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00:15:11 <PublicServer> *** Kenji joined the game 00:15:13 <PublicServer> <Thraxian> hi Kenji 00:15:31 <PublicServer> *** Kenji has left the game (connection lost) 00:15:42 <PublicServer> <Thraxian> feel free to pause so you can join 00:16:00 <KenjiE20> yea, might just have enough b/w for it 00:16:03 <KenjiE20> !pause 00:16:03 <PublicServer> *** KenjiE20 has paused the server. 00:16:04 <PublicServer> *** Game paused (not enough players) 00:16:57 <PublicServer> <Thraxian> we are running 1500 trains, so I'm sure that does something to the load time :) 00:17:08 <PublicServer> *** Kenji joined the game 00:17:15 <KenjiE20> loooong d/ls don't help :P 00:17:24 <KenjiE20> !auto 00:17:25 <PublicServer> *** KenjiE20 has enabled autopause mode. 00:17:25 <PublicServer> *** Game unpaused (enough players) 00:18:01 <PublicServer> <Kenji> why is there and an unmarked SC on half the ML 00:18:11 <PublicServer> <Thraxian> where? 00:18:31 <PublicServer> <Kenji> at !unmarked 00:18:44 <PublicServer> <Kenji> it's built crappy too 00:18:46 <PublicServer> <Thraxian> no clue 00:18:51 <PublicServer> <Thraxian> feel free to destory 00:18:54 <PublicServer> <Thraxian> and destroy 00:18:55 <PublicServer> <Kenji> well "built" 00:18:59 <PublicServer> <Kenji> :P 00:19:22 <PublicServer> <Thraxian> how do you like the shifter rework at BBH 4? 00:19:37 <PublicServer> <Thraxian> still congested, but at least it moves now 00:19:41 <PublicServer> <Kenji> oh, even more pointless, there's a proper SC 00:19:51 <PublicServer> * Kenji kills the bizarre one 00:20:06 <PublicServer> <jondisti> the unmarked is identical to sc02 built by spike 00:20:21 <PublicServer> <Thraxian> and sc01, for that matter 00:20:28 <PublicServer> <Kenji> spikes has bigger in/out lines (>1 TL) 00:20:37 <PublicServer> <Kenji> and spikes is on both dirs 00:21:00 <PublicServer> <Thraxian> spikes in/out were the same length as unmarked 00:21:17 <PublicServer> <Kenji> oh yea, they looked bigger at first glance 00:21:30 <PublicServer> <Thraxian> did you see ! SHIFTERS BACKWARDS ! yet? 00:23:46 <PublicServer> <jondisti> did you fix it already? 00:23:51 <PublicServer> <Thraxian> not yet 00:24:14 <PublicServer> <Thraxian> the merge from steel mill will have to be moved across 4 ML lanes 00:26:37 <PublicServer> <Kenji> oooh, atdt's station is pretty, while clever 00:27:18 <PublicServer> <Thraxian> which station is that? 00:27:28 <PublicServer> <Kenji> the one tha abbr. to atdt :P 00:27:46 <PublicServer> <Kenji> first non space one in the station list 00:28:36 <PublicServer> <Thraxian> not bad - looks a bit like a rip-off of ZD&T ;) 00:29:42 <PublicServer> <Thraxian> debating if the ML at BBH4 needs a third line 00:29:59 <PublicServer> <jondisti> in my opinion, yes 00:30:00 <PublicServer> <Thraxian> I think it could be useful, but it might be too complex of a merge 00:30:18 <PublicServer> <Thraxian> I still need ~30-40 more trains on that SLH 4.0^0 00:30:25 <PublicServer> <Kenji> wow nunston west has 1440 tonnes of wood 00:30:46 <PublicServer> <Thraxian> yup 00:30:52 <Razaekel> !password 00:30:53 <PublicServer> Razaekel: belies 00:30:56 <PublicServer> <Thraxian> can't add trains on that SLH - it's already at capacity 00:31:09 <PublicServer> <Kenji> yea I noticed 00:31:10 <PublicServer> <Thraxian> not without a third line on that ML 00:31:10 <PublicServer> *** Razaekel joined the game 00:31:24 <PublicServer> <Thraxian> the new shifters helped a lot 00:31:29 <PublicServer> <jondisti> while ago nunston west had all of its trains queued 00:31:33 <PublicServer> <Thraxian> so now the ML merge is a bit more fluid 00:31:40 <PublicServer> <Kenji> those tunnels are starting to jam 00:31:41 <PublicServer> <Thraxian> because the exit was blocked 00:32:23 <PublicServer> <jondisti> in front of the station, not after it :P 00:32:38 <PublicServer> <Thraxian> they were backed up in front because the exit was blocked and they couldn't get INTO the station 00:32:57 <PublicServer> <Thraxian> because the ML at BBH4 wasn't shifting properly, so the new ML couldn't merge 00:33:07 <PublicServer> <Thraxian> causing a total lockup of SLH 4.0^0 00:36:36 <PublicServer> <Kenji> imo east / west BBH's were always going to need a bigger ML than north / south, because of the extra BBH and catchment 00:37:05 <PublicServer> <Razaekel> no 00:37:09 <PublicServer> <Kenji> I say, prep and lay an extra ML line, ready to hook in if general consensus continues to agree 00:37:13 <PublicServer> <Razaekel> N/S shouldve had the extra BBH 00:37:24 <PublicServer> <Razaekel> go look at the plan 00:37:33 <PublicServer> <Kenji> why, maps longer E/W 00:37:46 <PublicServer> <Razaekel> dunno 00:37:53 <PublicServer> <Kenji> oh right 00:37:57 <PublicServer> <Kenji> its a booth plan 00:38:54 <PublicServer> <Kenji> meh, prep and lay an extra line, if agreed, hook it 00:40:14 <PublicServer> <Razaekel> yea, go have fun with that 00:40:21 <PublicServer> *** Razaekel has left the game (leaving) 00:43:01 <PublicServer> *** Kenji has left the game (leaving) 00:53:06 <PublicServer> <jondisti> are you going to build something? 00:53:59 *** Chris_Booth has quit IRC 00:55:12 <PublicServer> <Thraxian> sorry - was AFK a sec 00:55:19 <PublicServer> <Thraxian> no, I think I'm done building for the night 00:55:47 <PublicServer> <jondisti> yeah i was gonna get some sleep also 00:55:50 <PublicServer> <jondisti> night 00:55:53 <PublicServer> *** jondisti has left the game (leaving) 00:55:54 <PublicServer> *** Game paused (not enough players) 00:55:54 <PublicServer> <Thraxian> g'nite 00:55:58 *** jonde has quit IRC 00:56:02 <PublicServer> *** Thraxian has joined spectators 00:57:44 <PublicServer> *** Thraxian has left the game (connection lost) 01:01:57 *** Thraxian has left #openttdcoop 01:09:00 *** KenjiE20|LT has joined #openttdcoop 01:09:01 *** ChanServ sets mode: +o KenjiE20|LT 01:09:05 *** openttdcoop sets mode: +v KenjiE20|LT 01:10:32 *** KenjiE20 has quit IRC 01:23:38 <Ammler> !reload config 01:23:38 <PublicServer> Ammler: config reloaded 02:11:26 *** Kupuham has joined #openttdcoop 02:11:31 *** openttdcoop sets mode: +v Kupuham 02:15:25 <Kupuham> !info 02:15:26 <PublicServer> Kupuham: #:1(Orange) Company Name: '#OpenTTDCoop' Year Founded: 1950 Money: 7995249187 Loan: 0 Value: 8024558980 (T:1500, R:0, P:0, S:0) unprotected 02:15:58 *** Kupuham has quit IRC 02:18:35 *** KenjiE20|LT has quit IRC 02:34:40 <atdt> !password 02:34:40 <PublicServer> atdt: pursed 02:35:22 <atdt> !password 02:35:23 <PublicServer> atdt: lunged 02:35:35 <PublicServer> *** atdt joined the game 02:50:03 *** Fuco has quit IRC 03:16:47 *** themroc- has quit IRC 03:17:55 <PublicServer> *** atdt has joined spectators 03:18:01 <atdt> :D 03:33:15 <PublicServer> *** ZarenorDarkstalker has left the game (leaving) 04:04:32 <PublicServer> *** atdt has left the game (leaving) 05:59:49 <PublicServer> *** Stoffe joined the game 06:04:47 <PublicServer> *** Stoffe has left the game (leaving) 06:43:01 *** Polygon has joined #openttdcoop 06:43:06 *** openttdcoop sets mode: +v Polygon 06:46:03 *** ^Spike^ has joined #openttdcoop 06:46:04 *** ChanServ sets mode: +o ^Spike^ 06:46:13 *** openttdcoop sets mode: +v ^Spike^ 07:13:04 *** ARGinianPeon27494 has joined #openttdcoop 07:13:09 *** openttdcoop sets mode: +v ARGinianPeon27494 07:15:07 *** Wurzel49 has joined #openttdcoop 07:15:12 *** openttdcoop sets mode: +v Wurzel49 07:19:52 *** Zarenor has quit IRC 07:23:37 *** Polygon has quit IRC 07:55:57 *** FrancoBegbie has joined #openttdcoop 07:56:02 *** openttdcoop sets mode: +v FrancoBegbie 07:56:04 *** dr_gonzo has joined #openttdcoop 07:56:09 *** openttdcoop sets mode: +v dr_gonzo 07:57:31 *** dr_gonzo has quit IRC 08:02:40 *** dr_gonzo has joined #openttdcoop 08:02:45 *** openttdcoop sets mode: +v dr_gonzo 08:38:15 *** V453000 has joined #openttdcoop 08:38:20 *** openttdcoop sets mode: +v V453000 08:38:28 <V453000> !players 08:38:29 <PublicServer> V453000: There are currently no clients connected to the server 09:08:25 *** Chris_Booth has joined #openttdcoop 09:08:38 *** openttdcoop sets mode: +v Chris_Booth 09:13:53 *** Root49 has joined #openttdcoop 09:13:58 *** openttdcoop sets mode: +v Root49 09:19:17 *** Wurzel49 has quit IRC 09:22:25 <Chris_Booth> !password 09:22:25 <PublicServer> Chris_Booth: swines 09:23:02 <PublicServer> *** Chris Booth joined the game 09:26:50 <hylje> pigs 09:27:28 <V453000> :) 09:28:55 *** Wurzel49 has joined #openttdcoop 09:29:00 *** openttdcoop sets mode: +v Wurzel49 09:29:50 <PublicServer> <Chris Booth> hello all 09:32:08 <V453000> hi 09:34:29 *** Root49 has quit IRC 09:37:33 <PublicServer> *** Chris Booth has left the game (leaving) 09:43:56 *** Root49 has joined #openttdcoop 09:44:01 *** openttdcoop sets mode: +v Root49 09:49:33 *** Wurzel49 has quit IRC 09:58:41 *** Wurzel49 has joined #openttdcoop 09:58:46 *** openttdcoop sets mode: +v Wurzel49 10:00:46 *** Fuco has joined #openttdcoop 10:00:51 *** openttdcoop sets mode: +v Fuco 10:04:04 *** Root49 has quit IRC 10:38:49 *** Wurzel49 has quit IRC 10:38:58 *** Wurzel49 has joined #openttdcoop 10:39:03 *** openttdcoop sets mode: +v Wurzel49 11:06:41 *** FiCE has joined #openttdcoop 11:06:46 *** openttdcoop sets mode: +v FiCE 11:19:58 *** Nickman_87 has joined #openttdcoop 11:20:03 *** openttdcoop sets mode: +v Nickman_87 11:40:01 <Ammler> it was Fuco, who helped me with the Autopilot fix? 11:41:47 *** KenjiE20 has joined #openttdcoop 11:41:49 *** ChanServ sets mode: +o KenjiE20 11:41:52 *** openttdcoop sets mode: +v KenjiE20 11:42:22 *** Chillosophy has joined #openttdcoop 11:42:27 *** openttdcoop sets mode: +v Chillosophy 11:51:04 <planetmaker> iirc, yes 11:51:28 <Chris_Booth> yes it was 11:51:32 <Chris_Booth> he know TCL 11:52:11 * KenjiE20 is seriously considering attempting AP like in perl 11:54:11 <Chris_Booth> KenjiE20: Me and ^Spike^ were considering AP in java 11:54:23 <KenjiE20> I know, I was here last night 11:55:15 <Chris_Booth> but perl is just as good 11:55:16 * KenjiE20 isn't sure how many servers have java on 11:55:22 <Chris_Booth> and would save me the time 11:55:26 <KenjiE20> in my mind, it's always a gui thing 11:55:39 <Ammler> https://dev.openttdcoop.org/issues/571 <-- next time I should check our devzone :-) 11:55:41 <Chris_Booth> java is platform independant though 11:55:56 <KenjiE20> pretty sure perl is too 11:56:38 <planetmaker> well... less than Java, I think 11:56:52 <planetmaker> it was written with a *nix environment in mind 11:56:59 <planetmaker> of course win ports exist 11:57:03 <KenjiE20> true 11:57:16 <KenjiE20> python might be better, but I don't know it 11:57:56 <Ammler> ruby? 11:58:03 <KenjiE20> same 11:59:22 <KenjiE20> technically C would be better, but having to compile isn't ideal :P 11:59:50 <Ammler> about what are you speaking, btw.? 12:00:08 <KenjiE20> AP-like rewrite 12:00:21 <Ammler> You guys know about Avignon? 12:00:27 <Ammler> www.codecubes.org 12:01:58 *** ODM has joined #openttdcoop 12:01:58 *** ChanServ sets mode: +o ODM 12:02:03 *** openttdcoop sets mode: +v ODM 12:02:58 <KenjiE20> av, seems to be slow at being born though... webottd might cover all the bases though 12:03:24 <Ammler> nice to see, our games help improving preformance in openttd :-) 12:03:54 <KenjiE20> heh, well it helps to have a dev or two hanging around :P 12:04:30 *** Ammler sets mode: -m 12:05:13 <Ammler> !version 12:05:14 <PublicServer> Ammler: Autopilot AP+ 3.0 Beta (r699M) 12:05:33 <PublicServer> Server closed down by admin 12:05:33 <PublicServer> Saving game... 12:05:35 <PublicServer> Game saved 12:05:37 <PublicServer> Server has exited 12:05:38 *** PublicServer has quit IRC 12:06:01 *** PublicServer has joined #openttdcoop 12:06:01 <PublicServer> Autopilot engaged 12:06:01 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 12:06:01 *** ChanServ sets mode: +v PublicServer 12:06:02 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #162 (r17779) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 12:06:11 <KenjiE20> :D 12:06:23 <Ammler> !info 12:06:24 <PublicServer> Ammler: #:1(Orange) Company Name: '#OpenTTDCoop' Year Founded: 1950 Money: 7154944113 Loan: 0 Value: 7232172202 (T:1500, R:0, P:0, S:0) unprotected 12:06:35 <Ammler> !version 12:06:35 <PublicServer> Ammler: Autopilot AP+ 3.0 Beta (r740) 12:06:41 <Ammler> M gone :-) 12:06:54 <KenjiE20> heh 12:07:20 <Ammler> how again testing the timestamp part? 12:07:37 <KenjiE20> you mean the regexp for it? 12:07:54 <Ammler> yes, just wondering, if I commited everything right 12:08:14 <Ammler> well, we will see :-) 12:08:16 <KenjiE20> "/^(|\[\d{4}-\d\d-\d\d \d\d:\d\d:\d\d\]\s+)rest of line/" 12:08:26 <Ammler> ? 12:08:36 <Ammler> I do not care about the regex :-P 12:08:49 <KenjiE20> oh, then why say yes? 12:08:50 <Ammler> I am wondering, if it works :-P 12:08:51 <KenjiE20> :P 12:09:17 <KenjiE20> timestamps_in_log or something 12:09:32 <Ammler> hehe, nvm 12:21:27 *** dr_gonzo has quit IRC 12:21:59 *** openttdcoop has quit IRC 12:24:55 <Ammler> now, who is the first, who loses voice? :-) 12:25:19 <KenjiE20> hmmm 12:25:53 <Chris_Booth> seriously Ammler do we still need this silly voice thingy? 12:26:06 *** Ammler sets mode: -v Chris_Booth 12:26:12 <Ammler> no :-) 12:26:13 <KenjiE20> openttdcoop (~ottdcoop@openttdcoop.org) has quit (Quit: www.openttdcoop.org) 12:26:35 <Chris_Booth> and you took my voice away 12:27:14 <Chris_Booth> then why not just remove the openttdcoop voice bot? 12:27:56 <KenjiE20> openttdcoop (~ottdcoop@openttdcoop.org) has quit (Quit: www.openttdcoop.org) <--- 12:27:59 <Ammler> :-D 12:28:38 <Chris_Booth> i thought it just left 12:29:17 <KenjiE20> Mode #openttdcoop [-m] by Ammler <-- 12:37:22 *** dr_gonzo has joined #openttdcoop 12:41:57 *** jonde has joined #openttdcoop 12:42:49 <jonde> !password 12:42:49 <PublicServer> jonde: gravel 12:43:16 <PublicServer> *** jondisti joined the game 12:44:20 <PublicServer> *** jondisti has left the game (leaving) 12:44:53 <Chris_Booth> i want my voice back 12:46:34 *** andythenorth has joined #openttdcoop 12:49:36 *** andythenorth has left #openttdcoop 12:56:09 *** highpinger has joined #openttdcoop 13:01:06 *** V453000 has quit IRC 13:07:04 *** Thraxian|Work has joined #openttdcoop 13:07:05 *** ChanServ sets mode: +o Thraxian|Work 13:08:26 *** Nickman_87 has quit IRC 13:13:51 *** themroc- has joined #openttdcoop 13:22:19 <PublicServer> *** Thraxian|Work joined the game 13:24:53 <PublicServer> <Thraxian|Work> looks like a small rollback occurred 13:24:58 *** Fuco has quit IRC 13:26:49 *** Fuco has joined #openttdcoop 13:29:06 *** FrancoBegbie has left #openttdcoop 13:29:22 <PublicServer> *** Thraxian|Work has joined spectators 13:34:06 <atdt> !password 13:34:06 <PublicServer> atdt: nicety 13:34:19 <PublicServer> *** atdt joined the game 13:34:49 <Thraxian|Work> morning 13:34:57 <atdt> yeah, your fixes to bbh04 are gone 13:34:58 <atdt> morning 13:35:07 <Thraxian|Work> nope - those fixes are still there, I think 13:35:15 <Thraxian|Work> my signs are gone though 13:35:16 <atdt> oh 13:35:19 <atdt> well the sign is gone 13:45:08 <PublicServer> *** atdt has left the game (leaving) 13:47:30 *** `Fuco`OFF has joined #openttdcoop 13:52:08 *** `Fuco`OFF has quit IRC 13:52:34 *** `Fuco`OFF has joined #openttdcoop 13:54:28 *** Fuco has quit IRC 13:56:32 *** `Fuco`OFF is now known as FUco 13:56:40 *** FUco is now known as Fuco 13:57:14 <Fuco> Hey. ;D BTW, perl really is not a good choice for anything bigger then 1-page script 13:57:33 <Fuco> and, i don't know tcl, im just so awesome i can learn it within minutes =) 13:58:36 <hylje> perl has not chosen you 13:59:07 <atdt> ... just write a shell script 13:59:12 <atdt> :p 13:59:37 <Fuco> im not saying perl is bad, but its not the optimal language for bigger projects 13:59:48 <Fuco> its kinda like php, messy ;D (well, php is like perl actually) 13:59:51 <atdt> python all the way 14:00:00 <Fuco> yep, or java 14:00:04 <atdt> php is like a warm comfy blanket 14:00:47 <Fuco> python is awesome, however i've never used it ;D 14:01:03 <hylje> common lisp 14:01:04 <atdt> its easy to learn 14:01:23 <Fuco> learning syntax is one thing 14:01:31 <Fuco> getting the 110% of it is another 14:02:12 <atdt> true, but everything is just hacking till you're really good 14:02:15 <Fuco> i could probably write a working python app after 2 hours of staring at some python code, however it will be ugly and probably slow etc 14:03:01 <Fuco> hylje: common lisp is an interesting choice 14:03:09 <Fuco> the I/O is pain however ;P 14:12:32 <hylje> (is (syntax nil)) 14:13:15 <atdt> argh i wish i had some snus 14:14:03 <hylje> yeah, that's a reason i'm lurking on the mailing list of a cl io lib 14:49:32 *** Chillosophy has quit IRC 14:58:25 *** Donno has joined #openttdcoop 14:58:25 *** Chillosophy has joined #openttdcoop 14:58:33 <Donno> !playercount 14:58:33 <PublicServer> Donno: Number of players: 1 14:58:56 <Donno> !password 14:58:56 <PublicServer> Donno: surfed 14:59:06 <PublicServer> *** Donno joined the game 15:03:27 <PublicServer> *** Game unpaused (enough players) 15:03:27 <PublicServer> *** jondisti joined the game 15:03:59 <PublicServer> *** jondisti has left the game (leaving) 15:04:00 <PublicServer> *** Game paused (not enough players) 15:04:33 *** sgt_Zale has joined #openttdcoop 15:05:16 <Ammler> Fuco: indeed, you are our hero :-P 15:05:56 <Fuco> =) 15:06:11 <Fuco> I'm still working on 'some1' tho :D 15:06:24 <Fuco> old habits die hard :( 15:06:41 <Ammler> well, I added 15:06:44 <Ammler> !transfer 15:06:45 <PublicServer> Ammler: !transfer gamenr save: transfer the save to our web 15:07:07 <Ammler> now, your turn again :-P 15:07:19 * hylje kicks Ammler 15:07:42 <Ammler> we need update server, restart server, patch server, rotate log 15:08:12 <PublicServer> *** Donno has left the game (leaving) 15:08:28 <Fuco> hm, so !transfer should upload a save file somewhere right 15:08:55 <sgt_Zale> !password 15:08:55 <PublicServer> sgt_Zale: primly 15:09:21 *** TrainzStoffe has joined #openttdcoop 15:09:28 <Ammler> well, basically it uses the already existing ssh script 15:09:34 <PublicServer> *** Sgt.Zale joined the game 15:09:44 <Ammler> (bash) 15:10:48 <Fuco> i guess i can check it out 15:11:59 <PublicServer> *** Sgt.Zale has left the game (connection lost) 15:12:04 *** sgt_Zale has quit IRC 15:13:53 <Ammler> for the restart, I guess, I will also use my exisiting bash scripts 15:15:17 <Fuco> and what exactly doesn't work? TCL binding to bash script? 15:15:30 *** Progman has joined #openttdcoop 15:16:19 *** Stoffe has quit IRC 15:16:19 *** TrainzStoffe is now known as Stoffe 15:16:40 <ARGinianPeon27494> !players 15:16:41 <PublicServer> ARGinianPeon27494: Client 3 is Thraxian|Work, a spectator 15:16:49 <ARGinianPeon27494> hehe 15:16:53 *** ARGinianPeon27494 is now known as Zarenor 15:17:40 <Thraxian|Work> hey ZD 15:18:45 <Zarenor> How're you? 15:18:55 <Zarenor> And are you free to troubleshoot for a couple of mins? 15:19:04 <Zarenor> I'm about to go practice piano before my lesson 15:19:18 <atdt> !password 15:19:18 <PublicServer> atdt: primly 15:19:20 <Zarenor> so I have maybe 15 mins if something needs work badly 15:19:25 <Zarenor> !password 15:19:26 <PublicServer> Zarenor: primly 15:19:31 <PublicServer> *** atdt joined the game 15:19:54 <PublicServer> *** Game unpaused (enough players) 15:19:55 <PublicServer> *** ZarenorDarkstalker joined the game 15:19:56 <atdt> we're at max trains 15:20:07 <Zarenor> Again? 15:20:12 <atdt> 1500 15:20:21 <Chris_Booth> Thraxian|Work: can up train limit to 2k 15:20:33 <PublicServer> <ZarenorDarkstalker> well, lets find issues and then we chould be capable of a lot more 15:20:43 <PublicServer> <Thraxian|Work> issues where? 15:20:48 <atdt> looks like its running pretty well right now 15:20:48 <PublicServer> <ZarenorDarkstalker> the ML loop has no capacity issues 15:20:54 <PublicServer> <ZarenorDarkstalker> IDK 15:21:09 <PublicServer> <ZarenorDarkstalker> if 4 and 4.0^0 have been resolver 15:21:14 <PublicServer> <ZarenorDarkstalker> oh and.. 15:21:15 <PublicServer> <Thraxian|Work> the only "improvement" I can think of is making BBH4 split to LLL_RRR 15:21:24 <PublicServer> <Thraxian|Work> instead of the current LL_RR 15:21:39 <PublicServer> <Thraxian|Work> that way we can added the needed 40+ trains to our stations :) 15:22:17 <PublicServer> <ZarenorDarkstalker> okay.. just checked to make sure the BBH 1.1 wasnt still having issues 15:22:32 <PublicServer> <ZarenorDarkstalker> spike and stoffe came back and added a 3rd line, so no isues 15:22:37 <PublicServer> <ZarenorDarkstalker> *issues 15:22:56 <PublicServer> <ZarenorDarkstalker> may ned to be re-shiftered at some point, but for now 15:23:05 <PublicServer> <ZarenorDarkstalker> we need to get our stations back to optimal 15:23:16 <PublicServer> <ZarenorDarkstalker> by the time we add the 40 or so trains, it'll be ready for 40 again 15:23:21 <PublicServer> <Thraxian|Work> we can't - our SLH is at capacity 15:23:32 <PublicServer> <ZarenorDarkstalker> oh, it is.. still 15:23:33 <PublicServer> <ZarenorDarkstalker> hen 15:23:34 <PublicServer> <atdt> yeah the slh is full 15:23:37 <PublicServer> <ZarenorDarkstalker> *well then' 15:23:40 <PublicServer> <Thraxian|Work> that's why we need a 3rd line there 15:23:46 <PublicServer> <Thraxian|Work> so we can add more trains and not jam up 15:23:48 <PublicServer> <atdt> the inner northbound line has gaps 15:23:49 <PublicServer> <Thraxian|Work> (worse) 15:23:56 <PublicServer> <atdt> but it wont take muc more 15:24:09 <PublicServer> <Thraxian|Work> we could rework the shifters at SLH 4.0^0 to be like the ones on the ML 15:24:14 <PublicServer> <ZarenorDarkstalker> well, tenfingford may have to go away 15:24:16 <PublicServer> <Thraxian|Work> with queue space for the shift 15:24:25 <PublicServer> <Thraxian|Work> and move the merges further apart 15:24:26 <PublicServer> <ZarenorDarkstalker> I tink that may be a good idea 15:24:30 <PublicServer> <ZarenorDarkstalker> but we still need another line 15:24:33 <PublicServer> <Thraxian|Work> we can go around Tenfingford 15:24:34 <Chris_Booth> !password 15:24:34 <PublicServer> Chris_Booth: debuts 15:24:37 <PublicServer> <Thraxian|Work> no need to destroy it 15:25:05 <PublicServer> *** Chris Booth joined the game 15:25:08 <PublicServer> <ZarenorDarkstalker> nice merges, btw thrax 15:25:28 <PublicServer> <Thraxian|Work> the middle one isn't mine 15:25:37 <PublicServer> <Thraxian|Work> and someone changed the PBS to entry/exit on the switchers 15:25:40 <PublicServer> <Thraxian|Work> (unsigned) 15:25:46 <PublicServer> <atdt> oh that was me 15:25:51 <PublicServer> <ZarenorDarkstalker> something isn't set up correctly either there 15:25:54 <PublicServer> <Thraxian|Work> but I did switch the tracks to allow the outer to merge first 15:25:59 <PublicServer> <ZarenorDarkstalker> ah 15:26:11 <PublicServer> <Thraxian|Work> and all my signs disappeared 15:26:11 <PublicServer> <ZarenorDarkstalker> okay, so that's an intentional gap? 15:26:15 <PublicServer> <Thraxian|Work> where? 15:26:15 <PublicServer> <atdt> there was a rollback at some point 15:26:18 <PublicServer> <atdt> the signs went away 15:26:19 <PublicServer> <Thraxian|Work> not connected 15:26:24 <PublicServer> *** Thraxian|Work has joined company #1 15:26:34 <PublicServer> <atdt> i changed the pbs out for entry exit 15:26:45 <PublicServer> <atdt> and added the middle entry 15:26:53 <PublicServer> <Thraxian|Work> doh - my bad on that 15:26:53 <PublicServer> <ZarenorDarkstalker> just making sure it wasn't accidental 15:27:09 <PublicServer> <ZarenorDarkstalker> wait 15:27:10 <PublicServer> <Thraxian|Work> look at MSH04 15:27:12 <PublicServer> <ZarenorDarkstalker> someone screwed 15:27:15 <PublicServer> <ZarenorDarkstalker> at 15:27:16 <PublicServer> <atdt> the pbs's on the waiting lanes were'nt working right 15:27:20 <PublicServer> <ZarenorDarkstalker> don't mess with the shifters, please 15:27:25 <PublicServer> <ZarenorDarkstalker> PBS was very much intentional 15:27:36 <PublicServer> <ZarenorDarkstalker> yes, it was working as intended 15:27:49 <PublicServer> <ZarenorDarkstalker> we checked it multiple ways when we built them 15:27:54 <PublicServer> <ZarenorDarkstalker> now it can block ML 15:27:55 <PublicServer> <atdt> well it was jammed when i found it 15:27:57 <PublicServer> <Thraxian|Work> ZD: look at MSH04 15:28:04 <PublicServer> <Thraxian|Work> do you see where the V is? 15:28:09 <PublicServer> <ZarenorDarkstalker> yup 15:28:18 <PublicServer> <Thraxian|Work> I __JUST__ converted that to e-rail 15:28:25 <PublicServer> <Thraxian|Work> that's why the inner track wasn't being used 15:28:27 <PublicServer> <ZarenorDarkstalker> HOW THE HELL 15:28:31 <PublicServer> <ZarenorDarkstalker> did we miss that last night? 