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Log for #openttdcoop on 5th November 2009:
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00:36:40  *** pugi has quit IRC
00:39:11  <Razaekel> !password
00:39:11  <PublicServer> Razaekel: brutes
00:39:23  <PublicServer> *** Razaekel joined the game
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06:33:51  <FiCE> !playercount
06:33:51  <PublicServer> FiCE: Number of players: 0
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11:25:56  <Seppel> !password
11:25:56  <PublicServer> Seppel: madmen
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12:41:18  <Mark> 'lo
12:41:37  <PublicServer> *** Mark has left the game (connection lost)
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14:00:31  <Bibby> !password
14:00:31  <PublicServer> Bibby: yapped
14:00:47  <PublicServer> *** Bibby joined the game
14:04:53  <uliko> !players
14:04:54  <PublicServer> uliko: Client 919 is Bibby, a spectator
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14:35:51  <PublicServer> *** Bibby has left the game (leaving)
14:57:53  <XeryusTC> !password
14:57:53  <PublicServer> XeryusTC: soften
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14:59:04  <XeryusTC> !unpause
14:59:04  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
14:59:04  <PublicServer> *** Game unpaused (enough players)
14:59:09  <XeryusTC> !auto
14:59:09  <PublicServer> *** XeryusTC has enabled autopause mode.
14:59:10  <PublicServer> *** Game paused (not enough players)
15:00:49  <PublicServer> *** XeryusTC has left the game (connection lost)
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15:22:40  <pugi> hi :D
15:38:33  *** Bibby has quit IRC
15:38:36  <PublicServer> *** Mark joined the game
15:39:18  <PublicServer> <Mark> 'lo
15:39:23  <PublicServer> <Mark> oh there's no one here
15:39:51  <Seppel> !password
15:39:51  <PublicServer> Seppel: vitals
15:40:06  <PublicServer> *** Game unpaused (enough players)
15:40:08  <PublicServer> *** Sepp joined the game
15:40:13  <PublicServer> <Sepp> yo
15:40:30  <PublicServer> <Mark> :)
15:40:58  <PublicServer> <Mark> this is actually getting somewhere
15:41:03  <PublicServer> <Mark> some trains would be nice
15:41:31  <PublicServer> <Sepp> guess when sawmill is done ppl will start to spam trains :)
15:43:39  <PublicServer> <Mark> BBH02 is going to jam so badly
15:43:41  <PublicServer> <Mark> can't wait
15:44:04  <PublicServer> <Sepp> xD
15:45:10  <Razaekel> !password
15:45:10  <PublicServer> Razaekel: vitals
15:45:20  <PublicServer> *** Razaekel joined the game
15:45:27  <PublicServer> <Mark> well i guess i'll do the sawmill then
15:45:32  <PublicServer> <Mark> i doubt anyone else is going to
15:47:44  <PublicServer> <Razaekel> oh boy
15:49:03  <PublicServer> <Razaekel> bbh02 is epic
15:49:05  <PublicServer> <Mark> AAAH
15:49:07  <PublicServer> <Mark> power plant
15:49:19  <PublicServer> <Sepp> just came up ? xD
15:49:22  <PublicServer> <Razaekel> yea, it's not going anywhere anytime soon
15:49:25  <PublicServer> <Mark> no it was there all the time
15:49:30  <PublicServer> <Sepp> xD
15:49:40  <PublicServer> <Mark> Razaekel: sure it is
15:49:46  <Mark> !rcon patch magic_bulldozer 1
15:49:46  <PublicServer> Mark: 'magic_bulldozer' is an unknown setting.
15:49:55  <Mark> uh
15:50:00  <Mark> !magic_bulldozer 1
15:50:10  <Mark> !rcon magic_bulldozer 1
15:50:11  <PublicServer> Mark: Saving map to magic_bulldozer_1_temp.sav
15:50:11  <PublicServer> Mark: Map saved successfully, loading
15:50:11  <PublicServer> Mark: Loading map failed, kicking clients
15:50:11  <PublicServer> Mark: *** Mark has left the game (kicked by server)
15:50:11  <PublicServer> Mark: *** Sepp has left the game (kicked by server)
15:50:13  <PublicServer> Mark: *** Razaekel has left the game (kicked by server)
15:50:13  <PublicServer> *** Game paused (not enough players)
15:50:19  <Mark> loading map failed?
