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Log for #openttdcoop on 17th November 2009:
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03:34:11  <Razaekel> !players
03:34:13  <PublicServer> Razaekel: There are currently no clients connected to the server
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09:14:35  <bartavelle> hello
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11:58:12  <Chris_Booth> hello all
11:58:21  <Chris_Booth> shall i make a map for a new game?
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12:16:11  <planetmaker> always :-)
12:16:19  <planetmaker> though I don't know how finished this game is.
12:16:54  <KenjiE20> fairly
12:17:05  <KenjiE20> we got most it free flowing again last night
12:17:18  <planetmaker> good :-)
12:17:32  <planetmaker> I got levels 5 and 6 of the Ordo's campaign done last night :-P
12:17:37  <KenjiE20> I made creativity in your slh :P
12:17:39  <planetmaker> (in Dune2) :-P
12:17:59  <PublicServer> *** bartavelle joined the game
12:18:04  <planetmaker> you made creativity in my SLH? That doesn't parse for me... :S
12:18:27  <KenjiE20> a merge bypass thingy
12:18:46  <KenjiE20> and bridges, of unsync'd ness
12:18:57  <planetmaker> he...
12:19:06  <KenjiE20> still better than single file ;)
12:19:07  <PublicServer> *** bartavelle has left the game (leaving)
12:19:22  <planetmaker> that SLH was once again a show IMO of my creative priority building style ;-)
12:19:28  <KenjiE20> also, why the bugger is the Sim3 expansion BIGGER than the sims3
12:19:34  <planetmaker> I somehow always end up with the most twisted ones :-P
12:19:53  <KenjiE20> we didn't need a couple of them though
12:19:54  <planetmaker> the rest of the SLH was pretty boring standard.
12:19:59  <planetmaker> oh :-(
12:20:07  <KenjiE20> like prio on the empty coal
12:20:14  <planetmaker> SLHs need prio always for the ML, don't they?
12:20:24  <planetmaker> well... technically not. Practically yes
12:20:28  <planetmaker> but well :-)
12:20:58  <KenjiE20> personally if one set of lines is 100% always empty, I'd consider that the joining party
12:21:37  <KenjiE20> well either way, we didn't reverse the prio there, just disconnected it
12:21:40  <planetmaker> :-) There are reasons to view it like that, I know
12:21:45  <KenjiE20> so it's 50/50 joining
12:22:04  <bartavelle> why can't i unpause the public server game once i have saved and reloaded it ?
12:22:26  <KenjiE20> you're doing it wrong?
12:22:32  <bartavelle> i figured
12:22:35  <planetmaker> :-P
12:22:44  <planetmaker> You loaded it in single player?
12:22:47  <bartavelle> yes
12:22:52  <planetmaker> The make a bug report
12:22:57  <bartavelle> argh
12:23:10  <planetmaker> Pausing was changed. Maybe it got broken, that in SP you cannot revert a MP pause anymore
12:23:13  <bartavelle> it is supposed to be for r18081 ?
12:23:23  <KenjiE20> ahh, good point pm
12:23:30  <planetmaker> somewhen around that, yes, bartavelle
12:23:38  <bartavelle> will ask in the main channel
12:23:41  <planetmaker> I guess before that.
12:23:56  <KenjiE20> the save will be a r18081 spec save though
12:24:08  <planetmaker> Considering, remembering the patch... it seems even likely :-)
12:24:13  <KenjiE20> I like that number
12:24:15  <KenjiE20> 18081
12:24:56  <planetmaker> :-)
12:25:01  <planetmaker> palindrom
12:25:14  <bartavelle> as a general question, is there a reason for using block signals instead of one way PBS besides personnal preference ?
12:25:26  <bartavelle> i mean in tracks
12:25:28  <bartavelle> not junctions
12:25:32  <KenjiE20> less pointless overhead
12:25:53  <bartavelle> or in simple ones like bridges selection
12:26:07  <KenjiE20> bridge singals aren't simple
12:26:10  <KenjiE20> signals*
12:26:24  <KenjiE20> @wiki irc:tunnels
12:26:28  <Webster> Search results for "irc:tunnels" - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=irc%3Atunnels
12:26:44  <KenjiE20> ^I should rename that entry, into a proper one
12:26:48  <KenjiE20> ...sometime
12:27:21  <planetmaker> normal signals use less CPU :-)
12:27:30  <planetmaker> and are less troublesome when solving jams
12:27:36  <bartavelle> is there a difference between using entry / exit signals for bridge selection compared to PBS ? I only noticed it was possible to screw up with entry/exit
12:27:44  <bartavelle> that makes sense
12:27:58  <bartavelle> they are so much more painful to place :/
12:27:59  <KenjiE20> yes
12:28:00  <planetmaker> concerning bridges pbs vs. entry/exit: I don't care and see much difference
12:28:05  <planetmaker> pbs can save you a tile
12:28:05  <KenjiE20> I do
12:28:13  <KenjiE20> if there are selective paths further on
12:28:23  <planetmaker> then it's not a plain ML bridge.
12:28:41  <KenjiE20> true, but still
12:28:53  <planetmaker> I think the question didn't include that case :-)
12:28:54  <KenjiE20> PBS would be more useful in that case
12:29:10  <planetmaker> entry/exit would actually be wrong then, if you have different destinations
12:29:20  <KenjiE20> well if the question is plain line splitting
12:29:22  <KenjiE20> neither
12:29:23  <KenjiE20> :D
12:29:31  <planetmaker> haha :-)
12:29:31  <KenjiE20> block signals and YAPF suffice :)
12:29:53  <planetmaker> also true. You don't need neither PBS nor block signals before bridges on ML
12:30:14  <KenjiE20> s/block/pre-signal block/
12:30:22  <planetmaker> Sometimes I use PBS, if the signal distance allows it and I miss the one tile I need more with normal signals
12:30:37  <planetmaker> yes, thx, KenjiE20 :-)
12:30:49  <planetmaker> applies also to my statement preceeding your s/.../
12:30:52  <KenjiE20> PBS was useful on the SLH05 hack
12:31:22  <KenjiE20> three incoming, to three bridges, in about 5x5
12:31:46  <KenjiE20> but give it PBS and enough paths, and it becomes self avoiding
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12:33:01  <KenjiE20> I saw it cause blocks, twice, in total, while clearing the jam in bbh2
12:34:30  <KenjiE20> !rcon set min_active_clients
12:34:30  <PublicServer> KenjiE20: Current value for 'min_active_clients' is: '2' (min: 0, max: 255)
12:42:37  <KenjiE20> !password
12:42:37  <PublicServer> KenjiE20: manure
12:42:50  <KenjiE20> how nice...
12:43:20  <planetmaker> hehe
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12:43:36  <planetmaker> be happy that it's not whore or alike
12:43:48  <KenjiE20> yup, that be a bug
12:44:05  <planetmaker> the pausing?
12:44:09  <KenjiE20> yep
12:44:23  <KenjiE20> poke the pause button all you like, it beeps and does sod all
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12:51:54  <bartavelle> that might sound quite noobish, but why does the balancer signalized by "balancer /jondisti" works ?
12:52:17  <KenjiE20> what?
12:52:41  <bartavelle> in the public server game
12:52:59  <KenjiE20> I guessed that
12:53:00  <bartavelle> there is something called a "balancer" which i suppose is here to balance traffic between the two lances
12:53:05  <bartavelle> there is a sign next to it
12:53:10  <bartavelle> "balancer /jondisti"
12:53:45  <KenjiE20> what about it?
12:53:53  <bartavelle> why does it work ?
12:54:17  <KenjiE20> because trains are path penalties too
12:54:26  <bartavelle> AH
12:54:32  <bartavelle> obviously :/
12:54:33  <bartavelle> thanks
12:55:07  <bartavelle> but that would work only if both lanes are just about the same length right ?
12:55:23  <bartavelle> if one of them was a way shorter, all trains would try to enter it then ?
12:59:33  *** KenjiE20 sets mode: -vvvv Born_Acorn DASPRiD neofutur orudge
12:59:40  *** KenjiE20 sets mode: -v PierreW
13:07:48  <Xaroth> bartavelle: they only look an X amount of signals ahead :)
13:08:05  <bartavelle> for train occupation ?
13:08:11  <bartavelle> or path length ?
