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00:00:06 <SekiSelu> hey, it's Gleeb 00:00:30 <SekiSelu> !password 00:00:30 <PublicServer> SekiSelu: piston 00:00:47 <PublicServer> <ewanm89> Peter: want to take a crack at it then? 00:02:22 <gleeb> SekiSelu: Erm, hi? 00:02:45 <SekiSelu> you're not bankrupt man on luuk's the other day, no? 00:02:49 <FiCE> !password 00:02:49 <PublicServer> FiCE: piston 00:03:29 <ewanm89> SekiSelu: we don't start playing here until we have 100,000,000 00:03:34 <PublicServer> *** FiCE joined the game 00:03:40 <SekiSelu> Yes, I know 00:04:23 <PublicServer> <FiCE> bug turnout 00:04:27 <PublicServer> <FiCE> s/bug/big 00:04:39 <PublicServer> <ewanm89> which one? 00:04:43 <SekiSelu> you guys are the crazy ones who handle thousands of trains ;) 00:05:03 <gleeb> A thousand trains is small. 00:05:08 <PublicServer> <ewanm89> would be more if we didn't keep hitting CPU limits... 00:05:13 <gleeb> OH! 00:05:14 <SekiSelu> i said thousands, not a thousand =) 00:05:14 <gleeb> SEKI! 00:05:15 <gleeb> :D 00:05:19 <SekiSelu> HI GLEEB! :D 00:05:24 <gleeb> I thought you seemed familiar. 00:05:34 <gleeb> I didn't go bankrupt, I just kept spending my profit. 00:05:42 <PublicServer> <ewanm89> should see the road versions... 00:05:44 <SekiSelu> as i said, "Not bankrupt man" 00:06:00 <gleeb> Anyway. I'mma get in the bath. 00:06:01 <gleeb> baibai 00:06:10 <PublicServer> <ewanm89> FiCE: which is the big turnout? 00:06:11 <gleeb> Enjoy my plan, Seki. 00:06:21 <PublicServer> *** Gleeb has left the game (leaving) 00:06:32 <PublicServer> <Peter> bye gleeb 00:06:44 <SekiSelu> i didn't know gleeb was a cooper o.O 00:07:29 <PublicServer> *** Seki joined the game 00:08:49 <PublicServer> <ewanm89> Seki: no trains yet, but crazy enough for ya? 00:09:00 <PublicServer> <Seki> i understand it, which astounds me :) 00:09:05 <PublicServer> <FiCE> ewanm89: lots of people are playing :) 00:09:30 <ewanm89> yes, trying to build 4 hubs... 00:09:54 <ewanm89> which are part of one giant bidirectional roundabout thing 00:10:27 <PublicServer> <Seki> so.... there are alternative plans up for discussion, but gleebs is being built? 00:10:40 <ewanm89> Gleebs was voted for. 00:10:42 *** Aali_ has joined #openttdcoop 00:10:45 <ewanm89> go the most votes 00:10:50 *** Aali has quit IRC 00:10:51 <PublicServer> <Seki> ah ha! vote board 00:11:03 <ewanm89> same way we always do it. 00:11:28 <ewanm89> of course, the plan could just state chaos theory, or b2b or somesuch 00:11:47 <PublicServer> <Seki> yep 00:12:28 <PublicServer> <ewanm89> I need more ML going in and out of my area, want to connect up the main roundabout like... 00:13:12 <PublicServer> <Seki> i can hold my own in making a well used, balanced, high-capacity network, but i've never tried anything on the scale you guys do :P 00:14:15 <PublicServer> <ewanm89> Seki: well it's not too late to learn, and not all our networks are success stories, we like to experiment... 00:15:13 <PublicServer> <Seki> one thing i had a question on - some page mentioned that an industry serviced >80% will actually shrink? 00:15:42 <PublicServer> <Kalaidos> compressed my 4->3, check it out 00:16:11 <ewanm89> nice... 00:16:39 <PublicServer> <Sietse> nice kala 00:16:54 <PublicServer> <Sietse> I see one possible problem 00:16:54 <ewanm89> I'm considering making a proper 8->3 one so it does both ways at once. 00:17:08 <PublicServer> <Kalaidos> Sietse: hm? 00:17:13 <ewanm89> I see a problem, it needs signalling... 00:17:35 <PublicServer> <Sietse> line 2/4 got single bridges to 1/3 00:17:50 <PublicServer> <Seki> ah, yup 00:17:59 <ewanm89> yeah, need to make all bridge sets pairs. 00:18:00 <PublicServer> <Sedontane> ewan your BBH only goes one way so far 00:18:04 <PublicServer> <Sietse> 3/4 to 1/3 aswell btw 00:18:09 <ewanm89> to maintain speed 00:18:20 <PublicServer> <Kalaidos> woops, yeah 00:18:21 <PublicServer> <Kalaidos> sec 00:18:21 <ewanm89> Sedontane: I know... 00:18:43 <ewanm89> Sedontane: that's what I'm thinking of working on fixing... 00:18:56 <PublicServer> <Sedontane> its an interesting challenge this 00:19:06 <PublicServer> <Sedontane> really its two BBHs in one 00:19:54 <ewanm89> yeah, it's like some of the real crazy networks I watched being made while I was still trying to figure things out... 00:19:58 <PublicServer> <Sietse> also the location seems to be the remaining bbh spot 00:20:28 <PublicServer> <Seki> is the train length sorter supposed to be working still? ;) 00:20:30 <ewanm89> however they were always LLL_RRR all the way around... 00:20:45 <PublicServer> <Seki> <- nub, nm 00:21:34 <PublicServer> <ewanm89> it doesn't work as far as I can tell... 00:22:07 <PublicServer> <Seki> it does, in general 00:22:10 <PublicServer> <ewanm89> I constantly see trains taking the wrong path... 00:22:24 <PublicServer> <Seki> jammed! 00:22:31 <PublicServer> <ewanm89> and there is the jam... 00:22:35 <PublicServer> *** Peter #1 has left the game (connection lost) 00:22:52 <PublicServer> <Sedontane> lol im getting so mixed up I put prios on an exit 00:22:55 <PublicServer> <Seki> think it needs a bigger signal gap 00:22:58 <PublicServer> *** Peter2 {[Test]} joined the game 00:23:01 <PublicServer> <ewanm89> 8+ just ent down the 5->6 00:23:16 <PublicServer> <ewanm89> another down the 7&8 00:23:19 <PublicServer> *** Peter2 [Test] has left the game (connection lost) 00:23:40 <PublicServer> <ewanm89> and then a little one down the 8+ 00:23:54 <PublicServer> *** Sedontane has left the game (connection lost) 00:23:55 <PublicServer> <Seki> it needs better penalties 00:24:03 <PublicServer> <ewanm89> trains go straight through if they can. 00:24:06 <PublicServer> <Seki> jam again ;) 00:24:27 <PublicServer> <Seki> well, it's a 50/50 train length sorter, so it's still somewhat cool =) 00:24:33 <PublicServer> <ewanm89> oh, and then there is the jamming... 00:24:53 <PublicServer> *** Kolo has left the game (leaving) 00:24:55 *** Kolo has quit IRC 00:25:02 <PublicServer> <ewanm89> think we can figure a 100% trainlength sorter? 00:25:28 <PublicServer> <Seki> someone made a train counter, i think a TL sorter is possible ;) 00:25:40 <PublicServer> <Seki> "Digital" display train counter :P 00:25:53 <PublicServer> *** Peter has left the game (leaving) 00:25:55 <PublicServer> <ewanm89> oh, one can make a whole computer out of the rail networks I think. 00:26:14 <PublicServer> *** Peter joined the game 00:26:17 <PublicServer> <ewanm89> I think it's turing complete now... 00:26:31 <PublicServer> <Seki> hah ;) 00:26:38 <PublicServer> *** Peter has left the game (connection lost) 00:26:51 <PublicServer> *** Peter joined the game 00:26:56 <PublicServer> *** Peter has joined company #1 00:27:07 <PublicServer> <Seki> DF, maybe, but OTTD, no ;) 00:27:25 <ewanm89> but it's about as tricky as coding state autonoma using a cell autonoma like conways game of life. 00:28:03 <PublicServer> *** Peter has left the game (connection lost) 00:28:10 <PeterT> !password 00:28:11 <PublicServer> PeterT: lolled 00:28:19 <PublicServer> *** Peter joined the game 00:28:37 <ewanm89> well, if we can get an AND, OR, XOR and NOT gate then it is turing complete... 00:28:59 <PublicServer> <Seki> i s'pose those have all been proven, though with various degrees of accuracy 00:29:19 <PublicServer> <Seki> you killed trondhead =\ 00:29:19 <ewanm89> then we can technically write a C compiler in it... 00:29:46 <PublicServer> <Kalaidos> which in turn could then be used to write a new version of openttd 00:29:49 <ewanm89> or better yet, a BF interpreter... 00:29:54 <PublicServer> <Kalaidos> which allows us to build a perfect train sorter 00:30:06 <PublicServer> <Seki> mmmm, i like where this is going 00:30:14 <PublicServer> <Seki> perhaps the next public server game should be a C compiler? ;) 00:30:35 <ewanm89> urm, no... 00:30:50 <PublicServer> <csuke> comments on SW hub please 00:30:52 <ewanm89> I don't think we have big enough maps to start with 00:30:53 <PublicServer> *** Peter has left the game (connection lost) 00:30:55 <PublicServer> <csuke> *apart from lack of singalling 00:31:01 *** Sedontane has quit IRC 00:31:05 <ewanm89> plus IO would be a bit of a problem. 00:31:25 <PublicServer> <Seki> das a big corner 00:31:34 <PublicServer> <ewanm89> csuke: too much TF? 00:31:44 <PublicServer> *** Peter joined the game 00:31:49 <PublicServer> <csuke> yeah i know, that one junction i forgot ... 00:31:53 <PublicServer> <ewanm89> and yeah, it's crazy big, but then, not suprising.. 00:31:59 <PublicServer> *** Peter has joined company #1 00:32:04 <PublicServer> <Seki> you have non-stepped hill climbing just N of the michael jackson ;) 00:32:19 <PublicServer> <csuke> craxy big = efficient :) 00:32:35 <PublicServer> <ewanm89> how you going from 4->3 effeciently? 00:32:42 <PublicServer> <csuke> have a look 00:32:48 <PublicServer> <csuke> all tracks to all lines 00:32:55 <PublicServer> <csuke> oh feg 00:33:01 <PublicServer> <csuke> hang on ... 00:33:11 <PublicServer> <csuke> bah 00:33:16 <PublicServer> <Sietse> you forgot to connect one line 00:33:31 <PublicServer> <csuke> i've done joining juntiuons for all leaving ones GRRR 00:34:00 <PublicServer> <csuke> where? 00:34:01 <PublicServer> <Sietse> from hub to SE 00:34:13 <PublicServer> <Sietse> just a few tiles are open 00:34:20 <PublicServer> <ewanm89> I can't see it taking the most free line off... 00:34:27 <PublicServer> <csuke> i know 00:34:37 <PublicServer> <csuke> it's very wrong right now 00:34:40 <PublicServer> <csuke> just realised 00:34:55 <PublicServer> *** Seki has joined company #1 00:36:08 <PublicServer> <Seki> sign up for my only catch :) 00:37:16 <PublicServer> <Kalaidos> I just saw csuke's BBH 00:37:21 <PublicServer> <Kalaidos> o_O 00:37:26 <PublicServer> <Seki> hehe 00:37:30 <ewanm89> how many of the openttd screenshots are openttdcoop games, or by one of the coop players? 00:37:41 <PublicServer> <csuke> :) 00:37:48 <ewanm89> I mean the ones on the official site.. 00:37:59 <PublicServer> <Peter> Most of them aren't 00:38:00 *** Sedontane has joined #openttdcoop 00:38:04 <PublicServer> <Peter> they are usually just single player games 00:38:15 <PublicServer> <Seki> un-TF :) 00:38:16 <Sedontane> !password 00:38:16 <PublicServer> Sedontane: lolled 00:38:25 <ewanm89> A lot are by openttdcoop players though. 00:38:26 <PublicServer> *** Sedontane joined the game 00:39:23 <PublicServer> <csuke> mountain restored a lot ... 00:40:03 <PublicServer> <csuke> if anyone took any screen'es pre me then send em and i can put it back exact ;) 00:40:26 <ewanm89> TF cheat!!! 00:40:46 <PublicServer> <Seki> don't make gleeb sad =( 00:42:04 <PublicServer> <Seki> new TL sorter in progress? 00:44:20 <PublicServer> <Seki> i'd like to see a train speed sorter that doesn't use waypoints 00:44:32 <PublicServer> <Peter> I just made one 00:44:41 <PublicServer> <Peter> Wait, speed sorter? 00:44:45 <PublicServer> <Seki> speed sorter 00:45:33 <PublicServer> <Kalaidos> how do you sort by speed? 00:45:41 <PublicServer> <Kalaidos> logic gatter? 00:45:48 <PublicServer> <Seki> shorter track, rather than backwards pre-signals, to entice lane swapping? 00:46:06 <PublicServer> <Peter> where do you see a speed sorter, Seki? 00:46:07 <PublicServer> <Seki> i don't know, kalai, there are conditional orders, but they'd require waypoints 00:46:11 <PublicServer> <Seki> i don't, anywhere 00:46:16 <PublicServer> <Seki> theory :P 00:46:53 <PublicServer> <Seki> your length sorter is cheating because of the speeds of the trains ;) 00:47:12 <PublicServer> <Peter> Cheating? 00:47:26 <PublicServer> <Seki> the front train is still blocking the combo when the second is choosing a track 00:47:46 <PublicServer> <Peter> Ok, let me try a slower train 00:48:51 <PublicServer> <Seki> now that's a proper test, and it works! =) 00:49:07 <PublicServer> <csuke> how the eck do i do 4+4 into 3... 00:49:07 <PublicServer> <Peter> thanks! :-D 00:49:37 <PublicServer> <Peter> if 4+4=3 then I'm the queen of England 00:49:40 <PublicServer> <ewanm89> csuke: that's the question we've all been trying to find a solution for... 00:49:43 <PublicServer> <Seki> do stations still work as a track penalty? 00:49:49 <PublicServer> <Peter> Yeah 00:50:04 <PublicServer> <Kalaidos> in theory you can expand my 4->3 into a 8->3 00:50:11 <PublicServer> <Sietse> you should merge the two 4 lines first 00:50:13 <PublicServer> <Peter> csuke: Check out Kaladios' !4->3 test 00:50:18 <PublicServer> <Kalaidos> just takes up a 'little more space' 00:50:23 <PublicServer> <Sietse> and then go from 4 -> 3 imho 00:50:53 <PublicServer> <Seki> compressor? ;) 00:51:16 <PublicServer> <ewanm89> I'm currently using a 4->3 by just having one line filter into the other two. 00:51:25 <PublicServer> <ewanm89> with woom for priorities... 