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00:06:57 <PublicServer> *** VictorOfSweden has left the game (connection lost) 00:07:11 <PublicServer> *** VictorOfSweden joined the game 00:07:37 *** PeterT has joined #openttdcoop 00:09:00 *** PeterT has quit IRC 00:11:54 *** Puk has quit IRC 00:23:56 <PublicServer> *** VictorOfSweden has left the game (leaving) 00:37:11 *** Chillosophy has quit IRC 00:39:58 *** Elton04523 has joined #openttdcoop 00:44:48 *** Elton04523 has quit IRC 00:48:49 <PublicServer> *** starbuck has left the game (connection lost) 00:50:14 *** Elton03993 has joined #openttdcoop 00:57:44 *** Zuu has quit IRC 01:24:10 *** DarkED has quit IRC 01:41:13 *** pugi has quit IRC 01:48:35 *** Progman has quit IRC 01:53:09 *** KenjiE20|LT has joined #openttdcoop 01:53:09 *** ChanServ sets mode: +o KenjiE20|LT 01:53:39 *** KenjiE20 has quit IRC 02:36:02 *** VictorOfSweden has quit IRC 03:54:24 *** Fuco has quit IRC 04:07:37 *** KenjiE20|LT has quit IRC 04:19:10 *** Razaekel has joined #openttdcoop 04:25:49 *** JeromeBlackridge has quit IRC 04:38:16 *** Plimmer has quit IRC 04:44:19 *** mixrin has quit IRC 06:13:24 *** mixrin has joined #openttdcoop 06:27:24 *** mixrin has quit IRC 06:41:37 *** PhoenixII has quit IRC 06:42:11 *** Phoenix_the_II has joined #openttdcoop 06:43:51 *** mixrin has joined #openttdcoop 07:08:14 <planetmaker> [23:28] <sparrL> other than the oqsc(?), are there any for openttd? <-- not that I know of directly. There's some sort of it in the German community. And there are the goal servers. But both is different as they don't offer construction challanges in that direct way 07:13:54 *** mixrin has quit IRC 07:25:32 *** sietse has quit IRC 07:28:45 *** AdTheRat has joined #openttdcoop 07:30:09 *** Polygon has joined #openttdcoop 07:41:33 *** ^Spike^ has joined #openttdcoop 07:41:33 *** ChanServ sets mode: +o ^Spike^ 08:14:59 *** Polygon has quit IRC 08:50:53 *** ODM has joined #openttdcoop 08:50:53 *** ChanServ sets mode: +o ODM 09:21:57 *** SekiSelu has quit IRC 09:39:54 *** SekiSelu has joined #openttdcoop 09:40:31 *** SekiSelu is now known as Guest551 10:03:24 *** bartaway is now known as bartavelle 10:22:13 *** pryot has joined #openttdcoop 10:23:11 <pryot> !password 10:23:11 <PublicServer> pryot: convex 10:23:22 <PublicServer> *** pryot joined the game 10:24:56 <PublicServer> *** pryot has left the game (leaving) 10:41:10 *** Chris_Booth has joined #openttdcoop 10:49:32 *** jondisti has joined #openttdcoop 10:54:52 *** pugi has joined #openttdcoop 11:00:51 *** pryot has quit IRC 11:03:49 *** Progman has joined #openttdcoop 11:03:54 *** ODM has quit IRC 11:06:59 <Chris_Booth> !password 11:06:59 <PublicServer> Chris_Booth: boning 11:07:10 <PublicServer> *** Chris Booth joined the game 11:09:10 *** Fuco has joined #openttdcoop 11:14:17 <PublicServer> *** Chris Booth has left the game (connection lost) 11:17:46 *** Progman has quit IRC 11:31:14 <jondisti> !password 11:31:14 <PublicServer> jondisti: reuses 11:31:21 <PublicServer> *** jondisti joined the game 11:35:44 *** Chris_Booth has quit IRC 11:42:52 *** AdTheRat has quit IRC 11:47:18 <PublicServer> *** jondisti has joined spectators 11:54:25 *** sietse has joined #openttdcoop 11:54:29 <sietse> !info 11:54:30 <PublicServer> sietse: #:1(Orange) Company Name: 'Drinfingley Market Transport' Year Founded: 1970 Money: 8304004030 Loan: 0 Value: 8337948325 (T:925, R:14, P:4, S:54) unprotected 11:54:39 <sietse> !players 11:54:40 <PublicServer> sietse: Client 594 is jondisti, a spectator 11:59:47 *** KenjiE20 has joined #openttdcoop 11:59:47 *** ChanServ sets mode: +o KenjiE20 12:02:28 *** Puk has joined #openttdcoop 12:02:31 <Puk> !password 12:02:31 <PublicServer> Puk: guises 12:02:36 <Puk> !tunnel 3 13 12:02:36 <PublicServer> Puk: You need 3 tunnels/bridges for trainlength 3 and gap 13. 