Config
Log for #openttdcoop on 8th September 2009:
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00:24:52  <PeterT> !assword
00:24:56  <PeterT> !password
00:24:56  <PublicServer> PeterT: lamest
00:25:03  <PeterT> @dict lamest
00:25:04  <Webster> PeterT: No definition for "lamest" could be found in wn
00:26:41  <PeterT> !password
00:26:41  <PublicServer> PeterT: lamest
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05:29:14  <FiCE> !playercount
05:29:14  <PublicServer> FiCE: Number of players: 0
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06:04:58  <FiCE> !password
06:04:58  <PublicServer> FiCE: paling
06:05:19  <FiCE> !password
06:05:20  <PublicServer> FiCE: optima
06:05:35  <PublicServer> *** FiCE joined the game
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07:22:16  <FrancoBegbie> !password
07:22:16  <PublicServer> FrancoBegbie: livens
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07:24:07  <PublicServer> *** Kuer```` has changed his/her name to Kuer
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07:58:37  <s_m_w> hey
08:00:34  <s_m_w> !password
08:00:34  <PublicServer> s_m_w: perked
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08:47:46  <FrancoBegbie> !password
08:47:46  <PublicServer> FrancoBegbie: busted
08:47:54  <PublicServer> *** Game unpaused (enough players)
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09:00:39  <jonde> !password
09:00:39  <PublicServer> jonde: throng
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09:26:04  <sgt_Zale> !password
09:26:04  <PublicServer> sgt_Zale: psyche
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13:02:47  <Guest1698> 'lo
13:02:56  *** Guest1698 is now known as Mark
13:02:59  <Mark> strange
13:03:33  *** Mark is now known as Guest1787
13:03:38  <Guest1787> @op
13:03:38  *** Webster sets mode: +o Guest1787
13:05:28  <KenjiE20> net split last night
13:06:29  *** Guest1787 is now known as Mark
13:06:31  <Mark> there
13:06:45  <Mark> !password
13:06:45  <PublicServer> Mark: egoism
13:06:54  <PublicServer> *** Mark joined the game
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13:16:30  <FiCE> !playercount
13:16:30  <PublicServer> FiCE: Number of players: 0
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14:14:23  <highpinger> !download win32
14:14:23  <PublicServer> highpinger: http://binaries.openttd.org/nightlies/trunk/r17425/openttd-trunk-r17425-windows-win32.zip
14:15:32  <highpinger> !password
14:15:32  <PublicServer> highpinger: abbots
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14:17:39  <sgt_Zale> !password
14:17:40  <PublicServer> sgt_Zale: abbots
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14:22:53  <PublicServer> *** Chris Booth joined the game
14:24:58  <PublicServer> <Chris Booth> hello all
14:25:06  <kuer> Salutations.
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14:27:01  <PublicServer> <Chris Booth> any body want to play
14:27:08  <PublicServer> <Chris Booth> and help me finish BBH 02
14:28:24  <Mark> incoming
14:28:26  <Mark> !password
14:28:26  <PublicServer> Mark: spleen
14:28:34  <PublicServer> *** Game unpaused (enough players)
14:28:34  <PublicServer> *** Mark joined the game
14:28:46  <PublicServer> <Chris Booth> splash!
14:31:26  <PublicServer> <Mark> the WAM-12 is here
14:31:50  <PublicServer> <Chris Booth> WAM-12?
14:31:50  <PublicServer> <Mark> loc
14:32:15  <PublicServer> <Chris Booth> is that the best loco?
14:32:22  <PublicServer> <Mark> i think so
14:32:44  <PublicServer> <Mark> 9000hp
14:33:30  * kuer imagines 9000 horses lined up together to pull a wagon.
14:34:02  <kuer> Add one and it'll be OVER 9000!
14:34:26  <PublicServer> <Mark> they still cant pull a wagon to 225km/h though
14:41:39  <PublicServer> <Mark> why are my planes at water transfer not loading?
14:42:53  <PublicServer> <Chris Booth> as they hate you
14:44:03  <Mark> !setdef
14:44:03  <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
14:47:20  <PublicServer> <Mark> Chris Booth: you get a cookie if you can kill plane 36
14:48:05  <PublicServer> <Chris Booth> WTF
14:48:18  <Ammler> a riddle?
14:48:32  <PublicServer> <Chris Booth> have a look at plane 36
14:48:35  <PublicServer> <Chris Booth> it wont die
14:49:54  <PublicServer> *** AmmIer joined the game
14:49:56  <PublicServer> <Chris Booth> how did that happen?
14:50:42  <PublicServer> <Mark> no idea
14:51:02  <PublicServer> <AmmIer> yexoair bug ;-)
14:51:03  <Mark> Razaekel: dont remove signalling again
14:51:11  <Mark> unless you are very sure you're right
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15:01:25  <PublicServer> <AmmIer> hmm
15:01:34  <PublicServer> <AmmIer> why did you move the airport
15:01:42  <PublicServer> *** Chris Booth has left the game (connection lost)
15:01:48  <PublicServer> <AmmIer> it was a good demo for the new feature.
15:02:17  <Chris_Booth> what new feature?
15:02:21  <PublicServer> *** Chris Booth joined the game
15:03:44  <PublicServer> <AmmIer> Chris Booth: check Bunborough Bay Airport
15:03:50  <PublicServer> *** highpinger has left the game (leaving)
15:04:16  <PublicServer> <Chris Booth> yes
15:04:34  <PublicServer> <Chris Booth> i see the airport
15:04:39  <PublicServer> <Chris Booth> but whats new?
15:05:12  <PublicServer> <AmmIer> he, wth
15:05:16  <PublicServer> <Chris Booth> plane 4 cant lands
15:05:31  <PublicServer> <AmmIer> airports go crazy :-D
15:05:51  <PublicServer> <Chris Booth> why is this?
15:08:22  <FiCE> !password
15:08:22  <PublicServer> FiCE: piling
15:08:33  <PublicServer> *** FiCE joined the game
15:11:13  <PublicServer> *** Chris Booth has left the game (connection lost)
15:12:43  <Razaekel> !password
15:12:44  <PublicServer> Razaekel: piling
15:13:31  <PublicServer> *** Chris Booth joined the game
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15:15:02  <PublicServer> *** Chris Booth has left the game (connection lost)
15:20:12  <Razaekel> !players
15:20:14  <PublicServer> Razaekel: Client 290 is FiCE, a spectator
15:20:14  <PublicServer> Razaekel: Client 285 (Orange) is Mark, in company 1 (OTTDC Transport)
15:20:14  <PublicServer> Razaekel: Client 286 (Orange) is AmmIer, in company 1 (OTTDC Transport)
15:20:14  <PublicServer> Razaekel: Client 293 (Orange) is Razaekel, in company 1 (OTTDC Transport)
15:21:29  <PublicServer> <Razaekel> gee mark, how'd you tell it was me?
15:22:04  <PublicServer> <Razaekel> did you look at the logs, or am i the only person who dares mess with your signals?
15:23:36  <Mark> logs
15:23:43  <PublicServer> <Razaekel> snap
15:23:57  <PublicServer> *** Mark has joined spectators
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15:28:04  <PublicServer> *** Game paused (not enough players)
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16:23:05  <jonde> !password
16:23:05  <PublicServer> jonde: blimps
16:23:13  <PublicServer> *** jondisti joined the game
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16:40:23  <tneo> evening
16:41:11  <PublicServer> *** tneo joined the game
16:42:25  <Mark> 'lo tneo
16:43:02  <PublicServer> *** tneo has left the game (leaving)
16:43:20  <tneo> when are you leaving for your trip Mark ?
16:43:29  <Mark> january probably
16:43:39  <Mark> saving some money first
16:44:26  <tneo> ah thought you would leave about now :)
16:44:37  <Mark> that was the plan, yes
16:44:53  <Mark> figured i'd better have some more money
16:45:00  <tneo> but mom and dad didn't sponsor enough ? ;):P
16:45:42  <Mark> well they paid for most of my driver's license
16:45:46  <Mark> so i cant complain :P
16:46:12  <Mark> and they pay the flight ticket
16:46:51  <tneo> heheh
17:16:41  <PublicServer> *** Mark has left the game (leaving)
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18:13:00  *** openttdcoop sets mode: +v Fuco
18:18:44  *** Timitry has joined #openttdcoop
18:18:49  *** openttdcoop sets mode: +v Timitry
18:18:54  <Timitry> !dwin
18:19:00  <Timitry> Wrong again...
18:19:23  <Timitry> !dwin32
18:19:25  <Timitry> !d win
18:19:35  <Timitry> !download win
18:19:35  <PublicServer> Timitry: unknown option "win"
18:19:42  <Timitry> !download win32
18:19:42  <PublicServer> Timitry: http://binaries.openttd.org/nightlies/trunk/r17425/openttd-trunk-r17425-windows-win32.zip
18:19:44  <Timitry> aha
18:20:11  <Timitry> !password
18:20:11  <PublicServer> Timitry: hearth
18:20:56  <PublicServer> *** Timitry(Tim) joined the game
18:24:16  <Fuco> !password
18:24:16  <PublicServer> Fuco: hearth
18:24:23  <PublicServer> *** Game unpaused (enough players)
18:24:24  <PublicServer> *** Fucoo joined the game
18:24:29  <PublicServer> <Timitry(Tim)> heyho
18:28:50  <PublicServer> *** Spike has left the game (connection lost)
18:28:52  <PublicServer> *** Spike #2 has left the game (connection lost)
18:29:00  <PublicServer> *** Spike #1 joined the game
18:29:49  <PublicServer> *** Spike #1 has joined company #1
18:30:13  <PublicServer> <Spike #1> hmmm
18:30:18  <PublicServer> *** Spike #1 has changed his/her name to Spike
18:30:20  <PublicServer> <Fucoo> elo
18:30:26  <PublicServer> <Spike> plane 36 bugged
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18:34:43  <Benny> !password
18:34:43  <PublicServer> Benny: hearth
18:34:48  <Benny> !players
18:34:50  <PublicServer> Benny: Client 290 is FiCE, a spectator
18:34:50  <PublicServer> Benny: Client 299 (Orange) is Timitry(Tim), in company 1 (OTTDC Transport)
18:34:50  <PublicServer> Benny: Client 301 (Orange) is Fucoo, in company 1 (OTTDC Transport)
18:34:50  <PublicServer> Benny: Client 306 (Orange) is Benny, in company 1 (OTTDC Transport)
18:34:50  <PublicServer> Benny: Client 303 (Orange) is Spike, in company 1 (OTTDC Transport)
18:34:56  *** Yexo has quit IRC
18:35:01  <PublicServer> *** Benny joined the game
18:35:11  <PublicServer> <Spike> can't get rid of plane # 36 :/
18:35:35  <PublicServer> <Spike> or delete the airport...
18:35:42  *** Yexo_ is now known as Yexo
18:35:43  <PublicServer> <Benny> Wtf..
18:36:05  <PublicServer> <Benny> Lemme try
18:36:42  <PublicServer> <Benny> lol
18:36:55  <Benny> Seriously!
18:37:15  <PublicServer> <Benny> Bug report?
18:37:34  <^Spike^> first chekc if someone was ahead of us? :)
18:37:37  <^Spike^> check*
18:38:20  <^Spike^> http://bugs.openttd.org/task/3176?project=1&order=dateopened&sort=desc
18:39:08  <^Spike^> so it is known Benny :)
18:39:20  <Benny> Ah, okay. :)
18:41:45  <PublicServer> <Benny> This plan sucks... :-/
18:48:20  <PublicServer> <Timitry(Tim)> Haha, got a funny idea for a cargo-pickup station, which features overflow control ;-)
18:48:31  <PublicServer> <Timitry(Tim)> At the very bottom of the map _)
18:49:01  <PublicServer> <Benny> Gogogo, put some trains in there! \o/
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18:54:32  <PeterT> !password
18:54:32  <PublicServer> PeterT: feasts
18:54:34  <PeterT> hello all
18:54:38  <PublicServer> <Timitry(Tim)> heyho
18:54:44  <PublicServer> <Benny> Hey
18:55:06  <PeterT> what are we building?
18:55:10  <PublicServer> *** Peter joined the game
18:55:21  <Benny> Nothing.. I think..
18:55:36  <PublicServer> <Peter> anyone like my food drop/pickup?
18:56:16  <PublicServer> <Benny> Should work at least. =)
18:56:29  <PublicServer> <Peter> i think its pretty damn good
18:56:38  *** snowplanet has joined #openttdcoop
18:56:43  *** openttdcoop sets mode: +v snowplanet
18:56:44  <snowplanet> hey ho
18:56:46  <PublicServer> <Benny> Wtf @ tunnel under town? oO
18:56:50  <snowplanet> hey ho
18:57:01  <PublicServer> <Peter> why?
18:57:04  <PublicServer> <Peter> whats wrong with it?
18:57:09  <PublicServer> <Peter> no room for CL 5
18:57:26  <PublicServer> <Benny> Hmm..
18:57:28  <PublicServer> <Benny> Okay then
18:57:44  <PublicServer> <Peter> gah, who changed my station designs
18:57:55  <PublicServer> <Peter> thats not slow
18:58:12  <PublicServer> <Fucoo> not 'damn good'
18:58:25  <PublicServer> <Peter> its not slow!
18:58:29  <PublicServer> <Fucoo> it is
18:58:33  <PublicServer> <Peter> explain why that would be slow?
18:58:45  <PublicServer> <Spike> it's on the edge too much
18:59:06  <PublicServer> <Fucoo> that is slow
18:59:19  <PublicServer> <Peter> wanna fix it?
18:59:22  <PublicServer> <Fucoo> no
18:59:29  <PublicServer> *** tneo joined the game
18:59:32  <PublicServer> <Fucoo> you fix it ;d
18:59:39  <PublicServer> <Peter> no, you said its slow
18:59:43  <PublicServer> <Fucoo> it is
18:59:55  <PublicServer> <Benny> No place for CL 5 my ass!
