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Log for #openttdcoop on 24th October 2009:
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00:11:18  *** KenjiE20|LT has joined #openttdcoop
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00:21:32  <PublicServer> <ZarenorDarkstalker> hrm
00:28:02  *** Thraxian has joined #openttdcoop
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00:28:19  <PublicServer> *** Thraxian joined the game
00:28:25  <PublicServer> <ZarenorDarkstalker> hey thrax
00:28:34  <PublicServer> <Thraxian> hiya
00:28:37  <PublicServer> <ZarenorDarkstalker> come tell me how badly I've screwed pickup
00:28:40  <PublicServer> <ZarenorDarkstalker> XD
00:28:46  <PublicServer> <Thraxian> it's not that bad
00:28:54  <PublicServer> <ZarenorDarkstalker> no?
00:31:09  <PublicServer> <ZarenorDarkstalker> so, does that work?
00:31:49  <PublicServer> <Thraxian> kinda
00:31:58  <PublicServer> <Thraxian> you need to force trains to outer platforms first
00:32:05  <PublicServer> <ZarenorDarkstalker> okay
00:32:11  <PublicServer> <ZarenorDarkstalker> I'll work on thatin a sec
00:32:22  <PublicServer> <ZarenorDarkstalker> fixing some signaling on the ML joins
00:33:11  <PublicServer> <ZarenorDarkstalker> maybe like that?
00:33:24  <PublicServer> <ZarenorDarkstalker> or think it needs to be 3, 3, 2,2,1?
00:33:35  <PublicServer> <Thraxian> 2-1-1-0 should be enough
00:34:11  <PublicServer> <ZarenorDarkstalker> 2-1-1-0, not 2-2-1-1-1-0-0-0?.. or...?
00:34:30  <PublicServer> <Thraxian> 2-1-1-0 on each line
00:34:37  <PublicServer> <ZarenorDarkstalker> ah
00:34:40  <PublicServer> <ZarenorDarkstalker> okay
00:35:14  <PublicServer> <ZarenorDarkstalker> so like that?
00:35:24  <PublicServer> <Thraxian> yup
00:35:38  <PublicServer> <ZarenorDarkstalker> can i conn one line to check it and the balancer?
00:35:46  <PublicServer> <Thraxian> sure
00:35:51  <PublicServer> <Thraxian> you don't have to ask me :)
00:36:08  <PublicServer> <ZarenorDarkstalker> and then will we need to uncross that track between tunnels for sync?
00:36:16  <PublicServer> <Thraxian> yup
00:38:08  <PublicServer> <ZarenorDarkstalker> hm
00:38:14  <PublicServer> <Thraxian> once again, the prios are backwards
00:38:21  <PublicServer> <ZarenorDarkstalker> ah
00:38:28  <PublicServer> <ZarenorDarkstalker> again, i didn't thinkj about that
00:38:35  <PublicServer> <ZarenorDarkstalker> as the way it was before.. right
00:38:43  <PublicServer> <Thraxian> wait a sec
00:38:49  <PublicServer> <ZarenorDarkstalker> then, see about fixing that I will
00:39:05  <PublicServer> <ZarenorDarkstalker> or we can switch them somehow
00:39:23  <PublicServer> <Mogul> how do the reverse pbs in pickup work?
00:39:29  <PublicServer> <ZarenorDarkstalker> ah
00:39:33  <PublicServer> <ZarenorDarkstalker> they cat as penalties
00:39:35  <PublicServer> <ZarenorDarkstalker> *act
00:39:47  <PublicServer> <ZarenorDarkstalker> so that the trains favor those lines less
00:39:54  <PublicServer> <Mogul> ah
00:39:55  <PublicServer> <Thraxian> back to the original merges now
00:40:14  <PublicServer> <ZarenorDarkstalker> okay
00:40:16  <PublicServer> <ZarenorDarkstalker> I see
00:40:19  <PublicServer> <ZarenorDarkstalker> that was easier
00:41:57  <PublicServer> <ZarenorDarkstalker> so, is that usable?
00:42:09  <PublicServer> <Thraxian> a little concerned about the drops backing up like that
00:42:31  <PublicServer> <ZarenorDarkstalker> because of the merging goods trains?
00:42:55  <PublicServer> <Thraxian> yeah - and they can't pick another track
00:43:25  <PublicServer> <ZarenorDarkstalker> should we come up with another balancer mark would call useless?
00:44:05  <PublicServer> <ZarenorDarkstalker> or do you have another shifting idea?
00:44:16  <PublicServer> <Thraxian> nah
00:44:21  <PublicServer> <Thraxian> let this run for a while
00:44:39  <PublicServer> <pugi> oh, wow, the new pickup is finally running :D
00:47:07  <PublicServer> <Thraxian> I think it's time to start stressnig other areas of the map
00:47:11  <PublicServer> <Thraxian> what do you think?
00:47:22  <PublicServer> <ZarenorDarkstalker> You want to try it?
00:47:50  <PublicServer> <ZarenorDarkstalker> probably smarter than me wasting a couple of hours reeyecanding factory
00:54:19  <PublicServer> *** Mogul has joined company #1
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00:55:43  <PublicServer> <Mogul> can i link the 2 forests on the ?southern? end to the sl?
