Times are UTC Toggle Colours
00:00:48 <PublicServer> <De_Ghost> u don't eed a third bridge 00:00:54 <PublicServer> <De_Ghost> it was just bad tracks layout 00:01:10 <PublicServer> <Sietse> gap is not 11 right? 00:01:38 <PublicServer> <Chris Booth> it is 10 and 10 00:01:40 <PublicServer> <Chris Booth> 11 and 10 00:01:51 <PublicServer> <Sietse> someone removed the 3rd one now 00:01:56 <PublicServer> <Chris Booth> i did 00:02:03 <PublicServer> <Chris Booth> i built it 00:02:06 <PublicServer> <Sietse> why take the total gap? 00:02:07 <PublicServer> <Chris Booth> and then removed it 00:02:13 *** AdTheRat has quit IRC 00:02:27 <PublicServer> <Sietse> You only have to count till the next sign right? 00:02:44 <PublicServer> <Chris Booth> depends 00:02:57 <PublicServer> <Sietse> in this case both 8 00:03:00 <PublicServer> <De_Ghost> cl is 2 or 3? 00:03:03 <PublicServer> <Sietse> 3 00:03:06 <PublicServer> <Chris Booth> CL3 00:04:49 <PublicServer> <De_Ghost> there is no room!!1 00:05:00 <PublicServer> <Chris Booth> where you trying to build? 00:05:16 <PublicServer> <De_Ghost> bad merging bbh14 to bbh 4 00:05:33 <PublicServer> <Chris Booth> thats fine now 00:05:40 <PublicServer> <Chris Booth> i just fixed it 00:05:51 <PublicServer> <De_Ghost> and umm 00:06:07 <PublicServer> <De_Ghost> nvm 00:06:20 <PublicServer> <De_Ghost> slh 3 is part of bbh 14? 00:06:32 <PublicServer> <Chris Booth> yes it is now 00:06:59 <PublicServer> <De_Ghost> which was is north? 00:07:06 <PublicServer> <De_Ghost> which way is north? 00:07:12 *** sparrL has quit IRC 00:07:44 <PublicServer> <Chris Booth> De_Ghost: check otu compass 00:07:47 <PublicServer> <Chris Booth> out 00:09:02 <PublicServer> <De_Ghost> slh3 is not reall a hub lol 00:09:29 <PublicServer> <De_Ghost> it's like a pre sorter directly tied into bbh14 00:09:30 <PublicServer> <Chris Booth> SLH 03 and MSH 02 need to merged 00:10:10 <PublicServer> <Chris Booth> along that route 00:10:37 <PublicServer> <De_Ghost> there bbh14 works much better :o 00:10:45 <PublicServer> <De_Ghost> although some train are still stuck 00:10:46 <PublicServer> <Chris Booth> why thanks 00:11:07 <PublicServer> <De_Ghost> does that link really ned to be double? 00:11:16 <PublicServer> <De_Ghost> nvm it does 00:11:52 <PublicServer> <De_Ghost> bbh14 i not really a bbh it's a slh 00:12:20 <PublicServer> <Chris Booth> its a BBH in this game 00:12:43 <PublicServer> <Chris Booth> as MLs in this game started as LR 00:12:53 <PublicServer> <De_Ghost> there is o any weird tracks like split and merge split o the same line 00:14:08 *** ODM has quit IRC 00:15:03 <PublicServer> <De_Ghost> bbh14 is now awsome :o 00:15:53 <PublicServer> <Chris Booth> the ML has less jams in general now since all the work it has had done to it tonight 00:16:10 <PublicServer> <De_Ghost> lol too many patch jobs 00:16:54 <PublicServer> <Chris Booth> next line for an upgarde will be BBH 02 to BBH 12 00:17:11 <PublicServer> <De_Ghost> rttt eyj 00:17:24 <PublicServer> <Chris Booth> wtf? 00:17:27 <PublicServer> <De_Ghost> there is grain and livestock on factory pickup... 00:18:11 <PublicServer> <Chris Booth> coming from that farm 00:18:58 <PublicServer> <Chris Booth> we need to remake factory pickup aswell 00:20:11 <PublicServer> <De_Ghost> why ?? 00:21:36 <PublicServer> <Sietse> need more trains :) 00:22:00 <PublicServer> <Chris Booth> make them then 00:22:06 <PublicServer> <Sietse> limit reached 00:30:42 <PublicServer> <De_Ghost> lol the factory got over loaded 00:31:07 *** Dred_furst has joined #openttdcoop 00:32:43 <PublicServer> <Chris Booth> More goods trains at factory? 00:32:51 <PublicServer> <De_Ghost> max 00:32:56 <PublicServer> <Chris Booth> grr 00:33:02 <PublicServer> <De_Ghost> ammler 00:33:05 <PublicServer> <Chris Booth> we need a member 00:35:17 <PublicServer> <Sietse> it looks quite stable now 00:35:56 <PublicServer> <De_Ghost> it's at around 60% capacity 00:36:03 <PublicServer> <De_Ghost> well bbh 4 00:36:07 <PublicServer> <De_Ghost> 14* 00:36:21 *** Puk has joined #openttdcoop 00:36:29 <Puk> !password 00:36:29 <PublicServer> Puk: jazzes 00:36:36 <PublicServer> <Chris Booth> next area to go will be BBH 04 - SLH 11 - MSH 04 00:36:41 <PublicServer> <De_Ghost> bbh4 is around 70-80% 00:36:53 <PublicServer> *** Puk joined the game 00:37:05 <PublicServer> <Chris Booth> ok bed time 00:37:08 <PublicServer> <Chris Booth> night night all 00:37:09 <PublicServer> <De_Ghost> bbh4 + bbh01 is almost at capacity 00:37:11 <PublicServer> <De_Ghost> later 00:37:13 <PublicServer> *** Chris Booth has left the game (connection lost) 00:37:22 *** Chris_Booth has quit IRC 00:37:56 <PublicServer> <Sietse> yes, soon a 3rd track needed 00:38:46 <PublicServer> <Sietse> just see what breaks first when adding trains :) 00:41:45 <PublicServer> <Puk> who puts prio to livestock over goods out of a pick up ? =\ 00:42:56 <PublicServer> <Sietse> not me 00:43:07 <PublicServer> <De_Ghost> factry? 