Config
Log for #openttdcoop on 16th October 2009:
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00:00:30  <PublicServer> <V453000> oh the BBH2.0 is out of order still? :o
00:00:36  <PublicServer> <V453000> nevermind, getting some sleep
00:00:37  <PublicServer> <V453000> cya
00:00:57  <PublicServer> *** V453000 has left the game (connection lost)
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00:02:45  <Webster> Latest update from devzone: #openttdcoop - Redmine Update <http://dev.openttdcoop.org/news/16>
00:03:45  <PublicServer> *** jondisti has joined company #1
00:04:31  <PublicServer> <jondisti> atdt, chek !CL :)
00:04:47  <PublicServer> <atdt> gah
00:05:06  <PublicServer> <atdt> crapppp
00:10:10  <PublicServer> <DCritic> someone help me signal my station
00:10:27  <PublicServer> <atdt> you still have to get the other four lanes in
00:10:57  <PublicServer> <DCritic> well that looks hard 0_0
00:11:01  <PublicServer> <DCritic> hmm
00:11:37  <PublicServer> <atdt> you've got 40 frikkin lanes
00:12:05  <PublicServer> <DCritic> howd you count that?
00:12:14  <PublicServer> <atdt> 2 4 6 8 etc
00:13:01  <PublicServer> <DCritic> okay.. we need to either merge the mls or turn 8 ends into 4
00:13:10  <PublicServer> <atdt> 8 into 4 i say
00:13:13  <PublicServer> <DCritic> what do you think?
00:13:14  <PublicServer> <DCritic> ok
00:13:15  <PublicServer> <atdt> dont merge
00:13:30  <PublicServer> <atdt> but really we should be LB'ing before we enter the factory
00:13:46  <PublicServer> <atdt> because coming off the ML the center lane will be packed tight
00:14:24  <PublicServer> <DCritic> there
00:14:30  <PublicServer> <atdt> uhhh
00:14:37  <PublicServer> <atdt> that is gonna jam like what
00:14:46  <PublicServer> <DCritic> so how?
00:14:55  <PublicServer> <atdt> gimme a minute to think
00:14:59  <PublicServer> <DCritic> i'm not very good at connections obviously
00:16:08  <PublicServer> <atdt> ok
00:16:11  <PublicServer> <atdt> here we go
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00:19:39  <PublicServer> <DCritic> pls sync that
00:19:51  <PublicServer> <atdt> sync what
00:20:07  <PublicServer> <DCritic> that
00:20:08  <PublicServer> <atdt> really this thing isnt gonna work
00:20:21  <PublicServer> <atdt> this is going to be a messi
00:20:50  <PublicServer> <DCritic> yup
00:22:20  <PublicServer> <atdt> we should build the exit first
00:22:24  <PublicServer> <atdt> then the stations
00:22:36  <PublicServer> <DCritic> what?
00:22:42  <PublicServer> <DCritic> you're deleting that station?
00:23:07  <PublicServer> <atdt> no, but we're doing this wrong
00:23:19  <PublicServer> <DCritic> ok
00:23:25  <PublicServer> <atdt> dont you think?
00:23:37  <PublicServer> *** Kenji has left the game (leaving)
00:23:52  <PublicServer> <atdt> the first stations should be aligned with the direction the entering tracks are facing
00:24:11  <PublicServer> <atdt> right now everything has to make a massive turn into the station and we're wasting tons of space
00:26:31  <PublicServer> <atdt> hello?
00:26:44  <PublicServer> <DCritic> hi
00:29:38  <Seppel> !password
00:29:38  <PublicServer> Seppel: weaves
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02:15:47  <Kupuham> !info
02:15:47  <PublicServer> Kupuham: #:1(Orange) Company Name: '#OpenTTDCoop'  Year Founded: 1950  Money: 572337956  Loan: 0  Value: 581914152  (T:147, R:0, P:0, S:0) unprotected
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02:37:29  * atdt gots a junction to finish, anyone want to join so i can do it?
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03:04:37  <atdt> ok nevermind :(
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05:31:50  <Zarenor> !password
05:31:51  <PublicServer> Zarenor: crusty
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07:28:53  <Donno> !playercount
07:28:53  <PublicServer> Donno: Number of players: 0
07:28:57  <Donno> !password
07:28:57  <PublicServer> Donno: shames
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10:04:05  <Webster> Latest update from openttd: OpenTTD Useful 2.4 <http://www.openttd.org/en/news/106>
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10:10:11  <Ammler> we should update to current nightly, it has a nice number
10:10:44  <hylje> wat
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10:16:03  <MizardX> "Latest release in trunk is r17777, released on 2009-10-15 18:14 UTC."
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10:28:04  <Chris_Booth> !password
10:28:05  <PublicServer> Chris_Booth: towing
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10:46:46  <Chris_Booth> !password
10:46:46  <PublicServer> Chris_Booth: tiaras
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12:10:01  <atdt> !password
12:10:01  <PublicServer> atdt: cliffs
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13:20:04  <PublicServer> *** Game unpaused (enough players)
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13:21:12  <PublicServer> <atdt> woo
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13:31:00  <PublicServer> <Thraxian> whatcha working on?
13:31:09  <PublicServer> <atdt> steel
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13:35:12  <PublicServer> <Thraxian> sorry man - I gotta run
13:35:17  <PublicServer> <atdt> noooooooooo
13:35:26  <PublicServer> <Thraxian> are you at a stopping place?
13:35:41  <PublicServer> <atdt> yeah, i'm at loose ends... trying to reorganize some things
13:35:56  <PublicServer> <Thraxian> but nothing's broken or disconnected right now, right?
13:35:58  <PublicServer> <atdt> nope
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13:36:22  <PublicServer> <Thraxian> I had car trouble last night, so I've got to get it towed
13:36:28  <PublicServer> <Thraxian> I'll hopefully be back a bit later
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13:38:44  <atdt> no problem man
13:38:48  <atdt> good luck with the car
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13:44:20  <sgt_Zale> !password
13:44:21  <PublicServer> sgt_Zale: saning
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13:45:13  <PublicServer> <atdt> yay
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13:45:34  <PublicServer> <Sgt.Zale> hi
13:45:43  <PublicServer> <atdt> hi
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13:47:55  <XeryusTC> !password
13:47:55  <PublicServer> XeryusTC: chunky
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13:48:45  <highpinger> !password
13:48:45  <PublicServer> highpinger: chunky
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13:50:48  <PublicServer> <Sgt.Zale> i'm new here, so  what can I build?
13:51:11  <KenjiE20> @quickstart
13:51:13  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
13:51:24  <KenjiE20> ^ your answers linked there
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13:52:47  <PublicServer> <atdt> wtf
13:52:52  <PublicServer> <highpinger> ?
13:53:00  <PublicServer> <Sgt.Zale> okay^
13:53:09  <PublicServer> <atdt> check !wtf
13:53:10  <PublicServer> <Sgt.Zale> so I just start to build ;)
13:53:32  <PublicServer> <atdt> hopefully you read a lot, look around a lot, then start to build
13:53:57  <PublicServer> <Sgt.Zale> that was my plan
13:54:44  <PublicServer> <highpinger> use e rails
13:54:49  <PublicServer> <highpinger> omg
13:54:49  <PublicServer> <atdt> OH LOL
13:55:04  <PublicServer> <atdt> ROFL
13:55:15  <PublicServer> <atdt> havent done something this dumb since ... a long time
13:55:38  <KenjiE20> since you built non existent BBHs?
13:55:46  <PublicServer> <atdt> yeah that
13:56:00  <highpinger> @atdt what r u doing there?
