Log for #openttdcoop on 14th December 2009:
Times are UTC Toggle Colours
00:00:04  <Zuu> Well, it adds some eye candy to have separate stations for different cargos.
00:00:23  <Zuu> But it nees one for steel as well.
00:00:31  <PublicServer> <Kenji> ARG
00:00:37  <PublicServer> <Kenji> SHARED ORDERS people
00:01:03  <PublicServer> <Zuuu> Don't point on me, havn't built a tiny train :-p
00:01:24  <PublicServer> <sparr> can't be my fault, not a member :)
00:01:45  <PublicServer> * Kenji resists urge to kick
00:01:52  <PublicServer> <V453000> :D
00:02:03  <PublicServer> <Kenji> and groups too >_<
00:02:06  <PublicServer> <sparr> i meant to reference that i couldn't be the one who bought the train
00:02:08  <PublicServer> <Zuuu> sparr: could still be your fault, since you has joined the company.
00:02:09  <PublicServer> <V453000> omg
00:02:35  <PublicServer> <sparr> or have i misinterpreted the "you don't have permission to buy vehicles" message?
00:03:00  <PublicServer> <Kenji> wut?
00:03:07  <PublicServer> <Zuuu> Have never seen that one.
00:03:36  <PublicServer> <V453000>  I am getting quite confused
00:03:38  <PublicServer> <sparr> simply assumed after seeing it that there was some mechanism to keep non-members from adding trains
00:03:51  <PublicServer> <Kenji> you're weird
00:04:02  <PublicServer> <csuke> lol
00:04:03  <PublicServer> <sparr> sorry for the confusion
00:04:09  <PublicServer> <Zuuu> Not weird, just noob :-)
00:04:39  <PublicServer> <Kenji> arg, windows everywhere
00:04:59  <PublicServer> * Zuuu gives Kenji a delete button
00:05:09  <PublicServer> <Kenji> don't you dare
00:05:38  <PublicServer> <Bobbysepp> Hah, Mark's plan is now an Iron Ore Mine.
00:05:45  <PublicServer> <Kenji> oh good, shared orders again
00:05:54  <PublicServer> <V453000> thx kenji
00:07:08  <PublicServer> <V453000> the only thing I dont really get is how could we have 160 trains and still missing Coal Drop, Wood Drop + Pickup, and a strange Factory issue with divided drops
00:07:25  <PublicServer> <Kenji> there, migrated drop train off of the factory station with goods on it
00:07:37  <PublicServer> <Kenji> factory issue?
00:07:38  <PublicServer> <Kenji> :P
00:07:47  <PublicServer> <V453000> oh somebody fixed it
00:07:50  <PublicServer> <V453000> nice
00:08:21  <PublicServer> <V453000> ok but the rest? :D
00:09:01  <PublicServer> <Kenji> lazy builders?
00:09:04  <PublicServer> <V453000> maybe
00:09:09  <PublicServer> <V453000> lets get it done
00:09:20  <PublicServer> *** Zuuu has joined spectators
00:09:31  <Zuu> Good night
00:09:35  <PublicServer> *** Zuuu has left the game (leaving)
00:09:37  <PublicServer> <sparr> north of BBH14, what influences the decision to split into 2 bridges for 3 sections instead of 3 bridges for 2 sections?
00:09:48  <PublicServer> <V453000> ok ... I would place the Wood drop just there : !WOOD DROP?
00:09:51  *** Zuu has quit IRC
00:10:15  <PublicServer> <Kenji> aesetics?
00:10:32  <PublicServer> <sparr> less TF for the latter, only need to fake one island instead of 2
00:10:35  <PublicServer> <V453000> plus three bridges are too spread out
00:11:37  <PublicServer> <V453000> ok lets do the wood drop
00:11:46  <PublicServer> * Kenji sets steel rolling
00:12:00  <PublicServer> <V453000> ?
00:12:21  <PublicServer> * csuke is adding goods from factory
00:15:05  <PublicServer> <csuke> where?
00:15:17  <PublicServer> <sparr> sorry, was trying to talk to the bot
00:15:23  <PublicServer> <csuke> lol
00:15:37  <PublicServer> <sparr> found a 2.5 track segment curve.  it doesn't slow down the train, so I'm curious why not
00:16:06  <KenjiE20> @clcalc 3
00:16:06  <Webster> KenjiE20: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
00:16:09  <KenjiE20> @clcalc rail 3
00:16:09  <Webster> KenjiE20: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph
00:16:21  <PublicServer> <sparr> aha, 5 half tiles
00:16:23  <KenjiE20> @clcalc rail 2
00:16:23  <Webster> KenjiE20: A rail Curve Length of 2 (3 half tiles) gives a speed of 132km/h or 82mph
00:16:32  <KenjiE20> yea, whatever
00:16:35  <KenjiE20> tired
00:16:55  <PublicServer> <sparr> ok, how about bridge length?  there are some long bridges NE of BBH10 that are slowing trains down
00:16:57  <KenjiE20> @clcalc era 230
00:16:57  <Webster> KenjiE20: Required CL for rail at 230km/h is 7 (12 half tiles) or TL
00:17:05  <KenjiE20> ^ there
00:17:06  <KenjiE20> TL
00:18:02  <PublicServer> *** Bobbysepp has left the game (leaving)
00:18:05  <PublicServer> <Kenji> no, missing signalling was slowing trains :)
00:18:29  <PublicServer> <sparr> that could do it too :)
00:18:43  <PublicServer> <Kenji> people can't signal worth toffee
00:18:51  <PublicServer> <sparr> so, how long does a bridge have to be before you need a third one?
00:19:04  <PublicServer> <Kenji> that depends
00:19:50  <PublicServer> <sparr> the gap is the distance between signals, yes?
00:19:59  <PublicServer> <csuke> yes
00:20:11  <PublicServer> <sparr> ok, so some of those bridges need to be tripled?
00:20:15  <PublicServer> <Kenji> no
00:20:16  <PublicServer> <csuke> where?
00:20:23  <PublicServer> <sparr> NE of BBH10
00:20:29  <PublicServer> <Kenji> not enough traffic on them to be of any use what so ever
00:20:35  <PublicServer> <sparr> not yet?
00:20:54  <PublicServer> <csuke> max gap is 9
00:21:05  <PublicServer> <sparr> sorry, i'm having trouble wrapping my head around the large scale planning stuff, trying to concentrate on learning the micro stuff
00:21:11  <PublicServer> <Kenji> 9 is borderline
00:21:24  <deghosty> you just build it one section at a time
00:21:45  <PublicServer> <Kenji> there's not nearly enough traffic to bother
00:24:19  <PublicServer> <Kenji> that's steel ticking over nicely
00:24:38  <PublicServer> <V453000> ?
00:24:47  <PublicServer> <Kenji> steel trains are rolling
00:24:55  <PublicServer> <V453000> :)
00:25:00  <PublicServer> <Kenji> finally
00:27:01  <PublicServer> <V453000> csuke you want to show us your train storage in action?
00:27:02  <PublicServer> <Kenji> um
00:27:19  <PublicServer> <Kenji> why do... oh nvm
00:27:32  <PublicServer> <V453000> what kenji?
00:27:45  <PublicServer> <Kenji> nuthin, just confused
00:27:49  <PublicServer> <V453000> :)
00:27:55  <PublicServer> <Kenji> read a layout wrong
00:28:18  <PublicServer> <V453000> wood drop is done ... messy but done
00:28:32  <PublicServer> <V453000> now the coal before I get lazy too
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00:31:37  <PublicServer> <sparr> i shortened the entrance curve to a tunnel, could someone doublecheck at !check me
00:32:00  <PublicServer> <Kenji> V what about sendtown for coal drop
00:32:05  <PublicServer> <Kenji> nowt down there
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00:33:28  <PublicServer> <V453000> yes
00:33:29  <PublicServer> <V453000> why not
00:33:47  <PublicServer> <V453000> what about make it terminus in the corner
00:34:00  <PublicServer> <Kenji> as you like
00:34:01  <PublicServer> <V453000> because here is not really space for a proper roro
00:34:04  <PublicServer> <V453000> ok
00:34:20  <PublicServer> <Kenji> well someone creative might find room, but let's get it running :)
00:34:51  <PublicServer> <V453000> I dont say I wouldnt find room now ... but if we plan to expand it then it would becoma a greater mess
00:35:29  <PublicServer> <sparr> thanks whoever is fixing that...  it had a CL problem before I got here
00:35:33  <PublicServer> <V453000> me
00:35:38  <PublicServer> <V453000> you are welcome
00:35:41  <PublicServer> <sparr> the other side is what i did
00:35:48  <PublicServer> <V453000> otherwise it is ok
00:35:51  <PublicServer> <Kenji> heh
00:36:00  <PublicServer> <V453000> oh
00:36:01  <PublicServer> <Kenji> planted the coal drop sign, right in the corner
00:36:05  <PublicServer> <V453000> but one desynch
00:36:10  <PublicServer> <V453000> yah :D
00:36:16  <PublicServer> <sparr> explain the desynch to me?
00:36:42  <PublicServer> <V453000> in order to keep the traffic not slowing you need to keep all ways of the same length
00:36:45  <PublicServer> <V453000> therefore
00:36:52  <PublicServer> <sparr> ahh
00:36:58  <PublicServer> <V453000> if the train enters either tunnel it has to travel the same distance
00:37:03  <PublicServer> <V453000> solved by this:
00:37:06  <PublicServer> <sparr> ok, so I could change the orientation at the exit?
00:37:10  <PublicServer> <sparr> yeah, that :)
00:37:31  <PublicServer> <sparr> thanks for the lesson
00:37:43  <PublicServer> <V453000> feel free to ask for more :)
00:39:09  <PublicServer> <csuke> im off for nite
00:39:13  <PublicServer> <V453000> cay
00:39:14  <PublicServer> <V453000> cya
00:39:41  <PublicServer> *** csuke has left the game (leaving)
00:39:47  <PublicServer> <V453000> wow I havent made a serious terminus in about one year :D lets see how this turns out
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00:40:44  <PublicServer> <V453000> lets invent
00:41:41  <PublicServer> <sparr> erail problem at !!!!
00:41:48  <PublicServer> <sparr> how do i avoid making non-E track?
00:41:57  <PublicServer> <V453000> set your default track
00:41:59  <PublicServer> <V453000> in settings
00:42:06  <PublicServer> <V453000> I think it is in the interface
00:42:20  <KenjiE20> @quickstart
00:42:22  <Webster> Quickstart - #openttdcoop Wiki -
00:42:24  <KenjiE20> ^ again
00:42:32  <PublicServer> <sparr> it is set
00:42:37  <PublicServer> <sparr> but im still building normal rail
00:42:43  <PublicServer> * Kenji always sets it to {Most Used}
00:42:53  <PublicServer> <V453000> I have the most used as well I think
00:43:07  <PublicServer> <V453000> LIAR! I have erail
00:43:26  <PublicServer> <sparr> so now that i'm in-game, how can i change?