00:43:10 <PublicServer> <Sietse> it is fine now though 00:43:21 <PublicServer> <De_Ghost> i don't think it really atters 00:43:33 <PublicServer> <Puk> Money guys ^^ 00:43:42 <PublicServer> <Sietse> goods should have advantage 00:44:08 <PublicServer> <Puk> We're all greedy and stuff :p Goods should have the advantage :p 00:44:30 <PublicServer> <Sietse> changed it now 00:44:56 <PublicServer> <De_Ghost> cuz 00:45:03 <PublicServer> <De_Ghost> drop have 2 to 2 00:45:08 <PublicServer> <De_Ghost> pickup nly from 1 00:45:11 <PublicServer> <De_Ghost> so they have choice 00:45:16 <PublicServer> <De_Ghost> that's why they don't getprio 00:45:36 <PublicServer> <Puk> sure but as they are no real load balancing, goods always choose the same path 00:45:59 <PublicServer> <Puk> here are sry -_- 00:46:10 <Puk> *THERE are sry sry 00:46:29 <PublicServer> <Sietse> barely any traffic out of factory, so even balancers wouldn't help atm 00:46:39 <PublicServer> <De_Ghost> doesn't really matter 00:46:44 <PublicServer> <De_Ghost> i wouldn't even prio em 00:46:45 <PublicServer> <Puk> yes ^^ 00:47:28 <PublicServer> <De_Ghost> slh 11 need to becondensed before it can be upgraded :o 00:47:54 <PublicServer> <Puk> You want to upgrade slh 11 ? 00:47:55 <PublicServer> <Sietse> it is quite messy yes 00:48:47 <PublicServer> <De_Ghost> it's going to crash soon :o 00:49:03 <PublicServer> <Puk> well i don't know :o 00:49:11 <PublicServer> <De_Ghost> booth was right that is gonna fail with more train :o 00:49:21 <PublicServer> <Puk> Not much more traffic scheduled over there 00:49:42 <PublicServer> <De_Ghost> it will if i can add more train 00:49:43 <PublicServer> <De_Ghost> D 00:49:45 <PublicServer> <De_Ghost> :D 00:49:54 <PublicServer> <Puk> Sure ^^ but for that, you'll need farms XD 00:50:04 <PublicServer> <Sietse> really need that increased limit :) 00:50:07 <PublicServer> <De_Ghost> or oil train 00:50:22 <PublicServer> <De_Ghost> there is a big oild just there 00:50:25 <PublicServer> <Sietse> factory goods 00:50:28 <PublicServer> <De_Ghost> i was wondering where all the train came from 00:50:45 <PublicServer> <Puk> I bought some new farms so you can add more trains 00:50:54 <PublicServer> <Puk> A reasonnable reason to upgrade slh11 00:50:55 <PublicServer> <De_Ghost> max trains 00:54:22 <Ammler> good night :-) 00:54:33 <Puk> gn :) 00:54:43 <PublicServer> <De_Ghost> no 00:54:46 <PublicServer> <De_Ghost> MORE TRAINS 00:54:51 <PublicServer> <De_Ghost> ammler 00:54:52 <PublicServer> <De_Ghost> :D 00:55:00 <Puk> I'm building new stations for you to play with ^^ 00:55:09 <Ammler> !info 00:55:09 <PublicServer> Ammler: #:1(Orange) Company Name: 'Drinfingley Market Transport' Year Founded: 1970 Money: 7397014579 Loan: 0 Value: 7400761875 (T:760, R:1, P:3, S:54) unprotected 00:55:21 <PublicServer> <De_Ghost> we need over 9000 00:55:39 <sietse> need a clone-100 option to be added :) 00:55:40 <Ammler> 9000 trains? 00:55:50 <PublicServer> <De_Ghost> yes 00:55:59 <PublicServer> <De_Ghost> i'mgonna make em all run in a long circle 00:56:13 <Ammler> your pc will break on 2k 00:56:22 <PublicServer> <De_Ghost> no it won't :O 00:56:44 <Ammler> well, but 90% of all players pc will 00:57:30 <deghosty> useing like 0 % f 1 ore right now 00:57:55 <Ammler> deghosty: don't crypt your chat 00:58:01 <sietse> but Ammler, could you increase the train limit to say 1k ? 00:58:10 <Ammler> no jams? 00:58:18 <Ammler> everything runs smoth? 00:58:21 <sietse> it is quite stable now 00:58:26 <Ammler> !trains 1000 00:58:26 <PublicServer> *** Ammler has set max_trains to 1000 00:58:31 <sietse> cheers! 00:58:44 <sietse> we will create some new jams now :) 00:58:59 <Puk> Smoothe ? XD 00:59:02 <Puk> Really ? 00:59:08 <Ammler> !info 00:59:08 <PublicServer> Ammler: #:1(Orange) Company Name: 'Drinfingley Market Transport' Year Founded: 1970 Money: 7419364905 Loan: 0 Value: 7423050541 (T:760, R:1, P:3, S:54) unprotected 00:59:24 <Ammler> 50 ships? 00:59:44 <Ammler> !rcon get max_ships 00:59:44 <PublicServer> Ammler: ERROR: command or variable not found 00:59:48 <Ammler> !rcon set max_ships 00:59:48 <PublicServer> Ammler: Current value for 'max_ships' is: '60' (min: 0, max: 5000) 01:00:44 *** Dred_furst has quit IRC 01:01:47 *** Progman has quit IRC 01:03:26 <deghosty> yea 01:03:28 <deghosty> decorative 01:03:48 <PublicServer> <Sietse> what? 01:05:49 <PeterT> !fish 01:05:49 <PublicServer> PeterT: Today's fish is sashimi with a trace of blowfish. 