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00:01:12 <PublicServer> <ewanm89> okay, now I just need to make three lines go into 4 00:01:40 <PublicServer> <Sietse> last step? 00:02:03 <PublicServer> <ewanm89> for this BBH, yeah 00:03:04 <PublicServer> <ewanm89> want to help? 00:03:19 <PublicServer> <De_Ghost> i think factory should switch with mill 00:03:40 <PublicServer> <Sietse> that would be a big change 00:04:22 *** highpinger has joined #openttdcoop 00:04:34 <PublicServer> <De_Ghost> nah no trains yet 00:04:53 <PublicServer> <ewanm89> just change platform type 00:05:18 <PublicServer> <ewanm89> and then builf the other industry down when the time comes. 00:05:26 <PublicServer> <Damalix> and this would mutualize the lumber mill and factory goods loading platforms 00:05:32 <PublicServer> <Sietse> why is that change necessary? 00:10:25 <PublicServer> *** De_Ghost has left the game (connection lost) 00:10:37 <De_Ghosty> !password 00:10:37 <PublicServer> De_Ghosty: excise 00:11:05 <De_Ghosty> omg why so slow 00:11:14 <PublicServer> <Damalix> get DSL ;) 00:11:26 <PublicServer> <Damalix> or fibre 00:11:27 <PublicServer> *** De_Ghost joined the game 00:11:39 <PublicServer> <ewanm89> fibre is DSL technically. 00:11:53 <damalix> ah ? 00:11:58 <damalix> @tunnels 5 00:11:58 <Webster> For trainlength 5: < 6 needs 2, 7 - 13 needs 3, 14 - 20 needs 4. 00:12:07 <PublicServer> <ewanm89> DSL == digital subscriber line 00:12:13 <PublicServer> <Sietse> DSL uses copper... 00:12:19 <PublicServer> <ewanm89> basically any digital line 00:12:48 <PublicServer> <ewanm89> whether that's a copper cable or a fibre optic cable, it makes no difference. 00:12:59 <PublicServer> <ewanm89> it's still a digital cable. 00:13:58 <PublicServer> <Sietse> using DSL over fibre is stupid 00:14:14 <PublicServer> <ewanm89> Fibre is a form of DSL 00:14:30 <PublicServer> <ewanm89> it's a form of synchronous DSL even. 00:15:15 <ewanm89> DSL just means it's a dedicated digital channel. 00:15:23 <ewanm89> not analogue 00:15:37 <ewanm89> ADSL is the form most of you use. 00:15:51 <hylje> asynchronous 00:16:07 <ewanm89> yeah, up bandwidth < down bandwidth. 00:16:14 <hylje> or, rather, asymmetric 00:16:19 <hylje> because all networking is async 00:16:22 <PublicServer> <Sietse> DSL is just a name for a collection of technologies 00:16:39 <ewanm89> DSL is just the name for a dedicated digital line. 00:16:41 <PublicServer> <Sietse> and using them on fibre is just plain stupid 00:16:56 <ewanm89> fibre is one of those technologies!!! 00:17:18 *** Biscuitry has joined #openttdcoop 00:17:27 <ewanm89> in fact, all DSL uses fibre somewhere before the main backbone... 00:17:29 <sietse> no 00:17:37 <sietse> check wiki :) 00:17:51 <ewanm89> get a degree in computer science! 00:17:58 <PublicServer> <Sietse> I have ;-) 00:18:35 <PublicServer> <Damalix> :o a train :) 00:18:43 <Biscuitry> !password 00:18:43 <PublicServer> Biscuitry: excise 00:19:10 <PublicServer> *** Biscuitry joined the game 00:19:11 <PublicServer> <De_Ghost> sooo slow 00:19:12 <ewanm89> sietse: not a good uni then, certainly brain dead lecturers 00:19:22 <PublicServer> <Sietse> whahaha 00:19:27 <ewanm89> DSL is any digital line you subscribe to. 00:19:42 <ewanm89> Copper is just the most common. 00:19:44 <PublicServer> <Sietse> even wikipedia says so, although that might not be the best source :) 00:19:56 <ewanm89> and therefore the one wikipedia goes into detail about. 00:20:06 <Biscuitry> Wikipedia is never the best source, although sometimes it lists them. 00:20:46 <ewanm89> Coax, and Fibre are also both DSL, just not as common as twisted pair copper. 00:21:02 <ewanm89> although a lot of those stateside are probably using coax... 00:21:24 <Biscuitry> Depends largely on when the infrastructure was put in place, as I understand it. 00:22:19 <ewanm89> Biscuitry: that, and provider. 00:22:54 <Biscuitry> Good point. 00:23:01 <ewanm89> My ISP here is 100MBit/s full duplex ethernet, with a few gigabit fibre links into UK backbone. 00:23:32 <ewanm89> nice for bitorrent ;) 00:23:50 <PublicServer> <Peter> how fast is your torrent usually? 00:23:58 <PublicServer> *** De_Ghost has left the game (leaving) 00:24:45 <Kolo> trainlimit =20 ????? 00:25:21 <Biscuitry> Looks like it. 00:26:31 <De_Ghosty> the stations are not signaled 00:32:00 <PeterT> Now is one of the very few times that I see KenjiE20 is on tt-forums O_o 00:32:20 <KenjiE20> I'm on every few days... 00:33:05 <PeterT> You don't post very much, even though you have valuable things to say 00:33:26 <PublicServer> <Sietse> nice signs at oil drop :) 00:44:54 <PublicServer> <Sietse> omg 00:45:04 <PublicServer> <Sietse> train stuck where I am constructing :) 00:45:49 <PublicServer> <ewanm89> what's with all the terminus coalmine stations? 00:48:13 <PublicServer> <ewanm89> who here is good a 3->4? 00:48:23 <PublicServer> <Sietse> I am working on one atm 00:48:42 <PublicServer> <Sietse> but terrain is ruining much :) 00:48:49 <PeterT> !trains 00:48:49 <PublicServer> PeterT: you must be channel op to use !trains 00:48:57 <PublicServer> <ewanm89> yeah, this is my problem at !to join 00:49:47 <PublicServer> Kolo: you must be channel op to use trains 00:50:32 <PublicServer> PeterT: you must be channel op to use trains 00:50:42 <PeterT> hehe Kolo :) 00:51:14 <planetmaker> !trains 00:51:14 <PublicServer> planetmaker: !trains <integer>: set value of max_trains 00:51:20 <planetmaker> !info 00:51:20 <PublicServer> planetmaker: #:1(Orange) Company Name: '#openttdcoop' Year Founded: 1950 Money: 119853437 Loan: 0 Value: 121526953 (T:20, R:0, P:6, S:0) unprotected 00:51:30 <planetmaker> !trains 500 00:51:30 <PublicServer> *** planetmaker has set max_trains to 500 00:52:17 <Kolo> thanks 00:54:51 <planetmaker> np 00:54:55 <planetmaker> and good night 00:56:41 <KenjiE20> PeterT | You don't post very much, even though you have valuable things to say <-- if I posted more, I'd say less valuable things :P 00:57:05 <PeterT> :-( 00:57:19 <KenjiE20> well it stands to reason 00:58:26 <SekiSelu> !password 00:58:26 <PublicServer> SekiSelu: rubbed 00:58:37 <PublicServer> *** Seki joined the game 00:58:46 <PeterT> well, so far I've read some of your posts 00:59:29 <KenjiE20> you've probably read ALL my posts then 01:00:55 <PeterT> Well, you've only posted 5 times 01:01:03 <PeterT> so, yes 01:01:08 <KenjiE20> nerts.. backup 01:01:21 <PeterT> Yeah, and I was just about to post 01:01:22 <KenjiE20> ooh, 2 more than I though 01:03:15 <PublicServer> <Seki> turn not long enough 01:03:21 <PublicServer> *** Seki has joined company #1 01:04:01 <PeterT> KenjiE20: Backup done 01:04:13 * KenjiE20 shrugs 01:05:00 <PeterT> http://www.tt-forums.net/viewtopic.php?f=31&t=45018&p=815916#p815916 <---very helpful 01:05:02 <Webster> Title: Transport Tycoon Forums • View topic - openttdcoop (at www.tt-forums.net) 01:05:04 <Biscuitry> I can't help but smile at the town Edinburg. I actually live in Edinburgh. 01:06:05 <PublicServer> <Damalix> Does it look like that ? 01:06:17 <Biscuitry> No, thank goodness. :) 01:06:25 <PublicServer> <Sietse> I think that BBH01 is complete now 01:06:25 <PublicServer> <Seki> why is train 11 just wandering around with no orders? :) 01:06:38 <PublicServer> <Sietse> Anyone able to check for mistakes? 01:06:42 <PublicServer> <Damalix> Please group trains 01:06:47 <PublicServer> <Seki> i'll take a look at it 01:07:06 <PublicServer> <Seki> signal gaps matter? 01:07:14 <PublicServer> <Sietse> ye 01:07:24 <PublicServer> <Sietse> I tried to signal everything 01:07:36 <PublicServer> <Sietse> just fix them if possible 01:10:06 <PublicServer> <Seki> split bridges need entry/exit, right? can't get away with just normal signals? 01:10:14 <PublicServer> <Sietse> true 01:10:20 <PublicServer> <Sietse> probably forgot that often 01:10:35 <PublicServer> <Sietse> only bridge entry needs it btw 01:10:43 <PublicServer> <Seki> yes 01:11:47 <PublicServer> <Sietse> BBH03 jam :) 01:12:02 <PublicServer> <FiCE> lol 01:12:09 <PublicServer> <Biscuitry> Well, it is rather short on signals. 01:12:23 <PublicServer> <Seki> how can it jam if it's that big? you could f it at least 500 trains in that thing =P 01:14:39 *** highpinger has quit IRC 01:15:12 *** Sedontane has quit IRC 01:15:21 <PublicServer> <Damalix> SLH 03 opened 01:15:41 <PublicServer> <Damalix> Feel free to addstations / trains to it 01:17:01 <PublicServer> <Damalix> O__o those stations need signalling 01:17:18 <PublicServer> <Damalix> and one is missignalled 01:17:26 <PublicServer> <Sietse> factory fully signaled 01:17:48 <PublicServer> <Sietse> need to fund factory btw :) 01:18:10 <PublicServer> <Seki> probably not any time soon, though 01:18:13 <PublicServer> <Sietse> can I just do that or are there any rules regarding funding it? 01:18:50 <PublicServer> <Damalix> need to connect at least one raw industry to it 01:19:15 <PublicServer> <Damalix> to keep it alive 01:19:27 *** De_Ghosty has quit IRC 01:19:48 <PublicServer> <Sietse> 1k coal at Sarbourne Mines 01:20:40 <PublicServer> <Sietse> do I need to fund the factory? 01:20:40 <PublicServer> <Kalaidos> argh 01:20:46 *** De_Ghosty has joined #openttdcoop 01:20:54 <PublicServer> <Kalaidos> why are trains running over my still un-signal'd stuff @_@ 01:21:05 <PublicServer> <Damalix> if you want but be sure you have a keep alive ! 01:21:07 <PublicServer> <Seki> to keep you on your toes 01:21:35 <PublicServer> <Sietse> someone is connecting a farm at Hudhead atm 01:23:28 <PublicServer> <Damalix> coal drop signalled 01:23:44 <PublicServer> <Kalaidos> working on getting bbh04 signalled 01:24:04 <PublicServer> <Sietse> any other hotspots to be signalled? 01:24:15 <PublicServer> <Damalix> oil 01:24:23 <PublicServer> <Kalaidos> you could help out with bbho4 01:25:16 <PublicServer> <Sietse> signalling oil drop atm 01:26:33 <PublicServer> <Seki> train 11 is quite confused ;) 01:28:56 <PublicServer> <Damalix> :) 01:30:17 <PublicServer> <Damalix> seems good :) 01:30:18 <PublicServer> <Seki> with the extremely low loads your planes carry, i'd think Concordes would be better MMs ;) 01:35:15 <PublicServer> <Sietse> factory spot is too small :) 01:35:28 <PublicServer> <Seki> shouldn't be 01:35:44 <PublicServer> <Sietse> try to fund it :) 01:35:55 <PublicServer> <Sietse> huh 01:35:56 <PublicServer> <Peter> there ya go :) 01:35:57 <PublicServer> <Seki> ooo that was hard 01:35:59 <PublicServer> <Sietse> nice one :) 01:36:00 <PublicServer> <Seki> =D 01:36:06 <PublicServer> <Kalaidos> huh? 01:36:17 <PublicServer> <Kalaidos> what did I miss? : ( 01:36:24 <PublicServer> <Seki> nothing =D 01:36:27 <PublicServer> <Sietse> I got messages saying that I should remove the station 01:36:36 <PublicServer> <Seki> you fund from the top corner 01:36:44 <PublicServer> <Seki> you were probably trying to do it in the middle 01:37:20 <PublicServer> <Seki> why? 01:37:29 <PublicServer> <Peter> So the stations can't be delete 01:37:37 <PublicServer> <Peter> try to bomb the factor drop 01:37:45 <PublicServer> <Seki> ahhhh, nice 01:37:54 *** KenjiE20|LT has joined #openttdcoop 01:37:54 *** ChanServ sets mode: +o KenjiE20|LT 01:37:58 *** KenjiE20 has quit IRC 01:39:09 <PublicServer> *** Seki has joined spectators 01:39:51 <PublicServer> <Seki> one thing though peter 01:39:57 <PublicServer> <Seki> sure, that protects the stations from a nuke 01:40:02 <PublicServer> <Seki> but those are easy to replace 01:40:06 <PublicServer> <Seki> what protects the TRACK? 01:40:18 <PublicServer> <Peter> they are protected, I guess 01:42:12 <PublicServer> <Damalix> :p 01:42:15 <PublicServer> <Sietse> who is working !here? 01:42:22 <PublicServer> <Damalix> prefer trees to bribes 01:42:26 <PublicServer> <Kalaidos> lol, just as I clicked to place a signal 01:42:34 <PublicServer> <Peter> trees don't always work 01:42:39 <PublicServer> <Kalaidos> yeah 01:42:57 <PublicServer> <Kalaidos> had to bribe a town in order to remove some more important buildings too 01:43:08 <PublicServer> *** jondisti has joined company #1 01:43:16 <PublicServer> <Peter> who said "!why?" 01:43:55 <PublicServer> <jondisti> wohoo trains 01:44:28 <De_Ghosty> just demolsih the town 01:44:37 <De_Ghosty> then plant em a town full of trees 01:44:38 <De_Ghosty> and ur done 01:45:04 <PublicServer> <Sietse> I increase the pressure, trains incoming at factory :) 01:45:57 <PublicServer> <Sietse> what is begin built !here ? 01:47:00 <PublicServer> <Seki> too many towns too close to use trees on that town 01:47:03 <PublicServer> <Kalaidos> bbh04 signaling done 01:47:15 <PublicServer> <Kalaidos> incase I didn't forget something 01:47:21 <PublicServer> <Peter> nice ... 