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00:06:37 *** mixrin has quit IRC 00:30:02 *** pugi has quit IRC 00:51:16 <Razaekal> okay, something's screwy with curvelengths 01:06:09 *** Clockworker has joined #openttdcoop 01:08:02 <Clockworker> !help 01:08:02 <PublicServer> Clockworker: http://www.openttdcoop.org/wiki/IRC_Commands 01:08:48 *** themroc- has quit IRC 01:29:38 *** KenjiE20|LT has joined #openttdcoop 01:29:38 *** ChanServ sets mode: +o KenjiE20|LT 01:29:42 *** KenjiE20 has quit IRC 02:34:19 <PublicServer> *** Sietse has left the game (leaving) 02:42:32 *** sietse has quit IRC 02:52:58 *** sietse has joined #openttdcoop 03:49:16 *** KenjiE20|LT has quit IRC 04:11:03 *** FiCE has quit IRC 04:32:31 *** De_Ghosty has quit IRC 05:03:42 *** Zulan has quit IRC 05:59:02 *** FrancoBegbie has joined #openttdcoop 06:42:14 *** ODM has joined #openttdcoop 06:42:14 *** ChanServ sets mode: +o ODM 06:43:29 *** FrancoBegbie has left #openttdcoop 06:50:15 *** damalix has joined #openttdcoop 06:52:37 *** damalix has quit IRC 07:41:05 *** ^Spike^ has joined #openttdcoop 07:41:06 *** ChanServ sets mode: +o ^Spike^ 07:47:51 *** Condac has quit IRC 07:53:10 *** Condac has joined #openttdcoop 07:59:01 *** ODM has quit IRC 08:06:41 *** Polygon has joined #openttdcoop 08:07:10 *** Cif has quit IRC 08:11:33 *** Fuco has quit IRC 08:46:52 *** Polygon has quit IRC 09:12:07 *** Misza has quit IRC 09:22:17 *** bartavelle has joined #openttdcoop 09:22:22 <bartavelle> hello 09:28:32 *** pugi has joined #openttdcoop 09:31:20 <pugi> good morning :D 09:40:23 <Xaroth> morning 09:59:43 *** AD has joined #openttdcoop 10:09:19 *** AD has left #openttdcoop 10:11:14 *** AD has joined #openttdcoop 10:30:48 *** Progman has joined #openttdcoop 11:13:57 *** DK has joined #openttdcoop 11:14:10 <DK> !password 11:14:10 <PublicServer> DK: clefts 11:16:10 <PublicServer> *** DK San joined the game 11:20:37 <PublicServer> *** Sepp joined the game 11:26:24 <PublicServer> *** Sepp has left the game (leaving) 11:29:07 <PublicServer> *** DK San has left the game (leaving) 11:32:58 *** CommieSi has joined #openttdcoop 11:33:01 <CommieSi> !password 11:33:02 <PublicServer> CommieSi: slicks 11:33:13 <PublicServer> *** CommieSi joined the game 11:35:01 <PublicServer> *** CommieSi has left the game (connection lost) 11:40:37 *** CommieSi_ has joined #openttdcoop 11:41:19 *** Chris_Booth has joined #openttdcoop 11:41:48 *** CommieSi has quit IRC 11:41:49 *** CommieSi_ is now known as CommieSi 11:42:19 *** Clockworker has quit IRC 12:16:53 *** sietse has quit IRC 12:27:32 *** sietse has joined #openttdcoop 12:40:25 *** KenjiE20 has joined #openttdcoop 12:40:25 *** ChanServ sets mode: +o KenjiE20 12:54:35 *** FrancoBegbie has joined #openttdcoop 13:22:06 *** FrancoBegbie has left #openttdcoop 13:28:28 *** Progman has quit IRC 13:28:50 *** Clockworker has joined #openttdcoop 13:36:09 <Clockworker> !password 13:36:09 <PublicServer> Clockworker: gamble 13:41:51 *** FrancoBegbie has joined #openttdcoop 13:46:27 <Clockworker> man, for some reason I get kicked from the game after inserting the password, can't really login as spectator :v 13:46:40 <Clockworker> aaand good afternoon 14:02:52 <^Spike^> got the proper version? 14:03:42 <Clockworker> yes, the nightly indicated at the top of the screen 14:03:50 <Clockworker> grfs too, the icon is green 14:03:55 <^Spike^> !dl win32 14:03:55 <PublicServer> ^Spike^: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win32.zip 14:04:03 <^Spike^> 17847? 14:04:05 <Clockworker> that's the one =) 14:04:13 <^Spike^> what does the error say 14:04:30 <Clockworker> let me check again, it's exactly after the password 14:04:54 <Clockworker> connection was lost 14:05:07 <^Spike^> you sure you got all newgrfs also the online content ones 14:05:25 <Clockworker> yessire, the icon is green and when I check for the grfs they're all there 14:05:46 <Clockworker> I'll check my router settings 14:06:06 *** Cif has joined #openttdcoop 14:11:19 *** Webster has joined #openttdcoop 14:11:19 *** ChanServ sets mode: +o Webster 14:29:47 *** DK has quit IRC 14:31:52 *** Chris_Booth is now known as Guest1924 14:31:59 *** Chris_Booth has joined #openttdcoop 14:33:24 *** ODM has joined #openttdcoop 14:33:24 *** ChanServ sets mode: +o ODM 14:37:53 *** Guest1924 has quit IRC 14:41:08 *** Chris_Booth is now known as Guest1925 14:41:21 *** Chris_Booth has joined #openttdcoop 14:45:38 *** pugi has quit IRC 14:45:56 *** Guest1925 has quit IRC 14:46:07 *** pugi has joined #openttdcoop 14:53:41 *** Clockworker has quit IRC 15:19:09 *** jondisti has joined #openttdcoop 15:19:34 <jondisti> !password 15:19:34 <PublicServer> jondisti: tirade 15:20:24 <PublicServer> *** jondisti joined the game 15:21:31 <PublicServer> *** Spike joined the game 15:21:43 <PublicServer> *** Spike has joined company #1 15:21:43 <PublicServer> *** Game unpaused (enough players) 15:21:44 *** Mark has joined #openttdcoop 15:21:44 *** Webster sets mode: +o Mark 15:21:53 <PublicServer> <jondisti> hello 15:21:57 <PublicServer> <Spike> ellow 15:22:28 *** Zulan_ has joined #openttdcoop 15:29:48 *** Zulan has quit IRC 15:48:21 *** Progman has joined #openttdcoop 15:53:37 <PublicServer> <Spike> 304 away from target.... 15:54:39 <PublicServer> <jondisti> bbh 1 can't manage that 15:54:43 *** sietse has quit IRC 15:55:31 <PublicServer> <Spike> maybe cause some prios are insanely long there.. 15:56:43 <PublicServer> <Spike> and the plan says heavy traffic load btw so :D 15:58:25 <PublicServer> <Spike> ... ppl placing pbs all over 15:58:52 <PublicServer> <Spike> pbs at a split first tile at each split is normal signal.... 16:00:22 <PublicServer> *** Mark joined the game 16:00:23 <PublicServer> <Mark> 'lo 16:00:31 <PublicServer> <Spike> ellow 16:03:01 <PublicServer> <Spike> don't make it too long 16:03:16 <PublicServer> <Spike> you make it long enough for 2 trains to fit in... 16:04:01 <PublicServer> <jondisti> was trying which is good 16:04:29 <PublicServer> <Mark> i think i'm going to spam trains untill we have 900 and let you fix it 16:04:49 <PublicServer> <Spike> who.. me? 16:04:59 <PublicServer> <Mark> you as in plural 16:05:12 <PublicServer> * Spike runs 16:05:13 <PublicServer> <Spike> i 16:05:22 <PublicServer> <Spike> if you do it to get a new game going i can understand... :) 16:06:05 <PublicServer> <Mark> i doubt there would be proper building in a new game :P 16:06:36 <^Spike^> make it a desert game.. 16:06:39 <^Spike^> flat.. and spacy.. 16:07:06 <PublicServer> <Mark> i might, sunday 16:07:20 <^Spike^> well i also got a map ready somewhere... 16:07:28 <Gleeb> Thats why I play desert games. Far less TF. 16:07:40 <PublicServer> <Mark> too bad they're so ugly 16:07:41 <PublicServer> *** Mark has left the game (leaving) 16:08:05 <Mark> going to take a shower 16:08:06 <Mark> back in a bit 16:08:30 <Gleeb> Not that I'm antiTF. I love TF. I hate bad TF and effort. :-p 16:12:35 *** Osai is now known as Osai_ 16:19:00 *** Osai_ is now known as Osai 16:21:05 *** Chris_Booth is now known as Guest1935 16:21:17 *** Chris_Booth has joined #openttdcoop 16:21:58 *** Guest1935 has quit IRC 16:23:43 <PublicServer> *** bartavelle has left the game (connection lost) 16:23:55 <PublicServer> *** bartavelle joined the game 16:24:13 <PublicServer> <jondisti> heh 16:24:41 <PublicServer> <jondisti> could you help me with new W->E merger @ bbh01 spike? 16:25:01 <Gleeb> !password 16:25:01 <PublicServer> Gleeb: broods 16:25:59 <CommieSi> !password 16:26:00 <PublicServer> CommieSi: broods 16:26:20 <PublicServer> *** CommieSi joined the game 16:26:27 <PublicServer> <jondisti> N->E would need one too 16:29:01 <bartavelle> what is the problem with W->E ? that most trains try to enter the left track ? 16:29:27 <bartavelle> just right of the "bad merger and" sign ? 16:29:52 <Gleeb> !password 16:29:52 <PublicServer> Gleeb: broods 16:29:55 <PublicServer> <jondisti> there's nothing wrong now 16:30:00 <bartavelle> ah :) 16:30:04 <PublicServer> *** Gleeb joined the game 16:30:37 <PublicServer> <jondisti> except trains coming from north don't have choices there... 16:30:52 <PublicServer> *** Player has left the game (connection lost) 16:31:34 <bartavelle> i suppose all this stuff is still to subtle to me 16:32:03 <PublicServer> <Gleeb> Factory Drop makes me cry. 16:32:26 <PublicServer> <jondisti> yeah it's kind of sad 16:32:50 * ^Spike^ rather not give a comment on it + more 16:32:51 <PublicServer> <jondisti> and i've removed bunch of slow curves already... the ones that i was able to 16:34:08 <PublicServer> <Gleeb> I see a blimp! :o 16:37:43 <PublicServer> <Gleeb> Oh god, I need to play this more often, there's poor signalling all over the place :( 16:38:34 <PublicServer> <CommieSi> bit of a jam at slh02 16:39:22 <PublicServer> <Gleeb> It's clearing, slowly. 