Config
Log for #openttdcoop on 27th October 2009:
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00:12:40  <PublicServer> *** ZarenorDarkstalker has joined company #1
00:12:42  <PublicServer> *** Thraxian joined the game
00:12:49  <PublicServer> <ZarenorDarkstalker> Shoot, I have good timing
00:12:56  <PublicServer> <Thraxian> excellent timing :)
00:13:20  <PublicServer> <ZarenorDarkstalker> had just got to go to younglife.. problem is, I'm out of the loop, looks like they're not having it tonight
00:14:18  <PublicServer> <pugi> yay, another one here
00:14:22  <PublicServer> <pugi> so i can go to bed :P
00:16:32  <PublicServer> *** pugi has left the game (leaving)
00:16:44  <PublicServer> <ZarenorDarkstalker> my experimental thinking is.. incomplete..i got distracted
00:19:56  <PublicServer> <Thraxian> I came up with a great city coverage layout for TL10 today
00:20:01  <PublicServer> <ZarenorDarkstalker> Oh?
00:20:04  <PublicServer> <Thraxian> yup
00:20:19  <PublicServer> <ZarenorDarkstalker> TL10 CL2, or straight TL 10?
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00:35:19  <Maza> http://maza.kapsi.fi/roskis/domokun.jpg hey can someone explain what is happening here
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00:49:02  <MizardX> Domo-kun, sitting on a list of radioactive elments, watching TV, which says "Arigato. BS10" + some japanese characters I can't distinguish. "Arigato" could be a pun on "Domo", both could mean "Thank you".
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00:50:51  <Maza> you forgot the cola bottle cap
00:52:43  <Maza> MizardX: http://maza.kapsi.fi/roskis/domokun2.jpg
01:09:06  <Seppel> !password
01:09:07  <PublicServer> Seppel: circus
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01:24:48  <PublicServer> <atdt> hey zd/t
01:24:55  <PublicServer> <ZarenorDarkstalker> Hey at
01:25:06  <PublicServer> <atdt> i see some demolition underway
01:25:13  <PublicServer> <ZarenorDarkstalker> restructuring
01:25:31  <PublicServer> <atdt> lol
01:25:33  <PublicServer> <atdt> moving the town eh?
01:26:26  <PublicServer> <ZarenorDarkstalker> Making it suit our needs... and then going 9th ward on it's ass... XD
01:26:36  <PublicServer> <atdt> lol
01:26:41  <PublicServer> <atdt> thats cheating :p
01:29:27  <PublicServer> <atdt> my island is gonna be so awesome
01:29:32  <PublicServer> <atdt> but a lot of work so far
01:29:43  <PublicServer> <ZarenorDarkstalker> always is a lot
01:30:10  <PublicServer> <atdt> the north and south dedicated transfer stations will enable sooo much capacity
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01:35:28  <PublicServer> <atdt> so, ZD, is bus acceptable long-term in this game?
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01:35:47  <PublicServer> <ZarenorDarkstalker> sure
01:35:57  <PublicServer> <ZarenorDarkstalker> as long as trains factor into
01:36:13  <PublicServer> <atdt> i'm incorporating a lot of different types of transit to transfer passengers onto the rails
01:36:46  <PublicServer> <ZarenorDarkstalker> cool idea, might work
01:37:29  <PublicServer> <atdt> i'm trying to make it a sort of natural progression system
01:40:22  <Razaekel> hey ZD
01:40:27  <Razaekel> see what i did to my grid?
01:40:41  <PublicServer> <ZarenorDarkstalker> I saw some of it, didn't look through orders
01:40:53  <Razaekel> !password
01:40:53  <PublicServer> Razaekel: tinker
01:40:56  <Razaekel> tinker
01:40:59  <Razaekel> whoops
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01:41:17  <Razaekel> i modified the orders so that if they go through a station, they come back to the same waypoint
01:41:21  <PublicServer> <ZarenorDarkstalker> alright
01:41:31  <Razaekel> but if they pass through without hitting a station, they move to the next waypoint
01:41:40  <PublicServer> <ZarenorDarkstalker> AH, okay.. makes sense
01:41:49  <PublicServer> <ZarenorDarkstalker> looks like it's grown your city pretty well
01:42:14  <PublicServer> <Razaekel> yea
01:42:21  <PublicServer> <Razaekel> now i just need to redo the entrances
01:42:23  <PublicServer> <Razaekel> :-/
01:42:39  <Zarenor> Why?
01:42:47  <PublicServer> <Razaekel> i dont like the stop-go
01:42:51  <PublicServer> <ZarenorDarkstalker> Ah
01:43:33  <PublicServer> <Razaekel> and, komachi branch and sidings dont get enough service
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01:52:41  <PublicServer> <Razaekel> man zarenor, you have all the luck
01:52:46  <PublicServer> <ZarenorDarkstalker> ?
01:52:55  <PublicServer> <Razaekel> two coal mines
01:52:59  <PublicServer> <Razaekel> :-P
01:53:10  <PublicServer> <ZarenorDarkstalker> yeah, really.. killing me
01:53:24  <PublicServer> <ZarenorDarkstalker> but they don't kill thrax's design, so I guess it doesn't really matter
01:53:41  <PublicServer> <ZarenorDarkstalker> I just need this budhist timple to go away
01:53:52  <PublicServer> <ZarenorDarkstalker> which is how it's spelled it this case
01:55:54  <PublicServer> <Razaekel> budhist timple?
01:55:57  <PublicServer> <Razaekel> you serious?
02:01:41  <Zarenor> yup
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02:10:16  <CaptObvious> Anyone around that can lend a hand with Autopilot?
02:18:34  <PublicServer> *** Razaekel has left the game (leaving)
02:18:34  <PublicServer> *** Game paused (not enough players)
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07:12:28  <|Genesis|> !password
07:12:28  <PublicServer> |Genesis|: jading
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07:16:52  *** XeryusTC is now known as Xeryus|bnc
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08:25:45  <jonde> !password
08:25:45  <PublicServer> jonde: riches
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09:05:35  <pugi> good morning
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09:11:53  <A3aan> hi all
09:12:29  <pugi> !password
09:12:29  <PublicServer> pugi: mapper
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09:15:05  <A3aan> who wrote the article about penalties?
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09:23:31  <Nickman_87> !players
09:23:33  <PublicServer> Nickman_87: Client 136 is ZarenorDarkstalker, a spectator
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12:57:29  <pugi> !players
12:57:30  <PublicServer> pugi: There are currently no clients connected to the server
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13:17:27  <Chris_Booth> !password
13:17:28  <PublicServer> Chris_Booth: royals
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13:20:40  <pugi> hi chris :)
13:20:44  <PublicServer> <Chris Booth> hi
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13:36:29  <Resurrection> Hi to all, can anyone help me please? I'd like to join, but I have only the latest build r17879, where can I get r17847? The official wepage does not seem to have archive of nightlies. Thx in advance.
13:36:51  <Mark> hello
13:37:03  <Mark> @quickstart
13:37:05  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
13:37:10  <Mark> Resurrection: read that^
13:39:50  <Resurrection> !dl
13:39:50  <PublicServer> Resurrection: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
13:45:08  <Mark> try adding your OS
13:45:13  <Mark> !dl win 32
13:45:13  <PublicServer> Mark: unknown option "win"
13:45:14  <Mark> uh
13:45:16  <Mark> !dl win32
13:45:16  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win32.zip
13:45:54  <Resurrection> Thx!
13:46:29  <Mark> (it's all in the QS)
13:46:44  <KenjiE20> Res, query
13:46:59  <pugi> or you could go to http://binaries.openttd.org/nightlies/trunk/ and look there :P
13:47:12  <KenjiE20> if you've never joined, how do you know your wiki edits are valid?
13:48:17  <KenjiE20> (not saying they aren't, but how could you have been sure?)
13:48:35  <Mark> who are you talking to?
13:48:40  <KenjiE20> Resurrection
13:48:54  <Mark> what'd he edit?
13:49:04  <Resurrection> Priorities, added some options...
13:49:15  <KenjiE20> ^ that
13:49:23  <KenjiE20> one is a dupe
13:49:52  <KenjiE20> the tunnel one is already covered in pbs prio over bridge
13:50:06  <KenjiE20> only that one is better
13:50:09  <KenjiE20> as it actually works
13:50:29  <Mark> i was about to say that
13:50:35  <Mark> bothered reading the entire article?
