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00:02:01 *** KenjiE20 has quit IRC 00:04:14 *** Peter has joined #openttdcoop 00:11:04 *** PeterT has quit IRC 00:15:43 *** KenjiE20 has joined #openttdcoop 00:15:43 *** ChanServ sets mode: +o KenjiE20 00:39:31 *** Peter is now known as PeterT 00:41:37 *** KenjiE20|LT has joined #openttdcoop 00:41:37 *** ChanServ sets mode: +o KenjiE20|LT 00:41:41 *** KenjiE20 has quit IRC 00:45:53 *** Zarenor-Blackberry has joined #openttdcoop 00:46:33 <Zarenor-Blackberry> Hey guys, on the way home... What's going on now? 00:47:48 *** Zarenor-Blackberry has quit IRC 00:48:13 *** Zarenor-Blackberry has joined #openttdcoop 00:48:45 <Zarenor-Blackberry> !players 00:48:46 <PublicServer> Zarenor-Blackberry: There are currently no clients connected to the server 00:50:12 *** Zarenor-Blackberry has quit IRC 00:51:28 *** PeterT has quit IRC 00:56:19 <Zarenor> !password 00:56:19 <PublicServer> Zarenor: cooker 00:56:35 <PublicServer> *** ZarenorDarkstalker joined the game 00:56:39 <PublicServer> *** ZarenorDarkstalker has joined spectators 01:07:39 <PublicServer> *** Thraxian joined the game 01:09:18 <PublicServer> *** Thraxian has joined spectators 01:10:37 <Zarenor> Thrax: if you're around, I'll be in in a minute if you're up for working 01:10:53 <Zarenor> But I need to heat up my dinner and get situated first 01:11:52 <PublicServer> <Thraxian> I"m here 01:12:40 <Zarenor> Awesome 01:20:47 <PublicServer> *** ZarenorDarkstalker has joined company #1 01:20:51 <PublicServer> *** Thraxian has joined company #1 01:20:52 <PublicServer> *** Game unpaused (enough players) 01:21:04 <PublicServer> <ZarenorDarkstalker> same song and dance? 01:21:15 <PublicServer> <Thraxian> need to finish north -> steel 01:21:16 <PublicServer> <ZarenorDarkstalker> (same problems?) 01:21:23 <PublicServer> <Thraxian> but don't know how to handle the balancing 01:21:37 <PublicServer> <ZarenorDarkstalker> I'll see if i can hackeneye something 01:22:24 <PublicServer> <ZarenorDarkstalker> I am inTS if you can/want to be 01:41:36 *** Thraxian has joined #openttdcoop 01:41:37 *** ChanServ sets mode: +o Thraxian 02:04:21 *** Razaekal has joined #openttdcoop 02:10:12 *** Razaekel has quit IRC 02:16:59 *** KenjiE20|LT has quit IRC 02:33:57 <Razaekal> !password 02:33:57 <PublicServer> Razaekal: uppers 02:33:59 <Razaekal> !players 02:34:01 <PublicServer> Razaekal: Client 5 (Orange) is ZarenorDarkstalker, in company 1 (#OpenTTDCoop) 02:34:01 <PublicServer> Razaekal: Client 7 (Orange) is Thraxian, in company 1 (#OpenTTDCoop) 02:34:01 <PublicServer> Razaekal: Client 9 (Orange) is Razaekel, in company 1 (#OpenTTDCoop) 02:34:18 <PublicServer> *** Razaekel joined the game 02:39:06 <PublicServer> *** Razaekel has left the game (leaving) 02:42:05 *** themroc- has quit IRC 03:11:25 <PublicServer> *** Thraxian has joined spectators 03:11:26 <PublicServer> *** Game paused (not enough players) 03:11:29 *** De_Ghosty has joined #openttdcoop 03:11:32 <PublicServer> *** Thraxian has joined company #1 03:11:32 <PublicServer> *** Game unpaused (enough players) 03:12:38 <atdt> i'm dooooooooone! 03:12:40 <atdt> WOOHOO 03:17:13 <atdt> !password 03:17:14 <PublicServer> atdt: foaled 03:17:33 <PublicServer> *** atdt joined the game 03:19:34 <Thraxian> !tunnels 3 17 03:19:34 <PublicServer> Thraxian: You need 4 tunnels/bridges for trainlength 3 and gap 17. 03:19:45 <PublicServer> <atdt> whatcha doin thrax? 03:21:37 <PublicServer> <Thraxian> working on steel mill 04:01:01 <PublicServer> *** Thraxian has left the game (connection lost) 04:01:04 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 04:01:05 <PublicServer> *** Game paused (not enough players) 04:01:19 <PublicServer> *** atdt has left the game (connection lost) 04:01:29 <Zarenor> !password 04:01:29 <PublicServer> Zarenor: cognac 04:02:21 <PublicServer> *** Thraxian has left the game (connection lost) 04:02:35 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 04:04:10 <PublicServer> *** Thraxian joined the game 04:04:55 <PublicServer> *** Game unpaused (enough players) 04:04:55 <PublicServer> *** Thraxian has joined spectators 04:04:56 <PublicServer> *** Game paused (not enough players) 04:04:56 <PublicServer> *** ZarenorDarkstalker joined the game 04:05:00 <PublicServer> *** ZarenorDarkstalker has joined spectators 04:05:09 <PublicServer> *** Thraxian has joined company #1 04:05:15 <PublicServer> *** ZarenorDarkstalker has joined company #1 04:05:15 <PublicServer> *** Game unpaused (enough players) 04:08:11 <Thraxian> !pause 04:08:11 <PublicServer> *** Thraxian has paused the server. 04:08:12 <PublicServer> *** Game paused (not enough players) 04:08:18 <PublicServer> *** Thraxian has left the game (connection lost) 04:08:32 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 04:08:38 <Thraxian> !password 04:08:38 <PublicServer> Thraxian: cognac 04:09:06 <PublicServer> *** Thraxian has left the game (connection lost) 04:14:41 <Thraxian> !password 04:14:41 <PublicServer> Thraxian: gunman 04:14:54 <PublicServer> *** Thraxian joined the game 04:14:54 <PublicServer> *** Thraxian has joined spectators 04:15:08 <PublicServer> *** ZarenorDarkstalker joined the game 04:15:22 <PublicServer> *** Thraxian has joined company #1 04:15:50 <Thraxian> !unpause 04:15:51 <PublicServer> *** Thraxian has unpaused the server. (Use !auto to set it back.) 04:15:51 <PublicServer> *** Game unpaused (enough players) 04:15:55 <Thraxian> !auto 04:15:55 <PublicServer> *** Thraxian has enabled autopause mode. 04:17:33 <PublicServer> *** Thraxian has left the game (connection lost) 04:17:33 <PublicServer> *** Game paused (not enough players) 04:17:37 *** zachanim1 has quit IRC 04:18:33 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 04:19:36 *** Thraxian has left #openttdcoop 04:19:48 <atdt> thrax you're in nc? 04:20:45 <PublicServer> *** ZarenorDarkstalker joined the game 04:21:15 <PublicServer> *** ZarenorDarkstalker has joined company #1 04:21:45 <PublicServer> *** ZarenorDarkstalker has joined spectators 04:23:00 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 04:35:52 *** jonde has joined #openttdcoop 05:22:02 *** FrancoBegbie has joined #openttdcoop 05:29:12 <jonde> !password 05:29:13 <PublicServer> jonde: gripes 05:29:32 <PublicServer> *** jondisti joined the game 05:45:39 <FiCE> !password 05:45:39 <PublicServer> FiCE: dangle 05:45:54 <PublicServer> *** Game unpaused (enough players) 05:45:55 <PublicServer> *** FiCE joined the game 06:12:22 *** FrancoBegbie has quit IRC 06:46:04 *** ^Spike^ has joined #openttdcoop 06:46:05 *** ChanServ sets mode: +o ^Spike^ 06:51:58 *** highpinger has joined #openttdcoop 06:58:14 *** highpinger has quit IRC 06:59:39 *** Polygon has joined #openttdcoop 07:10:28 *** Cif has quit IRC 07:11:38 *** Zarenor has quit IRC 07:12:48 *** Cif has joined #openttdcoop 07:25:44 <PublicServer> *** jondisti has left the game (connection lost) 07:25:44 <PublicServer> *** Game paused (not enough players) 07:33:28 *** Polygon has quit IRC 07:40:16 *** Nickman_87 has joined #openttdcoop 07:41:46 *** Spuuukie has joined #openttdcoop 08:23:52 *** Fuco has joined #openttdcoop 08:25:34 *** mixrin has joined #openttdcoop 08:53:30 *** TrainzStoffe has joined #openttdcoop 08:53:40 *** Nickman_87 has quit IRC 09:00:08 *** Stoffe has quit IRC 09:06:28 *** TrainzStoffe has quit IRC 09:07:18 *** Stoffe has joined #openttdcoop 09:14:40 *** Wurzel49 has joined #openttdcoop 09:15:38 *** TrainzStoffe has joined #openttdcoop 09:17:49 *** Stoffe has quit IRC 09:17:50 *** TrainzStoffe is now known as Stoffe 09:24:13 *** TrainzStoffe has joined #openttdcoop 09:28:58 *** Stoffe has quit IRC 09:30:12 *** TrainzStoffe has quit IRC 09:36:25 *** Stoffe has joined #openttdcoop 09:41:04 *** TrainzStoffe has joined #openttdcoop 09:46:43 *** Stoffe has quit IRC 09:46:51 *** mixrin has quit IRC 09:47:00 *** TrainzStoffe is now known as Stoffe 09:58:58 *** Nickman_87 has joined #openttdcoop 09:59:09 *** Nickman_87 is now known as Nickman87 10:24:44 <PublicServer> *** FiCE has left the game (leaving) 10:31:54 *** Chris_Booth has joined #openttdcoop 10:46:54 *** Spuuukie has left #openttdcoop 10:53:25 *** TrainzStoffe has joined #openttdcoop 10:58:31 *** Stoffe has quit IRC 10:58:31 *** TrainzStoffe is now known as Stoffe 11:04:32 *** Chillosophy has joined #openttdcoop 11:22:05 *** TrainzStoffe has joined #openttdcoop 11:27:42 *** Stoffe has quit IRC 11:27:42 *** TrainzStoffe is now known as Stoffe 11:33:41 *** TrainzStoffe has joined #openttdcoop 11:40:38 *** Stoffe has quit IRC 11:40:38 *** TrainzStoffe is now known as Stoffe 12:11:05 *** Thraxian|Work has joined #openttdcoop 12:11:06 *** ChanServ sets mode: +o Thraxian|Work 12:12:16 <PublicServer> *** Thraxian|Work joined the game 12:12:54 *** Levi has joined #openttdcoop 12:13:44 <Levi> !dl 12:13:44 <PublicServer> Levi: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 12:13:48 <Levi> !dl lin 12:13:48 <PublicServer> Levi: http://binaries.openttd.org/nightlies/trunk/r17814/openttd-trunk-r17814-linux-generic-i686.tar.bz2 12:14:20 *** KenjiE20 has joined #openttdcoop 12:14:21 *** ChanServ sets mode: +o KenjiE20 12:15:54 <Levi> !win64 12:15:57 <Levi> !dl win64 12:15:57 <PublicServer> Levi: http://binaries.openttd.org/nightlies/trunk/r17814/openttd-trunk-r17814-windows-win64.zip 12:16:56 <Levi> !dl osx 12:16:57 <PublicServer> Levi: http://binaries.openttd.org/nightlies/trunk/r17814/openttd-trunk-r17814-macosx-universal.zip 12:18:05 <PublicServer> *** Thraxian|Work has joined spectators 12:18:25 <Thraxian|Work> I'm lurking - have some things to clean up once the game is unpaused 12:20:30 *** mixrin has joined #openttdcoop 12:24:07 *** Wurzel49 has quit IRC 12:29:50 <Chris_Booth> !password 12:29:50 <PublicServer> Chris_Booth: fazing 12:30:11 <Thraxian|Work> CB: sticking around a while? 12:30:20 <Chris_Booth> hhhm 12:30:22 <Chris_Booth> na 12:30:25 <Ammler> :-) 12:30:37 <Ammler> just a while? 12:30:38 <Chris_Booth> Ammler: will for you though 12:30:54 * Thraxian|Work pouts 12:31:20 <Ammler> I have no idea about curren ps game 12:31:22 <PublicServer> *** Chris Booth joined the game 12:31:40 <PublicServer> <Chris Booth> i am sitcking arround for a while 12:32:02 <PublicServer> *** Thraxian|Work has joined company #1 12:32:02 <PublicServer> *** Game unpaused (enough players) 12:32:37 <Ammler> mäh, update again :-( 12:32:57 <PublicServer> <Chris Booth> wait until next game 12:33:24 <Ammler> Chris_Booth: is "your" bug fixed? 12:33:48 <PublicServer> <Chris Booth> yes it is ammler 12:34:11 <Ammler> it was the reason, I run the update yesterday night 12:35:43 <PublicServer> *** AmmIer joined the game 12:36:10 <Ammler> !server_status 12:36:10 <PublicServer> Ammler: 14:36:09 up 161 days, 29 min, 0 users, load average: 2.22, 1.86, 1.67 12:36:11 <PublicServer> Ammler: Cpu(s): 15.4%us, 5.4%sy, 2.1%ni, 74.4%id, 2.4%wa, 0.0%hi, 0.1%si, 0.0%st 12:36:11 <PublicServer> Ammler: 18964 openttd 25 10 35488 19m 4052 S 27 1.0 66:50.87 ./openttd -c opentt 12:36:21 <KenjiE20> yay, prettier 12:36:56 <Ammler> !info 12:36:56 <PublicServer> Ammler: #:1(Orange) Company Name: '#OpenTTDCoop' Year Founded: 1950 Money: 12513665924 Loan: 0 Value: 12526097381 (T:1502, R:0, P:0, S:0) unprotected 12:37:09 <Ammler> wouldn't it be able to run more trains? 12:38:10 <PublicServer> <AmmIer> shall I fix signal bugs or just sign? 12:39:52 <Chris_Booth> Ammler: just fix them 12:40:24 <PublicServer> <Thraxian|Work> I missed it - where was it? 12:40:32 *** FrancoBegbie has joined #openttdcoop 12:40:42 <PublicServer> *** Chris Booth has left the game (connection lost) 12:41:13 <PublicServer> <Thraxian|Work> kk 12:41:27 <PublicServer> <Thraxian|Work> wanted to be sure it wasn't something I introduced : 12:41:29 <PublicServer> <Thraxian|Work> ) 12:41:38 <PublicServer> <AmmIer> it was a pbs signal before a block signal 12:42:13 <PublicServer> <AmmIer> and it had signal gaps >2tile 12:42:39 <Chris_Booth> !password 12:42:39 <PublicServer> Chris_Booth: glints 12:43:27 <PublicServer> <AmmIer> too big gap for 2 bridges, either 12:44:10 <PublicServer> *** Chris Booth joined the game 12:44:30 <PublicServer> *** Chris Booth has left the game (connection lost) 12:44:49 *** Lofwyr has joined #openttdcoop 12:45:13 *** cifvts_ has joined #openttdcoop 12:45:16 <PublicServer> <AmmIer> wow, good example, why pbs is better than usual signals 12:45:41 <PublicServer> <AmmIer> or you should use presignals 12:45:48 <PublicServer> <AmmIer> sometimes, I wonder about 12:46:07 *** TrainzStoffe has joined #openttdcoop 12:46:08 <Chris_Booth> personaly i think PBS is way better then pre signals 12:46:10 <PublicServer> <AmmIer> it seems randomly, when some guys use the different types of signals. 