19:00:04  <PublicServer> <Peter> fail at sync
19:00:18  <PublicServer> <Benny> Nope
19:00:22  <PublicServer> <Peter> why cant you just leave it?
19:00:44  <PublicServer> <Peter> uh
19:00:51  <PublicServer> <Fucoo> lol seriously
19:00:53  <PublicServer> <Peter> STIL NOT CL 5
19:01:00  <PublicServer> <Fucoo> that was epic
19:01:03  <PublicServer> <Benny> wa
19:01:04  <PublicServer> <Fucoo> going under town
19:01:40  <PublicServer> <Benny> Omgomgomg
19:01:50  <PublicServer> <Peter> stop
19:01:54  <PublicServer> <Benny> LOL
19:02:08  <kuer> Wut?
19:02:20  <PublicServer> <Peter> you fail
19:02:25  <PublicServer> <Benny> STOP!
19:02:48  <PublicServer> *** tneo has paused the server.
19:02:49  <PublicServer> *** Game paused (not enough players)
19:02:56  <planetmaker> @kick snowplanet (he deserves it)
19:02:56  *** snowplanet was kicked by Webster ((he deserves it))
19:02:58  <PublicServer> <Benny> Wtf
19:03:01  <planetmaker> hm....
19:03:05  <planetmaker> !pause
19:03:05  <PublicServer> planetmaker: you must be channel op to use !pause
19:03:06  <planetmaker> what's up?
19:03:06  <PublicServer> <tneo> so what is going on with you guys fighting
19:03:07  <planetmaker> !rcon pause
19:03:07  <PublicServer> planetmaker: you are not allowed to use !rcon
19:03:16  <PublicServer> <Fucoo> nothing is going on
19:03:19  <PublicServer> <Benny> I was optimizing something...
19:03:22  <PublicServer> <Fucoo> peter's station's not working
19:03:22  <PublicServer> *** Kenji joined the game
19:03:23  <PublicServer> <Peter> he destroys my rail, they aren't slow
19:03:23  <PublicServer> <Fucoo> :D
19:03:29  <PublicServer> <tneo> Benny: what's with the wtf constantly
19:03:35  <Benny> Sorry.
19:03:42  <Benny> But just let me finish
19:03:44  <PublicServer> <Peter> thank god kenji is here
19:03:47  <PublicServer> <tneo> so where'- the issue?
19:03:51  <PublicServer> <Peter> no benny, it was perfectly fine
19:03:56  <PublicServer> <Kenji> I agree with all the issues on that station
19:03:58  <PublicServer> <Fucoo> tneo look at peter's station
19:04:01  <PublicServer> <Fucoo> it doesnt work at all
19:04:02  <PublicServer> <Peter> @Fod drop/pickup
19:04:05  <Benny> It was CL4
19:04:14  <Benny> I was working on CL5
19:04:23  <Benny> And also bit shorter route
19:04:29  <PublicServer> <Fucoo> look at the demolished rail :D it was going under town
19:04:36  <PublicServer> <Fucoo> instead of just straight
19:04:39  <PublicServer> <Kenji> I saw the previous
19:04:48  <PublicServer> <Kenji> fugly, but worked
19:05:01  <PublicServer> <Peter> thanks
19:05:05  <PublicServer> <Kenji> but clearly there's space to do it properly
19:05:18  <PublicServer> <Benny> Let me finish pleeease
19:05:26  *** ChanServ sets mode: +o ^Spike^
19:05:34  <KenjiE20> !auto
19:05:34  <PublicServer> *** KenjiE20 has enabled autopause mode.
19:05:35  <PublicServer> *** Game unpaused (enough players)
19:05:43  <PublicServer> <tneo> have to agree that the entrance is slow at points
19:05:46  <PublicServer> <tneo> too much wiggle
19:05:47  <PublicServer> <Kenji> very
19:06:11  <PublicServer> <tneo> now be nice
19:06:16  <PublicServer> <tneo> are get kicked
19:06:17  <PublicServer> <tneo> it is coop
19:06:25  <PublicServer> <tneo> so talk and discuss
19:06:26  <PublicServer> <Peter> spike did the exact same thing last week and you guys didnt say A WORD
19:06:27  <PublicServer> <Fucoo> now peter i've copied all the slow parts
19:06:28  <PublicServer> <Spike> with proper length that station is OK but this isn't proper length
19:06:30  <PublicServer> <Fucoo> so you can check it out
19:06:51  <PublicServer> <Spike> peter they didn't say a word cause i kept in mind the TL
19:06:55  *** planetmaker is now known as ingo
19:07:04  *** ingo is now known as planetmaker
19:07:35  *** planetmaker is now known as Guest1825
19:07:37  *** Guest1825 is now known as planetmaker
19:07:55  <PublicServer> <Benny> Crap
19:08:01  *** Tussengas has joined #openttdcoop
19:08:06  *** openttdcoop sets mode: +v Tussengas
19:08:07  <Tussengas> Hey guys
19:08:08  <PublicServer> <Benny> Need help on double bridging
19:08:17  <Benny> Hi
19:08:39  <Tussengas> sorry for being away for a few weeks, had to do a lot of work @ university
19:08:53  <PublicServer> <Kenji> trainyard needs updating
19:09:19  <PublicServer> <Spike> in what way
19:09:25  <planetmaker> hey Tussengas
19:09:29  <PublicServer> <Fucoo> that's not doubled
19:09:33  <PublicServer> <Peter> whats wrong with the last !slow
19:09:44  <PublicServer> <Fucoo> why did you remove that?
19:09:49  <PublicServer> <Fucoo> lol
19:09:54  <PublicServer> <Peter> why not? i fixed it
19:09:59  <PublicServer> <Fucoo> LOL?
19:10:01  <PublicServer> <Peter> except for the last one
19:10:13  <PublicServer> <Fucoo> you've fixed it how
19:10:19  <PublicServer> <Peter> moved the tracks back one
19:10:48  *** jonde has quit IRC
19:10:49  <Tussengas> !win32
19:10:58  <Tussengas> hmm...
19:11:01  <Tussengas> !dl win32
19:11:01  <PublicServer> Tussengas: http://binaries.openttd.org/nightlies/trunk/r17425/openttd-trunk-r17425-windows-win32.zip
19:12:05  <PublicServer> <Fucoo> i'd delete the whole entry
19:12:09  <PublicServer> <Fucoo> and just build it properly
19:12:13  <PublicServer> <Fucoo> move stations 10 tiles back
19:12:15  <PublicServer> <Fucoo> and rebuild
19:12:31  <Tussengas> !password
19:12:31  <PublicServer> Tussengas: clefts
19:12:35  <PublicServer> <Peter> i will do that....tonight
19:12:38  <PublicServer> <Fucoo> adding a straigth track doesnt fix a thing
19:12:39  <PublicServer> <Peter> please, let it be
19:12:43  <PublicServer> *** tussengas joined the game
19:12:51  <PublicServer> <Peter> just until i get back from sports
19:13:17  <PublicServer> <Fucoo> whatever, just don't remove !slow when it is slow :D
19:13:38  <PublicServer> <Peter> why so small?
19:14:07  <PublicServer> <Benny> What "!double"?
19:14:19  <PublicServer> <Fucoo> double the bridge
19:14:25  <PublicServer> <Benny> Why?
19:14:25  <PublicServer> <Peter> use tunnels
19:14:29  <PublicServer> <Peter> for the road
19:14:37  <PublicServer> <Fucoo> what do you mean why
19:14:44  <Benny> Its already 4->2
19:15:58  <Benny> Hmm.. That's not a balancer... oO
19:16:01  <PublicServer> <Kenji> yes, because tunneling was worth the pointless £100k
19:16:19  <PublicServer> <Peter> it was ugly
19:16:28  <PublicServer> <Kenji> big whoop
19:16:38  <Benny> Why isn't it balanced?
19:19:04  <PublicServer> <Benny> What is !this ?
19:19:13  <PublicServer> <tneo> sync
19:19:20  <PublicServer> <Kenji> x sync
19:19:23  <PublicServer> <Benny> wat
19:19:38  <PublicServer> <Peter> x sync (TM - Xeryus tTC)
19:19:46  <PublicServer> <Benny> Its bullshit.
19:19:52  <PublicServer> <Fucoo> imo hdeagle was the one
19:19:54  <PublicServer> <Kenji> it works
19:20:04  <PublicServer> <Peter> was it?
19:20:09  <PublicServer> <Fucoo> i think
19:20:10  <Benny> No point in dual bridges..
19:20:11  <PublicServer> <Peter> ok, then (TM - HDEAGLE)
19:20:16  <PublicServer> <tneo> you may think it is BS that doesn't make it BS :)
19:20:56  <PublicServer> <Fucoo> why would dual bridges have no point there?
19:21:07  <Benny> Hey wait.. oO
19:21:08  <PublicServer> <Peter> oh, sorry to whoever wrote !queing
19:21:19  <PublicServer> <Peter> forgot :-P
19:22:21  <PublicServer> <Peter> fixed !queing on food drop
19:22:31  <PublicServer> <Timitry(Tim)> Hey Guys, what do you think of my station at the very bottom of the map for a factory pickup? At least it's something new (i think) :)
19:22:55  <PublicServer> <Fucoo> the heck is that
19:22:56  <PublicServer> <Fucoo> :D
19:22:59  <PublicServer> <Kenji> slow throughput
19:23:00  <PublicServer> <Peter> you plan to use depots to make them turn around?
19:23:02  *** Zulan has joined #openttdcoop
19:23:07  *** openttdcoop sets mode: +v Zulan
19:23:19  <PublicServer> <Timitry(Tim)> Yeah... And i made it 6 entry lines, due to the slower throughput
19:23:43  <PublicServer> <Timitry(Tim)> So 3 lines are divided onto 6
19:23:53  <PublicServer> <Peter> its a good station, but i dont think we will ever use it
19:23:55  <PublicServer> <Fucoo> those curves are slow
19:24:12  <PublicServer> <Peter> or it will be re-worked in a few years (game years, of course :P)
19:24:48  <PublicServer> <Timitry(Tim)> Well, i think the curves being slow won't matter that much, since those lines only have 1/2 of the normal throughput
19:25:09  *** Farden has joined #openttdcoop
19:25:14  *** openttdcoop sets mode: +v Farden
19:25:14  <Farden> !playercount
19:25:14  <PublicServer> Farden: Number of players: 9
19:25:17  <Farden> !password
19:25:17  <PublicServer> Farden: gluing
19:25:19  <PublicServer> *** Peter has left the game (leaving)
19:25:20  <PublicServer> <Fucoo> if you think it will work... ;p
19:25:32  <PublicServer> <Fucoo> also i don't know about that splitting at the end
19:25:39  <PublicServer> <Fucoo> 1 train leaving depo will block another one entering
19:25:55  <PublicServer> *** Farden joined the game
19:26:32  <PublicServer> <Fucoo> train will use straight track
19:26:35  <PublicServer> <Fucoo> and when it will leave
19:26:38  <PublicServer> <Fucoo> it will block
19:26:42  <PublicServer> <Fucoo> no
19:26:56  <PublicServer> <Fucoo> i remove rails that wont be ever used check it
19:27:00  <PublicServer> <Timitry(Tim)> If the train leaves to the left, another train might go to the depot to its right
19:27:04  <PublicServer> <Fucoo> that wont be used ever
19:27:15  <PublicServer> <Fucoo> train will pick straight line
19:27:16  <PublicServer> <Timitry(Tim)> That depends
19:27:19  <PublicServer> <Fucoo> and then turn around right away
19:27:25  <PublicServer> <Fucoo> and block that path
19:27:33  <PublicServer> <Fucoo> and all trains will always pick straight track
19:27:34  <PublicServer> <Timitry(Tim)> Can i buy a bunch of trains to test the station?
19:27:41  <PublicServer> <Fucoo> not a good idea
19:27:50  <PublicServer> <Fucoo> check out train RC
19:27:51  <PublicServer> <Fucoo> :D
19:27:54  <PublicServer> <Fucoo> better save the game
19:27:57  <PublicServer> <Fucoo> cheat the money
19:28:00  <PublicServer> <Fucoo> in SP
19:28:08  <PublicServer> <Timitry(Tim)> We got the money, but okay
19:28:11  <PublicServer> <Fucoo> we dont
19:28:19  <PublicServer> <Fucoo> that station would eat 20 mil
19:28:35  <PublicServer> <Fucoo> train RC is over 200k/y for the cheaper ones
19:30:41  <PublicServer> *** Benny has left the game (leaving)
19:31:13  <PublicServer> *** Kenji has left the game (leaving)
19:31:19  <Benny> Okay, I gotta go. Gonna watch CSI.
19:31:27  <PeterT> cool
19:31:32  <PeterT> I've got homework
19:31:40  <Benny> I am ill! :D
19:31:46  <Benny> So no homework! :D
19:31:47  <PublicServer> <Fucoo> i don't have school
19:31:52  <Benny> Crap..
19:32:03  <PeterT> sucks, in middle school when you get sick, you have tons of homework when you get back
19:32:05  <PeterT> !password
19:32:05  <PublicServer> PeterT: gluing
19:32:17  <Benny> Well, see ya then. Bye. :)
19:32:20  *** Benny has quit IRC
19:32:23  <PublicServer> *** Peter joined the game
19:32:27  <PublicServer> <Fucoo> weird, as far as i remember i've never done any homework
19:32:44  <PublicServer> <Fucoo> maybe in a 4th grade
19:32:47  <PublicServer> <Fucoo> hehe
19:32:57  <PublicServer> <tussengas> cya
19:32:58  <PublicServer> *** tussengas has left the game (connection lost)
19:33:18  *** Tussengas is now known as Tussengas-afk
19:33:20  <PublicServer> <Peter> why the !queing sing?
