Config
Log for #openttdcoop on 2nd November 2009:
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00:06:13  *** Zarenor has joined #openttdcoop
00:06:18  <Zarenor> !players
00:06:20  <PublicServer> Zarenor: There are currently no clients connected to the server
00:06:34  <Zarenor> Anyone around?
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00:58:31  <pugi> nope
00:58:33  <pugi> going to bed :P
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09:19:33  <Muxy> !download
09:19:34  <PublicServer> Muxy: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
09:19:40  <Muxy> !download win32
09:19:40  <PublicServer> Muxy: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win32.zip
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09:20:40  <A3aan> !players
09:20:42  <PublicServer> A3aan: There are currently no clients connected to the server
09:22:38  <Muxy> !password please
09:22:38  <PublicServer> Muxy: ravels
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09:27:10  <A3aan> !password
09:27:10  <PublicServer> A3aan: ravels
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10:47:24  <FrancoBegbie> !password
10:47:24  <PublicServer> FrancoBegbie: minuet
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12:10:44  <Fuco> !dl win64
12:10:44  <PublicServer> Fuco: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win64.zip
12:11:20  <Fuco> !password
12:11:20  <PublicServer> Fuco: hectic
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12:14:27  <PublicServer> <Fucoo> lol BBH 02 and lefthand traffic :((((
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12:26:07  <pugi> hi chris :D
12:26:22  <pugi> no fucoo, it is work in progress
12:26:34  <pugi> which requires interally lefthand traffic
12:27:08  <pugi> you should ask mark about it :D
12:27:15  <pugi> i don't have the link to the pic
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12:58:30  <Seppel> !playercount
12:58:31  <PublicServer> Seppel: Number of players: 0
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13:07:39  <DJNekkid> !password
13:07:39  <PublicServer> DJNekkid: mowers
13:07:46  <PublicServer> *** DJ Nekkid joined the game
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13:35:34  <jondisti> !password
13:35:35  <PublicServer> jondisti: botany
13:35:54  <PublicServer> *** Game unpaused (enough players)
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14:19:31  <Legacy> @quickstart
14:19:33  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
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14:24:54  <Legacy> !password
14:24:54  <PublicServer> Legacy: fronts
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15:03:08  <Alendo> !password
15:03:08  <PublicServer> Alendo: volley
15:03:16  <PublicServer> *** Game unpaused (enough players)
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15:26:44  <pugi> hi
15:36:18  <Chris_Booth> hi pugi
15:37:52  <pugi> any progress on the game?
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15:50:24  <Spuuukie> hi ;)
15:51:38  <pugi> hai
15:52:35  <hylje> o hi
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16:21:35  <[1]Blue> !password
16:21:35  <PublicServer> [1]Blue: marine
16:21:54  <PublicServer> *** Blue joined the game
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16:31:28  <PublicServer> <DJ Nekkid> Factory drop and pickup is done, and the connection to the 2->3 BBH is also done
16:44:46  <Chris_Booth> are the lines the correct way arround now?
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16:56:34  <Seppel> !password
16:56:34  <PublicServer> Seppel: dazzle
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17:14:38  <Alendo> would anyone care if we demolished bbh 02 and tried again?
17:16:30  <PublicServer> *** Thraxian|Work joined the game
17:18:30  <PublicServer> <Thraxian|Work> hi all
17:18:35  <PublicServer> <Alendo> yello
17:18:38  <PublicServer> <DJ Nekkid> hi
17:22:45  *** Legacy has joined #openttdcoop
17:22:58  <Legacy> !password
17:22:58  <PublicServer> Legacy: burger
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17:25:55  <PublicServer> <Thraxian|Work> what CL are we building for?
17:26:07  <PublicServer> <Alendo> CL?
17:26:11  <PublicServer> <Thraxian|Work> curve length
17:26:21  <PublicServer> <DJ Nekkid> TL5
17:26:22  <PublicServer> <Alendo> i actually dont know
17:26:48  <PublicServer> <Alendo> they did some calculations yesterday but i dunno what we ended up with
17:26:57  <PublicServer> <Thraxian|Work> TL5 is good to know, but tells me little about the CL
17:27:08  <PublicServer> <DJ Nekkid> well, 230kmh max...
17:27:11  <PublicServer> <DJ Nekkid> so i dunno ... 3-4? :)
17:27:19  <PublicServer> <DJ Nekkid> whatever fits the landscape :P
17:27:34  <PublicServer> <Thraxian|Work> wrong answers :(
17:27:44  <PublicServer> <Thraxian|Work> are we using e-rail?  it looks that way, but not mentioned on plan
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17:28:15  <PublicServer> <Alendo> everybody started to make e-rail atleast
17:28:27  <Thraxian|Work> @railcl 230
17:28:28  <Webster> CL 12 required for rail at speed 230km/h (or TL if it's shorter)
17:28:51  <Thraxian|Work> @magcl 331
17:28:52  <Webster> CL 4.906 required for maglev at speed 331km/h (or TL if it's shorter)
17:29:23  <PublicServer> <DJ Nekkid> CL5 is actually needed for full speed (2309
17:29:27  <PublicServer> <DJ Nekkid> (230)
17:29:40  <Thraxian|Work> yup - that's what Webster says
17:31:50  <bartavelle> how do you decide what the theme of the game will be ?
