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00:11:18 *** KenjiE20|LT has joined #openttdcoop 00:11:19 *** ChanServ sets mode: +o KenjiE20|LT 00:11:32 *** KenjiE20 has quit IRC 00:15:50 *** Chillosophy has quit IRC 00:21:32 <PublicServer> <ZarenorDarkstalker> hrm 00:28:02 *** Thraxian has joined #openttdcoop 00:28:02 *** ChanServ sets mode: +o Thraxian 00:28:19 <PublicServer> *** Thraxian joined the game 00:28:25 <PublicServer> <ZarenorDarkstalker> hey thrax 00:28:34 <PublicServer> <Thraxian> hiya 00:28:37 <PublicServer> <ZarenorDarkstalker> come tell me how badly I've screwed pickup 00:28:40 <PublicServer> <ZarenorDarkstalker> XD 00:28:46 <PublicServer> <Thraxian> it's not that bad 00:28:54 <PublicServer> <ZarenorDarkstalker> no? 00:31:09 <PublicServer> <ZarenorDarkstalker> so, does that work? 00:31:49 <PublicServer> <Thraxian> kinda 00:31:58 <PublicServer> <Thraxian> you need to force trains to outer platforms first 00:32:05 <PublicServer> <ZarenorDarkstalker> okay 00:32:11 <PublicServer> <ZarenorDarkstalker> I'll work on thatin a sec 00:32:22 <PublicServer> <ZarenorDarkstalker> fixing some signaling on the ML joins 00:33:11 <PublicServer> <ZarenorDarkstalker> maybe like that? 00:33:24 <PublicServer> <ZarenorDarkstalker> or think it needs to be 3, 3, 2,2,1? 00:33:35 <PublicServer> <Thraxian> 2-1-1-0 should be enough 00:34:11 <PublicServer> <ZarenorDarkstalker> 2-1-1-0, not 2-2-1-1-1-0-0-0?.. or...? 00:34:30 <PublicServer> <Thraxian> 2-1-1-0 on each line 00:34:37 <PublicServer> <ZarenorDarkstalker> ah 00:34:40 <PublicServer> <ZarenorDarkstalker> okay 00:35:14 <PublicServer> <ZarenorDarkstalker> so like that? 00:35:24 <PublicServer> <Thraxian> yup 00:35:38 <PublicServer> <ZarenorDarkstalker> can i conn one line to check it and the balancer? 00:35:46 <PublicServer> <Thraxian> sure 00:35:51 <PublicServer> <Thraxian> you don't have to ask me :) 00:36:08 <PublicServer> <ZarenorDarkstalker> and then will we need to uncross that track between tunnels for sync? 00:36:16 <PublicServer> <Thraxian> yup 00:38:08 <PublicServer> <ZarenorDarkstalker> hm 00:38:14 <PublicServer> <Thraxian> once again, the prios are backwards 00:38:21 <PublicServer> <ZarenorDarkstalker> ah 00:38:28 <PublicServer> <ZarenorDarkstalker> again, i didn't thinkj about that 00:38:35 <PublicServer> <ZarenorDarkstalker> as the way it was before.. right 00:38:43 <PublicServer> <Thraxian> wait a sec 00:38:49 <PublicServer> <ZarenorDarkstalker> then, see about fixing that I will 00:39:05 <PublicServer> <ZarenorDarkstalker> or we can switch them somehow 00:39:23 <PublicServer> <Mogul> how do the reverse pbs in pickup work? 00:39:29 <PublicServer> <ZarenorDarkstalker> ah 00:39:33 <PublicServer> <ZarenorDarkstalker> they cat as penalties 00:39:35 <PublicServer> <ZarenorDarkstalker> *act 00:39:47 <PublicServer> <ZarenorDarkstalker> so that the trains favor those lines less 00:39:54 <PublicServer> <Mogul> ah 00:39:55 <PublicServer> <Thraxian> back to the original merges now 00:40:14 <PublicServer> <ZarenorDarkstalker> okay 00:40:16 <PublicServer> <ZarenorDarkstalker> I see 00:40:19 <PublicServer> <ZarenorDarkstalker> that was easier 00:41:57 <PublicServer> <ZarenorDarkstalker> so, is that usable? 00:42:09 <PublicServer> <Thraxian> a little concerned about the drops backing up like that 00:42:31 <PublicServer> <ZarenorDarkstalker> because of the merging goods trains? 00:42:55 <PublicServer> <Thraxian> yeah - and they can't pick another track 00:43:25 <PublicServer> <ZarenorDarkstalker> should we come up with another balancer mark would call useless? 00:44:05 <PublicServer> <ZarenorDarkstalker> or do you have another shifting idea? 00:44:16 <PublicServer> <Thraxian> nah 00:44:21 <PublicServer> <Thraxian> let this run for a while 00:44:39 <PublicServer> <pugi> oh, wow, the new pickup is finally running :D 00:47:07 <PublicServer> <Thraxian> I think it's time to start stressnig other areas of the map 00:47:11 <PublicServer> <Thraxian> what do you think? 00:47:22 <PublicServer> <ZarenorDarkstalker> You want to try it? 00:47:50 <PublicServer> <ZarenorDarkstalker> probably smarter than me wasting a couple of hours reeyecanding factory 00:54:19 <PublicServer> *** Mogul has joined company #1 00:55:04 *** Chris_Booth has joined #openttdcoop 00:55:43 <PublicServer> <Mogul> can i link the 2 forests on the ?southern? end to the sl? 00:55:54 <PublicServer> <ZarenorDarkstalker> one second 00:56:23 <PublicServer> <ZarenorDarkstalker> I'll draw you a compass, for referencing our directions.. and then feel free, we can help you clean it up if it needs it 00:56:34 <PublicServer> <Mogul> thanks 00:56:52 <PublicServer> <pugi> look for the sign "these forests?" :D 00:57:07 <PublicServer> <Mogul> found it :D 00:57:13 <PublicServer> <pugi> and i think it would be no problem ;) 00:57:45 <PublicServer> <ZarenorDarkstalker> at !compass 00:58:13 <PublicServer> <pugi> thanks :D 00:58:16 <PublicServer> <Mogul> thanks 00:58:40 <PublicServer> <pugi> connect the forest south of the forest for more fun :D 00:58:49 <PublicServer> <pugi> *south of the compas 00:59:11 <PublicServer> <Mogul> :D 00:59:28 <PublicServer> <Mogul> ok, sounds fun 01:07:33 <Chris_Booth> evening ladz 01:10:08 <PublicServer> <pugi> long tunnels are long :D 01:10:51 <PublicServer> <pugi> and the curves at the east tunnel exit are bad :/ 01:11:42 <PublicServer> <Mogul> i dont expect too much traffic on the track, therefore the tunnels 01:12:06 <PublicServer> <pugi> yeah, i didn't say anything bad about them ;) 01:16:58 <PublicServer> <Mogul> good.. now for the trains 01:17:22 <PublicServer> <pugi> :) 01:17:31 <PublicServer> <Mogul> i take them from the #shl01 depot? 