01:47:28 <PublicServer> *** Biscuitry has left the game (connection lost) 01:47:36 *** Biscuitry has left #openttdcoop 01:48:50 <PublicServer> <Sietse> who is killing that city? 01:49:14 <PublicServer> <Seki> don't look at me, i'm spectating 01:49:25 <PublicServer> <jondisti> Damalix: why the middle track coming from south isn't able to join SLH03? 01:49:44 <PublicServer> <Damalix> oops 01:49:55 <PublicServer> <Damalix> you got a point :p 01:49:59 <PublicServer> <jondisti> heh 01:50:26 <PublicServer> <Damalix> single tunnels are enough cause there will only be coal trains from there 01:50:30 <PublicServer> <Kalaidos> that tunnels could block ml tho if two trains decide to leave at slh 03 01:50:38 <PublicServer> <Damalix> but it still needs one tunnel :p 01:50:40 <PublicServer> <Kalaidos> yeah...for now : p 01:50:56 <PublicServer> <ewanm89> jondisti: btw I was trying to merge without bridges on the main loop on BH003 01:51:37 <PublicServer> <ewanm89> sorry, BBH02 01:51:47 <PublicServer> <jondisti> oh 01:51:50 <PublicServer> <Damalix> well to block the ML, there is a need of 3 consecutive coal trains on the same line 01:51:55 <PublicServer> <ewanm89> nvm now. 01:52:17 <PublicServer> <Seki> damalix, so you're saying it will not happen?: ;) 01:52:21 <PublicServer> <Kalaidos> which *could* happen later in the game 01:52:22 <PublicServer> <ewanm89> want to help with the merge in the other direction? 01:52:39 <PublicServer> <Seki> i agree, it's extremely unlikely 01:52:47 <PublicServer> <Seki> but it *could* happen, no? =D 01:52:51 <PublicServer> <Damalix> well, maybe that will happen twice in the whole game :p 01:53:04 <PublicServer> <Kalaidos> I think it'll happen more often tbh : o 01:53:14 <PublicServer> <Kalaidos> well, won't matter for now 01:53:14 <PublicServer> <jondisti> ewanm89: sry i can't, have to wake up in 3 hours :P 01:53:24 <PublicServer> <jondisti> so maybe i could get some sleep too 01:53:36 <PublicServer> <Damalix> you can double the tunnels if you think it's useful 01:54:23 <PublicServer> <Damalix> oh yeah, didn't see the oil 01:55:44 <ewanm89> jondisti: oh, okay 01:55:58 <PublicServer> <ewanm89> this hill is annoying... 01:57:12 <PublicServer> *** Seki has joined company #1 01:57:46 <PublicServer> *** Kolo has left the game (connection lost) 01:57:50 <PublicServer> *** Seki has joined spectators 01:58:18 <PublicServer> <Damalix> oh get out of there stupid goods train 01:59:33 <PublicServer> <Kalaidos> will we get any more faster bridges btw? 01:59:40 <PublicServer> <Peter> No 01:59:41 <PublicServer> <Seki> no 01:59:45 <PublicServer> <Damalix> no 02:00:00 <PublicServer> <ewanm89> no 02:00:09 <PublicServer> <Kalaidos> anyone else? 02:00:15 <PublicServer> <Damalix> :) 02:00:23 <PublicServer> <jondisti> nope 02:00:24 <PublicServer> <ewanm89> originally the game ended at 2050 IIRC. 02:00:24 <PublicServer> <Seki> Yes, the Tubular Popsicle bridge 02:00:48 <PublicServer> <ewanm89> Seki: only if we have extra newgrf loaded. 02:01:22 <PublicServer> <Seki> /Joke? ;) 02:02:12 *** pugi has quit IRC 02:02:18 <PublicServer> <Seki> should i improve the MM? it wouldn't be hard :P 02:02:27 <PublicServer> <Peter> go ahead, by all means 02:02:42 <PublicServer> *** Seki has joined company #1 02:03:25 <PublicServer> <Seki> ....... 02:03:29 <PublicServer> <Sietse> depot 03 getting back in action? 02:03:33 <PublicServer> <Seki> 64 spread? O.o 02:03:56 <PublicServer> <ewanm89> is that all... 02:04:09 <PublicServer> <Kalaidos> don't trains avoid slower bridges at all costs? 02:04:14 <PublicServer> <ewanm89> how else do you think we make such big stations? 02:04:41 <PublicServer> <Seki> no no 02:04:50 <PublicServer> <Seki> you can fit an extremely massive in as a 5x30 =P 02:04:58 <PublicServer> <Seki> a 5x64 would be obscene =P 02:05:00 <PublicServer> <ewanm89> depends on the pathfinder in use, and the current load on the other bridge. 02:06:22 <PublicServer> <Seki> i'm going to move MM02 to where it can hit 6 towns instead of 1 (and still be out of the way), unless there are objections 02:07:03 <PublicServer> <Seki> hup..... 02:07:37 <PublicServer> <Seki> done 02:09:52 <PublicServer> <Seki> not that the MM matters now that the trains are going - should've done that yesterday ;) 02:09:53 <PublicServer> <jondisti> what if change to lev3 instead of waiting for new bridge? 02:10:01 <PublicServer> <Seki> there is no newer bridge, jund 02:10:04 <PublicServer> <Seki> jond* 02:10:18 <PublicServer> <Seki> tubular silicon is the best 02:10:36 <PublicServer> <jondisti> i thought someone was looking for newgrf or something... 02:10:40 <PublicServer> <jondisti> so change to lev3? 02:12:07 *** Kolo has quit IRC 02:12:37 <PublicServer> <Damalix> or replace every bridge on ML by tunnels :p 02:12:43 <PublicServer> <Kalaidos> ...no 02:12:46 <PublicServer> <jondisti> not gonna happen 02:13:28 <PublicServer> <jondisti> i've never even seen lev4 in cargo game 02:13:42 <PublicServer> <Kalaidos> neither did I 02:13:45 <PublicServer> <Seki> i've never played before =D 02:13:49 <PublicServer> <Kalaidos> then again I didn't see many games 02:15:00 <PublicServer> *** jondisti has left the game (leaving) 02:15:02 *** jondisti has quit IRC 02:15:05 <PublicServer> <Damalix> if I remember, we used dual lev3 on the last maglev cargo game I played 02:15:22 <PublicServer> <Damalix> but this is a looong time ago 02:17:52 <PublicServer> <Seki> train 63 just passed through the coal drop on its way to the factory drop O.o 02:17:57 <PublicServer> <Kalaidos> lol 02:18:16 <PublicServer> <Seki> i'll watch it to see if it gets there at all 02:18:43 <PublicServer> <Damalix> This is abnormal :p 02:19:10 <PublicServer> <Kalaidos> um yeah 02:19:16 <PublicServer> <Kalaidos> there's no way to factory yet 02:19:19 <PublicServer> <Kalaidos> : p 02:19:26 <PublicServer> <Seki> that'd do it, why are trains trying to get there then? ;) 02:19:31 <PublicServer> <Damalix> this may be the reason why :p 02:19:37 <PublicServer> <Seki> as it is, jam-up by the 4->3 compressor 02:19:48 <PublicServer> <Kalaidos> actually ome try to get to the factory 02:19:56 <PublicServer> <Kalaidos> only ending up in that dead end 02:20:07 <PublicServer> <Kalaidos> while others rather visit voal drop 02:20:08 <PublicServer> <Kalaidos> ??? 02:20:12 <PublicServer> <Kalaidos> *coal 02:20:30 <PublicServer> <Sietse> I was sending before FiCE starting major construction there 02:21:18 <PublicServer> <Damalix> that has not been finished 02:21:30 <PublicServer> <Kalaidos> what? 02:21:50 <PublicServer> <Damalix> don't know, maybe a SLH 02:21:52 <PublicServer> <Sietse> looks like he is close now 02:22:37 <PublicServer> <Seki> fice, can i connect the exits? new jam there =D 02:23:00 <PublicServer> <Kalaidos> ..so do we stay with maglev4 trains? 02:23:12 <PublicServer> <Sietse> anyone gonna finish BBH 02? 02:23:29 <PublicServer> <Sietse> maglev4 is fine, we could replace whenever needed 02:24:26 <PublicServer> <Sietse> only power plants remaining on map xD 02:24:37 <PublicServer> <FiCE> yep 02:24:53 <PublicServer> <Kalaidos> proposing to add a new faster brigde .grf the next games : ( 02:25:09 <PublicServer> <Seki> Tubular Popsicle Bridge =D 02:25:51 <PublicServer> <Seki> Back to L4D2, GL =D 02:26:20 <PublicServer> <Kalaidos> trains aren't too smart 02:26:43 <PublicServer> <Kalaidos> what do those pbs infront of the stations even do? 02:27:13 <PublicServer> *** Seki has left the game (leaving) 02:27:26 <PublicServer> <Kalaidos> I just saw a train blocking the three way x before the station 02:27:35 <PublicServer> <Kalaidos> because all three platforms were full 02:27:41 <PublicServer> <Kalaidos> and it waited before the pbs 02:27:52 <PublicServer> <Kalaidos> ironically the lane it waited for cleared the last 02:28:04 <PublicServer> <Kalaidos> and again 02:28:09 <PublicServer> <Kalaidos> @ Oil Pickup 02:28:54 <PublicServer> <Sietse> why PBS there? 02:29:42 <PublicServer> <Kalaidos> removed the pbs directly in front of the stations 02:29:51 <PublicServer> <FiCE> how good is SLH04? :p 02:30:11 <PublicServer> <Sietse> how to convert stations? 02:31:01 <PublicServer> <Damalix> ? 02:35:03 <PublicServer> <ewanm89> damn trains going over the tracks I'm building... 02:35:29 <PublicServer> <Damalix> and getting struck on a track you just decided to delete ? 02:35:42 <PublicServer> <ewanm89> urm, probably 02:36:42 <PublicServer> <ewanm89> I'm trying to build a 3->4 balancer here... 02:36:56 <PublicServer> <ewanm89> on a darn hill 02:37:08 <PublicServer> <ewanm89> not easy with trains going across it... 02:43:28 <PublicServer> <ewanm89> I'm surprised at lack of track... 02:43:35 <PublicServer> <Kalaidos> hm? 02:43:54 <PublicServer> <ewanm89> lack of crash on track 02:45:12 <PublicServer> <Sietse> how long may the SLs be? 02:45:23 <PublicServer> <Damalix> as the plan says 02:45:42 <PublicServer> <Damalix> "at suspect's pleasure" 02:47:45 <PublicServer> <ewanm89> okay, missing with mergind with one line... 02:47:55 <PublicServer> <Kalaidos> I'm off, good night 02:47:56 <PublicServer> <Damalix> ok, off to bed guys 02:48:03 <PublicServer> <Kalaidos> lol 02:48:06 <PublicServer> <Damalix> good night 02:48:12 <PublicServer> <Damalix> :) 02:48:17 <PublicServer> *** Damalix has left the game (connection lost) 02:48:19 <PublicServer> *** Kalaidos has left the game (leaving) 02:48:27 *** damalix has quit IRC 02:48:28 *** Kalaidos has quit IRC 03:00:34 <PublicServer> <ewanm89> okay, I'm lost in my own track work... 03:01:20 <PublicServer> <ewanm89> someone want to tell me what the hell I've managed to build... 03:01:51 <PublicServer> <Sietse> can someone explain !trains to me? 03:12:30 *** Chris_Booth has joined #openttdcoop 03:13:22 <PublicServer> <Peter> Sietse: I don't know what !trains is 03:13:38 <PublicServer> <Sietse> some trains without complete orders 03:13:47 <PublicServer> <Peter> yeahh 03:16:33 <Chris_Booth> ight ppl 03:17:03 <PublicServer> <Sietse> gnight 03:17:12 <Chris_Booth> you are going 03:17:17 <Chris_Booth> i am just arriving 03:17:21 <PublicServer> <Sietse> ooh ok :) 03:17:24 <Chris_Booth> night sietse 03:17:28 <PublicServer> <Sietse> misunderstood 03:18:12 <Chris_Booth> !password 03:18:12 <PublicServer> Chris_Booth: vealed 03:18:53 <PublicServer> *** Chris Booth joined the game 03:19:16 <PublicServer> <Chris Booth> why are we using LEV 4? 03:20:04 <PublicServer> <Sietse> what's the reason to not use it? 03:20:12 <PublicServer> <Chris Booth> We should be using Lev3 as Lev 4 are slow and will cause jams on bridges 03:20:43 <PublicServer> <Chris Booth> bridge speed is onle 611 Km/h 03:20:54 <PublicServer> <Chris Booth> Lev 4 is 643Km/s 03:21:00 <PublicServer> <Chris Booth> Km/h 03:21:20 <PublicServer> <Chris Booth> this mean unless we make all bridge entrances 4 tiles long 03:21:27 <PublicServer> <Sietse> replacing wouldn't be a big problem 03:21:29 <PublicServer> <Chris Booth> when we get traffic we will get jams 03:21:48 <PublicServer> <Chris Booth> then replace ASAP so PPL dont get the wrong idea 03:26:17 *** KenjiE20|LT has quit IRC 03:27:00 <PublicServer> * Peter facepalms 03:27:13 <PublicServer> * Chris Booth crash trains 03:27:14 <PublicServer> <Chris Booth> oops 03:27:35 * PeterT slaps ya 03:27:59 <PublicServer> <Sietse> This will take some time xD 03:35:06 <PublicServer> <Chris Booth> i am off to bed now 03:35:09 <PublicServer> <Chris Booth> Night night 03:35:12 <PublicServer> <Sietse> gnight 03:35:13 <PublicServer> <Peter> Night :) 03:35:23 <PublicServer> <Chris Booth> have fun 03:35:28 <PublicServer> *** Chris Booth has left the game (leaving) 03:35:32 <PublicServer> <Peter> Btw, CL is always important 03:35:46 <Chris_Booth> PeterT: no it isnt 03:36:01 <Chris_Booth> on on busy lines such as SLH's BBH's and MLs 03:36:19 <Chris_Booth> standard SLs are fine with short CLS 03:37:10 <Chris_Booth> in coop we never want to slow down the ML so aslong as ML and all train entering ML are full speed we dont care 03:37:30 <PublicServer> <Peter> Holy shit, endinburn transfer needs more trains 03:37:42 <Chris_Booth> no it doesn 03:37:47 <PublicServer> <Peter> yeah it does 03:37:49 <PublicServer> <Sietse> just massive replace 03:37:50 <Chris_Booth> check where all trans are 03:37:55 <PublicServer> <Peter> it has 3 mil 03:38:01 <Chris_Booth> so 03:38:07 <Chris_Booth> i sent all train to replace 03:38:14 <Chris_Booth> just wait 03:38:52 <PublicServer> <Peter> replacing everything with Lev3? 03:38:53 <PublicServer> <Peter> why? 03:38:57 <PublicServer> <Peter> why not lev4? 