15:50:27  <Mark> !password
15:50:27  <PublicServer> Mark: vitals
15:50:34  <PublicServer> *** Mark joined the game
15:50:37  <PublicServer> *** Game unpaused (enough players)
15:50:39  <PublicServer> *** Razaekel joined the game
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15:50:45  <PublicServer> <Mark> i'll kill every PP on the map while i'm at it
15:50:48  <PublicServer> <Razaekel> lol
15:50:55  <PublicServer> <Razaekel> i'll help
15:50:58  <PublicServer> <Razaekel> wait
15:51:08  <PublicServer> <Razaekel> nv
15:51:13  <PublicServer> <Razaekel> there isnt one at coal drop
15:51:19  <PublicServer> <Mark> lol
15:51:28  <PublicServer> <Sepp> poof
15:51:49  <PublicServer> <Mark> there
15:51:56  <PublicServer> <Mark> there were quite a few
15:52:11  <Chris_Booth> 'lo Mark
15:52:18  <PublicServer> <Mark> hello booth
15:52:27  <Chris_Booth> you want to play PZ?
15:52:31  <Mark> !rcon magic_bulldozer 0
15:52:31  <PublicServer> Mark: Saving map to magic_bulldozer_0_temp.sav
15:52:31  <PublicServer> Mark: Map saved successfully, loading
15:52:31  <PublicServer> Mark: Loading map failed, kicking clients
15:52:32  <PublicServer> Mark: *** Razaekel has left the game (kicked by server)
15:52:32  <PublicServer> Mark: *** Mark has left the game (kicked by server)
15:52:33  <PublicServer> Mark: *** Sepp has left the game (kicked by server)
15:52:33  <PublicServer> *** Game paused (not enough players)
15:52:35  <Mark> maybe later
15:52:46  <Mark> !password
15:52:46  <PublicServer> Mark: pucker
15:52:54  <PublicServer> *** Mark joined the game
15:52:55  <Chris_Booth> majic buldozer in PSG?
15:52:57  <Mark> you're a pucker
15:53:00  <Mark> not anymore
15:53:01  <PublicServer> *** Game unpaused (enough players)
15:53:02  <PublicServer> *** Sepp joined the game
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15:53:14  <Razaekel> getting shot at really ups the pucker factor
15:53:34  <PublicServer> <Mark> right
15:53:54  <Chris_Booth> !password
15:53:54  <PublicServer> Chris_Booth: pucker
15:54:04  <PublicServer> *** Chris Booth joined the game
15:54:27  <PublicServer> <Chris Booth> BBH 02 is still very broken
15:54:35  <PublicServer> <Razaekel> let's leave it for a while
15:54:41  <PublicServer> <Razaekel> and watch the epic breakage
15:54:51  <PublicServer> <Razaekel> :-P
15:54:55  <PublicServer> <Chris Booth> and town drop is wrong
15:55:04  <PublicServer> <Sepp> we shpuld at least try to signal it xD
15:55:07  <PublicServer> <Sepp> completly
15:55:23  <PublicServer> <Chris Booth> just connect every thing to BBH 01 temp lol
15:57:04  <PublicServer> <Sepp> mhh wooden brodges ?
15:57:11  <PublicServer> <Chris Booth> brodges?
15:57:17  <PublicServer> <Chris Booth> what are they?
15:57:20  <PublicServer> <Sepp> brigde
15:57:23  <PublicServer> <Sepp> :P
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16:00:56  <PublicServer> <Sepp> dont use the small isles there for sawmill crossing ?
16:01:06  <PublicServer> <Mark> i am
16:01:15  <PublicServer> <Sepp> othere coastline xD
16:02:04  <PublicServer> <Mark> AAH
16:02:10  <PublicServer> <Mark> this is frustating
16:02:18  <PublicServer> <Razaekel> nice scream
16:02:35  <PublicServer> <Mark> thanks
16:03:10  <PublicServer> <Chris Booth> mark
16:03:13  <PublicServer> <Mark> booth
16:03:36  <PublicServer> <Chris Booth> something like that?
