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00:08:39 *** csuke has quit IRC 00:11:39 <PublicServer> <A3aan> i need to go 00:11:50 <PublicServer> <Kolo> ok - me too :) 00:11:55 <PublicServer> <A3aan> :) 00:12:03 <PublicServer> *** A3aan has left the game (leaving) 00:12:04 <PublicServer> *** Game paused (not enough players) 00:12:07 <PublicServer> *** Kolo has left the game (leaving) 00:12:16 <A3aan> nite all 00:12:17 <Kolo> bye 00:12:20 *** Kolo has quit IRC 00:12:20 *** A3aan has quit IRC 00:15:18 * planetmaker counts and gets about 25 at least 00:15:39 <planetmaker> oh... outdated ... nvm. good night :-) 00:18:13 <SmatZ> @seen RPharazon 00:18:13 <Webster> SmatZ: I have not seen RPharazon. 00:18:16 <SmatZ> good 00:20:56 *** Progman has quit IRC 00:22:42 <planetmaker> uh? 00:23:41 <SmatZ> that name was familiar to me 00:23:49 <KenjiE20> whu? 00:23:54 <SmatZ> RPharazon 00:24:06 <KenjiE20> above 25? 00:24:12 <KenjiE20> about* 00:30:17 *** dr_gonzo has quit IRC 01:25:17 *** Polygon has quit IRC 01:49:40 *** KenjiE20|LT has joined 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10:08:55 *** highpinger has quit IRC 10:53:26 *** Chris_Booth has joined #openttdcoop 11:56:36 *** KenjiE20 has joined #openttdcoop 11:56:37 *** ChanServ sets mode: +o KenjiE20 12:12:15 *** LordAzamath has joined #openttdcoop 12:12:52 *** bartavelle has joined #openttdcoop 12:12:56 <bartavelle> hello 12:24:03 <PublicServer> *** bartavelle joined the game 12:27:36 <PublicServer> *** bartavelle has left the game (leaving) 12:59:07 *** Benny has joined #openttdcoop 12:59:16 <Benny> Mark? 12:59:57 <Benny> Ah, obviously not. 13:00:01 *** Chris_Booth has quit IRC 13:00:01 <Benny> !players 13:00:03 <PublicServer> Benny: There are currently no clients connected to the server 13:17:55 <Paul2> !password 13:17:56 <PublicServer> Paul2: kimono 13:18:37 *** Leviathan has joined #openttdcoop 13:18:56 <Leviathan> !dl win64 13:18:56 <PublicServer> Leviathan: http://binaries.openttd.org/nightlies/trunk/r18081/openttd-trunk-r18081-windows-win64.zip 13:19:37 <PublicServer> *** Paul joined the game 13:21:46 *** Leviathan has left #openttdcoop 13:23:27 <PublicServer> *** Paul has left the game (leaving) 13:24:41 <Gleeb> !dl win32 13:24:41 <PublicServer> Gleeb: http://binaries.openttd.org/nightlies/trunk/r18081/openttd-trunk-r18081-windows-win32.zip 13:25:47 *** valhallasw has joined #openttdcoop 13:31:54 <Gleeb> !password 13:31:54 <PublicServer> Gleeb: garish 13:32:08 <PublicServer> *** Gleeb joined the game 13:33:12 <PublicServer> *** Gleeb has left the game (leaving) 13:36:50 *** jondisti has joined #openttdcoop 13:37:34 <jondisti> !password 13:37:34 <PublicServer> jondisti: garish 13:37:41 <PublicServer> *** jondisti joined the game 13:42:53 <PublicServer> *** bartavelle joined the game 13:45:54 <PublicServer> *** jondisti has left the game (leaving) 13:45:55 <PublicServer> *** Game paused (not enough players) 13:46:13 <PublicServer> *** bartavelle has left the game (leaving) 14:12:46 *** valhallasw has quit IRC 14:13:56 *** valhallasw has joined #openttdcoop 14:30:20 *** Benny has left #openttdcoop 14:39:43 *** Chris_Booth has joined #openttdcoop 14:46:42 *** Polygon has joined #openttdcoop 14:47:21 *** Mark has joined #openttdcoop 14:47:21 *** Webster sets mode: +o Mark 14:49:55 <Gleeb> Haha, I've loaded an old game of mine. 14:49:59 <Gleeb> It embarresses me. 