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Log for #openttdcoop on 28th November 2009:
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00:01:12  <PublicServer> <ewanm89> okay, now I just need to make three lines go into 4
00:01:40  <PublicServer> <Sietse> last step?
00:02:03  <PublicServer> <ewanm89> for this BBH, yeah
00:03:04  <PublicServer> <ewanm89> want to help?
00:03:19  <PublicServer> <De_Ghost> i think factory should switch with mill
00:03:40  <PublicServer> <Sietse> that would be a big change
00:04:22  *** highpinger has joined #openttdcoop
00:04:34  <PublicServer> <De_Ghost> nah no trains yet
00:04:53  <PublicServer> <ewanm89> just change platform type
00:05:18  <PublicServer> <ewanm89> and then builf the other industry down when the time comes.
00:05:26  <PublicServer> <Damalix> and this would mutualize the lumber mill and factory goods loading platforms
00:05:32  <PublicServer> <Sietse> why is that change necessary?
00:10:25  <PublicServer> *** De_Ghost has left the game (connection lost)
00:10:37  <De_Ghosty> !password
00:10:37  <PublicServer> De_Ghosty: excise
00:11:05  <De_Ghosty> omg why so slow
00:11:14  <PublicServer> <Damalix> get DSL ;)
00:11:26  <PublicServer> <Damalix> or fibre
00:11:27  <PublicServer> *** De_Ghost joined the game
00:11:39  <PublicServer> <ewanm89> fibre is DSL technically.
00:11:53  <damalix> ah ?
00:11:58  <damalix> @tunnels 5
00:11:58  <Webster> For trainlength 5: < 6 needs 2, 7 - 13 needs 3, 14 - 20 needs 4.
00:12:07  <PublicServer> <ewanm89> DSL == digital subscriber line
00:12:13  <PublicServer> <Sietse> DSL uses copper...
00:12:19  <PublicServer> <ewanm89> basically any digital line
00:12:48  <PublicServer> <ewanm89> whether that's a copper cable or a fibre optic cable, it makes no difference.
00:12:59  <PublicServer> <ewanm89> it's still a digital cable.
00:13:58  <PublicServer> <Sietse> using DSL over fibre is stupid
00:14:14  <PublicServer> <ewanm89> Fibre is a form of DSL
00:14:30  <PublicServer> <ewanm89> it's a form of synchronous DSL even.
00:15:15  <ewanm89> DSL just means it's a dedicated digital channel.
00:15:23  <ewanm89> not analogue
00:15:37  <ewanm89> ADSL is the form most of you use.
00:15:51  <hylje> asynchronous
00:16:07  <ewanm89> yeah, up bandwidth < down bandwidth.
00:16:14  <hylje> or, rather, asymmetric
00:16:19  <hylje> because all networking is async
00:16:22  <PublicServer> <Sietse> DSL is just a name for a collection of technologies
00:16:39  <ewanm89> DSL is just the name for a dedicated digital line.
00:16:41  <PublicServer> <Sietse> and using them on fibre is just plain stupid
00:16:56  <ewanm89> fibre is one of those technologies!!!
00:17:18  *** Biscuitry has joined #openttdcoop
00:17:27  <ewanm89> in fact, all DSL uses fibre somewhere before the main backbone...
00:17:29  <sietse> no
00:17:37  <sietse> check wiki :)
00:17:51  <ewanm89> get a degree in computer science!
00:17:58  <PublicServer> <Sietse> I have ;-)
00:18:35  <PublicServer> <Damalix> :o a train :)
00:18:43  <Biscuitry> !password
00:18:43  <PublicServer> Biscuitry: excise
00:19:10  <PublicServer> *** Biscuitry joined the game
00:19:11  <PublicServer> <De_Ghost> sooo slow
00:19:12  <ewanm89> sietse: not a good uni then, certainly brain dead lecturers
00:19:22  <PublicServer> <Sietse> whahaha
00:19:27  <ewanm89> DSL is any digital line you subscribe to.
00:19:42  <ewanm89> Copper is just the most common.
00:19:44  <PublicServer> <Sietse> even wikipedia says so, although that might not be the best source :)
00:19:56  <ewanm89> and therefore the one wikipedia goes into detail about.
00:20:06  <Biscuitry> Wikipedia is never the best source, although sometimes it lists them.
00:20:46  <ewanm89> Coax, and Fibre are also both DSL, just not as common as twisted pair copper.
00:21:02  <ewanm89> although a lot of those stateside are probably using coax...
00:21:24  <Biscuitry> Depends largely on when the infrastructure was put in place, as I understand it.
00:22:19  <ewanm89> Biscuitry: that, and provider.
00:22:54  <Biscuitry> Good point.
00:23:01  <ewanm89> My ISP here is 100MBit/s full duplex ethernet, with a few gigabit fibre links into UK backbone.
00:23:32  <ewanm89> nice for bitorrent ;)
00:23:50  <PublicServer> <Peter> how fast is your torrent usually?
00:23:58  <PublicServer> *** De_Ghost has left the game (leaving)
00:24:45  <Kolo> trainlimit =20 ?????
00:25:21  <Biscuitry> Looks like it.
00:26:31  <De_Ghosty> the stations are not signaled
00:32:00  <PeterT> Now is one of the very few times that I see KenjiE20 is on tt-forums O_o
00:32:20  <KenjiE20> I'm on every few days...
00:33:05  <PeterT> You don't post very much, even though you have valuable things to say
00:33:26  <PublicServer> <Sietse> nice signs at oil drop :)
00:44:54  <PublicServer> <Sietse> omg
00:45:04  <PublicServer> <Sietse> train stuck where I am constructing :)
00:45:49  <PublicServer> <ewanm89> what's with all the terminus coalmine stations?
00:48:13  <PublicServer> <ewanm89> who here is good a 3->4?
00:48:23  <PublicServer> <Sietse> I am working on one atm
00:48:42  <PublicServer> <Sietse> but terrain is ruining much :)
00:48:49  <PeterT> !trains
00:48:49  <PublicServer> PeterT: you must be channel op to use !trains
00:48:57  <PublicServer> <ewanm89> yeah, this is my problem at !to join
00:49:47  <PublicServer> Kolo: you must be channel op to use trains
00:50:32  <PublicServer> PeterT: you must be channel op to use trains
00:50:42  <PeterT> hehe Kolo :)
00:51:14  <planetmaker> !trains
00:51:14  <PublicServer> planetmaker: !trains <integer>: set value of max_trains
00:51:20  <planetmaker> !info
00:51:20  <PublicServer> planetmaker: #:1(Orange) Company Name: '#openttdcoop'  Year Founded: 1950  Money: 119853437  Loan: 0  Value: 121526953  (T:20, R:0, P:6, S:0) unprotected
00:51:30  <planetmaker> !trains 500
00:51:30  <PublicServer> *** planetmaker has set max_trains to 500
00:52:17  <Kolo> thanks
00:54:51  <planetmaker> np
00:54:55  <planetmaker> and good night
00:56:41  <KenjiE20> PeterT | You don't post very much, even though you have valuable things to say <-- if I posted more, I'd say less valuable things :P
00:57:05  <PeterT> :-(
00:57:19  <KenjiE20> well it stands to reason
00:58:26  <SekiSelu> !password
00:58:26  <PublicServer> SekiSelu: rubbed
00:58:37  <PublicServer> *** Seki joined the game
00:58:46  <PeterT> well, so far I've read some of your posts
00:59:29  <KenjiE20> you've probably read ALL my posts then
01:00:55  <PeterT> Well, you've only posted 5 times
01:01:03  <PeterT> so, yes
01:01:08  <KenjiE20> nerts.. backup
01:01:21  <PeterT> Yeah, and I was just about to post
01:01:22  <KenjiE20> ooh, 2 more than I though
01:03:15  <PublicServer> <Seki> turn not long enough
01:03:21  <PublicServer> *** Seki has joined company #1
01:04:01  <PeterT> KenjiE20: Backup done
01:04:13  * KenjiE20 shrugs
01:05:00  <PeterT> http://www.tt-forums.net/viewtopic.php?f=31&t=45018&p=815916#p815916 <---very helpful
01:05:02  <Webster> Title: Transport Tycoon Forums • View topic - openttdcoop (at www.tt-forums.net)
01:05:04  <Biscuitry> I can't help but smile at the town Edinburg. I actually live in Edinburgh.
01:06:05  <PublicServer> <Damalix> Does it look like that ?
01:06:17  <Biscuitry> No, thank goodness. :)
01:06:25  <PublicServer> <Sietse> I think that BBH01 is complete now
01:06:25  <PublicServer> <Seki> why is train 11 just wandering around with no orders? :)
01:06:38  <PublicServer> <Sietse> Anyone able to check for mistakes?
01:06:42  <PublicServer> <Damalix> Please group trains
01:06:47  <PublicServer> <Seki> i'll take a look at it
01:07:06  <PublicServer> <Seki> signal gaps matter?
01:07:14  <PublicServer> <Sietse> ye
01:07:24  <PublicServer> <Sietse> I tried to signal everything
01:07:36  <PublicServer> <Sietse> just fix them if possible
01:10:06  <PublicServer> <Seki> split bridges need entry/exit, right? can't get away with just normal signals?
01:10:14  <PublicServer> <Sietse> true
01:10:20  <PublicServer> <Sietse> probably forgot that often
01:10:35  <PublicServer> <Sietse> only bridge entry needs it btw
01:10:43  <PublicServer> <Seki> yes
01:11:47  <PublicServer> <Sietse> BBH03 jam :)
01:12:02  <PublicServer> <FiCE> lol
01:12:09  <PublicServer> <Biscuitry> Well, it is rather short on signals.
01:12:23  <PublicServer> <Seki> how can it jam if it's that big? you could f it at least 500 trains in that thing =P
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01:15:21  <PublicServer> <Damalix> SLH 03 opened
01:15:41  <PublicServer> <Damalix> Feel free to addstations / trains to it
01:17:01  <PublicServer> <Damalix> O__o those stations need signalling
01:17:18  <PublicServer> <Damalix> and one is missignalled
01:17:26  <PublicServer> <Sietse> factory fully signaled
01:17:48  <PublicServer> <Sietse> need to fund factory btw :)
01:18:10  <PublicServer> <Seki> probably not any time soon, though
01:18:13  <PublicServer> <Sietse> can I just do that or are there any rules regarding funding it?
01:18:50  <PublicServer> <Damalix> need to connect at least one raw industry to it
01:19:15  <PublicServer> <Damalix> to keep it alive
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01:19:48  <PublicServer> <Sietse> 1k coal at Sarbourne Mines
01:20:40  <PublicServer> <Sietse> do I need to fund the factory?
01:20:40  <PublicServer> <Kalaidos> argh
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01:20:54  <PublicServer> <Kalaidos> why are trains running over my still un-signal'd stuff @_@
01:21:05  <PublicServer> <Damalix> if you want but be sure you have a keep alive !
01:21:07  <PublicServer> <Seki> to keep you on your toes
01:21:35  <PublicServer> <Sietse> someone is connecting a farm at Hudhead atm
01:23:28  <PublicServer> <Damalix> coal drop signalled
01:23:44  <PublicServer> <Kalaidos> working on getting bbh04 signalled
01:24:04  <PublicServer> <Sietse> any other hotspots to be signalled?
01:24:15  <PublicServer> <Damalix> oil
01:24:23  <PublicServer> <Kalaidos> you could help out with bbho4
01:25:16  <PublicServer> <Sietse> signalling oil drop atm
01:26:33  <PublicServer> <Seki> train 11 is  quite confused ;)
01:28:56  <PublicServer> <Damalix> :)
01:30:17  <PublicServer> <Damalix> seems good :)
01:30:18  <PublicServer> <Seki> with the extremely low loads your planes carry, i'd think Concordes would be better MMs ;)
01:35:15  <PublicServer> <Sietse> factory spot is too small :)
01:35:28  <PublicServer> <Seki> shouldn't be
01:35:44  <PublicServer> <Sietse> try to fund it :)
01:35:55  <PublicServer> <Sietse> huh
01:35:56  <PublicServer> <Peter> there ya go :)
01:35:57  <PublicServer> <Seki> ooo that was hard
01:35:59  <PublicServer> <Sietse> nice one :)
01:36:00  <PublicServer> <Seki> =D
01:36:06  <PublicServer> <Kalaidos> huh?
01:36:17  <PublicServer> <Kalaidos> what did I miss? : (
01:36:24  <PublicServer> <Seki> nothing =D
01:36:27  <PublicServer> <Sietse> I got messages saying that I should remove the station
01:36:36  <PublicServer> <Seki> you fund from the top corner
01:36:44  <PublicServer> <Seki> you were probably trying to do it in the middle
01:37:20  <PublicServer> <Seki> why?
01:37:29  <PublicServer> <Peter> So the stations can't be delete
01:37:37  <PublicServer> <Peter> try to bomb the factor drop
01:37:45  <PublicServer> <Seki> ahhhh, nice
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01:39:09  <PublicServer> *** Seki has joined spectators
01:39:51  <PublicServer> <Seki> one thing though peter
01:39:57  <PublicServer> <Seki> sure, that protects the stations from a nuke
01:40:02  <PublicServer> <Seki> but those are easy to replace
01:40:06  <PublicServer> <Seki> what protects the TRACK?
01:40:18  <PublicServer> <Peter> they are protected, I guess
01:42:12  <PublicServer> <Damalix> :p
01:42:15  <PublicServer> <Sietse> who is working !here?
01:42:22  <PublicServer> <Damalix> prefer trees to bribes
01:42:26  <PublicServer> <Kalaidos> lol, just as I clicked to place a signal
01:42:34  <PublicServer> <Peter> trees don't always work
01:42:39  <PublicServer> <Kalaidos> yeah
01:42:57  <PublicServer> <Kalaidos> had to bribe a town in order to remove some more important buildings too
01:43:08  <PublicServer> *** jondisti has joined company #1
01:43:16  <PublicServer> <Peter> who said "!why?"