01:17:54 <PublicServer> <pugi> hmm... block signals on the in line and path signals on the out line? was that on purpose? :D 01:18:18 <PublicServer> <pugi> take them from anywhere, they will eventually find the station 01:19:04 <PublicServer> <Mogul> somewhat... i placed the blocksignals on the inline and got bored with manually orienting them so on the outline i just drew pathbased 01:20:22 <PublicServer> <Kupuham> Can I add ~9542 trains to try and jam the Factory pickup? =D 01:20:31 <PublicServer> <pugi> :D 01:20:32 <PublicServer> <ZarenorDarkstalker> You think it's that good? 01:20:50 <PublicServer> <Kupuham> It does have a 46% rating 01:21:13 <PublicServer> <ZarenorDarkstalker> ooo, add at least 10 01:21:16 <PublicServer> <ZarenorDarkstalker> and then wait 01:21:22 <PublicServer> <Mogul> normally i use just pbs but i saw you have block signals on your tracks so i thought i'd adapt, but placing them is far more work than pbs 01:21:23 <PublicServer> <pugi> 95% of the trains use the north pickup entry... 01:21:40 <PublicServer> <pugi> it is not more work, it works just the same, morgul 01:21:41 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 01:22:00 <PublicServer> <Mogul> realy? 01:22:15 <PublicServer> <pugi> yes, really ^^ 01:22:28 <PublicServer> <Mogul> when i draw a line of signals on the track they all become two-way 01:22:35 <Chris_Booth> what you lot upto? 01:22:38 <PublicServer> <pugi> you have to adjust the first one 01:22:45 <PublicServer> <pugi> and then draw the line from the first one 01:22:46 <PublicServer> <Mogul> aah 01:23:11 <Zarenor> !password 01:23:11 <PublicServer> Zarenor: rarity 01:23:11 <PublicServer> <pugi> and you don't need to remove them first, you can overwrite them 01:23:11 <Chris_Booth> erm have you lot ever played in the server when it is active / busy? 01:23:15 <Chris_Booth> hi Z 01:23:24 <PublicServer> *** ZarenorDarkstalker joined the game 01:24:06 <PublicServer> <pugi> and make a one way pbs at the station entry, not a normal one :) 01:28:49 <PublicServer> *** Chris Booth #1 has left the game (connection lost) 01:28:53 <Chris_Booth> !password 01:28:53 <PublicServer> Chris_Booth: neared 01:29:14 <PublicServer> *** Chris Booth joined the game 01:31:29 <PublicServer> <Chris Booth> evening all 01:31:45 <PublicServer> <pugi> hey :) 01:32:12 <PublicServer> <Chris Booth> i hope by the typing apart for Z you are not building 01:32:15 <PublicServer> <Chris Booth> and hi Z 01:32:28 <PublicServer> <ZarenorDarkstalker> wait, what 01:32:33 <PublicServer> <ZarenorDarkstalker> hope who isn't building? 01:32:40 <PublicServer> <ZarenorDarkstalker> and hey booth 01:32:45 <PublicServer> <Chris Booth> the other 2 people not you 01:32:46 <PublicServer> <ZarenorDarkstalker> hows you? 01:32:59 <Kupuham> !players 01:33:00 <PublicServer> <Chris Booth> i have seen you and thrax build 01:33:01 <PublicServer> Kupuham: Client 439 (Orange) is pugi, in company 1 (Daninghall Transport) 01:33:01 <PublicServer> Kupuham: Client 305 is FiCE, a spectator 01:33:01 <PublicServer> Kupuham: Client 399 (Orange) is Blue, in company 1 (Daninghall Transport) 01:33:02 <PublicServer> Kupuham: Client 456 (Orange) is Thraxian, in company 1 (Daninghall Transport) 01:33:02 <PublicServer> Kupuham: Client 458 (Orange) is ZarenorDarkstalker, in company 1 (Daninghall Transport) 01:33:02 <PublicServer> Kupuham: Client 411 (Orange) is Kupuham, in company 1 (Daninghall Transport) 01:33:02 <PublicServer> Kupuham: Client 454 (Orange) is Mogul, in company 1 (Daninghall Transport) 01:33:04 <PublicServer> Kupuham: Client 459 (Orange) is Chris Booth, in company 1 (Daninghall Transport) 01:33:04 <PublicServer> <Chris Booth> i am good 01:33:11 <PublicServer> <pugi> i just made another bbh, nothing special :P 01:33:22 <PublicServer> <Chris Booth> erm another BBH 01:33:30 <PublicServer> <Chris Booth> pugi have you read the plan 01:33:33 <PublicServer> <pugi> :D 01:33:40 <PublicServer> <pugi> just kidding man :) 01:33:43 <PublicServer> <ZarenorDarkstalker> I thnk they're likely mixing terminology.. or trying to panic you 01:33:53 <PublicServer> <Chris Booth> only items metioned in plan shall be label BBH or ML 01:34:03 <PublicServer> <pugi> as if i would be able do build such a monster :D 01:34:09 <PublicServer> <Kupuham> So, from the 10 trains I added think we can say some penalties can be removed 01:34:19 <PublicServer> <Chris Booth> no 01:34:20 <PublicServer> <ZarenorDarkstalker> don't remove penalties on factory 01:34:27 <PublicServer> <ZarenorDarkstalker> they're important regardless 01:34:34 <PublicServer> <Chris Booth> penalties are there for a reson 01:34:45 <PublicServer> <Chris Booth> if you dont understand dont touch 01:35:08 <PublicServer> <Chris Booth> ZD nice rebuild on factory BTW 01:35:16 <PublicServer> <ZarenorDarkstalker> thank.. lesee 01:35:23 <PublicServer> <pugi> but still lacking eyecandy :( 01:35:25 <PublicServer> <ZarenorDarkstalker> we need to add a lot of people who worked on it 01:35:36 <PublicServer> <ZarenorDarkstalker> and as yet, no, not enough time 01:35:38 <PublicServer> <Chris Booth> it now has nice waiting areas 01:35:45 <PublicServer> <Chris Booth> unlike befor 01:36:30 <PublicServer> <Chris Booth> the problem is ppl dont under stand the different between coal/town drops , and oil/wood/steel and factory drop 01:36:35 <PublicServer> <Chris Booth> and that annoys me 01:36:55 <PublicServer> <Chris Booth> since coal and town dont need massive waiting area 01:37:02 <PublicServer> <Chris Booth> and compared the others do 01:39:14 <PublicServer> <Chris Booth> i am going to blog drop stations when i finish my massive SP game 01:39:15 <PublicServer> <Chris Booth> he 01:39:35 <PublicServer> <Chris Booth> then hopefuly people will understand more 01:39:44 <PublicServer> <ZarenorDarkstalker> good idea 01:41:51 <PublicServer> <pugi> i think steel has much more capacity than currently used 01:42:02 <PublicServer> <Chris Booth> that is good 01:42:09 <PublicServer> <Chris Booth> as this i only early game stages 01:42:19 <PublicServer> <pugi> hm, okay ;) 01:44:02 <PublicServer> <Chris Booth> SLH 02 sucks 01:47:31 <PublicServer> *** Chris Booth has left the game (connection lost) 01:48:06 <Chris_Booth> !password 01:48:06 <PublicServer> Chris_Booth: cagier 01:48:23 <PublicServer> *** Chris Booth joined the game 01:48:56 <PublicServer> *** Chris Booth has left the game (connection lost) 01:52:00 <PublicServer> <Kupuham> Factories don't care for the mix of what they receive, do they? 01:52:12 <PublicServer> <ZarenorDarkstalker> not 'tall 01:53:22 <PublicServer> <Kupuham> Why ships when you can station walk? =D 01:53:29 <PublicServer> <ZarenorDarkstalker> Eyecandy 01:53:55 <PublicServer> <Kupuham> When do they begin to mess up with PF? 01:54:06 <PublicServer> <Kupuham> Or when does it get noticeable? 