16:03:54  <PublicServer> <Mark> possibly
16:04:46  <PublicServer> <Mark> holy
16:04:52  <PublicServer> <Mark> ugly bridges
16:05:03  <PublicServer> <Razaekel> you big baby
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16:05:56  <PublicServer> <Razaekel> that better?
16:06:02  <PublicServer> <Mark> no
16:06:06  <PublicServer> <Mark> but it'll do
16:06:23  <PublicServer> <Razaekel> hmm
16:06:27  <PublicServer> <Razaekel> ah
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16:06:51  <PublicServer> <Mark> i dont care a lot about sync
16:07:23  <PublicServer> <Chris Booth> a small desync isnt a big issue
16:07:28  <PublicServer> <Chris Booth> .5 tiles futher
16:07:32  <PublicServer> <Chris Booth> wont cause a jam
16:07:39  <PublicServer> <Chris Booth> but 2 or 3 will
16:07:41  <PublicServer> <Razaekel> fix it yourself, then
16:07:56  <PublicServer> <Mark> i was going to have it curve around the islands :P
16:08:10  <PublicServer> <Razaekel> knock yourself out
16:08:17  <PublicServer> <Razaekel> i was only being helpful
16:08:21  <PublicServer> <Chris Booth> why do we have so many agruments on here
16:08:32  <PublicServer> <Razaekel> cause everybody knows theyre right :-P
16:08:39  <PublicServer> <Mark> because i'm too much of a perfectionist :P
16:08:41  <PublicServer> <Mark> and that too
16:09:07  <PublicServer> <Chris Booth> mark you shoul see my new industrial transfer in my islands
16:09:20  <PublicServer> <Chris Booth> if any oil ref ever pop up arround them now
16:09:27  <PublicServer> <Chris Booth> i have a pre built sollution
16:09:40  <PublicServer> <Mark> we could prospect some rigs
16:09:44  <PublicServer> <Mark> asuming you mean rig
16:09:49  <PublicServer> <Razaekel> there's plenty on the N
16:09:58  <PublicServer> <Mark> we're talking about the pz
16:10:00  <PublicServer> <Mark> at least i am
16:10:01  <PublicServer> <Chris Booth> Razaekel: not in this game
16:10:02  <PublicServer> <Razaekel> oh
16:10:04  <PublicServer> <Razaekel> nvm then
16:10:05  <PublicServer> <Chris Booth> yeah
16:10:18  <PublicServer> <Chris Booth> i did mean rigs not refs
16:10:27  <PublicServer> <Chris Booth> isnt raz in PZ?
16:10:31  <PublicServer> <Razaekel> no
16:11:10  <PublicServer> <Chris Booth> maybe you will be one day
16:11:18  <PublicServer> <Razaekel> *snort*
16:11:18  <PublicServer> <Mark> who knows
16:11:21  <PublicServer> <Mark> oh, i do
16:11:42  <PublicServer> <Chris Booth> i dont as i am not a member
16:11:50  <PublicServer> <Razaekel> the answer is 'never', right? considering my antagonistic nature
16:11:54  <PublicServer> <Chris Booth> but if you ever impress a member
16:12:03  <PublicServer> <Mark> too many syllabelles there
16:12:19  <PublicServer> <Chris Booth> Razaekel: me and mark argue alto
16:12:23  <PublicServer> <Chris Booth> but i am still in PZ
16:12:37  <PublicServer> <Mark> ..but for how long? :D
16:12:54  <PublicServer> <Chris Booth> hhm i would say forever mark
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16:13:09  <PublicServer> <Chris Booth> or until i leave
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16:13:43  <PublicServer> <Chris Booth> we will need someone to take marks place to argue with when he goes away in the new year#
16:14:07  <PublicServer> <Razaekel> ah right, that little jaunt around europe
16:14:30  <PublicServer> <Chris Booth> Razaekel: no he is going to australia and asia
16:14:50  <PublicServer> <Mark> i'll try to find a replacment
16:14:58  <PublicServer> <Chris Booth> rubix cubes are boring once you finish them
16:15:49  <PublicServer> <Chris Booth> mark ever hear of Erail?
