Config
Log for #openttdcoop on 16th September 2009:
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00:06:06  *** Zorni has joined #openttdcoop
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00:18:04  <PeterT> !password
00:18:05  <PublicServer> PeterT: poncho
00:18:15  <PublicServer> *** Game unpaused (enough players)
00:18:15  <PublicServer> *** Peter joined the game
00:18:35  <PublicServer> <Peter> anyone?
00:19:28  <PublicServer> *** Peter has left the game (leaving)
00:19:28  <PublicServer> *** Game paused (not enough players)
00:27:09  <PeterT> thanks Kenjie20
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00:31:32  <DCritic> hello
00:31:33  <DCritic> hleo
00:31:36  <DCritic> ls paly
00:31:38  <DCritic> pls
00:32:54  <PublicServer> *** DCritic has enabled autopause mode.
00:33:02  <PublicServer> *** DCritic has enabled autopause mode.
00:33:12  <PeterT> sorry DCritic
00:33:25  <DCritic> ok
00:33:26  <PeterT> we need time to advance so that we can buy better planes
00:33:31  <PeterT> for the moneymaker
00:33:42  <DCritic> but how can we advance
00:33:48  <DCritic> if the game is paused?
00:33:57  <PeterT> beats me :-P
00:34:15  <DCritic> ok lol then can u join and leave ur game on pls?
00:34:49  <DCritic> we should really just start in 2050 or something every time
00:35:30  <PeterT> well, at least not at 1930
00:35:43  <PublicServer> *** Game unpaused (enough players)
00:35:44  <PublicServer> *** Peter joined the game
00:37:09  <PublicServer> <Peter> dont buy ANYTHING
00:37:24  <DCritic> i know
00:38:33  <PublicServer> *** Peter has left the game (leaving)
00:38:33  <PublicServer> *** Game paused (not enough players)
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00:40:32  <PublicServer> <DCritic> hey what r we probly using electric rail?
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00:43:36  <PublicServer> <Peter> yes
00:43:41  <PublicServer> <DCritic> eh.. this is a bad idea... isn't there loan interest?
00:43:49  <PublicServer> <Peter> i payed back I all could
00:43:58  <PublicServer> <DCritic> hmm
00:44:06  <PublicServer> <DCritic> well we're screwed
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01:00:03  <PublicServer> *** DCritic has left the game (connection lost)
01:00:03  <PublicServer> *** Game paused (not enough players)
01:00:03  <PublicServer> <Peter> ah, 1 year wasnt worth it
01:00:05  <PublicServer> <Peter> I'm off
01:00:06  <PublicServer> *** Peter has left the game (leaving)
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01:24:00  <PeterT> Mks, if you figure out a way to make an MM in ~1932, I will give you 
01:24:07  <PeterT> I'm off
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01:59:22  <deghosty> !date
01:59:22  <PublicServer> deghosty: 14 Sep 1931
01:59:27  <deghosty> Coal train
01:59:30  <deghosty> or airplanes
01:59:31  <deghosty> :o
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03:41:15  <Beppe> !password
03:41:15  <PublicServer> Beppe: daunts
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09:03:06  <PublicServer> *** SmatZ joined the game
09:03:17  <nineeyes> !players
09:03:18  <PublicServer> nineeyes: Client 30 (Orange) is SmatZ, in company 1 (Rocky Mountain Transport)
09:03:29  <nineeyes> !password
09:03:29  <PublicServer> nineeyes: fading
09:04:27  <PublicServer> *** nineeyes joined the game
09:05:00  <SmatZ> @setpsg 159
09:05:00  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #159 (r17496) | STAGE: finalizing/waiting for new map | www.openttdcoop.org | Use !help for IRC-commands | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
09:05:03  <SmatZ> @psg 159
09:05:03  <Webster> Public Server Game
09:05:13  <SmatZ> @stage MM/planning
09:05:13  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #159 (r17496) | STAGE: MM/planning | www.openttdcoop.org | Use !help for IRC-commands | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
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09:05:55  <ostannard> !password
09:05:55  <PublicServer> ostannard: fading
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09:43:06  <V453000> !password
09:43:06  <PublicServer> V453000: tombed
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10:03:24  <Mks> !password
10:03:24  <PublicServer> Mks: dearer
10:03:46  <PublicServer> *** Mks joined the game
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10:27:41  <PublicServer> *** AmmIer has left the game (connection lost)
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11:33:26  <highpinger> !password
11:33:26  <PublicServer> highpinger: jailer
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12:01:28  <dihedral> @seen umj
12:01:28  <Webster> dihedral: umj was last seen in #openttdcoop 14 hours, 5 minutes, and 8 seconds ago: <umj> need to go... be back tomorrow
12:14:41  <dihedral> interesting...
12:14:45  <dihedral> according to http://openttdcoop.org/wiki/index.php?title=Community:Members&diff=10220&oldid=10219
12:14:59  <dihedral> i never was part of #openttdcoop because some person really dislikes me??
12:15:04  <dihedral> how very interesting!
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12:38:22  <Ammler> he :-)
12:39:22  <Ammler> dislike is the wrong word, hate would match more.
12:43:17  <PublicServer> *** Thraxian|Work joined the game
12:47:18  <Fuco> !password
12:47:18  <PublicServer> Fuco: reaped
12:47:27  <PublicServer> *** Fucoo joined the game
12:47:57  <PublicServer> <Fucoo> no MM yet?
12:48:14  <PublicServer> <Thraxian|Work> I just got here, so I dunno
12:48:21  <Ammler> !info
12:48:21  <PublicServer> Ammler: #:1(Orange) Company Name: 'Rocky Mountain Transport'  Year Founded: 1930  Money: 4869  Loan: 20000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
12:48:29  <PublicServer> <Fucoo> ill add some coal trains
12:48:32  <PublicServer> <Fucoo> planes suck at this time
12:49:08  <Ammler> maybe nobody added a MM, because they wait for your map?
