Config
Log for #openttdcoop on 17th December 2009:
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00:00:48  <PublicServer> <De_Ghost> u don't eed a third bridge
00:00:54  <PublicServer> <De_Ghost> it was just bad tracks layout
00:01:10  <PublicServer> <Sietse> gap is not 11 right?
00:01:38  <PublicServer> <Chris Booth> it is 10 and 10
00:01:40  <PublicServer> <Chris Booth> 11 and 10
00:01:51  <PublicServer> <Sietse> someone removed the 3rd one now
00:01:56  <PublicServer> <Chris Booth> i did
00:02:03  <PublicServer> <Chris Booth> i built it
00:02:06  <PublicServer> <Sietse> why take the total gap?
00:02:07  <PublicServer> <Chris Booth> and then removed it
00:02:13  *** AdTheRat has quit IRC
00:02:27  <PublicServer> <Sietse> You only have to count till the next sign right?
00:02:44  <PublicServer> <Chris Booth> depends
00:02:57  <PublicServer> <Sietse> in this case both 8
00:03:00  <PublicServer> <De_Ghost> cl is 2 or 3?
00:03:03  <PublicServer> <Sietse> 3
00:03:06  <PublicServer> <Chris Booth> CL3
00:04:49  <PublicServer> <De_Ghost> there is no room!!1
00:05:00  <PublicServer> <Chris Booth> where you trying to build?
00:05:16  <PublicServer> <De_Ghost> bad merging bbh14 to bbh 4
00:05:33  <PublicServer> <Chris Booth> thats fine now
00:05:40  <PublicServer> <Chris Booth> i just fixed it
00:05:51  <PublicServer> <De_Ghost> and umm
00:06:07  <PublicServer> <De_Ghost> nvm
00:06:20  <PublicServer> <De_Ghost> slh 3 is part of bbh 14?
00:06:32  <PublicServer> <Chris Booth> yes it is now
00:06:59  <PublicServer> <De_Ghost> which was is north?
00:07:06  <PublicServer> <De_Ghost> which way is north?
00:07:12  *** sparrL has quit IRC
00:07:44  <PublicServer> <Chris Booth> De_Ghost: check otu compass
00:07:47  <PublicServer> <Chris Booth> out
00:09:02  <PublicServer> <De_Ghost> slh3 is not reall a hub lol
00:09:29  <PublicServer> <De_Ghost> it's like a pre sorter directly tied into bbh14
00:09:30  <PublicServer> <Chris Booth> SLH 03 and MSH 02 need to merged
00:10:10  <PublicServer> <Chris Booth> along that route
00:10:37  <PublicServer> <De_Ghost> there bbh14 works much better :o
00:10:45  <PublicServer> <De_Ghost> although some train are still stuck
00:10:46  <PublicServer> <Chris Booth> why thanks
00:11:07  <PublicServer> <De_Ghost> does that link really ned to be double?
00:11:16  <PublicServer> <De_Ghost> nvm it does
00:11:52  <PublicServer> <De_Ghost> bbh14 i not really a bbh it's a slh
00:12:20  <PublicServer> <Chris Booth> its a BBH in this game
00:12:43  <PublicServer> <Chris Booth> as MLs in this game started as LR
00:12:53  <PublicServer> <De_Ghost> there is o any weird tracks  like split and merge split o the same line
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00:15:03  <PublicServer> <De_Ghost> bbh14 is now awsome :o
00:15:53  <PublicServer> <Chris Booth> the ML has less jams in general now since all the work it has had done to it tonight
00:16:10  <PublicServer> <De_Ghost> lol too many patch jobs
00:16:54  <PublicServer> <Chris Booth> next line for an upgarde will be BBH 02  to BBH 12
00:17:11  <PublicServer> <De_Ghost> rttt eyj
00:17:24  <PublicServer> <Chris Booth> wtf?
00:17:27  <PublicServer> <De_Ghost> there is grain and livestock on factory pickup...
00:18:11  <PublicServer> <Chris Booth> coming from that farm
00:18:58  <PublicServer> <Chris Booth> we need to remake factory pickup aswell
00:20:11  <PublicServer> <De_Ghost> why ??
00:21:36  <PublicServer> <Sietse> need more trains :)
00:22:00  <PublicServer> <Chris Booth> make them then
00:22:06  <PublicServer> <Sietse> limit reached
00:30:42  <PublicServer> <De_Ghost> lol the factory got over loaded
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00:32:43  <PublicServer> <Chris Booth> More goods trains at factory?