00:51:27 *** Hirundo has quit IRC 00:51:31 <PublicServer> <Peter> 40 more minutes (real world time) until maglev 00:51:53 <PublicServer> <Seki> compressors were the only thing i couldn't understand the train logic behind, but i think that's the sort of thing you need ;) 00:51:58 <PublicServer> <Sietse> ewanm89 setup looks way easier 00:52:23 <PublicServer> <ewanm89> effeciency may be a problem though 00:52:37 <PublicServer> <Sietse> why? 00:52:46 <PublicServer> <Sietse> I don't see any problem with that approach 00:53:23 <PublicServer> <Sietse> only some signs are misplaced :) 00:53:36 <PublicServer> <ewanm89> Kalaidos approach is a full all to all mixer, which means the trains will be balanced across the output tracks. 00:53:56 <PublicServer> <Sietse> ok, but given that the input 4 lines are balanced 00:53:59 <PublicServer> <ewanm89> mine just forces one track onto the other three 00:54:03 *** Ammler has quit IRC 00:54:30 <PublicServer> <ewanm89> yeah, but mine entirely works on filtering into the most empty line at the time. 00:54:44 <PublicServer> <ewanm89> which will work better is another thing. 00:54:54 <PublicServer> <ewanm89> both methods will at least work. 00:55:01 <PublicServer> <Sietse> agree 00:55:22 <PublicServer> <Sietse> you only use loads of pre-signals without function or am I wrong?? 00:55:43 <PublicServer> <ewanm89> but I need to expand mine to take into account the trains coming from the other direction. 00:56:30 <PublicServer> <ewanm89> no, the presignals should manage to filter to the most empty line, as long as I wasn't having a braindead moment when I did them... 00:56:41 <PublicServer> <Seki> I vote for the giant cyclotron approach. 00:56:54 <PublicServer> <Kalaidos> giant cyclotron approach? 00:57:19 <PublicServer> <Seki> Put all the 4th line's trains into a loop that loops enlessly unless there's a space in one of the other lines ;) 00:57:44 <PublicServer> <Seki> *cough* 00:57:44 <PublicServer> <ewanm89> would just end up jamming the 4th line... 00:57:48 <PublicServer> <Kalaidos> wouldn't the loop be jammed then? : p 00:58:33 <PublicServer> <csuke> i think i got an elegant solution 00:58:50 <PublicServer> <csuke> the 4th line from one direction filters into the 3 from the same direction 00:59:03 <PublicServer> <csuke> and then the other 4 filter in to the 3 easily 00:59:25 *** KenjiE20|LT has joined #openttdcoop 00:59:26 *** ChanServ sets mode: +o KenjiE20|LT 01:00:14 <PublicServer> <ewanm89> I want the exit to be the line, but not have signal gap all the way back 01:00:41 *** KenjiE20 has quit IRC 01:01:12 <PublicServer> <Seki> hm, ok, i need to see that one in action ;) 01:02:52 <PublicServer> <Seki> are 2-3 long hill climbs a big deal? 01:02:56 <PublicServer> <Kalaidos> who build that mountain near mills? 01:03:21 <PublicServer> <csuke> lol 01:03:23 <PublicServer> <csuke> not me 01:03:38 <PublicServer> <csuke> i only destroy mountains 01:04:12 <PublicServer> <Seki> i'll take that as a no 01:04:27 <PublicServer> <Peter> Somebody delete it 01:04:46 <PublicServer> <Seki> ok then 01:05:10 <PublicServer> <Seki> O.o 01:05:13 <PublicServer> <Seki> it regrew! 01:05:18 <PublicServer> <csuke> feaky! 01:05:24 <PublicServer> <Kalaidos> jerks1 01:05:29 <PublicServer> <Seki> i'm not touching that anymore -.- 01:07:42 <PublicServer> <Kalaidos> well, anyways, I'm off to bed 01:07:47 <PublicServer> <Kalaidos> good night everyone 01:07:51 <PublicServer> <Seki> see ya kalaidos 01:07:58 <PublicServer> *** Kalaidos has left the game (leaving) 01:07:59 <ewanm89> later 01:08:08 <PublicServer> <csuke> me off too 01:08:18 <PublicServer> <csuke> will signal hib 2moro 01:08:19 <ewanm89> how to get this linked in... 01:08:55 <PublicServer> *** csuke has left the game (leaving) 01:12:57 *** el_B has quit IRC 01:13:20 <PublicServer> *** Seki has joined spectators 01:17:43 <PublicServer> <ewanm89> you do not want to know about that TF trick... 01:18:04 <PublicServer> <Seki> hmmmm? :) 01:18:35 <ewanm89> do get bridges built against diagonal hill 01:18:45 <FiCE> is 2 bridges of length 5 adequate for this TL? 01:20:25 <PublicServer> *** Sedontane has left the game (connection lost) 01:21:58 *** csuke has quit IRC 01:27:08 *** Sedontane has quit IRC 01:31:31 <PublicServer> <Seki> why are there so many rigs? 01:33:05 <PublicServer> <Peter> Seki: I don't know, it's annoying 01:33:43 <PublicServer> <ewanm89> this is very ugly... 01:33:55 <PublicServer> <ewanm89> Where? 01:34:08 <PublicServer> <Peter> this is very ugly? 01:34:14 <PublicServer> <Peter> Oil rigs @ the message board 01:34:21 <ewanm89> ah 01:34:32 <ewanm89> generator just wanted them 01:34:42 <ewanm89> and the turns on this line... 01:34:45 <PublicServer> <Seki> the outer ponds are getting quite full 01:35:03 *** Sedontane has joined #openttdcoop 01:35:19 <PublicServer> <ewanm89> see !Not Pretty 01:35:39 <Sedontane> I keep crashing out so night guys - my BBH back to nothing now 01:35:47 <PublicServer> <ewanm89> hell, I'm going to need to use PBS to get that bridge to work too... 01:35:54 *** Sedontane has quit IRC 01:36:11 <PublicServer> <Seki> i don't mean to be a bother - but you did see my note about your middle bridges? 01:36:53 <ewanm89> yeah, but I don't see a problem... 01:37:01 <PublicServer> *** Seki has joined company #1 01:37:39 <PublicServer> <ewanm89> what's the problem? 01:37:47 <PublicServer> <Sietse> trains close behind eachother will block there 01:37:50 <PublicServer> <ewanm89> pre signal entrance, two exit... 01:37:53 <PublicServer> <Sietse> because upper path is longer 01:38:00 <PublicServer> <Seki> upper path is 1 square longer 01:38:04 <PublicServer> <ewanm89> yeah, moan at Gleeb about that one. 01:38:19 <PublicServer> <Seki> i don't see gleeb's name on it =D 01:38:26 <PublicServer> <ewanm89> not much one can doo about the length issue 01:38:32 <PublicServer> <Seki> just merge it the other way 01:38:35 <PublicServer> <Seki> and you're fine 01:38:44 <PublicServer> <ewanm89> Gleeb moaned about signal gap that solved that 01:39:08 <PublicServer> <Sietse> I don't get that signalling btw 01:39:09 <PublicServer> <ewanm89> ah I can now 01:39:12 <PublicServer> <Seki> may i demonstrate? ;) 01:39:19 <PublicServer> <Sietse> why not use basic signals there? 01:39:20 <PublicServer> <ewanm89> I couldn't originally. 01:39:31 <PublicServer> <ewanm89> go ahead and fix it. 01:39:35 <PublicServer> <Peter> Time to convert to maglev! 01:39:58 <PublicServer> <ewanm89> when I've solved this trainlength corner issue 01:40:54 *** Hirundo has joined #openttdcoop 01:40:57 <PublicServer> <ewanm89> any solutions to "!Not Pretty" anyone? 01:41:13 <PublicServer> <Seki> shift that whole line southward? 01:41:34 <PublicServer> <Seki> gives you more room to work 01:41:34 <PublicServer> <Peter> may I convert us to maglev? 01:41:34 <PublicServer> <Sietse> move the merger more to the east 01:41:35 <Webster> Latest update from devzone: #openttdcoop - New Server <http://dev.openttdcoop.org/news/19> || OpenSFX - OpenSFX 0.1.0 <http://dev.openttdcoop.org/news/18> 01:41:52 <PublicServer> <Seki> peter 01:41:57 <PublicServer> <ewanm89> and requires yet another rebuild of the merger... 01:42:00 <gleeb> Seki, you're a liar <3 01:42:00 <PublicServer> <Seki> loose train over by power/oil merge should be fixed 01:42:02 <gleeb> 00:06 < SekiSelu> i didn't know gleeb was a cooper o.O 01:42:14 <gleeb> I told you last night/this morning/whenever it was 01:42:15 <PublicServer> <Seki> before you convert 01:42:22 <PublicServer> <Peter> yeah? 01:42:39 <PublicServer> <Seki> train 12 should be caught, along with probably stopping the train length sorters :) 01:43:03 <PublicServer> <Seki> I suppose I was too busy staring at your negative balance sheet to notice, then, gleeb ;) 01:43:12 <gleeb> Haha 01:43:18 <gleeb> I wasn't negative at the time. 01:43:34 <SekiSelu> says you ;) 01:43:42 <PublicServer> <Peter> Maglev done 01:43:53 <gleeb> It wasn't, I was well onto my second station by then. 01:43:58 <ewanm89> nope 01:44:10 <ewanm89> you need to fix all non tubular steal bridges 01:44:41 <ewanm89> then you would have converted full... 01:44:42 <PublicServer> <Seki> that's a lot of bridges 01:44:50 <PublicServer> <Peter> so help 01:44:55 <ewanm89> hence why I'm leaving him to convert 01:45:05 <PublicServer> <Peter> I'll do csuke's junction, you do Kalaidos' 01:45:21 <PublicServer> <Seki> ..... >_< 01:45:33 <ewanm89> don't forget the stations too 01:45:35 <PublicServer> <Seki> so many bridges =\ 01:45:43 <ewanm89> I'll do my station... 01:45:44 <PublicServer> <Seki> already got one station, it was easy =D 01:45:44 <gleeb> <3 Bridges 01:46:57 <PublicServer> <Seki> omg, that makes it so much easier -.- 01:47:05 <PublicServer> <Seki> ctrl-bridge = best bridge! good to know =D 01:47:23 <gleeb> Wrong. 01:47:28 <PublicServer> <Sietse> ctrl = last used bridge btw :) 01:47:29 <PublicServer> <Seki> eh? 01:47:30 <gleeb> ctrl-bridge = last used bridge 01:47:36 <PublicServer> <Seki> ahhh, better to know ;) 01:47:43 <PublicServer> <ewanm89> hmm, I 'm getting viaducts, not tubular steel ones... 01:48:15 <PublicServer> <Seki> 1/2 kala done -.- 01:48:20 <PublicServer> <Seki> stupid bridgeaholics 01:48:29 <PublicServer> *** Sietse has joined company #1 01:48:42 <ewanm89> they are same length as the tubular steel ones it did let me have... 01:51:27 <PublicServer> <Seki> i'm pretty sure i just spent a million bucks on bridgesw 01:51:57 <PublicServer> <ewanm89> why am I suddenly getting viaducts as my maximum bridge? 01:52:15 <PublicServer> <Sietse> depends on # tiles 01:52:27 <PublicServer> <Seki> can't tube <4 01:52:34 <PublicServer> <ewanm89> 4 == tubular steel 01:52:40 <PublicServer> <ewanm89> and it was allowing them 01:52:47 <PublicServer> <ewanm89> and suddenly isn't 01:52:48 <PublicServer> <Sietse> that is why csuke build 4 tiles bridges while 3 is sufficient 01:53:17 <PublicServer> <Sietse> I was replacing there 01:53:28 <ewanm89> I know what it is 01:53:46 <PublicServer> <Peter> jesus christ! You don't need to smash them! 01:53:50 *** Ammller has joined #openttdcoop 01:53:50 *** ChanServ sets mode: +o Ammller 01:53:50 <PublicServer> <Seki> another note - you don't have to delete the old bridge, you can just slap the new one on top of it 01:53:53 <PublicServer> <Seki> ;) 01:54:22 <ewanm89> smashing is half the fun though 01:54:30 <PublicServer> <Peter> YOU DONT NEED TO SMASH 01:54:31 <PublicServer> <Peter> STOP 01:54:54 <PublicServer> <Sietse> hahahaha 01:55:16 <PublicServer> <Peter> replace them normally please 01:55:18 <PublicServer> <Seki> aren't we just going to have to do this all over again when silicon bridges come out? 01:55:27 <ewanm89> of course 01:55:27 <PublicServer> <Peter> Shhh 01:55:30 <PublicServer> <Seki> ;) 01:55:33 <PublicServer> <Seki> so why bother? 01:55:42 <ewanm89> that's your job... 01:55:51 <PublicServer> <Seki> ahh, i see, contracting it out ;) 01:55:54 <ewanm89> thanks for volunteering ;) 01:55:59 <PublicServer> <Seki> welcome =D 01:56:09 <PublicServer> <Seki> where'd i put that map-size bulldozer tool...... 01:56:14 <Ammller> does www.openttdcoop.org work for you? 01:56:16 <PublicServer> *** Seki has joined spectators 01:56:19 <ewanm89> lols 01:56:38 <KenjiE20|LT> working for me Ammller 01:56:39 *** Ammler has joined #openttdcoop 01:56:40 <ewanm89> yes 01:56:41 *** Webster sets mode: +o Ammler 01:56:50 *** Ammler is now known as Guest167 01:56:51 <ewanm89> but didn't you add new news story? 01:56:51 <PeterT> "You are on our old server. This shouldn't happen. Please inform us on irc about. (#openttdcoop) 01:56:52 <PeterT> or Email: info@openttdcoop.org " 01:57:18 <ewanm89> Oh, at it might take some time for DNS to filter through 01:57:25 *** Guest167 is now known as Ammler 01:57:27 <ewanm89> especially if some of us cache it. 01:57:27 <PeterT> Ammler: read my error :) 01:57:40 *** Ammller has quit IRC 01:57:58 <KenjiE20|LT> PeterT, read ewan's reply 01:58:19 <ewanm89> yeah, give it a day or two 01:58:38 <ewanm89> KenjiE20|LT: I figured new server was on new IP ;) 01:58:40 <Ammler> ewanm89: in that case, I would quickly change the ISP 01:59:01 <ewanm89> Ammler: urm, DNS doesn't work quite like that 01:59:11 <Ammler> it does :-) 01:59:11 <SekiSelu> Can anyone corroborate the note I saw on some coop page about industries w/ service >80% shrinking? 