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00:10:25 *** Donno has quit IRC 00:23:59 <PublicServer> *** Player has left the game (connection lost) 00:38:26 *** themroc-- has quit IRC 00:42:04 *** PeterT has quit IRC 01:09:38 *** Wurzel49 has quit IRC 01:47:31 *** KenjiE20|LT has quit IRC 01:51:02 *** eJoJ has quit IRC 01:51:37 *** eJoJ has joined #openttdcoop 01:51:42 *** openttdcoop sets mode: +v eJoJ 02:01:52 <PublicServer> *** V453000 has left the game (leaving) 02:01:55 *** V453000 has quit IRC 02:14:41 <PublicServer> *** Kupuham joined the game 02:15:13 <PublicServer> *** Kupuham has left the game (leaving) 02:15:19 *** Kupuham has quit IRC 02:39:21 *** MizardX has quit IRC 02:40:45 *** MizardX has joined #openttdcoop 02:40:50 *** openttdcoop sets mode: +v MizardX 05:19:54 *** HDIEagle has joined #openttdcoop 05:19:59 *** openttdcoop sets mode: +v HDIEagle 05:20:12 <HDIEagle> !password 05:20:12 <PublicServer> HDIEagle: tenant 05:20:15 <HDIEagle> !wiki 05:20:15 <PublicServer> HDIEagle: http://www.openttdcoop.org/wiki/Main_Page 05:20:40 <PublicServer> *** HD1Eagle joined the game 05:23:34 *** TrainzStoffe has joined #openttdcoop 05:23:39 *** openttdcoop sets mode: +v TrainzStoffe 05:23:52 *** eJoJ has quit IRC 05:28:23 *** Stoffe has quit IRC 05:28:23 *** TrainzStoffe is now known as Stoffe 05:35:41 *** FrancoBegbie has joined #openttdcoop 05:35:46 *** openttdcoop sets mode: +v FrancoBegbie 05:38:22 <PublicServer> *** HD1Eagle has left the game (leaving) 05:44:56 *** FrancoBegbie has left #openttdcoop 05:45:25 *** FrancoBegbie has joined #openttdcoop 05:45:30 *** openttdcoop sets mode: +v FrancoBegbie 05:58:49 *** FrancoBegbie has left #openttdcoop 06:46:05 *** ^Spike^ has joined #openttdcoop 06:46:05 *** ChanServ sets mode: +o ^Spike^ 06:46:20 *** openttdcoop sets mode: +v ^Spike^ 06:54:02 *** Polygon has joined #openttdcoop 06:54:07 *** openttdcoop sets mode: +v Polygon 07:12:02 *** mixrin has quit IRC 07:15:03 *** Polygon has quit IRC 07:32:52 *** Seberoth|afk has quit IRC 07:32:59 *** Seberoth has joined #openttdcoop 07:33:04 *** openttdcoop sets mode: +v Seberoth 07:37:24 *** Chris_Booth has joined #openttdcoop 07:37:36 *** openttdcoop sets mode: +v Chris_Booth 07:57:36 *** HDIEagle has quit IRC 08:09:26 *** Wurzel49 has joined #openttdcoop 08:09:31 *** openttdcoop sets mode: +v Wurzel49 08:13:45 *** Progman has joined #openttdcoop 08:13:50 *** openttdcoop sets mode: +v Progman 08:17:57 *** sgt_Zale has joined #openttdcoop 08:18:02 *** openttdcoop sets mode: +v sgt_Zale 08:18:22 <sgt_Zale> !password 08:18:23 <PublicServer> sgt_Zale: meeter 08:18:38 *** jonde has joined #openttdcoop 08:18:42 <PublicServer> *** Sgt.Zale joined the game 08:18:43 *** openttdcoop sets mode: +v jonde 08:20:03 <PublicServer> *** Sgt.Zale has left the game (leaving) 08:20:07 *** sgt_Zale has quit IRC 08:26:38 <jonde> !password 08:26:38 <PublicServer> jonde: farmed 08:27:12 <PublicServer> *** jondisti joined the game 08:28:34 *** V453000 has joined #openttdcoop 08:28:39 *** openttdcoop sets mode: +v V453000 08:28:42 <V453000> morning 08:29:04 <jonde> morning 08:29:15 <PublicServer> *** jondisti has left the game (leaving) 08:29:19 <V453000> !password 08:29:20 <PublicServer> V453000: farmed 08:30:25 <PublicServer> *** V453000 joined the game 08:30:33 <PublicServer> *** V453000 has left the game (leaving) 08:50:47 <V453000> anyone has any Idea why my printscreen is out of order? 08:50:53 <V453000> :< 08:55:49 <planetmaker> [10:50] <V453000> anyone has any Idea why my printscreen is out of order? <-- you're screen is obviously out of paper 08:56:01 <planetmaker> or your ink is empty 08:56:13 <planetmaker> of course my crystal ball is also broken 08:56:26 <planetmaker> command+3 works for me 08:56:40 <planetmaker> command+shift+3 08:56:48 *** mixrin has joined #openttdcoop 08:56:53 *** openttdcoop sets mode: +v mixrin 09:14:11 *** highpinger has joined #openttdcoop 09:14:16 *** openttdcoop sets mode: +v highpinger 09:14:25 <V453000> ??? :D 09:14:43 <Chris_Booth> morning 09:17:35 *** A3aan has joined #openttdcoop 09:17:40 *** openttdcoop sets mode: +v A3aan 09:20:05 <V453000> hi chris 09:20:29 <A3aan> hi all 09:20:33 <A3aan> !password 09:20:33 <PublicServer> A3aan: lamest 09:20:45 <PublicServer> *** A3aan joined the game 09:21:25 <V453000> hi there 09:21:48 <A3aan> hi 09:21:54 <A3aan> allready awake :) 09:22:47 *** Chris_Booth has quit IRC 09:23:12 <planetmaker> [11:14] <V453000> ??? :D <-- you say "does not work". I tell you how it works on my machine. 09:23:28 <planetmaker> Might happen that we have different OS, different patch levels. As said: crystal ball is broken 09:25:34 <V453000> :o 09:25:43 <V453000> I have windows XP and it always worked 09:25:48 <V453000> SP3 09:26:10 <V453000> have no idea what that is 09:28:00 <PublicServer> *** A3aan has left the game (leaving) 09:41:07 *** mixrin has quit IRC 09:47:08 <V453000> anyways i will upgrade to W7 soon so whatever :) 09:49:01 <A3aan> !players 09:49:02 <PublicServer> A3aan: There are currently no clients connected to the server 09:49:44 <A3aan> does anyone has some tips to get a steady rating from over 80% on a primary?? 10:00:43 <Seberoth> hi 10:07:42 <XeryusTC> A3aan: having enough trains around 10:08:30 <A3aan> did a lil testing yesterday with single coalmine with 4 trains 10:08:59 <A3aan> but it was darn hard to get it above 75-78% 10:10:22 *** Chris_Booth has joined #openttdcoop 10:10:35 *** openttdcoop sets mode: +v Chris_Booth 10:14:29 <highpinger> !password 10:14:30 <PublicServer> highpinger: foxier 10:14:57 <PublicServer> *** highpinger joined the game 10:19:49 <A3aan> !password 10:19:49 <PublicServer> A3aan: foxier 10:20:02 <PublicServer> *** A3aan joined the game 10:24:52 <PublicServer> *** A3aan has left the game (leaving) 10:26:23 <PublicServer> *** highpinger has left the game (leaving) 10:27:08 *** mixrin has joined #openttdcoop 10:27:14 *** openttdcoop sets mode: +v mixrin 10:38:32 <V453000> hmmm ... i have wrote a few pages about my TL splitters ... anyone interested? 10:40:34 *** ODM has joined #openttdcoop 10:40:34 *** ChanServ sets mode: +o ODM 10:40:39 *** openttdcoop sets mode: +v ODM 10:41:21 <A3aan> TL splitters? what are those 10:43:07 <V453000> um ... a mechanism that splits / divides trains by their length 10:43:31 <V453000> it has been already made ... these are just different and in my opinion more flexible 10:43:37 <Chris_Booth> have you bloged them V453000 ? 10:44:13 <V453000> no ... firstly I dont know how ... second Im not sure whether I can ... third ... I would like someone as you to see them before doing so 10:44:27 <Chris_Booth> i can look at them 10:44:33 <V453000> ok I will upload it somewhere 10:44:40 <V453000> or do you want it on an email? 10:45:03 <De_Ghosty> !password 10:45:03 <PublicServer> De_Ghosty: loping 10:45:05 <Chris_Booth> check pm 10:45:08 <De_Ghosty> where is demo 10:45:11 <De_Ghosty> show me!! 10:45:31 <Chris_Booth> !password 10:45:31 <PublicServer> Chris_Booth: loping 10:45:48 <PublicServer> *** Chris Booth joined the game 10:45:51 <PublicServer> *** Game unpaused (enough players) 10:45:51 <PublicServer> *** De_Ghost joined the game 10:46:03 <PublicServer> <Chris Booth> ooh the spliter isnt on this map 10:46:13 <V453000> ye, ill send a save 10:46:20 <De_Ghosty> send screen shot 10:46:26 <De_Ghosty> do not want to open save :o 10:46:39 <PublicServer> *** De_Ghost has left the game (leaving) 10:46:40 <PublicServer> *** Game paused (not enough players) 10:47:03 <A3aan> !password 10:47:03 <PublicServer> A3aan: loping 10:47:12 <PublicServer> *** Game unpaused (enough players) 10:47:13 <PublicServer> *** Chris Booth has joined spectators 10:47:13 <PublicServer> *** Game paused (not enough players) 10:47:13 <PublicServer> *** A3aan joined the game 10:47:18 <PublicServer> <Chris Booth> you going to plan? 10:47:23 <PublicServer> <Chris Booth> or just sit in game? 10:48:06 <PublicServer> <A3aan> was just watching actually 10:48:39 <PublicServer> *** Chris Booth has joined company #1 10:48:40 <PublicServer> *** Game unpaused (enough players) 10:48:49 <V453000> okay you got it chris 10:48:59 <PublicServer> <Chris Booth> not yet 10:49:01 <V453000> !password 10:49:01 <PublicServer> V453000: loping 10:49:16 *** themroc- has joined #openttdcoop 10:49:21 *** openttdcoop sets mode: +v themroc- 10:50:14 <PublicServer> *** V453000 joined the game 10:50:35 <PublicServer> *** V453000 has joined spectators 10:50:44 <V453000> still nothing? 