Config
Log for #openttdcoop on 30th October 2009:
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00:01:33  <PublicServer> <Razaekel> hmm
00:01:48  <PublicServer> <Razaekel> if i make a new network, i ned to think of how to build it
00:05:08  <PublicServer> <Razaekel> alright
00:05:14  <PublicServer> <Razaekel> i have an idea
00:05:18  <PublicServer> <ZarenorDarkstalker> alright?
00:05:21  <PublicServer> <ZarenorDarkstalker> cool
00:05:46  <PublicServer> <Razaekel> hmm
00:06:05  <PublicServer> <Razaekel> nvm
00:14:15  <planetmaker> <DorpsGek> -Fix: make the plane speed setting unchangeable in network games because it can be read by NewGRFs on game load and thus if it changes cause desyncs <-- folks, we'll soon not be able anymore to fix the plane speed :-)
00:15:12  <ZarenorDarkstalker> but what will it be stuck at?
00:15:12  <Ammler> so always start with 1/4 :-)
00:15:35  <atdt> !password
00:15:35  <PublicServer> atdt: gassed
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00:17:10  <PublicServer> *** Game paused (not enough players)
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00:26:06  <PublicServer> <ZarenorDarkstalker> Hey thrax
00:26:15  <PublicServer> <ZarenorDarkstalker> You prepped aoki?
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00:26:28  <PublicServer> <Thraxian> I put down a few roads, that's all
00:26:39  <PublicServer> <Thraxian> it's the default 2x2 grid though
00:26:40  <PublicServer> <ZarenorDarkstalker> That's all it needed...
00:26:47  <PublicServer> <ZarenorDarkstalker> ah, so it is
00:27:28  <PublicServer> <ZarenorDarkstalker> Look at the combined population there
00:27:49  <PublicServer> <ZarenorDarkstalker> 178k, we're far and away in the lead
00:29:30  <Seppel> !password
00:29:30  <PublicServer> Seppel: pander
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00:30:01  <PublicServer> <Thraxian> you like the change to the ICE drop?
00:30:13  <PublicServer> <ZarenorDarkstalker> It looked like a good idea
00:30:20  <PublicServer> <Thraxian> seems to flow well
00:30:33  <PublicServer> <ZarenorDarkstalker> I slightly modified the exit as well
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00:32:46  <PublicServer> <Thraxian> I stink at random road layouts - would like to make some of the eastern towns a bit more "natural"
00:32:47  <PublicServer> <ZarenorDarkstalker> So, what's our next target?
00:33:01  <PublicServer> <Thraxian> I prefer symmetry and order, personally
00:33:02  <PublicServer> <ZarenorDarkstalker> natural? like how?
00:33:07  <PublicServer> <ZarenorDarkstalker> I do too
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02:42:31  <PublicServer> <ZarenorDarkstalker> >>276'230'xxx'xxxenergy
03:04:01  *** light has joined #openttdcoop
03:04:54  <light> exit
03:05:06  <light> exit
03:05:09  <light> \exit
03:05:19  <light> disconnect
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03:10:34  <light> hello?
03:10:49  <PublicServer> <ZarenorDarkstalker> hm?
03:10:54  <light> oh hi
03:11:04  <light> how do i get to a game?
03:11:20  <light> id est, this is the first time i connected, so i'm lost
03:11:26  <PublicServer> <Thraxian> @quickstart
03:11:36  <light> @quickstart
03:11:38  <light> ?
03:11:38  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
03:11:42  <ZarenorDarkstalker> read that
03:11:42  <light> ah
03:11:46  <light> thx
03:14:05  <light> !password
03:14:05  <PublicServer> light: coward
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06:48:27  <damalix> !password
06:48:27  <PublicServer> damalix: turret
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09:26:28  <bartavelle> hello
09:26:49  <bartavelle> i've been looking at openttdcoop savegames and noticed there were big disjointed stations
09:27:00  <bartavelle> is that made from a grf or a feature i didn't notice ?