12:49:18  <PublicServer> <Fucoo> why?
12:49:21  <PublicServer> <Thraxian|Work> this is a pretty epic map
12:49:24  <PublicServer> <Fucoo> this map is working
12:49:25  <PublicServer> <Fucoo> ;d
12:49:42  <PublicServer> <Fucoo> i've sent you a "fixed" link yesterday btw
12:49:43  <PublicServer> <Thraxian|Work> any chance of getting like 5 companies running?  one for each cargo type?
12:49:44  <Ammler> Thraxian|Work: a bit big on first view.
12:49:48  <PublicServer> <Fucoo> you were probably sleeping ;P
12:49:53  <PublicServer> <Thraxian|Work> Ammler: true, it is quite large
12:50:31  <PublicServer> <Fucoo> large is good, but we should maybe skip some cargo types
12:50:39  <PublicServer> <Fucoo> because it will need lots of trains
12:50:44  <Ammler> @logs
12:50:44  <Webster> Logs (updated hourly): http://hyru.ath.cx:60080/~kenji/ottdcoop/logs/
12:51:55  <PublicServer> *** Thraxian|Work has left the game (connection lost)
12:52:57  <PublicServer> <Fucoo> why do we have 20k load, nothing runing and losing money? :D someone quite failed at MM i think :D
12:53:02  <PublicServer> <Fucoo> loan*
12:54:14  <Ammler> Fuco: didn't found it on the logs.
12:54:22  <Fuco> http://fuller.gjgt.sk/ottd/psg159.sav
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12:55:37  <Ammler> hmm, and this one has no grf issues left?
12:55:45  <Ammler> metro?
12:56:13  <Fuco> you have to replace metro
12:56:18  <Fuco> its not working for me
12:56:26  <Fuco> "check online content" is dead
12:56:35  <Ammler> it isn't there
12:56:48  <Ammler> you just should use the metro from grfpack 7.3
12:59:18  <Fuco> hmm
13:02:18  <Fuco> the current map is out of question then?
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13:25:29  <deghosty> !dl win32
13:25:29  <PublicServer> deghosty: http://binaries.openttd.org/nightlies/trunk/r17496/openttd-trunk-r17496-windows-win32.zip
13:26:37  <deghosty> !password
13:26:37  <PublicServer> deghosty: tickle
13:28:14  <PublicServer> <Fucoo> finally, someone is joining ;D
13:29:45  <deghosty> !password
13:29:45  <PublicServer> deghosty: tickle
13:30:13  <PublicServer> *** Game unpaused (enough players)
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13:31:03  <PublicServer> <De_Ghost> o
13:31:09  <PublicServer> <De_Ghost> this is 512 b 2k
13:31:22  <PublicServer> <De_Ghost> nop 255 by 2k
13:31:37  <PublicServer> <Fucoo> 256
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13:31:49  <Beppe> !password
13:31:49  <PublicServer> Beppe: tickle
13:32:13  <PublicServer> <De_Ghost> 254 :o
13:34:11  <Beppe> !password
13:34:11  <PublicServer> Beppe: leaden
13:34:21  <PublicServer> *** Beppe joined the game
13:34:28  <PublicServer> <De_Ghost> are you building?
13:34:31  <PublicServer> <Fucoo> ye
13:34:37  <PublicServer> <Fucoo> MM
13:34:48  <PublicServer> <De_Ghost> use 1 strign track
13:34:51  <PublicServer> <De_Ghost> not over farm
13:34:52  <PublicServer> <De_Ghost> for mm
13:35:04  <PublicServer> <Beppe> Schessie
13:35:10  <PublicServer> <De_Ghost> expand em later
13:35:15  <PublicServer> <De_Ghost> and 7 tile trains :o
13:36:00  <PublicServer> <Fucoo> screw CL ;D
13:36:09  <PublicServer> <De_Ghost> i think we gonna go broke before u get a train up :o
13:36:28  <PublicServer> <Fucoo> maybe add a teleporter then
13:36:30  <PublicServer> <Fucoo> ;d
13:37:50  <PublicServer> <Beppe> This sure is going to be massive
13:38:11  <PublicServer> <De_Ghost> where y going any ways?
13:38:22  <PublicServer> <Fucoo> to the power plant
13:38:28  <PublicServer> <De_Ghost> where?
13:38:38  <Ammler> dih complained about me removing him from the memberlist, I was at that time a bit angry and sorry about that. I fixed it like that: http://openttdcoop.org/wiki/index.php?title=Community%3AMembers&diff=10527&oldid=10526
13:38:52  <PublicServer> <Fucoo> here
13:39:09  <PublicServer> <Beppe> Ah
13:39:11  <PublicServer> <De_Ghost> you should have startef at a less farm filled position
13:39:16  <PublicServer> <De_Ghost> o well
13:39:17  <PublicServer> <De_Ghost> gl
13:39:20  <PublicServer> <Fucoo> warms are everywhere
13:39:20  <PublicServer> <De_Ghost> lol
13:39:23  <PublicServer> <Fucoo> farms*
13:39:52  <PublicServer> <De_Ghost> not everywehre :o
13:39:59  <PublicServer> <De_Ghost> there is a few place
13:40:20  <PublicServer> <De_Ghost> just get a train running lol
13:41:18  <ostannard> !password
13:41:18  <PublicServer> ostannard: leaden
13:41:33  <PublicServer> *** ostannard joined the game
13:42:24  <PublicServer> <Beppe> as
13:42:37  <PublicServer> <Beppe> How to build stations linken to mainstation without walking?
13:42:45  <PublicServer> <De_Ghost> ctrl click
13:43:14  <PublicServer> <Beppe> Does it link itself to the closest one?
13:43:22  <PublicServer> <Fucoo> no there's a dialog
13:43:23  <PublicServer> <Fucoo> you can chose
13:43:26  <PublicServer> <Beppe> ah
13:43:29  <PublicServer> <Beppe> thanks
13:44:43  <PublicServer> <Fucoo> that depo? ;D
13:45:46  <PublicServer> <Beppe> No network plan yet right?