17:33:00  <PublicServer> *** Legacy.nl has left the game (leaving)
17:33:42  <PublicServer> <Thraxian|Work> theme?
17:33:46  <PublicServer> <Thraxian|Work> you mean like cargo vs pax?
17:34:03  <PublicServer> <Alendo> if you look at the plan, it looks pretty much like cargo
17:34:32  <PublicServer> <Thraxian|Work> often, the mapmaker chooses a "scenario" that we tend to follow, whether that be pax or cargo
17:34:40  <bartavelle> ok
17:34:40  <PublicServer> <Thraxian|Work> but it all comes down to a general vote
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17:34:57  <PublicServer> <Thraxian|Work> and if we've done pax 3 games in a row, people tend to want cargo, and vice-versa
17:37:33  <PublicServer> *** Spike joined the game
17:37:49  <PublicServer> <Alendo> evenin spike
17:38:17  <PublicServer> <Spike> ellow
17:40:48  <PublicServer> <Spike> why is there one ore train going?
17:40:57  <PublicServer> <Thraxian|Work> to keep steel mill open, according to the signs
17:41:03  <PublicServer> <Spike> eh...
17:41:09  <PublicServer> <Spike> a steel mill can't be rebuild?
17:41:12  <PublicServer> <Thraxian|Work> see "/to stop the steel mill closin"
17:41:14  <PublicServer> <Spike> just a thought..
17:41:24  <PublicServer> <Thraxian|Work> it can be - but why not have an ore train running if it's that close
17:41:31  <PublicServer> <Thraxian|Work> cheaper in the long run, and not hurting anything really
17:45:59  <PublicServer> *** Alendo has left the game (connection lost)
17:48:08  <mark> evening
17:48:12  <bartavelle> what does WIP mean ? it is not in the glossary
17:48:14  <PublicServer> <Thraxian|Work> hiya mark
17:48:17  <hylje> work in progress
17:48:17  <PublicServer> <Thraxian|Work> WIP = work in progress
17:48:24  <PublicServer> <bartavelle> of course :/
17:48:39  <Thraxian|Work> what's that Webster command?
17:48:41  <hylje> it's not in the glossary because it's not specific to ottdcoop
17:48:52  <bartavelle> yes it was pretty obvious
17:49:11  <mark> people also ask what CW and CCW mean
17:50:32  <PublicServer> <Thraxian|Work> DJ - want a suggestion for that balancer?
17:50:39  <PublicServer> <DJ Nekkid> ofcourse
17:50:42  <mark> balancer?
17:50:45  <PublicServer> <DJ Nekkid> its been a while :P
17:50:47  <mark> long time since i saw one of those
17:51:41  <PublicServer> <Thraxian|Work> see the hill to the west
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17:52:04  <PublicServer> <Thraxian|Work> not a balancer, more like a "more balanced merge"
17:52:07  <PublicServer> <DJ Nekkid> but there are two lanes that needs it Thraxian|Work
17:52:24  <PublicServer> <Thraxian|Work> you mean 2+2 > 2?
17:52:27  <PublicServer> <DJ Nekkid> yes
17:52:31  <PublicServer> <Thraxian|Work> ah...
17:52:34  <PublicServer> <DJ Nekkid> both from drop and pick
17:52:41  <PublicServer> <Thraxian|Work> I saw it as 2+1 > 2
17:52:46  <PublicServer> <Thraxian|Work> because the other lane had previously merged
17:52:54  <PublicServer> <Thraxian|Work> I see it now
17:53:09  <PublicServer> <Thraxian|Work> can you do it like a station exit?
17:53:15  <PublicServer> <Thraxian|Work> 4 platforms emptying onto two MLs?
17:53:26  <PublicServer> <Thraxian|Work> just have the four out lanes be like the platforms
17:54:19  <PublicServer> <Thraxian|Work> also, check your bridge sync over there
17:54:43  <PublicServer> <DJ Nekkid> bridge sync?
17:55:13  <PublicServer> <Thraxian|Work> make sure paths over bridges are equal length
17:55:23  <PublicServer> <Thraxian|Work> yeah :)
17:56:59  <PublicServer> <DJ Nekkid> more like that? :)
17:57:04  <PublicServer> <Thraxian|Work> I think the other way was better
17:57:07  <PublicServer> <Thraxian|Work> no way to signal after bridge
17:57:15  <PublicServer> <DJ Nekkid> bah
17:57:15  <PublicServer> <Thraxian|Work> see the "?"
17:57:26  <PublicServer> <DJ Nekkid> as i saied, its been a while :)
17:57:48  <PublicServer> <Thraxian|Work> no worries
17:57:59  <PublicServer> <DJ Nekkid> a bit short prio tho :(
17:58:04  <PublicServer> <Thraxian|Work> yup
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17:58:17  <PublicServer> <Thraxian|Work> just change the signalling there
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18:00:09  <PublicServer> <Mark> why is the track flipping at the steel mill so late?
18:00:28  <PublicServer> <Thraxian|Work> eh?
18:00:40  <A3aan> !players
18:00:41  <PublicServer> A3aan: Client 658 (Orange) is DJ Nekkid, in company 1 (Town Scarers Inc.)
18:00:41  <PublicServer> A3aan: Client 679 (Orange) is Mark, in company 1 (Town Scarers Inc.)
