Log for #openttdcoop on 20th October 2009:
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00:46:33  <Zarenor-Blackberry> Hey guys, on the way home... What's going on now?
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00:48:45  <Zarenor-Blackberry> !players
00:48:46  <PublicServer> Zarenor-Blackberry: There are currently no clients connected to the server
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00:56:19  <Zarenor> !password
00:56:19  <PublicServer> Zarenor: cooker
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01:10:37  <Zarenor> Thrax: if you're around, I'll be in in a minute if you're up for working
01:10:53  <Zarenor> But I need to heat up my dinner and get situated first
01:11:52  <PublicServer> <Thraxian> I"m here
01:12:40  <Zarenor> Awesome
01:20:47  <PublicServer> *** ZarenorDarkstalker has joined company #1
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01:20:52  <PublicServer> *** Game unpaused (enough players)
01:21:04  <PublicServer> <ZarenorDarkstalker> same song and dance?
01:21:15  <PublicServer> <Thraxian> need to finish north -> steel
01:21:16  <PublicServer> <ZarenorDarkstalker> (same problems?)
01:21:23  <PublicServer> <Thraxian> but don't know how to handle the balancing
01:21:37  <PublicServer> <ZarenorDarkstalker> I'll see if i can hackeneye something
01:22:24  <PublicServer> <ZarenorDarkstalker> I am inTS if you can/want to be
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02:33:57  <Razaekal> !password
02:33:57  <PublicServer> Razaekal: uppers
02:33:59  <Razaekal> !players
02:34:01  <PublicServer> Razaekal: Client 5 (Orange) is ZarenorDarkstalker, in company 1 (#OpenTTDCoop)
02:34:01  <PublicServer> Razaekal: Client 7 (Orange) is Thraxian, in company 1 (#OpenTTDCoop)
02:34:01  <PublicServer> Razaekal: Client 9 (Orange) is Razaekel, in company 1 (#OpenTTDCoop)
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03:11:26  <PublicServer> *** Game paused (not enough players)
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03:12:38  <atdt> i'm dooooooooone!
03:12:40  <atdt> WOOHOO
03:17:13  <atdt> !password
03:17:14  <PublicServer> atdt: foaled
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03:19:34  <Thraxian> !tunnels 3 17
03:19:34  <PublicServer> Thraxian: You need 4 tunnels/bridges for trainlength 3 and gap 17.
03:19:45  <PublicServer> <atdt> whatcha doin thrax?
03:21:37  <PublicServer> <Thraxian> working on steel mill
04:01:01  <PublicServer> *** Thraxian has left the game (connection lost)
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04:01:05  <PublicServer> *** Game paused (not enough players)
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04:01:29  <Zarenor> !password
04:01:29  <PublicServer> Zarenor: cognac
04:02:21  <PublicServer> *** Thraxian has left the game (connection lost)
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04:05:15  <PublicServer> *** Game unpaused (enough players)
04:08:11  <Thraxian> !pause
04:08:11  <PublicServer> *** Thraxian has paused the server.
04:08:12  <PublicServer> *** Game paused (not enough players)
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04:08:38  <Thraxian> !password
04:08:38  <PublicServer> Thraxian: cognac
04:09:06  <PublicServer> *** Thraxian has left the game (connection lost)
04:14:41  <Thraxian> !password
04:14:41  <PublicServer> Thraxian: gunman
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04:15:50  <Thraxian> !unpause
04:15:51  <PublicServer> *** Thraxian has unpaused the server. (Use !auto to set it back.)
04:15:51  <PublicServer> *** Game unpaused (enough players)
04:15:55  <Thraxian> !auto
04:15:55  <PublicServer> *** Thraxian has enabled autopause mode.
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04:19:48  <atdt> thrax you're in nc?
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05:29:12  <jonde> !password
05:29:13  <PublicServer> jonde: gripes
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05:45:39  <FiCE> !password
05:45:39  <PublicServer> FiCE: dangle
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12:13:44  <Levi> !dl
12:13:44  <PublicServer> Levi: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
12:13:48  <Levi> !dl lin
12:13:48  <PublicServer> Levi:
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12:15:54  <Levi> !win64
12:15:57  <Levi> !dl win64
12:15:57  <PublicServer> Levi:
12:16:56  <Levi> !dl osx
12:16:57  <PublicServer> Levi:
12:18:05  <PublicServer> *** Thraxian|Work has joined spectators
12:18:25  <Thraxian|Work> I'm lurking - have some things to clean up once the game is unpaused
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12:29:50  <Chris_Booth> !password
12:29:50  <PublicServer> Chris_Booth: fazing
12:30:11  <Thraxian|Work> CB: sticking around a while?
12:30:20  <Chris_Booth> hhhm
12:30:22  <Chris_Booth> na
12:30:25  <Ammler> :-)
12:30:37  <Ammler> just a while?
12:30:38  <Chris_Booth> Ammler: will for you though
12:30:54  * Thraxian|Work pouts
12:31:20  <Ammler> I have no idea about curren ps game
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12:31:40  <PublicServer> <Chris Booth> i am sitcking arround for a while
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12:32:02  <PublicServer> *** Game unpaused (enough players)
12:32:37  <Ammler> mäh, update again :-(
12:32:57  <PublicServer> <Chris Booth> wait until next game
12:33:24  <Ammler> Chris_Booth: is "your" bug fixed?
12:33:48  <PublicServer> <Chris Booth> yes it is ammler
12:34:11  <Ammler> it was the reason, I run the update yesterday night
12:35:43  <PublicServer> *** AmmIer joined the game
12:36:10  <Ammler> !server_status
12:36:10  <PublicServer> Ammler:  14:36:09 up 161 days, 29 min,  0 users,  load average: 2.22, 1.86, 1.67
12:36:11  <PublicServer> Ammler: Cpu(s): 15.4%us,  5.4%sy,  2.1%ni, 74.4%id,  2.4%wa,  0.0%hi,  0.1%si,  0.0%st
12:36:11  <PublicServer> Ammler: 18964 openttd   25  10 35488  19m 4052 S   27  1.0  66:50.87 ./openttd -c opentt
12:36:21  <KenjiE20> yay, prettier
12:36:56  <Ammler> !info
12:36:56  <PublicServer> Ammler: #:1(Orange) Company Name: '#OpenTTDCoop'  Year Founded: 1950  Money: 12513665924  Loan: 0  Value: 12526097381  (T:1502, R:0, P:0, S:0) unprotected
12:37:09  <Ammler> wouldn't it be able to run more trains?
12:38:10  <PublicServer> <AmmIer> shall I fix signal bugs or just sign?
12:39:52  <Chris_Booth> Ammler: just fix them
12:40:24  <PublicServer> <Thraxian|Work> I missed it - where was it?
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12:41:13  <PublicServer> <Thraxian|Work> kk
12:41:27  <PublicServer> <Thraxian|Work> wanted to be sure it wasn't something I introduced :
12:41:29  <PublicServer> <Thraxian|Work> )
12:41:38  <PublicServer> <AmmIer> it was a pbs signal before a block signal
12:42:13  <PublicServer> <AmmIer> and it had signal gaps >2tile
12:42:39  <Chris_Booth> !password
12:42:39  <PublicServer> Chris_Booth: glints
12:43:27  <PublicServer> <AmmIer> too big gap for 2 bridges, either
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12:45:16  <PublicServer> <AmmIer> wow, good example, why pbs is better than usual signals
12:45:41  <PublicServer> <AmmIer> or you should use presignals
12:45:48  <PublicServer> <AmmIer> sometimes, I wonder about
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12:46:08  <Chris_Booth> personaly i think PBS is way better then pre signals
12:46:10  <PublicServer> <AmmIer> it seems randomly, when some guys use the different types of signals.
12:46:30  <PublicServer> <AmmIer> I don't care, as long as used correctly :-)
12:46:41  <Chris_Booth> well in some cases it is worse
12:46:59  <KenjiE20> <AmmIer> I don't care, as long as used correctly :-) <-- you're on PS, when is that likely :P
12:47:07  <Chris_Booth> but when you have a large station entrance with 2 or 3 entrance lines and 20+ platforms
12:47:20  <PublicServer> <Thraxian|Work> new steel hooked up :)
12:47:25  <PublicServer> <AmmIer> well, pbs made it worse :-)
12:47:25  <Chris_Booth> when people like me dont build
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12:48:10  <PublicServer> <AmmIer> we could setup a rule to use presingals for joiners/prios only.
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12:48:34  <Chris_Booth> hhhm or make a new signailing wiki
12:48:37  <PublicServer> <AmmIer> something like "DON'T use presignals if you don't know how" :-)
12:49:17  <KenjiE20> signalling wiki is already marked out-of-date iirc
12:49:22  <Chris_Booth> personal Pre Signal Bypass' are never needed and they cause more problems then they have their advantages
12:49:53  <Chris_Booth> well KenjiE20 i have a great idea, i am going to have a mega SP game
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12:49:58  <Chris_Booth> make some nice screenies
12:50:03  <PublicServer> <AmmIer> imo, mostly for splitting to double bridge/tunnels, you should use pbs
12:50:04  <Chris_Booth> and write a blog
12:50:47  <KenjiE20> <-- this is taking precidence personally, then its mega rewrite time
12:51:08  <Chris_Booth> IMO PBS should only be used if the gap infront of PBS is greater than 1TL+2 Tiles Per line
12:51:16  <PublicServer> <AmmIer> hehe, how long did we plan that already?
12:51:22  <KenjiE20> a while
12:51:52  <KenjiE20> but I've got that list filled up nicely now, and marked all redirects and orphans
12:52:47  <Ammler> wow :-o
12:53:11  <Nickman87> big list there KenjiE20 ;)
12:53:32  <KenjiE20> well it IS every page there
12:53:32  <Ammler> hehe "Radom user page redirect :-P
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12:54:46  <Chris_Booth> bbl
12:55:02  <Chris_Booth> i am going to start my new game later and start a signaling Blog
12:57:22  <Ammler> one page reviewd ;-)
12:57:52  <PublicServer> <Thraxian|Work> wow - MSH04 cleans up nice :)
12:58:48  <KenjiE20> heh, hey it's a start :)
12:59:18  <Ammler> <-- I once liked to make my own BaNaNaS :-)
13:03:46  <PublicServer> <AmmIer> Thraxian|Work: I am just watching
13:03:53  <PublicServer> <Thraxian|Work> I'm done - whatcha think?
13:03:57  <PublicServer> <AmmIer> so if you are afk, just switch
13:04:13  <PublicServer> <AmmIer> where?
13:04:14  <PublicServer> <Thraxian|Work> I'm watching now - to make sure nothing's broke
13:04:17  <PublicServer> <Thraxian|Work> MSH04
13:04:22  <PublicServer> <Thraxian|Work> (southeast corner)
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13:04:47  <PublicServer> <AmmIer> rebuild?
13:04:56  <PublicServer> <Thraxian|Work> yes, and cleanup
13:04:59  <PublicServer> <Thraxian|Work> steel was reversed
13:05:07  <PublicServer> <Thraxian|Work> and the area around tutburg is much less complicated
13:05:10  <PublicServer> <AmmIer> huge, bug nice :-)
13:05:17  <PublicServer> <Thraxian|Work> try pulling up an old save of the area
13:05:26  <PublicServer> <AmmIer> but*
13:06:39  <PublicServer> <AmmIer> either it needs more trains on we should remove one line, don't you thinkè?
13:06:50  <PublicServer> <Thraxian|Work> where?
13:07:01  <PublicServer> <AmmIer> on most parts
13:07:23  <PublicServer> <AmmIer> south west seems a bit full but else
13:08:10  <PublicServer> <AmmIer> oil wood drop is slow
13:08:41  <PublicServer> <AmmIer> bad balanced
13:08:56  <PublicServer> <Thraxian|Work> I need to add about 30-40 more trains to SLH 4.0^0
13:09:07  <PublicServer> <Thraxian|Work> now that there's a 3rd ML there, it's possible
13:09:26  <PublicServer> <AmmIer> well, if it isn't oil/wood
13:09:31  <PublicServer> <AmmIer> I see no issue
13:09:40  <PublicServer> <Thraxian|Work> it's wood and coal
13:09:41  <PublicServer> <Thraxian|Work> mostly wood
13:10:34  <PublicServer> <AmmIer> that is why station per line is bad.
13:10:50  <PublicServer> <AmmIer> if you do that, you should make it to handle max load
13:11:04  <PublicServer> <AmmIer> but much better is a balanced station.
13:11:19  <PublicServer> <AmmIer> good old type, dunno, if there is one on this map.
13:11:44  <PublicServer> <Thraxian|Work> steel mill style?
13:11:48  <PublicServer> <AmmIer> most stations have boring "new"-Mark style
13:11:55  <PublicServer> <Thraxian|Work> what's "Mark-style"?
13:12:02  <PublicServer> <AmmIer> one station per line
13:12:07  <PublicServer> <Thraxian|Work> oh
13:12:11  <PublicServer> <Thraxian|Work> check out steel pickup
13:12:54  <PublicServer> <AmmIer> yes, something like that but for drop :-)
13:13:36  <PublicServer> <Thraxian|Work> come to think of it, my favorite station was the Mark-style factory drop I built a few games back
13:13:39  <PublicServer> <AmmIer> well, it doesn't need to be every line to every plattform
13:13:40  <PublicServer> <Thraxian|Work> do you remember that one?
13:13:45  <PublicServer> <AmmIer> but something between
13:15:54  <PublicServer> <AmmIer> wood/oil does merge and then split again.
13:22:54  <Ammler> He?
13:23:30  <Ammler> would be In-?
13:24:05  <Thraxian|Work> inofficial?
13:24:13  <Ammler> or is that German?
13:24:16  <Ammler> hmm
13:24:16  <Thraxian|Work> that would be uncorrect :)
13:24:23  <Ammler> well, anyway
13:24:48  <Ammler> then it is German :-P
13:25:29  <Ammler> blue trains!