13:45:53  <PublicServer> <Fucoo> no
13:46:08  <PublicServer> <Fucoo> don't make one now
13:46:30  <PublicServer> <Beppe> I aint making shit
13:46:33  <PublicServer> <Fucoo> that hill is killing the train :D
13:49:42  <PublicServer> <Beppe> $$$
13:49:43  <deghosty> it's coal
13:49:47  <deghosty> it can do it for a month
13:49:51  <deghosty> or a year
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14:01:12  <jonde> !password
14:01:12  <PublicServer> jonde: eloped
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14:07:37  <ostannard> !password
14:07:37  <PublicServer> ostannard: groped
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14:19:13  <PublicServer> <De_Ghost> WE ARE RICH
14:19:16  <PublicServer> <De_Ghost> RICKKKKKKKKKKK
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14:20:10  <PublicServer> <Fucoo> now wait for loco upgrade and extend !here maybe
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14:22:12  <PublicServer> <jondisti> yeah... why not
14:26:25  <PublicServer> <Fucoo> im adding autoreplace to newer loco
14:26:33  <PublicServer> <Fucoo> royal hudson
14:27:10  <PublicServer> <jondisti> 2xsncf150b?
14:27:26  <PublicServer> <Fucoo> same thing
14:27:36  <PublicServer> <jondisti> would be cheaper
14:27:39  <PublicServer> <Fucoo> little bit
14:28:21  <PublicServer> <jondisti> i guess it doesnt matter
14:28:28  <PublicServer> <Fucoo> no it doesnt ;p
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14:31:37  <ostannard2> !password
14:31:37  <PublicServer> ostannard2: furors
14:31:49  <Mks> !password
14:31:49  <PublicServer> Mks: furors
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14:32:20  <Mark> 'lo
14:32:20  <PublicServer> *** Mks joined the game
14:32:24  <PublicServer> <Fucoo> hi
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14:32:37  <PublicServer> <Mks> hi
14:32:54  <PublicServer> <Mks> oo train MM?
14:33:28  <PublicServer> <Fucoo> look at the year ;d
14:34:23  <PublicServer> <Mks> a bit early I guess
14:34:25  <PublicServer> <Fucoo> stop
14:34:34  <PublicServer> <Mks> you could do a teleport mm tho?
14:34:58  <Mark> !password
14:34:58  <PublicServer> Mark: rebuff
14:35:06  <PublicServer> *** Mark joined the game
14:35:10  <PublicServer> <Fucoo> teleport is cheat
14:35:49  <PublicServer> <Mark> you should have done pax trains
14:36:04  <PublicServer> <Fucoo> why?
14:36:22  <PublicServer> <Mark> because cargo MM unbalances the industries
14:36:43  <PublicServer> <Mark> they make coal mines stay and even grow, so you end up with many more coal mines than other industries
14:37:06  <PublicServer> <Fucoo> six more isn't 'a lot'
14:37:13  <PublicServer> <Mark> guess you're the expert
14:37:44  <PublicServer> <Fucoo> omg, who cares if there are 6 more coal mines
14:37:47  <PublicServer> <Fucoo> or 50 more
14:39:04  <PublicServer> <Mark> mandatory massiveness, nice
14:39:19  <PublicServer> <Fucoo> you know how to cheer peolpe up
14:47:30  <PublicServer> <De_Ghost> lol
14:47:33  <PublicServer> <De_Ghost> u guys broke it
14:47:45  <PublicServer> <jondisti> what?
14:48:29  <PublicServer> <Fucoo> those 2 pbs are completely useless
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15:24:44  <FrancoBegbie> woo, new map
15:24:46  <FrancoBegbie> !password
15:24:46  <PublicServer> FrancoBegbie: maxims
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15:25:56  <PublicServer> <FrancoBegbie> omg
15:26:01  <PublicServer> <FrancoBegbie> industry density ^^
15:26:38  <planetmaker> it will drop.
15:26:54  <planetmaker> and at the end of planning... we're left with low density ;-)
15:29:40  <PublicServer> <FrancoBegbie> kinda :)
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15:44:08  <Beppe> Do we have a TL?
15:44:57  <Mark> @quickstart
15:44:59  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
15:45:04  <Mark> read that please
15:46:20  <Beppe> i Already have
15:46:20  <Beppe> "At the very beginning of a map we try to agree on a train length. A certain trainlength needs a certain curve radius, therefore we try to avoid different lengths. "
15:46:20  <Beppe> "Stick to our construction guides for a proper building style as long as a plan says something different. Therefore, ask some others ingame. "
15:46:42  <Mark> that's after we pick a plan
15:47:44  <Beppe> so therefore since we are still in MM i can choose TL for myself or am i not allowed to build at all?
15:48:31  <Mark> dont build at all, if the MM is done
15:49:29  <PublicServer> *** Beppe has left the game (leaving)
15:50:23  <Beppe> btw, witch goods are PAX?
15:50:46  <Mark> passengers
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16:16:47  <Beppe> A question, if i play a sologame, how can i prevent trains from switching direction after standing still at a stopsignal for a while
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16:26:10  <Ammler> !setdef
16:26:10  <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
16:26:14  <Ammler> Beppe: ^
16:26:46  <Ammler> (disable waiting times: 255)
16:29:32  <Beppe> Sorry, i dont understand how to do it =/
16:29:38  <Beppe> need more clues =)
16:30:21  <Ammler> @man console
16:30:27  <Webster> Console - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=console
16:30:30  <Ammler> and there read about adv. settings...
