Times are UTC Toggle Colours
00:00:28 <PublicServer> <VictorOfSweden> to MSH02 00:00:40 <PublicServer> <Puk> or bbh10 then 11 as you wish 00:01:29 <PublicServer> <VictorOfSweden> ooh.. but there's a SLH along the way 00:01:54 <PublicServer> <VictorOfSweden> not sure how to handle that 00:01:58 <PublicServer> <Chris Booth> move the ML 00:02:22 <PublicServer> <Puk> ok i'll give a try 00:03:00 <PublicServer> <Chris Booth> if you build a new left track 00:03:08 <PublicServer> <Chris Booth> then just mod the right tracks 00:06:40 *** Progman has quit IRC 00:07:35 <PublicServer> *** Chris Booth has left the game (connection lost) 00:13:04 <PublicServer> <Puk> okay 00:13:06 <PublicServer> <Puk> not over 00:13:17 <PublicServer> *** Sietse has joined spectators 00:13:38 *** Bobbysepp has quit IRC 00:14:03 *** mixrin has joined #openttdcoop 00:14:55 <PublicServer> <VictorOfSweden> how's it going with SLH03? 00:15:12 <PublicServer> <Puk> fighting but i might see something ^^ 00:15:15 *** Bobbysepp has joined #openttdcoop 00:15:25 <PublicServer> <VictorOfSweden> great 00:15:57 <Bobbysepp> !password 00:15:57 <PublicServer> Bobbysepp: router 00:16:35 <Bobbysepp> !password 00:16:35 <PublicServer> Bobbysepp: almond 00:17:00 <PublicServer> *** Bobbysepp joined the game 00:21:32 <PublicServer> <VictorOfSweden> the half to north wasn't needed? 00:21:37 <PublicServer> <Puk> no 00:21:42 <PublicServer> <Puk> it's only oil 00:21:45 <PublicServer> <VictorOfSweden> no trains using it? 00:22:00 <PublicServer> <Puk> nbope they're going south 00:22:05 <PublicServer> <Puk> to the rafeniry drop 00:22:07 <PublicServer> <VictorOfSweden> ok 00:22:32 <PublicServer> <Puk> still trying to figure out a way 00:22:36 <PublicServer> <VictorOfSweden> makes sense 00:22:36 <PublicServer> <Puk> to link 00:23:00 <PublicServer> <VictorOfSweden> ...SLH03 to MSH02? 00:23:03 <PublicServer> <Puk> MSH02 00:23:06 <PublicServer> <Puk> right 00:23:23 <PublicServer> <VictorOfSweden> that could be a challenge 00:23:30 <PublicServer> <VictorOfSweden> not a whole lot of space 00:24:36 <PublicServer> <Puk> more space 00:24:39 <PublicServer> <Puk> still tricky 00:24:49 *** Chris_Booth has quit IRC 00:25:21 <PublicServer> <VictorOfSweden> i see a bottleneck 00:25:37 <PublicServer> <VictorOfSweden> southeastern part of MSH02 00:26:03 <PublicServer> <Puk> it's not here anymore 00:26:30 <PublicServer> <VictorOfSweden> eastbound 00:26:44 <PublicServer> <VictorOfSweden> between MSH02 and SLH03 00:27:04 <PublicServer> <Puk> I don't see :( 00:27:33 <PublicServer> <Puk> yeah true 00:27:40 <PublicServer> <Puk> for now it's not a problem 00:27:51 <PublicServer> <Puk> I'll first try to ge through the other one 00:28:05 <PublicServer> <VictorOfSweden> might want to consider it during construction 00:28:17 <PublicServer> <VictorOfSweden> idk 00:28:28 <PublicServer> <Puk> yeah but it's on the right 00:28:33 <PublicServer> <Puk> we got space 00:28:37 <PublicServer> <VictorOfSweden> true 00:30:43 *** sparrL has joined #openttdcoop 00:30:49 <sparrL> !playercount 00:30:49 <PublicServer> sparrL: Number of players: 4 00:31:07 <PublicServer> *** Bobbysepp has left the game (leaving) 00:32:13 <PublicServer> <Puk> *OH SHIT 00:32:16 <PublicServer> <Puk> XD 00:32:20 <PublicServer> <VictorOfSweden> you crashed the trains! 00:32:40 <PublicServer> <Puk> don't tell :p 00:33:05 <PublicServer> <Puk> Rha did a mistake 00:33:40 <PublicServer> <VictorOfSweden> we all do 00:33:51 <PublicServer> <VictorOfSweden> i've managed to crash quite a few trains myself 00:33:54 <PublicServer> <VictorOfSweden> :P 00:34:11 <PublicServer> <VictorOfSweden> not on this server, though 00:34:13 <PublicServer> <Puk> ahah well, I feel better 00:34:19 <sparrL> be sure to put up a sign 00:34:26 <sparrL> i dunno if that's a rule, but it seems to be convention 00:34:30 <PublicServer> <VictorOfSweden> i have already 00:35:14 <sparrL> !password 00:35:14 <PublicServer> sparrL: solids 00:35:28 <PublicServer> <Puk> rha I've been fighting with those three hubs and all I get is a crash -_- 00:35:51 <PublicServer> *** sparr has left the game (connection lost) 00:35:58 <PublicServer> <VictorOfSweden> oh but SLH03 looks good to me now 00:36:06 <PublicServer> *** sparr joined the game 00:36:20 <PublicServer> <VictorOfSweden> sure looks a lot better than before 00:36:41 <PublicServer> <VictorOfSweden> with all the jams and all 00:37:20 <PublicServer> <sparr> puk, nice fix at SLH11 00:37:27 <PublicServer> <sparr> it didn't occur to me to add bridges like that 00:37:28 <PublicServer> <Puk> thx :) 00:37:48 <PublicServer> <sparr> theres a sync problem on the bridges you added, i'll fix 00:38:05 <PublicServer> <Puk> yeah I know I was kind of lazy I admit pp 00:38:34 *** grim4593 has joined #openttdcoop 00:38:49 <yashkir> !password 00:38:49 <PublicServer> yashkir: solids 00:39:02 <PublicServer> *** Yashkir joined the game 00:39:30 <PublicServer> <Puk> don't forget the priority 00:39:57 <PublicServer> <Puk> nono 00:40:01 <PublicServer> <Puk> nono 00:40:11 <PublicServer> <Puk> it's a load balancer 00:40:12 <PublicServer> <sparr> was there a prio before? 00:40:16 <PublicServer> <Puk> yes 00:40:21 <PublicServer> <sparr> hmm, i didnt see 00:40:32 <PublicServer> <Puk> don't worry 00:40:37 <PublicServer> <Puk> it works smoothly now 00:41:02 <grim4593> !download win64 00:41:02 <PublicServer> grim4593: http://binaries.openttd.org/nightlies/trunk/r18461/openttd-trunk-r18461-windows-win64.zip 00:41:31 *** ODM has quit IRC 00:41:43 *** pugi has quit IRC 00:41:55 <PublicServer> <Puk> we can't fix too much 00:42:02 <PublicServer> <Puk> as there are jams somewhere else up there 00:42:11 <grim4593> !password 00:42:11 <PublicServer> grim4593: solids 00:42:12 <PublicServer> <sparr> southbound has other problems 00:42:21 <PublicServer> *** grim4593 joined the game 00:42:33 <PublicServer> <Puk> nono 00:42:37 <PublicServer> <Puk> the prio was one the ML 00:42:46 <PublicServer> <Puk> these are just sl 00:42:55 <PublicServer> <sparr> oh, this is confusing 00:42:55 <PublicServer> <Puk> they don't need any prio 00:43:00 <PublicServer> <sparr> having trouble tracking which are ML in here 00:43:11 <PublicServer> <Puk> don't worry it works just fine 00:43:27 <PublicServer> <Puk> let me sign the ml 00:44:58 <PublicServer> <sparr> lol @ rebuilding my track after you poofed it :-p 00:45:25 <PublicServer> <sparr> going ot put the prio between the ML tracks? 00:45:41 <PublicServer> <Puk> tyhere is already a prio 00:45:52 <PublicServer> <sparr> im obviously missing it 00:45:59 <PublicServer> <Puk> under the ML sign 00:46:12 <PublicServer> <sparr> oh, using the 2-way signs? 00:46:16 <PublicServer> <Puk> yes 00:46:17 <PublicServer> *** grim4593 has left the game (connection lost) 00:46:21 <PublicServer> <Puk> first exit signal then combo 00:46:21 <PublicServer> <sparr> ahh, i havent used that kind of prio 00:47:05 <grim4593> !password 00:47:05 <PublicServer> grim4593: spotty 00:47:17 <PublicServer> *** grim4593 joined the game 00:47:44 <PublicServer> <sparr> longer prio now, yes? 00:48:09 <PublicServer> <Puk> yeah but if you put signals on the sl 00:48:17 <PublicServer> <Puk> the load balancing won't work 00:48:31 <PublicServer> <sparr> ahh, ok, so you want a train to go to the right track if theres one on the left 00:48:38 <PublicServer> <Puk> yes :) 00:49:24 <PublicServer> <sparr> ok, thanks for the lesson 00:49:31 <PublicServer> <Puk> you're welcome :) 00:49:35 <PublicServer> <sparr> why dont we always use that kind of prio, instead of the extra-track kind? 00:49:46 <PublicServer> <Puk> they're longer 00:50:03 <PublicServer> <VictorOfSweden> g2g, cya! 00:50:07 <PublicServer> <sparr> cya victor 00:50:10 <PublicServer> <Puk> cya :) 00:50:20 <PublicServer> <Puk> Well they're longer but's not needed here 00:50:22 <PublicServer> *** VictorOfSweden has left the game (leaving) 00:50:40 <PublicServer> *** Sietse has joined company #1 00:50:45 <PublicServer> <Puk> they're is so much traffic that the trains need to get in at a moment ^^ 00:51:18 <PublicServer> <Puk> but's already 5 tiles long 00:51:29 *** VictorOfSweden has quit IRC 00:52:21 <PublicServer> <Sietse> train limit reached 00:52:28 <PublicServer> <sparr> north side of BBH04 has a small jam problem, 00:52:29 <PublicServer> <Puk> yes :( 00:52:48 <PublicServer> <Puk> yeah 00:53:01 <PublicServer> <Puk> Cause the north way is at it outmost capacity 00:53:31 <PublicServer> <Puk> and the north way of BBH14 ,needs to be doubled 00:53:42 <PublicServer> <Puk> If someone wants to take care of it 00:53:56 <PublicServer> <sparr> south side of BBH10 is a big bottleneck 00:53:59 <PublicServer> <sparr> inbound 00:54:10 <PublicServer> <Puk> yeah that's why 00:54:14 <PublicServer> <sparr> a lot of L_R left up there 00:54:28 <PublicServer> <Puk> that's why it should be doubled from BBH14 to BBH11 including BBH10 00:54:54 <PublicServer> <sparr> way outside my skills 00:55:10 <PublicServer> <Puk> give it a try 00:56:45 <PublicServer> <sparr> might have to move a station to enlarge BBH11 00:57:11 <PublicServer> <Puk> yeah maybe 00:57:21 <PublicServer> <Puk> but we should first enlarge bbh14 00:57:41 <PublicServer> <sparr> bbh14 is huge 00:57:51 <PublicServer> <sparr> also, damn sutway! 00:57:52 <PublicServer> <Puk> but cloaged on the north wya 00:59:14 <PublicServer> <Sietse> there are already 2 paths going north 00:59:30 <PublicServer> <sparr> just making sure ythe southmost bridges being built arent too long 00:59:31 <PublicServer> <Puk> yeah ut look at the end of the bridges 00:59:44 <PublicServer> <Sietse> they are merged after the bridges 00:59:49 <PublicServer> <Sietse> so why those new bridges? 01:00:00 <PublicServer> <Puk> it was enough at the beginning 01:00:08 <PublicServer> <Puk> but the traffic kept increasing 01:00:17 <PublicServer> *** Yashkir has left the game (leaving) 01:00:21 <PublicServer> <Sietse> bridges are sufficient 01:00:36 <PublicServer> <Sietse> just not-merge here needs to have separate lines 01:00:38 <PublicServer> <sparr> just need to keep the RR as RR after the bridges 01:00:44 <PublicServer> <sparr> instead of merging into just R for BBH10 01:00:48 <PublicServer> *** grim4593 has left the game (connection lost) 01:00:48 <PublicServer> <Sietse> it is in place already 01:00:56 <PublicServer> <sparr> BBH14 north exit is RR 01:01:01 <PublicServer> <sparr> but BBH10 south entrance is R 01:01:46 <PublicServer> <Sietse> omg 01:01:56 <PublicServer> <sparr> Puk is building the bridges, not me 01:02:08 <PublicServer> <Sietse> drunk? 01:02:15 <PublicServer> <sparr> Puk, talk to us? 01:02:26 <PublicServer> <Puk> tired ^^ 01:02:37 <PublicServer> <Puk> just fixed so much hubs that i tired 01:02:54 <PublicServer> *** Sietse has joined spectators 01:04:29 <PublicServer> <sparr> going to have sync problems, fix later i guess? 01:06:58 <PublicServer> <sparr> too tight 01:07:04 <PublicServer> <Puk> slows 01:08:10 <PublicServer> <Puk> ok now let's think 01:09:02 <PublicServer> <sparr> ok 01:09:05 <PublicServer> <sparr> have to split right 01:09:18 <PublicServer> <sparr> and go across to the east then turn north along the existing curve 01:09:37 <PublicServer> <sparr> and the northbound cloverleaf exit towards east has to split more 01:09:54 <PublicServer> <sparr> use the westbound bridges as a splitter? 01:10:07 <PublicServer> <Puk> try it 01:10:30 <PublicServer> <sparr> err, i guess we aren't adding that extra track yet 01:11:20 <PublicServer> <Puk> we shouldn't link the line we're working on 01:11:28 <PublicServer> <sparr> ok 01:11:35 <PublicServer> <sparr> gonna break it back by BBH10 01:11:49 <PublicServer> <Puk> i diud it 01:11:50 <PublicServer> <Puk> already 01:11:57 <PublicServer> <Puk> yeah thx 01:13:21 <PublicServer> <sparr> how about splitting the new eastbound track there at BBH11 01:13:36 <PublicServer> <sparr> two bridges, across the south side of the hub, along the north side of the mountain 01:13:39 <PublicServer> <sparr> some TF required 01:13:49 <PublicServer> <Puk> wanna give it a try ? 01:14:05 <PublicServer> <sparr> sure, take opposite ends? 01:14:11 <PublicServer> <sparr> you want to build the bridges or move the station? 01:14:22 <PublicServer> <sparr> or merge before the station? 01:14:33 <PublicServer> <Puk> look ? 01:14:34 <PublicServer> <Puk> a loop ? 01:14:36 <PublicServer> <sparr> you build the bridges, i'll start at chunbourne cross transfer 01:14:39 <PublicServer> <Puk> the other way ? 01:14:50 <PublicServer> <sparr> loop would be a lot longer than the existing part 01:14:54 <PublicServer> <sparr> not many trains would take it 01:15:03 <PublicServer> <sparr> learned that lesson when you fixed my long loop earlier 01:15:16 <PublicServer> <Puk> lol yeah but you didn't use 01:15:18 <PublicServer> <Puk> presignals 01:15:21 <PublicServer> <Puk> ^^ 01:15:45 <PublicServer> <Puk> Let's try your solution 01:16:03 <PublicServer> <sparr> like that, ish 01:16:06 <PublicServer> <sparr> different bridge :) 01:17:28 *** dr_gonzo has quit IRC 01:17:58 <PublicServer> <sparr> BBH11 northbound is going to have to be doubled soon too 01:18:04 <PublicServer> <sparr> and then, and then, and then... 01:18:05 <PublicServer> <Puk> sure 01:18:05 <PublicServer> <sparr> :) 01:18:45 <PublicServer> <sparr> pretend you didnt see that 01:18:58 <PublicServer> <sparr> why so many bridges? 01:19:05 <PublicServer> <Puk> the other juncytion 01:19:13 <PublicServer> <sparr> ?? 01:19:27 <PublicServer> <sparr> thats already handled isn't it? 01:19:40 <PublicServer> <Puk> yeah but it's merging too much in my opinion 01:19:43 <PublicServer> <sparr> ahh, k 01:19:48 <PublicServer> <sparr> your way is good prep for LL_RR later :) 01:20:26 <PublicServer> <sparr> all that TF makes the bridges look kinda silly 01:20:45 <PublicServer> <Puk> true ^^ 01:20:55 <PublicServer> <sparr> looked good when we started! :) 01:21:06 <PublicServer> <sparr> plenty of room to expand the junction later 01:22:04 <PublicServer> <sparr> ready to open it? 01:22:09 <PublicServer> <Puk> yep 01:22:14 <PublicServer> <sparr> ok, fix your break too 01:22:35 <PublicServer> <sparr> done 01:22:35 <PublicServer> <Puk> thx 01:22:55 *** PeterT has quit IRC 01:23:12 <PublicServer> <sparr> moved the jam to the northeast side of BBH11 :) 01:23:21 <PublicServer> <Puk> that's better ^^ 01:23:36 <PublicServer> <sparr> now, double BBH11 to MSH03b to BBH03 01:23:41 <PublicServer> <sparr> at BBH03 they split, jam ends there 01:23:46 <PublicServer> <sparr> half go north, half go east 01:24:17 <PublicServer> <sparr> i am going to start at BBH03 01:24:24 <PublicServer> <sparr> have to leave soonish though 01:24:26 *** grim4593 has quit IRC 01:24:31 <PublicServer> <Puk> me too 01:25:10 <PublicServer> <sparr> probably end up moving the northbound lanes of BBH11 to MSH03b to the east side of the stations 01:25:19 <PublicServer> <sparr> is is bad to have stations in the middle of a BBH? 01:25:28 <PublicServer> <Puk> well 01:25:31 <PublicServer> <Puk> that's messy 01:25:36 <PublicServer> <Puk> it probably to rework that 01:25:46 <PublicServer> <Puk> during the BBH modification 01:26:03 <PublicServer> <sparr> ok, will leave that for someone else, or when i have a lot more time 01:26:31 <PublicServer> <Puk> yeah me too 01:26:32 <PublicServer> <Puk> Tired :p 01:27:11 *** JeromeBlackridge has quit IRC 01:29:57 *** Bobbysepp has quit IRC 01:30:42 <PublicServer> <Puk> have to go to sleep 01:30:44 <PublicServer> <Puk> See you ;) 01:30:51 <PublicServer> <Puk> Was a pleasure building with you ^^ 01:30:56 <PublicServer> <sparr> ditto 01:31:17 *** Puk has quit IRC 01:31:24 <PublicServer> *** Puk has left the game (connection lost) 01:31:24 <PublicServer> *** Game paused (not enough players) 01:31:38 <PublicServer> *** sparr has left the game (leaving) 01:31:57 <sparrL> so much for that plan :) 01:36:18 <sparrL> see if any other folks from this hemisphere show up for some building tonight 01:40:46 *** Fuco has quit IRC 01:42:39 <PublicServer> <Sietse> all asleep.... 01:57:34 *** KenjiE20|LT has joined #openttdcoop 01:57:34 *** ChanServ sets mode: +o KenjiE20|LT 01:59:58 *** sparrL has quit IRC 02:03:33 *** KenjiE20 has quit IRC 02:05:31 *** sparrL has joined #openttdcoop 02:07:29 <sparrL> !playercount 02:07:29 <PublicServer> sparrL: Number of players: 1 02:07:41 <sparrL> on the one hand i am sad i can't play 02:07:54 <sparrL> on the other, i am happy that i have the best excuse for leaving the bypass i was building unfinished :) 02:09:37 <sietse> I am here 02:10:06 <sparrL> i dont think 2 is enough? 