00:32:51  <PublicServer> <De_Ghost> max
00:32:56  <PublicServer> <Chris Booth> grr
00:33:02  <PublicServer> <De_Ghost> ammler
00:33:05  <PublicServer> <Chris Booth> we need a member
00:35:17  <PublicServer> <Sietse> it looks quite stable now
00:35:56  <PublicServer> <De_Ghost> it's at around 60% capacity
00:36:03  <PublicServer> <De_Ghost> well bbh 4
00:36:07  <PublicServer> <De_Ghost> 14*
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00:36:29  <Puk> !password
00:36:29  <PublicServer> Puk: jazzes
00:36:36  <PublicServer> <Chris Booth> next area to go will be BBH 04 - SLH 11 - MSH 04
00:36:41  <PublicServer> <De_Ghost> bbh4 is around 70-80%
00:36:53  <PublicServer> *** Puk joined the game
00:37:05  <PublicServer> <Chris Booth> ok bed time
00:37:08  <PublicServer> <Chris Booth> night night all
00:37:09  <PublicServer> <De_Ghost> bbh4 + bbh01 is almost at capacity
00:37:11  <PublicServer> <De_Ghost> later
00:37:13  <PublicServer> *** Chris Booth has left the game (connection lost)
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00:37:56  <PublicServer> <Sietse> yes, soon a 3rd track needed
00:38:46  <PublicServer> <Sietse> just see what breaks first when adding trains :)
00:41:45  <PublicServer> <Puk> who puts prio to livestock over goods out of a pick up ? =\
00:42:56  <PublicServer> <Sietse> not me
00:43:07  <PublicServer> <De_Ghost> factry?
00:43:10  <PublicServer> <Sietse> it is fine now though
00:43:21  <PublicServer> <De_Ghost> i don't think it really atters
00:43:33  <PublicServer> <Puk> Money guys ^^
00:43:42  <PublicServer> <Sietse> goods should have advantage
00:44:08  <PublicServer> <Puk> We're all greedy and stuff :p Goods should have the advantage :p
00:44:30  <PublicServer> <Sietse> changed it now
00:44:56  <PublicServer> <De_Ghost> cuz
00:45:03  <PublicServer> <De_Ghost> drop have 2 to 2
00:45:08  <PublicServer> <De_Ghost> pickup nly from 1
00:45:11  <PublicServer> <De_Ghost> so they have choice
00:45:16  <PublicServer> <De_Ghost> that's why they don't getprio
00:45:36  <PublicServer> <Puk> sure but as they are no real load balancing, goods always choose the same path
00:45:59  <PublicServer> <Puk> here are sry -_-
00:46:10  <Puk> *THERE are sry sry
00:46:29  <PublicServer> <Sietse> barely any traffic out of factory, so even balancers wouldn't help atm
00:46:39  <PublicServer> <De_Ghost> doesn't really matter
00:46:44  <PublicServer> <De_Ghost> i wouldn't even prio em
00:46:45  <PublicServer> <Puk> yes ^^
00:47:28  <PublicServer> <De_Ghost> slh 11 need to becondensed before it can be upgraded :o
00:47:54  <PublicServer> <Puk> You want to upgrade slh 11 ?
00:47:55  <PublicServer> <Sietse> it is quite messy yes
00:48:47  <PublicServer> <De_Ghost> it's going to crash soon :o
00:49:03  <PublicServer> <Puk> well i don't know :o
00:49:11  <PublicServer> <De_Ghost> booth was right that is gonna fail with more train :o
00:49:21  <PublicServer> <Puk> Not much more traffic scheduled over there
00:49:42  <PublicServer> <De_Ghost> it will if i can add more train
00:49:43  <PublicServer> <De_Ghost> D
00:49:45  <PublicServer> <De_Ghost> :D
00:49:54  <PublicServer> <Puk> Sure ^^ but for that, you'll need farms XD
00:50:04  <PublicServer> <Sietse> really need that increased limit :)
00:50:07  <PublicServer> <De_Ghost> or oil train
00:50:22  <PublicServer> <De_Ghost> there is a big oild just there
00:50:25  <PublicServer> <Sietse> factory goods
00:50:28  <PublicServer> <De_Ghost> i was wondering where all the train came from
00:50:45  <PublicServer> <Puk> I bought some new farms so you can add more trains
00:50:54  <PublicServer> <Puk> A reasonnable reason to upgrade slh11
00:50:55  <PublicServer> <De_Ghost> max trains
00:54:22  <Ammler> good night :-)
00:54:33  <Puk> gn :)
00:54:43  <PublicServer> <De_Ghost> no
00:54:46  <PublicServer> <De_Ghost> MORE TRAINS
00:54:51  <PublicServer> <De_Ghost> ammler
00:54:52  <PublicServer> <De_Ghost> :D
00:55:00  <Puk> I'm building new stations for you to play with ^^
00:55:09  <Ammler> !info
00:55:09  <PublicServer> Ammler: #:1(Orange) Company Name: 'Drinfingley Market Transport'  Year Founded: 1970  Money: 7397014579  Loan: 0  Value: 7400761875  (T:760, R:1, P:3, S:54) unprotected
00:55:21  <PublicServer> <De_Ghost> we need over 9000
00:55:39  <sietse> need a clone-100 option to be added :)
00:55:40  <Ammler> 9000 trains?