13:56:14  <PublicServer> <atdt> building a tunnel underpass
13:56:28  <Chris_Booth> !password
13:56:28  <PublicServer> Chris_Booth: chunky
13:56:40  <PublicServer> <XeryusTC> there should be some service centers
13:56:49  <PublicServer> <XeryusTC> trains take a long time to go to the depot
13:57:10  <KenjiE20> then build a local depot?
13:57:16  <Chris_Booth> !password
13:57:16  <PublicServer> Chris_Booth: chunky
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13:58:24  <PublicServer> <Chris Booth> If DCritic doesnt see the issues of a clover leaf
13:58:38  <PublicServer> <Chris Booth> then i dont think he should build anything
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14:09:13  <PublicServer> <atdt> in about 10 seconds
14:09:33  <PublicServer> <Chris Booth> fail
14:09:39  <PublicServer> <atdt> shh :(
14:09:44  <PublicServer> <Chris Booth> :)
14:10:21  <Mark> 'lo
14:10:24  <PublicServer> <Kenji> o/
14:10:25  <PublicServer> <Chris Booth> hi
14:11:27  <Mark> !password
14:11:27  <PublicServer> Mark: twines
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14:18:22  <PublicServer> <atdt> ugh
14:18:23  <PublicServer> <Kenji> who's been blowing up Mainlines again?
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14:18:48  <PublicServer> <atdt> where?
14:18:56  <PublicServer> <Kenji> don't know
14:19:00  <PublicServer> <Kenji> that's why I'm asking
14:19:07  <PublicServer> <atdt> i've been rerouting... no blowing up though
14:19:08  <PublicServer> <Kenji> bunch of lost woods in factory
14:19:23  <PublicServer> <Kenji> bypass first then re lay track
14:19:28  <PublicServer> <atdt> yup
14:19:57  <PublicServer> <Kenji> well obv. it was done wrong
14:20:11  <PublicServer> <atdt> well it wasnt me :/
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14:23:47  <PublicServer> <atdt> hey i have a fantastic idea
14:23:51  <PublicServer> <atdt> im gonna have a kid
14:23:57  <PublicServer> <atdt> then build a giant baloon
14:24:04  <PublicServer> <atdt> and pretend like the kid is in the balloon
14:24:07  <PublicServer> <atdt> and get on tv
14:28:02  <PublicServer> <Chris Booth> now the factory pickup PF trap works
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14:28:36  <Donno> !playercount
14:28:36  <PublicServer> Donno: Number of players: 4
14:30:05  <Donno> !password
14:30:05  <PublicServer> Donno: tether
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14:30:38  <PublicServer> <atdt> yeah that is much nicer at the factory pickup
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14:33:05  <PublicServer> <Mark> i wonder if DCritis is serious
14:33:11  <PublicServer> <atdt> ?
14:33:15  <PublicServer> <Kenji> I hope not
14:33:56  <PublicServer> <atdt> serious about what
14:34:04  <PublicServer> <Mark> his "bbh of the future"
14:34:05  <PublicServer> <Chris Booth> his BBH idea
14:34:09  <PublicServer> <Chris Booth> its a clover leaf
14:34:28  <PublicServer> <Chris Booth> cloverleaf just grid lock
14:34:29  <PublicServer> <Mark> the only thing worse is a level crossing
14:34:29  <PublicServer> <atdt> link?
14:34:39  <PublicServer> <Chris Booth> and he hasnt doubled the the tunnels
14:34:53  <PublicServer> <Mark> that's hardly relevant
14:34:55  <PublicServer> <atdt> dear god its genius
14:35:12  <PublicServer> <Chris Booth> dear god he shoudl be banned for that
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14:35:51  <PublicServer> <atdt> dcritic is a god among dwarves, he shall be honored with engravings and artifacts
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14:40:14  <PublicServer> <Chris Booth> this game at the moment is going to be the game of epic stations with no trains
14:40:19  <PublicServer> <atdt> lol
14:40:24  <PublicServer> <atdt> i'm loving this right now
14:40:27  <PublicServer> <Kenji> and epic trains with no stations
14:40:47  <PublicServer> <atdt> so far i have a huge headache, crazy entrances, no exits, and a lot of work to do
14:42:39  <PublicServer> <Kenji> I don't think V thought through his PF trapping design
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14:43:43  <PublicServer> <Chris Booth> he didnt i agree
14:43:46  <PublicServer> <Chris Booth> i fixed it now
14:43:53  <PublicServer> <Kenji> that's not the issue
14:43:56  <PublicServer> <Kenji> there's two
14:44:00  <PublicServer> <Kenji> that won't work
14:44:18  <PublicServer> <Chris Booth> ooh te second one it even worse
14:44:31  <PublicServer> <Kenji> and won't even get used
14:44:32  <PublicServer> <Chris Booth> fit 3 trains per flatform befor PF trap will work
14:44:46  <PublicServer> <Kenji> it'll never see trains anyway
14:45:09  <PublicServer> <Chris Booth> with the penalties?
14:45:40  <PublicServer> <Chris Booth> 3 reversed PBS
14:45:53  <PublicServer> <Kenji> yea
14:46:24  <PublicServer> <Chris Booth> ooh well
14:48:51  <PublicServer> <atdt> dear god
14:48:55  <PublicServer> <atdt> i dont know if i can do this
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14:51:36  <PublicServer> <Kenji> oil ref should get busier now
14:51:45  <PublicServer> <Kenji> just equalising 8 oil rigs
14:52:05  <PublicServer> <atdt> anyone feel like helping me with the steel factory?
14:52:05  <phatmatt> !download win32
14:52:05  <PublicServer> phatmatt: http://binaries.openttd.org/nightlies/trunk/r17687/openttd-trunk-r17687-windows-win32.zip
14:52:22  <PublicServer> <Chris Booth> no
14:54:20  <PublicServer> *** Mark has joined spectators
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15:00:58  <phatmatt> !password
15:00:59  <PublicServer> phatmatt: softer
15:01:03  <PublicServer> *** qsc has left the game (connection lost)
15:01:22  <phatmatt> !password
15:01:22  <PublicServer> phatmatt: vandal
15:01:39  <PublicServer> *** phatmatt joined the game
15:01:40  <PublicServer> <atdt> damnit damnit damnit damnit
15:01:45  <PublicServer> <atdt> wrong tile!!!
15:02:32  <Chris_Booth> damnit?
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15:08:17  <PublicServer> *** Game paused (not enough players)
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15:11:26  <Razaekel> !password
15:11:26  <PublicServer> Razaekel: vandal
15:11:41  <PublicServer> *** Game unpaused (enough players)
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15:11:54  <PublicServer> <atdt> raz im on the verge of epic fail
15:12:19  <PublicServer> <Razaekel> what'
15:12:25  <PublicServer> <Razaekel> what seems to be the problem?
15:12:26  <PublicServer> <atdt> steel drop
15:12:39  <PublicServer> <atdt> i'm not sure how to do this
15:12:58  <PublicServer> <atdt> i got all the entrances pretty well, but...
15:13:19  <PublicServer> <Razaekel> hmm
15:13:48  <PublicServer> <Razaekel> trying to figure out how to squeeze the station in?
15:13:52  <PublicServer> <atdt> yeah
15:14:03  <PublicServer> <Razaekel> hmm
15:15:57  <PublicServer> <Razaekel> where are the xits?
15:15:58  <PublicServer> <atdt> i think i shouldnt have dropped the steel factory there
15:16:02  <PublicServer> <Razaekel> exits*
15:16:05  <PublicServer> <atdt> i haven't built the exits yet
15:16:12  <PublicServer> <atdt> needed to see how the stations would play out
15:16:13  <PublicServer> <Razaekel> >.>
15:16:16  <PublicServer> <Razaekel> kk
15:16:19  <PublicServer> <atdt> i left room though
15:16:47  <PublicServer> <atdt> i gotta go to class
15:17:11  <PublicServer> <atdt> pls finish ^v^
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15:39:06  <PublicServer> <Spike> disable a overflow cause no train was entering fac pickup..