00:55:54  <PublicServer> <ZarenorDarkstalker> one second
00:56:23  <PublicServer> <ZarenorDarkstalker> I'll draw you a compass, for referencing our directions.. and then feel free, we can help you clean it up if it needs it
00:56:34  <PublicServer> <Mogul> thanks
00:56:52  <PublicServer> <pugi> look for the sign "these forests?" :D
00:57:07  <PublicServer> <Mogul> found it :D
00:57:13  <PublicServer> <pugi> and i think it would be no problem ;)
00:57:45  <PublicServer> <ZarenorDarkstalker> at !compass
00:58:13  <PublicServer> <pugi> thanks :D
00:58:16  <PublicServer> <Mogul> thanks
00:58:40  <PublicServer> <pugi> connect the forest south of the forest for more fun :D
00:58:49  <PublicServer> <pugi> *south of the compas
00:59:11  <PublicServer> <Mogul> :D
00:59:28  <PublicServer> <Mogul> ok, sounds fun
01:07:33  <Chris_Booth> evening ladz
01:10:08  <PublicServer> <pugi> long tunnels are long :D
01:10:51  <PublicServer> <pugi> and the curves at the east tunnel exit are bad :/
01:11:42  <PublicServer> <Mogul> i dont expect too much traffic on the track, therefore the tunnels
01:12:06  <PublicServer> <pugi> yeah, i didn't say anything bad about them ;)
01:16:58  <PublicServer> <Mogul> good.. now for the trains
01:17:22  <PublicServer> <pugi> :)
01:17:31  <PublicServer> <Mogul> i take them from the #shl01 depot?
01:17:54  <PublicServer> <pugi> hmm... block signals on the in line and path signals on the out line? was that on purpose? :D
01:18:18  <PublicServer> <pugi> take them from anywhere, they will eventually find the station
01:19:04  <PublicServer> <Mogul> somewhat... i placed the blocksignals on the inline and got bored with manually orienting them so on the outline i just drew pathbased
01:20:22  <PublicServer> <Kupuham> Can I add ~9542 trains to try and jam the Factory pickup? =D
01:20:31  <PublicServer> <pugi> :D
01:20:32  <PublicServer> <ZarenorDarkstalker> You think it's that good?
01:20:50  <PublicServer> <Kupuham> It does have a 46% rating
01:21:13  <PublicServer> <ZarenorDarkstalker> ooo, add at least 10
01:21:16  <PublicServer> <ZarenorDarkstalker> and then wait
01:21:22  <PublicServer> <Mogul> normally i use just pbs but i saw you have block signals on your tracks so i thought i'd adapt, but placing them is far more work than pbs
01:21:23  <PublicServer> <pugi> 95% of the trains use the north pickup entry...
01:21:40  <PublicServer> <pugi> it is not more work, it works just the same, morgul
01:21:41  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
01:22:00  <PublicServer> <Mogul> realy?
01:22:15  <PublicServer> <pugi> yes, really ^^
01:22:28  <PublicServer> <Mogul> when i draw a line of signals on the track they all become two-way
01:22:35  <Chris_Booth> what you lot upto?
01:22:38  <PublicServer> <pugi> you have to adjust the first one
01:22:45  <PublicServer> <pugi> and then draw the line from the first one
01:22:46  <PublicServer> <Mogul> aah
01:23:11  <Zarenor> !password
01:23:11  <PublicServer> Zarenor: rarity
01:23:11  <PublicServer> <pugi> and you don't need to remove them first, you can overwrite them
01:23:11  <Chris_Booth> erm have you lot ever played in the server when it is active / busy?
01:23:15  <Chris_Booth> hi Z
01:23:24  <PublicServer> *** ZarenorDarkstalker joined the game
01:24:06  <PublicServer> <pugi> and make a one way pbs at the station entry, not a normal one :)
01:28:49  <PublicServer> *** Chris Booth #1 has left the game (connection lost)
01:28:53  <Chris_Booth> !password
01:28:53  <PublicServer> Chris_Booth: neared
01:29:14  <PublicServer> *** Chris Booth joined the game
01:31:29  <PublicServer> <Chris Booth> evening all
01:31:45  <PublicServer> <pugi> hey :)
01:32:12  <PublicServer> <Chris Booth> i hope by the typing apart for Z you are not building
01:32:15  <PublicServer> <Chris Booth> and hi Z
01:32:28  <PublicServer> <ZarenorDarkstalker> wait, what
01:32:33  <PublicServer> <ZarenorDarkstalker> hope who isn't building?
01:32:40  <PublicServer> <ZarenorDarkstalker> and hey booth
01:32:45  <PublicServer> <Chris Booth> the other 2 people not you
01:32:46  <PublicServer> <ZarenorDarkstalker> hows you?
01:32:59  <Kupuham> !players
01:33:00  <PublicServer> <Chris Booth> i have seen you and thrax build
01:33:01  <PublicServer> Kupuham: Client 439 (Orange) is pugi, in company 1 (Daninghall Transport)
01:33:01  <PublicServer> Kupuham: Client 305 is FiCE, a spectator
01:33:01  <PublicServer> Kupuham: Client 399 (Orange) is Blue, in company 1 (Daninghall Transport)
01:33:02  <PublicServer> Kupuham: Client 456 (Orange) is Thraxian, in company 1 (Daninghall Transport)
01:33:02  <PublicServer> Kupuham: Client 458 (Orange) is ZarenorDarkstalker, in company 1 (Daninghall Transport)
01:33:02  <PublicServer> Kupuham: Client 411 (Orange) is Kupuham, in company 1 (Daninghall Transport)
01:33:02  <PublicServer> Kupuham: Client 454 (Orange) is Mogul, in company 1 (Daninghall Transport)
01:33:04  <PublicServer> Kupuham: Client 459 (Orange) is Chris Booth, in company 1 (Daninghall Transport)
01:33:04  <PublicServer> <Chris Booth> i am good
01:33:11  <PublicServer> <pugi> i just made another bbh, nothing special :P
01:33:22  <PublicServer> <Chris Booth> erm another BBH
01:33:30  <PublicServer> <Chris Booth> pugi have you read the plan
01:33:33  <PublicServer> <pugi> :D
01:33:40  <PublicServer> <pugi> just kidding man :)
01:33:43  <PublicServer> <ZarenorDarkstalker> I thnk they're likely mixing terminology.. or trying to panic you
01:33:53  <PublicServer> <Chris Booth> only items metioned in plan shall be label BBH or ML
01:34:03  <PublicServer> <pugi> as if i would be able do build such a monster :D