19:33:22  <PublicServer> <Peter> *sign
19:33:25  <PublicServer> <Fucoo> hehe some1 didin't understand the X sync ;D
19:33:32  <PublicServer> <Fucoo> look at !failed sync
19:33:33  <PublicServer> <Fucoo> :D
19:34:14  <PublicServer> <Fucoo> explain to me how i  fail
19:34:16  <PublicServer> <Fucoo> in reading wiki
19:34:25  <PublicServer> <Peter> oh i see
19:34:43  <PublicServer> <Peter> you x-synced, when the rails were already synced
19:34:50  <PublicServer> <Fucoo> i did not
19:35:12  <PublicServer> <Fucoo> dunno who built it
19:35:21  <PublicServer> *** Peter has left the game (connection lost)
19:35:50  <PublicServer> <Fucoo> so peter next time check the map before telling me i fail
19:35:53  <PublicServer> <Fucoo> at reading...
19:37:00  *** mixrin has quit IRC
19:42:21  *** Thijs has joined #openttdcoop
19:42:26  *** openttdcoop sets mode: +v Thijs
19:42:51  <Thijs> !download win32
19:42:51  <PublicServer> Thijs: http://binaries.openttd.org/nightlies/trunk/r17425/openttd-trunk-r17425-windows-win32.zip
19:44:04  <Thijs> !download
19:44:04  <PublicServer> Thijs: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
19:44:04  <PublicServer> *** Chris Booth has left the game (connection lost)
19:44:21  <Thijs> !password
19:44:22  <PublicServer> Thijs: foists
19:45:12  <PublicServer> *** Farden has left the game (leaving)
19:45:52  <PublicServer> *** Thijs joined the game
19:46:13  *** Thijs has quit IRC
19:47:21  <Timitry> Judging from SP, that Station works quite well...
19:47:22  <PublicServer> *** SmatZ joined the game
19:47:24  <PublicServer> <SmatZ> evening
19:47:30  *** mib_i194x5 has joined #openttdcoop
19:47:34  <Timitry> And all of the depots and all of the tracks are being used ;)
19:47:35  *** openttdcoop sets mode: +v mib_i194x5
19:47:36  <PublicServer> <Thijs> Hi
19:47:40  <PublicServer> <tneo> with TL4 and 400 trains?
19:47:40  <Timitry> heyho
19:47:45  <PublicServer> <tneo> hey Thijs
19:48:18  <PublicServer> <Thijs> Hi tneo, still around
19:48:22  <Fuco> TL is 5 now
19:48:28  <PublicServer> <tneo> yep
19:48:35  <PublicServer> *** player joined the game
19:48:36  <PublicServer> <Thijs> haven't been playing lately
19:48:41  <PublicServer> <tneo> same here
19:48:45  <PublicServer> <Thijs> but thought it was time to have a look
19:48:46  <PublicServer> <tneo> welcome player
19:49:09  <PublicServer> <Fucoo> this station of mine is getting ridiculously huge ;D
19:49:14  <PublicServer> <Spike> SmatZ: is there a way to let the planes/blimps get out of the annoying circling path ? :)
19:49:22  <PublicServer> <Fucoo> huge = cool so its ok
19:49:27  <PeterT> !password
19:49:27  <PublicServer> PeterT: foists
19:49:32  <tneo> player please rename
19:49:37  <PublicServer> *** Peter joined the game
19:49:41  <PublicServer> <SmatZ> Spike: what plane?
19:49:42  <PeterT> use rcon to rename?
19:49:52  <PublicServer> <Spike> check blimp 36
19:49:56  <PublicServer> <Thijs> hmm, the trains i see are already lagging
19:50:05  <PublicServer> <SmatZ> it has no orders
19:50:06  <PublicServer> <Thijs> and it's just 68 trains
19:50:08  <PublicServer> <Spike> that too..
19:50:09  <PublicServer> <SmatZ> hmm
19:50:11  <PublicServer> <Spike> but even if it has :)
19:50:16  <PublicServer> <Spike> it's bugged :0
19:50:20  <PublicServer> <SmatZ> give it some order
19:50:21  <PublicServer> <tneo> stop those torrents Thijs :P
19:50:30  <PublicServer> <Spike> it's reported already just asking if it has a way of getting out
19:50:31  <PublicServer> <Thijs> not downloading anything
19:50:36  <PublicServer> <SmatZ> hmm
19:50:39  <PublicServer> <Peter> thats what they all say :P
19:50:44  <PublicServer> <Thijs> only my flatmate's watching soutpark
19:51:02  <PublicServer> <Thijs> but i'm supposed to have 20mbit
19:51:07  <PublicServer> <Peter> I love southpark
19:51:11  <PublicServer> <Peter> I have 54mbit
19:51:31  <PublicServer> <Spike> thijs adsl like or something?
19:51:40  <PublicServer> <SmatZ> Spike: all planes will crash once there is no airport
19:51:46  <PublicServer> tneo: you are not allowed to use !rcon
19:51:48  <PublicServer> <Fucoo> god forbid adsl
19:51:49  <PublicServer> <Thijs> yep adsl, so it's only 20mbit in theory
19:51:51  <PublicServer> <Spike> well.. problem 2
19:51:54  <PublicServer> tneo: you are not allowed to use !rcon
19:52:00  <PublicServer> <Spike> you can't delete the airport it's circling :D
19:52:01  <PublicServer> <Fucoo> adsl is sooo dead...
19:52:10  <PublicServer> <Thijs> but still, i can play this game via my phone
19:52:18  <PublicServer> <Spike> and thijs then there's your problem.. if you are too far away from the point they distribute it :)
19:52:21  <PublicServer> <SmatZ> Spike: water transfer?
19:52:27  <PublicServer> <Spike> that airport idd
19:52:32  <PublicServer> <Thijs> i'm pretty much right next to it
19:52:43  <PublicServer> <SmatZ> well
19:52:46  <PublicServer> <Fucoo> where do you live if i can ask ;p
19:52:47  <PublicServer> *** Peter has left the game (leaving)
19:52:59  <PublicServer> <Thijs> amsterdam, the epicentre of internet
19:53:01  <PeterT> !password
19:53:02  <PublicServer> PeterT: lither
19:53:04  <PublicServer> <Fucoo> cool
19:53:04  <PublicServer> <SmatZ> bad :(
19:53:06  <PublicServer> <Spike> that doesn't say a thing.. :)
19:53:09  <PublicServer> <SmatZ> it's known bug
19:53:10  <PublicServer> <Thijs> about 1 km from the iex
19:53:11  <PublicServer> <Fucoo> so you have adsl in holland/ ;d
19:53:22  <PublicServer> <Spike> i knew that already :)
19:53:27  <PublicServer> *** Peter joined the game
19:53:30  <PublicServer> <Spike> just was asking if there was a way of getting it out of it's loop :)
19:53:44  <tneo> KenjiE20, " tneo: you are not allowed to use !rcon" ???
19:53:48  <PublicServer> <Fucoo> the best adsl connection here is like 2mbit
19:53:54  <PublicServer> <Fucoo> that's why im suprised
19:54:02  <PublicServer> <Fucoo> 20mbit is a bit too hardcore for that tech imo
19:54:05  <PublicServer> * Spike likes eurodocsis3...
19:54:06  <PublicServer> <SmatZ> Spike: it used to work to set different order, but it doesn't in this case
19:54:09  <PublicServer> <Spike> have cable 60mbit :)
19:54:11  <KenjiE20> PS is odd like that
19:54:19  <PublicServer> <Thijs> used to have fiber, 100mbit
19:54:26  <PublicServer> <Thijs> that was a great time
19:54:35  <PublicServer> <Spike> well they call it fiber.. but well it's just plain old coax :)
19:54:41  <PublicServer> <Spike> atleast in my case
19:54:41  <PublicServer> <Fucoo> ;p
19:54:42  <PublicServer> <Thijs> but now i have the cheapes internet i could find
19:54:43  <De_Ghosty> !password
19:54:43  <PublicServer> De_Ghosty: lither
19:54:43  <PublicServer> <Spike> upc wise :)
19:54:54  <PublicServer> *** BoooooOOOOOOOOOOOOoooooo joined the game
19:54:57  <PublicServer> <Peter> spam?
19:54:58  <PublicServer> *** BoooooOOOOOOOOOOOOoooooo has changed his/her name to De_Ghost
19:55:01  <PublicServer> <Fucoo> there's fiber from orange, 60mbit is the fastest afaik
19:55:01  <PublicServer> <Peter> lol
19:55:12  <PublicServer> *** SmatZ has left the game (leaving)
19:55:14  <PublicServer> <Spike> 120mbit from upc is possible here
19:55:14  <PublicServer> <Fucoo> and some 200mbit testing stuff
19:55:33  <PublicServer> <Fucoo> i have gbit at uni so what the heck ;D
19:55:40  <PublicServer> <Fucoo> 25 up/down at home
19:55:41  <PublicServer> <Thijs> i'm still very sure that a university 100mbit beats any commercially available 120mbit
19:56:04  <PublicServer> tneo: you are not allowed to use !rcon
19:56:04  <PublicServer> <Fucoo> well most unis are connected directly to backbones
19:56:05  <PublicServer> <Spike> prob cause unis have 99% of the time 100 up/down
19:56:06  <PublicServer> <Spike> :)
19:56:09  <PublicServer> <Thijs> university internet is like your own private line
19:56:11  <PublicServer> <Fucoo> at least our is directly on cesnet
19:56:16  <PublicServer> <Spike> upc is 120down and 12 up or so
19:56:24  <PublicServer> <Fucoo> which has direct connect to geant
19:56:27  <PublicServer> <De_Ghost> THER EE IS GONNA BE A DROUGHT WE NEED TO STORE MORE WATER
19:56:30  <PublicServer> <Fucoo> and dedicated undersea to USA ;D
19:56:47  <PublicServer> <Spike> but well a 100mbit uni line usually also costs alot for the uni etc :)
19:56:55  <PublicServer> <Spike> not payable for a regular user :)
19:57:00  <PublicServer> <Fucoo> a lot you mean nothing ;P
19:57:07  <PublicServer> tneo: you are not allowed to use !rcon
19:57:09  <PublicServer> <Fucoo> our uni has total connectivity of 100 Gbits
19:57:16  <PublicServer> <Spike> cause your uni pays most of it :)
19:57:25  <PublicServer> <De_Ghost> depends where ur uni is
19:57:26  <PublicServer> <Thijs> don't think so, how else could a poor uni provide 5k studnets with 100mbitS?
19:57:26  <PublicServer> <Fucoo> they doesnt pay that much
19:57:30  <PublicServer> <Spike> you think they get that for free or what? :D
19:57:35  <PublicServer> <Fucoo> yes
19:57:38  <PublicServer> <Thijs> yes
19:57:39  <PublicServer> <Fucoo> i think
19:57:55  <PublicServer> <De_Ghost> where u from?
19:58:01  <PublicServer> <Thijs> surfnet practically owns the internet here i think
19:58:05  <PublicServer> <Fucoo> slovakia but i study in czech
19:58:16  <PublicServer> <De_Ghost> cuz labour is cheap
19:58:21  <PublicServer> <Spike> mhm.. you think a class B range is for free to own...
19:58:21  <PublicServer> <De_Ghost> he
19:58:26  <PublicServer> <De_Ghost> once the fibers are down
19:58:29  <PublicServer> <Spike> ip range that is
19:58:32  <PublicServer> <Fucoo> exactly ;D our uni is  co-owner of the cesnet or something, that's like the mainframe network in czech
19:58:32  <PublicServer> <De_Ghost> links doesn't cost much
19:58:46  <PublicServer> <De_Ghost> comparitively
19:58:53  <PublicServer> tneo: you are not allowed to use !rcon
19:59:01  <tneo> @whoami
19:59:01  <Webster> tneo: tneo
20:00:46  <PublicServer> *** De_Ghost has left the game (leaving)
20:01:23  <PublicServer> <Spike> shall i try to get some water trains going...
20:01:30  <PublicServer> <Peter> go ahead
20:01:34  <KenjiE20> @deop tneo
20:01:34  *** Webster sets mode: -o tneo
20:01:35  <PublicServer> <Thijs> hmm, apperantly it are power saving setting of my laptop that cause this game to lag
20:01:36  <KenjiE20> @op tneo
20:01:36  *** Webster sets mode: +o tneo
20:01:37  *** StarLite has quit IRC
20:01:39  <PublicServer> <Fucoo> you mean, to a town drop?
20:01:39  <PublicServer> <Spike> no i won't i just realized
20:01:39  <KenjiE20> try now
20:01:43  <PublicServer> <Thijs> if i plug it in, lagging stops
20:01:50  <PublicServer> <tneo> Spike: if the network is done :P
20:01:54  <PublicServer> <Thijs> but my laptop is brand new
20:02:02  <PublicServer> <Spike> it isn't... there is a copper mine in the way :D
20:02:18  <PublicServer> <Fucoo> no problem
20:02:20  <PublicServer> <Fucoo> with the mine
20:02:25  <PublicServer> <Thijs> should be fast enough by a large margin
20:02:27  <PublicServer> <Fucoo> just add a temp bypass
20:02:29  <tneo> thanks KenjiE20 :)
20:02:31  <PublicServer> <Spike> and thijs as you said: Power Saving.. it will save as much resources as possible.. best works for browsing/chatting/word processing :)
20:02:35  <PublicServer> <Spike> but running a game :D
20:03:00  <PublicServer> *** Chris Booth has left the game (connection lost)
20:03:18  <PublicServer> <Fucoo> release 1 train i wonder how much it will make
20:03:20  <PublicServer> <Thijs> i can play anno1404 on high settings on this laptop
20:03:25  <PublicServer> <Thijs> without power cord
20:03:32  <PublicServer> <Thijs> so i don't really get it
20:03:38  <PublicServer> <Spike> 18 water trains to start with
20:03:41  <PublicServer> <Fucoo> ottd is very CPU hungry :P
20:03:51  <PublicServer> <Fucoo> but not with 50 trains hehe
20:03:52  <PublicServer> <Fucoo> ;d
20:04:33  <PublicServer> <Fucoo> poor player
20:04:36  <PublicServer> <Peter> why kicked?