16:41:39 <PublicServer> <CommieSi> looking at the industries it serves it'll need to handle more... 16:41:50 <PublicServer> <CommieSi> ...quite a few only 40% served 16:43:09 <PublicServer> <Gleeb> Slight SLH02 improvement. Someone was trying to help. 16:43:29 <PublicServer> <Spike> .. :) 16:49:00 <PublicServer> <Spike> Gleeb: with that bypass i would fix the middle track 16:49:05 <PublicServer> <Gleeb> Fix? 16:49:28 <PublicServer> <Spike> they can take their old route.. and merge into the same line 16:49:38 <PublicServer> <Gleeb> 'this'? 16:50:53 <PublicServer> <Gleeb> Good call. 16:51:51 <PublicServer> <Gleeb> I just wanted to fix the split-after-merge :P 16:53:46 <PublicServer> <Gleeb> Looks like we cleared out SLH02, Spike. 16:53:49 <PublicServer> <Spike> yep 16:54:05 <PublicServer> <CommieSi> but traffic from north can only merge onto 1 line 16:54:13 <PublicServer> <Gleeb> Yeah, that's a troube. 16:54:16 <PublicServer> <Gleeb> trouble * 16:54:23 <PublicServer> <Spike> not as bad as it was before... 16:54:45 <PublicServer> <Gleeb> When life gives you lemons. 16:54:57 <PublicServer> <Gleeb> ...shoot the lemon tree :) 16:54:58 <PublicServer> <CommieSi> make a vodka/lemo? 16:56:08 <PublicServer> <bartavelle> how do you decide a game is over ? 16:56:11 <PublicServer> *** jondisti has joined spectators 16:56:19 <PublicServer> <Spike> feeling... :) 16:56:26 <PublicServer> <bartavelle> heh 16:56:26 <PublicServer> <CommieSi> larger gaps on west side of the ML now 16:56:30 <PublicServer> <Gleeb> We get bored, or everything is connected within reason. 16:57:52 <PublicServer> <CommieSi> poss to link the north SL to the bypass? 16:58:13 <PublicServer> <Gleeb> North? Place a sign. 16:58:23 <PublicServer> <Gleeb> North is Top Left. 16:58:31 <PublicServer> <CommieSi> lol sorry 16:58:52 <PublicServer> <Gleeb> TL4, right? 16:59:01 <PublicServer> <Spike> 5 16:59:01 <PublicServer> <Gleeb> Or 5? 16:59:09 <PublicServer> <Gleeb> Ah... Lemme see what I can do. 16:59:17 <PublicServer> <Gleeb> Oh, who's building 16:59:26 <PublicServer> <CommieSi> just an idea /me 16:59:37 <PublicServer> <CommieSi> not gonna connect 16:59:42 <PublicServer> <CommieSi> yet 17:00:16 <PublicServer> <Gleeb> k, lemme know when you're done, I have it sorted in my head. 17:00:41 <bartavelle> is there a shortcut to put one way block signals ? 17:01:39 <planetmaker> not really 17:03:56 <PublicServer> <Gleeb> Wait 17:04:17 <PublicServer> <CommieSi> that hill may have to go 17:04:25 <PublicServer> <Gleeb> The hil is going. 17:04:31 <PublicServer> <Gleeb> I will make other repairs 17:04:53 <PublicServer> <Gleeb> crap 17:05:55 <PublicServer> <Spike> why the TF for track 2 17:06:14 <planetmaker> TF :-( 17:06:53 <PublicServer> <Gleeb> We only carve a valley in a hill, don't worry :( 17:06:56 <planetmaker> true building knowledge shows in the amount of terraform. 17:07:06 <planetmaker> "only"? 17:07:13 <PublicServer> <Gleeb> Only 17:07:21 <planetmaker> that's ugly. 17:07:49 <PublicServer> <Gleeb> Do better. 17:07:50 <PublicServer> <CommieSi> pretty much the kentish landscape after CTRL... 17:09:00 <PublicServer> <bartavelle> why the space in the turn ? doesn't that make the right side a lot longer than the left ? 17:09:05 <PublicServer> *** planetm4ker joined the game 17:09:07 <PublicServer> <planetm4ker> hi 17:09:11 <PublicServer> <planetm4ker> where, Gleeb? 17:09:18 <PublicServer> <CommieSi> slh02 17:09:29 <PublicServer> <Gleeb> SLH02 "<<<Too short" 17:09:47 <PublicServer> <planetm4ker> and what's the problem? 17:10:13 <PublicServer> <planetm4ker> he valley is indeed ugly an d not necessary 17:10:16 <PublicServer> <Gleeb> I had to carve a valey into a hill to get a short track. 17:10:27 <PublicServer> <planetm4ker> no 17:10:40 <PublicServer> <CommieSi> around the aerial? 17:11:13 <PublicServer> <Gleeb> You right, I didn't, but the signalling here makes me want to eat hills :'( 17:13:11 <PublicServer> <Gleeb> That *is* a better solution. 17:13:23 <PublicServer> <Spike> that is the solution.. 17:13:24 <PublicServer> <Spike> ;) 17:13:33 <PublicServer> <Spike> ifpm builds it.. :) 17:13:37 <PublicServer> <Gleeb> What did we learn today children? 17:13:45 <PublicServer> <Gleeb> Not all of Gleeb's advice is good ;) 17:13:48 <PublicServer> <planetm4ker> :-) 17:13:51 <PublicServer> <Spike> if pm says it's right.. it's right.. :) 17:14:03 <PublicServer> <planetm4ker> there is always a solution with very little terraform :-) 17:14:22 <PublicServer> <planetm4ker> it sometimes just requires to drop the thought "the track must pass 'there'". 