12:02:53 <PublicServer> *** Puk joined the game 12:05:30 <PublicServer> *** Puk has left the game (leaving) 12:08:13 *** Fuco has quit IRC 12:10:04 *** highpinger has joined #openttdcoop 12:18:58 *** Elton03993 has quit IRC 12:21:16 *** lomba has joined #openttdcoop 12:21:57 *** dr_gonzo has joined #openttdcoop 12:22:49 *** sietse has quit IRC 12:24:41 <PublicServer> *** lomba joined the game 12:29:45 *** JeromeBlackridge has joined #openttdcoop 12:33:33 <PublicServer> *** lomba has left the game (leaving) 12:34:36 <Puk> !tunnel 3 11 12:34:36 <PublicServer> Puk: You need 3 tunnels/bridges for trainlength 3 and gap 11. 12:35:16 *** JeromeBlackridge has left #openttdcoop 12:41:35 *** sietse has joined #openttdcoop 12:46:05 *** lomba has quit IRC 12:46:49 <Ammler> Puk: you could use that command ingame, too ;-) 12:50:54 *** sietse has quit IRC 12:59:11 *** sietse has joined #openttdcoop 13:17:02 <Puk> sure but I was playing on my own game ahah ^^ 13:17:16 <Puk> As there is nobody on the coop game 13:38:45 <highpinger> !win32 13:38:50 <highpinger> !download win32 13:38:50 <PublicServer> highpinger: http://binaries.openttd.org/nightlies/trunk/r18461/openttd-trunk-r18461-windows-win32.zip 14:09:01 *** georg has joined #openttdcoop 14:37:08 *** highpinger has quit IRC 15:01:17 *** Intexon has joined #openttdcoop 15:01:21 <Intexon> !password 15:01:21 <PublicServer> Intexon: spayed 15:01:30 <PublicServer> *** Intexon joined the game 15:14:29 *** weaselboy246 has joined #openttdcoop 15:16:40 *** georg has left #openttdcoop 15:21:43 *** Puk has quit IRC 15:25:49 <PublicServer> *** jondisti has left the game (leaving) 15:28:09 <sietse> !players 15:28:11 <PublicServer> sietse: Client 600 (Orange) is Intexon, in company 1 (Drinfingley Market Transport) 15:29:07 <sietse> !password 15:29:07 <PublicServer> sietse: sailor 15:29:14 <PublicServer> *** Sietse joined the game 15:33:48 <PublicServer> <Sietse> someone stopped the ships 15:33:57 *** Trapdoor is now known as TrapdoorOFF 15:38:23 *** TrapdoorOFF is now known as Trapdoor 15:40:47 *** weaselboy246 has quit IRC 15:41:15 *** weaselboy246 has joined #openttdcoop 15:46:13 *** deghosty has quit IRC 16:02:54 *** ODM has joined #openttdcoop 16:02:54 *** ChanServ sets mode: +o ODM 16:09:40 <PublicServer> *** Sietse has joined spectators 16:09:40 <PublicServer> *** Game paused (not enough players) 16:13:03 *** TheODM has joined #openttdcoop 16:15:35 *** ODM has quit IRC 16:23:31 <PublicServer> *** Sietse has left the game (leaving) 16:29:40 *** Madis has joined #openttdcoop 16:38:59 *** bartavelle is now known as bartaway 16:46:31 <starbuck> !password 16:46:31 <PublicServer> starbuck: quails 16:47:14 <PublicServer> *** starbuck joined the game 16:47:19 <PublicServer> *** starbuck has joined spectators 16:47:19 <PublicServer> *** Game paused (not enough players) 16:54:01 <Intexon> !tunnels 3 15 16:54:01 <PublicServer> Intexon: You need 4 tunnels/bridges for trainlength 3 and gap 15. 16:58:03 *** Polygon has joined #openttdcoop 16:58:32 *** pryot has joined #openttdcoop 16:58:42 <pryot> !password 16:58:42 <PublicServer> pryot: quails 16:58:52 <PublicServer> *** pryot joined the game 17:00:52 <PublicServer> *** pryot has left the game (leaving) 17:01:00 *** pryot has quit IRC 17:02:36 <sietse> !password 17:02:36 <PublicServer> sietse: barged 17:02:43 <PublicServer> *** Sietse joined the game 17:04:13 <PublicServer> *** Sietse has joined spectators 17:04:13 <PublicServer> *** Game paused (not enough players) 17:10:33 *** VictorOfSweden has joined #openttdcoop 17:11:29 <PublicServer> *** VictorOfSweden joined the game 17:27:22 *** Madis has quit IRC 17:33:19 <PublicServer> *** VictorOfSweden has left the game (leaving) 17:33:19 <PublicServer> *** Game paused (not enough players) 17:33:35 *** VictorOfSweden has quit IRC 18:23:53 *** pugi has quit IRC 18:31:00 *** jondisti has quit IRC 18:34:04 *** sparrL has joined #openttdcoop 18:34:06 <sparrL> !playercount 18:34:06 <PublicServer> sparrL: Number of players: 3 18:34:31 <sparrL> I have still yet to see a LLL_RRR hub smaller than 40x40 tiles 18:34:56 <SmatZ> depends on needed CL 18:35:45 <SmatZ> with CL3 it would be probably possible 18:38:02 *** pugi has joined #openttdcoop 18:39:30 <PublicServer> *** SmatZ joined the game 18:39:55 <PublicServer> <SmatZ> evening 18:39:59 <PublicServer> <SmatZ> how are things going? 