10:51:17 <PublicServer> <A3aan> thinking about something 10:52:17 <A3aan> Chris, i have a question 10:52:57 <A3aan> the lines from BBH x.1 inwards, what are they? sidelines? 10:56:59 <PublicServer> *** V453000 has left the game (leaving) 10:58:38 <V453000> I will answer ... no, these are Mainlines ... you can get it from the name of the hub ... only MLs are connected to the BBH 10:59:08 <A3aan> ok thnx 11:00:26 <PublicServer> *** A3aan has left the game (leaving) 11:00:27 <PublicServer> *** Game paused (not enough players) 11:00:37 <A3aan> gotta go folks 11:00:48 <A3aan> cya around next time 11:00:52 <V453000> bye 11:00:57 *** A3aan has quit IRC 11:05:31 *** themroc- has quit IRC 11:13:49 *** themroc- has joined #openttdcoop 11:13:54 *** openttdcoop sets mode: +v themroc- 11:14:47 *** mixrin has quit IRC 11:29:03 *** KenjiE20 has joined #openttdcoop 11:29:03 *** ChanServ sets mode: +o KenjiE20 11:29:08 *** openttdcoop sets mode: +v KenjiE20 11:34:08 <PublicServer> *** Chris Booth has left the game (leaving) 12:09:36 *** themroc-- has joined #openttdcoop 12:09:41 *** openttdcoop sets mode: +v themroc-- 12:14:56 *** themroc- has quit IRC 12:37:21 *** cifvts__ has quit IRC 12:55:24 *** V453000 has quit IRC 13:01:38 *** AlexanderB has joined #openttdcoop 13:01:43 *** openttdcoop sets mode: +v AlexanderB 13:01:43 <AlexanderB> hello :) 13:03:11 *** Radicalimero has joined #openttdcoop 13:03:16 *** openttdcoop sets mode: +v Radicalimero 13:13:46 <Ammler> !rcon rcon_password 13:13:46 <PublicServer> Ammler: Current value for 'rcon_password' is: '' 13:14:28 <KenjiE20> AlexanderB: "Joined #openttdcoop: not yet" <-- pretty sure you have 13:19:01 <AlexanderB> well.. 13:19:15 <AlexanderB> i kinda figured it meant pro zone membership ;) 13:19:30 <AlexanderB> i'll change it.. 13:25:59 <AlexanderB> !password 13:25:59 <PublicServer> AlexanderB: gushed 13:26:08 <PublicServer> *** AlexanderB joined the game 13:27:34 <PublicServer> *** AlexanderB has left the game (connection lost) 13:38:50 *** Nickman_87 has joined #openttdcoop 13:38:55 *** openttdcoop sets mode: +v Nickman_87 13:40:52 <jonde> !password 13:40:52 <PublicServer> jonde: douses 13:41:00 <PublicServer> *** jondisti joined the game 13:54:48 <PublicServer> *** jondisti has left the game (leaving) 14:23:56 <Mark> 'lo 14:24:21 <Mark> !password 14:24:22 <PublicServer> Mark: greens 14:24:38 <PublicServer> *** Mark joined the game 14:26:49 <PublicServer> *** Mark has joined spectators 14:36:18 *** A3aan has joined #openttdcoop 14:36:23 *** openttdcoop sets mode: +v A3aan 14:37:20 <A3aan> !password 14:37:20 <PublicServer> A3aan: parole 14:37:30 <PublicServer> *** A3aan joined the game 14:38:15 <A3aan> still 2 plans i see 14:41:12 <AlexanderB> voting in progress? ;) 14:41:29 <A3aan> nope, still planning 14:41:45 <PublicServer> *** A3aan has left the game (leaving) 14:55:03 *** A3aan has quit IRC 14:57:32 *** Donno has joined #openttdcoop 14:57:37 *** openttdcoop sets mode: +v Donno 14:58:30 <Donno> !password 14:58:30 <PublicServer> Donno: pinion 14:58:58 <PublicServer> *** Donno joined the game 14:59:13 <Donno> !help 14:59:13 <PublicServer> Donno: http://www.openttdcoop.org/wiki/IRC_Commands 15:04:48 <Donno> !players 15:04:49 <PublicServer> Donno: Client 360 is Mark, a spectator 15:04:49 <PublicServer> Donno: Client 364 (Orange) is Donno, in company 1 (#OpenTTDCoop) 15:07:58 <PublicServer> *** Donno has left the game (leaving) 15:18:00 *** Donno has quit IRC 15:21:28 *** FrancoBegbie has joined #openttdcoop 15:21:33 *** openttdcoop sets mode: +v FrancoBegbie 15:21:43 <FrancoBegbie> hi 15:21:48 <FrancoBegbie> any plans yet? 15:29:23 <AlexanderB> yup, theres 2, vote in progress.. 15:31:23 *** DCritic has joined #openttdcoop 15:31:28 *** openttdcoop sets mode: +v DCritic 15:31:29 <DCritic> !password 15:31:30 <PublicServer> DCritic: encore 15:31:54 <PublicServer> *** DCritic joined the game 15:34:56 <PublicServer> *** DCritic has left the game (connection lost) 15:35:30 *** eJoJ has joined #openttdcoop 15:35:35 *** openttdcoop sets mode: +v eJoJ 15:37:43 <DCritic> @seen petert 15:37:43 <Webster> DCritic: petert was last seen in #openttdcoop 16 hours, 5 minutes, and 27 seconds ago: <PeterT> are you building the HQ? 15:38:13 <DCritic> @seen mark 15:38:13 <Webster> DCritic: mark was last seen in #openttdcoop 1 hour, 13 minutes, and 51 seconds ago: <Mark> !password 15:38:19 <DCritic> @seen chriss booth 15:38:19 <Webster> DCritic: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself. 15:38:26 <DCritic> @seen booth 15:38:26 <Webster> DCritic: booth was last seen in #openttdcoop 3 days, 13 hours, 50 minutes, and 47 seconds ago: <Booth> !password 15:38:47 <DCritic> . 15:39:28 <Chris_Booth> DCritic: why you looking for booth? 15:39:53 <DCritic> im looking to see why nobody is on 15:40:06 <Chris_Booth> waiting for plans etc 15:40:24 <DCritic> yeah i cant get my plan onto it cuz nobody's on 15:40:28 *** Chris_Booth is now known as Booth 15:40:35 <Booth> i can join 15:40:41 <DCritic> ok thx 15:40:43 <Booth> !password 15:40:43 <PublicServer> Booth: gowned 15:41:02 <PublicServer> *** Chris Booth joined the game 15:41:02 <Booth> i am on 15:41:11 <PublicServer> *** Game unpaused (enough players) 15:41:12 <PublicServer> *** DCritic joined the game 15:42:37 <PublicServer> <Chris Booth> DC no need to TF 15:42:42 <PublicServer> <Chris Booth> find a flat spot 15:42:50 <PublicServer> <DCritic> ok 15:43:06 <PublicServer> <Chris Booth> look @ hree 15:43:10 <PublicServer> <Chris Booth> +here 15:43:27 <PublicServer> <DCritic> ok oh well i already started 15:43:46 <PublicServer> <Chris Booth> you can un start and then i can fix the land scape 15:48:16 <PublicServer> <Chris Booth> no i am confused no what to do about lakes in you plan DC 15:49:25 <PublicServer> <Chris Booth> and it makes no sence 15:50:18 <PublicServer> <Chris Booth> also maglev is PAX only with this set (DBXL) 15:50:28 <PublicServer> <Chris Booth> so is your plan pax only? 15:50:29 <PublicServer> <DCritic> oh 15:50:34 <PublicServer> <DCritic> yeah 15:50:51 <PublicServer> <Chris Booth> ok just checking 15:51:22 *** Booth is now known as Chris_Booth 15:52:53 <PublicServer> <DCritic> hold on brb 15:56:12 <PublicServer> *** DCritic has left the game (connection lost) 15:56:12 <PublicServer> *** Game paused (not enough players) 15:57:38 <DCritic> hello 15:57:39 <DCritic> ? 15:57:39 <DCritic> augh 15:57:39 <DCritic> pls join once these messages com e bakc 15:57:39 <DCritic> !password 15:57:39 <PublicServer> DCritic: kinder 15:59:45 <PublicServer> *** Game unpaused (enough players) 15:59:47 <PublicServer> *** jondisti joined the game 16:00:52 <DCritic> !password 16:00:53 <PublicServer> DCritic: kinder 16:01:04 <PublicServer> *** DCritic joined the game 16:06:09 <PublicServer> *** jondisti has left the game (leaving) 16:06:12 *** A3aan has joined #openttdcoop 16:06:17 *** openttdcoop sets mode: +v A3aan 16:07:56 <PublicServer> *** DCritic has left the game (connection lost) 16:07:56 <PublicServer> *** Game paused (not enough players) 16:09:15 <DCritic> !password 16:09:16 <PublicServer> DCritic: chants 16:09:29 <PublicServer> *** Game unpaused (enough players) 16:09:30 <PublicServer> *** DCritic joined the game 16:10:38 <PublicServer> *** DCritic has left the game (connection lost) 16:10:38 <PublicServer> *** Game paused (not enough players) 16:11:16 <PublicServer> *** Game unpaused (enough players) 16:11:17 <PublicServer> *** Radicalimero joined the game 16:11:55 <DCritic> !p 16:11:55 <DCritic> !password 16:11:55 <PublicServer> DCritic: chants 16:12:22 <PublicServer> *** DCritic joined the game 16:21:40 <A3aan> !password 16:21:40 <PublicServer> A3aan: chants 16:21:53 <PublicServer> *** A3aan joined the game 16:22:35 <PublicServer> <Chris Booth> DC could you have more signs? 