02:10:31 <sietse> it is 02:12:33 <sparrL> !password 02:12:33 <PublicServer> sparrL: demote 02:14:23 <sparrL> !password 02:14:23 <PublicServer> sparrL: demote 02:14:37 <PublicServer> *** sparr joined the game 02:15:57 <PublicServer> *** Sietse has joined company #1 02:16:46 <PublicServer> <sparr> thanks for being awake :) 02:16:51 <PublicServer> <Sietse> heheh 02:16:56 <PublicServer> <Sietse> 3.16 AM here :) 02:17:25 <PublicServer> <sparr> grr @ backwards tracks 02:17:34 <PublicServer> <sparr> SLH13 has some RL 02:17:40 <PublicServer> <sparr> instead of LR 02:27:40 <PublicServer> <sparr> whats the type of station for a coal mine? 02:28:18 <PublicServer> <sparr> nm, mineral silo 02:28:21 <PublicServer> <Sietse> ok :) 02:29:10 <PublicServer> <sparr> have to move a station to enlarge BBH11 02:29:58 <PublicServer> <Sietse> kinda lacking space there 02:30:16 <PublicServer> <sparr> next big upgrade here will require filling the lake or flattening the mountain 02:30:27 <PublicServer> <sparr> or going around the lake 02:31:09 <PublicServer> <Sietse> but flow is fine there 02:31:28 <PublicServer> <sparr> the east-most northbound lane is temporary 02:31:42 <PublicServer> <sparr> it bypasses MSH03b completely 02:31:49 <PublicServer> <sparr> and only merges one way at BBH03 02:31:58 <PublicServer> <sparr> i built it just to un-jam while i do the harder parts 02:32:15 <PublicServer> <Sietse> but no need for a second line imho 02:32:24 <PublicServer> <Sietse> not jamming at all atm 02:32:28 <PublicServer> <sparr> heh, ask Puk if you don't believe, there were massive jams 02:32:49 <PublicServer> <sparr> X and Y signs were one track before i started here 02:33:00 <PublicServer> <sparr> but X isn't right, it needs to be moved in, and connected to other hubs 02:33:07 <PublicServer> <sparr> when X didn't exist, Y got jammed a lot 02:33:45 <PublicServer> <Sietse> hmmm 02:34:01 <PublicServer> <sparr> im moving X over towards Y so the hub is more compact 02:34:18 <PublicServer> <Sietse> doesn't seem that busy 02:34:28 <PublicServer> <sparr> now watch :) 02:35:02 <PublicServer> <Sietse> hehe 02:35:12 <PublicServer> <Sietse> 3 -> 1 is too much there 02:35:13 <PublicServer> <sparr> small sample, gets a lot worse the longer we leave it like that 02:35:24 <PublicServer> <Sietse> agree :) 02:39:46 <PublicServer> <Sietse> brb, getting some food 02:40:31 *** dlr365 has joined #openttdcoop 02:44:11 <PublicServer> <sparr> i wonder how long various loops are on our network 02:44:24 <PublicServer> <sparr> when you break a track and force a train to detour... how far does it have to go before it tries again? 02:44:54 <PublicServer> <Sietse> hehe 02:45:08 <PublicServer> <Sietse> most often the next main station 02:45:37 <PublicServer> <sparr> i broke Puk's little backwards-track star for a bit to expand BBH11, and then unbroke it and it took 40 seconds before a train came in 02:45:54 <PublicServer> <Sietse> hehehe 02:46:02 <PublicServer> <Sietse> nice experiment :)( 02:47:41 <PublicServer> <sparr> oops 02:47:46 <PublicServer> <sparr> forgot to double a bridge in a MSH 02:50:26 <JinGleeBell> tsk 02:51:01 <PublicServer> <Sietse> MSH stupid anyway :) 02:51:52 <JinGleeBell> no u 02:53:48 <FiCE> !password 02:53:48 <PublicServer> FiCE: coughs 02:54:14 <PublicServer> *** FiCE joined the game 02:54:15 <PublicServer> <sparr> morning FiCE 02:55:01 <PublicServer> <FiCE> hi 02:55:37 <PublicServer> <Sietse> train limitreached... 02:57:00 <PublicServer> <sparr> X interesection for ML in a BBH... bad 02:57:17 <PublicServer> <sparr> have a bridge split and a ML merge that want to be in the same place :( 02:57:30 <PublicServer> <Sietse> ouch 02:58:15 <PublicServer> <sparr> could take the easy way out and merge before the BBH 02:58:26 <PublicServer> <sparr> but then what i am doing now has to be re-done when the BBH is expanded 03:09:00 <PublicServer> <sparr> slowly getting used to the larger projects 03:09:05 <PublicServer> <Sietse> heheeh 03:09:22 <PublicServer> <sparr> i THINK im done with northbound RR from BBH11 to BBH03 03:10:00 <PublicServer> <Sietse> you should be more confident :) 03:10:12 <PublicServer> <sparr> nah, surely someone will come fix all my signal mistakes 03:10:39 *** KenjiE20|LT has quit IRC 03:14:39 <PublicServer> <sparr> at BBH02 theres a sign "sync problem"... WB trains there dont split between the tunnels evenly because of the load balancer on the west side 03:14:51 <PublicServer> <sparr> trains taking the south tunnel can't continue west on the north track 03:15:20 <JinGleeBell> So fix it. 03:15:24 <JinGleeBell> Or !sign it 03:15:33 <JinGleeBell> Preferably, fix it 03:15:45 <PublicServer> <sparr> causing a jam back 1/4 of the map width to MSH01a 03:16:05 <PublicServer> <sparr> only fix i can see is to break the load balancer 03:16:24 <PublicServer> <Sietse> it is not a sync problem 03:16:45 <PublicServer> <sparr> youre right, it's not, but it looked like one at first 03:16:48 <PublicServer> <Sietse> the tunnels were the balancer before 03:16:53 <PublicServer> <sparr> the problem is they arent splitting between the tunnels evenly 03:17:08 <PublicServer> <Sietse> so balancing twice is hit, so post balance can be removed 03:17:19 <PublicServer> <Sietse> may I? 03:17:35 <PublicServer> <sparr> please 03:17:57 <PublicServer> <sparr> same problem 03:18:07 <PublicServer> <sparr> the trains arent going to split to the tunnels evenly if you keep them split after 03:18:11 <PublicServer> <sparr> you have to join those two tunnels 03:18:20 <PublicServer> <Sietse> not really 03:18:54 <PublicServer> <sparr> at sign XXX trains will back up waiting for the right/north tunnel 03:19:17 <PublicServer> <Sietse> just signed 03:19:41 <PublicServer> <sparr> looks to be flowing better now 03:19:50 <PublicServer> <Sietse> no presignals were used 03:19:56 <PublicServer> <sparr> will take a few minutes for the jam to clear 03:20:30 <PublicServer> <Sietse> although I don't see the point in balancing that 03:20:40 <PublicServer> <sparr> nor I, was "balanced" when i got here 03:21:05 <PublicServer> <sparr> wasnt an issue until we doubled the northbound line from MSH01a to BBH02 03:21:16 <PublicServer> <Sietse> ok 03:21:30 <PublicServer> <sparr> jam seems to be clear 03:21:47 <PublicServer> <Sietse> North choice is the root of all evil :) 03:22:22 <PublicServer> <sparr> there are 3 tunnels feeding the southern westbound line out of BBH02 and 1 tunnel feeding the northern 03:22:33 <PublicServer> <sparr> plus one non-tunnel line each 03:22:34 <PublicServer> <Sietse> yep 03:22:53 <PublicServer> <sparr> balancing that will continue to be a matter of which lines have the most trains 03:22:58 <PublicServer> <Sietse> look at !choice sign 03:23:10 <PublicServer> <sparr> hmm 03:23:16 <PublicServer> <Sietse> always one path is chosen 03:23:25 <PublicServer> <sparr> good observation 03:23:28 <PublicServer> <Sietse> making join at Y a problem 03:23:50 <PublicServer> <Sietse> and thus balance half traffic is cheating :) 03:23:59 <PublicServer> <Sietse> using those tunnels 03:24:53 <PublicServer> <Sietse> changed it now 03:25:05 <PublicServer> <Sietse> made signal gaps to even it out a little bit 03:25:06 <PublicServer> <sparr> what did you change? 03:25:21 <PublicServer> <sparr> oh, forced 50/50? 03:25:32 <PublicServer> <Sietse> no, more like 90/10 I think :) 03:25:41 <PublicServer> <sparr> im going to shorten the tracks at BBH01 and see if that has an effect 03:27:09 <PublicServer> <Sietse> balance removed 03:32:05 <PublicServer> <sparr> i shortened BBH01 03:32:09 <PublicServer> <sparr> doesnt seem to have much effect 03:32:28 <JinGleeBell> Rarely does. 03:32:59 <PublicServer> <sparr> prettier now, imho :) 03:33:44 <JinGleeBell> Pretty is always good 03:35:05 <PublicServer> <sparr> at BBH04 the path is again much shorter for the outside track 03:35:30 <PublicServer> <Sietse> hmm 03:35:40 <PublicServer> <sparr> also, jams at BBH04 03:35:41 <PublicServer> *** FiCE has left the game (leaving) 03:35:48 <PublicServer> <sparr> small ones 03:38:37 <PublicServer> <sparr> lol @ split/unsplit/split :) 03:38:58 <JinGleeBell> O.o 03:38:59 <PublicServer> <Sietse> where? 03:39:11 <PublicServer> <sparr> i mean where you just cleared 03:39:16 <PublicServer> <sparr> trains had two chances to go left 03:39:48 <PublicServer> <sparr> new design allows you to force split westbound traffic without unintentially diverting southbound traffic, right? 03:40:36 <PublicServer> <Sietse> yes 03:40:43 <PublicServer> <Sietse> that was an encountered problem 03:40:43 <PublicServer> <sparr> how about you put a prio on the two north-side westbound bridges, so that the westbound-from-the-north trains are forced to take the south westbound track? 03:40:59 <PublicServer> <Sietse> need to be longer 03:41:07 <PublicServer> <Sietse> atm yes 03:41:32 <PublicServer> <Sietse> that waiting space need to increase to TL 03:41:37 <PublicServer> <sparr> prio all the way back to the split 03:41:47 <PublicServer> <Sietse> no 03:41:54 <PublicServer> <Sietse> prio for bridges 03:41:54 <PublicServer> <sparr> :( 03:42:01 <PublicServer> <Sietse> that is just a force 03:42:23 <PublicServer> <sparr> my idea was, if a train is on either bridge, then the incoming south/west bound train should go under the bridges 03:47:00 <PublicServer> <sparr> the intermittent jam we are seeing.... 03:47:16 <PublicServer> <sparr> comes from "!signal problem" sometimes 03:47:34 <PublicServer> <sparr> theres a mis-signalled tunnel there 03:47:50 <PublicServer> <sparr> also from jams in BBH04 03:48:04 <PublicServer> <Sietse> changed signalling 03:51:42 <PublicServer> <Sietse> I think I am finally done at BBH02 03:52:00 <PublicServer> <sparr> looks a lot better now 03:52:06 <PublicServer> <sparr> and smaller as a bonus :) 03:52:25 <PublicServer> <Sietse> bonus?> 03:53:15 <PublicServer> <sparr> BBH04 has jams in many directions 03:53:19 <PublicServer> <sparr> small ones, but recurring a lot 03:53:46 <PublicServer> <sparr> it's "just" a LL_RR T junction :) 03:53:47 <PublicServer> <Sietse> I first check if BBH02 is solved 03:54:19 <PublicServer> <Sietse> seems no 03:54:28 <PublicServer> <Sietse> so* 03:54:47 <PublicServer> <Sietse> all entrances / exits are finally flowing like it should 03:55:26 <PublicServer> <Sietse> next project :) 03:55:28 <JinGleeBell> Until you look away. 03:55:43 <PublicServer> <sparr> BBH04 is a harder project 03:55:45 <PublicServer> <Sietse> most likely yes =P 03:55:47 <PublicServer> <sparr> less free space between tracks to work 03:56:50 <PublicServer> <sparr> BBH04 N -> W has no access to the southern W track 04:09:13 <PublicServer> <Sietse> I think the capacity is too low between BBH04 and BBH14 04:09:30 <PublicServer> <Sietse> northbound 04:11:54 <PublicServer> <sparr> LL_RRR? 04:12:03 <PublicServer> <Sietse> yep 04:12:16 <PublicServer> <Sietse> major change.... 04:12:19 <PublicServer> <sparr> wont be too hard at BBH04, lots of free space on the NE side 04:12:32 <PublicServer> <Sietse> water :) 04:12:43 <PublicServer> <sparr> water is a lot easier to deal with than mountains 04:12:56 <PublicServer> <sparr> much harder at BBH14, cities! 04:13:07 <PublicServer> <Sietse> they can be removed :) 04:13:53 <JinGleeBell> Tear them down. 04:13:55 <JinGleeBell> PROGRESS 04:14:04 <PublicServer> <Sietse> I see another issue though 04:14:29 <PublicServer> <Sietse> BBH14 has no connectio from S -> W for both lines 04:14:45 <PublicServer> <Sietse> it does, sleeping :) 04:14:55 <PublicServer> <sparr> time for me to get out of here 04:15:10 <PublicServer> <sparr> will work on those later 04:15:10 <PublicServer> <Sietse> I should go to bed aswell 04:15:13 <PublicServer> <sparr> thanks for the help and advice 04:15:20 <PublicServer> <Sietse> you too 04:15:23 <PublicServer> <Sietse> ciao 04:15:31 <PublicServer> *** Sietse has left the game (leaving) 04:15:31 <PublicServer> *** Game paused (not enough players) 04:18:57 <PublicServer> *** sparr has left the game (leaving) 04:38:04 *** weaselboy246 has joined #openttdcoop 04:52:08 *** sparrL has quit IRC 06:31:08 *** weaselboy246 has quit IRC 07:06:27 *** DarkED2 has joined #openttdcoop 07:06:27 *** DarkED has quit IRC 07:30:07 *** Polygon has joined #openttdcoop 07:41:31 *** ^Spike^ has joined #openttdcoop 07:41:31 *** ChanServ sets mode: +o ^Spike^ 07:43:52 *** dlr365 has quit IRC 07:54:02 *** sparrL has joined #openttdcoop 07:55:21 *** mixrin has quit IRC 07:58:43 <sparrL> !playercount 07:58:43 <PublicServer> sparrL: Number of players: 0 07:58:45 <sparrL> :( 08:01:43 *** Polygon has quit IRC 08:32:54 <planetmaker> !dl 08:32:54 <PublicServer> planetmaker: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 08:33:09 <planetmaker> !dl autoupdate 08:33:09 <PublicServer> planetmaker: http://www.openttdcoop.org/winupdater 08:36:35 <sparrL> good morning planetmaker :) 08:36:53 <planetmaker> moin :-) 08:38:43 <sparrL> i must go to sleep. puk, sieste, and myself did some track doubling overnight, around BBH01 BBH02 BBH04, and BBH11 -> MSH03b -> BBH03, 08:38:54 <sparrL> BBH14 seems to have the most jams currently 08:39:00 <sparrL> also, I believe we are at the train limit 08:39:39 <sparrL> BBH04 to BBH14 may need to have another northbound track added, making it LL_RRR 08:40:29 * sparrL may be able to stay up for a bit longer... 08:43:22 <planetmaker> he... :-) 08:43:36 <planetmaker> much to do in that game, I guess :-) 08:43:38 <planetmaker> !info 08:43:38 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Drinfingley Market Transport' Year Founded: 1970 Money: 4201236323 Loan: 0 Value: 4208237707 (T:750, R:1, P:3, S:54) unprotected 08:44:36 <sparrL> it is going to end up having some very big hubs 08:45:09 <sparrL> i foresee a partial LLLL_RRRRR to LLL_RR / LL_RRR T-junction in at least one place 08:45:41 <sparrL> if the train limit is increased to the full potential of the industries 08:46:22 <sparrL> a few places the BBHs are expanding to encompass nearby MSH and SLH and SCs 08:46:42 <sparrL> but that is for people with far more practice at big networks than i have... 08:46:52 <sparrL> guess i will see what comes of it later 08:47:01 * sparrL sleeps 08:50:52 <planetmaker> nice dreams then :-) 09:04:48 *** ODM has joined #openttdcoop 09:04:48 *** ChanServ sets mode: +o ODM 09:24:31 *** sparrL has quit IRC 09:30:56 *** yashkir has quit IRC 09:31:17 *** yashkir has joined #openttdcoop 09:32:30 *** Yexo has joined #openttdcoop 09:55:50 *** bartaway is now known as bartavelle 09:55:57 <bartavelle> yo 10:40:18 *** bartavelle is now known as bartaway 10:43:12 *** dihedral has joined #openttdcoop 10:43:14 <dihedral> mornigns 10:43:22 <dihedral> someone want to select a nice font? http://www.dafont.com 10:43:23 <Webster> Title: dafont.com (at www.dafont.com) 10:43:26 <dihedral> (a free one!) 10:43:57 <dihedral> must also look good at a small size, and include a # 10:50:19 <dihedral> reason being: http://pub.dihedral.de/test.php 10:53:27 <dihedral> planetmaker, ^ 10:53:31 <dihedral> click ^^ 10:56:11 * dihedral cheers for activity :-P 11:42:03 *** Cif has quit IRC 11:55:52 <planetmaker> he, nice one, dihedral :-) 11:55:57 <planetmaker> New version of openttdlib? 11:56:07 <planetmaker> or just the font? 11:58:59 *** KenjiE20 has joined #openttdcoop 11:58:59 *** ChanServ sets mode: +o KenjiE20 12:00:17 *** Puk has joined #openttdcoop 12:00:53 <Puk> !password 12:00:53 <PublicServer> Puk: sprout 12:01:10 <PublicServer> *** Puk joined the game 12:02:37 <dihedral> planetmaker, i want to add this banner stuff to openttdlib 12:04:00 <KenjiE20> dihedral: you know about the broken clients in lib? 12:04:08 <dihedral> ... 12:04:15 <dihedral> you know about version 3.1? 12:04:29 <dihedral> and that clients are not available since a long time now 12:05:08 <KenjiE20> ah 12:06:50 <KenjiE20> didn't realise it was an old thing, since there's no mention of it on cubes 12:07:21 <dihedral> added support for the new NETWORK_COMPANY_INFO_VERSION (5) 12:07:27 <dihedral> in the changelog 12:08:35 <KenjiE20> oh, ottd doesn't provide since then? 12:08:57 <dihedral> :-) 12:10:35 <dihedral> one could easily crash servers with that packet :-P 12:10:49 <dihedral> just add 11 players with long nicks, and query 12:10:50 <dihedral> boom 12:11:08 <dihedral> server down 12:11:45 <dihedral> planetmaker, the screenshot is one of your ps games :-) 12:11:55 <planetmaker> I figured ;-) 12:12:00 <dihedral> http://pub.dihedral.de/test2.png 12:12:11 <planetmaker> Is it regularily updated (e.g. taken from the game) or "just" a screeny hard-coded? 12:12:45 <planetmaker> would be cool to have a new banner per game ;-) 12:13:00 <dihedral> it takes an image and mangles with it each time, however servers don't take screenshots ;-) 12:13:12 <dihedral> but if you upload one..... 12:13:25 <dihedral> does not have to have the correct size, it will crop it if it's too big 12:13:48 <planetmaker> hm, true. I guess one could kinda script imagemagic to put in the PSG number or so on a random selction of a few pngs. 12:14:23 <dihedral> if the psg number is available somewhere... should not be a prob 12:14:35 *** bartaway is now known as bartavelle 12:14:44 <dihedral> what i also kinda loke is using a screenshot of the minimap ^^ 12:15:01 <planetmaker> well... in the channel topic and also AP logs to a file which bears the PSG number in it. 12:15:12 <dihedral> there you go then 12:16:19 *** Cif has joined #openttdcoop 12:24:43 *** Cif has quit IRC 12:26:36 *** Cif has joined #openttdcoop 12:31:24 *** bartavelle is now known as bartaway 13:09:36 <Ammler> brianetta had once a server which took screens from current game 13:09:57 <Ammler> dunno, if it needed a patch to the server, but I guess not. 13:10:18 <Ammler> planetmaker: dihedral ^ 13:12:05 <dihedral> Ammler, that used to be a 'feature' of a dedicated server 13:12:26 <planetmaker> but it got removed? 13:12:28 <dihedral> which was the reason why running a server with res 0,0 was faster than with res 540,480 13:12:38 <dihedral> yep, sure did 13:12:46 <dihedral> there was a patch somewhere, to introduce it again 13:12:55 <dihedral> but it also caused issues 13:13:09 <dihedral> i.e. there were a few weeks when running with 0,0 caused a crash, and 1,1 did not 13:13:26 <planetmaker> right... 