Config
Log for #openttdcoop on 23rd December 2009:
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01:47:23  <De_Ghosty> penis island
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02:37:17  <PeterT> @coin
02:37:17  <Webster> PeterT: tails
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02:39:20  <mib_q15vf3> @quickstart
02:39:22  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
02:40:33  <PeterT> You still use mibbit?
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03:08:26  <PublicServer> *** hnrgrgr has left the game (leaving)
03:10:42  <mib_q15vf3> !password
03:10:42  <PublicServer> mib_q15vf3: Please, read the rules!
03:11:00  <mib_q15vf3> !help
03:11:00  <PublicServer> mib_q15vf3: http://www.openttdcoop.org/wiki/IRC_Commands
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03:28:06  <Pookey> MSG PublicServer
03:46:04  <PeterT> !password
03:46:04  <PublicServer> PeterT: cubing
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05:06:31  <sparr> !playercount
05:06:31  <PublicServer> sparr: Number of players: 1
05:06:36  <sparr> !dl
05:06:37  <PublicServer> sparr: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
05:06:40  <sparr> !dl lin
05:06:40  <PublicServer> sparr: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-linux-generic-i686.tar.bz2
06:27:35  <FiCE> !info
06:27:35  <PublicServer> FiCE: #:1(Orange) Company Name: 'Tonbrücken Transport'  Year Founded: 1996  Money: 634029566  Loan: 0  Value: 641509987  (T:20, R:72, P:7, S:0) unprotected
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06:39:42  <Pookey> !playercount
06:39:42  <PublicServer> Pookey: Number of players: 1
07:01:48  <FiCE> !password
07:01:49  <PublicServer> FiCE: gouged
07:02:02  <PublicServer> *** FiCE joined the game
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07:15:19  <Intexon> !password
07:15:19  <PublicServer> Intexon: gouged
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07:41:35  *** ChanServ sets mode: +o ^Spike^
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08:31:41  <sietse> !players
08:31:42  <PublicServer> sietse: Client 124 (Orange) is FiCE, in company 1 (Tonbrücken Transport)
08:31:42  <PublicServer> sietse: Client 126 is Intexon, a spectator
08:31:42  <PublicServer> sietse: Client 85 is Hribek, a spectator
08:41:38  *** cep has joined #openttdcoop
08:42:32  <cep> hi
08:43:07  <cep> @quickstart
08:43:08  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
08:44:12  <cep> !help
08:44:12  <PublicServer> cep: http://www.openttdcoop.org/wiki/IRC_Commands
08:44:41  <cep> !download
08:44:41  <PublicServer> cep: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
08:44:47  <cep> !download lin64
08:44:47  <PublicServer> cep: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-linux-generic-amd64.tar.bz2
08:48:57  <cep> !password
08:48:57  <PublicServer> cep: voodoo
08:49:07  <PublicServer> *** Cep joined the game
08:49:31  <PublicServer> <Cep> hi
08:50:42  <PublicServer> *** Intexon has joined company #1
08:50:45  <Intexon> hi
08:50:49  <PublicServer> <FiCE> hi
08:52:43  <PublicServer> *** Cep has joined company #1
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09:19:04  <V453000> !password
09:19:04  <PublicServer> V453000: ulcers
09:19:31  <V453000> !players
09:19:33  <PublicServer> V453000: Client 124 (Orange) is FiCE, in company 1 (Tonbrücken Transport)
09:19:33  <PublicServer> V453000: Client 126 (Orange) is Intexon, in company 1 (Tonbrücken Transport)
09:19:33  <PublicServer> V453000: Client 128 (Orange) is Cep, in company 1 (Tonbrücken Transport)
09:19:33  <PublicServer> V453000: Client 85 is Hribek, a spectator
09:19:37  <V453000> hi guys
09:19:44  <PublicServer> <Intexon> hello
09:19:46  <PublicServer> <FiCE> hi
09:20:20  <PublicServer> *** V453000 joined the game
09:23:32  <PublicServer> <V453000> guys do you know that the ASEA/EMD AEM-7 train which is written as Express passenger works?
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09:39:20  <PublicServer> <V453000> renamed all sawmills to WOOD DROP 0X so they are the same name
09:39:41  <PublicServer> <Intexon> just thought about the same thing :D
09:39:59  <PublicServer> <V453000> additionally: the goods are TL5, dont forget
09:40:41  <PublicServer> <Intexon> the hubs are a little bit complicated by this
09:40:54  <PublicServer> <V453000> TL 5 is relatively normal
09:41:23  <PublicServer> <Intexon> hm, but TL3 hubs are easier :)
09:41:30  <PublicServer> <Intexon> to build
09:41:31  <PublicServer> <V453000> yes of course
09:41:41  <PublicServer> <Intexon> and smaller
09:41:43  <PublicServer> <V453000> but I am talking mainly about the stations
09:43:50  <PublicServer> <V453000> and very important - check the ! TRAINYARD
09:44:42  <PublicServer> <V453000> these are the best trains and mainly - they are in groups and all the same
09:45:08  <PublicServer> <V453000> as I see somebody added ungrouped trains to drop 02 and additionally different types
09:45:13  <PublicServer> <V453000> plz fix
09:45:19  <PublicServer> <Intexon> btw we shouldn't buy any trains before all main stations are connected
09:45:38  <PublicServer> <V453000> that is another issue :D but it is not as serious as the first
09:45:47  <PublicServer> <V453000> I know I wrote the plan
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09:55:22  <PublicServer> <Intexon> please check the goods drop if it has any mistakes, it's one of my first 3-track stations
09:56:21  <PublicServer> <V453000> there will be some issues but I prefer to let you see how it works or not and why
09:56:25  <PublicServer> <V453000> so I say keep it
09:56:38  <PublicServer> <V453000> it is not that bad afterall
09:57:00  <Intexon> ok
09:59:16  <PublicServer> <Intexon> I don't clearly understand the conception of your plan - do you plan to build proper SLH's or just connect the forests to the main station lines?
09:59:33  <PublicServer> <V453000> proper SLHs of course
09:59:49  <PublicServer> <V453000> the thing is that the wood trains dont even have to get to MLs
10:00:10  <PublicServer> <Intexon> but some ppl already connected the forests directly  to the MSL
10:00:13  <PublicServer> <V453000> I see
10:00:27  <PublicServer> <V453000> that has to be rebuilt
10:00:38  <PublicServer> <V453000> there are too many problems :D
10:01:37  <PublicServer> <V453000> as you can see at Wood drop 02
10:01:40  <PublicServer> <V453000> there isnt even ML
10:01:51  <PublicServer> <Intexon> :)
10:02:46  <PublicServer> <V453000> that means also that wood drop 03 is messy
10:02:57  <PublicServer> <V453000> because it has to be connnected to the other side - to the mountains :D
10:03:28  <PublicServer> <V453000> I placed there borders of  areas
10:03:31  <PublicServer> <V453000> as roads
10:03:47  <PublicServer> <V453000> to imagine better where the influence area of sawmills is to be
10:03:58  <PublicServer> <Intexon> I see
10:04:00  <sietse> !password
10:04:00  <PublicServer> sietse: sidles
10:04:08  <PublicServer> *** Sietse joined the game
10:04:09  <PublicServer> <Sietse> hrya
10:04:12  <PublicServer> <Sietse> heya*
10:04:13  <PublicServer> <Intexon> hi
10:04:14  <PublicServer> <V453000> hi
10:04:26  <PublicServer> <Sietse> building already :)
10:04:28  <PublicServer> <Sietse> nice
10:04:52  <PublicServer> <Intexon> so the forests make some 'subnetwork' connected to the ML through the sawmill?
10:05:06  <PublicServer> <V453000> well ... yes
10:05:32  <PublicServer> <Intexon> interesting plan
10:06:26  <PublicServer> <Intexon> I'm gonna rebuild drop 03 ;)
10:06:34  <PublicServer> <V453000> thank you
10:08:12  <PublicServer> <V453000> check !! NETWORK SCHEME
10:08:35  <PublicServer> <V453000> the ML does not have any SLH
10:09:00  <PublicServer> <Intexon> I understand now :D
10:09:02  <PublicServer> <V453000> which we could of course discuss and argue whether it is ML or SL or how to call it but lets keep the names, right? D
10:09:05  <PublicServer> <V453000> ok
10:09:06  <PublicServer> <V453000> good
10:11:59  <PublicServer> <V453000> I am going to build the big BBH, k?
10:12:09  <PublicServer> <Intexon> sure
10:12:55  <PublicServer> <Sietse> is it all SL?
10:13:05  <PublicServer> <V453000> wood trains are at SL only
10:13:17  <PublicServer> <V453000> lets say there is no ML
10:13:18  <PublicServer> <Sietse> but no ML at all?
10:13:23  <PublicServer> <Sietse> ok
10:13:25  <PublicServer> <Intexon> I could shrink the sawmill O3 msh a bit
10:13:26  <PublicServer> <V453000> as goods have also their own
10:13:35  <PublicServer> <V453000> would be good
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10:27:02  <PublicServer> <Intexon> the signals are barely visible from the back side
10:27:15  <PublicServer> <V453000> I H.A.T.E. openGFX
10:27:21  <PublicServer> <Hribek> Hey that's a second forest that poofed on me
10:27:37  <PublicServer> <V453000> :D
10:27:40  <PublicServer> <Hribek> can anything be done to prevent that from happening?
10:27:45  <PublicServer> <V453000> not rly
10:28:34  <PublicServer> *** Hribek has joined company #1
10:29:44  <PublicServer> <Hribek> Well okay. I'll build a sideline to Kornfeld forest
10:29:49  <PublicServer> <Hribek> in area 04
10:30:06  <PublicServer> <Hribek> but if that disappears on me, I'm gonna spawn some forests :P
10:30:16  <PublicServer> <V453000> :D
10:30:17  <PublicServer> <V453000> ok
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10:34:43  <PublicServer> <V453000> I will modify the msh 01 a bit, ok?
10:34:49  <PublicServer> <Intexon> sure
10:38:00  <PublicServer> <V453000> finished
10:38:15  <PublicServer> <V453000> now the leaving full trains have choice which ML to join
10:38:47  <PublicServer> <Intexon> ok
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10:40:02  <PublicServer> <V453000> oh hi
10:40:14  <hnrgrgr> hi
10:40:21  <PublicServer> <V453000> pls check wood drop 02
10:40:31  <PublicServer> <V453000> and fix the trains
10:40:32  <PublicServer> <V453000> thx
10:40:40  <PublicServer> <V453000> if it is you who did it
10:41:12  <hnrgrgr> part of it
10:41:20  <Phazorx> i think it was Mucht who got the steamer :)
10:41:31  <hnrgrgr> no its me.
10:41:37  <hnrgrgr> you want me to remove the train
10:41:38  <hnrgrgr> ?
10:41:46  <PublicServer> <V453000> yes
10:41:49  <hnrgrgr> ok
10:41:51  <PublicServer> <V453000> and clone new from the trainyard
10:41:59  <PublicServer> <V453000> sorry, it is needed
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10:43:13  *** Trapdoor is now known as TrapdoorOFF
10:43:19  <PublicServer> <Hribek> how do the wood trains work when they have a lot of stations to load at?
10:43:26  <PublicServer> <Hribek> do they get to choose automatically?
10:43:37  <PublicServer> <V453000> just order them
10:43:50  <PublicServer> <V453000> or make a SRNW but I doubt you want to do that
10:43:58  <PublicServer> <Hribek> not at this point.
10:44:19  <PublicServer> <Hribek> I mean, the wood trains won't have grouped orders if not serving same forest, right?
10:44:31  <PublicServer> <V453000> no
10:44:39  <PublicServer> <V453000> the group sets only the drop station
10:44:48  <PublicServer> <V453000> of course you add the loading order
10:45:23  <PublicServer> <Hribek> brb in 3 hours.
10:45:26  <PublicServer> *** Hribek has joined spectators
10:46:05  <hnrgrgr> what is SRNW ?
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10:46:17  <V453000> @srnw
10:46:17  <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW
10:46:27  <PublicServer> <V453000> check
10:46:29  <PublicServer> <V453000> that
10:46:46  <PublicServer> <V453000> Int. : can I make a 03 drop + SRNW there?
10:46:55  <PublicServer> <Hribek> Yeah, I was going O_O at the timer with memory.
10:47:09  <PublicServer> <V453000> timer is the least important at srnw
10:47:14  <PublicServer> <V453000> plus ... that is Mark :p
10:47:28  <PublicServer> <Intexon> yes, I would like to see a SRNW in action ;)
10:47:32  <PublicServer> <V453000> okay
10:47:49  <PublicServer> <Hribek> Ehh 03 has no wod drop or network
10:47:56  <PublicServer> <V453000> that is what I am going to make
10:47:59  <PublicServer> <Intexon> I was rebuilding it
10:48:13  <PublicServer> <Hribek> Also someone tried to steal wood from region 03 :D
10:48:26  <PublicServer> <V453000> just buy forests
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10:51:12  <hnrgrgr> V453000: will check SRNW
10:51:25  <hnrgrgr> I've replaced some trains.
10:51:26  <PublicServer> <V453000> see public server game 121
10:51:43  <hnrgrgr> I've to leave now, will continue in a few hours.
10:51:52  <PublicServer> *** Hribek has joined company #1
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10:52:42  <PublicServer> <Intexon> what does the 0% of an estimated *some big number* tonnes transported?
10:52:58  <PublicServer> <Intexon> when you click an OGFX industry
10:53:01  <PublicServer> <V453000> that means the mine is going to be depleted
10:53:23  <PublicServer> <Intexon> ah
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10:56:58  <PublicServer> <V453000> hi
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11:00:40  <PublicServer> *** Sietse has left the game (connection lost)
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11:01:04  <sietse> !password
11:01:04  <PublicServer> sietse: stoned
11:01:11  <PublicServer> *** Sietse joined the game
11:07:53  <PublicServer> <V453000> lunch
11:07:55  <PublicServer> <V453000> brb 20
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11:10:31  <PublicServer> *** Game paused (not enough players)
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11:10:53  <PublicServer> *** Game paused (not enough players)
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11:18:29  <PublicServer> *** FiCE has left the game (leaving)
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11:27:40  <PublicServer> <V453000> I am back
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11:27:56  <PublicServer> <V453000> geez
11:28:06  <PublicServer> <V453000> not enough players
11:28:13  <PublicServer> <Hribek> What?
11:28:19  <PublicServer> <V453000> no ok
11:28:20  <PublicServer> <V453000> :D
11:28:37  <PublicServer> <V453000> the train was only stopped
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11:46:06  <PublicServer> <V453000> network 03 running
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11:47:55  <PublicServer> <Sietse> how does that timer work?
