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00:08:34 *** De_Ghosty has quit IRC 00:16:40 <PublicServer> *** atdt has left the game (leaving) 00:23:29 *** TrainzStoffe has joined #openttdcoop 00:23:34 *** openttdcoop sets mode: +v TrainzStoffe 00:28:59 *** Stoffe has quit IRC 00:34:29 *** TrainzStoffe has quit IRC 00:37:10 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 00:37:10 *** Zarenor has quit IRC 00:40:31 *** Zarenor has joined #openttdcoop 00:40:36 *** openttdcoop sets mode: +v Zarenor 00:48:57 *** Stoffe has joined #openttdcoop 00:49:02 *** openttdcoop sets mode: +v Stoffe 00:50:57 <Zarenor> !password 00:50:58 <PublicServer> Zarenor: manged 00:51:23 <PublicServer> *** ZarenorDarkstalker joined the game 00:51:51 <Zarenor> What have I missed that I'm the only one on server :P 00:55:55 *** KenjiE20|LT has joined #openttdcoop 00:55:56 *** ChanServ sets mode: +o KenjiE20|LT 00:56:00 *** openttdcoop sets mode: +v KenjiE20|LT 00:56:13 *** KenjiE20 has quit IRC 00:56:18 <Zarenor> Hey Kenji 00:57:08 <KenjiE20|LT> hello 00:57:50 <Zarenor> How're you doing, it's been a while 00:58:33 *** TrainzStoffe has joined #openttdcoop 00:58:38 *** openttdcoop sets mode: +v TrainzStoffe 00:59:49 <KenjiE20|LT> still here, that's got to mean something :P 00:59:56 <Zarenor> I guess XD 01:00:27 * KenjiE20|LT always finds small talk on IMs weird 01:00:42 <PeterT> is big talk any less weird? 01:00:52 <Zarenor> it is a bit wierd 01:00:53 <KenjiE20|LT> @devoice PeterT 01:00:54 *** Webster sets mode: -v PeterT 01:00:57 <KenjiE20|LT> how about no talk? 01:00:58 <KenjiE20|LT> :P 01:00:59 <Zarenor> lol 01:01:04 <Zarenor> that's just mean 01:01:10 <KenjiE20|LT> @voice PeterT 01:01:11 *** Webster sets mode: +v PeterT 01:01:15 <KenjiE20|LT> yes, yes it was 01:01:25 <Zarenor> I like being mean in channels I' allowed to be 01:01:31 <Zarenor> This not being one of them 01:01:34 <Zarenor> brb 01:02:13 <PeterT> total op abuse 01:02:44 <Zarenor> what are you talking about? 01:02:49 <Zarenor> No abuse there 01:03:08 <Zarenor> Actually, unless you complain to another member and they agree with you, there's pretty much no such thing as abuse 01:03:16 <PeterT> @hit Petert in the face 01:03:37 <Zarenor> that's why they're so slow about new members, the only "ranking" is senority 01:03:59 *** Stoffe has quit IRC 01:04:02 * Webster smashs PeterT's teeth in 01:04:12 <KenjiE20|LT> :S 01:04:13 <Zarenor> once you're proven as a member, the only real people above you are people who own/run the server(s) 01:04:16 <KenjiE20|LT> :D 01:05:08 *** Stoffe has joined #openttdcoop 01:05:13 *** openttdcoop sets mode: +v Stoffe 01:05:32 <KenjiE20|LT> I'd agree with that ZD 01:06:07 <Zarenor> I've come to realize that... it annoys me a bit because then some of the more senior members have no problem kicking sand in faces 01:06:09 <KenjiE20|LT> generally, we all just take our own little bits of expertise, and mash them all together 01:06:19 <Zarenor> Yup.. Seen that too 01:06:29 <Zarenor> when you have a bunch of members build, some of what comes out is amazing 01:06:48 <Zarenor> I may get skilled and active enough some day for membership.... 01:06:55 <Zarenor> ... but I doubt it... 01:07:09 *** TrainzStoffe has quit IRC 01:07:29 <PeterT> KenjiE20|LT: is wwottdgd once every year? 01:07:39 *** TrainzStoffe has joined #openttdcoop 01:07:44 *** openttdcoop sets mode: +v TrainzStoffe 01:07:49 <KenjiE20|LT> maybe? 01:07:57 <KenjiE20|LT> it's whenever it's organised :P 01:08:02 <PeterT> have you ever attended one? 01:08:39 <KenjiE20|LT> nope 01:09:36 <PublicServer> <ZarenorDarkstalker> Kenji: could you set s'more trains, we're 3 short of max now 01:09:47 <PublicServer> <ZarenorDarkstalker> and as soon as someone else joins, I need to add some 01:09:54 <PublicServer> <ZarenorDarkstalker> or sorry, 6 short 01:10:06 <PublicServer> <ZarenorDarkstalker> (100 is current limit) 01:10:10 <PublicServer> <ZarenorDarkstalker> *1000 01:10:28 <KenjiE20|LT> !info 01:10:28 <PublicServer> KenjiE20|LT: #:1(Orange) Company Name: '#OpenTTDCoop' Year Founded: 1950 Money: 2891215817 Loan: 0 Value: 2992302767 (T:994, R:0, P:0, S:0) unprotected 01:10:39 <KenjiE20|LT> no major issues?# 01:10:47 <Zarenor> on MLs? 01:11:01 <KenjiE20|LT> well anywhere tbh 01:11:01 <Zarenor> heck no, we're no where near enough capacity to find them on most of it 01:11:43 <Zarenor> A Sl that thrax and i mostly built on is probably at 2/3 capacity, that's the closest to capacity I've seen, though I haven't inspected closely 01:12:18 <PublicServer> <ZarenorDarkstalker> The main ML loop is 4l 4r though 01:12:31 <PublicServer> <ZarenorDarkstalker> and we could ft most of it's traffic on 1 or 2 atm 01:12:46 <KenjiE20|LT> there's been a bunch of issues already mind 01:12:48 <PublicServer> <ZarenorDarkstalker> *fit 01:13:00 * KenjiE20|LT should probably stick his nose in 01:13:02 <PublicServer> <ZarenorDarkstalker> well i'm checking through 01:13:25 <PublicServer> <ZarenorDarkstalker> feel free to, I'd like to be shown where I'm missing after i call myself done inspecting 01:13:40 *** mixrin has quit IRC 01:13:44 <PublicServer> <ZarenorDarkstalker> but for now the only way to catch a future issue would be through close watching 01:13:59 *** Stoffe has quit IRC 01:14:02 <PublicServer> <ZarenorDarkstalker> because we're simple nowhere near capacity as far as I've seen 01:14:07 <PublicServer> <ZarenorDarkstalker> *simply 01:15:53 <KenjiE20|LT> yea, probably, it is TL3 after all 01:16:25 <PublicServer> <ZarenorDarkstalker> exactly, prevents heck of a lot if issues without a shitload of trains 01:16:39 *** TrainzStoffe has quit IRC 01:16:59 <PublicServer> *** Game unpaused (enough players) 01:17:00 <PublicServer> *** Kenji|LT joined the game 01:18:12 *** Stoffe has joined #openttdcoop 01:18:17 *** openttdcoop sets mode: +v Stoffe 01:18:32 <KenjiE20|LT> sigh 01:18:36 <PublicServer> <ZarenorDarkstalker> ? 01:18:43 <KenjiE20|LT> invalid order on the steel clone 01:18:53 <PublicServer> <ZarenorDarkstalker> ah 01:19:12 <PublicServer> <ZarenorDarkstalker> lost trains, or someone nukes a station and didn't fix orders? 01:19:15 <PublicServer> <ZarenorDarkstalker> *nuked 01:19:24 <KenjiE20|LT> must've nuked for that 01:19:35 <KenjiE20|LT> fixed 01:20:41 <Zarenor> awesome.. brb again 01:20:58 <PublicServer> *** Kenji|LT has left the game (leaving) 01:20:59 <PublicServer> *** Game paused (not enough players) 01:21:19 <KenjiE20|LT> seems to be coping, though Coal/Iron will overload pretty soon 01:21:30 <KenjiE20|LT> !trains 1250 01:21:31 <PublicServer> *** KenjiE20|LT has set max_trains to 1250 01:22:40 <Zarenor> coal/iron?.. let me have a look, i wanna see this issue 01:22:41 <Zarenor> and thanks 01:23:04 <PublicServer> <ZarenorDarkstalker> less than half plats full? 01:23:11 *** Chillosophy has joined #openttdcoop 01:23:16 *** openttdcoop sets mode: +v Chillosophy 01:23:18 <PublicServer> <ZarenorDarkstalker> or the downconverters? 01:23:33 <PublicServer> <ZarenorDarkstalker> oh.. i see, maybe 01:23:51 <PublicServer> <ZarenorDarkstalker> needs a longer merge on exit? 01:25:04 *** Chillosophy has quit IRC 01:26:22 <atdt> !password 01:26:23 <PublicServer> atdt: remade 01:26:31 <Zarenor> yaaay at 01:26:34 <KenjiE20|LT> more it's likely to self block on entry 01:26:39 <PublicServer> *** Game unpaused (enough players) 01:26:41 <PublicServer> *** atdt joined the game 01:26:53 <PublicServer> <ZarenorDarkstalker> hm 01:26:56 <PublicServer> <atdt> coal's overloading? 01:27:03 <PublicServer> <ZarenorDarkstalker> kenji said it's close 01:27:05 <KenjiE20|LT> once a set of bays gets to about say 4 trains 01:27:09 <KenjiE20|LT> 3/4* 01:27:10 <PublicServer> <ZarenorDarkstalker> I'm not pro enough to see that for sure 01:27:38 <PublicServer> <ZarenorDarkstalker> would lengthening the decel lines or splitting more help with that? 01:27:53 <KenjiE20|LT> penalty pushers will do it 01:27:56 <PublicServer> <atdt> no, the decel lines are at full speed 01:28:04 <KenjiE20|LT> force trains to the far bays 01:28:06 <Zarenor> penalty pushers? 01:28:08 <Zarenor> ha 01:28:10 <Zarenor> *ah 01:28:18 <Zarenor> not enough penaltys? 01:28:23 <KenjiE20|LT> none 01:28:39 <PublicServer> <ZarenorDarkstalker> sometimes none are necessary, i haven't watched these though 01:29:03 <PublicServer> <ZarenorDarkstalker> I kinda want to temporarily disrupt traffic to test that while it's just me and atdt 01:29:18 <PublicServer> <ZarenorDarkstalker> force trains into a single set to get a formula 01:29:19 <PublicServer> <atdt> eh, not worth a big jam 01:29:36 <PublicServer> <ZarenorDarkstalker> better one now when it clears quickly 01:29:37 <PublicServer> <atdt> it'll happen soon enough 01:29:39 <PublicServer> <ZarenorDarkstalker> than one later 01:29:48 <PublicServer> <ZarenorDarkstalker> when it's harder to fix and clear 01:30:10 <PublicServer> <ZarenorDarkstalker> or such is my logic, if you don't agree, I don't have to try it 01:30:11 <PublicServer> <atdt> so what exactly is the proposed issue here? 01:30:23 <PublicServer> <atdt> that the drop is overloading? 01:30:24 <PublicServer> <ZarenorDarkstalker> the coal/iron entry 01:31:00 <PublicServer> <ZarenorDarkstalker> proposed test is diverting trains to one of the sets of bays to see if it breaks and what the breaking point is 01:31:17 <PublicServer> <ZarenorDarkstalker> and then applying fixes 01:31:24 <PublicServer> <ZarenorDarkstalker> and undiverting 01:31:47 <PublicServer> <ZarenorDarkstalker> after fixes have been proven to work at reasonable load 01:31:50 <PublicServer> <atdt> i think those bays are as efficient as they'll get with how its designed 01:32:16 <PublicServer> <ZarenorDarkstalker> kenji thinks that some of the lines are penalized... I'm uncertain, hence me wanting to test it 01:32:30 <PublicServer> <atdt> oh... hmm 01:32:35 <PublicServer> <ZarenorDarkstalker> but i could also just stop trains on one bay, cause a less major jam 01:32:46 <PublicServer> <ZarenorDarkstalker> or rather need to be penalized 01:32:52 <PublicServer> <ZarenorDarkstalker> there are no penalties as it is now 01:33:27 <PublicServer> <atdt> well right now the bays will have the appearance of being penalized because of SML... 01:33:38 *** TrainzStoffe has joined #openttdcoop 01:33:43 *** openttdcoop sets mode: +v TrainzStoffe 01:34:07 <PublicServer> <ZarenorDarkstalker> possibly.... 01:34:29 <PublicServer> <atdt> but the trains that have to go longer getting off the ML then get the shorter run through the bays 01:34:34 <PublicServer> <ZarenorDarkstalker> the way they're designed now though 01:34:49 <PublicServer> <ZarenorDarkstalker> two are from one direction 01:34:52 <PublicServer> <ZarenorDarkstalker> two from the other 01:34:59 <PublicServer> <ZarenorDarkstalker> which seems suboptimal 01:35:36 <PublicServer> <ZarenorDarkstalker> causes some nasty traffic imbalances, but I couldn't rework it withou causing major disruption 01:35:37 <PublicServer> <atdt> there's not much way around that without doing some serious remodeling 01:36:01 <PublicServer> <ZarenorDarkstalker> but if penalizing the lines prevents future overload 01:36:06 <PublicServer> <atdt> well the two systems aren't linked 01:36:19 <PublicServer> <atdt> trains coming from north go back north without having to consider the west exit 01:36:46 <PublicServer> <ZarenorDarkstalker> which is reasonable given the plan 01:36:55 <PublicServer> <atdt> yup 01:37:13 <PublicServer> <ZarenorDarkstalker> but then, question is, is one going to have much more traffic than the other? 01:37:25 <PublicServer> <ZarenorDarkstalker> as it is now, we certainly have more traffic from north 01:37:48 <PublicServer> <atdt> there are a lot more large primaries in the north and east 01:37:59 <PublicServer> <ZarenorDarkstalker> connected, or in total? 