13:56:14  <Mark> Resurrection: i'm going to add you to delete the stuff you added or let me do it
13:56:43  <Mark> you're not adding anything new and the stuff in your images doesn't meet openttdcoop standards in other ways
13:57:21  <Mark> (tunnels out of sync, potentially blocking joins, long gaps in prios)
13:57:52  <Mark> unless you're sure you're right you should have someone review it
13:58:27  <Resurrection> Well I am sure, but I won't insist - should I delete it?
13:59:09  <Mark> you are sure?
13:59:13  <Mark> lol..
13:59:15  <KenjiE20> the compressed version is technically valid, although pointless to mention
13:59:36  <KenjiE20> and if your going to compress, you should really show a fully compressed one
13:59:39  <KenjiE20> which that isn't
14:02:04  <Ammler> KenjiE20: the pbs prio over bridge in the wiki is wrong too ;-)
14:02:31  <Mark> oh?
14:03:09  <Ammler> the other signal should be 2way too
14:03:26  <Chris_Booth> Ammler: doesnt need to be
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14:04:14  <Ammler> oh well, then I missed the change in the code :-)
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14:06:25  <planetmaker> Resurrection, of course, the official site has an archive of nightlies. Ranging at least 60 days back
14:07:30  <Resurrection> planetmaker, I have discovered it already. There were no link to it but from wiki so I thought there is no such archive (it usually is or maybe even was at wepage).
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14:10:19  <planetmaker> !ping
14:10:20  <PublicServer> planetmaker: pong
14:10:22  <planetmaker> !fish
14:10:22  <PublicServer> planetmaker: Today's fish is ... where is it? "NEMO?"
14:15:09  <Resurrection> !password
14:15:09  <PublicServer> Resurrection: spites
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14:18:14  <KenjiE20> flaky net is flaky
14:21:17  <Chris_Booth> !fish
14:21:17  <PublicServer> Chris_Booth: Today's fish is ... where is it? "NEMO?"
14:21:43  <Ammler> Chris_Booth: do you know, when that changed?
14:21:53  <Ammler> or how?
14:21:55  <hylje> the fish?
14:22:23  <Chris_Booth> not sure Ammler just been using 1 way in my current SP gam
14:22:28  <Ammler> no the requirement for eol signals for the pbs
14:23:44  <PublicServer> *** Resurrection has left the game (leaving)
14:24:03  <Ammler> Chris_Booth: in your SP game, you have a full ml?
14:24:27  <Ammler> so the trains need to switch the bridge
14:27:26  <Chris_Booth> yeah
14:27:38  <Chris_Booth> i have 2000 trains in my current SP game
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14:28:50  <Chris_Booth> http://mz.openttdcoop.org/img/images/pbspre.jpg
14:28:53  <Mark> wohoo ubuntu crashed
14:28:57  <Mark> (again)
14:29:00  <Chris_Booth> Ammler: http://mz.openttdcoop.org/img/images/pbspre.jpg
14:29:03  <Chris_Booth> lol mark
14:29:15  <Mark> Ammler: did you already explain what's wrong with the prio over bridge?
14:33:09  <SmatZ> !password
14:33:10  <PublicServer> SmatZ: sadism
14:33:14  <SmatZ> hello :)
14:33:49  <SmatZ> Mark: I am having KDE crashes like in 1/4 cases of exitting OTTD
14:34:02  <SmatZ> it has some problems with fullscreen SDL apps
14:34:05  <SmatZ> (KDE4 that is)
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14:38:07  * KenjiE20 doesn't remember the last time he ran ottd fullscreen
14:38:28  <SmatZ> it's just too small in 1600x1200
14:38:42  <SmatZ> I have a CRT though, so I am not forced to native resultion
14:39:10  <KenjiE20> flatscreens have scaling too you know :)
14:39:26  <SmatZ> yeah, but it doesn't look nice
14:39:40  <SmatZ> not that nice as on CRT ;)
14:40:30  <PublicServer> *** SmatZ has left the game (leaving)
14:40:36  <Mark> SmatZ: openttd crashes whenever i exit it
14:40:46  <Mark> the system crashes are not caused by that though
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14:40:50  <KenjiE20> hm, my BENQ scales up quite nicely from 1024x768 to 1280x1024
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14:41:33  <SmatZ> Mark: "crashes" as in "OS complains about SIG*?"
14:41:50  <Mark> no
14:41:57  <SmatZ> Mark: ah, good :)
14:42:17  <SmatZ> KenjiE20: from 4:3 to 5:4?
14:42:28  <KenjiE20> yup
14:42:38  <KenjiE20> using the screen's native upscale
14:43:23  <SmatZ> also, this is one thing I don't understand... there were very promoted 16:9 screens, but many LCDs use 5:4 1280x1024 (which is even less wide than 4:3)
14:43:38  <KenjiE20> I know, it's dumb
14:44:05  <Chris_Booth> i have 16:10 screen
14:44:10  <Chris_Booth> they are weird
14:44:16  <Chris_Booth> 1440*900
14:44:34  <SmatZ> :)
14:45:16  <Chris_Booth> is 1080p actualy 16:9?
14:45:32  <SmatZ> @calc 1080/16*9
14:45:32  <Webster> SmatZ: 607.5
14:45:41  <SmatZ> it can't be
14:45:56  <hylje> 1080p is 1920x1080
14:45:59  <Mark> isn't 1080p the height?
14:46:00  <SmatZ> aha
14:46:01  <SmatZ> :-p
14:46:06  <Chris_Booth> yeah
14:46:10  <SmatZ> ok, knowledgefail :)
14:46:13  <Chris_Booth> 1920*1080
14:46:18  <hylje> @calc 1920*(16/9)
14:46:18  <Webster> hylje: 3413.33333333
14:46:23  <hylje> math fail
14:46:25  <SmatZ> hehe
14:46:30  <KenjiE20> it's 16:9
14:46:40  <Chris_Booth> @calc 1920*(9/16)
14:46:40  <Webster> Chris_Booth: 1080
14:46:44  <Chris_Booth> yeah it is
14:46:47  <Mark> @calc 1080/16*9
14:46:47  <Webster> Mark: 607.5
14:46:55  <Mark> uh
14:46:56  <Mark> :P
14:46:58  <SmatZ> :-D
14:47:00  <KenjiE20> lol
14:47:09  <Chris_Booth> @calc 1080*(16/9)
14:47:09  <Webster> Chris_Booth: 1920
14:47:26  <Chris_Booth> @calc 1440*(10/16)
14:47:26  <Webster> Chris_Booth: 900
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14:55:58  <Mark> Earth to Ammler
14:56:52  <Mark> !password
14:56:52  <PublicServer> Mark: sterns
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15:19:07  <Ammler> Mark: we had that talk around pz5 game
15:19:23  <Ammler> as some of you classified my pbs prio as failed
15:20:08  <Ammler> then some very much later ps game with Thraxian, where I showed it ingame
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15:20:24  <Ammler> and why a pbs without eol doesn't work
15:20:59  <Ammler> on this time, someone made the wiki entry and with my joiner
15:21:26  <XeryusTC> oh, Ammler feels like he has been threated injust?
15:21:28  <XeryusTC> !password
15:21:28  <PublicServer> XeryusTC: unmans
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15:21:57  <Ammler> Chris_Booth: your example doesn't show something
15:22:03  <Mark> so you're not saying mine actually doesn't work, but you're saying someone told you it doesn't?
15:22:29  <Ammler> Mark: I just know, around 5 months ago, this wouldn't work
15:22:35  <PublicServer> *** Game unpaused (enough players)
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15:22:38  <Ammler> it might have changed in the meantime
15:22:59  <Mark> WHAT wouldn't work?
15:23:25  <Ammler> trains wouldn't use the other line because the penalties are different
15:23:37  <Mark> ah
15:23:43  <Mark> now i know what you mean
15:23:47  <Mark> let me test
15:23:54  <PublicServer> *** Mark has left the game (leaving)
15:24:28  <Ammler> I am quite sure, the image from me had a sign pointing that
15:25:58  <Ammler> XeryusTC: not really :-)
15:26:30  <Ammler> as I made a working joiner after that
15:26:42  <Mark> trains use both paths
15:27:14  <Ammler> hmm, seems like I need to check it self :-P
15:29:52  <Mark> actually..