01:34:09  <PublicServer> <Kupuham> So, from the 10 trains I added think we can say some penalties can be removed
01:34:19  <PublicServer> <Chris Booth> no
01:34:20  <PublicServer> <ZarenorDarkstalker> don't remove penalties on factory
01:34:27  <PublicServer> <ZarenorDarkstalker> they're important regardless
01:34:34  <PublicServer> <Chris Booth> penalties are there for a reson
01:34:45  <PublicServer> <Chris Booth> if you dont understand dont touch
01:35:08  <PublicServer> <Chris Booth> ZD nice rebuild on factory BTW
01:35:16  <PublicServer> <ZarenorDarkstalker> thank.. lesee
01:35:23  <PublicServer> <pugi> but still lacking eyecandy :(
01:35:25  <PublicServer> <ZarenorDarkstalker> we need to add a lot of people who worked on it
01:35:36  <PublicServer> <ZarenorDarkstalker> and as yet, no, not enough time
01:35:38  <PublicServer> <Chris Booth> it now has nice waiting areas
01:35:45  <PublicServer> <Chris Booth> unlike befor
01:36:30  <PublicServer> <Chris Booth> the problem is ppl dont under stand the different between coal/town drops , and oil/wood/steel and factory drop
01:36:35  <PublicServer> <Chris Booth> and that annoys me
01:36:55  <PublicServer> <Chris Booth> since coal and town dont need massive waiting area
01:37:02  <PublicServer> <Chris Booth> and compared the others do
01:39:14  <PublicServer> <Chris Booth> i am going to blog drop stations when i finish my massive SP game
01:39:15  <PublicServer> <Chris Booth> he
01:39:35  <PublicServer> <Chris Booth> then hopefuly people will understand more
01:39:44  <PublicServer> <ZarenorDarkstalker> good idea
01:41:51  <PublicServer> <pugi> i think steel has much more capacity than currently used
01:42:02  <PublicServer> <Chris Booth> that is good
01:42:09  <PublicServer> <Chris Booth> as this i only early game stages
01:42:19  <PublicServer> <pugi> hm, okay ;)
01:44:02  <PublicServer> <Chris Booth> SLH 02 sucks
01:47:31  <PublicServer> *** Chris Booth has left the game (connection lost)
01:48:06  <Chris_Booth> !password
01:48:06  <PublicServer> Chris_Booth: cagier
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01:52:00  <PublicServer> <Kupuham> Factories don't care for the mix of what they receive, do they?
01:52:12  <PublicServer> <ZarenorDarkstalker> not 'tall
01:53:22  <PublicServer> <Kupuham> Why ships when you can station walk? =D
01:53:29  <PublicServer> <ZarenorDarkstalker> Eyecandy
01:53:55  <PublicServer> <Kupuham> When do they begin to mess up with PF?
01:54:06  <PublicServer> <Kupuham> Or when does it get noticeable?
01:54:28  <PublicServer> <ZarenorDarkstalker> with quite a bit more ships, and have a lot more distance
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01:56:03  <PublicServer> <pugi> it seems that grontford bay grain doesn't have access to grain :x
01:58:22  <Chris_Booth> then the SLH is wrond
01:58:31  <Chris_Booth> and needs to be 4 ways
01:58:40  <Chris_Booth> as all SLHs should be
01:58:47  <Chris_Booth> or your eyes are wrong
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02:04:47  <Chris_Booth> are there any members arround?
02:04:54  <PublicServer> <ZarenorDarkstalker> thrax
02:05:21  <PublicServer> <Kupuham> Someone is building with new trains
02:05:31  <Chris_Booth> Thraxian: do you know who is heading the IS project?
02:05:50  <Thraxian> nope, don't know
02:05:55  <Chris_Booth> as there merged patch has crash 3 times today
02:06:02  <Chris_Booth> i think i maybe should tell them
02:06:13  <Chris_Booth> rather than just restarting the sereve
02:06:19  <Chris_Booth> server
02:06:28  <Chris_Booth> is it TB?
02:06:35  <Thraxian> have you looked at the IS project page on dev.openttd?
02:06:59  <Chris_Booth> nope
02:07:06  <Kupuham> (scratch that, it's just an old train)
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02:08:10  <Chris_Booth> why doesnt www.openttdcoop.org/dev redirect to: dev.openttdcoop.org
02:16:12  <Chris_Booth> there may be some GEC 91's left arround
02:16:19  <Chris_Booth> that i built
02:16:23  <Chris_Booth> mainly arround SLH 04
02:17:24  <Chris_Booth> and possibly a euro star left
02:35:32  <PublicServer> <Kupuham> Why are we using Al10s instead of 'Class 91'?
02:35:52  <PublicServer> <Thraxian> extra HP, extra tractive effort
02:37:24  <PublicServer> <Kupuham> oh
02:40:17  <PublicServer> <pugi> the refinery at deep fried farm has disappeared, it is no longer deep fried :(
02:41:44  <PublicServer> <pugi> uhm morgul... select station and place it with ctrl+click
02:42:00  <PublicServer> <pugi> no need for stationwalking
02:42:09  <PublicServer> <Mogul> ok, i  will the next time
02:52:19  <PublicServer> <pugi> btw, i didn't know about ctrl+click+drag for signals, it is really so much faster and easier :D
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03:01:16  <PublicServer> *** Kupuham has left the game (connection lost)
03:02:04  <PublicServer> <pugi> i am going to bed, bye :)
03:02:08  <PublicServer> *** pugi has left the game (leaving)
03:06:06  <PublicServer> <Mogul> good night
03:06:15  <PublicServer> <ZarenorDarkstalker> night mogul
03:06:20  <PublicServer> *** Mogul has left the game (leaving)
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03:24:17  <Gleeb> !players
03:24:18  <PublicServer> Gleeb: Client 305 is FiCE, a spectator
03:24:19  <PublicServer> Gleeb: Client 399 (Orange) is Blue, in company 1 (Daninghall Transport)
03:24:19  <PublicServer> Gleeb: Client 456 (Orange) is Thraxian, in company 1 (Daninghall Transport)
03:24:19  <PublicServer> Gleeb: Client 458 (Orange) is ZarenorDarkstalker, in company 1 (Daninghall Transport)
03:24:34  <Gleeb> Ha, Thrax and ZD, quel surprise.