16:15:58  <PublicServer> <Razaekel> lolz
16:16:02  <PublicServer> <Mark> no, do explain
16:16:20  <PublicServer> <Chris Booth> well if you want electric trains
16:16:23  <PublicServer> <Razaekel> it seems you had it on regular rail instead of erail
16:16:31  <PublicServer> <Chris Booth> then you need a 3rd rail or overhead lines
16:17:44  <PublicServer> <Mark> like that?
16:17:53  <PublicServer> <Chris Booth> thats maglev
16:18:06  <PublicServer> <Mark> oh right
16:18:12  <PublicServer> <Mark> there
16:18:56  <PublicServer> <Mark> wow that's ugly
16:19:00  <PublicServer> <Mark> cant believe i made that
16:19:07  <PublicServer> <Razaekel> nice going
16:20:15  <PublicServer> <Chris Booth> everything looks ugly when you come from playing an eyecandy game
16:20:23  <PublicServer> <Razaekel> eyecandy games are fun
16:24:36  <PublicServer> <Mark> i'm going to prospect some industries
16:24:48  <PublicServer> <Chris Booth> 5 of each?
16:25:32  <PublicServer> <Mark> more like 30
16:25:51  <PublicServer> <Chris Booth> 5 is a good start
16:26:06  <PublicServer> <Mark> 30 is a good start
16:26:30  <Mark> !rcon patch raw_industry_construction 2
16:26:39  <PublicServer> <Chris Booth> go on then
16:26:44  <PublicServer> <Chris Booth> 30 it is
16:26:45  <PublicServer> <Mark> working on it
16:26:50  <PublicServer> <Chris Booth> 30 will be more fun
16:26:54  <PublicServer> <Mark> i'm going to add them up to 35
16:27:00  <Razaekel> lol
16:27:02  <PublicServer> <Chris Booth> shame there isnt an !rcon prospect command
16:27:09  <PublicServer> <Mark> yeah
16:27:13  <PublicServer> <Sepp> argh u prospedted 2 industires
16:27:14  <Razaekel> will there be any room left after 35 of each?
16:27:16  <PublicServer> <Sepp> into my slh xD
16:27:22  <PublicServer> <Mark> lol
16:27:29  <PublicServer> <Sepp> was just about to build there
16:27:39  <PublicServer> <Chris Booth> build arround them Sepp
16:28:12  <PublicServer> <Chris Booth> mark dont do oil wells
16:28:15  <PublicServer> <Chris Booth> they will just die
16:28:16  <PublicServer> <Mark> why not
16:28:21  <PublicServer> <Mark> not if you connect them
16:28:25  <PublicServer> <Chris Booth> yes they will
16:28:31  <PublicServer> <Mark> of course not
16:28:34  <PublicServer> <Chris Booth> they only last a few years in temerate
16:28:40  <PublicServer> <Chris Booth> trust me they will
16:28:41  <PublicServer> <Mark> not if you connect them
16:28:54  <Razaekel> i've seen connected oil wells die
16:29:01  <Razaekel> it's like they run out of oil
16:29:05  <PublicServer> <Mark> there, now we have industries
16:29:13  <PublicServer> *** Kenji joined the game
16:29:16  <KenjiE20> well oil wells in 2000+ will do that
16:29:17  <PublicServer> <Mark> i've seen farms run out of cows
16:29:47  <PublicServer> <Mark> we need SLHs
16:29:48  <PublicServer> <Chris Booth> i am sure some students have no brains
16:30:01  <PublicServer> <Chris Booth> some of my house mates are letting fireworks off in the day light
16:30:13  <PublicServer> <Mark> inside?
16:30:18  <PublicServer> <Chris Booth> no outside
16:30:22  <PublicServer> <Kenji> what made you think students have brains in the first place?
