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Log for #openttdcoop on 23rd October 2009:
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00:00:17  <PublicServer> <ZarenorDarkstalker> but mainline and service are frontpage redlinks
00:00:21  <KenjiE20> Only reason 'Priorities' was made a redirect, was as it's a synonym
00:00:23  <PublicServer> <ZarenorDarkstalker> *service depot
00:00:52  <KenjiE20> Main Page is high prio, but has outstanding issues against it, so it's not been updated yet
00:00:57  <atdt> how does webster do its indexing?
00:01:10  <KenjiE20> how, who in the what now?
00:01:11  <Zarenor> What outstanding issues?
00:01:20  <Zarenor> or can i find them on a/the discussion page?
00:01:21  <KenjiE20> see /copyedit
00:02:17  <KenjiE20> perhaps, I should add a banner to Main Page, explaining why redlinks are appearing
00:02:44  <atdt> i think that would be helpful, as well as a few guidelines on how to handle edits
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00:04:44  *** Webster sets mode: +o tneo
00:05:06  <Zarenor> so where's that link to the review process page?
00:05:15  <KenjiE20> @wiki reviewevent
00:05:18  <Webster> Search results for "reviewevent" - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=reviewevent
00:05:29  <KenjiE20> bleh
00:05:34  <KenjiE20> that should still link it
00:06:53  <atdt> so i guess it would be silly to search for links to mainline and replace them, as they will theoretically get updated when each page gets reviewed, right?
00:07:01  <KenjiE20> yes
00:08:37  <atdt> maybe we should do an image review when the page review is done... and replace all of the bad outdated junction images and stuff
00:09:59  <KenjiE20> maybe, but let's not get ahead of ourselves
00:11:37  <PublicServer> <atdt> are you done zarenor?
00:12:13  <Zarenor> With the eyecandy?
00:12:29  <atdt> i'm gonna pop off and do other things
00:12:32  <Zarenor> for now, I'll just go on with the wiki until Thrax shows up, I'm too lazy to build an SLH
00:12:36  <PublicServer> *** atdt has left the game (leaving)
00:12:36  <PublicServer> *** Game paused (not enough players)
00:12:42  <atdt> okie dokie, later
00:13:57  <Zarenor> Kenji: All NewGRFs could be downloaded through BaNaNaS now, right?
00:14:03  <KenjiE20> most
00:14:18  <KenjiE20> depends on the author, some haven't been uploaded yet
00:14:27  <Zarenor> Ahhh, okay
00:14:33  <KenjiE20> hence the continued existence of the coop pack
00:14:48  <KenjiE20> (though a bananas-less one is in progress ;)
00:14:51  <Zarenor> Right.. I was thinking of cleaning up the GRF base page...
00:15:06  <KenjiE20> I wouldn't touch those tbh
00:15:15  <Ammler> GRF base page?
00:15:23  <KenjiE20> ^ you'll awaken the beast
00:15:25  <KenjiE20> :P
00:15:26  <Zarenor> Since it is listed as required to play coop, and it was confusing to me when i startes off
00:15:35  <Zarenor> @wiki GRF
00:15:38  <Webster> GRF - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=GRF
00:15:44  <Ammler> that is still fully valid :-)
00:15:54  <KenjiE20> indeed
00:16:12  <Ammler> around 60% of our grfs are still from the pack.
00:16:24  <Ammler> also that wiki pages tells people to use bananas
00:17:08  <Zarenor> It does, but I was nonetheless confused
00:17:27  <Zarenor> I didn't figure I was a bad representative, but if you want it as it is, I'll not touch it
00:17:52  <Ammler> http://dev.openttdcoop.org/projects/grfpack <-- development continues here
00:18:02  <Zarenor> My issue was not knowing *what* BaNaNaS was
00:18:22  <Zarenor> as I started playing openTTD after it was just part of te game, not anything special
00:18:31  <Zarenor> so I didn't know it had a name, or how to use it
00:18:46  <Ammler> well, please help, afer all, it's a wiki :-)
00:19:07  <Zarenor> It's completely up to you, though I can just place proposed edit on my talk page?
00:19:08  <Ammler> Notes: It is very well possible, you will still have NewGRF conflicts while you try to join our server or loading a archive game, please use BaNaNaS for the missing ones We won't update our pack that often anymore, since you can download the newest versions directly from the ingame content service.
00:19:36  <Ammler> with links to those services
00:19:42  <KenjiE20> ZD; adding to talk is always a good idea to start off with
00:20:08  <Ammler> well, the talk page of the GRF was missused.
00:20:24  <KenjiE20> it raises your thoughts and ideas, upon which the rest of us can act, or discuss
00:20:33  <Ammler> that contenct, if needed could be moved to the DevZone
00:21:00  <KenjiE20> Ammler: so long as it sticks to wiki-edit-based talk, it should be fine
00:21:37  <Ammler> well, you can edit the page directly, I don't hesitiate to rollback, if I don't like it :-)
00:22:11  <Zarenor> That's exactly my issue.. so yeah, I'll put it on my talk and link from the articles talk to mine
00:22:27  <Zarenor> .. I'm trying to remember, how do you place a collapsable section?
00:22:57  <Ammler> did we ever use something like that?
00:23:23  <KenjiE20> probably not
00:23:36  <Zarenor> Not on the GRF page
00:23:49  <Zarenor> Maybe I'll just make subpages.. probably a better idea
00:23:56  <Zarenor> (on my talk)
00:25:13  <Ammler> wouldn't it make sense to use the talk page of the page itself?
00:25:39  <Zarenor> I'm planning on having the old page, and then one with proposed changes, with a summary on the talk page
00:25:52  <Ammler> ok :-)
00:25:57  <Zarenor> Two full wiki pages are rather lengthy for the talk page though
00:26:28  <KenjiE20> ZD; I implore you to use the 'preview changes' button while you work
00:27:12  <Zarenor> I usually do, where did I miss something?
00:27:54  <KenjiE20> nothing, just being sure
00:28:12  <KenjiE20> there's been a couple of edit spams recently is all
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00:29:02  <Zarenor> Ahhh
00:29:29  <Zarenor> I try to edit once with all the changes i like, with lots of previews along the way.. I can understand frustration with that
00:29:57  <KenjiE20> yea, I tend to edit chumps of similar changes together
00:30:04  <KenjiE20> s/chumps/clumps/
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00:50:29  <Ammler> Zarenor: nobody will touch your userspace ;-)
00:50:45  <Ammler> (as long, as it is "proper")
00:56:32  <Zarenor> I don't expect them to, but blank or nearly blank pages might be cleanuped at random..
00:56:48  <Zarenor> And, btw, is the format I'm using a reasonable way to organize my userspace?
00:57:01  <Zarenor> or is there some other preferred format
00:57:02  <Zarenor> ?
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01:14:12  <PublicServer> *** ZarenorDarkstalker has left the game (leaving)
01:21:15  <Zarenor> !password
01:21:15  <PublicServer> Zarenor: sourer
01:21:28  <PublicServer> *** ZarenorDarkstalker joined the game
01:40:14  <Zarenor> Ammler, you still around?
01:40:28  <Ammler> saidly I am :-)
01:40:40  <Ammler> but not that long anymore
01:41:09  <Zarenor> hehe.. I'm about to post an edit to the talk page on GRF, would you tell me what I need to change about it after i post it, and I'll make those changes
01:41:34  <Ammler> yes, but not now anymore
01:42:03  <Ammler> are you a US guy?
01:42:20  <Zarenor> Yes, I am
01:42:31  <Ammler> that explains :-)
01:42:45  <Ammler> well, me heads to bed...
01:42:56  <Zarenor> Why I'm on at this hour?... yeah XD
01:42:58  <Ammler> good night everyone.
01:43:01  <Zarenor> Alright, have a good night
01:43:10  <Zarenor> just posted the modified talk page
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01:56:16  <PublicServer> *** Game unpaused (enough players)
01:56:17  <PublicServer> *** Thraxian joined the game
01:56:35  <PublicServer> <ZarenorDarkstalker> There he is
01:56:42  <PublicServer> <ZarenorDarkstalker> Just as I was about to switch games
01:56:47  <PublicServer> <Thraxian> just got home
01:56:50  <PublicServer> <Thraxian> from parent's house
01:56:54  <PublicServer> <ZarenorDarkstalker> Ahhh
01:56:57  <PublicServer> <ZarenorDarkstalker> Had fun?
01:57:04  <PublicServer> <Thraxian> eh - boring
01:57:11  <PublicServer> <Thraxian> do I need to replant the forest?
01:57:24  <PublicServer> <ZarenorDarkstalker> I'd think so, but we don't have to
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01:59:33  <PublicServer> <Thraxian> hmmm - do I hook up that new oil rig?
01:59:50  <PublicServer> <ZarenorDarkstalker> where/which?
02:00:01  <PublicServer> <ZarenorDarkstalker> ah
02:00:04  <PublicServer> <Thraxian> near Nudwood
02:00:08  <PublicServer> <ZarenorDarkstalker> Hmmm
02:00:11  <PublicServer> <Thraxian> that's a bit of a walk
02:00:18  <PublicServer> <ZarenorDarkstalker> That is a pretty big walk
02:00:27  <PublicServer> <Thraxian> forest is back up, btw
02:00:30  <PublicServer> <ZarenorDarkstalker> oh, btw, I got around to eyecandying Factory
02:00:33  <PublicServer> <Thraxian> I saw
02:00:40  <PublicServer> <Thraxian> do you like what I did with the rest of SLH01?
02:00:43  <PublicServer> <ZarenorDarkstalker> Like it?
02:00:55  <PublicServer> <Thraxian> the extra farms/forests
02:01:00  <PublicServer> <Thraxian> and oil, of course :)
02:01:01  <PublicServer> <ZarenorDarkstalker> I don't see a lot that has changed
02:01:06  <PublicServer> <ZarenorDarkstalker> ah
02:01:07  <PublicServer> <ZarenorDarkstalker> that
02:01:08  <PublicServer> <Thraxian> pretty wild
02:01:08  <PublicServer> <ZarenorDarkstalker> yeah
02:01:15  <PublicServer> <ZarenorDarkstalker> pretty bustling
02:01:24  <PublicServer> <Thraxian> it's the only really active place on the entire map
02:01:44  <PublicServer> <ZarenorDarkstalker> I think we're the most actually active two, I see people come and observe a lot
02:01:53  <PublicServer> <Thraxian> still no goods trains for oil/wood
02:01:58  <PublicServer> <Thraxian> but my main concern has been factory :)
02:02:00  <PublicServer> <ZarenorDarkstalker> and realistically, you're the active guy.. I just provide partial ideas
02:02:12  <PublicServer> <ZarenorDarkstalker> I think factory is doing well
02:02:13  <PublicServer> <Thraxian> do we need a couple more goods trains at factory?
02:02:18  <PublicServer> <ZarenorDarkstalker> might need some more trains though
02:02:23  <PublicServer> <Thraxian> only 61 % transported
02:02:32  <PublicServer> <ZarenorDarkstalker> WE'd better get some then
02:02:40  <PublicServer> <Thraxian> 4 new ones added
02:02:50  <PublicServer> <ZarenorDarkstalker> You'll have to excuse my slowness
02:02:58  <PublicServer> <Thraxian> no worries
02:03:03  <PublicServer> <Thraxian> I"m on TS, if you're interested
02:03:09  <PublicServer> <Thraxian> but I have to be in bed before 2am :)
02:03:32  <PublicServer> <ZarenorDarkstalker> I'm working on eating the food my uncle just brought by.. Sinde i came down with a sinus infection, I couldn't go to my coache's banquet, so I asked him to bring me and my mom something by afterwards.. he delivered
02:03:43  <PublicServer> <ZarenorDarkstalker> I can understand that
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02:04:48  <PublicServer> <Thraxian> hehe - interesting statistics
02:04:53  <PublicServer> <Thraxian> 9 farms: 3 are on SLH01
02:04:57  <PublicServer> <Thraxian> 4 forests: 2 on SLH01
02:05:00  <PublicServer> <ZarenorDarkstalker> hehe
02:05:10  <PublicServer> <Thraxian> 5 oil rigs - 3 are on SLH01, 1 more could be connected
02:05:21  <PublicServer> <ZarenorDarkstalker> I think we may need more primaries, or this will be a very short, non-dense game
02:05:46  <PublicServer> <Thraxian> I could put a few down, but there's nobody around to connect them at this time of night
02:05:53  <PublicServer> <ZarenorDarkstalker> just added more to wood since we were getting buildup
02:06:23  <PublicServer> <ZarenorDarkstalker> I'll see about suggesting it to mark tomorrow
02:06:37  <PublicServer> <ZarenorDarkstalker> I'll be stuck at home all day tomorrow... great fun
02:06:45  <PublicServer> <Thraxian> want to work on SLH05 just east of the Megaplex?
02:07:24  <PublicServer> <ZarenorDarkstalker> 005.. to grab that farm?
02:07:27  <PublicServer> <ZarenorDarkstalker> *05
02:07:28  <PublicServer> <Thraxian> and the coal
02:07:31  <PublicServer> <Thraxian> and the oil
02:07:40  <PublicServer> <Thraxian> and maybe that other farm to the south
02:08:05  <PublicServer> <ZarenorDarkstalker> I don't see the coal.. i see farm and farm and oil
02:08:15  <PublicServer> <Thraxian> coal between the MLs
02:08:28  <PublicServer> <ZarenorDarkstalker> oh,, wow, I am blind
02:09:05  <PublicServer> <ZarenorDarkstalker> I'd almost want to propose finding a way to walk the megaplex to the coal
02:09:13  <PublicServer> <Thraxian> that's a long trip for the coal
02:09:14  <PublicServer> <ZarenorDarkstalker> but then we'd also need plats for it
02:09:25  <PublicServer> <ZarenorDarkstalker> .. I guess, yeah
02:09:32  <PublicServer> <Thraxian> hence my suggestion for SLH05
02:09:54  <PublicServer> <ZarenorDarkstalker> Alright.. could be interesting.. pretty flat, but cramped too
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02:10:31  <PublicServer> <ZarenorDarkstalker> well, that makes one merge simple
02:11:11  <PublicServer> <ZarenorDarkstalker> erail
02:13:05  <PublicServer> <ZarenorDarkstalker> hmmm...
02:13:25  <PublicServer> <Thraxian> hmmm  indeed
02:14:09  <PublicServer> <ZarenorDarkstalker> something like that?
02:14:48  <Razaekel> !password
02:14:48  <PublicServer> Razaekel: oodles
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02:15:01  <PublicServer> <Thraxian> see what I'm trying to do?
02:15:15  <PublicServer> <ZarenorDarkstalker> erm.. one sec
02:15:26  <PublicServer> <ZarenorDarkstalker> maybe
02:16:26  <PublicServer> <Razaekel> where's SLH 5?