16:22:49 <PublicServer> <DCritic> i know i have a lot 16:23:00 <PublicServer> <DCritic> i wish i could just type up a document lol 16:23:52 <PublicServer> <Chris Booth> well a pax game is differnet 16:26:10 <PublicServer> <DCritic> my plan looks really messy 16:26:13 <PublicServer> <DCritic> :( 16:26:16 <PublicServer> <DCritic> oh well 16:28:48 <PublicServer> *** DCritic has left the game (leaving) 16:29:08 <Mark> DCritic: yes? 16:29:12 *** V453000 has joined #openttdcoop 16:29:17 *** openttdcoop sets mode: +v V453000 16:29:40 <PublicServer> *** Mark has joined company #1 16:29:47 <V453000> hi mark 16:29:52 <V453000> !password 16:29:52 <PublicServer> V453000: gallon 16:29:55 <DCritic> hi 16:29:56 <PublicServer> <Mark> hello 16:30:28 <PublicServer> <Chris Booth> 'lo mark 16:30:33 <V453000> hi chris :) 16:30:49 <PublicServer> <Chris Booth> hi V 16:30:57 <PublicServer> *** V453000 joined the game 16:34:41 <PublicServer> <Chris Booth> we still need more plans 16:34:47 <PublicServer> <Chris Booth> how about you mark you got a plan? 16:35:52 <PublicServer> <Mark> no not this time :P 16:36:04 <PublicServer> <Chris Booth> you must have a plan 16:36:11 <PublicServer> <Chris Booth> you didnt have one last time either 16:36:23 <PublicServer> <Mark> not my kind of map :P 16:36:27 <PublicServer> <V453000> :) 16:36:30 <PublicServer> <Mark> and i dont feel like a very technical one 16:36:31 <PublicServer> <Chris Booth> you made it didnt you? 16:36:39 <PublicServer> <Mark> nope, it's Kenji's 16:37:08 <PublicServer> <Mark> Chris Booth: how wide is your ML between, say, BBH1.0 and 1.1? 16:37:09 <PublicServer> <Chris Booth> DC is anyone meant to be able to understand you signage mess? 16:37:26 <PublicServer> <Chris Booth> its in the signs 16:37:30 <DCritic> ok to make it simpler i made a rier analogy 16:37:32 <PublicServer> <V453000> I am 16:37:33 <DCritic> river* 16:37:37 <DCritic> but oh well 16:37:40 <PublicServer> <Mark> "Lines between BBHs are LLLL_RRRR"? 16:37:53 <PublicServer> <Chris Booth> yeah 16:38:04 <PublicServer> <Mark> i wasnt sure you meant that, as it seems like a huge overkill 16:38:23 <PublicServer> <Mark> either the ML will be a bottleneck or the SLs will be underused 16:38:42 <PublicServer> <Chris Booth> all traffic will enter / exit at the BBHs 16:38:50 <PublicServer> <V453000> but what about secondaries 16:38:53 <PublicServer> <Chris Booth> as sl are on the ML LL_RR branches 16:39:03 <PublicServer> <Mark> that also seems like overkill 16:39:20 <PublicServer> <Mark> i'd go with LLLL_RRRR -> LL_RR -> LR 16:39:39 <DCritic> thats what i said 16:39:39 <PublicServer> <Chris Booth> and LLLL_RRRR 3 way is easyer to build than loosing a lane between the BBHS 16:39:46 <DCritic> ok 16:40:07 <PublicServer> <Mark> i disagree 16:40:16 <PublicServer> <Mark> with SML BBHs become huge 16:40:27 <PublicServer> <Mark> LL_RR to LLLL_RRRR is already huge 16:41:04 <PublicServer> <Mark> and how would you use SML with different trainlenghts? 16:41:13 <PublicServer> <V453000> the longer one? 16:41:20 <PublicServer> <Mark> that's ugly 16:41:29 <PublicServer> <V453000> ugly nice ... works 16:41:32 <PublicServer> <Chris Booth> we will work it out 16:41:39 <PublicServer> <Mark> right 16:41:44 <PublicServer> <Mark> no way you'll get my vote :P 16:41:49 <PublicServer> <V453000> :p 16:41:54 <PublicServer> <Chris Booth> i didnt want it mark 16:42:07 <PublicServer> <Mark> think about it, LLLL_RRRR sidelines are pointless 16:42:08 <PublicServer> <Chris Booth> you only ever voted for me once 16:42:22 <PublicServer> <Chris Booth> LLLL_RRRR side lines 16:42:25 <PublicServer> <Mark> i dont even know how to explain it, it's so obvious 16:42:28 <PublicServer> <Chris Booth> who said anything about that? 16:42:43 <PublicServer> <Chris Booth> the out ml will have no SLHs 16:42:49 <PublicServer> <Chris Booth> they are on inner MLS only 16:42:52 <PublicServer> <Mark> the BBH1 - 1.1 will be LLLL_RRRR right? 16:43:00 <PublicServer> <Chris Booth> yeah 16:43:01 <PublicServer> <Mark> that's what i mean by sideline 16:43:14 <PublicServer> <Mark> that's way too much, and it'll be empty all the time 16:43:21 <PublicServer> <Chris Booth> they can be LL_RR i see what you mean 16:43:28 <PublicServer> <Mark> unless you widen the ML to 10L_10R 16:43:43 <PublicServer> <Mark> much better 16:43:56 <PublicServer> <Mark> now the LL_RR secondary sidelines are too wide still :P 16:44:00 <PublicServer> <Chris Booth> 10L_10R is stupid on a map this small 16:44:04 <PublicServer> <Mark> exactly 16:44:08 <PublicServer> <Chris Booth> no they are not 16:44:23 <PublicServer> <Chris Booth> LL_RR is a nice ml width even if it is under used 16:44:36 <PublicServer> <V453000> the longer LL_RR secondary lines are going to be ok in my opinion btw... 16:44:43 <PublicServer> <V453000> the shorter maybe not 16:45:14 <PublicServer> <Chris Booth> i think it will be better like that 16:45:22 <PublicServer> <Mark> unbalanced now 16:45:23 <PublicServer> <V453000> y 16:45:24 <PublicServer> <Chris Booth> i didnt check the map sizr when i made it 16:45:26 <PublicServer> *** Chris Booth has left the game (connection lost) 16:45:36 <PublicServer> <Mark> how about that? 16:45:41 <Chris_Booth> i thought it was 1024^32 16:45:47 <Chris_Booth> +1024^2 16:45:58 <Chris_Booth> !password 16:45:59 <PublicServer> Chris_Booth: forays 16:46:32 <PublicServer> *** Chris Booth joined the game 16:47:07 <PublicServer> <Chris Booth> i want to test V's TL sorters 16:47:16 <PublicServer> <Chris Booth> but i do see the SML problem 16:47:17 <PublicServer> <V453000> that should not be needed here 16:47:21 <PublicServer> <Mark> indeed 16:47:34 <PublicServer> <Mark> various TLs can be handled with SML 16:47:42 <PublicServer> <V453000> the trains can be sorted just by orders 16:48:06 <PublicServer> <Chris Booth> they can mark but it gets ugly 16:48:17 <PublicServer> <Chris Booth> maybe just TL 5 SML 16:48:31 <PublicServer> <V453000> yes 16:48:33 <PublicServer> <Chris Booth> or TL3 for ease of the BBHs 16:48:46 <PublicServer> <Chris Booth> TL3 16:48:47 <PublicServer> <V453000> ok 16:49:03 <PublicServer> <Mark> see !var TL SML 16:49:10 <PublicServer> <Mark> TL5 will trigger the longer prio, 3 wont 16:49:27 <PublicServer> <Mark> now the bypass is the problem 16:49:36 <PublicServer> <Chris Booth> was just about to say that 16:49:50 <PublicServer> <Mark> that might do 16:50:10 <PublicServer> <Chris Booth> that wouldnt work 16:50:24 <PublicServer> <Mark> because? 16:50:50 <PublicServer> <Chris Booth> traink no matter what TL will split 50/50 16:52:03 <PublicServer> <Mark> it must have orders 16:52:09 <PublicServer> <Mark> otherwise it ignores penalties 16:52:22 <PublicServer> <Mark> *beep* test invalid 16:52:33 <PublicServer> <Chris Booth> i know 16:52:49 <PublicServer> <Chris Booth> i dont see that working 16:52:54 <PublicServer> <Chris Booth> now with PBS lag 16:53:01 <PublicServer> <Mark> there is no PBS lag 16:53:08 <Mark> !setdef 16:53:08 <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 16:53:32 <PublicServer> <Chris Booth> there is always PBS lag 16:53:51 <PublicServer> *** Chris Booth has left the game (leaving) 16:54:07 <PublicServer> <Mark> let me make a compressor to test that.. 16:54:57 <KenjiE20> the only lag you get isn't actually lag, it's waiting for a train that's just about to clear a quicker block 16:55:11 <KenjiE20> i.e. last couple wagons 16:55:26 <PublicServer> <V453000> sometimes its empty 16:55:30 <PublicServer> <V453000> and the train waits 16:55:44 <KenjiE20> then that's the setting that mark just removed 16:55:45 <PublicServer> <V453000> if for example ther is another one coming 16:55:50 <PublicServer> <V453000> ok 16:56:10 <KenjiE20> or the train is actually still on a block 16:56:26 <KenjiE20> (turn on 'show reserved' to check) 16:58:09 <PublicServer> *** Spike joined the game 16:58:38 <PublicServer> <V453000> the triple not gate is just to give it some delay? 