler> Chris_Booth: like changeable water level ;-)
14:28:14  <Ammler> !rcon set water_level 2
14:28:14  <PublicServer> Ammler: 'water_level' is an unknown setting.
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14:28:22  *** openttdcoop sets mode: +v highpinger
14:32:14  <Chris_Booth> Ammler: yeah changeable water level
14:32:38  <Chris_Booth> a tide system that could be set to months or years
14:32:56  <Ammler> well, just setable would be fine
14:32:57  <kuer> That sounds like something awesome.
14:33:15  <Ammler> If you make the patch, I will run the rcon for you ;-)
14:33:28  <planetmaker> Chris_Booth, Programmable scenarios ;-)
14:33:40  <Ammler> scenario scripts :-D
14:34:07  <Chris_Booth> is it me or is poker adictive
14:34:48  <kuer> Chris_Booth: Online or "real-life" one?
14:34:58  <Chris_Booth> both
14:35:03  <kuer> Yeah, I guess both can be.
14:35:04  <Chris_Booth> i love casino poker more
14:35:09  <Chris_Booth> but online is fun aswell
14:35:48  <kuer> Online poker is more of a roulette. Simple chance. Poker in person is the deal. Psychological game then.
14:37:13  <Chris_Booth> thursday night down the casino is fun
14:37:55  <PublicServer> *** Thraxian|Work joined the game
14:40:15  <kuer> But to answer the "question", all gambling is by design addictive, right?
14:42:01  *** sgt_Zale has joined #openttdcoop
14:42:06  *** openttdcoop sets mode: +v sgt_Zale
14:42:09  <Chris_Booth> it is indeed
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14:43:57  *** openttdcoop sets mode: +v FrancoBegbie
14:45:40  <FrancoBegbie> hi
14:46:00  <Chris_Booth> !password
14:46:00  <PublicServer> Chris_Booth: valved
14:46:16  <PublicServer> *** Game unpaused (enough players)
14:46:18  <PublicServer> *** Chris Booth joined the game
14:48:40  <Mark> hello
14:49:15  <PublicServer> <Chris Booth> hi mark
14:49:26  <Mark> !password
14:49:26  <PublicServer> Mark: valved
14:49:34  <PublicServer> *** Mark joined the game
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14:51:15  <kuer> !password
14:51:15  <PublicServer> kuer: torque
14:51:27  <PublicServer> *** Kuer joined the game
14:51:55  <PublicServer> *** Chris Booth has joined spectators
14:52:41  <Chris_Booth> vote for me
14:54:11  <PublicServer> *** Kuer has joined company #1
14:55:07  <PublicServer> <Mark> wow booth, you made a decent plan
14:55:16  *** FrancoBegbie has joined #openttdcoop
14:55:21  *** openttdcoop sets mode: +v FrancoBegbie
14:55:36  <Chris_Booth> coming from mark thanks
14:56:17  <PublicServer> *** Mark has left the game (leaving)
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14:57:17  *** openttdcoop sets mode: +v mixrin
14:57:26  <PublicServer> <Kuer> Mind if I change the sings "plan / Name" to "!plan / Name"? Would be nice to have them under unified prefix.
14:57:32  <PublicServer> <Kuer> signs*
14:57:52  <Chris_Booth> kuer you can
14:58:05  <Chris_Booth> if you put space they will go to the top of the sign list
14:59:40  <PublicServer> <Kuer> Basically there are three plans beginning with ! and three that don't. Space in front looks like a prefix for the most important signs. So yup, I'll just add the exclamation mark in front of the other three signs.
15:01:51  <PublicServer> *** Kuer has joined spectators
15:01:51  <PublicServer> *** Game paused (not enough players)
15:04:30  <PublicServer> *** Chris Booth has left the game (connection lost)
15:05:03  <sgt_Zale> !password
15:05:03  <PublicServer> sgt_Zale: crutch
15:05:43  <PublicServer> *** Sgt.Zale joined the game
15:06:21  <PublicServer> *** Fucoo has left the game (leaving)
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15:09:11  <FrancoBegbie> !dl win32
15:09:11  <PublicServer> FrancoBegbie:
15:09:15  *** Mitcian has joined #openttdcoop
15:09:20  *** openttdcoop sets mode: +v Mitcian
15:09:42  *** Fuco has quit IRC
15:10:18  <FrancoBegbie> !grf
15:10:18  <PublicServer> FrancoBegbie: (Version 7.3)
15:10:22  <s_m_w> It's funny how I tend to interpret Mark's sentences as insults for no appearent reason O_o
15:10:58  <Mitcian> !password
15:10:58  <PublicServer> Mitcian: crutch
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15:14:55  <FrancoBegbie> what's the address of public server?
15:15:04  <FrancoBegbie> i don't get anything with Find servers
15:15:14  <^Spike^> !ip
15:15:14  <PublicServer> ^Spike^:
15:15:18  <FrancoBegbie> ty
15:15:39  <FrancoBegbie> hmm
15:15:44  <FrancoBegbie> it says Server Offline
15:15:50  <FrancoBegbie> firewall is turned off
15:15:57  <KenjiE20> @pstest
15:15:57  <Webster> KenjiE20: Server at is up.
15:16:03  <KenjiE20> clearly it's up :)
15:16:16  <FrancoBegbie> i can ping it as well
15:17:06  <FrancoBegbie> any idea why can't i see any servers?
15:17:11  <Misza> !password
15:17:11  <PublicServer> Misza: crutch
15:17:18  <KenjiE20> there's about 3billion reasons
15:17:26  <PublicServer> *** Misza joined the game
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15:17:41  <FrancoBegbie> like what?
15:17:44  <FrancoBegbie> firewall is off
15:19:14  <KenjiE20> router, isp, other firewalls, net speed, dns, route fail, I could keep going
15:19:48  <FrancoBegbie> don't have router, net speed is sufficient
15:19:58  <FrancoBegbie> what can be the problem with isp or dns?
15:20:51  <KenjiE20> that's the other 2.99bil things
15:20:53  <KenjiE20> :P
15:20:58  <KenjiE20> my gut is you probably broke something recently
15:23:31  <PublicServer> *** Misza has left the game (leaving)
15:25:17  <FrancoBegbie> dunno, haven't played ttd on this computer
15:26:38  <FrancoBegbie> only difference is the isp
15:26:56  <PublicServer> *** Sgt.Zale has left the game (leaving)
15:27:13  *** sgt_Zale has quit IRC
15:27:36  <FrancoBegbie> what port does openttd use?
15:31:20  <FrancoBegbie> i can't even "Check Online Content"
15:33:35  <PublicServer> *** Spike joined the game
15:33:44  <planetmaker> <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
15:33:51  <planetmaker> ^^ FrancoBegbie
15:34:28  <FrancoBegbie> im not sure my isp let them through
15:34:37  <PublicServer> *** Kuer has left the game (leaving)
15:35:53  <planetmaker> you cannot play at all, if it doesn't.
15:36:59  <KenjiE20> I doubt he'd get out at all if they blocked that :)
15:37:13  <FrancoBegbie> why?
15:37:21  <KenjiE20> what with http outbounds being random and all
15:37:51  <s_m_w> !password
15:37:51  <PublicServer> s_m_w: zanier
15:38:03  <PublicServer> *** s_m_vv joined the game
15:40:25  <FrancoBegbie> well if i try to test those ports here:
15:40:26  <Webster> Title: : Port Scanners/Sniffers (at
15:40:33  <FrancoBegbie> i get Closed for both
15:40:50  <KenjiE20> of course you do
15:40:52  <KenjiE20> your not listening on the
15:40:54  <KenjiE20> them*
15:43:15  <FrancoBegbie> i try a restart anyway
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15:46:21  <Fuco> what about
15:46:25  <Fuco> he has a wrong game version
15:46:27  <Fuco> @_@ :)
15:46:31  <Fuco> that would be my first guess
15:47:13  <KenjiE20> I'd like to think he wasn't that stupid
15:48:01  <PublicServer> *** s_m_vv has joined spectators
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15:49:51  *** openttdcoop sets mode: +v FrancoBegbie
15:50:05  <FrancoBegbie> !password
15:50:05  <PublicServer> FrancoBegbie: tenors
15:50:09  <FrancoBegbie> back
15:50:12  <PublicServer> *** FrancoBegbie joined the game
15:50:14  <FrancoBegbie> after a restart, it works
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15:50:47  *** openttdcoop sets mode: +v PeterT
15:50:51  <FrancoBegbie> btw i've just uninstalled my prior firewall software but i didn't restart since then, probably that caused some problem
15:51:23  <PeterT> hi all
15:51:27  <PeterT> !password
15:51:27  <PublicServer> PeterT: tenors
15:52:05  <FrancoBegbie> every program tells you, that you have to restart after the uninstall, i never believe them
15:52:08  <FrancoBegbie> well, here it is :)
15:52:29  <planetmaker> lol :-)
15:53:06  <s_m_w> Always try the 3 Rs, restart, reboot, reinstall :D
15:53:25  <PublicServer> *** Game unpaused (enough players)
15:53:26  <PublicServer> *** Peter joined the game
15:53:55  <KenjiE20> you forgot hammeR
15:54:37  <PublicServer> <Peter> i declare chris booth the winner!
15:54:50  <PublicServer> *** Peter has left the game (connection lost)
15:54:51  <s_m_w> Pssh, that's the secret way to solve problems
15:54:51  <PublicServer> *** Game paused (not enough players)
15:55:14  <PeterT> im pretty sure with 5 votes he's safe
15:55:14  *** Mark has quit IRC
15:55:18  <DASPRiD> the secret way is to install linux
15:55:18  <DASPRiD> :>
15:55:25  <Chris_Booth> !password
15:55:25  <PublicServer> Chris_Booth: tenors
15:55:37  *** Mark has joined #openttdcoop
15:55:40  <FrancoBegbie> i need windows (unfortunately? :))
15:55:40  <s_m_w> Linux is fun, it was never so easy to completly mess up your computer!
15:55:42  *** ChanServ sets mode: +o Mark
15:55:42  *** openttdcoop sets mode: +v Mark
15:55:56  <DASPRiD> s_m_w, you just descibed windows
15:56:02  <KenjiE20> s_m_w: then your doing it wrong :)
15:56:07  <Chris_Booth> lol
15:56:11  <planetmaker> s_m_w, depends on how you use it ;-)
15:56:21  <Chris_Booth> with linux you can reck it in 10 seconds
15:56:24  <Chris_Booth> if you try
15:56:34  <s_m_w> I managed to completly mess up my harddrive within 10 minutes, without actually trying to do it
15:56:34  <KenjiE20> if you have the root password
15:56:38  <PublicServer> *** Game unpaused (enough players)
15:56:39  <planetmaker> normal usage: not true. Doing all kind of stuff, especially software testing and installs as root: true
15:56:39  <PublicServer> *** Chris Booth joined the game
15:56:45  <FrancoBegbie> then i modify s_m_w's sentence: Linux is fun, it was never so easy to completely do it wrong.
15:57:30  <PublicServer> *** Chris Booth has joined spectators
15:57:30  <PublicServer> *** Game paused (not enough players)
15:58:11  <s_m_w> Well, both linux and windows have their advantages, it's not possible to say "X is better"
15:58:12  <DASPRiD> format c: is easier for windows users than rm -rf /
15:58:13  <DASPRiD> :)
15:58:42  <KenjiE20> DASPRiD: that'd be "sudo -u root rm -rf"
15:58:52  <DASPRiD> you can ommit -u root
15:58:56  <KenjiE20> true
15:59:16  <FrancoBegbie> yea, you can ommit that, wasn't that obvious? :)
16:00:14  <Fuco> s_m_w: X is clearly better
16:00:42  <Fuco> news is fail and mac's quarz (?) is mac
16:00:59  <DASPRiD> Fuco, is that Ubuntu X?
16:01:10  <DASPRiD> (either Xubuntu or Ubuntu 10.04)
16:01:13  <Fuco> X is a window manager/system
16:01:19  <Fuco> its not system related
16:01:23  <DASPRiD> heh that as well
16:01:46  <DASPRiD> there is no mac anymore, any mac is a pc :)
16:01:46  <Fuco> or yet better platform
16:01:53  <DASPRiD> (any new one)
16:02:05  <Fuco> manager would be gnome
16:02:14  <Fuco> dunno about terminology ><
16:02:22  <DASPRiD> gnome is a desktop manager, yeah
16:12:40  <PublicServer> *** Spike has left the game (leaving)
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16:13:24  <PublicServer> *** Game unpaused (enough players)
16:13:24  <PublicServer> *** Mks joined the game
16:14:53  <PeterT> mks, are you voting?
16:14:59  <PublicServer> <Mks> mm
16:15:48  <PublicServer> <Mks> ahh well voted now
16:15:57  <PublicServer> *** Mks has left the game (leaving)
16:15:57  <PublicServer> *** Game paused (not enough players)
16:17:30  <PeterT> who did you vote for?
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16:29:00  <PublicServer> *** s_m_vv has left the game (connection lost)
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16:30:34  *** openttdcoop sets mode: +v Benny
16:30:44  <Benny> !help
16:30:44  <PublicServer> Benny:
16:31:14  <Benny> !download win32
16:31:14  <PublicServer> Benny:
16:32:42  <Benny> !players
16:32:44  <PublicServer> Benny: Client 123 is Thraxian|Work, a spectator
16:32:44  <PublicServer> Benny: Client 139 (Orange) is FrancoBegbie, in company 1 (OTTDC Transport)
16:33:10  <PublicServer> *** FrancoBegbie has joined spectators
16:33:26  <Benny> !password
16:33:26  <PublicServer> Benny: flaunt
16:33:43  <PublicServer> *** Benny joined the game
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16:37:27  *** openttdcoop sets mode: +v PeteT
16:40:27  *** PeteT is now known as PeterT
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16:57:53  <Chris_Booth> !password
16:57:53  <PublicServer> Chris_Booth: toiled
16:58:34  <PublicServer> *** Chris Booth joined the game
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17:04:05  <Mks> hey chris whats the tf allowed on your plan?
17:04:12  <PublicServer> <Chris Booth> coop TF
17:04:15  <Mks> not that this map really needs much tf
17:04:19  <PublicServer> <Chris Booth> low to medium
17:04:21  <Mks> what does that mean? :P
17:04:22  <Mks> ahh
17:04:54  <Chris_Booth> @wiki TF
17:04:56  <Webster> Search results for "TF" - #openttdcoop Wiki -
17:05:40  <Chris_Booth>
17:05:47  <Chris_Booth> ^outlines coop TF^
17:08:58  *** Venxir has joined #openttdcoop
17:09:03  *** openttdcoop sets mode: +v Venxir
17:16:12  <Ammler> !content
17:16:22  <PublicServer> *** Ammler has updated content from BaNaNaS.
17:20:27  <FrancoBegbie> umm
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17:20:40  *** openttdcoop sets mode: +v R0b0t1
17:20:44  <FrancoBegbie> i've been testing something in single player, and i set acceleration model to realistic
17:20:56  <FrancoBegbie> still, the trains are climbing bridges very slowly
17:20:57  <FrancoBegbie> why is that?