03:25:27  <Thraxian> bon soir
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03:31:10  <PublicServer> <Kupuham> Planes?
03:31:15  <PublicServer> <ZarenorDarkstalker> good delivery
03:31:21  <PublicServer> <ZarenorDarkstalker> *goods
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03:38:52  <Kupuham> lol, Concordes move way too fast o.o'
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03:41:47  <PublicServer> *** Game paused (not enough players)
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03:42:28  <Zarenor> night guys
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10:19:18  <[1]Blue> @ lb
10:19:19  <Webster> Load Balancer, see: http://www.openttdcoop.org/wiki/Loadbalancer
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10:44:22  <pugi> hi :)
10:49:48  <Mark> hello
10:49:54  <Mark> !password
10:49:54  <PublicServer> Mark: mating
10:50:08  <PublicServer> *** Game unpaused (enough players)
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10:53:59  <PublicServer> <pugi> hi :)
10:54:03  <PublicServer> <Mark> hello
10:54:42  <PublicServer> <Mark> wait
10:54:54  <PublicServer> <Spike> for
10:54:57  <PublicServer> <Mark> let me find out who built that
10:55:03  <PublicServer> <Mark> ie get coordinates
10:55:10  <PublicServer> <Mark> got it
10:56:10  <PublicServer> <Spike> ah... intercontinental really big :)
10:57:03  <Mark> wtf
10:57:09  <Mark> thrax built them
10:57:13  <Mark> ...
10:57:47  <^Spike^> ....
10:58:32  <Mark> not surprising standards are falling so badly if even members ignore rules
10:59:50  <PublicServer> <Mark> BBH01 is a pretty good example of why balancing is crucial imho
11:02:31  <PublicServer> <Spike> oh well...
11:02:55  <PublicServer> <Spike> go for a transfer?
11:03:02  <PublicServer> <Mark> for this mess?
11:03:12  <PublicServer> <Spike> what else you want to do with it..
11:03:14  <PublicServer> <Spike> rebuild it all?
11:03:20  <PublicServer> <Mark> yeah
11:03:31  <PublicServer> <Spike> everything?
11:03:33  <PublicServer> <pugi> what do you want to rebuild?
11:03:52  <PublicServer> <Mark> BBH01 - factory should be LLL_RRR
11:04:00  <PublicServer> <pugi> oh, yes
11:04:12  <PublicServer> <Mark> and most of the central backbone too
11:04:25  <PublicServer> <Spike> maybe make it a pz game or something?
11:04:36  <PublicServer> <Spike> same plan.. but to show how it should've been done?
11:04:44  <PublicServer> <Mark> heh
11:04:49  <PublicServer> <Mark> that'd be fun
11:05:00  <PublicServer> <Spike> we need a new PZ game anyway
11:05:05  <PublicServer> <Mark> yes..
11:06:51  <PublicServer> <Spike> so..
11:07:12  <PublicServer> <Spike> what will it be
11:07:36  <PublicServer> <Mark> you want to load this game or the same map, but empty?
11:07:49  <^Spike^> same map empty.. but use the same plan
11:08:02  <^Spike^> or.. we could rework all of this..
11:08:19  <^Spike^> doesn't matter to me.. both is a nice challenge :)
11:08:27  <PublicServer> <Mark> i'd go with the second
11:08:32  <PublicServer> <Mark> we could depot all trains
11:08:36  <^Spike^> oki... :)
11:08:40  <^Spike^> !save
11:08:40  <PublicServer> Saving game...
11:08:41  <PublicServer> Game saved
11:09:07  <^Spike^> is there a way to directly load it into pz? :)
11:09:26  <Mark> probably, but i dont know about it :P
11:09:31  <Mark> i'll do it via my local pc
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11:10:06  <^Spike^> and go for new map on this one?
11:10:21  <Mark> let's not stop it until someone makes a new map
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12:54:48  <SmatZ> !players
12:54:49  <PublicServer> SmatZ: Client 305 is FiCE, a spectator
12:54:49  <PublicServer> SmatZ: Client 399 (Orange) is Blue, in company 1 (Daninghall Transport)
12:54:50  <PublicServer> SmatZ: Client 470 (Orange) is pugi, in company 1 (Daninghall Transport)
12:57:29  <PublicServer> *** SmatZ joined the game
12:57:32  <PublicServer> <SmatZ> noon
12:57:46  <PublicServer> *** SmatZ has joined spectators
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13:08:43  *** Donno has joined #openttdcoop
13:08:58  <Donno> !password
13:08:59  <PublicServer> Donno: toning
13:09:10  <PublicServer> *** Donno joined the game
13:09:18  <PublicServer> <pugi> hi :)
13:09:24  <PublicServer> <Donno> hi there :)
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14:04:57  *** Seppel has joined #openttdcoop
14:05:05  <Seppel> !password
14:05:05  <PublicServer> Seppel: primer
14:05:12  <PublicServer> *** Sepp joined the game
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14:08:15  *** ChanServ sets mode: +o Thraxian
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14:18:50  <PublicServer> *** Game paused (not enough players)
14:19:06  <PublicServer> *** pugi has left the game (leaving)
14:19:09  <pugi> :(
14:19:20  <pugi> hi Thraxian :D
14:26:28  <Thraxian> hey pugi
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14:38:40  <PublicServer> Game saved
14:38:49  <PublicServer> Server closed down by admin
14:38:49  <PublicServer> Saving game...
