Config
Log for #openttdcoop on 4th October 2009:
Times are UTC Toggle Colours
00:01:48  <PublicServer> *** Peter has left the game (connection lost)
00:03:29  *** KenjiE20|LT has joined #openttdcoop
00:03:29  *** ChanServ sets mode: +o KenjiE20|LT
00:03:34  *** openttdcoop sets mode: +v KenjiE20|LT
00:03:45  *** KenjiE20 has quit IRC
00:26:25  <tussengas> !players
00:26:27  <PublicServer> tussengas: Client 32 (Orange) is Kupuham, in company 1 (Condinghead Transport)
00:26:27  <PublicServer> tussengas: Client 30 (Orange) is tussengas, in company 1 (Condinghead Transport)
00:26:37  <tussengas> guess you don't have any objections if i leave?
00:30:26  <PeterT> !password
00:30:27  <PublicServer> PeterT: brawls
00:30:36  <PublicServer> *** Peter joined the game
00:30:42  <PublicServer> *** Peter has joined company #1
00:32:51  <PublicServer> *** Peter has left the game (connection lost)
00:33:19  <PublicServer> *** tussengas has left the game (leaving)
00:33:19  <PublicServer> *** Game paused (not enough players)
00:33:23  <tussengas> good night
00:33:31  <PeterT> night
00:42:43  <Kupuham> You want to play, PeterT?
00:42:54  <PeterT> sure
00:43:06  <PeterT> I was just making making archive screenshots
00:43:11  <PeterT> so I needed to open a save game
00:43:14  <PeterT> I'm coming
00:43:29  <PeterT> !password
00:43:29  <PublicServer> PeterT: finner
00:43:31  <Kupuham> Ok, I'll keep myself connected then
00:45:02  <PeterT> Oh, I thought you were asking because you wanted to plya
00:45:04  <PeterT> never mind
00:46:41  <Kupuham> lol
00:49:24  <PublicServer> *** Peter has left the game (connection lost)
00:53:41  <welshdragon> !players
00:53:43  <PublicServer> welshdragon: Client 32 (Orange) is Kupuham, in company 1 (Condinghead Transport)
00:54:07  <PublicServer> *** Peter has left the game (connection lost)
00:54:21  *** PeterT has quit IRC
00:54:35  <welshdragon> @dl macosx
00:54:36  *** Booth has quit IRC
01:09:55  <PublicServer> *** Kupuham has left the game (leaving)
01:22:50  *** Progman has quit IRC
01:27:00  *** Kupuham has quit IRC
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02:12:37  <DCritic> !plaers
02:12:40  <DCritic> players
02:12:43  <DCritic> !players
02:12:45  <PublicServer> DCritic: There are currently no clients connected to the server
02:12:50  <DCritic> !stage
02:13:00  <DCritic> !password
02:13:00  <PublicServer> DCritic: nerved
02:13:17  <PublicServer> *** DCritic joined the game
02:15:21  *** welshdragon has joined #openttdcoop
02:15:26  *** openttdcoop sets mode: +v welshdragon
02:16:39  <PublicServer> *** DCritic has left the game (leaving)
03:06:44  *** KenjiE20|LT has quit IRC
03:38:04  *** R0b0t1 has joined #openttdcoop
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04:15:22  *** Myster has joined #openttdcoop
04:15:27  *** openttdcoop sets mode: +v Myster
04:15:33  <Myster> !password
04:15:33  <PublicServer> Myster: endive
04:16:28  *** PeterT has joined #openttdcoop
04:16:34  *** openttdcoop sets mode: +v PeterT
04:16:37  <PeterT> !password
04:16:37  <PublicServer> PeterT: endive
04:16:53  <PublicServer> *** Peter joined the game
04:17:40  <Myster> !help
04:17:40  <PublicServer> Myster: http://www.openttdcoop.org/wiki/IRC_Commands
04:17:43  *** PeterT has quit IRC
04:17:45  <PublicServer> *** Peter has left the game (leaving)
04:18:11  <Myster> !curve
04:18:11  <PublicServer> Myster: http://www.openttdcoop.org/wiki/Max_Curve_Speed
04:25:28  <Myster> !grf
04:25:28  <PublicServer> Myster: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
04:34:39  <Myster> !password
04:34:39  <PublicServer> Myster: unrest
04:35:02  <PublicServer> *** Myster joined the game
04:43:58  <PublicServer> *** Myster has left the game (leaving)
04:44:22  *** Myster has quit IRC
05:26:36  *** Fuco has quit IRC
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05:52:56  *** DCritic has quit IRC
06:02:51  *** HDIEagle has joined #openttdcoop
06:02:56  *** openttdcoop sets mode: +v HDIEagle
06:02:57  <HDIEagle> !players
06:02:58  <PublicServer> HDIEagle: There are currently no clients connected to the server
06:27:14  *** R0b0t1 has quit IRC
06:30:19  <PublicServer> Game saved
06:30:40  <SmatZ> !date
06:30:41  <PublicServer> SmatZ: 14 Jan 1968
06:31:46  <PublicServer> *** SmatZ joined the game
06:31:57  <HDIEagle> blarghy
06:32:01  <HDIEagle> !password
06:32:01  <PublicServer> HDIEagle: awhile
06:32:03  <PublicServer> Server closed down by admin
06:32:04  <PublicServer> Saving game...
06:32:04  <PublicServer> Game saved
06:32:06  <PublicServer> Server has exited
06:32:07  *** PublicServer has quit IRC
06:32:14  <HDIEagle> hello smatz
06:33:10  *** PublicServer has joined #openttdcoop
06:33:10  *** ChanServ sets mode: +v PublicServer
06:33:15  <PublicServer> Autopilot engaged
06:33:15  <PublicServer> Starting new game: '#openttdcoop - The Public Server (www.openttdcoop.org)'
06:33:15  <PublicServer> Landscape: normal
06:33:15  <PublicServer> Dimensions: 512x512
06:33:15  <PublicServer> Starting year: 1980
06:33:17  <PublicServer> @revision r17687
06:33:17  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #161 (r17687) | STAGE: fixing ap | www.openttdcoop.org | Use !help for IRC-commands | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev | New players, use @quickstart"
06:33:26  <SmatZ> !date
06:33:26  <PublicServer> SmatZ:  1 Jan 1980
06:34:04  <SmatZ> !date
06:34:04  <PublicServer> SmatZ: 14 Jan 1968
06:34:37  <SmatZ> hello HDIEagle :)
06:34:51  <HDIEagle> what did you do to autopilot? :3
06:35:01  <SmatZ> upgraded to r17687
06:35:30  <PublicServer> *** SmatZ joined the game
06:38:09  <PublicServer> *** SmatZ has left the game (leaving)
06:46:03  *** ^Spike^ has joined #openttdcoop
06:46:03  *** ChanServ sets mode: +o ^Spike^
06:46:13  *** openttdcoop sets mode: +v ^Spike^
06:56:16  *** ODM has joined #openttdcoop
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06:56:21  *** openttdcoop sets mode: +v ODM
07:25:40  *** mixrin has joined #openttdcoop
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07:46:17  *** HDIEagle has quit IRC
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08:47:17  *** openttdcoop sets mode: +v Progman
08:55:51  <PublicServer> *** SmatZ joined the game
08:56:06  <PublicServer> *** SmatZ has left the game (leaving)
09:05:05  *** Polygon has joined #openttdcoop
09:05:10  *** openttdcoop sets mode: +v Polygon
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09:46:34  *** openttdcoop sets mode: +v Polygon
10:26:17  <tussengas> !players
10:26:19  <PublicServer> tussengas: There are currently no clients connected to the server
10:26:22  <tussengas> boring :p
10:27:26  <tussengas> !dl win32
10:27:26  <PublicServer> tussengas: http://binaries.openttd.org/nightlies/trunk/r17687/openttd-trunk-r17687-windows-win32.zip
10:29:29  <tussengas> !password
10:29:29  <PublicServer> tussengas: wigwam
10:29:37  <PublicServer> *** tussengas joined the game
10:29:40  <PublicServer> *** Spike joined the game
10:30:50  <PublicServer> <tussengas> someom
10:30:57  <PublicServer> <Spike> ?
10:31:05  <PublicServer> <tussengas> someone decided that 1k runningcost was too much waste of money...