13:26:49  <PublicServer> <Thraxian|Work> I'm about to tear up some SML and redo it
13:27:34  <PublicServer> *** AmmIer has left the game (connection lost)
13:27:34  <PublicServer> *** Game paused (not enough players)
13:27:36  <PublicServer> <Thraxian|Work> or not :(
13:28:10  <PublicServer> *** Thraxian|Work has joined spectators
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13:29:01  <Ammler> <-- KenjiE20, it seems the deletion template failes?
13:29:18  <Ammler> my reason was "blue trains!"
13:29:31  <KenjiE20> O.o
13:30:01  <Thraxian|Work> I think the Template:User page was broken
13:30:09  <Thraxian|Work> or at least, it has too much white space in the template
13:30:23  <Thraxian|Work> see
13:30:23  <Ammler> was or is?
13:30:30  <Thraxian|Work> is, I guess
13:30:49  <Thraxian|Work> do you remember my NewUsers project?
13:30:58  <Ammler> yes, dead?
13:30:59  <Thraxian|Work>
13:31:04  <Thraxian|Work> no, just not updated recently
13:31:20  <Thraxian|Work> need to get all of the users into the Category:Usual Suspects :)
13:31:36  <Ammler> what happens with people, which don't have a user page?
13:31:43  <Thraxian|Work> they don't show up
13:31:56  <Ammler> might be ok :-)
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13:32:53  <Ammler> oh, Thraxian|Work, the disconnect was acciedentially, shall I join again.
13:33:58  <Thraxian|Work> no worries
13:34:05  <Thraxian|Work> hadn't started yet, so nothing borken or broken
13:34:21  <Mark> hello
13:34:27  <KenjiE20> there we go Ammler
13:35:34  <Ammler> and now, if someone other agrees, he can delete it :-)
13:36:08  * Mark now has his driver's license
13:36:15  <Thraxian|Work> see the NewUsers page now
13:36:17  <KenjiE20> I could be merged tbh with the appropriate PSG section
13:36:24  <Thraxian|Work> just ned to get rid of the [edit] tag
13:36:30  <Thraxian|Work> grats, Mark!
13:36:38  <Mark> thank you :)
13:37:01  <Thraxian|Work> NewUsers can have a list for any member category we want : honorary, inactive, prozone, etc.
13:37:16  <Thraxian|Work> I'll even make a special Prozac one for you Mark :)
13:37:23  * Thraxian|Work chuckles and grins
13:37:33  <Ammler> <-- he, valhalla was once a patcher too :-)
13:37:43  <Ammler> grat Mark
13:38:04  <Thraxian|Work> wow...r3271.  that was a long time ago
13:38:33  <Ammler> 0.4 ish?
13:38:54  <Ammler> maybe almost 0.4.8
13:40:05  <Thraxian|Work> fixed Template:Users
13:40:13  <Thraxian|Work> er... Template:User
13:40:21  <Thraxian|Work> members page is much nicer now
13:43:24  *** dr_gonzo has joined #openttdcoop
13:45:02  <Thraxian|Work> any objection to my making 56 edits to user pages?
13:45:34  <Thraxian|Work> I'm going to add all the usual suspects into the Category:Usual Suspects
13:45:46  <Thraxian|Work> assuming that's the name we're going to keep using :)
13:47:37  <Thraxian|Work> currently, we have categories for "Exsuspects" "Usual Suspects" and "Members".  The last is also divided into "Active Members", "Honorary Members", and "Inactive Members"
13:47:58  <Thraxian|Work> are those 5 categories all necessary and sufficient?
13:48:48  <KenjiE20> I count 6, but seems fine
13:49:04  <Thraxian|Work> members is only a folder - should not have any pages in it
13:49:11  <Thraxian|Work> all members should be in one of the subcategories
13:49:20  <KenjiE20> fair enough
13:50:35  <Thraxian|Work> Kommer is officially an inactive member?
13:51:43  <Thraxian|Work> one more question: should all user pages be in the Category:Users, or is having it in the user space sufficient for listing?
13:52:01  <Thraxian|Work> since they will all be in one of the 5 subcategories of Category:Users anyways
13:52:56  <Ammler> [15:49] <Thraxian|Work> Kommer is officially an inactive member? <-- I disagreed :-)
13:53:37  <Ammler> btw. I changed Exsuspect and added "& retired members" to have a place for dih
13:54:10  <Thraxian|Work> oh - he was on the Users page as inactive, so I just bumped him into that category
13:54:18  <Thraxian|Work> and how did you chage Exsuspect?
13:54:20  <Thraxian|Work> err.. change
13:54:40  <Ammler> well, he isn't inactive, is is still active
13:55:05  <Ammler> but he liked to be removed from our member list
13:56:01  <Thraxian|Work> phazorx: russia, or canada (can't be both)
13:56:18  <Ammler> or we change inactive members to inactive & retired members
13:56:49  <Thraxian|Work> fine by me
13:56:59  <Thraxian|Work> inactive is sufficient - I can title it differently on the page
13:57:26  <Ammler> it is just, inactive is something made from the active
13:57:57  <Ammler> but retired came from the member himself.
13:58:56  <Ammler> mäh
13:59:06  <Ammler> simple exsuspects & exmembers
13:59:50  <Ammler> I also think, we should move the inactive members to the bottom of the list
13:59:59  <Ammler> they are less worth than suspects
14:00:52  <Thraxian|Work> the new layout will likely be members top left, usual suspects top-right, inactive members bottom-left, inactive players bottom-right
14:02:02  <Thraxian|Work> where should honorary go?  on top?
14:02:15  <Ammler> can we keep the quote?
14:02:17  <Thraxian|Work> or between the actives and inactives
14:02:30  <Thraxian|Work> possibly - will have to add a new template to catch that quote
14:03:06  <Ammler> I would keep active members at top
14:03:28  <Ammler> as those are also the guys which you contact
14:03:45  <Thraxian|Work> see this now:
14:03:46  <Ammler> honoray member are more like sponsors
14:04:02  <Thraxian|Work> I can easily add honorarys to the end of the page
14:04:11  <Ammler> not the end
14:04:20  <Ammler> below active like now
14:04:34  *** Fates has joined #openttdcoop
14:04:55  <Ammler> inactive at the end, then exsuspects and exmembers
14:06:39  <Ammler> IMO, it needs more than a year to become inactive
14:08:28  *** Progman has joined #openttdcoop
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14:10:25  *** ChanServ sets mode: +o ODM
14:13:33  <Fates> !password
14:13:33  <PublicServer> Fates: staked
14:14:20  <Thraxian|Work> Ammler: see this now:
14:16:13  <Ammler> Thraxian|Work: well, that way, it is hard to add the quote
14:16:58  <Thraxian|Work> yes, but the lists and counts update automatically
14:17:06  *** mixrin has quit IRC
14:18:33  <Ammler> possible to splitcs supspects in A-H, I-N... ?
14:18:50  <atdt> !password
14:18:50  <PublicServer> atdt: staked
14:19:03  <PublicServer> *** atdt joined the game
14:19:21  <Thraxian|Work> it's currently set as a 3-column display, which will be more apparent as pages are added to the category
14:19:25  <Thraxian|Work> and everything is automatically sorted
14:19:43  <Ammler> imo, for the honorary members, the text is needed
14:20:13  <Ammler> so either you have the quote for all or none?
14:20:23  <Thraxian|Work> right now, I'm just trying to get the page built and working
14:20:43  <Thraxian|Work> if we want to add a quote template, then each user's page can conain the quote, and I can grab it when making this listing
14:21:00  <Thraxian|Work> so the quote would actually be contained on the userpage, not the list
14:21:20  <Ammler> can we create a user page for unregistered users?
14:21:31  <Thraxian|Work> this list would eventually be locked and protected
14:21:45  <Thraxian|Work> since all updates to it are done by adding pages to the appropriate category
14:22:02  <Ammler> well, Truelight needs to be there :-)
14:22:22  <Thraxian|Work> we'll need to create user pages for those without, especially honorarys and inactive members
14:22:46  <Thraxian|Work> but in general, I think creating a user page is a small requirement to be listed as a user in this community
14:22:55  <Ammler> yes
14:22:58  <Thraxian|Work> it means that they've actually been to the wiki, which is already a requirement.
14:23:27  <Ammler> well, I made my userpage as I became a member :-)
14:24:12  <Ammler> I wasn't very active on the wiki/blog
14:24:34  <Ammler> also as member, that changed with the GRFPack
14:25:06  *** De_Ghosty has quit IRC
14:25:54  <Chris_Booth> !password
14:25:54  <PublicServer> Chris_Booth: staked
14:26:19  <Chris_Booth> erm who is in the que infront of me?
14:26:24  *** Lofwyr is now known as Dr_Jekyll
14:26:30  <Chris_Booth> !players
14:26:32  <PublicServer> Chris_Booth: Client 34 is Thraxian|Work, a spectator
14:26:32  <PublicServer> Chris_Booth: Client 40 (Orange) is atdt, in company 1 (#OpenTTDCoop)
14:26:33  <PublicServer> Chris_Booth: Client 42 (Orange) is Fates, in company 1 (#OpenTTDCoop)
14:26:33  <PublicServer> Chris_Booth: Client 44 (Orange) is Chris Booth, in company 1 (#OpenTTDCoop)
14:26:37  <Fates> I think I am
14:26:45  <Fates> can't get in?
14:26:47  <Chris_Booth> taking your time
14:26:49  <Chris_Booth> no i cant
14:26:57  <Ammler> [16:25] <PublicServer> Client #42  name: 'Fates'  status: 'loading map'  frame-lag: 7763  company: 1  IP:  unique-id: 'd6add335bbc965e85c24d68cbfaf0bd3'
14:27:06  <Fates> I guess internet in this place is really ff-ed up :P
14:27:07  <Ammler> ups, sorry
14:27:11  <Fates> I'll disconnect
14:27:17  <Ammler> wasn't meant to be so verbose
14:27:17  <PublicServer> *** Fates has left the game (connection lost)
14:27:29  <Fates> haha, np
14:27:34  <PublicServer> *** Chris Booth has left the game (connection lost)
14:27:46  <Chris_Booth> !players
14:27:48  <PublicServer> Chris_Booth: Client 34 is Thraxian|Work, a spectator
14:27:48  <PublicServer> Chris_Booth: Client 40 (Orange) is atdt, in company 1 (#OpenTTDCoop)
14:27:48  <PublicServer> Chris_Booth: Client 48 (Orange) is Chris Booth, in company 1 (#OpenTTDCoop)
14:27:49  <Chris_Booth> !password
14:27:49  <PublicServer> Chris_Booth: oddity
14:28:05  <Ammler> sometimes, I screwup my Klipper
14:28:07  <Thraxian|Work> Ammler: last night at midnight EST (GMT-500), the server got really laggy.  ZD and I were playing, and our traceroutes both showed timeouts as soon as we hit any .nl addresses
14:28:08  <Thraxian|Work> any ideas?
14:28:23  <Thraxian|Work> we figure that was about 6:00am .nl time
14:28:43  <Chris_Booth> Fates: thanks
14:28:50  <Chris_Booth> now you can connect again
14:28:55  <PublicServer> *** Game unpaused (enough players)
14:28:56  <PublicServer> *** Chris Booth joined the game
14:29:00  <Ammler> Mark drove in a communicaten hub as he practiced for the today test?
14:29:12  <Fates> thanks, but make that 'try to connect'
14:29:24  <Fates> like I said, internet here is fubar :P
14:29:38  <Mark> Ammler: huh what?
14:29:56  <Ammler> Mark: [16:26] <Thraxian|Work> Ammler: last night at midnight EST (GMT-500), the server got really laggy.  ZD and I were playing, and our traceroutes both showed timeouts as soon as we hit any .nl addresses
14:30:05  <Mark> ah
14:30:08  <Ammler> :-)
14:30:09  <Mark> yep, sorry about that
14:30:28  <Ammler> Thraxian|Work: I have no idea :-)
14:30:35  <Thraxian|Work> Mark: next time, try not to run into underwater network cables or satellites in orbit :)
14:30:41  <PublicServer> *** Fates has left the game (connection lost)
14:30:58  <Fates> grmbl.
14:31:27  <Ammler> Thraxian|Work: next time you could try to ping/traceroute
14:31:27  <Thraxian|Work> mg.  smbdy stl fts' vwls!
14:31:36  <Thraxian|Work> we did
14:31:39  <Ammler> that one is in germany
14:31:43  <PublicServer> *** Chris Booth has left the game (connection lost)
14:31:43  <PublicServer> *** Game paused (not enough players)
14:32:13  <Ammler> just to see, if it was a general trans atlantic issue :-)
14:32:26  <Ammler> or Dutch only.
14:32:27  <Chris_Booth> !password
14:32:27  <PublicServer> Chris_Booth: oddity
14:32:46  <PublicServer> <Thraxian|Work> atdt: you there?
14:32:52  <Chris_Booth> also try something like traceroute
14:33:22  <PublicServer> *** Chris Booth joined the game
14:33:24  <PublicServer> *** Game unpaused (enough players)
14:33:46  <Thraxian|Work> CB: did you make it in this time?
14:34:00  <PublicServer> <Chris Booth> i made it in last time
14:34:00  <Ammler> Thraxian|Work: if we have more us players, we might search for a sponsor there ;-)
14:34:06  <atdt>
14:34:07  <Webster> Title: Details for Europe /// Internet Traffic Report (at
14:34:09  <PublicServer> <Chris Booth> but for some reason i am getting maga lag
14:34:38  <Ammler> well, the game is havy
14:34:51  <Ammler> !server_status
14:34:52  <PublicServer> Ammler:  16:34:50 up 161 days,  2:27,  0 users,  load average: 0.89, 1.34, 1.22
14:34:52  <PublicServer> Ammler: Cpu(s): 15.4%us,  5.4%sy,  2.1%ni, 74.4%id,  2.4%wa,  0.0%hi,  0.1%si,  0.0%st
14:34:53  <PublicServer> Ammler: 18964 openttd   25  10 43688  19m 4064 S   28  1.0  80:12.98 ./openttd -c opentt
14:34:57  <Thraxian|Work> 1500 trains do that to you :)
14:35:20  <Ammler> not really high usage on the server.