14:50:26 <Gleeb> 2x45s all over the place, poor self-regulating ML... 14:50:27 <Gleeb> :| 14:51:16 <LordAzamath> think of that, it REGULATES itself :D 14:51:22 <LordAzamath> my old games are just 14:51:35 <LordAzamath> cram everything to the mainline, 14:51:43 <LordAzamath> there aren't any jams yet 14:51:54 <LordAzamath> and then out of a sudden all places were full of jams 14:51:56 <LordAzamath> :D 14:54:55 <Gleeb> LordAzamath: I mean, they cross over each other in an effor to let trains pass eachother if they break down 14:55:06 <Mark> hello 14:55:35 <PublicServer> *** Mark joined the game 14:56:52 <PublicServer> *** Mark has left the game (leaving) 14:58:35 *** LordAzamath has quit IRC 15:23:41 *** Intexon has joined #openttdcoop 15:29:15 <Intexon> !download 15:29:15 <PublicServer> Intexon: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 15:29:24 <Intexon> !download win32 15:29:24 <PublicServer> Intexon: http://binaries.openttd.org/nightlies/trunk/r18081/openttd-trunk-r18081-windows-win32.zip 15:35:39 <PublicServer> *** Intexon has left the game (connection lost) 15:35:50 <Intexon> !password 15:35:51 <PublicServer> Intexon: breded 15:36:01 <PublicServer> *** Intexon joined the game 15:38:46 <PublicServer> *** Intexon has left the game (leaving) 16:00:50 *** dr_gonzo has quit IRC 16:12:00 *** pugi has joined #openttdcoop 16:36:27 *** Progman has joined #openttdcoop 16:37:28 *** PhoenixII has joined #openttdcoop 16:37:51 *** Phoenix_the_II has quit IRC 16:42:51 *** TrainzStoffe has joined #openttdcoop 16:47:04 <Seppel> !password 16:47:04 <PublicServer> Seppel: etches 16:47:28 <PublicServer> *** Sepp joined the game 16:47:55 *** damalix has joined #openttdcoop 16:48:46 <PublicServer> *** Sepp has left the game (leaving) 16:49:48 *** Stoffe has quit IRC 16:49:48 *** TrainzStoffe is now known as Stoffe 16:59:13 <Chris_Booth> !password 16:59:13 <PublicServer> Chris_Booth: etches 16:59:58 <Chris_Booth> !password 16:59:58 <PublicServer> Chris_Booth: etches 17:00:20 <PublicServer> *** Chris Booth joined the game 17:01:51 <PublicServer> *** Chris Booth has left the game (leaving) 17:03:33 <damalix> !password 17:03:33 <PublicServer> damalix: refuel 17:04:11 <PublicServer> *** Damalix joined the game 17:05:18 <damalix> Hellow 17:07:34 <PublicServer> *** Kenji joined the game 17:09:55 <PublicServer> *** Damalix has left the game (leaving) 17:10:06 <PublicServer> *** Kenji has joined company #1 17:14:13 <PublicServer> *** Kenji has left the game (leaving) 17:14:28 <damalix> !password 17:14:28 <PublicServer> damalix: refuel 17:14:46 <PublicServer> *** Damalix joined the game 17:19:36 *** Phoenix_the_II has joined #openttdcoop 17:20:15 *** pugi has quit IRC 17:20:20 *** PhoenixII has quit IRC 17:21:02 *** TrainzStoffe has joined #openttdcoop 17:27:53 *** Stoffe has quit IRC 17:27:53 *** TrainzStoffe is now known as Stoffe 17:31:58 <Intexon> !password 17:31:58 <PublicServer> Intexon: shrews 17:32:15 <PublicServer> *** Intexon joined the game 17:32:31 <PublicServer> *** Intexon has left the game (leaving) 17:42:12 <Chris_Booth> !players 17:42:14 <PublicServer> Chris_Booth: Client 181 (Orange) is Damalix, in company 1 (Sindham Transport) 17:55:37 *** TrainzStoffe has joined #openttdcoop 18:02:38 *** Stoffe has quit IRC 18:02:38 *** TrainzStoffe is now known as Stoffe 18:05:03 *** bartavelle has quit IRC 18:09:06 <PublicServer> *** Mark joined the game 18:09:10 <PublicServer> <Mark> 'lo 18:09:15 <PublicServer> <Damalix> 'lo mark :) 18:09:34 <PublicServer> <Mark> the town drop is horrible 18:10:10 <PublicServer> <Damalix> yep 18:10:15 <PublicServer> <Mark> at least the roro part is 18:10:18 <PublicServer> *** Spike joined the game 18:10:33 <PublicServer> <Spike> .... 