00:55:50  <PublicServer> <De_Ghost> yes
00:55:59  <PublicServer> <De_Ghost> i'mgonna make em all run in a long circle
00:56:13  <Ammler> your pc will break on 2k
00:56:22  <PublicServer> <De_Ghost> no it won't :O
00:56:44  <Ammler> well, but 90% of all players pc will
00:57:30  <deghosty> useing like 0 % f 1 ore right now
00:57:55  <Ammler> deghosty: don't crypt your chat
00:58:01  <sietse> but Ammler, could you increase the train limit to say 1k ?
00:58:10  <Ammler> no jams?
00:58:18  <Ammler> everything runs smoth?
00:58:21  <sietse> it is quite stable now
00:58:26  <Ammler> !trains 1000
00:58:26  <PublicServer> *** Ammler has set max_trains to 1000
00:58:31  <sietse> cheers!
00:58:44  <sietse> we will create some new jams now :)
00:58:59  <Puk> Smoothe ? XD
00:59:02  <Puk> Really ?
00:59:08  <Ammler> !info
00:59:08  <PublicServer> Ammler: #:1(Orange) Company Name: 'Drinfingley Market Transport'  Year Founded: 1970  Money: 7419364905  Loan: 0  Value: 7423050541  (T:760, R:1, P:3, S:54) unprotected
00:59:24  <Ammler> 50 ships?
00:59:44  <Ammler> !rcon get max_ships
00:59:44  <PublicServer> Ammler: ERROR: command or variable not found
00:59:48  <Ammler> !rcon set max_ships
00:59:48  <PublicServer> Ammler: Current value for 'max_ships' is: '60' (min: 0, max: 5000)
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01:03:26  <deghosty> yea
01:03:28  <deghosty> decorative
01:03:48  <PublicServer> <Sietse> what?
01:05:49  <PeterT> !fish
01:05:49  <PublicServer> PeterT: Today's fish is sashimi with a trace of blowfish.
01:06:02  <PeterT> Meh
01:06:07  <PeterT> Not so good tasting
01:10:44  <PublicServer> *** De_Ghost has left the game (leaving)
01:10:47  <deghosty> !fiah
01:10:49  <deghosty> !fish
01:10:49  <PublicServer> deghosty: Today's fish is ... where is it? "NEMO?"
01:10:57  <deghosty> !fish
01:10:58  <PublicServer> deghosty: Today's fish is ... where is it? "NEMO?"
01:16:42  <FiCE> !password
01:16:42  <PublicServer> FiCE: waived
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01:51:35  <PublicServer> <Puk> BBH04 is dyiing ^^
01:52:11  <PublicServer> <FiCE> and BBH02
01:52:57  <PublicServer> <FiCE> this game is incredibly slow for just 900 trains
02:01:47  <Razaekel> blame the ships
02:02:35  <Puk> We should get rid of them
02:02:38  <FiCE> it sounds like the OpenTTD community/developers don't really care much for ships in the game
02:03:31  <PublicServer> <Puk> I'm too sleepy to work on BBH04
02:03:36  <PublicServer> <Puk> Tomorrow then :)
02:16:00  <deghosty> kill the ships
02:16:07  <deghosty> mihgt as well
02:16:26  <deghosty> 1 ship is like 50 trains :O
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02:24:49  <PublicServer> <Puk> good night
02:24:52  <PublicServer> <Puk> :)
02:24:53  <PublicServer> <Sietse> ciao
02:24:54  <PublicServer> <Sietse> gnight
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02:40:41  <deghosty> !info
02:40:41  <PublicServer> deghosty: #:1(Orange) Company Name: 'Drinfingley Market Transport'  Year Founded: 1970  Money: 7776844144  Loan: 0  Value: 7848773368  (T:918, R:1, P:4, S:54) unprotected
02:41:15  <deghosty> !password
02:41:15  <PublicServer> deghosty: misers
02:41:26  <PublicServer> *** De_Ghost joined the game
02:43:07  <PublicServer> <De_Ghost> jams galor
02:48:42  <PublicServer> <De_Ghost> i think we should remove bbh1 to make upgrade between bbh02 and bbh 4
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02:58:16  <PublicServer> <De_Ghost> no one is here :o
02:58:29  <PublicServer> <Sietse> I am
02:58:40  <PublicServer> <Sietse> but was brushing my teeth for a minute
02:59:07  <PublicServer> <De_Ghost> bbh4 to bbh 2 is overloaded
02:59:33  <PublicServer> <De_Ghost> to msh01 s over laoded also
02:59:41  <PublicServer> <Sietse> yes
02:59:50  <PublicServer> <De_Ghost> for convinence i suggest we remove bbh01 :o
03:00:27  <PublicServer> <Sietse> It is basically ML :)
03:00:40  <PublicServer> <Sietse> 98% of trains pass through
03:01:13  <PublicServer> <De_Ghost> yuo
03:01:15  <PublicServer> <De_Ghost> yup