15:30:45  <Ammler> I would like a screen , where the train needs to use the line with the exit signal
15:31:19  <Ammler> but the exit signal is red
15:31:20  <Mark> no you're right
15:31:20  <jonde> !password
15:31:21  <PublicServer> jonde: tugged
15:31:22  <Mark> it doesnt work
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15:32:03  <PublicServer> *** Game unpaused (enough players)
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15:33:44  <PublicServer> *** Game paused (not enough players)
15:33:53  <Ammler> ok, then I don't need to show you :-)
15:34:03  <Ammler> thanks for testing :-P
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15:42:50  <pugi> !players
15:42:51  <PublicServer> pugi: Client 225 is jondisti, a spectator
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16:15:32  <Thijs> !players
16:15:34  <PublicServer> Thijs: There are currently no clients connected to the server
16:15:46  <Thijs> !download win32
16:15:46  <PublicServer> Thijs: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win32.zip
16:15:50  <Thijs> !download win64
16:15:51  <PublicServer> Thijs: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win64.zip
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16:27:52  <Thijs> hm, i was trying to download the graphpack, seems that this link isn't working: http://www.openttdcoop.ammler.ch/newgrfs/ottdc_grfpack_7.3.7z Got the *.zip version, it's ok
16:29:19  <dikzak> i can't seem to get the newgrf's to work, i downloaded the newgrf pack but it stil gives me a newgrf mismatch...
16:29:58  <Mark> use bananas
16:30:10  <Thijs> !password
16:30:11  <PublicServer> Thijs: nagged
16:30:15  <Mark> "find missing content online" in the newgrf dialog
16:30:22  <PublicServer> *** Player joined the game
16:30:22  <Webster> Player, please change your in game nick
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16:30:30  <dikzak> Mark: ah, thnks
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16:32:39  <dikzak> Mark: working now...
16:32:51  <Mark> well of course :P
16:32:58  <dikzak> :P
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16:42:26  <dikzak> sorry for being stupid, but where can i find the sign list:P?
16:45:25  <Seppel> !password
16:45:25  <PublicServer> Seppel: polled
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16:48:13  <PublicServer> <dikzak> lotsa old trains/boats and trains without orders, but i gotta go...
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17:00:20  <|Genesis|> !password
17:00:20  <PublicServer> |Genesis|: excels
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17:01:08  <Kupuham> !info
17:01:08  <PublicServer> Kupuham: #:1(Orange) Company Name: 'Shinkansen Inc.'  Year Founded: 2000  Money: 655167792  Loan: 0  Value: 658725142  (T:199, R:75, P:8, S:7) unprotected
17:02:46  *** LordAzamath has quit IRC
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17:08:12  <De_Ghosty> !revision
17:08:12  <PublicServer> De_Ghosty: Game version is r17847
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17:28:26  <A3aan> hi all
17:28:34  <PublicServer> <Thijs> hi
17:29:04  <A3aan> Mark: are you around?
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17:30:59  <A3aan> anyone around who knows a bit about penalties?
17:31:02  <Mark> A3aan: here now
17:31:11  <planetmaker> A3aan, don't ask if someone's around. Ask your questions
17:31:13  <A3aan> good :)
17:31:19  <Mark> yeah :P
17:31:20  <planetmaker> Pseudo questions are annoying.
17:31:23  <A3aan> ok ok
17:31:30  <A3aan> my mistake then
17:31:53  <Mark> no one likes to admit he doesn't know the answer after saying he knows alot about it
17:32:18  <A3aan> i'm reading the wiki entry about penalties and did some testing, but i have a question about the so called two-way red infinite penaltie
17:32:57  <A3aan> my train prefers the 2way read instead of a backwards facing PBS
17:33:05  <A3aan> read = red
17:33:12  <Mark> i doubt that
17:33:21  <Mark> does your train have orders?
17:33:31  <A3aan> no, no orders
17:33:36  <Mark> give it some orders
17:33:42  <Mark> they don't have to be reachable
17:33:56  <A3aan> ah ok, i'll try that
17:34:12  <A3aan> and when i made it a one way red it took the backward PBS
17:34:27  <A3aan> brb
17:37:00  <A3aan> ok, now it works :)
17:37:13  <A3aan> thnx for the answer Mark
17:37:23  <Mark> you're welcome
17:37:49  <A3aan> next question: are bw-PBS a good way to "force" SML?
17:38:58  <Mark> yeah
17:39:31  <A3aan> ok
17:39:51  <Mark> (answers to both questions are in the article)
17:39:51  <A3aan> gonna try to make a SML network, will be my first
17:40:00  <Mark> good luck
17:40:23  <A3aan> thnx
17:40:26  <Mark> i think im going to install a new os
17:40:31  <Mark> any os
17:40:43  <CaptObvious> anyone here know tcl?
17:40:49  <A3aan> what are u running now?
17:40:54  <Mark> ubuntu
17:41:29  <A3aan> ah linux
17:41:34  <A3aan> never tried it tho
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17:42:54  <Mark> atm it's incredibly slow
17:43:45  <A3aan> still working with xp here
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17:44:29  <A3aan> hmm... why are there only 4-way BBH's on the wiki :(
17:44:51  <A3aan> i need a clear example of a T-BBH LL5RR
17:45:27  <planetmaker> CaptObvious, not that I do know. But what do you try?
17:47:06  <planetmaker> and btw, also to you applies "ask your question, not wether someone knows answers to yet un-asked questions"
17:47:32  <planetmaker> A3aan, there are only 4-ways?!
17:48:05  <A3aan> yeah, under the BBH junctionary i only see 4 way BBH and an ancient 3 way BBH
17:48:26  <planetmaker> http://openttdcoop.org/wiki/Junctionary_-_All <-- ok, one ancient 3-way :-)
17:48:44  <planetmaker> Well. 3-way can be deducted from 4-way. Just leave out what is not needed.
17:48:54  <planetmaker> But you're right, there could, even should be more 3-ways
17:49:14  <planetmaker> Maybe browse our savegame archive and look for good examples and add one, two or three there?
17:49:31  <A3aan> i'm still having trouble making nice and efficient hubs with balancing
17:49:43  <planetmaker> the rules don't change for 3-way
17:49:58  <planetmaker> 4-way just requires the more advanced mergers
17:50:09  <planetmaker> as it's 6->2 instead of 4->2 for each direction
17:50:13  <A3aan> savagames are so crowded with tracks that its hard to see what belongs to the hub and what not :p
17:50:19  <CaptObvious> planetmaker - #tcl on freenode sorted it for me
17:50:32  <planetmaker> where do you think, A3aan the examples in the junctionary come from? :-)
17:51:06  <A3aan> true, from saves... but for pro players it's easier to figure what's hub and what not
17:51:17  <A3aan> i'm only playing for a few weeks now
17:51:43  <planetmaker> I understand that :-) I was there 2 ... 2.5 years ago
17:52:09  <planetmaker> discovered this channel after a few weeks... and somehow got stuck here :-P
17:52:33  <A3aan> i have that now :)
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17:52:56  <A3aan> used to play TT long time ago, but just simple lines here and there
17:53:13  <planetmaker> good advice: build them on the PS... and see how others build them. Usually it teaches one a thing or two.
17:53:14  <CaptObvious> I go through phases with openttd
17:53:14  <A3aan> but since i saw those huge networks i was hooked
17:53:20  <CaptObvious> I'll not play it for months and months and months
17:53:24  <CaptObvious> then someone will mention it
17:53:30  <CaptObvious> and it will CONSUME me for a month or so
17:53:37  <planetmaker> hehe.