20:04:43  <PublicServer> <Fucoo> server
20:04:45  <tneo> should respond to ingame chat
20:04:53  <PublicServer> <Thijs> it's a mistery to me, cause my cpu is only 10-20%
20:04:56  <PublicServer> *** Chris Booth has left the game (connection lost)
20:04:57  <tneo> and didn't rename when i asked
20:05:01  <PublicServer> <Peter> he knows how to change his name....he made the "p" lowercase
20:05:08  <PublicServer> <Fucoo> thjis maybe some graphics stuff?
20:05:09  <PublicServer> <Thijs> but i plugged it in, prblem solved (for the moment)
20:05:17  <PublicServer> <Fucoo> some notebooks have 2 videocards
20:05:25  <PublicServer> <Fucoo> cheap onboard shit for internet
20:05:25  <PublicServer> <Thijs> like this one
20:05:28  <PublicServer> <Fucoo> and some other one for games
20:05:34  <PublicServer> <Thijs> that's mine
20:05:45  <PublicServer> <Fucoo> that's might be it
20:05:49  <PublicServer> <Thijs> it's on cthe relatively ok onboard now
20:05:54  <PublicServer> <Fucoo> those cheap onboards have like 14mb of videoram
20:06:30  *** Chris_Booth has quit IRC
20:06:49  <PublicServer> <Thijs> GMA 4500MHD should be fast enough by a wide margin
20:07:10  <PublicServer> <Fucoo> hmm the water pickup aint balanced
20:07:15  <PublicServer> <Fucoo> from what i can see
20:07:22  <PublicServer> <Fucoo> right, there's a sign
20:07:23  <PublicServer> <Fucoo> :D
20:07:27  <PublicServer> <Fucoo> nevermind then
20:07:48  <PublicServer> <Fucoo> LOL
20:07:53  <PublicServer> <Fucoo> look where those water trains go
20:08:03  <PublicServer> <Fucoo> to turn around at the oil pickup
20:08:22  <PublicServer> <Fucoo> one poor fella's lost
20:08:51  <PublicServer> <Fucoo> can't see the missing signal
20:08:56  <PublicServer> <Fucoo> or the wrong one
20:10:11  <PublicServer> <Fucoo> some people should get slapped for wrong PBS usage...
20:10:24  <PublicServer> <Spike> i get a feeling bbh01 could use some more balancing at some points
20:10:27  <PublicServer> <Thijs> hey, haven't seen that evil X like brdige syncing before
20:10:33  <PublicServer> <Thijs> that a new idea?
20:10:45  <PublicServer> <Fucoo> where
20:10:45  <PublicServer> <Spike> also wondering why at SLH01 the trains prefer the SL over the ML
20:10:49  <PublicServer> <Fucoo> at bbh 01?
20:10:53  *** Chris_Booth has joined #openttdcoop
20:10:57  <PublicServer> <Thijs> check the synced signs
20:10:58  *** openttdcoop sets mode: +v Chris_Booth
20:11:20  <PublicServer> <Fucoo> yes
20:11:20  <PublicServer> *** Peter has left the game (leaving)
20:11:26  <PublicServer> <Fucoo> that's like 10 games old
20:11:31  <PublicServer> <Fucoo> wait not that much
20:11:35  <PublicServer> <Fucoo> since 150 i think
20:11:52  <PublicServer> <Thijs> who's idea?
20:11:56  <PeterT> !password
20:11:56  <PublicServer> PeterT: anuses
20:12:09  <PeterT> are you kidding me?
20:12:10  <PublicServer> <Fucoo> hdieagle
20:12:19  <PublicServer> <Thijs> prety clever, save a lot of annoying rebuilds
20:12:19  <PeterT> Fucoo: look at the password
20:12:30  <Fuco> lol
20:12:42  <PublicServer> <Spike> with load the bridges won't be enough i guess
20:12:57  <PublicServer> <Fucoo> ye that X sync is awesome
20:14:37  <PublicServer> <Fucoo> from what i can see we already need more platforms at town drop
20:14:38  <PublicServer> <Fucoo> ;d
20:14:42  <PublicServer> <Fucoo> btw balancing is pretty bad
20:15:09  <PublicServer> *** Chris Booth has left the game (connection lost)
20:15:35  <PublicServer> <Thijs> the water pickup area lookas very nice for experimanting with SRNW
20:16:01  <PublicServer> <Fucoo> ye
20:16:03  <PublicServer> <Thijs> so many pickup stations, short trains and only one cargo type
20:16:05  <PublicServer> <Fucoo> one plan was suggesting that
20:16:11  <PublicServer> <Fucoo> to make it srnw
20:16:14  *** R0b0t1 has joined #openttdcoop
20:16:19  *** openttdcoop sets mode: +v R0b0t1
20:16:44  <PublicServer> *** Peter has left the game (connection lost)
20:16:55  <PublicServer> *** Peter joined the game
20:17:14  <PeterT> KenjiE20: Did I do anything wrong? http://openttdcoop.org/wiki/X-Sync
20:17:37  <PeterT> (besides the fact that I pressed EDIT 3 times...)
20:17:44  <Fuco> i'd add it under the sync article
20:17:56  <PublicServer> <Peter> meh
20:18:06  <Chris_Booth> PeterT: you havent shown a desynced example
20:18:14  <KenjiE20> there's ^ yea
20:18:17  <KenjiE20> no description
20:18:19  <Chris_Booth> or expllained why it is bad to desync
20:18:23  <PeterT> will do, later
20:18:29  <PeterT> sorry, general jist for now
20:18:37  <Chris_Booth> just prity pics atm
20:18:39  <KenjiE20> nor is it credited properly
20:18:47  <KenjiE20> nor does it need tags
20:18:54  <PublicServer> *** tneo has left the game (leaving)
20:18:54  <PeterT> I don't know what that means
20:18:56  <KenjiE20> the pic has no description
20:18:59  <PeterT> the crediting
20:19:11  <tneo> done for today
20:19:15  <KenjiE20> "TM HDIEagle" is not crediting
20:19:34  <KenjiE20> when, where / how was it first seen / used
20:19:54  <PeterT> ok, I will do it ALL tonight, when I get home
20:20:00  <PeterT> i'm off for now
20:20:02  <PeterT> bye all
20:20:08  <PublicServer> <Fucoo> go go
20:20:19  <PublicServer> <Spike> may i say that the parts that are marked for slow @ SLH01 are not that usefull cause that part of SLH01 doesn't seem that it is gonna be used?
20:20:39  <PublicServer> <Fucoo> sure
20:20:51  <PublicServer> <Spike> same as the part that is coming from water transfer?
20:20:52  <PublicServer> <Fucoo> but still its slow ;D
20:21:01  <PublicServer> <Spike> true but it's not gonna be used? :)
20:21:14  <PublicServer> <Spike> if SLH01 has connection from/to N it's ok
20:21:23  <PublicServer> <Spike> cause no big stations will be on the other side of it?
20:21:29  <PublicServer> <Fucoo> no i think
20:21:48  <PublicServer> <Fucoo> 10 stations maybe
20:21:50  *** Ostannard has joined #openttdcoop
20:21:56  *** openttdcoop sets mode: +v Ostannard
20:22:11  *** Thijs has joined #openttdcoop
20:22:16  *** openttdcoop sets mode: +v Thijs
20:22:25  <PublicServer> *** Peter has left the game (leaving)
20:22:41  <PublicServer> <Fucoo> oh wait ;D
20:22:44  <PublicServer> <Spike> ?
20:22:53  *** mib_i194x5 has quit IRC
20:22:57  <PublicServer> <Fucoo> the town drop expansion was a massive fail
20:23:06  <PublicServer> <Fucoo> coz there's nowhere to put exits
20:23:06  <PublicServer> <Fucoo> ;D
20:23:19  <PublicServer> <Spike> wanna bet? ;)
20:23:28  <PublicServer> <Fucoo> go on
20:23:42  <PublicServer> *** player joined the game
20:23:47  <PublicServer> *** player has left the game (leaving)
20:23:50  <PublicServer> <Spike> rather wait cause of money.. ;)
20:24:05  <PublicServer> <Spike> and well the town... we can shrink it... :)
20:24:19  <PublicServer> <Fucoo> ye but i ment
20:24:22  <PublicServer> <Fucoo> we have to raise the land
20:24:27  <PublicServer> <Spike> true...
20:24:28  <PublicServer> <Fucoo> not the town being in the way
20:25:47  <PublicServer> *** Ostannard joined the game
20:26:05  <PublicServer> <Spike> that was not the tree tool
20:26:06  <PublicServer> <Spike> :D
20:26:11  <PublicServer> <Fucoo> nop[e
20:26:12  <PublicServer> <Fucoo> :D
20:27:17  <PublicServer> <Spike> hmmm do we need those trams? :)
20:28:10  <PublicServer> *** Ostannard has joined company #1
20:28:15  *** Chris_Booth is now known as Guest1838
20:28:19  *** Chris_Booth has joined #openttdcoop
20:28:19  <PublicServer> <Fucoo> now i see why it was overrun by trains... we're not using the second line
20:28:23  <PublicServer> <Fucoo> ;d
20:28:24  *** openttdcoop sets mode: +v Chris_Booth
20:28:28  <PublicServer> <Fucoo> coz of the copper mine
20:29:08  <Chris_Booth> use majic buldozer to get rid of it
20:29:23  <PublicServer> <Fucoo> how would i do that?
20:29:36  <^Spike^> magic bulldozer would kick everyone
20:29:55  <Chris_Booth> '!rcon set majic_buldozer 1'
20:30:15  <^Spike^> so.. ppl will need to rejoin... and prob agian in a few mins.. ;)
20:30:17  <PublicServer> <Fucoo> i don't posses the godlike powers of rcon
20:30:22  <PublicServer> *** Chris Booth joined the game
20:30:22  <^Spike^> !rcon set majic_buldozer 1
20:30:22  <PublicServer> ^Spike^: 'majic_buldozer' is an unknown setting.
20:30:27  <^Spike^> !rcon set magic_buldozer 1
20:30:27  <PublicServer> ^Spike^: 'magic_buldozer' is an unknown setting.
20:30:31  <^Spike^> !rcon set magic_bulldozer 1
20:30:31  <PublicServer> ^Spike^: 'magic_bulldozer' is an unknown setting.
20:30:38  <^Spike^> Chris_Booth wrong :)
20:31:18  <Chris_Booth> ^Spike^: you are the member you should know these things
20:31:27  <^Spike^> should i? :D
20:31:45  <PublicServer> <Chris Booth> you should
20:32:41  <^Spike^> !rcon magic_bulldozer 1
20:32:41  <PublicServer> ^Spike^: *** FiCE has left the game (kicked by server)
20:32:41  <PublicServer> ^Spike^: *** Timitry(Tim) has left the game (kicked by server)
20:32:41  <PublicServer> ^Spike^: *** Fucoo has left the game (kicked by server)
20:32:41  <PublicServer> ^Spike^: *** Thijs has left the game (kicked by server)
20:32:41  <PublicServer> ^Spike^: *** Spike has left the game (kicked by server)
20:32:43  <PublicServer> ^Spike^: *** Ostannard has left the game (kicked by server)
20:32:43  <PublicServer> ^Spike^: *** Chris Booth has left the game (kicked by server)
20:32:43  <^Spike^> love logs
20:32:45  <PublicServer> *** Game paused (not enough players)
20:32:49  <Fuco> !!!!!
20:32:50  <^Spike^> and told you so.. :)
20:32:55  <Fuco> :D
20:33:09  <Fuco> !password
20:33:10  <PublicServer> Fuco: rabies
20:33:11  <Ostannard> !password
20:33:11  <PublicServer> Ostannard: rabies
20:33:33  <^Spike^> he who deletes too much will not make me happy... :)
20:33:43  *** Guest1838 has quit IRC
20:34:08  <Chris_Booth> i shall delete everything
20:34:13  <^Spike^> !save
20:34:13  <PublicServer> Saving game...
20:34:14  <PublicServer> Game saved
20:34:19  <^Spike^> ok try now.. ;)
20:34:29  <PublicServer> *** Ostannard has left the game (connection lost)
20:34:34  <^Spike^> who is ahead in queue
20:34:38  <^Spike^> TYPE THE PASSWORD!
20:34:39  <^Spike^> :)
20:34:50  <Farden> I'm 4th
20:34:54  <^Spike^> 2n d
20:34:55  <PublicServer> *** Chris Booth has left the game (connection lost)
20:35:08  <Farden> and that's the first time there's so many people in front of me^^
20:35:09  <Thijs> 5 in front of me
20:35:20  <Farden> wait
20:35:22  <^Spike^> Fuco
20:35:23  <^Spike^> !
20:35:24  <Farden> 4 in front of me
20:35:25  <Chris_Booth> sorry my openttd crashed
20:35:28  <Farden> i'm 5th, then!
20:35:29  <^Spike^> Fuco!
20:35:29  <^Spike^> Fuco!
20:35:30  <^Spike^> Fuco!
20:35:36  <^Spike^> you're blocking us :)
20:35:44  <Chris_Booth> no it was me
20:36:16  <^Spike^> !password
20:36:16  <PublicServer> ^Spike^: haggle
20:36:24  <PublicServer> *** Game unpaused (enough players)
20:36:26  <PublicServer> *** Chris Booth joined the game
20:36:26  <PublicServer> *** Fucoo joined the game
20:36:37  <PublicServer> *** Ostannard joined the game
20:36:38  <PublicServer> *** Spike joined the game
20:36:40  <PublicServer> *** Farden joined the game
20:36:42  <PublicServer> *** Thijs joined the game
20:36:47  <PublicServer> <Farden> JOIN COMBO!
20:36:50  <PublicServer> <Spike> also need to town a bit smaller?