12:46:30 <PublicServer> <AmmIer> I don't care, as long as used correctly :-) 12:46:41 <Chris_Booth> well in some cases it is worse 12:46:59 <KenjiE20> <AmmIer> I don't care, as long as used correctly :-) <-- you're on PS, when is that likely :P 12:47:07 <Chris_Booth> but when you have a large station entrance with 2 or 3 entrance lines and 20+ platforms 12:47:20 <PublicServer> <Thraxian|Work> new steel hooked up :) 12:47:25 <PublicServer> <AmmIer> well, pbs made it worse :-) 12:47:25 <Chris_Booth> when people like me dont build 12:48:01 *** Cif has quit IRC 12:48:10 <PublicServer> <AmmIer> we could setup a rule to use presingals for joiners/prios only. 12:48:33 *** Wolle has quit IRC 12:48:34 <Chris_Booth> hhhm or make a new signailing wiki 12:48:37 <PublicServer> <AmmIer> something like "DON'T use presignals if you don't know how" :-) 12:49:17 <KenjiE20> signalling wiki is already marked out-of-date iirc 12:49:22 <Chris_Booth> personal Pre Signal Bypass' are never needed and they cause more problems then they have their advantages 12:49:53 <Chris_Booth> well KenjiE20 i have a great idea, i am going to have a mega SP game 12:49:54 *** themroc- has joined #openttdcoop 12:49:58 <Chris_Booth> make some nice screenies 12:50:03 <PublicServer> <AmmIer> imo, mostly for splitting to double bridge/tunnels, you should use pbs 12:50:04 <Chris_Booth> and write a blog 12:50:47 <KenjiE20> http://www.openttdcoop.org/wiki/ReviewEvent <-- this is taking precidence personally, then its mega rewrite time 12:51:08 <Chris_Booth> IMO PBS should only be used if the gap infront of PBS is greater than 1TL+2 Tiles Per line 12:51:16 <PublicServer> <AmmIer> hehe, how long did we plan that already? 12:51:22 <KenjiE20> a while 12:51:52 <KenjiE20> but I've got that list filled up nicely now, and marked all redirects and orphans 12:52:47 <Ammler> wow :-o 12:53:11 <Nickman87> big list there KenjiE20 ;) 12:53:32 <KenjiE20> well it IS every page there 12:53:32 <Ammler> hehe "Radom user page redirect :-P 12:53:33 *** Stoffe has quit IRC 12:53:33 *** TrainzStoffe is now known as Stoffe 12:54:46 <Chris_Booth> bbl 12:55:02 <Chris_Booth> i am going to start my new game later and start a signaling Blog 12:57:22 <Ammler> one page reviewd ;-) 12:57:52 <PublicServer> <Thraxian|Work> wow - MSH04 cleans up nice :) 12:58:48 <KenjiE20> heh, hey it's a start :) 12:59:18 <Ammler> http://www.openttdcoop.org/wiki/GRepo_-_The_NewGRF_Repository <-- I once liked to make my own BaNaNaS :-) 13:03:46 <PublicServer> <AmmIer> Thraxian|Work: I am just watching 13:03:53 <PublicServer> <Thraxian|Work> I'm done - whatcha think? 13:03:57 <PublicServer> <AmmIer> so if you are afk, just switch 13:04:13 <PublicServer> <AmmIer> where? 13:04:14 <PublicServer> <Thraxian|Work> I'm watching now - to make sure nothing's broke 13:04:17 <PublicServer> <Thraxian|Work> MSH04 13:04:22 <PublicServer> <Thraxian|Work> (southeast corner) 13:04:22 *** Nickman87 has quit IRC 13:04:47 <PublicServer> <AmmIer> rebuild? 13:04:56 <PublicServer> <Thraxian|Work> yes, and cleanup 13:04:59 <PublicServer> <Thraxian|Work> steel was reversed 13:05:07 <PublicServer> <Thraxian|Work> and the area around tutburg is much less complicated 13:05:10 <PublicServer> <AmmIer> huge, bug nice :-) 13:05:17 <PublicServer> <Thraxian|Work> try pulling up an old save of the area 13:05:26 <PublicServer> <AmmIer> but* 13:06:39 <PublicServer> <AmmIer> either it needs more trains on we should remove one line, don't you thinkè? 13:06:50 <PublicServer> <Thraxian|Work> where? 13:07:01 <PublicServer> <AmmIer> on most parts 13:07:23 <PublicServer> <AmmIer> south west seems a bit full but else 13:08:10 <PublicServer> <AmmIer> oil wood drop is slow 13:08:41 <PublicServer> <AmmIer> bad balanced 13:08:56 <PublicServer> <Thraxian|Work> I need to add about 30-40 more trains to SLH 4.0^0 13:09:07 <PublicServer> <Thraxian|Work> now that there's a 3rd ML there, it's possible 13:09:26 <PublicServer> <AmmIer> well, if it isn't oil/wood 13:09:31 <PublicServer> <AmmIer> I see no issue 13:09:40 <PublicServer> <Thraxian|Work> it's wood and coal 13:09:41 <PublicServer> <Thraxian|Work> mostly wood 13:10:34 <PublicServer> <AmmIer> that is why station per line is bad. 13:10:50 <PublicServer> <AmmIer> if you do that, you should make it to handle max load 13:11:04 <PublicServer> <AmmIer> but much better is a balanced station. 13:11:19 <PublicServer> <AmmIer> good old type, dunno, if there is one on this map. 13:11:44 <PublicServer> <Thraxian|Work> steel mill style? 13:11:48 <PublicServer> <AmmIer> most stations have boring "new"-Mark style 13:11:55 <PublicServer> <Thraxian|Work> what's "Mark-style"? 13:12:02 <PublicServer> <AmmIer> one station per line 13:12:07 <PublicServer> <Thraxian|Work> oh 13:12:11 <PublicServer> <Thraxian|Work> check out steel pickup 13:12:54 <PublicServer> <AmmIer> yes, something like that but for drop :-) 13:13:36 <PublicServer> <Thraxian|Work> come to think of it, my favorite station was the Mark-style factory drop I built a few games back 13:13:39 <PublicServer> <AmmIer> well, it doesn't need to be every line to every plattform 13:13:40 <PublicServer> <Thraxian|Work> do you remember that one? 13:13:45 <PublicServer> <AmmIer> but something between 13:15:54 <PublicServer> <AmmIer> wood/oil does merge and then split again. 13:22:54 <Ammler> He? http://www.openttdcoop.org/wiki/Unofficial_Archive 13:23:30 <Ammler> would be In-? 13:24:05 <Thraxian|Work> inofficial? 13:24:13 <Ammler> or is that German? 13:24:16 <Ammler> hmm 13:24:16 <Thraxian|Work> that would be uncorrect :) 13:24:23 <Ammler> well, anyway 13:24:48 <Ammler> then it is German :-P 13:25:29 <Ammler> blue trains! 13:26:49 <PublicServer> <Thraxian|Work> I'm about to tear up some SML and redo it 13:27:34 <PublicServer> *** AmmIer has left the game (connection lost) 13:27:34 <PublicServer> *** Game paused (not enough players) 13:27:36 <PublicServer> <Thraxian|Work> or not :( 13:28:10 <PublicServer> *** Thraxian|Work has joined spectators 13:29:01 *** Mark has quit IRC 13:29:01 <Ammler> http://www.openttdcoop.org/wiki/Unofficial_Archive <-- KenjiE20, it seems the deletion template failes? 13:29:18 <Ammler> my reason was "blue trains!" 13:29:31 <KenjiE20> O.o 13:30:01 <Thraxian|Work> I think the Template:User page was broken 13:30:09 <Thraxian|Work> or at least, it has too much white space in the template 13:30:23 <Thraxian|Work> see http://www.openttdcoop.org/wiki/Community:Members 13:30:23 <Ammler> was or is? 13:30:30 <Thraxian|Work> is, I guess 13:30:49 <Thraxian|Work> do you remember my NewUsers project? 13:30:58 <Ammler> yes, dead? 13:30:59 <Thraxian|Work> http://www.openttdcoop.org/wiki/User:Thraxian/NewUsers 13:31:04 <Thraxian|Work> no, just not updated recently 13:31:20 <Thraxian|Work> need to get all of the users into the Category:Usual Suspects :) 13:31:36 <Ammler> what happens with people, which don't have a user page? 13:31:43 <Thraxian|Work> they don't show up 13:31:56 <Ammler> might be ok :-) 13:32:48 *** Mark has joined #openttdcoop 13:32:53 <Ammler> oh, Thraxian|Work, the disconnect was acciedentially, shall I join again. 13:33:58 <Thraxian|Work> no worries 13:34:05 <Thraxian|Work> hadn't started yet, so nothing borken or broken 13:34:21 <Mark> hello 13:34:27 <KenjiE20> there we go Ammler 13:35:34 <Ammler> and now, if someone other agrees, he can delete it :-) 13:36:08 * Mark now has his driver's license 13:36:15 <Thraxian|Work> see the NewUsers page now 13:36:17 <KenjiE20> I could be merged tbh with the appropriate PSG section 13:36:24 <Thraxian|Work> just ned to get rid of the [edit] tag 13:36:30 <Thraxian|Work> grats, Mark! 13:36:38 <Mark> thank you :) 13:37:01 <Thraxian|Work> NewUsers can have a list for any member category we want : honorary, inactive, prozone, etc. 13:37:16 <Thraxian|Work> I'll even make a special Prozac one for you Mark :) 13:37:23 * Thraxian|Work chuckles and grins 13:37:33 <Ammler> http://www.openttdcoop.org/wiki/Valhalla%27s_custom_build <-- he, valhalla was once a patcher too :-) 13:37:43 <Ammler> grat Mark 13:38:04 <Thraxian|Work> wow...r3271. that was a long time ago 13:38:33 <Ammler> 0.4 ish? 13:38:54 <Ammler> maybe almost 0.4.8 13:40:05 <Thraxian|Work> fixed Template:Users 13:40:13 <Thraxian|Work> er... Template:User 13:40:21 <Thraxian|Work> members page is much nicer now 13:43:24 *** dr_gonzo has joined #openttdcoop 13:45:02 <Thraxian|Work> any objection to my making 56 edits to user pages? 13:45:34 <Thraxian|Work> I'm going to add all the usual suspects into the Category:Usual Suspects 13:45:46 <Thraxian|Work> assuming that's the name we're going to keep using :) 13:47:37 <Thraxian|Work> currently, we have categories for "Exsuspects" "Usual Suspects" and "Members". The last is also divided into "Active Members", "Honorary Members", and "Inactive Members" 13:47:58 <Thraxian|Work> are those 5 categories all necessary and sufficient? 13:48:48 <KenjiE20> I count 6, but seems fine 13:49:04 <Thraxian|Work> members is only a folder - should not have any pages in it 13:49:11 <Thraxian|Work> all members should be in one of the subcategories 13:49:20 <KenjiE20> fair enough 13:50:35 <Thraxian|Work> Kommer is officially an inactive member? 13:51:43 <Thraxian|Work> one more question: should all user pages be in the Category:Users, or is having it in the user space sufficient for listing? 13:52:01 <Thraxian|Work> since they will all be in one of the 5 subcategories of Category:Users anyways 13:52:56 <Ammler> [15:49] <Thraxian|Work> Kommer is officially an inactive member? <-- I disagreed :-) 13:53:37 <Ammler> btw. I changed Exsuspect and added "& retired members" to have a place for dih 13:54:10 <Thraxian|Work> oh - he was on the Users page as inactive, so I just bumped him into that category 13:54:18 <Thraxian|Work> and how did you chage Exsuspect? 13:54:20 <Thraxian|Work> err.. change 13:54:40 <Ammler> well, he isn't inactive, is is still active 13:55:05 <Ammler> but he liked to be removed from our member list 13:56:01 <Thraxian|Work> phazorx: russia, or canada (can't be both) 13:56:18 <Ammler> or we change inactive members to inactive & retired members 13:56:49 <Thraxian|Work> fine by me 13:56:59 <Thraxian|Work> inactive is sufficient - I can title it differently on the page 13:57:26 <Ammler> it is just, inactive is something made from the active 13:57:57 <Ammler> but retired came from the member himself. 13:58:56 <Ammler> mäh 13:59:06 <Ammler> simple exsuspects & exmembers 13:59:50 <Ammler> I also think, we should move the inactive members to the bottom of the list 13:59:59 <Ammler> they are less worth than suspects 14:00:52 <Thraxian|Work> the new layout will likely be members top left, usual suspects top-right, inactive members bottom-left, inactive players bottom-right 14:02:02 <Thraxian|Work> where should honorary go? on top? 14:02:15 <Ammler> can we keep the quote? 14:02:17 <Thraxian|Work> or between the actives and inactives 14:02:30 <Thraxian|Work> possibly - will have to add a new template to catch that quote 14:03:06 <Ammler> I would keep active members at top 14:03:28 <Ammler> as those are also the guys which you contact 14:03:45 <Thraxian|Work> see this now: http://www.openttdcoop.org/wiki/User:Thraxian/NewUsers 14:03:46 <Ammler> honoray member are more like sponsors 14:04:02 <Thraxian|Work> I can easily add honorarys to the end of the page 14:04:11 <Ammler> not the end 14:04:20 <Ammler> below active like now 14:04:34 *** Fates has joined #openttdcoop 14:04:55 <Ammler> inactive at the end, then exsuspects and exmembers 14:06:39 <Ammler> IMO, it needs more than a year to become inactive 14:08:28 *** Progman has joined #openttdcoop 14:10:24 *** ODM has joined #openttdcoop 14:10:25 *** ChanServ sets mode: +o ODM 14:13:33 <Fates> !password 14:13:33 <PublicServer> Fates: staked 14:14:20 <Thraxian|Work> Ammler: see this now: http://www.openttdcoop.org/wiki/User:Thraxian/NewUsers 14:16:13 <Ammler> Thraxian|Work: well, that way, it is hard to add the quote 14:16:58 <Thraxian|Work> yes, but the lists and counts update automatically 14:17:06 *** mixrin has quit IRC 14:18:33 <Ammler> possible to splitcs supspects in A-H, I-N... ? 14:18:50 <atdt> !password 14:18:50 <PublicServer> atdt: staked 14:19:03 <PublicServer> *** atdt joined the game 14:19:21 <Thraxian|Work> it's currently set as a 3-column display, which will be more apparent as pages are added to the category 14:19:25 <Thraxian|Work> and everything is automatically sorted 14:19:43 <Ammler> imo, for the honorary members, the text is needed 14:20:13 <Ammler> so either you have the quote for all or none? 14:20:23 <Thraxian|Work> right now, I'm just trying to get the page built and working 14:20:43 <Thraxian|Work> if we want to add a quote template, then each user's page can conain the quote, and I can grab it when making this listing 14:21:00 <Thraxian|Work> so the quote would actually be contained on the userpage, not the list 14:21:20 <Ammler> can we create a user page for unregistered users? 