01:06:02 <PeterT> Meh 01:06:07 <PeterT> Not so good tasting 01:10:44 <PublicServer> *** De_Ghost has left the game (leaving) 01:10:47 <deghosty> !fiah 01:10:49 <deghosty> !fish 01:10:49 <PublicServer> deghosty: Today's fish is ... where is it? "NEMO?" 01:10:57 <deghosty> !fish 01:10:58 <PublicServer> deghosty: Today's fish is ... where is it? "NEMO?" 01:16:42 <FiCE> !password 01:16:42 <PublicServer> FiCE: waived 01:16:53 <PublicServer> *** FiCE joined the game 01:36:16 *** PeterT has left #openttdcoop 01:37:04 *** Dred_furst has joined #openttdcoop 01:38:23 *** pugi has quit IRC 01:39:00 *** Yexo_ has joined #openttdcoop 01:39:08 *** Yexo has quit IRC 01:45:59 *** JeromeBlackridge has joined #openttdcoop 01:51:35 <PublicServer> <Puk> BBH04 is dyiing ^^ 01:52:11 <PublicServer> <FiCE> and BBH02 01:52:57 <PublicServer> <FiCE> this game is incredibly slow for just 900 trains 02:01:47 <Razaekel> blame the ships 02:02:35 <Puk> We should get rid of them 02:02:38 <FiCE> it sounds like the OpenTTD community/developers don't really care much for ships in the game 02:03:31 <PublicServer> <Puk> I'm too sleepy to work on BBH04 02:03:36 <PublicServer> <Puk> Tomorrow then :) 02:16:00 <deghosty> kill the ships 02:16:07 <deghosty> mihgt as well 02:16:26 <deghosty> 1 ship is like 50 trains :O 02:18:39 *** sparrL has joined #openttdcoop 02:24:49 <PublicServer> <Puk> good night 02:24:52 <PublicServer> <Puk> :) 02:24:53 <PublicServer> <Sietse> ciao 02:24:54 <PublicServer> <Sietse> gnight 02:24:59 <PublicServer> *** Puk has left the game (connection lost) 02:25:03 *** Puk has quit IRC 02:37:37 *** Dred_furst has quit IRC 02:38:13 *** Fuco has quit IRC 02:39:51 *** Dred_furst has joined #openttdcoop 02:40:41 <deghosty> !info 02:40:41 <PublicServer> deghosty: #:1(Orange) Company Name: 'Drinfingley Market Transport' Year Founded: 1970 Money: 7776844144 Loan: 0 Value: 7848773368 (T:918, R:1, P:4, S:54) unprotected 02:41:15 <deghosty> !password 02:41:15 <PublicServer> deghosty: misers 02:41:26 <PublicServer> *** De_Ghost joined the game 02:43:07 <PublicServer> <De_Ghost> jams galor 02:48:42 <PublicServer> <De_Ghost> i think we should remove bbh1 to make upgrade between bbh02 and bbh 4 02:54:30 *** sparrL has quit IRC 02:58:16 <PublicServer> <De_Ghost> no one is here :o 02:58:29 <PublicServer> <Sietse> I am 02:58:40 <PublicServer> <Sietse> but was brushing my teeth for a minute 02:59:07 <PublicServer> <De_Ghost> bbh4 to bbh 2 is overloaded 02:59:33 <PublicServer> <De_Ghost> to msh01 s over laoded also 02:59:41 <PublicServer> <Sietse> yes 02:59:50 <PublicServer> <De_Ghost> for convinence i suggest we remove bbh01 :o 03:00:27 <PublicServer> <Sietse> It is basically ML :) 03:00:40 <PublicServer> <Sietse> 98% of trains pass through 03:01:13 <PublicServer> <De_Ghost> yuo 03:01:15 <PublicServer> <De_Ghost> yup 03:01:26 <PublicServer> <De_Ghost> acually slh11 is overloaded too 03:01:34 <PublicServer> <De_Ghost> the lines 03:02:58 <PublicServer> <De_Ghost> i think the train pass thru it cuz it's in the middle of the map 03:03:06 <PublicServer> <De_Ghost> cuz the detour s epic long 03:03:23 <PublicServer> <Sietse> ys 03:03:42 <PublicServer> <Sietse> need extra line for extra capacity over there 03:04:46 <PublicServer> <Sietse> but barely any space for it 03:06:26 *** JeromeBlackridge has quit IRC 03:09:22 <PublicServer> <Sietse> I am out, gnight 03:09:31 <PublicServer> *** Sietse has left the game (leaving) 03:13:04 <JinGleeBell> !password 03:13:04 <PublicServer> JinGleeBell: supple 03:13:51 <PublicServer> *** Gleeb joined the game 03:14:01 <PublicServer> *** Gleeb has left the game (connection lost) 03:16:21 *** Dred_furst has quit IRC 03:18:50 *** JeromeBlackridge has joined #openttdcoop 03:24:35 <PublicServer> *** De_Ghost has left the game (connection lost) 03:24:35 <PublicServer> *** Game paused (not enough players) 03:24:52 <PublicServer> *** FiCE has left the game (leaving) 03:29:55 *** mixrin has joined #openttdcoop 03:40:25 *** Bryan has joined #openttdcoop 03:54:09 *** Yexo_ has quit IRC 03:54:50 *** Yexo_ has joined #openttdcoop 04:18:44 *** sparrL has joined #openttdcoop 04:20:58 *** mixrin has quit IRC 04:23:13 <sparrL> !playercount 04:23:13 <PublicServer> sparrL: Number of players: 1 04:23:36 *** Barter has joined #openttdcoop 04:31:04 <Barter> !players 04:31:05 <PublicServer> Barter: Client 478 is starbuck, a spectator 04:36:21 *** Barter has left #openttdcoop 05:03:51 *** sparrL has quit IRC 06:04:22 *** AdTheRat has joined #openttdcoop 06:35:10 *** JeromeBlackridge has left #openttdcoop 07:25:56 *** Polygon has joined #openttdcoop 07:29:30 *** mixrin has joined #openttdcoop 07:41:33 *** ^Spike^ has joined #openttdcoop 07:41:33 *** ChanServ sets mode: +o ^Spike^ 08:11:02 *** Polygon has quit IRC 08:31:05 *** sietse has quit IRC 08:33:32 *** pugi has joined #openttdcoop 08:52:38 *** DarkED has joined #openttdcoop 09:20:32 *** Abx0r has joined #openttdcoop 09:22:08 <Abx0r> !help 09:22:08 <PublicServer> Abx0r: http://www.openttdcoop.org/wiki/IRC_Commands 09:22:22 <Abx0r> !download 09:22:22 <PublicServer> Abx0r: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 09:22:47 <Abx0r> !download win32 09:22:47 <PublicServer> Abx0r: http://binaries.openttd.org/nightlies/trunk/r18461/openttd-trunk-r18461-windows-win32.zip 09:25:58 <Abx0r> !password 09:25:58 <PublicServer> Abx0r: junkie 09:26:12 <PublicServer> *** Abx0r joined the game 09:34:47 <PublicServer> *** Abx0r has left the game (leaving) 09:51:10 *** ODM has joined #openttdcoop 