11:48:13  <PublicServer> <V453000> simply ... the train has timetable to stay at the station
11:48:19  <PublicServer> <Sietse> aah, ok
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11:48:47  <PublicServer> <Sietse> so each 6 days a train gets released
11:49:01  <PublicServer> <V453000> yes
11:49:08  <PublicServer> <V453000> if there is no train at the prio
11:49:13  <PublicServer> <Sietse> ofc
11:49:27  <PublicServer> <Sietse> isn't that opposing the SRNW concept?
11:49:34  <PublicServer> <V453000> ?
11:50:10  <PublicServer> <Sietse> it should be regulated by load and not some chosen time right?
11:50:23  <PublicServer> <V453000> it is regulated by load
11:50:52  <PublicServer> <V453000> the timer is only to make trains not come in one long wave all together but to split them all over the track
11:51:35  <PublicServer> <Sietse> o
11:51:36  <PublicServer> <Sietse> ok
11:52:25  <PublicServer> <V453000> ok done
11:56:16  <PublicServer> <Hribek> Hey
11:56:36  <PublicServer> <Hribek> We need the sawmills too
11:56:47  <PublicServer> <V453000> build them when needed
11:56:50  <PublicServer> <Hribek> I don't know what the max industry limit is
11:57:03  <PublicServer> <V453000> ?
11:57:19  <PublicServer> <Hribek> Well if we make too many forests
11:57:32  <PublicServer> <Hribek> there will be no room for sawmills and we're screwed
11:57:33  <PublicServer> <V453000> this is not many
11:57:36  <PublicServer> <Hribek> ok
11:57:44  <PublicServer> <V453000> and I doubt there is a limit
11:57:51  <PublicServer> <V453000> or at least we will definitely not reach it
11:57:54  <PublicServer> <Hribek> Well at least on the wiki it says there is.
11:58:04  <PublicServer> <Hribek> It's in the ruleset.
11:58:13  <PublicServer> <V453000> well ... ok ... this doesnt matter now
11:58:23  <PublicServer> <V453000> just continue building ;)
11:58:33  <PublicServer> <Hribek> Nice 03 network btw
11:58:39  <PublicServer> <V453000> heh
11:58:44  <PublicServer> <V453000> yeah
11:59:01  <PublicServer> <V453000> I like srnw ... did some progress at it also
11:59:47  <PublicServer> <Sietse> still it looks crappy imho :)
11:59:57  <PublicServer> <V453000> this one?
11:59:59  <PublicServer> <V453000> yes
12:00:04  <PublicServer> <V453000> I dont say this is good
12:00:18  <V453000> @TLS
12:00:21  <V453000> ok not
12:00:26  <^Spike^> ?
12:00:29  <PublicServer> <Sietse> just the loading bay part looks odd
12:01:12  <V453000> http://wiki.openttdcoop.org/User:V453000/TLS
12:01:12  <V453000> this is fun
12:01:48  <PublicServer> <V453000> when used with srnw
12:01:54  <PublicServer> <V453000> there is a savegame attached
12:02:01  <PublicServer> <V453000> but it is experimental ...
12:03:06  <planetmaker> !date
12:03:06  <PublicServer> planetmaker:  1 Mar 2060
12:04:08  <V453000> hi pm
12:04:16  <planetmaker> moin moin :-)
12:04:17  <V453000> it is 23 Dec 2009 btw
12:04:18  <V453000> :p
12:04:22  <planetmaker> hehe
12:04:33  <planetmaker> it actually gave me exactly the information I wanted ;-)
12:04:37  <planetmaker> otherwise:
12:04:39  <planetmaker> !time
12:04:39  <PublicServer> planetmaker: 13:04 (CET)
12:04:44  <planetmaker> hm... well.
12:06:03  <PublicServer> *** Cep has left the game (leaving)
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12:10:21  <PublicServer> <V453000> sietse: the loading might seem odd but it is the most effective
12:11:42  <sietse> I just meant the looks
12:11:48  <sietse> not the functionality
12:11:51  <PublicServer> <V453000> :D
12:11:58  <PublicServer> <V453000> then I got nothing to say about it :D
12:15:37  <PublicServer> <V453000> WTF!!!
12:15:42  <PublicServer> <V453000> oh
12:15:46  <PublicServer> <V453000> omg I am an idiot :D
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12:21:43  <PublicServer> <V453000> the only thing I dont really get is why do we have openGFX infrastructure when everyone can put that on or off as they want
12:21:52  <PublicServer> <V453000> the grf only forces everyone
12:23:45  <PublicServer> *** V453000 has joined spectators
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12:51:09  <PublicServer> <SmatZ> evening
12:51:23  <PublicServer> <SmatZ> afternoon, rather
12:52:27  <PublicServer> *** SmatZ has left the game (leaving)
12:52:27  <PublicServer> *** Game paused (not enough players)
12:55:10  <V453000> hi smatz
12:55:14  <V453000> oh
12:55:26  <PublicServer> <Hribek> Hi.
12:58:31  <SmatZ> hello V453000 :)
12:58:34  <SmatZ> hello Hribek
12:59:49  <PublicServer> <Hribek> Hi, I started to make the MSH 02 to sawmill 02
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13:26:36  <maxbilh> hi
13:26:48  <PublicServer> <Hribek> Hello.
13:26:52  <maxbilh> !help
13:26:52  <PublicServer> maxbilh: http://www.openttdcoop.org/wiki/IRC_Commands
13:27:03  <maxbilh> @quickstart
13:27:06  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
13:27:15  <PublicServer> *** Hribek has joined spectators
13:27:37  <De_Ghosty> lol
13:27:41  <De_Ghosty> you really want to play?
13:27:45  <maxbilh> me ?
13:27:49  <De_Ghosty> Hribek
13:27:50  <maxbilh> :)
13:27:55  <maxbilh> sorry :(
13:27:59  <De_Ghosty> lol
13:28:07  <De_Ghosty> go play with him
13:28:08  <De_Ghosty> !help
13:28:08  <PublicServer> De_Ghosty: http://www.openttdcoop.org/wiki/IRC_Commands
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13:28:49  <maxbilh> I've got a bit of work to do
13:29:00  <maxbilh> and I'm a bad player actually
13:29:04  <maxbilh> maybe tonight ;)
13:32:44  <Hribek> I've got plenty other things to do, so I can wait.
13:34:01  <PublicServer> *** V453000 has left the game (connection lost)
13:35:48  <maxbilh> do we must have the same up-to-date version of openttd ?
13:39:11  <Hribek> The public server is running the last nightly.
13:39:20  <Hribek> So yes.
13:39:46  <Hribek> I'm using the OpenTTD autoupdater for this.
13:40:19  <PublicServer> *** Hribek has left the game (leaving)
13:41:43  <maxbilh> oh, ok
13:41:59  <maxbilh> Is there andf auto updater for mac os machines ?
13:43:16  <Ammler> !tell maxbilh about !dl autostart
13:43:16  <PublicServer> maxbilh: http://www.openttdcoop.org/wiki/Autostart
13:48:03  <maxbilh> ok
13:48:10  <maxbilh> i'll see that tonight
13:48:17  <maxbilh> thx again ;)
13:48:31  <maxbilh> i've also dl the grf pack
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14:14:57  <Ammler> hello grf hacker ;-) (kratt)
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14:16:07  *** Webster sets mode: +o Mark
14:16:39  <Mark> 'lo
14:17:08  <Mark> !password
14:17:08  <PublicServer> Mark: vented
14:17:24  <PublicServer> *** Mark joined the game
14:19:36  <V453000> hi
14:19:42  <PublicServer> *** Mark has joined spectators
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14:19:58  <Puk> !password
14:19:58  <PublicServer> Puk: vented
14:20:07  <PublicServer> *** Puk joined the game
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14:20:33  <PublicServer> *** V453000 joined the game
14:20:46  <Intexon> !password
14:20:47  <PublicServer> Intexon: vented
14:20:54  <PublicServer> *** Intexon joined the game
14:23:17  <De_Ghosty> people like to join the game all at once
14:23:18  <De_Ghosty> lol
14:23:22  <PublicServer> <V453000> :D
14:23:28  <PublicServer> <V453000> it has a reason imo
14:23:39  <PublicServer> <V453000> they are sure the game is not paused
14:23:50  <PublicServer> *** V453000 has joined spectators
14:23:51  <PublicServer> *** Game paused (not enough players)
14:23:56  <PublicServer> <V453000> wow
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14:28:38  <Techinica> !password
14:28:38  <PublicServer> Techinica: vented
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14:42:56  <PublicServer> *** AmmIer has left the game (connection lost)
14:43:41  <PublicServer> *** AmmIer has left the game (connection lost)
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14:44:52  <PublicServer> <AmmIer> okidoki :-)
14:46:04  <PublicServer> <AmmIer> Techinica: busy?
14:46:11  <PublicServer> <Techinica> Nah
14:46:28  <PublicServer> <AmmIer> is that a "yes" or a "no"?
14:46:37  <PublicServer> <Techinica> thats no.
14:46:40  <PublicServer> <AmmIer> ok
14:46:43  <PublicServer> *** AmmIer has left the game (leaving)
14:46:44  <PublicServer> *** Game paused (not enough players)
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15:01:20  <PublicServer> *** V453000 has left the game (leaving)
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15:04:35  <Hribek> Anyone around?
15:05:26  <PublicServer> *** Hribek joined the game
15:07:28  <Hribek> @CL
15:07:28  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed
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15:15:51  <Intexon> !password
15:15:51  <PublicServer> Intexon: versed
15:16:00  <PublicServer> *** Intexon joined the game
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15:23:25  <Techinica> !password
15:23:25  <PublicServer> Techinica: fuming
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15:26:29  *** bartaway is now known as bartavelle
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15:32:03  *** bartavelle is now known as bartaway
15:34:54  <Techinica> !download win32
15:34:55  <PublicServer> Techinica: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-windows-win32.zip
15:35:41  <PublicServer> *** AmmIer has left the game (connection lost)
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15:50:10  <PublicServer> <Hribek> wtf?
15:50:36  <PublicServer> <Hribek> Erm, someone bribing local authority?
15:51:50  <Webster> Latest update from devzone: OpenGFX - OpenGFX 0.2.1 released <http://dev.openttdcoop.org/news/22>
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15:52:26  <hnrgrgr> It was me. Is it unallowed in coop ?
15:52:45  <PublicServer> <Hribek> I don't know ...
15:52:48  <PublicServer> <Hribek> It was just weird
15:52:53  <PublicServer> <Hribek> who were you bribing?
15:53:07  <PublicServer> <hnrgrgr> Hildesberg
15:53:22  <PublicServer> <hnrgrgr> I wanted to move a station
15:53:49  <PublicServer> <Hribek> Well I had the red message pop up about their discovery of your illicit practices :)
15:53:53  <Mitcian> !password
15:53:53  <PublicServer> Mitcian: coerce
15:54:25  <PublicServer> *** Mitcian joined the game
15:54:25  <PublicServer> <hnrgrgr> Journalist are quiet effective..
15:56:47  <Mucht> <- off to go for the christmas-travel
15:56:55  <PublicServer> <Mitcian> hi all
15:56:55  <Mucht> merry christmas to everyone
15:57:31  <planetmaker> same to you, Mucht!
15:57:36  <planetmaker> have a nice one :-)
15:58:01  <hnrgrgr> enjoy
15:58:32  <PublicServer> <Mitcian> i fancy building something, what needs doing?
16:00:04  <PublicServer> <Mitcian> well im gonna connect some forests to the network
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16:02:15  <Mark> hnrgrgr: bribing is only allowed if the city is so big you can't place trees close enough to the center
16:08:20  <Mark> !password
16:08:20  <PublicServer> Mark: clover
16:08:30  <PublicServer> *** Mark joined the game
16:11:17  <PublicServer> <Mark> ooooh SRNW
16:11:38  <planetmaker> folks, get the new shiny OpenGFX 0.2.1 :-)
16:11:59  <PublicServer> <Hribek> I'm on original GFX, is it worth it?
16:12:07  <planetmaker> of course :-P
16:12:11  <PublicServer> <Hribek> Why?
16:12:13  <planetmaker> But I might have a subjective POV
16:13:05  <planetmaker> it's free. It has better climate-specific sprites. And it has much better toyland.
16:13:37  <PublicServer> <Hribek> Hm, what sprites for instance?
16:13:56  <planetmaker> mostly trains
16:14:10  <^Spike^> pm is arctic ok now on the server aswell? :)
16:14:15  <planetmaker> But it also has better water and shore graphics
16:14:33  <planetmaker> spike: yes. That's one of the two major reasons for this release
16:14:38  <^Spike^> :)
16:14:42  <PublicServer> <Hribek> Hm, I'll make a separate OTTD install with OGFX then - to compare.
16:14:47  <^Spike^> i already was like: Is this ogfx? :)
16:14:52  <planetmaker> Hribek: no need for a separate install.
16:14:56  <planetmaker> You can have both ans switch
16:15:00  <^Spike^> what he said
16:15:05  <^Spike^> just leave the server and change in the options
16:15:08  <^Spike^> en rejoin
16:15:18  <^Spike^> !password
16:15:18  <PublicServer> ^Spike^: clover
16:15:28  <PublicServer> <Hribek> I'll have to install it first though.
16:15:34  <PublicServer> *** Spike joined the game
16:15:41  <PublicServer> <Mitcian> oki im confused, some of these stations are build with timers and auto servicing trains, is that the general plan or what?
16:15:56  <PublicServer> <Hribek> No, that's 03 SRNW
16:15:58  <PublicServer> <Mitcian> or does it depend on the area u build
16:16:04  <PublicServer> *** Spike has left the game (leaving)
16:16:06  <PublicServer> <Mitcian> aha, so just 03?
16:16:11  <PublicServer> <Mark> it's not the plan, you're allowed to though
16:16:23  <^Spike^> !password
16:16:23  <PublicServer> ^Spike^: shaves
16:16:27  <PublicServer> <Hribek> Yes, see WOOD DROP NETWORK 03
16:16:42  <^Spike^> timers... a mark network? ;)
16:16:56  <PublicServer> *** Spike joined the game
16:16:56  <PublicServer> <Hribek> Dunno. I'm looking to get MSH 02 done.