14:21:31 <Thraxian|Work> this list would eventually be locked and protected 14:21:45 <Thraxian|Work> since all updates to it are done by adding pages to the appropriate category 14:22:02 <Ammler> well, Truelight needs to be there :-) 14:22:22 <Thraxian|Work> we'll need to create user pages for those without, especially honorarys and inactive members 14:22:46 <Thraxian|Work> but in general, I think creating a user page is a small requirement to be listed as a user in this community 14:22:55 <Ammler> yes 14:22:58 <Thraxian|Work> it means that they've actually been to the wiki, which is already a requirement. 14:23:27 <Ammler> well, I made my userpage as I became a member :-) 14:24:12 <Ammler> I wasn't very active on the wiki/blog 14:24:34 <Ammler> also as member, that changed with the GRFPack 14:25:06 *** De_Ghosty has quit IRC 14:25:54 <Chris_Booth> !password 14:25:54 <PublicServer> Chris_Booth: staked 14:26:19 <Chris_Booth> erm who is in the que infront of me? 14:26:24 *** Lofwyr is now known as Dr_Jekyll 14:26:30 <Chris_Booth> !players 14:26:32 <PublicServer> Chris_Booth: Client 34 is Thraxian|Work, a spectator 14:26:32 <PublicServer> Chris_Booth: Client 40 (Orange) is atdt, in company 1 (#OpenTTDCoop) 14:26:33 <PublicServer> Chris_Booth: Client 42 (Orange) is Fates, in company 1 (#OpenTTDCoop) 14:26:33 <PublicServer> Chris_Booth: Client 44 (Orange) is Chris Booth, in company 1 (#OpenTTDCoop) 14:26:37 <Fates> I think I am 14:26:45 <Fates> can't get in? 14:26:47 <Chris_Booth> taking your time 14:26:49 <Chris_Booth> no i cant 14:26:57 <Ammler> [16:25] <PublicServer> Client #42 name: 'Fates' status: 'loading map' frame-lag: 7763 company: 1 IP: 212.219.98.4 unique-id: 'd6add335bbc965e85c24d68cbfaf0bd3' 14:27:06 <Fates> I guess internet in this place is really ff-ed up :P 14:27:07 <Ammler> ups, sorry 14:27:11 <Fates> I'll disconnect 14:27:17 <Ammler> wasn't meant to be so verbose 14:27:17 <PublicServer> *** Fates has left the game (connection lost) 14:27:29 <Fates> haha, np 14:27:34 <PublicServer> *** Chris Booth has left the game (connection lost) 14:27:46 <Chris_Booth> !players 14:27:48 <PublicServer> Chris_Booth: Client 34 is Thraxian|Work, a spectator 14:27:48 <PublicServer> Chris_Booth: Client 40 (Orange) is atdt, in company 1 (#OpenTTDCoop) 14:27:48 <PublicServer> Chris_Booth: Client 48 (Orange) is Chris Booth, in company 1 (#OpenTTDCoop) 14:27:49 <Chris_Booth> !password 14:27:49 <PublicServer> Chris_Booth: oddity 14:28:05 <Ammler> sometimes, I screwup my Klipper 14:28:07 <Thraxian|Work> Ammler: last night at midnight EST (GMT-500), the server got really laggy. ZD and I were playing, and our traceroutes both showed timeouts as soon as we hit any .nl addresses 14:28:08 <Thraxian|Work> any ideas? 14:28:23 <Thraxian|Work> we figure that was about 6:00am .nl time 14:28:43 <Chris_Booth> Fates: thanks 14:28:50 <Chris_Booth> now you can connect again 14:28:55 <PublicServer> *** Game unpaused (enough players) 14:28:56 <PublicServer> *** Chris Booth joined the game 14:29:00 <Ammler> Mark drove in a communicaten hub as he practiced for the today test? 14:29:12 <Fates> thanks, but make that 'try to connect' 14:29:24 <Fates> like I said, internet here is fubar :P 14:29:38 <Mark> Ammler: huh what? 14:29:56 <Ammler> Mark: [16:26] <Thraxian|Work> Ammler: last night at midnight EST (GMT-500), the server got really laggy. ZD and I were playing, and our traceroutes both showed timeouts as soon as we hit any .nl addresses 14:30:05 <Mark> ah 14:30:08 <Ammler> :-) 14:30:09 <Mark> yep, sorry about that 14:30:28 <Ammler> Thraxian|Work: I have no idea :-) 14:30:35 <Thraxian|Work> Mark: next time, try not to run into underwater network cables or satellites in orbit :) 14:30:41 <PublicServer> *** Fates has left the game (connection lost) 14:30:58 <Fates> grmbl. 14:31:27 <Ammler> Thraxian|Work: next time you could try to ping/traceroute www.openttdcoop.org 14:31:27 <Thraxian|Work> mg. smbdy stl fts' vwls! 14:31:36 <Thraxian|Work> we did ps.openttdcoop.org 14:31:39 <Ammler> that one is in germany 14:31:43 <PublicServer> *** Chris Booth has left the game (connection lost) 14:31:43 <PublicServer> *** Game paused (not enough players) 14:32:13 <Ammler> just to see, if it was a general trans atlantic issue :-) 14:32:26 <Ammler> or Dutch only. 14:32:27 <Chris_Booth> !password 14:32:27 <PublicServer> Chris_Booth: oddity 14:32:46 <PublicServer> <Thraxian|Work> atdt: you there? 14:32:52 <Chris_Booth> also try something like www.bbc.co.uk traceroute 14:33:22 <PublicServer> *** Chris Booth joined the game 14:33:24 <PublicServer> *** Game unpaused (enough players) 14:33:46 <Thraxian|Work> CB: did you make it in this time? 14:34:00 <PublicServer> <Chris Booth> i made it in last time 14:34:00 <Ammler> Thraxian|Work: if we have more us players, we might search for a sponsor there ;-) 14:34:06 <atdt> http://internettrafficreport.com/europe.htm 14:34:07 <Webster> Title: Details for Europe /// Internet Traffic Report (at internettrafficreport.com) 14:34:09 <PublicServer> <Chris Booth> but for some reason i am getting maga lag 14:34:38 <Ammler> well, the game is havy 14:34:51 <Ammler> !server_status 14:34:52 <PublicServer> Ammler: 16:34:50 up 161 days, 2:27, 0 users, load average: 0.89, 1.34, 1.22 14:34:52 <PublicServer> Ammler: Cpu(s): 15.4%us, 5.4%sy, 2.1%ni, 74.4%id, 2.4%wa, 0.0%hi, 0.1%si, 0.0%st 14:34:53 <PublicServer> Ammler: 18964 openttd 25 10 43688 19m 4064 S 28 1.0 80:12.98 ./openttd -c opentt 14:34:57 <Thraxian|Work> 1500 trains do that to you :) 14:35:20 <Ammler> not really high usage on the server. 14:35:21 <PublicServer> <atdt> im here 14:35:43 <PublicServer> <Thraxian|Work> I was going to bump you to spectators if CB was still having issues connecting 14:35:53 <PublicServer> <atdt> oh 14:35:54 <PublicServer> <Thraxian|Work> but didn't want to if you were actually there. I hate moving people :) 14:36:01 <PublicServer> <atdt> i can go to spec if needed 14:36:08 <Ammler> Thraxian|Work: !pause works ingame for everyone 14:36:16 <PublicServer> <Thraxian|Work> naw - only if you're afk 14:36:29 <PublicServer> <atdt> i'm going to reverse the backwards sml 14:36:31 *** deghosty has joined #openttdcoop 14:36:36 <PublicServer> <Thraxian|Work> I have the new merge lines ready 14:36:47 <PublicServer> <Thraxian|Work> what kind of SML are you going to put in? 14:36:53 <PublicServer> <Thraxian|Work> the kind near BBH4, or the normal kind? 14:36:56 <PublicServer> <atdt> same as is there, just backwards 14:37:01 <PublicServer> <Thraxian|Work> kk 14:37:16 <PublicServer> <Thraxian|Work> do you see the new ore drop merge lines? 14:37:25 <PublicServer> <atdt> yup 14:37:28 <PublicServer> <Thraxian|Work> cool 14:42:04 <PublicServer> *** Chris Booth has left the game (connection lost) 14:42:04 <PublicServer> *** Game paused (not enough players) 14:42:13 <PublicServer> <atdt> :( 14:42:15 <PublicServer> *** Thraxian|Work has joined company #1 14:42:16 <PublicServer> *** Game unpaused (enough players) 14:42:18 <PublicServer> <Thraxian|Work> there you go 14:42:18 <PublicServer> <atdt> ty 14:42:22 <Chris_Booth> !password 14:42:22 <PublicServer> Chris_Booth: oddity 14:42:33 <Chris_Booth> !password 14:42:33 <PublicServer> Chris_Booth: devout 14:43:17 <PublicServer> *** Chris Booth joined the game 14:43:31 <PublicServer> <atdt> i got it :) 14:43:38 <PublicServer> *** Chris Booth has left the game (connection lost) 14:43:55 *** Someone has joined #openttdcoop 14:44:08 <Chris_Booth> i will be playing in a minute 14:44:27 <PublicServer> *** Chris Booth joined the game 14:44:33 *** Someone has quit IRC 14:44:45 <PublicServer> <Thraxian|Work> room to play :) 14:44:46 <PublicServer> *** Chris Booth has left the game (connection lost) 14:46:51 <Chris_Booth> can someone add 1 PBS signal to the bridges in wood + oil drop bridges over the pickup lines 14:47:02 <Chris_Booth> as i just added a 3rd entrance line 14:47:34 <Chris_Booth> to ease ML traffic 14:47:41 <Chris_Booth> and now i cant connect any more 14:47:49 <Chris_Booth> game is just to big for my connection 14:48:01 <PublicServer> <Thraxian|Work> done 14:52:15 <PublicServer> <Thraxian|Work> still need to merge the second line 14:52:16 *** Thraxian_ has joined #openttdcoop 14:52:23 <PublicServer> <atdt> yup 14:53:06 <PublicServer> <atdt> oops 14:53:09 <PublicServer> <atdt> need a bypass 14:54:13 <PublicServer> <atdt> lol 14:54:18 <PublicServer> <atdt> we shifted the wrong line 14:54:28 <PublicServer> <atdt> ah it fits 14:55:01 <PublicServer> <Thraxian|Work> will need to re-penalize too 14:55:54 <PublicServer> <atdt> why 14:55:57 <PublicServer> <atdt> lol 14:56:02 <PublicServer> <Thraxian|Work> ? 14:56:16 <PublicServer> <Thraxian|Work> that's why I prefer the BBH4 style 14:56:25 <PublicServer> <Thraxian|Work> much more compact and more opportunities to switch 14:56:42 <PublicServer> <atdt> this is smoother and doesnt back up the ml at all 14:56:51 <PublicServer> <Thraxian|Work> 75 tiles, and 14 switches 14:56:53 <PublicServer> <atdt> because trains only merge if they can do it at full speed 14:57:02 <PublicServer> <atdt> and we have plenty of space 14:57:42 *** Thraxian|Work has quit IRC 14:58:50 <PublicServer> <Thraxian|Work> forgot the prio 14:59:34 <PublicServer> <Thraxian|Work> haha 15:00:54 *** deghosty has quit IRC 15:01:00 <PublicServer> <atdt> lovely 15:01:04 <PublicServer> <atdt> penalties 15:01:25 <PublicServer> <atdt> looks good 15:02:14 <PublicServer> <Thraxian|Work> lost my IRC connection 15:03:31 <FrancoBegbie> !dl win32 15:03:31 <PublicServer> FrancoBegbie: http://binaries.openttd.org/nightlies/trunk/r17814/openttd-trunk-r17814-windows-win32.zip 15:04:33 <PublicServer> <atdt> there's not much room for the penalties 15:04:45 <PublicServer> <atdt> at least, not much room to put them in the right places 15:04:48 <FrancoBegbie> !password 15:04:48 <PublicServer> FrancoBegbie: valets 15:04:59 <PublicServer> *** FrancoBegbie joined the game 15:05:02 <PublicServer> <Thraxian|Work> sure - between the prio and the bypass 15:05:15 <PublicServer> <atdt> yeah but that makes a signal gap 15:05:39 <PublicServer> <Thraxian|Work> where? 15:05:55 <PublicServer> <atdt> hmm 15:05:57 <PublicServer> <atdt> it doesnt 15:06:03 <PublicServer> <Thraxian|Work> it does 15:06:07 <PublicServer> <atdt> i think... watch 15:06:10 <PublicServer> <Thraxian|Work> move the shifter west one 15:06:14 <PublicServer> <atdt> as soon as it clears 15:06:35 <PublicServer> <atdt> its fine i thin 15:06:45 <PublicServer> <atdt> the plain signal turns as soon as it clears 15:06:50 <PublicServer> <atdt> its ok 15:06:53 <PublicServer> <Thraxian|Work> it's not 15:06:57 <PublicServer> <Thraxian|Work> that is a signal gap 15:07:09 <PublicServer> <atdt> it is still signaling back though like a one way signal 15:07:12 <PublicServer> <Thraxian|Work> weird 15:07:19 <PublicServer> <atdt> eh, it works 15:07:20 <PublicServer> <Thraxian|Work> that's buggy 15:07:22 <PublicServer> <atdt> yeah 15:07:34 <PublicServer> *** FrancoBegbie has left the game (leaving) 15:07:36 <PublicServer> <Thraxian|Work> why not extend the next shifter west one anyways 15:07:43 <PublicServer> <atdt> ok, fine by me 15:08:04 <PublicServer> <Thraxian|Work> at here 15:08:45 <Mark> !info 15:08:45 <PublicServer> Mark: #:1(Orange) Company Name: '#OpenTTDCoop' Year Founded: 1950 Money: 13563297844 Loan: 0 Value: 13570750273 (T:1502, R:0, P:0, S:0) unprotected 15:08:45 <PublicServer> <atdt> ah 15:08:47 <PublicServer> <atdt> right 15:08:52 <PublicServer> <atdt> me = genius without ritalin 15:10:05 <Mark> !password 15:10:05 <PublicServer> Mark: valets 15:10:31 <PublicServer> *** Mark joined the game 15:11:37 <PublicServer> <Thraxian|Work> problem now is that the first merging line only gets one chance to shift before the 2nd line tries to merge 15:11:42 <PublicServer> <Thraxian|Work> so the second line tends to backup 15:11:44 <PublicServer> <Mark> hello 15:12:29 <PublicServer> <atdt> once the penalties are straight it will be fine 15:12:37 <PublicServer> <Thraxian|Work> you just created two gaps, btw 15:12:54 <PublicServer> <atdt> huh? 15:13:06 <PublicServer> <atdt> yeah i'm undoing the mess lol 15:13:09 <PublicServer> <Thraxian|Work> kk 15:16:40 <PublicServer> <Mark> nice job on the deforestation tech 15:16:51 <PublicServer> <atdt> ty 15:17:10 <PublicServer> <Mark> you should take credit for that :P 15:17:15 <PublicServer> <atdt> i did :) 15:17:33 <PublicServer> <Mark> i dont see your name on it 15:17:38 <PublicServer> <Mark> ah right 15:17:38 <PublicServer> <atdt> its an acronym 15:17:40 <PublicServer> <Mark> yeah 15:17:43 <PublicServer> <Mark> :P 15:18:56 <PublicServer> <Mark> that's how stationwalking should be done :P 15:19:13 <PublicServer> <atdt> its prettier that way :) 15:21:10 *** Thraxian|Work has joined #openttdcoop 15:21:11 *** ChanServ sets mode: +o Thraxian|Work 15:21:52 <PublicServer> <Mark> good think you're not moving all wood, otherwise it would look empty 15:22:13 <PublicServer> *** Mark has left the game (connection lost) 15:22:26 *** Venxir has joined #openttdcoop 15:22:35 <Mark> !password 15:22:35 <PublicServer> Mark: mantel 15:22:39 <atdt> i'd be moving all the wood if i had more trains to play with :p 15:22:51 <PublicServer> *** Mark joined the game 15:23:10 <PublicServer> *** Mark has left the game (connection lost) 15:23:24 <Mark> then you'd have no nice piles :P 15:25:29 <PublicServer> *** Mark joined the game 15:25:44 <Chris_Booth> !password 15:25:44 <PublicServer> Chris_Booth: mantel 15:26:30 <PublicServer> *** Chris Booth joined the game 15:26:50 <PublicServer> *** Chris Booth has left the game (connection lost) 15:28:08 <PublicServer> *** Chris Booth joined the game 15:28:27 <PublicServer> *** Chris Booth has left the game (connection lost) 15:29:28 *** TrainzStoffe has joined #openttdcoop 15:30:42 <PublicServer> <atdt> the new MSH 04 looks a tad like a swastika if you squint 15:30:58 <Chris_Booth> can some one pause the server so i sync? 15:31:04 <PublicServer> *** atdt has paused the server. 