17:53:46  <CaptObvious> I sit there at work and plan stations on paper
17:54:09  <CaptObvious> yeah, I'd love to have a huge network going for passengers in some huge metropoli
17:54:29  <CaptObvious> in fact, I have a savegame I'm gonna load and take a huge picture of for you guys - thing was making me 70m a year
17:54:38  <A3aan> with current PS games theres not that much space for building with all the ICE s-bahn stuff going on
17:55:05  <planetmaker> CaptObvious, making money is no measure. Given different newgrfs, different inflation, different settings
17:55:16  <CaptObvious> that's true
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17:55:52  <A3aan> money making is easy in this game, at least with default settings
17:56:28  <planetmaker> CaptObvious, and you should also look for one savegame. There we have three towns. 1.1 million, 1.0 million and 0.75 million inhabitants :-)
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17:57:01  <A3aan> those games are giving my laptop a headache :p
17:57:08  <planetmaker> "my" town producing like 300k PAX per month
17:57:12  * CaptObvious waits for openttd to start responding again after hitting ctrl-g
17:57:19  <planetmaker> :-D
17:57:20  <KenjiE20> hehe
17:57:42  <KenjiE20> @records
17:57:42  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2000 (PSG#131) - 2500 (PZG#5) | Single cargo output: 100,367 (PSG#121) | World Pop: 2,431,794 (PSG#140) 
17:57:59  <KenjiE20> ^ that would be the huge town one then :P
17:58:00  <CaptObvious> where is that measured from?
17:58:09  <KenjiE20> just a custom alias
17:58:17  <CaptObvious> hmm, this giant screenie is 80mb
17:58:23  <planetmaker> hm...sure that PSG140 is the highest population?
17:58:25  <KenjiE20> yup, they do that
17:58:32  <KenjiE20> pm; yep, afaict
17:58:54  <KenjiE20> probably not biggest single city, but idk
17:59:11  <CaptObvious> I struggle to get my cities over 50k =/
17:59:18  <planetmaker> well... but those numbers I gave add up to more ;-)
17:59:28  <KenjiE20> 50k takes minutes :P
17:59:37  <CaptObvious> how?
17:59:51  <KenjiE20> good s-bahn in a biggish city, can grow pretty quick
17:59:54  <CaptObvious> by promoting abstinence-only?
18:00:17  <planetmaker> and set growth speed to 4 or so
18:00:23  <KenjiE20> pm, what game were you thinking of?
18:00:35  <KenjiE20> the 4 city flat map?
18:00:36  <planetmaker> KenjiE20, dunno. That with Mark's home town in the middle
18:00:40  <planetmaker> not that one
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18:00:48  <KenjiE20> PSG?
18:01:06  <CaptObvious> is there a max size map that the game engine is capable of handling?
18:01:16  <KenjiE20> 2048x2048 atm
18:01:25  <CaptObvious> are we working to expand that?
18:01:29  <KenjiE20> which frankly is ridiculous
18:01:35  <KenjiE20> try it :P
18:01:45  <CaptObvious> I will on my next game
18:02:15  <planetmaker> CaptObvious, no sane person wants to fill a map of that size.
18:02:26  <planetmaker> I can't afford the computer to run such game
18:02:29  <CaptObvious> I was thinking about having a large number of companies
18:02:43  <A3aan> 512^2 is pretty large allready IMO :)
18:02:53  <KenjiE20> 2048x2048 will lag out everyone who joins after about 3
18:02:56  <CaptObvious> I use 1024 at the moment and it's not big enough
18:03:04  <A3aan> :/
18:03:21  <KenjiE20> 1024^ is as big as we get here
18:03:27  <KenjiE20> 1mil~ tiles
18:03:45  <CaptObvious> what do you guys like your industry and city densities set to?
18:03:56  <A3aan> i love the smaller maps like PSG#130
18:03:58  <CaptObvious> I used to like them really populated, but now I'm better at the game I like it quite sparse
18:03:59  <KenjiE20> nothing definitive
18:04:09  <KenjiE20> @quickstart
18:04:11  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
18:04:16  <KenjiE20> ^ have a look at the way the games proceed
18:04:33  <KenjiE20> by the time we get rolling, it generally doesn't matter what they were set to
18:05:04  <A3aan> cities - very low, industries - normal
18:05:11  <PublicServer> *** Kolo joined the game
18:05:37  <CaptObvious> wow, KenjiE20 - I couldn't imagine doing a huge network co-op
18:05:40  <A3aan> cities allways get in the way when laying tracks
18:05:48  <CaptObvious> because of the massive number of differing styles on how to build
18:06:05  <KenjiE20> hence our rules & guidelines
18:06:08  <CaptObvious> I play with 3 other guys regularly and I could tell who's is who's without colours, just by the style in which they build
18:06:47  <planetmaker> my memories were dim, KenjiE20 . I thought PSG #96 was bigger, but it's "only" 2.35 million
18:06:59  <planetmaker> 1 million, 850k and ~500k
18:07:08  <KenjiE20> heh, so 140 is still valid?
18:07:14  <planetmaker> probably, yes
18:07:27  <planetmaker> dunno about the other PAX PSGs, though
18:07:40  <KenjiE20> I'm having a double check now
18:07:51  <KenjiE20> 109 and 101, seems sizable
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18:08:30  <CaptObvious> so you guys custom build maps rather than making them with autogen?
18:08:42  <KenjiE20> again, nothing definitive
18:08:49  <KenjiE20> up to whoever authors it
18:09:10  <KenjiE20> generally most of ours are customised terragens
18:10:02  <KenjiE20> crafted maps, rarely go the way originally intended, so they end up a bit... weird
18:10:23  <planetmaker> CaptObvious, if you give us a working web configurator we'll use autogen much more again, too
18:10:45  <CaptObvious> a whatnow?
18:10:47  <KenjiE20> 109, is only 1.8mil
18:11:30  <KenjiE20> pm; I think he means autogen as in the the in-game terragen
18:11:42  <CaptObvious> I do
18:12:31  <KenjiE20> okay, pm, found a 3mil one
18:12:32  <KenjiE20> psg 101
18:12:43  <KenjiE20> 3,075,319
18:13:03  <planetmaker> :-O
18:13:22  <planetmaker> KenjiE20, yes, I understood
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18:15:54  <planetmaker> CaptObvious, I mean a tool which writes us a new config file using only a web browser as tool
18:16:08  <planetmaker> e.g. some nice php scripts which can be used to do that
18:16:21  <planetmaker> That has to include a custom selection of newgrfs.
18:17:47  <A3aan> how long are you guys building on a 3 way BBH LL_RR??
18:17:51  <CaptObvious> planetmaker - doesn't sound too difficult
18:18:22  <CaptObvious> could even make it output the file directly, so you could just wget http://captobvio.us/autogen.php?options=here
18:19:22  <CaptObvious> hmm
18:19:32  <planetmaker> A3aan, depends a bit. I guess something like an hour at least, if I do all joins etc and good balancing and low terraform
18:19:37  <CaptObvious> planetmaker - could you draw up an example config file and the options you'd want?
18:19:59  <planetmaker> CaptObvious, most options in openttd.cfg :-)
18:20:08  <planetmaker> Your openttd.cfg is a good example, I guess.
18:20:14  <A3aan> wow... one hour
18:20:20  <CaptObvious> my openttd.cfg has autopilot stuff in it too
18:20:24  <CaptObvious> and no newgrfs
18:20:33  <planetmaker> A3aan, I'v spent like 4 hours certainly on some 4-way BBHs
18:20:35  <KenjiE20> it should really take the old one, and only mod where needed, that's where it gets fun
18:20:52  <CaptObvious> KenjiE20 - could make a box to optionally upload your existing config
18:21:00  <CaptObvious> and load your settings in from it
18:21:08  <A3aan> thats quite a bit of time lol
18:21:19  <planetmaker> a whole evening session ;-)
18:21:35  <A3aan> gonna start on a 3 way now in a sandbox scenario
18:21:40  <planetmaker> I'm not always the fastest builder. And I try to make it perfect
18:21:50  <A3aan> anyone willing to judge after it's finished?
18:22:00  <A3aan> yeah, same here, perfectionist :p
18:22:00  <CaptObvious> planetmaker - would you need autopilot config in there too?
18:22:05  <planetmaker> no
18:22:18  <planetmaker> But of course that part must not be overwritten
18:22:52  <planetmaker> There's even a project on the devzone some person started. But he only started...
18:22:54  <CaptObvious> does OpenTTD require the section headers, like [network], [autopilot] etc?
18:23:01  <planetmaker> I think, yes
18:23:06  <CaptObvious> yes, it does.  I remember
18:23:24  <CaptObvious> autopilot addresses them by header, varname, value
18:25:14  <CaptObvious> afk for dinner then I'll take a bash at it
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18:52:15  <Ben_Totterdell> i need to have words with Mark
18:52:22  <Mark> uh oh
18:52:59  <Ben_Totterdell> you used my uber 15->15 track merge as a bad example :(
18:53:10  <Mark> well the arguments are valid :P
18:53:34  <Ben_Totterdell> true, an i agree, however it wasnt feasable to do anything else
18:53:48  <Mark> sure it was
18:53:52  <Mark> though i admit it'd be complex
18:54:06  <Mark> i can replace it with any other join of that type if you'd like..
