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00:01:05 *** Kolo has quit IRC 00:01:53 <PublicServer> *** Chris Booth has left the game (connection lost) 00:11:11 *** Zuu has quit IRC 00:14:35 *** Chris_Booth has quit IRC 00:20:14 *** A3aan has quit IRC 01:10:24 *** pugi has quit IRC 01:38:23 <PublicServer> *** Thraxian joined the game 01:48:06 <PublicServer> *** Thraxian has left the game (connection lost) 02:00:56 <PublicServer> *** Sietse has left the game (leaving) 02:01:03 *** sietse has quit IRC 02:13:19 *** KenjiE20 has quit IRC 02:13:23 *** KenjiE20|LT has joined #openttdcoop 02:13:23 *** ChanServ sets mode: +o KenjiE20|LT 02:51:42 *** De_Ghosty has quit IRC 03:34:11 <Razaekel> !players 03:34:13 <PublicServer> Razaekel: There are currently no clients connected to the server 04:14:59 *** KenjiE20|LT has quit IRC 06:33:44 *** Polygon has joined #openttdcoop 06:35:14 *** mixrin has joined #openttdcoop 06:47:53 *** highpinger has joined #openttdcoop 07:02:16 *** mixrin has quit IRC 07:02:20 *** highpinger has quit IRC 07:41:06 *** ^Spike^ has joined #openttdcoop 07:41:06 *** Webster sets mode: +o ^Spike^ 08:37:52 *** Fuco has joined #openttdcoop 09:14:33 *** bartavelle has joined #openttdcoop 09:14:35 <bartavelle> hello 09:43:59 *** mixrin has joined #openttdcoop 10:33:24 *** mixrin has quit IRC 10:39:42 *** valhallasw has joined #openttdcoop 11:50:45 *** mixrin has joined #openttdcoop 11:53:16 *** Chris_Booth has joined #openttdcoop 11:58:12 <Chris_Booth> hello all 11:58:21 <Chris_Booth> shall i make a map for a new game? 12:13:43 *** KenjiE20 has joined #openttdcoop 12:13:43 *** ChanServ sets mode: +o KenjiE20 12:16:11 <planetmaker> always :-) 12:16:19 <planetmaker> though I don't know how finished this game is. 12:16:54 <KenjiE20> fairly 12:17:05 <KenjiE20> we got most it free flowing again last night 12:17:18 <planetmaker> good :-) 12:17:32 <planetmaker> I got levels 5 and 6 of the Ordo's campaign done last night :-P 12:17:37 <KenjiE20> I made creativity in your slh :P 12:17:39 <planetmaker> (in Dune2) :-P 12:17:59 <PublicServer> *** bartavelle joined the game 12:18:04 <planetmaker> you made creativity in my SLH? That doesn't parse for me... :S 12:18:27 <KenjiE20> a merge bypass thingy 12:18:46 <KenjiE20> and bridges, of unsync'd ness 12:18:57 <planetmaker> he... 12:19:06 <KenjiE20> still better than single file ;) 12:19:07 <PublicServer> *** bartavelle has left the game (leaving) 12:19:22 <planetmaker> that SLH was once again a show IMO of my creative priority building style ;-) 12:19:28 <KenjiE20> also, why the bugger is the Sim3 expansion BIGGER than the sims3 12:19:34 <planetmaker> I somehow always end up with the most twisted ones :-P 12:19:53 <KenjiE20> we didn't need a couple of them though 12:19:54 <planetmaker> the rest of the SLH was pretty boring standard. 12:19:59 <planetmaker> oh :-( 12:20:07 <KenjiE20> like prio on the empty coal 12:20:14 <planetmaker> SLHs need prio always for the ML, don't they? 12:20:24 <planetmaker> well... technically not. Practically yes 12:20:28 <planetmaker> but well :-) 12:20:58 <KenjiE20> personally if one set of lines is 100% always empty, I'd consider that the joining party 12:21:37 <KenjiE20> well either way, we didn't reverse the prio there, just disconnected it 12:21:40 <planetmaker> :-) There are reasons to view it like that, I know 12:21:45 <KenjiE20> so it's 50/50 joining 12:22:04 <bartavelle> why can't i unpause the public server game once i have saved and reloaded it ? 12:22:26 <KenjiE20> you're doing it wrong? 12:22:32 <bartavelle> i figured 12:22:35 <planetmaker> :-P 12:22:44 <planetmaker> You loaded it in single player? 12:22:47 <bartavelle> yes 12:22:52 <planetmaker> The make a bug report 12:22:57 <bartavelle> argh 12:23:10 <planetmaker> Pausing was changed. Maybe it got broken, that in SP you cannot revert a MP pause anymore 12:23:13 <bartavelle> it is supposed to be for r18081 ? 12:23:23 <KenjiE20> ahh, good point pm 12:23:30 <planetmaker> somewhen around that, yes, bartavelle 12:23:38 <bartavelle> will ask in the main channel 12:23:41 <planetmaker> I guess before that. 12:23:56 <KenjiE20> the save will be a r18081 spec save though 12:24:08 <planetmaker> Considering, remembering the patch... it seems even likely :-) 12:24:13 <KenjiE20> I like that number 12:24:15 <KenjiE20> 18081 12:24:56 <planetmaker> :-) 12:25:01 <planetmaker> palindrom 12:25:14 <bartavelle> as a general question, is there a reason for using block signals instead of one way PBS besides personnal preference ? 12:25:26 <bartavelle> i mean in tracks 12:25:28 <bartavelle> not junctions 12:25:32 <KenjiE20> less pointless overhead 12:25:53 <bartavelle> or in simple ones like bridges selection 12:26:07 <KenjiE20> bridge singals aren't simple 12:26:10 <KenjiE20> signals* 12:26:24 <KenjiE20> @wiki irc:tunnels 12:26:28 <Webster> Search results for "irc:tunnels" - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=irc%3Atunnels 12:26:44 <KenjiE20> ^I should rename that entry, into a proper one 12:26:48 <KenjiE20> ...sometime 12:27:21 <planetmaker> normal signals use less CPU :-) 12:27:30 <planetmaker> and are less troublesome when solving jams 12:27:36 <bartavelle> is there a difference between using entry / exit signals for bridge selection compared to PBS ? I only noticed it was possible to screw up with entry/exit 12:27:44 <bartavelle> that makes sense 12:27:58 <bartavelle> they are so much more painful to place :/ 12:27:59 <KenjiE20> yes 12:28:00 <planetmaker> concerning bridges pbs vs. entry/exit: I don't care and see much difference 12:28:05 <planetmaker> pbs can save you a tile 12:28:05 <KenjiE20> I do 12:28:13 <KenjiE20> if there are selective paths further on 12:28:23 <planetmaker> then it's not a plain ML bridge. 12:28:41 <KenjiE20> true, but still 12:28:53 <planetmaker> I think the question didn't include that case :-) 12:28:54 <KenjiE20> PBS would be more useful in that case 12:29:10 <planetmaker> entry/exit would actually be wrong then, if you have different destinations 12:29:20 <KenjiE20> well if the question is plain line splitting 12:29:22 <KenjiE20> neither 12:29:23 <KenjiE20> :D 12:29:31 <planetmaker> haha :-) 12:29:31 <KenjiE20> block signals and YAPF suffice :) 12:29:53 <planetmaker> also true. You don't need neither PBS nor block signals before bridges on ML 12:30:14 <KenjiE20> s/block/pre-signal block/ 12:30:22 <planetmaker> Sometimes I use PBS, if the signal distance allows it and I miss the one tile I need more with normal signals 12:30:37 <planetmaker> yes, thx, KenjiE20 :-) 12:30:49 <planetmaker> applies also to my statement preceeding your s/.../ 12:30:52 <KenjiE20> PBS was useful on the SLH05 hack 12:31:22 <KenjiE20> three incoming, to three bridges, in about 5x5 12:31:46 <KenjiE20> but give it PBS and enough paths, and it becomes self avoiding 12:32:35 *** mixrin has quit IRC 12:33:01 <KenjiE20> I saw it cause blocks, twice, in total, while clearing the jam in bbh2 12:34:30 <KenjiE20> !rcon set min_active_clients 12:34:30 <PublicServer> KenjiE20: Current value for 'min_active_clients' is: '2' (min: 0, max: 255) 12:42:37 <KenjiE20> !password 12:42:37 <PublicServer> KenjiE20: manure 12:42:50 <KenjiE20> how nice... 12:43:20 <planetmaker> hehe 12:43:23 <PublicServer> *** Kenji joined the game 12:43:33 <PublicServer> *** Kenji has left the game (leaving) 12:43:36 <planetmaker> be happy that it's not whore or alike 12:43:48 <KenjiE20> yup, that be a bug 12:44:05 <planetmaker> the pausing? 12:44:09 <KenjiE20> yep 12:44:23 <KenjiE20> poke the pause button all you like, it beeps and does sod all 12:49:53 *** Chris_Booth is now known as Guest2420 12:50:06 *** Chris_Booth has joined #openttdcoop 12:51:54 <bartavelle> that might sound quite noobish, but why does the balancer signalized by "balancer /jondisti" works ? 