20:37:14  <PublicServer> <Chris Booth> turn town growth off
20:37:29  <Fuco> what
20:37:31  <PublicServer> <Chris Booth> '!rcon set town_growth_spped 0
20:37:42  <^Spike^> !rcon patch town_growth_rate
20:37:42  <PublicServer> ^Spike^: Current value for 'town_growth_rate' is: '2' (min: 0, max: 4)
20:37:43  <PublicServer> *** AmmIer joined the game
20:37:45  <^Spike^> !rcon patch town_growth_rate 0
20:37:59  <Fuco> ah sorry :D
20:38:01  <PublicServer> <Chris Booth> lol@ plane 36 still
20:38:06  <Fuco> i thought i've already typed in the password
20:38:18  <PublicServer> *** Thijs has left the game (leaving)
20:38:23  <PublicServer> <AmmIer> menno, what is needed to keep that airport?
20:38:43  <PublicServer> <AmmIer> or why do you remove it again and again?
20:39:02  <PublicServer> <Chris Booth> i didnt remove anything
20:39:32  <PublicServer> <AmmIer> :-P
20:39:38  <PublicServer> <Spike> does the town also need some shrinking or what? :)
20:40:04  <PublicServer> <AmmIer> no, it is fine, just the airport at the end of that foundation
20:40:22  <PublicServer> <Spike> we are talking about the same town? :)
20:40:34  <PublicServer> <AmmIer> Bunborough Bay:
20:40:44  <PublicServer> <Spike> nope :)
20:40:49  <PublicServer> <Spike> prenfingburg :)
20:40:59  <PublicServer> <Chris Booth> that PSB wont work
20:41:31  <PublicServer> <Chris Booth> @town drop
20:42:04  <PublicServer> <Chris Booth> fuco
20:42:20  <Ammler> !rcon kick 361
20:42:20  <PublicServer> Ammler: *** Chris Booth has left the game (kicked by server)
20:42:36  <Chris_Booth> Ammler?
20:43:09  <Ammler> Chris_Booth: ?
20:43:18  <Chris_Booth> why did you kick me?
20:43:51  <PublicServer> <Fucoo> why wouldnt it work?
20:44:02  <Ammler> CmdClearArea Chris Booth date:2046-07-18 tile:00030F00 p1:00030F00 p2:00000000 text: price:1908
20:44:21  <Chris_Booth> i thought you wanted the airport deleted?
20:45:01  <PublicServer> <AmmIer> well, if you have a reason to remove it, make a sign.
20:45:12  <Chris_Booth> nothing used it
20:45:15  <Thijs> gn
20:45:20  <Chris_Booth> just took up room
20:45:24  *** Thijs has quit IRC
20:46:15  <Chris_Booth> Ammler: did you want the airport?
20:47:58  <PublicServer> <Fucoo> water trains have to make 5 trips to make money
20:48:10  <SmatZ> Chris_Booth: did you destroy water drop (or what was that)
20:48:12  <PublicServer> <Fucoo> its end of the year now and all are in negative
20:48:38  <Chris_Booth> i am not in game
20:48:40  <PublicServer> <Fucoo> i wonder which trains actually do make those +3M
20:48:42  <PublicServer> <Spike> 160kmph what did you expect?
20:48:46  <Chris_Booth> i deleted an airport
20:49:01  <PublicServer> <AmmIer> smatz, that isn't possible, afaik
20:49:07  <SmatZ> ah :(
20:49:12  <SmatZ> I was about to ask how he did that :)
20:49:13  <PublicServer> <AmmIer> it has a blocked bimp
20:49:19  <PublicServer> <AmmIer> hehe
20:49:22  <PublicServer> <Fucoo> there's not a single train which has income
20:49:24  <PublicServer> *** Chris Booth joined the game
20:49:33  <PublicServer> <AmmIer> well, I remember some others reporting similar things
20:49:35  <PublicServer> <Fucoo> and still they are making money
20:49:45  <PublicServer> *** Chris Booth has left the game (connection lost)
20:49:51  <PublicServer> <AmmIer> so it doesn't need to be the fault of Yexo recent changes.
20:50:22  <PublicServer> <Fucoo> why would some1 remove airport's walked pickups?
20:50:28  <PublicServer> <Fucoo> we NEED that money
20:50:35  <PublicServer> <Spike> trying to figure that out aswell..
20:50:38  <PublicServer> <Spike> want to bring them back
20:50:44  <PublicServer> <Fucoo> @ fort pren...
20:52:01  <PublicServer> <Spike> seems they don't like trees
20:52:04  <PublicServer> <AmmIer> he, this game could use diagonal bridges
20:52:20  <PublicServer> <Fucoo> WHY the hell are we using these trains btw?
20:52:26  <PublicServer> <Fucoo> they are half the speed of the best one
20:52:29  <PublicServer> <Fucoo> and twice the cost
20:52:34  <PublicServer> <Farden> HP?
20:52:51  <PublicServer> <Fucoo> Power: 0hp
20:52:52  <PublicServer> <Fucoo> ;D
20:53:13  <PublicServer> <Farden> well, the least I can say is that we will never make money with these trains
20:53:22  <PublicServer> <Fucoo> ok this one has 12000k
20:53:27  <PublicServer> <Fucoo> the fastest one has 8000
20:53:32  <PublicServer> <Fucoo> not that much of a difference
20:53:42  <PublicServer> <AmmIer> that synced example isn't working
20:53:43  <PublicServer> <Farden> we could try to send one with the 8000HP engine
20:53:44  <PublicServer> <Spike> 2 fastest are 160kmph
20:53:52  <PublicServer> <Farden> and see how it does
20:53:53  <PublicServer> <AmmIer> it would need pbs
20:53:54  <PublicServer> <Spike> i asked which engine and everyone told me the class 20e
20:53:57  <PublicServer> <Fucoo> check EH'40'
20:54:01  *** Benny has joined #openttdcoop
20:54:06  *** openttdcoop sets mode: +v Benny
20:54:08  <Benny> O hai.
20:54:09  <PublicServer> <Fucoo> plan says "fastest loco"
20:54:18  <Ammler> O wo?
20:54:22  <PublicServer> <Spike> hmmm
20:54:22  <Benny> !password
20:54:22  <PublicServer> Benny: vetoes
20:54:27  <PublicServer> <Spike> class20e was fastest
20:54:27  <PublicServer> <Farden> bombardier?
20:54:28  <PublicServer> <Fucoo> ok that one's not fastest
20:54:29  <PublicServer> <Farden> it's french!
20:54:35  <PublicServer> <Farden> the faster is french
20:54:38  <PublicServer> *** Benny joined the game
20:54:38  <PublicServer> <Fucoo> CT60 is 300kmh
20:54:38  <PublicServer> <Farden> (of course)
20:54:52  <PublicServer> <Spike> change to eh40 then?
20:54:53  <PublicServer> <Farden> CT60 is for pax
20:54:59  <PublicServer> <Fucoo> ye thats pax
20:55:01  <Benny> Yay, finally trains on ML!
20:55:09  <PublicServer> <Fucoo> let's try EH40
20:55:14  <PublicServer> <Fucoo> for a few trains
20:55:15  <PublicServer> <Farden> ok, replace wit EH40
20:55:20  <PublicServer> <Farden> for some trains
20:55:20  <PublicServer> *** AmmIer has left the game (leaving)
20:55:22  <PublicServer> <Farden> and we'llsee
20:55:25  <PublicServer> <Spike> i just did send to depot now with all :)
20:55:28  <PublicServer> <Fucoo> this wont make any money
20:55:29  <PublicServer> <Fucoo> never
20:55:30  <PublicServer> <Fucoo> ever
20:55:36  <PublicServer> <Fucoo> this game is doomed
20:55:47  <PublicServer> <Benny> Yep
20:55:50  <PublicServer> <Fucoo> and we are back to losing btw
20:55:51  <PublicServer> <Benny> Sucky plan
20:55:56  <PublicServer> <Fucoo> some1 failed with airport
20:56:00  <PublicServer> <Farden> by the way, short trains could be replaced too
20:56:01  <Chris_Booth> dont use EH40
20:56:04  <PublicServer> <Spike> plan is ok but some ppl removed essential MM parts
20:56:11  <PublicServer> <Farden> the EH40 is cheaper in maintenance than the WAM12
20:56:13  <PublicServer> <Spike> CB what else
20:56:24  <PublicServer> <Benny> Okay.
20:56:25  <Chris_Booth> lower cost train
20:56:26  <PublicServer> <Farden> CB : why?
20:56:29  <PublicServer> <Fucoo> eh40 is what, 150k/y?
20:56:37  <PublicServer> <Fucoo> 190
20:56:38  <PublicServer> <Spike> y
20:56:45  <PublicServer> <Spike> class20e 360
20:56:46  <PublicServer> <Fucoo> current one is 360
20:57:04  <PublicServer> <Farden> so, we're improving
20:57:07  <PublicServer> <Farden> no doubt
20:57:10  <PublicServer> <Fucoo> you should have used autoreplace
20:57:53  <PublicServer> <Benny> God damn.. Why we using 200k/year transfer trains?
20:57:58  <PublicServer> <Farden> and it cost us only 35k per train
20:57:59  <PublicServer> <Farden> to change
20:58:25  <PublicServer> *** Ostannard has left the game (connection lost)
20:58:27  <PublicServer> <Farden> benny : I suggest we use EH40 for these too
20:58:30  <PublicServer> <Fucoo> benny: THIS IS MADNESS! Madness?? THIS IS OPENTTDCOOP! where some people CAN and WILL do wrong choises ;D
20:58:38  <PublicServer> <Farden> it will be faster, and cheaper
20:58:52  <Benny> I want a messy mountainious sub arctic ame... :(
20:58:54  <PublicServer> <Fucoo> choices*
20:59:00  <Benny> game*
20:59:19  <PublicServer> <Spike> ok we need 2 of them locs which will make it 380k per year
20:59:26  <PublicServer> <Farden> I observe that the EH40 take a long distance to reach his maximum speed
20:59:27  <PublicServer> <Fucoo> im gonna replace water subnet trains
20:59:28  <PublicServer> <Farden> in the ML
20:59:33  <PublicServer> <Fucoo> with some slow cheap
20:59:37  <PublicServer> <Farden> but with good design it shouldn't be a problem
21:00:30  <PublicServer> <Farden> ok, monitoring train 84
21:00:38  <PublicServer> <Farden> we'll see if it make profits
21:00:44  <PublicServer> <Fucoo> the cheapest is like 100k/y ;d
21:01:09  <PublicServer> <Farden> sir, we've got a problem
21:01:13  <PublicServer> <Farden> train slows down here
21:01:18  <PublicServer> <Fucoo> ED1   64kmh   45k ;d
21:01:29  <PublicServer> <Spike> like i said it will need 2 locs
21:01:35  <PublicServer> <Farden> too expensive
21:01:38  <PublicServer> <Fucoo> 2 locos = same as before
21:01:39  <PublicServer> <Farden> we can't permit that
21:01:39  <^Spike^> !setdef
21:01:40  <PublicServer> *** ^Spike^ has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
21:02:03  <PublicServer> <Spike> let's see if that helps :)
21:03:05  <PublicServer> <Spike> hmmm
21:03:10  <PublicServer> <Spike> helped a bit?
21:03:15  <PublicServer> <Farden> it's only a 5 kmph slowdown... should be handleable
21:03:34  <Chris_Booth> farden 5km/h will jam ML
21:03:36  <PublicServer> <Fucoo> ok, replacing water subnet trains
21:03:40  <PublicServer> <Fucoo> for half the cost ones
21:03:47  <PublicServer> <Farden> I know there is a risk Chris
21:03:52  <PublicServer> <Fucoo> but half the speed as well
21:04:01  <PublicServer> <Farden> but with the old engine, trains were running on negative profit
21:04:05  <PublicServer> <Farden> which is even worst
21:04:11  <Chris_Booth> !password
21:04:11  <PublicServer> Chris_Booth: vetoes
21:05:53  <PublicServer> *** Chris Booth has left the game (connection lost)
21:05:57  <Ammler> ^Spike^: what are you guys looking for?
21:05:59  *** Chris_Booth has quit IRC
21:06:11  <^Spike^> a train that has no running csosts and super duper speed? :)
21:06:13  <Ammler>  !setdef was runned quite a lot already.
21:06:13  <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
21:06:20  <^Spike^> ah
21:06:20  <Ammler> ups
21:06:25  <PublicServer> <Farden> something that can run with positive profit
21:06:28  <Fuco> :D
21:06:30  <PublicServer> <Farden> it's quite hard in this game^^
21:06:46  <Ammler> no chance so change economy in MP
21:06:48  <PublicServer> <Farden> ok, train 84 loaded
21:06:48  <^Spike^> we still noticed trains slowing down when they go uphill so was a try if it helped :)
21:06:54  <PublicServer> <Fucoo> WOW only -4k :D
21:06:54  <Ammler> to*
21:06:55  <PublicServer> <Farden> I think it'll make it
21:06:59  <PublicServer> <Fucoo> this little trains are good
21:07:10  <PublicServer> <Farden> you changed them fuco?
21:07:13  <PublicServer> <Fucoo> water subnet ye
21:07:28  <PublicServer> <Fucoo> that will save some money
21:07:37  <PublicServer> <Farden> and we have more gain per transfer
21:07:40  <PublicServer> <Farden> due to faster trains^^
21:07:59  <PublicServer> <Farden> it should divide by at least 2 our losses on that subnet
21:08:24  <PublicServer> <Benny> Fixed food drop/pick split/join thingy
21:08:30  <PublicServer> <Benny> pickup*
21:09:55  <PublicServer> <Spike> let's just see what profit with these locs would be and decide if we need to double it
21:10:14  <PublicServer> <Fucoo> dunno if it was the best idea to go for a TL2 feeder service ;D
21:10:17  <PublicServer> <Farden> I'm watching train 45 with old loc and train 66 with new
21:10:21  <PublicServer> <Farden> and train 66 is winning atm
21:10:42  <PublicServer> <Farden> it's not faster, but it's loosing way way less money
21:10:44  <PublicServer> <Spike> i meant ML trains
21:10:45  <PublicServer> <Spike> :)
21:10:55  <PublicServer> <Farden> I'm watching ML too
21:11:00  <PublicServer> <Farden> I think we can have profit
21:11:01  <PublicServer> <Spike> losing 10kmph going up hill :/
21:11:04  <PublicServer> <Farden> but we WILL have jam
21:11:34  <PublicServer> <Spike> i think... we can double it up..