16:17:18  <PublicServer> <Mark> it's V's
16:17:40  <PublicServer> <Mitcian> the sign labeling is rather bad this game
16:17:47  <PublicServer> <Mitcian> all the hubs are way down the list
16:19:23  <PublicServer> <Mitcian> what are we doing with WOOD DROP 1? THE SAWMILL HAS DIED IT SEEMS
16:19:32  <PublicServer> <Mark> build a new one
16:19:33  <PublicServer> <Mitcian> sorry caps
16:19:34  <PublicServer> <Spike> Stuttgart East seems to be wrong
16:19:46  <PublicServer> <Mitcian> oki
16:19:50  <PublicServer> *** Spike has joined company #1
16:19:56  <PublicServer> <Hribek> There never was one
16:20:03  <PublicServer> <Mitcian> ahh right
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16:20:08  <PublicServer> <Spike> Mark: can you see what's wrong there?
16:20:14  <PublicServer> <Mark> where?
16:20:17  <PublicServer> <Mitcian> ill build and send a few trains just to keep it alive
16:20:22  <PublicServer> <Spike> Stuttgart East
16:20:47  <sparr> !playercount
16:20:47  <PublicServer> sparr: Number of players: 7
16:20:52  <PublicServer> <Mark> the not gate is broken
16:20:57  <PublicServer> <Mark> there
16:23:46  <PublicServer> <Mitcian> im gonna have a go at 03
16:23:59  <PublicServer> <Mark> 03 what?
16:24:10  <PublicServer> <Mitcian> network 03
16:24:20  <PublicServer> <Mitcian> some srnw
16:24:23  <PublicServer> <Mark> have you read the note at WOOD DROP 03?
16:24:28  <PublicServer> <Mitcian> might be a bit rusty
16:24:31  <PublicServer> <Hribek> 03 is fine imo
16:24:37  <PublicServer> <Mitcian> yea ill read up on it
16:24:44  <PublicServer> <Mitcian> i see 1 forest which isnt connected
16:24:59  <PublicServer> <Hribek> other sawmills don't have goods pickup yet
16:25:08  <PublicServer> <Mark> are you very sure you understand the concept?
16:25:13  <PublicServer> <Mark> it's quite sensitive
16:25:24  <PublicServer> <Mitcian> i understand it, i just need to remeber how to do the timers :)
16:25:26  <PublicServer> <Hribek> if you want to connect forests...
16:25:31  <PublicServer> <Hribek> have a go at 04
16:25:42  <PublicServer> <Hribek> there's like 10 of them near kornfeld
16:25:57  <PublicServer> <Hribek> around the network plan, too
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16:26:43  *** ChanServ sets mode: +o Phazorx
16:26:57  <PublicServer> <Mitcian> i know how the concept works,  ill give 03 a go
16:27:02  <PublicServer> <Mitcian> i promise i wont break anything :)
16:29:50  <PublicServer> <Hribek> Hm, plan says ML to SAWMILL 01 is supposed to be L_R
16:29:55  <PublicServer> <Hribek> It's LR
16:30:11  <sparr> !dl
16:30:11  <PublicServer> sparr: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
16:30:13  <PublicServer> <Hribek> but I think we can ignore that
16:30:21  <sparr> wish there was a !dl for debian
16:30:30  <PublicServer> <Mitcian> dont imagine it will be a problem
16:31:03  <PublicServer> <Hribek> Anyway, can someone have a look at my MSH 02?
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16:32:06  <PublicServer> <Mark> looks good so far
16:32:11  <PublicServer> <Mark> you won't need a balancer
16:32:20  <PublicServer> <Hribek> Anything else?
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16:33:02  <jondisti> !password
16:33:02  <PublicServer> jondisti: leaped
16:33:09  <PublicServer> *** jondisti joined the game
16:33:13  <PublicServer> <Mark> not sure i understand the logic behind this network
16:33:30  <PublicServer> <Hribek> 03?
16:33:34  <PublicServer> <Mark> no
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16:33:39  <PublicServer> <Spike> we should do a mark network again sometime: SRNW! :)
16:33:41  <PublicServer> <Mark> i should understand that, i invented it :P
16:33:56  <PublicServer> <Hribek> Well which network are you talking about? Global?
16:34:00  <PublicServer> <Mark> yeah
16:34:47  <PublicServer> <Spike> maybe new prozone game or something? :)
16:35:07  <PublicServer> <Hribek> Looks good to me except near Salzbruecken forest.
16:35:21  <PublicServer> <Hribek> It just goes up and down the hill
16:35:51  <PublicServer> <Mark> Spike: we should have done SRNW farm only for this network
16:36:13  <PublicServer> <Mark> the traffic waves would be interesting :P
16:36:20  <PublicServer> <Spike> true..
16:36:21  <PublicServer> <Hribek> Are the forests going to be this jumpy the entire time?
16:36:25  <PublicServer> <Mark> we could use the off-season for moving goods
16:36:46  <PublicServer> <Hribek> Well it's not like we can't still do that....
16:36:49  <sparr> !password
16:36:49  <PublicServer> sparr: leaped
16:36:51  <PublicServer> <Spike> maybe we can use the same map on prozone.. just cleared? :)
16:36:58  <PublicServer> *** sparr joined the game
16:37:15  <PublicServer> <Mark> possibly
16:37:33  <PublicServer> <Mark> although SRNW means a lot of copy+pasting
16:37:46  <PublicServer> <Spike> true...
16:37:55  <PublicServer> <Spike> but it also creates nice stuff.. :)
16:38:31  <PublicServer> <Mitcian> oops
16:38:45  <PublicServer> <Mark> you broke the SRNW? :D
16:38:48  <PublicServer> <Mitcian> nope
16:38:56  <PublicServer> <Mitcian> wrong deop crashed a train lol
16:39:07  <PublicServer> <Hribek> Huh?
16:39:14  <PublicServer> <Mitcian> never mind, its not a problem
16:39:19  <PublicServer> <Mitcian> too many windows open :))
16:41:10  <PublicServer> <Mark> i'm killing Harzhaven Woods
16:41:37  <PublicServer> <Intexon> can someone please have a look at Kulmbrück West?
16:42:37  <PublicServer> <Mark> the random coal line was made by Cep
16:42:40  <PublicServer> <Mark> whoever that is
16:42:49  <PublicServer> <Spike> unknown
16:43:29  <PublicServer> <Hribek> You're removing it?
16:43:33  <PublicServer> <Mark> of course
16:43:49  <PublicServer> <Hribek> Well it's not obvious for me...
16:44:06  <PublicServer> <Mark> it completely ignores the plan and general coop rules in every possible way
16:44:10  <PublicServer> <Mark> how is that not obvious?
16:44:17  <PublicServer> <Hribek> Now it is :D
16:44:42  <PublicServer> <Spike> there Kulmbrück west just needed to be turned around :)
16:45:14  <PublicServer> <Mark> yeah, these dummy orders can be quite confusing
16:45:17  <PublicServer> <Mark> they're fast though
16:45:27  <PublicServer> <Intexon> I don't understand
16:45:47  <PublicServer> <Mark> search for SRNW on the wiki
16:46:24  <PublicServer> *** jondisti has joined spectators
16:46:36  <PublicServer> <Intexon> the station seems to work
16:46:43  <PublicServer> <Mark> does now
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16:49:53  <PublicServer> <Mitcian> if the sideline off the SNRW is too far, the trains wont choose to go in there right?
16:50:17  <PublicServer> <Mark> the route that bypases all stations shouldn't lead to the drop at all
16:50:20  <PublicServer> <Mitcian> i cant see whats wrong with what ive built, all i can think of is taht the route is longer than the other route so theu dont choose it
16:50:32  <PublicServer> <Mark> which is yours?
16:50:37  <PublicServer> <Mitcian> erfut woods
16:50:45  <PublicServer> <Mitcian> efrurt woods*
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16:51:14  <PublicServer> <Mark> the one at the entry should be an exit
16:51:18  <PublicServer> <Mark> ah you got it
16:51:26  <PublicServer> <Mitcian> it was an exit
16:51:42  <PublicServer> <Spike> i was trying mark :)
16:51:48  <PublicServer> <Spike> checking.. not used to ogfx :)
16:52:10  <PublicServer> <Mark> not sure why they don't use it
16:52:37  <PublicServer> <Spike> eventually there is too much penalty :)
16:52:43  <PublicServer> <Mitcian> i might try move the station closer to the mainline
16:52:57  <PublicServer> <Mitcian> its prob got too much penalty
16:53:02  <PublicServer> <Mark> well they're not using my station a bit further down anymore either
16:53:08  <PublicServer> <Mark> so i doubt that's the cause
16:53:15  <PublicServer> <Mark> as it sits pretty much on the ML
16:53:21  <PublicServer> <Mitcian> yea
16:53:40  <PublicServer> <Mitcian> one sek ill disconnect mine and see if they start to go back into yours
16:53:57  <PublicServer> <Mark> that'd be weird
16:54:05  <PublicServer> <Mitcian> nope no change
16:54:06  <PublicServer> <Mark> i suspect Kulmbrück West
16:54:07  <PublicServer> <sparr> some of the walked stations use ugly(imho) tiles...  what's a good one to use for a forest?  Industrial: Raw Materials / Wood pile ? / Log Loader ?
16:54:17  <PublicServer> <Mark> wood pile
16:54:23  <PublicServer> <Spike> yep
16:54:29  <PublicServer> <Spike> Kulmbrück disconnected
16:54:32  <PublicServer> <Mark> yeah there's the cause..
16:54:50  <PublicServer> <Spike> it is a shortcut for them
16:54:54  <PublicServer> <Mark> let's add a bit of penalty
16:55:07  <PublicServer> <Mitcian> how to do that?
16:55:19  <PublicServer> <Mitcian> path signals?
16:55:35  <PublicServer> <Spike> nop
16:55:36  <PublicServer> <Mark> hm, nope
16:55:45  <PublicServer> <Spike> they stil go for Kulmbrück mark
16:55:46  <PublicServer> <Mitcian> what are u building there, they look like path signals...
16:55:54  <PublicServer> <Mark> they are
16:55:59  <PublicServer> <Mark> look up penalties on the wiki
16:56:04  <PublicServer> <Mitcian> oki
16:56:16  <PublicServer> <Spike> if you take 2 way pbs and reverse them.. it acts as a penalty
16:56:17  <PublicServer> <Mitcian> never realised they add penalty, but i guess passing backwards makes sense
16:56:38  <PublicServer> <Mitcian> maybe just make the track a bit longer?
16:56:38  <PublicServer> <Mark> dinner time
16:56:41  <PublicServer> <Mark> you mess about a bit :P
16:56:44  <PublicServer> *** Mark has joined spectators
16:56:44  <PublicServer> <Mitcian> add a random station or two
16:56:59  <PublicServer> <Mitcian> ill try
16:57:07  <PublicServer> <Spike> leave it disconnect for a moment..
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16:58:43  <PublicServer> <Mitcian> yapf.rail_lastred_exit_penalty = 10000 what is that?
16:58:52  <PublicServer> <Spike> eh.. good question
16:58:54  <PublicServer> <Mitcian> ahh nvm i got it
16:59:05  <PublicServer> <Mitcian> just trying to find something with a high penalty we can add
16:59:19  <PublicServer> <Spike> 2 stations are seen as shorter paths.. :/
16:59:23  <PublicServer> <Mitcian> we could just take a tile off the platform
16:59:29  <PublicServer> <Spike> so they basicly skip all the rest
16:59:34  <PublicServer> <sparr> i just realized you can make E-rail lines transparent so they dont obscure signals
16:59:35  <PublicServer> <Spike> let me test
16:59:50  <PublicServer> <Spike> now they take the stations...
16:59:53  <PublicServer> <Mitcian> where can u do that sparr?
17:00:08  <PublicServer> <sparr> on transparency settings, it's the next to last button
17:00:09  <PublicServer> <Spike> dinner time
17:00:10  <PublicServer> *** Spike has joined spectators
17:00:32  <PublicServer> <Mitcian> ahh nice ty: :)
17:00:39  <PublicServer> <sparr> can I build a station and hub at Wiesbaden?
17:02:24  <PublicServer> <sparr> where is Niederstadt Woods getting wood?
17:05:37  <PublicServer> <Hribek> OK. I guess I'll do goods pickup 02?
17:05:40  <PublicServer> <hnrgrgr> Forest are popping everywhere !
17:05:54  <PublicServer> <Hribek> Someone funded them, V. I think
17:05:59  <PublicServer> <sparr> Niederstadt Woods confuses me, was there another forest there?
17:06:12  <PublicServer> <Hribek> Yes
17:06:28  <PublicServer> <Hribek> There's others like this.
17:06:31  <PublicServer> <Intexon> do you think I can add some more trains to 03?
17:06:46  <PublicServer> <Intexon> there seems to be not enough of them
17:06:49  <PublicServer> <Mitcian> its a little broken at the moment
17:06:57  <PublicServer> <sparr> are we prefering tunnels over bridges?
17:07:04  <PublicServer> <Mitcian> something is messing with the penalties
17:07:10  <PublicServer> <Intexon> no trains are waiting in the overflow depots
17:07:37  <PublicServer> <Mitcian> yea but they are skipping out some stations
17:07:57  <PublicServer> <Mitcian> see klein elsmunster east and erfurt woods
17:08:13  <PublicServer> <Mitcian> they problem is further down the line where they are getting a shortcut
17:08:41  <PublicServer> <Intexon> I just built two stations at the very end
17:08:49  <PublicServer> <Mitcian> yea some of them are the problem
17:08:53  <PublicServer> <Spike> disconnect them?
17:09:03  <PublicServer> <Intexon> but they have loads of wrong-side-pbs there
17:09:08  <PublicServer> <Spike> those are penalties
17:09:10  <PublicServer> <Mitcian> yea thats adding penaliteis
17:09:12  <PublicServer> <Intexon> I know
17:09:14  <PublicServer> <Spike> look up penalties @ wiki
17:09:15  <PublicServer> <Mitcian> we were trying to fix
17:09:18  <PublicServer> *** Spike has joined company #1
17:09:30  <PublicServer> <Intexon> this doesn't fix the problem?
17:09:30  <PublicServer> <Mitcian> ive disconnected the last two
17:10:13  <PublicServer> *** Intexon has joined spectators
17:15:10  <PublicServer> <Spike> it's still a shortcut for the trains
17:15:20  <PublicServer> <Mitcian> illa dd a few stations
17:15:27  <PublicServer> <Mitcian> should add some penalty right?
17:16:18  <PublicServer> <Mitcian> hmm still not quite
17:16:25  <planetmaker> Mitcian: rather build the tracks properly... not adding random penalties
17:16:28  <PublicServer> <sparr> whoever built Wiesbaden East...  one more train backed up there will block the line
17:17:10  <PublicServer> <Spike> that's not gonna work
17:17:21  <PublicServer> <Mitcian> it was working...
17:17:33  <PublicServer> <Spike> no..