13:08:19  <KenjiE20> for any kind of penalty
13:08:22  <bartavelle> (probably not path length)
13:08:22  <bartavelle> ok
13:08:43  <bartavelle> oh that explains
13:08:50  <bartavelle> stuff
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13:42:18  <Chris_Booth> KenjiE20: if you want to save this game i will archive it
13:42:30  <Chris_Booth> and i have uploaded a new game to this server
13:42:35  <Chris_Booth> under PSG #166
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14:41:33  <jondisti> !password
14:41:33  <PublicServer> jondisti: pecans
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14:56:20  <Mark> 'lo
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14:56:59  <PublicServer> <jondisti> hello
14:57:40  <PublicServer> <Mark> we need a 5th lane
14:57:44  <PublicServer> <Mark> or proper balancing
14:58:29  <PublicServer> <jondisti> not much space for 5th line in bbh01
14:59:25  <PublicServer> *** bartavelle joined the game
14:59:41  <KenjiE20> @topic get 3
14:59:42  <Webster> KenjiE20: STAGE: Finalising
15:02:27  <PublicServer> <jondisti> 1 more train and we are @ goal
15:02:28  <PublicServer> <jondisti> :P
15:03:08  <PublicServer> <jondisti> okay 8
15:07:21  <PublicServer> <jondisti> hmm what's wrong with 2nd line counted from left?
15:07:27  <PublicServer> <jondisti> trains don't want to use it
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15:10:50  <PublicServer> <Mark> that's exactly why you have to force when balancing
15:11:08  <bartavelle> where is that place you are talking about ?
15:11:18  <PublicServer> <jondisti> between BBHs
15:11:49  <PublicServer> <jondisti> doesn't forcing mean they only have to choose that line if other lines are full?
15:12:06  <PublicServer> <Mark> no
15:13:03  <PublicServer> <Mark> games would be so much better if people would just balance their joins..
15:16:06  <PublicServer> <jondisti> yep
15:16:50  <PublicServer> <jondisti> people haven't read your article :P
15:18:06  <PublicServer> <Mark> sure they did, they just can't be bothered to do anything with the info-
15:22:13  <PublicServer> <Mark> fixed the jam at SLH02, will probably make the one at 03 worse and put more load on the ML
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15:25:54  <PublicServer> *** Game paused (not enough players)
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15:56:40  <Mark> http://www.tt-forums.net/viewtopic.php?f=29&t=45883
15:56:41  <Webster> Title: Transport Tycoon Forums View topic - Shadow Land? (at www.tt-forums.net)
15:56:42  <Mark> unbelievable
15:56:55  <Mark> i would never dare to make a topic again after posting that
15:57:18  <Mark> i should read the forums more often, gives a good laugh every now and then
15:57:36  <SmatZ> :-D
15:58:35  <KenjiE20> I think he'll get on famously with peter :P
15:59:30  <SmatZ> :-D
15:59:41  <Mark> http://www.tt-forums.net/viewtopic.php?f=32&t=44435
15:59:42  <Webster> Title: Transport Tycoon Forums View topic - Rail type replacement possibilities? (at www.tt-forums.net)
15:59:42  <Mark> ...
15:59:53  <Mark> i'm tempted to post "just start in 2050 if you don't want to replace"
16:00:01  <Mark> i doubt that'd be appreciated
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16:25:00  <Chris_Booth> so new game
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16:25:12  <Chris_Booth> and Mark i think you shouuld post that for a luagh
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16:47:01  <A3aan> hi all
16:57:15  <Mark> Chris_Booth: did you make a new map yet?
16:57:22  <Mark> (one that's playable)
17:00:27  <KenjiE20> B2B with NARS2 -_-
17:00:50  <KenjiE20> with a # in the filename
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17:11:10  <Chris_Booth> b2b with nars will be fun
17:11:24  <Chris_Booth> should be a fast game
17:11:58  <Chris_Booth> or dont people want B2B ( Mark, KenjiE20 )?
17:12:11  <A3aan> what is B2B??
17:12:24  <hylje> back to basics
17:12:44  <hylje> even more chaotic than chaos, which in turn is a plan without a layout
17:12:49  <A3aan> ok, and what basics are we talking about then?
17:13:10  <hylje> ottd without the coop
17:13:17  <hylje> but still in the coop
17:13:37  <A3aan> building a network or just p2p connections?
17:13:50  <hylje> mostly p2p
17:14:06  <Chris_Booth> not it will turn into a network
17:14:12  <Chris_Booth> hopefuly with a ML
17:14:16  <A3aan> lol
17:14:17  <Chris_Booth> and a few major junstions
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17:15:54  <A3aan> pax? cargo? or doesnt matter?
17:23:56  <Chris_Booth> b2b is a mix A3aan
17:29:27  <A3aan> ok
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18:48:16  <Mark> Chris_Booth: what do you think?
19:00:47  <Chris_Booth> Mark: i think b2b is a great idea
19:00:52  <Chris_Booth> Mark: as we never play it
19:01:10  <PublicServer> *** jondisti has left the game (connection lost)
19:01:16  <Mark> i think it's a horrible idea because atm we can't even properly do a regular game
19:01:37  <Chris_Booth> well you never know what will happen with b2b
19:01:45  <Chris_Booth> pros can do it
19:01:52  <Chris_Booth> so why cant everyone else
19:02:00  <Chris_Booth> just need to be careful
19:02:25  <Mark> [20:01]	<Chris_Booth>	pros can do it
19:02:27  <Mark> [20:01]	<Chris_Booth>	so why cant everyone else
19:02:39  <Mark> that's one for the qdb
19:02:54  <Chris_Booth> well add it to teh quotes
19:03:05  <Chris_Booth> but i think b2b on a small map could go well
19:03:09  <Chris_Booth> like PSG 135
19:06:15  <Chris_Booth> Mark: the map is only 256 x 512 so it not going to take long to work or not
19:06:38  <Chris_Booth> !password
19:06:39  <PublicServer> Chris_Booth: scrape
19:06:41  <Mark> first explain what's your defifinition of b2b
19:06:52  <PublicServer> *** Chris Booth joined the game
19:06:55  <Mark> uh
19:06:56  <Mark> -fi :P
19:07:35  <Chris_Booth> b2b as it says on wiki
19:07:41  <Chris_Booth> so you connect on industry
19:07:48  <Chris_Booth> say a coal mine to a power plant
19:07:53  <Chris_Booth> then you see a nice farm
19:08:01  <Chris_Booth> so connect that to a factory
19:08:18  <Chris_Booth> and expand until everything is connected
19:08:36  <Chris_Booth> this will ofcourse mean we will end up with MLs
19:08:40  <Chris_Booth> and SLs
19:08:46  <Mark> i doubt that
19:08:49  <Chris_Booth> and hopefuly BBHs
19:08:55  <Mark> i doubt that even more
19:09:06  <Chris_Booth> you doubt that but you cant disprove it
19:09:22  <Mark> we do need some basic rules though
19:09:32  <Mark> like only one secondary of each type
19:09:34  <Mark> fixed TL
19:09:49  <Mark> secondaries must have a seperated drop and pickup
19:09:50  <Chris_Booth> yes
19:10:07  <Chris_Booth> yeah same rules the we always use
19:10:14  <Mark> k
19:10:16  <Paul2> hi guys
19:10:16  <Chris_Booth> just without a definate network plan
19:10:17  <Mark> let's try it
19:10:25  <Mark> send me the map
19:10:31  <Mark> you should know my email by now :P
19:10:42  <Chris_Booth> i have uploaded it to '!rcon load'
19:10:51  <Mark> oh
19:11:10  <Chris_Booth> its psg #166
19:11:13  <Mark> didn't know you had acces there for the ps :P
19:11:19  <Mark> hello Paul2, btw
19:11:24  <Paul2> I wanted to try and spectate the proserver (or join the public server) and I get version mismatch. Looking in NewGRF settings I believe I have the right ones...is there anyway I can check or diff the two?
19:11:29  <Paul2> hi Mark  :)
19:11:34  <Chris_Booth> Amm gave it to me
19:11:44  <Mark> version has nothing to do with newgrfs
19:12:00  <Chris_Booth> Paul2: you need to download nightly
19:12:01  <Mark> is the dot in front of the server in the list orange or red?
19:12:04  <Chris_Booth> with !download
19:12:07  <Paul2> oh ok
19:12:08  <Chris_Booth> !download
19:12:08  <PublicServer> Chris_Booth: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
19:12:13  <Paul2> it's a red dot
19:12:22  <Paul2> man I have a /fairly/ recent version...
19:12:24  <Paul2> but ok
19:12:24  <Mark> then get the right game version :P
19:12:31  <Mark> you probably have a stable
19:12:34  <Paul2> !download win32
19:12:34  <PublicServer> Paul2: http://binaries.openttd.org/nightlies/trunk/r18081/openttd-trunk-r18081-windows-win32.zip
19:12:44  <Mark> we're way too cool for stables, we only play development releases
19:13:12  <Paul2> haha :)
19:13:18  <PublicServer> *** Mark joined the game
19:13:42  <PublicServer> <Mark> well we can't archive this mess..
19:14:10  <Mark> Chris_Booth: you fix and archive the map, i'll have coffee in the meanwhile and then we'll start your map
19:14:12  <Paul2> I've literally spent 5-6 hours ofver the last couple of days reading the openttdcoop wiki. epic stuff...