00:43:37  <KenjiE20> @quickstart
00:43:39  <Webster> Quickstart - #openttdcoop Wiki -
00:43:41  <KenjiE20> ^ again
00:43:43  <KenjiE20> :P
00:44:08  <PublicServer> <V453000> Advanced settings
00:44:09  <yashkir> click and hold the rail button, select electric
00:44:10  <PublicServer> <V453000> Interface
00:44:26  <PublicServer> <sparr> thanks yashkir
00:44:38  <PublicServer> <sparr> V453000, I already have that set
00:44:45  <PublicServer> <sparr> Kenji ^^
00:45:01  <PublicServer> <Kenji> oh, you wanted the uber newb answer :)
00:45:08  <PublicServer> <sparr> never build e-rail before
00:45:18  <PublicServer> <Kenji> lol
00:45:38  <PublicServer> <V453000> LOL?
00:46:33  <PublicServer> <sparr> learn more in a couple of hours here than in a dozen single player games.  thanks all
00:46:42  <PublicServer> <V453000> :)
00:46:47  <PublicServer> <V453000> you are right
00:46:57  <PublicServer> * Kenji wouldn't know
00:47:07  <PublicServer> <Kenji> :P
00:47:13  <PublicServer> <V453000> :|
00:47:15  <PublicServer> <V453000> :D
00:47:23  <PublicServer> <sparr> thanks whoever electrified that rail for me.  was fixing a CL problem
00:47:43  <PublicServer> <Kenji> 15/16 yrs of TTD in all it's forms, means I know most of it inside out
00:47:48  <PublicServer> <Kenji> 'most'
00:47:56  <PublicServer> <V453000> and dont you?
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00:51:19  <PublicServer> <Kenji> heh having fun v?
00:51:25  <PublicServer> <V453000> :D
00:51:26  <PublicServer> <V453000> wait
00:51:40  <PublicServer> <sparr> how can you tell where a particular person is working?
00:51:48  <PublicServer> <Kenji> magic
00:51:52  <PublicServer> <V453000> there is brown space
00:52:01  <PublicServer> <V453000> plus kenji knows I am making the coal drop :p
00:52:15  <PublicServer> <Kenji> plus I can see where any one is working :P
00:52:25  <PublicServer> <V453000> oh sry forgot that one :p
00:54:26  <PublicServer> <sparr> aww, i was playing with that :)
00:54:27  <PublicServer> <Kenji> try that
00:54:34  <PublicServer> <Kenji> oh wait
00:54:37  <PublicServer> <sparr> CL problem
00:54:40  <PublicServer> <Kenji> meh
00:54:42  <PublicServer> <sparr> at the end of the rail you built
00:54:49  <PublicServer> <Kenji> there
00:54:50  <PublicServer> <Kenji> :P
00:54:57  <PublicServer> <Kenji> nah
00:54:58  <PublicServer> <sparr> still same problem
00:55:05  <PublicServer> <Kenji> it's about the right siz e tbh
00:55:25  <PublicServer> <Kenji> unless you went uber TF
00:56:10  <PublicServer> <sparr> still, fun exercise
00:56:16  <PublicServer> <sparr> trying to do it without much TF
00:56:21  <PublicServer> <Kenji> you do do evil clever
00:56:53  <PublicServer> <Kenji> hmm, nah that wouldn't work
00:57:01  <PublicServer> <Kenji> it'd need the same track length
00:57:18  <PublicServer> <sparr> i like puzzles like this
00:57:32  <PublicServer> <sparr> large scale stuff requires a lot of judgement calls... something like this is more like a math/logic puzzle
00:58:10  <PublicServer> <Kenji> hm, BBH 4 - BBH 14 is busy
00:58:32  <PublicServer> * Kenji lays odds on that being first upgrade
00:59:15  <PublicServer> <Kenji> liking the madness V
00:59:20  <PublicServer> <V453000> :D
01:00:53  <PublicServer> <V453000> dont want to make it capable of 3line traffic  :D but it would end so unfinished otherways :D
01:01:02  <PublicServer> <sparr> Kenji, your thoughts...  on MSH04b, could the entire thing be shrunk down so that the NE-bound merge is where the prio in the middle is now?
01:01:19  <PublicServer> <Kenji> lol
01:01:21  <PublicServer> <sparr> and the S-bound merge a bit to the SE
01:01:22  <PublicServer> <Kenji> um
01:02:00  <PublicServer> <Kenji> meh tbh
01:02:13  <PublicServer> <Kenji> nothing much wrong with it
01:02:35  <PublicServer> <sparr> its gonna need serious reworking when that ML becomes LLRR anyway
01:02:54  <PublicServer> <Kenji> yup
01:03:06  <PublicServer> <Kenji> and there's sod all S of t
01:03:08  <PublicServer> <Kenji> it*
01:03:30  <PublicServer> <sparr> hate to have to move the voting board :)
01:03:36  <PublicServer> <V453000> :D
01:03:41  <PublicServer> <sparr> on the list of things that would be a pain in the buttocks...
01:03:43  <PublicServer> <V453000> why not keep it
01:04:09  <PublicServer> * Kenji bumps oil goods up to 50 trains
01:04:51  <PublicServer> <sparr> on the assumption that MSH04a/b will have to accomodate a LLRR ML eventually...
01:05:08  <PublicServer> <sparr> and making MSH04b work with that ML is something i think i could do
01:05:17  <PublicServer> <sparr> would it be inappropriate to build a larger MSH before the ML is enlarged?
01:05:18  <PublicServer> <Kenji> pfft
01:05:23  <PublicServer> <Kenji> yes
01:05:27  <PublicServer> <sparr> k
01:05:35  <PublicServer> <Kenji> it'll all go at once I reckon
01:06:00  <PublicServer> <sparr> lol @ !eh slh?
01:06:14  <PublicServer> <V453000> im sorry but I think we will have to rebuild almost every hub once we upgrade somewhere to LL_RR
01:06:36  <PublicServer> <V453000> so not just one is going to be an issue imo :p
01:06:44  <PublicServer> <Kenji> that was kind of the plan basics
01:06:50  <PublicServer> <V453000> yes of course
01:07:34  <PublicServer> <V453000> I just do hubs big and they seem empty as they are L_R only but here we are keeping them compact ...
01:08:10  <PublicServer> <sparr> ok, I'll hope I am around when the LL_RR upgrade happens so I can try
01:08:33  <PublicServer> <Kenji> yea, you will be
01:08:38  <PublicServer> <Kenji> since it'll take like 2 days
01:08:48  <V453000> :D
01:08:49  <V453000> yes
01:10:12  <PublicServer> <sparr> for stress testing the network without adding trains, do we ever turn off full load?
01:10:21  <PublicServer> <Kenji> nope
01:10:30  <PublicServer> <Kenji> stress testing is end-game :)
01:10:37  <PublicServer> <V453000> :)
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01:15:13  <KenjiE20> I enjoyed that muck about :)
01:15:16  <KenjiE20> no stupid people :P
01:15:20  <PublicServer> <V453000> :)
01:17:35  <PublicServer> <V453000> Sound the horn! Coal drop is conplete
01:17:56  <KenjiE20> coal train's already ready :)
01:18:03  <PublicServer> <V453000> :D
01:22:42  <PublicServer> <sparr> I'll put it back if I can't make it work
01:23:04  <PublicServer> <V453000> I dont see the point
01:23:21  <PublicServer> <sparr> there were a lot of extra unecessary curves around the station
01:23:34  <PublicServer> <sparr> coming back southwest'south after leaving the stations
01:23:39  <PublicServer> <V453000> LOOL
01:23:50  <PublicServer> <V453000> dont mind that
01:24:04  <KenjiE20> the entire map is one big unnecessary curve :P
01:24:06  <PublicServer> <V453000> imagine how many tiles does the train go unnecessarily over mainlines
01:24:10  <PublicServer> <sparr> trying to move it farther away from the merges from the other stations on the SL so it won't be as hard to expand later
01:24:10  <PublicServer> <V453000> :p
01:24:21  <PublicServer> <V453000> SL
01:24:22  <PublicServer> <V453000> won
01:24:22  <PublicServer> <sparr> sorry, I'll put it back
01:24:23  <PublicServer> <V453000> t
01:24:23  <KenjiE20> where's the fun in that
01:24:32  <PublicServer> <V453000> SL will not be expanded
01:24:35  <PublicServer> <V453000> anyways
01:25:12  <KenjiE20> not unless they cover a ridiculous area
01:25:18  <PublicServer> <V453000> yes of course
01:25:21  <PublicServer> <V453000> but not this one
01:26:01  <PublicServer> <V453000> first loaded coal on its way! :D in 2045
01:26:08  <PublicServer> <V453000> often people start with coal :)
01:27:09  <KenjiE20> since when are we normal?
01:27:24  <PublicServer> <V453000> thats the point :)
01:27:47  <PublicServer> <V453000> at least we know it :)
01:28:10  <KenjiE20> quite
01:28:42  <PublicServer> <sparr> well, while being the subject of jokes about useless optimization...
01:29:13  <PublicServer> <V453000> when I came from holiday and saw the PAX game divided by logic and with the trains with NeverReaching station order I felt like beyond all insanity :D
01:29:20  <PublicServer> <sparr> the ML west of BBH01 could be a lot shorter if it followed more ridges and less coastline.  maybe shorter enough to make up for the hill climbing penalties?
01:29:40  <PublicServer> <V453000> sparr: dont care about shortness of tracks
01:29:45  <PublicServer> <sparr> ever?
01:29:50  <PublicServer> <V453000> the DB trains have extremely low running cost
01:29:50  <KenjiE20> not really
01:29:55  <PublicServer> <V453000> so we always profit
01:30:06  <PublicServer> <sparr> well, sure, but shorter track means less trains to deliver the same load
01:30:18  <KenjiE20> pfft
01:30:22  <PublicServer> <V453000> shorter by just a little bit
01:30:49  <PublicServer> <V453000> just go make a SLH and a SL :p that would be of some use
01:30:50  <KenjiE20> shortest route would be just to teleport :P
01:31:21  <PublicServer> <sparr> sorry, joined the last game after we hit the train limit so extra SLs and stations were no good
01:31:32  <PublicServer> <V453000> ???
01:31:56  <KenjiE20> tagging bits of SLs are the best way to get started
01:32:10  <PublicServer> <sparr> this is only my second coop game, not sure how the growth of the network happens between now and a finished map
01:32:12  <PublicServer> <V453000> if you are in the end of the game then adding more could of course break the game in the end but in this stage it is the only way to expand
01:32:18  <KenjiE20> s/are/of/ s/$/imo/
01:32:54  <PublicServer> <V453000> Kenji: what does that mean?