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02:17:03  <PublicServer> <ZarenorDarkstalker> WIP near the megaplex
02:17:16  <PublicServer> <Razaekel> ah
02:17:38  <PublicServer> <Thraxian> I was going to move it down further
02:17:44  <PublicServer> <ZarenorDarkstalker> maybe something like that, thrax?
02:17:45  <PublicServer> <Thraxian> but that might work
02:17:58  <PublicServer> <Thraxian> I was thinking over there, but give yours a try
02:18:17  <PublicServer> <Thraxian> actually...
02:18:24  <PublicServer> <Thraxian> move it 1 south - easier bridges
02:18:41  <PublicServer> <ZarenorDarkstalker> 1 south?
02:18:56  <Gleeb_> Hey guys!
02:18:59  *** Gleeb_ is now known as Gleeb
02:19:07  <Gleeb> I heard there was some Coop happening.
02:19:10  <PublicServer> <ZarenorDarkstalker> Hey gleeb
02:19:12  <Gleeb> !password
02:19:12  <PublicServer> Gleeb: oodles
02:19:13  <PublicServer> <ZarenorDarkstalker> Thrax: like that?
02:19:24  <PublicServer> *** Gleeb joined the game
02:19:44  <PublicServer> <ZarenorDarkstalker> ah, i see
02:20:05  <PublicServer> <Thraxian> actually - we need it betwee the two ML lines
02:20:12  <PublicServer> <ZarenorDarkstalker> it is
02:20:27  <PublicServer> <ZarenorDarkstalker> or will be
02:20:34  <PublicServer> <Gleeb> FYI: Nice Eye Candy.
02:20:46  <PublicServer> <ZarenorDarkstalker> which/where?
02:20:51  <PublicServer> <Gleeb> All over the place.
02:21:08  <PublicServer> <Gleeb> I particularly like the ZD&T Megaplex.
02:21:23  <PublicServer> <Thraxian> thanks :)
02:21:40  <PublicServer> <ZarenorDarkstalker> We appreciate it
02:22:14  <PublicServer> <ZarenorDarkstalker> .. we only stayed up until after 2A<M wasting time eyecandying it? XD
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02:22:27  <PublicServer> <Gleeb> That all?
02:22:44  <PublicServer> <Thraxian> wait one sec
02:23:02  <PublicServer> <Thraxian> let's redirect eastern line first
02:23:35  <PublicServer> <Razaekel> you stayed up til after 2AM just to eyecandy this thing?
02:23:40  <PublicServer> <Razaekel> what a waste of time :-P
02:23:53  <PublicServer> <ZarenorDarkstalker> Gee thanks Raz
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02:24:06  <PublicServer> <ZarenorDarkstalker> You should have heard the laughs we were havingin TS
02:24:07  <PublicServer> <Gleeb> You know, I can't wait for IS to get merged into the trunk, it will probably make these games much easier to jump into. Imagine it; colour-coded mainline, sideline, all that jazz :D
02:24:16  <PublicServer> <ZarenorDarkstalker> IS?
02:24:25  <PublicServer> <Gleeb> Infrastructure Sharing.
02:24:26  <PublicServer> <Razaekel> infrastructure sharing
02:24:29  <PublicServer> <ZarenorDarkstalker> ah
02:24:33  <PublicServer> <ZarenorDarkstalker> I seeee
02:24:38  <PublicServer> <Gleeb> Shit will be so cash.
02:24:40  <PublicServer> <Thraxian> something like that maybe?
02:24:42  <PublicServer> <ZarenorDarkstalker> hat would make it much easier, mm?
02:24:47  <PublicServer> <ZarenorDarkstalker> hmmm
02:25:00  <PublicServer> <ZarenorDarkstalker> prios are going to be a pain for that western line
02:25:26  <PublicServer> <Gleeb> You'd have one companymanaging the main lines, one managing sidelines, one managing rolling stock and stations... colour coded for your pleasure.
02:25:33  <PublicServer> <Razaekel> have no fear, raz is here
02:25:43  <PublicServer> <Razaekel> :-P
02:25:49  <PublicServer> <ZarenorDarkstalker> how'd we manage money?
02:25:53  <PublicServer> <Thraxian> hmm...don't like this
02:25:57  <PublicServer> <Thraxian> for some reason
02:26:05  <PublicServer> <Thraxian> can we bend western line a bit?
02:26:10  <PublicServer> <ZarenorDarkstalker> I don't like the bridges prio
02:26:11  <PublicServer> <Gleeb> The Mainline and Sideline companies charge enough money to stay in business :P
02:26:14  <PublicServer> <ZarenorDarkstalker> I was thinking we might have to
02:26:21  <PublicServer> <ZarenorDarkstalker> ah
02:26:59  <PublicServer> <Thraxian> hmm....
02:27:08  <PublicServer> <ZarenorDarkstalker> I like that
02:27:09  <PublicServer> <Thraxian> nice
02:27:23  <PublicServer> <ZarenorDarkstalker> except that prio gap
02:27:24  <PublicServer> <Gleeb> If I were into multiplayer-vs, I'd play it on a dediserver.
02:27:59  <PublicServer> <Gleeb> Well, that's one way to sync COAL DROP o.o
02:28:10  <PublicServer> <Thraxian> does that work?
02:28:15  <PublicServer> <ZarenorDarkstalker> I think so
02:28:20  <PublicServer> <ZarenorDarkstalker> let me recheck it to be sure
02:29:16  <PublicServer> <Thraxian> too long?
02:29:23  <PublicServer> <ZarenorDarkstalker> 8 and 7?
02:29:36  <PublicServer> <ZarenorDarkstalker> or 9 and 7?
02:29:45  <PublicServer> <ZarenorDarkstalker> think that orks
02:29:47  <PublicServer> <Thraxian> hmm...one thing missing
02:29:50  <PublicServer> <ZarenorDarkstalker> 7 and 7
02:30:06  <PublicServer> <Thraxian> the exit from western line
02:30:11  <PublicServer> <Thraxian> nice catch
02:30:13  <PublicServer> <Gleeb> I want to destrou that church ¬_¬
02:30:32  <PublicServer> <ZarenorDarkstalker> exit from western?
02:30:41  <PublicServer> <Thraxian> we're going to have to move stuff
02:30:42  <PublicServer> <ZarenorDarkstalker> ah, right
02:30:53  <PublicServer> <ZarenorDarkstalker> we are?
02:30:54  <PublicServer> <ZarenorDarkstalker> ah
02:31:03  <PublicServer> <ZarenorDarkstalker> why not...
02:31:10  <PublicServer> <Razaekel> lol
02:31:11  <PublicServer> <ZarenorDarkstalker> okay
02:31:22  <PublicServer> <Thraxian> nope - the other stuff
02:31:32  <PublicServer> <Thraxian> that will work too
02:31:59  <PublicServer> <ZarenorDarkstalker> I see
02:32:02  <PublicServer> <ZarenorDarkstalker> Very nice
02:32:24  <PublicServer> <Thraxian> will that work?
02:34:18  <PublicServer> <ZarenorDarkstalker> how's that?
02:34:25  <PublicServer> <Thraxian> I don't like all the x's :(
02:34:28  <PublicServer> <Thraxian> but that's just me
02:35:15  <PublicServer> <ZarenorDarkstalker> just make it 4
02:36:43  <PublicServer> <ZarenorDarkstalker> Ah
02:37:43  <PublicServer> <Thraxian> actually...
02:37:46  <PublicServer> <Thraxian> wait a sec
02:38:19  <PublicServer> <Gleeb> Is it a faux-pas to run good back to the same station just to sell it? O.o
02:38:39  <PublicServer> <Gleeb> 1,650u of goods are sat at GOODS DROP O.o
02:38:53  <PublicServer> <Gleeb> Oh, it's starting to decay. I forgot it decays.
02:39:42  <PublicServer> <Thraxian> that's easier
02:41:26  <PublicServer> <Thraxian> thoughts?
02:41:34  <PublicServer> <ZarenorDarkstalker> sec
02:41:39  <PublicServer> <ZarenorDarkstalker> skyping my dad in afghanistan
02:45:00  <PublicServer> <ZarenorDarkstalker> okay
02:45:05  <PublicServer> <Gleeb> This is why I don't like trainsets that don't have decent magnet-based coaches... SO SLOW
02:45:09  <PublicServer> <ZarenorDarkstalker> see my sign
02:45:12  <PublicServer> <ZarenorDarkstalker> ?
02:45:32  <PublicServer> <ZarenorDarkstalker> Eh, insul planned for erail anyway, even if the mag allowed other cargo
02:45:56  <PublicServer> <Thraxian> does that prio work near the SLH05 Depot?
02:46:01  <PublicServer> <ZarenorDarkstalker> could still have blazingly fast goods transport if we wanted
02:46:07  <PublicServer> <ZarenorDarkstalker> hm
02:46:08  <PublicServer> <Gleeb> e-rail is still slow...
02:46:19  <PublicServer> <ZarenorDarkstalker> IDK.. it might
02:46:22  <PublicServer> <Gleeb> 160 instead of 600+? yawn ¬_¬
02:46:30  <PublicServer> <ZarenorDarkstalker> hehe
02:46:58  <PublicServer> <ZarenorDarkstalker> I haven't seen the 600+ have I.. t I think the transrapid 09 is the only over-600 I've seen
02:47:12  <PublicServer> <ZarenorDarkstalker> and it's just barely... or I'm remembering incorrectly
02:47:21  <PublicServer> <ZarenorDarkstalker> think it's 621?
02:47:22  <PublicServer> <Gleeb> The Lev4 goes 600=
02:47:28  <PublicServer> <Gleeb> 600+ *
02:47:39  <PublicServer> <Gleeb> Lev3 does 420ish, I think.
02:47:41  <PublicServer> <ZarenorDarkstalker> thought it did 425ish
02:47:45  <PublicServer> <ZarenorDarkstalker> ah
02:47:52  <PublicServer> <ZarenorDarkstalker> maybe thats lev 3 i'm thinking of
02:48:16  <PublicServer> <Gleeb> Then, of course, there's the logic-gate trains.
02:48:23  <PublicServer> <Razaekel> variable speed
02:48:28  <PublicServer> <Razaekel> usually something like 2000
02:48:55  <PublicServer> <ZarenorDarkstalker> they have no power though, don't they? or are they fully usable?
02:49:03  <PublicServer> <Razaekel> dont remember
02:49:17  <PublicServer> <Gleeb> No idea.
02:49:30  <PublicServer> <Gleeb> I'd just whip up my own GRF anyway.
02:50:26  <PublicServer> <ZarenorDarkstalker> I like that merge much better
02:54:19  <PublicServer> <Razaekel> oh man
02:54:27  <PublicServer> <Razaekel> that is one NASTY period
02:54:51  <PublicServer> <Razaekel> the House show sure comes up with some nasty stuff
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03:12:01  <Zarenor> !password
03:12:01  <PublicServer> Zarenor: miking
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03:12:24  <PublicServer> <Gleeb> wb zd
03:15:43  <PublicServer> <Gleeb> 26 ungrouped trains :'(
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10:42:06  <Chris_Booth> hello
10:50:37  <[1]Blue> !password
10:50:38  <PublicServer> [1]Blue: thrift
10:50:40  <[1]Blue> Hey Chris
10:50:51  <PublicServer> *** Blue joined the game
11:05:04  <[1]Blue> In the current PSG network plan, 'ML = LL_RR' ... Does the '_' mean there should be 1 tile between the mainlines??
11:05:47  <hylje> at least one tile
11:06:07  <[1]Blue> I though coop always used at least 3 tiles between the mainlines...
11:06:08  <[1]Blue> ?
11:09:37  <[1]Blue> @ tf
11:09:37  <Webster> Terraform, see http://www.openttdcoop.org/wiki/Terraforming
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11:16:17  <Fates> !password
11:16:18  <PublicServer> Fates: racier
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11:58:00  <Spuuukie> hi
11:58:44  <hylje> helo
12:07:32  <Spuuukie> !players
12:07:33  <PublicServer> Spuuukie: Client 396 is Spike, a spectator
12:07:34  <PublicServer> Spuuukie: Client 305 is FiCE, a spectator
12:08:13  <Spuuukie> !password
12:08:14  <PublicServer> Spuuukie: evaded
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12:49:24  <[1]Blue> !password
12:49:25  <PublicServer> [1]Blue: debuts
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13:01:11  <Chris_Booth> [1]Blue: to answer you earler question about ML gaps
13:01:16  <Chris_Booth> no we dont always use 2
13:01:20  <Chris_Booth> 3
13:01:41  <Chris_Booth> depends on terrain and weather it is a junction
13:02:01  <Chris_Booth> but 3 is the standard if not stated e.g. LL_5_RR
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13:02:43  <Chris_Booth> !password
13:02:43  <PublicServer> Chris_Booth: booing
13:03:21  <PublicServer> *** Game unpaused (enough players)
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13:04:57  <KenjiE20> usually a good spacing is the CL width + 1
13:05:27  <KenjiE20> let's you turn in between without muddling with the ML as much
13:05:51  <PublicServer> <Chris Booth> i like LLRR
13:05:57  <PublicServer> <Chris Booth> with no space just for a laugh
13:06:01  <KenjiE20> but as booth says it's usually down to the plan creator
13:06:02  <PublicServer> <Chris Booth> makes it harder
13:07:37  <PublicServer> <Chris Booth> we need a pax game soon
13:07:47  <PublicServer> <Chris Booth> we have had 3 cargo games in a row
13:08:59  <^Spike^> Chris_Booth you read my mind :)
13:09:16  <PublicServer> <Chris Booth> i will make us a nice pax map
13:09:18  <KenjiE20> pax tends to only ever be small sbahn-feeder-islands, or flat-sbahn-grow-my-city though, be nice to see a new style
13:09:58  <PublicServer> <Chris Booth> Kenji how about pax with members style MLs?
13:10:05  <PublicServer> <Chris Booth> or LLRR max ml width
13:10:22  <PublicServer> *** Thraxian|Work joined the game
13:10:26  <PublicServer> <Chris Booth> a short TL like 5
13:10:35  <KenjiE20> "members style ml"?
13:10:48  <PublicServer> <Chris Booth> like the in current pro zone game
13:11:01  <PublicServer> <Chris Booth> and PZ 4
13:11:32  <KenjiE20> I'd look but I'm in the last stage of move-and-sort before the format
13:11:35  <KenjiE20> remind me?