16:30:46  <Beppe> thanks
16:32:09  <jonde> !password
16:32:09  <PublicServer> jonde: packer
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18:08:26  <damalix> !password
18:08:26  <PublicServer> damalix: sprees
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18:08:48  <PublicServer> <Damalix> Hello there :)
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18:27:14  <ostannard> !password
18:27:14  <PublicServer> ostannard: ravels
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18:43:53  <Chris_Booth> evening
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18:56:57  <Chris_Booth> !password
18:56:57  <PublicServer> Chris_Booth: slakes
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18:57:56  <PublicServer> <Chris Booth> you lot just connected for the hell of it?
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19:05:25  <Ammler> !info
19:05:25  <PublicServer> Ammler: #:1(Orange) Company Name: 'Rocky Mountain Transport'  Year Founded: 1930  Money: 26686744  Loan: 0  Value: 29750821  (T:9, R:0, P:0, S:0) unprotected
19:05:40  <Ammler> @stage planning
19:05:41  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #159 (r17496) | STAGE: planning | www.openttdcoop.org | Use !help for IRC-commands | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
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19:07:24  <FrancoBegbie> !password
19:07:24  <PublicServer> FrancoBegbie: ablest
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19:17:18  <PeterT> !password
19:17:18  <PublicServer> PeterT: ablest
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19:17:54  <PublicServer> *** Player has changed his/her name to Peter
19:17:58  <PublicServer> <Peter> sorry bout that
19:18:26  <planetmaker> 'tis alright. You changed it :-)
19:18:32  <PeterT> hehe
19:18:57  <PublicServer> <Peter> name "Petert"
19:19:42  <planetmaker> if you prefer Peter as ingame name it's fine if it avoids you constant IRC highlights, if you talk ingame.
19:19:56  <PeterT> yes
19:20:02  <PeterT> that had hapened before
19:20:50  <PublicServer> <Peter> come on planetmaker, make a plan :)
19:20:58  <planetmaker> nah, not today :-)
19:21:14  <planetmaker> I'm too tired to think of a good plan
19:21:34  <PublicServer> <Peter> its only 9?
19:21:56  <planetmaker> 20 past 9, yes.
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19:22:22  <PublicServer> <Peter> yes
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19:24:30  <planetmaker> But maybe you make a good plan, PeterT?
19:24:43  <PeterT> take out the word "good" and then maybe...
19:24:51  <planetmaker> :-P
19:24:54  <Mks> !password
19:24:54  <PublicServer> Mks: booted
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19:25:54  <PeterT> #bros
19:25:57  <planetmaker> hm... I also have the feeling that either my wifi is too slow or my latency very high.
19:26:02  <planetmaker> ?
19:26:11  <planetmaker> ^^ @ PeterT
19:26:57  <PeterT> sorry
19:27:00  <PeterT> i forget /join
19:27:29  <PublicServer> <Mks> whos is the plan that someone started making?
19:28:51  <Mks> I wonder would it be possible to make a tunnel ML ?
19:28:59  <Mks> like only emerge where junctions are
19:29:30  <PeterT> that would be hard without the signals in tunnels patch by hackalittlebit
19:29:51  <Mks> to many tunnels each direction otherwise I guess?
19:31:18  <PublicServer> <Mks> whats with these strange Erail?
19:31:20  <planetmaker> Mks: no signals and BIG distance between trains.
19:31:41  <PublicServer> <Mks> yeah I know its tobad would be fun otherwise I think
19:32:04  <PeterT> not really
19:32:22  <PeterT> it's more fun if everything is used for it's specific purpose
19:32:34  <planetmaker> Mks: but it can be envisioned to do something similar like for s-bahn.
19:32:45  <PeterT> i declear myself master archive writer
19:32:49  <planetmaker> But... a ML would still then have MUCH less capacity
19:32:55  <PeterT> except when Kenji fixes a broken template
19:33:17  <PublicServer> <Mks> true or like 10 lines each direction :P
19:33:39  <planetmaker> Mks: which will ensure "funny" hubs.
19:33:55  <PublicServer> <Mks> ye
19:35:12  <ostannard> !password
19:35:13  <PublicServer> ostannard: pinned
19:35:38  <PublicServer> *** ostannard joined the game
19:36:16  <PeterT> haahaha
19:36:21  <PeterT> lol @ PSG 02
19:36:31  <PeterT> using company names as information
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19:38:38  <PublicServer> <Mks> ehh
19:38:44  <PublicServer> <Mks> what strange grf is used?
19:38:49  <PublicServer> <Mks> industries are strange
19:38:53  <planetmaker> FIRS?
19:39:02  <Ammler> PBI?
19:39:09  <PublicServer> <Mks> pbi perhaps?
19:39:09  <planetmaker> ah :-) sure
19:39:18  <PublicServer> <Mks> its not firs
19:39:37  <PublicServer> <Mks> has something like max storage capacity
19:39:50  <planetmaker> then it's PBI
19:39:57  <PublicServer> <Mks> how does pbi work?
19:42:42  <planetmaker> industries don't accept anymore, if their stockpile limit is exceeded.
19:43:05  <planetmaker> but they increase throughput, if well supplied with everything they need.
19:43:12  <planetmaker> a hassle nevertheless
19:43:15  <PublicServer> <Mks> wouldn't that mean major hub stations doesn't work that well then?
19:43:25  <planetmaker> yes and no.
19:43:33  <planetmaker> yes: very difficult at best
19:43:53  <planetmaker> no: you can build several industries of the same type which are all delivered via the same station
19:44:17  <PublicServer> <Mks> ahh
19:44:34  <planetmaker> I remember one (the last?) PBI game, where the cargo was delivered to like 8 saw mills...
19:44:36  <PublicServer> <Mks> so instead of 1 steel mill might need 3?
19:44:41  <PublicServer> <Mks> lol
19:45:20  <planetmaker> which might then turn out to be difficult due to the build restrictions the industries have.
19:47:34  <Mks> mm well
19:47:40  <Mks> hard to make a good plan otherwise
19:48:00  <planetmaker> make a distribution centre and have trains from there deliver to single industries
19:48:01  <Mks> I mean I guess you could do something like free use of stations and then a major town drop
19:48:21  <planetmaker> and also collect from there to the distribution centre.