01:54:28 <PublicServer> <ZarenorDarkstalker> with quite a bit more ships, and have a lot more distance 01:55:05 *** TrainzStoffe has joined #openttdcoop 01:56:03 <PublicServer> <pugi> it seems that grontford bay grain doesn't have access to grain :x 01:58:22 <Chris_Booth> then the SLH is wrond 01:58:31 <Chris_Booth> and needs to be 4 ways 01:58:40 <Chris_Booth> as all SLHs should be 01:58:47 <Chris_Booth> or your eyes are wrong 01:59:31 *** Fuco has quit IRC 02:02:08 *** Stoffe has quit IRC 02:02:16 *** Stoffe has joined #openttdcoop 02:04:47 <Chris_Booth> are there any members arround? 02:04:54 <PublicServer> <ZarenorDarkstalker> thrax 02:05:21 <PublicServer> <Kupuham> Someone is building with new trains 02:05:31 <Chris_Booth> Thraxian: do you know who is heading the IS project? 02:05:50 <Thraxian> nope, don't know 02:05:55 <Chris_Booth> as there merged patch has crash 3 times today 02:06:02 <Chris_Booth> i think i maybe should tell them 02:06:13 <Chris_Booth> rather than just restarting the sereve 02:06:19 <Chris_Booth> server 02:06:28 <Chris_Booth> is it TB? 02:06:35 <Thraxian> have you looked at the IS project page on dev.openttd? 02:06:59 <Chris_Booth> nope 02:07:06 <Kupuham> (scratch that, it's just an old train) 02:08:08 *** TrainzStoffe has quit IRC 02:08:10 <Chris_Booth> why doesnt www.openttdcoop.org/dev redirect to: dev.openttdcoop.org 02:16:12 <Chris_Booth> there may be some GEC 91's left arround 02:16:19 <Chris_Booth> that i built 02:16:23 <Chris_Booth> mainly arround SLH 04 02:17:24 <Chris_Booth> and possibly a euro star left 02:35:32 <PublicServer> <Kupuham> Why are we using Al10s instead of 'Class 91'? 02:35:52 <PublicServer> <Thraxian> extra HP, extra tractive effort 02:37:24 <PublicServer> <Kupuham> oh 02:40:17 <PublicServer> <pugi> the refinery at deep fried farm has disappeared, it is no longer deep fried :( 02:41:44 <PublicServer> <pugi> uhm morgul... select station and place it with ctrl+click 02:42:00 <PublicServer> <pugi> no need for stationwalking 02:42:09 <PublicServer> <Mogul> ok, i will the next time 02:52:19 <PublicServer> <pugi> btw, i didn't know about ctrl+click+drag for signals, it is really so much faster and easier :D 02:52:36 *** KenjiE20|LT has quit IRC 03:01:16 <PublicServer> *** Kupuham has left the game (connection lost) 03:02:04 <PublicServer> <pugi> i am going to bed, bye :) 03:02:08 <PublicServer> *** pugi has left the game (leaving) 03:06:06 <PublicServer> <Mogul> good night 03:06:15 <PublicServer> <ZarenorDarkstalker> night mogul 03:06:20 <PublicServer> *** Mogul has left the game (leaving) 03:07:09 *** Mogul has quit IRC 03:20:40 *** TrainzStoffe has joined #openttdcoop 03:24:17 <Gleeb> !players 03:24:18 <PublicServer> Gleeb: Client 305 is FiCE, a spectator 03:24:19 <PublicServer> Gleeb: Client 399 (Orange) is Blue, in company 1 (Daninghall Transport) 03:24:19 <PublicServer> Gleeb: Client 456 (Orange) is Thraxian, in company 1 (Daninghall Transport) 03:24:19 <PublicServer> Gleeb: Client 458 (Orange) is ZarenorDarkstalker, in company 1 (Daninghall Transport) 03:24:34 <Gleeb> Ha, Thrax and ZD, quel surprise. 03:25:27 <Thraxian> bon soir 03:27:06 <PublicServer> *** Kupuham joined the game 03:27:38 *** Stoffe has quit IRC 03:27:38 *** TrainzStoffe is now known as Stoffe 03:28:08 *** pugi has quit IRC 03:31:10 <PublicServer> <Kupuham> Planes? 03:31:15 <PublicServer> <ZarenorDarkstalker> good delivery 03:31:21 <PublicServer> <ZarenorDarkstalker> *goods 03:33:56 <PublicServer> *** Kupuham has left the game (leaving) 03:38:52 <Kupuham> lol, Concordes move way too fast o.o' 03:41:44 <PublicServer> *** ZarenorDarkstalker has left the game (leaving) 03:41:47 <PublicServer> *** Thraxian has left the game (connection lost) 03:41:47 <PublicServer> *** Game paused (not enough players) 03:41:50 *** Thraxian has left #openttdcoop 03:42:28 <Zarenor> night guys 03:45:13 *** Kupuham has quit IRC 05:25:46 *** ODM has joined #openttdcoop 05:25:47 *** ChanServ sets mode: +o ODM 06:33:38 *** ODM has quit IRC 06:46:03 *** ^Spike^ has joined #openttdcoop 06:46:03 *** ChanServ sets mode: +o ^Spike^ 06:53:05 *** Yexo has quit IRC 07:08:44 *** dr_gonzo has joined #openttdcoop 07:44:15 *** Progman has joined #openttdcoop 09:10:21 *** FrancoBegbie has joined #openttdcoop 09:27:48 *** mixrin has joined #openttdcoop 09:30:52 *** TrainzStoffe has joined #openttdcoop 09:37:20 *** Fates has joined #openttdcoop 09:38:03 *** Stoffe has quit IRC 09:38:03 *** TrainzStoffe is now known as Stoffe 10:18:02 *** Mark has quit IRC 10:19:18 <[1]Blue> @ lb 10:19:19 <Webster> Load Balancer, see: http://www.openttdcoop.org/wiki/Loadbalancer 10:19:58 *** Mark has joined #openttdcoop 10:20:00 *** Webster sets mode: +o Mark 10:36:05 *** Chillosophy has joined #openttdcoop 10:42:50 *** pugi has joined #openttdcoop 10:44:22 <pugi> hi :) 10:49:48 <Mark> hello 10:49:54 <Mark> !password 10:49:54 <PublicServer> Mark: mating 10:50:08 <PublicServer> *** Game unpaused (enough players) 10:50:10 <PublicServer> *** Mark joined the game 10:52:08 <PublicServer> *** Spike joined the game 10:53:33 <PublicServer> *** pugi joined the game 10:53:59 <PublicServer> <pugi> hi :) 10:54:03 <PublicServer> <Mark> hello 10:54:42 <PublicServer> <Mark> wait 10:54:54 <PublicServer> <Spike> for 10:54:57 <PublicServer> <Mark> let me find out who built that 10:55:03 <PublicServer> <Mark> ie get coordinates 10:55:10 <PublicServer> <Mark> got it 10:56:10 <PublicServer> <Spike> ah... intercontinental really big :) 10:57:03 <Mark> wtf 10:57:09 <Mark> thrax built them 10:57:13 <Mark> ... 