03:39:16 <Chris_Booth> Lev 4 will cause jam in the future 03:39:20 <Chris_Booth> as brigdes are slow 03:39:24 <PublicServer> <Peter> Oh, right 03:39:31 <Chris_Booth> Lev 3 will be full speed all the time 03:39:42 <Chris_Booth> bridges are 20Km/h slow 03:40:43 *** Chris_Booth has quit IRC 03:45:16 <PublicServer> <Peter> Chris_Booth: Is it ok if primary bridges are not doubled? 03:45:35 <PublicServer> <Peter> @tunnels 4 03:46:14 <PublicServer> <Peter> @tunnels 4 4 03:46:21 <PublicServer> <Peter> @tunnel 4 03:46:26 <PublicServer> <Peter> Argh... 03:51:34 <PublicServer> <Peter> I de-stickied the voting board 03:51:41 <PublicServer> <Peter> since it isn't needed any more 03:52:16 <PublicServer> <Peter> And I'm making the trainyard 03:59:24 <PublicServer> <ewanm89> this is just not working... 03:59:29 <PublicServer> <Peter> What isn't? 04:00:44 <PublicServer> <ewanm89> doesn't help that my trackwork is confusing even me... 04:01:07 <PublicServer> <ewanm89> at !to join 04:01:10 <PublicServer> <Peter> Oh damn 04:01:11 <PublicServer> <Peter> I'm looking 04:01:19 <PublicServer> <Peter> but I need to finish trainyard 04:01:40 <PublicServer> <ewanm89> It's trying get 3->4 on the hill side... 04:02:16 <PublicServer> <ewanm89> who put in all the coal mine terminus stations? 04:03:04 <PublicServer> <Sietse> where? 04:05:12 *** TD has joined #openttdcoop 04:05:55 <TD> !password 04:05:55 <PublicServer> TD: carton 04:06:08 <PublicServer> *** Torben Paw joined the game 04:06:33 <PublicServer> <Peter> !!! TRAINYARD is done 04:06:45 <PublicServer> <Sietse> mass goods waiting at OIL and WOODS 04:07:50 <PublicServer> <ewanm89> well, I've added signalling to clear the backlog of all the trains trying to use the tracks I was trying to build... 04:08:04 <PublicServer> <ewanm89> want to come take a look now? 04:08:23 <PublicServer> <ewanm89> I think I'm missing one impartant bit... 04:09:07 <PublicServer> <Sietse> Are you aware that you miss some links? 04:09:33 <PublicServer> <ewanm89> yeah, having space issues with the heal 04:09:46 <PublicServer> <ewanm89> the two with this ont on,,, 04:09:54 <PublicServer> <ewanm89> this one 04:09:58 <PublicServer> <Sietse> a -> b is not connected 04:10:07 <PublicServer> <ewanm89> yes it is 04:10:31 <PublicServer> <Sietse> trains will fly or what? 04:10:44 <PublicServer> <ewanm89> it's c->d 04:10:52 <PublicServer> <ewanm89> no back up the track further 04:10:58 <PublicServer> <ewanm89> there is a route 04:11:20 <PublicServer> <Sietse> a, you have a shortcut 04:11:23 <PublicServer> <ewanm89> at !clever route 04:11:24 <PublicServer> <Sietse> did not see that one 04:11:40 <PublicServer> <ewanm89> yeah 04:11:47 <PublicServer> <ewanm89> it's c->d I'm missing 04:12:46 <PublicServer> <ewanm89> I got room for it if we lose signals coming off bridges... 04:12:51 <PublicServer> <Sietse> that one can be done reasonably eas y I think 04:13:07 <PublicServer> <ewanm89> can't see a way to solve that 04:13:32 <PublicServer> <Sietse> just stretch it a bit 04:13:58 <PublicServer> <ewanm89> I'm right at the hill limits, and do not want to TF any more 04:14:03 <PublicServer> <Sietse> you saw the track I layed down? 04:14:16 <PublicServer> <ewanm89> plus it'll make one of the CL's too short 04:14:41 <PublicServer> <ewanm89> I see the solution 04:14:46 <PublicServer> <ewanm89> and it's not where you are 04:16:30 <PublicServer> <Sietse> you quadrupled the link now 04:16:49 <PublicServer> <Sietse> it should come from line c 04:18:03 <PublicServer> <ewanm89> I think that's the best we can get 04:18:11 <PublicServer> <Sietse> good job 04:18:18 <PublicServer> <ewanm89> there is one point I'm not happy with though 04:21:50 <PublicServer> <Peter> holy shit, who destroyed that? 04:21:58 <PublicServer> <FiCE> SLH04? 04:22:03 <PublicServer> <Peter> yeah, you? 04:22:10 <PublicServer> <FiCE> yeah adding the other half 04:22:22 <PublicServer> <Sietse> not me 04:22:54 <PublicServer> <Sietse> can't you make a backup route first for the traffic from/to the factory? 04:23:04 <De_Ghosty> !password 04:23:05 <PublicServer> De_Ghosty: graven 04:23:09 <PublicServer> <FiCE> lots of work 04:23:12 <PublicServer> <FiCE> for only a few trains 04:23:29 <PublicServer> *** De_Ghost joined the game 04:23:41 <PublicServer> <Peter> Few hundred, you mean.... ;-) 04:24:03 <PublicServer> <ewanm89> I would like to see TOWN DROP under considerable load... 04:24:39 <PublicServer> <ewanm89> see how much of my work down there fails... 04:24:58 <PublicServer> <Peter> jesus, somebody made all the woods goods trains half a car short 04:25:02 <PublicServer> <Peter> Now I need to fix it 04:25:05 <PublicServer> *** Torben Paw has left the game (leaving) 04:26:04 <PublicServer> <Peter> NOTE: PLEASE DO NOT ADD ANY MORE TRAINS UNTIL I FIX THEM 04:26:24 <PublicServer> <Sietse> they were probably be converted (from maglev 4 -> 3) changing length of the train 04:26:27 <PublicServer> <ewanm89> I'm not touching them... 04:26:56 <PublicServer> <Sietse> I created also quite some trains with 6 materials cars xS 04:27:03 <PublicServer> <De_Ghost> why don't we use lev4? 04:27:23 <ewanm89> isn't 3 better over all 04:27:24 <PublicServer> <Sietse> bridges are limited in speed 04:27:42 <ewanm89> especially as we have the extra coach? 04:27:45 <PublicServer> <De_Ghost> tubular silicon is 611 04:27:52 <PublicServer> <Sietse> creating huge jam 04:28:01 <PublicServer> <Sietse> but maglev4 = 643 04:28:30 <PublicServer> <De_Ghost> we could convert all to tunnels? 04:28:35 <PublicServer> <Peter> noooo 04:28:56 <PublicServer> <Sietse> good luck 04:29:35 <PublicServer> <ewanm89> do we have any goods pickups at the mills yet? 04:30:06 <PublicServer> <Sietse> yes, but waiting a lot 04:30:15 <PublicServer> <Sietse> same for OIL PICKUP 04:30:31 <PublicServer> <ewanm89> Yeah, it's more the exit from the town drop I'm thinking about 04:30:53 <PublicServer> <ewanm89> all trains are going a specific way onto the hubs... 04:31:10 <PublicServer> <Sietse> and steel will be stacked aswell since factory is unavailable :) 04:31:50 <PublicServer> <ewanm89> why not fund some factories then? 04:32:14 <PublicServer> <Sietse> stick to the plan ;) 04:32:53 <PublicServer> <ewanm89> loads of goods at the mills... 04:33:09 <PublicServer> <ewanm89> just needs pickup... 04:33:25 <PublicServer> <Sietse> you could create some extra trains 04:33:39 <PublicServer> <Sietse> as long as you get the ones of size 8 :-) 04:35:12 <PublicServer> <ewanm89> why aren't the mines and such RO RO? 04:35:21 <PublicServer> <Peter> where? 04:35:24 <PublicServer> <Sietse> often no need to 04:35:24 <PublicServer> <Peter> label !not roro 04:35:41 <PublicServer> <De_Ghost> gleeb plan have roro? 04:36:51 <PublicServer> <De_Ghost> who jo doing at slh 4? 04:38:15 <ewanm89> these ones all have stuff waiting at the stations, a lot of stuff 04:39:02 <ewanm89> at least with RO RO it won't become a problem in the future 04:39:40 <ewanm89> I remember the days where no station was ever allowed to be a terminus station. 04:39:49 <ewanm89> even if low load at first 04:39:55 <PublicServer> <Peter> jesus guys, just GET OVER IT!!! 04:40:01 <PublicServer> <Peter> It's just a primary! 04:42:42 <PublicServer> <ewanm89> who killed mills station? 04:43:25 <PublicServer> <De_Ghost> pbs is faster then pre signal in this situation 04:43:44 <PublicServer> <De_Ghost> and umm the station is not big enough 04:43:53 <PublicServer> <ewanm89> only while CPU load is lows 04:45:50 <PublicServer> <Peter> I love #openttdcoop 04:46:09 <PublicServer> <Peter> So much more fun than regular multiplayer games, because it's non-competitive 04:46:18 <PublicServer> <Peter> You can never lose! 04:46:22 <PublicServer> <De_Ghost> there is mutiplayer coop games 04:46:35 <PublicServer> <ewanm89> we should get some coopetition going then. 04:46:41 <PublicServer> <ewanm89> :p 04:47:40 <PublicServer> <De_Ghost> mill and ore is really really tiny 04:48:01 <PublicServer> <De_Ghost> don't u need 5 platform for a line? 04:48:32 <PublicServer> <Sietse> pickup needs only 2/3 04:48:55 <PublicServer> <De_Ghost> i swear it need more............. 04:49:13 <PublicServer> <Sietse> drop will run out of platforms 04:50:16 <PublicServer> <De_Ghost> i donno i see problems down the line :o 04:50:31 <PublicServer> <Peter> I echo my warning: DONT BUILD NEW TRAINS PLEASE 04:51:42 <PublicServer> <De_Ghost> u can make trains.. jsut make sure they are right size :o 04:51:59 <PublicServer> <Peter> PLEASE copy them from the trainyard 04:52:04 <PublicServer> <Peter> I made that for a reason 04:54:53 <PublicServer> *** De_Ghost has left the game (leaving) 04:58:02 <PublicServer> <Sietse> I am off 04:58:03 <PublicServer> <Sietse> time to go to bed 04:58:05 <PublicServer> <Peter> Night 04:58:06 <PublicServer> <Sietse> gnight all 04:59:07 <PublicServer> *** Sietse has left the game (connection lost) 04:59:21 *** sietse has quit IRC 05:14:04 <PublicServer> <Peter> Thank you FiCE and ewanm89 for staying in-game so I can fix stuff 05:14:13 <PublicServer> <FiCE> np 05:14:14 <PublicServer> <Peter> Although I assume you are building, also 05:14:26 <PublicServer> <FiCE> nah I stopped a short while ago 05:14:33 <PublicServer> <FiCE> will be leaving in 20min though 05:14:39 <PublicServer> <Peter> Oh 05:17:04 <PublicServer> <Peter> I'm sooo glad I voted for Gleeb's plan 05:17:16 <PeterT> @seen Gleeb 05:17:16 <Webster> PeterT: Gleeb was last seen in #openttdcoop 21 hours, 30 minutes, and 47 seconds ago: <gleeb> Naughty bad. 05:18:28 *** jondisti has joined #openttdcoop 05:19:46 <jondisti> !password 05:19:46 <PublicServer> jondisti: kilned 05:19:56 <PublicServer> *** jondisti joined the game 05:23:34 <PublicServer> *** jondisti has left the game (leaving) 05:23:36 *** jondisti has quit IRC 05:27:15 <PublicServer> *** FiCE has left the game (leaving) 05:27:31 *** FiCE has quit IRC 05:41:15 <PublicServer> <Peter> what are you building ewanm? 05:57:16 *** TD_ has joined #openttdcoop 06:00:26 <PublicServer> *** OrR has left the game (connection lost) 06:00:29 <PeterT> Night 06:00:33 *** PeterT has quit IRC 06:00:51 <PublicServer> <Peter> Good night guys, today was a great game 06:00:55 <PublicServer> *** Peter has left the game (leaving) 06:00:56 <PublicServer> *** Game paused (not enough players) 06:07:53 *** OrR has quit IRC 06:15:26 *** OrR has joined #openttdcoop 06:15:42 <OrR> !password 06:15:42 <PublicServer> OrR: sipped 06:16:02 <PublicServer> *** OrR joined the game 07:09:35 *** ODM has joined #openttdcoop 07:09:35 *** ChanServ sets mode: +o ODM 07:25:05 <PublicServer> *** ewanm89 has left the game (leaving) 07:41:15 *** ^Spike^ has joined #openttdcoop 07:41:15 *** Webster sets mode: +o ^Spike^ 07:42:54 *** mixrin has quit IRC 08:16:00 *** ODM has quit IRC 08:23:03 *** TD has quit IRC 08:23:03 *** TD_ is now known as TD 08:49:08 *** Torben has joined #openttdcoop 08:51:01 *** TD_ has joined #openttdcoop 08:56:14 *** TD__ has joined #openttdcoop 08:57:56 *** TD has quit IRC 08:57:59 *** TD__ is now known as TD 09:01:21 *** TD__ has joined #openttdcoop 09:02:53 *** TD_ has quit IRC 09:06:31 *** TD_ has joined #openttdcoop 09:08:02 *** TD has quit IRC 09:08:05 *** TD_ is now known as TD 09:11:38 *** TD_ has joined #openttdcoop 09:13:13 *** TD__ has quit IRC 09:16:46 *** TD__ has joined #openttdcoop 09:17:25 *** TD has quit IRC 09:17:29 *** TD__ is now known as TD 09:21:43 *** Torben has quit IRC 09:21:53 *** TD__ has joined #openttdcoop 09:23:28 *** TD_ has quit IRC 09:27:01 *** TD_ has joined #openttdcoop 09:28:23 *** damalix has joined #openttdcoop 09:28:38 *** TD has quit IRC 09:28:41 *** TD_ is now known as TD 09:29:32 <damalix> !dl win32 09:29:32 <PublicServer> damalix: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win32.zip 09:30:31 *** TD__ has quit IRC 09:30:45 *** Progman has joined #openttdcoop 09:32:11 *** TD_ has joined #openttdcoop 09:34:43 *** Intexon has joined #openttdcoop 09:34:46 <Intexon> !password 09:34:46 <PublicServer> Intexon: typify 09:34:56 <PublicServer> *** Intexon joined the game 09:37:20 *** TD__ has joined #openttdcoop 09:37:29 <damalix> Hello 09:38:03 <Intexon> hi 09:38:51 *** TD has quit IRC 09:38:54 *** TD__ is now known as TD 09:42:28 *** TD__ has joined #openttdcoop 09:44:03 *** TD_ has quit IRC 09:45:56 <damalix> !players 09:45:58 <PublicServer> damalix: Client 400 is OrR, a spectator 09:45:58 <PublicServer> damalix: Client 402 is Intexon, a spectator 09:46:07 <damalix> !password 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11:41:52 <el_B> !password 11:41:52 <PublicServer> el_B: nougat 11:42:13 *** TD_ has quit IRC 11:42:14 <PublicServer> *** Kalaidos joined the game 11:45:42 *** pugi has quit IRC 11:45:52 *** TD_ has joined #openttdcoop 11:47:23 *** TD has quit IRC 11:47:26 *** TD_ is now known