21:11:45  <PublicServer> <Farden> wait
21:11:48  <PublicServer> <Farden> wanna check something
21:11:51  <PublicServer> <Spike> sure
21:12:01  <PublicServer> <Farden> train 84 must reach !this point with a positive profit
21:12:09  <PublicServer> <Farden> if it doesn't, then we're running on negative profit
21:12:45  *** Venxir has quit IRC
21:12:47  <PublicServer> <Spike> also keep in mind it started with 78k neg
21:12:55  <PublicServer> <Spike> if you really want to calc
21:13:04  <PublicServer> <Farden> no, I took the point where the year started
21:13:22  <PublicServer> <Fucoo> i think it will make it
21:13:29  <PublicServer> <Farden> it'll be very just
21:13:32  <PublicServer> <Farden> cmon, faster
21:13:33  <PublicServer> <Spike> nope it won;t
21:13:34  <PublicServer> <Farden> you can do it!
21:13:37  <PublicServer> <Fucoo> but maybe with a +5k/y profit
21:13:42  <PublicServer> <Fucoo> that's not that cool
21:13:43  <PublicServer> <Fucoo> :D
21:14:13  <PublicServer> <Spike> let's just do it easier with profit check: Take what it has @ station.. then let it lop around till station
21:14:24  <PublicServer> <Farden> game over...
21:14:28  <PublicServer> <Spike> as in use station number as base line
21:14:42  <PublicServer> <Spike> much easier
21:14:49  <PublicServer> <Farden> if only our network was about... 100 squares shorter
21:14:54  <PublicServer> <Farden> it would be possible
21:14:55  <PublicServer> <Fucoo> time to reconsider the plan maybe?
21:15:08  <PublicServer> <Fucoo> add a diagonal line
21:15:08  <PublicServer> <Spike> or.. would have a bbh between 01 and sc01
21:15:09  <PublicServer> <Farden> POINT
21:15:12  <PublicServer> <Fucoo> from water to bridges
21:15:16  <PublicServer> <Farden> we're running on -15k/year
21:15:25  <PublicServer> <Spike> or.... bbh01 is a 4-way bbh
21:15:30  <PublicServer> <Spike> or... well you get the idea
21:15:37  *** Antigon has joined #openttdcoop
21:15:42  *** openttdcoop sets mode: +v Antigon
21:15:44  <PublicServer> <Fucoo> ML copying the edge of the walley
21:15:47  <PublicServer> <Fucoo> that will help
21:15:48  <PublicServer> <Fucoo> valley*
21:15:51  <PublicServer> <Farden> we made progress
21:16:05  <PublicServer> <Farden> we've gone from -300k/y to -15k/y
21:16:19  <PublicServer> <Spike> -21498
21:16:25  <PublicServer> <Fucoo> maybe some other trains can profit
21:16:28  <PublicServer> <Farden> counting in euros, sorry
21:16:29  <PublicServer> <Fucoo> food -> town
21:16:30  <PublicServer> <Farden> ^^
21:16:31  <PublicServer> <Spike> let's see what we end up with when it gets back
21:16:35  <PublicServer> <Fucoo> or factory -> town
21:16:47  <PublicServer> <Farden> yup
21:16:51  <PublicServer> <Spike> or...
21:17:10  <PublicServer> <Fucoo> oil -> town wont make money imo
21:17:17  <PublicServer> <Fucoo> same as water
21:17:17  <PublicServer> <Spike> nope...
21:17:21  <PublicServer> <Spike> it's like water too long
21:17:22  <PublicServer> <Farden> at least for the water subnetwork, changing the engines IS a good idea
21:17:29  <PublicServer> <Farden> we've hugely reduced losses
21:17:42  <PublicServer> <Spike> it would prob need a bbh @ !this2 to make the route shorter
21:17:42  <PublicServer> <Fucoo> from -19 to -6
21:17:59  <PublicServer> <Fucoo> we can go to + actually
21:18:00  <PublicServer> <Fucoo> ;d
21:18:05  <PublicServer> <Farden> Spike: you think of some kind of shortcut?
21:18:15  <PublicServer> <Spike> it will create a shorter route
21:18:17  <PublicServer> <Fucoo> ugly ugly shortcut
21:18:34  <PublicServer> <Spike> no... ugly ugly losses
21:18:35  <PublicServer> <Spike> ;)
21:18:44  <PublicServer> <Farden> well, for the moment
21:18:45  <PublicServer> <Fucoo> plan > losses
21:18:51  <PublicServer> <Fucoo> bad plan -> game over
21:18:52  <PublicServer> <Fucoo> ;D
21:18:56  <PublicServer> <Farden> get all train (except 84) back to the depot
21:19:01  <PublicServer> <Farden> we need to same our money
21:19:10  <PublicServer> <Farden> save*
21:19:16  <PublicServer> <Fucoo> some1 also sold planes
21:19:23  <PublicServer> <Farden> bring em back
21:19:30  <PublicServer> <Farden> we would lost the game otherwise
21:19:38  <PublicServer> <Spike> crap wrong group :)
21:19:42  <PublicServer> <Fucoo> built 6 more
21:19:58  <PublicServer> <Fucoo> let's pimp some town
21:20:01  <PublicServer> <Fucoo> to get more pax
21:20:10  <PublicServer> <Farden> no, fuco
21:20:11  <PublicServer> <Fucoo> is growth on?
21:20:15  <PublicServer> <Farden> I think we've got enougth
21:20:20  <PublicServer> <Farden> look at the finances
21:20:25  <PublicServer> <Farden> without the renew of our engines
21:20:30  <PublicServer> <Farden> we would have a positive income
21:20:33  <PublicServer> <Farden> so it's ok for now
21:20:38  <PublicServer> <Fucoo> good
21:20:43  <PublicServer> <Fucoo> ok
21:21:01  <PublicServer> <Spike> no profit for water trains
21:21:04  <PublicServer> <Spike> only 33k atm
21:21:07  <PublicServer> <Spike> will be down when it gets back
21:21:31  <PublicServer> <Farden> look at train 84
21:21:39  <PublicServer> <Fucoo> remember that those water trains should pay for subnet as well
21:21:42  <PublicServer> <Farden> it has done profit last year!
21:21:49  <PublicServer> <Fucoo> each one of thsoe is losing 40k
21:21:51  <PublicServer> <Spike> yeah cause it wasn't a full loop
21:21:56  <PublicServer> <Farden> ^^
21:21:59  <PublicServer> <Benny> Should have used longer trains on this map. As it is very flat and running costs are HIGH!
21:22:06  <PublicServer> <Farden> indeed, but it's good to see that
21:22:11  <PublicServer> <Farden> instead of a negative number
21:22:14  <PublicServer> <Farden> at least, for moral
21:22:16  <PublicServer> <Spike> if profit this year falls below 28+21 it's a loss
21:22:27  <PublicServer> <Fucoo> we're +1M in positive this year
21:22:27  <PublicServer> <Fucoo> ;D
21:22:32  <PublicServer> <Fucoo> yeey
21:22:35  <PublicServer> <Fucoo> gonna grab a beer
21:22:44  <PublicServer> <Farden> I told you it was going to work!
21:22:45  <SmatZ> mmm beer
21:23:00  <PublicServer> <Benny> Ew, beer... :-/
21:23:03  <PublicServer> <Farden> ok, now we know that Smatz has a highlight on beer
21:23:04  <PublicServer> <Farden> ^^
21:23:09  <PublicServer> <Fucoo> ;D
21:23:12  <SmatZ> :-D
21:24:36  <PublicServer> <Fucoo> beer, after wheel and fourier transform is the greatest advancement in human history ;D (that's what your physics teacher used to say)
21:24:40  <PublicServer> <Spike> i let 84 go.. but by the time it's @ station it's @ 50k loss == loss overall
21:24:51  <PublicServer> <Farden> fourier transform
21:24:52  <PublicServer> <Fucoo> s/your/our
21:24:53  <SmatZ> hehehe
21:24:55  <PublicServer> <Farden> please don't talk me about that
21:24:59  <PublicServer> <Farden> it's my worst nightmare
21:25:19  <SmatZ> what about cosine transform?
21:25:24  <PublicServer> <Spike> and there we have it.. the loss...
21:25:57  <Fuco> im too tired for math now
21:25:58  <Fuco> so whatever
21:25:59  <Fuco> ;D
21:26:01  <SmatZ> :)
21:26:03  <PublicServer> <Farden> we wer'tn that far
21:26:20  <PublicServer> <Farden> I'll try a different engine
21:26:31  <PublicServer> <Farden> perhaps it is possible to find one profitable
21:26:36  <PublicServer> <Spike> the blank plane btw == mail plane.. just let it be the only one
21:26:54  <PublicServer> <Farden> hum
21:26:59  <PublicServer> <Farden> longtrain is loooooooooooooooooooooooooooooooong
21:27:31  <PublicServer> <Fucoo> haha
21:27:35  <PublicServer> <Fucoo> that reminds me the game
21:27:41  <PublicServer> <Fucoo> where you have to build tubes for a fluid
21:27:43  <PublicServer> <Fucoo> xD
21:27:47  <PublicServer> <Fucoo> dunno the name
21:27:48  <PublicServer> <Farden> damn, you've just make me lost the game
21:28:25  <PublicServer> <Fucoo> hehe
21:28:27  <SmatZ> :-P
21:28:32  <SmatZ> FFFFFUUUUUUUUUU-
21:28:39  <PublicServer> <Fucoo> :D
21:28:43  <PublicServer> <Fucoo> lol i love that
21:29:47  <PublicServer> *** Ostannard joined the game
21:30:36  <Fuco> i like this one http://www.fi.muni.cz/~xgoljer/img/b/rage/1235089790530.jpg
21:31:03  <Fuco> and btw, Farden: http://www.fi.muni.cz/~xgoljer/img/b/rage/1229110107881.jpg
21:31:05  <Fuco> :D
21:31:12  <Fuco> that's a special one for you
21:31:15  <Farden> damn!
21:31:17  <Farden> again!
21:31:17  <Farden> ^^
21:31:41  <PublicServer> <Spike> fast and cheap... :/ hard to prob?
21:31:58  <PublicServer> <Farden> I've done some test
21:32:01  <PublicServer> <Farden> here are my conclusion
21:32:06  <PublicServer> <Spike> we're doomed?
21:32:14  <PublicServer> <Farden> it's impossible to have a train running on profit on this network
21:32:18  <Benny> NO!
21:32:25  <Benny> Not with LOONG trains! :D
21:32:35  <PublicServer> <Fucoo> gonna switch to TL20?
21:32:38  <PublicServer> <Spike> network isn't optimized for that long trains
21:32:39  <Benny> No.
21:32:40  <PublicServer> <Fucoo> i once played TL40 game
21:32:41  <PublicServer> <Fucoo> on single
21:32:43  <^Spike^> @traincl 225
21:32:43  <Webster> CL 10.55 required for rail at speed 225km/h (or TL if it's shorter)
21:32:44  <PublicServer> <Fucoo> that was FUN
21:32:45  <Benny> TL7/8
21:32:50  <^Spike^> @traincl 251
21:32:50  <Webster> CL 13 required for rail at speed 251km/h (or TL if it's shorter)
21:32:55  <PublicServer> <Farden> Spike : whatever, I'll give it a try
21:33:04  <PublicServer> <Fucoo> or maybe just improve layout
21:33:10  <PublicServer> <Fucoo> rebuilding all stations/hubs
21:33:16  <PublicServer> <Fucoo> that's like we can go new game right now
21:33:28  <Benny> CL6 for 225km/h wiyh TL30
21:33:29  <PublicServer> <Farden> we'll start with TL=20
21:33:31  <PublicServer> <Fucoo> add the BBH to !this2 mark
21:33:32  <PublicServer> <Spike> it's prob easier to just add another bbh with a route over the gorge
21:33:42  <PublicServer> <Fucoo> and before bridges
21:33:46  <PublicServer> <Fucoo> to go along the valley
21:33:55  <SmatZ> [23:31:06] <Fuco> and btw, Farden: http://www.fi.muni.cz/~xgoljer/img/b/rage/1229110107881.jpg <=== hahaha
21:33:56  <PublicServer> <Fucoo> that will cut the route to /sqrt(2)
21:33:57  <PublicServer> <Fucoo> ;D
21:34:14  <PublicServer> <Benny> What is max TL?
21:34:23  <Fuco> TL50
21:34:25  <Fuco> afaik
21:34:28  <PublicServer> <Benny> :-/
21:34:32  <PublicServer> <Benny> Booring
21:34:44  <Fuco> 1 loco + 99 vagons
21:34:47  <Fuco> thats enough
21:34:49  <PublicServer> <Farden> ok, train with TL 20 launched
21:34:55  <PublicServer> <Farden> ID 89
21:35:01  <PublicServer> <Farden> let's see if it does profit
21:35:13  <PublicServer> <Fucoo> loading time *4
21:35:16  <PublicServer> <Fucoo> or how's that
21:35:19  <PublicServer> <Spike> prob not cause of loading/unloading time
21:35:50  <PublicServer> <Benny> Cargo does not get older at stations.
21:35:59  <PublicServer> <Farden> seems it can't go faster than 175 kmph
21:36:04  <PublicServer> <Spike> oh well you guess look what you do... i vote for adding a bbh if chris agrees
21:36:15  <PublicServer> <Spike> cause it's just impossible with TL5 and these trains to profit
21:36:23  *** Timitry has quit IRC
21:36:46  <PublicServer> <Spike> also need to do 1 thing btw...