12:52:17 <KenjiE20> what? 12:52:41 <bartavelle> in the public server game 12:52:59 <KenjiE20> I guessed that 12:53:00 <bartavelle> there is something called a "balancer" which i suppose is here to balance traffic between the two lances 12:53:05 <bartavelle> there is a sign next to it 12:53:10 <bartavelle> "balancer /jondisti" 12:53:45 <KenjiE20> what about it? 12:53:53 <bartavelle> why does it work ? 12:54:17 <KenjiE20> because trains are path penalties too 12:54:26 <bartavelle> AH 12:54:32 <bartavelle> obviously :/ 12:54:33 <bartavelle> thanks 12:55:07 <bartavelle> but that would work only if both lanes are just about the same length right ? 12:55:23 <bartavelle> if one of them was a way shorter, all trains would try to enter it then ? 12:59:33 *** KenjiE20 sets mode: -vvvv Born_Acorn DASPRiD neofutur orudge 12:59:40 *** KenjiE20 sets mode: -v PierreW 13:07:48 <Xaroth> bartavelle: they only look an X amount of signals ahead :) 13:08:05 <bartavelle> for train occupation ? 13:08:11 <bartavelle> or path length ? 13:08:19 <KenjiE20> for any kind of penalty 13:08:22 <bartavelle> (probably not path length) 13:08:22 <bartavelle> ok 13:08:43 <bartavelle> oh that explains 13:08:50 <bartavelle> stuff 13:11:04 *** Guest2420 has quit IRC 13:18:42 *** ODM has joined #openttdcoop 13:18:43 *** ChanServ sets mode: +o ODM 13:42:18 <Chris_Booth> KenjiE20: if you want to save this game i will archive it 13:42:30 <Chris_Booth> and i have uploaded a new game to this server 13:42:35 <Chris_Booth> under PSG #166 13:49:22 *** mixrin has joined #openttdcoop 14:15:39 <PublicServer> *** bartavelle joined the game 14:16:49 <PublicServer> *** bartavelle has left the game (leaving) 14:41:12 *** jondisti has joined #openttdcoop 14:41:33 <jondisti> !password 14:41:33 <PublicServer> jondisti: pecans 14:41:40 <PublicServer> *** jondisti joined the game 14:55:04 *** Mark has joined #openttdcoop 14:55:04 *** Webster sets mode: +o Mark 14:56:20 <Mark> 'lo 14:56:38 <PublicServer> *** Mark joined the game 14:56:59 <PublicServer> <jondisti> hello 14:57:40 <PublicServer> <Mark> we need a 5th lane 14:57:44 <PublicServer> <Mark> or proper balancing 14:58:29 <PublicServer> <jondisti> not much space for 5th line in bbh01 14:59:25 <PublicServer> *** bartavelle joined the game 14:59:41 <KenjiE20> @topic get 3 14:59:42 <Webster> KenjiE20: STAGE: Finalising 15:02:27 <PublicServer> <jondisti> 1 more train and we are @ goal 15:02:28 <PublicServer> <jondisti> :P 15:03:08 <PublicServer> <jondisti> okay 8 15:07:21 <PublicServer> <jondisti> hmm what's wrong with 2nd line counted from left? 15:07:27 <PublicServer> <jondisti> trains don't want to use it 15:08:00 *** Progman has joined #openttdcoop 15:10:50 <PublicServer> <Mark> that's exactly why you have to force when balancing 15:11:08 <bartavelle> where is that place you are talking about ? 15:11:18 <PublicServer> <jondisti> between BBHs 15:11:49 <PublicServer> <jondisti> doesn't forcing mean they only have to choose that line if other lines are full? 15:12:06 <PublicServer> <Mark> no 15:13:03 <PublicServer> <Mark> games would be so much better if people would just balance their joins.. 15:16:06 <PublicServer> <jondisti> yep 15:16:50 <PublicServer> <jondisti> people haven't read your article :P 15:18:06 <PublicServer> <Mark> sure they did, they just can't be bothered to do anything with the info- 15:22:13 <PublicServer> <Mark> fixed the jam at SLH02, will probably make the one at 03 worse and put more load on the ML 15:24:32 *** Razaekel has quit IRC 15:24:37 *** Razaekel has joined #openttdcoop 15:24:39 <PublicServer> *** jondisti has joined spectators 15:25:53 <PublicServer> *** Mark has left the game (connection lost) 15:25:54 <PublicServer> *** Game paused (not enough players) 15:44:50 <PublicServer> *** jondisti has left the game (leaving) 15:54:23 *** FrancoBegbie has joined #openttdcoop 15:56:23 *** dr_gonzo has joined #openttdcoop 15:56:40 <Mark> http://www.tt-forums.net/viewtopic.php?f=29&t=45883 15:56:41 <Webster> Title: Transport Tycoon Forums View topic - Shadow Land? (at www.tt-forums.net) 15:56:42 <Mark> unbelievable 15:56:55 <Mark> i would never dare to make a topic again after posting that 15:57:18 <Mark> i should read the forums more often, gives a good laugh every now and then 15:57:36 <SmatZ> :-D 15:58:35 <KenjiE20> I think he'll get on famously with peter :P 15:59:30 <SmatZ> :-D 15:59:41 <Mark> http://www.tt-forums.net/viewtopic.php?f=32&t=44435 15:59:42 <Webster> Title: Transport Tycoon Forums View topic - Rail type replacement possibilities? (at www.tt-forums.net) 15:59:42 <Mark> ... 15:59:53 <Mark> i'm tempted to post "just start in 2050 if you don't want to replace" 16:00:01 <Mark> i doubt that'd be appreciated 16:01:41 *** mixrin has quit IRC 16:25:00 <Chris_Booth> so new game 16:25:05 <PublicServer> *** bartavelle has left the game (leaving) 16:25:12 <Chris_Booth> and Mark i think you shouuld post that for a luagh 16:46:10 *** A3aan has joined #openttdcoop 16:47:01 <A3aan> hi all 16:57:15 <Mark> Chris_Booth: did you make a new map yet? 16:57:22 <Mark> (one that's playable) 17:00:27 <KenjiE20> B2B with NARS2 -_- 17:00:50 <KenjiE20> with a # in the filename 17:03:28 *** Progman has quit IRC 17:11:10 <Chris_Booth> b2b with nars will be fun 17:11:24 <Chris_Booth> should be a fast game 17:11:58 <Chris_Booth> or dont people want B2B ( Mark, KenjiE20 )? 17:12:11 <A3aan> what is B2B?? 17:12:24 <hylje> back to basics 17:12:44 <hylje> even more chaotic than chaos, which in turn is a plan without a layout 17:12:49 <A3aan> ok, and what basics are we talking about then? 17:13:10 <hylje> ottd without the coop 17:13:17 <hylje> but still in the coop 17:13:37 <A3aan> building a network or just p2p connections? 17:13:50 <hylje> mostly p2p 17:14:06 <Chris_Booth> not it will turn into a network 17:14:12 <Chris_Booth> hopefuly with a ML 17:14:16 <A3aan> lol 17:14:17 <Chris_Booth> and a few major junstions 17:14:37 *** pugi has joined #openttdcoop 17:15:54 <A3aan> pax? cargo? or doesnt matter? 17:23:56 <Chris_Booth> b2b is a mix A3aan 17:29:27 <A3aan> ok 17:31:22 *** bartavelle has quit IRC 17:40:41 *** pugi has quit IRC 17:44:29 *** mixrin has joined #openttdcoop 17:58:20 *** Zulan has joined #openttdcoop 18:00:36 *** damalix has joined #openttdcoop 18:13:02 *** A3aan has quit IRC 18:48:16 <Mark> Chris_Booth: what do you think? 19:00:47 <Chris_Booth> Mark: i think b2b is a great idea 19:00:52 <Chris_Booth> Mark: as we never play it 19:01:10 <PublicServer> *** jondisti has left the game (connection lost) 19:01:16 <Mark> i think it's a horrible idea because atm we can't even properly do a regular game 19:01:37 <Chris_Booth> well you never know what will happen with b2b 19:01:45 <Chris_Booth> pros can do it 19:01:52 <Chris_Booth> so why cant everyone else 19:02:00 <Chris_Booth> just need to be careful 19:02:25 <Mark> [20:01] <Chris_Booth> pros can do it 19:02:27 <Mark> [20:01] <Chris_Booth> so why cant everyone else 19:02:39 <Mark> that's one for the qdb 19:02:54 <Chris_Booth> well add it to teh quotes 19:03:05 <Chris_Booth> but i think b2b on a small map could go well 19:03:09 <Chris_Booth> like PSG 135 19:06:15 <Chris_Booth> Mark: the map is only 256 x 512 so it not going to take long to work or not 19:06:38 <Chris_Booth> !password 19:06:39 <PublicServer> Chris_Booth: scrape 19:06:41 <Mark> first explain what's your defifinition of b2b 19:06:52 <PublicServer> *** Chris Booth joined the game 19:06:55 <Mark> uh 19:06:56 <Mark> -fi :P 19:07:35 <Chris_Booth> b2b as it says on wiki 19:07:41 <Chris_Booth> so you connect on industry 19:07:48 <Chris_Booth> say a coal mine to a power plant 19:07:53 <Chris_Booth> then you see a nice farm 19:08:01 <Chris_Booth> so