as TD 11:48:24 *** TD has quit IRC 11:49:58 *** Mark has joined #openttdcoop 11:49:58 *** Webster sets mode: +o Mark 11:50:05 <PublicServer> *** Kalaidos has left the game (leaving) 11:50:26 <Mark> morning 11:50:47 <PublicServer> *** Mark joined the game 11:50:53 <PublicServer> <Mark> 1 MB already 11:52:33 *** TD__ has quit IRC 11:53:26 <Doomah> !password 11:53:26 <PublicServer> Doomah: nougat 11:53:45 <PublicServer> *** Mark has left the game (leaving) 11:54:15 <Doomah> !password 11:54:15 <PublicServer> Doomah: fillet 11:54:26 <PublicServer> *** Doomah joined the game 11:56:18 <PublicServer> *** Doomah has left the game (leaving) 12:16:11 *** samorajp has quit IRC 12:28:50 <Osai> !password 12:28:50 <PublicServer> Osai: wiggle 12:28:59 <PublicServer> *** 0sai joined the game 12:29:51 <PublicServer> *** 0sai has left the game (leaving) 12:36:10 *** KenjiE20 has joined #openttdcoop 12:36:10 *** ChanServ sets mode: +o KenjiE20 13:00:54 *** Chris_Booth has joined #openttdcoop 13:01:56 *** FiCE has joined #openttdcoop 13:02:02 <FiCE> !playercount 13:02:02 <PublicServer> FiCE: Number of players: 1 13:03:20 <Chris_Booth> hello all 13:03:46 <Chris_Booth> !password 13:03:46 <PublicServer> Chris_Booth: wilded 13:04:00 <PublicServer> *** Chris Booth joined the game 13:09:11 <FiCE> hi 13:10:29 <FiCE> !password 13:10:29 <PublicServer> FiCE: bolted 13:10:43 <PublicServer> <Chris Booth> anyone want to plae? 13:10:51 <PublicServer> *** FiCE joined the game 13:11:19 <PublicServer> <FiCE> I'm not really playing... just looking 13:11:41 <PublicServer> <Chris Booth> you noy going to finish your SLH? 13:12:01 <PublicServer> <FiCE> not now 13:12:06 <PublicServer> <FiCE> was hoping someone else would :p 13:12:16 <PublicServer> <FiCE> i realised it was going to be a mess 13:12:18 <PublicServer> <FiCE> :D 13:12:34 <PublicServer> <FiCE> nah the idea is to have 3 separate SLs 13:12:43 <PublicServer> <FiCE> 1 to loop back over the ML to the other side 13:12:48 <PublicServer> <Chris Booth> then thats not a SL 13:13:08 <PublicServer> <FiCE> what is it then? 13:13:17 <PublicServer> <FiCE> well it'd be a 3-in-1 SL=>ML? 13:13:18 <PublicServer> <Chris Booth> a LR_LR_LR ML 13:13:40 <PublicServer> <FiCE> nah, not a ML 13:15:18 <PublicServer> <Chris Booth> if all 3 SL were full they would supply more trains than the ML 13:15:37 <PublicServer> <Chris Booth> not just that it seams to only be connect to the ML one way 13:16:44 <PublicServer> *** Chris Booth has joined spectators 13:16:44 <PublicServer> *** Game paused (not enough players) 13:16:52 <PublicServer> *** Chris Booth has left the game (leaving) 13:18:20 *** pugi has joined #openttdcoop 13:23:23 <PublicServer> <FiCE> actually yeah I see what you mean 13:23:38 <PublicServer> <FiCE> the other half is still todo btw 13:24:04 <PublicServer> *** FiCE has left the game (leaving) 13:59:49 *** pugi_ has joined #openttdcoop 14:00:39 *** pugi_ has quit IRC 14:03:37 *** PeterT has joined #openttdcoop 14:05:58 *** Intexon has joined #openttdcoop 14:06:49 *** Pikita has joined #openttdcoop 14:07:01 <Pikita> rawr ^^ 14:09:10 <Pikita> *pokes* pm 14:12:14 <Pikita> *licks osai* 14:15:24 *** pugi has quit IRC 14:16:05 *** csuke has joined #openttdcoop 14:16:09 <csuke> !players 14:16:10 <PublicServer> csuke: Client 400 is OrR, a spectator 14:16:13 <PeterT> !password 14:16:13 <PublicServer> PeterT: neuron 14:16:15 <csuke> !password 14:16:15 <PublicServer> csuke: neuron 14:16:42 <PublicServer> *** Intexon joined the game 14:16:49 <PublicServer> *** csuke joined the game 14:17:00 <PublicServer> *** Peter joined the game 14:19:32 <PublicServer> <Peter> csuke: Check out !!! TRAIN YARD 14:20:05 <PublicServer> <csuke> cool 14:20:16 <PublicServer> <Peter> Be sure to use that 14:20:29 <PublicServer> <Peter> I had to fix 160 or so trains because they were 1 car short 14:20:50 <PublicServer> <csuke> i aint built any trains this game 14:20:55 <PublicServer> <csuke> all i done is sw hub lol 14:21:00 <PublicServer> <Peter> :-) 14:28:28 *** damalix has joined #openttdcoop 14:31:47 <damalix> !players 14:31:48 <PublicServer> damalix: Client 400 is OrR, a spectator 14:31:48 <PublicServer> damalix: Client 420 is Intexon, a spectator 14:31:48 <PublicServer> damalix: Client 421 (Orange) is csuke, in company 1 (#openttdcoop) 14:31:48 <PublicServer> damalix: Client 423 (Orange) is Peter, in company 1 (#openttdcoop) 14:33:40 *** damalix has quit IRC 14:34:00 *** damalix has joined #openttdcoop 14:34:07 <damalix> !password 14:34:07 <PublicServer> damalix: blanch 14:34:39 <PublicServer> *** Damalix joined the game 14:41:31 *** Doomah has quit IRC 14:47:59 <PublicServer> <csuke> why stop?? 14:48:19 <PublicServer> <Peter> stop what? 14:48:27 <PublicServer> <csuke> someone stopping train 84 14:48:35 <PublicServer> <Peter> me 14:48:40 <PublicServer> <csuke> y lol? 14:48:40 <PublicServer> <Peter> Why are they out there? 14:48:56 <PublicServer> <Peter> they have 1 order 14:49:03 <PublicServer> <csuke> i have no idea 14:49:11 <PublicServer> <Peter> exactly... 14:49:17 <PublicServer> <csuke> i was following the train behing train 84 lol 14:49:22 <PublicServer> * Peter deletes trains 79, etc... 14:49:22 <PublicServer> <Damalix> I wanted to see why the PBS depot don't work 14:49:32 <PublicServer> <csuke> it was in a race with one on the other line and u made it lose :( 14:49:40 <PublicServer> *** Doomah has left the game (connection lost) 14:49:44 <PublicServer> <Damalix> aaah sorry 14:50:16 <PublicServer> <Peter> yeah, whatever :-p 14:50:21 <PublicServer> <Peter> :-D 14:50:26 <PublicServer> <Peter> conflitcting emotion 14:50:40 <PublicServer> <csuke> emoticon* 14:50:50 <PublicServer> <Peter> I sent all the planes to the depot, we don't need the MM anymore 14:50:59 <PublicServer> <Damalix> ok 14:54:09 <PublicServer> <Peter> check out !sick prio 14:55:31 <PublicServer> <Damalix> well, I don't see why it shouldn't work, but in this case it's useless 14:58:12 *** Radicalimero has joined #openttdcoop 15:02:05 <PublicServer> *** csuke has left the game (leaving) 15:02:13 <PublicServer> <Peter> bye csuke :( 15:03:11 <PublicServer> <Intexon> hello 15:03:16 <PublicServer> <Peter> HI intexon 15:03:18 <PublicServer> <Damalix> hi 15:03:23 <PublicServer> <Intexon> I'm new around here 15:03:33 <PeterT> @quickstart 15:03:33 <Radicalimero> !password 15:03:33 <PublicServer> Radicalimero: stiffs 15:03:34 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 15:03:38 <PublicServer> <Damalix> Welcome then :) 15:03:43 <PublicServer> <Intexon> thank you 15:03:54 <PeterT> Intexon: read this http://www.openttdcoop.org/wiki/Quickstart 15:03:54 <PublicServer> <Intexon> I've read through the wiki ang blog 15:03:58 <PublicServer> *** Radicalimero joined the game 15:04:00 <PublicServer> <Peter> Oh, ok then 15:04:19 <PublicServer> <Peter> We are building, feel free to add things as you like 15:04:39 <PublicServer> <Intexon> I'll try to connect my first station :) 15:04:46 <PublicServer> *** Intexon has joined company #1 15:04:53 <PublicServer> <Peter> which? 15:05:04 <PublicServer> <Intexon> wood 15:05:09 <PublicServer> <Peter> where? 15:05:26 <PublicServer> <Intexon> near Bufinghill 15:05:40 <PublicServer> <Intexon> oh it decreased production from 120 to 80 15:05:59 *** Pikita has quit IRC 15:06:01 <PublicServer> <Intexon> or should I try anywhere else? 15:06:03 <PublicServer> <Peter> doesn't matter, using the industry will increase production 15:06:08 <PublicServer> <Intexon> ok 15:07:04 <PublicServer> <Peter> so, go ahead 15:07:41 <PublicServer> <Peter> use presignals 15:07:51 <PublicServer> <Intexon> ok 15:08:00 <PublicServer> <Peter> pbs uses alot of cpu 15:12:20 *** TD has joined #openttdcoop 15:12:58 <Paul2> !password 15:12:58 <PublicServer> Paul2: doting 15:13:13 <Paul2> !password 15:13:14 <PublicServer> Paul2: doting 15:13:18 *** csuke has quit IRC 15:13:32 <PublicServer> *** Paul joined the game 15:14:51 <PublicServer> <Intexon> should I use Lev3 as the other trains or the newest Lev4? 15:15:12 <PublicServer> <Radicalimero> @ !! trainjard, just copy 15:15:25 <PublicServer> <Intexon> oh thanks 15:20:23 <Osai> howdy guys 15:23:15 <PublicServer> *** Paul has left the game (leaving) 15:28:10 <PublicServer> *** Intexon has joined spectators 15:28:33 *** TD has quit IRC 15:29:24 <PublicServer> *** Radicalimero has left the game (connection lost) 15:31:20 <Radicalimero> !password 15:31:20 <PublicServer> Radicalimero: swoops 15:31:53 <PublicServer> *** Radicalimero joined the game 15:34:40 *** Chillosophy has joined #openttdcoop 15:37:37 *** Progman has quit IRC 15:42:34 <PublicServer> *** Radicalimero has left the game (connection lost) 15:45:29 <Radicalimero> !password 15:45:29 <PublicServer> Radicalimero: spurts 15:45:44 <PublicServer> *** Radicalimero joined the game 15:48:01 *** sietse has joined #openttdcoop 15:48:06 <sietse> !password 15:48:06 <PublicServer> sietse: spurts 15:48:15 <PublicServer> *** Sietse joined the game 15:48:20 <PublicServer> <Sietse> hello all 15:48:28 <PublicServer> <Damalix> hi 15:49:27 *** jondisti has joined #openttdcoop 15:50:18 <PublicServer> *** Radicalimero has left the game (connection lost) 15:50:19 <jondisti> !password 15:50:19 <PublicServer> jondisti: spurts 15:50:46 <PublicServer> *** jondisti joined the game 15:54:30 <Radicalimero> !password 15:54:30 <PublicServer> Radicalimero: dimple 15:54:47 <PublicServer> *** Radicalimero joined the game 15:56:56 *** De_Ghosty has quit IRC 15:57:41 <PublicServer> *** Sietse has joined company #1 15:58:52 <PublicServer> <Peter> hey sieste 15:59:04 <PublicServer> <Sietse> heya 16:00:20 *** FiCE has quit IRC 16:00:46 <PublicServer> <Peter> building? 16:00:50 *** De_Ghosty has joined #openttdcoop 16:00:52 <PublicServer> *** Damalix has joined spectators 16:01:59 <PublicServer> *** Damalix has left the game (leaving) 16:02:04 <damalix> Have fun 16:02:09 *** damalix has quit IRC 16:02:09 <PublicServer> <Peter> bye :) 16:03:07 *** samorajp has joined #openttdcoop 16:03:13 <samorajp> !password 16:03:13 <PublicServer> samorajp: dimple 16:03:56 <PublicServer> *** samorajp joined the game 16:14:10 <PublicServer> <Peter> ah damn it 16:20:03 <SekiSelu> !password 16:20:03 <PublicServer> SekiSelu: uphold 16:20:17 <PublicServer> *** Seki joined the game 16:20:58 <PublicServer> <samorajp> nice work ;-) i like to see how its works ;-) 16:21:01 <PublicServer> *** Seki has joined company #1 16:21:25 <PublicServer> <Seki> O.o 16:21:31 <PublicServer> <Seki> what's this [far end] order? 16:21:55 <PublicServer> <Intexon> it's the position of the train in station 16:22:01 <PublicServer> <Peter> if the train is smaller than the station, it can choose where to stop, middle, far end, or near end 16:22:14 <PublicServer> <Seki> how do you get at those orders? 16:22:17 <PublicServer> <Peter> Always choose far end 16:22:23 <PublicServer> <Peter> Just click on the [far end] 16:22:28 <PublicServer> <Peter> it's there by default 16:23:15 <PublicServer> <Seki> ahhhhhh, that's different from the stable build, ok =) 16:23:40 <PublicServer> <Seki> how can you choose "near" or "middle" ? 16:23:44 *** dr_gonzo has joined #openttdcoop 16:23:51 <PublicServer> <Peter> click on the [far end] 16:23:56 <PublicServer> <Peter> but don't change them please 16:24:10 <PublicServer> <Seki> i'm experimenting with a non-shared train, don't worry =) 16:24:30 <PublicServer> <Seki> cool, thanks =D 16:24:49 <PublicServer> <Intexon> why do you always choose far end? 16:25:03 <PublicServer> <Sietse> it doesn't matter now 16:25:09 <PublicServer> <Seki> because our trains aren't too long for the stations ;) 16:25:12 <PublicServer> *** Seki has joined spectators 16:25:13 <PublicServer> <Sietse> since trains are as long as platforms now 16:26:30 <PublicServer> <Seki> why not delete the MM, now that you've deleted all the airplanes? :) 16:26:51 <PublicServer> <Peter> No....I just sent them to depot 16:27:04 <PublicServer> <Peter> Don't touch them, we might need them again 16:27:16 <PublicServer> <Seki> not planning to, but that's why I ask ;) 16:27:27 <PublicServer> <Peter> :-) 16:27:52 <samorajp> !help 16:27:52 <PublicServer> samorajp: http://www.openttdcoop.org/wiki/IRC_Commands 16:32:45 <PublicServer> <Seki> so, if i made a double-head train with 10 cargo cars, [Middle] would let it stop properly at a 5-tile station? 