18:10:49 <PublicServer> <Spike> sorry that's the best comment i have for it 18:10:54 <PublicServer> <Damalix> Anyway, we'll need a food town drop 18:11:05 <PublicServer> <Mark> what' the TOWN DROP for? 18:11:06 <PublicServer> <Mark> goods? 18:11:17 <PublicServer> <Damalix> I think so 18:11:22 <PublicServer> <Mark> oh it has both 18:11:25 <PublicServer> <Mark> let's split it 18:11:34 <PublicServer> <Spike> does it need to be? 18:11:39 <PublicServer> <Spike> it's both drop 18:11:40 <PublicServer> <Damalix> And we'll need a diamound drop as well 18:11:49 <PublicServer> <Mark> it should be dedicated per cargo type 18:12:00 <PublicServer> <Spike> ah... 18:12:05 <PublicServer> <Mark> let's put food at Wrafingfield 18:15:21 <PublicServer> <Mark> k good job 18:15:25 <PublicServer> <Mark> now let's add trains :P 18:15:28 <PublicServer> <Damalix> Food trains destination changed :) 18:15:41 <Chris_Booth> ooh mark i have a good plan for ML expansion 18:15:47 <Chris_Booth> i will be on i an hour to explain 18:15:59 <Chris_Booth> so we dont end up with lots of random SLHs 18:23:10 <XeryusTC> !dl win64 18:23:10 <PublicServer> XeryusTC: http://binaries.openttd.org/nightlies/trunk/r18081/openttd-trunk-r18081-windows-win64.zip 18:23:55 <XeryusTC> wow 18:24:00 <XeryusTC> huge multiplayer screen 18:24:09 <PublicServer> <Damalix> Where will we put diamond drop ? In the north or in the south ? 18:24:14 <PublicServer> <Mark> yes 18:24:20 <XeryusTC> !password 18:24:20 <PublicServer> XeryusTC: motley 18:24:27 <PublicServer> *** XeryusTC joined the game 18:24:29 <PublicServer> <XeryusTC> nars and desert :) 18:24:33 <PublicServer> <XeryusTC> oh, b2b :( 18:25:06 <PublicServer> <XeryusTC> ah well, i'd guess that b2b works best with desert 18:25:40 <PublicServer> <XeryusTC> who signalled goods drop? 18:26:09 <PublicServer> <Damalix> Don't know 18:27:32 <PublicServer> *** Spike has joined company #1 18:27:35 <PublicServer> <Damalix> people love to put PBSs 18:27:42 <PublicServer> <Spike> i saw that last game. 18:27:43 <PublicServer> <Damalix> especially where it's useless 18:27:53 <PublicServer> <Spike> a PBS for 1 line entering a tunnel 18:28:02 <PublicServer> <Damalix> xD yep 18:28:08 <PublicServer> <Spike> as if another train would be in that same tunnel at the same time 18:28:49 <PublicServer> <XeryusTC> heh, jam at food plant 18:29:00 <PublicServer> <XeryusTC> guess that is what you get for only 2 platforms :P 18:29:37 <PublicServer> <Damalix> that's because the drop is now much closer 18:29:39 <PublicServer> <Spike> i would go look for a better roro design for food drop 18:29:45 <PublicServer> <Spike> eh 18:29:46 <PublicServer> <Damalix> so we have way too many trains 18:29:48 <PublicServer> <Spike> pickup* 18:30:04 <PublicServer> <Spike> that is just a dirty hack to solve it until the next time 18:30:42 <PublicServer> <Spike> also idd is better to switch it around 18:30:47 <PublicServer> <XeryusTC> that's why i call it a temporary solution until i fix it ;) 18:32:46 <PublicServer> <Spike> ... you can also overdo a pickup station.. 