10:31:30  <PublicServer> *** Spike has joined company #1
10:31:30  <PublicServer> *** Game unpaused (enough players)
10:31:35  <PublicServer> <tussengas> ah nvm
10:31:46  <PublicServer> <tussengas> i thought my trucks where gone, but they where hidden :P
10:40:29  <PublicServer> <Spike> i get a feeling that with a road game we don't need that much money to start with? :)
10:51:37  <tussengas> guess not
10:52:03  <PublicServer> <tussengas> i think 13M is allready a lot
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10:52:46  <PublicServer> <tussengas> price per vehicle is about 4k...so we allready can buy 3k vehicles
10:53:05  <PublicServer> <tussengas> well, my estimation was that the map requires 10k vehicles cause of its size...
10:53:27  <PublicServer> <tussengas> maybe even a lil more
10:55:31  <PublicServer> *** tussengas has joined spectators
10:55:31  <PublicServer> *** Game paused (not enough players)
11:00:51  <tussengas> btw, can someone change the stage?
11:01:35  <tussengas> (in topic)
11:01:44  <planetmaker> @topic planning
11:01:44  <Webster> planetmaker: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself.
11:01:51  <planetmaker> @stage planning
11:01:51  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #161 (r17687) | STAGE: planning | www.openttdcoop.org | Use !help for IRC-commands | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev | New players, use @quickstart"
11:01:58  <tussengas> ty
11:02:06  <planetmaker> yw
11:02:24  <tussengas> !help
11:02:24  <PublicServer> tussengas: http://www.openttdcoop.org/wiki/IRC_Commands
11:02:27  <tussengas> ah lol
11:02:56  <PublicServer> *** Game unpaused (enough players)
11:02:57  <PublicServer> *** planetm4ker joined the game
11:02:59  <tussengas> !info
11:02:59  <PublicServer> tussengas: #:1(Orange) Company Name: 'Condinghead Transport'  Year Founded: 1930  Money: 13041049  Loan: 0  Value: 13349419  (T:0, R:3, P:6, S:0) unprotected
11:03:44  <tussengas> !rules
11:03:44  <PublicServer> tussengas: http://www.openttdcoop.org/wiki/Ruleset
11:04:48  *** Progman has quit IRC
11:05:28  <PublicServer> *** Kenji joined the game
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11:05:39  *** openttdcoop sets mode: +v StarLite`
11:07:30  <PublicServer> <planetm4ker> Kenji: Spikewhat do you think of my comment to the "RV only"?
11:07:47  <PublicServer> <Kenji> I think you're right, but a good plan will overcome it
11:08:00  <PublicServer> <planetm4ker> how can it?
11:08:11  <PublicServer> <planetm4ker> you'll still need thousands of vehicles
11:08:22  <PublicServer> <planetm4ker> or only make very short p2p routes
11:08:24  <PublicServer> <Kenji> well that's a given tbh
11:08:26  <PublicServer> <planetm4ker> which is also boring
11:08:47  <PublicServer> <planetm4ker> and thousands of RV won't run on any computers, but 1st grade servers
11:09:27  <PublicServer> <planetm4ker> well. I don't mind. I won't build :D
11:09:30  <PublicServer> *** planetm4ker has left the game (leaving)
11:15:48  <ODM> ey guys
11:17:04  <SmatZ> hello ODM
11:17:59  <ODM> zhe czech!
11:18:56  <PublicServer> *** Kenji has left the game (leaving)
11:18:57  <PublicServer> *** Game paused (not enough players)
11:19:10  <SmatZ> :)
11:21:02  <ODM> hows there?
11:23:05  <tussengas> pm: my estimation is about 10-15k vehicles ;P
11:23:52  <Mark> morning
11:24:06  <Mark> managed to fix ap?
11:25:07  <PublicServer> *** Spike has left the game (leaving)
11:25:43  *** Mark has quit IRC
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11:27:57  *** openttdcoop sets mode: +v Mark
11:29:11  <tussengas> is there any archived file where http://www.openttdcoop.org/wiki/Gametype:Eye_Candy is used?
11:29:29  <Mark> luckily not
11:29:35  <Mark> some chaos games have a lot of eye candy
11:29:45  <KenjiE20> that's become a staple of bored people in normal games :P
11:29:55  <Mark> exactly :P
11:30:16  <Mark> anyone uses rhythmbox?
11:30:18  <tussengas> ;)
11:30:18  <KenjiE20> Mark made a pretty cool oil terminal in one of the later dbset games
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11:30:48  <hylje> wat
11:31:00  <KenjiE20> I tend to 'grace' maps with stuff too :)
11:32:16  <KenjiE20> @psgsave 142
11:32:16  <Webster> PSG 142 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_141_-_150#gameid_142
11:33:20  <KenjiE20> lots of prettification on that one
11:34:09  <Mark> http://www.openttdcoop.org/wiki/images/7/78/PSG90.png
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11:37:40  *** openttdcoop sets mode: +v Mark
11:37:53  <PublicServer> <tussengas> 142 looks nice
11:38:24  <PublicServer> *** Spike joined the game
11:38:39  <Mark> !password
11:38:39  <PublicServer> Mark: ensued
11:38:40  <KenjiE20> @psgsave 139
11:38:40  <Webster> PSG 139 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_131_-_140#gameid_139
11:38:53  <Mark> !download lin
11:38:53  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r17687/openttd-trunk-r17687-linux-generic-i686.tar.bz2
11:39:01  <KenjiE20> ^ 139 lost a little
11:40:30  <Mark> !password
11:40:30  <PublicServer> Mark: ensued
11:40:57  <PublicServer> *** Mark joined the game
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11:41:43  <PublicServer> <Mark> this has to be the least suitable RV only map
11:41:58  <PublicServer> <Spike> a combo maybe like PM said @ msg board
11:42:11  <PublicServer> <Spike> use rvs as SL and trains to transport across the map
11:42:53  <PublicServer> <Mark> did you make this map Spike?
11:42:58  <PublicServer> <Spike> no
11:43:05  <PublicServer> <Spike> i think chris did
11:43:09  <PublicServer> <Spike> don't know for sure
11:43:18  <PublicServer> <Mark> looks like his style
11:43:21  <PublicServer> <Mark> big and flat
11:44:23  <PublicServer> *** Mark has left the game (connection lost)
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11:56:29  <XeryusTC> !dl win64
11:56:29  <PublicServer> XeryusTC: http://binaries.openttd.org/nightlies/trunk/r17687/openttd-trunk-r17687-windows-win64.zip
11:57:37  <XeryusTC> !password
11:57:37  <PublicServer> XeryusTC: inking
11:57:43  <PublicServer> *** XeryusTC joined the game
11:58:49  <PublicServer> <XeryusTC> roads only is silly on a map this size
11:59:39  <Mark> it is
12:00:30  <PublicServer> *** XeryusTC has left the game (connection lost)
12:19:00  <tussengas> maybe i offend people by asking... but what makes psgsave 9 so special that it is on the hall of fame?
12:19:28  <Mark> it was special 3 years ago :P
12:19:33  <tussengas> aahhh :P
12:19:34  <^Spike^> :)
12:19:40  <Mark> the average current game owns it in any way though
12:19:43  <Mark> but dont tell XeryusTC
12:19:48  <tussengas> ;)
12:20:01  <XeryusTC> tssk
12:20:04  <XeryusTC> psg 9 was cool :P
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12:20:20  <XeryusTC> if you'd been there you would've known
12:20:56  <hylje> pfffft
12:23:13  <tussengas> well, its true that you can see that you made quite some ingame 'jokes'
12:23:53  <nineeyes> !password
12:23:53  <PublicServer> nineeyes: trauma
12:25:12  <PublicServer> *** nineeyes joined the game
12:27:10  <nineeyes> hmm, road sidelines?
12:27:50  <PublicServer> *** nineeyes has left the game (leaving)
12:30:58  <XeryusTC> tussengas: that, and it has been quite a good piece of cooperation and network improvement
12:31:16  <XeryusTC> having areas that have been constantly been upgraded/rebuild by numerous people
12:32:54  <PublicServer> *** Player has left the game (connection lost)
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12:47:44  <Mark> !password
12:47:45  <PublicServer> Mark: lathed
12:48:04  <PublicServer> *** Mark joined the game
12:48:27  <PublicServer> <Mark> anyone care to join so i can make a plan?
12:49:04  <Mark> !unpause
12:49:04  <PublicServer> Mark: you must be channel op to use !unpause
12:49:07  <Mark> @op
12:49:07  *** Webster sets mode: +o Mark
12:49:08  <Mark> !unpause
12:49:08  <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.)
12:49:08  <PublicServer> *** Game unpaused (enough players)
12:50:05  <PublicServer> *** Spike joined the game
12:50:07  <PublicServer> *** Spike has joined company #1
12:50:11  <Mark> !auto
12:50:11  <PublicServer> *** Mark has enabled autopause mode.