10:57:47 <^Spike^> .... 10:58:32 <Mark> not surprising standards are falling so badly if even members ignore rules 10:59:50 <PublicServer> <Mark> BBH01 is a pretty good example of why balancing is crucial imho 11:02:31 <PublicServer> <Spike> oh well... 11:02:55 <PublicServer> <Spike> go for a transfer? 11:03:02 <PublicServer> <Mark> for this mess? 11:03:12 <PublicServer> <Spike> what else you want to do with it.. 11:03:14 <PublicServer> <Spike> rebuild it all? 11:03:20 <PublicServer> <Mark> yeah 11:03:31 <PublicServer> <Spike> everything? 11:03:33 <PublicServer> <pugi> what do you want to rebuild? 11:03:52 <PublicServer> <Mark> BBH01 - factory should be LLL_RRR 11:04:00 <PublicServer> <pugi> oh, yes 11:04:12 <PublicServer> <Mark> and most of the central backbone too 11:04:25 <PublicServer> <Spike> maybe make it a pz game or something? 11:04:36 <PublicServer> <Spike> same plan.. but to show how it should've been done? 11:04:44 <PublicServer> <Mark> heh 11:04:49 <PublicServer> <Mark> that'd be fun 11:05:00 <PublicServer> <Spike> we need a new PZ game anyway 11:05:05 <PublicServer> <Mark> yes.. 11:06:51 <PublicServer> <Spike> so.. 11:07:12 <PublicServer> <Spike> what will it be 11:07:36 <PublicServer> <Mark> you want to load this game or the same map, but empty? 11:07:49 <^Spike^> same map empty.. but use the same plan 11:08:02 <^Spike^> or.. we could rework all of this.. 11:08:19 <^Spike^> doesn't matter to me.. both is a nice challenge :) 11:08:27 <PublicServer> <Mark> i'd go with the second 11:08:32 <PublicServer> <Mark> we could depot all trains 11:08:36 <^Spike^> oki... :) 11:08:40 <^Spike^> !save 11:08:40 <PublicServer> Saving game... 11:08:41 <PublicServer> Game saved 11:09:07 <^Spike^> is there a way to directly load it into pz? :) 11:09:26 <Mark> probably, but i dont know about it :P 11:09:31 <Mark> i'll do it via my local pc 11:09:58 *** KenjiE20 has joined #openttdcoop 11:09:59 *** ChanServ sets mode: +o KenjiE20 11:10:06 <^Spike^> and go for new map on this one? 11:10:21 <Mark> let's not stop it until someone makes a new map 11:10:46 <PublicServer> *** Spike has left the game (leaving) 11:10:48 <PublicServer> *** Mark has left the game (leaving) 11:21:21 *** [com]buster has joined #openttdcoop 11:21:21 *** ChanServ sets mode: +o [com]buster 11:48:28 *** mixrin has quit IRC 11:52:40 *** Fuco has joined #openttdcoop 11:54:08 *** Condac has quit IRC 12:22:31 *** Progman has quit IRC 12:39:07 *** Muxy has joined #openttdcoop 12:45:42 *** Dr_Jekyll has joined #openttdcoop 12:51:13 *** Wolle has quit IRC 12:54:48 <SmatZ> !players 12:54:49 <PublicServer> SmatZ: Client 305 is FiCE, a spectator 12:54:49 <PublicServer> SmatZ: Client 399 (Orange) is Blue, in company 1 (Daninghall Transport) 12:54:50 <PublicServer> SmatZ: Client 470 (Orange) is pugi, in company 1 (Daninghall Transport) 12:57:29 <PublicServer> *** SmatZ joined the game 12:57:32 <PublicServer> <SmatZ> noon 12:57:46 <PublicServer> *** SmatZ has joined spectators 12:58:16 <PublicServer> *** SmatZ has left the game (leaving) 13:08:43 *** Donno has joined #openttdcoop 13:08:58 <Donno> !password 13:08:59 <PublicServer> Donno: toning 13:09:10 <PublicServer> *** Donno joined the game 13:09:18 <PublicServer> <pugi> hi :) 13:09:24 <PublicServer> <Donno> hi there :) 13:11:08 *** FrancoBegbie has quit IRC 13:13:01 <PublicServer> *** Donno has left the game (leaving) 13:21:33 *** Muxy has left #openttdcoop 13:28:57 <PublicServer> *** FiCE has left the game (connection lost) 14:04:57 *** Seppel has joined #openttdcoop 14:05:05 <Seppel> !password 14:05:05 <PublicServer> Seppel: primer 14:05:12 <PublicServer> *** Sepp joined the game 14:08:15 *** Thraxian has joined #openttdcoop 14:08:15 *** ChanServ sets mode: +o Thraxian 14:11:43 <PublicServer> *** Sepp has left the game (leaving) 14:17:22 *** De_Ghosty has joined #openttdcoop 14:18:08 *** Chillosophy has quit IRC 14:18:49 <PublicServer> *** Blue has left the game (leaving) 14:18:50 <PublicServer> *** Game paused (not enough players) 14:19:06 <PublicServer> *** pugi has left the game (leaving) 14:19:09 <pugi> :( 14:19:20 <pugi> hi Thraxian :D 14:26:28 <Thraxian> hey pugi 14:31:42 *** StarLite` has joined #openttdcoop 14:38:40 <PublicServer> Game saved 14:38:49 <PublicServer> Server closed down by admin 14:38:49 <PublicServer> Saving game... 14:38:50 <PublicServer> Game saved 14:38:54 *** StarLite has quit IRC 14:39:01 <PublicServer> Server has exited 14:39:02 *** PublicServer has quit IRC 14:39:24 <pugi> :/ 14:39:25 *** Donno has quit IRC 14:39:49 *** PublicServer has joined #openttdcoop 14:39:49 <PublicServer> Autopilot engaged 14:39:49 <PublicServer> Loading default savegame 14:39:49 *** ChanServ sets mode: +v PublicServer 14:39:50 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #163 (r17847) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 14:40:11 <KenjiE20> !info 14:40:12 <PublicServer> KenjiE20: #:1(Orange) Company Name: 'Daninghall Transport' Year Founded: 1970 Money: 2050709300 Loan: 0 Value: 2052750353 (T:461, R:3, P:1, S:5) unprotected 14:41:52 <pugi> !pass 14:41:55 <pugi> !password 14:41:55 <PublicServer> pugi: lathes 14:42:12 <pugi> ah, new version now 14:43:38 <PublicServer> *** SmatZ joined the game 14:43:46 <PublicServer> *** SmatZ has left the game (leaving) 14:43:50 <PublicServer> *** pugi joined the game 14:45:23 <PublicServer> *** Game unpaused (enough players) 14:45:25 <PublicServer> *** SmatZ joined the game 14:45:36 <PublicServer> <SmatZ> all ok? 14:45:41 <PublicServer> <pugi> i guess 14:46:13 <PublicServer> <pugi> well, bbh 01 and slh 01 are at capacity 14:46:24 <PublicServer> <pugi> for the way to the factory 14:47:09 <PublicServer> *** SmatZ has left the game (connection lost) 14:47:10 <PublicServer> *** Game paused (not enough players) 14:54:42 *** Nickman_87 has joined #openttdcoop 14:54:56 *** Nickman_87 is now known as Nickman87 15:03:00 *** Nickman87 has quit IRC 15:03:17 *** Nickman_87 has joined #openttdcoop 15:04:32 *** KenjiE20 has quit IRC 15:05:16 *** KenjiE20 has joined #openttdcoop 15:05:16 *** ChanServ sets mode: +o KenjiE20 15:07:20 *** Chillosophy has joined #openttdcoop 15:17:47 <PublicServer> *** tneo has left the game (connection lost) 15:17:49 <PublicServer> *** Game unpaused (enough players) 15:17:50 <PublicServer> *** tneo #1 joined the game 15:33:22 <SmatZ> !players 15:33:24 <PublicServer> SmatZ: Client 5 (Orange) is pugi, in company 1 (Daninghall Transport) 15:33:24 <PublicServer> SmatZ: Client 9 (Orange) is tneo #1, in company 1 (Daninghall Transport) 15:37:17 <Nickman_87> !password 15:37:18 <PublicServer> Nickman_87: strums 15:37:26 <PublicServer> *** Nickman joined the game 16:00:15 *** KenjiE20 has quit IRC 16:01:00 *** KenjiE20 has joined #openttdcoop 16:01:00 *** ChanServ sets mode: +o KenjiE20 16:01:14 <PublicServer> <pugi> are you reworking the steel mill exit? 16:01:29 <PublicServer> <tneo #1> the merger there 16:01:37 <PublicServer> *** tneo #1 has changed his/her name to tneo 16:01:39 <PublicServer> <pugi> okay 16:02:15 *** damalix has joined #openttdcoop 16:02:29 <damalix> !help 16:02:29 <PublicServer> damalix: http://www.openttdcoop.org/wiki/IRC_Commands 16:02:55 <damalix> !download svn 16:02:55 <PublicServer> damalix: unknown option "svn" 16:03:01 <damalix> !download 16:03:01 <PublicServer> damalix: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 16:03:14 <damalix> !svn 16:03:15 <PublicServer> damalix: svn update -r17847 && make (loaned) 16:03:15 <PublicServer> damalix: svn checkout -r17847 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 16:15:03 <PublicServer> <pugi> shouldn't the pickup get priority? 16:17:07 <PublicServer> <tneo> there :) 16:18:13 <PublicServer> <tneo> done for now 16:18:15 <PublicServer> *** tneo has left the game (leaving) 16:18:41 <damalix> !password 16:18:41 <PublicServer> damalix: weirdo 16:18:51 <PublicServer> *** Damalix joined the game 16:19:07 <PublicServer> *** Chris Booth has left the game (connection lost) 16:19:21 <PublicServer> <Damalix> Hello there :) 16:19:37 *** Suhana has joined #openttdcoop 16:30:43 <SmatZ> !set wagon_speed_limit 16:30:54 <SmatZ> !rcon set wagon_speed_limit 16:30:54 <PublicServer> SmatZ: 'wagon_speed_limit' is an unknown setting. 16:30:57 <SmatZ> !rcon set wagon_speed_limits 16:30:57 <PublicServer> SmatZ: Current value for 'wagon_speed_limits' is: 'off' (min: 0, max: 1) 16:31:09 <SmatZ> !players 16:31:11 <PublicServer> SmatZ: Client 10 (Orange) is Nickman, in company 1 (Daninghall Transport) 16:31:11 <PublicServer> SmatZ: Client 5 (Orange) is pugi, in company 1 (Daninghall Transport) 16:31:11 <PublicServer> SmatZ: Client 13 (Orange) is Damalix, in company 1 (Daninghall Transport) 16:31:52 *** Suhana has quit IRC 16:32:48 *** Chris_Booth is now known as Guest308 16:33:01 *** Chris_Booth has joined #openttdcoop 16:37:44 *** Guest308 has quit IRC 16:41:55 *** DJNekkid has joined #openttdcoop 16:42:09 <DJNekkid> !download win32 16:42:10 <PublicServer> DJNekkid: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win32.zip 16:43:42 <DJNekkid> !password 16:43:42 <PublicServer> DJNekkid: riddle 16:43:54 <PublicServer> *** DJ Nekkid joined the game 16:47:58 *** Chris_Booth is now known as Guest309 16:48:11 *** Chris_Booth has joined #openttdcoop 16:50:57 <PublicServer> *** SmatZ has left the game (connection lost) 16:50:57 <PublicServer> *** SmatZ joined the game 16:51:10 <PublicServer> *** SmatZ joined the game 16:51:14 <PublicServer> <SmatZ> hello 16:51:15 <PublicServer> <Damalix> :) 16:51:17 <PublicServer> <Damalix> hi 16:51:27 <Fates> !download mac 16:51:27 <PublicServer> Fates: unknown option "mac" 16:51:39 <^Spike^> !dl 16:51:39 <PublicServer> ^Spike^: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 16:51:44 <Fates> rite. 16:51:47 <^Spike^> !dl osx 16:51:48 <PublicServer> ^Spike^: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-macosx-universal.zip 16:51:49 <^Spike^> prob :) 16:51:56 <Fates> osx would've been my second guess xD 16:52:03 <Fates> thanks 16:53:39 *** Guest309 has quit IRC 16:54:01 <Fates> !password 16:54:01 <PublicServer> Fates: riddle 16:54:11 <PublicServer> *** Fates joined the game 16:54:23 <PublicServer> <Fates> hi everyone 16:54:29 <PublicServer> <SmatZ> hello Fates 16:54:32 <PublicServer> *** SmatZ has left the game (leaving) 16:54:38 <PublicServer> <Damalix> hi 16:56:40 <PublicServer> *** Thraxian joined the game 16:56:53 <PublicServer> <Damalix> Why have full goods trains prio over empty raw ones ? 16:57:58 <PublicServer> <Damalix> any good reason ? 16:58:11 <PublicServer> <Thraxian> because the goods trains wil make money with their load 16:58:12 *** TrainzStoffe has joined #openttdcoop 16:58:19 <PublicServer> <Thraxian> empty cargo trains don't 16:58:24 <PublicServer> <Thraxian> so they can wait 16:58:56 <PublicServer> <Damalix> hmm ok 16:59:36 <PublicServer> <Thraxian> why were the airports removed? 16:59:44 <PublicServer> <pugi> no idea 16:59:57 <PublicServer> <Thraxian> now factory's down to 56% again :( 17:00:12 <PublicServer> <Thraxian> so are sawmill and refinery 17:00:18 <PublicServer> <Thraxian> and both have close to 1k goods waiting 17:00:33 <^Spike^> add more trains? 