Log for #openttdcoop on 30th November 2009:
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00:04:07  <sietse> anyone awake?
00:09:04  *** Webster has joined #openttdcoop
00:09:04  *** ChanServ sets mode: +o Webster
00:09:20  <PublicServer> *** ewanm89 joined the game
00:09:52  <PeterT> sietse: I am
00:10:53  <sietse> PeterT, are you playing?
00:11:08  <PeterT> sure
00:11:09  <PublicServer> <ewanm89> I am, but it's paused
00:11:10  <PeterT> I'll come
00:11:13  <PeterT> !players
00:11:15  <PublicServer> PeterT: Client 640 is Sietse, a spectator
00:11:15  <PublicServer> PeterT: Client 642 (Orange) is ewanm89, in company 1 (#openttdcoop)
00:11:40  *** dr_gonzo has quit IRC
00:12:08  <PublicServer> *** Sietse has joined company #1
00:12:15  <PublicServer> <Sietse> there I am
00:13:19  <PeterT> !password
00:13:19  <PublicServer> PeterT: cloths
00:13:36  <PeterT> here I come
00:13:50  <PublicServer> <Sietse> we know xD
00:13:53  <PublicServer> *** Peter joined the game
00:13:55  <PublicServer> <ewanm89> sloww...
00:14:44  <PublicServer> *** Peter has left the game (connection lost)
00:14:51  <PeterT> ahhh!
00:18:11  <PublicServer> <Sietse> some of the oil rigs at NW end aren't connected
00:19:13  *** PeterT has quit IRC
00:19:16  *** Doomah has quit IRC
00:23:39  <sietse> You aren't joining anymore PeterT?
00:26:16  <PublicServer> <ewanm89> Why don't we just PBS the whole mixer ?
00:31:56  <PublicServer> <ewanm89> damn, we are still broke...
00:32:09  <PublicServer> <ewanm89> only 4,703 million...
00:32:50  <PublicServer> <Sietse> where?
00:33:32  <ewanm89> the PBS the whole mixer thing?
00:33:43  <ewanm89> that would be the town drop station...
00:35:42  <Razaekal> !password
00:35:43  <PublicServer> Razaekal: arenas
00:35:56  <Razaekal> cause pbs is for lazy people
00:35:59  <PublicServer> *** Razaekel joined the game
00:36:04  *** PeterT has joined #openttdcoop
00:36:57  <ewanm89> hehehe
00:39:32  <PeterT> !password
00:39:32  <PublicServer> PeterT: upload
00:40:26  <PublicServer> *** Razaekel has left the game (leaving)
00:41:41  <PublicServer> <Sietse> what are u working at?
00:45:39  <PeterT> !password
00:45:39  <PublicServer> PeterT: upload
00:46:02  <PublicServer> *** Peter joined the game
00:48:46  <ewanm89> yeahm well, these PBS/Presignalled hybrid time...
00:48:58  <PublicServer> <Sietse> ?
00:49:07  <PublicServer> <Peter> nice rebuild guys!
00:49:24  <ewanm89> the presignaled only stuff works better from what I remember...
00:49:41  <PublicServer> <Sietse> where?
00:50:49  <PublicServer> <Sietse> town drop is busy these days
00:51:02  <PublicServer> <ewanm89> yes
00:51:32  <PublicServer> <ewanm89> it's more the stackup at firs stations over using end platforms I'm worried about.
00:51:37  <PublicServer> <Sietse> 250 trains routed there
00:51:46  <PublicServer> <ewanm89> that all?
00:52:03  <PublicServer> <ewanm89> it can take more...
00:52:36  <PublicServer> <Sietse> not much more
00:52:51  <PublicServer> <ewanm89> oh it can
00:53:11  <PublicServer> <Sietse> first tracks already get blocked now and then
00:53:28  <PublicServer> <ewanm89> yeah, I'm trying to fix that
00:53:43  <PublicServer> <ewanm89> need to balance more into the further platforms
00:53:57  <PublicServer> <ewanm89> but drops are always faster than pickups, so...
00:54:20  <PublicServer> <Sietse> pickup is way faster
00:54:21  <PublicServer> <Peter> Except for major oil pickups
00:54:39  <PublicServer> <Peter> where are you guys from?
00:54:44  <PublicServer> <ewanm89> I still believe loading takes longer than unloading...
00:54:49  <PublicServer> <ewanm89> UK
00:54:52  <PublicServer> <Sietse> I am from The Netherlands
00:55:48  <PublicServer> <ewanm89> without a full entrance redesign, or PBS the whole lot, I can't see how to get it to use the further platforms more...
00:57:40  <PublicServer> <Sietse> output is quite balanced though
01:01:00  <PublicServer> <Sietse> those 4 -> 3 and 3 -> 4 fuck  up all :)
01:01:14  *** pugi has quit IRC
01:05:35  <PublicServer> <Peter> damn, there are a lot of goods @ oil pickup
01:08:36  <PublicServer> <ewanm89> there, fully presignaled now...
01:08:52  <PublicServer> <ewanm89> no PBS...
01:08:53  <PublicServer> <Sietse> where?
01:08:57  <PublicServer> <ewanm89> Town Drop
01:09:27  <PublicServer> <Peter> Can I give my honest opinion about that?
01:09:44  <PublicServer> <ewanm89> Yeah, really it needs PSB
01:09:54  <PublicServer> <Peter> No, it needs PBS
01:09:59  <PublicServer> <ewanm89> But without major trackwork changes
01:10:07  <PublicServer> <ewanm89> only if one PBS the lot.
01:16:38  <PublicServer> <ewanm89> the presignallying is working well...
01:16:49  <PublicServer> <Sietse> ya, improving a lot?
01:17:00  <PublicServer> <ewanm89> not enough for my likeing...
01:24:13  *** KenjiE20|LT has joined #openttdcoop
01:24:13  *** ChanServ sets mode: +o KenjiE20|LT
01:25:07  <PublicServer> <Sietse> anyone has comments / tips on !comments?
01:25:55  *** KenjiE20 has quit IRC
01:26:11  <PublicServer> <Peter> Presignals are much better in that situation
01:26:19  <PublicServer> <ewanm89> yeah, it forces stuff onto middle rails over end ones.
01:26:27  <PublicServer> <Sietse> did not work
01:26:51  <PublicServer> <ewanm89> it's not properly presignaled
01:26:59  <PublicServer> <Sietse> can u do that?
01:27:57  <PublicServer> <Sietse> is it fine now?
01:28:06  <PublicServer> <Sietse> looks awesom
01:28:09  <PublicServer> <Sietse> awesome!
01:28:10  <PublicServer> <Sietse> cheers
01:28:18  <PublicServer> <Peter> nice
01:28:42  <PublicServer> <ewanm89> still prioritises trains to use middle pair of rails.
01:28:53  <PublicServer> <Sietse> works way better then before
01:29:06  <PublicServer> <Peter> I shtrr
01:29:09  <PublicServer> <Sietse> gonna change the other too now
01:29:14  <PublicServer> <Peter> i agree
01:29:24  <PublicServer> <Peter> oops, I had my fingers on the wrong set of keys
01:29:32  <PublicServer> <Peter> no!
01:29:44  <PublicServer> <Peter> wait, never mind
01:29:53  <PublicServer> <Peter> let's destroy it
01:31:43  <PublicServer> <Peter> Don't delete the old signs, they are like archiving the changes
01:33:47  <PublicServer> <Sietse> no space there
01:35:49  <PublicServer> <Peter> My lag is killing me, argh
01:37:57  <ewanm89> Lag, what lag?
01:38:08  <ewanm89> you should get a better connection...
01:38:14  <PublicServer> <Peter> I wish...
01:38:27  <PublicServer> <Peter> I'm switching to Verizon FIOS
01:38:56  <PublicServer> <ewanm89> hell, it's only about 50-80kbit/s needed
01:39:34  <ewanm89> stupid ISPs need to get their acts together.
01:40:03  <ewanm89> I just can't wait until the IPv4 only ones start dropping in the next couple of years...
01:40:12  <ewanm89> 644 days...
01:40:20  <PublicServer> <Peter> what?
01:40:23  <PublicServer> <Peter> what are you talking about?
01:40:38  <PeterT> why would they drop?
01:40:46  <ewanm89> 32bit IPv4 addresses won't be long enough for all the computers on the net soon.
01:41:00  <PeterT> why?
01:41:19  <PeterT> what will happen? I have to get IPv6?
01:41:21  <ewanm89> and with more phones, and set top boxes that need network connections too know.
01:41:26  <PublicServer> <Sietse> it works quite well Peter
01:41:47  <ewanm89> IPv6 should already be supported. But the ISPs have been refusing for years.
01:41:59  <ewanm89> theirs about 644 days left on the clock.
01:42:23  <PublicServer> <Peter> then what?
01:42:28  <PublicServer> <Peter> My IP will fail?
01:43:06  <ewanm89> well, there won't be enough to go around, what are you suddenly going to do if you are an ISP?