17:15:07 <PublicServer> <Gleeb> Yeah, I was improving it from a CL3 turn, so my mind wasn't exactly on form >.< 17:15:22 <PublicServer> <planetm4ker> :-) 17:15:31 <PublicServer> <bartavelle> no trains are taking the new way 17:15:42 <PublicServer> <Spike> they will 17:15:43 <PublicServer> <Gleeb> No, the won't. 17:15:44 <PublicServer> <Spike> lucky me.. 17:16:06 <PublicServer> <Spike> i removed those signals with a reason 17:16:09 <PublicServer> <Spike> but well.. 17:16:14 <PublicServer> <Gleeb> What signals? 17:16:28 <PublicServer> <Spike> i removed those to prevent the hold ups 17:16:42 <PublicServer> <Gleeb> Ah. I just saw a signal gap :P 17:17:02 <PublicServer> <Spike> if a train waits infront of the bridges the trains won't take that route 17:17:26 <PublicServer> <Spike> can place alot of penalties but won't work :) 17:17:42 <PublicServer> <planetm4ker> it does now 17:17:49 <PublicServer> <Spike> ... 4 penalties... 17:17:58 <PublicServer> <planetm4ker> yeah... A LOT, if you ask me 17:18:19 <PublicServer> <planetm4ker> and it's not like that join is good 17:18:24 <PublicServer> <planetm4ker> a choice looks different 17:19:32 <PublicServer> <bartavelle> passing path signals from the backside count as penalties to the pathfinder ? 17:19:54 <PublicServer> <planetm4ker> yes 17:19:58 <PublicServer> <Gleeb> If not for the fact that we're so late in the game, I'd rebuild that entire section >.< 17:20:00 <PublicServer> <planetm4ker> the strongest there is actually ;-) 17:20:13 <PublicServer> <planetm4ker> level crossing with road: 300 17:20:19 <PublicServer> <planetm4ker> station: 1000(?) 17:20:22 <PublicServer> <bartavelle> then in which case will it take the original route ? 17:20:27 <PublicServer> <planetm4ker> backward path signal: 1500 17:20:40 <PublicServer> <Spike> why not make a flip-flop? :) 17:20:43 <PublicServer> <planetm4ker> red signal: 30 17:20:51 <PublicServer> <planetm4ker> train covered tile: 10(?) 17:20:54 <PublicServer> <planetm4ker> corner: 10 17:20:57 <PublicServer> <planetm4ker> etc pp 17:21:17 <PublicServer> <bartavelle> oh so train congestion does have an influence 17:21:18 <PublicServer> <Spike> it balances trains over both lines that way... 17:21:38 <PublicServer> <planetm4ker> yes, train congestion does have an influence 17:22:05 <Seppel> !password 17:22:05 <PublicServer> Seppel: sedans 17:22:10 <PublicServer> <bartavelle> anyway i suppose the penalty is too high because they now stack in the long route 17:22:21 <PublicServer> <planetm4ker> might be, yes. 17:22:29 <Seppel> !password 17:22:29 <PublicServer> Seppel: assent 17:22:36 <PublicServer> <planetm4ker> ideally you don't have the split to join different ML that early 17:22:38 <PublicServer> *** Sepp joined the game 17:22:40 <PublicServer> <planetm4ker> just a TL between or so 17:22:52 <PublicServer> <Spike> pm... or use a flip-flop maybe? 17:23:01 <PublicServer> <planetm4ker> maybe 17:23:05 <PublicServer> <Gleeb> flip-flops make baby jesus cry 17:23:22 <PublicServer> <Spike> cause 17:23:29 <PublicServer> <planetm4ker> I prefer the "standard" solution though. I'm an old school boy ;-) 17:23:55 <PublicServer> <Gleeb> If it were up to me and it were a solo game, I'd rip up the whole junction and rebuild it. 17:24:08 <PublicServer> <planetm4ker> Gleeb: that's IMO the way to go. Also here 17:24:18 <PublicServer> <Spike> or make some sort of not gate that if let's say 4-5 trains wait.. trains get forced onto the other track? 17:24:28 <PublicServer> <planetm4ker> but you'd need to provide a by-pass before you rip up everything 17:24:41 <PublicServer> <planetm4ker> e.g. ensure that not the total traffic comes to a stop 17:24:49 <PublicServer> <Gleeb> Unless you planned it VERY carefully. 17:24:49 <PublicServer> <planetm4ker> at least on ML 17:25:40 <PublicServer> *** Sepp has left the game (leaving) 17:25:45 <PublicServer> <Gleeb> I mean, you COULD move the join further north on the line. 17:26:05 <PublicServer> <Gleeb> However, low TF game.; 17:26:15 <PublicServer> <planetm4ker> not much TF needed for that 17:26:28 <PublicServer> <planetm4ker> one could join it with the other SL like the other join is. 17:27:20 <PublicServer> <Gleeb> Oh, ouch. 17:27:27 <PublicServer> <Gleeb> That's pretty radical :o 17:28:05 <PublicServer> <planetm4ker> maybe :-) 17:28:28 <PublicServer> <planetm4ker> but it's not a very limited amount of TF IMO, still 17:28:50 <PublicServer> <planetm4ker> ok. g2g 17:28:51 <PublicServer> <Gleeb> The bypass originally used NO tf :P 17:28:56 <PublicServer> <planetm4ker> have fun guys :-) 17:29:02 <PublicServer> *** planetm4ker has left the game (leaving) 17:29:06 <PublicServer> <Gleeb> See ya, PM. 17:29:09 <PublicServer> <bartavelle> same 17:29:14 <PublicServer> *** bartavelle has left the game (leaving) 17:29:24 <bartavelle> thx for the tips 17:29:26 *** bartavelle has quit IRC 17:29:30 <PublicServer> <Gleeb> No problem. 