01:38:20 <PublicServer> <ZarenorDarkstalker> if not in total, i can try and work on connected numbers 01:38:21 <PublicServer> <atdt> well look at maningville mines 01:38:30 <PublicServer> <ZarenorDarkstalker> I know about that 01:38:31 <PublicServer> <atdt> er 01:38:35 <PublicServer> <atdt> and maningville woods 01:39:16 <PublicServer> <ZarenorDarkstalker> woods itself runs 50 trains 01:39:22 <PublicServer> <atdt> yup 01:39:36 <PublicServer> <atdt> so any balance problem right now is just an illusion 01:39:59 *** Stoffe has quit IRC 01:39:59 *** TrainzStoffe is now known as Stoffe 01:40:24 <PublicServer> <ZarenorDarkstalker> Who signaled ZD&T's patrol loop? 01:40:40 <PublicServer> <atdt> dunno 01:41:10 <PublicServer> <atdt> SLH4.0^0 is craaaazay 01:43:48 <PublicServer> <ZarenorDarkstalker> if SLH 4.0^0 clogs southbound, excuse me, resolving a future possible issue at ZD&T 01:44:04 <PublicServer> <atdt> oh jesus 01:44:22 <PublicServer> <ZarenorDarkstalker> I'm letting it unclog 01:44:27 <PublicServer> <ZarenorDarkstalker> and then continuing work 01:45:20 <PublicServer> <ZarenorDarkstalker> wait, ZD&T has it's own in/out on the SLH now? 01:45:29 <PublicServer> <ZarenorDarkstalker> dayum 01:45:35 <PublicServer> <ZarenorDarkstalker> nice job 01:46:21 <PublicServer> <atdt> yeah stoffe and me did that because it was too many damn trains 01:46:36 <PublicServer> <ZarenorDarkstalker> it's only geting more, too 01:46:44 <PublicServer> <atdt> this little slh was having to handle like 200 trains 01:54:11 <PublicServer> <atdt> we need to avoid putting any more trains through SLH 4.0.0 01:54:22 <PublicServer> <ZarenorDarkstalker> I'm not sure 01:54:29 <PublicServer> <ZarenorDarkstalker> I need to get this issue fixed 01:54:38 <PublicServer> <atdt> the exit is jamming on and off 01:54:39 <PublicServer> <ZarenorDarkstalker> and go from there 01:54:50 <PublicServer> <ZarenorDarkstalker> because of me at the moment 01:55:03 <PublicServer> <ZarenorDarkstalker> trying to fix a blockage possibility and i currently have it bloacking 01:55:19 <PublicServer> <ZarenorDarkstalker> I'm working on figuring a solution 01:56:47 <PublicServer> <atdt> looks good to me 01:57:00 <PublicServer> <ZarenorDarkstalker> have to find another place for a depot now 01:57:14 <PublicServer> <ZarenorDarkstalker> though now I just have to fix the PBS 01:57:20 <PublicServer> <ZarenorDarkstalker> one step at a time 01:57:39 <PublicServer> <ZarenorDarkstalker> PBS and then finding where i can sit a depot 01:58:13 <PublicServer> <ZarenorDarkstalker> PBS isn't allowing the trains to queue 01:58:33 <PublicServer> <ZarenorDarkstalker> no extra station there 01:58:38 <PublicServer> <ZarenorDarkstalker> we don't need another plat 01:58:44 <PublicServer> <atdt> wat 01:58:51 <PublicServer> <atdt> k 01:58:52 <PublicServer> <ZarenorDarkstalker> we don't need another plat 01:59:01 <PublicServer> <ZarenorDarkstalker> we need it to allow the queueing as designed 01:59:22 <PublicServer> <ZarenorDarkstalker> rapair, not bandaid... it'll run as it is fine after the blockage clears 01:59:27 <PublicServer> <ZarenorDarkstalker> *repair 01:59:43 <PublicServer> <ZarenorDarkstalker> but the queuing not working is a major issue 02:00:22 <Razaekel> !password 02:00:22 <PublicServer> Razaekel: pulpit 02:00:43 <PublicServer> *** Razaekel joined the game 02:00:46 <PublicServer> <ZarenorDarkstalker> hey raz 02:02:10 <PublicServer> <Razaekel> where;s the jamming? 02:02:27 <PublicServer> <ZarenorDarkstalker> which? 02:02:31 <PublicServer> <Razaekel> any 02:02:34 <PublicServer> <ZarenorDarkstalker> 4.0^0 is fixed 02:02:44 <PublicServer> <ZarenorDarkstalker> I caused it fixing something 02:02:53 <PublicServer> <ZarenorDarkstalker> and have fixed that 02:03:17 <PublicServer> <ZarenorDarkstalker> for the time being 02:03:34 <PublicServer> <ZarenorDarkstalker> I'm just trying to fix thrax and my station to work correctly 02:03:55 <PublicServer> <Razaekel> what;s the problem with it? 02:04:04 <PublicServer> <ZarenorDarkstalker> trains not queueing correctly 02:04:18 <PublicServer> <Razaekel> what do you mean by not queuing correctly? 02:04:28 <PublicServer> <ZarenorDarkstalker> look at ZD& T logging 02:04:31 <PublicServer> <Razaekel> i am 02:05:28 <PublicServer> <ZarenorDarkstalker> not supposed to queue where they had been until all waiting space at each station was filled 02:05:54 <PublicServer> <ZarenorDarkstalker> by design 02:06:04 <PublicServer> <Razaekel> ah 02:06:09 <PublicServer> <ZarenorDarkstalker> once i made them PBS sigs, it seemed to partially resolve issue 02:06:23 <PublicServer> <Razaekel> regular sigs should work 02:06:45 <PublicServer> <ZarenorDarkstalker> i though so as well, and so did thrax.. they weren't 02:06:52 <PublicServer> <Razaekel> hmm 02:06:57 <PublicServer> <Razaekel> lemme watch it for a bit 02:07:02 <PublicServer> <ZarenorDarkstalker> i'll be back, need to go talk to my dad.. he's deployed in afghanistan, and is on the other comp on skype 02:08:25 <PublicServer> <atdt> raz - kenji was saying coal/iron is going to jam... i dont think so 02:09:19 <PublicServer> <Razaekel> if it jams, it jams, we can fix it 02:09:26 <PublicServer> <atdt> thats kinda what i said 02:11:25 <Zarenor> I suggested we stress test it now, so you guys can fix it 02:11:37 <PublicServer> <Razaekel> and how would you stress it? 02:11:43 <Zarenor> especially since you're both on and can be the ones to fix your own thing, since you want to have a station that's yours 02:11:59 <PublicServer> <Razaekel> meh 02:12:09 <PublicServer> <Razaekel> ownership is a fickle thing 02:12:10 <PublicServer> <ZarenorDarkstalker> focus multiple bays into a single one 02:12:31 <PublicServer> <ZarenorDarkstalker> at divert here 02:12:42 <PublicServer> <ZarenorDarkstalker> sloppily divert them together 02:12:53 <PublicServer> <atdt> thats guaranteed to jam 02:12:53 <PublicServer> <ZarenorDarkstalker> just for stress testing 02:12:53 <PublicServer> <Razaekel> oh 02:13:08 <PublicServer> <ZarenorDarkstalker> yers, which is why we want it to go as quickly as possible 02:13:22 <PublicServer> <ZarenorDarkstalker> because the mainline is NOT close to 1/4 capacity 02:13:54 <PublicServer> <ZarenorDarkstalker> and if the station is, i figure, fix it sooned rather than later 02:14:19 <PublicServer> <ZarenorDarkstalker> it looks like kenji's problem may be nonexistant 02:14:29 <PublicServer> <atdt> running like a champ 02:14:41 <PublicServer> <ZarenorDarkstalker> which is exactly what i wanted to find out 02:14:56 <PublicServer> <ZarenorDarkstalker> I wasn't suggesting he was riight, sorry if you took it that way 02:15:02 <PublicServer> <atdt> no no its cool 02:15:10 <PublicServer> <atdt> i just didn't think it was a problem :) 02:15:10 <PublicServer> <Razaekel> well, he was right, in a way 02:15:11 <PublicServer> <ZarenorDarkstalker> I was suggesting that it was possible, and that I'd prefer to make sure he wasn't 02:15:47 <PublicServer> <Razaekel> if the merge has been smoother, ie shorter distance between trains, then it would likely jam 02:16:01 <PublicServer> <ZarenorDarkstalker> i think the only further way to test it more would be having the ML near capacity.. which takes a long while, so you guys should be more than good 02:16:10 <PublicServer> <ZarenorDarkstalker> right, i saw that 02:16:17 <PublicServer> <ZarenorDarkstalker> though i have a minro solution 02:16:22 <PublicServer> <ZarenorDarkstalker> *minor 02:16:32 <PublicServer> <ZarenorDarkstalker> i'm just not sure if the space is available to use it 02:16:43 <PublicServer> <Razaekel> tell me 02:17:08 <PublicServer> <ZarenorDarkstalker> sign 02:17:09 <PublicServer> <Razaekel> font use signs >.< 02:17:32 <PublicServer> <ZarenorDarkstalker> one train in the decel 02:17:39 <PublicServer> <ZarenorDarkstalker> they should be long enough 02:17:44 <PublicServer> <ZarenorDarkstalker> on just one short 02:17:47 <PublicServer> <Razaekel> decels are 1 tile too short 02:17:57 <PublicServer> <ZarenorDarkstalker> *or 02:18:32 <PublicServer> <atdt> really, these 6x bays won't ever be full 02:18:47 <PublicServer> <Razaekel> eihter way, his concern shouldnt be founded unless the ML starts hitting capacity 02:19:01 <PublicServer> <atdt> other things will break before this 02:19:02 <PublicServer> <ZarenorDarkstalker> I'm not sure the game will last that long 02:19:11 <PublicServer> <ZarenorDarkstalker> so you should be more than good 02:19:14 <PublicServer> <ZarenorDarkstalker> thanks raz 02:19:26 <PublicServer> <ZarenorDarkstalker> now I must get away from this game for a bit, about to be busy with something else 02:19:29 <PublicServer> <Razaekel> through some testing, i;v determine that 6 bays is pretty much the optimum number for a drop station 02:19:37 <PublicServer> <ZarenorDarkstalker> I'll be watching IRC, my other thing is in IRC 02:19:42 <PublicServer> <Razaekel> although it does depend on how long it takes a train to unload 02:20:11 <PublicServer> <atdt> i think the TL, the unload time, and the distance is causing there always to be an empty bay and a half 02:20:31 <Zarenor> if it was maglev, we'd have even less problem because of killer accel 02:20:47 <PublicServer> <Razaekel> or more, cause of killer decel 02:21:04 <PublicServer> <ZarenorDarkstalker> why more? they decel and accel damn quick... 02:21:11 <PublicServer> <Razaekel> no 02:21:20 <PublicServer> <Razaekel> decel on maglev can be prtty damn long 02:21:24 <PublicServer> <ZarenorDarkstalker> hm 02:21:35 <PublicServer> <ZarenorDarkstalker> I'll have to play with it.. guess depends on the maglev you use 02:21:51 <Zarenor> but like i said, busy a minute 02:23:11 <PublicServer> <atdt> well i'm off for the night more or less 02:23:13 <PublicServer> <atdt> tootles 02:23:18 <PublicServer> *** atdt has joined spectators 02:23:23 <Zarenor> night atdt 02:25:07 <PeterT> night 02:35:14 <PublicServer> *** atdt has left the game (connection lost) 02:41:48 *** mib_2ltsrws8 has joined #openttdcoop 02:41:54 *** openttdcoop sets mode: +v mib_2ltsrws8 02:41:58 *** mib_2ltsrws8 is now known as Kupuham 02:42:00 <Kupuham> !info 02:42:01 <PublicServer> Kupuham: #:1(Orange) Company Name: '#OpenTTDCoop' Year Founded: 1950 Money: 3317490433 Loan: 0 Value: 3409481730 (T:1064, R:0, P:0, S:0) unprotected 02:42:29 <PublicServer> *** Kupuham joined the game 02:42:31 *** Kupuham has quit IRC 02:46:58 <Razaekel> !players 02:47:00 <PublicServer> Razaekel: Client 122 (Orange) is ZarenorDarkstalker, in company 1 (#OpenTTDCoop) 02:47:00 <PublicServer> Razaekel: Client 130 (Orange) is Kupuham, in company 1 (#OpenTTDCoop) 02:47:00 <PublicServer> Razaekel: Client 128 (Orange) is Razaekel, in company 1 (#OpenTTDCoop) 02:52:12 <PublicServer> <Kupuham> Can I upgrade this? 02:52:30 <PublicServer> <Razaekel> to what? 02:52:44 <PublicServer> <Razaekel> too many trains 02:52:52 <PublicServer> <Razaekel> im gonna take some off 02:53:09 <PublicServer> <Kupuham> It does make 2.2k stuff 03:00:19 <PublicServer> *** Razaekel has left the game (leaving) 03:27:40 <PublicServer> <Kupuham> You AFK? 03:27:45 <PublicServer> <ZarenorDarkstalker> I'm not 03:27:48 <PublicServer> <ZarenorDarkstalker> Iw as, but no longer 03:27:50 <PublicServer> <Kupuham> Cool 03:27:59 <PublicServer> <Kupuham> Would you agree 03:28:21 <PublicServer> <ZarenorDarkstalker> than? 03:28:26 <PublicServer> <Kupuham> What we have now 03:28:33 <PublicServer> <ZarenorDarkstalker> hmmm 03:28:40 <PublicServer> <Kupuham> Not enough trains for the statoin 03:28:44 <PublicServer> <ZarenorDarkstalker> I like it better, looks -wse 03:29:16 <PublicServer> <ZarenorDarkstalker> but functionally, there's not a huge difference as far as cargo absorbtion goes 03:29:21 <PublicServer> <ZarenorDarkstalker> until 03:29:26 <PublicServer> <ZarenorDarkstalker> we get to very high traffic 03:29:37 <PublicServer> <ZarenorDarkstalker> then those evil X's will lay a role 03:29:51 <PublicServer> <Kupuham> But it has almost 10 trains worth of waiting cargo 03:30:12 <PublicServer> <ZarenorDarkstalker> need to rebuild yours as part of that then so the cargo doesn't poof 03:30:21 <PublicServer> <Kupuham> yeah 03:30:29 <PublicServer> <ZarenorDarkstalker> and make twice as many trains as there is cargo for 03:30:40 <PublicServer> <ZarenorDarkstalker> and release them slowly enough that it doesn't clog 03:30:50 *** KenjiE20|LT has quit IRC 03:32:10 <PublicServer> <ZarenorDarkstalker> I'll leave it to you to clone the trains 03:32:18 <PublicServer> <ZarenorDarkstalker> have some maint of my own to do 03:32:26 <PublicServer> <Kupuham> Ok =) 03:32:45 <PublicServer> <ZarenorDarkstalker> 2 of the three nice stations thrax and I built need MOAR TRAINZ 03:32:56 <PublicServer> <ZarenorDarkstalker> one already has 33 03:33:01 <PublicServer> <ZarenorDarkstalker> the other has 116 03:33:08 <PublicServer> <ZarenorDarkstalker> and essentially it's own SL 03:39:45 <PublicServer> <ZarenorDarkstalker> awesome, no issues there for now 03:39:55 <PublicServer> <ZarenorDarkstalker> served by 125 trains 03:40:00 <PublicServer> <Kupuham> Where 03:40:08 <PublicServer> <ZarenorDarkstalker> ZD&T loggind 03:40:09 <PublicServer> <ZarenorDarkstalker> *logging 03:40:22 <PublicServer> <ZarenorDarkstalker> produces ~1.8k logs 03:40:26 <PublicServer> <ZarenorDarkstalker> tonnes of logs 03:40:34 <PublicServer> <ZarenorDarkstalker> per month 03:40:39 <Razaekel> go look at the coal mine just E of logging 03:40:47 <Razaekel> produces 2295 coal per month 03:40:51 <Razaekel> from 1 mine 03:40:54 <PublicServer> <ZarenorDarkstalker> yeah, i know 03:41:00 <PublicServer> <ZarenorDarkstalker> doen to 1989 03:41:02 <Razaekel> now, there's a collection of 4 mines S of ZD&T 03:41:07 <PublicServer> <ZarenorDarkstalker> 56 trains 03:41:16 <PublicServer> <ZarenorDarkstalker> where? 