Config
Log for #openttdcoop on 3rd November 2009:
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01:50:15  <PeterT> !password
01:50:15  <PublicServer> PeterT: holing
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01:53:28  <FiCE> !playercount
01:53:28  <PublicServer> FiCE: Number of players: 1
01:54:41  <PeterT> FiCE: please join... please :)
01:54:49  <FiCE> I am :)
01:54:53  <PeterT> thanks
01:55:00  <FiCE> !password
01:55:00  <PublicServer> FiCE: earthy
01:55:12  <PublicServer> *** Game unpaused (enough players)
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02:06:53  <PublicServer> <Peter> thanks fice
02:07:03  <PublicServer> <FiCE> np
02:43:33  <Chris_Booth> hello all
02:43:37  <PublicServer> <Peter> hi
02:43:43  <PublicServer> <FiCE> hi
02:43:45  <PublicServer> <Peter> it's a bit late for you to be up
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02:50:21  <PublicServer> *** FiCE has left the game (connection lost)
02:50:22  <PublicServer> *** Game paused (not enough players)
02:50:28  <FiCE> hmm
02:50:29  <PublicServer> <Peter> :(
02:50:36  <FiCE> it kicked me for some reason
02:50:38  <FiCE> !password
02:50:38  <PublicServer> FiCE: fumble
02:50:39  <PublicServer> <Peter> whatever, I JUST finished the coal drop
02:50:52  <PeterT> *** FiCE has left the game (connection lost)
02:50:57  <PublicServer> *** Game unpaused (enough players)
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02:51:11  <PublicServer> <FiCE> :)
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02:51:34  <PublicServer> <Peter> ok, I finished the coal drop
02:51:43  <PublicServer> <Peter> with some pretty ugly TFs
02:51:55  <PublicServer> <Peter> I'm off for tonight
02:51:58  <PublicServer> <Peter> night :)
02:51:59  <PublicServer> *** Peter has left the game (leaving)
02:51:59  <PublicServer> *** Game paused (not enough players)
02:52:05  <PeterT> bye
02:52:11  <FiCE> cya
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02:56:18  <Chris_Booth> and i am in
02:56:23  <Chris_Booth> !password
02:56:23  <PublicServer> Chris_Booth: geeing
02:56:36  <PublicServer> *** Game unpaused (enough players)
02:56:36  <PublicServer> *** Chris Booth joined the game
02:57:04  <PublicServer> <Chris Booth> hu
02:57:22  <PublicServer> <Chris Booth> ok we still need 2 BBHs
02:57:45  <PublicServer> <Chris Booth> and 2 stations
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03:03:36  <PublicServer> <FiCE> hi
03:03:38  <PublicServer> <FiCE> yep
03:03:39  <PublicServer> <Chris Booth> hi FIce
03:08:07  <PublicServer> <Chris Booth> ok Steel mill is majorly worng
03:08:52  <PublicServer> <Chris Booth> any how sorry fice as much as i wouldlike toplay i need to be up in 6 hours
03:08:57  <PublicServer> <Chris Booth> so maybe tomoz
03:09:03  <PublicServer> <FiCE> np, I'm not really playing at the moment
03:09:09  <PublicServer> *** Chris Booth has left the game (leaving)
03:09:09  <PublicServer> *** Game paused (not enough players)
03:09:11  <PublicServer> <FiCE> cya
03:09:13  <Chris_Booth> nn all
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05:42:33  <MattKrass> hello
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05:51:39  <MattKrass> so
05:51:49  <MattKrass> I used to hang around in this channel a little over a year ago
05:51:52  <MattKrass> fun stuff, but life got busy
05:51:55  <MattKrass> you know how it goes
05:52:04  <MattKrass> I'd like to get back in to the game though
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07:46:33  <MattKrass> hey
07:47:29  <De_Ghosty> there is no one here
07:47:35  <De_Ghosty> the people are all illusion
07:47:44  <De_Ghosty> and it's 3 am in east coast
07:47:48  <De_Ghosty> 11 pm in west coast
07:47:53  <De_Ghosty> 9 am in europe
07:48:02  <De_Ghosty> this is the deadeset time
08:06:07  <MattKrass> yeah
08:06:12  <MattKrass> its 3:06 here
08:06:25  <MattKrass> college student with flu, my sleep cycle is shot
08:08:43  <MattKrass> I'm gonna try sleep again
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11:00:52  <[1]Blue> !password
11:00:53  <PublicServer> [1]Blue: cogent
11:01:04  <PublicServer> *** Blue joined the game
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11:04:03  <Webster> Latest update from devzone: #openttdcoop - Redmine Update <http://dev.openttdcoop.org/news/16>
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12:03:04  <FiCE> !playercount
12:03:04  <PublicServer> FiCE: Number of players: 1
12:03:06  <FiCE> !password
12:03:06  <PublicServer> FiCE: bummed
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12:25:23  <Seppel> !password
12:25:23  <PublicServer> Seppel: azures
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12:52:21  <Chris_Booth> !password
12:52:21  <PublicServer> Chris_Booth: fasted
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13:26:52  <jondisti> !password
13:26:52  <PublicServer> jondisti: olives
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13:54:48  <Alendo> !password
13:54:48  <PublicServer> Alendo: docked
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15:28:51  <A3aan> !players
15:28:52  <PublicServer> A3aan: Client 790 is Blue, a spectator
15:28:52  <PublicServer> A3aan: Client 792 is FiCE, a spectator
15:28:52  <PublicServer> A3aan: Client 796 is Chris Booth, a spectator
15:29:01  <Chris_Booth> A3aan: i am arround
15:29:04  <Chris_Booth> if you want to play
15:29:17  <A3aan> ok, i'm on my way
15:29:25  <PublicServer> *** Chris Booth has joined company #1
15:29:57  <A3aan> !password
15:29:58  <PublicServer> A3aan: bugler
15:30:08  <PublicServer> *** Game unpaused (enough players)
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15:30:39  <PublicServer> <A3aan> hmm... lot of changes after yesterday
15:30:49  <PublicServer> <Chris Booth> still not built yet
15:31:16  <PublicServer> <A3aan> pretty challenging map tho
15:32:17  <PublicServer> <A3aan> strange place for the towndrop imo
15:38:13  <PublicServer> <Chris Booth> you biuilding?
15:38:18  <PublicServer> <Chris Booth> do you want eny help?
15:38:55  <PublicServer> <A3aan> well, im looking around to see what i can do
15:39:28  <PublicServer> <A3aan> i'm not familiair with large stations
15:39:41  <PublicServer> <A3aan> not the way they are build here anyway
15:40:11  <PublicServer> <A3aan> and looking at the BBH02 concept
15:40:25  <PublicServer> <Chris Booth> dont that is stupid concept
15:40:35  <PublicServer> <A3aan> thought so
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15:42:46  <PublicServer> <A3aan> is the sawmill location any good?
15:43:10  <PublicServer> <Chris Booth> not alot of space
15:43:27  <PublicServer> <Chris Booth> maybe closer to MM02 would be better
15:43:54  <PublicServer> <A3aan> what are those MM0x things anyway? temporary?
15:44:13  <PublicServer> <Chris Booth> ooh yes the are the money maker
15:44:16  <PublicServer> <Chris Booth> (MM0x)
15:44:31  <PublicServer> <A3aan> ah ok
15:47:42  <PublicServer> <A3aan> how is the current BBH02? finish or erase and rebuild?