18:40:46 <sparrL> SmatZ: CL3 seems to the most common around here, so it's what i am practicing with. I like small strict-requirement puzzles, and I was working on building a hub small enough to replace BBH04 and BBH14 within the confines of the lake near them, so no mountains have to be touched 18:41:50 <SmatZ> nice :) 18:42:09 <SmatZ> I like challenging problems :) 18:47:33 <sparrL> i've got it down to 46x46 using a spiral hub similar to a post on the openttdcoop blog 18:48:06 <sparrL> !password 18:48:06 <PublicServer> sparrL: mutant 18:48:18 <PublicServer> *** sparr joined the game 18:48:24 <sparrL> not a lot of LLL_RRR examples in previous games that i can find 18:53:43 <PublicServer> <sparr> at BBH14, someone labeled two W->S tracks as 'south only'... 18:53:50 <PublicServer> <sparr> one doesnt merge north, the other merges north but is never used 18:54:33 <PublicServer> <sparr> there's some ugly TF on the bridges, which could be easily eliminated if the unused northbound connection was removed 18:55:09 <PublicServer> <sparr> thoughts on aesthetics vs preserve-every-option BBH rule? 18:55:32 <PublicServer> *** SmatZ has left the game (leaving) 18:56:06 <SmatZ> sorry, I haven't played this map yet :( 19:05:40 <sparrL> just thoughts in general then? 19:05:52 <sparrL> we have a BBH with a connection that is not used by the trains 19:05:59 <sparrL> someone else signed it as such, and i've been watching to verify it 19:06:23 <sparrL> that connection uses some valuable real estate in the middle of the hub, which would serve to make a different part of the hub a lot prettier 19:07:03 *** Meuk has quit IRC 19:07:25 *** Meuk has joined #openttdcoop 19:08:03 <PublicServer> *** planetm4ker joined the game 19:08:18 <PublicServer> <sparr> pm, your thoughts on what i said on irc, regarding BBH14? 19:08:23 <PublicServer> <planetm4ker> hi 19:09:36 <PublicServer> <planetm4ker> what's the question, sparr? 19:09:49 <PublicServer> <sparr> at BBH14 there are connections for W->N that are completely unused 19:10:01 <PublicServer> <sparr> someone else labeled them, and i've been watching to verify 19:10:41 <PublicServer> <planetm4ker> hm 19:10:44 <PublicServer> <sparr> the space they take up in the middle of the hub could be used to move the N->W split off the fake-canals by the bridges 19:10:52 <PublicServer> <planetm4ker> I don't like hubs with amputated connections ;-) 19:11:27 <PublicServer> <sparr> i don't like hubs that could be 2->3 and are 2->1 instead :) 19:11:30 <PublicServer> <planetm4ker> but then... we should look at the overall network and verify that it will *never* be used 19:11:39 <PublicServer> <planetm4ker> then we can scrap the connection 19:12:44 <PublicServer> <sparr> ok, W-> BBH14 is full oil trains, empty goods trains, and a ML from BBH09 that is also completely unused 19:13:03 <PublicServer> <sparr> that ML will remain unused because the ML from BBH09 directly to BBH10 is a better path 19:13:27 <PublicServer> <planetm4ker> sparr: the question is: if we add all kind of primary trains to that piece of ML to the oil harbour there. Where would they go? 19:13:53 <PublicServer> <planetm4ker> and I think ore trains would take it. 19:14:06 <PublicServer> <sparr> why are ore trains coming from the oil harbor? 19:14:18 <PublicServer> <sparr> i mean, what is the scenario in which that is possible? 