03:41:19 <PublicServer> <ZarenorDarkstalker> must needs uild 03:41:26 <Razaekel> if each of those mines produced 2295 coal, we're screwed 03:41:37 <PublicServer> <ZarenorDarkstalker> ha, tonburg? 03:41:40 <PublicServer> <ZarenorDarkstalker> *ah 03:41:50 <Razaekel> yea thats it 03:42:01 <PublicServer> <ZarenorDarkstalker> that station could be redone for better capacity if need be 03:42:12 <PublicServer> <ZarenorDarkstalker> ZD&T needs more trains still 03:42:34 <PublicServer> <ZarenorDarkstalker> and it already is starting to push the ML it's conned to close to capacity 03:43:06 <PublicServer> <ZarenorDarkstalker> has a littl more capacity to eke out, ithink 03:43:17 <PublicServer> <ZarenorDarkstalker> *little 03:43:37 <Razaekel> i dont think we;eve ever developed a ML that had the ability to take every industry on a map to max production 03:43:47 <PublicServer> <ZarenorDarkstalker> we need to try that 03:43:57 <PublicServer> <ZarenorDarkstalker> even if a small map or low number of primaries 03:46:15 *** De_Ghosty has joined #openttdcoop 03:46:20 *** openttdcoop sets mode: +v De_Ghosty 03:47:07 <PublicServer> <Kupuham> Seems like we have Max capacity !Here 03:47:49 <PublicServer> <ZarenorDarkstalker> hm 03:47:54 *** PeterT has quit IRC 03:47:54 <PublicServer> <ZarenorDarkstalker> not quite 03:47:59 <PublicServer> <ZarenorDarkstalker> least at that point 03:48:06 <PublicServer> <ZarenorDarkstalker> more trains could be cloned 03:48:11 <PublicServer> <Kupuham> IT was a few moments before 03:48:18 <PublicServer> <ZarenorDarkstalker> they're not following in as densely as possible 03:48:21 <PublicServer> <ZarenorDarkstalker> ah 03:48:21 <PublicServer> <Kupuham> guess I didn`t wait long enough 03:48:38 <PublicServer> <ZarenorDarkstalker> no worried, ZD&T has some waves that run like that 03:48:42 <PublicServer> <ZarenorDarkstalker> *worries 03:48:54 <PublicServer> <Kupuham> It had all platforms full +1 waiting train, and even so it increases the stock 03:49:03 <PublicServer> <ZarenorDarkstalker> really? 03:49:10 <PublicServer> <ZarenorDarkstalker> thats nice production 03:49:23 <PublicServer> <ZarenorDarkstalker> I'll look at it and adding plats in a min 03:49:34 <PublicServer> <ZarenorDarkstalker> need to keep an eye on ZD&T 03:50:06 <PublicServer> <ZarenorDarkstalker> 140.... 03:50:21 <Razaekel> you need 4 plats per industry 03:50:24 <Razaekel> imo 03:50:34 <PublicServer> <ZarenorDarkstalker> heheheheh 03:50:37 <Razaekel> in order to keep up with a max production industry 03:50:43 <PublicServer> <ZarenorDarkstalker> he has for plats for something like, 7,8? 03:50:48 <PublicServer> <ZarenorDarkstalker> 4 plats 03:51:01 <PublicServer> <ZarenorDarkstalker> used to be 1 per each of those tanks in the lake 03:51:06 <PublicServer> <ZarenorDarkstalker> now 2 or 3 03:51:22 <PublicServer> <ZarenorDarkstalker> holy shiiiiii 03:51:40 <PublicServer> <Kupuham> ? 03:51:47 <PublicServer> <ZarenorDarkstalker> only at 57% 03:52:53 <PublicServer> <ZarenorDarkstalker> 145 03:53:04 <PublicServer> <ZarenorDarkstalker> 87 at that oil station 03:53:30 <PublicServer> <ZarenorDarkstalker> still only 54% rating 03:54:15 <PublicServer> <ZarenorDarkstalker> rounded it to 100, to be gradually released in the gaps 03:55:13 <PublicServer> <ZarenorDarkstalker> oh shi... 03:55:35 <PublicServer> <ZarenorDarkstalker> cloned in the wrong depot.. let's try that again 03:55:50 <Razaekel> !password 03:55:50 <PublicServer> Razaekel: ticked 03:55:51 <Razaekel> nice going 03:56:07 <PublicServer> *** Razaekel joined the game 03:56:11 <PublicServer> <ZarenorDarkstalker> yeah.. I was loading 12 trains into ZD&T that didn't belong there 03:56:22 <PublicServer> <ZarenorDarkstalker> would have caused nice clogs 03:56:36 <PublicServer> <ZarenorDarkstalker> I pulled most of them, deleted before release 03:56:45 <PublicServer> <ZarenorDarkstalker> other ones have already cleared 03:57:04 <PublicServer> <ZarenorDarkstalker> station looks to queue correctly 03:57:14 <PublicServer> <ZarenorDarkstalker> ZD&T, that is 03:57:31 <PublicServer> <ZarenorDarkstalker> lost ~100 production 03:58:13 <PublicServer> <ZarenorDarkstalker> almost have that oil station empty 03:58:40 <PublicServer> <ZarenorDarkstalker> if these oil wells go close to max, we'll be damn screwed 03:58:51 <PublicServer> <Razaekel> we can make the station bigger 03:58:55 <PublicServer> <ZarenorDarkstalker> 11 wells 03:58:57 <PublicServer> <Razaekel> the issue is joining them to the ML 03:59:00 <PublicServer> <ZarenorDarkstalker> on one SL 03:59:04 <PublicServer> <ZarenorDarkstalker> exactly 03:59:21 <PublicServer> <ZarenorDarkstalker> got it down though 03:59:47 <PublicServer> <ZarenorDarkstalker> 80 is probably about as good as you get without newer trains or a statue 03:59:58 <PublicServer> <ZarenorDarkstalker> *81 04:00:57 <PublicServer> <Razaekel> yea, pretty much 04:01:10 <PublicServer> <Razaekel> but we have a statue 04:01:14 <PublicServer> <ZarenorDarkstalker> that's an annoying limitation 04:01:15 <PublicServer> <Razaekel> so we need more trains 04:01:31 <PublicServer> <ZarenorDarkstalker> lol, you built the statue? 04:01:47 <PublicServer> <Razaekel> it was built a long time ago 04:02:02 <PublicServer> <Razaekel> need more trains 04:02:48 <PublicServer> <ZarenorDarkstalker> 10 more inbound as traffic allows 04:03:13 <PublicServer> <Razaekel> there is a depot next to the station >.> 04:03:20 <PublicServer> <ZarenorDarkstalker> from that depot 04:03:30 <PublicServer> <ZarenorDarkstalker> still has traffic issues 04:03:35 <PublicServer> <Razaekel> wait 04:03:42 <PublicServer> <Razaekel> are you talking about nutburg? 04:03:51 <PublicServer> <Razaekel> or warnway? 04:03:54 <PublicServer> <ZarenorDarkstalker> warnway 04:03:57 <PublicServer> <Razaekel> lololol 04:04:06 <PublicServer> <Razaekel> i was thinking about nutburg 04:04:09 <PublicServer> <ZarenorDarkstalker> ah 04:04:15 <PublicServer> <ZarenorDarkstalker> warnway needed it anyway 04:04:27 <PublicServer> <ZarenorDarkstalker> the rod increase tick rolled around 04:04:32 <PublicServer> <ZarenorDarkstalker> *prod 04:04:49 <PublicServer> <ZarenorDarkstalker> about time for station expansion 04:04:57 <PublicServer> <Razaekel> seems so 04:05:08 <PublicServer> <Razaekel> 11 wells at warnway 04:05:13 <PublicServer> <Razaekel> 6 at nutburg 04:07:21 <PublicServer> <ZarenorDarkstalker> working on the exit being more efficient 04:08:34 <PublicServer> <Razaekel> yer missing a plat exit 04:09:46 <PublicServer> <ZarenorDarkstalker> much nicer exit now, mm? 04:09:51 <PublicServer> <Razaekel> yea 04:10:05 <PublicServer> <Kupuham> A few signals in no good places, no 04:10:08 <PublicServer> <ZarenorDarkstalker> about as efficient as i can make it 04:10:09 <PublicServer> <Kupuham> ? 04:10:14 <PublicServer> <ZarenorDarkstalker> where? 04:10:34 <PublicServer> <ZarenorDarkstalker> the doubled signals is standard for exits to a point... 04:10:43 <PublicServer> <ZarenorDarkstalker> or one of the two allowable exit standards 04:10:44 <PublicServer> <Razaekel> no iy isnt 04:10:46 <PublicServer> <Kupuham> Why 04:10:54 <PublicServer> <ZarenorDarkstalker> faster clearing 04:10:58 <PublicServer> <Kupuham> ? (my KB seems to be messed up) 04:11:24 <PublicServer> <ZarenorDarkstalker> Why remove the doubles? 04:11:30 <PublicServer> <ZarenorDarkstalker> it allows for faster clearing 04:11:35 <PublicServer> <Razaekel> not really 04:11:36 <PublicServer> <ZarenorDarkstalker> and doesn't hurt anything 04:11:46 <PublicServer> <Razaekel> the only signal used for clearing a station is the one next to it 04:12:17 <PublicServer> <ZarenorDarkstalker> but the in-total exits clear faster, especially on larger stations 04:12:44 <PublicServer> <Razaekel> i doubt that 04:13:04 <PublicServer> <Razaekel> you might squeeze the trains together more, true, but when the signals go back to their regular spacing, yer just gonna slow stuff down 04:13:18 <PublicServer> <ZarenorDarkstalker> MArk, the ultimate must-be-exact-standard man was the one who started me doing it 04:13:37 <PublicServer> <ZarenorDarkstalker> basically, on large, rapidly merging stations, do that until you rit a prio or LB 04:13:41 <PublicServer> <ZarenorDarkstalker> *hit 04:13:57 <PublicServer> <ZarenorDarkstalker> and the exit should really be longer and prio'd, but that's another story 04:14:37 <PublicServer> <ZarenorDarkstalker> and soon yet more trains will be needed... shoot 04:15:05 <PublicServer> <Razaekel> its what you get for increasing capacity 04:15:18 <PublicServer> <ZarenorDarkstalker> I'd rather keep going than not 04:15:19 <PublicServer> <Kupuham> BBH 1.1 is kinda slowing things down 04:15:20 <PublicServer> <Razaekel> the industries increase to fill that capacity 04:15:48 <PublicServer> <Razaekel> you mean the SML join, right? 04:15:58 <PublicServer> <ZarenorDarkstalker> holy crap, wtf ,erge is that that's waiting so long? 04:16:03 <PublicServer> <Kupuham> Near !Here 04:17:09 <PublicServer> <ZarenorDarkstalker> so much clog 04:17:42 <PublicServer> <ZarenorDarkstalker> that ML is sml'd too right 04:17:43 <PublicServer> <Kupuham> Yeah, and it`s being saved by the prio 04:18:02 <PublicServer> <Kupuham> That balances the join 04:18:13 <PublicServer> <ZarenorDarkstalker> yeah, i see the shift and prio 04:18:24 <PublicServer> <ZarenorDarkstalker> the issue here.. looks to me 04:18:29 <PublicServer> <ZarenorDarkstalker> like at !here 04:18:32 <PublicServer> <Kupuham> Except it ends making those trains cut in front of the jam 04:18:41 <PublicServer> <ZarenorDarkstalker> that line, being the outer, needs to join after the more crowded inner 04:18:48 <PublicServer> <ZarenorDarkstalker> exactly 04:18:52 <PublicServer> <ZarenorDarkstalker> outer flows better 04:19:02 <PublicServer> <ZarenorDarkstalker> inner only gets worse until somethign stops shifting 04:19:25 <PublicServer> <ZarenorDarkstalker> trying to come up with a solution 04:20:44 <PublicServer> <ZarenorDarkstalker> may just need another inner line on that ML 04:20:48 <PublicServer> <ZarenorDarkstalker> to shift more to 04:20:55 <PublicServer> <ZarenorDarkstalker> but that may work as well 04:21:26 <PublicServer> <ZarenorDarkstalker> lets see how that goes... 04:22:27 <PublicServer> <ZarenorDarkstalker> working on that wiggle 04:22:34 <PublicServer> <Razaekel> there;s no speed loss 04:22:37 <PublicServer> <Kupuham> Speed doesn`t change there 04:22:38 <PublicServer> <Razaekel> dont be a noob 04:22:55 <PublicServer> <ZarenorDarkstalker> odd.. I seen one or more slowdown there 04:23:15 <PublicServer> <Razaekel> it's a trick of the isometric system 04:23:26 <PublicServer> <ZarenorDarkstalker> it still doesn't look particularly neat, but whatever 04:23:32 <PublicServer> <Razaekel> trains seem to move faster in some directions than others 04:23:33 <PublicServer> <ZarenorDarkstalker> yeah, which is why iso is bad XD 04:24:04 <PublicServer> <Razaekel> anyway, that cleared that up pretty good 04:24:22 <PublicServer> <ZarenorDarkstalker> definitely worked pretty well 04:24:36 <PublicServer> <Razaekel> only problem is, the bridges are unsynced 04:25:05 <PublicServer> <ZarenorDarkstalker> seems minor, they'll still choose either bridge 04:26:50 <PublicServer> <ZarenorDarkstalker> now we have the opposite problem 04:26:53 <PublicServer> <Razaekel> ok, that should resync them 04:27:09 <PublicServer> <ZarenorDarkstalker> looks like it 04:27:46 <PublicServer> <Razaekel> hubba hubba 04:29:49 <PublicServer> <ZarenorDarkstalker> we're 8 trains from running out again 04:30:02 <PublicServer> * Razaekel goes back to his ridiculously oversized map with 20 lines of SML 04:30:03 <PublicServer> <ZarenorDarkstalker> warnway continues to grow steadly 04:30:13 <PublicServer> <ZarenorDarkstalker> damn, have fun with that 04:30:23 <PublicServer> <Razaekel> hell no, it's a pita 04:30:28 <PublicServer> <Razaekel> i need the copy/paste mod 04:30:33 <Zarenor> exactly my point 04:30:42 <Zarenor> ha, that would be GREAT 04:30:48 <PublicServer> <Kupuham> There is one 04:30:51 <PublicServer> <Kupuham> ? 