16:32:50 <PublicServer> *** Sietse has joined spectators 16:33:09 <PublicServer> <Sietse> I am out for a while (shopping) 16:36:34 <KenjiE20> [Far End] [Middle] and [Near End] only affect how a train stops in relation to the platform, not whether it will stop 16:37:11 <SekiSelu> of course, i mean "properly" as in all 10 cars in the middle will be serviced at full speed 16:37:22 <SekiSelu> with an engine poking out of each side 16:39:15 <KenjiE20> if a train is longer, it doesn't apply 16:39:33 <PeterT> Yeah, I mentioned that before 16:42:08 <PeterT> @whoami 16:42:08 <Webster> PeterT: Peter 16:43:40 *** TD has joined #openttdcoop 16:43:46 *** samorajp has quit IRC 16:43:50 <PublicServer> *** samorajp has left the game (leaving) 16:44:08 <TD> !players 16:44:09 <PublicServer> TD: Client 400 is OrR, a spectator 16:44:09 <PublicServer> TD: Client 420 is Intexon, a spectator 16:44:09 <PublicServer> TD: Client 440 (Orange) is jondisti, in company 1 (#openttdcoop) 16:44:09 <PublicServer> TD: Client 423 (Orange) is Peter, in company 1 (#openttdcoop) 16:44:09 <PublicServer> TD: Client 439 is Sietse, a spectator 16:44:11 <PublicServer> TD: Client 444 (Orange) is Radicalimero, in company 1 (#openttdcoop) 16:44:11 <PublicServer> TD: Client 450 is Seki, a spectator 16:44:25 *** TD has quit IRC 16:52:30 *** luukland[NL] has joined #openttdcoop 16:53:46 *** luukland[NL] has quit IRC 16:54:02 <PeterT> @seen PeterT #openttdmegaclan 16:54:02 <Webster> PeterT: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself. 16:59:14 <PublicServer> <Peter> what are we building? 16:59:45 <PublicServer> <Seki> SLH04B has a TODO 17:00:10 <PublicServer> <Peter> Go ahead, 17:00:12 <PublicServer> <Peter> finish it 17:00:35 <PublicServer> <Seki> nah, i'm not building anything, just proof reading it ;) 17:02:07 <PublicServer> *** Seki has joined company #1 17:15:41 <PublicServer> *** Seki has joined spectators 17:16:00 *** csuke has joined #openttdcoop 17:16:04 <csuke> !players 17:16:05 <PublicServer> csuke: Client 400 is OrR, a spectator 17:16:05 <PublicServer> csuke: Client 420 is Intexon, a spectator 17:16:05 <PublicServer> csuke: Client 440 (Orange) is jondisti, in company 1 (#openttdcoop) 17:16:05 <PublicServer> csuke: Client 423 (Orange) is Peter, in company 1 (#openttdcoop) 17:16:05 <PublicServer> csuke: Client 439 is Sietse, a spectator 17:16:07 <PublicServer> csuke: Client 444 (Orange) is Radicalimero, in company 1 (#openttdcoop) 17:16:07 <PublicServer> csuke: Client 450 is Seki, a spectator 17:16:11 <csuke> !password 17:16:11 <PublicServer> csuke: tinged 17:16:17 <PublicServer> *** Intexon has joined company #1 17:16:51 <PublicServer> <Peter> Long connection time.... 17:17:10 <PublicServer> *** csuke joined the game 17:17:11 <PublicServer> <Peter> damn you csuke! I was presignalling! :-P 17:17:35 <PublicServer> <csuke> ? 17:17:43 <PublicServer> <Peter> You took a while to connect 17:17:44 <PublicServer> <Seki> ou load slow =D 17:17:47 <PublicServer> <Seki> you* 17:17:48 <PublicServer> <csuke> sry 17:18:03 <PublicServer> <Peter> I was joking, dont worry ;-) 17:20:57 <PublicServer> *** Radicalimero has left the game (connection lost) 17:21:15 <PublicServer> <Seki> temporary redirect? O.o 17:22:20 <PublicServer> <csuke> can people have a look at !singalling check 17:22:37 <PublicServer> <csuke> me tired, just wanna make sure not doing anything stupid :) 17:23:00 <PublicServer> <Seki> lol prio + bridge exit =P 17:23:15 <PublicServer> <csuke> ? 17:23:19 <PublicServer> <Peter> what's the point of all those signals? 17:23:20 <PublicServer> <Seki> signal needed just down and left from the sign 17:23:31 <PublicServer> *** Seki has joined company #1 17:23:35 <PublicServer> <Seki> ah screw it, i do it 17:23:43 *** Suisse[Dodo] has joined #openttdcoop 17:23:46 <PublicServer> <Seki> oh, nice =) 17:24:51 <PublicServer> <csuke> im not sure about my 4+4-> 3 merger but only heavy traffic flow will easily tell 17:24:58 <PublicServer> <csuke> plus it's easily convertible 17:25:06 <Suisse[Dodo]> !download win64 17:25:06 <PublicServer> Suisse[Dodo]: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win64.zip 17:26:55 <Suisse[Dodo]> !grf 17:26:55 <PublicServer> Suisse[Dodo]: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 17:27:06 <PublicServer> <Seki> those are some crazy signals, but from what i can see they're correct :P 17:28:18 *** Radicalimero has quit IRC 17:36:25 <PublicServer> <Intexon> there is something wrong with SLH02 17:36:44 <PublicServer> <Intexon> trains have to turn around at ore drop 17:36:58 <^Spike^> eh... 17:37:36 <PublicServer> *** OrR has left the game (connection lost) 17:37:59 <PublicServer> *** csuke has left the game (connection lost) 17:39:33 *** OrR1 has joined #openttdcoop 17:39:46 <PublicServer> <Intexon> I see it now 17:40:06 *** LordAzamath has joined #openttdcoop 17:40:09 <PublicServer> <Intexon> there's nothing wrong with the hub, but the station is connected only from one side ;) 17:40:22 <^Spike^> prob a terminus 17:41:22 <PublicServer> *** Spike joined the game 17:43:26 *** OrR has quit IRC 17:44:38 *** csuke has quit IRC 17:46:38 *** csuke has joined #openttdcoop 17:46:42 <csuke> !password 17:46:42 <PublicServer> csuke: gobble 17:46:52 *** De_Ghosty has quit IRC 17:47:09 <PublicServer> <Seki> csuke? =D 17:47:19 <csuke> yeah :S 17:47:29 <csuke> my net is acting up, i think :P 17:47:41 <PublicServer> *** csuke joined the game 17:47:41 <csuke> thar she blows! 17:48:09 <PublicServer> <Spike> i love it how ppl not listen.. and when i look i see exactly what happend... 17:48:36 <PublicServer> <Spike> and happens just like i thought 17:49:28 <PublicServer> *** Spike has joined company #1 17:50:01 <PublicServer> *** Seki has joined spectators 17:50:51 <Suisse[Dodo]> !password 17:50:51 <PublicServer> Suisse[Dodo]: gobble 17:50:53 <PublicServer> <Seki> all yellow bridges still need upgrading to silicon 17:51:11 <PublicServer> <Seki> it can't be csuke this time O.o 17:51:14 <PublicServer> <csuke> *turns off invisible bridges 17:51:17 <PublicServer> *** Player joined the game 17:51:24 <PublicServer> <csuke> thats not me! 17:51:43 <PublicServer> *** csuke has joined company #1 17:52:03 <PublicServer> *** Player has changed his/her name to Suisse 17:53:23 <PublicServer> <Spike> you can immediatly build over bridges 17:53:27 <PublicServer> <Spike> they will replace then 17:53:28 <PublicServer> <csuke> oh 17:53:29 <PublicServer> <csuke> lol 17:53:30 <PublicServer> <Spike> no need to destroy :) 17:53:38 <PublicServer> <Spike> see :) 17:53:45 <PublicServer> <Spike> even works when there is a train on it 17:53:52 <PublicServer> <csuke> lol 17:53:54 <PublicServer> <Spike> but this station works exactly like i thought 17:54:01 <PublicServer> <Spike> bad 17:54:15 <PublicServer> <Spike> all trains go to 1 and the same track 17:54:30 <PublicServer> <Seki> spike, look back along the feeder track a bit 17:54:30 <PublicServer> <Spike> which means the "double balance" idea isn't working 17:54:48 <PublicServer> <Seki> it narrows down to one line 17:54:49 <PublicServer> <Spike> where 17:54:54 <PublicServer> <Seki> temporary redirect =P 17:55:03 <PublicServer> <Spike> *sigh* 17:55:17 <PublicServer> <Spike> i could so slap some ppl 17:55:38 <PublicServer> <Spike> isit so damn hard to build a 3 lane temp 17:56:12 <PublicServer> <csuke> sorted, sorta :) 17:56:23 <PublicServer> <Spike> what csuke 17:56:51 <PublicServer> <csuke> trains won't all go down the same line after the redircect now 17:57:00 <PublicServer> <Spike> i more meant the station.. 17:57:07 <PublicServer> <Spike> fac drop.. 17:57:15 <PublicServer> <Spike> it has crossings infront and after it.. 17:57:20 <PublicServer> <Spike> it only works against itself 17:57:21 <PublicServer> <Sietse> back 17:57:28 <PublicServer> <Spike> look at the train unloading there now 17:57:29 <PublicServer> <csuke> oh 17:57:30 <PublicServer> <Sietse> agree 17:57:32 <PublicServer> <Spike> i predict it takes the W lane 17:57:39 <PublicServer> <Spike> tada 17:57:42 <PublicServer> <Sietse> double balance is even worse I think 17:57:57 <PublicServer> <Sietse> the end balance should be removed imho 17:58:01 <PublicServer> <Seki> so remove the Xes after each station 17:58:13 <PublicServer> <Seki> thereby auto-balancing the exit lines ;) 17:58:18 <PublicServer> <Spike> it's either balance infront or after.. but not both.. 17:58:19 <PublicServer> <Sietse> plus signals can be normal signals now 17:58:44 <PublicServer> <Spike> why the penalties 17:58:44 <PublicServer> *** Suisse has left the game (leaving) 17:58:56 *** Suisse[Dodo] has quit IRC 17:59:00 <PublicServer> <Spike> first lanes will never be taken 17:59:03 <PublicServer> <Spike> too much penalty 17:59:07 <PublicServer> <Sietse> hahaha 17:59:10 <PublicServer> <csuke> pushes trains from their natural path 17:59:23 <PublicServer> <Spike> station is in a synced way.. not needed 17:59:27 <PublicServer> <Sietse> who added those penalties 17:59:29 <PublicServer> <Sietse> ? 17:59:33 <PublicServer> <csuke> so they will auto choose east lanes 17:59:59 <PublicServer> <Spike> and that is me btw.. 18:00:16 *** ODM has joined #openttdcoop 18:00:16 *** ChanServ sets mode: +o ODM 18:00:38 <PublicServer> *** Sietse has joined company #1 18:00:56 *** OrR has joined #openttdcoop 18:01:28 <PublicServer> <Seki> why the crazy jagged signals in front of the factory drop? 18:01:41 <PublicServer> <Spike> waiting spaces of 1 train 18:01:48 <PublicServer> <Spike> that way if it gets full.. 18:01:59 <PublicServer> <Spike> you'll have enough space for 1 train atleast if needed 18:02:03 <PublicServer> <Sietse> someone placed electric bridges 18:02:25 <PublicServer> <Spike> nice penalty idea.. 18:02:31 <PublicServer> <Spike> but will they EVER take the first lan? 18:02:38 <PublicServer> <Spike> lane* 18:02:42 <PublicServer> <Spike> with 8-9 penalties 18:02:44 <PublicServer> <csuke> yes, when the rest are full 18:02:47 <PublicServer> <Spike> really? 18:02:52 <PublicServer> <csuke> yeah 18:02:55 <PublicServer> <Spike> you sure about that? 18:02:57 <PublicServer> <Spike> that much penalty 18:03:03 <PublicServer> <Seki> where? O.o 18:03:09 <PublicServer> <csuke> cos they will be forced to by the pre-sigs 18:04:33 <PublicServer> <Sietse> what should SLH04B become? 18:05:04 <PublicServer> <Spike> don't ask me.. seems someone thought a 3->1 temp redirect was a must there 18:05:05 <PublicServer> <csuke> without the penalties, if the station gets fullish then the easterly entrance tracks will have a longer average wait due to lack of choice/blocks 18:05:44 <PublicServer> <Sietse> nicely TF aswell and city killed :) 18:06:07 <PublicServer> <Seki> except for the bank ;) 18:06:22 *** OrR1 has quit IRC 18:07:44 *** Doomah has joined #openttdcoop 18:07:49 <Doomah> !password 18:07:49 <PublicServer> Doomah: ignite 18:08:06 <PublicServer> *** Doomah joined the game 18:08:16 <PublicServer> <Spike> who here is a mind reader btw... 18:08:34 <PublicServer> <Spike> so that that person can try to understand what the idea was for slh04b 18:08:45 <PublicServer> * Spike wonders why there is a B anyway 18:08:48 <PublicServer> <csuke> the reverse, maybe? 18:09:01 <PublicServer> <Sietse> maybe for the north side 18:09:15 <PublicServer> <csuke> coz A only has 2/4 connections 18:09:19 <PublicServer> <Sietse> but not much space / many industries there 18:12:34 <PublicServer> *** Sietse has joined spectators 18:13:03 <PublicServer> *** Doomah has left the game (leaving) 18:16:33 <PublicServer> <Sietse> lots of oil waiting at Futborough 18:18:14 <PublicServer> <Peter> nice, 2 bil 18:18:37 <PublicServer> <Sietse> $$ 18:18:42 <PublicServer> <Peter> yeah 18:18:59 <PublicServer> <Spike> csuke btw you also don't need the penalties cause the trains will try to find a platform right infront of the entrance first 18:19:58 <PublicServer> <Seki> penalties are extremely useful for sorting trains onto a station, imo :P 18:24:26 <PublicServer> *** Seki has joined company #1 18:26:56 <PublicServer> *** Sietse has joined company #1 18:27:41 <OrR> !password 18:27:41 <PublicServer> OrR: laking 18:27:48 <PublicServer> *** OrR has left the game (connection lost) 18:28:04 <PublicServer> *** OrR joined the game 18:31:27 <PublicServer> <Sietse> connected SLH04B to ML (towards factory) 18:31:39 <PublicServer> <csuke> cool 18:31:46 <PublicServer> <csuke> signalling nearly done 18:31:51 <PublicServer> <Sietse> can I connect to other way? 18:32:04 <PublicServer> <Sietse> into from BBH01 to SLH04 18:32:09 <PublicServer> <csuke> yea 18:32:51 <PublicServer> <Sietse> done 18:32:56 <PublicServer> <Peter> nice! 18:33:30 <PublicServer> <Spike> why not there 18:33:44 <PublicServer> <csuke> i did say *nearly done with signalling :P 18:34:03 <PublicServer> <Sietse> :) 18:36:18 <PublicServer> <Sietse> nice work guys 18:41:08 <PublicServer> <Peter> It's funny watching trains make their route 18:41:15 <PublicServer> <Peter> They race with each other 18:41:21 <PublicServer> <Sietse> where? 