16:58:42 <PublicServer> <V453000> was 16:58:45 <PublicServer> <Mark> yes :P 17:00:37 <A3aan> you guys give me a headache with all that signalling and priority talk :D 17:00:49 <PublicServer> <V453000> :D 17:00:49 <PublicServer> <V453000> welcome 17:01:33 <^Spike^> it isn't that hard :) 17:01:46 <A3aan> is there a good article in the wiki about priorities?? 17:01:51 <PublicServer> <V453000> yeah, dont fear it :p 17:02:00 <A3aan> for a newby like me its quite overwhelming :) 17:02:00 <PublicServer> <Mark> have you tried looking for it? 17:02:06 <DCritic> @wiki load balancers 17:02:11 <Webster> Load Balancers - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=load%20balancers 17:02:50 <^Spike^> A3aan once you get the hang of it it's easy :) 17:03:05 <PublicServer> <V453000> exactly 17:03:06 <A3aan> that will take a year :p 17:03:17 <PublicServer> <Mark> more 17:03:19 <^Spike^> it took me 2 maybe 3 games to get the hang of it :) 17:03:24 <^Spike^> the basics then :) 17:03:28 <PublicServer> <V453000> :) 17:03:37 <PublicServer> <Spike> mark you compressor is a bit.. stuck.. :) 17:03:45 <PublicServer> <Mark> indeed it is 17:03:46 <A3aan> never used any of that in my private games :s 17:03:58 <PublicServer> <Spike> maybe remove some of the signals @ the last part of the compressor? 17:04:06 <PublicServer> <Spike> neither did i :) 17:04:40 <PublicServer> <Spike> all i made was p2p the only game i liked with a network was the desert one with a network completed :) 17:04:47 <PublicServer> <Mark> who would use a compressor where no one can see it? 17:05:35 <PublicServer> <Mark> now you can see openttd's biggest bug in action by the way 17:05:40 <PublicServer> <V453000> :D 17:05:43 <PublicServer> <Spike> oh 17:05:53 <PublicServer> <Mark> trains get longer on diagonal tracks 17:06:04 <PublicServer> <Spike> oh that 17:06:19 <PublicServer> <V453000> its 2.5 only 17:06:20 <PublicServer> <V453000> diagonal 17:06:24 <Osai> !playercount 17:06:24 <PublicServer> Osai: Number of players: 5 17:06:40 <PublicServer> <Mark> so? 17:06:43 <PublicServer> <Mark> they dont slow down 17:06:57 <PublicServer> <V453000> oh I see now 17:07:00 <PublicServer> <V453000> sorry 17:07:09 <PublicServer> <A3aan> how on earth is this working??? 17:07:37 <PublicServer> <V453000> damn simply - the ring checks whether all train are waiting 17:07:42 <PublicServer> <Mark> if you understand it you've played way too much openttd 17:07:47 <PublicServer> <V453000> if they are, it releases them all 17:07:50 <PublicServer> <Mark> even more so if you invented it 17:07:51 <PublicServer> <Spike> thnx mark.. :) 17:07:59 <PublicServer> <V453000> :D 17:08:07 <PublicServer> <V453000> true 17:08:48 <PublicServer> <V453000> chris meant this pbs lag? 17:08:57 <PublicServer> <Mark> which doesnt exist 17:09:00 <PublicServer> <V453000> yes 17:09:06 <PublicServer> <V453000> that was clear :o 17:09:14 <PublicServer> <V453000> I thought of some more complex one 17:09:52 <PublicServer> <Mark> it's much nicer with maglevs 17:10:01 <PublicServer> <Spike> the compressor? 17:10:04 <PublicServer> <Mark> yes 17:10:14 <PublicServer> <Spike> maybe do a desert game with maglev next? 17:10:26 <PublicServer> <Mark> there is hardly any point in compressors :P 17:10:35 <PublicServer> <Spike> for the fun of it :) 17:10:38 <PublicServer> <Mark> they're used only once, i think 17:10:43 <PublicServer> <V453000> I havent seen maglev in desert for a damn long time 17:10:48 <PublicServer> <Spike> i saw that psg idd :) 17:10:51 <PublicServer> <Spike> looked nice :) 17:10:54 <PublicServer> <V453000> yes 17:10:55 <PublicServer> <Mark> 130 or 131 or so 17:11:12 <PublicServer> <Spike> btw dcritic took plan a bit too serious.. so many signs.... 17:11:36 <PublicServer> <A3aan> nah 17:12:55 <PublicServer> <Mark> the dual merges compressor is much nicer 17:12:58 <PublicServer> <Mark> merger 17:13:03 <PublicServer> <Spike> the watta? 17:13:09 <PublicServer> <V453000> but takes more space, doesnt it 17:13:11 <PublicServer> <Mark> though bigger and less effecient :P 17:13:22 <PublicServer> <Spike> is that one that also merges to in your example the inse? 17:13:27 <PublicServer> <Spike> inside* 17:14:17 <PublicServer> <Mark> no.. 17:14:17 <PublicServer> <Mark> hold on 17:14:36 <Mark> http://openttdcoop.org/wiki/User:Mark/SyncBal 17:14:40 <PublicServer> <V453000> yeah 17:14:40 <Mark> get the savegame :P 17:14:42 <PublicServer> <V453000> that rox 17:15:06 <PublicServer> <Spike> W T F 17:15:11 <PublicServer> <Mark> including the very first not-gate 17:15:28 <PublicServer> <V453000> one thing I dont get there ... where the trains get completely away from the gate :D 17:15:30 <PublicServer> <Mark> built before i knew what a not-gate was.. 17:16:02 <PublicServer> <Mark> if it loops on right away it blocks the trains again 17:16:06 *** mixrin has joined #openttdcoop 17:16:11 *** openttdcoop sets mode: +v mixrin 17:16:31 <PublicServer> <V453000> :) 17:16:48 <PublicServer> <Mark> a proper not gate would work there, though 17:16:52 <PublicServer> <V453000> ah yes 17:17:05 <PublicServer> <Spike> even more WTF now that i saw it 17:17:32 <PublicServer> <Mark> it can actually merge one tile closer, but the diagonal track bug kills it then :P 17:17:44 <PublicServer> <V453000> well ... when we are at that ... can I post something similar as you posted there about this syncer? I wrote some stuff about the TL splitters I told you few days ago 17:18:07 <PublicServer> <Mark> sure 17:18:26 <PublicServer> <V453000> is it this thing? Editing User talk:V453000 17:19:07 <PublicServer> *** A3aan has left the game (leaving) 17:19:10 <Mark> huh? 17:19:36 <V453000> ugh ... other way ... how to post it :) 17:19:38 <^Spike^> http://openttdcoop.org/wiki/User:V453000 17:19:47 <^Spike^> you can edit it yourself :) 17:20:05 <V453000> oh now i see 17:20:06 <Mark> just get a wiki account 17:20:07 <V453000> thank you 17:20:10 <V453000> I have 17:20:25 <V453000> I didnt see the clickables on my notebook screen :D 17:20:41 <V453000> while they are green :) 17:20:52 <A3aan> !password 17:20:53 <PublicServer> A3aan: ravels 17:21:03 <PublicServer> *** A3aan joined the game 17:21:53 <A3aan> that syncbal game looked great 17:22:01 <PublicServer> <Mark> :) 17:22:17 <A3aan> you have to much free time i guess :p 17:22:45 <V453000> :D 17:22:49 <Mark> i did back then :P 17:23:04 <PublicServer> *** V453000 has joined spectators 17:23:35 <A3aan> how many plans have to be submitted before we vote? 17:24:02 <PublicServer> <Mark> enough 17:24:32 <PublicServer> <Mark> which seems to be about nom 17:24:41 <PublicServer> <Mark> get voting :P 17:24:46 <Mark> @stage Voting 17:24:47 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #162 (r17687) | STAGE: Voting | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 17:26:00 <PublicServer> *** V453000 has joined company #1 17:26:06 <A3aan> hmm i had something in mind, but i think it's complete nonsense 17:26:15 <PublicServer> *** V453000 has joined spectators 17:26:19 <PublicServer> <Mark> do tell 17:26:24 <PublicServer> <V453000> yeah 17:26:53 <Mark> big chance we'll reply "been there done that" 17:27:14 <A3aan> where can i draw? 17:27:24 <Mark> MS paint? 17:27:29 <PublicServer> <V453000> :D 17:27:30 <Mark> draw some tracks on the map? 17:27:44 <A3aan> ok, brb, have to login 17:27:52 <PublicServer> *** A3aan has left the game (leaving) 17:28:07 <A3aan> !password 17:28:07 <PublicServer> A3aan: sheers 17:28:18 <PublicServer> *** A3aan joined the game 17:29:01 *** Kupuham has joined #openttdcoop 17:29:05 *** openttdcoop sets mode: +v Kupuham 17:29:48 *** Kupuham has left #openttdcoop 17:29:56 *** Kupuham has joined #openttdcoop 17:29:57 <V453000> so I guess I should write a page about me and then add there some pages of what I want to write about, do I say it right? :) 17:30:02 *** openttdcoop sets mode: +v Kupuham 17:30:07 <Mark> yep 17:30:14 <V453000> thank you :) lets get to it 17:30:19 <Mark> and add the link to your page to the user list :P 17:30:29 <Kupuham> !info 17:30:29 <PublicServer> Kupuham: #:1(Orange) Company Name: '#OpenTTDCoop' Year Founded: 1950 Money: 185650807 Loan: 0 Value: 190525324 (T:13, R:0, P:28, S:0) unprotected 17:31:12 <PublicServer> *** Kupuham joined the game 17:31:27 <PublicServer> <A3aan> hmm.. now i have to think some more :p 17:32:05 <Stoffe> !ip 17:32:05 <PublicServer> Stoffe: ps.openttdcoop.org 17:32:19 <FrancoBegbie> !dl win32 17:32:19 <PublicServer> FrancoBegbie: http://binaries.openttd.org/nightlies/trunk/r17687/openttd-trunk-r17687-windows-win32.zip 17:32:57 <Stoffe> !pw 17:33:01 <Stoffe> !password 17:33:01 <PublicServer> Stoffe: sheers 17:33:15 <PublicServer> *** Stoffe joined the game 17:38:14 <A3aan> hmm.. any suggestions on this? lil stuck now :s 17:39:18 <Kupuham> Compressor = makes trains cute moving together? 