01:33:09  <PublicServer> <sparr> that is, what dictates which industries never get built out to (and thus, I shouldn't waste time building towards now)?
01:33:16  <KenjiE20> s/blah/blah/ is regexp find/replace syntax
01:33:26  <PublicServer> <V453000> :D
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01:37:59  <PublicServer> <sparr> so, the network plan has a lot of coal around it (about 400/mo between 5 mines)
01:38:12  <PublicServer> <V453000> :D
01:41:40  <PublicServer> <V453000> okay I am off to bed, I am half dead
01:41:41  <PublicServer> <V453000> cya
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01:49:22  <sparrL> I would try to add a coal pickup near the network plan, but I'm not sure of the station building etiquette, and whether it should get a MSH or attach to a new SL that gets a SLH
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05:04:37  <sparrL> playing single player after learning from you guys here...  far more effective
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05:53:29  <Bobbysepp> !Password
05:53:36  <Bobbysepp> !password
05:53:36  <PublicServer> Bobbysepp: gopher
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06:43:19  <Bobbysepp> !password
06:43:19  <PublicServer> Bobbysepp: aflame
06:43:44  <PublicServer> *** Bobbysepp joined the game
06:44:00  <Bobbysepp> !help
06:44:00  <PublicServer> Bobbysepp:
06:44:20  <Bobbysepp>  !junctionary
06:44:20  <PublicServer> Bobbysepp:
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10:01:04  <sietse> !info
10:01:04  <PublicServer> sietse: #:1(Orange) Company Name: 'Drinfingley Market Transport'  Year Founded: 1970  Money: 362900317  Loan: 0  Value: 408404014  (T:227, R:1, P:5, S:9) unprotected
10:01:15  <sietse> !playercount
10:01:15  <PublicServer> sietse: Number of players: 1
10:08:09  *** V453000 has joined #openttdcoop
10:08:13  <V453000> !password
10:08:13  <PublicServer> V453000: youths
10:08:28  <PublicServer> *** V453000 joined the game
10:08:33  <PublicServer> <V453000> hi
10:08:39  <PublicServer> <Grayson> Hi
10:08:58  <PublicServer> *** V453000 has joined spectators
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11:00:25  <PublicServer> *** V453000 has left the game (connection lost)
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11:11:46  <V453000> !password
11:11:46  <PublicServer> V453000: scarfs
11:11:59  <PublicServer> *** V453000 joined the game
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11:36:32  <Seppel> !playercount
11:36:32  <PublicServer> Seppel: Number of players: 2
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12:34:59  <bartavelle> yo
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12:47:06  <PublicServer> <V453000> hi
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14:17:25  <sietse> !playercount
14:17:25  <PublicServer> sietse: Number of players: 1
14:17:30  <sietse> !players
14:17:32  <PublicServer> sietse: Client 283 is Grayson, a spectator
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14:49:30  <Intexon> !password
14:49:30  <PublicServer> Intexon: waddle
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14:55:28  <sietse> !players
14:55:30  <PublicServer> sietse: Client 283 is Grayson, a spectator
14:55:30  <PublicServer> sietse: Client 289 is Intexon, a spectator
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15:25:33  *** Webster sets mode: +o Mark
15:26:14  <Mark> hello
15:26:23  <PublicServer> *** Mark joined the game
15:28:14  <PublicServer> *** Mark has joined spectators
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15:31:11  <V453000> !players
15:31:13  <PublicServer> V453000: Client 289 is Intexon, a spectator
15:31:13  <PublicServer> V453000: Client 290 is Mark, a spectator
15:32:16  <V453000> !password
15:32:16  <PublicServer> V453000: casted
15:32:30  <PublicServer> *** V453000 joined the game
15:32:32  <PublicServer> <V453000> hi :)
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15:44:12  <PublicServer> <Intexon> hello
15:44:17  <PublicServer> <V453000> hi
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16:00:05  <sietse> !playercount
16:00:05  <PublicServer> sietse: Number of players: 3
16:00:10  <sietse> !players
16:00:11  <PublicServer> sietse: Client 292 (Orange) is V453000, in company 1 (Drinfingley Market Transport)
16:00:11  <PublicServer> sietse: Client 289 is Intexon, a spectator
16:00:11  <PublicServer> sietse: Client 290 is Mark, a spectator
16:07:32  <PublicServer> *** V453000 has left the game (connection lost)
16:12:43  <V453000> !password
16:12:43  <PublicServer> V453000: revoke
16:12:55  <PublicServer> *** V453000 joined the game
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16:19:33  *** XeryusTC2 is now known as XeryusTC
16:21:21  <sparrL> !playercount
16:21:21  <PublicServer> sparrL: Number of players: 3
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16:29:03  *** ChanServ sets mode: +o planetmaker
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16:29:29  <Puk> !password
16:29:29  <PublicServer> Puk: unsaid
16:29:38  <PublicServer> *** Puk joined the game
16:29:39  <Puk> Love those passwords :p
16:29:47  <planetmaker> hehe :-)
16:29:57  <planetmaker> you'll have to wait long till it returns
16:30:33  <Puk> :D ahah wtf with the factory drop ?
16:30:47  <Puk> Not enough food trains coming I guess
16:33:20  <PublicServer> *** V453000 has joined spectators
16:33:20  <PublicServer> *** Game paused (not enough players)
16:33:26  <PublicServer> *** V453000 has joined company #1
16:33:46  <PublicServer> <V453000> HI PUK
16:33:53  <PublicServer> <V453000> sry caps
16:33:58  <PublicServer> <Puk> Hi :D
16:34:07  <PublicServer> <Puk> I see you built a lot since yesterday !
16:34:11  <PublicServer> <V453000> yes
16:34:27  <PublicServer> <V453000> nobody wanted to build the drops
16:34:56  <PublicServer> <Puk> ahah I have to finish some lines.
16:35:06  <Puk> We needed them, though :p
16:36:54  <PublicServer> *** Mark has joined company #1
16:36:58  <PublicServer> <V453000> hi mark
16:36:59  <PublicServer> <Mark> hello
16:37:07  <PublicServer> <Puk> hi :)
16:37:26  <PublicServer> <Mark> do we have all drops?
16:37:29  <PublicServer> <V453000> I chose the places for iron ore wood and coal drops and built them yesterday ... hope it is ok
16:37:30  <PublicServer> <V453000> yes
16:37:31  <PublicServer> <V453000> all
16:37:42  <PublicServer> <Mark> 3 goods drops too?
16:37:50  <PublicServer> <V453000> I think only two
16:37:53  <PublicServer> <V453000> but im not sure
16:37:58  <PublicServer> <Mark> wood goods pickup?
16:38:07  <PublicServer> <V453000> no, that one is not there
16:38:19  <Puk> chunbourn woods doesn't accept anything
16:38:20  <PublicServer> <V453000> csuke might have wanted to make something original
16:38:39  <PublicServer> <V453000> but I am notvery sure  if he meant it seriously :D
16:40:18  <sparrL> playing single player after learning from you guys here...  far more effective.  even if only because I understand the game mechanics more.
16:40:29  <PublicServer> <V453000> :)
16:41:41  <PublicServer> <Puk> I'm gonna put one slow but I guess this one is gonna be ok :)
16:41:53  <PublicServer> <V453000> where?
16:42:19  <PublicServer> <Puk> next rinhill valley
16:43:04  <PublicServer> <V453000> oh
16:43:11  <PublicServer> <V453000> see this
16:43:21  <PublicServer> <Puk> AAAAAHHH WHO DID THAT ?*
16:43:32  <PublicServer> <V453000> me
16:43:41  <PublicServer> <V453000> this does not slow
16:43:44  <PublicServer> <Puk> I di'nt want a 3 tiles lengh tunnel XD
16:43:53  <PublicServer> <V453000> the effective length is the same
16:44:00  <PublicServer> <Puk> but well ok. I'll bend :p
16:44:06  <PublicServer> *** Kenji joined the game
16:44:12  <PublicServer> <V453000> the trains wouldnt be able to go into the tunnel any sooner
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16:44:17  <PublicServer> <V453000> hi kenji
16:44:28  <Barter> !password
16:44:28  <PublicServer> Barter: scolds
16:44:36  <PublicServer> <Kenji> hi
16:44:40  <PublicServer> <Mark> 'lo
16:44:47  <PublicServer> * Kenji goes correcting all the bad depots :(
16:44:51  <PublicServer> *** Barter joined the game
16:44:59  <PublicServer> <Mark> that'll keep you occupied for a while
16:45:10  <PublicServer> <Kenji> mm..
16:48:00  <PublicServer> <Kenji> actually not that bad
16:48:12  <PublicServer> <Kenji> there's only two depots with entries left now
16:48:13  <PublicServer> <Puk> rrrr I can't place the prio -_-
16:48:14  <PublicServer> <Kenji> one's the SC
16:48:18  <PublicServer> <Kenji> and one's at lardtown
16:48:30  <PublicServer> *** planetm4ker joined the game
16:48:31  <PublicServer> <planetm4ker> hi
16:49:22  <PublicServer> <Kenji> yurg
16:49:33  <PublicServer> <Kenji> boat route with ONE bouy >_<
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16:49:53  <PublicServer> <V453000> is that the iron ore one?
16:49:59  <PublicServer> <planetm4ker> Kenji: is it re-instated? That route?
16:50:11  <PublicServer> <Kenji> it's the one on BBH10
16:50:14  <PublicServer> <V453000> yes
16:50:17  <PublicServer> <V453000> I did it
16:50:22  <PublicServer> <Kenji> needs more bouys
16:50:23  <PublicServer> <V453000> the buoy was unused
16:50:25  <PublicServer> <Kenji> lots more
16:50:28  <PublicServer> <V453000> see for yourself
16:50:31  <PublicServer> <planetm4ker> WAY more buoys
16:50:38  <PublicServer> <planetm4ker> one every 10 tiles. Or no ships
16:50:40  <PublicServer> <Kenji> giant puddle of water
16:50:47  <PublicServer> <Kenji> lots of routes
16:51:14  <PublicServer> <V453000> ok
16:51:16  <PublicServer> <V453000> add some
16:51:17  <PublicServer> <V453000> pls
16:51:25  <PublicServer> <planetm4ker> I don't.
16:51:31  <PublicServer> <V453000> ok I will
16:51:37  <PublicServer> <V453000> but not now
16:51:39  <PublicServer> <planetm4ker> I'll scrap the boat, if something
16:53:05  <Puk> my SLH is turning into a big pasta mess. Have to take a break think about this one xD
16:53:36  <PublicServer> <planetm4ker> which one, Puk?