17:17:39  <PublicServer> <Mitcian> hmm its working now it seems
17:17:40  <PublicServer> <Spike> these trains have NO non-stop orders
17:17:55  <PublicServer> <Mitcian> ahh my mistake
17:18:13  <PublicServer> <sparr> Train 146 is "Waiting for free path"
17:18:17  <PublicServer> <sparr> signal problem?
17:18:35  <PublicServer> <sparr> ahh, one way path signal pointing the wrong way
17:18:51  <PublicServer> <Mitcian> i think its ok atm spike
17:19:03  <PublicServer> <Spike> cause i disconnected it
17:19:06  <PublicServer> <Mitcian> with one connected, need to add the other1
17:19:11  <PublicServer> <Mitcian> oh lol
17:20:52  <PublicServer> <Mitcian> i guess ill build a goods pickup for 01
17:25:20  <PublicServer> *** jondisti has left the game (leaving)
17:25:25  *** jondisti has quit IRC
17:27:02  <PublicServer> <Mark> back
17:27:16  <PublicServer> <Mark> you figured it out yet?
17:27:20  <PublicServer> <Mitcian> nope
17:27:26  <PublicServer> *** Mark has joined company #1
17:29:02  <PublicServer> <Hribek> I sent Train 120 to carry goods from SAWMILL 02 to goods drop - testing
17:29:27  <PublicServer> <Mark> still messed up
17:29:43  <PublicServer> <Hribek> The orders are grouped with the one in the trainyard - is that right?
17:29:46  <PublicServer> <Mark> of course we could throw in not-gates instead of penalties, but that's ugly
17:29:54  <PublicServer> <Spike> it's effective.. ;)
17:32:32  <PublicServer> <Hribek> Looking good so far...
17:32:45  <PublicServer> <Mitcian> anyone knwo whats going on around wood drop 1?, why does the ML stop and go into the station and then start again after it?
17:33:35  <PublicServer> <Hribek> There is no goods pickup yet
17:33:45  <PublicServer> <Mitcian> can i change that and just make a junction offthe ML rather than sticking the station right inbetween the two MLs
17:33:48  <PublicServer> <Hribek> The sawmill is on the opposite side of the wood drop
17:33:53  <PublicServer> <Mitcian> yea im wanting to build goods atm
17:34:04  <PublicServer> <Mitcian> but the MLs are rather weird atm
17:34:22  <PublicServer> <Hribek> Yeah, I'd say feel free to rebuild
17:34:26  <PublicServer> <Mitcian> oki
17:37:05  <V453000> !password
17:37:05  <PublicServer> V453000: indict
17:37:30  <PublicServer> *** V453000 joined the game
17:37:30  <PublicServer> <V453000> hi
17:37:32  <PublicServer> <Hribek> hi
17:37:33  <PublicServer> <Mitcian> lo
17:37:38  <PublicServer> <Hribek> Done 02 pickup
17:37:57  <PublicServer> <Mitcian> rebuilding 01 drop
17:37:57  <PublicServer> <sparr> trains are using my Milheim Woods station as a turn-around loop
17:38:10  <PublicServer> <sparr> Muhlheim that is
17:39:12  <PublicServer> <sparr> lots of trains looping through a bunch of the Muhlheim stations actually
17:40:17  <PublicServer> <sparr> found the problem
17:40:23  <PublicServer> <sparr> someone deleted some track near Muhlheim south
17:41:20  <PublicServer> <V453000> Hribek you added the sawmill 02 goods trains?
17:41:29  <PublicServer> <Hribek> Is that bad?
17:41:40  <PublicServer> <V453000> kind of ... please clone the trains from !TRAINYARD
17:41:53  <PublicServer> <Hribek> I did...
17:41:55  <PublicServer> <V453000> for now I will just move these to the correct group
17:41:58  <PublicServer> <Hribek> Or tried to at least
17:42:07  <PublicServer> <Hribek> They have shared orders...
17:42:29  <PublicServer> <V453000> well ... group GOODS 02 is empty
17:42:30  <PublicServer> <Hribek> Oh I see what I did wrong
17:42:33  <PublicServer> <Hribek> I'll fix it
17:42:39  <PublicServer> <Hribek> Let me at it
17:42:42  <PublicServer> <V453000> just move the trains to the group
17:43:13  <PublicServer> <sparr> yes, Wrong way
17:43:16  <PublicServer> <sparr> i'll fix
17:45:13  <PublicServer> <Hribek> Trains should be grouped now..
17:45:29  <PublicServer> <V453000> yes thanks
17:46:43  <PublicServer> *** Spike has left the game (leaving)
17:55:28  <PublicServer> <sparr> just learned how to build a prio without parallel track
17:59:46  *** ChoHag has quit IRC
18:00:08  <PublicServer> <sparr> broken logic/tracks at Stuggart East?
18:00:22  <PublicServer> <sparr> or maybe I just don't understand
18:00:29  <PublicServer> <V453000> the second option
18:00:59  <PublicServer> <sparr> so that whole setup is just to split the traffic?
18:01:14  <PublicServer> <V453000> yes
18:03:11  <PublicServer> <V453000> ;)
18:03:23  <PublicServer> <Hribek> Heh
18:07:08  <PublicServer> *** Mitcian has left the game (connection lost)
18:07:37  <PublicServer> *** Spike joined the game
18:07:55  <PublicServer> *** Spike has joined company #1
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18:10:51  <PublicServer> *** V453000 has left the game (connection lost)
18:12:09  *** Hirundo is now known as holy_shit
18:12:20  <PublicServer> <sparr> Wood Drop 01 is disconnected??
18:12:35  <PublicServer> <Hribek> Mitcian is rebuilding it, no?
18:12:41  *** holy_shit is now known as Hirundo
18:12:42  <PublicServer> <sparr> ahh, yes
18:12:50  <PublicServer> <sparr> have to zoom out more often
18:15:31  <maxbilh> hi
18:15:46  <maxbilh> I try to do a local coop game
18:16:05  <maxbilh> but, how to obtain more than 1,000,000 million ?
18:16:16  <PublicServer> <sparr> earn it?
18:17:05  <PublicServer> *** Spike has left the game (leaving)
18:28:52  <PublicServer> <sparr> Sawmill 04 ML has CL3, are goods trains supposed to use those lines later?
18:29:07  <PublicServer> <sparr> some signs say yes
18:35:04  <PublicServer> <Hribek> Plane crash
18:38:48  <Mitcian> !password
18:38:48  <PublicServer> Mitcian: encore
18:39:16  <Mitcian> yea wood drop 01 is a work in progress ill get it finshed soon
18:39:37  <PublicServer> <Hribek> Network 04 is also completely dead
18:40:00  <PublicServer> *** Mark has joined spectators
18:40:15  <PublicServer> <sparr> I was building some line for 04, just to get a few trains running on it
18:40:22  <PublicServer> <Hribek> Oh ok.
18:40:39  <PublicServer> *** Mitcian joined the game
18:40:39  <PublicServer> <sparr> not committing to a plan, could end up any which way
18:40:41  <PublicServer> <Hribek> I'll re-check 02 and build 04 GOODS PICKUP then?
18:41:59  <PublicServer> *** Intexon has left the game (leaving)
18:42:10  <Intexon> !password
18:42:10  <PublicServer> Intexon: encore
18:42:20  <PublicServer> *** Intexon joined the game
18:42:36  <PublicServer> <sparr> 160k auto-build signals
18:42:37  <PublicServer> <sparr> x2 :)
18:43:56  *** DarkED has joined #openttdcoop
18:56:17  <PublicServer> *** Mitcian has left the game (connection lost)
18:56:36  <Mitcian> !password
18:56:36  <PublicServer> Mitcian: drunks
18:57:05  <Mitcian> gah my net is being lame tonight
18:57:23  <PublicServer> <Hribek> Who is connecting?
18:57:29  <Mitcian> me, its really slow
18:57:29  <Mitcian> sorry
18:57:30  <PublicServer> <sparr> my guess, Mitcian
18:57:39  <PublicServer> <Hribek> Heh.
18:57:58  <PublicServer> <Hribek> This is a bit slower than slow.
18:58:01  <PublicServer> <Hribek> Try again?
18:58:07  <Mitcian> yea i know, something is wrong
18:59:18  <PublicServer> *** Mitcian joined the game
19:00:40  <PublicServer> *** Sietse has left the game (connection lost)
19:02:44  <PublicServer> <sparr> note to newbies like me...  don't share orders with the trainyard trains!
19:02:44  *** jondisti has joined #openttdcoop
19:03:56  <PublicServer> <sparr> how can you unshare orders without deleting the orders?
19:04:07  <PublicServer> <Mitcian> delete where it shay shared
19:04:16  <PublicServer> <Mitcian> then remake the orders
19:04:20  <PublicServer> <sparr> :(
19:04:49  *** Polygon has quit IRC
19:06:33  <PublicServer> <sparr> that is annoyingly hard to do on this map
19:06:48  <PublicServer> <sparr> is there a way to view a station based on a train order list?
19:07:00  <PublicServer> <Hribek> yes
19:07:11  <PublicServer> <Hribek> ctrl+click on the order
19:07:49  <PublicServer> <Hribek> Also right mouse button gives you some useful help in situations like this, I learned.
19:07:58  *** DarkED has quit IRC
19:08:39  <PublicServer> <Hribek> Yet another plane crash
19:08:47  <PublicServer> <Hribek> I think a truck got in the way :P
19:08:56  <PublicServer> <Intexon> :D
19:09:19  <PublicServer> <sparr> network 4 has a few trains on it
19:10:13  <PublicServer> <Intexon> there must be really few trains ifthe sawmill closes :P
19:10:30  <PublicServer> <sparr> closes?
19:10:31  <PublicServer> *** Mitcian has left the game (connection lost)
19:10:43  <PublicServer> <sparr> haha
19:10:45  <PublicServer> <Intexon> it's not there anymore :D
19:10:46  <PublicServer> <sparr> i just noticed that
19:10:48  <PublicServer> *** Mitcian has left the game (connection lost)
19:11:06  <PublicServer> <Hribek> Which sawmill closed?
19:11:09  <PublicServer> <Intexon> 04
19:11:09  <PublicServer> <sparr> wood drop 04
19:11:12  <PublicServer> <sparr> should we fund a new one?
19:11:24  <PublicServer> <Hribek> It's still there
19:11:25  <PublicServer> <sparr> wait...
19:11:26  <PublicServer> <sparr> it is
19:11:35  <PublicServer> <sparr> good eye hribek
19:11:36  <PublicServer> <Hribek> Someone funded it I guess
19:11:38  <PublicServer> <Intexon> I fouded it right now
19:11:43  <PublicServer> <sparr> ahh
19:11:46  <PublicServer> <sparr> sneaky!
19:11:48  <PublicServer> <Hribek> Cool
19:11:58  <PublicServer> <Hribek> Now some nice goods pickup? :)
19:12:14  <PublicServer> <Hribek> While you're at it...
19:12:24  <PublicServer> <sparr> those huge stations are beyond me for now, will try one in a few games
19:12:37  <Mitcian> !password
19:12:37  <PublicServer> Mitcian: tyrant
19:12:55  <Mitcian> some1 had some downloads running :)
19:13:05  <PublicServer> <Intexon> wow
19:13:37  <PublicServer> *** Mitcian joined the game
19:13:38  <PublicServer> <Intexon> btw why does the server wait for the join?
19:16:06  <PublicServer> <Intexon> can I rebuild the MSH near wood drop 04 to add the drop station?
19:16:20  <PublicServer> <Intexon> also the area below 04 is transported by 02
19:16:28  <PublicServer> <Intexon> so the line down isn't needed
19:16:45  <PublicServer> <sparr> there used to be a forest at "Is this OK"
19:16:55  <PublicServer> <Intexon> so it's not needed anymore
19:17:05  <PublicServer> <sparr> and there's still one east of the line, on the south edge of the map
19:17:21  <PublicServer> <sparr> and one in network 2 very close to it...  such a close place to split them
19:18:00  *** ChanServ sets mode: +v Mark
19:18:00  *** ChanServ sets mode: +v ODM
19:18:00  *** ChanServ sets mode: +v ^Spike^
19:18:15  <PublicServer> <Intexon> I think 2 could also serve the forest with the 4 sign, to be simple
19:18:21  <PublicServer> <Intexon> what do you think?
19:18:26  <PublicServer> <Intexon> it's only one forest
19:18:38  <PublicServer> <sparr> either way works.  sending them both to 2 makes the tracks west of 4 a lot simpler
19:18:47  <PublicServer> <Intexon> exactly
19:18:55  <PublicServer> <sparr> disconnect the ML from the 4 drop, build a pickup west of the drop
19:19:06  <PublicServer> <Intexon> that's what I'm going to do
19:19:55  *** V453000 has quit IRC
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19:20:38  <PublicServer> <Intexon> anyway why is drop 02 connected to the ML? :/
19:20:54  <PublicServer> <Intexon> according to the scheme it shouldn't be
19:21:21  <PublicServer> <sparr> drop 02 isn't connected t the ML?
19:21:33  <PublicServer> <Intexon> it is, but should be not
19:21:37  <PublicServer> <sparr> where is it?
19:21:44  <PublicServer> <Intexon> no, no 02
19:21:46  <PublicServer> <Intexon> 04
19:21:55  <PublicServer> <Intexon> sorry
19:22:00  <PublicServer> <sparr> yes, 04 shouldnt have ever been connected to the ML
19:22:04  <PublicServer> <sparr> Hribek signed it such
19:22:22  <PublicServer> <sparr> should move all the Drop 04 track to its east
19:22:45  <PublicServer> <sparr> nm, it's redundant
19:23:41  <PublicServer> <Intexon> and the network scheme doesn't state whether we should build proper SLH's or not
19:23:50  <PublicServer> <Intexon> nobody seems to build them
19:24:13  <PublicServer> <sparr> are we defining the lines from the drops as MLs or SLs?