01:59:15 <ewanm89> And I have my own internal caches thank you 01:59:24 <Ammler> ttl is set to 10 mins 01:59:35 <KenjiE20|LT> SekiSelu, old 01:59:40 <SekiSelu> Thought so, just making sure 01:59:56 <ewanm89> still could take a day to filter all the way through, especially given I cache for a week. 02:00:02 <ewanm89> firefox caches DNS too. 02:00:11 <ewanm89> as do most browsers locally. 02:00:28 <ewanm89> hint, I use my own DNS servers ;)# 02:01:03 <sietse> nowadays DNS updates are generally quite short 02:01:04 <Ammler> ewanm89: well, if they keep the old ip longer than ttl, they are buggy. 02:01:16 <ewanm89> no, one can force it. 02:01:24 <ewanm89> as I usually do 02:01:37 <Ammler> force to ignore ttl? 02:01:45 <ewanm89> yeah 02:01:50 <Ammler> quite stupid 02:01:51 <PublicServer> <FiCE> can someone check out my attempted join 02:01:57 <ewanm89> not good for those that use DNS load balancing... 02:01:59 <PublicServer> <FiCE> at the NW hub corner? 02:02:01 <Ammler> but well, you might have your reasons. 02:02:02 <KenjiE20|LT> http://www.opendns.com/support/cache/ <-- reports about 50/50 change 02:02:03 <Webster> Title: OpenDNS > Support > CacheCheck (at www.opendns.com) 02:02:13 <PublicServer> <FiCE> I'm not really sure how prio's work or where they should go 02:02:18 <PublicServer> <FiCE> so I've just got a sign there at the moment 02:02:28 <ewanm89> but is good when you have several thousand users all accessing google. 02:02:35 *** cornjuliox has joined #openttdcoop 02:02:52 <Ammler> well, after the move, I will change ttl to one day again 02:03:07 <PublicServer> <Sietse> I dunno of prios are needed and then which line has prio 02:03:14 <cornjuliox> do you guys set breakdowns to none when you play? 02:03:17 <PublicServer> <Sietse> maybe prio on hub itself 02:03:25 <PublicServer> <FiCE> the idea is to penalise one direction over the other right? 02:03:27 <ewanm89> cornjuliox: usually, but not always 02:03:43 <PublicServer> <Sietse> I get the idea 02:03:49 <ewanm89> cornjuliox: we sometimes have fun with having breakdowns on. 02:03:56 <PublicServer> <Sietse> I think the "hub" needs prio 02:03:59 <cornjuliox> i noticed that whenever a train breaks down on my mainline it holds up the entire line - how do you deal with that? 02:04:07 <PublicServer> <Sietse> so ur diagonal lines (but I am not sure) 02:04:10 <PublicServer> <Seki> you have a 4 track mainline 02:04:15 <ewanm89> prio gives that line more priority 02:04:19 <PublicServer> <Seki> so a breakdown only affects 25% of it ;) 02:04:25 <Ammler> well, that was around 2 games of the 160 02:04:44 <ewanm89> yeah, I said usually we have breakdowns off. 02:04:47 <PublicServer> <FiCE> ah so the hub should have prio? 02:04:50 <cornjuliox> ah. 02:04:58 <PublicServer> <FiCE> or the ML? 02:05:01 <PublicServer> <Sietse> seems reasonable 02:05:17 <ewanm89> sietse: prios are to keep a specific line flowing. 02:05:18 <PublicServer> <FiCE> well that makes it hard :p 02:05:33 <PublicServer> <Sietse> the hub should since it needs to be as speedy as possible 02:05:47 <ewanm89> we might not need any prios, and certainly shouldn't on the hub, as there are more tracks there. 02:05:50 <gleeb> Corn: We turn off breakdowns :P 02:06:07 <ewanm89> track shifters more important. 02:06:15 <PublicServer> <FiCE> this is SML? 02:06:23 <ewanm89> no 02:06:28 <PublicServer> <Seki> don't think that was in the plan, no 02:06:53 <ewanm89> we shouldn't need prios around the hub itself. 02:06:53 <PublicServer> <FiCE> but you just said "track shifters"...? 02:07:08 <ewanm89> we should be balancing before that 02:07:13 <PublicServer> <Sietse> I would opt for prio's 02:07:17 <ewanm89> so shouldn't need those either 02:07:44 <PublicServer> <Sietse> even though they might not be needed, still the "hub" needs advantage over the ML imho 02:07:55 <PublicServer> <ewanm89> no 02:08:04 <PublicServer> <ewanm89> no point in building useless stuff 02:08:11 <Ammler> KenjiE20|LT: only 2 servers left on dnscache :-) 02:08:34 <PublicServer> <FiCE> I don't really see the need either at this point 02:08:38 *** Xaroth has quit IRC 02:08:48 <PublicServer> <FiCE> I'd say the priorities are about equal 02:08:57 <KenjiE20|LT> heh 02:09:10 <PublicServer> <FiCE> there could very well be more traffic going to the factory 02:09:15 <PublicServer> <FiCE> than around the hub loop 02:09:42 <PublicServer> <Sietse> that is a split, not a join 02:10:02 <Ammler> me wonders, how those regions work with dyndns :-) 02:10:08 <KenjiE20|LT> hehe, blog / devzone updated for me, wiki still not >_> 02:10:18 <Ammler> devzone is old 02:10:19 <PublicServer> <FiCE> nah it'd be a join on the return trip from the factory 02:10:29 <PublicServer> <FiCE> it has to merge back into hub 02:10:38 <Ammler> only moved (www.)openttdcoop.org 02:10:41 <KenjiE20|LT> ah 02:10:51 <KenjiE20|LT> yea /wiki/ works 02:10:53 <PublicServer> <FiCE> meh who knows, I'll leave it up to someone who knows what they're doing 02:11:34 <PublicServer> <Seki> I still say you should just build a compactor :) 02:11:53 <KenjiE20|LT> cool, all seems good, and pretty responsive now everythings up 02:12:01 <ewanm89> what, crush all the trains as they past? 02:12:27 <ewanm89> Big block that hammers down... 02:12:30 <PublicServer> <Seki> That's exactly it ;) 02:13:28 <PublicServer> <Seki> sorry, compressor ;) 02:13:31 <PublicServer> <Seki> that one 02:14:09 <cornjuliox> is there any way to demolish an entire city? 02:14:16 <cornjuliox> theres one that just happens to be in my way >_< 02:14:18 *** valhalla1w has quit IRC 02:14:22 <PublicServer> <Seki> yes, are you on the server? 02:14:29 <PublicServer> <Seki> look at trondhead 02:14:37 <ewanm89> cornjuliox: sort of... 02:14:56 <PublicServer> <Seki> crushed all the buildings (i assume with bribes) and bought all the land 02:15:04 <cornjuliox> seki 02:15:06 <ewanm89> or do it Murfingway style 02:15:09 <cornjuliox> no i'm not on the server right now 02:15:20 <PublicServer> <Sietse> planting mass trees helps aswell 02:15:38 <cornjuliox> they should add that in the next release 02:15:43 <cornjuliox> the ability to destroy towns 02:20:42 *** Xhizor has quit IRC 02:20:42 <PublicServer> *** Xhizor has left the game (connection lost) 02:25:36 <cornjuliox> can PBS be used to allow 2 trains to be on a really long bridge or tunnel at the same time? 02:25:46 <PublicServer> <Seki> no =\ 02:25:46 <PublicServer> <Sietse> no 02:27:15 <PublicServer> <Sietse> does !to pickup make sense? 02:30:26 <PublicServer> <Sietse> anyone here? 02:30:48 *** De_Ghosty has joined #openttdcoop 02:36:02 <PublicServer> <Peter> to pickup looks find 02:36:18 <PublicServer> <Sietse> ok, good to hear 02:36:27 <PublicServer> <Sietse> someone is converting my tracks 02:37:15 <PublicServer> <Peter> Everyone gone :( 02:37:20 <PublicServer> <Sietse> think so 02:37:28 <PublicServer> <Seki> OHAI 02:38:05 <PublicServer> <Peter> Hey seki 02:38:15 <PublicServer> <Peter> Thanks for the advice on my TL sorter, btw 02:38:19 <PublicServer> <Peter> I really do appreiciate it 02:38:27 <PublicServer> <Seki> of course, even if it was a nitpick ;) 02:38:42 <PublicServer> <Seki> i'll point out the things i see while i watch, but i probably won't play here 02:38:51 <PublicServer> <Seki> too crazy and large scale, i prefer a bit of chaos ;) 02:40:39 <PublicServer> <Seki> I prefer the 6 hour game to the 6 day+ game ;) 02:42:06 <cornjuliox> ok, tell me if i have this straight. the original TTD block signals only let trains pass them when the space between one signal and another is empty, and the PBSes only let trains pass when the space in front of it, up to another signal is clear 02:42:15 <PublicServer> <Seki> yes 02:42:20 <cornjuliox> YES. 02:42:30 <PublicServer> <Seki> but "the space between one signal and another" can be quite convoluted 02:42:31 <gleeb> no 02:42:36 <cornjuliox> no? 02:43:13 <SekiSelu> if you were on the server, i'd set up a demo ;) 02:43:26 <gleeb> cornjuliox: A PBS will only let a train pass if it can plot a route that is not reserved already to a safe stopping point. This includes Signals and End-of-Track. 02:43:41 <SekiSelu> ! but not stations ! 02:44:02 <gleeb> SekiSelu: No, NOT stations. It will plot THROUGH a station. 02:44:16 <SekiSelu> thus why you always need to signal immediately after your ro-ros 02:46:08 <cornjuliox> i see. 02:46:31 <cornjuliox> i figure if i can just understand how TTDs signalling system works, i won't have so many problems building a network. 02:47:02 <PublicServer> *** Seki has joined company #1 02:47:10 <PeterT> If you upload a save to openttd forums, I'll review it for you 02:47:40 <PublicServer> <Seki> can someone explain me the signal layout by the end of ewanm's hub? 02:47:54 <PublicServer> <Seki> seems like there're far too many combos 02:47:59 <PublicServer> <Peter> It's wrong 02:48:35 <PublicServer> <Seki> that's what I thought, but just making sure :) 02:48:58 <cornjuliox> PeterT: i'll put one together with all the questions I have. 02:49:05 <PeterT> Oh 02:49:07 <PeterT> *Ok 02:49:19 *** KenjiE20|LT has quit IRC 02:50:02 *** cornjuliox has quit IRC 02:52:32 *** pugi has quit IRC 03:02:01 <PublicServer> <Sietse> can anyone look at factory pickup exit? 03:02:15 <PublicServer> <Seki> right... where's that... 03:02:30 <PublicServer> <Sietse> north-east of the map 03:02:57 <PublicServer> <Seki> simple and effective, but i'm hardly one to tell you if it's OK ;) 03:03:29 <PublicServer> <Sietse> ok, thnx anyways 03:03:58 <PublicServer> <Seki> you have some strange signal gaps, but that's all of note that I see 03:04:22 <PublicServer> <Sietse> fix it plz 03:04:51 <PublicServer> <Sietse> I think I signalled all 03:04:58 <PublicServer> <Sietse> but could have missed some easily 03:05:04 <PublicServer> <Seki> I don't even know if they need fixing, honestly, but it's something to have a more experienced player look at :) 03:05:56 <PublicServer> <Sietse> the double signals ye 03:06:10 <PublicServer> <Peter> Nic ejob sietse on the factory pickup 03:06:12 <PublicServer> <Sietse> just bad luck :) 03:06:19 <PublicServer> <Sietse> hope it is fine 03:06:27 <PublicServer> <Sietse> my first action on openttdcoop 03:06:31 <PublicServer> <Peter> Double sigs are fine, btw 03:06:44 <PublicServer> <Peter> signal gap 2, usually 03:06:47 <PublicServer> <Seki> so long as it's not somewhere on the mainline? ;) 03:06:48 <PublicServer> <Sietse> watched some games 03:06:52 *** cornjuliox has joined #openttdcoop 03:07:07 <PublicServer> <Sietse> I have two set, but when u drag complete parts often at corners you end up with doubles 03:07:09 <PublicServer> <Peter> Csuke: Holy shit. 03:07:22 <PublicServer> <Seki> Yes, that too 03:16:41 <PublicServer> <Sietse> gnight to all which are still awake xD 03:16:54 <PublicServer> <Sietse> you don't need sleep? 03:17:08 <PublicServer> <Seki> you can sleep when you're dead =D 03:17:23 <PublicServer> <Seki> that and it's not that late here 03:17:24 <PublicServer> <Sietse> hehehe, interesting :) 03:17:31 <PublicServer> <Sietse> aah, US? 03:17:34 <PublicServer> <Seki> yep 03:17:50 <PublicServer> <Sietse> local time is 4.17AM here :) 03:18:13 <SekiSelu> random trivia - what're the little white puffs that come off of trains sometimes (not steam from steam trains :P) 03:18:43 <PublicServer> <Sietse> dunno 03:18:51 <PublicServer> <Seki> me neither, that's why I'm askin =D 03:21:07 <PublicServer> *** Sietse has left the game (leaving) 03:21:15 *** sietse has quit IRC 03:22:04 *** cornjuliox has quit IRC 03:34:10 <PublicServer> <ewanm89> thanks Peter for fixing that curve length 03:34:43 <PublicServer> <Peter> welcome 03:34:49 <PublicServer> <Peter> but I created a problem too 03:35:07 <PublicServer> <ewanm89> working on it 03:35:42 <PublicServer> <Peter> Hold on, fix our first problem.... 03:36:16 <PublicServer> <ewanm89> yeah, I never liked those bridges, lols 03:37:19 <PublicServer> <Peter> Where do you live? 03:37:33 <PublicServer> <ewanm89> Just outside of London 03:37:47 <PublicServer> <Peter> So it's 3AM for you? 03:37:57 <PublicServer> <ewanm89> closer to 4 now... 03:38:03 <PublicServer> <ewanm89> 03:38 03:38:08 <PublicServer> <Peter> same 03:38:11 <PublicServer> <Peter> 10:38 03:38:18 <PublicServer> <Peter> Can you guess where I live? 03:38:29 <PublicServer> <Peter> 10:38 PM (Thursday) 03:38:33 <PublicServer> <Seki> east coast US 03:38:38 <PublicServer> <Seki> or canada? 03:38:47 <PublicServer> <Peter> east coast us 03:38:49 <PublicServer> <Peter> Massachusetts 03:38:52 <PublicServer> <ewanm89> yeah, EST time 03:38:59 <PublicServer> <ewanm89> got a clock just for that 03:40:46 <PublicServer> <ewanm89> who took out all the presignalling? 