17:22:26  *** PeterT has joined #openttdcoop
17:22:31  *** openttdcoop sets mode: +v PeterT
17:22:58  <PeterT> !password
17:22:58  <PublicServer> PeterT: sheath
17:23:44  <PublicServer> *** Game unpaused (enough players)
17:23:44  <PublicServer> *** Peter joined the game
17:24:31  <PublicServer> *** Chris Booth has left the game (connection lost)
17:24:31  <PublicServer> *** Game paused (not enough players)
17:25:35  <PublicServer> *** Peter has left the game (leaving)
17:27:10  <Zuu> FrancoBegbie: Extreemly high weight multiplier in comibnation with trains loaded with cargo?
17:27:44  <Zuu> Did you change the advanced setting in your save game or in the main menu?
17:27:53  <FrancoBegbie> in the game
17:27:58  <FrancoBegbie> then i reloaded the saved game
17:28:19  <FrancoBegbie> the trains are empty, and the multiplier is 1
17:28:39  <Zuu> I hope "in the game" != main menu
17:29:10  <FrancoBegbie> not in the main menu
17:29:26  <Zuu> Then I have no idea.
17:29:38  *** sgt_Zale has joined #openttdcoop
17:29:43  *** openttdcoop sets mode: +v sgt_Zale
17:29:53  <sgt_Zale> !password
17:29:53  <PublicServer> sgt_Zale: sheath
17:30:13  <PublicServer> *** Sgt.Zale joined the game
17:30:25  <Zuu> !download
17:30:25  <PublicServer> Zuu: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
17:30:41  <Zuu> nice au is still there. :-)
17:31:21  <Ammler> autottd can't replace it :-)
17:31:32  <Ammler> it is just a nice other tool
17:31:41  *** PeterT has quit IRC
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17:32:04  *** PeterT has joined #openttdcoop
17:32:09  *** openttdcoop sets mode: +v PeterT
17:32:17  <Ammler> and it still works, me is wondering, if it will be albe to handle GRFPack 8.0
17:32:39  * Zuu wonders if there is anything strange about GRFPack 8.0
17:32:51  <Ammler> a lot removed grfs
17:33:00  <PublicServer> *** Sgt.Zale has left the game (connection lost)
17:33:00  <Ammler> (bananas)
17:33:10  <Zuu> It should remove the directory and make a re-install on every x.0 update
17:33:14  <Zuu> I think.
17:33:36  <Ammler> that would be nice.
17:33:45  <Zuu> And then on x.y updates it just grabs the updgrade packages.
17:33:48  <Ammler> well, it doesn't matter the other way, either.
17:33:55  <Zuu> I thank that is what we decided on.
17:33:56  *** mixrin has quit IRC
17:34:20  <Ammler> well, that is the reason, we define next pack 8.0
17:34:28  *** mixrin has joined #openttdcoop
17:34:32  <Ammler> because it is again another step :-)
17:34:33  <Zuu> think (not thank) ;-)
17:34:33  *** openttdcoop sets mode: +v mixrin
17:35:01  <Zuu> Removing lot of GRFs that got into bananas?
17:35:28  <Ammler> yeah, well, some need uploading of old versions to bananas
17:35:46  <Ammler> e.g. ISR, which sadly didn't answer yet.
17:36:28  <Zuu> Okay, hopefully bananas manage uploading in "wrong" sequence. Eg 2 -> 3 -> 1.
17:36:52  <Mark> evening
17:37:01  <Mark> !password
17:37:01  <PublicServer> Mark: avenge
17:37:10  <PublicServer> *** Mark joined the game
17:37:24  <Zuu> I know the AI-part of bananas becomes unhapppy with non-integer version numbers because of the comperasion of what is newer.
17:37:28  <PublicServer> <Mark> lets build this sucker
17:37:33  <Mark> Chris_Booth: get in here
17:37:45  <Zuu> Mark: What an attitude ;-)
17:37:55  <Mark> :)
17:38:53  <Benny> !password
17:38:53  <PublicServer> Benny: avenge
17:39:05  <PublicServer> *** Game unpaused (enough players)
17:39:06  <PublicServer> *** Benny joined the game
17:39:17  <KenjiE20> they complain when we're not building, they complain when we try to >_>
17:39:44  <Mark> @stage Waiting for the Chris
17:39:44  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #158 (r17425) | STAGE: Waiting for the Chris | | Use !help for IRC-commands | Screenshots: | Coopetition ladder: | IS2/FIRS game at"
17:40:33  <Zuu> !password
17:40:33  <PublicServer> Zuu: avenge
17:40:42  <PublicServer> *** Zuuu joined the game
17:41:17  <PublicServer> *** Peter joined the game
17:41:26  <PublicServer> *** Kuer joined the game
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17:42:24  <Ammler> [19:36] <Zuu> Okay, hopefully bananas manage uploading in "wrong" sequence. Eg 2 -> 3 -> 1.  <-- it doesn't
17:42:27  <PublicServer> <Mark> not sure where booth is planning to put his MLs, his plan is nothing like the map
17:42:34  *** ccfreak2k has joined #openttdcoop
17:42:39  *** openttdcoop sets mode: +v ccfreak2k
17:42:46  <PublicServer> <Peter> lol
17:42:49  <Ammler> but I already talked with the openttd team, they will fix it after.
17:42:50  <Zuu> Ammler: So how will ISR manage then?
17:43:00  <sgt_Zale> !password
17:43:00  <PublicServer> sgt_Zale: avenge
17:43:09  <PublicServer> *** Sgt.Zale joined the game
17:43:24  <Zuu> Or is that something that TB or some of the devs have to help out with manually?
17:43:28  <PublicServer> *** Sgt.Zale has joined company #1
17:43:33  <PublicServer> <Peter> i would've added a 4way bbh at bbh 01 so that SLs didnt have to go althe way around
17:43:34  <Ammler> Zuu: yes.
17:43:37  <PublicServer> *** Peter has left the game (connection lost)
17:43:54  <PeterT> !password
17:43:54  <PublicServer> PeterT: avenge
17:44:01  <PublicServer> *** Kuer has joined company #1
17:44:03  <PublicServer> *** Peter joined the game
17:44:05  <Ammler> I guess, they need to "maark" the newest grf
17:44:15  *** andy|p has joined #openttdcoop
17:44:20  *** openttdcoop sets mode: +v andy|p
17:44:29  <Mark> :P
17:44:32  <Ammler> :-)
17:45:12  <andy|p> !download win 32
17:45:12  <PublicServer> andy|p: unknown option "win"
17:45:18  <andy|p> !download win32
17:45:18  <PublicServer> andy|p:
17:45:40  *** highpinger has quit IRC
17:45:41  <Zuu> Soo many network plans...
17:45:50  <PublicServer> <Mark> only 6
17:46:07  <PublicServer> <Mark> and you dont have to bother reading V54 whatever's plan
17:46:26  <PublicServer> <Kuer> The world just ended by the way.
17:46:42  <PublicServer> <Mark> dont we have 3 years left?
17:46:53  <PublicServer> <Kuer> 2012. 21 Dec I think.
17:47:03  <PublicServer> <Mark> oh right
17:48:05  *** Progman has quit IRC
17:48:09  <andy|p> !password
17:48:09  <PublicServer> andy|p: avenge
17:48:25  <Zuu> PeterT: You know that goods is not what grows towns?
17:48:28  <PublicServer> *** andyp joined the game
17:49:06  <Zuu> It is just a common missunderstanding.
17:49:32  <kuer> Expand on that please? I always thought goods did so.
17:49:44  <[com]buster> Passengers do
17:49:50  <Mark> goods do too
17:49:50  <Zuu> It is the number of active stations that count IIRC
17:49:56  <Zuu> up to 5
17:50:00  <[com]buster> goods only help *when you have passengers too*
17:50:04  <Mark> if you drop goods at an active sign the town will grow :P
17:50:27  <KenjiE20> tbh to grow a town on this map, a sufficient sbahn would do
17:50:30  <Zuu> Goods can help making a station active.
17:50:32  <kuer> That's what I heard. Passengers mainly, but goods help.
17:50:51  <Zuu> Just as any other goods type
17:50:53  <PublicServer> *** FrancoBegbie has joined company #1
17:51:37  <PublicServer> <Mark> huh
17:51:44  <PublicServer> <Mark> how are we supposed to drop at Datston?
17:51:51  <PublicServer> <Mark> i wonder if booth even looked at the map
17:52:07  <PublicServer> <FrancoBegbie> ^^
17:52:11  <KenjiE20> heh
17:52:41  <PublicServer> <FrancoBegbie> it's more like Fort Prenfingburg
17:53:02  <PublicServer> <Mark> yeah
17:53:11  <PublicServer> <Kuer> Agreed.
17:53:15  <PublicServer> <Mark> Datston is at the wrong side of the gorge
17:54:43  <PublicServer> <Peter> Zuu: pax, water, goods
17:56:12  <Zuu> Landing at Bunborough Bay looks funny with the new lower holding path.
17:56:45  <PublicServer> <Zuuu> Peter: Ok
17:56:58  <[com]buster> !download win32
17:56:58  <PublicServer> [com]buster:
17:57:18  <PublicServer> <Peter> Zuu: so goods just make money, but dont they help grow towns?
17:57:58  <Zuu> Not from being a magic town grower goods. But from keeping the stations active I think.
17:57:58  <[com]buster> <Mark> i wonder if booth even looked at the map <- I'll maintain the scenario. My fav tool: BULLDOZER
17:58:26  <FrancoBegbie> btw i solved the mystery why our trains accelerated so slow on bridges in single player
17:58:31  <FrancoBegbie> *my
17:58:43  <FrancoBegbie> i fucking built girder steel bridges
17:58:49  <FrancoBegbie> yes
17:58:58  <FrancoBegbie> just didn't notice because of transparency...
18:00:01  <[com]buster> !password
18:00:02  <PublicServer> [com]buster: dieing
18:00:14  <PublicServer> *** combuster joined the game
18:00:15  <PublicServer> *** AmmIer joined the game
18:01:32  <PublicServer> *** andyp has joined spectators
18:01:44  <PublicServer> <AmmIer> Zuuu: indeed, lool
18:02:06  <Ammler> Yexo: you should check that out ;-)
18:02:45  <PublicServer> <AmmIer> they use the town roads, and drop down at the running way
18:03:10  <Zuu> hehe yea, that is why they make a bump just before the runway :-)
18:03:34  <PublicServer> <AmmIer> yes, down the foundation ;-)
18:04:15  <s_m_w> !password
18:04:15  <PublicServer> s_m_w: dieing
18:04:24  *** Chris_Booth has quit IRC
18:04:31  <PublicServer> *** s_m_vv joined the game
18:04:42  *** Chris_Booth has joined #openttdcoop
18:04:47  *** openttdcoop sets mode: +v Chris_Booth
18:04:51  <kuer> s/dieing/dying
18:04:55  <Chris_Booth> !password
18:04:55  <PublicServer> Chris_Booth: dieing
18:05:33  <Chris_Booth> !password
18:05:33  <PublicServer> Chris_Booth: prying
18:05:59  <PublicServer> *** Chris Booth has left the game (connection lost)
18:06:26  <PublicServer> <Peter> chris booth is coming!
18:06:35  <PublicServer> <Kuer> Hide the pot.
18:06:42  <PublicServer> <Peter> Hidden.
18:06:46  <Zuu> I notice that with a veiwport open over the airport sometimes planes are not repainted propperly.
18:07:22  <Zuu> Quite ofter actually.
18:07:28  <PublicServer> <Peter> not for me
18:07:42  <Zuu> PeterT: You are using a viewport window?
18:07:48  <PublicServer> <Peter> yes
18:07:50  *** Chris_Booth is now known as Guest1672
18:07:51  <PublicServer> <Peter> i just opened one
18:07:52  *** Chris_Booth has joined #openttdcoop
18:07:56  <PublicServer> <Peter> to test what you said
18:07:57  *** openttdcoop sets mode: +v Chris_Booth
18:08:07  <PublicServer> <Kuer> I just did the same. I see no such issue.
18:08:13  <PublicServer> <s_m_vv> neither do I
18:08:16  <PublicServer> *** Peter has left the game (connection lost)
18:08:20  <PublicServer> *** Chris Booth has left the game (connection lost)
18:08:20  <Chris_Booth> !password
18:08:20  <PublicServer> Chris_Booth: prying
18:08:26  <Zuu> Happens all the time at Bunbrough bay here :-)
18:08:50  <Zuu> At least on the closest zoom level
18:09:20  <PublicServer> *** Chris Booth has left the game (connection lost)
18:09:29  <PublicServer> *** Peter joined the game
18:09:35  <PeterT> ahh, chris, why cant you join
18:09:36  <[com]buster> Lets change votes to another plan
18:09:44  <[com]buster> chris won't be coming :p
18:09:51  * [com]buster pets chris booth
18:10:08  <PublicServer> <Peter> wow! Petert's plan looks really great!
18:10:34  <PublicServer> <combuster> If the river was where you put it... ;)
18:11:09  <PublicServer> <Kuer> I like V453000's
18:11:16  <PublicServer> *** Chris Booth has left the game (connection lost)
18:11:24  <PublicServer> <s_m_vv> Looks chaotic
18:11:37  <Chris_Booth> :'(
18:11:43  <Chris_Booth> i have major connection issues
18:11:48  *** Chris_Booth has quit IRC
18:11:50  <PublicServer> <s_m_vv> I like the plan in the top left
18:11:57  <PublicServer> <combuster> :D
18:12:20  <Zuu> I would like to have this at home, having the plane departure, but still being left at the runway :-)
18:13:48  <andy|p> pause the game and see if he can join in a paused state?
18:13:59  *** Guest1672 has quit IRC
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18:14:18  *** openttdcoop sets mode: +v Wolle
18:16:03  <PublicServer> <combuster> "TL5 use fastest loco"
18:16:24  <PublicServer> *** Zuuu has left the game (leaving)
18:16:26  *** mib_6dcnpn has joined #openttdcoop
18:16:31  *** openttdcoop sets mode: +v mib_6dcnpn
18:16:32  <PublicServer> <s_m_vv> logic engines!
18:16:33  <PublicServer> <combuster> non-erail trains ftw
18:16:56  *** Chris_Booth has joined #openttdcoop
18:17:01  *** openttdcoop sets mode: +v Chris_Booth
18:17:09  * Thraxian|Work agrees with smw
18:17:21  <Chris_Booth> !password
18:17:21  <PublicServer> Chris_Booth: prying
18:17:32  <PublicServer> *** player joined the game
18:17:37  <PublicServer> <combuster> logic trains not included
18:17:47  <Chris_Booth> player change your name please
18:18:05  <s_m_w> Monologues are not fun
18:18:07  <PublicServer> *** Chris Booth joined the game
18:18:09  <PublicServer> <Peter> yes!!!