14:38:50  <PublicServer> Game saved
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14:39:01  <PublicServer> Server has exited
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14:39:24  <pugi> :/
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14:39:49  <PublicServer> Autopilot engaged
14:39:49  <PublicServer> Loading default savegame
14:39:49  *** ChanServ sets mode: +v PublicServer
14:39:50  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #163 (r17847) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
14:40:11  <KenjiE20> !info
14:40:12  <PublicServer> KenjiE20: #:1(Orange) Company Name: 'Daninghall Transport'  Year Founded: 1970  Money: 2050709300  Loan: 0  Value: 2052750353  (T:461, R:3, P:1, S:5) unprotected
14:41:52  <pugi> !pass
14:41:55  <pugi> !password
14:41:55  <PublicServer> pugi: lathes
14:42:12  <pugi> ah, new version now
14:43:38  <PublicServer> *** SmatZ joined the game
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14:45:23  <PublicServer> *** Game unpaused (enough players)
14:45:25  <PublicServer> *** SmatZ joined the game
14:45:36  <PublicServer> <SmatZ> all ok?
14:45:41  <PublicServer> <pugi> i guess
14:46:13  <PublicServer> <pugi> well, bbh 01 and slh 01 are at capacity
14:46:24  <PublicServer> <pugi> for the way to the factory
14:47:09  <PublicServer> *** SmatZ has left the game (connection lost)
14:47:10  <PublicServer> *** Game paused (not enough players)
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15:05:16  *** ChanServ sets mode: +o KenjiE20
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15:17:47  <PublicServer> *** tneo has left the game (connection lost)
15:17:49  <PublicServer> *** Game unpaused (enough players)
15:17:50  <PublicServer> *** tneo #1 joined the game
15:33:22  <SmatZ> !players
15:33:24  <PublicServer> SmatZ: Client 5 (Orange) is pugi, in company 1 (Daninghall Transport)
15:33:24  <PublicServer> SmatZ: Client 9 (Orange) is tneo #1, in company 1 (Daninghall Transport)
15:37:17  <Nickman_87> !password
15:37:18  <PublicServer> Nickman_87: strums
15:37:26  <PublicServer> *** Nickman joined the game
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16:01:00  *** ChanServ sets mode: +o KenjiE20
16:01:14  <PublicServer> <pugi> are you reworking the steel mill exit?
16:01:29  <PublicServer> <tneo #1> the merger there
16:01:37  <PublicServer> *** tneo #1 has changed his/her name to tneo
16:01:39  <PublicServer> <pugi> okay
16:02:15  *** damalix has joined #openttdcoop
16:02:29  <damalix> !help
16:02:29  <PublicServer> damalix: http://www.openttdcoop.org/wiki/IRC_Commands
16:02:55  <damalix> !download svn
16:02:55  <PublicServer> damalix: unknown option "svn"
16:03:01  <damalix> !download
16:03:01  <PublicServer> damalix: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
16:03:14  <damalix> !svn
16:03:15  <PublicServer> damalix: svn update -r17847 && make (loaned)
16:03:15  <PublicServer> damalix: svn checkout -r17847 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
16:15:03  <PublicServer> <pugi> shouldn't the pickup get priority?
16:17:07  <PublicServer> <tneo> there :)
16:18:13  <PublicServer> <tneo> done for now
16:18:15  <PublicServer> *** tneo has left the game (leaving)
16:18:41  <damalix> !password
16:18:41  <PublicServer> damalix: weirdo
16:18:51  <PublicServer> *** Damalix joined the game
16:19:07  <PublicServer> *** Chris Booth has left the game (connection lost)
16:19:21  <PublicServer> <Damalix> Hello there :)
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16:30:43  <SmatZ> !set wagon_speed_limit
16:30:54  <SmatZ> !rcon set wagon_speed_limit
16:30:54  <PublicServer> SmatZ: 'wagon_speed_limit' is an unknown setting.
16:30:57  <SmatZ> !rcon set wagon_speed_limits
16:30:57  <PublicServer> SmatZ: Current value for 'wagon_speed_limits' is: 'off' (min: 0, max: 1)
16:31:09  <SmatZ> !players
16:31:11  <PublicServer> SmatZ: Client 10 (Orange) is Nickman, in company 1 (Daninghall Transport)
16:31:11  <PublicServer> SmatZ: Client 5 (Orange) is pugi, in company 1 (Daninghall Transport)
16:31:11  <PublicServer> SmatZ: Client 13 (Orange) is Damalix, in company 1 (Daninghall Transport)
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16:42:09  <DJNekkid> !download win32
16:42:10  <PublicServer> DJNekkid: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win32.zip
16:43:42  <DJNekkid> !password
16:43:42  <PublicServer> DJNekkid: riddle
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16:51:14  <PublicServer> <SmatZ> hello
16:51:15  <PublicServer> <Damalix> :)
16:51:17  <PublicServer> <Damalix> hi
16:51:27  <Fates> !download mac
16:51:27  <PublicServer> Fates: unknown option "mac"
16:51:39  <^Spike^> !dl
16:51:39  <PublicServer> ^Spike^: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
16:51:44  <Fates> rite.
16:51:47  <^Spike^> !dl osx
16:51:48  <PublicServer> ^Spike^: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-macosx-universal.zip
16:51:49  <^Spike^> prob :)
16:51:56  <Fates> osx would've been my second guess xD
16:52:03  <Fates> thanks
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16:54:01  <Fates> !password
16:54:01  <PublicServer> Fates: riddle
16:54:11  <PublicServer> *** Fates joined the game
16:54:23  <PublicServer> <Fates> hi everyone
16:54:29  <PublicServer> <SmatZ> hello Fates
16:54:32  <PublicServer> *** SmatZ has left the game (leaving)
16:54:38  <PublicServer> <Damalix> hi
16:56:40  <PublicServer> *** Thraxian joined the game
16:56:53  <PublicServer> <Damalix> Why have full goods trains prio over empty raw ones ?
16:57:58  <PublicServer> <Damalix> any good reason ?
16:58:11  <PublicServer> <Thraxian> because the goods trains wil make money with their load
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16:58:19  <PublicServer> <Thraxian> empty cargo trains don't
16:58:24  <PublicServer> <Thraxian> so they can wait
16:58:56  <PublicServer> <Damalix> hmm ok
16:59:36  <PublicServer> <Thraxian> why were the airports removed?
