Log for #openttdcoop on 13th November 2009:
Times are UTC Toggle Colours
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00:51:16  <Razaekal> okay, something's screwy with curvelengths
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01:08:02  <Clockworker> !help
01:08:02  <PublicServer> Clockworker:
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09:22:22  <bartavelle> hello
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09:31:20  <pugi> good morning :D
09:40:23  <Xaroth> morning
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11:14:10  <DK> !password
11:14:10  <PublicServer> DK: clefts
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11:33:01  <CommieSi> !password
11:33:02  <PublicServer> CommieSi: slicks
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13:36:09  <Clockworker> !password
13:36:09  <PublicServer> Clockworker: gamble
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13:46:27  <Clockworker> man, for some reason I get kicked from the game after inserting the password, can't really login as spectator :v
13:46:40  <Clockworker> aaand good afternoon
14:02:52  <^Spike^> got the proper version?
14:03:42  <Clockworker> yes, the nightly indicated at the top of the screen
14:03:50  <Clockworker> grfs too, the icon is green
14:03:55  <^Spike^> !dl win32
14:03:55  <PublicServer> ^Spike^:
14:04:03  <^Spike^> 17847?
14:04:05  <Clockworker> that's the one =)
14:04:13  <^Spike^> what does the error say
14:04:30  <Clockworker> let me check again, it's exactly after the password
14:04:54  <Clockworker> connection was lost
14:05:07  <^Spike^> you sure you got all newgrfs also the online content ones
14:05:25  <Clockworker> yessire, the icon is green and when I check for the grfs they're all there
14:05:46  <Clockworker> I'll check my router settings
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15:19:34  <jondisti> !password
15:19:34  <PublicServer> jondisti: tirade
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15:21:53  <PublicServer> <jondisti> hello
15:21:57  <PublicServer> <Spike> ellow
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15:53:37  <PublicServer> <Spike> 304 away from target....
15:54:39  <PublicServer> <jondisti> bbh 1 can't manage that
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15:55:31  <PublicServer> <Spike> maybe cause some prios are insanely long there..
15:56:43  <PublicServer> <Spike> and the plan says heavy traffic load btw so :D
15:58:25  <PublicServer> <Spike> ... ppl placing pbs all over
15:58:52  <PublicServer> <Spike> pbs at a split first tile at each split is normal signal....
16:00:22  <PublicServer> *** Mark joined the game
16:00:23  <PublicServer> <Mark> 'lo
16:00:31  <PublicServer> <Spike> ellow
16:03:01  <PublicServer> <Spike> don't make it too long
16:03:16  <PublicServer> <Spike> you make it long enough for 2 trains to fit in...
16:04:01  <PublicServer> <jondisti> was trying which is good
16:04:29  <PublicServer> <Mark> i think i'm going to spam trains untill we have 900 and let you fix it
16:04:49  <PublicServer> <Spike> who.. me?
16:04:59  <PublicServer> <Mark> you as in plural
16:05:12  <PublicServer> * Spike runs
16:05:13  <PublicServer> <Spike> i
16:05:22  <PublicServer> <Spike> if you do it to get a new game going i can understand... :)
16:06:05  <PublicServer> <Mark> i doubt there would be proper building in a new game :P
16:06:36  <^Spike^> make it a desert game..
16:06:39  <^Spike^> flat.. and spacy..
16:07:06  <PublicServer> <Mark> i might, sunday
16:07:20  <^Spike^> well i also got a map ready somewhere...
16:07:28  <Gleeb> Thats why I play desert games. Far less TF.
16:07:40  <PublicServer> <Mark> too bad they're so ugly
16:07:41  <PublicServer> *** Mark has left the game (leaving)
16:08:05  <Mark> going to take a shower
16:08:06  <Mark> back in a bit
16:08:30  <Gleeb> Not that I'm antiTF. I love TF. I hate bad TF and effort. :-p
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16:23:43  <PublicServer> *** bartavelle has left the game (connection lost)
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16:24:13  <PublicServer> <jondisti> heh
16:24:41  <PublicServer> <jondisti> could you help me with new W->E merger @ bbh01 spike?
16:25:01  <Gleeb> !password
16:25:01  <PublicServer> Gleeb: broods
16:25:59  <CommieSi> !password
16:26:00  <PublicServer> CommieSi: broods
16:26:20  <PublicServer> *** CommieSi joined the game
16:26:27  <PublicServer> <jondisti> N->E would need one too
16:29:01  <bartavelle> what is the problem with W->E ? that most trains try to enter the left track ?
16:29:27  <bartavelle> just right of the "bad merger and" sign ?