16:53:38  <PublicServer> <Kenji> added  bouys for now, till I/someone can be bothered to build rail
16:53:43  <PublicServer> <V453000> thank you
16:53:44  <PublicServer> <Puk> let me name it
16:53:53  <PublicServer> <V453000> why rail there?
16:54:02  <PublicServer> <Kenji> because it's better than boats
16:54:11  <PublicServer> <planetm4ker> indeed
16:54:12  <PublicServer> <V453000> yes of course but it is just a transfer
16:54:19  <PublicServer> <planetm4ker> over half the map
16:54:24  <PublicServer> <Puk> slh10 xD
16:54:29  <PublicServer> <V453000> half the map?
16:54:32  <PublicServer> <Puk> Have a leugh ^^
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16:55:28  <PublicServer> <planetm4ker> too many long ship routes will kick players as they will eat too much CPU. And that's unwanted :-S
16:55:54  <PublicServer> <Puk> omg i get why it's a mess
16:55:57  <PublicServer> <V453000> yeye, sorry I heard that the ships fuk up but I forgot :p
16:56:03  <PublicServer> <Puk> I was doing the same direction twice -_-
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16:57:01  <PublicServer> * Kenji unleashes more steel
17:00:02  <PublicServer> <Puk> I finished the SLH
17:00:14  <PublicServer> <Puk> Plz, tell me that works ok :p
17:00:44  <PublicServer> <planetm4ker> what?
17:00:49  <PublicServer> <planetm4ker> SLH10?
17:00:54  <PublicServer> <Puk> yes
17:01:07  <PublicServer> <Puk> don't touch before talking to me XD
17:01:54  <PublicServer> <planetm4ker> I'd increase the prio length a bit. But it should work
17:02:05  <PublicServer> <Kenji> ^
17:02:13  <PublicServer> <planetm4ker> a good rule for ML vs SL prios is 2*train lenght + 2
17:02:19  <PublicServer> *** Mark has joined spectators
17:02:22  <PublicServer> <Kenji> YMMV
17:02:42  <PublicServer> <Puk> thx for the tip
17:02:48  <PublicServer> <planetm4ker> what does that stand for, Kenji?
17:02:52  <PublicServer> *** Barter has left the game (leaving)
17:02:57  <PublicServer> <Kenji> Your Mileage May Vary
17:03:04  <PublicServer> <planetm4ker> ah. ty
17:03:06  <Barter> !password
17:03:06  <PublicServer> Barter: lobbed
17:03:19  <PublicServer> *** Barter joined the game
17:03:56  <PublicServer> <planetm4ker> Puk, something which I would not do: double bridges on the side lines
17:04:10  <PublicServer> <planetm4ker> it's not wrong - it just makes your building work more difficult ;-)
17:04:32  <PublicServer> <Puk> yeah i know
17:04:41  <PublicServer> <Puk> i just wanted not to terraform too much :(
17:04:47  <PublicServer> <planetm4ker> eh?
17:04:56  <PublicServer> <Puk> hum
17:04:58  <PublicServer> <planetm4ker> yes, all is fine :-)
17:06:54  <PublicServer> <planetm4ker> Puk: see those maglev tiles? They'd make it a bit less convoluted ;-)
17:07:03  <PublicServer> <planetm4ker> but... then... it'd break the style there :-P
17:07:22  <PublicServer> <Puk> yeah I see
17:07:34  <PublicServer> <Puk> What does convulated means ?
17:07:46  <PublicServer> <planetm4ker> like a knot.
17:07:49  <KenjiE20> @dict convoluted
17:07:50  <Webster> KenjiE20: wn: convoluted adj 1: rolled or coiled together; "a convoluted shell" 2: highly involved or intricate; "the Byzantine tax structure"; "convoluted legal language"; "convoluted reasoning"; "intricate needlework"; "an intricate labyrinth of refined phraseology"; "the plot was too involved"; "a knotty problem"; "got his way by labyrinthine maneuvering"; "Oh, what a tangled web we (1 more message)
17:07:51  <PublicServer> <Puk> oh ok :D
17:07:51  <PublicServer> <planetm4ker> entangled
17:08:04  <PublicServer> <Puk> Oh right thx
17:08:14  <PublicServer> <V453000> wow we have even a dictionary?
17:08:31  <KenjiE20> not called Webster for notin' :P
17:08:38  <PublicServer> <V453000> :)
17:10:41  <Razaekel> !password
17:10:41  <PublicServer> Razaekel: lobbed
17:10:51  <PublicServer> *** Razaekel joined the game
17:11:52  <PublicServer> <Kenji> I have created.... actually I'm not sure what' I've done here
17:12:05  <PublicServer> <V453000> ?? :D
17:12:17  <PublicServer> <Kenji> Trenfingway heights
17:12:38  <PublicServer> <V453000> interesting
17:12:41  <PublicServer> <V453000> :D
17:12:54  <PublicServer> <planetm4ker> he :-)
17:13:05  <PublicServer> <V453000> but why not just roro around the forests :D
17:13:14  <PublicServer> <Kenji> because this is prettier
17:13:15  <PublicServer> <Kenji> :D
17:13:21  <PublicServer> <V453000> yes I see :)
17:13:33  <PublicServer> <Kenji> and there's another SLH on the other side anyway
17:13:48  <PublicServer> <planetm4ker> uhm.... why is the SL left-hand driving in parts?!
17:13:57  <PublicServer> <Kenji> blame puk
17:14:23  <PublicServer> * planetm4ker blames puk
17:14:32  <PublicServer> <planetm4ker> and asks him to change that please
17:15:32  <PublicServer> <Kenji> pm, are you SURE that's an SLH?
17:15:34  <PublicServer> <Kenji> :D
17:15:43  <PublicServer> <planetm4ker> Which, Kenji?
17:15:46  <PublicServer> <Kenji> 11
17:15:49  <PublicServer> <Puk> do we have a wood drop
17:15:56  <PublicServer> *** Razaekel has left the game (leaving)
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17:16:06  <PublicServer> <Kenji> puk, station list
17:16:13  <PublicServer> <Kenji> also trainyard
17:16:16  <PublicServer> <planetm4ker> what else? A station hooked to the ML?
17:16:17  <PublicServer> <Puk> oh thx
17:16:19  <jondisti> !password
17:16:19  <PublicServer> jondisti: mushed
17:16:22  <PublicServer> <Puk> that's a MSH, no ?
17:16:27  <PublicServer> <planetm4ker> oh.... MSH :-)
17:16:32  <PublicServer> <Kenji> :D
17:16:43  <PublicServer> *** jondisti joined the game
17:17:03  <PublicServer> <planetm4ker> I didn't look closely at the station. and for main station quite under-developed ;-)
17:17:12  <PublicServer> <Kenji> and has no pickup
17:17:36  <PublicServer> <V453000> yes
17:19:46  <PublicServer> <V453000> oh damnit :D
17:20:28  <PublicServer> <Intexon> hello
17:20:30  <sietse> !password
17:20:30  <PublicServer> sietse: mushed
17:20:34  <PublicServer> <V453000> i
17:20:37  <PublicServer> *** Sietse joined the game
17:20:40  <PublicServer> <Sietse> hello all
17:20:46  <PublicServer> <V453000> hi
17:21:27  <Puk> hi
17:22:08  <PublicServer> <Kenji> shall I stable the MM aircraft?
17:22:33  <PublicServer> <Kenji> they only make 1/5 of total income now
17:23:47  <PublicServer> *** Sietse has joined company #1
17:24:15  <PublicServer> <planetm4ker> hm... is !ML? a main line or a side line?
17:24:26  <PublicServer> <Kenji> ml
17:24:31  <PublicServer> <planetm4ker> k
17:24:37  <PublicServer> <planetm4ker> time for yet another SLH then
17:25:35  <PublicServer> *** Intexon has joined company #1
17:26:46  <PublicServer> <V453000> Puk may I modify the Factory Drop exit a little?
17:26:57  <PublicServer> <Puk> yeah
17:27:25  <PublicServer> <V453000> ok done
17:27:29  <PublicServer> <V453000> now its faster
17:27:39  <PublicServer> *** jondisti has left the game (leaving)
17:29:12  <PublicServer> <V453000> who did that on my SL? :D
17:30:41  <PublicServer> <V453000> this is better
17:30:44  <PublicServer> <Sietse> ok
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17:31:59  <Puk> each way ?
17:40:18  <PublicServer> *** Puk has left the game (leaving)
17:40:44  *** Puk has quit IRC
17:41:27  <XeryusTC> !dl win64
17:41:27  <PublicServer> XeryusTC:
17:42:10  <XeryusTC> !password
17:42:10  <PublicServer> XeryusTC: plaice
17:42:12  <PublicServer> <Kenji> ahh, pbs, makes OTW while rebuilding so easy
17:42:17  <PublicServer> *** XeryusTC joined the game
17:42:26  <PublicServer> <planetm4ker> otw?
17:42:27  <PublicServer> <V453000> OTW?
17:42:32  <PublicServer> <Kenji> One Train Working
17:42:53  <PublicServer> <XeryusTC> when are people going to learn that the network plan should be the top sign?
17:43:03  <PublicServer> <Kenji> never
17:43:05  <PublicServer> <XeryusTC> and that the builders board ans voting board shouldn't be
17:43:09  <PublicServer> *** Spike joined the game
17:43:20  <PublicServer> *** V453000 has left the game (connection lost)
17:43:23  <PublicServer> <Kenji> we be tycoons
17:43:24  <V453000> pfff
17:43:25  <PublicServer> <planetm4ker> ya, we won!
17:43:30  <V453000> !password
17:43:30  <PublicServer> V453000: plaice
17:43:36  <PublicServer> <XeryusTC> voting board could even be removed when we start building, although it is nice to keep it
17:44:03  <PublicServer> *** V453000 joined the game
17:44:05  <PublicServer> <planetm4ker> we should keep it IMO
17:44:16  <PublicServer> <V453000> it is no obstacle
17:44:19  <PublicServer> <V453000> as well as the plans
17:44:25  <PublicServer> <XeryusTC> we should, but technicaly, it could be removed
17:44:25  <PublicServer> *** Spike has joined company #1
17:44:30  <PublicServer> <XeryusTC> just like the plans which lost
17:44:40  <PublicServer> <XeryusTC> not necessary, but should still be documented
17:45:20  <PublicServer> <XeryusTC> just like the builders board, you put your name down there once, and someone looks at it when the game is being wiki-ed
17:45:31  <PublicServer> <XeryusTC> so it has no right of being above the hub signs
17:50:33  <bartavelle> !password
17:50:33  <PublicServer> bartavelle: savage
17:50:40  <PublicServer> *** bartavelle joined the game
17:53:52  <PublicServer> <planetm4ker> hm.. Sendtown halt needs LOTS of trains
17:53:59  <PublicServer> <planetm4ker> and it's not like it's producing much
17:54:08  <PublicServer> <Intexon> farms at Frindhead jammed SLH 10
17:55:01  <PublicServer> <Kenji> converting the entire SLH05 to R-Hand drive, while live :)
17:55:10  <PublicServer> <Intexon> should I try to fix it?