19:14:13  <Mark> how's that? :D
19:14:27  <Mark> Paul2: sounds like a good start
19:14:29  <PublicServer> <Chris Booth> thanks mark but i have to cook my dinner
19:14:32  * ODM throws beer at Mark instead of coffee
19:14:35  <Mark> some of the stuff is a bit outdated though
19:15:18  <Mark> ODM: those of us who work can't just go having beer on tuesdays :P
19:15:24  <PublicServer> *** Mark has joined spectators
19:15:25  <PublicServer> *** Game paused (not enough players)
19:15:30  * Paul2 has the week off :)
19:15:44  <PublicServer> <Chris Booth> mark i was fixing
19:15:45  <ODM> yes you can
19:15:47  <Mark> i'll have a year off soon..
19:15:48  <PublicServer> <Chris Booth> :'(
19:15:49  <ODM> one beer doesnt do shit:P
19:15:52  <PublicServer> *** Mark has joined company #1
19:15:59  <Mark> well true
19:16:02  <Mark> brb
19:21:32  <Paul2> ok...just got and installed from the link above and still get version mismatch on server?
19:22:13  <Paul2> ah ok public server is ok, but not proserver
19:22:24  <Chris_Booth> they run different revision
19:22:24  <Paul2> !password
19:22:24  <PublicServer> Paul2: fluffs
19:22:32  <Chris_Booth> pro zone you cant get on
19:22:41  <Paul2> Chris_Booth: thanks
19:22:43  <PublicServer> *** Paul joined the game
19:22:47  <Paul2> yeah I know, I just thought I could spectate
19:22:59  <PublicServer> <Chris Booth> you might be able to
19:23:10  <PublicServer> <Chris Booth>  but no one is on it
19:23:14  <PublicServer> <Chris Booth> as we are here
19:24:12  <PublicServer> *** Paul has left the game (connection lost)
19:24:30  <Paul2> ^ makes me sad :(
19:25:00  <Paul2> right brb I'll try again shortly :)
19:40:25  <Mark> Paul2: the pz is not even running :P
19:40:56  <PublicServer> <Chris Booth> ok mark i have made some minor mod to BBH 01 to improve flow
19:40:58  <PublicServer> <Mark> this seems to be running now
19:41:05  <PublicServer> <Mark> yeah it's much better, gj
19:41:14  <PublicServer> <Chris Booth> one last thing to adress
19:41:34  <PublicServer> <Mark> yeah, that is bad..
19:44:21  <PublicServer> <Chris Booth> now the horrid TF doesnt look as bed
19:44:51  <PublicServer> <Chris Booth> and SLH 06 is causing a mega jam
19:45:02  <PublicServer> <Mark> yeah
19:45:22  <PublicServer> *** Chris Booth has left the game (connection lost)
19:45:22  <PublicServer> *** Game paused (not enough players)
19:45:37  <Chris_Booth> !password
19:45:37  <PublicServer> Chris_Booth: redone
19:45:47  <PublicServer> *** Chris Booth joined the game
19:46:41  <PublicServer> <Mark> that's going to take some time to resolve..
19:46:58  <PublicServer> <Chris Booth> not sure why it did that
19:47:30  <PublicServer> <Chris Booth> might be the fact i fixed the lines in the over hacked BBH 01
19:47:35  <PublicServer> <Mark> traffic surge on an already full network :P
19:49:18  <PublicServer> <Chris Booth> opps
19:49:49  <PublicServer> <Chris Booth> dont crash trains
19:50:02  <PublicServer> <Chris Booth> thats my tip of the day
19:54:11  *** Progman has joined #openttdcoop
19:59:33  <PublicServer> <Mark> everything seems to be moving
19:59:42  <PublicServer> <Chris Booth> prity much
19:59:47  <PublicServer> <Chris Booth> one minor jam in BBH 01
19:59:48  <PublicServer> <Mark> i'll archive this before you manage to crash even more trains
19:59:55  <PublicServer> <Chris Booth> but that will clear
19:59:55  <Mark> !save
19:59:55  <PublicServer> Saving game...
19:59:56  <PublicServer> Game saved
20:00:06  <Mark> !transfer 165 game.sav
20:00:15  <PublicServer> Mark: PublicServerGame_165_Final.sav
20:00:15  <PublicServer> Mark: Transfer done. (/home/openttd/website/public/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_165_Final.sav)
20:00:16  <PublicServer> <Chris Booth> i fixed more things than i crahes
20:00:18  <PublicServer> <Chris Booth> only crash 5 trains
20:00:21  <Mark> true :P
20:00:27  <PublicServer> *** Chris Booth has left the game (leaving)
20:00:28  <PublicServer> *** Game paused (not enough players)
20:00:32  <Chris_Booth> ok dinner time
20:00:43  <PublicServer> *** Mark has left the game (leaving)
20:01:10  <Mark> !setpsg 166
20:01:12  <PublicServer> *** Game paused (not enough players)
20:01:15  <Mark> @setpsg 166
20:01:15  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #166 (r18081) | STAGE: Finalising | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
20:01:21  <Mark> @stage MM
20:01:21  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #166 (r18081) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
20:02:09  <PublicServer> *** Mark joined the game
20:04:01  <Mark> Chris_Booth: how about TL3?
20:04:11  <^Spike^> chris btw that isn't a tip of the day.. but a tip for a lifetime.. :)
20:05:04  <PublicServer> *** Spike joined the game
20:05:14  <PublicServer> <Mark> Spike: booth made me do it
20:05:22  <^Spike^> xD
20:05:41  <damalix> !players
20:05:42  <PublicServer> damalix: Client 119 (Orange) is Mark, in company 1 (Sindham Transport)
20:05:42  <PublicServer> damalix: Client 120 is Spike, a spectator
20:05:43  <damalix> !password
20:05:43  <PublicServer> damalix: genial
20:06:44  <PublicServer> *** Spike has left the game (leaving)
20:07:11  <PublicServer> *** Damalix joined the game
20:07:20  <damalix> ^ I know
20:07:54  <PublicServer> <Damalix> Aha new game :)
20:11:04  <PublicServer> *** Damalix has joined company #1
20:11:12  <PublicServer> <Damalix> Hello
20:11:23  <PublicServer> <Damalix> I think I'll like B2B :)
20:11:34  <PublicServer> <Mark> i think i won't
20:11:39  <PublicServer> <Mark> or rather, i know i won't
20:11:59  <PublicServer> <Mark> why do we start in 1920?
20:12:04  <PublicServer> <Mark> oh well
20:12:11  <PublicServer> <Mark> start already :P
20:12:15  <Mark> @stage Building
20:12:15  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #166 (r18081) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
20:12:43  <PublicServer> <Damalix> There is no MM stage in B2B ?
20:13:56  <PublicServer> <Mark> nope
20:14:50  <PublicServer> <Damalix> Do we start with diamounds ?
20:14:55  <PublicServer> <Mark> no
20:14:59  <Razaekel> coal or pax
20:15:03  <PublicServer> <Mark> oil, i'd say
20:15:30  <PublicServer> <Damalix> There is no coal in tropical
20:15:40  <PublicServer> <Mark> don't listen to raz anyway :P
20:15:49  <Razaekel> hey!
20:15:58  <Razaekel> i havent even seen the map yet
20:16:20  <Razaekel> tropical, i'd do water
20:16:56  <PublicServer> <Mark> let's change the TL to 3
20:16:58  <PublicServer> <Damalix> What is the "gear ratio ?
20:17:09  <Razaekel> !download win64
20:17:09  <PublicServer> Razaekel: http://binaries.openttd.org/nightlies/trunk/r18081/openttd-trunk-r18081-windows-win64.zip
20:17:50  <Razaekel> the binary doesnt exist :-(
20:17:55  <Razaekel> !download win32
20:17:55  <PublicServer> Razaekel: http://binaries.openttd.org/nightlies/trunk/r18081/openttd-trunk-r18081-windows-win32.zip
20:18:21  <Razaekel> nvm
20:18:22  <Razaekel> weird
20:21:21  <PublicServer> <Mark> that train looks awesome if i say so mysely
20:21:23  <Razaekel> !password
20:21:23  <PublicServer> Razaekel: boughs
20:21:31  <PublicServer> *** Razaekel joined the game
20:22:20  <PublicServer> <Mark> zomg
20:22:26  <PublicServer> <Damalix> Trains don't go without that last wagon ?
20:22:27  <PublicServer> <Razaekel> ?
20:22:28  <PublicServer> <Mark> booth left wagon speed limits on
20:22:33  <PublicServer> <Razaekel> again
20:22:34  <PublicServer> <Razaekel> lol
20:22:40  <PublicServer> <Mark> i know i should have checked..
20:22:49  <Mark> SmatZ: did you make that patch yet? :)
20:23:22  *** Condac- has joined #openttdcoop
20:23:22  *** Condac has quit IRC
20:24:15  <SmatZ> Mark: what patch?