18:54:47  <Ben_Totterdell> hmm
18:54:54  <Mark> you'd require 16 cross-overs using the style i am in the example
18:54:55  <Ben_Totterdell> i'd like to see that
18:54:57  <Mark> which is doable
18:54:59  <Mark> k
18:55:02  <Ben_Totterdell> however
18:55:10  <Ben_Totterdell> i wouldnt want to waste your time
18:55:27  <Mark> i'll make one
18:55:31  <Ben_Totterdell> nooo!
18:55:33  <Ben_Totterdell> don't
18:55:40  <Mark> all right :P
18:56:09  <Ben_Totterdell> !password
18:56:09  <PublicServer> Ben_Totterdell: burrow
18:56:18  <PublicServer> *** Game unpaused (enough players)
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18:57:15  <Mark> i'll still make it :P
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18:58:47  <Ben_Totterdell> where is everyone playing, as there is like no-one on this server..
18:59:45  <Mark> !dl lin
18:59:46  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-linux-generic-i686.tar.bz2
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19:01:24  <PublicServer> *** Game paused (not enough players)
19:05:25  <pugi> hi :)
19:08:49  <Ben_Totterdell> !password
19:08:49  <PublicServer> Ben_Totterdell: defame
19:09:09  <PublicServer> *** Game unpaused (enough players)
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19:15:27  <PublicServer> <Ben Totterdell> argh i am confusing myself lol
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19:19:56  <Zarenor> !PASSWORD
19:20:03  <Zarenor> !password
19:20:03  <PublicServer> Zarenor: defame
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19:42:39  *** Webster sets mode: +o Mark
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20:23:50  <A3aan> geesh, building a hub eats time for lunch :-/
20:28:20  <pugi> yes :D
20:32:35  <planetmaker> hehe @ A3aan
20:33:24  <A3aan> nearly finished, signaling the balancer now and need to add the shifting stuff
20:34:14  <A3aan> PSG#162 helps a lot, Mark made some nice stuff there
20:34:44  <Mark> :)
20:35:34  <Mark> if you balance all your hubs from now on you're with openttdcoop's top 10 players
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20:36:08  <tneo> :-O
20:36:37  <planetmaker> :-)
20:36:42  <PublicServer> *** tneo joined the game
20:36:47  <planetmaker> It's A LOT of work, yes
20:37:26  <Mark> if you make it a habit you should be able to hack it in pretty nicely in time
20:38:50  <PublicServer> *** tneo has left the game (leaving)
20:42:55  *** damalix has joined #openttdcoop
20:43:01  <damalix> !password
20:43:02  <PublicServer> damalix: bushel
20:43:17  <PublicServer> *** Damalix joined the game
20:44:10  *** mixrin has quit IRC
20:44:33  *** pugi has quit IRC
20:45:16  <Razaekel> mark, where am i in the ranking? :-P
20:45:30  <hylje> -1
20:45:47  <Razaekel> hmm
20:46:01  <Razaekel> since 1 is better than 2, 0 must be better than 1, and -1 must be better than 0
20:46:06  <Razaekel> so i'm the best?
20:46:08  <Razaekel> sweet
20:46:14  <Razaekel> !password
20:46:15  <PublicServer> Razaekel: bushel
20:46:25  <PublicServer> *** Game unpaused (enough players)
20:46:27  <PublicServer> *** Razaekel joined the game
20:47:04  *** pugi has joined #openttdcoop
20:47:14  <PublicServer> <Damalix> Hi there :)
20:47:24  <PublicServer> <Razaekel> ey damalix
20:50:22  <PublicServer> <Damalix> I'm gonna work a little on Uetani / Kodani island
20:50:24  <PublicServer> <Damalix> :)
20:51:02  <pugi> !password
20:51:03  <PublicServer> pugi: bushel
20:51:16  <Zarenor> !players
20:51:18  <PublicServer> Zarenor: Client 229 is Spike, a spectator
20:51:18  <PublicServer> Zarenor: Client 257 (Orange) is Damalix, in company 1 (Shinkansen Inc.)
20:51:18  <PublicServer> Zarenor: Client 258 (Orange) is Razaekel, in company 1 (Shinkansen Inc.)
20:51:45  <PublicServer> *** pugi joined the game
20:58:31  <PublicServer> *** Spike has joined company #1
21:01:04  <PublicServer> <Spike> who signed !jam
21:01:07  <PublicServer> <Spike> cause i don't see one
21:01:26  <PublicServer> <pugi> :D
21:01:32  <PublicServer> <Spike> trains waiting is a jam...
21:01:35  <PublicServer> <Spike> that's a new one to me
21:02:01  <PublicServer> *** Player joined the game
21:02:02  <Webster> Player, please change your in game nick
21:02:06  <PublicServer> *** Player has changed his/her name to Mark
21:02:07  <PublicServer> <Mark> 'lo
21:02:15  <KenjiE20> heh
21:02:19  <PublicServer> <pugi> hi player
21:02:33  <PublicServer> <Damalix> 'lo
21:03:20  <PublicServer> <Spike> i'm gonna kill the MM
21:03:39  <PublicServer> * Spike wants space
21:03:54  <PublicServer> <Spike> prob gonna redo some parts of my sbahn as well..
21:04:55  <PublicServer> <Mark> i should still add some buses to my sbahn
21:05:42  *** confound has quit IRC
21:05:53  <hylje> NO BUS DONT GO ON THE SBAHN YOU ARE A BUS YOU DON'T EVEN FIT
21:06:41  <PublicServer> *** Mark has left the game (leaving)
21:07:23  *** Progman has quit IRC
21:07:29  *** Nickman_87 has joined #openttdcoop
21:07:44  *** Nickman_87 is now known as Nickman87
21:07:46  <Nickman87> !players
21:07:48  <PublicServer> Nickman87: Client 229 (Orange) is Spike, in company 1 (Shinkansen Inc.)
21:07:48  <PublicServer> Nickman87: Client 257 (Orange) is Damalix, in company 1 (Shinkansen Inc.)
21:07:48  <PublicServer> Nickman87: Client 258 (Orange) is Razaekel, in company 1 (Shinkansen Inc.)
21:07:49  <PublicServer> Nickman87: Client 262 (Orange) is pugi, in company 1 (Shinkansen Inc.)
21:07:55  <A3aan> pfff... hub ready
21:07:57  <Nickman87> !password
21:07:57  <PublicServer> Nickman87: genres
21:08:25  <PublicServer> *** Nickman joined the game
21:09:46  <PublicServer> *** Nickman has left the game (leaving)
21:12:53  <PublicServer> <Spike> i just so much want to bulldoze every town on my island and build them up from 0 :)
21:12:59  <PublicServer> <Spike> oh well.. :)
21:14:05  <Mark> what's stopping you?
21:14:08  <damalix> !tunnel 3 12
21:14:08  <PublicServer> damalix: You need 3 tunnels/bridges for trainlength 3 and gap 12.
21:14:10  <PublicServer> <Spike> no magic? :)
21:14:26  <Mark> turn it on? :D
21:14:31  <damalix> !tunnel 3 8
21:14:31  <PublicServer> damalix: You need 2 tunnels/bridges for trainlength 3 and gap 8.
21:14:42  <^Spike^> !rcon magic_bulldozer 1
21:14:43  <PublicServer> ^Spike^: Saving map to magic_bulldozer_1_temp.sav
21:14:44  <PublicServer> ^Spike^: Map saved successfully, loading
21:14:45  <damalix> !tunnel 3 9
21:14:45  <PublicServer> damalix: You need 2 tunnels/bridges for trainlength 3 and gap 9.
21:14:50  <PublicServer> *** Game paused (not enough players)
21:14:54  <damalix> arf
21:14:54  <PublicServer> *** Damalix joined the game
21:14:56  <Razaekel> !password
21:14:56  <PublicServer> Razaekel: genres
21:14:57  <PublicServer> *** pugi joined the game
21:14:59  <PublicServer> *** Spike joined the game
21:15:01  <^Spike^> atleast you auto rejoin :D
21:15:05  <PublicServer> *** Razaekel joined the game
21:15:05  <Razaekel> yay
21:15:10  <PublicServer> *** Spike has joined company #1
21:15:16  <PublicServer> *** Razaekel has joined company #1
21:15:17  <PublicServer> *** Game unpaused (enough players)
21:15:19  <PublicServer> <pugi> what is magic bulldozer?