15:28:34 <PublicServer> <Thraxian|Work> (I also fixed it before the rollback) 15:28:38 <PublicServer> <atdt> lol 15:28:49 <PublicServer> <ZarenorDarkstalker> why'd we rollback 15:28:52 <PublicServer> <ZarenorDarkstalker> ? 15:28:53 <PublicServer> <Thraxian|Work> no clue 15:28:57 <PublicServer> <ZarenorDarkstalker> hm 15:29:01 <PublicServer> <atdt> i think ammler was testing the backup script 15:29:02 <PublicServer> <ZarenorDarkstalker> we need to move that split back some 15:29:05 <PublicServer> <atdt> or something 15:29:06 <PublicServer> <ZarenorDarkstalker> ah 15:29:19 <PublicServer> <ZarenorDarkstalker> we need to mopve that split back for more queue space 15:29:32 <PublicServer> <Thraxian|Work> the problem is a 4>1>3 split/merge scenario 15:29:33 <PublicServer> <ZarenorDarkstalker> *improve 15:29:39 <Ammler> atdt: ? 15:29:47 <PublicServer> <ZarenorDarkstalker> yeah.... 15:30:00 <PublicServer> <atdt> i dont know, at some point the map got rolled back 15:30:01 <PublicServer> <ZarenorDarkstalker> any 4>1>3 is bad 15:30:01 <Ammler> I am not aware of any reverts 15:30:16 <PublicServer> <atdt> there are a few things that ZD&T did that are missing 15:30:17 <PublicServer> <Thraxian|Work> and x>(<x)>y is bad 15:30:25 <PublicServer> <atdt> dunno how it happened 15:30:26 <Ammler> hmm 15:30:29 <PublicServer> <ZarenorDarkstalker> yeah, exactly 15:30:32 <Ammler> let me check :-) 15:30:33 <PublicServer> <ZarenorDarkstalker> well 15:30:40 <PublicServer> <atdt> we've replaced them now 15:30:46 <Ammler> so? 15:30:54 <PublicServer> <Thraxian|Work> we still have backwards SML too 15:30:55 <Ammler> I don't need to reload? 15:30:58 <PublicServer> <atdt> nope 15:31:00 <PublicServer> <ZarenorDarkstalker> x>y>z where <x and y<z is bad 15:31:01 <PublicServer> <atdt> :) 15:31:06 <PublicServer> <ZarenorDarkstalker> *y<x 15:31:07 <PublicServer> <Thraxian|Work> and the outer loop seems to behave differently than the inner one 15:31:10 <Ammler> well then :-) 15:31:30 <PublicServer> <atdt> the total distance on the outer loop and inner loops are different 15:31:31 <Ammler> Thraxian|Work: all those things because I loaded a old save? 15:31:42 <PublicServer> <ZarenorDarkstalker> thrax, want me to band-aid that with the longer split? 15:32:02 <Ammler> or is that a general map issue? 15:32:04 <PublicServer> <Thraxian|Work> Ammler: nope. pre-existing 15:32:14 <PublicServer> <Thraxian|Work> ZD: if you feel it necessary 15:32:19 <PublicServer> <Thraxian|Work> this map is just about complete as it is 15:32:27 <PublicServer> <ZarenorDarkstalker> I think it's smart 15:33:56 <PublicServer> <Thraxian|Work> ZD: question for you 15:34:08 <PublicServer> <ZarenorDarkstalker> okay? 15:34:14 <PublicServer> <Thraxian|Work> what about something like that? 15:34:18 <jonde> !password 15:34:18 <PublicServer> jonde: debuts 15:34:18 <PublicServer> <atdt> the backwards sml isn't really a problem 15:34:24 <PublicServer> <ZarenorDarkstalker> Still 4>2>3 15:34:27 <PublicServer> *** jondisti joined the game 15:34:32 <PublicServer> <atdt> because all trains get reshifted before the BBH 15:34:34 <PublicServer> <atdt> merges 15:34:38 <PublicServer> <ZarenorDarkstalker> backwards SML is a HUGE problem 15:34:50 <PublicServer> *** jondisti has left the game (connection lost) 15:34:56 <PublicServer> <ZarenorDarkstalker> the reshift is for the gaps that are created between the two 15:35:12 <PublicServer> <ZarenorDarkstalker> one thing "fixing" the problem later 15:35:16 <PublicServer> *** jondisti joined the game 15:35:16 <PublicServer> <ZarenorDarkstalker> does not make it not a problem 15:35:27 <PublicServer> <atdt> right but regardless, you're going to have a pretty homogenous train stream by the time you get to the bbh 15:35:41 <PublicServer> <ZarenorDarkstalker> no... 15:35:49 <PublicServer> <ZarenorDarkstalker> two shifts >>>>!> 1 15:36:34 <PublicServer> <Thraxian|Work> ZD: see my change at MSH04 15:36:39 <PublicServer> <ZarenorDarkstalker> I do 15:36:45 <PublicServer> <ZarenorDarkstalker> it may work for the moment 15:36:48 <PublicServer> <Thraxian|Work> thoughts? 15:37:04 <PublicServer> <ZarenorDarkstalker> thoughts?.. let me show you wha I might change 15:37:54 <PublicServer> <Thraxian|Work> I'd actually rework that entire part 15:38:06 <PublicServer> <Thraxian|Work> each of the 4 ML should split to drop/pickup before merging anything 15:38:07 <PublicServer> <ZarenorDarkstalker> and then fix it sooner 15:38:20 <PublicServer> <ZarenorDarkstalker> that's a lengthy rework 15:38:22 <PublicServer> <Chris Booth> i reworked the entire section from BBH 1.0 exit to 1.1 entrance 15:38:27 <PublicServer> <ZarenorDarkstalker> though would be useful 15:38:38 <PublicServer> <ZarenorDarkstalker> Awesome, thanks booth 15:39:46 <PublicServer> <ZarenorDarkstalker> thrax, see my minor change? 15:39:51 <PublicServer> <Thraxian|Work> yes 15:39:52 <PublicServer> <ZarenorDarkstalker> need to make one more 15:40:07 <PublicServer> <ZarenorDarkstalker> but because the first was so favored by both 15:40:20 <PublicServer> <Thraxian|Work> I still say make 8 tunnels for the 4 lines, then split before merging 15:40:27 <PublicServer> <ZarenorDarkstalker> that would work best 15:40:36 <PublicServer> <ZarenorDarkstalker> I'm just not sure how to do that 15:40:46 <PublicServer> <ZarenorDarkstalker> but I need to go from here, practice shortly then leave 15:40:53 <PublicServer> <ZarenorDarkstalker> so I'll have to come back to this... 15:41:07 <PublicServer> <ZarenorDarkstalker> So if you're around late tonight 15:41:17 <PublicServer> <ZarenorDarkstalker> and want help, I'll be around 15:41:22 <PublicServer> <ZarenorDarkstalker> maybe XD 15:41:50 <PublicServer> <ZarenorDarkstalker> But anyway, I'm gone fore now guys, piano practice then leave for lesson 15:41:53 <PublicServer> <ZarenorDarkstalker> *for 15:42:00 <PublicServer> *** ZarenorDarkstalker has joined spectators 15:42:10 <PublicServer> <atdt> play nice 15:42:11 <PublicServer> <atdt> :) 15:42:25 <PublicServer> <ZarenorDarkstalker> I'll try.. I'm getting there 15:46:09 <PublicServer> <ZarenorDarkstalker> thrax, could you remove my suggestion signs? 15:46:19 <PublicServer> <ZarenorDarkstalker> nvm, got them as i was typing 15:46:54 *** Venxir has joined #openttdcoop 15:47:02 <PublicServer> *** Chris Booth has left the game (connection lost) 15:54:15 <PublicServer> <Thraxian|Work> figured out what would make MSH04 much cleaner 15:54:42 <PublicServer> <atdt> whats that? 15:55:03 *** De_Ghosty has quit IRC 15:55:07 <PublicServer> <Thraxian|Work> fix the SML on the CCW loop 15:55:39 <PublicServer> <Thraxian|Work> why are the merges to the CCW loop coming from the middle of the ML instead of the outside? 15:55:48 <PublicServer> <atdt> dunno, raz did them 15:55:50 <PublicServer> <Thraxian|Work> the CW loop is always merged from the outside 15:55:59 <PublicServer> <Thraxian|Work> 3 of the MSHs do that 15:56:08 <PublicServer> <Thraxian|Work> the way I see it, you SML shift left or right, but not both 15:56:28 <PublicServer> <atdt> well i'm not entirely convinced that it is problematic 15:56:46 <PublicServer> <atdt> either way, the train stream becomes more homogenous and the trains are smoothly merged 15:56:57 <PublicServer> <Thraxian|Work> haha - the SML at BBH4 is so good, the outer track is practically empty 15:57:31 <PublicServer> <atdt> it was the entry->exit signaling and the addition of some more penalties at the end of the sml 15:57:51 <PublicServer> <atdt> look at !aggressive 15:58:04 <PublicServer> <Thraxian|Work> too aggressive 15:58:07 <PublicServer> <atdt> it may be a mistake to do that 15:58:08 <PublicServer> <atdt> yeah 15:58:18 <PublicServer> <Thraxian|Work> I tried that - and failed just like the trains are waiting now 15:58:38 <PublicServer> <Thraxian|Work> if a train ever chooses a full switcher instead of an empty line ahead, then it's too aggressive 15:58:41 <PublicServer> <atdt> the way it was before I changed it, the trains were jamming and all preferring the outer track 16:00:00 <PublicServer> <Thraxian|Work> look near plondington 16:00:04 <PublicServer> <atdt> yeah 16:00:11 <PublicServer> <atdt> im seeing that 16:00:18 <PublicServer> <atdt> didnt see that before 16:00:25 <PublicServer> <atdt> watched it for like 15 minutes last night 16:00:28 <PublicServer> <Thraxian|Work> hmmm...only happens sometimes 16:00:37 <PublicServer> <atdt> rarely 16:00:56 <PublicServer> <atdt> its only when a train is merging 16:00:57 <PublicServer> <Thraxian|Work> but look past the bridges 16:00:58 <PublicServer> <Thraxian|Work> nothing on line 1 16:01:02 <PublicServer> <atdt> right 16:01:04 <PublicServer> <Thraxian|Work> haha 16:01:06 <PublicServer> <atdt> too aggressive 16:01:07 <PublicServer> <atdt> lol 16:01:21 <PublicServer> <Thraxian|Work> look how line 4 jams at MSH04 16:01:28 <PublicServer> <atdt> which could cause a problem at the backwards sml as well 16:01:29 <PublicServer> <atdt> yeah 16:01:51 <PublicServer> <Thraxian|Work> that's why I think MSH04 needs to move the merge to the other side of the ML 16:02:18 <PublicServer> <atdt> it would be a smoother way to do it on the northbound line, but not on the west line 16:02:29 <PublicServer> <atdt> it would be a long way to go around 16:03:20 <PublicServer> <atdt> look at from here to here to here to here, that would be fine 16:03:31 <PublicServer> <Thraxian|Work> hmmm 16:03:42 <PublicServer> <Thraxian|Work> I was thinking elsewhere 16:03:49 <PublicServer> <atdt> regardless, its a mess 16:03:56 <PublicServer> <Thraxian|Work> see "tunnel here" 16:03:59 <PublicServer> <atdt> yeah 16:04:06 <PublicServer> <Thraxian|Work> and not that bad 16:04:10 <PublicServer> <atdt> its a longer route though 16:04:15 <PublicServer> <Thraxian|Work> not that bad 16:04:24 <PublicServer> <atdt> nope 16:04:51 <PublicServer> <atdt> so to build the exit, then reverse the sml... 16:07:01 <PublicServer> <atdt> i can't stay to fix this, i've got to practice before class 16:07:16 <PublicServer> <atdt> so if you feel like unmessing the mess, lovely 16:07:19 <PublicServer> <atdt> cheers 16:07:26 <PublicServer> <atdt> cya later 16:08:05 *** FrancoBegbie has joined #openttdcoop 16:11:51 <PublicServer> *** Thraxian|Work has joined spectators 16:11:51 <PublicServer> *** Game paused (not enough players) 16:16:20 <PublicServer> *** Game unpaused (enough players) 16:16:20 <PublicServer> *** SmatZ joined the game 16:16:24 <PublicServer> <SmatZ> hello 16:16:55 <Mark> evening 16:16:57 <Mark> hello SmatZ :) 16:17:25 <PublicServer> <SmatZ> hello Mark :) 16:17:51 <Mark> how come you're not playing on the pz? :P 16:18:06 <PublicServer> <SmatZ> I am not playing anywhere :( 16:18:39 <PublicServer> *** SmatZ has left the game (leaving) 16:18:39 <PublicServer> *** Game paused (not enough players) 16:20:06 <Mark> !info 16:20:07 <PublicServer> Mark: #:1(Orange) Company Name: '#OpenTTDCoop' Year Founded: 1950 Money: 7607308519 Loan: 0 Value: 7651234683 (T:1500, R:0, P:0, S:0) unprotected 16:20:12 <Mark> 1500 trains.. 