17:55:11  <PublicServer> <planetm4ker> :-) Nice
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17:55:42  <PublicServer> <planetm4ker> Intexon: why not?
17:55:44  <PublicServer> <Kenji> PBS makes doing that so easy
17:55:47  <PublicServer> <planetm4ker> go for it then
17:55:47  <PublicServer> <Intexon> ok
17:56:58  <PublicServer> <Kenji> Frindhead Halt has all the grain
17:57:07  <PublicServer> <Kenji> rebuilding that should fix it
17:57:37  <PublicServer> <Intexon> I thought I would make the split earlier
17:57:58  <PublicServer> *** bartavelle has left the game (leaving)
17:58:04  <PublicServer> <Kenji> I'd still fix the station
17:58:15  *** bartavelle is now known as bartaway
17:58:55  <PublicServer> <Intexon> do it then :) I don't have any idea how to improve it
17:59:41  <PublicServer> <Kenji> rebuilt :)
17:59:58  <PublicServer> <Intexon> what did you exactly do?
18:00:09  <PublicServer> <Intexon> you just replaced the old station by a new one?
18:00:13  <PublicServer> <Kenji> dynamite, ctrl build, new station
18:00:20  <PublicServer> <Kenji> change orders
18:01:25  <PublicServer> *** Barter has left the game (connection lost)
18:02:17  <PublicServer> <Kenji> built  a new loop
18:02:19  <PublicServer> *** Spike has left the game (connection lost)
18:05:38  <PublicServer> <Intexon> if I make wood goods pickup, what drop should the trains use?
18:05:45  <PublicServer> <planetm4ker> wood drop?
18:05:49  <PublicServer> <planetm4ker> oh... nvm
18:05:56  <PublicServer> <Kenji> lol
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18:07:24  *** ChanServ sets mode: +o ^Spike^
18:08:27  <PublicServer> <Intexon> so you don't care which goods drop station I use?
18:08:52  <yashkir> !password
18:08:52  <PublicServer> yashkir: waifed
18:08:57  *** Puk has joined #openttdcoop
18:09:04  <PublicServer> *** Yashkir joined the game
18:09:09  <Puk> !password
18:09:09  <PublicServer> Puk: waifed
18:09:17  <PublicServer> <planetm4ker> well... iirc it should have / get its own
18:09:19  <PublicServer> *** Puk joined the game
18:09:58  <PublicServer> <Kenji> nominate gunttown?
18:10:08  <PublicServer> <planetm4ker> I don't care :-P
18:10:49  <PublicServer> <planetm4ker> looks a bit tiny island for a station
18:11:14  *** jondisti has quit IRC
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18:11:37  <PublicServer> <planetm4ker> and I think big new land operations a la Dubai are not permitted by the plan
18:11:50  <PublicServer> <Kenji> heh
18:11:51  <PublicServer> <Intexon> :)
18:11:56  <PublicServer> <Kenji> difference being, we won't run out of money :P
18:12:13  <PublicServer> <planetm4ker> well... I wouldn't mind.
18:12:23  <PublicServer> *** Mark has joined company #1
18:12:25  <PublicServer> <Mark> 'lo
18:12:27  <PublicServer> <Kenji> speaking of big TF
18:12:28  <PublicServer> <V453000> hi
18:12:33  <PublicServer> <Intexon> hello
18:12:36  <PublicServer> <planetm4ker> but wronningbury might be easier
18:12:43  <PublicServer> <Kenji> Fundworth Falls Annexe is a bit ew
18:12:43  <PublicServer> <V453000> * adds more steel trains
18:13:36  <PublicServer> <Mark> we still need a wood goods drop don't we?
18:13:41  <PublicServer> <Kenji> yup
18:13:45  <PublicServer> <V453000> just being discussed
18:13:48  *** sietse_ has joined #openttdcoop
18:13:51  <PublicServer> <Mark> and a pickup for that matter
18:13:53  <sietse_> !password
18:13:53  <PublicServer> sietse_: waifed
18:14:01  <PublicServer> *** Sietse joined the game
18:14:02  <PublicServer> <V453000> y
18:15:06  *** sparrL has joined #openttdcoop
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18:16:06  *** ChanServ sets mode: +o ^Spike^
18:16:41  <sparrL> !playercount
18:16:41  <PublicServer> sparrL: Number of players: 8
18:17:10  <sparrL> !password
18:17:11  <PublicServer> sparrL: sawing
18:17:36  <PublicServer> *** sparr joined the game
18:18:14  <PublicServer> <planetm4ker> so... a nice terminus goods drop at Gunttown or at flindingstone with some more space?
18:18:52  <PublicServer> <sparr> why are Fundworth Falls Transfer and Fundworth Falls Halt separate stations?
18:19:18  <PublicServer> <Kenji> ore / wood
18:19:20  *** sietse has quit IRC
18:19:20  <PublicServer> <Kenji> ?
18:19:28  <PublicServer> *** Intexon has joined spectators
18:19:36  <PublicServer> <Kenji> alsoo UGLY
18:19:52  <PublicServer> <Kenji> CL1's
18:19:54  <PublicServer> <Kenji> >_>
18:20:22  <PublicServer> <planetm4ker> :-x
18:20:25  <PublicServer> <sparr> if I ever get to play around with it, that area is going to be my pet project
18:20:46  <PublicServer> *** sparr has left the game (leaving)
18:20:54  <V453000> Fundworth transfer and Falls are different cargo stations
18:21:26  <PublicServer> <Kenji> evil wood bridge
18:21:38  <PublicServer> *** Puk has left the game (leaving)
18:21:44  *** Puk has quit IRC
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18:22:01  <PublicServer> <planetm4ker> boa. The world map looks awesome :-)
18:24:47  <^Spike^> ?
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18:28:27  <PublicServer> <Kenji> mmm, production's are sky rocketing all over now
18:28:33  <PublicServer> <V453000> :D
18:28:36  <PublicServer> <Kenji> been adding trains everywhere for the last 5
18:28:43  <PublicServer> <V453000> yes
18:30:56  <PublicServer> <Kenji> how appropriate that the oil vector is going production mad, and theres a 'sparta' sign
18:31:30  <PublicServer> <V453000> maybe because it has been already running while we have it as an only drop and no one wanted to build the others? :D
18:31:36  <PublicServer> <V453000> but yes, sparta is good
18:32:05  *** Grayson has joined #openttdcoop
18:34:06  <PublicServer> *** Intexon has joined company #1
18:34:48  <PublicServer> <V453000> geez
18:34:51  <PublicServer> <Kenji> lol
18:34:53  <PublicServer> <Mark> bypases are ugly
18:34:58  <PublicServer> <V453000> nothing is ugly enough
18:35:31  <PublicServer> <Mark> look at how much a nice prio can help :)
18:35:37  <PublicServer> <Kenji> seems like a bad idea to megre trains that just immeadiately leave tiles later
18:35:40  <PublicServer> <Mark> if it's not enough we could compress the oil trains :P
18:35:51  <PublicServer> <V453000> :D
18:35:52  <PublicServer> <Kenji> 5 tiles*
18:36:04  <PublicServer> <Mark> Kenji: a bypass would be the solution, but that's poor style
18:36:11  <PublicServer> <Mark> and bound to cause problems later on
18:36:28  <PublicServer> <planetm4ker> what? where? Mark, Kenji?
18:36:33  <PublicServer> <V453000> oil
18:36:34  <PublicServer> <V453000> dorp
18:36:35  <PublicServer> <Mark> oil merge
18:36:59  <PublicServer> <Kenji> it's 3->1 in the problem I guess
18:37:02  <PublicServer> *** Octi joined the game
18:37:03  <PublicServer> <planetm4ker> ok, let's see. No ugly hacks at oil :-)
18:37:11  <Razaekel> !password
18:37:12  <PublicServer> Razaekel: soaped
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18:37:46  <PublicServer> <planetm4ker> oil has 180 trains or so. overall...
18:37:58  <PublicServer> <Kenji> I'd like to move the ML there
18:38:08  <PublicServer> <Kenji> so it DOESN'T loop through the oil complex
18:38:21  <PublicServer> <Mark> :D
18:38:25  <PublicServer> <Mark> that'd be nice
18:38:40  <PublicServer> <planetm4ker> to where?
18:38:45  <PublicServer> <Mark> SLH02 is pretty bad IMHO
18:38:49  <PublicServer> <planetm4ker> and... it's not looping
18:39:08  <Hirundo> !dl win32
18:39:08  <PublicServer> Hirundo:
18:39:38  <PublicServer> <Mark> i'd say we get rid of the SLH and move that oil by truck, like the wiki says
18:39:54  <PublicServer> <Kenji> heh
18:39:59  <PublicServer> <Mark> that's a bit cheap too, though
18:40:13  <PublicServer> <planetm4ker> you'd need dozens of RV for that.
18:40:14  <PublicServer> <Kenji> could make it a shunter
18:40:37  <PublicServer> <Mark> planetm4ker: what's wrong with that?
18:40:43  <PublicServer> <planetm4ker> rather connect that SLH elsewhere
18:40:46  <PublicServer> <Mark> we could even move it by ship
18:40:59  <PublicServer> <Mark> and get rid of the ugly stationwalking while we're at it
18:41:15  <PublicServer> <planetm4ker> eh... already destroying it before we decided? :-(
18:41:16  <PublicServer> <Kenji> who's building crap
18:41:22  <PublicServer> <Mark> not me..
18:41:25  <PublicServer> <Kenji> specifically, wronningbury east
18:41:38  <PublicServer> <Intexon> I'm back and I have a little question: should I connect the sawmill goods to any existing goods drop or create a new one?
18:41:42  <Hirundo> !password
18:41:42  <PublicServer> Hirundo: soaped
18:41:45  <PublicServer> <Kenji> new one
18:41:53  <PublicServer> *** HIrundo joined the game
18:41:53  <PublicServer> <Intexon> okay
18:42:02  <PublicServer> <Kenji> Wronntingbury East... own up please
18:42:06  <PublicServer> <Kenji> -t
18:42:07  <PublicServer> <HIrundo> evening
18:42:14  <PublicServer> <planetm4ker> salut HIrundo
18:42:20  <PublicServer> <V453000> hi
18:43:16  <PublicServer> <Mark> any objections to replacing them by ships?
18:43:37  <PublicServer> <Kenji> not really, jump them into the lake to the right
18:43:39  <PublicServer> <Razaekel> what trains with ships?