15:31:05 <PublicServer> *** Game paused (not enough players) 15:31:15 <Chris_Booth> !password 15:31:15 <PublicServer> Chris_Booth: sleazy 15:33:23 <PublicServer> <Thraxian|Work> gee, that's a long sync 15:33:24 <PublicServer> *** Chris Booth joined the game 15:33:25 <PublicServer> *** atdt has enabled autopause mode. 15:33:26 <PublicServer> *** Game unpaused (enough players) 15:33:30 <PublicServer> <atdt> yeah wow 15:33:45 <PublicServer> <Chris Booth> thanks 15:33:49 <PublicServer> <atdt> np 15:34:04 <PublicServer> <atdt> steel is done i guess 15:35:16 <PublicServer> <atdt> looks good 15:35:17 <PublicServer> <atdt> :) 15:36:53 <PublicServer> <Mark> strange how we have only 160 goods trains and still are moving a decent amount 15:36:58 *** Stoffe has quit IRC 15:37:01 *** Stoffe has joined #openttdcoop 15:37:17 <atdt> really its a pretty short run 15:37:17 <PublicServer> <Mark> guess their routes are more effecient than for primaries 15:37:45 <PublicServer> <atdt> e-rail is soooo much laggier 15:38:00 <PublicServer> <Mark> why would that be? 15:38:06 <PublicServer> <atdt> drawing the power lines 15:38:26 <PublicServer> <atdt> turn em off in transparency and scrolling while zoomed out all the way goes way faster 15:38:28 <PublicServer> <Mark> you should put full animation and full detail off 15:38:48 *** TrainzStoffe has quit IRC 15:38:51 <PublicServer> <Chris Booth> oops 15:39:38 <PublicServer> <Mark> Chris Booth: you really should have picked a longer TL :P 15:39:45 <PublicServer> <Chris Booth> no 15:39:48 <PublicServer> <Chris Booth> TL3 rules 15:40:01 <PublicServer> <Mark> not on huge maps with plenty of space for massive hubs 15:40:10 <PublicServer> <Mark> and no SLHs 15:40:20 <PublicServer> <Chris Booth> people didnt have to vote for me 15:41:04 <^Spike^> chris you all gave them a dollar if they voted for you.. ;) 15:41:21 <PublicServer> <Chris Booth> wasnt that last game? 15:41:26 <PublicServer> <Chris Booth> i never payed anyone any money 15:41:38 <atdt> i think next game we should just use camel caravans 15:42:07 <^Spike^> 256*256 RV only game? :) 15:42:14 <^Spike^> or 128*256 RV only 15:42:25 <PublicServer> <Chris Booth> 256^2 might be to big for RV only 15:42:31 <PublicServer> <Chris Booth> 128 256 is etter 15:42:39 <PublicServer> <Chris Booth> better 15:43:02 <PublicServer> <Mark> says the person that wanted a 2058*128 RV only game 15:43:04 <PublicServer> *** Chris Booth has left the game (connection lost) 15:43:15 <PublicServer> *** Mark has left the game (leaving) 15:43:16 <^Spike^> *no comment* 15:43:18 <Chris_Booth> that wasnt my idea 15:43:22 <Chris_Booth> that was PMs idea 15:43:35 <^Spike^> seems PMs intention was a RV game with train transfer 15:43:44 <^Spike^> it said so on the msg board :) 15:46:32 <PublicServer> <Thraxian|Work> check out "Sync'd LLRR crossing" 15:47:55 <PublicServer> <Thraxian|Work> that thing is a BEAST :) 15:47:58 <atdt> long train length 15:50:33 <PublicServer> <atdt> we're only producing 3900 crates 15:50:37 <PublicServer> <atdt> sort of pitiful 15:50:58 <PublicServer> <Thraxian|Work> over 4k at sawmill 15:51:10 <PublicServer> <Thraxian|Work> another 5k at oil 15:51:21 <PublicServer> <Thraxian|Work> and 3k steel 15:51:43 <PublicServer> <atdt> still a pretty small total for the amount of trains and infrastructure we've got goin 15:52:10 <PublicServer> <Thraxian|Work> 300 coal trains that produce no goods doesn't help 15:53:39 <jonde> !password 15:53:39 <PublicServer> jonde: avowal 15:53:48 <PublicServer> *** jondisti joined the game 15:55:03 <PublicServer> *** Chris Booth joined the game 15:55:22 <PublicServer> *** Chris Booth has left the game (connection lost) 16:00:56 <Chris_Booth> !info 16:00:56 <PublicServer> Chris_Booth: #:1(Orange) Company Name: '#OpenTTDCoop' Year Founded: 1950 Money: 14145357097 Loan: 0 Value: 14151195978 (T:1500, R:0, P:0, S:0) unprotected 16:01:08 <Chris_Booth> i think you still need more trains 16:01:22 <atdt> indeed 16:01:37 <Chris_Booth> try and beat PZ5 16:01:44 <Chris_Booth> with 2500 trains 16:02:37 <atdt> this network is darn stable right now 16:04:37 *** highpinger has joined #openttdcoop 16:05:13 <Chris_Booth> Thraxian|Work: can increase the train limit to 2k if he wanted 16:06:41 <PublicServer> <jondisti> guess next rework is oil+wood drop entrance if there are coming more trains 16:07:00 <Chris_Booth> its not that bad is it? 16:07:04 <Chris_Booth> the exit is worse 16:07:29 <PublicServer> <jondisti> earlier today entrance from east wasn't too smooth 16:07:40 *** TrainzStoffe has joined #openttdcoop 16:07:42 <Chris_Booth> i moded it a bit 16:07:49 <Chris_Booth> i am going to do some more work on iut 16:07:59 <Chris_Booth> when my internet stops being slow 16:08:00 <PublicServer> <atdt> lots of temporary instability still from the bbh4 and msh04 mods 16:08:14 <PublicServer> <jondisti> heh 16:08:28 <PublicServer> <Thraxian|Work> what's still temp from MSH04? 16:08:50 <atdt> i mean the trains are still not smoothed out 16:08:58 *** Fates has left #openttdcoop 16:09:18 <PublicServer> <Thraxian|Work> I'd still like a different SML at SLH 4.0^0 16:09:34 <PublicServer> <Thraxian|Work> inside line is still too sparse 16:10:00 <PublicServer> <jondisti> how zd&t logging's so crowded 16:10:11 <PublicServer> <atdt> like i said, left over instability 16:11:07 <PublicServer> *** Spike joined the game 16:11:51 <PublicServer> *** Spike has joined company #1 16:11:54 <PublicServer> <Thraxian|Work> one of the forests at ZD&T just got a 50 % production drop 16:11:59 <PublicServer> <Thraxian|Work> that's why trains are backed up 16:12:21 <PublicServer> <Thraxian|Work> at least one, and maybe 2, of those forests used to produce well over 1k wood per month 16:12:24 <PublicServer> <jondisti> i remembered one had over 1600k per month 16:12:34 <PublicServer> <Thraxian|Work> yeah - they've dropped to 700,700,350 16:13:03 <PublicServer> <jondisti> were the trains unable to get there or why's that happened? 16:13:15 <PublicServer> <Thraxian|Work> unsure - possibly market fluctuation 16:13:19 <atdt> it will get back up 16:13:31 <PublicServer> <Thraxian|Work> still need lots of trains on the other side of that SLH 16:13:42 <PublicServer> <Thraxian|Work> Kingdom Heart Coal has 1k waiting 16:13:48 <PublicServer> <Thraxian|Work> and only 60% transported 16:14:18 <PublicServer> <Thraxian|Work> Paralellism has 300 waiting and 80% transported (production dropped here too) 16:14:45 <PublicServer> <Thraxian|Work> even Nunston West had a HUGE dip in production - one forest only producing 80 now 16:15:08 <PublicServer> <atdt> economy crashed :( 16:15:13 <PublicServer> <Thraxian|Work> seems that way 16:15:18 *** Stoffe has quit IRC 16:15:18 *** TrainzStoffe is now known as Stoffe 16:15:24 <PublicServer> <Thraxian|Work> the market crash of 2218 has come 16:15:25 <PublicServer> <jondisti> that's sad 16:15:33 <PublicServer> <atdt> atdt's been growing 16:15:42 <PublicServer> <atdt> you could send some of the ZD&T trains there 16:15:43 <^Spike^> !info 16:15:43 <PublicServer> ^Spike^: #:1(Orange) Company Name: '#OpenTTDCoop' Year Founded: 1950 Money: 14322014269 Loan: 0 Value: 14327517101 (T:1500, R:0, P:0, S:0) unprotected 16:16:20 <PublicServer> <jondisti> or increase train limit :) 16:16:23 <^Spike^> !trains 1550 16:16:23 <PublicServer> *** ^Spike^ has set max_trains to 1550 16:16:26 <PublicServer> <atdt> woo 16:16:41 <PublicServer> <Spike> just doing in slow increments to not kill the server 16:17:32 <PublicServer> <jondisti> what's the point of that bypass lane @ atdt 16:17:40 <PublicServer> <jondisti> which has no signals 16:17:55 <PublicServer> <atdt> ah, it was just to clear out an unneccessary train 16:18:42 <PublicServer> <jondisti> someone put a signal there but it wasn't anymore there 16:19:11 *** TrainzStoffe has joined #openttdcoop 16:20:05 <PublicServer> <atdt> i wish you could specify an area to prospect for new primaries 16:20:12 <PublicServer> <atdt> instead of it being random across the whole map 16:21:02 <Ammler> well, then you can place it manually right away 16:21:06 *** Levi has quit IRC 16:21:16 <atdt> oh god theres a nasty many-legged bug crawling up my wall 16:21:18 <atdt> ugh 16:22:04 <atdt> aaaaand its dead 16:25:00 *** Zarenor has joined #openttdcoop 16:25:11 <PublicServer> <jondisti> who's sign chatting with me 16:25:23 <PublicServer> <Thraxian|Work> that depends on where you're sign chatting 16:25:27 <Zarenor> lol 16:25:35 <PublicServer> <Thraxian|Work> hey ZD 16:25:36 <PublicServer> <jondisti> kingdom heart coal :P 16:25:38 <PublicServer> <Thraxian|Work> finished MSH04 16:25:41 <Zarenor> .. this being why we sign our signs, yes? 16:25:43 <PublicServer> <Thraxian|Work> that would be me 16:25:58 <PublicServer> <Thraxian|Work> "sign our signs"? where? could you sign that? 16:25:58 *** Stoffe has quit IRC 16:25:58 *** TrainzStoffe is now known as Stoffe 16:26:22 <Zarenor> Awesome, I'll have to have a look rq.. found out after you went to bed last night that my chemistry class today was optional, and the lab had already been canceled.. so 16:26:33 <Zarenor> I slept in until now, was nice to finally catch up 16:26:47 <PublicServer> <Thraxian|Work> I'm gonna grab a bite to eat - bbiab 16:27:08 <Zarenor> alright.. I'll probably get something at some point... 16:29:00 *** Zarenor has left #openttdcoop 16:29:20 *** Zarenor has joined #openttdcoop 16:29:37 <Zarenor> Hm.. I'm no longer a voice? 16:31:27 <Ammler> you left us! 16:32:38 *** mixrin has joined #openttdcoop 16:33:28 <Zarenor> I was trying to reset the chan now that I'm identified... 16:33:33 <Zarenor> but no joy 16:33:47 <Zarenor> maybe.... 16:33:56 *** Zarenor is now known as ZarenorDarkstalker 16:34:15 <ZarenorDarkstalker> guess not.. oh welll 16:34:18 <ZarenorDarkstalker> !password 16:34:18 <PublicServer> ZarenorDarkstalker: martin 16:34:49 <PublicServer> *** ZarenorDarkstalker joined the game 16:36:07 <PublicServer> <ZarenorDarkstalker> ooo, 1535 trains.. what's limit now? 16:36:12 <atdt> 1550 16:36:18 <PublicServer> <ZarenorDarkstalker> ... ahhh 16:36:43 <PublicServer> <atdt> mighty fine iron has been moderately beautified 16:37:26 <PublicServer> <ZarenorDarkstalker> definitely looks a lot cleaner.. what's still keeping us from increasing the limist beyond 1550? 16:37:29 <PublicServer> <ZarenorDarkstalker> *limit 16:37:35 <atdt> just going slowly 16:38:05 <PublicServer> <ZarenorDarkstalker> warnway could probably eat those 15 noe 16:38:15 <atdt> we need 50 more 16:38:15 <PublicServer> <ZarenorDarkstalker> ~2m litres waiting 16:38:21 <PublicServer> <ZarenorDarkstalker> *now 16:38:25 <atdt> spike? 16:38:31 <Thraxian|Work> !trains 1600 16:38:31 <PublicServer> *** Thraxian|Work has set max_trains to 1600 16:38:34 <atdt> <3 16:38:40 <PublicServer> <ZarenorDarkstalker> it can wait until thrax gets back.. maybe 16:38:43 <PublicServer> <ZarenorDarkstalker> yup XD 16:38:57 <atdt> i'm looking around for all the stations with less than 60% rating and bumping them up 16:39:10 <PublicServer> <ZarenorDarkstalker> warnway is less than 50 16:39:16 <PublicServer> <ZarenorDarkstalker> so I'm working on that 16:39:33 <PublicServer> <Thraxian|Work> backwards SML has been corrected 16:39:41 <PublicServer> <Thraxian|Work> and the whole steel mill area is a bit ... neater 16:39:51 <PublicServer> <ZarenorDarkstalker> awesome.. you've been hard working at work, mm? 16:39:58 <PublicServer> <ZarenorDarkstalker> I saw that, looks much better 16:40:03 <PublicServer> <atdt> its huge though 16:40:06 <PublicServer> <atdt> sprawling even 16:40:18 <PublicServer> <Thraxian|Work> we could move everything closer to the ML 16:40:23 <PublicServer> <Thraxian|Work> but we worked around what was already there 16:40:40 <PublicServer> <Thraxian|Work> the drop design forces the sprawl to some extent 16:40:41 <PublicServer> <ZarenorDarkstalker> It's not that much hugre than what was there 16:40:50 <PublicServer> <ZarenorDarkstalker> *huger 16:40:56 <PublicServer> <ZarenorDarkstalker> a little, but not insanely 16:42:11 <PublicServer> <Thraxian|Work> ZD: check out "Sync'd LLRR crossing" 16:44:09 <PublicServer> <ZarenorDarkstalker> warnway is much better for the moment 16:45:00 <PublicServer> <atdt> check !problem 16:45:09 <PublicServer> <atdt> those trains have been waiting for 5 minutes 16:45:28 <PublicServer> <ZarenorDarkstalker> ooo 16:45:30 <PublicServer> <ZarenorDarkstalker> wow 16:45:47 <PublicServer> <atdt> big nasty problems here 16:45:59 <PublicServer> <Thraxian|Work> 3 lines out, 2 lines in 16:46:09 <PublicServer> <Thraxian|Work> on the SL, that is 16:46:14 <PublicServer> <ZarenorDarkstalker> and 2 is coming from 4 16:46:25 <PublicServer> <Thraxian|Work> actually - it's a 6>2 merge 16:46:42 <PublicServer> <Thraxian|Work> yeah - ZD&T had a big production cut 16:46:51 <PublicServer> <Thraxian|Work> maybe fund a new forest over there to boost production? 