Log for #openttdcoop on 9th December 2009:
Times are UTC Toggle Colours
00:21:17  <Trapdoor> ok so about SRNW
00:21:33  <Trapdoor> i have 2 stations and an overflow track
00:21:43  <Trapdoor> but trains only go to the two stations
00:21:48  <Trapdoor> they never go to the overflow track
00:24:34  <Trapdoor> probably because they cant ever reach the exit...
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00:55:52  <Webster> Latest update from devzone: OpenSFX - OpenSFX 0.2.0 <>
01:26:29  <Trapdoor> quick question if you dont mind hylje
01:26:59  <Trapdoor> wait nm im dumb
01:45:27  <Trapdoor> actually i do have a question
01:45:33  <PeterT> Go ahead
01:45:53  <Trapdoor> do you know SNRW?
01:45:55  <Trapdoor> SRNW*
01:47:23  <PeterT> Not really, no
01:47:29  <PeterT> but just ask the question
01:47:43  <Trapdoor> i cant get it to work
01:47:57  <Trapdoor> it's set up just like in the example
01:48:25  <Trapdoor> the train's orders are go to station and transfer, leave empty
01:48:28  <Trapdoor> then go to waypoint
01:48:40  <PeterT> Wiki isn't loading for me
01:48:54  <Trapdoor> srnw isn't that very well documented
01:51:45  <Trapdoor> what does say...
01:51:49  <Trapdoor> LLLL_RRRR mean?
01:53:40  <Trapdoor> im guessing it's a 4 tile wide mainline with a single tile dividing them?
01:54:59  <PeterT> Yeap
01:55:01  <PeterT> You guessed it
01:57:57  <KenjiE20> define: ll
01:57:57  <Webster> ll: LL / RR or variations thereof are indicating directions on a main- or sideline
01:58:29  <Trapdoor> ah ok
01:58:31  <PeterT> webster doesn't use "@" anymore?
01:58:40  <PeterT> just 'define'?
01:58:46  <Trapdoor> kenji can you help me with a srnw?
01:58:49  <KenjiE20> @config reply.whenAddressedBy.chars
01:58:49  <Webster> KenjiE20: Global: @; #openttdcoop: @
01:58:53  <KenjiE20> @config reply.whenAddressedBy.strings
01:58:53  <Webster> KenjiE20: Global: ?: j: def: jargon: d: define:; #openttdcoop: ?: j: def: jargon: d: define:
01:59:01  <KenjiE20> Trapdoor: maybe
01:59:10  <Trapdoor> should be simple enough
01:59:25  <PeterT> Ahh
01:59:27  <Trapdoor> i made a small srnw servicing a city, just to try it out small scale first
01:59:30  <PeterT> jargon: LL_RR
01:59:43  <PeterT> jargon: PSG
01:59:43  <Webster> psg: Public Server Game
01:59:51  <PeterT> jargon: SRNW
01:59:51  <Webster> srnw: Self-regulating Network, see also:
02:00:07  <PeterT> Quite a good bot you have Kenji
02:00:08  <KenjiE20> yes, we've proved it works
02:00:10  <KenjiE20> shut up now
02:00:17  <PeterT> :-)
02:00:20  <PeterT> Ok
02:00:25  <Trapdoor> trains all share the order "transfer and leave empty" at the dropoff station, and then go to the srnw entrance
02:00:38  <Trapdoor> from there it has 3 options, station 1, station 2 or the overflow
02:00:49  <Trapdoor> however they never go to the overflow even though both stations are taken
02:00:52  <Trapdoor> and signals are red
02:01:02  <Trapdoor> they'd rather just wait at the first or second station
02:01:23  <Trapdoor> signalling is correct as i've sent one train to the depot and it found it just fine
02:01:28  <KenjiE20> without seeing it; make the signals controling the stations two-ways
02:01:44  <Trapdoor> oh shit
02:01:53  <Trapdoor> is there a reason that works?
02:02:02  <KenjiE20> two-way red's act as EOL
02:02:19  *** ARGinianPeon26197 is now known as Zarenor
02:02:20  <KenjiE20> i.e. maximum penalty / last resort
02:02:23  <Trapdoor> interesting
02:02:24  <Zarenor> !info
02:02:24  <PublicServer> Zarenor: #:1(Orange) Company Name: 'Cafingway Transport'  Year Founded: 1950  Money: 1187002494  Loan: 0  Value: 1198091922  (T:725, R:0, P:3, S:0) unprotected
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02:03:13  <KenjiE20> generally it's wise to use two-ways as flow control on a SRNW
02:03:31  <Trapdoor> kenji, by penalty you mean it's the least preferred route for the pathfinding system?
02:03:38  <KenjiE20> without, they tend to hunt down the 'nicest' route back
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02:03:46  <KenjiE20> yep
02:04:19  <KenjiE20> the less pens a line has the 'nicer' it is
02:04:29  <Zarenor> Nicest being least tiles and least signals and least stations
02:04:40  <KenjiE20> least hills
02:04:45  <KenjiE20> least other trains
02:04:46  <KenjiE20> etc
02:04:49  <Zarenor> Hills are accounted for?
02:04:53  <KenjiE20> very slightly
02:05:02  <Zarenor> I didn't remember that.. trains are a good bit of penalty..
02:05:10  <KenjiE20> LCs too
02:05:29  <Trapdoor> so if i see a pattern with a train repeadetly going into the overflow track it's a good idea to depot it until i expand the srnw?
02:05:35  <Zarenor> but the twoway exit is essentially infinite penalty, correct?
02:05:48  <KenjiE20> twoway red, yes
02:05:59  <KenjiE20> Trapdoor: depends on the SRNW
02:06:11  <KenjiE20> might be better to run less, or time the re-injection
02:06:20  <Trapdoor> yea i have it at 1 train per 20 days
02:06:55  <Trapdoor> what im noticing though is that the train that's waiting to be injected feels it's been waiting for long enough and turns around
02:07:05  <Trapdoor> and just as it turns around, it's supposed to be injected
02:07:07  <KenjiE20> @setdef
02:07:07  <Webster> setdef: Command used to make a preset selection of settings revert to #openttdcoop defaults, see also:
02:07:15  <KenjiE20> ^ have a look at those
02:07:27  <Trapdoor> and if it's not my server im out of luck, yea?
02:07:29  <KenjiE20> iirc you want the wait_for_path ones
02:07:31  <KenjiE20> nope
02:07:35  <KenjiE20> @man console
02:07:37  <Webster> Console - OpenTTD -
02:07:39  <Trapdoor> really?
02:07:49  <KenjiE20> should work
02:08:03  <PeterT> Wiki doesn't load for me, does it for you?
02:08:11  <PeterT> #openttdcoop wiki
02:08:19  <Trapdoor> loads for me
02:08:21  <KenjiE20> @wiki Main Page
02:08:25  <Webster> #openttdcoop Wiki -
02:08:29  <KenjiE20> ^ that's loading
02:09:30  <Trapdoor> it's a server setting or what?
02:10:39  <KenjiE20> the path ones are YAPF, so shouldn't be server dependant
02:12:00  <Trapdoor> AHA!
02:12:01  <Trapdoor> Fifth, if you have been around some time on our Public Server and built some nice hubs and stations (don't forget to name them), you have proven your construction, creative skills and cooperative spirit and therefore got promoted by a two-third majority of active #optenttdcoop-members to a full member of #openttdcoop. Writing some blogposts or contributing content to our wiki is very helpful in order to increase the speed of this process!
02:12:09  <Trapdoor> #optenttdcoop-members
02:12:19  <Trapdoor> i spotted a typo, so i've contributed content to the wiki yea+
02:12:20  <Trapdoor> ?
02:12:35  <KenjiE20> lol
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02:18:33  <Trapdoor> man, some fucker in a game im on put his lanes so retarded that i had to make 19 tile wide tunnels to pass it
02:19:10  <Trapdoor> yea, my LR ml has 19 tile wide tunnels that had to be quadrupled
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02:21:49  <Trapdoor> is it a good idea to give the sl prio over the sl stations joining it?
02:21:55  <Trapdoor> is it best practice?
02:22:17  <PeterT> No, where did you read that?
02:22:29  <Trapdoor> i just figured it'd be a good idea
02:22:36  <PeterT> It good practice to give prio to SL in SLHs
02:22:48  <Trapdoor> what?