09:51:10 *** ChanServ sets mode: +o ODM 09:57:31 * dihedral was amused by that password :-) 10:03:15 *** ODM has quit IRC 10:28:45 *** Chris_Booth has joined #openttdcoop 10:29:45 <Chris_Booth> !password 10:29:45 <PublicServer> Chris_Booth: clawed 10:29:58 <PublicServer> *** Chris Booth joined the game 10:46:01 <PublicServer> *** Chris Booth has left the game (leaving) 10:57:33 *** StarLite` has joined #openttdcoop 10:57:33 *** StarLite has quit IRC 10:59:21 *** Chris_Booth has quit IRC 11:10:50 *** Chris_Booth has joined #openttdcoop 11:25:28 *** Yexo has joined #openttdcoop 11:32:23 *** Yexo_ has quit IRC 11:35:29 *** mixrin has quit IRC 11:57:50 *** sietse has joined #openttdcoop 12:01:11 *** jondisti has joined #openttdcoop 12:02:09 <jondisti> !password 12:02:09 <PublicServer> jondisti: radium 12:02:34 <PublicServer> *** jondisti joined the game 12:12:40 *** Fuco has joined #openttdcoop 12:12:51 <Chris_Booth> !password 12:12:51 <PublicServer> Chris_Booth: radium 12:13:12 <PublicServer> *** Chris Booth joined the game 12:13:27 <PublicServer> <Chris Booth> hi 12:18:05 <dihedral> hello 12:18:10 <PublicServer> <Chris Booth> hi dih 12:18:42 <dihedral> !players 12:18:44 <PublicServer> dihedral: Client 546 (Orange) is jondisti, in company 1 (Drinfingley Market Transport) 12:18:44 <PublicServer> dihedral: Client 547 (Orange) is Chris Booth, in company 1 (Drinfingley Market Transport) 12:18:44 <PublicServer> dihedral: Client 478 is starbuck, a spectator 12:23:22 <PublicServer> *** Chris Booth has left the game (leaving) 12:23:22 <PublicServer> *** Game paused (not enough players) 12:41:35 *** V453000 has joined #openttdcoop 12:41:46 <V453000> !players 12:41:48 <PublicServer> V453000: Client 546 (Orange) is jondisti, in company 1 (Drinfingley Market Transport) 12:41:48 <PublicServer> V453000: Client 478 is starbuck, a spectator 12:41:55 <V453000> !password 12:41:55 <PublicServer> V453000: rafter 12:42:15 <PublicServer> *** V453000 joined the game 12:42:16 <PublicServer> <V453000> hio 12:44:09 *** Chillosophy has joined #openttdcoop 12:47:30 * dihedral pats the horse! :-P 12:49:37 <PublicServer> *** V453000 has left the game (leaving) 12:49:38 <PublicServer> *** Game paused (not enough players) 12:49:45 *** V453000 has quit IRC 12:51:57 <sietse> !info 12:51:57 <PublicServer> sietse: #:1(Orange) Company Name: 'Drinfingley Market Transport' Year Founded: 1970 Money: 8135397659 Loan: 0 Value: 8177248274 (T:922, R:14, P:4, S:54) unprotected 12:55:10 *** Dred_furst has joined #openttdcoop 13:03:52 <PublicServer> *** jondisti has joined spectators 13:05:58 <floffe> !players 13:05:59 <PublicServer> floffe: Client 546 is jondisti, a spectator 13:05:59 <PublicServer> floffe: Client 478 is starbuck, a spectator 13:23:50 *** sparrL has joined #openttdcoop 13:24:01 <sparrL> !playercount 13:24:01 <PublicServer> sparrL: Number of players: 2 13:24:03 <sparrL> !players 13:24:05 <PublicServer> sparrL: Client 546 is jondisti, a spectator 13:24:05 <PublicServer> sparrL: Client 478 is starbuck, a spectator 13:24:32 <sparrL> Is there a good writeup on tunnel and bridge sync and signals? 13:30:13 <Ammler> !wiki 13:30:13 <PublicServer> Ammler: http://www.openttdcoop.org/wiki/Main_Page 13:35:24 *** Chillosophy has quit IRC 13:35:49 <Chris_Booth> sparrL on sync of bridges and tunnels not realy 13:36:07 <Chris_Booth> but sync doesnt realy matter unless it is on a full ML of very fast trains 13:36:17 <Chris_Booth> that take along time to get to full speed 13:37:41 <sparrL> Chris_Booth: it seems to matter on the trains we are using now 13:38:03 <sparrL> it seems like /==\ jams and /==/ doesn't 13:39:44 <deghosty> !password 13:39:44 <PublicServer> deghosty: sagger 13:40:09 <PublicServer> *** De_Ghost joined the game 13:40:32 <sparrL> im trying to build a 4x2 hub in single player 13:40:37 <sparrL> to replace BBH04 and BBH14 13:40:49 <PublicServer> <De_Ghost> just do it in game :o 13:40:52 <sparrL> ha 13:41:03 <sparrL> its starting out very big 13:41:10 <sparrL> im shrinking this: http://www.openttdcoop.org/blog/files/pictures/davil/4x2-way%20hub%20compact.png 13:41:53 <PublicServer> *** De_Ghost has left the game (leaving) 13:42:55 *** Dred_furst has quit IRC 13:43:36 *** Dred_furst has joined #openttdcoop 13:44:07 *** Plimmer has joined #openttdcoop 13:44:39 <Plimmer> @quickstart 13:44:42 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 13:46:53 <Plimmer> !password 13:46:53 <PublicServer> Plimmer: ramble 13:47:05 <PublicServer> *** Plimmer joined the game 13:50:48 <PublicServer> *** jondisti has left the game (leaving) 13:57:44 *** Madis has joined #openttdcoop 14:01:47 <Chris_Booth> sparrL dont build that hub 14:03:12 <sparrL> of course not 14:03:21 <sparrL> it's ridiculously huge, with wasted space in the middle 14:03:24 <sparrL> i'm trying to fold it up 14:05:43 *** Madis has quit IRC 14:12:05 <sparrL> and straighten out the straight-through linesw 14:14:56 *** floffe has quit IRC 14:15:04 <PublicServer> *** Chris Booth has left the game (connection lost) 14:17:08 <sparrL> just want to make sure i grasp all the connections for such a big hub 14:21:53 <Chris_Booth> !archive 14:21:53 <PublicServer> Chris_Booth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 14:22:09 <Chris_Booth> sparrL i will send you a hub pic in a min 14:22:28 <sparrL> pics don't always provide as much insight as building it 14:22:46 <Chris_Booth> no but it is a good hub idea 14:22:49 <Chris_Booth> just for help 14:23:24 <PublicServer> *** Chris Booth has left the game (connection lost) 14:25:18 <sparrL> ok 14:26:33 <sparrL> !tunnels 3 8 14:26:33 <PublicServer> sparrL: You need 2 tunnels/bridges for trainlength 3 and gap 8. 