19:15:10 <PublicServer> <planetm4ker> I'll make you a few trains to be happy :-P 19:15:26 <PublicServer> <planetm4ker> see !from here 19:15:55 <PublicServer> <planetm4ker> and !from here could be elsewhere in the vicinity of that line, too 19:16:00 <PublicServer> <sparr> why would you connect that to the oil side instead of to the SL that serves feburg woods? 19:16:03 <PublicServer> <planetm4ker> just add a new SLH and you'd be screwed 19:16:26 <PublicServer> <planetm4ker> so... the analysis shows: potential screw up --> connection has to stay 19:16:44 <PublicServer> <planetm4ker> just have someone add a SLH there. 19:16:49 <PublicServer> <planetm4ker> It's not forbidden 19:16:49 <PublicServer> <sparr> also, lol @ 0 tonnes of ore produced :) 19:17:00 *** Intexon has quit IRC 19:17:10 *** Intexon has joined #openttdcoop 19:17:28 <PublicServer> <planetm4ker> like say !from here2 19:17:33 <PublicServer> <sparr> ok, i'm going to try to see ways to move that problem track without breaking things 19:17:39 <PublicServer> <planetm4ker> where would those go? You would build a SLH. 19:17:49 <PublicServer> <sparr> i dont see anything at !from here2 19:18:11 <PublicServer> <planetm4ker> if there would be an ore mine. Where would you build tracks? 19:18:22 <PublicServer> <sparr> if?? 19:18:25 <PublicServer> <planetm4ker> I would build a SLH and route ore trains there. And assume that BBHs work 19:19:15 <PublicServer> <planetm4ker> industries may appear everywhere. 19:19:19 <PublicServer> <sparr> orly 19:19:22 <PublicServer> <sparr> never seen that 19:19:28 <PublicServer> <planetm4ker> And network building is a building for all kind of contingencies 19:19:31 <PublicServer> <sparr> other than the date-based ones 19:20:04 <PublicServer> <planetm4ker> well... my prospecting had them appear in other places. I was out of luck. But in principle, they could 19:20:17 <PublicServer> <planetm4ker> We have 20 ore mines to connect now :-P 19:20:57 <PublicServer> <sparr> what are your thoughts on replacing BBH04 and BBH14 with a single hub? 19:21:42 <PublicServer> <planetm4ker> hm, a bit big, isn't it? 19:22:07 <PublicServer> <planetm4ker> though I don't mind, if you do. 19:22:09 <PublicServer> <sparr> they actually don't collide... but there are a lot of merge and balance problems 19:22:18 <PublicServer> <sparr> would be half as many with one hub :) 19:22:21 <Razaekel> !password 19:22:21 <PublicServer> Razaekel: disown 19:22:36 <PublicServer> *** Razaekel joined the game 19:22:50 <PublicServer> <planetm4ker> well, sure there are many merges... 19:23:29 <PublicServer> <planetm4ker> but if one takes the "one hub idea" to an extrem one would be again nearly at a p2p network with no junctions needed ;-) 19:23:40 <PublicServer> <sparr> :) 19:23:40 <PublicServer> <planetm4ker> or a HUGE spider network. Whatever extrem you prefer. 19:23:51 <PublicServer> <sparr> sure, but that area has no SLHs or MSHs 19:24:02 <PublicServer> <sparr> it's just two LLL_RRR / LL_RR T-junctions sitting next to each other 19:24:29 <PublicServer> <sparr> well, more LL_RR now, but someone is already prepping for more incoming lines from the southeast 19:24:44 <PublicServer> <planetm4ker> well. as are BBH14 + BBH10 19:25:01 <PublicServer> <planetm4ker> BBH11 + sMSH03b 19:25:08 <PublicServer> <planetm4ker> +BBH03 19:25:11 <PublicServer> <sparr> yes, but the water makes 14+10 a lot harder 19:25:19 <PublicServer> <planetm4ker> not really 19:25:21 <PublicServer> <sparr> well, harder without a lot of TF 19:25:46 <PublicServer> <planetm4ker> though they definitely pose a challange due to both combined, traffic amount and relief 19:26:10 <PublicServer> <planetm4ker> s/relief/morphology or terrain shape/ 19:26:13 <PublicServer> <sparr> seems like a lot of the merge problems are fixed today 19:26:30 <PublicServer> <Razaekel> not really 19:26:39 <PublicServer> <planetm4ker> that's what this game stage is about :-) 19:26:47 <PublicServer> <planetm4ker> fixing the problems of the initial building :-) 19:27:00 <PublicServer> <sparr> there are still a lot of places where we have non-balanced 2->1 and 3->2 and... 19:27:20 <PublicServer> <planetm4ker> yes, there are 19:27:26 <PublicServer> <planetm4ker> though you cannot balance 2->1 19:28:30 <PublicServer> <sparr> i mean there is 2->1 where there should be 2->3 19:28:46 <PublicServer> <Razaekel> there's one section with a join before split 19:28:51 <PublicServer> <sparr> one? :) 19:29:00 <PublicServer> <Razaekel> that i know of 19:29:03 <PublicServer> <planetm4ker> go and fix them all :-P 19:29:46 *** Meuk has quit IRC 19:30:16 <PublicServer> <sparr> lol @ !! FIX TRAINS !! 19:30:20 *** Meuk has joined #openttdcoop 19:30:22 <PublicServer> <sparr> talked to Kenji about those yesterday 19:32:15 <PublicServer> <sparr> why are iron ore trains waiting at Gunttown Woods? 19:33:04 <PublicServer> <planetm4ker> wow. nearly 1k trains already 19:33:16 <PublicServer> <planetm4ker> that's why my fan is so loud :-P 19:33:24 <PublicServer> <sparr> also the ships still 19:35:40 <PublicServer> <planetm4ker> nice. My oil stations are still sufficient :-) 19:35:49 *** weaselboy246 has quit IRC 19:38:34 <PublicServer> <planetm4ker> though drop definitely is nearly at its limit with two fully loaded entries... 19:38:53 <PublicServer> <planetm4ker> ... but then: that's what I designed it for ;-) 19:43:32 <PublicServer> *** planetm4ker has left the game (leaving) 19:44:35 * Ammler does update the server... 19:45:04 <planetmaker> !info 19:45:04 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Drinfingley Market Transport' Year Founded: 1970 Money: 9106401370 Loan: 0 Value: 9117321899 (T:929, R:14, P:4, S:54) unprotected 19:45:09 <planetmaker> !players 19:45:11 <PublicServer> planetmaker: Client 604 is starbuck, a spectator 19:45:11 <PublicServer> planetmaker: Client 600 (Orange) is Intexon, in company 1 (Drinfingley Market Transport) 19:45:11 <PublicServer> planetmaker: Client 608 is Sietse, a spectator 19:45:11 <PublicServer> planetmaker: Client 614 (Orange) is sparr, in company 1 (Drinfingley Market Transport) 19:45:11 <PublicServer> planetmaker: Client 616 (Orange) is Razaekel, in company 1 (Drinfingley Market Transport) 19:45:32 <Ammler> he, you did? 19:45:35 <Ammler> !revision 19:45:35 <PublicServer> Ammler: Game version is r18461 19:45:36 <PublicServer> <sparr> Gunttown appears to no longer have an iron ore mine 19:45:42 <PublicServer> <sparr> Gunttown Woods that is 19:45:43 <planetmaker> I didn't 19:46:12 <PublicServer> <sparr> i am sending the trains to drop with about 50% load 19:46:23 <planetmaker> uh? 19:46:27 <planetmaker> which trains? 19:46:28 <PublicServer> <sparr> if they stay parked with an empty load next time then i'm going to re-purpose that station to wood 19:46:31 <planetmaker> oh... nvm 19:46:37 <PublicServer> <sparr> there were two iron ore trains sitting at Gunttown Woods 19:47:09 <Ammler> !playercount 19:47:09 <PublicServer> Ammler: Number of players: 5 19:47:59 <PublicServer> <sparr> i can't see train loading %s, i might have hit a hotkey... how do i turn that back on? 19:51:01 <PublicServer> <sparr> awful lot of non-doubled bridges on SLs 19:51:05 <PublicServer> <sparr> is that usual? 19:51:42 <planetmaker> yes. SL don't need doubling usually 19:51:45 *** V453000 has joined #openttdcoop 19:51:58 <planetmaker> you may, if they get very busy. But then it's SL 19:52:09 <PublicServer> <sparr> serious jam at SLH11 19:52:25 <PublicServer> <sparr> backed up to the south edge of the map 19:53:31 <V453000> !password 19:53:31 <PublicServer> V453000: marrow 19:53:41 <PublicServer> <V453000> hi 19:53:41 <PublicServer> *** V453000 joined the game 19:54:16 <PublicServer> <sparr> pausing the eastmost line at SLH11 to let the jam clear 19:54:21 <PublicServer> *** Kenji joined the game 19:54:31 <Ammler> !content 19:54:41 <PublicServer> *** Ammler has updated content from BaNaNaS. 