12:52:06  <PublicServer> <Spike> hmm... how the heck did you get rails.. :)
12:52:46  <PublicServer> <Mark> advanced settings - interface - show construction tools when no suitable vehicle is available
12:52:49  <PublicServer> <Mark> or something like that-
12:53:09  <PublicServer> <Spike> ah...
12:58:42  *** Chris_Booth has quit IRC
12:59:10  <PublicServer> <Mark> simple enough
12:59:38  <PublicServer> *** Mark has joined spectators
12:59:38  <PublicServer> *** Game paused (not enough players)
12:59:39  <PublicServer> <Spike> maybe an idea to also add a train grf?
12:59:50  <PublicServer> <Mark> asiastars are fine
12:59:54  <PublicServer> <Spike> oki
12:59:55  <PublicServer> <Mark> RVs should be the main focus anyway
13:00:00  <PublicServer> <Spike> true
13:00:16  <PublicServer> <Mark> brb
13:00:25  <PublicServer> *** Spike has joined spectators
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13:17:05  <PublicServer> *** Spike has left the game (leaving)
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13:21:27  <V453000> !password
13:21:27  <PublicServer> V453000: unveil
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13:21:41  *** openttdcoop sets mode: +v dr_gonzo
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13:29:59  <tussengas> !password
13:29:59  <PublicServer> tussengas: unveil
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13:47:10  <PublicServer> *** Mark has joined company #1
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13:51:04  <tussengas> !password
13:51:04  <PublicServer> tussengas: bemoan
13:51:16  <PublicServer> *** tussengas joined the game
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13:52:44  <PublicServer> *** Mark has joined company #1
13:52:51  <Mark> !unpause
13:52:51  <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.)
13:52:52  <PublicServer> *** Game unpaused (enough players)
13:54:52  <PublicServer> *** Mark has joined spectators
13:54:52  <PublicServer> *** Game paused (not enough players)
13:54:56  <Mark> !auto
13:54:56  <PublicServer> *** Mark has enabled autopause mode.
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14:50:55  <Razaekel> !password
14:50:55  <PublicServer> Razaekel: impure
14:51:03  <PublicServer> *** Razaekel joined the game
14:51:07  <Razaekel> ah, such impure thoughts!
14:52:04  <tussengas> we know
14:52:18  <PublicServer> *** tussengas has left the game (leaving)
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15:04:21  <PublicServer> *** Spike joined the game
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15:05:31  <DCritic> !password
15:05:31  <PublicServer> DCritic: flunks
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15:09:40  <DCritic> !dl
15:09:40  <DCritic> !dl win64
15:09:40  <PublicServer> DCritic: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
15:09:40  <PublicServer> DCritic: http://binaries.openttd.org/nightlies/trunk/r17687/openttd-trunk-r17687-windows-win64.zip
15:09:41  *** openttdcoop sets mode: +v Flash3JI0
15:09:42  <DCritic> !downloa
15:09:44  <PublicServer> *** Spike has left the game (leaving)
15:10:40  <Flash3JI0> !password
15:10:40  <PublicServer> Flash3JI0: flunks
15:11:46  <PublicServer> *** Player joined the game
15:13:40  <^Spike^> Flash3JI0 plz change your name in-game :) :)
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15:16:49  <Chris_Booth> !password
15:16:49  <PublicServer> Chris_Booth: flunks
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15:20:53  <Chris_Booth> !password
15:20:53  <PublicServer> Chris_Booth: titled
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15:24:05  <Chris_Booth> is the game going to be RV only?
15:24:14  <Chris_Booth> or RV feader? with train ML?
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15:47:05  <DCritic> !password
15:47:05  <PublicServer> DCritic: annuls
15:47:13  <Razaekel> it seems both options are viable, CB
15:47:19  <PublicServer> *** DCritic joined the game
15:47:23  <Razaekel> since it says RV only for sidelines
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15:47:43  <Razaekel> and imo, it'd be better to do it that way, since you get higher speeds on trains
15:48:01  <^Spike^> also seems better then just RVs...
15:48:10  <^Spike^> getting them from 1 end to the other.. will take ages otherwise
15:48:26  <PublicServer> *** DCritic has left the game (connection lost)
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15:52:13  <andy|p> !download win32
15:52:13  <PublicServer> andy|p: http://binaries.openttd.org/nightlies/trunk/r17687/openttd-trunk-r17687-windows-win32.zip
15:52:48  <PublicServer> *** Spike joined the game
15:53:50  <^Spike^> in the end most focus will stil be on efficient RV networks and keep the train ML simple
15:54:32  <Razaekel> i would suggest something like a LRLRLR line with inline stations along the W side of the map
15:54:35  <Razaekel> and leave it at that
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15:54:51  <DCritic_> !password
15:54:52  <PublicServer> DCritic_: rotund
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15:55:15  <^Spike^> as long as it's simple :)
15:55:19  <PublicServer> *** Game unpaused (enough players)
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15:55:21  <Razaekel> basically, a modification of Dcritic's plan to replace the transfers with trains
15:55:24  <^Spike^> maybe make a drop point at one end
15:55:38  <Razaekel> with all the industries at one end, and the town at the other
15:55:39  <DCritic> spike
15:55:40  <DCritic> can u hear me?
15:55:40  <DCritic> hmm
15:55:40  <DCritic> yes!
15:55:40  <DCritic> test
15:55:41  <DCritic> hmm
15:55:50  <^Spike^> DCritic next time try
15:55:51  <^Spike^> !ping
15:55:51  <PublicServer> ^Spike^: pong
15:56:09  <PublicServer> <DCritic> wow thats slow
15:56:22  <DCritic> !ping
15:56:22  <PublicServer> DCritic: pong
15:56:30  <^Spike^> if it doesn't respond
15:56:34  <^Spike^> you prob timed out or something :)
15:56:50  <PublicServer> <DCritic> i guess
15:56:56  <PublicServer> <DCritic> my internet's been slow
15:56:59  <^Spike^> but raz idd what you said and what Mark had as a plan is the best way to go for this map
15:57:05  <^Spike^> to still keep focues on a good RV network
15:59:08  <Razaekel> had?
15:59:12  <Razaekel> he deleted it?
15:59:23  <^Spike^> seems so don't know why
15:59:26  <Razaekel> hmm
15:59:32  <Razaekel> i want some american style kobe beef
15:59:41  <^Spike^> atleast logs say he did :)
15:59:59  <PublicServer> <DCritic> lets make ml trains TL 50 :D
16:00:09  <Razaekel> lol
16:00:19  <Razaekel> that should be okay
16:00:28  <PublicServer> <Spike> ... TL8-10 maybe :)
16:00:33  <PublicServer> <Spike> for transfer trains
16:00:42  <Razaekel> but we'll need seperate drop and pickup stations at the industry side
16:00:59  <Razaekel> and use RVs to shuttle steel around
16:01:17  <Razaekel> !password
16:01:17  <PublicServer> Razaekel: rotund
16:01:24  <PublicServer> *** Razaekel joined the game
16:01:30  <^Spike^> idd that sort of things.. marks plan had sort of RV spokes on which each spoke end had a steel mill
16:01:40  <Razaekel> hmm
16:01:42  <Razaekel> genius!
16:01:58  <Razaekel> take the iron ore to the steel mill next to the transfer station
16:02:13  <Razaekel> then the transfer trains can take the steel to the factory
16:02:31  * Razaekel steals the idea
16:03:05  <PublicServer> <DCritic> that's a lot of steel mills
16:03:21  <PublicServer> <Razaekel> meh
16:03:22  <^Spike^> well you make it into 8 parts of map
16:03:28  <^Spike^> then you get 8 steel mills
16:03:33  <PublicServer> <DCritic> 8 parts?
16:03:41  <PublicServer> <DCritic> that's too little for road isn't it?
16:03:42  <PublicServer> <Razaekel> 2048/8 = 256
16:03:52  <PublicServer> <Razaekel> 16 might be better
16:03:55  <PublicServer> <Razaekel> 128
16:04:19  <PublicServer> *** andyp has left the game (leaving)
16:06:48  <PublicServer> *** DCritic has left the game (connection lost)
16:06:49  <PublicServer> *** Game paused (not enough players)
16:07:15  <PublicServer> <Razaekel> aww
16:07:17  <PublicServer> <Razaekel> ;-(
16:07:19  <DCritic> !password
16:07:19  <PublicServer> DCritic: spills
16:07:33  <PublicServer> *** Game unpaused (enough players)
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16:10:51  <PublicServer> *** DCritic has left the game (connection lost)
16:10:51  <PublicServer> *** Game paused (not enough players)
16:13:54  <PublicServer> <Razaekel> deh
16:14:13  <PublicServer> <Razaekel> lol, what's the difference between mine and DCritics
16:14:15  <PublicServer> <Razaekel> oh
16:14:26  <PublicServer> <Razaekel> i have the steel mills on spokes, he has steel at town
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16:18:29  <DCritic> !password
16:18:29  <DCritic> !ping
16:18:29  <PublicServer> DCritic: outdid
16:18:29  <PublicServer> DCritic: pong
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17:20:08  <PeterT> !revision
17:20:09  <PublicServer> PeterT: Game version is r17687
17:20:16  <PeterT> updating every day now?