21:15:20  <PublicServer> *** Damalix has joined company #1
21:15:22  <PublicServer> *** pugi has joined company #1
21:15:37  <PublicServer> <Spike> it's magic.. :D
21:17:52  <A3aan> my BBH is at: http://www.gamecollector.nl/gfx/BBH.png
21:18:26  <hylje> the shifters are redundant
21:18:47  <hylje> if the first one didn't have room, the later ones will not either
21:19:04  <hylje> because the two competing trains are still in the exact same position in relation to each other
21:19:05  <A3aan> hmm.. ok
21:19:18  <A3aan> how should this be solved?
21:19:26  <hylje> desync them somehow
21:19:35  <hylje> or just drop the extra shifting
21:20:28  *** Resurrection has joined #openttdcoop
21:20:45  <A3aan> ok, i'll get back to work then :)
21:21:17  <A3aan> nothing gets perfect at the first try :p
21:21:21  <hylje> yeah
21:21:31  <hylje> there's plenty of factors in a optimal solution
21:21:39  <A3aan> true
21:22:12  <A3aan> rest of the hub look ok?
21:23:46  <hylje> you should allow the outermost lane to shift inward between any two joins from branches
21:24:11  <PublicServer> *** Razaekel has left the game (connection lost)
21:24:27  <hylje> other than that it looks good
21:25:41  <A3aan> most of it is copied from PSG#162
21:27:00  <A3aan> but what exactly do you mean with your first last sentence?
21:27:20  <hylje> well
21:27:28  <hylje> if two trains come in parallel from the branch
21:27:39  <hylje> and both of them join to the same lane
21:27:52  <hylje> one of them will block
21:28:10  *** Mark has quit IRC
21:29:42  <A3aan> ah, i get it :)
21:30:59  <A3aan> but since most of the trains are shifted to the inner lines and joining trains enter outer lines it shouldn't be much trouble i guess
21:31:04  <hylje> well
21:31:57  <hylje> two trains can enter the outerline simultaneously
21:33:07  <hylje> the first join doesn't get a chance to shift out of the way of the second
21:34:11  <Resurrection> !help
21:34:11  <PublicServer> Resurrection: http://www.openttdcoop.org/wiki/IRC_Commands
21:34:28  <Resurrection> !password
21:34:28  <PublicServer> Resurrection: twangs
21:35:12  <A3aan> the gaps between the 2 joins are quite big, so a simultanious join isn't much of a problem here, taking low traffic in mind offcourse
21:35:23  <PublicServer> *** Player joined the game
21:35:23  <Webster> Player, please change your in game nick
21:35:26  <A3aan> but i get your point and implemneting it now
21:35:39  <hylje> the gap doesn't really matter
21:35:49  <PublicServer> *** Player has left the game (leaving)
21:36:14  <PublicServer> *** Resurrection joined the game
21:36:38  <A3aan> i'm fixing the shifters now and then i'll put a new screenie online
21:36:47  <PublicServer> <Resurrection> Sorry, I have reinstalled and forgot to add my nick in multiplayer again...
21:39:51  <A3aan> with a TL of 2, how long should the prios be?
21:40:04  <A3aan> at the shifters i mean
21:44:22  <Chris_Booth> depends on acceleration length
21:45:35  <A3aan> new version: http://www.gamecollector.nl/gfx/BBH.png
21:47:09  <A3aan> monorail X2001 TL:2
21:47:26  *** Cif has quit IRC
21:47:55  <A3aan> oops... still old version, need to upload offcourse :p
21:49:02  <A3aan> ok, new now :)
21:49:39  *** Venxir has quit IRC
21:51:07  <A3aan> !players
21:51:08  <PublicServer> A3aan: Client 268 (Orange) is pugi, in company 1 (Shinkansen Inc.)
21:51:09  <PublicServer> A3aan: Client 269 (Orange) is Damalix, in company 1 (Shinkansen Inc.)
21:51:09  <PublicServer> A3aan: Client 270 (Orange) is Spike, in company 1 (Shinkansen Inc.)
21:51:09  <PublicServer> A3aan: Client 276 is Resurrection, a spectator
21:56:34  <PublicServer> <pugi> bbh 03 redone :D
21:57:08  *** Cif has joined #openttdcoop
21:57:08  <A3aan> !password
21:57:09  <PublicServer> A3aan: pastes
21:57:20  <PublicServer> *** A3aan joined the game
21:57:33  <PublicServer> <pugi> altough not balanced yet
21:58:17  *** highpinger has joined #openttdcoop
22:01:47  <Nickman87> !password
22:01:47  <PublicServer> Nickman87: pastes
22:02:18  <PublicServer> *** Nickman joined the game
22:02:32  <PublicServer> <Nickman> haha, you realy did delete all the towns spike? :)
22:02:54  <PublicServer> <pugi> :O
22:03:27  <PublicServer> <Nickman> I don't like my island :(
22:03:49  <PublicServer> <pugi> it is spiderpig
22:03:53  <PublicServer> <pugi> how could you not like it?
22:04:01  <PublicServer> <Damalix> Do the towns still need bridges to grow far from their center ?
22:04:08  <PublicServer> <Nickman> I made it bad :(
22:04:17  <PublicServer> <Nickman> and I don't know how to improve it
22:04:35  <PublicServer> <pugi> just look what the others did
22:04:42  *** cifvts_ has joined #openttdcoop
22:04:48  <PublicServer> <Spike> nickman if you want to start over: magic is on
22:05:02  <PublicServer> <Nickman> :D
22:05:05  <PublicServer> <Spike> i did the same
22:05:13  <PublicServer> <pugi> ah
22:05:18  <PublicServer> <Nickman> maybe I should delete and leave it up to someone else? :D
22:05:25  <PublicServer> <pugi> so you can remove towns with magic bulldozer?
22:05:52  <PublicServer> <pugi> and cargo producing stuff?
22:05:55  <PublicServer> <Spike> y
22:06:00  <PublicServer> <pugi> great :D
22:06:03  <PublicServer> *** Nickman has left the game (connection lost)
22:06:06  <PublicServer> <Spike> don't abuse it though
22:06:18  <PublicServer> <Spike> or well that was bad from someone who just deleted 3 towns
22:06:30  <PublicServer> <pugi> i thought the same :P
22:06:34  <PublicServer> *** Resurrection has left the game (leaving)
22:07:21  *** Nickman87 has quit IRC
22:07:27  *** Cif has quit IRC
22:07:52  <jonde> !password
22:07:52  <PublicServer> jonde: marvel
22:07:59  <PublicServer> *** jondisti joined the game
22:08:40  *** Chillosophy has quit IRC
22:09:51  <PublicServer> <Damalix> How to get the towns grow faster ? Do you found new buildings ? or just give proper transport services and wait ?
22:10:06  <PublicServer> <pugi> just create a bus circle
22:10:11  <PublicServer> <Damalix> kk
22:10:18  <PublicServer> <pugi> or something like that
22:10:20  <PublicServer> <Spike> that.. and well.. i tend to fund personally :)
22:10:27  <KenjiE20> @wiki gowing town
22:10:29  <PublicServer> <pugi> you can fund towns?
22:10:29  <Webster> Search results for "gowing town" - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=gowing%20town
22:10:30  <PublicServer> <Damalix> lol ok :p
22:10:32  <KenjiE20> @wiki growing town
22:10:34  <Webster> Search results for "growing town" - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=growing%20town
22:10:45  <PublicServer> <Spike> pugi: if you got nothing left to do.. there is 1 airport left from the MM find it.. kill all planes there.. and kill the airport plz :)
22:10:49  <pugi> http://www.openttdcoop.org/wiki/City_grow_guide
22:11:16  *** highpinger has quit IRC
22:11:16  <PublicServer> <Spike> plz :)
22:11:22  <PublicServer> <pugi> i don't need to search for it :P
22:11:35  <PublicServer> <Spike> as long as it gets deleted.. :)
22:11:38  <PublicServer> <pugi> i will
22:11:44  <PublicServer> <Spike> ty :)
22:11:51  <PublicServer> <pugi> done
22:12:00  <PublicServer> <Spike> ty again :)
22:12:18  <PublicServer> <Damalix> thanks, that was the thing I needed :)
22:12:27  <PublicServer> <pugi> 1.4k passengers and 1.4k bags of mail never going to be delivered :(
22:12:37  *** highpinger has joined #openttdcoop
22:14:37  *** highpinger has quit IRC
22:15:29  <A3aan> that city guide was pretty handy
22:15:53  *** cifvts__ has joined #openttdcoop
22:15:56  <PublicServer> <pugi> a3aan: why are you not playing on the public server?