18:43:41  <PublicServer> <Kenji> less PF to search
18:43:47  <PublicServer> <planetm4ker> well... it's still a long way
18:43:51  <PublicServer> <planetm4ker> but go for it.
18:43:58  <PublicServer> <planetm4ker> Not sure, though, station spread suffices
18:44:58  <PublicServer> <planetm4ker> still I don't quite see why that SL there is a problem
18:45:14  <PublicServer> <Mark> it's a mess and in the way of any future expansion
18:45:24  <PublicServer> <Mark> and it's a nasty join before split
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18:45:39  <PublicServer> <planetm4ker> no. It's hasn't been
18:45:41  <PublicServer> <Kenji> who built, Wronningbury East?
18:46:03  <PublicServer> <planetm4ker> whatever.
18:46:05  <PublicServer> <V453000> :D
18:46:12  <PublicServer> <Razaekel> nice station
18:46:14  <PublicServer> <V453000> jesus
18:46:24  <PublicServer> <planetm4ker> there's no join b4 split on that island or show me
18:46:36  <PublicServer> <Mark> well technically it's not
18:46:44  <PublicServer> <planetm4ker> so. Why make wrong accusations?
18:46:47  <PublicServer> <Mark> but the oil trains travel a very short piece of ML
18:47:10  <PublicServer> <Razaekel> why not just use a direct line instead?
18:47:16  <PublicServer> <Razaekel> of going on the ML
18:47:52  <PublicServer> <Mark> has everyone forgotten about style and building guidelines?
18:48:04  <PublicServer> <Mark> imho ships are a perfect solution
18:48:10  <PublicServer> <Razaekel> too much PF
18:48:16  <PublicServer> <Razaekel> and slow as molasses
18:48:25  <PublicServer> <Mark> hardly, with a buoy every 5 tiles
18:48:33  <PublicServer> <Mark> who cares if it's slow
18:48:38  <PublicServer> <Kenji> and a sufficiently short route
18:48:52  <PublicServer> <planetm4ker> ok, nice. the dock works there
18:49:07  <PublicServer> <planetm4ker> but we'll need many tanker :-)
18:49:07  <PublicServer> <Mark> yes but doesn't get rid of the stationwalking
18:49:26  <PublicServer> <Razaekel> look who's talking, mr king of stationwalking
18:49:34  <PublicServer> <Razaekel> i remember those bus stations
18:49:39  <PublicServer> <Mark> :D
18:49:41  <PublicServer> <Razaekel> >.<
18:49:43  <PublicServer> <Mark> but never in real games
18:50:06  <PublicServer> <V453000> BBH 04 is starting to have issues with L_R
18:51:02  <PublicServer> <HIrundo> the entire BBH4-14 section needs doubling I guess
18:51:15  <PublicServer> <Kenji> hah, I called it
18:51:35  <PublicServer> <Kenji> food time
18:51:42  <PublicServer> *** Kenji has left the game (leaving)
18:51:43  <PublicServer> <V453000> bon apetite
18:52:03  <Mark> !ships 25
18:52:03  <PublicServer> <HIrundo> what are the TF rules?
18:52:18  <Mark> !rcon patch max_ships
18:52:18  <PublicServer> Mark: Current value for 'max_ships' is: '10' (min: 0, max: 5000)
18:52:20  <Mark> !rcon patch max_ships 25
18:52:20  <PublicServer> <planetm4ker> kinda usual
18:52:25  <PublicServer> <planetm4ker> low to medium
18:55:21  <PublicServer> *** Yashkir has joined spectators
18:55:49  <Mark> !rcon patch max_ships 35
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19:00:41  <PublicServer> <Mark> Hedworth West should also be served by ships imo
19:00:55  <PublicServer> <Mark> too bad we can only have one dock per station
19:01:25  <PublicServer> <V453000> does that matter? make drop mk2
19:01:42  <PublicServer> <Mark> indeed it doesnt really matter
19:01:44  <PublicServer> <Mark> good point :P
19:01:49  <PublicServer> <V453000> :)
19:04:00  <PublicServer> <Razaekel> heh
19:04:40  <PublicServer> <Razaekel> who the heck just added that huge loop?
19:05:25  <Meuk> !password
19:05:25  <PublicServer> Meuk: gooses
19:05:26  <PublicServer> <Intexon> I just finished the goods drop station at Wronningbury
19:05:37  <PublicServer> *** Meuk joined the game
19:05:44  <PublicServer> <Intexon> hope it's allright
19:05:58  <PublicServer> *** Razaekel has left the game (leaving)
19:06:11  <PublicServer> *** Sietse has joined spectators
19:06:15  <PublicServer> <V453000> should be ok
19:06:18  <PublicServer> <V453000> but
19:06:22  <PublicServer> <V453000> there is only one tunnel
19:06:45  <PublicServer> <Intexon> I thought that one will be enough
19:06:51  <PublicServer> <V453000> no
19:06:56  <PublicServer> <Intexon> according to small number of platforms
19:07:00  <Razaekel> 1 is never enough
19:07:04  <Razaekel> in sex or ottd
19:07:09  <PublicServer> <Intexon> hm :D
19:07:19  <PublicServer> <V453000> this will do
19:07:22  <PublicServer> <Intexon> thanks
19:07:28  <PublicServer> <V453000> youre welcome
19:09:38  <Mark> !rcon patch max_ships 50
19:10:09  <PublicServer> <V453000> some of the oil trains gathered at the steel mill overflow ... are they to be deleted?
19:10:18  <PublicServer> <Mark> yeah
19:10:28  <PublicServer> <V453000> done
19:10:53  <PublicServer> <Mark> thanks
19:10:56  <PublicServer> <Mark> there are probably some more
19:10:57  <PublicServer> <V453000> :)
19:11:02  <PublicServer> <V453000> yes
19:11:06  <PublicServer> <V453000> will check there later
19:11:30  <PublicServer> <V453000> in SC01 are some
19:17:18  <PublicServer> *** Mark has joined spectators
19:17:20  <PublicServer> <Mark> coffee
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19:30:26  <Mitcian> !players
19:30:27  <PublicServer> Mitcian: Client 289 (Orange) is Intexon, in company 1 (Drinfingley Market Transport)
19:30:27  <PublicServer> Mitcian: Client 290 is Mark, a spectator
19:30:27  <PublicServer> Mitcian: Client 327 (Orange) is HIrundo, in company 1 (Drinfingley Market Transport)
19:30:27  <PublicServer> Mitcian: Client 329 (Orange) is Meuk, in company 1 (Drinfingley Market Transport)
19:30:27  <PublicServer> Mitcian: Client 318 is Yashkir, a spectator
19:30:28  <PublicServer> Mitcian: Client 301 (Orange) is planetm4ker, in company 1 (Drinfingley Market Transport)
19:30:28  <PublicServer> Mitcian: Client 320 is Sietse, a spectator
19:30:30  <PublicServer> Mitcian: Client 331 is Grayson, a spectator
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19:32:33  <PublicServer> <planetm4ker> hm... BBH04 is quite busy already
19:32:52  <sparrL> V453000: ok, that wasn't immediately obvious, thanks
19:33:00  <PublicServer> <HIrundo> its other legs will need doubling too at some point, yes
19:33:26  <PublicServer> <planetm4ker> just wanted to say: looks like the first LL_RR ML I see in this game :-)
19:33:37  <PublicServer> <HIrundo> L_RR currently
19:33:50  <PublicServer> <planetm4ker> uh?
19:33:58  <PublicServer> <planetm4ker> it's 4 tracks to the North, isn't it?
19:34:08  <PublicServer> <planetm4ker> oh. he :-)
19:34:15  <PublicServer> <HIrundo> BBH14 is kind of a pain
19:34:45  <PublicServer> <planetm4ker> I believe so.
19:34:57  <PublicServer> <planetm4ker> want to make it 4-lane in each direction?
19:35:33  <PublicServer> <HIrundo> define 'it' and 'each', please :)
19:36:09  <PublicServer> <planetm4ker> it = BBH04 and each=leg of it (see def. of "it") ;-)
19:36:20  *** jondisti has joined #openttdcoop
19:36:32  <PublicServer> <HIrundo> then, yes ;)
19:36:50  <PublicServer> *** Sietse has joined company #1
19:37:05  <Mitcian> !password
19:37:05  <PublicServer> Mitcian: valved
19:37:18  <PublicServer> <planetm4ker> mind, if I start with the SW leg, getting it to 4?
19:37:25  <PublicServer> <HIrundo> not at all
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19:39:50  <sparrL> !password
19:39:50  <PublicServer> sparrL: valved
19:39:59  <PublicServer> *** sparr joined the game
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19:41:44  <PublicServer> <Mitcian> evening all
19:44:41  <PublicServer> <sparr> we are building a lot of separate stations near the network plan, are we not walking stations to farther industries this game?
19:45:09  <PublicServer> <planetm4ker> we don't walk primary industries
19:45:50  <PublicServer> <planetm4ker> hm... some part made to 4-way... but the hard part remains :-)
19:46:09  <PublicServer> <sparr> ahh, k.  saw some in previous maps, not sure on modern rules
19:46:25  <PublicServer> <planetm4ker> we walk to secondary ones, yes.
19:46:34  <PublicServer> <planetm4ker> primary... well. it *shouldn't*
19:46:41  <PublicServer> <planetm4ker> you even find in this game
19:48:00  <PublicServer> <planetm4ker> hm... the leg to the SE is the bottle neck currently. What do you say, HIrundo?
19:48:33  <PublicServer> <sparr> if someone accidentally routes a train to a station that CAN provide a good but shouldn't, is there a way to make that station stop stockpiling that resource?
19:48:47  <PublicServer> <planetm4ker> there is no way
19:49:02  <PublicServer> <HIrundo> Another layer of track is the solution to all problems, except having too many layers of track ? :)
19:49:30  <PublicServer> <planetm4ker> :-P
19:49:44  <PublicServer> <planetm4ker> well... the track there is at capacity.
19:49:53  <PublicServer> <planetm4ker> not much a hub can do about it - except worsen it.
19:50:38  <PublicServer> <HIrundo> BTW, what is north in the openttdcoop world?
19:50:50  <PublicServer> <planetm4ker> upper left border
19:51:12  <PublicServer> <planetm4ker> making it consistent with the code didn't work as of yet :-)
19:51:13  <PublicServer> <HIrundo> I have clearly spent too much time in code :)
19:51:47  <PublicServer> <sparr> west of SC01 there isn't much room for converting the ML to LLRR, but if we moved the ML from the coast to the ridges then there would be plenty
19:51:57  <PublicServer> <sparr> much room without lots of TF, that is
19:53:15  <PublicServer> <HIrundo> the doubling will have to be done up to BBH02, methinks
19:53:35  <PublicServer> <Mitcian> can anyone suggest where i could do a little building?