13:11:55  <PublicServer> *** Chris Booth has left the game (connection lost)
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13:11:55  <Chris_Booth> lots of small MLs rather than 1 big ML
13:12:09  <KenjiE20> ah, yes, that'd be nice
13:12:12  <KenjiE20> actually
13:12:13  <Chris_Booth> so 4 or 5 LR mls instead of a well blanaced LLL_RRR ml
13:12:19  <KenjiE20> how's this for an idea
13:12:57  <KenjiE20> the map has a pre-defined set of "main routes" that form the backbone, and the smaller stuff is semi-freeform
13:13:22  <^Spike^> so sort of idea that the main routes get premade
13:13:44  <Chris_Booth> i can per make some nice MLs
13:14:19  <Chris_Booth> how about an island arc with 2 large planes of towns and cities
13:14:29  <Chris_Booth> maybe a platue in the middle of the montains
13:14:43  <KenjiE20> not so much ^Spike^, I'd just say, x,y,z city's are primary, and let the plan figure out how the backbone forms from there
13:14:49  <Chris_Booth> and 2 MLs and north - east and a south to west
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13:15:32  <Chris_Booth> maybe we could say no tradional BBHs
13:15:45  <^Spike^> the old school bbhs? ;)
13:15:53  <Chris_Booth> so the MLs will start in large terminus or ro - ro stations
13:16:02  <Chris_Booth> and the flat BBHs near stations
13:16:17  <Chris_Booth> with shifters
13:16:46  <Chris_Booth> kinda ghetto style
13:16:54  <Chris_Booth> but would have to make it work better
13:17:00  <KenjiE20> maybe not that far for PS
13:17:21  <Chris_Booth> ok
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13:37:55  <^Spike^> i get a feeling this will be a short game.. seeing the size of the map.. and that industries are pretty much all connected
13:38:07  <PublicServer> *** Spike has joined company #1
13:41:54  <PublicServer> <Thraxian|Work> hiya Spike
13:41:58  <PublicServer> <Thraxian|Work> Blue, you around?
13:42:03  <PublicServer> <Spike> ellow
13:42:26  <PublicServer> <Thraxian|Work> you like SLH05?
13:43:10  <PublicServer> <Spike> looks nice
13:44:13  <PublicServer> <Thraxian|Work> just added 10 more trains to sawmill pickup
13:47:53  <KenjiE20> dum de dum, watching SpinRite's, Raw Data Snapshot, as it speeds it's way through my system drive
13:48:32  <KenjiE20> amazingly after 2 years of hard xp battering there are empty sectors still
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13:55:21  <^Spike^> let me guess: all over the place?
13:56:15  <KenjiE20> yes, but I'm more surprised there were any in the first place
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13:57:12  <Spuuukie> !password
13:57:12  <PublicServer> Spuuukie: logger
13:57:17  <^Spike^> :)
13:57:19  <PublicServer> *** Spuuukie joined the game
13:57:37  <KenjiE20> I was expecting data remnants in the entire 40gb partition
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13:58:33  <^Spike^> you should run getdataback for that.. ;)
13:59:01  <KenjiE20> why, this literally is the raw data per sector I'm looking at
14:00:43  <KenjiE20> spinrite couldn't care less what filesystem was on it, especially now it's unpartioned space :)
14:02:29  *** Chris_Booth is now known as Crash_Booth
14:04:09  <SmatZ> !players
14:04:11  <PublicServer> SmatZ: Client 396 (Orange) is Spike, in company 1 (Daninghall Transport)
14:04:11  <PublicServer> SmatZ: Client 305 is FiCE, a spectator
14:04:11  <PublicServer> SmatZ: Client 399 (Orange) is Blue, in company 1 (Daninghall Transport)
14:04:11  <PublicServer> SmatZ: Client 403 is Spuuukie, a spectator
14:04:12  <PublicServer> SmatZ: Client 401 (Orange) is Thraxian|Work, in company 1 (Daninghall Transport)
14:04:23  <SmatZ> hmm too populated for upgrade
14:04:36  <SmatZ> and I don't have my public key here anyway :-x
14:09:46  <PublicServer> <Spuuukie> do sidelines have to go in straight lines,  or are they allowed to change directions?
14:09:56  <KenjiE20> heh, seeing lots of GNU / GPL refs now as it works through the old linux partition
14:10:02  <PublicServer> <Thraxian|Work> they can bend as needed
14:10:17  <PublicServer> <Thraxian|Work> was there a specific SL you were looking at?
14:10:30  <PublicServer> <Spuuukie> slh3
14:11:00  <PublicServer> <Spuuukie> i would like to build a turn to west, to connect the farm
14:11:11  <PublicServer> <Spuuukie> ...and coal
14:11:20  <PublicServer> *** Spuuukie has joined company #1
14:11:48  <PublicServer> <Spuuukie> near deningley market
14:13:15  <PublicServer> <Thraxian|Work> I would DEFINITELY recommend turning that SL to cover the southeast corner
14:13:42  <PublicServer> <Thraxian|Work> note how SLH02 does something similar
14:13:49  <PublicServer> <Thraxian|Work> it turns east to cover the forest
14:14:10  <PublicServer> <Spuuukie> sure i builded it ;)
14:14:20  <PublicServer> <Thraxian|Work> oh yeah :)
14:17:42  <PublicServer> <Thraxian|Work> lots of growth near SLH03 now
14:17:47  <PublicServer> <Thraxian|Work> 5 industries
14:18:14  <PublicServer> <Thraxian|Work> and they're being built automagically (no prospecting allowable)
14:18:39  <Razaekel> !password
14:18:39  <PublicServer> Razaekel: beaver
14:18:49  <PublicServer> *** Razaekel joined the game
14:18:52  *** Crash_Booth is now known as Chris_Booth
14:20:45  <Mark> 'lo
14:21:41  <Mark> !password
14:21:41  <PublicServer> Mark: beaver
14:21:46  <PublicServer> *** Mark joined the game
14:22:16  <PublicServer> <Mark> why AL10?
14:22:23  <PublicServer> <Mark> rather than GEC 91
14:22:56  <Chris_Booth> Mark: we always use GEC 91
14:23:04  <Chris_Booth> and you need 2x gec 91
14:23:10  <Chris_Booth> while you only need 1 AL10
14:23:10  <PublicServer> <Mark> and?
14:23:14  <Chris_Booth> so makes a change
14:23:26  <Chris_Booth> and AL10 looks funcky
14:23:30  <Chris_Booth> wasnt my choice
14:23:39  <PublicServer> <Razaekel> mark, if you want speed, you should be pushing for maglev >.>
14:23:40  <Chris_Booth> just a group desicion yesterday
14:24:06  <PublicServer> <Mark> the loss in space doesn't compensate the loss in speed
14:24:46  <Chris_Booth> then use the eurostar
14:24:51  <Chris_Booth> with the wagon cheat
14:25:02  <PublicServer> <Mark> low TE
14:25:12  <Chris_Booth> so does the GEC
14:25:20  <PublicServer> <Mark> not if you have two of them
14:25:43  <Chris_Booth> then you pay 2x as much
14:25:51  <Chris_Booth> and may as well use the AL10
14:25:52  <PublicServer> <Mark> who cares?
14:25:58  <PublicServer> <Mark> we also make more money because of the added speed
14:26:10  <PublicServer> <Mark> why am i argueing with you again?
14:26:16  <PublicServer> <Mark> your arguments never make any sense
14:26:19  <PublicServer> *** Mark has joined spectators
14:26:46  <Chris_Booth> nor does you face
14:27:36  <PublicServer> <Razaekel> geez, only 159 trains
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14:34:43  <PublicServer> <Spuuukie> does anybuilded a trainyard?
14:44:46  <Chris_Booth> Spuuukie: do we need one?
14:45:17  <PublicServer> <Spuuukie> dont know... i found the trains on the track and copied them
14:45:54  <PublicServer> <Spuuukie> hmmm seams i copied the wrong ones...
14:46:05  <Chris_Booth> oops
14:46:11  <PublicServer> <Spuuukie> got the eurostar engine
14:47:50  <PublicServer> <Spuuukie> is there a depot in the network, that can be accessed from the trains, so i could switch engines
14:47:53  <PublicServer> <Spuuukie> ?
14:48:04  <atdt_> catch y'all later, i'm goin fishin
14:49:00  <Thraxian|Work> no, there's no trainyard.  cloning existing trains is the way to go
14:49:11  <Thraxian|Work> no, there is no ML depot for servicing or switching engines
14:49:44  <PublicServer> <Spuuukie> so stick with the engines?
14:50:09  <Thraxian|Work> that, or build a depot to swtich them out manually
14:50:20  <PublicServer> <Spuuukie> k
14:58:50  <PublicServer> *** Mark has joined company #1
15:00:48  <Chris_Booth> or build a service centre
15:02:10  <PublicServer> <Spuuukie> got it ;) ...btw. the coal mine hase a nice produktion
15:03:24  <Thraxian|Work> none of these industries are producing near as much as what they did in previous games
15:04:25  <PublicServer> <Mark> time to add some industries
15:04:33  <Mark> !rcon patch raw_industry_construction
15:04:33  <PublicServer> Mark: Current value for 'raw_industry_construction' is: '0' (min: 0, max: 2)
15:04:35  <Mark> !rcon patch raw_industry_construction 2
15:04:44  <PublicServer> <Thraxian|Work> why?  there's still 5 to connect
15:04:57  <PublicServer> <Mark> no one is going to make a SLH for a single industry
15:06:01  <PublicServer> <Mark> that's better
15:06:14  <PublicServer> <Thraxian|Work> good grief
15:06:19  <Mark> !rcon patch raw_industry_construction 0
15:06:57  <PublicServer> *** Thraxian|Work has left the game (leaving)
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16:08:11  <PublicServer> <Mark> why does Sonbourne Bridge Mines have no trains?
16:08:53  <Chris_Booth> Mark: you broke the devzone
16:12:04  <PublicServer> *** Mark has joined spectators
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16:18:54  <PublicServer> <Spike> why does Deningley Market north have trains wanting to load grain
16:19:44  <Chris_Booth> is it a farm?
16:19:55  <Chris_Booth> or has someone forgot to refit to coal or ore?
16:19:56  <PublicServer> <Spike> 2 coal mines
16:20:07  <Chris_Booth> grain wagons refit to coal
16:20:10  <Chris_Booth> in UKRS
16:20:22  <Mark> that would be me
16:20:25  <Mark> care to refit?
16:21:12  <Chris_Booth> i always forget to refit
16:21:43  <PublicServer> <Spike> done
16:23:13  <Mark> thanks
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16:31:25  <PublicServer> <Mark> yummie jam
16:31:38  <PublicServer> *** Mark has joined company #1
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16:42:36  *** ChanServ sets mode: +o KenjiE20
16:43:32  <PublicServer> *** Mark has joined company #1
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16:49:13  <PublicServer> <Mark> factory jamming
16:52:23  <PublicServer> *** Mark has joined spectators
16:54:32  <PublicServer> <tneo> Thraxian|Work: did you place the sign !still dead?
16:54:39  <PublicServer> *** tneo has joined company #1
16:54:47  <PublicServer> <Thraxian|Work> nope
16:54:58  <PublicServer> <tneo> who did?
16:55:05  <PublicServer> <tneo> why not fix it
16:55:15  <PublicServer> <tneo> so annoying and frustrating
16:56:16  <PublicServer> <tneo> DON'T PLACE BLOODY SIGNS FIX IT INSTEAD
16:57:22  <PublicServer> <tneo> man
16:57:33  <PublicServer> <tneo> who has been messing around in this game?
16:57:43  <PublicServer> <tneo> someone broke bbh03
16:57:45  <PublicServer> <Spike> new ppl?
16:58:12  <PublicServer> <Thraxian|Work> most of my messing has been SLH01 and SLH05
16:58:25  <PublicServer> * Spike hasn't messed at all this game
16:58:27  <PublicServer> <Thraxian|Work> that's been enough to keep me busy
16:58:58  <PublicServer> <Spike> someone also
16:59:06  <PublicServer> <Spike> seemed to missunderstand slh connections
17:06:39  <PublicServer> <tneo> now what was wrong with that prio at bbh30?
17:07:04  <PublicServer> <Spike> possibility of train riding into prio :)
17:07:12  *** TrainzStoffe has joined #openttdcoop
17:07:15  <PublicServer> <tneo> there
17:07:19  <PublicServer> <tneo> i know
17:07:23  <PublicServer> <Spike> what's the diff.. :)
17:07:29  <PublicServer> <tneo> you tell me
17:07:34  <PublicServer> <tneo> why chang it?
17:07:44  <PublicServer> <Spike> looks better
17:07:57  <PublicServer> <tneo> ooh come on
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17:16:18  <PublicServer> <Thraxian|Work> fixed merger at SLH03
17:26:48  <PublicServer> *** tneo has left the game (leaving)
17:27:28  <tneo> fixed merger at slh02
17:28:30  <PublicServer> *** tneo joined the game
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17:29:00  <Kupuham> !info
17:29:00  <PublicServer> Kupuham: #:1(Orange) Company Name: 'Daninghall Transport'  Year Founded: 1970  Money: 1130406405  Loan: 0  Value: 1136102646  (T:309, R:0, P:3, S:0) unprotected
17:29:20  <PublicServer> *** Kupuham joined the game
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17:37:07  <Zarenor> How's it today guys?
17:37:10  <Zarenor> !players
17:37:12  <PublicServer> Zarenor: Client 396 (Orange) is Spike, in company 1 (Daninghall Transport)
17:37:12  <PublicServer> Zarenor: Client 305 is FiCE, a spectator
17:37:12  <PublicServer> Zarenor: Client 399 (Orange) is Blue, in company 1 (Daninghall Transport)
17:37:12  <PublicServer> Zarenor: Client 408 (Orange) is Thraxian|Work, in company 1 (Daninghall Transport)
17:37:13  <PublicServer> Zarenor: Client 410 (Orange) is tneo, in company 1 (Daninghall Transport)
17:37:14  <PublicServer> Zarenor: Client 411 (Orange) is Kupuham, in company 1 (Daninghall Transport)
17:37:14  <PublicServer> Zarenor: Client 406 is Mark, a spectator
17:37:24  <Zarenor> !password
17:37:25  <PublicServer> Zarenor: sharks
17:37:43  <PublicServer> *** ZarenorDarkstalker joined the game
17:38:32  <PublicServer> <Thraxian|Work> hey ZD
17:38:37  <PublicServer> <Thraxian|Work> need to revise factory :)
17:38:45  <PublicServer> <ZarenorDarkstalker> AL10, eh?... least we standardized it
17:38:49  <PublicServer> <ZarenorDarkstalker> I'll have a look
17:40:05  <PublicServer> <ZarenorDarkstalker> well, I see two options
17:40:26  <PublicServer> <ZarenorDarkstalker> we can penalize some of the platforms to force usage of later platforms first
17:40:33  <PublicServer> <ZarenorDarkstalker> or we can scrap it and start over
17:40:51  <PublicServer> <Thraxian|Work> scrap and restart would be difficult considering how many trains are depending on this station
17:41:00  <PublicServer> <Thraxian|Work> 136
17:41:02  <PublicServer> <ZarenorDarkstalker> I figured that
17:41:27  <PublicServer> <tneo> but possible
17:41:36  <PublicServer> <ZarenorDarkstalker> but someone seems to dislike it strongly enough.. i don't see any way to correct everything they seem to think is wrong with it
17:41:53  <PublicServer> <ZarenorDarkstalker> tneo: barely, it'd be tricky
17:42:21  <PublicServer> <tneo> tricky  is the fun part
17:42:35  <PublicServer> <ZarenorDarkstalker> thrax: you want to look at scrapping it and sawpping to your idea for this station?