14:26:41 <sparrL> !tunnels 3 10 14:26:41 <PublicServer> sparrL: You need 3 tunnels/bridges for trainlength 3 and gap 10. 14:27:42 <sparrL> can a bridge of length 7 have a signal gap of 9 or less? 14:29:26 *** KenjiE20|LT has joined #openttdcoop 14:29:26 *** ChanServ sets mode: +o KenjiE20|LT 14:31:04 <sparrL> still not sure exactly how signal gaps are calculated in nontrivial situations 14:35:25 <sparrL> also having fun shrinking that hub for CL3 14:35:43 *** Chillosophy has joined #openttdcoop 14:39:19 *** el_B has joined #openttdcoop 14:39:31 <el_B> !tunnels 9 4 14:39:31 <PublicServer> el_B: You need 2 tunnels/bridges for trainlength 9 and gap 4. 14:39:36 <el_B> !tunnels 4 9 14:39:36 <PublicServer> el_B: You need 2 tunnels/bridges for trainlength 4 and gap 9. 14:40:48 *** Intexon has joined #openttdcoop 14:41:20 <Chris_Booth> sparr make it LLL_RRR 14:41:30 <Chris_Booth> in all directions 14:41:48 <Chris_Booth> so when we need it which we will it can be added in easly 14:42:10 <sparrL> a fun project :) 14:42:43 <sparrL> i've got the LLRR version down to a 13x13 hole in the middle, total 39x39 size, without tunnels 14:43:09 *** Puk has joined #openttdcoop 14:43:19 <Puk> !password 14:43:19 <PublicServer> Puk: palate 14:43:36 <PublicServer> *** Puk joined the game 14:45:26 <sparrL> wish there was a mirror/rotate tool too 14:45:30 <sparrL> im building 1/4 of the hub 14:46:02 <Intexon> !password 14:46:02 <PublicServer> Intexon: palate 14:46:10 <PublicServer> *** Intexon joined the game 14:50:04 <Puk> we have to kill the boats :) 14:50:27 <Puk> They're making this too slow 14:51:12 <sparrL> LLL_RRR is harder if you care about total distance 14:51:16 <sparrL> do we care? :) 14:51:29 <Puk> total distance ? 14:51:34 <sparrL> traveled by a train 14:51:42 <sparrL> that is, to use a similar hub design to the one i linked for LLL_RRR a train might have to circle the hub 1.5 times 14:51:59 <Puk> where are u ? 14:52:20 <planetmaker> Puk, the buoys distance is quite small... thus it shouldn't really matter much... and we're not that bad :-) 14:52:39 <sparrL> im not in game 14:52:47 <Puk> well, their pathfinding is really bad 14:52:58 <Puk> Try to make as condensed and efficient as you can 14:53:00 <sparrL> planetmaker: according to csuke(?) last night, the map runs 33% faster with the boats depot'd 14:53:20 <Puk> TF is not the best option in this game. 14:53:37 <planetmaker> 33% sounds like a lot. But ok... if tested. 14:53:59 <PublicServer> <Puk> bbh04is dying ^^ 14:54:28 <sparrL> we are already doing massive TF for bridges 14:54:38 <sparrL> we have raised more water to land than we would have needed to just build a land bridge 14:54:41 <Puk> not massive 14:54:59 <Puk> Massive is like flattening everything 14:55:03 <sparrL> well, ok :) 14:55:19 <Puk> It just have to make natural. If it can be avoided, try to :) 14:55:48 <PublicServer> *** Intexon has joined spectators 14:55:49 <PublicServer> *** Game paused (not enough players) 14:55:49 *** Madis has joined #openttdcoop 14:56:07 <PublicServer> <Puk> I created a vote to merge bbh04 & bbh14 14:56:14 <PublicServer> <Puk> That would be a challengen 15:05:46 *** Progman has joined #openttdcoop 15:08:26 <PublicServer> *** Plimmer has left the game (leaving) 15:09:05 *** KenjiE20 has joined #openttdcoop 15:09:05 *** ChanServ sets mode: +o KenjiE20 15:09:12 *** KenjiE20|LT has quit IRC 15:14:42 <dihedral> http://pub.dihedral.de/test.php <- how is that? 15:15:56 <Chris_Booth> !password 15:15:56 <PublicServer> Chris_Booth: cobalt 15:16:06 <dihedral> though i think i should find a proper ttf font rather than the php standard font 15:16:08 <PublicServer> *** Chris Booth joined the game 15:16:12 <dihedral> i think that php font looks ugly 15:16:27 <PublicServer> <Chris Booth> i think php is a horrible language 15:16:42 <dihedral> duh! 15:16:47 <dihedral> java is too :-P 15:16:56 <dihedral> non the less, they all have their place 15:17:10 <PublicServer> <Chris Booth> java isnt that bad 15:17:13 <dihedral> ... 