19:53:38  <V453000> !password
19:53:38  <PublicServer> V453000: heyday
19:53:46  <PublicServer> <sparr> BBH01  to BBH02 looks easy(er)
19:53:49  <PublicServer> <Mitcian> should i just connect some primary industries up to line?
19:53:49  <PublicServer> *** V453000 joined the game
19:54:08  <PublicServer> <V453000> hehe I see some doubling there
19:54:13  <PublicServer> <HIrundo> sparr: It looked very busy until I spoke in chat :)
19:54:36  <PublicServer> <sparr> no, i mean it looks easier to extend than BBH04 to BBH02
19:54:59  <PublicServer> <Mark> SLH11 looks slightly messy
19:55:03  <PublicServer> *** Grayson has left the game (leaving)
19:55:10  <PublicServer> <V453000> cuz of the BBH04
19:55:19  <PublicServer> *** Mitcian has left the game (leaving)
19:55:27  <PublicServer> <V453000> but yes, it is mess because it is 3way
19:55:31  <PublicServer> <sparr> someone is making BBH04 to BBH02 LRR...  that's gonna work for now, but making it LLRR is going to be even harder with all the hills and industries.  i think it would be easier to move it a lot now than later
19:55:45  <Mitcian> !password
19:55:45  <PublicServer> Mitcian: heyday
19:55:56  <PublicServer> <HIrundo> one can't add two tracks at once
19:55:56  <PublicServer> *** Mitcian joined the game
19:56:37  <PublicServer> <planetm4ker> I build that one track
19:56:44  <PublicServer> <planetm4ker> feel free to build the other dir
19:56:47  <PublicServer> <sparr> i am going to upgrade BBH01 to BBH02 to LLRR, that looks easy?
19:57:01  <PublicServer> <planetm4ker> ok, yes. Easy: I doubt ;-)
19:57:11  <PublicServer> <sparr> easier than any other ML upgrade in need right now
19:57:32  <PublicServer> <planetm4ker> why?
19:57:33  <PublicServer> <HIrundo> the oncoming expansion of BBH4-1 makes me doubt that, too
19:58:27  <PublicServer> <planetm4ker> (I don't want to deter you, just curious why you think it's easiest to upgrade that BBH :-) )
19:58:59  <PublicServer> *** V453000 has left the game (leaving)
20:00:02  <PublicServer> <HIrundo> I'll start doing something about BBH04
20:00:21  <PublicServer> <planetm4ker> I'll try to get that track into BBH01
20:00:31  <PublicServer> <planetm4ker> (but not further as of now
20:00:59  *** V453000 has quit IRC
20:01:30  <PublicServer> <sparr> ML tracks should be somewhat close together so that the PF doesn't overly weight one direction, yes?
20:01:46  <PublicServer> <planetm4ker> well, if possible, yes
20:02:04  <PublicServer> <planetm4ker> but it's not always possible
20:02:34  <PublicServer> <HIrundo> many parts of the ML have been made with minimal curve radii
20:02:47  <PublicServer> <HIrundo> that makes adding tracks to the inside of those curves kinda tricky
20:03:01  <PublicServer> <planetm4ker> indeed
20:03:16  <Razaekel> a couple tiles difference in length doesnt really matter
20:03:31  <Razaekel> but when yer talking dozens of tiles difference
20:03:34  <Razaekel> then it matters
20:04:03  <PublicServer> <planetm4ker> HIrundo: you may connect my 2nd track
20:04:22  <PublicServer> <HIrundo> don't we need a merger of some kind?
20:04:48  <PublicServer> <HIrundo> 2 + 1 => 2
20:04:55  <PublicServer> <planetm4ker> well... yes and no
20:05:06  <PublicServer> <planetm4ker> better is yes
20:05:55  <PublicServer> *** Mitcian has left the game (leaving)
20:06:14  <PublicServer> <HIrundo> I added a !needs merger sign
20:07:39  <PublicServer> <planetm4ker> HIrundo: if you allow for a bit space, the merger will become easier later on.
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20:20:50  <PublicServer> <sparr> should it be possible to extend BBH02 to LLRR without building bridges over the water?
20:21:11  <PublicServer> <planetm4ker> yes, sparr
20:21:18  <PublicServer> *** Intexon has joined spectators
20:21:21  <PublicServer> <planetm4ker> though it would make it easier :-)
20:21:24  <PublicServer> <sparr> ok, didn't want to keep staring at it if it's impossible...  just too hard for me :)
20:21:41  <PublicServer> <sparr> split before merge is a tough rule for me to follow
20:22:58  <PublicServer> <sparr> thinking of taking over that whole little peninsula with the iron ore mine
20:23:19  <PublicServer> <planetm4ker> you'll need it, sparr :-)
20:23:22  <PublicServer> <sparr> moving the center of BBH02 about 10 tiles southeast
20:23:43  <PublicServer> <planetm4ker> though moving is not necessary - there are a zillion options ;-)
20:23:50  <PublicServer> <sparr> this is my first attempt at a BBH
20:23:57  <PublicServer> <sparr> any part thereof
20:24:22  <PublicServer> <planetm4ker> re-building is also more tricky than building anew ;-)
20:25:44  <PublicServer> <sparr> this is a time when copy and paste would come in handy...  edit in single player, come paste my results on top of the existing BBH
20:26:02  <PublicServer> <HIrundo> gonna have to break  BBH04 for a short while...
20:26:14  <PublicServer> <HIrundo> all for the greater good, ofc :)
20:26:56  <PublicServer> <sparr> while i work on BBH02 would it be very bad to shrink it to the point of breaking rules re CL, bridge gaps, etc?
20:31:06  <PublicServer> <planetm4ker> I just got an insane idea :-)
20:31:50  <PublicServer> <HIrundo> shooting animals for fun?
20:32:03  <PublicServer> <sparr> and profit!
20:32:28  <PublicServer> <HIrundo> pm: I shall watch and laud
20:32:38  <Osai> !playercount
20:32:38  <PublicServer> Osai: Number of players: 9
20:33:02  <PublicServer> <planetm4ker> hm... how long can 2 tunnels get, do you know?
20:33:31  <PublicServer> *** jondisti has left the game (leaving)
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20:33:43  <PublicServer> <sparr> signal gap of 9...  i think that means a tunnel 8 tiles long?
20:34:14  <PublicServer> <planetm4ker> and I need custom tunnel heads :-P
20:34:17  <PublicServer> <HIrundo> I think no tunnel protects agains the westbound jam at BBH 04 :(
20:35:14  <Osai> hey pm :)
20:35:38  <PublicServer> <sparr> think 14 is overkill?  :)
20:36:09  <PublicServer> <planetm4ker> hm... I don't get a 3rd tunnel squeezed there as I hoped
20:36:17  <PublicServer> <HIrundo> bbh 04 is strangely quiet....
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20:39:17  <PublicServer> <planetm4ker> so much for "quiet" ;-)
20:39:44  <PublicServer> <HIrundo> If anyone is looking for a job, try fixing !jam
20:39:56  <PublicServer> <HIrundo> It'll keep you busy for some time :)
20:41:04  <PublicServer> <HIrundo> is the second BBH1-4 track ready to be used?
20:41:55  <PublicServer> <planetm4ker> ok, this is plan B. But it works, I think
20:41:58  <PublicServer> <sparr> maybe not quite finished on the BBH04 end, but it looks like it could handle some traffic?
20:42:39  <PublicServer> <HIrundo> 'not quite finished' <- what isn't done yet?
20:42:58  <PublicServer> <sparr> not sure, someone was still working on it when i typed that
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20:45:16  <PublicServer> <HIrundo> sharr: How is BBH1-2 coming along?
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20:52:24  <planetmaker> !rcon set max_ships 60
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20:55:28  <Barter> !playercount
20:55:28  <PublicServer> Barter: Number of players: 7
20:55:39  <Barter> !password
20:55:40  <PublicServer> Barter: hissed
20:56:07  <PublicServer> *** Barter joined the game
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21:00:55  <PublicServer> *** Intexon has left the game (leaving)
21:01:37  <PublicServer> *** Barter has left the game (connection lost)
21:02:15  <yashkir> !password
21:02:15  <PublicServer> yashkir: flakes
21:02:26  <yashkir> oh im already in game >_<
21:03:41  <PublicServer> *** Barter joined the game
21:04:15  <PublicServer> *** Yashkir has joined company #1
21:07:11  <PublicServer> <sparr> crap
21:07:32  <PublicServer> <sparr> i screwed up
21:09:14  *** Intexon has quit IRC
21:10:52  <PublicServer> <planetm4ker> aaaaah ! Grid lock!
21:11:51  <PublicServer> <planetm4ker> sparr: if you crash something, try to build a temporary bypass
21:12:05  <PublicServer> <planetm4ker> don't let the whole network collapse because of that
21:12:14  <PublicServer> <sparr> sorry about that, tried but couldnt figure out the signal snafu what was stopping them from using it
21:12:38  <PublicServer> <planetm4ker> crashes happen. Sometimes.
21:12:55  <PublicServer> <planetm4ker> But it's important to make then a bypass.  Around the hub. Just temporary
21:13:02  <PublicServer> <planetm4ker> The whole map is currently standing still
21:13:39  <PublicServer> <planetm4ker> up to SLH03 / SLH11
21:14:09  <PublicServer> <sparr> i think i won't try any more BBH work soon
21:14:21  <PublicServer> <planetm4ker> don't be put off, though :-)
21:14:26  <PublicServer> <planetm4ker> bbhs can be fun ;-)
21:15:00  <hylje> Acccidents happen
21:15:11  <PublicServer> <sparr> i am sure i could build it very large, but i am not familiar enough with all of the ways to pack overpasses and tunnels and such close together
21:15:39  <PublicServer> <planetm4ker> don't worry to build it large
21:15:42  <PublicServer> <planetm4ker> that's fine
21:15:57  <PublicServer> <planetm4ker> BBHs ARE large
21:16:21  <hylje>
21:16:22  <Webster> Title: YouTube - Thomas the Tank Engine - Accidents Happen (at
21:16:24  <PublicServer> <planetm4ker> the way I work is also like: first build it, then possibly shrink it.
21:16:27  <PublicServer> <planetm4ker> way easier.
21:17:47  <PublicServer> *** sparr has left the game (leaving)
21:18:17  <planetmaker> oh... Osai :-) Missed the highlight :-) How's going?
21:19:10  <PublicServer> *** Barter has left the game (connection lost)
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21:29:55  <sparrL> just realized how many bridges have to be built or cut in half to add tracks to that ML
21:31:23  <PeterT> What is the difference between sparr and sparrL?
21:33:17  <PublicServer> *** Spike joined the game
21:34:15  <sparrL> about 300 miles, right now :)
21:34:16  <JinGleeBell> L
21:34:36  <sparrL> L is on my laptop
21:35:19  <PublicServer> *** Spike has joined company #1
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21:59:27  <Trapdoor> which bot does publicserver use?