21:36:49  <PublicServer> <Benny> What about train with speed 120km/h and max TL? :D
21:37:10  <PublicServer> <Spike> need to disable magic bulldozer
21:37:34  <Fuco> one mass kick wasnt enough?
21:37:38  <PublicServer> <Farden> dear coopers
21:37:41  <Fuco> ;D
21:37:43  <PublicServer> <Farden> we're facing a challenge here
21:37:46  <PublicServer> <Farden> and a good one
21:37:53  <^Spike^> !rcon magic_bulldozer 0
21:37:53  <PublicServer> ^Spike^: *** Benny has left the game (kicked by server)
21:37:53  <PublicServer> ^Spike^: *** Fucoo has left the game (kicked by server)
21:37:53  <PublicServer> ^Spike^: *** Ostannard has left the game (kicked by server)
21:37:53  <PublicServer> ^Spike^: *** Spike has left the game (kicked by server)
21:37:53  <PublicServer> ^Spike^: *** Farden has left the game (kicked by server)
21:37:54  <^Spike^> good :)
21:37:55  <PublicServer> *** Game paused (not enough players)
21:37:58  <Fuco> hooray
21:38:00  <Benny> wtf
21:38:05  <Benny> desync?
21:38:08  <^Spike^> magic bulldozer needed disabling
21:38:13  <^Spike^> always happens
21:38:18  <Fuco> !password
21:38:19  <PublicServer> Fuco: grease
21:38:26  <PublicServer> *** Farden joined the game
21:38:27  <PublicServer> *** Game unpaused (enough players)
21:38:28  <Fuco> damn i wasn't first
21:38:28  <PublicServer> *** Fucoo joined the game
21:38:35  <^Spike^> :D
21:38:36  <PublicServer> *** Benny joined the game
21:38:37  <PublicServer> *** Spike joined the game
21:38:44  <PublicServer> *** Ostannard joined the game
21:38:51  <PublicServer> <Farden> longtrain is still loading
21:39:00  <PublicServer> <Fucoo> LOL THAT IS massive train
21:39:01  <PublicServer> <Fucoo> :D
21:39:05  <PublicServer> <Benny> Noo1
21:39:14  <PublicServer> <Benny> It needs seperate station
21:39:24  <PublicServer> <Fucoo> its just a test run
21:39:25  <PublicServer> <Benny> Or else loading times are crap
21:39:51  <PublicServer> <Fucoo> the problem is that the feeding trains are expensive as hell too
21:40:01  <PublicServer> <Fucoo> otherwise we could try a double transport
21:40:05  <PublicServer> <Farden> let's forget feeders atm
21:40:14  <PublicServer> <Fucoo> like feed stuff to big stations and use TL 40 to transport
21:40:16  <PublicServer> <Farden> we must find a solution for that part first
21:40:17  <PublicServer> <Fucoo> or TL20 i ment
21:40:19  <PublicServer> <Fucoo> 40 vagons
21:40:44  <PublicServer> <Spike> *sigh*
21:40:50  <PublicServer> <Spike> i wanted to let it enter that station
21:41:13  <PublicServer> <Benny> Wups, sorry. :S
21:41:32  <Benny> Look
21:41:34  <Benny> A
21:41:34  <PublicServer> <Farden> better, indeed^^
21:41:42  <Benny> Awesome loading speed :D
21:41:46  <PublicServer> <Farden> oh hiss!
21:41:47  <PublicServer> <Farden> oh hisse
21:41:50  <PublicServer> <Farden> oh hisse!
21:41:52  <PublicServer> <Farden> allez, avance!
21:42:24  <PublicServer> <Fucoo> that 3x EXAC train 555k/y RC
21:42:24  <PublicServer> <Farden> it's going quite well for a TL20 train on a TL5 network
21:42:27  <PublicServer> <Fucoo> who would ever use THAT
21:42:46  <PublicServer> <Farden> fuco : for TL40 it could be interesting^^
21:42:59  <PublicServer> <Benny> Network is mainly straight.
21:43:03  <PublicServer> <Fucoo> was there ever a game with TL15  or so?
21:43:11  <PublicServer> <Benny> Yep
21:43:16  <PublicServer> <Benny> 25 i think
21:43:21  <PublicServer> <Fucoo> pax?
21:43:26  <PublicServer> <Benny> Goods
21:43:31  <PublicServer> <Fucoo> hmm interesting
21:43:32  <PublicServer> <Farden> I'm launching a second train
21:43:37  <PublicServer> <Farden> with 2 engines
21:43:42  <PublicServer> <Farden> to see if it's better or worst
21:43:43  <PublicServer> <Benny> Crap.
21:43:57  <PublicServer> <Fucoo> are we seriously going for TL20?
21:43:58  <PublicServer> <Fucoo> ;D
21:43:59  <PublicServer> <Benny> Have to hack a 20 tile station at town drop
21:44:08  <PublicServer> <Farden> if it's the only solution
21:44:10  <PublicServer> <Farden> yes, we are
21:44:14  <PublicServer> <Farden> coopers never loose a game
21:44:15  <PublicServer> <Fucoo> it would just sit @ primary pickup for 2 years
21:44:16  <PublicServer> <Farden> they adapt
21:44:25  <PublicServer> <Fucoo> to pick up 1500 stuff
21:44:39  <PublicServer> <Fucoo> thus losing 400k
21:44:50  <PublicServer> <Fucoo> adjusting a network > TL 20 imo
21:45:01  <PublicServer> <Farden> with 2 engines, it's 60 kmph faster
21:45:05  <PublicServer> <Fucoo> gonna 'draw' my idea
21:45:07  <PublicServer> <Farden> I don't know if it's worth it
21:45:32  <PublicServer> <Fucoo> look at !this2
21:45:35  <PublicServer> <Fucoo> follow the rail
21:45:51  <PublicServer> <Benny> Only reaches ~ 160km/h at straight line
21:46:14  <PublicServer> <Farden> yep, but look at train 90 benny
21:46:21  <PublicServer> <Spike> fuco idea is nice.. but sitll trains are sort of looping big time
21:46:24  <PublicServer> <Farden> with 2 engines, it can reach 200
21:46:33  <PublicServer> <Spike> still*
21:46:36  <PublicServer> <Fucoo> well ye but water will profit
21:46:45  <PublicServer> <Fucoo> some 50k/y maybe
21:46:48  <PublicServer> <Fucoo> but profit
21:47:31  <PublicServer> <Fucoo> i wonder how long it will take for that traint o unload
21:48:03  <PublicServer> <Farden> train 88 is approaching
21:48:19  <PublicServer> <Fucoo> maybe add a special station?
21:48:34  <PublicServer> <Farden> fail
21:48:35  <PublicServer> <Fucoo> waaaat
21:48:36  <PublicServer> <Fucoo> :D
21:48:41  <PublicServer> <Fucoo> damn
21:48:42  <PublicServer> <Fucoo> fail
21:48:42  <PublicServer> <Farden> different name^^
21:49:04  <PublicServer> <Fucoo> i can't connect to town drop
21:49:05  <PublicServer> <Fucoo> too far
21:49:08  <PublicServer> <Farden> damn
21:49:53  <PublicServer> <Farden> where do you want it to... go
21:49:58  <PublicServer> <Fucoo> go
21:50:05  <PublicServer> <Fucoo> to the end
21:50:23  <PublicServer> <Farden> then you're doing it wrong
21:50:43  <PublicServer> <Fucoo> well it was just a temp one
21:51:07  <PublicServer> <Benny> I doubt that Chris would have liked this.. :S
21:51:26  <PublicServer> <Farden> well... it's either that or negative profit
21:51:31  <PublicServer> <Benny> Yep
21:51:32  <PublicServer> <Fucoo> ye my temp station is bad but TL20 trains on TL5 net is good ;D
21:51:49  <PublicServer> <Benny> And map is practically MADE for long trains.
21:51:53  <PublicServer> <Fucoo> i still think that 2 new hubs and shortcut will do the job
21:52:08  <PublicServer> <Farden> no Fuco, not with TL5
21:52:11  <PublicServer> * Spike agrees with fuco
21:52:12  <PublicServer> <Farden> it's too short
21:52:16  <PublicServer> <Spike> no problems with long trains
21:52:21  <PublicServer> <Fucoo> if we're going for TL20 why wont we restart the game
21:52:25  <PublicServer> <Farden> even if you made shortcuts
21:52:39  <PublicServer> <Spike> farden have you seen the distance the trains need to loop around?
21:52:46  <PublicServer> <Farden> yes Spike
21:52:51  <PublicServer> <Farden> but remember where !this2 is
21:53:01  <PublicServer> <Farden> you see the distance from here to the water, with our rail
21:53:06  <PublicServer> <Fucoo> well it was -15k there?
21:53:10  <PublicServer> <Spike> i saw that line.. but adding 2 bbhs would also do that job
21:53:19  <PublicServer> <Farden> even with shortcuts... we couldn't get to -15k
21:53:23  <PublicServer> <Fucoo> if i shorten the path ~~ /sqrt(2) that will be pretty nice
21:53:45  <PublicServer> <Fucoo> it will go over to +
21:53:52  <PublicServer> <Benny> I think that this map is way too small..
21:53:53  <PublicServer> <Fucoo> let's just try it out
21:53:56  <PublicServer> <Fucoo> with 1 line only
21:54:09  <PublicServer> <Fucoo> im just heck it in for now
21:55:02  <PublicServer> <Farden> well... at least we're still here in 2050^^
21:55:37  <PublicServer> <Fucoo> route 1 added
21:56:08  <PublicServer> *** Ostannard has left the game (connection lost)
21:56:24  <PublicServer> <Fucoo> and im doing it the other way but w/e for now
21:56:36  <PublicServer> <Spike> just try out both options with valley path and crossing gorge a 2nd time..
21:56:43  <PublicServer> <Spike> i'm off now... work again tomorrow
21:56:54  <PublicServer> <Farden> gnight Spike
21:56:58  <PublicServer> <Farden> we'll do our best
21:57:21  <PublicServer> <Benny> Lol
21:57:22  <PublicServer> <Farden> ok, bringing superlong trains to depot
21:57:23  <PublicServer> <Spike> 270k btw on unload
21:57:26  <PublicServer> <Benny> SUcky profit..
21:57:29  <PublicServer> *** Spike has left the game (leaving)
21:57:37  <PublicServer> <Benny> This blows..
21:57:38  <PublicServer> <Farden> Spike : it wasn't finished to unload
21:57:44  <PublicServer> <Farden> I send it to depot before
21:57:49  <PublicServer> <Fucoo> send 1 train
21:57:51  <PublicServer> <Fucoo> normal one
21:57:51  *** sgt_Zale has joined #openttdcoop
21:57:56  *** openttdcoop sets mode: +v sgt_Zale
21:57:56  <sgt_Zale> !password
21:57:56  <PublicServer> sgt_Zale: touchy
21:57:58  <PublicServer> <Farden> ok, sending
21:58:06  <PublicServer> <Farden> train 82
21:58:08  <^Spike^> i saw both long trains give a green line when they left station empty :)
21:58:09  <PublicServer> *** Sgt.Zale joined the game
21:58:18  <^Spike^> 270k both aprox :)
21:58:23  <PublicServer> <Farden> indeed Spike^^
21:58:24  <^Spike^> but well i'm off now :)
21:58:28  <PublicServer> <Farden> but there is still some water inside
21:59:04  <PublicServer> <Farden> clean the long stations
21:59:09  <PublicServer> <Farden> it's not necessary anymore
21:59:34  <PublicServer> <Farden> ok, loading
21:59:49  <PublicServer> <Farden> cut the main line, we must force the train to use the shortcut
21:59:55  <PublicServer> <Fucoo> it will use it
22:00:00  <PublicServer> <Farden> I hope so
22:00:07  <PublicServer> <Fucoo> hope pathfinder is not that stupod
22:00:08  <PublicServer> <Farden> let's place our hopes in the pathfinder
22:00:46  <PublicServer> <Fucoo> but nice +10M/y on average
22:01:07  <PublicServer> <Fucoo> moment of truth
22:01:11  <PublicServer> <Fucoo> yeeee
22:01:12  <PublicServer> <Farden> \o/
22:01:13  <PublicServer> <Fucoo> :D
22:01:29  <PublicServer> <Farden> now, let's hope it'll be short enought to have profit
22:01:38  <PublicServer> <Fucoo> you can count it
22:01:57  <PublicServer> <Fucoo> 400 tiles the normal way
22:02:16  <PublicServer> <Fucoo> 200 tiles shortcut
22:02:19  <PublicServer> <Farden> we need at least 100 tiles shorter
22:02:21  <PublicServer> <Farden> to have profit
22:02:22  <PublicServer> <Fucoo> that doesnt work out very well
22:02:23  <PublicServer> <Farden> in theory
22:02:51  <PublicServer> <Fucoo> sides are 180 and 250
22:02:56  <PublicServer> <Fucoo> so calc the other one
22:03:12  <Fuco> @calc sqrt(180*180 + 250*250)
22:03:12  <Webster> Fuco: 308.058436015
22:03:31  <PublicServer> <Farden> so we are about 100 tiles shorter
22:03:50  <PublicServer> <Fucoo> well i was aproximating alot
22:04:04  <Benny> Hmm.. Train not profitable yet
22:04:06  <PublicServer> <Fucoo> but yea should be
22:04:09  <PublicServer> <Farden> we need a second loop
22:04:10  <PublicServer> <Farden> to be sure
22:04:15  <PublicServer> <Fucoo> 100-150 tiles shorter
22:04:41  <PublicServer> <Farden> place some signs around your shortcut
22:04:46  <PublicServer> <Farden> to explain what we are doing
22:04:51  <PublicServer> <Farden> of Chris or Mark comes back
22:04:57  <PublicServer> <Farden> they won't be happy^^
22:07:44  <PublicServer> <Benny> I give up this game now.
22:08:08  <PublicServer> <Benny> Cya another time. :)
22:08:09  <Fuco> you are weak!