15:17:20 <PublicServer> <Chris Booth> just write everythink in machine code 15:17:21 <dihedral> totally depends on what you want to do! 15:18:03 <PublicServer> <Chris Booth> at the moment i want to eat lunch dih 15:18:14 <PublicServer> <Chris Booth> which language should i use to make me lunch 15:18:15 <dihedral> you can do that _on_ java :-P 15:18:20 <PublicServer> <Chris Booth> or order me lunch 15:19:17 <Chris_Booth> i wanted lunch not a cup of coffe dihedral 15:19:39 <dihedral> ...? 15:20:19 <Chris_Booth> java (the name originate from the coffee shop where the men the owned sun used to meet) 15:20:29 <Chris_Booth> its in seattle i think 15:23:20 <PublicServer> *** Chris Booth has left the game (leaving) 15:23:20 <PublicServer> *** Game paused (not enough players) 15:24:04 <sparrL> LLL_RRR is hard :) 15:24:06 <sparrL> x2 15:28:28 *** el_B has quit IRC 15:28:42 *** el_B has joined #openttdcoop 15:31:32 *** Chris_Booth has quit IRC 15:42:55 *** Zuu has joined #openttdcoop 15:44:31 *** sietse has quit IRC 15:47:50 <PublicServer> *** Puk has left the game (leaving) 15:48:56 <sparrL> is a 45-degree X a bad thing? 15:49:04 <sparrL> that is, can i put a split in the same spot as a merge? 15:50:55 *** StarLite has joined #openttdcoop 15:50:55 *** ChanServ sets mode: +o StarLite 15:50:55 *** StarLite` has quit IRC 15:54:28 <Zuu> !password 15:54:28 <PublicServer> Zuu: hairdo 15:54:53 <PublicServer> *** Zuuu joined the game 15:56:13 *** Madis has quit IRC 15:57:28 <PublicServer> *** Zuuu has left the game (leaving) 15:58:07 <sparrL> 1/4 of a LLL_RRR spiral hub. thoughts, corrections? http://i45.tinypic.com/2mouo3a.png 15:59:29 *** sietse has joined #openttdcoop 15:59:32 <sietse> !playercount 15:59:32 <PublicServer> sietse: Number of players: 2 15:59:36 <sietse> !players 15:59:37 <PublicServer> sietse: Client 560 is Intexon, a spectator 15:59:37 <PublicServer> sietse: Client 478 is starbuck, a spectator 15:59:39 <Zuu> !seen planetmaker 15:59:44 <sparrL> total size 65x65 with an 18x18 hole in the middle 15:59:50 <Zuu> @seen planetmaker 15:59:50 <Webster> Zuu: planetmaker was last seen in #openttdcoop 1 hour, 6 minutes, and 13 seconds ago: <planetmaker> 33% sounds like a lot. But ok... if tested. 16:00:50 *** Puk has quit IRC 16:07:17 <PublicServer> *** Sepp joined the game 16:09:08 *** sietse has quit IRC 16:09:26 <PublicServer> *** Sepp has left the game (leaving) 16:17:19 *** sietse has joined #openttdcoop 16:19:34 <planetmaker> I'm here, Zuu 16:19:44 <Zuu> Nice 16:23:34 <sietse> !info 16:23:34 <PublicServer> sietse: #:1(Orange) Company Name: 'Drinfingley Market Transport' Year Founded: 1970 Money: 8240283297 Loan: 0 Value: 8277780992 (T:925, R:14, P:4, S:54) unprotected 16:23:42 <sietse> !players 16:23:42 <PublicServer> sietse: Client 560 is Intexon, a spectator 16:23:42 <PublicServer> sietse: Client 478 is starbuck, a spectator 16:24:08 <Zuu> planetmaker: Did you see my priv messages? 16:25:12 *** sparrL2 has joined #openttdcoop 16:27:07 *** Mark has joined #openttdcoop 16:27:07 *** Webster sets mode: +o Mark 16:30:12 *** sparrL has quit IRC 16:31:33 *** Seppel has quit IRC 16:36:22 *** floffe has joined #openttdcoop 16:37:09 *** ODM has joined #openttdcoop 16:37:09 *** ChanServ sets mode: +o ODM 16:40:58 <Plimmer> Arent you missing a tile at brige d after the bridge for a signal? 16:55:35 *** pryot has joined #openttdcoop 16:55:35 <PublicServer> *** pryot has left the game (connection lost) 16:55:51 <pryot> !password 16:55:51 <PublicServer> pryot: spines 16:56:00 <PublicServer> *** pryot joined the game 16:59:47 <PublicServer> *** pryot has left the game (leaving) 17:06:08 *** dr_gonzo has joined #openttdcoop 17:15:46 *** Madis has joined #openttdcoop 17:24:01 *** Madis is now known as LordAzamath 17:25:57 *** LordAzamath is now known as Madis 17:27:57 <jondisti> !password 17:27:57 <PublicServer> jondisti: realty 17:28:07 <PublicServer> *** jondisti joined the game 17:28:10 *** Dred_furst has quit IRC 17:28:46 *** Dred_furst has joined #openttdcoop 17:28:47 *** pryot has quit IRC 17:31:08 *** Chris_Booth has joined #openttdcoop 17:31:49 <Chris_Booth> !password 17:31:49 <PublicServer> Chris_Booth: sprawl 17:32:03 <PublicServer> *** Chris Booth joined the game 17:33:27 *** Madis has quit IRC 17:38:49 <PublicServer> *** jondisti has left the game (leaving) 17:38:50 <PublicServer> *** Game paused (not enough players) 17:39:02 *** sparrL2 has quit IRC 17:46:15 <PublicServer> *** Chris Booth has joined spectators 17:48:02 *** sparrL has joined #openttdcoop 17:48:13 <sparrL> an hour of work and i made the junction bigger :( 17:49:51 *** pugi has quit IRC 18:12:31 *** sparrL has quit IRC 18:19:26 <el_B> !tunnels 4 12 18:19:26 <PublicServer> el_B: You need 3 tunnels/bridges for trainlength 4 and gap 12. 18:19:57 *** Dred_furst has quit IRC 18:20:04 <el_B> !tunnels 4 11 18:20:04 <PublicServer> el_B: You need 3 tunnels/bridges for trainlength 4 and gap 11. 18:20:15 *** Dred_furst has joined #openttdcoop 18:27:19 <el_B> !tunnels 4 9 18:27:19 <PublicServer> el_B: You need 2 tunnels/bridges for trainlength 4 and gap 9. 