15:39:16  <PublicServer> <Spike> disabled*
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15:40:10  <PublicServer> <Spike> and train block themselves as well at that overflow
15:40:11  <PublicServer> <Razaekel> why is there an overflow anyway?
15:40:16  <PublicServer> <Spike> don't ask me
15:40:35  <PublicServer> <Spike> but if trains enter that that overflow they block themselves
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15:42:41  <PublicServer> <Spike> and what is the cloverleaf doing there
15:52:15  <PublicServer> <Spike> :)
15:52:25  <PublicServer> <Spike> just showing :)
15:52:32  <PublicServer> <Razaekel> yea
15:52:36  <PublicServer> <Razaekel> i hadnt noticed
15:52:40  <PublicServer> <Spike> seemed so strange.. first going inside then outside then corner :D
15:53:36  <PublicServer> <Spike> prob gonna hate me for the next sign
15:53:45  <PublicServer> * Spike runs
15:53:46  <PublicServer> <Spike> :)
15:53:51  <PublicServer> <Razaekel> i didnt make that part, tho
15:53:56  <PublicServer> <Spike> ah
16:02:19  <Stoffe> !password
16:02:19  <PublicServer> Stoffe: suburb
16:02:35  <PublicServer> *** Stoffe joined the game
16:06:15  <PublicServer> <atdt> lookin good
16:06:26  <PublicServer> <Razaekel> i fixed your steel pickup entrance
16:06:31  <PublicServer> <atdt> yeah i see
16:06:33  <PublicServer> <Razaekel> steel trains only come from the north
16:06:36  <PublicServer> <Razaekel> and go north
16:06:41  <Chris_Booth> !password
16:06:41  <PublicServer> Chris_Booth: suburb
16:06:49  <PublicServer> <atdt> yeah i think i realized that at one point and then forgot
16:07:03  <PublicServer> <atdt> adhd is awesome
16:08:04  <PublicServer> *** Chris Booth joined the game
16:08:06  <PublicServer> <Stoffe> Anything relatively minor to be done anywhere? :)
16:08:13  <PublicServer> <atdt> fix bbh02
16:08:19  <PublicServer> <atdt> er finish
16:08:34  <PublicServer> <Stoffe> lol, "fix" is usually not minor. :P
16:08:35  <PublicServer> <Stoffe> :)
16:10:10  <PublicServer> <Chris Booth> only 160 trains
16:10:18  <PublicServer> <atdt> network is almost done
16:10:18  <PublicServer> <Chris Booth> then make some SMLS and trains
16:10:30  <PublicServer> <Chris Booth> no it isnt
16:10:40  <PublicServer> <Chris Booth> we need to connect all the industriesd
16:10:44  <PublicServer> <atdt> well the ml's and drops are almost done i mean
16:10:59  <PublicServer> <Stoffe> Very different thing.. :)
16:10:59  <PublicServer> <atdt> network isnt done till theres 5000 trains :)
16:11:10  <PublicServer> *** Chris Booth has left the game (connection lost)
16:11:24  <^Spike^> 5k forget it maybe TL1 trains but that's it
16:11:29  <Chris_Booth> 5000 trains maybe not
16:11:37  <PublicServer> *** Stoffe has left the game (connection lost)
16:11:45  <Chris_Booth> 1500 - 2000 trains
16:11:53  <^Spike^> that is if we are lucky
16:12:11  <PublicServer> <Razaekel> with only 4 tracks
16:12:14  <PublicServer> <Razaekel> maybe 2k trains
16:12:18  <Stoffe> !password
16:12:18  <PublicServer> Stoffe: suburb
16:12:35  <PublicServer> *** Stoffe joined the game
16:13:58  <PublicServer> <Stoffe> Terraforming rules? Can't find any signs, so I'm guessing default...?
16:14:07  <PublicServer> <Razaekel> yea
16:14:11  <^Spike^> keep it normal
16:14:23  <^Spike^> as in not too much.. but more where needed :)
16:14:37  <PublicServer> <Stoffe> Heh, yeah, figured as much
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16:15:14  <PublicServer> <Stoffe> And the ML spacing is intentional - but can it be overriden at (for example) BBH02 to get shorter bridges?
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16:15:32  <^Spike^> L_L_L_L10R_R_R_R or something like that is was
16:15:42  <^Spike^> so the gaps between the tracks is intentional yes :)
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16:16:47  <PublicServer> <Stoffe> Yeah, but that wasn't really my question... :P
16:16:55  <Chris_Booth> yes
16:17:07  <Donno> !password
16:17:08  <PublicServer> Donno: traits
16:17:08  <Chris_Booth> to save space norrow the ML to LLLL_RRRR
16:17:21  <PublicServer> *** Donno joined the game
16:17:26  <Chris_Booth> rather than L_L_L_L_10_R_R_R_R
16:17:36  <PublicServer> <Stoffe> Righty - then I guess I'm set to start building... :P
16:17:38  <PublicServer> <Stoffe> Thanks
16:19:57  <PublicServer> <atdt> its... beautiful
16:21:19  <PublicServer> <Razaekel> now we just need the steel pickup exit
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16:22:33  <PublicServer> <atdt> hmm
16:22:41  <PublicServer> <atdt> moar spaghetti
16:23:02  <PublicServer> *** Donno has left the game (leaving)
16:34:52  <PublicServer> <Spike> i
16:34:55  <PublicServer> <Spike> i'm helping :)
16:35:03  <PublicServer> <Stoffe> Yeah
16:35:06  <PublicServer> <Stoffe> I can see that
16:35:18  <PublicServer> <Spike> that was it originally
16:35:25  <PublicServer> <Stoffe> I'm trying to think. Been a long week
16:35:28  <PublicServer> <atdt> dont blow up the ML
16:35:36  <PublicServer> <atdt> bypass then bulldoze
16:35:45  <PublicServer> <Spike> there was a bypass
16:36:27  <PublicServer> <Stoffe> Restart, at the other end of things... :)
16:37:23  <PublicServer> <Stoffe> It's going to be tight... too tight, I think.Bloody bridges in the way
16:37:34  <PublicServer> <Spike> so... :)
16:37:41  <PublicServer> <Stoffe> :P
16:37:48  <PublicServer> *** Mark has joined company #1
16:37:52  <PublicServer> <Stoffe> Good point
16:38:08  <PublicServer> <Mark> hello
16:38:19  <PublicServer> <Stoffe> 'lo
16:38:30  <PublicServer> <atdt> its gonna be too many trains
16:38:38  <PublicServer> <atdt> merge all four lines into ML later?
16:38:44  <PublicServer> <Spike> maybe move the SML further N :)
16:39:18  <PublicServer> <Stoffe> Wait, which direction is North again? :)
16:39:25  <PublicServer> <atdt> up and right
16:39:28  <PublicServer> <Razaekel> no
16:39:30  <PublicServer> <Spike> up left
16:39:33  <PublicServer> <Razaekel> N is top left
16:39:37  <PublicServer> <atdt> waaaaaaaaaaaaaaa
16:39:38  <PublicServer> <Razaekel> E is top right
16:39:39  <PublicServer> <atdt> no way
16:39:46  <PublicServer> <atdt> all this time i thought it was up right
16:39:52  <PublicServer> <Stoffe> Seems I'm not the only one confused. :)
16:40:18  <PublicServer> <atdt> that little map icon is confusing as **** then
16:40:20  <PublicServer> <Razaekel> look at !compass
16:40:37  <PublicServer> <atdt> ohhh
16:40:44  <PublicServer> <atdt> was that there the whole time?