01:43:55  <PublicServer> <jondisti> wohoo trains
01:44:28  <De_Ghosty> just demolsih the town
01:44:37  <De_Ghosty> then plant em a town full of trees
01:44:38  <De_Ghosty> and ur done
01:45:04  <PublicServer> <Sietse> I increase the pressure, trains incoming at factory :)
01:45:57  <PublicServer> <Sietse> what is begin built !here ?
01:47:00  <PublicServer> <Seki> too many towns too close to use trees on that town
01:47:03  <PublicServer> <Kalaidos> bbh04 signaling done
01:47:15  <PublicServer> <Kalaidos> incase I didn't forget something
01:47:21  <PublicServer> <Peter> nice ...
01:47:28  <PublicServer> *** Biscuitry has left the game (connection lost)
01:47:36  *** Biscuitry has left #openttdcoop
01:48:50  <PublicServer> <Sietse> who is killing that city?
01:49:14  <PublicServer> <Seki> don't look at me, i'm spectating
01:49:25  <PublicServer> <jondisti> Damalix: why the middle track coming from south isn't able to join SLH03?
01:49:44  <PublicServer> <Damalix> oops
01:49:55  <PublicServer> <Damalix> you got a point :p
01:49:59  <PublicServer> <jondisti> heh
01:50:26  <PublicServer> <Damalix> single tunnels are enough cause there will only be coal trains from there
01:50:30  <PublicServer> <Kalaidos> that tunnels could block ml tho if two trains decide to leave at slh 03
01:50:38  <PublicServer> <Damalix> but it still needs one tunnel :p
01:50:40  <PublicServer> <Kalaidos> yeah...for now : p
01:50:56  <PublicServer> <ewanm89> jondisti: btw I was trying to merge without bridges on the main loop on BH003
01:51:37  <PublicServer> <ewanm89> sorry, BBH02
01:51:47  <PublicServer> <jondisti> oh
01:51:50  <PublicServer> <Damalix> well to block the ML, there is a need of 3 consecutive coal trains on the same line
01:51:55  <PublicServer> <ewanm89> nvm now.
01:52:17  <PublicServer> <Seki> damalix, so you're saying it will not happen?: ;)
01:52:21  <PublicServer> <Kalaidos> which *could* happen later in the game
01:52:22  <PublicServer> <ewanm89> want to help with the merge in the other direction?
01:52:39  <PublicServer> <Seki> i agree, it's extremely unlikely
01:52:47  <PublicServer> <Seki> but it *could* happen, no? =D
01:52:51  <PublicServer> <Damalix> well, maybe that will happen twice in the whole game :p
01:53:04  <PublicServer> <Kalaidos> I think it'll happen more often tbh : o
01:53:14  <PublicServer> <Kalaidos> well, won't matter for now
01:53:14  <PublicServer> <jondisti> ewanm89: sry i can't, have to wake up in 3 hours :P
01:53:24  <PublicServer> <jondisti> so maybe i could get some sleep too
01:53:36  <PublicServer> <Damalix> you can double the tunnels if you think it's useful
01:54:23  <PublicServer> <Damalix> oh yeah, didn't see the oil
01:55:44  <ewanm89> jondisti: oh, okay
01:55:58  <PublicServer> <ewanm89> this hill is annoying...
01:57:12  <PublicServer> *** Seki has joined company #1
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01:58:18  <PublicServer> <Damalix> oh get out of there stupid goods train
01:59:33  <PublicServer> <Kalaidos> will we get any more faster bridges btw?
01:59:40  <PublicServer> <Peter> No
01:59:41  <PublicServer> <Seki> no
01:59:45  <PublicServer> <Damalix> no
02:00:00  <PublicServer> <ewanm89> no
02:00:09  <PublicServer> <Kalaidos> anyone else?
02:00:15  <PublicServer> <Damalix> :)
02:00:23  <PublicServer> <jondisti> nope
02:00:24  <PublicServer> <ewanm89> originally the game ended at 2050 IIRC.
02:00:24  <PublicServer> <Seki> Yes, the Tubular Popsicle bridge
02:00:48  <PublicServer> <ewanm89> Seki: only if we have extra newgrf loaded.
02:01:22  <PublicServer> <Seki>  /Joke? ;)
02:02:12  *** pugi has quit IRC
02:02:18  <PublicServer> <Seki> should i improve the MM? it wouldn't be hard :P
02:02:27  <PublicServer> <Peter> go ahead, by all means
02:02:42  <PublicServer> *** Seki has joined company #1
02:03:25  <PublicServer> <Seki> .......
02:03:29  <PublicServer> <Sietse> depot 03 getting back in action?
02:03:33  <PublicServer> <Seki> 64 spread? O.o
02:03:56  <PublicServer> <ewanm89> is that all...
02:04:09  <PublicServer> <Kalaidos> don't trains avoid slower bridges at all costs?
02:04:14  <PublicServer> <ewanm89> how else do you think we make such big stations?
02:04:41  <PublicServer> <Seki> no no
02:04:50  <PublicServer> <Seki> you can fit an extremely massive in as a 5x30 =P
02:04:58  <PublicServer> <Seki> a 5x64 would be obscene =P
02:05:00  <PublicServer> <ewanm89> depends on the pathfinder in use, and the current load on the other bridge.
02:06:22  <PublicServer> <Seki> i'm going to move MM02 to where it can hit 6 towns instead of 1 (and still be out of the way), unless there are objections
02:07:03  <PublicServer> <Seki> hup.....
02:07:37  <PublicServer> <Seki> done
02:09:52  <PublicServer> <Seki> not that the MM matters now that the trains are going - should've done that yesterday ;)
02:09:53  <PublicServer> <jondisti> what if change to lev3 instead of waiting for new bridge?
02:10:01  <PublicServer> <Seki> there is no newer bridge, jund
02:10:04  <PublicServer> <Seki> jond*
02:10:18  <PublicServer> <Seki> tubular silicon is the best
02:10:36  <PublicServer> <jondisti> i thought someone was looking for newgrf or something...
02:10:40  <PublicServer> <jondisti> so change to lev3?
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02:12:37  <PublicServer> <Damalix> or replace every bridge on ML by tunnels :p
02:12:43  <PublicServer> <Kalaidos> ...no
02:12:46  <PublicServer> <jondisti> not gonna happen
02:13:28  <PublicServer> <jondisti> i've never even seen lev4 in cargo game
02:13:42  <PublicServer> <Kalaidos> neither did I
02:13:45  <PublicServer> <Seki> i've never played before =D
02:13:49  <PublicServer> <Kalaidos> then again I didn't see many games
02:15:00  <PublicServer> *** jondisti has left the game (leaving)
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02:15:05  <PublicServer> <Damalix> if I remember, we used dual lev3 on the last maglev cargo game I played
02:15:22  <PublicServer> <Damalix> but this is a looong time ago
02:17:52  <PublicServer> <Seki> train 63 just passed through the coal drop on its way to the factory drop O.o
02:17:57  <PublicServer> <Kalaidos> lol
02:18:16  <PublicServer> <Seki> i'll watch it to see if it gets there at all
02:18:43  <PublicServer> <Damalix> This is abnormal :p
02:19:10  <PublicServer> <Kalaidos> um yeah
02:19:16  <PublicServer> <Kalaidos> there's no way to factory yet
02:19:19  <PublicServer> <Kalaidos> : p
02:19:26  <PublicServer> <Seki> that'd do it, why are trains trying to get there then? ;)
02:19:31  <PublicServer> <Damalix> this may be the reason why :p
02:19:37  <PublicServer> <Seki> as it is, jam-up by the 4->3 compressor
02:19:48  <PublicServer> <Kalaidos> actually ome try to get to the factory
02:19:56  <PublicServer> <Kalaidos> only ending up in that dead end
02:20:07  <PublicServer> <Kalaidos> while others rather visit voal drop
02:20:08  <PublicServer> <Kalaidos> ???
02:20:12  <PublicServer> <Kalaidos> *coal
02:20:30  <PublicServer> <Sietse> I was sending before FiCE starting major construction there
02:21:18  <PublicServer> <Damalix> that has not been finished
02:21:30  <PublicServer> <Kalaidos> what?
02:21:50  <PublicServer> <Damalix> don't know, maybe a SLH
02:21:52  <PublicServer> <Sietse> looks like he is close now
02:22:37  <PublicServer> <Seki> fice, can i connect the exits? new jam there =D
02:23:00  <PublicServer> <Kalaidos> ..so do we stay with maglev4 trains?
02:23:12  <PublicServer> <Sietse> anyone gonna finish BBH 02?
02:23:29  <PublicServer> <Sietse> maglev4 is fine, we could replace whenever needed
02:24:26  <PublicServer> <Sietse> only power plants remaining on map xD
02:24:37  <PublicServer> <FiCE> yep
02:24:53  <PublicServer> <Kalaidos> proposing to add a new faster brigde .grf the next games : (
02:25:09  <PublicServer> <Seki> Tubular Popsicle Bridge =D
02:25:51  <PublicServer> <Seki> Back to L4D2, GL =D
02:26:20  <PublicServer> <Kalaidos> trains aren't too smart
02:26:43  <PublicServer> <Kalaidos> what do those pbs infront of the stations even do?
02:27:13  <PublicServer> *** Seki has left the game (leaving)
02:27:26  <PublicServer> <Kalaidos> I just saw a train blocking the three way x before the station
02:27:35  <PublicServer> <Kalaidos> because all three platforms were full
02:27:41  <PublicServer> <Kalaidos> and it waited before the pbs
02:27:52  <PublicServer> <Kalaidos> ironically the lane it waited for cleared the last
02:28:04  <PublicServer> <Kalaidos> and again
02:28:09  <PublicServer> <Kalaidos> @ Oil Pickup
02:28:54  <PublicServer> <Sietse> why PBS there?
02:29:42  <PublicServer> <Kalaidos> removed the pbs directly in front of the stations
02:29:51  <PublicServer> <FiCE> how good is SLH04? :p
02:30:11  <PublicServer> <Sietse> how to convert stations?
02:31:01  <PublicServer> <Damalix> ?
02:35:03  <PublicServer> <ewanm89> damn trains going over the tracks I'm building...
02:35:29  <PublicServer> <Damalix> and getting struck on a track you just decided to delete ?
02:35:42  <PublicServer> <ewanm89> urm, probably
02:36:42  <PublicServer> <ewanm89> I'm trying to build a 3->4 balancer here...
02:36:56  <PublicServer> <ewanm89> on a darn hill
02:37:08  <PublicServer> <ewanm89> not easy with trains going across it...
02:43:28  <PublicServer> <ewanm89> I'm surprised at lack of track...
02:43:35  <PublicServer> <Kalaidos> hm?
02:43:54  <PublicServer> <ewanm89> lack of crash on track
02:45:12  <PublicServer> <Sietse> how long may the SLs be?
02:45:23  <PublicServer> <Damalix> as the plan says
02:45:42  <PublicServer> <Damalix> "at suspect's pleasure"
02:47:45  <PublicServer> <ewanm89> okay, missing with mergind with one line...
02:47:55  <PublicServer> <Kalaidos> I'm off, good night
02:47:56  <PublicServer> <Damalix> ok, off to bed guys
02:48:03  <PublicServer> <Kalaidos> lol
02:48:06  <PublicServer> <Damalix> good night
02:48:12  <PublicServer> <Damalix> :)
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03:00:34  <PublicServer> <ewanm89> okay, I'm lost in my own track work...
03:01:20  <PublicServer> <ewanm89> someone want to tell me what the hell I've managed to build...
03:01:51  <PublicServer> <Sietse> can someone explain !trains to me?
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03:13:22  <PublicServer> <Peter> Sietse: I don't know what !trains is
03:13:38  <PublicServer> <Sietse> some trains without complete orders
03:13:47  <PublicServer> <Peter> yeahh
03:16:33  <Chris_Booth> ight ppl
03:17:03  <PublicServer> <Sietse> gnight
03:17:12  <Chris_Booth> you are going
03:17:17  <Chris_Booth> i am just arriving
03:17:21  <PublicServer> <Sietse> ooh ok :)
03:17:24  <Chris_Booth> night sietse
03:17:28  <PublicServer> <Sietse> misunderstood
03:18:12  <Chris_Booth> !password
03:18:12  <PublicServer> Chris_Booth: vealed
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03:19:16  <PublicServer> <Chris Booth> why are we using LEV 4?
03:20:04  <PublicServer> <Sietse> what's the reason to not use it?
03:20:12  <PublicServer> <Chris Booth> We should be using Lev3 as Lev 4 are slow and will cause jams on bridges
03:20:43  <PublicServer> <Chris Booth> bridge speed is onle 611 Km/h
03:20:54  <PublicServer> <Chris Booth> Lev 4 is 643Km/s
03:21:00  <PublicServer> <Chris Booth> Km/h
03:21:20  <PublicServer> <Chris Booth> this mean unless we make all bridge entrances 4 tiles long
03:21:27  <PublicServer> <Sietse> replacing wouldn't be a big problem
03:21:29  <PublicServer> <Chris Booth> when we get traffic we will get jams
03:21:48  <PublicServer> <Chris Booth> then replace ASAP so PPL dont get the wrong idea
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03:27:00  <PublicServer> * Peter facepalms
03:27:13  <PublicServer> * Chris Booth crash trains
03:27:14  <PublicServer> <Chris Booth> oops
03:27:35  * PeterT slaps ya
03:27:59  <PublicServer> <Sietse> This will take some time xD
03:35:06  <PublicServer> <Chris Booth> i am off to bed now
03:35:09  <PublicServer> <Chris Booth> Night night
03:35:12  <PublicServer> <Sietse> gnight
03:35:13  <PublicServer> <Peter> Night :)
03:35:23  <PublicServer> <Chris Booth> have fun
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03:35:32  <PublicServer> <Peter> Btw, CL is always important
03:35:46  <Chris_Booth> PeterT: no it isnt
03:36:01  <Chris_Booth> on on busy lines such as SLH's BBH's and MLs
03:36:19  <Chris_Booth> standard SLs are fine with short CLS
03:37:10  <Chris_Booth> in coop we never want to slow down the ML so aslong as ML and all train entering ML are full speed we dont care
03:37:30  <PublicServer> <Peter> Holy shit, endinburn transfer needs more trains
03:37:42  <Chris_Booth> no it doesn
03:37:47  <PublicServer> <Peter> yeah it does
03:37:49  <PublicServer> <Sietse> just massive replace
03:37:50  <Chris_Booth> check where all trans are
03:37:55  <PublicServer> <Peter> it has 3 mil
03:38:01  <Chris_Booth> so
03:38:07  <Chris_Booth> i sent all train to replace
03:38:14  <Chris_Booth> just wait
03:38:52  <PublicServer> <Peter> replacing everything with Lev3?