18:41:22 <PublicServer> <Peter> check out train 23 18:41:27 <PublicServer> <Peter> and train 184 18:44:05 <PublicServer> <Peter> sieste: randonmly 18:44:48 <PublicServer> <Sietse> what is randomly? 18:44:59 <PublicServer> <Peter> wherever, they start racing 18:45:04 <PublicServer> <Sietse> aah ok :) 18:46:44 <PublicServer> <csuke> ok im outta here again 18:46:47 <PublicServer> <csuke> nite 18:46:47 <PublicServer> <Peter> Bye 18:46:52 <PublicServer> <Seki> bye csuke 18:46:55 <PublicServer> <Peter> it's only 7pM? 18:46:56 <PublicServer> <Sietse> bye 18:46:59 <PublicServer> <Peter> for you guys 18:47:01 <PublicServer> <csuke> off to pub :P 18:47:10 <PublicServer> <Peter> drunk englishmen 18:47:11 <PublicServer> <Sietse> 19:47 here 18:47:17 <PublicServer> <Peter> :-P 18:47:17 <PublicServer> *** csuke has left the game (leaving) 18:47:23 <PublicServer> <Peter> kidding csuke 18:47:35 <csuke> you were correct :P 18:47:53 <PublicServer> <Seki> more woods goods trains needed, it seems 18:47:55 *** csuke has quit IRC 18:48:31 <PublicServer> <Sietse> why, barely any waiting there 18:48:39 <PublicServer> <Seki> only moving 75% =D 18:48:55 <PublicServer> <Sietse> feel free to add some :) 18:51:31 *** TD has joined #openttdcoop 18:52:27 <PeterT> @servtest 76.19.168.104 3979 18:52:27 <Webster> PeterT: Server at 76.19.168.104:3979 is not up (timed out) 18:59:11 <PublicServer> <Seki> working on a heavily-trafficked area is hard =P 18:59:21 <PublicServer> <Peter> where? 18:59:25 <PublicServer> <Peter> SLH04? 18:59:28 <PublicServer> <Seki> SLH02 18:59:57 <PublicServer> <Seki> SLH04 isn't even hooked up ;) 19:00:08 <PublicServer> *** Spike has left the game (leaving) 19:00:12 <PublicServer> <Seki> ah, it is now =) 19:00:20 <PublicServer> <Sietse> ye :) 19:00:39 <PublicServer> <Sietse> we finished it 15 minutes ago or something :) 19:00:52 <PublicServer> <Seki> s'pose i haven't looked at it for 15 minutes, then 19:02:05 <PeterT> Nice 19:04:46 <PublicServer> <Seki> now there's room to work here =D 19:08:13 <PublicServer> <Seki> real prios added to SLH02 19:08:32 <PublicServer> <Peter> good boy 19:08:35 <PublicServer> <Seki> ...... 19:11:16 <PublicServer> <Sietse> how can I swap orders? 19:11:23 <PublicServer> <Seki> drag them up and down 19:11:38 <PublicServer> <Seki> unless that wasn't your question 19:11:41 <PublicServer> <Sietse> complicated :) 19:11:46 <PublicServer> <Sietse> cheers 19:15:49 <PublicServer> <Seki> oil rig output is huge O.o 19:18:27 *** mixrin has joined #openttdcoop 19:19:02 *** De_Ghosty has joined #openttdcoop 19:20:47 <PublicServer> <Sietse> production of 0 tonnes of woods and still a train is being filled :) 19:21:00 <PublicServer> <Peter> what station 19:21:12 <PublicServer> <Sietse> aah, it just changed to 33 tonnes 19:21:20 <PublicServer> <Seki> 67%, and still 1 mil litres of oil at edinburg transfer :P 19:21:21 <PublicServer> <Sietse> was at Garnbury Woods 19:22:12 <PublicServer> <Sietse> enough platforms? 19:22:12 <PublicServer> <Seki> don't know 19:22:16 <PublicServer> <Seki> added more trains, will watch and find out 19:22:21 <PublicServer> <Sietse> ok 19:23:01 <PublicServer> <Sietse> 55 trains going there atm :P 19:25:06 <PublicServer> <Sietse> massive goods at woods drop 19:25:23 <PublicServer> <Peter> I'm sending trains for SC 19:25:26 <PublicServer> <Peter> *from 19:25:54 <PublicServer> <Sietse> SC? 19:26:26 <PublicServer> <Peter> Service Center 19:26:37 <PublicServer> <Sietse> k 19:26:53 <PublicServer> <Peter> Check out SC 01 /Peter on the sign list 19:27:03 <PublicServer> <Seki> don't those need longer prios? 19:27:09 <PublicServer> <Peter> No 19:30:45 <PublicServer> <Seki> not enough throughput @ edinburg transfer 19:30:56 <PublicServer> <Peter> sign it 19:31:14 <PublicServer> <Peter> (I hate searching for the stations) 19:31:28 <PublicServer> <Peter> What do you mean throughput? 19:31:35 <PublicServer> <Peter> not enough trains? 19:31:48 <PublicServer> <Seki> just a moment ago all the platforms were full and trains were jamming -.- 19:32:11 <PublicServer> <Peter> I'm afk for a long while 19:34:58 <PublicServer> <Peter> what was the point of making that huge turn? 19:35:20 <PublicServer> <Seki> more room for station fixing 19:36:00 <PublicServer> <Seki> .... nice 19:36:03 <PublicServer> <Seki> why? 19:36:12 <PublicServer> <Peter> when something looks nice, no need to re-do it 19:36:32 <PublicServer> <Peter> Ok, done 19:36:33 <PublicServer> <Peter> bye 19:36:43 <PublicServer> <Seki> -.- 19:39:16 <PublicServer> <Seki> is it out-of-line for me to change existing track to look "less nice" while i upgrade a station? 19:39:55 <PublicServer> <Sietse> Just go for it 19:40:04 <PublicServer> <Seki> i was, then peter ripped it out -.- 19:40:05 <PublicServer> <Seki> oh well 19:40:11 <PublicServer> *** Seki has joined spectators 19:40:28 <SekiSelu> back to just proof reading things, rather than trying to help =P 19:40:31 <PublicServer> <Sietse> if it needs expansion... room has to be made 19:49:03 *** Paul2 has quit IRC 19:49:35 *** csuke has joined #openttdcoop 19:49:39 <csuke> !password 19:49:39 <PublicServer> csuke: upping 19:49:56 <PublicServer> *** csuke joined the game 19:52:52 *** dr_gonzo has quit IRC 20:02:08 *** deghosty has joined #openttdcoop 20:03:52 *** De_Ghosty has quit IRC 20:06:46 <Chris_Booth> !players 20:06:47 <PublicServer> Chris_Booth: Client 465 (Orange) is csuke, in company 1 (#openttdcoop) 20:06:47 <PublicServer> Chris_Booth: Client 420 (Orange) is Intexon, in company 1 (#openttdcoop) 20:06:47 <PublicServer> Chris_Booth: Client 440 (Orange) is jondisti, in company 1 (#openttdcoop) 20:06:47 <PublicServer> Chris_Booth: Client 423 (Orange) is Peter, in company 1 (#openttdcoop) 20:06:47 <PublicServer> Chris_Booth: Client 439 (Orange) is Sietse, in company 1 (#openttdcoop) 20:06:49 <PublicServer> Chris_Booth: Client 463 is OrR, a spectator 20:06:49 <PublicServer> Chris_Booth: Client 450 is Seki, a spectator 20:07:07 *** TD_ has joined #openttdcoop 20:07:35 <TD_> !players 20:07:36 <PublicServer> TD_: Client 465 (Orange) is csuke, in company 1 (#openttdcoop) 20:07:36 <PublicServer> TD_: Client 420 (Orange) is Intexon, in company 1 (#openttdcoop) 20:07:36 <PublicServer> TD_: Client 440 (Orange) is jondisti, in company 1 (#openttdcoop) 20:07:36 <PublicServer> TD_: Client 423 (Orange) is Peter, in company 1 (#openttdcoop) 20:07:36 <PublicServer> TD_: Client 466 (Orange) is Chris Booth, in company 1 (#openttdcoop) 20:07:36 <Chris_Booth> !password 20:07:37 <PublicServer> TD_: Client 439 (Orange) is Sietse, in company 1 (#openttdcoop) 20:07:37 <PublicServer> TD_: Client 463 is OrR, a spectator 20:07:39 <PublicServer> TD_: Client 450 is Seki, a spectator 20:07:39 <PublicServer> Chris_Booth: pluses 20:07:53 *** TD_ has quit IRC 20:08:10 <PublicServer> *** Chris Booth joined the game 20:08:58 <PublicServer> *** Intexon has joined spectators 20:19:08 <PublicServer> <Chris Booth> csuke: you arround? 20:19:13 <PublicServer> <csuke> yup 20:19:30 <PublicServer> <Chris Booth> do you want to explain my !WTF csuke sign? 20:19:37 <PublicServer> <Sietse> lol 20:19:43 <PublicServer> <csuke> please 20:19:48 <PublicServer> <Chris Booth> ok 20:20:18 *** el_B has quit IRC 20:20:27 *** el_B has joined #openttdcoop 20:20:51 <PublicServer> <Chris Booth> when building a hub always group tracks if possible 20:21:11 <PublicServer> <Chris Booth> this will reduce bridging or tunneling over between crossing MLs 20:21:21 <PublicServer> <csuke> ah ok 20:21:29 <PublicServer> <Chris Booth> when a plan says Low TF it mean LOw TF 20:22:03 <PublicServer> <Chris Booth> always check signal gaps 20:22:36 <PublicServer> <Chris Booth> i have put a sign and any bridging point like that will cause large signals gpas 20:22:39 <PublicServer> <Chris Booth> and possibly jams 20:23:04 <PublicServer> <Sietse> Chris, do you have any helpful remarks for me on BBH01? 20:23:16 <PublicServer> <Sietse> my first time building such a hub 20:23:24 <PublicServer> <Chris Booth> BBH 01 is actual quite nice 20:23:39 <PublicServer> <Chris Booth> you group tracks 20:23:50 <PublicServer> <Chris Booth> so only have 1 main crossing point 20:24:04 <PublicServer> <Sietse> I just sketched it on a notebook tbh :) 20:24:34 <PublicServer> <Chris Booth> only 1 thing is dont like and thats the bridges and tracks @ Nudinbury 20:24:43 <PublicServer> <Sietse> then discovered that just crossing the southline from/to is really reducing work 20:24:44 <PublicServer> <Chris Booth> could be grouped in 2 sets of 2 20:26:11 *** Webster has joined #openttdcoop 20:26:11 *** ChanServ sets mode: +o Webster 20:26:30 <PublicServer> <csuke> re the track grouping: i was keeping it nicely laid out so i can see where i was, when it is finished i will optimise 20:26:32 *** deghosty has quit IRC 20:26:37 <PublicServer> <csuke> still a WUIP 20:26:40 <PublicServer> <csuke> WIP* 20:26:50 *** De_Ghosty has joined #openttdcoop 20:27:10 <PublicServer> <csuke> is there only one place i need to look at signal gap that you can see? 20:27:13 *** Zuu has joined #openttdcoop 20:27:29 <PublicServer> <Chris Booth> no any bridge that comes of the ML like that 20:27:46 <PublicServer> <csuke> ah 20:28:11 <PublicServer> <Chris Booth> just those 2 20:28:13 <PublicServer> *** SmatZ joined the game 20:28:25 <PublicServer> <csuke> am i allowed to change the signal to pbs instead of re-laying track?> 20:28:30 <PublicServer> <SmatZ> evening 20:28:39 <PublicServer> <Chris Booth> hi SmatZ 20:28:44 <PublicServer> <SmatZ> hello Chris 20:29:07 <PublicServer> <Chris Booth> fix em like that csuke 20:29:35 <PublicServer> <csuke> im off to pub 20:29:41 <PublicServer> <Chris Booth> bye bye 20:29:44 <PublicServer> <csuke> will optimise tomorrow, got plenty of time 20:30:12 <PublicServer> <Sietse> bye 20:30:32 <PublicServer> <SmatZ> bye 20:30:41 <PublicServer> *** csuke has left the game (leaving) 20:30:47 *** csuke has quit IRC 20:31:52 <PublicServer> <Sietse> Chris, do you mean like !This way ? 20:33:14 <PublicServer> <Chris Booth> like that 20:33:17 <PublicServer> *** SmatZ has left the game (leaving) 20:33:29 <PublicServer> <Sietse> ok 20:33:43 <PublicServer> <Sietse> that would saves some bridges yes 20:33:54 <PublicServer> <Chris Booth> but makes little or no difference 20:34:06 <PublicServer> <Sietse> it looks nicer probably 20:34:49 <PublicServer> <Chris Booth> just something to remember 20:36:18 <PublicServer> *** Sietse has joined spectators 20:36:19 <PublicServer> *** Chris Booth has left the game (connection lost) 20:36:23 <PublicServer> <Sietse> I am out for some time 20:45:46 <PublicServer> *** OrR has left the game (leaving) 20:45:49 *** OrR has left #openttdcoop 20:52:06 <PublicServer> *** jondisti has left the game (leaving) 20:52:06 <PublicServer> *** Game paused (not enough players) 20:52:27 *** jondisti has quit IRC 20:53:55 *** mixrin has quit IRC 20:56:22 <PublicServer> *** Intexon has joined company #1 20:57:31 *** mixrin has joined #openttdcoop 20:57:58 *** TD has quit IRC 21:02:43 *** Xhizor has joined #openttdcoop 21:03:55 <Xhizor> !password 21:03:55 <PublicServer> Xhizor: rewind 21:04:05 <PublicServer> *** Xhizor joined the game 21:13:32 *** Webster has joined #openttdcoop 21:13:33 *** ChanServ sets mode: +o Webster 21:14:00 *** Zuu has quit IRC 21:19:06 *** ChanServ sets mode: +o hylje 21:19:22 <hylje> neat 21:19:49 <hylje> unlike some other networks oftc seems to keep accounts around forever 21:21:13 <PublicServer> *** Seki has joined company #1 21:26:18 <PublicServer> *** Intexon has joined spectators 21:27:11 <^Spike^> well neat.. is different... 21:27:31 <^Spike^> it's a bit strange to lock a nick for some strange reason by letting a "service" take it until you unlock it 21:32:57 *** Mark has quit IRC 21:33:17 <PublicServer> *** Xhizor has left the game (leaving) 21:34:05 <PublicServer> *** Intexon has joined company #1 21:36:51 *** kimby has joined #openttdcoop 21:41:14 <PublicServer> *** Intexon has joined spectators 21:45:42 <PublicServer> <Seki> could someone look at !jam and tell me why they won't use the outermost track? 