02:23:18  <Trapdoor> isnt a sideline hub for joining sidelines with mainlines?
02:23:22  <PeterT> Yes,
02:23:43  <Trapdoor> then wouldnt it be best to give prio to ml?
02:23:45  <PeterT> and when the SL joins the ML, the ML has to have priority
02:23:48  <PeterT> Yeah
02:23:55  <PeterT> Oh, sorry
02:24:01  <PeterT> disregard what I said above
02:24:08  <PeterT> o_0
02:24:11  <Trapdoor> lol
02:24:22  <Trapdoor> yea i was about to ask if you were on drugs
02:24:49  <Trapdoor> anyways back to my question, it's a good idea to give the SL prio over the sl station exits?
02:24:59  <PeterT> No
02:25:05  <PeterT> There's no reason to
02:25:40  <Trapdoor> even just to be nice? :P
02:25:55  <PeterT> go ahead
02:26:18  <Trapdoor> this isnt in a ottdcoop game by the way, just in a game im in
02:26:36  <Trapdoor> it's mostly for waving my dick around
02:27:56  <Zarenor> SL versus station joining the SL has no preference in #openttdcoop, because the SLs have nowhere else to go, and if we clog the station, we clog the sideline, which causes MAJOR issues
02:28:14  <PeterT> I hope you were speaking metaphorically
02:28:34  <Zarenor> Don't we all....
02:28:37  <Trapdoor> so it's preferably to just get trains out on the SL no matter how?
02:29:17  <Zarenor> it's preferable that there is no priority one way or the other between trains already on the SL, and trains not on the SL
02:29:28  <Trapdoor> ah ok
02:29:35  <Trapdoor> so SL should just be point to point no bullshit?
02:30:01  <Zarenor> such that if a train farther out on the sideline becomes clogged, there is minimal effect on earlier stations, so that we can fix one station, instead of bandaid-aid 10 to fix one
02:30:12  <Zarenor> yes, bandaid-aid
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02:36:55  <AdTheRat> okie..
02:37:14  <AdTheRat> NOW I understand why you guys tend to perfer 3 way junctions over 4
02:37:16  <AdTheRat> hee
02:37:20  <AdTheRat> *falls over*
02:38:05  <KenjiE20|LT> yep, 6 more connections * by however many lines
02:38:36  <AdTheRat> hee.. and my current design has two 4 ways
02:38:48  <AdTheRat> I just converrted one of them to a better junction
02:38:52  <AdTheRat> <_<
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02:39:57  <KenjiE20|LT> still, better a 4-way than two 3-ways with a bottleneck in the middle
02:40:28  <AdTheRat> insane amount of space needed thou
02:40:29  <AdTheRat> o_o;
02:41:15  <AdTheRat> much has changed on coldfront one, hee
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02:51:12  <PeterT> is there a way to see what other networks a user is on using /whois?
02:51:48  <AdTheRat> no
02:52:14  <PeterT> Is there a way at all?
02:52:31  <AdTheRat> as IRC networks are like indivial servers, /whois belong to that network only
02:52:36  <AdTheRat> hmmm.. no
02:52:53  <PeterT> What was the network you were on yesterday?
02:52:57  <AdTheRat> Coldfront
02:53:00  <PeterT> ahh
02:53:01  <AdTheRat>
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02:53:10  <AdTheRat> He did it again!
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03:24:45  <Trapdoor> where is north?
03:24:52  <Trapdoor> is that up to the left?
03:30:09  <Trapdoor> oh man have i got a screenshot for you guys
03:31:21  <Trapdoor>
03:31:33  <Trapdoor> gentlemen, i give you, "The Pro"
03:32:37  <PeterT> <--- Leave the poor guy alone... or at least give him some help
03:39:13  <PeterT> Night all
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04:40:29  <starbuck> !password
04:40:29  <PublicServer> starbuck: chintz
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07:46:09  <HamSandwich> !password
07:46:09  <PublicServer> HamSandwich: hooves
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09:20:15  <bartavelle> hello
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16:15:12  <insulfrog> !password
16:15:12  <PublicServer> insulfrog: worsen
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16:15:57  <insulfrog> !players
16:15:58  <PublicServer> insulfrog: Client 459 (Orange) is insulfrog, in company 1 (Cafingway Transport)
16:19:07  <sparr> I notice in the tutorial savegame that some stations connect to sidelines in only one direction...  Is that usual?
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16:25:18  <Mark> sparr: as there are no drops at the other end of the sideline connecting it to both would be quite pointless
16:25:23  <Mark> so yes, it's usual
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16:52:04  <Techinica> !password
16:52:04  <PublicServer> Techinica: marted
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16:56:38  <Intexon> !clients
16:56:41  <Intexon> !password
16:56:42  <PublicServer> Intexon: marted
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17:04:03  <jondisti> !password
17:04:04  <PublicServer> jondisti: marted
17:05:48  <jondisti> !password
17:05:48  <PublicServer> jondisti: aromas
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17:18:55  <sparr> on the tutorial savegame, I am trying to copy the track layout for the Rumblegate Woods terminus
17:19:40  <sparr> The signals nearest the station are Exit Signals, yes?  I am noticing in my copy that a train entering or leaving the station blocks another train from doing the same at the same time.  Why not path signals there?
17:20:06  <sparr> err, from doing the opposite
17:20:08  <Trapdoor> !password
17:20:09  <PublicServer> Trapdoor: camels
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17:22:04  <Techinica> !password
17:22:04  <PublicServer> Techinica: camels
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17:23:06  <Techinica> hmmm
17:23:22  <Techinica> something hates me
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17:23:57  <Techinica> !password
17:23:58  <PublicServer> Techinica: camels
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17:28:23  <PublicServer> <jondisti> fuck
17:28:30  <PublicServer> <Techinica> ?
17:29:14  <PublicServer> <jondisti> crash
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17:29:22  <PublicServer> <Techinica> :(
17:29:22  <PublicServer> <Trapdoor> hahah where?
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17:29:36  <PublicServer> <jondisti> print works
17:29:38  <PublicServer> <Trapdoor> sign?
17:29:56  <PublicServer> <jondisti> main station called print works :P
17:30:08  <PublicServer> <Techinica> bah what'd you do to my station?
17:30:14  <PublicServer> <Techinica> lol
17:30:40  <PublicServer> <Trapdoor> way to go jondist :P
17:30:51  <PublicServer> <Techinica> still don't think you should have swapped the drop and pickup...
17:31:10  <PublicServer> <jondisti> that's the way it has always been
17:31:17  <PublicServer> <jondisti> drop has more platforms than pickup
17:31:21  <PublicServer> <Techinica> but drop is like waaay quicker
17:32:02  <PublicServer> <Techinica> especially when pickup only fills one train at a time...
17:32:09  <PublicServer> <Techinica> but whatever.
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17:33:31  <PublicServer> <jondisti> both stations would need balancing before station
17:34:31  <PublicServer> <jondisti> bah
17:34:39  <PublicServer> <jondisti> maybe i don't mess things up anymore :P
17:34:42  <PublicServer> <jondisti> ->
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17:35:36  <sparr> does the PublicServer bot repeat irc to the game, or only game to irc?
17:35:44  <PublicServer> <Techinica> both ways
17:35:57  <sparr> ok, well, for people in IRC who can click the link...
17:36:17  <Techinica> what about it?
17:36:21  <sparr> Is there a better way to add that station, within the network already built in the tutorial game?  Any simple solutions to the problems I noted with signs?
17:36:53  <KenjiE20> game dates back to pre-PBS, and pre-realistic accel
17:37:04  <sparr> KenjiE20: ahh, ok, so not as helpful then :(
17:37:13  <sparr> I'm trying to learn some things about signaling and such
17:37:19  <Techinica> change it to RoRo with more platforms...
17:37:19  <KenjiE20> It's still all valid
17:37:33  <KenjiE20> think of it as a concept diagram
17:37:54  <sparr> Techinica: it does handle the 7 trains necessary to carry the full load of the industries there
17:38:03  <sparr> the incoming queue actually doesn't back up more than 1 train
17:38:35  <sparr> the 'fake station' is new to me, did I use it right?
17:39:02  <PublicServer> <Techinica> so long as the 'coverage area' touches the coal mine..
17:39:14  <KenjiE20> it's right on the corner so yea
17:39:17  <PublicServer> <Techinica> probably does.