03:38:53  <PublicServer> <Peter> why?
03:38:57  <PublicServer> <Peter> why not lev4?
03:39:16  <Chris_Booth> Lev 4 will cause jam in the future
03:39:20  <Chris_Booth> as brigdes are slow
03:39:24  <PublicServer> <Peter> Oh, right
03:39:31  <Chris_Booth> Lev 3 will be full speed all the time
03:39:42  <Chris_Booth> bridges are 20Km/h slow
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03:45:16  <PublicServer> <Peter> Chris_Booth: Is it ok if primary bridges are not doubled?
03:45:35  <PublicServer> <Peter> @tunnels 4
03:46:14  <PublicServer> <Peter> @tunnels 4 4
03:46:21  <PublicServer> <Peter> @tunnel 4
03:46:26  <PublicServer> <Peter> Argh...
03:51:34  <PublicServer> <Peter> I de-stickied the voting board
03:51:41  <PublicServer> <Peter> since it isn't needed any more
03:52:16  <PublicServer> <Peter> And I'm making the trainyard
03:59:24  <PublicServer> <ewanm89> this is just not working...
03:59:29  <PublicServer> <Peter> What isn't?
04:00:44  <PublicServer> <ewanm89> doesn't help that my trackwork is confusing even me...
04:01:07  <PublicServer> <ewanm89> at !to join
04:01:10  <PublicServer> <Peter> Oh damn
04:01:11  <PublicServer> <Peter> I'm looking
04:01:19  <PublicServer> <Peter> but I need to finish trainyard
04:01:40  <PublicServer> <ewanm89> It's trying get 3->4 on the hill side...
04:02:16  <PublicServer> <ewanm89> who put in all the coal mine terminus stations?
04:03:04  <PublicServer> <Sietse> where?
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04:05:55  <TD> !password
04:05:55  <PublicServer> TD: carton
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04:06:33  <PublicServer> <Peter>   !!! TRAINYARD is done
04:06:45  <PublicServer> <Sietse> mass goods waiting at OIL and WOODS
04:07:50  <PublicServer> <ewanm89> well, I've added signalling to clear the backlog of all the trains trying to use the tracks I was trying to build...
04:08:04  <PublicServer> <ewanm89> want to come take a look now?
04:08:23  <PublicServer> <ewanm89> I think I'm missing one impartant bit...
04:09:07  <PublicServer> <Sietse> Are you aware that you miss some links?
04:09:33  <PublicServer> <ewanm89> yeah, having space issues with the heal
04:09:46  <PublicServer> <ewanm89> the two with this ont on,,,
04:09:54  <PublicServer> <ewanm89> this one
04:09:58  <PublicServer> <Sietse> a -> b is not connected
04:10:07  <PublicServer> <ewanm89> yes it is
04:10:31  <PublicServer> <Sietse> trains will fly or what?
04:10:44  <PublicServer> <ewanm89> it's c->d
04:10:52  <PublicServer> <ewanm89> no back up the track further
04:10:58  <PublicServer> <ewanm89> there is a route
04:11:20  <PublicServer> <Sietse> a, you have a shortcut
04:11:23  <PublicServer> <ewanm89> at !clever route
04:11:24  <PublicServer> <Sietse> did not see that one
04:11:40  <PublicServer> <ewanm89> yeah
04:11:47  <PublicServer> <ewanm89> it's c->d I'm missing
04:12:46  <PublicServer> <ewanm89> I got room for it if we lose signals coming off bridges...
04:12:51  <PublicServer> <Sietse> that one can be done reasonably eas y I think
04:13:07  <PublicServer> <ewanm89> can't see a way to solve that
04:13:32  <PublicServer> <Sietse> just stretch it a bit
04:13:58  <PublicServer> <ewanm89> I'm right at the hill limits, and do not want to TF any more
04:14:03  <PublicServer> <Sietse> you saw the track I layed down?
04:14:16  <PublicServer> <ewanm89> plus it'll make one of the CL's too short
04:14:41  <PublicServer> <ewanm89> I see the solution
04:14:46  <PublicServer> <ewanm89> and it's not where you are
04:16:30  <PublicServer> <Sietse> you quadrupled the link now
04:16:49  <PublicServer> <Sietse> it should come from line c
04:18:03  <PublicServer> <ewanm89> I think that's the best we can get
04:18:11  <PublicServer> <Sietse> good job
04:18:18  <PublicServer> <ewanm89> there is one point I'm not happy with though
04:21:50  <PublicServer> <Peter> holy shit, who destroyed that?
04:21:58  <PublicServer> <FiCE> SLH04?
04:22:03  <PublicServer> <Peter> yeah, you?
04:22:10  <PublicServer> <FiCE> yeah adding the other half
04:22:22  <PublicServer> <Sietse> not me
04:22:54  <PublicServer> <Sietse> can't you make a backup route first for the traffic from/to the factory?
04:23:04  <De_Ghosty> !password
04:23:05  <PublicServer> De_Ghosty: graven
04:23:09  <PublicServer> <FiCE> lots of work
04:23:12  <PublicServer> <FiCE> for only a few trains
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04:23:41  <PublicServer> <Peter> Few hundred, you mean.... ;-)
04:24:03  <PublicServer> <ewanm89> I would like to see TOWN DROP under considerable load...
04:24:39  <PublicServer> <ewanm89> see how much of my work down there fails...
04:24:58  <PublicServer> <Peter> jesus, somebody made all the woods goods trains half a car short
04:25:02  <PublicServer> <Peter> Now I need to fix it
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04:26:04  <PublicServer> <Peter> NOTE: PLEASE DO NOT ADD ANY MORE TRAINS UNTIL I FIX THEM
04:26:24  <PublicServer> <Sietse> they were probably be converted (from maglev 4 -> 3) changing length of the train
04:26:27  <PublicServer> <ewanm89> I'm not touching them...
04:26:56  <PublicServer> <Sietse> I created also quite some trains with 6 materials cars xS
04:27:03  <PublicServer> <De_Ghost> why don't we use lev4?
04:27:23  <ewanm89> isn't 3 better over all
04:27:24  <PublicServer> <Sietse> bridges are limited in speed
04:27:42  <ewanm89> especially as we have the extra coach?
04:27:45  <PublicServer> <De_Ghost> tubular silicon is 611
04:27:52  <PublicServer> <Sietse> creating huge jam
04:28:01  <PublicServer> <Sietse> but maglev4 = 643
04:28:30  <PublicServer> <De_Ghost> we could convert all to tunnels?
04:28:35  <PublicServer> <Peter> noooo
04:28:56  <PublicServer> <Sietse> good luck
04:29:35  <PublicServer> <ewanm89> do we have any goods pickups at the mills yet?
04:30:06  <PublicServer> <Sietse> yes, but waiting a lot
04:30:15  <PublicServer> <Sietse> same for OIL PICKUP
04:30:31  <PublicServer> <ewanm89> Yeah, it's more the exit from the town drop I'm thinking about
04:30:53  <PublicServer> <ewanm89> all trains are going a specific way onto the hubs...
04:31:10  <PublicServer> <Sietse> and steel will be stacked aswell since factory is unavailable :)
04:31:50  <PublicServer> <ewanm89> why not fund some factories then?
04:32:14  <PublicServer> <Sietse> stick to the plan ;)
04:32:53  <PublicServer> <ewanm89> loads of goods at the mills...
04:33:09  <PublicServer> <ewanm89> just needs pickup...
04:33:25  <PublicServer> <Sietse> you could create some extra trains
04:33:39  <PublicServer> <Sietse> as long as you get the ones of size 8 :-)
04:35:12  <PublicServer> <ewanm89> why aren't the mines and such RO RO?
04:35:21  <PublicServer> <Peter> where?
04:35:24  <PublicServer> <Sietse> often no need to
04:35:24  <PublicServer> <Peter> label !not roro
04:35:41  <PublicServer> <De_Ghost> gleeb plan have roro?
04:36:51  <PublicServer> <De_Ghost> who jo doing at slh 4?
04:38:15  <ewanm89> these ones all have stuff waiting at the stations, a lot of stuff
04:39:02  <ewanm89> at least with RO RO it won't become a problem in the future
04:39:40  <ewanm89> I remember the days where no station was ever allowed to be a terminus station.
04:39:49  <ewanm89> even if low load at first
04:39:55  <PublicServer> <Peter> jesus guys, just GET OVER IT!!!
04:40:01  <PublicServer> <Peter> It's just a primary!
04:42:42  <PublicServer> <ewanm89> who killed mills station?
04:43:25  <PublicServer> <De_Ghost> pbs is faster then pre signal in this situation
04:43:44  <PublicServer> <De_Ghost> and umm the station is not big enough
04:43:53  <PublicServer> <ewanm89> only while CPU load is lows
04:45:50  <PublicServer> <Peter> I love #openttdcoop
04:46:09  <PublicServer> <Peter> So much more fun than regular multiplayer games, because it's non-competitive
04:46:18  <PublicServer> <Peter> You can never lose!
04:46:22  <PublicServer> <De_Ghost> there is mutiplayer coop games
04:46:35  <PublicServer> <ewanm89> we should get some coopetition going then.
04:46:41  <PublicServer> <ewanm89> :p
04:47:40  <PublicServer> <De_Ghost> mill and ore is really really tiny
04:48:01  <PublicServer> <De_Ghost> don't u need 5 platform for a line?
04:48:32  <PublicServer> <Sietse> pickup needs only 2/3
04:48:55  <PublicServer> <De_Ghost> i swear it need more.............
04:49:13  <PublicServer> <Sietse> drop will run out of platforms
04:50:16  <PublicServer> <De_Ghost> i donno i see problems down the line :o
04:50:31  <PublicServer> <Peter> I echo my warning: DONT BUILD NEW TRAINS PLEASE
04:51:42  <PublicServer> <De_Ghost> u can make trains.. jsut make sure they are right size :o
04:51:59  <PublicServer> <Peter> PLEASE copy them from the trainyard
04:52:04  <PublicServer> <Peter> I made that for a reason
04:54:53  <PublicServer> *** De_Ghost has left the game (leaving)
04:58:02  <PublicServer> <Sietse> I am off
04:58:03  <PublicServer> <Sietse> time to go to bed
04:58:05  <PublicServer> <Peter> Night
04:58:06  <PublicServer> <Sietse> gnight all
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05:14:04  <PublicServer> <Peter> Thank you FiCE and ewanm89 for staying in-game so I can fix stuff
05:14:13  <PublicServer> <FiCE> np
05:14:14  <PublicServer> <Peter> Although I assume you are building, also
05:14:26  <PublicServer> <FiCE> nah I stopped a short while ago
05:14:33  <PublicServer> <FiCE> will be leaving in 20min though
05:14:39  <PublicServer> <Peter> Oh
05:17:04  <PublicServer> <Peter> I'm sooo glad I voted for Gleeb's plan
05:17:16  <PeterT> @seen Gleeb
05:17:16  <Webster> PeterT: Gleeb was last seen in #openttdcoop 21 hours, 30 minutes, and 47 seconds ago: <gleeb> Naughty bad.
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05:19:46  <jondisti> !password
05:19:46  <PublicServer> jondisti: kilned
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05:41:15  <PublicServer> <Peter> what are you building ewanm?
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06:00:29  <PeterT> Night
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06:00:51  <PublicServer> <Peter> Good night guys, today was a great game
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06:15:42  <OrR> !password
06:15:42  <PublicServer> OrR: sipped
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09:29:32  <damalix> !dl win32
09:29:32  <PublicServer> damalix: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win32.zip
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09:34:46  <Intexon> !password
09:34:46  <PublicServer> Intexon: typify
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09:37:29  <damalix> Hello
09:38:03  <Intexon> hi
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09:45:56  <damalix> !players
09:45:58  <PublicServer> damalix: Client 400 is OrR, a spectator
09:45:58  <PublicServer> damalix: Client 402 is Intexon, a spectator
09:46:07  <damalix> !password
09:46:07  <PublicServer> damalix: beamed
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11:07:44  <Doomah> !players
11:07:45  <PublicServer> Doomah: Client 400 is OrR, a spectator
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11:11:25  <Doomah> I like pie :o
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11:39:41  <samorajp> !password
11:39:41  <PublicServer> samorajp: nougat
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11:41:52  <el_B> !password
11:41:52  <PublicServer> el_B: nougat
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11:49:58  *** Webster sets mode: +o Mark
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11:50:26  <Mark> morning
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11:50:53  <PublicServer> <Mark> 1 MB already
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11:53:26  <Doomah> !password
11:53:26  <PublicServer> Doomah: nougat
11:53:45  <PublicServer> *** Mark has left the game (leaving)
11:54:15  <Doomah> !password
11:54:15  <PublicServer> Doomah: fillet
11:54:26  <PublicServer> *** Doomah joined the game
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12:28:50  <Osai> !password
12:28:50  <PublicServer> Osai: wiggle
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12:36:10  *** ChanServ sets mode: +o KenjiE20
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13:02:02  <FiCE> !playercount
13:02:02  <PublicServer> FiCE: Number of players: 1
13:03:20  <Chris_Booth> hello all
13:03:46  <Chris_Booth> !password
13:03:46  <PublicServer> Chris_Booth: wilded
13:04:00  <PublicServer> *** Chris Booth joined the game
13:09:11  <FiCE> hi
13:10:29  <FiCE> !password
13:10:29  <PublicServer> FiCE: bolted
13:10:43  <PublicServer> <Chris Booth> anyone want to plae?