19:24:20  <PublicServer> <Intexon> good question
19:24:29  <PublicServer> <sparr> i assumed each drop had one SL, and all the stations connected 1-way to them
19:24:38  <PublicServer> <sparr> the "ML" is the goods lines
19:25:00  <PublicServer> <Intexon> okay
19:25:05  <PublicServer> <Intexon> but it would be messy
19:25:38  <PublicServer> <sparr> what we are going to have here is 5 separate networks
19:26:46  <PublicServer> *** Spike joined the game
19:26:47  <PublicServer> <sparr> the entrance to drop 04 is kinda silly, engineering wise
19:27:26  <PublicServer> <Intexon> better? :)
19:28:52  <PublicServer> <Intexon> the exit seems to be unnecessarily complex
19:29:20  <PublicServer> <sparr> so is the entrance...  but it doesn't really matter :)
19:29:31  <PublicServer> <sparr> it was less unnecessary when the exit split west too
19:29:41  <PublicServer> <Intexon> yes, it was
19:30:23  <PublicServer> *** Spike has joined company #1
19:30:38  <PublicServer> <Intexon> I'm gonna simplify the exit
19:30:52  <PublicServer> <sparr> but it's so pretty :)
19:30:54  <PublicServer> <Intexon> :D
19:31:01  <PublicServer> <sparr> symmetry ftw
19:31:28  <PublicServer> <Intexon> I would make it symmetrical to the other side of the station
19:31:35  <PublicServer> *** Thraxian joined the game
19:31:59  <PublicServer> <sparr> symmetry ftw :)
19:32:21  <PublicServer> <sparr> i'd probably just bulk dynamite...  save time
19:32:29  <PublicServer> <sparr> grass grows back
19:32:34  <PublicServer> <Thraxian> where?
19:32:35  <PublicServer> <Intexon> I want to keep trains going
19:32:37  <PublicServer> <Thraxian> and hiya
19:32:44  <PublicServer> <Intexon> hey
19:33:03  <PublicServer> <Thraxian> want some advice on wood drop 02?
19:33:08  <PublicServer> *** Thraxian has joined company #1
19:33:55  <PublicServer> <sparr> heh, i know almost nothing about building big stations and i could easily double the number of platforms in drop 02's current footprint
19:34:54  <PublicServer> <sparr> i've gotten the feeling that the stations are not set in stone :)
19:35:21  <PublicServer> <Thraxian> if combos were added, and exit signals were put closer to the split, the throughput would be much higher
19:36:01  <PublicServer> <Thraxian> that works too
19:36:02  <PublicServer> <sparr> I'm tempted to rebuild drop 02 from scratch
19:36:13  <PublicServer> <Thraxian> those outer plats have some short wiggles too
19:36:49  <PublicServer> <Intexon> your symmetry is here again :D
19:36:56  <Hribek> @srnw
19:36:56  <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW
19:36:57  <PublicServer> <Intexon> but nicer :D
19:37:09  <PublicServer> <Thraxian> what symmetry where?
19:37:20  <PublicServer> <Intexon> sparr likes symmetry :)
19:37:45  <PublicServer> <Intexon> so I'm gonna build the pickup
19:38:49  <PublicServer> *** Thraxian has left the game (connection lost)
19:40:13  <PublicServer> <Hribek> Will you replace the trains?
19:40:20  <PublicServer> <hnrgrgr> I'am
19:40:25  <PublicServer> <Hribek> ok.
19:41:19  <PublicServer> <Hribek> about the 02 drop: it could use some balancing, same like drop 04 if you've seen it before
19:41:26  <PublicServer> <Intexon> what TF level do we have set by the play? *evil*
19:41:32  <Intexon> *plan
19:41:53  <PublicServer> <Hribek> Minmal by default
19:41:59  <PublicServer> <Hribek> I think
19:42:04  <PublicServer> <Intexon> hmm, not good :D
19:42:15  <PublicServer> <Hribek> Why?
19:42:31  <PublicServer> <Intexon> building large station at 04
19:42:51  <PublicServer> <sparr> large forest station?
19:43:01  <PublicServer> <Intexon> goods pickup
19:43:01  <PublicServer> <sparr> or large pickup station?
19:43:26  <hnrgrgr> Thraxian: I was so concentrated that i miss your proposition
19:43:55  <hnrgrgr> I've done it simple.
19:44:27  <PublicServer> <hnrgrgr> their is some jam to be resirbeb
19:44:33  <PublicServer> <Mitcian> Finally sorted, sawmil 01 is ready i think
19:44:46  <PublicServer> <Hribek> I'll park the superfluous 02 goods trains
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19:50:53  <PublicServer> <sparr> would it be inappropriate to rename all the stations based on which network they serve?
19:51:02  <PublicServer> <sparr> the forests, i mean
19:51:13  <PublicServer> <Spike> can't guarentee it works.. but you can always try
19:52:02  <PublicServer> <Spike> gonna see if i can hook up those 2 other stations that are disconnected
19:52:10  <PublicServer> <Spike> prob gonna do it not-gate style..
19:52:15  <PublicServer> <Spike> not the prettiest.. but if it works
19:54:11  <PublicServer> <Intexon> the 04 pickup finally works
19:59:49  *** csuke has joined #openttdcoop
19:59:55  <csuke> !password
19:59:55  <PublicServer> csuke: warred
20:00:07  <PublicServer> *** csuke joined the game
20:03:04  <PublicServer> <Mitcian> oki im off guys
20:03:04  <hnrgrgr> May someone have a look on DROP 02 ?
20:03:14  <PublicServer> <Mitcian> sawmil 01 is up and running
20:03:27  <PublicServer> <Mitcian> feel free to connect some mroe forests to the network in that area
20:03:30  <PublicServer> <sparr> drop 02 looks btter than before, but still not great
20:03:31  <PublicServer> <Spike> seems the not gate seems to work
20:04:08  *** Phazorx has joined #openttdcoop
20:04:09  <PublicServer> <sparr> trains slowing down to enter drop02 are causing delays where the tracks split/cross beore the entry
20:04:12  *** ChanServ sets mode: +o Phazorx
20:04:13  <Phazorx> !dl win32
20:04:13  <PublicServer> Phazorx: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-windows-win32.zip
20:04:22  <PublicServer> *** Mitcian has left the game (leaving)
20:04:26  <Phazorx> !grf
20:04:26  <PublicServer> Phazorx: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
20:04:29  *** Mitcian has quit IRC
20:07:55  <PublicServer> <Hribek> There is a jam at goods drop
20:08:11  <PublicServer> <Hribek> The trains are all trying to get to SE side of the station
20:08:32  <PublicServer> <sparr> damn, someone else fixed it before i could :)
20:08:33  <PublicServer> <Spike> with presigs always watchout when changing..
20:08:44  <PublicServer> <Intexon> was me :D
20:08:48  <PublicServer> <Spike> i mean PBVS
20:08:50  <PublicServer> <Spike> PBS*
20:08:51  <PublicServer> <sparr> saw the signal problem
20:09:00  <PublicServer> <Spike> if you change it at the wrong time you get big boom
20:09:05  <PublicServer> <sparr> goods drop might need to be enlarged soon
20:09:20  <PublicServer> <csuke> drop01 rebuilt as per plan
20:09:43  <PublicServer> <sparr> goods drop is near capacity
20:09:55  <PublicServer> <csuke> lemme take a look
20:10:12  <PublicServer> <Hribek> I don't think it's near capacity yet, but it's going to get.
20:10:20  <PublicServer> <Hribek> Now it's just serving the jam wave
20:10:44  <PublicServer> <sparr> wait
20:10:48  <PublicServer> <sparr> dont build those yet
20:10:51  <PublicServer> <csuke> why not?
20:10:56  <Phazorx> !password
20:10:56  <PublicServer> Phazorx: mooted
20:11:00  <PublicServer> <Intexon> we could increase throughput by getting rid of the X's and using presigs
20:11:01  <PublicServer> <sparr> want to discuss something i noticed if you have a sec?
20:11:22  <PublicServer> <csuke> the entire entrance would have to be nuked
20:11:36  <PublicServer> *** Phazorx joined the game
20:11:42  <PublicServer> <sparr> if we keep the Xs (i agree with Intexon) then they should be moved farther away from the station entrance, so that trains slowing down to enter the station don't block the X as long
20:11:46  <PublicServer> <Intexon> we can build new station next to the old
20:11:54  <PublicServer> <csuke> the initial splits are too far from the platforms to work properly with ps
20:12:13  <PublicServer> <csuke> agreed on the slowing distance
20:12:17  <PublicServer> <csuke> thats an easy fix
20:12:38  *** Zuu has quit IRC
20:12:45  <PublicServer> <sparr> i think the north station expansion is a bad idea, will have to nuke Bad Bonn to finish it
20:12:50  <PublicServer> <sparr> should expand more south instead
20:12:51  <PublicServer> <Phazorx> which plan is active?
20:12:55  <PublicServer> <Intexon> poor old town
20:12:57  <PublicServer> <csuke> not neccesarily
20:12:58  <PublicServer> <Phazorx> have rules changed?
20:13:06  <PublicServer> <csuke> rules have not changed
20:13:07  <PublicServer> <Phazorx> why no "  !! NETPLAN"
20:13:16  <PublicServer> <csuke> ppl ignored them slightly
20:13:23  <PublicServer> <Phazorx> bad idea
20:13:44  <PublicServer> <Phazorx> i see lots of plans there sparr
20:13:51  *** pugi has quit IRC
20:13:53  <PublicServer> <Phazorx> i dont see the one tho
20:13:57  <PublicServer> <sparr> voting to the left
20:14:06  <PublicServer> <sparr> V453000 won
20:14:50  <PublicServer> <sparr> we basically have 5 separate networks.  the map is split into 4 sections for the sawmills, each with its own network (and network plan, or lack thereof), and then a 5th network for TL5 goods trains
20:14:59  <kratt> !password
20:14:59  <PublicServer> kratt: mooted
20:15:17  <PublicServer> <Phazorx> outter road is ML ?
20:15:23  <PublicServer> <sparr> outter road is map edge
20:15:27  <PublicServer> <sparr> track is ML
20:15:41  <PublicServer> <Phazorx> are TL5/TL3 share same net?
20:15:43  <PublicServer> <sparr> flat-ish station tiles covering the map are free-form SL networks
20:15:44  <PublicServer> *** Player joined the game
20:15:44  <Webster> Player, please change your in game nick
20:15:53  <PublicServer> <sparr> TL5 is on the ML (goods), TL3 is on the SL (wood)
20:15:58  <PublicServer> *** Player has changed his/her name to kratt
20:16:15  <PublicServer> <Phazorx> things definately changed
20:16:16  <PublicServer> <Phazorx> her
20:16:24  <PublicServer> <Phazorx> tthere usedto be one net requirement
20:16:25  <PublicServer> <sparr> network 3 is currently SRNW, the other 3 are simple
20:16:29  <PublicServer> <Phazorx> ad same TL per net
20:16:30  <PublicServer> <sparr> this map is weird :)
20:16:38  <PublicServer> <hnrgrgr> sparr: in this setting train should have place to slow down ?
20:16:41  <PublicServer> <kratt> there is somekind of error in goods drop
20:16:52  <PublicServer> <sparr> someone will probably change one of the other nets to something unusual too
20:17:05  <PublicServer> <sparr> hnrgrgr: what?
20:17:12  <PublicServer> <Phazorx> so... once again what des plan represent with tacks - ML ?
20:17:23  <PublicServer> <csuke> slowing spaces added
20:17:25  <PublicServer> <sparr> yes, ML
20:17:27  <PublicServer> <Phazorx> t
20:17:30  <hnrgrgr> sparr: I mean for DROP 02
20:17:46  <PublicServer> <Phazorx> and no SLs connected?
20:17:51  <PublicServer> <sparr> drop 02 looks better now
20:17:59  <PublicServer> <sparr> yes PhazorX, the SLs are not connected to the ML
20:18:06  <PublicServer> <Phazorx> sawmills to drop are goods only?
20:18:10  <PublicServer> <Phazorx> definatly weird
20:18:26  <PublicServer> <sparr> i think it's a neat idea, especially with one of the nets being SRNW
20:18:50  <PublicServer> <sparr> the other 3 are mostly "what comes naturally", but i expect someone to rebuild one of them into something odd
20:18:59  <PublicServer> <Phazorx> MSH 02
20:19:00  <PublicServer> <Phazorx> errr
20:19:11  <PublicServer> <Phazorx> there are like two MLs?
20:19:15  <PublicServer> <Spike> why are we destroying a town..
20:19:25  <PublicServer> <csuke> just a few buildings
20:19:29  <PublicServer> <Spike> why
20:19:38  <PublicServer> <sparr> csuke, there's plenty of space to the south
20:19:43  <PublicServer> <Phazorx> why west and suth links dont mix at all
20:19:47  <PublicServer> <Phazorx> no spliters or joiners
20:19:49  <PublicServer> <csuke> yeah me just thought of that
20:19:52  <PublicServer> <csuke>  :D
20:19:55  <PublicServer> <sparr> phazorx, yes, the ML network is very simple :)
20:20:03  <PublicServer> <Spike> Phazorx: you're reasing my mind on that..
20:20:05  <PublicServer> <Spike> but also..
20:20:10  <PublicServer> <Spike> the station is not overloaded right now
20:20:11  <PublicServer> <Phazorx> network means junction
20:20:20  <PublicServer> <Phazorx> if you dont hav junction - there is no network
20:20:34  <PublicServer> <sparr> there's a junction, BBH01
20:20:49  <PublicServer> <Phazorx> oh yeah one junction makes this whole new level of ML complication :)
20:20:55  <PublicServer> <sparr> biggest problem with following this map is poor signage, i think?  some of the sign names have too many or too few spaces at the beginning
20:21:54  <PublicServer> <Phazorx> offtopic: how can i supress opengfx
20:21:59  <PublicServer> <Phazorx> this is butt ugly
20:22:03  <PublicServer> *** Hribek has left the game (leaving)
20:22:13  <PublicServer> <sparr> i also dislike the graphics on this map
20:22:18  <PublicServer> <Spike> change to original graphics?
20:22:24  <PublicServer> <Phazorx> i dont see the option spike
20:22:32  <PublicServer> <Spike> disconnect
20:22:34  <PublicServer> <Spike> then go to options
20:22:35  <PublicServer> <Spike> reconnect
20:22:44  <PublicServer> *** Phazorx has left the game (leaving)
20:22:51  <Hribek> @opengfx
20:23:07  <Hribek> Where do I find the latest version?
20:23:17  <Phazorx> topic?
20:23:19  <PublicServer> <kratt> what is going on in steinwald heights
20:23:28  <PeterT> Hribek: Download Online Content
20:23:34  <Hribek> Ok.
20:23:42  <PeterT> Or here: http://bundles.openttdcoop.org/opengfx/
20:23:48  <PublicServer> *** Hribek has left the game (connection lost)
20:23:55  <PublicServer> <Spike> kratt: thats ok there.. why?
20:23:55  <PublicServer> <sparr> kratt, that is a weird self-regulating station
20:23:58  <Phazorx> !passworfd
20:24:00  <Phazorx> !password
20:24:00  <PublicServer> Phazorx: nymphs
20:24:06  <PublicServer> <sparr> i don't understand them, but they do weird things :)
20:24:11  <PublicServer> <Spike> it's not that weird.. :)
20:24:12  <PublicServer> *** Phazorx joined the game
20:24:17  <PublicServer> <csuke> where's the self regulating station?