03:40:54 <PublicServer> <ewanm89> on this bit? 03:45:15 <PublicServer> <ewanm89> what kind of progrss should I use with this town in the way here? 03:45:52 <PublicServer> <ewanm89> still got the station exits to do too... 03:47:33 <gleeb> !password 03:47:33 <PublicServer> gleeb: clefts 03:47:48 <PublicServer> *** Gleeb joined the game 03:47:54 <ewanm89> total town destruction, or trainspotters heaven? 03:48:15 <PublicServer> <ewanm89> I have three towns in the way, lols 03:51:57 <PublicServer> <ewanm89> Sahattan and Grindtown are definitely in the way 03:52:18 <PublicServer> <Gleeb> Just leave wintown. 03:52:35 <PublicServer> <ewanm89> hehehe 03:53:09 <PublicServer> <ewanm89> it may actually be beneficial to work around grind town... 03:55:17 <PublicServer> <ewanm89> so ugly, it might just work... 03:57:17 *** Zulan has quit IRC 03:57:41 <PublicServer> <ewanm89> who likes tunnels? 03:57:52 <PublicServer> <Gleeb> You do. 03:58:11 <PublicServer> <ewanm89> well, I'm about to use a few, quite a few... 03:58:19 <PublicServer> <Gleeb> Where? 03:58:34 <PublicServer> <ewanm89> going to need to dig the tunnel back up though 03:58:45 <PublicServer> <Gleeb> Where? 03:58:54 <PublicServer> <ewanm89> need to split tracks both ways 03:58:58 <PublicServer> <Gleeb> Where? 03:59:09 <PublicServer> <ewanm89> for each ML direction 03:59:14 <PublicServer> <Gleeb> Ah 03:59:37 <PublicServer> <ewanm89> the diagonals are going to cross right across. 03:59:56 <PublicServer> <ewanm89> tunnel the other two under the third? 04:00:17 <PublicServer> <ewanm89> for the three lines that don't cross the hub 04:00:26 <PublicServer> <Gleeb> If you think it's best, do it. 04:00:37 <PublicServer> <Gleeb> Someone'll fix it if it's wrong. 04:01:14 <ewanm89> without major *progress* it's the only way 04:01:49 <ewanm89> not got the room for a bridge based aproach with the hill and all (without major TF) 04:02:00 <gleeb> NOTHING CAN STOP PROGRESS! 04:02:02 <ewanm89> so, I'll go with tunnels... 04:02:15 <ewanm89> if you can't go over it, go through it... 04:02:43 <PublicServer> <Gleeb> Or around it 04:06:26 <PublicServer> <Gleeb> Hey, tunnelguy, can I show you something? 04:07:01 <PublicServer> <ewanm89> you going to moan about the signal gaps caused by tunnels? 04:07:05 <PublicServer> <Gleeb> Nope 04:07:11 <PublicServer> <Gleeb> I'll just show ya 04:07:41 <PublicServer> <Gleeb> Better Acceleration. 04:07:58 <ewanm89> yeah, better acceleration, but how I had it was closer to the original TF 04:08:00 <PublicServer> <Gleeb> You also have a slow corner 04:08:25 <PublicServer> <Gleeb> Yeah, true, but it's still minimum TF :P 04:08:27 <ewanm89> solved!!! 04:08:35 <PublicServer> <Gleeb> Now it's a desync :P 04:08:58 <ewanm89> one can use a signal gap to work around that 04:09:07 <PublicServer> <Gleeb> Not a good idea. 04:09:07 <ewanm89> it's not that much of a problem anyway 04:09:19 <PublicServer> <Gleeb> On a ML, it's always a problem. 04:09:34 <ewanm89> signal gap of tunnel itself is more of a problem... 04:09:38 <PublicServer> <Gleeb> This game needs annotations so I can draw with my graphics pad. 04:09:47 <ewanm89> technically it's the station merge.... 04:10:13 <PublicServer> <Gleeb> The signal gap is perfect. 04:12:50 <PublicServer> <Gleeb> The desync is bugging me, mind if I fix it? 04:13:07 <PublicServer> <ewanm89> yes, I do mind... 04:13:24 <PublicServer> <Gleeb> O.o 04:13:58 <PublicServer> <Gleeb> Oh, you're on it :D 04:14:08 <ewanm89> damn bloody perfectionists!!!! 04:14:22 <PublicServer> <Gleeb> Hey, it's a potential bottleneck :P 04:14:46 <ewanm89> if it bottlenecked then the tunnels would anyway 04:15:01 <PublicServer> <Gleeb> It wouldn't be the tunnels. The tunnels are perfect. 04:15:07 <ewanm89> given the waiting space before the tunnels. 04:15:13 <PublicServer> <Gleeb> It's the desync that would bottleneck. 04:15:20 <ewanm89> it wouldn't have 04:15:45 <ewanm89> as there is more than a train length signaled before one hit the tunnels 04:18:10 <ewanm89> can we please call this crazyhub 04:18:23 <PublicServer> <Gleeb> It's already named. Uberhub. 04:18:45 <ewanm89> I'm pretty sure the entrance is going to bottleneck... 04:18:59 <ewanm89> the 8->3 merge just isn't right... 04:20:49 <ewanm89> HUB NW needs the ones for the other direction still 04:21:06 <PublicServer> <Gleeb> NW may not survive, I think. 04:21:20 <ewanm89> the merger is nice... 04:21:30 <ewanm89> but it's only doing half... 04:22:06 <ewanm89> mine the merger needs a real good fresh look at. 04:22:34 <ewanm89> the ones inbound into the station 04:24:44 <ewanm89> don't be suprised if half of the tracks are never used 04:25:12 <ewanm89> this two way roundabout thing is likely to cause that. 04:25:35 <PublicServer> <Gleeb> Good. That means we have lots of capacity ;) 04:25:42 <ewanm89> no... 04:26:03 <ewanm89> half will jam while the pathfinder refuses to use the other half... 04:30:17 <gleeb> That's why you need to make sure your hubs should be balancing, too. 04:30:34 <gleeb> It can all be resolved :) 04:30:39 <gleeb> I have faith! 04:30:40 <ewanm89> yeah, I'm pretty sure that's not going to happen... 04:31:16 <gleeb> Don't be so negative, man. This can work. We have the right people to make it work. 04:31:36 <ewanm89> how long you been playing coop? 04:31:40 <PublicServer> <Gleeb> Months 04:31:45 <ewanm89> how many? 04:31:56 <PublicServer> <Gleeb> I don't keep track of that sort of thing. 04:32:02 <ewanm89> roughly... 04:32:11 <PublicServer> <Gleeb> 3-6, maybe? 04:32:17 <PublicServer> <Peter> I've played since PSG 138 04:32:24 <PublicServer> <Gleeb> So about the same time as me? 04:32:34 <ewanm89> okay, well I've got about a year on you then... 04:32:52 <ewanm89> I just taken a break for the last year or so... 04:33:06 <PublicServer> <Gleeb> That's great. So you've missed all the new techniques? 04:34:06 <ewanm89> Is earliest game I can guarantee I played in 31.08.07 - 03.09.07 04:34:49 <ewanm89> and not really, not that much has changed. 04:35:01 <ewanm89> PBS is now in trunk, and that's about it. 04:37:40 <PublicServer> <Peter> wow, we've been playing here for a LONGG time 04:37:50 <PublicServer> <Peter> I've been on since 11 AM this morning 04:37:57 <PublicServer> <Peter> and it's 1137 now 04:38:04 <PublicServer> <Peter> 12 Hours :) 04:40:02 <PublicServer> *** ewanm89 has left the game (connection lost) 04:43:09 <PublicServer> <Peter> uh oh :( 04:43:10 <PublicServer> <Seki> THAT TRAIN IS TOO FAST 04:43:15 <PublicServer> <Peter> which? 04:43:24 <PublicServer> <Seki> plondingstone waypoint runner 04:43:25 <PublicServer> <Peter> 15 :D 04:43:29 <PublicServer> <Peter> HAHA 04:43:36 <PublicServer> <Peter> /me 04:43:45 <ewanm89> ooh, I like this newgrf set... 04:43:48 <PublicServer> * Peter says it was me 04:44:08 <ewanm89> toyland to mars set... 04:45:20 <PublicServer> <Peter> I'm off for tonight 04:45:25 <PublicServer> <Peter> Great job guys, cya tommorow 04:45:27 <PublicServer> <Seki> see ya peter =) 04:45:27 <PublicServer> *** Peter has left the game (leaving) 04:45:31 <PeterT> Bye :) 04:45:40 *** PeterT has quit IRC 04:57:11 <PublicServer> *** Gleeb has left the game (leaving) 05:00:15 <PublicServer> *** Seki has joined spectators 05:00:16 <PublicServer> *** Game paused (not enough players) 05:04:46 <PublicServer> *** Thraxian joined the game 05:18:03 <ewanm89> !password 05:18:03 <PublicServer> ewanm89: twines 05:18:32 <PublicServer> *** ewanm89 joined the game 05:28:20 <PublicServer> *** Thraxian has left the game (connection lost) 05:33:16 *** Thraxian has left #openttdcoop 05:47:36 <PublicServer> *** ewanm89 has left the game (leaving) 05:47:37 <PublicServer> *** Game paused (not enough players) 05:47:45 <PublicServer> *** FiCE has left the game (leaving) 06:17:33 *** mixrin has joined #openttdcoop 06:35:27 *** damalix has joined #openttdcoop 06:36:59 <PublicServer> *** Damalix joined the game 06:40:49 <FiCE> need company? :) 06:40:58 <SekiSelu> who what? 06:40:59 <PublicServer> <Damalix> no, just having a look 06:41:06 <FiCE> ok :) 06:42:11 <PublicServer> *** Damalix has left the game (connection lost) 06:42:27 <damalix> hop, I'm gone :p 06:42:38 *** damalix has quit IRC 06:47:44 *** mixrin has quit IRC 06:53:13 * ewanm89 is playing with some of the AI's 06:53:35 <ewanm89> If just been real evil to one... 06:54:31 <ewanm89> It's a road ai, so I've built a level crossing across, and stopped a train on it... 06:54:58 <ewanm89> ooh, trai plays smash the trucks 06:55:04 <ewanm89> this could be fun... 06:55:35 <ewanm89> and another bites the dust... 06:56:34 *** De_Ghosty has quit IRC 07:07:35 <PublicServer> <Seki> did you know you're an evil person? 07:07:53 *** mixrin has joined #openttdcoop 07:09:19 <ewanm89> whst for building a loop of a couple of level crossings across the road, then puting a trin going round and round, just long enough so the truck moves over the crossing? 07:10:01 <PublicServer> <Seki> you should use logic trains =P 07:10:32 <ewanm89> don't have the newgrf loaded... 07:10:46 <PublicServer> <Seki> ahhhhhh, fair enough 07:11:35 <ewanm89> ooh, I think it loaded it... 07:12:01 <PublicServer> <Seki> poor AI won't know what hit it 07:12:39 <ewanm89> poor AI can't keep up with my plane service. 07:13:02 <ewanm89> which is earning shit loads... 07:13:33 <ewanm89> the train company AI is beating me, but I gave it a headstart so... 07:14:30 <ewanm89> 11 planes flying the same route... 07:14:46 <ewanm89> I might need the intercontinental airport soon... 07:15:31 <ewanm89> two runways just isn't enough... 07:16:09 <PublicServer> <Seki> i play on station spread 7 - you can't even build the intercontinental, it's "too spread out" 07:16:22 <ewanm89> I play at spread 50 07:16:41 <ewanm89> so, one big massive airport... 07:17:59 *** De_Ghosty has joined #openttdcoop 07:19:10 <ewanm89> I'll just buy 75% of the other two companies... 07:19:27 <ewanm89> let them earn for me? 07:21:16 *** mixrin has quit IRC 07:22:31 *** Polygon has joined #openttdcoop 07:23:05 <ewanm89> I like the way one doesn't need to do station walking anymore. 07:23:46 *** Progman has joined #openttdcoop 07:29:39 *** jondisti has joined #openttdcoop 07:29:39 <jondisti> !password 07:29:39 <PublicServer> jondisti: camels 07:29:40 <PublicServer> *** jondisti joined the game 07:30:35 <gleeb> Fokken Camels. 07:30:41 <ewanm89> what year does one get intercontinential? 07:30:43 <PublicServer> <Seki> Camels? O.o 07:30:46 <FiCE> !password 07:30:46 <PublicServer> FiCE: camels 07:31:10 <PublicServer> <Seki> 2002 07:31:20 <PublicServer> *** FiCE joined the game 07:32:31 <gleeb> SekiSelu: 07:29 <+PublicServer> jondisti: camels 07:34:30 <ewanm89> ooh, I could make roads in a city one way to kill AI's bus services... 07:41:15 *** ^Spike^ has joined #openttdcoop 07:41:15 *** Webster sets mode: +o ^Spike^ 07:45:32 <gleeb> Just to let all y'all know, I'm gonna be away for a while, tweet me @badsushi if you need me :) 07:45:44 <PublicServer> <Seki> ew, bad sushi =P 07:46:27 <gleeb> Not that kind if bad. 07:46:29 <gleeb> Naughty bad. 07:48:51 *** Polygon has quit IRC 07:48:52 <PublicServer> *** jondisti has left the game (leaving) 07:48:53 <PublicServer> *** Game paused (not enough players) 07:50:48 <ewanm89> last time I checked the oxford english dictionary, bad meant well, bad... 07:52:24 <ewanm89> A. adj. 07:52:25 <ewanm89> I. In a privative sense: not good. 07:52:25 <ewanm89> 1. Of poor quality or little worth. 07:52:35 <ewanm89> a. Of food or drink: rendered unpalatable or unfit for consumption through decay, putrefaction, etc.; stale; rotten, .off.. 07:59:22 *** mixrin has joined #openttdcoop 07:59:23 <PublicServer> *** Seki has left the game (leaving) 08:08:00 <ewanm89> I'm well ahead with a lot less vehicle, etc... 08:08:05 <planetmaker> moin 08:08:14 <ewanm89> I have 7 trains and 22 aircraft... 08:08:38 <ewanm89> and AI 1 has 232 trains, and AI 2 has 181 road vehicles. 