16:20:22 <atdt> still running well 16:20:36 <Mark> who the hell makes a TL3 plan for a 512*1024 map 16:20:48 <atdt> a sodding genius 16:20:55 <Mark> imho this plan is perfectly suitable for longer trains 16:20:58 <Mark> ie TL7 or 9 16:21:27 <Cif> !password 16:21:27 <PublicServer> Cif: photon 16:21:50 <PublicServer> *** Cif joined the game 16:27:43 <PublicServer> *** jondisti #1 has left the game (connection lost) 16:29:09 *** mixrin has joined #openttdcoop 16:37:45 *** Nickman_87 has joined #openttdcoop 16:40:05 *** Wolle has joined #openttdcoop 16:40:18 *** dr_gonzo has quit IRC 16:50:30 <Seppel> !password 16:50:31 <PublicServer> Seppel: circus 16:50:40 <PublicServer> *** Game unpaused (enough players) 16:50:41 <PublicServer> *** Sepp joined the game 16:53:50 <PublicServer> *** Sepp has left the game (leaving) 16:53:51 <PublicServer> *** Game paused (not enough players) 16:59:23 *** TrainzStoffe has joined #openttdcoop 17:01:51 <PublicServer> *** jondisti has left the game (leaving) 17:04:16 *** Mark has quit IRC 17:04:43 *** Mark has joined #openttdcoop 17:06:19 *** Stoffe has quit IRC 17:06:19 *** TrainzStoffe is now known as Stoffe 17:22:18 *** Osai has joined #openttdcoop 17:22:18 *** ChanServ sets mode: +o Osai 17:28:38 *** TrainzStoffe has joined #openttdcoop 17:35:34 *** Stoffe has quit IRC 17:35:37 *** TrainzStoffe is now known as Stoffe 18:28:06 <Zarenor> Thraxian|work, you around? 18:29:40 <Thraxian|Work> yup 18:29:47 <Thraxian|Work> still @work though :) 18:30:21 <PublicServer> <ZarenorDarkstalker> Hence the name.. I'm back from my lesson, so I'll be in and out if you want to both go active and work on some of it between ding what we should be? 18:30:28 <PublicServer> <ZarenorDarkstalker> *doing 18:30:46 <PublicServer> <ZarenorDarkstalker> or at least, what I should be 18:31:01 <PublicServer> <Thraxian|Work> what would be the first thing we "fix"? 18:31:08 <hylje> everything 18:31:17 <PublicServer> <Thraxian|Work> MSH04 west merge? 18:31:20 <PublicServer> <ZarenorDarkstalker> I don't know, I have't gotten as far as priorizizing issues 18:31:28 <PublicServer> <Thraxian|Work> where the shifters are backwards 18:31:29 <PublicServer> <ZarenorDarkstalker> *prioritizing 18:31:44 <PublicServer> <ZarenorDarkstalker> Up to you, like I said, I have to be in and out 18:31:54 <PublicServer> <ZarenorDarkstalker> something like here 5, gone for 5 18:32:06 <PublicServer> <ZarenorDarkstalker> or something similar 18:32:13 <PublicServer> <Thraxian|Work> I say we work on that merge - that will clear up around MSH04 for some restructring 18:32:14 <PublicServer> <ZarenorDarkstalker> maybe 15/10 18:32:19 <PublicServer> <ZarenorDarkstalker> okay 18:32:20 <PublicServer> <ZarenorDarkstalker> then I think 18:32:25 <PublicServer> <ZarenorDarkstalker> well wait a sec whil i look 18:32:30 <PublicServer> <ZarenorDarkstalker> yeah 18:32:33 <PublicServer> <Thraxian|Work> because the north->steel mill needs reworking 18:32:36 <PublicServer> <ZarenorDarkstalker> I think we should move them away 18:32:43 <PublicServer> <Thraxian|Work> see "tunnel here" 18:32:44 <PublicServer> <ZarenorDarkstalker> from there 18:32:48 <PublicServer> <Thraxian|Work> that's what I'm thinking 18:32:58 <PublicServer> <ZarenorDarkstalker> further down the line 18:32:59 <PublicServer> *** Thraxian|Work has joined company #1 18:32:59 <PublicServer> *** Game unpaused (enough players) 18:33:03 <PublicServer> <ZarenorDarkstalker> and spreading out the hub 18:33:08 <PublicServer> *** ZarenorDarkstalker has joined company #1 18:33:20 <PublicServer> <ZarenorDarkstalker> so, work backwards of forwards? 18:33:24 <PublicServer> <Thraxian|Work> see "these two lines go west" 18:33:33 <PublicServer> <Thraxian|Work> swing those wider, and tunnel at the "tunnel here sign" 18:33:43 <PublicServer> *** Spike joined the game 18:33:45 <PublicServer> <ZarenorDarkstalker> ooo 18:33:48 <PublicServer> <ZarenorDarkstalker> see.. I'd rather 18:33:53 <PublicServer> <ZarenorDarkstalker> not turn those north yet 18:34:02 <PublicServer> <ZarenorDarkstalker> and jump them over the inbound 18:34:13 <PublicServer> <Thraxian|Work> over there? 18:34:17 *** Rodster has joined #openttdcoop 18:34:24 <PublicServer> <ZarenorDarkstalker> and then tunnel the mainline 18:34:29 <Rodster> OMG you guys really exist 18:34:30 <PublicServer> <ZarenorDarkstalker> near dennwell 18:34:40 <PublicServer> <Thraxian|Work> hmmm 18:34:49 <PublicServer> <ZarenorDarkstalker> probably just the other side of dneewell 18:34:58 <PublicServer> <ZarenorDarkstalker> and see, we could spread the mainline out 18:35:01 <PublicServer> <Thraxian|Work> between dennwell and naningwell? 18:35:10 <PublicServer> <ZarenorDarkstalker> seperate the two directions by more until after the merge 18:35:14 <PublicServer> <ZarenorDarkstalker> right 18:35:15 <PublicServer> *** Spike has joined company #1 18:35:16 <PublicServer> <ZarenorDarkstalker> well.. 18:35:21 <Rodster> just found out about openttd, love the work you guys have done, to keep one of my favorite games of all time alive 18:35:58 <PublicServer> <Thraxian|Work> Rodster: actually, I just build. I don't develop yet :) 18:36:12 <SmatZ> Rodster: great :) 18:36:13 <PublicServer> <Thraxian|Work> but we do come up with some very interesting stuff :) 18:36:14 <PublicServer> <ZarenorDarkstalker> Thrax, see my signing? 18:36:27 <PublicServer> <Thraxian|Work> ZD: not a big fan of that plan 18:36:32 <PublicServer> <Thraxian|Work> much bigger footpring 18:36:35 <PublicServer> <Thraxian|Work> er....print 18:36:41 <Rodster> wondering were i can find a new industry chart for the newgrf industries, still figuring that out 18:36:47 <PublicServer> <ZarenorDarkstalker> the outs will only be one or two lanes though... 18:36:52 <PublicServer> <Thraxian|Work> which ones? FIRS or ECS? 18:36:57 <PublicServer> <Thraxian|Work> or the standard industries? 18:36:59 <PublicServer> <ZarenorDarkstalker> but i figures spreading out would decomplicate a lot of the issues we have 18:37:09 <PublicServer> <ZarenorDarkstalker> *figured 18:37:14 <PublicServer> <Spike> my bad 18:37:15 <PublicServer> <ZarenorDarkstalker> if you want to keep it tight, we certainly can 18:37:38 <^Spike^> !trains 1502 18:37:39 <PublicServer> *** ^Spike^ has set max_trains to 1502 18:37:40 <PublicServer> <Thraxian|Work> should the CCW loop use the same SML (to the inside), or be left alone? 18:37:48 <Rodster> the ECS set 18:37:50 <KenjiE20> @ecs 18:37:50 <Webster> Extended Cargo Scheme, a patch that provides additional industry/cargo types. See http://www.openttdcoop.org/wiki/ECS 18:37:52 <PublicServer> <ZarenorDarkstalker> needs to be fixed 18:37:59 <Rodster> cool 18:38:07 <PublicServer> <ZarenorDarkstalker> alwayd either out>in or in<out the whole map 18:38:10 <PublicServer> <Thraxian|Work> ooh - crashed train in the tunnel 18:38:13 <PublicServer> <Thraxian|Work> did you do that? 18:38:16 <PublicServer> <ZarenorDarkstalker> where? 18:38:19 <PublicServer> <Thraxian|Work> train 1063 18:38:20 <PublicServer> <ZarenorDarkstalker> I haven't touched a train 18:38:23 <PublicServer> <Thraxian|Work> in MSH04 18:38:32 <PublicServer> <Thraxian|Work> I think someone removed signals at tunnel entrance 18:38:35 <PublicServer> <Spike> like i said my fault 18:38:40 <PublicServer> <Thraxian|Work> oh, missed that 18:38:43 <PublicServer> <Thraxian|Work> sorry :( 18:38:44 <Stoffe> !password 18:38:44 <PublicServer> Stoffe: sequin 18:38:51 <PublicServer> <Spike> thrax.. no use in using PBS when placing normal sigs right behind them 18:38:59 <PublicServer> <Spike> already replaced them btw 18:39:06 <PublicServer> *** Stoffe joined the game 18:39:22 <PublicServer> <Thraxian|Work> ZD: that's what I was thinking 18:39:26 <Rodster> which is better? ECS or FIRS? 18:39:37 <PublicServer> <Thraxian|Work> better is really a matter of opinion 18:39:40 <PublicServer> <ZarenorDarkstalker> which were you thinking? about the shift direction? 18:39:48 <KenjiE20> define 'better' 18:40:02 <PublicServer> <Thraxian|Work> ZD: I meant about the westbound traffic from steel 18:40:24 <PublicServer> <ZarenorDarkstalker> so sign how you want to try it 18:40:31 <PublicServer> <Thraxian|Work> Ive laid some sample rail 18:40:33 <Rodster> well ECS is very detailed? but im not a fan of the stockpile portion of it, does FIRS have the same thing? 18:40:34 <PublicServer> <ZarenorDarkstalker> that same wide out? 18:40:35 <PublicServer> <atdt> hi 18:40:37 <PublicServer> <atdt> im back 18:40:42 <PublicServer> <ZarenorDarkstalker> wb 18:40:45 <PublicServer> <ZarenorDarkstalker> ah 18:40:47 <PublicServer> <ZarenorDarkstalker> urgh 18:40:54 <PublicServer> <ZarenorDarkstalker> I don't like it much... 18:40:56 <PublicServer> <Thraxian|Work> kk 18:40:59 <PublicServer> <Thraxian|Work> was just a thought 18:41:08 <PublicServer> <ZarenorDarkstalker> goes in the wrong direction for so long 18:41:13 <PublicServer> <ZarenorDarkstalker> but it'd work 18:41:15 <PublicServer> <ZarenorDarkstalker> it may be faster 18:41:17 <KenjiE20> might be better to ask in .devzone 18:41:17 *** LittleBoyRick has joined #openttdcoop 18:41:33 <LittleBoyRick> !players 18:41:35 <PublicServer> LittleBoyRick: Client 3 (Orange) is Thraxian|Work, in company 1 (#OpenTTDCoop) 18:41:35 <PublicServer> LittleBoyRick: Client 13 (Orange) is atdt, in company 1 (#OpenTTDCoop) 18:41:35 <PublicServer> LittleBoyRick: Client 15 (Orange) is ZarenorDarkstalker, in company 1 (#OpenTTDCoop) 18:41:36 <PublicServer> LittleBoyRick: Client 23 is Cif, a spectator 18:41:36 <PublicServer> LittleBoyRick: Client 28 (Orange) is Spike, in company 1 (#OpenTTDCoop) 18:41:37 <LittleBoyRick> !password 18:41:37 <PublicServer> LittleBoyRick: Client 30 (Orange) is Stoffe, in company 1 (#OpenTTDCoop) 18:41:37 <PublicServer> LittleBoyRick: sequin 18:41:38 <KenjiE20> the FIRS devs live there :) 18:41:55 <PublicServer> *** LittleBoyRick joined the game 18:42:04 <PublicServer> <Thraxian|Work> to be honest, the steel should flow the other direction 18:42:05 <PublicServer> <ZarenorDarkstalker> Thrax: what if we swung the inbound wider? 18:42:12 <PublicServer> <Thraxian|Work> that might alleviate quite a bit also 18:42:35 <PublicServer> <ZarenorDarkstalker> wait 18:42:36 <PublicServer> <ZarenorDarkstalker> hold on 18:42:43 <PublicServer> <ZarenorDarkstalker> look where steel merges as well 18:42:53 <PublicServer> <ZarenorDarkstalker> those shifters are backwards as well 18:42:56 <PublicServer> <ZarenorDarkstalker> northbound 18:42:58 <PublicServer> <Thraxian|Work> not really 18:43:04 <PublicServer> <Thraxian|Work> that whole CCW loop is backwards 18:43:13 <PublicServer> <Thraxian|Work> same at BBH1 18:43:18 <PublicServer> <ZarenorDarkstalker> ah.. really? 18:43:25 <PublicServer> <ZarenorDarkstalker> sec 18:43:26 <PublicServer> <Thraxian|Work> and MSH01 (oil+woods) 18:43:41 <PublicServer> <Thraxian|Work> and BBH2 18:44:01 <PublicServer> <Thraxian|Work> actually, everywhere on the CCW loop 18:44:11 <PublicServer> <ZarenorDarkstalker> the whole thing?... 18:44:11 <PublicServer> <Spike> outside loop shifts out 18:44:12 <PublicServer> <ZarenorDarkstalker> okay 18:44:14 *** highpinger has quit IRC 18:44:19 <PublicServer> <Thraxian|Work> although I think it's very inconsistent with the other direction 18:44:39 <PublicServer> <ZarenorDarkstalker> i agree, I think it's stupid, but I didn't see a specification in the plan, so however it got built 18:44:49 <PublicServer> <Thraxian|Work> it should shift IN ( to the left) to match the other direction 18:44:59 <PublicServer> <atdt> next time SML is in the plan this should be specified 18:44:59 <PublicServer> *** Stoffe has left the game (connection lost) 18:45:05 <PublicServer> <ZarenorDarkstalker> it should be 18:45:06 <PublicServer> <Thraxian|Work> that would be a rather large rework :( 18:45:13 <PublicServer> <Spike> inside loop shifts out aswel mostly 18:45:17 <PublicServer> <Spike> just not at a few spots 18:45:21 *** Kupuham has joined #openttdcoop 18:45:25 <PublicServer> <Thraxian|Work> inside loop only shifts out once 18:45:25 <PublicServer> *** Stoffe joined the game 18:45:26 <PublicServer> <ZarenorDarkstalker> That would be a massive rewprk 18:45:27 <Kupuham> !info 18:45:27 <PublicServer> Kupuham: #:1(Orange) Company Name: '#OpenTTDCoop' Year Founded: 1950 Money: 7735944051 Loan: 0 Value: 7774742471 (T:1500, R:0, P:0, S:0) unprotected 18:45:45 <PublicServer> <atdt> i dont see the point of doing huge reworks of this station when it hasn't had any significant proplems yet 18:45:46 <PublicServer> <Spike> the one heading W? 18:45:54 <PublicServer> <Spike> that one shifts in 18:45:56 <PublicServer> <ZarenorDarkstalker> the rest of the inside loop has been built to shift in... 18:45:59 <PublicServer> <Thraxian|Work> it backs up line 4 from the north 18:46:03 <PublicServer> <atdt> besides it being a lot of fun 18:46:05 <PublicServer> <ZarenorDarkstalker> atdt: it's CAUSING problems 18:46:06 <PublicServer> <atdt> where? 