connect that to a factory 19:08:18 <Chris_Booth> and expand until everything is connected 19:08:36 <Chris_Booth> this will ofcourse mean we will end up with MLs 19:08:40 <Chris_Booth> and SLs 19:08:46 <Mark> i doubt that 19:08:49 <Chris_Booth> and hopefuly BBHs 19:08:55 <Mark> i doubt that even more 19:09:06 <Chris_Booth> you doubt that but you cant disprove it 19:09:22 <Mark> we do need some basic rules though 19:09:32 <Mark> like only one secondary of each type 19:09:34 <Mark> fixed TL 19:09:49 <Mark> secondaries must have a seperated drop and pickup 19:09:50 <Chris_Booth> yes 19:10:07 <Chris_Booth> yeah same rules the we always use 19:10:14 <Mark> k 19:10:16 <Paul2> hi guys 19:10:16 <Chris_Booth> just without a definate network plan 19:10:17 <Mark> let's try it 19:10:25 <Mark> send me the map 19:10:31 <Mark> you should know my email by now :P 19:10:42 <Chris_Booth> i have uploaded it to '!rcon load' 19:10:51 <Mark> oh 19:11:10 <Chris_Booth> its psg #166 19:11:13 <Mark> didn't know you had acces there for the ps :P 19:11:19 <Mark> hello Paul2, btw 19:11:24 <Paul2> I wanted to try and spectate the proserver (or join the public server) and I get version mismatch. Looking in NewGRF settings I believe I have the right ones...is there anyway I can check or diff the two? 19:11:29 <Paul2> hi Mark :) 19:11:34 <Chris_Booth> Amm gave it to me 19:11:44 <Mark> version has nothing to do with newgrfs 19:12:00 <Chris_Booth> Paul2: you need to download nightly 19:12:01 <Mark> is the dot in front of the server in the list orange or red? 19:12:04 <Chris_Booth> with !download 19:12:07 <Paul2> oh ok 19:12:08 <Chris_Booth> !download 19:12:08 <PublicServer> Chris_Booth: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 19:12:13 <Paul2> it's a red dot 19:12:22 <Paul2> man I have a /fairly/ recent version... 19:12:24 <Paul2> but ok 19:12:24 <Mark> then get the right game version :P 19:12:31 <Mark> you probably have a stable 19:12:34 <Paul2> !download win32 19:12:34 <PublicServer> Paul2: http://binaries.openttd.org/nightlies/trunk/r18081/openttd-trunk-r18081-windows-win32.zip 19:12:44 <Mark> we're way too cool for stables, we only play development releases 19:13:12 <Paul2> haha :) 19:13:18 <PublicServer> *** Mark joined the game 19:13:42 <PublicServer> <Mark> well we can't archive this mess.. 19:14:10 <Mark> Chris_Booth: you fix and archive the map, i'll have coffee in the meanwhile and then we'll start your map 19:14:12 <Paul2> I've literally spent 5-6 hours ofver the last couple of days reading the openttdcoop wiki. epic stuff... 19:14:13 <Mark> how's that? :D 19:14:27 <Mark> Paul2: sounds like a good start 19:14:29 <PublicServer> <Chris Booth> thanks mark but i have to cook my dinner 19:14:32 * ODM throws beer at Mark instead of coffee 19:14:35 <Mark> some of the stuff is a bit outdated though 19:15:18 <Mark> ODM: those of us who work can't just go having beer on tuesdays :P 19:15:24 <PublicServer> *** Mark has joined spectators 19:15:25 <PublicServer> *** Game paused (not enough players) 19:15:30 * Paul2 has the week off :) 19:15:44 <PublicServer> <Chris Booth> mark i was fixing 19:15:45 <ODM> yes you can 19:15:47 <Mark> i'll have a year off soon.. 19:15:48 <PublicServer> <Chris Booth> :'( 19:15:49 <ODM> one beer doesnt do shit:P 19:15:52 <PublicServer> *** Mark has joined company #1 19:15:59 <Mark> well true 19:16:02 <Mark> brb 19:21:32 <Paul2> ok...just got and installed from the link above and still get version mismatch on server? 19:22:13 <Paul2> ah ok public server is ok, but not proserver 19:22:24 <Chris_Booth> they run different revision 19:22:24 <Paul2> !password 19:22:24 <PublicServer> Paul2: fluffs 19:22:32 <Chris_Booth> pro zone you cant get on 19:22:41 <Paul2> Chris_Booth: thanks 19:22:43 <PublicServer> *** Paul joined the game 19:22:47 <Paul2> yeah I know, I just thought I could spectate 19:22:59 <PublicServer> <Chris Booth> you might be able to 19:23:10 <PublicServer> <Chris Booth> but no one is on it 19:23:14 <PublicServer> <Chris Booth> as we are here 19:24:12 <PublicServer> *** Paul has left the game (connection lost) 19:24:30 <Paul2> ^ makes me sad :( 19:25:00 <Paul2> right brb I'll try again shortly :) 19:40:25 <Mark> Paul2: the pz is not even running :P 19:40:56 <PublicServer> <Chris Booth> ok mark i have made some minor mod to BBH 01 to improve flow 19:40:58 <PublicServer> <Mark> this seems to be running now 19:41:05 <PublicServer> <Mark> yeah it's much better, gj 19:41:14 <PublicServer> <Chris Booth> one last thing to adress 19:41:34 <PublicServer> <Mark> yeah, that is bad.. 19:44:21 <PublicServer> <Chris Booth> now the horrid TF doesnt look as bed 19:44:51 <PublicServer> <Chris Booth> and SLH 06 is causing a mega jam 19:45:02 <PublicServer> <Mark> yeah 19:45:22 <PublicServer> *** Chris Booth has left the game (connection lost) 19:45:22 <PublicServer> *** Game paused (not enough players) 19:45:37 <Chris_Booth> !password 19:45:37 <PublicServer> Chris_Booth: redone 19:45:47 <PublicServer> *** Chris Booth joined the game 19:46:41 <PublicServer> <Mark> that's going to take some time to resolve.. 19:46:58 <PublicServer> <Chris Booth> not sure why it did that 19:47:30 <PublicServer> <Chris Booth> might be the fact i fixed the lines in the over hacked BBH 01 19:47:35 <PublicServer> <Mark> traffic surge on an already full network :P 19:49:18 <PublicServer> <Chris Booth> opps 19:49:49 <PublicServer> <Chris Booth> dont crash trains 19:50:02 <PublicServer> <Chris Booth> thats my tip of the day 19:54:11 *** Progman has joined #openttdcoop 19:59:33 <PublicServer> <Mark> everything seems to be moving 19:59:42 <PublicServer> <Chris Booth> prity much 19:59:47 <PublicServer> <Chris Booth> one minor jam in BBH 01 19:59:48 <PublicServer> <Mark> i'll archive this before you manage to crash even more trains 19:59:55 <PublicServer> <Chris Booth> but that will clear 19:59:55 <Mark> !save 19:59:55 <PublicServer> Saving game... 19:59:56 <PublicServer> Game saved 20:00:06 <Mark> !transfer 165 game.sav 20:00:15 <PublicServer> Mark: PublicServerGame_165_Final.sav 20:00:15 <PublicServer> Mark: Transfer done. (/home/openttd/website/public/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_165_Final.sav) 20:00:16 <PublicServer> <Chris Booth> i fixed more things than i crahes 20:00:18 <PublicServer> <Chris Booth> only crash 5 trains 20:00:21 <Mark> true :P 20:00:27 <PublicServer> *** Chris Booth has left the game (leaving) 20:00:28 <PublicServer> *** Game paused (not enough players) 20:00:32 <Chris_Booth> ok dinner time 20:00:43 <PublicServer> *** Mark has left the game (leaving) 20:01:10 <Mark> !setpsg 166 20:01:12 <PublicServer> *** Game paused (not enough players) 20:01:15 <Mark> @setpsg 166 20:01:15 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #166 (r18081) | STAGE: Finalising | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 20:01:21 <Mark> @stage MM 20:01:21 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #166 (r18081) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 20:02:09 <PublicServer> *** Mark joined the game 20:04:01 <Mark> Chris_Booth: how about TL3? 20:04:11 <^Spike^> chris btw that isn't a tip of the day.. but a tip for a lifetime.. :) 20:05:04 <PublicServer> *** Spike joined the game 20:05:14 <PublicServer> <Mark> Spike: booth made me do it 20:05:22 <^Spike^> xD 20:05:41 <damalix> !players 20:05:42 <PublicServer> damalix: Client 119 (Orange) is Mark, in company 1 (Sindham Transport) 20:05:42 <PublicServer> damalix: Client 120 is Spike, a spectator 20:05:43 <damalix> !password 20:05:43 <PublicServer> damalix: genial 20:06:44 <PublicServer> *** Spike has left the game (leaving) 20:07:11 <PublicServer> *** Damalix joined the game 20:07:20 <damalix> ^ I know 20:07:54 <PublicServer> <Damalix> Aha new game :) 20:11:04 <PublicServer> *** Damalix has joined company #1 20:11:12 <PublicServer> <Damalix> Hello 20:11:23 <PublicServer> <Damalix> I think I'll like B2B :) 20:11:34 <PublicServer> <Mark> i think i won't 20:11:39 <PublicServer> <Mark> or rather, i know i won't 20:11:59 <PublicServer> <Mark> why do we start in 1920? 