19:54:41 <PublicServer> <Razaekel> sparr, it'll just jam up again 19:54:46 <PublicServer> <sparr> there are signal problems there causing the jam 19:54:51 <PublicServer> <sparr> in addition to too much traffic, of course 19:55:03 <PublicServer> <V453000> only too much traffic 19:56:25 <PublicServer> <sparr> it would be bad if a SLH connected to both sides of a BBH, right? 19:56:58 <PublicServer> <sparr> SLH11 is ostensibly "west" of BBH04... but it's very close to the southeast-bound tracks from BBH04 19:57:37 <PublicServer> <Razaekel> what's wrong with that? 19:58:45 *** Mark has joined #openttdcoop 19:58:45 *** Webster sets mode: +o Mark 19:58:58 <Ammler> you don't want me to update? :'-( 19:59:52 <PublicServer> <Kenji> stopping ML trains :'( 19:59:57 <Mark> still 169 20:00:01 <PublicServer> <Razaekel> i feel like an old man 20:00:05 <PublicServer> <Razaekel> im so slow 20:00:18 <Mark> !info 20:00:18 <PublicServer> Mark: #:1(Orange) Company Name: 'Drinfingley Market Transport' Year Founded: 1970 Money: 9192556196 Loan: 0 Value: 9203759519 (T:929, R:14, P:4, S:54) unprotected 20:00:20 <PublicServer> <Razaekel> *totters around on his walker 20:00:27 <Mark> you need 270 more trains :P 20:01:53 <PublicServer> <sparr> nothing wrong with it, but i'm implying that it would reduce traffic if SLH11 connected there too 20:02:01 <PublicServer> <sparr> but i think that would be against network rules in some way 20:02:04 <PublicServer> <Razaekel> i dunno 20:02:16 <PublicServer> <V453000> it is not the solution imo 20:02:19 <PublicServer> <sparr> can one SLH connect to two different ML? 20:02:24 <PublicServer> <Kenji> no 20:02:32 <PublicServer> <Kenji> because then it'd be a shortcut not an SLH 20:02:39 <PublicServer> <V453000> y 20:03:05 <PublicServer> <sparr> *ponders expanding BBH04 across the voting lake to make that shortcut real* 20:03:38 *** DarkED has joined #openttdcoop 20:03:47 <PublicServer> <V453000> man solution is to expand the ML to LLL_RRR at SLH11 so the trains would be able to join the traffic 20:04:00 <PublicServer> <V453000> if you shortcut it you will not reach anything 20:04:15 <PublicServer> <Razaekel> there's no room for LLL_RRR 20:04:24 <PublicServer> <Razaekel> LL_RR is cramped enough 20:04:45 <PublicServer> <Kenji> you could divert traffic 20:05:06 <PublicServer> <Kenji> move the forest, ore and oil onto slh03 20:06:03 <PublicServer> <sparr> another good place to point out the silly plan to replace BBH04 and BBH14 with a single LLL_RRR hub :) 20:06:08 <PublicServer> <Kenji> and move fundworth falls onto the msh06 lines 20:06:43 <PublicServer> <V453000> I think merging two hubs together is going to be hell 20:07:11 <PublicServer> <sparr> would be so easy with copy and paste... could do all the work in single player, stop incoming trains here and paste the whole new thing in 20:07:18 *** Guest551 is now known as SekiSelu 20:07:51 <PublicServer> <sparr> the difficulty depends on where you put the new hub 20:07:51 *** SekiSelu is now known as Guest611 20:07:57 *** Guest611 is now known as SekiSelu 20:08:34 <PublicServer> <sparr> there's a huge open space by the lake with my little paragraph 20:08:39 <PublicServer> <V453000> anyways ... why to do that 20:09:32 <PublicServer> *** Razaekel has left the game (leaving) 20:11:24 <PublicServer> <sparr> one reason is because it would be all at once, instead of upgrading all of the lines one at a time 20:12:12 <PublicServer> <sparr> there is something to be said for organic growth, but I'm not as good at it so I can't advocate it 20:16:39 *** DarkED has quit IRC 20:20:19 <PublicServer> *** V453000 has left the game (connection lost) 20:21:32 <Ammler> !playercount 20:21:32 <PublicServer> Ammler: Number of players: 5 20:21:36 <Ammler> !players 20:21:38 <PublicServer> Ammler: Client 604 is starbuck, a spectator 20:21:38 <PublicServer> Ammler: Client 600 (Orange) is Intexon, in company 1 (Drinfingley Market Transport) 20:21:38 <PublicServer> Ammler: Client 608 is Sietse, a spectator 20:21:38 <PublicServer> Ammler: Client 614 (Orange) is sparr, in company 1 (Drinfingley Market Transport) 20:21:38 <PublicServer> Ammler: Client 620 (Orange) is Kenji, in company 1 (Drinfingley Market Transport) 20:21:49 <Ammler> still not allowed to update? 