20:24:19  <PublicServer> <Spike> can even build a counter with srnw.. :)
20:24:20  <PublicServer> <sparr> let me see if i can explain, and correct me :)
20:24:29  <PublicServer> <Phazorx> i wonder if i am allowed to do anytihng here
20:24:35  <PublicServer> <sparr> the west-most train is filling up and dropping off at the same station
20:24:44  <PublicServer> <sparr> it's progress allows trains into the labelled station
20:24:50  <PublicServer> <Phazorx> cuz my phylosophy does not go well with this plan at all
20:24:59  <PublicServer> <sparr> and that causes trains to back up to the previous split, so that incoming trains go to different stations
20:25:25  <PublicServer> <sparr> Phazorx, it wouldnt bother me if you build network 04 up the way you want
20:25:39  <PublicServer> <sparr> i built most of it just to get some goods flowing
20:25:56  <PublicServer> <sparr> if you want to change it from SL+stations to ML+SLHs+SLs+stations then that would be cool
20:26:00  <PublicServer> *** Hribek joined the game
20:26:28  <PublicServer> <Phazorx> for starters there is a need of proper BBH and proper MSHs
20:26:35  <PublicServer> <sparr> where?
20:26:38  <PublicServer> <Phazorx> there isliteraly single half built hub on whole map
20:26:42  <PublicServer> <Phazorx> which is BBH
20:26:49  <PublicServer> <Phazorx> sparr everywhere, lol
20:26:52  <PublicServer> <sparr> i mean, where do you want a BBH?
20:26:52  <PublicServer> <csuke> are we changing the plan?
20:27:02  <PublicServer> <Phazorx> csuke no
20:27:08  <PublicServer> <Phazorx> sparr where they are is fine
20:27:16  <PublicServer> <Phazorx> the are placed where they are supposed to be
20:27:18  <PublicServer> <sparr> note that network 03 is a SRNW, not to be connected to the other networks regardless
20:27:22  <PublicServer> <Phazorx> they are just not done properly
20:27:36  <PublicServer> <Phazorx> i'm only talking about ml
20:27:39  <PublicServer> <csuke> then i fail to see the need to covert the half-BBH into a full-BBH
20:27:40  <PublicServer> <Phazorx> which is on the plan
20:27:46  <PublicServer> <Phazorx> i havent even looked at SLs
20:27:53  <PublicServer> <sparr> if BBH01 needs rebuilding that's beyond my skill level, esp at CL5 with it filled with trains
20:28:00  <PublicServer> <Phazorx> csuke: there is no such thing as half bbh
20:28:04  <PublicServer> <sparr> the SLs don't connect to the ML
20:28:11  <PublicServer> <csuke> so it needs a rename to MSH?
20:28:14  <PublicServer> <Phazorx> unlss you use local/express split
20:28:18  <PublicServer> <Phazorx> which is not the case
20:28:23  <PublicServer> <Phazorx> not rename, lol
20:28:27  <PublicServer> <Phazorx> just make them
20:28:28  <PublicServer> <sparr> Phazorx, what is wrong with BBH01?  that there is no S->N or N->S path?
20:28:41  <PublicServer> <Phazorx> so traffic actualy has choice on which lane to take
20:28:46  <PublicServer> <csuke> ah
20:28:51  <PublicServer> <csuke> now i understand
20:29:05  <PublicServer> <csuke> that can be done
20:29:06  <PublicServer> *** Hribek has left the game (leaving)
20:29:07  <PublicServer> <csuke> :)
20:29:08  <PublicServer> <Phazorx> well the bbh is supposed to have 3 legs
20:29:18  <PublicServer> <Phazorx> this one at least
20:29:19  <PublicServer> <sparr> 2+1 -> 3 doesn't seem desperately in need of a balancer...  but if you want to build one i'd love to see it :)
20:29:25  <PublicServer> <Phazorx> and there is no N/S traffic yes
20:29:41  <PublicServer> <Phazorx> but the east leg needs balancing
20:30:05  <PublicServer> <Phazorx> currently it is just a turn  in N>E direction and abother one for S>E
20:30:10  <PublicServer> <sparr> go for it :)
20:30:14  <PublicServer> <Phazorx> and a single splitter on E to n/s
20:30:38  <PublicServer> <Phazorx> so that one split is essentillay 1/6th of proper bbh
20:30:55  <PublicServer> <sparr> it only goes to one station...  label it a MSH and call it done?  :)
20:31:18  <PublicServer> <csuke> how do we balance 1 onto 2 to become 3 lol
20:31:18  <PublicServer> <Phazorx> the MSH as well as ANY hbub is to be balanced
20:31:23  *** Hribek has quit IRC
20:31:23  <PublicServer> <Phazorx> across avalable lanes
20:31:30  <PublicServer> <Intexon> it's actually a double MSH
20:31:31  <PublicServer> <Phazorx> unless plan suggests something else
20:31:38  <PublicServer> *** kratt has left the game (leaving)
20:31:42  <PublicServer> <sparr> then balance it
20:31:44  <PublicServer> <Intexon> connection goods drop and 04 pickup to ML
20:31:45  <PublicServer> <Phazorx> it actualy is not a ahub
20:31:56  <PublicServer> <Phazorx> there is just a split for N/S outbound traffic
20:32:05  <PublicServer> <Phazorx> rest just tracks running in same direction
20:33:21  <PublicServer> <csuke> ok im gonna add balancing at bbh01
20:33:30  <PublicServer> <Phazorx> good idea
20:33:38  <PublicServer> <Phazorx> since it is live'
20:33:42  <PublicServer> <Phazorx> make a bypass 1st
20:33:48  *** kratt has left #openttdcoop
20:34:23  <PublicServer> <csuke> :)
20:34:39  <PublicServer> <Phazorx> err i'll try to work on  good drop
20:34:46  <PublicServer> <Phazorx> it looks like it borked too
20:35:01  <PublicServer> <Intexon> the drop will be better with presignals I think
20:35:23  *** Zuu has joined #openttdcoop
20:35:31  <PublicServer> <Intexon> but avoiding X's takes quite some space
20:35:46  <PublicServer> <Spike> avoiding Xs at a station?
20:35:46  <PublicServer> <Phazorx> depends how you do your drops :)
20:36:02  <PublicServer> <Spike> then you get 1-1 stations...
20:36:05  <PublicServer> <Intexon> feel free to rebuild it completely
20:36:26  <PublicServer> <Spike> an X at a station isn't that bad...
20:36:35  <PublicServer> <sparr> if the 3 lines were balanced properly, then the station could be built in 1/3rds
20:37:28  <PublicServer> <Intexon> rebuild it then :) I'll be happy to learn how to build big stations
20:37:29  <PublicServer> <Spike> personally i would've also built the drop a bit more E but well..
20:38:17  <PublicServer> *** Intexon has joined spectators
20:40:59  <PublicServer> *** Mark has left the game (connection lost)
20:41:00  <Webster> Latest update from openttd: OpenTTD 0.7.5 <http://www.openttd.org/en/news/112>
20:41:29  <PublicServer> <Phazorx> hmm 3 platforms per might not even be enough
20:41:36  <PublicServer> <sparr> the goods network has a LOT of trains in that loop around the lake
20:41:42  <PublicServer> <sparr> is it there for aesthetics?
20:41:48  <PublicServer> <Spike> 5 platforms per line should do it for a drop..
20:42:03  <PublicServer> <Spike> but the exit i even wonder why there are crossings infront of the station..
20:42:41  <PublicServer> <sparr> if we ditch the Xs, what happens?
20:43:05  <PublicServer> <Spike> well it makes no difference in the end with that exit..
20:43:15  <PublicServer> <Phazorx> not much but i'll do proper drop
20:43:40  <PublicServer> <Phazorx> drop does assume that incomming traffic is balanced tho
20:43:42  <PublicServer> <Spike> i would more go with an exit i build E and that every 3 platforms the line joins in
20:44:30  <PublicServer> <Spike> hope my example
20:44:38  <PublicServer> <Spike> gives an idea what i mean
20:45:03  *** V453000 has quit IRC
20:45:10  <PublicServer> <sparr> Spike, you built the south end of the goods drop?
20:45:37  <PublicServer> <Spike> should i..? been working on the srnw network aswell
20:45:41  <PublicServer> <sparr> getting rid of the Xs increased the goods drop throughput
20:45:50  <PublicServer> <sparr> no, i was just wondering which station you were talking about
20:46:07  <PublicServer> <Spike> the X's werent wrong imo
20:46:17  <PublicServer> <Spike> they made sure a line could pick a empty platofmr
20:46:26  <PublicServer> <Spike> only with the current exit.. it's pretty useless
20:46:27  <PublicServer> <sparr> yes, but they slowed the station down overall
20:48:36  <PublicServer> <sparr> 5 platforms per line instead of 3, but with no mixing?  then we need a balancer of some sort at the BBH
20:49:12  <PublicServer> <Phazorx> we DO need a balancer at ANY hubs
20:49:17  <PublicServer> <sparr> i agree :)
20:49:23  <PublicServer> <Phazorx> this is what makes some mess of tracks and lines a HUB
20:49:33  *** mixrin has joined #openttdcoop
20:50:03  <PublicServer> <Phazorx> hey
20:53:52  <Osai> hi all
20:53:56  <PublicServer> <Phazorx> hey osai :)
20:54:03  <Osai> hey Phazorx
20:54:31  <PublicServer> <Phazorx> < trying to mess up with hub-less network :)
20:55:20  <PublicServer> *** AmmIer joined the game
20:55:23  <PublicServer> <AmmIer> :-)
20:55:27  <PublicServer> <Phazorx> heh
20:55:31  <PublicServer> <Phazorx> Ammler
20:55:32  <PublicServer> <AmmIer> oh
20:55:37  <PublicServer> <Phazorx> take a look at wht they call a hub here
20:55:43  <PublicServer> <AmmIer> christmas visit?
20:55:45  <PublicServer> <Phazorx> MSH 02 i tihnk
20:55:46  <Osai> I am compiling the revision right now
20:55:48  <PublicServer> <Phazorx> yup
20:56:02  <Ammler> @wiki MSH
20:56:05  <Webster> MSH - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=MSH
20:56:13  <Ammler> Phazorx: ^
20:56:19  <PublicServer> <Phazorx> i know what i is supposed to be
20:56:28  <PublicServer> <AmmIer> but?
20:56:33  <PublicServer> <Phazorx> but thee was a single splitter on whole network
20:56:37  <PublicServer> <Phazorx> and they called it a BBH
20:56:42  <PublicServer> <sparr> most of the hubs on this map is missing splits and balancers
20:56:43  <PublicServer> <Phazorx> no joinedr no balancer
20:56:46  <PublicServer> <Phazorx> nothing
20:57:02  <PublicServer> <sparr> "most" considering there are like 3 hubs :)
20:57:12  <PublicServer> <Phazorx> oh yeah
20:57:20  <PublicServer> <Phazorx> net plan is a gem too
20:57:23  <PublicServer> <Phazorx> 6 networks
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20:57:32  <PublicServer> <Phazorx> 5 shuttles and 1 good express
20:57:52  <PublicServer> <sparr> off by 1, but that's the gist :)
20:58:02  <PublicServer> <sparr> don't blame us, blame the people who voted for it
20:58:27  <PublicServer> <Phazorx> heh i been gone for like 2 years
20:58:35  <PublicServer> <Phazorx> and this is ad-hoc chaos here now :)
20:58:59  <PublicServer> <sparr> you would probably like the game before this one better
20:59:07  <Osai> time for you to re-order it :P
20:59:17  <PublicServer> *** sparr has left the game (leaving)
20:59:23  <PublicServer> <Phazorx> chances are i'd like anything challenging better
20:59:29  <PublicServer> <Phazorx> but this could be made fun
20:59:35  <PublicServer> <Phazorx> with 2K trains
20:59:51  <PublicServer> <AmmIer> yeah, we need our old members to make a "cleanup" ;-)
21:00:10  <PublicServer> <Phazorx> AmmIer: i'm doing good drop :)
21:00:20  <PublicServer> *** 0sai joined the game
21:00:32  <PublicServer> <0sai> in
21:00:34  <PublicServer> <0sai> :)
21:00:56  <PublicServer> <Phazorx> i tihnk loading times has changed since last time i played 2
21:01:02  <PublicServer> <AmmIer> Phazorx: you have jams :-P
21:01:03  <PublicServer> <Phazorx> 5 platfroms are not enough
21:01:10  <planetmaker> :-O Members party on the PS
21:01:14  <PublicServer> <Phazorx> Ammler bear with me i am working on live net!
21:01:24  <planetmaker> hello good folks
21:01:25  <PublicServer> <Phazorx> heya planetmaker :)
21:01:55  <PublicServer> <csuke> hola amigo
21:02:03  <PublicServer> *** planetm4ker joined the game
21:02:06  <PublicServer> <0sai> eh pm :)
21:02:18  <PublicServer> <planetm4ker> salut also from here
21:03:03  <PublicServer> <Phazorx> some bad signling i had
21:03:09  <PublicServer> <Phazorx> can barely see signals now
21:03:19  <PublicServer> <Phazorx> need to make them  bigger in ogfx
21:03:41  <PublicServer> <AmmIer> osai, try window shading
21:03:42  <PublicServer> <planetm4ker> Phazorx: yes. It's an open ticket. But no-one drew a new version as of yet
21:03:52  <PublicServer> <AmmIer> a OSX feature in openttd :-)
21:04:03  <PublicServer> <planetm4ker> OSX?
21:04:11  <PublicServer> <planetm4ker> every os can do that, no?
21:04:15  <PublicServer> <Phazorx> OG`
21:04:19  <PublicServer> <AmmIer> Windows can't
21:04:30  <PublicServer> <0sai> where can I find that option?
21:04:34  <PublicServer> <planetm4ker> he :-P Obviously didn't use it for long ;-)
21:04:34  <PublicServer> <AmmIer> and KDE either, afaik
21:04:43  <PublicServer> <planetm4ker> KDE can
21:04:47  <PublicServer> <planetm4ker> just double-click
21:04:50  <PublicServer> <planetm4ker> the title bar
21:04:59  <PublicServer> <AmmIer> that is GNOME?
21:05:04  <PublicServer> <planetm4ker> hm, no?