17:40:03  <sparr> within the "rules" of coop games, would it be inappropriate to avoid the top tight curve and the very tight curve by connecting to the northeast-ward track above "Tight curve"?  that train never needs to go west on the mainline
17:41:20  <Techinica> if trains from there never need to go west, then yeah, its pointless slowing the train down like that.
17:41:24  <sparr> that is, instead of "very tight curve" just continue the track northward towards the rocks and connect near the tail end of that livestock train
17:41:47  <Techinica> though you'd probably want a priority on it if you did.
17:41:55  <KenjiE20> and if you need to add another industry later?
17:42:10  <KenjiE20> I'd loop it the opposite way
17:42:24  <sparr> KenjiE20: that is why I ask.  I asked about something similar earlier and was surprised to hear someone say that such decisions were usual
17:42:32  *** damalix has joined #openttdcoop
17:43:02  <sparr> Rumblegate Woods can't go south on the sideline
17:43:10  <sparr> or be entered from the south
17:43:25  <sparr> it seems like most of the stations connect to sidelines in one direction only
17:43:40  <PublicServer> *** damalix_ joined the game
17:43:40  <PublicServer> <damalix_> 'lo
17:43:41  <sparr> but I was curious if that same attitude applied to mainline connections
17:45:51  <sparr> Techinica: still trying to wrap my head around the signaling mechanics involved in a priority
17:47:31  <PublicServer> *** Techinica has left the game (connection lost)
17:48:49  <Techinica> I'm still trying to figure out the mechanics of my internet connection :P
17:48:55  <Techinica> !password
17:48:55  <PublicServer> Techinica: rustic
17:49:00  <PublicServer> <damalix_> :)
17:49:08  <PublicServer> *** Techinica joined the game
17:49:17  <PublicServer> <damalix_> It's a rustic internet connection :p
17:49:28  <PublicServer> <Techinica> rusty more like it...
17:49:42  <PublicServer> <Techinica> its dropped me like 5 times in the last 30 minutes.
17:51:54  <PublicServer> *** Mark joined the game
17:51:55  <PublicServer> <Mark> evening
17:52:02  <PublicServer> <damalix_> 'evening Mark
17:52:03  <PublicServer> <Techinica> hey
17:52:40  <PublicServer> <Mark> let's double the paper mill bound ML
17:52:56  <PublicServer> <Techinica> agreed.
17:54:27  <sparr> ok, I think I understand the simple two-way signal prio
17:54:39  <PublicServer> <Techinica> there's already 250-odd trains on that route now...
17:54:40  <PublicServer> <Mark> :)
17:54:45  <PublicServer> <Techinica> sure to be more...
17:54:57  <PublicServer> <Techinica> I'm still adding more as required actually.
17:58:12  <PublicServer> <Techinica> I have a theory that the trains coming into the Print Works might be better balanced by actually removing the balancing at the entry...
17:58:31  <PublicServer> <Mark> well of course
17:58:41  <PublicServer> <Mark> i'm not going to do a 2+2->4 :P
17:59:20  <PublicServer> <Techinica> just going to destroy some things there :P
18:02:55  <sietse> !password
18:02:55  <PublicServer> sietse: darned
18:03:04  <PublicServer> *** Sietse joined the game
18:03:09  <PublicServer> <Sietse> hello
18:03:18  <PublicServer> <Mark> hello
18:05:06  <PublicServer> <damalix_> hello Sietse
18:05:25  <PublicServer> <Sietse> quite some traffic atm
18:05:40  <PublicServer> <Mark> yep
18:06:11  <PublicServer> <Sietse> northern part barely contains any load though
18:06:32  <PublicServer> <Mark> yeah.. poorly balanced arctic industries
18:07:20  <Seppel> all hail the wood
18:07:23  <PublicServer> <damalix_> Many farms are not connected
18:07:28  <PublicServer> *** jondisti has joined company #1
18:07:34  <PublicServer> <Mark> yeah, go connect some farms
18:07:36  <PublicServer> <jondisti> what's exactly happening @ printworks?
18:07:48  <PublicServer> <Sietse> there is clearly one route
18:08:03  <PublicServer> <Mark> jondisti: doubling that ML
18:08:09  <PublicServer> <damalix_> SLH are more centered on mountains, where are the forests, but not many of them in valleys where the farms are
18:08:20  <PublicServer> <Techinica> removing the balance on the incoming to try and force them to use both the ML lines a bit better...
18:08:34  <PublicServer> <jondisti> Techinica:
18:08:48  <PublicServer> *** Sepp joined the game
18:08:49  <PublicServer> <jondisti> now they have to choose lanes in BBH
18:09:07  <PublicServer> <jondisti> paper goes to left side and goods other
18:09:55  <PublicServer> <Techinica> well thats still better than it was before.
18:10:04  <PublicServer> <Techinica> 75% of the trains on one line and 25% on the other
18:10:35  <PublicServer> <jondisti> well the BBH isn't balanced now
18:10:46  <PublicServer> <jondisti> it's forcing different trains to pick different tracks
18:12:15  <sparr> does it bother you guys that I am asking newbie questions here?
18:12:28  <PublicServer> <damalix_> T connect everything in Great Bentbourne Bridge valley, is it better to extend SLH04 or to build a newSLH ?
18:12:55  <PublicServer> *** Techinica has left the game (connection lost)
18:13:18  <PublicServer> <jondisti> wait for SLH10 to be ready :)
18:13:41  <Techinica> !password
18:13:41  <PublicServer> Techinica: malice
18:13:42  <PublicServer> <damalix_> it's even further than 04
18:13:53  <PublicServer> *** Techinica joined the game
18:13:58  <PublicServer> <jondisti> it's on 3 lane ML
18:14:00  <damalix> sparr: Go ahead, but be sure to have a look to the wiki and/or the quickstart page before ;)
18:14:02  <PublicServer> <jondisti> which doesn't have that much traffic
18:14:19  <sparr> damalix: have.  trying to put that book-learning into action :)
18:14:36  <PublicServer> <damalix_> Let's go farming then, we'll make a dedicated hub if needed later n
18:14:59  <PublicServer> <jondisti> i don't say no, that was just a suggestion
18:15:08  <PublicServer> <jondisti> go ahead and build a new one if you want to :)
18:15:34  <sparr> so, here's that same bit of the tutorial save, but connected to part of the junction instead of squeezed onto the sideline, also with a (not long enough) prio
18:15:39  <sparr>
18:16:10  <sparr> is there a good way to make the prio longer, without doing a lot of landscaping and bridging?
18:16:49  <Mark> you don't really want to extend prios past splits
18:17:03  <Mark> trains not even using the track recieving prio will also trigger it, blocking the merging lane
18:17:34  <damalix> We don't use PBS for prios
18:18:04  <PublicServer> <jondisti> but it works
18:18:13  <PublicServer> <damalix_> It's CPU wastage :)
18:18:53  <PublicServer> <jondisti> that's true also
18:19:15  <PublicServer> <Mark> and it doesn't allow for usage together with twoways
18:19:45  <sparr> damalix: good to know.  the wiki doesn't make that distinction when it mentions pbs prios
18:20:09  <damalix> @prio
18:20:10  <Webster> prio: Priority, see also:
18:20:13  <sparr> Mark: i know, would have to extend the prio and the connecting point for the incoming track forward, building a bridge over the east end of the tunnels
18:20:36  <sparr> damalix: right...  "preferred" doesn't imply "only accepted" to me, but now i know
18:20:43  <Mark> if you'd change it to regular prios you could add some twoways
18:20:46  <jondisti> sparr: or make the split earlier
18:21:20  <sparr> jondisti: I am, for now, trying to disturb the existing track network as little as possible
18:21:31  <sparr> with the assumption that the people who laid it down know more than I do, for now :)
18:21:49  <Mark> don't put too much trust in mucht :P
18:22:06  <Mucht> oO
18:22:12  <Mark> or isn't that in the tutorial savegame?
18:22:17  <Mark> hello Mucht :)
18:22:39  <jondisti> sparr: easiest way would be putting the split earlier
18:22:43  <jondisti> and no TF at all :)
18:23:00  <Mucht> don't remeber that being in the tutorial savegame
18:23:13  <sparr> ok, so on a standard prio, the secondary track is blocked by the entry signal as long as any of the exit signals on the parallel main track are red, and they are red as long as there is a train on any of the segments of the main track where the parallel track connects
18:23:26  <sparr> ?