16:40:48  <PublicServer> <Razaekel> no
16:41:01  <PublicServer> <Razaekel> that's the generally accepted convention for N in ottd
16:41:07  <PublicServer> <atdt> wow ok
16:41:11  <PublicServer> <atdt> good too know :)
16:42:35  <PublicServer> <Mark> we're using the Ammler style compass, the rest of openttd uses the top of the y-axis as north
16:42:36  <PublicServer> *** atdt has joined spectators
16:42:45  <PublicServer> <Spike> :)
16:43:04  <PublicServer> *** Mark has left the game (connection lost)
16:43:21  <PublicServer> <atdt> ah, here it is in the wiki article "compass"
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16:46:58  <Seppel> !password
16:46:58  <PublicServer> Seppel: cynics
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16:48:47  <Stoffe> !players
16:48:48  <PublicServer> Stoffe: Client 79 is atdt, a spectator
16:48:49  <PublicServer> Stoffe: Client 103 (Orange) is Razaekel, in company 1 (#OpenTTDCoop)
16:48:49  <PublicServer> Stoffe: Client 109 (Orange) is Stoffe, in company 1 (#OpenTTDCoop)
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16:59:23  <PublicServer> <Razaekel> done
16:59:36  <PublicServer> <Stoffe> with everything...? :)
17:01:46  <PublicServer> <Razaekel> yea
17:02:06  <PublicServer> <Razaekel> now we can put coal, iron, and steel trains
17:02:11  <PublicServer> <Stoffe> Ah, that's nice
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17:07:48  <PublicServer> *** Stoffe has left the game (connection lost)
17:07:49  <PublicServer> *** Game paused (not enough players)
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17:08:31  <Stoffe> !password
17:08:31  <PublicServer> Stoffe: slings
17:08:47  <PublicServer> *** Stoffe joined the game
17:09:46  <PublicServer> <Stoffe> Well, I think that's it for shifters at BBH2.0 - still needs to join one more track, and signaling of balancers
17:10:56  <PublicServer> <Stoffe> Or, well, half of the shifters anyway
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17:16:40  <^ekipS^> hmmm
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17:19:46  <Webster> The third coop bot
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17:21:01  <[1]V453000> wow my PC just crashed :D
17:21:12  <[1]V453000> bluescreen due to ATi drivers :<
17:21:13  *** ChanServ sets mode: -o ^Spike^
17:21:17  <Stoffe> ouch
17:21:22  <Stoffe> That's not nice
17:21:29  <[1]V453000> happens very rarely
17:21:48  <Stoffe> Yeah... I've found it's best to reinstall the drivers when it happens
17:21:54  <[1]V453000> I reinstalled my pc since WinVista were there to WinXP ... but the drivers are not very stable
17:22:02  <[1]V453000> yes it surely is
17:22:06  <Stoffe> Never know what kind of dirt you've accumulated in them that caused the bsod
17:22:24  <[1]V453000> but there have been quite severe problems with installing the CCC
17:22:31  <[1]V453000> ye
17:22:55  <Stoffe> The CCC is a bit tricky
17:23:02  <[1]V453000> yes
17:23:17  <[1]V453000> the mobile version in notebook is hell
17:23:34  <Stoffe> Never had the misfortune to try that one, thankfully
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17:24:18  <[1]V453000> lucky :p
17:24:32  <[1]V453000> With Win7 I believe it will be ok
17:24:39  <[1]V453000> with Vista there was no problem with CCC
17:24:51  <Stoffe> Well, win7'll be better than vista though
17:24:58  <Stoffe> I'm not sure if it'll be better than xp
17:25:02  <[1]V453000> absolutely
17:25:12  <[1]V453000> it will be better than both
17:25:16  <Stoffe> Only reason I haven't moved to linux completely is that I game to much
17:25:23  <Stoffe> :)
17:25:24  <[1]V453000> my friend told me 7 even takes less memory than XP
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17:26:00  <Stoffe> Well, the biggest memory theif right now is the pagefile stress test known as Firefox... :P :D
17:26:11  <V453000> :D
17:26:38  <Ammler> [18:42] <PublicServer> <Mark> we're using the Ammler style compass, the rest of openttd uses the top of the y-axis as north <-- that's un-neat
17:27:02  <V453000> compass?
17:27:22  *** Zulan has quit IRC
17:27:24  <Ammler> it isn't my compass, it's the openttdcoop compass
17:27:43  * Stoffe whispers: isn't that the same thing...?
17:27:43  <V453000> u mean just the cross of rails named with North, East, etc?
17:27:56  <Ammler> and as a member of it, it's also the Mark style compass.
17:28:42  <PublicServer> <Stoffe> And yes, that's the compass V453000
17:28:48  <Ammler> Stoffe: it sounded like, the coop compass is wrong and we use it because of me, but that
17:28:49  <V453000> ok
17:29:05  <Stoffe> Heh :)
17:29:21  <Ammler> isn't true, first the compass is fine enough and it exist long before I knew what #openttdcoop is.
17:29:26  <Stoffe> How could it be wrong when it's the coop compass. :)
17:29:59  <Ammler> Stoffe: it isn't, else Mark would change it, as he would have the power, he just liked to fool me.
17:30:13  <PublicServer> <Stoffe> :)
17:30:24  <Ammler> @wiki compass
17:30:28  <Webster> Compass - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=compass
17:31:19  <V453000> well ... I find it a bit ridiculous to even talk about how to build the compass :D
17:31:37  <PublicServer> <Stoffe> Anyway, anyone going to build? Otherwise, I'll go find something else to do - it's friday night, after all
17:31:48  <Ammler> it's not about how to build it, it's about communication
17:32:57  <Ammler> and as the openttd devs rarly play, I would think, "our" compass is wider used.
17:33:11  <V453000> yeah .. just making some rule to make it always the same so we know what we are talking about ... as the rest of stuff
17:36:30  *** Webster sets mode: +o ^Spike^
17:38:47  <PublicServer> *** Stoffe has left the game (leaving)
17:39:03  <Stoffe> Well, if you decide to play, pm me please. :)
17:39:41  <V453000> cya ... im not playing tonight
17:42:27  <Ammler> I have no client, which would be able to run openttd proper, currently.
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17:50:21  <Zarenor> !playercount
17:50:21  <PublicServer> Zarenor: Number of players: 1
17:50:22  *** openttdcoop sets mode: +v Condac
17:50:50  <Zarenor> !password
17:50:50  <PublicServer> Zarenor: flaunt
17:51:08  <PublicServer> *** ZarenorDarkstalker joined the game
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17:51:31  <Stoffe> !password
17:51:31  <PublicServer> Stoffe: flaunt
17:51:52  <PublicServer> *** Game unpaused (enough players)
17:51:53  <PublicServer> *** Stoffe joined the game
17:52:26  <Zarenor> damn, SML game.. time to get reading
17:52:33  <PublicServer> <Stoffe> :)
17:52:48  <Zarenor> Would be my first SML game
17:54:36  <PublicServer> *** Stoffe has left the game (connection lost)
17:54:36  <PublicServer> *** Game paused (not enough players)
17:55:16  <Stoffe> !password
17:55:16  <PublicServer> Stoffe: flaunt
17:55:36  <PublicServer> *** Game unpaused (enough players)
17:55:38  <PublicServer> *** Stoffe joined the game
17:59:52  <PublicServer> *** Thraxian joined the game
18:00:04  <PublicServer> <ZarenorDarkstalker> Hey Thrax
18:00:08  <PublicServer> <Thraxian> hey ZD
18:00:14  <PublicServer> <ZarenorDarkstalker> Been a while
18:00:14  *** Thraxian has joined #openttdcoop
18:00:15  *** ChanServ sets mode: +o Thraxian
18:00:19  *** openttdcoop sets mode: +v Thraxian
18:00:26  <PublicServer> <Thraxian> indeed
18:00:44  <PublicServer> <ZarenorDarkstalker> been Busy with school.. and life in general...