21:46:20 <ewanm89> !password 21:46:20 <PublicServer> ewanm89: jinxes 21:46:52 <PublicServer> *** ewanm89 joined the game 21:48:09 <PublicServer> <ewanm89> anything specific need looking at? 21:48:28 <PublicServer> <Seki> at !Jam, trains will use the left 2 tracks, and split pretty evenly 21:48:33 <PublicServer> <Seki> but they WILL NOT use the right track 21:48:40 <^Spike^> !password 21:48:41 <PublicServer> ^Spike^: jinxes 21:48:45 <PublicServer> <Seki> >> 21:48:46 <PublicServer> <Seki> i lie 21:48:51 <^Spike^> let me check 21:48:51 <PublicServer> <Seki> nevermind =D 21:49:05 <PublicServer> <Seki> they just very, very much prefer not to 21:49:23 <^Spike^> bleh.. trying to join wrong serv 21:49:41 <PublicServer> <ewanm89> yeah, other two are a lot shorter tracks 21:49:44 <PublicServer> <Seki> yep 21:49:56 <PublicServer> *** Spike joined the game 21:50:11 <PublicServer> *** Spike has joined company #1 21:50:12 <PublicServer> <Seki> every once in a long while one will use the other track 21:50:28 <PublicServer> <ewanm89> yeah, when load on the other two dictates it. 21:50:59 <PublicServer> <ewanm89> need to either penalise those two, or get third to be shorter 21:51:16 *** Doomah has quit IRC 21:51:35 <PublicServer> <Seki> i suppose that's one form of penalty ;) 21:52:02 <PublicServer> <Seki> though it's causing jams now, heh 21:52:15 <PublicServer> <Spike> shorter path isn't the right argument here... 21:52:48 <PublicServer> <Spike> leave it 21:52:51 <PublicServer> <Seki> ? 21:52:53 <PublicServer> <Spike> presigs is useless that was 21:52:54 <PublicServer> <Spike> way 21:53:06 <PublicServer> <ewanm89> not with signal gap. 21:53:17 <PublicServer> <ewanm89> they'll force to use other route 21:53:18 <PublicServer> <Spike> you also got a signal inbetween 21:53:29 <PublicServer> <ewanm89> I was going to solve that. 21:53:32 <PublicServer> <Spike> figure it out./.. 21:53:34 <PublicServer> *** Spike has left the game (leaving) 21:53:52 <PublicServer> <Seki> thanks for your sage advice, Spike! =D 21:54:13 <PublicServer> <ewanm89> like that 21:54:18 <PublicServer> <Seki> that'll do it 21:54:32 <PublicServer> <ewanm89> now leave my signals 21:54:59 <PublicServer> <Seki> why are the penalties still necessary? 21:55:35 <PublicServer> <ewanm89> we need to force the pathfinder a bit 21:55:44 <PublicServer> <Seki> don't the presignals accomplish that? 21:55:45 <PublicServer> <ewanm89> that's why it wasn't balanced 21:55:48 <kimby> !password 21:55:48 <PublicServer> kimby: exhort 21:55:49 *** mixrin has quit IRC 21:55:55 <PublicServer> <ewanm89> both work together to do it. 21:56:09 <PublicServer> *** Kimby joined the game 21:56:20 <PublicServer> <ewanm89> either one does it a little. 21:56:26 <PublicServer> *** Spike joined the game 21:56:32 <PublicServer> <ewanm89> both makes it just the right amoutn 21:56:33 <PublicServer> <Seki> if you don't mind, i'm going to experiment a bit - i'll put it back if it doesn't work when i'm done ;) 21:56:54 <kimby> I noticed people talking about stuff I'm trying to figure out too, so I'll take a look at what's happening ;) 21:57:19 <PublicServer> <ewanm89> you just made more hit the left lines again... 21:57:28 <PublicServer> <Seki> the lack of traffic did that -.- 21:57:59 <Chris_Booth> you could make a flip flop spliter 21:58:03 <PublicServer> <Spike> train 349 is never gonna work 21:58:14 <PublicServer> <Spike> and nobody has noticed it 1 bit.. 21:58:20 <PublicServer> <Spike> just added and assumed it was ok 21:58:37 <PublicServer> <Seki> now now, i mind the trains i add, which is why i'm investigating this ;) 21:58:53 <PublicServer> <Spike> i see exactly why it doesn't work... 21:58:58 <PublicServer> <Spike> shouldn't take too long 21:58:59 <PublicServer> <Seki> So fix it? :) 21:59:33 <PublicServer> <ewanm89> how far is that train going? 21:59:44 <PublicServer> *** SmatZ joined the game 21:59:47 <PublicServer> <Seki> the combo pres + penalties does work best in the end, you're right 21:59:48 <Chris_Booth> SekiSelu: how will you learn if ^Spike^ fixes it? 21:59:48 <PublicServer> <Spike> there is a difference between the mistakes i fix.. this is one the maker should fix 22:00:09 <PublicServer> <Seki> if i get done with what i'm working on, and it's not fixed, i'll think about it ;) 22:00:41 <Chris_Booth> !password 22:00:42 <PublicServer> Chris_Booth: exhort 22:00:58 <PublicServer> <ewanm89> yeah, one could just presig if the next sig was actually in the bridge... 22:01:24 <PublicServer> *** Chris Booth joined the game 22:01:49 <PublicServer> <ewanm89> hmm, how hard would it be to add the ability to signal on the bridges? 22:02:02 <PublicServer> <Chris Booth> hard# 22:02:05 <PublicServer> <Spike> if it's not that hard.. go code it 22:02:06 <PublicServer> <ewanm89> I guess it's a grf issue? 22:02:16 <PublicServer> <Chris Booth> no 22:02:17 <PublicServer> <Chris Booth> its a void issue 22:02:21 <PublicServer> <ewanm89> yeah, was considering that. 22:02:26 <PublicServer> <Chris Booth> bridges and tunnels are voids 22:02:39 <PublicServer> <Seki> wasn't there some work being done on that 22:02:40 <PublicServer> <Seki> ? 22:02:45 <PublicServer> <Chris Booth> so the train doesnt actual travel on the tracks 22:02:52 <PublicServer> <Chris Booth> seki not realy 22:03:05 <PublicServer> <Chris Booth> someone made a bad patch that didnt work 22:03:26 <PublicServer> <Chris Booth> it basicaly meant the every tile of bridge / tunnel had a signal 22:03:31 <PublicServer> <Chris Booth> which is on sollution 22:03:41 <PublicServer> <Chris Booth> but you could see the actual signals 22:03:46 <PublicServer> <Chris Booth> and it used to crash 22:03:49 <PublicServer> <ewanm89> yeah, you would have to start by making bridge non void anyway. 22:03:51 <PublicServer> <Seki> ah, nice =P 22:04:07 <PublicServer> <ewanm89> yeah, I would do it properly... 22:04:15 <PublicServer> <ewanm89> tunnels would be harder. 22:04:35 <PublicServer> <Chris Booth> ewanm89: to make the bridge / tunnel none void you would need to make a plan for which you can build a road or track piece on 22:04:38 <PublicServer> <ewanm89> one would need some way to be able to edit the sort of tunnel internals... 22:04:51 <PublicServer> <Seki> i think the easiest solution would be to integrate it with the auto-signaller 22:05:08 <PublicServer> <ewanm89> Seki: not customisable enough. 22:05:11 <PublicServer> <Chris Booth> Seki: you try that 22:05:19 <PublicServer> <Chris Booth> see how far you get 22:05:40 <PublicServer> <Seki> i'm just trying to give my input from off the top of my head - sorry if it's not perfect ;) 22:06:00 <PublicServer> <Seki> but it would solve the UI issue (not being able to click on bridges/tunnels), and allow for BASIC functionality 22:06:41 <PublicServer> <Seki> again - i've never even looked at the code, so i have no idea, but that's my first thought 22:06:46 <PublicServer> <Chris Booth> no it would as a tunnel / bridge is a void object 22:07:08 <PublicServer> *** Spike has joined company #1 22:07:20 <PublicServer> <Seki> which train was toast? 369? 22:07:40 <PublicServer> <Chris Booth> /talks to a rock as it actualy listen to what i say unlike Seki 22:07:45 <PublicServer> <Spike> 349 22:08:38 <PublicServer> <Chris Booth> haha love train 349 22:08:47 <el_B> !password 22:08:47 <PublicServer> el_B: exhort 22:08:54 <PublicServer> <Seki> .... aren't the signals just reversed on that station? :P 22:09:02 <PublicServer> <Chris Booth> why yes they are 22:09:19 <el_B> !password 22:09:19 <PublicServer> el_B: trites 22:09:36 <PublicServer> *** Kalaidos joined the game 22:09:39 <PublicServer> <Kalaidos> hi 22:09:44 <PublicServer> <Chris Booth> now they might be able to find a path 22:10:11 <PublicServer> <Seki> trains can get to/from the livestock and grain farther down, so i assume it'll work ;) 22:10:55 <PublicServer> <Chris Booth> who is building the Flip Flop? 22:11:10 <PublicServer> <Spike> me 22:11:29 <PublicServer> <ewanm89> there is a balan 22:11:35 <PublicServer> <Chris Booth> we dont have the logic trains 22:11:46 <PublicServer> <Spike> we can always try chris :) 22:11:47 <PublicServer> <ewanm89> which platforms are which at the mills? 22:11:57 <PublicServer> <ewanm89> as there are technically two stations there? 22:12:02 <PublicServer> <Chris Booth> why are you removing it?> 22:12:52 <PublicServer> <ewanm89> seems it's jamming on the first and last three platform sets. 22:12:58 <PublicServer> <ewanm89> not using the middle ones. 22:14:01 *** TD has joined #openttdcoop 22:14:40 <PublicServer> <Seki> and chris, i don't even know what you mean by void object... I can guess, but you get nowhere yelling "It's void" at me and expecting me to know exactly what you're talking about, and why it makes my idea invalid 22:14:47 <PublicServer> <Seki> ooo, logic trains 22:15:24 <PublicServer> <Chris Booth> Seki: you must know what a void is? 22:15:29 <PublicServer> <ewanm89> okay, now it's only using the middle one? 22:15:32 <PublicServer> <Chris Booth> something that doesnt exist 22:15:56 <PublicServer> <ewanm89> bridges are more of a graphical eycandie, to the pathfinder it's just flat track. 22:16:09 <PublicServer> <Seki> with a hill at each end, i assume 22:16:40 <PublicServer> <ewanm89> well, no, that's just a value on a node that specifies length, penalties... 22:16:41 <PublicServer> <Chris Booth> yes 22:17:00 <PublicServer> <ewanm89> so technically, it just has a different number to flat track. 22:17:03 <PublicServer> <Seki> of course, i meant the hill-type penalties, rather than an actual hill 22:17:05 <PublicServer> <Seki> sorry 22:18:29 <PublicServer> <Spike> it's not working... :/ 22:18:33 <PublicServer> <Seki> hehe 22:18:51 <PublicServer> <ewanm89> you mean the mills station? 22:18:56 <PublicServer> <Seki> your flip-flopper is getting stalled by the track it's trying to mess with =D 22:19:40 <PublicServer> <Chris Booth> hhm must be 1 wrong signal somewhere 22:20:04 <PublicServer> <Chris Booth> no it is working now 22:20:04 <PublicServer> <Seki> best of luck! I hope it's working when i get back =) 22:20:49 <PublicServer> <Spike> they're too slow 22:20:54 <PublicServer> *** Seki has joined spectators 22:21:09 <PublicServer> <Spike> missing logic trains here 22:21:22 *** Xhizor has quit IRC 22:21:28 <PublicServer> <Spike> cause it's a copy from a different game in this case where it worked.. and all signals match 22:21:53 <PublicServer> <Chris Booth> try 2 lev 3 22:23:03 *** Webster has joined #openttdcoop 22:23:03 *** ChanServ sets mode: +o Webster 22:23:31 <PublicServer> <Spike> where is mark when you need him :) 22:23:42 <PublicServer> <Spike> that side works 22:23:48 <Chris_Booth> not even in IRC 22:23:56 <PublicServer> <Spike> the S side works 22:24:45 <PublicServer> <Spike> there 22:24:49 <PublicServer> <Spike> oh.. 22:24:51 <PublicServer> <Spike> not there 22:25:00 <PublicServer> <Chris Booth> wait are a train to pass 22:25:09 <PublicServer> <Chris Booth> there 22:25:22 <PublicServer> <Spike> they're too slow the logic trains.. :/ 22:25:28 <PublicServer> <Spike> well. the maglevs.. 22:25:32 <PublicServer> <Chris Booth> they are just to slow 22:25:41 <PublicServer> <Spike> i can make 1 with the logic trains maybe.. 22:25:51 <PublicServer> <Spike> just need to save etc.. 22:26:10 <PublicServer> <Chris Booth> it kind works 22:27:22 <PublicServer> *** Kalaidos has left the game (leaving) 22:27:51 <PublicServer> <Spike> under more load it will jam though.. atleast that is what my feeling says 22:28:06 <PublicServer> <Chris Booth> it will jam 22:28:21 <PublicServer> <Spike> due to speed of logic trains i guess... 22:29:07 <PublicServer> <Chris Booth> nice TF 22:29:13 <PublicServer> <Spike> restoring it a bit.. :) 22:30:04 <PublicServer> <Spike> i so feel like adding that logic train.. but also get a feeling ppl will use it for what it isn't meant to be 22:30:13 *** TD has quit IRC 22:30:23 <PublicServer> <Chris Booth> lol it would work on the ML 22:30:29 <PublicServer> <Chris Booth> the bridges are to slow 22:30:36 <PublicServer> <Spike> that's the feeling i have.. ppl will do that 22:30:55 <PublicServer> <Chris Booth> no if you put a sign on the welcome board 22:31:00 <PublicServer> <Chris Booth> ppl should read i 22:31:02 <PublicServer> <Chris Booth> it 22:31:09 <PublicServer> <Spike> you know the magic word there? 