01:43:22  <PublicServer> <Sietse> that issue was expected 10 years ago
01:43:34  <PeterT> and what?
01:43:43  <PublicServer> <Sietse> NAT and other technologies reduce the need of unique IPs
01:43:46  *** FiCE has joined #openttdcoop
01:44:12  <ewanm89> sietse: it was fixed in 2008 when IPv6 was defined
01:44:32  <PublicServer> <Sietse> IPv6 has been around for a long time
01:44:36  <FiCE> !password
01:44:36  <PublicServer> FiCE: larynx
01:44:38  <ewanm89> the ISPs are just refusing to sort out their equipment to support it...
01:44:40  <PublicServer> <Sietse> can remember testing it in 2002
01:45:17  <PublicServer> <Peter> `
01:45:22  <PublicServer> <Peter> DAMN IT SIETSE!!!
01:45:25  <ewanm89> 1996 was first implementation.
01:45:29  <PublicServer> <Peter> I SAID: Don't delete the old signs!!!!
01:45:45  <ewanm89> it was standardised by 1998
01:45:53  <PublicServer> <Sietse> why not?>
01:46:03  <PublicServer> <Sietse> they are oblivious now right?
01:46:07  <ewanm89> and windows got support by 2002 (with additional download for XP)
01:46:11  <PublicServer> <Peter> So, when the final save is uploaded, and people look at, they know that it was rebuilt
01:46:19  <PublicServer> <Peter> grrr...
01:46:30  <PublicServer> <Sietse> aah ok, srry
01:46:37  <PublicServer> <Peter> sorry, i got a bit mad
01:47:11  <PublicServer> <Sietse> I just remove all which aren't needed anymore since it ruines the looks :)
01:47:53  <PublicServer> *** FiCE has left the game (connection lost)
01:47:55  <PublicServer> <Sietse> I just think the need for IPv6 isn't that great
01:48:16  <PublicServer> <Sietse> otherwise it will become available if it is requested somehwo
01:49:49  <PublicServer> <Peter> don't remove them anymore
01:49:59  <PublicServer> <Sietse> I won't
01:50:23  <PublicServer> <Sietse> Didn't think about the save at the end
01:50:28  <PublicServer> <Sietse> sorry about that
01:50:45  <PublicServer> <Sietse> I really like the new compressor / decompressor
01:50:46  <PublicServer> <Peter> it's fine
01:50:49  <PublicServer> <Sietse> simple but effective
01:50:57  <PublicServer> <Peter> hells yeah
01:51:00  <PublicServer> <Peter> nice job
01:51:07  <PublicServer> <Sietse> it also looks sweet :P
01:51:14  <PublicServer> <Peter> yeap
01:51:28  <PublicServer> <Sietse> I first tried it without the combo signal in the middle
01:51:35  <PublicServer> <Sietse> which obviously was crap :)
01:51:42  <PublicServer> <Sietse> then used a PBS
01:51:51  <PublicServer> <Peter> ok
01:52:00  <PublicServer> <Sietse> but this signalling works best
01:52:18  <PublicServer> <Sietse> why is PBS not functioning like this btw?
01:52:46  <FiCE> !password
01:52:46  <PublicServer> FiCE: larynx
01:54:02  <PublicServer> <Sietse> town drop lacks a few combinations now btw
01:55:45  <PublicServer> *** FiCE joined the game
01:55:48  <PublicServer> <Sietse> nice 10 years pause :)
01:56:05  <PublicServer> <Peter> time doesn't happen when game is paused :-p
01:56:14  <PublicServer> <Sietse> imaginary time :)
01:56:45  <PublicServer> <FiCE> lol sorry for that
01:56:49  <PublicServer> <FiCE> slow internet connection today
01:56:59  <PublicServer> <Sietse> nvm :)
02:00:49  <FiCE> !trainlimit
02:00:53  <FiCE> !info
02:00:53  <PublicServer> FiCE: #:1(Orange) Company Name: '#openttdcoop'  Year Founded: 1950  Money: 5472832396  Loan: 0  Value: 5485577576  (T:686, R:0, P:0, S:0) unprotected
02:01:10  <FiCE> !maxtrains
02:01:26  <FiCE> 800
02:01:48  <PublicServer> <Sietse> 800?
02:02:02  <PublicServer> <FiCE> maximum number of trains
02:02:20  <PublicServer> <Sietse> ok
02:06:35  <PublicServer> <Sietse> just created train 700 :)
02:07:58  <De_Ghosty> out of train?
02:08:02  <De_Ghosty> Osai !!!!!!!!!!!!!!
02:08:28  <PublicServer> <Sietse> we really need to work on balancing
02:12:07  <PublicServer> <Sietse> who created 20 trains? :)
02:12:50  <PublicServer> <FiCE> i made some :)
02:12:55  <PublicServer> <Sietse> hehehe
02:13:58  <PublicServer> <Sietse> 10000 crates of goods produced @ OIL drop :P
02:14:01  <PublicServer> <Sietse> holy shit
02:14:29  <PublicServer> <FiCE> :)
02:22:11  <PeterT> we should start to finalize soon
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02:25:16  <PublicServer> <Sietse> why?
02:25:57  <PublicServer> <Sietse> can someone expand Tarwood woods?
02:26:18  <PublicServer> <Peter> I could
02:26:29  <PublicServer> <Sietse> I dunno how to add those rigs :S
02:26:52  <PublicServer> <Peter> Sietse
02:27:08  <JeromeBlackridge> !password
02:27:08  <PublicServer> JeromeBlackridge: herald
02:27:14  <PublicServer> <Sietse> ?
02:27:26  <PublicServer> <Peter> see !rig tutorial
02:27:27  <PublicServer> <Peter> brb
02:27:34  <PublicServer> <Sietse> lol
02:28:18  <PublicServer> <Sietse> how to make such a lake?
02:28:35  <PublicServer> <FiCE> see !JAM
02:28:46  <PublicServer> <FiCE> it needs to be wiped out
02:28:49  <PublicServer> <FiCE> and redone properly
02:29:30  <PublicServer> <Sietse> someone doubled the SL
02:30:21  <PublicServer> <Sietse> massive jam at SLH02 now
02:30:43  <PublicServer> <FiCE> yeah trains can't leave the SL fast enough
02:36:14  <PublicServer> <Sietse> Peter herre?
02:37:33  <PublicServer> <Sietse> lol
02:37:42  <PublicServer> <Sietse> check SLH 03
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02:42:32  <PublicServer> <FiCE> lol @ oil drop
02:42:56  <PublicServer> <Sietse> I just send goods trains to deport
02:42:57  <PublicServer> <Sietse> depot
02:43:10  <PublicServer> <Sietse> they blocked complete drop entry
02:43:10  <PublicServer> <FiCE> oh too many at once?
02:43:18  <PublicServer> <FiCE> because we unbalanced the supply/demand I guess
02:43:45  <PublicServer> <Sietse> just too many goods trains (or less oil trains) at one time
02:44:00  <PublicServer> <FiCE> yeah not enough oil trains
02:44:09  <PublicServer> <FiCE> they banked up at SL02
02:47:36  <PublicServer> <Sietse> jam solving?
02:52:15  <PublicServer> <Peter> yeah
02:52:19  <PublicServer> <Peter> jam solving
02:52:26  <PublicServer> <Sietse> good :P
02:54:43  <PublicServer> <Peter> I'm expanding tarwood woods
02:54:59  <PublicServer> <Sietse> no need
02:55:21  <PublicServer> <Sietse> not enough platforms yet?
02:55:32  <PublicServer> <Sietse> I added some silos btw
03:03:51  <PublicServer> <Sietse> 800 trains
03:04:00  <PublicServer> <Peter> yeah...
03:04:03  <PublicServer> <Peter> exactly :)
03:04:20  <PublicServer> <Sietse> limit :)
03:04:23  <PublicServer> <ewanm89> hmm, time to expand town drop
03:04:30  <PublicServer> <ewanm89> need more platforms.
03:04:34  <PublicServer> <Peter> yes
03:04:35  <PublicServer> <Sietse> where?
03:04:36  <PublicServer> <Sietse> ok
03:04:39  <PublicServer> <Peter> TOWN DROP
03:04:50  <PublicServer> <Sietse> holy shit
03:05:07  <PublicServer> <ewanm89> It's not too bad, considering
03:05:12  <PublicServer> <Sietse> over 300 trains going there
03:05:21  <PublicServer> <ewanm89> I said it could take more ;)
03:05:26  <PublicServer> <ewanm89> at 200
03:05:42  <PublicServer> <ewanm89> I think we've hit the limit not though.
03:06:10  <PublicServer> <Sietse> it stacks a little atm
03:06:15  <PublicServer> <ewanm89> yeah
03:06:18  <PublicServer> <ewanm89> Working on it
03:06:29  <PublicServer> <Sietse> you going to add platforms?
03:06:31  <PublicServer> <ewanm89> thinking of a second set of platforms.