20:12:04 <PublicServer> <Mark> oh well 20:12:11 <PublicServer> <Mark> start already :P 20:12:15 <Mark> @stage Building 20:12:15 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #166 (r18081) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 20:12:43 <PublicServer> <Damalix> There is no MM stage in B2B ? 20:13:56 <PublicServer> <Mark> nope 20:14:50 <PublicServer> <Damalix> Do we start with diamounds ? 20:14:55 <PublicServer> <Mark> no 20:14:59 <Razaekel> coal or pax 20:15:03 <PublicServer> <Mark> oil, i'd say 20:15:30 <PublicServer> <Damalix> There is no coal in tropical 20:15:40 <PublicServer> <Mark> don't listen to raz anyway :P 20:15:49 <Razaekel> hey! 20:15:58 <Razaekel> i havent even seen the map yet 20:16:20 <Razaekel> tropical, i'd do water 20:16:56 <PublicServer> <Mark> let's change the TL to 3 20:16:58 <PublicServer> <Damalix> What is the "gear ratio ? 20:17:09 <Razaekel> !download win64 20:17:09 <PublicServer> Razaekel: http://binaries.openttd.org/nightlies/trunk/r18081/openttd-trunk-r18081-windows-win64.zip 20:17:50 <Razaekel> the binary doesnt exist :-( 20:17:55 <Razaekel> !download win32 20:17:55 <PublicServer> Razaekel: http://binaries.openttd.org/nightlies/trunk/r18081/openttd-trunk-r18081-windows-win32.zip 20:18:21 <Razaekel> nvm 20:18:22 <Razaekel> weird 20:21:21 <PublicServer> <Mark> that train looks awesome if i say so mysely 20:21:23 <Razaekel> !password 20:21:23 <PublicServer> Razaekel: boughs 20:21:31 <PublicServer> *** Razaekel joined the game 20:22:20 <PublicServer> <Mark> zomg 20:22:26 <PublicServer> <Damalix> Trains don't go without that last wagon ? 20:22:27 <PublicServer> <Razaekel> ? 20:22:28 <PublicServer> <Mark> booth left wagon speed limits on 20:22:33 <PublicServer> <Razaekel> again 20:22:34 <PublicServer> <Razaekel> lol 20:22:40 <PublicServer> <Mark> i know i should have checked.. 20:22:49 <Mark> SmatZ: did you make that patch yet? :) 20:23:22 *** Condac- has joined #openttdcoop 20:23:22 *** Condac has quit IRC 20:24:15 <SmatZ> Mark: what patch? 20:24:18 <SmatZ> oh 20:24:37 <SmatZ> !force wagon_speed_limits 0 20:24:44 <SmatZ> !rcon force wagon_speed_limits 0 20:24:44 <PublicServer> *** Mark has left the game (kicked by server) 20:24:44 <PublicServer> *** Damalix has left the game (kicked by server) 20:24:44 <PublicServer> *** Razaekel has left the game (kicked by server) 20:24:45 <PublicServer> *** Game paused (not enough players) 20:24:49 <SmatZ> here you go :) 20:24:53 <Mark> niiiice 20:24:54 <SmatZ> I hope :-D 20:24:55 <Mark> thanks 20:24:59 <damalix> !password 20:24:59 <PublicServer> damalix: boughs 20:25:04 <SmatZ> it shouldn't kick you though 20:25:05 <PublicServer> *** Razaekel joined the game 20:25:11 <PublicServer> *** Mark joined the game 20:25:13 <PublicServer> *** Damalix joined the game 20:25:14 <SmatZ> it should save and reload, hmm 20:25:22 <PublicServer> <Mark> it worked 20:25:28 <SmatZ> maybe it broken while converting to new revision :) 20:25:32 <SmatZ> but good it works ;) 20:26:13 <SmatZ> not sure you won't desync now 20:28:56 <PublicServer> <Razaekel> money money money! 20:29:03 <PublicServer> <Damalix> :) 20:29:14 <PublicServer> <Mark> my oil trains should make plenty :P 20:29:25 <PublicServer> <Razaekel> mine will make more! 20:29:43 <PublicServer> <Mark> can't deny that 20:29:57 *** Benny has joined #openttdcoop 20:31:34 <PublicServer> <Damalix> We'll need to grow a town to deliver goods 20:31:49 <Benny> Same game I presume? 20:32:15 <PublicServer> <Razaekel> need more trainz 20:32:26 <PublicServer> <Damalix> need more money 20:32:39 *** A3aan has joined #openttdcoop 20:32:43 <PublicServer> <Damalix> $$$£££€€€ 20:38:28 <A3aan> !password 20:38:28 <PublicServer> A3aan: gadget 20:38:38 <PublicServer> *** A3aan joined the game 20:39:10 *** Progman has quit IRC 20:39:12 <PublicServer> *** A3aan has joined company #1 20:39:26 <PublicServer> <A3aan> hi all 20:39:31 <PublicServer> <Mark> hello 20:39:36 <PublicServer> <Damalix> Hi A3aan 20:40:04 <PublicServer> <A3aan> new gametype for me i see :) 20:40:34 <PublicServer> <Damalix> I think I've never played this type of game either 20:40:47 <Benny> HELLO!? NEW GAME OR WHAT!? 20:40:57 <Mark> @kban Benny 20:40:57 *** Webster sets mode: +b *!~Benny@40.81-166-86.customer.lyse.net 20:40:58 *** Benny was kicked by Webster (Mark) 20:41:06 <Razaekel> @clcalc 144 20:41:06 <Webster> Razaekel: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming an infinite TL. [<tilt>] will apply tilt bonuses to the calculation. 20:41:11 <Razaekel> @clcalc rail 144 20:41:11 <Webster> Razaekel: Required CL for rail at 144km/h is 3 (4 half tiles) or TL 20:42:09 <PublicServer> <A3aan> hmm... where's all the cash :-P 20:42:16 <PublicServer> <Damalix> in the trains 20:42:17 <PublicServer> <Razaekel> being sucked up 20:42:20 <PublicServer> <Mark> under ground 20:42:26 <PublicServer> <Razaekel> in the tanks 20:42:48 <PublicServer> <A3aan> cant build much this way lol 20:42:57 <PublicServer> <Razaekel> it just takes time 20:43:43 <PublicServer> <A3aan> so are we first connecting all the oil? 20:43:54 <PublicServer> <Razaekel> sure why not 20:43:55 <PublicServer> <Mark> absolutely not :P 20:44:00 <PublicServer> <Razaekel> bah 20:44:00 <PublicServer> <Damalix> We first connect what makes sens 20:44:07 <PublicServer> <Mark> this is mandatory randomness 20:44:17 <PublicServer> <Mark> you're not allowed to connect the same type twice in a row 20:44:44 <PublicServer> <Damalix> Raz, you add another train ? 20:44:54 <PublicServer> <A3aan> hmm... i see 3 oil rigs connected :-P 20:45:09 <PublicServer> <Mark> yeah i was joking 20:45:15 <PublicServer> <Mark> do try to keep it varied though.. :P 20:45:19 <PublicServer> <A3aan> :) 20:45:36 <PublicServer> <Mark> i'm going to hook up a factory 20:45:51 <PublicServer> <Mark> let me find the worst accesible one, for best results 20:46:14 <PublicServer> <Mark> or even better, one in the dead center 20:46:21 <PublicServer> <Razaekel> nah 20:46:26 <PublicServer> <Damalix> No RVs ? 20:46:27 <PublicServer> <Razaekel> do the one in the NW corner 20:46:35 <PublicServer> <Razaekel> by the lake 20:46:36 <PublicServer> <Mark> no i want one in the center :P 20:46:38 <PublicServer> <Razaekel> there's 2 there 20:46:41 <PublicServer> <Mark> should be interesting 20:46:57 <PublicServer> <Mark> oh well, there are none 20:46:58 <PublicServer> <Razaekel> there isnt one in the center 20:47:06 <PublicServer> <Mark> i'll take a food plant in the center 20:48:04 <PublicServer> <Mark> uh oh 20:48:07 <PublicServer> <A3aan> lol, no cash 20:48:10 <PublicServer> <Razaekel> yea 20:48:13 <PublicServer> <Mark> there is a hole in the ML, and no cash 20:48:43 <PublicServer> <Razaekel> sloppy mark 20:49:34 <PublicServer> <Razaekel> eh who cares 20:49:39 <PublicServer> <Mark> :P 20:51:27 <PublicServer> <Razaekel> why are the tracks going over the hill? 20:52:01 <PublicServer> <Razaekel> no 20:52:04 <PublicServer> <Razaekel> the other hill 20:52:09 <PublicServer> <Mark> oh lol 20:55:11 <PublicServer> <Razaekel> what town should the goods go to? 20:55:23 <PublicServer> <Damalix> I'd propose Sanington 20:55:25 <PublicServer> <Razaekel> bartbridge or natbourne? 