04:30:54 <PublicServer> <Razaekel> yea 04:31:03 <PublicServer> <Razaekel> but you have to add it yourself, pretty much 04:32:21 <PublicServer> <ZarenorDarkstalker> and thus 04:32:24 <PublicServer> <ZarenorDarkstalker> too many trains 04:32:51 <PublicServer> <Razaekel> the network is starting to fail 04:32:57 <PublicServer> <ZarenorDarkstalker> where at? 04:33:02 <PublicServer> <Razaekel> BBH1.1 04:33:09 <PublicServer> <ZarenorDarkstalker> ah, right 04:33:20 <PublicServer> <ZarenorDarkstalker> will need to be repaired somehow 04:33:27 <PublicServer> <Razaekel> so it's a good thing we hit the limit 04:34:03 <PublicServer> <ZarenorDarkstalker> not really, that's a rather isolated point on the netwok, probably 16/th of the trains max run through it 04:34:09 <PublicServer> <ZarenorDarkstalker> *1/6th 04:34:14 <PublicServer> <ZarenorDarkstalker> and less than that affected 04:34:33 <PublicServer> <ZarenorDarkstalker> I'm looking for an option to alleviate some traffic 04:34:47 <PublicServer> <Razaekel> wellll 04:35:03 <PublicServer> <ZarenorDarkstalker> I'm thinking a third inner lane only for the duration fo the BBH... or 04:35:08 <PublicServer> <Razaekel> you could always do a couple of longass maglev trains direct to the drop 04:35:15 <PublicServer> <Kupuham> lol 04:35:18 <PublicServer> <ZarenorDarkstalker> hehe 04:35:20 <PublicServer> <Razaekel> but that;s not in the plan 04:35:24 <PublicServer> <Razaekel> so not an option 04:35:25 <PublicServer> <ZarenorDarkstalker> yeah, bad karma 04:35:47 <PublicServer> <ZarenorDarkstalker> only maglevs are transrapid anyway 04:35:54 <PublicServer> <Razaekel> bah 04:36:08 <PublicServer> * Razaekel fondly remembers the TL64 transrapid on a map from long ago 04:36:18 *** themroc- has joined #openttdcoop 04:36:19 <PublicServer> <ZarenorDarkstalker> seen a couple of those.. so insane 04:36:22 <PublicServer> <Razaekel> carried something like 15k passengers per trip 04:36:23 *** openttdcoop sets mode: +v themroc- 04:36:31 <PublicServer> <ZarenorDarkstalker> ha, should be a PZ 2048x2048 game 04:36:38 <PublicServer> <ZarenorDarkstalker> that only runs 64TL 04:36:47 <PublicServer> <Razaekel> no fun, im not in pz :-( 04:36:52 <PublicServer> <Kupuham> What if we dumped that line on the other side 04:36:56 <PublicServer> <Kupuham> ? 04:37:01 <PublicServer> <ZarenorDarkstalker> which side? 04:37:23 <PublicServer> <ZarenorDarkstalker> inside line? 04:37:26 <PublicServer> <ZarenorDarkstalker> same problem 04:37:27 <PublicServer> <Razaekel> no 04:37:43 <PublicServer> <Kupuham> Or something like that 04:37:50 <PublicServer> <Razaekel> inside line is always more heavily loaded than outside 04:37:52 <PublicServer> <ZarenorDarkstalker> same problems 04:37:57 <PublicServer> <Razaekel> that;s the point of SMl 04:37:59 <PublicServer> <Razaekel> SML 04:38:10 <PublicServer> <ZarenorDarkstalker> except in this case when both are near/at capacity 04:38:20 <PublicServer> <Razaekel> SML shits trains away from the joiner to allow trains to join 04:38:21 <PublicServer> <ZarenorDarkstalker> I hate these slow trains 04:38:26 <PublicServer> <Razaekel> shifts* 04:38:30 <PublicServer> <Razaekel> yea, maglev ftw 04:38:32 <PublicServer> <ZarenorDarkstalker> XD 04:38:41 <PublicServer> <Razaekel> except for their accel/decel 04:38:50 <PublicServer> <Kupuham> So it`s actually worse now =x 04:39:08 <PublicServer> <ZarenorDarkstalker> no, because of the inside being moer crowded 04:39:15 <PublicServer> <ZarenorDarkstalker> and the inside not clogging 04:39:26 <PublicServer> <ZarenorDarkstalker> they'll all shift correctly 04:39:33 <PublicServer> <ZarenorDarkstalker> usually 04:39:45 <PublicServer> <ZarenorDarkstalker> until that blockage whoever just made 04:39:49 <PublicServer> <Kupuham> lol 04:39:54 <PublicServer> <ZarenorDarkstalker> now we're screwed 04:41:20 <PublicServer> <ZarenorDarkstalker> might need to add another shifter after the SLH 04:41:37 <PublicServer> <ZarenorDarkstalker> would barely help, but would do something 04:41:42 <PublicServer> <Razaekel> you'd need a 3rd line into BBH1.0 before you can add another shifter 04:41:44 <PublicServer> <ZarenorDarkstalker> but.. it might just shift the problem around 04:41:57 <PublicServer> <ZarenorDarkstalker> SLH not BH 04:42:00 <PublicServer> <ZarenorDarkstalker> *BBH 04:42:11 <PublicServer> <Razaekel> one problem with SML is trains have a tendency to synchronize such that they end up not shifting 04:42:20 <PublicServer> <ZarenorDarkstalker> I've noticed 04:42:22 <PublicServer> <Razaekel> it works best of trains are out of order 04:42:41 <PublicServer> <ZarenorDarkstalker> I'd seen a shifter that staggered it 04:42:50 <PublicServer> <ZarenorDarkstalker> one TL 04:42:58 <PublicServer> <ZarenorDarkstalker> so there would be one waiting to shift 04:43:07 <PublicServer> <ZarenorDarkstalker> anytime the line was at capacity 04:43:17 <PublicServer> <Kupuham> In theory, they choose the outside lane because it`s a shorter path, right? 04:43:31 <PublicServer> <ZarenorDarkstalker> the inner, because they're forced by penalties 04:43:53 <PublicServer> <ZarenorDarkstalker> penalties (reversed PBS) make the outer look longer 04:44:08 <PublicServer> <ZarenorDarkstalker> so they always shift if possible 04:44:27 <PublicServer> <ZarenorDarkstalker> I'm going to shift the shifter at SLH 1.1.3 farther back 04:44:35 *** Fuco has quit IRC 04:44:37 <PublicServer> <ZarenorDarkstalker> for less problems and as an example staggered 04:47:16 *** zachanim1 has quit IRC 04:47:32 *** zachanima has joined #openttdcoop 04:47:37 *** openttdcoop sets mode: +v zachanima 04:47:59 <PublicServer> <Razaekel> geez 04:48:13 <PublicServer> <Razaekel> when you hit capacity, the only way to deal with it is to add another track 04:48:21 <PublicServer> <Razaekel> anything else just moves the problem around 04:48:39 <PublicServer> <Razaekel> ah that kind 04:48:44 <PublicServer> <ZarenorDarkstalker> I know this, ym example was for the sake of an example, I knew it''d just move it around 04:48:55 <PublicServer> <ZarenorDarkstalker> just not correct with it atm 04:49:08 <PublicServer> <Razaekel> yea, it's not so popular as the kind we use normally, since it results in the possibility of a train waiting for a very long time for a spot to open 04:49:22 <PublicServer> <ZarenorDarkstalker> right, but it is more efficient 04:49:31 <PublicServer> <Razaekel> that's questionable 04:49:46 <PublicServer> <Razaekel> it really needs an acceleration zone 04:49:47 <PublicServer> <ZarenorDarkstalker> the shorter one has more chance to block 04:49:55 <PublicServer> <ZarenorDarkstalker> hence the long prio 04:50:19 <PublicServer> <ZarenorDarkstalker> longer prio.. or accel.. is better 04:50:32 <PublicServer> <Razaekel> accel is better 04:50:41 <PublicServer> <ZarenorDarkstalker> accel is best 04:50:49 <PublicServer> <Razaekel> if it's done right, you can fit a train into a smaller gap that way 04:50:54 <PublicServer> <ZarenorDarkstalker> longer prio to a point is better 04:51:05 <PublicServer> <ZarenorDarkstalker> then we need to make better shifts 04:51:23 <PublicServer> <Razaekel> good luck with that 04:51:28 <PublicServer> <Razaekel> go check the wiki page 04:51:34 <PublicServer> <ZarenorDarkstalker> redo BBH 1.1 with better shifts, because they are'n very close togetjer by any means... 04:51:37 <Razaekel> @wiki SML 04:51:44 <Webster> Shift Mainlines - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=SML 04:51:46 <PublicServer> <Kupuham> Another jam 04:51:50 <PublicServer> <ZarenorDarkstalker> I don't want or need to, i can imagine the hecticness 04:51:56 <PublicServer> <Kupuham> @!Jam 04:52:03 <PublicServer> <ZarenorDarkstalker> and I've read the article 04:53:17 <Razaekel> i was just gonna point out hte images 04:53:24 <Razaekel> they have a small bit of acceleration zone 04:55:05 <PublicServer> <Kupuham> So 04:55:12 <PublicServer> <Kupuham> BBH 1.1 Is a real problem 04:55:33 <PublicServer> <Razaekel> the queue has shortened a bit 04:55:54 <PublicServer> <Kupuham> It`s moved forwards :) 04:56:08 <PublicServer> <Kupuham> look @!Jam 04:56:46 <PublicServer> <ZarenorDarkstalker> tunnel issue 04:57:01 <PublicServer> <Razaekel> yea 04:57:06 <PublicServer> <Razaekel> tunnel too long 04:57:07 <PublicServer> <ZarenorDarkstalker> too long for only being doubled 04:57:10 <PublicServer> <ZarenorDarkstalker> yeah 04:57:23 <Zarenor> !tunnels 3 14 04:57:23 <PublicServer> Zarenor: You need 3 tunnels/bridges for trainlength 3 and gap 14. 04:57:30 <PublicServer> <Kupuham> But there`s a bigger issue 04:57:37 <PublicServer> <ZarenorDarkstalker> 3 req'd according to !tunnels 04:57:53 <PublicServer> <ZarenorDarkstalker> what issue is that? 04:58:15 <PublicServer> <Kupuham> The lane belowis not as jammed 04:58:32 <PublicServer> <ZarenorDarkstalker> non-complete shifting 04:58:33 <PublicServer> <Kupuham> And there are some trains getting stuck a little bit forwards 04:58:35 <PublicServer> <ZarenorDarkstalker> most likel 04:58:37 <PublicServer> <ZarenorDarkstalker> y 04:59:05 <PublicServer> <ZarenorDarkstalker> again with the 2 wheere 3 are needed there 04:59:08 <PublicServer> <ZarenorDarkstalker> i thnk 04:59:20 <Zarenor> !tunnels 3 10 04:59:20 <PublicServer> Zarenor: You need 3 tunnels/bridges for trainlength 3 and gap 10. 04:59:27 <PublicServer> <ZarenorDarkstalker> up 05:00:37 <PublicServer> <ZarenorDarkstalker> wait and I'll sync it 05:00:50 <PublicServer> <ZarenorDarkstalker> if you get it clearable 05:02:18 <PublicServer> <Razaekel> now you can make the tunnels shorter 05:02:31 <PublicServer> <ZarenorDarkstalker> sec, and I'll do that 05:02:44 <PublicServer> <ZarenorDarkstalker> but staying 3 may or may not make syncing easier 05:02:48 <PublicServer> <ZarenorDarkstalker> thanks 05:05:33 <PublicServer> <ZarenorDarkstalker> now we just have to sync he 3rd tunnel.. i have an idea for that 05:07:00 <PublicServer> <ZarenorDarkstalker> almost working now 05:07:39 <PublicServer> <ZarenorDarkstalker> sync'd 05:07:56 <PublicServer> <ZarenorDarkstalker> alright, another AFK period 05:08:23 <PublicServer> <Kupuham> oh waw, seems like we missed one 05:08:32 <PublicServer> <Kupuham> (Oil rig, now announcing closure) 05:12:32 <PublicServer> <Razaekel> booth needs to rework his entrance to oil/wood drop 05:12:39 <PublicServer> <Razaekel> he;s merging 4 lanes to 2 05:12:48 <PublicServer> <Razaekel> which is causing blockage 05:13:19 <PublicServer> <ZarenorDarkstalker> it goes 4>2>8? 05:13:20 <PublicServer> <Razaekel> and we need lots more goods trains 05:13:24 <PublicServer> <Razaekel> over 7k waiting 05:13:37 <PublicServer> <ZarenorDarkstalker> so clone some, station is practically empty 05:13:39 <PublicServer> <Razaekel> 4->2 05:13:48 <PublicServer> <Razaekel> idiot 05:13:51 <PublicServer> <Razaekel> we hit the limit 05:13:57 <PublicServer> <ZarenorDarkstalker> I see 4>2 05:13:59 <PublicServer> <ZarenorDarkstalker> ah, right 05:14:05 <PublicServer> <ZarenorDarkstalker> 'scuse me for forgetting 05:14:14 <PublicServer> <ZarenorDarkstalker> as usually when we hit it, someone is around to increase it 05:14:25 <PublicServer> <ZarenorDarkstalker> so I don't usually try and track it 05:15:01 <PublicServer> *** Razaekel has left the game (leaving) 05:18:38 <PublicServer> <Kupuham> Uhoh 05:18:46 <Zarenor> Whats up? 05:23:57 <PublicServer> <Kupuham> So, I`ll go to sleep 05:24:06 <PublicServer> <Kupuham> Night` 05:24:12 <PublicServer> <ZarenorDarkstalker> Night 05:24:20 <PublicServer> *** Kupuham has left the game (leaving) 05:24:21 <PublicServer> *** Game paused (not enough players) 05:24:31 <PublicServer> *** ZarenorDarkstalker has left the game (leaving) 05:53:31 *** zachanim1 has joined #openttdcoop 05:53:36 *** openttdcoop sets mode: +v zachanim1 05:57:49 *** themroc- has quit IRC 06:00:19 *** zachanima has quit IRC 06:46:03 *** ^Spike^ has joined #openttdcoop 06:46:04 *** ChanServ sets mode: +o ^Spike^ 06:46:08 *** openttdcoop sets mode: +v ^Spike^ 06:49:16 *** ODM has joined #openttdcoop 06:49:17 *** ChanServ sets mode: +o ODM 06:49:21 *** openttdcoop sets mode: +v ODM 06:53:47 *** mixrin has joined #openttdcoop 06:53:52 *** openttdcoop sets mode: +v mixrin 07:28:09 *** FrancoBegbie has quit IRC 08:01:52 *** Progman has joined #openttdcoop 08:01:57 *** openttdcoop sets mode: +v Progman 08:51:46 *** Progman has quit IRC 09:12:50 *** TrainzStoffe has joined #openttdcoop 09:12:55 *** openttdcoop sets mode: +v TrainzStoffe 09:19:34 *** Stoffe has quit IRC 09:19:34 *** TrainzStoffe is now known as Stoffe 09:27:28 *** [com]buster has joined #openttdcoop 09:27:29 *** ChanServ sets mode: +o [com]buster 09:27:38 *** openttdcoop sets mode: +v [com]buster 09:29:09 *** Wurzel49 has joined #openttdcoop 09:29:14 *** openttdcoop sets mode: +v Wurzel49 09:34:40 *** dr_gonzo has joined #openttdcoop 09:34:45 *** openttdcoop sets mode: +v dr_gonzo 09:47:32 *** mixrin has quit IRC 09:58:19 *** V453000 has joined #openttdcoop 09:58:24 *** openttdcoop sets mode: +v V453000 09:59:45 *** LordAzamath has joined #openttdcoop 09:59:50 *** openttdcoop sets mode: +v LordAzamath 10:13:20 *** LordAzamath has quit IRC 10:14:51 *** FrancoBegbie has joined #openttdcoop 10:14:56 *** openttdcoop sets mode: +v FrancoBegbie 10:32:21 *** Chris_Booth has joined #openttdcoop 10:32:34 *** openttdcoop sets mode: +v Chris_Booth 10:38:57 <V453000> !password 10:38:57 <PublicServer> V453000: truant 10:39:16 <PublicServer> *** V453000 joined the game 10:46:31 <PublicServer> *** V453000 has left the game (leaving) 11:17:09 *** Kolo has joined #openttdcoop 11:17:14 *** openttdcoop sets mode: +v Kolo 11:18:22 <PublicServer> *** Kolo joined the game 11:23:15 *** KenjiE20 has joined #openttdcoop 11:23:16 *** ChanServ sets mode: +o KenjiE20 11:23:20 *** openttdcoop sets mode: +v KenjiE20 11:27:03 <PublicServer> *** Kolo has left the game (leaving) 11:34:09 <Chris_Booth> !archive 11:34:09 <PublicServer> Chris_Booth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 12:00:30 *** Donno has joined #openttdcoop 12:00:35 *** openttdcoop sets mode: +v Donno 12:00:39 <Donno> !password 12:00:39 <PublicServer> Donno: nooses 12:00:51 <PublicServer> *** Donno joined the game 12:05:01 <PublicServer> *** Donno has left the game (leaving) 12:08:11 *** Progman has joined #openttdcoop 12:08:16 *** openttdcoop sets mode: +v Progman 12:24:57 *** seandasheep has joined #openttdcoop 12:25:02 *** openttdcoop sets mode: +v seandasheep 12:25:19 <seandasheep> hi 12:39:19 <Stoffe> !password 12:39:19 <PublicServer> Stoffe: knifes 12:39:35 <PublicServer> *** Stoffe joined the game 12:40:50 <seandasheep> !dl 12:40:50 <PublicServer> seandasheep: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 12:40:51 *** ITSBTH has joined #openttdcoop 12:40:56 *** openttdcoop sets mode: +v ITSBTH 12:41:02 <seandasheep> !dl win32 12:41:02 <PublicServer> seandasheep: http://binaries.openttd.org/nightlies/trunk/r17779/openttd-trunk-r17779-windows-win32.zip 12:45:36 <ITSBTH> !password 12:45:36 <PublicServer> ITSBTH: knifes 12:46:23 <PublicServer> *** Game unpaused (enough players) 12:46:24 <PublicServer> *** Player joined the game 12:46:25 <Webster> Player, please change your in game nick 12:46:29 <PublicServer> *** itsbth joined the game 12:46:41 <PublicServer> *** Player has changed his/her name to seandasheep 12:47:27 <Stoffe> Hey, mr RCon!? We need moar traiiiiinsz 12:47:29 <Stoffe> :) 12:47:53 <PublicServer> <seandasheep> idk rcon for that 12:48:02 <PublicServer> <Stoffe> You need op to do it 12:48:12 <PublicServer> <seandasheep> ah well 12:48:33 <PublicServer> <seandasheep> too many messages :/ 12:51:08 <PublicServer> <seandasheep> omg, 1250 trains, and my computer for once is running :D 12:52:03 <PublicServer> *** Spike joined the game 12:53:56 <Stoffe> ^Spike^: Can you increase train limit? 12:54:10 <^Spike^> i can yes... 12:54:19 <PublicServer> <Stoffe> Will you...? :) 12:54:24 <^Spike^> ah.. eh... :) 12:54:33 <^Spike^> !trains 1500 12:54:33 <PublicServer> *** ^Spike^ has set max_trains to 1500 12:54:41 <PublicServer> <Stoffe> Nice. :) 12:54:48 <PublicServer> <Spike> who what where the stacked track? :) 12:54:49 <PublicServer> <seandasheep> thanks 12:55:11 <PublicServer> <Stoffe> That's me 12:55:13 <PublicServer> <Stoffe> Just a test 12:55:27 <PublicServer> <Stoffe> Adding more trains now, will get back to it soon 12:56:33 *** Polygon has joined #openttdcoop 12:56:38 *** openttdcoop sets mode: +v Polygon 12:56:52 <PublicServer> *** itsbth has left the game (leaving) 12:57:24 *** V453000 has quit IRC 12:58:48 *** Polygon has quit IRC 12:59:40 <PublicServer> *** Spike has joined company #1 13:00:44 <PublicServer> <Spike> more compact :) 13:01:07 <PublicServer> <seandasheep> but desync 13:01:26 <PublicServer> <Spike> over long distance sync won't matter 13:01:29 <PublicServer> <Stoffe> Major capacity problems on the SLout from SLH 1.1.1 13:01:52 <Chris_Booth> SLH 1.1.1? 13:02:07 <Chris_Booth> WTF has gone on with the numbering convesions? 13:02:11 <PublicServer> <Stoffe> :) 13:02:16 <PublicServer> <Stoffe> That's what it's called 13:02:21 <PublicServer> <Stoffe> I didn't name it 13:02:30 <PublicServer> <seandasheep> that is SLH 1.1.3 13:02:41 <PublicServer> <Spike> cb it's your plan :) 13:02:46 <PublicServer> <Spike> you called stuff bbh1.1 :) 13:02:56 <PublicServer> <Spike> so ppl started calling SLH sl 1.1.1 13:02:57 <Chris_Booth> yes 13:03:06 <Chris_Booth> but that is stupid 13:03:09 <PublicServer> <Spike> as in.. bbh 1 bbh 1.1 13:03:15 <Chris_Booth> SLHs arent named after BBHs ever 13:03:28 <Chris_Booth> and BBH 1.1 is sensible as its not a full BBH 13:03:47 <PublicServer> <seandasheep> no wonder, everything is being put onto one line 13:03:58 <PublicServer> <Spike> seandasheep: it's SML 13:04:05 <PublicServer> <Spike> so the idea is to put everything on 1 side 13:04:17 <PublicServer> *** tneo joined the game 13:04:18 <PublicServer> <seandasheep> ?? 13:04:42 <PublicServer> <seandasheep> what about the other side though? 13:05:10 <PublicServer> <Spike> when there is a spot trains will shift to there 13:05:23 <PublicServer> <seandasheep> oh 13:05:50 <PublicServer> <Stoffe> But the problem at slh 1.1.1 is the sideline capacity... :) 13:05:53 <PublicServer> <Spike> but seems too much trains have been added to BBH1 13:06:32 <PublicServer> <Stoffe> BBH 4 is heavily loaded as well 13:07:49 <PublicServer> *** tneo has left the game (leaving) 13:09:09 <PublicServer> <seandasheep> so basically we need more 13:09:15 <PublicServer> <Stoffe> moar! :D 13:09:20 <PublicServer> <seandasheep> i mean more lines 13:09:23 <PublicServer> <seandasheep> st 13:09:31 <PublicServer> <Stoffe> I'm adding another slh further W 13:09:36 *** Chris_Booth has quit IRC 13:09:39 <PublicServer> <seandasheep> I keep hittiong enter accidentally 13:09:50 <PublicServer> <Stoffe> We can shift some of the traffic onto that 13:09:59 <PublicServer> <Stoffe> Keep the E stations on the current one 13:11:09 <PublicServer> *** Stoffe has left the game (connection lost) 13:12:24 <PublicServer> *** Stoffe joined the game 13:21:28 <PublicServer> <Spike> stoffe.. if you want to built like that.. sync won't be your biggest problem.. :) 13:21:33 <PublicServer> <Stoffe> :) 13:21:48 <PublicServer> <Spike> i've been thinking sometimes about a plan using that kind of ML :) 13:21:59 <PublicServer> <Stoffe> I'm planning 13:22:03 <PublicServer> <Stoffe> what? 13:22:06 <PublicServer> <Spike> i meant more for a whole game :) 13:22:07 <PublicServer> <Stoffe> What am I saying? 13:22:08 <PublicServer> <Stoffe> :) 13:22:21 <PublicServer> <Stoffe> I'm just fooling around with the idea 13:22:31 <PublicServer> <Stoffe> Wanted to try it out 13:24:10 <PublicServer> <Spike> we've had a chaos game some time ago where we used that sort of ML on a bit 13:24:22 <PublicServer> <Stoffe> It sure is eyecandy 13:29:33 <PublicServer> <Spike> basicly you get capacity for 8 lanes on your test thingie... 13:29:53 <PublicServer> <Stoffe> The lower ones aren't mine 13:29:53 <PublicServer> <Spike> only thing is.. if you load up completely.. you'll have trouble @ the other end merging :) 13:29:56 <PublicServer> <Stoffe> The long one is 13:29:59 <PublicServer> <Stoffe> :) 13:30:00 <PublicServer> <Spike> ah.. 13:32:27 <PublicServer> <Stoffe> Now there's two slh's instead. Seems to make it more reasonable... 13:35:03 <PublicServer> <Stoffe> Now it's the connection between bbh 1.1 and bbh 1.0 that's jamming instead 13:35:24 <PublicServer> <Stoffe> It's jamming big time 13:35:46 <PublicServer> <Spike> that one has been jamming for some time 13:35:55 <PublicServer> <Stoffe> Ah, I didn't notice 13:36:43 <PublicServer> <Stoffe> It seems to need a third track... :/ 13:36:58 <PublicServer> <Spike> go have your way :) 13:37:07 <PublicServer> <Stoffe> :P 13:37:14 <PublicServer> <Spike> i can help by compressing some of the shifters 13:37:24 <PublicServer> <Stoffe> That's not going to be the problem 13:37:25 <PublicServer> <Spike> cause some are far apart 13:37:38 <PublicServer> <Stoffe> The problem is the space at the center of bbh 1.0 13:37:49 <PublicServer> <Stoffe> But compress away if you wish 13:42:44 <Stoffe> !tunnels 13:42:44 <PublicServer> Stoffe: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 13:42:48 <Stoffe> !tunnels 5 10 13:42:48 <PublicServer> Stoffe: You need 2 tunnels/bridges for trainlength 5 and gap 10. 13:42:51 <Stoffe> !tunnels 5 11 13:42:51 <PublicServer> Stoffe: You need 2 tunnels/bridges for trainlength 5 and gap 11. 13:42:56 <Stoffe> !tunnels 5 12 13:42:56 <PublicServer> Stoffe: You need 3 tunnels/bridges for trainlength 5 and gap 12. 13:43:01 <Stoffe> !tunnels 3 12 13:43:01 <PublicServer> Stoffe: You need 3 tunnels/bridges for trainlength 3 and gap 12. 13:43:05 <Stoffe> !tunnels 3 10 13:43:05 <PublicServer> Stoffe: You need 3 tunnels/bridges for trainlength 3 and gap 10. 13:47:42 <PublicServer> <Spike> wait 13:47:48 <PublicServer> <Spike> no.. 13:47:50 <PublicServer> <Spike> need to move more E 13:48:46 <PublicServer> <Stoffe> Will you hook it up, so can I start work at the other end... 13:48:49 <PublicServer> <Stoffe> ? 13:49:17 <PublicServer> *** Stoffe has left the game (connection lost) 13:49:54 *** TrainzStoffe has joined #openttdcoop 13:49:59 *** openttdcoop sets mode: +v TrainzStoffe 13:50:10 <PublicServer> <seandasheep> why are there only shifts at BBH's? 13:50:11 <PublicServer> *** Stoffe joined the game 13:50:29 <PublicServer> <Stoffe> That's the only place they should be needed 13:50:50 <PublicServer> <seandasheep> it's just that it is very rare that a train makes it to the 4th line 13:51:08 <PublicServer> <Stoffe> No, I see most trains on the fourth here now 13:51:09 <PublicServer> <seandasheep> when it should be rarer that they are on the 1st line 13:51:53 <PublicServer> <Stoffe> If you can't shift after a bbh, you won't be able to on the ml either - that's the theory 13:51:55 <PublicServer> <seandasheep> see sign !here 13:51:59 <PublicServer> <Stoffe> Except for recently joined trains 13:52:10 <PublicServer> <Spike> there shifters done 13:52:30 <PublicServer> <seandasheep> there is a huge amount of trains on lines 1 and 2 13:52:32 <PublicServer> <Stoffe> That's because most trains just joined at the nearby bbh 13:53:05 <PublicServer> <seandasheep> yh, but they should be able to have access to all the line shouldn't they>? 13:53:26 <PublicServer> <Stoffe> Eh... well, no, not immediately 13:53:30 <PublicServer> <Spike> what's @ !here 13:53:44 <PublicServer> <seandasheep> too many trains on lines 1 and 2 13:53:45 <PublicServer> <Stoffe> The longer they travel, they get further in 13:54:00 <PublicServer> <Spike> hmmm an SML game.. i wonder what to do.. 13:54:06 <PublicServer> <Stoffe> spike: E shifters as well... ... .... 