17:39:33 <Mark> exactly 17:39:34 <PublicServer> <Stoffe> Love the two small trains on it. :) 17:39:36 *** Nickman_87 has quit IRC 17:39:47 <PublicServer> <Stoffe> Amazing concept though 17:40:31 <Kupuham> Absolutely 17:41:07 *** sgt_Zale has joined #openttdcoop 17:41:12 *** openttdcoop sets mode: +v sgt_Zale 17:41:27 <A3aan> i gave up lol 17:41:28 *** sgt_Zale has quit IRC 17:41:30 <Kupuham> Feels like we have a lot of towns 17:41:40 <PublicServer> <V453000> damn lot 17:41:41 <PublicServer> <Stoffe> More to demolish! :D 17:41:50 <A3aan> nuke the bastards :p 17:42:12 <PublicServer> <V453000> oh :d and I almost thought OpenTTD is not agressive :D KILL EM ALL! 17:42:29 <A3aan> oh wait... this isnt supreme commander?? :p 17:42:36 <PublicServer> <Stoffe> It's a mod for it 17:42:53 <Kupuham> No robots though 17:42:55 <A3aan> supreme transportation 17:44:05 <PublicServer> <Stoffe> I don't get how the compressor works. Been staring at it... doesn't help. 17:44:15 <PublicServer> <Stoffe> I see what happens, but why? :) 17:44:25 <A3aan> same here 17:44:27 <PublicServer> <Stoffe> Or rather, how... 17:44:48 <Kupuham> My guess would be the very last train is the only one that can stop the little ones 17:45:03 <PublicServer> <Mark> wrong 17:45:16 <Kupuham> Yeah, let the inventor explain then =P 17:45:59 <PublicServer> <Stoffe> May I play with it? Stop some trains? 17:46:00 <Mark> they're released if every slot is occupied 17:46:00 <Mark> sure 17:46:00 <PublicServer> <Stoffe> Please? Pretty please? ;-P 17:46:13 <V453000> aim at the ring where those two maniacs are going around for ages ... 17:46:22 <V453000> helps understand a lot 17:46:33 <V453000> (called a NOT gate btw) 17:47:23 <PublicServer> <Stoffe> Whoa, wait, we're doing logic in TTD now? :) I'm almost done with a M.Sc in EE... never thought that'd help here... :) 17:47:47 <V453000> check PSG 131 in the archive 17:47:54 <PublicServer> <Stoffe> Someone put a signal facing the wrong way though - in the sense that it can't be seen. :) 17:47:54 <V453000> the compressor is nicely described there 17:47:57 <Kupuham> If you let them, probably some day there will be a TDD processor 17:48:03 <Kupuham> OpenTTD* 17:48:08 <PublicServer> <Stoffe> That'd be awesome 17:49:02 <PublicServer> <Mark> more logic in game 121 and 157 17:49:23 <PublicServer> <Mark> especially 157 is covered in it.. 17:49:44 <PublicServer> <Radicalimero> not smart to start whit it 17:49:51 <PublicServer> <Radicalimero> if u want to understand 17:50:53 <Kupuham> Am I right to guess that the basis of it is that PBS doesn't care for turns, only a physical railway connection? 17:51:17 <PublicServer> <Mark> it cares for paths rather than blocks 17:51:39 <PublicServer> <Mark> (hence the terms path signals vs blocks signals) 17:53:33 <PublicServer> *** Kupuham has left the game (leaving) 17:53:35 <Stoffe> Any ideas on game start time? 17:53:41 <PublicServer> *** tneo joined the game 17:53:42 <Stoffe> Approximate, of course 17:53:45 <PublicServer> <Mark> probably this week 17:54:08 <PublicServer> <Mark> hello tneo 17:54:26 <PublicServer> <tneo> hello Mark 17:54:30 <A3aan> then i would miss all the fun.. i'm away from wednesday till friday :( 17:55:45 <PublicServer> *** Radicalimero has left the game (connection lost) 17:56:18 <Kupuham> Few games here last less then 6 days 17:56:48 <Kupuham> There will probably be some fun left on Saturday =D 17:57:00 <PublicServer> *** Stoffe has left the game (leaving) 17:57:02 <A3aan> yeah, but i would like to see the beginning of building 17:57:56 <Stoffe> IMHO, that's the most fun part, I agree 17:58:22 <A3aan> :) 17:58:34 *** Nickman_87 has joined #openttdcoop 17:58:39 *** openttdcoop sets mode: +v Nickman_87 17:59:05 <Stoffe> And that was a very odd grammar, I know... :/ 17:59:18 <A3aan> who cares :p 17:59:55 <FrancoBegbie> !password 17:59:55 <PublicServer> FrancoBegbie: portly 18:00:07 <PublicServer> *** FrancoBegbie joined the game 18:00:08 <A3aan> gonna look in the archive for a small map with "simple" track layouts 18:00:15 <A3aan> hope i can figure something out 18:00:55 <PublicServer> *** Radicalimero joined the game 18:01:18 <Kupuham> There is no such thing as small and simple here =P 18:02:47 <A3aan> i was afraid for that answer :p 18:03:41 <PublicServer> <tneo> there a plan :-) 18:04:06 <Chris_Booth> !password 18:04:06 <PublicServer> Chris_Booth: portly 18:04:16 <PublicServer> *** Kupuham joined the game 18:04:37 <PublicServer> *** Chris Booth joined the game 18:05:19 *** Venxir has quit IRC 18:05:48 <PublicServer> <Chris Booth> 2 SML plans 18:05:51 <PublicServer> <Chris Booth> not bad 18:05:51 <PublicServer> <tneo> how do you come up with those things mark? 18:06:01 <PublicServer> <Mark> :P 18:06:06 <PublicServer> <Mark> it's pretty old actually.. 18:07:21 <PublicServer> *** Mark has joined spectators 18:07:38 <V453000> what is the Summary box in end of the editing page pls? 18:07:44 <PublicServer> *** tneo has left the game (leaving) 18:08:35 *** Root49 has joined #openttdcoop 18:08:40 *** openttdcoop sets mode: +v Root49 18:09:01 <jonde> !password 18:09:02 <PublicServer> jonde: stoles 18:09:18 <PublicServer> *** jondisti joined the game 18:12:44 *** Root49 has quit IRC 18:13:38 *** Wurzel49 has quit IRC 18:13:58 <PublicServer> *** FrancoBegbie has left the game (connection lost) 18:14:35 <V453000> ok so I have my user page done ... how can I add there an article like Mark's Syncers or TL management articles? :) 18:14:55 <Chris_Booth> you need to make a username for the blog 18:15:04 <^Spike^> he has that 18:15:05 <^Spike^> :) 18:15:52 <V453000> http://openttdcoop.org/wiki/User:V453000 18:15:54 <V453000> I have this 18:16:04 <PublicServer> *** jondisti has joined company #1 18:17:00 <Chris_Booth> thats just a wiki user page 18:17:05 <V453000> ah 18:17:15 <V453000> so how do I get the blog one please? :D 18:17:23 <Chris_Booth> go to the blog page 18:17:28 <Chris_Booth> and then click log in 18:17:35 <Chris_Booth> then make a blog account 18:18:49 <V453000> is that the Journal and then Log in -> Word Press login? 18:20:12 <PublicServer> *** jondisti has joined spectators 18:21:06 *** Nickman_87 has quit IRC 18:21:47 <Kupuham> What's the point to the whole 'exclusive testing' of vehicles? 18:22:03 <Kupuham> They have more breakdowns but only you can use them? 18:23:20 *** highpinger has quit IRC 18:33:53 <PublicServer> *** Spike has left the game (leaving) 18:34:19 <A3aan> who's willing to look at a savegame of mine? i'm wondering if i'm doing any good :s 18:34:39 <A3aan> version is openttd 0.7.3 btw 18:35:03 <PublicServer> <Radicalimero> what have u made? 18:35:23 <V453000> oh my god from hell :D now I uncovered the LED counters :D 18:35:29 <A3aan> my first ML with SLH :) 18:36:06 <Radicalimero> where can i find it 18:36:27 <A3aan> i'm going to upload it now and will give a link 18:36:41 <Radicalimero> ok 18:36:44 <PublicServer> *** jondisti has joined company #1 18:39:12 <PublicServer> *** jondisti has joined spectators 18:40:07 <A3aan> http://www.xs4all.nl/~sadriaan/OTTD/test.sav 18:40:17 <A3aan> there he is 18:41:46 <Radicalimero> it says not found 18:41:59 <A3aan> uh what? 18:42:31 <PublicServer> *** jondisti has left the game (leaving) 18:42:33 *** Polygon has joined #openttdcoop 18:42:38 *** openttdcoop sets mode: +v Polygon 18:42:40 <A3aan> one mo 18:44:00 *** PeterT has joined #openttdcoop 18:44:05 *** openttdcoop sets mode: +v PeterT 18:44:29 <PublicServer> *** Chris Booth has left the game (connection lost) 18:44:45 *** FrancoBegbie has quit IRC 18:45:11 *** FrancoBegbie has joined #openttdcoop 18:45:16 *** openttdcoop sets mode: +v FrancoBegbie 18:45:20 <PeterT> !password 18:45:21 <PublicServer> PeterT: blotch 18:45:28 <V453000> hi peter 18:45:31 *** FrancoBegbie has quit IRC 18:45:33 <PeterT> hey v 18:45:39 <PublicServer> *** Peter joined the game 18:45:41 *** FrancoBegbie has joined #openttdcoop 18:45:46 *** openttdcoop sets mode: +v FrancoBegbie 18:49:34 <PublicServer> *** Peter has left the game (leaving) 18:50:10 <A3aan> wtf... i dont get it why link stays broken :S:S 18:50:44 <Radicalimero> to bad :( 18:51:40 <V453000> try e-mail 18:52:14 <A3aan> try to send it via mIRC now directly 18:52:55 *** Nickman_87 has joined #openttdcoop 18:53:00 *** openttdcoop sets mode: +v Nickman_87 18:54:40 <Radicalimero> here is my e-mail maybe easier: weeniewa@gmail.com 18:58:37 *** Muxy has joined #openttdcoop 18:58:42 *** openttdcoop sets mode: +v Muxy 18:58:44 <A3aan> ok, gonna mail now 19:00:34 <A3aan> done 19:02:29 <A3aan> compressor broken?? 