17:00:57 <PublicServer> <pugi> no, bbh 01 and slh 01 are full 17:01:03 <^Spike^> expand them? 17:01:14 <PublicServer> <pugi> so much work... :D 17:01:22 <^Spike^> so much? 17:01:33 * ^Spike^ sees pz game and work that has been done within 2 hours 17:02:18 <PublicServer> <pugi> this is my first coop, i'll better let other ones do the important stuff :D 17:02:24 <PublicServer> <Thraxian> that was pz - where people know what they're doing :) 17:02:32 <^Spike^> don't be scared to do something 17:02:38 *** Dr_Jekyll has quit IRC 17:02:57 <^Spike^> thrax you're a member.. then you should also be supposed to do that? ;) 17:05:33 *** Stoffe has quit IRC 17:05:33 *** TrainzStoffe is now known as Stoffe 17:06:50 <PublicServer> <Damalix> Wouldn't BBH01 <->SLH01 need a third lane ? 17:06:57 <PublicServer> <pugi> it does 17:07:01 <PublicServer> <pugi> do it :D 17:07:07 <PublicServer> <Damalix> :D 17:07:22 <^Spike^> that should be LLL_RRR all the way till the factory station 17:07:24 <PublicServer> <Damalix> If we don't do it, it won't ever exist :p 17:09:20 <Zarenor> !players 17:09:22 <PublicServer> Zarenor: Client 10 (Orange) is Nickman, in company 1 (Daninghall Transport) 17:09:22 <PublicServer> Zarenor: Client 5 (Orange) is pugi, in company 1 (Daninghall Transport) 17:09:23 <PublicServer> Zarenor: Client 13 (Orange) is Damalix, in company 1 (Daninghall Transport) 17:09:23 <PublicServer> Zarenor: Client 15 (Orange) is DJ Nekkid, in company 1 (Daninghall Transport) 17:09:23 <PublicServer> Zarenor: Client 25 is Thraxian, a spectator 17:09:24 <PublicServer> Zarenor: Client 22 (Orange) is Fates, in company 1 (Daninghall Transport) 17:09:35 <Zarenor> Hey guys 17:09:41 <PublicServer> <DJ Nekkid> hi zar 17:09:46 <PublicServer> <Damalix> hi 17:10:27 <Zarenor> Okay, so we have two options 17:10:57 <PublicServer> <Damalix> the good one and the bad one :) 17:11:05 <Zarenor> Either start a new game 17:11:30 <Zarenor> If someone is willing to make a new map 17:11:50 <Zarenor> or.. we can work on expanding/extending the network 17:12:04 <Zarenor> And I have a couple of proposals as to that 17:13:19 <Zarenor> !password 17:13:19 <PublicServer> Zarenor: lawful 17:13:31 <Zarenor> oo, new ver 17:13:37 <Zarenor> !dl win64 17:13:37 <PublicServer> Zarenor: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win64.zip 17:13:38 <PublicServer> <pugi> yes :D 17:15:28 <Zarenor> !password 17:15:28 <PublicServer> Zarenor: lawful 17:15:41 <PublicServer> *** ZarenorDarkstalker joined the game 17:16:12 <PublicServer> *** pugi has joined spectators 17:16:31 <PublicServer> <ZarenorDarkstalker> so, what are we doing at the moment? 17:16:54 <PublicServer> <pugi> i was just doing some eyecandy and expansions 17:17:27 <PublicServer> <pugi> 3rd lane bbh 01 - slh 01 was started 17:17:32 <PublicServer> <ZarenorDarkstalker> I see that 17:17:39 <PublicServer> <ZarenorDarkstalker> But I have alternate proposals 17:17:46 <PublicServer> <pugi> new map? :D 17:18:00 <PublicServer> <ZarenorDarkstalker> Well, a new map is plan A 17:18:09 <PublicServer> <ZarenorDarkstalker> rather, alternate A 17:18:13 <^Spike^> got a new map? 17:18:39 <PublicServer> <ZarenorDarkstalker> and alternate B is that, given we've exceeded the plans capacity... 17:18:46 <PublicServer> <ZarenorDarkstalker> Not yet I don't, but i could work on one 17:19:05 <PublicServer> <ZarenorDarkstalker> I'm not sure about what GRF's I'd use though.. 17:20:13 <PublicServer> <ZarenorDarkstalker> But my alternate B is switching goods to a new maglev network, or an otherwise seperate network 17:20:51 <PublicServer> <pugi> hm, interesting :) 17:24:13 <PublicServer> <pugi> okay, dinner time :D 17:24:28 <Zarenor> Have fun 17:24:38 <pugi> i will :P 17:24:39 <PublicServer> *** ZarenorDarkstalker has left the game (leaving) 17:25:42 <Zarenor> SO I'mma work on a map then... 17:28:34 <Zarenor> Is it allowed to do a 512x2048 map?.. I know that just exceeds the 1M tile limit 17:29:49 <^Spike^> we can always look 17:30:14 <planetmaker> well... why would you need such big map? 17:30:27 <planetmaker> why not 256x2048 or 512x1024? 17:30:51 <planetmaker> well... 512x2048 doesn't exceed 1M tiles in that definition actually... 17:30:51 <^Spike^> also heard requests for a pax game so maybe... 17:31:14 <planetmaker> but we didn't have a 1M tiles game for long, I guess. To heavy on the CPUs. 17:31:16 <Zarenor> I just like the idea of a large game 17:31:25 <Zarenor> and I want a long TL game, i can make it long TL pax 17:31:51 <planetmaker> that also works with 256x2048 :-) 17:31:51 <Zarenor> but I could do 256x2048 if that'd be necessary for it to be usable for long 17:32:01 <damalix> too big maps prevent some ppl from joining 17:32:05 <planetmaker> it's not necessary. I guess we can do 512x2048. 17:32:12 <planetmaker> But people have to stop playing earlier 17:32:31 <Zarenor> And try it?.. you can't get much shorter a game than the one in progress now if we replace it 17:32:33 <^Spike^> @stage Finalizing/Waiting for new map 17:32:33 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #163 (r17847) | STAGE: Finalizing/Waiting for new map | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 17:32:45 <Zarenor> even the toyland one after which i got busy with summer was longer 17:32:52 <Zarenor> and we didn't finish it 17:36:30 <Nickman_87> We done with this map already? 