16:29:52  <Gleeb> !password
16:29:52  <PublicServer> Gleeb: broods
16:29:55  <PublicServer> <jondisti> there's nothing wrong now
16:30:00  <bartavelle> ah :)
16:30:04  <PublicServer> *** Gleeb joined the game
16:30:37  <PublicServer> <jondisti> except trains coming from north don't have choices there...
16:30:52  <PublicServer> *** Player has left the game (connection lost)
16:31:34  <bartavelle> i suppose all this stuff is still to subtle to me
16:32:03  <PublicServer> <Gleeb> Factory Drop makes me cry.
16:32:26  <PublicServer> <jondisti> yeah it's kind of sad
16:32:50  * ^Spike^ rather not give a comment on it + more
16:32:51  <PublicServer> <jondisti> and i've removed bunch of slow curves already... the ones that i was able to
16:34:08  <PublicServer> <Gleeb> I see a blimp! :o
16:37:43  <PublicServer> <Gleeb> Oh god, I need to play this more often, there's poor signalling all over the place :(
16:38:34  <PublicServer> <CommieSi> bit of a jam at slh02
16:39:22  <PublicServer> <Gleeb> It's clearing, slowly.
16:41:39  <PublicServer> <CommieSi> looking at the industries it serves it'll need to handle more...
16:41:50  <PublicServer> <CommieSi> ...quite a few only 40% served
16:43:09  <PublicServer> <Gleeb> Slight SLH02 improvement. Someone was trying to help.
16:43:29  <PublicServer> <Spike> .. :)
16:49:00  <PublicServer> <Spike> Gleeb: with that bypass i would fix the middle track
16:49:05  <PublicServer> <Gleeb> Fix?
16:49:28  <PublicServer> <Spike> they can take their old route.. and merge into the same line
16:49:38  <PublicServer> <Gleeb> 'this'?
16:50:53  <PublicServer> <Gleeb> Good call.
16:51:51  <PublicServer> <Gleeb> I just wanted to fix the split-after-merge :P
16:53:46  <PublicServer> <Gleeb> Looks like we cleared out SLH02, Spike.
16:53:49  <PublicServer> <Spike> yep
16:54:05  <PublicServer> <CommieSi> but traffic from north can only merge onto 1 line
16:54:13  <PublicServer> <Gleeb> Yeah, that's a troube.
16:54:16  <PublicServer> <Gleeb> trouble *
16:54:23  <PublicServer> <Spike> not as bad as it was before...
16:54:45  <PublicServer> <Gleeb> When life gives you lemons.
16:54:57  <PublicServer> <Gleeb> ...shoot the lemon tree :)
16:54:58  <PublicServer> <CommieSi> make a vodka/lemo?
16:56:08  <PublicServer> <bartavelle> how do you decide a game is over ?
16:56:11  <PublicServer> *** jondisti has joined spectators
16:56:19  <PublicServer> <Spike> feeling... :)
16:56:26  <PublicServer> <bartavelle> heh
16:56:26  <PublicServer> <CommieSi> larger gaps on west side of the ML now
16:56:30  <PublicServer> <Gleeb> We get bored, or everything is connected within reason.
16:57:52  <PublicServer> <CommieSi> poss to link the north SL to the bypass?
16:58:13  <PublicServer> <Gleeb> North? Place a sign.
16:58:23  <PublicServer> <Gleeb> North is Top Left.
16:58:31  <PublicServer> <CommieSi> lol sorry
16:58:52  <PublicServer> <Gleeb> TL4, right?
16:59:01  <PublicServer> <Spike> 5
16:59:01  <PublicServer> <Gleeb> Or 5?
16:59:09  <PublicServer> <Gleeb> Ah... Lemme see what I can do.
16:59:17  <PublicServer> <Gleeb> Oh, who's building
16:59:26  <PublicServer> <CommieSi> just an idea /me
16:59:37  <PublicServer> <CommieSi> not gonna connect
16:59:42  <PublicServer> <CommieSi> yet
17:00:16  <PublicServer> <Gleeb> k, lemme know when you're done, I have it sorted in my head.
17:00:41  <bartavelle> is there a shortcut to put one way block signals ?
17:01:39  <planetmaker> not really
17:03:56  <PublicServer> <Gleeb> Wait
17:04:17  <PublicServer> <CommieSi> that hill may have to go
17:04:25  <PublicServer> <Gleeb> The hil is going.
17:04:31  <PublicServer> <Gleeb> I will make other repairs
17:04:53  <PublicServer> <Gleeb> crap
17:05:55  <PublicServer> <Spike> why the TF for track 2
17:06:14  <planetmaker> TF :-(
17:06:53  <PublicServer> <Gleeb> We only carve a valley in a hill, don't worry :(
17:06:56  <planetmaker> true building knowledge shows in the amount of terraform.