17:21:57  <Chris_Booth> no but yesterdays revision was buged PeterT
17:22:02  <PeterT> oh
17:22:02  <Chris_Booth> !password
17:22:02  <PublicServer> Chris_Booth: mewing
17:22:08  <Chris_Booth> mewing
17:22:19  <PublicServer> *** Chris Booth joined the game
17:22:21  <PeterT> any goods plans chris?
17:22:24  <Chris_Booth> helps if i type in the gmae window
17:22:24  <PeterT> *good
17:22:29  <Chris_Booth> not from me yet
17:22:35  <Chris_Booth> but i am going to put up a plan now
17:22:42  <PeterT> can I help
17:22:50  <PublicServer> *** Game unpaused (enough players)
17:22:51  <PublicServer> *** Peter joined the game
17:25:39  <PublicServer> <Peter> how could we possibly need to TF this map, it's completely flat
17:25:45  <PublicServer> <Chris Booth> i know
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17:28:05  <PublicServer> *** Spike joined the game
17:28:27  <PublicServer> <Peter> hi spike
17:29:00  <PublicServer> <Peter> apparently razaekel doesn't understand the meaning of "ROAD ONLY"
17:29:13  <PublicServer> <Spike> apparently you don't read the msg board
17:29:46  <PublicServer> <Peter> did I misunderstand "THIS GAME IS ROAD ONLY!"
17:30:03  <PublicServer> <Spike> no... but did the rest that is there
17:30:21  <PublicServer> <Chris Booth> read the message board Spike
17:30:34  <PublicServer> <Chris Booth> and is say RVs can be Used as SL only
17:31:02  <PublicServer> <Spike> i know.. but peter says that raz didn't read the road only part.. while he did...
17:31:21  <PublicServer> <Peter> look at his 3 sign down
17:31:28  <PublicServer> <Peter> 'train for goods and food'
17:31:42  <PublicServer> <Spike> mhm...
17:31:54  <PublicServer> <Peter> i'm guessing chris booth's plan is just road represented as rails?
17:31:55  <PublicServer> <Spike> you want to deliver goods/food by RVs to other side of the map?
17:32:05  <PublicServer> <Peter> sure...why not?
17:32:10  <PublicServer> <Spike> cause it takes ages
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17:32:38  <PublicServer> <Spike> and is inefficient
17:32:48  <PublicServer> <Spike> cause you would need so many RVs to keep a chain going..
17:32:51  <PublicServer> <Spike> no computer can handle that
17:33:08  <PublicServer> <Peter> so this wasn't the right map to host a road only game
17:33:31  <PublicServer> <Peter> please excuse my noobyness but what is 'hw'
17:33:57  <PublicServer> <Spike> no.. so the suggestion has been made to make a simple train network and keep RVs as feeders to still do big part rv only
17:34:00  <PublicServer> <Spike> highway
17:34:01  <PublicServer> <Peter> oh
17:34:02  <PublicServer> <Peter> ok
17:34:04  <PublicServer> <Peter> thanks
17:35:06  <PublicServer> <Chris Booth> ok my plan is done
17:35:40  <PublicServer> <Spike> so the part between let's say oil ref and sawmill is rv network?
17:36:07  <PublicServer> <Chris Booth> RVs will be used to get primarys to ML
17:36:16  <PublicServer> <Chris Booth> then trains will be used after that
17:36:22  <PublicServer> *** Spike has joined company #1
17:36:34  <PublicServer> <Spike> that part is RV right?
17:36:40  <PublicServer> <Chris Booth> yeah
17:36:56  <PublicServer> <Spike> pretty big areas to cover with RV
17:37:27  <PublicServer> <Chris Booth> more fun that way
17:37:35  <PublicServer> <Spike> how are those covered :)
17:38:01  <PublicServer> <Chris Booth> erm let me think about it
17:38:25  <PublicServer> <Spike> plan itself is nice.. just wanted to be sure that some things are thought about :)
17:38:56  <PublicServer> <Chris Booth> send them to goods drops
17:39:15  <PublicServer> <Spike> then you get oil ref goods @ factory drop.. :)
17:39:26  <PublicServer> <Spike> or i look at it wrong? :)
17:39:38  <PublicServer> <Flash@3JI0> and you want connect RV stations directly to ML?
17:39:41  <PublicServer> <Chris Booth> you may get oil @ factory drop
17:39:46  <PublicServer> <Chris Booth> but not oil ref good
17:40:01  <PublicServer> <Chris Booth> secondary goods such as goods and stell are ML traffic only
17:40:06  <PublicServer> <Spike> ah.. so you also want to make factory goods drop a pickup station for other random stuff
17:40:15  <PublicServer> <Spike> and same with oil woods goods drop
17:40:20  <PublicServer> <Chris Booth> yeah
17:40:46  <PublicServer> <Chris Booth> make is 2 stations like @ factory etc
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17:40:54  <avdg> hey
17:40:56  <PublicServer> <Chris Booth> so a tranfer station and a good drop
17:41:00  <PublicServer> <Spike> yep
17:41:13  <PublicServer> <Spike> would sign that :)
17:41:43  <PublicServer> <Chris Booth> signed
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17:42:06  <HDIEagle> !players
17:42:07  <PublicServer> HDIEagle: Client 26 is Mark, a spectator
17:42:07  <PublicServer> HDIEagle: Client 41 is Flash@3JI0, a spectator
17:42:08  <PublicServer> HDIEagle: Client 59 (Orange) is Chris Booth, in company 1 (Condinghead Transport)
17:42:08  <PublicServer> HDIEagle: Client 60 (Orange) is Peter, in company 1 (Condinghead Transport)
17:42:08  <PublicServer> HDIEagle: Client 63 (Orange) is Spike, in company 1 (Condinghead Transport)
17:42:08  *** openttdcoop sets mode: +v lordaro
17:42:11  <lordaro> !PASSWORD
17:42:11  <PublicServer> <Chris Booth> i win
17:42:16  <HDIEagle> !password
17:42:16  <PublicServer> HDIEagle: yogurt
17:42:18  <Chris_Booth> !password
17:42:18  <PublicServer> Chris_Booth: yogurt
17:42:23  <PublicServer> <Peter> So, how exactly are we using trains if max_trains is 0?
17:42:24  <HDIEagle> he said yogurt, cb
17:42:38  <PublicServer> <Chris Booth> lol
17:42:44  <HDIEagle> !dl win32
17:42:45  <PublicServer> HDIEagle: http://binaries.openttd.org/nightlies/trunk/r17687/openttd-trunk-r17687-windows-win32.zip
17:42:52  <PublicServer> <Chris Booth> we can chage max trains via rcon
17:42:53  <PublicServer> <Spike> Peter: and there is no way without resetting the whole game to set that differently
17:43:14  <PublicServer> <Chris Booth> '!rcon set_max_train 'number here''
17:43:26  <PublicServer> <Chris Booth> or something like that
17:43:37  <PublicServer> <Peter> ok
17:43:50  <PublicServer> *** Lord Aro joined the game
17:43:55  <HDIEagle> is there a list of ppl with rcon?
17:44:05  <PublicServer> <Peter> hey lord aro
17:44:12  <PublicServer> *** HD1Eagle joined the game
17:44:13  <PublicServer> <Chris Booth> yeah on the users section of the wiki
17:44:20  <PublicServer> <Lord Aro> hey peter and everyone else
17:44:21  <PublicServer> <Chris Booth> (all members have rcon powers)
17:44:24  <HDIEagle> !wiki users
17:44:24  <PublicServer> HDIEagle: http://www.openttdcoop.org/wiki/Main_Page
17:44:41  <Chris_Booth> @wiki users
17:44:51  *** Xaroth has joined #openttdcoop
17:44:55  <Webster> timed out - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=users
17:44:56  <HDIEagle> Chris_Booth: http://www.openttdcoop.org/wiki/Users
17:44:56  *** openttdcoop sets mode: +v Xaroth
17:45:08  <Chris_Booth> something like that yes
17:45:42  <Chris_Booth> KenjiE20: <Webster>	timed out - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=users
17:45:46  <Chris_Booth> is that normal?