18:00:41  <PublicServer> A3aan: Client 666 is Blue, a spectator
18:00:42  <PublicServer> A3aan: Client 675 (Orange) is Thraxian|Work, in company 1 (Town Scarers Inc.)
18:00:42  <PublicServer> A3aan: Client 678 is Spike, a spectator
18:00:44  <PublicServer> <Mark> it could be 70 tiles closer to the station
18:00:57  <PublicServer> <Mark> imho footprints should be as small as possible
18:01:20  <tneo> feel free to complete bbh01 if not done so, won't be able to do it myself... :-(
18:02:14  <PublicServer> *** tneo joined the game
18:02:16  <A3aan> !password
18:02:16  <PublicServer> A3aan: livens
18:02:21  <PublicServer> <Thraxian|Work> I signed it fo ryou
18:02:27  <PublicServer> *** A3aan joined the game
18:02:29  <PublicServer> <tneo> thanks :-)
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18:18:57  <PublicServer> *** Game paused (not enough players)
18:19:11  <PublicServer> <DJ Nekkid> oh common! :P
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19:06:48  <A3aan> !password
19:06:48  <PublicServer> A3aan: wallow
19:08:35  <A3aan> !players
19:08:36  <PublicServer> A3aan: Client 658 (Orange) is DJ Nekkid, in company 1 (Town Scarers Inc.)
19:08:36  <PublicServer> A3aan: Client 666 is Blue, a spectator
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19:13:16  <pugi> i am now immune vs swine flu :D
19:17:40  <uliko> !download win32
19:17:40  <PublicServer> uliko: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win32.zip
19:18:26  <uliko> !password
19:18:26  <PublicServer> uliko: spunks
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19:21:45  <PublicServer> <ZarenorDarkstalker> Are we really using the BR182?
19:22:12  <PublicServer> <pugi> i guess
19:22:21  <PublicServer> <ZarenorDarkstalker> Why not ICE 1?
19:22:42  <PublicServer> <ZarenorDarkstalker> ICE 1 doesn't carry anythingk has almost as much AP, and more tractive
19:22:42  <PublicServer> <pugi> because we would need a greater cl
19:22:51  <PublicServer> <ZarenorDarkstalker> Why?
19:23:09  <pugi> @clcalc rail 5
19:23:09  <Webster> pugi: A rail Curve Length of 5 (9 half tiles) gives a speed of 216km/h or 135mph
19:23:16  <PublicServer> <ZarenorDarkstalker> CL would stay the same, we'd lose maybe 1 car....
19:23:17  <pugi> uh...
19:23:27  <PublicServer> <ZarenorDarkstalker> unless TL <= CL
19:23:36  <pugi> hm
19:23:47  <pugi> right
19:23:48  <pugi> dunno :D
19:23:53  <Chris_Booth> @cl rail 225
19:23:53  <Webster> Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed.
19:24:03  <A3aan> !password
19:24:03  <PublicServer> A3aan: rustic
19:24:08  <Chris_Booth> @clcalc rail 225
19:24:08  <Webster> Chris_Booth: Required CL for rail at 225km/h is 6 (11 half tiles) or TL
19:24:12  <PublicServer> *** A3aan joined the game
19:24:15  <pugi> @clcalc rail 281
19:24:15  <Webster> pugi: Required CL for rail at 281km/h is 7 (13 half tiles) or TL
19:24:28  <PublicServer> <ZarenorDarkstalker> Guess I'll ask tneo of someone, as it needs to be standardized, and not unnecessarily limited...
19:24:31  <PublicServer> <ZarenorDarkstalker> *or
19:25:12  <Chris_Booth> ZD as stneo what?
19:25:27  <Chris_Booth> !password
19:25:27  <PublicServer> Chris_Booth: rustic
19:25:29  <PublicServer> <ZarenorDarkstalker> Why we'd be using a slower train than the best one we have
19:25:38  <PublicServer> <ZarenorDarkstalker> Obv not TR9 as it's maglev
19:25:39  <PublicServer> *** Chris Booth joined the game
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19:25:57  <PublicServer> <pugi> i don't know, i didn't plan it
19:25:58  <PublicServer> <ZarenorDarkstalker> bur ICE one is nearly as good, about as long, and Erail.. or so I thought
19:26:13  <PublicServer> <ZarenorDarkstalker> so I'm checking my facts
19:26:14  <csuke> !password
19:26:14  <PublicServer> csuke: rustic
19:26:25  <PublicServer> <Chris Booth> we cant use maglev here
19:26:30  <PublicServer> <ZarenorDarkstalker> Right
19:26:30  <PublicServer> <Chris Booth> maglev is pax only
19:26:35  <PublicServer> <ZarenorDarkstalker> or goods
19:26:38  <PublicServer> <Chris Booth> yeah
19:26:45  <PublicServer> <Chris Booth> but not raws
19:26:45  <PublicServer> <ZarenorDarkstalker> ICE1 isn't maglev
19:26:47  <PublicServer> *** csuke joined the game
19:26:49  <PublicServer> <ZarenorDarkstalker> and doesn't carry anything
19:26:54  <PublicServer> <Chris Booth> ICE1 is maglev only
19:26:59  <PublicServer> <Chris Booth> pax only sorry
19:27:08  <PublicServer> <Chris Booth> no pax in hte plan
19:27:42  <PublicServer> <ZarenorDarkstalker> Ah, okay.. I hate stupid car restrictions like that that make no sense...