09:29:55  <tneo> distant join is a feature
09:30:04  <tneo> hold ctrl while placing a station
09:31:05  <bartavelle> cool thanks
09:31:35  <bartavelle> ah it works, awesome
09:32:24  <planetmaker> bartavelle, you may also want to learn about the bulldozer as opposed to the dynamite tool in the building toolbar
09:32:44  <planetmaker> e.g. removing single tiles again of existing stations
09:32:55  <bartavelle> oh
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09:35:51  <planetmaker> and not to forget: hello tneo :-)
09:36:01  <tneo> :-)
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11:12:12  <pugi> hi :3
11:35:51  <pugi> !players
11:35:52  <PublicServer> pugi: There are currently no clients connected to the server
11:35:53  <pugi> nonr
11:35:54  <pugi> none
11:35:55  <pugi> ^^
11:48:43  <Seppel> !password
11:48:43  <PublicServer> Seppel: coyest
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13:27:50  <tonyf12> In the download online content menu, one of the AIs says "Full save/load support". Does that imply some of the others do not work with saving and loading?
13:27:55  <tonyf12> !dl
13:27:55  <PublicServer> tonyf12: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
13:29:50  <planetmaker> they all do work
13:30:04  <planetmaker> But they don't save information for themselves, but re-generate them upon load
13:30:16  <tonyf12> No source option for !dl? I need to compile it to get it to work on Ubuntu 9.10 x64.
13:30:26  <tonyf12> thanks planetmaker
13:30:33  <planetmaker> !dl svn
13:30:33  <PublicServer> planetmaker: unknown option "svn"
13:30:46  <planetmaker> !svn
13:30:46  <PublicServer> planetmaker: svn update -r17847 && make (pistol)
13:30:46  <PublicServer> planetmaker: svn checkout -r17847 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
13:30:49  <planetmaker> :-)
13:31:05  <tonyf12> Thanks again
13:31:22  <planetmaker> yw
13:40:28  <tonyf12>  !pw
13:40:49  <tonyf12> !password
13:40:49  <PublicServer> tonyf12: yachts
13:41:08  <PublicServer> *** Tony joined the game
13:43:43  <tonyf12> My brain didn't explode as much as usual while trying to understand it, so hopefully that means I'm getting better at this
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14:09:43  <PublicServer> *** Spike has joined company #1
14:10:05  <^Spike^> !unpause
14:10:05  <PublicServer> *** ^Spike^ has unpaused the server. (Use !auto to set it back.)
14:10:06  <PublicServer> *** Game unpaused (enough players)
14:10:39  <^Spike^> !auto
14:10:39  <PublicServer> *** ^Spike^ has enabled autopause mode.
14:10:40  <PublicServer> *** Game paused (not enough players)
14:10:48  <^Spike^> !unpause
14:10:49  <PublicServer> *** ^Spike^ has unpaused the server. (Use !auto to set it back.)
14:10:50  <PublicServer> *** Game unpaused (enough players)
14:10:51  <^Spike^> !auto
14:10:52  <PublicServer> *** ^Spike^ has enabled autopause mode.
14:10:53  <PublicServer> *** Game paused (not enough players)
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15:13:43  <jondisti> !password
15:13:43  <PublicServer> jondisti: raffle
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16:50:14  <pugi> !password
16:50:14  <PublicServer> pugi: timely
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18:18:55  <mark> evening
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18:28:51  <insulfrog> !dl win32
18:28:51  <PublicServer> insulfrog: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win32.zip
18:31:46  <Razaekel> !password
18:31:47  <PublicServer> Razaekel: pigged
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18:32:23  <insulfrog> !password
18:32:24  <PublicServer> insulfrog: pigged
18:32:35  <PublicServer> *** Game unpaused (enough players)
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18:32:49  <PublicServer> <insulfrog> hi all
18:33:47  <PublicServer> *** Sepp joined the game
18:40:11  <pugi> !password
18:40:11  <PublicServer> pugi: oilier
18:40:35  <PublicServer> *** pugi joined the game
18:40:40  <PublicServer> <pugi> hi :D
18:42:48  <insulfrog> !playercount
18:42:49  <PublicServer> insulfrog: Number of players: 4
18:42:54  <insulfrog> !players
18:42:55  <PublicServer> insulfrog: Client 466 (Orange) is Razaekel, in company 1 (Shinkansen Inc.)
18:42:55  <PublicServer> insulfrog: Client 468 (Orange) is insulfrog, in company 1 (Shinkansen Inc.)
18:42:55  <PublicServer> insulfrog: Client 470 (Orange) is Sepp, in company 1 (Shinkansen Inc.)
18:42:56  <PublicServer> insulfrog: Client 472 (Orange) is pugi, in company 1 (Shinkansen Inc.)