17:07:06  <planetmaker> "only"?
17:07:13  <PublicServer> <Gleeb> Only
17:07:21  <planetmaker> that's ugly.
17:07:49  <PublicServer> <Gleeb> Do better.
17:07:50  <PublicServer> <CommieSi> pretty much the kentish landscape after CTRL...
17:09:00  <PublicServer> <bartavelle> why the space in the turn ? doesn't that make the right side a lot longer than the left ?
17:09:05  <PublicServer> *** planetm4ker joined the game
17:09:07  <PublicServer> <planetm4ker> hi
17:09:11  <PublicServer> <planetm4ker> where, Gleeb?
17:09:18  <PublicServer> <CommieSi> slh02
17:09:29  <PublicServer> <Gleeb> SLH02 "<<<Too short"
17:09:47  <PublicServer> <planetm4ker> and what's the problem?
17:10:13  <PublicServer> <planetm4ker> he valley is indeed ugly an d not necessary
17:10:16  <PublicServer> <Gleeb> I had to carve a valey into a hill to get a short track.
17:10:27  <PublicServer> <planetm4ker> no
17:10:40  <PublicServer> <CommieSi> around the aerial?
17:11:13  <PublicServer> <Gleeb> You right, I didn't, but the signalling here makes me want to eat hills :'(
17:13:11  <PublicServer> <Gleeb> That *is* a better solution.
17:13:23  <PublicServer> <Spike> that is the solution..
17:13:24  <PublicServer> <Spike> ;)
17:13:33  <PublicServer> <Spike> ifpm builds it.. :)
17:13:37  <PublicServer> <Gleeb> What did we learn today children?
17:13:45  <PublicServer> <Gleeb> Not all of Gleeb's advice is good ;)
17:13:48  <PublicServer> <planetm4ker> :-)
17:13:51  <PublicServer> <Spike> if pm says it's right.. it's right.. :)
17:14:03  <PublicServer> <planetm4ker> there is always a solution with very little terraform :-)
17:14:22  <PublicServer> <planetm4ker> it sometimes just requires to drop the thought "the track must pass 'there'".
17:15:07  <PublicServer> <Gleeb> Yeah, I was improving it from a CL3 turn, so my mind wasn't exactly on form >.<
17:15:22  <PublicServer> <planetm4ker> :-)
17:15:31  <PublicServer> <bartavelle> no trains are taking the new way
17:15:42  <PublicServer> <Spike> they will
17:15:43  <PublicServer> <Gleeb> No, the won't.
17:15:44  <PublicServer> <Spike> lucky me..
17:16:06  <PublicServer> <Spike> i removed those signals with a reason
17:16:09  <PublicServer> <Spike> but well..
17:16:14  <PublicServer> <Gleeb> What signals?
17:16:28  <PublicServer> <Spike> i removed those to prevent the hold ups
17:16:42  <PublicServer> <Gleeb> Ah. I just saw a signal gap :P
17:17:02  <PublicServer> <Spike> if a train waits infront of the bridges the trains won't take that route
17:17:26  <PublicServer> <Spike> can place alot of penalties but won't work :)
17:17:42  <PublicServer> <planetm4ker> it does now
17:17:49  <PublicServer> <Spike> ... 4 penalties...
17:17:58  <PublicServer> <planetm4ker> yeah... A LOT, if you ask me
17:18:19  <PublicServer> <planetm4ker> and it's not like that join is good
17:18:24  <PublicServer> <planetm4ker> a choice looks different
17:19:32  <PublicServer> <bartavelle> passing path signals from the backside count as penalties to the pathfinder ?
17:19:54  <PublicServer> <planetm4ker> yes
17:19:58  <PublicServer> <Gleeb> If not for the fact that we're so late in the game, I'd rebuild that entire section >.<
17:20:00  <PublicServer> <planetm4ker> the strongest there is actually ;-)
17:20:13  <PublicServer> <planetm4ker> level crossing with road: 300
17:20:19  <PublicServer> <planetm4ker> station: 1000(?)
17:20:22  <PublicServer> <bartavelle> then in which case will it take the original route ?
17:20:27  <PublicServer> <planetm4ker> backward path signal: 1500
17:20:40  <PublicServer> <Spike> why not make a flip-flop? :)
17:20:43  <PublicServer> <planetm4ker> red signal: 30
17:20:51  <PublicServer> <planetm4ker> train covered tile: 10(?)