19:28:04  <PublicServer> <Chris Booth> they make sence if you want to play a realistic game
19:28:12  <PublicServer> <Chris Booth> and this set was designed for that use
19:28:22  <PublicServer> <ZarenorDarkstalker> Not really, except for rare circumstances
19:28:33  <PublicServer> <csuke> hi everybody!
19:28:39  <PublicServer> <ZarenorDarkstalker> Most trains, other than high-express pax trains, use the same joining mechanism
19:28:41  <PublicServer> <Chris Booth> also ICE can be used as a good loco IRL
19:28:44  <PublicServer> <ZarenorDarkstalker> hey csuke
19:28:53  <PublicServer> <Chris Booth> what is ICE 1?
19:29:11  <PublicServer> <ZarenorDarkstalker> maybe ICE is.. but then you need seperate pax cars from those the other trains can pull
19:29:18  <PublicServer> <ZarenorDarkstalker> which we don't have
19:29:32  <PublicServer> <Chris Booth> why?
19:29:40  <PublicServer> <ZarenorDarkstalker> I don't think ICE uses a different joining mechanism, but I could be wrong, I'll grant that
19:30:03  <PublicServer> <ZarenorDarkstalker> Because the only reason pax trains don't pull cargo, or can't, it the joining mechanism
19:30:04  <PublicServer> <Chris Booth> ICE is a highspeed train designed to run with only pax cars
19:30:17  <PublicServer> <Chris Booth> no it isnt
19:30:38  <PublicServer> <Chris Booth> they coulf make hoppers and container rakes with pax style joining system if they wanted
19:30:49  <PublicServer> <Chris Booth> its the TE of the train
19:30:59  <PublicServer> <ZarenorDarkstalker> Yeah, structurally, train cars don't matter much, aerodynamically may slightly decrease the speed
19:31:03  <PublicServer> <Chris Booth> a heavy train need alot of tourque to pull it along
19:31:10  *** spu has quit IRC
19:31:31  <PublicServer> <Chris Booth> while an all alloy passenger train needs alot less torque
19:31:42  <PublicServer> <Chris Booth> and alot more top end HP
19:31:55  <PublicServer> <ZarenorDarkstalker> ICE 1 has more torque
19:32:10  <PublicServer> <ZarenorDarkstalker> ICE3 doesn't, so I can grant that, and we'd not use it anyway, it actualy contrains pax
19:32:23  <PublicServer> <ZarenorDarkstalker> which screws most of what we do over pretty throughly...
19:32:25  <hylje> multiple units generally don't couple with anything but each other
19:32:58  <PublicServer> <Chris Booth> just use the BR182
19:33:04  <PublicServer> <Chris Booth> or use the ICE with the cheat
19:33:09  <PublicServer> <ZarenorDarkstalker> That's granted, but ICE isn't a multiple unit
19:33:23  <PublicServer> <Chris Booth> no it isnt
19:33:30  <PublicServer> <Chris Booth> it is a double loco
19:33:51  <PublicServer> <Chris Booth> 2x BR 182 has twice the power and almost twice the TE
19:34:00  <PublicServer> <Chris Booth> for the same length
19:34:07  <PublicServer> <Chris Booth> you would need 4x ICE1
19:35:28  <PublicServer> *** A3aan has left the game (leaving)
19:36:07  <PublicServer> <csuke> but which setup would make more money?
19:36:14  <PublicServer> *** uliko has joined company #1
19:36:17  <PublicServer> <Chris Booth> train 5 setup
19:36:42  <PublicServer> <ZarenorDarkstalker> ICE has higher running costs, though we usually don't factor money
19:37:05  <PublicServer> <Chris Booth> check train 5
19:37:08  <hylje> we usually care about profitability
19:37:17  <PublicServer> <ZarenorDarkstalker> I see it,,, it ends up heavier
19:37:20  <PublicServer> <csuke> what about increased network load based on more trains required?
19:37:34  <hylje> investment cost is nil because the trains will probably run forevver
19:37:55  <PublicServer> <csuke> or does the shorter round trip negate the lost capacity
19:38:15  <PublicServer> <ZarenorDarkstalker> ICE1 is 51 km/h faster, but if it can't be cloned and it's hacky to build then people won't want to use it nayway
19:38:22  <PublicServer> <ZarenorDarkstalker> *anyway
19:38:29  <PublicServer> <ZarenorDarkstalker> regardless of which is "better"
19:38:48  <PublicServer> <Chris Booth> ICE is way better
19:38:50  <PublicServer> <ZarenorDarkstalker> and it's depend on trip length as to if the speed assists enough
19:38:54  <PublicServer> <ZarenorDarkstalker> *it'd
19:39:56  <PublicServer> <csuke> (btw not agreeing or disagreeing with anyone, just playing devils advocate :)
19:40:23  <PublicServer> <Chris Booth> since cargo payments are Exponetialy caculated
19:40:29  <PublicServer> <Chris Booth> then the ICE would be way better
19:41:03  <PublicServer> <ZarenorDarkstalker> I'm mostly devil's advocate... I don't ever see the point in using anything but the best for it's purpose, and strongly dislike fake reality imposing restrictions not present in reality
19:41:06  <PublicServer> <pugi> btw, factory drop doesn't accept anything
19:41:13  <PublicServer> <ZarenorDarkstalker> But it can't be cloned, correct?