13:10:51  <PublicServer> *** FiCE joined the game
13:11:19  <PublicServer> <FiCE> I'm not really playing... just looking
13:11:41  <PublicServer> <Chris Booth> you noy going to finish your SLH?
13:12:01  <PublicServer> <FiCE> not now
13:12:06  <PublicServer> <FiCE> was hoping someone else would :p
13:12:16  <PublicServer> <FiCE> i realised it was going to be a mess
13:12:18  <PublicServer> <FiCE> :D
13:12:34  <PublicServer> <FiCE> nah the idea is to have 3 separate SLs
13:12:43  <PublicServer> <FiCE> 1 to loop back over the ML to the other side
13:12:48  <PublicServer> <Chris Booth> then thats not a SL
13:13:08  <PublicServer> <FiCE> what is it then?
13:13:17  <PublicServer> <FiCE> well it'd be a 3-in-1 SL=>ML?
13:13:18  <PublicServer> <Chris Booth> a LR_LR_LR ML
13:13:40  <PublicServer> <FiCE> nah, not a ML
13:15:18  <PublicServer> <Chris Booth> if all 3 SL were full they would supply more trains than the ML
13:15:37  <PublicServer> <Chris Booth> not just that it seams to only be connect to the ML one way
13:16:44  <PublicServer> *** Chris Booth has joined spectators
13:16:44  <PublicServer> *** Game paused (not enough players)
13:16:52  <PublicServer> *** Chris Booth has left the game (leaving)
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13:23:23  <PublicServer> <FiCE> actually yeah I see what you mean
13:23:38  <PublicServer> <FiCE> the other half is still todo btw
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14:07:01  <Pikita> rawr ^^
14:09:10  <Pikita> *pokes* pm
14:12:14  <Pikita> *licks osai*
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14:16:09  <csuke> !players
14:16:10  <PublicServer> csuke: Client 400 is OrR, a spectator
14:16:13  <PeterT> !password
14:16:13  <PublicServer> PeterT: neuron
14:16:15  <csuke> !password
14:16:15  <PublicServer> csuke: neuron
14:16:42  <PublicServer> *** Intexon joined the game
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14:17:00  <PublicServer> *** Peter joined the game
14:19:32  <PublicServer> <Peter> csuke: Check out !!! TRAIN YARD
14:20:05  <PublicServer> <csuke> cool
14:20:16  <PublicServer> <Peter> Be sure to use that
14:20:29  <PublicServer> <Peter> I had to fix 160 or so trains because they were 1 car short
14:20:50  <PublicServer> <csuke> i aint built any trains this game
14:20:55  <PublicServer> <csuke> all i done is sw hub lol
14:21:00  <PublicServer> <Peter> :-)
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14:31:47  <damalix> !players
14:31:48  <PublicServer> damalix: Client 400 is OrR, a spectator
14:31:48  <PublicServer> damalix: Client 420 is Intexon, a spectator
14:31:48  <PublicServer> damalix: Client 421 (Orange) is csuke, in company 1 (#openttdcoop)
14:31:48  <PublicServer> damalix: Client 423 (Orange) is Peter, in company 1 (#openttdcoop)
14:33:40  *** damalix has quit IRC
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14:34:07  <damalix> !password
14:34:07  <PublicServer> damalix: blanch
14:34:39  <PublicServer> *** Damalix joined the game
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14:47:59  <PublicServer> <csuke> why stop??
14:48:19  <PublicServer> <Peter> stop what?
14:48:27  <PublicServer> <csuke> someone stopping train 84
14:48:35  <PublicServer> <Peter> me
14:48:40  <PublicServer> <csuke> y lol?
14:48:40  <PublicServer> <Peter> Why are they out there?
14:48:56  <PublicServer> <Peter> they have 1 order
14:49:03  <PublicServer> <csuke> i have no idea
14:49:11  <PublicServer> <Peter> exactly...
14:49:17  <PublicServer> <csuke> i was following the train behing train 84 lol
14:49:22  <PublicServer> * Peter deletes trains 79, etc...
14:49:22  <PublicServer> <Damalix> I wanted to see why the PBS depot don't work
14:49:32  <PublicServer> <csuke> it was in a race with one on the other line and u made it lose :(
14:49:40  <PublicServer> *** Doomah has left the game (connection lost)
14:49:44  <PublicServer> <Damalix> aaah sorry
14:50:16  <PublicServer> <Peter> yeah, whatever :-p
14:50:21  <PublicServer> <Peter> :-D
14:50:26  <PublicServer> <Peter> conflitcting emotion
14:50:40  <PublicServer> <csuke> emoticon*
14:50:50  <PublicServer> <Peter> I sent all the planes to the depot, we don't need the MM anymore
14:50:59  <PublicServer> <Damalix> ok
14:54:09  <PublicServer> <Peter> check out !sick prio
14:55:31  <PublicServer> <Damalix> well, I don't see why it shouldn't work, but in this case it's useless
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15:02:05  <PublicServer> *** csuke has left the game (leaving)
15:02:13  <PublicServer> <Peter> bye csuke :(
15:03:11  <PublicServer> <Intexon> hello
15:03:16  <PublicServer> <Peter> HI intexon
15:03:18  <PublicServer> <Damalix> hi
15:03:23  <PublicServer> <Intexon> I'm new around here
15:03:33  <PeterT> @quickstart
15:03:33  <Radicalimero> !password
15:03:33  <PublicServer> Radicalimero: stiffs
15:03:34  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
15:03:38  <PublicServer> <Damalix> Welcome then :)
15:03:43  <PublicServer> <Intexon> thank you
15:03:54  <PeterT> Intexon: read this http://www.openttdcoop.org/wiki/Quickstart
15:03:54  <PublicServer> <Intexon> I've read through the wiki ang blog
15:03:58  <PublicServer> *** Radicalimero joined the game
15:04:00  <PublicServer> <Peter> Oh, ok then
15:04:19  <PublicServer> <Peter> We are building, feel free to add things as you like
15:04:39  <PublicServer> <Intexon> I'll try to connect my first station :)
15:04:46  <PublicServer> *** Intexon has joined company #1
15:04:53  <PublicServer> <Peter> which?
15:05:04  <PublicServer> <Intexon> wood
15:05:09  <PublicServer> <Peter> where?
15:05:26  <PublicServer> <Intexon> near Bufinghill
15:05:40  <PublicServer> <Intexon> oh it decreased production from 120 to 80
15:05:59  *** Pikita has quit IRC
15:06:01  <PublicServer> <Intexon> or should I try anywhere else?
15:06:03  <PublicServer> <Peter> doesn't matter, using the industry will increase production
15:06:08  <PublicServer> <Intexon> ok
15:07:04  <PublicServer> <Peter> so, go ahead
15:07:41  <PublicServer> <Peter> use presignals
15:07:51  <PublicServer> <Intexon> ok
15:08:00  <PublicServer> <Peter> pbs uses alot of cpu
15:12:20  *** TD has joined #openttdcoop
15:12:58  <Paul2> !password
15:12:58  <PublicServer> Paul2: doting
15:13:13  <Paul2> !password
15:13:14  <PublicServer> Paul2: doting
15:13:18  *** csuke has quit IRC
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15:14:51  <PublicServer> <Intexon> should I use Lev3 as the other trains or the newest Lev4?
15:15:12  <PublicServer> <Radicalimero> @ !! trainjard, just copy
15:15:25  <PublicServer> <Intexon> oh thanks
15:20:23  <Osai> howdy guys
15:23:15  <PublicServer> *** Paul has left the game (leaving)
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15:31:20  <Radicalimero> !password
15:31:20  <PublicServer> Radicalimero: swoops
15:31:53  <PublicServer> *** Radicalimero joined the game
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15:45:29  <Radicalimero> !password
15:45:29  <PublicServer> Radicalimero: spurts
15:45:44  <PublicServer> *** Radicalimero joined the game
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15:48:06  <sietse> !password
15:48:06  <PublicServer> sietse: spurts
15:48:15  <PublicServer> *** Sietse joined the game
15:48:20  <PublicServer> <Sietse> hello all
15:48:28  <PublicServer> <Damalix> hi
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15:50:19  <jondisti> !password
15:50:19  <PublicServer> jondisti: spurts
15:50:46  <PublicServer> *** jondisti joined the game
15:54:30  <Radicalimero> !password
15:54:30  <PublicServer> Radicalimero: dimple
15:54:47  <PublicServer> *** Radicalimero joined the game
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15:57:41  <PublicServer> *** Sietse has joined company #1
15:58:52  <PublicServer> <Peter> hey sieste
15:59:04  <PublicServer> <Sietse> heya
16:00:20  *** FiCE has quit IRC
16:00:46  <PublicServer> <Peter> building?
16:00:50  *** De_Ghosty has joined #openttdcoop
16:00:52  <PublicServer> *** Damalix has joined spectators
16:01:59  <PublicServer> *** Damalix has left the game (leaving)
16:02:04  <damalix> Have fun
16:02:09  *** damalix has quit IRC
16:02:09  <PublicServer> <Peter> bye :)
16:03:07  *** samorajp has joined #openttdcoop
16:03:13  <samorajp> !password
16:03:13  <PublicServer> samorajp: dimple
16:03:56  <PublicServer> *** samorajp joined the game
16:14:10  <PublicServer> <Peter> ah damn it
16:20:03  <SekiSelu> !password
16:20:03  <PublicServer> SekiSelu: uphold
16:20:17  <PublicServer> *** Seki joined the game
16:20:58  <PublicServer> <samorajp> nice work ;-) i like to see how its works ;-)
16:21:01  <PublicServer> *** Seki has joined company #1
16:21:25  <PublicServer> <Seki> O.o
16:21:31  <PublicServer> <Seki> what's this [far end] order?
16:21:55  <PublicServer> <Intexon> it's the position of the train in station
16:22:01  <PublicServer> <Peter> if the train is smaller than the station, it can choose where to stop, middle, far end, or near end
16:22:14  <PublicServer> <Seki> how do you get at those orders?
16:22:17  <PublicServer> <Peter> Always choose far end
16:22:23  <PublicServer> <Peter> Just click on the [far end]
16:22:28  <PublicServer> <Peter> it's there by default
16:23:15  <PublicServer> <Seki> ahhhhhh, that's different from the stable build, ok =)
16:23:40  <PublicServer> <Seki> how can you choose "near" or "middle" ?
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16:23:51  <PublicServer> <Peter> click on the [far end]
16:23:56  <PublicServer> <Peter> but don't change them please
16:24:10  <PublicServer> <Seki> i'm experimenting with a non-shared train, don't worry =)
16:24:30  <PublicServer> <Seki> cool, thanks =D
16:24:49  <PublicServer> <Intexon> why do you always choose far end?
16:25:03  <PublicServer> <Sietse> it doesn't matter now
16:25:09  <PublicServer> <Seki> because our trains aren't too long for the stations ;)
16:25:12  <PublicServer> *** Seki has joined spectators
16:25:13  <PublicServer> <Sietse> since trains are as long as platforms now
16:26:30  <PublicServer> <Seki> why not delete the MM, now that you've deleted all the airplanes? :)
16:26:51  <PublicServer> <Peter> No....I just sent them to depot
16:27:04  <PublicServer> <Peter> Don't touch them, we might need them again
16:27:16  <PublicServer> <Seki> not planning to, but that's why I ask ;)
16:27:27  <PublicServer> <Peter> :-)
16:27:52  <samorajp> !help
16:27:52  <PublicServer> samorajp: http://www.openttdcoop.org/wiki/IRC_Commands
16:32:45  <PublicServer> <Seki> so, if i made a double-head train with 10  cargo cars, [Middle] would let it stop properly at a 5-tile station?
16:32:50  <PublicServer> *** Sietse has joined spectators
16:33:09  <PublicServer> <Sietse> I am out for a while (shopping)
16:36:34  <KenjiE20> [Far End] [Middle] and [Near End] only affect how a train stops in relation to the platform, not whether it will stop
16:37:11  <SekiSelu> of course, i mean "properly" as in all 10 cars in the middle will be serviced at full speed
16:37:22  <SekiSelu> with an engine poking out of each side
16:39:15  <KenjiE20> if a train is longer, it doesn't apply
16:39:33  <PeterT> Yeah, I mentioned that before
16:42:08  <PeterT> @whoami
16:42:08  <Webster> PeterT: Peter
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16:43:50  <PublicServer> *** samorajp has left the game (leaving)
16:44:08  <TD> !players
16:44:09  <PublicServer> TD: Client 400 is OrR, a spectator
16:44:09  <PublicServer> TD: Client 420 is Intexon, a spectator
16:44:09  <PublicServer> TD: Client 440 (Orange) is jondisti, in company 1 (#openttdcoop)
16:44:09  <PublicServer> TD: Client 423 (Orange) is Peter, in company 1 (#openttdcoop)
16:44:09  <PublicServer> TD: Client 439 is Sietse, a spectator
16:44:11  <PublicServer> TD: Client 444 (Orange) is Radicalimero, in company 1 (#openttdcoop)
16:44:11  <PublicServer> TD: Client 450 is Seki, a spectator
16:44:25  *** TD has quit IRC
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16:54:02  <PeterT> @seen PeterT #openttdmegaclan
16:54:02  <Webster> PeterT: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself.
16:59:14  <PublicServer> <Peter> what are we building?
16:59:45  <PublicServer> <Seki> SLH04B has a TODO
17:00:10  <PublicServer> <Peter> Go ahead,
17:00:12  <PublicServer> <Peter> finish it
17:00:35  <PublicServer> <Seki> nah, i'm not building anything, just proof reading it ;)
17:02:07  <PublicServer> *** Seki has joined company #1
17:15:41  <PublicServer> *** Seki has joined spectators
17:16:00  *** csuke has joined #openttdcoop
17:16:04  <csuke> !players
17:16:05  <PublicServer> csuke: Client 400 is OrR, a spectator
17:16:05  <PublicServer> csuke: Client 420 is Intexon, a spectator
17:16:05  <PublicServer> csuke: Client 440 (Orange) is jondisti, in company 1 (#openttdcoop)
17:16:05  <PublicServer> csuke: Client 423 (Orange) is Peter, in company 1 (#openttdcoop)
17:16:05  <PublicServer> csuke: Client 439 is Sietse, a spectator
17:16:07  <PublicServer> csuke: Client 444 (Orange) is Radicalimero, in company 1 (#openttdcoop)
17:16:07  <PublicServer> csuke: Client 450 is Seki, a spectator
17:16:11  <csuke> !password
17:16:11  <PublicServer> csuke: tinged
17:16:17  <PublicServer> *** Intexon has joined company #1
17:16:51  <PublicServer> <Peter> Long connection time....