18:18:11  <PublicServer> <combuster> :)
18:18:14  <PublicServer> <Peter> woot :)
18:18:21  <PublicServer> <Chris Booth> welcome all
18:18:22  <PublicServer> <combuster> smvv: beat me to the joke
18:18:30  <PublicServer> <Thraxian|Work> player is not Chris Booth
18:18:39  <s_m_w> Oh
18:18:41  <s_m_w> Well
18:18:43  <s_m_w> What a coincidence
18:18:44  <PublicServer> <Chris Booth> player isnt me
18:18:44  <PublicServer> *** tneo joined the game
18:18:57  <PublicServer> <combuster> nobody else was asking for the password...
18:19:04  <PublicServer> <Thraxian|Work> player is only spectating so far
18:19:14  <PublicServer> <Peter> /msg Publicserver !password.....
18:19:15  <PublicServer> <Chris Booth> well it isnt me
18:19:19  <PublicServer> <combuster> *prods player*
18:19:19  <PublicServer> <Peter> also works
18:19:35  *** [1]V453000 has joined #openttdcoop
18:19:40  *** openttdcoop sets mode: +v [1]V453000
18:19:44  <Ammler> !rcon rename_client
18:19:44  <PublicServer> Ammler: ERROR: command or variable not found
18:19:52  <Ammler> !rcon client_rename
18:19:52  <PublicServer> Ammler: ERROR: command or variable not found
18:19:58  *** V453000 has quit IRC
18:19:59  *** [1]V453000 is now known as V453000
18:20:00  <Ammler> I know there is a command like that :-)
18:20:01  <PublicServer> <Peter> chris, can i build the food plant
18:20:02  <PublicServer> <Chris Booth> well the easyest place to start is the water transfer
18:20:15  <PublicServer> *** player has left the game (connection lost)
18:20:15  <PublicServer> <Chris Booth> you can peter
18:20:15  <Zuu> Ammler: Just name?
18:20:21  *** Suber has joined #openttdcoop
18:20:23  <Ammler> Zuu: for rcon
18:20:26  <PublicServer> <Peter> thanks chris, i love terminus
18:20:26  *** openttdcoop sets mode: +v Suber
18:20:30  <Ammler> to rename others
18:20:33  <Thraxian|Work> !rcon client_name
18:20:33  <PublicServer> Thraxian|Work: - Change the nickname of a connected client. Usage: 'client_name <client-id> <new-name>'
18:20:33  <PublicServer> Thraxian|Work: - For client-id's, see the command 'clients'
18:20:34  <PublicServer> <Peter> client_name
18:20:36  <PublicServer> <Peter> yes
18:20:39  <PublicServer> <Peter> very useful
18:20:49  <Zuu> No idea, just remember dihedrals rename script for his server that he used to have when the feature was new.
18:21:01  <Zuu> It gave people funny names when they joined as "player". :-p
18:21:09  <Ammler> I guess, that was the reason for the command.
18:21:31  <PublicServer> *** tneo has joined spectators
18:21:36  <Ammler> !players
18:21:38  <PublicServer> Ammler: Client 123 is Thraxian|Work, a spectator
18:21:38  <PublicServer> Ammler: Client 167 (Orange) is combuster, in company 1 (OTTDC Transport)
18:21:38  <PublicServer> Ammler: Client 168 (Orange) is AmmIer, in company 1 (OTTDC Transport)
18:21:38  <PublicServer> Ammler: Client 170 (Orange) is s_m_vv, in company 1 (OTTDC Transport)
18:21:38  <PublicServer> Ammler: Client 193 is tneo, a spectator
18:21:39  <PublicServer> Ammler: Client 152 (Orange) is Mark, in company 1 (OTTDC Transport)
18:21:39  <PublicServer> Ammler: Client 154 (Orange) is Benny, in company 1 (OTTDC Transport)
18:21:41  <PublicServer> Ammler: Client 139 (Orange) is FrancoBegbie, in company 1 (OTTDC Transport)
18:21:41  <PublicServer> Ammler: Client 190 (Orange) is Chris Booth, in company 1 (OTTDC Transport)
18:21:43  <PublicServer> Ammler: Client 184 (Orange) is Peter, in company 1 (OTTDC Transport)
18:21:43  <PublicServer> Ammler: Client 160 (Orange) is Kuer, in company 1 (OTTDC Transport)
18:21:45  <PublicServer> Ammler: Client 161 (Orange) is Sgt.Zale, in company 1 (OTTDC Transport)
18:21:45  <PublicServer> Ammler: Client 165 is andyp, a spectator
18:21:47  <PublicServer> <Peter> there is a little problem with your plan chris
18:21:47  <PublicServer> *** tneo has left the game (connection lost)
18:21:48  <Ammler> :-o
18:21:55  <Ammler> !playercount
18:21:55  <PublicServer> Ammler: Number of players: 12
18:21:57  *** mib_6dcnpn has quit IRC
18:21:59  <PublicServer> <Peter> the fastest loco has a 663k running cost
18:22:02  <PublicServer> <Chris Booth> yes peter?
18:22:02  <PublicServer> *** Chris Booth has left the game (connection lost)
18:22:06  <PublicServer> <Peter> 330k pounds
18:22:14  <Chris_Booth> so
18:22:25  <PublicServer> <Mark> we're not going to use that one
18:22:29  <Chris_Booth> !password
18:22:29  <PublicServer> Chris_Booth: huddle
18:22:38  <PublicServer> <Peter> ok
18:22:39  <PublicServer> <Mark> we'll get the final one in 2022 or something..
18:22:46  <PublicServer> <Peter> dont want to go bankrupt....
18:22:48  <PublicServer> <combuster> which goes >300 km/h
18:22:49  <PublicServer> <Peter> again
18:22:50  <PublicServer> <Thraxian|Work> so...why no building yet?
18:22:54  <Chris_Booth> i was going to say just use the best loco
18:22:55  <PublicServer> <Thraxian|Work> at least to get the water flowing....
18:23:00  <PublicServer> <Mark> because the plan is flawed :P
18:23:10  <Chris_Booth> you voted for it mark
18:23:14  <PublicServer> <Thraxian|Work> it got 7 votes though
18:23:15  <PublicServer> <Mark> i know
18:23:25  <PublicServer> *** Spike joined the game
18:23:25  <PublicServer> *** Chris Booth joined the game
18:23:27  <PublicServer> <Mark> its the least flawed
18:23:30  <PublicServer> <Chris Booth> lol
18:23:42  <PublicServer> <Mark> you say "drop at Datson", while it is on the wrong side of the gorge
18:24:07  <PublicServer> <Chris Booth> move the drop
18:24:14  <PublicServer> *** Chris Booth has left the game (connection lost)
18:24:16  <PublicServer> <Mark> i'd drop at Fort Prenfingburg Springs
18:24:24  <PublicServer> <Thraxian|Work> water won't drop there (yet)
18:24:25  <PublicServer> <combuster> Takes no water
18:24:29  <Chris_Booth> mark what about water
18:24:35  <PublicServer> <Mark> grow it into the desert
18:24:50  <PublicServer> <combuster> Mark: not serious
18:24:51  <Chris_Booth> grr i cant stay connected
18:24:55  <PublicServer> <Thraxian|Work> did anyone mention anything about that town's water needs?
18:24:58  <PublicServer> <Mark> combuster: it is possible
18:25:11  <Chris_Booth> just build
18:25:22  <Chris_Booth> i will be back later
18:25:41  <PublicServer> *** Thraxian|Work has joined company #1
18:26:13  <PublicServer> <combuster> mark: RVs?
18:26:22  <PublicServer> <Mark> trying to up the rating
18:27:13  <PublicServer> <FrancoBegbie> Chris
18:27:21  <PublicServer> <FrancoBegbie> water represents the valley on the plan?
18:27:38  <PublicServer> <Mark> it should, but it doesnt
18:27:46  <Mark> !rcon patch town_growth_rate
18:27:46  <PublicServer> Mark: Current value for 'town_growth_rate' is: '2' (min: 0, max: 4)
18:27:55  <PublicServer> <FrancoBegbie> i mean like, that oil drop is on top of the mountain?
18:29:13  <PublicServer> <s_m_vv> noooo! the ultimate capitalist plan was removed!
18:29:51  <PublicServer> <FrancoBegbie> that tram grf is pretty hardcore
18:29:52  <PublicServer> <Mark> brb
18:29:55  <PublicServer> <Thraxian|Work> does LLL_RRR only have 1 tile between?
18:29:56  <PublicServer> *** Mark has joined spectators
18:30:44  <PublicServer> <AmmIer> is that tram set somewhere in action?
18:30:54  <PublicServer> <combuster> Fort Prenfingburg
18:30:55  <PublicServer> <AmmIer> ah, I see
18:31:28  <PublicServer> <combuster> suspended monorail
18:31:48  <PublicServer> <FrancoBegbie> umm. can we start building yet?
18:31:57  <PublicServer> <combuster> I suppose we can
18:32:15  <Chris_Booth> !password
18:32:15  <PublicServer> Chris_Booth: huddle
18:32:15  <PublicServer> <FrancoBegbie> anyone planning on making terminus stations? i'd like to build one of them
18:32:26  <PublicServer> <Spike> go ahead.. not stopping you :)
18:32:29  <PublicServer> *** Spike has joined company #1
18:33:06  <PublicServer> <Peter> i'm making the food processing plant
18:33:45  <PublicServer> <FrancoBegbie> i start oil drop, if no one else was planning on that
18:34:03  <PublicServer> *** Chris Booth has left the game (connection lost)
18:34:07  <PublicServer> <Spike> what's TF rules? :)
18:34:12  <PublicServer> <FrancoBegbie> low-medium
18:34:15  <PublicServer> <s_m_vv> I'd like to do BBH 01 when water transfer is done
18:34:23  <PublicServer> <FrancoBegbie> not much should be needed
18:35:05  <Chris_Booth> !password
18:35:05  <PublicServer> Chris_Booth: cheeks
18:35:19  *** Chris_Booth has quit IRC
18:35:20  <PublicServer> *** Chris Booth has left the game (connection lost)
18:39:03  <PublicServer> <FrancoBegbie> the line from BBH 01 to oil drop is LL_RR or LLL_RRR?
18:39:23  <PublicServer> <Thraxian|Work> let's make it LL_RR
18:39:25  <PublicServer> <combuster> Expect LL_RR
18:39:31  <PublicServer> <FrancoBegbie> yup
18:39:35  <PublicServer> <FrancoBegbie> i thought that too
18:39:39  <PublicServer> <Thraxian|Work> sucks for oil wells near Dredham
18:39:48  <PublicServer> <Thraxian|Work> that's a really long haul
18:40:17  <PublicServer> <Peter> chris?
18:40:23  <PublicServer> <Peter> label the food processing plant?
18:41:44  <PublicServer> <Thraxian|Work> whoever is doing bridges, don't forget to sync
18:42:16  <PublicServer> <Thraxian|Work> nvm - I see it's being fixed :)
18:42:38  <PublicServer> *** tneo joined the game
18:42:41  <PublicServer> <tneo> hello
18:42:46  <PublicServer> <Peter> heyl
18:42:58  <PublicServer> <Peter> Chris_Booth?
18:44:41  <PeterT> ah... chris.......
18:45:29  <PublicServer> *** andyp has joined company #1
18:46:38  <PublicServer> <FrancoBegbie> should i make a goods pickup station as well at the refinery?
18:46:53  <PublicServer> <combuster> Yes, you should
18:46:54  <PublicServer> <Thraxian|Work> definitely
18:48:59  <PublicServer> <Thraxian|Work> tneo: is there a reason for having BBH2 split that far east?
18:49:00  <PublicServer> <Thraxian|Work> just curious....
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18:49:24  <PublicServer> <combuster> Take enough room? :)
18:49:27  <PublicServer> <tneo> need to build a balancer
18:49:30  <PublicServer> <Thraxian|Work> kk
18:49:37  <PublicServer> <tneo> and a split to msh
18:49:45  <PublicServer> <Thraxian|Work> was just thinking that tightening it up might reduce the need to wait for fruit to die
18:49:53  <PublicServer> <tneo> hehe
18:50:09  <PublicServer> <tneo> by the time the first train starts it will be gone ;)
18:50:15  <PublicServer> <Thraxian|Work> should factory be around BBH02 you think?
18:50:22  *** ed__ has joined #openttdcoop
18:50:27  <PublicServer> <Peter> there is a sign already
18:50:27  *** openttdcoop sets mode: +v ed__
18:50:33  <PublicServer> <Thraxian|Work> ie.  trains from over gorge hit MSH before BBH02
18:50:34  *** dlr365 has joined #openttdcoop
18:50:39  *** openttdcoop sets mode: +v dlr365
18:50:43  <PublicServer> <Thraxian|Work> I mean AROUND as opposed to AFTER
18:53:31  <PublicServer> <Spike> can always move the water transfer lines btw
18:53:35  <PublicServer> <tneo> imo trains should split before bbh02 to get to factory
18:54:05  <PublicServer> <Spike> it's not like they must end at those points.. more like edit to your likings to fit bbh01 :)
18:54:10  *** mixrin_ has joined #openttdcoop
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18:54:41  <PublicServer> <combuster> You could put the factory at the 4th leg of the BBH
18:54:53  <PublicServer> <s_m_vv> what the hell am I building
18:55:39  *** V453000 has quit IRC
18:55:39  *** [1]V453000 is now known as V453000
18:55:44  <PublicServer> <andyp> Peter, are you building the food plant?
18:56:05  <PublicServer> <tneo> feel free to help Thraxian|Work :)
18:56:09  <PublicServer> <combuster> Water drop allowed :)
18:56:25  <PublicServer> <Spike> s_m_vv: like i said the water transfer lines are just an indication :)
18:56:35  <PublicServer> <Spike> you can move them around to make them fit like you want to :)
18:56:47  <PublicServer> <s_m_vv> they're fine, I guess
18:56:52  <PublicServer> <Thraxian|Work> so the MSH1 split from the north will be before those bridges?
18:56:59  <PublicServer> <s_m_vv> gotta eat some, will have to finish it later
18:57:03  <PublicServer> <Thraxian|Work> or do you mean for me to help elsewhere ;)
18:57:06  <PublicServer> <Spike> hmmm seems i eh.. hmm...
18:57:14  <PublicServer> <Spike> forgot the msh part?
18:57:21  <PublicServer> <tneo> no help with the bbh :)
18:57:25  <PublicServer> <tneo> that is coop :)
18:57:28  <PublicServer> <Thraxian|Work> hehe
18:57:31  <ed__> !password
18:57:32  <PublicServer> ed__: effigy
18:57:33  <PublicServer> <Thraxian|Work> didn't want to walk on you
18:57:39  <PublicServer> <Thraxian|Work> so how are we doing this?
18:57:41  *** R0b0t1 has quit IRC
18:57:44  <PublicServer> *** ed__ joined the game
18:57:46  <PublicServer> <tneo> no worries
18:57:52  <PublicServer> <combuster> to govern is to delegate :)
18:58:12  <PublicServer> <Spike> should water transfer be just directly connected to bbh01 and have a separate tl2 water network.. or the tl2 part is connecto to ml?