13:13:35 <dihedral> and then there was a bug where servers died due do sound something, because it was on tile 0 13:13:38 <dihedral> stuff like that 13:18:07 <dihedral> + for a nice banner, you want to have more controll than just any screenshot 13:19:09 <Ammler> well, you could use "special signs" :-) 13:19:47 <dihedral> you can do what you like with as many patches as you like :-P 13:19:51 <dihedral> hihi 13:19:55 <PublicServer> *** Puk has left the game (leaving) 13:20:12 <Ammler> one more patch wouldn't hurt :-P 13:22:19 *** V453000 has joined #openttdcoop 13:22:25 <dihedral> or add a client that does that job for you :-P 13:22:40 <V453000> !players 13:22:41 <PublicServer> V453000: There are currently no clients connected to the server 13:23:44 <V453000> !password 13:23:44 <PublicServer> V453000: breded 13:23:59 <PublicServer> *** V453000 joined the game 13:24:36 <planetmaker> he... I wouldn't want more patches... the loging patch is IMO enough 13:25:20 <PublicServer> *** V453000 has left the game (leaving) 13:33:11 *** VictorOfSweden has joined #openttdcoop 13:34:13 *** Progman has joined #openttdcoop 13:34:34 <PublicServer> *** VictorOfSweden joined the game 13:41:12 <PublicServer> *** VictorOfSweden has left the game (leaving) 13:58:09 *** LordAzamath has joined #openttdcoop 14:01:46 <dihedral> hello lord after math 14:01:51 <dihedral> :-P 14:03:18 <LordAzamath> oh oh hai 2hedrAL 14:03:38 <LordAzamath> does aza mean after? 14:03:46 <LordAzamath> :D 14:03:55 *** LordAzamath is now known as Madi 14:03:57 *** Madi is now known as Madis 14:04:17 <Madis> that name is better 14:08:14 <planetmaker> in no language I know. Your usual nick reminds me of some kind of demon ;-) 14:09:40 <dihedral> demon or daemon :-P 14:09:50 <dihedral> how about lord other math :-P 14:10:04 <dihedral> aza = other (with strong german accent) :P 14:10:32 <dihedral> i find 'after' easier pronounceable than 'aza' :-P 14:13:44 <Puk> AZA is the name of the American Zoo and Aquarium Association :) 14:13:56 <Madis> well you could pronounce the z in it as in zebra 14:14:27 <Madis> and anyhoo, I like my own name better, than the lordazamath, which I came up with... a lot years ago 14:15:02 <Puk> Well, it could also mean : Of or pertaining to a substituted nitrogen atom within a cyclic compound. which is of course meaningful :) 14:15:05 <Madis> and Madis doesn't sound like a demon :D 14:15:39 <Puk> Or an old twisted Vampyre Lord :o 14:15:55 <dihedral> hihi elMad 14:15:58 <dihedral> :-D 14:16:08 <dihedral> as in to keep the L from Lord :-P 14:19:20 <Puk> Bu then, it would sounds like The Mad 14:19:48 <Puk> Which is kind of related to the twisted vampyre lord 14:23:35 <planetmaker> mad is happening? 14:24:14 <Madis> I AM MAD 14:24:34 <Madis> N' GO PLAI HL2 NAO 14:24:38 <Madis> BAI 14:25:02 <Madis> pfft, nobody saying bai to me :( 14:25:02 <Puk> o_O 14:25:04 <Madis> :'( 14:25:16 <Puk> What is BAI ? 14:25:38 <Madis> bai as in not hai 14:26:05 <dihedral> i think elMad means 'bye' ;-) 14:26:06 <Puk> Hai ? 14:26:13 <Madis> hai as in hey 14:26:17 <Puk> Well ok 14:26:19 <Madis> and bai as in bye 14:26:26 <Puk> Alright ! :p 14:26:53 <Puk> And by HL2, you meant Half Life 2.... ? ^^ 14:26:55 <Madis> but nobody told bai/bye so I'll go emocut in the corner now 14:27:06 <Madis> yeh that's right 14:27:12 <Puk> Gothic has something more dramatic :) 14:27:16 <Madis> started playing it from beginning again 14:27:20 <Puk> *gothicut 14:27:29 <planetmaker> Hello Madis :-) 14:27:30 <Madis> no but I'm not goth 14:27:35 <planetmaker> ^ better? :-) 14:27:39 <Madis> NO 14:27:45 <planetmaker> :'-( 14:27:56 <Puk> I stopped HL2 cause I was becoming a geek :) 14:27:56 <Madis> ok, a bit 14:28:13 <Madis> puk, normal people don't come here 14:28:17 <Madis> to this irc channel 14:28:31 <Madis> :D 14:28:38 <Puk> Ok, I'm still a geek, so what ? 14:28:41 <Puk> ^^ 14:28:51 <Madis> I probably just insulted shitload of people in this channel :D 14:29:13 <Puk> They'll get over it facing the truth :) 14:29:30 <Madis> planetbiker won't tho 14:29:39 <Madis> he wants LA to draw nice things 14:29:44 <Madis> but LA is now Madis 14:29:48 <Madis> so he can't draw 14:29:49 <Madis> nice things 14:30:28 <Puk> He complained about that yesterday 14:30:34 <Puk> :p 14:30:43 <Madis> did he indeed 14:31:05 <Madis> but ogfx needs only making better sprites, and I aint good in it 14:31:11 <Madis> should leave it for zeph 14:31:36 <Madis> or do you have wwottdgd in mind planetmaker 14:31:37 <Madis> ? 14:31:54 <Puk> How is 32bits project ? 14:32:35 <Madis> umm.. getting along.. slower than ogfx tho 14:32:48 <planetmaker> a) I know I'm a geek, and I faced that truth long ago 14:32:59 <planetmaker> b) I know you can draw nicely, at least as nice as Zephyris 14:33:08 <planetmaker> c) your name change is irrelevant 14:33:30 <planetmaker> d) OpenGFX can well use some more climate specific stuff 14:33:42 <planetmaker> now... how's that? ;-) 14:34:01 <Madis> umm.. b ist falsch 14:34:10 <Madis> und c ist falsch 14:34:12 <planetmaker> something which I'd really like see, is an improved version of the fizzy drink factory 14:34:34 <planetmaker> the one with the tin can and the tap. It needs some more love to the surroundings 14:34:43 <planetmaker> Like a small sign post or alike 14:34:49 <planetmaker> like Zuu's version has 14:34:59 <planetmaker> Then I'd immediately swap it :-) 14:35:42 <planetmaker> and definitely: your art is as good as Zephyris' one 14:35:53 <Madis> mine is different 14:36:06 <Madis> might be good, 14:36:06 <planetmaker> yes. 14:36:11 <planetmaker> and yes 14:36:14 <Madis> but it's a bit eccentric 14:36:23 <Madis> wrong word 14:36:25 <Madis> but anyway 14:36:28 <Madis> you get what I mean 14:36:33 <planetmaker> maybe I'm just as excentric and don't notice for that reason? 14:36:53 <planetmaker> and... since when the hell do you speak German? 14:37:10 <planetmaker> I'll have to be more careful when talking bad about you ;-) 14:37:30 <Madis> Ich lerne Deutch in Schule 14:37:34 <Madis> umm 14:37:38 <Madis> some article missing 14:37:41 <planetmaker> +der 14:37:58 <Madis> but yeh, since this autumn 14:38:04 <Madis> have been learning German 14:38:04 <Puk> ich will in der pizzeria gehen :) 14:38:15 <planetmaker> he :-) Quite good for that short time I must say 14:38:16 *** pryot has joined #openttdcoop 14:38:20 <Madis> you go to some pizza-cafe? 14:38:28 <pryot> !password 14:38:29 <PublicServer> pryot: opaque 14:38:30 <planetmaker> Ich will in die Pizzeria gehen 14:38:41 <PublicServer> *** pryot joined the game 14:38:42 <Puk> Well anyway 14:38:51 <planetmaker> you may also say "Ich will in der Pizzeria gehen". 14:38:55 <Puk> I only can say stupids things such as these 14:39:06 <Puk> And naughty no one wants to hear :) 14:39:12 <planetmaker> But the difference is like "I want to go to the pizzeria" vs. "I want to walk in(side) the pizzeria" 14:39:36 <Puk> I can't say "i wanna walk inside the pizzeria" 14:39:49 <Madis> well, but what could be more pleasurable than taking a walk inside a pizzeria? 14:39:55 <planetmaker> :-D 14:40:14 <planetmaker> Puk, why not? 14:40:18 <Puk> Ich möchte eine wurst mit meine kartoffel salat 14:40:23 <planetmaker> Doesn't make much sense, yes, but...? 14:40:38 <planetmaker> +m -[ ] 14:40:58 <Puk> Well... Never got enough motivation to work on my german ;) 14:41:42 <planetmaker> Madis, I guess "eating a pizza" could be at least as pleasurable. 14:41:42 <Madis> Ich möchte gut Klavier spielen, aber ich kann gut Gitare spielen 14:41:50 <planetmaker> And I hate it. I start to get hungry... :S 14:42:00 <Puk> Ich bin gut at Klavier spielen :D 14:42:25 <planetmaker> Madis' version was 100% correct 14:42:43 <planetmaker> though... it's "Gitarre" (with two r) 14:42:51 <Madis> 100%? 14:43:04 <Puk> So it's 90% 14:43:10 <planetmaker> way more than 90% 14:43:22 <Puk> Well, mine 150% right and you know it 14:43:22 <planetmaker> 99% :-) 14:43:35 <planetmaker> Puk, with the English pre-position "at" in it? No way 14:43:49 <Puk> No that's old german 14:43:59 <planetmaker> neither :-) 14:44:01 <Puk> It comes from bavier :p 14:44:20 <planetmaker> trust me ;-) 14:44:29 <Puk> IT S SWISS stop bethoering me XD 14:44:35 <planetmaker> neither :-P 14:44:44 <PublicServer> *** pryot has left the game (leaving) 14:44:45 <Puk> Ok that's english :p 14:44:52 <Puk> That was more creative then 14:44:58 *** pryot has quit IRC 14:45:00 <planetmaker> §1 pm is always right 14:45:04 <planetmaker> §2 see §1 14:45:36 <Puk> You forgoy §3 Puk knows everything 14:45:43 <Puk> §4 see §3 14:46:09 <Puk> §3 gets over §1 14:46:12 <Puk> :p 14:46:33 <planetmaker> wishful thinking ;-) 14:46:53 <planetmaker> see... what's the train limit in this game? 14:47:01 <planetmaker> I say it's 850 14:47:02 <Puk> 750 14:47:04 <planetmaker> !trains 850 14:47:04 <PublicServer> *** planetmaker has set max_trains to 850 14:47:27 <Puk> You're deluding syourself :p 14:47:28 <planetmaker> hehe 14:47:38 <Puk> It's written 750 but you can't read 14:48:06 <Puk> Blinded by your greedy and power-thirsty mind 14:48:10 <planetmaker> !trains 760 14:48:10 <PublicServer> *** planetmaker has set max_trains to 760 14:48:59 <Puk> Well, as (76+0-1)*10 = 750 14:50:34 <Puk> You didn't like SLH13 ? :o 14:50:36 *** V453000 has quit IRC 14:52:59 <dihedral> did i just read wwottdgd?? 14:53:18 <planetmaker> you read it. But no one bothered to start patching really 14:53:35 <planetmaker> OpenGFX was more important :-) 14:53:42 <dihedral> should be 14:53:47 <dihedral> and SFX 14:54:00 <dihedral> + nothing special about 50 clients no more 14:54:11 <planetmaker> yeah. Though that work was mostly by Rubidium. I "just" supplied the makefile 14:54:29 <planetmaker> special would be airports, regions, IS2 and cargodist combined. 14:54:44 <planetmaker> That surely would rock :-) 14:54:45 * Madis hides 14:54:52 <planetmaker> But it surely is a lot of work to get going :-) 14:55:03 * Madis hides far far away 14:55:06 <dihedral> hehe 14:55:10 <planetmaker> Madis, yes, draw airports! different views! ;-) 14:55:17 <dihedral> rotate the map :-D 14:55:18 <planetmaker> (for the existing ones) 14:55:20 <dihedral> hehehe 14:55:30 <planetmaker> no... map rotation is... unneeded 14:55:31 <dihedral> Madis, http://pub.dihedral.de/test.php 14:55:33 <Madis> didn't skidd13 provide the sprites for rotations? 14:55:38 <dihedral> planetmaker, of course it is :-P 14:55:41 <planetmaker> But... height level patch... maybe. But afaik it still has issues 14:56:08 <planetmaker> Madis, not for all as far as I know. Not sure, though. Ask Yexo and / or read the corresponding thread. 14:56:34 <dihedral> does not every patch have it's issues? 14:56:35 <Madis> dihedral nice, but is it really necessary to have the town name just below the text? :D 14:56:44 <dihedral> cargodest, e.g. is old :-P 14:56:50 <Madis> planetmaker well I don't know which files are there 14:56:50 <planetmaker> dihedral, dIst 14:56:57 <dihedral> celestar has hidden behind /dev/null for ages now 14:57:20 <dihedral> Madis, give me another image ;-) 14:57:22 <planetmaker> yes, he has. Unfortunately 14:57:32 <dihedral> TB will not touch openttd code no more 14:57:42 <planetmaker> But fonso's cargo dist(ribution) is nice... 14:57:45 <dihedral> and cargodist aint the same 14:57:51 <dihedral> hmmm 14:57:55 <Madis> !seen skidd13 14:57:55 <planetmaker> uh... what has TB to do with this now? 14:57:58 <Madis> hmm 14:58:04 * dihedral hands Madis an @ 14:58:06 <Madis> do you have that command somehow? 14:58:11 <dihedral> and that bot will probably not know of skidd 14:58:11 <Madis> @seen skidd13 14:58:11 <Webster> Madis: I have not seen skidd13. 14:58:15 <planetmaker> and why wouldn't he ever touch OpenTTD again? Ok... he got his new toy... 14:58:27 <dihedral> he does not want to 14:58:46 <Madis> :( Madis: skidd13 was last seen in #openttd 1 year, 25 weeks, 0 days, 15 hours, 50 minutes, and 14 seconds ago: <skidd13> night folks 14:59:18 <planetmaker> :-O 15:01:06 <dihedral> yeah - and he did a bunch of silly stuff too :-P 15:01:28 <planetmaker> well... who doesn't? ;-) 15:01:45 <dihedral> s/did/committed/ 15:02:01 <Madis> http://www.tt-forums.net/viewtopic.php?f=29&t=41428&p=757348#p757348 15:02:03 <Webster> Title: Transport Tycoon Forums • View topic - Time to say goodbye... (at www.tt-forums.net) 15:02:50 <Puk> Just a little question : how do i install a very old nightly like the r5431 ^^ 15:03:10 <planetmaker> Puk, use subversion and compile 15:03:15 <KenjiE20> you can install ottd? :P 15:03:24 <Puk> OMG no need 15:03:34 <Puk> The game I dl works. I don't know why 15:04:12 <planetmaker> Puk, there was never a need to install. I'd go insane, if I installed every version of OpenTTD I have (especially with those frequent PS updates etc..) 15:04:23 <Puk> it just needed a train set -_- 15:04:25 <dihedral> :-P 15:04:35 <Puk> Yeah i just wanted to make a game from the hall of fame functionnal 15:04:39 <Yexo> Madis: yes, skidd13 provided the airport rotation graphics 15:05:05 <Madis> all of them? 15:05:33 <Yexo> all the ones I have at least 15:05:55 <Yexo> part of the graphics are in openttdw.grf and i got some more from him 15:05:57 <Madis> no, I don't mean that did HE draw all of them, I mean did he draw ALL of them 15:06:10 <Yexo> oh 15:06:14 <Yexo> no idea actually 15:06:28 <Yexo> haven't bothered to try and rotate all the existing airports yet 15:06:36 <dihedral> \o/ Yexo 15:06:38 <dihedral> :-) 15:06:38 <Yexo> I think at least several buildings are missing 15:06:42 <Madis> <planetmaker> Madis, yes, draw airports! different views! ;-) 15:06:44 <Yexo> hello dihedral 15:07:21 <Hirundo> !players 15:07:23 <PublicServer> Hirundo: There are currently no clients connected to the server 15:07:41 <planetmaker> Madis, see... so still work for you. And Yexo will need those sprites (hopefully) ;-) 15:07:50 <dihedral> Madis: give me a nice 'banner worthy' screen shot out of the game and i'll use that as a background instead ;-) 15:07:53 <Puk> !password 15:07:54 <PublicServer> Puk: onions 15:07:56 <Yexo> you can also draw a completely new airport 15:08:09 <Yexo> my offer to implement the statemachine still stands 15:08:09 <planetmaker> and if Pikka doesn't use them to create the newgrfs, I might even see myself forced to learn (more) about airport newgrfs. 15:08:15 <PublicServer> *** Puk joined the game 15:08:32 <Madis> dihedral, I haven't player OpenTTD normally in a year or so.. just some 15 minute games, really 15:08:42 <Madis> so I don't have screenies worthy of that 15:08:50 <dihedral> i have not compiled openttd in like 6 months :-P 15:09:04 <dihedral> but you could enter the current game and make one :-P 15:09:19 <Madis> or I could just go and play hl2 as I said I would ;) 15:09:22 <Hirundo> !password 15:09:22 <PublicServer> Hirundo: onions 15:09:41 <PublicServer> *** HIrundo joined the game 15:09:46 <Madis> I'd need to download openttd, ogfx and coop grf pack 15:09:54 <Madis> !players 15:09:56 <PublicServer> Madis: Client 449 (Orange) is Puk, in company 1 (Drinfingley Market Transport) 15:09:56 <PublicServer> Madis: Client 451 (Orange) is HIrundo, in company 1 (Drinfingley Market Transport) 15:10:31 <dihedral> spoil sport :-P 15:10:43 * dihedral pokes planetmaker 15:10:44 <dihedral> :-P 15:10:50 <PublicServer> <Puk> there is still prblems on BBH14 15:11:31 <PublicServer> <Puk> And BBH04 needs something cause it's still packed 15:11:50 <PublicServer> <HIrundo> I was looking at those, too 15:12:02 *** Madis has quit IRC 15:12:05 <planetmaker> well... the network has a few balancing issues. 15:12:19 <planetmaker> and the mergers are not always by the book but rather crude. 15:13:00 <PublicServer> <Puk> maybe we should had a load balancer on the left track coming from bbh017 15:13:07 <PublicServer> <Puk> bb01 sorry 15:13:24 <PublicServer> <HIrundo> a lot of stuff has to be balanced 15:18:01 <PublicServer> *** VictorOfSweden joined the game 15:18:18 <PublicServer> <VictorOfSweden> hello 15:18:25 <PublicServer> <Puk> hi :) 15:18:53 *** ODM has quit IRC 15:19:08 <PublicServer> *** VictorOfSweden has joined company #1 15:19:17 <PublicServer> *** VictorOfSweden has left the game (connection lost) 15:19:48 <PublicServer> *** VictorOfSweden has left the game (connection lost) 15:20:00 <PublicServer> *** VictorOfSweden joined the game 15:20:36 <planetmaker> Yes... this game needs quite some cleanup before we should increase the train count to higher levels. 15:21:09 <planetmaker> Problem is... it obviously reached already the limit of some computers (including mine) - though it doesn't yet quite go beyond them 15:21:24 <dihedral> erm.... 2 connection lost messages?? 15:22:17 <VictorOfSweden> network problems maybe? 15:23:06 *** Intexon has joined #openttdcoop 15:24:11 <Intexon> !password 15:24:11 <PublicServer> Intexon: veneer 15:24:19 <PublicServer> *** Intexon joined the game 15:24:27 <dihedral> VictorOfSweden, were there 2 disconnects, or was that one disconnect with 2 messages??? 15:24:29 <PublicServer> <Puk> well, the load balancer seems to relieve the pressure a bit on BBG04 15:25:46 <VictorOfSweden> dihedral: might have been 2 disconnects 15:26:15 <dihedral> might or were! makes a difference you know 15:26:20 <VictorOfSweden> made a mistake when i tried to rejoin 15:26:32 <dihedral> at 15:26:33 <dihedral> ah 15:26:45 <dihedral> then there were 2 disconnects 15:26:54 <VictorOfSweden> most likely, yes 15:27:52 <PublicServer> *** Intexon has joined company #1 15:29:03 <PublicServer> <Puk> bbh04 need more work cause it's causing the jams 15:29:58 <PublicServer> *** Puk has left the game (leaving) 15:32:59 *** Radicalimero has joined #openttdcoop 15:35:34 <PublicServer> <VictorOfSweden> there seems to be a lot of oiltrains accumulating south of SLH03 15:36:04 <PublicServer> <VictorOfSweden> not so many atm though 15:37:04 <PublicServer> <VictorOfSweden> maybe add an additional track? 