19:41:14  <PublicServer> <pugi> why is there a train heading that way? :D
19:41:19  <PublicServer> <ZarenorDarkstalker> nothing should yet
19:41:30  <PublicServer> <ZarenorDarkstalker> no idea, some people are already running trains
19:41:45  <PublicServer> <csuke> not me ...
19:41:46  <PublicServer> <ZarenorDarkstalker> Who built sunnley?
19:42:02  <PublicServer> <csuke> ever heard of roro? lol
19:42:09  <PublicServer> <ZarenorDarkstalker> or SL?
19:42:13  <PublicServer> <pugi> dunno
19:42:27  <PublicServer> <pugi> and waiting space in front of station blocks sl
19:42:36  <PublicServer> <ZarenorDarkstalker> I mean, terminus is acceptable, just not the not-a-main-station connected to the mainline
19:42:47  <PublicServer> <ZarenorDarkstalker> is it a valit SL
19:42:53  <PublicServer> <ZarenorDarkstalker> I missed that
19:43:00  <PublicServer> <ZarenorDarkstalker> but it does need more wiat space ion anycase
19:43:01  <PublicServer> <pugi> hm, okay :D
19:43:18  <PublicServer> <ZarenorDarkstalker> and prios
19:43:29  <PublicServer> <pugi> train is getting lost now
19:43:30  <PublicServer> <pugi> :D
19:43:37  <PublicServer> *** Blue has left the game (connection lost)
19:44:05  <PublicServer> <pugi> fixed
19:44:24  <PublicServer> <csuke> we really can't have the sideline connection in the middle of the entrance/exit to the factory also
19:44:31  <PublicServer> <pugi> yeah
19:44:47  <PublicServer> <csuke> needs to be 150 suqres south of there
19:44:54  <PublicServer> <pugi> this game is going to be bad :D
19:45:42  <PublicServer> <pugi> and slh is missing north west connection
19:46:05  <PublicServer> <csuke> where?
19:46:18  <PublicServer> <pugi> trains leaving the factory
19:46:21  <PublicServer> <pugi> have to go south
19:46:27  <PublicServer> <pugi> all the way to bbh 02
19:46:36  <PublicServer> <csuke> oh yeah lol
19:46:45  <PublicServer> <csuke> can be solved easily by swapping pick and drop lol
19:46:58  <PublicServer> <csuke> but i don't think that's the main issue :)
19:47:39  <PublicServer> <pugi> anyways, i'm going
19:47:44  <PublicServer> <pugi> wanna play more borderlands :D
19:47:46  <PublicServer> *** pugi has left the game (leaving)
19:48:23  <PublicServer> <ZarenorDarkstalker> Yeah, I'mma see about playing something else...
19:48:51  <PublicServer> <ZarenorDarkstalker> for now, anyway.. I was going to plan refinaery, but I don't feel like thinking that much
19:48:52  *** Stoffe has joined #openttdcoop
19:48:57  <PublicServer> *** ZarenorDarkstalker has left the game (leaving)
19:50:34  <PublicServer> <uliko> out drop 1 still cant connect to the slh
19:51:15  <A3aan> !password
19:51:16  <PublicServer> A3aan: roofed
19:51:24  <PublicServer> *** A3aan joined the game
19:51:28  <PublicServer> <uliko> why not just delete the slh since that is not going to work very well
19:51:49  <PublicServer> <csuke> that is what i am wondering ... lol
19:53:51  <PublicServer> <A3aan> how are thing going?
19:54:08  <PublicServer> <csuke> we're trying to decipher the slh ...
19:54:34  <PublicServer> <uliko> just move it to !new slh here possibly
19:54:57  <PublicServer> <Chris Booth> Bye Bye ICE1
19:55:30  *** Stoffe has quit IRC
19:55:43  <PublicServer> <A3aan> are we gonna use SML too?
19:55:52  <PublicServer> <Chris Booth> no
19:56:02  *** Stoffe has joined #openttdcoop
19:56:03  <PublicServer> <Chris Booth> this is a balancing game
19:56:17  <PublicServer> <A3aan> ok, just asking :)
19:57:28  <PublicServer> <A3aan> sidelines going to be L_R?
19:57:34  <PublicServer> <DJ Nekkid> plain LR ?
19:57:52  <PublicServer> <A3aan> yeah ok, thats what i meant :p
20:01:33  <PublicServer> <DJ Nekkid> that CL is sufficient
20:01:40  <PublicServer> <Chris Booth> no futher up the hill
20:01:46  <PublicServer> <Chris Booth> after you bridges
20:01:57  <PublicServer> <DJ Nekkid> stll TL5
20:02:08  <PublicServer> <Chris Booth> needs to be 7
20:02:13  <PublicServer> <uliko> isnt tl 5?
20:02:22  <PublicServer> <Chris Booth> no for goods and steel
20:03:01  <PublicServer> <Chris Booth> unless the plan has changed?