17:20:54  <PublicServer> <planetm4ker> corner: 10
17:20:57  <PublicServer> <planetm4ker> etc pp
17:21:17  <PublicServer> <bartavelle> oh so train congestion does have an influence
17:21:18  <PublicServer> <Spike> it balances trains over both lines that way...
17:21:38  <PublicServer> <planetm4ker> yes, train congestion does have an influence
17:22:05  <Seppel> !password
17:22:05  <PublicServer> Seppel: sedans
17:22:10  <PublicServer> <bartavelle> anyway i suppose the penalty is too high because they now stack in the long route
17:22:21  <PublicServer> <planetm4ker> might be, yes.
17:22:29  <Seppel> !password
17:22:29  <PublicServer> Seppel: assent
17:22:36  <PublicServer> <planetm4ker> ideally you don't have the split to join different ML that early
17:22:38  <PublicServer> *** Sepp joined the game
17:22:40  <PublicServer> <planetm4ker> just a TL between or so
17:22:52  <PublicServer> <Spike> pm... or use a flip-flop maybe?
17:23:01  <PublicServer> <planetm4ker> maybe
17:23:05  <PublicServer> <Gleeb> flip-flops make baby jesus cry
17:23:22  <PublicServer> <Spike> cause
17:23:29  <PublicServer> <planetm4ker> I prefer the "standard" solution though. I'm an old school boy ;-)
17:23:55  <PublicServer> <Gleeb> If it were up to me and it were a solo game, I'd rip up the whole junction and rebuild it.
17:24:08  <PublicServer> <planetm4ker> Gleeb: that's IMO the way to go. Also here
17:24:18  <PublicServer> <Spike> or make some sort of not gate that if let's say 4-5 trains wait.. trains get forced onto the other track?
17:24:28  <PublicServer> <planetm4ker> but you'd need to provide a by-pass before you rip up everything
17:24:41  <PublicServer> <planetm4ker> e.g. ensure that not the total traffic comes to a stop
17:24:49  <PublicServer> <Gleeb> Unless you planned it VERY carefully.
17:24:49  <PublicServer> <planetm4ker> at least on ML
17:25:40  <PublicServer> *** Sepp has left the game (leaving)
17:25:45  <PublicServer> <Gleeb> I mean, you COULD move the join further north on the line.
17:26:05  <PublicServer> <Gleeb> However, low TF game.;
17:26:15  <PublicServer> <planetm4ker> not much TF needed for that
17:26:28  <PublicServer> <planetm4ker> one could join it with the other SL like the other join is.
17:27:20  <PublicServer> <Gleeb> Oh, ouch.
17:27:27  <PublicServer> <Gleeb> That's pretty radical :o
17:28:05  <PublicServer> <planetm4ker> maybe :-)
17:28:28  <PublicServer> <planetm4ker> but it's not a very limited amount of TF IMO, still
17:28:50  <PublicServer> <planetm4ker> ok. g2g
17:28:51  <PublicServer> <Gleeb> The bypass originally used NO tf :P
17:28:56  <PublicServer> <planetm4ker> have fun guys :-)
17:29:02  <PublicServer> *** planetm4ker has left the game (leaving)
17:29:06  <PublicServer> <Gleeb> See ya, PM.
17:29:09  <PublicServer> <bartavelle> same
17:29:14  <PublicServer> *** bartavelle has left the game (leaving)
17:29:24  <bartavelle> thx for the tips
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17:29:30  <PublicServer> <Gleeb> No problem.
17:29:50  <PublicServer> <CommieSi> has there been a prio built based on queue lenght before?
17:30:13  <PublicServer> <Gleeb> You know, I bet there has.
17:30:31  <PublicServer> <CommieSi> just trawling the wiki
17:30:38  <PublicServer> <Gleeb> It doesn't seem like it would be hard.
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17:31:23  <PublicServer> <Gleeb> I mean, it would basically be two prios.
17:32:02  <PublicServer> <Gleeb> One to stop line B for line A, and one to stop line A for line B.
17:32:12  <PublicServer> <Gleeb> However, I can't think of a single time that would be useful.
17:32:19  <PublicServer> <Gleeb> At least, not on a ML.
17:32:33  <PublicServer> <CommieSi> to stop SLs stacking too much?
17:32:51  <PublicServer> <CommieSi> ie: 4 trains queuing on SL let one out
17:33:19  <PublicServer> * Gleeb opens another OTTD to figure it out.