03:01:26  <PublicServer> <De_Ghost> acually slh11 is overloaded too
03:01:34  <PublicServer> <De_Ghost> the lines
03:02:58  <PublicServer> <De_Ghost> i think the train pass thru it cuz it's in the middle of the map
03:03:06  <PublicServer> <De_Ghost> cuz the detour s epic long
03:03:23  <PublicServer> <Sietse> ys
03:03:42  <PublicServer> <Sietse> need extra line for extra capacity over there
03:04:46  <PublicServer> <Sietse> but barely any space for it
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03:09:22  <PublicServer> <Sietse> I am out, gnight
03:09:31  <PublicServer> *** Sietse has left the game (leaving)
03:13:04  <JinGleeBell> !password
03:13:04  <PublicServer> JinGleeBell: supple
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04:23:13  <sparrL> !playercount
04:23:13  <PublicServer> sparrL: Number of players: 1
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04:31:04  <Barter> !players
04:31:05  <PublicServer> Barter: Client 478 is starbuck, a spectator
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09:22:08  <Abx0r> !help
09:22:08  <PublicServer> Abx0r: http://www.openttdcoop.org/wiki/IRC_Commands
09:22:22  <Abx0r> !download
09:22:22  <PublicServer> Abx0r: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
09:22:47  <Abx0r> !download win32
09:22:47  <PublicServer> Abx0r: http://binaries.openttd.org/nightlies/trunk/r18461/openttd-trunk-r18461-windows-win32.zip
09:25:58  <Abx0r> !password
09:25:58  <PublicServer> Abx0r: junkie
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09:57:31  * dihedral was amused by that password :-)
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10:29:45  <Chris_Booth> !password
10:29:45  <PublicServer> Chris_Booth: clawed
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12:02:09  <jondisti> !password
12:02:09  <PublicServer> jondisti: radium
12:02:34  <PublicServer> *** jondisti joined the game
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12:12:51  <Chris_Booth> !password
12:12:51  <PublicServer> Chris_Booth: radium
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12:13:27  <PublicServer> <Chris Booth> hi
12:18:05  <dihedral> hello
12:18:10  <PublicServer> <Chris Booth> hi dih
12:18:42  <dihedral> !players
12:18:44  <PublicServer> dihedral: Client 546 (Orange) is jondisti, in company 1 (Drinfingley Market Transport)
12:18:44  <PublicServer> dihedral: Client 547 (Orange) is Chris Booth, in company 1 (Drinfingley Market Transport)
12:18:44  <PublicServer> dihedral: Client 478 is starbuck, a spectator
12:23:22  <PublicServer> *** Chris Booth has left the game (leaving)
12:23:22  <PublicServer> *** Game paused (not enough players)
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12:41:46  <V453000> !players
12:41:48  <PublicServer> V453000: Client 546 (Orange) is jondisti, in company 1 (Drinfingley Market Transport)
12:41:48  <PublicServer> V453000: Client 478 is starbuck, a spectator
12:41:55  <V453000> !password
12:41:55  <PublicServer> V453000: rafter
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12:42:16  <PublicServer> <V453000> hio
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12:47:30  * dihedral pats the horse! :-P
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12:51:57  <sietse> !info
12:51:57  <PublicServer> sietse: #:1(Orange) Company Name: 'Drinfingley Market Transport'  Year Founded: 1970  Money: 8135397659  Loan: 0  Value: 8177248274  (T:922, R:14, P:4, S:54) unprotected
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13:05:58  <floffe> !players
13:05:59  <PublicServer> floffe: Client 546 is jondisti, a spectator
13:05:59  <PublicServer> floffe: Client 478 is starbuck, a spectator
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13:24:01  <sparrL> !playercount
13:24:01  <PublicServer> sparrL: Number of players: 2
13:24:03  <sparrL> !players
13:24:05  <PublicServer> sparrL: Client 546 is jondisti, a spectator
13:24:05  <PublicServer> sparrL: Client 478 is starbuck, a spectator
13:24:32  <sparrL> Is there a good writeup on tunnel and bridge sync and signals?