19:02:35 <PublicServer> *** Mark has joined company #1 19:03:29 <PublicServer> <Mark> thats better 19:03:37 <PublicServer> <A3aan> :) 19:05:00 *** Chris_Booth has quit IRC 19:05:53 <Radicalimero> u have forgotten prio 19:05:53 *** Nickman_87 has quit IRC 19:06:04 <Radicalimero> and it should go both directions 19:06:25 <Radicalimero> that's easier if u want to ad some stuff later on 19:06:28 <AlexanderB> whats the whole business with compressor? 19:06:37 <AlexanderB> make a line 100% occupied with trains going at full speed? 19:06:40 *** Zuu has joined #openttdcoop 19:06:45 *** openttdcoop sets mode: +v Zuu 19:06:47 <PublicServer> <Mark> i only made it to show pbs signals dont lag 19:06:53 <A3aan> well, i'm quite new so not that familiair prio's and stuff 19:07:18 <Radicalimero> i already thought so 19:07:23 <A3aan> :) 19:07:30 <A3aan> trying to learn 19:07:30 <Radicalimero> it's quite a standard hub 19:07:39 <Radicalimero> from the wiki? 19:07:47 <A3aan> yeah 19:09:13 <A3aan> so still lots of room for improvement i guess 19:09:50 <Radicalimero> ;) 19:11:29 *** jonde has quit IRC 19:12:20 <Radicalimero> u will learn best by just building 19:12:46 <PublicServer> <Mark> YOU 19:12:52 <PublicServer> <Mark> thank you 19:12:53 <A3aan> true, but i like to study examples 19:13:07 <A3aan> do you have a nice savegame? 19:13:49 <Radicalimero> my first psg was 147 19:14:12 *** damalix has joined #openttdcoop 19:14:16 <Radicalimero> maybe u can check BBH01 wich i had build 19:14:17 *** openttdcoop sets mode: +v damalix 19:14:27 <damalix> !password 19:14:27 <PublicServer> damalix: clench 19:15:02 <PublicServer> *** Damalix joined the game 19:15:10 <PublicServer> <Damalix> Hi there :) 19:15:12 <A3aan> ok, will have a look at that game 19:15:14 <A3aan> hi 19:15:43 <Mark> that game is hardly an example of proper building 19:16:23 <Mark> rather check out 142 or 146 19:16:28 <PublicServer> *** A3aan has left the game (leaving) 19:16:51 <A3aan> will check those too then :p 19:16:55 <Mark> or older ones even, as standards were higher back in the day 19:17:13 <PublicServer> *** Mark has left the game (connection lost) 19:18:37 <Radicalimero> why where standards lowered if i may ask 19:21:01 <A3aan> geesh... nice BBH there, hurts the eyes to figure out signaling and stuff 19:21:12 <PublicServer> *** Kupuham has joined spectators 19:21:34 <Radicalimero> thx if u meant mine ;) 19:22:38 <A3aan> your name is there :p 19:22:58 <A3aan> i would get stuck building that for sure 19:23:01 <Radicalimero> :p 19:23:16 *** TrainzStoffe has joined #openttdcoop 19:23:21 *** openttdcoop sets mode: +v TrainzStoffe 19:23:24 <A3aan> still cant figure out the prios 19:27:01 *** Stoffe has quit IRC 19:27:30 *** Stoffe has joined #openttdcoop 19:27:33 <PublicServer> *** Damalix has left the game (connection lost) 19:27:33 <PublicServer> *** Game paused (not enough players) 19:27:35 *** openttdcoop sets mode: +v Stoffe 19:27:48 <Mark> A3aan: you read this, right? 19:27:48 <Mark> http://openttdcoop.org/wiki/Priority 19:27:51 <A3aan> holy crap.. now looking at psg 130.. that thing is packed with tracks :S 19:28:19 <A3aan> read it few times now yes 19:28:52 <Mark> if you just want to be amazed, have a look at 121 19:29:15 *** TrainzStoffe has quit IRC 19:29:37 <A3aan> downloaded 19:29:42 <PeterT> @psgsave 121 19:29:42 <Webster> PSG 121 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_121_-_130#gameid_121 19:29:58 <PeterT> oh, this is the 100k production one? 19:30:29 <A3aan> that map slows down my laptop a bit :p 19:30:50 <V453000> yeah 121 is legendary 19:31:03 <V453000> but PZG 5 is also pretty amazing at the first look 19:31:16 <V453000> 121 is cool when you start thinking about it 19:31:32 <PeterT> I love the lack of presignals in the shot 19:32:37 <A3aan> those maps are so packed i can hardly see the basics anymore :) 19:33:42 <tneo> Mark, which one did we pimp again? 19:33:48 <A3aan> Radicalimero still around?? 19:33:52 <Radicalimero> yes 19:33:59 <Mark> the merger in the screenie for pz05 is the ugliest thing we ever produced 19:34:07 <Mark> tneo: that was pz05 :P 19:34:10 <A3aan> what did you meant with needs to be 2 ways with my savegame? 19:34:48 <Radicalimero> the train should be able to go up and down the mainline from the sideline 19:35:10 <Razaekel> mark, what happened to my map? 19:35:25 <Mark> which was that? 19:35:32 <Mark> oh that 19:35:33 <tneo> right that was a nice one :) 19:35:34 <Razaekel> desert based one 19:35:35 <Mark> the desert one? 19:35:40 <Mark> had a grf issue 19:35:46 <Mark> somehow 19:35:52 <Razaekel> phooey 19:35:57 <Razaekel> it seemed to work fine for me 19:37:25 <V453000> ah the running costs< 19:37:29 <V453000> ? 19:37:30 <A3aan> ah ok, i get it 19:37:58 <Mark> Razaekel: it also worked locally for me 19:38:05 <Mark> i have no idea what's the problem 19:38:08 *** Nickman_87 has joined #openttdcoop 19:38:13 *** openttdcoop sets mode: +v Nickman_87 19:38:17 <Razaekel> strange 19:38:23 <Razaekel> lemme strip it down 19:38:41 <Razaekel> eh 19:38:45 <Razaekel> why bother doing it now 19:38:53 <tneo> !players 19:38:54 <PublicServer> tneo: Client 383 is V453000, a spectator 19:38:54 <PublicServer> tneo: Client 399 (Orange) is Radicalimero, in company 1 (#OpenTTDCoop) 19:38:55 <PublicServer> tneo: Client 401 is Kupuham, a spectator 19:39:57 *** Nickman_87 is now known as Nickman87 19:43:28 *** Seberoth2 has joined #openttdcoop 19:43:33 *** openttdcoop sets mode: +v Seberoth2 19:44:28 <A3aan> is the tutorial savegame any good to learn from?? 19:44:50 <PeterT> yes 19:44:56 <PeterT> it's very helpful actually 19:46:15 <A3aan> good, then i need to study that some more 19:46:23 <A3aan> it's not that packed :) 19:51:01 *** Seberoth has quit IRC 19:51:01 *** Seberoth2 is now known as Seberoth 20:05:04 *** `Fuco`OFF has joined #openttdcoop 20:05:04 *** Fuco has quit IRC 20:05:09 *** openttdcoop sets mode: +v `Fuco`OFF 20:05:22 <A3aan> !players 20:05:24 <PublicServer> A3aan: Client 383 is V453000, a spectator 20:05:24 <PublicServer> A3aan: Client 399 (Orange) is Radicalimero, in company 1 (#OpenTTDCoop) 20:05:24 <PublicServer> A3aan: Client 401 is Kupuham, a spectator 20:05:41 <A3aan> !password 20:05:41 <PublicServer> A3aan: mosaic 20:05:57 <PublicServer> *** A3aan joined the game 20:08:42 <PublicServer> *** A3aan has left the game (leaving) 20:13:15 *** damalix has quit IRC 20:16:02 <`Fuco`OFF> !password 20:16:03 <PublicServer> `Fuco`OFF: merest 20:16:10 <PublicServer> *** Game unpaused (enough players) 20:16:11 *** `Fuco`OFF is now known as Fuco 20:16:12 <Mark> night 20:16:12 <PublicServer> *** Fucoo joined the game 20:16:53 <PublicServer> *** V453000 has left the game (leaving) 20:17:54 <PublicServer> *** Fucoo has left the game (leaving) 20:17:54 <PublicServer> *** Game paused (not enough players) 20:28:06 <Seppel> !password 20:28:06 <PublicServer> Seppel: opener 20:28:15 <PublicServer> *** Game unpaused (enough players) 20:28:15 <PublicServer> *** Sepp joined the game 20:28:41 *** PeterT has quit IRC 20:29:41 <PublicServer> *** Sepp has left the game (leaving) 20:29:42 <PublicServer> *** Game paused (not enough players) 20:31:50 *** Muxy has left #openttdcoop 20:46:37 <V453000> wow it's dead here for today, is it? 20:47:17 *** Venxir has joined #openttdcoop 20:47:22 *** openttdcoop sets mode: +v Venxir 20:49:13 *** Nickman87 has quit IRC 20:52:35 <V453000> :] my first article is complete :] lets just add some screenshots 20:57:58 *** Polygon has quit IRC 21:00:25 *** FrancoBegbie has left #openttdcoop 21:01:41 *** Yexo has quit IRC 21:05:43 <AlexanderB> what do you guys think of my bbh design? 