18:32:56 <PublicServer> <Spike> 3 platforms for a 40 diamonds a month mine 18:32:57 <PublicServer> <XeryusTC> this is going to be a drop 18:33:03 <PublicServer> <Spike> i meqant something else.. :) 18:33:05 <PublicServer> <XeryusTC> oh, that :P 18:33:06 <PublicServer> <Spike> meant* 18:33:07 <PublicServer> <XeryusTC> hehe :P 18:33:39 <PublicServer> <XeryusTC> see !needs 2x2 here 18:34:00 <PublicServer> <Mark> that'd be good 18:34:11 <PublicServer> <Damalix> Yes, I was thinking about that 18:34:15 <PublicServer> <XeryusTC> and possibly have a 2x2 to/from the food plant too 18:34:26 <PublicServer> <XeryusTC> and 2x2 till bbh4 18:34:34 <PublicServer> <Mark> we could make another entry to the food plant 18:34:37 <PublicServer> <Mark> from the west 18:34:56 <PublicServer> <XeryusTC> i will be making the food plant more effeciant 18:35:48 <damalix> @tunnels 3 18:35:49 <Webster> For trainlength 3: < 2 needs 2, 3 - 7 needs 3, 8 - 12 needs 4. 18:36:15 <PublicServer> <Mark> that's still off.. 18:36:21 <PublicServer> <Mark> or is it 18:36:25 <PublicServer> <Mark> uhmm 18:37:50 <Paul2> !password 18:37:50 <PublicServer> Paul2: franks 18:38:39 <PublicServer> *** Paul joined the game 18:42:36 <PublicServer> <XeryusTC> no work starting on bbh3? 18:42:52 <PublicServer> <Damalix> I started from BBH02 18:42:57 <PublicServer> <Damalix> 04* 18:43:30 <PublicServer> <XeryusTC> i think bbh 2 is currently in more dire need of a rebuild 18:43:50 <PublicServer> <XeryusTC> bbh3* 18:43:56 <PublicServer> <Damalix> This whole line is at capacity 18:44:05 <PublicServer> <XeryusTC> especially since i want to have this station up and running asap 18:49:30 <PublicServer> <Spike> paul may i ask what it fixes 18:49:42 <PublicServer> <Spike> it is just injecting the same trains later on the same line without prio 18:49:45 <PublicServer> <XeryusTC> queue capacity :o 18:49:46 <PublicServer> <Spike> removing the prio has the same effect 18:50:01 <PublicServer> <Paul> it enables the trains turning right to do it sooner 18:50:07 <PublicServer> <Paul> fair enough I'll stop 18:50:18 <PublicServer> <Paul> (bit new to this) 18:50:23 <PublicServer> <Spike> no.. just saying the the temp fix is just a delay to things.. :) 18:50:32 <PublicServer> <XeryusTC> it would've been better to build a direct line to the right then 18:50:43 <PublicServer> <Paul> mmm true 18:50:47 <PublicServer> <XeryusTC> bypassing half of the joining traffic 18:51:03 <PublicServer> <XeryusTC> you need to look at the entire area as one giant flow pattern ;) 18:51:19 <PublicServer> <Spike> what he said :) 18:51:24 <PublicServer> <Paul> ok...shall I undo what I have done? 18:51:25 <PublicServer> <Spike> cause that's why i asked what it fixed :) 18:52:14 <PublicServer> <Spike> just look atm... that what i did.. does the same as your loop :) 18:52:42 <PublicServer> <Paul> the one I just labelled? 18:52:47 <PublicServer> <Spike> no.. 18:52:51 <PublicServer> <Spike> the one going N 18:53:10 <PublicServer> <XeryusTC> Spike: can't you rebuild the entire thing to be 2x2? :P 18:53:13 <PublicServer> <Paul> ok 18:53:59 <PublicServer> <Spike> XeryusTC: if i do.. i wreckj the whole hub.. ;) 18:54:15 <PublicServer> <XeryusTC> well, it cant get that much worse ;) 18:54:21 <PublicServer> <Spike> then it really is gonna be major jam :) 18:55:43 <PublicServer> <XeryusTC> well, do it without too much jamming then :P 18:55:43 <PublicServer> <Spike> you know what the problem is.. 18:55:56 <PublicServer> <Spike> if you make 1 part 2x2 you need to do the whole damn network :) 18:55:56 <PublicServer> <Paul> BBH 03? 