16:46:52 <PublicServer> <ZarenorDarkstalker> must have been massive 16:47:00 <PublicServer> <Thraxian|Work> we're at 1600 total 16:47:01 <PublicServer> <ZarenorDarkstalker> then we'll cause more issues later 16:47:05 <PublicServer> <Thraxian|Work> used to have 1600 in one forest 16:47:11 <PublicServer> <atdt> i'm going to siphon some trains off here 16:47:30 <PublicServer> <ZarenorDarkstalker> you could go ahead and depot the waiting 16:47:56 <PublicServer> <Thraxian|Work> we could put a depot to trap the backed up trains 16:48:02 <PublicServer> <ZarenorDarkstalker> or thrax, could we come up with a solution like you were talking about before? 16:48:03 <PublicServer> <atdt> yeah 16:48:06 <PublicServer> <ZarenorDarkstalker> exactly 16:48:17 <PublicServer> <atdt> someone build a depot trap, 16:48:23 <PublicServer> <atdt> i dont know how to do that 16:48:25 <^Spike^> depot trap? 16:48:39 <PublicServer> <Thraxian|Work> I'm trying to remember how 16:48:45 <PublicServer> <ZarenorDarkstalker> lesee... I may know how to do that... I'm not sure if I remember 16:48:48 <PublicServer> <Spike> wtf is it in the first place 16:49:07 <PublicServer> <atdt> it forces backed up trains into a depot 16:49:39 <PublicServer> <Spike> like !this 16:50:51 <PublicServer> <Spike> ??? 16:51:38 <uliko> !download win32 16:51:38 <PublicServer> uliko: http://binaries.openttd.org/nightlies/trunk/r17814/openttd-trunk-r17814-windows-win32.zip 16:51:57 <PublicServer> <atdt> yeah sort of like that 16:52:10 <PublicServer> <Spike> oh and !problem: You got a too long prio there 16:52:11 <PublicServer> <atdt> just forces the trains into the depot until the track is free 16:52:27 <PublicServer> <ZarenorDarkstalker> need to force it into the exit as well 16:53:45 <PublicServer> <Thraxian|Work> how's that look? 16:53:50 <PublicServer> <Spike> where 16:54:08 <PublicServer> <ZarenorDarkstalker> if it works 16:54:21 <PublicServer> <ZarenorDarkstalker> I got to go guys, I'll bbl 16:54:26 <PublicServer> <atdt> its good 16:54:31 <PublicServer> <Thraxian|Work> are trains being replaced? 16:54:35 <PublicServer> <atdt> hmm 16:54:36 <PublicServer> <Thraxian|Work> or just serviced? 16:54:37 <PublicServer> <atdt> yeah 16:54:40 <PublicServer> <atdt> serviced 16:54:44 <PublicServer> <atdt> no 16:54:47 <PublicServer> <atdt> replaced? 16:54:47 <PublicServer> <Thraxian|Work> 1.1M each time one enters? 16:54:48 <PublicServer> <ZarenorDarkstalker> just delay for backup 16:55:16 <PublicServer> <Spike> may i ask.. why not infront of the PBS that goes to the stations but in a loop? 16:55:42 <PublicServer> *** ZarenorDarkstalker has joined spectators 16:55:43 <uliko> !password 16:55:43 <PublicServer> uliko: banter 16:55:54 <PublicServer> *** uliko has left the game (connection lost) 16:56:13 <PublicServer> *** uliko joined the game 16:56:51 <PublicServer> <Spike> cause atm it isn't doing what it's supposed to do.. the way i intended was that it would "store" the trains before entering the station signal block... 16:57:05 <PublicServer> <Spike> and maybe have 1 train waiting... 16:57:28 <PublicServer> <atdt> it should only store trains if the path ahead is blocked 16:57:48 <PublicServer> <Spike> well you can also place it closer to the stations after the tunnels.. 16:58:02 <PublicServer> <Spike> and give it 1 waiting space... and let trains from behind enter depot and wait until there is a spot 16:58:41 <PublicServer> <Spike> like that 16:58:54 <PublicServer> <Thraxian|Work> hmmm 16:59:03 <PublicServer> <Spike> cause well.. it isn't really helping now... 16:59:59 <PublicServer> <Spike> and you're making it overly complicated for yourself : 17:00:00 <PublicServer> <Spike> :) 17:00:11 <PublicServer> <Thraxian|Work> we don't want to always force trains into depot though 17:00:20 <PublicServer> <Spike> and btw trains don't get serviced.. they prob got replaced cause too old 17:01:00 <PublicServer> <Spike> haven't tried it like that.. but it's a possibility... 17:01:55 <PublicServer> <Spike> let's see what it does 17:02:16 *** mixrin_ has joined #openttdcoop 17:02:17 <PublicServer> <Spike> seems to work 17:02:40 <PublicServer> <Thraxian|Work> hehe - you just found an infinite money trick 17:03:23 <PublicServer> <Spike> as you see it works like that :0 17:03:25 <PublicServer> <Spike> :) 17:03:55 <PublicServer> <Spike> so that way you don't have to force them to the service center... 17:04:05 <PublicServer> <Spike> but when it's full they will enter it 17:05:04 <PublicServer> <Spike> yep 17:06:06 <PublicServer> <Spike> it's a simple mechanism.. but it works :) 17:07:44 <PublicServer> <Thraxian|Work> hehe - know what I just noticed? 17:07:49 <^Spike^> ? 17:08:33 <PublicServer> <Spike> atleast.. they should enter.. 17:08:46 <PublicServer> <Spike> if they don't... i don't understand why the test worked.. :) 17:09:29 <PublicServer> <Thraxian|Work> test trains had no orders 17:09:34 <PublicServer> <Spike> they did 17:09:37 <PublicServer> <Spike> copied the wood order trains 17:09:44 <PublicServer> <Thraxian|Work> there was no path there though 17:10:21 <PublicServer> *** Spike has joined spectators 17:10:40 <PublicServer> *** uliko has left the game (connection lost) 17:18:15 *** Donno has joined #openttdcoop 17:21:27 <PublicServer> <jondisti> what's bad in !baaaad? 17:21:42 <PublicServer> <Thraxian|Work> it was backed up there 17:21:45 <PublicServer> <Thraxian|Work> the sign wasn't removed 17:21:50 <PublicServer> <jondisti> oh 17:22:13 <PublicServer> <atdt> its still bad 17:22:17 <PublicServer> <atdt> that merge needs to be reworked 17:22:28 <PublicServer> <jondisti> works fine if you ask me 17:22:59 <PublicServer> <atdt> those trains in the waiting lane have been sitting there for 2 years 17:23:11 <PublicServer> <Thraxian|Work> we need a 3rd line in 17:23:16 <PublicServer> <atdt> yup 17:23:18 <PublicServer> <atdt> BBL 17:23:20 <Donno> !password 17:23:20 <PublicServer> Donno: grains 17:23:29 <PublicServer> *** atdt has joined spectators 17:29:22 <PublicServer> *** jondisti has joined spectators 17:29:22 <PublicServer> *** Game paused (not enough players) 17:29:28 <PublicServer> *** Thraxian|Work has joined spectators 17:29:38 <PublicServer> <jondisti> or did you want to do something? 17:29:49 <Thraxian|Work> nah - I'm good 17:43:16 *** Thraxian_ has quit IRC 17:43:59 <PublicServer> *** atdt has left the game (leaving) 17:50:42 <Donno> !download win32 17:50:42 <PublicServer> Donno: http://binaries.openttd.org/nightlies/trunk/r17814/openttd-trunk-r17814-windows-win32.zip 17:53:14 <Donno> !password 17:53:14 <PublicServer> Donno: fluted 17:53:24 <PublicServer> *** Donno joined the game 18:03:16 <Gleeb> Whenever I read what you people type, I always hear it in a range of European accents. 18:04:02 <atdt> jolly good mate, i'm off to get right pissed at the pub 18:04:24 <atdt> actually i'm american 18:05:11 <Chris_Booth> i am english 18:05:29 <atdt> i'm actually pretty good at accents 18:08:09 <Thraxian|Work> I'm Texan 18:09:04 <Ammler> I'm Ammler 18:09:27 <atdt> lol 18:09:47 <Gleeb> iirc, Ammler is Czech? 18:10:10 <Gleeb> No, that's not right... 18:10:40 <Thraxian|Work> Ammler, aka Amden, is a municipality in the canton of St. Gallen in Switzerland with approximately 1600 inhabitants. 18:11:12 <Gleeb> Yeah, Swiss :) 18:11:20 <ODM> woo swiss ladders 18:11:25 <Thraxian|Work> http://de.wikipedia.org/w/index.php?title=Datei:AmdenWalensee1.JPG 18:11:26 <Webster> Title: Datei:AmdenWalensee1.JPG – Wikipedia (at de.wikipedia.org) 18:11:27 <Thraxian|Work> very pretty place 18:11:42 <ODM> i wanna go there:O 18:12:22 <Gleeb> Ugh, sometime I hate OpenTTD. Usually just about the time my networks reach critical mass and jam every other moment. 18:12:42 <atdt> then its time to start over :P 18:13:07 <Gleeb> But not everything is connected :'( 18:13:20 <Gleeb> Actually, it was my first Pax-focussed game :) 18:18:36 <PublicServer> *** Donno has left the game (leaving) 18:19:24 <^Spike^> !unpause 18:19:24 <PublicServer> *** ^Spike^ has unpaused the server. (Use !auto to set it back.) 18:19:38 <PublicServer> *** Spike has joined company #1 18:19:38 <PublicServer> *** Game unpaused (enough players) 18:19:47 <^Spike^> !auto 18:19:48 <PublicServer> *** ^Spike^ has enabled autopause mode. 18:19:48 <PublicServer> *** Game paused (not enough players) 18:46:11 <PublicServer> *** Game unpaused (enough players) 18:46:13 <PublicServer> *** Stoffe joined the game 18:51:45 <Razaekal> !password 18:51:46 <PublicServer> Razaekal: tapped 18:51:48 *** mixrin has quit IRC 18:52:05 <PublicServer> *** Razaekel joined the game 18:57:34 <PublicServer> <ZarenorDarkstalker> What's up now guys? 18:58:18 <PublicServer> <Stoffe> Not much 18:58:51 <PublicServer> <ZarenorDarkstalker> ZD&Ts production is back up... 18:59:04 <PublicServer> <ZarenorDarkstalker> warnway needs moer trains again... 18:59:09 <PublicServer> *** ZarenorDarkstalker has joined company #1 19:00:07 <ZarenorDarkstalker> Limit still at 1600? 19:00:26 <PublicServer> <Stoffe> idk 19:02:31 <Thraxian|Work> !trains 19:02:31 <PublicServer> Thraxian|Work: !trains <integer>: set value of max_trains 19:02:57 <Thraxian|Work> still 1600 19:03:15 <PublicServer> <ZarenorDarkstalker> alright.. we're nearing that cap 19:03:51 <PublicServer> <ZarenorDarkstalker> and have several stations under serviced 19:04:15 <PublicServer> <Stoffe> moar traaaainz! 19:04:21 <PublicServer> <Stoffe> :P 19:04:37 <PublicServer> <ZarenorDarkstalker> going to get loading paralellism 19:04:55 <PublicServer> *** Thraxian|Work has joined company #1 19:07:44 *** insulfrog has joined #openttdcoop 19:08:04 <insulfrog> !download win32 19:08:05 <PublicServer> insulfrog: http://binaries.openttd.org/nightlies/trunk/r17814/openttd-trunk-r17814-windows-win32.zip 19:08:05 <PublicServer> <Stoffe> We need more trains if we're to keep working on this one 19:08:15 <Thraxian|Work> !trains 2000 19:08:15 <PublicServer> *** Thraxian|Work has set max_trains to 2000 19:08:21 <PublicServer> <Stoffe> :) 19:08:33 <PublicServer> <Spike> thrax.. we're pushing the server already 19:08:43 <^Spike^> !trains 1650 19:08:43 <PublicServer> *** ^Spike^ has set max_trains to 1650 19:08:45 <PublicServer> <ZarenorDarkstalker> we've ran 2000 before, I've seen is 19:08:49 <insulfrog> !playercount 19:08:50 <PublicServer> insulfrog: Number of players: 6 19:08:54 <KenjiE20> no we're not, we're pushing peoples internet 19:08:59 <PublicServer> <ZarenorDarkstalker> ther option is to call this one finished ad start over 19:09:00 <^Spike^> and that 19:09:12 <Thraxian|Work> fine by me :) 19:09:15 <PublicServer> <ZarenorDarkstalker> I'm not even seeing internet issues 19:09:24 <PublicServer> <ZarenorDarkstalker> I'm up for a new start 19:09:24 <^Spike^> not everyone has 100mbit fiber... 19:09:30 <KenjiE20> ^ 19:09:31 <PublicServer> <ZarenorDarkstalker> I don't 19:09:35 <^Spike^> you get the idea 19:09:39 <PublicServer> <ZarenorDarkstalker> I have 3Mbit 19:09:44 <PublicServer> <ZarenorDarkstalker> and no issues 19:09:48 <KenjiE20> 800kbps 19:09:49 <PublicServer> <Stoffe> My firewall says openttd is using about 2kB/s, that's nothing 19:09:49 <PublicServer> <ZarenorDarkstalker> we're pushing people's CPUs 19:10:01 <PublicServer> <ZarenorDarkstalker> it's the CPU thats the issue, I've checked 19:10:03 <KenjiE20> the problem is initial download 19:10:26 <KenjiE20> if it takes you too long to d/l to start with, you can have deep thought and not catch up in time 19:10:31 <PublicServer> <ZarenorDarkstalker> I often have to upgrade to the 64-bit client on more crowded maps 19:11:00 <PublicServer> <ZarenorDarkstalker> we can implement manual pausing when someone wants to join and keeps dropping 19:11:10 <PublicServer> <ZarenorDarkstalker> if it becomes that much of an issue 19:12:12 <PublicServer> <Stoffe> But initial dl size doesn't seem to change that much with number of trains - most information in that is static (i.e. terrain)... 19:12:22 <PublicServer> <ZarenorDarkstalker> not the size indicated 19:12:50 *** Thraxian|Work has left #openttdcoop 19:12:54 <insulfrog> !password 19:12:54 <PublicServer> insulfrog: jiggle 19:12:57 *** Thraxian|Work has joined #openttdcoop 19:12:57 *** ChanServ sets mode: +o Thraxian|Work 19:13:03 <PublicServer> <ZarenorDarkstalker> the size you don't see, when you lag out at the beginning 19:13:07 <insulfrog> hi all 19:13:11 <PublicServer> <ZarenorDarkstalker> is further DL 19:13:13 <PublicServer> <ZarenorDarkstalker> heyas 19:13:17 <Thraxian|Work> hi hi 19:13:27 <PublicServer> *** insulfrog joined the game 19:13:40 <PublicServer> <Stoffe> Well, for this TL, I guess there's not much to do 19:13:43 <PublicServer> <ZarenorDarkstalker> THrax: any idea hy the depot trap was moved into the station? 