21:06:06 <AlexanderB> 4x4, double bridges, TL5 (pretty easy to make it suitable for longer trains too) 21:06:08 <AlexanderB> http://www.majhost.com/gallery/AlexB/misc/transmogrified3.png 21:09:10 <V453000> there is no balancing ... otherwise I would avoid the Xs but it is ok in general in my opinion :) 21:09:56 <V453000> I believe it works until under heavy traffic 21:10:02 <V453000> *unless 21:11:15 <V453000> the overall design is pretty nice in my opinion 21:14:54 <Stoffe> AlexanderB: Looks all right (same thoughts as V453000 overall), but some of the bridges might be too long, creating bottlenecks 21:14:58 <A3aan> looking good imo 21:15:05 *** Venxir has quit IRC 21:15:33 <Stoffe> With 2 signal train spacing, you'll need 2 bridges if removing one signal, and three if removing two... Roughly 21:15:38 <A3aan> i meant nice design, dont ask me about performance tho 21:15:50 <planetmaker> @tunnels 2 10 21:15:55 <planetmaker> @tunnels 21:15:55 <Webster> planetmaker: (tunnels <an alias, 1 argument>) -- Alias for "echo For trainlength : <[math calc (2*)-4]needs 2,[math calc (2*)-3]-[math calc (3*)-2]needs 3,[math calc (3*)-1]-[math calc (4*)]needs 4.". 21:16:07 <planetmaker> @tunnels 5 21:16:07 <Webster> For trainlength 5: < 6 needs 2, 7 - 13 needs 3, 14 - 20 needs 4. 21:16:24 <planetmaker> ^^ that will tell you how many you need for a given train length 21:16:56 <KenjiE20> maybe... 21:17:03 <planetmaker> :-P 21:17:17 <KenjiE20> it should be right 21:17:42 <Stoffe> it at least feels right-ish... :) 21:17:48 <V453000> :] 21:18:16 <V453000> @tunnels 3 9 21:18:21 <KenjiE20> it gets a bit weird under TL5 though 21:18:39 <V453000> what I wrote wrong? 21:18:49 <KenjiE20> "tunnels <an alias, 1 argument>" 21:19:10 <Stoffe> and the one argument is the train length used 21:19:24 <V453000> tunnels 9 3 21:19:25 <KenjiE20> !tunnels 21:19:25 <PublicServer> KenjiE20: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 21:19:31 <KenjiE20> ^ the other one 21:19:36 <V453000> !tunnels 9 3 21:19:36 <PublicServer> V453000: You need 2 tunnels/bridges for trainlength 9 and gap 3. 21:19:41 <V453000> this is strange 21:19:51 <V453000> 2 for length 9 21:19:59 <KenjiE20> gap of 3 21:20:06 <V453000> omg :D 21:20:13 <Stoffe> I'm guessing three tiles, not signals missing 21:20:14 <V453000> !tunnels 3 9 21:20:14 <PublicServer> V453000: You need 2 tunnels/bridges for trainlength 3 and gap 9. 21:20:20 <V453000> this is what I meant 21:20:21 <KenjiE20> a TL of 9 is going to be on doble blocks either side 21:20:32 <KenjiE20> s/doble/both/ 21:20:35 <KenjiE20> >_< 21:20:50 <V453000> look at the second result ... it is impossible in my opinion :D 21:21:03 <KenjiE20> yea, that's threshold iirc 21:21:06 <KenjiE20> @tunnels 3 21:21:06 <Webster> For trainlength 3: < 2 needs 2, 3 - 7 needs 3, 8 - 12 needs 4. 21:21:08 <V453000> :] 21:21:14 <V453000> oh 21:21:14 <KenjiE20> yea see, that's weird 21:21:15 <V453000> :D 21:21:16 *** Radicalimero has quit IRC 21:21:20 <V453000> okay 21:21:33 <PublicServer> *** Radicalimero has left the game (leaving) 21:21:39 <KenjiE20> imo, should be <5 is 2 21:21:50 <KenjiE20> 6-11 is 3 21:22:10 <V453000> 7 works with 2 im sure 21:22:12 <KenjiE20> or there abouts 21:22:17 <Stoffe> Well, what we really need are signals on bridges. :) (yes, I'm opening that can of worms again :D ) 21:22:23 <KenjiE20> shush 21:22:25 <V453000> :D 21:22:33 <KenjiE20> go work on that patch 21:22:38 <KenjiE20> then come back :P 21:22:44 <Stoffe> :) 21:22:45 <V453000> that would become too easy :P 21:22:58 <KenjiE20> generally !tunnels and @tunnels are guides 21:23:10 <KenjiE20> neither are really meant to be end-all figures 21:23:13 <V453000> you could also make tunnels fly, signals to talk and trains to jump over each other :D 21:23:22 <V453000> yeah 21:23:31 <KenjiE20> "trains to jump over each other" <-- they do taht 21:23:33 <Stoffe> Biggest problem I guess is how to place the signals on the bridges - the actual implementation isn't hard 21:23:42 <KenjiE20> make a large train and a small loop :P 21:23:47 <V453000> :o 21:24:09 <Stoffe> Well, it's past my bedtime. Nite everyone 21:24:12 <V453000> anyways we can conclude with saying that trains are unmesurably dumb. 21:24:17 <V453000> cya 21:24:20 <KenjiE20> define: dts 21:24:20 <Webster> Dumb Train Syndrome, for those times trains to inexplicable things (or a rather good sound system :) 21:24:30 <V453000> :D 21:24:51 <KenjiE20> hmm, just noticed the spelling error 21:25:33 <V453000> w/e 21:25:39 <KenjiE20> fixed :) 21:26:11 <AlexanderB> :) thnx for the tips.. nope, its not balanced or anything, its just first come, first serve.. (loadbalancing would be possible, but increase the size a lot.. 21:26:16 <AlexanderB> and longest bridge *is* 6 21:26:25 <AlexanderB> so 2 should be enough for TL5 and up 21:26:25 <V453000> :) 21:26:36 <V453000> absolutely 21:26:48 <KenjiE20> problem is it's half a BBH 21:26:58 <KenjiE20> (if i'm reading it right) 21:27:09 <AlexanderB> what do you mean half? 21:27:15 <KenjiE20> which makes the total size massive 21:27:40 <KenjiE20> well you said 4x4 right, 4ML x 4directional? 21:27:57 <V453000> oh :D I didnt notice 21:28:00 <AlexanderB> no, LL RR X crossing 21:28:10 <V453000> :] 21:28:18 <AlexanderB> so 4 directions, 4 total lanes per direction 21:28:18 <KenjiE20> ah okay 21:28:42 <AlexanderB> http://www.majhost.com/gallery/AlexB/misc/transmogrified3.png 21:28:45 <AlexanderB> ;) 21:29:24 <KenjiE20> token flow signals would probably help 21:29:47 <KenjiE20> you *do* have big signal blocks in there though 21:30:02 <V453000> wow you have a special equipment exclusively for OpenTTD? That HD 4870 :D 21:30:34 <V453000> :p I dont understand hardware but I guess it is powerful 21:30:49 <KenjiE20> I dont understand ATi :P 21:31:17 <V453000> :) me neither ... I have two though :o 21:31:23 * KenjiE20 has a GeForce 8800 GTS atm 21:31:46 <V453000> the numbers tell me nothing :p 21:32:50 <A3aan> often: higher is better :p 21:32:58 <KenjiE20> nvidia's numbering used to be easy, first is series, second was clock speed band 21:33:01 <KenjiE20> now I have no idea what their doing 21:33:17 <AlexanderB> hd4870 is rma atm.. 21:33:34 <AlexanderB> waterpump dies, card overheated and died 21:33:44 <KenjiE20> lol watercooling 21:33:50 <A3aan> nice, watercooled system :) 21:33:56 <AlexanderB> well yeah, i didnt like sitting in the jetplane noise that card makes :S 21:34:22 * KenjiE20 still doesn't trust a) himself with or b) the watercooling itself to not wear out at some point 21:34:22 <A3aan> turn op your music then :p 21:34:26 <AlexanderB> and / or letting it get past 120 celcius load.. 21:34:32 <AlexanderB> (thats hot enough to melt it, lol) 21:34:49 <AlexanderB> it was 40C and absolutely silent.. 21:34:53 <AlexanderB> untill the pump died :/ 21:34:56 <AlexanderB> ah well.. 21:35:01 <AlexanderB> got a new pump, and a new card soon 21:35:06 <A3aan> then it was silent as well 21:36:00 <AlexanderB> yup 21:36:08 <A3aan> what do i do when i registered an account on the wiki page? 21:36:23 <AlexanderB> well, stupid acrylic pump top cracked, leaked, pump shorted and died 21:36:31 <AlexanderB> never buying acrylic watergear again ever 21:36:49 <A3aan> liquid nitrogen then :) 21:36:58 <AlexanderB> heh, too expensive 21:37:05 <A3aan> a saw such a setup once 21:37:06 <KenjiE20> hah, I remember that old experiment 21:37:17 <AlexanderB> its only for benchmarking runs 21:37:23 <KenjiE20> 1.5ghz intel p4 over'd to 6ghz iirc 21:37:36 <A3aan> yeah somthing like that 21:37:50 <AlexanderB> some of my friens do ln2 benchmarking 21:37:52 <AlexanderB> not me 21:43:01 <A3aan> !players 21:43:03 <PublicServer> A3aan: Client 401 is Kupuham, a spectator 21:43:05 <Kupuham> Sorry if it's obvious, but is there any specific reason to not use tunnels instead of bridges? 