17:29:50 <PublicServer> <CommieSi> has there been a prio built based on queue lenght before? 17:30:13 <PublicServer> <Gleeb> You know, I bet there has. 17:30:31 <PublicServer> <CommieSi> just trawling the wiki 17:30:38 <PublicServer> <Gleeb> It doesn't seem like it would be hard. 17:31:20 *** Chris_Booth has quit IRC 17:31:23 <PublicServer> <Gleeb> I mean, it would basically be two prios. 17:32:02 <PublicServer> <Gleeb> One to stop line B for line A, and one to stop line A for line B. 17:32:12 <PublicServer> <Gleeb> However, I can't think of a single time that would be useful. 17:32:19 <PublicServer> <Gleeb> At least, not on a ML. 17:32:33 <PublicServer> <CommieSi> to stop SLs stacking too much? 17:32:51 <PublicServer> <CommieSi> ie: 4 trains queuing on SL let one out 17:33:19 <PublicServer> * Gleeb opens another OTTD to figure it out. 17:34:31 <PublicServer> <CommieSi> it would just be the prio for this would be quite a long one 17:35:30 <PublicServer> *** Gleeb has left the game (connection lost) 17:36:19 <Gleeb> !password 17:36:19 <PublicServer> Gleeb: assent 17:36:30 <PublicServer> *** Gleeb joined the game 17:41:36 <PublicServer> *** Gleeb has left the game (connection lost) 17:42:23 *** Progman has quit IRC 17:49:02 <Gleeb> Commie: I's not as easy as it looks 17:49:32 <CommieSi> just thining about it...the main issue would be to keep ML green when theres not a queue 17:49:47 <Gleeb> That's not the hard part, tbh. 17:50:01 <Gleeb> That's easy, one of the first things I solved. 17:50:41 <CommieSi> whats tumping you 17:50:42 <CommieSi> ? 17:51:05 <CommieSi> *stumping 17:51:08 <Gleeb> Making the SL not go. 17:51:25 * Gleeb has given up and is watching TV :P 17:58:39 *** AD is now known as Guest1947 17:58:58 *** AD has joined #openttdcoop 18:01:20 *** Guest1947 has quit IRC 18:12:21 <PublicServer> *** Spike has joined spectators 18:12:21 <PublicServer> *** Game paused (not enough players) 18:12:52 <PublicServer> *** Spike has left the game (leaving) 18:14:15 <PublicServer> *** CommieSi has left the game (leaving) 18:16:20 *** Benny has joined #openttdcoop 18:16:26 <PublicServer> *** jondisti has left the game (leaving) 18:16:37 <Benny> !players 18:16:39 <PublicServer> Benny: There are currently no clients connected to the server 18:16:42 <Benny> Noo 18:17:46 *** Fuco has joined #openttdcoop 18:22:11 *** Clockworker has joined #openttdcoop 18:23:17 <Clockworker> !password 18:23:18 <PublicServer> Clockworker: upbeat 18:25:45 <PublicServer> *** Clockworker has left the game (connection lost) 18:26:19 <PublicServer> *** Clockworker joined the game 18:48:36 <Benny> !download win32 18:48:36 <PublicServer> Benny: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win32.zip 19:01:10 <Benny> !password 19:01:10 <PublicServer> Benny: deltas 19:01:23 <PublicServer> *** Benny joined the game 19:10:06 *** Polygon has joined #openttdcoop 19:12:41 <PublicServer> <Benny> Hmm, SLH03 seems to bottleneck a lot.... 19:13:27 <PublicServer> *** Game unpaused (enough players) 19:13:28 <PublicServer> *** tneo joined the game 19:13:45 <PublicServer> <Benny> oooh, BBH02 is nice-looking. 19:13:49 <PublicServer> *** Clockworker has left the game (connection lost) 19:14:00 <Clockworker> I must be lagging ya, leaving the game 19:17:49 <PublicServer> <Benny> Traffic is peeeerfect until it hits BBH03. 19:17:56 <PublicServer> <Benny> Where it bottlenecks hard. 19:18:11 <PublicServer> <tneo> slh 03 you mean? 19:18:18 <PublicServer> <Benny> Oh, yes. Sorry. 19:18:26 <PublicServer> <Benny> What to do about it? 19:18:55 <Gleeb> The whole thing bottlenecks. Too many trains for the lanes. 