18:46:10 <PublicServer> <ZarenorDarkstalker> not having them 18:46:13 <PublicServer> *** Stoffe has left the game (connection lost) 18:46:14 <PublicServer> <ZarenorDarkstalker> BBH 4 18:46:23 <PublicServer> <Spike> you mean !these? shifters 18:46:23 <PublicServer> <Thraxian|Work> see "! backups occur here" 18:46:42 <PublicServer> <ZarenorDarkstalker> Spike: yes, those 18:46:42 <PublicServer> <atdt> ah 18:46:44 <PublicServer> <atdt> i see 18:46:47 <PublicServer> <Spike> those shift in 18:46:49 <PublicServer> *** Stoffe joined the game 18:47:05 <PublicServer> <ZarenorDarkstalker> ah, so it depends as to how you define in 18:47:06 <PublicServer> <Spike> almost the whole inner loop shifts out.. but the one @ !these? shifts in 18:47:10 <PublicServer> <Thraxian|Work> Spike: yes - see the sign "!SHIFTERS BACKWARDS!" 18:47:11 <PublicServer> <ZarenorDarkstalker> in asrelative to the traffic, not the loop 18:47:17 <PublicServer> <Thraxian|Work> just east of !these? 18:47:22 <PublicServer> <Spike> in means as in to the center of the map :) 18:47:26 <PublicServer> <Thraxian|Work> there's the backup 18:47:33 <PublicServer> *** Kupuham joined the game 18:47:36 <PublicServer> <Thraxian|Work> shift IN means to the center of the ML 18:47:37 <PublicServer> <ZarenorDarkstalker> right.. Thrax and I are speaking relative to the traffic 18:47:41 <PublicServer> <Thraxian|Work> not the center of of the map 18:47:53 <PublicServer> <ZarenorDarkstalker> if you speak center to the map, those shift in and the rest of the loop shifts out 18:47:56 <PublicServer> <Thraxian|Work> maybe we should say shifts LEFT 18:48:06 <PublicServer> <Thraxian|Work> LEFT/RIGHT makes more sense than IN/OUT 18:48:26 <PublicServer> <Thraxian|Work> the CW loop shifts LEFT(except near MSH04). The CCW loop shifts RIGHT 18:48:34 <PublicServer> <Spike> ? 18:48:39 <PublicServer> <Thraxian|Work> I think 9 is the boundary for TL3 18:49:09 <PublicServer> <ZarenorDarkstalker> I think so 18:49:15 <Zarenor> !tunnels 9 3 18:49:15 <PublicServer> Zarenor: You need 2 tunnels/bridges for trainlength 9 and gap 3. 18:49:19 <Zarenor> !tunnels 3 9 18:49:19 <PublicServer> Zarenor: You need 2 tunnels/bridges for trainlength 3 and gap 9. 18:49:22 <Zarenor> !tunnels 3 10 18:49:23 <PublicServer> Zarenor: You need 3 tunnels/bridges for trainlength 3 and gap 10. 18:49:26 <Zarenor> yup 18:49:32 <Zarenor> according to !tunnels anyway 18:49:51 <PublicServer> <ZarenorDarkstalker> Thrax 18:49:58 <PublicServer> <Thraxian|Work> ZD? 18:50:01 <PublicServer> <ZarenorDarkstalker> better, less debatable fix 18:50:06 <atdt> why not just always shift left regardless of direction in the future? 18:50:08 <PublicServer> <ZarenorDarkstalker> merge before split entry 18:50:19 <PublicServer> <ZarenorDarkstalker> atdt: that's typical 18:50:20 <PublicServer> <Thraxian|Work> with drive on right, we should always shift left. 18:50:26 <PublicServer> <ZarenorDarkstalker> usually what is assumed 18:50:42 <PublicServer> <ZarenorDarkstalker> I don't know why outside loop was assumed opposite 18:50:47 <PublicServer> <Thraxian|Work> no clue 18:50:53 <PublicServer> <Thraxian|Work> so - project #1.... 18:51:01 <PublicServer> <Thraxian|Work> move the merge at MSH04 while fixing the shifters? 18:51:10 <PublicServer> <ZarenorDarkstalker> It can be 18:51:13 <PublicServer> <Thraxian|Work> stupid question 18:51:20 <PublicServer> <ZarenorDarkstalker> or fix merge before split inbound? 18:51:23 <PublicServer> <Thraxian|Work> can we straighten out the coal/iron entrance 18:51:31 <PublicServer> <Thraxian|Work> make it cross the ML at tutburg 18:51:43 <PublicServer> <ZarenorDarkstalker> wait 18:51:48 <PublicServer> <ZarenorDarkstalker> let's make a ML bypass split 18:51:55 <PublicServer> <ZarenorDarkstalker> for CW loop 18:52:01 <PublicServer> <ZarenorDarkstalker> so we have room to work 18:52:02 <PublicServer> <Thraxian|Work> eh? 18:52:15 <PublicServer> <ZarenorDarkstalker> near the antenna north of MSH 18:52:26 <PublicServer> <ZarenorDarkstalker> split off those going to the MSH 18:52:29 <PublicServer> <ZarenorDarkstalker> and those going past 18:52:30 <PublicServer> <Thraxian|Work> hmm... 18:52:37 <PublicServer> <ZarenorDarkstalker> so we have less trains disrupted 18:52:43 <^Spike^> !trains 1500 18:52:44 <PublicServer> *** ^Spike^ has set max_trains to 1500 18:52:45 <PublicServer> <atdt> check !raise this up 18:52:47 <PublicServer> <ZarenorDarkstalker> at least until we finish work, if not permanently 18:52:54 <PublicServer> <Thraxian|Work> yeah, I see that 18:53:15 <PublicServer> <Thraxian|Work> that'd be hard to do 18:53:19 <PublicServer> <Thraxian|Work> with the diagonal track 18:53:35 <PublicServer> <Thraxian|Work> see my sign? 18:53:38 <PublicServer> <atdt> yeah 18:53:52 <PublicServer> <ZarenorDarkstalker> raise there too? 18:53:55 <PublicServer> <atdt> i'm saying raise the whole thing 18:53:56 <PublicServer> <atdt> yeah 18:53:58 <PublicServer> <Thraxian|Work> let's do this instead.... 18:54:03 <PublicServer> <atdt> because it raises later anyway 18:54:08 <PublicServer> <Spike> atleast you guys don't take the spike approach to redoing big parts of network.. ;) 18:54:19 <PublicServer> <ZarenorDarkstalker> what approach is that? 18:54:28 <PublicServer> <Spike> *gets dynamite ready* 18:54:29 <PublicServer> <Spike> ;) 18:54:31 <PublicServer> <ZarenorDarkstalker> ahhhh 18:54:40 <PublicServer> <Spike> i just bomb the incoming trains so they can't enter that part 18:54:51 <PublicServer> <ZarenorDarkstalker> I lie that approach sometimes, but most of what Thrax does reuses large chunks, so there's no need for that 18:55:00 <PublicServer> <ZarenorDarkstalker> *like 18:55:08 <PublicServer> <Spike> some psgs ago i just bomb a whole station exit :D 18:55:15 <PublicServer> <ZarenorDarkstalker> and I've been leeching off of Thrax since i came back to playing 18:55:16 <PublicServer> <Spike> was the big drop.. was no other choice 18:55:43 <PublicServer> <Kupuham> Btw, max trains was 1500 already 18:55:57 <PublicServer> <Spike> i know 18:56:01 <PublicServer> <Spike> and it was 1502 ;) 18:56:05 <PublicServer> <Spike> had to replace 2 :D 18:56:09 <PublicServer> <Spike> so put it back on 1500 18:56:14 <PublicServer> <Kupuham> oh 18:56:55 <PublicServer> <atdt> these waiting lanes at BBH4.0. what purpose do they serve? 18:56:57 <PublicServer> <ZarenorDarkstalker> Thrax, where are ytou working at the moment? 18:57:02 <PublicServer> <atdt> why not merge like all the other sml's? 18:57:08 <PublicServer> <ZarenorDarkstalker> wait lanes where? 18:57:17 <PublicServer> <ZarenorDarkstalker> more space-effieient 18:57:21 <PublicServer> <ZarenorDarkstalker> *efficient 18:57:36 <PublicServer> <ZarenorDarkstalker> forces trains to switch most of the time 18:57:47 <PublicServer> <ZarenorDarkstalker> when done correctly 18:57:53 <PublicServer> <ZarenorDarkstalker> regardless of space 18:58:13 <PublicServer> <atdt> well its not... when a train merges and there's another train coming close behind on the merge target, it forces the train behind to wait 18:58:24 <PublicServer> <ZarenorDarkstalker> why do we want foced outer line use? 18:58:26 <PublicServer> <atdt> because the prios are too short 18:58:26 <PublicServer> <ZarenorDarkstalker> yes 18:58:31 <PublicServer> <atdt> the outer line was empty 18:58:39 <PublicServer> <ZarenorDarkstalker> no, that's as intended with that type of merge 18:58:48 <PublicServer> <ZarenorDarkstalker> and it should be 18:58:55 <PublicServer> <ZarenorDarkstalker> once we get more traffic it won't be 18:58:58 <PublicServer> <Spike> you'll get a double red when trains are close on each other.. 18:59:01 <PublicServer> <atdt> okie dokie 18:59:04 <PublicServer> <Spike> creating slow downs on the ML 18:59:12 <PublicServer> <ZarenorDarkstalker> the BBH isn't fully loaded, just the SLH 18:59:17 <PublicServer> <atdt> i think the waiting lines aren't helping anything 18:59:27 <PublicServer> <ZarenorDarkstalker> just a different type of shift 18:59:32 <Thraxian|Work> sorry - afk a sec, phone and email 18:59:38 <PublicServer> <ZarenorDarkstalker> np 18:59:42 <PublicServer> <Spike> the normal shifters don't create slow downs on the ML 19:00:01 <PublicServer> <atdt> -agree 19:00:07 <PublicServer> <ZarenorDarkstalker> some people prefer the one thats been used iun other places (mark) and people copy those people because it works, I prefer this type most cases 19:00:26 <PublicServer> <ZarenorDarkstalker> but either type has it's merits 19:00:27 <PublicServer> <atdt> if the prios on this were longer it would be fine, but they arent, and it forces slowdowns on the ml 19:00:43 <PublicServer> <atdt> there are two slowdown cases 19:00:50 <PublicServer> <atdt> not just that one that you're signing 19:01:02 <Donno> !password 19:01:03 <PublicServer> Donno: batter 19:01:08 <PublicServer> <ZarenorDarkstalker> that's because someone made those entry/exit signals 19:01:09 <PublicServer> <Spike> just check my signs 19:01:12 <PublicServer> *** Donno joined the game 19:01:15 <PublicServer> <ZarenorDarkstalker> they were PBS 19:01:21 <PublicServer> <ZarenorDarkstalker> and you had less of that 19:01:22 <PublicServer> <atdt> it was happening worse with the pbs 19:01:32 <PublicServer> <ZarenorDarkstalker> then an interval may have been changed 19:01:50 <PublicServer> <atdt> this issue would be nonexistent with a straight merge 19:01:53 <PublicServer> <ZarenorDarkstalker> someone check the pbs_backoff_interval, will you? 19:01:59 <^Spike^> !setdef 19:02:00 <PublicServer> *** ^Spike^ has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 19:02:32 <PublicServer> <ZarenorDarkstalker> thanks spike.. that's a long list of things 19:03:11 <PublicServer> <atdt> show me what signals you want on the last merge there and i'll set them all back 19:03:25 <^Spike^> !trains 1503 19:03:26 <PublicServer> *** ^Spike^ has set max_trains to 1503 19:03:35 <PublicServer> <ZarenorDarkstalker> I'm not worried abpout it unless is slows something down 19:03:40 <PublicServer> <ZarenorDarkstalker> *about 19:03:50 <PublicServer> <ZarenorDarkstalker> I prefer to use oneway PBS there 19:03:56 <Thraxian|Work> kk - back (for now) 19:04:28 <PublicServer> <ZarenorDarkstalker> and no signal except the entry on the shift, or, if you want it to clear faster(shift even more) a block or oneway PBS one block into the shift 19:04:30 <PublicServer> <ZarenorDarkstalker> wb 19:05:21 <PublicServer> *** Donno has left the game (connection lost) 19:06:13 <PublicServer> <Spike> look near !sample for a moment 19:06:28 <PublicServer> <ZarenorDarkstalker> watching there 19:06:31 <PublicServer> <Spike> normally trains compressed good are like 2 tiles apart.. 