16:30:26  <PublicServer> <Mark> i wouldn't worry then
16:30:35  <PublicServer> <Chris Booth> i am not worried
16:30:57  <PublicServer> <Chris Booth> sepp love your prior
16:31:00  <PublicServer> <Mark> holy
16:31:03  <PublicServer> <Mark> SLH02 is huge
16:31:14  <PublicServer> <Chris Booth> it is
16:31:20  <PublicServer> <Chris Booth> and has a broken prior
16:31:39  <PublicServer> <Kenji> hehe
16:31:45  <PublicServer> <Kenji> quite
16:32:13  <PublicServer> <Chris Booth> i love leaving helpful comments
16:32:19  <PublicServer> <Kenji> lol
16:32:26  <PublicServer> <Kenji> scroll a little south of slh02
16:32:33  <PublicServer> <Kenji> oil wells wrapped around a coal mine
16:32:38  <PublicServer> <Kenji> for all your fossil needs
16:32:43  <PublicServer> <Mark> lol
16:32:49  <PublicServer> <Chris Booth> its as big as a BBH
16:33:04  <PublicServer> <Sepp> whos having fun wrting funny signs at my wip ? xD
16:33:05  <PublicServer> <Chris Booth> also SLH 02 only needs to be 1 way
16:33:19  <PublicServer> <Sepp> coz ?
16:33:19  <PublicServer> <Chris Booth> as it has town drop north
16:33:25  <PublicServer> <Sepp> oh
16:33:28  <PublicServer> <Sepp> well
16:33:36  <PublicServer> <Chris Booth> nothing is ever going to go north
16:33:38  <PublicServer> <Chris Booth> ever
16:33:52  <PublicServer> <Mark> wow booth, you made a good point there
16:34:05  <PublicServer> <Chris Booth> thanks Mar
16:34:08  <PublicServer> <Chris Booth> Mark
16:34:48  <PublicServer> <Chris Booth> i have a few good points
16:35:07  <PublicServer> <Kenji> brown
16:35:12  <PublicServer> <Mark> i'm waiting
16:35:15  <PublicServer> <Kenji> I see brown from space :P
16:35:32  <PublicServer> <Chris Booth> waiting for what?
16:35:35  <PublicServer> <Chris Booth> a good point?
16:35:37  <PublicServer> <Mark> yes
16:35:46  <PublicServer> <Chris Booth> wait another 2 years
16:35:49  <PublicServer> <Mark> k
16:36:42  <PublicServer> *** Kenji has joined company #1
16:36:50  <PublicServer> * Kenji gets out his sign tool
16:37:14  <PublicServer> <Mark> uh-oh
16:37:31  <PublicServer> <Kenji> heh
16:37:46  <PublicServer> <Kenji> *stiking fear into the hearts of builders everywhere*
16:37:58  <PublicServer> <Chris Booth> Kenji i made you a sign
16:38:21  <PublicServer> <Kenji> lol
16:38:37  <PublicServer> <Chris Booth> sepp do you even know what you are planing on doing?
16:41:03  <PublicServer> <Sepp> man signs while building are so senseless ;)
16:41:16  <PublicServer> <Chris Booth> no they are annoying
16:41:22  <PublicServer> <Chris Booth> and pointing your issues
16:41:54  <Razaekel> @clcalc 4
16:41:55  <Webster> Razaekel: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
16:42:00  <Razaekel> @clcalc erail 4
16:42:00  <Webster> Razaekel: A rail Curve Length of 4 (7 half tiles) gives a speed of 196km/h or 122mph
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16:46:28  <PublicServer> <Mark> Chris Booth: want to earn a cookie?