17:42:39  <PublicServer> <ZarenorDarkstalker> *swapping
17:42:43  <PublicServer> <Thraxian|Work> not right now
17:42:50  <PublicServer> <Thraxian|Work> I need to get some things done @ work
17:43:14  <PublicServer> <ZarenorDarkstalker> alrright.. I'll mess around with penalties to see if that clears what seems to be the main issue
17:46:12  <PublicServer> *** tneo has left the game (leaving)
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18:07:42  <PublicServer> <Kupuham> I changed some things on Factory drop, did I miss something big?
18:07:56  <PublicServer> <ZarenorDarkstalker> you added more penalties?
18:08:06  <PublicServer> <ZarenorDarkstalker> I'm working on reworking the exit first
18:08:27  <PublicServer> <ZarenorDarkstalker> and then may try and work backwards
18:08:30  *** highpinger has quit IRC
18:08:40  <PublicServer> <Kupuham> I tried to make it so they always try and go for the last stations
18:16:54  <[1]Blue> Trains at steel mill pickup are not choosing right path in front of station
18:17:06  <PublicServer> <Spike> cause
18:17:47  <[1]Blue> think due to path signals ... there were 3 trains waiting for middle 2 platforms, 1 of them was free...
18:18:01  <PublicServer> <Spike> so..
18:18:11  <PublicServer> <Spike> they have to wait or infront... or on the platform :0
18:18:18  <PublicServer> <Spike> both costs money so :)
18:18:32  <PublicServer> <Spike> not a big problem imo :)
18:18:39  <[1]Blue> ok ;)
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18:20:44  <PublicServer> <ZarenorDarkstalker> get rid of it
18:20:53  <PublicServer> <ZarenorDarkstalker> I still need to work on this
18:26:27  <[1]Blue> @ bbh
18:26:28  <Webster> Back Bone Hub, see: http://www.openttdcoop.org/wiki/Backbone_Hub
18:26:43  <PublicServer> <ZarenorDarkstalker> and now we need some seriois balancing
18:26:48  <PublicServer> <ZarenorDarkstalker> *serious
18:28:29  <PublicServer> <ZarenorDarkstalker> that fixes some traffic issues...
18:28:44  <PublicServer> <ZarenorDarkstalker> trying to reroute drop me be a little harder
18:28:49  <PublicServer> <ZarenorDarkstalker> maybe.. the other direction?
18:29:28  <PublicServer> <Kupuham> Then mines and forest would ned to be moved
18:29:40  <PublicServer> <ZarenorDarkstalker> not if we dodge well
18:29:46  <PublicServer> <Kupuham> Otherwise it's a hell of a turn to join @BBH1
18:29:48  <PublicServer> <ZarenorDarkstalker> let me see if I can work something
18:30:01  <PublicServer> <ZarenorDarkstalker> need to join before SLH1
18:30:18  <PublicServer> <Thraxian|Work> would you like me to attempt to move the forest and mines a bit?
18:30:19  <PublicServer> <ZarenorDarkstalker> but we may be able to go out this way, balance, and sweep back in
18:30:31  <PublicServer> <ZarenorDarkstalker> not yet, let me get an idea of some geometry
18:30:38  <PublicServer> <ZarenorDarkstalker> see if i can work around them
18:30:58  <PublicServer> *** Thraxian|Work has joined company #1
18:35:17  <PublicServer> <ZarenorDarkstalker> well, that's a start
18:36:07  <Razaekel> !password
18:36:08  <PublicServer> Razaekel: purees
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18:36:52  <PublicServer> <ZarenorDarkstalker> nice rework on forest
18:36:57  <PublicServer> <Thraxian|Work> gives you a bit more room
18:37:02  <PublicServer> <Thraxian|Work> I can move mines north a bit too
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18:37:18  <PublicServer> <ZarenorDarkstalker> I don't know how much I'm going to move, so hold off on that
18:37:41  <pugi> !help
18:37:41  <PublicServer> pugi: http://www.openttdcoop.org/wiki/IRC_Commands
18:37:44  <pugi> >.<
18:37:49  <Spuuukie> !password
18:37:49  <PublicServer> Spuuukie: purees
18:37:52  <pugi> ^^
18:38:04  <PublicServer> *** Spuuukie joined the game
18:39:02  <PublicServer> <Spuuukie> hi
18:39:12  <PublicServer> <Kupuham> Hello
18:39:48  <PublicServer> <Kupuham> Why the tunnel?
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18:42:03  <PublicServer> <Spike> guess again: Why the tunnel you got a row of tiles completely free which removes the need to tunnel?
18:42:16  <PublicServer> <ZarenorDarkstalker> I'm thinking
18:42:36  <PublicServer> <ZarenorDarkstalker> let me think, i needed the room to work, it's all very temp until something works
18:42:52  <PublicServer> <Thraxian|Work> mines moved back 3 tiles
18:42:56  <PublicServer> <Thraxian|Work> gives you a bit more breathing room
18:43:09  <PublicServer> <Thraxian|Work> also, then oil tunnels under ML are separated enough for briding
18:43:13  <PublicServer> <Thraxian|Work> er...bridging
18:43:17  <PublicServer> <ZarenorDarkstalker> alright.. I may end up shifting the station away from the edge of the map
18:43:36  <PublicServer> <ZarenorDarkstalker> cool
18:45:11  <pugi> !password
18:45:12  <PublicServer> pugi: canvas
18:45:26  <PublicServer> *** pugi joined the game
18:45:32  <PublicServer> <Thraxian|Work> extra space at oil tunnels now too - let me know if you need more
18:45:37  <PublicServer> <Thraxian|Work> or you can do it :)
18:45:44  <PublicServer> <ZarenorDarkstalker> okay, thanks
18:45:51  <PublicServer> <ZarenorDarkstalker> makes some of it a bit easier
18:46:02  <PublicServer> <ZarenorDarkstalker> I guess you're seeing the direction I'm taking?
18:46:10  <PublicServer> <Thraxian|Work> not really
18:46:17  <PublicServer> <ZarenorDarkstalker> hmm
18:46:20  <PublicServer> <Thraxian|Work> just trying to make more space around factory for anything you might come up with
18:46:29  <PublicServer> <ZarenorDarkstalker> you sem to be seeing the same sort of things I am...
18:46:31  <PublicServer> <Thraxian|Work> always easier when you have more room
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18:46:42  <PublicServer> <ZarenorDarkstalker> but either way, I'm working on coming up with something
18:46:54  <PublicServer> <Kupuham> We currently have 12 stations, if we split them in groups of 3, we need 4 lanes
18:47:09  <PublicServer> <Kupuham> 4 lanes would fit behind the forst
18:47:14  <PublicServer> <Kupuham> forest*
18:47:50  <PublicServer> <Kupuham> Maybe if we moved the station a bit towards north it would fit?
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18:55:56  <PublicServer> <ZarenorDarkstalker> seems a bit better
18:55:59  <PublicServer> <ZarenorDarkstalker> longer merge
18:56:18  <PublicServer> <ZarenorDarkstalker> but we still have some issues here
18:57:44  <PublicServer> <ZarenorDarkstalker> argh
18:57:57  <PublicServer> <ZarenorDarkstalker> so little room....
18:59:08  <PublicServer> <ZarenorDarkstalker> thts oe...
18:59:11  <PublicServer> <ZarenorDarkstalker> *one
18:59:25  <PublicServer> <ZarenorDarkstalker> sillno were nargood engh
18:59:28  <PublicServer> <ZarenorDarkstalker> *still
18:59:39  <PublicServer> <ZarenorDarkstalker> *near good
18:59:44  <PublicServer> <Kupuham> I was thinking of making them turn the other way
18:59:56  <PublicServer> <pugi> where are you currently building? :D
18:59:57  <PublicServer> <ZarenorDarkstalker> we may have to
19:00:07  <PublicServer> <ZarenorDarkstalker> reworking factory
19:00:34  <PublicServer> <Thraxian|Work> see "factory drop idea?"
19:02:44  <PublicServer> <ZarenorDarkstalker> slow turn
19:07:53  <PublicServer> <Kupuham> Oh snap
19:07:54  <PublicServer> <ZarenorDarkstalker> rawr
19:08:10  <PublicServer> <Spuuukie> ohoh
19:08:11  <PublicServer> <Thraxian|Work> I'll replace them
19:08:16  <PublicServer> <ZarenorDarkstalker> alright...
19:08:22  <PublicServer> <ZarenorDarkstalker> 4 die in fireball
19:08:28  <PublicServer> <ZarenorDarkstalker> stupid trains
19:09:44  <PublicServer> <Thraxian|Work> just two trains, right?
19:09:49  <PublicServer> <ZarenorDarkstalker> yes
19:09:56  <PublicServer> <Thraxian|Work> they've been replaced
19:10:05  <PublicServer> <ZarenorDarkstalker> okay, thanks
19:10:41  <PublicServer> <Thraxian|Work> wreck cleared
19:10:55  <PublicServer> <ZarenorDarkstalker> who moved the bride back?
19:11:03  <PublicServer> <Thraxian|Work> I did to bypass the wreck
19:11:04  <PublicServer> <Kupuham> not me
19:11:06  <PublicServer> <ZarenorDarkstalker> and i just placed the signals I should have before the wreck
19:11:08  <PublicServer> <ZarenorDarkstalker> ah
19:11:10  <PublicServer> <ZarenorDarkstalker> okay
19:11:12  <PublicServer> <Thraxian|Work> replaced
19:11:22  <PublicServer> <ZarenorDarkstalker> no worries, was just wondering
19:11:56  <Chris_Booth> good evening all
19:12:01  <PublicServer> <ZarenorDarkstalker> hey booth
19:12:02  <PublicServer> <Thraxian|Work> maybe
19:12:18  <Chris_Booth> hello all
19:12:31  <spuuukie> hi
19:12:34  <PublicServer> <pugi> hi
19:12:56  <pugi> ah, irc chat is also ingame :D
19:13:05  <PublicServer> <Thraxian|Work> factory deadlocked
19:13:27  <PublicServer> <Kupuham> Probably because of bad ratings?
19:13:34  <PublicServer> <Thraxian|Work> no - because no drop trains can get in
19:13:41  <PublicServer> <Thraxian|Work> I just skipped a bunch of trains
19:14:32  <PublicServer> <ZarenorDarkstalker> I see that unused plat.. which seems strange
19:14:39  <PublicServer> <ZarenorDarkstalker> that they'd wait rhater than use it
19:14:46  <PublicServer> <ZarenorDarkstalker> *rather
19:14:58  <Chris_Booth> then there must be a signaling issue
19:15:14  <PublicServer> <Thraxian|Work> not a signalling issue, not an non-e-rail issue
19:15:15  <Chris_Booth> where a signal is creating a penalty so high trains wont use platform
19:15:16  <PublicServer> <Thraxian|Work> I checked both
19:15:30  <PublicServer> <ZarenorDarkstalker> I probably need to back up the split
19:15:33  <PublicServer> <Kupuham> there are no signals
19:15:44  <PublicServer> <ZarenorDarkstalker> so i have room to move some of this around
19:16:02  <PublicServer> <Thraxian|Work> I made as much room as I could by the tunnels
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19:20:14  <PublicServer> <Kupuham> the 'no depot here' rant can be removed, no?
19:23:45  *** spuuukie has quit IRC
19:24:26  <PublicServer> *** Mark has joined company #1
19:24:27  <PublicServer> <Mark> 'lo
19:24:41  <PublicServer> <ZarenorDarkstalker> hey mark
19:25:15  <PublicServer> <Mark> oh good someone changed the factory
19:25:39  <PublicServer> <ZarenorDarkstalker> yeah, I'm working on it, and.. Thrax and Kupuham? are helping
19:25:48  <PublicServer> <Thraxian|Work> Thrax
19:26:08  <PublicServer> <Thraxian|Work> gives you that much more room
19:26:32  <PublicServer> <ZarenorDarkstalker> any more i can shift these is better
19:26:40  <PublicServer> <Mark> to be honest the layout is pretty horrible :P
19:26:46  <PublicServer> *** Spike has left the game (leaving)
19:27:28  <PublicServer> <Thraxian|Work> you can shift bridges more
19:27:39  <PublicServer> <ZarenorDarkstalker> 1 more, yeah?
19:27:40  <PublicServer> <Thraxian|Work> if you needed it
19:27:54  <PublicServer> <Kupuham> How much braking space is ideal?
19:28:29  <PublicServer> <ZarenorDarkstalker> in this case, TL
19:28:56  <PublicServer> <ZarenorDarkstalker> but it depends on the train
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19:28:59  <PublicServer> <Mark> if train speed / 25 > TL it should be TL
19:29:30  <atdt_> bah :(
19:29:34  <atdt_> i didnt catch anything!
19:29:57  <insulfrog> !password
19:29:57  <PublicServer> insulfrog: arched
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19:30:14  <PublicServer> <Thraxian|Work> ZD: did you see my factory drop idea?
19:30:46  <PublicServer> <ZarenorDarkstalker> I seem to remember it at some point, I'm certainly considering reworking this now that I've got a bit more room
19:30:53  <PublicServer> <Thraxian|Work> it's still signed
19:30:54  <PublicServer> <Mark> stop doubling all SL gaps, it's messy, unneeded and confusing
19:31:11  <PublicServer> <insulfrog> hi all
19:31:21  <PublicServer> <ZarenorDarkstalker> hey insulfrog
19:31:31  <atdt_> !password
19:31:32  <PublicServer> atdt_: arched
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19:32:16  <PublicServer> <ZarenorDarkstalker> fixed that unused plat in pickup
19:32:24  <PublicServer> <atdt> signs everywhere whoa
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19:33:49  <PublicServer> <ZarenorDarkstalker> thrax: thoughts now?
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19:34:06  <PublicServer> <ZarenorDarkstalker> I think drop's exit still needs to be reran
19:34:07  <PublicServer> <Thraxian|Work> where?
19:34:13  <PublicServer> <ZarenorDarkstalker> maybe around forest and mines
19:34:16  <PublicServer> <Thraxian|Work> re: thoughts
19:34:19  <PublicServer> <Thraxian|Work> not re: exit
19:34:28  <PublicServer> <Thraxian|Work> I've signed my idea for the factory drop
19:34:34  <Chris_Booth> !password
19:34:34  <PublicServer> Chris_Booth: arched
19:34:42  <PublicServer> <Thraxian|Work> it's north of ZD&T
19:34:55  <PublicServer> *** Chris Booth joined the game
19:35:01  <PublicServer> <ZarenorDarkstalker> want to try it?