18:24:39  <Mark> the paralel track should not have only exit signals
18:24:54  <Mark> imho the wiki page is pretty clear
18:25:35  <Mark> only the pbs prio over bridge is wrong.. should remove that
18:28:29  *** mixrin has joined #openttdcoop
18:31:54  <PublicServer> <Techinica> optimum station rating is between 65 and 75% yea?
18:32:06  <PublicServer> <Mark> it was... 3 years ago
18:32:09  <jondisti> Mark: hows that wrong?
18:32:19  <PublicServer> <Techinica> lol
18:32:31  <PublicServer> <Techinica> so it doesnt matter anymore?
18:32:38  <PublicServer> <Mark> it triggers the twoway when one bridge is taken making it an infinite penalty
18:32:48  *** V453000 has joined #openttdcoop
18:33:01  <PublicServer> <Mark> Techinica: higher is better, ie higher chance to increase productien
18:33:09  <PublicServer> <Techinica> okay
18:33:14  <V453000> hi! :)
18:33:23  <PublicServer> <Sietse> heya
18:33:31  <PublicServer> <Techinica> so basically just keep dumping in trains so long as the station is producing....
18:33:36  <PublicServer> <Mark> though it might be wise to keep it a bit lower to compensate for industry changes without getting a pile of trains at the entry
18:33:45  <PublicServer> <Techinica> okay
18:33:45  <PublicServer> <Mark> especially for bigger industries
18:34:08  <PublicServer> <Techinica> been 'caretaking' for New Pratown Woods...
18:34:10  <V453000> !password
18:34:10  <PublicServer> V453000: bigamy
18:34:28  <PublicServer> <Techinica> That thing's massive...
18:34:32  <PublicServer> *** V453000 joined the game
18:34:55  <PublicServer> <Techinica> been checking it every now and again
18:34:59  <PublicServer> <Mark> and walked 50 tiles
18:35:04  <PublicServer> <Mark> ugly as hell imho
18:35:07  <PublicServer> <Techinica> yeah..
18:35:17  <PublicServer> <Techinica> Certainly wasn't me that made that slh...
18:35:20  <sparr> Mark: my problem with the wiki page is that I find the default signal graphics very very hard to distinguish because they are so small.  The illustration is probably adequate other than that
18:35:57  <Mark> i assume you tried clicking the image :P
18:36:33  <Mark> and they're not default, they're OpenGFX
18:36:41  <PublicServer> <jondisti> hmm i might remove west connection of SLH since the one who built it isn't doing it
18:36:50  <PublicServer> <jondisti> SLH11 i mean
18:37:00  <PublicServer> <Mark> yeah you could
18:37:09  <PublicServer> <Mark> it's only sitting there being ugly now :P
18:39:02  <sparr> Mark: sorry, that
18:39:07  <PublicServer> <jondisti> i actually told him that SLHs DONT need connection to town drop
18:39:36  <PublicServer> <Mark> i wrote a way too big wiki page on that matter :P
18:41:06  <PublicServer> <V453000> just synced these two...
18:41:12  <PublicServer> <V453000> but whatever there
18:41:21  <PublicServer> <jondisti> ?
18:41:33  <PublicServer> <V453000> nevermind
18:43:38  <PublicServer> <Techinica> looks like BBH09 needs some help...
18:43:58  <PublicServer> <Techinica> nvm, somebody's on it.
18:43:59  <PublicServer> *** Sepp has left the game (leaving)
18:44:27  <PublicServer> <V453000> Techinica: can I edit your future-merger before the wood drop?
18:44:29  <PublicServer> <V453000> it jams
18:44:42  <PublicServer> <V453000> would just move the middle bridges one tile to the bottom
18:44:45  <PublicServer> <Techinica> someones hacking away at it now.
18:44:51  <PublicServer> *** Sepp joined the game
18:44:58  <PublicServer> <V453000> oh right
18:45:01  <PublicServer> <V453000> Mark
18:45:04  <PublicServer> <Techinica> yeah :)
18:45:06  <PublicServer> *** Sepp has left the game (leaving)
18:45:08  <PublicServer> <Mark> who else :)
18:45:10  <PublicServer> <Techinica> probably upgrading it to 3 line?
18:45:23  <PublicServer> <Mark> 4 even
18:45:26  <PublicServer> <Techinica> even
18:45:30  <PublicServer> <V453000> :D
18:46:00  <PublicServer> <Techinica> gonna do the BBH aswell? :P
18:46:09  <PublicServer> <Mark> sure, that's the easy part :P
18:50:07  *** LordAzamath has quit IRC
18:53:19  <PublicServer> <Mark> woohoo
18:53:29  <PublicServer> <V453000> :D
18:53:54  <PublicServer> <V453000> geez
18:54:34  <PublicServer> <jondisti> can i remove airport?
18:54:36  <PublicServer> <jondisti> it's ugly
18:54:46  <PublicServer> <Mark> yeah
18:54:51  <PublicServer> <Techinica> dont think there's any planes now anyway
18:55:04  <PublicServer> <jondisti> in hangars there was
18:55:08  <PublicServer> <jondisti> :P
18:55:16  <PublicServer> <Techinica> load of good they are there :P
18:56:22  <PublicServer> <Mark> we can keep the old ML for the outbound track
18:56:40  <PublicServer> <V453000> yes
18:56:53  <PublicServer> <Mark> now we need 4 to 2+2 splitter at BBH09
18:57:25  <PublicServer> <V453000> should I make it?
18:57:40  <PublicServer> <Mark> she's all yours :P
18:57:44  <PublicServer> <V453000> okay
18:59:06  <Mark> woohoo ryanair has 5 euro tickets again..
18:59:13  <PublicServer> <V453000> ?:? :D
18:59:14  <PublicServer> <Techinica> hmmm...
18:59:36  <PublicServer> <Techinica> all destinations?
18:59:49  <Mark> not really..
18:59:56  <Mark> eindhoven - barcelona is tempting though
19:00:14  <PublicServer> <Techinica> I'd have to have something out of Gothenburg, Sweden
19:01:08  <Mark> dunno about those, i only subscribed for offers departing close from here
19:01:13  <PublicServer> <Techinica> ah
19:01:26  <PublicServer> <Techinica> might check their site..
19:02:34  <Mark> too bad it's such a crappy site
19:02:52  <Mark> guess that's what one can expect :P
19:05:27  <sparr> @quickstart
19:05:30  <Webster> Quickstart - #openttdcoop Wiki -
19:05:38  <sparr> of course
19:05:47  <Mark> @slowstart
19:05:48  <Webster> Read everything on the wiki, and I mean everything
19:06:10  <sparr> I read a lot of it...
19:06:14  <sparr> including one page I cannot find now
19:06:16  <Mark> hehe
19:06:20  <Mark> about what?
19:06:31  <sparr> which included the address of the server and a link to the GRF pak and such
19:06:54  <sparr> which is not on [[quickstart]] or [[Public Server]]
19:08:58  <Mark> can't help you there
19:09:16  <PublicServer> <Mark> coffee time
19:09:19  <PublicServer> *** Mark has joined spectators
19:09:20  <PublicServer> <V453000> enjoy
19:09:32  <PublicServer> *** jondisti has joined spectators
19:09:52  <PublicServer> <V453000> wow
19:09:55  <PublicServer> *** V453000 has left the game (connection lost)
19:10:02  <V453000> o_O
19:10:13  <V453000> !password
19:10:13  <PublicServer> V453000: chalky
19:10:23  <PublicServer> *** V453000 joined the game
19:12:59  <PublicServer> *** Spike joined the game
19:13:05  <PublicServer> <V453000> hi spike
19:13:08  <PublicServer> <Spike> ellow
19:13:34  <PublicServer> * Spike sees jam?
19:13:55  <PublicServer> <Techinica> if its near the town drop... yeah, thats my bad.
19:13:56  <PublicServer> <V453000> O_o not enough wood
19:14:01  <PublicServer> <Spike> ...
19:14:04  <PublicServer> <V453000> oh there too
19:14:08  <PublicServer> <Spike> 90 trains.... for 1 wood station...
19:14:13  <PublicServer> <Techinica> blame the delete there :P
19:14:38  <PublicServer> <Spike> what delete...
19:14:55  <PublicServer> <Techinica> I accidently deleted the station entirely :(
19:15:32  <PublicServer> <Techinica> hence why theres a conciderable backup.
