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00:07:59 *** ODM has quit IRC 00:13:08 *** Progman has quit IRC 00:15:27 <PublicServer> *** FakeHnrgrgr has left the game (leaving) 00:15:27 <PublicServer> *** Game paused (not enough players) 00:17:29 <PublicServer> *** FakeHnrgrgr joined the game 00:19:27 <PublicServer> *** FakeHnrgrgr has left the game (leaving) 00:19:27 <PublicServer> *** Game paused (not enough players) 00:53:28 *** Polygon has quit IRC 00:59:32 *** PeterT has quit IRC 01:00:31 <PublicServer> *** hnrgrgr has left the game (leaving) 01:01:19 *** hnrgrgr has quit IRC 01:01:47 *** PeterT has joined #openttdcoop 01:18:08 *** Fuco has quit IRC 01:41:35 *** hnrgrgr has joined #openttdcoop 01:42:34 <PublicServer> *** Sepp joined the game 01:46:30 <PublicServer> *** Sepp has left the game (leaving) 01:47:23 <De_Ghosty> penis island 01:53:25 <PublicServer> *** hnrgrgr joined the game 01:58:51 <PublicServer> *** Thraxian joined the game 02:04:08 <PublicServer> *** Thraxian has left the game (connection lost) 02:07:45 *** Seppel has quit IRC 02:13:49 *** Phazorx has left #openttdcoop 02:37:17 <PeterT> @coin 02:37:17 <Webster> PeterT: tails 02:38:16 *** mib_q15vf3 has joined #openttdcoop 02:39:20 <mib_q15vf3> @quickstart 02:39:22 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 02:40:33 <PeterT> You still use mibbit? 02:47:19 *** pugi has quit IRC 02:54:13 *** Zulan has quit IRC 02:59:21 *** AdTheRat has quit IRC 03:08:16 *** hnrgrgr has quit IRC 03:08:26 <PublicServer> *** hnrgrgr has left the game (leaving) 03:10:42 <mib_q15vf3> !password 03:10:42 <PublicServer> mib_q15vf3: Please, read the rules! 03:11:00 <mib_q15vf3> !help 03:11:00 <PublicServer> mib_q15vf3: http://www.openttdcoop.org/wiki/IRC_Commands 03:20:01 *** mib_q15vf3 has quit IRC 03:27:19 *** Pookey has joined #openttdcoop 03:28:06 <Pookey> MSG PublicServer 03:46:04 <PeterT> !password 03:46:04 <PublicServer> PeterT: cubing 03:54:29 *** PeterT has quit IRC 03:56:46 *** Cif has quit IRC 03:57:27 <PublicServer> *** Pookey joined the game 04:00:58 <PublicServer> *** Pookey has left the game (leaving) 05:06:31 <sparr> !playercount 05:06:31 <PublicServer> sparr: Number of players: 1 05:06:36 <sparr> !dl 05:06:37 <PublicServer> sparr: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 05:06:40 <sparr> !dl lin 05:06:40 <PublicServer> sparr: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-linux-generic-i686.tar.bz2 06:27:35 <FiCE> !info 06:27:35 <PublicServer> FiCE: #:1(Orange) Company Name: 'Tonbrücken Transport' Year Founded: 1996 Money: 634029566 Loan: 0 Value: 641509987 (T:20, R:72, P:7, S:0) unprotected 06:30:45 *** DarkED has quit IRC 06:39:42 <Pookey> !playercount 06:39:42 <PublicServer> Pookey: Number of players: 1 07:01:48 <FiCE> !password 07:01:49 <PublicServer> FiCE: gouged 07:02:02 <PublicServer> *** FiCE joined the game 07:03:25 *** Phazorx has joined #openttdcoop 07:15:15 *** Intexon has joined #openttdcoop 07:15:19 <Intexon> !password 07:15:19 <PublicServer> Intexon: gouged 07:15:27 <PublicServer> *** Intexon joined the game 07:16:08 *** Pookey has quit IRC 07:20:16 *** mixrin has joined #openttdcoop 07:20:28 <PublicServer> *** Intexon has joined company #1 07:41:35 *** ^Spike^ has joined #openttdcoop 07:41:35 *** ChanServ sets mode: +o ^Spike^ 08:09:06 *** ODM has joined #openttdcoop 08:09:06 *** ChanServ sets mode: +o ODM 08:14:34 *** pugi has joined #openttdcoop 08:22:25 <PublicServer> *** Intexon has joined spectators 08:22:25 <PublicServer> *** Game