20:03:13  <PublicServer> <DJ Nekkid> i see only TL5 on it
20:03:20  <PublicServer> <uliko> there's some note from mark about mixed tls but nothing in the plan
20:03:34  <PublicServer> <Chris Booth> was mixed yesterday
20:03:35  <PublicServer> <uliko> so it probably got reverted
20:06:03  <PublicServer> <csuke> has anyone noticed a bug where red error squares dont dissapear
20:08:29  <PublicServer> <csuke> what is CL7?
20:09:01  <PublicServer> <A3aan> lol indeed :)
20:09:04  <PublicServer> <csuke> ;)
20:09:42  <csuke> crashed or paused?
20:09:55  <A3aan> dunno, i'm out of the game now
20:10:04  <DJNekkid> !password
20:10:06  <csuke> !password
20:10:14  <csuke> crashed :(
20:10:25  <PublicServer> *** A3aan has left the game (connection lost)
20:10:33  <A3aan> looks like it, dont see a company name either anymore
20:10:42  *** TrainzStoffe has joined #openttdcoop
20:10:42  <PublicServer> *** uliko has left the game (connection lost)
20:10:42  <PublicServer> *** Chris Booth has left the game (connection lost)
20:10:42  <PublicServer> *** csuke has left the game (connection lost)
20:10:42  <PublicServer> *** Game paused (not enough players)
20:10:43  <PublicServer> *** DJ Nekkid has left the game (connection lost)
20:10:43  <PublicServer> DJNekkid: maybes
20:10:43  <PublicServer> csuke: maybes
20:11:05  <A3aan> its back
20:11:05  <PublicServer> *** DJ Nekkid joined the game
20:11:07  <PublicServer> *** Game unpaused (enough players)
20:11:08  <PublicServer> *** csuke joined the game
20:11:11  <A3aan> !password
20:11:12  <PublicServer> A3aan: maybes
20:11:20  <PublicServer> *** A3aan joined the game
20:11:53  <Osai> !playercount
20:11:53  <PublicServer> Osai: Number of players: 3
20:12:05  <Osai> !players
20:12:06  <PublicServer> Osai: Client 703 (Orange) is csuke, in company 1 (Town Scarers Inc.)
20:12:07  <PublicServer> Osai: Client 710 (Orange) is DJ Nekkid, in company 1 (Town Scarers Inc.)
20:12:07  <PublicServer> Osai: Client 711 (Orange) is A3aan, in company 1 (Town Scarers Inc.)
20:14:27  <csuke> gone again?
20:14:29  <DJNekkid> lag again?
20:14:42  <csuke> im gonna take the southern line more west
20:14:55  <csuke> then uphill with the middle one 2 squares west
20:15:05  <csuke> !password
20:15:30  *** Fuco has quit IRC
20:15:35  <DJNekkid> !password
20:15:40  <Seppel> !ping
20:15:41  <csuke> and this is why flat != more fun :)
20:15:46  *** Fuco has joined #openttdcoop
20:15:50  <DJNekkid> i totally agree csuke
20:16:06  <Seppel> server down atm ?
20:16:07  <csuke> less irritating but also less fun :)
20:16:10  <csuke> yep
20:16:19  <DJNekkid> flat = fun in singleplayer
20:16:30  <DJNekkid> less hassle
20:16:34  <Seppel> !password
20:16:36  <DJNekkid> but not in coop
20:16:54  <csuke> company name is back
20:16:57  <csuke> but no pass yet ...
20:17:05  <csuke> still maybes
20:17:08  <DJNekkid> maybes worked
20:17:48  <PublicServer> *** DJ Nekkid has left the game (connection lost)
20:17:48  <PublicServer> *** csuke has left the game (connection lost)
20:17:49  <PublicServer> *** Game paused (not enough players)
20:17:49  <PublicServer> *** A3aan has left the game (connection lost)
20:17:49  <PublicServer> csuke: maybes
20:17:49  <PublicServer> DJNekkid: maybes
20:17:51  <PublicServer> Seppel: pong
20:17:53  <PublicServer> Seppel: maybes
20:17:53  <PublicServer> *** csuke joined the game
20:17:55  <PublicServer> *** Game unpaused (enough players)
20:17:55  <PublicServer> *** DJ Nekkid joined the game
20:17:57  <PublicServer> *** Sepp joined the game
20:18:08  *** Stoffe has quit IRC
20:18:08  *** TrainzStoffe is now known as Stoffe
20:18:08  <csuke> bah lag
20:18:16  <DJNekkid> oh my god
20:18:21  <csuke> soooo long
20:18:38  <A3aan> game is not responding anymore
20:19:31  <PublicServer> *** csuke has left the game (connection lost)
20:19:31  <PublicServer> *** DJ Nekkid has left the game (connection lost)
20:19:31  <PublicServer> *** Game paused (not enough players)
20:19:31  <PublicServer> *** Sepp has left the game (connection lost)
20:19:33  <PublicServer> *** DJ Nekkid joined the game
20:19:35  <PublicServer> *** Game unpaused (enough players)
20:19:35  <PublicServer> *** csuke joined the game
20:20:39  <A3aan> !password
20:20:44  <PublicServer> A3aan: maybes
20:20:53  <PublicServer> *** A3aan joined the game
20:20:55  <PublicServer> *** Mark joined the game
20:22:50  <Seppel> !password
20:22:58  <PublicServer> Seppel: yachts
20:23:29  <DJNekkid> and we crashed again