19:15:38  <PublicServer> <Techinica> I'll sort it out
19:16:22  <sparr> This content is unknown and can't be downloaded inside OpenTTD
19:16:23  <sparr> :(
19:16:29  <PublicServer> <V453000> ?
19:16:35  <PublicServer> <V453000> which
19:17:19  <sparr> a lot of the GRFs, I was going to try to use the content service for all of them
19:17:31  <sparr> i guess I need to install the pack from the wiki THEN use the content service
19:17:51  <PublicServer> <V453000> hmmm
19:17:59  <PublicServer> <V453000> that is a good way to do it
19:18:08  <PublicServer> <V453000> mainly get the coop package
19:20:55  <PublicServer> *** Spike has joined company #1
19:22:10  <sparr> ok, better now
19:22:16  <sparr> only 3 missing from the coop package
19:22:24  <sparr> and those are available on the content service
19:22:33  <PublicServer> <V453000> :)
19:22:44  <PublicServer> <Spike> never underestimate the wiki power.. ;)
19:22:56  <sparr> :( @ coop package having the files all unarchived, instead of in tars like downloaded packages
19:23:10  <sparr> also, funny numerical coincidence, the 3 missing packages total 1.00 MiB :)
19:23:27  <sparr> !password
19:23:28  <PublicServer> sparr: canter
19:23:46  <PublicServer> *** Player joined the game
19:23:46  <Webster> Player, please change your in game nick
19:24:16  <PublicServer> *** Player has changed his/her name to sparr
19:24:59  <PublicServer> <sparr> is there a way to suppress the "vehicle is getting old" popups?
19:25:12  <PublicServer> <V453000> yes
19:25:15  <PublicServer> <Techinica> yeah, you need to change your message settings
19:25:22  <PublicServer> <V453000> :)
19:25:22  <PublicServer> <Spike> check !stuck train
19:25:56  <PublicServer> <Techinica> the prio is holding it there...
19:26:03  <PublicServer> <Spike> i get a feeling it's there for years already
19:26:08  <PublicServer> <Techinica> probably
19:26:18  <PublicServer> <V453000> :D oh
19:26:30  <PublicServer> <sparr> sorry, how does that work?
19:26:37  <PublicServer> <Spike> in your signs list
19:26:46  <PublicServer> <Spike> the signs with ! are up higher
19:26:54  <PublicServer> <Spike> so sometimes when signing stuff it's easier
19:27:18  <PublicServer> <Spike> to find it in that list
19:28:01  <PublicServer> <Techinica> I'm going to do something with SLH03B...
19:28:15  <PublicServer> <Techinica> its really not adequate for the amount of wood trains there...
19:28:24  <PublicServer> <Techinica> and the prios are really on the wrong track
19:28:30  <PublicServer> <Spike> oh man.. and then wonder why trains are stuck with prios 12 tiles long..
19:29:02  <PublicServer> <Techinica> probably fix SLH03 while I'm at it too.
19:30:09  <PublicServer> <sparr> what is the purpose of the \ oriented tracks along the northmost track at SLH03b?  looks like an unfinished or demolished prio extension?
19:30:47  <PublicServer> <Spike> these?
19:30:53  <PublicServer> <sparr> yes
19:31:03  <PublicServer> <Spike> seems like a ripped up prio
19:31:12  <PublicServer> <Techinica> the prio was longer, but it was holding up the wood trains so much that it was jamming on at SLH03a
19:31:25  <PublicServer> <Techinica> so I just quickly deleted  a couple of tiles to get things moving again
19:31:32  <PublicServer> <Spike> actually that prio was the right length..
19:31:41  <PublicServer> <Techinica> that prio is on the wrong track.
19:31:45  <PublicServer> <Spike> just too dense on that track
19:31:47  <Benny> !players
19:31:48  <PublicServer> Benny: Client 490 (Orange) is Techinica, in company 1 (Cafingway Transport)
19:31:48  <PublicServer> Benny: Client 499 (Orange) is sparr, in company 1 (Cafingway Transport)
19:31:48  <PublicServer> Benny: Client 463 is Intexon, a spectator
19:31:48  <PublicServer> Benny: Client 472 (Orange) is Trapdoor, in company 1 (Cafingway Transport)
19:31:48  <PublicServer> Benny: Client 470 is jondisti, a spectator
19:31:50  <PublicServer> Benny: Client 481 (Orange) is damalix_, in company 1 (Cafingway Transport)
19:31:50  <PublicServer> Benny: Client 484 is Mark, a spectator
19:31:52  <PublicServer> Benny: Client 486 is Sietse, a spectator
19:31:52  <PublicServer> Benny: Client 496 (Orange) is V453000, in company 1 (Cafingway Transport)
19:31:54  <PublicServer> Benny: Client 497 (Orange) is Spike, in company 1 (Cafingway Transport)
19:31:54  <PublicServer> <Spike> cause
19:31:56  <PublicServer> <Techinica> shouldn't be prioritising empty trains
19:31:57  <Benny> !dl win32
19:31:57  <PublicServer> Benny:
19:31:58  <PublicServer> <Spike> oh wait
19:31:58  <PublicServer> <Spike> true
19:32:24  <Benny> !password
19:32:24  <PublicServer> Benny: canter
19:32:26  <PublicServer> <Techinica> I'm gonna practically rip up the whole thing in a minute anyway
19:32:33  <PublicServer> <Spike> be my guest...
19:32:34  <PublicServer> *** Benny joined the game
19:32:45  <PublicServer> <sparr> i'm going to watch :)
19:32:49  <PublicServer> <Techinica> just pre-planning :P
19:33:18  <PublicServer> <sparr> it seems like more of the wood trains should be taking the right side outbound track there
19:33:28  <PublicServer> <Techinica> yeah
19:33:40  <PublicServer> <sparr> i see some stopping on the connector to wait for the left side when the right side is empty(er)
19:33:45  <PublicServer> <Techinica> the wood and gold trains there only have access to one line.
19:34:11  <PublicServer> <Techinica> er, nevermind, they've got both
19:34:15  <PublicServer> <Techinica> either way, its a mess.
19:34:22  <PublicServer> <sparr> also, unfinished prio here?
19:34:45  <PublicServer> <Techinica> must be.
19:34:56  <PublicServer> <Techinica> but to which line I've got no idea :P
19:34:59  <PublicServer> <Spike> i turned that one of
19:35:19  <PublicServer> *** damalix_ has joined spectators
19:35:23  <PublicServer> <sparr> i rarely play single player past 1980...  why do we have trains with 3 of one type of car and one of another?
19:35:37  <PublicServer> <sparr> the same resource, just different cars
19:35:38  <PublicServer> <Spike> cause we can? :)
19:35:45  <PublicServer> <Spike> just eyecandying probably
19:35:48  <PublicServer> <V453000> why not :D
19:35:55  <PublicServer> <V453000> it is even less effective
19:36:13  <PublicServer> <sparr> i figured there was some super-technical answer like trying to make all the empty trains weigh the same :)
19:36:14  <PublicServer> *** Spike has joined spectators
19:37:33  <PublicServer> <sparr> is that part of the final structure or just a temporary bypass?
19:37:41  <PublicServer> <Techinica> bypass
19:37:50  <PublicServer> <Techinica> so I can delete stuff without causing more jams :P
19:38:58  <PublicServer> <V453000> ok BBH09 should be complete now
19:40:42  <PublicServer> *** Spike has joined company #1
19:41:23  <PublicServer> <sparr> at BBH09 why does the south pair of bridges use path signals and the north pair use normal signals? (sign "Signaling?")
19:42:05  <PublicServer> <Spike> cause of space...
19:42:14  *** Yexo has quit IRC
19:42:23  <PublicServer> <Spike> there is no space to place normal signals at the path based one
19:42:25  <PublicServer> <sparr> the south pair is two tiles shorter, what effect does that have?
19:42:27  *** Yexo has joined #openttdcoop
19:42:47  <PublicServer> <Spike> none?
19:42:52  <PublicServer> <sparr> ahh, i see
19:43:19  <PublicServer> <sparr> because there's not an empty tile between the split and the east end of the bridges
19:43:29  <PublicServer> <Spike> y
19:44:14  <PublicServer> <sparr> sorry for all the stupid newbie questions, thanks for answering
19:44:19  <PublicServer> <Spike> it's ok
19:44:20  <PublicServer> *** sparr has left the game (connection lost)
19:44:31  <sparr> drat
19:44:51  <sparr> !password
19:44:51  <PublicServer> sparr: blazer
19:45:01  <PublicServer> *** sparr joined the game
19:45:39  <PublicServer> <sparr> thanks for answering newbie questions, have learned more in an hour in #openttdcoop than in days of playing with signals alone
19:46:05  <PublicServer> <Benny> #openttdcoop - internet superheroes
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19:46:51  <PublicServer> <Benny> LL_RR MLs are startingto bottleneck byw.