19:06:37 <PublicServer> <ZarenorDarkstalker> I'm building that example 19:06:46 *** Progman has quit IRC 19:06:58 <PublicServer> <atdt> it just happened, a train merging slowed the ml 19:07:01 <PublicServer> <ZarenorDarkstalker> these trains have too poor accel for that 19:07:05 <PublicServer> <ZarenorDarkstalker> I saw it 19:07:06 <PublicServer> <atdt> that is going to happen a lot on a packed ML 19:07:08 <PublicServer> <Spike> i've built one with trains @ W of !sample :) 19:07:12 <PublicServer> <atdt> with the pbs one too 19:07:19 <PublicServer> <atdt> even at full speed it happens 19:07:37 <PublicServer> <ZarenorDarkstalker> that slowing is because of this type of train 19:07:47 <PublicServer> <atdt> there must be a better way 19:07:48 <PublicServer> <ZarenorDarkstalker> longer prio would mean less of that 19:07:51 <PublicServer> <ZarenorDarkstalker> and more gap 19:07:54 <PublicServer> <ZarenorDarkstalker> and less shifting 19:08:06 <PublicServer> <Thraxian|Work> why was the PBS removed in favor of pre/post? 19:08:09 <PublicServer> <ZarenorDarkstalker> better way would have been choosing a faster train/trainset 19:08:13 <PublicServer> <Spike> i wasn't objecting the shift.. more the trains that stay on ML :) 19:08:13 <PublicServer> <Thraxian|Work> did pbs cause slowdowns too? 19:08:16 <PublicServer> <atdt> yeah 19:08:28 <PublicServer> <atdt> the whole thing was jammed up on the merge 19:08:48 <PublicServer> <atdt> the trains werent shifting 19:09:00 <PublicServer> <atdt> so i added some more penalties and converted to entry/exit 19:09:11 <PublicServer> <Thraxian|Work> that is some pretty awesome shifting though 19:09:15 <PublicServer> <ZarenorDarkstalker> and nearly the original plan for ht eones used 19:09:19 <PublicServer> <Thraxian|Work> I love watching trains shift 3 times consecutively 19:09:27 <PublicServer> <atdt> its running well 19:09:53 <PublicServer> <ZarenorDarkstalker> some of those slowdowns 19:09:58 <PublicServer> <ZarenorDarkstalker> aren't acused by trains shifting 19:10:04 <PublicServer> <Spike> why is the train that just joined the track shifting in btw... 19:10:08 <PublicServer> <ZarenorDarkstalker> some are caused by the entry jam 19:10:19 <PublicServer> <ZarenorDarkstalker> because it should if there is room 19:10:25 <PublicServer> *** LittleBoyRick has left the game (leaving) 19:10:29 <PublicServer> <Spike> there is room in front of him 19:10:31 <PublicServer> <ZarenorDarkstalker> because the traffic should eventually be so high 19:10:33 <PublicServer> <atdt> i dont know why Z, but it wasn't shifting 19:10:37 <PublicServer> <atdt> the inner line was empty 19:10:47 <PublicServer> <ZarenorDarkstalker> very strainge 19:10:48 <PublicServer> <atdt> yeah 19:10:53 <PublicServer> <atdt> adding the penalties fixed that 19:11:09 <PublicServer> <ZarenorDarkstalker> I'd have had to see it to make an informed guess though, so as long as this works, I'm not going to screw with it 19:11:16 <PublicServer> <atdt> i suspect that would have solved the problem by itself, and the entry/exit signals wouldn't have made a diff 19:11:32 <PublicServer> <Thraxian|Work> ZD: look near the "!raise this up" sign 19:11:41 <PublicServer> <ZarenorDarkstalker> Thrax, shall we work on that entry, or the exit? 19:11:45 <PublicServer> <Thraxian|Work> would that be tighter? 19:12:14 <PublicServer> <ZarenorDarkstalker> would doing what be tighter? 19:12:16 <PublicServer> <ZarenorDarkstalker> oh 19:12:17 <PublicServer> <ZarenorDarkstalker> sec 19:12:23 <PublicServer> <Thraxian|Work> see "!sample" 19:12:24 <PublicServer> <atdt> you could easily just bridge instead of tunnel 19:12:33 <PublicServer> <Spike> btw where did 24 trains go> 19:12:34 <PublicServer> <Spike> ? 19:12:35 <PublicServer> <Thraxian|Work> bridge/tunnel? 19:12:41 <PublicServer> <ZarenorDarkstalker> is that a double shifter? 19:12:45 <PublicServer> <ZarenorDarkstalker> or... 19:12:50 <PublicServer> <atdt> they were left over from an experiment that appears to have been rolled back at some point 19:12:53 <PublicServer> <ZarenorDarkstalker> wait, I'm working on comprehension here 19:12:55 <PublicServer> <atdt> i had gotten rid of them 19:12:58 <PublicServer> <Spike> ah 19:13:06 <^Spike^> !trains 1500 19:13:06 <PublicServer> *** ^Spike^ has set max_trains to 1500 19:13:16 <PublicServer> <ZarenorDarkstalker> ah 19:13:30 <PublicServer> <ZarenorDarkstalker> I think it would be, but I'm not sure how much improvement that would be 19:13:40 <PublicServer> <ZarenorDarkstalker> I think they should split earlier on the ML personally 19:13:52 <PublicServer> <Thraxian|Work> we could tunnel from tutburg across 19:14:00 <PublicServer> <Thraxian|Work> or bridge (which we can't do now because of all the bridges) 19:14:06 <PublicServer> <ZarenorDarkstalker> Right 19:14:18 <PublicServer> <Thraxian|Work> that's the furthest we can bridge now 19:14:29 <PublicServer> <Thraxian|Work> and we'd need 12 19:14:47 <PublicServer> <ZarenorDarkstalker> that's sick and insane 19:14:50 <PublicServer> <Spike> you got enough space to bridge 19:14:58 <PublicServer> * Spike looks back at a different psg 19:14:59 <PublicServer> <ZarenorDarkstalker> let me see if I have this straight though 19:15:01 <PublicServer> <Spike> insane? :) 19:15:02 <PublicServer> <Spike> nah... :) 19:15:24 <PublicServer> <ZarenorDarkstalker> Spike: not in the literal sense, I know we've had much bigger groups 19:15:44 <PublicServer> <ZarenorDarkstalker> we're looking at rerouting the station entry, correct? 19:15:55 <PublicServer> <Spike> i remember a place where we had a SLH with eh... 24 tunnels :) 19:17:39 <PublicServer> <ZarenorDarkstalker> so if we're hypothetically looking at that why not... 19:18:05 <PublicServer> <ZarenorDarkstalker> one sec, beginning signing near !proposal 19:18:23 <PublicServer> <Spike> if you want to you even got space to mix trains so they use all stations 19:18:58 <PublicServer> <Spike> erail 19:20:42 <PublicServer> <Kupuham> Why tunnels? 19:20:52 <PublicServer> <ZarenorDarkstalker> under the forest 19:20:57 <PublicServer> <ZarenorDarkstalker> can't bridgeindustries 19:21:03 <PublicServer> <Kupuham> I mean near MSH 04 19:21:04 <PublicServer> <ZarenorDarkstalker> *bridge industries 19:21:19 <PublicServer> <ZarenorDarkstalker> just various ideas there 19:21:34 <PublicServer> <ZarenorDarkstalker> atdt was thinking of raising that split 19:21:38 <PublicServer> <ZarenorDarkstalker> and tunneling the exit under 19:21:53 <PublicServer> <ZarenorDarkstalker> and I'm not against that 19:22:27 <PublicServer> <ZarenorDarkstalker> but thrax doesn't like the idea.. so we're throwing out as many as we can come up with 19:22:57 <PublicServer> <ZarenorDarkstalker> general rule: building major hubs anyone can do, modifying them requires consensus among those on 19:23:19 <PublicServer> <Stoffe> Sensible 19:23:27 <PublicServer> <ZarenorDarkstalker> unless it's causing lockups 19:24:06 <PublicServer> <ZarenorDarkstalker> in current situation, it's not completely urgent, so we have not immediate need to modify it, therefore, we have to come to some consensus 19:24:16 <PublicServer> <atdt> i like the tunnel under the forest idea 19:24:22 <PublicServer> <ZarenorDarkstalker> at, you like my idea? 19:24:24 <PublicServer> <atdt> that should happen first, freeing space for other work 19:24:25 <PublicServer> <ZarenorDarkstalker> alrigt 19:24:31 <PublicServer> <ZarenorDarkstalker> exactly, after that 19:24:39 <PublicServer> <ZarenorDarkstalker> we can move all kinds of stuff around if we anted 19:24:45 <PublicServer> <ZarenorDarkstalker> *wanted 19:25:06 <PublicServer> <ZarenorDarkstalker> I want to make the MSH bigger so we can work easier, thrax wants to keep the footprint small 19:25:26 <PublicServer> <ZarenorDarkstalker> I haven't come up with my way to keep it small yet 19:25:58 <PublicServer> <atdt> yeah i dont see any way except taking the steel line back out the way it comes in 19:26:12 <PublicServer> <ZarenorDarkstalker> I'd rather reverse steel flow 19:26:14 <PublicServer> <atdt> and rotating the pickups 19:26:22 <PublicServer> <ZarenorDarkstalker> or have a station that flows one way for one half 19:26:30 <PublicServer> <ZarenorDarkstalker> and the other way for the other half 19:26:57 <PublicServer> <ZarenorDarkstalker> if we have from two directions 19:27:04 <PublicServer> <ZarenorDarkstalker> the drop for example... 19:27:46 <PublicServer> <Spike> :) 19:27:54 <PublicServer> <Spike> basicly the same 19:27:57 <PublicServer> <ZarenorDarkstalker> Who is building that example? 19:28:02 <PublicServer> <Spike> moi 19:28:05 <PublicServer> <Thraxian|Work> me first 19:28:06 <PublicServer> <ZarenorDarkstalker> ah, okay 19:28:19 <PublicServer> <ZarenorDarkstalker> that one,, okay 19:28:20 <PublicServer> <Spike> the that works too signed one is well my interp :) 19:28:45 <PublicServer> <ZarenorDarkstalker> so, can we try my proposal, or try thrax's? 19:28:49 <PublicServer> <Thraxian|Work> mine signals like that 19:29:01 <PublicServer> <atdt> aye yay yay 19:29:28 <PublicServer> <Kupuham> why do you make one bridge longer? 19:29:47 <PublicServer> <Kupuham> (then it could be) 19:30:01 <PublicServer> <Thraxian|Work> my example will fit in the space marked "from here" "to here" 19:30:10 <PublicServer> <atdt> all of the bridges are one longer than they could be 19:30:13 <PublicServer> <Kupuham> ah, ok 19:30:14 <PublicServer> <Thraxian|Work> leaving lots of space for ML bridging/tunneling 19:30:18 <PublicServer> <Thraxian|Work> before the split occurs 19:30:37 <PublicServer> <Thraxian|Work> could even be worked a bit more to make it tighter at entrance 19:30:41 <PublicServer> <Stoffe> Is there any way to get rid of a stupid radio tower? 19:30:47 <PublicServer> <atdt> nuclear weapons 19:30:58 <PublicServer> <ZarenorDarkstalker> magic bulldozer 19:31:15 <PublicServer> <Stoffe> Anyone got a nuke handy? 19:31:21 <PublicServer> <Thraxian|Work> with some syncing 19:31:22 <PublicServer> <Stoffe> I'll pay 10 billion for it 19:32:53 <PublicServer> <Thraxian|Work> that makes it a bit longer though 19:33:12 <PublicServer> <ZarenorDarkstalker> Thrax: I think that works, but I still would rather make the split earlier 19:33:38 <PublicServer> <ZarenorDarkstalker> but I'm not sure everyone wants to move it.. os that certainly may be the better option for now 19:35:36 <PublicServer> <atdt> i dont know guys 19:35:44 <PublicServer> <atdt> no easy way to do this 19:36:06 <PublicServer> <Thraxian|Work> so, split before dennwell? 19:36:25 <PublicServer> <ZarenorDarkstalker> reorganize the whole MSH 19:36:34 <PublicServer> <ZarenorDarkstalker> sometime before dennwell 19:36:37 <PublicServer> <atdt> yeah basically it just has to be reorganized 19:36:44 <PublicServer> <ZarenorDarkstalker> for sure, but I'd think maybe earler 19:40:30 <PublicServer> <Thraxian|Work> see "MSH simplified" 19:40:35 <PublicServer> <ZarenorDarkstalker> okay 19:41:39 <PublicServer> <atdt> makes sense to me... 19:44:24 *** PeterT has joined #openttdcoop 19:47:30 *** georg has joined #openttdcoop 19:48:51 *** PeteT has joined #openttdcoop 19:48:51 <PublicServer> <Spike> plan of attack been made? 19:48:53 *** Rodster has quit IRC 19:49:03 <PublicServer> <Thraxian|Work> may I assist at BBH4? 19:49:19 <PublicServer> <ZarenorDarkstalker> What's goin on at BBH 4? 19:49:23 <PublicServer> <Thraxian|Work> line 3 19:49:28 <PublicServer> <ZarenorDarkstalker> ah 19:49:32 <PublicServer> <atdt> ooh line 3 19:49:54 <PublicServer> <ZarenorDarkstalker> I was still waiting forMSH 4 consensus 19:50:27 <atdt> you should have a north pickup or a west pickup, not both 19:50:30 <atdt> there's no need for both 19:51:00 <PublicServer> <atdt> and since the north is so much closer 19:51:01 <PublicServer> <ZarenorDarkstalker> north is the one needed 19:51:04 <PublicServer> <atdt> yup 19:51:11 <PublicServer> <ZarenorDarkstalker> i't bd smpi 19:51:18 <PublicServer> <ZarenorDarkstalker> sec 19:51:25 <PublicServer> <ZarenorDarkstalker> kboard issues 19:51:48 <PublicServer> <ZarenorDarkstalker> I didn't build the simplified, I thought it ws just to make a point 19:51:59 <atdt> oic 19:52:13 <PublicServer> <Thraxian|Work> I built simplified 19:52:37 <PublicServer> <ZarenorDarkstalker> I thought you did, figured it was point-making, notperfect example 19:55:38 *** PeterT has quit IRC 19:56:52 *** PeteT has quit IRC 19:58:02 <PublicServer> <Thraxian|Work> should we rebuild shifter array at BBH4 (northbound) to match the southbound one? 19:58:27 <PublicServer> <atdt> there are no trains using it 19:58:29 <PublicServer> <Stoffe> Ah, you mean with inline waiting tracks instead of side passbys? 19:58:32 <Osai> !revision 19:58:32 <PublicServer> Osai: Game version is r17779 19:58:37 *** PeterT has joined #openttdcoop 19:58:49 <PublicServer> <Thraxian|Work> steel trains use that line 19:59:17 <PeterT> hi\ 19:59:41 <PublicServer> <Stoffe> I think it's fine as is - but if you want to do the rebuild, go ahead... :) 19:59:55 <PublicServer> <Thraxian|Work> bigger fish to fry 20:00:02 <PublicServer> <Stoffe> Indeed 20:03:34 <PublicServer> <ZarenorDarkstalker> so, can we begin building something in the way of MSH 04? 