13:54:12 <PublicServer> <Stoffe> no, wait. 13:54:15 <PublicServer> <Stoffe> W shifters 13:54:18 <PublicServer> <seandasheep> ah it doesn't matter 13:54:50 <PublicServer> <Spike> but it's not like it poses to be a problem btw 13:56:39 <PublicServer> <seandasheep> look at MSH 04 13:56:51 <PublicServer> <Stoffe> I'm a bit busy right now... :) 13:57:08 <PublicServer> <Spike> what's wrong there 13:57:10 <PublicServer> <seandasheep> the tracks heading to BBH 1 13:57:19 *** Stoffe has quit IRC 13:57:19 *** TrainzStoffe is now known as Stoffe 13:57:19 <PublicServer> <seandasheep> they shift the opposite way 13:58:22 <PublicServer> <Spike> the outer lane shift outside.. the inner shifts inside 13:58:40 <PublicServer> <Spike> atleast @ most parts.. but not everywhere 13:58:58 <PublicServer> <seandasheep> I'm confused 14:00:33 <PublicServer> *** Spike has left the game (leaving) 14:01:25 <PublicServer> *** seandasheep has left the game (connection lost) 14:01:26 <PublicServer> *** Game paused (not enough players) 14:01:30 *** seandasheep has quit IRC 14:01:33 <Stoffe> oh noes! 14:01:41 <Stoffe> I'm right in the middle of a rebuild 14:01:43 <^Spike^> still busy? 14:02:13 <Stoffe> Well, it's not the optimal time to take a break.. :P 14:02:21 <^Spike^> !unpause 14:02:21 <PublicServer> *** ^Spike^ has unpaused the server. (Use !auto to set it back.) 14:02:22 <PublicServer> *** Game unpaused (enough players) 14:02:29 <^Spike^> !password 14:02:29 <PublicServer> ^Spike^: visaed 14:02:38 <PublicServer> *** Spike joined the game 14:02:40 <PublicServer> *** Stoffe has left the game (connection lost) 14:02:41 <PublicServer> *** Game paused (not enough players) 14:02:42 <PublicServer> *** Spike has enabled autopause mode. 14:03:38 <PublicServer> *** Stoffe joined the game 14:04:12 *** DeGhost has joined #openttdcoop 14:04:17 *** openttdcoop sets mode: +v DeGhost 14:05:30 <Stoffe> *sigh* connection dropped. This is very good patience training 14:07:21 *** Fuco has joined #openttdcoop 14:07:26 *** openttdcoop sets mode: +v Fuco 14:07:58 <PublicServer> *** Spike has joined company #1 14:07:59 <PublicServer> *** Game unpaused (enough players) 14:08:10 <PublicServer> <Spike> go.. build monkey.. build... ;) 14:09:13 *** Polygon has joined #openttdcoop 14:09:18 *** openttdcoop sets mode: +v Polygon 14:15:11 *** mixrin has joined #openttdcoop 14:15:16 *** openttdcoop sets mode: +v mixrin 14:17:57 *** Kolo has quit IRC 14:18:52 *** PeterT has joined #openttdcoop 14:18:57 *** openttdcoop sets mode: +v PeterT 14:19:25 <PeterT> !password 14:19:26 <PublicServer> PeterT: stanks 14:19:42 <PublicServer> *** Peter joined the game 14:23:16 <PublicServer> <Spike> stoffe.. you forgot 1 part on the shifter to the most inner lane :) 14:23:42 <PublicServer> <Stoffe> Yes, I've forgotten a lot 14:23:48 <PublicServer> <Spike> the bypass :) 14:23:51 <PublicServer> <Stoffe> Trying to do too much at once 14:24:04 <PublicServer> <Stoffe> It didn't fit yet, so I started at the other end 14:24:29 <PublicServer> <Spike> and tip.. 14:24:48 <PublicServer> <Spike> maybe make 1 shifter go over the water.. 14:24:53 <PublicServer> <Spike> as in shift on other side.. 14:25:00 <PublicServer> <Spike> and use the 2 existing ones for the 2 most inner lanes 14:25:10 <PublicServer> <Stoffe> Sounds good 14:25:24 <PublicServer> <Spike> see !shifter to here 14:25:36 <PublicServer> <Spike> maybe close to the bridges.. but well you get the idea 14:25:56 <PublicServer> <Stoffe> Yes, that looks like a good plan 14:26:19 <PublicServer> <Stoffe> But I'm at the BBH 1.1 now. :) 14:29:08 <PublicServer> * Spike also has focus in other game 14:29:12 <PublicServer> <Spike> so not really awake to build :) 14:29:19 <PublicServer> <Stoffe> :) 14:29:40 *** jonde has joined #openttdcoop 14:29:46 *** openttdcoop sets mode: +v jonde 14:30:17 <jonde> !password 14:30:18 <PublicServer> jonde: drones 14:30:50 <PublicServer> <Stoffe> Good call on the penalties 14:30:54 <PublicServer> <Spike> since you like sync.. the penalty to make sure first outer lanes get taken :) 14:31:00 <PublicServer> *** jondisti joined the game 14:31:03 *** Fuco has quit IRC 14:31:11 <PublicServer> <Stoffe> No, you like sync, and told me to do it. :P 14:31:23 *** Fuco has joined #openttdcoop 14:31:28 *** openttdcoop sets mode: +v Fuco 14:31:35 <PublicServer> <Spike> i told you to keep it in mind on important parts.. ;) 14:31:47 <PublicServer> <Stoffe> :) 14:34:25 <PublicServer> *** Stoffe has left the game (connection lost) 14:34:55 <PublicServer> *** Stoffe joined the game 14:35:13 *** satyap has joined #openttdcoop 14:35:18 *** openttdcoop sets mode: +v satyap 14:35:24 <PublicServer> <Stoffe> Good shortcut. :) 14:35:31 <satyap> uh. latest nightly 17789 pegs cpu, anyone else noticed this? 14:35:31 <PublicServer> *** Stoffe has left the game (connection lost) 14:35:45 <^Spike^> nop 14:35:47 <^Spike^> i got 2 games running atm and no prob 14:35:51 *** Progman has quit IRC 14:35:58 <satyap> of course i'm running a weird amd sempron in 32 bit, so could be just me 14:36:32 <satyap> !version 14:36:32 <PublicServer> satyap: Autopilot AP+ 3.0 Beta (r699M) 14:36:37 <satyap> ~revision 14:36:41 <satyap> !revision 14:36:42 <PublicServer> satyap: Game version is r17779 14:36:42 *** TrainzStoffe has joined #openttdcoop 14:36:47 *** openttdcoop sets mode: +v TrainzStoffe 14:37:17 <PublicServer> *** Peter has left the game (leaving) 14:37:49 <satyap> i'm going to get 17775 (before the gfx change in 17776) to see if that helps 14:38:12 <PublicServer> *** Stoffe joined the game 14:39:13 <satyap> nope, still pegged. weird. 14:40:47 * satyap grabs 0.7.3 stable 14:42:47 <satyap> ah, that's better. no more pegging 14:43:12 <PublicServer> <Stoffe> *scratches head* 14:43:25 <PublicServer> <Spike> for shifter move.. 14:43:44 *** Stoffe has quit IRC 14:43:44 *** TrainzStoffe is now known as Stoffe 14:43:49 <PublicServer> <Stoffe> :) 14:43:53 <PublicServer> <Stoffe> loooong bridges 14:43:54 <PublicServer> <Spike> hmmm 14:44:19 <PublicServer> <Spike> shouldn't be too much of a prob 14:44:33 <PublicServer> <Stoffe> Need to remove a few houses in the town though 14:44:42 *** satyap has left #openttdcoop 14:45:30 <PublicServer> <Stoffe> I'm nog ood at tree-bribing 14:45:36 <PublicServer> <Stoffe> no good* 14:46:20 <PublicServer> <Stoffe> Well, can move other way too. :) 14:47:35 <PublicServer> <Spike> who what where 14:47:46 <PublicServer> <Stoffe> Just thinking out loud 14:48:38 <PublicServer> <Spike> ah.. adding 2 more 14:48:55 <PublicServer> <Spike> just kill the connection shortly 14:50:39 <PublicServer> <Spike> sigh... :) 14:51:17 <PublicServer> <Stoffe> Now that's a big bridge 14:51:26 <PublicServer> <Spike> some grf bugs though... 14:51:40 <PublicServer> <Stoffe> I've got invisible bridges, so I don't see any. :) 14:51:51 <PublicServer> <Spike> semi here mostly :) 14:52:10 <PublicServer> <Stoffe> Ah, yeah, bridges are semi 14:52:19 <PublicServer> <Stoffe> freaks me out otherwise 14:52:43 <PublicServer> <Stoffe> Now... for "le grande" shifter move... :) 14:53:45 *** themroc- has joined #openttdcoop 14:53:50 *** openttdcoop sets mode: +v themroc- 14:53:50 <PublicServer> <Stoffe> Thinking and scratching head is a good start 14:53:56 <PublicServer> <Spike> .... :) 14:53:58 <PublicServer> <Spike> i just build.. L:D 15:00:46 *** dr_gonzo has quit IRC 15:04:47 <PublicServer> *** jondisti has left the game (connection lost) 15:06:58 <PublicServer> <Stoffe> Damn! 15:06:59 <PublicServer> <Stoffe> My bad 15:07:01 <PublicServer> <Stoffe> :(( 15:07:01 <PublicServer> <Spike> hmmm 15:07:02 <PublicServer> <Spike> :) 15:07:13 <PublicServer> <Spike> we're busy anyway.. just let it 15:07:26 <PublicServer> <Spike> replaced 15:07:31 <PublicServer> <Stoffe> Turned a pbs signal the wrong way 15:07:58 <PublicServer> <Spike> "_ 15:10:16 *** V453000 has joined #openttdcoop 15:10:21 *** openttdcoop sets mode: +v V453000 15:10:26 <PublicServer> <Spike> solving now :) 15:10:44 <V453000> !PASSWORD 15:10:52 <V453000> !password 15:10:52 <PublicServer> V453000: mattes 15:11:26 <PublicServer> *** V453000 joined the game 15:11:27 <PublicServer> <V453000> hi 15:11:30 <PublicServer> <Stoffe> lo 15:11:53 <PublicServer> <Spike> ellow 15:12:53 <PublicServer> <V453000> i will fix the issue on bbh01, k? 15:13:02 <PublicServer> <Stoffe> 01? 15:13:02 <PublicServer> <Spike> we're busy with that 15:13:05 <PublicServer> <V453000> okay 15:13:13 <PublicServer> <V453000> *1.0 15:13:18 <PublicServer> <Stoffe> :) 15:13:21 <PublicServer> <Spike> it's mostly the exit going to bbh1.0 :) 15:13:28 <PublicServer> <Spike> so Stoffe added another lane.. 15:13:37 <PublicServer> <Spike> just need to add 1 set of shifters.. but that will be after the water.. so.. :) 15:13:50 <PublicServer> <Stoffe> I'm just about to start on that now. :) 15:14:14 <PublicServer> <V453000> occupy the inner line more 15:14:29 <PublicServer> <V453000> but that wil not solve it 15:14:38 <PublicServer> <V453000> the one afterwater is needed more 15:15:02 <PublicServer> <Stoffe> What happended to my shifter stub? :D 15:16:06 <PublicServer> <Stoffe> One at a time. :) 15:16:16 <PublicServer> <V453000> looks like above 2000 trains will not be a problem 15:17:46 <PublicServer> <Stoffe> That was time-efficient. :) 15:18:01 <PublicServer> <V453000> yeah 15:20:10 <PublicServer> <Stoffe> It's live 15:20:16 <PublicServer> <Spike> there... :) 15:20:31 <PublicServer> <Stoffe> Whew - good job spike! :) 15:20:40 <PublicServer> <Spike> solved :) 15:22:09 <PublicServer> <Stoffe> Do you want the signing honors? :) 15:22:16 <PublicServer> <Stoffe> want = want to do 15:23:26 <PublicServer> <Spike> go ahead 15:24:07 <PublicServer> *** Spike has joined spectators 15:28:04 *** DeGhost has quit IRC 15:28:51 <PublicServer> <V453000> the factory is empty still :( 15:29:46 *** Kupuham has joined #openttdcoop 15:29:51 *** openttdcoop sets mode: +v Kupuham 15:29:57 <Kupuham> !info 15:29:57 <PublicServer> Kupuham: #:1(Orange) Company Name: '#OpenTTDCoop' Year Founded: 1950 Money: 5292064598 Loan: 0 Value: 5332102284 (T:1314, R:0, P:0, S:0) unprotected 15:30:02 *** PeterT has quit IRC 15:30:58 <PublicServer> *** Kupuham joined the game 15:31:00 *** V453000 has quit IRC 15:31:25 <PublicServer> <Kupuham> Hello there 15:31:29 <PublicServer> <Stoffe> lo 15:31:40 <PublicServer> <V453000> hi 15:33:33 <PublicServer> <Kupuham> So, where is the trouble now? 15:33:34 <PublicServer> <Kupuham> =D 15:33:47 <PublicServer> <Stoffe> We just solved a big one, so I dunno atm 15:35:42 <PublicServer> <Kupuham> BBH 1.1? 15:35:53 <PublicServer> <Stoffe> Yep, that's the one we just fixed 15:35:59 <PublicServer> <Stoffe> Was jamming big time from the E 15:36:10 <PublicServer> <Kupuham> Yeah, I was here some 12 hours ago =) 15:36:25 <PublicServer> <Stoffe> :) 15:37:08 <PublicServer> <Stoffe> I guess adding more trains is the current problem then 15:39:01 <PublicServer> <Kupuham> I forget now, is there a cap to industry production? 15:39:12 <PublicServer> <Stoffe> I dunno 15:41:27 <PublicServer> <Kupuham> Should trains really never change lane !Here? 15:41:49 <PublicServer> <Stoffe> No, that seems odd 15:42:00 <PublicServer> <Stoffe> I built the slh, but not that one 15:42:14 <PublicServer> <Kupuham> Yeah, a dude with a big nick did, yesterday too 15:42:17 <PublicServer> *** Stoffe has left the game (connection lost) 15:43:13 <PublicServer> *** Stoffe joined the game 15:43:53 <PublicServer> <Stoffe> The shifter at slh 1.1.3 will handle what the !Here one does, so it's not needed 15:44:20 <PublicServer> <Kupuham> Maybe he meant to change something else and forgot 15:44:49 <PublicServer> <Stoffe> As it is it just locks a train in sometimes, and that's bad 15:45:21 <PublicServer> <Kupuham> Coal drop entrance is kinda slow right now 15:45:46 <PublicServer> <Stoffe> Well, there's many hundred trains going there... :) 15:46:24 <PublicServer> <Stoffe> Looks better now though, right? It's still not perfect, but will hold 15:46:25 <PublicServer> <Kupuham> And there is still 2k coal waiting in that superduper 4 coal mines operation =0 15:46:32 <PublicServer> <Stoffe> Not much capacity left though 15:46:44 <PublicServer> <Kupuham> Yeah, it had 4k waiting, I added a few trains and followed them 15:47:05 <PublicServer> <Kupuham> Noticed the weird prio and that it jammed at the station entrance 15:48:52 <PublicServer> <Kupuham> I'll go get lunch, brb 15:49:58 <PublicServer> <Stoffe> I've got things to do before tomorrow, so I'm off now. Bye everyone 15:50:05 <PublicServer> *** Stoffe has left the game (leaving) 15:51:34 <PublicServer> *** Kupuham has joined spectators 15:51:34 <PublicServer> *** Game paused (not enough players) 15:58:11 <Mark> !password 15:58:12 <PublicServer> Mark: celery 15:58:20 <PublicServer> *** Game unpaused (enough players) 15:58:21 <PublicServer> *** Mark joined the game 15:58:22 <PublicServer> <Mark> 'lo 15:58:25 <PublicServer> *** Spike has joined company #1 16:00:43 <PublicServer> *** Mark has left the game (leaving) 16:11:43 <PublicServer> *** V453000 has left the game (leaving) 16:11:44 <PublicServer> *** Game paused (not enough players) 16:18:22 <PublicServer> *** Spike has left the game (leaving) 16:34:06 *** Kolo has joined #openttdcoop 16:34:12 *** openttdcoop sets mode: +v Kolo 16:35:44 <PublicServer> *** Kolo joined the game 17:00:03 *** Progman has joined #openttdcoop 17:00:08 *** openttdcoop sets mode: +v Progman 17:07:55 <Zarenor> !players 17:07:57 <PublicServer> Zarenor: Client 181 (Orange) is Kolo, in company 1 (#OpenTTDCoop) 17:07:57 <PublicServer> Zarenor: Client 175 is Kupuham, a spectator 17:08:40 <Zarenor> What's up kolo? 17:10:37 <Zarenor> !password 17:10:38 <PublicServer> Zarenor: genies 17:11:09 <PublicServer> *** Game unpaused (enough players) 17:11:10 <PublicServer> *** ZarenorDarkstalker joined the game 17:11:20 <PublicServer> *** Kolo has left the game (connection lost) 17:11:21 <PublicServer> *** Game paused (not enough players) 17:17:23 <PublicServer> *** Game unpaused (enough players) 17:17:24 <PublicServer> *** Kolo joined the game 17:18:28 <PublicServer> *** Kolo has left the game (connection lost) 17:18:28 <PublicServer> *** Game paused (not enough players) 17:18:39 *** Kolo has quit IRC 17:34:27 <PublicServer> *** ZarenorDarkstalker has left the game (leaving) 17:35:34 <atdt> !password 17:35:34 <PublicServer> atdt: anvils 17:35:49 <PublicServer> *** atdt joined the game 17:51:50 *** A3aan has joined #openttdcoop 17:51:55 *** openttdcoop sets mode: +v A3aan 17:52:02 <A3aan> hi all 17:54:43 <A3aan> !players 17:54:45 <PublicServer> A3aan: Client 187 (Orange) is atdt, in company 1 (#OpenTTDCoop) 17:54:45 <PublicServer> A3aan: Client 188 (Orange) is A3aan, in company 1 (#OpenTTDCoop) 17:54:45 <PublicServer> A3aan: Client 175 is Kupuham, a spectator 17:54:58 <A3aan> !password 17:54:58 <PublicServer> A3aan: stales 17:55:10 <PublicServer> *** Game unpaused (enough players) 17:55:11 <PublicServer> *** A3aan joined the game 17:59:01 <Razaekel> !password 17:59:01 <PublicServer> Razaekel: stales 17:59:21 <PublicServer> *** Razaekel joined the game 18:02:04 *** highpinger has joined #openttdcoop 18:02:09 *** openttdcoop sets mode: +v highpinger 18:07:58 <PublicServer> <atdt> network's looking good 18:08:10 <PublicServer> <atdt> lagging pretty hard though 18:08:15 <PublicServer> <Razaekel> for you 18:08:19 <PublicServer> <Razaekel> running fine here 18:08:23 <PublicServer> <atdt> really? 