20:23:50  <XeryusTC> hmm
20:24:49  <XeryusTC> entire server seems dead
20:24:52  <Osai> yea
20:25:00  <A3aan> not good
20:25:08  <XeryusTC> hmm, comming back up somewhat :o
20:25:35  <A3aan> 3rd or 4th time allready
20:25:39  <csuke> up
20:25:45  <DJNekkid> !password
20:25:45  <PublicServer> *** Sepp joined the game
20:25:45  <PublicServer> *** DJ Nekkid has left the game (connection lost)
20:25:45  <PublicServer> *** A3aan has left the game (connection lost)
20:25:45  <PublicServer> *** Mark has left the game (connection lost)
20:25:45  <PublicServer> *** csuke has left the game (connection lost)
20:25:47  <PublicServer> *** Game paused (not enough players)
20:25:47  <PublicServer> *** Sepp has left the game (connection lost)
20:25:49  <PublicServer> *** csuke joined the game
20:25:49  <PublicServer> DJNekkid: yachts
20:25:59  <PublicServer> *** Game unpaused (enough players)
20:25:59  <PublicServer> *** XeryusTC joined the game
20:26:12  <PublicServer> *** DJ Nekkid joined the game
20:26:31  <PublicServer> <XeryusTC> meh, stupid tl5 :s
20:27:13  <DJNekkid> aaaaand again :)
20:27:47  <PublicServer> *** DJ Nekkid has left the game (connection lost)
20:27:47  <PublicServer> *** XeryusTC has left the game (connection lost)
20:27:47  <PublicServer> *** Game paused (not enough players)
20:27:47  <PublicServer> *** csuke has left the game (connection lost)
20:28:07  <XeryusTC> !password
20:28:07  <PublicServer> XeryusTC: yachts
20:28:24  <PublicServer> *** XeryusTC joined the game
20:28:27  <PublicServer> *** Game unpaused (enough players)
20:28:27  <PublicServer> *** csuke joined the game
20:28:52  <PublicServer> *** DJ Nekkid joined the game
20:29:52  <XeryusTC> seems like a bad connection at the server's isp side
20:29:58  <XeryusTC> Client #739 is dropped because the client did not respond
20:29:59  <XeryusTC> for more than 4 game-days
20:30:02  <XeryusTC> basicly getting loads of those :o
20:31:20  <csuke> grrr
20:31:29  <DJNekkid> omg!
20:31:59  <csuke> !password
20:33:12  <PublicServer> *** XeryusTC has left the game (connection lost)
20:33:13  <PublicServer> *** csuke has left the game (connection lost)
20:33:13  <PublicServer> *** Game paused (not enough players)
20:33:13  <PublicServer> *** DJ Nekkid has left the game (connection lost)
20:33:13  <PublicServer> csuke: yachts
20:33:13  <PublicServer> *** csuke joined the game
20:33:49  <XeryusTC> !password
20:33:49  <PublicServer> XeryusTC: yachts
20:33:57  <PublicServer> *** Game unpaused (enough players)
20:33:58  <PublicServer> *** XeryusTC joined the game
20:35:40  <PublicServer> *** XeryusTC has left the game (leaving)
20:35:40  <PublicServer> *** Game paused (not enough players)
20:35:46  <PublicServer> *** Game unpaused (enough players)
20:35:46  <PublicServer> *** DJ Nekkid joined the game
20:42:31  *** Alendo has joined #openttdcoop
20:43:27  <csuke> !password
20:43:56  <Alendo> !password
20:44:21  <Alendo> whats wrong?
20:44:29  <DJNekkid> whats not wrong?
20:44:35  <DJNekkid> :p
20:44:38  <Alendo> whats the password?
20:45:47  <Osai> !password
20:46:10  <PublicServer> *** DJ Nekkid has left the game (connection lost)
20:46:10  <PublicServer> *** Game paused (not enough players)
20:46:10  <PublicServer> *** csuke has left the game (connection lost)
20:46:10  <PublicServer> csuke: crayon
20:46:22  <PublicServer> *** DJ Nekkid joined the game
20:46:30  <PublicServer> *** Game unpaused (enough players)
20:46:30  <PublicServer> *** csuke has left the game (connection lost)
20:46:31  <Osai> what a pity :/
20:46:32  <PublicServer> *** csuke #1 joined the game
20:46:43  <PublicServer> *** Alendo joined the game
20:46:54  <PublicServer> Alendo: crayon
20:46:54  <PublicServer> Osai: crayon
20:47:16  <DJNekkid> and here we go again...
20:47:21  <csuke> or not
20:47:41  <csuke> well i get about 10 seconds of building done each time
20:47:45  <PublicServer> *** csuke #1 has left the game (connection lost)
20:47:45  <PublicServer> *** DJ Nekkid has left the game (connection lost)
20:47:45  <PublicServer> *** Game paused (not enough players)
20:47:45  <PublicServer> *** Alendo has left the game (connection lost)
20:47:48  <PublicServer> *** DJ Nekkid joined the game
20:47:49  <csuke> lets hope i make it count!
20:48:04  <PublicServer> *** Game unpaused (enough players)
20:48:05  <PublicServer> *** csuke joined the game
20:49:52  *** pugi has quit IRC
20:50:31  <PublicServer> <csuke> sorry my fault!