20:22:02 <Ammler> uptime time is around 3 secs 20:22:08 <Ammler> update* 20:22:44 <Ammler> pls, let me update :'-( 20:23:00 <Ammler> please.... 20:23:10 <Paul2> !password 20:23:10 <PublicServer> Paul2: callus 20:23:30 <PublicServer> <Kenji> why the rush? 20:23:44 <Ammler> just updating the server 20:23:50 <Paul2> !server 20:23:51 <Ammler> we can still play the same game 20:24:02 <Paul2> @server 20:24:02 <Webster> Paul2: osmotic.oftc.net 20:24:10 <PublicServer> <Kenji> no why the rush to update? 20:24:15 <Ammler> what a silly command is that? 20:24:31 <Ammler> because the current ps rev isn't complete 20:24:51 <PublicServer> <Kenji> eh? 20:25:02 <Ammler> well, I could build the package self, but.... 20:25:14 <Paul2> hmm why wont openttd connect? 20:25:16 <Paul2> wwierd 20:25:27 <Ammler> Paul2: don't use @commands 20:25:35 <Ammler> try !ip 20:27:34 <PublicServer> *** Intexon has joined spectators 20:27:36 <Ammler> or !help 20:27:40 <PublicServer> *** Kenji has left the game (leaving) 20:27:40 <PublicServer> *** Game paused (not enough players) 20:28:07 <Paul2> Ammler: ok cheers 20:28:37 *** georg has joined #openttdcoop 20:30:31 <Paul2> ok anyone else having a problem with r18461 taht it closes when you click on 'check online content' 20:30:57 <PublicServer> *** sparr has left the game (connection lost) 20:31:24 <KenjiE20> no 20:31:25 *** mixrin has joined #openttdcoop 20:31:44 <Paul2> !ip 20:31:44 <PublicServer> Paul2: ps.openttdcoop.org 20:37:41 <Ammler> Paul2: you like to test new rev? 20:37:44 <Ammler> :-) 20:38:03 <PublicServer> Server closed down by admin 20:38:03 <PublicServer> Saving game... 20:38:04 <PublicServer> Game saved 20:38:06 <PublicServer> Server has exited 20:38:07 *** PublicServer has quit IRC 20:38:22 *** PublicServer has joined #openttdcoop 20:38:22 <PublicServer> Autopilot engaged 20:38:22 <PublicServer> Loading default savegame 20:38:22 *** ChanServ sets mode: +v PublicServer 20:38:22 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #169 (r18529) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 20:41:16 <Paul2> Ammler: ok 20:41:19 <Paul2> !dl win32 20:41:19 <PublicServer> Paul2: http://binaries.openttd.org/nightlies/trunk/r18529/openttd-trunk-r18529-windows-win32.zip 20:45:17 <Paul2> ok i think just my laptop is buggered 20:45:47 <Paul2> firewall is playing silly buggers 20:46:33 <Paul2> *Sigh* ok. firewall is ruining it 20:47:23 <Paul2> brb restarting 20:51:45 *** V453000 has quit IRC 20:53:41 <Intexon> !dl win32 20:53:41 <PublicServer> Intexon: http://binaries.openttd.org/nightlies/trunk/r18529/openttd-trunk-r18529-windows-win32.zip 20:54:43 <Intexon> !password 20:54:43 <PublicServer> Intexon: afloat 20:54:51 <PublicServer> *** Intexon joined the game 20:56:09 <Paul2> fucks sake 20:57:58 *** dr_gonzo has quit IRC 20:59:25 <sparrL> !ip 20:59:25 <PublicServer> sparrL: ps.openttdcoop.org 20:59:52 <sparrL> anyone have the ip? 21:01:02 <sparrL> nm, no time to install a new version 21:02:57 *** Intexon has quit IRC 21:03:19 <Paul2> !password 21:03:19 <PublicServer> Paul2: afloat 21:03:33 <Paul2> !password 21:03:33 <PublicServer> Paul2: afloat 21:03:49 <PublicServer> *** Paul joined the game 21:06:19 <Paul2> anyone going to join? :p 21:10:12 *** Mark has quit IRC 21:20:38 <Paul2> so yeah... 21:21:11 <Paul2> does anyone else think that building airports miles from cities and having a one square station in the city a complete cheat 21:25:18 <Paul2> (and the same with other industries) 21:25:22 <PublicServer> *** Paul has left the game (leaving) 21:25:29 *** Intexon has joined #openttdcoop 21:26:02 *** sparrL has quit IRC 21:31:38 *** Dred_furst has joined #openttdcoop 21:32:32 <Ammler> !grf 21:32:32 <PublicServer> Ammler: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 21:33:55 <Ammler> meh, is the grfpack huge... 21:35:42 <Ammler> !password 21:35:42 <PublicServer> Ammler: scurry 21:35:52 <PublicServer> *** AmmIer joined the game 21:36:18 <Ammler> !unpause 21:36:18 <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.) 