17:34:31  <PublicServer> <CommieSi> it would just be the prio for this would be quite a long one
17:35:30  <PublicServer> *** Gleeb has left the game (connection lost)
17:36:19  <Gleeb> !password
17:36:19  <PublicServer> Gleeb: assent
17:36:30  <PublicServer> *** Gleeb joined the game
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17:49:02  <Gleeb> Commie: I's not as easy as it looks
17:49:32  <CommieSi> just thining about it...the main issue would be to keep ML green when theres not a queue
17:49:47  <Gleeb> That's not the hard part, tbh.
17:50:01  <Gleeb> That's easy, one of the first things I solved.
17:50:41  <CommieSi> whats tumping you
17:50:42  <CommieSi> ?
17:51:05  <CommieSi> *stumping
17:51:08  <Gleeb> Making the SL not go.
17:51:25  * Gleeb has given up and is watching TV :P
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18:12:21  <PublicServer> *** Spike has joined spectators
18:12:21  <PublicServer> *** Game paused (not enough players)
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18:16:37  <Benny> !players
18:16:39  <PublicServer> Benny: There are currently no clients connected to the server
18:16:42  <Benny> Noo
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18:23:17  <Clockworker> !password
18:23:18  <PublicServer> Clockworker: upbeat
18:25:45  <PublicServer> *** Clockworker has left the game (connection lost)
18:26:19  <PublicServer> *** Clockworker joined the game
18:48:36  <Benny> !download win32
18:48:36  <PublicServer> Benny:
19:01:10  <Benny> !password
19:01:10  <PublicServer> Benny: deltas
19:01:23  <PublicServer> *** Benny joined the game
19:10:06  *** Polygon has joined #openttdcoop
19:12:41  <PublicServer> <Benny> Hmm, SLH03 seems to bottleneck a lot....
19:13:27  <PublicServer> *** Game unpaused (enough players)
19:13:28  <PublicServer> *** tneo joined the game
19:13:45  <PublicServer> <Benny> oooh, BBH02 is nice-looking.
19:13:49  <PublicServer> *** Clockworker has left the game (connection lost)
19:14:00  <Clockworker> I must be lagging ya, leaving the game
19:17:49  <PublicServer> <Benny> Traffic is peeeerfect until it hits BBH03.
19:17:56  <PublicServer> <Benny> Where it bottlenecks hard.
19:18:11  <PublicServer> <tneo> slh 03 you mean?
19:18:18  <PublicServer> <Benny> Oh, yes. Sorry.
19:18:26  <PublicServer> <Benny> What to do about it?
19:18:55  <Gleeb> The whole thing bottlenecks. Too many trains for the lanes.
19:19:07  <PublicServer> <tneo> needs an extra ML to the BBH
19:19:36  <Gleeb> !password
19:19:36  <PublicServer> Gleeb: pimple
19:20:04  <PublicServer> <Benny> tneo: What about the golden "FOLLOW THE PLAN DAMMIT"-rule?
19:20:22  <PublicServer> <tneo> huh?
19:20:43  <PublicServer> <Benny> Cant add another line if it aint in the plan.
19:20:52  <PublicServer> <tneo> sure you can
19:21:01  <PublicServer> <Benny> Oh? o_O
19:21:06  <PublicServer> <tneo> you know how cooop workn
19:21:17  <PublicServer> <Benny> Yes, you follow the plan?
19:21:34  <PublicServer> <tneo> and add lines where traffic demands
19:21:40  <PublicServer> <tneo> read the wiki :-P
19:21:43  <PublicServer> <Benny> Um, okay then.
19:21:49  <PublicServer> *** Gleeb joined the game
19:22:10  <Mark> are you bennythenoob?
19:22:15  <Mark> you might want to keep your old nick
19:22:27  <PublicServer> <Benny> Mark: Yes. Why?
19:22:32  <PublicServer> <Benny> I like this one.
19:22:45  <Gleeb> Mark: Zing.
19:22:56  <PublicServer> <Benny> Gah, got it now..
19:23:00  <PublicServer> *** tneo has left the game (leaving)
19:23:15  <PublicServer> <Benny> Touche
19:23:36  <PublicServer> <Gleeb> Touché
19:23:49  <PublicServer> <Benny> Yes.
19:24:16  <PublicServer> <Benny> ëêä â Â Ä Ê Ë
19:24:22  <PublicServer> <Benny> ;)
19:26:57  <CommieSi> !password
19:26:57  <PublicServer> CommieSi: splash
19:27:12  <PublicServer> *** CommieSi joined the game
19:32:51  <PublicServer> <CommieSi> so whats an issue atm?
19:33:02  <PublicServer> <Benny> SLH03
19:33:11  <PublicServer> <Benny> It bottlenecks
19:33:13  <PublicServer> <Gleeb> SLH02 could do with a complete rebuild ¬_¬
19:33:28  <PublicServer> <Benny> But too many trains atm.