19:19:07 <PublicServer> <tneo> needs an extra ML to the BBH 19:19:36 <Gleeb> !password 19:19:36 <PublicServer> Gleeb: pimple 19:20:04 <PublicServer> <Benny> tneo: What about the golden "FOLLOW THE PLAN DAMMIT"-rule? 19:20:22 <PublicServer> <tneo> huh? 19:20:43 <PublicServer> <Benny> Cant add another line if it aint in the plan. 19:20:52 <PublicServer> <tneo> sure you can 19:21:01 <PublicServer> <Benny> Oh? o_O 19:21:06 <PublicServer> <tneo> you know how cooop workn 19:21:17 <PublicServer> <Benny> Yes, you follow the plan? 19:21:34 <PublicServer> <tneo> and add lines where traffic demands 19:21:40 <PublicServer> <tneo> read the wiki :-P 19:21:43 <PublicServer> <Benny> Um, okay then. 19:21:49 <PublicServer> *** Gleeb joined the game 19:22:10 <Mark> are you bennythenoob? 19:22:15 <Mark> you might want to keep your old nick 19:22:27 <PublicServer> <Benny> Mark: Yes. Why? 19:22:32 <PublicServer> <Benny> I like this one. 19:22:45 <Gleeb> Mark: Zing. 19:22:56 <PublicServer> <Benny> Gah, got it now.. 19:23:00 <PublicServer> *** tneo has left the game (leaving) 19:23:15 <PublicServer> <Benny> Touche 19:23:36 <PublicServer> <Gleeb> Touché 19:23:49 <PublicServer> <Benny> Yes. 19:24:16 <PublicServer> <Benny> ëêä â Â Ä Ê Ë 19:24:22 <PublicServer> <Benny> ;) 19:26:57 <CommieSi> !password 19:26:57 <PublicServer> CommieSi: splash 19:27:12 <PublicServer> *** CommieSi joined the game 19:32:51 <PublicServer> <CommieSi> so whats an issue atm? 19:33:02 <PublicServer> <Benny> SLH03 19:33:11 <PublicServer> <Benny> It bottlenecks 19:33:13 <PublicServer> <Gleeb> SLH02 could do with a complete rebuild ¬_¬ 19:33:28 <PublicServer> <Benny> But too many trains atm. 19:33:34 <PublicServer> <Benny> Sucks.. =( 19:41:54 <PublicServer> <CommieSi> slh02 looks ok atm 19:42:20 <PublicServer> *** tneo joined the game 19:46:43 <PublicServer> <Gleeb> Who's working !!here? 19:46:47 <PublicServer> <tneo> i am 19:46:52 <PublicServer> <Gleeb> *nod* 19:48:27 <PublicServer> *** Mark joined the game 19:49:31 <PublicServer> <tneo> any ideas for slh03 Mark? 19:49:50 <PublicServer> <Mark> yeah, we need a wider ML :P 19:50:06 <PublicServer> <Gleeb> LL_RR is always too thin. 19:50:07 <PublicServer> <Mark> the SLH is fine 19:50:18 <PublicServer> <tneo> problem is getting it nicely fit into bbh01 19:50:30 <PublicServer> *** Gleeb has left the game (leaving) 19:51:23 *** Chris_Booth has joined #openttdcoop 19:51:29 <Razaekal> !password 19:51:29 <PublicServer> Razaekal: exodus 19:51:40 <PublicServer> *** Razaekel joined the game 19:51:48 <PublicServer> *** Mark has left the game (connection lost) 19:51:58 <Chris_Booth> evening all 19:52:09 <CommieSi> hey 19:52:46 <PublicServer> * tneo is too tired to build 19:52:49 <Chris_Booth> !password 19:52:49 <PublicServer> Chris_Booth: cloven 19:52:55 <PublicServer> *** tneo has left the game (leaving) 19:52:59 * Chris_Booth give tneo a big cup of coffee 19:53:06 <tneo> :-) 19:53:17 <PublicServer> *** Chris Booth joined the game 19:53:45 <PublicServer> <Benny> Hay, Booth. =) 19:53:54 <PublicServer> <Chris Booth> hello 19:54:33 <PublicServer> <Chris Booth> i assume Benny = Bennythen00b 19:54:38 <PublicServer> <Razaekel> yea 19:54:43 <PublicServer> <Benny> Yep. 19:55:54 <PublicServer> <Razaekel> lol, what's with all the oil pickup trains? 19:56:15 <PublicServer> <Benny> What about them? 19:56:25 <PublicServer> <Razaekel> that' alot of trains 19:57:32 <PublicServer> <Benny> About SLH03: What about direct connection from SL? 19:57:38 <PublicServer> <Benny> ....Or maybe not.. :-/ 19:57:48 <PublicServer> *** Razaekel has left the game (leaving) 19:57:54 <PublicServer> <Chris Booth> i have change BBH 01 to increase capacity a bit 20:04:20 *** mucht_home has quit IRC 20:04:46 *** Mucht has joined #openttdcoop 20:04:47 *** ChanServ sets mode: +o Mucht 20:10:18 *** mixrin has joined #openttdcoop 20:11:15 <PublicServer> <Benny> Gah, it's impossible to work here. TRAINS EVERYWHERE. 20:11:19 <PublicServer> <Benny> What to do? 20:11:24 <PublicServer> <Benny> Reroute+ 20:11:29 <PublicServer> <Chris Booth> no 20:11:36 <PublicServer> <Chris Booth> where you working? 20:11:41 <tneo> for example 20:11:51 <tneo> don't delete a piece of track on the ml 20:11:57 <PublicServer> <Benny> It's the SLH03- BBH01 line. 20:12:04 <PublicServer> <Benny> tneo: I know. =P 20:14:44 <PublicServer> <Chris Booth> like that? 20:15:10 <PublicServer> <Benny> I thought I had to add the line to that splitter there. :O 20:15:16 <PublicServer> <Benny> I -> we 20:15:35 <PublicServer> <Chris Booth> it has mixers futher down 20:16:02 <PublicServer> <Benny> Oh. 20:16:14 <PublicServer> <Chris Booth> you can do SLH 03 cant you? 20:16:21 <PublicServer> <Benny> Uhm, no. 20:16:24 <PublicServer> <Benny> =( 20:16:37 <PublicServer> <Chris Booth> yeah you can 20:16:47 <PublicServer> <Benny> Should those MLs be routed to