15:48:13  <PublicServer> <Chris Booth> its up to who ever take on the challenge
15:48:58  <PublicServer> <A3aan> hmm... currently i can make a 3 way LL_RR hub
15:49:05  <PublicServer> <A3aan> never tried a 4 way tho
15:49:28  <PublicServer> <Chris Booth> i have built loads but i still find them hard
15:49:33  <PublicServer> <Chris Booth> but you get there in the end
15:50:04  <PublicServer> <A3aan> a 3way takes me more then an hour on flat land :p
15:50:34  <PublicServer> <Chris Booth> BBH 01 is stumping me at the moment
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15:51:44  <PublicServer> <A3aan> why is that center ML LLLRRR anyway
15:51:54  <PublicServer> <A3aan> makes it more complex
15:52:03  <PublicServer> <Chris Booth> more traffic will cross between the 2 BBHs
15:52:57  <PublicServer> <A3aan> 4L_4R would be easier with balancing i guess
15:53:22  <PublicServer> <Chris Booth> no
15:53:29  <PublicServer> <Chris Booth> same as 3L_R3
15:54:15  <PublicServer> <A3aan> ok, you're the pro :)
15:54:32  <PublicServer> <Chris Booth> i am not realy
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15:55:12  <PublicServer> <A3aan> more then me anyway
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16:00:30  <PublicServer> <Chris Booth> do you ever get the felling that what ever you build just doesnt seem to work
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16:00:57  <PublicServer> <A3aan> uhmm... sometimes
16:01:07  <PublicServer> <A3aan> but i never realy build huge networks
16:02:33  <Seppel> !password
16:02:34  <PublicServer> Seppel: burros
16:02:39  <PublicServer> *** Sepp joined the game
16:03:25  <PublicServer> <Chris Booth> ok i am nearly there with BBH 02 now
16:03:47  <PublicServer> <A3aan> 01 you mean?
16:04:18  <PublicServer> <Chris Booth> yes
16:06:03  <PublicServer> *** Sepp has left the game (leaving)
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16:07:34  <PublicServer> <Chris Booth> i dread to signal BBH 01
16:08:33  <PublicServer> <A3aan> looking at BBH01 now to figure out where all the tracks go to
16:10:39  <PublicServer> <A3aan> looks like a big roundabout
16:10:46  <PublicServer> <Chris Booth> kind is
16:10:53  <PublicServer> <Chris Booth> but without a complete loop
16:11:19  <hylje> whirlpool
16:12:17  <PublicServer> <A3aan> can i start signaling a bit at BBH01?
16:12:51  *** StarLite has quit IRC
16:22:56  <PublicServer> <A3aan> ok, i'll stop signaling for now
16:23:15  <PublicServer> <Chris Booth> no you can help me a signal it
16:24:40  <PublicServer> <A3aan> look at the signals east and west of our signs
16:24:47  <PublicServer> <A3aan> facing opposite directions
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16:25:29  <PublicServer> <Chris Booth> that was my mistake
16:26:37  <PublicServer> <A3aan> i'll be afk for a few minutes, brb
16:30:18  <PublicServer> <Chris Booth> stupid forrest in my BBH
16:30:34  <PublicServer> <A3aan> lol 2 of them
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16:41:13  <PublicServer> <A3aan> having diner now, but will stay ingame
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16:46:10  <PublicServer> *** Chris Booth has left the game (connection lost)
16:46:10  <PublicServer> *** Game paused (not enough players)
16:46:41  <Chris_Booth> !password
16:46:41  <PublicServer> Chris_Booth: choosy
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17:44:06  <A3aan> ^Spike^: i'm willing to join if you wanna play
17:44:10  <PublicServer> <Spike> nah..
17:44:13  <PublicServer> <Spike> just leaving some signs
17:44:18  <A3aan> ok
17:44:31  <PublicServer> <Spike> and being amazed about some things..
17:44:39  <A3aan> like what?
17:45:40  <PublicServer> <Spike> hard to give it words...
17:45:49  <A3aan> !password
17:45:49  <PublicServer> A3aan: ginger
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17:48:36  <jondisti> !password
17:48:37  <PublicServer> jondisti: ginger
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18:28:58  <PublicServer> <Mark> 'lo
18:29:19  <^Spike^> lo
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18:29:45  <A3aan> hi
18:29:51  <PublicServer> <Mark> seems no one feels like building a 4-way
18:30:25  <PublicServer> <A3aan> never did one before
18:31:05  <PublicServer> <A3aan> i'm allready proud i can make a decent 3 way :-)
18:31:42  <PublicServer> *** A3aan has joined company #1
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18:32:26  <^Spike^> mark what's your comment on the refinery?
18:33:03  <PublicServer> <Mark> zomg
18:33:06  <PublicServer> <Mark> where to start?
18:33:19  <^Spike^> my sign @ the top sums it up?
18:33:21  <PublicServer> <Mark> nuke it says i
18:33:22  <^Spike^> 3 letters?
18:33:26  <PublicServer> <Mark> yeah it does
18:33:34  <^Spike^> you also see who created it i hope
18:33:44  <PublicServer> <Mark> yeah..
18:34:00  <PublicServer> <Mark> "is this feasable? - sure, why not?"
18:34:04  <PublicServer> <Mark> NO IT IS NOT
18:34:07  <^Spike^> :)
18:34:11  <^Spike^> exactly my thought
18:34:12  <PublicServer> <A3aan> lol
18:34:48  <PublicServer> *** Spike joined the game
18:35:04  <PublicServer> <A3aan> total rebuild? intersting :-)
18:35:09  <PublicServer> <A3aan> maybe i learn something
18:35:12  <PublicServer> <Mark> no, just killed that random station
18:35:16  <PublicServer> <Spike> and i guess the first part should also be.. well rebuild
18:35:21  <PublicServer> <Mark> yeah
18:35:22  <PublicServer> <Mark> it should
18:35:23  <PublicServer> <Spike> cause the presigs is gonna cause trouble
18:35:27  <PublicServer> <Spike> can count on that
18:35:34  <PublicServer> <Mark> and the stations should be seperate
18:35:46  <PublicServer> <Spike> the entrances/exits atleast
18:35:53  <PublicServer> <Mark> indeed
18:35:59  <PublicServer> <Spike> not all behind 1 presig block
18:36:25  <PublicServer> <Spike> cause this is just asking for jams
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18:38:22  <mark> i wrote a bit an main stations btw
18:38:26  <mark> it's a WIP though
18:38:28  <mark> http://openttdcoop.org/wiki/Main_station
18:39:35  <A3aan> i read that, nice article :)
18:40:13  <mark> thank you :)
18:40:22  <mark> still plenty to be added though, especially about termini
18:40:44  <mark> and i might add some more downsides for the dedicated thingy or Ammler will kill me
18:41:52  <Ammler> :-P
18:42:08  <A3aan> lol
18:42:20  <^Spike^> dedicated thingy?
18:42:39  <A3aan> PBS?