19:49:08  <PublicServer> <Mks> seems like a waste to first move all grain to the south then move back north to the industry to move back south and then back north
19:49:28  <planetmaker> move all grain the the centre. And from there to different food plants
19:49:31  <planetmaker> why not=?
19:49:39  <PublicServer> <Mks> well profit issues
19:49:50  <planetmaker> what train set?
19:49:53  <Fuco> its not pbi btw
19:49:58  <planetmaker> hm?
19:49:59  <PublicServer> <Mks> 2cc
19:50:04  <planetmaker> he
19:50:19  <Fuco> its some "expert industry replacment"
19:50:23  <Fuco> or something like that
19:50:32  <planetmaker> eh?
19:51:14  <Fuco> Expert servers - industries 0.4
19:51:18  <Fuco> that's the GRF name
19:51:40  <planetmaker> never heart of it.
19:51:50  <Fuco> its similar to PBI
19:51:55  <PublicServer> <Mks> Changes behavoir of all secondary industries,m cargo is processed over time, and every secondary industry has it's own production limit. cargo payment rates are also altred, to make all cargo types more intresting in multiplayer games
19:51:57  <planetmaker> I'll have to check it out :-)
19:51:58  <Fuco> but, for example mines never expire
19:52:07  <Fuco> stockpiles are bigger
19:52:24  <Fuco> also increase with production
19:52:38  <Fuco> so on low output you have like 1000, on high you have say 4000
19:52:39  <planetmaker> sounds sensible
19:53:30  <PublicServer> <Mks> I guess for a normal mp server it might be more intressting
19:53:37  <PublicServer> <Mks> not sure if it is on a coop server tho
19:53:56  <Fuco> why? i remember some PBI games ending up quite well
19:54:05  <planetmaker> well. It's a challange.
19:54:09  <Fuco> except the ridiculous ammont of proc/factories you have to build
19:54:17  <planetmaker> To both, the planning and building.
19:54:19  <PublicServer> <Mks> yeah thats what I meant
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19:54:35  <PublicServer> <Mks> I mean I checked the MM
19:54:40  <Fuco> even on my SP TL2 game i've had to use 3 steel mills ;D
19:54:48  <PublicServer> <Mks> and its just 5 mines to 1 power plant
19:54:55  <Fuco> 6 mines
19:54:55  <PublicServer> <Mks> and it seems to be at its limit
19:54:59  <PublicServer> <Mks> a well 6
19:55:18  <planetmaker> it's a matter how you programme those newgrf.
19:55:20  <PublicServer> <Mks> well its to many mines
19:55:27  <planetmaker> take it and mod it :-)
19:55:30  <PublicServer> <Fucoo> well you can fund another plant there, problem is you can't remove them after they are useless ;D
19:55:33  <PublicServer> <Mks> so something like 4-5 per power plant seems to work
19:55:39  <planetmaker> (and ask before you do wether you may)
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19:55:58  <PublicServer> <planetm4ker> ho
19:56:21  <PublicServer> <Mks> considering how industries seem to work
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19:56:28  <PublicServer> <Mks> wich I think should be pointed out somewhere
19:56:37  <PublicServer> <Mks> so plans are changed to that fact
19:56:40  <highpinger> !password
19:56:40  <PublicServer> highpinger: sensed
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19:56:51  <PublicServer> <highpinger> hi all
19:56:55  <PublicServer> <planetm4ker> uh... who designed this set of newgrf?
19:57:03  <PublicServer> <Mks> no idea
19:57:08  <PublicServer> <Mks> well chris maybe
19:57:12  <PublicServer> <Mks> I think he uploaded the map
19:58:18  <PublicServer> <Mks> ohh
19:58:20  <PublicServer> <planetm4ker> hm... TAI maybe has its hands in there, too
19:58:23  <PublicServer> <Mks> noise seem to be on also
19:59:06  <Fuco> you can turn that off
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20:04:44  <PublicServer> <Mks> mm would a 4x4 ml be to small?
20:05:03  <PublicServer> <planetm4ker> depends
20:05:08  <PublicServer> <Mks> its only 1
20:05:10  <PublicServer> <Mks> in the middle
20:05:15  <PublicServer> <Mks> tho I guess it won't be that much
20:05:18  <PublicServer> <Mks> traffic
20:05:25  <PublicServer> <Mks> due to how industries work
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20:08:20  <PublicServer> <Mks> mm
20:08:25  <PublicServer> <Mks> is ml a must to use btw?
20:08:33  <PublicServer> <Mks> or can it be like only goods use the ml?
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20:12:36  <ostannard> !password
20:12:36  <PublicServer> ostannard: bummer
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20:23:46  <Mks> nooone gona make a plan?
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20:50:32  <Mark> !password
20:50:32  <PublicServer> Mark: shaded
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20:51:35  <PublicServer> <Mark> i wonder how SML would work if there are only trains that never get off the ML
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20:52:06  <PublicServer> <Mark> nvm
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21:51:48  <FrancoBegbie> !password
21:51:48  <PublicServer> FrancoBegbie: alcove
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22:34:04  <sgt_Zale> !password
22:34:04  <PublicServer> sgt_Zale: pealed
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22:47:14  <tussengas> hey guys
22:47:18  <tussengas> !password
22:47:18  <PublicServer> tussengas: pealed
22:48:34  <tussengas> !password
22:48:34  <PublicServer> tussengas: beaked
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22:50:56  <PublicServer> <tussengas> only 59 % of the coal is transported
22:51:03  <PublicServer> <tussengas> 57 -60
22:51:05  <Mks> doesn't matter
22:51:18  <Mks> also industrys behave a bit diffrent
22:51:24  <Mks> so can't really drop all the cargo either
22:51:35  <Mks> each power plant has a maximum of cargo it can accept
22:51:47  <PublicServer> <tussengas> ah okey, so no need to add 1 or 2 trains? (has a powerplant a max?:)
22:51:54  <PublicServer> <tussengas> that wasnt meant to be a smiley
22:51:57  <Mks> powerplant has max
22:52:17  <PublicServer> <tussengas> why then is it hidden?