17:17:10  <PublicServer> *** csuke joined the game
17:17:11  <PublicServer> <Peter> damn you csuke! I was presignalling! :-P
17:17:35  <PublicServer> <csuke> ?
17:17:43  <PublicServer> <Peter> You took a while to connect
17:17:44  <PublicServer> <Seki> ou load slow =D
17:17:47  <PublicServer> <Seki> you*
17:17:48  <PublicServer> <csuke> sry
17:18:03  <PublicServer> <Peter> I was joking, dont worry ;-)
17:20:57  <PublicServer> *** Radicalimero has left the game (connection lost)
17:21:15  <PublicServer> <Seki> temporary redirect? O.o
17:22:20  <PublicServer> <csuke> can people have a look at !singalling check
17:22:37  <PublicServer> <csuke> me tired, just wanna make sure not doing anything stupid :)
17:23:00  <PublicServer> <Seki> lol prio + bridge exit =P
17:23:15  <PublicServer> <csuke> ?
17:23:19  <PublicServer> <Peter> what's the point of all those signals?
17:23:20  <PublicServer> <Seki> signal needed just down and left from the sign
17:23:31  <PublicServer> *** Seki has joined company #1
17:23:35  <PublicServer> <Seki> ah screw it, i do it
17:23:43  *** Suisse[Dodo] has joined #openttdcoop
17:23:46  <PublicServer> <Seki> oh, nice =)
17:24:51  <PublicServer> <csuke> im not sure about my 4+4-> 3 merger but only heavy traffic flow  will easily tell
17:24:58  <PublicServer> <csuke> plus it's easily convertible
17:25:06  <Suisse[Dodo]> !download win64
17:25:06  <PublicServer> Suisse[Dodo]: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win64.zip
17:26:55  <Suisse[Dodo]> !grf
17:26:55  <PublicServer> Suisse[Dodo]: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
17:27:06  <PublicServer> <Seki> those are some crazy signals, but from what i can see they're correct :P
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17:36:25  <PublicServer> <Intexon> there is something wrong with SLH02
17:36:44  <PublicServer> <Intexon> trains have to turn around at ore drop
17:36:58  <^Spike^> eh...
17:37:36  <PublicServer> *** OrR has left the game (connection lost)
17:37:59  <PublicServer> *** csuke has left the game (connection lost)
17:39:33  *** OrR1 has joined #openttdcoop
17:39:46  <PublicServer> <Intexon> I see it now
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17:40:09  <PublicServer> <Intexon> there's nothing wrong with the hub, but the station is connected only from one side ;)
17:40:22  <^Spike^> prob a terminus
17:41:22  <PublicServer> *** Spike joined the game
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17:46:42  <csuke> !password
17:46:42  <PublicServer> csuke: gobble
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17:47:09  <PublicServer> <Seki> csuke? =D
17:47:19  <csuke> yeah :S
17:47:29  <csuke> my net is acting up, i think :P
17:47:41  <PublicServer> *** csuke joined the game
17:47:41  <csuke> thar she blows!
17:48:09  <PublicServer> <Spike> i love it how ppl not listen.. and when i look i see exactly what happend...
17:48:36  <PublicServer> <Spike> and happens just like i thought
17:49:28  <PublicServer> *** Spike has joined company #1
17:50:01  <PublicServer> *** Seki has joined spectators
17:50:51  <Suisse[Dodo]> !password
17:50:51  <PublicServer> Suisse[Dodo]: gobble
17:50:53  <PublicServer> <Seki> all yellow bridges still need upgrading to silicon
17:51:11  <PublicServer> <Seki> it can't be csuke this time O.o
17:51:14  <PublicServer> <csuke> *turns off invisible bridges
17:51:17  <PublicServer> *** Player joined the game
17:51:24  <PublicServer> <csuke> thats not me!
17:51:43  <PublicServer> *** csuke has joined company #1
17:52:03  <PublicServer> *** Player has changed his/her name to Suisse
17:53:23  <PublicServer> <Spike> you can immediatly build over bridges
17:53:27  <PublicServer> <Spike> they will replace then
17:53:28  <PublicServer> <csuke> oh
17:53:29  <PublicServer> <csuke> lol
17:53:30  <PublicServer> <Spike> no need to destroy :)
17:53:38  <PublicServer> <Spike> see :)
17:53:45  <PublicServer> <Spike> even works when there is a train on it
17:53:52  <PublicServer> <csuke> lol
17:53:54  <PublicServer> <Spike> but this station works exactly like i thought
17:54:01  <PublicServer> <Spike> bad
17:54:15  <PublicServer> <Spike> all trains go to 1 and the same track
17:54:30  <PublicServer> <Seki> spike, look back along the feeder track a bit
17:54:30  <PublicServer> <Spike> which means the "double balance" idea isn't working
17:54:48  <PublicServer> <Seki> it narrows down to one line
17:54:49  <PublicServer> <Spike> where
17:54:54  <PublicServer> <Seki> temporary redirect =P
17:55:03  <PublicServer> <Spike> *sigh*
17:55:17  <PublicServer> <Spike> i could so slap some ppl
17:55:38  <PublicServer> <Spike> isit so damn hard to build a 3 lane temp
17:56:12  <PublicServer> <csuke> sorted, sorta :)
17:56:23  <PublicServer> <Spike> what csuke
17:56:51  <PublicServer> <csuke> trains won't all go down the same line after the redircect now
17:57:00  <PublicServer> <Spike> i more meant the station..
17:57:07  <PublicServer> <Spike> fac drop..
17:57:15  <PublicServer> <Spike> it has crossings infront and after it..
17:57:20  <PublicServer> <Spike> it only works against itself
17:57:21  <PublicServer> <Sietse> back
17:57:28  <PublicServer> <Spike> look at the train unloading there now
17:57:29  <PublicServer> <csuke> oh
17:57:30  <PublicServer> <Sietse> agree
17:57:32  <PublicServer> <Spike> i predict it takes the W lane
17:57:39  <PublicServer> <Spike> tada
17:57:42  <PublicServer> <Sietse> double balance is even worse I think
17:57:57  <PublicServer> <Sietse> the end balance should be removed imho
17:58:01  <PublicServer> <Seki> so remove the Xes after each station
17:58:13  <PublicServer> <Seki> thereby auto-balancing the exit lines ;)
17:58:18  <PublicServer> <Spike> it's either balance infront or after.. but not both..
17:58:19  <PublicServer> <Sietse> plus signals can be normal signals now
17:58:44  <PublicServer> <Spike> why the penalties
17:58:44  <PublicServer> *** Suisse has left the game (leaving)
17:58:56  *** Suisse[Dodo] has quit IRC
17:59:00  <PublicServer> <Spike> first lanes will never be taken
17:59:03  <PublicServer> <Spike> too much penalty
17:59:07  <PublicServer> <Sietse> hahaha
17:59:10  <PublicServer> <csuke> pushes trains from their natural path
17:59:23  <PublicServer> <Spike> station is in a synced way.. not needed
17:59:27  <PublicServer> <Sietse> who added those penalties
17:59:29  <PublicServer> <Sietse> ?
17:59:33  <PublicServer> <csuke> so they will auto choose east lanes
17:59:59  <PublicServer> <Spike> and that is me btw..
18:00:16  *** ODM has joined #openttdcoop
18:00:16  *** ChanServ sets mode: +o ODM
18:00:38  <PublicServer> *** Sietse has joined company #1
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18:01:28  <PublicServer> <Seki> why the crazy jagged signals in front of the factory drop?
18:01:41  <PublicServer> <Spike> waiting spaces of 1 train
18:01:48  <PublicServer> <Spike> that way if it gets full..
18:01:59  <PublicServer> <Spike> you'll have enough space for 1 train atleast if needed
18:02:03  <PublicServer> <Sietse> someone placed electric bridges
18:02:25  <PublicServer> <Spike> nice penalty idea..
18:02:31  <PublicServer> <Spike> but will they EVER take the first lan?
18:02:38  <PublicServer> <Spike> lane*
18:02:42  <PublicServer> <Spike> with 8-9 penalties
18:02:44  <PublicServer> <csuke> yes, when the rest are full
18:02:47  <PublicServer> <Spike> really?
18:02:52  <PublicServer> <csuke> yeah
18:02:55  <PublicServer> <Spike> you sure about that?
18:02:57  <PublicServer> <Spike> that much penalty
18:03:03  <PublicServer> <Seki> where? O.o
18:03:09  <PublicServer> <csuke> cos they will be forced to by the pre-sigs
18:04:33  <PublicServer> <Sietse> what should SLH04B become?
18:05:04  <PublicServer> <Spike> don't ask me.. seems someone thought a 3->1 temp redirect was a must there
18:05:05  <PublicServer> <csuke> without the penalties, if the station gets fullish then the easterly entrance tracks will have a longer average wait due to lack of choice/blocks
18:05:44  <PublicServer> <Sietse> nicely TF aswell and city killed :)
18:06:07  <PublicServer> <Seki> except for the bank ;)
18:06:22  *** OrR1 has quit IRC
18:07:44  *** Doomah has joined #openttdcoop
18:07:49  <Doomah> !password
18:07:49  <PublicServer> Doomah: ignite
18:08:06  <PublicServer> *** Doomah joined the game
18:08:16  <PublicServer> <Spike> who here is a mind reader btw...
18:08:34  <PublicServer> <Spike> so that that person can try to understand what the idea was for slh04b
18:08:45  <PublicServer> * Spike wonders why there is a B anyway
18:08:48  <PublicServer> <csuke> the reverse, maybe?
18:09:01  <PublicServer> <Sietse> maybe for the north side
18:09:15  <PublicServer> <csuke> coz A only has 2/4 connections
18:09:19  <PublicServer> <Sietse> but not much space / many industries there
18:12:34  <PublicServer> *** Sietse has joined spectators
18:13:03  <PublicServer> *** Doomah has left the game (leaving)
18:16:33  <PublicServer> <Sietse> lots of oil waiting at Futborough
18:18:14  <PublicServer> <Peter> nice, 2 bil
18:18:37  <PublicServer> <Sietse> $$
18:18:42  <PublicServer> <Peter> yeah
18:18:59  <PublicServer> <Spike> csuke btw you also don't need the penalties cause the trains will try to find a platform right infront of the entrance first
18:19:58  <PublicServer> <Seki> penalties are extremely useful for sorting trains onto a station, imo :P
18:24:26  <PublicServer> *** Seki has joined company #1
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18:27:41  <OrR> !password
18:27:41  <PublicServer> OrR: laking
18:27:48  <PublicServer> *** OrR has left the game (connection lost)
18:28:04  <PublicServer> *** OrR joined the game
18:31:27  <PublicServer> <Sietse> connected SLH04B to ML (towards factory)
18:31:39  <PublicServer> <csuke> cool
18:31:46  <PublicServer> <csuke> signalling nearly done
18:31:51  <PublicServer> <Sietse> can I connect to other way?
18:32:04  <PublicServer> <Sietse> into from BBH01 to SLH04
18:32:09  <PublicServer> <csuke> yea
18:32:51  <PublicServer> <Sietse> done
18:32:56  <PublicServer> <Peter> nice!
18:33:30  <PublicServer> <Spike> why not there
18:33:44  <PublicServer> <csuke> i did say *nearly done with signalling :P
18:34:03  <PublicServer> <Sietse> :)
18:36:18  <PublicServer> <Sietse> nice work guys
18:41:08  <PublicServer> <Peter> It's funny watching trains make their route
18:41:15  <PublicServer> <Peter> They race with each other
18:41:21  <PublicServer> <Sietse> where?
18:41:22  <PublicServer> <Peter> check out train 23
18:41:27  <PublicServer> <Peter> and train 184
18:44:05  <PublicServer> <Peter> sieste: randonmly
18:44:48  <PublicServer> <Sietse> what is randomly?
18:44:59  <PublicServer> <Peter> wherever, they start racing
18:45:04  <PublicServer> <Sietse> aah ok :)
18:46:44  <PublicServer> <csuke> ok im outta here again
18:46:47  <PublicServer> <csuke> nite
18:46:47  <PublicServer> <Peter> Bye
18:46:52  <PublicServer> <Seki> bye csuke
18:46:55  <PublicServer> <Peter> it's only 7pM?
18:46:56  <PublicServer> <Sietse> bye
18:46:59  <PublicServer> <Peter> for you guys
18:47:01  <PublicServer> <csuke> off to pub :P
18:47:10  <PublicServer> <Peter> drunk englishmen
18:47:11  <PublicServer> <Sietse> 19:47 here
18:47:17  <PublicServer> <Peter> :-P
18:47:17  <PublicServer> *** csuke has left the game (leaving)
18:47:23  <PublicServer> <Peter> kidding csuke
18:47:35  <csuke> you were correct :P
18:47:53  <PublicServer> <Seki> more woods goods trains needed, it seems
18:47:55  *** csuke has quit IRC
18:48:31  <PublicServer> <Sietse> why, barely any waiting there
18:48:39  <PublicServer> <Seki> only moving 75% =D
18:48:55  <PublicServer> <Sietse> feel free to add some :)
18:51:31  *** TD has joined #openttdcoop
18:52:27  <PeterT> @servtest 76.19.168.104 3979
18:52:27  <Webster> PeterT: Server at 76.19.168.104:3979 is not up (timed out)
18:59:11  <PublicServer> <Seki> working on a heavily-trafficked area is hard =P
18:59:21  <PublicServer> <Peter> where?