18:42:50  <Razaekel> !password
18:42:51  <PublicServer> Razaekel: hectic
18:43:00  <PublicServer> *** Razaekel joined the game
18:44:04  <PublicServer> <Razaekel> holy crap, what the heck is BBH 01
18:44:13  <PublicServer> <Spike> it's always nice that ppl canr ead your mind about stuff... ;)
18:44:18  <PublicServer> <A3aan> some kind of roundabout
18:44:21  <PublicServer> <Mark> it's a monster
18:44:25  <PublicServer> <Mark> Spike: ?
18:44:35  <PublicServer> <Spike> the refinery :)
18:44:42  <PublicServer> <Mark> heh
18:44:47  <PublicServer> <Spike> raz just placed some signs as well it seems :)
18:44:58  <PublicServer> <Mark> lol
18:45:09  <PublicServer> <Spike> and next to that.. i would add some more platform for each but well that's just my thought
18:45:24  <PublicServer> <Spike> 6 platforms for 2 lines.. that is 3 platforms per line
18:45:35  <PublicServer> <Mark> this should de probably
18:45:37  <PublicServer> <Razaekel> oil drop is a peice of crap
18:45:40  <PublicServer> <Razaekel> >.<
18:45:57  <PublicServer> <Spike> i just get a feeling to get out the dyno and kill it... :)
18:46:07  <PublicServer> <Razaekel> yay, fireworks
18:46:10  <PublicServer> <Spike> and i guess no-one but one person would blame me :D
18:46:29  <PublicServer> <A3aan> nuke it :-)
18:46:31  <PublicServer> <Mark> who made the original?
18:46:48  <PublicServer> <Spike> i don't know..
18:46:52  <PublicServer> <Spike> was there an original?
18:47:04  <PublicServer> <Spike> i thought it always was mr PeterT project the whole time
18:47:05  <PublicServer> <Razaekel> never saw it
18:47:07  <PublicServer> <A3aan> this method is kinda original
18:47:12  <PublicServer> <Razaekel> KIIIIIIL!
18:47:17  <PublicServer> <Spike> he created it more NE before
18:48:05  <PublicServer> <Mark> lol
18:48:12  <PublicServer> <Mark> i bet that felt good
18:48:22  <PublicServer> <Mark> now you're forced to create something proper though
18:48:28  <PublicServer> <Spike> not as good as that comment i had towards the person a few PSGs back
18:48:41  <PublicServer> <Mark> heh
18:48:44  <PublicServer> <Spike> mark check the WTF!?!?!?! close by
18:48:53  <PublicServer> <Mark> nice
18:49:08  <PublicServer> <Razaekel> failstation
18:49:12  <PublicServer> <Spike> and fail exit
18:49:17  <PublicServer> <Mark> failgame tbh
18:49:33  <PublicServer> <Spike> i get a feeling it is a massive TFed station aswell..
18:49:34  <PublicServer> <Razaekel> steel mill makes me wtf
18:49:44  <PublicServer> <Razaekel> where's the pickup?
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18:49:45  <PublicServer> <Spike> not gonna tell me that this platform was so perfect
18:49:46  <PublicServer> <Razaekel> or drop
18:49:49  <PublicServer> <Mark> yeah doesn't make a lot of sense to me either
18:49:58  <PublicServer> <Spike> new guy..
18:49:59  <PublicServer> <Razaekel> what happened to all the elite players?
18:50:02  <PublicServer> <Spike> give him a chance.. :)
18:50:07  <PublicServer> <Spike> the refinery not a new guy..
18:50:33  <PublicServer> <Mark> Razaekel: my guess they can't be bothered if everything else is so low standard :P
18:50:39  <KenjiE20> playing OTTD comes and goes in phases
18:50:46  <PublicServer> <Spike> Mark: get a good pz game going :)
18:50:52  <PublicServer> <Mark> yeah i should
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18:51:15  <PublicServer> <A3aan> are we going to nuke the STEEL as well?
18:51:31  <PublicServer> <Spike> hmmm.. i think it's saveable
18:51:31  <PublicServer> <Razaekel> we will have to
18:51:34  <PublicServer> <Spike> but that's just my vision :)
18:51:36  <PublicServer> <Razaekel> or modify it
18:51:54  <PublicServer> <Mark> i think i'll do the sawmill
18:52:09  <PublicServer> <A3aan> are current platforms in a good location?
18:52:15  <PublicServer> <Razaekel> oh jeez
18:52:22  <PublicServer> <Razaekel> peter, peter, peter
18:52:23  <PublicServer> <Spike> i like mr consistenct @ coal drop...
18:52:29  <PublicServer> <Razaekel> you need some reeducation
18:52:38  <PublicServer> <Spike> raz... i prefer to call him mr consistency
18:52:42  <PublicServer> <Spike> consistent in building bad stuff
18:52:43  <PublicServer> <Razaekel> no braking space, at all
18:52:50  <PublicServer> <Razaekel> heh
18:53:01  <PublicServer> <Spike> no need to call names then anymore :)
18:53:01  <PublicServer> <Razaekel> the general idea is good
18:53:07  <PublicServer> <Razaekel> the execution is horrible
18:53:20  <PublicServer> <Razaekel> and too many plats anyway
18:53:35  <PublicServer> <Spike> a drop can have less platforms then the pickup atleast @ my side
18:53:44  <PublicServer> <Razaekel> always true
18:53:52  <PublicServer> <Razaekel> drop needs only like 6 or 7 plats per line
18:53:59  <PublicServer> <Razaekel> pickup needs more, since trains spend longer here
18:54:01  <PublicServer> <Razaekel> there*
18:54:07  <PublicServer> <Mark> 6 is for maglev :P
18:54:10  <PublicServer> <Spike> or more waiting space.. or buffer waiting space :)
18:54:14  <PublicServer> <Mark> 4 for erail drop is fine
18:54:15  <PublicServer> <Razaekel> 6 is for anything
18:54:20  <PublicServer> <Razaekel> :-/
18:54:20  <PublicServer> <Mark> of course not
18:54:22  <PublicServer> <Spike> i take the avg of you 2 :D
18:54:23  <PublicServer> <Spike> 5 :D
18:54:25  <PublicServer> <Mark> maglev has higher density
18:54:34  <PublicServer> <Mark> because of the higher speed
18:54:41  <Seppel> !password
18:54:41  <PublicServer> Seppel: wetter
18:54:42  <PublicServer> <Razaekel> cant argue with that
18:54:46  <PublicServer> <Razaekel> but i prefer 6 anyway
18:54:54  <PublicServer> <Razaekel> and i tend to 8 for maglev
18:54:55  <PublicServer> <Mark> you also have to look at whether the incoming tracks are dedicated to those platforms
18:55:03  <PublicServer> *** Sepp joined the game
18:55:07  <PublicServer> <Razaekel> just cause im all about efficiency and cramming in the trains
18:55:09  <PublicServer> <Mark> so a coal drop will require more plats than a factory drop
18:55:27  <PublicServer> *** Kenji joined the game
18:55:49  <PublicServer> <Razaekel> hmm
18:55:54  <PublicServer> <Razaekel> how much braking space for TL5 erail?
18:56:05  <PublicServer> <Mark> 3 or 4 i'd say
18:56:12  <PublicServer> <Razaekel> i noticed a TL50 maglev needs about 32 tiles of braking space
18:57:49  <PublicServer> *** Mark has joined spectators
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19:00:12  <PublicServer> <Spike> mark got pz done... (gonna ask that every 5 mins... ;))
19:00:30  <PublicServer> <Razaekel> coal is redone
19:00:44  <mark> ^Spike^: tomorrow maybe :P
19:00:48  <PublicServer> <Spike> ....