22:52:48  <Mks> !password
22:52:48  <PublicServer> Mks: beaked
22:52:49  <PublicServer> <tussengas> ah wait
22:52:52  <Mks> what do you mean?
22:52:53  <PublicServer> <tussengas> it is in this version
22:53:02  <PublicServer> <tussengas> 'remaining storage capacity'
22:53:11  <Mks> yeah
22:53:12  <PublicServer> <tussengas> is something i've never seen before in ttd
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22:53:44  <Mks> so really no point in adding trains
22:53:52  <Mks> + ml do enough cash anyway I guess
22:53:52  <PublicServer> <tussengas> true
22:54:14  <PublicServer> <tussengas> fair enough
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22:54:36  <PublicServer> <tussengas> nice plan (on first sight,didnt read notes yet) from your hand :)
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22:55:00  <Mks> not sure if it will work
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22:55:13  <Mks> tried to take into account the fact that industries behave diffrent
22:55:19  <Mks> so a single drop doesn't really work
22:55:29  <Mks> unless we want like 50 power plants at one spot :P
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22:55:42  <PublicServer> <tussengas> yeah, is this a diff system of industrys? (is that a new update or an option ?)
22:56:11  <Mks> its a newgtf
22:56:13  <Mks> newgrf
22:56:47  <PublicServer> <tussengas> ah okej, so it's quite likely that some plan-makers don't even know the grf :p
22:56:54  <Mks> yeah
22:57:12  <Mks> I would say franco probarbly didn't know
22:57:18  <PublicServer> <tussengas> yeah
22:57:25  <PublicServer> <tussengas> cause in normal cases, his work looks beter
22:57:30  <PublicServer> <tussengas> but in this special cases...
22:57:35  <Mks> ye
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22:58:18  <PublicServer> <tussengas> but... can't you work  out your network plan a little? though the notes say a lot, its clearer when its visual :)
22:58:34  <Mks> hehe
22:58:35  <Mks> well
23:00:14  <PublicServer> <tussengas> so if i get you right, every resource will go to  an factory wich produces goods, and the goods go to the ML
23:00:32  <Mks> ye
23:00:38  <PublicServer> <tussengas> and the way from resource to good is free to chose, as long as it won't use the ML
23:01:00  <Mks> well it can use the ML I guess but its not needed
23:01:07  <PublicServer> <tussengas> (sorry, had some beer so maybe a lil slow on understanding)
23:01:14  <Mks> doesn't really say
23:01:21  <Mks> but its more like it doesn't have to use ML
23:01:30  <PublicServer> <tussengas> well, it says 'only goods train on ML"
23:01:35  <Mks> ahh true :P
23:01:39  <Mks> guess I should keeep to that
23:01:41  <Mks> ok
23:01:41  <PublicServer> <tussengas> quite insist that other trains are banned
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23:01:59  <Mks> you think other trains should be banned from ML?
23:02:01  <PublicServer> <tussengas> well, there is space enough for sidelines
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23:03:03  <PublicServer> <tussengas> btw, no pax in your plan i assume? (didnt check if there are 2 cities btw)
23:03:22  <PublicServer> <Mks> added no pax
23:03:58  <PublicServer> <tussengas> new industry grf won't interfere with acceptance of goods in a city?
23:04:10  <PublicServer> <Mks> don't think so
23:04:18  <PublicServer> <Mks> I tried to look in city and doesn't seem to
23:04:25  <PublicServer> <Mks> can't be 100% sure tho
23:04:37  <PublicServer> <Mks> but in anycase just grow the city should help out then?
23:04:50  <PublicServer> <tussengas> doesnt that need pax?
23:04:55  <PublicServer> <Mks> well
23:04:57  <PublicServer> <Mks> ye but
23:05:03  <PublicServer> <Mks> its only for growing
23:05:06  <PublicServer> <Mks> if needed
23:05:07  <PublicServer> <tussengas> true
23:05:24  <PublicServer> <Mks> do you understand the examples?
23:05:37  <PublicServer> <tussengas> well, all i see is noise limit switched on, but i guess thats only for airplains (never played with noise limits)
23:05:48  <PublicServer> <Mks> ye airports only I think
23:06:15  <PublicServer> <tussengas> ah, i was missing the towndrop ;) but seeing it now
23:06:52  <PublicServer> <tussengas> i would agree with your plan at this moment ;)
23:07:22  <PublicServer> <tussengas> plan looks more clear now
23:07:57  <PublicServer> <tussengas> would franco mind if we put his !plan /franco sign 1 tile down? or would people understand? :P
23:08:29  <PublicServer> <tussengas> ;)
23:08:53  <PublicServer> <tussengas> is franco playing atm?
23:09:15  <PublicServer> <tussengas> nvm
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23:10:11  <PublicServer> <tussengas> i think i like the idea of this grf, smaller stations and smaller hubs :)
23:10:14  <PublicServer> <tussengas> more realistic
23:11:10  <PublicServer> <Mks> should I build some more example?
23:11:21  <PublicServer> <Mks> mm maybe do no coal?
23:11:26  <PublicServer> <Mks> since it doesn't generate any goods?
23:11:54  <PublicServer> <tussengas> you could add that yes, since it would be waste of train-capacity
23:12:20  <PublicServer> <Mks> yeah and just messing upp SLs
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23:13:19  <PublicServer> <tussengas> btw, you only want a city in the... (i would call it north) upper right of the map?