22:16:09  <A3aan> i dont know anything about PAX games
22:16:27  <PublicServer> <Damalix> If we "transfer" passengers, does that helps the growth ?
22:16:28  <PublicServer> <pugi> well... only passengers are transportet
22:16:47  <hylje> transfer is used to get bigger profits
22:16:50  *** highpinger has joined #openttdcoop
22:16:55  *** cifvts_ has quit IRC
22:17:03  <hylje> because pax tend to spawn over a large area
22:17:31  <PublicServer> <pugi> i like cargo more
22:17:36  <PublicServer> <A3aan> i'll join then, brb
22:17:42  <PublicServer> *** A3aan has left the game (leaving)
22:17:54  <A3aan> !password
22:17:54  <PublicServer> A3aan: marvel
22:18:03  <PublicServer> *** A3aan joined the game
22:18:12  <PublicServer> <pugi> ah, you were on the server
22:18:17  <^Spike^> is it a bug that you can select non stop via a checkpoint?
22:18:20  <PublicServer> <pugi> but you don't need to leave the game
22:18:31  <PublicServer> <pugi> no spike
22:18:42  <PublicServer> <A3aan> how do you go from spectator to player then?
22:18:45  <^Spike^> `
22:18:50  <PublicServer> <pugi> select the company
22:18:54  <PublicServer> <pugi> and click join
22:18:56  <planetmaker> ^
22:18:57  <PublicServer> *** pugi has joined spectators
22:19:00  <PublicServer> *** pugi has joined company #1
22:19:05  <PublicServer> <pugi> like this :P
22:19:10  <PublicServer> <A3aan> lol ok, ill keep that in mind :)
22:19:10  <CaptObvious> okay so how do I make autopilot stop pausing my game?
22:19:18  <PublicServer> *** A3aan has joined spectators
22:19:18  <CaptObvious> also, my autopilot doesn't seem to see joins
22:19:22  <PublicServer> *** A3aan has joined company #1
22:19:34  <PublicServer> <A3aan> got it :)
22:19:39  <PublicServer> <pugi> nice :)
22:19:59  <PublicServer> <pugi> btw mark... why are you only transfering pax to mark?
22:21:48  <PublicServer> <A3aan> ok, what can i do?
22:22:00  <PublicServer> *** jondisti has left the game (leaving)
22:22:12  *** jonde has quit IRC
22:22:20  <PublicServer> <pugi> uhm
22:22:47  <PublicServer> <A3aan> grow a city?
22:22:52  <PublicServer> <pugi> create a main station somewhere :D
22:23:01  <planetmaker> CaptObvious: the min_client settings are part of openttd. Use them for the pause settings
22:23:06  <PublicServer> <pugi> or connect nagashima :D
22:23:11  <planetmaker> the pause upon join is required
22:23:11  <PublicServer> <Damalix> There is furuyama left to grow in the north
22:23:12  <PublicServer> <A3aan> uhmm... never created one before, are you sure?
22:23:18  <planetmaker> or rather: very much advisable
22:23:20  <PublicServer> <Spike> \
22:23:27  <PublicServer> <Spike> oh and pugi for the record i killed 4 towns ;)
22:23:37  <PublicServer> <pugi> :D
22:23:46  <planetmaker> CaptObvious: also: what version of ap+ do you use?
22:23:48  <CaptObvious> planetmaker - it didn't start pausing till I started using autopilot
22:23:56  <CaptObvious> the ap+ from the svn
22:23:57  <PublicServer> <A3aan> i'll start with Furuyama then :)
22:23:59  <CaptObvious> slightly modified
22:24:03  <planetmaker> ...
22:24:06  <CaptObvious> wait
22:24:06  <planetmaker> and what version?
22:24:10  <CaptObvious> that doesn't help :P
22:24:16  <CaptObvious> revision 740 iirc
22:24:19  <planetmaker> ok
22:24:23  <CaptObvious> I only grabbed it yesterday
22:24:32  <planetmaker> and "slightly modified" can mean anything
22:24:40  <PublicServer> <pugi> i'll help you :D
22:24:46  <CaptObvious> I changed the IRC module to recognise & and ~ as ops too
22:24:57  <PublicServer> <pugi> :D
22:25:00  <planetmaker> !version
22:25:00  <PublicServer> planetmaker: Autopilot AP+ 3.0 Beta (r740)
22:25:01  *** Resurrection has quit IRC
22:25:15  <PublicServer> <pugi> bad idea? :P
22:25:19  <CaptObvious> [22:25] <&OpenTTD|IRC> CaptObvious: Autopilot AP+ 3.0 Beta (rexported)
22:25:25  <PublicServer> <A3aan> airports?
22:25:31  <PublicServer> <pugi> just kidding ;)
22:25:47  <planetmaker> ? (rexported)?
22:26:00  <CaptObvious> no clue
22:26:03  <planetmaker> why don't you use svn straight away?
22:26:07  *** highpinger has quit IRC
22:26:11  <planetmaker> we run ap from a svn checkout
22:26:13  <CaptObvious> because then I can't use !rcon
22:26:24  *** highpinger has joined #openttdcoop
22:26:29  <planetmaker> if we modify it, we get r740M
22:26:32  <PublicServer> <pugi> i want to connect some industies :)
22:26:37  <PublicServer> <A3aan> lol
22:26:39  <CaptObvious> I've only modified irc.lib
22:26:40  *** highpinger has quit IRC
22:27:01  <PublicServer> <Spike> pugi it's a pax game..
22:27:06  <PublicServer> <pugi> i know :D
22:27:09  <CaptObvious> oh, and I did modify autopilot.tcl
22:27:11  <PublicServer> <pugi> but i still want to
22:27:18  <CaptObvious> hardcoded the openttd.cfg location
22:27:22  <PublicServer> <pugi> that doesn't mean i will
22:27:29  <CaptObvious> since it didn't work with the environment variable for some reason
22:28:22  <planetmaker> CaptObvious: and what OpenTTD version do you use?
22:28:42  <CaptObvious> [22:28] <&OpenTTD|IRC> CaptObvious: Game version is 0.7.3
22:28:51  <planetmaker> ah. That might be the issue
22:29:03  <planetmaker> stable reports differently than trunk
22:29:09  <planetmaker> iirc that is
22:29:14  <CaptObvious> ah, when's the next stable release, do we know?
22:29:22  <planetmaker> that won't change it.
22:29:34  <planetmaker> only when the next major stable release will come out
22:29:48  <planetmaker> e.g. 0.8.0
22:29:52  <CaptObvious> so I'm best off updating to a nightly and just staying with that nightly?  I don't wanna have to ask my players to keep updating
22:30:00  <planetmaker> or you take an older ap+
22:30:03  <planetmaker> check the logs
22:30:17  <planetmaker> of ap+ and look for something related to join messages
22:30:23  <planetmaker> I remember we had trouble with that
22:30:23  <PublicServer> <A3aan> what is that trainstation doing in furuyama??
22:30:32  <CaptObvious> where does it log to by default?
22:30:38  <planetmaker> svn log ?
22:30:48  <planetmaker> ^^ that log ;-)
22:30:58  <planetmaker> of the ap+ repository
22:31:13  <CaptObvious> I'm unfamiliar with svn
22:32:08  <CaptObvious> aha, svn log http://svn.openttdcoop.org/tools/autopilot/branches/ap+ :)
22:32:10  <PublicServer> <A3aan> what busses do we use?