14:35:21  <PublicServer> <atdt> im here
14:35:43  <PublicServer> <Thraxian|Work> I was going to bump you to spectators if CB was still having issues connecting
14:35:53  <PublicServer> <atdt> oh
14:35:54  <PublicServer> <Thraxian|Work> but didn't want to if you were actually there.  I hate moving people :)
14:36:01  <PublicServer> <atdt> i can go to spec if needed
14:36:08  <Ammler> Thraxian|Work: !pause works ingame for everyone
14:36:16  <PublicServer> <Thraxian|Work> naw - only if you're afk
14:36:29  <PublicServer> <atdt> i'm going to reverse the backwards sml
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14:36:36  <PublicServer> <Thraxian|Work> I have the new merge lines ready
14:36:47  <PublicServer> <Thraxian|Work> what kind of SML are you going to put in?
14:36:53  <PublicServer> <Thraxian|Work> the kind near BBH4, or the normal kind?
14:36:56  <PublicServer> <atdt> same as is there, just backwards
14:37:01  <PublicServer> <Thraxian|Work> kk
14:37:16  <PublicServer> <Thraxian|Work> do you see the new ore drop merge lines?
14:37:25  <PublicServer> <atdt> yup
14:37:28  <PublicServer> <Thraxian|Work> cool
14:42:04  <PublicServer> *** Chris Booth has left the game (connection lost)
14:42:04  <PublicServer> *** Game paused (not enough players)
14:42:13  <PublicServer> <atdt> :(
14:42:15  <PublicServer> *** Thraxian|Work has joined company #1
14:42:16  <PublicServer> *** Game unpaused (enough players)
14:42:18  <PublicServer> <Thraxian|Work> there you go
14:42:18  <PublicServer> <atdt> ty
14:42:22  <Chris_Booth> !password
14:42:22  <PublicServer> Chris_Booth: oddity
14:42:33  <Chris_Booth> !password
14:42:33  <PublicServer> Chris_Booth: devout
14:43:17  <PublicServer> *** Chris Booth joined the game
14:43:31  <PublicServer> <atdt> i got it :)
14:43:38  <PublicServer> *** Chris Booth has left the game (connection lost)
14:43:55  *** Someone has joined #openttdcoop
14:44:08  <Chris_Booth> i will be playing in a minute
14:44:27  <PublicServer> *** Chris Booth joined the game
14:44:33  *** Someone has quit IRC
14:44:45  <PublicServer> <Thraxian|Work> room to play :)
14:44:46  <PublicServer> *** Chris Booth has left the game (connection lost)
14:46:51  <Chris_Booth> can someone add 1 PBS signal to the bridges in wood + oil drop bridges over the pickup lines
14:47:02  <Chris_Booth> as i just added a 3rd entrance line
14:47:34  <Chris_Booth> to ease ML traffic
14:47:41  <Chris_Booth> and now i cant connect any more
14:47:49  <Chris_Booth> game is just to big for my connection
14:48:01  <PublicServer> <Thraxian|Work> done
14:52:15  <PublicServer> <Thraxian|Work> still need to merge the second line
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14:52:23  <PublicServer> <atdt> yup
14:53:06  <PublicServer> <atdt> oops
14:53:09  <PublicServer> <atdt> need a bypass
14:54:13  <PublicServer> <atdt> lol
14:54:18  <PublicServer> <atdt> we shifted the wrong line
14:54:28  <PublicServer> <atdt> ah it fits
14:55:01  <PublicServer> <Thraxian|Work> will need to re-penalize too
14:55:54  <PublicServer> <atdt> why
14:55:57  <PublicServer> <atdt> lol
14:56:02  <PublicServer> <Thraxian|Work> ?
14:56:16  <PublicServer> <Thraxian|Work> that's why I prefer the BBH4 style
14:56:25  <PublicServer> <Thraxian|Work> much more compact and more opportunities to switch
14:56:42  <PublicServer> <atdt> this is smoother and doesnt back up the ml at all
14:56:51  <PublicServer> <Thraxian|Work> 75 tiles, and 14 switches
14:56:53  <PublicServer> <atdt> because trains only merge if they can do it at full speed
14:57:02  <PublicServer> <atdt> and we have plenty of space
14:57:42  *** Thraxian|Work has quit IRC
14:58:50  <PublicServer> <Thraxian|Work> forgot the prio
14:59:34  <PublicServer> <Thraxian|Work> haha
15:00:54  *** deghosty has quit IRC
15:01:00  <PublicServer> <atdt> lovely
15:01:04  <PublicServer> <atdt> penalties
15:01:25  <PublicServer> <atdt> looks good
15:02:14  <PublicServer> <Thraxian|Work> lost my IRC connection
15:03:31  <FrancoBegbie> !dl win32
15:03:31  <PublicServer> FrancoBegbie:
15:04:33  <PublicServer> <atdt> there's not much room for the penalties
15:04:45  <PublicServer> <atdt> at least, not much room to put them in the right places
15:04:48  <FrancoBegbie> !password
15:04:48  <PublicServer> FrancoBegbie: valets
15:04:59  <PublicServer> *** FrancoBegbie joined the game
15:05:02  <PublicServer> <Thraxian|Work> sure - between the prio and the bypass
15:05:15  <PublicServer> <atdt> yeah but that makes a signal gap
15:05:39  <PublicServer> <Thraxian|Work> where?
15:05:55  <PublicServer> <atdt> hmm
15:05:57  <PublicServer> <atdt> it doesnt
15:06:03  <PublicServer> <Thraxian|Work> it does
15:06:07  <PublicServer> <atdt> i think... watch
15:06:10  <PublicServer> <Thraxian|Work> move the shifter west one
15:06:14  <PublicServer> <atdt> as soon as it clears
15:06:35  <PublicServer> <atdt> its fine i thin
15:06:45  <PublicServer> <atdt> the plain signal turns as soon as it clears
15:06:50  <PublicServer> <atdt> its ok
15:06:53  <PublicServer> <Thraxian|Work> it's not
15:06:57  <PublicServer> <Thraxian|Work> that is a signal gap
15:07:09  <PublicServer> <atdt> it is still signaling back though like a one way signal
15:07:12  <PublicServer> <Thraxian|Work> weird
15:07:19  <PublicServer> <atdt> eh, it works
15:07:20  <PublicServer> <Thraxian|Work> that's buggy
15:07:22  <PublicServer> <atdt> yeah
15:07:34  <PublicServer> *** FrancoBegbie has left the game (leaving)
15:07:36  <PublicServer> <Thraxian|Work> why not extend the next shifter west one anyways
15:07:43  <PublicServer> <atdt> ok, fine by me
15:08:04  <PublicServer> <Thraxian|Work> at here
15:08:45  <Mark> !info
15:08:45  <PublicServer> Mark: #:1(Orange) Company Name: '#OpenTTDCoop'  Year Founded: 1950  Money: 13563297844  Loan: 0  Value: 13570750273  (T:1502, R:0, P:0, S:0) unprotected
15:08:45  <PublicServer> <atdt> ah
15:08:47  <PublicServer> <atdt> right
15:08:52  <PublicServer> <atdt> me = genius without ritalin
15:10:05  <Mark> !password
15:10:05  <PublicServer> Mark: valets
15:10:31  <PublicServer> *** Mark joined the game
15:11:37  <PublicServer> <Thraxian|Work> problem now is that the first merging line only gets one chance to shift before the 2nd line tries to merge
15:11:42  <PublicServer> <Thraxian|Work> so the second line tends to backup
15:11:44  <PublicServer> <Mark> hello
15:12:29  <PublicServer> <atdt> once the penalties are straight it will be fine
15:12:37  <PublicServer> <Thraxian|Work> you just created two gaps, btw
15:12:54  <PublicServer> <atdt> huh?
15:13:06  <PublicServer> <atdt> yeah i'm undoing the mess lol
15:13:09  <PublicServer> <Thraxian|Work> kk
15:16:40  <PublicServer> <Mark> nice job on the deforestation tech
15:16:51  <PublicServer> <atdt> ty
15:17:10  <PublicServer> <Mark> you should take credit for that :P
15:17:15  <PublicServer> <atdt> i did :)
15:17:33  <PublicServer> <Mark> i dont see your name on it
15:17:38  <PublicServer> <Mark> ah right
15:17:38  <PublicServer> <atdt> its an acronym
15:17:40  <PublicServer> <Mark> yeah
15:17:43  <PublicServer> <Mark> :P
15:18:56  <PublicServer> <Mark> that's how stationwalking should be done :P
15:19:13  <PublicServer> <atdt> its prettier that way :)
15:21:10  *** Thraxian|Work has joined #openttdcoop
15:21:11  *** ChanServ sets mode: +o Thraxian|Work
15:21:52  <PublicServer> <Mark> good think you're not moving all wood, otherwise it would look empty
15:22:13  <PublicServer> *** Mark has left the game (connection lost)
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15:22:35  <Mark> !password
15:22:35  <PublicServer> Mark: mantel
15:22:39  <atdt> i'd be moving all the wood if i had more trains to play with :p
15:22:51  <PublicServer> *** Mark joined the game
15:23:10  <PublicServer> *** Mark has left the game (connection lost)
15:23:24  <Mark> then you'd have no nice piles :P
15:25:29  <PublicServer> *** Mark joined the game
15:25:44  <Chris_Booth> !password
15:25:44  <PublicServer> Chris_Booth: mantel
15:26:30  <PublicServer> *** Chris Booth joined the game
15:26:50  <PublicServer> *** Chris Booth has left the game (connection lost)
15:28:08  <PublicServer> *** Chris Booth joined the game
15:28:27  <PublicServer> *** Chris Booth has left the game (connection lost)
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15:30:42  <PublicServer> <atdt> the new MSH 04 looks a tad like a swastika if you squint
15:30:58  <Chris_Booth> can some one pause the server so i sync?
15:31:04  <PublicServer> *** atdt has paused the server.
15:31:05  <PublicServer> *** Game paused (not enough players)
15:31:15  <Chris_Booth> !password
15:31:15  <PublicServer> Chris_Booth: sleazy
15:33:23  <PublicServer> <Thraxian|Work> gee, that's a long sync
15:33:24  <PublicServer> *** Chris Booth joined the game
15:33:25  <PublicServer> *** atdt has enabled autopause mode.
15:33:26  <PublicServer> *** Game unpaused (enough players)
15:33:30  <PublicServer> <atdt> yeah wow
15:33:45  <PublicServer> <Chris Booth> thanks
15:33:49  <PublicServer> <atdt> np
15:34:04  <PublicServer> <atdt> steel is done i guess
15:35:16  <PublicServer> <atdt> looks good
15:35:17  <PublicServer> <atdt> :)
15:36:53  <PublicServer> <Mark> strange how we have only 160 goods trains and still are moving a decent amount
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15:37:17  <atdt> really its a pretty short run
15:37:17  <PublicServer> <Mark> guess their routes are more effecient than for primaries
15:37:45  <PublicServer> <atdt> e-rail is soooo much laggier
15:38:00  <PublicServer> <Mark> why would that be?
15:38:06  <PublicServer> <atdt> drawing the power lines
15:38:26  <PublicServer> <atdt> turn em off in transparency and scrolling while zoomed out all the way goes way faster
15:38:28  <PublicServer> <Mark> you should put full animation and full detail off
15:38:48  *** TrainzStoffe has quit IRC
15:38:51  <PublicServer> <Chris Booth> oops
15:39:38  <PublicServer> <Mark> Chris Booth: you really should have picked a longer TL :P
15:39:45  <PublicServer> <Chris Booth> no
15:39:48  <PublicServer> <Chris Booth> TL3 rules
15:40:01  <PublicServer> <Mark> not on huge maps with plenty of space for massive hubs
15:40:10  <PublicServer> <Mark> and no SLHs
15:40:20  <PublicServer> <Chris Booth> people didnt have to vote for me
15:41:04  <^Spike^> chris you all gave them a dollar if they voted for you.. ;)
15:41:21  <PublicServer> <Chris Booth> wasnt that last game?
15:41:26  <PublicServer> <Chris Booth> i never payed anyone any money
15:41:38  <atdt> i think next game we should just use camel caravans
15:42:07  <^Spike^> 256*256 RV only game? :)
15:42:14  <^Spike^> or 128*256 RV only
15:42:25  <PublicServer> <Chris Booth> 256^2 might be to big for RV only
15:42:31  <PublicServer> <Chris Booth> 128 256 is etter
15:42:39  <PublicServer> <Chris Booth> better
15:43:02  <PublicServer> <Mark> says the person that wanted a 2058*128 RV only game
15:43:04  <PublicServer> *** Chris Booth has left the game (connection lost)
15:43:15  <PublicServer> *** Mark has left the game (leaving)
15:43:16  <^Spike^> *no comment*
15:43:18  <Chris_Booth> that wasnt my idea
15:43:22  <Chris_Booth> that was PMs idea
15:43:35  <^Spike^> seems PMs intention was a RV game with train transfer
15:43:44  <^Spike^> it said so on the msg board :)
15:46:32  <PublicServer> <Thraxian|Work> check out "Sync'd LLRR crossing"
15:47:55  <PublicServer> <Thraxian|Work> that thing is a BEAST :)
15:47:58  <atdt> long train length
15:50:33  <PublicServer> <atdt> we're only producing 3900 crates
15:50:37  <PublicServer> <atdt> sort of pitiful
15:50:58  <PublicServer> <Thraxian|Work> over 4k at sawmill
15:51:10  <PublicServer> <Thraxian|Work> another 5k at oil
15:51:21  <PublicServer> <Thraxian|Work> and 3k steel
15:51:43  <PublicServer> <atdt> still a pretty small total for the amount of trains and infrastructure we've got goin
15:52:10  <PublicServer> <Thraxian|Work> 300 coal trains that produce no goods doesn't help
15:53:39  <jonde> !password
15:53:39  <PublicServer> jonde: avowal
15:53:48  <PublicServer> *** jondisti joined the game
15:55:03  <PublicServer> *** Chris Booth joined the game
15:55:22  <PublicServer> *** Chris Booth has left the game (connection lost)
16:00:56  <Chris_Booth> !info
16:00:56  <PublicServer> Chris_Booth: #:1(Orange) Company Name: '#OpenTTDCoop'  Year Founded: 1950  Money: 14145357097  Loan: 0  Value: 14151195978  (T:1500, R:0, P:0, S:0) unprotected
16:01:08  <Chris_Booth> i think you still need more trains
16:01:22  <atdt> indeed
16:01:37  <Chris_Booth> try and beat PZ5
16:01:44  <Chris_Booth> with 2500 trains
16:02:37  <atdt> this network is darn stable right now
16:04:37  *** highpinger has joined #openttdcoop
16:05:13  <Chris_Booth> Thraxian|Work: can increase the train limit to 2k if he wanted
16:06:41  <PublicServer> <jondisti> guess next rework is oil+wood drop entrance if there are coming more trains
16:07:00  <Chris_Booth> its not that bad is it?