19:33:34  <PublicServer> <Benny> Sucks.. =(
19:41:54  <PublicServer> <CommieSi> slh02 looks ok atm
19:42:20  <PublicServer> *** tneo joined the game
19:46:43  <PublicServer> <Gleeb> Who's working !!here?
19:46:47  <PublicServer> <tneo> i am
19:46:52  <PublicServer> <Gleeb> *nod*
19:48:27  <PublicServer> *** Mark joined the game
19:49:31  <PublicServer> <tneo> any ideas for slh03 Mark?
19:49:50  <PublicServer> <Mark> yeah, we need a wider ML :P
19:50:06  <PublicServer> <Gleeb> LL_RR is always too thin.
19:50:07  <PublicServer> <Mark> the SLH is fine
19:50:18  <PublicServer> <tneo> problem is getting it nicely fit into bbh01
19:50:30  <PublicServer> *** Gleeb has left the game (leaving)
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19:51:29  <Razaekal> !password
19:51:29  <PublicServer> Razaekal: exodus
19:51:40  <PublicServer> *** Razaekel joined the game
19:51:48  <PublicServer> *** Mark has left the game (connection lost)
19:51:58  <Chris_Booth> evening all
19:52:09  <CommieSi> hey
19:52:46  <PublicServer> * tneo is too tired to build
19:52:49  <Chris_Booth> !password
19:52:49  <PublicServer> Chris_Booth: cloven
19:52:55  <PublicServer> *** tneo has left the game (leaving)
19:52:59  * Chris_Booth give tneo a big cup of coffee
19:53:06  <tneo> :-)
19:53:17  <PublicServer> *** Chris Booth joined the game
19:53:45  <PublicServer> <Benny> Hay, Booth. =)
19:53:54  <PublicServer> <Chris Booth> hello
19:54:33  <PublicServer> <Chris Booth> i assume Benny =  Bennythen00b
19:54:38  <PublicServer> <Razaekel> yea
19:54:43  <PublicServer> <Benny> Yep.
19:55:54  <PublicServer> <Razaekel> lol, what's with all the oil pickup trains?
19:56:15  <PublicServer> <Benny> What about them?
19:56:25  <PublicServer> <Razaekel> that' alot of trains
19:57:32  <PublicServer> <Benny> About SLH03: What about direct connection from SL?
19:57:38  <PublicServer> <Benny> ....Or maybe not.. :-/
19:57:48  <PublicServer> *** Razaekel has left the game (leaving)
19:57:54  <PublicServer> <Chris Booth> i have change BBH 01 to increase capacity a bit
20:04:20  *** mucht_home has quit IRC
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20:04:47  *** ChanServ sets mode: +o Mucht
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20:11:15  <PublicServer> <Benny> Gah, it's impossible to work here. TRAINS EVERYWHERE.
20:11:19  <PublicServer> <Benny> What to do?
20:11:24  <PublicServer> <Benny> Reroute+
20:11:29  <PublicServer> <Chris Booth> no
20:11:36  <PublicServer> <Chris Booth> where you working?
20:11:41  <tneo> for example
20:11:51  <tneo> don't delete a piece of track on the ml
20:11:57  <PublicServer> <Benny> It's the SLH03- BBH01 line.
20:12:04  <PublicServer> <Benny> tneo: I know. =P
20:14:44  <PublicServer> <Chris Booth> like that?
20:15:10  <PublicServer> <Benny> I thought I had to add the line to that splitter there. :O
20:15:16  <PublicServer> <Benny> I  ->  we
20:15:35  <PublicServer> <Chris Booth> it has mixers futher down
20:16:02  <PublicServer> <Benny> Oh.
20:16:14  <PublicServer> <Chris Booth> you can do SLH 03 cant you?
20:16:21  <PublicServer> <Benny> Uhm, no.
20:16:24  <PublicServer> <Benny> =(
20:16:37  <PublicServer> <Chris Booth> yeah you can
20:16:47  <PublicServer> <Benny> Should those MLs be routed to that extra line?
20:16:56  <PublicServer> <Chris Booth> well yes
20:17:01  <PublicServer> <Benny> Hmm.
20:17:07  <PublicServer> <Benny> I'll give it a try.