15:38:17 <PublicServer> <VictorOfSweden> or it might just be because of the jam at BBH14 15:39:35 <PublicServer> <VictorOfSweden> traffic is moving really slow entering BBH14 from NW 15:40:15 <PublicServer> <VictorOfSweden> at least what oil trains are concerned 15:44:33 <PublicServer> *** VictorOfSweden has left the game (leaving) 15:44:57 *** Fuco has joined #openttdcoop 15:45:06 *** sparrL has joined #openttdcoop 15:45:10 <Puk> !password 15:45:10 <PublicServer> Puk: makeup 15:45:17 <sparrL> !playercount 15:45:18 <PublicServer> sparrL: Number of players: 2 15:45:25 <sparrL> good morning Puk 15:46:01 *** VictorOfSweden has quit IRC 15:46:06 <PublicServer> <HIrundo> why does SLH03 not have a S->N link? 15:46:47 <Puk> !password 15:46:47 <PublicServer> Puk: sobbed 15:46:56 <PublicServer> *** Puk joined the game 15:47:50 *** sparrL has quit IRC 15:48:24 *** sparrL has joined #openttdcoop 15:48:30 *** DarkED2 has quit IRC 15:48:36 *** DarkED has joined #openttdcoop 15:48:55 <sparrL> !password 15:48:55 <PublicServer> sparrL: sobbed 15:49:12 <PublicServer> <Puk> who's building at slho3 ? :) 15:49:13 <PublicServer> *** sparr joined the game 15:49:17 <PublicServer> <HIrundo> me 15:49:36 <PublicServer> <Puk> ok:) 15:50:38 <PublicServer> <sparr> at BBH04 N -> W has no access to the southern W track (which becomes the eastern S track) toward SLH11 15:50:55 <PublicServer> <sparr> i added a silly split just west of BBH04 to fix a jam that this was causing, but it needs a real fix 15:51:38 <Puk> ok i'll take care of it 15:52:21 <PublicServer> <sparr> or, more seriously, big jams north of BBH04 in BBH14 15:52:43 <PublicServer> <sparr> northbound RRR might be required 15:55:18 <PublicServer> <Puk> OH MEN 15:55:37 <PublicServer> <Puk> BBh 04 is totaly blocked 15:55:56 <PublicServer> <Puk> OMG MONSTER JAM 15:55:57 <PublicServer> <sparr> southbound jam to BBH01... and 15:56:03 <PublicServer> <sparr> BBH02 15:56:06 <PublicServer> <Puk> too bh02 15:56:11 <PublicServer> <Puk> bbh13 15:56:15 <PublicServer> <sparr> BBH12 15:56:23 <PublicServer> <Puk> bbh12 15:56:31 <PublicServer> <sparr> sadmill pickjup 15:56:32 <PublicServer> <Puk> SLH04 15:56:40 <PublicServer> <sparr> sawmill 15:57:03 <PublicServer> <HIrundo> o m g 15:57:09 <PublicServer> <Puk> i'm fixing it 15:57:10 <PublicServer> <sparr> too many trains waiting at sawmill pickup caused that WHOLE jam 15:57:54 <PublicServer> <Puk> it's ok 15:58:09 <PublicServer> <Puk> ok it's fixed :) 15:58:21 <PublicServer> <sparr> built a random bypass just to get more trains out of the way 15:58:29 <PublicServer> <HIrundo> doh 15:58:38 <PublicServer> <Puk> no one ill take it 15:58:41 <PublicServer> <Puk> let me show you 15:59:20 <PublicServer> <sparr> it shouldn't stay like that i think, needs a better fix 15:59:29 <PublicServer> <sparr> or just less trains 15:59:32 <PublicServer> <HIrundo> bbh02 starts moving 15:59:41 <PublicServer> <Puk> yeah 15:59:46 <PublicServer> <Puk> i just asked trains to move forward ^^ 16:00:30 <PublicServer> <sparr> far end of the bypass has a bad CL problem. i was just tryng to make it work 16:01:05 <PublicServer> <sparr> ok, bypass should hold 5-6 trains if that happens again 16:01:26 <PublicServer> <sparr> exit from the wood drop could use some work, it's a bottleneck right now 16:01:35 <PublicServer> <Puk> no it's ok 16:01:39 <PublicServer> <Puk> just unbalanced traffic 16:02:12 <PublicServer> <sparr> jam seems to be clear back to BBH04 16:02:21 <PublicServer> <sparr> BBH14 still jammed 16:03:17 <PublicServer> <Puk> SLH06 is slow 16:05:26 *** DarkED has quit IRC 16:08:21 <PublicServer> <sparr> found a bug in the nightly, anyone care to confirm? 16:08:32 <Puk> which one ? 16:08:39 <PublicServer> <sparr> start building a bridge 16:08:50 <PublicServer> <sparr> make the Select Rail Bridge window taller 16:08:54 <PublicServer> <sparr> finish building the bridge 16:08:58 <PublicServer> <sparr> start building a new bridge 16:09:09 <PublicServer> <sparr> the window will still be tall, but only display in the top portion at the default size 16:09:35 <PublicServer> <Puk> I can stop building a bridge 16:09:47 <PublicServer> <Puk> *an't 16:09:51 <PublicServer> <sparr> im just talking about the size of the window 16:09:56 <PublicServer> <sparr> the bridge building part works fine 16:10:21 <PublicServer> <Puk> I know but I don't know how to 16:10:30 <PublicServer> <sparr> oh, to cancel? close the bridge selection window 16:10:53 <PublicServer> <Puk> have no bug :o 16:10:56 <PublicServer> <sparr> ok 16:11:01 <PublicServer> <sparr> im on windows 7, you? 16:11:07 <PublicServer> <Puk> xp 16:14:48 *** Mark has joined #openttdcoop 16:14:48 *** Webster sets mode: +o Mark 16:16:31 <PublicServer> <HIrundo> BBH10-14 doesn't look overcrowded to me 16:16:53 <PublicServer> <Puk> now it's ok :) 16:17:06 <PublicServer> <sparr> 10 > 14 or 14 > 10? 16:17:33 <PublicServer> <HIrundo> neither 16:17:50 <PublicServer> <sparr> BBH10 to BBH11 jams sometimes, and BBH04 to BBH14 jams often 16:18:25 <PublicServer> <Puk> I'll be back 16:18:27 <PublicServer> <sparr> tripling the northbound track on those without also tripling BBH14 to BBH10 seemed silly 16:18:56 <PublicServer> *** Puk has joined spectators 16:19:56 <PublicServer> <sparr> is LRRR bad? 16:20:02 <PublicServer> <sparr> the imbalance, i mean 16:21:36 <JinGleeBell> Depends. 16:21:48 <PublicServer> <sparr> it seems strange that it would balance that way 16:21:50 <JinGleeBell> Do you ahve 3x the trafic on the right as you do on the left? 16:21:58 <PublicServer> <sparr> just more than 2x :) 16:23:25 <PublicServer> <sparr> some of our BBH don't have all of the potential junctions 16:23:44 <PublicServer> <sparr> BBH10 has 2 northeast bound tracks, only one splits to the westbound ML 16:23:49 <PublicServer> <sparr> is that usual? 16:24:10 <PublicServer> <HIrundo> no 16:24:36 <PublicServer> <sparr> im adding a third track, will go ahead and split both of them when i get to it 16:25:54 <PublicServer> <HIrundo> I'd prefer balancing the current flow better, before adding too many tracks 16:26:32 <PublicServer> <HIrundo> basically all BBHs need better balancing to some degree 16:26:45 <PublicServer> <sparr> i am less good at that :( 16:27:34 <PublicServer> <sparr> BBH14 has a problem on the southbound exit 16:27:46 <PublicServer> <sparr> merging 3 to 2, too much traffic there too 16:28:38 <PublicServer> <HIrundo> most of the problems are the result of bad merging, the left track gets too few trains 16:29:49 *** Razaekel has quit IRC 16:30:39 *** Madis has joined #openttdcoop 16:32:28 *** Mark has quit IRC 16:36:10 <PublicServer> *** HIrundo has left the game (connection lost) 16:36:31 <Hirundo> !password 16:36:31 <PublicServer> Hirundo: bridal 16:36:58 <PublicServer> *** Hirundo joined the game 16:37:24 *** Mark has joined #openttdcoop 16:37:24 *** Webster sets mode: +o Mark 16:38:17 *** Mark has quit IRC 16:38:19 *** Mark has joined #openttdcoop 16:38:20 *** Webster sets mode: +o Mark 16:44:10 *** pugi has joined #openttdcoop 16:49:46 <PublicServer> <Hirundo> Who created '!this' ? and why? 16:59:30 <PublicServer> <Hirundo> why is BBH3-11 LRR and not LLRR? 17:00:31 <PublicServer> <sparr> because no one has doubled it to LL yet? 17:01:01 <PublicServer> <sparr> sorry, trick question? 17:01:59 <PublicServer> <Hirundo> I'll go and double it, it was jamming up to BBH06 a minute ago 17:05:53 *** Madis has quit IRC 17:08:07 <PublicServer> *** Puk has left the game (leaving) 17:09:52 <PublicServer> <sparr> i did some horrible work on the east side of BBH04 to connect it to the new northbound line... has alleviated some of the jams, but it's not pretty and i think one of the splits is a really bad design 17:10:00 <PublicServer> <sparr> but im not fast enough to move all the bridges and tunnels to fix it 17:10:57 <Puk> ok 17:11:07 <Puk> I have to buy cigarettes and i'll come and help you ;) 17:11:12 <PublicServer> <sparr> would jam the whole map if i tried 17:15:46 <PublicServer> <Hirundo> I still have my doubts about all the unbalanced L_RR and L_RRR stuff 17:16:16 <PublicServer> <sparr> it seems very odd to me that the west side of BBH11 is L_RRR 17:16:22 <PublicServer> <sparr> when it was LR the R jammed 17:16:30 <PublicServer> <sparr> when it was LRR the RR jammed 17:16:43 <PublicServer> <sparr> i am curious how all of those trains are getting home... 17:16:52 <PublicServer> <Hirundo> jams often have causes further up the line 17:17:12 <PublicServer> <sparr> but if you sit on that line and count 17:17:31 <PublicServer> <sparr> there are more trains from BBH10->11 than 11->10 17:17:48 <PublicServer> <sparr> not 3x as many, but more 17:18:24 <planetmaker> I think Hirundo has a point: a jam most often not needs fixing where it is visible but somewhere where it starts or even further 17:18:40 <PublicServer> <sparr> sorry for the bad fixes :( 17:19:43 <PublicServer> *** planetm4ker joined the game 17:20:33 <PublicServer> <sparr> LLRRR between BBH10 and BBH14 is pretty big too, but fills near capacity sometimes 17:21:04 <PublicServer> <sparr> 18 northbound bridges there, have seen 11 trains on them 17:21:11 <PublicServer> <sparr> in non-jam conditions 17:21:33 <PublicServer> <planetm4ker> the RRR between BBH04 and BBH14 doesn't seem needed indeed 17:22:28 <PublicServer> <sparr> really? looking between them, the 3 tracks are carrying a lot of traffic. if it would fit on 2 tracks it seems like it would barely fit 17:23:17 *** pugi has quit IRC 17:23:51 <PublicServer> <sparr> any time there are 2 trains parallel on all 3 tracks (6 trains in the densest configuration) there would have been a small jam trying to merge to 2, right? 17:24:23 <PublicServer> <planetm4ker> depends upon the quality of the merge :-) 17:24:34 <PublicServer> <planetm4ker> But some more backup, probably. Hm... 17:24:39 <PublicServer> <planetm4ker> well... maybe 17:24:42 <PublicServer> <sparr> look at sign "heavy traffic here" 17:24:59 <PublicServer> <sparr> I know I'm new, but I really don't think 2 tracks would carry that traffic 17:25:35 <PublicServer> <Hirundo> pm: could you take a look at !this, at some point? 17:25:52 <PublicServer> <planetm4ker> maybe you're right, sparr. It's border-line 17:26:02 <PublicServer> <planetm4ker> at !this? 17:26:06 <PublicServer> <sparr> i'm not very good with merges, load balancing, etc 17:26:26 <PublicServer> <planetm4ker> you mean the kinda inactive load-balancer, Hirundo? 17:27:05 <Hirundo> yes, does it actually even have a point? 17:27:13 <PublicServer> <planetm4ker> it doesn't seem particularily needed 17:27:23 <PublicServer> <sparr> seems to hurt more than it helps right now 17:27:34 <PublicServer> <planetm4ker> I agree. Let's remove it. 17:27:39 *** Barter1 has joined #openttdcoop 17:27:51 <Barter1> !password 17:27:51 <PublicServer> Barter1: banish 17:27:52 <PublicServer> <planetm4ker> removed ;-) 17:28:14 <PublicServer> <sparr> i did something smaller but similar at !temporary fix 17:28:29 <PublicServer> <sparr> BBH04 is missing some parts of the junction 17:28:55 <PublicServer> <planetm4ker> at that point where !this is it actually will never have a use 17:29:12 <PublicServer> <planetm4ker> balancing is only needed where tracks merge 17:29:20 <PublicServer> <Hirundo> long time to join? 17:29:23 <PublicServer> <planetm4ker> otherwise it hurts more than it helps 17:29:24 <PublicServer> <sparr> i dunno if you would call mine part of the hub or not... it COULD be, since the hub continues farther west 17:29:25 <PublicServer> *** Barter joined the game 17:30:13 <PublicServer> <sparr> for an example of why I try not to do splits and merges, look at the east side of BBH04 17:30:26 <PublicServer> *** Barter has left the game (leaving) 17:31:01 <PublicServer> <planetm4ker> what's there? There's a merger still needed for the other track 17:31:18 <PublicServer> <sparr> i know, in theory, there are much more compact and traffic-efficient ways to build that, but i cant see how to implement them 17:31:46 <PublicServer> <planetm4ker> well. The one I built is alright. It would be better with 1TL waiting space prior to the actual join. 17:31:53 <sietse> !password 17:31:53 <PublicServer> sietse: impale 17:31:58 <PublicServer> <planetm4ker> so that a stopped train will never block the other entry 17:32:00 <PublicServer> *** Sietse joined the game 17:32:16 <PublicServer> <planetm4ker> let's build the merge :-) 17:32:18 <PublicServer> <sparr> what im learning most right now is the small details of building, how to fit things closer together 17:32:27 <PublicServer> <Sietse> hello 17:32:34 <PublicServer> <sparr> until a couple of days ago i didnt know you could build a bridge without a slope at each end 17:32:47 <PublicServer> <sparr> where planetm4ker? 17:32:55 <PublicServer> <sparr> ahh, i see you working 17:33:23 <PublicServer> <sparr> what are you adding? 17:33:34 <PublicServer> <planetm4ker> a merger for !thistrack 17:33:48 <PublicServer> <planetm4ker> but I need space before I can do that 17:33:55 <PublicServer> <sparr> to the center southbound track? 17:34:19 <PublicServer> <planetm4ker> yes, kinda 17:35:35 <PublicServer> <sparr> we are going to end up flattening that mountain if we have to add too many more tracks to this hub 17:35:37 *** Chris_Booth has joined #openttdcoop 17:35:37 *** Dred_furst has joined #openttdcoop 17:35:42 <PublicServer> <planetm4ker> not really 17:35:51 <PublicServer> <sparr> that or we keep building huge bypasses around it 17:36:06 <PublicServer> <sparr> is that preferred? 17:37:11 <PublicServer> <sparr> if you make those bridges longer, !thistrack could come into the middle and merge to both sides 17:37:24 <PublicServer> <planetm4ker> that's m plan 17:37:31 <PublicServer> <sparr> k 17:38:30 <PublicServer> * Hirundo doesn't like SLH13 17:38:56 <PublicServer> <sparr> it has some RL track 17:39:02 <PublicServer> <sparr> that drove me nuts when i was working around there 17:40:35 <PublicServer> *** Sietse has joined company #1 17:40:39 <PublicServer> <sparr> are you going to rebuild SLH13? 17:42:15 <PublicServer> <sparr> looking very nice pm 17:42:22 <PublicServer> <Hirundo> Currently I am considering the pros and cons of rebuilding 17:42:29 <PublicServer> <sparr> it's barely a SL 17:42:30 <PublicServer> <planetm4ker> nice is something else, but it should work :-) 17:42:36 <PublicServer> <sparr> it serves 4 stations, in 2 little clusters 17:42:37 <PublicServer> <planetm4ker> it is no SL... 17:42:54 <PublicServer> <planetm4ker> or which track are you talking about? 17:43:05 <PublicServer> <Hirundo> SLH13 17:43:08 <PublicServer> <planetm4ker> oh 17:43:32 <PublicServer> <Hirundo> currently it's a merge-before-split-intertwined-with-other-hubs SLH 17:44:06 <PublicServer> <Hirundo> <afk, dinner 17:45:49 <PublicServer> <planetm4ker> :-O wth is SLH13?! 17:45:51 <PublicServer> <sparr> southbound from BBH10 it's hurting traffic that there's a merge right before the bridge split 17:46:14 <PublicServer> <planetm4ker> uh... and wrong traffic side. Bad bad. Rebuild would be good, Hirundo 17:46:19 *** Polygon has joined #openttdcoop 17:46:23 <PublicServer> <sparr> the wrong traffic side is an easy fix 17:46:27 <PublicServer> <sparr> the hub parts, not as easy 17:46:40 <PublicServer> <sparr> it's only wrong traffic side for one small bit 17:48:31 <PublicServer> <Sietse> who made that RLLL ? 17:48:31 <PublicServer> <sparr> MSH03b has a giant cloverleaf that is part of SLH13 17:48:39 <PublicServer> <sparr> probably me Sietse 17:48:41 <PublicServer> <sparr> where? 17:48:58 <PublicServer> <Sietse> BBH10 -> BBH11 17:49:21 <PublicServer> <sparr> me 17:49:29 <PublicServer> <sparr> signed it at BBH11 17:51:11 <PublicServer> <Sietse> the middle line also has route south at BBH11 17:51:24 <PublicServer> <Sietse> it has 17:51:31 <PublicServer> <Sietse> didn't see the shortcut :) 17:51:44 <PublicServer> <planetm4ker> nice. My oil stations still keep up :-) 17:51:55 <PublicServer> <sparr> the extra track probably isn't strictly required... but i think the hub changes at BBH11 are done right 17:51:56 <PublicServer> <planetm4ker> It paid off to build with hindsight 17:52:51 <PublicServer> <planetm4ker> hm... psb is more efficient than pbs... 17:53:00 <PublicServer> <sparr> we were discussing that LRRR earlier... 17:53:02 <PublicServer> * planetm4ker ponders to convert oil drop to psb entry 17:53:13 <PublicServer> <sparr> if you look at the traffic between 11 and 10 17:53:17 <PublicServer> <sparr> there is more one way than the other 17:53:33 <PublicServer> <sparr> which is odd, but could be explained by the big ML loop around that central island 17:53:40 <PublicServer> <sparr> some of the returning trains could be going the other way 17:54:10 <PublicServer> <Sietse> vehicle limit reached again :) 17:54:18 <PublicServer> <sparr> the single-track side of that connection is near capacity, it will probably be LLRRR soon enough and look less crazy then 17:54:33 <PublicServer> <planetm4ker> we should first fix a few things, I guess, Sietse:-) 17:54:55 <PublicServer> <Sietse> just wanted to make production increase :) 17:54:59 <PublicServer> <sparr> southwest side of BBH10 really needs a little love where there are many merges before the bridge split 17:55:22 <PublicServer> <sparr> the bridge signaling is odd to me, also 17:56:04 <PublicServer> <Sietse> have you read the signal guide? 