19:00:49  <PublicServer> <A3aan> thats quick
19:00:51  <PublicServer> <Spike> first you said monday.. ;)
19:00:57  <mark> maybe :P
19:01:40  <PublicServer> *** Sepp has left the game (leaving)
19:02:30  <PublicServer> <Spike> now for the pickup station...
19:03:31  <PublicServer> <A3aan> should STEEL become similair to that?
19:03:35  <PublicServer> <Spike> nah..
19:03:41  <PublicServer> <Spike> this is just one of the ways
19:04:03  <PublicServer> <A3aan> looks pretty cool and efficient tho
19:04:09  <PublicServer> <A3aan> but you need some room
19:04:24  <PublicServer> <Spike> cause of TL
19:04:56  *** Legacy has joined #openttdcoop
19:04:59  <Legacy> !password
19:05:00  <PublicServer> Legacy: wetter
19:05:11  <PublicServer> *** Legacy.nl joined the game
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19:05:43  *** Legacy has quit IRC
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19:07:27  *** DJNekkid has joined #openttdcoop
19:07:29  <DJNekkid> !password
19:07:29  <PublicServer> DJNekkid: purred
19:07:35  <PublicServer> *** DJ Nekkid joined the game
19:07:49  <PublicServer> <A3aan> drop & pick should be different stations?
19:07:55  <PublicServer> <Spike> nah..
19:08:00  <PublicServer> <Spike> i just pick to do so..
19:08:05  <PublicServer> <Spike> just to show possibilities :)
19:08:41  <PublicServer> <DJ Nekkid> how is stuff going today?
19:08:46  <PublicServer> <A3aan> seperate stations would be easier with orders, or am i wrong
19:09:10  <PublicServer> <Spike> doesn't matter.. more has to do with flow and jams
19:09:15  <PublicServer> <Spike> it prevents jams
19:09:34  <PublicServer> <A3aan> and we dont want jams
19:09:49  <PublicServer> <Spike> idd
19:11:40  <PublicServer> <DJ Nekkid> is BBH2 don
19:11:42  <PublicServer> <DJ Nekkid> ?
19:11:47  <PublicServer> <A3aan> nope
19:11:55  <PublicServer> <A3aan> not even close
19:12:03  <PublicServer> <DJ Nekkid> just 'doze it?
19:12:31  <PublicServer> <A3aan> if you want to :)
19:12:38  <PublicServer> <A3aan> 4-ways arent my thing
19:13:24  <PublicServer> <A3aan> i'm willing to try STEELMILL, but want to start from scratch
19:13:50  *** Zulan has joined #openttdcoop
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19:29:51  <damalix> !password
19:29:51  <PublicServer> damalix: droves
19:30:03  <PublicServer> *** Damalix joined the game
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19:32:02  <PublicServer> <Damalix> hi there
19:32:07  <PublicServer> <A3aan> hi
19:32:23  <PublicServer> <Damalix> what's happened, some places have been unbuilt O__o
19:32:40  <PublicServer> <A3aan> those places where never build
19:32:48  <PublicServer> <A3aan> still needs to be build
19:32:58  <PublicServer> <Damalix> wasn't the steel mill station completed ?
19:33:15  <PublicServer> <A3aan> true, but there was missing a lot
19:33:49  <PublicServer> <Damalix> oh, ok
19:34:05  <PublicServer> <Damalix> Oh.. No more keep alive :p
19:34:14  <PublicServer> <DJ Nekkid> crap, i suck!
19:36:01  <PublicServer> <Damalix> wow at bbh1
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19:36:24  <PublicServer> <A3aan> yeah lol
19:37:20  <PublicServer> <A3aan> what happenend to temp steel??
19:37:28  <PublicServer> <jondisti> it's not needed
19:37:47  <PublicServer> <A3aan> ok
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19:41:43  <PublicServer> *** Mark has left the game (connection lost)
19:47:59  <PublicServer> <A3aan> i need magix dozer for a transmitter :-/
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19:52:58  <PublicServer> <jondisti> steel drop should maybe be bigger
19:53:19  <PublicServer> <A3aan> ok, can be done
19:53:26  <^Spike^> A3aan can't work around it?
19:53:48  <PublicServer> <A3aan> yeah, maybe i can rebuild some stuff here
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19:56:44  <PublicServer> <DJ Nekkid> now you experts... how bad is BBH2 ?
19:58:03  <^Spike^> my mental powers tell me.....
19:58:07  <^Spike^> i can't see it out of game
19:58:12  <PublicServer> <jondisti> i'm no expert but i signed couple of things i think is bad :P
20:03:16  <PublicServer> <DJ Nekkid> there we go
20:03:47  <^Spike^> with?
20:03:57  <PublicServer> <DJ Nekkid> i think BBH2 might be done
20:04:21  <^Spike^> aha
20:04:30  <PublicServer> <Chris Booth> shall i finish BBH 1
20:04:46  <PublicServer> *** Chris Booth has joined company #1
20:07:32  <PublicServer> <DJ Nekkid> ttyl
20:07:33  <PublicServer> *** DJ Nekkid has left the game (leaving)
20:07:36  *** DJNekkid has quit IRC
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20:13:31  <PublicServer> <Chris Booth> ok i think BBH 01 is finaly finished
20:13:40  *** MattKrass has quit IRC
20:13:54  <PublicServer> <A3aan> can you find your way around it :p
20:14:11  <PublicServer> <Chris Booth> just about
20:14:40  <PublicServer> <Chris Booth> and BBH is realy wrong
20:14:47  <PublicServer> <Damalix> Back
20:14:56  <PublicServer> *** Damalix has joined company #1
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20:16:14  <PublicServer> <A3aan> hmmm... would STEEL DROP be big enough??
20:16:28  <PublicServer> <Chris Booth> probably needs to be twice the size
20:16:42  <PublicServer> <A3aan> holy ...
20:17:58  <PublicServer> <A3aan> and PICKUP must be bigger too then?
20:18:07  <PublicServer> <Chris Booth> no pickup is fine
20:18:32  <PublicServer> <A3aan> ok, gonna rearange drop then
20:18:41  <PublicServer> <Damalix> usually, size of pickup ~ size of drop, no ?
20:19:12  *** pugi has joined #openttdcoop
20:19:59  <PublicServer> <Damalix> TL 5 means CL 5 as well, am I right ?
20:20:08  <PublicServer> <Chris Booth> yes
20:20:26  <PublicServer> *** Spike joined the game
20:20:47  <pugi> hi :)
20:24:06  <PublicServer> *** Spike has joined company #1
20:24:15  <PublicServer> <Chris Booth> hi spike
20:24:17  <PublicServer> <Spike> just a tip :)
20:24:21  <PublicServer> <Damalix> Hi spike
20:24:23  <PublicServer> <Spike> hi
20:24:36  <PublicServer> <Spike> even better.. :)
20:24:45  <PublicServer> <Chris Booth> a tip with what?
20:24:45  <PublicServer> <Spike> don't know who is doing steel drop..