20:03:54 <PublicServer> <ZarenorDarkstalker> I've been waiting to do something, and have just about run out of time 20:04:06 <PublicServer> * Spike gets bulldozer out.. 20:04:11 <PublicServer> <atdt> go for it man 20:04:14 <PublicServer> <Spike> or no... stopping traffic? :) 20:04:15 <PublicServer> <atdt> i gotta go practice 20:04:29 <PublicServer> <ZarenorDarkstalker> if I can just go ahead with my idea and let peopledo what they will with it 20:04:40 <PublicServer> <Thraxian|Work> ah - go ahead.... 20:04:43 <PublicServer> <ZarenorDarkstalker> myfull idea involves built-in bpasses for later reworks 20:04:44 <PublicServer> <Thraxian|Work> it would take some demo 20:04:50 <PublicServer> <Thraxian|Work> trying to keep the tunnels looking straighter 20:04:56 <PublicServer> <ZarenorDarkstalker> let be build the bypasses 20:05:04 <PublicServer> <ZarenorDarkstalker> *me 20:06:59 <PublicServer> <ZarenorDarkstalker> yes, ugly TF, I'll fix some later 20:07:28 <PublicServer> <Spike> roughly the line ;) 20:08:21 *** Peter has joined #openttdcoop 20:09:03 <PublicServer> <Thraxian|Work> see BBH4 merge now 20:09:13 <PublicServer> <Stoffe> Pretty 20:11:26 <PublicServer> <ZarenorDarkstalker> current bypass will be nonfinal 20:11:35 <PublicServer> <ZarenorDarkstalker> because I'm going to go ahead and downmerge it 20:11:49 <PublicServer> <ZarenorDarkstalker> until I have time to come back and rework the shifters and this join 20:13:02 <PublicServer> <Spike> going to change shifters as well btw? 20:13:11 <PublicServer> <ZarenorDarkstalker> not atm 20:13:17 <PublicServer> <ZarenorDarkstalker> don't have that much time 20:13:23 <PublicServer> <ZarenorDarkstalker> maybe later tonight 20:14:16 *** Venxir has quit IRC 20:14:16 <PublicServer> <Thraxian|Work> you mean the shifters near SLH 4.0^0 20:14:18 <PublicServer> <Thraxian|Work> ? 20:14:21 <PublicServer> <Spike> well if tracks are on the outside i can prepare most of them.. or have to do a hack now to get the inner traacks to the outside.. 20:14:30 <PublicServer> <ZarenorDarkstalker> no, the ones after MSH 4 going WB 20:14:35 <PublicServer> <Spike> idd 20:14:48 <PublicServer> <Thraxian|Work> ah 20:14:49 *** Peter has quit IRC 20:15:38 *** PeterT has quit IRC 20:16:31 *** PeterT has joined #openttdcoop 20:17:01 <PublicServer> <Thraxian|Work> what can I be helping with? 20:17:05 <PublicServer> <ZarenorDarkstalker> lesee 20:17:22 <PublicServer> <ZarenorDarkstalker> I'm working near one of the MSH bypass sigens 20:17:35 <PublicServer> <ZarenorDarkstalker> or you can work on the shifters 20:17:38 <PublicServer> <ZarenorDarkstalker> or... 20:17:51 <PublicServer> <ZarenorDarkstalker> my proposal for the station entrance rework 20:18:02 <PublicServer> <ZarenorDarkstalker> let me know if it isn't detailed enough 20:18:11 <PublicServer> <Thraxian|Work> steel will reverse direction, right? 20:18:14 <PublicServer> <ZarenorDarkstalker> I expect it not to be 20:18:19 <PublicServer> <ZarenorDarkstalker> it can 20:18:34 <PublicServer> <ZarenorDarkstalker> I hadn't said anythng about that, either way is fine with me 20:18:43 <PublicServer> <Thraxian|Work> and when we merge to northbound, will we merge from right or left? 20:19:25 <PublicServer> <ZarenorDarkstalker> left, because they shift right 20:19:41 <PublicServer> <ZarenorDarkstalker> CCW loop shifts out, CW in 20:19:46 <PublicServer> <ZarenorDarkstalker> or, rather 20:19:47 <PublicServer> *** Stoffe has left the game (connection lost) 20:19:52 <PublicServer> <ZarenorDarkstalker> right, left 20:20:00 *** georg has left #openttdcoop 20:20:01 <KenjiE20> confooosment 20:20:13 <PublicServer> <ZarenorDarkstalker> you can say that again 20:20:15 <PublicServer> *** Stoffe joined the game 20:20:32 <KenjiE20> conff.f.. no I can't :P 20:20:41 <PublicServer> <ZarenorDarkstalker> ah 20:20:41 *** PeterT has quit IRC 20:20:44 <PublicServer> <ZarenorDarkstalker> okay then 20:20:56 <jonde> !password 20:20:56 <PublicServer> jonde: forges 20:21:05 <PublicServer> *** jondisti joined the game 20:24:51 <PublicServer> <Stoffe> SLH4 is loooong now... four joiners. :) 20:25:08 <PublicServer> *** Stoffe has left the game (connection lost) 20:25:18 <PublicServer> <Thraxian|Work> ugh 20:25:26 <PublicServer> <Thraxian|Work> seems a bit unnecessary, TBH 20:25:33 <PublicServer> *** jondisti has left the game (leaving) 20:25:36 *** jonde has quit IRC 20:26:03 <PublicServer> *** Stoffe joined the game 20:26:09 <Stoffe> Actually, with three, it jammed from time to time 20:26:32 <PublicServer> <Stoffe> Hard to keep the joiners equalized 20:26:33 <PublicServer> <ZarenorDarkstalker> bypass completed 20:26:38 <PublicServer> <ZarenorDarkstalker> sortof 20:27:01 <PublicServer> <ZarenorDarkstalker> to be seperated after the rework, keeping in mind that the bypass will be the ML and should be treated as such 20:27:07 <PublicServer> <ZarenorDarkstalker> or will be removed 20:27:16 <PublicServer> <ZarenorDarkstalker> depending on the consensus.. 20:29:28 <PublicServer> <Thraxian|Work> can I temporarily (and quickly) stop eastbound trains on the ML near MSH04? 20:29:45 <PublicServer> <Thraxian|Work> or redirect them to a single line? 20:29:48 <PublicServer> <ZarenorDarkstalker> Sure 20:29:52 <PublicServer> <ZarenorDarkstalker> I'd vote single.. 20:30:00 <PublicServer> * Spike likes stopage 20:30:03 <PublicServer> <ZarenorDarkstalker> I have N trains not going into the hub on t lines 20:30:05 <PublicServer> <Spike> but i guess most don't agree with me :D 20:30:11 <PublicServer> <Spike> i like to have a clean work space :) 20:30:28 *** Progman has joined #openttdcoop 20:30:42 <PublicServer> <Stoffe> I like to mass dynamite with trains still on the tracks... that's a real challenge 20:30:55 <PublicServer> <Stoffe> =P 20:31:06 <PublicServer> <Spike> i usually just stop the front trains :) 20:33:09 <PublicServer> <atdt> dear lord 20:33:12 <PublicServer> <atdt> ML superjam 20:33:20 <PublicServer> <Spike> that all? 20:33:26 <PublicServer> <Spike> his is nothing.. :) 20:33:29 <PublicServer> <Spike> this* 20:33:32 <PublicServer> <Stoffe> It will get bigger 20:33:41 <PublicServer> <Stoffe> mohahaha 20:33:57 <PublicServer> <Spike> it's big when trains from here to factory drop are jamming 20:34:00 <PublicServer> <Spike> so the whole outer ring 20:34:03 <PublicServer> <Spike> then it's big :) 20:34:21 <PublicServer> <Kupuham> Oh, it was worse for the oil/sawmill drop 20:34:26 <PublicServer> <Stoffe> Will take ages to clear though 20:35:54 <PublicServer> *** Stoffe has left the game (connection lost) 20:36:36 <PublicServer> *** Stoffe joined the game 20:37:27 <PublicServer> <Stoffe> And there the jam reached the shifters at bbh1 20:37:57 <PublicServer> <ZarenorDarkstalker> Thrax 20:38:04 <PublicServer> <ZarenorDarkstalker> what are you working on at the moment? 20:38:27 <PublicServer> <Kupuham> And there is the jam gone =0 20:39:04 <PublicServer> <Spike> define gone.. ;) 20:39:20 <PublicServer> <Kupuham> Not there till somebody changed it again? =D 20:39:26 <PublicServer> <ZarenorDarkstalker> who is working under the 9 bridges? 20:39:42 <PublicServer> <Stoffe> Well, all the trains are moving again... that's not too bad a jam 20:39:55 <PublicServer> <Thraxian|Work> see "from west to steel" 20:40:08 <PublicServer> <ZarenorDarkstalker> okay.... 20:40:13 <PublicServer> <Thraxian|Work> thoughts? 20:40:20 <PublicServer> <Thraxian|Work> sorry about the jam - I did warn you 20:40:25 <PublicServer> <ZarenorDarkstalker> that lloks like notrh to steel at the moment, or am I mixed up 20:40:33 <PublicServer> <ZarenorDarkstalker> no worries there 20:40:36 <PublicServer> <Thraxian|Work> that's what i said :) 20:40:36 <PublicServer> <ZarenorDarkstalker> *looks 20:40:44 <PublicServer> <ZarenorDarkstalker> okay 20:40:51 <PublicServer> <ZarenorDarkstalker> I don't as yet have that connected 20:40:58 <PublicServer> <ZarenorDarkstalker> or rather, not fully altered 20:41:00 <PublicServer> <ZarenorDarkstalker> one sec 20:41:15 <PublicServer> <ZarenorDarkstalker> so, assuming reversal 20:41:24 <PublicServer> <Thraxian|Work> it makes sense to 20:41:30 <PublicServer> <Thraxian|Work> right now, steel is doing figure-8 20:41:30 <PublicServer> <ZarenorDarkstalker> sure does 20:41:33 <PublicServer> <Thraxian|Work> instead of a simple loop 20:41:52 <PublicServer> <ZarenorDarkstalker> those that I'm assuming you pus in to stop the useless squiggle 20:41:56 <PublicServer> <ZarenorDarkstalker> *put 20:42:28 <PublicServer> <ZarenorDarkstalker> go ahead and make them so, and connect that as an auxilliary with a bw signal to stop trains from pathfinding down it 20:43:29 <PublicServer> <ZarenorDarkstalker> there, that's simpler 20:44:07 <PublicServer> <Thraxian|Work> so, we'll switch the north and west drop platforms? 20:44:12 <PublicServer> <Thraxian|Work> that sounds like a bad idea :( 20:44:17 <PublicServer> <ZarenorDarkstalker> no, they don't switch 20:44:31 <PublicServer> <Thraxian|Work> kk 20:44:33 <PublicServer> <ZarenorDarkstalker> north dropis unaffected 20:44:40 <PublicServer> <Thraxian|Work> where does west drop lane 1 get trains from? 20:44:41 <PublicServer> <ZarenorDarkstalker> by my current iteration 20:44:47 <PublicServer> <ZarenorDarkstalker> right now, nowere 20:44:52 <PublicServer> <ZarenorDarkstalker> it's connected somewhere else 20:45:08 <PublicServer> <Stoffe> through magic 20:45:13 <PublicServer> <ZarenorDarkstalker> I'm about to connect is somewhere, but I was assuming outermost two lanes of ML 20:45:20 <PublicServer> <ZarenorDarkstalker> incoming from west 20:45:29 <PublicServer> <Thraxian|Work> so, we are splitting west lines before denwell, right? 20:45:30 <PublicServer> <ZarenorDarkstalker> which will also be rerouted at a later date 20:45:36 <PublicServer> <Thraxian|Work> and that's where west drop lane 1 will come from 20:45:39 <PublicServer> <ZarenorDarkstalker> that was my assumption 20:46:08 <PublicServer> <Stoffe> Shouldn't all four ml's be hooked up to west drop lane 1? 20:46:15 <PublicServer> <ZarenorDarkstalker> see that proposed line? 20:46:16 <PublicServer> <ZarenorDarkstalker> no 20:46:18 <PublicServer> <ZarenorDarkstalker> just 2 20:46:22 <PublicServer> <ZarenorDarkstalker> and 2 to lane 2 20:46:25 <PublicServer> <Stoffe> Ah 20:46:27 <PublicServer> <ZarenorDarkstalker> that isn't built yet 20:46:31 <PublicServer> <Stoffe> :) 20:46:46 <PublicServer> <Thraxian|Work> gotcha 20:46:59 <PublicServer> <ZarenorDarkstalker> see that thrax? 20:47:13 <PublicServer> <ZarenorDarkstalker> so yours reworks N and mine W 20:47:17 <PublicServer> <ZarenorDarkstalker> that works well 20:47:29 <Kupuham> Anybody know how hard it is to make the UI accept numbers bigger then 999? 20:47:40 <PublicServer> <ZarenorDarkstalker> though you may be able to get rid of a lot of those bridges after we're fully diverted 20:47:59 <Kupuham> (Not really accept, but display in a more neat manner, they jumble up with the graphics) 20:48:47 <PublicServer> <Thraxian|Work> grr...I hate those steel exit lines 20:48:59 <PublicServer> <Thraxian|Work> they make my ore entry much longer than necessary :( 20:49:20 <PublicServer> <Stoffe> lol, oops 20:49:21 <PublicServer> <ZarenorDarkstalker> redir them 20:49:30 <PublicServer> <ZarenorDarkstalker> or close the station temporarily 20:49:42 <PublicServer> <ZarenorDarkstalker> del a square in the entry, and prepare to reverse flow 20:49:53 <PublicServer> <ZarenorDarkstalker> let the treains run around the loop until we get done 20:49:58 <PublicServer> <ZarenorDarkstalker> no jams, just lost trains 20:50:16 <PublicServer> <ZarenorDarkstalker> does that make sense? 20:52:18 *** Zuu has joined #openttdcoop 20:52:36 <PublicServer> <ZarenorDarkstalker> can I do as I said, so divert the steel for you thrax? 20:53:16 <PublicServer> <ZarenorDarkstalker> so you can just kill that exit until the entry is finished? 