03:06:42  <PublicServer> <ewanm89> between the towns
03:07:03  <PublicServer> <Sietse> ok
03:07:24  <PublicServer> <ewanm89> hill always was problematic...
03:07:43  <PublicServer> *** FiCE has left the game (connection lost)
03:07:44  <PublicServer> <Sietse> changing the mainline (with a split) is hard there
03:08:05  <PublicServer> <ewanm89> I'm thinking of splitting elsewhere
03:11:20  <PublicServer> <Sietse> it's quite hard to change without interrupt ongoing traffic
03:13:42  <PublicServer> <Sietse> you need 20 tunnels there
03:13:51  <PublicServer> <ewanm89> I know that
03:14:07  <PublicServer> <ewanm89> but even one extra platform will help
03:14:17  <PublicServer> <Sietse> why  this way?
03:14:22  <PublicServer> <ewanm89> others will still be main
03:15:55  <PublicServer> <Sietse> you could have build them on the east side
03:16:21  <PublicServer> <ewanm89> more the problem is getting the tracks there
03:16:32  <PublicServer> <ewanm89> CL is already at the limit
03:19:53  <PublicServer> *** Peter has left the game (connection lost)
03:20:46  <PeterT> !password
03:20:47  <PublicServer> PeterT: dipped
03:20:58  <PublicServer> *** Peter joined the game
03:20:59  <PeterT> @seen yorick
03:20:59  <Webster> PeterT: I have not seen yorick.
03:26:14  <PublicServer> <Sietse> can we sell those steam trains at tl sorter?
03:29:22  <PublicServer> *** Peter has left the game (connection lost)
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03:29:22  <PublicServer> *** Game paused (not enough players)
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03:29:35  <sietse> !password
03:29:35  <PublicServer> sietse: redoes
03:29:43  <PublicServer> *** Sietse joined the game
03:30:32  <PeterT> no sietse, don't sell em
03:30:45  <sietse> ok
03:30:45  <PublicServer> *** Peter joined the game
03:31:01  <PublicServer> <Sietse> want to add trains :)
03:38:27  <PublicServer> <Sietse> What are you working on atm?
03:44:15  <PublicServer> *** Sietse has left the game (connection lost)
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03:48:32  <ewanm89> what's with the connection drops all of a sudden?
03:50:30  <PeterT> don't know, but I'm offf
03:50:31  <PeterT> night
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03:52:21  <sietse> me too
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05:54:14  <SekiSelu> !players
05:54:16  <PublicServer> SekiSelu: There are currently no clients connected to the server
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08:31:34  <jondisti> !password
08:31:34  <PublicServer> jondisti: mallet
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08:46:24  *** bartaway is now known as bartavelle
08:46:50  <bartavelle> hello
08:46:58  <jondisti> hello
08:55:00  <ewanm89> hi
08:57:08  <jondisti> is anyone gonna join?
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08:59:50  <bartavelle> haha
08:59:55  <bartavelle> !password
08:59:55  <PublicServer> bartavelle: yelled
09:00:35  <bartavelle> argh newsgrf mismatch
09:00:53  <jondisti> 'check online content'
09:01:08  <PublicServer> *** bartavelle joined the game
09:01:35  <bartavelle> it often doesn't work
09:01:36  <bartavelle> anyway
09:01:38  <bartavelle> it did
09:01:44  <PublicServer> <jondisti> oh
09:01:47  <PublicServer> <jondisti> haven't noticed that
09:16:35  <PublicServer> <bartavelle> is there a shortcut for placing signals that fast ?
09:16:47  <PublicServer> <jondisti> ctrl+drag
09:16:56  <PublicServer> <bartavelle> thx
09:25:34  <jondisti> ewanm89: i modified BBH 02 a bit
09:25:46  <PublicServer> <jondisti> made faster E->W route
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11:56:06  <Doomah> !password
11:56:06  <PublicServer> Doomah: pegged
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13:30:02  <PeterT> !password
13:30:02  <PublicServer> PeterT: fudges
13:30:13  <PublicServer> *** Peter joined the game
13:30:44  <PublicServer> <Peter> anyone care to join?
13:33:00  <Chris_Booth> sorry i cant i am to busy
13:33:38  <PeterT> anyone else?
13:48:36  <PublicServer> *** Peter has left the game (connection lost)
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13:59:24  <Doomah> !password
13:59:24  <PublicServer> Doomah: tooted
13:59:27  *** PeterT has joined #openttdcoop
13:59:41  <PublicServer> *** Doomah joined the game
13:59:55  <PeterT> !playercount
13:59:55  <PublicServer> PeterT: Number of players: 1
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14:00:09  <samorajp> !password
14:00:09  <PublicServer> samorajp: tooted
14:00:11  <samorajp> !playercount
14:00:11  <PublicServer> samorajp: Number of players: 1
14:00:40  <PublicServer> *** samorajp joined the game
14:02:29  <Doomah> anyone care to join? :)
14:02:34  <PublicServer> *** samorajp has joined company #1
14:02:38  <PublicServer> <samorajp> ;-)
14:02:52  <PublicServer> <samorajp> i only watching.
14:04:48  <PeterT> Doomah: I would, but I'm on Linux
14:04:58  <PeterT> and I don't have any of my GRFs with me
14:05:01  <PublicServer> <samorajp> without X?
14:05:20  <PeterT> I'll switch over in a sec
14:05:31  <PublicServer> <Doomah> okee :)
14:05:32  <PublicServer> <samorajp> why u don't play on linux? ;-)
14:06:37  <PeterT> Don't have my GRFs
14:06:44  <PublicServer> <samorajp> aaa ;-)
14:06:47  <PeterT> I'd have to re-download them, and that's a pain
14:06:50  <PeterT> brb
14:06:53  *** PeterT has quit IRC
14:06:58  <PublicServer> <samorajp> u can '
14:07:10  <PublicServer> <samorajp> download its from HDD
14:07:18  <PublicServer> <samorajp> from nfts
14:12:33  <PublicServer> <Doomah> to many vehicles in game :<
14:15:59  *** PeterT has joined #openttdcoop
14:18:13  <PeterT> !password
14:18:14  <PublicServer> PeterT: packer
14:18:29  <PublicServer> *** Peter joined the game
14:19:13  <PublicServer> <samorajp> why u cange to presignals?
14:19:32  <PublicServer> <samorajp> no!
14:19:40  <PublicServer> <Peter> where?
14:19:47  <PublicServer> <samorajp> who remove it!
14:19:56  <PublicServer> <samorajp> the mast do new gap to change
14:20:02  <PublicServer> <samorajp> to new model.
14:20:13  <PublicServer> <samorajp> must*
14:20:59  <PublicServer> <Doomah> I have no idea. Still looking for a way to resolve it :O
14:21:00  <PublicServer> <Peter> who the hell is replacing with lev gator?
14:21:14  <PublicServer> <Doomah> guess waiting is the only option? :O
14:21:19  <PublicServer> <samorajp> i do not knwo.
14:21:28  <PublicServer> <Doomah> its jammed for miles
14:21:37  <PublicServer> <Peter> Yeah
14:21:42  <PublicServer> <Peter> god damn it
14:21:50  <PublicServer> <Peter> they shouldn't be replaced
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14:27:33  <PublicServer> <samorajp> fu**, sorry
14:29:09  <PublicServer> <Doomah> a train crashed :O
14:29:14  <PublicServer> <samorajp> ye sorry
14:29:45  <PublicServer> <samorajp> i click 3 button... i want to click 2.'
14:34:27  <PublicServer> <Peter> I'm putting them back to the way they were
14:34:31  <PublicServer> <Peter> this will take a while
14:34:40  <PublicServer> <Peter> expecially for 798 trains
14:35:18  <PublicServer> <Peter> Curse the soul that had to replace all of them with Lev A gators
14:35:19  <PublicServer> <Doomah> are the trains changing back to the old train?
14:35:26  <PublicServer> <Peter> yes
14:35:29  <PublicServer> <Peter> I'm doing that
14:35:42  <PublicServer> <Peter> they shouldn't be lev gators
14:35:45  <PublicServer> *** samorajp has left the game (leaving)
14:37:02  <PublicServer> <Doomah> okee
14:37:43  <PublicServer> <Doomah> why is it bad they go so fast?
14:37:55  <PublicServer> <Peter> they jam
14:38:10  <PublicServer> <Peter> the bridges are not fast enough to hold them
14:38:14  <PublicServer> <Doomah> ah
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14:39:15  <PublicServer> <Doomah> and why is there a vehicles limit :<
14:39:27  <PublicServer> <Peter> jams
14:39:41  <PublicServer> <Doomah> then make larger tracks:!D
14:39:52  <PublicServer> <Doomah> more = better :D
14:41:01  <PublicServer> <Doomah> so what is left to do now?
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14:42:10  <PublicServer> <Peter> Don't know
14:42:14  <PublicServer> <Peter> minor fixes I guess
14:42:27  <PublicServer> <Peter> We are just waiting for KenjiE20 to give a go on finalising
14:42:39  *** Cif has joined #openttdcoop
14:42:57  <KenjiE20> we are?