paused (not enough players) 08:31:41 <sietse> !players 08:31:42 <PublicServer> sietse: Client 124 (Orange) is FiCE, in company 1 (Tonbrücken Transport) 08:31:42 <PublicServer> sietse: Client 126 is Intexon, a spectator 08:31:42 <PublicServer> sietse: Client 85 is Hribek, a spectator 08:41:38 *** cep has joined #openttdcoop 08:42:32 <cep> hi 08:43:07 <cep> @quickstart 08:43:08 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 08:44:12 <cep> !help 08:44:12 <PublicServer> cep: http://www.openttdcoop.org/wiki/IRC_Commands 08:44:41 <cep> !download 08:44:41 <PublicServer> cep: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 08:44:47 <cep> !download lin64 08:44:47 <PublicServer> cep: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-linux-generic-amd64.tar.bz2 08:48:57 <cep> !password 08:48:57 <PublicServer> cep: voodoo 08:49:07 <PublicServer> *** Cep joined the game 08:49:31 <PublicServer> <Cep> hi 08:50:42 <PublicServer> *** Intexon has joined company #1 08:50:45 <Intexon> hi 08:50:49 <PublicServer> <FiCE> hi 08:52:43 <PublicServer> *** Cep has joined company #1 08:57:13 <PublicServer> *** Intexon has joined spectators 09:13:44 <PublicServer> *** Intexon has joined company #1 09:18:49 *** V453000 has joined #openttdcoop 09:19:04 <V453000> !password 09:19:04 <PublicServer> V453000: ulcers 09:19:31 <V453000> !players 09:19:33 <PublicServer> V453000: Client 124 (Orange) is FiCE, in company 1 (Tonbrücken Transport) 09:19:33 <PublicServer> V453000: Client 126 (Orange) is Intexon, in company 1 (Tonbrücken Transport) 09:19:33 <PublicServer> V453000: Client 128 (Orange) is Cep, in company 1 (Tonbrücken Transport) 09:19:33 <PublicServer> V453000: Client 85 is Hribek, a spectator 09:19:37 <V453000> hi guys 09:19:44 <PublicServer> <Intexon> hello 09:19:46 <PublicServer> <FiCE> hi 09:20:20 <PublicServer> *** V453000 joined the game 09:23:32 <PublicServer> <V453000> guys do you know that the ASEA/EMD AEM-7 train which is written as Express passenger works? 09:32:11 *** mixrin has quit IRC 09:39:20 <PublicServer> <V453000> renamed all sawmills to WOOD DROP 0X so they are the same name 09:39:41 <PublicServer> <Intexon> just thought about the same thing :D 09:39:59 <PublicServer> <V453000> additionally: the goods are TL5, dont forget 09:40:41 <PublicServer> <Intexon> the hubs are a little bit complicated by this 09:40:54 <PublicServer> <V453000> TL 5 is relatively normal 09:41:23 <PublicServer> <Intexon> hm, but TL3 hubs are easier :) 09:41:30 <PublicServer> <Intexon> to build 09:41:31 <PublicServer> <V453000> yes of course 09:41:41 <PublicServer> <Intexon> and smaller 09:41:43 <PublicServer> <V453000> but I am talking mainly about the stations 09:43:50 <PublicServer> <V453000> and very important - check the ! TRAINYARD 09:44:42 <PublicServer> <V453000> these are the best trains and mainly - they are in groups and all the same 09:45:08 <PublicServer> <V453000> as I see somebody added ungrouped trains to drop 02 and additionally different types 09:45:13 <PublicServer> <V453000> plz fix 09:45:19 <PublicServer> <Intexon> btw we shouldn't buy any trains before all main stations are connected 09:45:38 <PublicServer> <V453000> that is another issue :D but it is not as serious as the first 09:45:47 <PublicServer> <V453000> I know I wrote the plan 09:50:04 *** Progman has joined #openttdcoop 09:55:22 <PublicServer> <Intexon> please check the goods drop if it has any mistakes, it's one of my first 3-track stations 09:56:21 <PublicServer> <V453000> there will be some issues but I prefer to let you see how it works or not and why 09:56:25 <PublicServer> <V453000> so I say keep it 09:56:38 <PublicServer> <V453000> it is not that bad afterall 09:57:00 <Intexon> ok 09:59:16 <PublicServer> <Intexon> I don't clearly understand the conception of your plan - do you plan to build proper SLH's or just connect the forests to the main station lines? 