13:30:13  <Ammler> !wiki
13:30:13  <PublicServer> Ammler: http://www.openttdcoop.org/wiki/Main_Page
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13:35:49  <Chris_Booth> sparrL on sync of bridges and tunnels not realy
13:36:07  <Chris_Booth> but sync doesnt realy matter unless it is on a full ML of very fast trains
13:36:17  <Chris_Booth> that take along time to get to full speed
13:37:41  <sparrL> Chris_Booth: it seems to matter on the trains we are using now
13:38:03  <sparrL> it seems like /==\ jams and /==/ doesn't
13:39:44  <deghosty> !password
13:39:44  <PublicServer> deghosty: sagger
13:40:09  <PublicServer> *** De_Ghost joined the game
13:40:32  <sparrL> im trying to build a 4x2 hub in single player
13:40:37  <sparrL> to replace BBH04 and BBH14
13:40:49  <PublicServer> <De_Ghost> just do it in game :o
13:40:52  <sparrL> ha
13:41:03  <sparrL> its starting out very big
13:41:10  <sparrL> im shrinking this: http://www.openttdcoop.org/blog/files/pictures/davil/4x2-way%20hub%20compact.png
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13:44:39  <Plimmer> @quickstart
13:44:42  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
13:46:53  <Plimmer> !password
13:46:53  <PublicServer> Plimmer: ramble
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14:01:47  <Chris_Booth> sparrL dont build that hub
14:03:12  <sparrL> of course not
14:03:21  <sparrL> it's ridiculously huge, with wasted space in the middle
14:03:24  <sparrL> i'm trying to fold it up
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14:12:05  <sparrL> and straighten out the straight-through linesw
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14:17:08  <sparrL> just want to make sure i grasp all the connections for such a big hub
14:21:53  <Chris_Booth> !archive
14:21:53  <PublicServer> Chris_Booth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
14:22:09  <Chris_Booth> sparrL i will send you a hub pic in a min
14:22:28  <sparrL> pics don't always provide as much insight as building it
14:22:46  <Chris_Booth> no but it is a good hub idea
14:22:49  <Chris_Booth> just for help
14:23:24  <PublicServer> *** Chris Booth has left the game (connection lost)
14:25:18  <sparrL> ok
14:26:33  <sparrL> !tunnels 3 8
14:26:33  <PublicServer> sparrL: You need 2 tunnels/bridges for trainlength 3 and gap 8.
14:26:41  <sparrL> !tunnels 3 10
14:26:41  <PublicServer> sparrL: You need 3 tunnels/bridges for trainlength 3 and gap 10.
14:27:42  <sparrL> can a bridge of length 7 have a signal gap of 9 or less?
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14:31:04  <sparrL> still not sure exactly how signal gaps are calculated in nontrivial situations
14:35:25  <sparrL> also having fun shrinking that hub for CL3
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14:39:31  <el_B> !tunnels 9 4
14:39:31  <PublicServer> el_B: You need 2 tunnels/bridges for trainlength 9 and gap 4.
14:39:36  <el_B> !tunnels 4 9
14:39:36  <PublicServer> el_B: You need 2 tunnels/bridges for trainlength 4 and gap 9.
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14:41:20  <Chris_Booth> sparr make it LLL_RRR
14:41:30  <Chris_Booth> in all directions
14:41:48  <Chris_Booth> so when we need it which we will it can be added in easly
14:42:10  <sparrL> a fun project :)
14:42:43  <sparrL> i've got the LLRR version down to a 13x13 hole in the middle, total 39x39 size, without tunnels
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14:43:19  <Puk> !password
14:43:19  <PublicServer> Puk: palate
14:43:36  <PublicServer> *** Puk joined the game
14:45:26  <sparrL> wish there was a mirror/rotate tool too
14:45:30  <sparrL> im building 1/4 of the hub
14:46:02  <Intexon> !password
14:46:02  <PublicServer> Intexon: palate
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14:50:04  <Puk> we have to kill the boats :)
14:50:27  <Puk> They're making this too slow
14:51:12  <sparrL> LLL_RRR is harder if you care about total distance
14:51:16  <sparrL> do we care?  :)
14:51:29  <Puk> total distance ?
14:51:34  <sparrL> traveled by a train
14:51:42  <sparrL> that is, to use a similar hub design to the one i linked for LLL_RRR a train might have to circle the hub 1.5 times
14:51:59  <Puk> where are u ?
14:52:20  <planetmaker> Puk, the buoys distance is quite small... thus it shouldn't really matter much... and we're not that bad :-)
14:52:39  <sparrL> im not in game
14:52:47  <Puk> well, their pathfinding is really bad
14:52:58  <Puk> Try to make as condensed and efficient as you can
14:53:00  <sparrL> planetmaker: according to csuke(?) last night, the map runs 33% faster with the boats depot'd
14:53:20  <Puk> TF is not the best option in this game.