16:59:44  <PublicServer> <pugi> no idea
16:59:57  <PublicServer> <Thraxian> now factory's down to 56% again :(
17:00:12  <PublicServer> <Thraxian> so are sawmill and refinery
17:00:18  <PublicServer> <Thraxian> and both have close to 1k goods waiting
17:00:33  <^Spike^> add more trains?
17:00:57  <PublicServer> <pugi> no, bbh 01 and slh 01 are full
17:01:03  <^Spike^> expand them?
17:01:14  <PublicServer> <pugi> so much work... :D
17:01:22  <^Spike^> so much?
17:01:33  * ^Spike^ sees pz game and work that has been done within 2 hours
17:02:18  <PublicServer> <pugi> this is my first coop, i'll better let other ones do the important stuff :D
17:02:24  <PublicServer> <Thraxian> that was pz - where people know what they're doing :)
17:02:32  <^Spike^> don't be scared to do something
17:02:38  *** Dr_Jekyll has quit IRC
17:02:57  <^Spike^> thrax you're a member.. then you should also be supposed to do that? ;)
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17:06:50  <PublicServer> <Damalix> Wouldn't BBH01 <->SLH01 need a third lane ?
17:06:57  <PublicServer> <pugi> it does
17:07:01  <PublicServer> <pugi> do it :D
17:07:07  <PublicServer> <Damalix> :D
17:07:22  <^Spike^> that should be LLL_RRR all the way till the factory station
17:07:24  <PublicServer> <Damalix> If we don't do it, it won't ever exist :p
17:09:20  <Zarenor> !players
17:09:22  <PublicServer> Zarenor: Client 10 (Orange) is Nickman, in company 1 (Daninghall Transport)
17:09:22  <PublicServer> Zarenor: Client 5 (Orange) is pugi, in company 1 (Daninghall Transport)
17:09:23  <PublicServer> Zarenor: Client 13 (Orange) is Damalix, in company 1 (Daninghall Transport)
17:09:23  <PublicServer> Zarenor: Client 15 (Orange) is DJ Nekkid, in company 1 (Daninghall Transport)
17:09:23  <PublicServer> Zarenor: Client 25 is Thraxian, a spectator
17:09:24  <PublicServer> Zarenor: Client 22 (Orange) is Fates, in company 1 (Daninghall Transport)
17:09:35  <Zarenor> Hey guys
17:09:41  <PublicServer> <DJ Nekkid> hi zar
17:09:46  <PublicServer> <Damalix> hi
17:10:27  <Zarenor> Okay, so we have two options
17:10:57  <PublicServer> <Damalix> the good one and the bad one :)
17:11:05  <Zarenor> Either start a new game
17:11:30  <Zarenor> If someone is willing to make a new map
17:11:50  <Zarenor> or.. we can work on expanding/extending the network
17:12:04  <Zarenor> And I have a couple of proposals as to that
17:13:19  <Zarenor> !password
17:13:19  <PublicServer> Zarenor: lawful
17:13:31  <Zarenor> oo, new ver
17:13:37  <Zarenor> !dl win64
17:13:37  <PublicServer> Zarenor: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win64.zip
17:13:38  <PublicServer> <pugi> yes :D
17:15:28  <Zarenor> !password
17:15:28  <PublicServer> Zarenor: lawful
17:15:41  <PublicServer> *** ZarenorDarkstalker joined the game
17:16:12  <PublicServer> *** pugi has joined spectators
17:16:31  <PublicServer> <ZarenorDarkstalker> so, what are we doing at the moment?
17:16:54  <PublicServer> <pugi> i was just doing some eyecandy and expansions
17:17:27  <PublicServer> <pugi> 3rd lane bbh 01 - slh 01 was started
17:17:32  <PublicServer> <ZarenorDarkstalker> I see that
17:17:39  <PublicServer> <ZarenorDarkstalker> But I have alternate proposals
17:17:46  <PublicServer> <pugi> new map? :D
17:18:00  <PublicServer> <ZarenorDarkstalker> Well, a new map is plan A
17:18:09  <PublicServer> <ZarenorDarkstalker> rather, alternate A
17:18:13  <^Spike^> got a new map?
17:18:39  <PublicServer> <ZarenorDarkstalker> and alternate B is that, given we've exceeded the plans capacity...
17:18:46  <PublicServer> <ZarenorDarkstalker> Not yet I don't, but i could work on one
17:19:05  <PublicServer> <ZarenorDarkstalker> I'm not sure about what GRF's I'd use though..
17:20:13  <PublicServer> <ZarenorDarkstalker> But my alternate B is switching goods to a new maglev network, or an otherwise seperate network
17:20:51  <PublicServer> <pugi> hm, interesting :)
17:24:13  <PublicServer> <pugi> okay, dinner time :D
17:24:28  <Zarenor> Have fun
17:24:38  <pugi> i will :P
17:24:39  <PublicServer> *** ZarenorDarkstalker has left the game (leaving)
17:25:42  <Zarenor> SO I'mma work on a map then...
17:28:34  <Zarenor> Is it allowed to do a 512x2048 map?.. I know that just exceeds the 1M tile limit
17:29:49  <^Spike^> we can always look
17:30:14  <planetmaker> well... why would you need such big map?
17:30:27  <planetmaker> why not 256x2048 or 512x1024?
17:30:51  <planetmaker> well... 512x2048 doesn't exceed 1M tiles in that definition actually...
17:30:51  <^Spike^> also heard requests for a pax game so maybe...
17:31:14  <planetmaker> but we didn't have a 1M tiles game for long, I guess. To heavy on the CPUs.
17:31:16  <Zarenor> I just like the idea of a large game
17:31:25  <Zarenor> and I want a long TL game, i can make it long TL pax
17:31:51  <planetmaker> that also works with 256x2048 :-)
17:31:51  <Zarenor> but I could do 256x2048 if that'd be necessary for it to be usable for long
17:32:01  <damalix> too big maps prevent some ppl from joining
17:32:05  <planetmaker> it's not necessary. I guess we can do 512x2048.