17:56:17 <PublicServer> <sparr> yes, but the penalties bit doesnt make sense to me yet 17:56:36 <PublicServer> <sparr> and complex combinations of signals are still hard for me to follow 17:56:42 <PublicServer> <Sietse> ok 17:56:57 <PublicServer> <sparr> part of the problem at those bridges is that they dont all go the same place 17:57:04 <PublicServer> <Sietse> penalties are just seen as extra obstacle (less likely to be chosen) 17:57:21 <PublicServer> <sparr> also there seems to be missing signals 17:57:22 <PublicServer> <Sietse> but chosen if no other possibility is available 17:57:28 <PublicServer> <Sietse> where? 17:58:05 <PublicServer> <sparr> on the second track, counting down the split 17:58:05 *** pugi has joined #openttdcoop 17:58:27 <PublicServer> <Sietse> that signal was wrong 17:58:35 <PublicServer> <Sietse> making trains block before 17:59:18 <PublicServer> <Sietse> only 2 bridges needed anyways 17:59:21 <PublicServer> <Sietse> and 4 in place 17:59:21 <PublicServer> <sparr> the merge to one track, then split to 4 bridges, is weird 17:59:31 <PublicServer> <sparr> the 4 are supposed to be 2 tracks 17:59:51 <PublicServer> <Sietse> but its input is 1 line atm 17:59:59 <PublicServer> <sparr> 2 18:00:07 <PublicServer> <sparr> from the west and northeast 18:00:18 <PublicServer> <Sietse> only 1 path to entry 18:00:27 <PublicServer> <sparr> right, i think that merge is bad 18:00:28 <PublicServer> <Sietse> they are merged just before the bridges 18:00:42 <PublicServer> <sparr> they should be balanced onto 2 tracks, then the bridges 18:00:49 <PublicServer> <Sietse> no, it is just one line :) 18:01:08 <PublicServer> <sparr> it's a matter of a few tiles where the L turns into LL 18:01:17 <PublicServer> <Sietse> yep 18:01:23 <PublicServer> <sparr> BBH14 is built for two lines coming in from BBH10 18:01:29 <PublicServer> <Sietse> but that merge is fine (just a link in the BBH) 18:01:33 <PublicServer> <sparr> but BBH10 only has 1 line going out toward BBH14 18:02:00 <PublicServer> <sparr> the two lines extend ALMOST all the way to BBH10 18:02:06 <PublicServer> <sparr> across the bridges, that is 18:02:36 <PublicServer> <Sietse> but it is overkill, no need for 2 lines at BBH10 18:04:00 <PublicServer> <sparr> ok, how about BBH14 southeast exit? overall a 3->2 merge 18:04:06 <PublicServer> <sparr> stays jammed 18:04:43 <PublicServer> <Sietse> seems capacity is bottleneck 18:05:04 <PublicServer> <Sietse> BBH14 -> BBH04 should be upgraded to LLLRRR imho 18:05:09 <PublicServer> <sparr> one more track to BBH04 would fix it, very short, but pretty complex to add all the splits and merges 18:05:28 <PublicServer> <Sietse> yes 18:05:51 <PublicServer> <sparr> BBH04 is already very dense in the center, gonna take some serious work to add another southbound track through there 18:06:12 <PublicServer> <Sietse> watching it now 18:06:30 <PublicServer> <Sietse> seems to be a lot of changes where barely any space is avialable 18:06:47 <PublicServer> <sparr> could resolve the jam with an incompletely-connected additional line, but i know that's bad 18:07:06 <PublicServer> <sparr> for the north side of BBH04 we stopped trying, added a lot of empty space 18:07:16 <PublicServer> <sparr> err, east side 18:08:39 <PublicServer> <sparr> about the incomplete connection... a line from "Just too much traffic" to "synced split" would alleviate a lot of the traffic 18:08:48 <PublicServer> <sparr> but that would be Bad 18:09:11 <PublicServer> <Sietse> let's start at giving it a shot :) 18:10:31 <PublicServer> <planetm4ker> yes, yes. PSB is better than PBS ;-) 18:10:41 <starbuck_> !password 18:10:41 <PublicServer> starbuck_: flakes 18:10:41 <PublicServer> <Sietse> PSB? 18:10:49 <PublicServer> <sparr> pre signal based 18:10:51 <planetmaker> pre-signal bypass (station) 18:10:52 <PublicServer> <sparr> ? 18:10:55 <PublicServer> <sparr> bypass, ahh 18:11:09 <PublicServer> *** starbuck joined the game 18:11:47 <PublicServer> <planetm4ker> well... you don't need to make size your primary goal. 18:11:57 <PublicServer> <planetm4ker> Efficiency is better and more important than size 18:12:02 <PublicServer> <planetm4ker> if you need space... take it. 18:12:56 <PublicServer> <sparr> just that little bypass takes a lot of pressure off 18:13:18 <PublicServer> <planetm4ker> but avoid by-passes ;-) and build proper :-P 18:13:32 <PublicServer> <Sietse> agree :) 18:13:39 <PublicServer> <planetm4ker> by-passes become very ugly very quickly and reduce maintainability to zero 18:13:56 <PublicServer> <planetm4ker> by-passes are IMO a big no-no 18:14:01 <PublicServer> <sparr> oh, k 18:14:14 <PublicServer> <sparr> turned it off 18:14:48 <PublicServer> <planetm4ker> they kinda render void the concept of hubs: every line can go in any direction 18:15:16 <PublicServer> <sparr> i was pointing out earlier, we have a lot of hubs on this map where that isn't true 18:15:35 <PublicServer> <planetm4ker> every incoming line that is (of course a 180° turn is excepted, too) 18:15:38 <PublicServer> <sparr> there are some LR to LLRR hubs where the LR is ridiculously low traffic 18:15:50 <PublicServer> <Sietse> it always comes down to a few huge hubs where main traffic has its combined paths 18:15:51 <PublicServer> <sparr> and didn't get connected to one or more potential bits of the LLRR 18:16:13 <PublicServer> <planetm4ker> sparr: yes. All those hubs are bad. And badly need an overhaul 18:16:26 <PublicServer> <sparr> i'm trying very hard not to build those 18:16:42 <PublicServer> <planetm4ker> While I personally prefer this game style to gradually increase capacity, it's bound to produce many bad examples, especially on this server ;-) 18:17:00 <PublicServer> <planetm4ker> People start with something. Do a quick hack ... and that's it. It happens. 18:17:40 <PublicServer> <planetm4ker> I guess that is also why some of us members rather prefer to build to the final capacity straight from the start. 18:17:47 <PublicServer> <planetm4ker> Then such things don't happen that easily 18:18:02 <PublicServer> <Sietse> on the other hand extending like this is fun 18:18:03 <PublicServer> <sparr> on the topic of properly designed hubs 18:18:12 <PublicServer> <Sietse> in a running network :) 18:18:13 <PublicServer> <sparr> should trains be able to switch tracks while maintaining direction? 18:18:36 <JinGleeBell> Thats an odd question. 18:18:46 <PublicServer> <Sietse> only the merging line should chose and balance 18:19:15 <PublicServer> <sparr> got it 18:19:28 <KenjiE20> @sml 18:19:28 <Webster> sml: Shift Main Line, see also: http://wiki.openttdcoop.org/Shift_Mainlines 18:19:32 <KenjiE20> unless of course 18:20:05 <PublicServer> <Sietse> sml interesting aswell 18:20:08 <PublicServer> <sparr> is it too late to add another ML? :) 18:21:30 <PublicServer> *** starbuck has left the game (leaving) 18:22:08 <PublicServer> <sparr> i think part of what confuses me is the variety of traffic levels between MLs and SLs 18:22:16 <PublicServer> <sparr> some MLs carry virtually no traffic in the finished network 18:22:21 <PublicServer> <sparr> while a LLRR SL is not unheard of 18:22:31 *** Razaekel has joined #openttdcoop 18:22:34 <PublicServer> <sparr> see BBH09 for examples of the former 18:24:10 <PublicServer> <sparr> the ML from BBH09 to MSH02 is completely unused. if you removed it, then MSH02 becomes redundant 18:25:46 <PublicServer> <Sietse> darn, can't bridge off a tunnel head.... 18:26:43 <Ammler> do you mind me updating the server now? 18:26:59 <Ammler> !playercount 18:26:59 <PublicServer> Ammler: Number of players: 5 18:27:16 <PublicServer> <sparr> \ 18:27:23 <planetmaker> [19:22] <PublicServer> <sparr> while a LLRR SL is not unheard of <-- that hardly happens and we shouldn't have that 18:27:35 <PublicServer> <Sietse> I am out for food 18:27:42 <PublicServer> <sparr> i mean it hardly happens. but it does happen 18:27:43 <PublicServer> <Sietse> So I don't care Ammler 18:27:46 <PublicServer> <sparr> more often, MLs go unused 18:27:46 <planetmaker> and a BBH can never be an example related to SL... 18:28:20 <PublicServer> <sparr> what i mean is, if a ML has less traffic than a SL, then why is the BBH held to a higher standard than the equivalent SLH? 18:28:28 <planetmaker> Ammler: I don't quite understand why an update would be needed. Who uses source packages? 18:29:07 *** mixrin has joined #openttdcoop 18:29:20 <planetmaker> sparr: just because it's ML. That qualifies it as "higher standard" 18:29:29 <PublicServer> <sparr> ok 18:29:38 <PublicServer> *** Sietse has joined spectators 18:37:45 <PublicServer> <planetm4ker> :-( who removed the 3rd brdige at BBH10 from the NorthEast bound track which I added? 18:38:10 <PublicServer> <planetm4ker> people really should get more aquainted with the concept of signal gaps 18:38:13 <PublicServer> <sparr> not sure, was gone when i started 18:38:18 <PublicServer> <sparr> i added the /?? sign 18:38:49 <PublicServer> <sparr> isn't the signal gap there 9? 18:39:04 <PublicServer> <planetm4ker> the bridge length 18:39:10 <PublicServer> <planetm4ker> but the gap starts at the entry signal 18:39:29 <PublicServer> <planetm4ker> that's why I don't build entry/exit signals at bridge combos either 18:39:36 <PublicServer> <planetm4ker> it lengthens the gap by them 18:40:16 <PublicServer> <planetm4ker> just consider both bridges occupied. Which is the red signal? 18:41:02 <PublicServer> <planetm4ker> it just doesn't show now as traffic is reduced due to the presence of the other tracks 18:41:38 <PublicServer> <sparr> i thought that having a signal after the split and another signal before the bridge would fix that, in the case of a long pre-split 18:42:20 <PublicServer> <planetm4ker> entry/exit signal combos can be considered one signal for the purpose of signal length considerations 18:42:36 <PublicServer> <planetm4ker> well... in this case the combo/exit signals 18:42:54 <PublicServer> <planetm4ker> now not anymore 18:43:01 <Puk> !tunnel 3 7 18:43:01 <PublicServer> Puk: You need 2 tunnels/bridges for trainlength 3 and gap 7. 18:43:03 <PublicServer> <planetm4ker> a combo signal can also act as entry :-) 18:43:14 <Puk> Only 2 ? oO 18:43:26 <^Spike^> pm you seem to ask something impossible with the signal gaps 18:43:36 <^Spike^> no matter how you sign it.. some ppl stil put signals there 18:43:39 <PublicServer> <planetm4ker> Spike: how so? 18:43:47 <PublicServer> <planetm4ker> oh... yes... :-( 18:43:59 <^Spike^> even if you do it like: DO NOT UNDER ANY CIRCUMSTANCE PUT SIGNALS HERE 18:44:01 <PublicServer> <planetm4ker> and don't bother to question it. 18:44:06 <^Spike^> they still will 18:44:34 <Puk> Well, somebody feels like he shloud touch my slh11 fix all the time whereas it works smoothly :p 18:44:38 <Puk> Life is harsch 18:44:48 <PublicServer> <planetm4ker> :-O 18:44:57 <PublicServer> <planetm4ker> UGLY UGLY Bypass at BBH14 18:45:28 <PublicServer> <sparr> unless you can see a way to move Feburg, that bypass is going to be the new southbound track 18:45:38 <PublicServer> <sparr> i just havent connected it everywhere at BBH14 yet 18:45:55 <Puk> I thought Hirundo built it 18:46:10 <PublicServer> <sparr> if i can flatten the mountain to the southeast then i can move it closer to the other tracks 18:46:15 <PublicServer> <sparr> well, not flatten, but severely diminish 18:47:24 <Puk> i don't think we can do those kind of things 18:48:16 <Mark> !dl win32 18:48:16 <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r18461/openttd-trunk-r18461-windows-win32.zip 18:49:59 <PublicServer> <sparr> pm, how would you connect there, south of BBH14? 18:50:03 <PublicServer> <sparr> by the forest 18:50:14 <PublicServer> <sparr> trying to make it less ugly without destroying mountains 18:50:43 <Puk> !bridge 3 3 18:50:49 <Puk> !tunnel 3 3 18:50:49 <PublicServer> Puk: You need 2 tunnels/bridges for trainlength 3 and gap 3. 18:50:52 <Puk> :p 18:51:09 <PublicServer> <sparr> Feburg is unhappy with us, so i can't demolish ONE house to make the track fit so much better 18:51:23 <PublicServer> <planetm4ker> yes, I know 18:51:33 <PublicServer> <planetm4ker> Despite that I built the last extension through it 18:51:40 <PublicServer> <planetm4ker> And so I do now with Sutway 18:51:43 <PublicServer> <sparr> heh, "alwaysa room for one more"? 18:52:05 <Puk> ahah ! I saw PM ! 18:52:29 <Puk> Cause I was nerve breaking yesterday about a stupid road 18:52:50 <Puk> And the town wouldn't let me do it. You finished the thing, though :) 18:53:40 <PublicServer> <sparr> heh pm, if you completely fill that bay then all the bridges will be silly :) 18:54:05 <PublicServer> <planetm4ker> do you think so? :-P 18:55:12 <PublicServer> <sparr> yeah, it happened at BBH11 18:55:25 <PublicServer> <sparr> there was a bay at the "Double the ..." sign, and we had bridges across it 18:55:30 <PublicServer> <sparr> but it ended up getting filled in 18:55:48 <PublicServer> <sparr> came to a point where it was going to require more TF to build more fake coastline for more bridges than to fill the bay 18:56:14 <PublicServer> <sparr> i think BBH14 is about there... we have more TF for bridges than we have bay tiles left 18:57:59 <PublicServer> <planetm4ker> turn built 18:58:25 <PublicServer> <sparr> wow 18:58:27 <PublicServer> *** Intexon has left the game (leaving) 18:58:31 <PublicServer> <sparr> loooong tunnels 18:58:42 <PublicServer> <sparr> dont care about the gap? 18:59:01 <Mark> !password 18:59:01 <PublicServer> Mark: hobnob 18:59:04 <PublicServer> <planetm4ker> I do 18:59:19 <PublicServer> *** Player joined the game 18:59:19 <Webster> Player, please change your in game nick 18:59:20 <PublicServer> <Player> evening 18:59:24 <PublicServer> *** Player has changed his/her name to Mark 18:59:32 <PublicServer> <planetm4ker> they're even too long, I think. But low traffic 19:00:14 <PublicServer> <planetm4ker> adding the 3rd one is quite difficult... but could be done 19:00:23 <PublicServer> <sparr> heh 19:00:30 <PublicServer> <sparr> your 'quite difficult' is my impossible 19:00:36 <PublicServer> <planetm4ker> not at all 19:01:01 <JinGleeBell> Sparr, if there's one thing I've learned from this lot, it's that NOTHING is impossible, just REALLY hard or REALLY stupid. 19:01:27 <PublicServer> <sparr> heh, i just now realized we are working on the same hub :) 19:01:42 *** Intexon has quit IRC 19:03:15 <PublicServer> <sparr> how did you convince Sutway to let you do that? 19:03:32 <PublicServer> *** Mark has left the game (connection lost) 19:03:33 <Puk> Does wants to have an eye on one of my savegame and figure out a way to rework a giant picku up ? XD 19:04:14 <PublicServer> <planetm4ker> dirty tricks ;-) 19:04:23 <Mark> Puk: yeah gimmie 19:04:36 <PublicServer> <planetm4ker> I couldn't build trees (the usual procedure to make an authority happy) 19:04:45 <PublicServer> <planetm4ker> But there's still the risky business of bribing 19:04:55 <PublicServer> <planetm4ker> but we shouldn't do that 19:05:44 <PublicServer> <planetm4ker> but you see: it was very well possible 19:07:42 *** DarkED has joined #openttdcoop 19:18:01 <PublicServer> <sparr> why aren't trains splitting to the right at !split? 19:18:39 <PublicServer> <planetm4ker> some path finder things and wrong connections / missing connections at hubs further down the line 19:19:02 <PublicServer> <sparr> im working on some of the missing connections, but some are already in place for some of those trains 19:19:53 <PublicServer> <sparr> drat, i made a CL mistake 19:20:16 <starbuck_> !password 19:20:16 <PublicServer> starbuck_: mooing 19:20:33 *** starbuck_ is now known as starbuck 19:20:53 <PublicServer> *** starbuck joined the game 19:21:37 <PublicServer> <sparr> there's a CL problem at that split too, guess i need to fix that 19:22:08 <PublicServer> <sparr> another one, in the split 19:22:56 <PublicServer> <sparr> thanks 19:22:59 <PublicServer> <planetm4ker> yw 19:23:04 <PublicServer> <sparr> still sad they arent taking the split 19:23:11 <PublicServer> <sparr> but the jam cleared... 19:23:17 <PublicServer> <sparr> will watch it next time there's a jam 19:24:51 <PublicServer> *** planetm4ker has left the game (leaving) 19:24:57 *** Yexo_ has joined #openttdcoop 19:29:06 <PublicServer> *** sparr has left the game (leaving) 19:29:07 <PublicServer> *** Game paused (not enough players) 19:31:58 *** Yexo has quit IRC 19:35:17 <PublicServer> <Hirundo> when returning from the realm of afk-ness, I find myself alone in aworld standing still.... 19:36:46 <PublicServer> *** Sietse has joined company #1 19:37:01 *** PeterT has joined #openttdcoop 19:38:56 *** Yexo_ is now known as Yexo 19:40:48 <sparrL> i didnt want to waste game time not accomplishing things 19:41:27 <PublicServer> <Hirundo> the world is moving again ! :) 19:42:03 <pugi> no way 19:42:16 <Paul2> !download win32 19:42:16 <PublicServer> Paul2: http://binaries.openttd.org/nightlies/trunk/r18461/openttd-trunk-r18461-windows-win32.zip 19:50:37 <sparrL> PeterT: despite not knowing you very well, you are the closest person to me that I have caught using quotation marks for emphasis. where does that come from? i've been trying to figure it out for a couple of years now, as it has popped up little by little 19:51:06 <PeterT> Hmm 19:51:25 <PeterT> I don't know 19:51:26 <sparrL> for example, in common american english, these two sentences mean the opposite thing: We are not going home. We are "not" going home. The quotes imply an inverse meaning, usually due to some secret or joke. 19:51:44 <sparrL> but I see more and more instances of "not" implying something like NOT or *not* 19:51:50 <PeterT> The quotation marks can imply sarcasm 19:51:57 <sparrL> that too 19:52:24 <sparrL> more precisely, i am used to seeing them where someone is quoting someone else with whom they disagree 19:52:36 <PeterT> Is it confusing for you? 19:52:53 <sparrL> a little 19:53:15 <sparrL> especially when used with logical words, like not, and, or, etc 19:53:24 <sparrL> but for other words too 19:53:36 <PeterT> What is your question? 