20:24:18  <SmatZ> oh
20:24:37  <SmatZ> !force wagon_speed_limits 0
20:24:44  <SmatZ> !rcon force wagon_speed_limits 0
20:24:44  <PublicServer> *** Mark has left the game (kicked by server)
20:24:44  <PublicServer> *** Damalix has left the game (kicked by server)
20:24:44  <PublicServer> *** Razaekel has left the game (kicked by server)
20:24:45  <PublicServer> *** Game paused (not enough players)
20:24:49  <SmatZ> here you go :)
20:24:53  <Mark> niiiice
20:24:54  <SmatZ> I hope :-D
20:24:55  <Mark> thanks
20:24:59  <damalix> !password
20:24:59  <PublicServer> damalix: boughs
20:25:04  <SmatZ> it shouldn't kick you though
20:25:05  <PublicServer> *** Razaekel joined the game
20:25:11  <PublicServer> *** Mark joined the game
20:25:13  <PublicServer> *** Damalix joined the game
20:25:14  <SmatZ> it should save and reload, hmm
20:25:22  <PublicServer> <Mark> it worked
20:25:28  <SmatZ> maybe it broken while converting to new revision :)
20:25:32  <SmatZ> but good it works ;)
20:26:13  <SmatZ> not sure you won't desync now
20:28:56  <PublicServer> <Razaekel> money money money!
20:29:03  <PublicServer> <Damalix> :)
20:29:14  <PublicServer> <Mark> my oil trains should make plenty :P
20:29:25  <PublicServer> <Razaekel> mine will make more!
20:29:43  <PublicServer> <Mark> can't deny that
20:29:57  *** Benny has joined #openttdcoop
20:31:34  <PublicServer> <Damalix> We'll need to grow a town to deliver goods
20:31:49  <Benny> Same game I presume?
20:32:15  <PublicServer> <Razaekel> need more trainz
20:32:26  <PublicServer> <Damalix> need more money
20:32:39  *** A3aan has joined #openttdcoop
20:32:43  <PublicServer> <Damalix> $$$£££€€€
20:38:28  <A3aan> !password
20:38:28  <PublicServer> A3aan: gadget
20:38:38  <PublicServer> *** A3aan joined the game
20:39:10  *** Progman has quit IRC
20:39:12  <PublicServer> *** A3aan has joined company #1
20:39:26  <PublicServer> <A3aan> hi all
20:39:31  <PublicServer> <Mark> hello
20:39:36  <PublicServer> <Damalix> Hi A3aan
20:40:04  <PublicServer> <A3aan> new gametype for me i see :)
20:40:34  <PublicServer> <Damalix> I think I've never played this type of game either
20:40:47  <Benny> HELLO!? NEW GAME OR WHAT!?
20:40:57  <Mark> @kban Benny
20:40:57  *** Webster sets mode: +b *!~Benny@40.81-166-86.customer.lyse.net
20:40:58  *** Benny was kicked by Webster (Mark)
20:41:06  <Razaekel> @clcalc 144
20:41:06  <Webster> Razaekel: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming an infinite TL. [<tilt>] will apply tilt bonuses to the calculation.
20:41:11  <Razaekel> @clcalc rail 144
20:41:11  <Webster> Razaekel: Required CL for rail at 144km/h is 3 (4 half tiles) or TL
20:42:09  <PublicServer> <A3aan> hmm... where's all the cash :-P
20:42:16  <PublicServer> <Damalix> in the trains
20:42:17  <PublicServer> <Razaekel> being sucked up
20:42:20  <PublicServer> <Mark> under ground
20:42:26  <PublicServer> <Razaekel> in the tanks
20:42:48  <PublicServer> <A3aan> cant build much this way lol
20:42:57  <PublicServer> <Razaekel> it just takes time
20:43:43  <PublicServer> <A3aan> so are we first connecting all the oil?
20:43:54  <PublicServer> <Razaekel> sure why not
20:43:55  <PublicServer> <Mark> absolutely not :P
20:44:00  <PublicServer> <Razaekel> bah
20:44:00  <PublicServer> <Damalix> We first connect what makes sens
20:44:07  <PublicServer> <Mark> this is mandatory randomness
20:44:17  <PublicServer> <Mark> you're not allowed to connect the same type twice in a row
20:44:44  <PublicServer> <Damalix> Raz, you add another train ?
20:44:54  <PublicServer> <A3aan> hmm... i see 3 oil rigs connected :-P
20:45:09  <PublicServer> <Mark> yeah i was joking
20:45:15  <PublicServer> <Mark> do try to keep it varied though.. :P
20:45:19  <PublicServer> <A3aan> :)
20:45:36  <PublicServer> <Mark> i'm going to hook up a factory
20:45:51  <PublicServer> <Mark> let me find the worst accesible one, for best results
20:46:14  <PublicServer> <Mark> or even better, one in the dead center
20:46:21  <PublicServer> <Razaekel> nah
20:46:26  <PublicServer> <Damalix> No RVs ?
20:46:27  <PublicServer> <Razaekel> do the one in the NW corner
20:46:35  <PublicServer> <Razaekel> by the lake
20:46:36  <PublicServer> <Mark> no i want one in the center :P
20:46:38  <PublicServer> <Razaekel> there's 2 there
20:46:41  <PublicServer> <Mark> should be interesting
20:46:57  <PublicServer> <Mark> oh well, there are none
20:46:58  <PublicServer> <Razaekel> there isnt one in the center
20:47:06  <PublicServer> <Mark> i'll take a food plant in the center
20:48:04  <PublicServer> <Mark> uh oh
20:48:07  <PublicServer> <A3aan> lol, no cash
20:48:10  <PublicServer> <Razaekel> yea
20:48:13  <PublicServer> <Mark> there is a hole in the ML, and no cash
20:48:43  <PublicServer> <Razaekel> sloppy mark
20:49:34  <PublicServer> <Razaekel> eh who cares
20:49:39  <PublicServer> <Mark> :P
20:51:27  <PublicServer> <Razaekel> why are the tracks going over the hill?
20:52:01  <PublicServer> <Razaekel> no
20:52:04  <PublicServer> <Razaekel> the other hill
20:52:09  <PublicServer> <Mark> oh lol
20:55:11  <PublicServer> <Razaekel> what town should the goods go to?
20:55:23  <PublicServer> <Damalix> I'd propose Sanington
20:55:25  <PublicServer> <Razaekel> bartbridge or natbourne?
20:55:32  <PublicServer> <Razaekel> or that
20:55:49  <PublicServer> <Mark> i doubt any town acceps goods yet
20:55:52  <PublicServer> <Damalix> We need one in the forest to grow it easier
20:56:05  <PublicServer> <Mark> how about Gunham
20:56:26  <PublicServer> <Razaekel> natbourne has water tower
20:56:36  <PublicServer> <Damalix> Could do the job as well
20:56:51  <PublicServer> <Razaekel> food and water to grow a town
20:57:14  <PublicServer> <Damalix> Except for town in the forest
20:57:17  <PublicServer> <Razaekel> true
20:57:21  <PublicServer> <Razaekel> just need food for that
20:57:48  <PublicServer> <Razaekel> i like natbourne
20:58:12  <PublicServer> <Damalix> Natbourne will need both water and food to grow
20:58:17  <PublicServer> <Razaekel> yea
20:58:23  <PublicServer> <Razaekel> and we need someplace to drop water anyway
20:58:32  <PublicServer> <Mark> let's keep the town drops seperated
20:58:35  <PublicServer> <Mark> much more fun
20:58:42  <PublicServer> <Mark> one water, one food, one goods, one gold
20:58:43  <PublicServer> <Damalix> yeah
20:58:50  <PublicServer> <Damalix> I agree
20:58:58  <PublicServer> <Razaekel> so different town for each drop?
20:59:09  <PublicServer> <Damalix> yep
21:00:16  <PublicServer> <Damalix> I was thinking about waiting 1930 to get RVs and to grow easily a forest town
21:01:48  <PublicServer> *** Razaekel has left the game (leaving)
21:01:48  <KenjiE20> 28NE388SL
21:01:51  <KenjiE20> urg
21:01:55  <KenjiE20> bah
21:02:08  <KenjiE20> that's twice I've done that
21:04:06  *** Webster sets mode: -b Benny!~Benny@40.81-166-86.customer.lyse.net
21:04:19  <Chris_Booth> !password
21:04:19  <PublicServer> Chris_Booth: pelvis
21:04:29  <Chris_Booth> ok i am back
21:04:29  <PublicServer> *** Chris Booth joined the game
21:04:33  *** Webster sets mode: -b *!~Benny@40.81-166-86.customer.lyse.net
21:04:37  <Chris_Booth> and Mark TL3 is great
21:04:47  <Chris_Booth> why was benny banned?