14:53:37  <planetmaker> 33% sounds like a lot. But ok... if tested.
14:53:59  <PublicServer> <Puk> bbh04is dying ^^
14:54:28  <sparrL> we are already doing massive TF for bridges
14:54:38  <sparrL> we have raised more water to land than we would have needed to just build a land bridge
14:54:41  <Puk> not massive
14:54:59  <Puk> Massive is like flattening everything
14:55:03  <sparrL> well, ok :)
14:55:19  <Puk> It just have to make natural. If it can be avoided, try to :)
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14:56:07  <PublicServer> <Puk> I created a vote to merge bbh04 & bbh14
14:56:14  <PublicServer> <Puk> That would be a challengen
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15:14:42  <dihedral> http://pub.dihedral.de/test.php <- how is that?
15:15:56  <Chris_Booth> !password
15:15:56  <PublicServer> Chris_Booth: cobalt
15:16:06  <dihedral> though i think i should find a proper ttf font rather than the php standard font
15:16:08  <PublicServer> *** Chris Booth joined the game
15:16:12  <dihedral> i think that php font looks ugly
15:16:27  <PublicServer> <Chris Booth> i think php is a horrible language
15:16:42  <dihedral> duh!
15:16:47  <dihedral> java is too :-P
15:16:56  <dihedral> non the less, they all have their place
15:17:10  <PublicServer> <Chris Booth> java isnt that bad
15:17:13  <dihedral> ...
15:17:20  <PublicServer> <Chris Booth> just write everythink in machine code
15:17:21  <dihedral> totally depends on what you want to do!
15:18:03  <PublicServer> <Chris Booth> at the moment i want to eat lunch dih
15:18:14  <PublicServer> <Chris Booth> which language should i use to make me lunch
15:18:15  <dihedral> you can do that _on_ java :-P
15:18:20  <PublicServer> <Chris Booth> or order me lunch
15:19:17  <Chris_Booth> i wanted lunch not a cup of coffe dihedral
15:19:39  <dihedral> ...?
15:20:19  <Chris_Booth> java (the name originate from the coffee shop where the men the owned sun used to meet)
15:20:29  <Chris_Booth> its in seattle i think
15:23:20  <PublicServer> *** Chris Booth has left the game (leaving)
15:23:20  <PublicServer> *** Game paused (not enough players)
15:24:04  <sparrL> LLL_RRR is hard :)
15:24:06  <sparrL> x2
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15:48:56  <sparrL> is a 45-degree X a bad thing?
15:49:04  <sparrL> that is, can i put a split in the same spot as a merge?
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15:54:28  <Zuu> !password
15:54:28  <PublicServer> Zuu: hairdo
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15:58:07  <sparrL> 1/4 of a LLL_RRR spiral hub.  thoughts, corrections?  http://i45.tinypic.com/2mouo3a.png
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15:59:32  <sietse> !playercount
15:59:32  <PublicServer> sietse: Number of players: 2
15:59:36  <sietse> !players
15:59:37  <PublicServer> sietse: Client 560 is Intexon, a spectator
15:59:37  <PublicServer> sietse: Client 478 is starbuck, a spectator
15:59:39  <Zuu> !seen planetmaker
15:59:44  <sparrL> total size 65x65 with an 18x18 hole in the middle
15:59:50  <Zuu> @seen planetmaker
15:59:50  <Webster> Zuu: planetmaker was last seen in #openttdcoop 1 hour, 6 minutes, and 13 seconds ago: <planetmaker> 33% sounds like a lot. But ok... if tested.
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16:19:34  <planetmaker> I'm here, Zuu
16:19:44  <Zuu> Nice
16:23:34  <sietse> !info
16:23:34  <PublicServer> sietse: #:1(Orange) Company Name: 'Drinfingley Market Transport'  Year Founded: 1970  Money: 8240283297  Loan: 0  Value: 8277780992  (T:925, R:14, P:4, S:54) unprotected
16:23:42  <sietse> !players
16:23:42  <PublicServer> sietse: Client 560 is Intexon, a spectator
16:23:42  <PublicServer> sietse: Client 478 is starbuck, a spectator
16:24:08  <Zuu> planetmaker: Did you see my priv messages?
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16:40:58  <Plimmer> Arent you missing a tile at brige d after the bridge for a signal?
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16:55:51  <pryot> !password
16:55:51  <PublicServer> pryot: spines
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17:27:57  <jondisti> !password
17:27:57  <PublicServer> jondisti: realty
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17:31:49  <Chris_Booth> !password
17:31:49  <PublicServer> Chris_Booth: sprawl
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17:48:13  <sparrL> an hour of work and i made the junction bigger :(
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18:19:26  <el_B> !tunnels 4 12
18:19:26  <PublicServer> el_B: You need 3 tunnels/bridges for trainlength 4 and gap 12.