17:36:59 *** mixrin has joined #openttdcoop 17:38:59 <Zarenor> So, another question.. do we want to do another Sbahn/ICE game, or leave that to plan? 17:39:06 <Zarenor> wait.. nevermind 17:39:09 <Zarenor> I have an idea 17:39:41 <planetmaker> !version 17:39:41 <PublicServer> planetmaker: Autopilot AP+ 3.0 Beta (r740) 17:52:41 <pugi> hi, i am back :D 17:56:28 <PublicServer> *** pugi has joined company #1 18:02:43 <PublicServer> <Damalix> 3rd line from SLH01 tied to BBH01 :) 18:03:26 *** Phoenix_the_II has quit IRC 18:07:55 *** Progman has joined #openttdcoop 18:07:56 <PublicServer> *** Damalix has joined spectators 18:11:50 <PublicServer> *** Fates has joined spectators 18:23:11 <Zarenor> So, how goes the game as of now? 18:23:49 <PublicServer> <pugi> seems to be okay 18:24:44 <Zarenor> Cool.... Good thing about such a larg map: lots of room to be creative, network and terrain-wise 18:24:50 <Zarenor> *large 18:25:05 <Zarenor> bad thing: TFing it to start takes FOREVER 18:27:00 *** dr_gonzo has quit IRC 18:28:29 <PublicServer> *** Damalix has joined company #1 18:30:11 <PublicServer> *** Nickman has left the game (connection lost) 18:30:17 *** dr_gonzo has joined #openttdcoop 18:31:59 *** Nickman_87 has quit IRC 18:32:34 <PublicServer> *** Fates has left the game (leaving) 18:35:31 *** FloppyCat has joined #openttdcoop 18:35:54 *** Condac has joined #openttdcoop 18:36:55 *** TrainzStoffe has joined #openttdcoop 18:41:01 *** FloppyCat has left #openttdcoop 18:43:38 *** Xeryus|bnc is now known as XeryusTC 18:43:58 *** Stoffe has quit IRC 18:43:58 *** TrainzStoffe is now known as Stoffe 18:45:31 <PublicServer> <Damalix> Has anyone added any new train to factory / SL01 ? 18:50:05 *** Progman has quit IRC 19:05:10 <pugi> Zarenor: status of map? :D 19:05:28 <Zarenor> eh... hmmm.. maybe... 40%ish 19:05:54 <Zarenor> again, TFing this map from flatland (where i prefer to start) is time-consuming.. more than i'd like it to be 19:06:35 <pugi> so you are basically making the map completely yourself? 19:06:53 <pugi> i though they are made with an automatic generator ^^ 19:08:19 <^Spike^> depends on user preference i guess.. :) 19:10:08 <PublicServer> *** Damalix has joined spectators 19:13:10 <XeryusTC> Zarenor: heightmaps ftw! 19:13:56 <Zarenor> I guess I'm not familiar woith heightmapping OTTD 19:13:59 <Zarenor> *with 19:14:10 <Zarenor> and it's a little late now i've put ~2 hrs into it 19:14:14 <Zarenor> :) 19:16:41 *** Progman has joined #openttdcoop 19:22:04 <^Spike^> well i can realized heightmaps being easy :) 19:22:13 <^Spike^> seeing you jsut have to create an img and load it :) 19:32:11 <^Spike^> Zarenor: are you done yet? ;) 19:34:00 <pugi> it would be great if there were counters (increment or decrement when train passes) and counter-based signals in ottd :D 19:44:01 <Ammler> pugi: there is such a waypoint patch 19:48:11 <Zarenor> Spike: I'm not, I'm trying to talk to my mother ab plans tonight, interrupting my mapmaking.. but how would I load a heightap?.. I may just be able to do that 19:48:22 <Zarenor> nvm 19:48:29 <Zarenor> found "load heightmap" 19:48:44 <Zarenor> What sort of dimensions am i going to need per tile? 19:48:47 <^Spike^> :) 19:48:59 <^Spike^> i don't know actually 19:49:20 <planetmaker> Zarenor: one pixel per tile 19:49:29 <Zarenor> Because I can certainly quickly heightmap what I want in GIMP is I know what needs to be done.. 19:49:30 <^Spike^> there is your answer :) 19:49:48 <Zarenor> thanks planetmaker, simple enough.. so 510x2044 or 512x2048? 19:50:06 <^Spike^> i get a feeling a heightmap also is a nice idea if we i want to make a chris booth style IS2 map 19:50:10 <planetmaker> though it might be an idea to use a smaller one and interpolate it to the desired size - gives a bit smoother terrain. 19:50:23 <planetmaker> Zarenor: always powers of 2 19:50:28 <planetmaker> so 512x2048 19:50:42 <planetmaker> if not, it doesn't matter either :-) 19:50:47 <Thraxian> http://www.tt-forums.net/viewtopic.php?f=29&t=27052 19:50:48 <Webster> Title: Transport Tycoon Forums View topic - How To: Generate Superb Heightmaps :) (at www.tt-forums.net) 19:50:50 <Zarenor> okay 19:50:52 <planetmaker> you might get a water edge 19:51:06 <Zarenor> water edge is fixable enough 19:51:08 <Ammler> didn't mark create a blog post about highmap? 19:53:06 *** Polygon has joined #openttdcoop 19:55:16 <PublicServer> *** Thraxian #1 has left the game (connection lost) 20:12:43 <PublicServer> *** Thraxian has left the game (connection lost) 20:14:48 <Zarenor> Heightmap only simplified it by miles... 20:21:28 <^Spike^> ... :) 20:24:20 <Fates> !password 20:24:20 <PublicServer> Fates: nerved 20:24:28 <PublicServer> *** Fates has left the game (connection lost) 20:24:37 <PublicServer> *** Fates joined the game 20:33:53 <PublicServer> *** Damalix has joined company #1 20:39:07 <PublicServer> *** pugi has left the game (connection lost) 20:39:09 <PublicServer> <Damalix> Good night 20:39:19 <PublicServer> <Fates> bb! 20:39:42 <PublicServer> *** Damalix has joined spectators 20:40:05 *** pugi_ has joined #openttdcoop 20:41:05 <PublicServer> *** Damalix has left the game (connection lost) 20:41:22 *** damalix has quit IRC 20:42:53 *** TrainzStoffe has joined #openttdcoop 20:43:19 *** pugi has quit IRC 20:43:19 *** pugi_ is now known as pugi 20:44:00 *** mixrin has quit IRC 20:44:15 <PublicServer> *** Fates has left the game (leaving) 20:44:16 <PublicServer> *** Game paused (not enough players) 20:46:55 <atdt_> i want to play a chaos theory PS game 20:49:43 *** Stoffe has quit IRC 20:49:43 *** TrainzStoffe is now known as Stoffe 20:54:26 <pugi> ps? 20:54:54 <^Spike^> public server 20:54:58 <pugi> doh :D 20:55:05 <^Spike^> but atdt last time we tried.. it ended up.. well.. being bad.. 20:55:09 <pugi> i thought some kind of game type :P 20:55:25 <^Spike^> there is a reason it usually is said: Chaos is banned 21:01:10 *** FrancoBegbie has joined #openttdcoop 21:03:35 <atdt_> chaos is banned? :( 21:04:06 <atdt_> how about a game where the design is woefully inadequate for the eventual demand, causing an endless litany of half-measures and band-aid fixes? 21:04:12 <atdt_> like amtrak? 