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14:43:04  *** Webster sets mode: +o Mark
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14:53:55  <PublicServer> <Doomah> it will take an eternity for this to resolve :O
14:55:27  <PublicServer> <Doomah> anyone enable the fast forward button :P
14:55:59  <PublicServer> <Peter> whatever
15:07:44  <PublicServer> *** Peter has left the game (connection lost)
15:07:45  <PublicServer> *** Game paused (not enough players)
15:08:20  <PeterT> Sorry I can't stay
15:08:24  <PeterT> I'm compiling something
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15:40:14  <jondisti> !password
15:40:14  <PublicServer> jondisti: broads
15:40:23  <PublicServer> *** jondisti joined the game
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15:42:08  <jondisti> autoreplacing engines should be able to be disabled for whole game
15:47:40  *** pugi has joined #openttdcoop
15:55:12  <PeterT> jondisti: Somebody replaced all the vehicles with lev a gator
15:55:19  <PeterT> So I had to put them back
15:55:21  <jondisti> yeah i read that
15:55:39  <jondisti> but it should be disabled so that kind of things couldn't be done in the first place
15:56:56  <PublicServer> <jondisti> 35 left
15:56:59  <PublicServer> <jondisti> :P
15:58:52  <Mark> who replaced them?
15:59:21  <jondisti> no idea
16:09:02  <PublicServer> <jondisti> problem solved
16:12:29  <PublicServer> <jondisti> this oil station with 20 oil rigs isn't too good thing
16:14:29  *** highpinger2 has joined #openttdcoop
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16:15:18  <PublicServer> *** Mark joined the game
16:15:20  <PublicServer> <Mark> 'lo
16:15:26  <PublicServer> <jondisti> howdy
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16:18:11  <PeterT> Hi mark
16:18:21  <PeterT> Mark: I don't know who replaced them, but I had to fix it
16:18:32  <PeterT> They were being replaced by Lev Gator
16:19:19  <Mark> thats the logig train
16:19:21  <Mark> logic
16:20:09  <PeterT> Yeah
16:20:17  <PeterT> And I stopped them from being replaced
16:27:49  <PublicServer> <Mark> you may have added a few too many goods trains
16:28:01  <PublicServer> <Mark> about 50 too many
16:28:02  <PublicServer> <jondisti> oh
16:28:14  <sietse> !password
16:28:14  <PublicServer> sietse: boughs
16:28:24  <PublicServer> *** Sietse joined the game
16:28:26  <PublicServer> <Sietse> hiya
16:28:45  <PublicServer> <Mark> hello
16:29:30  <PublicServer> <Mark> there's not really any point in keeping the credits for non existent stuff
16:29:45  <PublicServer> <Mark> who cares who built an old station if it's gone anyway
16:30:52  <PublicServer> <Mark> i just realised nothing makes any sense in this game
16:31:17  <PublicServer> <jondisti> how's that?
16:31:19  <PublicServer> <Sietse> heheheh, nice :)
16:32:04  <PublicServer> <Mark> there's not a single balanced ML join, people use decompressors, probably without knowing for what, people take credit for non existing stuff..
16:32:31  <PublicServer> <Mark> BBHs are 5 times as big as they could be
16:32:40  *** KenjiE20 is now known as Guest656
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16:32:43  *** ChanServ sets mode: +o KenjiE20
16:33:23  <Mark> !setdef
16:33:23  <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
16:34:09  <PublicServer> <Mark> why do these trains have only one loc?
16:34:09  <PublicServer> <jondisti> i'd like to know what makes ML join balanced
16:34:11  <PublicServer> <Sietse> I am still proud :)
16:34:22  <KenjiE20> @lb
16:34:22  <Webster> lb: Load Balancer, see also:
16:34:31  <PublicServer> <Mark> jondisti: have you even read the wiki article?
16:34:51  *** Guest656 has quit IRC
16:35:08  <PublicServer> <jondisti> yeah i have
16:35:38  <PublicServer> <Mark> then what part don't you understand?
16:36:02  <PublicServer> <jondisti> i thought !this was balanced...
16:36:39  <PublicServer> <Mark> yeah that more or less is
16:37:34  <PublicServer> <jondisti> yeah i know that's not perfect... but at least i tried to follow "the real way" :P
16:37:37  <PublicServer> *** bartavelle joined the game
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16:39:26  <Mark> can i somehow launch ottd without
16:39:50  <PeterT> Yeah, there is an empty on the openttdcoop website somewhere
16:40:14  <Mark> WITHOUT
16:40:16  <Mark> guess not
16:40:31  <PeterT> Then no
16:40:39  <KenjiE20> no, sample is still required
16:42:55  <PeterT> Mark: Why are decompressers pointless?
16:43:26  <Mark> why would you want to move traffic to more tracks if it's running on less tracks already?
16:44:03  <PublicServer> <Peter> That's what the plan says
16:44:14  <Mark> no it doesn't
16:44:29  <Mark> you're doing 3->4, it should be 3+3->4
16:44:59  <PublicServer> <Peter> I don't understand what you mean by 3+3->4
16:45:12  <PublicServer> <jondisti> merge with balancing
16:45:17  <PublicServer> <Sietse> 4 + 3 -> 4
16:45:35  <PeterT> Oh
16:45:37  <Mark> well i can't really be bothered to explain it again
16:45:40  <Mark> it's so obvious
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16:49:48  <bartavelle> hum that might be quite stupid, as i mostly have no clue about what everybody is talking about in here, but i thought it was because central lines had more traffic than the 4 outer ones
16:49:51  <bartavelle> it made sense to me
16:51:05  <PublicServer> *** bartavelle has left the game (leaving)
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17:09:31  <bartavelle> oh i just understood
17:09:32  <bartavelle> hum
17:09:34  <bartavelle> took me a while
17:10:00  <bartavelle> :/
17:11:24  <PublicServer> *** Spike has joined company #1
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17:22:43  <damalix> !password
17:22:43  <PublicServer> damalix: marine
17:23:35  <PublicServer> *** damalix_ joined the game
17:24:26  <PublicServer> <damalix_> Hi there
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17:31:36  <Radicalimero> !password
17:31:36  <PublicServer> Radicalimero: worsts
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17:33:27  <Doomah> !password
17:33:28  <PublicServer> Doomah: worsts
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17:54:56  <Marineris> !dl win32
17:54:56  <PublicServer> Marineris:
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17:56:42  <Marineris> !password
17:56:42  <PublicServer> Marineris: tonnes
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18:01:09  <jondisti> !password
18:01:10  <PublicServer> jondisti: tonnes
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18:51:45  <A3aan> hi all
18:53:32  <A3aan> !players
18:53:34  <PublicServer> A3aan: Client 686 (Orange) is jondisti, in company 1 (#openttdcoop)
18:53:34  <PublicServer> A3aan: Client 672 is Sietse, a spectator
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18:55:59  <A3aan> !password
18:55:59  <PublicServer> A3aan: revues
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19:26:20  <SmatZ> !trains 950
19:26:21  <PublicServer> *** SmatZ has set max_trains to 950
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19:32:20  <PublicServer> <Sietse> hiya
19:32:23  <PublicServer> <SmatZ> hello
19:32:58  <PublicServer> <Sietse> anyone making some interesting changes?
19:33:03  <PublicServer> <SmatZ> nope
19:33:09  <PublicServer> <jondisti> some signalling
19:33:34  <PublicServer> <Sietse> town drop is jamming
19:34:00  <PublicServer> <Sietse> at least, stacking a bit
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19:34:32  <PublicServer> <jondisti> would need more platforms
19:34:59  <PublicServer> <Sietse> someone tried
19:35:02  <PublicServer> <Sietse> with those tunnels
19:35:11  <PublicServer> <Sietse> but I didn't understand the idea
19:35:21  <PublicServer> <jondisti> well
19:35:31  <PublicServer> <jondisti> works much better after adjusting signals
19:35:47  <PublicServer> <jondisti> someone had put like 5 combo signals after each other
19:36:14  <PublicServer> <Sietse> ok, then they start blocking at start....
19:36:22  <PublicServer> <Sietse> leaving all waiting space unused
19:36:43  <PublicServer> <jondisti> yep
19:36:46  <PublicServer> <Sietse> it just need 6 extra platforms
19:36:56  <PublicServer> <Sietse> needs*
19:37:04  <PublicServer> <jondisti> i thought 5 per track is ok for drop...
19:37:16  <^Spike^> ...