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18:20:04  <el_B> !tunnels 4 11
18:20:04  <PublicServer> el_B: You need 3 tunnels/bridges for trainlength 4 and gap 11.
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18:27:19  <el_B> !tunnels 4 9
18:27:19  <PublicServer> el_B: You need 2 tunnels/bridges for trainlength 4 and gap 9.
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19:05:12  <Intexon> !tunnels 3 50
19:05:12  <PublicServer> Intexon: You need 11 tunnels/bridges for trainlength 3 and gap 50.
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19:30:09  <Chris_Booth> good evening everyone
19:31:07  <PublicServer> *** Chris Booth has left the game (connection lost)
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19:35:14  <Puk> !tunnel 3 7
19:35:14  <PublicServer> Puk: You need 2 tunnels/bridges for trainlength 3 and gap 7.
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19:45:06  <sparrL> !playercount
19:45:06  <PublicServer> sparrL: Number of players: 2
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19:55:15  <sparrL> Chris_Booth: http://i49.tinypic.com/2vvqan7.png
19:55:27  <sparrL> it's still not small enough
19:55:42  <sparrL> I'd love for it to fit entirely on the existing lake, so no mountains have to be lowered at all
19:58:22  <Chris_Booth> wow sparrL you got that ever wrong
19:58:33  <sparrL> in which way?
19:58:40  <Chris_Booth> the size
19:58:51  <Chris_Booth> its way over sized
19:58:51  <sparrL> the picture is 1/4 of the junction
19:59:02  <Chris_Booth> yeah i can see that
19:59:06  <sparrL> i am learning ways to make it smaller
19:59:12  <sparrL> playing with bridge-over-track-over-tunnel
19:59:16  <Chris_Booth> make that 4 times and it will be massive
19:59:30  <sparrL> it will be 46x46 tiles
19:59:45  <Chris_Booth> sparrL go and look at some of the old 4 way hubs we have made
19:59:53  <sparrL> the picture is actually a little more than 1/4, more like 1/3.  the bridges near the letters are duplicated
20:01:01  <sparrL> can you suggest one?  most of the complete LL_RR hubs in the junctionary are almost this big, and the one RRR_LLL is much larger
20:02:01  <Chris_Booth> let me find one
20:02:05  <Chris_Booth> !archive
20:02:05  <PublicServer> Chris_Booth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
20:02:54  <PublicServer> *** Chris Booth has left the game (connection lost)
20:04:26  <sparrL> i don't even think i've seen a LLL_RRR x LLL_RRR hub at all...  but i havent looked at many archived games
20:04:57  <Chris_Booth> Ammler: PGS 158 is missing
20:05:17  <PublicServer> *** Chris Booth has left the game (connection lost)
20:14:24  <sparrL> I was reading http://openttdcoop.org/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/ when i started working on this one
20:16:28  <Chris_Booth> sparrL: http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_161_-_170#gameid_161
20:16:37  <Chris_Booth> this game only has 4 way BBHs
20:16:43  <Chris_Booth> so have a look at them
20:17:47  <sparrL> ok
20:19:27  <Ammler> Chris_Booth: I saw it here already
20:19:47  <PublicServer> *** Plimmer has left the game (connection lost)
20:19:55  <Ammler> what do you expect me to do?
20:20:12  <Ammler> shall I replay that game at home and upload?
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20:21:01  <Ammler> is it that: http://ps.openttdcoop.org/public/save/ps158.sav
20:21:29  <Chris_Booth> yes Ammler but you try and get it off the wiki archive
20:21:56  <Ammler> !transfer 158 ps158.sav
20:22:00  <PublicServer> Ammler: PublicServerGame_158_Final.sav
20:22:00  <PublicServer> Ammler: Transfer done. (/home/openttd/website/public/save/ps158.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_158_Final.sav)
20:22:12  <Chris_Booth> and Ammler you should replay the game at home now you suggest it along with PSG 135
20:22:16  <Chris_Booth> and anyother lost games
20:22:20  <Ammler> :-D
20:22:22  <Chris_Booth> so we have a complete archive
20:22:25  <Ammler> shall we?
20:22:59  <Chris_Booth> PSG 135 is replable as we have the starting map
20:23:13  <Ammler> hmm
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20:23:39  <Ammler> why not just replay it in one of the next games?
20:23:53  <Ammler> was it a good game?
20:24:06  <Chris_Booth> not realy it was ECS
20:24:06  <sparrL> Chris_Booth: you sure that's the right game?  i see a lot of LL_RR to LLLL_RRRR T-junctions, which are FAR larger than the one i, working on
20:24:22  <Ammler> ah, I remember the ECS from hylje...