18:08:31 <PublicServer> <A3aan> when zooming out it lags :s 18:08:34 <PublicServer> <atdt> i'm on a 10 mbit connection with a quad core 18:08:39 <PublicServer> <Razaekel> not for me 18:08:44 <PublicServer> <Razaekel> i like my computer 18:08:50 <^Spike^> cores doesn't matter 18:09:01 * Mark was waiting for someone to explain that 18:09:03 <Mark> again.. 18:09:04 <^Spike^> you can have 10 quad cores and it would lag just as much :) 18:09:06 <PublicServer> <atdt> yeah, i wish openttd were multithreaded 18:09:17 <PublicServer> <Razaekel> probably wouldnt work 18:09:21 <PublicServer> *** Spike joined the game 18:09:30 <PublicServer> <Razaekel> all the trains have to be in one thread 18:09:45 <PublicServer> *** Spike has joined company #1 18:09:45 <PublicServer> <Razaekel> else you get timing problems 18:10:00 <PublicServer> <atdt> openttd is only using max 10%, so its not my processor thats lagging 18:11:26 <PublicServer> <Spike> someone over extended a coal station 18:11:35 <PublicServer> <Razaekel> which? 18:11:41 <PublicServer> <Spike> just realized that bbh4 is loaded big time 18:12:02 <PublicServer> <Razaekel> so knock off a few plats 18:12:18 <PublicServer> <Spike> i more ment over extended as in.. far away from hub :) 18:12:23 <PublicServer> <Razaekel> eh 18:12:31 <PublicServer> <Razaekel> would you REALLY want to run that to BBH4? 18:12:57 <PublicServer> <atdt> yeah someone rerouted that off of bbh 4.0, must have been last night 18:13:18 <PublicServer> <Razaekel> good thing too, else BBH4 would probably freeze solid 18:13:25 <PublicServer> <Spike> no i wouldn't that what i said shortly after: bbh4 is loaded 18:15:09 <Razaekel> i wonder what a good number of ML tracks is 18:15:25 <Razaekel> 20 is divisible by 4 and 5 18:15:25 <Mark> 7 18:15:30 <Razaekel> too few 18:15:34 <Mark> 7 is nice and random 18:15:37 <Mark> 11 then 18:15:41 <^Spike^> 25 18:15:43 <^Spike^> 17 18:15:44 <Razaekel> dont be picking primes 18:15:55 <Mark> 13? 18:15:57 <PublicServer> <atdt> bbh 4.0 is carrying ~350 trains 18:16:03 <Razaekel> they need to be divisible so you can do merges evenly 18:16:04 <ODM> 153? 18:16:13 <^Spike^> 200 18:17:12 <Razaekel> PG121 has 21 mainlines 18:17:33 <Razaekel> and that only hit 100k goods per month 18:17:39 <Razaekel> hmm 18:17:50 <Razaekel> how hard would it be to make a patch that allows expansion of factories? 18:18:00 <^Spike^> just get a 512*512 map.. industries on each end.. and do a ML 512 wide.. :) 18:18:13 <^Spike^> no need for merges :) 18:18:17 <^Spike^> just 1 side to the other :) 18:18:25 <Mark> we should do that sometime 18:18:29 <Razaekel> so instead of 10 tiles per factory, you could expand it to 20 18:18:50 <Mark> that'd be nice 18:19:10 <Razaekel> there's that empty button next to location 18:19:14 <Razaekel> put 'Expand' there 18:19:20 <Razaekel> and clicking it doubles the size 18:19:30 <Razaekel> 10->20->40->80->160 18:19:33 <^Spike^> or adds a few tiles for x cost? 18:20:32 <Razaekel> need a minimum size 18:20:42 <Razaekel> cause industries take up some x number of tiles 18:22:19 <PublicServer> *** Razaekel has left the game (connection lost) 18:23:41 <Zarenor> !password 18:23:41 <PublicServer> Zarenor: banish 18:24:02 <PublicServer> *** ZarenorDarkstalker joined the game 18:26:18 <PublicServer> <ZarenorDarkstalker> BBH4.0 and 4.0^0 look like they may need to be redone 18:32:14 <Thraxian> heyo 18:32:35 <PublicServer> <ZarenorDarkstalker> THRAX 18:32:43 <PublicServer> <ZarenorDarkstalker> finally.. missed you last night :P 18:33:27 <PublicServer> *** Thraxian joined the game 18:33:41 <PublicServer> <ZarenorDarkstalker> I think we need to re-re-work SLH 40^ 18:33:46 <PublicServer> *** Thraxian has left the game (connection lost) 18:33:46 <PublicServer> <ZarenorDarkstalker> 4.0^0 18:34:10 <PublicServer> *** Thraxian joined the game 18:34:23 <Thraxian> love to help - but I can't seem to get in-game 18:34:27 <FrancoBegbie> !password 18:34:27 <PublicServer> FrancoBegbie: banish 18:34:27 <PublicServer> *** A3aan has joined spectators 18:34:38 <Thraxian> wait- I'm in now :) 18:34:45 <PublicServer> *** FrancoBegbie joined the game 18:34:58 <PublicServer> <ZarenorDarkstalker> going to say.. if it doesn't work, just pause/unpause 18:35:03 <PublicServer> <ZarenorDarkstalker> but anyway 18:35:06 <PublicServer> <ZarenorDarkstalker> one sec... 18:35:34 <PublicServer> <Thraxian> 155 trains for ZD&T? 18:35:38 <PublicServer> <Thraxian> that's insane! 18:35:48 <PublicServer> <ZarenorDarkstalker> yeah 18:35:51 <PublicServer> <ZarenorDarkstalker> still needs more 18:36:00 <PublicServer> <ZarenorDarkstalker> or 18:36:08 <PublicServer> <ZarenorDarkstalker> maybe we just need to rework this first 18:36:23 <PublicServer> *** A3aan has left the game (connection lost) 18:36:33 <PublicServer> <Thraxian> looks like that ML needs to expand to LLLRRR 18:37:08 <A3aan> !password 18:37:09 <PublicServer> A3aan: bounty 18:37:23 <PublicServer> *** A3aan joined the game 18:39:24 <PublicServer> <Thraxian> wow - just noticd the coal mine got re-directed 18:39:30 <PublicServer> <Thraxian> and we're still having backups :( 18:39:31 <PublicServer> <ZarenorDarkstalker> which one? 18:39:43 <PublicServer> <Thraxian> tonburg springs woods 18:40:20 <PublicServer> <ZarenorDarkstalker> Sure, while I'm here 18:42:45 *** cifvts__ has quit IRC 18:42:55 <Razaekel> the ML is already LLLRRR 18:43:00 <Razaekel> actually, it's LLLLRRRR 18:44:47 *** Cif has joined #openttdcoop 18:44:52 *** openttdcoop sets mode: +v Cif 18:47:19 <PublicServer> *** A3aan has left the game (connection lost) 18:48:10 *** Chillosophy has joined #openttdcoop 18:48:15 *** openttdcoop sets mode: +v Chillosophy 18:48:43 <PublicServer> *** FrancoBegbie has left the game (leaving) 18:49:20 <Osai> !playercount 18:49:21 <PublicServer> Osai: Number of players: 5 18:50:56 *** Phoenix_the_II has quit IRC 18:54:43 <A3aan> !password 18:54:43 <PublicServer> A3aan: chants 18:54:54 <PublicServer> *** A3aan joined the game 19:01:25 <PublicServer> *** A3aan has left the game (connection lost) 19:03:26 <PublicServer> <Kupuham> Helo there Zarenor~ =) 19:04:45 <PublicServer> *** Kupuham has joined company #1 19:06:10 <PublicServer> <Kupuham> Kingdom Heart Coal? 19:07:00 <PublicServer> <atdt> serious jam at slh 4.0^0 19:07:09 <PublicServer> <ZarenorDarkstalker> we're working it 19:07:12 <PublicServer> <atdt> lol 19:08:28 <PublicServer> <Kupuham> Maybe we have one or two extra trains then should be? 19:08:39 <PublicServer> <Thraxian> actually, we need MORE 19:08:39 <PublicServer> <ZarenorDarkstalker> we need to clear some shifter issues atm 19:08:40 <PublicServer> <atdt> yeah its just overloaded the design 19:08:51 <PublicServer> <Thraxian> we're looking at shifters now - they're not working right 19:08:52 <PublicServer> <ZarenorDarkstalker> and if it unjams, and we don't need more, good 19:09:32 <PublicServer> <Kupuham> ZD¨T logging is the problem 19:09:36 <PublicServer> <ZarenorDarkstalker> nope 19:09:43 <PublicServer> <ZarenorDarkstalker> nunston west was completely locked 19:09:55 <PublicServer> <ZarenorDarkstalker> lock the ins, lock the outs 19:09:58 <PublicServer> <ZarenorDarkstalker> and we fail 19:10:49 <PublicServer> <atdt> i made the prio for the shifter at tenfingford one longer 19:10:53 <PublicServer> <Kupuham> 4->1 19:11:25 <PublicServer> <atdt> yeah that should have a long runout lane 19:12:05 <PublicServer> <ZarenorDarkstalker> there's no issue there 19:12:10 <PublicServer> <ZarenorDarkstalker> stop with that 19:12:16 <PublicServer> <ZarenorDarkstalker> we had a bad station signaling 19:12:20 <PublicServer> <ZarenorDarkstalker> locked the SL 19:12:25 <PublicServer> <ZarenorDarkstalker> which locked the ML 19:12:32 <PublicServer> <ZarenorDarkstalker> merge is just from doubling 19:12:55 <PublicServer> <atdt> yeah but its kind of a crappy way to remerge, the timing of the doubling gets screwed up 19:12:58 <PublicServer> <Kupuham> Was the station new? 19:13:13 <PublicServer> <Thraxian> station is old 19:13:20 <PublicServer> <Thraxian> the merge to the ML was backed up, so it blocked the station 19:13:28 <PublicServer> <Thraxian> trains waiting to enter the station blocked the SL 19:13:32 <PublicServer> <ZarenorDarkstalker> just had signalling issues that hand't been a problem yet 19:13:33 <PublicServer> <Thraxian> the SL block caused a ML block 19:13:35 <PublicServer> <Thraxian> but it's all fixed now 19:14:48 <PublicServer> *** Kupuham has left the game (connection lost) 19:16:58 *** Kupuham has quit IRC 19:21:49 *** mixrin_ has joined #openttdcoop 19:21:54 *** openttdcoop sets mode: +v mixrin_ 19:24:28 <A3aan> !players 19:24:29 <PublicServer> A3aan: Client 187 (Orange) is atdt, in company 1 (#OpenTTDCoop) 19:24:29 <PublicServer> A3aan: Client 192 (Orange) is ZarenorDarkstalker, in company 1 (#OpenTTDCoop) 19:24:30 <PublicServer> A3aan: Client 190 (Orange) is Spike, in company 1 (#OpenTTDCoop) 19:24:30 <PublicServer> A3aan: Client 195 (Orange) is Thraxian, in company 1 (#OpenTTDCoop) 19:24:35 <A3aan> !password 19:24:36 <PublicServer> A3aan: clover 19:24:51 <PublicServer> *** A3aan joined the game 19:37:13 <A3aan> @wiki penalties 19:37:15 <Webster> Search results for "penalties" - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=penalties 19:40:12 *** Kupuham has joined #openttdcoop 19:40:18 *** openttdcoop sets mode: +v Kupuham 19:40:20 <Kupuham> !password 19:40:20 <PublicServer> Kupuham: photon 19:40:52 *** Kupuham has quit IRC 19:40:56 <PublicServer> *** Kupuham joined the game 19:43:59 <PublicServer> <Kupuham> Trains joining near Plondington are becoming kinda slow 19:46:24 *** mixrin_ has quit IRC 19:54:13 <PublicServer> *** A3aan has left the game (connection lost) 19:55:24 *** mixrin_ has joined #openttdcoop 19:55:29 *** openttdcoop sets mode: +v mixrin_ 19:59:29 *** V453000 has joined #openttdcoop 19:59:34 *** openttdcoop sets mode: +v V453000 20:03:34 <Ammler> !transfer 20:03:34 <PublicServer> Ammler: !transfer gamenr save: transfer the save to our web 20:04:03 <PublicServer> <atdt> ahh, advanced total deforestation technologies is up and running :) 20:05:46 <V453000> !password 20:05:46 <PublicServer> V453000: aboded 20:06:41 <V453000> ellow 20:06:59 <PublicServer> *** V453000 joined the game 20:07:05 <PublicServer> <atdt> hi :) 20:07:24 <PublicServer> <V453000> any news? 20:07:40 <PublicServer> <atdt> had some jamming and growing pains at BBH4 20:07:49 <PublicServer> <atdt> well 20:07:52 <PublicServer> <V453000> impossible! :D 20:07:54 <PublicServer> <atdt> slh 4.0^0 20:08:17 <PublicServer> <atdt> also the wood and oil drop is getting quite full 20:08:20 <PublicServer> <V453000> yeye I see 20:09:13 <PublicServer> <atdt> i've also recently constructed my legacy 20:12:05 <PublicServer> *** ZarenorDarkstalker has joined spectators 20:20:08 *** Chris_Booth has joined #openttdcoop 20:20:18 *** openttdcoop sets mode: +v Chris_Booth 20:20:54 <V453000> hi chris 20:22:03 <Chris_Booth> hello 20:23:46 <PublicServer> *** V453000 has left the game (leaving) 20:28:19 <PublicServer> *** Spike has left the game (leaving) 20:30:54 *** TrainzStoffe has joined #openttdcoop 20:30:59 *** openttdcoop sets mode: +v TrainzStoffe 20:34:03 <Ammler> Chris_Booth: I made autopilot to be able to transfer saves 20:34:12 <Ammler> !save 20:34:12 <PublicServer> Saving game... 20:34:14 <PublicServer> Game saved 20:34:22 <Ammler> !transfer 162 game.sav 20:34:38 <PublicServer> Ammler: Game_162_Final.sav 20:34:38 <PublicServer> Ammler: Transfer done. (/home/openttd/website/prozone/save/game.sav->http://www.openttdcoop.org//files/_archive/Game_162_Final.sav) 20:34:39 <PublicServer> Ammler: scp: /home/openttdcoop/public_html/files/_archive/Game_162_Final.sav: No such file or directory 20:34:52 <Ammler> oh :-( 20:34:59 <Ammler> well, it should :-) 20:35:08 <atdt> fail :( 20:36:10 <V453000> :o 20:36:17 <V453000> nice idea though 20:36:53 <Ammler> lol 20:37:00 <Ammler> I can't say you my fault 20:37:03 <Ammler> !transfer 162 game.sav 20:37:04 <PublicServer> Ammler: PublicServerGame_162_Final.sav 20:37:04 <PublicServer> Ammler: Transfer done. (/home/openttd/website/prozone/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_162_Final.sav) 20:37:16 <V453000> tell us :p 20:37:24 <Ammler> puplic 20:37:32 <KenjiE20> lol 20:37:38 <V453000> oh 20:37:39 <V453000> :D 20:37:40 <V453000> lol 20:37:45 <PublicServer> *** Thraxian has left the game (connection lost) 20:38:14 *** Stoffe has quit IRC 20:38:14 *** TrainzStoffe is now known as Stoffe 20:38:15 <KenjiE20> erm 20:38:26 <KenjiE20> Ammler: "/home/openttd/website/prozone/save/game.sav" 20:38:30 <KenjiE20> notice something? 