20:24:54  <PublicServer> <A3aan> me :)
20:25:09  <PublicServer> <A3aan> i want to mirror pick
20:25:11  <PublicServer> <Damalix> I was trying to have a look at oil
20:25:33  <PublicServer> <Spike> you may..
20:25:53  <PublicServer> <Spike> was a bit pissed off sooner didn't want to connect after the rebuild and the signs i saw..
20:26:00  <PublicServer> <Spike> they made me go *sigh*  big time
20:26:32  <PublicServer> <Spike> i just realized i should've turned the entrance around :)
20:26:55  <PublicServer> <Spike> as in on the other side
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20:34:03  <PublicServer> <A3aan> huh?
20:34:10  <PublicServer> <Chris Booth> try to move the sign
20:34:24  <PublicServer> <Chris Booth> sorry
20:34:30  <PublicServer> <A3aan> lol ok
20:35:30  <PublicServer> <A3aan> can i put the stations back?
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20:35:34  <PublicServer> <Chris Booth> yeah
20:35:45  <PublicServer> <Chris Booth> sorry again
20:35:52  <PublicServer> <A3aan> np
20:39:49  <PublicServer> <A3aan> done :)
20:40:38  <PublicServer> <Spike> that's me.. :)
20:40:41  <PublicServer> <Spike> want to fix something :)
20:40:55  <PublicServer> <Damalix> the "desync" ?
20:40:59  <PublicServer> <Spike> yep
20:43:09  <PublicServer> <A3aan> how does steel look now?
20:43:15  <PublicServer> <Damalix> Can I make the acceleration smaller at oil pickup ?
20:43:31  <PublicServer> <Chris Booth> steel looks great
20:43:34  <PublicServer> <Chris Booth> :)
20:43:41  <PublicServer> <A3aan> thnx
20:44:00  <PublicServer> <A3aan> need to go for a while, will be back later
20:44:07  <PublicServer> *** A3aan has joined spectators
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20:46:51  <PublicServer> <Spike> you do make the mixing idea a bit.. not needed :)
20:46:56  <PublicServer> <Spike> oh well
20:47:04  <PublicServer> <Spike> can always be fixed if it is a problem
20:49:13  *** pugi has quit IRC
20:50:34  <XeryusTC> !password
20:50:35  <PublicServer> XeryusTC: lither
20:50:42  <PublicServer> *** XeryusTC joined the game
20:50:50  <PublicServer> <XeryusTC> *tips his hat*
20:51:07  <PublicServer> <Chris Booth> hi XTC
20:52:15  *** pugi has joined #openttdcoop
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20:54:50  <pugi> !password
20:54:50  <PublicServer> pugi: manors
20:55:13  <PublicServer> <Damalix> arf :/ yep
20:55:18  <PublicServer> *** pugi joined the game
20:55:24  <PublicServer> <XeryusTC> hmm, sign list is clutered :S
20:55:39  <PublicServer> <Chris Booth> realy?
20:55:55  *** PeterT has joined #openttdcoop
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20:58:06  <PublicServer> <XeryusTC> hmm
20:58:09  <PublicServer> <XeryusTC> how annoying
20:58:14  <PublicServer> <XeryusTC> there are signs for MSHs
20:58:19  <PublicServer> <XeryusTC> but no spaces in front of the station names
20:58:39  <PublicServer> <XeryusTC> i meant MSS there :P
20:58:40  <PublicServer> <Chris Booth> what MHSs?
20:58:46  <PublicServer> <Chris Booth> there are no MHS
20:59:01  <PublicServer> <XeryusTC> people should put a space before MSS names instead of putting signs there
21:00:14  <PublicServer> *** pugi has left the game (leaving)
21:06:01  <PublicServer> <jondisti> heh
21:06:32  <PublicServer> <jondisti> bbh 02 missing N -> E connection
21:06:47  <PublicServer> <jondisti> and E -> S or W
21:08:05  <PublicServer> *** XeryusTC has left the game (connection lost)
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21:11:15  <PublicServer> <Spike> don't forget to prio pickup over drop? :)
21:11:31  <PublicServer> <Damalix> ahahah
21:11:33  <PublicServer> <Damalix> :)
21:14:13  <PublicServer> *** jondisti has left the game (leaving)
21:15:43  <PublicServer> <Spike> there restoring some water :)
21:15:50  <PublicServer> <Damalix> ^^
21:26:36  <PublicServer> <Spike> solves signal gap ;)
21:26:42  <PublicServer> <Damalix> :)
21:27:09  <PublicServer> *** A3aan has joined company #1
21:27:14  <PublicServer> <A3aan> back
21:28:02  <PublicServer> <Spike> think you can signal the rest yourself..
21:28:15  <PublicServer> <Spike> and i know who is well.. not kiss you.. but be happy with you.. :)
21:28:30  <^Spike^> if he isn't asleep yet that is
21:28:32  <^Spike^> seems he is..
21:29:00  <PublicServer> <Chris Booth> who is asleep?
21:29:04  <PublicServer> <Spike> mark
21:29:06  <PublicServer> <Spike> who else
21:29:19  <PublicServer> <Spike> Damalix created a balanced exit..
21:29:30  <PublicServer> <Spike> true on the mega slow
21:29:31  <PublicServer> <Spike> my fault :)
21:29:35  <PublicServer> <Chris Booth> i blanced the entire BBH 01
21:31:24  <PublicServer> <Damalix> I'm not sure it'll work well, but we'll see that later on :p
21:31:29  <PublicServer> <Spike> true..
21:31:35  <PublicServer> <Spike> atleast you gave it a try :)
21:31:39  <PublicServer> <Spike> but i think it will work
21:31:45  <PublicServer> <Spike> maybe some penalties.. but we'll see later on
21:32:03  <PublicServer> <Spike> A3aan: you're stations will not work with signals like that
21:32:13  <PublicServer> <Spike> atleast the first set
21:32:18  <PublicServer> <Spike> the 2nd set is ok
21:32:23  <PublicServer> <A3aan> i copied them from oil
21:32:29  <PublicServer> <Spike> you copied them wrong :)
21:32:36  <PublicServer> <Spike> look good :)
21:32:54  <PublicServer> <Spike> with V you can get another viewport
21:33:01  <PublicServer> <Spike> use it and look at oil with it
21:33:06  <PublicServer> <Spike> and compare to yours
21:33:34  <PublicServer> <A3aan> i think i see
21:33:45  <PublicServer> <Spike> i can say it.. but it's better to find out yourself :)
21:34:01  <PublicServer> <Spike> fix it on one and i'll say it ir's ok :)
21:34:06  <PublicServer> <A3aan> i think i see
21:34:27  <PublicServer> <Spike> almost..
21:34:34  <PublicServer> <Spike> the presigs from the side are a screw up :)
21:34:37  <PublicServer> <Spike> that idd :)
21:34:54  <PublicServer> <Spike> signal gap is optional.. but well :) that's your call :)
21:35:10  <PublicServer> <A3aan> which gap?
21:35:26  <PublicServer> <A3aan> and indeed: side view is bad for signals :p
21:35:27  <PublicServer> <Spike> look under my sign @ station
21:35:47  <PublicServer> <Spike> that is optional...
21:36:33  <PublicServer> <A3aan> and why is that gap there??