19:35:27  <PublicServer> <Kupuham> Will we use the added capacity?
19:35:38  <PublicServer> <Kupuham> Otherwise we might just keep the station facing the way it is
19:35:56  <PublicServer> <Kupuham> move some platforms backwards, and  make them all turn north
19:36:09  <PublicServer> <Kupuham> and rejoin near where the factory pickup bridges are
19:36:15  <Chris_Booth> @voice
19:36:29  <PublicServer> <Kupuham> or is that too messy?
19:36:54  <PublicServer> <Chris Booth> WTF who put !poor balancing?
19:37:11  <PublicServer> <Chris Booth> i am spliting a single line SL
19:37:17  <PublicServer> <Chris Booth> inside a SLH
19:37:24  <PublicServer> <Chris Booth> and merging to the ML
19:38:47  <PublicServer> *** Spike joined the game
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19:40:06  <PublicServer> <insulfrog> game is starting to look good now :)
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19:40:35  <PublicServer> <ZarenorDarkstalker> so thrax, how would you rework the drop?.. turn it and insert that layout?
19:40:51  <PublicServer> <tneo> still needs a lot of work to get it to ottd coop standards :P
19:40:53  <PublicServer> *** Chris Booth has left the game (connection lost)
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19:44:56  <PublicServer> <ZarenorDarkstalker>  so thrax, would at temp be a valid place to put your idea?
19:45:01  <PublicServer> <Thraxian|Work> ZD: I'd do the two lines like that, and then use the inside of that C for the pickups
19:45:14  <PublicServer> <ZarenorDarkstalker> right...
19:45:17  <PublicServer> <Thraxian|Work> I'd use temp as the approach lines, possibly
19:45:23  <PublicServer> <Thraxian|Work> for the time being anyways
19:45:24  <PublicServer> <ZarenorDarkstalker> okay
19:45:39  <PublicServer> <ZarenorDarkstalker> just checking the length, i marked off one of those
19:45:39  <PublicServer> <Thraxian|Work> the placement of the factory might be tricky to get around
19:45:52  <PublicServer> <Thraxian|Work> it's 3 from the edge, and this design is 4 wide
19:46:05  <PublicServer> <Thraxian|Work> oooh - unlesss...
19:46:10  <PublicServer> <Thraxian|Work> you tunnel the exit line a bit
19:46:15  <PublicServer> <Thraxian|Work> but that might cause slowdowns
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19:46:59  <PublicServer> <Thraxian|Work> but with the way it will split, that should be ok
19:47:07  <PublicServer> <ZarenorDarkstalker> well... if we put 2...
19:48:28  <PublicServer> <ZarenorDarkstalker> assuming exact copying
19:48:43  <PublicServer> <ZarenorDarkstalker> obviously it wouldn't be exact
19:50:00  <PublicServer> <Thraxian|Work> we'll have to see how to fit the other line in
19:50:10  <PublicServer> <Thraxian|Work> but is it even possible to build this without shutting down the network?
19:50:28  <PublicServer> <ZarenorDarkstalker> we'd have to build a diverted station
19:51:46  <PublicServer> <ZarenorDarkstalker> alright
19:52:05  <PublicServer> <ZarenorDarkstalker> plat 1 there?
19:52:29  <PublicServer> <Thraxian|Work> "entrance" "before plat1" and "this would be exit" signed
19:52:48  <PublicServer> <ZarenorDarkstalker> so, what if we reworked pickup into a terminus 6 wide as a temporary replacement?
19:53:01  <PublicServer> <ZarenorDarkstalker> or 8 wide...
19:53:02  <PublicServer> <Thraxian|Work> and similar signs on plan
19:53:15  <PublicServer> <Thraxian|Work> is that possible?
19:53:18  <PublicServer> *** tneo has left the game (leaving)
19:53:23  <PublicServer> <Thraxian|Work> could we shift drops to the south a bit?
19:53:28  <PublicServer> <Thraxian|Work> removing eyecandy
19:53:29  <PublicServer> <ZarenorDarkstalker> let me see
19:53:54  <PublicServer> <ZarenorDarkstalker> I think drop may be more of an issue, but if we reroute pickup
19:54:02  <PublicServer> <ZarenorDarkstalker> we remove a bunch of exit lines
19:54:03  <PublicServer> <Thraxian|Work> pickup's not in the way
19:54:10  <PublicServer> <Thraxian|Work> well - not really
19:54:19  <PublicServer> <Thraxian|Work> it's the pickup exit that's problematic
19:54:20  <PublicServer> <ZarenorDarkstalker> it sitll has a lot of exits
19:54:25  <PublicServer> <Thraxian|Work> but we can tunnel the exit and work around it
19:54:57  <PublicServer> <ZarenorDarkstalker> but what if we
19:55:44  <PublicServer> <Thraxian|Work> ah - make the pickup a terminus?
19:55:49  <PublicServer> <Thraxian|Work> temporarily
19:55:52  <PublicServer> <ZarenorDarkstalker> As a temporary measure
19:55:59  <PublicServer> <ZarenorDarkstalker> until we rework it into a better terminus
19:56:04  <PublicServer> <ZarenorDarkstalker> as per your design
19:56:07  <PublicServer> <Thraxian|Work> yeah - can we remove eyecandy for a bit?
19:56:12  <PublicServer> <ZarenorDarkstalker> kill it all
19:56:21  <PublicServer> <ZarenorDarkstalker> I'll make as well or better after we rebuild
19:56:24  <PublicServer> <Thraxian|Work> make sure pickup can still reach though
19:56:54  <PublicServer> <ZarenorDarkstalker> okay
19:57:14  <PublicServer> <Thraxian|Work> oops
19:57:36  <PublicServer> <ZarenorDarkstalker> leave that as it
19:57:41  <PublicServer> <ZarenorDarkstalker> so we can build the terminus
19:57:48  <PublicServer> <Thraxian|Work> fixed
19:58:58  <PublicServer> <Thraxian|Work> so, moving pickup south as a terminus?
19:59:07  <PublicServer> <ZarenorDarkstalker> how far south you want to go?
19:59:19  <PublicServer> <ZarenorDarkstalker> like that?
19:59:41  <PublicServer> <ZarenorDarkstalker> and in groups of 3, or as a single entrance/exit?
19:59:46  <spuuukie_> !password
19:59:47  <PublicServer> spuuukie_: gorier
19:59:48  <PublicServer> <ZarenorDarkstalker> or groups of 4?
19:59:56  <PublicServer> *** Spuuukie joined the game
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20:01:32  *** spuuukie_ is now known as spuuukie
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20:14:30  <PublicServer> <Thraxian|Work> sorry - phone
20:14:40  <PublicServer> <ZarenorDarkstalker> no worries
20:14:45  <PublicServer> <ZarenorDarkstalker> see the progress?
20:14:46  <PublicServer> <Thraxian|Work> back now though
20:14:48  <PublicServer> <ZarenorDarkstalker> what do you think?
20:14:53  <PublicServer> <Thraxian|Work> yeah - that looks fine
20:15:00  <PublicServer> <ZarenorDarkstalker> and that temp prio works better than i expected
20:15:07  <PublicServer> <ZarenorDarkstalker> even though it's ehort
20:15:19  <PublicServer> <ZarenorDarkstalker> because of the way it works, the train accellerates before merging
20:15:24  <PublicServer> <ZarenorDarkstalker> *short
20:15:55  <PublicServer> <Thraxian|Work> kk - what next?
20:16:03  <PublicServer> <ZarenorDarkstalker> this prio however
20:16:07  <PublicServer> <ZarenorDarkstalker> doesn't appear to work
20:16:17  <PublicServer> <ZarenorDarkstalker> finalizing entry?
20:16:32  <PublicServer> <ZarenorDarkstalker> mine for the bridge from new pickup works
20:16:33  <PublicServer> <ZarenorDarkstalker> but
20:16:34  <PublicServer> <Thraxian|Work> does now
20:16:39  <PublicServer> <ZarenorDarkstalker> the old one doesn't and didn't
20:16:43  <PublicServer> <Thraxian|Work> yup
20:16:47  <PublicServer> <ZarenorDarkstalker> ah
20:16:52  <PublicServer> <Thraxian|Work> the combo over the bridge was green
20:16:55  <PublicServer> <Thraxian|Work> so there was a way out
20:17:12  <PublicServer> <ZarenorDarkstalker> so we break one or the other
20:19:47  <PublicServer> <insulfrog> how are you doing with the re-work at the factory drop?
20:20:27  <PublicServer> <pugi> temp factory pickup in progress :P
20:24:46  <PublicServer> <pugi> priority on the exit at the mountain doens't work
20:24:57  <PublicServer> <ZarenorDarkstalker> I'll work on it
20:25:11  <PublicServer> <ZarenorDarkstalker> yeah, top needed to be twoway
20:26:04  <PublicServer> <insulfrog> bbl maybe, got pizza on the table, cyas :)
20:26:07  <PublicServer> *** insulfrog has left the game (leaving)
20:26:08  *** insulfrog has quit IRC
20:28:17  <PublicServer> <ZarenorDarkstalker> ah
20:28:44  <PublicServer> <ZarenorDarkstalker> think that's long enough?
20:28:50  <PublicServer> <ZarenorDarkstalker> of a prio
20:30:30  <PublicServer> <Thraxian|Work> not really worried about prios at this point
20:30:35  <PublicServer> <ZarenorDarkstalker> okay
20:30:36  <PublicServer> <Thraxian|Work> need to get this set hooked up so we can work on next
20:31:57  <PublicServer> <Thraxian|Work> move southern drops further south
20:32:05  <PublicServer> <Thraxian|Work> see "temp drop exit
20:32:12  <PublicServer> <ZarenorDarkstalker> okay
20:33:19  <PublicServer> <Thraxian|Work> hehe
20:35:33  <PublicServer> <ZarenorDarkstalker> ah
20:35:41  <PublicServer> <Thraxian|Work> can't station under bridges
20:35:46  <PublicServer> <ZarenorDarkstalker> ah, right
20:36:00  <PublicServer> <ZarenorDarkstalker> horrid length tunnels though]
20:36:04  <PublicServer> <ZarenorDarkstalker> eh well
20:37:38  <PublicServer> <Thraxian|Work> platform set 1 complete
20:37:56  <PublicServer> <ZarenorDarkstalker> okay, let the old  new exit clear and go from there?
20:38:02  <PublicServer> <Thraxian|Work> yup
20:38:23  <PublicServer> <Thraxian|Work> we'll probably back this entrance up and tuck the other line in there
20:38:36  <PublicServer> *** pugi has left the game (connection lost)
20:38:41  <PublicServer> <ZarenorDarkstalker> ah, there
20:38:53  <PublicServer> <ZarenorDarkstalker> I was hop.. well, maybe that'll work
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20:40:08  <pugi_> !password
20:40:08  <PublicServer> pugi_: stanza
20:40:11  <PublicServer> <Thraxian|Work> think we can fit that in?
20:40:16  <PublicServer> <ZarenorDarkstalker> hm
20:40:19  <PublicServer> <Thraxian|Work> it's a bit tight...
20:40:22  <PublicServer> *** pugi joined the game
20:40:24  <PublicServer> <ZarenorDarkstalker> I'm not sure, b/c that'll need to be doubled
20:40:27  <PublicServer> <Thraxian|Work> or move it to the temp pickup area
20:40:38  <PublicServer> <ZarenorDarkstalker> i'd shift it one.. west?
20:40:47  <PublicServer> <ZarenorDarkstalker> i was saying the temp drop-ish
20:40:54  <PublicServer> <Thraxian|Work> the curve around the forest will be a pain this far back
20:40:57  <PublicServer> <ZarenorDarkstalker> or pickup.. but what'd be cool is...
20:41:07  <PublicServer> <ZarenorDarkstalker> if we ran the exit line
20:41:16  <PublicServer> <ZarenorDarkstalker> through were the pickup and drop is now
20:41:19  <PublicServer> <ZarenorDarkstalker> *there
20:41:22  <PublicServer> <ZarenorDarkstalker> *where
20:41:34  <PublicServer> <Thraxian|Work> hmmm
20:41:35  <PublicServer> <ZarenorDarkstalker> where the signs pickup and drop are
20:41:46  <PublicServer> <Thraxian|Work> I think the other drop set will need to go there
20:42:00  <PublicServer> <ZarenorDarkstalker> exactly
20:42:05  <PublicServer> <ZarenorDarkstalker> so it's exit is there
20:42:09  <PublicServer> <Thraxian|Work> looks good
20:42:15  <PublicServer> <ZarenorDarkstalker> and the pickup may stay nearly where it is
20:42:21  <PublicServer> <ZarenorDarkstalker> just another rework
20:42:40  *** pugi has quit IRC
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20:43:36  <PublicServer> <ZarenorDarkstalker> can drop set 1 handle both lines for the moment?
20:44:35  <PublicServer> <ZarenorDarkstalker> awesome
20:45:38  <PublicServer> <ZarenorDarkstalker> wow... mockery of twilight on brainsurge
20:48:28  <PublicServer> <Thraxian|Work> wow - that looks pretty
20:48:35  <PublicServer> <ZarenorDarkstalker> question... will the curent pickup be sufficient?
20:48:39  <PublicServer> <ZarenorDarkstalker> *current
20:48:45  <PublicServer> <ZarenorDarkstalker> or do we need to do it better?
20:49:00  <PublicServer> <ZarenorDarkstalker> because I like where it is now
20:49:05  <PublicServer> <ZarenorDarkstalker> onless we can out half over
20:50:50  <PublicServer> <Thraxian|Work> added an emergency switch
20:50:55  <PublicServer> <Thraxian|Work> appears to be working :)
20:51:10  <PublicServer> <ZarenorDarkstalker> ah i see
20:51:21  <PublicServer> <ZarenorDarkstalker> and it does seem to work well
20:51:44  <PublicServer> <ZarenorDarkstalker> and now that some backup is clearing we may be bwtter off
20:51:49  <PublicServer> <ZarenorDarkstalker> *better
20:51:56  <PublicServer> <ZarenorDarkstalker> and not use the switch as much
20:52:30  <PublicServer> <ZarenorDarkstalker> but what may need to happen...
20:52:31  <PublicServer> <pugi> i think it would be better to add one free tile for breaking at the drop, they are blocking  quite long
20:52:57  <PublicServer> <Thraxian|Work> that's fine - if you can fit it
20:53:23  <PublicServer> <Thraxian|Work> the lower plats - no problem
20:53:28  <PublicServer> <Thraxian|Work> the upper plats - CL becomes a factor
20:53:57  <PublicServer> <ZarenorDarkstalker> thrax, move up towards SLH 01
20:54:01  <PublicServer> <Thraxian|Work> yup
20:54:09  <PublicServer> <Thraxian|Work> sure
20:54:14  <PublicServer> <Thraxian|Work> move it down a tile if necesssary
20:54:52  <PublicServer> <ZarenorDarkstalker> okay
20:54:59  <PublicServer> <Thraxian|Work> is that enough?