18:46:22  <PublicServer> *** insulfrog has left the game (leaving)
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18:54:29  <pugi> @clcalc erail tilt 160
18:54:29  <Webster> pugi: Required CL for rail at 160km/h, with tilt bonus, is 3 (4 half tiles) or TL
18:54:41  <pugi> @clcalc erail tilt 2
18:54:41  <Webster> pugi: A rail Curve Length of 2 (3 half tiles), with tilt bonus, gives a speed of 158km/h or 98mph
18:55:30  <PublicServer> *** Spike has joined company #1
18:56:00  <pugi> @clcalc erail tilt 144
18:56:01  <Webster> pugi: Required CL for rail at 144km/h, with tilt bonus, is 2 (3 half tiles) or TL
18:56:07  <pugi> @clcalc erail tilt 1
18:56:07  <Webster> pugi: A rail Curve Length of 1 (1 half tiles), with tilt bonus, gives a speed of 105km/h or 65mph
18:56:32  <pugi> @clcalc erail 2
18:56:33  <Webster> pugi: A rail Curve Length of 2 (3 half tiles) gives a speed of 132km/h or 82mph
18:57:21  <PublicServer> <Spike> hmmm.. i need to improve my sbahn.. :)
18:58:28  <XeryusTC> !password
18:58:29  <PublicServer> XeryusTC: flexed
18:58:39  <PublicServer> *** XeryusTC joined the game
19:00:23  <PublicServer> <XeryusTC> what happened to all the active people?
19:00:31  <PublicServer> <Spike> don't look at me..
19:02:30  <PublicServer> *** Sepp has left the game (connection lost)
19:05:07  <hylje> om nom nom
19:05:18  <PublicServer> *** Razaekel has left the game (connection lost)
19:07:20  <PublicServer> <Spike> hopefully this works better :)
19:07:20  <PublicServer> <pugi> someone is building at my okamachi :O
19:07:24  <PublicServer> <XeryusTC> i am :P
19:07:36  <PublicServer> <XeryusTC> if you dont mind :)
19:07:42  <PublicServer> <pugi> i just wanted to start my sbahn :D
19:07:50  <PublicServer> <pugi> hm, do it
19:07:55  <PublicServer> <pugi> but only those two
19:07:56  <PublicServer> <XeryusTC> oh, can i just build that part?
19:08:03  <PublicServer> <pugi> :D
19:08:04  <PublicServer> <XeryusTC> i want to try something :P
19:08:13  <PublicServer> <pugi> you don't need erail :D
19:08:18  <PublicServer> <pugi> ah, ugly tf
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19:08:28  <PublicServer> <pugi> ;)
19:10:13  <PublicServer> <XeryusTC> oh cool
19:10:21  <PublicServer> <XeryusTC> railways got reduced to normal tracks :D
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19:16:41  <PublicServer> <Spike> i love it how my sbahn works better now.. :)
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19:22:59  <^Spike^> !trains
19:22:59  <PublicServer> ^Spike^: !trains <integer>: set value of max_trains
19:23:02  <^Spike^> !info
19:23:02  <PublicServer> ^Spike^: #:1(Orange) Company Name: 'Shinkansen Inc.'  Year Founded: 2000  Money: 3032774275  Loan: 0  Value: 3037488448  (T:500, R:219, P:0, S:7) unprotected
19:23:06  <^Spike^> !trains 750
19:23:06  <PublicServer> *** ^Spike^ has set max_trains to 750
19:29:04  <PublicServer> <Spike> hmmm my sbahn suddenly has a lot higher output... just improved the entrance :)
19:29:09  <PublicServer> <pugi> :)
19:29:29  <PublicServer> <pugi> i am currently inventing my sbahn main station :P
19:29:54  <PublicServer> <Spike> i first had a nice one.. but it was a fail.. so went back to a design i know that works :)
19:30:08  <PublicServer> <Spike> wanted to hide it under my main station :)
19:30:11  <PublicServer> <pugi> mine will fail too :P
19:30:21  <PublicServer> <Spike> and from 2 side.. that ppl would think like: Those are gonna crash :D
19:31:30  <PublicServer> <Spike> sometimes using designs that you know is better :)
19:31:48  <PublicServer> <pugi> but boring
19:31:58  <PublicServer> <Spike> true.. but what i had was a big fail :)
19:32:27  <PublicServer> <Spike> but well my sbahn entrances are well.. a nice thing :D
19:32:35  <PublicServer> <Spike> check them out near YAM station.. :)
19:33:44  <PublicServer> <Spike> when done right it's also an easy to expand one :)
19:35:36  <PublicServer> <XeryusTC> Spike: your sbahn needs more platforms per line :P
19:35:48  <PublicServer> <Spike> seems so.. :)
19:35:54  <PublicServer> <Spike> means i well.. hmm.. :)
19:35:59  <PublicServer> <XeryusTC> and my sbahn is done :D
19:37:19  <PublicServer> <pugi> wow this looks stupid :D
19:37:31  <PublicServer> <Spike> nothing is stupid...