20:50:45  <PublicServer> <DJ Nekkid> why not:->
20:51:26  <PublicServer> <DJ Nekkid> but looks ugly :p
20:51:30  <PublicServer> <csuke> :P
20:51:50  *** pugi has joined #openttdcoop
20:51:53  <PublicServer> <DJ Nekkid> not that my stations is lovely eyecandy
20:53:59  <PublicServer> <DJ Nekkid> anyone else but me and csnuke who built SLH01?
20:56:08  <XeryusTC> !password
20:56:08  <PublicServer> XeryusTC: jelled
20:56:17  <PublicServer> *** XeryusTC joined the game
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20:56:55  <PublicServer> <XeryusTC> anyone got an objection if i build the refinery?
20:58:01  <PublicServer> *** XeryusTC has left the game (connection lost)
21:07:55  <PublicServer> <DJ Nekkid> whats up with the ugly X'es in BBH 01?
21:08:21  <PublicServer> <csuke> for sync apparently
21:08:21  <PublicServer> <DJ Nekkid> wont that affect traffic flow?
21:08:34  <PublicServer> <DJ Nekkid> or hmm ...
21:08:36  *** mixrin has joined #openttdcoop
21:08:37  <PublicServer> <csuke> shouldn't do
21:08:38  <PublicServer> <DJ Nekkid> perhaps not ...
21:08:51  <PublicServer> <DJ Nekkid> there _should_ be enough space ...
21:08:51  <PublicServer> <csuke> unless you get jams on the far side
21:09:00  <PublicServer> <DJ Nekkid> aye..
21:12:47  <Razaekel> !password
21:12:47  <PublicServer> Razaekel: zanier
21:12:57  <PublicServer> *** Razaekel joined the game
21:14:04  *** Kolo has joined #openttdcoop
21:15:33  <PublicServer> *** Razaekel has left the game (leaving)
21:19:23  <PublicServer> <csuke> where u building
21:19:27  <PublicServer> *** Kolo joined the game
21:19:52  <PublicServer> <csuke> hi
21:20:20  <PublicServer> <DJ Nekkid> adding all farms on slh01
21:20:23  <PublicServer> <DJ Nekkid> or ... SL1
21:20:24  <PublicServer> <DJ Nekkid> :)
21:20:51  <PublicServer> <csuke> are we allowed terminus stations on sls now?
21:21:15  <PublicServer> <DJ Nekkid> i dunno, i didnt know we werent... :)
21:21:19  <PublicServer> <csuke> lol
21:21:33  <PublicServer> <csuke> i aint played in about 2 years so don't trust me
21:21:41  <PublicServer> <DJ Nekkid> i heavent in 1... :)
21:21:42  <PublicServer> <csuke> but 2 years ago we weren't lol
21:22:01  <PublicServer> <DJ Nekkid> 2 yrs ago we didnt have PBS
21:32:22  <PublicServer> <csuke> you know you have to "refit" these farm trains? :P
21:32:40  <PublicServer> <DJ Nekkid> lol, did i forget some?
21:32:44  <PublicServer> <csuke> "some"
21:32:47  <PublicServer> <csuke> lol
21:32:51  <hylje> all of them
21:32:56  <PublicServer> <DJ Nekkid> wts rust! :)
21:39:07  <PublicServer> <DJ Nekkid> lol, s that doubling really needed?
21:43:17  *** mark has quit IRC
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22:00:33  <PublicServer> <DJ Nekkid> anyone here?
22:00:45  *** TrainzStoffe has joined #openttdcoop
22:01:48  <Xaroth> I'm here..
22:01:57  <PublicServer> <DJ Nekkid> ingame?
22:02:22  <A3aan> here too
22:02:34  <A3aan> how is the server at the moment?
22:08:03  *** Stoffe has quit IRC
22:08:16  *** Stoffe has joined #openttdcoop
22:10:48  *** TrainzStoffe has quit IRC
22:10:56  *** TrainzStoffe has joined #openttdcoop
22:11:38  <PublicServer> <csuke> anyone building?
22:12:08  *** [1]Blue has quit IRC
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22:17:18  *** Stoffe has quit IRC
22:17:18  *** TrainzStoffe is now known as Stoffe
22:19:22  *** TrainzStoffe has joined #openttdcoop
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22:21:36  <PublicServer> <DJ Nekkid> i were
22:21:51  *** highpinger has joined #openttdcoop
22:22:53  <PublicServer> <DJ Nekkid> i added a refinery... just wondering if i should add a 2nd station kinda mirrored
22:26:28  *** Stoffe has quit IRC
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22:29:28  <PublicServer> <csuke> im off for the nite
22:29:30  <PublicServer> <csuke> l8rs guys
22:29:57  <PublicServer> *** csuke has left the game (leaving)
22:32:13  *** csuke has quit IRC
22:36:54  <PublicServer> *** Kolo has left the game (leaving)
22:36:54  <PublicServer> *** Game paused (not enough players)
22:36:57  *** Kolo has quit IRC
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23:03:45  <Seppel> !password
23:03:45  <PublicServer> Seppel: reared
23:03:52  <PublicServer> *** Game unpaused (enough players)
23:03:53  <PublicServer> *** Sepp joined the game
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23:46:28  <PublicServer> *** DJ Nekkid has left the game (leaving)
23:46:28  <PublicServer> *** Game paused (not enough players)
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