21:36:30 <PublicServer> <AmmIer> he, dbset 21:36:43 <PublicServer> <AmmIer> scenario from Mark? 21:39:18 <PublicServer> <AmmIer> nice map 21:41:29 *** Webster has joined #openttdcoop 21:41:29 *** ChanServ sets mode: +o Webster 21:41:34 *** Chillosophy has joined #openttdcoop 21:42:45 <PublicServer> <AmmIer> I see a sign "added load balancer /puk" but no balancer ;-) 21:42:52 <PublicServer> *** AmmIer has enabled autopause mode. 21:42:53 <PublicServer> *** Game paused (not enough players) 21:43:34 *** ^ekipS^ has joined #openttdcoop 21:43:34 *** Webster sets mode: +o ^ekipS^ 21:43:35 *** Meuk_ has joined #openttdcoop 21:43:42 *** ^Spike^ has quit IRC 21:43:42 *** ^ekipS^ is now known as ^Spike^ 21:43:51 *** starbuck_ has joined #openttdcoop 21:44:07 <georg> !dl 21:44:07 <PublicServer> georg: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 21:44:15 <georg> !dl lin 21:44:15 <PublicServer> georg: http://binaries.openttd.org/nightlies/trunk/r18529/openttd-trunk-r18529-linux-generic-i686.tar.bz2 21:44:57 *** Guest629 has quit IRC 21:45:01 <PublicServer> *** AmmIer has left the game (leaving) 21:45:20 <Ammler> well, ping, if you want play... 21:45:32 *** Meuk has quit IRC 21:45:42 *** starbuck has quit IRC 21:45:57 *** FiCE has quit IRC 21:46:47 <georg> !password 21:46:47 <PublicServer> georg: skimpy 21:47:00 <PublicServer> *** georg joined the game 21:47:10 <PublicServer> *** Intexon has left the game (leaving) 21:48:02 *** Intexon has quit IRC 21:49:07 <KenjiE20> http://acorpse.orconhosting.net.nz/xmasdecoration.jpg <- heh 21:49:42 <georg> that's the spirit, taking a photo before helping! ;) 21:56:34 *** FiCE has joined #openttdcoop 22:02:06 <PublicServer> *** georg has left the game (leaving) 22:03:56 <Ammler> http://software.opensuse.org/ymp/home:openttdcoop/openSUSE_11.2/openttdcoop.ymp <-- automatically install openttdcoop ps version :-) 22:04:09 <Ammler> (for openSUSE) 22:07:10 <Ammler> well, for all rpm based distros: http://software.opensuse.org/search?q=openttdcoop 22:08:05 <georg> i just use the .deb from the page :) 22:08:25 <Ammler> for which distro? 22:08:39 <georg> ubuntu 22:08:55 <Ammler> hmm, I thought, they should use the generic bundle 22:09:11 <georg> dunno, the .deb for lenny works fine 22:09:20 <Ammler> no issues with libicu? 22:09:25 <^Spike^> as far as i know.. usually.. .deb files work flawlessly on ubuntu 22:09:33 <georg> didn't have any troubles so far 22:09:57 <Ammler> we could add then deb to the !dl 22:10:17 <Ammler> I once removed it because some reported issues with it. 22:11:41 *** Fuco has joined #openttdcoop 22:31:30 *** Progman has joined #openttdcoop 23:01:33 *** Dred_furst has quit IRC 23:03:58 *** Dred_furst has joined #openttdcoop 23:08:07 *** TheODM has quit IRC 23:14:54 *** sparrL has joined #openttdcoop 23:15:48 *** V453000 has joined #openttdcoop 23:16:22 <V453000> !players 23:16:23 <PublicServer> V453000: There are currently no clients connected to the server 23:16:28 <V453000> O_o 23:23:16 *** Dred_furst has quit IRC 23:23:38 <sparrL> was a server update earlier 23:23:46 <sparrL> some folks didn't [want to] upgrade 23:23:50 <sparrL> !dl win64 23:23:50 <PublicServer> sparrL: http://binaries.openttd.org/nightlies/trunk/r18529/openttd-trunk-r18529-windows-win64.zip 23:25:11 *** V453000 has quit IRC 23:28:52 *** AdTheRat has joined #openttdcoop 23:55:32 *** ^Spike^ has quit IRC