18:58:50  <PublicServer> <combuster> TL2 water -> transfer -> TL5 -> town drop
18:58:54  <PublicServer> <tneo> something like that
18:59:09  <PublicServer> <Thraxian|Work> do we assume traffic into BBH02 from north will go east then?
18:59:13  <PublicServer> <Spike> but the TL2 part is separate drop station or same station as TL5
18:59:26  <PublicServer> <tneo> that is plan wise i presume yes
18:59:38  <PublicServer> <Thraxian|Work> something like that?
18:59:44  <PublicServer> <Spike> same station.. hmmm... crap....
19:00:14  <PublicServer> <Spike> separate station for drop seems more logical... having it's small own network
19:00:25  <PublicServer> <Spike> or for ppl who like a challenge make it srnw.. ;)
19:00:45  <PublicServer> <combuster> If I had enough time... ;)
19:01:03  <PublicServer> <Spike> ... ;)
19:01:06  <PublicServer> *** ed__ has left the game (leaving)
19:01:09  <PublicServer> <Benny> We need a SLH anywhere?
19:01:11  <PublicServer> <combuster> But imo that part of the design is a big fail
19:01:12  <PublicServer> <tneo> we need to go south as well according to plan Thraxian|Work
19:01:23  <PublicServer> <Spike> what part.. my station or plan? :)
19:01:26  *** lordaro has joined #openttdcoop
19:01:31  *** openttdcoop sets mode: +v lordaro
19:01:32  <lordaro> !password
19:01:32  <PublicServer> lordaro: effigy
19:01:37  <PublicServer> <Thraxian|Work> hmmm....
19:01:45  <PublicServer> <combuster> There's a hub between the station and the BBH
19:01:52  <PublicServer> *** Lord Aro joined the game
19:01:54  <PublicServer> <FrancoBegbie> what min curve length are we supposed to used?
19:01:54  <PublicServer> <combuster> *water transfer station
19:01:58  <PublicServer> <combuster> 5
19:02:07  <PublicServer> <Thraxian|Work> how about that?
19:02:45  <PublicServer> <Spike> well SLH can be made where all the other plans are now if needed
19:02:49  <PublicServer> <Thraxian|Work> ooh...
19:03:08  <PublicServer> *** Lord Aro has joined company #1
19:03:15  <PublicServer> *** combuster has joined spectators
19:03:29  <PublicServer> <Spike> i also thought water TL2 trains would be separate from the ML... but looks like i got that wrong.. :)
19:03:43  <PublicServer> <Spike> oh wait.. notes say separate...
19:03:56  <PublicServer> <Spike> i just started working for 1 week and tired already..
19:03:59  <PublicServer> <Spike> going downhill quickly..
19:04:00  <PublicServer> <Spike> :)
19:04:00  <PublicServer> *** Lord Aro has joined spectators
19:04:04  <PublicServer> *** Lord Aro has joined company #1
19:04:44  <PublicServer> *** combuster has joined company #1
19:05:16  <KenjiE20> oh, Lord Aro finally arrives :P
19:05:22  <PublicServer> *** combuster has joined spectators
19:05:30  <PublicServer> *** Sgt.Zale has joined spectators
19:06:05  <PublicServer> <Peter> lord aro!
19:06:11  <PublicServer> <Peter> you got the grfs finally
19:06:29  <PublicServer> *** Kuer has joined spectators
19:06:42  <PublicServer> <Lord Aro> yup
19:06:49  <PublicServer> <Peter> congrats
19:07:06  <PublicServer> <Benny> Welcome. =P
19:07:11  <PublicServer> <Peter> benny, you too
19:07:17  <PublicServer> <Lord Aro> thanks
19:07:24  <Benny> Peter: Wtf?
19:07:26  <KenjiE20> benny been here for ages
19:07:35  <KenjiE20> ^has+
19:07:36  <Benny> Yeah, STFU nub
19:07:45  <Benny> ^^
19:07:56  <^Spike^> @op
19:07:56  *** Webster sets mode: +o ^Spike^
19:08:03  * KenjiE20 points at benny's old nick, still in the corner :P
19:08:19  * [com]buster slaps Benny's bottom and grins cheekily
19:08:28  <Benny> Okay, what?
19:08:30  <Benny> oO
19:08:50  <Benny> Ah, got it now..
19:08:52  <PublicServer> <combuster> /slap owns
19:08:54  <Benny> Veeery funny...
19:09:00  <Benny> :-/
19:09:35  <PublicServer> <Thraxian|Work> tneo: just thought of something rather sick sounding
19:09:46  <PublicServer> <tneo> what's that?
19:09:52  <PublicServer> <FrancoBegbie> 5 min btb
19:09:53  <PublicServer> <FrancoBegbie> *brb
19:10:16  <PublicServer> <Thraxian|Work> the east->south line
19:10:17  <PublicServer> <tneo> oops
19:10:20  <PublicServer> <Thraxian|Work> what about that?
19:10:22  <PublicServer> <tneo> forgot those
19:10:25  <PublicServer> <Lord Aro> as im new, can i connect the track near frintbourne bridge or has that been left for a reason?
19:10:26  <PublicServer> <Thraxian|Work> that would look pretty sick
19:10:35  <PublicServer> <Thraxian|Work> merged in with the north-south lines there....
19:10:36  <PublicServer> <tneo> yep
19:10:51  <PublicServer> <Thraxian|Work> thought #2
19:11:04  <PublicServer> <Lord Aro> is that "yep" at me?
19:11:13  <PublicServer> <tneo> nope Lord Aro
19:11:31  <PublicServer> <tneo> read the plan
19:11:51  <PublicServer> <tneo> and perhaps observ for the first time around Lord Aro
19:12:05  <PublicServer> <Lord Aro> kk
19:12:23  <PublicServer> <Lord Aro> but i still dont get why theres a gap in the track
19:12:25  *** Phoenix_the_II has joined #openttdcoop
19:12:30  *** openttdcoop sets mode: +v Phoenix_the_II
19:12:43  <PublicServer> *** combuster has left the game (leaving)
19:12:54  <tneo> !tunnels 5
19:12:54  <PublicServer> tneo: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
19:13:00  <tneo> @tunnels 5
19:13:00  <Webster> For trainlength 5: < 6 needs 2, 7 - 13 needs 3, 14 - 20 needs 4.
19:13:16  <PublicServer> <Thraxian|Work> that doesn't seem right
19:13:23  <PublicServer> <Thraxian|Work> but I suppose....
19:13:26  <PublicServer> <Peter> @tunnels 5 1
19:13:34  <Thraxian|Work> !tunnels 5 8
19:13:35  <PublicServer> Thraxian|Work: You need 2 tunnels/bridges for trainlength 5 and gap 8.
19:13:35  <tneo> @tunnels 5 2
19:13:44  <tneo> @tunnels 5 8
19:13:55  <tneo> !tunnels 5 8
19:13:55  <PublicServer> tneo: You need 2 tunnels/bridges for trainlength 5 and gap 8.
19:14:05  <tneo> !tunnels 5 2
19:14:05  <PublicServer> tneo: You need 2 tunnels/bridges for trainlength 5 and gap 2.
19:14:20  <PublicServer> <tneo> should do Thraxian|Work
19:14:48  <PublicServer> <Lord Aro> peterT train is losing you lots of money
19:14:58  <PeterT> not me, everyone
19:15:01  <PeterT> ;)
19:15:18  <PublicServer> <Lord Aro> tru ;)
19:15:40  <PublicServer> <Lord Aro> just doin my job ;)
19:16:16  <PeterT> your job = build
19:16:28  <PublicServer> <Peter> who deleted it?
19:16:32  <PublicServer> <Peter> lord aro...
19:16:38  <PublicServer> <Spike> what the train?
19:16:43  <PublicServer> <FrancoBegbie> back
19:16:45  <PublicServer> <Lord Aro> not me i just watched
19:16:56  <PublicServer> <Peter> we make 12 million a year, i think the train could've stayed.
19:18:52  <PublicServer> <Lord Aro> excuse my noobishness but where/when is something happening
19:18:59  <PublicServer> <Peter> everywhere
19:19:08  <PublicServer> <Peter> we just started
19:19:28  <PublicServer> <Spike> it will start when it's ready
19:19:39  *** lordaro has quit IRC
19:19:47  <PublicServer> <Thraxian|Work> are we assuming CL5?
19:19:57  <PublicServer> <tneo> uhm yes
19:19:58  <PublicServer> <Spike> we know it? :)
19:20:17  <PublicServer> <tneo> that should do
19:20:32  <PublicServer> <tneo> CL = TL then no delaf afaik
19:20:40  <PublicServer> <tneo> *delay
19:21:21  <PublicServer> <Peter> add your name to !! builder's board
19:21:26  <PublicServer> <Peter> if i didnt already add it
19:21:59  <PublicServer> <tneo> think east is easier straight there Thraxian|Work
19:22:00  <PublicServer> <Thraxian|Work> ah - gotcha, tneo
19:22:05  <PublicServer> <Thraxian|Work> yes, let's do that
19:22:47  <PublicServer> <Thraxian|Work> well...
19:22:50  <PublicServer> <Thraxian|Work> tighter turn now
19:23:01  <PublicServer> <Thraxian|Work> unless we still take it under there
19:23:22  <PublicServer> *** Mark has joined company #1
19:23:24  <PublicServer> <Mark> 'lo
19:23:25  <PublicServer> <Thraxian|Work> like that, perhaps?
19:23:37  <PublicServer> <Thraxian|Work> wait tneo
19:24:06  <PublicServer> <Peter> hello makr
19:24:46  <PublicServer> <Peter> mark, can i specify the location of one of the drops since chris left?
19:25:01  <PublicServer> <Peter> (food plant)
19:25:12  <PublicServer> <Mark> seems pretty obvious
19:25:16  <PublicServer> <tneo> ah
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19:25:37  <PublicServer> <Peter> well, i dont want to do anything out-of-place
19:26:00  <PublicServer> <andyp> looks to me like it should be just north of dredham
19:26:06  <PublicServer> <Mark> put it at FOOD PLANT
19:26:49  <Ammler>
19:26:50  <Webster> Title: Idiotproof Website (at
19:27:21  <PublicServer> <Peter> ok mark
19:27:51  <KenjiE20> lol
19:28:58  <PublicServer> <AmmIer> why does a suspended monorail need a bridge?
19:29:06  <PublicServer> <Spike> ....
19:29:27  <KenjiE20> assumed support when designing track
19:29:40  <PublicServer> <Spike> to euh... ehm.... that one... eh.... thingie.. ehm.....
19:29:43  <KenjiE20> so bridges would be areas of strengthed support
19:29:52  <PublicServer> <Spike> what he said
19:29:53  <PublicServer> <Spike> ;)
19:30:10  <KenjiE20> yes, I think too much
19:30:49  <PublicServer> <Lord Aro> re what ammler said:   so the carriages wouldnt fall as far :p
19:31:21  <PublicServer> <AmmIer> oh, welcome Lord Aro
19:31:35  <PublicServer> <AmmIer> you finally succeeded on joining us :-)
19:31:41  <PublicServer> <Thraxian|Work> need one more tile there, tneo
19:31:44  <PublicServer> <Thraxian|Work> how can we get it?
19:32:15  <PublicServer> <tneo> there ?
19:32:45  <PublicServer> <Thraxian|Work> I mean at the tunnels we just made
19:32:57  <PublicServer> <Thraxian|Work> for the factory exit to N
19:33:19  <PublicServer> <Thraxian|Work> or do we put the 3rd line elsewhere?
19:35:06  <PublicServer> <Peter> i fixed the tight turn
19:35:20  <PublicServer> <andyp> peter, why not get rid of those outside bridges?
19:36:16  <PublicServer> <Peter> im watching
19:36:48  <PublicServer> <AmmIer> Lord Aro: please don't use "Team chat"
19:37:08  <PublicServer> <Peter> yeah, because then #openttdcoop cant log you.... >:)
19:37:21  <PublicServer> <Spike> *checks logs*
19:37:25  <PublicServer> <AmmIer> actually, we do log it
19:37:31  <PublicServer> <Lord Aro> oops sorry
19:37:38  <PublicServer> <Lord Aro> :(
19:37:39  <PublicServer> <AmmIer> but I  meant the IRC bridge
19:38:16  <PublicServer> *** AmmIer has left the game (leaving)
19:41:40  <PublicServer> <andyp> Peter is that the drop or pickup?
19:41:53  <PublicServer> <Peter> drop
19:42:07  <PublicServer> <Peter> oh damn it, we still need a pickup :)
19:42:25  <PublicServer> <andyp> I'll do the pickup if you don'e have a plan for it already
19:42:35  <PublicServer> <Peter> i was just gonna copy this one
19:43:20  *** Farden has joined #openttdcoop
19:43:25  *** openttdcoop sets mode: +v Farden
19:43:30  <Farden> !playercount
19:43:31  <PublicServer> Farden: Number of players: 12
19:43:34  <Farden> !dl win64
19:43:34  <PublicServer> Farden:
19:43:44  <Farden> !password
19:43:44  <PublicServer> Farden: tailed
19:44:26  <PublicServer> *** Farden joined the game
19:44:31  <PublicServer> <Farden> hi there!
19:44:37  <PublicServer> <Mark> howdy
19:44:45  <PublicServer> <Peter> hey farden
19:44:55  <PublicServer> <Farden> lots of people tonight
19:45:05  <PublicServer> <Peter> not enough
19:45:10  <PublicServer> <Farden> never enought^^
19:45:15  <PublicServer> <Peter> lets break the client record
19:46:28  <PublicServer> <Peter> is inflation on because of difficulty? or someone forgot to turn it off?
19:46:49  <PublicServer> <Mark> inflation doesnt add to difficulty
19:46:53  <Mark> !rcon patch inflation 0
19:47:02  <PublicServer> <Peter> so its helpful to you?
19:47:15  *** Kirov has joined #openttdcoop
19:47:20  *** openttdcoop sets mode: +v Kirov
19:47:38  <Kirov> !password
19:47:38  <PublicServer> Kirov: tailed
19:47:57  <PublicServer> *** Kirov joined the game
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19:48:49  <PublicServer> <Peter> hmm, lets see if anyone commented on the topic i started :)
19:49:17  <PublicServer> <tneo> nice one Thraxian|Work :)
19:49:28  <PublicServer> <Thraxian|Work> not happy about one part of it
19:49:31  <PublicServer> <Mark> will you please stop screwing up my water transfer or at least tell me what you're doing?
19:49:47  <PublicServer> <tneo> hmm
19:49:55  <PublicServer> <tneo> we forgot a part :P
19:50:02  <PublicServer> <Farden> what?