19:13:46 <PublicServer> *** insulfrog has left the game (connection lost) 19:13:49 <PublicServer> <ZarenorDarkstalker> *why 19:13:55 <PublicServer> <ZarenorDarkstalker> at logging 19:14:10 <insulfrog> !password 19:14:10 <PublicServer> insulfrog: jiggle 19:14:15 <PublicServer> <ZarenorDarkstalker> because it appears to be severly limiting how much output the station can have 19:14:22 <PublicServer> <ZarenorDarkstalker> *severely 19:14:38 <insulfrog> hmm, got disconnected from the server 19:14:49 <PublicServer> *** insulfrog joined the game 19:15:11 <PublicServer> *** insulfrog has left the game (connection lost) 19:15:13 <Thraxian|Work> !pause 19:15:14 <PublicServer> *** Thraxian|Work has paused the server. 19:15:15 <PublicServer> *** Game paused (not enough players) 19:15:16 <Thraxian|Work> try now :) 19:15:25 *** Spuuukie1 has joined #openttdcoop 19:15:33 <Thraxian|Work> ZD: it was moved for simplicity - and it seems to accomplish the same thing 19:15:40 <PublicServer> <ZarenorDarkstalker> hehe, I was just about to say, manual pausing may be necessary for slower internet connections 19:15:54 <Thraxian|Work> but by putting that track to bypass the depots, you remove the depot trap 19:15:54 <Spuuukie1> hi@all 19:15:59 <Thraxian|Work> because trains aren't using them otherwise 19:16:04 <PublicServer> *** insulfrog joined the game 19:16:07 <Thraxian|Work> hi Spuuukie 19:16:20 <insulfrog> thx, i'm in now :) 19:16:23 <Thraxian|Work> !auto 19:16:23 <PublicServer> *** Thraxian|Work has enabled autopause mode. 19:16:24 <PublicServer> *** Game unpaused (enough players) 19:16:25 <PublicServer> *** Spike has enabled autopause mode. 19:16:34 <Thraxian|Work> too slow, Spike :) 19:16:39 <PublicServer> <Spike> :) 19:16:40 <Spuuukie1> !download 19:16:40 <PublicServer> Spuuukie1: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 19:16:42 <Thraxian|Work> btw - is it Spike or ^Spike^? 19:16:44 <PublicServer> <Spike> works both ways though :) 19:16:58 <insulfrog> the game is extremely slow when zoomed out 19:16:58 <Thraxian|Work> because your name is screwing up my autosort in the new users list 19:17:00 <PublicServer> <Spike> normall ^Spike^ but ppl complained about being able to type in-game :D 19:17:24 <Thraxian|Work> http://www.openttdcoop.org/wiki/User:Thraxian/NewUsers 19:17:27 <PublicServer> <insulfrog> YOW, major lag 19:17:28 <Spuuukie1> hmmm is there a way to download the source of the nightly build? 19:17:46 <PublicServer> <ZarenorDarkstalker> The point wan't to force depot usage, was to force it when we had backups, I thought... I could have been wrong 19:17:51 <^Spike^> hmmm... not that bad.. :) 19:17:55 <PublicServer> <Stoffe> Spuukie: Through SVN if you know how to use it 19:18:02 <Spuuukie1> !download lin64 19:18:03 <PublicServer> Spuuukie1: http://binaries.openttd.org/nightlies/trunk/r17814/openttd-trunk-r17814-linux-generic-amd64.tar.bz2 19:18:19 <Thraxian|Work> http://www.openttd.org/en/development 19:18:28 <KenjiE20> @quickstart 19:18:28 <Thraxian|Work> there's a section there entitled "Obtaining the Source Code" 19:18:30 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 19:18:36 <Spuuukie1> thx ;) 19:18:57 <Thraxian|Work> ZD: what's EOL stand for? 19:19:00 <Thraxian|Work> end-of-line? 19:19:03 <KenjiE20> yup 19:19:03 <PublicServer> <ZarenorDarkstalker> mhmm 19:20:04 <PublicServer> <Thraxian|Work> call me biased, but I still prefer the BBH4 shifters over the other style 19:20:34 <PublicServer> <ZarenorDarkstalker> I prefer them, but most people seem to strongly dislike them 19:20:35 <PublicServer> <Stoffe> You like the bypass shifters? 19:20:44 <PublicServer> <Stoffe> I do too 19:20:46 <Spuuukie1> !revision 19:20:46 <PublicServer> Spuuukie1: Game version is r17814 19:20:50 <PublicServer> <Stoffe> Easy to understand 19:20:53 <PublicServer> <Stoffe> But they take more space 19:20:55 <KenjiE20> rcon client_name 24 Biased 19:20:56 <KenjiE20> :D 19:21:38 <Spuuukie1> !grf 19:21:39 <PublicServer> Spuuukie1: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 19:21:42 <PublicServer> <Stoffe> Or is it the inline shifters you like? :) 19:21:50 <PublicServer> <Stoffe> BBH4 has both 19:22:05 <PublicServer> <ZarenorDarkstalker> Inline 19:22:28 <PublicServer> <Stoffe> Then I don't agree. :P 19:22:53 <PublicServer> <insulfrog> what does the name convention 'MSH' mean? 19:23:08 <PublicServer> <Stoffe> main station hub? 19:23:11 <PublicServer> <Stoffe> I have no idea 19:23:14 <PublicServer> <Stoffe> That's what I assumed 19:23:17 <PublicServer> <insulfrog> ah, thx :) 19:23:24 <hylje> main station hub is correct 19:23:26 <PublicServer> <ZarenorDarkstalker> Nothing complex about them.. the bypass seems harder to understand to me.. but eh 19:24:28 <PublicServer> <Stoffe> They have the compact advantage, that they do 19:24:48 <KenjiE20> defie: msh 19:24:53 <KenjiE20> define: msh 19:24:53 <Webster> Main Station Hub, see: http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/ 19:25:41 <PublicServer> <Spike> the inlines are ok if you use normal signals though.. atleast better.. 19:25:59 <PublicServer> <ZarenorDarkstalker> define normal signals? 19:26:06 <PublicServer> <Spike> not presigs 19:26:31 <PublicServer> <Stoffe> No use forcing by presignals. Penalties will do that 19:26:58 <PublicServer> <Spike> and.. using a 2 way signal you'll get double red so also big penalty of preveting of use filled lane 19:27:39 <PublicServer> <Stoffe> BBH 04 entry is jamming 19:27:50 <PublicServer> <Stoffe> Or, well, maybe it's exit... 19:28:00 <PublicServer> <Stoffe> The E part anyway. :) 19:28:29 *** drips has joined #openttdcoop 19:28:53 <PublicServer> <ZarenorDarkstalker> that split has issued 19:28:56 <PublicServer> <ZarenorDarkstalker> *issues 19:29:03 <PublicServer> <Razaekel> what split? 19:29:06 <PublicServer> <ZarenorDarkstalker> as well as no shifters after that last merge 19:29:07 <PublicServer> <Spike> well i already shortened the penalties 19:29:14 <PublicServer> <Spike> cause they were way too long 19:29:38 <PublicServer> <ZarenorDarkstalker> nonno no.. from the MSH 19:29:51 <PublicServer> <ZarenorDarkstalker> after BBH 4 we're fine with shifts 19:31:22 *** PeterT has joined #openttdcoop 19:31:23 <Spuuukie1> !dwonload lin 19:31:24 <PublicServer> <Spike> ZarenorDarkstalker: check your !shifter example 19:31:28 <PublicServer> <Spike> i changed the presigs 19:31:31 <Spuuukie1> !download lin 19:31:31 <PublicServer> Spuuukie1: http://binaries.openttd.org/nightlies/trunk/r17814/openttd-trunk-r17814-linux-generic-i686.tar.bz2 19:31:40 <PublicServer> <ZarenorDarkstalker> I didn't use presigs, but one sec I'll look 19:31:48 <PublicServer> <Spike> that way trains will keep flowing and have no split sec slowdown 19:32:10 <PublicServer> <ZarenorDarkstalker> should ahev been PBS 19:32:12 <PublicServer> <Spike> don't tell me you didn't use them.. or i'll force you to download the autosave of 10 mins ago :) 19:32:13 <PublicServer> <ZarenorDarkstalker> *have 19:32:28 <PublicServer> <Spike> normal sigs work just as good 19:32:33 <PublicServer> <Spike> as long as they are 2-ways 19:32:38 <PublicServer> <ZarenorDarkstalker> I hate presigs.. or not literally hate, I think they're very limited 19:32:49 <PublicServer> <Spike> the example had a presig :) 19:32:56 <PublicServer> <Spike> or atleast the shifters had in the ML 19:32:57 <PublicServer> <Stoffe> I think they're good when you want to force the trains to take a path 19:32:59 <PublicServer> <Spike> was one of the 2 19:33:06 <PublicServer> <ZarenorDarkstalker> somone must have changed it.. it should have been... 19:33:13 <drips> @quickstart 19:33:15 <PublicServer> <Spike> atleast ML had presigs.. 19:33:15 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 19:33:28 <PublicServer> <ZarenorDarkstalker> like that 19:33:36 <PublicServer> <ZarenorDarkstalker> or even 19:33:52 <PublicServer> <Spike> normal signals work just as good.. (maybe even a bit better.. :) 19:34:13 <PublicServer> <ZarenorDarkstalker> no, you have different clear times 19:34:20 <PublicServer> <ZarenorDarkstalker> and possible blockages 19:34:28 <PublicServer> <Spike> .. how blockage 19:34:43 <PublicServer> <Spike> not like that 19:34:47 <PublicServer> <ZarenorDarkstalker> yup 19:34:50 <PublicServer> <Spike> no they don't 19:34:51 <PublicServer> <ZarenorDarkstalker> still allows blockage 19:35:01 <PublicServer> <ZarenorDarkstalker> yeah, one can be waiting at entry signal 19:35:04 <PublicServer> <Spike> trains won't take the shift track if train waits there 19:35:11 <PublicServer> <ZarenorDarkstalker> and another trys to shift 19:35:17 <PublicServer> <Spike> it doesn't happen 19:35:23 <PublicServer> <Spike> it will be red on both sides 19:35:29 <PublicServer> <Spike> as in big very big penalty.. 19:35:33 <PublicServer> <Spike> as in won't enter penalty 19:35:39 <PublicServer> <ZarenorDarkstalker> it's always possible 19:35:55 <PublicServer> <Spike> in the universe where the train PF is so messed up... :) 19:35:56 <PublicServer> <ZarenorDarkstalker> particularly if something down the line doesn't connect correctly 19:36:22 <PublicServer> <ZarenorDarkstalker> I've seen very screwed up PF around here then 19:36:35 <PublicServer> <ZarenorDarkstalker> thougt that may work 19:36:45 <PublicServer> <ZarenorDarkstalker> I've not ch3ecked it, I just know it allows blockage 19:36:54 <PublicServer> <Spike> i know it won't 19:37:01 <PublicServer> <Stoffe> I have a radical thought... to relieve stress on BBH4 exits, we could move Kingdom Heard Coal and Parallellsim Forestry to BBH3, which is severly underworked... 19:37:47 <PublicServer> <ZarenorDarkstalker> if we can come up with a SLH to do that 19:37:52 <PublicServer> <ZarenorDarkstalker> that'd be good 19:38:00 <PublicServer> <ZarenorDarkstalker> brb, want ckae 19:38:00 <drips> !password 19:38:01 <PublicServer> drips: shanty 19:38:07 <PublicServer> <ZarenorDarkstalker> *cake 19:38:16 <PublicServer> <Stoffe> Shouldn't be a problem, shift slh is easy. :P 19:38:40 <PublicServer> *** ~drips~ joined the game 19:39:05 *** mixrin has joined #openttdcoop 19:41:28 <PublicServer> *** Chris Booth has left the game (connection lost) 19:42:39 <Spuuukie1> !password 19:42:40 <PublicServer> Spuuukie1: banded 19:42:49 <PublicServer> *** Spuuukie joined the game 19:46:55 *** PeteT has joined #openttdcoop 19:47:30 <PublicServer> <Spike> tfart.... 19:47:36 <PublicServer> <Spike> tf art* 19:47:37 <PublicServer> <Stoffe> ? 19:48:14 <PublicServer> * Spike gets flatten tool ready 19:48:17 <PublicServer> <Stoffe> ah 19:48:30 <PublicServer> <ZarenorDarkstalker> ... Why? 19:49:43 <PublicServer> <Razaekel> tonburg springs woods is now serving 5 coal mines 19:50:06 <PublicServer> <ZarenorDarkstalker> Thrax: this new depot trap is limiting ZD&T fo sure, we have almost ~850 tons of wood waiting 19:52:33 <PublicServer> <Stoffe> There, move complete 19:54:09 *** PeterT has quit IRC 19:54:33 <PublicServer> <Razaekel> train limit reached, again 19:54:44 <PublicServer> <ZarenorDarkstalker> just when kingdome heart coal gets a prod jump 19:54:46 <^Spike^> !trains 1750 19:54:46 <PublicServer> *** ^Spike^ has set max_trains to 1750 19:55:45 <Mark> let's do something new 19:55:53 <PublicServer> <ZarenorDarkstalker> Start over? yes lets 19:55:53 <Mark> upgrade to TL9 in mid-game 19:55:57 <PublicServer> <ZarenorDarkstalker> ooo 19:55:58 <PublicServer> <Stoffe> :) 19:55:59 <PublicServer> <ZarenorDarkstalker> even better 19:56:02 <PublicServer> <Spike> no shared orders with the mail coal trains? 19:56:03 <PublicServer> <Stoffe> I like it 19:56:05 <PublicServer> <Spike> main* 19:56:18 <PublicServer> <Spike> who duplicated the trains in the S depot? 19:56:20 <Mark> well... that'd mean rebuilding pretty much the entire network 19:56:22 <Mark> !password 19:56:22 <PublicServer> Mark: banded 19:56:37 <PublicServer> *** Mark joined the game 19:56:39 <PublicServer> <ZarenorDarkstalker> hmm.. they should have had shared orders 19:56:49 <PublicServer> <Stoffe> Why stop at TL9? TL20!? 