20:55:32 <PublicServer> <Razaekel> or that 20:55:49 <PublicServer> <Mark> i doubt any town acceps goods yet 20:55:52 <PublicServer> <Damalix> We need one in the forest to grow it easier 20:56:05 <PublicServer> <Mark> how about Gunham 20:56:26 <PublicServer> <Razaekel> natbourne has water tower 20:56:36 <PublicServer> <Damalix> Could do the job as well 20:56:51 <PublicServer> <Razaekel> food and water to grow a town 20:57:14 <PublicServer> <Damalix> Except for town in the forest 20:57:17 <PublicServer> <Razaekel> true 20:57:21 <PublicServer> <Razaekel> just need food for that 20:57:48 <PublicServer> <Razaekel> i like natbourne 20:58:12 <PublicServer> <Damalix> Natbourne will need both water and food to grow 20:58:17 <PublicServer> <Razaekel> yea 20:58:23 <PublicServer> <Razaekel> and we need someplace to drop water anyway 20:58:32 <PublicServer> <Mark> let's keep the town drops seperated 20:58:35 <PublicServer> <Mark> much more fun 20:58:42 <PublicServer> <Mark> one water, one food, one goods, one gold 20:58:43 <PublicServer> <Damalix> yeah 20:58:50 <PublicServer> <Damalix> I agree 20:58:58 <PublicServer> <Razaekel> so different town for each drop? 20:59:09 <PublicServer> <Damalix> yep 21:00:16 <PublicServer> <Damalix> I was thinking about waiting 1930 to get RVs and to grow easily a forest town 21:01:48 <PublicServer> *** Razaekel has left the game (leaving) 21:01:48 <KenjiE20> 28NE388SL 21:01:51 <KenjiE20> urg 21:01:55 <KenjiE20> bah 21:02:08 <KenjiE20> that's twice I've done that 21:04:06 *** Webster sets mode: -b Benny!~Benny@40.81-166-86.customer.lyse.net 21:04:19 <Chris_Booth> !password 21:04:19 <PublicServer> Chris_Booth: pelvis 21:04:29 <Chris_Booth> ok i am back 21:04:29 <PublicServer> *** Chris Booth joined the game 21:04:33 *** Webster sets mode: -b *!~Benny@40.81-166-86.customer.lyse.net 21:04:37 <Chris_Booth> and Mark TL3 is great 21:04:47 <Chris_Booth> why was benny banned? 21:05:00 <KenjiE20> what's the second part of his nick? 21:05:09 <KenjiE20> :P 21:05:12 <Chris_Booth> bennythenoob 21:05:47 <Mark> Chris_Booth: i didn't like his entry too much :P 21:06:12 <Chris_Booth> lol 21:06:22 <KenjiE20> btw mark kban takes the timer arguement too iirc 21:06:26 <Chris_Booth> i think benny and peterT and the most annoying ppl in this channel 21:06:54 <KenjiE20> benny's not nearly in the same league as petert 21:07:14 <PublicServer> <Chris Booth> no but who is? 21:07:42 <PublicServer> <Chris Booth> hhm where shall we locate the town drop? 21:08:50 <PublicServer> <Damalix> I suggested Sanington 21:09:09 <PublicServer> <Damalix> i think Mark suggested Gunham 21:09:19 <PublicServer> <Damalix> Anyway we need to grow it 21:09:30 <PublicServer> <Chris Booth> i think gunham 21:09:43 <Razaekel> natbourne! 21:09:53 <PublicServer> <Chris Booth> pay off the loan first 21:11:52 <PublicServer> <Damalix> Natbourne will need water and food, and we though about having different town drops for different cargos 21:12:13 <PublicServer> <Chris Booth> we will see as the game evolves 21:12:14 <KenjiE20> oh and Mark; http://www.openttdcoop.org/wiki/User:KenjiE20/Webster#Quotes <-- I updated with an example for reference 21:12:48 <Mark> oh nice 21:12:58 <Mark> why pay off the loan? 21:13:03 <Mark> that's overrated imho 21:13:22 <PublicServer> <Chris Booth> we need to pay it off sooner or later 21:13:25 <PublicServer> <Chris Booth> and why not now 21:13:29 <PublicServer> <Chris Booth> we make 300k a year 21:13:30 <PublicServer> <Damalix> Added a grain train :) 21:19:05 <PublicServer> <Damalix> We already can connect a town for food drop 21:19:21 <PublicServer> <Chris Booth> i have a town drop built 21:20:59 <PublicServer> <Mark> 'night 21:21:00 <PublicServer> *** Mark has left the game (leaving) 21:21:25 <damalix> g'night Mark 21:21:34 <A3aan> night 21:21:55 *** Mark has quit IRC 21:30:17 *** Webster has joined #openttdcoop 21:30:17 *** ChanServ sets mode: +o Webster 21:30:27 <PublicServer> <Chris Booth> i built gunhad for oil 21:30:45 <PublicServer> <Damalix> ah... OK, Sorry then 21:30:52 <PublicServer> <Damalix> I misunderstood 21:31:03 <PublicServer> <Chris Booth> but to save cost we can use one ATM 21:31:09 <PublicServer> <Chris Booth> and plan where to put the second 21:31:10 <PublicServer> <Damalix> ok 21:31:20 <PublicServer> <Damalix> Anyway we can't deliver goods atm 21:31:46 <PublicServer> <Chris Booth> shit 21:32:00 <PublicServer> <Damalix> ? 21:32:06 <PublicServer> <Chris Booth> i made goods trains 21:32:39 <PublicServer> <Damalix> To accelerate its acceptance, we'll need another town connected to transport passengers 21:32:49 <PublicServer> <Damalix> or wait for RVs 21:33:15 <PublicServer> <Chris Booth> wait for RVs 21:33:26 <PublicServer> <Chris Booth> food will make it grow a bit 21:34:21 <PublicServer> <A3aan> oops.. did i forgot that sign? 21:36:13 <PublicServer> <A3aan> crap 21:36:18 <PublicServer> <Damalix> ? 21:36:25 <PublicServer> <Chris Booth> i thought of a way to grow the town 21:37:05 <PublicServer> <Damalix> but don't we need to connect those stations together ? 21:37:07 <PublicServer> <Chris Booth> Damalix: check out my trains in Gunham 21:37:29 <PublicServer> <Chris Booth> look at train 32 21:37:34 <PublicServer> <Chris Booth> 31 21:37:37 <PublicServer> <Damalix> ok 21:37:54 <PublicServer> <Damalix> That should work :=) 21:38:03 <PublicServer> <Chris Booth> it should 21:38:30 <PublicServer> <Damalix> :) 21:38:43 <PublicServer> <Chris Booth> :) 4 station walking 21:40:25 <Razaekel> fund commercial buildings in the town 21:40:36 <Razaekel> that'll get you some good acceptors 21:40:44 <PublicServer> <Chris Booth> i am 21:43:21 *** pugi has joined #openttdcoop 21:43:29 <Seppel> !password 21:43:29 <PublicServer> Seppel: jilted 21:43:38 <PublicServer> *** Sepp joined the game 21:46:09 <PublicServer> *** Sepp has left the game (leaving) 21:48:06 <PublicServer> <Damalix> I've made a central depot :) 21:48:24 <PublicServer> <Chris Booth> Gunham is growing slowly 21:48:50 <PublicServer> <Chris Booth> Damalix: you think that central depot is a good idea? 21:48:55 <PublicServer> <Damalix> I can already see 4/8 goods 21:49:29 <PublicServer> <Damalix> even 5/8 21:49:58 <PublicServer> <Chris Booth> we have 7/8 21:50:03 <PublicServer> <A3aan> crap... used wrong carts lol 21:50:33 <PublicServer> <Damalix> oh yeah didn't see 6 21:51:12 <PublicServer> <Chris Booth> Damalix: can i just say you central depot is rubish 21:51:21 <PublicServer> <Damalix> You can 21:51:38 <PublicServer> <Chris Booth> good 21:51:43 <PublicServer> <Chris Booth> it is rubish 21:52:04 <PublicServer> <Damalix> This is just to prevent trains to go back to SL to go to depot 21:54:42 <damalix> You even can remove it if you think it's useless 21:55:03 <PublicServer> <Chris Booth> its not use less 21:55:07 <PublicServer> <Chris Booth> just bad 21:56:28 *** TrainzStoffe has joined #openttdcoop 21:56:34 <PublicServer> <Damalix> ah, ok :) 21:57:00 <PublicServer> <Chris Booth> i has uses so trains can be depoted then sent back the way the came 21:57:07 <PublicServer> <Chris Booth> just very low capacity 21:57:44 <PublicServer> <Damalix> Would need a longer entrance track ? 21:59:06 *** Kolo has joined #openttdcoop 22:00:59 <PublicServer> <Damalix> yuhu ^__^ 22:02:19 <PublicServer> <A3aan> is it possible to get wood in a desert theme?? 22:02:26 <PublicServer> <Damalix> yes 22:02:36 <PublicServer> <A3aan> how? i never figured that out 22:02:39 <PublicServer> <Chris Booth> we can have it here 22:02:45 <PublicServer> <Chris Booth> you need to build lumber mills 22:02:48 <PublicServer> <Damalix> found it 22:02:53 <PublicServer> <Chris Booth> one problem is they eat tree 22:03:04 <PublicServer> <Chris Booth> so you have cycles of lots of trees 22:03:09 <PublicServer> <Chris Booth> then you build lumber mills 22:03:12 <PublicServer> <Chris Booth> the trees dies 22:03:17 <PublicServer> <Chris Booth> lumber mills die 22:03:21 <PublicServer> <A3aan> ah ok 22:03:23 *** Stoffe has quit IRC 22:03:23 *** TrainzStoffe is now known as Stoffe 22:03:24 <PublicServer> <Chris Booth> so then the map get covered in tree 22:03:28 <PublicServer> <Chris Booth> and it starts again 22:03:47 <PublicServer> <Chris Booth> (this is over hundereds of years 22:03:53 <PublicServer> <Damalix> goods trains are on their way ! 