19:50:11  <PublicServer> <tneo> need a merger north to ml
19:50:16  <PublicServer> <tneo> from factory
19:50:23  <PublicServer> <Spike> no srnw this time mark? :)
19:50:26  <PublicServer> <Thraxian|Work> that would fix it
19:50:31  <PublicServer> <Mark> nope
19:50:38  <PublicServer> <Farden> it's not his plan, this time^^
19:50:39  <PublicServer> *** Peter has left the game (connection lost)
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19:51:28  <PublicServer> <Thraxian|Work> we still need south -> east also
19:52:01  <PublicServer> <tneo> indeed
19:52:06  <PublicServer> <Thraxian|Work> and all factory merges
19:52:11  <PublicServer> <Thraxian|Work> and south to factory
19:52:43  <PeterT> !revision
19:52:43  <PublicServer> PeterT: Game version is r17425
19:52:51  <PublicServer> <Thraxian|Work> but it is lookince neat
19:52:55  <PublicServer> <Thraxian|Work> er...looking
19:53:08  <PublicServer> <tneo> that factory exit should have been on the double ML
19:53:37  <PublicServer> <Thraxian|Work> eh?
19:54:09  <PublicServer> <tneo> then we could split traffic to N and E more easily
19:54:31  <PublicServer> *** Kirov has left the game (leaving)
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19:55:05  <PublicServer> <tneo> the factory exit might be in the wrong spot
19:55:22  *** Suber has quit IRC
19:55:33  <PublicServer> <Thraxian|Work> you want to swap the S->N line and the factory-> N lines?
19:55:48  <PublicServer> *** Benny has left the game (leaving)
19:55:52  *** Benny has quit IRC
19:57:17  <PublicServer> <tneo> something like that
19:57:34  *** zachanima has joined #openttdcoop
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19:58:21  <PublicServer> <Thraxian|Work> hmmm
19:59:01  <PublicServer> <Thraxian|Work> mmkay
19:59:11  <PublicServer> <Thraxian|Work> so we should merge S->N and Factory->N
19:59:17  <PublicServer> <Thraxian|Work> before BBH02
20:00:41  <PeterT> !password
20:00:41  <PublicServer> PeterT: rejoin
20:00:42  <PublicServer> <tneo> that would make the merger easier
20:00:52  <PublicServer> *** Peter joined the game
20:00:57  <PublicServer> <tneo> though the current layout is more compact/ neat :)
20:01:06  <PublicServer> <Thraxian|Work> I like the layout
20:01:29  <PublicServer> <Thraxian|Work> basically, that merge I just marked?
20:01:35  <PublicServer> <tneo> yeah
20:01:40  <PublicServer> <Thraxian|Work> let's do that
20:01:55  <PublicServer> <Thraxian|Work> so we will remove those eastern two lines?
20:02:05  <PublicServer> <tneo> and before that merge we split traffic
20:02:18  <V453000> !password
20:02:18  <PublicServer> V453000: rejoin
20:02:31  <PublicServer> <tneo> yes
20:02:36  <PublicServer> <tneo> remove those
20:02:41  <PublicServer> <Thraxian|Work> we could also split E->Factory and E-> S after tunneling ML
20:03:17  <PublicServer> *** V453000 has left the game (connection lost)
20:03:24  <PublicServer> <tneo> i don't follow that thought
20:03:33  *** PhoenixII has joined #openttdcoop
20:03:38  *** openttdcoop sets mode: +v PhoenixII
20:03:42  <PublicServer> <Thraxian|Work> like that
20:03:44  <PublicServer> <Thraxian|Work> on the mini-plan
20:03:55  *** Phoenix_the_II has quit IRC
20:04:36  <PublicServer> <tneo> possibility
20:04:44  <PublicServer> <Thraxian|Work> k - start with the 5->3 merge?
20:04:51  <PublicServer> <Thraxian|Work> priority to the ML (full trains)
20:04:53  <PublicServer> <tneo> yes
20:04:55  <PublicServer> *** V453000 joined the game
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20:05:03  *** openttdcoop sets mode: +v mib_dnmeeg
20:05:09  <PublicServer> <Thraxian|Work> that southern ML can be moved too
20:05:14  <PublicServer> <Thraxian|Work> it's much bigger than LL5RR
20:06:06  <PublicServer> *** player has left the game (connection lost)
20:06:22  <PublicServer> *** player has left the game (connection lost)
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20:11:25  <PublicServer> <Mark> what's keeping up the town drop so long? :P
20:11:30  <PublicServer> <Mark> we got water waiting already
20:11:57  <PublicServer> *** Mks joined the game
20:16:07  <Mark> !rcon patch raw_industry_construction
20:16:07  <PublicServer> Mark: Current value for 'raw_industry_construction' is: '0' (min: 0, max: 2)
20:16:10  <Mark> !rcon patch raw_industry_construction 2
20:16:21  <Mark> !rcon patch raw_industry_construction 1
20:16:29  <Mark> !rcon patch raw_industry_construction 0
20:17:06  <Mark> !rcon patch raw_industry_construction 1
20:17:22  <Mark> !rcon patch raw_industry_construction 0
20:17:34  <PublicServer> <Thraxian|Work> we could always bridge/tunnel the ML instead of the factory exit
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20:18:03  <PublicServer> <Mark> BBH02 is huge
20:18:15  <PublicServer> <Thraxian|Work> it's also a MSH
20:18:21  <PublicServer> <Mark> do you need a 120 tile footprint?
20:18:32  <PublicServer> <Thraxian|Work> note the WIP sign
20:18:45  <PublicServer> *** tneo has left the game (connection lost)
20:18:48  <PublicServer> <Thraxian|Work> we're tweaking it as we go - we have a 3-way BBH and an MSH in that space
20:19:15  <tneo> hmm
20:19:18  <tneo> !password
20:19:19  <PublicServer> tneo: flutes
20:19:20  <PublicServer> <Thraxian|Work> well, we were :)
20:19:38  <PublicServer> *** tneo joined the game
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20:20:36  <PublicServer> <tneo> perhaps we need to construct the 5>3 first
20:20:43  <PublicServer> <Thraxian|Work> kk
20:20:49  <PublicServer> <Thraxian|Work> did you remove the miniplan?
20:20:52  <KenjiE20> freenode, where we have Real Man's(TM) netsplits :P
20:20:53  <PublicServer> <Thraxian|Work> or was that someone else?
20:20:54  <KenjiE20> irc: disconnected from server
20:20:55  <PublicServer> <tneo> moved it
20:20:59  <KenjiE20> that was weird
20:21:01  <PublicServer> <Thraxian|Work> ah - see it now
20:21:02  <PublicServer> *** Mark has joined spectators
20:21:13  <PublicServer> <tneo> no west of hub
20:21:19  <PublicServer> <Thraxian|Work> should we move the N-S line west of the turn?
20:21:29  <PublicServer> <Thraxian|Work> would that give us more room there?
20:21:52  <PublicServer> <tneo> not much
20:21:55  <PublicServer> <Thraxian|Work> kk
20:22:04  <PublicServer> <tneo> this way it keeps more compact
20:22:08  <PublicServer> <tneo> brb
20:22:20  <PublicServer> <Lord Aro> to avoid confusion should we delete the other plans?
20:22:40  <PublicServer> <Lord Aro> or do they need to be kept as reference or something?
20:22:47  <PublicServer> *** V453000 has left the game (connection lost)
20:22:57  <KenjiE20> they usually get plowed when they're in the way
20:23:14  <PublicServer> *** s_m_vv has left the game (leaving)
20:23:30  <SmatZ> anyone experienced crash like ?
20:23:43  <SmatZ> crash after clicking at station
20:24:37  <^Spike^> ehhhh....
20:24:51  * ^Spike^ tries clicking too much
20:24:54  <^Spike^> nope still in-game
20:24:55  <KenjiE20> I see a revision discrepancy
20:25:14  <SmatZ> it's from this game :)
20:25:24  <SmatZ> so there may be some broken station tile or so
20:26:11  <KenjiE20> canset got moved, possibly related?
20:26:42  <SmatZ> possibly... but not very likely
20:26:50  <SmatZ> it's about invalid station index (probably)
20:27:28  <PublicServer> <Mark> goodnight
20:27:34  <PublicServer> *** Mark has left the game (connection lost)
20:27:35  <SmatZ> good night, Mark :)
20:27:40  <PublicServer> <tneo> night mark
20:27:50  <^Spike^> SmatZ also know what tile or? :)
20:27:52  <^Spike^> gn Mark
20:27:56  <PublicServer> *** FrancoBegbie has left the game (connection lost)
20:27:57  <PublicServer> <tneo> back Thraxian|Work
20:28:15  <SmatZ> ^Spike^: nope :( neither I have crash.sav...
20:29:02  <^Spike^> cause: When i clicked A station seems rather trivial.. :)
20:30:00  <SmatZ> PeterT: can you reproduce the problem in this game?
20:30:07  <PublicServer> <Thraxian|Work> how's that look, tneo?
20:30:08  <SmatZ> like clicking the same tile again?
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20:30:26  <PublicServer> <tneo> looks good
20:30:48  <PublicServer> <Spike> bbh02 == bbh from hell or what? :)
20:31:23  <PublicServer> <tneo> whatever
20:31:27  <PublicServer> <Thraxian|Work> ooh....
20:31:44  <PublicServer> <Thraxian|Work> er...dratfire
20:32:12  <PeterT> SmatZ: reproduce it how?
20:32:26  <SmatZ> PeterT: do the same you did when it crashed
20:32:31  <PeterT> ok
20:32:38  <KenjiE20> nurr
20:33:29  <PeterT> no, nothing is happening
20:33:33  <PeterT> i click on water transfer
20:33:37  <PeterT> ok, sorry
20:34:05  <PublicServer> <Lord Aro> g2g nite nite
20:34:12  <PublicServer> <Peter> bye
20:34:17  <PublicServer> *** Lord Aro has left the game (leaving)
20:34:26  <SmatZ> PeterT: :(
20:38:54  <PeterT> it just crashed again! smatz!
20:38:55  <PublicServer> *** Peter has left the game (connection lost)
20:39:07  <SmatZ> PeterT: great :)
20:39:11  <PeterT> no report
20:39:11  <SmatZ> how did you do that?
20:39:22  <PeterT> i was looking at the industry directory
20:39:26  <PeterT> sorted by production
20:39:30  <PeterT> scrolling down
20:39:36  <SmatZ> ah
20:40:06  <PeterT> lets try it again
20:40:16  <PublicServer> *** Peter has left the game (connection lost)
20:40:23  <PeterT> !password
20:40:23  <PublicServer> PeterT: foamed
20:40:37  <PublicServer> *** Peter joined the game
20:40:44  <PeterT> i hope im not the only one getting strange passwords
20:42:13  <PublicServer> <Peter> nope smatz, nothing, again
20:42:24  <PublicServer> <Peter> i'll have to watch closely from now on
20:42:30  <SmatZ> PeterT: reproduced
20:42:44  <PeterT> no, i cant
20:42:47  <SmatZ> I think fixed in r17445
20:43:48  <PeterT> let me look up what that means
20:43:49  <PublicServer> <Thraxian|Work> tneo: would a single 8->3 merger system be easier/smaller?
20:44:21  <PublicServer> <tneo> easier I doubt smaller probably
20:44:37  <FrancoBegbie> !password
20:44:37  <PublicServer> FrancoBegbie: foamed
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20:45:11  <PublicServer> <tneo> where do you want that ?
20:45:29  <PeterT> smatz: is there another revision log, other than
20:45:35  <PublicServer> <Thraxian|Work> factory exit - I can split the 3 lines into 3 south (to be compressed), 3 north (for merging) and 3 east (for merging)
20:45:42  <SmatZ> PeterT: nope
20:45:53  <PublicServer> <Thraxian|Work> and have room for the southern ML (2 lines) to pass right through it - possibly both directions
20:45:55  <SmatZ> I use since I like it more
20:45:57  <PublicServer> <Thraxian|Work> I can illustrate....
20:46:06  <PublicServer> <tneo> please do
20:46:14  <PeterT> what about this? --->
20:46:38  <SmatZ> use what you prefer ;)
20:46:52  <PeterT> oh, i see what you did
20:47:01  <PeterT> force resort after changing sort type
20:47:02  <SmatZ> but, r17445 didn't fix that
20:49:16  <PublicServer> <tneo> interesting
20:49:20  <PublicServer> <Thraxian|Work> you like?
20:49:25  <PublicServer> <tneo> uhu
20:49:34  <PublicServer> <Thraxian|Work> expand the middle to allow more bridges, if desired
20:49:44  <PublicServer> <Thraxian|Work> so if we wanted LLRR to pass through
20:49:57  <PublicServer> <tneo> yes for when upgrade of ml is needed
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20:49:59  <PublicServer> <Thraxian|Work> I made it for a SL, but you can easily convert to a ML splitter
20:50:08  <PublicServer> <Thraxian|Work> and then just do merges afterwards
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20:52:20  <PublicServer> <Thraxian|Work> not bad for a 3-way split, and the ends even line up nicely :)
20:52:39  <PublicServer> <tneo> :-D
20:53:11  <PublicServer> <Thraxian|Work> unforunately - requires a good deal of flat land....
20:53:42  <PublicServer> <tneo> and space
20:53:50  <PublicServer> <Thraxian|Work> not that much space, honestly
20:53:52  <PublicServer> <Thraxian|Work> the mergers, yet
20:54:12  <PublicServer> <Thraxian|Work> length is about 25
20:54:45  <PublicServer> <Thraxian|Work> width is only 15 (to allot for CL5)
20:55:34  <PublicServer> <tneo> yes
20:56:01  <PublicServer> <Thraxian|Work> our current southbound split is about 45 tiles long :)
20:56:10  <PublicServer> <tneo> it is a neat plan though lot of merging
20:56:21  <PublicServer> <Thraxian|Work> just merging the 3 into whatever else is there
20:56:34  <PublicServer> <tneo> we could compress that quite a bit :P
20:56:42  <PublicServer> <Thraxian|Work> and you can lay two side-by-side I think
20:56:52  <PublicServer> <Thraxian|Work> for bi-directional
20:57:15  <PublicServer> <Thraxian|Work> you trying to rework southbound to compress it?
20:57:20  <PublicServer> <FrancoBegbie> Peter can i erase your plan?
20:57:25  <PublicServer> <tneo> yeah
20:57:36  <PublicServer> <tneo> to factory
20:57:46  <PublicServer> <Peter> is it in the way?
20:57:49  <PublicServer> <FrancoBegbie> y
20:57:57  <PublicServer> <FrancoBegbie> i wouldn't want to erase it otherwise ;)
20:57:58  <PublicServer> <Thraxian|Work> on that design I made, you could make the split tracks go parallel to ML instead of 90 degrees
20:58:07  <PublicServer> <FrancoBegbie> ty
20:58:12  <PublicServer> <Thraxian|Work> so it would work for those two splits we have already
20:58:38  <PublicServer> <Thraxian|Work> with the first one being for factory, and the second for east/south ML, and the last for the other ML
20:58:44  <Razaekel> !password
20:58:44  <PublicServer> Razaekel: raster
20:58:51  <PublicServer> <Thraxian|Work> would actually compress what we have rather nicely
20:58:56  <PublicServer> *** Razaekel joined the game
20:59:08  <PublicServer> <Thraxian|Work> but that means we're practically starting BBH02 over again :)
20:59:09  <PublicServer> <tneo> sorry i'm tired
20:59:12  <PublicServer> <Thraxian|Work> hehe
20:59:23  <PublicServer> <tneo> i don't follow you any more :|
20:59:37  <PublicServer> <Thraxian|Work> I can illustrate on BBH02, but I'll be moving a few tunnels
20:59:40  <PublicServer> <Thraxian|Work> if you don't mind :)
20:59:49  <PublicServer> <tneo> i don't mind rebuilding but not now
21:00:09  <PublicServer> <tneo> got to get up at 5:45 again :P
21:00:19  <PublicServer> <Thraxian|Work> I may start it, if that's ok
21:00:28  <PublicServer> <tneo> sure :)
21:01:32  <Fuco> building alrready?