19:37:36  <PublicServer> <XeryusTC> what does?
19:37:37  <PublicServer> <Spike> it just looks big.. :)
19:38:25  <PublicServer> <pugi> btw, you are bulding erail, i am not
19:38:36  <PublicServer> <Spike> solvved
19:38:37  <PublicServer> <pugi> :D
19:39:41  <PublicServer> <pugi> this is better
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19:45:53  <PublicServer> <Spike> cause
19:46:08  <PublicServer> <pugi> what did you change at exit?
19:46:17  <PublicServer> <pugi> was all intended
19:46:18  <PublicServer> <Spike> what's the use of that line
19:46:43  <PublicServer> <pugi> so multiple trains can enter/exit at once
19:46:57  <PublicServer> <Spike> but block trains entering from the other side
19:47:06  <PublicServer> <Spike> give trains 1 dedicated part to enter..
19:47:42  <PublicServer> <pugi> i tested it all a bit and it worked great
19:47:57  <PublicServer> <Spike> and under your sign.. you're inconsistent..
19:48:06  <PublicServer> <Spike> then you should also remove the other PBS
19:48:08  <PublicServer> <pugi> this is exit :P
19:48:12  <PublicServer> <pugi> i know...
19:48:26  <PublicServer> <pugi> mmmh
19:48:52  <PublicServer> <pugi> i have to think about it :D
19:49:04  <PublicServer> <pugi> why i did what :P
19:49:20  <PublicServer> <pugi> and this gap was inteded...
19:49:30  <PublicServer> <Spike> reason?
19:49:31  <PublicServer> <pugi> balancing
19:49:51  <PublicServer> <Spike> ....
19:49:56  <PublicServer> <Spike> how does it balance
19:50:02  <PublicServer> <pugi> worked better, less blokcing
19:50:26  <^Spike^> !ping
19:50:31  <^Spike^> @ping
19:50:31  <Webster> pong
19:50:33  <^Spike^> hmm
19:50:34  <pugi> mmh
19:50:53  <PublicServer> *** XeryusTC has left the game (connection lost)
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19:50:54  <PublicServer> *** Game paused (not enough players)
19:50:54  <PublicServer> *** Spike has left the game (connection lost)
19:50:55  <pugi> i wanted to write "i'll observe it a bit"
19:50:56  <PublicServer> ^Spike^: pong
19:51:08  <pugi> !password
19:51:08  <PublicServer> pugi: podium
19:51:11  <^Spike^> !players
19:51:13  <PublicServer> ^Spike^: Client 477 (Orange) is XeryusTC, in company 1 (Shinkansen Inc.)
19:51:16  <XeryusTC> !password
19:51:16  <PublicServer> XeryusTC: podium
19:51:20  <PublicServer> *** pugi joined the game
19:51:27  <PublicServer> *** Game unpaused (enough players)
19:51:28  <PublicServer> *** XeryusTC joined the game
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19:52:11  <PublicServer> <Spike> w00t.. 10k pax
19:52:24  <PublicServer> <Spike> and XeryusTC seems my station holds up with 6 per line :D
19:53:08  <^Spike^> wtf
19:53:10  <^Spike^> !ping
19:53:10  <PublicServer> ^Spike^: pong
19:53:12  <PublicServer> *** Spike has left the game (connection lost)
19:53:20  <pugi> ?
19:53:23  <^Spike^> !password
19:53:23  <PublicServer> ^Spike^: defile
19:53:59  <pugi> what is your problem?
19:54:00  <PublicServer> *** Spike joined the game
19:54:07  <PublicServer> <Spike> wish i knew :)
19:55:15  <PublicServer> *** Spike has left the game (connection lost)
19:55:32  <^Spike^> !password.