20:20:18  <PublicServer> <CommieSi> i'm guessing we're aware of the massive jam at bbh01
20:20:48  <PublicServer> <Chris Booth> yes
20:20:51  <PublicServer> <Chris Booth> i am working on it
20:22:13  *** Clockworker_ has joined #openttdcoop
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20:23:34  <Clockworker_> whaaaat, what happened to my nickname
20:25:10  <tneo> you are logged in twice Clockworker
20:25:32  <Mark> @kick Clockworker
20:25:33  *** Clockworker was kicked by Webster (Mark)
20:25:37  <Mark> try again
20:26:06  <KenjiE20> disconnect -> reconnect within 480sec
20:26:13  <PublicServer> <Benny> wtf
20:26:25  <Mark> any way, goodnight
20:26:28  <PublicServer> <Benny> wtf @ SLH02
20:26:41  *** Clockworker_ is now known as Clockworker
20:26:50  <tneo> night Mark
20:27:00  <PublicServer> <Chris Booth> Benny: I AM MAKING IT 3 LINES
20:27:14  <PublicServer> <Chris Booth> soz about caps lock
20:27:15  <PublicServer> <Benny> I thought only up to SLH03...
20:27:29  <PublicServer> <Benny> Oh well
20:29:29  <Clockworker> now we're talking, thanks
20:31:55  <PublicServer> <Chris Booth> Benny: how i did it works so much nicer
20:32:03  <PublicServer> <Benny> Yes.
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20:35:07  <PublicServer> <Chris Booth> now just wait for those train to space them selves out
20:36:39  <PublicServer> <Chris Booth> i think the line from BBH 01 - 02 needs to be 4 lines each way now
20:37:01  <PublicServer> <Benny> Oh fudge...
20:37:34  <PublicServer> <Chris Booth> it can live with just 3 for a while longer
20:39:01  <PublicServer> <Benny> Chris, why did you HAVE to add "then00b" behind my nick on the "/---" sign? =(
20:39:17  <PublicServer> <Chris Booth> coz you will always be bennythenoob
20:39:24  <PublicServer> <Benny> Double- =(
20:39:35  <PublicServer> <Chris Booth> that was your nick when you joined
20:39:43  <PublicServer> <Benny> True.
20:39:58  <PublicServer> <Benny> And, well. I'm still a noob. =D
20:40:04  <PublicServer> <Benny> As in newb.
20:40:07  <PublicServer> <Benny> as in newbie.
20:40:19  <PublicServer> <Benny> Rarely play #coop, so..
20:40:36  <PublicServer> <Chris Booth> you used to play the standard server didnt you benny?
20:40:51  <PublicServer> <Benny> Brianettas, yes. A little.
20:40:53  <PublicServer> <Chris Booth> brainetta server
20:41:10  <PublicServer> <Benny> Mostly offline, Brianetta's and Jonty's IS2 server.
20:41:11  <PublicServer> <Chris Booth> well since it isnt arround anymore i was going to make my own standard server
20:41:20  <PublicServer> <Benny> Oh. =D
20:41:26  <PublicServer> <Chris Booth> should play our IS2 server
20:41:33  <PublicServer> <Chris Booth> on
20:41:44  <PublicServer> <Benny> Getting the hang of realistic offline play now, though.
20:42:11  <PublicServer> <Benny> But playing like this is only fun online.
20:42:24  <PublicServer> <Chris Booth> no it isnt
20:42:29  <PublicServer> <Chris Booth> i play like this offline
20:42:43  <PublicServer> <Benny> I think this only is fun online or over LAN.
20:42:59  <PublicServer> <Chris Booth> takes ages offline
20:43:39  <PublicServer> <Chris Booth> offline i mostly play b2b sytle
20:43:44  <PublicServer> <Chris Booth> or choas style
20:43:52  <PublicServer> <Benny> b2b?
20:43:59  <PublicServer> <Chris Booth> wow no jams a SLH 03 and 02 now
20:44:03  <KenjiE20> @b2b
20:44:05  <PublicServer> <Chris Booth> back 2 basics
20:44:10  <KenjiE20> hm
20:44:10  <PublicServer> <Benny> wat
20:44:22  <KenjiE20> @wiki back to basics
20:44:25  <Webster> Search results for "back to basics" - #openttdcoop Wiki -
20:45:01  <KenjiE20>
20:45:57  <PublicServer> <Benny> Hey, that sounds fun!
20:46:10  <PublicServer> <Benny> Kind of what I do at random 0.7.3-servers!
20:48:00  <Chris_Booth> b2b and choas or always bad on PS though
20:48:07  <Chris_Booth> as people dont expand nicely
20:48:11  <Chris_Booth> and build properly
20:48:16  <Chris_Booth> they jsut hack everything
20:48:26  <PublicServer> <Benny> oh
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20:51:07  <Xaroth> b2b is nice, if you put some restrictions on TF
20:51:38  <PublicServer> <Chris Booth> for b2b work on here would would need a pre built network
20:51:44  <PublicServer> <Chris Booth> and some strict rules
20:51:56  *** Kolo has joined #openttdcoop
20:52:02  <Xaroth> I disagree on the pre-built network bit
20:52:24  <PublicServer> *** Kolo joined the game
20:52:44  <PublicServer> *** Kolo has left the game (connection lost)
20:53:36  <PublicServer> *** Kolo joined the game
20:58:04  <PublicServer> <Benny> Crap. SLH03 right side not connected to 3rd line..