21:01:42  <PublicServer> <tneo> yes fuco
21:01:45  <Fuco> finally
21:02:12  <Fuco> !password
21:02:12  <PublicServer> Fuco: raster
21:02:19  <PublicServer> *** Fucoo joined the game
21:02:21  <PublicServer> <FrancoBegbie> what's the min curve length?
21:02:22  <PublicServer> <tneo> aha
21:02:38  <PublicServer> <Fucoo> 5 for TL5
21:02:38  <PublicServer> <Spike> in our case it's TL
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21:02:57  <PublicServer> <Thraxian|Work> how far back do we want the factory exit?
21:03:00  *** openttdcoop sets mode: +v Nickman_87
21:03:32  <PublicServer> <Fucoo> water trains sure make some nice profit :D
21:03:43  <PublicServer> <tneo> where now teh south split is
21:03:50  <PublicServer> <Thraxian|Work> south is already there
21:03:53  <PublicServer> <Thraxian|Work> where is factory split?
21:03:55  <PublicServer> <Thraxian|Work> how far back?
21:04:05  <PublicServer> <tneo> the old south split
21:04:08  <PublicServer> <Fucoo> any station i can build? town drop?
21:04:25  <PeterT> go ahead
21:04:35  <PublicServer> <tneo> about 30 tiles
21:05:08  <PublicServer> <Peter> Fucoo: could you build Food pickup?
21:05:10  <PublicServer> <Peter> please
21:05:11  <PublicServer> <Fucoo> so town drop is still in datson?
21:05:26  <PublicServer> <Fucoo> that's on the other side of the valley
21:05:29  <PublicServer> <Fucoo> doesnt make sence
21:05:30  <KenjiE20> there's an extra t in that
21:05:32  <PublicServer> <Spike> trains is DL Class or Class 20e?
21:05:43  <KenjiE20> datson is something totally different :P
21:05:54  <PublicServer> <Thraxian|Work> I hate working backwards
21:05:55  <PublicServer> <Fucoo> datston
21:06:00  <PublicServer> <Fucoo> whatever
21:06:03  <PublicServer> <Spike> fucoo it fort prenfingburg
21:06:03  <PublicServer> <Thraxian|Work> who's killing Sendstone?
21:06:10  <PublicServer> <Thraxian|Work> don't need to shrink it any
21:06:26  <PublicServer> <Spike> that is a Water tower there now so
21:06:36  <PublicServer> <Fucoo> well plan says datston but... ;D
21:06:54  <PublicServer> <Peter> fucoo, build food pickup
21:06:57  <PublicServer> <Spike> guess that sign started @ the discussion where to put it..
21:07:08  <PublicServer> <Spike> prenfing seems easier space wise
21:07:14  <PublicServer> <Razaekel> the fort would be better imo
21:07:43  <PublicServer> <Spike> but what train to use.. 1x DL Class, 2x DL class or 1x Class 20E
21:08:11  <PublicServer> <tneo> fastest the plan says
21:08:15  <PublicServer> <Spike> both are.. :)
21:08:18  <PublicServer> <Spike> that's why i ask :)
21:08:25  <PublicServer> <Razaekel> the 20E
21:08:28  <PublicServer> <tneo> most hp  then
21:08:34  <PublicServer> <Razaekel> 160km/h with 12k HP
21:08:45  <PublicServer> <tneo> Thraxian|Work: got to get some sleep now
21:08:48  <PublicServer> <Razaekel> the DL is 160 km/h but only 2.8k HP
21:09:15  <PublicServer> <Thraxian|Work> kk..gnite tneo
21:09:19  <PublicServer> <tneo> night
21:09:30  <PublicServer> <Spike> class20e then?
21:09:30  <PublicServer> <tneo> nice building with you :-)
21:09:53  <PublicServer> *** tneo has left the game (leaving)
21:10:01  <tneo> night all
21:12:19  <PublicServer> <Mks> why are there no faster trains then 160km/h?
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21:17:05  <PublicServer> <Spike> forgetting food trains...
21:17:09  <PublicServer> <Spike> should add those.. :)
21:18:37  <PublicServer> <Spike> and there is the trainyard
21:19:42  <PublicServer> *** Thraxian|Work has left the game (connection lost)
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21:19:52  <PublicServer> <FrancoBegbie> does s_m_w have the same name on irc?
21:21:44  <KenjiE20> essentially
21:23:29  <PublicServer> <Fucoo> TF for stations allowed?
21:23:44  <PublicServer> <Peter> sure why not?
21:23:45  <PublicServer> <FrancoBegbie> low-medium TF allowed everywhere
21:25:20  <PublicServer> <Spike> trainyard is @ sc01 i tried to give the trains as much orders as possible
21:25:43  <PublicServer> <Peter> i'll add priorities
21:25:59  *** Levi_ has joined #openttdcoop
21:26:03  <PublicServer> <Spike> for what
21:26:04  *** openttdcoop sets mode: +v Levi_
21:26:07  <PublicServer> <Peter> SC01
21:26:22  <PublicServer> <Spike> eh...
21:26:41  <PublicServer> <Peter> dont worry, im just changing them now, will fix later
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21:27:50  <PublicServer> <Peter> spike, why'd you take the "Idea /Spike" off of the food drop?
21:27:57  <PublicServer> <Spike> i didn't
21:28:08  <PublicServer> <Peter> o
21:28:11  <PublicServer> <Peter> who did?
21:28:16  <PublicServer> <Spike> don't know
21:29:08  <PublicServer> <Peter> do you want me to put it back?
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21:31:12  <Yexo> <Ammler>	Yexo: you should check that out ;-) <- sorry, I didn't get what exactly I should check out
21:31:13  *** openttdcoop sets mode: +v Mark
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21:31:31  <Ammler> Yexo: you can watch the video :-)
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21:31:54  <PublicServer> <Razaekel> fuco, you trying to do a PSB?
21:32:09  <Ammler>
21:32:45  <Yexo> thanks, watching now
21:32:47  <PublicServer> *** SmatZ has left the game (leaving)
21:33:18  <Yexo> :( the server is too slow (oir my connection, but at least it times out trying to open it)
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21:34:28  <Ammler> hmm, works here :-(
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21:34:56  <PublicServer> <Razaekel> who's working on the town drop?
21:35:14  <Ammler> it lands on the town roads then drops down at the foundation to the running way of the airport :-)
21:35:29  <PublicServer> <Fucoo> there's a sign :p
21:35:45  <PublicServer> <Razaekel> i asked you question earlier
21:35:50  <PublicServer> <Razaekel> you a*
21:35:52  <PublicServer> <Peter> what loco are we using for ML trains?
21:35:54  <PublicServer> *** Chris Booth joined the game
21:35:55  <Ammler> Yexo: maybe try again
21:35:56  <Ammler> ?
21:36:05  <PublicServer> <Razaekel> peter, the 20E
21:36:08  <PublicServer> <Spike> check trainyard?
21:36:11  <Yexo> Ammler: it's my connection, it's currently very slow
21:36:13  <PublicServer> <Razaekel> Class 20E
21:36:15  <PublicServer> <Peter> ok, got it
21:36:16  <Yexo> but it seems to work now
21:36:16  <PublicServer> <Chris Booth> evening
21:36:21  <Yexo> at least quicktime starts
21:36:59  <PublicServer> <Razaekel> fuco, are you trying to do a PSB entry?
21:37:17  <PublicServer> <Fucoo> ye
21:37:29  <PublicServer> <Razaekel> for 2 tracks, or 4?
21:37:31  <Ammler> it's only 350kb, so shouldn't be such a big deal.
21:37:41  <PublicServer> <Fucoo> 2 in from each side
21:37:42  <PublicServer> <Fucoo> 2 out
21:37:47  <PublicServer> <Razaekel> ah
21:37:52  <PublicServer> <Peter> Chris_booth is really good with psb
21:37:52  <PublicServer> <Razaekel> i see now
21:37:54  <PublicServer> *** Chris Booth has left the game (connection lost)
21:38:02  <PublicServer> <Razaekel> im better :-P
21:38:03  <PublicServer> <Fucoo> entry/exit/entry/exit ...
21:38:05  <PublicServer> * Razaekel brags
21:38:18  <PublicServer> <Fucoo> but the CL5 is killing me
21:38:21  <PublicServer> * Peter /me's
21:38:39  <PublicServer> <Fucoo> i probably do it other way
21:38:46  <PublicServer> <Fucoo> entry from 1 side only
21:39:01  <PublicServer> <Razaekel> nah
21:39:03  <PublicServer> <Razaekel> you can do it
21:39:10  <PublicServer> <Razaekel> it's just harder
21:39:11  <PublicServer> <Fucoo> i can but it wont work very well
21:39:22  <PublicServer> <Fucoo> coz the path from 'split' to station will be too long
21:39:34  <PublicServer> <Razaekel> the exit path should be long
21:39:35  <PublicServer> <Fucoo> and it will block the track for soo long
21:39:36  <PublicServer> <Razaekel> the entrance not
21:39:56  <PublicServer> <Spike> once the train has left the station it shouldn't be a problem
21:40:05  <PublicServer> <Fucoo> ye that's not a problem
21:40:16  <PublicServer> <Fucoo> tunnels now should be exits...
21:40:16  <Yexo> Ammler: got it now, ff was acting wierd, in ie it downloaded without problems
21:40:22  <Yexo> it's indeed a strange bump
21:40:25  <PublicServer> <Fucoo> but they block bridges
21:40:26  <PublicServer> <Fucoo> ;d
21:40:39  <Ammler> well
21:40:46  <Ammler> it is the new behaviour
21:40:57  <Ammler> it just looks that way
21:41:04  <PublicServer> <Razaekel> i know!
21:41:18  <Ammler> the bump is when it really starts to land at the runway.
21:41:35  <PublicServer> <Fucoo> hmm that might work dunno
21:41:42  <PublicServer> <Fucoo> i think its too long ;d
21:41:45  <PublicServer> <Razaekel> it is
21:41:46  <PublicServer> <Fucoo> we will need more platforms then
21:41:49  <PublicServer> <Fucoo> ;p
21:41:55  <PublicServer> <Spike> can always expand? :)
21:42:04  <PublicServer> <Fucoo> well this design is easy to expand
21:42:10  <PublicServer> <Fucoo> that's why i want to try it out
21:42:20  <PublicServer> <Razaekel> other way is to just have bloody longass tunnels
21:42:24  <PublicServer> <Razaekel> ie
21:42:44  <PublicServer> <Fucoo> hm ye
21:42:55  <PublicServer> <Fucoo> may be better
21:43:02  <PublicServer> *** Chris Booth has left the game (connection lost)
21:43:06  <PublicServer> <Spike> or that idd
21:43:32  <PublicServer> <Fucoo> trains take some time to unload, by then the other one should leave the tunnel
21:43:37  <PublicServer> *** Mks has joined spectators
21:43:40  <PublicServer> <Fucoo> i hope
21:43:42  <PublicServer> <Razaekel> that's true
21:43:55  <PublicServer> <Razaekel> hmm
21:43:56  <PublicServer> <Razaekel> wait
21:43:59  <PublicServer> <Razaekel> optimize!
21:44:33  <PublicServer> *** Chris Booth has left the game (connection lost)
21:48:59  *** mixrin has quit IRC
21:49:15  <PublicServer> *** Sgt.Zale has left the game (leaving)
21:49:19  *** sgt_Zale has quit IRC
21:49:25  <PublicServer> <Fucoo> some1 doesn't like track crosses ;D
21:49:42  <PublicServer> <Razaekel> doesnt make a difference to me
21:49:42  <Chris_Booth> no one like track crosses
21:49:54  <PublicServer> <Spike> :)
21:50:07  <PublicServer> <Razaekel> competition does
21:50:08  <Chris_Booth> the evil x will get you banned
21:50:10  <PublicServer> <Spike> doesn't make a diff.. but well looks nicer :)
21:50:17  <PublicServer> <Fucoo> probably
21:50:18  <PublicServer> <Fucoo> ;d
21:50:25  <PublicServer> <Spike> not my evil x i just signed it as evil x :)
21:50:25  <PublicServer> <Peter> @tunnels 5
21:50:26  <PublicServer> <Razaekel> track crosses prevent competitors trains from using your lines
21:50:37  <PublicServer> *** Chris Booth joined the game
21:50:42  <PublicServer> <Spike> Razaekel:  you see competitors ?:D
21:51:01  <PublicServer> <Razaekel> good point
21:51:11  <PeterT> @whoami
21:51:11  <Webster> PeterT: Peter
21:51:18  <PublicServer> <Fucoo> hm yea
21:51:23  <PeterT> @tunnels 5
21:51:23  <Webster> For trainlength 5: < 6 needs 2, 7 - 13 needs 3, 14 - 20 needs 4.
21:51:24  <PublicServer> <Fucoo> i've just realized town is in the way
21:51:29  <PublicServer> <Fucoo> fail
21:51:32  <PublicServer> <Razaekel> that could be a problem
21:51:35  <PublicServer> <Chris Booth> the town drop is in the wrong place
21:51:43  <PublicServer> <Razaekel> where should it be?
21:51:51  <PublicServer> <Chris Booth> check the plan
21:51:56  <PublicServer> <Chris Booth> @datston
21:52:00  <PublicServer> <Fucoo> plan doesn't copy the map at all btw
21:52:02  <PublicServer> <Fucoo> ;d
21:52:09  <PublicServer> <Fucoo> drop is on the north side of the valley
21:52:10  <PublicServer> <Razaekel> there's no space at datston
21:52:19  <PublicServer> <Fucoo> datston is on the south side
21:52:20  <PublicServer> <Peter> Chris booth, you hadn't specified a place for food processing plant, so i just put it there.
21:52:30  *** phatmatt has joined #openttdcoop
21:52:35  *** openttdcoop sets mode: +v phatmatt
21:52:45  <PublicServer> <Chris Booth> that is fine
21:52:48  <PublicServer> <Peter> ok
21:52:56  <phatmatt> !download win32
21:52:56  <PublicServer> phatmatt:
21:53:05  <PublicServer> <Chris Booth> but town drop is in the wrong place
21:54:30  <PublicServer> <Chris Booth> also BBH 01 is wrong
21:55:59  <PublicServer> *** Chris Booth has left the game (connection lost)
21:56:17  *** Chris_Booth has quit IRC
21:56:27  <PublicServer> <Fucoo> so, are we going to move the TD?