23:13:53  <PublicServer> <tussengas> or use all 9 cities (9 towns > 1000 pop atm)
23:13:54  <PublicServer> <Mks> yeah
23:13:57  <PublicServer> <Mks> no just 1
23:14:04  <PublicServer> <Mks> well could use in in each end I guess
23:14:10  <PublicServer> <Mks> but there is no city to the west
23:14:20  <PublicServer> <tussengas> frunthill?
23:14:39  <PublicServer> <tussengas> other west you ment i gues
23:14:53  <PublicServer> <Mks> ahh mm
23:15:00  <PublicServer> <tussengas> pludhall? :P
23:15:05  <PublicServer> <Mks> think 2 town drops would be better?
23:15:28  <PublicServer> <tussengas> i dunno, the map size is 1k x 256?
23:15:33  <PublicServer> <Mks> think so
23:15:38  <PublicServer> <tussengas> 1000 tiles is quite a trip
23:16:05  <PublicServer> <Mks> there is frunthill I guess
23:16:35  <PublicServer> <tussengas> but for planning the train network, 1 spot is easiest i guess
23:16:47  <PublicServer> <Mks> mm yeah
23:16:54  <PublicServer> <Mks> well I guess could use two
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23:17:03  <PublicServer> <Mks> but then its always wich town drop to use
23:17:04  *** openttdcoop sets mode: +v Zorni
23:17:06  <PublicServer> <tussengas> cause wich train goes left and wich train goes right?
23:17:11  <PublicServer> <Mks> yeah
23:17:22  <PublicServer> <Mks> I guess you could say nearest but its still a bit messy
23:18:29  <PublicServer> <tussengas> only option would be that you make a train go from drop -> city 1 -> drop -> city 2... but that doesnt fix the 1k tiles problem
23:18:44  <PublicServer> <Mks> hehe
23:18:45  <PublicServer> <Mks> ye
23:19:00  <PublicServer> <Mks> well 1k isn't such a big problem I guess
23:19:09  <PublicServer> <Mks> not sure if a 3x3 ml is needed for only goods tho
23:19:44  <PublicServer> <tussengas> the nearer to the city, the more it's needed :p
23:19:53  <PublicServer> <tussengas> unless you make it self-regulating :p
23:20:21  <Mks> yeah
23:20:28  <Mks> I know in the other end its not needed
23:20:39  <Mks> maybe even would need 4x4 close to town drop?
23:21:08  <PublicServer> <tussengas> something like, add 1 line after every X good-drops :p
23:21:35  <PublicServer> <Mks> a well a 3x3 can prolly handle quite a few trains
23:21:42  <PublicServer> <Mks> so shouldn't be that much of an issue
23:21:59  <PublicServer> <tussengas> nah, the 4th can be added lateron anyway
23:22:09  <PublicServer> <tussengas> near the stations indeed
23:22:14  <PublicServer> <tussengas> (station0
23:22:18  <PublicServer> <Mks> btw is it better to do LLL7RRR or like I've said L1L1L7R1R1R?
23:22:24  <PublicServer> <Mks> ye
23:23:31  <PublicServer> <tussengas> well... im not a pro - hubbuilder. but when you are comming nearer to a hub, hubbuilders split up the LLL to their own needs anyway
23:23:31  <Fuco> like it does matter :P
23:23:37  <Fuco> l1l1l1 = lll
23:23:48  <PublicServer> <Mks> ahh ye
23:24:01  <Fuco> you'd split tracks anyway
23:24:01  <PublicServer> <Mks> well kinda of reason I said so also to make it easier to build hubs and such
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23:24:33  <PublicServer> <Mks> so doesn't matter if its LLL or L1 L1L?
23:24:34  <PublicServer> <tussengas> then you would need l4l4l10R4R4R ;)
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23:24:51  <PublicServer> <Mks> I guess I could do like LLL10RRR
23:24:58  <PublicServer> <Mks> that makes hub building kinda of easy also
23:24:59  <PublicServer> <Fucoo> if you tell me how its different in the terms of working
23:25:02  <PublicServer> <Fucoo> they it does matter
23:25:03  <PublicServer> <tussengas> i would say no... but as said... i never builded hubs in openttd
23:25:10  <PublicServer> <tussengas> openttdcoop
23:25:18  <PublicServer> <tussengas> did in singleplayer ofc
23:25:32  <PublicServer> <Fucoo> people split tracks anyway when building hubs
23:25:38  <PublicServer> <Mks> k
23:25:55  <PublicServer> <Mks> I guess with a 4x4 ml its good to have like RR2RR or something
23:26:07  <PublicServer> <Mks> a well changed ML to LLL10RRR then
23:26:29  <PublicServer> <Fucoo> i wouldnt even specify the 10... i mean what real use that have
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23:26:41  <PublicServer> <tussengas> i think btw, your plan wont have real hubs, more 'mergers'
23:26:44  <PublicServer> <Fucoo> on such hilly map you will hardly be able to keep it to the plan
23:26:47  <PublicServer> <Mks> I know
23:27:01  <PublicServer> <Mks> well tf is allowed :P
23:27:06  <PublicServer> <Mks> to make ML good
23:27:14  <PublicServer> <Fucoo> tf is boring @_@
23:27:19  <PublicServer> <Mks> na
23:28:49  <PublicServer> <Mks> a well I guess all slhs will just be one way mergers
23:28:55  <PublicServer> <Mks> so quite easy to build them I guess
23:28:56  <PublicServer> <tussengas> in a few maps before, someone removed my ML (low TF allowed) because it was just LLL2RRR instead of 5... while there was an anoying hill in the way and 2 was the only option without a lot of TF ;) (and when i met the hub, it was allready back to 5)
23:30:15  <PublicServer> <tussengas> when i saw the finished version of the map, the entire hill (like 20x30 tiles) was gone :P
23:30:25  <PublicServer> <Mks> lol
23:31:25  <PublicServer> <tussengas> hmm, this looks intresting :)
23:31:45  <PublicServer> <tussengas> although, i guess you don;t need to drop iron on the same place as grain
23:31:58  <PublicServer> <Mks> ye
23:31:59  <PublicServer> <Mks> more like
23:32:00  <PublicServer> <tussengas> (dunno why i thought that for a second)
23:32:05  <PublicServer> <Mks> you rpolly can't
23:32:24  <PublicServer> <tussengas> cause of the storagE?