17:45:56  <HDIEagle> @wiki users
17:46:01  <Webster> Community:Members - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=users
17:46:01  <KenjiE20> no, that's why there's a time out
17:46:12  <Chris_Booth> @wiki users
17:46:15  <Webster> Community:Members - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=users
17:46:20  <Chris_Booth> worked that time
17:46:28  <KenjiE20> no shit, HDI just did it
17:46:35  <HDIEagle> i'm one step ahead of you this morning, cb
17:46:43  <HDIEagle> :D
17:46:48  <Chris_Booth> thats good as i am drunk and it is evening
17:46:56  <PublicServer> *** Chris Booth has joined spectators
17:47:36  <Chris_Booth> well atleast in europe its evening
17:47:59  <PublicServer> *** Spike has joined spectators
17:48:28  <PublicServer> <HD1Eagle> i thought a high throughput station would be smaller
17:48:37  <PublicServer> <HD1Eagle> don't road vehicles stop at furthest station now?
17:48:54  <PublicServer> <Chris Booth> RV stations suck
17:49:04  <PublicServer> <HD1Eagle> i thought they improved them a few games back
17:49:13  <PublicServer> <Spike> eh.. several possibilities
17:49:28  <PublicServer> <Spike> but it picks a free station there
17:49:44  <PublicServer> <HD1Eagle> perhaps we should test it before building 500 rv stations?
17:50:10  <PublicServer> <Spike> maybe let ppl make their design? maybe can bring up something new :)
17:50:29  <PublicServer> <Spike> i know that one works.. used it before... handled 150+ rvs
17:51:14  <Chris_Booth> with HEQ RVS are much longer
17:51:19  <Chris_Booth> and much slower
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17:51:24  <Chris_Booth> and have huge capacities
17:51:27  <HDIEagle> @wiki HEQ
17:51:29  <Webster> Search results for "HEQ" - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=HEQ
17:52:03  <Chris_Booth> HDIEagle: HEQS is the RV set we are using
17:52:11  <Chris_Booth> heave equipment set
17:52:33  <Chris_Booth> *heavey equipment set
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17:53:33  <PublicServer> *** Chris Booth has joined company #1
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17:53:57  <Chris_Booth> bbl dinner time
17:53:57  <PublicServer> <HD1Eagle> road vehicles stop at furthest station
17:54:28  <PublicServer> <HD1Eagle>  !look
17:54:48  <PublicServer> *** Mark has joined company #1
17:54:54  <PublicServer> <HD1Eagle> so, high cap stations could double the stations per segment
17:54:59  <PublicServer> <HD1Eagle> use less space :3
17:55:13  <PublicServer> <Peter> hi mark
17:55:24  <PublicServer> <Mark> hello
17:55:43  <PublicServer> <Mark> stations like the one i just made have huge capacity
17:56:14  <PublicServer> <Mark> you want all routes to be equally long and you want RVs to enter stops from both sides
17:57:05  <PublicServer> <Mark> also it's better to have single stops than multiple inline ones
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17:57:25  <PublicServer> <Peter> you made munfingwell city station?
17:57:29  <PublicServer> <HD1Eagle> not all the tim
17:57:30  <PublicServer> <Mark> yes
17:57:33  <PublicServer> <Peter> ok
17:57:43  <jdread> hi
17:57:45  <PublicServer> <Mark> HD1Eagle: have you done an RV game before?
17:57:48  <PublicServer> <Mark> hello
17:57:56  <jdread> !password
17:57:56  <PublicServer> jdread: murmur
17:57:57  <PublicServer> <HD1Eagle> i've done hybrids
17:58:08  <PublicServer> <HD1Eagle> and sometimes, cap exceeds available space w/ single sta des
17:58:28  <PublicServer> <Lord Aro> if this is an rv game why are there railways in some plans?
17:59:34  <PublicServer> <Lord Aro> ok, more simply, WHY ARE THERE RAILWAYS IN SOME PLANS?
17:59:36  <jdread> !help
17:59:36  <PublicServer> jdread: http://www.openttdcoop.org/wiki/IRC_Commands
18:00:12  <HDIEagle> archives say last RV game was 119
18:00:13  <PublicServer> <Spike> cause the map is too big for RV only
18:00:21  <HDIEagle> that was before the major RV updates
18:00:34  <jdread> !download
18:00:34  <PublicServer> jdread: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
18:00:37  <PublicServer> <Lord Aro> spike: but we cant build trains
18:00:52  <jdread> !download osx
18:00:52  <PublicServer> jdread: http://binaries.openttd.org/nightlies/trunk/r17687/openttd-trunk-r17687-macosx-universal.zip
18:00:55  <PublicServer> <Flash@3JI0> rcon
18:01:20  <PublicServer> <Spike> you can just needs proper settings of the game :)
18:01:35  <PublicServer> <Lord Aro> thats cheating :)
18:01:38  <welshdragon> !download 0sx
18:01:38  <PublicServer> welshdragon: unknown option "0sx"
18:01:47  <welshdragon> !download osx
18:01:47  <PublicServer> welshdragon: http://binaries.openttd.org/nightlies/trunk/r17687/openttd-trunk-r17687-macosx-universal.zip
18:01:47  *** avdg has quit IRC
18:01:53  <PublicServer> <Spike> not at all :)
18:02:00  <PublicServer> <Spike> it is a proper game settings :)
18:02:10  *** avdg has joined #openttdcoop
18:02:15  *** openttdcoop sets mode: +v avdg
18:02:26  <avdg> !password
18:02:27  <PublicServer> avdg: murmur
18:02:27  <Mark> you'd need thousands of RVs to serve this map decently
18:02:36  <Mark> tens of thousands even
18:02:42  <PublicServer> <HD1Eagle> map is RV in place of SL, not RV in place of trains
18:02:51  <PublicServer> <Lord Aro> tussengas plan doesnt use rv
18:02:53  <PublicServer> *** avdg joined the game
18:03:00  <PublicServer> <Lord Aro> railways
18:03:28  <PublicServer> <Spike> cause that decision was made after his plan was done.. he can still revise it
18:03:47  <PublicServer> <HD1Eagle> why question why there is RR then?
18:03:50  <PublicServer> <HD1Eagle> :P
18:04:56  <jdread> !password
18:04:57  <PublicServer> jdread: ordeal
18:05:13  <PublicServer> *** jdread joined the game
18:06:45  <PublicServer> *** avdg has left the game (connection lost)
18:06:47  <PublicServer> *** Chris Booth has left the game (connection lost)
18:06:54  <avdg> wow
18:07:06  <avdg> !password
18:07:06  <PublicServer> avdg: ordeal
18:07:14  <PublicServer> *** avdg joined the game
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18:08:05  <Mark> nice
18:08:09  <PublicServer> *** Spike has joined company #1
18:08:10  <PublicServer> <HD1Eagle> i just lost the game
18:08:26  <PublicServer> *** Mark joined the game
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18:08:35  <Flash3JI0> !password
18:08:35  <PublicServer> Flash3JI0: ordeal
18:08:36  <PublicServer> <Spike> those rvs are the problem
18:08:41  <PublicServer> <Mark> right
18:08:50  <PublicServer> <HD1Eagle> good omen
18:08:55  <PublicServer> *** Peter joined the game
18:08:57  <PublicServer> <Mark> then we might as well cancel this game
18:08:58  <PublicServer> *** Flash@3JI0 joined the game
18:09:00  <PublicServer> *** avdg joined the game
18:09:01  <PublicServer> <HD1Eagle> new map plox
18:09:12  <PublicServer> *** avdg has left the game (connection lost)
18:09:19  <PublicServer> *** Flash@3JI0 has left the game (connection lost)
18:09:35  <PublicServer> <HD1Eagle> wow
18:09:36  <PublicServer> *** Mark has left the game (connection lost)
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18:09:45  <PublicServer> <Spike> there.. alot less
18:09:49  *** openttdcoop sets mode: +v avdg
18:09:55  <tussengas> i would say, make an 124x516 map and make it really RV only
18:09:58  <PublicServer> *** avdg joined the game
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18:10:15  <PublicServer> <Lord Aro> what he said ;)
18:10:18  <Mark> size should be irrellevant at this point
18:10:26  <PublicServer> <Spike> true..
18:10:29  <tussengas> why?