20:53:50 <PublicServer> <Stoffe> West drop lane 1 done - just needs a single track to be operational 20:54:04 *** LittleBoyRick has quit IRC 20:54:07 <PublicServer> <ZarenorDarkstalker> those are fine stoffe, connect them 20:54:18 <PublicServer> <Stoffe> They're live 20:54:23 <PublicServer> <Stoffe> First train inbound 20:54:31 <PublicServer> <ZarenorDarkstalker> I was just too lazty to do that much, and if someone doesn't agree, simple to reverse 20:54:41 <PublicServer> <ZarenorDarkstalker> awesome 20:54:58 <PublicServer> <ZarenorDarkstalker> soon as this west clears 20:55:03 <PublicServer> <ZarenorDarkstalker> I'll delete it 20:55:57 <PublicServer> <Stoffe> You can always delete it immediately, that'll just send the trains for another spin round the ml 20:56:03 <PublicServer> <Stoffe> :) 20:56:10 <PublicServer> <ZarenorDarkstalker> I just had to be sure noone was on the line 20:56:16 <PublicServer> <Stoffe> Ah 20:56:56 <PublicServer> <atdt> might have well have 20:56:58 <PublicServer> <Stoffe> So, west drop lane 2, should that start from the ml at the same place as lane 1 20:57:05 <PublicServer> <Stoffe> ? 20:57:08 <PublicServer> <ZarenorDarkstalker> yup 20:57:09 <PublicServer> <atdt> this giant crazy junction reminds me of my life 20:57:12 <PublicServer> <atdt> :p 20:57:18 <PublicServer> <Stoffe> I can start on that then. :) 20:57:26 <PublicServer> <atdt> im sad to see it put right 20:57:28 <PublicServer> <ZarenorDarkstalker> if you like 20:58:02 <PublicServer> <Stoffe> "I like the simple stuff - maybe because I am a simple man"... ;-P 20:58:07 <PublicServer> <Thraxian|Work> grrr... 20:58:10 <PublicServer> <Thraxian|Work> need help with this split 20:58:26 <PublicServer> <Thraxian|Work> "from north to steel" splits to "north drop 1" "north drop 2" and "steel this way" 20:58:36 *** mixrin_ has joined #openttdcoop 20:58:52 <PublicServer> <Thraxian|Work> I'm thinking a drop/pickup split first, then merge the 4 drop lines to the two platform sets 20:59:02 <PublicServer> <Thraxian|Work> i just can't visualize it right nwo 20:59:05 <PublicServer> <Thraxian|Work> now 20:59:06 <PublicServer> <Stoffe> Yeah, sounds reasonable 20:59:27 <PublicServer> <ZarenorDarkstalker> see the west drop inbounds... 20:59:28 <PublicServer> *** Stoffe has left the game (connection lost) 21:00:06 <PublicServer> <ZarenorDarkstalker> so, we need a way to split all 4 into 3 lines? 21:00:17 <PublicServer> <ZarenorDarkstalker> sounds like a 4->3 LB 21:00:19 <PublicServer> *** Stoffe joined the game 21:00:24 <PublicServer> <ZarenorDarkstalker> and thy'll Pf their way in 21:00:37 <PublicServer> <ZarenorDarkstalker> *they 21:00:46 <PublicServer> <ZarenorDarkstalker> so maybe double each line, go 4>8>6 21:00:54 <PublicServer> <ZarenorDarkstalker> but I gtg for now 21:01:03 <PublicServer> <ZarenorDarkstalker> sorry to leave you hanging for the moment 21:01:53 <PublicServer> <ZarenorDarkstalker> but I have a celebration to get ready for, ceremony for the soccer league I'm a coach in 21:02:01 <PublicServer> <ZarenorDarkstalker> so, I'm off for now 21:02:03 <PublicServer> <Stoffe> Cool 21:02:04 <PublicServer> <Stoffe> bye 21:02:22 <PublicServer> <ZarenorDarkstalker> Feel free to delete my signs, they may be useless now that we're building around whatever we have 21:02:45 <PublicServer> <ZarenorDarkstalker> and good luck, I will be back later 21:02:52 <PublicServer> *** ZarenorDarkstalker has joined spectators 21:03:18 <PublicServer> <Stoffe> How is this supposed to work...? :) 21:03:49 <PublicServer> <Stoffe> Argh, spike, your build first, think second strategy doesn't work for me. :) 21:04:12 *** Wurzel49 has quit IRC 21:04:13 <^Spike^> was that my strategy? 21:04:26 <^Spike^> i plan.. only i don't build a plan when building :) 21:04:44 <PublicServer> <Stoffe> Well... then I'm mistaken... sorry. :P 21:09:34 <PublicServer> <Stoffe> West lane 2 is done 21:09:41 <PublicServer> <Stoffe> -ish 21:10:27 <PublicServer> *** Stoffe has left the game (connection lost) 21:11:20 <PublicServer> *** Stoffe joined the game 21:12:55 <PublicServer> <Stoffe> is steel pickup being reversed, or am I missing something here...? 21:13:07 <PublicServer> <Spike> i wouldn't do that... 21:13:15 <PublicServer> <Spike> but that's my opinion 21:13:19 <PublicServer> <Spike> don't know the plan 21:13:38 <PublicServer> <Spike> cause it would mean rebuilding entrance/exit since you can't keep the pre sig bypass like that 21:14:02 <PublicServer> <Stoffe> I think only ZD knew the plan... ;-P 21:15:15 *** Polygon has joined #openttdcoop 21:15:36 <PublicServer> <Stoffe> I'll remove the last remnants of the old W ore entry 21:15:43 <PublicServer> <Stoffe> If noone objects 21:18:10 <PublicServer> <Thraxian|Work> I'd like to reverse steel station 21:18:17 <PublicServer> <Stoffe> :P 21:18:28 <PublicServer> <Thraxian|Work> the old presignal bypass stuff is obsolete with PBS 21:18:35 <PublicServer> <Thraxian|Work> so I don't know why it keeps getting built 21:19:26 *** Nickman_87 has quit IRC 21:19:35 <PublicServer> <Stoffe> Well... I agree that it's a major undertaking, but then so is all of this 21:19:36 <hylje> old traditions die out slowly 21:19:45 <PublicServer> <Thraxian|Work> look near that temp sign 21:19:56 <PublicServer> <Thraxian|Work> how does that look for the pickup/drop split? 21:20:00 <PublicServer> <Stoffe> And reversing will make it better 21:20:17 <PublicServer> <Stoffe> Well, what happens if there's two steel trains after each other on the same incoming track? 21:20:33 <PublicServer> <Stoffe> They'll have to wait, due to the lower capacity over the bridges 21:20:36 <PublicServer> <Stoffe> right? 21:20:39 <PublicServer> <Thraxian|Work> bridges are for ore 21:20:44 <PublicServer> <Thraxian|Work> and it's a banacer 21:20:46 <PublicServer> <Thraxian|Work> er..balancer 21:20:47 <PublicServer> <Stoffe> Well, ore then 21:21:15 <PublicServer> <Stoffe> But from each incoming, there's only one path to the outgoing, right? 21:21:31 <PublicServer> <Thraxian|Work> from each incoming line, there's one to platform set 1, and one to platform set 2 21:21:47 <PublicServer> <Stoffe> And that only line will cross a bridge in most cases 21:22:02 <PublicServer> <Stoffe> So if two follow each other and pick the same way... 21:22:03 <PublicServer> <Thraxian|Work> you've lost me 21:22:11 <PublicServer> <Stoffe> I'll try to sign it then 21:22:26 <PublicServer> <Stoffe> It might be nothing, just my poor understanding of balancers and the pathfinding 21:24:15 <PublicServer> <Thraxian|Work> north drop 1 and 2 go to the same station 21:24:22 <PublicServer> <Thraxian|Work> so it's your basic balancer 21:24:45 <PublicServer> <Stoffe> Yes, but are the trains smart enough to not follow each other, and thus block the third train going to the other station? 21:24:59 <PublicServer> <Thraxian|Work> if the other line is clear, it should be smart enough 21:25:01 *** ODM has quit IRC 21:25:18 <PublicServer> <Stoffe> Yes, it _should_ 21:25:50 <PublicServer> <Stoffe> But all I'm saying is: can you couble the bridges easily? 21:25:56 <PublicServer> <Stoffe> That'll solve all the problems 21:26:05 <PublicServer> <Stoffe> Then the trains can be as stupid as they'd like 21:26:50 <PublicServer> <Stoffe> I think it could be done with minor mods to your plan... but you just blew it up. :/ 21:26:58 <PublicServer> <Thraxian|Work> there was no space 21:27:21 <PublicServer> <Stoffe> Ah, yeah 21:27:22 <PublicServer> <Stoffe> True 21:27:28 <PublicServer> <Stoffe> I only saw the one on the W edge 21:27:48 <PublicServer> <Stoffe> But the thought looks good to me 21:27:57 <PublicServer> <Thraxian|Work> how do you make 4 lines go to two sets of platforms 21:28:04 <PublicServer> <Thraxian|Work> with balancing (which is missing on west platforms) 21:28:23 <PublicServer> <Thraxian|Work> 4>2 merger, right? 21:28:40 <PublicServer> <Stoffe> Yeah... 21:29:15 <PublicServer> <Stoffe> Or, you just skip the problem and feed each ml to a separate 3-wide station 21:29:24 <PublicServer> <Thraxian|Work> 3 isn't enough for 1 line 21:29:30 <PublicServer> <Thraxian|Work> you need 6 plats per line 21:29:47 <PublicServer> <Stoffe> Assuming full load, right? 21:29:56 <PublicServer> <Thraxian|Work> yes 21:30:09 <PublicServer> <Thraxian|Work> because you can't assume it's not a full load 21:30:12 <PublicServer> <Stoffe> And we're building worst case. Forgot that 21:30:43 <PublicServer> <Stoffe> You can have enough track before the ml that it doesn't matter, but any statistical anomalies will show up then 21:31:26 <PublicServer> <Stoffe> I'll do some thinking on the 4->2 merger 21:34:00 <PublicServer> *** Stoffe has left the game (connection lost) 21:34:36 *** TrainzStoffe has joined #openttdcoop 21:35:01 <PublicServer> *** Stoffe joined the game 21:41:53 *** Stoffe has quit IRC 21:41:53 *** TrainzStoffe is now known as Stoffe 21:42:27 <PublicServer> <Spike> would space them 1 more S 21:42:34 <PublicServer> <Spike> cause of that :) 21:43:01 <PublicServer> <Thraxian|Work> that's what I was thinking 21:43:10 <PublicServer> <Thraxian|Work> but it can change 21:43:21 *** Zuu has quit IRC 21:43:35 <PublicServer> <Spike> was just helping to save well.. big destroy when you found out a bit later :) 21:43:55 <PublicServer> <Stoffe> Any thoughts on the best way to do 4->2 merger anyone? Is 4->3->2 the most balanced way? 21:44:15 <PublicServer> <Stoffe> (see sign 4->3->2) 21:44:18 <PublicServer> <Spike> and prob cause it's a mistake i've made eh.. too much :) 21:46:14 <PublicServer> <Spike> eh... 21:46:19 <PublicServer> <Spike> mixer? 21:46:27 <PublicServer> <Spike> 2 to 1 21:46:30 <PublicServer> <Spike> twice 21:46:55 <PublicServer> <Spike> but time for me to go... 21:47:46 <^Spike^> cya around :) 21:47:52 <PublicServer> *** Spike has left the game (leaving) 21:49:40 *** Donno has quit IRC 21:50:36 *** highpinger has joined #openttdcoop 21:55:20 *** Chillosophy has quit IRC 21:59:04 <PublicServer> <Stoffe> The first balancer is too good, the simple merge is jamming. :) 21:59:31 <PublicServer> <Stoffe> And who build a town right in my merger? 21:59:39 <PublicServer> <Stoffe> :) 22:02:12 <PublicServer> Server has exited 22:02:13 *** PublicServer has quit IRC 22:02:23 <Thraxian|Work> doh - server crash! 22:02:28 <Kupuham> lol 22:02:37 <Stoffe> :) 22:02:47 * Thraxian|Work subtlely puts his finger on his nose 22:02:48 <Stoffe> I had nothing broken at the time 22:02:59 * Stoffe subtly puts his finger in his nose 22:03:09 <Stoffe> :P 22:03:19 *** PublicServer has joined #openttdcoop 22:03:19 <PublicServer> Autopilot engaged 22:03:19 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 22:03:19 *** ChanServ sets mode: +v PublicServer 22:03:20 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #162 (r17779) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 22:03:54 <Thraxian|Work> http://en.wikipedia.org/wiki/Types_of_gestures#Nose_goes 22:03:58 <Webster> Title: Types of gestures - Wikipedia, the free encyclopedia (at en.wikipedia.org) 22:04:07 <PublicServer> *** Stoffe joined the game 22:04:13 <Thraxian|Work> gotta run anyhow 22:04:47 <Thraxian|Work> back later tonight.... 22:04:55 <Ammler> http://ps.openttdcoop.org/public/crash.log <-- fixed 22:04:58 *** Thraxian|Work has left #openttdcoop 22:05:00 <Ammler> shall we update? 22:05:09 <Ammler> ok, then I update 22:05:23 <PublicServer> *** Stoffe has left the game (leaving) 22:06:22 <hylje> good 22:12:02 <PublicServer> Server closed down by admin 22:12:02 <PublicServer> Saving game... 22:12:04 <PublicServer> Game saved 22:12:06 <PublicServer> Server has exited 22:12:07 *** PublicServer has quit IRC 22:12:24 *** PublicServer has joined #openttdcoop 22:12:25 <PublicServer> Autopilot engaged 22:12:25 <PublicServer> Loading default savegame 22:12:25 *** ChanServ sets mode: +v PublicServer 22:12:26 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #162 (r17814) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 22:12:39 <ccfreak2k> openttdchickencoop 22:16:42 *** FrancoBegbie has left #openttdcoop 22:16:50 <PublicServer> *** Stoffe joined the game 22:20:11 <PublicServer> *** Stoffe has left the game (connection lost) 22:27:35 *** Progman has quit IRC 22:32:17 *** Polygon has quit IRC 22:53:31 *** Kupuham has quit IRC 22:55:34 *** ^Spike^ has quit IRC 23:02:47 *** highpinger has quit IRC 23:14:40 *** mixrin_ has quit IRC 23:15:29 *** mixrin has quit IRC 23:20:18 *** Chris_Booth has quit IRC 23:45:24 *** Fuco has quit IRC 23:56:51 *** PeterT has joined #openttdcoop