18:00:54  *** Chris_Booth has quit IRC
18:00:54  <PublicServer> <ZarenorDarkstalker> But how's it been around here?
18:01:07  <PublicServer> <Thraxian> unsure - I've been busy with work myself
18:01:28  <PublicServer> <ZarenorDarkstalker> ah, alright
18:02:05  <PublicServer> <ZarenorDarkstalker> Now I just have to get an understanding of this plan....
18:02:11  <PublicServer> <ZarenorDarkstalker> and SML...
18:02:29  <PublicServer> <Thraxian> the SML is mostly done
18:02:42  <PublicServer> <Thraxian> the plan - really most of what's left is hooking up primaries to the existing lines
18:02:43  <PublicServer> <Stoffe> Some left at BBH2
18:02:48  <PublicServer> <ZarenorDarkstalker> Some places on the ML are marked for shifters
18:03:14  <PublicServer> <ZarenorDarkstalker> and then I'd still want to attempt to build something at some point to get a grasp
18:04:07  <PublicServer> <Thraxian> does anyone still use the teamspeak server?
18:04:17  <PublicServer> <ZarenorDarkstalker> we penalize with reversed PBS signals now?
18:04:27  <PublicServer> <ZarenorDarkstalker> I haven't seen anyone, but I'd join
18:04:37  <PublicServer> <ZarenorDarkstalker> not sure if my mic works atm...
18:05:26  *** Mark has quit IRC
18:05:56  <PublicServer> <Stoffe> Yes, the reverse pbs are penalties - I'm building at bbh 2, got it from mark at bbh3
18:06:21  <PublicServer> <Thraxian> I was considering hooking up some primaries - just not sure where yet
18:06:31  <PublicServer> <Thraxian> or if we need another SLH/BBH on the internal MLs
18:07:36  <PublicServer> <atdt> hello friends
18:07:40  <PublicServer> <Thraxian> wb atdt
18:07:59  <PublicServer> <atdt> joy!
18:08:01  <PublicServer> <atdt> it's done!
18:08:02  <PublicServer> <ZarenorDarkstalker> hey atdt
18:08:03  <PublicServer> *** atdt has joined company #1
18:08:07  <PublicServer> <atdt> yo
18:08:27  <PublicServer> <atdt> is bbh2.0 done?
18:08:36  <PublicServer> <Stoffe> No, still needs balancing
18:08:45  <PublicServer> <Stoffe> Or well, signalling fo the balancing
18:08:53  <PublicServer> <Stoffe> Signalling ingeneral
18:08:54  <PublicServer> <atdt> well that is the last part of the backbone
18:09:04  <PublicServer> <Stoffe> But shifters should all be there now
18:09:07  <PublicServer> <ZarenorDarkstalker> Was gonna say, what balangcing, thought that was the point of SML
18:09:25  <PublicServer> <Stoffe> Ah, balancing of entering/exiting sideline
18:09:41  *** Chris_Booth has joined #openttdcoop
18:09:44  <PublicServer> <Stoffe> Basicly, 4-2 mergers and 2-4 splits
18:09:53  *** openttdcoop sets mode: +v Chris_Booth
18:09:54  <PublicServer> <atdt> ah i see
18:10:06  <PublicServer> <atdt> that E->N merge needs to be finished
18:11:14  <Chris_Booth> evening all
18:11:16  <PublicServer> <Stoffe> Forgot that one
18:11:29  <PublicServer> <atdt> evening?!
18:11:34  <PublicServer> <atdt> but i just had "tea"
18:11:43  <Chris_Booth> its 19:11 here
18:11:49  <Chris_Booth> i class that as evening
18:12:10  <PublicServer> <Stoffe> I've done too much java today... 'class'... :P
18:12:40  <Chris_Booth> !password
18:12:40  <PublicServer> Chris_Booth: tattle
18:13:04  <Chris_Booth> Stoffe: where they public or private classes?
18:13:29  <PublicServer> <Stoffe> actually, mostly protected...
18:13:35  <PublicServer> <Stoffe> Not quite ready for the wild world
18:13:36  <PublicServer> <atdt> haha
18:14:17  <PublicServer> *** Chris Booth joined the game
18:15:03  <PublicServer> <Stoffe> Who build the little track piece at the last E->N joiner at bbh2? Does it have a function?
18:15:06  <PublicServer> <Stoffe> lol
18:15:09  <PublicServer> <Stoffe> There it went
18:15:14  <PublicServer> <atdt> that was me switching applications
18:15:15  <PublicServer> <atdt> my b
18:15:21  <PublicServer> <Stoffe> heh, np. :)
18:15:36  <PublicServer> <Stoffe> It's good to be confused
18:15:55  <PublicServer> <atdt> unless you're holding a nuclear weapon
18:16:04  <PublicServer> <Stoffe> That would be the exception, yes
18:17:25  <PublicServer> <Stoffe> All right, so how do I signal a balancer again... eh...
18:17:30  <Stoffe> @wiki balancer
18:17:33  <Webster> Search results for "balancer" - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=balancer
18:17:39  <PublicServer> <Chris Booth> no
18:17:44  <PublicServer> <Chris Booth> check !LB
18:17:56  <PublicServer> <Chris Booth> on map signs
18:18:06  <PublicServer> <Chris Booth> the balancers on the wiki ar rubish
18:18:06  <PublicServer> <Stoffe> Ah, nice
18:18:17  <PublicServer> <Stoffe> Update...? ;-P
18:18:30  <PublicServer> <Chris Booth> no these are my balancers
18:18:36  <PublicServer> <Chris Booth> and they are just better
18:19:18  <PublicServer> <Stoffe> That's one TL after the combo signals, right?
18:19:26  <PublicServer> <Chris Booth> yeah
18:19:44  <PublicServer> <Stoffe> And the lower example is missing its S presignal
18:19:50  <PublicServer> <Stoffe> Not any more
18:22:00  <V453000> hi chris
18:22:10  <PublicServer> <Chris Booth> hi v453000
18:22:50  <Chris_Booth> V453000: why 453,000?
18:22:55  <PublicServer> <atdt> who is building !THIS
18:23:05  <V453000> it is pretty simple
18:23:06  <PublicServer> <Chris Booth> me
18:23:26  <PublicServer> <atdt> i dont understand why that goes so far south
18:23:34  <PublicServer> <Chris Booth> look @ plan
18:23:38  <V453000> my czech informal name is VASEK ... V - V ... A - 4 ... S - 5 ... E -3 ... and k like thousand 000
18:24:05  <PublicServer> <Stoffe> That's deep, V453000
18:24:12  <V453000> :)
18:24:16  <PublicServer> <Chris Booth> see i just use my name
18:24:25  <V453000> yeah
18:24:28  <PublicServer> <Chris Booth> so its Vaskek
18:24:39  <PublicServer> <Chris Booth> Vasek
18:24:41  <V453000> yeah
18:24:42  <PublicServer> <Stoffe> Same here - though it's the common nick for me. Doesn't make sense in English, but there you are
18:24:51  <V453000> the formal name is Vaclav ... the same as our president
18:24:59  <V453000> ^^
18:25:07  <PublicServer> <Chris Booth> cechz has a persident
18:25:15  <PublicServer> <Chris Booth> you realy learn something new everyday
18:25:18  <V453000> you thougnt a king? :D
18:25:29  <PublicServer> <Chris Booth> i didnt know
18:25:33  <V453000> :)
18:25:54  <PublicServer> <Chris Booth> ok what does england have?