16:46:40  <PublicServer> <Chris Booth> hhm depends what flavour
16:46:48  <PublicServer> <Mark> peanuts&chocolate
16:46:51  <PublicServer> <Kenji> nom
16:46:56  <PublicServer> <Chris Booth> yeah nom nom nom
16:47:09  <PublicServer> <Mark> well signal my SLH then
16:47:29  <PublicServer> <Chris Booth> you lazy poo
16:47:41  <PublicServer> <Kenji> hehe
16:47:50  <PublicServer> *** Mark has joined spectators
16:47:52  <PublicServer> <Mark> dinner time
16:51:47  <PublicServer> *** Kenji has left the game (leaving)
16:55:13  <PublicServer> <Chris Booth> If SLH 03 signals dont work its not my fault
16:59:28  <PublicServer> *** Chris Booth has joined spectators
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17:26:34  <PublicServer> *** Razaekel has left the game (leaving)
17:26:34  <PublicServer> *** Game paused (not enough players)
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17:41:04  <damalix> !password
17:41:04  <PublicServer> damalix: lagoon
17:41:16  <PublicServer> *** Damalix joined the game
17:42:21  <damalix> !players
17:42:22  <PublicServer> damalix: Client 945 (Orange) is Damalix, in company 1 (Town Scarers Inc.)
17:42:22  <PublicServer> damalix: Client 936 is Mark, a spectator
17:42:22  <PublicServer> damalix: Client 941 is Chris Booth, a spectator
17:44:35  <PublicServer> *** Game unpaused (enough players)
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17:44:43  <PublicServer> <Damalix> Hi PM
17:44:49  <PublicServer> <planetm4ker> hi Damalix
17:46:14  <PublicServer> *** Spike joined the game
17:49:36  <PublicServer> <planetm4ker> why are there so few trains still? Hm... well...
17:51:01  <PublicServer> <planetm4ker> what's the CL?
17:51:11  <PublicServer> <Damalix> 5
17:51:21  <PublicServer> <planetm4ker> that's the TL :-) CL, too?
17:52:36  <PublicServer> <planetm4ker> I'm asking as BBH02 hasn't CL5, but rather 3 or so
17:54:33  <PublicServer> *** Spike has left the game (leaving)
18:00:43  <planetmaker> @tunnels 5
18:00:43  <Webster> For trainlength 5: < 6 needs 2, 7 - 13 needs 3, 14 - 20 needs 4.
18:08:27  <PublicServer> *** planetm4ker has joined spectators
18:08:27  <PublicServer> *** Game paused (not enough players)
18:08:41  <PublicServer> *** Damalix has left the game (connection lost)
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18:43:01  <highpinger> !password
18:43:02  <PublicServer> highpinger: lazied
18:43:21  <PublicServer> *** highpinger joined the game
18:50:24  <PublicServer> *** Mark has left the game (connection lost)
18:51:14  <PublicServer> *** highpinger has left the game (leaving)
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18:55:27  <PublicServer> *** Kolo joined the game
19:03:11  <damalix> !password
19:03:11  <PublicServer> damalix: forged
19:03:19  <PublicServer> *** Game unpaused (enough players)
19:03:21  <PublicServer> *** Damalix joined the game
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19:13:37  <PublicServer> <Damalix> Hmmm ... BBH02 is not complete O__o
19:13:46  <PublicServer> <planetm4ker> it isn't. Indeed
19:14:14  <PublicServer> <Damalix> I though it was since there were trains O__o
19:14:49  <PublicServer> <planetm4ker> that's the challange now ;-)
19:15:04  <PublicServer> *** planetm4ker has joined company #1
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19:15:14  <PublicServer> <Damalix> Awwww yes, didn't see the pure mixer of the death that kills
19:18:50  <PublicServer> <planetm4ker> :-)
19:18:57  <PublicServer> <Damalix> :)
19:19:42  *** highpinger has joined #openttdcoop
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19:23:28  <PublicServer> <Damalix> I'm off to eat
19:23:31  <PublicServer> *** Damalix has joined spectators
19:23:48  <PublicServer> <planetm4ker> enjoy
19:23:55  <PublicServer> <planetm4ker> I'm eating :-D
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19:34:41  *** ChanServ sets mode: +o ODM
19:41:28  <PublicServer> *** Mark joined the game