16:07:04  <Chris_Booth> the exit is worse
16:07:29  <PublicServer> <jondisti> earlier today entrance from east wasn't too smooth
16:07:40  *** TrainzStoffe has joined #openttdcoop
16:07:42  <Chris_Booth> i moded it a bit
16:07:49  <Chris_Booth> i am going to do some more work on iut
16:07:59  <Chris_Booth> when my internet stops being slow
16:08:00  <PublicServer> <atdt> lots of temporary instability still from the bbh4 and msh04 mods
16:08:14  <PublicServer> <jondisti> heh
16:08:28  <PublicServer> <Thraxian|Work> what's still temp from MSH04?
16:08:50  <atdt> i mean the trains are still not smoothed out
16:08:58  *** Fates has left #openttdcoop
16:09:18  <PublicServer> <Thraxian|Work> I'd still like a different SML at SLH 4.0^0
16:09:34  <PublicServer> <Thraxian|Work> inside line is still too sparse
16:10:00  <PublicServer> <jondisti> how zd&t logging's so crowded
16:10:11  <PublicServer> <atdt> like i said, left over instability
16:11:07  <PublicServer> *** Spike joined the game
16:11:51  <PublicServer> *** Spike has joined company #1
16:11:54  <PublicServer> <Thraxian|Work> one of the forests at ZD&T just got a 50 % production drop
16:11:59  <PublicServer> <Thraxian|Work> that's why trains are backed up
16:12:21  <PublicServer> <Thraxian|Work> at least one, and maybe 2, of those forests used to produce well over 1k wood per month
16:12:24  <PublicServer> <jondisti> i remembered one had over 1600k per month
16:12:34  <PublicServer> <Thraxian|Work> yeah - they've dropped to 700,700,350
16:13:03  <PublicServer> <jondisti> were the trains unable to get there or why's that happened?
16:13:15  <PublicServer> <Thraxian|Work> unsure - possibly market fluctuation
16:13:19  <atdt> it will get back up
16:13:31  <PublicServer> <Thraxian|Work> still need lots of trains on the other side of that SLH
16:13:42  <PublicServer> <Thraxian|Work> Kingdom Heart Coal has 1k waiting
16:13:48  <PublicServer> <Thraxian|Work> and only 60% transported
16:14:18  <PublicServer> <Thraxian|Work> Paralellism has  300 waiting and 80% transported (production dropped here too)
16:14:45  <PublicServer> <Thraxian|Work> even Nunston West had a HUGE dip in production - one forest only producing 80 now
16:15:08  <PublicServer> <atdt> economy crashed :(
16:15:13  <PublicServer> <Thraxian|Work> seems that way
16:15:18  *** Stoffe has quit IRC
16:15:18  *** TrainzStoffe is now known as Stoffe
16:15:24  <PublicServer> <Thraxian|Work> the market crash of 2218 has come
16:15:25  <PublicServer> <jondisti> that's sad
16:15:33  <PublicServer> <atdt> atdt's been growing
16:15:42  <PublicServer> <atdt> you could send some of the ZD&T trains there
16:15:43  <^Spike^> !info
16:15:43  <PublicServer> ^Spike^: #:1(Orange) Company Name: '#OpenTTDCoop'  Year Founded: 1950  Money: 14322014269  Loan: 0  Value: 14327517101  (T:1500, R:0, P:0, S:0) unprotected
16:16:20  <PublicServer> <jondisti> or increase train limit :)
16:16:23  <^Spike^> !trains 1550
16:16:23  <PublicServer> *** ^Spike^ has set max_trains to 1550
16:16:26  <PublicServer> <atdt> woo
16:16:41  <PublicServer> <Spike> just doing in slow increments to not kill the server
16:17:32  <PublicServer> <jondisti> what's the point of that bypass lane @ atdt
16:17:40  <PublicServer> <jondisti> which has no signals
16:17:55  <PublicServer> <atdt> ah, it was just to clear out an unneccessary train
16:18:42  <PublicServer> <jondisti> someone put a signal there but it wasn't anymore there
16:19:11  *** TrainzStoffe has joined #openttdcoop
16:20:05  <PublicServer> <atdt> i wish you could specify an area to prospect for new primaries
16:20:12  <PublicServer> <atdt> instead of it being random across the whole map
16:21:02  <Ammler> well, then you can place it manually right away
16:21:06  *** Levi has quit IRC
16:21:16  <atdt> oh god theres a nasty many-legged bug crawling up my wall
16:21:18  <atdt> ugh
16:22:04  <atdt> aaaaand its dead
16:25:00  *** Zarenor has joined #openttdcoop
16:25:11  <PublicServer> <jondisti> who's sign chatting with me
16:25:23  <PublicServer> <Thraxian|Work> that depends on where you're sign chatting
16:25:27  <Zarenor> lol
16:25:35  <PublicServer> <Thraxian|Work> hey ZD
16:25:36  <PublicServer> <jondisti> kingdom heart coal :P
16:25:38  <PublicServer> <Thraxian|Work> finished MSH04
16:25:41  <Zarenor> .. this being why we sign our signs, yes?
16:25:43  <PublicServer> <Thraxian|Work> that would be me
16:25:58  <PublicServer> <Thraxian|Work> "sign our signs"?  where?  could you sign that?
16:25:58  *** Stoffe has quit IRC
16:25:58  *** TrainzStoffe is now known as Stoffe
16:26:22  <Zarenor> Awesome, I'll have to have a look rq.. found out after you went to bed last night that my chemistry class today was optional, and the lab had already been canceled.. so
16:26:33  <Zarenor> I slept in until now, was nice to finally catch up
16:26:47  <PublicServer> <Thraxian|Work> I'm gonna grab a bite to eat - bbiab
16:27:08  <Zarenor> alright.. I'll probably get something at some point...
16:29:00  *** Zarenor has left #openttdcoop
16:29:20  *** Zarenor has joined #openttdcoop
16:29:37  <Zarenor> Hm.. I'm no longer a voice?
16:31:27  <Ammler> you left us!
16:32:38  *** mixrin has joined #openttdcoop
16:33:28  <Zarenor> I was trying to reset the chan now that I'm identified...
16:33:33  <Zarenor> but no joy
16:33:47  <Zarenor> maybe....
16:33:56  *** Zarenor is now known as ZarenorDarkstalker
16:34:15  <ZarenorDarkstalker> guess not.. oh welll
16:34:18  <ZarenorDarkstalker> !password
16:34:18  <PublicServer> ZarenorDarkstalker: martin
16:34:49  <PublicServer> *** ZarenorDarkstalker joined the game
16:36:07  <PublicServer> <ZarenorDarkstalker> ooo, 1535 trains.. what's limit now?
16:36:12  <atdt> 1550
16:36:18  <PublicServer> <ZarenorDarkstalker> ... ahhh
16:36:43  <PublicServer> <atdt> mighty fine iron has been moderately beautified
16:37:26  <PublicServer> <ZarenorDarkstalker> definitely looks a lot cleaner.. what's still keeping us from increasing the limist beyond 1550?
16:37:29  <PublicServer> <ZarenorDarkstalker> *limit
16:37:35  <atdt> just going slowly
16:38:05  <PublicServer> <ZarenorDarkstalker> warnway could probably eat those 15 noe
16:38:15  <atdt> we need 50 more
16:38:15  <PublicServer> <ZarenorDarkstalker> ~2m litres waiting
16:38:21  <PublicServer> <ZarenorDarkstalker> *now
16:38:25  <atdt> spike?
16:38:31  <Thraxian|Work> !trains 1600
16:38:31  <PublicServer> *** Thraxian|Work has set max_trains to 1600
16:38:34  <atdt> <3
16:38:40  <PublicServer> <ZarenorDarkstalker> it can wait until thrax gets back.. maybe
16:38:43  <PublicServer> <ZarenorDarkstalker> yup XD
16:38:57  <atdt> i'm looking around for all the stations with less than 60% rating and bumping them up
16:39:10  <PublicServer> <ZarenorDarkstalker> warnway is less than 50
16:39:16  <PublicServer> <ZarenorDarkstalker> so I'm working on that
16:39:33  <PublicServer> <Thraxian|Work> backwards SML has been corrected
16:39:41  <PublicServer> <Thraxian|Work> and the whole steel mill area is a bit ... neater
16:39:51  <PublicServer> <ZarenorDarkstalker> awesome.. you've been hard working at work, mm?
16:39:58  <PublicServer> <ZarenorDarkstalker> I saw that, looks much better
16:40:03  <PublicServer> <atdt> its huge though
16:40:06  <PublicServer> <atdt> sprawling even
16:40:18  <PublicServer> <Thraxian|Work> we could move everything closer to the ML
16:40:23  <PublicServer> <Thraxian|Work> but we worked around what was already there
16:40:40  <PublicServer> <Thraxian|Work> the drop design forces the sprawl to some extent
16:40:41  <PublicServer> <ZarenorDarkstalker> It's not that much hugre than what was there
16:40:50  <PublicServer> <ZarenorDarkstalker> *huger
16:40:56  <PublicServer> <ZarenorDarkstalker> a little, but not insanely
16:42:11  <PublicServer> <Thraxian|Work> ZD: check out "Sync'd LLRR crossing"
16:44:09  <PublicServer> <ZarenorDarkstalker> warnway is much better for the moment
16:45:00  <PublicServer> <atdt> check !problem
16:45:09  <PublicServer> <atdt> those trains have been waiting for 5 minutes
16:45:28  <PublicServer> <ZarenorDarkstalker> ooo
16:45:30  <PublicServer> <ZarenorDarkstalker> wow
16:45:47  <PublicServer> <atdt> big nasty problems here
16:45:59  <PublicServer> <Thraxian|Work> 3 lines out, 2 lines in
16:46:09  <PublicServer> <Thraxian|Work> on the SL, that is
16:46:14  <PublicServer> <ZarenorDarkstalker> and 2 is coming from 4
16:46:25  <PublicServer> <Thraxian|Work> actually - it's a 6>2 merge
16:46:42  <PublicServer> <Thraxian|Work> yeah - ZD&T had a big production cut
16:46:51  <PublicServer> <Thraxian|Work> maybe fund a new forest over there to boost production?
16:46:52  <PublicServer> <ZarenorDarkstalker> must have been massive
16:47:00  <PublicServer> <Thraxian|Work> we're at 1600 total
16:47:01  <PublicServer> <ZarenorDarkstalker> then we'll cause more issues later
16:47:05  <PublicServer> <Thraxian|Work> used to have 1600 in one forest
16:47:11  <PublicServer> <atdt> i'm going to siphon some trains off here
16:47:30  <PublicServer> <ZarenorDarkstalker> you could go ahead and depot the waiting
16:47:56  <PublicServer> <Thraxian|Work> we could put a depot to trap the backed up trains
16:48:02  <PublicServer> <ZarenorDarkstalker> or thrax, could we come up with a solution like you were talking about before?
16:48:03  <PublicServer> <atdt> yeah
16:48:06  <PublicServer> <ZarenorDarkstalker> exactly
16:48:17  <PublicServer> <atdt> someone build a depot trap,
16:48:23  <PublicServer> <atdt> i dont know how to do that
16:48:25  <^Spike^> depot trap?
16:48:39  <PublicServer> <Thraxian|Work> I'm trying to remember how
16:48:45  <PublicServer> <ZarenorDarkstalker> lesee... I may know how to do that... I'm not sure if I remember
16:48:48  <PublicServer> <Spike> wtf is it in the first place
16:49:07  <PublicServer> <atdt> it forces backed up trains into a depot
16:49:39  <PublicServer> <Spike> like !this
16:50:51  <PublicServer> <Spike> ???
16:51:38  <uliko> !download win32
16:51:38  <PublicServer> uliko:
16:51:57  <PublicServer> <atdt> yeah sort of like that
16:52:10  <PublicServer> <Spike> oh and !problem: You got a too long prio there
16:52:11  <PublicServer> <atdt> just forces the trains into the depot until the track is free
16:52:27  <PublicServer> <ZarenorDarkstalker> need to force it into the exit as well
16:53:45  <PublicServer> <Thraxian|Work> how's that look?
16:53:50  <PublicServer> <Spike> where
16:54:08  <PublicServer> <ZarenorDarkstalker> if it works
16:54:21  <PublicServer> <ZarenorDarkstalker> I got to go guys, I'll bbl
16:54:26  <PublicServer> <atdt> its good
16:54:31  <PublicServer> <Thraxian|Work> are trains being replaced?
16:54:35  <PublicServer> <atdt> hmm
16:54:36  <PublicServer> <Thraxian|Work> or just serviced?
16:54:37  <PublicServer> <atdt> yeah
16:54:40  <PublicServer> <atdt> serviced
16:54:44  <PublicServer> <atdt> no
16:54:47  <PublicServer> <atdt> replaced?
16:54:47  <PublicServer> <Thraxian|Work> 1.1M each time one enters?
16:54:48  <PublicServer> <ZarenorDarkstalker> just delay for backup
16:55:16  <PublicServer> <Spike> may i ask.. why not infront of the PBS that goes to the stations but in a loop?