09:59:33 <PublicServer> <V453000> proper SLHs of course 09:59:49 <PublicServer> <V453000> the thing is that the wood trains dont even have to get to MLs 10:00:10 <PublicServer> <Intexon> but some ppl already connected the forests directly to the MSL 10:00:13 <PublicServer> <V453000> I see 10:00:27 <PublicServer> <V453000> that has to be rebuilt 10:00:38 <PublicServer> <V453000> there are too many problems :D 10:01:37 <PublicServer> <V453000> as you can see at Wood drop 02 10:01:40 <PublicServer> <V453000> there isnt even ML 10:01:51 <PublicServer> <Intexon> :) 10:02:46 <PublicServer> <V453000> that means also that wood drop 03 is messy 10:02:57 <PublicServer> <V453000> because it has to be connnected to the other side - to the mountains :D 10:03:28 <PublicServer> <V453000> I placed there borders of areas 10:03:31 <PublicServer> <V453000> as roads 10:03:47 <PublicServer> <V453000> to imagine better where the influence area of sawmills is to be 10:03:58 <PublicServer> <Intexon> I see 10:04:00 <sietse> !password 10:04:00 <PublicServer> sietse: sidles 10:04:08 <PublicServer> *** Sietse joined the game 10:04:09 <PublicServer> <Sietse> hrya 10:04:12 <PublicServer> <Sietse> heya* 10:04:13 <PublicServer> <Intexon> hi 10:04:14 <PublicServer> <V453000> hi 10:04:26 <PublicServer> <Sietse> building already :) 10:04:28 <PublicServer> <Sietse> nice 10:04:52 <PublicServer> <Intexon> so the forests make some 'subnetwork' connected to the ML through the sawmill? 10:05:06 <PublicServer> <V453000> well ... yes 10:05:32 <PublicServer> <Intexon> interesting plan 10:06:26 <PublicServer> <Intexon> I'm gonna rebuild drop 03 ;) 10:06:34 <PublicServer> <V453000> thank you 10:08:12 <PublicServer> <V453000> check !! NETWORK SCHEME 10:08:35 <PublicServer> <V453000> the ML does not have any SLH 10:09:00 <PublicServer> <Intexon> I understand now :D 10:09:02 <PublicServer> <V453000> which we could of course discuss and argue whether it is ML or SL or how to call it but lets keep the names, right? D 10:09:05 <PublicServer> <V453000> ok 10:09:06 <PublicServer> <V453000> good 10:11:59 <PublicServer> <V453000> I am going to build the big BBH, k? 10:12:09 <PublicServer> <Intexon> sure 10:12:55 <PublicServer> <Sietse> is it all SL? 10:13:05 <PublicServer> <V453000> wood trains are at SL only 10:13:17 <PublicServer> <V453000> lets say there is no ML 10:13:18 <PublicServer> <Sietse> but no ML at all? 10:13:23 <PublicServer> <Sietse> ok 10:13:25 <PublicServer> <Intexon> I could shrink the sawmill O3 msh a bit 10:13:26 <PublicServer> <V453000> as goods have also their own 10:13:35 <PublicServer> <V453000> would be good 10:22:58 *** Zuu has joined #openttdcoop 10:27:02 <PublicServer> <Intexon> the signals are barely visible from the back side 10:27:15 <PublicServer> <V453000> I H.A.T.E. openGFX 10:27:21 <PublicServer> <Hribek> Hey that's a second forest that poofed on me 10:27:37 <PublicServer> <V453000> :D 10:27:40 <PublicServer> <Hribek> can anything be done to prevent that from happening? 10:27:45 <PublicServer> <V453000> not rly 10:28:34 <PublicServer> *** Hribek has joined company #1 10:29:44 <PublicServer> <Hribek> