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00:00:17 <PublicServer> <ZarenorDarkstalker> but mainline and service are frontpage redlinks 00:00:21 <KenjiE20> Only reason 'Priorities' was made a redirect, was as it's a synonym 00:00:23 <PublicServer> <ZarenorDarkstalker> *service depot 00:00:52 <KenjiE20> Main Page is high prio, but has outstanding issues against it, so it's not been updated yet 00:00:57 <atdt> how does webster do its indexing? 00:01:10 <KenjiE20> how, who in the what now? 00:01:11 <Zarenor> What outstanding issues? 00:01:20 <Zarenor> or can i find them on a/the discussion page? 00:01:21 <KenjiE20> see /copyedit 00:02:17 <KenjiE20> perhaps, I should add a banner to Main Page, explaining why redlinks are appearing 00:02:44 <atdt> i think that would be helpful, as well as a few guidelines on how to handle edits 00:03:51 *** tneo has quit IRC 00:04:42 *** tneo has joined #openttdcoop 00:04:44 *** Webster sets mode: +o tneo 00:05:06 <Zarenor> so where's that link to the review process page? 00:05:15 <KenjiE20> @wiki reviewevent 00:05:18 <Webster> Search results for "reviewevent" - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=reviewevent 00:05:29 <KenjiE20> bleh 00:05:34 <KenjiE20> that should still link it 00:06:53 <atdt> so i guess it would be silly to search for links to mainline and replace them, as they will theoretically get updated when each page gets reviewed, right? 00:07:01 <KenjiE20> yes 00:08:37 <atdt> maybe we should do an image review when the page review is done... and replace all of the bad outdated junction images and stuff 00:09:59 <KenjiE20> maybe, but let's not get ahead of ourselves 00:11:37 <PublicServer> <atdt> are you done zarenor? 00:12:13 <Zarenor> With the eyecandy? 00:12:29 <atdt> i'm gonna pop off and do other things 00:12:32 <Zarenor> for now, I'll just go on with the wiki until Thrax shows up, I'm too lazy to build an SLH 00:12:36 <PublicServer> *** atdt has left the game (leaving) 00:12:36 <PublicServer> *** Game paused (not enough players) 00:12:42 <atdt> okie dokie, later 00:13:57 <Zarenor> Kenji: All NewGRFs could be downloaded through BaNaNaS now, right? 00:14:03 <KenjiE20> most 00:14:18 <KenjiE20> depends on the author, some haven't been uploaded yet 00:14:27 <Zarenor> Ahhh, okay 00:14:33 <KenjiE20> hence the continued existence of the coop pack 00:14:48 <KenjiE20> (though a bananas-less one is in progress ;) 00:14:51 <Zarenor> Right.. I was thinking of cleaning up the GRF base page... 00:15:06 <KenjiE20> I wouldn't touch those tbh 00:15:15 <Ammler> GRF base page? 00:15:23 <KenjiE20> ^ you'll awaken the beast 00:15:25 <KenjiE20> :P 00:15:26 <Zarenor> Since it is listed as required to play coop, and it was confusing to me when i startes off 00:15:35 <Zarenor> @wiki GRF 00:15:38 <Webster> GRF - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=GRF 00:15:44 <Ammler> that is still fully valid :-) 00:15:54 <KenjiE20> indeed 00:16:12 <Ammler> around 60% of our grfs are still from the pack. 00:16:24 <Ammler> also that wiki pages tells people to use bananas 00:17:08 <Zarenor> It does, but I was nonetheless confused 00:17:27 <Zarenor> I didn't figure I was a bad representative, but if you want it as it is, I'll not touch it 00:17:52 <Ammler> http://dev.openttdcoop.org/projects/grfpack <-- development continues here 00:18:02 <Zarenor> My issue was not knowing *what* BaNaNaS was 00:18:22 <Zarenor> as I started playing openTTD after it was just part of te game, not anything special 00:18:31 <Zarenor> so I didn't know it had a name, or how to use it 00:18:46 <Ammler> well, please help, afer all, it's a wiki :-) 00:19:07 <Zarenor> It's completely up to you, though I can just place proposed edit on my talk page? 00:19:08 <Ammler> Notes: It is very well possible, you will still have NewGRF conflicts while you try to join our server or loading a archive game, please use BaNaNaS for the missing ones We won't update our pack that often anymore, since you can download the newest versions directly from the ingame content service. 00:19:36 <Ammler> with links to those services 00:19:42 <KenjiE20> ZD; adding to talk is always a good idea to start off with 00:20:08 <Ammler> well, the talk page of the GRF was missused. 00:20:24 <KenjiE20> it raises your thoughts and ideas, upon which the rest of us can act, or discuss 00:20:33 <Ammler> that contenct, if needed could be moved to the DevZone 00:21:00 <KenjiE20> Ammler: so long as it sticks to wiki-edit-based talk, it should be fine 00:21:37 <Ammler> well, you can edit the page directly, I don't hesitiate to rollback, if I don't like it :-) 00:22:11 <Zarenor> That's exactly my issue.. so yeah, I'll put it on my talk and link from the articles talk to mine 00:22:27 <Zarenor> .. I'm trying to remember, how do you place a collapsable section? 00:22:57 <Ammler> did we ever use something like that? 00:23:23 <KenjiE20> probably not 00:23:36 <Zarenor> Not on the GRF page 00:23:49 <Zarenor> Maybe I'll just make subpages.. probably a better idea 00:23:56 <Zarenor> (on my talk) 00:25:13 <Ammler> wouldn't it make sense to use the talk page of the page itself? 00:25:39 <Zarenor> I'm planning on having the old page, and then one with proposed changes, with a summary on the talk page 00:25:52 <Ammler> ok :-) 00:25:57 <Zarenor> Two full wiki pages are rather lengthy for the talk page though 00:26:28 <KenjiE20> ZD; I implore you to use the 'preview changes' button while you work 00:27:12 <Zarenor> I usually do, where did I miss something? 00:27:54 <KenjiE20> nothing, just being sure 00:28:12 <KenjiE20> there's been a couple of edit spams recently is all 00:28:28 *** atdt_ has joined #openttdcoop 00:29:02 <Zarenor> Ahhh 00:29:29 <Zarenor> I try to edit once with all the changes i like, with lots of previews along the way.. I can understand frustration with that 00:29:57 <KenjiE20> yea, I tend to edit chumps of similar changes together 00:30:04 <KenjiE20> s/chumps/clumps/ 00:33:00 *** atdt has quit IRC 00:45:48 *** Guest152 is now known as orudge 00:50:29 <Ammler> Zarenor: nobody will touch your userspace ;-) 00:50:45 <Ammler> (as long, as it is "proper") 00:56:32 <Zarenor> I don't expect them to, but blank or nearly blank pages might be cleanuped at random.. 00:56:48 <Zarenor> And, btw, is the format I'm using a reasonable way to organize my userspace? 00:57:01 <Zarenor> or is there some other preferred format 00:57:02 <Zarenor> ? 01:08:05 *** KenjiE20|LT has joined #openttdcoop 01:08:06 *** ChanServ sets mode: +o KenjiE20|LT 01:09:02 *** KenjiE20 has quit IRC 01:14:12 <PublicServer> *** ZarenorDarkstalker has left the game (leaving) 01:21:15 <Zarenor> !password 01:21:15 <PublicServer> Zarenor: sourer 01:21:28 <PublicServer> *** ZarenorDarkstalker joined the game 01:40:14 <Zarenor> Ammler, you still around? 01:40:28 <Ammler> saidly I am :-) 01:40:40 <Ammler> but not that long anymore 01:41:09 <Zarenor> hehe.. I'm about to post an edit to the talk page on GRF, would you tell me what I need to change about it after i post it, and I'll make those changes 01:41:34 <Ammler> yes, but not now anymore 01:42:03 <Ammler> are you a US guy? 01:42:20 <Zarenor> Yes, I am 01:42:31 <Ammler> that explains :-) 01:42:45 <Ammler> well, me heads to bed... 01:42:56 <Zarenor> Why I'm on at this hour?... yeah XD 01:42:58 <Ammler> good night everyone. 01:43:01 <Zarenor> Alright, have a good night 01:43:10 <Zarenor> just posted the modified talk page 01:52:20 *** Zarenor has quit IRC 01:56:16 <PublicServer> *** Game unpaused (enough players) 01:56:17 <PublicServer> *** Thraxian joined the game 01:56:35 <PublicServer> <ZarenorDarkstalker> There he is 01:56:42 <PublicServer> <ZarenorDarkstalker> Just as I was about to switch games 01:56:47 <PublicServer> <Thraxian> just got home 01:56:50 <PublicServer> <Thraxian> from parent's house 01:56:54 <PublicServer> <ZarenorDarkstalker> Ahhh 01:56:57 <PublicServer> <ZarenorDarkstalker> Had fun? 01:57:04 <PublicServer> <Thraxian> eh - boring 01:57:11 <PublicServer> <Thraxian> do I need to replant the forest? 01:57:24 <PublicServer> <ZarenorDarkstalker> I'd think so, but we don't have to 01:57:39 *** Thraxian has joined #openttdcoop 01:57:40 *** ChanServ sets mode: +o Thraxian 01:59:33 <PublicServer> <Thraxian> hmmm - do I hook up that new oil rig? 01:59:50 <PublicServer> <ZarenorDarkstalker> where/which? 02:00:01 <PublicServer> <ZarenorDarkstalker> ah 02:00:04 <PublicServer> <Thraxian> near Nudwood 02:00:08 <PublicServer> <ZarenorDarkstalker> Hmmm 02:00:11 <PublicServer> <Thraxian> that's a bit of a walk 02:00:18 <PublicServer> <ZarenorDarkstalker> That is a pretty big walk 02:00:27 <PublicServer> <Thraxian> forest is back up, btw 02:00:30 <PublicServer> <ZarenorDarkstalker> oh, btw, I got around to eyecandying Factory 02:00:33 <PublicServer> <Thraxian> I saw 02:00:40 <PublicServer> <Thraxian> do you like what I did with the rest of SLH01? 02:00:43 <PublicServer> <ZarenorDarkstalker> Like it? 02:00:55 <PublicServer> <Thraxian> the extra farms/forests 02:01:00 <PublicServer> <Thraxian> and oil, of course :) 02:01:01 <PublicServer> <ZarenorDarkstalker> I don't see a lot that has changed 02:01:06 <PublicServer> <ZarenorDarkstalker> ah 02:01:07 <PublicServer> <ZarenorDarkstalker> that 02:01:08 <PublicServer> <Thraxian> pretty wild 02:01:08 <PublicServer> <ZarenorDarkstalker> yeah 02:01:15 <PublicServer> <ZarenorDarkstalker> pretty bustling 02:01:24 <PublicServer> <Thraxian> it's the only really active place on the entire map 02:01:44 <PublicServer> <ZarenorDarkstalker> I think we're the most actually active two, I see people come and observe a lot 02:01:53 <PublicServer> <Thraxian> still no goods trains for oil/wood 02:01:58 <PublicServer> <Thraxian> but my main concern has been factory :) 02:02:00 <PublicServer> <ZarenorDarkstalker> and realistically, you're the active guy.. I just provide partial ideas 02:02:12 <PublicServer> <ZarenorDarkstalker> I think factory is doing well 02:02:13 <PublicServer> <Thraxian> do we need a couple more goods trains at factory? 02:02:18 <PublicServer> <ZarenorDarkstalker> might need some more trains though 02:02:23 <PublicServer> <Thraxian> only 61 % transported 02:02:32 <PublicServer> <ZarenorDarkstalker> WE'd better get some then 02:02:40 <PublicServer> <Thraxian> 4 new ones added 02:02:50 <PublicServer> <ZarenorDarkstalker> You'll have to excuse my slowness 02:02:58 <PublicServer> <Thraxian> no worries 02:03:03 <PublicServer> <Thraxian> I"m on TS, if you're interested 02:03:09 <PublicServer> <Thraxian> but I have to be in bed before 2am :) 02:03:32 <PublicServer> <ZarenorDarkstalker> I'm working on eating the food my uncle just brought by.. Sinde i came down with a sinus infection, I couldn't go to my coache's banquet, so I asked him to bring me and my mom something by afterwards.. he delivered 02:03:43 <PublicServer> <ZarenorDarkstalker> I can understand that 02:04:02 *** Zarenor has joined #openttdcoop 02:04:48 <PublicServer> <Thraxian> hehe - interesting statistics 02:04:53 <PublicServer> <Thraxian> 9 farms: 3 are on SLH01 02:04:57 <PublicServer> <Thraxian> 4 forests: 2 on SLH01 02:05:00 <PublicServer> <ZarenorDarkstalker> hehe 02:05:10 <PublicServer> <Thraxian> 5 oil rigs - 3 are on SLH01, 1 more could be connected 02:05:21 <PublicServer> <ZarenorDarkstalker> I think we may need more primaries, or this will be a very short, non-dense game 02:05:46 <PublicServer> <Thraxian> I could put a few down, but there's nobody around to connect them at this time of night 02:05:53 <PublicServer> <ZarenorDarkstalker> just added more to wood since we were getting buildup 02:06:23 <PublicServer> <ZarenorDarkstalker> I'll see about suggesting it to mark tomorrow 02:06:37 <PublicServer> <ZarenorDarkstalker> I'll be stuck at home all day tomorrow... great fun 02:06:45 <PublicServer> <Thraxian> want to work on SLH05 just east of the Megaplex? 02:07:24 <PublicServer> <ZarenorDarkstalker> 005.. to grab that farm? 02:07:27 <PublicServer> <ZarenorDarkstalker> *05 02:07:28 <PublicServer> <Thraxian> and the coal 02:07:31 <PublicServer> <Thraxian> and the oil 02:07:40 <PublicServer> <Thraxian> and maybe that other farm to the south 02:08:05 <PublicServer> <ZarenorDarkstalker> I don't see the coal.. i see farm and farm and oil 02:08:15 <PublicServer> <Thraxian> coal between the MLs 02:08:28 <PublicServer> <ZarenorDarkstalker> oh,, wow, I am blind 02:09:05 <PublicServer> <ZarenorDarkstalker> I'd almost want to propose finding a way to walk the megaplex to the coal 02:09:13 <PublicServer> <Thraxian> that's a long trip for the coal 02:09:14 <PublicServer> <ZarenorDarkstalker> but then we'd also need plats for it 02:09:25 <PublicServer> <ZarenorDarkstalker> .. I guess, yeah 02:09:32 <PublicServer> <Thraxian> hence my suggestion for SLH05 02:09:54 <PublicServer> <ZarenorDarkstalker> Alright.. could be interesting.. pretty flat, but cramped too 02:10:08 *** TrainzStoffe has joined #openttdcoop 02:10:31 <PublicServer> <ZarenorDarkstalker> well, that makes one merge simple 02:11:11 <PublicServer> <ZarenorDarkstalker> erail 02:13:05 <PublicServer> <ZarenorDarkstalker> hmmm... 02:13:25 <PublicServer> <Thraxian> hmmm indeed 02:14:09 <PublicServer> <ZarenorDarkstalker> something like that? 02:14:48 <Razaekel> !password 02:14:48 <PublicServer> Razaekel: oodles 02:14:55 <PublicServer> *** Razaekel joined the game 02:15:01 <PublicServer> <Thraxian> see what I'm trying to do? 02:15:15 <PublicServer> <ZarenorDarkstalker> erm.. one sec 02:15:26 <PublicServer> <ZarenorDarkstalker> maybe 02:16:26 <PublicServer> <Razaekel> where's SLH 5? 