19:46:57  <PublicServer> <Benny> btw  *
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19:48:03  <PublicServer> <sparr> test
19:48:22  <PublicServer> <sparr> next newbie question, at sign "Why??", why the little bump?
19:48:49  <PublicServer> <Benny> Bump`?
19:49:21  <PublicServer> <sparr> terraformed rise in the track, 3-5 tiles long, for no apparent reason
19:49:36  <PublicServer> <Benny> Probably was opposite.
19:49:48  <PublicServer> <Spike> and the bump doesn't matter
19:50:04  <PublicServer> <sparr> still learning the acceleration rules...  why doesn't that bump slow them down?
19:50:07  <PublicServer> <Spike> with the usual acceleration model we use
19:50:32  <PublicServer> <Benny> These trains have 12000 horsepower and they are 3 tiles long.
19:50:40  <PublicServer> <Benny> They DO NOT slow down :P
19:50:41  <PublicServer> <Spike> and that
19:51:09  <PublicServer> <sparr> ok, well, question was two parts  :)  wasn't sure if the bump was a problem.  and if not a problem, wasn't sure if it was intentional for some reason
19:51:14  <PublicServer> <Spike> but also the acceleration model we usually use they don't slow down even if they go up a 12 tile mountain
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19:52:48  <PublicServer> <Benny> Why are there 11 tiles long priosat SLH05? o.O
19:53:05  <PublicServer> <Benny> prios at *
19:53:22  <PublicServer> <Spike> decrease with 3?
19:53:36  <PublicServer> <Benny> what
19:53:41  <PublicServer> <Spike> the prio?
19:53:45  <PublicServer> <Benny> oh
19:53:49  <PublicServer> <Benny> dunno
19:54:00  <PublicServer> <Benny> just wondered if it was intentional?
19:54:06  <PublicServer> <sparr> does look like that prio is stopping incoming traffic when it shouldnt
19:54:09  <PublicServer> <sparr> was :)
19:54:17  <PublicServer> <Spike> let's just test it out
19:54:44  <PublicServer> <Benny> lol
19:54:51  <PublicServer> <Benny> Only one station at that SLH
19:55:10  <PublicServer> <Benny> Well, two due to livestock/grain, bt still
19:55:38  <PublicServer> <Sietse> jam at slh03
19:55:56  <PublicServer> <sparr> livestock and wheat there are under-delivered...  would more trains be appropriate?
19:56:11  <PublicServer> <Benny> Go ahead.
19:56:18  <PublicServer> <Spike> not really jam if someone is building on the other side :)
19:56:34  <PublicServer> <sparr> looks like someone was building farther north towards Prontown but stopped
19:57:22  <PublicServer> <Benny> Oh shoot
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19:57:40  <PublicServer> <Benny> New Pratown Woods goes crazy
19:59:23  <PublicServer> <Spike> it's not gonna fit
19:59:31  <PublicServer> <Benny> Sure it will
19:59:36  <PublicServer> <Benny> If we make it
19:59:47  <PublicServer> <Spike> now it will
19:59:51  <PublicServer> <sparr> so, super-newbie question... never needed to know on small single player maps...  how do i find a depot?
20:00:14  <PublicServer> <Spike> by looking :)
20:00:24  <PublicServer> <Spike> sometimes they are signed..
20:00:26  <PublicServer> <Spike> sometimes not..
20:00:34  <PublicServer> <Spike> sometimes we have a service center.. most times not
20:01:05  <PublicServer> <Benny> I usually built a temp one when I need trains, but I usually build one near my SLH entries.
20:01:54  <PublicServer> <Benny> Spike; 3-line from BBH07 or still use 2-line?
20:02:26  <PublicServer> <Spike> let's also wait for the exit lines to be done
20:02:30  <PublicServer> <Spike> before we judge that
20:02:41  <PublicServer> <Benny> k
20:04:06  <PublicServer> *** Kolo joined the game
20:06:01  <PublicServer> <sparr> SLH03b is looking nice
20:06:15  <PublicServer> <Techinica> its not great...
20:06:23  <PublicServer> <Techinica> bit space limited really
20:06:30  <PublicServer> <Techinica> its not quite balanced properly either
20:06:49  <PublicServer> <sparr> already better than before
20:07:23  <Techinica> !password
20:07:30  <PublicServer> <Techinica> yeah, well thats the objective
20:07:30  <PublicServer> *** Techinica has left the game (connection lost)
20:07:30  <PublicServer> Techinica: softer
20:09:06  <PublicServer> *** Techinica joined the game
20:09:46  <PublicServer> <sparr> full gold trains should have priority over empty trains, i think?
20:10:06  <Techinica> anything carrying a load should have priority..
20:10:14  <Techinica> my internet connection hates me
20:11:18  <Techinica> !password
20:11:32  *** Techinica has quit IRC
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20:11:42  <Techinica> !password
20:12:33  <sparr> Techinica: I got booted once, and my connection is solid otherwise
20:12:46  <Techinica> is the bot dead?
20:12:49  <Techinica> !password
20:12:52  <Techinica> hmm
20:13:05  <Techinica> cant get the password now
20:13:07  <sparr> :(
20:13:22  <sparr> bot isnt sending chat in/out of game
20:13:54  <KenjiE20> !ping
20:13:57  <KenjiE20> @ping
20:13:57  <Webster> pong
20:13:58  <^Spike^> pass: softer
20:14:05  <KenjiE20> I feel a netsplit
20:14:16  <Techinica> ah
20:14:17  <Techinica> figures
20:14:18  <^Spike^> hmm
20:14:20  <Techinica> thanks for the pass
20:14:33  <^Spike^> seems so KenjiE20
20:14:44  <KenjiE20> hmm, who else is on solenoid...
20:15:07  <^Spike^> not me?
20:15:20  <Techinica> I'm connected to
20:15:52  <KenjiE20> meh
20:16:16  <^Spike^> charm
20:16:22  <hylje> bot's just stoned
20:16:22  <KenjiE20> find out soon enough :P
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20:16:43  <Techinica> there it is
20:20:52  *** Benny has left #openttdcoop
20:22:03  <Techinica> !password
20:22:15  <Techinica> still not getting it...
20:22:18  <KenjiE20> there they go
20:22:23  <Techinica> stupid net-split
20:22:40  <Techinica> KenjiE20: are you getting the pass from Webster?
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20:22:50  <PublicServer> <Techinica> only problem is space really :P
20:22:51  <PublicServer> <sparr> so if you add the prio on the right, then you also need one in the middle
20:22:51  <PublicServer> <Techinica> gotta move everything back a couple of tiles
20:22:51  <PublicServer> <sparr> where the gold trains split, before that demo.  why not move the split ahead by 3 tiles so the distances are more similar?
20:22:51  <PublicServer> <Techinica> need to do more terraform to put the split there
20:22:51  <PublicServer> *** Mark has joined company #1
20:22:51  <PublicServer> <Mark> 'lo
20:22:51  <PublicServer> <sparr> yeah, would cut into the mountain on the south
20:22:51  <PublicServer> <sparr> but it would make the prios easier too
20:22:51  <PublicServer> <sparr> if you just lower the north face of the mountain by one level
20:22:51  <PublicServer> *** Techinica has left the game (connection lost)
20:22:51  <PublicServer> Techinica: fiddly
20:22:52  *** ChanServ sets mode: +v ODM
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20:22:57  <Techinica> woh, there it is
20:23:00  <KenjiE20> nope
20:23:03  <Webster> The third coop bot
20:23:37  <PublicServer> <sparr> anyone in game, help at !help, Techinica left a broken track and I can't figure out how to fix it
20:24:11  <Techinica> I'll sort it so long as my connection allows it
20:25:15  <Techinica> Argh!
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20:26:00  <PublicServer> <sparr> err, what?  no ML here?