16:55:42  <PublicServer> *** ZarenorDarkstalker has joined spectators
16:55:43  <uliko> !password
16:55:43  <PublicServer> uliko: banter
16:55:54  <PublicServer> *** uliko has left the game (connection lost)
16:56:13  <PublicServer> *** uliko joined the game
16:56:51  <PublicServer> <Spike> cause atm it isn't doing what it's supposed to do.. the way i intended was that it would "store" the trains before entering the station signal block...
16:57:05  <PublicServer> <Spike> and maybe have 1 train waiting...
16:57:28  <PublicServer> <atdt> it should only store trains if the path ahead is blocked
16:57:48  <PublicServer> <Spike> well you can also place it closer to the stations after the tunnels..
16:58:02  <PublicServer> <Spike> and give it 1 waiting space... and let trains from behind enter depot and wait until there is a spot
16:58:41  <PublicServer> <Spike> like that
16:58:54  <PublicServer> <Thraxian|Work> hmmm
16:59:03  <PublicServer> <Spike> cause well.. it isn't really helping now...
16:59:59  <PublicServer> <Spike> and you're making it overly complicated for yourself :
17:00:00  <PublicServer> <Spike> :)
17:00:11  <PublicServer> <Thraxian|Work> we don't want to always force trains into depot though
17:00:20  <PublicServer> <Spike> and btw trains don't get serviced.. they prob got replaced cause too old
17:01:00  <PublicServer> <Spike> haven't tried it like that.. but it's a possibility...
17:01:55  <PublicServer> <Spike> let's see what it does
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17:02:17  <PublicServer> <Spike> seems to work
17:02:40  <PublicServer> <Thraxian|Work> hehe - you just found an infinite money trick
17:03:23  <PublicServer> <Spike> as you see it works like that :0
17:03:25  <PublicServer> <Spike> :)
17:03:55  <PublicServer> <Spike> so that way you don't have to force them to the service center...
17:04:05  <PublicServer> <Spike> but when it's full they will enter it
17:05:04  <PublicServer> <Spike> yep
17:06:06  <PublicServer> <Spike> it's a simple mechanism.. but it works :)
17:07:44  <PublicServer> <Thraxian|Work> hehe - know what I just noticed?
17:07:49  <^Spike^> ?
17:08:33  <PublicServer> <Spike> atleast.. they should enter..
17:08:46  <PublicServer> <Spike> if they don't... i don't understand why the test worked.. :)
17:09:29  <PublicServer> <Thraxian|Work> test trains had no orders
17:09:34  <PublicServer> <Spike> they did
17:09:37  <PublicServer> <Spike> copied the wood order trains
17:09:44  <PublicServer> <Thraxian|Work> there was no path there though
17:10:21  <PublicServer> *** Spike has joined spectators
17:10:40  <PublicServer> *** uliko has left the game (connection lost)
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17:21:27  <PublicServer> <jondisti> what's bad in !baaaad?
17:21:42  <PublicServer> <Thraxian|Work> it was backed up there
17:21:45  <PublicServer> <Thraxian|Work> the sign wasn't removed
17:21:50  <PublicServer> <jondisti> oh
17:22:13  <PublicServer> <atdt> its still bad
17:22:17  <PublicServer> <atdt> that merge needs to be reworked
17:22:28  <PublicServer> <jondisti> works fine if you ask me
17:22:59  <PublicServer> <atdt> those trains in the waiting lane have been sitting there for 2 years
17:23:11  <PublicServer> <Thraxian|Work> we need a 3rd line in
17:23:16  <PublicServer> <atdt> yup
17:23:18  <PublicServer> <atdt> BBL
17:23:20  <Donno> !password
17:23:20  <PublicServer> Donno: grains
17:23:29  <PublicServer> *** atdt has joined spectators
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17:29:22  <PublicServer> *** Game paused (not enough players)
17:29:28  <PublicServer> *** Thraxian|Work has joined spectators
17:29:38  <PublicServer> <jondisti> or did you want to do something?
17:29:49  <Thraxian|Work> nah - I'm good
17:43:16  *** Thraxian_ has quit IRC
17:43:59  <PublicServer> *** atdt has left the game (leaving)
17:50:42  <Donno> !download win32
17:50:42  <PublicServer> Donno:
17:53:14  <Donno> !password
17:53:14  <PublicServer> Donno: fluted
17:53:24  <PublicServer> *** Donno joined the game
18:03:16  <Gleeb> Whenever I read what you people type, I always hear it in a range of European accents.
18:04:02  <atdt> jolly good mate, i'm off to get right pissed at the pub
18:04:24  <atdt> actually i'm american
18:05:11  <Chris_Booth> i am english
18:05:29  <atdt> i'm actually pretty good at accents
18:08:09  <Thraxian|Work> I'm Texan
18:09:04  <Ammler> I'm Ammler
18:09:27  <atdt> lol
18:09:47  <Gleeb> iirc, Ammler is Czech?
18:10:10  <Gleeb> No, that's not right...
18:10:40  <Thraxian|Work> Ammler, aka Amden, is a municipality in the canton of St. Gallen in Switzerland with approximately 1600 inhabitants.
18:11:12  <Gleeb> Yeah, Swiss :)
18:11:20  <ODM> woo swiss ladders
18:11:25  <Thraxian|Work>
18:11:26  <Webster> Title: Datei:AmdenWalensee1.JPG – Wikipedia (at
18:11:27  <Thraxian|Work> very pretty place
18:11:42  <ODM> i wanna go there:O
18:12:22  <Gleeb> Ugh, sometime I hate OpenTTD. Usually just about the time my networks reach critical mass and jam every other moment.
18:12:42  <atdt> then its time to start over :P
18:13:07  <Gleeb> But not everything is connected :'(
18:13:20  <Gleeb> Actually, it was my first Pax-focussed game :)
18:18:36  <PublicServer> *** Donno has left the game (leaving)
18:19:24  <^Spike^> !unpause
18:19:24  <PublicServer> *** ^Spike^ has unpaused the server. (Use !auto to set it back.)
18:19:38  <PublicServer> *** Spike has joined company #1
18:19:38  <PublicServer> *** Game unpaused (enough players)
18:19:47  <^Spike^> !auto
18:19:48  <PublicServer> *** ^Spike^ has enabled autopause mode.
18:19:48  <PublicServer> *** Game paused (not enough players)
18:46:11  <PublicServer> *** Game unpaused (enough players)
18:46:13  <PublicServer> *** Stoffe joined the game
18:51:45  <Razaekal> !password
18:51:46  <PublicServer> Razaekal: tapped
18:51:48  *** mixrin has quit IRC
18:52:05  <PublicServer> *** Razaekel joined the game
18:57:34  <PublicServer> <ZarenorDarkstalker> What's up now guys?
18:58:18  <PublicServer> <Stoffe> Not much
18:58:51  <PublicServer> <ZarenorDarkstalker> ZD&Ts production is back up...
18:59:04  <PublicServer> <ZarenorDarkstalker> warnway needs moer trains again...
18:59:09  <PublicServer> *** ZarenorDarkstalker has joined company #1
19:00:07  <ZarenorDarkstalker> Limit still at 1600?
19:00:26  <PublicServer> <Stoffe> idk
19:02:31  <Thraxian|Work> !trains
19:02:31  <PublicServer> Thraxian|Work: !trains <integer>: set value of max_trains
19:02:57  <Thraxian|Work> still 1600
19:03:15  <PublicServer> <ZarenorDarkstalker> alright.. we're nearing that cap
19:03:51  <PublicServer> <ZarenorDarkstalker> and have several stations under serviced
19:04:15  <PublicServer> <Stoffe> moar traaaainz!
19:04:21  <PublicServer> <Stoffe> :P
19:04:37  <PublicServer> <ZarenorDarkstalker> going to get loading paralellism
19:04:55  <PublicServer> *** Thraxian|Work has joined company #1
19:07:44  *** insulfrog has joined #openttdcoop
19:08:04  <insulfrog> !download win32
19:08:05  <PublicServer> insulfrog:
19:08:05  <PublicServer> <Stoffe> We need more trains if we're to keep working on this one
19:08:15  <Thraxian|Work> !trains 2000
19:08:15  <PublicServer> *** Thraxian|Work has set max_trains to 2000
19:08:21  <PublicServer> <Stoffe> :)
19:08:33  <PublicServer> <Spike> thrax.. we're pushing the server already
19:08:43  <^Spike^> !trains 1650
19:08:43  <PublicServer> *** ^Spike^ has set max_trains to 1650
19:08:45  <PublicServer> <ZarenorDarkstalker> we've ran 2000 before, I've seen is
19:08:49  <insulfrog> !playercount
19:08:50  <PublicServer> insulfrog: Number of players: 6
19:08:54  <KenjiE20> no we're not, we're pushing peoples internet
19:08:59  <PublicServer> <ZarenorDarkstalker> ther option is to call this one finished ad start over
19:09:00  <^Spike^> and that
19:09:12  <Thraxian|Work> fine by me :)
19:09:15  <PublicServer> <ZarenorDarkstalker> I'm not even seeing internet issues
19:09:24  <PublicServer> <ZarenorDarkstalker> I'm up for a new start
19:09:24  <^Spike^> not everyone has 100mbit fiber...
19:09:30  <KenjiE20> ^
19:09:31  <PublicServer> <ZarenorDarkstalker> I don't
19:09:35  <^Spike^> you get the idea
19:09:39  <PublicServer> <ZarenorDarkstalker> I have 3Mbit
19:09:44  <PublicServer> <ZarenorDarkstalker> and no issues
19:09:48  <KenjiE20> 800kbps
19:09:49  <PublicServer> <Stoffe> My firewall says openttd is using about 2kB/s, that's nothing
19:09:49  <PublicServer> <ZarenorDarkstalker> we're pushing people's CPUs
19:10:01  <PublicServer> <ZarenorDarkstalker> it's the CPU thats the issue, I've checked
19:10:03  <KenjiE20> the problem is initial download
19:10:26  <KenjiE20> if it takes you too long to d/l to start with, you can have deep thought and not catch up in time
19:10:31  <PublicServer> <ZarenorDarkstalker> I often have to upgrade to the 64-bit client on more crowded maps
19:11:00  <PublicServer> <ZarenorDarkstalker> we can implement manual pausing when someone wants to join and keeps dropping
19:11:10  <PublicServer> <ZarenorDarkstalker> if it becomes that much of an issue
19:12:12  <PublicServer> <Stoffe> But initial dl size doesn't seem to change that much with number of trains - most information in that is static (i.e. terrain)...
19:12:22  <PublicServer> <ZarenorDarkstalker> not the size indicated
19:12:50  *** Thraxian|Work has left #openttdcoop
19:12:54  <insulfrog> !password
19:12:54  <PublicServer> insulfrog: jiggle
19:12:57  *** Thraxian|Work has joined #openttdcoop
19:12:57  *** ChanServ sets mode: +o Thraxian|Work
19:13:03  <PublicServer> <ZarenorDarkstalker> the size you don't see, when you lag out at the beginning
19:13:07  <insulfrog> hi all
19:13:11  <PublicServer> <ZarenorDarkstalker> is further DL
19:13:13  <PublicServer> <ZarenorDarkstalker> heyas
19:13:17  <Thraxian|Work> hi hi
19:13:27  <PublicServer> *** insulfrog joined the game
19:13:40  <PublicServer> <Stoffe> Well, for this TL, I guess there's not much to do
19:13:43  <PublicServer> <ZarenorDarkstalker> THrax: any idea hy the depot trap was moved into the station?
19:13:46  <PublicServer> *** insulfrog has left the game (connection lost)
19:13:49  <PublicServer> <ZarenorDarkstalker> *why
19:13:55  <PublicServer> <ZarenorDarkstalker> at logging
19:14:10  <insulfrog> !password
19:14:10  <PublicServer> insulfrog: jiggle
19:14:15  <PublicServer> <ZarenorDarkstalker> because it appears to be severly limiting how much output the station can have
19:14:22  <PublicServer> <ZarenorDarkstalker> *severely
19:14:38  <insulfrog> hmm, got disconnected from the server
19:14:49  <PublicServer> *** insulfrog joined the game
19:15:11  <PublicServer> *** insulfrog has left the game (connection lost)
19:15:13  <Thraxian|Work> !pause
19:15:14  <PublicServer> *** Thraxian|Work has paused the server.
19:15:15  <PublicServer> *** Game paused (not enough players)
19:15:16  <Thraxian|Work> try now :)
19:15:25  *** Spuuukie1 has joined #openttdcoop
19:15:33  <Thraxian|Work> ZD: it was moved for simplicity - and it seems to accomplish the same thing
19:15:40  <PublicServer> <ZarenorDarkstalker> hehe, I was just about to say, manual pausing may be necessary for slower internet connections
19:15:54  <Thraxian|Work> but by putting that track to bypass the depots, you remove the depot trap
19:15:54  <Spuuukie1> hi@all
19:15:59  <Thraxian|Work> because trains aren't using them otherwise
19:16:04  <PublicServer> *** insulfrog joined the game
19:16:07  <Thraxian|Work> hi Spuuukie
19:16:20  <insulfrog> thx, i'm in now :)
19:16:23  <Thraxian|Work> !auto
19:16:23  <PublicServer> *** Thraxian|Work has enabled autopause mode.
19:16:24  <PublicServer> *** Game unpaused (enough players)
19:16:25  <PublicServer> *** Spike has enabled autopause mode.
19:16:34  <Thraxian|Work> too slow, Spike :)
19:16:39  <PublicServer> <Spike> :)
19:16:40  <Spuuukie1> !download
19:16:40  <PublicServer> Spuuukie1: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
19:16:42  <Thraxian|Work> btw - is it Spike or ^Spike^?
19:16:44  <PublicServer> <Spike> works both ways though :)
19:16:58  <insulfrog> the game is extremely slow when zoomed out
19:16:58  <Thraxian|Work> because your name is screwing up my autosort in the new users list
19:17:00  <PublicServer> <Spike> normall ^Spike^ but ppl complained about being able to type in-game :D
19:17:24  <Thraxian|Work>
19:17:27  <PublicServer> <insulfrog> YOW, major lag
19:17:28  <Spuuukie1> hmmm is there a way to download the source of the nightly build?