08:09:23 *** ODM has joined #openttdcoop 08:09:24 *** ChanServ sets mode: +o ODM 08:21:53 *** Xaroth has joined #openttdcoop 08:23:40 *** Fuco has quit IRC 08:28:39 *** Fuco has joined #openttdcoop 08:29:38 *** TD has joined #openttdcoop 08:30:10 <TD> !players 08:30:12 <PublicServer> TD: Client 287 (Orange) is FiCE, in company 1 (#openttdcoop) 08:30:21 *** TD has quit IRC 08:31:56 *** Xaroth_ has joined #openttdcoop 08:35:52 *** FrancoBegbie has joined #openttdcoop 08:39:08 *** Xaroth has quit IRC 08:42:12 <SekiSelu> 232 trains? O.o 08:43:09 <SekiSelu> if they ever do get the AI up to par on making solid networks and/or moneymaking routes, us slow, mouse-bound people will be in trouble 08:44:22 <SekiSelu> though I suppose it would open up all sorts of new AI-related contests or build-assists 08:46:52 *** Xaroth has joined #openttdcoop 08:52:52 *** Xaroth_ has quit IRC 09:08:19 *** bartaway is now known as bartavelle 09:08:34 <bartavelle> hello 09:24:38 *** TD has joined #openttdcoop 09:24:44 <TD> !password 09:24:44 <PublicServer> TD: deform 09:25:02 <PublicServer> *** Torben Paw joined the game 09:27:36 <PublicServer> *** Torben Paw has left the game (leaving) 09:27:38 <PublicServer> *** Game paused (not enough players) 09:28:31 *** dr_gonzo has joined #openttdcoop 09:39:39 *** Xaroth_ has joined #openttdcoop 09:46:38 *** Xaroth has quit IRC 09:47:50 *** el_B has joined #openttdcoop 09:47:53 <el_B> !password 09:47:53 <PublicServer> el_B: niches 09:48:10 <PublicServer> *** Kalaidos joined the game 09:55:18 <PublicServer> *** Kalaidos has left the game (leaving) 09:55:19 <PublicServer> *** Game paused (not enough players) 09:55:24 *** el_B has quit IRC 10:04:33 <TD> hmm there might be a problem with the build currently being used on PS ive replicated it a couple of times now, someone try and save the game and then replace the trains at marks Tl-sorter and see if ti crashes! 10:04:42 <TD> !password 10:04:42 <PublicServer> TD: clicks 10:04:59 <PublicServer> *** Torben Paw joined the game 10:05:11 <PublicServer> *** Torben Paw has left the game (leaving) 10:05:11 <PublicServer> *** Game paused (not enough players) 10:17:07 <TD> hmm i couldnt recreate it with a fresh so guess its ok 10:17:52 *** Progman has quit IRC 10:18:38 <SmatZ> what patch are you using, TD? 10:40:51 *** mixrin has quit IRC 10:41:47 <PublicServer> *** SmatZ joined the game 10:41:53 <PublicServer> <SmatZ> morning 10:43:02 <PublicServer> *** SmatZ has left the game (leaving) 10:43:02 <PublicServer> *** Game paused (not enough players) 11:07:33 *** ODM has quit IRC 11:09:54 *** Sedontane has joined #openttdcoop 11:10:02 <TD> r18279 11:10:03 <Sedontane> !password 11:10:03 <PublicServer> Sedontane: floras 11:10:14 <PublicServer> *** Sedontane joined the game 11:10:50 <TD> !players 11:10:52 <PublicServer> TD: Client 297 (Orange) is Sedontane, in company 1 (#openttdcoop) 11:10:52 <PublicServer> TD: Client 287 (Orange) is FiCE, in company 1 (#openttdcoop) 11:13:10 *** Doomah has joined #openttdcoop 11:16:16 <PublicServer> *** FiCE has left the game (connection lost) 11:16:16 <PublicServer> *** Game paused (not enough players) 11:16:46 <PublicServer> *** Sedontane has left the game (leaving) 11:36:49 *** Chris_Booth has joined #openttdcoop 11:38:39 *** BobKiley has joined #openttdcoop 11:39:14 <BobKiley> @quickstart 11:39:15 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 11:40:09 <BobKiley> !dl win64 11:40:09 <PublicServer> BobKiley: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win64.zip 11:40:37 <BobKiley> Hello. Nice to meet you all. 11:40:43 <Sedontane> o/ 11:41:11 <SmatZ> hello 11:47:26 *** TD has quit IRC 11:52:44 <BobKiley> !password 11:52:44 <PublicServer> BobKiley: shoals 11:53:21 <PublicServer> *** Bob Kiley joined the game 11:56:19 <PublicServer> *** Bob Kiley has left the game (leaving) 12:01:00 *** KenjiE20 has joined #openttdcoop 12:01:00 *** ChanServ sets mode: +o KenjiE20 12:01:40 <Ammler> how is web working? 12:02:46 <Ammler> !tweet web moved, devzone in the pipe today 12:02:47 <PublicServer> Ammler: Tweet sent: http://twitter.com/openttdcoop 12:03:52 <Sedontane> hey sammler 12:03:59 <Sedontane> what does that mean? 12:04:09 <Ammler> hey ASedontane 12:04:20 <KenjiE20> all seems fine so far 12:04:46 <Ammler> Sedontane: we are moving to a new server with the services on my server 12:04:51 <Sedontane> yeah tis running fine 12:05:17 <Ammler> www (blog/wiki), dev, bundles, hg 12:05:59 <KenjiE20> hg is just a favicon 12:06:18 <Ammler> http://mz.openttdcoop.org/hg/ 12:06:35 <KenjiE20> that's fine 12:06:41 <Ammler> (but that is still the old server, web is the only one done.) 12:08:52 <Doomah> !password 12:08:52 <PublicServer> Doomah: vising 12:09:02 <PublicServer> *** Doomah joined the game 12:09:35 <Sedontane> are we actually doing any testing of IS2 at the moment? 12:10:08 *** Xaroth has joined #openttdcoop 12:11:09 <Ammler> Sedontane: we usually run such a server on .dev 12:11:23 <Ammler> but that is another service on the move :-) 12:11:42 <Sedontane> shoulda known 12:12:12 <Ammler> someone here has any idea, what is going wrong, if I can't svn over http? 12:12:33 <Ammler> svn co svn://... works, curl http://... work 12:12:40 <Ammler> but svn co http://... doesn't 12:12:53 <KenjiE20> mime type? 12:13:22 <KenjiE20> nah, that won't be it 12:13:44 <Ammler> localhost:~/public_html/blog> svn up 12:13:46 <Ammler> svn: OPTIONS of 'http://svn.automattic.com/wordpress/tags/2.8.4" target="_blank">http://svn.automattic.com/wordpress/tags/2.8.4': could not connect to server (http://svn.automattic.com) 12:15:22 <Ammler> the url is fine, works local 12:17:11 *** Xaroth_ has quit IRC 12:21:11 *** sietse has joined #openttdcoop 12:21:36 <sietse> !players 12:21:38 <PublicServer> sietse: Client 304 (Orange) is Doomah, in company 1 (#openttdcoop) 12:24:07 <KenjiE20> http://subversion.tigris.org/faq.html#proxy <-- not this is it Ammler? 12:24:08 <Webster> Title: subversion: Subversion FAQ (at subversion.tigris.org) 12:25:39 <sietse> !password 12:25:39 <PublicServer> sietse: jazzes 12:25:40 <PublicServer> *** Doomah has left the game (leaving) 12:25:41 <KenjiE20> http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=531338 <-- has a workaround, might be useful 12:25:44 <Webster> Title: #531338 - svn: OPTIONS of http://...: could not connect to server (http://...) - Debian Bug report logs (at bugs.debian.org) 12:25:48 <PublicServer> *** Sietse joined the game 12:27:39 <Ammler> ok, I was thinking about using testing repo for svn 12:28:36 <Ammler> hmm 12:33:30 *** pugi has joined #openttdcoop 12:35:02 <Ammler> neon is the issue 12:35:49 <PublicServer> *** bartavelle joined the game 12:39:21 <PublicServer> *** bartavelle has left the game (leaving) 12:44:01 *** KenjiE20 has quit IRC 12:48:14 *** KenjiE20 has joined #openttdcoop 12:48:14 *** ChanServ sets mode: +o KenjiE20 12:48:58 *** TD has joined #openttdcoop 13:03:00 *** Xaroth_ has joined #openttdcoop 13:09:26 *** Xaroth has quit IRC 13:20:14 *** Xaroth has joined #openttdcoop 13:21:15 *** pugi has quit IRC 13:27:03 *** Xaroth_ has quit IRC 13:33:38 <dr_gonzo> !players 13:33:39 <PublicServer> dr_gonzo: Client 306 is Sietse, a spectator 13:37:39 *** Progman has joined #openttdcoop 13:41:58 *** TD has quit IRC 13:54:55 *** samorajp has joined #openttdcoop 13:55:00 <samorajp> !password 13:55:00 <PublicServer> samorajp: grains 13:55:16 <PublicServer> *** samorajp joined the game 13:55:31 <PublicServer> *** samorajp has joined spectators 14:00:44 <PublicServer> *** samorajp has left the game (leaving) 14:12:31 *** BobKiley has left #openttdcoop 14:13:45 *** TD has joined #openttdcoop 14:18:22 <Doomah> !password 14:18:22 <PublicServer> Doomah: piling 14:18:50 <PublicServer> *** Doomah joined the game 14:19:50 <PublicServer> *** Doomah has joined company #1 14:22:36 <PublicServer> *** jondisti joined the game 14:30:48 *** PeterT has joined #openttdcoop 14:31:25 <PublicServer> *** Doomah has left the game (connection lost) 14:31:26 <PublicServer> *** Game paused (not enough players) 14:31:27 *** Biscuitry has joined #openttdcoop 14:39:26 *** Intexon has joined #openttdcoop 14:44:41 <Intexon> !players 14:44:42 <PublicServer> Intexon: Client 306 is Sietse, a spectator 14:44:42 <PublicServer> Intexon: Client 312 (Orange) is jondisti, in company 1 (#openttdcoop) 14:44:55 <Intexon> !password 14:44:55 <PublicServer> Intexon: deject 14:45:05 <PublicServer> *** Intexon joined the game 14:46:46 <Biscuitry> Just a quick question: are you guys generally okay with random newbies joining the server in spectator mode to watch the goings-on? 14:47:14 *** Radicalimero has joined #openttdcoop 14:47:15 <jondisti> no problem at all 14:48:28 <PublicServer> *** Intexon has left the game (connection lost) 14:50:18 <PublicServer> *** Biscuitry joined the game 14:50:29 *** Intexon has quit IRC 14:52:29 <PublicServer> *** Peter joined the game 14:54:14 <Radicalimero> !password 14:54:14 <PublicServer> Radicalimero: urning 14:54:31 <PublicServer> *** Radicalimero joined the game 14:54:40 *** Doomah has quit IRC 14:54:53 *** Mucht has quit IRC 14:58:08 *** ODM has joined #openttdcoop 14:58:08 *** ChanServ sets mode: +o ODM 15:03:25 <Biscuitry> All I can say is: wow. I've been playing TTD since release and I have nothing on you guys. 15:04:14 <PublicServer> <Peter> hehe 15:06:45 *** Xaroth_ has joined #openttdcoop 15:06:50 <Biscuitry> If someone with a bit of knowhow was a moment, would they mind telling me what desync is in the context of all the signs about it on your tracks? I can't seem to find it on your wiki or that of OpenTTD outside the context of multiplayer connection errors. 15:07:19 <planetmaker> Biscuitry: it means in this context that both (or all) paths have equal lengths 15:07:29 <PublicServer> <Sietse> with those double parts trains should continue to ride at the same distance 15:07:45 <PublicServer> <Sietse> else trains riding the longer lines will stop others 15:08:22 <Biscuitry> Huh. That would explain a few problems I've had over the years. 15:08:24 <PublicServer> <Sietse> therefore both parts should be exact the same length else desync occurs 15:08:47 <Biscuitry> Thanks. 15:08:51 <planetmaker> np 15:08:51 <PublicServer> <Sietse> yw 15:08:53 <PublicServer> <jondisti> Biscuitry: check signlist for !desync 15:09:30 <PublicServer> <Biscuitry> I see it. Pretty much what I was thinking of based on the description a few lines up. 15:09:53 <PublicServer> <Biscuitry> Thanks for the illustration. 15:10:46 *** Mark__ has joined #openttdcoop 15:13:33 <PeterT> KenjiE20: I continue to get this error when trying to edit the archive page "Set $wgShowExceptionDetails = true; at the bottom of LocalSettings.php to show detailed debugging information." 15:13:36 *** Mark__ is now known as Mark 15:13:52 *** Xaroth has quit IRC 15:15:09 <jondisti> !tunnels 4 10 15:15:09 <PublicServer> jondisti: You need 2 tunnels/bridges for trainlength 4 and gap 10. 15:15:30 <Chris_Booth> PeterT: PM KenjiE20 and he will reply ASAP 15:15:42 <PeterT> Thanks Chris 15:15:47 <KenjiE20> he already highlighted me 15:16:03 <PeterT> So, do you get the same error? 15:16:56 <planetmaker> hmpf 15:17:09 *** Xaroth_ is now known as Xaroth 15:17:20 <KenjiE20> probably a MySQL thing 15:18:18 <PeterT> Ok 15:19:24 <KenjiE20> I'll look at it later 15:19:47 <PeterT> Thanks 15:22:36 <Biscuitry> That !tunnels command, is that for determining how many tunnels need to be built in parallel to prevent backlogs at their entrance(s)? 15:24:02 <Radicalimero> yes 15:24:47 <Biscuitry> Ah, yes, I see it on the Wiki. Sorry, I should have checked there first. 15:25:04 <Radicalimero> np 15:25:39 <planetmaker> @tunnels 15:25:39 <Webster> planetmaker: (tunnels <an alias, 1 argument>) -- Alias for "echo For trainlength : <[math calc (2*)-4]needs 2,[math calc (2*)-3]-[math calc (3*)-2]needs 3,[math calc (3*)-1]-[math calc (4*)]needs 4.". 15:26:02 <samorajp> !password 15:26:02 <PublicServer> samorajp: ignite 15:26:21 <PublicServer> *** samorajp joined the game 15:27:49 <samorajp> where i can find a loadbalancer like FACTORY DROP (website) 15:28:12 <Chris_Booth> they are located in the Blog and wiki 15:28:16 <Chris_Booth> let me find them for you 15:28:38 <Chris_Booth> http://openttdcoop.org/2009/10/05/joining-merging-balancing-chosing/ 15:29:14 <PublicServer> *** Biscuitry has left the game (connection lost) 15:29:30 <samorajp> thanks ;-) 15:30:17 <Chris_Booth> http://openttdcoop.org/wiki/Main_station 15:30:24 <Ammler> planetmaker: !tunnels != @tunnels 15:30:32 <Chris_Booth> samorajp: check out those articles 15:30:39 <Chris_Booth> if you want any more info just ask 15:30:44 <TD> hmm just replicated the crash i had earlier with R18279 if u start replacing a lot of trains and the press send to depot it crashes within 5 sec 15:31:05 <Chris_Booth> !password 15:31:05 <PublicServer> Chris_Booth: ignite 15:31:17 <samorajp> ;-) Chris_Booth i want to build this on 2TL entry on other server 15:31:20 <PublicServer> *** Chris Booth joined the game 15:31:25 <PublicServer> <jondisti> how long the prios should be in this game? 15:31:33 <Chris_Booth> TD: report it to flyspray 15:32:20 <Ammler> imo, @tunnels should be renamed to something else, as it might confuse... 