21:05:00  <KenjiE20> what's the second part of his nick?
21:05:09  <KenjiE20> :P
21:05:12  <Chris_Booth> bennythenoob
21:05:47  <Mark> Chris_Booth: i didn't like his entry too much :P
21:06:12  <Chris_Booth> lol
21:06:22  <KenjiE20> btw mark kban takes the timer arguement too iirc
21:06:26  <Chris_Booth> i think benny and peterT and the most annoying ppl in this channel
21:06:54  <KenjiE20> benny's not nearly in the same league as petert
21:07:14  <PublicServer> <Chris Booth> no but who is?
21:07:42  <PublicServer> <Chris Booth> hhm where shall we locate the town drop?
21:08:50  <PublicServer> <Damalix> I suggested Sanington
21:09:09  <PublicServer> <Damalix> i think Mark suggested Gunham
21:09:19  <PublicServer> <Damalix> Anyway we need to grow it
21:09:30  <PublicServer> <Chris Booth> i think gunham
21:09:43  <Razaekel> natbourne!
21:09:53  <PublicServer> <Chris Booth> pay off the loan first
21:11:52  <PublicServer> <Damalix> Natbourne will need water and food, and we though about having different town drops for different cargos
21:12:13  <PublicServer> <Chris Booth> we will see as the game evolves
21:12:14  <KenjiE20> oh and Mark; http://www.openttdcoop.org/wiki/User:KenjiE20/Webster#Quotes <-- I updated with an example for reference
21:12:48  <Mark> oh nice
21:12:58  <Mark> why pay off the loan?
21:13:03  <Mark> that's overrated imho
21:13:22  <PublicServer> <Chris Booth> we need to pay it off sooner or later
21:13:25  <PublicServer> <Chris Booth> and why not now
21:13:29  <PublicServer> <Chris Booth> we make 300k a year
21:13:30  <PublicServer> <Damalix> Added a grain train :)
21:19:05  <PublicServer> <Damalix> We already can connect a town for food drop
21:19:21  <PublicServer> <Chris Booth> i have a town drop built
21:20:59  <PublicServer> <Mark> 'night
21:21:00  <PublicServer> *** Mark has left the game (leaving)
21:21:25  <damalix> g'night Mark
21:21:34  <A3aan> night
21:21:55  *** Mark has quit IRC
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21:30:17  *** ChanServ sets mode: +o Webster
21:30:27  <PublicServer> <Chris Booth> i built gunhad for oil
21:30:45  <PublicServer> <Damalix> ah... OK, Sorry then
21:30:52  <PublicServer> <Damalix> I misunderstood
21:31:03  <PublicServer> <Chris Booth> but to save cost we can use one ATM
21:31:09  <PublicServer> <Chris Booth> and plan where to put the second
21:31:10  <PublicServer> <Damalix> ok
21:31:20  <PublicServer> <Damalix> Anyway we can't deliver goods atm
21:31:46  <PublicServer> <Chris Booth> shit
21:32:00  <PublicServer> <Damalix> ?
21:32:06  <PublicServer> <Chris Booth> i made goods trains
21:32:39  <PublicServer> <Damalix> To accelerate its acceptance, we'll need another town connected to transport passengers
21:32:49  <PublicServer> <Damalix> or wait for RVs
21:33:15  <PublicServer> <Chris Booth> wait for RVs
21:33:26  <PublicServer> <Chris Booth> food will make it grow a bit
21:34:21  <PublicServer> <A3aan> oops.. did i forgot that sign?
21:36:13  <PublicServer> <A3aan> crap
21:36:18  <PublicServer> <Damalix> ?
21:36:25  <PublicServer> <Chris Booth> i thought of a way to grow the town
21:37:05  <PublicServer> <Damalix> but don't we need to connect those stations together ?
21:37:07  <PublicServer> <Chris Booth> Damalix: check out my trains in Gunham
21:37:29  <PublicServer> <Chris Booth> look at train 32
21:37:34  <PublicServer> <Chris Booth> 31
21:37:37  <PublicServer> <Damalix> ok
21:37:54  <PublicServer> <Damalix> That should work :=)
21:38:03  <PublicServer> <Chris Booth> it should
21:38:30  <PublicServer> <Damalix> :)
21:38:43  <PublicServer> <Chris Booth> :) 4 station walking
21:40:25  <Razaekel> fund commercial buildings in the town
21:40:36  <Razaekel> that'll get you some good acceptors
21:40:44  <PublicServer> <Chris Booth> i am
21:43:21  *** pugi has joined #openttdcoop
21:43:29  <Seppel> !password
21:43:29  <PublicServer> Seppel: jilted
21:43:38  <PublicServer> *** Sepp joined the game
21:46:09  <PublicServer> *** Sepp has left the game (leaving)
21:48:06  <PublicServer> <Damalix> I've made a central depot :)
21:48:24  <PublicServer> <Chris Booth> Gunham is growing slowly
21:48:50  <PublicServer> <Chris Booth> Damalix: you think that central depot is a good idea?
21:48:55  <PublicServer> <Damalix> I can already see 4/8 goods
21:49:29  <PublicServer> <Damalix> even 5/8
21:49:58  <PublicServer> <Chris Booth> we have 7/8
21:50:03  <PublicServer> <A3aan> crap... used wrong carts lol
21:50:33  <PublicServer> <Damalix> oh yeah didn't see 6
21:51:12  <PublicServer> <Chris Booth> Damalix: can i just say you central depot is rubish
21:51:21  <PublicServer> <Damalix> You can
21:51:38  <PublicServer> <Chris Booth> good
21:51:43  <PublicServer> <Chris Booth> it is rubish
21:52:04  <PublicServer> <Damalix> This is just to prevent trains to go back to SL to go to depot
21:54:42  <damalix> You even can remove it if you think it's useless
21:55:03  <PublicServer> <Chris Booth> its not use less
21:55:07  <PublicServer> <Chris Booth> just bad
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21:56:34  <PublicServer> <Damalix> ah, ok :)
21:57:00  <PublicServer> <Chris Booth> i has uses so trains can be depoted then sent back the way the came
21:57:07  <PublicServer> <Chris Booth> just very low capacity
21:57:44  <PublicServer> <Damalix> Would need a longer entrance track ?
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22:00:59  <PublicServer> <Damalix> yuhu ^__^
22:02:19  <PublicServer> <A3aan> is it possible to get wood in a desert theme??
22:02:26  <PublicServer> <Damalix> yes
22:02:36  <PublicServer> <A3aan> how? i never figured that out
22:02:39  <PublicServer> <Chris Booth> we can have it here
22:02:45  <PublicServer> <Chris Booth> you need to build lumber mills
22:02:48  <PublicServer> <Damalix> found it
22:02:53  <PublicServer> <Chris Booth> one problem is they eat tree
22:03:04  <PublicServer> <Chris Booth> so you have cycles of lots of trees
22:03:09  <PublicServer> <Chris Booth> then you build lumber mills
22:03:12  <PublicServer> <Chris Booth> the trees dies
22:03:17  <PublicServer> <Chris Booth> lumber mills die
22:03:21  <PublicServer> <A3aan> ah ok
22:03:23  *** Stoffe has quit IRC
22:03:23  *** TrainzStoffe is now known as Stoffe
22:03:24  <PublicServer> <Chris Booth> so then the map get covered in tree
22:03:28  <PublicServer> <Chris Booth> and it starts again
22:03:47  <PublicServer> <Chris Booth> (this is over hundereds of years
22:03:53  <PublicServer> <Damalix> goods trains are on their way !
22:04:02  <PublicServer> <Chris Booth> we have goods
22:04:16  <PublicServer> <Chris Booth> finaly
22:04:57  <PublicServer> <Chris Booth> with goods growth will increase as wel
22:05:00  <PublicServer> <Chris Booth> well
22:05:05  <PublicServer> <Damalix> yep
22:05:15  <PublicServer> *** Kolo joined the game
22:06:13  *** mixrin has quit IRC
22:08:23  <PublicServer> *** Kenji joined the game
22:09:30  <PublicServer> <Kenji> not bothering with factory?
22:09:39  <PublicServer> <Chris Booth> its B2B
22:09:40  <PublicServer> <Damalix> not yet
22:09:43  <PublicServer> <Chris Booth> we havent got there yet
22:09:51  <PublicServer> <Chris Booth> you can if you want Kenji
22:10:00  <PublicServer> <Kenji> cool, would make a change to use it
22:10:28  <PublicServer> <Kenji> spotted an ideal in bottom left
22:10:50  <PublicServer> <A3aan> near town drop?