21:59:33  <Trapdoor> AP+ or avignon?
21:59:48  <KenjiE20> !version
21:59:48  <PublicServer> KenjiE20: Autopilot AP+ 3.0 Beta (r740)
21:59:55  <Trapdoor> ok
22:00:21  *** DarkED has quit IRC
22:05:23  <Webster> Latest update from openttd: OpenTTD 0.7.5-RC1 <>
22:06:54  <PeterT> Hmm, that was quick
22:08:46  <PublicServer> <HIrundo> are those quadroupled bridges near BBH02 really needed, isn't 3 enough?
22:09:26  <PublicServer> <planetm4ker> tunnels :-)
22:09:50  <PublicServer> <HIrundo> apparently :)
22:10:53  <PublicServer> <HIrundo> anyone working on BBH02 and its surroundings?
22:11:11  <PublicServer> <planetm4ker> well.
22:11:22  <PublicServer> <planetm4ker> I built the 2nd lane to the NorthEast
22:11:26  <PublicServer> <planetm4ker> otherwise: no
22:11:41  <PublicServer> <planetm4ker> and I'd be delighted to see the lane the other direction come reality, too
22:11:58  <PublicServer> <planetm4ker> but I 'll first have to solve its other end: oil island
22:12:19  <PublicServer> <planetm4ker> so: go ahead :-)
22:12:37  <PublicServer> <planetm4ker> just don't yet really connect the 2nd lane
22:12:52  <PublicServer> <planetm4ker> it's connected to the stations... but the exits won't handle it
22:13:01  <PublicServer> <HIrundo> time to reclaim some land from the sea :)
22:14:10  <PublicServer> <planetm4ker> hm... someone added too many goods train to refinery
22:14:15  <PublicServer> <planetm4ker> or something changed
22:14:22  <PublicServer> <planetm4ker> something changed
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22:16:57  <V453000> !password
22:16:57  <PublicServer> V453000: tensed
22:17:08  <PublicServer> *** V453000 joined the game
22:17:14  <PublicServer> <V453000> hi
22:17:55  *** JeromeBlackridge has joined #openttdcoop
22:22:57  <PublicServer> *** Kenji joined the game
22:23:00  <PublicServer> <V453000> hi
22:23:09  <PublicServer> <Kenji> hey
22:23:29  <PublicServer> <Kenji> you know what'd be cool?
22:23:34  <PublicServer> <V453000> what?
22:23:36  <PublicServer> <Kenji> presets for windows
22:23:51  <PublicServer> <V453000> ??
22:24:02  <PublicServer> <Kenji> like, push button, rail, landscaping and client list all pop up in saved locations
22:24:20  <PublicServer> <V453000> oh
22:24:32  <PublicServer> <V453000> well
22:24:45  <PublicServer> <V453000> I lock them every time I join game and dont close them
22:25:31  <PublicServer> <Kenji> yea, but pinning is one thing, having a quick way to load groups of windows might be nice
22:25:46  <PublicServer> <V453000> yes
22:25:51  <PublicServer> <V453000> that would
22:26:04  <PublicServer> <V453000> I am not sure whether I would use it much though
22:26:07  <PublicServer> <Kenji> might add it to FlySpray later
22:26:52  <PublicServer> <V453000> quite sad how we got so many stations with dead mines near them :/
22:27:01  <PublicServer> <planetm4ker> dead mines?
22:27:06  <PublicServer> <V453000> well ... no mines
22:27:18  <PublicServer> <V453000> the mines died before there was any service
22:27:20  <PublicServer> <planetm4ker> oh
22:27:23  <PublicServer> <V453000> because we had no drop stations
22:27:26  <PublicServer> <V453000> -.-
22:27:44  <PublicServer> <V453000> on the other hand oil is getting quite high
22:27:54  <PublicServer> <Kenji> cause someone was spamming stations on SLs at the start
22:28:01  <PublicServer> <V453000> exactly
22:29:27  <PublicServer> <planetm4ker> HIrundo: how usable is the 2nd track from oil to BBH02?
22:29:58  <PublicServer> <V453000> pm: not much
22:30:37  <PublicServer> <planetm4ker> k. thx
22:30:54  <PublicServer> <V453000> somebody doing something on bbh02 tho
22:31:15  <PublicServer> <planetm4ker> guess whom I asked
22:32:25  <PublicServer> <HIrundo> it seems I paid a little too little attention to the chat
22:32:40  <PublicServer> <HIrundo> BBH02 is still under construction
22:33:02  <PublicServer> <planetm4ker> ok :-)
22:33:11  <PublicServer> <planetm4ker> I just wonder wheter it'd make sense to route trains there
22:34:13  <PublicServer> <V453000> advise: longer the bridges above the BBH02 sign and lenghten the tunnels under it
22:35:38  <PublicServer> <HIrundo> ok i get it now :)
22:35:46  <PublicServer> <V453000> can I help?
22:36:44  <PublicServer> <V453000> :)
22:36:58  <PublicServer> <V453000> pm: BBh02 done
22:37:07  <PublicServer> <planetm4ker> good :-)
22:37:44  <PublicServer> <planetm4ker> I have quite a few trains here...
22:37:49  <Trapdoor> how can avignon require expect 5.45 when it doesnt exist?
22:38:01  <PublicServer> <V453000> ?
22:38:12  <Trapdoor> oh wait, you dont use avignon
22:38:22  <V453000> what are you talking about
22:38:35  <PublicServer> <HIrundo> trains coming from NE still lack some choices
22:39:02  <PublicServer> <HIrundo> is the oil island ready to accept trains on the second track from BBH02?
22:39:33  <PublicServer> <planetm4ker> Not yet
22:39:44  <PublicServer> <planetm4ker> I wouldn't get rid of them :-)
22:39:59  <Barter> !password
22:39:59  <PublicServer> Barter: sheers
22:40:14  <PublicServer> *** Barter joined the game
22:41:26  <KenjiE20> !train 750
22:41:28  <KenjiE20> !trains 750
22:41:28  <PublicServer> *** KenjiE20 has set max_trains to 750
22:43:13  <PublicServer> <V453000> ML Full at SLH11
22:45:04  <PublicServer> <Kenji> that single line in MSH01a is really holding up the ML
22:45:23  <PublicServer> <V453000> yes
22:51:26  *** ODM has quit IRC
22:51:49  <V453000> O_______________________________O Since when is japan set Shinkansen on Monorail???
22:52:03  <PublicServer> <Kenji> since they added the maglev
22:52:24  <V453000> ?
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22:54:57  <PublicServer> <V453000> bedtime ... bye
22:55:13  <PublicServer> <planetm4ker> good night V453000
22:55:33  <PublicServer> <V453000> you too pm :)
22:55:37  <PublicServer> *** V453000 has left the game (connection lost)
22:55:40  *** V453000 has quit IRC
22:56:49  <PublicServer> <HIrundo> BBH02 done
22:56:58  <PublicServer> <planetm4ker> HIrundo: you can send trains now
22:57:13  <PublicServer> <planetm4ker> it should work now *somewhat*
22:57:17  <PublicServer> <HIrundo> 4w3s0m3 ;)
22:57:25  <PublicServer> <planetm4ker> hm?
22:57:44  <PublicServer> <HIrundo> awesome :)
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23:02:06  <PublicServer> <Kenji> that was mildly painless
23:02:23  <PublicServer> <Kenji> got a double bridge on MSH04b
23:03:24  <PublicServer> *** Spike has left the game (leaving)
23:03:25  <PublicServer> <HIrundo> The whole section between SLH11 and BBH04 needs doubling :S
23:03:37  <PublicServer> <planetm4ker> many things need doing :-)
23:03:38  <PublicServer> <Kenji> Why does SLH11 have prios on the MLs
23:03:51  <PublicServer> <Kenji> or am I reading it wrong?
23:04:14  <PublicServer> <Kenji> nvm reading it wrong
23:05:06  <PublicServer> *** Barter has left the game (leaving)
23:05:07  *** Barter has left #openttdcoop
23:05:12  <PublicServer> <Kenji> what's with the jam sign on bbh4?
23:05:21  <PublicServer> <planetm4ker> hm... one thing left at oil: decent join of pickup to ML
23:05:41  <PublicServer> <HIrundo> it jams frequently because 4 tracks merge into one, like now
23:06:07  <PublicServer> <Kenji> that's not really a jam
23:06:15  <PublicServer> <Kenji> that's a wait
23:06:31  <PublicServer> <Kenji> a jam would be a tailback that didn't clear :P
23:06:37  <PublicServer> <HIrundo> whatever :)
23:06:38  <PublicServer> <Kenji> like slh11
23:06:55  <PublicServer> <Kenji> that oil trains been there for months
23:07:15  <PublicServer> <HIrundo> well I'm off to bed
23:07:25  <PublicServer> <HIrundo> goodnight all
23:07:35  <PublicServer> *** HIrundo has left the game (leaving)
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23:10:31  <PublicServer> <Kenji> wow, unsignalled ML
23:10:42  <PublicServer> <Kenji> I knew people couldn't signal, but I hoped it wasn't that bad
23:12:25  *** Progman has quit IRC
23:12:42  <PublicServer> <Kenji> and a CL2 on the ML >_<
23:13:27  <JinGleeBell> >.<
23:13:51  <PublicServer> <Kenji> it's low/med TF, not NO TF >_>
23:14:00  <PublicServer> <Kenji> asdf
23:16:29  <PublicServer> <Kenji> hm, see, this is why I built double headed trains at first
23:16:38  <PublicServer> <Kenji> can't go up more than 3 tiles without slowing
23:20:14  <PublicServer> *** Kenji has left the game (leaving)
23:21:28  <PublicServer> <planetm4ker> oil island re-built :-)
23:21:31  *** mucht_home has joined #openttdcoop
23:21:36  <PublicServer> <planetm4ker> now working on a complete 2-ML basis
23:21:57  <PublicServer> <planetm4ker> (except to the East, where nearly no trains come from)
23:22:53  *** Mucht has quit IRC
23:30:56  <PublicServer> <planetm4ker> are you building, Yashkir?
23:31:18  <PublicServer> *** Yashkir has joined spectators
23:31:18  <PublicServer> *** Game paused (not enough players)
23:31:26  <yashkir> was planning on
23:31:29  <yashkir> got distracted
23:31:33  <yashkir> forgot to spec :)
23:31:36  <PublicServer> <planetm4ker> ok, that's also an answer :-)
23:31:55  <PublicServer> <planetm4ker> if you were I could hang on a bit, but then... good night for now :-)
23:32:04  <yashkir> night
23:32:11  <PublicServer> *** planetm4ker has left the game (connection lost)
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