19:37:34  <PublicServer> <Sietse> apparently not
19:37:45  <PublicServer> <jondisti> heh
19:37:48  <PublicServer> <Sietse> plus it is not as efficient as possible
19:37:51  <PublicServer> *** Spike has left the game (connection lost)
19:38:13  <PublicServer> <Sietse> platforms are available when some trains are blocked at the same time
19:38:18  <PublicServer> *** Spike joined the game
19:38:24  <PublicServer> <SmatZ> yeah :(
19:38:38  <PublicServer> <Spike> *sigh*
19:38:49  <PublicServer> <Spike> someone screwed town drop
19:38:50  <PublicServer> <Sietse> and ages ago 3 platforms were crossed
19:38:59  <PublicServer> <Sietse> I think that is better aswell
19:39:20  <PublicServer> <Spike> WHY don't ppl understand waiting spots/signal gaps
19:39:23  <PublicServer> <Spike> and just add them again
19:39:56  <PublicServer> <jondisti> they would be there if that "Re-did" wasn't done
19:39:59  <PublicServer> <jondisti> i guess...
19:40:11  <PublicServer> <Spike> also makes no sense making groups of 2 with tracks for 3
19:40:17  <PublicServer> <Spike> but well who am i
19:40:28  <PublicServer> <SmatZ> it's not bad :)
19:40:38  <PublicServer> <Sietse> that was what I said aswell Spike
19:40:38  <PublicServer> <jondisti> make it again and put some scary signs there :)
19:40:40  <PublicServer> *** Spike has left the game (connection lost)
19:40:59  <^Spike^> and why do i time out each time..
19:41:13  <PublicServer> <Sietse> shitty connection?
19:41:19  <^Spike^> 60Mbit shitty?
19:41:23  <PublicServer> <Sietse> no problems here so server seems fine
19:41:29  <PublicServer> *** Spike joined the game
19:41:33  <PublicServer> <Sietse> could be :)
19:41:38  <PublicServer> <Sietse> speed isn
19:41:49  <PublicServer> <Sietse> speed isn't a measurement of shittyness :)
19:42:00  <PublicServer> <SmatZ> \hehe
19:42:02  <^Spike^> next to that i have almost no jitter
19:42:10  <^Spike^> ping is stable low
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19:42:18  <PublicServer> <Sietse> ok
19:42:29  <PublicServer> <Sietse> I think openttd times out real fast
19:42:36  <PublicServer> * Spike looks at SmatZ
19:42:45  <PublicServer> <Sietse> at least in comparison with lots of other apps I run
19:42:55  <PublicServer> <SmatZ> I think it's 100 ticks, quite long time
19:43:03  <^Spike^> there it goes..
19:43:15  <PublicServer> <Spike> oh not..
19:43:16  <PublicServer> <Sietse> what is a tick?
19:43:22  <PublicServer> <Spike> more how much :)
19:43:49  <PublicServer> <SmatZ> you have 74 ticks in a day
19:43:58  <PublicServer> <Spike> and how long is one day? :)
19:44:12  <PublicServer> <SmatZ> about 3 seconds
19:44:22  <PublicServer> <Sietse> that is a lot
19:44:26  <PublicServer> <Spike> so.. roughly 4 seconds till timeout
19:44:44  <PublicServer> <Spike> isn't long.. :)
19:44:51  <PublicServer> <Sietse> but somehow (not measured scientifically) it times out more often than most other apps
19:45:23  <PublicServer> <Spike> since most apps use 180 secs as timeout
19:45:26  <PublicServer> <Spike> or atleast 60 secs
19:45:50  <PublicServer> <SmatZ> yeah
19:46:03  <PublicServer> <SmatZ> but in OTTD, you have to run in sync
19:46:13  <PublicServer> <Sietse> I meant even with games
19:46:25  <PublicServer> <SmatZ> if you had to resync 50 seconds of game, it would take several minutes
19:46:28  <PublicServer> <Sietse> or other "continuous" apps
19:48:38  <PublicServer> <Spike> now town drop has 5 per line..
19:48:55  <PublicServer> <Sietse> yep
19:49:21  <PublicServer> <Sietse> it is just not enough
19:49:45  <PublicServer> <Sietse> but expanding is somehow impossible
19:50:42  <PublicServer> <Spike> hmmm
19:51:02  <PublicServer> <Spike> thinking what would be best to do
19:51:57  <PublicServer> <Sietse> only a complete rebuild would be the option, but that isn't nice :)
19:52:21  <PublicServer> *** Mark joined the game
19:52:23  <PublicServer> <Mark> evening
19:52:30  <PublicServer> <Sietse> hi
19:52:44  <PublicServer> <Spike> i love how they fixed !jamming
19:52:52  <PublicServer> <Sietse> also !jamming should be redone
19:52:59  <PublicServer> <Sietse> just signed it
19:53:06  <PublicServer> <Spike> can't get it fixed: Let's just make it alot of tunnels and a few PBS
19:53:22  <PublicServer> <Sietse> hehehe
19:53:31  <PublicServer> <Spike> that's how it feels to me atm
19:54:06  <PublicServer> <Sietse> the tunnels are just doubles, but aren't used as so
19:54:34  <PublicServer> <Sietse> single tunnels would result in almost equal functionality
19:55:12  <PublicServer> * Spike still tries to figure out why presigs at better @ town drop then pbs for blocks of 3
19:55:30  <PublicServer> <Sietse> I don't know who changed that
19:55:39  <PublicServer> <Sietse> the last 3 block is real bad btw :)
19:55:40  <PublicServer> <Spike> i think the person that redid them
19:56:16  <PublicServer> <Sietse> lol @ the signal related signs over there :)
19:56:44  <PublicServer> <Spike> where
19:56:51  <PublicServer> <Sietse> at towndrop
19:57:25  <PublicServer> * Spike isn't gonna start again..
19:57:35  <PublicServer> <Spike> had too much i told you so moments already this game
19:58:39  <PublicServer> <jondisti> hmh even 13 tile long prio isn't long enough
19:58:42  <PublicServer> <Sietse> hehehe,I know  it's hard to deal with my suckyness :)
19:59:41  <PublicServer> <Spike> mark btw to see how balanced the network is.. just check Coal drop etc
20:00:16  <PublicServer> <Spike> last night the W station was completely empty the whole time since the rebuild..
20:00:19  <PublicServer> <Sietse> most west line barely used
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20:00:38  <PublicServer> <Mark> that's not what balanced means...
20:00:56  <PublicServer> <Mark> or my definitions are off
20:01:00  <PublicServer> <Mark> though i doubt that
20:01:01  <PublicServer> <Sietse> it is if other lines are at overcapacity
20:01:01  <PublicServer> <Spike> prob..
20:01:15  <PublicServer> <Mark> well, like i said, can't be bothered to explain it again
20:01:38  <PublicServer> *** Mark has left the game (leaving)
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20:03:31  <PublicServer> *** jondisti has left the game (connection lost)
20:03:49  <jondisti> huh
20:04:04  <jondisti> !password
20:04:04  <PublicServer> jondisti: squeal
20:04:18  <PublicServer> *** jondisti joined the game
20:05:09  <PublicServer> *** jondisti has left the game (leaving)
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20:05:15  <PublicServer> <Sietse> any clue how to easily make this network balanced?
20:06:04  <PublicServer> *** Spike has left the game (leaving)
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20:30:14  <OrR> !password
20:30:14  <PublicServer> OrR: zoning
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20:32:18  <PublicServer> <Sietse> 430M on construction??
20:34:27  <PublicServer> <Sietse> 900 trains reached
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20:38:45  <PublicServer> <Peter> Check out headquarters
20:39:08  <PublicServer> <Sietse> bored? xD
20:39:25  <PublicServer> <Peter> Yeah
20:39:30  <PublicServer> <Peter> exactly :-D
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20:39:49  <PublicServer> <Sietse> 400M construction costs :)
20:40:11  <PublicServer> <Peter> yeah
20:40:36  <PublicServer> <Sietse> obviously worth it :)
20:41:12  <Razaekel> !password
20:41:12  <PublicServer> Razaekel: hikers
20:41:12  <PublicServer> <Peter> It's cuz I relocated the HQ, twice :-p
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20:42:25  <PublicServer> *** Peter has left the game (connection lost)
20:42:56  <PeterT> sorry for long connect :(
20:43:00  <PublicServer> *** Peter joined the game
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20:44:33  <PublicServer> *** Game paused (not enough players)
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20:48:36  <PublicServer> <Peter> jwhat jis jwe jdoing?
20:49:00  <PublicServer> <Sietse> j-syndrome?
20:49:14  <PublicServer> <Peter> jwhat?
20:49:21  <PublicServer> <Peter> Jwhat's jthat?
20:49:30  <PublicServer> <Peter> :-p
20:49:38  <PublicServer> <Sietse> check major oil pickup 01 exit
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21:04:52  <PublicServer> *** SmatZ joined the game
21:06:10  <PublicServer> <SmatZ> Peter: it doesn't look better
21:06:21  <PeterT> what doesn't look better?
21:06:30  <PublicServer> <SmatZ> your !jamming fix
21:06:41  <PublicServer> <SmatZ> like, CL
21:06:46  <PublicServer> <SmatZ> or is that Sietse's work?