19:17:46  <PublicServer> <ZarenorDarkstalker> The point wan't to force depot usage, was to force it when we had backups, I thought... I could have been wrong
19:17:51  <^Spike^> hmmm... not that bad.. :)
19:17:55  <PublicServer> <Stoffe> Spuukie: Through SVN if you know how to use it
19:18:02  <Spuuukie1> !download lin64
19:18:03  <PublicServer> Spuuukie1:
19:18:19  <Thraxian|Work>
19:18:28  <KenjiE20> @quickstart
19:18:28  <Thraxian|Work> there's a section there entitled "Obtaining the Source Code"
19:18:30  <Webster> Quickstart - #openttdcoop Wiki -
19:18:36  <Spuuukie1> thx ;)
19:18:57  <Thraxian|Work> ZD: what's EOL stand for?
19:19:00  <Thraxian|Work> end-of-line?
19:19:03  <KenjiE20> yup
19:19:03  <PublicServer> <ZarenorDarkstalker> mhmm
19:20:04  <PublicServer> <Thraxian|Work> call me biased, but I still prefer the BBH4 shifters over the other style
19:20:34  <PublicServer> <ZarenorDarkstalker> I prefer them, but most people seem to strongly dislike them
19:20:35  <PublicServer> <Stoffe> You like the bypass shifters?
19:20:44  <PublicServer> <Stoffe> I do too
19:20:46  <Spuuukie1> !revision
19:20:46  <PublicServer> Spuuukie1: Game version is r17814
19:20:50  <PublicServer> <Stoffe> Easy to understand
19:20:53  <PublicServer> <Stoffe> But they take more space
19:20:55  <KenjiE20> rcon client_name 24 Biased
19:20:56  <KenjiE20> :D
19:21:38  <Spuuukie1> !grf
19:21:39  <PublicServer> Spuuukie1: (Version 7.3)
19:21:42  <PublicServer> <Stoffe> Or is it the inline shifters you like? :)
19:21:50  <PublicServer> <Stoffe> BBH4 has both
19:22:05  <PublicServer> <ZarenorDarkstalker> Inline
19:22:28  <PublicServer> <Stoffe> Then I don't agree. :P
19:22:53  <PublicServer> <insulfrog> what does the name convention 'MSH' mean?
19:23:08  <PublicServer> <Stoffe> main station hub?
19:23:11  <PublicServer> <Stoffe> I have no idea
19:23:14  <PublicServer> <Stoffe> That's what I assumed
19:23:17  <PublicServer> <insulfrog> ah, thx :)
19:23:24  <hylje> main station hub is correct
19:23:26  <PublicServer> <ZarenorDarkstalker> Nothing complex about them.. the  bypass seems harder to understand to me.. but eh
19:24:28  <PublicServer> <Stoffe> They have the compact advantage, that they do
19:24:48  <KenjiE20> defie: msh
19:24:53  <KenjiE20> define: msh
19:24:53  <Webster> Main Station Hub, see:
19:25:41  <PublicServer> <Spike> the inlines are ok if you use normal signals though.. atleast better..
19:25:59  <PublicServer> <ZarenorDarkstalker> define normal signals?
19:26:06  <PublicServer> <Spike> not presigs
19:26:31  <PublicServer> <Stoffe> No use forcing by presignals. Penalties will do that
19:26:58  <PublicServer> <Spike> and.. using a 2 way signal you'll get double red so also big penalty of preveting of use filled lane
19:27:39  <PublicServer> <Stoffe> BBH 04 entry is jamming
19:27:50  <PublicServer> <Stoffe> Or, well, maybe it's exit...
19:28:00  <PublicServer> <Stoffe> The E part anyway. :)
19:28:29  *** drips has joined #openttdcoop
19:28:53  <PublicServer> <ZarenorDarkstalker> that split has issued
19:28:56  <PublicServer> <ZarenorDarkstalker> *issues
19:29:03  <PublicServer> <Razaekel> what split?
19:29:06  <PublicServer> <ZarenorDarkstalker> as well as no shifters after that last merge
19:29:07  <PublicServer> <Spike> well i already shortened the penalties
19:29:14  <PublicServer> <Spike> cause they were way too long
19:29:38  <PublicServer> <ZarenorDarkstalker> nonno no.. from the MSH
19:29:51  <PublicServer> <ZarenorDarkstalker> after BBH 4 we're fine with shifts
19:31:22  *** PeterT has joined #openttdcoop
19:31:23  <Spuuukie1> !dwonload lin
19:31:24  <PublicServer> <Spike> ZarenorDarkstalker: check your !shifter example
19:31:28  <PublicServer> <Spike> i changed the presigs
19:31:31  <Spuuukie1> !download lin
19:31:31  <PublicServer> Spuuukie1:
19:31:40  <PublicServer> <ZarenorDarkstalker> I didn't use presigs, but one sec I'll look
19:31:48  <PublicServer> <Spike> that way trains will keep flowing and have no split sec slowdown
19:32:10  <PublicServer> <ZarenorDarkstalker> should ahev been PBS
19:32:12  <PublicServer> <Spike> don't tell me you didn't use them.. or i'll force you to download the autosave of 10 mins ago :)
19:32:13  <PublicServer> <ZarenorDarkstalker> *have
19:32:28  <PublicServer> <Spike> normal sigs work just as good
19:32:33  <PublicServer> <Spike> as long as they are 2-ways
19:32:38  <PublicServer> <ZarenorDarkstalker> I hate presigs.. or not literally hate, I think they're very limited
19:32:49  <PublicServer> <Spike> the example had a presig :)
19:32:56  <PublicServer> <Spike> or atleast the shifters had in the ML
19:32:57  <PublicServer> <Stoffe> I think they're good when you want to force the trains to take a path
19:32:59  <PublicServer> <Spike> was one of the 2
19:33:06  <PublicServer> <ZarenorDarkstalker> somone must have changed it.. it should have been...
19:33:13  <drips> @quickstart
19:33:15  <PublicServer> <Spike> atleast ML had presigs..
19:33:15  <Webster> Quickstart - #openttdcoop Wiki -
19:33:28  <PublicServer> <ZarenorDarkstalker> like that
19:33:36  <PublicServer> <ZarenorDarkstalker> or even
19:33:52  <PublicServer> <Spike> normal signals work just as good.. (maybe even a bit better.. :)
19:34:13  <PublicServer> <ZarenorDarkstalker> no, you have different clear times
19:34:20  <PublicServer> <ZarenorDarkstalker> and possible blockages
19:34:28  <PublicServer> <Spike> .. how blockage
19:34:43  <PublicServer> <Spike> not like that
19:34:47  <PublicServer> <ZarenorDarkstalker> yup
19:34:50  <PublicServer> <Spike> no they don't
19:34:51  <PublicServer> <ZarenorDarkstalker> still allows blockage
19:35:01  <PublicServer> <ZarenorDarkstalker> yeah, one can be waiting at entry signal
19:35:04  <PublicServer> <Spike> trains won't take the shift track if train waits there
19:35:11  <PublicServer> <ZarenorDarkstalker> and another trys to shift
19:35:17  <PublicServer> <Spike> it doesn't happen
19:35:23  <PublicServer> <Spike> it will be red on both sides
19:35:29  <PublicServer> <Spike> as in big very big penalty..
19:35:33  <PublicServer> <Spike> as in won't enter penalty
19:35:39  <PublicServer> <ZarenorDarkstalker> it's always possible
19:35:55  <PublicServer> <Spike> in the universe where the train PF is so messed up... :)
19:35:56  <PublicServer> <ZarenorDarkstalker> particularly if something down the line doesn't connect correctly
19:36:22  <PublicServer> <ZarenorDarkstalker> I've seen very screwed up PF around here then
19:36:35  <PublicServer> <ZarenorDarkstalker> thougt that may work
19:36:45  <PublicServer> <ZarenorDarkstalker> I've not ch3ecked it, I just know it allows blockage
19:36:54  <PublicServer> <Spike> i know it won't
19:37:01  <PublicServer> <Stoffe> I have a radical thought... to relieve stress on BBH4 exits, we could move Kingdom Heard Coal and Parallellsim Forestry to BBH3, which is severly underworked...
19:37:47  <PublicServer> <ZarenorDarkstalker> if we can come up with a SLH to do that
19:37:52  <PublicServer> <ZarenorDarkstalker> that'd be good
19:38:00  <PublicServer> <ZarenorDarkstalker> brb, want ckae
19:38:00  <drips> !password
19:38:01  <PublicServer> drips: shanty
19:38:07  <PublicServer> <ZarenorDarkstalker> *cake
19:38:16  <PublicServer> <Stoffe> Shouldn't be a problem, shift slh is easy. :P
19:38:40  <PublicServer> *** ~drips~ joined the game
19:39:05  *** mixrin has joined #openttdcoop
19:41:28  <PublicServer> *** Chris Booth has left the game (connection lost)
19:42:39  <Spuuukie1> !password
19:42:40  <PublicServer> Spuuukie1: banded
19:42:49  <PublicServer> *** Spuuukie joined the game
19:46:55  *** PeteT has joined #openttdcoop
19:47:30  <PublicServer> <Spike> tfart....
19:47:36  <PublicServer> <Spike> tf art*
19:47:37  <PublicServer> <Stoffe> ?
19:48:14  <PublicServer> * Spike gets flatten tool ready
19:48:17  <PublicServer> <Stoffe> ah
19:48:30  <PublicServer> <ZarenorDarkstalker> ... Why?
19:49:43  <PublicServer> <Razaekel> tonburg springs woods is now serving 5 coal mines
19:50:06  <PublicServer> <ZarenorDarkstalker> Thrax: this new depot trap is limiting ZD&T fo sure, we have almost ~850 tons of wood waiting
19:52:33  <PublicServer> <Stoffe> There, move complete
19:54:09  *** PeterT has quit IRC
19:54:33  <PublicServer> <Razaekel> train limit reached, again
19:54:44  <PublicServer> <ZarenorDarkstalker> just when kingdome heart coal gets a prod jump
19:54:46  <^Spike^> !trains 1750
19:54:46  <PublicServer> *** ^Spike^ has set max_trains to 1750
19:55:45  <Mark> let's do something new
19:55:53  <PublicServer> <ZarenorDarkstalker> Start over? yes lets
19:55:53  <Mark> upgrade to TL9 in mid-game
19:55:57  <PublicServer> <ZarenorDarkstalker> ooo
19:55:58  <PublicServer> <Stoffe> :)
19:55:59  <PublicServer> <ZarenorDarkstalker> even better
19:56:02  <PublicServer> <Spike> no shared orders with the mail coal trains?
19:56:03  <PublicServer> <Stoffe> I like it
19:56:05  <PublicServer> <Spike> main*
19:56:18  <PublicServer> <Spike> who duplicated the trains in the S depot?
19:56:20  <Mark> well... that'd mean rebuilding pretty much the entire network
19:56:22  <Mark> !password
19:56:22  <PublicServer> Mark: banded
19:56:37  <PublicServer> *** Mark joined the game
19:56:39  <PublicServer> <ZarenorDarkstalker> hmm.. they should have had shared orders
19:56:49  <PublicServer> <Stoffe> Why stop at TL9? TL20!?
19:56:50  <PublicServer> <ZarenorDarkstalker> we we can do that, but I figure we might as well start a new map
19:56:59  <PublicServer> <ZarenorDarkstalker> *well we
19:57:09  <PublicServer> <Spike> i've got 37 trains on a station that is serviced by 75
19:57:10  <PublicServer> <Mark> let's archive this mess and get a new map running
19:57:13  <PublicServer> <Mark> Spike: what say you?
19:57:18  <PublicServer> <Spike> i think the same...
19:57:27  <PublicServer> <ZarenorDarkstalker> I agree
19:57:30  <PublicServer> <Mark> k
19:57:34  <PublicServer> <Mark> i'll put together a map
19:57:43  <PublicServer> <Spike> i've just been thinking in what extend a stacked ML can be nice :)
19:57:59  <PublicServer> *** Mark has left the game (connection lost)
19:58:11  <^Spike^> @stage Finalize/Waiting on Slow Mark For Map ;)
19:58:12  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #162 (r17814) | STAGE: Finalize/Waiting on Slow Mark For Map ;) | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | IS2/FIRS game at"
19:58:20  <PublicServer> *** Spike has joined spectators
19:58:46  <PublicServer> *** Spuuukie has joined spectators
19:58:58  <ZarenorDarkstalker> Why not just let terragen gen one, o from there
19:59:15  <ZarenorDarkstalker> I always thought the gen'd ones were interesting for their randomness
19:59:15  <^Spike^> !pause
19:59:15  <PublicServer> *** ^Spike^ has paused the server.
19:59:16  <PublicServer> *** Game paused (not enough players)
19:59:17  <^Spike^> !save
19:59:18  <PublicServer> Saving game...
19:59:19  <PublicServer> Game saved
19:59:22  <^Spike^> !auto
19:59:23  <PublicServer> *** ^Spike^ has enabled autopause mode.
19:59:23  <PublicServer> *** Game unpaused (enough players)
20:00:06  <Mark> !archive 162 game.sav
20:00:06  <PublicServer> Mark: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
20:00:10  <Mark> meh
20:00:12  <Mark> @archive 162 game.sav
20:00:13  <Webster> I think you meant '!archive' Mark but here: | |
20:00:18  <KenjiE20> lol
20:00:20  <Mark> Ammler?
20:00:25  <KenjiE20> !transfer
20:00:25  <PublicServer> KenjiE20: !transfer gamenr save: transfer the save to our web
20:00:28  <Mark> oh right :P
20:00:30  <KenjiE20> ^ there
20:00:36  <Mark> !transfer 162 game.sav
20:00:36  <PublicServer> Mark: you must be channel op to use !transfer
20:00:39  <Mark> @op
20:00:39  *** Webster sets mode: +o Mark
20:00:41  <Mark> !transfer 162 game.sav
20:00:47  <PublicServer> Mark: PublicServerGame_162_Final.sav
20:00:47  <PublicServer> Mark: This game (162) is already archived. (you might use --force)
20:00:54  <KenjiE20> @channel capabilities
20:00:57  <KenjiE20> force it
20:01:04  <KenjiE20> the old one was from testing
20:01:06  <Mark> !transfer --force 162 game.sav
20:01:08  <PublicServer> Mark: PublicServerGame_162_Final.sav
20:01:08  <PublicServer> Mark: Transfer done. (/home/openttd/website/public/save/game.sav->
20:01:10  <Mark> like that?