19:56:50 <PublicServer> <ZarenorDarkstalker> we we can do that, but I figure we might as well start a new map 19:56:59 <PublicServer> <ZarenorDarkstalker> *well we 19:57:09 <PublicServer> <Spike> i've got 37 trains on a station that is serviced by 75 19:57:10 <PublicServer> <Mark> let's archive this mess and get a new map running 19:57:13 <PublicServer> <Mark> Spike: what say you? 19:57:18 <PublicServer> <Spike> i think the same... 19:57:27 <PublicServer> <ZarenorDarkstalker> I agree 19:57:30 <PublicServer> <Mark> k 19:57:34 <PublicServer> <Mark> i'll put together a map 19:57:43 <PublicServer> <Spike> i've just been thinking in what extend a stacked ML can be nice :) 19:57:59 <PublicServer> *** Mark has left the game (connection lost) 19:58:11 <^Spike^> @stage Finalize/Waiting on Slow Mark For Map ;) 19:58:12 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #162 (r17814) | STAGE: Finalize/Waiting on Slow Mark For Map ;) | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 19:58:20 <PublicServer> *** Spike has joined spectators 19:58:46 <PublicServer> *** Spuuukie has joined spectators 19:58:58 <ZarenorDarkstalker> Why not just let terragen gen one, o from there 19:59:15 <ZarenorDarkstalker> I always thought the gen'd ones were interesting for their randomness 19:59:15 <^Spike^> !pause 19:59:15 <PublicServer> *** ^Spike^ has paused the server. 19:59:16 <PublicServer> *** Game paused (not enough players) 19:59:17 <^Spike^> !save 19:59:18 <PublicServer> Saving game... 19:59:19 <PublicServer> Game saved 19:59:22 <^Spike^> !auto 19:59:23 <PublicServer> *** ^Spike^ has enabled autopause mode. 19:59:23 <PublicServer> *** Game unpaused (enough players) 20:00:06 <Mark> !archive 162 game.sav 20:00:06 <PublicServer> Mark: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 20:00:10 <Mark> meh 20:00:12 <Mark> @archive 162 game.sav 20:00:13 <Webster> I think you meant '!archive' Mark but here: http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 20:00:18 <KenjiE20> lol 20:00:20 <Mark> Ammler? 20:00:25 <KenjiE20> !transfer 20:00:25 <PublicServer> KenjiE20: !transfer gamenr save: transfer the save to our web 20:00:28 <Mark> oh right :P 20:00:30 <KenjiE20> ^ there 20:00:36 <Mark> !transfer 162 game.sav 20:00:36 <PublicServer> Mark: you must be channel op to use !transfer 20:00:39 <Mark> @op 20:00:39 *** Webster sets mode: +o Mark 20:00:41 <Mark> !transfer 162 game.sav 20:00:47 <PublicServer> Mark: PublicServerGame_162_Final.sav 20:00:47 <PublicServer> Mark: This game (162) is already archived. (you might use --force) 20:00:54 <KenjiE20> @channel capabilities 20:00:57 <KenjiE20> force it 20:01:04 <KenjiE20> the old one was from testing 20:01:06 <Mark> !transfer --force 162 game.sav 20:01:08 <PublicServer> Mark: PublicServerGame_162_Final.sav 20:01:08 <PublicServer> Mark: Transfer done. (/home/openttd/website/public/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_162_Final.sav) 20:01:10 <Mark> like that? 20:01:14 <Mark> oh good guess :) 20:01:19 <ZarenorDarkstalker> @voice 20:01:22 <KenjiE20> :) 20:01:26 <ZarenorDarkstalker> hm 20:01:31 <ZarenorDarkstalker> very strange 20:01:33 <Mark> !rcon ls 20:01:34 <PublicServer> Mark: 0) .. (Parent directory) 20:01:34 <PublicServer> Mark: 1) archive/ (Directory) 20:01:34 <PublicServer> Mark: 2) autosave/ (Directory) 20:01:34 <PublicServer> Mark: 3) uploads/ (Directory) 20:01:34 <PublicServer> Mark: 4) game.sav 20:01:35 <PublicServer> Mark: 5) 162-postloading.sav 20:01:35 <PublicServer> Mark: 6) 162-preloading.sav 20:01:36 <PublicServer> Mark: 7) ps161.sav 20:01:36 <PublicServer> Mark: 8) magic_bulldozer_0_temp.sav 20:01:38 <PublicServer> Mark: 9) magic_bulldozer_1_temp.sav 20:01:38 <PublicServer> Mark: you have 12 more messages 20:01:38 <Mark> !rcon cd 3 20:01:40 <Mark> !rcon ls 20:01:40 <PublicServer> Mark: 0) .. (Parent directory) 20:01:40 <PublicServer> Mark: 1) archive/ (Directory) 20:01:42 <PublicServer> Mark: 2) psg163start.sav 20:01:42 <PublicServer> Mark: 3) pzgxstart.sav 20:01:43 <Mark> !rcon load 2 20:01:44 <PublicServer> Mark: 4) PSG_161_Start.sav 20:01:44 <PublicServer> Mark: 5) psg161_cb.sav 20:01:46 <PublicServer> Mark: 6) psg161_start.sav 20:01:46 <PublicServer> Mark: 7) psg161start.sav 20:01:48 <PublicServer> Mark: 8) psg160start.sav 20:01:48 <PublicServer> Mark: 9) psg159_start.sav 20:01:50 <PublicServer> Mark: you have 6 more messages 20:01:50 <KenjiE20> ZD: no not really 20:01:51 <PublicServer> *** Game paused (not enough players) 20:01:52 <Mark> was that fast or what? 20:01:58 <Mark> @psgset 163 20:02:02 <ZarenorDarkstalker> Quite fast 20:02:02 <insulfrog> !password 20:02:02 <PublicServer> insulfrog: magics 20:02:04 <Spuuukie1> !pasword 20:02:05 <KenjiE20> other way 20:02:05 <Mark> @stage MM 20:02:06 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #162 (r17814) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 20:02:07 <planetmaker> Mark: you should really issue those commands in private to PublicServer ;-) 20:02:08 <Spuuukie1> !password 20:02:08 <PublicServer> Spuuukie1: magics 20:02:09 <Mark> @setpsg 163 20:02:10 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #163 (r17814) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 20:02:11 <ZarenorDarkstalker> Kenji: why not? 20:02:12 <PublicServer> *** insulfrog joined the game 20:02:20 <PublicServer> *** Spike has left the game (connection lost) 20:02:21 <ZarenorDarkstalker> I was voice yesterday, and for the last several months 20:02:23 <PublicServer> *** Spuuukie joined the game 20:02:26 <Stoffe> planetmaker: kick him for spamming. ;-P 20:02:26 <drips> !password 20:02:26 <PublicServer> drips: magics 20:02:32 <ZarenorDarkstalker> !password 20:02:33 <PublicServer> ZarenorDarkstalker: magics 20:02:34 <^Spike^> Mark.... 20:02:37 <KenjiE20> yes, because you *needed* voice on +m 20:02:37 <PublicServer> *** drips joined the game 20:02:40 <^Spike^> you.. you... just did @setpsg? 20:02:42 <planetmaker> nope. Or the other day I'd have to kick myself ;-) 20:02:43 <PublicServer> *** ZarenorDarkstalker joined the game 20:02:44 <Mark> :D 20:02:48 <Mark> are you proud of me? 20:02:49 <KenjiE20> he's learning 20:02:51 <^Spike^> without a problem? 20:02:56 <^Spike^> wtf is happening here... 20:02:57 <^Spike^> :) 20:02:57 <PublicServer> *** Mark joined the game 20:03:00 <^Spike^> !password 20:03:00 <PublicServer> ^Spike^: magics 20:03:01 <PublicServer> <ZarenorDarkstalker> I like this map already, should have some interesting challenges 20:03:08 <KenjiE20> spike, he did psgset first 20:03:13 <^Spike^> oh... 20:03:16 <^Spike^> i see.. 20:03:19 <PublicServer> <Mark> considering it took me 40 seconds, i'm pretty content with it too 20:03:26 <^Spike^> well it took him 1 wrong line instead of 20 :) 20:03:32 <PublicServer> *** Spike joined the game 20:03:33 <KenjiE20> :) 20:03:37 <PublicServer> *** Game unpaused (enough players) 20:03:39 <PublicServer> *** Stoffe joined the game 20:03:42 <PublicServer> <Stoffe> Small map 20:03:43 <PublicServer> <Spike> 256x512? 20:03:49 <PublicServer> <Spike> tl1 map? ;) 20:03:55 <PublicServer> <Stoffe> :) 20:03:56 <Mark> !rcon patch station_spread 64 20:04:04 <PublicServer> *** Spike has joined company #1 20:04:09 <PublicServer> <ZarenorDarkstalker> why not a long TL? 20:04:24 <PublicServer> *** ZarenorDarkstalker has joined company #1 20:04:55 <PublicServer> *** insulfrog has joined company #1 20:05:14 <KenjiE20> because the junctions will cover the entire map? 20:05:30 <PublicServer> <Mark> maybe i should disallow long trains.. 20:05:33 <PublicServer> <ZarenorDarkstalker> eh... TL1 just causes the same issue, only faster :P 20:05:44 <^Spike^> very short prios... ;) 20:05:45 <PublicServer> <Stoffe> are ships usable on mp nowadays? 20:05:53 <^Spike^> i wouldn't do so.. 20:06:11 <PublicServer> <Mark> Stoffe: they always have been, as long as you know how to use them 20:06:16 <PublicServer> <ZarenorDarkstalker> but we could set TL now before plans are made 20:06:27 <PublicServer> <Mark> ie, don't use too many of them and use lots of buoys if you do 20:06:39 <Mark> !setdef 20:06:39 <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 20:07:01 <Mark> !rcon patch vehicle_breakdowns 0 20:07:03 <PublicServer> <Stoffe> Mark: So, basically, still unusable for our mp purpouses. :) 20:07:29 <Mark> if you want ships only, yes 20:07:37 <Mark> we do use them though, but mainly for eyecandy 20:07:50 <Mark> !rcon patch never_expire_vehicles 20:07:50 <PublicServer> Mark: Current value for 'never_expire_vehicles' is: 'off' (min: 0, max: 1) 20:07:52 <Mark> !rcon patch never_expire_vehicles 1 20:07:53 <PublicServer> Mark: ERROR: This command/variable is not available during network games. 20:07:55 <Mark> crap 20:08:05 <PublicServer> *** Mark has left the game (leaving) 20:08:44 <PublicServer> *** Game paused (not enough players) 20:08:45 <^Spike^> maybe the breakdowns should be in setdef? 20:08:51 <^Spike^> !password 20:08:51 <PublicServer> ^Spike^: magics 20:08:52 <PublicServer> *** Spuuukie has left the game (connection lost) 20:08:59 <PublicServer> *** Mark joined the game 20:09:04 <PublicServer> *** Stoffe joined the game 20:09:06 <insulfrog> !password 20:09:06 <PublicServer> insulfrog: magics 20:09:07 <ZarenorDarkstalker> !password 20:09:07 <PublicServer> ZarenorDarkstalker: magics 20:09:13 <PublicServer> *** drips joined the game 20:09:16 <PublicServer> *** insulfrog joined the game 20:09:18 <PublicServer> *** ZarenorDarkstalker joined the game 20:09:22 <PublicServer> *** Spike joined the game 20:09:26 <PublicServer> *** insulfrog has joined company #1 20:09:26 <PublicServer> *** Game unpaused (enough players) 20:09:40 <PublicServer> *** ZarenorDarkstalker has joined company #1 20:09:49 <PublicServer> *** Spike has joined company #1 20:11:14 <PublicServer> <Stoffe> I can't access the budget screen anymore... odd. 20:11:15 <PublicServer> <Mark> go make some plans already 20:11:24 <PublicServer> <ZarenorDarkstalker> I'm thinking 20:11:25 <PublicServer> <Mark> you're spectator 20:11:30 <PublicServer> <Mark> noob :P 20:11:33 <KenjiE20> @stage Planning 20:11:33 <PublicServer> <ZarenorDarkstalker> with this most water, I almost want to propose chaos 20:11:33 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #163 (r17814) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 20:11:34 <PublicServer> <Stoffe> lol 20:11:39 <PublicServer> <Stoffe> :P 20:11:42 <PublicServer> <ZarenorDarkstalker> *much 20:11:45 <PublicServer> <Spike> i've found a nice flat spot to plan 20:12:06 <PublicServer> <Spike> this is a game like many other games..? trains etc? 20:12:23 <PublicServer> <Mark> how do you mean? 20:12:29 <PublicServer> <Mark> as in no odd stuff? 20:12:37 <PublicServer> <Spike> well no other instructions on message board.. :) 20:12:40 <PublicServer> <Spike> that idd 20:12:48 <PublicServer> <Mark> trains are UKRS, pretty standard 20:12:55 <PublicServer> <Mark> no funky industries or something 20:13:00 <PublicServer> *** Stoffe has joined company #1 20:13:12 <PublicServer> <Spike> ... : 20:13:14 <PublicServer> <Spike> :) 20:13:17 <PublicServer> * Spike looks @ pz... 20:13:41 <PublicServer> <Mark> don't try something similair here :P 20:13:44 <PublicServer> <ZarenorDarkstalker> What's the speed on the fastest train going to be? 20:13:47 <PublicServer> <Spike> not? :D 20:14:01 <PublicServer> <Mark> ZarenorDarkstalker: elrail is 220km/h, i think 20:14:08 <PublicServer> <Mark> there is maglev for pax and express 20:14:09 <PublicServer> <Spike> i liked the simple BBHs and single bridges.. :) 20:14:11 <PublicServer> <ZarenorDarkstalker> I've never messed with UKRS set... 20:14:25 <KenjiE20> yup, it's a Mark map :P 20:14:38 <KenjiE20> has ukrs and hills :) 20:14:42 <PublicServer> <Mark> :D 20:14:46 <PublicServer> <insulfrog> I have used UKRS, it's quite good :) 20:14:53 <PublicServer> <ZarenorDarkstalker> okay... any ideas on maglev?.. or can I be crazy and propose mixed or seperate network(s)? 20:15:05 <KenjiE20> I'm British, so I'm biased :P 20:15:06 <PublicServer> <Mark> sure you can 20:15:07 <PublicServer> <Stoffe> be crazy 20:15:10 <PublicServer> <Spike> no insane running costs.. :) 20:15:29 <PublicServer> <ZarenorDarkstalker> I;e one network for freight using elrail, another pax/goods/steel as maglev? 20:15:37 <PublicServer> <Mark> sure, thats fine 20:15:44 <PublicServer> <Mark> there's no maglev for steel though 20:15:49 <PublicServer> <ZarenorDarkstalker> actually, I like that idea, I'm going to get working on a plan using that 20:15:55 <PublicServer> <ZarenorDarkstalker> goods though? 20:15:56 <PublicServer> <Spike> what i have in mind prob needs a desert map.. flat.... :) 20:15:59 <PublicServer> <insulfrog> however I find that your freight can hold up pax though for UKRS 20:15:59 <PublicServer> <Mark> yep 20:16:11 <Ammler> [22:07] <Mark> !rcon patch never_expire_vehicles 1 20:16:12 <PublicServer> <ZarenorDarkstalker> okay, so steel needs some other idea 20:16:13 <Ammler> [22:07] <PublicServer> Mark: ERROR: This command/variable is not available during network games. 