22:32:19  <PublicServer> <pugi> just choose one
22:32:20  <planetmaker> maybe try r739 even
22:36:20  <CaptObvious> it's probably easier to use a nightly
22:37:07  <planetmaker> that depends. Both is IMO equally easy :-)
22:37:13  <planetmaker> svn up or svn up ;-)
22:37:29  <planetmaker> both run here from a svn repository
22:37:55  <planetmaker> so that we can update by a simple svn up - both of them
22:38:04  <planetmaker> in the very same dir we use them
22:38:25  <planetmaker> e.g. /home/publicsever> svn up
22:38:37  <planetmaker>  /home/publicserver/autopilot> svn up
22:39:12  *** cifvts_ has joined #openttdcoop
22:39:38  <planetmaker> and we copy then the content of the openttd bundle dir (e.g. the binary) also into the autopilot dir. That way we can update while the server is running
22:40:32  <planetmaker> Mind - if you consider providing a nightly server - that there are only very, very few players who play a nightly online.
22:40:44  <CaptObvious> okay, how do I find out whether linux is running a 32bit or 64bit kernel?
22:40:56  <planetmaker> dih had once a auto-nightly server. It was visited, but infrequently
22:41:01  <CaptObvious> I plan to update to a nightly once and stay on that nightly till I need to upgrade
22:41:02  <PublicServer> <Spike> pm just say: 99% of the online players of nightly play @ ottdc.. ;)
22:41:17  <planetmaker> uname -a
22:41:18  <CaptObvious> planetmaker - our server is for people who are part of our irc channel, it's passworded
22:41:22  <CaptObvious> ty
22:41:37  <planetmaker> CaptObvious: despite. It's a barrier :-)
22:41:39  <CaptObvious> Linux gypsy 2.6.18.8-linode16 #1 SMP Mon Jan 12 09:50:18 EST 2009 i686 GNU/Linux
22:41:46  <CaptObvious> aha
22:41:47  <planetmaker> he...
22:41:48  <CaptObvious> i686
22:42:27  <planetmaker> we knew that before ;-)
22:42:37  <planetmaker> but I guess that means 32 bit
22:43:28  *** cifvts__ has quit IRC
22:43:28  <CaptObvious> it does
22:43:46  <CaptObvious> hmm, latest nightly now AP won't update
22:43:50  *** Zuu has quit IRC
22:43:50  <CaptObvious> launch*
22:44:13  <planetmaker> brb
22:46:12  <^Spike^> there.. have a small sbahn setup on my island.. not for all cities.. but it's a start.. :)
22:46:23  <CaptObvious> sbahn?
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22:47:00  <CaptObvious> okay, now it's working - but it's still not seeing joins :P
22:47:33  <planetmaker> define "see"
22:47:53  <CaptObvious> it's not reporting joins to IRC
22:47:58  <CaptObvious> but it's reporting parts
22:48:42  <planetmaker> well... what does it look like, what does it do, if someone joins? All in normal operation?
22:48:50  <planetmaker> or some kind of function crashes or so?
22:48:56  <CaptObvious> everything works fine, but it just doesn't report it to IRC
22:49:45  <PublicServer> <Spike> i should prob make my orders more SRO tomorrow :)
22:50:11  <PublicServer> <Spike> but well this will do for now :D
22:50:38  <PublicServer> <pugi> a3aan: i created cw bus route in furuyama and grouped the busses :)
22:50:42  <planetmaker> CaptObvious: then I would try to look at the tcl ;-)
22:50:51  <planetmaker> But I'm not proficient in tcl at all
22:50:56  <planetmaker> sorry
22:51:14  <PublicServer> <A3aan> i was allready wondering what was happening :p
22:51:17  <planetmaker> look for something like the join message in the tcl file
22:51:30  <PublicServer> <pugi> i hope you don't mind :D
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22:51:32  <planetmaker> or parts thereof.
22:51:45  <PublicServer> <A3aan> not at all, it's coop after all
22:53:03  <PublicServer> *** Damalix has left the game (connection lost)
22:53:59  <CaptObvious> !password
22:53:59  <PublicServer> CaptObvious: onrush
22:55:48  <CaptObvious> !revision
22:55:48  <PublicServer> CaptObvious: Game version is r17847
22:55:54  <CaptObvious> you're a revision old :(
22:56:10  <^Spike^> ... maybe a few days.. but it works for us :)
22:56:19  <PublicServer> *** Spike has left the game (leaving)
22:56:23  <CaptObvious> :)
22:56:25  <^Spike^> hmm forgot to place a note...
22:56:29  <^Spike^> !players
22:56:31  <PublicServer> ^Spike^: Client 268 (Orange) is pugi, in company 1 (Shinkansen Inc.)
22:56:31  <PublicServer> ^Spike^: Client 283 (Orange) is A3aan, in company 1 (Shinkansen Inc.)
22:56:48  <CaptObvious> @gettingstarted
22:56:52  <CaptObvious> 1gettingstarted
22:56:53  <CaptObvious> bah
22:56:57  <CaptObvious> !gettingstarted
22:56:57  <^Spike^> pugi 1 more simple request.. on my island can you place a "Note to self: Do SRO"
22:57:02  <CaptObvious> ggrrrrrr
22:57:07  <^Spike^> @quickstart
22:57:07  <^Spike^> ?
22:57:07  <PublicServer> <pugi> okay :D
22:57:08  <^Spike^> that 1?
22:57:11  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
22:57:25  <CaptObvious> thanks spike :P
22:57:25  <^Spike^> hate get pass again and such :)
22:57:29  <^Spike^> want to go to bed :D
22:57:35  <^Spike^> more need to :D
22:58:40  <planetmaker> [23:55]	<CaptObvious>	you're a revision old :( <-- there's not much point to update inbetween a game unless bugs have been fixed which have negative influence on our game
22:58:55  <^Spike^> oh well of to bed now.. pugi ty :)
22:59:17  <planetmaker> hehe. Yes, here in the radio they also already play the national anthem...
22:59:41  <planetmaker> so good night from here, too
23:00:57  <damalix> !password
23:00:58  <PublicServer> damalix: onrush
23:01:26  <PublicServer> *** Damalix joined the game
23:03:27  <PublicServer> <pugi> wait... free cookies for sale?
23:03:41  *** Phoenix_the_II has quit IRC
23:03:49  *** ODM has quit IRC
23:03:53  <PublicServer> <pugi> that doesn't make sense
23:03:53  *** cifvts__ has joined #openttdcoop
23:04:00  <PublicServer> <A3aan> lol, not realy :)
23:05:48  <PublicServer> <pugi> well, i am leaving
23:05:53  <PublicServer> <Damalix> G'night then
23:05:55  <PublicServer> <pugi> damalix is here so it won't pause ;)
23:06:00  <PublicServer> <A3aan> night
23:06:09  <PublicServer> *** pugi has left the game (leaving)
23:06:17  <pugi> no, not going to bed
23:06:19  <PublicServer> <A3aan> well, i'm not staying that long either
23:06:21  <pugi> just leaving the game :D
23:07:11  <PublicServer> <A3aan> my alarm goes in 7 hrs :(
23:07:32  <damalix> exactly the same here
23:07:43  *** Cif has joined #openttdcoop
23:08:44  <CaptObvious> !dl
23:08:44  <PublicServer> CaptObvious: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
23:08:50  <CaptObvious> !dl win64
23:08:50  <PublicServer> CaptObvious: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win64.zip
23:09:28  *** cifvts_ has quit IRC
23:09:34  <PublicServer> *** CaptObvious has left the game (connection lost)
23:09:54  <CaptObvious> hmm
23:10:49  <A3aan> i need to goto bed, but then the game pauses
23:10:51  <CaptObvious> I try and join and get Network-Game Connection Lost
23:10:58  <PublicServer> <Damalix> Good night
23:11:07  <PublicServer> <Damalix> Don't worrry, I'll go to bed too
23:11:12  <A3aan> :)
23:11:17  <A3aan> gnight
23:11:21  <PublicServer> <Damalix> Cya
23:11:26  <PublicServer> *** A3aan has left the game (leaving)
23:11:27  <PublicServer> *** Game paused (not enough players)
23:11:31  <A3aan> cya
23:11:33  <A3aan> .quit
23:11:36  *** A3aan has quit IRC
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23:17:50  <PublicServer> *** Damalix has left the game (connection lost)
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23:47:57  <Zarenor> !players
23:47:59  <PublicServer> Zarenor: There are currently no clients connected to the server
23:55:39  *** ^Spike^ has quit IRC

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