18:56:10 <PublicServer> <Spike> or well alot of it :) 18:56:22 <PublicServer> <XeryusTC> Spike: see this as the first step then ;) 18:56:53 <PublicServer> <Spike> prob want to do whole bbh03 to bbh04 18:56:57 <PublicServer> <Spike> then 18:57:07 <PublicServer> <XeryusTC> i've said that before ;) 18:57:23 <PublicServer> <Spike> need to go first.. :) 18:57:29 <PublicServer> <Spike> but will tryto when i get back 18:57:30 <PublicServer> *** Spike has joined spectators 18:57:49 <PublicServer> <Damalix> I've added 2nd lane to the south of it 18:58:08 <PublicServer> <Mark> should have kept some space between the tracks 18:58:20 <PublicServer> <XeryusTC> oh, most of the jam is temporarily gone :D 18:58:31 <PublicServer> <Damalix> I did just expand what existed 18:58:54 <PublicServer> <Paul> yes not sure why jam has gone down... 18:59:14 <PublicServer> <Mark> because all trains are parked somewhere else :P 18:59:26 <PublicServer> <Damalix> I'll go off to eat 19:00:38 <PublicServer> <Paul> is there any protocol why bridges are used and not tunnels at most junctions? 19:00:52 <PublicServer> <XeryusTC> personal preferance 19:01:01 <PublicServer> <XeryusTC> i prefer to use tunnels as they never have a speed limit 19:01:11 <PublicServer> <XeryusTC> bridges are easier to build though 19:01:15 <PublicServer> <Paul> me too....I just wondered if there was any logic 19:01:17 <PublicServer> <Paul> ok cool :) 19:01:49 <Chris_Booth> !password 19:01:49 <PublicServer> Chris_Booth: eureka 19:02:11 <PublicServer> *** Chris Booth joined the game 19:02:28 <PublicServer> <Chris Booth> bonjour mon amegoes 19:02:41 <PublicServer> <Mark> what language is that supposed to be? 19:02:43 <PublicServer> <Paul> hi 19:02:50 <PublicServer> <Paul> frnech and spanish? :p 19:02:56 <PublicServer> <Paul> amigos ? 19:02:58 <PublicServer> <Chris Booth> chris 19:04:31 <PublicServer> <XeryusTC> where is the network plan? 19:04:34 <PublicServer> *** Chris Booth has left the game (connection lost) 19:04:41 <PublicServer> <Mark> :) 19:04:48 <Chris_Booth> its b2b 19:04:48 <PublicServer> <XeryusTC> oh, over there :P 19:04:53 <Chris_Booth> so in you head 19:04:57 <PublicServer> <Paul> is there one? i thought b2b didnt have one.. 19:05:05 <PublicServer> <XeryusTC> i know that, i was wondering what the TF was on this game :P 19:05:19 <Chris_Booth> !password 19:05:19 <PublicServer> Chris_Booth: eureka 19:05:28 <Chris_Booth> what ever you want 19:05:32 <PublicServer> *** Chris Booth joined the game 19:05:33 <PublicServer> <XeryusTC> STOP DOWNLOADING SO SLOW! 19:06:02 <PublicServer> <XeryusTC> and i noticed that it isnt mentioned indeed 19:06:05 <PublicServer> *** Damalix has joined spectators 19:06:07 <PublicServer> <XeryusTC> so i'll stick to my regular TF :P 19:07:43 <Intexon> !password 19:07:43 <PublicServer> Intexon: eureka 19:07:46 <PublicServer> <XeryusTC> thought so 19:07:53 <PublicServer> *** Intexon joined the game 19:08:02 <PublicServer> <XeryusTC> tis fun how i always guess the correct number according to your calculations :P 19:13:09 <PublicServer> *** Intexon has left the game (leaving) 19:17:06 *** Barbaar has joined #openttdcoop 19:17:07 <PublicServer> <Mark> XeryusTC: you went to deep purple? 