21:57:06  <PublicServer> <Fucoo> chris, but according to plan town drop is AFTER the bridge on the north side... so where would you like to connect town drop>
21:57:10  <PublicServer> <Fucoo> from datston
21:57:24  <PublicServer> <Fucoo> it would have to be on south side
21:57:43  <^Spike^> also space wise prenfingburg seems better for roro
21:57:53  <PublicServer> <Peter> chris, i dont see how you could put it at datston
21:57:56  <PublicServer> *** Razaekel has left the game (leaving)
21:58:02  <PublicServer> <Fucoo> maybe medham
21:58:05  <PublicServer> <Fucoo> there's lot of space
21:58:21  <PublicServer> <Fucoo> but datston without godlike TF
21:58:22  <PublicServer> <Fucoo> dunno
21:58:23  <PublicServer> <Spike> but then you also would need to do the grow the city outside thingie
21:58:54  <PublicServer> <Fucoo> check !possible town drop
21:59:00  <PublicServer> <Spike> i know.. :)
21:59:01  <PublicServer> <Fucoo> only way i can see it
21:59:31  <PublicServer> <Fucoo> that would connect somewhere south from bridges
22:02:25  <PublicServer> <Fucoo> by the way
22:02:28  <PublicServer> <Fucoo> we are losing money
22:02:32  <PublicServer> <Fucoo> +6 from air -9 from trains
22:02:46  <PublicServer> <Fucoo> so better add some heavy air force
22:02:51  <phatmatt> !password
22:02:51  <PublicServer> phatmatt: biding
22:03:17  <PublicServer> <Peter> i will replace the city stations with intercontinental
22:03:22  <PublicServer> *** phatmatt joined the game
22:03:33  <PublicServer> <Fucoo> and that will make more money how?
22:03:52  <PublicServer> <Peter> more planes
22:04:03  <PublicServer> <Fucoo> you only have 600 pax per month
22:04:10  <SmatZ> are airports like at its limits now? :-p
22:04:34  <PublicServer> <Spike> only 3 planes
22:04:38  <PublicServer> <Spike> so guess not
22:04:39  <PublicServer> <Spike> well 4
22:04:46  <PublicServer> <Fucoo> but no pax is waiting
22:04:52  <PublicServer> <Fucoo> so why would you need more planes
22:05:09  <PublicServer> <Spike> maybe make a Mail plane?
22:05:18  <PublicServer> <Fucoo> maybe
22:05:19  <PublicServer> <Spike> one that does mail only
22:05:24  <PublicServer> <Peter> someone check !tunnel testing
22:05:53  <PublicServer> *** FrancoBegbie has left the game (leaving)
22:05:58  <FrancoBegbie> good night all
22:06:06  <PublicServer> <Spike> i can tell you already the middle parts are slow
22:06:11  <PublicServer> <Fucoo> i've added a mail plane
22:06:52  <PublicServer> <Fucoo> well its all bad
22:06:53  <PublicServer> <Fucoo> :D
22:07:00  <PublicServer> <Peter> ok, better solutions?
22:07:19  <PublicServer> <Fucoo> dont m ix it
22:07:33  <PublicServer> <Spike> go around the town?
22:07:36  <PublicServer> <Fucoo> or ;D
22:08:29  <Fuco> hm chris left
22:08:34  <Fuco> wonderful ;d
22:08:42  <Fuco> his plan doesnt make sense and he's not here ;D
22:08:57  <Fuco> so are we going to move the drop or finish it?
22:09:02  <Fuco> (and buldozer town :D)
22:09:41  <^Spike^> time to sleep...
22:09:47  <PublicServer> <Peter> good night
22:10:13  <PublicServer> *** Spike has left the game (leaving)
22:10:35  <^Spike^> cya around
22:11:08  <PublicServer> <Fucoo> any way to increase noise limit?
22:11:17  <PublicServer> <Peter> turn the setting off?
22:11:26  <PublicServer> <Fucoo> that was helpful
22:11:28  <PublicServer> <Fucoo> god
22:11:39  <PublicServer> <Peter> i thought you were channel op
22:11:52  <SmatZ> !rcon set station_noise_level
22:11:52  <PublicServer> SmatZ: Current value for 'station_noise_level' is: 'on' (min: 0, max: 1)
22:11:53  <PublicServer> <Fucoo> why would you think so
22:12:03  <PeterT> ^Spike^?
22:12:04  <SmatZ> !rcon set station_noise_level 0
22:12:12  <PeterT> thanks smatz
22:12:13  <PeterT> :)
22:12:16  <SmatZ> yw :)
22:13:13  <PublicServer> <Fucoo> does the pax service in fort... have any meaning?
22:13:45  <PublicServer> *** Fucoo has left the game (connection lost)
22:13:48  <Fuco> nice
22:14:10  <Fuco> hopefully i didn't crash the whole server
22:14:11  <Fuco> !password
22:14:11  <PublicServer> Fuco: shores
22:14:19  <PeterT> smatZ: would you turn inflation off before we go bankrupt?
22:14:20  <PublicServer> *** Fucoo joined the game
22:14:21  <PublicServer> *** phatmatt has joined spectators
22:14:27  <SmatZ> !defaults
22:14:33  <SmatZ> hmmhm
22:14:42  <PeterT> !default
22:14:48  <Ammler> !setdef :P
22:14:48  <PublicServer> Ammler: you must be channel op to use !setdef
22:15:01  <PeterT> i thought ammler is chanop
22:15:02  <SmatZ> !setdef
22:15:02  <PublicServer> *** SmatZ has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
22:15:06  <Ammler> but I am quite sure, inflation isn't there :P
22:15:09  <SmatZ> thank you Mr. Ammler :-)
22:15:15  <SmatZ> how comes?
22:15:22  <SmatZ> !rcon set no_inflation 1
22:15:22  <PublicServer> SmatZ: 'no_inflation' is an unknown setting.
22:15:27  <SmatZ> !rcon set inflation 0
22:15:33  <SmatZ> !rcon set inflation
22:15:33  <PublicServer> SmatZ: Current value for 'inflation' is: 'off' (min: 0, max: 1)
22:15:34  <PublicServer> <Fucoo> wasn't there an option to close an airport
22:15:38  <SmatZ> hehe
22:15:46  <Ammler> because inflation isn't on per default
22:15:47  <PublicServer> <Fucoo> now i need to replace it
22:15:52  <PublicServer> <Fucoo> im adding some more coz we are running out of money
22:16:24  <SmatZ> disabled extra_dynamite
22:16:25  <SmatZ> why
22:16:28  <SmatZ> :-x
22:16:34  <SmatZ> uh oh
22:16:41  <Ammler> :-)
22:16:47  <SmatZ> I guess !setdef wasn't a good idea!
22:16:54  <SmatZ> !rcon set extra_dynamite 1
22:16:57  <PublicServer> <Peter> why?
22:17:01  <SmatZ> !rcon set forbid_90_deg 1
22:17:01  <Ammler> SmatZ: read again :P
22:17:08  <SmatZ> Ammler: ah :(
22:17:12  * SmatZ buys new eyes
22:17:26  <SmatZ> didn't help :(
22:17:43  <Ammler>  enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and
22:17:52  <SmatZ> yeah, well...
22:18:11  <SmatZ> guess 14 hours in front of computer today is just too much :)
22:18:21  <Ammler> but as said, I don't have inflation there, because I just change the defaults.
22:18:41  <SmatZ> I thought inflation is enabled by default
22:18:48  <Ammler> hmm
22:19:13  <Ammler> then we should add it ;-)
22:19:15  <SmatZ> it is
22:19:17  <SmatZ> ;)
22:19:30  <Ammler> @wiki setdef
22:19:33  <Webster> Setdef - #openttdcoop Wiki -
22:19:44  <SmatZ> multiple_industry_per_town same_industry_close maybe these too?
22:20:23  <Ammler> well, those can be part of the scenario
22:20:33  <Ammler> as inflation can be
22:20:33  <SmatZ> ok :)
22:20:42  <Ammler> why not play a game with it on, once?
22:20:48  <SmatZ> hmm isn't it coop rule to play always without inflation?
22:20:50  <Ammler> big numbers at the end :-)
22:20:58  <SmatZ> maybe the rule was valid in 0.5 times
22:21:25  <Ammler> every rule can be "overruled" by plan or you :P
22:21:35  <SmatZ> :)
22:21:37  <Ammler> I hope, Mark, isn't online anymore ;-)
22:21:53  <Ammler> oh, he isn't
22:21:56  <SmatZ> ;)
22:22:03  <KenjiE20> netsplit, he's guest
22:22:18  <PublicServer> <Fucoo> why the intercontinental airport has 4 tracks and only 2 are used? ;D
22:22:36  <SmatZ> because you have too few planes
22:22:36  <KenjiE20> watch it longer
22:22:40  <SmatZ> surprisingly
22:22:49  <PublicServer> <Fucoo> ye its full of planes
22:23:43  <PublicServer> <Peter> is there a station grf that is just grass?
22:23:46  <PublicServer> <Peter> blank?
22:24:01  <SmatZ> yes
22:24:03  <KenjiE20> yes
22:24:12  <PublicServer> <Peter> what is it called?
22:24:38  <Ammler> void
22:24:48  <SmatZ> maybe it's not loaded though
22:24:55  <Ammler> plattforms
22:25:14  <PublicServer> <Peter> no, that has a rail on it
22:25:24  <PublicServer> <Peter> there isn't one thats invisible?
22:25:51  <PublicServer> *** Farden has left the game (leaving)
22:25:58  *** Farden has quit IRC
22:25:58  <KenjiE20> that would be daft
22:26:30  *** cho has joined #openttdcoop
22:26:35  *** openttdcoop sets mode: +v cho
22:26:42  <SmatZ> it's invisible station because it looks like track :-p
22:26:57  <SmatZ> but there are some greenish station tiles...
22:27:01  <SmatZ> without track
22:28:01  <PublicServer> <Fucoo> this water subnet is a bit expensive
22:28:02  <PublicServer> <Fucoo> ;D
22:28:11  <PublicServer> <Fucoo> -10m/y
22:28:39  <PublicServer> <Fucoo> i've added 18 airplanes and it can barely keep up
22:29:40  <PublicServer> <Fucoo> peter, those tunnels you've added
22:29:42  <PublicServer> <Fucoo> are not synced
22:29:49  <PublicServer> <Fucoo> under the water drop
22:30:02  <PublicServer> <Peter> sorry, i am a little out-of-it today
22:30:45  <PublicServer> <Peter> there, happy?
22:32:13  *** FrancoBegbie has left #openttdcoop
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22:32:24  *** ChanServ sets mode: +o [com]buster
22:32:29  *** openttdcoop sets mode: +v [com]buster
22:35:09  <Ammler> why do you need invisible station tiles?
22:37:18  <PublicServer> <Peter> invisible station walks
22:37:27  <PublicServer> <Fucoo> that is really stupid
22:37:33  <PublicServer> <Peter> Ammler: in games that dont allow station walking
22:37:35  <KenjiE20> yes, because that won't get confusing
22:37:47  <PublicServer> <Peter> well I will know its there
22:37:53  <PublicServer> <Peter> /I/ will
22:38:09  <KenjiE20> do you think games that don't allow station walking will even load that GRF?
22:38:18  <Ammler> PeterT: but there might be a reason, why they don't allow it, so you would cheat.
22:38:20  *** Progman has quit IRC
22:38:20  <PublicServer> <Fucoo> yet better, why would you do that?
22:38:42  <PublicServer> <Fucoo> rules are there for a good reason
22:38:50  <PeterT> :P
22:38:53  <PublicServer> <Fucoo> otherwise we can make station spread 1024 and walk everything
22:39:00  <PublicServer> <Fucoo> no need to build rails at all
22:39:06  <Ammler> Fuco: sadly not possible
22:39:10  <KenjiE20> well.
22:39:15  <PublicServer> <Fucoo> why's that
22:39:19  <KenjiE20> we sort of do that with teleportes already
22:39:20  <Ammler> would actually be a nice addon
22:39:35  <Ammler> Station spread max should be 2k
22:39:37  <KenjiE20> there's a r in there somewhere
22:39:38  <Razaekel> !password
22:39:38  <PublicServer> Razaekel: seesaw
22:39:50  <PublicServer> *** Razaekel joined the game
22:44:35  <PublicServer> <Peter> food area is completely ready now
22:45:57  <PublicServer> *** R0b0t1 joined the game
22:47:05  *** cho has quit IRC
22:47:07  <SmatZ> Ammler: it would be even network compatible
22:47:20  <SmatZ> all you need is to set spread to 2048 in a modified binary
22:47:32  <SmatZ> and don't touch it later
22:47:33  *** cho has joined #openttdcoop
22:47:35  <Ammler> SmatZ: is it a magic number?
22:47:38  *** openttdcoop sets mode: +v cho
22:47:40  <SmatZ> nope
22:47:46  <SmatZ> 2048, 777, 1832...
22:48:02  <SmatZ> just
22:48:09  <SmatZ> !calc 2 ** 11
22:48:17  <Ammler> @
22:48:24  <SmatZ> @calc 2 ** 11
22:48:24  <Webster> SmatZ: 2048
22:48:29  <SmatZ> :)
22:48:56  <PublicServer> *** Fucoo has left the game (leaving)
22:49:08  <SmatZ> it will slow down the game a bit though
22:49:37  <Ammler> well, also if don't have so huge stations?
22:49:45  <PublicServer> <Peter> @calc 2***11
22:49:53  <SmatZ> not sure
22:49:53  <PeterT> @calc 2***11
22:50:06  <PeterT> @ calc 2 *** 11
22:50:14  <Ammler> PeterT: you know :-P
22:50:22  <Ammler> no Webster for you.
22:50:31  <PeterT> why did smatz's have 2 "*"
22:50:46  <PeterT> sorry ammler, it doesnt work in /msg
22:51:05  <SmatZ> actually
22:51:12  <Ammler> and everytime you run a @command, it will rise the timeout again for you.
22:51:18  <SmatZ> it won't slow down anything
22:51:29  <PublicServer> *** R0b0t1 has left the game (leaving)
22:51:39  <PublicServer> <Peter> timeout?
22:51:59  <Ammler> until the "autoignore" goes away.
22:52:19  <KenjiE20> actually he's not on autoignore 'yet'
22:52:34  <Ammler> oh, so only members can use calc?
22:52:52  <KenjiE20> ammler does *** look like valid math to you?
22:53:08  <PeterT> well "**" doesnt look like valid math either
22:53:09  <R0b0t1> ** could possibly be exponent, but that's usually ^
22:53:22  <R0b0t1> IIRC ** is exponent in python.
22:53:24  <KenjiE20> ** is indeed that
22:53:32  <Fuco> *** is arrow operator
22:53:49  <R0b0t1> ....?
22:53:55  <Fuco>'s_up-arrow_notation
22:53:56  <Ammler> he, then sorry PeterT
22:53:57  <Webster> Title: Knuth's up-arrow notation - Wikipedia, the free encyclopedia (at
22:54:05  <Fuco> you know donald knuth
22:54:05  <PeterT> its ok ammler
22:54:06  <Fuco> ;D
22:54:08  <KenjiE20> ammler, there IS a trusted onlt math command
22:54:10  <KenjiE20> only*
22:54:11  <Ammler> I thought you were on the ignore list of Webster ;-)
22:54:19  <KenjiE20> he changed hostmask
22:54:26  <PeterT> no i didnt
22:54:29  <KenjiE20> I couldn't be buggered to follow, so just removed it
22:54:47  <KenjiE20> well not you directly
22:54:56  <Ammler> well, if he doesn't misuse it again....