19:53:49 <sparrL> five years ago, "big" always meant "someone else called it big, and i am repeating that, but i disagree" 19:53:54 <sparrL> but today, it can also mean "very big" 19:54:27 <sparrL> i am curious where you picked up that particular usage of punctuation, if you can recall 19:54:56 <PeterT> Not really, no 19:55:01 <sparrL> ok 19:55:14 <PeterT> But I would love to hear what else you had to say 19:55:37 <PeterT> sparrL: http://en.wikipedia.org/wiki/Quotation_mark#Emphasis_.28incorrect_usage.29 19:55:38 <Webster> Title: Quotation mark - Wikipedia, the free encyclopedia (at en.wikipedia.org) 19:56:14 <sparrL> yes, that 19:56:59 <PeterT> Interesting that you mention that 19:57:08 <PeterT> I really have no idea where I got it from 19:57:39 <PeterT> I sort of applied "air-quotes" into writing 19:57:41 <sparrL> wiki markup seems to reinforce it, which is why I thought to ask 19:57:51 <sparrL> right, but air-quotes aren't emphasis :) 19:58:10 <sparrL> air-quotes mean "the thing that I am saying is not actually what I mean" 19:59:20 <sparrL> !password 19:59:20 <PublicServer> sparrL: beaked 19:59:35 <PublicServer> *** sparr joined the game 20:01:34 <PublicServer> <sparr> MSH03b has a weird pair of tunnels with a sync problem 20:04:02 <PublicServer> *** Server joined the game 20:04:19 <PublicServer> *** Server has left the game (connection lost) 20:04:31 *** DarkED has quit IRC 20:04:42 <PublicServer> *** Server has left the game (connection lost) 20:05:05 <PublicServer> *** Peter joined the game 20:05:20 <PublicServer> *** Peter has left the game (connection lost) 20:05:28 <PeterT> Seems I can't even connect 20:05:47 <PublicServer> *** Peter joined the game 20:07:22 <PublicServer> *** Peter has left the game (connection lost) 20:09:58 <PublicServer> <sparr> fixed the RL track at SLH13 20:10:05 <PublicServer> <sparr> still needs a whole lot of work 20:10:08 <PublicServer> <sparr> but at least it's less confusing 20:14:04 *** Intexon has joined #openttdcoop 20:14:06 <Intexon> !password 20:14:07 <PublicServer> Intexon: grills 20:14:10 <PublicServer> <sparr> Steel Mill complex to SLH05 to BBH06 to BBH03 to BBH11 is at/over capacity 20:14:14 <PublicServer> <sparr> causing jams at BBH03 20:14:17 <PublicServer> *** Intexon joined the game 20:14:18 <PeterT> @seen Zuu 20:14:18 <Webster> PeterT: Zuu was last seen in #openttdcoop 2 days, 20 hours, 4 minutes, and 46 seconds ago: <Zuu> Good night 20:14:20 <PublicServer> <Intexon> hi 20:14:51 <PublicServer> <Sietse> hey 20:15:35 <PublicServer> <sparr> is it bad when a SLH provides a bypass? 20:15:57 <PublicServer> <Sietse> yes 20:16:06 <PublicServer> <sparr> southbound trains from MSH03b are going through SLH13 instead of straight to BBH11 20:16:15 <PublicServer> <sparr> because the SLH is so "well" connected it's a shorter path 20:16:38 <PublicServer> <sparr> would be worse if SLH13 was finished, instead of only offering half the possible connections 20:16:40 <JinGleeBell> !password 20:16:40 <PublicServer> JinGleeBell: opener 20:17:00 <PublicServer> *** Gleeb joined the game 20:17:12 <PublicServer> *** Gleeb has left the game (connection lost) 20:17:20 <PublicServer> <sparr> more importantly... prio at BBH11 from SLH13 is not working 20:17:26 <PublicServer> <sparr> im going to try to figure out the signal logic 20:18:04 *** PeterT has quit IRC 20:18:07 <PublicServer> <Sietse> wrong signalling 20:18:47 <PublicServer> <Sietse> changed it 20:19:10 <PublicServer> <sparr> also wrong signaling at tunnels on SW side of MSH03b? 20:23:37 <PublicServer> <sparr> Wronningbury East receives no oil, has 3 trains that just sit there forever 20:24:20 <PublicServer> <sparr> also, i believe that the tracks running into it are technically a ML :) 20:24:32 <KenjiE20> cause whoever built it is dumb 20:24:38 <KenjiE20> hence my signs :) 20:24:47 <PublicServer> <sparr> well, can i sell the trains? 20:24:57 <PublicServer> <sparr> or re-order them to somewhere with oil? 20:25:01 <PublicServer> *** Intexon has left the game (connection lost) 20:25:06 <KenjiE20> that's not the problem 20:25:26 <KenjiE20> and I was leaving it, so whoever could see their mistake 20:25:32 <KenjiE20> though they might not return 20:25:41 <KenjiE20> not like we're short of oil tbh 20:25:55 <PublicServer> <sparr> no, but we are at the train limit. 3 is a small #, but every little bit counts :) 20:26:05 <KenjiE20> I'd fix the network first 20:26:15 <PublicServer> <sparr> i'm running out of network fixes that i am capable of :( 20:26:17 <KenjiE20> then we'd be happy to raise the limit 20:26:17 <deghosty> We meed more gold :o 20:26:26 <PublicServer> <sparr> a lot of the problems that currently exist are signaling and balancing issues 20:27:55 <PublicServer> <sparr> Wronningbury is also an oil station that no longer receives oil 20:27:58 <PublicServer> <sparr> has 2 trains in it 20:28:14 <KenjiE20> so sell those 20:28:24 <KenjiE20> that was the old oil well wasn't it? 20:28:34 <KenjiE20> rather than rig 20:28:48 <PublicServer> <sparr> if we ditched those two stations, then we could get rid of MSH06a and "!eh slh?" and MSH06b and move all that traffic up to MSH04a 20:29:28 <KenjiE20> you cold always rename MSH to SLH :P 20:29:34 <KenjiE20> could* 20:29:35 *** csuke has joined #openttdcoop 20:29:43 <csuke> !players 20:29:44 <PublicServer> csuke: Client 480 (Orange) is sparr, in company 1 (Drinfingley Market Transport) 20:29:44 <PublicServer> csuke: Client 466 (Orange) is Hirundo, in company 1 (Drinfingley Market Transport) 20:29:44 <PublicServer> csuke: Client 478 is starbuck, a spectator 20:29:44 <PublicServer> csuke: Client 471 (Orange) is Sietse, in company 1 (Drinfingley Market Transport) 20:29:57 <PublicServer> *** Sietse has joined spectators 20:31:46 <PublicServer> <sparr> so what's the trick to getting a local authority to like you? 20:32:17 <PublicServer> <Hirundo> who connected that second track at bbh03 to slh13? 20:32:37 <KenjiE20> trees 20:33:02 <KenjiE20> if they really don't like you, blow them up first 20:33:30 <PublicServer> <sparr> i connected that. it's not going to SLH13, it's part of the ML through MSH03b 20:34:10 <PublicServer> <sparr> it was already built 20:34:43 <PublicServer> <sparr> good job whoever fixed the signals on the tunnels at MSH03b 20:36:09 <csuke> !password 20:36:09 <PublicServer> csuke: soling 20:37:00 <PublicServer> *** csuke joined the game 20:44:36 <PublicServer> <sparr> i approve of dead cloverleaf :) 20:48:43 <PublicServer> <Hirundo> please don't look at SLH13 now, it is being very ugly while being fixed 20:49:15 <PublicServer> *** csuke has left the game (leaving) 20:49:16 *** Progman has quit IRC 20:49:26 <PublicServer> <sparr> how can i move a dock? 20:49:39 <PublicServer> <sparr> i cant build another dock attached to the same station first 20:52:27 <csuke> !password 20:52:27 <PublicServer> csuke: hedged 20:52:47 <PublicServer> *** csuke joined the game 20:53:12 <PublicServer> <csuke> does anyone realise that all those ships are massively slowing the game down? 20:53:25 <PublicServer> <sparr> slowing in what way? 20:53:27 <Razaekel> take it up with mark 20:53:48 <PublicServer> <sparr> i think the buoys-every-10-tiles rule is supposed to help that? 20:53:55 <PublicServer> <csuke> if you send all the ships to the depot a month will go past in 75% of the time 20:54:12 <PublicServer> <sparr> err, 25% slowdown is "massively"? 20:54:15 <PublicServer> <csuke> just saved it and tried in singleplayer 20:54:44 <PublicServer> <csuke> if you consider there is nearly 800 trains, yes 20:54:50 <Razaekel> he means it'll take 1.33 months for all of the ships to get to the depot? 20:55:08 <PublicServer> <csuke> ? 20:55:23 <PublicServer> <sparr> no, he means the game will speed up 33% once they get there 20:55:30 <PublicServer> <csuke> no, i mean if you time how long it takes in RL for a month to pass 20:55:44 <PublicServer> <sparr> well, that's a decision well over my head 20:55:53 <PublicServer> <csuke> and then with them all in depot time it again it takes 25% longer 20:55:56 <PublicServer> <sparr> easy question remains, how to move a dock? 20:55:59 <PublicServer> <csuke> *shorter 20:56:37 <PublicServer> <sparr> the alternative is walking the oil pickup station out to all of the rigs? 20:56:44 <PublicServer> <sparr> well, all the ones in range 20:57:05 <PublicServer> <csuke> yes 20:59:37 *** mixrin has quit IRC 20:59:43 <csuke> i realise that 25% isn't going to make a difference to a lot of people, but when you have people not able to play the latter stages of games i think it will make a significant difference 20:59:59 <PublicServer> <sparr> well, i'm not sure HOW to walk stations out to oil rigs, but even if i did, not my call 21:01:13 <PublicServer> <csuke> it just seems odd that stations that were previously walked have been removed and replaced by ships 21:01:24 <Razaekel> like i said 21:01:27 <Razaekel> take it up with mark 21:01:27 <JinGleeBell> ... 21:01:32 <Razaekel> he;s the one that did the replacing 21:01:39 <PublicServer> <sparr> why are ships so game-slowing? 21:02:03 <PublicServer> <csuke> i don't know, you'd have to ask the coders of the ships path finder 21:02:05 <KenjiE20> PF checks, every water tile 21:02:06 <PublicServer> * sparr really hopes that demolishing isn't the only way to move a dock 21:02:24 <deghosty> ctrl + build station 21:02:33 <Razaekel> only one dock per station 21:02:44 <PublicServer> <sparr> right 21:02:58 <PublicServer> <csuke> if you need to move a dock, add a bus station to it, remove the dock and re-build it with ctrl 21:02:59 <PublicServer> <sparr> so how do you MOVE the dock without demoing the whole station? 21:03:13 <PublicServer> <sparr> the dock is already attached to a train station 21:03:16 *** Barter has joined #openttdcoop 21:03:31 <PublicServer> <csuke> in that case delete it and re-create it with ctrl click 21:03:32 <Razaekel> select dock build tool, bulldozer, bulldoze the dock? 21:03:49 <PublicServer> <sparr> there is no bulldozer on the Waterways Construction window 21:03:58 <PublicServer> <sparr> and the rail construction bulldozer doesnt seem to work on docks 21:04:05 <PublicServer> <csuke> ? 21:04:49 <ChoHag> Why would you need to add a bus station? 21:04:54 <PublicServer> <sparr> how did you do that? 21:05:01 <ChoHag> If you remove a station and rebuild it close by, it gets the same name. 21:05:18 <PublicServer> <sparr> whoever moved the dock, please tell me how do I don't have to ask next time 21:05:30 <PublicServer> <csuke> it prevents accidental deletions if the player gets disconnected during the process 21:05:40 <ChoHag> Oh. 21:05:44 <ChoHag> Does that happen often? 21:05:48 <PublicServer> <csuke> just use any of the bulldozer tools 21:06:00 <PublicServer> <csuke> no, but it's good practice just in case 21:06:15 <PublicServer> <csuke> an AWFUL lot of work to re-create lost orders if it does happen 21:06:28 *** Barter1 has quit IRC 21:06:29 <PublicServer> <sparr> i have all the relevant orders open just in case :) 21:06:43 <PublicServer> <sparr> csuke, i am trying to use the rail or rail station bulldozer to no avail. can you be more specific? 21:06:54 <PublicServer> <csuke> which tile are you trying to delete? 21:06:58 <Razaekel> use terraform demo? 21:07:05 <PublicServer> <sparr> tried both tiles 21:07:14 <PublicServer> <csuke> give me co-ordinates (using ? ) 21:07:15 <PublicServer> <sparr> i am very afraid to use any demo, might take the whole station 21:07:26 <PublicServer> <sparr> 481x328 21:07:30 <PublicServer> <csuke> demo works fine, as long as it is attached to a station 21:07:30 <PublicServer> <sparr> Lardtown 21:07:34 <Razaekel> sparr, that ony happens on train station 21:07:34 <planetmaker> [22:06] <PublicServer> <sparr> i have all the relevant orders open just in case :) <-- that doesn't help a bit, if loosing connection... 21:07:44 <PublicServer> <sparr> good point, pm 21:08:02 <Razaekel> you can demo a bus station attached to a train station, and it will only remove the bus station on that tile 21:08:14 <PublicServer> <csuke> sparr, just delete it, go for it! 21:08:16 <PublicServer> <sparr> so if i demo this dock, nothing bad will happen? 21:08:20 <Razaekel> right 21:08:21 <PublicServer> <csuke> correct :) 21:08:23 <planetmaker> Suggestion: don't mess with real stations, but build one for testing... 21:08:25 <PublicServer> <csuke> :) 21:08:26 <PublicServer> <sparr> good to know 21:08:35 <PublicServer> <csuke> now just re-built it using ctrl-click 21:08:47 <PublicServer> <sparr> that part i knew 21:08:48 <PublicServer> <csuke> :) 21:08:53 <planetmaker> ctrl. THE magic key 21:09:03 <planetmaker> sparr: do you know about auto-signaling? 21:09:11 <planetmaker> e.g. ctrl+drag a signal? 21:09:13 <PublicServer> <sparr> yes 21:09:14 <Razaekel> it's ridiculous how many things in the game change depend on whether ctrl is held or not 21:09:24 <planetmaker> or ctrl+build rail? 21:09:36 <PublicServer> <sparr> ctrl to sell rail 21:09:40 <planetmaker> yup 21:09:42 <planetmaker> :-) 21:09:44 *** VictorOfSweden has joined #openttdcoop 21:10:05 <planetmaker> ctrl+<click on station> when making orders? 21:10:18 <PublicServer> <sparr> not sure about that one 21:10:20 <ChoHag> planetmaker: What does that one do? 21:10:26 <PublicServer> <sparr> i know how to copy orders with ctrl+click on a train 21:10:26 <planetmaker> sets full load 21:10:30 <PublicServer> <sparr> well, share orders 21:10:45 <planetmaker> sparr, yeah, very important, too :-) ^ 21:10:48 <PublicServer> *** VictorOfSweden joined the game 21:11:03 <Razaekel> dont forget ctrl+bridge tool 21:11:05 <PublicServer> <VictorOfSweden> hi all 21:11:07 <Razaekel> builds last used bridge 21:11:14 <ChoHag> sparr: And do you know why cloning a train *doesn't* set shared orders? 21:11:28 <ChoHag> That seems counterintuitive to me. 21:11:42 <PublicServer> <sparr> huh? 21:11:51 <PublicServer> <sparr> if you ctrl+clone then it clones AND shares 21:11:53 <Razaekel> so that you can use the same train elsewhere without having to completely wipe the orders 21:11:59 <ChoHag> Ah. ctrl. 21:12:02 <ChoHag> Of course. 21:12:02 <ChoHag> :) 21:12:34 <PublicServer> <sparr> added 2 more tracks to the oil pickup at lardtown... not that we need more traffic right now, but it will handle more trains when we have more trains 21:13:21 <PublicServer> <sparr> if we walk that station to the rigs, it will be a lot busier, and need to be rebuilt from scratch with a better design 21:13:44 <PublicServer> <sparr> the entrance is currently LBR 21:13:44 <PublicServer> <csuke> not neccesarily 21:14:02 <PublicServer> <sparr> with a single shared exit 21:14:18 <PublicServer> <csuke> the line is less that half loaded 21:14:30 <PublicServer> <csuke> if you add a 4th bridge it will cope with plenty more 21:14:39 <PublicServer> <csuke> maybe just need an extra platform or 2 21:14:44 <PublicServer> <sparr> i dont mean the line so much as the station itself 21:15:50 <PublicServer> <csuke> lardtown can get nuked, if you remove the pointless bridges and reverse the direction you can add upto 3 more tracks 21:16:02 <PublicServer> <sparr> been nuking it little by little :) 21:16:15 <PublicServer> <sparr> no reason to depopulate it completely 21:16:16 *** pryot has joined #openttdcoop 21:16:31 <pryot> !password 21:16:31 <PublicServer> pryot: damsel 21:16:37 <PublicServer> <sparr> do we destroy defunct stations? 21:16:44 <PublicServer> <sparr> Wronningbury, in particular 21:17:10 <PublicServer> *** pryot joined the game 21:18:30 <ChoHag> !password 21:18:30 <PublicServer> ChoHag: damsel 21:18:52 <PublicServer> *** Player joined the game 21:18:52 <Webster> Player, please change your in game nick 21:19:06 <PublicServer> *** Player has changed his/her name to ChoHag 21:19:46 <PublicServer> <sparr> wood trains from fundworth falls annexe are traveling a ridiculously long path to get around the water 21:21:32 <PublicServer> <sparr> i find it funny that our second largest hub is a SLH :) 21:21:45 <PublicServer> <Hirundo> SLH #? 21:21:49 <PublicServer> <sparr> 11 21:22:44 <Razaekel> !password 21:22:44 <PublicServer> Razaekel: damsel 21:22:54 <PublicServer> *** Razaekel joined the game 21:23:04 <PublicServer> *** pryot has left the game (leaving) 21:24:01 <PublicServer> *** ChoHag has left the game (connection lost) 21:24:44 <ChoHag> I should never have upgraded to squeeze. 21:24:48 <ChoHag> X has been buggered ever since. 21:25:36 <PublicServer> <sparr> nice station reversal csuke 21:25:39 <PublicServer> <sparr> or whomever 21:25:52 <PublicServer> <csuke> :) 21:26:05 <PublicServer> <csuke> all dont without closing it down 21:26:15 <PublicServer> <csuke> now london underground could learn a thing or 2 from me ;) 21:27:37 <PublicServer> <csuke> someone wanna add a 4th bridge? 