17:32:12  <planetmaker> But people have to stop playing earlier
17:32:31  <Zarenor> And try it?.. you can't get much shorter a game than the one in progress now if we replace it
17:32:33  <^Spike^> @stage Finalizing/Waiting for new map
17:32:33  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #163 (r17847) | STAGE: Finalizing/Waiting for new map | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
17:32:45  <Zarenor> even the toyland one after which i got busy with summer was longer
17:32:52  <Zarenor> and we didn't finish it
17:36:30  <Nickman_87> We done with this map already?
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17:38:59  <Zarenor> So, another question.. do we want to do another Sbahn/ICE game, or leave that to plan?
17:39:06  <Zarenor> wait.. nevermind
17:39:09  <Zarenor> I have an idea
17:39:41  <planetmaker> !version
17:39:41  <PublicServer> planetmaker: Autopilot AP+ 3.0 Beta (r740)
17:52:41  <pugi> hi, i am back :D
17:56:28  <PublicServer> *** pugi has joined company #1
18:02:43  <PublicServer> <Damalix> 3rd line from SLH01  tied to BBH01 :)
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18:23:11  <Zarenor> So, how goes the game as of now?
18:23:49  <PublicServer> <pugi> seems to be okay
18:24:44  <Zarenor> Cool.... Good thing about such a larg map: lots of room to be creative, network and terrain-wise
18:24:50  <Zarenor> *large
18:25:05  <Zarenor> bad thing: TFing it to start takes FOREVER
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18:45:31  <PublicServer> <Damalix> Has anyone added any new train to factory / SL01 ?
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19:05:10  <pugi> Zarenor: status of map? :D
19:05:28  <Zarenor> eh... hmmm.. maybe... 40%ish
19:05:54  <Zarenor> again, TFing this map from flatland (where i prefer to start) is time-consuming.. more than i'd like it to be
19:06:35  <pugi> so you are basically making the map completely yourself?
19:06:53  <pugi> i though they are made with an automatic generator ^^
19:08:19  <^Spike^> depends on user preference i guess.. :)
19:10:08  <PublicServer> *** Damalix has joined spectators
19:13:10  <XeryusTC> Zarenor: heightmaps ftw!
19:13:56  <Zarenor> I guess I'm not familiar woith heightmapping OTTD
19:13:59  <Zarenor> *with
19:14:10  <Zarenor> and it's a little late now i've put ~2 hrs into it
19:14:14  <Zarenor> :)
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19:22:04  <^Spike^> well i can realized heightmaps being easy :)
19:22:13  <^Spike^> seeing you jsut have to create an img and load it :)
19:32:11  <^Spike^> Zarenor: are you done yet? ;)
19:34:00  <pugi> it would be great if there were counters (increment or decrement when train passes) and counter-based signals in ottd :D
19:44:01  <Ammler> pugi: there is such a waypoint patch
19:48:11  <Zarenor> Spike: I'm not, I'm trying to talk to my mother ab plans tonight, interrupting my mapmaking.. but how would I load a heightap?.. I may just be able to do that
19:48:22  <Zarenor> nvm
19:48:29  <Zarenor> found "load heightmap"
19:48:44  <Zarenor> What sort of dimensions am i going to need per tile?
19:48:47  <^Spike^> :)
19:48:59  <^Spike^> i don't know actually
19:49:20  <planetmaker> Zarenor: one pixel per tile
19:49:29  <Zarenor> Because I can certainly quickly heightmap what I want in GIMP is I know what needs to be done..
19:49:30  <^Spike^> there is your answer :)
19:49:48  <Zarenor> thanks planetmaker, simple enough.. so 510x2044 or 512x2048?
19:50:06  <^Spike^> i get a feeling a heightmap also is a nice idea if we i want to make a chris booth style IS2 map
19:50:10  <planetmaker> though it might be an idea to use a smaller one and interpolate it to the desired size - gives a bit smoother terrain.
19:50:23  <planetmaker> Zarenor: always powers of 2
19:50:28  <planetmaker> so 512x2048
19:50:42  <planetmaker> if not, it doesn't matter either :-)
19:50:47  <Thraxian> http://www.tt-forums.net/viewtopic.php?f=29&t=27052
19:50:48  <Webster> Title: Transport Tycoon Forums View topic - How To: Generate Superb Heightmaps :) (at www.tt-forums.net)
19:50:50  <Zarenor> okay
19:50:52  <planetmaker> you might get a water edge
19:51:06  <Zarenor> water edge is fixable enough
19:51:08  <Ammler> didn't mark create a blog post about highmap?
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20:12:43  <PublicServer> *** Thraxian has left the game (connection lost)
20:14:48  <Zarenor> Heightmap only simplified it by miles...
20:21:28  <^Spike^> ... :)
20:24:20  <Fates> !password
20:24:20  <PublicServer> Fates: nerved
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20:39:09  <PublicServer> <Damalix> Good night
20:39:19  <PublicServer> <Fates> bb!
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20:44:16  <PublicServer> *** Game paused (not enough players)
20:46:55  <atdt_> i want to play a chaos theory PS game
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20:54:26  <pugi> ps?
20:54:54  <^Spike^> public server
20:54:58  <pugi> doh :D
20:55:05  <^Spike^> but atdt last time we tried.. it ended up.. well.. being bad..
20:55:09  <pugi> i thought some kind of game type :P
20:55:25  <^Spike^> there is a reason it usually is said: Chaos is banned
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21:03:35  <atdt_> chaos is banned? :(
21:04:06  <atdt_> how about a game where the design is woefully inadequate for the eventual demand, causing an endless litany of half-measures and band-aid fixes?
21:04:12  <atdt_> like amtrak?