02:17:03 *** Stoffe has quit IRC 02:17:03 *** TrainzStoffe is now known as Stoffe 02:17:03 <PublicServer> <ZarenorDarkstalker> WIP near the megaplex 02:17:16 <PublicServer> <Razaekel> ah 02:17:38 <PublicServer> <Thraxian> I was going to move it down further 02:17:44 <PublicServer> <ZarenorDarkstalker> maybe something like that, thrax? 02:17:45 <PublicServer> <Thraxian> but that might work 02:17:58 <PublicServer> <Thraxian> I was thinking over there, but give yours a try 02:18:17 <PublicServer> <Thraxian> actually... 02:18:24 <PublicServer> <Thraxian> move it 1 south - easier bridges 02:18:41 <PublicServer> <ZarenorDarkstalker> 1 south? 02:18:56 <Gleeb_> Hey guys! 02:18:59 *** Gleeb_ is now known as Gleeb 02:19:07 <Gleeb> I heard there was some Coop happening. 02:19:10 <PublicServer> <ZarenorDarkstalker> Hey gleeb 02:19:12 <Gleeb> !password 02:19:12 <PublicServer> Gleeb: oodles 02:19:13 <PublicServer> <ZarenorDarkstalker> Thrax: like that? 02:19:24 <PublicServer> *** Gleeb joined the game 02:19:44 <PublicServer> <ZarenorDarkstalker> ah, i see 02:20:05 <PublicServer> <Thraxian> actually - we need it betwee the two ML lines 02:20:12 <PublicServer> <ZarenorDarkstalker> it is 02:20:27 <PublicServer> <ZarenorDarkstalker> or will be 02:20:34 <PublicServer> <Gleeb> FYI: Nice Eye Candy. 02:20:46 <PublicServer> <ZarenorDarkstalker> which/where? 02:20:51 <PublicServer> <Gleeb> All over the place. 02:21:08 <PublicServer> <Gleeb> I particularly like the ZD&T Megaplex. 02:21:23 <PublicServer> <Thraxian> thanks :) 02:21:40 <PublicServer> <ZarenorDarkstalker> We appreciate it 02:22:14 <PublicServer> <ZarenorDarkstalker> .. we only stayed up until after 2A<M wasting time eyecandying it? XD 02:22:26 *** Fuco has quit IRC 02:22:27 <PublicServer> <Gleeb> That all? 02:22:44 <PublicServer> <Thraxian> wait one sec 02:23:02 <PublicServer> <Thraxian> let's redirect eastern line first 02:23:35 <PublicServer> <Razaekel> you stayed up til after 2AM just to eyecandy this thing? 02:23:40 <PublicServer> <Razaekel> what a waste of time :-P 02:23:53 <PublicServer> <ZarenorDarkstalker> Gee thanks Raz 02:23:55 *** themroc- has quit IRC 02:24:06 <PublicServer> <ZarenorDarkstalker> You should have heard the laughs we were havingin TS 02:24:07 <PublicServer> <Gleeb> You know, I can't wait for IS to get merged into the trunk, it will probably make these games much easier to jump into. Imagine it; colour-coded mainline, sideline, all that jazz :D 02:24:16 <PublicServer> <ZarenorDarkstalker> IS? 02:24:25 <PublicServer> <Gleeb> Infrastructure Sharing. 02:24:26 <PublicServer> <Razaekel> infrastructure sharing 02:24:29 <PublicServer> <ZarenorDarkstalker> ah 02:24:33 <PublicServer> <ZarenorDarkstalker> I seeee 02:24:38 <PublicServer> <Gleeb> Shit will be so cash. 02:24:40 <PublicServer> <Thraxian> something like that maybe? 02:24:42 <PublicServer> <ZarenorDarkstalker> hat would make it much easier, mm? 02:24:47 <PublicServer> <ZarenorDarkstalker> hmmm 02:25:00 <PublicServer> <ZarenorDarkstalker> prios are going to be a pain for that western line 02:25:26 <PublicServer> <Gleeb> You'd have one companymanaging the main lines, one managing sidelines, one managing rolling stock and stations... colour coded for your pleasure. 02:25:33 <PublicServer> <Razaekel> have no fear, raz is here 02:25:43 <PublicServer> <Razaekel> :-P 02:25:49 <PublicServer> <ZarenorDarkstalker> how'd we manage money? 02:25:53 <PublicServer> <Thraxian> hmm...don't like this 02:25:57 <PublicServer> <Thraxian> for some reason 02:26:05 <PublicServer> <Thraxian> can we bend western line a bit? 02:26:10 <PublicServer> <ZarenorDarkstalker> I don't like the bridges prio 02:26:11 <PublicServer> <Gleeb> The Mainline and Sideline companies charge enough money to stay in business :P 02:26:14 <PublicServer> <ZarenorDarkstalker> I was thinking we might have to 02:26:21 <PublicServer> <ZarenorDarkstalker> ah 02:26:59 <PublicServer> <Thraxian> hmm.... 02:27:08 <PublicServer> <ZarenorDarkstalker> I like that 02:27:09 <PublicServer> <Thraxian> nice 02:27:23 <PublicServer> <ZarenorDarkstalker> except that prio gap 02:27:24 <PublicServer> <Gleeb> If I were into multiplayer-vs, I'd play it on a dediserver. 02:27:59 <PublicServer> <Gleeb> Well, that's one way to sync COAL DROP o.o 02:28:10 <PublicServer> <Thraxian> does that work? 02:28:15 <PublicServer> <ZarenorDarkstalker> I think so 02:28:20 <PublicServer> <ZarenorDarkstalker> let me recheck it to be sure 02:29:16 <PublicServer> <Thraxian> too long? 02:29:23 <PublicServer> <ZarenorDarkstalker> 8 and 7? 02:29:36 <PublicServer> <ZarenorDarkstalker> or 9 and 7? 02:29:45 <PublicServer> <ZarenorDarkstalker> think that orks 02:29:47 <PublicServer> <Thraxian> hmm...one thing missing 02:29:50 <PublicServer> <ZarenorDarkstalker> 7 and 7 02:30:06 <PublicServer> <Thraxian> the exit from western line 02:30:11 <PublicServer> <Thraxian> nice catch 02:30:13 <PublicServer> <Gleeb> I want to destrou that church ¬_¬ 02:30:32 <PublicServer> <ZarenorDarkstalker> exit from western? 02:30:41 <PublicServer> <Thraxian> we're going to have to move stuff 02:30:42 <PublicServer> <ZarenorDarkstalker> ah, right 02:30:53 <PublicServer> <ZarenorDarkstalker> we are? 02:30:54 <PublicServer> <ZarenorDarkstalker> ah 02:31:03 <PublicServer> <ZarenorDarkstalker> why not... 02:31:10 <PublicServer> <Razaekel> lol 02:31:11 <PublicServer> <ZarenorDarkstalker> okay 02:31:22 <PublicServer> <Thraxian> nope - the other stuff 02:31:32 <PublicServer> <Thraxian> that will work too 02:31:59 <PublicServer> <ZarenorDarkstalker> I see 02:32:02 <PublicServer> <ZarenorDarkstalker> Very nice 02:32:24 <PublicServer> <Thraxian> will that work? 02:34:18 <PublicServer> <ZarenorDarkstalker> how's that? 02:34:25 <PublicServer> <Thraxian> I don't like all the x's :( 02:34:28 <PublicServer> <Thraxian> but that's just me 02:35:15 <PublicServer> <ZarenorDarkstalker> just make it 4 02:36:43 <PublicServer> <ZarenorDarkstalker> Ah 02:37:43 <PublicServer> <Thraxian> actually... 02:37:46 <PublicServer> <Thraxian> wait a sec 02:38:19 <PublicServer> <Gleeb> Is it a faux-pas to run good back to the same station just to sell it? O.o 02:38:39 <PublicServer> <Gleeb> 1,650u of goods are sat at GOODS DROP O.o 02:38:53 <PublicServer> <Gleeb> Oh, it's starting to decay. I forgot it decays. 02:39:42 <PublicServer> <Thraxian> that's easier 02:41:26 <PublicServer> <Thraxian> thoughts? 02:41:34 <PublicServer> <ZarenorDarkstalker> sec 02:41:39 <PublicServer> <ZarenorDarkstalker> skyping my dad in afghanistan 02:45:00 <PublicServer> <ZarenorDarkstalker> okay 02:45:05 <PublicServer> <Gleeb> This is why I don't like trainsets that don't have decent magnet-based coaches... SO SLOW 02:45:09 <PublicServer> <ZarenorDarkstalker> see my sign 02:45:12 <PublicServer> <ZarenorDarkstalker> ? 02:45:32 <PublicServer> <ZarenorDarkstalker> Eh, insul planned for erail anyway, even if the mag allowed other cargo 02:45:56 <PublicServer> <Thraxian> does that prio work near the SLH05 Depot? 02:46:01 <PublicServer> <ZarenorDarkstalker> could still have blazingly fast goods transport if we wanted 02:46:07 <PublicServer> <ZarenorDarkstalker> hm 02:46:08 <PublicServer> <Gleeb> e-rail is still slow... 02:46:19 <PublicServer> <ZarenorDarkstalker> IDK.. it might 02:46:22 <PublicServer> <Gleeb> 160 instead of 600+? yawn ¬_¬ 02:46:30 <PublicServer> <ZarenorDarkstalker> hehe 02:46:58 <PublicServer> <ZarenorDarkstalker> I haven't seen the 600+ have I.. t I think the transrapid 09 is the only over-600 I've seen 02:47:12 <PublicServer> <ZarenorDarkstalker> and it's just barely... or I'm remembering incorrectly 02:47:21 <PublicServer> <ZarenorDarkstalker> think it's 621? 02:47:22 <PublicServer> <Gleeb> The Lev4 goes 600= 02:47:28 <PublicServer> <Gleeb> 600+ * 02:47:39 <PublicServer> <Gleeb> Lev3 does 420ish, I think. 02:47:41 <PublicServer> <ZarenorDarkstalker> thought it did 425ish 02:47:45 <PublicServer> <ZarenorDarkstalker> ah 02:47:52 <PublicServer> <ZarenorDarkstalker> maybe thats lev 3 i'm thinking of 02:48:16 <PublicServer> <Gleeb> Then, of course, there's the logic-gate trains. 02:48:23 <PublicServer> <Razaekel> variable speed 02:48:28 <PublicServer> <Razaekel> usually something like 2000 02:48:55 <PublicServer> <ZarenorDarkstalker> they have no power though, don't they? or are they fully usable? 02:49:03 <PublicServer> <Razaekel> dont remember 02:49:17 <PublicServer> <Gleeb> No idea. 02:49:30 <PublicServer> <Gleeb> I'd just whip up my own GRF anyway. 02:50:26 <PublicServer> <ZarenorDarkstalker> I like that merge much better 02:54:19 <PublicServer> <Razaekel> oh man 02:54:27 <PublicServer> <Razaekel> that is one NASTY period 02:54:51 <PublicServer> <Razaekel> the House show sure comes up with some nasty stuff 02:57:29 *** Fugas has joined #openttdcoop 02:57:51 *** KenjiE20|LT has quit IRC 02:59:26 <PublicServer> *** Razaekel has left the game (leaving) 03:11:12 <PublicServer> *** Thraxian has joined spectators 03:11:15 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 03:11:16 <PublicServer> *** Game paused (not enough players) 03:11:16 <PublicServer> *** Thraxian has joined company #1 03:11:16 <PublicServer> *** Game unpaused (enough players) 03:12:01 <Zarenor> !password 03:12:01 <PublicServer> Zarenor: miking 03:12:18 <PublicServer> *** ZarenorDarkstalker joined the game 03:12:24 <PublicServer> <Gleeb> wb zd 03:15:43 <PublicServer> <Gleeb> 26 ungrouped trains :'( 03:33:43 <PublicServer> *** Gleeb has joined spectators 03:37:40 <PublicServer> *** Gleeb has left the game (leaving) 03:54:38 <PublicServer> *** Thraxian has left the game (connection lost) 03:54:39 <PublicServer> *** Game paused (not enough players) 03:54:44 <PublicServer> *** ZarenorDarkstalker has left the game (leaving) 03:54:54 *** Thraxian has left #openttdcoop 03:54:57 *** Zarenor has quit IRC 06:14:37 *** Polygon has joined #openttdcoop 06:25:49 *** TrainzStoffe has joined #openttdcoop 06:32:48 *** Stoffe has quit IRC 06:32:48 *** TrainzStoffe is now known as Stoffe 06:46:05 *** ^Spike^ has joined #openttdcoop 06:46:05 *** ChanServ sets mode: +o ^Spike^ 07:07:45 *** dr_gonzo has joined #openttdcoop 07:13:14 *** Polygon has quit IRC 07:17:12 *** mixrin has joined #openttdcoop 07:28:11 *** ODM has joined #openttdcoop 07:28:12 *** ChanServ sets mode: +o ODM 07:59:01 *** FrancoBegbie has joined #openttdcoop 08:14:59 *** Progman has joined #openttdcoop 08:35:58 *** mixrin has quit IRC 08:52:43 *** Progman has quit IRC 09:20:16 *** [1]Blue has joined #openttdcoop 09:27:00 *** Condac has quit IRC 10:24:36 *** Chris_Booth has joined #openttdcoop 10:42:06 <Chris_Booth> hello 10:50:37 <[1]Blue> !password 10:50:38 <PublicServer> [1]Blue: thrift 10:50:40 <[1]Blue> Hey Chris 10:50:51 <PublicServer> *** Blue joined the game 11:05:04 <[1]Blue> In the current PSG network plan, 'ML = LL_RR' ... Does the '_' mean there should be 1 tile between the mainlines?? 11:05:47 <hylje> at least one tile 11:06:07 <[1]Blue> I though coop always used at least 3 tiles between the mainlines... 11:06:08 <[1]Blue> ? 11:09:37 <[1]Blue> @ tf 11:09:37 <Webster> Terraform, see http://www.openttdcoop.org/wiki/Terraforming 11:15:36 *** Fates has joined #openttdcoop 11:16:17 <Fates> !password 11:16:18 <PublicServer> Fates: racier 11:16:30 <PublicServer> *** Game unpaused (enough players) 11:16:30 <PublicServer> *** Fates joined the game 11:20:27 <PublicServer> *** Blue has left the game (leaving) 11:20:27 <PublicServer> *** Game paused (not enough players) 11:20:53 *** [1]Blue has quit IRC 11:24:06 *** KenjiE20 has joined #openttdcoop 11:24:07 *** ChanServ sets mode: +o KenjiE20 11:24:49 <PublicServer> *** Fates has left the game (leaving) 11:40:05 <PublicServer> *** Spike joined the game 11:53:05 *** highpinger has joined #openttdcoop 11:57:49 *** Spuuukie has joined #openttdcoop 11:58:00 <Spuuukie> hi 11:58:44 <hylje> helo 12:07:32 <Spuuukie> !players 12:07:33 <PublicServer> Spuuukie: Client 396 is Spike, a spectator 12:07:34 <PublicServer> Spuuukie: Client 305 is FiCE, a spectator 12:08:13 <Spuuukie> !password 12:08:14 <PublicServer> Spuuukie: evaded 12:08:24 <PublicServer> *** Spuuukie joined the game 12:17:47 <PublicServer> *** Spuuukie has left the game (leaving) 12:45:52 *** Wolle has joined #openttdcoop 12:45:53 *** highpinger has quit IRC 12:46:29 *** highpinger has joined #openttdcoop 12:47:17 *** TrainzStoffe has joined #openttdcoop 12:48:40 *** [1]Blue has joined #openttdcoop 12:48:52 *** sgt_Zale has joined #openttdcoop 12:49:10 *** [1]Blue has joined #openttdcoop 12:49:24 <[1]Blue> !password 12:49:25 <PublicServer> [1]Blue: debuts 12:49:34 <PublicServer> *** Blue joined the game 12:50:32 *** Thraxian|Work has joined #openttdcoop 12:50:32 *** ChanServ sets mode: +o Thraxian|Work 12:50:51 *** Fuco has joined #openttdcoop 12:51:54 *** Dr_Jekyll has quit IRC 12:54:33 *** Stoffe has quit IRC 12:54:33 *** TrainzStoffe is now known as Stoffe 13:01:11 <Chris_Booth> [1]Blue: to answer you earler question about ML gaps 13:01:16 <Chris_Booth> no we dont always use 2 13:01:20 <Chris_Booth> 3 13:01:41 <Chris_Booth> depends on terrain and weather it is a junction 13:02:01 <Chris_Booth> but 3 is the standard if not stated e.g. LL_5_RR 13:02:40 *** highpinger2 has joined #openttdcoop 13:02:43 <Chris_Booth> !password 13:02:43 <PublicServer> Chris_Booth: booing 13:03:21 <PublicServer> *** Game unpaused (enough players) 13:03:22 <PublicServer> *** Chris Booth joined the game 13:03:30 *** highpinger has quit IRC 13:04:57 <KenjiE20> usually a good spacing is the CL width + 1 13:05:27 <KenjiE20> let's you turn in between without muddling with the ML as much 13:05:51 <PublicServer> <Chris Booth> i like LLRR 13:05:57 <PublicServer> <Chris Booth> with no space just for a laugh 13:06:01 <KenjiE20> but as booth says it's usually down to the plan creator 13:06:02 <PublicServer> <Chris Booth> makes it harder 13:07:37 <PublicServer> <Chris Booth> we need a pax game soon 13:07:47 <PublicServer> <Chris Booth> we have had 3 cargo games in a row 13:08:59 <^Spike^> Chris_Booth you read my mind :) 13:09:16 <PublicServer> <Chris Booth> i will make us a nice pax map 13:09:18 <KenjiE20> pax tends to only ever be small sbahn-feeder-islands, or flat-sbahn-grow-my-city though, be nice to see a new style 13:09:58 <PublicServer> <Chris Booth> Kenji how about pax with members style MLs? 13:10:05 <PublicServer> <Chris Booth> or LLRR max ml width 13:10:22 <PublicServer> *** Thraxian|Work joined the game 13:10:26 <PublicServer> <Chris Booth> a short TL like 5 13:10:35 <KenjiE20> "members style ml"? 13:10:48 <PublicServer> <Chris Booth> like the in current pro zone game 13:11:01 <PublicServer> <Chris Booth> and PZ 4 13:11:32 <KenjiE20> I'd look but I'm in the last stage of move-and-sort before the format 13:11:35 <KenjiE20> remind me? 13:11:55 <PublicServer> *** Chris Booth has left the game (connection lost) 13:11:55 *** highpinger2 has quit IRC 13:11:55 <Chris_Booth> lots of small MLs rather than 1 big ML 13:12:09 <KenjiE20> ah, yes, that'd be nice 13:12:12 <KenjiE20> actually 13:12:13 <Chris_Booth> so 4 or 5 LR mls instead of a well blanaced LLL_RRR ml 13:12:19 <KenjiE20> how's this for an idea 13:12:57 <KenjiE20> the map has a pre-defined set of "main routes" that form the backbone, and the smaller stuff is semi-freeform 13:13:22 <^Spike^> so sort of idea that the main routes get premade 13:13:44 <Chris_Booth> i can per make some nice MLs 13:14:19 <Chris_Booth> how about an island arc with 2 large planes of towns and cities 13:14:29 <Chris_Booth> maybe a platue in the middle of the montains 13:14:43 <KenjiE20> not so much ^Spike^, I'd just say, x,y,z city's are primary, and let the plan figure out how the backbone forms from there 13:14:49 <Chris_Booth> and 2 MLs and north - east and a south to west 13:15:24 *** sgt_Zale has quit IRC 13:15:32 <Chris_Booth> maybe we could say no tradional BBHs 13:15:45 <^Spike^> the old school bbhs? ;) 13:15:53 <Chris_Booth> so the MLs will start in large terminus or ro - ro stations 13:16:02 <Chris_Booth> and the flat BBHs near stations 13:16:17 <Chris_Booth> with shifters 13:16:46 <Chris_Booth> kinda ghetto style 13:16:54 <Chris_Booth> but would have to make it work better 13:17:00 <KenjiE20> maybe not that far for PS 13:17:21 <Chris_Booth> ok 13:27:05 *** highpinger has joined #openttdcoop 13:37:55 <^Spike^> i get a feeling this will be a short game.. seeing the size of the map.. and that industries are pretty much all connected 13:38:07 <PublicServer> *** Spike has joined company #1 13:41:54 <PublicServer> <Thraxian|Work> hiya Spike 13:41:58 <PublicServer> <Thraxian|Work> Blue, you around? 13:42:03 <PublicServer> <Spike> ellow 13:42:26 <PublicServer> <Thraxian|Work> you like SLH05? 13:43:10 <PublicServer> <Spike> looks nice 13:44:13 <PublicServer> <Thraxian|Work> just added 10 more trains to sawmill pickup 13:47:53 <KenjiE20> dum de dum, watching SpinRite's, Raw Data Snapshot, as it speeds it's way through my system drive 13:48:32 <KenjiE20> amazingly after 2 years of hard xp battering there are empty sectors still 13:54:47 *** Condac has joined #openttdcoop 13:55:21 <^Spike^> let me guess: all over the place? 13:56:15 <KenjiE20> yes, but I'm more surprised there were any in the first place 13:56:46 *** Spuuukie has left #openttdcoop 13:56:52 *** Spuuukie has joined #openttdcoop 13:57:12 <Spuuukie> !password 13:57:12 <PublicServer> Spuuukie: logger 13:57:17 <^Spike^> :) 13:57:19 <PublicServer> *** Spuuukie joined the game 13:57:37 <KenjiE20> I was expecting data remnants in the entire 40gb partition 13:58:01 *** Progman has joined #openttdcoop 13:58:33 <^Spike^> you should run getdataback for that.. ;) 13:59:01 <KenjiE20> why, this literally is the raw data per sector I'm looking at 14:00:43 <KenjiE20> spinrite couldn't care less what filesystem was on it, especially now it's unpartioned space :) 14:02:29 *** Chris_Booth is now known as Crash_Booth 14:04:09 <SmatZ> !players 14:04:11 <PublicServer> SmatZ: Client 396 (Orange) is Spike, in company 1 (Daninghall Transport) 14:04:11 <PublicServer> SmatZ: Client 305 is FiCE, a spectator 14:04:11 <PublicServer> SmatZ: Client 399 (Orange) is Blue, in company 1 (Daninghall Transport) 14:04:11 <PublicServer> SmatZ: Client 403 is Spuuukie, a spectator 14:04:12 <PublicServer> SmatZ: Client 401 (Orange) is Thraxian|Work, in company 1 (Daninghall Transport) 14:04:23 <SmatZ> hmm too populated for upgrade 14:04:36 <SmatZ> and I don't have my public key here anyway :-x 14:09:46 <PublicServer> <Spuuukie> do sidelines have to go in straight lines, or are they allowed to change directions? 14:09:56 <KenjiE20> heh, seeing lots of GNU / GPL refs now as it works through the old linux partition 14:10:02 <PublicServer> <Thraxian|Work> they can bend as needed 14:10:17 <PublicServer> <Thraxian|Work> was there a specific SL you were looking at? 14:10:30 <PublicServer> <Spuuukie> slh3 14:11:00 <PublicServer> <Spuuukie> i would like to build a turn to west, to connect the farm 14:11:11 <PublicServer> <Spuuukie> ...and coal 14:11:20 <PublicServer> *** Spuuukie has joined company #1 14:11:48 <PublicServer> <Spuuukie> near deningley market 14:13:15 <PublicServer> <Thraxian|Work> I would DEFINITELY recommend turning that SL to cover the southeast corner 14:13:42 <PublicServer> <Thraxian|Work> note how SLH02 does something similar 14:13:49 <PublicServer> <Thraxian|Work> it turns east to cover the forest 14:14:10 <PublicServer> <Spuuukie> sure i builded it ;) 14:14:20 <PublicServer> <Thraxian|Work> oh yeah :) 14:17:42 <PublicServer> <Thraxian|Work> lots of growth near SLH03 now 14:17:47 <PublicServer> <Thraxian|Work> 5 industries 14:18:14 <PublicServer> <Thraxian|Work> and they're being built automagically (no prospecting allowable) 14:18:39 <Razaekel> !password 14:18:39 <PublicServer> Razaekel: beaver 14:18:49 <PublicServer> *** Razaekel joined the game 14:18:52 *** Crash_Booth is now known as Chris_Booth 14:20:45 <Mark> 'lo 14:21:41 <Mark> !password 14:21:41 <PublicServer> Mark: beaver 14:21:46 <PublicServer> *** Mark joined the game 14:22:16 <PublicServer> <Mark> why AL10? 14:22:23 <PublicServer> <Mark> rather than GEC 91 14:22:56 <Chris_Booth> Mark: we always use GEC 91 14:23:04 <Chris_Booth> and you need 2x gec 91 14:23:10 <Chris_Booth> while you only need 1 AL10 14:23:10 <PublicServer> <Mark> and? 14:23:14 <Chris_Booth> so makes a change 14:23:26 <Chris_Booth> and AL10 looks funcky 14:23:30 <Chris_Booth> wasnt my choice 14:23:39 <PublicServer> <Razaekel> mark, if you want speed, you should be pushing for maglev >.> 14:23:40 <Chris_Booth> just a group desicion yesterday 14:24:06 <PublicServer> <Mark> the loss in space doesn't compensate the loss in speed 14:24:46 <Chris_Booth> then use the eurostar 14:24:51 <Chris_Booth> with the wagon cheat 14:25:02 <PublicServer> <Mark> low TE 14:25:12 <Chris_Booth> so does the GEC 14:25:20 <PublicServer> <Mark> not if you have two of them 14:25:43 <Chris_Booth> then you pay 2x as much 14:25:51 <Chris_Booth> and may as well use the AL10 14:25:52 <PublicServer> <Mark> who cares? 14:25:58 <PublicServer> <Mark> we also make more money because of the added speed 14:26:10 <PublicServer> <Mark> why am i argueing with you again? 14:26:16 <PublicServer> <Mark> your arguments never make any sense 14:26:19 <PublicServer> *** Mark has joined spectators 14:26:46 <Chris_Booth> nor does you face 14:27:36 <PublicServer> <Razaekel> geez, only 159 trains 14:28:12 *** elmex_ has joined #openttdcoop 14:28:45 <PublicServer> *** Razaekel has left the game (leaving) 14:31:08 *** elmex has quit IRC 14:31:24 *** elmex_ is now known as elmex 14:34:43 <PublicServer> <Spuuukie> does anybuilded a trainyard? 14:44:46 <Chris_Booth> Spuuukie: do we need one? 14:45:17 <PublicServer> <Spuuukie> dont know... i found the trains on the track and copied them 14:45:54 <PublicServer> <Spuuukie> hmmm seams i copied the wrong ones... 14:46:05 <Chris_Booth> oops 14:46:11 <PublicServer> <Spuuukie> got the eurostar engine 14:47:50 <PublicServer> <Spuuukie> is there a depot in the network, that can be accessed from the trains, so i could switch engines 14:47:53 <PublicServer> <Spuuukie> ? 14:48:04 <atdt_> catch y'all later, i'm goin fishin 14:49:00 <Thraxian|Work> no, there's no trainyard. cloning existing trains is the way to go 14:49:11 <Thraxian|Work> no, there is no ML depot for servicing or switching engines 14:49:44 <PublicServer> <Spuuukie> so stick with the engines? 14:50:09 <Thraxian|Work> that, or build a depot to swtich them out manually 14:50:20 <PublicServer> <Spuuukie> k 14:58:50 <PublicServer> *** Mark has joined company #1 15:00:48 <Chris_Booth> or build a service centre 15:02:10 <PublicServer> <Spuuukie> got it ;) ...btw. the coal mine hase a nice produktion 15:03:24 <Thraxian|Work> none of these industries are producing near as much as what they did in previous games 15:04:25 <PublicServer> <Mark> time to add some industries 15:04:33 <Mark> !rcon patch raw_industry_construction 15:04:33 <PublicServer> Mark: Current value for 'raw_industry_construction' is: '0' (min: 0, max: 2) 15:04:35 <Mark> !rcon patch raw_industry_construction 2 15:04:44 <PublicServer> <Thraxian|Work> why? there's still 5 to connect 15:04:57 <PublicServer> <Mark> no one is going to make a SLH for a single industry 15:06:01 <PublicServer> <Mark> that's better 15:06:14 <PublicServer> <Thraxian|Work> good grief 15:06:19 <Mark> !rcon patch raw_industry_construction 0 15:06:57 <PublicServer> *** Thraxian|Work has left the game (leaving) 15:20:34 <PublicServer> *** Spike has joined spectators 15:21:00 <PublicServer> *** Spike has joined company #1 15:42:28 <PublicServer> *** Spuuukie has joined spectators 15:43:46 *** Turilas has joined #openttdcoop 15:46:45 *** Turilas has quit IRC 15:52:12 <PublicServer> *** Spuuukie has joined company #1 15:52:47 <PublicServer> *** tneo joined the game 15:54:13 <PublicServer> *** Spuuukie has left the game (leaving) 15:59:38 *** Goulp has joined #openttdcoop 16:00:01 *** Goulp has left #openttdcoop 16:02:29 *** Progman has quit IRC 16:08:11 <PublicServer> <Mark> why does Sonbourne Bridge Mines have no trains? 16:08:53 <Chris_Booth> Mark: you broke the devzone 16:12:04 <PublicServer> *** Mark has joined spectators 16:12:09 <PublicServer> *** tneo has joined spectators 16:18:54 <PublicServer> <Spike> why does Deningley Market north have trains wanting to load grain 16:19:44 <Chris_Booth> is it a farm? 16:19:55 <Chris_Booth> or has someone forgot to refit to coal or ore? 16:19:56 <PublicServer> <Spike> 2 coal mines 16:20:07 <Chris_Booth> grain wagons refit to coal 16:20:10 <Chris_Booth> in UKRS 16:20:22 <Mark> that would be me 16:20:25 <Mark> care to refit? 16:21:12 <Chris_Booth> i always forget to refit 16:21:43 <PublicServer> <Spike> done 16:23:13 <Mark> thanks 16:26:59 *** Polygon has joined #openttdcoop 16:31:25 <PublicServer> <Mark> yummie jam 16:31:38 <PublicServer> *** Mark has joined company #1 16:34:19 *** Fates has quit IRC 16:35:54 *** mixrin has joined #openttdcoop 16:41:39 *** KenjiE20 has quit IRC 16:41:52 *** Phoenix_the_II has joined #openttdcoop 16:42:17 <PublicServer> *** Mark has joined spectators 16:42:36 *** KenjiE20 has joined #openttdcoop 16:42:36 *** ChanServ sets mode: +o KenjiE20 16:43:32 <PublicServer> *** Mark has joined company #1 16:44:50 <PublicServer> *** Mark has joined spectators 16:45:34 <PublicServer> *** Thraxian|Work joined the game 16:46:28 <PublicServer> *** Mark has joined company #1 16:49:13 <PublicServer> <Mark> factory jamming 16:52:23 <PublicServer> *** Mark has joined spectators 16:54:32 <PublicServer> <tneo> Thraxian|Work: did you place the sign !still dead? 16:54:39 <PublicServer> *** tneo has joined company #1 16:54:47 <PublicServer> <Thraxian|Work> nope 16:54:58 <PublicServer> <tneo> who did? 16:55:05 <PublicServer> <tneo> why not fix it 16:55:15 <PublicServer> <tneo> so annoying and frustrating 16:56:16 <PublicServer> <tneo> DON'T PLACE BLOODY SIGNS FIX IT INSTEAD 16:57:22 <PublicServer> <tneo> man 16:57:33 <PublicServer> <tneo> who has been messing around in this game? 16:57:43 <PublicServer> <tneo> someone broke bbh03 16:57:45 <PublicServer> <Spike> new ppl? 16:58:12 <PublicServer> <Thraxian|Work> most of my messing has been SLH01 and SLH05 16:58:25 <PublicServer> * Spike hasn't messed at all this game 16:58:27 <PublicServer> <Thraxian|Work> that's been enough to keep me busy 16:58:58 <PublicServer> <Spike> someone also 16:59:06 <PublicServer> <Spike> seemed to missunderstand slh connections 17:06:39 <PublicServer> <tneo> now what was wrong with that prio at bbh30? 17:07:04 <PublicServer> <Spike> possibility of train riding into prio :) 17:07:12 *** TrainzStoffe has joined #openttdcoop 17:07:15 <PublicServer> <tneo> there 17:07:19 <PublicServer> <tneo> i know 17:07:23 <PublicServer> <Spike> what's the diff.. :) 17:07:29 <PublicServer> <tneo> you tell me 17:07:34 <PublicServer> <tneo> why chang it? 17:07:44 <PublicServer> <Spike> looks better 17:07:57 <PublicServer> <tneo> ooh come on 17:14:08 *** Stoffe has quit IRC 17:14:08 *** TrainzStoffe is now known as Stoffe 17:16:18 <PublicServer> <Thraxian|Work> fixed merger at SLH03 17:26:48 <PublicServer> *** tneo has left the game (leaving) 17:27:28 <tneo> fixed merger at slh02 17:28:30 <PublicServer> *** tneo joined the game 17:28:50 *** Kupuham has joined #openttdcoop 17:29:00 <Kupuham> !info 17:29:00 <PublicServer> Kupuham: #:1(Orange) Company Name: 'Daninghall Transport' Year Founded: 1970 Money: 1130406405 Loan: 0 Value: 1136102646 (T:309, R:0, P:3, S:0) unprotected 17:29:20 <PublicServer> *** Kupuham joined the game 17:36:52 *** Zarenor has joined #openttdcoop 17:37:07 <Zarenor> How's it today guys? 17:37:10 <Zarenor> !players 17:37:12 <PublicServer> Zarenor: Client 396 (Orange) is Spike, in company 1 (Daninghall Transport) 17:37:12 <PublicServer> Zarenor: Client 305 is FiCE, a spectator 17:37:12 <PublicServer> Zarenor: Client 399 (Orange) is Blue, in company 1 (Daninghall Transport) 17:37:12 <PublicServer> Zarenor: Client 408 (Orange) is Thraxian|Work, in company 1 (Daninghall Transport) 17:37:13 <PublicServer> Zarenor: Client 410 (Orange) is tneo, in company 1 (Daninghall Transport) 17:37:14 <PublicServer> Zarenor: Client 411 (Orange) is Kupuham, in company 1 (Daninghall Transport) 17:37:14 <PublicServer> Zarenor: Client 406 is Mark, a spectator 17:37:24 <Zarenor> !password 17:37:25 <PublicServer> Zarenor: sharks 17:37:43 <PublicServer> *** ZarenorDarkstalker joined the game 17:38:32 <PublicServer> <Thraxian|Work> hey ZD 17:38:37 <PublicServer> <Thraxian|Work> need to revise factory :) 17:38:45 <PublicServer> <ZarenorDarkstalker> AL10, eh?... least we standardized it 17:38:49 <PublicServer> <ZarenorDarkstalker> I'll have a look 17:40:05 <PublicServer> <ZarenorDarkstalker> well, I see two options 17:40:26 <PublicServer> <ZarenorDarkstalker> we can penalize some of the platforms to force usage of later platforms first 17:40:33 <PublicServer> <ZarenorDarkstalker> or we can scrap it and start over 17:40:51 <PublicServer> <Thraxian|Work> scrap and restart would be difficult considering how many trains are depending on this station 17:41:00 <PublicServer> <Thraxian|Work> 136 17:41:02 <PublicServer> <ZarenorDarkstalker> I figured that 17:41:27 <PublicServer> <tneo> but possible 17:41:36 <PublicServer> <ZarenorDarkstalker> but someone seems to dislike it strongly enough.. i don't see any way to correct everything they seem to think is wrong with it 17:41:53 <PublicServer> <ZarenorDarkstalker> tneo: barely, it'd be tricky 17:42:21 <PublicServer> <tneo> tricky is the fun part 17:42:35 <PublicServer> <ZarenorDarkstalker> thrax: you want to look at scrapping it and sawpping to your idea for this station? 17:42:39 <PublicServer> <ZarenorDarkstalker> *swapping 17:42:43 <PublicServer> <Thraxian|Work> not right now 17:42:50 <PublicServer> <Thraxian|Work> I need to get some things done @ work 17:43:14 <PublicServer> <ZarenorDarkstalker> alrright.. I'll mess around with penalties to see if that clears what seems to be the main issue 17:46:12 <PublicServer> *** tneo has left the game (leaving) 17:47:42 <PublicServer> * Thraxian|Work goes to lurk mode 17:47:45 <PublicServer> *** Thraxian|Work has joined spectators 18:07:42 <PublicServer> <Kupuham> I changed some things on Factory drop, did I miss something big? 18:07:56 <PublicServer> <ZarenorDarkstalker> you added more penalties? 18:08:06 <PublicServer> <ZarenorDarkstalker> I'm working on reworking the exit first 18:08:27 <PublicServer> <ZarenorDarkstalker> and then may try and work backwards 18:08:30 *** highpinger has quit IRC 18:08:40 <PublicServer> <Kupuham> I tried to make it so they always try and go for the last stations 18:16:54 <[1]Blue> Trains at steel mill pickup are not choosing right path in front of station 18:17:06 <PublicServer> <Spike> cause 18:17:47 <[1]Blue> think due to path signals ... there were 3 trains waiting for middle 2 platforms, 1 of them was free... 18:18:01 <PublicServer> <Spike> so.. 18:18:11 <PublicServer> <Spike> they have to wait or infront... or on the platform :0 18:18:18 <PublicServer> <Spike> both costs money so :) 18:18:32 <PublicServer> <Spike> not a big problem imo :) 18:18:39 <[1]Blue> ok ;) 18:19:55 *** Polygon has quit IRC 18:20:44 <PublicServer> <ZarenorDarkstalker> get rid of it 18:20:53 <PublicServer> <ZarenorDarkstalker> I still need to work on this 18:26:27 <[1]Blue> @ bbh 18:26:28 <Webster> Back Bone Hub, see: http://www.openttdcoop.org/wiki/Backbone_Hub 18:26:43 <PublicServer> <ZarenorDarkstalker> and now we need some seriois balancing 18:26:48 <PublicServer> <ZarenorDarkstalker> *serious 18:28:29 <PublicServer> <ZarenorDarkstalker> that fixes some traffic issues... 18:28:44 <PublicServer> <ZarenorDarkstalker> trying to reroute drop me be a little harder 18:28:49 <PublicServer> <ZarenorDarkstalker> maybe.. the other direction? 18:29:28 <PublicServer> <Kupuham> Then mines and forest would ned to be moved 18:29:40 <PublicServer> <ZarenorDarkstalker> not if we dodge well 18:29:46 <PublicServer> <Kupuham> Otherwise it's a hell of a turn to join @BBH1 18:29:48 <PublicServer> <ZarenorDarkstalker> let me see if I can work something 18:30:01 <PublicServer> <ZarenorDarkstalker> need to join before SLH1 18:30:18 <PublicServer> <Thraxian|Work> would you like me to attempt to move the forest and mines a bit? 18:30:19 <PublicServer> <ZarenorDarkstalker> but we may be able to go out this way, balance, and sweep back in 18:30:31 <PublicServer> <ZarenorDarkstalker> not yet, let me get an idea of some geometry 18:30:38 <PublicServer> <ZarenorDarkstalker> see if i can work around them 18:30:58 <PublicServer> *** Thraxian|Work has joined company #1 18:35:17 <PublicServer> <ZarenorDarkstalker> well, that's a start 18:36:07 <Razaekel> !password 18:36:08 <PublicServer> Razaekel: purees 18:36:17 <PublicServer> *** Razaekel joined the game 18:36:36 *** pugi has joined #openttdcoop 18:36:52 <PublicServer> <ZarenorDarkstalker> nice rework on forest 18:36:57 <PublicServer> <Thraxian|Work> gives you a bit more room 18:37:02 <PublicServer> <Thraxian|Work> I can move mines north a bit too 18:37:15 <PublicServer> *** Razaekel has left the game (leaving) 18:37:18 <PublicServer> <ZarenorDarkstalker> I don't know how much I'm going to move, so hold off on that 18:37:41 <pugi> !help 18:37:41 <PublicServer> pugi: http://www.openttdcoop.org/wiki/IRC_Commands 18:37:44 <pugi> >.< 18:37:49 <Spuuukie> !password 18:37:49 <PublicServer> Spuuukie: purees 18:37:52 <pugi> ^^ 18:38:04 <PublicServer> *** Spuuukie joined the game 18:39:02 <PublicServer> <Spuuukie> hi 18:39:12 <PublicServer> <Kupuham> Hello 18:39:48 <PublicServer> <Kupuham> Why the tunnel? 18:39:49 <PublicServer> *** Spuuukie has joined company #1 18:40:31 *** Seppel has quit IRC 18:42:03 <PublicServer> <Spike> guess again: Why the tunnel you got a row of tiles completely free which removes the need to tunnel? 18:42:16 <PublicServer> <ZarenorDarkstalker> I'm thinking 18:42:36 <PublicServer> <ZarenorDarkstalker> let me think, i needed the room to work, it's all very temp until something works 18:42:52 <PublicServer> <Thraxian|Work> mines moved back 3 tiles 18:42:56 <PublicServer> <Thraxian|Work> gives you a bit more breathing room 18:43:09 <PublicServer> <Thraxian|Work> also, then oil tunnels under ML are separated enough for briding 18:43:13 <PublicServer> <Thraxian|Work> er...bridging 18:43:17 <PublicServer> <ZarenorDarkstalker> alright.. I may end up shifting the station away from the edge of the map 18:43:36 <PublicServer> <ZarenorDarkstalker> cool 18:45:11 <pugi> !password 18:45:12 <PublicServer> pugi: canvas 18:45:26 <PublicServer> *** pugi joined the game 18:45:32 <PublicServer> <Thraxian|Work> extra space at oil tunnels now too - let me know if you need more 18:45:37 <PublicServer> <Thraxian|Work> or you can do it :) 18:45:44 <PublicServer> <ZarenorDarkstalker> okay, thanks 18:45:51 <PublicServer> <ZarenorDarkstalker> makes some of it a bit easier 18:46:02 <PublicServer> <ZarenorDarkstalker> I guess you're seeing the direction I'm taking? 18:46:10 <PublicServer> <Thraxian|Work> not really 18:46:17 <PublicServer> <ZarenorDarkstalker> hmm 18:46:20 <PublicServer> <Thraxian|Work> just trying to make more space around factory for anything you might come up with 18:46:29 <PublicServer> <ZarenorDarkstalker> you sem to be seeing the same sort of things I am... 18:46:31 <PublicServer> <Thraxian|Work> always easier when you have more room 18:46:38 *** Spuuukie has left #openttdcoop 18:46:42 <PublicServer> <ZarenorDarkstalker> but either way, I'm working on coming up with something 18:46:54 <PublicServer> <Kupuham> We currently have 12 stations, if we split them in groups of 3, we need 4 lanes 18:47:09 <PublicServer> <Kupuham> 4 lanes would fit behind the forst 18:47:14 <PublicServer> <Kupuham> forest* 18:47:50 <PublicServer> <Kupuham> Maybe if we moved the station a bit towards north it would fit? 18:48:31 *** spuuukie_ has joined #openttdcoop 18:49:07 *** spuuukie_ is now known as spuuukie 18:55:56 <PublicServer> <ZarenorDarkstalker> seems a bit better 18:55:59 <PublicServer> <ZarenorDarkstalker> longer merge 18:56:18 <PublicServer> <ZarenorDarkstalker> but we still have some issues here 18:57:44 <PublicServer> <ZarenorDarkstalker> argh 18:57:57 <PublicServer> <ZarenorDarkstalker> so little room.... 18:59:08 <PublicServer> <ZarenorDarkstalker> thts oe... 18:59:11 <PublicServer> <ZarenorDarkstalker> *one 18:59:25 <PublicServer> <ZarenorDarkstalker> sillno were nargood engh 18:59:28 <PublicServer> <ZarenorDarkstalker> *still 18:59:39 <PublicServer> <ZarenorDarkstalker> *near good 18:59:44 <PublicServer> <Kupuham> I was thinking of making them turn the other way 18:59:56 <PublicServer> <pugi> where are you currently building? :D 18:59:57 <PublicServer> <ZarenorDarkstalker> we may have to 19:00:07 <PublicServer> <ZarenorDarkstalker> reworking factory 19:00:34 <PublicServer> <Thraxian|Work> see "factory drop idea?" 19:02:44 <PublicServer> <ZarenorDarkstalker> slow turn 19:07:53 <PublicServer> <Kupuham> Oh snap 19:07:54 <PublicServer> <ZarenorDarkstalker> rawr 19:08:10 <PublicServer> <Spuuukie> ohoh 19:08:11 <PublicServer> <Thraxian|Work> I'll replace them 19:08:16 <PublicServer> <ZarenorDarkstalker> alright... 19:08:22 <PublicServer> <ZarenorDarkstalker> 4 die in fireball 19:08:28 <PublicServer> <ZarenorDarkstalker> stupid trains 19:09:44 <PublicServer> <Thraxian|Work> just two trains, right? 19:09:49 <PublicServer> <ZarenorDarkstalker> yes 19:09:56 <PublicServer> <Thraxian|Work> they've been replaced 19:10:05 <PublicServer> <ZarenorDarkstalker> okay, thanks 19:10:41 <PublicServer> <Thraxian|Work> wreck cleared 19:10:55 <PublicServer> <ZarenorDarkstalker> who moved the bride back? 19:11:03 <PublicServer> <Thraxian|Work> I did to bypass the wreck 19:11:04 <PublicServer> <Kupuham> not me 19:11:06 <PublicServer> <ZarenorDarkstalker> and i just placed the signals I should have before the wreck 19:11:08 <PublicServer> <ZarenorDarkstalker> ah 19:11:10 <PublicServer> <ZarenorDarkstalker> okay 19:11:12 <PublicServer> <Thraxian|Work> replaced 19:11:22 <PublicServer> <ZarenorDarkstalker> no worries, was just wondering 19:11:56 <Chris_Booth> good evening all 19:12:01 <PublicServer> <ZarenorDarkstalker> hey booth 19:12:02 <PublicServer> <Thraxian|Work> maybe 19:12:18 <Chris_Booth> hello all 19:12:31 <spuuukie> hi 19:12:34 <PublicServer> <pugi> hi 19:12:56 <pugi> ah, irc chat is also ingame :D 19:13:05 <PublicServer> <Thraxian|Work> factory deadlocked 19:13:27 <PublicServer> <Kupuham> Probably because of bad ratings? 19:13:34 <PublicServer> <Thraxian|Work> no - because no drop trains can get in 19:13:41 <PublicServer> <Thraxian|Work> I just skipped a bunch of trains 19:14:32 <PublicServer> <ZarenorDarkstalker> I see that unused plat.. which seems strange 19:14:39 <PublicServer> <ZarenorDarkstalker> that they'd wait rhater than use it 19:14:46 <PublicServer> <ZarenorDarkstalker> *rather 19:14:58 <Chris_Booth> then there must be a signaling issue 19:15:14 <PublicServer> <Thraxian|Work> not a signalling issue, not an non-e-rail issue 19:15:15 <Chris_Booth> where a signal is creating a penalty so high trains wont use platform 19:15:16 <PublicServer> <Thraxian|Work> I checked both 19:15:30 <PublicServer> <ZarenorDarkstalker> I probably need to back up the split 19:15:33 <PublicServer> <Kupuham> there are no signals 19:15:44 <PublicServer> <ZarenorDarkstalker> so i have room to move some of this around 19:16:02 <PublicServer> <Thraxian|Work> I made as much room as I could by the tunnels 19:16:12 <PublicServer> *** Spuuukie has left the game (connection lost) 19:16:46 *** spuuukie_ has joined #openttdcoop 19:20:14 <PublicServer> <Kupuham> the 'no depot here' rant can be removed, no? 19:23:45 *** spuuukie has quit IRC 19:24:26 <PublicServer> *** Mark has joined company #1 19:24:27 <PublicServer> <Mark> 'lo 19:24:41 <PublicServer> <ZarenorDarkstalker> hey mark 19:25:15 <PublicServer> <Mark> oh good someone changed the factory 19:25:39 <PublicServer> <ZarenorDarkstalker> yeah, I'm working on it, and.. Thrax and Kupuham? are helping 19:25:48 <PublicServer> <Thraxian|Work> Thrax 19:26:08 <PublicServer> <Thraxian|Work> gives you that much more room 19:26:32 <PublicServer> <ZarenorDarkstalker> any more i can shift these is better 19:26:40 <PublicServer> <Mark> to be honest the layout is pretty horrible :P 19:26:46 <PublicServer> *** Spike has left the game (leaving) 19:27:28 <PublicServer> <Thraxian|Work> you can shift bridges more 19:27:39 <PublicServer> <ZarenorDarkstalker> 1 more, yeah? 19:27:40 <PublicServer> <Thraxian|Work> if you needed it 19:27:54 <PublicServer> <Kupuham> How much braking space is ideal? 19:28:29 <PublicServer> <ZarenorDarkstalker> in this case, TL 19:28:56 <PublicServer> <ZarenorDarkstalker> but it depends on the train 19:28:59 *** insulfrog has joined #openttdcoop 19:28:59 <PublicServer> <Mark> if train speed / 25 > TL it should be TL 19:29:30 <atdt_> bah :( 19:29:34 <atdt_> i didnt catch anything! 19:29:57 <insulfrog> !password 19:29:57 <PublicServer> insulfrog: arched 19:30:06 <PublicServer> *** insulfrog joined the game 19:30:14 <PublicServer> <Thraxian|Work> ZD: did you see my factory drop idea? 19:30:46 <PublicServer> <ZarenorDarkstalker> I seem to remember it at some point, I'm certainly considering reworking this now that I've got a bit more room 19:30:53 <PublicServer> <Thraxian|Work> it's still signed 19:30:54 <PublicServer> <Mark> stop doubling all SL gaps, it's messy, unneeded and confusing 19:31:11 <PublicServer> <insulfrog> hi all 19:31:21 <PublicServer> <ZarenorDarkstalker> hey insulfrog 19:31:31 <atdt_> !password 19:31:32 <PublicServer> atdt_: arched 19:31:39 <PublicServer> *** atdt joined the game 19:31:45 <PublicServer> *** Mark has left the game (leaving) 19:32:16 <PublicServer> <ZarenorDarkstalker> fixed that unused plat in pickup 19:32:24 <PublicServer> <atdt> signs everywhere whoa 19:32:55 *** PhoenixII has joined #openttdcoop 19:33:20 *** KenjiE20 has quit IRC 19:33:49 <PublicServer> <ZarenorDarkstalker> thrax: thoughts now? 19:34:04 *** KenjiE20 has joined #openttdcoop 19:34:04 *** ChanServ sets mode: +o KenjiE20 19:34:06 <PublicServer> <ZarenorDarkstalker> I think drop's exit still needs to be reran 19:34:07 <PublicServer> <Thraxian|Work> where? 19:34:13 <PublicServer> <ZarenorDarkstalker> maybe around forest and mines 19:34:16 <PublicServer> <Thraxian|Work> re: thoughts 19:34:19 <PublicServer> <Thraxian|Work> not re: exit 19:34:28 <PublicServer> <Thraxian|Work> I've signed my idea for the factory drop 19:34:34 <Chris_Booth> !password 19:34:34 <PublicServer> Chris_Booth: arched 19:34:42 <PublicServer> <Thraxian|Work> it's north of ZD&T 19:34:55 <PublicServer> *** Chris Booth joined the game 19:35:01 <PublicServer> <ZarenorDarkstalker> want to try it? 19:35:27 <PublicServer> <Kupuham> Will we use the added capacity? 19:35:38 <PublicServer> <Kupuham> Otherwise we might just keep the station facing the way it is 19:35:56 <PublicServer> <Kupuham> move some platforms backwards, and make them all turn north 19:36:09 <PublicServer> <Kupuham> and rejoin near where the factory pickup bridges are 19:36:15 <Chris_Booth> @voice 19:36:29 <PublicServer> <Kupuham> or is that too messy? 19:36:54 <PublicServer> <Chris Booth> WTF who put !poor balancing? 19:37:11 <PublicServer> <Chris Booth> i am spliting a single line SL 19:37:17 <PublicServer> <Chris Booth> inside a SLH 19:37:24 <PublicServer> <Chris Booth> and merging to the ML 19:38:47 <PublicServer> *** Spike joined the game 19:38:50 <PublicServer> *** tneo joined the game 19:40:06 <PublicServer> <insulfrog> game is starting to look good now :) 19:40:16 *** Phoenix_the_II has quit IRC 19:40:35 <PublicServer> <ZarenorDarkstalker> so thrax, how would you rework the drop?.. turn it and insert that layout? 19:40:51 <PublicServer> <tneo> still needs a lot of work to get it to ottd coop standards :P 19:40:53 <PublicServer> *** Chris Booth has left the game (connection lost) 19:41:14 <PublicServer> *** Spike has left the game (leaving) 19:41:17 *** PhoenixII has quit IRC 19:44:46 *** Chris_Booth has quit IRC 19:44:56 <PublicServer> <ZarenorDarkstalker> so thrax, would at temp be a valid place to put your idea? 19:45:01 <PublicServer> <Thraxian|Work> ZD: I'd do the two lines like that, and then use the inside of that C for the pickups 19:45:14 <PublicServer> <ZarenorDarkstalker> right... 19:45:17 <PublicServer> <Thraxian|Work> I'd use temp as the approach lines, possibly 19:45:23 <PublicServer> <Thraxian|Work> for the time being anyways 19:45:24 <PublicServer> <ZarenorDarkstalker> okay 19:45:39 <PublicServer> <ZarenorDarkstalker> just checking the length, i marked off one of those 19:45:39 <PublicServer> <Thraxian|Work> the placement of the factory might be tricky to get around 19:45:52 <PublicServer> <Thraxian|Work> it's 3 from the edge, and this design is 4 wide 19:46:05 <PublicServer> <Thraxian|Work> oooh - unlesss... 19:46:10 <PublicServer> <Thraxian|Work> you tunnel the exit line a bit 19:46:15 <PublicServer> <Thraxian|Work> but that might cause slowdowns 19:46:31 *** Phoenix_the_II has joined #openttdcoop 19:46:59 <PublicServer> <Thraxian|Work> but with the way it will split, that should be ok 19:47:07 <PublicServer> <ZarenorDarkstalker> well... if we put 2... 19:48:28 <PublicServer> <ZarenorDarkstalker> assuming exact copying 19:48:43 <PublicServer> <ZarenorDarkstalker> obviously it wouldn't be exact 19:50:00 <PublicServer> <Thraxian|Work> we'll have to see how to fit the other line in 19:50:10 <PublicServer> <Thraxian|Work> but is it even possible to build this without shutting down the network? 19:50:28 <PublicServer> <ZarenorDarkstalker> we'd have to build a diverted station 19:51:46 <PublicServer> <ZarenorDarkstalker> alright 19:52:05 <PublicServer> <ZarenorDarkstalker> plat 1 there? 19:52:29 <PublicServer> <Thraxian|Work> "entrance" "before plat1" and "this would be exit" signed 19:52:48 <PublicServer> <ZarenorDarkstalker> so, what if we reworked pickup into a terminus 6 wide as a temporary replacement? 19:53:01 <PublicServer> <ZarenorDarkstalker> or 8 wide... 19:53:02 <PublicServer> <Thraxian|Work> and similar signs on plan 19:53:15 <PublicServer> <Thraxian|Work> is that possible? 19:53:18 <PublicServer> *** tneo has left the game (leaving) 19:53:23 <PublicServer> <Thraxian|Work> could we shift drops to the south a bit? 19:53:28 <PublicServer> <Thraxian|Work> removing eyecandy 19:53:29 <PublicServer> <ZarenorDarkstalker> let me see 19:53:54 <PublicServer> <ZarenorDarkstalker> I think drop may be more of an issue, but if we reroute pickup 19:54:02 <PublicServer> <ZarenorDarkstalker> we remove a bunch of exit lines 19:54:03 <PublicServer> <Thraxian|Work> pickup's not in the way 19:54:10 <PublicServer> <Thraxian|Work> well - not really 19:54:19 <PublicServer> <Thraxian|Work> it's the pickup exit that's problematic 19:54:20 <PublicServer> <ZarenorDarkstalker> it sitll has a lot of exits 19:54:25 <PublicServer> <Thraxian|Work> but we can tunnel the exit and work around it 19:54:57 <PublicServer> <ZarenorDarkstalker> but what if we 19:55:44 <PublicServer> <Thraxian|Work> ah - make the pickup a terminus? 19:55:49 <PublicServer> <Thraxian|Work> temporarily 19:55:52 <PublicServer> <ZarenorDarkstalker> As a temporary measure 19:55:59 <PublicServer> <ZarenorDarkstalker> until we rework it into a better terminus 19:56:04 <PublicServer> <ZarenorDarkstalker> as per your design 19:56:07 <PublicServer> <Thraxian|Work> yeah - can we remove eyecandy for a bit? 19:56:12 <PublicServer> <ZarenorDarkstalker> kill it all 19:56:21 <PublicServer> <ZarenorDarkstalker> I'll make as well or better after we rebuild 19:56:24 <PublicServer> <Thraxian|Work> make sure pickup can still reach though 19:56:54 <PublicServer> <ZarenorDarkstalker> okay 19:57:14 <PublicServer> <Thraxian|Work> oops 19:57:36 <PublicServer> <ZarenorDarkstalker> leave that as it 19:57:41 <PublicServer> <ZarenorDarkstalker> so we can build the terminus 19:57:48 <PublicServer> <Thraxian|Work> fixed 19:58:58 <PublicServer> <Thraxian|Work> so, moving pickup south as a terminus? 19:59:07 <PublicServer> <ZarenorDarkstalker> how far south you want to go? 19:59:19 <PublicServer> <ZarenorDarkstalker> like that? 19:59:41 <PublicServer> <ZarenorDarkstalker> and in groups of 3, or as a single entrance/exit? 19:59:46 <spuuukie_> !password 19:59:47 <PublicServer> spuuukie_: gorier 19:59:48 <PublicServer> <ZarenorDarkstalker> or groups of 4? 19:59:56 <PublicServer> *** Spuuukie joined the game 20:00:07 <PublicServer> *** Spuuukie has joined company #1 20:01:32 *** spuuukie_ is now known as spuuukie 20:02:09 <PublicServer> *** Spuuukie has left the game (leaving) 20:13:59 *** Webster has joined #openttdcoop 20:13:59 *** ChanServ sets mode: +o Webster 20:14:30 <PublicServer> <Thraxian|Work> sorry - phone 20:14:40 <PublicServer> <ZarenorDarkstalker> no worries 20:14:45 <PublicServer> <ZarenorDarkstalker> see the progress? 20:14:46 <PublicServer> <Thraxian|Work> back now though 20:14:48 <PublicServer> <ZarenorDarkstalker> what do you think? 20:14:53 <PublicServer> <Thraxian|Work> yeah - that looks fine 20:15:00 <PublicServer> <ZarenorDarkstalker> and that temp prio works better than i expected 20:15:07 <PublicServer> <ZarenorDarkstalker> even though it's ehort 20:15:19 <PublicServer> <ZarenorDarkstalker> because of the way it works, the train accellerates before merging 20:15:24 <PublicServer> <ZarenorDarkstalker> *short 20:15:55 <PublicServer> <Thraxian|Work> kk - what next? 20:16:03 <PublicServer> <ZarenorDarkstalker> this prio however 20:16:07 <PublicServer> <ZarenorDarkstalker> doesn't appear to work 20:16:17 <PublicServer> <ZarenorDarkstalker> finalizing entry? 20:16:32 <PublicServer> <ZarenorDarkstalker> mine for the bridge from new pickup works 20:16:33 <PublicServer> <ZarenorDarkstalker> but 20:16:34 <PublicServer> <Thraxian|Work> does now 20:16:39 <PublicServer> <ZarenorDarkstalker> the old one doesn't and didn't 20:16:43 <PublicServer> <Thraxian|Work> yup 20:16:47 <PublicServer> <ZarenorDarkstalker> ah 20:16:52 <PublicServer> <Thraxian|Work> the combo over the bridge was green 20:16:55 <PublicServer> <Thraxian|Work> so there was a way out 20:17:12 <PublicServer> <ZarenorDarkstalker> so we break one or the other 20:19:47 <PublicServer> <insulfrog> how are you doing with the re-work at the factory drop? 20:20:27 <PublicServer> <pugi> temp factory pickup in progress :P 20:24:46 <PublicServer> <pugi> priority on the exit at the mountain doens't work 20:24:57 <PublicServer> <ZarenorDarkstalker> I'll work on it 20:25:11 <PublicServer> <ZarenorDarkstalker> yeah, top needed to be twoway 20:26:04 <PublicServer> <insulfrog> bbl maybe, got pizza on the table, cyas :) 20:26:07 <PublicServer> *** insulfrog has left the game (leaving) 20:26:08 *** insulfrog has quit IRC 20:28:17 <PublicServer> <ZarenorDarkstalker> ah 20:28:44 <PublicServer> <ZarenorDarkstalker> think that's long enough? 20:28:50 <PublicServer> <ZarenorDarkstalker> of a prio 20:30:30 <PublicServer> <Thraxian|Work> not really worried about prios at this point 20:30:35 <PublicServer> <ZarenorDarkstalker> okay 20:30:36 <PublicServer> <Thraxian|Work> need to get this set hooked up so we can work on next 20:31:57 <PublicServer> <Thraxian|Work> move southern drops further south 20:32:05 <PublicServer> <Thraxian|Work> see "temp drop exit 20:32:12 <PublicServer> <ZarenorDarkstalker> okay 20:33:19 <PublicServer> <Thraxian|Work> hehe 20:35:33 <PublicServer> <ZarenorDarkstalker> ah 20:35:41 <PublicServer> <Thraxian|Work> can't station under bridges 20:35:46 <PublicServer> <ZarenorDarkstalker> ah, right 20:36:00 <PublicServer> <ZarenorDarkstalker> horrid length tunnels though] 20:36:04 <PublicServer> <ZarenorDarkstalker> eh well 20:37:38 <PublicServer> <Thraxian|Work> platform set 1 complete 20:37:56 <PublicServer> <ZarenorDarkstalker> okay, let the old new exit clear and go from there? 20:38:02 <PublicServer> <Thraxian|Work> yup 20:38:23 <PublicServer> <Thraxian|Work> we'll probably back this entrance up and tuck the other line in there 20:38:36 <PublicServer> *** pugi has left the game (connection lost) 20:38:41 <PublicServer> <ZarenorDarkstalker> ah, there 20:38:53 <PublicServer> <ZarenorDarkstalker> I was hop.. well, maybe that'll work 20:39:41 *** pugi_ has joined #openttdcoop 20:40:08 <pugi_> !password 20:40:08 <PublicServer> pugi_: stanza 20:40:11 <PublicServer> <Thraxian|Work> think we can fit that in? 20:40:16 <PublicServer> <ZarenorDarkstalker> hm 20:40:19 <PublicServer> <Thraxian|Work> it's a bit tight... 20:40:22 <PublicServer> *** pugi joined the game 20:40:24 <PublicServer> <ZarenorDarkstalker> I'm not sure, b/c that'll need to be doubled 20:40:27 <PublicServer> <Thraxian|Work> or move it to the temp pickup area 20:40:38 <PublicServer> <ZarenorDarkstalker> i'd shift it one.. west? 20:40:47 <PublicServer> <ZarenorDarkstalker> i was saying the temp drop-ish 20:40:54 <PublicServer> <Thraxian|Work> the curve around the forest will be a pain this far back 20:40:57 <PublicServer> <ZarenorDarkstalker> or pickup.. but what'd be cool is... 20:41:07 <PublicServer> <ZarenorDarkstalker> if we ran the exit line 20:41:16 <PublicServer> <ZarenorDarkstalker> through were the pickup and drop is now 20:41:19 <PublicServer> <ZarenorDarkstalker> *there 20:41:22 <PublicServer> <ZarenorDarkstalker> *where 20:41:34 <PublicServer> <Thraxian|Work> hmmm 20:41:35 <PublicServer> <ZarenorDarkstalker> where the signs pickup and drop are 20:41:46 <PublicServer> <Thraxian|Work> I think the other drop set will need to go there 20:42:00 <PublicServer> <ZarenorDarkstalker> exactly 20:42:05 <PublicServer> <ZarenorDarkstalker> so it's exit is there 20:42:09 <PublicServer> <Thraxian|Work> looks good 20:42:15 <PublicServer> <ZarenorDarkstalker> and the pickup may stay nearly where it is 20:42:21 <PublicServer> <ZarenorDarkstalker> just another rework 20:42:40 *** pugi has quit IRC 20:42:40 *** pugi_ is now known as pugi 20:43:36 <PublicServer> <ZarenorDarkstalker> can drop set 1 handle both lines for the moment? 20:44:35 <PublicServer> <ZarenorDarkstalker> awesome 20:45:38 <PublicServer> <ZarenorDarkstalker> wow... mockery of twilight on brainsurge 20:48:28 <PublicServer> <Thraxian|Work> wow - that looks pretty 20:48:35 <PublicServer> <ZarenorDarkstalker> question... will the curent pickup be sufficient? 20:48:39 <PublicServer> <ZarenorDarkstalker> *current 20:48:45 <PublicServer> <ZarenorDarkstalker> or do we need to do it better? 20:49:00 <PublicServer> <ZarenorDarkstalker> because I like where it is now 20:49:05 <PublicServer> <ZarenorDarkstalker> onless we can out half over 20:50:50 <PublicServer> <Thraxian|Work> added an emergency switch 20:50:55 <PublicServer> <Thraxian|Work> appears to be working :) 20:51:10 <PublicServer> <ZarenorDarkstalker> ah i see 20:51:21 <PublicServer> <ZarenorDarkstalker> and it does seem to work well 20:51:44 <PublicServer> <ZarenorDarkstalker> and now that some backup is clearing we may be bwtter off 20:51:49 <PublicServer> <ZarenorDarkstalker> *better 20:51:56 <PublicServer> <ZarenorDarkstalker> and not use the switch as much 20:52:30 <PublicServer> <ZarenorDarkstalker> but what may need to happen... 20:52:31 <PublicServer> <pugi> i think it would be better to add one free tile for breaking at the drop, they are blocking quite long 20:52:57 <PublicServer> <Thraxian|Work> that's fine - if you can fit it 20:53:23 <PublicServer> <Thraxian|Work> the lower plats - no problem 20:53:28 <PublicServer> <Thraxian|Work> the upper plats - CL becomes a factor 20:53:57 <PublicServer> <ZarenorDarkstalker> thrax, move up towards SLH 01 20:54:01 <PublicServer> <Thraxian|Work> yup 20:54:09 <PublicServer> <Thraxian|Work> sure 20:54:14 <PublicServer> <Thraxian|Work> move it down a tile if necesssary 20:54:52 <PublicServer> <ZarenorDarkstalker> okay 20:54:59 <PublicServer> <Thraxian|Work> is that enough? 20:55:00 <PublicServer> <ZarenorDarkstalker> still trying to figure this merge 20:55:04 <PublicServer> <Thraxian|Work> actually - 20:55:05 <PublicServer> <ZarenorDarkstalker> it might be 20:55:11 <PublicServer> <ZarenorDarkstalker> let me work with it a bit more 20:55:16 <PublicServer> <Thraxian|Work> kk 20:55:23 <PublicServer> <Thraxian|Work> but I have a simple solution when you give up :) 20:56:00 <PublicServer> <ZarenorDarkstalker> I'll work on unnasty TF in a bit 20:56:25 <PublicServer> <pugi> now you are doing it... was was still figuring out which platform you used :D 20:56:39 <PublicServer> <pugi> *i was 20:59:26 <PublicServer> <Thraxian|Work> platforms elongated :) 20:59:36 <PublicServer> <pugi> working better now :) 20:59:58 <PublicServer> <Thraxian|Work> indeed 21:00:10 <PublicServer> <Thraxian|Work> now for pickups 21:00:15 <PublicServer> <Thraxian|Work> or is the current design working? 21:00:39 <PublicServer> <ZarenorDarkstalker> seems to be working so far 21:01:06 <PublicServer> <Kupuham> But it always has at least 400 goods waiting 21:01:26 <PublicServer> <ZarenorDarkstalker> so add trains and see if it copes 21:02:32 <PublicServer> <pugi> is there a way to make the trains use the lower platforms instead ofwaiting for the train in front arriving at the platform? 21:02:46 <PublicServer> <Kupuham> Doesn't change anything in the end 21:02:58 <PublicServer> <Kupuham> Wait, where doyou mean? 21:03:05 <PublicServer> <pugi> at factory drop 21:03:22 <PublicServer> <ZarenorDarkstalker> thrax, i may have to mess with your signal sync in eyecandying this 21:03:29 <PublicServer> <Thraxian|Work> no :( 21:03:31 <PublicServer> <ZarenorDarkstalker> for a road crossing 21:03:40 <PublicServer> <Thraxian|Work> where? 21:03:45 <PublicServer> <ZarenorDarkstalker> at here 21:03:53 <PublicServer> <ZarenorDarkstalker> would have to double twice 21:03:57 <PublicServer> <Thraxian|Work> that's fine 21:04:09 <PublicServer> <ZarenorDarkstalker> just makking sure before i base my plan around it 21:04:17 <PublicServer> <ZarenorDarkstalker> *making 21:04:22 <PublicServer> <Thraxian|Work> did you finish the merge? 21:04:27 <PublicServer> <ZarenorDarkstalker> and be sure and add you to the authotr 21:04:36 <PublicServer> <ZarenorDarkstalker> *author 21:04:45 <PublicServer> <ZarenorDarkstalker> sortof.. it's falwed 21:04:51 <PublicServer> <ZarenorDarkstalker> **flawed 21:05:11 <PublicServer> <Thraxian|Work> we can still make pickup RoRo 21:05:43 <PublicServer> <ZarenorDarkstalker> did you want to? 21:05:57 <PublicServer> <ZarenorDarkstalker> I kinda liked it how it is 21:06:09 <PublicServer> <ZarenorDarkstalker> but if you want to make it roro for effectiveness 21:06:20 <PublicServer> <Thraxian|Work> whatever 21:06:23 <PublicServer> <Thraxian|Work> sample line built 21:06:53 <PublicServer> <Thraxian|Work> something like that is what I imagine 21:06:58 <PublicServer> <ZarenorDarkstalker> hm 21:08:05 <PublicServer> <ZarenorDarkstalker> I'm not sure... it may be better.. or maybe not 21:08:16 <PublicServer> <ZarenorDarkstalker> guess it depends on number of plats 21:08:31 <PublicServer> <ZarenorDarkstalker> which do you think wuold be the most pretty and effective? 21:08:42 <PublicServer> <Thraxian|Work> unsure 21:08:48 <PublicServer> <Thraxian|Work> we needs lots more goods trains 21:08:54 <PublicServer> <Thraxian|Work> we're only hauling about 50% 21:09:04 <PublicServer> <Thraxian|Work> so I don't think terminus will keep up 21:09:14 <PublicServer> <ZarenorDarkstalker> hm 21:09:23 <PublicServer> <Thraxian|Work> at the very least - more tracks are needed 21:09:35 <PublicServer> <Thraxian|Work> plats, that is 21:09:51 <PublicServer> <ZarenorDarkstalker> I may be able to muddle through that 21:09:56 <PublicServer> <Thraxian|Work> any why don't the full goods trains get prio? 21:10:31 <PublicServer> <ZarenorDarkstalker> Ah, i guess I should reverse these prios? 21:11:01 <PublicServer> <Thraxian|Work> and do we need exit balancing? 21:13:45 <PublicServer> <Thraxian|Work> silly question 21:14:05 <PublicServer> <Thraxian|Work> why not straighten out those exits? 21:14:08 <PublicServer> <ZarenorDarkstalker> hm? 21:14:16 <PublicServer> <ZarenorDarkstalker> uh... idk 21:14:22 <PublicServer> <ZarenorDarkstalker> good question 21:15:24 <PublicServer> <Thraxian|Work> actually :) 21:15:38 <PublicServer> <Thraxian|Work> hmm... 21:16:04 <PublicServer> <Thraxian|Work> what am I missing.... 21:16:24 <PublicServer> <ZarenorDarkstalker> where? 21:16:40 <PublicServer> <Thraxian|Work> we're doing a 2+2 > 2 21:16:49 <PublicServer> <Thraxian|Work> so how do we properly merge and balance that.... 21:17:17 <PublicServer> <ZarenorDarkstalker> well, it's not balanced, which is an issue 21:17:30 <PublicServer> <ZarenorDarkstalker> but we have a mountain in the way 21:17:48 <PublicServer> <Thraxian|Work> we have plenty of space 21:18:32 <PublicServer> <Thraxian|Work> I'm braindead now 21:18:49 <PublicServer> <ZarenorDarkstalker> well 21:18:54 <PublicServer> <ZarenorDarkstalker> that x 21:19:00 <PublicServer> <ZarenorDarkstalker> does minro balancing 21:19:03 <PublicServer> <ZarenorDarkstalker> but not enough 21:19:04 <PublicServer> <ZarenorDarkstalker> *minor 21:19:05 <PublicServer> <Thraxian|Work> very minor 21:19:21 <PublicServer> <ZarenorDarkstalker> and thus the issue 21:24:09 <PublicServer> <ZarenorDarkstalker> I'm going to see about expanding pickup 21:24:18 <PublicServer> <ZarenorDarkstalker> unless you need help somewhere 21:24:36 <PublicServer> <Thraxian|Work> see my new steel exit before slh01? 21:25:03 <PublicServer> <ZarenorDarkstalker> I do 21:25:18 <PublicServer> <ZarenorDarkstalker> very nice placement 21:25:37 <PublicServer> <Thraxian|Work> I want to do the same thin, other side 21:25:48 <PublicServer> <ZarenorDarkstalker> okay 21:25:58 <PublicServer> <Thraxian|Work> that will give us lots of queue space for goods 21:26:05 <PublicServer> <Thraxian|Work> goods exit, not steel exit 21:26:08 <PublicServer> <ZarenorDarkstalker> very huge amount to work with 21:26:27 <PublicServer> <ZarenorDarkstalker> I like this prio design i've started using as well... 21:26:28 <PublicServer> <ZarenorDarkstalker> but lesee 21:26:30 <PublicServer> <Thraxian|Work> grrr.... 21:26:39 <PublicServer> <Thraxian|Work> I know what I want to do - just how to do it? 21:26:59 <PublicServer> <ZarenorDarkstalker> but it needs doubling... 21:27:28 *** mixrin has quit IRC 21:30:27 <PublicServer> <ZarenorDarkstalker> just let it be single? 21:30:50 <PublicServer> <Thraxian|Work> working on it 21:30:57 <PublicServer> <Thraxian|Work> I think a tunnel for goods would be better 21:31:01 <PublicServer> <Thraxian|Work> just trying to place it 21:31:14 <PublicServer> <ZarenorDarkstalker> ah 21:31:33 <PublicServer> <ZarenorDarkstalker> maybe move the depot around 21:31:35 <PublicServer> <ZarenorDarkstalker> ? 21:34:00 <PublicServer> <Thraxian|Work> see where I'm going with this? 21:34:08 <PublicServer> <ZarenorDarkstalker> I migt 21:34:14 <PublicServer> <ZarenorDarkstalker> I went to refocus on pickup 21:34:17 <PublicServer> <ZarenorDarkstalker> *might 21:34:33 <PublicServer> <ZarenorDarkstalker> ahhhh 21:34:55 <PublicServer> <ZarenorDarkstalker> clever 21:34:57 <PublicServer> <Thraxian|Work> need to raise up the lines a bit 21:35:08 <PublicServer> <Thraxian|Work> so I can finish tunneling 21:35:51 <PublicServer> <pugi> the new pickup is getting pretty ugly :D 21:35:59 <PublicServer> <ZarenorDarkstalker> I'm working on it 21:38:01 <PublicServer> <ZarenorDarkstalker> oooo 21:38:08 <PublicServer> <ZarenorDarkstalker> so much nasty here 21:38:10 <PublicServer> <Thraxian|Work> yeah :) 21:38:15 <PublicServer> <Thraxian|Work> look what I just made :) 21:38:19 <PublicServer> <ZarenorDarkstalker> very nice 21:38:26 <PublicServer> <ZarenorDarkstalker> it's functional and pretty 21:38:46 <PublicServer> <ZarenorDarkstalker> I've extended this a bit, but I've got some work to do 21:39:22 <PublicServer> <ZarenorDarkstalker> some of my destruction is to decipher 21:40:34 *** mixrin has joined #openttdcoop 21:44:25 *** FrancoBegbie has left #openttdcoop 21:46:27 <PublicServer> <ZarenorDarkstalker> thrax, would that be sync'd? 21:48:45 <PublicServer> <pugi> i already thought of adding penalties to the entry but leaving trains still have to wait... 21:49:07 <PublicServer> <ZarenorDarkstalker> I'm working on it 21:49:11 <PublicServer> <ZarenorDarkstalker> and that isn't the issue 21:49:21 <PublicServer> <ZarenorDarkstalker> forcing trains to outer plats is the issue 21:49:30 <PublicServer> <ZarenorDarkstalker> because it reduces wait 21:50:21 <PublicServer> <ZarenorDarkstalker> I think that was my previous solution 21:50:29 <PublicServer> <ZarenorDarkstalker> long ago 21:50:36 <PublicServer> <ZarenorDarkstalker> but I'm not sure 21:50:47 <PublicServer> <ZarenorDarkstalker> I may... 21:51:07 <PublicServer> <ZarenorDarkstalker> have had something like that on these longer ones 21:51:19 <PublicServer> <pugi> hmm 21:51:28 <PublicServer> <Thraxian|Work> want an alternate solution? 21:51:39 <PublicServer> <ZarenorDarkstalker> just wait it out, while i figure this other one out, then i'll look at it more thoroughly 21:51:40 <PublicServer> <pugi> no, i am observing for now 21:51:47 <PublicServer> <ZarenorDarkstalker> What's the alternate? 21:52:13 <PublicServer> <ZarenorDarkstalker> bridged entry or exit? 21:52:46 <PublicServer> <Thraxian|Work> provides 2 entries, 2 exits 21:52:49 <PublicServer> <ZarenorDarkstalker> okay 21:53:04 <PublicServer> <ZarenorDarkstalker> I have geometry issues though 21:53:08 <PublicServer> <ZarenorDarkstalker> with where the bridges are 21:53:16 <PublicServer> <pugi> it is only for four platforms 21:53:25 <PublicServer> <ZarenorDarkstalker> it's extensibler 21:53:29 <PublicServer> <ZarenorDarkstalker> *extensible 21:53:54 <PublicServer> <Thraxian|Work> make the four incoming lines all go to the same set of 12 plats 21:53:58 <PublicServer> <Thraxian|Work> and balance the exit too 21:54:35 <PublicServer> <ZarenorDarkstalker> do 12? 21:54:41 <PublicServer> <Thraxian|Work> dunno 21:54:42 <PublicServer> <ZarenorDarkstalker> like that? 21:54:46 <PublicServer> <ZarenorDarkstalker> that.. that may work 21:54:53 <PublicServer> <ZarenorDarkstalker> let me see 21:55:01 <PublicServer> <Thraxian|Work> change the drop trains to the center two, and make the pickup merge from outside 21:55:31 <PublicServer> <pugi> btw, why are there no more incoming trains for the lower 4/6 platforms? 21:55:42 <PublicServer> <ZarenorDarkstalker> idk 21:56:07 <PublicServer> <ZarenorDarkstalker> sheer luck 21:56:13 <PublicServer> <pugi> must be 21:56:20 <PublicServer> <ZarenorDarkstalker> wait 21:56:28 <PublicServer> <Thraxian|Work> yup 21:56:32 <PublicServer> <pugi> or some messed up signals 21:56:33 <PublicServer> <Thraxian|Work> I just redirected one in 21:56:37 <PublicServer> <Thraxian|Work> so it's just luck 21:56:38 <PublicServer> <ZarenorDarkstalker> i saw 21:56:43 <PublicServer> <ZarenorDarkstalker> lots of it 21:56:54 <PublicServer> <ZarenorDarkstalker> no, becaus ethe train pathed in fine 21:56:57 <PublicServer> <ZarenorDarkstalker> *the 21:57:14 <PublicServer> <ZarenorDarkstalker> but all the goods trains are going to a different line 21:57:48 *** Chillosophy has joined #openttdcoop 21:58:37 <PublicServer> <ZarenorDarkstalker> so if we switch merges outside... 21:58:55 <PublicServer> <ZarenorDarkstalker> we still need to move the south entrance 21:59:13 <PublicServer> <ZarenorDarkstalker> get around it somehow 21:59:23 <PublicServer> <ZarenorDarkstalker> trying to see exactly what we can do 21:59:31 <PublicServer> <ZarenorDarkstalker> what if 21:59:34 <PublicServer> <pugi> the lower platforms can only be accessed from upper right (east?) 21:59:47 <PublicServer> <ZarenorDarkstalker> we made the entrances only access 6 each 21:59:56 <PublicServer> <ZarenorDarkstalker> and the exits access all 12? 22:00:51 *** ODM has quit IRC 22:01:26 <PublicServer> <ZarenorDarkstalker> right, something almost like that 22:01:38 <PublicServer> <ZarenorDarkstalker> trying to see... 22:02:52 <PublicServer> <ZarenorDarkstalker> okay 22:02:57 <PublicServer> <ZarenorDarkstalker> I see this 22:03:10 <PublicServer> <ZarenorDarkstalker> rawr 22:03:19 <PublicServer> <ZarenorDarkstalker> we're 1 short 22:06:27 <PublicServer> <Thraxian|Work> I hate that squiggle 22:06:33 <PublicServer> <ZarenorDarkstalker> I knew you would 22:06:36 <PublicServer> <Thraxian|Work> why not straight line it in? 22:06:37 <PublicServer> <ZarenorDarkstalker> I'm sorry for it 22:06:43 <PublicServer> <ZarenorDarkstalker> CL 22:06:46 <PublicServer> <ZarenorDarkstalker> ah 22:06:54 <PublicServer> <ZarenorDarkstalker> wouldn't that mess with sync? 22:06:57 <PublicServer> <ZarenorDarkstalker> okay 22:07:13 <PublicServer> <Thraxian|Work> doesn't matter at station entrance 22:07:28 <PublicServer> <ZarenorDarkstalker> wait, i see two proposals 22:07:36 <PublicServer> <ZarenorDarkstalker> which is who 22:09:29 <PublicServer> <Thraxian|Work> I'm all over that pickup station 22:09:31 <PublicServer> <Thraxian|Work> so I have no clue 22:09:56 <PublicServer> <ZarenorDarkstalker> okay 22:09:58 <PublicServer> <ZarenorDarkstalker> one sec 22:10:14 <PublicServer> <ZarenorDarkstalker> lets purge the signs 22:10:19 <PublicServer> <ZarenorDarkstalker> and relabel 22:10:20 <PublicServer> <Thraxian|Work> done 22:11:17 <PublicServer> <ZarenorDarkstalker> maybe 22:11:29 <PublicServer> <pugi> how about tunneling at slh 01? 22:11:41 <PublicServer> <pugi> see purchased land 22:11:50 <PublicServer> <Thraxian|Work> tunneling up there? 22:11:55 <PublicServer> <Thraxian|Work> nah 22:12:04 <PublicServer> <Thraxian|Work> we just need to work prios in over those tunnel heads 22:12:49 <PublicServer> <pugi> but that would bring the entry to the outside 22:12:59 <PublicServer> <ZarenorDarkstalker> see proposal 22:13:00 <PublicServer> <pugi> and no bridges in the inside needed for the entry 22:13:07 <PublicServer> <ZarenorDarkstalker> not II OO 22:13:10 <PublicServer> <Thraxian|Work> you can't 22:13:12 <PublicServer> <ZarenorDarkstalker> i thought 22:13:13 <PublicServer> <pugi> okay :D 22:13:15 <PublicServer> <Thraxian|Work> nowhere to put middle out 22:13:20 <PublicServer> <ZarenorDarkstalker> okay 22:13:24 <PublicServer> <ZarenorDarkstalker> so we need IIOO 22:13:34 <PublicServer> <ZarenorDarkstalker> I was thinking on that still 22:13:37 <PublicServer> <ZarenorDarkstalker> jury was out 22:13:42 <PublicServer> <pugi> yeah, that would be dirty... 22:14:57 <PublicServer> <ZarenorDarkstalker> I liked it here it was.. but okay 22:15:01 <PublicServer> <Thraxian|Work> we need to handle both MLs while we work 22:15:08 <PublicServer> <Thraxian|Work> this gives us the entire southern half to play with 22:15:11 <PublicServer> <ZarenorDarkstalker> okay 22:15:19 <PublicServer> <ZarenorDarkstalker> that was my proposed inner exit line 22:15:34 <PublicServer> <ZarenorDarkstalker> though I'm not entirely sure of routing 22:15:59 <PublicServer> <ZarenorDarkstalker> my proposal to make it work and balance was each entrance covers 6 22:16:04 <PublicServer> <ZarenorDarkstalker> both exits cover all 12 22:16:09 <PublicServer> <Thraxian|Work> we need all to access all 22:16:32 <PublicServer> <Thraxian|Work> like that 22:16:40 <PublicServer> <Thraxian|Work> but heavy penalty for large crossovers 22:17:03 <PublicServer> <ZarenorDarkstalker> would it be by pf default, or would we need a way to penalize? 22:17:16 <PublicServer> <Thraxian|Work> we'd add extra crossings later also 22:17:50 <PublicServer> <ZarenorDarkstalker> okay, repurge and relabel? 22:17:51 <PublicServer> <Thraxian|Work> wish I were home on TS 22:18:20 <PublicServer> <ZarenorDarkstalker> I hear that.. or rather don't 22:18:25 <PublicServer> <Thraxian|Work> check this out 22:18:48 <PublicServer> <ZarenorDarkstalker> okay 22:18:57 <PublicServer> <ZarenorDarkstalker> hold on a sec 22:19:02 <PublicServer> <ZarenorDarkstalker> I'm digesting 22:19:42 <PublicServer> <ZarenorDarkstalker> but you see why i have them laid out the way i do? 22:19:54 <PublicServer> <ZarenorDarkstalker> one link per exit to each station 22:20:00 <PublicServer> <ZarenorDarkstalker> and one per entry 22:20:09 <PublicServer> <ZarenorDarkstalker> but let me see about this 22:20:27 <PublicServer> <Thraxian|Work> that might be a bit large for the open field 22:20:35 <PublicServer> <Thraxian|Work> actually - two sets of crosses might work well here 22:20:43 <PublicServer> <ZarenorDarkstalker> are all the vertical lines a must? 22:21:28 <PublicServer> <ZarenorDarkstalker> eliminating as many as possible is a goal, i think.. maybe 22:21:44 *** Genesis has joined #openttdcoop 22:21:44 <PublicServer> <Thraxian|Work> kk 22:21:57 <PublicServer> <Thraxian|Work> what if we added wait spaces like that illustration? 22:22:02 <PublicServer> <Thraxian|Work> with some dedicated outbound 22:22:12 <PublicServer> <Thraxian|Work> think that would work? 22:22:15 *** Genesis is now known as Guest258 22:22:25 <PublicServer> <ZarenorDarkstalker> hm 22:22:32 <PublicServer> <ZarenorDarkstalker> wait a sec.. I'm trying to visualize 22:22:46 <PublicServer> <ZarenorDarkstalker> see how we coule work that 22:22:48 <PublicServer> <ZarenorDarkstalker> *could 22:23:09 <PublicServer> <ZarenorDarkstalker> dedicated outs are a good thing 22:23:13 <PublicServer> <pugi> yes 22:23:59 <PublicServer> <ZarenorDarkstalker> more plats? 22:24:02 <PublicServer> <ZarenorDarkstalker> oh 22:24:03 <PublicServer> <ZarenorDarkstalker> i see 22:24:07 <PublicServer> <ZarenorDarkstalker> good idea 22:24:08 *** spuuukie has quit IRC 22:24:23 *** MeisterMarkus has joined #openttdcoop 22:24:24 *** Progman has joined #openttdcoop 22:24:27 <PublicServer> <ZarenorDarkstalker> shift it 1 more? 22:24:28 <PublicServer> <ZarenorDarkstalker> oh 22:24:29 <PublicServer> <ZarenorDarkstalker> i see 22:24:40 <PublicServer> <Thraxian|Work> that's symmetric 22:24:53 <PublicServer> <ZarenorDarkstalker> mind if i completely screw up the station to get my head around it? 22:24:56 *** Guest258 has quit IRC 22:25:02 <PublicServer> <Thraxian|Work> the lines? go for it 22:25:04 <PublicServer> <Thraxian|Work> no crashes though 22:25:07 <PublicServer> <ZarenorDarkstalker> okay 22:25:12 <PublicServer> <ZarenorDarkstalker> signalling will prevent that 22:25:24 <PublicServer> <ZarenorDarkstalker> I'm just going to take it apart and put it back together 22:25:24 <PublicServer> <Thraxian|Work> I'll work on prios at exit 22:26:41 <PublicServer> <ZarenorDarkstalker> and yes, i do have a clog maker at the moment... 22:30:57 <PublicServer> <Thraxian|Work> prios done, I think 22:31:02 <PublicServer> <Thraxian|Work> with a switcher 22:31:06 <PublicServer> <pugi> nice work 22:31:14 <PublicServer> <Thraxian|Work> that's a problem though 22:31:17 <PublicServer> <Thraxian|Work> grrrr 22:31:36 <PublicServer> <ZarenorDarkstalker> hey, sorry, my mom is/was leaving 22:31:41 <PublicServer> <pugi> but i think the climbing stepping needs to be lengthened 22:31:46 <PublicServer> <ZarenorDarkstalker> and so i had to help get her out the door 22:31:56 <PublicServer> <Thraxian|Work> nah - it's fast enough 22:31:59 <PublicServer> <ZarenorDarkstalker> and dinner is just now ready to eat 22:32:44 <PublicServer> <Thraxian|Work> I need more space to put a holding slot for the switching 22:32:51 <PublicServer> <Thraxian|Work> but no room if I want to keep it pretty 22:33:00 <PublicServer> <ZarenorDarkstalker> and for the record, i do have rhyme and reason to my rebuild 22:33:39 <PublicServer> <ZarenorDarkstalker> so if you'll allow me a bit longer to finish mine, it'll be able to be compressed to normal spacing as opposed to extended spacing 22:33:46 <PublicServer> <Thraxian|Work> take all the time you need 22:33:52 <PublicServer> <ZarenorDarkstalker> okay 22:34:05 <PublicServer> <ZarenorDarkstalker> obviously I have it pretty royally screwed up right now 22:34:12 <PublicServer> <ZarenorDarkstalker> and I'm not done 22:34:16 <PublicServer> <ZarenorDarkstalker> sadly 22:34:54 <PublicServer> <Thraxian|Work> it's not that bad actually 22:34:56 *** dr_gonzo has quit IRC 22:35:10 <PublicServer> <ZarenorDarkstalker> it's workable.. just not good 22:36:10 <PublicServer> <ZarenorDarkstalker> see my rhyme/reason at all yet? 22:36:22 <PublicServer> <ZarenorDarkstalker> I'm about 2/3 of the way through layout i think 22:36:49 <PublicServer> <Thraxian|Work> more space for you :) 22:37:57 <PublicServer> <ZarenorDarkstalker> now i just have that last in to route 22:38:06 <PublicServer> <ZarenorDarkstalker> incidentally, the busiest one got saved for last 22:38:10 <PublicServer> <Thraxian|Work> congestion - oh my eyes :) 22:38:40 *** Kend has joined #openttdcoop 22:38:52 <Kend> !playercount 22:38:52 <PublicServer> Kend: Number of players: 7 22:40:07 <PublicServer> <ZarenorDarkstalker> okay 22:40:10 <PublicServer> <Thraxian|Work> is that you adding all the extra crossings? 22:40:13 <PublicServer> <ZarenorDarkstalker> now we wipe penalties 22:40:25 <PublicServer> <ZarenorDarkstalker> I haven't really purged them yet 22:40:27 <PublicServer> <ZarenorDarkstalker> but yes 22:40:34 <PublicServer> <ZarenorDarkstalker> I built most of those 22:40:34 <Kend> !password 22:40:35 <PublicServer> Kend: malice 22:40:42 <PublicServer> *** Gand joined the game 22:40:48 <PublicServer> <Gand> hi 22:40:49 <PublicServer> <ZarenorDarkstalker> after having nearly started over 22:40:58 <PublicServer> <Thraxian|Work> not a big fan of this layout 22:41:04 <PublicServer> <Thraxian|Work> mind if I play with southern half a bit? 22:41:11 <PublicServer> <ZarenorDarkstalker> I'm not ecstatic with it 22:41:16 <PublicServer> <ZarenorDarkstalker> eh.... 22:41:27 <PublicServer> <ZarenorDarkstalker> sure, i guess that's the half we can mess around with 22:41:34 <PublicServer> <ZarenorDarkstalker> it was where i was happier with though :P 22:41:37 <PublicServer> <Thraxian|Work> well, actually - I'd start with something like this 22:41:42 <PublicServer> <pugi> no trains will ever come there :P 22:41:53 <PublicServer> <pugi> wait, there is one 22:42:01 <PublicServer> <ZarenorDarkstalker> we've cleared the blockage, we can nuuke the crossings and rebuild 22:42:06 <Kend> planetmaker: the opengfx link on the ottdcoopsite is wrong. 22:42:45 <PublicServer> <Thraxian|Work> grr... 22:42:46 <PublicServer> <Thraxian|Work> one off 22:43:41 <PublicServer> <ZarenorDarkstalker> so just rebuild the station to your idea 22:43:49 <PublicServer> <ZarenorDarkstalker> while i go grab my dinner 22:44:15 <PublicServer> <ZarenorDarkstalker> and I'll brb 22:46:42 <PublicServer> <pugi> damn, doens't work ^ 22:47:03 <PublicServer> <Thraxian|Work> ? 22:47:13 <PublicServer> <Thraxian|Work> yeah - I"ve worked that one a few times 22:48:26 <PublicServer> <pugi> doesn't the "prefer south" signals need to be turned? 22:48:33 <PublicServer> *** Gand has left the game (leaving) 22:48:39 *** Kend has quit IRC 22:48:46 <PublicServer> <pugi> ah, stupid me :D 22:49:03 <PublicServer> <pugi> i thought there was the exit 22:49:06 <PublicServer> <ZarenorDarkstalker> I kinda like this layout 22:49:11 <PublicServer> <Thraxian|Work> hmmm. 22:49:18 <PublicServer> <Thraxian|Work> getting closer, but still not there 22:49:56 <PublicServer> <pugi> the problem is that they are still crossing each other like hell 22:50:05 <PublicServer> <Thraxian|Work> yeah - working on that 22:50:09 <PublicServer> <Thraxian|Work> need bridge into the middle 22:50:51 <PublicServer> <Thraxian|Work> wonder if we should just simplify the whole mess 22:51:05 <PublicServer> <ZarenorDarkstalker> like how? 22:51:35 <PublicServer> <atdt> whatcha workin on? 22:51:42 <PublicServer> <pugi> factory pickup 22:52:02 <PublicServer> <atdt> jeeeez 22:52:04 <PublicServer> <atdt> thats a mess 22:52:13 <PublicServer> <pugi> it is beautiful :D 22:52:17 <PublicServer> <ZarenorDarkstalker> it's actually not horrible as-is 22:53:27 <PublicServer> <ZarenorDarkstalker> ah, make it into 3 linked-ish sets of 4? 