19:17:12 <PublicServer> <XeryusTC> yes :P 19:17:18 <PublicServer> <Mark> nice :P 19:17:23 <PublicServer> <XeryusTC> indeed :P 19:17:25 <Barbaar> hiya everyone 19:17:31 <PublicServer> <Mark> hello 19:17:38 <PublicServer> <XeryusTC> i thought about annoying you with that i went just a few mins ago :P 19:17:46 <PublicServer> <XeryusTC> but decided not too, since i'm such a nice guy 19:17:53 <PublicServer> <XeryusTC> also, hello barbaar 19:17:55 <Barbaar> !password 19:17:56 <PublicServer> Barbaar: riping 19:17:56 <PublicServer> <Spike> seems someone has been doing my work 19:18:02 <PublicServer> *** Barbaar joined the game 19:18:09 <PublicServer> <XeryusTC> Spike: still loads to doo 19:18:28 <PublicServer> <XeryusTC> i'm converting the map to elrail btw 19:18:33 <PublicServer> <Chris Booth> i am just working on BBH 03 19:19:01 <PublicServer> <Barbaar> uhm, what does B2B mean? 19:19:03 <PublicServer> *** Spike has joined company #1 19:19:10 <PublicServer> <XeryusTC> back to basics 19:19:41 <PublicServer> <Barbaar> ok, so just build as you like? 19:19:57 <PublicServer> <XeryusTC> yes, but do try to keep things coopy and effecient 19:20:05 <PublicServer> <Mark> within the set rules 19:20:09 <PublicServer> <Barbaar> ofcourse 19:21:01 *** LordAzamath has joined #openttdcoop 19:21:17 <PublicServer> *** Chris Booth has left the game (connection lost) 19:21:46 <Chris_Booth> !password 19:21:46 <PublicServer> Chris_Booth: riping 19:22:01 <PublicServer> *** Chris Booth joined the game 19:22:12 <PublicServer> *** Damalix has joined company #1 19:22:26 <PublicServer> *** Paul has left the game (connection lost) 19:23:10 <Paul2> !password 19:23:10 <PublicServer> Paul2: riping 19:23:20 <PublicServer> *** Paul joined the game 19:23:30 <Paul2> why does the password have to change /so/ regularly? 19:23:39 <PublicServer> <Mark> would be nice if the game was only paused above a certain mapsize 19:23:42 <PublicServer> <XeryusTC> it's only every 5 mins :P 19:23:47 <PublicServer> <Mark> 10 even 19:24:01 <PublicServer> <Mark> i think 19:24:11 <PublicServer> <Mark> it's to prevent people that are not on IRC from joining 19:25:21 <PublicServer> *** Mark has left the game (connection lost) 19:25:32 <PublicServer> *** Damalix has joined spectators 19:27:34 <PublicServer> <XeryusTC> Chris Booth: we should probably let trains from food plant join after bbh3 19:27:58 <PublicServer> <Chris Booth> realy? 19:28:10 <PublicServer> <XeryusTC> it will be more effecient 19:28:24 <PublicServer> <XeryusTC> although harder to construct and a larger footprint 19:30:02 <PublicServer> <Spike> chris... 19:30:08 <PublicServer> <Chris Booth> spike... 19:30:21 <PublicServer> <Spike> why is that line the oposite of where it is disconnected 19:30:46 <PublicServer> <Chris Booth> i am going to move it 19:30:47 <PublicServer> <Paul> ok...BBH03 has backed up all the way to oil now :) 19:30:50 <PublicServer> <Spike> ah... 19:30:56 <PublicServer> <Spike> just oil? 19:30:58 <PublicServer> <Spike> not that bad 19:31:17 <PublicServer> *** Paul has left the game (connection lost) 19:31:18 <PublicServer> * Spike remembers his rebuilds just blocking the whole ML and since it was the backbone of the whole network.. 