20:16:23 <Ammler> Mark: ask SmatZ for a patch ;-) 20:16:28 *** mixrin has quit IRC 20:16:30 <Mark> yeah.. 20:16:35 <Mark> SmatZy? :) 20:16:44 <Ammler> :-D 20:18:42 * insulfrog starts a plan 20:18:43 <SmatZ> :-D 20:19:07 <SmatZ> will do :) 20:19:08 <PublicServer> <Spike> don't kill all our money.. :) 20:19:11 <SmatZ> not today :( 20:19:13 <Mark> really? :D 20:19:21 <SmatZ> just remember me that tommorow or so :) 20:19:29 <PublicServer> <ZarenorDarkstalker> yeah, we may want to wait for some cash 20:19:30 <SmatZ> it can work the same way magic_bulldozer does 20:19:46 <Mark> well in that case.. 20:19:52 <PublicServer> *** Stoffe has left the game (leaving) 20:19:56 <Mark> can you do it for wagon_speed_limits too? 20:20:13 <PublicServer> *** drips has left the game (leaving) 20:20:15 *** drips has quit IRC 20:20:57 <PublicServer> <Spike> insulfrog: what was so hard about: Don't kill all our money.. as in.. don't overdo the TF etc.. :) 20:21:08 <PublicServer> <insulfrog> ok 20:21:19 <PublicServer> <Mark> that costed less than 2k 20:21:20 <PublicServer> <Spike> no need to restore now though.. :D 20:21:24 <PublicServer> <Mark> we can afford that 20:21:39 <PublicServer> <Mark> as long as no one makes canals to simulate water i'm fine.. 20:21:45 <PublicServer> <Spike> :) 20:21:56 <PublicServer> <ZarenorDarkstalker> I'll just not do that 20:22:16 <PublicServer> <insulfrog> that's why I'm using 'puchase land' marker to simulate water 20:23:47 *** Chillosophy has quit IRC 20:24:25 <Spuuukie1> !password 20:24:26 <PublicServer> Spuuukie1: goatee 20:24:37 <PublicServer> *** Spuuukie joined the game 20:24:57 <PublicServer> <Mark> maglev TL has to be a function of 5 20:25:18 <PublicServer> <ZarenorDarkstalker> I was planning for 5 to begin with, with expansion possible 20:25:38 <PublicServer> <ZarenorDarkstalker> 5 is horribly convienent there... 20:27:47 <PublicServer> <Mark> awesome, someone actually looked at the map :) 20:28:11 <PublicServer> <ZarenorDarkstalker> What do you mean? 20:28:20 <PublicServer> <ZarenorDarkstalker> ah 20:28:24 <PublicServer> <Mark> insulfrog's plan works really well with the terrain 20:28:27 <PublicServer> *** Thraxian|Work joined the game 20:28:34 <PublicServer> <insulfrog> thankyou :) 20:28:35 <PublicServer> <Mark> it's pretty much what i had in mind so far 20:28:43 <PublicServer> <ZarenorDarkstalker> that could be interesting if selected 20:29:07 <PublicServer> <ZarenorDarkstalker> I'm trying to think of anything betetr I could do, just trying to keep it simple, may be too simple 20:29:20 <PublicServer> <ZarenorDarkstalker> *better 20:29:51 <PublicServer> *** Thraxian|Work has joined company #1 20:30:31 <PublicServer> <Thraxian|Work> ZD: I assume the normal rail should connect to normail rail platforms :) 20:30:34 <PublicServer> <Thraxian|Work> so I fixed it. 20:30:45 <PublicServer> <ZarenorDarkstalker> ah, i see.. thanks 20:31:28 <PublicServer> <Thraxian|Work> I assume most people turn off the erail wires 20:31:39 <PublicServer> <Thraxian|Work> so you might be better to make that e-rail a road :) 20:31:48 <PublicServer> <ZarenorDarkstalker> Mine stay on, but I'll switch the track to others as it becomes available 20:31:53 <PublicServer> <ZarenorDarkstalker> I might 20:31:59 <PublicServer> <ZarenorDarkstalker> do that in a sec 20:32:54 <PublicServer> <Mark> insulfrog: you might want to make the connection between steel and goods drop a 3way too, for primaries 20:33:12 <PublicServer> <Mark> and for cleanliness :) 20:33:13 <PublicServer> <Thraxian|Work> one other potential problem 20:33:27 <PublicServer> <ZarenorDarkstalker> I'm still thinking at the moment.. had something else... 20:33:44 <PublicServer> <Thraxian|Work> I meant with insulfrog's plan 20:33:53 <PublicServer> <insulfrog> what's that? 20:33:59 <PublicServer> <Thraxian|Work> if LL_RR is sufficient on the ends, it will be totally inadequate in the middle of the map 20:34:49 <PublicServer> <Mark> i like it this way 20:34:52 <PublicServer> <Thraxian|Work> but that's just my opinion :) 20:34:59 <PublicServer> <Thraxian|Work> I really like how it's linear, and not circular 20:35:05 <PublicServer> <Thraxian|Work> (both plans) 20:35:22 <PublicServer> <ZarenorDarkstalker> no need for weird loop join possible issues 20:35:28 <PublicServer> <ZarenorDarkstalker> I almost.. 20:35:29 <PublicServer> <ZarenorDarkstalker> yeah 20:35:30 <PublicServer> <insulfrog> hmm, I don't think there is much else, it's totally simple (I think) 20:35:37 <PublicServer> <ZarenorDarkstalker> hmm 20:35:44 <PublicServer> <ZarenorDarkstalker> almost want to make part of this SML 20:35:59 <PublicServer> <Mark> insulfrog: you got my vote 20:36:03 <PublicServer> <Mark> tomorrow :P 20:36:12 <PublicServer> <insulfrog> that's ok :) 20:36:17 <PublicServer> *** Mark has left the game (connection lost) 20:36:21 <Mark> 'night 20:36:42 <PublicServer> <Thraxian|Work> ZD: where does wood/oil/coal go? 20:36:57 <PublicServer> <ZarenorDarkstalker> coal is ore.. I'm going to think on wood and oil 20:37:05 <PublicServer> <ZarenorDarkstalker> probably look at the map and decide 20:37:20 <PublicServer> <ZarenorDarkstalker> baseed on the primaries 20:38:00 <PublicServer> <Thraxian|Work> insulfrog: e-rail, mono, or maglev? 20:38:15 <PublicServer> <Thraxian|Work> or heaven forbid...steam? 20:39:59 <PublicServer> <insulfrog> hmm, where will the voting board go? 20:40:06 <PublicServer> <Thraxian|Work> in a lake somewhere 20:40:18 <PublicServer> <Thraxian|Work> what kind of trains are you recommending? 20:40:32 <PublicServer> <Spike> ones that go on rails 20:40:42 <PublicServer> <insulfrog> lol 20:40:46 <PublicServer> <Thraxian|Work> so monorail is out 20:40:53 <PublicServer> <Thraxian|Work> since that runs on RAIL - not rails 20:40:54 <PublicServer> <Spike> monorail also in rails :) 20:40:59 <PublicServer> <Thraxian|Work> monorail = 1 rail 20:41:06 <PublicServer> <Thraxian|Work> so singular :) 20:41:20 <PublicServer> <Spike> monorail is kind of a double name 20:41:21 <PublicServer> <Thraxian|Work> and maglev isn't a rail at all 20:41:26 <PublicServer> <Spike> since mono already is single.. 20:41:28 <PublicServer> <Thraxian|Work> it's a magnetic field that the trains float on 20:41:31 <PublicServer> <Spike> and rail also is single.. :) 20:41:44 <PublicServer> <Thraxian|Work> you said rails, which is plural 20:41:53 <PublicServer> <Spike> so monorail basicly is 2 single rails.. so is rails ;) 20:42:13 <PublicServer> <Thraxian|Work> wouldn't that be birail? 20:42:20 <PublicServer> <insulfrog> maglevs float on a magnetic 'rail' or 'guideway' 20:42:25 <PublicServer> <ZarenorDarkstalker> ah, the arguments we get into while planning... XD 20:42:29 <PublicServer> <Thraxian|Work> nothing rail-y about maglev 20:42:41 <PublicServer> <Thraxian|Work> maglev runs on a magnetic track :) 20:43:40 <PublicServer> *** Spuuukie has left the game (leaving) 20:50:24 <insulfrog> !playercount 20:50:25 <PublicServer> insulfrog: Number of players: 5 20:50:47 <PublicServer> *** Thraxian|Work has left the game (leaving) 20:50:52 *** Thraxian|Work has quit IRC 20:53:16 *** Kupuham has joined #openttdcoop 20:53:29 <Kupuham> !info 20:53:29 <PublicServer> Kupuham: #:1(Orange) Company Name: 'Daninghall Transport' Year Founded: 1970 Money: 677123 Loan: 0 Value: 894431 (T:0, R:0, P:1, S:0) unprotected 20:53:31 <ZarenorDarkstalker> Hey Kupuham 20:53:36 <Kupuham> Hello 20:53:38 <insulfrog> !playercount 20:53:38 <PublicServer> insulfrog: Number of players: 4 20:53:57 <Kupuham> !archive 20:53:58 <PublicServer> Kupuham: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 20:54:37 <Kupuham> So, 162 considered done 20:54:39 <Kupuham> ? 20:54:57 <insulfrog> yep 20:55:19 <^Spike^> http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_162_Final.sav 20:55:25 <^Spike^> should still be added to archive.. 20:55:29 <^Spike^> but that is the download 20:55:56 <Kupuham> L33t mind reading skills =D 20:56:13 <KenjiE20> out! now! 20:56:15 <KenjiE20> :P 20:59:41 <PublicServer> *** Kupuham joined the game 21:00:11 <PublicServer> *** Spike has left the game (leaving) 21:00:13 <Kupuham> Nice and `small`? 21:02:11 <Chris_Booth> do people not like writing archives anymore? 21:02:27 <PublicServer> <ZarenorDarkstalker> No idea... 21:02:37 <PublicServer> <ZarenorDarkstalker> I'd write it, but I wasn't there from the beginning 21:03:02 <Chris_Booth> 162 was a great game 21:03:08 <Chris_Booth> was full of noobish noobs 21:03:18 <PublicServer> <ZarenorDarkstalker> Yeah, went pretty well 21:03:20 <KenjiE20> half way into edit now 21:03:21 <jonde> !password 21:03:21 <PublicServer> jonde: fruity 21:03:27 <PublicServer> *** jondisti joined the game 21:03:35 <PublicServer> <ZarenorDarkstalker> Yup, noticed some of that 21:03:59 <PublicServer> *** Kupuham has left the game (leaving) 21:06:04 *** Donno has quit IRC 21:08:07 <PublicServer> *** jondisti has left the game (leaving) 21:08:27 *** Venxir has quit IRC 21:10:12 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 21:10:13 <PublicServer> *** Game paused (not enough players) 21:12:36 <insulfrog> yep 21:12:38 <insulfrog> !playercount 21:12:38 <PublicServer> insulfrog: Number of players: 1 21:16:44 *** ARGinianPeon27494 has joined #openttdcoop 21:17:59 *** ZarenorDarkstalker has quit IRC 21:19:32 <ARGinianPeon27494> !password 21:19:32 <PublicServer> ARGinianPeon27494: decays 21:19:43 <PublicServer> *** Game unpaused (enough players) 21:19:44 <PublicServer> *** ZarenorDarkstalker joined the game 21:19:45 *** ARGinianPeon27494 is now known as Zarenor 21:20:16 *** Zarenor is now known as Guest1756 21:26:29 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 21:26:30 <PublicServer> *** Game paused (not enough players) 21:28:58 <Guest1756> I'm geting timeouts after new york with a tracert 21:29:32 <PublicServer> *** insulfrog has left the game (leaving) 21:29:40 *** Guest1756 is now known as Zarenor 21:29:45 * insulfrog is going so cyas :) 21:29:47 *** insulfrog has quit IRC 21:51:56 *** Kupuham has quit IRC 21:54:04 *** highpinger has quit IRC 22:01:15 *** mib_wnzt36 has joined #openttdcoop 22:02:45 *** mib_fxddoy has joined #openttdcoop 22:09:30 <mib_fxddoy> !download 22:09:30 <PublicServer> mib_fxddoy: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 22:09:38 <mib_fxddoy> !download win32 22:09:38 <PublicServer> mib_fxddoy: http://binaries.openttd.org/nightlies/trunk/r17814/openttd-trunk-r17814-windows-win32.zip 22:10:18 <mib_fxddoy> Is it usable with opengfx? 22:11:48 *** jonde has quit IRC 22:12:13 <planetmaker> yes 22:12:24 <planetmaker> also with opensfx 22:12:38 <planetmaker> which both are my default base sets 22:12:41 <mib_fxddoy> Error! Failed to find a sound set... 22:12:51 <planetmaker> yes. _G_FX 22:13:01 <planetmaker> get opensfx, too :-) 22:13:13 <mib_fxddoy> url? 22:13:21 <planetmaker> replace g by s 22:13:49 <planetmaker> bundles.openttdcoop.org 22:14:19 <planetmaker> http://bundles.openttdcoop.org/opensfx/ 22:14:30 <mib_fxddoy> r43? 22:14:40 <planetmaker> if that's the last one, yes 22:15:02 <planetmaker> it doesn't matter really. It will work with any. 22:15:13 <planetmaker> but the higher the rev, the newer ;-) 22:15:25 <planetmaker> I guess, r43 is newest, yes 22:15:48 <planetmaker> I got mine from bananas, the online content download 22:15:57 <planetmaker> but that of course doesn't work, if you have no base sets yet 22:18:03 *** ODM has quit IRC 22:18:46 <mib_fxddoy> both installed, works. Thanks! :) 22:19:53 <mib_fxddoy> !ip 22:19:53 <PublicServer> mib_fxddoy: ps.openttdcoop.org 22:25:44 <mib_fxddoy> Some NewGRF needed to join ottdcoop are not able to download through ottd, possible to download them manually? 22:25:45 <mib_fxddoy> !grf 22:25:46 <PublicServer> mib_fxddoy: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 22:29:01 *** TrainzStoffe has joined #openttdcoop 22:30:29 <planetmaker> mib_fxddoy: ^ yeah :-) 22:30:48 <planetmaker> you need both: the grfpack and some stuff from bananas (= ingame download) 22:31:29 <mib_fxddoy> !password 22:31:29 <PublicServer> mib_fxddoy: Please, read the rules! 22:31:34 <mib_fxddoy> !rules 22:31:34 <PublicServer> mib_fxddoy: http://www.openttdcoop.org/wiki/Ruleset 22:31:41 <Zarenor> must have a nickname 22:31:50 <Zarenor> and be registered with the nickserver, IIRC 22:32:17 <planetmaker> nickserv registration is no necessity 22:32:24 <PublicServer> *** Gand has left the game (connection lost) 22:32:26 <planetmaker> though it ensures that no other person can grab your nick 22:32:30 *** mib_fxddoy is now known as Gand 22:33:42 <Gand> !password 22:33:42 <PublicServer> Gand: gazing 22:33:51 <PublicServer> *** Gand joined the game 22:36:33 *** Stoffe has quit IRC 22:36:33 *** TrainzStoffe is now known as Stoffe 22:37:18 <PublicServer> *** Gand has left the game (leaving) 22:48:04 *** insulfrog has joined #openttdcoop 22:48:14 <insulfrog> !playercount 22:48:15 <PublicServer> insulfrog: Number of players: 0 22:48:17 *** insulfrog has quit IRC 22:55:39 *** ^Spike^ has quit IRC 22:57:43 *** mixrin_ has quit IRC 23:06:22 *** dr_gonzo has quit IRC 23:12:58 *** Spuuukie1 has quit IRC 23:19:16 <Chris_Booth> !info 23:19:17 <PublicServer> Chris_Booth: #:1(Orange) Company Name: 'Daninghall Transport' Year Founded: 1970 Money: 885996 Loan: 0 Value: 1568770 (T:0, R:0, P:3, S:0) unprotected 23:20:06 *** Progman has quit IRC 23:23:16 <Chris_Booth> !password 23:23:16 <PublicServer> Chris_Booth: amulet 23:23:38 <PublicServer> *** Chris Booth joined the game 23:27:15 <PublicServer> *** Chris Booth has left the game (leaving) 23:27:35 *** Gand has quit IRC 23:29:26 *** Chris_Booth has quit IRC