20:55:00  <PublicServer> <ZarenorDarkstalker> still trying to figure this merge
20:55:04  <PublicServer> <Thraxian|Work> actually -
20:55:05  <PublicServer> <ZarenorDarkstalker> it might be
20:55:11  <PublicServer> <ZarenorDarkstalker> let me work with it a bit more
20:55:16  <PublicServer> <Thraxian|Work> kk
20:55:23  <PublicServer> <Thraxian|Work> but I have a simple solution when you give up :)
20:56:00  <PublicServer> <ZarenorDarkstalker> I'll work on unnasty TF in a bit
20:56:25  <PublicServer> <pugi> now you are doing it... was was still figuring out which platform you used :D
20:56:39  <PublicServer> <pugi> *i was
20:59:26  <PublicServer> <Thraxian|Work> platforms elongated :)
20:59:36  <PublicServer> <pugi> working better now :)
20:59:58  <PublicServer> <Thraxian|Work> indeed
21:00:10  <PublicServer> <Thraxian|Work> now for pickups
21:00:15  <PublicServer> <Thraxian|Work> or is the current design working?
21:00:39  <PublicServer> <ZarenorDarkstalker> seems to be working so far
21:01:06  <PublicServer> <Kupuham> But it always has at least 400 goods waiting
21:01:26  <PublicServer> <ZarenorDarkstalker> so add trains and see if it copes
21:02:32  <PublicServer> <pugi> is there a way to make the trains use the lower platforms instead ofwaiting for the train in front arriving at the platform?
21:02:46  <PublicServer> <Kupuham> Doesn't change anything in the end
21:02:58  <PublicServer> <Kupuham> Wait, where doyou mean?
21:03:05  <PublicServer> <pugi> at factory drop
21:03:22  <PublicServer> <ZarenorDarkstalker> thrax, i may have to mess with your signal sync in eyecandying this
21:03:29  <PublicServer> <Thraxian|Work> no :(
21:03:31  <PublicServer> <ZarenorDarkstalker> for a road crossing
21:03:40  <PublicServer> <Thraxian|Work> where?
21:03:45  <PublicServer> <ZarenorDarkstalker> at here
21:03:53  <PublicServer> <ZarenorDarkstalker> would have to double twice
21:03:57  <PublicServer> <Thraxian|Work> that's fine
21:04:09  <PublicServer> <ZarenorDarkstalker> just makking sure before i base my plan around it
21:04:17  <PublicServer> <ZarenorDarkstalker> *making
21:04:22  <PublicServer> <Thraxian|Work> did you finish the merge?
21:04:27  <PublicServer> <ZarenorDarkstalker> and be sure and add you to the authotr
21:04:36  <PublicServer> <ZarenorDarkstalker> *author
21:04:45  <PublicServer> <ZarenorDarkstalker> sortof.. it's falwed
21:04:51  <PublicServer> <ZarenorDarkstalker> **flawed
21:05:11  <PublicServer> <Thraxian|Work> we can still make pickup RoRo
21:05:43  <PublicServer> <ZarenorDarkstalker> did you want to?
21:05:57  <PublicServer> <ZarenorDarkstalker> I kinda liked it how it is
21:06:09  <PublicServer> <ZarenorDarkstalker> but if you want to make it roro for effectiveness
21:06:20  <PublicServer> <Thraxian|Work> whatever
21:06:23  <PublicServer> <Thraxian|Work> sample line built
21:06:53  <PublicServer> <Thraxian|Work> something like that is what I imagine
21:06:58  <PublicServer> <ZarenorDarkstalker> hm
21:08:05  <PublicServer> <ZarenorDarkstalker> I'm not sure... it may be better.. or maybe not
21:08:16  <PublicServer> <ZarenorDarkstalker> guess it depends on number of plats
21:08:31  <PublicServer> <ZarenorDarkstalker> which do you think wuold be the most pretty and effective?
21:08:42  <PublicServer> <Thraxian|Work> unsure
21:08:48  <PublicServer> <Thraxian|Work> we needs lots more goods trains
21:08:54  <PublicServer> <Thraxian|Work> we're only hauling about 50%
21:09:04  <PublicServer> <Thraxian|Work> so I don't think terminus will keep up
21:09:14  <PublicServer> <ZarenorDarkstalker> hm
21:09:23  <PublicServer> <Thraxian|Work> at the very least - more tracks are needed
21:09:35  <PublicServer> <Thraxian|Work> plats, that is
21:09:51  <PublicServer> <ZarenorDarkstalker> I may be able to muddle through that
21:09:56  <PublicServer> <Thraxian|Work> any why don't the full goods trains get prio?
21:10:31  <PublicServer> <ZarenorDarkstalker> Ah, i guess I should reverse these prios?
21:11:01  <PublicServer> <Thraxian|Work> and do we need exit balancing?
21:13:45  <PublicServer> <Thraxian|Work> silly question
21:14:05  <PublicServer> <Thraxian|Work> why not straighten out those exits?
21:14:08  <PublicServer> <ZarenorDarkstalker> hm?
21:14:16  <PublicServer> <ZarenorDarkstalker> uh... idk
21:14:22  <PublicServer> <ZarenorDarkstalker> good question
21:15:24  <PublicServer> <Thraxian|Work> actually :)
21:15:38  <PublicServer> <Thraxian|Work> hmm...
21:16:04  <PublicServer> <Thraxian|Work> what am I missing....
21:16:24  <PublicServer> <ZarenorDarkstalker> where?
21:16:40  <PublicServer> <Thraxian|Work> we're doing a 2+2 > 2
21:16:49  <PublicServer> <Thraxian|Work> so how do we properly merge and balance that....
21:17:17  <PublicServer> <ZarenorDarkstalker> well, it's not balanced, which is an issue
21:17:30  <PublicServer> <ZarenorDarkstalker> but we have a mountain in the way
21:17:48  <PublicServer> <Thraxian|Work> we have plenty of space
21:18:32  <PublicServer> <Thraxian|Work> I'm braindead now
21:18:49  <PublicServer> <ZarenorDarkstalker> well
21:18:54  <PublicServer> <ZarenorDarkstalker> that x
21:19:00  <PublicServer> <ZarenorDarkstalker> does minro balancing
21:19:03  <PublicServer> <ZarenorDarkstalker> but not enough
21:19:04  <PublicServer> <ZarenorDarkstalker> *minor
21:19:05  <PublicServer> <Thraxian|Work> very minor
21:19:21  <PublicServer> <ZarenorDarkstalker> and thus the issue
21:24:09  <PublicServer> <ZarenorDarkstalker> I'm going to see about expanding pickup
21:24:18  <PublicServer> <ZarenorDarkstalker> unless you need help somewhere
21:24:36  <PublicServer> <Thraxian|Work> see my new steel exit before slh01?
21:25:03  <PublicServer> <ZarenorDarkstalker> I do
21:25:18  <PublicServer> <ZarenorDarkstalker> very nice placement
21:25:37  <PublicServer> <Thraxian|Work> I want to do the same thin, other side
21:25:48  <PublicServer> <ZarenorDarkstalker> okay
21:25:58  <PublicServer> <Thraxian|Work> that will give us lots of queue space for goods
21:26:05  <PublicServer> <Thraxian|Work> goods exit, not steel exit
21:26:08  <PublicServer> <ZarenorDarkstalker> very huge amount to work with
21:26:27  <PublicServer> <ZarenorDarkstalker> I like this prio design i've started using as well...
21:26:28  <PublicServer> <ZarenorDarkstalker> but lesee
21:26:30  <PublicServer> <Thraxian|Work> grrr....
21:26:39  <PublicServer> <Thraxian|Work> I know what I want to do - just how to do it?
21:26:59  <PublicServer> <ZarenorDarkstalker> but it needs doubling...
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21:30:27  <PublicServer> <ZarenorDarkstalker> just let it be single?
21:30:50  <PublicServer> <Thraxian|Work> working on it
21:30:57  <PublicServer> <Thraxian|Work> I think a tunnel for goods would be better
21:31:01  <PublicServer> <Thraxian|Work> just trying to place it
21:31:14  <PublicServer> <ZarenorDarkstalker> ah
21:31:33  <PublicServer> <ZarenorDarkstalker> maybe move the depot around
21:31:35  <PublicServer> <ZarenorDarkstalker> ?
21:34:00  <PublicServer> <Thraxian|Work> see where I'm going with this?
21:34:08  <PublicServer> <ZarenorDarkstalker> I migt
21:34:14  <PublicServer> <ZarenorDarkstalker> I went to refocus on pickup
21:34:17  <PublicServer> <ZarenorDarkstalker> *might
21:34:33  <PublicServer> <ZarenorDarkstalker> ahhhh
21:34:55  <PublicServer> <ZarenorDarkstalker> clever
21:34:57  <PublicServer> <Thraxian|Work> need to raise up the lines a bit
21:35:08  <PublicServer> <Thraxian|Work> so I can finish tunneling
21:35:51  <PublicServer> <pugi> the new pickup is getting pretty ugly :D
21:35:59  <PublicServer> <ZarenorDarkstalker> I'm working on it
21:38:01  <PublicServer> <ZarenorDarkstalker> oooo
21:38:08  <PublicServer> <ZarenorDarkstalker> so much nasty here
21:38:10  <PublicServer> <Thraxian|Work> yeah :)
21:38:15  <PublicServer> <Thraxian|Work> look what I just made :)
21:38:19  <PublicServer> <ZarenorDarkstalker> very nice
21:38:26  <PublicServer> <ZarenorDarkstalker> it's functional and pretty
21:38:46  <PublicServer> <ZarenorDarkstalker> I've extended this a bit, but I've got some work to do
21:39:22  <PublicServer> <ZarenorDarkstalker> some of my destruction is to decipher
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21:46:27  <PublicServer> <ZarenorDarkstalker> thrax, would that be sync'd?
21:48:45  <PublicServer> <pugi> i already thought of adding penalties to the entry but leaving trains still have to wait...
21:49:07  <PublicServer> <ZarenorDarkstalker> I'm working on it
21:49:11  <PublicServer> <ZarenorDarkstalker> and that isn't the issue
21:49:21  <PublicServer> <ZarenorDarkstalker> forcing trains to outer plats is the issue
21:49:30  <PublicServer> <ZarenorDarkstalker> because it reduces wait
21:50:21  <PublicServer> <ZarenorDarkstalker> I think that was my previous solution
21:50:29  <PublicServer> <ZarenorDarkstalker> long ago
21:50:36  <PublicServer> <ZarenorDarkstalker> but I'm not sure
21:50:47  <PublicServer> <ZarenorDarkstalker> I may...
21:51:07  <PublicServer> <ZarenorDarkstalker> have had something like that on these longer ones
21:51:19  <PublicServer> <pugi> hmm
21:51:28  <PublicServer> <Thraxian|Work> want an alternate solution?
21:51:39  <PublicServer> <ZarenorDarkstalker> just wait it out, while i figure this other one out, then i'll look at it more thoroughly
21:51:40  <PublicServer> <pugi> no, i am observing for now
21:51:47  <PublicServer> <ZarenorDarkstalker> What's the alternate?
21:52:13  <PublicServer> <ZarenorDarkstalker> bridged entry or exit?
21:52:46  <PublicServer> <Thraxian|Work> provides 2 entries, 2 exits
21:52:49  <PublicServer> <ZarenorDarkstalker> okay
21:53:04  <PublicServer> <ZarenorDarkstalker> I have geometry issues though
21:53:08  <PublicServer> <ZarenorDarkstalker> with where the bridges are
21:53:16  <PublicServer> <pugi> it is only for four platforms
21:53:25  <PublicServer> <ZarenorDarkstalker> it's extensibler
21:53:29  <PublicServer> <ZarenorDarkstalker> *extensible
21:53:54  <PublicServer> <Thraxian|Work> make the four incoming lines all go to the same set of 12 plats
21:53:58  <PublicServer> <Thraxian|Work> and balance the exit too
21:54:35  <PublicServer> <ZarenorDarkstalker> do 12?
21:54:41  <PublicServer> <Thraxian|Work> dunno
21:54:42  <PublicServer> <ZarenorDarkstalker> like that?
21:54:46  <PublicServer> <ZarenorDarkstalker> that.. that may work
21:54:53  <PublicServer> <ZarenorDarkstalker> let me see
21:55:01  <PublicServer> <Thraxian|Work> change the drop trains to the center two, and make the pickup merge from outside
21:55:31  <PublicServer> <pugi> btw, why are there no more incoming trains for the lower 4/6 platforms?
21:55:42  <PublicServer> <ZarenorDarkstalker> idk
21:56:07  <PublicServer> <ZarenorDarkstalker> sheer luck
21:56:13  <PublicServer> <pugi> must be
21:56:20  <PublicServer> <ZarenorDarkstalker> wait
21:56:28  <PublicServer> <Thraxian|Work> yup
21:56:32  <PublicServer> <pugi> or some messed up signals
21:56:33  <PublicServer> <Thraxian|Work> I just redirected one in
21:56:37  <PublicServer> <Thraxian|Work> so it's just luck
21:56:38  <PublicServer> <ZarenorDarkstalker> i saw
21:56:43  <PublicServer> <ZarenorDarkstalker> lots of it
21:56:54  <PublicServer> <ZarenorDarkstalker> no, becaus ethe train pathed in fine
21:56:57  <PublicServer> <ZarenorDarkstalker> *the
21:57:14  <PublicServer> <ZarenorDarkstalker> but all the goods trains are going to a different line
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21:58:37  <PublicServer> <ZarenorDarkstalker> so if we switch merges outside...
21:58:55  <PublicServer> <ZarenorDarkstalker> we still need to move the  south entrance
21:59:13  <PublicServer> <ZarenorDarkstalker> get around it somehow
21:59:23  <PublicServer> <ZarenorDarkstalker> trying to see exactly what we can do
21:59:31  <PublicServer> <ZarenorDarkstalker> what if
21:59:34  <PublicServer> <pugi> the lower platforms can only be accessed from upper right (east?)
21:59:47  <PublicServer> <ZarenorDarkstalker> we made the entrances only access 6 each
21:59:56  <PublicServer> <ZarenorDarkstalker> and the exits access all 12?
22:00:51  *** ODM has quit IRC
22:01:26  <PublicServer> <ZarenorDarkstalker> right, something almost like that
22:01:38  <PublicServer> <ZarenorDarkstalker> trying to see...