22:04:02 <PublicServer> <Chris Booth> we have goods 22:04:16 <PublicServer> <Chris Booth> finaly 22:04:57 <PublicServer> <Chris Booth> with goods growth will increase as wel 22:05:00 <PublicServer> <Chris Booth> well 22:05:05 <PublicServer> <Damalix> yep 22:05:15 <PublicServer> *** Kolo joined the game 22:06:13 *** mixrin has quit IRC 22:08:23 <PublicServer> *** Kenji joined the game 22:09:30 <PublicServer> <Kenji> not bothering with factory? 22:09:39 <PublicServer> <Chris Booth> its B2B 22:09:40 <PublicServer> <Damalix> not yet 22:09:43 <PublicServer> <Chris Booth> we havent got there yet 22:09:51 <PublicServer> <Chris Booth> you can if you want Kenji 22:10:00 <PublicServer> <Kenji> cool, would make a change to use it 22:10:28 <PublicServer> <Kenji> spotted an ideal in bottom left 22:10:50 <PublicServer> <A3aan> near town drop? 22:11:02 <PublicServer> <Kenji> bottom far left 22:11:14 <Kolo> I've got a question - are we using bribes at this point? Because there's over 1mil in the Other field (last 3 years) 22:11:16 <PublicServer> <A3aan> oh wait... other left lol 22:11:16 <PublicServer> <Kenji> NWN 22:11:37 <PublicServer> <Chris Booth> no kolo i am growing the town 22:11:42 <PublicServer> <Chris Booth> with funding of buildings 22:15:13 <PublicServer> <Kenji> chris, want to build a BBH on the findingwell ridge corner? 22:15:39 <PublicServer> <Chris Booth> do we need a BBH right now? 22:15:49 <PublicServer> <Kenji> well, junction 22:16:05 <PublicServer> <Kenji> it's still a bbh in purpose 22:16:39 <PublicServer> <Kenji> I either plow the factory line in there, or near rardingham 22:17:28 <PublicServer> <Chris Booth> like that? 22:17:36 <PublicServer> <Kenji> that'll do nicely 22:17:47 <PublicServer> <Damalix> :) 22:19:15 <PublicServer> <Chris Booth> Damalix: we now have 9/8 for goods 22:19:26 <PublicServer> <Damalix> ^___^ 22:20:47 <PublicServer> <Kenji> an line.. of sorts 22:21:10 <PublicServer> <Chris Booth> i love the fact i got a half clover leaf into the game 22:21:36 <PublicServer> <Kenji> it's b2b, when it breaks we'll build it right :) 22:22:22 <PublicServer> <Chris Booth> Kenji: thats if it breaks 22:22:43 <PublicServer> <Kenji> when 22:22:48 <PublicServer> <Chris Booth> if 22:23:08 <PublicServer> <Chris Booth> we could leave it there and just divert the ML 22:23:09 <hylje> when it breaks we build it slightly more right 22:23:19 *** ODM has quit IRC 22:23:22 <PublicServer> <Kenji> ^ see, when :P 22:23:38 <PublicServer> <Chris Booth> whos to say this game will have that many trains? 22:23:49 <hylje> because we're coop 22:23:53 <Razaekel> !password 22:23:54 <PublicServer> Razaekel: scrubs 22:24:02 <PublicServer> *** Razaekel joined the game 22:24:36 <PublicServer> <Chris Booth> shall i delete my growth bahn? 22:24:58 <PublicServer> <Kenji> let it fill out a bit 22:25:00 <Paul2> um hi again 22:25:08 <PublicServer> <Chris Booth> hi paul 22:25:11 <PublicServer> <Chris Booth> we have a new game 22:25:17 <PublicServer> <Kenji> incase it rebuilds too much 22:25:21 <PublicServer> <Chris Booth> with a less CPU intesive game stage 22:25:23 <Paul2> ah,...I get server mismatch again 22:25:30 <Paul2> was going to ask... 22:25:33 <KenjiE20> @topic get 2 22:25:33 <Webster> KenjiE20: PSG #166 (r18081) 22:25:34 <PublicServer> <Chris Booth> new game version 22:25:42 <Paul2> !download win32 22:25:42 <PublicServer> Paul2: http://binaries.openttd.org/nightlies/trunk/r18081/openttd-trunk-r18081-windows-win32.zip 22:25:45 <PublicServer> <Chris Booth> and new GRFs 22:25:52 <PublicServer> <Chris Booth> try bananas 22:26:45 <PublicServer> * Kenji steals handily places SL 22:27:14 <PublicServer> <Razaekel> what;s with the ridiculous complexit on the town drop? 22:27:33 <PublicServer> *** jondisti joined the game 22:27:43 <PublicServer> <A3aan> we still use central depot? 22:28:18 <PublicServer> <Damalix> Use what you find handiest 22:29:53 <PublicServer> <Chris Booth> :'( people ruined my mountain line 22:30:05 <Paul2> ok got most of the newGRF stuff, but the <------ %type -----> ones I can't download. I presume they are just placeholders, but it wont let me join unless I can download them :( 22:30:08 <PublicServer> <Razaekel> *yawn* 22:30:20 <KenjiE20> grf pack 22:30:23 <KenjiE20> @quickstart 22:30:25 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 22:30:28 <PublicServer> <Razaekel> paul, you need the ottc grf pack 22:30:40 <damalix> !grf 22:30:40 <PublicServer> damalix: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 22:30:58 <jondisti> Paul2: easiest way would be using openttd auto updater 22:31:04 <jondisti> if using windows 22:31:17 <Ammler> RESPECT, if you collected the grfs elsewhere :-) 22:31:19 *** FrancoBegbie has quit IRC 22:31:39 <KenjiE20> and faint ridicule :P 22:31:50 <PublicServer> <Chris Booth> i dont think you could 22:31:52 <Paul2> note to webmaster: http://www.openttdcoop.ammler.ch/newgrfs/ottdc_grfpack_7.3.exe is 404 22:31:56 <PublicServer> <Chris Booth> some GRFs are coop only 22:32:14 <Ammler> hmm, still ammler.ch 22:32:15 <KenjiE20> s/ammler.ch/org/ 22:32:20 <planetmaker> what about www.openttdcoop.org/newgrfs/... ? 22:32:31 <Ammler> KenjiE20: this is an alias 22:32:45 <PublicServer> <Damalix> Please place your trains in the good groups ;) 22:32:57 <Ammler> it might be, I forgot the exe :-) 22:32:59 <planetmaker> aren't there bad groups, too? 22:33:15 <Chris_Booth> ooh plus i am still using 7.2 22:33:15 <PublicServer> * Kenji makes a Hells Angel's group 22:33:16 <PublicServer> <A3aan> sorry, totally forgot that part of grouping now :-/ 22:33:19 <PublicServer> <Damalix> Grain and food are different groups 22:33:42 <PublicServer> <A3aan> saw that allready :) 22:34:00 <Chris_Booth> i should get 7.3 22:35:00 <PublicServer> <Kenji> whoops 22:35:03 <PublicServer> <A3aan> lol 22:35:08 <PublicServer> <A3aan> quick rebuild 22:35:23 <PublicServer> <Chris Booth> ooh i have 7.3 22:35:36 <PublicServer> <Chris Booth> when is 8.0 due? 22:35:44 <PublicServer> <Kenji> '2 weeks' 22:35:45 <PublicServer> <Kenji> :P 22:35:58 <Chris_Booth> i get confused 22:36:04 <Chris_Booth> i have had 7.3 for ages 22:37:11 <PublicServer> <Razaekel> wit 22:37:18 <PublicServer> <Razaekel> which town is goods going to? 22:37:45 <PublicServer> <Razaekel> nvm 22:37:48 <PublicServer> <Kenji> oil already dropping at town drop 22:38:15 <PublicServer> <Kenji> hmm, food junctions getting rather busy 22:38:39 <PublicServer> *** Spike joined the game 22:38:39 <PublicServer> <A3aan> nah 22:38:51 <PublicServer> <Damalix> Goods trains coming to factory :) 22:39:12 <Chris_Booth> Ammler and KenjiE20: you know that there is a link in the GRF section to clan megas (fankly poor excuse) website 22:39:31 <Paul2> !password 22:39:31 <PublicServer> Paul2: flaunt 22:39:32 <KenjiE20> well they do use it, afaik 22:39:44 <PublicServer> *** Paul joined the game 22:39:50 <PublicServer> <Paul> hi! 22:39:56 <Chris_Booth> i know they use it 22:39:56 <PublicServer> <A3aan> hi 22:39:59 <PublicServer> <Kenji> lol goods train 22:40:01 <Ammler> Chris_Booth: and? 22:40:02 <PublicServer> <Damalix> hi 22:40:04 <^Spike^> last time i've seen// they use it 22:40:08 <Chris_Booth> but there website is always down 22:40:09 <^Spike^> how else did we get mr obvious 22:40:18 <Chris_Booth> and they are the most annoying people in the world 22:40:23 <Chris_Booth> after PeterT 22:40:41 <^Spike^> some guys are nice... but the guy running it.. acts like he knows all bes 22:40:41 <Ammler> peter