22:08:10  <Fuco> ;D
22:08:13  <PublicServer> <Farden> ^^
22:08:16  <Benny> Nah
22:08:18  <PublicServer> <Farden> bye, gninght
22:08:23  <Benny> This was no fun
22:08:27  <Benny> Good night!
22:08:29  *** Benny has quit IRC
22:08:31  <PublicServer> <Fucoo> n
22:08:35  <PublicServer> *** Benny has left the game (leaving)
22:08:45  <PublicServer> <Farden> ok, it started the second loop
22:08:56  <PublicServer> <Farden> let's see if it can run some profits
22:09:02  <PublicServer> <Fucoo> -43 now hmm
22:09:05  <PublicServer> <Fucoo> how much does it make?
22:09:08  <PublicServer> <Fucoo> +100?
22:09:16  <PublicServer> <Farden> about that yeah
22:09:23  <PublicServer> <Farden> but it's hard to evaluate
22:09:30  <PublicServer> <Farden> because the path is very long
22:09:39  <PublicServer> <Farden> and the year profit is often reset
22:09:47  <PublicServer> <Farden> so we have to take in acount this year and last year profits
22:10:17  <PublicServer> <Fucoo> last year 0
22:10:20  *** Thraxian|Work has left #openttdcoop
22:10:22  <PublicServer> <Fucoo> so we can just add it up
22:10:29  <PublicServer> <Farden> no, last year when we will change year
22:10:31  <PublicServer> <Farden> in 10 days
22:10:36  <PublicServer> <Fucoo> ye
22:10:39  <PublicServer> <Fucoo> but now its 0
22:10:40  <PublicServer> <Fucoo> so its ok
22:10:44  <PublicServer> <Fucoo> if
22:10:49  <PublicServer> <Farden> we'll see
22:10:51  <PublicServer> <Fucoo> nevermind
22:11:14  <PublicServer> <Fucoo> we just add -68k to whatever it will make this year
22:11:23  <PublicServer> <Farden> yep
22:11:42  <PublicServer> <Fucoo> heating up my calc
22:11:43  <PublicServer> <Farden> and it must be back to the water point with still a positive profit
22:11:48  <PublicServer> <Fucoo> ye
22:11:54  <PublicServer> <Farden> (counting the -68k)
22:12:09  <PublicServer> <Farden> ready, set, GO!
22:12:16  <PublicServer> <Fucoo> not gonna make it imo
22:12:32  <PublicServer> <Fucoo> +30k now
22:12:47  <PublicServer> *** Ostannard has left the game (connection lost)
22:12:55  <PublicServer> *** Sgt.Zale has left the game (connection lost)
22:12:57  *** sgt_Zale has quit IRC
22:13:06  <PublicServer> <Fucoo> i once had a cool patch which was counting the trave time between stations
22:13:11  <PublicServer> <Fucoo> and adding some statistics
22:13:13  <PublicServer> *** Ostannard joined the game
22:13:33  <PublicServer> <Farden> it crossed the bridge
22:13:38  <PublicServer> <Farden> could be playable after all
22:13:41  <PublicServer> <Farden> or not?
22:13:54  <PublicServer> <Fucoo> we're at +12k now
22:14:04  <PublicServer> <Fucoo> and was +30 when it left station
22:14:19  <PublicServer> <Farden> so... it won't do it
22:14:30  <PublicServer> <Fucoo> that's about 220 tiles
22:14:35  <PublicServer> <Fucoo> add 200 for shortcut
22:14:46  <PublicServer> <Fucoo> may be at 0 on mark
22:14:47  <PublicServer> <Farden> where could we find a shortcut of 200 tiles
22:15:00  <PublicServer> <Fucoo> nope,
22:15:03  <PublicServer> <Fucoo> we're negative now
22:15:11  <PublicServer> <Fucoo> let it go 1 more round
22:15:17  <PublicServer> <Farden> ok
22:15:26  <PublicServer> <Farden> perhaps it take more years to begin making profit
22:15:29  <PublicServer> <Fucoo> well i can make the shortcut even shorter
22:15:43  <PublicServer> <Fucoo> ]
22:15:48  <PublicServer> <Fucoo> but only few tiles
22:15:55  <PublicServer> <Farden> yeah, won't be enought
22:16:00  <PublicServer> <Farden> we need something really bigger
22:16:16  <PublicServer> <Fucoo> another bridge then
22:16:23  <PublicServer> <Farden> how many are we now?
22:16:34  <PublicServer> <Fucoo> -18
22:16:42  <PublicServer> <Farden> not bad at all
22:17:29  <PublicServer> <Farden> the best shortcut I see would be to cross !here3
22:17:43  <PublicServer> <Farden> and to go straigth to town
22:17:48  <PublicServer> <Fucoo> ye that will save a lot
22:18:04  <PublicServer> <Fucoo> about 210 tiles
22:18:35  <PublicServer> <Fucoo> but that will ruin the plan a lot
22:18:42  <PublicServer> <Fucoo> coz the whole point was to have 1 corssing only
22:18:49  <PublicServer> <Farden> I know
22:19:06  <PublicServer> <Farden> but, we must admit it
22:19:10  <PublicServer> <Farden> it's just impossible
22:19:13  <PublicServer> <Fucoo> -48 now
22:19:25  <PublicServer> <Fucoo> i think this time it will make it
22:19:32  <PublicServer> <Fucoo> it was -45 last time on pickup
22:19:41  <PublicServer> <Fucoo> so we're about +30 to last run
22:19:46  <PublicServer> <Farden> yeah but will it be enought over more years?
22:20:08  <PublicServer> <Farden> I will note his profits year per year
22:20:12  <PublicServer> <Fucoo> well we'll see at the end of this year
22:20:13  <PublicServer> <Farden> to see if in the total
22:20:14  <PublicServer> <Farden> it's ok
22:20:35  <PublicServer> <Fucoo> now it might actually stay in green
22:20:50  <PublicServer> <Fucoo> the trip is about 70k
22:21:02  <PublicServer> <Fucoo> if i count it correctly
22:21:17  <PublicServer> <Fucoo> 111 when leaving station
22:21:21  <PublicServer> <Fucoo> so check when at pickup
22:21:41  <PublicServer> <Farden> we'll see by filling that form
22:21:46  <PublicServer> <Farden> if we have really a negative profit
22:23:02  <PublicServer> <Farden> at least with planes, we've got our money back
22:23:21  <PublicServer> <Fucoo> for now, but imagine a 500 train network
22:23:26  <PublicServer> <Fucoo> -150m/y ;D
22:23:33  *** ODM has quit IRC
22:23:54  <PublicServer> <Farden> we would lost in 2 years^^
22:24:51  <PublicServer> <Farden> look
22:24:54  <PublicServer> <Farden> nearly 0
22:24:55  <PublicServer> <Fucoo> 1 way trip
22:24:59  <PublicServer> <Fucoo> 48k
22:25:07  <PublicServer> <Fucoo> so both are ~100 (the way there is longer)
22:25:12  <PublicServer> <Farden> perhaps it's possible after all
22:25:16  <PublicServer> <Fucoo> if it make 110 a round
22:25:21  <PublicServer> <Fucoo> +10k from 1 round
22:25:32  <PublicServer> <Farden> we must continue to observe
22:25:39  <PublicServer> <Farden> and to note results
22:25:48  <PublicServer> <Fucoo> counting the trip cost is the best way :O
22:26:09  <PublicServer> <Fucoo> if it will reach drop and stay in positive we're good
22:26:21  <PublicServer> <Farden> I think it can do it
22:26:24  <PublicServer> <Fucoo> end of the year now btw
22:26:30  <PublicServer> <Farden> indeed
22:26:31  <PublicServer> <Fucoo> soon*
22:28:51  <PublicServer> <Farden> accelerating the game would be interesting now^^
22:29:18  *** Progman has quit IRC
22:37:17  <PublicServer> <Farden> look
22:37:20  <PublicServer> <Farden> now!
22:37:24  <PublicServer> <Fucoo> i almost fell asleep
22:37:25  <PublicServer> <Farden> it has done a complete trip
22:37:40  <PublicServer> <Farden> and it did it
22:37:41  <PublicServer> <Fucoo> nice
22:37:44  <PublicServer> <Fucoo> NICE!
22:37:45  <PublicServer> <Farden> it's clearly doing profit
22:37:56  <PublicServer> <Farden> HIGH 5
22:37:59  <PublicServer> <Farden> WE DID IT!
22:38:13  <PublicServer> <Farden> so, let's resume
22:38:16  <PublicServer> <Farden> 1 : better engine
22:38:19  <PublicServer> <Fucoo> now we need to justify the shortcut (or ninja add it to the plan hehe :D)
22:38:19  <PublicServer> <Farden> 2 : shortcuts
22:38:23  <PublicServer> <Farden> 3 : ???
22:38:25  <PublicServer> <Farden> 4 : PROFIT
22:41:36  <PublicServer> <Farden> it's back to the supply with still lots of money in his pockets^^
22:44:34  <PublicServer> *** SmatZ joined the game
22:45:06  <SmatZ> !rcon set planespeed 4
22:45:06  <PublicServer> SmatZ: 'planespeed' is an unknown setting.
22:45:15  <SmatZ> !rcon set plane_speed 4
22:46:00  <SmatZ> !rcon set plane_speed 1
22:46:12  <SmatZ> !rcon set plane_speed 2
22:46:24  <SmatZ> !rcon set plane_speed 3
22:46:32  <SmatZ> !rcon set plane_speed 4
22:47:09  <SmatZ> !rcon set plane_speed 1
22:47:17  <PublicServer> <Farden> playing, Smatz?^^
22:47:24  <PublicServer> <SmatZ> nope
22:47:39  <PublicServer> *** Ostannard has joined spectators
22:47:48  <PublicServer> *** SmatZ has left the game (leaving)
22:47:52  <PublicServer> <Farden> I need to wait 1 last year
22:47:58  <PublicServer> <Farden> to have my stats complete
22:48:15  <PublicServer> <Farden> so I can evaluate our profit /year
22:50:14  <Razaekel> !password
22:50:15  <PublicServer> Razaekel: quited
22:50:26  <PublicServer> *** Razaekel joined the game
22:52:10  <SmatZ> !rcon set plane_speed 4
22:52:13  <SmatZ> !rcon set plane_speed 1
22:52:17  <SmatZ> !rcon set plane_speed 4
22:52:22  <SmatZ> !rcon set plane_speed 1
22:52:38  <SmatZ> this may solve the "locked airship" problem
22:53:05  <PublicServer> <Razaekel> why are the water trains so slow?
22:53:35  <PublicServer> *** Ostannard has joined company #1
22:53:52  <PublicServer> <Fucoo> god
22:53:58  <PublicServer> <Fucoo> i was readign a thread
22:54:05  <PublicServer> <Fucoo> about how universe was created
22:54:18  <PublicServer> <Fucoo> i had to write a very harsh reply
22:54:20  <PublicServer> <Fucoo> poor OP
22:54:32  <PublicServer> <Fucoo> (stupid ******* retard) ;D
22:55:01  <PublicServer> <Fucoo> guy can easily subtract infinity from infinity then multipy by 10 and say its about 0.000001%
22:55:06  <PublicServer> <Fucoo> what the **** is that
22:55:07  <Farden> 4chan?^^
22:55:12  <PublicServer> <Fucoo> nope
22:55:35  *** ^Spike^ has quit IRC
22:55:44  <Fuco> i wouldn't reply on 4chan
22:55:48  <Fuco> no point in that
22:55:54  <Fuco> maybe add a 'you fail' pic
22:56:00  <PublicServer> <Farden> you're right^^
22:56:05  <PublicServer> <Farden> I'm only lurking
22:56:10  <PublicServer> <Farden> and leeching interesting pics
22:56:35  <PublicServer> <Farden> oh... and making traps with tinylinks to horrible pictures
22:56:37  <PublicServer> <Farden> it's fun too^^
22:57:29  <PublicServer> <Farden> ok, 2 months to go!
23:00:43  <PublicServer> <Farden> ok, demonstration complete
23:00:51  <PublicServer> <Farden> using the EH40 + the shortcut = profit
23:01:14  <Fuco> cool
23:01:28  <Fuco> i've finished uploading so im going to bed probably
23:01:55  <PublicServer> <Farden> same for me
23:01:59  <PublicServer> <Farden> we've done our job
23:02:06  <PublicServer> <Farden> I've written instructions
23:02:21  <PublicServer> <Farden> for those who will come tomorrow
23:02:29  <PublicServer> <Farden> so they can finish the network
23:02:32  <PublicServer> <Farden> and run some profit
23:02:36  <PublicServer> *** Farden has left the game (leaving)
23:02:42  <Farden> gnight all!
23:02:43  <PublicServer> <Fucoo> ye
23:02:50  <PublicServer> <Fucoo> i wonder how oil will work
23:02:56  *** Farden has quit IRC
23:04:38  <PublicServer> *** Ostannard has left the game (leaving)
23:04:53  *** Ostannard has quit IRC
23:15:51  <PublicServer> *** Razaekel has left the game (leaving)
23:15:52  <PublicServer> *** Game paused (not enough players)
23:27:02  *** KenjiE20|LT has joined #openttdcoop
23:27:02  *** ChanServ sets mode: +o KenjiE20|LT
23:27:07  *** openttdcoop sets mode: +v KenjiE20|LT
23:27:28  *** KenjiE20 has quit IRC
23:30:07  *** Wurzel49 has quit IRC
23:50:11  *** FrancoBegbie has joined #openttdcoop
23:50:16  *** openttdcoop sets mode: +v FrancoBegbie
23:50:26  <FrancoBegbie> hi
23:51:26  <PeterT> !password
23:51:26  <PublicServer> PeterT: bigamy
23:51:31  <FrancoBegbie> !password
23:51:31  <PublicServer> FrancoBegbie: bigamy
23:51:36  <PublicServer> *** Game unpaused (enough players)
23:51:38  <PublicServer> *** Peter joined the game
23:51:39  <PublicServer> *** FrancoBegbie joined the game

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