22:02:52  <PublicServer> <ZarenorDarkstalker> okay
22:02:57  <PublicServer> <ZarenorDarkstalker> I see this
22:03:10  <PublicServer> <ZarenorDarkstalker> rawr
22:03:19  <PublicServer> <ZarenorDarkstalker> we're 1 short
22:06:27  <PublicServer> <Thraxian|Work> I hate that squiggle
22:06:33  <PublicServer> <ZarenorDarkstalker> I knew you would
22:06:36  <PublicServer> <Thraxian|Work> why not straight line it in?
22:06:37  <PublicServer> <ZarenorDarkstalker> I'm sorry for it
22:06:43  <PublicServer> <ZarenorDarkstalker> CL
22:06:46  <PublicServer> <ZarenorDarkstalker> ah
22:06:54  <PublicServer> <ZarenorDarkstalker> wouldn't that mess with sync?
22:06:57  <PublicServer> <ZarenorDarkstalker> okay
22:07:13  <PublicServer> <Thraxian|Work> doesn't matter at station entrance
22:07:28  <PublicServer> <ZarenorDarkstalker> wait, i see two proposals
22:07:36  <PublicServer> <ZarenorDarkstalker> which is who
22:09:29  <PublicServer> <Thraxian|Work> I'm all over that pickup station
22:09:31  <PublicServer> <Thraxian|Work> so I have no clue
22:09:56  <PublicServer> <ZarenorDarkstalker> okay
22:09:58  <PublicServer> <ZarenorDarkstalker> one sec
22:10:14  <PublicServer> <ZarenorDarkstalker> lets purge the signs
22:10:19  <PublicServer> <ZarenorDarkstalker> and relabel
22:10:20  <PublicServer> <Thraxian|Work> done
22:11:17  <PublicServer> <ZarenorDarkstalker> maybe
22:11:29  <PublicServer> <pugi> how about tunneling at slh 01?
22:11:41  <PublicServer> <pugi> see purchased land
22:11:50  <PublicServer> <Thraxian|Work> tunneling up there?
22:11:55  <PublicServer> <Thraxian|Work> nah
22:12:04  <PublicServer> <Thraxian|Work> we just need to work prios in over those tunnel heads
22:12:49  <PublicServer> <pugi> but that would bring the entry to the outside
22:12:59  <PublicServer> <ZarenorDarkstalker> see proposal
22:13:00  <PublicServer> <pugi> and no bridges in the inside needed for the entry
22:13:07  <PublicServer> <ZarenorDarkstalker> not II OO
22:13:10  <PublicServer> <Thraxian|Work> you can't
22:13:12  <PublicServer> <ZarenorDarkstalker> i thought
22:13:13  <PublicServer> <pugi> okay :D
22:13:15  <PublicServer> <Thraxian|Work> nowhere to put middle out
22:13:20  <PublicServer> <ZarenorDarkstalker> okay
22:13:24  <PublicServer> <ZarenorDarkstalker> so we need IIOO
22:13:34  <PublicServer> <ZarenorDarkstalker> I was thinking on that still
22:13:37  <PublicServer> <ZarenorDarkstalker> jury was out
22:13:42  <PublicServer> <pugi> yeah, that would be dirty...
22:14:57  <PublicServer> <ZarenorDarkstalker> I liked it here it was.. but okay
22:15:01  <PublicServer> <Thraxian|Work> we need to handle both MLs while we work
22:15:08  <PublicServer> <Thraxian|Work> this gives us the entire southern half to play with
22:15:11  <PublicServer> <ZarenorDarkstalker> okay
22:15:19  <PublicServer> <ZarenorDarkstalker> that was my proposed inner exit line
22:15:34  <PublicServer> <ZarenorDarkstalker> though I'm not entirely sure of routing
22:15:59  <PublicServer> <ZarenorDarkstalker> my proposal to make it work and balance was each entrance covers 6
22:16:04  <PublicServer> <ZarenorDarkstalker> both exits cover all 12
22:16:09  <PublicServer> <Thraxian|Work> we need all to access all
22:16:32  <PublicServer> <Thraxian|Work> like that
22:16:40  <PublicServer> <Thraxian|Work> but heavy penalty for large crossovers
22:17:03  <PublicServer> <ZarenorDarkstalker> would it be by pf default, or would we need a way to penalize?
22:17:16  <PublicServer> <Thraxian|Work> we'd add extra crossings later also
22:17:50  <PublicServer> <ZarenorDarkstalker> okay, repurge and relabel?
22:17:51  <PublicServer> <Thraxian|Work> wish I were home on TS
22:18:20  <PublicServer> <ZarenorDarkstalker> I hear that.. or rather don't
22:18:25  <PublicServer> <Thraxian|Work> check this out
22:18:48  <PublicServer> <ZarenorDarkstalker> okay
22:18:57  <PublicServer> <ZarenorDarkstalker> hold on a sec
22:19:02  <PublicServer> <ZarenorDarkstalker> I'm digesting
22:19:42  <PublicServer> <ZarenorDarkstalker> but you see why i have them laid out the way i do?
22:19:54  <PublicServer> <ZarenorDarkstalker> one link per exit to each station
22:20:00  <PublicServer> <ZarenorDarkstalker> and one per entry
22:20:09  <PublicServer> <ZarenorDarkstalker> but let me see about this
22:20:27  <PublicServer> <Thraxian|Work> that might be a bit large for the open field
22:20:35  <PublicServer> <Thraxian|Work> actually - two sets of crosses might work well here
22:20:43  <PublicServer> <ZarenorDarkstalker> are all the vertical lines a must?
22:21:28  <PublicServer> <ZarenorDarkstalker> eliminating as many as possible is a goal, i think.. maybe
22:21:44  *** Genesis has joined #openttdcoop
22:21:44  <PublicServer> <Thraxian|Work> kk
22:21:57  <PublicServer> <Thraxian|Work> what if we added wait spaces like that illustration?
22:22:02  <PublicServer> <Thraxian|Work> with some dedicated outbound
22:22:12  <PublicServer> <Thraxian|Work> think that would work?
22:22:15  *** Genesis is now known as Guest258
22:22:25  <PublicServer> <ZarenorDarkstalker> hm
22:22:32  <PublicServer> <ZarenorDarkstalker> wait a sec.. I'm trying to visualize
22:22:46  <PublicServer> <ZarenorDarkstalker> see how we coule work that
22:22:48  <PublicServer> <ZarenorDarkstalker> *could
22:23:09  <PublicServer> <ZarenorDarkstalker> dedicated outs are a good thing
22:23:13  <PublicServer> <pugi> yes
22:23:59  <PublicServer> <ZarenorDarkstalker> more plats?
22:24:02  <PublicServer> <ZarenorDarkstalker> oh
22:24:03  <PublicServer> <ZarenorDarkstalker> i see
22:24:07  <PublicServer> <ZarenorDarkstalker> good idea
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22:24:24  *** Progman has joined #openttdcoop
22:24:27  <PublicServer> <ZarenorDarkstalker> shift it 1 more?
22:24:28  <PublicServer> <ZarenorDarkstalker> oh
22:24:29  <PublicServer> <ZarenorDarkstalker> i see
22:24:40  <PublicServer> <Thraxian|Work> that's symmetric
22:24:53  <PublicServer> <ZarenorDarkstalker> mind if i completely screw up the station to get my head around it?
22:24:56  *** Guest258 has quit IRC
22:25:02  <PublicServer> <Thraxian|Work> the lines?  go for it
22:25:04  <PublicServer> <Thraxian|Work> no crashes though
22:25:07  <PublicServer> <ZarenorDarkstalker> okay
22:25:12  <PublicServer> <ZarenorDarkstalker> signalling will prevent that
22:25:24  <PublicServer> <ZarenorDarkstalker> I'm just going to take it apart and put it back together
22:25:24  <PublicServer> <Thraxian|Work> I'll work on prios at exit
22:26:41  <PublicServer> <ZarenorDarkstalker> and yes, i do have a clog maker at the moment...
22:30:57  <PublicServer> <Thraxian|Work> prios done, I think
22:31:02  <PublicServer> <Thraxian|Work> with a switcher
22:31:06  <PublicServer> <pugi> nice work
22:31:14  <PublicServer> <Thraxian|Work> that's a problem though
22:31:17  <PublicServer> <Thraxian|Work> grrrr
22:31:36  <PublicServer> <ZarenorDarkstalker> hey, sorry, my mom is/was leaving
22:31:41  <PublicServer> <pugi> but i think the climbing stepping needs to be lengthened
22:31:46  <PublicServer> <ZarenorDarkstalker> and so i had to help get her out the door
22:31:56  <PublicServer> <Thraxian|Work> nah - it's fast enough
22:31:59  <PublicServer> <ZarenorDarkstalker> and dinner is just now ready to eat
22:32:44  <PublicServer> <Thraxian|Work> I need more space to put a holding slot for the switching
22:32:51  <PublicServer> <Thraxian|Work> but no room if I want to keep it pretty
22:33:00  <PublicServer> <ZarenorDarkstalker> and for the record, i do have rhyme and reason to my rebuild
22:33:39  <PublicServer> <ZarenorDarkstalker> so if you'll allow me a bit longer to finish mine, it'll be able to be compressed to normal spacing as opposed to extended spacing
22:33:46  <PublicServer> <Thraxian|Work> take all the time you need
22:33:52  <PublicServer> <ZarenorDarkstalker> okay
22:34:05  <PublicServer> <ZarenorDarkstalker> obviously I have it pretty royally screwed up right now
22:34:12  <PublicServer> <ZarenorDarkstalker> and I'm not done
22:34:16  <PublicServer> <ZarenorDarkstalker> sadly
22:34:54  <PublicServer> <Thraxian|Work> it's not that bad actually
22:34:56  *** dr_gonzo has quit IRC
22:35:10  <PublicServer> <ZarenorDarkstalker> it's workable.. just not good
22:36:10  <PublicServer> <ZarenorDarkstalker> see my rhyme/reason at all yet?
22:36:22  <PublicServer> <ZarenorDarkstalker> I'm about 2/3 of the way through layout i think
22:36:49  <PublicServer> <Thraxian|Work> more space for you :)
22:37:57  <PublicServer> <ZarenorDarkstalker> now i just have that last in to route
22:38:06  <PublicServer> <ZarenorDarkstalker> incidentally, the busiest one got saved for last
22:38:10  <PublicServer> <Thraxian|Work> congestion - oh my eyes :)
22:38:40  *** Kend has joined #openttdcoop
22:38:52  <Kend> !playercount
22:38:52  <PublicServer> Kend: Number of players: 7
22:40:07  <PublicServer> <ZarenorDarkstalker> okay
22:40:10  <PublicServer> <Thraxian|Work> is that you adding all the extra crossings?
22:40:13  <PublicServer> <ZarenorDarkstalker> now we wipe penalties
22:40:25  <PublicServer> <ZarenorDarkstalker> I haven't really purged them yet
22:40:27  <PublicServer> <ZarenorDarkstalker> but yes
22:40:34  <PublicServer> <ZarenorDarkstalker> I built most of those
22:40:34  <Kend> !password
22:40:35  <PublicServer> Kend: malice
22:40:42  <PublicServer> *** Gand joined the game
22:40:48  <PublicServer> <Gand> hi
22:40:49  <PublicServer> <ZarenorDarkstalker> after having nearly started over
22:40:58  <PublicServer> <Thraxian|Work> not a big fan of this layout
22:41:04  <PublicServer> <Thraxian|Work> mind if I play with southern half a bit?
22:41:11  <PublicServer> <ZarenorDarkstalker> I'm not ecstatic with it
22:41:16  <PublicServer> <ZarenorDarkstalker> eh....
22:41:27  <PublicServer> <ZarenorDarkstalker> sure, i guess that's the half we can mess around with
22:41:34  <PublicServer> <ZarenorDarkstalker> it was where i was happier with though :P
22:41:37  <PublicServer> <Thraxian|Work> well, actually - I'd start with something like this
22:41:42  <PublicServer> <pugi> no trains will ever come there :P
22:41:53  <PublicServer> <pugi> wait, there is one
22:42:01  <PublicServer> <ZarenorDarkstalker> we've cleared the blockage, we can nuuke the crossings and rebuild
22:42:06  <Kend> planetmaker: the opengfx link on the ottdcoopsite is wrong.
22:42:45  <PublicServer> <Thraxian|Work> grr...
22:42:46  <PublicServer> <Thraxian|Work> one off
22:43:41  <PublicServer> <ZarenorDarkstalker> so just rebuild the station to your idea
22:43:49  <PublicServer> <ZarenorDarkstalker> while i go grab my dinner
22:44:15  <PublicServer> <ZarenorDarkstalker> and I'll brb
22:46:42  <PublicServer> <pugi> damn, doens't work ^
22:47:03  <PublicServer> <Thraxian|Work> ?
22:47:13  <PublicServer> <Thraxian|Work> yeah - I"ve worked that one a few times
22:48:26  <PublicServer> <pugi> doesn't the "prefer south" signals need to be turned?
22:48:33  <PublicServer> *** Gand has left the game (leaving)
22:48:39  *** Kend has quit IRC
22:48:46  <PublicServer> <pugi> ah, stupid me :D
22:49:03  <PublicServer> <pugi> i thought there was the exit
22:49:06  <PublicServer> <ZarenorDarkstalker> I kinda like this layout
22:49:11  <PublicServer> <Thraxian|Work> hmmm.
22:49:18  <PublicServer> <Thraxian|Work> getting closer, but still not there
22:49:56  <PublicServer> <pugi> the problem is that they are still crossing each other like hell
22:50:05  <PublicServer> <Thraxian|Work> yeah - working on that
22:50:09  <PublicServer> <Thraxian|Work> need bridge into the middle
22:50:51  <PublicServer> <Thraxian|Work> wonder if we should just simplify the whole mess
22:51:05  <PublicServer> <ZarenorDarkstalker> like how?
22:51:35  <PublicServer> <atdt> whatcha workin on?
22:51:42  <PublicServer> <pugi> factory pickup
22:52:02  <PublicServer> <atdt> jeeeez
22:52:04  <PublicServer> <atdt> thats a mess
22:52:13  <PublicServer> <pugi> it is beautiful :D
22:52:17  <PublicServer> <ZarenorDarkstalker> it's actually not horrible as-is
22:53:27  <PublicServer> <ZarenorDarkstalker> ah, make it into 3 linked-ish sets of 4?
22:53:36  <PublicServer> <Thraxian|Work> yeah, kinda
22:53:51  <PublicServer> <pugi> it was working pretty well before... :/
22:54:02  <PublicServer> <ZarenorDarkstalker> I'll let you finish however you're going to do it, then contribute my 2cp
22:54:05  <PublicServer> <atdt> break it down into 4 sets of 3
22:54:25  <PublicServer> <ZarenorDarkstalker> 4 of 3 is more complicated
22:54:38  <PublicServer> <ZarenorDarkstalker> to connect each to each entrance and exit
22:54:54  <MeisterMarkus> !password
22:54:54  <PublicServer> MeisterMarkus: pathos
22:54:55  <PublicServer> <Thraxian|Work> hmm....