22:11:02  <PublicServer> <Kenji> bottom far left
22:11:14  <Kolo> I've got a question - are we using bribes at this point? Because there's over 1mil in the Other field (last 3 years)
22:11:16  <PublicServer> <A3aan> oh wait... other left lol
22:11:16  <PublicServer> <Kenji> NWN
22:11:37  <PublicServer> <Chris Booth> no kolo i am growing the town
22:11:42  <PublicServer> <Chris Booth> with funding of buildings
22:15:13  <PublicServer> <Kenji> chris, want to build a BBH on the findingwell ridge corner?
22:15:39  <PublicServer> <Chris Booth> do we need a BBH right now?
22:15:49  <PublicServer> <Kenji> well, junction
22:16:05  <PublicServer> <Kenji> it's still a bbh in purpose
22:16:39  <PublicServer> <Kenji> I either plow the factory line in there, or near rardingham
22:17:28  <PublicServer> <Chris Booth> like that?
22:17:36  <PublicServer> <Kenji> that'll do nicely
22:17:47  <PublicServer> <Damalix> :)
22:19:15  <PublicServer> <Chris Booth> Damalix: we now have 9/8 for goods
22:19:26  <PublicServer> <Damalix> ^___^
22:20:47  <PublicServer> <Kenji> an line.. of sorts
22:21:10  <PublicServer> <Chris Booth> i love the fact i got a half clover leaf into the game
22:21:36  <PublicServer> <Kenji> it's b2b, when it breaks we'll build it right :)
22:22:22  <PublicServer> <Chris Booth> Kenji: thats if it breaks
22:22:43  <PublicServer> <Kenji> when
22:22:48  <PublicServer> <Chris Booth> if
22:23:08  <PublicServer> <Chris Booth> we could leave it there and just divert the ML
22:23:09  <hylje> when it breaks we build it slightly more right
22:23:19  *** ODM has quit IRC
22:23:22  <PublicServer> <Kenji> ^ see, when :P
22:23:38  <PublicServer> <Chris Booth> whos to say this game will have that many trains?
22:23:49  <hylje> because we're coop
22:23:53  <Razaekel> !password
22:23:54  <PublicServer> Razaekel: scrubs
22:24:02  <PublicServer> *** Razaekel joined the game
22:24:36  <PublicServer> <Chris Booth> shall i delete my growth bahn?
22:24:58  <PublicServer> <Kenji> let it fill out a bit
22:25:00  <Paul2> um hi again
22:25:08  <PublicServer> <Chris Booth> hi paul
22:25:11  <PublicServer> <Chris Booth> we have a new game
22:25:17  <PublicServer> <Kenji> incase it rebuilds too much
22:25:21  <PublicServer> <Chris Booth> with a less CPU intesive game stage
22:25:23  <Paul2> ah,...I get server mismatch again
22:25:30  <Paul2> was going to ask...
22:25:33  <KenjiE20> @topic get 2
22:25:33  <Webster> KenjiE20: PSG #166 (r18081)
22:25:34  <PublicServer> <Chris Booth> new game version
22:25:42  <Paul2> !download win32
22:25:42  <PublicServer> Paul2: http://binaries.openttd.org/nightlies/trunk/r18081/openttd-trunk-r18081-windows-win32.zip
22:25:45  <PublicServer> <Chris Booth> and new GRFs
22:25:52  <PublicServer> <Chris Booth> try bananas
22:26:45  <PublicServer> * Kenji steals handily places SL
22:27:14  <PublicServer> <Razaekel> what;s with the ridiculous complexit on the town drop?
22:27:33  <PublicServer> *** jondisti joined the game
22:27:43  <PublicServer> <A3aan> we still use central depot?
22:28:18  <PublicServer> <Damalix> Use what you find handiest
22:29:53  <PublicServer> <Chris Booth> :'( people ruined my mountain line
22:30:05  <Paul2> ok got most of the newGRF stuff, but the <------ %type -----> ones I can't download. I presume they are just placeholders, but it wont let me join unless I can download them :(
22:30:08  <PublicServer> <Razaekel> *yawn*
22:30:20  <KenjiE20> grf pack
22:30:23  <KenjiE20> @quickstart
22:30:25  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
22:30:28  <PublicServer> <Razaekel> paul, you need the ottc grf pack
22:30:40  <damalix> !grf
22:30:40  <PublicServer> damalix: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
22:30:58  <jondisti> Paul2: easiest way would be using openttd auto updater
22:31:04  <jondisti> if using windows
22:31:17  <Ammler> RESPECT, if you collected the grfs elsewhere :-)
22:31:19  *** FrancoBegbie has quit IRC
22:31:39  <KenjiE20> and faint ridicule :P
22:31:50  <PublicServer> <Chris Booth> i dont think you could
22:31:52  <Paul2> note to webmaster: http://www.openttdcoop.ammler.ch/newgrfs/ottdc_grfpack_7.3.exe is 404
22:31:56  <PublicServer> <Chris Booth> some GRFs are coop only
22:32:14  <Ammler> hmm, still ammler.ch
22:32:15  <KenjiE20> s/ammler.ch/org/
22:32:20  <planetmaker> what about www.openttdcoop.org/newgrfs/... ?
22:32:31  <Ammler> KenjiE20: this is an alias
22:32:45  <PublicServer> <Damalix> Please place your trains in the good groups ;)
22:32:57  <Ammler> it might be, I forgot the exe :-)
22:32:59  <planetmaker> aren't there bad groups, too?
22:33:15  <Chris_Booth> ooh plus i am still using 7.2
22:33:15  <PublicServer> * Kenji makes a Hells Angel's group
22:33:16  <PublicServer> <A3aan> sorry, totally forgot that part of grouping now :-/
22:33:19  <PublicServer> <Damalix> Grain and food are different groups
22:33:42  <PublicServer> <A3aan> saw that allready :)
22:34:00  <Chris_Booth> i should get 7.3
22:35:00  <PublicServer> <Kenji> whoops
22:35:03  <PublicServer> <A3aan> lol
22:35:08  <PublicServer> <A3aan> quick rebuild
22:35:23  <PublicServer> <Chris Booth> ooh i have 7.3
22:35:36  <PublicServer> <Chris Booth> when is 8.0 due?
22:35:44  <PublicServer> <Kenji> '2 weeks'
22:35:45  <PublicServer> <Kenji> :P
22:35:58  <Chris_Booth> i get confused
22:36:04  <Chris_Booth> i have had 7.3 for ages
22:37:11  <PublicServer> <Razaekel> wit
22:37:18  <PublicServer> <Razaekel> which town is goods going to?
22:37:45  <PublicServer> <Razaekel> nvm
22:37:48  <PublicServer> <Kenji> oil already dropping at town drop
22:38:15  <PublicServer> <Kenji> hmm, food junctions getting rather busy
22:38:39  <PublicServer> *** Spike joined the game
22:38:39  <PublicServer> <A3aan> nah
22:38:51  <PublicServer> <Damalix> Goods trains coming to factory :)
22:39:12  <Chris_Booth> Ammler and KenjiE20: you know that there is a link in the GRF section to clan megas (fankly poor excuse) website
22:39:31  <Paul2> !password
22:39:31  <PublicServer> Paul2: flaunt
22:39:32  <KenjiE20> well they do use it, afaik
22:39:44  <PublicServer> *** Paul joined the game
22:39:50  <PublicServer> <Paul> hi!
22:39:56  <Chris_Booth> i know they use it
22:39:56  <PublicServer> <A3aan> hi
22:39:59  <PublicServer> <Kenji> lol goods train
22:40:01  <Ammler> Chris_Booth: and?
22:40:02  <PublicServer> <Damalix> hi
22:40:04  <^Spike^> last time i've seen// they use it
22:40:08  <Chris_Booth> but there website is always down
22:40:09  <^Spike^> how else did we get mr obvious
22:40:18  <Chris_Booth> and they are the most annoying people in the world
22:40:23  <Chris_Booth> after PeterT
22:40:41  <^Spike^> some guys are nice... but the guy running it.. acts like he knows all bes
22:40:41  <Ammler> peter is/was one of them
22:40:48  <PublicServer> *** Razaekel has left the game (leaving)
22:40:53  <^Spike^> best*
22:41:22  <Ammler> personally, I don't care :-)
22:41:31  <^Spike^> as long as we don't get any more?
22:41:36  <^Spike^> from them that is..
22:41:47  <PublicServer> <Chris Booth> one of these day i am going to make an openttdcoop senario pack
22:42:14  <PublicServer> <Spike> which one of those days? :)
22:42:19  <PublicServer> <A3aan> lol
22:42:28  <Ammler> Chris_Booth: sounds well
22:42:34  <PublicServer> <Chris Booth> the 10th of next june
22:42:47  <PublicServer> <Spike> Ok... everybody got that deadline? ;)
22:42:52  <PublicServer> * Spike puts it in his agenda
22:42:53  <PublicServer> <Paul> on town drop, there are lots of signs with numbers (Gunham) can someone point me in the right direction for the wiki page that explains this?
22:42:53  <Ammler> is it possible to reset a map?