18:29:46 *** Dred_furst has quit IRC 18:29:52 *** Dred_furst has joined #openttdcoop 18:37:01 *** Polygon has joined #openttdcoop 18:45:29 *** dr_gonzo has quit IRC 18:48:16 <PublicServer> *** Chris Booth has left the game (leaving) 19:05:12 <Intexon> !tunnels 3 50 19:05:12 <PublicServer> Intexon: You need 11 tunnels/bridges for trainlength 3 and gap 50. 19:12:00 *** Dred_furst has quit IRC 19:30:09 <Chris_Booth> good evening everyone 19:31:07 <PublicServer> *** Chris Booth has left the game (connection lost) 19:34:59 *** Puk has joined #openttdcoop 19:35:14 <Puk> !tunnel 3 7 19:35:14 <PublicServer> Puk: You need 2 tunnels/bridges for trainlength 3 and gap 7. 19:45:02 *** sparrL has joined #openttdcoop 19:45:06 <sparrL> !playercount 19:45:06 <PublicServer> sparrL: Number of players: 2 19:54:39 *** mixrin has joined #openttdcoop 19:55:15 <sparrL> Chris_Booth: http://i49.tinypic.com/2vvqan7.png 19:55:27 <sparrL> it's still not small enough 19:55:42 <sparrL> I'd love for it to fit entirely on the existing lake, so no mountains have to be lowered at all 19:58:22 <Chris_Booth> wow sparrL you got that ever wrong 19:58:33 <sparrL> in which way? 19:58:40 <Chris_Booth> the size 19:58:51 <Chris_Booth> its way over sized 19:58:51 <sparrL> the picture is 1/4 of the junction 19:59:02 <Chris_Booth> yeah i can see that 19:59:06 <sparrL> i am learning ways to make it smaller 19:59:12 <sparrL> playing with bridge-over-track-over-tunnel 19:59:16 <Chris_Booth> make that 4 times and it will be massive 19:59:30 <sparrL> it will be 46x46 tiles 19:59:45 <Chris_Booth> sparrL go and look at some of the old 4 way hubs we have made 19:59:53 <sparrL> the picture is actually a little more than 1/4, more like 1/3. the bridges near the letters are duplicated 20:01:01 <sparrL> can you suggest one? most of the complete LL_RR hubs in the junctionary are almost this big, and the one RRR_LLL is much larger 20:02:01 <Chris_Booth> let me find one 20:02:05 <Chris_Booth> !archive 20:02:05 <PublicServer> Chris_Booth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 20:02:54 <PublicServer> *** Chris Booth has left the game (connection lost) 20:04:26 <sparrL> i don't even think i've seen a LLL_RRR x LLL_RRR hub at all... but i havent looked at many archived games 20:04:57 <Chris_Booth> Ammler: PGS 158 is missing 20:05:17 <PublicServer> *** Chris Booth has left the game (connection lost) 20:14:24 <sparrL> I was reading http://openttdcoop.org/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/ when i started working on this one 20:16:28 <Chris_Booth> sparrL: http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_161_-_170#gameid_161 20:16:37 <Chris_Booth> this game only has 4 way BBHs 20:16:43 <Chris_Booth> so have a look at them 20:17:47 <sparrL> ok 20:19:27 <Ammler> Chris_Booth: I saw it here already 20:19:47 <PublicServer> *** Plimmer has left the game (connection lost) 20:19:55 <Ammler> what do you expect me to do? 20:20:12 <Ammler> shall I replay that game at home and upload? 20:20:15 *** pugi has joined #openttdcoop 20:21:01 <Ammler> is it that: http://ps.openttdcoop.org/public/save/ps158.sav 20:21:29 <Chris_Booth> yes Ammler but you try and get it off the wiki archive 20:21:56 <Ammler> !transfer 158 ps158.sav 20:22:00 <PublicServer> Ammler: PublicServerGame_158_Final.sav 20:22:00 <PublicServer> Ammler: Transfer done. (/home/openttd/website/public/save/ps158.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_158_Final.sav) 20:22:12 <Chris_Booth> and Ammler you should replay the game at home now you suggest it along with PSG 135 20:22:16 <Chris_Booth> and anyother lost games 20:22:20 <Ammler> :-D 20:22:22 <Chris_Booth> so we have a complete archive 20:22:25 <Ammler> shall we? 20:22:59 <Chris_Booth> PSG 135 is replable as we have the starting map 20:23:13 <Ammler> hmm 20:23:35 *** el_B has quit IRC 20:23:39 <Ammler> why not just replay it in one of the next games? 20:23:53 <Ammler> was it a good game? 20:24:06 <Chris_Booth> not realy it was ECS 20:24:06 <sparrL> Chris_Booth: you sure that's the right game? i see a lot of LL_RR to LLLL_RRRR T-junctions, which are FAR larger than the one i, working on 20:24:22 <Ammler> ah, I remember the ECS from hylje... 20:24:29 <sparrL> Chris_Booth: that game has LLLL_RRRR around the edge of the map, and a few LL_RR ML towards the middle. 