19:55:33  <^Spike^> !password
19:55:33  <PublicServer> ^Spike^: defile
19:55:40  <PublicServer> *** Spike joined the game
19:56:08  <PublicServer> <Spike> i like my station... :)
19:56:54  <PublicServer> <pugi> i like mine
19:57:14  <PublicServer> *** Spike has left the game (connection lost)
19:57:26  <^Spike^> !password
19:57:26  <PublicServer> ^Spike^: defile
19:57:34  <PublicServer> *** Spike joined the game
19:58:20  <PublicServer> <Spike> i more meant my eyecandy wise
19:59:10  <PublicServer> *** Spike has left the game (connection lost)
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19:59:51  <^Spike^> !password
19:59:52  <PublicServer> ^Spike^: defile
19:59:59  <PublicServer> *** Spike joined the game
20:01:09  <PublicServer> *** Spike has left the game (connection lost)
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20:32:32  <LittleBoyRick> !password
20:32:32  <PublicServer> LittleBoyRick: grazes
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20:36:24  <pugi> spike?
20:36:43  <pugi> i remember the reason for this added rail
20:36:50  <pugi> http://i37.tinypic.com/zu5vg5.png
20:37:00  <pugi> if blue is still blocked, red can already enter
20:37:25  <pugi> will only happen very few times but could
20:38:50  <PublicServer> *** pugi has left the game (leaving)
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20:41:04  <^Spike^> oki
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20:41:32  <PublicServer> *** Game paused (not enough players)
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20:42:41  <XeryusTC> !unpause
20:42:41  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
20:42:42  <PublicServer> *** Game unpaused (enough players)
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20:43:19  <pugi_> [21:42:45] <pugi> or will it never happen? ^^
20:43:20  <pugi_> [21:42:59] * Disconnected
20:43:21  <pugi_> :O
20:45:30  <XeryusTC> !auto
20:45:30  <PublicServer> *** XeryusTC has enabled autopause mode.
20:45:31  <PublicServer> *** Game paused (not enough players)
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21:05:29  <Chris_Booth> hello all
21:05:39  <Thraxian|Work> hey CB
21:06:10  <Chris_Booth> is this still the japan city game?
21:06:29  <Thraxian|Work> yup
21:06:38  <Chris_Booth> that sucks
21:06:40  <Thraxian|Work> and the "ugly rectangle" still dominates
21:06:50  <Chris_Booth> i know thats why is suck
21:07:06  <Chris_Booth> spech as the game breif says not shy way from that
21:07:13  <Thraxian|Work> ?
21:07:28  <Thraxian|Work> the goal was think "outside-of-the-box".  we built that city "under-the-box" :)
21:07:54  <pugi> i don't like pax
21:08:04  <Chris_Booth> out side the box = not square IMO
21:08:10  <pugi> yeah
21:08:22  <pugi> those big rectangular islands suck
21:09:18  <Chris_Booth> i am 100% with pugi on this one
21:09:30  <pugi> for once :D
21:09:44  <Chris_Booth> why do you say that?
21:09:59  <Chris_Booth> you are new so i cant say if you are a mark and disagree with me or if you are not
21:10:15  <pugi> ^^
21:10:26  <pugi> don't take me so serious ;)
21:12:33  <Chris_Booth> lol ok
21:14:53  <Chris_Booth> so i can prepare a new map tomoz
21:15:05  <Chris_Booth> can we have a role plage game on public server?
21:15:41  <hylje> role plague?
21:16:10  <Chris_Booth> role play
21:16:14  <Thraxian|Work> we should have a "scary" map for tomorrow - maybe mars
21:16:15  <Chris_Booth> 2 companies
21:16:18  <Chris_Booth> 2 terratoires
21:16:21  <Thraxian|Work> with red water :)
21:16:25  <Chris_Booth> that have to trade with eachonther
21:16:29  <Chris_Booth> mar
21:16:31  <Chris_Booth> mars
21:16:44  <Thraxian|Work> if we wanted really scary - toyland....OUCH!
21:16:52  <hylje> eek
21:16:53  <Thraxian|Work> but the candy would fit nicely with the theme of the day
21:17:19  <hylje> toyland would be scarily fitting
21:17:22  <hylje> in a good way
21:17:38  <Chris_Booth> no != fun
21:17:47  <Chris_Booth> and i ban it from any map i make
21:21:32  <Chris_Booth> nigth all
21:21:35  <Chris_Booth> have good fun
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22:40:22  <Seppel> !password
22:40:22  <PublicServer> Seppel: nutmeg
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