19:31:20 <PublicServer> <Spike> :D 19:31:28 <Paul2> netwotk ied? 19:31:38 <Paul2> !password 19:31:38 <PublicServer> Paul2: robing 19:31:55 <PublicServer> *** Paul joined the game 19:32:18 <PublicServer> <Paul> sorry about that 19:39:02 <PublicServer> <Chris Booth> its hard to build when you dont want to stop traffice 19:39:12 <PublicServer> <Paul> yes I can see ;) 19:39:50 <PublicServer> <Spike> chris that's when i rebuilt you see traffic backing up alot more.. :) 19:39:56 <PublicServer> *** Paul has joined spectators 19:40:01 <PublicServer> <Spike> i usually like clean spaces with major rebuilts 19:40:26 <PublicServer> <XeryusTC> building without stopping traffic is quite easy 19:40:42 <PublicServer> <XeryusTC> when you accept the scars of the old stuff to remain 19:40:49 <PublicServer> <Spike> :) 19:41:38 <PublicServer> <Spike> i just prefer a clean space to work with 19:43:34 *** Zulan has joined #openttdcoop 19:43:47 <PublicServer> <XeryusTC> also, die with your syncing 19:45:24 <PublicServer> <Spike> for some reason i start disliking pbs.. 19:45:41 <PublicServer> <XeryusTC> who made that bridge crossing pbs ? 19:45:59 <PublicServer> <Chris Booth> what bridge? 19:46:02 *** Kolo has joined #openttdcoop 19:46:42 <PublicServer> <XeryusTC> DIE WITH YOUR FUCKING SYNC 19:47:05 <PublicServer> <Chris Booth> no you die without syn 19:47:13 <PublicServer> <Chris Booth> XTC you should know about sync 19:47:16 <PublicServer> <Spike> syn, ack? 19:47:21 <PublicServer> <XeryusTC> :/ 19:47:30 <PublicServer> <XeryusTC> sync only matters on high speed high density networks 19:47:34 <PublicServer> <XeryusTC> not on something like this 19:47:37 <PublicServer> <Spike> and this won't become one? 19:47:44 <PublicServer> <Chris Booth> it will be one 19:47:56 <PublicServer> <XeryusTC> i doubt it 19:50:56 <PublicServer> *** Kolo joined the game 19:51:41 <PublicServer> *** Spike has left the game (leaving) 19:52:05 <PublicServer> <XeryusTC> hehe, that's why i wanted trains to join after bbh3 :P 19:52:36 <PublicServer> *** Chris Booth has left the game (connection lost) 19:52:50 <Chris_Booth> why? 19:53:05 <Chris_Booth> !password 19:53:05 <PublicServer> Chris_Booth: coupon 19:53:18 <PublicServer> *** Chris Booth joined the game 19:56:34 <PublicServer> <Chris Booth> i have left all the lines so they can be expanded to LL_RR @ BBH 03 19:57:37 <PublicServer> *** jondisti joined the game 19:59:14 <PublicServer> <Chris Booth> so now we need more trains again 20:01:15 <PublicServer> <Chris Booth> shall i extend the LL_RR to refinery? 20:01:51 <PublicServer> <Barbaar> looks busy enough 20:02:39 <PublicServer> *** jondisti has joined spectators 20:03:08 <PublicServer> *** Damalix has joined company #1 20:03:12 <PublicServer> <Damalix> Re 20:07:01 <damalix> !players 20:07:03 <PublicServer> damalix: Client 181 (Orange) is Damalix, in company 1 (Sindham Transport) 20:07:03 <PublicServer> damalix: Client 205 is Paul, a spectator 20:07:03 <PublicServer> damalix: Client 209 (Orange) is Chris Booth, in company 1 (Sindham Transport) 20:07:03 <PublicServer> damalix: Client 189 (Orange) is XeryusTC, in company 1 (Sindham Transport) 20:07:03 <PublicServer> damalix: Client 207 (Orange) is Kolo, in company 1 (Sindham Transport) 20:07:04 <PublicServer> damalix: Client 210 is jondisti, a spectator 20:07:04 <PublicServer> damalix: Client 199 (Orange) is Barbaar, in company 1 (Sindham Transport) 20:21:49 <PublicServer> *** Barbaar has left the game (leaving) 20:26:52 <PublicServer> *** Mark joined the game 20:26:58 <PublicServer> <Mark> 'lo again 20:27:10 <PublicServer> <Damalix> re-'lo 20:30:28 <PublicServer> *** Chris Booth has left the game (connection lost) 20:30:39 <Chris_Booth> !password 20:30:40 <PublicServer> Chris_Booth: laxity 20:30:56 <PublicServer> *** Chris Booth joined the game 20:34:58 <PublicServer> *** XeryusTC has left the game (connection lost) 20:35:04 <PublicServer> <Damalix> The BBH02 -> Factory line would seriously need expansion to 2*2 20:35:17 <PublicServer> <Mark> that it does 20:37:06 *** pugi has joined #openttdcoop 20:44:43 <PublicServer> *** Paul has joined company #1 20:46:13 <PublicServer> *** Mark has left the game (connection lost) 20:49:05 *** Progman has quit IRC 20:49:28 <PublicServer> *** Chris Booth has left the game (connection lost) 21:04:04 <PublicServer> <Damalix> why ? 21:04:25 <PublicServer> <Paul> why getting better? 21:05:52 *** valhallasw has quit IRC 21:08:56 <PublicServer> *** jondisti has left the game (leaving) 21:09:13 *** jondisti has quit IRC 21:16:15 <PublicServer> <Kolo> is there any global depot? 21:16:24 <PublicServer> <Paul> yes 21:16:41 <PublicServer> <Paul> oh wait 21:16:42 <PublicServer> <Paul> there was 21:18:17 *** Mark has quit IRC 21:20:59 *** TrainzStoffe has joined #openttdcoop 21:21:47 <PublicServer> <Damalix> BBH02 redesigned 21:22:18 <PublicServer> <Damalix> well still need some improvements... 21:22:20 <PublicServer> <Paul> looks good 21:24:13 <PublicServer> *** Paul has left the game (connection lost) 21:24:19 <PublicServer> <Damalix> I'm off to bed :) 21:24:23 <PublicServer> <Damalix> G'night 21:24:37 <PublicServer> <Damalix> Kolo you're building something ? 21:24:49 <Paul2> damn disconnected 21:25:00 <Paul2> !password 21:25:00 <PublicServer> Paul2: redden 21:25:11 <PublicServer> *** Paul joined the game 21:26:30 <PublicServer> *** Damalix has left the game (connection lost) 21:26:41 *** damalix has quit IRC 21:26:42 *** Intexon has quit IRC 21:27:39 <Kolo> not now 21:27:58 *** Stoffe has quit IRC 21:27:58 *** TrainzStoffe is now known as Stoffe 21:42:38 <PublicServer> *** Paul has left the game (leaving) 21:42:38 <PublicServer> *** Game paused (not enough players) 21:42:48 <PublicServer> *** Kolo has left the game (leaving) 21:43:01 <PublicServer> Saving game... 21:43:02 <PublicServer> Game saved 21:51:06 *** Kolo has quit IRC 21:54:17 *** PeterT has joined #openttdcoop 21:57:03 *** PeterT has quit IRC 22:09:41 *** LordAzamath has quit IRC 22:30:30 *** PeterT has joined #openttdcoop 22:32:09 *** PeterT has quit IRC 22:37:22 *** Progman has joined #openttdcoop 22:44:49 *** PeterT has joined #openttdcoop 22:45:29 *** Kolo has joined #openttdcoop 23:20:25 *** PeterT has quit IRC 23:24:22 *** csuke has joined #openttdcoop 23:24:28 <csuke> !players 23:24:29 <PublicServer> csuke: There are currently no clients connected to the server 23:24:33 <csuke> !password 23:24:33 <PublicServer> csuke: magics 23:25:10 <PublicServer> *** csuke joined the game 23:31:34 <PublicServer> *** csuke has left the game (leaving) 23:35:57 *** ODM has quit IRC 23:37:22 <Chris_Booth> !password 23:37:23 <PublicServer> Chris_Booth: vaster 23:38:03 <PublicServer> *** Chris Booth joined the game 23:39:26 *** Progman has quit IRC 23:40:09 <PublicServer> *** Chris Booth has left the game (connection lost) 23:42:15 *** csuke has quit IRC 23:42:53 *** Chris_Booth has quit IRC 23:55:42 *** ^Spike^ has quit IRC