20:38:50 <atdt> ... 20:38:51 <atdt> lol 20:38:54 <Ammler> hehe 20:39:19 <KenjiE20> still, this is why we test now 20:39:29 <KenjiE20> and not when we actually need it 20:39:46 <Ammler> that is why I left some debug output :-) 20:39:52 <PublicServer> <atdt> zd&t is clogged 20:39:58 <Ammler> !transfer 162 game.sav 20:39:59 <PublicServer> Ammler: PublicServerGame_162_Final.sav 20:39:59 <PublicServer> Ammler: This game (162) is already archived. (you might use --force) 20:40:07 <Ammler> !transfer -f 162 game.sav 20:40:08 <PublicServer> Ammler: PublicServerGame_162_Final.sav 20:40:08 <PublicServer> Ammler: Transfer done. (/home/openttd/website/public/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_162_Final.sav) 20:40:14 <KenjiE20> :) 20:40:29 <PublicServer> <atdt> the LL_RR is clogged remerging into BBH4.0 20:40:44 <PublicServer> <atdt> lol 20:40:49 <PublicServer> <atdt> toooooo many trains 20:40:58 <planetmaker> !info 20:40:58 <PublicServer> planetmaker: #:1(Orange) Company Name: '#OpenTTDCoop' Year Founded: 1950 Money: 6728117509 Loan: 0 Value: 6791684152 (T:1456, R:0, P:0, S:0) unprotected 20:41:07 <planetmaker> wow. Nice :-) 20:41:15 <Ammler> what is more important, restart logfile or update server? 20:41:35 <planetmaker> restart logfile 20:43:19 <Ammler> planetmaker: that is easier :-P 20:43:22 <KenjiE20> ^ 20:44:51 <planetmaker> :-) But I think it's indeed more important. Or we'll get lost in the logs easily 20:54:46 <jonde> !password 20:54:46 <PublicServer> jonde: chimes 20:54:54 <PublicServer> *** jondisti joined the game 20:56:20 <Ammler> planetmaker: well someone should cleanup the existing logs 20:56:30 <Ammler> shall we switch the logs per game or day? 20:56:36 <Ammler> or manually 20:56:49 <KenjiE20> game 20:57:06 <^Spike^> game is easier to manage... and get info on the right game.. 20:57:25 <Ammler> ok, and we have the needed function for the update too :-) 20:57:26 <^Spike^> not if a game is switched that day you pick the wrong person while it happend the game before :) 20:58:02 <Ammler> no, we haven't 20:58:14 <planetmaker> per game logs sound good 20:58:40 <Ammler> what about <gamenr>.<time> 20:58:59 <Ammler> so we could have multiple logs per game but keep the overview... 20:59:20 * KenjiE20 isn't sure why time is relevant, or why we can't use file mtime 20:59:34 <Ammler> he? 21:00:00 <planetmaker> well. I don't mind, if there are more logs per game. but game no should be the main sorting criterion. 21:00:55 <Ammler> some gamelogs are very huge 21:01:03 <Ammler> I think, it shouldn't go over 1MB 21:01:14 *** V453000 has quit IRC 21:01:46 <^Spike^> as long as game nr is first in file name it's ok :) 21:04:05 <Chris_Booth> Ammler: does that mean i can use autopilot to transfer saves? 21:04:31 <Ammler> no, but you don't need an admin anymore 21:04:46 <Ammler> a simple !rconish guy is enough 21:04:47 <Chris_Booth> but why do i need to know? 21:05:10 <Ammler> because you asked me to move the pz saves 21:05:18 <Ammler> which I did now. 21:05:29 <Chris_Booth> thanks for that 21:05:52 <Chris_Booth> !password 21:05:53 <PublicServer> Chris_Booth: quaver 21:06:41 <Chris_Booth> now i have free time again i will get back to #wwottdgd stuff 21:07:20 <PublicServer> <atdt> oil/wood drop is going to jam soon 21:07:21 <PublicServer> *** Chris Booth has left the game (connection lost) 21:07:27 *** highpinger has quit IRC 21:07:27 <PublicServer> <atdt> very soon 21:08:47 <PublicServer> <jondisti> it doesn't look like that to me 21:09:14 <PublicServer> <atdt> could be just because of the loosening jam in the north side let out a ton of trains all at once 21:09:17 <Chris_Booth> !password 21:09:17 <PublicServer> Chris_Booth: quaver 21:09:39 <PublicServer> <jondisti> yep 21:10:10 <PublicServer> <jondisti> but slh 4.1 will jam again 21:10:16 <PublicServer> <jondisti> or 4.0^0 21:10:36 <PublicServer> *** Kupuham has left the game (connection lost) 21:10:58 <PublicServer> <atdt> it was jamming at bbh 4 but a bit of creative resignaling fixed that 21:11:10 <PublicServer> <jondisti> oh 21:11:53 *** Chillosophy has quit IRC 21:12:41 <PublicServer> *** Chris Booth joined the game 21:12:59 <PublicServer> *** Chris Booth has left the game (connection lost) 21:13:26 *** A3aan has quit IRC 21:13:26 <PublicServer> <jondisti> it's been a while since game with this amount of trains 21:13:38 <Razaekel> !password 21:13:38 <PublicServer> Razaekel: quaver 21:13:40 <PublicServer> <atdt> this is pretty impressive 21:13:44 <Razaekel> !password 21:13:45 <PublicServer> Razaekel: quaver 21:14:26 <PublicServer> <jondisti> but still the ML doesn't look so full 21:14:52 <PublicServer> *** Kupuham has left the game (connection lost) 21:15:20 <Razaekel> !password 21:15:20 <PublicServer> Razaekel: quaver 21:15:47 <PublicServer> *** Razaekel joined the game 21:16:11 <PublicServer> <jondisti> nearly 700 oil+wood trains but only 71 picking their goods :P 21:16:38 <PublicServer> <atdt> much shorter path, not used by hardly any other trains 21:16:53 <PublicServer> *** Razaekel has left the game (connection lost) 21:16:55 <PublicServer> <jondisti> yep 21:17:32 <PublicServer> <atdt> there's a lot of instability going on right now 21:18:00 <Chris_Booth> !password 21:18:00 <PublicServer> Chris_Booth: quaver 21:18:37 <PublicServer> *** Chris Booth joined the game 21:18:51 <PublicServer> <jondisti> for example? 21:18:55 <PublicServer> *** Chris Booth has left the game (connection lost) 21:19:18 <PublicServer> <atdt> zd&t logging's fluctuating 21:19:32 *** Kolo has joined #openttdcoop 21:19:37 *** openttdcoop sets mode: +v Kolo 21:19:37 <PublicServer> <atdt> could just be still growing, but everything is having big up/down cycles atm 21:20:17 <PublicServer> <jondisti> nunston west is kind of interesting 21:20:31 <PublicServer> *** Kolo joined the game 21:20:44 <PublicServer> <jondisti> or not 21:20:48 <PublicServer> *** Kolo has left the game (connection lost) 21:21:02 *** Kolo has quit IRC 21:21:28 *** Kolo has joined #openttdcoop 21:21:33 *** openttdcoop sets mode: +v Kolo 21:21:33 <Ammler> !bash date 21:21:33 <PublicServer> Ammler: date: invalid date `' 21:22:26 <PublicServer> *** Kolo joined the game 21:22:33 <Ammler> !bash date 21:22:44 <PublicServer> *** Kolo has left the game (connection lost) 21:22:45 <Chris_Booth> !password 21:22:45 <PublicServer> Chris_Booth: fetter 21:23:25 *** [com]buster has quit IRC 21:23:54 <PublicServer> *** Chris Booth joined the game 21:23:58 <PublicServer> *** Kolo joined the game 21:24:12 <PublicServer> *** Chris Booth has left the game (connection lost) 21:24:51 <Chris_Booth> i cant sync :'( 21:25:07 <PublicServer> <atdt> :( 21:25:08 *** ITSBTH has quit IRC 21:25:10 <KenjiE20> !pause 21:25:11 <PublicServer> *** KenjiE20 has paused the server. 21:25:11 <PublicServer> *** Game paused (not enough players) 21:25:14 <KenjiE20> gogo booth 21:25:29 <Chris_Booth> !password 21:25:29 <PublicServer> Chris_Booth: fetter 21:26:02 <Chris_Booth> thanks 21:26:19 <PublicServer> *** Chris Booth joined the game 21:26:29 <KenjiE20> in? 21:26:31 <Kolo> thanks (same thing here) 21:26:35 <PublicServer> <Chris Booth> yes 21:26:51 <KenjiE20> !auto 21:26:51 <PublicServer> *** KenjiE20 has enabled autopause mode. 21:26:52 <PublicServer> *** Game unpaused (enough players) 21:30:24 <PublicServer> <atdt> its sml cubed man 21:30:27 <PublicServer> <atdt> whoaaaaa 21:31:21 <PublicServer> <jondisti> let's see how it works :P 21:33:02 <PublicServer> *** Chris Booth has left the game (connection lost) 21:37:19 <PublicServer> <atdt> its workiiiing 21:38:40 <PublicServer> <atdt> train limit 21:38:58 <PublicServer> <atdt> anyway, it works 21:39:18 <PublicServer> <atdt> sort of 21:39:22 <PublicServer> <jondisti> yeah 21:39:29 <PublicServer> <jondisti> signal gap 21:39:32 <PublicServer> <jondisti> is quite long 21:39:50 <PublicServer> <atdt> yup 21:39:51 <PublicServer> *** Kolo has left the game (leaving) 21:39:53 *** Kolo has quit IRC 21:41:00 *** Donno has quit IRC 21:44:09 *** FrancoBegbie has left #openttdcoop 21:45:47 *** mib_g649aaiy has joined #openttdcoop 21:45:52 *** openttdcoop sets mode: +v mib_g649aaiy 21:45:56 *** mib_g649aaiy is now known as Kupuham 21:45:58 <Kupuham> !password 21:45:58 <PublicServer> Kupuham: warden 21:46:20 <PublicServer> *** Kupuham joined the game 21:48:39 *** ODM has quit IRC 21:49:03 *** Wurzel49 has quit IRC 21:51:03 <PublicServer> <Kupuham> So, where is the bad stuff happening? 21:51:11 <PublicServer> <atdt> nowhere 21:51:14 <PublicServer> <atdt> its all good now 21:51:32 <PublicServer> <Kupuham> Let's make problems then =D 21:51:38 <PublicServer> <atdt> more trains :D 21:52:19 <PublicServer> <Kupuham> Small slowdowns, but not 100% fluid 21:52:44 <PublicServer> <jondisti> because there are no prios 21:52:47 <PublicServer> <atdt> yeah 21:53:20 <PublicServer> <jondisti> so it's not problem 21:53:21 <PublicServer> <atdt> but really its fine 21:53:30 <PublicServer> <atdt> its got a giant waiting lane for every lane 21:54:25 <PublicServer> <jondisti> well 4->2 joiner couldn't even be smooth all the time :P 21:54:40 <PublicServer> <atdt> the train stream coming out of there is smooth 21:54:46 <PublicServer> <atdt> great spacing 21:54:47 <PublicServer> <jondisti> yep 21:59:34 <PublicServer> <atdt> vehicle limiiiiit 21:59:43 <atdt> more trains :) 22:00:37 <PublicServer> <jondisti> did someone add trains to slh 4.1? 22:00:55 <^Spike^> !info 22:00:55 <PublicServer> ^Spike^: #:1(Orange) Company Name: '#OpenTTDCoop' Year Founded: 1950 Money: 7325515411 Loan: 0 Value: 7391446378 (T:1500, R:0, P:0, S:0) unprotected 22:01:30 <PublicServer> <atdt> no... 22:01:43 <PublicServer> <atdt> and by no i mean maybe... 22:05:16 * ^Spike^ jumps away.... 22:05:18 <^Spike^> cya around :) 22:05:24 <PublicServer> <jondisti> bye 22:05:26 <atdt> more... trains... please? 22:06:44 <PublicServer> *** atdt has left the game (leaving) 22:17:14 *** Nickman_87 has joined #openttdcoop 22:17:19 *** openttdcoop sets mode: +v Nickman_87 22:20:00 *** Osai has left #openttdcoop 22:23:55 *** PeterT has joined #openttdcoop 22:24:01 *** openttdcoop sets mode: +v PeterT 22:25:23 <PublicServer> *** jondisti has left the game (leaving) 22:25:24 <PublicServer> *** Game paused (not enough players) 22:34:34 *** uliko has quit IRC 22:38:59 *** uliko has joined #openttdcoop 22:39:04 *** openttdcoop sets mode: +v uliko 22:42:29 *** dr_gonzo has joined #openttdcoop 22:42:34 *** openttdcoop sets mode: +v dr_gonzo 22:45:44 *** Nickman_87 has quit IRC 22:55:37 *** ^Spike^ has quit IRC 23:02:01 *** Progman has quit IRC 23:07:06 <PublicServer> *** Kupuham has left the game (leaving) 23:15:58 *** Kupuham has quit IRC 23:19:50 *** Polygon has quit IRC 23:22:21 *** dr_gonzo has quit IRC 23:28:41 *** mixrin has quit IRC 23:31:56 *** mixrin_ has quit IRC 23:43:26 *** PeterT has quit IRC 23:55:55 <PublicServer> *** Thraxian joined the game 23:58:43 <jonde> !password 23:58:43 <PublicServer> jonde: awoken 23:58:51 <PublicServer> *** Game unpaused (enough players) 23:58:51 <PublicServer> *** jondisti joined the game 23:58:53 <PublicServer> <jondisti> howdy 23:58:57 <PublicServer> <Thraxian> hiy 23:58:58 <PublicServer> <Thraxian> a