19:41:32  <PublicServer> <Mark> 'lo
19:41:42  <PublicServer> <planetm4ker> moin
19:42:44  <Bibby> !password
19:42:45  <PublicServer> Bibby: broods
19:42:57  <PublicServer> *** Bibby joined the game
19:43:01  <PublicServer> <Mark> heh
19:43:09  <PublicServer> <Mark> the BBH02 concept can go, i assume
19:43:20  <PublicServer> <planetm4ker> I assume so, too
19:43:25  <PublicServer> <planetm4ker> I found it about 2 minutes ago
19:43:32  <PublicServer> <planetm4ker> when I fixed around for 2 hours
19:44:10  <PublicServer> <Mark> i realised that layout doesn't go too well with this terrain because of long diagonal sections
19:44:15  <PublicServer> <Mark> especially at the ML crossovers
19:44:52  <PublicServer> <planetm4ker> :-)
19:45:27  <PublicServer> <planetm4ker> but BBH02 needs 4 good mergers or mixers, still
19:45:34  <PublicServer> <Mark> that it does
19:45:36  <PublicServer> <planetm4ker> I don't feel like building them all
19:45:43  <PublicServer> <Mark> me n'either :)
19:45:47  <PublicServer> <planetm4ker> I only fixed it such that it's  a 4-way now
19:46:40  <PublicServer> *** Damalix has joined company #1
19:54:51  <PublicServer> <Damalix> I'll try to remove the ROLFLOL mixer
19:55:06  <PublicServer> <planetm4ker> it's not needed anyway
19:56:42  <PublicServer> *** Bibby has left the game (leaving)
20:00:09  <PublicServer> <Damalix> Even with the ROTFLOL mixer, there were missing connection
20:00:18  <PublicServer> <planetm4ker> :-D
20:02:06  <PublicServer> <Damalix> I like working on hot tracks :)
20:16:43  <PublicServer> *** Mark has left the game (connection lost)
20:20:46  <PublicServer> <planetm4ker> one merger of BBH02 done
20:21:04  *** Kupuham has joined #openttdcoop
20:21:39  <Kupuham> !info
20:21:39  <PublicServer> Kupuham: #:1(Orange) Company Name: 'Town Scarers Inc.'  Year Founded: 1970  Money: 365650345  Loan: 0  Value: 383596028  (T:42, R:6, P:3, S:0) unprotected
20:22:15  <PublicServer> *** Kupuham joined the game
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20:31:08  *** ChanServ sets mode: +o Webster
20:31:42  <damalix> !tunnel 5
20:31:42  <PublicServer> damalix: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
20:31:46  <damalix> @tunnel 5
20:31:46  <Webster> (depreciated try !tunnels) Usage of tunnels command: tunnels <TrainLength> <TunnelLength>
20:31:59  <damalix> @tunnels 5
20:31:59  <Webster> For trainlength 5: < 6 needs 2, 7 - 13 needs 3, 14 - 20 needs 4.
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20:35:32  <damalix> g'night PM
20:36:13  <planetmaker> well, I'm not yet off to bed, though probably in an hour ;-)
20:36:24  <planetmaker> but I need my CPU to compile :-P
20:36:32  <PublicServer> <Damalix> heh
20:37:15  <planetmaker> but thanks anyway :-)
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21:17:49  <Seppel> !password
21:17:49  <PublicServer> Seppel: crayon
21:17:58  <PublicServer> *** Sepp joined the game
21:28:40  <PublicServer> <Damalix> BBH02 is becoming as big as 01 lol
21:43:34  *** Bibby has quit IRC
21:57:54  <PublicServer> *** Chris Booth has left the game (connection lost)
22:02:16  <PublicServer> <Damalix> The BBH02 should look better by now
22:03:20  <damalix> !players
22:03:21  <PublicServer> damalix: Client 951 (Orange) is Kolo, in company 1 (Town Scarers Inc.)
22:03:21  <PublicServer> damalix: Client 955 (Orange) is Damalix, in company 1 (Town Scarers Inc.)
22:03:22  <PublicServer> damalix: Client 962 (Orange) is Sepp, in company 1 (Town Scarers Inc.)
22:06:23  *** valhallasw has joined #openttdcoop
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22:36:56  *** Osai is now known as ProZone
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23:03:42  <PublicServer> <Damalix> Good night
23:03:47  <PublicServer> *** Damalix has left the game (leaving)
23:03:47  <PublicServer> *** Game paused (not enough players)
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