22:55:03  <PublicServer> <Thraxian|Work> or we could ro/ro the thing
22:55:07  <PublicServer> <Thraxian|Work> hehe
22:55:15  <PublicServer> <atdt> yeah roro would work, there's enough space
22:55:39  <PublicServer> <atdt> esp. if you swing the input lines out to the north and then come back in straight across
22:55:41  *** ^Spike^ has quit IRC
22:56:12  <PublicServer> <atdt> too bad nudwood mines and forest are in the way
22:57:02  <PublicServer> <pugi> and the slh01 could be changed so trains from north can get onto the lower in-line
22:57:28  <PublicServer> <pugi> is north upper left? :x
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23:00:02  <PublicServer> <Thraxian|Work> what about a turn like that?
23:00:05  <PublicServer> <Thraxian|Work> for the RoRo
23:00:12  <PublicServer> <atdt> its a bit tight
23:00:17  <PublicServer> <Thraxian|Work> how so?
23:00:41  <PublicServer> <atdt> hmm
23:01:18  <PublicServer> <atdt> make it 4 groups of 2
23:01:27  <PublicServer> <Thraxian|Work> we can fit up to 5
23:01:32  <PublicServer> <atdt> well to start
23:01:35  <PublicServer> <Thraxian|Work> and not break CL
23:01:41  <PublicServer> <atdt> so that trains that get to the end of the lane can choose
23:02:42  <MeisterMarkus> can anyone help me connect to the public server? ottd sais i have a version conflict; however upgrading to the nightly build didnt help
23:02:51  <PublicServer> <ZarenorDarkstalker> ah
23:02:55  <PublicServer> <Thraxian|Work> like that
23:03:00  <PublicServer> <atdt> you may have the wrong nightly build
23:03:02  <Zarenor> I know your issue, one sec
23:03:03  <Kupuham> !Dl win32
23:03:07  <pugi> you need this version
23:03:08  <pugi> http://binaries.openttd.org/nightlies/trunk/r17814/openttd-trunk-r17814-windows-win32.zip
23:03:11  <MeisterMarkus> thx
23:03:20  <Zarenor> use that download
23:03:41  <Zarenor> and you may need some GRFs after you get the correct version
23:03:51  <pugi> or choose here: http://binaries.openttd.org/nightlies/trunk/r17814/
23:03:55  <pugi> for whatever os you use :P
23:04:06  <MeisterMarkus> windows is just fine
23:04:15  <PublicServer> <ZarenorDarkstalker> 32 or 64 bit?
23:04:35  <PublicServer> <pugi> i guess 32
23:04:47  <PublicServer> <ZarenorDarkstalker> I use 64 if i don't use AU
23:05:13  <PublicServer> <ZarenorDarkstalker> but 64 requires a 64 bit OS and processor...
23:05:36  <KenjiE20> @quickstart
23:05:39  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
23:05:44  <PublicServer> <ZarenorDarkstalker> Kenji
23:05:58  <KenjiE20> mm?
23:06:02  <Zarenor> Did you have a look at the GRF talk page?
23:06:25  <KenjiE20> briefly, long enough to see the link was broken before I fell asleep :P
23:06:34  <Zarenor> broken link..?
23:06:42  <Zarenor> one sec then
23:06:45  <KenjiE20> "[link]]" <-- you did
23:06:53  <Zarenor> ah
23:06:58  <Zarenor> missed a bracket?
23:07:02  <Zarenor> @wiki GRF
23:07:03  <KenjiE20> yup
23:07:07  <Webster> GRF - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=GRF
23:07:44  <Zarenor> didn't want to put on another bracket?
23:08:06  <KenjiE20> "before I fell asleep" <-- key point
23:08:13  <Zarenor> Ahhhh
23:08:15  <Zarenor> I see
23:08:26  <Zarenor> well... should be fixed, in theory
23:09:00  <KenjiE20> yea, I'll read it sometime, when I'm not all broken from a reformat
23:09:10  <PublicServer> <ZarenorDarkstalker> ooo, reformat.. okay
23:09:20  <PublicServer> <ZarenorDarkstalker> I didn't mean to be bothersome
23:09:26  <KenjiE20> meh, it's okay
23:09:49  * KenjiE20 still doesn't have any ottd's on
23:09:53  <KenjiE20> >_>
23:10:12  <PublicServer> <ZarenorDarkstalker> I ws just wondering if me addingthe suggestions for changes to the page as opposed to changes to the GRF Pack first was too major a change to the discussion page
23:10:47  <PublicServer> <Thraxian|Work> hmmm...
23:10:47  <KenjiE20> ask me when I'm lucid :P
23:11:06  <PublicServer> <ZarenorDarkstalker> I suppose... You're not lucid now? XD
23:11:33  <PublicServer> <atdt> how about this
23:11:36  <KenjiE20> been staring at hypnotic install progress bars all night
23:12:01  <MeisterMarkus> the link you sent me worked, but there's still one problem for me: either i'm constantly mistyping or the server doesnt use the !password
23:12:07  <PublicServer> <Thraxian|Work> that's what i'm looking for
23:12:09  <PublicServer> <atdt> eh?
23:12:11  <Kupuham> it changes
23:12:16  <MeisterMarkus> !password
23:12:16  <PublicServer> MeisterMarkus: genres
23:12:17  <Kupuham> !password
23:12:17  <PublicServer> Kupuham: genres
23:12:23  <Kupuham> ;)
23:12:33  <PublicServer> <Thraxian|Work> but, then what?
23:12:38  <Zarenor> any time you try to join...
23:12:42  <MeisterMarkus> ah, i didn't expect it to change every 5 minutes, thanks
23:12:51  <Zarenor> Thrax: one sec.. I've gotten myself scatered
23:12:59  <PublicServer> <Thraxian|Work> yup
23:13:01  <Zarenor> MeisterL I think that's almost exactly the interval
23:13:14  <PublicServer> <ZarenorDarkstalker> * Meister:
23:13:22  <PublicServer> <ZarenorDarkstalker> okay.. so something like that
23:13:27  <PublicServer> <Thraxian|Work> run out of room fast over there
23:13:44  <MeisterMarkus> !password
23:13:44  <PublicServer> MeisterMarkus: pooled
23:14:04  <PublicServer> *** Mogul joined the game
23:14:06  <PublicServer> <ZarenorDarkstalker> trying to think of something
23:14:20  <PublicServer> <pugi> hi markus :P
23:14:41  <MeisterMarkus> i'm connected, thanks for the help
23:14:46  <KenjiE20> hurrah for more nicks that don't match up :(
23:14:48  <PublicServer> <Thraxian|Work> that looks good
23:14:54  *** MeisterMarkus is now known as Mogul
23:15:08  <PublicServer> <ZarenorDarkstalker> you're the prime example, aren't you?
23:16:00  <PublicServer> <Thraxian|Work> hmmm
23:16:12  <KenjiE20> how? I'm KenjiE20 here and Kenji in game
23:16:36  <PublicServer> <ZarenorDarkstalker> hehe.. it's not an exact match.. but either way
23:16:49  <PublicServer> <pugi> Morgul: we are currently working at the FACTORY in the lower right corner of the map :)
23:16:49  <KenjiE20> so I don't highlight myself
23:17:03  <pugi> i am highlighting myself everytime :D
23:17:12  <PublicServer> <ZarenorDarkstalker> something like that?
23:18:15  <PublicServer> <Kupuham> Wadahell?
23:18:41  <PublicServer> <ZarenorDarkstalker> yeah, who killed that entry?
23:18:44  <PublicServer> <atdt> not i
23:18:49  <PublicServer> <pugi> not me
23:18:50  <PublicServer> <ZarenorDarkstalker> that's not quite enough oplats
23:18:56  <PublicServer> <atdt> which grf is this?
23:19:02  <PublicServer> <atdt> thats not enough slowdown space
23:19:23  <PublicServer> <ZarenorDarkstalker> is EVERYONE working on factory? :P
23:19:45  <PublicServer> <pugi> working alone is boring :P
23:20:00  <PublicServer> <ZarenorDarkstalker> a good point
23:20:46  <PublicServer> <ZarenorDarkstalker> at: you seem to have some lare conception of braking space.. it's far from the most important thing in a station.. those mostly have enough
23:20:53  <PublicServer> <ZarenorDarkstalker> but there aren't enough plats
23:21:08  <PublicServer> <atdt> braking space really makes pbs angry i find
23:21:11  <PublicServer> <ZarenorDarkstalker> as opposed to the other version that had 6+6
23:21:29  <PublicServer> <ZarenorDarkstalker> depends on how you have the signalling set up
23:21:42  <PublicServer> <atdt> i'm just speaking from my experience
23:21:57  <PublicServer> <ZarenorDarkstalker> our own experience is all we have :)
23:21:59  <Kupuham> 'Lare', That's a new one o.o'
23:22:15  <PublicServer> <atdt> OOH
23:22:18  <PublicServer> <atdt> brainstorm
23:22:24  <PublicServer> <atdt> i think
23:22:26  <PublicServer> <ZarenorDarkstalker> okay, so, which of these ideas are we going with, or who gets to make the call?
23:22:55  <PublicServer> <pugi> can't it be made like the drop? with 4x3 behind each other?
23:23:07  <PublicServer> <ZarenorDarkstalker> it's kinda tight to run the same way
23:23:11  <PublicServer> <Kupuham> The new one looks less neat, but maybe the previous one would get messed up in merging
23:23:15  <PublicServer> <Thraxian|Work> needs more balancing, since these trains load
23:23:29  <PublicServer> <pugi> okay
23:26:04  <PublicServer> <ZarenorDarkstalker> okaaaaaaaay
23:26:18  <PublicServer> <ZarenorDarkstalker> why did we scrap the last set?
23:26:24  <PublicServer> <ZarenorDarkstalker> last set was usable
23:28:33  <PublicServer> <Thraxian|Work> grr...gotta run
23:29:02  <PublicServer> <ZarenorDarkstalker> okay
23:29:03  <PublicServer> <Thraxian|Work> I'm sure you'll figure something out over there
23:29:20  <PublicServer> *** Thraxian|Work has left the game (leaving)
23:29:29  *** Thraxian|Work has quit IRC
23:29:56  <Razaekel> !password
23:29:56  <PublicServer> Razaekel: nicety
23:30:05  <PublicServer> *** Razaekel joined the game
23:31:17  <PublicServer> *** atdt has joined spectators
23:32:00  <PublicServer> <Kupuham> I don't see how the southmost stations (the ones with crates) can be used
23:32:17  <PublicServer> <ZarenorDarkstalker> I don't know either, I've been just watching everyone else work
23:32:24  <PublicServer> <Razaekel> what is this failstation?
23:32:27  <PublicServer> <ZarenorDarkstalker> but now everyone's gone hands off
23:32:44  <PublicServer> <Razaekel> failstation!
23:32:47  <PublicServer> <ZarenorDarkstalker> Raz: multiple reworks
23:32:59  <PublicServer> <Razaekel> just pick a damn station
23:33:00  <PublicServer> <Kupuham> wtf
23:33:00  <PublicServer> <Kupuham> dude
23:33:02  <PublicServer> <Kupuham> talk, then build
23:33:40  <PublicServer> <Kupuham> Seriously?
23:34:14  <PublicServer> <ZarenorDarkstalker> yes, seriously, everyone else has gone away, so I'll build it, and then we'll refine it
23:34:32  <PublicServer> <ZarenorDarkstalker> and if it doesn't work, it'll get rebuilt again
23:34:50  <PublicServer> <Kupuham> Might as well try what was built already
23:35:51  <PublicServer> <Razaekel> what about 2 sets of terminus?
23:36:05  <PublicServer> <atdt> that was the first idea
23:36:06  <PublicServer> <Razaekel> or terminus for goods, roro for drop
23:36:07  <PublicServer> <ZarenorDarkstalker> we've tried various terminus setups
23:36:12  <PublicServer> <ZarenorDarkstalker> tried that
23:36:17  <PublicServer> <atdt> terminus is a clusterf***
23:36:20  <PublicServer> <ZarenorDarkstalker> it's just so tight here
23:36:24  <PublicServer> <Razaekel> what's the problem with all of the setups?
23:36:38  <PublicServer> <Razaekel> tight like a ... nvm
23:36:39  <PublicServer> <ZarenorDarkstalker> insufficient capacity
23:36:47  <PublicServer> <ZarenorDarkstalker> yeah, it is
23:37:29  <PublicServer> <atdt> you could fit a bit of a balancer in the north wasted space area
23:37:31  <PublicServer> <Razaekel> how big was the terminus+roro?
23:37:48  <PublicServer> <atdt> then just diverge the tracks into a big ro-ro without worrying about balancing after the split
23:38:06  <PublicServer> <ZarenorDarkstalker> at: that's what I may be thinking
23:38:15  *** mixrin has quit IRC
23:38:34  <PublicServer> <atdt> theres just not enough room for a big fat split/balancer like what is there now
23:38:44  <PublicServer> <Razaekel> so skip it
23:38:50  <PublicServer> <Razaekel> just put enough tracks on each line
23:39:54  <PublicServer> <ZarenorDarkstalker> and then rebalance after the stations?
23:40:08  <PublicServer> <Razaekel> what about at !here?
23:40:42  <PublicServer> <ZarenorDarkstalker> what about that?
23:40:53  <PublicServer> <ZarenorDarkstalker> because it's been changed
23:41:00  <PublicServer> <ZarenorDarkstalker> right now
23:41:15  <PublicServer> <ZarenorDarkstalker> both the loops around are drop
23:41:23  <PublicServer> <ZarenorDarkstalker> and goods pickup is in rework
23:41:41  <PublicServer> <Razaekel> hmm
23:42:28  <PublicServer> <ZarenorDarkstalker> I'm thinking maybe 8 -> 4 -> 2
23:43:29  <PublicServer> <atdt> make the middle lanes bypass lanes and stick another 2 sets of 3
23:43:44  <PublicServer> <atdt> then merge from the outside
23:43:55  <PublicServer> <ZarenorDarkstalker> I don't think we need more plats as yet
23:44:15  <PublicServer> <ZarenorDarkstalker> 8 high-capacity RoRo plats would be good, I think
23:44:53  <PublicServer> <ZarenorDarkstalker> and if not, we can find some way not to be cluster-f'd
23:46:56  <PublicServer> *** Razaekel has left the game (leaving)
23:47:05  <PublicServer> <ZarenorDarkstalker> I'm actually going to need one more for waiting space, aren't I?
23:51:56  <PublicServer> *** atdt has left the game (leaving)
23:55:33  <PublicServer> <ZarenorDarkstalker> damnit
23:55:53  <PublicServer> <Kupuham> ?

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