is/was one of them 22:40:48 <PublicServer> *** Razaekel has left the game (leaving) 22:40:53 <^Spike^> best* 22:41:22 <Ammler> personally, I don't care :-) 22:41:31 <^Spike^> as long as we don't get any more? 22:41:36 <^Spike^> from them that is.. 22:41:47 <PublicServer> <Chris Booth> one of these day i am going to make an openttdcoop senario pack 22:42:14 <PublicServer> <Spike> which one of those days? :) 22:42:19 <PublicServer> <A3aan> lol 22:42:28 <Ammler> Chris_Booth: sounds well 22:42:34 <PublicServer> <Chris Booth> the 10th of next june 22:42:47 <PublicServer> <Spike> Ok... everybody got that deadline? ;) 22:42:52 <PublicServer> * Spike puts it in his agenda 22:42:53 <PublicServer> <Paul> on town drop, there are lots of signs with numbers (Gunham) can someone point me in the right direction for the wiki page that explains this? 22:42:53 <Ammler> is it possible to reset a map? 22:43:03 <Ammler> thought, it isn't 22:43:08 <PublicServer> <Damalix> lol 22:43:23 <PublicServer> <Chris Booth> erm town dope 22:43:37 <PublicServer> <Chris Booth> they are my and Damalix haveing a laugh 22:43:44 <PublicServer> <Chris Booth> counting the goods in the town 22:43:51 <PublicServer> <Paul> lol ok... 22:43:51 <PublicServer> <Spike> it's called OTTDc ppl boredom in action 22:43:52 <PublicServer> <Spike> :) 22:44:00 <PublicServer> <Paul> :) 22:44:09 <PublicServer> * Kenji chews on Spike's ankle 22:44:17 <PublicServer> * Spike gets a newspaper... 22:44:25 <PublicServer> * Chris Booth steels all of Kenjicookies 22:44:36 <PublicServer> * Spike hits kenji on the head with newspaper... 22:44:36 <PublicServer> <Chris Booth> ammler must be possible to reset maps 22:44:37 <PublicServer> <Kenji> meh, they were off anyway 22:44:50 <PublicServer> * Kenji bends one right over, without snapping it 22:45:30 <Ammler> Chris_Booth: well, you can reset companies and such but I guess, you can't reset a savegame to it's start state. 22:45:42 <PublicServer> <Kenji> "restart" 22:45:54 <Ammler> KenjiE20: what does that do? 22:45:56 <PublicServer> <Paul> when did this game start? it's got loads of construction already! 22:46:02 <PublicServer> <Spike> today... 22:46:04 <PublicServer> <Kenji> 9 years ago 22:46:08 <PublicServer> <Damalix> 1920 22:46:09 <PublicServer> <Spike> i guess it started.. eh 5 hours ago 22:46:09 <PublicServer> <Chris Booth> erm about 2 hours ago 22:46:16 <PublicServer> <Spike> even shorter 22:46:25 <KenjiE20> Ammler: pretty sure it does what you asked 22:46:25 <PublicServer> <Spike> been playing gta4.. waiting there seemed forever.. :D 22:46:41 <PublicServer> <Kenji> hmm, water? 22:46:49 <Ammler> KenjiE20: unbelieveable :-) 22:46:51 <PublicServer> <Paul> wow...all got built quikcy :) 22:47:07 <Ammler> that would mean a savegame does save all commands to revert them 22:47:10 <PublicServer> <Chris Booth> this is nothing 22:47:11 <PublicServer> <Kenji> Paul: B2B, no plan, just plonk stuff down 22:47:18 <PublicServer> <Kenji> so long as it fits building standards 22:47:40 <Ammler> maybe you can restart a mp game with the save it started 22:47:41 <PublicServer> <Spike> btw... town drop noes water tower does have? 22:47:46 <PublicServer> <Chris Booth> hhm if its as easy as typeing restart into the console 22:47:52 <Ammler> or if new generated with that 22:47:53 <PublicServer> <Chris Booth> i might have to bring the deadline forward 22:47:57 <PublicServer> * Spike types restart in server console.. {;)} 22:48:02 <PublicServer> <Kenji> lol 22:48:12 <PublicServer> *** Chris Booth has left the game (connection lost) 22:48:19 <KenjiE20> !rcon save beforespikeresets 22:48:19 <PublicServer> KenjiE20: Saving map... 22:48:19 <PublicServer> KenjiE20: Map sucessfully saved to beforespikeresets.sav 22:48:22 <KenjiE20> :P 22:48:26 <PublicServer> <Spike> xD 22:48:31 <Chris_Booth> lol 22:48:33 <Chris_Booth> it works 22:48:37 <SmatZ> Ammler: it generates map from the same generation seed 22:48:46 <Ammler> SmatZ: ok 22:48:53 <SmatZ> it assumes map was auto-generated and the same revision was used 22:48:59 <^Spike^> Chris_Booth: ~rcon restart too? :) 22:49:04 <SmatZ> so it won't revert to manually created map 22:49:05 <Ammler> KenjiE20: ^ listen! :-P 22:49:14 <Chris_Booth> well it kinda works 22:49:20 <Chris_Booth> towns and industries are different 22:49:22 <PublicServer> *** Kenji has left the game (leaving) 22:49:31 <Chris_Booth> so infact it is useless 22:49:40 <Ammler> SmatZ: what about newgrf settings? 22:49:41 <PublicServer> *** Spike has left the game (leaving) 22:49:47 <Ammler> or other settings 22:49:50 <SmatZ> Ammler: it should be the same, yes 22:50:01 <SmatZ> all parameters are remembered 22:50:07 * ^Spike^ is off to bed... 22:50:11 <Chris_Booth> SmatZ: town are in different places 22:50:15 <Chris_Booth> so it doesnt work 22:50:20 <^Spike^> tomorrow.. it's time to kill some win2k3 server.. or play with wsus.. 22:50:36 <Ammler> Chris_Booth: it does 22:50:38 <KenjiE20> hah lol 22:50:42 <SmatZ> Chris_Booth: was the same revision used for generating the original game? if so, then something is broken :) 22:50:45 <Ammler> but it doesn't like you want :-P 22:51:04 <Ammler> SmatZ: town placement is randomly 22:51:10 <PublicServer> <Paul> so from reading about no breakdowns on the wiki, i presume there is no need for servicing either? 22:51:12 <Chris_Booth> erm i am going ot have to go with no on the revision 22:51:14 <SmatZ> Ammler: yeah, right :) 22:51:17 <Ammler> or does it depend on hte seed? 22:51:29 <Chris_Booth> i made the map in stable 22:51:41 <Chris_Booth> and reset in in this nightly 22:51:53 <SmatZ> Ammler: when I try it locally, it works 22:52:05 <SmatZ> Chris_Booth: then it won't work 22:52:08 <Chris_Booth> !password 22:52:08 <PublicServer> Chris_Booth: dither 22:52:15 <SmatZ> you have to use the same version 22:52:21 <PublicServer> *** Chris Booth joined the game 22:52:24 <SmatZ> you could be happy the landscape is the same 22:52:29 <Ammler> :-D 22:52:38 <Chris_Booth> well the issue 22:52:39 <Ammler> and the settings are kept 22:53:01 <Chris_Booth> then would be i cant reset a game that has had the revision updated half way through the game 22:53:28 <SmatZ> Chris_Booth: you can (almost) always download the version you created the game in 22:54:08 <SmatZ> you can determine what version from gamelog 22:54:42 <Chris_Booth> yes but if it want to do it for the wiki archive 22:54:56 *** Progman has joined #openttdcoop 22:55:01 <Chris_Booth> there are lots of game which i am sure dont have the correct revision in the archive 22:55:35 <SmatZ> hmm yes, if it won't load because of higher savegame version, it can be issue 22:56:54 <PublicServer> *** Chris Booth has left the game (connection lost) 22:58:01 <Chris_Booth> one thing restart command does mean 22:58:14 <Chris_Booth> we can find old maps and regen them 22:58:28 <Chris_Booth> not to how they were 100% 22:58:36 <Chris_Booth> but same landscape 22:58:46 *** highpinger has joined #openttdcoop 22:58:46 <Chris_Booth> food 22:59:45 <Osai> howdy 22:59:51 <Osai> wow 22:59:55 <Osai> already psg168 23:00:05 <Chris_Booth> 168 Osai 23:00:08 *** csuke has joined #openttdcoop 23:00:11 <csuke> !password 23:00:11 <PublicServer> csuke: dither 23:00:13 <Chris_Booth> i think you mean 166 23:00:17 <Osai> yea 23:00:18 <Osai> :D 23:00:28 <PublicServer> *** csuke joined the game 23:00:42 <PublicServer> <csuke> what is B2B? 23:00:56 <KenjiE20> @b2b 23:00:56 <Webster> Back to Basics gamestyle, see http://www.openttdcoop.org/wiki/Gametype:Back_to_Basics 23:02:32 <PublicServer> <Damalix> We got 1 million £ :) 23:02:56 <PublicServer> <A3aan> 2M € here :-P 23:02:57 <PublicServer> <csuke> yay for TL3! 