18:25:58  <V453000> queen
18:26:09  <V453000> some elisabeth II or so :p
18:26:11  <PublicServer> <Chris Booth> and a prim minister
18:26:16  <V453000> yeye
18:26:22  <PublicServer> <Chris Booth> and a pralement
18:26:23  <V453000> is it Brown?
18:26:27  <PublicServer> <Chris Booth> yes
18:26:29  <V453000> owned
18:26:35  <PublicServer> <Chris Booth> you suck
18:26:39  <V453000> I dont know anything else btw :D
18:26:58  <V453000> !password
18:26:58  <PublicServer> V453000: gulled
18:27:02  <PublicServer> <Chris Booth> its only the fact that britain stick there noes in everyones affairs
18:27:11  <PublicServer> <Chris Booth> so we get put on your news
18:27:14  <PublicServer> *** V453000 joined the game
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18:27:18  <V453000> hehe
18:27:54  <PublicServer> <Chris Booth> V your factory station needs some work
18:28:05  <PublicServer> <V453000> I believe
18:28:07  *** TrainzStoffe has joined #openttdcoop
18:28:12  *** openttdcoop sets mode: +v TrainzStoffe
18:28:17  <PublicServer> <V453000> where to be exact?
18:28:36  <PublicServer> *** Chris Booth has left the game (connection lost)
18:28:41  <PublicServer> *** Stoffe joined the game
18:28:49  <PublicServer> <Stoffe> My connection is wonky tonight
18:28:50  <Chris_Booth> GGGR my connection
18:29:15  <Chris_Booth> erm i changed the over flows so they would work V453000, but not sure if you like them
18:29:21  <PublicServer> <V453000> i see
18:29:32  <PublicServer> <V453000> I do :)
18:29:35  <Chris_Booth> added prop PF traps
18:29:37  <Chris_Booth> and timers
18:29:40  <PublicServer> <V453000> yeye
18:30:17  <PublicServer> <V453000> that PBS in the station itself is weird though .... fear they will slow ... will see, could correct later. thx for all changes
18:30:24  *** Ammler has quit IRC
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18:30:59  *** ChanServ sets mode: +o Ammler
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18:32:00  <Chris_Booth> no problems V453000
18:32:05  <Chris_Booth> i like to fix people work
18:32:12  <V453000> :)
18:32:16  <Chris_Booth> its easyer than building a BBH from sratch
18:32:25  <Chris_Booth> or a main station from scratch
18:32:31  <PublicServer> <V453000> mostly...
18:32:37  <PublicServer> <V453000> sometimes fixing is hell
18:32:58  <Chris_Booth> depends who built it
18:33:06  <PublicServer> <V453000> yeah of course
18:33:15  <Chris_Booth> if I built it
18:33:16  <PublicServer> <Stoffe> *looks away, guiltily*
18:33:23  <PublicServer> <Stoffe> :P
18:33:28  <Chris_Booth> and it needs fixing then it probaly a few missing signals
18:34:06  <PublicServer> <V453000> ok ... just came to have a look, I have to go again ... bye for today
18:34:06  <PublicServer> <Stoffe> That should be it for BBH 2.0
18:34:37  <PublicServer> *** V453000 has left the game (leaving)
18:34:48  <Chris_Booth> Stoffe: thats until it jams later in the game
18:34:53  <PublicServer> <Stoffe> Heh, yes
18:35:15  <PublicServer> <Stoffe> Anything in particular that is less-than-optimal?
18:35:36  <Chris_Booth> i cant see
18:35:41  <Chris_Booth> as i am not in game
18:35:47  <PublicServer> <Stoffe> :)
18:35:58  <Chris_Booth> !players
18:35:59  <PublicServer> Chris_Booth: Client 79 (Orange) is atdt, in company 1 (#OpenTTDCoop)
18:35:59  <PublicServer> Chris_Booth: Client 117 (Orange) is ZarenorDarkstalker, in company 1 (#OpenTTDCoop)
18:36:00  <PublicServer> Chris_Booth: Client 127 (Orange) is Stoffe, in company 1 (#OpenTTDCoop)
18:36:00  <PublicServer> Chris_Booth: Client 122 (Orange) is Thraxian, in company 1 (#OpenTTDCoop)
18:36:00  <PublicServer> <Stoffe> That does make it more difficult
18:36:15  <Chris_Booth> Thraxian should be able to look at it
18:36:20  <Chris_Booth> and say if its good or bad
18:36:44  <PublicServer> <Stoffe> Well, i guess it's DCritics tracks, I just signalled them. :)
18:37:07  <Chris_Booth> no Dcritics tracks where removed
18:37:11  <Chris_Booth> they where rubish
18:37:23  <PublicServer> <atdt> peewees
18:37:59  <PublicServer> <atdt> peewee started the rebuilding
18:38:11  <PublicServer> <Stoffe> Ah, yeah
18:38:13  <Chris_Booth> well rebuilding or copying mark
18:38:19  <Chris_Booth> what every you call it
18:39:26  *** Mark has joined #openttdcoop
18:39:31  *** openttdcoop sets mode: +v Mark
18:40:18  <Mark> !players
18:40:19  <PublicServer> Mark: Client 79 (Orange) is atdt, in company 1 (#OpenTTDCoop)
18:40:19  <PublicServer> Mark: Client 117 (Orange) is ZarenorDarkstalker, in company 1 (#OpenTTDCoop)
18:40:20  <PublicServer> Mark: Client 127 (Orange) is Stoffe, in company 1 (#OpenTTDCoop)
18:40:20  <PublicServer> Mark: Client 122 (Orange) is Thraxian, in company 1 (#OpenTTDCoop)
18:40:27  <PublicServer> <Stoffe> Huh, one of the shifters don't seem to shift...
18:40:46  <Mark> !password
18:40:46  <PublicServer> Mark: lacier
18:40:54  <PublicServer> *** Mark joined the game
18:40:54  <PublicServer> <Mark> 'lo
18:41:01  <PublicServer> <Stoffe> hi
18:41:20  <Chris_Booth> Mark:
18:41:58  <PublicServer> <Mark> ?
18:42:31  <Chris_Booth> just felt like saying Mark
18:43:37  <PublicServer> *** Mark has joined spectators
18:44:57  <PublicServer> <Stoffe> Can we declare BBH 2.0 complete now? :)
18:45:05  <Chris_Booth> its your BBH now
18:45:08  <Chris_Booth> so what ever
18:45:14  <PublicServer> <Stoffe> :P
18:45:27  <PublicServer> <Stoffe> What I was asking for was a second opinion...
18:45:37  <PublicServer> <Stoffe> Too subtle, I guess
18:45:47  <PublicServer> <atdt> looks fine to me
18:45:58  <PublicServer> <atdt> trains trains trains
18:47:08  <Chris_Booth> did i hear train?
18:47:16  <PublicServer> <atdt> treniiiiiiiiii
18:47:35  <PublicServer> <atdt> there's only 194 right now
18:47:46  <Chris_Booth> put a '0' on the end of that
18:47:50  <Chris_Booth> and will be happy
18:47:58  <PublicServer> <atdt> 194O?