23:32:27  <PublicServer> <Mks> ye
23:32:55  <PublicServer> <Mks> but its allowed it my plan
23:33:02  <PublicServer> <Mks> should I make an example of it?
23:33:09  <PublicServer> <tussengas> well
23:33:12  <PublicServer> <Mks> a bit lack of room :P
23:33:17  <PublicServer> <tussengas> they have diverent storages
23:33:30  <PublicServer> <tussengas> 1350 for livestock, 1350 for grain, 1350 for steel
23:33:34  <PublicServer> <tussengas> o
23:33:39  <PublicServer> <Mks> ohh
23:33:44  <PublicServer> <Mks> so should do each to each factory then
23:34:16  <PublicServer> <tussengas> could try with 1 factory if they don't go down with the same rate
23:34:24  <PublicServer> <tussengas> but i suppose they dont
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23:34:50  <PublicServer> <Mks> so
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23:37:23  <PublicServer> <Mks> is the plan clear enough now?
23:38:01  <PublicServer> <tussengas> storage spaces are seperated (just tested it)
23:38:11  <PublicServer> <Mks> ahh k
23:38:20  <PublicServer> <Mks> no problem deliver all diffrent types to 1 factory then
23:38:25  <PublicServer> <tussengas> nop
23:38:54  <PublicServer> <Mks> you saw I specified minimum distance bettwen pickup and drop is that bad you think?
23:40:27  <PublicServer> <tussengas> well... it would force some anoying detours to bring resources 150 tiles away sometimes i think
23:40:34  <PublicServer> <tussengas> while htere is an factory very near
23:40:50  <PublicServer> <Mks> well its more like not to always take em next door
23:41:11  <PublicServer> <tussengas> well, if thats what you want, but why not?
23:41:12  <PublicServer> <Mks> change it to 50 tiles then
23:41:30  <PublicServer> <Mks> its not that much
23:41:36  <PublicServer> <Mks> so should work better
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23:43:23  <PublicServer> <tussengas> i guess plan is clear now btw
23:43:34  <PublicServer> <Mks> alright thnx
23:43:43  <PublicServer> <Mks> this was what I did mean :P
23:43:51  <PublicServer> <Mks> just thought signs should be enough
23:45:05  <PublicServer> <tussengas> maybe it was for everyone but me, don't know :p
23:45:33  <Mks> well your probarbly right
23:45:41  <Mks> much easier to acually show whats meant
23:45:56  <PublicServer> <tussengas> btw, may SL's get more than 1 goods-drop?
23:46:19  <PublicServer> <Mks> they could
23:46:32  <PublicServer> <tussengas> (not needed to include that in plan i think)
23:46:49  <PublicServer> <Mks> I can build one
23:48:32  <PublicServer> <tussengas> cool
23:49:03  <PublicServer> <tussengas> (after all my comments, i wouldnt even dare to vote on someone else ;) )
23:49:04  <PublicServer> <Mks> that should cover it? :)
23:49:09  <PublicServer> <Mks> lol
23:49:57  <PublicServer> <tussengas> but this example covers all the options ;)
23:50:08  <PublicServer> <Mks> :P
23:50:11  <PublicServer> <tussengas> well all...
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23:50:22  <PublicServer> <tussengas> i could complain about choise of loco :p
23:50:25  *** openttdcoop sets mode: +v Zorn
23:50:27  <PublicServer> <tussengas> and rail
23:50:28  <PublicServer> <tussengas> ;)
23:50:35  <PublicServer> <Mks> well erail
23:50:43  <PublicServer> <tussengas> but it isnt uncommon to leave that open in plans
23:51:21  <PublicServer> <Mks> was thinking fo specify that acually
23:51:28  <PublicServer> <Mks> its just I don't know what locos there are :P
23:51:38  <PublicServer> <tussengas> don't look at me :p
23:52:13  <PublicServer> <tussengas> i wouldnt kno neither, you could save the game, and cheat it to 2200 to check ;)
23:52:31  <Mks> ye doing so
23:52:55  <Mks> guess I can't use tgv for cargo :P
23:53:04  <PublicServer> <tussengas> hmm
23:53:07  <PublicServer> <tussengas> maybe not ;)
23:53:54  <PublicServer> <tussengas> btw, who's work is monorail under the  '!! network plans' sign
23:54:01  <Mks> dunno
23:54:23  <PublicServer> <tussengas> looks like an masterpiece ;)
23:54:56  <Mks> seems like the fastest loco for cargo is
23:55:17  <Mks> Re469 'lok2000'
23:55:18  <PublicServer> <tussengas> *drumroll*
23:56:03  <PublicServer> <tussengas> i would recommend to use the fastest on the mainline for sure :P since the 1k tile thingy ;)
23:56:41  <Mks> there are 2 acually
23:56:46  <Mks> 1 a bit weaker
23:56:53  <PublicServer> <tussengas> well
23:57:14  <Mks> cheaper running cost on the weaker thio
23:57:18  <Mks> about 50k less a year
23:57:35  <PublicServer> <tussengas> well, you have TL 7
23:57:55  <PublicServer> <tussengas> weights quite a bit in the hilly terra
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23:58:32  <PublicServer> <Mks> so
23:58:35  <PublicServer> <tussengas> btw, how is TL 7 in this limited production world?
23:58:36  <PublicServer> <Mks> how is that :P
23:59:08  <PublicServer> <Mks> don't think tl 7 should be a problem?
23:59:15  <PublicServer> <Mks> or do you mean better to use like tl 5?
23:59:48  <PublicServer> <tussengas> since you have lesser output, 7 will take quite a while to fill

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