23:03:36 <Chris_Booth> KenjiE20: you do the wiki dont you? 23:03:41 <Paul2> so am I correct in saying I can just build in B2B and it's almost a bit free for all? 23:03:49 <KenjiE20> amogst others 23:03:51 <KenjiE20> amongst* 23:04:03 <Osai> !tweet PublicServer Game 166 started a couple of hours ago, come and build :) 23:04:04 <PublicServer> Osai: Tweet sent: http://twitter.com/openttdcoop 23:04:08 <Osai> ^^ 23:04:10 <KenjiE20> being a wiki and all 23:04:14 <Chris_Booth> http://www.openttdcoop.org/wiki/ProZone:Archive_-_Games_1_-_10#gameid_6 23:04:20 <Chris_Booth> KenjiE20: check that link 23:04:24 <Chris_Booth> the game isnt lost 23:04:39 <Chris_Booth> i have a copy of it if you lot cant find it 23:04:53 <PublicServer> <Paul> is this game cargo only/ 23:04:55 <KenjiE20> I know it's not, I gave you that copy of it 23:05:19 <Chris_Booth> Paul2: no 23:05:28 <Paul2> cool 23:05:31 <Chris_Booth> KenjiE20: then why hasnt the save been mover? 23:05:41 <Chris_Booth> (and why does it says its lost?) 23:05:43 <KenjiE20> not a clue 23:05:50 <KenjiE20> YOU made the page, YOU tell me 23:05:52 <Chris_Booth> its miss named in the archive as pz 7 23:05:59 <Chris_Booth> i didnt make that entry 23:06:12 <PublicServer> <Paul> um major backup in the game... 23:06:19 <PublicServer> <Paul> minham east... 23:06:31 <Chris_Booth> maybe i did 23:06:41 <Chris_Booth> but i have asked for it to be moved lots of times 23:06:46 <Chris_Booth> can some plesae move it? 23:06:56 <KenjiE20> it's in as your edit 23:07:26 <Chris_Booth> maybe i thought it was lost (plus i kinda still is) as the link is wrong 23:07:31 <Chris_Booth> and links to PZ 4 23:08:08 <PublicServer> <csuke> where does water go? :S 23:08:20 <PublicServer> <Paul> water tower 23:08:22 <Chris_Booth> csuke: to towns with water towers? 23:08:22 <PublicServer> <Paul> in cities 23:08:27 <Chris_Booth> (in desters) 23:09:32 <PublicServer> <csuke> anyone done a water drop yet? 23:09:36 <PublicServer> <Damalix> no 23:09:48 <PublicServer> <csuke> ok, i nominate natbourne :) 23:10:10 <PublicServer> <Paul> looks good 23:10:39 <PublicServer> <Paul> line towards sanington? 23:11:01 <PublicServer> <csuke> ok 23:12:33 <PublicServer> *** Paul has left the game (leaving) 23:13:23 <Osai> !playercount 23:13:23 <PublicServer> Osai: Number of players: 5 23:13:40 <Paul2> now i have the latest version of openttd does that stop me playing on older servers? 23:15:20 <Chris_Booth> Paul2: if you want to play server that dont run r18081 yes 23:15:30 <Chris_Booth> or you need to versions of openttd 23:15:33 <Paul2> bummer. 23:15:38 <Paul2> that's a bit of a PITA 23:15:42 <Chris_Booth> (stable) and (nightly) 23:15:53 <A3aan> i have both installed 23:15:55 *** fuuu has joined #openttdcoop 23:15:56 * KenjiE20 has 5 'installs' of OTTD 23:15:56 <csuke> why not create 2 installs of the game? 23:16:01 <Chris_Booth> or if you are like me get 4 23:16:11 <Chris_Booth> for different uses 23:16:14 <fuuu> @quickstart 23:16:16 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 23:16:17 <Chris_Booth> i go on stable 23:16:18 <fuuu> hi everyone 23:16:22 <Chris_Booth> i have the prozone install 23:16:24 <Chris_Booth> this install 23:16:28 <Chris_Booth> IS2 install 23:16:33 <Chris_Booth> and cargo Dist 23:16:35 <Paul2> why not create it with backwords compatibilty? :p 23:16:47 <fuuu> !password 23:16:47 <PublicServer> fuuu: pigged 23:16:59 <Chris_Booth> well nightly and stable are different branches 23:17:04 <PublicServer> <Damalix> would be a really huge work 23:17:06 <PublicServer> *** fuutott joined the game 23:17:07 <Osai> hi fuuu 23:17:08 <Chris_Booth> and so are IS2 and cargodist 23:17:22 <KenjiE20> to get backwards, would basically need the binary of all previous revisions 23:17:39 <KenjiE20> @calc 3000*18081 23:17:39 <Webster> KenjiE20: 54243000 23:17:48 <KenjiE20> making r18081 54Mb 23:17:55 <KenjiE20> or thereabouts :P 23:18:17 <KenjiE20> I'm sure the devs could be clever and shrink that, but still 23:18:22 <Paul2> well that's not bad! 23:18:37 <Paul2> I would use 54meg of space to make online games work for everyone 23:18:45 <hylje> KenjiE20: nah, just the previous nightlies 23:18:46 <SmatZ> KenjiE20: http://devs.openttd.org/~smatz/bench/bench-binarynoass.png do you know about these charts :) 23:18:50 <KenjiE20> and add 3meg per revision 23:18:56 <KenjiE20> I do now 23:19:00 *** TrainzStoffe has joined #openttdcoop 23:19:04 *** highpinger has quit IRC 23:19:35 <KenjiE20> DNS fail 23:20:22 <PublicServer> <A3aan> are we doing anything with diamonds allready? 23:20:25 <KenjiE20> @web title http://www.openttd.org 23:20:28 <Webster> KenjiE20: OpenTTD 23:20:32 <KenjiE20> hmph 23:20:34 <PublicServer> <Damalix> not yet 23:20:38 <PublicServer> <A3aan> ok 23:20:45 <KenjiE20> @web title http://vcs.openttd.org/svn 23:20:47 <Webster> KenjiE20: / (log) – OpenTTD 23:21:03 <KenjiE20> great 23:21:57 <KenjiE20> feckin DNS died 23:22:11 <KenjiE20> someone look up OpenDNS's 23:23:30 <Kolo> @calc 30000000*18081 23:23:30 <Webster> Kolo: 542430000000 23:23:53 <KenjiE20> duh 23:23:55 <Chris_Booth> www.google.co.uk 23:24:04 <KenjiE20> Booth.... 23:24:08 <KenjiE20> @KenjiE20 | feckin DNS died 23:24:16 <Chris_Booth> i know 23:24:21 <KenjiE20> google can't help me, if I can't resolve it's IP 23:24:29 <Chris_Booth> meh 23:24:34 <KenjiE20> pillock 23:24:40 <csuke> google: 74.125.67.100 23:24:51 <KenjiE20> that still doesn't help me 23:24:58 <KenjiE20> since I get opendns.org 23:25:07 <damalix> PING www.opendns.org (208.69.38.150) 56(84) bytes of data. 23:25:09 <damalix> 64 bytes from 208.69.38.150: icmp_seq=1 ttl=51 time=166 ms 23:25:33 *** Stoffe has quit IRC 23:25:33 *** TrainzStoffe is now known as Stoffe 23:25:36 <KenjiE20> anyway yes, kolo, good call 23:25:40 <damalix> Does this helps ? 23:25:41 <KenjiE20> it'd be 54gb 23:26:12 <KenjiE20> yup, got the opendns DNS IPs now 23:26:20 <PublicServer> <Damalix> ^^ 23:27:08 <Paul2> 4.2.2.4 is easy to remember if you need a dns server and are stuck 23:27:12 <Paul2> it's not great, but it works. 23:27:47 <KenjiE20> horray 23:27:51 <KenjiE20> google again 23:27:57 <PublicServer> <Damalix> :) 23:28:18 * KenjiE20 should really keep those IPs handy 23:28:35 <PublicServer> <Damalix> I'm off to bed... Good night, enjoy ottdc :) 23:30:27 <PublicServer> *** Damalix has left the game (connection lost) 23:30:46 <KenjiE20> SmatZ: if I read that right, combined size of all revisions is 4.5e+06, yea? 23:30:46 *** damalix has quit IRC 23:32:29 <SmatZ> KenjiE20: that's size of one binary (compiled without asserts) 23:32:37 <KenjiE20> ah 23:32:44 <SmatZ> 4.5e+06 == 4.5MB 23:35:02 *** Chris_Booth has quit IRC 23:35:13 <PublicServer> *** fuutott has left the game (leaving) 23:35:38 <fuuu> cya 23:35:41 *** fuuu has quit IRC 23:38:50 <csuke> publicserver bot doesn't seem to be relaying properly ... 23:39:00 <csuke> only send traffic from irc -> game 23:39:21 <KenjiE20> Are you Private or Team'ing 23:39:34 <PublicServer> <csuke> test 23:39:38 <PublicServer> <csuke> test 23:39:44 <csuke> ok now it works ... :S 23:40:05 <csuke> oh 23:40:14 <csuke> it doesn't send stuff that starts with ! 23:40:29 <KenjiE20> well no, since that's the AP+ trigger 23:41:47 <PublicServer> *** jondisti has left the game (leaving) 23:41:57 *** Chris_Booth has joined #openttdcoop 23:42:12 <PublicServer> <csuke> is one town drop taking goods and food? 23:42:20 <PublicServer> <csuke> or can we seperate them? 23:42:40 <Chris_Booth> csuke: you can sperate them if you want 23:42:44 <PublicServer> *** jondisti has left the game (connection lost) 23:46:14 <PublicServer> <csuke> omg i just realised i built something completely unintentional but rather rude ... 23:46:41 <Chris_Booth> bed time 23:46:44 *** Chris_Booth has quit IRC 23:47:38 *** jondisti has quit IRC 23:53:32 <PublicServer> *** csuke has left the game (leaving) 23:55:32 *** ^Spike^ has quit IRC