21:05:15  <PublicServer> <AmmIer> well, it would be a useless feature anyway
21:05:23  <PublicServer> <AmmIer> but it nice in openttd
21:05:24  <PublicServer> <planetm4ker> I cannot test now, but I'm 99% sure. I always use it at work
21:05:36  <PublicServer> <0sai> hmmm
21:05:44  <PublicServer> <AmmIer> hmm, maybe a feature I would need to enable
21:05:50  <PublicServer> <planetm4ker> the widths is conserved in recent trunk versions
21:05:51  <PublicServer> <0sai> double clicking the titlebar of a window doesn't do anything
21:06:08  <PublicServer> <planetm4ker> double clicking doesn't do it here. The Arrow next to the sticky does it here
21:06:25  <PublicServer> <AmmIer> hmm, good hint :-)
21:06:37  <PublicServer> <AmmIer> suggestion for double click event
21:06:40  <PublicServer> <0sai> well, that minimizes the window
21:07:02  <PublicServer> <planetm4ker> yes, this version does change the title bar width
21:07:11  <PublicServer> <planetm4ker> new versions don#t do that anymore (after I complained ;-) )
21:07:23  <PublicServer> <0sai> yes
21:07:29  <PublicServer> <0sai> thats good
21:07:40  <PublicServer> <planetm4ker> double clicking on the title bar would be better :-)
21:07:51  <PublicServer> <AmmIer> planetm4ker: you seriously use this feature on your OS?
21:07:52  <PublicServer> <0sai> what about a minimize-all function?
21:08:01  <PublicServer> <0sai> like we have a delete all or delete
21:08:02  <PublicServer> <planetm4ker> on linux? Of course
21:08:24  <PublicServer> <AmmIer> so you don't have the Taskbar?
21:08:29  <PublicServer> <planetm4ker> eh?
21:08:51  <PublicServer> <AmmIer> hmm, how is it called?
21:09:07  <PublicServer> <AmmIer> the bar which holds my "start" button and some other things
21:09:15  <PublicServer> <Spike> taskbar
21:09:16  <PublicServer> <AmmIer> and all running apps.
21:09:16  <PublicServer> <planetm4ker> on suse?
21:09:17  <PublicServer> <Spike> you were right ±'
21:09:19  <PublicServer> <Spike> ±'
21:09:20  <PublicServer> <Spike> :)
21:09:23  <PublicServer> <planetm4ker> you lost me.
21:09:30  <PublicServer> <Spike> he means the bar at the bottom (usually)
21:09:32  <PublicServer> <Phazorx> how do i delete signs, lol ?
21:09:37  <PublicServer> <Spike> ctrl+click
21:09:37  <PublicServer> <planetm4ker> what does the start menu have to do with window titles?
21:09:44  <sparr> Phazorx: click the sign, click Delete
21:09:54  <PublicServer> <planetm4ker> hehe @ sparr
21:09:55  <PublicServer> <Phazorx> c+click!
21:09:58  <PublicServer> <Phazorx> thanks
21:09:59  <PublicServer> <planetm4ker> that's the slow variant
21:10:06  <PublicServer> <0sai> ctrl+click :P
21:10:09  <PublicServer> <AmmIer> planetm4ker: because I have my apps minimized there
21:10:09  <PublicServer> <0sai> that roxx
21:10:14  <PublicServer> <0sai> a idea I submitted ^^
21:10:16  <PublicServer> <AmmIer> I don't need this "shading"
21:10:17  <PublicServer> <0sai> an*
21:10:20  <sparr> good to know all the options...  i was playing on the bus last night, couldn't use they keyboard
21:10:48  <sparr> Ammler: shading predates the taskbar
21:10:59  <PublicServer> *** planetm4ker has joined spectators
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21:12:16  <PublicServer> <Phazorx> some bad prios at msh01
21:12:21  <PublicServer> <Phazorx> gonna do that too
21:12:40  <PublicServer> <AmmIer> there is no MSH1
21:12:53  <PublicServer> <AmmIer> I see only a BBH1 and a MSH2
21:13:09  <PublicServer> <csuke> try again
21:13:14  <PublicServer> <AmmIer> :-)
21:13:18  <PublicServer> <Phazorx> nothng is nmedproperly
21:13:19  <PublicServer> <csuke> it wasnt named right
21:13:22  <PublicServer> <Phazorx> named
21:17:32  <PublicServer> <Phazorx> anyone adding goods trains btw?
21:17:47  <PublicServer> <csuke> not me
21:17:56  <PublicServer> <csuke> ok, flaime time
21:18:00  <PublicServer> <Phazorx> anyone rebuilding msh02?
21:18:05  <PublicServer> <csuke> i done my "balancer"
21:19:39  <PublicServer> <0sai> okay
21:19:42  <PublicServer> <Phazorx> anyone working on BBH?
21:19:46  <PublicServer> <0sai> I fixed several slowdowns at MSH 02
21:19:56  <PublicServer> <Phazorx> trains seem to like outer more
21:20:06  <PublicServer> <Phazorx> Osai - did you make it a hub ?
21:20:12  <PublicServer> <0sai> not yet
21:20:15  <PublicServer> <Phazorx> hey
21:20:17  <PublicServer> <0sai> is it necessary?
21:20:24  <PublicServer> <0sai> brb
21:20:25  <PublicServer> <csuke> dont ask that question!
21:20:26  <PublicServer> <csuke> lol
21:20:27  <PublicServer> <Phazorx> osai i think a hub should be a hub :)
21:20:34  *** maxbilh has quit IRC
21:20:40  <PublicServer> <Phazorx> BBH work anyone?
21:20:43  <PublicServer> <AmmIer> balancer before stations are mostly ugly
21:20:52  <PublicServer> <AmmIer> like at Sawmill 03 pickup
21:20:55  <PublicServer> * csuke done with hub work
21:21:23  <PublicServer> <Phazorx> ammler in old days they wre require on ML entry rather than on station entry
21:21:45  <jondisti> !password
21:21:45  <PublicServer> jondisti: crowed
21:21:54  <PublicServer> *** jondisti joined the game
21:22:02  <Ammler> !rcon set save_on_join
21:22:02  <PublicServer> Ammler: 'save_on_join' is an unknown setting.
21:22:11  <Ammler> hmm, how is the switch?
21:23:17  <PublicServer> <Phazorx> adding trains to 02  pickup
21:24:00  *** PeterT has quit IRC
21:24:50  <PublicServer> <Phazorx> can we change cars for goods
21:24:59  <PublicServer> <Phazorx> or low capacity is intentional?
21:27:46  *** maxbilh has joined #openttdcoop
21:27:47  <PublicServer> <Phazorx> we can have 100 cargo more per train
21:27:56  <PublicServer> <Phazorx> 366 vs 264
21:28:06  <PublicServer> <csuke> high cap = good
21:28:19  <PublicServer> <Phazorx> why arent it used yet was my question
21:28:26  <PublicServer> <Phazorx> arent they
21:28:28  <PublicServer> <csuke> no idea
21:28:39  <PublicServer> <csuke> i spent most of tonight rebuilding stuff
21:28:40  <PublicServer> <Phazorx> it's a major work to make them updated now
21:28:44  <PublicServer> <csuke> aint even thought about trains
21:28:52  <PublicServer> <Phazorx> cuz it will use cars of 2 types
21:28:55  <PublicServer> <Phazorx> see tr 400
21:29:36  <maxbilh> do you know why all the factories from wood vectors have been removed in a few months during my game ?
21:29:49  <PublicServer> <csuke> ?
21:30:00  <Phazorx> maxbilh: you failed to provide wood to them?
21:30:04  <Phazorx> but if it really is ALL
21:30:13  <Phazorx> means some bugs with ECS compatibility probably
21:30:25  <Phazorx> Ammler/Osai/Planetmaker are you guys in another universe now or something?
21:30:37  <PublicServer> <AmmIer> :-)
21:30:45  <PublicServer> <Phazorx> just checking
21:30:54  <PublicServer> <Phazorx> shall we do trains upgrade?
21:30:58  <PublicServer> <Phazorx> oh.. wait
21:31:04  <PublicServer> <Phazorx> there is no SC
21:31:08  <Ammler> the other universe is silent either
21:32:04  <PublicServer> <Phazorx> o just saw a plane...
21:32:15  <PublicServer> <Phazorx> there goes another one lol
21:32:22  <PublicServer> <Phazorx> i guss we do planes now too :)
21:32:34  <PublicServer> <csuke> i think someone forgot to delete the money maker
21:32:35  <PublicServer> <AmmIer> that is a MM
21:33:03  <PublicServer> <AmmIer> someone found out, it is easier to use planes for MM than coal trains
21:33:16  <PublicServer> <Phazorx> once you get money for planes - yes
21:34:44  <maxbilh> Phazorx, I was giving wood
21:35:03  <maxbilh> and transformed wood, and paper :(
21:35:08  <maxbilh> so, I really don't know
21:35:17  <maxbilh> but yes, all the factory have been removed
21:35:25  <PublicServer> <Phazorx> are you playing with proper ECS order?
21:35:58  <maxbilh> !password
21:35:58  <PublicServer> maxbilh: opaque
21:37:00  *** Zuu has quit IRC
21:37:13  *** Zuu has joined #openttdcoop
21:37:42  <PublicServer> <Phazorx> the season changing is a bit anoying
21:37:50  <PublicServer> <csuke> very
21:43:56  <PublicServer> <Phazorx> i wonder if it is possible to give car change order so it would only replace some of cars in same train :/
21:43:59  <maxbilh> I will try to join
21:45:00  <Mark> !password
21:45:01  <PublicServer> Mark: opaque
21:45:11  <PublicServer> *** Mark joined the game
21:45:13  <PublicServer> <Mark> hello
21:45:27  <PublicServer> <Mark> oh wow, Phazorx
21:45:28  <PublicServer> <Phazorx> hey Mark :)
21:45:38  <PublicServer> <Phazorx> i'm even building!
21:45:39  <PublicServer> <Mark> long time no see, how are you?
21:45:45  <PublicServer> <Phazorx> not onlycomplaining as usual
21:46:01  <PublicServer> <Phazorx> hehe somewhat decent... long time indeed
21:46:06  <PublicServer> <Phazorx> how about yourself?
21:46:20  <PublicServer> <Mark> pretty well
21:46:36  <PublicServer> <Mark> stuck here for only one more month
21:47:00  <PublicServer> <Phazorx> define "here"
21:47:09  <PublicServer> <Mark> here as in holland
21:47:19  <PublicServer> <Mark> i'm going to australia in january
21:47:29  <PublicServer> <Phazorx> heh i'm not stayng long in .ru either
21:47:30  <PublicServer> <Mark> can't wait
21:47:36  <PublicServer> <Phazorx> choices are similar too :)
21:47:43  <PublicServer> <Phazorx> scotland or ozzyland
21:47:48  <PublicServer> <Phazorx> what are you up to there?
21:48:07  <PublicServer> <Mark> planning to go travelling and working
21:48:19  <PublicServer> <Mark> basically making a loop around the island
21:48:24  <PublicServer> <Phazorx> want to hug a koala?
21:48:35  <PublicServer> <Mark> heh, if i come across one..
21:48:44  <maxbilh> I can't join the game :(
21:49:20  <maxbilh> after entering the password, I have "the connection to the game has been lost"
21:49:31  <PublicServer> <Mark> pass changed?
21:49:42  <Phazorx> it kinda does
21:49:45  <Phazorx> every like 5 min
21:49:51  <Mark> !password
21:49:51  <PublicServer> Mark: friars
21:49:54  <Mark> what pass did you use?
21:50:21  <PublicServer> <Mark> Phazorx: what are you building?
21:50:25  <PublicServer> <Phazorx> so who want to help in manually remaking 120 good trains :)
21:50:30  <maxbilh> all rights :)
21:50:40  <maxbilh> it works better with the right password :)
21:50:47  <PublicServer> *** Polytan joined the game
21:51:05  <PublicServer> <Polytan> hi everybody :)
21:51:25  <PublicServer> <Phazorx> hy Max?
21:51:55  <hnrgrgr> Phazorx: Manually ?
21:52:01  <PublicServer> <Polytan> yes, I'm max :)
21:52:14  <PublicServer> <Phazorx> weee someone actualy made a few proper trains
21:52:16  <PublicServer> <Polytan> That is a beautifull game !
21:52:30  <PublicServer> <Phazorx> may be we should just retier old good ones and remake them ?
21:53:14  <PublicServer> <Phazorx> any objections?
21:53:27  <PublicServer> <csuke> none here
21:53:47  <PublicServer> <Polytan> can  I remove all trees to see a bit better what you are doing ?
21:53:48  <PublicServer> <Mark> as in renewing?
21:53:52  <PublicServer> <Phazorx> i'll try t update the trinyard
21:53:54  <PublicServer> <Mark> Polytan: press X
21:53:55  <PublicServer> <Phazorx> Polytan:
21:54:03  <PublicServer> <Phazorx> ctrl+x even
21:54:08  <PublicServer> <0sai> re
21:54:09  <PublicServer> <Mark> and press ctrl+x
21:54:15  <PublicServer> <0sai> grr
21:54:15  <PublicServer> <Mark> howdy 0sai
21:54:19  <PublicServer> <0sai> was busy
21:54:25  <PublicServer> <0sai> with the x-mas tree
21:54:28  <PublicServer> <0sai> :D
21:54:31  <PublicServer> <Phazorx> this is like oldskool coop now
21:54:58  <PublicServer> <0sai> so, what about MSH02 now?
21:55:30  <PublicServer> <Mark> i completely miss the logic behind this network
21:55:37  <PublicServer> <Mark> can't really tell ML from SL
21:55:46  <PublicServer> <Phazorx> mark
21:55:51  <PublicServer> <Polytan> Is there a IA with us here ?
21:55:51  <PublicServer> <Phazorx> there is a trick
21:55:56  <PublicServer> <Phazorx> there is no SL
21:56:00  <PublicServer> <Phazorx> only ML
21:56:01  <PublicServer> <Mark> :)
21:56:03  <PublicServer> <Phazorx> and 3 hubs
21:56:11  <PublicServer> <Polytan> fantastic :)
21:56:14  <PublicServer> <Phazorx> wood nets are separate
21:56:15  <PublicServer> <0sai> which aren't real hubs
21:56:19  <PublicServer> <0sai> b
21:56:38  <PublicServer> <Phazorx> err... how do you do land on water now?
21:56:46  <PublicServer> <0sai> there are more like
21:56:54  <PublicServer> <0sai> "slip roads"
21:56:55  <PublicServer> <Phazorx> trick with docks doesnt work no more
21:57:06  <PublicServer> <Mark> land what on water?
21:57:13  <PublicServer> <Polytan> what are the train turning on themselves ?
21:57:16  <PublicServer> <Phazorx> i'm trying texand trainyard
21:57:17  <PublicServer> <0sai> phazorx
21:57:22  <PublicServer> <0sai> where at?