20:26:10  <PublicServer> <sparr> oh
20:26:11  <KenjiE20> hm
20:26:15  <PublicServer> <Mark> of course there's a ML
20:26:16  <PublicServer> <sparr> didnt even realize that was part of the ML :)
20:26:43  *** Techinica has quit IRC
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20:26:50  <PublicServer> <Mark> well i'll fix it if no one else is going to
20:26:52  <PublicServer> <sparr> only place i suggested touching the ML was to add prios on the southeast side, so the incoming lines didnt interfere
20:27:06  <PublicServer> <sparr> none of the construction there is mine except the little ) on the right that doesn't do anything
20:27:06  <Techinica> I'll fix that SLH so long as my internet connection allows it
20:27:34  <Techinica> !password
20:27:38  <PublicServer> Techinica: fiddly
20:27:55  <PublicServer> *** Techinica joined the game
20:28:24  <PublicServer> <Mark> dont
20:28:28  <PublicServer> <Mark> why cross the ML?
20:28:36  <PublicServer> <Sepp> mhh town drop looks busys ;)
20:28:38  <PublicServer> <sparr> this is the end of the ML, right?
20:28:48  <PublicServer> <Mark> no it's actually a SL
20:28:53  <PublicServer> <Mark> a very ugly one even
20:29:13  <PublicServer> <Sepp> oh the uber walk wood station was upgraded ;)
20:29:18  <PublicServer> <Mark> dont mix the mainlines
20:29:35  <PublicServer> <sparr> you should have seen it before Techinica started, SLH03b was a mess...  it was better at one point, but is worse now
20:30:13  <PublicServer> <Mark> ok let me fix it
20:30:13  <PublicServer> <Mark> this is going nowhere
20:30:28  <PublicServer> <sparr> am I correct in saying that we are trying to merge all 3 of the incoming lines onto the two SLs, with priority to the lines will full trains?
20:31:00  <PublicServer> *** Techinica has left the game (connection lost)
20:32:13  <PublicServer> <Mark> it's as simple as that
20:32:22  <PublicServer> <Mark> sparr: we're merging one SL into two MLs
20:32:34  <PublicServer> <Mark> which is very common and very straightforward
20:32:36  <PublicServer> <Mark> as you can see
20:33:38  <PublicServer> <Mark> and this is also why we don't make huge primary pickup stations
20:34:03  <PublicServer> <sparr> the Oil Goods trains don't have access to the right track now
20:34:20  <PublicServer> *** Spike has left the game (connection lost)
20:34:34  <PublicServer> <Mark> sparr: why exactly would they need to?
20:34:50  <Ammler> @seen peter*
20:34:50  <Webster> Ammler: peter* could be PeterT (16 hours, 55 minutes, and 36 seconds ago), Peter_ (1 week, 5 days, 2 hours, 21 minutes, and 35 seconds ago), Peter (12 weeks, 2 days, 21 hours, 22 minutes, and 20 seconds ago), or PeterP (14 weeks, 3 days, 2 hours, 43 minutes, and 47 seconds ago)
20:35:01  <PublicServer> <Mark> we don't randomly mix mainlines, have a look at the balancing page on the wiki
20:35:07  <PublicServer> <Sietse> isn't the BBH idea broken at BBH09 now?
20:35:18  <PublicServer> <Mark> not really..
20:35:33  <PublicServer> <Mark> you should also read the balancing page :P
20:35:39  <PublicServer> <Sietse> whahahah
20:35:52  <PublicServer> <Sietse> I am not talking about balancing :)
20:35:53  <PublicServer> <Mark> also, it's a WIP
20:36:27  <PublicServer> <Sietse> now it is 2 -> 2 and 2 -> 2 instead of 2 + 2 -> 4 or not?
20:36:37  <PublicServer> <sparr> ok, i see now that two of the incoming lines are always empty, i thought one of them carried full trains sometimes when i saw Techinica start working
20:36:47  <PublicServer> <Mark> Sietse: basically
20:36:57  <PublicServer> <Mark> no need to merge if you don't reduce the number of tracks
20:37:03  <PublicServer> <Sietse> true
20:37:10  <PublicServer> <sparr> on the north side we need a prio so that the full trains arent stopped
20:37:11  <PublicServer> <Mark> that's also why so called decompressors are useless
20:37:34  <PublicServer> <Mark> sparr: empty or full is irrelevant in coop, higher traffic should recieve prio
20:38:02  <PublicServer> *** Mirko has left the game (connection lost)
20:38:12  <PublicServer> <sparr> ahh, priorities :)
20:38:18  <PublicServer> <sparr> of the value sort, not the track sort
20:40:07  <PublicServer> <sparr> ok...  if I wanted to alleviate the congesion there, would a 3rd track toward BBH07 be appropriate?
20:40:28  <PublicServer> *** damalix_ has joined company #1
20:41:23  <PublicServer> <Mark> sparr: it would only make sense if you'd add it to both directions
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20:43:32  <PublicServer> <sparr> it's backing up in both directions, but not much
20:43:42  <PublicServer> <Mark> BBH09 has bigger problems :P
20:43:58  <PublicServer> <sparr> too big for me to even think about tackling.  want to start smallish :)
20:44:24  <PublicServer> <Mark> heh, good idea i guess
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20:45:22  <PublicServer> <sparr> east of BBH09, why combine tracks before splitting for the tunnels?
20:45:49  <PublicServer> <Mark> it doesn't matter
20:45:59  <PublicServer> <Mark> tunnels are no slowdown anyway
20:46:04  <PublicServer> <Mark> as long as they're synced, that is
20:47:46  <PublicServer> <sparr> it just seems like the join would be smoother to only do once, instead of twice
20:48:04  <PublicServer> <Mark> well, do you see any trains stopping at the second join? :)
20:48:39  <PublicServer> <sparr> no, but what's to say that the same number would stop at the only join as currently stop at the first?
20:49:39  <PublicServer> <Mark> in that case we'd need 6 tunnels and the BBH footprint would be bigger without any real gain
20:49:46  <PublicServer> <Mark> can't see the point in that
20:50:20  <PublicServer> <sparr> would be handy if the game had benchmarking tools...  "average time from point A to point B" for custom points
20:51:02  <PublicServer> <Mark> possibly
20:51:13  <PublicServer> <Sepp> huh whos building bentborne ? xD
20:51:25  <PublicServer> <sparr> so, diferent question, same tunnels...  why are the middle trains only allowed to merge to the right?
20:51:26  <PublicServer> <damalix_> I am...
20:51:50  <PublicServer> <Mark> sparr: that is a good question
20:51:54  <PublicServer> <Sepp> new slh going up for all the farms here ;)
20:51:59  <PublicServer> <Mark> balancing is a bit messed up there
20:52:02  <PublicServer> <sparr> could i try adding a split to the left track, and a prio on the left track?
20:52:09  <PublicServer> <Mark> yeah
20:52:36  <PublicServer> <Mark> in fact, there is a join to the left track towards the BBH center
20:52:41  <PublicServer> <Mark> could do with a clean up
20:53:15  <PublicServer> <sparr> i'm not seeing it.  sign?
20:53:15  <PublicServer> <Mark> a proper 2+2+2->2 would be nice
20:53:24  <PublicServer> <Mark> "here"
20:53:41  <PublicServer> <sparr> that only splits half the traffic
20:54:05  <PublicServer> <Mark> well it doesn't really matter
20:54:09  <PublicServer> <sparr> that is, there are effectively 4 paths there, and #3 has the option of splitting to #1  there.  I want #2 to also connect to #1
20:54:11  <PublicServer> <Mark> it's keeping up pretty well
20:55:02  <PublicServer> <Mark> there is no need in splitting a track which isn't going to terminate
20:55:13  <PublicServer> <damalix_> isn't SLH12 abit close to 04 ?
20:55:14  <PublicServer> <sparr> just before the tunnels the middle train has to stop about 1/3 of the time, and the right train about 1/10 of the time
20:56:38  <PublicServer> <sparr> ok, Mark, check out !signal snafu?
20:56:55  <PublicServer> <sparr> the left bridge is causing a jam
20:57:04  <PublicServer> <Mark> yeah
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20:57:10  <PublicServer> <Mark> obviously an oopsy
20:57:17  <PublicServer> <damalix_> there is a missing signal
20:57:25  <PublicServer> <sparr> that's the cause of most of the trouble where we were discussing just previously
20:58:06  <PublicServer> <Mark> feeding time
20:58:10  <PublicServer> *** Mark has joined spectators
20:58:18  <PublicServer> <damalix_> bon apetite :)
20:58:30  <PublicServer> <Mark> merci
20:58:40  <PublicServer> <damalix_> ^^
21:01:40  <PublicServer> *** Sietse has joined company #1
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21:07:37  <V453000> !password
21:07:37  <PublicServer> V453000: booted
21:08:05  <PublicServer> *** V453000 joined the game
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21:12:20  <PublicServer> <sparr> should there be a signal at !??