22:43:03  <Ammler> thought, it isn't
22:43:08  <PublicServer> <Damalix> lol
22:43:23  <PublicServer> <Chris Booth> erm town dope
22:43:37  <PublicServer> <Chris Booth> they are my and Damalix haveing a laugh
22:43:44  <PublicServer> <Chris Booth> counting the goods in the town
22:43:51  <PublicServer> <Paul> lol ok...
22:43:51  <PublicServer> <Spike> it's called OTTDc ppl boredom in action
22:43:52  <PublicServer> <Spike> :)
22:44:00  <PublicServer> <Paul> :)
22:44:09  <PublicServer> * Kenji chews on Spike's ankle
22:44:17  <PublicServer> * Spike gets a newspaper...
22:44:25  <PublicServer> * Chris Booth steels all of Kenjicookies
22:44:36  <PublicServer> * Spike hits kenji on the head with newspaper...
22:44:36  <PublicServer> <Chris Booth> ammler must be possible to reset maps
22:44:37  <PublicServer> <Kenji> meh, they were off anyway
22:44:50  <PublicServer> * Kenji bends one right over, without snapping it
22:45:30  <Ammler> Chris_Booth: well, you can reset companies and such but I guess, you can't reset a savegame to it's start state.
22:45:42  <PublicServer> <Kenji> "restart"
22:45:54  <Ammler> KenjiE20: what does that do?
22:45:56  <PublicServer> <Paul> when did this game start? it's got loads of construction already!
22:46:02  <PublicServer> <Spike> today...
22:46:04  <PublicServer> <Kenji> 9 years ago
22:46:08  <PublicServer> <Damalix> 1920
22:46:09  <PublicServer> <Spike> i guess it started.. eh 5 hours ago
22:46:09  <PublicServer> <Chris Booth> erm about 2 hours ago
22:46:16  <PublicServer> <Spike> even shorter
22:46:25  <KenjiE20> Ammler: pretty sure it does what you asked
22:46:25  <PublicServer> <Spike> been playing gta4.. waiting there seemed forever.. :D
22:46:41  <PublicServer> <Kenji> hmm, water?
22:46:49  <Ammler> KenjiE20: unbelieveable :-)
22:46:51  <PublicServer> <Paul> wow...all got built quikcy :)
22:47:07  <Ammler> that would mean a savegame does save all commands to revert them
22:47:10  <PublicServer> <Chris Booth> this is nothing
22:47:11  <PublicServer> <Kenji> Paul: B2B, no plan, just plonk stuff down
22:47:18  <PublicServer> <Kenji> so long as it fits building standards
22:47:40  <Ammler> maybe you can restart a mp game with the save it started
22:47:41  <PublicServer> <Spike> btw... town drop noes water tower does have?
22:47:46  <PublicServer> <Chris Booth> hhm if its as easy as typeing restart into the console
22:47:52  <Ammler> or if new generated with that
22:47:53  <PublicServer> <Chris Booth> i might have to bring the deadline forward
22:47:57  <PublicServer> * Spike types restart in server console.. {;)}
22:48:02  <PublicServer> <Kenji> lol
22:48:12  <PublicServer> *** Chris Booth has left the game (connection lost)
22:48:19  <KenjiE20> !rcon save beforespikeresets
22:48:19  <PublicServer> KenjiE20: Saving map...
22:48:19  <PublicServer> KenjiE20: Map sucessfully saved to beforespikeresets.sav
22:48:22  <KenjiE20> :P
22:48:26  <PublicServer> <Spike> xD
22:48:31  <Chris_Booth> lol
22:48:33  <Chris_Booth> it works
22:48:37  <SmatZ> Ammler: it generates map from the same generation seed
22:48:46  <Ammler> SmatZ: ok
22:48:53  <SmatZ> it assumes map was auto-generated and the same revision was used
22:48:59  <^Spike^> Chris_Booth: ~rcon restart too? :)
22:49:04  <SmatZ> so it won't revert to manually created map
22:49:05  <Ammler> KenjiE20: ^  listen! :-P
22:49:14  <Chris_Booth> well it kinda works
22:49:20  <Chris_Booth> towns and industries are different
22:49:22  <PublicServer> *** Kenji has left the game (leaving)
22:49:31  <Chris_Booth> so infact it is useless
22:49:40  <Ammler> SmatZ: what about newgrf settings?
22:49:41  <PublicServer> *** Spike has left the game (leaving)
22:49:47  <Ammler> or other settings
22:49:50  <SmatZ> Ammler: it should be the same, yes
22:50:01  <SmatZ> all parameters are remembered
22:50:07  * ^Spike^ is off to bed...
22:50:11  <Chris_Booth> SmatZ: town are in different places
22:50:15  <Chris_Booth> so it doesnt work
22:50:20  <^Spike^> tomorrow.. it's time to kill some win2k3 server.. or play with wsus..
22:50:36  <Ammler> Chris_Booth: it does
22:50:38  <KenjiE20> hah lol
22:50:42  <SmatZ> Chris_Booth: was the same revision used for generating the original game? if so, then something is broken :)
22:50:45  <Ammler> but it doesn't like you want :-P
22:51:04  <Ammler> SmatZ: town placement is randomly
22:51:10  <PublicServer> <Paul> so from reading about no breakdowns on the wiki, i presume there is no need for servicing either?
22:51:12  <Chris_Booth> erm i am going ot have to go with no on the revision
22:51:14  <SmatZ> Ammler: yeah, right :)
22:51:17  <Ammler> or does it depend on hte seed?
22:51:29  <Chris_Booth> i made the map in stable
22:51:41  <Chris_Booth> and reset in in this nightly
22:51:53  <SmatZ> Ammler: when I try it locally, it works
22:52:05  <SmatZ> Chris_Booth: then it won't work
22:52:08  <Chris_Booth> !password
22:52:08  <PublicServer> Chris_Booth: dither
22:52:15  <SmatZ> you have to use the same version
22:52:21  <PublicServer> *** Chris Booth joined the game
22:52:24  <SmatZ> you could be happy the landscape is the same
22:52:29  <Ammler> :-D
22:52:38  <Chris_Booth> well the issue
22:52:39  <Ammler> and the settings are kept
22:53:01  <Chris_Booth> then would be i cant reset a game that has had the revision updated half way through the game
22:53:28  <SmatZ> Chris_Booth: you can (almost) always download the version you created the game in
22:54:08  <SmatZ> you can determine what version from gamelog
22:54:42  <Chris_Booth> yes but if it want to do it for the wiki archive
22:54:56  *** Progman has joined #openttdcoop
22:55:01  <Chris_Booth> there are lots of game which i am sure dont have the correct revision in the archive
22:55:35  <SmatZ> hmm yes, if it won't load because of higher savegame version, it can be issue
22:56:54  <PublicServer> *** Chris Booth has left the game (connection lost)
22:58:01  <Chris_Booth> one thing restart command does mean
22:58:14  <Chris_Booth> we can find old maps and regen them
22:58:28  <Chris_Booth> not to how they were 100%
22:58:36  <Chris_Booth> but same landscape
22:58:46  *** highpinger has joined #openttdcoop
22:58:46  <Chris_Booth>  food
22:59:45  <Osai> howdy
22:59:51  <Osai> wow
22:59:55  <Osai> already psg168
23:00:05  <Chris_Booth> 168 Osai
23:00:08  *** csuke has joined #openttdcoop
23:00:11  <csuke> !password
23:00:11  <PublicServer> csuke: dither
23:00:13  <Chris_Booth> i think you mean 166
23:00:17  <Osai> yea
23:00:18  <Osai> :D
23:00:28  <PublicServer> *** csuke joined the game
23:00:42  <PublicServer> <csuke> what is B2B?
23:00:56  <KenjiE20> @b2b
23:00:56  <Webster> Back to Basics gamestyle, see http://www.openttdcoop.org/wiki/Gametype:Back_to_Basics
23:02:32  <PublicServer> <Damalix> We got 1 million £ :)
23:02:56  <PublicServer> <A3aan> 2M € here :-P
23:02:57  <PublicServer> <csuke> yay for TL3!
23:03:36  <Chris_Booth> KenjiE20: you do the wiki dont you?
23:03:41  <Paul2> so am I correct in saying I can just build in B2B and it's almost a bit free for all?
23:03:49  <KenjiE20> amogst others
23:03:51  <KenjiE20> amongst*
23:04:03  <Osai> !tweet PublicServer Game 166 started a couple of hours ago, come and build :)
23:04:04  <PublicServer> Osai: Tweet sent: http://twitter.com/openttdcoop
23:04:08  <Osai> ^^
23:04:10  <KenjiE20> being a wiki and all
23:04:14  <Chris_Booth> http://www.openttdcoop.org/wiki/ProZone:Archive_-_Games_1_-_10#gameid_6
23:04:20  <Chris_Booth> KenjiE20: check that link
23:04:24  <Chris_Booth> the game isnt lost
23:04:39  <Chris_Booth> i have a copy of it if you lot cant find it
23:04:53  <PublicServer> <Paul> is this game cargo only/
23:04:55  <KenjiE20> I know it's not, I gave you that copy of it
23:05:19  <Chris_Booth> Paul2: no
23:05:28  <Paul2> cool
23:05:31  <Chris_Booth> KenjiE20: then why hasnt the save been mover?