18:48:05  <PublicServer> <atdt> ok, lets do it
18:48:17  <PublicServer> <atdt> need coal
18:54:06  <PublicServer> *** Stoffe has left the game (connection lost)
18:54:41  <PublicServer> *** Thraxian has joined spectators
18:55:26  <PublicServer> *** Stoffe joined the game
18:57:34  <PublicServer> <Stoffe> Okay, so there are two nice forest W of GOODS DROP - but where should they be hooked up? :)
18:57:43  <PublicServer> <Stoffe> The ML is just right there... but that's wrong
18:57:56  <PublicServer> <Stoffe> So I'm guessing SLH 2.1... :)
18:58:05  <PublicServer> <atdt> just make an independent line that goes all the way to the wood drop
18:58:12  <Chris_Booth> make you own SLH
18:58:19  <Chris_Booth> on one othe the inner MLs
18:59:10  <PublicServer> <Stoffe> Hm, yeah, that's a bit less silly - but still, the line will double back quite  a bit. But that's the fun of it, I guess. :)
19:04:32  <PublicServer> *** Stoffe has left the game (connection lost)
19:05:28  <PublicServer> *** Mark has left the game (connection lost)
19:05:37  <PublicServer> *** atdt has joined spectators
19:05:38  <PublicServer> *** Game paused (not enough players)
19:06:05  *** TrainzStoffe has joined #openttdcoop
19:06:10  *** openttdcoop sets mode: +v TrainzStoffe
19:06:13  <PublicServer> <ZarenorDarkstalker> argh
19:06:31  <PublicServer> *** Game unpaused (enough players)
19:06:31  <PublicServer> *** Stoffe joined the game
19:07:07  <PublicServer> <Stoffe> On behalf of my stupid internet connection: I'm sorry. :(
19:09:09  <Ammler> !playercount
19:09:09  <PublicServer> Ammler: Number of players: 4
19:12:49  <PublicServer> *** Spike joined the game
19:12:54  *** Stoffe has quit IRC
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19:14:04  <PublicServer> *** Spike has joined company #1
19:22:01  <PublicServer> <Stoffe> Any designated depots for train construction or is it build as needed?
19:22:11  <PublicServer> <ZarenorDarkstalker> AFAIK as needed
19:22:38  *** De_Ghosty has quit IRC
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19:22:55  *** openttdcoop sets mode: +v De_Ghosty
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19:23:59  <PublicServer> *** Stoffe has left the game (connection lost)
19:24:53  <Stoffe> It's nice when I'm informed that I've left the game in the chat, before I'm informed in the game...
19:25:00  <PublicServer> <ZarenorDarkstalker> Isn't it?
19:25:29  <PublicServer> *** Stoffe joined the game
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19:29:30  *** openttdcoop sets mode: +v mixrin
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19:33:51  *** openttdcoop sets mode: +v De_Ghosty
19:37:03  <PublicServer> *** Spike has left the game (leaving)
19:37:10  <Stoffe> !players
19:37:11  <PublicServer> Stoffe: Client 79 is atdt, a spectator
19:37:11  <PublicServer> Stoffe: Client 117 (Orange) is ZarenorDarkstalker, in company 1 (#OpenTTDCoop)
19:37:12  <PublicServer> Stoffe: Client 137 (Orange) is Stoffe, in company 1 (#OpenTTDCoop)
19:37:12  <PublicServer> Stoffe: Client 122 is Thraxian, a spectator
19:37:49  <PublicServer> <Stoffe> ZD: Building anything? I'm thinking of leaving for tonight, but I can hang around to keep the game unpaused
19:38:06  <PublicServer> <ZarenorDarkstalker> I'm working through a couple of things thrax and i were working on
19:38:18  <PublicServer> <ZarenorDarkstalker> You can leave if you need to tho
19:38:27  <PublicServer> <Stoffe> 'kay, I'll stay for a bit at least then
19:38:32  <PublicServer> <Stoffe> Where're you working?
19:38:44  <PublicServer> <ZarenorDarkstalker> Nunston atm
19:39:09  <PublicServer> <ZarenorDarkstalker> built a nice massive  eyecandy station
19:39:20  <PublicServer> <ZarenorDarkstalker> and lost one of the forests that was in the station
19:39:21  <PublicServer> <Stoffe> Yeah, looks good. :)
19:39:39  <PublicServer> <Stoffe> :/
19:39:48  <PublicServer> <ZarenorDarkstalker> was a forest there... looked much betetr with it there
19:39:51  <PublicServer> <ZarenorDarkstalker> ette
19:39:56  <PublicServer> <ZarenorDarkstalker> *better
19:40:02  <PublicServer> <ZarenorDarkstalker> that bottom station made sense
19:40:22  <PublicServer> <Stoffe> yeah, I can see that
19:40:33  <PublicServer> <Stoffe> Can't we plant new industries?
19:40:50  <PublicServer> <Stoffe> Ah, it's set to prospecting
19:40:52  <PublicServer> <Stoffe> :/
19:40:58  <PublicServer> Server closed down by admin
19:40:58  <PublicServer> Saving game...
19:40:59  <PublicServer> Game saved
19:41:01  <PublicServer> Server has exited
19:41:02  *** PublicServer has quit IRC
19:41:07  <Stoffe> Eh...?
19:41:11  <Zarenor> Idk
19:41:25  *** PublicServer has joined #openttdcoop
19:41:25  *** ChanServ sets mode: +v PublicServer
19:41:30  <PublicServer> Autopilot engaged
19:41:30  <PublicServer> Loading default savegame
19:41:30  <PublicServer> @revision r17779
19:41:31  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #162 (r17779) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
19:41:34  <Zarenor> One of the admins restarted it
19:41:42  <Zarenor> with the new revision
19:41:56  <Mark> Ammler updated the wrong server
19:41:57  <Ammler> restart guys
19:42:03  <KenjiE20> lol
19:42:55  <Zarenor> which server was he trying to update?
19:43:05  <Mark> prozone
19:43:08  <Zarenor> ah
19:43:49  <Stoffe> Well, I'll take that as a sign that I should quit for tonight... :)
19:43:54  <Stoffe> Good night guys
19:44:15  <Zarenor> Night Stoffe
19:44:21  <Ammler> I did both :-P
19:44:39  <Ammler> you wanna me doing the same thing twice?
19:45:13  <Ammler> good night Stoffe :-)
19:46:34  <Zarenor> !dl win64
19:46:35  <PublicServer> Zarenor: http://binaries.openttd.org/nightlies/trunk/r17779/openttd-trunk-r17779-windows-win64.zip
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19:48:51  <Zarenor> Good job ammler, btw.. you froze my openttdprocess... didn't want to exit after getting kicked for some reason
19:50:07  <Zarenor> !password
19:50:07  <PublicServer> Zarenor: patter
19:50:20  <PublicServer> *** ZarenorDarkstalker joined the game
19:53:53  <Ammler> Zarenor: ?
19:54:31  <Ammler> well, anyway, I am sorry :-)
19:54:41  <PublicServer> <ZarenorDarkstalker> t gave me the typical server closed me out... and then when i clicked quit, it froze
19:54:48  <PublicServer> <ZarenorDarkstalker> no big deal, just was a curious bug to me
19:57:50  <tneo> !players
19:57:52  <PublicServer> tneo: Client 10 (Orange) is ZarenorDarkstalker, in company 1 (#OpenTTDCoop)
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20:02:53  <PublicServer> *** Game unpaused (enough players)
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20:05:49  <Kupuham> !info
20:05:49  <PublicServer> Kupuham: #:1(Orange) Company Name: '#OpenTTDCoop'  Year Founded: 1950  Money: 715093076  Loan: 0  Value: 742697282  (T:212, R:0, P:0, S:0) unprotected
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20:07:48  <PublicServer> *** tneo has left the game (leaving)
20:07:49  <PublicServer> *** Game paused (not enough players)
20:08:14  <Kupuham> !ver
20:08:53  <^Spike^> !revision
20:08:54  <PublicServer> ^Spike^: Game version is r17779
20:10:10  <Kupuham> Thanks =)
20:11:07  <PublicServer> *** Game unpaused (enough players)
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20:13:45  <Thraxian> !password
20:13:45  <PublicServer> Thraxian: shears
20:13:56  <PublicServer> *** Thraxian joined the game
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20:32:49  <Thraxian> !tunnels
20:32:49  <PublicServer> Thraxian: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
20:32:54  <Thraxian> !tunnels 3 8
20:32:54  <PublicServer> Thraxian: You need 2 tunnels/bridges for trainlength 3 and gap 8.