21:27:56 *** PeterT has joined #openttdcoop 21:27:56 <PublicServer> <sparr> i would, but i always signal them wrong 21:28:09 <Chris_Booth> !password 21:28:09 <PublicServer> Chris_Booth: damsel 21:28:12 <PublicServer> <csuke> just add one more and do it LLRR 21:28:35 <PublicServer> *** Chris Booth joined the game 21:28:44 <PublicServer> <csuke> hey Chris 21:28:58 <PublicServer> <Chris Booth> hi 21:29:05 <PublicServer> <Chris Booth> why purple? 21:29:09 <PublicServer> <csuke> yeah :S 21:29:12 <PublicServer> <Chris Booth> and WTF @ SLH 13 21:29:49 <PublicServer> <csuke> OMG 21:29:53 <PublicServer> <Razaekel> why the fuck is there an X at SLH13? 21:29:58 <PublicServer> <sparr> SLH13 gets a lot of WTF :) 21:30:00 <PublicServer> <Hirundo> working on it 21:30:06 <PublicServer> *** planetm4ker joined the game 21:30:08 <PublicServer> <planetm4ker> 'lo 21:30:13 <PublicServer> <csuke> hey pm 21:30:15 <PublicServer> <Hirundo> maintaining flow while reworking the entire thing is a pain 21:30:31 <PublicServer> <planetm4ker> hehe @ Hirundo 21:30:36 <PublicServer> <planetm4ker> that's an art! 21:30:48 <PublicServer> <sparr> SLH13 started out with spurs reaching all the way through MSH03b and into BBH11 21:30:51 <PublicServer> <sparr> more power to Hirundo! 21:30:55 <PublicServer> <Hirundo> and without knowing what is temp and what isn't, I can imagine the WTF :) 21:31:06 <planetmaker> ok... more power 21:31:08 <PublicServer> <Chris Booth> why are there 3 right tracks from BBH 12 to BBH 11 21:31:09 <planetmaker> @voice Hirundo 21:31:09 *** Webster sets mode: +v Hirundo 21:31:14 <PublicServer> <Chris Booth> but only 1 right lane? 21:31:17 <planetmaker> :-D 21:32:10 <Chris_Booth> planetmaker: why give Hirundo voice? 21:32:19 <PublicServer> <sparr> chris, can you restate that question? 21:32:20 <PublicServer> <planetm4ker> someone called for more power for him ;-) 21:32:37 <PublicServer> <sparr> bbh12 and bbh11 arent close 21:32:42 <PublicServer> <Chris Booth> sparr: what question? 21:32:45 *** Barter1 has joined #openttdcoop 21:32:52 <PublicServer> <Chris Booth> BBH 10 and 11 sorry 21:33:24 <PublicServer> <sparr> you don't like LRRR? 21:33:52 <PublicServer> <Chris Booth> LRRR will never work 21:34:09 <PublicServer> <csuke> agreed 21:34:14 <PublicServer> <Chris Booth> if the same trains use the track for return journies 21:34:17 <PublicServer> <planetm4ker> where? 21:34:18 <PublicServer> <sparr> the junctions feeding the RRR need a lot of work to avoid jams 21:34:29 <PublicServer> <sparr> the L is very smooth 21:34:48 <PublicServer> <sparr> but the R does have more traffic than the L. not 3x as much, but more 21:34:55 <PublicServer> <Chris Booth> then fix them trather than just adding more lanes in 21:35:10 <PublicServer> <planetm4ker> where? 21:35:16 <PublicServer> <sparr> west of BBH11 21:35:21 <PublicServer> <planetm4ker> ty 21:36:01 <PublicServer> <sparr> i THINK that pm fixed the problems when he modified the signals in BBH14 21:36:03 <PublicServer> <planetm4ker> BBH11? Is fine, isn't it? 21:36:07 <PublicServer> <sparr> it hasn't come close to a jam since then 21:36:24 <PublicServer> <csuke> not with LRRR coming in on 1 side? 21:36:31 <PublicServer> <sparr> BBH11 is fine, but many people don't like the LRRR 21:36:34 <PublicServer> <planetm4ker> but L_RRR is overdoing it. 21:36:42 <PublicServer> <Chris Booth> 3 lines one way and 1 return is just stupid 21:36:45 <PublicServer> <planetm4ker> it's empty tracks... 21:36:56 <PublicServer> <sparr> it's not a balanced line 21:37:00 <PublicServer> <sparr> there is more traffic one way than the other 21:37:01 <PublicServer> <Chris Booth> this is why this type of game should be confined to pro zone only 21:37:02 <PublicServer> <csuke> the problem is that people have bypassed 10 when sending extra lines from 14 21:37:18 <PublicServer> <Chris Booth> these idiot cant work out what to build and where 21:37:35 <PublicServer> <planetm4ker> psst. No swearing, please 21:37:36 *** Barter has quit IRC 21:37:52 <PublicServer> <csuke> is that swearing? 21:37:53 <PublicServer> <sparr> i dont know why the RRR has more traffic than the L 21:37:56 <PublicServer> <sparr> but it does 21:38:08 <PublicServer> <planetm4ker> it's not nice to call other people idiots, is it? 21:38:17 <PublicServer> <Chris Booth> no it isnt 21:38:23 <PublicServer> <Chris Booth> but it isnt swearing 21:38:35 <PublicServer> <planetm4ker> whatever 21:38:47 <PublicServer> <sparr> i would like to point out that with the amount of TF we have done for bridges on that line, we could have just built a land bridge 21:39:11 <PublicServer> <planetm4ker> it would 21:39:16 <PublicServer> <csuke> omg @ iron ore ships 21:39:21 <PublicServer> <planetm4ker> but in a successive way... it doesn't show too much ;-) 21:40:01 <Puk> !password 21:40:01 <PublicServer> Puk: mashes 21:40:08 <PublicServer> <planetm4ker> what's wrong with them, csuke? 21:40:09 <PublicServer> *** Puk joined the game 21:40:12 *** Dred_furst has quit IRC 21:40:15 <PublicServer> <sparr> train stopped at !!!! for no reason? 21:40:19 <PublicServer> <Puk> OMG 21:40:34 <PublicServer> <Puk> YOU TOUCHED THE STAR 21:40:44 <PublicServer> <Chris Booth> it had to go 21:40:50 <PublicServer> <planetm4ker> indeed 21:40:52 <PublicServer> <Puk> It was beautiful :( 21:40:57 <PublicServer> <Puk> Nature is unfair 21:41:11 <PublicServer> <planetm4ker> yes, but it wasn't following right lane driving rules 21:41:32 <PublicServer> <Puk> Anyway, that was a sideline :p 21:41:34 <PublicServer> <planetm4ker> and given the place, I can imagine that re-building needed some breathing space 21:41:50 <PublicServer> <Puk> A small small one, a quiet place for beauty and love 21:42:04 <PublicServer> <sparr> at one point trains were coming through SLH13 because it was the shortest path from MSH03b to BBH11 21:42:06 <PublicServer> <planetm4ker> squeezed between a MSH an a BBH? 21:42:26 *** pryot has quit IRC 21:42:27 <PublicServer> <Puk> Yes ! There was butterflies, unicorns and elves 21:42:28 <PublicServer> <csuke> doesn't building ships defeat the object of making a good network? i can sort of understand for oil rigs in the middle of no-where but that iron ore mine would be so simple to hook up to the network 21:42:35 <PublicServer> <planetm4ker> sparr: how can that be? a SL never connects to two ML...! 21:42:45 <PublicServer> <sparr> it's only one ML 21:42:54 <PublicServer> <planetm4ker> csuke: well... in principle yes. But I can understand those ore ships 21:43:07 <PublicServer> <sparr> but the ML does weird coastal wiggling, while the SLH connected to two parts of it 21:43:10 *** KenjiE20 is now known as Guest311 21:43:14 *** KenjiE20 has joined #openttdcoop 21:43:14 *** ChanServ sets mode: +o KenjiE20 21:43:19 <PublicServer> <csuke> but the SL should not loop 21:43:32 <PublicServer> <planetm4ker> indeed. A SL may never offer a loop 21:43:42 <PublicServer> <sparr> imagine a ML shaped like an upside-down U, and a SLH shaped like a T. if you connect the arms of the T to the sides of the U, trains will go across the T instead of the U 21:43:45 <PublicServer> <planetm4ker> (only through stations) 21:43:51 <PublicServer> <csuke> and trains will *never go through stations on sidelines if there is an ML connection (*hardly) 21:44:07 <Osai> hey guys 21:44:14 <PublicServer> <planetm4ker> sparr: no. There's no connection except through stations 21:44:15 <PublicServer> <csuke> sup Osai 21:44:18 <PublicServer> <Puk> hi 21:44:19 <PublicServer> <planetm4ker> Hello Osai! 21:44:28 *** Guest311 has quit IRC 21:44:37 <PublicServer> <Puk> This is simple murder. I won't recover from that :o 21:44:38 <PublicServer> <csuke> i /hope there is no connection than thru stations 21:45:34 <PublicServer> <sparr> massive yes, but not as massive as the big ML path 21:45:44 <PublicServer> <sparr> and penalties are moot if the ML is jammed 21:45:53 <KenjiE20> eek, lights flicking, net router lost power once 21:46:23 <PublicServer> <csuke> not if the signalling is correct 21:46:32 <PublicServer> <sparr> when the ML jams, trains will take the SL no matter what 21:46:42 <PublicServer> <planetm4ker> sparr: they won't 21:46:49 <PublicServer> <planetm4ker> unless something is built wrong 21:47:13 <PublicServer> <planetm4ker> which *could* be the network layout. But then that needs fixing 21:47:20 <PublicServer> <sparr> what i drew here is similar to what SLH13 had 21:47:27 <PublicServer> <sparr> trains were leaving the ML to turn around at the SL station 21:47:28 <PublicServer> <csuke> can i get 2 extra train spaces for a theory test please? 21:47:43 <PublicServer> <sparr> you could sell those worthless oil trains 21:47:44 <PublicServer> <csuke> actually, nm 21:47:51 <PublicServer> <sparr> at Wronningbury East 21:48:14 *** Mark has quit IRC 21:48:18 <PublicServer> <planetm4ker> let's see how BBH10 ... BBH11 works with L_RR 21:48:47 <PublicServer> <csuke> sparr: chunbourne cross exchange 21:49:01 <PublicServer> <csuke> tell me when u there 21:49:19 <PublicServer> <Puk> Those hubs look like monsters now :p 21:49:20 <PublicServer> <sparr> yes 21:49:38 <PublicServer> *** Razaekel has left the game (leaving) 21:49:54 <PublicServer> <sparr> im thre 21:49:56 <PublicServer> <sparr> there 21:49:57 <PublicServer> <planetm4ker> what's the purpose of that 21:50:03 <PublicServer> <csuke> proving a point 21:50:17 <PublicServer> <csuke> to show that trains wont choose station path 21:50:27 <PublicServer> <csuke> if other route is blocked 21:50:42 <PublicServer> <csuke> that is because u reversed the signal 21:50:49 <PublicServer> <sparr> how else to fake a jam? 21:50:49 <PublicServer> <csuke> that = no path 21:50:53 <PublicServer> <csuke> stop a train? 21:51:02 <PublicServer> <planetm4ker> reversing a signal is the wrong way to show ;-) 21:51:11 <PublicServer> <sparr> like that? 21:51:29 <PublicServer> <csuke> humbug 21:51:44 <PublicServer> <csuke> that should not happen 21:51:47 <PublicServer> <sparr> why? 21:51:49 <PublicServer> <sparr> there's a penalty 21:51:56 <PublicServer> <sparr> but a train will ALWAYS take a green signal at a split if there is one 21:52:12 <PublicServer> <planetm4ker> sparr: it won't 21:52:14 <PublicServer> <sparr> according to the docs ive read 21:52:29 <PublicServer> <planetm4ker> if the detour is long enough it won't 21:52:31 <PublicServer> <sparr> if a train hits a red/green split, it takes the green if it offers any path at all 21:52:35 <PublicServer> <planetm4ker> an a SL is longer than 5 tiles 21:52:44 <PublicServer> <sparr> ok, well, in this case we are talking about a *shorter* detour that had a station penalty 21:52:56 <deghosty> only if it's one way? 21:53:04 <PublicServer> <planetm4ker> and add a station there, trains don't take it 21:53:06 <deghosty> i thugh two way signal makes the train look ahead 21:53:16 <PublicServer> <csuke> perhaps in more recent revisions they have lowered the station penalty :S 21:53:47 <PublicServer> <planetm4ker> reverse PBS is stronger 21:54:06 <PublicServer> <csuke> 2 way signals = taking the green 21:54:21 <PublicServer> <Puk> We shouldn't use PBS as some poeple have computer issues 21:54:22 <PublicServer> <csuke> 1 way = letting PF choose 21:54:27 <PublicServer> <sparr> and in this case the detour is longer by a few tiles... the detour we started talking about was shorter 21:54:36 <PublicServer> <planetm4ker> hey, who built two-way signals there? That's cheating and not standard! 21:54:47 <PublicServer> <sparr> where? 21:54:53 <PublicServer> <planetm4ker> red two-way will never be waited before. But we only use one-way! 21:54:58 <PublicServer> <csuke> to show that trains always take the green with 2=way 21:55:06 <PublicServer> <planetm4ker> ok 21:55:11 *** KenjiE20 has quit IRC 21:55:19 <PublicServer> <sparr> anyway, the point remains, they were taking a station detour 21:55:23 <PublicServer> <sparr> i can't say why, but they were 21:55:43 <PublicServer> <Puk> Pm why using PBS instead of presignal at the merge on bbh04 ? 21:55:51 <PublicServer> <sparr> but now msh03b and BBH11 have come together to kill SLH13 :) 21:56:20 <PublicServer> <csuke> 3 tile stations and the trains behave properly 21:56:23 <PublicServer> <planetm4ker> at half merger? 21:56:28 <PublicServer> <Puk> just after 21:56:44 <PublicServer> <planetm4ker> better? :-) 21:56:45 <PublicServer> <Puk> If it's using computer ressources, presignals might better ? 21:56:59 <PublicServer> <planetm4ker> was an old remanent 21:57:05 <PublicServer> <planetm4ker> usual one does the job 21:57:07 <PublicServer> <csuke> if we're back on resources then the ships need to go :P 21:57:15 <PublicServer> <planetm4ker> pre-signal would be faulty 21:57:31 <PublicServer> <Puk> *why ? 21:57:37 <PublicServer> <planetm4ker> well... no need 21:57:51 <PublicServer> <planetm4ker> the entry signals are two-way. And the train choses the green one 21:58:01 <PublicServer> <csuke> pre-sigs dont affect the path a train takes, only delays it to allow it to make a better one 21:58:12 <PublicServer> <planetm4ker> one could change the entry into combo and place an entry where the PBS was 21:59:14 <PublicServer> <planetm4ker> hm... maybe it would be better :-) 21:59:28 <PublicServer> <planetm4ker> but probably it wouldn't help. 21:59:58 <PublicServer> <Puk> You didn't that cause you didn't have the space :) 22:00:06 <PublicServer> <Puk> Just got it sorry -_- 22:00:24 <PublicServer> <Puk> there would be a slow 22:00:40 <PublicServer> <planetm4ker> the waiting space? Yes... 22:01:40 <PublicServer> <csuke> alright people im off to bed 22:01:49 <PublicServer> <csuke> too early start in morn :( 22:01:59 <PublicServer> *** sparr has left the game (leaving) 22:02:06 <PublicServer> *** csuke has left the game (leaving) 22:02:06 <PublicServer> <Puk> good night :) 22:02:12 <PublicServer> <planetm4ker> g'night 22:03:39 *** csuke has quit IRC 22:04:08 <PublicServer> *** Puk has left the game (connection lost) 22:04:52 <PublicServer> <Hirundo> SLH13 is done at last 22:05:04 <PublicServer> <Chris Booth> i am working on MHS 04 22:09:23 <Intexon> !password 22:09:23 <PublicServer> Intexon: banked 22:09:30 <PublicServer> *** Intexon joined the game 22:12:12 <PublicServer> <planetm4ker> whoever built the shortcut from SLH08 to BBH11: Watch your curve length! You just build CL=1 on the ML! 22:12:32 <PublicServer> *** Intexon has left the game (leaving) 22:12:37 <PublicServer> <Hirundo> sorry, was me 22:12:51 <PublicServer> <Hirundo> guess I need some sleep :P 22:13:03 <sparrL> i wonder what a map with TL=1 would look like 22:13:03 <PublicServer> <planetm4ker> sounds tempting... 22:13:09 <sparrL> insanely dense hubs 22:13:15 <PublicServer> <planetm4ker> sparr: search the archive... 22:13:35 <PublicServer> <planetm4ker> at least 2-tile trains have been done. And maybe once also 1-tile 22:14:51 *** Intexon has quit IRC 22:16:01 <PublicServer> <planetm4ker> he... desync, Hirundo;-) 22:17:29 <deghosty> with tl1 22:17:38 <deghosty> u need to cover the map with tracks lol 22:18:44 <sparrL> well, it could be a very small map :) 22:18:49 <sparrL> or have very few industries 22:20:51 <Puk> 14 tiles trains :p* 22:21:02 <Puk> !password 22:21:02 <PublicServer> Puk: senate 22:21:09 <PublicServer> *** Puk joined the game 22:23:23 <sparrL> huge TL would make for a very different game 22:23:44 <sparrL> enforcing CL 12 would make for some big hubs 22:24:12 <deghosty> there is a tl 20 game in archive 22:24:18 <deghosty> but there was only 2 station 22:24:19 <PublicServer> *** sparr joined the game 22:24:45 <Puk> Fast trains ? :) 22:25:03 <PublicServer> *** planetm4ker has left the game (leaving) 22:27:27 <planetmaker> sparrL: TL12 or 16... that's indeed a challange for 4-way BBHs... even CL5 makes things pretty big. 22:27:34 <planetmaker> not to speak of CL8 or so 22:27:41 <PublicServer> <Puk> cl ? 22:27:47 <PublicServer> <sparr> small jam on south side of BBH11 where N->W merges 22:27:57 <PublicServer> <sparr> N->W doesn't have access to the second Wbound rail 22:28:17 <PublicServer> <VictorOfSweden> cl = curve length, right? 22:28:22 <PublicServer> <Puk> oh yes ok 22:29:03 <planetmaker> CL = curve length, yes 22:29:19 <yashkir> !password 22:29:19 <PublicServer> yashkir: senate 22:29:35 <PublicServer> <VictorOfSweden> there's the answer for you, Puk 22:29:41 <PublicServer> *** Yashkir joined the game 22:29:48 <PublicServer> <Chris Booth> ok MHS 04 now finished 22:29:52 <PublicServer> <sparr> i am too slow :( 22:29:57 <PublicServer> <Chris Booth> now onto SLH 11 22:31:15 <PublicServer> <Hirundo> the L at the LRRR is really starting to jam 22:31:23 <PublicServer> <Puk> where ? 22:31:32 <PublicServer> <Hirundo> BBH11 22:31:46 <planetmaker> Hirundo: I disabled the line adjacent to the L. You can change direction 22:31:53 <PublicServer> <sparr> will be less silly when it is LLRRR 22:31:59 <planetmaker> it will just integration at BBH10(?) 11? 22:32:02 <PublicServer> <Puk> I need something to do :o 22:32:18 <planetmaker> the one with the ore mine. After the bridges 22:32:25 *** Progman has joined #openttdcoop 22:32:58 <PublicServer> <sparr> is there a fast way to change direction or do you have to do every signal individually? 