18:10:37  <Mark> guess something changed in the RV PF that makes them way heavier
18:10:38  <PublicServer> <Spike> there is nothing
18:10:43  <Mark> because the map is pretty much empty
18:10:44  <PublicServer> *** Peter has left the game (connection lost)
18:10:44  <PublicServer> <HD1Eagle> he was only using like 60 vehs
18:10:49  <PublicServer> *** Lord Aro has left the game (leaving)
18:11:01  <PublicServer> *** Spike has left the game (connection lost)
18:11:05  <Mark> it might take 100 on a 256^2 map, but no more than that
18:11:07  <PublicServer> <HD1Eagle> if we're having a problem with 60 vehs, we'll have a bigger problem with 61
18:11:17  <PublicServer> <avdg> lol
18:11:25  <PublicServer> *** Mark joined the game
18:11:27  <tussengas> pathfinder of road vehicles is worse than for trains?
18:11:35  <Mark> so it seems
18:11:36  <PublicServer> <HD1Eagle> seems pretty logical
18:11:50  <PublicServer> *** Spike joined the game
18:11:50  <PublicServer> <HD1Eagle> after all, they don't have signals
18:11:57  <Mark> i dont know if anything changed recently, but thousands of RVs was possible in the past
18:12:06  <tussengas> well, if you make sure they have only 1 or 2 posible paths :p
18:12:10  <valhallasw> why would signals make any difference for the *path*finder? :P
18:12:16  <^Spike^> are we sure it's the rvs atm
18:12:16  <PublicServer> *** jdread has left the game (connection lost)
18:12:19  <Mark> i was about to say that
18:12:21  <^Spike^> i on;y see like 4 rvs
18:12:22  <^Spike^> and laggy
18:12:24  <PublicServer> <HD1Eagle> maybe network queue overflowed and timed out clients
18:12:28  <valhallasw> you're not using any ships, right? :P
18:12:36  <PublicServer> *** Spike has joined company #1
18:12:48  <tussengas> !password
18:12:48  <PublicServer> tussengas: ordeal
18:12:49  <^Spike^> i think it's the server atm
18:12:53  <PublicServer> <avdg> verhicles are slow on my laptop :/
18:12:54  <PublicServer> <HD1Eagle> err...track joins/split with explicit direction in join
18:12:59  <^Spike^> cause there is only 3-4 rvs out atm
18:13:00  <PublicServer> <HD1Eagle> dvides tracks up in sections
18:13:03  <PublicServer> <HD1Eagle> easier pf
18:13:16  <Mark> not true at all
18:13:20  <tussengas> i can't even login :p
18:13:22  <PublicServer> *** jdread joined the game
18:13:34  <PublicServer> *** Mark has left the game (connection lost)
18:13:45  <^Spike^> there was a command to check server load
18:13:49  <^Spike^> but i forgot it :)
18:13:51  <^Spike^> !help
18:13:51  <PublicServer> ^Spike^: http://www.openttdcoop.org/wiki/IRC_Commands
18:13:51  <PublicServer> *** Spike has left the game (connection lost)
18:13:54  <valhallasw> !top
18:14:01  <valhallasw> hm, nope :(
18:14:11  <PublicServer> *** Flash@3JI0 has left the game (connection lost)
18:14:15  <PublicServer> *** avdg has left the game (connection lost)
18:14:16  <PublicServer> *** tussengas has left the game (connection lost)
18:14:16  <PublicServer> *** HD1Eagle has left the game (connection lost)
18:14:17  <PublicServer> *** Game paused (not enough players)
18:14:34  <tussengas> !password
18:14:34  <PublicServer> tussengas: ordeal
18:14:38  <PublicServer> *** jdread has left the game (connection lost)
18:14:38  <HDIEagle> ps is a jerk
18:14:43  <Flash3JI0> !load
18:14:54  <PublicServer> *** tussengas joined the game
18:14:56  <PublicServer> *** Game unpaused (enough players)
18:14:56  <avdg> I'll brb
18:14:57  <PublicServer> *** HD1Eagle joined the game
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18:16:01  <PublicServer> *** tussengas has left the game (connection lost)
18:16:25  <tussengas> anyway... my plan doesnt support a real change to rail without changing everything
18:16:29  <PublicServer> <HD1Eagle> its worse than i thought
18:16:34  <PublicServer> <HD1Eagle> there are 50 rvs
18:16:47  <^Spike^> you started them again?
18:16:47  <tussengas> rvs=road vehicleS ?
18:16:53  <PublicServer> <HD1Eagle> hell no
18:16:59  <PublicServer> <HD1Eagle> tuss: yes
18:17:14  <PublicServer> *** tussengas joined the game
18:17:44  <PublicServer> <tussengas> i don't think the rv's are the problem of the crashes atm
18:17:45  <PublicServer> *** Flash@3JI0 has left the game (connection lost)
18:18:22  <PublicServer> *** tussengas has joined spectators
18:19:08  <PublicServer> *** tussengas has left the game (leaving)
18:19:12  <tussengas> anyway
18:19:13  <tussengas> im off
18:19:24  <tussengas> will save my plan for an smaller map
18:19:44  <PublicServer> *** jdread has left the game (leaving)
18:19:44  <PublicServer> *** Game paused (not enough players)
18:19:53  <PublicServer> <HD1Eagle> chaos map?
18:19:57  *** jdread has quit IRC
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18:27:02  <Flash3JI0> !password
18:27:03  <PublicServer> Flash3JI0: gorier
18:27:16  <PublicServer> *** Flash@3JI0 joined the game
18:27:37  <PublicServer> *** Spike joined the game
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18:27:51  <PublicServer> *** Game unpaused (enough players)
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18:31:00  <PublicServer> <Spike> seems no probs now with the RVs
18:31:46  <avdg> !password
18:31:47  <PublicServer> avdg: gorier
18:32:00  <PublicServer> *** avdg joined the game
18:32:35  <PublicServer> <Spike> you added too much RVs
18:32:40  <PublicServer> <avdg> :) whoohoo, no lag here
18:32:57  <PublicServer> <avdg> what
18:33:00  <PublicServer> <avdg> happend
18:33:01  <PublicServer> <Spike> the other person
18:33:13  <PublicServer> <Spike> too lazy to open playerlist :)
18:33:22  <PublicServer> <avdg> ?
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18:33:40  *** avdg has joined #openttdcoop
18:33:45  *** openttdcoop sets mode: +v avdg
18:33:52  <avdg> :/
18:33:55  <avdg> !password
18:33:55  <PublicServer> avdg: crusts
18:33:55  <PublicServer> <Flash@3JI0> why too many?
18:34:13  <PublicServer> <Spike> they are holding each other up niow :)
18:34:20  <PublicServer> *** avdg joined the game
18:34:25  <PublicServer> <Spike> now*
18:37:23  <PublicServer> <Spike> vehicles still go for maintenance...
18:46:54  <PublicServer> *** Flash@3JI0 has left the game (leaving)
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18:48:02  *** openttdcoop sets mode: +v DCritic
18:48:58  <lordaro> !password
18:48:58  <PublicServer> lordaro: morbid
18:49:02  <PublicServer> *** avdg has left the game (connection lost)
18:49:02  <PublicServer> *** Game paused (not enough players)
18:49:02  <avdg> :/
18:49:10  <PublicServer> *** Game unpaused (enough players)
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18:49:14  <tussengas> probably the default settings arent set yet spike
18:49:19  <^Spike^> !setdef
18:49:19  <PublicServer> *** ^Spike^ has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
18:49:29  <tussengas> ;)
18:49:29  <avdg> its maybe a wrong click of me
18:49:32  <^Spike^> big chance they have no rv effect :)
18:49:40  <avdg> have to go anyway
18:49:50  <avdg> :/ damm openttd doesnt close
18:49:53  <tussengas> well, have you ever seen busses go to service?
18:50:06  <tussengas> (in coop)
18:50:14  <PublicServer> <Spike> true...
18:50:18  <PublicServer> <Spike> good point :)
18:50:34  <avdg> is it a know bug that openttd doesnt close in linux?
18:50:37  <PublicServer> <Spike> seems ok now
18:50:52  <PublicServer> <Spike> eh.. ask someone else around here that had that problem but forgot his name
18:51:19  <avdg> i'll check it in the #opentttd chanel
18:51:56  <hylje> openttttttd
18:52:05  <avdg> :p was typo
18:53:35  <hylje> yeah
18:53:58  <avdg> tipy <- you see, type :p
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18:58:41  <Chris_Booth> !password
18:58:41  <PublicServer> Chris_Booth: morbid
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19:00:23  <PublicServer> <Lord Aro> is anything going to happen tonight?
19:00:36  <PublicServer> <Chris Booth> people should vote for the plan they like
19:00:44  <Flash3JI0> !password
19:00:44  <PublicServer> Flash3JI0: morbid
19:00:54  <PublicServer> *** Flash@3JI0 joined the game
19:02:16  <Flash3JI0> Chris, you want connect RWay station directly to mainline?
19:02:26  <Flash3JI0> *stations
19:02:34  <PublicServer> <Chris Booth> RWay?