18:59:25  <PublicServer> <Peter> SLH04?
18:59:28  <PublicServer> <Seki> SLH02
18:59:57  <PublicServer> <Seki> SLH04 isn't even hooked up ;)
19:00:08  <PublicServer> *** Spike has left the game (leaving)
19:00:12  <PublicServer> <Seki> ah, it is now =)
19:00:20  <PublicServer> <Sietse> ye :)
19:00:39  <PublicServer> <Sietse> we finished it 15 minutes ago or something :)
19:00:52  <PublicServer> <Seki> s'pose i haven't looked at it for 15 minutes, then
19:02:05  <PeterT> Nice
19:04:46  <PublicServer> <Seki> now there's room to work here =D
19:08:13  <PublicServer> <Seki> real prios added to SLH02
19:08:32  <PublicServer> <Peter> good boy
19:08:35  <PublicServer> <Seki> ......
19:11:16  <PublicServer> <Sietse> how can I swap orders?
19:11:23  <PublicServer> <Seki> drag them up and down
19:11:38  <PublicServer> <Seki> unless that wasn't your question
19:11:41  <PublicServer> <Sietse> complicated :)
19:11:46  <PublicServer> <Sietse> cheers
19:15:49  <PublicServer> <Seki> oil rig output is huge O.o
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19:20:47  <PublicServer> <Sietse> production of 0 tonnes of woods and still a train is being filled :)
19:21:00  <PublicServer> <Peter> what station
19:21:12  <PublicServer> <Sietse> aah, it just changed to 33 tonnes
19:21:20  <PublicServer> <Seki> 67%, and still 1 mil litres of oil at edinburg transfer :P
19:21:21  <PublicServer> <Sietse> was at Garnbury Woods
19:22:12  <PublicServer> <Sietse> enough platforms?
19:22:12  <PublicServer> <Seki> don't know
19:22:16  <PublicServer> <Seki> added more trains, will watch and find out
19:22:21  <PublicServer> <Sietse> ok
19:23:01  <PublicServer> <Sietse> 55 trains going there atm :P
19:25:06  <PublicServer> <Sietse> massive goods at woods drop
19:25:23  <PublicServer> <Peter> I'm sending trains for SC
19:25:26  <PublicServer> <Peter> *from
19:25:54  <PublicServer> <Sietse> SC?
19:26:26  <PublicServer> <Peter> Service Center
19:26:37  <PublicServer> <Sietse> k
19:26:53  <PublicServer> <Peter> Check out SC 01 /Peter on the sign list
19:27:03  <PublicServer> <Seki> don't those need longer prios?
19:27:09  <PublicServer> <Peter> No
19:30:45  <PublicServer> <Seki> not enough throughput @ edinburg transfer
19:30:56  <PublicServer> <Peter> sign it
19:31:14  <PublicServer> <Peter> (I hate searching for the stations)
19:31:28  <PublicServer> <Peter> What do you mean throughput?
19:31:35  <PublicServer> <Peter> not enough trains?
19:31:48  <PublicServer> <Seki> just a moment ago all the platforms were full and trains were jamming -.-
19:32:11  <PublicServer> <Peter> I'm afk for a long while
19:34:58  <PublicServer> <Peter> what was the point of making that huge turn?
19:35:20  <PublicServer> <Seki> more room for station fixing
19:36:00  <PublicServer> <Seki> .... nice
19:36:03  <PublicServer> <Seki> why?
19:36:12  <PublicServer> <Peter> when something looks nice, no need to re-do it
19:36:32  <PublicServer> <Peter> Ok, done
19:36:33  <PublicServer> <Peter> bye
19:36:43  <PublicServer> <Seki> -.-
19:39:16  <PublicServer> <Seki> is it out-of-line for me to change existing track to look "less nice" while i upgrade a station?
19:39:55  <PublicServer> <Sietse> Just go for it
19:40:04  <PublicServer> <Seki> i was, then peter ripped it out -.-
19:40:05  <PublicServer> <Seki> oh well
19:40:11  <PublicServer> *** Seki has joined spectators
19:40:28  <SekiSelu> back to just proof reading things, rather than trying to help =P
19:40:31  <PublicServer> <Sietse> if it needs expansion... room has to be made
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19:49:39  <csuke> !password
19:49:39  <PublicServer> csuke: upping
19:49:56  <PublicServer> *** csuke joined the game
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20:06:46  <Chris_Booth> !players
20:06:47  <PublicServer> Chris_Booth: Client 465 (Orange) is csuke, in company 1 (#openttdcoop)
20:06:47  <PublicServer> Chris_Booth: Client 420 (Orange) is Intexon, in company 1 (#openttdcoop)
20:06:47  <PublicServer> Chris_Booth: Client 440 (Orange) is jondisti, in company 1 (#openttdcoop)
20:06:47  <PublicServer> Chris_Booth: Client 423 (Orange) is Peter, in company 1 (#openttdcoop)
20:06:47  <PublicServer> Chris_Booth: Client 439 (Orange) is Sietse, in company 1 (#openttdcoop)
20:06:49  <PublicServer> Chris_Booth: Client 463 is OrR, a spectator
20:06:49  <PublicServer> Chris_Booth: Client 450 is Seki, a spectator
20:07:07  *** TD_ has joined #openttdcoop
20:07:35  <TD_> !players
20:07:36  <PublicServer> TD_: Client 465 (Orange) is csuke, in company 1 (#openttdcoop)
20:07:36  <PublicServer> TD_: Client 420 (Orange) is Intexon, in company 1 (#openttdcoop)
20:07:36  <PublicServer> TD_: Client 440 (Orange) is jondisti, in company 1 (#openttdcoop)
20:07:36  <PublicServer> TD_: Client 423 (Orange) is Peter, in company 1 (#openttdcoop)
20:07:36  <PublicServer> TD_: Client 466 (Orange) is Chris Booth, in company 1 (#openttdcoop)
20:07:36  <Chris_Booth> !password
20:07:37  <PublicServer> TD_: Client 439 (Orange) is Sietse, in company 1 (#openttdcoop)
20:07:37  <PublicServer> TD_: Client 463 is OrR, a spectator
20:07:39  <PublicServer> TD_: Client 450 is Seki, a spectator
20:07:39  <PublicServer> Chris_Booth: pluses
20:07:53  *** TD_ has quit IRC
20:08:10  <PublicServer> *** Chris Booth joined the game
20:08:58  <PublicServer> *** Intexon has joined spectators
20:19:08  <PublicServer> <Chris Booth> csuke: you arround?
20:19:13  <PublicServer> <csuke> yup
20:19:30  <PublicServer> <Chris Booth> do you want to explain my !WTF csuke sign?
20:19:37  <PublicServer> <Sietse> lol
20:19:43  <PublicServer> <csuke> please
20:19:48  <PublicServer> <Chris Booth> ok
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20:20:51  <PublicServer> <Chris Booth> when building a hub always group tracks if possible
20:21:11  <PublicServer> <Chris Booth> this will reduce bridging or tunneling over between crossing MLs
20:21:21  <PublicServer> <csuke> ah ok
20:21:29  <PublicServer> <Chris Booth> when a plan says Low TF it mean LOw TF
20:22:03  <PublicServer> <Chris Booth> always check signal gaps
20:22:36  <PublicServer> <Chris Booth> i have put a sign and any bridging point like that will cause large signals gpas
20:22:39  <PublicServer> <Chris Booth> and possibly jams
20:23:04  <PublicServer> <Sietse> Chris, do you have any helpful remarks for me on BBH01?
20:23:16  <PublicServer> <Sietse> my first time building such a hub
20:23:24  <PublicServer> <Chris Booth> BBH 01 is actual quite nice
20:23:39  <PublicServer> <Chris Booth> you group tracks
20:23:50  <PublicServer> <Chris Booth> so only have 1 main crossing point
20:24:04  <PublicServer> <Sietse> I just sketched it on a notebook tbh :)
20:24:34  <PublicServer> <Chris Booth> only 1 thing is dont like and thats the bridges and tracks @ Nudinbury
20:24:43  <PublicServer> <Sietse> then discovered that just crossing the southline from/to is really reducing work
20:24:44  <PublicServer> <Chris Booth> could be grouped in 2 sets of 2
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20:26:11  *** ChanServ sets mode: +o Webster
20:26:30  <PublicServer> <csuke> re the track grouping: i was keeping it nicely laid out so i can see where i was, when it is finished i will optimise
20:26:32  *** deghosty has quit IRC
20:26:37  <PublicServer> <csuke> still a WUIP
20:26:40  <PublicServer> <csuke> WIP*
20:26:50  *** De_Ghosty has joined #openttdcoop
20:27:10  <PublicServer> <csuke> is there only one place i need to look at signal gap that you can see?
20:27:13  *** Zuu has joined #openttdcoop
20:27:29  <PublicServer> <Chris Booth> no any bridge that comes of the ML like that
20:27:46  <PublicServer> <csuke> ah
20:28:11  <PublicServer> <Chris Booth> just those 2
20:28:13  <PublicServer> *** SmatZ joined the game
20:28:25  <PublicServer> <csuke> am i allowed to change the signal to pbs instead of re-laying track?>
20:28:30  <PublicServer> <SmatZ> evening
20:28:39  <PublicServer> <Chris Booth> hi SmatZ
20:28:44  <PublicServer> <SmatZ> hello Chris
20:29:07  <PublicServer> <Chris Booth> fix em like that csuke
20:29:35  <PublicServer> <csuke> im off to pub
20:29:41  <PublicServer> <Chris Booth> bye bye
20:29:44  <PublicServer> <csuke> will optimise tomorrow, got plenty of time
20:30:12  <PublicServer> <Sietse> bye
20:30:32  <PublicServer> <SmatZ> bye
20:30:41  <PublicServer> *** csuke has left the game (leaving)
20:30:47  *** csuke has quit IRC
20:31:52  <PublicServer> <Sietse> Chris, do you mean like !This way ?
20:33:14  <PublicServer> <Chris Booth> like that
20:33:17  <PublicServer> *** SmatZ has left the game (leaving)
20:33:29  <PublicServer> <Sietse> ok
20:33:43  <PublicServer> <Sietse> that would saves some bridges yes
20:33:54  <PublicServer> <Chris Booth> but makes little or no difference
20:34:06  <PublicServer> <Sietse> it looks nicer probably
20:34:49  <PublicServer> <Chris Booth> just something to remember
20:36:18  <PublicServer> *** Sietse has joined spectators
20:36:19  <PublicServer> *** Chris Booth has left the game (connection lost)
20:36:23  <PublicServer> <Sietse> I am out for some time
20:45:46  <PublicServer> *** OrR has left the game (leaving)
20:45:49  *** OrR has left #openttdcoop
20:52:06  <PublicServer> *** jondisti has left the game (leaving)
20:52:06  <PublicServer> *** Game paused (not enough players)
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20:56:22  <PublicServer> *** Intexon has joined company #1
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21:03:55  <Xhizor> !password
21:03:55  <PublicServer> Xhizor: rewind
21:04:05  <PublicServer> *** Xhizor joined the game
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21:13:33  *** ChanServ sets mode: +o Webster
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21:19:06  *** ChanServ sets mode: +o hylje
21:19:22  <hylje> neat
21:19:49  <hylje> unlike some other networks oftc seems to keep accounts around forever
21:21:13  <PublicServer> *** Seki has joined company #1
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21:27:11  <^Spike^> well neat.. is different...
21:27:31  <^Spike^> it's a bit strange to lock a nick for some strange reason by letting a "service" take it until you unlock it
21:32:57  *** Mark has quit IRC
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21:45:42  <PublicServer> <Seki> could someone look at !jam and tell me why they won't use the outermost track?
21:46:20  <ewanm89> !password
21:46:20  <PublicServer> ewanm89: jinxes
21:46:52  <PublicServer> *** ewanm89 joined the game
21:48:09  <PublicServer> <ewanm89> anything specific need looking at?
21:48:28  <PublicServer> <Seki> at !Jam, trains will use the left 2 tracks, and split pretty evenly
21:48:33  <PublicServer> <Seki> but they WILL NOT use the right track
21:48:40  <^Spike^> !password
21:48:41  <PublicServer> ^Spike^: jinxes
21:48:45  <PublicServer> <Seki> >>
21:48:46  <PublicServer> <Seki> i lie
21:48:51  <^Spike^> let me check
21:48:51  <PublicServer> <Seki> nevermind =D
21:49:05  <PublicServer> <Seki> they just very, very much prefer not to
21:49:23  <^Spike^> bleh.. trying to join wrong serv
21:49:41  <PublicServer> <ewanm89> yeah, other two are a lot shorter tracks
21:49:44  <PublicServer> <Seki> yep
21:49:56  <PublicServer> *** Spike joined the game
21:50:11  <PublicServer> *** Spike has joined company #1
21:50:12  <PublicServer> <Seki> every once in a long while one will use the other track
21:50:28  <PublicServer> <ewanm89> yeah, when load on the other two dictates it.
21:50:59  <PublicServer> <ewanm89> need to either penalise those two, or get third to be shorter
21:51:16  *** Doomah has quit IRC
21:51:35  <PublicServer> <Seki> i suppose that's one form of penalty ;)
21:52:02  <PublicServer> <Seki> though it's causing jams now, heh
21:52:15  <PublicServer> <Spike> shorter path isn't the right argument here...
21:52:48  <PublicServer> <Spike> leave it
21:52:51  <PublicServer> <Seki> ?
21:52:53  <PublicServer> <Spike> presigs is useless that was
21:52:54  <PublicServer> <Spike> way
21:53:06  <PublicServer> <ewanm89> not with signal gap.
21:53:17  <PublicServer> <ewanm89> they'll force to use other route
21:53:18  <PublicServer> <Spike> you also got a signal inbetween
21:53:29  <PublicServer> <ewanm89> I was going to solve that.
21:53:32  <PublicServer> <Spike> figure it out./..