21:57:23  <PublicServer> <Polytan> clock lights ? :D
21:57:27  <PublicServer> <Phazorx> osai !trainyard
21:57:34  <PublicServer> <Mark> Polytan: search for SRNW on our wiki
21:57:46  <PublicServer> <Phazorx> well ! TRAINYARD actually
21:57:53  <PublicServer> <0sai> okay
21:58:29  <PublicServer> <0sai> so what is the problem?
21:59:01  <PublicServer> <Phazorx> deleting docks leaves water
21:59:29  <PublicServer> <Phazorx> i need to add to island
21:59:34  <PublicServer> <Mark> make an outline with canals and delete the water inbetween
21:59:38  <PublicServer> <Phazorx> so walking channels doesnt help
21:59:59  <PublicServer> <Phazorx> wee
22:00:00  <PublicServer> <Phazorx> hanks
22:00:01  <PublicServer> <Phazorx> hanks
22:00:02  <PublicServer> <0sai> here you go
22:00:15  <PublicServer> <Polytan> I love the small and compact stations
22:00:27  <PublicServer> <Polytan> but I'm a *bit* lost with signals
22:00:41  <PublicServer> <0sai> read the guides :)
22:00:47  <PublicServer> <Phazorx> Max look at it for a while
22:00:51  <PublicServer> <Phazorx> study how it works
22:01:04  <PublicServer> <Phazorx> i got a funky concept
22:01:08  <PublicServer> <Phazorx> for new trains
22:01:15  <PublicServer> <Phazorx> use diff cars
22:01:22  <PublicServer> <Phazorx> for enocding which net train is from
22:01:33  *** pugi has joined #openttdcoop
22:01:37  <PublicServer> <Phazorx> so like double decker is 1 and old one is 0
22:01:55  <PublicServer> <0sai> did you came to an conclusion for MSH 02?
22:02:02  <PublicServer> <0sai> should it be a real HUB now
22:02:04  <PublicServer> <Phazorx> Osai havent seen 1 sek
22:02:15  <PublicServer> <0sai> or just a feeder junction?
22:02:33  <AdTheRat> Hmm.. I wonder why I was highlighted
22:02:35  <PublicServer> <csuke> it should be proper hub if it called a hub i think is the general consensus
22:02:40  <PublicServer> <Phazorx> well it have balancer for sure
22:03:06  <PublicServer> <0sai> its only LR
22:03:13  <PublicServer> <0sai> nothing to balance oO
22:03:25  <PublicServer> <csuke> why not?
22:03:29  <PublicServer> *** Intexon has joined company #1
22:03:35  <PublicServer> <0sai> if I only have one track
22:03:41  <PublicServer> <0sai> I can't use balancers
22:03:42  <PublicServer> <Phazorx> Osai LR mixed into LL_RR
22:03:53  <PublicServer> <csuke> if one track has double the traffic of the other, then it still needs to be evened out so each ml has roughly equal
22:04:09  <PublicServer> <Phazorx> imagine we expand this later
22:04:19  <PublicServer> <0sai> not necessary either Phazorx
22:04:21  <PublicServer> <Phazorx> into LL_RR all ways
22:04:26  <PublicServer> <0sai> because the MSH makes LR to LL_RR
22:04:37  <PublicServer> <Phazorx> osai not now for sure
22:04:46  <PublicServer> <Phazorx> now it is 2 independent set of tracks
22:04:47  <PublicServer> <0sai> check the HUB please
22:04:52  <PublicServer> <0sai> yes it is
22:04:53  <PublicServer> <Phazorx> runninf next to each other
22:05:14  <PublicServer> <csuke> ok im off fora bit to watch spooks
22:05:14  <PublicServer> <0sai> but it is nothing to balance in this system
22:05:17  <PublicServer> <csuke> bbl
22:05:20  <PublicServer> *** csuke has joined spectators
22:05:20  <PublicServer> <Phazorx> osai
22:05:26  <PublicServer> <Phazorx> but if we expand
22:05:28  <PublicServer> <0sai> yes
22:05:45  <PublicServer> <Phazorx> you expect ML being LLLL_RRRR to BBH ?
22:05:48  <PublicServer> <Polytan> what is sawmill 03 pickup ?
22:05:59  <PublicServer> <Phazorx> because it is LL_RR double?
22:06:28  <PublicServer> <0sai> sure
22:06:36  <PublicServer> <0sai> but imho its a bit boring anyway :D
22:06:42  <PublicServer> <Phazorx> well yeah
22:06:48  <PublicServer> <0sai> its not enough mixing due to the plan :D
22:06:54  <PublicServer> <Mark> 0sai: we should have done farm-only SRNW
22:06:56  <PublicServer> <Phazorx> but we can skyrocket train count
22:07:04  <PublicServer> <0sai> Mark: YEAH!
22:07:05  <PublicServer> <Mark> that'd be interesting with the changingi productions
22:07:27  <PublicServer> <Phazorx> i gotta read up on that thing i guess
22:07:28  <PublicServer> <Spike> Mark: idd.. this kind of is boring like this imo..
22:07:44  <PublicServer> <Spike> it's just 5 separate networks..
22:07:49  <PublicServer> <Spike> 4 wood 1 goods
22:08:04  <PublicServer> <Polytan> this game is amazing :)
22:08:10  <PublicServer> <jondisti> just decide next PSG is farm-only SRNW with this same map? :P
22:08:13  <PublicServer> <Phazorx> and osai doesnt even want to build a half hab there :)
22:08:19  <PublicServer> <Mark> hardly, find some proper games from the archive :P
22:08:20  <PublicServer> <Polytan> I've never seen so many trains on the same ways :D
22:08:27  <PublicServer> <Mark> Polytan: get game 121
22:08:35  <PublicServer> *** jondisti has joined spectators
22:08:37  <PublicServer> <0sai> polytan or prozone game 5
22:08:38  <PublicServer> <Phazorx> Polytan: check psg 65
22:08:58  <PublicServer> <Polytan> where do I check that ?
22:09:37  <PublicServer> <Mark> archive
22:09:43  <Phazorx> !archve
22:09:45  <Mark> !archive
22:09:45  <PublicServer> Mark: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
22:09:49  <Mark> oh
22:10:04  <PublicServer> <Polytan> ok
22:10:25  <Phazorx> http://wiki.openttdcoop.org/images/8/83/Coopers_Unlimited%2C_26th_Apr_2234.png
22:10:31  <Phazorx> weee 1500 trains
22:10:37  <Mark> 1500?
22:10:42  <Mark> pz05 had 2500 :P
22:10:43  <Phazorx> well i got more aftre hat
22:10:48  <Mark> on a map four times smaller
22:10:48  <Phazorx> mark moving?
22:10:51  <Mark> yep
22:10:55  <Phazorx> gotta see that
22:11:12  <Mark> 121 is also pretty impressive
22:11:30  <Mark> SML and SRNW with a central factory fed by 21 mainlines
22:11:33  <PublicServer> <0sai> Polytan: http://wiki.openttdcoop.org/ProZone:Archive_-_Games_1_-_10#gameid_5
22:11:34  <Mark> producing 100k a month
22:11:37  <Phazorx> i get 404 on analysys
22:12:10  <PublicServer> <0sai> I could extend the feeder to RR_LL
22:12:21  <PublicServer> <Phazorx> thanks to whoever did the good trains!
22:12:28  <PublicServer> <0sai> but the plan doesn't say its neccessary
22:12:35  <PublicServer> <Phazorx> Osai make a muxer there :)
22:12:44  <PublicServer> <Phazorx> MSH = balancer!
22:13:01  <PublicServer> <Phazorx> w/o it there is like no networks at all
22:13:06  <PublicServer> <Phazorx> even bbh is no needed
22:13:10  <PublicServer> <0sai> yes
22:13:25  <PublicServer> <0sai> only independent networks ://
22:13:34  <PublicServer> <Phazorx> gonna go check pz5
22:13:38  <PublicServer> *** Phazorx has left the game (leaving)
22:14:34  <PublicServer> *** Intexon has left the game (leaving)
22:15:08  <PublicServer> *** AmmIer has left the game (leaving)
22:16:22  <Phazorx> looks impressive
22:16:30  <Phazorx> but there are balancing issues
22:16:39  <Phazorx> i guess cant dela with them efficiently
22:16:52  <Phazorx> inner tracks on outter loop get all traffic
22:17:12  <PublicServer> <0sai> we stopped playing that game at a certain point
22:17:19  <PublicServer> <0sai> and we were happy with that final state
22:17:25  <Phazorx> it is quite decent :)
22:17:33  <PublicServer> <0sai> but we were aware of those issues
22:17:48  <Phazorx> i just want to point out that we need to come up with proper balancing technique for not SML networks
22:17:52  <Phazorx> especially on lops
22:17:53  <PublicServer> <0sai> its just like there a million small glichtes if you have a ML with 8 tracks in the same directions
22:17:57  *** Zulan has quit IRC
22:18:00  <Phazorx> where travel distance starts to kick in too
22:18:07  <PublicServer> <0sai> yea
22:18:10  <PublicServer> <0sai> true
22:18:19  <PublicServer> <0sai> I still have a blogpost in the pipe
22:18:20  <PublicServer> <0sai> :D
22:18:21  <Mark> Phazorx: have a look at the blog
22:18:24  <PublicServer> <0sai> "the prefect join"
22:18:25  <Mark> like two posts ago
22:18:56  <Mark> even 8+8 joins are manegable with that technique
22:19:08  <Phazorx> name?
22:19:24  <Mark> merging balancing choosing
22:19:25  <Phazorx> http://blog.openttdcoop.org/2009/10/05/joining-merging-balancing-chosing/ ?
22:19:28  <Mark> yep
22:19:28  <Phazorx> ah
22:19:29  <Phazorx> k
22:19:52  *** Intexon has quit IRC
22:20:49  <PublicServer> <Polytan> it is very interesting actually
22:21:11  <Phazorx> Mark: we had something similar to this i guess
22:21:16  <Phazorx> but a bit more prioritized
22:21:27  <Phazorx> 60-somthing game
22:21:36  <Phazorx> there was a 6 to 4 mixer
22:22:00  <Phazorx> done based on 2 prios and 3 non blocking crossovers
22:22:10  <Phazorx> i had image on wordpress too
22:22:15  <Phazorx> but someone deleted them :(
22:24:55  *** PeterT has joined #openttdcoop
22:25:32  <PublicServer> <Polytan> where are the signals at sawmill 03 pickup ?
22:25:58  <PublicServer> <Polytan> I can see a path signal just at the entrace, but next ?
22:28:23  <PublicServer> *** planetm4ker has left the game (leaving)
22:29:55  <Phazorx> i think we ened to play some maglev TTTs one day
22:30:06  <PublicServer> <Polytan> agree :)
22:30:09  <Phazorx> i want simple inline prios
22:30:19  <Phazorx> actually mono is better
22:30:51  <Mark> mono accel is slow
22:30:56  <Mark> requires longer prios
22:34:01  <Phazorx> i'd say mlev is slow actually
22:34:10  <Phazorx> esp chimerae
22:34:21  <Phazorx> check SML test case study :)
22:34:42  <Phazorx> and the game i meant is 40
22:34:49  <PublicServer> <Polytan> I would have thought maglev was the quickest trains, no ?
22:35:03  <Phazorx> speedwise yes
22:35:12  <Phazorx> but they congest network due to slow acceleration
22:35:18  <Phazorx> since they got very high speeds
22:35:29  <PublicServer> <Polytan> ok, I see
22:35:53  <PublicServer> <Mark> dbset mlev is nice
22:35:55  <Phazorx> it all depends if you use realistic acceleration tho
22:35:59  <PublicServer> <Mark> instant acceleration :D
22:37:11  <Phazorx> mark http://mz.openttdcoop.org/img/images/coopco17th.png
22:37:48  <Phazorx> it is not quite same that you have suggested by design
22:38:23  <Mark> same ballpark though
22:38:27  <Mark> slightly less effecient
22:38:27  <Phazorx> the directions have equal priority, but different lanes can vary
22:38:45  <Phazorx> well in that case the +X is bidirectional good express
22:38:48  <Phazorx> so they get the priority
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22:39:44  <Phazorx> still, packing 6>4 is action intense and could turn badly if traffic is lapsided
22:40:20  <Phazorx> which is why i tihnk SML is a way to go for crazy train numbers
22:40:24  <Osai> brb
22:40:49  <Mark> Phazorx: agreed
22:40:49  <Phazorx> we should try some monstrosity with non loop SML
22:41:00  <Mark> though hard with BBHs
22:41:02  <Phazorx> i had proposal for that somewhere i tihnk
22:41:06  <Phazorx> heh definately
22:41:36  <Phazorx> but any bbh on 8 lanes is a pain :)
22:42:41  <PublicServer> *** Spike has left the game (leaving)
22:43:03  <PublicServer> <Polytan> I like the South-West design
22:43:10  <PublicServer> <Polytan> I can understand it :D
22:43:36  <PublicServer> *** Mark has left the game (connection lost)
22:44:14  <Mark> oi
22:44:19  <PublicServer> *** Polytan has joined spectators
22:44:19  <PublicServer> *** Game paused (not enough players)
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22:48:04  <Mark> bed time
22:48:12  * Mark has the day off tomorrow
22:48:18  <Mark> figured i earned it :D
22:48:30  <PublicServer> <Polytan> good night !
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22:50:14  <PublicServer> *** Game paused (not enough players)
22:50:53  <maxbilh> very, very interesting :)
22:51:02  <maxbilh> and I understand signals a bit better now
22:52:43  <Osai> back
22:52:58  <Osai> (wrote blogpost) :)
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22:54:56  <planetmaker> nice one :-)
22:55:14  <planetmaker> and good night from here for now. And everyone have a nice Christmas!
22:55:27  <Osai> good night planetmaker
22:55:32  <Osai> enjoy x-mas :(
22:55:34  <Osai> :)
22:55:36  <Osai> ouch
22:55:39  <Osai> smiley fail :D
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23:05:35  <Webster> Latest update from blog: Merry Christmas and a Happy New Year <http://blog.openttdcoop.org/2009/12/23/merry-christmas-and-a-happy-new-year-2/>
23:06:05  <PublicServer> *** csuke has left the game (leaving)
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23:07:13  <sparr> !playercount
23:07:13  <PublicServer> sparr: Number of players: 1
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23:14:00  <Techinica> !players
23:14:02  <PublicServer> Techinica: Client 205 is jondisti, a spectator
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23:58:56  <sparr> i think this map would be more neat if we showcased a wider variety of networks
23:58:59  <sparr> 03 is cool
23:59:04  <sparr> but the other three are pretty blase

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