20:24:49 <PublicServer> *** Chris Booth has left the game (connection lost) 20:25:25 <Chris_Booth> sparrL they are bigger as they are CL7 20:25:40 <Chris_Booth> and they are all 4 way on PSG 161 20:25:41 <sparrL> oh 20:25:46 <sparrL> i downloaded 162 20:25:48 <sparrL> not 161 20:25:50 <sparrL> sorry 20:26:19 <Chris_Booth> oops 20:26:38 <Chris_Booth> Ammler: i think 135 is better off lost as it was Chaos ECS 20:26:51 <Chris_Booth> only a small map but still 20:28:11 <PublicServer> *** Chris Booth has left the game (connection lost) 20:29:04 <sparrL> lol @ map size in 161 20:29:12 <sparrL> Mapsize: 128 x 2048 Temperate 20:30:51 <Chris_Booth> yeah was an epic map 20:30:54 <Chris_Booth> i made it 20:30:59 <sparrL> Chris_Booth: those hubs are only LLL_RRR to LL_RR... you are right that CL 8 makes the hub bigger 20:31:55 <sparrL> BBH03 has 3 LLL_RRR sides, but it's really frickin long since it merges north of the station 20:33:18 <Chris_Booth> just some ideas 20:33:40 <sparrL> how big do you think a LLL_RRR x LLL_RRR should be? 20:33:45 <sparrL> with all splitting before all merging 20:33:55 <sparrL> and CL 3 20:34:11 <Chris_Booth> to big for this game 20:34:23 *** PeterT has joined #openttdcoop 20:34:36 <sparrL> sure, but it's more an exercise for me than for this game at this point 20:35:00 <Chris_Booth> erm depends on hills and type of merge 20:35:04 <sparrL> LL_RR x LL_RR is tiny, but probably wouldn't be big enough to replace BBH04 and BBH14 by the end of the game 20:35:39 <sparrL> anyway, gotta go, thanks for the tips 20:35:59 *** Mark has quit IRC 20:38:06 <Plimmer> http://mz.openttdcoop.org/img/images/interahamw.png can you explain what theese signals do? 20:38:19 <Plimmer> I have seen them in several of your games and I cant figure it out 20:39:01 <Chris_Booth> Plimmer: that is call a pre-signal-bypass 20:40:07 <Chris_Booth> it used to be very good befor PBS 20:40:16 <Chris_Booth> but not it is kinda useless 20:44:12 *** sparrL has quit IRC 20:50:02 *** fpe has joined #openttdcoop 20:50:36 <fpe> !password 20:50:36 <PublicServer> fpe: turban 20:50:38 *** Progman has quit IRC 20:51:17 <PublicServer> *** fpe joined the game 20:52:38 *** Chris_Booth has quit IRC 20:53:56 *** PeterT has quit IRC 20:54:09 *** PeterT has joined #openttdcoop 20:54:39 <PublicServer> *** fpe has left the game (leaving) 20:54:43 *** fpe has left #openttdcoop 21:04:27 <PublicServer> *** Spike joined the game 21:09:00 *** JeromeBlackridge has joined #openttdcoop 21:10:50 *** PeterT has quit IRC 21:10:51 <PublicServer> *** Spike has joined company #1 21:12:42 <PublicServer> *** Spike has joined spectators 21:22:06 *** jondisti has quit IRC 21:23:23 <PublicServer> *** Spike has left the game (leaving) 21:27:16 <Puk> !password 21:27:16 <PublicServer> Puk: perish 21:27:25 <PublicServer> *** Puk joined the game 21:31:12 *** Intexon has quit IRC 21:31:18 <PublicServer> *** Intexon has left the game (leaving) 21:41:47 <PublicServer> *** Puk has left the game (leaving) 21:56:29 *** DarkED has quit IRC 21:56:48 *** DarkED has joined #openttdcoop 22:01:29 *** sparrL has joined #openttdcoop 22:01:41 <sparrL> the concept of the spiral hub is flexible 22:01:46 <sparrL> it doesn't have to be built on flat land 22:01:56 <sparrL> !playercount 22:01:56 <PublicServer> sparrL: Number of players: 1 22:15:34 *** DarkED has quit IRC 22:15:47 *** DarkED has joined #openttdcoop 22:28:25 <sparrL> I like contests for building things... 22:28:30 <sparrL> bridge building games come to mind 22:28:48 <sparrL> other than the oqsc(?), are there any for openttd? 22:34:03 *** Progman has joined #openttdcoop 22:39:33 *** DarkED2 has joined #openttdcoop 22:40:20 *** PeterT has joined #openttdcoop 22:40:51 *** DarkED has quit IRC 22:45:34 *** VictorOfSweden has joined #openttdcoop 22:46:27 *** sparrL has quit IRC 23:03:28 *** DarkED2 has quit IRC 23:03:30 *** DarkED has joined #openttdcoop 23:08:27 *** DarkED2 has joined #openttdcoop 23:12:11 <Puk> !password 23:12:11 <PublicServer> Puk: unseat 23:13:58 *** DarkED has quit IRC 23:19:59 *** Seppel has joined #openttdcoop 23:28:07 *** AdTheRat has quit IRC 23:29:17 *** Razaekel has quit IRC 23:30:14 <Puk> !password 23:30:14 <PublicServer> Puk: runway 23:30:25 <PublicServer> *** Puk joined the game 23:36:35 *** ODM has quit IRC 23:39:35 *** DarkED2 has quit IRC 23:39:41 <PublicServer> *** VictorOfSweden joined the game 23:39:44 *** DarkED has joined #openttdcoop 23:40:11 *** Polygon has quit IRC 23:42:38 <PublicServer> *** VictorOfSweden has left the game (leaving) 23:42:38 <PublicServer> *** Game paused (not enough players) 23:43:55 <VictorOfSweden> too much lagg to play, sorry 23:44:41 <VictorOfSweden> it seems my computer doesn't have enough resources :( 23:46:20 <PublicServer> <Puk> Too much boats 23:46:21 <PublicServer> <Puk> wait 23:46:31 <PublicServer> <Puk> come bacl 23:47:34 <VictorOfSweden> Puk: you changed something? 23:47:46 <PublicServer> <Puk> Depot all the boats 23:47:53 <PublicServer> <Puk> if you wait like 3 minutes 23:47:58 <PublicServer> <Puk> it should be fine again 23:48:26 <VictorOfSweden> what was it with the boats? 23:48:49 <VictorOfSweden> somebody spammed the game with boats? 23:48:51 <PublicServer> <Puk> they are power hungry as their pathfinding is basic 23:49:08 <PublicServer> <Puk> we have 54 boats !! 23:49:12 *** Abx0r has quit IRC 23:51:47 <PublicServer> <Puk> come back 23:51:55 <PublicServer> <Puk> or the game won't start again 23:52:08 <PublicServer> <Puk> And we won't be able to depot the trains 23:52:13 <PublicServer> <Puk> Boats sorry 23:52:46 <PublicServer> *** Puk has left the game (leaving) 23:55:34 *** ^Spike^ has quit IRC 23:56:57 <VictorOfSweden> Puk: still there?