21:12:25  <PublicServer> <sparr> ?
21:12:35  <PublicServer> <Peter> yeah
21:12:52  <PublicServer> <Peter> fixed
21:12:52  <PublicServer> <damalix_> Many missing signals it seems
21:13:03  <PublicServer> <sparr> randomly scrolling the map looking for jams, so far it's been a missing signal every time
21:13:04  <PublicServer> <damalix_> people were distracted when they built :p
21:13:21  <PublicServer> <Peter> distracted by boobs
21:13:27  <PublicServer> <Peter> :-P
21:18:32  <PublicServer> <Peter> anyone doing anything?
21:19:11  <PublicServer> *** Peter has left the game (leaving)
21:19:31  <PeterT> Brb, switching to Windows
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21:24:42  <PublicServer> <sparr> entering BBH04 from the north, heading west toward BBH08, there seems to be minimal balancing.  the middle line is very lightly used
21:25:09  <PublicServer> <sparr> and occasional delays on the other two lines
21:25:34  <PeterT> Back
21:26:15  <PublicServer> <Mark> goodnight
21:26:19  <PublicServer> <V453000> bye
21:26:21  <PublicServer> <damalix_> gn
21:26:24  <PublicServer> *** Mark has left the game (leaving)
21:27:20  <PublicServer> *** sparr has left the game (leaving)
21:27:22  <PeterT> Night
21:29:17  <PublicServer> *** jondisti has left the game (leaving)
21:29:35  <PublicServer> *** damalix_ has left the game (connection lost)
21:29:49  <damalix> Good night
21:29:55  <PublicServer> <V453000> bye
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21:33:31  <Osai> !playercount
21:33:31  <PublicServer> Osai: Number of players: 4
21:33:35  <Osai> hi guys
21:33:39  <PublicServer> <V453000> hi
21:33:58  <PublicServer> <V453000> havent seen you in quite a while
21:36:40  <Osai> true :P
21:36:45  <PublicServer> <V453000> :)
21:36:47  <Osai> but I am here quite frequently
21:37:03  <sparr> !password
21:37:03  <PublicServer> sparr: heeded
21:37:12  <PublicServer> *** sparr joined the game
21:37:20  <PublicServer> <V453000> well ... have a nice time, im off
21:37:21  <PublicServer> <V453000> cya
21:37:25  <Osai> byebye
21:37:26  <PublicServer> *** V453000 has left the game (leaving)
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21:37:49  <PublicServer> <sparr> :)
21:38:17  <PublicServer> <sparr> i feel wasteful being in here alone
21:39:02  <Osai> hmm
21:40:14  <PublicServer> <sparr> 12 tile prio??
21:40:24  <PublicServer> <sparr> at least i'm confident enough to fix that :)
21:42:33  <PublicServer> <sparr> anyone still active in game?
21:42:40  <PublicServer> <Sietse> I am here
21:42:46  <PublicServer> <Sietse> just returned back
21:43:44  <PublicServer> <sparr> just realized that on northwest-bound track the electric poles block the signals
21:44:11  <PublicServer> <Sietse> where?
21:47:58  <PublicServer> <sparr> SLH07 seems to have a lot of very long prios when joining the ML
21:48:12  <PublicServer> <sparr> specifically one at 01-05 ML /Techinica
21:48:38  <PublicServer> <Sietse> yes
21:48:48  <PublicServer> <sparr> is that normal?
21:48:53  <PublicServer> <Sietse> not much incoming traffic so not a really big issue
21:49:08  <PublicServer> <Sietse> but is way too long
21:49:27  <PublicServer> <sparr> the one north of the power plant i shortened by 2 tiles and resignaled
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21:49:47  <PublicServer> <sparr> it's about half a tile too short now :(  the ML never stops, but it can slow down about 20%
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21:51:09  *** ChanServ sets mode: +o Ammler
21:51:17  <PublicServer> <sparr> now i think that one is a tiny bit too short...  will see
21:51:54  <PublicServer> <Sietse> change it if needed
21:52:00  <PublicServer> <Sietse> I think it is exactly fine now
21:52:08  <PublicServer> <Sietse> but could easily be wrong
21:52:39  <PublicServer> <sparr> there's no prio on the west side of that same bit of the junction, so the ML coming out of the tunnel is often interrupted by the incoming traffic
21:52:47  <PublicServer> <sparr> oftenER anyway, still not often
21:53:46  <PublicServer> <Sietse> tunnels prevent to make a longer prio there
21:54:24  <PublicServer> <Sietse> plus a slow corner afterwards
21:55:19  <PublicServer> <sparr> could have a silly-long prio there, back to before the tunnel, but i get the feeling aesthetics wins over efficiency there
21:55:42  <PublicServer> <Sietse> that would be too much
21:55:47  <PublicServer> <Sietse> it is not interfering that much
21:56:05  <PublicServer> <sparr> could move the join forward 6-8 tiles, so there's room for a short prio
21:56:23  <PublicServer> <Sietse> that would be nicer
21:56:46  <PublicServer> <sparr> i've got to go or i would give it a try :)  enjoy
21:56:53  <PublicServer> <sparr> good meeting you, i'll be back
21:57:11  <PublicServer> <Sietse> ok
21:57:14  <PublicServer> *** sparr has left the game (leaving)
21:57:36  <sparr> I was thinking of only going half that far, to avoid having to demolish the city for the prio...  but with that far you can probably have a full prio
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22:13:12  <pugi>
22:13:13  <pugi> o0
22:13:13  <Webster> Title: Mystery as spiral blue light display hovers above Norway | Mail Online (at
22:14:08  <De_Ghosty> obviously aliens
22:14:50  <pugi> must be
22:15:56  <hylje> who said magic is gone?
22:17:32  <Paul2> this is the dailyfail you are talking about...I assume it's some prank
22:17:53  <pugi> no
22:18:05  <hylje> it's been reported elsewhere
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22:18:11  <pugi> [23:14:06] <Baughn> Navian: The photo was closer to reality
22:18:12  <pugi> [23:14:25] <Baughn> Navian: From what I can tell, videos were taken on cellphone cameras or something. Very bad dynamic range.
22:18:12  <pugi> [23:14:36] <Baughn> (And yes, I saw it
22:18:12  <pugi> [23:14:40] <Baughn> )
22:18:26  <hylje> just the yellow press tends to be awake at night
22:18:49  *** csuke has joined #openttdcoop
22:19:06  <csuke> !password
22:19:06  <PublicServer> csuke: puring
22:19:21  <PublicServer> *** csuke joined the game
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22:41:07  <PublicServer> *** Game paused (not enough players)
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22:49:25  <sparrL> !password
22:49:25  <PublicServer> sparrL: yowled
22:50:16  <sparrL> I am getting "Network Game - Connection Lost" as soon as i submit the password
22:50:25  <sparrL> any thoughts on what might cause that?
22:50:45  <PublicServer> <csuke> caps lock?
22:51:40  <sparrL> !password
22:51:40  <PublicServer> sparrL: heckle
22:51:49  <sparrL> maybe it changed right after i asked
22:51:51  <PublicServer> *** Player joined the game
22:51:51  <Webster> Player, please change your in game nick
22:51:57  <PublicServer> *** Player has changed his/her name to sparr
22:53:49  <PublicServer> <sparr> what happened to the prio you were building when i left?
22:54:21  <PublicServer> <sparr> nm, i see it
23:01:19  <PublicServer> *** sparr has left the game (leaving)
23:01:20  <PublicServer> *** Game paused (not enough players)
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23:13:16  <PublicServer> <SmatZ> I like arctic :)
23:14:23  <PublicServer> *** SmatZ has left the game (leaving)
23:15:01  <SmatZ> huh
23:15:03  <SmatZ> ?
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23:20:08  <Ammler> kicked?
23:22:59  <SmatZ> nope, just BNC stopped responding for ~2 minutes
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23:27:40  <Paul2> !password
23:27:40  <PublicServer> Paul2: likest
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