21:53:34  <PublicServer> *** Spike has left the game (leaving)
21:53:52  <PublicServer> <Seki> thanks for your sage advice, Spike! =D
21:54:13  <PublicServer> <ewanm89> like that
21:54:18  <PublicServer> <Seki> that'll do it
21:54:32  <PublicServer> <ewanm89> now leave my signals
21:54:59  <PublicServer> <Seki> why are the penalties still necessary?
21:55:35  <PublicServer> <ewanm89> we need to force the pathfinder a bit
21:55:44  <PublicServer> <Seki> don't the presignals accomplish that?
21:55:45  <PublicServer> <ewanm89> that's why it wasn't balanced
21:55:48  <kimby> !password
21:55:48  <PublicServer> kimby: exhort
21:55:49  *** mixrin has quit IRC
21:55:55  <PublicServer> <ewanm89> both work together to do it.
21:56:09  <PublicServer> *** Kimby joined the game
21:56:20  <PublicServer> <ewanm89> either one does it a little.
21:56:26  <PublicServer> *** Spike joined the game
21:56:32  <PublicServer> <ewanm89> both makes it just the right amoutn
21:56:33  <PublicServer> <Seki> if you don't mind, i'm going to experiment a bit - i'll put it back if it doesn't work when i'm done ;)
21:56:54  <kimby> I noticed people talking about stuff I'm trying to figure out too, so I'll take a look at what's happening ;)
21:57:19  <PublicServer> <ewanm89> you just made more hit the left lines again...
21:57:28  <PublicServer> <Seki> the lack of traffic did that -.-
21:57:59  <Chris_Booth> you could make a flip flop spliter
21:58:03  <PublicServer> <Spike> train 349 is never gonna work
21:58:14  <PublicServer> <Spike> and nobody has noticed it 1 bit..
21:58:20  <PublicServer> <Spike> just added and assumed it was ok
21:58:37  <PublicServer> <Seki> now now, i mind the trains i add, which is why i'm investigating this ;)
21:58:53  <PublicServer> <Spike> i see exactly why it doesn't work...
21:58:58  <PublicServer> <Spike> shouldn't take too long
21:58:59  <PublicServer> <Seki> So fix it? :)
21:59:33  <PublicServer> <ewanm89> how far is that train going?
21:59:44  <PublicServer> *** SmatZ joined the game
21:59:47  <PublicServer> <Seki> the combo pres + penalties does work best in the end, you're right
21:59:48  <Chris_Booth> SekiSelu: how will you learn if ^Spike^ fixes it?
21:59:48  <PublicServer> <Spike> there is a difference between the mistakes i fix.. this is one the maker should fix
22:00:09  <PublicServer> <Seki> if i get done with what i'm working on, and it's not fixed, i'll think about it ;)
22:00:41  <Chris_Booth> !password
22:00:42  <PublicServer> Chris_Booth: exhort
22:00:58  <PublicServer> <ewanm89> yeah, one could just presig if the next sig was actually in the bridge...
22:01:24  <PublicServer> *** Chris Booth joined the game
22:01:49  <PublicServer> <ewanm89> hmm, how hard would it be to add the ability to signal on the bridges?
22:02:02  <PublicServer> <Chris Booth> hard#
22:02:05  <PublicServer> <Spike> if it's not that hard.. go code it
22:02:06  <PublicServer> <ewanm89> I guess it's a grf issue?
22:02:16  <PublicServer> <Chris Booth> no
22:02:17  <PublicServer> <Chris Booth> its a void issue
22:02:21  <PublicServer> <ewanm89> yeah, was considering that.
22:02:26  <PublicServer> <Chris Booth> bridges and tunnels are voids
22:02:39  <PublicServer> <Seki> wasn't there some work being done on that
22:02:40  <PublicServer> <Seki> ?
22:02:45  <PublicServer> <Chris Booth> so the train doesnt actual travel on the tracks
22:02:52  <PublicServer> <Chris Booth> seki not realy
22:03:05  <PublicServer> <Chris Booth> someone made a bad patch that didnt work
22:03:26  <PublicServer> <Chris Booth> it basicaly meant the every tile of bridge / tunnel had a signal
22:03:31  <PublicServer> <Chris Booth> which is on sollution
22:03:41  <PublicServer> <Chris Booth> but you could see the actual signals
22:03:46  <PublicServer> <Chris Booth> and it used to crash
22:03:49  <PublicServer> <ewanm89> yeah, you would have to start by making bridge non void anyway.
22:03:51  <PublicServer> <Seki> ah, nice =P
22:04:07  <PublicServer> <ewanm89> yeah, I would do it properly...
22:04:15  <PublicServer> <ewanm89> tunnels would be harder.
22:04:35  <PublicServer> <Chris Booth> ewanm89: to make the bridge / tunnel none void you would need to make a plan for which you can build a road or track piece on
22:04:38  <PublicServer> <ewanm89> one would need some way to be able to edit the sort of tunnel internals...
22:04:51  <PublicServer> <Seki> i think the easiest solution would be to integrate it with the auto-signaller
22:05:08  <PublicServer> <ewanm89> Seki: not customisable enough.
22:05:11  <PublicServer> <Chris Booth> Seki: you try that
22:05:19  <PublicServer> <Chris Booth> see how far you get
22:05:40  <PublicServer> <Seki> i'm just trying to give my input from off the top of my head - sorry if it's not perfect ;)
22:06:00  <PublicServer> <Seki> but it would solve the UI issue (not being able to click on bridges/tunnels), and allow for BASIC functionality
22:06:41  <PublicServer> <Seki> again - i've never even looked at the code, so i have no idea, but that's my first thought
22:06:46  <PublicServer> <Chris Booth> no it would as a tunnel / bridge is a void object
22:07:08  <PublicServer> *** Spike has joined company #1
22:07:20  <PublicServer> <Seki> which train was toast? 369?
22:07:40  <PublicServer> <Chris Booth> /talks to a rock as it actualy listen to what i say unlike Seki
22:07:45  <PublicServer> <Spike> 349
22:08:38  <PublicServer> <Chris Booth> haha love train 349
22:08:47  <el_B> !password
22:08:47  <PublicServer> el_B: exhort
22:08:54  <PublicServer> <Seki> .... aren't the signals just reversed on that station? :P
22:09:02  <PublicServer> <Chris Booth> why yes they are
22:09:19  <el_B> !password
22:09:19  <PublicServer> el_B: trites
22:09:36  <PublicServer> *** Kalaidos joined the game
22:09:39  <PublicServer> <Kalaidos> hi
22:09:44  <PublicServer> <Chris Booth> now they might be able to find a path
22:10:11  <PublicServer> <Seki> trains can get to/from the livestock and grain farther down, so i assume it'll work ;)
22:10:55  <PublicServer> <Chris Booth> who is building the Flip Flop?
22:11:10  <PublicServer> <Spike> me
22:11:29  <PublicServer> <ewanm89> there is a balan
22:11:35  <PublicServer> <Chris Booth> we dont have the logic trains
22:11:46  <PublicServer> <Spike> we can always try chris :)
22:11:47  <PublicServer> <ewanm89> which platforms are which at the mills?
22:11:57  <PublicServer> <ewanm89> as there are technically two stations there?
22:12:02  <PublicServer> <Chris Booth> why are you removing it?>
22:12:52  <PublicServer> <ewanm89> seems it's jamming on the first and last three platform sets.
22:12:58  <PublicServer> <ewanm89> not using the middle ones.
22:14:01  *** TD has joined #openttdcoop
22:14:40  <PublicServer> <Seki> and chris, i don't even know what you mean by void object... I can guess, but you get nowhere yelling "It's void" at me and expecting me to know exactly what you're talking about, and why it makes my idea invalid
22:14:47  <PublicServer> <Seki> ooo, logic trains
22:15:24  <PublicServer> <Chris Booth> Seki: you must know what a void is?
22:15:29  <PublicServer> <ewanm89> okay, now it's only using the middle one?
22:15:32  <PublicServer> <Chris Booth> something that doesnt exist
22:15:56  <PublicServer> <ewanm89> bridges are more of a graphical eycandie, to the pathfinder it's just flat track.
22:16:09  <PublicServer> <Seki> with a hill at each end, i assume
22:16:40  <PublicServer> <ewanm89> well, no, that's just a value on a node that specifies length, penalties...
22:16:41  <PublicServer> <Chris Booth> yes
22:17:00  <PublicServer> <ewanm89> so technically, it just has a different number to flat track.
22:17:03  <PublicServer> <Seki> of course, i meant the hill-type penalties, rather than an actual hill
22:17:05  <PublicServer> <Seki> sorry
22:18:29  <PublicServer> <Spike> it's not working... :/
22:18:33  <PublicServer> <Seki> hehe
22:18:51  <PublicServer> <ewanm89> you mean the mills station?
22:18:56  <PublicServer> <Seki> your flip-flopper is getting stalled by the track it's trying to mess with =D
22:19:40  <PublicServer> <Chris Booth> hhm must be 1 wrong signal somewhere
22:20:04  <PublicServer> <Chris Booth> no it is working now
22:20:04  <PublicServer> <Seki> best of luck! I hope it's working when i get back =)
22:20:49  <PublicServer> <Spike> they're too slow
22:20:54  <PublicServer> *** Seki has joined spectators
22:21:09  <PublicServer> <Spike> missing logic trains here
22:21:22  *** Xhizor has quit IRC
22:21:28  <PublicServer> <Spike> cause it's a copy from a different game in this case where it worked.. and all signals match
22:21:53  <PublicServer> <Chris Booth> try 2 lev 3
22:23:03  *** Webster has joined #openttdcoop
22:23:03  *** ChanServ sets mode: +o Webster
22:23:31  <PublicServer> <Spike> where is mark when you need him :)
22:23:42  <PublicServer> <Spike> that side works
22:23:48  <Chris_Booth> not even in IRC
22:23:56  <PublicServer> <Spike> the S side works
22:24:45  <PublicServer> <Spike> there
22:24:49  <PublicServer> <Spike> oh..
22:24:51  <PublicServer> <Spike> not there
22:25:00  <PublicServer> <Chris Booth> wait are a train to pass
22:25:09  <PublicServer> <Chris Booth> there
22:25:22  <PublicServer> <Spike> they're too slow the logic trains.. :/
22:25:28  <PublicServer> <Spike> well. the maglevs..
22:25:32  <PublicServer> <Chris Booth> they are just to slow
22:25:41  <PublicServer> <Spike> i can make 1 with the logic trains maybe..
22:25:51  <PublicServer> <Spike> just need to save etc..
22:26:10  <PublicServer> <Chris Booth> it kind works
22:27:22  <PublicServer> *** Kalaidos has left the game (leaving)
22:27:51  <PublicServer> <Spike> under more load it will jam though.. atleast that is what my feeling says
22:28:06  <PublicServer> <Chris Booth> it will jam
22:28:21  <PublicServer> <Spike> due to speed of logic trains i guess...
22:29:07  <PublicServer> <Chris Booth> nice TF
22:29:13  <PublicServer> <Spike> restoring it a bit.. :)
22:30:04  <PublicServer> <Spike> i so feel like adding that logic train.. but also get a feeling ppl will use it for what it isn't meant to be
22:30:13  *** TD has quit IRC
22:30:23  <PublicServer> <Chris Booth> lol it would work on the ML
22:30:29  <PublicServer> <Chris Booth> the bridges are to slow
22:30:36  <PublicServer> <Spike> that's the feeling i have.. ppl will do that
22:30:55  <PublicServer> <Chris Booth> no if you put a sign on the welcome board
22:31:00  <PublicServer> <Chris Booth> ppl should read i
22:31:02  <PublicServer> <Chris Booth> it
22:31:09  <PublicServer> <Spike> you know the magic word there?
22:31:14  <PublicServer> <ewanm89> well, now all the mills platforms are actually used
22:31:27  <PublicServer> <Spike> SHOULD
22:31:32  <PublicServer> <Chris Booth> spike 'Should'
22:31:39  <PublicServer> <Spike> shall i try it?
22:31:47  <PublicServer> <Spike> would make the flip-flop work better
22:32:09  <PublicServer> <Chris Booth> Spike: you are a member
22:32:17  <PublicServer> <Chris Booth> and if you think it will benifit the game
22:32:22  <PublicServer> <Chris Booth> then its upto you
22:32:27  <PublicServer> <Spike> well i'm also thinking how many ppl will use it..
22:32:37  <PublicServer> <Spike> or will our flip-flop be the only one using it
22:33:04  <PublicServer> <Chris Booth> i would hope our flip flop
22:33:07  <PublicServer> <Chris Booth> but you never know
22:33:59  <PublicServer> *** Spike has left the game (leaving)
22:34:50  <PublicServer> <Sietse> hiya
22:34:57  <PublicServer> *** Sietse has joined company #1
22:35:43  <^Spike^> hope no-one built stuff since i left
22:37:15  <^Spike^> !rcon pwd
22:37:15  <PublicServer> ^Spike^: /home/openttd/svn-public/autopilot/save/uploads/
22:37:19  <^Spike^> !rcon ls
22:37:19  <PublicServer> ^Spike^: 0) .. (Parent directory)
22:37:19  <PublicServer> ^Spike^: 1) archive/ (Directory)
22:37:19  <PublicServer> ^Spike^: 2) Flipper.sav
22:37:19  <PublicServer> ^Spike^: 3) psg167_start.sav
22:37:19  <PublicServer> ^Spike^: 4) PSG #166.sav
22:37:21  <PublicServer> ^Spike^: 5) psg165start.sav
22:37:21  <PublicServer> ^Spike^: 6) PSG164Start.sav
22:37:23  <PublicServer> ^Spike^: 7) Daninghall Transport, 2nd Mar 2017.sav
22:37:23  <PublicServer> ^Spike^: 8) 163fixed.sav
22:37:25  <PublicServer> ^Spike^: 9) Daninghall Transport, 29th Nov 1986.sav
22:37:25  <PublicServer> ^Spike^: you have 15 more messages
22:37:27  <^Spike^> !rcon load 2
22:37:34  <PublicServer> *** Game paused (not enough players)
22:37:41  <^Spike^> logic train is in bananas luckily
22:37:43  <ewanm89> !password
22:37:43  <PublicServer> ewanm89: donkey
22:38:11  <PublicServer> *** ewanm89 joined the game
22:38:12  <^Spike^> prob want to update content btw if you don't have logic train well..