21:04:23  <Fates> sounds fun :P
21:04:42  <atdt_> i think it would be challenging
21:04:52  <Fates> true
21:05:31  <Razaekel> just start wth a LR network
21:05:39  <Razaekel> on a map too big for it
21:05:44  <atdt_> yeah exactly
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21:05:50  <atdt_> or even an ll_rr network
21:05:56  <atdt_> but even that would be way too small
21:06:05  <atdt_> so there would be insane bbh's and stuff all over
21:06:25  <atdt_> also, as a rule, there would be no outright rebuilding of junctions, it would just have to be built around the existing one
21:07:12  <Fates> ouch
21:07:18  <hylje> planned chaos
21:07:23  <hylje> expand as you go
21:07:26  <atdt_> planned chaos :)
21:07:48  <atdt_> also the town growth should be left on
21:08:19  <pugi> no removal of rails? awesome :D
21:08:36  <atdt_> well, remove rails... but as sparingly as possible
21:09:28  <hylje> rebuilding is hard enough as it is
21:11:19  <^Spike^> just check how 148 went
21:12:05  <atdt_> looks like fun :)
21:13:11  <^Spike^> it isn't
21:13:17  <atdt_> :(
21:13:58  <^Spike^> it's hard
21:14:11  <^Spike^> cause you need every person on the same line...
21:14:30  <^Spike^> and a few signs telling ppl what to do isn't the way to go if new ppl join and don't follow it and just add lines
21:16:59  <pugi> !curve
21:16:59  <PublicServer> pugi: http://www.openttdcoop.org/wiki/Max_Curve_Speed
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21:23:05  <pugi> !password
21:23:05  <PublicServer> pugi: carded
21:23:19  <PublicServer> *** Game unpaused (enough players)
21:23:21  <PublicServer> *** pugi joined the game
21:34:12  <Ammler> !archive
21:34:12  <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
21:55:30  <pugi> do train wrecks disappear after some time? :D
21:55:44  <PublicServer> <pugi> ah, they do
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22:25:57  <^Spike^> pugii you know what that sounded like: I crashed some trains but since i don't dare to say it i just casually ask if they disappear.. ;)
22:26:06  <PublicServer> <pugi> :D
22:26:11  <PublicServer> <pugi> they disappeared :P
22:26:15  <^Spike^> !players
22:26:16  <PublicServer> ^Spike^: Client 34 (Orange) is pugi, in company 1 (Daninghall Transport)
22:26:17  <PublicServer> ^Spike^: Client 15 (Orange) is DJ Nekkid, in company 1 (Daninghall Transport)
22:26:17  <PublicServer> <pugi> and i instantly replaced them ;)
22:26:20  <^Spike^> did you recreate them
22:26:21  <^Spike^> oki
22:26:32  <planetmaker> :-O DJNekkid plays!
22:26:45  <^Spike^> does her?
22:26:56  <^Spike^> he*
22:26:56  <KenjiE20> !!
22:27:19  <PublicServer> <pugi> he is on the server
22:27:21  <^Spike^> to be very honest...
22:27:28  <^Spike^> i've seen no action in the last 2 hours in the logs
22:27:29  <PublicServer> <pugi> and i saw some sign with -DJ-
22:28:35  <^Spike^> his last action was 5 hours ago...
22:28:37  <^Spike^> so...
22:28:43  <^Spike^> he should be spec...
22:29:01  <^Spike^> still destroying stuff pugi? :)
22:29:09  <PublicServer> <pugi> just yours :D
22:29:34  <^Spike^> now that's a good thing.. means you're doing nothing cause i haven't build anything this PS ;)
22:29:43  <KenjiE20> especially since he hasn't responded to his highlight :)
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22:30:12  <^Spike^> chris seems to respond to it... :)
22:30:15  <KenjiE20> lol
22:30:24  <^Spike^> *gone* :)
22:30:30  <^Spike^> !password
22:30:30  <PublicServer> ^Spike^: walker
22:30:38  <PublicServer> *** Spike joined the game
22:31:40  <PublicServer> <Spike> pugi: what is that construction @ coal drop?
22:31:52  <PublicServer> <pugi> nothing :D
22:32:07  <^Spike^> oki
22:32:10  <^Spike^> !rcon move 15 255
22:32:10  <PublicServer> ^Spike^: *** DJ Nekkid has joined spectators
22:32:10  <PublicServer> *** Game paused (not enough players)
22:32:12  <^Spike^> :)
22:32:27  <PublicServer> <pugi> i tried something first... didn't work at all :D
22:32:55  <^Spike^> you could've asked and we prob answered that for you.. ;)
22:33:24  <PublicServer> *** Spike has joined company #1
22:33:25  <PublicServer> *** Game unpaused (enough players)
22:33:35  <PublicServer> <pugi> i added a crossover for the coal drop...
22:33:50  <PublicServer> <pugi> but it is working fine as it is
22:33:50  <PublicServer> <Spike> and it failed to work
22:33:59  <PublicServer> <Spike> not much load so
22:34:01  <PublicServer> <pugi> yes
22:34:14  <PublicServer> <Spike> isn't a big game like some..
22:34:27  <PublicServer> <pugi> at least i shortened the east lane
22:35:33  <PublicServer> <pugi> at least the goods drop is working fine now, no waiting times :)
22:35:56  <PublicServer> <pugi> before only the 4 westers stations were used 90% the time
22:37:46  <^Spike^> pugi... the game will be paused as soon as i leave...
22:37:49  <^Spike^> which is.. eh..
22:37:50  <^Spike^> well now :)
22:37:53  <PublicServer> *** Spike has left the game (leaving)
22:37:53  <PublicServer> *** Game paused (not enough players)
22:38:01  <PublicServer> *** pugi has left the game (leaving)
22:38:07  <^Spike^> need to go to bed..
22:38:10  <^Spike^> getting late... :)
22:38:10  <pugi> well, i don't have anything left to do :P
22:38:18  <pugi> good night :)
22:38:22  <^Spike^> ty :)
22:38:41  <pugi> but you can sleep one hour longer this night :)
22:38:48  <^Spike^> true.. :)
22:38:58  <^Spike^> means i can work 1 hour short... oh no that doesn't work.. :)
22:39:05  <^Spike^> darnit :)
22:39:20  <pugi> i need to get to bed too... need to get up at 7:00
22:39:25  <^Spike^> hf :)
22:39:28  <^Spike^> cya around :)
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