22:55:07  <KenjiE20> but 'you' as a vague internet concept did
22:55:16  <PeterT> awwww, no more @google?
22:55:24  <KenjiE20> Ammler; indeed
22:55:28  <R0b0t1> It's fairly unlikely your bot would be killed for flood before whoever was spamming it would be
22:55:33  *** ^Spike^ has quit IRC
22:55:35  <R0b0t1> If that's why you're worrying :D
22:55:38  <KenjiE20> next time won't be a channel ignore
22:55:40  <Ammler> no
22:55:47  <Ammler> I worry about spam in this channel
22:55:52  <KenjiE20> it'll be an admin ignore
22:55:56  <R0b0t1> Oh, hm
22:56:02  <R0b0t1> It looked like it noticed people
22:56:30  <Ammler> R0b0t1: you speak about the part, KenjiE20  has to care ;-)
22:56:40  <KenjiE20> the bot has a msg queue in core
22:57:13  <KenjiE20> and it can't by it's nature spam multi-lines
22:57:17  <PublicServer> *** Peter has left the game (leaving)
22:57:17  <PublicServer> *** Game paused (not enough players)
22:57:21  <KenjiE20> you have to trigger with @more
22:58:03  <Fuco> clever idea lol ;D i'll implement that on my bot :D
22:59:20  <Ammler> Fuco: with which language?
22:59:48  <Ammler> supybot isn't the best bot to learn, specially capability management is big crap.
22:59:55  <cho> !password
22:59:56  <PublicServer> cho: smites
23:00:18  <PublicServer> *** Razaekel has left the game (leaving)
23:00:31  <KenjiE20> well
23:00:51  <KenjiE20> cap management could be nicer, but the cap system is nice
23:01:13  <PublicServer> *** Peter joined the game
23:01:18  <PublicServer> *** Peter has paused the server.
23:01:29  <PublicServer> *** Peter has enabled autopause mode.
23:01:39  <PeterT> hmm
23:02:34  <PublicServer> *** Peter has left the game (leaving)
23:02:48  <Fuco> Ammler: i've made one in java
23:02:52  <Fuco> fairly heavy engine
23:03:47  <KenjiE20> @cpu
23:03:47  <Webster> KenjiE20: I have taken 9877.66 seconds of user time and 173.13 seconds of system time, for a total of 10050.79 seconds of CPU time. My children have taken 0.00 seconds of user time and 0.01 seconds of system time for a total of 0.01 seconds of CPU time. I'm taking up 26308 kB of memory.
23:03:54  *** Nickman_87 has quit IRC
23:03:54  <Fuco> its kind of a module really, not purely irc oriented... you have to implement a callback interface and then run it on basically any platform
23:04:46  *** PeterT has left #openttdcoop
23:04:50  *** PeterT has joined #openttdcoop
23:04:55  *** openttdcoop sets mode: +v PeterT
23:05:09  <PeterT> KenjiE20: can I change the stage to "Building"?
23:05:20  <PeterT> please :)
23:05:25  <KenjiE20> can; yes, may; no
23:05:32  <PeterT> why not?
23:05:37  <Fuco> you know you are pretty annoying sometime? :d
23:05:42  <KenjiE20> because it's bad precident
23:05:50  <KenjiE20> @stage Building
23:05:50  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #158 (r17425) | STAGE: Building | | Use !help for IRC-commands | Screenshots: | Coopetition ladder: | IS2/FIRS game at"
23:06:15  <Ammler> oh, I need to leave
23:06:19  <Ammler> good night guys.
23:06:21  <Fuco> precident? is that a word?
23:06:24  <Xaroth> nn Ammler
23:06:25  <Fuco> what does it mean
23:06:36  <Ammler> he, night Xaroth
23:06:38  <Xaroth> It means that it has occured before
23:06:43  <KenjiE20> i spelt it wrong
23:06:49  <Fuco> ah right
23:06:53  <Fuco> precedent
23:06:54  <Fuco> ;p
23:07:06  <Xaroth> yar
23:07:14  <KenjiE20> @dict precedent
23:07:16  <Webster> KenjiE20: wn: precedent adj : preceding in time, order, or significance n 1: an example that is used to justify similar occurrences at a later time [syn: {case in point}] 2: (civil law) a law established by following earlier judicial decisions [syn: {case law}, {common law}] 3: a system of jurisprudence based on judicial precedents rather than statutory laws; "common law originated in (1 more message)
23:07:25  <Fuco> ;d
23:07:32  <Fuco> what database does ituse?
23:07:46  <Fuco> something online i'd guess ;p
23:07:59  <KenjiE20> wn is Webster's National iirc
23:08:08  <KenjiE20> or something like it
23:08:46  <Fuco> ah, webster is some kind of out of the box bot?
23:08:54  <Fuco> i thought some of you guys made it
23:09:11  <KenjiE20> @version
23:09:12  <Webster> KenjiE20: The current (running) version of this Supybot is 0.83.3.  The newest version available online is
23:09:17  <Xaroth> I'm the only nutcase who builds bots from scratch :P
23:09:24  <Xaroth> zomg updates!
23:09:30  <KenjiE20> meh, nothing major
23:09:44  <KenjiE20> some timestamp thing and python 2.6 compat
23:09:45  <Fuco> Xaroth, nope ;d
23:09:55  <Xaroth> ok, one of two then
23:10:14  <Fuco> :D
23:10:51  <Fuco> i don't really see a problem with a bot... for protocol you get a library from net, and for bot you just code what you need ;P
23:11:03  <Fuco> nothing crazy imo
23:11:35  <Fuco> + i've discovered groovy a month ago or so :D so im using that to script it
23:11:39  <Fuco> its the best language ever made
23:11:42  <KenjiE20> don't encourage the script kiddies >_>
23:12:04  <Fuco> its like java combined with python and a bit of perl
23:12:08  <Xaroth> ew
23:12:08  <Fuco> what else would you need
23:12:12  <Xaroth> .net, obviously :P
23:12:23  <Fuco> .net is blasphemy
23:12:27  <Xaroth> it's not
23:12:37  * KenjiE20 has been using perl lately
23:12:41  <Xaroth> saves me hours of time if i want to add stuff
23:13:08  <Fuco> i don't like .net (so 90% that means c#) because its so much like java
23:13:10  <Fuco> and i like java
23:13:11  <Fuco> :D
23:13:35  <Xaroth> I don't like java :P
23:13:36  <PublicServer> *** phatmatt has left the game (leaving)
23:13:38  <Xaroth> but that's common
23:13:39  <Fuco> but yea, learn java and you know c# for free..
23:13:45  <Xaroth> java devs don't like .net, .net devs dun like java
23:14:07  <SmatZ> c devs don't like both
23:14:26  <Xaroth> and unfortunately, TrueBrain is trying to make a C dev out of me :P
23:14:32  <Fuco> hmm
23:14:34  <SmatZ> :)
23:14:42  <Fuco> for 'normal' applications C is obsolete
23:14:56  <Fuco> so that means for 99% of stuff you want to code
23:14:58  <Fuco> ;d
23:15:08  <Fuco> unless you're OS dev or something
23:15:38  <SmatZ> openttd was mostly in C until 0.6
23:15:45  <Fuco> and now its java!
23:15:49  <SmatZ> then it became mostly C++
23:15:53  <Xaroth> for them 2 hours apps I'd go for .net (or java in Fuco's case) ... due to it's simplicity .. but for things that actually do something fancy ( graphics wise, or other wierd stuff ) I must admit C/C++ outperforms everything
23:16:34  <Fuco> true
23:16:38  <KenjiE20> python seems to be getting about lately too
23:16:52  <KenjiE20> I noticed python libs in that BF2 1.50 update
23:16:52  <Fuco> i like the article esr wrote about python
23:17:10  <KenjiE20> and ofc EVE-O is written in python :P
23:17:20  <Fuco> when i found out that
23:17:23  <Fuco> i was like "WTF"
23:17:25  <Fuco> seriously ;D
23:17:36  <Xaroth> KenjiE20: plus some C
23:17:50  <KenjiE20> and a boot.ini lol
23:17:51  <Xaroth> though I suspect they moved a lot over to C with the whole performance boost thing
23:17:55  <Xaroth> haha
23:18:54  <KenjiE20>
23:18:55  <Webster> Title: YouTube - CCP Internal Videos - Boot Ini (at
23:19:05  <KenjiE20> I lol'd
23:20:48  <Fuco> hm i don't understand what they're talking about
23:20:52  <Fuco> ;(
23:21:13  <KenjiE20> there was a thing a while back when EVE used boot.ini to bootstrap
23:21:23  <KenjiE20> it killed XP for anyone with eve on C:
23:21:34  <Fuco> aah
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23:21:52  <Fuco> that is hardcore ;D
23:21:53  *** openttdcoop sets mode: +v themroc-
23:21:54  <Xaroth> the patcher wiped out /boot.ini rather than ./boot.ini
23:22:30  <KenjiE20> I like that they're smart enough to go 'look sorry' and later laugh at themselves over it
23:22:39  <Xaroth>
23:22:40  <Webster> Title: YouTube - CCP Internal Videos - We Are The World (at
23:22:54  <Fuco> what does the second guy say
23:23:00  <KenjiE20> the eve devs are mad
23:23:01  <Fuco> blehlbelh boot blehbleh
23:23:09  <Xaroth> boot dot i n i
23:23:15  <Fuco> aha
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23:23:33  <Xaroth> and that 'other' dude is (iirc) Hillmar, CEO or something of CCP
23:23:34  <Fuco> so that's how you say 'ini'
23:24:14  <Xaroth> yeh
23:24:20  <Fuco> it sounds like "anything' to me
23:24:29  <Fuco> dunno
23:24:34  <Fuco> is he british? :D
23:24:43  <Fuco> i don't understand british english a bit
23:24:43  <KenjiE20> icelandic
23:24:43  <Xaroth> He's islandic
23:24:49  <Xaroth> icelandic, whatever
23:24:53  <KenjiE20> pick one
23:24:56  <Fuco> every time i watch IT crowd i have to DL subtitles
23:24:58  <KenjiE20> not sure which is right :P
23:25:07  <Xaroth> @dict icelandic
23:25:08  <Webster> Xaroth: wn: Icelandic adj : of or relating to Iceland or its people or culture; "Icelandic ports"; "the Icelandic president is a woman"; "Icelandic sagas" n : a Scandinavian language that is the official language of Iceland
23:25:12  <Xaroth> yours :P
23:25:15  <Xaroth> @dict islandic
23:25:16  <Webster> Xaroth: No definition for "islandic" could be found in wn
23:25:18  <Xaroth> :)
23:25:30  <KenjiE20> yea islandic sound like it an island person,
23:25:36  <KenjiE20> rather than someone from iceland
23:25:37  <Fuco> altho red dwarf isn't that bad
23:25:38  <Xaroth> yeh
23:25:45  <Fuco> it crowd is 10 times more cryptic
23:25:55  <KenjiE20> one year, I will go to the party on top of the world
23:26:03  <Xaroth> same here
23:26:21  <Fuco> in slovak it is actually called 'island' rather then 'iceland'
23:26:23  <Fuco> hehe
23:26:23  <Xaroth> and not just because there are some hawt women at CCP
23:27:02  <KenjiE20> I love a couple years back he intro.d the party as a bunch of nutters who fly out to an island 'in the middle of fucking nowehere'
23:27:05  <Xaroth> end of that We are the world vid you see some of em
23:27:55  <KenjiE20> they can also hold their drink like no one else :D
23:28:03  <Fuco> does he read chuck norris book at " We Are The World" vid?
23:28:04  <Fuco> :D
23:28:10  <Xaroth> yeh
23:28:11  <KenjiE20> probably
23:28:40  <Xaroth> Fuco:
23:28:40  <Fuco> and ccp probably wont be Chinese Communist Party
23:28:41  <Webster> Title: YouTube - EVE Online: The Butterfly Effect (at
23:29:13  <KenjiE20> ^ awesome
23:29:34  <Xaroth> the TBE vid shows the essence of EVE
23:29:44  <KenjiE20> 'the sandbox' :D
23:29:49  <Xaroth> ye
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23:30:25  <PeterT> wow
23:30:29  <PeterT> what?
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23:31:21  <PeterT> what the heck just happened?
23:31:28  <Xaroth> Netsplit
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23:31:35  <Webster> The third coop bot
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23:31:37  <PeterT> whats that?
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23:32:00  <Xaroth> The servers are responsible for talking to eachother
23:32:09  <Xaroth> so that you see what another person on another linked server types
23:32:09  <Fuco> god i love the EVE but i wont start playing...
23:32:17  <Xaroth> if the connection between the two drops
23:32:18  <Fuco> its too addictive
23:32:19  <Xaroth> ytou get this
23:32:35  <Xaroth> Fuco, it is.. if you have the time for it
23:32:41  <Xaroth> it's pretty easy if you don't play much
23:32:47  <Xaroth> but it gets better if you spend tons of time in it
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23:32:59  <Fuco> that's the point of MMO's
23:33:12  <Fuco> i used to play UO for a while
23:33:24  <Xaroth> same
23:33:31  <Xaroth> modern mmo's it's mostly grind grind grind
23:33:33  <Fuco> one and only mmo i've enjoyd
23:33:35  <Xaroth> a-la wow
23:33:40  *** Webster sets mode: +o KenjiE20
23:33:43  <KenjiE20> rawr
23:33:44  <Xaroth> UO was a bit more 'relaxed'
23:33:48  <Xaroth> KenjiE20: still kickass that a Wolf kicks the pirate's asses :P
23:33:48  <KenjiE20> net split of doom
23:33:53  <Xaroth> Wolf == my fav ship :P
23:33:57  <KenjiE20>
23:33:58  <Webster> Title: YouTube - Apocryppahcryppah (at
23:34:03  <KenjiE20> ^ I love that one
23:34:09  <PeterT> !players
23:34:11  <PublicServer> PeterT: Client 221 is Mks, a spectator
23:34:43  <Fuco> now that sounds funny
23:34:47  <Fuco> FUNNY!
23:35:02  <Fuco> wasn't that a guy from stargate?
23:35:03  <Fuco> that doc
23:35:04  <Fuco> lol
23:35:19  <Xaroth> he's a CCP dev
23:35:20  <Fuco> he sounds just like him
23:35:27  <Xaroth> Torfi
23:35:45  <Xaroth> he's got a funny accent
23:36:42  <Fuco>
23:36:43  <Webster> Title: YouTube - Carson Beckett - The cutest ''hello'' (SGA) (at
23:36:43  <Fuco> hehe
23:37:34  *** openttdcoop sets mode: +v KenjiE20
23:37:44  <KenjiE20> yea, nice, thanks
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