22:38:13  <PublicServer> *** Spike joined the game
22:38:14  <^Spike^> and oh crap..
22:38:17  <PublicServer> *** Intexon joined the game
22:38:18  <^Spike^> i need to resave it..
22:38:21  <SmatZ> !password
22:38:21  <PublicServer> SmatZ: donkey
22:38:31  <PublicServer> *** Chris Booth joined the game
22:38:33  <PublicServer> *** Sietse joined the game
22:38:40  <PublicServer> *** SmatZ joined the game
22:38:43  <^Spike^> !rcon scrollto 0x763BD
22:38:47  <ewanm89> you reload server?
22:38:48  <^Spike^> !save
22:38:48  <PublicServer> Saving game...
22:38:50  <PublicServer> Game saved
22:39:03  <^Spike^> SmatZ does that work? scrollto on serv and save? :)
22:39:19  <SmatZ> ^Spike^: you could gave said something
22:39:28  <SmatZ> ^Spike^: it should
22:39:36  <SmatZ> eg. scrollto works, save works
22:39:37  <ewanm89> yeah, we were working...
22:40:09  <PublicServer> <Spike> need to do it again then..
22:40:14  <^Spike^> !rcon cd ..
22:40:16  <^Spike^> !rcon ls
22:40:16  <PublicServer> ^Spike^: 0) .. (Parent directory)
22:40:16  <PublicServer> ^Spike^: 1) archive/ (Directory)
22:40:17  <PublicServer> ^Spike^: 2) autosave/ (Directory)
22:40:17  <PublicServer> ^Spike^: 3) uploads/ (Directory)
22:40:17  <PublicServer> ^Spike^: 4) game.sav
22:40:17  <PublicServer> ^Spike^: 5) beforespikeresets.sav
22:40:17  <PublicServer> ^Spike^: 6) force_setting_temp.sav
22:40:19  <PublicServer> ^Spike^: 7) magic_bulldozer_0_temp.sav
22:40:19  <PublicServer> ^Spike^: 8) magic_bulldozer_1_temp.sav
22:40:21  <PublicServer> ^Spike^: 9) 162-postloading.sav
22:40:21  <PublicServer> ^Spike^: you have 14 more messages
22:40:23  <PublicServer> *** SmatZ has left the game (leaving)
22:40:37  <^Spike^> !rcon load 4
22:40:38  <PublicServer> ^Spike^: CmdBuildRailVehicle      Chris Booth  date:2120-07-01  tile:00061327  p1:00000058 p2:00000000 text: price:82031
22:40:39  <PublicServer> *** Game paused (not enough players)
22:40:48  <ewanm89> !password
22:40:48  <PublicServer> ewanm89: stomps
22:40:49  <^Spike^> !password
22:40:49  <PublicServer> ^Spike^: stomps
22:40:58  <PublicServer> *** Spike joined the game
22:41:04  *** LordAzamath has quit IRC
22:41:05  <PublicServer> *** Intexon joined the game
22:41:06  <PublicServer> *** Sietse joined the game
22:41:12  <PublicServer> <Sietse> what are you doing?
22:41:16  <^Spike^> !rcon scrollto 0x6F7B9
22:41:18  <^Spike^> !rcon save
22:41:18  <PublicServer> ^Spike^: - Save the current game. Usage: 'save <filename>'
22:41:23  <^Spike^> fixing a mistake..
22:41:25  <ewanm89> who is editing mills platform balance?
22:41:29  <PublicServer> *** ewanm89 joined the game
22:41:30  <^Spike^> !save
22:41:30  <PublicServer> Saving game...
22:41:31  <PublicServer> Game saved
22:41:44  <Chris_Booth> me
22:41:48  <PublicServer> *** Chris Booth joined the game
22:41:51  <^Spike^> last time.. (* me hopes*)
22:41:58  <ewanm89> Chris_Booth: you need to know something first then
22:42:02  <^Spike^> !rcon ls
22:42:02  <PublicServer> ^Spike^: 0) .. (Parent directory)
22:42:02  <PublicServer> ^Spike^: 1) archive/ (Directory)
22:42:02  <PublicServer> ^Spike^: 2) autosave/ (Directory)
22:42:02  <PublicServer> ^Spike^: 3) uploads/ (Directory)
22:42:02  <PublicServer> ^Spike^: 4) game.sav
22:42:03  <PublicServer> ^Spike^: 5) beforespikeresets.sav
22:42:03  <PublicServer> ^Spike^: 6) force_setting_temp.sav
22:42:05  <PublicServer> ^Spike^: 7) magic_bulldozer_0_temp.sav
22:42:05  <PublicServer> ^Spike^: 8) magic_bulldozer_1_temp.sav
22:42:07  <PublicServer> ^Spike^: 9) 162-postloading.sav
22:42:07  <PublicServer> ^Spike^: you have 14 more messages
22:42:10  <ewanm89> it jams on innermost platform set.
22:42:14  <^Spike^> !rcon load 4
22:42:15  <PublicServer> *** Game paused (not enough players)
22:42:18  <^Spike^> !password
22:42:18  <PublicServer> ^Spike^: stomps
22:42:27  * Chris_Booth slaps ^Spike^
22:42:28  <PublicServer> *** Spike joined the game
22:42:30  <PublicServer> <Spike> L:)
22:42:32  <PublicServer> <Spike> fixed
22:42:32  <PublicServer> *** Intexon joined the game
22:42:35  <PublicServer> <Spike> sorry bout that..
22:42:38  <PublicServer> *** Spike has joined company #1
22:43:21  <PublicServer> *** Chris Booth joined the game
22:43:31  <PublicServer> *** ewanm89 joined the game
22:43:34  <PublicServer> *** Chris Booth has left the game (connection lost)
22:44:40  <PublicServer> *** Chris Booth joined the game
22:45:24  <PublicServer> *** Intexon has left the game (leaving)
22:46:09  *** Radicalimero has joined #openttdcoop
22:46:24  <PublicServer> <Chris Booth> logic train on the ML would be mad
22:46:38  <Radicalimero> !password
22:46:38  <PublicServer> Radicalimero: stomps
22:47:15  <PublicServer> <Spike> flip-flop works without problem now though
22:47:26  *** kimby has quit IRC
22:47:51  <PublicServer> *** Sietse joined the game
22:48:12  *** Intexon has quit IRC
22:48:39  <PublicServer> *** Sietse has joined company #1
22:48:55  <PublicServer> <Spike> chris 1 advantage though.. they're easy to spot.. :)
22:49:33  <PublicServer> <Chris Booth> i want add one now just to see if you spot it
22:49:56  <PublicServer> * Spike searches for that kick button..
22:49:59  <PublicServer> <Spike> where was it again.. :)
22:50:37  <PublicServer> <Spike> 931
22:50:40  <PublicServer> <Spike> 391*
22:50:54  <PublicServer> <Spike> sort train list on max speed ;)
22:51:03  <PublicServer> <Chris Booth> lol
22:51:47  <PublicServer> <Spike> lol
22:51:59  <PublicServer> <Spike> no we don't let ppl use it on ML :)
22:52:15  <PublicServer> <Chris Booth> we should play a game with logic train only
22:52:37  <PublicServer> <Spike> shame bridges limit
22:52:44  <PublicServer> <Chris Booth> tunnels
22:53:03  <PublicServer> <Spike> pro game? :)
22:53:20  <PublicServer> <Chris Booth> we need a new pro game
22:54:44  *** Progman has joined #openttdcoop
22:56:45  <PublicServer> <Chris Booth> now find my train
22:56:50  <PublicServer> <Chris Booth> without the list
22:57:14  <PublicServer> <Spike> nice track N :)
23:00:19  <PublicServer> <Spike> ewanm89: sorry bout that reload btw.. thought i made it clear already
23:00:24  <PublicServer> <Spike> did you lose alot with it?
23:00:30  <Radicalimero> !password
23:00:30  <PublicServer> Radicalimero: graces
23:01:04  <PublicServer> *** Radicalimero joined the game
23:01:14  <PublicServer> <ewanm89> not really, some heads up is usefull next time ;)
23:01:53  <PublicServer> <Chris Booth> Spike: did say
23:05:22  <PublicServer> <Chris Booth> ok i am going to call it a night
23:05:27  <PublicServer> *** Chris Booth has left the game (leaving)
23:05:28  <PublicServer> <ewanm89> we should do a 2,000 km/h  logic train network some time...
23:05:43  <PublicServer> <Spike> chris and i just said that.. but not here..
23:05:52  <SmatZ> hehe
23:05:57  <PublicServer> <Spike> it should not be build for ML use here...
23:05:58  <PublicServer> <ewanm89> hehehe
23:06:03  <PublicServer> <Spike> only for logic parts.. :)
23:06:08  <PublicServer> <ewanm89> good minds think alike.
23:06:20  <PublicServer> <Spike> but can do a logic TL12 or more network..
23:06:23  <PublicServer> <Spike> cause of speed :D
23:06:33  <PublicServer> *** SmatZ joined the game
23:06:45  <PublicServer> <ewanm89> no, but in a game specifically designed for it.
23:06:57  <PublicServer> <Spike> mhm..
23:07:01  <PublicServer> <Spike> i know..
23:07:33  <PublicServer> <Spike> first time we used this grf was in a pax maglev game.. was very usefull :)
23:07:50  <^Spike^> !setdef
23:07:50  <PublicServer> *** ^Spike^ has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
23:13:14  <PublicServer> <Spike> someone playing with tracks to the mills?
23:13:21  <PublicServer> <Sietse> not me
23:13:42  <PublicServer> <Spike> i'm seeing trains end up @ Luworth Falls each time..
23:14:01  <PublicServer> <ewanm89> Chris was to solve my ugly, when you restarted...
23:14:15  <PublicServer> <Spike> solve what
23:14:40  *** ODM has quit IRC
23:15:11  <PublicServer> <Spike> ah.. shame i can't read his mind there...
23:16:03  <PublicServer> <ewanm89> I was having an argument about hos he wasn't solving the initial problem when you went into restart...
23:16:27  <PublicServer> <ewanm89> shouldn't effect Luworth Falls Woods though...
23:17:56  <PublicServer> <Spike> you want them to be able to choose all 3 tracks.. from 1...
23:18:29  <PublicServer> <ewanm89> yeah, but he was missing out the one track they were originally jamming on during his fix.
23:18:32  *** el_B has quit IRC
23:19:15  <PublicServer> <ewanm89> he was rebuilding where seki remove PBS X junction...
23:20:34  <PublicServer> <ewanm89> hmm, might need prio here...
23:22:35  <PublicServer> <Sietse> wtf, 2200kmh :)
23:22:54  <PublicServer> <Spike> just logic trains
23:23:13  <PublicServer> <Sietse> hoe can the be that speedy?
23:23:20  <PublicServer> <Spike> grf with a parameter..
23:23:23  <PublicServer> <ewanm89> logic trains
23:23:28  <PublicServer> <Spike> can also set them to 1 but... makes the useless :)
23:23:57  <PublicServer> <Sietse> heheeh
23:24:20  <PublicServer> <Sietse> it is really ugly though
23:24:26  <PublicServer> <Spike> what
23:24:29  <PublicServer> <ewanm89> other than one coulld have a few million trains at 1....
23:24:51  <PublicServer> <Sietse> using a flip-flop
23:25:00  <PublicServer> <Spike> cause
23:25:17  <PublicServer> <Spike> it does what you guys been asking for... 50-50 each line..
23:25:21  <hylje> flip flops are shoes
23:25:45  <PublicServer> <Sietse> just the fact that you need such a construction for sorting trains
23:25:56  <PublicServer> <ewanm89> do we have D registers?
23:29:22  <PublicServer> <Spike> check what the trains do when they aren't on middle platform
23:29:29  *** Chillosophy has quit IRC
23:29:47  <PublicServer> <ewanm89> I know...
23:29:53  <PublicServer> <ewanm89> been watching it...
23:30:17  <PublicServer> <Spike> funny thing is.. the builders here.. did listen to me saying: Give them space to accelerate to move those crossings
23:30:27  <PublicServer> <Spike> but missed the most important part about double mixing
23:31:20  <PublicServer> <Sietse> oil drop station full...
23:31:20  <PublicServer> <ewanm89> personally, I'll go back to presignaled PBS entrance, like PSG #60
23:31:35  <PublicServer> <Spike> PSB you mean?
23:31:47  <PublicServer> <ewanm89> yeah
23:31:51  <PublicServer> <Spike> :)
23:31:55  <PublicServer> <Spike> 2 letter switch ;)
23:32:17  <PublicServer> <ewanm89> the alternative to PBS signals in trunk...
23:32:32  <PublicServer> <ewanm89> a lot nicer design...
23:32:37  <PublicServer> <Spike> oil drop is WAY under capacity..
23:32:59  <PublicServer> <Sietse> need six extra platforms
23:33:14  <PublicServer> <Spike> i've got to go now though..
23:33:42  <PublicServer> <Sietse> ok
23:34:02  <PublicServer> <ewanm89> end platform not evn being used though
23:34:27  <PublicServer> <ewanm89> closest to Pleborough not used most of the time.
23:34:41  <PublicServer> <Spike> track?
23:35:06  <PublicServer> <Spike> well you know how to fix that.. ;)
23:35:29  <PublicServer> *** Spike has left the game (leaving)
23:37:52  <PublicServer> <ewanm89> that's better
23:38:59  <PublicServer> *** SmatZ has left the game (leaving)
23:39:44  *** Progman has quit IRC
23:46:38  <PublicServer> <ewanm89> hmm... lots of hub rails not used
23:48:34  *** Zulan has joined #openttdcoop
23:55:29  *** ^Spike^ has quit IRC
23:56:34  <PublicServer> <Sietse> train limit of 500 reached :)
23:59:06  <PublicServer> <Sietse> datn
23:59:09  <PublicServer> <Sietse> darn*

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