20:01:14  <Mark> oh good guess :)
20:01:19  <ZarenorDarkstalker> @voice
20:01:22  <KenjiE20> :)
20:01:26  <ZarenorDarkstalker> hm
20:01:31  <ZarenorDarkstalker> very strange
20:01:33  <Mark> !rcon ls
20:01:34  <PublicServer> Mark: 0) .. (Parent directory)
20:01:34  <PublicServer> Mark: 1) archive/ (Directory)
20:01:34  <PublicServer> Mark: 2) autosave/ (Directory)
20:01:34  <PublicServer> Mark: 3) uploads/ (Directory)
20:01:34  <PublicServer> Mark: 4) game.sav
20:01:35  <PublicServer> Mark: 5) 162-postloading.sav
20:01:35  <PublicServer> Mark: 6) 162-preloading.sav
20:01:36  <PublicServer> Mark: 7) ps161.sav
20:01:36  <PublicServer> Mark: 8) magic_bulldozer_0_temp.sav
20:01:38  <PublicServer> Mark: 9) magic_bulldozer_1_temp.sav
20:01:38  <PublicServer> Mark: you have 12 more messages
20:01:38  <Mark> !rcon cd 3
20:01:40  <Mark> !rcon ls
20:01:40  <PublicServer> Mark: 0) .. (Parent directory)
20:01:40  <PublicServer> Mark: 1) archive/ (Directory)
20:01:42  <PublicServer> Mark: 2) psg163start.sav
20:01:42  <PublicServer> Mark: 3) pzgxstart.sav
20:01:43  <Mark> !rcon load 2
20:01:44  <PublicServer> Mark: 4) PSG_161_Start.sav
20:01:44  <PublicServer> Mark: 5) psg161_cb.sav
20:01:46  <PublicServer> Mark: 6) psg161_start.sav
20:01:46  <PublicServer> Mark: 7) psg161start.sav
20:01:48  <PublicServer> Mark: 8) psg160start.sav
20:01:48  <PublicServer> Mark: 9) psg159_start.sav
20:01:50  <PublicServer> Mark: you have 6 more messages
20:01:50  <KenjiE20> ZD: no not really
20:01:51  <PublicServer> *** Game paused (not enough players)
20:01:52  <Mark> was that fast or what?
20:01:58  <Mark> @psgset 163
20:02:02  <ZarenorDarkstalker> Quite fast
20:02:02  <insulfrog> !password
20:02:02  <PublicServer> insulfrog: magics
20:02:04  <Spuuukie1> !pasword
20:02:05  <KenjiE20> other way
20:02:05  <Mark> @stage MM
20:02:06  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #162 (r17814) | STAGE: MM | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | IS2/FIRS game at"
20:02:07  <planetmaker> Mark: you should really issue those commands in private to PublicServer ;-)
20:02:08  <Spuuukie1> !password
20:02:08  <PublicServer> Spuuukie1: magics
20:02:09  <Mark> @setpsg 163
20:02:10  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #163 (r17814) | STAGE: MM | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | IS2/FIRS game at"
20:02:11  <ZarenorDarkstalker> Kenji: why not?
20:02:12  <PublicServer> *** insulfrog joined the game
20:02:20  <PublicServer> *** Spike has left the game (connection lost)
20:02:21  <ZarenorDarkstalker> I was voice yesterday, and for the last several months
20:02:23  <PublicServer> *** Spuuukie joined the game
20:02:26  <Stoffe> planetmaker: kick him for spamming. ;-P
20:02:26  <drips> !password
20:02:26  <PublicServer> drips: magics
20:02:32  <ZarenorDarkstalker> !password
20:02:33  <PublicServer> ZarenorDarkstalker: magics
20:02:34  <^Spike^> Mark....
20:02:37  <KenjiE20> yes, because you *needed* voice on +m
20:02:37  <PublicServer> *** drips joined the game
20:02:40  <^Spike^> you.. you... just did @setpsg?
20:02:42  <planetmaker> nope. Or the other day I'd have to kick myself ;-)
20:02:43  <PublicServer> *** ZarenorDarkstalker joined the game
20:02:44  <Mark> :D
20:02:48  <Mark> are you proud of me?
20:02:49  <KenjiE20> he's learning
20:02:51  <^Spike^> without a problem?
20:02:56  <^Spike^> wtf is happening here...
20:02:57  <^Spike^> :)
20:02:57  <PublicServer> *** Mark joined the game
20:03:00  <^Spike^> !password
20:03:00  <PublicServer> ^Spike^: magics
20:03:01  <PublicServer> <ZarenorDarkstalker> I like this map already, should have some interesting challenges
20:03:08  <KenjiE20> spike, he did psgset first
20:03:13  <^Spike^> oh...
20:03:16  <^Spike^> i see..
20:03:19  <PublicServer> <Mark> considering it took me 40 seconds, i'm pretty content with it too
20:03:26  <^Spike^> well it took him 1 wrong line instead of 20 :)
20:03:32  <PublicServer> *** Spike joined the game
20:03:33  <KenjiE20> :)
20:03:37  <PublicServer> *** Game unpaused (enough players)
20:03:39  <PublicServer> *** Stoffe joined the game
20:03:42  <PublicServer> <Stoffe> Small map
20:03:43  <PublicServer> <Spike> 256x512?
20:03:49  <PublicServer> <Spike> tl1 map? ;)
20:03:55  <PublicServer> <Stoffe> :)
20:03:56  <Mark> !rcon patch station_spread 64
20:04:04  <PublicServer> *** Spike has joined company #1
20:04:09  <PublicServer> <ZarenorDarkstalker> why not a long TL?
20:04:24  <PublicServer> *** ZarenorDarkstalker has joined company #1
20:04:55  <PublicServer> *** insulfrog has joined company #1
20:05:14  <KenjiE20> because the junctions will cover the entire map?
20:05:30  <PublicServer> <Mark> maybe i should disallow long trains..
20:05:33  <PublicServer> <ZarenorDarkstalker> eh... TL1 just causes the same issue, only faster :P
20:05:44  <^Spike^> very short prios... ;)
20:05:45  <PublicServer> <Stoffe> are ships usable on mp nowadays?
20:05:53  <^Spike^> i wouldn't do so..
20:06:11  <PublicServer> <Mark> Stoffe: they always have been, as long as you know how to use them
20:06:16  <PublicServer> <ZarenorDarkstalker> but we could set TL now before plans are made
20:06:27  <PublicServer> <Mark> ie, don't use too many of them and use lots of buoys if you do
20:06:39  <Mark> !setdef
20:06:39  <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
20:07:01  <Mark> !rcon patch vehicle_breakdowns 0
20:07:03  <PublicServer> <Stoffe> Mark: So, basically, still unusable for our mp purpouses. :)
20:07:29  <Mark> if you want ships only, yes
20:07:37  <Mark> we do use them though, but mainly for eyecandy
20:07:50  <Mark> !rcon patch never_expire_vehicles
20:07:50  <PublicServer> Mark: Current value for 'never_expire_vehicles' is: 'off' (min: 0, max: 1)
20:07:52  <Mark> !rcon patch never_expire_vehicles 1
20:07:53  <PublicServer> Mark: ERROR: This command/variable is not available during network games.
20:07:55  <Mark> crap
20:08:05  <PublicServer> *** Mark has left the game (leaving)
20:08:44  <PublicServer> *** Game paused (not enough players)
20:08:45  <^Spike^> maybe the breakdowns should be in setdef?
20:08:51  <^Spike^> !password
20:08:51  <PublicServer> ^Spike^: magics
20:08:52  <PublicServer> *** Spuuukie has left the game (connection lost)
20:08:59  <PublicServer> *** Mark joined the game
20:09:04  <PublicServer> *** Stoffe joined the game
20:09:06  <insulfrog> !password
20:09:06  <PublicServer> insulfrog: magics
20:09:07  <ZarenorDarkstalker> !password
20:09:07  <PublicServer> ZarenorDarkstalker: magics
20:09:13  <PublicServer> *** drips joined the game
20:09:16  <PublicServer> *** insulfrog joined the game
20:09:18  <PublicServer> *** ZarenorDarkstalker joined the game
20:09:22  <PublicServer> *** Spike joined the game
20:09:26  <PublicServer> *** insulfrog has joined company #1
20:09:26  <PublicServer> *** Game unpaused (enough players)
20:09:40  <PublicServer> *** ZarenorDarkstalker has joined company #1
20:09:49  <PublicServer> *** Spike has joined company #1
20:11:14  <PublicServer> <Stoffe> I can't access the budget screen anymore... odd.
20:11:15  <PublicServer> <Mark> go make some plans already
20:11:24  <PublicServer> <ZarenorDarkstalker> I'm thinking
20:11:25  <PublicServer> <Mark> you're spectator
20:11:30  <PublicServer> <Mark> noob :P
20:11:33  <KenjiE20> @stage Planning
20:11:33  <PublicServer> <ZarenorDarkstalker> with this most water, I almost want to propose chaos
20:11:33  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #163 (r17814) | STAGE: Planning | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | IS2/FIRS game at"
20:11:34  <PublicServer> <Stoffe> lol
20:11:39  <PublicServer> <Stoffe> :P
20:11:42  <PublicServer> <ZarenorDarkstalker> *much
20:11:45  <PublicServer> <Spike> i've found a nice flat spot to plan
20:12:06  <PublicServer> <Spike> this is a game like many other games..? trains etc?
20:12:23  <PublicServer> <Mark> how do you mean?
20:12:29  <PublicServer> <Mark> as in no odd stuff?
20:12:37  <PublicServer> <Spike> well no other instructions on message board.. :)
20:12:40  <PublicServer> <Spike> that idd
20:12:48  <PublicServer> <Mark> trains are UKRS, pretty standard
20:12:55  <PublicServer> <Mark> no funky industries or something
20:13:00  <PublicServer> *** Stoffe has joined company #1
20:13:12  <PublicServer> <Spike> ... :
20:13:14  <PublicServer> <Spike> :)
20:13:17  <PublicServer> * Spike looks @ pz...
20:13:41  <PublicServer> <Mark> don't try something similair here :P
20:13:44  <PublicServer> <ZarenorDarkstalker> What's the speed on the fastest train going to be?
20:13:47  <PublicServer> <Spike> not? :D
20:14:01  <PublicServer> <Mark> ZarenorDarkstalker: elrail is 220km/h, i think
20:14:08  <PublicServer> <Mark> there is maglev for pax and express
20:14:09  <PublicServer> <Spike> i liked the simple BBHs and single bridges.. :)
20:14:11  <PublicServer> <ZarenorDarkstalker> I've never messed with UKRS set...
20:14:25  <KenjiE20> yup, it's a Mark map :P
20:14:38  <KenjiE20> has ukrs and hills :)
20:14:42  <PublicServer> <Mark> :D
20:14:46  <PublicServer> <insulfrog> I have used UKRS, it's quite good :)
20:14:53  <PublicServer> <ZarenorDarkstalker> okay... any ideas on maglev?.. or can I be crazy and propose mixed or seperate network(s)?
20:15:05  <KenjiE20> I'm British, so I'm biased :P
20:15:06  <PublicServer> <Mark> sure you can
20:15:07  <PublicServer> <Stoffe> be crazy
20:15:10  <PublicServer> <Spike> no insane running costs.. :)
20:15:29  <PublicServer> <ZarenorDarkstalker> I;e one network for freight using elrail, another pax/goods/steel as maglev?
20:15:37  <PublicServer> <Mark> sure, thats fine
20:15:44  <PublicServer> <Mark> there's no maglev for steel though
20:15:49  <PublicServer> <ZarenorDarkstalker> actually, I like that idea, I'm going to get working on a plan using that
20:15:55  <PublicServer> <ZarenorDarkstalker> goods though?
20:15:56  <PublicServer> <Spike> what i have in mind prob needs a desert map.. flat.... :)
20:15:59  <PublicServer> <insulfrog> however I find that your freight can hold up pax though for UKRS
20:15:59  <PublicServer> <Mark> yep
20:16:11  <Ammler> [22:07] <Mark> !rcon patch never_expire_vehicles 1
20:16:12  <PublicServer> <ZarenorDarkstalker> okay, so steel needs some other idea
20:16:13  <Ammler> [22:07] <PublicServer> Mark: ERROR: This command/variable is not available during network games.
20:16:23  <Ammler> Mark: ask SmatZ for a patch ;-)
20:16:28  *** mixrin has quit IRC
20:16:30  <Mark> yeah..
20:16:35  <Mark> SmatZy? :)
20:16:44  <Ammler> :-D
20:18:42  * insulfrog starts a plan
20:18:43  <SmatZ> :-D
20:19:07  <SmatZ> will do :)
20:19:08  <PublicServer> <Spike> don't kill all our money.. :)
20:19:11  <SmatZ> not today :(
20:19:13  <Mark> really? :D
20:19:21  <SmatZ> just remember me that tommorow or so :)
20:19:29  <PublicServer> <ZarenorDarkstalker> yeah, we may want to wait for some cash
20:19:30  <SmatZ> it can work the same way magic_bulldozer does
20:19:46  <Mark> well in that case..
20:19:52  <PublicServer> *** Stoffe has left the game (leaving)
20:19:56  <Mark> can you do it for wagon_speed_limits too?
20:20:13  <PublicServer> *** drips has left the game (leaving)
20:20:15  *** drips has quit IRC
20:20:57  <PublicServer> <Spike> insulfrog:  what was so hard about: Don't kill all our money.. as in.. don't overdo the TF etc.. :)
20:21:08  <PublicServer> <insulfrog> ok
20:21:19  <PublicServer> <Mark> that costed less than 2k
20:21:20  <PublicServer> <Spike> no need to restore now though.. :D
20:21:24  <PublicServer> <Mark> we can afford that
20:21:39  <PublicServer> <Mark> as long as no one makes canals to simulate water i'm fine..