21:06:54  <PublicServer> <Sietse> I am working on it
21:06:55  <PublicServer> <Peter> That's sietse
21:06:58  <PublicServer> <Sietse> providing some choices
21:06:59  <PublicServer> <SmatZ> oh, ok :)
21:07:32  <PublicServer> <Peter> Sietse, please sign your work so that I don't get harrased by one such SmatZ :-D
21:07:36  <PublicServer> <Peter> Hehe
21:07:39  <PublicServer> <SmatZ> ;)
21:07:40  <PublicServer> <Sietse> whahaha
21:07:49  <PublicServer> <Sietse> you signed it already before :)
21:07:50  <PublicServer> <Peter> besides, priorities need to be way longer
21:09:40  <PublicServer> <Sietse> thanks for that priority
21:09:47  <PublicServer> <Peter> overkill entry, Yes, smatz
21:10:26  <PublicServer> <Sietse> somehow they prefer to top route :S
21:11:06  <PublicServer> <Peter> this is a sad day, we had to double a side line
21:11:07  <PublicServer> <Sietse> the 2nd line is fine now
21:12:46  <PublicServer> <SmatZ> trains would use 2 engines
21:14:10  <PublicServer> *** SmatZ has left the game (leaving)
21:21:34  <PublicServer> <Sietse> anyone has an idea to improve CL on !anyone?
21:22:43  *** el_B has joined #openttdcoop
21:22:46  <el_B> !password
21:22:46  <PublicServer> el_B: faunas
21:23:09  <PublicServer> *** Kalaidos joined the game
21:23:26  <PublicServer> <Kalaidos> Hello
21:23:33  <PublicServer> <Sietse> hiya
21:23:47  <PublicServer> <Peter> hey
21:25:04  <PublicServer> <Sietse> just enlarged the tunnels :)
21:25:55  <PublicServer> <Peter> where?
21:26:24  <PublicServer> <Sietse> at the problem area
21:26:39  <PublicServer> <Peter> The problem child of the network :-)
21:26:56  <PublicServer> <Sietse> hehehe
21:27:29  <Osai> !password
21:27:29  <PublicServer> Osai: wallop
21:27:46  <PublicServer> *** 0sai joined the game
21:27:50  <PublicServer> <Peter> hey Osai!
21:27:52  <PublicServer> <Peter> Sup
21:27:57  <PublicServer> <0sai> hi
21:28:00  <PublicServer> <0sai> checking the game :)
21:28:09  <PublicServer> <Peter> I see :)
21:29:24  <PublicServer> <0sai> not too much traffic for almost 1k trains
21:29:35  <PublicServer> <Peter> check !problem area
21:30:00  <PublicServer> <0sai> I see
21:30:35  <PublicServer> <Sietse> can u add some prio's there Peter?
21:30:36  <PublicServer> <0sai> but that should be fixable
21:30:46  <PublicServer> <0sai> its only a sideline
21:30:47  <PublicServer> <Peter> Being fixed as we speak
21:30:50  <PublicServer> <Peter> I know
21:30:59  <PublicServer> <Peter> It's sad that a sidline needed to be doubled
21:31:06  <PublicServer> <Peter> Oil is the major industry in this game
21:31:09  <PublicServer> <Kalaidos> Where did those thousand oil rigs emerge from?
21:31:31  <PublicServer> <Peter> Don't know
21:32:09  <PublicServer> <Kalaidos> BBH04 wasn't really built for that kind of oil traffic either
21:32:16  <PublicServer> <Sietse> maybe the settings for new industries
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21:32:42  <PublicServer> <Kalaidos> maybe we should revert priority at the mixer at bbho4
21:32:50  <PublicServer> <Kalaidos> as in trains from south get priority
21:33:21  *** samorajp has joined #openttdcoop
21:33:22  <PublicServer> <Sietse> it is just a general balance problem
21:33:27  <PublicServer> <0sai> hmm
21:33:30  <samorajp> !playercount
21:33:30  <PublicServer> samorajp: Number of players: 5
21:33:30  <PublicServer> <Sietse> as u can easily see at coal/oil drop
21:33:34  <PublicServer> <Kalaidos> well yeah
21:33:36  <samorajp> !password
21:33:36  <PublicServer> samorajp: wallop
21:33:45  <PublicServer> <Sietse> barely any train incoming at the western line
21:33:57  <PublicServer> <Kalaidos> I suppose half of the trains actually drive from bbh03 to bbh04
21:34:12  <PeterT> SmatZ: Why don't you post in the forums anymore?
21:34:20  <PublicServer> *** samorajp joined the game
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21:37:22  <PublicServer> <Peter> I'm taking that out completely
21:37:29  <PublicServer> <0sai> hmmm
21:38:03  <SmatZ> PeterT: I do, but I don't have a reason to post more often
21:38:19  <PeterT> Ahh
21:38:30  <PublicServer> <Peter> What shall we do Osai?
21:38:56  <PublicServer> <0sai> I just wanted to remove the slowdown
21:39:30  <PublicServer> <0sai> what are you doing now?
21:39:45  <PublicServer> <0sai> I think its a weee bit oversized :D
21:39:58  <PublicServer> <Peter> I have no f***ing idea O_o
21:40:31  <PublicServer> <Sietse> need help from the real pro's :)
21:41:24  <PublicServer> <Kalaidos> and here I though the pf was more intelligent instead of sending all trains to the already jammed line : (
21:41:24  *** Kolo has joined #openttdcoop
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21:41:33  <PublicServer> <SmatZ> evening
21:41:36  <PublicServer> <Kalaidos> evening
21:42:58  <PublicServer> <Sietse> train limit reached again :)
21:43:49  <PublicServer> <Peter> great fix!
21:43:54  <PublicServer> <Peter> evening smatz
21:44:00  <PublicServer> <SmatZ> evening Peter
21:44:03  <PublicServer> <Sietse> where?
21:44:04  <PublicServer> <0sai> hi SmatZ
21:44:11  <PublicServer> <SmatZ> don't incrase train limit until !jammed is fixed
21:44:19  <PublicServer> <Peter> SmatZ: !problem are
21:44:41  <PublicServer> <SmatZ> well
21:44:57  <PublicServer> <SmatZ> it doesn't look jammed anymore :)
21:45:00  <PublicServer> <Sietse> sick
21:45:14  <PublicServer> <Peter> it was
21:45:21  <PublicServer> <Peter> for quite a bit
21:45:26  <PublicServer> <Kalaidos> I rearranged priority a bit
21:45:28  <PublicServer> <SmatZ> good :)
21:45:30  <PublicServer> *** Kolo joined the game
21:45:46  <PublicServer> <Kalaidos> and I hope a penalty signal will serve as a pseudo-balance for now
21:46:15  <PublicServer> <samorajp> goodnight ;]
21:46:16  <PublicServer> *** samorajp has left the game (leaving)
21:46:18  <PublicServer> <Sietse> oil drop section 1 and 2 are overloaded atm
21:46:27  <PublicServer> <Kalaidos> is it only me or do those trains have low acceleration?
21:46:28  <gleeb> !password
21:46:28  <PublicServer> gleeb: affirm
21:46:43  <PublicServer> *** Gleeb joined the game
21:46:45  <PublicServer> <SmatZ> they have just 1 engine
21:48:23  <PublicServer> *** Gleeb has left the game (connection lost)
21:48:55  <PublicServer> *** SmatZ has left the game (leaving)
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21:49:02  <PublicServer> <Peter> gleeb!
21:49:05  <PublicServer> <Peter> wb
21:49:12  <PublicServer> <Kalaidos> I'm seriously considering a 4line oil-ml right now, ugh : x
21:49:38  <PublicServer> *** Gleeb has left the game (connection lost)
21:49:50  <PublicServer> <Kalaidos> byebye Gleeb.
21:49:53  <gleeb> O.o
21:51:09  <SmatZ> yeah, at least 4 lines
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21:51:43  <PublicServer> <Peter> HQ!
21:51:58  <PublicServer> <Kalaidos> hq?
21:52:19  <PublicServer> <Peter> head quarters ;-)
21:52:41  <PublicServer> <Kalaidos> o_o
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22:00:14  *** csuke has joined #openttdcoop
22:00:17  <csuke> !players
22:00:19  <PublicServer> csuke: Client 713 (Orange) is Peter, in company 1 (#openttdcoop)
22:00:19  <PublicServer> csuke: Client 709 is OrR, a spectator
22:00:19  <PublicServer> csuke: Client 717 (Orange) is Kalaidos, in company 1 (#openttdcoop)
22:00:19  <PublicServer> csuke: Client 672 (Orange) is Sietse, in company 1 (#openttdcoop)
22:00:19  <PublicServer> csuke: Client 721 (Orange) is 0sai, in company 1 (#openttdcoop)
22:00:19  <PublicServer> csuke: Client 731 (Orange) is jondisti, in company 1 (#openttdcoop)
22:00:19  <PublicServer> csuke: Client 725 (Orange) is Kolo, in company 1 (#openttdcoop)
22:00:19  <csuke> !password
22:00:21  <PublicServer> csuke: necked
22:00:32  <PublicServer> *** jondisti joined the game
22:01:05  <PublicServer> *** csuke joined the game
22:02:15  <PublicServer> *** Peter has left the game (connection lost)
22:02:27  <PeterT> !password
22:02:27  <PublicServer> PeterT: necked
22:02:39  <PublicServer> *** Peter joined the game
22:02:53  <PublicServer> <Peter> this game looks much "cleaner" in OpenGFX
22:03:49  <PublicServer> <0sai> rly?
22:03:52  <PublicServer> <Peter> yeah
22:03:55  <PublicServer> <Peter> I think so
22:04:03  <PublicServer> <Peter> The originals still look great though
22:04:09  <PublicServer> <0sai> brb
22:04:12  <PublicServer> *** 0sai has left the game (leaving)
22:04:21  <PublicServer> <Peter> Hehe Osai :-D
22:04:45  <PublicServer> *** 0sai joined the game
22:05:08  <Chris_Booth> PeterT: you like open GFX?
22:05:16  <PeterT> Yes
22:05:20  <Chris_Booth> i kinda think its a bit of a mess
22:05:25  <Chris_Booth> none of the GRFs match
22:05:27  <PeterT> Yeah
22:05:32  <Chris_Booth> like the DMUs
22:05:34  <PublicServer> <0sai> the lights of some signals are too small imho
22:05:37  <PeterT> I ahte the signals
22:05:40  <PeterT> *hate
22:05:46  <PublicServer> <0sai> especially red signals
22:05:47  <Chris_Booth> the signals are ok
22:05:53  <PeterT> No, they are tiny
22:06:00  <Chris_Booth> the DMUs are just shocking
22:06:02  <PeterT> what Osai said
22:06:06  <Chris_Booth> the carrages dont match
22:06:12  <KenjiE20> the entire set looks out of focus to me
22:06:38  <Chris_Booth> i hope Ammler and planetmaker read this
22:06:40  <Chris_Booth> and take it in
22:06:47  <PeterT> the carrages dont match <-- yeah, they have different shades makes them look... erm...
22:07:05  <hylje> i think a messy open set is way better than no open set at all
22:07:23  <hylje> i take the convenience of bundled GRF over neat traditional graphics any day
22:07:43  <PublicServer> *** 0sai has left the game (leaving)
22:07:56  <KenjiE20> oh for sure
22:08:17  <Osai> !password
22:08:17  <PublicServer> Osai: necked
22:08:27  <PublicServer> *** 0sai joined the game
22:08:27  <KenjiE20> I just can't play with it, hurts my eyes, like wearing my old glasses
22:08:28  <PublicServer> *** jondisti has left the game (leaving)
22:08:31  <Osai> I prefer the original graphics
22:08:46  <PublicServer> <Peter> I just clicked on 4 random trains, and two of them were for major oil pickup 01
22:08:51  <PublicServer> <Peter> Osai: Same here
22:08:57  *** jondisti has quit IRC
22:09:08  <PublicServer> <Peter> I'm always shocked when I'm used to regular graphics, and I switch
22:09:10  <PublicServer> *** Peter has left the game (leaving)
22:09:23  <PublicServer> <Sietse> 170 going therre
22:09:25  <planetmaker> Chris_Booth, then please provide us with matching graphics!
22:09:26  <PublicServer> <Sietse> there*
22:09:34  <PeterT> !password
22:09:34  <PublicServer> PeterT: cooler
22:09:45  <PublicServer> *** Peter joined the game
22:10:15  <PublicServer> <csuke> i've removed the priorities at !fixme
22:10:25  <PublicServer> <csuke> they were completely stupid
22:10:52  <PublicServer> <csuke> if anything they need to be reversed to give prioroty to trains from south
22:10:57  <planetmaker> Unless there's input from graphics artists, nothing is going to be changed...
22:11:11  <PublicServer> <Kalaidos> that's what I said earlier
22:11:32  <PublicServer> <csuke> but bbh's should not be completely prio'ed anyway
22:11:37  <Osai> planetmaker: its hard to do so
22:11:57  <Osai> if it is not your business
22:12:28  <Osai> and I am again and again amazed by the work Chris did in the early 90's :D
22:12:38  <planetmaker> :-)
22:13:23  <planetmaker> I rest assured though, that OpenGFX will reach more people than the original graphics ;-)
22:13:36  <Osai> of course :)
22:13:52  <Osai> and it makes openttd a really free game
22:13:59  <Osai> what I think is awesome
22:14:00  <planetmaker> Esp. toyland will be awesome, I think
22:14:07  <hylje> newgrf people aren't going to stop going around
22:14:24  <planetmaker> what do newgrf have to do with base sets?
22:14:32  <hylje> identifying rough spots should attract enterprising people to fix them
22:14:43  <planetmaker> yup
22:15:02  <planetmaker> the good thing is: they can, may, and are encouraged to do so.
22:15:55  <Paul2> when opengfx just works is when I can tell my dad that he can install openttd
22:16:12  <planetmaker> if he doesn't need toyland it works even now
22:16:22  <planetmaker> as does opensfx
22:16:36  <Osai> pm: will it contain your comic houses? I love those! :)
22:16:39  <Paul2> does the .exe installer still prompt for orignal files though?
22:16:49  <planetmaker> OpenGFX won't have comic houses, I fear.
22:16:57  <Osai> too bad :P
22:17:03  <planetmaker> Well... it's its own set :-)
22:17:08  <hylje> paper facade buildings would be nice in toyland
22:17:13  *** ODM has quit IRC
22:17:16  <PublicServer> *** Kolo has left the game (connection lost)
22:17:17  <planetmaker> Paul2, the installer doesn't know it.
22:17:18  <PeterT> Paul2; There was a revision to make the installer allow you to download the OpenGFX SFX
22:17:20  *** Kolo has quit IRC
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22:17:31  <Paul2> oh sweet
22:17:37  <planetmaker> PeterT, yes, that revision is 0.8.0 :-P
22:17:37  <Paul2> might point him at it then
22:17:54  <PeterT> planetmaker: Yeah, I meant trunk
22:18:18  <planetmaker> not sure trunk has an installer, does it?
22:18:36  <planetmaker> (I never bother about it - I don't recall such change, though)
22:19:04  <PublicServer> *** Kolo joined the game
22:20:35  <planetmaker> Osai, but what building stages should I use for the comic houses?
22:20:37  <PeterT> No, the revision was made in trunk
22:21:07  <Osai> what kind of stages do we have?
22:21:22  <planetmaker> construction stages... let me search
22:21:53  <planetmaker>
22:21:54  <Webster> Title: Transport Tycoon Forums • View topic - [UNIV] Comic Set (at
22:21:59  <planetmaker> ^  three proposals.
22:22:41  <planetmaker> additionally: one could combine 1 and 3, one could go for single painted walls / roofs in between...
22:23:40  <planetmaker>
22:23:41  <Webster> Title: Transport Tycoon Forums • View topic - [UNIV] Comic Set (at
22:24:07  <PublicServer> <csuke> bbh04 jammig a lot less with "revised" priorities
22:24:38  <Osai> planetmaker: the first one is cool
22:25:02  <planetmaker> he :-)
22:25:07  <PublicServer> *** SmatZ joined the game
22:25:11  <Osai> though I would give those inner contours same transparency
22:25:14  <planetmaker> I guess I get as many diverging opinions as I ask people :-P
22:25:49  <PublicServer> *** Peter has left the game (leaving)
22:25:49  <planetmaker> How do you mean transparency?
22:27:11  <PublicServer> <0sai> I changed ML between bbh01<>bbh02
22:27:55  <Osai> the first picture shows the black outline, white foreground and some black pieces inside
22:28:12  <Osai> those pieces could be a little bit greyed out
22:28:21  <Osai> they look too strong imho
22:28:23  <planetmaker> ah, ok
22:28:46  <planetmaker> that's definitely an idea.
22:28:57  <PublicServer> *** Kolo has left the game (leaving)
22:28:59  <Osai> and the third picture of the third version is cool too
22:29:17  <PublicServer> <csuke> alright peeps, me to bed!
22:29:18  <PublicServer> <csuke> nn
22:29:27  <PublicServer> *** csuke has left the game (leaving)
22:29:28  <PublicServer> <SmatZ> nn csuke
22:29:34  <SmatZ> !trains 952
22:29:34  <PublicServer> *** SmatZ has set max_trains to 952
22:29:41  <PublicServer> <0sai> good night
22:29:44  <SmatZ> !trains 950
22:29:44  <PublicServer> *** SmatZ has set max_trains to 950
22:29:45  <planetmaker> Osai, the 3rd of the 3rd version is easy: grayscale re-colour of the 4th one, done automatically as re-colour sprite by OpenTTD :-)
22:29:58  <Osai> yea, but its a cool idea :)
22:30:16  *** csuke has quit IRC
22:30:17  <Osai> do you have those stages somewhere?
22:30:24  <Osai> I could mix you my idea :)
22:30:48  <planetmaker> well... only those which are in that link.