19:02:42  <Flash3JI0> railway
19:02:49  <PublicServer> <Chris Booth> yes
19:03:04  <PublicServer> <Chris Booth> they will be ro ro
19:03:11  <PublicServer> <Chris Booth> same as normal drops
19:03:14  <PublicServer> <Chris Booth> just no SLHs
19:03:30  <PublicServer> <Chris Booth> transfers stations are SLHs basiclay
19:04:04  <Flash3JI0> got it
19:04:18  <DCritic> !password
19:04:18  <PublicServer> DCritic: dwells
19:04:41  <PublicServer> *** DCritic joined the game
19:04:52  <avdg> !password
19:04:52  <PublicServer> avdg: dwells
19:05:37  <PublicServer> <Spike> for trains i would go with asiastar maybe.. (as in when it's there
19:05:38  <PublicServer> *** avdg joined the game
19:05:47  <PublicServer> *** avdg has left the game (leaving)
19:06:05  <PublicServer> <DCritic> whoa what's with the weird cross?
19:06:07  *** seandasheep has joined #openttdcoop
19:06:07  <PublicServer> <Chris Booth> i have gone with asia star
19:06:12  *** openttdcoop sets mode: +v seandasheep
19:06:24  <PublicServer> <Spike> someone who got bored DCritic
19:06:42  <PublicServer> <DCritic> im gonna get rid of it.. it uses too much money
19:06:55  <seandasheep> !dl win32
19:06:55  <PublicServer> seandasheep: http://binaries.openttd.org/nightlies/trunk/r17687/openttd-trunk-r17687-windows-win32.zip
19:07:31  <PublicServer> *** avdg joined the game
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19:07:49  *** openttdcoop sets mode: +v Kolo
19:08:16  <PublicServer> *** avdg has left the game (connection lost)
19:09:00  <PublicServer> <DCritic> hmm// this doesnt seem like roads only now...
19:09:33  <PublicServer> <Spike> as said before.. impossible with such a big map
19:09:34  <PublicServer> <Chris Booth> with HEQS it would take years for RVs to cross map
19:09:54  <PublicServer> <DCritic> actually it is possible
19:09:55  <PublicServer> <Chris Booth> @ 40KMH
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19:11:44  <PublicServer> <DCritic> look at !how roads could go across the map
19:11:53  <PublicServer> *** Kolo joined the game
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19:12:19  <PublicServer> <Spike> the speed is the problem
19:12:32  <PublicServer> <Chris Booth> look @ RV 5
19:12:44  <PublicServer> <Chris Booth> see how long it take to to go that far
19:13:19  <PublicServer> <Chris Booth> some 930 squares
19:13:25  <avdg> bye
19:13:27  <PublicServer> <Lord Aro> yeah, and thats only about half way
19:13:32  <PublicServer> <DCritic> but it doesnt have to be like that
19:13:33  *** avdg has left #openttdcoop
19:13:33  <PublicServer> <Chris Booth> bye avdg
19:13:44  <Flash3JI0> 1 rv per square?
19:13:54  <PublicServer> <DCritic> transfer stations
19:14:05  <PublicServer> <Chris Booth> cheating
19:14:08  <PublicServer> <DCritic> ok
19:14:11  <PublicServer> <Chris Booth> just use trains
19:14:14  <PublicServer> <Spike> and it wouldn't be able to handle sufficient load
19:14:15  <PublicServer> <DCritic> ok
19:14:22  <Flash3JI0> 500 RV's to keep line going
19:14:26  <PublicServer> <Chris Booth> goods would get lost
19:14:29  <PublicServer> <DCritic> i know i was thinking of a 16 station
19:14:38  <PublicServer> <DCritic> but ok
19:14:45  <PublicServer> <Spike> it's better to use some trains on this map
19:14:50  <PublicServer> <Lord Aro> 1 rv per square = 262144
19:14:50  <PublicServer> <DCritic> ok
19:14:55  <PublicServer> <Spike> not in a way that trains are main part
19:15:06  <PublicServer> <Spike> just simple ML stuff
19:15:15  <PublicServer> <Spike> to keep most focus on RVs
19:15:17  <PublicServer> <Chris Booth> LordAro you want 1 RV pers square?
19:15:25  <PublicServer> <Chris Booth> what about stations and roads?
19:15:28  <Flash3JI0> *per square or road
19:15:30  <PublicServer> <Lord Aro> no someone else said it
19:15:41  <Flash3JI0> *of
19:17:34  <PublicServer> <DCritic> so.. when is voting done?
19:17:42  <PublicServer> <Chris Booth> when we have alot of votes
19:17:57  <PublicServer> <Chris Booth> and a clear winner
19:18:00  <PublicServer> *** Chris Booth has joined spectators
19:18:03  <PublicServer> <DCritic> well then VOTE SPIKE!
19:18:06  <PublicServer> *** DCritic has joined spectators
19:18:13  <DCritic> gtg
19:18:16  <PublicServer> <Chris Booth> spike doesnt have a plan
19:18:20  <PublicServer> <Chris Booth> i cant vote spike
19:18:26  <PublicServer> <Lord Aro> you yourslef has voted chris
19:18:41  <PublicServer> <Chris Booth> no i cant vote for myself
19:18:42  <DCritic> what i meant was spike has to vote already
19:18:44  <DCritic> b
19:18:44  <PublicServer> <Chris Booth> so i wont vote
19:18:46  <DCritic> gtg
19:19:04  <PublicServer> <Spike> i don't feel like voting
19:19:29  <PublicServer> <Chris Booth> its a democracy you dont have to vote
19:19:30  <PublicServer> <Lord Aro> is that a ;) or a ;p
19:19:53  <PublicServer> <Lord Aro> ?
19:20:01  <PublicServer> <Chris Booth> b
19:20:21  <PublicServer> *** Spike has left the game (leaving)
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19:23:10  <Flash3JI0> !help
19:23:10  <PublicServer> Flash3JI0: http://www.openttdcoop.org/wiki/IRC_Commands
19:23:28  <PublicServer> *** Lord Aro has left the game (leaving)
19:31:29  <Flash3JI0> @quickstart
19:31:32  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
19:34:18  <Mark> !password
19:34:18  <PublicServer> Mark: mooted
19:34:25  <PublicServer> *** Mark joined the game
19:35:15  <PublicServer> <Mark> is the lagging fixed?
19:36:43  <PublicServer> *** Kolo has left the game (leaving)
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19:37:46  <PublicServer> <Mark> seems so
19:37:54  <Chris_Booth> vote for me mark
19:38:00  <PublicServer> <Mark> no way
19:38:11  <PeterT> who's winning?
19:38:18  <Chris_Booth> me
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19:38:31  <PublicServer> <Mark> you have 6 4-ways, that's going to cover the entire map
19:38:52  <KenjiE20> ^ that
19:39:10  <PeterT> lol
19:39:11  <KenjiE20> it may as well not be an rv game
19:40:07  <PeterT> Chris_booth is winning? I want to see this :)
19:40:32  <PublicServer> <Mark> funny to see who voted
19:41:08  <PublicServer> *** Peter joined the game
19:41:30  <PeterT> kenjie20: does @define work only with openttd terms or is it also a dictionary
19:41:42  <PublicServer> *** Peter has joined company #1
19:41:55  <KenjiE20> @config reply.whenAddressedBy.strings
19:41:56  <Webster> KenjiE20: ?: j: def: jargon: d: define:
19:42:08  <KenjiE20> ^ that's what 'define:' is
19:42:23  <PeterT> ok?
19:42:30  <KenjiE20> yes
19:42:44  <PeterT> @define SLH
19:42:57  <KenjiE20> @config help reply.whenAddressedBy.strings
19:42:57  <Webster> KenjiE20: Determines what strings the bot will reply to when they are at the beginning of the message. Whereas prefix.chars can only be one character (although there can be many of them), this variable is a space-separated list of strings, so you can set something like '@@ ??' and the bot will reply when a message is prefixed by either @@ or ??.  (Current value: ?: j: def: jargon: d: (1 more message)
19:44:55  <PublicServer> <Mark> let's see if i can give the same demo without overloading all clients now
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19:48:28  <PublicServer> <Peter> so many vehicles mark :)
19:49:48  <PublicServer> <Peter> ok, I voted ;-p
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19:51:25  <Chris_Booth> !password
19:51:25  <PublicServer> Chris_Booth: softly
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19:57:26  <KenjiE20> oh wow, flsah is actually running an IDENT
19:57:31  <KenjiE20> flash*
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20:07:47  <PublicServer> *** Game paused (not enough players)
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22:01:14  <Jens_> !password
22:01:14  <PublicServer> Jens_: loomed
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22:12:56  <mib_l0zahm> !help
22:12:56  <PublicServer> mib_l0zahm: http://www.openttdcoop.org/wiki/IRC_Commands
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22:19:11  <Razaekel> !password
22:19:11  <PublicServer> Razaekel: tinder
22:19:18  <PublicServer> *** Razaekel joined the game
22:21:31  <Razaekel> huh
22:21:47  <Razaekel> the tracks for CB's plan will probably take up half the map by themselve
22:21:49  <Razaekel> themselves
22:21:54  <Xaroth> that
22:21:57  <Xaroth> will be fun :P
22:22:05  <Razaekel> no it wont
22:22:41  <PublicServer> *** Razaekel has left the game (leaving)
22:22:51  <Chris_Booth> my plan rules
22:22:54  <Razaekel> how many times has CB's plan won anyway?