20:21:45  <PublicServer> <Spike> :)
20:21:56  <PublicServer> <ZarenorDarkstalker> I'll just not do that
20:22:16  <PublicServer> <insulfrog> that's why I'm using 'puchase land' marker to simulate water
20:23:47  *** Chillosophy has quit IRC
20:24:25  <Spuuukie1> !password
20:24:26  <PublicServer> Spuuukie1: goatee
20:24:37  <PublicServer> *** Spuuukie joined the game
20:24:57  <PublicServer> <Mark> maglev TL has to be a function of 5
20:25:18  <PublicServer> <ZarenorDarkstalker> I was planning for 5 to begin with, with expansion possible
20:25:38  <PublicServer> <ZarenorDarkstalker> 5 is horribly convienent there...
20:27:47  <PublicServer> <Mark> awesome, someone actually looked at the map :)
20:28:11  <PublicServer> <ZarenorDarkstalker> What do you mean?
20:28:20  <PublicServer> <ZarenorDarkstalker> ah
20:28:24  <PublicServer> <Mark> insulfrog's plan works really well with the terrain
20:28:27  <PublicServer> *** Thraxian|Work joined the game
20:28:34  <PublicServer> <insulfrog> thankyou :)
20:28:35  <PublicServer> <Mark> it's pretty much what i had in mind so far
20:28:43  <PublicServer> <ZarenorDarkstalker> that could be interesting if selected
20:29:07  <PublicServer> <ZarenorDarkstalker> I'm trying to think of anything betetr I could do, just trying to keep it simple, may be too simple
20:29:20  <PublicServer> <ZarenorDarkstalker> *better
20:29:51  <PublicServer> *** Thraxian|Work has joined company #1
20:30:31  <PublicServer> <Thraxian|Work> ZD: I assume the normal rail should connect to normail rail platforms :)
20:30:34  <PublicServer> <Thraxian|Work> so I fixed it.
20:30:45  <PublicServer> <ZarenorDarkstalker> ah, i see.. thanks
20:31:28  <PublicServer> <Thraxian|Work> I assume most people turn off the erail wires
20:31:39  <PublicServer> <Thraxian|Work> so you might be better to make that e-rail a road :)
20:31:48  <PublicServer> <ZarenorDarkstalker> Mine stay on, but I'll switch the track to others as it becomes available
20:31:53  <PublicServer> <ZarenorDarkstalker> I might
20:31:59  <PublicServer> <ZarenorDarkstalker> do that in a sec
20:32:54  <PublicServer> <Mark> insulfrog: you might want to make the connection between steel and goods drop a 3way too, for primaries
20:33:12  <PublicServer> <Mark> and for cleanliness :)
20:33:13  <PublicServer> <Thraxian|Work> one other potential problem
20:33:27  <PublicServer> <ZarenorDarkstalker> I'm still thinking at the moment.. had something else...
20:33:44  <PublicServer> <Thraxian|Work> I meant with insulfrog's plan
20:33:53  <PublicServer> <insulfrog> what's that?
20:33:59  <PublicServer> <Thraxian|Work> if LL_RR is sufficient on the ends, it will be totally inadequate in the middle of the map
20:34:49  <PublicServer> <Mark> i like it this way
20:34:52  <PublicServer> <Thraxian|Work> but that's just my opinion :)
20:34:59  <PublicServer> <Thraxian|Work> I really like how it's linear, and not circular
20:35:05  <PublicServer> <Thraxian|Work> (both plans)
20:35:22  <PublicServer> <ZarenorDarkstalker> no need for weird loop join possible issues
20:35:28  <PublicServer> <ZarenorDarkstalker> I almost..
20:35:29  <PublicServer> <ZarenorDarkstalker> yeah
20:35:30  <PublicServer> <insulfrog> hmm, I don't think there is much else, it's totally simple (I think)
20:35:37  <PublicServer> <ZarenorDarkstalker> hmm
20:35:44  <PublicServer> <ZarenorDarkstalker> almost want to make part of this SML
20:35:59  <PublicServer> <Mark> insulfrog: you got my vote
20:36:03  <PublicServer> <Mark> tomorrow :P
20:36:12  <PublicServer> <insulfrog> that's ok :)
20:36:17  <PublicServer> *** Mark has left the game (connection lost)
20:36:21  <Mark> 'night
20:36:42  <PublicServer> <Thraxian|Work> ZD: where does wood/oil/coal go?
20:36:57  <PublicServer> <ZarenorDarkstalker> coal is ore.. I'm going to think on wood and oil
20:37:05  <PublicServer> <ZarenorDarkstalker> probably look at the map and  decide
20:37:20  <PublicServer> <ZarenorDarkstalker> baseed on the primaries
20:38:00  <PublicServer> <Thraxian|Work> insulfrog: e-rail, mono, or maglev?
20:38:15  <PublicServer> <Thraxian|Work> or heaven forbid...steam?
20:39:59  <PublicServer> <insulfrog> hmm, where will the voting board go?
20:40:06  <PublicServer> <Thraxian|Work> in a lake somewhere
20:40:18  <PublicServer> <Thraxian|Work> what kind of trains are you recommending?
20:40:32  <PublicServer> <Spike> ones that go on rails
20:40:42  <PublicServer> <insulfrog> lol
20:40:46  <PublicServer> <Thraxian|Work> so monorail is out
20:40:53  <PublicServer> <Thraxian|Work> since that runs on RAIL - not rails
20:40:54  <PublicServer> <Spike> monorail also in rails :)
20:40:59  <PublicServer> <Thraxian|Work> monorail = 1 rail
20:41:06  <PublicServer> <Thraxian|Work> so singular :)
20:41:20  <PublicServer> <Spike> monorail is kind of a double name
20:41:21  <PublicServer> <Thraxian|Work> and maglev isn't a rail at all
20:41:26  <PublicServer> <Spike> since mono already is single..
20:41:28  <PublicServer> <Thraxian|Work> it's a magnetic field that the trains float on
20:41:31  <PublicServer> <Spike> and rail also is single.. :)
20:41:44  <PublicServer> <Thraxian|Work> you said rails, which is plural
20:41:53  <PublicServer> <Spike> so monorail basicly is 2 single rails.. so is rails ;)
20:42:13  <PublicServer> <Thraxian|Work> wouldn't that be birail?
20:42:20  <PublicServer> <insulfrog> maglevs float on a magnetic 'rail' or 'guideway'
20:42:25  <PublicServer> <ZarenorDarkstalker> ah, the arguments we get into while planning... XD
20:42:29  <PublicServer> <Thraxian|Work> nothing rail-y about maglev
20:42:41  <PublicServer> <Thraxian|Work> maglev runs on a magnetic track :)
20:43:40  <PublicServer> *** Spuuukie has left the game (leaving)
20:50:24  <insulfrog> !playercount
20:50:25  <PublicServer> insulfrog: Number of players: 5
20:50:47  <PublicServer> *** Thraxian|Work has left the game (leaving)
20:50:52  *** Thraxian|Work has quit IRC
20:53:16  *** Kupuham has joined #openttdcoop
20:53:29  <Kupuham> !info
20:53:29  <PublicServer> Kupuham: #:1(Orange) Company Name: 'Daninghall Transport'  Year Founded: 1970  Money: 677123  Loan: 0  Value: 894431  (T:0, R:0, P:1, S:0) unprotected
20:53:31  <ZarenorDarkstalker> Hey Kupuham
20:53:36  <Kupuham> Hello
20:53:38  <insulfrog> !playercount
20:53:38  <PublicServer> insulfrog: Number of players: 4
20:53:57  <Kupuham> !archive
20:53:58  <PublicServer> Kupuham: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
20:54:37  <Kupuham> So, 162 considered done
20:54:39  <Kupuham> ?
20:54:57  <insulfrog> yep
20:55:19  <^Spike^>
20:55:25  <^Spike^> should still be added to archive..
20:55:29  <^Spike^> but that is the download
20:55:56  <Kupuham> L33t mind reading skills =D
20:56:13  <KenjiE20> out! now!
20:56:15  <KenjiE20> :P
20:59:41  <PublicServer> *** Kupuham joined the game
21:00:11  <PublicServer> *** Spike has left the game (leaving)
21:00:13  <Kupuham> Nice and `small`?
21:02:11  <Chris_Booth> do people not like writing archives anymore?
21:02:27  <PublicServer> <ZarenorDarkstalker> No idea...
21:02:37  <PublicServer> <ZarenorDarkstalker> I'd write it, but I wasn't there from the beginning
21:03:02  <Chris_Booth> 162 was a great game
21:03:08  <Chris_Booth> was full of noobish noobs
21:03:18  <PublicServer> <ZarenorDarkstalker> Yeah, went pretty well
21:03:20  <KenjiE20> half way into edit now
21:03:21  <jonde> !password
21:03:21  <PublicServer> jonde: fruity
21:03:27  <PublicServer> *** jondisti joined the game
21:03:35  <PublicServer> <ZarenorDarkstalker> Yup, noticed some of that
21:03:59  <PublicServer> *** Kupuham has left the game (leaving)
21:06:04  *** Donno has quit IRC
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21:08:27  *** Venxir has quit IRC
21:10:12  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
21:10:13  <PublicServer> *** Game paused (not enough players)
21:12:36  <insulfrog> yep
21:12:38  <insulfrog> !playercount
21:12:38  <PublicServer> insulfrog: Number of players: 1
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21:19:32  <ARGinianPeon27494> !password
21:19:32  <PublicServer> ARGinianPeon27494: decays
21:19:43  <PublicServer> *** Game unpaused (enough players)
21:19:44  <PublicServer> *** ZarenorDarkstalker joined the game
21:19:45  *** ARGinianPeon27494 is now known as Zarenor
21:20:16  *** Zarenor is now known as Guest1756
21:26:29  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
21:26:30  <PublicServer> *** Game paused (not enough players)
21:28:58  <Guest1756> I'm geting timeouts after new york with a tracert
21:29:32  <PublicServer> *** insulfrog has left the game (leaving)
21:29:40  *** Guest1756 is now known as Zarenor
21:29:45  * insulfrog is going so cyas :)
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22:02:45  *** mib_fxddoy has joined #openttdcoop
22:09:30  <mib_fxddoy> !download
22:09:30  <PublicServer> mib_fxddoy: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
22:09:38  <mib_fxddoy> !download win32
22:09:38  <PublicServer> mib_fxddoy:
22:10:18  <mib_fxddoy> Is it usable with opengfx?
22:11:48  *** jonde has quit IRC
22:12:13  <planetmaker> yes
22:12:24  <planetmaker> also with opensfx
22:12:38  <planetmaker> which both are my default base sets
22:12:41  <mib_fxddoy> Error! Failed to find a sound set...
22:12:51  <planetmaker> yes. _G_FX
22:13:01  <planetmaker> get opensfx, too :-)
22:13:13  <mib_fxddoy> url?
22:13:21  <planetmaker> replace g by s
22:13:49  <planetmaker>
22:14:19  <planetmaker>
22:14:30  <mib_fxddoy> r43?
22:14:40  <planetmaker> if that's the last one, yes
22:15:02  <planetmaker> it doesn't matter really. It will work with any.
22:15:13  <planetmaker> but the higher the rev, the newer ;-)
22:15:25  <planetmaker> I guess, r43 is newest, yes
22:15:48  <planetmaker> I got mine from bananas, the online content download
22:15:57  <planetmaker> but that of course doesn't work, if you have no base sets yet
22:18:03  *** ODM has quit IRC
22:18:46  <mib_fxddoy> both installed, works. Thanks! :)
22:19:53  <mib_fxddoy> !ip
22:19:53  <PublicServer> mib_fxddoy:
22:25:44  <mib_fxddoy> Some NewGRF needed to join ottdcoop are not able to download through ottd, possible to download them manually?
22:25:45  <mib_fxddoy> !grf
22:25:46  <PublicServer> mib_fxddoy: (Version 7.3)
22:29:01  *** TrainzStoffe has joined #openttdcoop
22:30:29  <planetmaker> mib_fxddoy: ^ yeah :-)
22:30:48  <planetmaker> you need both: the grfpack and some stuff from bananas (= ingame download)
22:31:29  <mib_fxddoy> !password
22:31:29  <PublicServer> mib_fxddoy: Please, read the rules!
22:31:34  <mib_fxddoy> !rules
22:31:34  <PublicServer> mib_fxddoy:
22:31:41  <Zarenor> must have a nickname
22:31:50  <Zarenor> and be registered with the nickserver, IIRC
22:32:17  <planetmaker> nickserv registration is no necessity
22:32:24  <PublicServer> *** Gand has left the game (connection lost)
22:32:26  <planetmaker> though it ensures that no other person can grab your nick
22:32:30  *** mib_fxddoy is now known as Gand
22:33:42  <Gand> !password
22:33:42  <PublicServer> Gand: gazing
22:33:51  <PublicServer> *** Gand joined the game
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22:36:33  *** TrainzStoffe is now known as Stoffe
22:37:18  <PublicServer> *** Gand has left the game (leaving)
22:48:04  *** insulfrog has joined #openttdcoop
22:48:14  <insulfrog> !playercount
22:48:15  <PublicServer> insulfrog: Number of players: 0
22:48:17  *** insulfrog has quit IRC
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23:19:16  <Chris_Booth> !info
23:19:17  <PublicServer> Chris_Booth: #:1(Orange) Company Name: 'Daninghall Transport'  Year Founded: 1970  Money: 885996  Loan: 0  Value: 1568770  (T:0, R:0, P:3, S:0) unprotected
23:20:06  *** Progman has quit IRC
23:23:16  <Chris_Booth> !password
23:23:16  <PublicServer> Chris_Booth: amulet
23:23:38  <PublicServer> *** Chris Booth joined the game
23:27:15  <PublicServer> *** Chris Booth has left the game (leaving)
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