21:04:23 <Fates> sounds fun :P 21:04:42 <atdt_> i think it would be challenging 21:04:52 <Fates> true 21:05:31 <Razaekel> just start wth a LR network 21:05:39 <Razaekel> on a map too big for it 21:05:44 <atdt_> yeah exactly 21:05:49 *** FrancoBegbie has left #openttdcoop 21:05:50 <atdt_> or even an ll_rr network 21:05:56 <atdt_> but even that would be way too small 21:06:05 <atdt_> so there would be insane bbh's and stuff all over 21:06:25 <atdt_> also, as a rule, there would be no outright rebuilding of junctions, it would just have to be built around the existing one 21:07:12 <Fates> ouch 21:07:18 <hylje> planned chaos 21:07:23 <hylje> expand as you go 21:07:26 <atdt_> planned chaos :) 21:07:48 <atdt_> also the town growth should be left on 21:08:19 <pugi> no removal of rails? awesome :D 21:08:36 <atdt_> well, remove rails... but as sparingly as possible 21:09:28 <hylje> rebuilding is hard enough as it is 21:11:19 <^Spike^> just check how 148 went 21:12:05 <atdt_> looks like fun :) 21:13:11 <^Spike^> it isn't 21:13:17 <atdt_> :( 21:13:58 <^Spike^> it's hard 21:14:11 <^Spike^> cause you need every person on the same line... 21:14:30 <^Spike^> and a few signs telling ppl what to do isn't the way to go if new ppl join and don't follow it and just add lines 21:16:59 <pugi> !curve 21:16:59 <PublicServer> pugi: http://www.openttdcoop.org/wiki/Max_Curve_Speed 21:17:13 *** Condac has quit IRC 21:23:05 <pugi> !password 21:23:05 <PublicServer> pugi: carded 21:23:19 <PublicServer> *** Game unpaused (enough players) 21:23:21 <PublicServer> *** pugi joined the game 21:34:12 <Ammler> !archive 21:34:12 <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 21:55:30 <pugi> do train wrecks disappear after some time? :D 21:55:44 <PublicServer> <pugi> ah, they do 22:01:57 *** [com]buster has quit IRC 22:17:21 *** dr_gonzo_ has joined #openttdcoop 22:19:02 *** Razaekel has quit IRC 22:24:34 *** dr_gonzo has quit IRC 22:25:57 <^Spike^> pugii you know what that sounded like: I crashed some trains but since i don't dare to say it i just casually ask if they disappear.. ;) 22:26:06 <PublicServer> <pugi> :D 22:26:11 <PublicServer> <pugi> they disappeared :P 22:26:15 <^Spike^> !players 22:26:16 <PublicServer> ^Spike^: Client 34 (Orange) is pugi, in company 1 (Daninghall Transport) 22:26:17 <PublicServer> ^Spike^: Client 15 (Orange) is DJ Nekkid, in company 1 (Daninghall Transport) 22:26:17 <PublicServer> <pugi> and i instantly replaced them ;) 22:26:20 <^Spike^> did you recreate them 22:26:21 <^Spike^> oki 22:26:32 <planetmaker> :-O DJNekkid plays! 22:26:45 <^Spike^> does her? 22:26:56 <^Spike^> he* 22:26:56 <KenjiE20> !! 22:27:19 <PublicServer> <pugi> he is on the server 22:27:21 <^Spike^> to be very honest... 22:27:28 <^Spike^> i've seen no action in the last 2 hours in the logs 22:27:29 <PublicServer> <pugi> and i saw some sign with -DJ- 22:28:35 <^Spike^> his last action was 5 hours ago... 22:28:37 <^Spike^> so... 22:28:43 <^Spike^> he should be spec... 22:29:01 <^Spike^> still destroying stuff pugi? :) 22:29:09 <PublicServer> <pugi> just yours :D 22:29:34 <^Spike^> now that's a good thing.. means you're doing nothing cause i haven't build anything this PS ;) 22:29:43 <KenjiE20> especially since he hasn't responded to his highlight :) 22:30:00 *** Chris_Booth has quit IRC 22:30:12 <^Spike^> chris seems to respond to it... :) 22:30:15 <KenjiE20> lol 22:30:24 <^Spike^> *gone* :) 22:30:30 <^Spike^> !password 22:30:30 <PublicServer> ^Spike^: walker 22:30:38 <PublicServer> *** Spike joined the game 22:31:40 <PublicServer> <Spike> pugi: what is that construction @ coal drop? 22:31:52 <PublicServer> <pugi> nothing :D 22:32:07 <^Spike^> oki 22:32:10 <^Spike^> !rcon move 15 255 22:32:10 <PublicServer> ^Spike^: *** DJ Nekkid has joined spectators 22:32:10 <PublicServer> *** Game paused (not enough players) 22:32:12 <^Spike^> :) 22:32:27 <PublicServer> <pugi> i tried something first... didn't work at all :D 22:32:55 <^Spike^> you could've asked and we prob answered that for you.. ;) 22:33:24 <PublicServer> *** Spike has joined company #1 22:33:25 <PublicServer> *** Game unpaused (enough players) 22:33:35 <PublicServer> <pugi> i added a crossover for the coal drop... 22:33:50 <PublicServer> <pugi> but it is working fine as it is 22:33:50 <PublicServer> <Spike> and it failed to work 22:33:59 <PublicServer> <Spike> not much load so 22:34:01 <PublicServer> <pugi> yes 22:34:14 <PublicServer> <Spike> isn't a big game like some.. 22:34:27 <PublicServer> <pugi> at least i shortened the east lane 22:35:33 <PublicServer> <pugi> at least the goods drop is working fine now, no waiting times :) 22:35:56 <PublicServer> <pugi> before only the 4 westers stations were used 90% the time 22:37:46 <^Spike^> pugi... the game will be paused as soon as i leave... 22:37:49 <^Spike^> which is.. eh.. 22:37:50 <^Spike^> well now :) 22:37:53 <PublicServer> *** Spike has left the game (leaving) 22:37:53 <PublicServer> *** Game paused (not enough players) 22:38:01 <PublicServer> *** pugi has left the game (leaving) 22:38:07 <^Spike^> need to go to bed.. 22:38:10 <^Spike^> getting late... :) 22:38:10 <pugi> well, i don't have anything left to do :P 22:38:18 <pugi> good night :) 22:38:22 <^Spike^> ty :) 22:38:41 <pugi> but you can sleep one hour longer this night :) 22:38:48 <^Spike^> true.. :) 22:38:58 <^Spike^> means i can work 1 hour short... oh no that doesn't work.. :) 22:39:05 <^Spike^> darnit :) 22:39:20 <pugi> i need to get to bed too... need to get up at 7:00 22:39:25 <^Spike^> hf :) 22:39:28 <^Spike^> cya around :) 22:44:12 *** KenjiE20 has quit IRC 22:44:56 *** KenjiE20 has joined #openttdcoop 22:44:56 *** ChanServ sets mode: +o KenjiE20 22:55:36 *** ^Spike^ has quit IRC 23:23:42 *** [1]Blue has quit IRC 23:23:42 *** dr_gonzo_ has quit IRC 23:47:02 *** pugi has quit IRC 23:47:09 *** Fates has quit IRC