20:32:57  <Thraxian> !tunnels 3 7
20:32:57  <PublicServer> Thraxian: You need 2 tunnels/bridges for trainlength 3 and gap 7.
20:33:02  <Thraxian> !tunnels 3 9
20:33:02  <PublicServer> Thraxian: You need 2 tunnels/bridges for trainlength 3 and gap 9.
20:33:05  <Thraxian> !tunnels 3 10
20:33:05  <PublicServer> Thraxian: You need 3 tunnels/bridges for trainlength 3 and gap 10.
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20:44:13  <PublicServer> *** Kolo joined the game
20:45:02  <PublicServer> <Thraxian> hi Kolo
20:45:18  <PublicServer> <Kolo> hello
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21:56:40  <PublicServer> *** Thraxian has joined spectators
21:56:44  <PublicServer> <Thraxian> afk for a bit - family
21:59:00  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
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21:59:02  <PublicServer> *** Game paused (not enough players)
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22:01:48  <Zarenor> wow, mass lagout
22:01:58  <Zarenor> Still afk, will rejoin though
22:02:24  <Zarenor> !password
22:02:25  <PublicServer> Zarenor: bearer
22:02:58  <PublicServer> *** ZarenorDarkstalker joined the game
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22:13:55  <Webster> The third coop bot
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22:25:24  <PublicServer> *** Game unpaused (enough players)
22:25:25  <PublicServer> *** Kolo joined the game
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22:43:24  <atdt> !password
22:43:24  <PublicServer> atdt: mutton
22:43:36  <PublicServer> *** atdt joined the game
22:43:58  <PublicServer> <atdt> woo 372 trains :D
22:44:30  *** LittleBoyRick has joined #openttdcoop
22:44:35  *** openttdcoop sets mode: +v LittleBoyRick
22:44:45  <LittleBoyRick> !players
22:44:47  <PublicServer> LittleBoyRick: Client 20 (Orange) is ZarenorDarkstalker, in company 1 (#OpenTTDCoop)
22:44:47  <PublicServer> LittleBoyRick: Client 22 (Orange) is Kolo, in company 1 (#OpenTTDCoop)
22:44:47  <PublicServer> LittleBoyRick: Client 24 (Orange) is atdt, in company 1 (#OpenTTDCoop)
22:44:59  <LittleBoyRick> !password
22:44:59  <PublicServer> LittleBoyRick: mutton
22:45:12  <PublicServer> <atdt> what is this "logging in process" area for
22:45:32  <PublicServer> <ZarenorDarkstalker> Thrax and my comedic developed area
22:45:45  <PublicServer> <ZarenorDarkstalker> i;e for the hell of it, that is a real working station
22:45:51  <PublicServer> <atdt> iiiii see
22:45:55  <PublicServer> *** LittleBoyRick joined the game
22:46:15  <PublicServer> <atdt> its nice
22:46:20  <PublicServer> <atdt> adds a bit of flair :)
22:46:37  <PublicServer> <ZarenorDarkstalker> We hoped so... had had enough just plain stations
22:46:48  <PublicServer> <ZarenorDarkstalker> it's pretty most of the time
22:47:03  <PublicServer> <ZarenorDarkstalker> maybe could use just a couple more trains...
22:47:20  <PublicServer> <LittleBoyRick> This is a rather straight forward map isnt it?
22:47:47  <PublicServer> <ZarenorDarkstalker> Nothing too bad
22:48:00  <PublicServer> <LittleBoyRick> Nice to do some experimenting.
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23:10:22  <Razaekel> !password
23:10:22  <PublicServer> Razaekel: hotels
23:10:39  <PublicServer> *** Razaekel joined the game
23:10:46  <Razaekel> y'know, if we could build hotels, that would be good for increasing pax in towns
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23:37:10  <PublicServer> <Razaekel> heh
23:37:21  <PublicServer> <Razaekel> i like the ZD&T logging station
23:44:36  <PublicServer> <ZarenorDarkstalker> thankz raz
23:44:54  <PublicServer> <ZarenorDarkstalker> and sorry about response time, I am doing other stuff
23:44:57  <PublicServer> <Razaekel> too bad we cant demand that kind of standard from everybody
23:45:35  <PublicServer> <ZarenorDarkstalker> haha.. thrax is the spark there
23:46:17  <PublicServer> <ZarenorDarkstalker> I can go crazy when I have the space to be creative... but I'm too lazy to think that creatively without someone else to do it with.. we were/are in teamspeak and it still took maybe an hour
23:46:29  <PublicServer> <Razaekel> heh
23:46:43  <PublicServer> <Razaekel> need a OTTDC.BBM
23:46:50  <PublicServer> <Razaekel> Big Beautiful Maps
23:47:25  <PublicServer> <ZarenorDarkstalker> I was saying that to thrax earlier.. next game needs to be a pretty map with minimal tf/ max eyecanty
23:47:38  <PublicServer> <Razaekel> you'd never get it on public
23:47:40  <PublicServer> <Razaekel> imo
23:47:57  <PublicServer> <ZarenorDarkstalker> we've done a couple they just aren't ery horribly strict about low tf
23:51:17  <PublicServer> <Razaekel> are there any servers that can actually run a 2048 map with trains?
23:51:55  <Zarenor> it's not the server per se.. it's running the number of trains we use is too much data for most people's internet
23:52:14  <Zarenor> not enough upload for the respones, I think, though you'd have to ask a dev
23:54:14  <PublicServer> <Razaekel> hmm
23:54:25  <PublicServer> <Razaekel> os basically, only the people with good connections would be able to join
23:54:38  <Zarenor> I know that the server Ps is run on now supposedly could handle it fine
23:54:47  <Zarenor> more like you couldn't join from the sheer number of trains
23:54:58  <Zarenor> the eople who were in could stay in
23:55:02  <PublicServer> <Razaekel> hmm
23:55:11  <Zarenor> and if members rcon paused it for joining you could be in
23:55:12  <PublicServer> <Razaekel> how many trains ould it be?
23:55:20  <Zarenor> 2048x2048?
23:55:26  <PublicServer> <Razaekel> yea
23:55:31  <PublicServer> <Razaekel> 12k?
23:55:42  <PublicServer> <Razaekel> considering we had over 3k trains on a 1024x map
23:55:47  <Zarenor> assume 4x as many as a 1024x1024.. so between 6 and 12k is reasonable
23:55:52  <PublicServer> <Razaekel> hmm
23:56:00  <Zarenor> depends on tl though
23:56:04  <PublicServer> <Razaekel> wasn;t there a script that paused the game while somebody joined?
23:56:06  <Zarenor> on a mpa that big you have a ton of room
23:56:10  <Zarenor> *map
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23:56:15  <Zarenor> it doesn't wait long enough
23:56:43  <Zarenor> needs to wait until they've finished loading the map and caught up with in-transit vehicles
23:56:52  <PublicServer> <Razaekel> that could be modified, couldn't it?
23:56:55  <Zarenor> only waited for connect and Dl of map, IIRC...
23:56:57  <Zarenor> No idea
23:57:05  <PublicServer> <Razaekel> hmm
23:58:25  <PublicServer> *** Thraxian joined the game
23:58:40  <Razaekel> thrax, your station is awesome
23:58:53  <PublicServer> <Thraxian> which one?
23:59:06  <PublicServer> <Razaekel> ZD&T
23:59:11  <PublicServer> <Razaekel> the logging
23:59:38  <PublicServer> <Thraxian> actually, ZD did most of it :)

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