21:36:58  <PublicServer> <Spike> for my feeling it's to balance the trains a bit between the stations.. but never really watched if it worked like i think it should :)
21:37:09  <PublicServer> <Spike> i know it doesn't create a problem :)
21:37:13  <PublicServer> <Spike> you don't have to do it
21:37:27  <PublicServer> <A3aan> we can allways erase them later
21:38:00  <PublicServer> <Spike> which gap Damalix?
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21:39:28  <PublicServer> <Spike> i added 1 signal btw Damalix it would've blocked if it switched
21:39:51  *** jondisti has quit IRC
21:40:05  <MattKrass> hey all
21:40:06  <PublicServer> <Damalix> which one ?
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21:40:15  <PublicServer> <Spike> under the bridge
21:40:15  <MattKrass> I'm sort of new here :)
21:40:17  <PublicServer> <Damalix> oh yep
21:40:20  <PublicServer> <Spike> you forgot that one :)
21:40:22  <PublicServer> <Damalix> forgot this one then
21:41:15  <PublicServer> <Spike> just wanted to check speed for a moment :)
21:42:01  <MattKrass> I used to pop in here over the last summer, (not the one just passed, the one before, 2008) and it seemed like a really nice crowd, I enjoyed playing OTTD (still do) but you were in the midst of a game and I didn't get to play cause I was afraid of screwing it all up ;)
21:42:20  <PublicServer> <Damalix> about the slope ?
21:42:33  <PublicServer> <Spike> no.. more about the S curves..
21:42:36  <Chris_Booth> MattKrass: us lot a nice crowd
21:42:38  <PublicServer> <Spike> since you really get it on the edge :)
21:42:43  <PublicServer> <Spike> but it works.. :)
21:42:47  <PublicServer> <Damalix> I tried to check the CLs while building
21:42:53  <MattKrass> you seem pretty cool
21:43:16  <MattKrass> the music from this game is still some of the best ever game music
21:43:17  <PublicServer> <Spike> some parts have TL4 but are s-curves following up on each other
21:43:25  <KenjiE20> booth; we are?
21:43:27  <KenjiE20> :P
21:44:12  <^Spike^> KenjiE20, fresh food... so yes we are..
21:44:15  <^Spike^> later we're not.. :)
21:44:22  <KenjiE20> hehe
21:44:23  <MattKrass> haha
21:44:34  <^Spike^> never scare food away KenjiE20 :)
21:44:51  <KenjiE20> om nom nom
21:45:23  <hylje> MattKrass: the game as it is is full of people screwing it up, you'll fit right in ;-)
21:45:31  <MattKrass> hehe
21:45:43  <MattKrass> well I'm going through your excellent wiki and relearning all the stuff so I'll have some clue of whats going on
21:45:46  * Chris_Booth passes KenjiE20 some more cookies
21:45:51  <^Spike^> and that's where we come up.. i guess members can also call themselves the clean up crew.. :)
21:46:03  <^Spike^> up=in
21:46:15  <hylje> janitors
21:46:17  <KenjiE20> it'll be even more excellent once the clean up is finished on the wiki
21:46:21  <Chris_Booth> ^Spike^: you are the clear up crew
21:46:27  <Chris_Booth> no wonder the map is broken
21:46:29  <Chris_Booth> lol
21:46:40  <^Spike^> yes i'm the clear up crew.. i just get the dyno out.. ;)
21:46:57  <Chris_Booth> lol
21:47:24  <PublicServer> <Chris Booth> i am the clear up crew when mark isnt here
21:47:25  <MattKrass> stupid question
21:47:29  <MattKrass> I have my moneymaker set up
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21:47:39  <MattKrass> but I can't find a clear run to try and build my first sideline
21:47:46  <MattKrass> is it acceptable to just nuke things til its level?
21:47:50  <PublicServer> <Spike> hmmm..
21:48:00  <Zarenor> In a personal game?
21:48:03  <MattKrass> yes
21:48:06  <PublicServer> <Spike> A3aan:  don't dare to connect it :)
21:48:09  <Zarenor> Hey guys
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21:48:11  <PublicServer> <Spike> you'll get slapped.. :0
21:48:14  <KenjiE20> in SP, do what you like :)
21:48:16  <PublicServer> <Spike> i can tell you that already :)
21:48:24  <PublicServer> <Spike> evil x :)
21:48:25  <MattKrass> just wondering how you guys would handle it
21:48:28  <Zarenor> Matt:personal games are explerimentation, go with what you're comfortable with
21:48:31  <PublicServer> <A3aan> hey, i'm just trying :)
21:48:37  <PublicServer> *** Kolo joined the game
21:48:43  <KenjiE20> we plan pretty much everything out
21:48:56  <PublicServer> <A3aan> i need to learn
21:49:05  <Zarenor> on Publick Server, a level of terraform is set either when the map is made or in the plan
21:49:09  <Zarenor> *Public
21:49:10  <KenjiE20> so, sidelines get dropped where there's space available on a ML
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21:49:28  <csuke> hellooo!
21:49:33  <csuke> !password
21:49:33  <PublicServer> csuke: gaming
21:49:34  <PublicServer> <Spike> this is over extended..
21:49:36  <PublicServer> <Spike> hmmm
21:49:42  <Zarenor> Hey Csuke
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21:50:04  <PublicServer> <Damalix> hellow
21:50:15  <PublicServer> *** csuke joined the game
21:50:26  <AlexVP> hello anyone alive here?
21:50:59  <PublicServer> <Spike> there...
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21:51:20  <MattKrass> argh
21:51:25  <PublicServer> <Spike> A3aan:  you can wreck it if you hate it.. :)
21:51:26  <MattKrass> my internet is fairly unstable here
21:51:51  <AlexVP> where do i download build that's ok to join public server?
21:52:15  <^Spike^> !dl
21:52:16  <PublicServer> ^Spike^: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
21:52:26  <KenjiE20> @quickstart
21:52:29  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
21:52:43  <PublicServer> <Spike> A3aan: sometimes it's better to work from the farthest track to the part you need to connect..
21:52:44  <KenjiE20> the topic helps :)
21:53:02  <Zarenor> Whichever of those builds works for your system
21:53:20  <PublicServer> <A3aan> thnx Spike
21:53:30  <PublicServer> <Spike> and now the challenge: A balanced exit.. :)
21:53:36  <PublicServer> <A3aan> can i work out the exit balancer??
21:53:40  <PublicServer> <Spike> oh well challenge.. 4 tracks should be doable :)
21:53:51  <AlexVP> thanks folks
21:53:56  <PublicServer> <A3aan> 4->2 i've a few times recently
21:54:07  <PublicServer> <Spike> you can do so...
21:54:38  <PublicServer> <A3aan> ty :)
21:54:52  <PublicServer> <Damalix> and there is a 4->2 balancer example on the blog
21:55:09  <PublicServer> <Spike> try to give the steel pickup prio over the empty trains :)
21:55:32  <PublicServer> <A3aan> ok, i will
21:55:42  <PublicServer> <Spike> Damalix: you're making me almost do a small wtf moment :)
21:55:53  <PublicServer> * Spike sees unconnected track :)
21:56:17  <PublicServer> <Spike> or is that a future plan.. :)
21:56:18  <PublicServer> <Damalix> yes, I'm working a bit more
21:57:07  <PublicServer> <Damalix> I was thinking that the drop exit cannot chose between the two exit lanes
21:57:32  <PublicServer> <Chris Booth> does it need to?