22:53:36 <PublicServer> <Thraxian|Work> yeah, kinda 22:53:51 <PublicServer> <pugi> it was working pretty well before... :/ 22:54:02 <PublicServer> <ZarenorDarkstalker> I'll let you finish however you're going to do it, then contribute my 2cp 22:54:05 <PublicServer> <atdt> break it down into 4 sets of 3 22:54:25 <PublicServer> <ZarenorDarkstalker> 4 of 3 is more complicated 22:54:38 <PublicServer> <ZarenorDarkstalker> to connect each to each entrance and exit 22:54:54 <MeisterMarkus> !password 22:54:54 <PublicServer> MeisterMarkus: pathos 22:54:55 <PublicServer> <Thraxian|Work> hmm.... 22:55:03 <PublicServer> <Thraxian|Work> or we could ro/ro the thing 22:55:07 <PublicServer> <Thraxian|Work> hehe 22:55:15 <PublicServer> <atdt> yeah roro would work, there's enough space 22:55:39 <PublicServer> <atdt> esp. if you swing the input lines out to the north and then come back in straight across 22:55:41 *** ^Spike^ has quit IRC 22:56:12 <PublicServer> <atdt> too bad nudwood mines and forest are in the way 22:57:02 <PublicServer> <pugi> and the slh01 could be changed so trains from north can get onto the lower in-line 22:57:28 <PublicServer> <pugi> is north upper left? :x 22:59:13 *** Progman has quit IRC 23:00:02 <PublicServer> <Thraxian|Work> what about a turn like that? 23:00:05 <PublicServer> <Thraxian|Work> for the RoRo 23:00:12 <PublicServer> <atdt> its a bit tight 23:00:17 <PublicServer> <Thraxian|Work> how so? 23:00:41 <PublicServer> <atdt> hmm 23:01:18 <PublicServer> <atdt> make it 4 groups of 2 23:01:27 <PublicServer> <Thraxian|Work> we can fit up to 5 23:01:32 <PublicServer> <atdt> well to start 23:01:35 <PublicServer> <Thraxian|Work> and not break CL 23:01:41 <PublicServer> <atdt> so that trains that get to the end of the lane can choose 23:02:42 <MeisterMarkus> can anyone help me connect to the public server? ottd sais i have a version conflict; however upgrading to the nightly build didnt help 23:02:51 <PublicServer> <ZarenorDarkstalker> ah 23:02:55 <PublicServer> <Thraxian|Work> like that 23:03:00 <PublicServer> <atdt> you may have the wrong nightly build 23:03:02 <Zarenor> I know your issue, one sec 23:03:03 <Kupuham> !Dl win32 23:03:07 <pugi> you need this version 23:03:08 <pugi> http://binaries.openttd.org/nightlies/trunk/r17814/openttd-trunk-r17814-windows-win32.zip 23:03:11 <MeisterMarkus> thx 23:03:20 <Zarenor> use that download 23:03:41 <Zarenor> and you may need some GRFs after you get the correct version 23:03:51 <pugi> or choose here: http://binaries.openttd.org/nightlies/trunk/r17814/ 23:03:55 <pugi> for whatever os you use :P 23:04:06 <MeisterMarkus> windows is just fine 23:04:15 <PublicServer> <ZarenorDarkstalker> 32 or 64 bit? 23:04:35 <PublicServer> <pugi> i guess 32 23:04:47 <PublicServer> <ZarenorDarkstalker> I use 64 if i don't use AU 23:05:13 <PublicServer> <ZarenorDarkstalker> but 64 requires a 64 bit OS and processor... 23:05:36 <KenjiE20> @quickstart 23:05:39 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 23:05:44 <PublicServer> <ZarenorDarkstalker> Kenji 23:05:58 <KenjiE20> mm? 23:06:02 <Zarenor> Did you have a look at the GRF talk page? 23:06:25 <KenjiE20> briefly, long enough to see the link was broken before I fell asleep :P 23:06:34 <Zarenor> broken link..? 23:06:42 <Zarenor> one sec then 23:06:45 <KenjiE20> "[link]]" <-- you did 23:06:53 <Zarenor> ah 23:06:58 <Zarenor> missed a bracket? 23:07:02 <Zarenor> @wiki GRF 23:07:03 <KenjiE20> yup 23:07:07 <Webster> GRF - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=GRF 23:07:44 <Zarenor> didn't want to put on another bracket? 23:08:06 <KenjiE20> "before I fell asleep" <-- key point 23:08:13 <Zarenor> Ahhhh 23:08:15 <Zarenor> I see 23:08:26 <Zarenor> well... should be fixed, in theory 23:09:00 <KenjiE20> yea, I'll read it sometime, when I'm not all broken from a reformat 23:09:10 <PublicServer> <ZarenorDarkstalker> ooo, reformat.. okay 23:09:20 <PublicServer> <ZarenorDarkstalker> I didn't mean to be bothersome 23:09:26 <KenjiE20> meh, it's okay 23:09:49 * KenjiE20 still doesn't have any ottd's on 23:09:53 <KenjiE20> >_> 23:10:12 <PublicServer> <ZarenorDarkstalker> I ws just wondering if me addingthe suggestions for changes to the page as opposed to changes to the GRF Pack first was too major a change to the discussion page 23:10:47 <PublicServer> <Thraxian|Work> hmmm... 23:10:47 <KenjiE20> ask me when I'm lucid :P 23:11:06 <PublicServer> <ZarenorDarkstalker> I suppose... You're not lucid now? XD 23:11:33 <PublicServer> <atdt> how about this 23:11:36 <KenjiE20> been staring at hypnotic install progress bars all night 23:12:01 <MeisterMarkus> the link you sent me worked, but there's still one problem for me: either i'm constantly mistyping or the server doesnt use the !password 23:12:07 <PublicServer> <Thraxian|Work> that's what i'm looking for 23:12:09 <PublicServer> <atdt> eh? 23:12:11 <Kupuham> it changes 23:12:16 <MeisterMarkus> !password 23:12:16 <PublicServer> MeisterMarkus: genres 23:12:17 <Kupuham> !password 23:12:17 <PublicServer> Kupuham: genres 23:12:23 <Kupuham> ;) 23:12:33 <PublicServer> <Thraxian|Work> but, then what? 23:12:38 <Zarenor> any time you try to join... 23:12:42 <MeisterMarkus> ah, i didn't expect it to change every 5 minutes, thanks 23:12:51 <Zarenor> Thrax: one sec.. I've gotten myself scatered 23:12:59 <PublicServer> <Thraxian|Work> yup 23:13:01 <Zarenor> MeisterL I think that's almost exactly the interval 23:13:14 <PublicServer> <ZarenorDarkstalker> * Meister: 23:13:22 <PublicServer> <ZarenorDarkstalker> okay.. so something like that 23:13:27 <PublicServer> <Thraxian|Work> run out of room fast over there 23:13:44 <MeisterMarkus> !password 23:13:44 <PublicServer> MeisterMarkus: pooled 23:14:04 <PublicServer> *** Mogul joined the game 23:14:06 <PublicServer> <ZarenorDarkstalker> trying to think of something 23:14:20 <PublicServer> <pugi> hi markus :P 23:14:41 <MeisterMarkus> i'm connected, thanks for the help 23:14:46 <KenjiE20> hurrah for more nicks that don't match up :( 23:14:48 <PublicServer> <Thraxian|Work> that looks good 23:14:54 *** MeisterMarkus is now known as Mogul 23:15:08 <PublicServer> <ZarenorDarkstalker> you're the prime example, aren't you? 23:16:00 <PublicServer> <Thraxian|Work> hmmm 23:16:12 <KenjiE20> how? I'm KenjiE20 here and Kenji in game 23:16:36 <PublicServer> <ZarenorDarkstalker> hehe.. it's not an exact match.. but either way 23:16:49 <PublicServer> <pugi> Morgul: we are currently working at the FACTORY in the lower right corner of the map :) 23:16:49 <KenjiE20> so I don't highlight myself 23:17:03 <pugi> i am highlighting myself everytime :D 23:17:12 <PublicServer> <ZarenorDarkstalker> something like that? 23:18:15 <PublicServer> <Kupuham> Wadahell? 23:18:41 <PublicServer> <ZarenorDarkstalker> yeah, who killed that entry? 23:18:44 <PublicServer> <atdt> not i 23:18:49 <PublicServer> <pugi> not me 23:18:50 <PublicServer> <ZarenorDarkstalker> that's not quite enough oplats 23:18:56 <PublicServer> <atdt> which grf is this? 23:19:02 <PublicServer> <atdt> thats not enough slowdown space 23:19:23 <PublicServer> <ZarenorDarkstalker> is EVERYONE working on factory? :P 23:19:45 <PublicServer> <pugi> working alone is boring :P 23:20:00 <PublicServer> <ZarenorDarkstalker> a good point 23:20:46 <PublicServer> <ZarenorDarkstalker> at: you seem to have some lare conception of braking space.. it's far from the most important thing in a station.. those mostly have enough 23:20:53 <PublicServer> <ZarenorDarkstalker> but there aren't enough plats 23:21:08 <PublicServer> <atdt> braking space really makes pbs angry i find 23:21:11 <PublicServer> <ZarenorDarkstalker> as opposed to the other version that had 6+6 23:21:29 <PublicServer> <ZarenorDarkstalker> depends on how you have the signalling set up 23:21:42 <PublicServer> <atdt> i'm just speaking from my experience 23:21:57 <PublicServer> <ZarenorDarkstalker> our own experience is all we have :) 23:21:59 <Kupuham> 'Lare', That's a new one o.o' 23:22:15 <PublicServer> <atdt> OOH 23:22:18 <PublicServer> <atdt> brainstorm 23:22:24 <PublicServer> <atdt> i think 23:22:26 <PublicServer> <ZarenorDarkstalker> okay, so, which of these ideas are we going with, or who gets to make the call? 23:22:55 <PublicServer> <pugi> can't it be made like the drop? with 4x3 behind each other? 23:23:07 <PublicServer> <ZarenorDarkstalker> it's kinda tight to run the same way 23:23:11 <PublicServer> <Kupuham> The new one looks less neat, but maybe the previous one would get messed up in merging 23:23:15 <PublicServer> <Thraxian|Work> needs more balancing, since these trains load 23:23:29 <PublicServer> <pugi> okay 23:26:04 <PublicServer> <ZarenorDarkstalker> okaaaaaaaay 23:26:18 <PublicServer> <ZarenorDarkstalker> why did we scrap the last set? 23:26:24 <PublicServer> <ZarenorDarkstalker> last set was usable 23:28:33 <PublicServer> <Thraxian|Work> grr...gotta run 23:29:02 <PublicServer> <ZarenorDarkstalker> okay 23:29:03 <PublicServer> <Thraxian|Work> I'm sure you'll figure something out over there 23:29:20 <PublicServer> *** Thraxian|Work has left the game (leaving) 23:29:29 *** Thraxian|Work has quit IRC 23:29:56 <Razaekel> !password 23:29:56 <PublicServer> Razaekel: nicety 23:30:05 <PublicServer> *** Razaekel joined the game 23:31:17 <PublicServer> *** atdt has joined spectators 23:32:00 <PublicServer> <Kupuham> I don't see how the southmost stations (the ones with crates) can be used 23:32:17 <PublicServer> <ZarenorDarkstalker> I don't know either, I've been just watching everyone else work 23:32:24 <PublicServer> <Razaekel> what is this failstation? 23:32:27 <PublicServer> <ZarenorDarkstalker> but now everyone's gone hands off 23:32:44 <PublicServer> <Razaekel> failstation! 23:32:47 <PublicServer> <ZarenorDarkstalker> Raz: multiple reworks 23:32:59 <PublicServer> <Razaekel> just pick a damn station 23:33:00 <PublicServer> <Kupuham> wtf 23:33:00 <PublicServer> <Kupuham> dude 23:33:02 <PublicServer> <Kupuham> talk, then build 23:33:40 <PublicServer> <Kupuham> Seriously? 23:34:14 <PublicServer> <ZarenorDarkstalker> yes, seriously, everyone else has gone away, so I'll build it, and then we'll refine it 23:34:32 <PublicServer> <ZarenorDarkstalker> and if it doesn't work, it'll get rebuilt again 23:34:50 <PublicServer> <Kupuham> Might as well try what was built already 23:35:51 <PublicServer> <Razaekel> what about 2 sets of terminus? 23:36:05 <PublicServer> <atdt> that was the first idea 23:36:06 <PublicServer> <Razaekel> or terminus for goods, roro for drop 23:36:07 <PublicServer> <ZarenorDarkstalker> we've tried various terminus setups 23:36:12 <PublicServer> <ZarenorDarkstalker> tried that 23:36:17 <PublicServer> <atdt> terminus is a clusterf*** 23:36:20 <PublicServer> <ZarenorDarkstalker> it's just so tight here 23:36:24 <PublicServer> <Razaekel> what's the problem with all of the setups? 23:36:38 <PublicServer> <Razaekel> tight like a ... nvm 23:36:39 <PublicServer> <ZarenorDarkstalker> insufficient capacity 23:36:47 <PublicServer> <ZarenorDarkstalker> yeah, it is 23:37:29 <PublicServer> <atdt> you could fit a bit of a balancer in the north wasted space area 23:37:31 <PublicServer> <Razaekel> how big was the terminus+roro? 23:37:48 <PublicServer> <atdt> then just diverge the tracks into a big ro-ro without worrying about balancing after the split 23:38:06 <PublicServer> <ZarenorDarkstalker> at: that's what I may be thinking 23:38:15 *** mixrin has quit IRC 23:38:34 <PublicServer> <atdt> theres just not enough room for a big fat split/balancer like what is there now 23:38:44 <PublicServer> <Razaekel> so skip it 23:38:50 <PublicServer> <Razaekel> just put enough tracks on each line 23:39:54 <PublicServer> <ZarenorDarkstalker> and then rebalance after the stations? 23:40:08 <PublicServer> <Razaekel> what about at !here? 23:40:42 <PublicServer> <ZarenorDarkstalker> what about that? 23:40:53 <PublicServer> <ZarenorDarkstalker> because it's been changed 23:41:00 <PublicServer> <ZarenorDarkstalker> right now 23:41:15 <PublicServer> <ZarenorDarkstalker> both the loops around are drop 23:41:23 <PublicServer> <ZarenorDarkstalker> and goods pickup is in rework 23:41:41 <PublicServer> <Razaekel> hmm 23:42:28 <PublicServer> <ZarenorDarkstalker> I'm thinking maybe 8 -> 4 -> 2 23:43:29 <PublicServer> <atdt> make the middle lanes bypass lanes and stick another 2 sets of 3 23:43:44 <PublicServer> <atdt> then merge from the outside 23:43:55 <PublicServer> <ZarenorDarkstalker> I don't think we need more plats as yet 23:44:15 <PublicServer> <ZarenorDarkstalker> 8 high-capacity RoRo plats would be good, I think 23:44:53 <PublicServer> <ZarenorDarkstalker> and if not, we can find some way not to be cluster-f'd 23:46:56 <PublicServer> *** Razaekel has left the game (leaving) 23:47:05 <PublicServer> <ZarenorDarkstalker> I'm actually going to need one more for waiting space, aren't I? 23:51:56 <PublicServer> *** atdt has left the game (leaving) 23:55:33 <PublicServer> <ZarenorDarkstalker> damnit 23:55:53 <PublicServer> <Kupuham> ?