15:34:01 <PublicServer> *** Torben Paw joined the game 15:34:58 *** mib_qiamjk has joined #openttdcoop 15:37:41 <PublicServer> *** Torben Paw has left the game (leaving) 15:37:52 <PublicServer> *** Mark joined the game 15:37:54 <PublicServer> <Mark> hello 15:37:57 <PublicServer> <jondisti> hello 15:38:02 <PublicServer> <Chris Booth> hi mark 15:38:11 <PublicServer> <jondisti> ? 15:38:18 <PublicServer> <jondisti> how long prios should we have? 15:38:29 <PublicServer> <Chris Booth> erm not sure jondisti 15:38:37 <PublicServer> <Chris Booth> just what you feel like 15:38:42 <PublicServer> <Chris Booth> they can be changed later 15:38:49 <Biscuitry> !password 15:38:49 <PublicServer> Biscuitry: ninety 15:39:03 <PublicServer> <Mark> holy... 15:39:06 <PublicServer> <Mark> massive hubs 15:39:09 <PublicServer> *** Biscuitry joined the game 15:39:50 <PublicServer> <Chris Booth> oversized hubs 15:39:59 <Biscuitry> How often do you start new PS games? I'd rather like to see the early planning stages some time. 15:40:02 <PublicServer> <Mark> oversized is an understatement 15:40:17 <PublicServer> <Mark> Biscuitry: usually between 2 days and 2 weeks 15:40:22 <PublicServer> <Mark> could be more or less though 15:42:42 <PublicServer> *** Mark has left the game (leaving) 15:42:52 <PublicServer> *** Biscuitry has left the game (connection lost) 15:42:53 *** TD has quit IRC 15:44:23 <Biscuitry> Apparently I'm having a lot of connection problems today. 15:44:47 *** Biscuitry has quit IRC 15:46:16 <PublicServer> *** Biscuitry joined the game 15:46:37 *** Biscuitry has joined #openttdcoop 15:49:40 <PublicServer> <Peter> csuke's junction is ~226x124 15:49:42 <PublicServer> <Peter> amazing 15:50:11 <Biscuitry> That seems a little bit... excessive? But then, what do I know? 15:50:20 <PublicServer> <Peter> No, you are right 15:50:28 <PublicServer> <Peter> You should read some of the comments on his junctions 15:50:33 <PublicServer> <Peter> *junction 15:50:54 <PublicServer> <Sietse> the MJ one made me laugh xD 15:51:16 <PublicServer> <Peter> Same here, that's what I was refencing to 15:51:37 <PublicServer> <Biscuitry> Hah, I just spotted that one. 15:51:53 <PublicServer> <Peter> :) 15:52:04 <PublicServer> <Biscuitry> So much for the minimal TF specified on the plan I saw... 15:52:20 <PublicServer> <Peter> Yeah, gleeb is pretty mad about that 15:53:28 <PublicServer> <Biscuitry> Still, if he was going so TF-crazy, you'd think he could have engineered out those bumps and dips on the lines, at least to make it efficient... 15:53:33 <PublicServer> <Biscuitry> Or am I talking rubbish? 15:54:08 <PublicServer> <Chris Booth> not as much rubish as all these Rubish BBHs 15:54:21 <PublicServer> <Chris Booth> i almost dont want to finish my station exit 15:54:38 <PublicServer> <Biscuitry> So it's not really surprising that I can't work out what's going on with this thing..? 15:55:57 <PublicServer> <Biscuitry> ...I'm just going to shut up until I can actually contribute something. 15:56:49 <PeterT> <Chris Booth> i almost dont want to finish my station exit <--- which station? 15:57:22 <PublicServer> <Chris Booth> Mills Station 15:57:40 <PublicServer> <Peter> you should 15:57:46 <PublicServer> <Peter> apparently you are 15:59:07 <PublicServer> <Biscuitry> Hence "almost," I guess. 15:59:26 <PublicServer> <Chris Booth> yeah i have now finished it 16:00:33 *** De_Ghosty has quit IRC 16:01:14 <PublicServer> <Chris Booth> the Mills area is the most compact by far 16:01:45 <PublicServer> <Biscuitry> It's still pretty big, at least by the standards of what I'm used to, but at least I can work out what it's doing. 16:02:07 <PublicServer> <Biscuitry> I've never seen alternating dirrections on the platforms like that before. 16:03:28 *** De_Ghosty has joined #openttdcoop 16:03:34 <PublicServer> <jondisti> SLH 01 ready :) 16:03:39 *** Chris_Booth is now known as Guest251 16:03:51 *** Chris_Booth has joined #openttdcoop 16:04:12 <PublicServer> <Chris Booth> BBH 01 need to be finshed befor we build SLHs 16:04:56 *** Guest251 has quit IRC 16:04:59 <PublicServer> <jondisti> well it's ready for the time we can add trains 16:06:08 <De_Ghosty> !password 16:06:08 <PublicServer> De_Ghosty: aisles 16:06:19 <PublicServer> *** De_Ghost joined the game 16:06:37 <PublicServer> <De_Ghost> so who flattened the worldÉ 16:07:28 <PublicServer> <Peter> where? 16:07:51 <De_Ghosty> <Biscuitry> Still, if he was going so TF-crazy, you'd think he could have engineered out those bumps and dips on the lines, at least to make it efficient... 16:08:13 <PublicServer> *** bartavelle joined the game 16:08:21 <PublicServer> <Biscuitry> I wouldn't listen to anything I say, if I were you. 16:09:03 <PublicServer> <bartavelle> this double sided station system does look cool 16:10:13 <PublicServer> <Chris Booth> why do we have a sync / desync argument every PSG game 16:10:19 <PublicServer> <Biscuitry> It actually appears to be two stations woven in together. It does look cool, though. 16:10:30 *** samorajp has quit IRC 16:10:30 <PublicServer> *** samorajp has left the game (connection lost) 16:10:37 *** Progman has quit IRC 16:11:13 <PublicServer> <bartavelle> hum low TF :) all those towns razed in the name of progress 16:11:48 <PublicServer> <bartavelle> noobish question : isn't the factory pickup supposed to be at least as large as the drop ? 16:11:56 <PublicServer> <Chris Booth> no 16:12:14 <PublicServer> <Chris Booth> as trains can pickup faster than they drop 16:12:18 <PublicServer> <bartavelle> i thought that pickup was supposed to be bigger because trains could wait here 16:12:30 <PublicServer> <bartavelle> if production is slow 16:12:37 <PublicServer> <Chris Booth> producyion isnt low in coop 16:12:42 <PublicServer> <bartavelle> ok 16:13:01 <PublicServer> <Biscuitry> Look at how many drop platforms they've got. Do you really think there'll be much waiting if you're using all of those? 16:13:27 <PublicServer> <Chris Booth> 15 - 6 will be fine 16:13:27 <PublicServer> <Biscuitry> I didn't know pickup was faster than drop, though... 16:13:45 <PublicServer> <bartavelle> what i envisionned (happens to my loosy SP games) was pickup congestion so large it blocks the drop zone entrance 16:13:51 <PublicServer> <bartavelle> however my SP games do not look like this 16:13:56 <PublicServer> <bartavelle> by far 16:14:07 <PublicServer> <Biscuitry> I don't think anyone else's games look like this... 16:14:16 <PublicServer> <Chris Booth> my SP games do 16:14:18 <PublicServer> <De_Ghost> itès good to have some room in pickup :o 16:14:27 <PublicServer> <bartavelle> you are probably a dangerous maniac 16:14:30 <PublicServer> <bartavelle> :p 16:14:48 <PublicServer> <Peter> what is that thing above factory pickup? 16:15:00 <PublicServer> <bartavelle> the question i was about to ask :) it was just built 16:15:15 <PublicServer> <Chris Booth> pointlesd 16:15:43 <PublicServer> <De_Ghost> omg we are using maglev? 16:15:46 <PublicServer> <De_Ghost> :o 16:15:51 <PublicServer> <Biscuitry> Look at the date. 16:16:40 <PublicServer> <De_Ghost> no maglev is usally disabled 16:16:51 <PublicServer> <Biscuitry> Oh. I didn't know that. Sorry. 16:18:07 <PublicServer> <De_Ghost> whoes asking? 16:18:18 <PublicServer> <Chris Booth> me 16:18:27 <PublicServer> <De_Ghost> tl sorter 16:18:30 *** el_B has joined #openttdcoop 16:18:38 <PublicServer> <De_Ghost> was just seeing if i can build a more elegant one then mark 16:18:47 <el_B> !password 16:18:47 <PublicServer> el_B: vipers 16:18:54 <PublicServer> <Chris Booth> i have a better one 16:18:58 <PublicServer> <Chris Booth> which is in testing 16:19:02 <PublicServer> <Chris Booth> to go on the blog 16:19:19 <PublicServer> *** Kalaidos joined the game 16:19:19 <PublicServer> <Sietse> chris, isn't that mixer / balancer going to jam in case of high traffic? 16:19:22 <PublicServer> <Kalaidos> hi 16:19:24 <PublicServer> <De_Ghost> screen? 16:19:30 <PublicServer> <Chris Booth> Sietse: no 16:19:43 <PublicServer> <Sietse> ok xD 16:19:44 <PublicServer> <bartavelle> which one ? 16:19:45 <PublicServer> <Chris Booth> you want a screeny De_Ghost? 16:19:52 <PublicServer> <De_Ghost> yes 16:19:59 <PublicServer> <Chris Booth> ok let me get on for you 16:20:06 <PublicServer> *** Chris Booth #1 has left the game (connection lost) 16:20:08 <PublicServer> <Biscuitry> I've been looking at Mark's one and I'm kind of impressed. 16:20:35 <PublicServer> <Biscuitry> I'm only just starting to see how it actually works. 16:22:24 <PublicServer> <Chris Booth> De_Ghost: check your PM 16:22:27 <PublicServer> <Chris Booth> in IRC 16:22:33 <PublicServer> <Peter> Ghost, why did you delete it? 16:22:35 <PublicServer> <bartavelle> i'd like to see it too 16:22:38 * planetmaker isn't owned by anyone. 16:22:57 <PublicServer> <Chris Booth> lol SHH planetmake 16:23:59 * Chris_Booth owns planetmaker i just bought him on Ebay 16:24:45 <planetmaker> that must surely be fraud. No toll was paid and it's a simple and cheap and dis-functional copy of mine 16:24:53 <planetmaker> so... I guess you're owned ;-) 16:25:37 <Chris_Booth> lol it was only a joke planetmaker 16:26:11 <planetmaker> I know :-) 16:26:24 <planetmaker> And I took it as such, no worries ;-) 16:26:38 <planetmaker> But don't expect me to not twist words :-P 16:27:08 <Chris_Booth> ok i am off now 16:27:13 <Chris_Booth> go to go shopping 16:27:19 <Biscuitry> Have fun. 16:27:25 <Chris_Booth> and De_Ghosty the email adress you gave me is wrong 16:27:42 <PublicServer> <De_Ghost> lol gmail 16:27:47 <PublicServer> <De_Ghost> not gamil 16:28:54 <Chris_Booth> ok 16:28:56 <Chris_Booth> sent 16:29:05 <PublicServer> *** Chris Booth has left the game (leaving) 16:29:14 *** Chris_Booth has quit IRC 16:40:16 <PublicServer> <De_Ghost> hmm why is my tl splitter not working? 16:40:19 <PublicServer> <De_Ghost> the logic is right 16:40:33 <PublicServer> <Peter> what the hell 16:40:37 <PublicServer> <Peter> Build your own! 16:40:41 <PublicServer> <De_Ghost> lol 16:40:51 <PublicServer> <De_Ghost> just let me borrow some trains 16:41:09 <PublicServer> <Peter> put it back after... 16:41:10 *** damalix has joined #openttdcoop 16:41:14 <PublicServer> <Radicalimero> they have no orders, so they don't mind penaltys 16:41:17 <PublicServer> <De_Ghost> i will 16:41:28 <damalix> !password 16:41:29 <PublicServer> damalix: cruder 16:41:39 <PublicServer> *** Damalix joined the game 16:42:21 <PublicServer> <De_Ghost> i think it's treaking pathing as 1 signal block.. 16:42:37 <PublicServer> <De_Ghost> oh wait it doesn't path 16:42:38 <PublicServer> <De_Ghost> lol 16:42:54 <PublicServer> <Biscuitry> Forgive myapparent density, but why are you using backwards-facing path signals? 16:43:53 <damalix> hi there 16:44:30 <PublicServer> <De_Ghost> ahhhhhh 16:44:35 <PublicServer> <De_Ghost> a more elegant solution :o 16:44:38 <PublicServer> <Biscuitry> My guess would be that it's to artificially increase the length of the track for pathfinding purposes, but I don't know enough about YAPF to be sure. 16:44:39 <PublicServer> <De_Ghost> imo 16:44:57 <PublicServer> <De_Ghost> it wasn't pathing cuz it had no destination 16:44:58 <PublicServer> <De_Ghost> lol 16:45:25 <Radicalimero> Biscuitry, it's a penalty so trains choose another path first 16:45:44 <De_Ghosty> yea 16:45:46 <De_Ghosty> it is 16:45:48 <PublicServer> <Biscuitry> Which keeps the shorter trains from using the longer trains' lanes? 16:45:50 <De_Ghosty> green sign are like 10 16:45:57 <De_Ghosty> redd are like 100 16:46:05 <De_Ghosty> bacward pbs are 1500 16:46:12 <De_Ghosty> yes 16:46:24 <PublicServer> <Biscuitry> I see. That makes sense. 16:46:25 <PublicServer> *** De_Ghost has left the game (leaving) 16:46:38 <PublicServer> *** Damalix has joined spectators 16:46:40 <PublicServer> *** Damalix has left the game (connection lost) 16:46:49 *** damalix has quit IRC 16:47:05 <De_Ghosty> b 16:47:15 <De_Ghosty> booth's design need logic train and are kinda big :o 16:53:03 *** TD has joined #openttdcoop 16:53:14 <TD> !password 16:53:14 <PublicServer> TD: cruder 16:53:35 <PublicServer> *** Torben Paw joined the game 16:59:36 <PublicServer> *** bartavelle has left the game (leaving) 16:59:46 <PublicServer> <Biscuitry> Hah. Despite best efforts, Nondingbury has returned from the grave. 