20:24:29  <sparrL> Chris_Booth: that game has LLLL_RRRR around the edge of the map, and a few LL_RR ML towards the middle.
20:24:49  <PublicServer> *** Chris Booth has left the game (connection lost)
20:25:25  <Chris_Booth> sparrL they are bigger as they are CL7
20:25:40  <Chris_Booth> and they are all 4 way on PSG 161
20:25:41  <sparrL> oh
20:25:46  <sparrL> i downloaded 162
20:25:48  <sparrL> not 161
20:25:50  <sparrL> sorry
20:26:19  <Chris_Booth> oops
20:26:38  <Chris_Booth> Ammler: i think 135 is better off lost as it was Chaos ECS
20:26:51  <Chris_Booth> only a small map but still
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20:29:04  <sparrL> lol @ map size in 161
20:29:12  <sparrL> Mapsize: 	 128 x 2048 Temperate
20:30:51  <Chris_Booth> yeah was an epic map
20:30:54  <Chris_Booth> i made it
20:30:59  <sparrL> Chris_Booth: those hubs are only LLL_RRR to LL_RR...  you are right that CL 8 makes the hub bigger
20:31:55  <sparrL> BBH03 has 3 LLL_RRR sides, but it's really frickin long since it merges north of the station
20:33:18  <Chris_Booth> just some ideas
20:33:40  <sparrL> how big do you think a LLL_RRR x LLL_RRR should be?
20:33:45  <sparrL> with all splitting before all merging
20:33:55  <sparrL> and CL 3
20:34:11  <Chris_Booth> to big for this game
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20:34:36  <sparrL> sure, but it's more an exercise for me than for this game at this point
20:35:00  <Chris_Booth> erm depends on hills and type of merge
20:35:04  <sparrL> LL_RR x LL_RR is tiny, but probably wouldn't be big enough to replace BBH04 and BBH14 by the end of the game
20:35:39  <sparrL> anyway, gotta go, thanks for the tips
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20:38:06  <Plimmer> http://mz.openttdcoop.org/img/images/interahamw.png can you explain what theese signals do?
20:38:19  <Plimmer> I have seen them in several of your games and I cant figure it out
20:39:01  <Chris_Booth> Plimmer: that is call a pre-signal-bypass
20:40:07  <Chris_Booth> it used to be very good befor PBS
20:40:16  <Chris_Booth> but not it is kinda useless
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20:50:36  <fpe> !password
20:50:36  <PublicServer> fpe: turban
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21:27:16  <Puk> !password
21:27:16  <PublicServer> Puk: perish
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22:01:41  <sparrL> the concept of the spiral hub is flexible
22:01:46  <sparrL> it doesn't have to be built on flat land
22:01:56  <sparrL> !playercount
22:01:56  <PublicServer> sparrL: Number of players: 1
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22:28:25  <sparrL> I like contests for building things...
22:28:30  <sparrL> bridge building games come to mind
22:28:48  <sparrL> other than the oqsc(?), are there any for openttd?
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23:12:11  <Puk> !password
23:12:11  <PublicServer> Puk: unseat
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23:30:14  <Puk> !password
23:30:14  <PublicServer> Puk: runway
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23:42:38  <PublicServer> *** Game paused (not enough players)
23:43:55  <VictorOfSweden> too much lagg to play, sorry
23:44:41  <VictorOfSweden> it seems my computer doesn't have enough resources :(
23:46:20  <PublicServer> <Puk> Too much boats
23:46:21  <PublicServer> <Puk> wait
23:46:31  <PublicServer> <Puk> come bacl
23:47:34  <VictorOfSweden> Puk: you changed something?
23:47:46  <PublicServer> <Puk> Depot all the boats
23:47:53  <PublicServer> <Puk> if you wait like 3 minutes
23:47:58  <PublicServer> <Puk> it should be fine again
23:48:26  <VictorOfSweden> what was it with the boats?
23:48:49  <VictorOfSweden> somebody spammed the game with boats?
23:48:51  <PublicServer> <Puk> they are power hungry as their pathfinding is basic
23:49:08  <PublicServer> <Puk> we have 54 boats !!
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23:51:47  <PublicServer> <Puk> come back
23:51:55  <PublicServer> <Puk> or the game won't start again
23:52:08  <PublicServer> <Puk> And we won't be able to depot the trains
23:52:13  <PublicServer> <Puk> Boats sorry
23:52:46  <PublicServer> *** Puk has left the game (leaving)
23:55:34  *** ^Spike^ has quit IRC
23:56:57  <VictorOfSweden> Puk: still there?

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