22:23:00  <Razaekel> lots
22:23:02  <Chris_Booth> twice
22:23:14  <Razaekel> for some reason, i doubt that
22:23:15  <Chris_Booth> maybe 3 times since i have played
22:23:19  <Chris_Booth> realy
22:23:24  <Chris_Booth> my plans never win
22:23:32  <Chris_Booth> thats why i  make joke plans
22:23:38  <Chris_Booth> !password
22:23:38  <PublicServer> Chris_Booth: tinder
22:23:51  <PublicServer> *** Chris Booth joined the game
22:23:51  <Chris_Booth> ask any member
22:23:56  <Chris_Booth> or old player
22:23:59  <Xaroth> your plans usually are funny :P
22:24:01  <Chris_Booth> my plans never win
22:24:09  <PeterT> except for the desert one we just played
22:24:23  <PublicServer> <Chris Booth> it did?
22:24:28  <PeterT> and the reason your plan won was because all the other plans failed miserabely (including mine)
22:24:31  <PublicServer> <Chris Booth> what plan was that?
22:24:42  <PublicServer> *** Chris Booth has left the game (leaving)
22:24:55  <planetmaker> Chris_Booth: what do you guess how many of my plans were built?
22:24:56  <Chris_Booth> i even made a plan look like a man once for a joke
22:24:58  <Chris_Booth> and it won
22:25:14  <Chris_Booth> planetmaker i would say 1
22:25:26  <Chris_Booth> or atleast 1 i can remember
22:25:34  <planetmaker> maybe some more, but you probably can count on one hand.
22:25:41  <DCritic> !ping
22:25:41  <PublicServer> DCritic: pong
22:25:51  <planetmaker> I guess in twice the time you can claim playing here, though
22:25:53  <Chris_Booth> marks plans win alot
22:26:00  <planetmaker> yes. I know
22:26:06  <DCritic> ugh i just got off of Simulation Nation.. my comp is s slow
22:26:08  <Chris_Booth> if this plan wins the map may fail
22:26:33  <Chris_Booth> run a claim member program to flush your memory clean
22:26:35  <PublicServer> *** planetm4ker joined the game
22:26:56  <PeterT> DCritic
22:27:03  <PeterT> i think I just crashed the server :)
22:27:09  <DCritic> oh
22:27:11  <PeterT> I tried to flatten it using viewpoints
22:27:18  <DCritic> hmm
22:27:22  <Chris_Booth> what server?
22:27:27  <Razaekel> flatten the map?
22:27:28  <DCritic> and how did that work out lol
22:27:29  <PeterT> !  SimulationNation World Map
22:27:30  <Razaekel> O.o
22:27:48  <PeterT> ok, you can come back
22:27:54  <DCritic> ok
22:28:28  <PeterT> @psg 158
22:28:28  <Webster> Public Server Game
22:28:40  <PeterT> @psgsave 158
22:28:40  <Webster> PSG 158 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_151_-_160#gameid_158
22:28:49  <PeterT> Chris_Booth: that's it
22:29:17  <PeterT> I even wrote in the description, "chris booth came to save the day"
22:30:03  <Chris_Booth> ooh that game was quite fun
22:30:10  <Chris_Booth> with only 1 bridging point
22:30:29  <PeterT> yes yes :)
22:30:45  <Chris_Booth> i am trying to find my game that looked like a man
22:30:49  <PublicServer> *** planetm4ker has left the game (leaving)
22:31:02  <planetmaker> good night
22:31:12  <Chris_Booth> gn planetmaker
22:31:50  <PeterT> night
22:32:19  <PublicServer> *** Chris Booth has left the game (connection lost)
22:33:00  <Chris_Booth> i found it PSG 147
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22:37:02  <PeterT> @psgsave 147
22:37:03  <Webster> PSG 147 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_141_-_150#gameid_147
22:37:39  <Chris_Booth> gmaes should list whos plan won
22:38:43  <PeterT> That is usually covered by putting the plan winner first at the usual suspects list
22:40:23  <Chris_Booth> i want a repeat of psg 101
22:40:27  <Chris_Booth> @psgsave 101
22:40:27  <Webster> PSG 101 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_101_-_110#gameid_101
22:40:43  <PublicServer> *** Chris Booth has left the game (connection lost)
22:46:17  <PeterT> 101 was stupid
22:46:27  <PeterT> nice stations
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23:17:04  <DCritic> !players
23:17:06  <PublicServer> DCritic: There are currently no clients connected to the server
23:18:07  <tussengas> hey critic
23:19:06  <DCritic> hi
23:19:16  <DCritic> what stage are we on?
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23:19:46  <mib_k8rs4miz> !players
23:19:47  <PublicServer> mib_k8rs4miz: There are currently no clients connected to the server
23:19:53  *** mib_k8rs4miz is now known as Kupuham
23:19:58  <Kupuham> !password
23:19:58  <PublicServer> Kupuham: banded
23:20:30  <PeterT> @stage
23:20:30  <Webster> PeterT: (stage <an alias, 1 argument>) -- Alias for "topic set 3 STAGE: ".
23:20:59  <PeterT> DCritic: planning
23:21:17  <Kupuham> it's still the road only one?
23:21:24  <Kupuham> !download win32
23:21:24  <PublicServer> Kupuham: http://binaries.openttd.org/nightlies/trunk/r17687/openttd-trunk-r17687-windows-win32.zip
23:21:35  <tussengas> time to start voting?
23:22:13  <PeterT> somebody should set the stage
23:23:33  <PublicServer> *** Kupuham joined the game
23:24:21  <Kupuham> Pardon the ignorance, but what do you mean by 'set the stage'?
23:25:51  <Xaroth> the topic of the channel has the current stage of the game
23:25:56  <Xaroth> at this point it sais planning
23:26:02  <Xaroth> when planning is done, and voting starts
23:26:11  <Xaroth> one of the admins changes that text to 'voting'
23:26:15  <Xaroth> hence, setting the stage
23:28:04  <Kupuham> Got it, thanks =)
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23:35:23  <tussengas> !password
23:35:23  <PublicServer> tussengas: betcha
23:35:27  <tussengas> @stage voting
23:35:28  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #161 (r17687) | STAGE: voting | www.openttdcoop.org | Use !help for IRC-commands | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev | New players, use @quickstart"
23:35:33  <tussengas> uhm, lol?
23:35:41  <tussengas> does also work for non-admins?
23:35:55  <Kupuham> @stage Voting
23:35:55  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #161 (r17687) | STAGE: Voting | www.openttdcoop.org | Use !help for IRC-commands | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev | New players, use @quickstart"
23:35:55  <tussengas> @stage planning+voting
23:35:57  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #161 (r17687) | STAGE: planning+voting | www.openttdcoop.org | Use !help for IRC-commands | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev | New players, use @quickstart"
23:36:04  <Kupuham> guess so
23:36:13  <tussengas> okej, we shouldnt spam it but still :p
23:36:31  <PublicServer> *** Game unpaused (enough players)
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23:37:50  <PeterT> stop screwing with the topic
23:38:05  <PeterT> now that we have planning + voting, just leave it
23:38:51  <tussengas> sorry peter... the first i did was just to show what an admin should do... not expecting it to work... 2nd was to make it as it should be
23:40:26  *** valhallasw has quit IRC
23:40:40  <PeterT> just leave it as it is no
23:40:47  *** PeterT has left #openttdcoop
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23:41:00  *** openttdcoop sets mode: +v PeterT
23:41:03  <PeterT> *now
23:41:10  <PublicServer> <tussengas> ofc
23:47:15  <PublicServer> *** tussengas has left the game (leaving)
23:47:15  <PublicServer> *** Game paused (not enough players)
23:47:53  <PeterT> night tussengas :)
23:50:23  <tussengas> night;)
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