17:02:25 *** cornjuliox has joined #openttdcoop 17:04:51 <PublicServer> *** Radicalimero has left the game (connection lost) 17:09:43 <PublicServer> *** Biscuitry has left the game (connection lost) 17:09:48 *** Radicalimero has quit IRC 17:11:48 <PublicServer> *** Torben Paw has left the game (leaving) 17:12:52 <Biscuitry> Well, guys, as educational as that was, time constraints dictate that I leave you now. Good luck with that hub. 17:14:30 *** Biscuitry has left #openttdcoop 17:20:48 *** Chris_Booth has joined #openttdcoop 17:22:13 <De_Ghosty> player count 17:22:16 <De_Ghosty> !playercount 17:22:16 <PublicServer> De_Ghosty: Number of players: 4 17:25:06 <PublicServer> <Peter> who's building anything? 17:25:30 <PublicServer> <jondisti> nah 17:25:41 <PublicServer> <Peter> Cool 17:27:17 <PublicServer> <Peter> help me replace bridges 17:27:22 <PublicServer> <jondisti> why? 17:27:37 <PublicServer> <Peter> We need the fastest bridges 17:27:41 <PublicServer> <Peter> this is maglev 17:28:10 <PublicServer> <jondisti> i guess we're not gonna use lev4 17:29:19 <PublicServer> <jondisti> hmm but most of them are not good fast enough for lev3 either 17:29:44 <PublicServer> <jondisti> bridge of length 3 doesn't have that fast ones 17:29:58 <Chris_Booth> then use tunnles 17:30:06 <Chris_Booth> !password 17:30:06 <PublicServer> Chris_Booth: dinghy 17:30:36 <PublicServer> *** Chris Booth joined the game 17:30:48 <PublicServer> <jondisti> or make them longer :) 17:32:30 *** Seppel has joined #openttdcoop 17:32:48 <Seppel> !password 17:32:48 <PublicServer> Seppel: dinghy 17:33:00 <PublicServer> *** Sepp joined the game 17:34:31 <PublicServer> *** Sepp has left the game (leaving) 17:36:03 <PublicServer> <jondisti> huh all csuke's bbh 17:36:09 <PublicServer> <jondisti> s bridges replaced 17:36:16 <PublicServer> *** jondisti has joined spectators 17:38:54 <PublicServer> <Chris Booth> i am prity sure this is the worst built network i have seen in Coop 17:39:02 <Paul2> !password 17:39:02 <PublicServer> Paul2: cowboy 17:39:08 <PublicServer> *** Chris Booth has left the game (connection lost) 17:39:12 <Paul2> haha Chris_Booth 17:40:00 <PublicServer> *** Chris Booth joined the game 17:40:09 *** cornjuliox has quit IRC 17:40:50 <PublicServer> <Chris Booth> i bet even stevie wonder could build better than the people that built this lastnight 17:41:46 <PublicServer> *** Paul joined the game 17:43:40 *** mixrin has joined #openttdcoop 17:45:41 <PublicServer> *** Paul has left the game (leaving) 17:45:59 <PublicServer> *** Sietse has joined company #1 17:46:21 <PublicServer> <Peter> CB, not very nice 17:46:37 <PublicServer> <Chris Booth> what? 17:47:27 <PublicServer> <Peter> steve wonder 17:47:42 <PublicServer> <Chris Booth> yeah i know poor stevie wonder 17:47:49 <PublicServer> <Peter> SNIPE 17:48:02 <PublicServer> <Peter> That was a good one 17:48:27 <PublicServer> <Chris Booth> have you seen the SW of the hub 17:48:36 <PublicServer> <Chris Booth> its just a mess of TF and pointlessness 17:48:57 *** Peter_ has joined #openttdcoop 17:49:16 <PublicServer> <Chris Booth> the only part of the hub i almost like is the NW corner 17:49:21 *** PeterT has quit IRC 17:49:42 *** Peter_ is now known as PeterT 17:51:41 *** bartavelle is now known as bartaway 17:53:58 <PublicServer> <Chris Booth> i think bridge speed limits should be removed and have weight limits 17:54:07 <PublicServer> <Chris Booth> and bridges that break 17:54:14 <PublicServer> <Chris Booth> now that would be more fun 17:59:18 <PublicServer> <Chris Booth> anyone building? 18:04:00 <PublicServer> <Peter> csuke TF'ed too much 18:04:30 <PublicServer> <Chris Booth> and made pointless bridges 18:04:45 <PublicServer> <Peter> yeah 18:05:13 <PublicServer> <Peter> Chris Booth: do you have a tt-forums account? 18:05:20 <PublicServer> <Chris Booth> no i dont 18:05:23 <PublicServer> <Chris Booth> i refuse to 18:05:26 <PublicServer> <Peter> why? 18:05:30 <PublicServer> <Chris Booth> i dont like TT-Forums 18:05:37 <PublicServer> <Peter> why? 18:05:39 <PublicServer> *** jondisti has joined company #1 18:05:47 <PublicServer> <Chris Booth> no one on there knows how to build 18:06:24 <PublicServer> <Chris Booth> and there are stupid threads like game feature that people want 18:06:32 <PublicServer> <Chris Booth> if you want that feature patch it your self 18:06:35 <PublicServer> <Chris Booth> and test it 18:06:40 <PublicServer> <Peter> OpenTTD Suggestions forum 18:06:45 <PublicServer> <Chris Booth> then it might get ported to trunk 18:06:49 <PublicServer> <Peter> do you know c++ chris? 18:07:05 <PublicServer> <Chris Booth> i do 18:07:10 <PublicServer> <Chris Booth> and Java 18:07:12 <PublicServer> <Peter> Oh 18:07:20 <PublicServer> <Peter> How well? 18:07:23 <PublicServer> <Peter> (C++) 18:07:44 <PublicServer> <Chris Booth> well enough to write a patch if i wanted to 18:07:56 <PublicServer> <Peter> cool 18:08:07 <PublicServer> <Chris Booth> but i dont want to as i like the game how it is 18:08:39 <PublicServer> <Chris Booth> who is removing my funky lines arround Binsingville? 18:08:54 <PublicServer> <jondisti> me 18:09:01 <PublicServer> <Chris Booth> aaah 18:09:08 <PublicServer> <Chris Booth> my lines were more fun though 18:09:13 <PublicServer> <jondisti> heh 18:09:35 <PublicServer> <jondisti> what ever.. trying to stick with plan :P 18:09:36 <PublicServer> <Chris Booth> i assume you are going to fix the BBH a it then 18:09:53 <PublicServer> <jondisti> nope 18:10:18 <PublicServer> <Chris Booth> then what you doing? 18:10:45 <PublicServer> <jondisti> just making the ML more compact :P 18:12:15 *** Peter_ has joined #openttdcoop 18:13:14 <Peter_> brb, gotta restart 18:13:22 *** Peter_ has quit IRC 18:13:33 *** PeterT has quit IRC 18:13:34 <PublicServer> *** Peter has left the game (connection lost) 18:14:02 <PublicServer> <jondisti> wohoo 18:15:22 <PublicServer> *** Sietse has joined spectators 18:16:08 <PublicServer> <Chris Booth> i have now made my point in the SW corner of the hub to show Csuke what an idiot he has been 18:16:41 <PublicServer> <jondisti> i was just looking at that myself :P 18:17:38 <PublicServer> <jondisti> should we remove those bridges? 18:17:44 <PublicServer> <Chris Booth> no leave them 18:18:59 <PublicServer> <jondisti> now every bbh has a number 18:19:40 <PublicServer> *** Spike joined the game 18:19:59 <PublicServer> <Chris Booth> Spike: dont look you will go blind @ the bad building 18:20:24 <PublicServer> *** Spike has joined company #1 18:21:18 <PublicServer> <Spike> only station that looks nice is town drop... cause i helped there.. :) 18:21:36 <PublicServer> <Chris Booth> Mill exit looks nice 18:22:15 *** PeterT has joined #openttdcoop 18:23:03 <PublicServer> <Spike> oil is just.. 18:23:04 <PublicServer> <Spike> just... 18:23:07 <PublicServer> <Spike> eh.. well.. 18:23:08 <PublicServer> <Spike> ehm... 18:23:14 <PublicServer> <Spike> you know.. 18:24:03 <PublicServer> <Spike> the LLLL RRRR hub is a bad idea imo 18:24:05 <PublicServer> <Chris Booth> oil is nothing compare to BBH 03 18:24:32 <PublicServer> <Chris Booth> i said to build it in LLL_RRR 18:24:38 <PublicServer> <Chris Booth> but no one listened to me 18:24:45 <PublicServer> <Spike> i wasn't there it seems.. 18:24:52 <PublicServer> <Spike> cause LLL_RRR is the most obvious 18:24:56 <PublicServer> <Spike> specially in Maglev 18:25:03 <PublicServer> <Chris Booth> or all MLs need LLLL_RRRR 18:25:04 <PublicServer> <Sietse> I told some ppl, but they said plan was 4 :) 18:25:09 <PublicServer> <Spike> there is no need for LLLL_RRRR is just overly complicates stuff 18:25:33 <PublicServer> <Spike> it's TL 4 maglev we talk about here.. 18:25:38 <PublicServer> <Spike> they accelerate like hell.. 18:25:44 <PublicServer> <Spike> LLLL_RRRR is overkill 18:26:03 <PublicServer> <Sietse> it still takes ages to pass the csuke BBH xD 18:26:12 <PublicServer> <Sietse> no matter how speedy the trains are xD 18:26:57 <PublicServer> <Spike> cause what advantage does the LLLL_RRRR bbhs have 18:27:02 <PublicServer> <Spike> don't say capacity... 18:27:15 <PublicServer> <Spike> that's a fail argument with the LLL_RRR ML 18:27:29 <PublicServer> <Sietse> I am interested how the primaries inside the "hub" will be connected though :) 18:27:34 <PublicServer> <Chris Booth> the are more symetrical 18:27:54 <PublicServer> <Spike> i like factory drop... 18:28:01 <PublicServer> <Spike> 2 platforms for each line 18:28:08 <PublicServer> <Spike> or wait.. 18:28:09 <PublicServer> <Spike> pickup 18:28:10 <PublicServer> <Spike> that is 18:28:23 <PublicServer> <Chris Booth> thats fine 18:28:28 <PublicServer> <Spike> pickup... 18:28:42 <PublicServer> <Spike> unless you have a constant flow of drop trains.. 18:28:52 <PeterT> Spike: Add your name to builder's board 18:29:17 <PublicServer> <Sietse> You have that with all station sizes 18:29:33 <PeterT> !password 18:29:33 <PublicServer> PeterT: bootee 18:30:10 <PublicServer> <Sietse> 2 (maybe 3) each line should be sufficient 18:30:18 *** PeterT has quit IRC 18:30:25 <PublicServer> <Sietse> Why so many platforms for dropping? 18:30:27 *** PeterT has joined #openttdcoop 18:30:31 <PeterT> !password 18:30:31 <PublicServer> PeterT: bootee 18:30:42 <PublicServer> *** Peter joined the game 18:30:49 <PublicServer> <Chris Booth> ok tracks can take 7 - 8 platform for a full ML 18:30:50 <PublicServer> <Sietse> 15 for 3 lines not extreme? 18:30:55 <PublicServer> <Chris Booth> thats pickup and drop 18:31:19 <PublicServer> <Chris Booth> so 3 lines need 21 - 24 platforms 18:31:24 <PublicServer> *** Spike has left the game (leaving) 18:31:49 <PublicServer> <Sietse> 7-8? 18:32:12 <PublicServer> <Sietse> does drop take 4 times as long as pickup or do I miss anything else? 18:33:33 <sietse> I am afk due to food =P 18:33:58 <PublicServer> *** jondisti has joined spectators 18:34:07 <PublicServer> <jondisti> i am afk due to life 18:35:12 <PublicServer> *** Chris Booth has joined spectators 18:35:19 <PublicServer> *** Chris Booth has left the game (connection lost) 18:37:20 <PublicServer> *** Mark joined the game 18:37:50 <PublicServer> <Mark> evening 18:37:53 <PublicServer> <Peter> hello Mark 18:42:43 <PublicServer> <Peter> This is the worst MM in a while 18:42:52 <PublicServer> <Peter> Last night we have 200,000,000 18:42:55 <PublicServer> <Peter> ($) 18:43:05 <PublicServer> <Peter> we've only gained 250... 18:45:30 <PublicServer> <Peter> building style is horrible 19:14:03 <Chris_Booth> does anyone want to fix the hus with me? 19:17:36 <PublicServer> *** Peter has left the game (leaving) 19:18:24 *** Doomah has joined #openttdcoop 19:19:08 <PublicServer> <Mark> BBH03 could be 100 tiles smaller 19:19:10 <PublicServer> <Mark> easilly 19:19:25 <PublicServer> *** Doomah #1 has left the game (connection lost) 19:19:37 <Doomah> !password 19:19:37 <PublicServer> Doomah: fowled 19:19:38 <PublicServer> <Mark> everyone should read my building tips on the BBH page imho 19:19:52 <PublicServer> *** Doomah joined the game 19:21:04 <PublicServer> <Mark> coffee time 19:21:05 <PublicServer> *** Mark has left the game (leaving) 19:23:58 *** OrR has joined #openttdcoop 19:31:03 <OrR> !password 19:31:04 <PublicServer> OrR: belied 19:33:20 <PeterT> !password 19:33:20 <PublicServer> PeterT: belied 19:33:33 <PublicServer> *** Peter joined the game 19:35:05 *** Chris_Booth has quit IRC 19:36:58 <PublicServer> *** Player joined the game 19:36:58 <Webster> Player, please change your in game nick 19:37:04 <PublicServer> *** Player has left the game (leaving) 19:37:33 <PublicServer> *** OrR joined the game 19:47:21 <PublicServer> *** Doomah has left the game (leaving) 20:00:46 <PublicServer> *** Peter has left the game (leaving) 20:00:46 <PublicServer> *** Game paused (not enough players) 20:00:56 <PeterT> !players 20:00:58 <PublicServer> PeterT: Client 306 is Sietse, a spectator 20:00:58 <PublicServer> PeterT: Client 312 is jondisti, a spectator 20:00:58 <PublicServer> PeterT: Client 363 is OrR, a spectator 20:00:58 <PublicServer> PeterT: Client 335 (Orange) is Kalaidos, in company 1 (#openttdcoop) 20:14:08 *** pugi has joined #openttdcoop 20:14:11 <PublicServer> *** Kalaidos has left the game (connection lost) 20:15:16 *** Kalaidos has joined #openttdcoop 20:15:19 <Kalaidos> !password 20:15:19 <PublicServer> Kalaidos: chaste 20:15:35 <PublicServer> *** Kalaidos joined the game 20:19:32 *** el_B has quit IRC 20:33:30 *** Mark has quit IRC 20:34:00 *** Kolo has joined #openttdcoop 20:35:29 *** Webster has joined #openttdcoop 20:35:29 *** ChanServ sets mode: +o Webster 21:03:40 <PublicServer> *** jondisti has joined company #1 21:04:49 <PublicServer> *** Sietse has joined company #1 21:07:01 *** dr_gonzo has quit IRC 21:07:17 *** Doomah has quit IRC 21:18:15 *** Chillosophy has joined #openttdcoop 21:19:11 <jondisti> !tunnels 4 10 21:19:11 <PublicServer> jondisti: You need 2 tunnels/bridges for trainlength 4 and gap 10. 