21:57:47  <PublicServer> <Chris Booth> mix the entrance instead
21:57:56  <PublicServer> <Chris Booth> more room
21:58:02  <PublicServer> <Spike> true...
21:58:49  <PublicServer> <Chris Booth> BBH 01 should have been 2 BBHs IMO
21:58:57  <PublicServer> <Chris Booth> as the 2 MLS are the far away
22:00:09  <PublicServer> <Damalix> I'll try to mix it
22:00:29  <PublicServer> <Spike> i wouldn't mess with the exit as it is now..
22:00:31  <PublicServer> <Spike> it's ok...
22:00:38  <PublicServer> <Spike> entrance is like chris said more space
22:00:44  <PublicServer> <Damalix> I'll try to mix the entrance
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22:04:25  <PublicServer> <Damalix> oh yes, only 4 tiles :p
22:04:34  <PublicServer> <Spike> use your tool
22:04:36  <PublicServer> <Spike> it's 3 :)
22:04:40  <MattKrass> well built my first sideline
22:04:46  <MattKrass> its hilly, and a little messy, but I think it will work
22:06:25  <PublicServer> <Spike> you don't need that one..
22:06:33  <PublicServer> <Spike> all in one signal block
22:06:36  <PublicServer> <Spike> if i'm right
22:06:39  <PublicServer> <Damalix> ok
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22:07:31  <PublicServer> <Spike> see
22:07:34  <PublicServer> <Spike> not a problem :)
22:07:58  <MattKrass> once I confirm this train loads and behaves as I wanted, could I get someone here to look at screenshots or a game save?
22:08:05  <MattKrass> just like your opinions on the first step
22:08:37  <^Spike^> upload somehwere... and we can have a look at it
22:08:47  <MattKrass> excellent, whats preferred? gamesave?
22:08:54  <^Spike^> savegame is easier idd
22:08:59  <MattKrass> alrighty
22:09:02  <PublicServer> <Damalix> that was for signal gap, but I didn't know if it is needed
22:09:54  <PublicServer> * Spike feels his watch some sports evening.. isn't gonna be much of watch.. :)
22:15:29  <MattKrass> http://www.themattcave.org/ottd/first_sideline.sav
22:15:42  <MattKrass> Budinghattan Woods
22:15:50  <MattKrass> if someone could look and critique please
22:18:09  <PublicServer> <Spike> doing that with a reason A3aan cause if a train backs up (not expecting it but IF) it will get stuck in the prio :)
22:18:16  <PublicServer> <Spike> this way it doesn't :)
22:18:28  <PublicServer> <A3aan> ok, i understand :)
22:18:44  <PublicServer> <A3aan> hope the prio is long enough tho
22:18:46  <PublicServer> <Spike> and yes i am aware it still possible.. but not into the extent of it being a problem of getting out :)
22:19:06  <PublicServer> <Spike> just to be sure :)
22:19:14  <PublicServer> <A3aan> true :)
22:19:41  <PublicServer> <Spike> btw you're in danger of well.. getting signs between now and eh.. 5 mins :)
22:19:48  <PublicServer> <Spike> actually 1 sign...
22:20:23  <PublicServer> <A3aan> what do you mean?
22:20:24  <PublicServer> <Damalix> I see the sign :p
22:20:30  <PublicServer> <Spike> Damalix sees what i mean :)
22:20:42  <PublicServer> <Spike> we usually sign it with !cl
22:21:11  <PublicServer> <A3aan> i dont get it
22:21:18  <PublicServer> <Spike> curve length..
22:21:22  <PublicServer> <Spike> trains slow down
22:21:41  <PublicServer> <Spike> if they mix to the S line
22:21:42  <PublicServer> <Damalix> Have a look at the other !cl sign I've just placed
22:21:43  <PublicServer> <A3aan> yeah ok, that CL is a lil to small indeed
22:21:56  <MattKrass> anyone able to look?
22:22:03  <MattKrass> sorry, I'm anxious :)
22:22:14  <PublicServer> <Spike> wtf why pbs there..
22:22:49  <PublicServer> <Spike> not that i caused it.. but fixed it :)
22:23:04  <PublicServer> <A3aan> so, do i need to remove a sign there?
22:23:11  <PublicServer> <Spike> if you fixed it :)
22:24:12  <PublicServer> <A3aan> cl there is only 3, so i need to rebuild some stuff i guess
22:24:22  <PublicServer> <Spike> more move the bridges..
22:24:35  <PublicServer> <A3aan> ok
22:26:11  <PublicServer> <Spike> the CL2 doesn't matter there cause of the s-cure.. i hope.. :)
22:26:27  <PublicServer> <Spike> just to be sure :)
22:26:44  <PublicServer> <Chris Booth> yes s curve is fine
22:26:56  <PublicServer> <A3aan> ok thnx for the help
22:26:57  <PublicServer> <Damalix> CL = 5 means the train mustn't turn twice the same side in 5 tiles
22:26:59  <MattKrass> also, does it make sense to terminate a sideline in a reversing U?
22:27:17  <PublicServer> <Spike> Chris can you check his save? i'm about to jump into bed..
22:27:18  <PublicServer> <Chris Booth> no matt
22:27:27  <PublicServer> <Chris Booth> matts save
22:27:35  <PublicServer> <Damalix> so the S curves are fine unless there are two left turns or 2 righe turns in 5 tiles
22:27:38  <PublicServer> <Chris Booth> whats wrong with it?
22:27:43  <MattKrass> hmm?
22:27:51  <PublicServer> <Spike> can you check it and give him advice and such?
22:27:59  <MattKrass> please? :)
22:28:14  <Chris_Booth> yeah i can
22:28:19  <PublicServer> <A3aan> so this balancer good and finished now?
22:28:27  <Chris_Booth> yes A3aan
22:28:36  <PublicServer> <A3aan> sweet :)
22:28:41  <PublicServer> <Spike> Damalix: check some to the E i made some examples
22:28:51  <PublicServer> <A3aan> thnx to Mark for this layout :)
22:29:27  <PublicServer> *** Chris Booth #1 has left the game (connection lost)
22:29:39  <PublicServer> <Spike> oh noes.. chris tried to clone himself
22:29:41  <PublicServer> <Spike> no another!
22:29:45  <PublicServer> <Spike> i can't handle that!
22:29:46  <PublicServer> <Spike> :)
22:31:00  <PublicServer> <Damalix> G'night guys, see you tomorow to add some trains in that network :p
22:31:10  <PublicServer> <Damalix> (hopefully)
22:31:13  <PublicServer> <A3aan> night
22:31:19  <PublicServer> <Spike> same for me.. cya :)
22:31:22  <PublicServer> *** Spike has left the game (leaving)
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22:32:07  <damalix> argh :/ Ottd crashed on exit :/
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22:33:05  <MattKrass> Chris_Booth, do you need the savegame again?
22:33:56  <Chris_Booth> i have the save
22:34:01  <MattKrass> cool
22:34:02  <Chris_Booth> just puting some signs on it
22:34:08  <Chris_Booth> and made you a nice example
22:34:13  <Chris_Booth> just about to send it back
22:34:22  <MattKrass> alright
22:34:24  <MattKrass> thank you
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22:37:22  <MattKrass> and there it goes again...