23:05:41  <Chris_Booth> (and why does it says its lost?)
23:05:43  <KenjiE20> not a clue
23:05:50  <KenjiE20> YOU made the page, YOU tell me
23:05:52  <Chris_Booth> its miss named in the archive as pz 7
23:05:59  <Chris_Booth> i didnt make that entry
23:06:12  <PublicServer> <Paul> um major backup in the game...
23:06:19  <PublicServer> <Paul> minham east...
23:06:31  <Chris_Booth> maybe i did
23:06:41  <Chris_Booth> but i have asked for it to be moved lots of times
23:06:46  <Chris_Booth> can some plesae move it?
23:06:56  <KenjiE20> it's in as your edit
23:07:26  <Chris_Booth> maybe i thought it was lost (plus i kinda still is) as the link is wrong
23:07:31  <Chris_Booth> and links to PZ 4
23:08:08  <PublicServer> <csuke> where does water go?  :S
23:08:20  <PublicServer> <Paul> water tower
23:08:22  <Chris_Booth> csuke: to towns with water towers?
23:08:22  <PublicServer> <Paul> in cities
23:08:27  <Chris_Booth> (in desters)
23:09:32  <PublicServer> <csuke> anyone done a water drop yet?
23:09:36  <PublicServer> <Damalix> no
23:09:48  <PublicServer> <csuke> ok, i nominate natbourne :)
23:10:10  <PublicServer> <Paul> looks good
23:10:39  <PublicServer> <Paul> line towards sanington?
23:11:01  <PublicServer> <csuke> ok
23:12:33  <PublicServer> *** Paul has left the game (leaving)
23:13:23  <Osai> !playercount
23:13:23  <PublicServer> Osai: Number of players: 5
23:13:40  <Paul2> now i have the latest version of openttd does that stop me playing on older servers?
23:15:20  <Chris_Booth> Paul2: if you want to play server that dont run r18081 yes
23:15:30  <Chris_Booth> or you need to versions of openttd
23:15:33  <Paul2> bummer.
23:15:38  <Paul2> that's a bit of a PITA
23:15:42  <Chris_Booth> (stable) and (nightly)
23:15:53  <A3aan> i have both installed
23:15:55  *** fuuu has joined #openttdcoop
23:15:56  * KenjiE20 has 5 'installs' of OTTD
23:15:56  <csuke> why not create 2 installs of the game?
23:16:01  <Chris_Booth> or if you are like me get 4
23:16:11  <Chris_Booth> for different uses
23:16:14  <fuuu> @quickstart
23:16:16  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
23:16:17  <Chris_Booth> i go on stable
23:16:18  <fuuu> hi everyone
23:16:22  <Chris_Booth> i have the prozone install
23:16:24  <Chris_Booth> this install
23:16:28  <Chris_Booth> IS2 install
23:16:33  <Chris_Booth> and cargo Dist
23:16:35  <Paul2> why not create it with backwords compatibilty? :p
23:16:47  <fuuu> !password
23:16:47  <PublicServer> fuuu: pigged
23:16:59  <Chris_Booth> well nightly and stable are different branches
23:17:04  <PublicServer> <Damalix> would be a really huge work
23:17:06  <PublicServer> *** fuutott joined the game
23:17:07  <Osai> hi fuuu
23:17:08  <Chris_Booth> and so are IS2 and cargodist
23:17:22  <KenjiE20> to get backwards, would basically need the binary of all previous revisions
23:17:39  <KenjiE20> @calc 3000*18081
23:17:39  <Webster> KenjiE20: 54243000
23:17:48  <KenjiE20> making r18081 54Mb
23:17:55  <KenjiE20> or thereabouts :P
23:18:17  <KenjiE20> I'm sure the devs could be clever and shrink that, but still
23:18:22  <Paul2> well that's not bad!
23:18:37  <Paul2> I would use 54meg of space to make online games work for everyone
23:18:45  <hylje> KenjiE20: nah, just the previous nightlies
23:18:46  <SmatZ> KenjiE20: http://devs.openttd.org/~smatz/bench/bench-binarynoass.png do you know about these charts :)
23:18:50  <KenjiE20> and add 3meg per revision
23:18:56  <KenjiE20> I do now
23:19:00  *** TrainzStoffe has joined #openttdcoop
23:19:04  *** highpinger has quit IRC
23:19:35  <KenjiE20> DNS fail
23:20:22  <PublicServer> <A3aan> are we doing anything with diamonds allready?
23:20:25  <KenjiE20> @web title http://www.openttd.org
23:20:28  <Webster> KenjiE20: OpenTTD
23:20:32  <KenjiE20> hmph
23:20:34  <PublicServer> <Damalix> not yet
23:20:38  <PublicServer> <A3aan> ok
23:20:45  <KenjiE20> @web title http://vcs.openttd.org/svn
23:20:47  <Webster> KenjiE20: / (log) – OpenTTD
23:21:03  <KenjiE20> great
23:21:57  <KenjiE20> feckin DNS died
23:22:11  <KenjiE20> someone look up OpenDNS's
23:23:30  <Kolo> @calc 30000000*18081
23:23:30  <Webster> Kolo: 542430000000
23:23:53  <KenjiE20> duh
23:23:55  <Chris_Booth> www.google.co.uk
23:24:04  <KenjiE20> Booth....
23:24:08  <KenjiE20> @KenjiE20 | feckin DNS died
23:24:16  <Chris_Booth> i know
23:24:21  <KenjiE20> google can't help me, if I can't resolve it's IP
23:24:29  <Chris_Booth> meh
23:24:34  <KenjiE20> pillock
23:24:40  <csuke> google: 74.125.67.100
23:24:51  <KenjiE20> that still doesn't help me
23:24:58  <KenjiE20> since I get opendns.org
23:25:07  <damalix> PING www.opendns.org (208.69.38.150) 56(84) bytes of data.
23:25:09  <damalix> 64 bytes from 208.69.38.150: icmp_seq=1 ttl=51 time=166 ms
23:25:33  *** Stoffe has quit IRC
23:25:33  *** TrainzStoffe is now known as Stoffe
23:25:36  <KenjiE20> anyway yes, kolo, good call
23:25:40  <damalix> Does this helps ?
23:25:41  <KenjiE20> it'd be 54gb
23:26:12  <KenjiE20> yup, got the opendns DNS IPs now
23:26:20  <PublicServer> <Damalix> ^^
23:27:08  <Paul2> 4.2.2.4 is easy to remember if you need a dns server and are stuck
23:27:12  <Paul2> it's not great, but it works.
23:27:47  <KenjiE20> horray
23:27:51  <KenjiE20> google again
23:27:57  <PublicServer> <Damalix> :)
23:28:18  * KenjiE20 should really keep those IPs handy
23:28:35  <PublicServer> <Damalix> I'm off to bed... Good night, enjoy ottdc :)
23:30:27  <PublicServer> *** Damalix has left the game (connection lost)
23:30:46  <KenjiE20> SmatZ: if I read that right, combined size of all revisions is 4.5e+06, yea?
23:30:46  *** damalix has quit IRC
23:32:29  <SmatZ> KenjiE20: that's size of one binary (compiled without asserts)
23:32:37  <KenjiE20> ah
23:32:44  <SmatZ> 4.5e+06 == 4.5MB
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23:35:38  <fuuu> cya
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23:38:50  <csuke> publicserver bot doesn't seem to be relaying properly ...
23:39:00  <csuke> only send traffic from irc -> game
23:39:21  <KenjiE20> Are you Private or Team'ing
23:39:34  <PublicServer> <csuke> test
23:39:38  <PublicServer> <csuke> test
23:39:44  <csuke> ok now it works ... :S
23:40:05  <csuke> oh
23:40:14  <csuke> it doesn't send stuff that starts with !
23:40:29  <KenjiE20> well no, since that's the AP+ trigger
23:41:47  <PublicServer> *** jondisti has left the game (leaving)
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23:42:12  <PublicServer> <csuke> is one town drop taking goods and food?
23:42:20  <PublicServer> <csuke> or can we seperate them?
23:42:40  <Chris_Booth> csuke: you can sperate them if you want
23:42:44  <PublicServer> *** jondisti has left the game (connection lost)
23:46:14  <PublicServer> <csuke> omg i just realised i built something completely unintentional but rather rude ...
23:46:41  <Chris_Booth> bed time
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