21:27:45 <PublicServer> *** jondisti has joined spectators 21:32:11 <PublicServer> <Kalaidos> I guess that's that with BBH04 structure... 21:32:30 <PublicServer> <Sietse> impressive 21:32:47 <PublicServer> <Sietse> I am working on BBH01 21:33:05 <PublicServer> <Sietse> Can you tell me if I am doing ok or does it end up in tears? 21:33:22 <PublicServer> <Sietse> My first time building a BBH in this size 21:33:45 <PublicServer> <Kalaidos> yeah, same for me actually 21:33:52 <PublicServer> <Sietse> aah ok 21:33:54 <PublicServer> <Kalaidos> we'll need double bridges all the way through 21:33:59 <PublicServer> <Sietse> ye 21:34:07 <PublicServer> <Sietse> first need to get the structure :) 21:34:12 <PublicServer> <Kalaidos> yep 21:38:53 *** Progman has joined #openttdcoop 21:44:15 <PublicServer> <Sietse> damn 21:44:18 <PublicServer> <Sietse> lot of work :) 21:44:19 <PublicServer> <Kalaidos> hm? 21:44:24 <PublicServer> <Kalaidos> yeah 21:46:18 *** Sapakara has joined #openttdcoop 21:50:40 <PeterT> !password 21:50:40 <PublicServer> PeterT: ratify 21:50:49 <PublicServer> *** Peter joined the game 21:50:53 <PeterT> !tell PeterT !password 21:50:53 <PublicServer> PeterT: ratify 21:51:50 <PublicServer> <Peter> aw damn it 21:52:06 <PublicServer> <Kalaidos> happened to me a lot as well today 21:52:09 <PublicServer> <Sietse> ? 21:52:12 <PublicServer> <Peter> Bribe fail 21:52:29 <PublicServer> <Kalaidos> Peter is a corrupt spokesman 21:52:34 <PublicServer> <Sietse> whahaha 21:57:38 <PublicServer> <Sietse> weeeeh, connected :) 21:57:42 <PublicServer> <Kalaidos> : ) 22:03:23 <PublicServer> <Sietse> who is buidling at BBH01? 22:03:28 <PublicServer> <Peter> me 22:03:32 <PublicServer> <Sietse> ok 22:03:34 <PublicServer> <Sietse> go ahead :) 22:03:41 <PublicServer> <Sietse> was just looking :) 22:03:49 <PublicServer> <Peter> I'm trying to copy !merger example 22:03:55 <PublicServer> <Peter> I just built !merger example 22:04:18 <PublicServer> <Sietse> fine, you are probably more experienced then me :) 22:04:23 <PublicServer> <Peter> No... 22:04:53 <PublicServer> <Kalaidos> we're all inexperienced : ) 22:06:21 *** TD has quit IRC 22:06:23 *** Intexon has joined #openttdcoop 22:07:02 <Intexon> !players 22:07:04 <PublicServer> Intexon: Client 365 (Orange) is Kalaidos, in company 1 (#openttdcoop) 22:07:04 <PublicServer> Intexon: Client 306 (Orange) is Sietse, in company 1 (#openttdcoop) 22:07:04 <PublicServer> Intexon: Client 312 is jondisti, a spectator 22:07:04 <PublicServer> Intexon: Client 363 is OrR, a spectator 22:07:04 <PublicServer> Intexon: Client 367 (Orange) is Kolo, in company 1 (#openttdcoop) 22:07:05 <PublicServer> Intexon: Client 369 (Orange) is Peter, in company 1 (#openttdcoop) 22:07:05 <PublicServer> Intexon: Client 371 is Intexon, a spectator 22:07:06 <Intexon> !password 22:07:07 <PublicServer> Intexon: repels 22:07:17 <PublicServer> *** Intexon joined the game 22:08:13 <PublicServer> <Peter> thanks :) 22:08:34 <PublicServer> <Kalaidos> I'm afk for a while 22:08:35 <PublicServer> <Sietse> need to be trunked to 3 somehow at the end 22:08:41 <PublicServer> *** FiCE joined the game 22:08:42 <PublicServer> <Peter> Ok Kalaidos 22:09:13 <PublicServer> <Peter> do mergers need priorities? 22:09:25 <PublicServer> <Sietse> opinions differ 22:09:30 <PublicServer> <Sietse> so I don't have a clue atm 22:11:50 <PublicServer> <Peter> there, merger done 22:12:01 <PublicServer> <Sietse> great 22:12:05 <PublicServer> <Sietse> I work on the other 22:12:12 <PublicServer> <Sietse> but levels aren't nice :S 22:12:38 <PublicServer> <Peter> levels? 22:12:48 <PublicServer> <Sietse> different heights of tiles 22:12:51 <PublicServer> <Sietse> terrain 22:13:30 <PublicServer> <Peter> yeah 22:14:20 *** TD has joined #openttdcoop 22:15:02 <TD> !players 22:15:04 <PublicServer> TD: Client 365 (Orange) is Kalaidos, in company 1 (#openttdcoop) 22:15:04 <PublicServer> TD: Client 306 (Orange) is Sietse, in company 1 (#openttdcoop) 22:15:04 <PublicServer> TD: Client 312 is jondisti, a spectator 22:15:04 <PublicServer> TD: Client 363 is OrR, a spectator 22:15:04 <PublicServer> TD: Client 367 (Orange) is Kolo, in company 1 (#openttdcoop) 22:15:05 <PublicServer> TD: Client 369 (Orange) is Peter, in company 1 (#openttdcoop) 22:15:05 <PublicServer> TD: Client 371 is Intexon, a spectator 22:15:07 <PublicServer> TD: Client 373 (Orange) is FiCE, in company 1 (#openttdcoop) 22:15:30 *** TD has quit IRC 22:16:57 <PublicServer> <Sietse> maybe wait with bridges, I might get stuck :) 22:17:20 <PublicServer> <Peter> You should do them when you build 22:17:41 <PublicServer> <Sietse> hehe 22:17:55 <PublicServer> <Sietse> can you connect to BB01 to BBH02? 22:18:08 <ewanm89> !password 22:18:08 <PublicServer> ewanm89: sensor 22:18:27 <PublicServer> *** ewanm89 joined the game 22:19:47 <ewanm89> who did the southbound merge at my hub? 22:19:49 <PublicServer> <Sietse> darn 22:19:57 <PublicServer> <Sietse> dunno 22:20:10 <PublicServer> <Peter> Which? 22:20:15 <PublicServer> <Sietse> Peter, can't we stop interfering :) 22:20:20 <PublicServer> <Peter> label it !who 22:20:26 <ewanm89> BBH02 22:20:50 <ewanm89> labeled 22:21:04 <PublicServer> <Peter> it says, merger/jondisti...... ;-) 22:21:10 <ewanm89> ah 22:21:34 <ewanm89> I was trying to not have any bridges on the main hub ring through it... 22:28:36 <PublicServer> <Peter> I can't see any solution to this 22:28:52 <PublicServer> <Sietse> hehehe 22:29:12 <ewanm89> where abouts? 22:29:34 <PublicServer> <Peter> like borat would say 22:29:38 <PublicServer> <Peter> "very nice!" 22:29:56 <PublicServer> <Sietse> hehehe 22:30:00 <PublicServer> <Sietse> just luck 22:30:25 <PublicServer> <Peter> ewamn89: see BBH 01's Attempted merger 22:30:27 <PublicServer> <Sietse> need 10 hours of signalling now xD 22:31:55 <PublicServer> <Sietse> nice, every bridge doubled now :) 22:32:00 <PublicServer> <Sietse> nice work Peter 22:32:12 <PublicServer> <Peter> you too sietse 22:32:15 <ewanm89> you mean the pairs of desynced 4 bridges? 22:32:34 <PublicServer> <Peter> sign them 22:32:46 <ewanm89> Can't I just fix it? 22:33:03 <ewanm89> okay, that works 22:33:09 <PublicServer> <Sietse> fixed :D 22:33:12 <PublicServer> <Peter> that's all? 22:33:15 <PublicServer> <Peter> 1 bridge? 22:33:16 <PublicServer> <Sietse> or wasn't that the one? 22:33:28 <PublicServer> <Peter> the trains wouldn't have minded it 22:33:38 <ewanm89> it's a long row of 4 and it's the first I spotted 22:34:15 <PublicServer> <Sietse> you mean the one I just fixed? 22:34:43 <ewanm89> well, you got room to add some short prios, not a bad merger at all I would say 22:35:08 <PublicServer> <Sietse> there is no clarity about prio's atm 22:35:15 <ewanm89> no 22:35:29 <ewanm89> that's why I'm building for room to add if needed 22:35:58 <ewanm89> shouldn't be needed with 8 HUB tracks when there are 3 elsewhere 22:38:26 <ewanm89> I wondered if the airports for MM was a problem with crashed plains... 22:38:52 <PublicServer> <Peter> The MM is shit 22:39:03 <ewanm89> yeah 22:39:04 <PublicServer> <Peter> We only have 3 Million 22:39:31 <PublicServer> <Sietse> that is enough :) 22:39:32 <ewanm89> just wondered how often plains crashed 22:39:34 <PublicServer> <Peter> and we started in 19950 22:39:43 <PublicServer> <Peter> it's been 100 years, and we only have 233 mil 22:39:46 <PublicServer> <Peter> argh 22:40:11 <ewanm89> my MM on my last single player game made that in a year... 22:42:16 <PublicServer> <Peter> hehe, see? 22:42:22 <PublicServer> <Peter> Ok, I'm off for dinner 22:42:24 <PublicServer> <Peter> cya later 22:42:37 <PublicServer> <Sietse> cya 22:50:43 <PublicServer> <ewanm89> one merge left 22:50:48 <PublicServer> <Sietse> nice 22:50:52 <PublicServer> <ewanm89> and some signalling to do 22:51:20 <PublicServer> <Sietse> just finished signalling 22:56:55 <PublicServer> <ewanm89> Sietse: Do you like building mergers? 22:57:18 <PublicServer> <Sietse> It is ok, but still hard since I am inexperienced 22:57:59 <ewanm89> Easier when one can just flattern a whole area to do it 22:58:05 <PublicServer> <Sietse> whahaha 22:58:12 <PublicServer> <Sietse> that's an extra challenge 22:58:40 <ewanm89> trying the figure where to put this one... 22:59:19 <PublicServer> <ewanm89> currently the tracks to merge are by Grindtown 23:00:09 <PublicServer> <Sietse> trying to make sense out of the BBH :) 23:00:24 <ewanm89> you mean 02? 23:00:30 <PublicServer> <Sietse> yep 23:00:33 <ewanm89> as in the one I mostly built? 23:00:50 <PublicServer> <Sietse> BBH02 ye 23:00:51 <ewanm89> well, I was trying for no bridges on the main ring bit 23:01:04 <ewanm89> which is even more of a challenge 23:01:16 <PublicServer> <Sietse> I think that's impossible 23:01:36 <ewanm89> other than the merger it's been fine 23:01:54 <ewanm89> and basically bridge the opposite set of tracks 23:02:10 <ewanm89> admitidally it's not easy 23:02:58 <PublicServer> <Sietse> I don't really get it 23:03:09 <PublicServer> <Sietse> I mean: the idea behind the structure 23:03:40 <PublicServer> *** Intexon has left the game (leaving) 23:03:44 *** Intexon has quit IRC 23:07:20 <ewanm89> it's what I can get to fit without too much TF and bridging the sidetracks, over the main. 23:11:22 *** Chillosophy has quit IRC 23:24:17 *** Progman has quit IRC 23:24:46 *** ODM has quit IRC 23:30:30 *** damalix has joined #openttdcoop 23:37:19 <PublicServer> <Peter> back, what are we building? 23:37:42 <PublicServer> <Sietse> I am trying to make a 4 -> 3 east on BBH01 23:38:14 <PublicServer> <Sietse> s/on/of 23:40:06 <PublicServer> <Peter> wouldn't it be 3-4? 23:40:10 <PublicServer> <Peter> 3->4 23:40:19 <PublicServer> <Sietse> ye, but other way around is also needed :) 23:42:20 <PublicServer> *** Damalix joined the game 23:42:21 <PublicServer> <Damalix> Hello 23:42:23 <PublicServer> <Peter> sup Dam 23:42:29 <PublicServer> <ewanm89> Hi 23:43:11 <PublicServer> <Sietse> I think that's i 23:43:13 <PublicServer> <Sietse> it* 23:43:18 <PublicServer> <ewanm89> I have to add a merge in at Grindtown 23:43:35 <PublicServer> <Peter> no 23:44:04 <PublicServer> <Peter> see my signs? 23:44:12 <PublicServer> <Sietse> I see This 23:44:24 <PublicServer> <Peter> to the left 23:44:55 <PublicServer> <Sietse> aah ok 23:45:01 <PublicServer> <Sietse> see your shortcut now 23:45:05 <PublicServer> <Peter> :) 23:45:10 <PublicServer> <Sietse> cheers 23:47:55 <damalix> !players 23:47:57 <PublicServer> damalix: Client 365 (Orange) is Kalaidos, in company 1 (#openttdcoop) 23:47:57 <PublicServer> damalix: Client 306 (Orange) is Sietse, in company 1 (#openttdcoop) 23:47:57 <PublicServer> damalix: Client 312 is jondisti, a spectator 23:47:57 <PublicServer> damalix: Client 363 is OrR, a spectator 23:47:57 <PublicServer> damalix: Client 367 (Orange) is Kolo, in company 1 (#openttdcoop) 23:47:59 <PublicServer> damalix: Client 369 (Orange) is Peter, in company 1 (#openttdcoop) 23:47:59 <PublicServer> damalix: Client 376 (Orange) is Damalix, in company 1 (#openttdcoop) 23:48:01 <PublicServer> damalix: Client 373 (Orange) is FiCE, in company 1 (#openttdcoop) 23:48:01 <PublicServer> damalix: Client 374 (Orange) is ewanm89, in company 1 (#openttdcoop) 23:48:05 <PublicServer> <Peter> I'm gonna test something 23:48:15 <PublicServer> <Damalix> Kala, is it normal 2 bridges are missing ? 23:48:34 <PublicServer> <Sietse> that sounds normal :) 23:48:42 <PublicServer> <Damalix> or can I add them ? 23:49:34 <PublicServer> <ewanm89> darn hill 23:49:37 <PublicServer> <Peter> Thanks :-) 23:49:46 <PublicServer> <Peter> I just thought of something 23:50:55 <PublicServer> <Sietse> next one :) 23:50:58 <PublicServer> <Peter> where? 23:51:09 <PublicServer> <Damalix> hehe I can see that I'm not the only one to like roller coaster type hubs :p 23:51:44 <PublicServer> <Sietse> what's a rollercoaster type hub? 23:51:52 <PublicServer> <Sietse> what are the characteristics? 23:52:01 <PublicServer> <Peter> look at !merger example 23:52:10 <PublicServer> <Damalix> look at Nondingbury 23:52:37 <PublicServer> <Peter> Hehe 23:53:29 <PublicServer> <Sietse> holy..... 23:53:57 <PublicServer> <Damalix> Did someone found the lumber mill ? 23:54:43 <PublicServer> <Sietse> dunno 23:54:58 <PublicServer> <Damalix> well, it has just appeared nearby our station :) 23:55:31 <De_Ghosty> !password 23:55:31 <PublicServer> De_Ghosty: haired 23:55:37 *** ^Spike^ has quit IRC 23:56:15 <PublicServer> *** De_Ghost joined the game