22:33:11 <PublicServer> <Puk> yes 22:33:21 <PublicServer> <Puk> destroy every signals 22:33:24 <PublicServer> <Hirundo> remove all signals with ctrl, then resignal 22:33:27 <PublicServer> <Puk> then, place them the other way :) 22:33:32 <PublicServer> <sparr> how do you remove all signals with ctrl? 22:33:47 <PublicServer> <Hirundo> ctrl-drag 22:33:48 <planetmaker> ctrl+drag? 22:34:03 <planetmaker> but it doesn't work over splits, e.g. bridges or so 22:35:03 <PublicServer> <Hirundo> I will do BBH11 22:35:53 <PublicServer> *** Yashkir has left the game (leaving) 22:36:01 <PublicServer> <Chris Booth> ok MSH 04 and SLH 11 are now LL_RR 22:36:33 <PublicServer> <Puk> I'm working on bbh10 22:36:46 <PublicServer> <Puk> to 22:37:02 <PublicServer> <Puk> To LL from bbh10 to <6bbh11 22:37:31 *** Polygon has quit IRC 22:37:48 <PublicServer> <sparr> BBH10 to BBH14 is almost LL 22:37:52 <PublicServer> <sparr> the bridges are set up for it 22:38:22 <PublicServer> <sparr> if we are bringing LL into BBH10 from the northeast, it should be expanded to continue through to BBH14 22:38:26 <PublicServer> <sparr> silly to go 2->1->2 22:39:51 <PublicServer> <sparr> there are not enough bridges for 3 on every track 22:39:54 <PublicServer> <sparr> we need more bridges or shorter bridges 22:40:08 <PublicServer> <sparr> i would vote for shorter... 22:40:16 <PublicServer> <Puk> don't start building with me 22:40:20 <PublicServer> <Puk> you're confusing me -_- 22:40:29 <PublicServer> <sparr> one more doesn't cut it, we need 3 more if we are adding more 22:40:40 <planetmaker> I *think* at that point two suffice, given their length 22:41:40 <PublicServer> <sparr> the weird inconsistent bridge split/merge coming into BBH14 is going to be a problem 22:41:50 <PublicServer> <sparr> also, what was the point of all those bridges if someone was going to TF solid land? :( 22:42:22 <PublicServer> <Hirundo> 2nd line is ready to be joined at BBH11 22:46:06 <PublicServer> <sparr> chris, you built a prio into your mixer? 22:46:08 <PublicServer> *** Chris Booth has left the game (connection lost) 22:46:22 <Chris_Booth> yeah sparr to prevent jams on the outer lines 22:46:28 <PublicServer> <sparr> k 22:46:45 <Chris_Booth> !password 22:46:45 <PublicServer> Chris_Booth: faring 22:47:03 <PublicServer> *** Chris Booth joined the game 22:50:23 <PublicServer> <sparr> whoever is working on BBH10, are you seriously going to still merge down to 1 track for a single tile? 22:50:34 <PublicServer> <Chris Booth> no 22:50:37 <PublicServer> <sparr> *phew* 22:50:38 <PublicServer> <Puk> no 22:50:53 <PublicServer> *** Chris Booth has left the game (connection lost) 22:51:07 <Chris_Booth> !password 22:51:07 <PublicServer> Chris_Booth: faring 22:51:20 <PublicServer> *** Chris Booth joined the game 22:52:14 <PublicServer> *** VictorOfSweden has left the game (connection lost) 22:53:18 *** VictorOfSweden has quit IRC 22:53:34 *** VictorOfSweden has joined #openttdcoop 22:53:40 <PublicServer> <Puk> i linked chris 22:53:57 <PublicServer> <Chris Booth> linked what? 22:54:07 <PublicServer> <Puk> the old ML on bbh10 22:54:11 <PublicServer> <Puk> can be the new one 22:54:58 <PublicServer> <sparr> chris, did you stop traffic with a backwards signal? 22:55:43 <PublicServer> <Chris Booth> no 22:56:18 <PublicServer> <Puk> it's gonna jam 22:56:21 <PublicServer> <sparr> ok, im fixing it then 22:56:30 <PublicServer> <sparr> traffic coming to you from BBH11 now 22:56:36 *** Barter1 has quit IRC 22:56:40 <PublicServer> <Puk> no it's not i'm stupid 22:57:04 <PublicServer> *** VictorOfSweden joined the game 22:57:05 <PublicServer> <Chris Booth> whats going to jam Puk? 22:57:14 <PublicServer> <Puk> no I said something stupid 22:57:20 <PublicServer> <Puk> The crossing can't cause jamming 22:57:36 <PublicServer> <Chris Booth> you talking about my bridge tunnel thingy 22:57:37 <PublicServer> <Puk> It might but it would not be its direct cause 22:57:48 <PublicServer> <Chris Booth> yeah 22:57:49 <PublicServer> <Puk> but that was stupid 22:57:53 <PublicServer> <sparr> LRRR is carrying traffic as LLRR now 22:57:56 <PublicServer> <Chris Booth> it will be fine 22:57:57 <PublicServer> <sparr> everyone should be happy :) 22:58:08 *** ODM has joined #openttdcoop 22:58:08 *** ChanServ sets mode: +o ODM 22:59:58 <PublicServer> <Hirundo> who's working on BBH11 now? 23:00:06 <PublicServer> <Chris Booth> me 23:00:18 <PublicServer> <sparr> what was wrong with it? 23:00:29 <PublicServer> <Chris Booth> had a bad mixer in it 23:00:49 <PublicServer> <sparr> if you put two tunnels back to back, will PBS let one train into each of them? 23:00:58 <PublicServer> <Hirundo> Does it take such tunnels to fix that? 23:01:39 <PublicServer> <Chris Booth> you were mixing the 2 ML lines over each other 23:01:43 <PublicServer> <Chris Booth> you cdont do that ever 23:01:44 <PublicServer> <Puk> bbh14 is stil slow 23:01:57 <PublicServer> <Puk> doesn't merge properlyu 23:02:16 <PublicServer> <Puk> gonna fix it :) 23:03:41 <PublicServer> <Chris Booth> PBS doesnt sove all probles ppl 23:04:17 <PublicServer> <Puk> I don't like pbs :) 23:04:39 <deghosty> pbs is like magic 23:04:42 <deghosty> and no 23:04:59 <Puk> Not as powerful as you might first think 23:05:09 <PublicServer> <sparr> can fix anything with 15-length tunnels :) 23:06:13 <PublicServer> <sparr> it's a barely used line 23:06:19 <PublicServer> <sparr> i think we can live with one less :) 23:07:14 <PublicServer> <Hirundo> if it's barely used, fix your balancing 23:07:33 <PublicServer> <sparr> MSH03b / SLH13 23:07:37 <PublicServer> <sparr> not touching that with a ten foot pole 23:08:04 <PublicServer> <Chris Booth> what the hell is going on at BBH 04 23:08:14 <PublicServer> <sparr> where? 23:08:36 <PublicServer> <Chris Booth> the 3 busiest lines are pushed into one 23:08:41 <PublicServer> <Chris Booth> and one is left empty 23:08:41 <PublicServer> <sparr> where? 23:08:46 <PublicServer> <Puk> i know 23:08:53 <PublicServer> <Puk> under your signs 23:09:17 <PublicServer> <sparr> which one is left empty? 23:09:22 <deghosty> !password 23:09:22 <PublicServer> deghosty: sparer 23:09:46 <PublicServer> *** De_Ghost joined the game 23:09:50 <PublicServer> <sparr> whoever just diverted that track... 23:09:53 <PublicServer> <sparr> I did that yesterday 23:09:54 <PublicServer> <sparr> and someone undid it 23:10:12 <PublicServer> <sparr> also, CL! 23:11:00 <PublicServer> <sparr> extending that to LLLRR? 23:11:30 <PublicServer> <Chris Booth> no 23:11:48 <PublicServer> <sparr> it's already LLRR, what are you adding at those bridges? 23:12:02 <PublicServer> <De_Ghost> 4 + 14 bbh should be merged and designed as 1 23:12:15 <PublicServer> <sparr> you get right on that :-p 23:12:50 <PublicServer> <Puk> i think those two lines are better together 23:13:21 <PublicServer> <sparr> are you just building a smarter merge? 23:13:27 <PublicServer> <Chris Booth> yes 23:13:29 <PublicServer> *** Hirundo has left the game (leaving) 23:13:35 <Hirundo> goodnight 23:13:37 <PublicServer> <Puk> omg 23:13:52 <PublicServer> <Puk> that was fine like that you know 23:14:15 <PublicServer> <sparr> how far are we going to stretch 6 lines away from the BBH before merging them before we decide we should TF a little bit of flat land closer to the BBH? 23:15:08 <PublicServer> <sparr> BBH04 is over 60 tiles wide now 23:15:23 <PublicServer> <Chris Booth> not realy 23:15:30 <PublicServer> <Puk> bbh04 has most of the traffic coming thourgh it 23:15:31 <PublicServer> <Chris Booth> just has an extended lane 23:15:40 <PublicServer> <Chris Booth> to make sure the merge is good 23:15:57 <PublicServer> <sparr> ok, if youre done, time to fix CL stuff 23:17:01 <PublicServer> <sparr> you erased my signs too soon... that lane still needs to connect to southbound more 23:17:06 <PublicServer> *** Chris Booth has left the game (connection lost) 23:17:10 <PublicServer> <sparr> it currently only goes to one southbound lane 23:17:36 <Chris_Booth> !password 23:17:36 <PublicServer> Chris_Booth: forked 23:17:46 <Chris_Booth> what signs? 23:17:48 <PublicServer> *** Chris Booth joined the game 23:17:52 <PublicServer> <Puk> what southband ? 23:18:10 <PublicServer> <Chris Booth> what you on about? 23:18:54 <PublicServer> <Chris Booth> thats westbound 23:19:03 <PublicServer> <sparr> N->S through BBH04 is a 3->2 merge, but one of the 3 only goes to one of the 2 23:19:45 <PublicServer> <Chris Booth> that isnt realy a major problem 23:20:01 <PublicServer> <Chris Booth> and its who ever expanded the hubs problem not mine 23:20:08 <PublicServer> <sparr> i did 23:20:13 <PublicServer> <sparr> hence the signs 23:20:23 <PublicServer> <Chris Booth> then you should fix it 23:20:28 <PublicServer> <sparr> i COULD fix it, but it would take 15-20 minutes and jam the whole map 23:20:37 <PublicServer> <sparr> im not fast enough to do work in the middle of a busy BBH yet 23:20:51 <PublicServer> <Puk> no need to be real fast 23:21:00 <PublicServer> <Chris Booth> does it jam ATM sparr? 23:21:03 <PublicServer> <Puk> so show me what you wanna do with signs 23:21:06 <PublicServer> <Puk> I'll help you 23:21:07 <PublicServer> <sparr> a little 23:21:12 <PublicServer> <Chris Booth> not realy 23:21:15 <PublicServer> <Chris Booth> its fine 23:21:20 <PublicServer> <sparr> it was jammed the moment you asked :) 23:21:40 <PublicServer> <Chris Booth> thats probably due to my work in the west 23:21:54 <PublicServer> <sparr> sometimes (X) jams while (Y) is empty 23:22:10 <PublicServer> <Puk> nothing bad 23:22:42 <PublicServer> <sparr> i agree with whoever said that BBH14 and BBH04 should probably be merged 23:23:01 <PublicServer> <sparr> treat it as one big X instead of two Ts 23:23:20 <PublicServer> <Puk> You wanna do that ? 23:23:21 <PublicServer> <sparr> but that's way way outside my skillset to implement 23:23:24 <PublicServer> <Puk> It seems exciting ^^ 23:24:10 <PublicServer> <Puk> we can do it 23:24:15 <PublicServer> <Puk> We just have to build a plan 23:24:18 <PublicServer> <sparr> no way, not even gonna try 23:24:24 <PublicServer> <Puk> COME ON 23:24:27 <PublicServer> <Puk> don't be such a pussy 23:24:39 <PublicServer> <Puk> Meet me at feburg woods 23:24:48 <PublicServer> <sparr> chris, extending the merge even farther? 23:25:42 <PublicServer> <Puk> sparr meet me at feburg woods :p 23:25:45 <PublicServer> <sparr> no 23:26:02 <PublicServer> <Puk> chi 23:26:05 <PublicServer> <Puk> cken :p 23:26:06 <PublicServer> <sparr> im not going to be responsible for breaking the biggest BBH on the map 23:26:21 <PublicServer> *** VictorOfSweden has left the game (connection lost) 23:26:25 <PublicServer> <Puk> just help me design something 23:26:34 <PublicServer> <Puk> we'll talk about that with others then 23:26:41 <PublicServer> <Chris Booth> if it involes BBH 04 and 14 23:26:50 <PublicServer> <Chris Booth> i am going to stop you from doing it now 23:26:53 <PublicServer> <sparr> design is easy. fill in the lake, put a nice big "ideal" LL_RR X-hub there 23:27:03 <PublicServer> <sparr> what chris said 23:27:13 <PublicServer> <Puk> Won't do it 23:27:20 <PublicServer> <Puk> Just try to plan something and propose it 23:27:31 <PublicServer> <sparr> that's my plan. guaranteed to be rejected :) 23:27:52 <PublicServer> <Puk> well, that was a fun idea 23:28:32 <PublicServer> <sparr> the entire assembly of BBH14 + BBH04 is just a LL_RR X-hub. it would be far simpler and more efficient done that way, but I would have to shut the map down for an hour to do it 23:28:43 <PublicServer> <sparr> others could probably do it faster AND better 23:28:55 <Puk> you don't need to shut down the map 23:28:59 <Puk> just bypass 23:29:12 <PublicServer> *** sparr has left the game (connection lost) 23:29:37 <sparrL> !password 23:29:37 <PublicServer> sparrL: forked 23:29:47 <PublicServer> *** sparr joined the game 23:30:22 <PublicServer> <Puk> there is not much to do here... 23:30:41 <PublicServer> *** Chris Booth has left the game (connection lost) 23:30:54 <Chris_Booth> !password 23:30:54 <PublicServer> Chris_Booth: forked 23:31:05 <PublicServer> *** Puk has left the game (leaving) 23:31:12 <PublicServer> *** Chris Booth joined the game 23:31:14 <PublicServer> <sparr> t 23:32:21 <PublicServer> *** Chris Booth has left the game (connection lost) 23:32:29 <PublicServer> <De_Ghost> there isn't that many trains 23:32:35 <PublicServer> <De_Ghost> it's jsut bad merges 23:32:44 <PublicServer> <sparr> yes, lots and lots of bad merges 23:32:50 <Chris_Booth> !password 23:32:50 <PublicServer> Chris_Booth: shears 23:32:53 <PublicServer> <sparr> all over huge organically grown hubs 23:33:06 <PublicServer> *** Chris Booth joined the game 23:33:11 *** VictorOfSweden has quit IRC 23:34:07 <Puk> !tunnel 7 4 23:34:07 <PublicServer> Puk: You need 2 tunnels/bridges for trainlength 7 and gap 4. 23:35:16 *** PhoenixII has joined #openttdcoop 23:35:19 <PublicServer> <Chris Booth> the problem is the fact we multiplex 2 MLs for a very short distance 23:35:19 *** Phoenix_the_II has quit IRC 23:36:19 <PublicServer> <De_Ghost> this slh is huge 23:36:23 <PublicServer> <sparr> no shit 23:36:24 <PublicServer> <sparr> SLH13 23:36:33 <PublicServer> <Chris Booth> what SLH? 23:36:38 <PublicServer> <De_Ghost> 11 23:36:41 <PublicServer> <sparr> oh, 11 23:37:00 *** Puk has quit IRC 23:37:01 <PublicServer> <Chris Booth> yeah but it low traffic 23:38:43 <PublicServer> <Chris Booth> De_Ghost: is it you building arround BBH 04 and SLH 11? 23:38:43 <PublicServer> *** Sietse has joined company #1 23:39:10 <PublicServer> <De_Ghost> errr trying to fix merge before slh 23:39:11 <PublicServer> <De_Ghost> that's it 23:39:44 <PublicServer> <Chris Booth> that the problem line 23:39:50 <PublicServer> <Chris Booth> at its the unmixed one 23:39:54 <PublicServer> <Chris Booth> i was going to fix it 23:39:59 <PublicServer> <Chris Booth> just forgot 23:40:12 <PublicServer> <De_Ghost> i don't think 2 lines is enough 23:40:21 <PublicServer> <Chris Booth> it is 23:40:22 <PublicServer> <De_Ghost> and slh11 is just a mess all over lol 23:40:38 <PublicServer> <De_Ghost> no the returning trains are queing up too 23:40:55 <PublicServer> <Sietse> can anyone explain why it is stacking here (!stack)? 23:41:25 <PublicServer> <De_Ghost> cuz's it block later down 23:41:35 <PublicServer> <De_Ghost> oh wait 23:41:37 <PublicServer> <De_Ghost> wrong hub 23:41:37 <PublicServer> <Sietse> it isn't 23:41:50 <PublicServer> <sparr> too many trains moving forward at once 23:41:56 <PublicServer> <sparr> they shouldnt be leaving their bridge and then stopping again 23:42:17 <PublicServer> <sparr> that's not the right fix, but it should fix it for now 23:42:24 <PublicServer> <Sietse> true, I am trying to figure out why they stack up 23:43:06 <PublicServer> <sparr> i was about to stop that one :) 23:43:52 <PublicServer> <De_Ghost> there was missing signal down the line 23:44:33 <PublicServer> <Sietse> lol 23:44:42 <PublicServer> <Sietse> too late for me :) 23:44:48 <PublicServer> <Sietse> cheers 23:45:28 <PublicServer> <De_Ghost> yea people got really lazy with auto signal 23:45:42 <PublicServer> <Sietse> was it a large gap? 23:45:45 <PublicServer> <Chris Booth> they did? 23:45:55 <PublicServer> <sparr> there's enough free space in that lake to build the new hub without affecting the old ones 23:46:03 <PublicServer> <sparr> sorely tempted, but someone would get mad at me for filling in a lake 23:46:10 <PublicServer> <De_Ghost> well there was a gap i put 2 mnore lights and it's fine now 23:46:33 <PublicServer> <De_Ghost> i know 23:46:36 <PublicServer> <De_Ghost> we can make a dam!!! 23:46:38 <PublicServer> <De_Ghost> lol 23:46:45 <PublicServer> <De_Ghost> where the coal plant s 23:47:08 <PublicServer> <Sietse> lol 23:47:14 <PublicServer> <Sietse> someone going crazy :) 23:47:36 <PublicServer> <sparr> how do you build sea-level land like that? 23:47:52 *** VictorOfSweden has joined #openttdcoop 23:47:57 <PublicServer> <Chris Booth> with the canal trick 23:47:57 <PublicServer> <De_Ghost> addd those water thingy 23:47:59 <PublicServer> <sparr> also, i was talking about one lake farther northwest 23:48:03 <PublicServer> <Sietse> waterways 23:48:10 <PublicServer> <sparr> where my square island is 23:48:17 <PublicServer> <Chris Booth> flood 23:48:26 <VictorOfSweden> damn, turns out my isp is doing maintainance work tonight 23:48:40 <PublicServer> <De_Ghost> woot? 23:48:45 <VictorOfSweden> that's why my connection's been so shaky 23:48:50 <PublicServer> <sparr> SO much congestion would be eliminated by combining those two hubs 23:49:02 <PublicServer> <De_Ghost> then do it 23:49:16 <PublicServer> <Chris Booth> why? they are flowing fine now 23:49:25 <PublicServer> <sparr> now, yes. when we add 500 more trains? 23:49:30 <PublicServer> <Chris Booth> with my extended mixer and balancer 23:49:41 <PublicServer> <Chris Booth> the rest of the network will fail first 23:49:52 <PublicServer> <De_Ghost> it's failing 23:50:05 <PublicServer> <Chris Booth> where? 23:50:22 <PublicServer> <De_Ghost> the truen trip lol 23:50:22 <PublicServer> <sparr> BBH14 southbound is failing on all the bridges. backing up to BBH10 to BBH11 23:50:33 <VictorOfSweden> guess i'm done playing for tonight 23:50:47 <VictorOfSweden> cya! 23:50:54 *** VictorOfSweden has quit IRC 23:51:09 <PublicServer> <Chris Booth> BBH is realy bad 23:52:47 <PublicServer> *** sparr has left the game (leaving) 23:55:36 *** ^Spike^ has quit IRC 23:56:44 <PublicServer> <Chris Booth> use the tree trick people 23:58:58 <PublicServer> <Chris Booth> the out of sync bridges are better than no bridges 23:59:21 <PublicServer> <Sietse> aren't two lines enough there btw? 23:59:59 <PublicServer> <Chris Booth> no