21:43:35 <KenjiE20> bridges have speed limits, that's the only (visible) difference 21:44:05 <V453000> Upload warning 21:44:05 <V453000> The file has no extension (like ".jpg"). 21:44:16 <V453000> anyone has an idea how to upload .sav to wiki< 21:44:17 <V453000> ? 21:44:24 <V453000> already one sav worked for me :D 21:44:30 <V453000> the other one is somehow stuck 21:44:38 <A3aan> !password 21:44:38 <PublicServer> A3aan: hymnal 21:44:51 <PublicServer> *** A3aan joined the game 21:45:30 <AlexanderB> bridges can be shorter 21:45:46 <KenjiE20> erm, try making a File:blah.sav link first? 21:45:59 <KenjiE20> tunnels can be 2tiles too 21:46:19 <AlexanderB> i mean, with the track around it as well.. 21:46:34 <AlexanderB> if you put tunnels in small pits on a level field.. 21:46:40 <KenjiE20> not really then, if anything tunnels take up MORE space 21:46:44 <PublicServer> *** A3aan has left the game (leaving) 21:46:46 <AlexanderB> you have to have the trakcs into the pits straight, cant be angled 21:47:07 <KenjiE20> yes but all the other track has to work around the TF 21:47:24 <KenjiE20> trade-off 21:47:38 <AlexanderB> i prefer bridges 21:47:44 <V453000> you have any ideas what with the file? 21:47:52 <KenjiE20> 22:45:48 @KenjiE20 | erm, try making a File:blah.sav link first? 21:47:55 <V453000> tried to rename, resave, does not work 21:48:01 <AlexanderB> generally require less space, less terraforming, and bridges are usually fast enough right from the start.. 21:48:14 <V453000> kenji: ugh? 21:48:19 <AlexanderB> if you can afford tunnel, you can afford bridges that are fast enough to last to the maglev age :P 21:48:31 <V453000> Oh I maybe get it 21:48:33 <KenjiE20> put "[File:blah.sav]" ad then use the redlink 21:48:41 <V453000> ok 21:48:55 <KenjiE20> YMMV 21:50:04 <KenjiE20> heh, I haven't seen this much spam in .bots for a while 21:50:21 <KenjiE20> pretty much every update cycle webster's churned an update out : 21:50:23 <KenjiE20> :P * 21:50:33 <V453000> lol it worked 21:50:39 <KenjiE20> ^_^ 21:50:45 <V453000> thx 21:51:05 <KenjiE20> this is why everyone whines at me over the wiki :P 21:51:54 <V453000> hehe 21:51:58 <V453000> haxor 21:53:23 <V453000> um ... I will fill in the screenshots tomorrow :] for now my first article is done 21:53:58 <KenjiE20> tl:dr atm :P but it looks interesting 21:54:32 <V453000> :] see the save in the end of the article to see the point how I thought it should work 21:54:50 <V453000> it was still the first :real: try though... 21:55:26 <V453000> would be unplayable later ... no expansion for stations, etc... 21:59:30 <A3aan> do you have a link to your page? 22:04:37 <V453000> http://openttdcoop.org/wiki/User:V453000/ 22:04:47 <V453000> the article is at the bottom 22:05:23 <V453000> kenji, how can I make the hypertext being substituted by some text? 22:06:39 <KenjiE20> "[WikiLink|SomeText]" 22:06:52 <KenjiE20> see also the editing help link next to the summary box 22:06:58 <KenjiE20> which I also suggest you use :P 22:10:24 <V453000> ok 22:10:35 <PublicServer> *** Kupuham has left the game (connection lost) 22:10:54 <V453000> what to write into the summary? 22:10:55 <A3aan> uhm.. nothing there or do i have to login? 22:11:28 <V453000> http://openttdcoop.org/wiki/User:V453000 22:11:32 <V453000> there is not the / 22:12:33 <A3aan> ok, got it 22:16:32 <V453000> thanks for the summary 22:17:17 <V453000> I feel like a total dumbass but that damn link does not want to work :o 22:17:33 *** ODM has quit IRC 22:18:06 <KenjiE20> probably double square brackets 22:19:08 <AlexanderB> [[link|word]] 22:19:25 <AlexanderB> shows up as word (underlined) 22:19:38 <AlexanderB> and links to /article/link/ 22:21:04 <V453000> no more ideas :o tried all that 22:21:17 <KenjiE20> check the editing links then 22:21:17 *** PeterT has joined #openttdcoop 22:21:22 *** openttdcoop sets mode: +v PeterT 22:21:23 <KenjiE20> it'll be in there somewhere 22:21:31 <PeterT> !password 22:21:31 <PublicServer> PeterT: hobnob 22:21:48 <KenjiE20> also, the preview button is your friend :) 22:22:04 <V453000> it is more of an enemy :D it does not show what I want 22:22:24 <PeterT> let me guess, someone is editing a wiki? 22:22:27 <PeterT> @logs 22:22:27 <Webster> Logs (updated hourly): http://hyru.ath.cx:60080/~kenji/ottdcoop/logs/ 22:22:29 <A3aan> what is the pre-signal splitter supposed to do? i see 2 different trainlenghts 22:22:45 <V453000> someone 22:22:48 <V453000> me :D 22:22:58 <KenjiE20> more my friend, so I do have to see edits every 15mins in .bots :P 22:24:03 <PeterT> !password 22:24:03 <PublicServer> PeterT: drunks 22:24:35 <PublicServer> *** Peter joined the game 22:26:18 <V453000> Piped link [[Main Page|different text]] different text you get? I dont get that :/\ 22:28:24 <KenjiE20> M Page is the article tite, diff text, is the display text 22:28:26 <V453000> A3aan: what you need to know? 22:28:31 <V453000> yes 22:28:36 <V453000> I did so 22:28:40 <V453000> title? 22:28:42 <V453000> or link? 22:28:55 <KenjiE20> page title, that's the in wiki one 22:29:00 <A3aan> well, what is supposed to be split there? i downloaded the savegame 22:29:08 <V453000> the trains :D 22:29:18 <V453000> on each mechanism, one train type gets splitted 22:29:33 <V453000> read the text over there 22:29:47 <A3aan> i thought they would be split on TL 22:29:50 <KenjiE20> try [[User:V453000/TLS|TEXT]] 22:29:51 <PublicServer> *** Peter has left the game (connection lost) 22:29:57 <A3aan> then i misunderstood 22:30:00 <KenjiE20> you don't need to tell wiki, where the wiki is :P 22:30:34 <V453000> i see 22:30:56 <A3aan> but i'm off to bed people 22:30:59 <A3aan> cya later 22:30:59 <PeterT> V453000, what the hell have you been doing on the wiki? 22:31:02 <V453000> bye 22:31:03 <PeterT> :S 22:31:03 <AlexanderB> welterusten ;) 22:31:08 <V453000> almost nothing :i 22:31:10 <KenjiE20> editing, du'h 22:31:16 *** A3aan has quit IRC 22:31:36 <V453000> fear not, the wiki is still operational :D so far ... 22:32:01 <V453000> ok that one works ... 22:32:06 <V453000> but how about the file :] 22:32:57 <KenjiE20> http://www.openttdcoop.org/wiki/Help:Links # Internal link to image file 22:33:52 <KenjiE20> iirc piping isn't needed, since spce's can't exist in files 22:34:36 <V453000> wooohooo :D it works, many thanks, you were very patitent with me I have to say 22:34:45 *** mixrin has quit IRC 22:35:07 <KenjiE20> # Pre-signal Splitter <-- needs an edit 22:35:41 <V453000> what is wrong? 22:36:11 <KenjiE20> [[1]] for http://openttdcoop.org/wiki/User:Mark/VarTL 22:36:20 <V453000> ah 22:36:21 <V453000> yeah 22:36:23 <V453000> thx 22:37:19 <V453000> :] 22:37:27 <V453000> goddamn syntax :D 22:37:37 *** nicfer1 has joined #openttdcoop 22:37:39 <PeterT> try not to completey derail the wiki 22:37:42 *** openttdcoop sets mode: +v nicfer1 22:37:45 <nicfer1> !password 22:37:45 <PublicServer> nicfer1: abacus 22:38:11 <V453000> :p i am trying to stay in my corner of wiki :D 22:38:37 <PublicServer> *** Nicodeimos joined the game 22:38:39 <V453000> I am done for today :p celebrate, it is still online 22:40:13 <PublicServer> *** Nicodeimos has left the game (leaving) 22:40:22 *** nicfer1 has left #openttdcoop 22:40:45 <V453000> but my computer is half dead :o needs reinstalling 22:41:47 <V453000> !password 22:41:47 <PublicServer> V453000: abacus 22:41:58 <PublicServer> *** V453000 joined the game 22:42:01 <V453000> when does the password change? 22:42:17 <PublicServer> *** V453000 has left the game (leaving) 22:42:21 <KenjiE20> 10min rotate iirc 22:42:29 <V453000> ah 22:42:30 <V453000> thx 22:42:30 *** Zuu has quit IRC 22:55:36 *** ^Spike^ has quit IRC 23:09:44 *** Progman has quit IRC 23:10:23 <V453000> so thanks guys ... im off for today 23:10:25 <V453000> cya 23:10:28 *** V453000 has quit IRC