21:01:34  <PublicServer> <Benny> Fixing SLH02 now..
21:01:37  <PublicServer> <Benny> 03  *
21:05:33  <PublicServer> *** CommieSi has left the game (leaving)
21:06:07  <Ammler> !revision
21:06:07  <PublicServer> Ammler: Game version is r17847
21:06:28  <Ammler> we need update :-)
21:06:36  <Ammler> testing new pause behavior
21:06:47  <Ammler> !playercount
21:06:47  <PublicServer> Ammler: Number of players: 3
21:10:35  <PublicServer> <Chris Booth> ammler i can leave
21:10:46  <PublicServer> *** Chris Booth has joined spectators
21:10:55  <^Spike^> !players
21:10:55  <Ammler> not needed :-)
21:10:56  <PublicServer> ^Spike^: Client 1337 (Orange) is Kolo, in company 1 (Town Scarers Inc.)
21:10:56  <PublicServer> ^Spike^: Client 1325 (Orange) is Benny, in company 1 (Town Scarers Inc.)
21:10:57  <PublicServer> ^Spike^: Client 1333 is Chris Booth, a spectator
21:11:04  <PublicServer> <Chris Booth> i thought you wanted to update?
21:11:19  <Ammler> yes, I can update while the server is running
21:12:43  <PublicServer> <Chris Booth> now we need more trains people
21:13:25  <PublicServer> *** Chris Booth has left the game (leaving)
21:14:46  <jondisti> !password
21:14:46  <PublicServer> jondisti: piracy
21:14:57  <PublicServer> *** jondisti joined the game
21:15:10  <PublicServer> *** Benny has left the game (connection lost)
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21:30:31  <soho> @quickstart
21:30:34  <Webster> Quickstart - #openttdcoop Wiki -
21:30:51  *** Chris_Booth_ is now known as Booth
21:32:49  <Booth> hello all
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22:02:39  <CommieSi> !password
22:02:39  <PublicServer> CommieSi: rifted
22:03:04  <PublicServer> *** CommieSi joined the game
22:04:01  *** sietse has joined #openttdcoop
22:04:25  <sietse> !players
22:04:26  <PublicServer> sietse: Client 1337 (Orange) is Kolo, in company 1 (Town Scarers Inc.)
22:04:27  <PublicServer> sietse: Client 1341 (Orange) is CommieSi, in company 1 (Town Scarers Inc.)
22:04:27  <PublicServer> sietse: Client 1338 (Orange) is jondisti, in company 1 (Town Scarers Inc.)
22:04:29  <sietse> !revision
22:04:29  <PublicServer> sietse: Game version is r17847
22:13:24  <sietse> !password
22:13:24  <PublicServer> sietse: ratify
22:13:36  <PublicServer> *** Sietse joined the game
22:22:58  <PublicServer> *** jondisti has left the game (leaving)
22:28:25  *** Benny has left #openttdcoop
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22:38:07  <PublicServer> *** CommieSi has left the game (leaving)
22:38:07  <PublicServer> *** Game paused (not enough players)
22:38:34  <CommieSi> !password
22:38:34  <PublicServer> CommieSi: purged
22:38:39  <CommieSi> purged
22:38:58  <PublicServer> *** Game unpaused (enough players)
22:38:59  <PublicServer> *** CommieSi joined the game
22:40:07  <PublicServer> *** Kolo has left the game (connection lost)
22:40:08  <PublicServer> *** Game paused (not enough players)
22:40:44  <PublicServer> *** Game unpaused (enough players)
22:40:44  <PublicServer> *** Kolo joined the game
22:42:32  *** Barbaar has joined #openttdcoop
22:42:57  <Barbaar> !password
22:42:57  <PublicServer> Barbaar: purged
22:43:17  <PublicServer> *** Barbaar joined the game
22:43:30  <PublicServer> <Barbaar> hiya
22:44:11  <PublicServer> <Sietse> big congestion @ SLH01
22:45:04  <PublicServer> <Sietse> trains from the coal mine aren't able to join
22:45:15  *** soho has quit IRC
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23:00:03  <PublicServer> *** CommieSi has left the game (connection lost)
23:00:03  <PublicServer> *** Game paused (not enough players)
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