22:30:58  <SmatZ> !trains 953
22:30:59  <PublicServer> *** SmatZ has set max_trains to 953
22:31:04  <planetmaker> Of course the repo has stages for the houses. But non has coloured ones as of now
22:31:11  <SmatZ> !trains 950
22:31:11  <PublicServer> *** SmatZ has set max_trains to 950
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22:35:29  <Osai> no
22:35:31  <Osai> np
22:35:39  <Osai> I just tested it
22:35:47  <Osai> a grey version between two colored is silly
22:35:50  <PublicServer> <Sietse> aah, someone adding a 4th ML
22:36:08  <PublicServer> *** SmatZ has left the game (leaving)
22:36:18  <PublicServer> <Kalaidos> for now just to oil/coal drop
22:36:29  <PublicServer> <Kalaidos> too tired to add connections to everywhere x_x
22:37:44  <SmatZ> so you left broken SLHs?
22:38:21  <PublicServer> <Kalaidos> broken as in not being to able to reach every lane?
22:38:59  <PeterT> Yeah
22:39:02  <PeterT> Pretty much
22:39:08  <PublicServer> <Kalaidos> yeah for now
22:39:18  <PeterT> Say !unfinished
22:39:24  <PublicServer> <Kalaidos> I will
22:40:13  <PublicServer> *** Peter joined the game
22:45:41  <PublicServer> <Sietse> I think the problem is more balancing (which wouldn't be helped by adding a line)
22:48:05  <Osai> planetmaker: :)
22:48:08  <Webster> Title: Transport Tycoon Forums • View topic - [UNIV] Comic Set (at
22:48:14  <planetmaker> gray and coloured doesn't work, no
22:48:59  <planetmaker> he, also nice, indeed! :-)
22:49:22  <planetmaker> some other variant I toyed with it a like yours, but grayscale only
22:49:26  <PublicServer> *** Sietse has left the game (connection lost)
22:49:36  <PublicServer> *** 0sai has left the game (leaving)
22:49:49  <Osai> hehe
22:49:52  <planetmaker> (or like my #3 where the 2nd stage is a faded-out gray-scale of sprite 3)
22:51:03  <planetmaker> actually, I'm pretty sure it's something like yours, my #1 or the same in pure grayscale
22:51:10  <PublicServer> <Kalaidos> jam's decreasing a bit tho
22:51:15  <PeterT> Osai: First post in a year?
22:51:37  <PublicServer> *** Peter has left the game (connection lost)
22:51:37  <PublicServer> *** Game paused (not enough players)
22:52:02  <sietse> !password
22:52:02  <PublicServer> sietse: squeak
22:52:06  <planetmaker> I think I really like the faded-out black outlines.
22:52:31  <PublicServer> *** Sietse joined the game
22:52:31  <Osai> PeterT: 1 year and seven days!
22:52:37  <PeterT> Hehe :)
22:53:14  <hylje> planetmaker: i'd figure comic houses would build by first sketching, then inking the outlines, then coloring in one shot
22:54:07  <planetmaker> that's only two building stages :-)
22:54:20  <planetmaker> (which is also possible, but we *could* use three)
22:54:35  <hylje> sketch-ink-color?
22:55:18  <hylje> ah yes, colored is already complete
22:56:51  <PublicServer> <Sietse> nice work kala
22:57:03  <PublicServer> <Kalaidos> hm?
22:57:28  <PublicServer> <Sietse> that fourth line reduces the pressure
22:59:39  <Osai> PeterT: why ?
22:59:51  <PeterT> Why not? It works?
22:59:57  <PeterT> Is there another?
23:00:18  <Osai> hmm, long time ago I installed that on our system
23:00:19  <Osai>
23:00:33  <Osai> but I found out just now it only redirects to this page
23:00:40  <Osai> we had that stand alone :(
23:00:58  <PublicServer> <Kalaidos> well, I'm off
23:01:02  <Osai> bye
23:01:03  <PublicServer> <Kalaidos> good night guys
23:01:06  <Osai> nite nite
23:01:09  <Osai> and ooh
23:01:10  <PublicServer> *** Kalaidos has left the game (leaving)
23:01:10  <PublicServer> *** Game paused (not enough players)
23:01:14  <Osai> its time for me too
23:01:22  *** el_B has quit IRC
23:02:31  <PeterT> night :'-(
23:03:11  <PublicServer> *** Sietse has joined spectators
23:03:32  <PeterT> !playercount
23:03:32  <PublicServer> PeterT: Number of players: 2
23:04:09  <PeterT> !password
23:04:09  <PublicServer> PeterT: cotted
23:04:27  *** Doomah has joined #openttdcoop
23:04:57  *** highpinger has joined #openttdcoop
23:05:17  <PublicServer> *** Peter joined the game
23:07:52  <PeterT> somebody join....
23:08:00  <PeterT> please?
23:10:39  <PublicServer> *** Kolo joined the game
23:10:43  *** Nickman_87 has quit IRC
23:14:32  <PublicServer> *** Peter has left the game (connection lost)
23:14:32  <PublicServer> *** Game paused (not enough players)
23:15:04  *** Doomah has quit IRC
23:15:21  <planetmaker> <-- Osai :-) Maybe also like that?
23:15:23  <Webster> Title: Transport Tycoon Forums • View topic - [UNIV] Comic Set (at
23:15:50  <Osai> interesting too :)
23:16:57  <Chris_Booth> planetmaker: i am not a GRF drawer
23:17:13  <planetmaker> anyway... time for bed as you already stated :-) Good night then :-)
23:17:24  <PublicServer> *** Kolo has left the game (leaving)
23:17:29  <Osai> good night :)
23:17:30  *** Kolo has quit IRC
23:17:37  <Chris_Booth> night planetmaker
23:24:52  <PeterT> !password
23:24:52  <PublicServer> PeterT: shovel
23:25:25  <PublicServer> *** Peter joined the game
23:27:38  <Chris_Booth> !password
23:27:39  <PublicServer> Chris_Booth: shovel
23:28:14  <PublicServer> *** Chris Booth joined the game
23:28:28  <PublicServer> <Peter> thanks
23:29:34  <SekiSelu> !players
23:29:35  <PublicServer> SekiSelu: Client 751 is Sietse, a spectator
23:29:36  <PublicServer> SekiSelu: Client 709 is OrR, a spectator
23:29:36  <PublicServer> SekiSelu: Client 758 (Orange) is Chris Booth, in company 1 (#openttdcoop)
23:29:36  <PublicServer> SekiSelu: Client 757 (Orange) is Peter, in company 1 (#openttdcoop)
23:33:37  *** highpinger has quit IRC
23:34:24  <PublicServer> <Chris Booth> town drop need some more platforms
23:34:37  <PublicServer> <Chris Booth> well i would say 6 - 9 more platforms
23:40:04  <PublicServer> <Peter> damn it
23:40:18  <PublicServer> <Chris Booth> what?
23:40:36  <PublicServer> *** Peter has left the game (connection lost)
23:40:37  <PublicServer> *** Game paused (not enough players)
23:40:51  <PeterT> brb
23:40:58  <PeterT> My computer is slllloooowwww....
23:40:59  <Chris_Booth> Grr i was building
23:42:23  <PublicServer> *** Sietse has joined company #1
23:42:38  <PublicServer> <Chris Booth> thanks
23:42:39  <PublicServer> <Sietse> go ahead
23:42:40  <PublicServer> <Chris Booth> thanks
23:44:38  <PeterT> !password
23:44:38  <PublicServer> PeterT: exhume
23:45:13  <PublicServer> *** Peter joined the game
23:46:06  <PublicServer> <Sietse> you made the platforms to long :)
23:46:50  <PublicServer> <Chris Booth> not anymore they are normal now
23:47:27  <PublicServer> <Sietse> can u do that withthe  bulldozer tool?
23:47:37  <PublicServer> <Chris Booth> no
23:47:51  <PublicServer> <Chris Booth> only with the remove tool
23:48:08  <PublicServer> <Peter> Does anybody actually listen to the default game music when playing?
23:48:28  <PublicServer> <Sietse> Iam not
23:48:32  <PublicServer> <Peter> I am
23:49:06  <PublicServer> <Sietse> wood waiting there at towndrop :D
23:49:20  <PublicServer> <Sietse> listening to american music :)
23:55:40  *** ^Spike^ has quit IRC
23:55:44  <PublicServer> <Peter> Chris_Booth: Do you have school tommorow?
23:55:55  <PublicServer> <Chris Booth> i dont ever have school
23:56:34  <PublicServer> <Peter> Yeah, I didn't think you did. There's no way you could possibly get up after staying up til 12/1AM
23:57:03  <PublicServer> <Chris Booth> i have university
23:58:11  <PublicServer> <Sietse> they prefer the old part...
23:58:22  <PublicServer> *** Peter has left the game (connection lost)
23:59:19  <PeterT> !password
23:59:19  <PublicServer> PeterT: tidier
23:59:20  <PublicServer> <Chris Booth> PF is stupid sometimes
23:59:48  <PublicServer> <Sietse> or too smart :)
23:59:55  <PublicServer> *** Peter joined the game

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