that extra line? 20:16:56 <PublicServer> <Chris Booth> well yes 20:17:01 <PublicServer> <Benny> Hmm. 20:17:07 <PublicServer> <Benny> I'll give it a try. 20:20:18 <PublicServer> <CommieSi> i'm guessing we're aware of the massive jam at bbh01 20:20:48 <PublicServer> <Chris Booth> yes 20:20:51 <PublicServer> <Chris Booth> i am working on it 20:22:13 *** Clockworker_ has joined #openttdcoop 20:22:56 *** Polygon has quit IRC 20:23:34 <Clockworker_> whaaaat, what happened to my nickname 20:25:10 <tneo> you are logged in twice Clockworker 20:25:32 <Mark> @kick Clockworker 20:25:33 *** Clockworker was kicked by Webster (Mark) 20:25:37 <Mark> try again 20:26:06 <KenjiE20> disconnect -> reconnect within 480sec 20:26:13 <PublicServer> <Benny> wtf 20:26:25 <Mark> any way, goodnight 20:26:28 <PublicServer> <Benny> wtf @ SLH02 20:26:41 *** Clockworker_ is now known as Clockworker 20:26:50 <tneo> night Mark 20:27:00 <PublicServer> <Chris Booth> Benny: I AM MAKING IT 3 LINES 20:27:14 <PublicServer> <Chris Booth> soz about caps lock 20:27:15 <PublicServer> <Benny> I thought only up to SLH03... 20:27:29 <PublicServer> <Benny> Oh well 20:29:29 <Clockworker> now we're talking, thanks 20:31:55 <PublicServer> <Chris Booth> Benny: how i did it works so much nicer 20:32:03 <PublicServer> <Benny> Yes. 20:34:06 *** Condac has quit IRC 20:34:28 *** Mark has quit IRC 20:35:07 <PublicServer> <Chris Booth> now just wait for those train to space them selves out 20:36:39 <PublicServer> <Chris Booth> i think the line from BBH 01 - 02 needs to be 4 lines each way now 20:37:01 <PublicServer> <Benny> Oh fudge... 20:37:34 <PublicServer> <Chris Booth> it can live with just 3 for a while longer 20:39:01 <PublicServer> <Benny> Chris, why did you HAVE to add "then00b" behind my nick on the "/---" sign? =( 20:39:17 <PublicServer> <Chris Booth> coz you will always be bennythenoob 20:39:24 <PublicServer> <Benny> Double- =( 20:39:35 <PublicServer> <Chris Booth> that was your nick when you joined 20:39:43 <PublicServer> <Benny> True. 20:39:58 <PublicServer> <Benny> And, well. I'm still a noob. =D 20:40:04 <PublicServer> <Benny> As in newb. 20:40:07 <PublicServer> <Benny> as in newbie. 20:40:19 <PublicServer> <Benny> Rarely play #coop, so.. 20:40:36 <PublicServer> <Chris Booth> you used to play the standard server didnt you benny? 20:40:51 <PublicServer> <Benny> Brianettas, yes. A little. 20:40:53 <PublicServer> <Chris Booth> brainetta server 20:41:10 <PublicServer> <Benny> Mostly offline, Brianetta's and Jonty's IS2 server. 20:41:11 <PublicServer> <Chris Booth> well since it isnt arround anymore i was going to make my own standard server 20:41:20 <PublicServer> <Benny> Oh. =D 20:41:26 <PublicServer> <Chris Booth> should play our IS2 server 20:41:33 <PublicServer> <Chris Booth> on #openttdcoop.dev 20:41:44 <PublicServer> <Benny> Getting the hang of realistic offline play now, though. 20:42:11 <PublicServer> <Benny> But playing like this is only fun online. 20:42:24 <PublicServer> <Chris Booth> no it isnt 20:42:29 <PublicServer> <Chris Booth> i play like this offline 20:42:43 <PublicServer> <Benny> I think this only is fun online or over LAN. 20:42:59 <PublicServer> <Chris Booth> takes ages offline 20:43:39 <PublicServer> <Chris Booth> offline i mostly play b2b sytle 20:43:44 <PublicServer> <Chris Booth> or choas style 20:43:52 <PublicServer> <Benny> b2b? 20:43:59 <PublicServer> <Chris Booth> wow no jams a SLH 03 and 02 now 20:44:03 <KenjiE20> @b2b 20:44:05 <PublicServer> <Chris Booth> back 2 basics 20:44:10 <KenjiE20> hm 20:44:10 <PublicServer> <Benny> wat 20:44:22 <KenjiE20> @wiki back to basics 20:44:25 <Webster> Search results for "back to basics" - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=back%20to%20basics 20:45:01 <KenjiE20> http://www.openttdcoop.org/wiki/Gametype:Back_to_Basics 20:45:57 <PublicServer> <Benny> Hey, that sounds fun! 20:46:10 <PublicServer> <Benny> Kind of what I do at random 0.7.3-servers! 