22:31:14 <PublicServer> <ewanm89> well, now all the mills platforms are actually used 22:31:27 <PublicServer> <Spike> SHOULD 22:31:32 <PublicServer> <Chris Booth> spike 'Should' 22:31:39 <PublicServer> <Spike> shall i try it? 22:31:47 <PublicServer> <Spike> would make the flip-flop work better 22:32:09 <PublicServer> <Chris Booth> Spike: you are a member 22:32:17 <PublicServer> <Chris Booth> and if you think it will benifit the game 22:32:22 <PublicServer> <Chris Booth> then its upto you 22:32:27 <PublicServer> <Spike> well i'm also thinking how many ppl will use it.. 22:32:37 <PublicServer> <Spike> or will our flip-flop be the only one using it 22:33:04 <PublicServer> <Chris Booth> i would hope our flip flop 22:33:07 <PublicServer> <Chris Booth> but you never know 22:33:59 <PublicServer> *** Spike has left the game (leaving) 22:34:50 <PublicServer> <Sietse> hiya 22:34:57 <PublicServer> *** Sietse has joined company #1 22:35:43 <^Spike^> hope no-one built stuff since i left 22:37:15 <^Spike^> !rcon pwd 22:37:15 <PublicServer> ^Spike^: /home/openttd/svn-public/autopilot/save/uploads/ 22:37:19 <^Spike^> !rcon ls 22:37:19 <PublicServer> ^Spike^: 0) .. (Parent directory) 22:37:19 <PublicServer> ^Spike^: 1) archive/ (Directory) 22:37:19 <PublicServer> ^Spike^: 2) Flipper.sav 22:37:19 <PublicServer> ^Spike^: 3) psg167_start.sav 22:37:19 <PublicServer> ^Spike^: 4) PSG #166.sav 22:37:21 <PublicServer> ^Spike^: 5) psg165start.sav 22:37:21 <PublicServer> ^Spike^: 6) PSG164Start.sav 22:37:23 <PublicServer> ^Spike^: 7) Daninghall Transport, 2nd Mar 2017.sav 22:37:23 <PublicServer> ^Spike^: 8) 163fixed.sav 22:37:25 <PublicServer> ^Spike^: 9) Daninghall Transport, 29th Nov 1986.sav 22:37:25 <PublicServer> ^Spike^: you have 15 more messages 22:37:27 <^Spike^> !rcon load 2 22:37:34 <PublicServer> *** Game paused (not enough players) 22:37:41 <^Spike^> logic train is in bananas luckily 22:37:43 <ewanm89> !password 22:37:43 <PublicServer> ewanm89: donkey 22:38:11 <PublicServer> *** ewanm89 joined the game 22:38:12 <^Spike^> prob want to update content btw if you don't have logic train well.. 22:38:13 <PublicServer> *** Spike joined the game 22:38:14 <^Spike^> and oh crap.. 22:38:17 <PublicServer> *** Intexon joined the game 22:38:18 <^Spike^> i need to resave it.. 22:38:21 <SmatZ> !password 22:38:21 <PublicServer> SmatZ: donkey 22:38:31 <PublicServer> *** Chris Booth joined the game 22:38:33 <PublicServer> *** Sietse joined the game 22:38:40 <PublicServer> *** SmatZ joined the game 22:38:43 <^Spike^> !rcon scrollto 0x763BD 22:38:47 <ewanm89> you reload server? 22:38:48 <^Spike^> !save 22:38:48 <PublicServer> Saving game... 22:38:50 <PublicServer> Game saved 22:39:03 <^Spike^> SmatZ does that work? scrollto on serv and save? :) 22:39:19 <SmatZ> ^Spike^: you could gave said something 22:39:28 <SmatZ> ^Spike^: it should 22:39:36 <SmatZ> eg. scrollto works, save works 22:39:37 <ewanm89> yeah, we were working... 22:40:09 <PublicServer> <Spike> need to do it again then.. 22:40:14 <^Spike^> !rcon cd .. 22:40:16 <^Spike^> !rcon ls 22:40:16 <PublicServer> ^Spike^: 0) .. (Parent directory) 22:40:16 <PublicServer> ^Spike^: 1) archive/ (Directory) 22:40:17 <PublicServer> ^Spike^: 2) autosave/ (Directory) 22:40:17 <PublicServer> ^Spike^: 3) uploads/ (Directory) 22:40:17 <PublicServer> ^Spike^: 4) game.sav 22:40:17 <PublicServer> ^Spike^: 5) beforespikeresets.sav 22:40:17 <PublicServer> ^Spike^: 6) force_setting_temp.sav 22:40:19 <PublicServer> ^Spike^: 7) magic_bulldozer_0_temp.sav 22:40:19 <PublicServer> ^Spike^: 8) magic_bulldozer_1_temp.sav 22:40:21 <PublicServer> ^Spike^: 9) 162-postloading.sav 22:40:21 <PublicServer> ^Spike^: you have 14 more messages 22:40:23 <PublicServer> *** SmatZ has left the game (leaving) 22:40:37 <^Spike^> !rcon load 4 22:40:38 <PublicServer> ^Spike^: CmdBuildRailVehicle Chris Booth date:2120-07-01 tile:00061327 p1:00000058 p2:00000000 text: price:82031 22:40:39 <PublicServer> *** Game paused (not enough players) 22:40:48 <ewanm89> !password 22:40:48 <PublicServer> ewanm89: stomps 22:40:49 <^Spike^> !password 22:40:49 <PublicServer> ^Spike^: stomps 22:40:58 <PublicServer> *** Spike joined the game 22:41:04 *** LordAzamath has quit IRC 22:41:05 <PublicServer> *** Intexon joined the game 22:41:06 <PublicServer> *** Sietse joined the game 22:41:12 <PublicServer> <Sietse> what are you doing? 22:41:16 <^Spike^> !rcon scrollto 0x6F7B9 22:41:18 <^Spike^> !rcon save 22:41:18 <PublicServer> ^Spike^: - Save the current game. Usage: 'save <filename>' 22:41:23 <^Spike^> fixing a mistake.. 22:41:25 <ewanm89> who is editing mills platform balance? 22:41:29 <PublicServer> *** ewanm89 joined the game 22:41:30 <^Spike^> !save 22:41:30 <PublicServer> Saving game... 22:41:31 <PublicServer> Game saved 22:41:44 <Chris_Booth> me 22:41:48 <PublicServer> *** Chris Booth joined the game 22:41:51 <^Spike^> last time.. (* me hopes*) 22:41:58 <ewanm89> Chris_Booth: you need to know something first then 22:42:02 <^Spike^> !rcon ls 22:42:02 <PublicServer> ^Spike^: 0) .. (Parent directory) 22:42:02 <PublicServer> ^Spike^: 1) archive/ (Directory) 22:42:02 <PublicServer> ^Spike^: 2) autosave/ (Directory) 22:42:02 <PublicServer> ^Spike^: 3) uploads/ (Directory) 22:42:02 <PublicServer> ^Spike^: 4) game.sav 22:42:03 <PublicServer> ^Spike^: 5) beforespikeresets.sav 22:42:03 <PublicServer> ^Spike^: 6) force_setting_temp.sav 22:42:05 <PublicServer> ^Spike^: 7) magic_bulldozer_0_temp.sav 22:42:05 <PublicServer> ^Spike^: 8) magic_bulldozer_1_temp.sav 22:42:07 <PublicServer> ^Spike^: 9) 162-postloading.sav 22:42:07 <PublicServer> ^Spike^: you have 14 more messages 22:42:10 <ewanm89> it jams on innermost platform set. 22:42:14 <^Spike^> !rcon load 4 22:42:15 <PublicServer> *** Game paused (not enough players) 22:42:18 <^Spike^> !password 22:42:18 <PublicServer> ^Spike^: stomps 22:42:27 * Chris_Booth slaps ^Spike^ 22:42:28 <PublicServer> *** Spike joined the game 22:42:30 <PublicServer> <Spike> L:) 22:42:32 <PublicServer> <Spike> fixed 22:42:32 <PublicServer> *** Intexon joined the game 22:42:35 <PublicServer> <Spike> sorry bout that.. 22:42:38 <PublicServer> *** Spike has joined company #1 22:43:21 <PublicServer> *** Chris Booth joined the game 22:43:31 <PublicServer> *** ewanm89 joined the game 22:43:34 <PublicServer> *** Chris Booth has left the game (connection lost) 22:44:40 <PublicServer> *** Chris Booth joined the game 22:45:24 <PublicServer> *** Intexon has left the game (leaving) 22:46:09 *** Radicalimero has joined #openttdcoop 22:46:24 <PublicServer> <Chris Booth> logic train on the ML would be mad 22:46:38 <Radicalimero> !password 22:46:38 <PublicServer> Radicalimero: stomps 22:47:15 <PublicServer> <Spike> flip-flop works without problem now though 22:47:26 *** kimby has quit IRC 22:47:51 <PublicServer> *** Sietse joined the game 22:48:12 *** Intexon has quit IRC 22:48:39 <PublicServer> *** Sietse has joined company #1 22:48:55 <PublicServer> <Spike> chris 1 advantage though.. they're easy to spot.. :) 22:49:33 <PublicServer> <Chris Booth> i want add one now just to see if you spot it 22:49:56 <PublicServer> * Spike searches for that kick button.. 22:49:59 <PublicServer> <Spike> where was it again.. :) 22:50:37 <PublicServer> <Spike> 931 22:50:40 <PublicServer> <Spike> 391* 22:50:54 <PublicServer> <Spike> sort train list on max speed ;) 22:51:03 <PublicServer> <Chris Booth> lol 22:51:47 <PublicServer> <Spike> lol 22:51:59 <PublicServer> <Spike> no we don't let ppl use it on ML :) 22:52:15 <PublicServer> <Chris Booth> we should play a game with logic train only 22:52:37 <PublicServer> <Spike> shame bridges limit 22:52:44 <PublicServer> <Chris Booth> tunnels 22:53:03 <PublicServer> <Spike> pro game? :) 22:53:20 <PublicServer> <Chris Booth> we need a new pro game 22:54:44 *** Progman has joined #openttdcoop 22:56:45 <PublicServer> <Chris Booth> now find my train 22:56:50 <PublicServer> <Chris Booth> without the list 22:57:14 <PublicServer> <Spike> nice track N :) 23:00:19 <PublicServer> <Spike> ewanm89: sorry bout that reload btw.. thought i made it clear already 23:00:24 <PublicServer> <Spike> did you lose alot with it? 23:00:30 <Radicalimero> !password 23:00:30 <PublicServer> Radicalimero: graces 23:01:04 <PublicServer> *** Radicalimero joined the game 23:01:14 <PublicServer> <ewanm89> not really, some heads up is usefull next time ;) 23:01:53 <PublicServer> <Chris Booth> Spike: did say 23:05:22 <PublicServer> <Chris Booth> ok i am going to call it a night 23:05:27 <PublicServer> *** Chris Booth has left the game (leaving) 23:05:28 <PublicServer> <ewanm89> we should do a 2,000 km/h logic train network some time... 23:05:43 <PublicServer> <Spike> chris and i just said that.. but not here.. 23:05:52 <SmatZ> hehe 23:05:57 <PublicServer> <Spike> it should not be build for ML use here... 23:05:58 <PublicServer> <ewanm89> hehehe 23:06:03 <PublicServer> <Spike> only for logic parts.. :) 23:06:08 <PublicServer> <ewanm89> good minds think alike. 23:06:20 <PublicServer> <Spike> but can do a logic TL12 or more network.. 23:06:23 <PublicServer> <Spike> cause of speed :D 23:06:33 <PublicServer> *** SmatZ joined the game 23:06:45 <PublicServer> <ewanm89> no, but in a game specifically designed for it. 23:06:57 <PublicServer> <Spike> mhm.. 23:07:01 <PublicServer> <Spike> i know.. 23:07:33 <PublicServer> <Spike> first time we used this grf was in a pax maglev game.. was very usefull :) 23:07:50 <^Spike^> !setdef 23:07:50 <PublicServer> *** ^Spike^ has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 23:13:14 <PublicServer> <Spike> someone playing with tracks to the mills? 23:13:21 <PublicServer> <Sietse> not me 23:13:42 <PublicServer> <Spike> i'm seeing trains end up @ Luworth Falls each time.. 23:14:01 <PublicServer> <ewanm89> Chris was to solve my ugly, when you restarted... 23:14:15 <PublicServer> <Spike> solve what 23:14:40 *** ODM has quit IRC 23:15:11 <PublicServer> <Spike> ah.. shame i can't read his mind there... 23:16:03 <PublicServer> <ewanm89> I was having an argument about hos he wasn't solving the initial problem when you went into restart... 23:16:27 <PublicServer> <ewanm89> shouldn't effect Luworth Falls Woods though... 23:17:56 <PublicServer> <Spike> you want them to be able to choose all 3 tracks.. from 1... 23:18:29 <PublicServer> <ewanm89> yeah, but he was missing out the one track they were originally jamming on during his fix. 23:18:32 *** el_B has quit IRC 23:19:15 <PublicServer> <ewanm89> he was rebuilding where seki remove PBS X junction... 23:20:34 <PublicServer> <ewanm89> hmm, might need prio here... 23:22:35 <PublicServer> <Sietse> wtf, 2200kmh :) 23:22:54 <PublicServer> <Spike> just logic trains 23:23:13 <PublicServer> <Sietse> hoe can the be that speedy? 23:23:20 <PublicServer> <Spike> grf with a parameter.. 23:23:23 <PublicServer> <ewanm89> logic trains 23:23:28 <PublicServer> <Spike> can also set them to 1 but... makes the useless :) 23:23:57 <PublicServer> <Sietse> heheeh 23:24:20 <PublicServer> <Sietse> it is really ugly though 23:24:26 <PublicServer> <Spike> what 23:24:29 <PublicServer> <ewanm89> other than one coulld have a few million trains at 1.... 23:24:51 <PublicServer> <Sietse> using a flip-flop 23:25:00 <PublicServer> <Spike> cause 23:25:17 <PublicServer> <Spike> it does what you guys been asking for... 50-50 each line.. 23:25:21 <hylje> flip flops are shoes 23:25:45 <PublicServer> <Sietse> just the fact that you need such a construction for sorting trains 23:25:56 <PublicServer> <ewanm89> do we have D registers? 23:29:22 <PublicServer> <Spike> check what the trains do when they aren't on middle platform 23:29:29 *** Chillosophy has quit IRC 23:29:47 <PublicServer> <ewanm89> I know... 23:29:53 <PublicServer> <ewanm89> been watching it... 23:30:17 <PublicServer> <Spike> funny thing is.. the builders here.. did listen to me saying: Give them space to accelerate to move those crossings 23:30:27 <PublicServer> <Spike> but missed the most important part about double mixing 23:31:20 <PublicServer> <Sietse> oil drop station full... 23:31:20 <PublicServer> <ewanm89> personally, I'll go back to presignaled PBS entrance, like PSG #60 23:31:35 <PublicServer> <Spike> PSB you mean? 23:31:47 <PublicServer> <ewanm89> yeah 23:31:51 <PublicServer> <Spike> :) 23:31:55 <PublicServer> <Spike> 2 letter switch ;) 23:32:17 <PublicServer> <ewanm89> the alternative to PBS signals in trunk... 23:32:32 <PublicServer> <ewanm89> a lot nicer design... 23:32:37 <PublicServer> <Spike> oil drop is WAY under capacity.. 23:32:59 <PublicServer> <Sietse> need six extra platforms 23:33:14 <PublicServer> <Spike> i've got to go now though.. 23:33:42 <PublicServer> <Sietse> ok 23:34:02 <PublicServer> <ewanm89> end platform not evn being used though 23:34:27 <PublicServer> <ewanm89> closest to Pleborough not used most of the time. 23:34:41 <PublicServer> <Spike> track? 23:35:06 <PublicServer> <Spike> well you know how to fix that.. ;) 23:35:29 <PublicServer> *** Spike has left the game (leaving) 23:37:52 <PublicServer> <ewanm89> that's better 23:38:59 <PublicServer> *** SmatZ has left the game (leaving) 23:39:44 *** Progman has quit IRC 23:46:38 <PublicServer> <ewanm89> hmm... lots of hub rails not used 23:48:34 *** Zulan has joined #openttdcoop 23:55:29 *** ^Spike^ has quit IRC 23:56:34 <PublicServer> <Sietse> train limit of 500 reached :) 23:59:06 <PublicServer> <Sietse> datn 23:59:09 <PublicServer> <Sietse> darn*