22:37:24  <MattKrass> stupid internet
22:37:27  <MattKrass> anyways
22:38:02  <Chris_Booth> just 1 sec sorry delay MattKrass
22:38:04  <Chris_Booth> http://www.2shared.com/file/8909473/934100a3/first_sideline.html
22:38:05  <Webster> Title: 2shared - download first_sideline.sav (at www.2shared.com)
22:38:08  <MattKrass> no problems
22:38:08  <Chris_Booth> there you go
22:38:14  <MattKrass> thanks
22:39:30  <Chris_Booth> !password
22:39:30  <PublicServer> Chris_Booth: egging
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22:40:54  <PublicServer> <Chris Booth> so just BBH 02 to fix
22:40:57  <PublicServer> <Chris Booth> and 2 stations
22:41:15  <PublicServer> <A3aan> seems like
22:41:24  <PublicServer> <A3aan> steel is fully connected now
22:41:30  <MattKrass> got the file
22:41:33  <MattKrass> I see the signs, thank you
22:41:43  <PublicServer> <Chris Booth> no problems matt
22:41:57  <PublicServer> <Chris Booth> lol i love !no choices
22:42:19  <MattKrass> so you prefer the terminus to the roro?
22:42:29  <PublicServer> <Chris Booth> matt in a small place yes
22:42:34  <MattKrass> I see
22:42:39  <PublicServer> <Chris Booth> they cause less slows
22:42:46  <PublicServer> <Chris Booth> for the space the assume
22:43:02  <MattKrass> so when you have open expanses, use a roro, otherwise a terminus, generally?
22:43:03  <PublicServer> <A3aan> the !no choices is evil i guess
22:43:35  <PublicServer> <Chris Booth> yes to all questions
22:43:57  <MattKrass> in your example, I understand it mostly, except the dual bridge in parallel
22:43:59  <MattKrass> why?
22:44:18  <PublicServer> <Chris Booth> if the line is busy it stops a jam
22:44:52  <Chris_Booth> !tunnels
22:44:52  <PublicServer> Chris_Booth: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
22:44:57  <Chris_Booth> !tunnels 5 7
22:44:57  <PublicServer> Chris_Booth: You need 2 tunnels/bridges for trainlength 5 and gap 7.
22:45:06  <MattKrass> I don't understand how, I mean the bridge on the left is useful if the bridge on the right is in use, but unless the train is really short, its still going to block the second bridge exit/entrance
22:45:27  <Chris_Booth> no it wont
22:45:30  <Chris_Booth> as they are moving off
22:45:38  <MattKrass> oh I see
22:45:40  <Chris_Booth> check out our saves
22:45:45  <MattKrass> I think I get it now
22:45:49  <Chris_Booth> !archive
22:45:49  <PublicServer> Chris_Booth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
22:46:32  <MattKrass> so I need to round out my curves I see
22:46:41  <PublicServer> <Chris Booth> yes you do
22:46:48  <PublicServer> <Chris Booth> and enable realistic accleration
22:47:06  <MattKrass> and your sideline example is back to back, no gap between them, except by the bridges
22:47:08  <MattKrass> hmm
22:47:23  <MattKrass> so put my curves around the outside?
22:47:31  <PublicServer> <Chris Booth> yes
22:47:35  <MattKrass> alright
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22:51:29  <PublicServer> <A3aan> so whats next?
22:51:42  <PublicServer> <Chris Booth> fix BBH 02
22:51:43  <PublicServer> <A3aan> i heard Mark say he would so Sawmill
22:51:50  <PublicServer> <Chris Booth> and build the other stations
22:52:12  <PublicServer> <Chris Booth> yeah leave sawmill
22:52:19  <PublicServer> <Chris Booth> so town dorp
22:52:24  <PublicServer> <Chris Booth> and BBH 02 fixes
22:52:31  <PublicServer> <Chris Booth> then some SLa
22:52:34  <PublicServer> <Chris Booth> SLs
22:52:42  <PublicServer> <A3aan> town drop should be terminus according to plan :-/
22:52:48  <Chris_Booth> yes
22:53:25  <A3aan> i can make a 2 platform terminus, after that i'm lost lol
22:53:43  <Chris_Booth> i will show a realy nice 1
22:53:46  <Chris_Booth> let me find it
22:54:01  <A3aan> sure, go ahead
22:54:50  <A3aan> i think sawmill can be done same as steel
22:55:13  <A3aan> entrance in the north across water, exit west
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22:55:38  <Chris_Booth> http://openttdcoop.org/2007/10/10/terminus-station-tutorial/
22:55:41  <Chris_Booth> read that
22:55:49  <Chris_Booth> and we can try that a town area
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22:56:04  <A3aan> on my way
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22:57:22  <A3aan> so you want to make a multiply of those terminus?
22:57:32  <PublicServer> <Chris Booth> yes
22:57:35  <PublicServer> <Chris Booth> say 4
22:57:42  <PublicServer> <Chris Booth> 2 each diection
22:58:02  <PublicServer> <Chris Booth> 16 pltforms
22:58:11  <MattKrass> why are double tunnels bad?
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22:58:16  <PublicServer> <A3aan> lets start
22:58:22  <PublicServer> <Chris Booth> they are not
22:58:29  <PublicServer> <Chris Booth> they are un doubled
22:58:35  <MattKrass> ?
22:58:46  <PublicServer> <A3aan> what is that forest doing there :-/
22:58:56  <PublicServer> <Chris Booth> the tunnels should be doubled if you ever use the line
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22:59:15  <MattKrass> ah
22:59:17  <MattKrass> I get it
22:59:25  <MattKrass> put 4 tunnels for 2 tracks
22:59:28  <MattKrass> like the bridge thing
22:59:32  <AlexVP> !password
22:59:33  <PublicServer> AlexVP: hovels
22:59:38  <PublicServer> <Chris Booth> yes the same
22:59:57  <PublicServer> *** Spec joined the game
23:00:21  <MattKrass> thanks
23:00:23  <MattKrass> sorry if I'm annoying
23:00:31  <PublicServer> <A3aan> Chris Booth:  what did you mean with 2 facing each direction?
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23:01:46  <PublicServer> <Chris Booth> check Maningpool Falls Woods
23:02:11  <PublicServer> <A3aan> i see, but why that way?
23:02:30  <PublicServer> <A3aan> there's no line from the north
23:02:35  <PublicServer> <Chris Booth> as you every 2 you build you waste 2 tiles
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23:02:56  <PublicServer> <A3aan> true, beacause of the exit lines
23:03:16  *** Zarenor-AFK has quit IRC
23:03:22  <PublicServer> <A3aan> whats the builder board all about?
23:03:30  *** Zarenor-AFK has joined #openttdcoop
23:05:23  <PublicServer> <Chris Booth> ahh the builders board
23:05:29  <PublicServer> <Chris Booth> just add you name if you build something
23:05:36  <PublicServer> <A3aan> ok :)
23:05:36  <PublicServer> <Chris Booth> any how i have to go to bed now
23:05:40  <PublicServer> <Chris Booth> i need to be up early
23:05:44  <MattKrass> night
23:05:46  <PublicServer> *** Chris Booth has left the game (leaving)
23:06:15  <A3aan> night
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23:37:43  <Webster> The third coop bot
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23:43:12  <A3aan> off to bed
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