20:48:00 <Chris_Booth> b2b and choas or always bad on PS though 20:48:07 <Chris_Booth> as people dont expand nicely 20:48:11 <Chris_Booth> and build properly 20:48:16 <Chris_Booth> they jsut hack everything 20:48:26 <PublicServer> <Benny> oh 20:49:01 *** mixrin has quit IRC 20:49:34 *** mixrin has joined #openttdcoop 20:51:07 <Xaroth> b2b is nice, if you put some restrictions on TF 20:51:38 <PublicServer> <Chris Booth> for b2b work on here would would need a pre built network 20:51:44 <PublicServer> <Chris Booth> and some strict rules 20:51:56 *** Kolo has joined #openttdcoop 20:52:02 <Xaroth> I disagree on the pre-built network bit 20:52:24 <PublicServer> *** Kolo joined the game 20:52:44 <PublicServer> *** Kolo has left the game (connection lost) 20:53:36 <PublicServer> *** Kolo joined the game 20:58:04 <PublicServer> <Benny> Crap. SLH03 right side not connected to 3rd line.. 21:01:34 <PublicServer> <Benny> Fixing SLH02 now.. 21:01:37 <PublicServer> <Benny> 03 * 21:05:33 <PublicServer> *** CommieSi has left the game (leaving) 21:06:07 <Ammler> !revision 21:06:07 <PublicServer> Ammler: Game version is r17847 21:06:28 <Ammler> we need update :-) 21:06:36 <Ammler> testing new pause behavior 21:06:47 <Ammler> !playercount 21:06:47 <PublicServer> Ammler: Number of players: 3 21:10:35 <PublicServer> <Chris Booth> ammler i can leave 21:10:46 <PublicServer> *** Chris Booth has joined spectators 21:10:55 <^Spike^> !players 21:10:55 <Ammler> not needed :-) 21:10:56 <PublicServer> ^Spike^: Client 1337 (Orange) is Kolo, in company 1 (Town Scarers Inc.) 21:10:56 <PublicServer> ^Spike^: Client 1325 (Orange) is Benny, in company 1 (Town Scarers Inc.) 21:10:57 <PublicServer> ^Spike^: Client 1333 is Chris Booth, a spectator 21:11:04 <PublicServer> <Chris Booth> i thought you wanted to update? 21:11:19 <Ammler> yes, I can update while the server is running 21:12:43 <PublicServer> <Chris Booth> now we need more trains people 21:13:25 <PublicServer> *** Chris Booth has left the game (leaving) 21:14:46 <jondisti> !password 21:14:46 <PublicServer> jondisti: piracy 21:14:57 <PublicServer> *** jondisti joined the game 21:15:10 <PublicServer> *** Benny has left the game (connection lost) 21:24:48 *** CommieSi has quit IRC 21:26:36 *** soho has joined #openttdcoop 21:30:04 *** Chris_Booth_ has joined #openttdcoop 21:30:31 <soho> @quickstart 21:30:34 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 21:30:51 *** Chris_Booth_ is now known as Booth 21:32:49 <Booth> hello all 21:40:31 *** Progman has joined #openttdcoop 21:43:41 *** Seppel has quit IRC 22:02:33 *** CommieSi has joined #openttdcoop 22:02:39 <CommieSi> !password 22:02:39 <PublicServer> CommieSi: rifted 22:03:04 <PublicServer> *** CommieSi joined the game 22:04:01 *** sietse has joined #openttdcoop 22:04:25 <sietse> !players 22:04:26 <PublicServer> sietse: Client 1337 (Orange) is Kolo, in company 1 (Town Scarers Inc.) 22:04:27 <PublicServer> sietse: Client 1341 (Orange) is CommieSi, in company 1 (Town Scarers Inc.) 22:04:27 <PublicServer> sietse: Client 1338 (Orange) is jondisti, in company 1 (Town Scarers Inc.) 22:04:29 <sietse> !revision 22:04:29 <PublicServer> sietse: Game version is r17847 22:13:24 <sietse> !password 22:13:24 <PublicServer> sietse: ratify 22:13:36 <PublicServer> *** Sietse joined the game 22:22:58 <PublicServer> *** jondisti has left the game (leaving) 22:28:25 *** Benny has left #openttdcoop 22:32:51 *** jondisti has quit IRC 22:38:07 <PublicServer> *** CommieSi has left the game (leaving) 22:38:07 <PublicServer> *** Game paused (not enough players) 22:38:34 <CommieSi> !password 22:38:34 <PublicServer> CommieSi: purged 22:38:39 <CommieSi> purged 22:38:58 <PublicServer> *** Game unpaused (enough players) 22:38:59 <PublicServer> *** CommieSi joined the game 22:40:07 <PublicServer> *** Kolo has left the game (connection lost) 22:40:08 <PublicServer> *** Game paused (not enough players) 22:40:44 <PublicServer> *** Game unpaused (enough players) 22:40:44 <PublicServer> *** Kolo joined the game 22:42:32 *** Barbaar has joined #openttdcoop 22:42:57 <Barbaar> !password 22:42:57 <PublicServer> Barbaar: purged 22:43:17 <PublicServer> *** Barbaar joined the game 22:43:30 <PublicServer> <Barbaar> hiya 22:44:11 <PublicServer> <Sietse> big congestion @ SLH01 22:45:04 <PublicServer> <Sietse> trains from the coal mine aren't able to join 22:45:15 *** soho has quit IRC 22:55:25 <PublicServer> *** Kolo has left the game (leaving) 22:55:30 *** Kolo has quit IRC 23:00:03 <PublicServer> *** CommieSi has left the game (connection lost) 23:00:03 <PublicServer> *** Game paused (not enough players) 23:00:19 <PublicServer> *** Sietse has left the game (leaving) 23:04:00 <PublicServer> *** Barbaar has left the game (leaving) 23:11:23 *** CommieSi has quit IRC 23:15:49 *** Condac has joined #openttdcoop 23:25:53 *** ODM has quit IRC 23:39:16 *** Progman has quit IRC 23:55:38 *** ^Spike^ has quit IRC 23:59:34 *** Barbaar has quit IRC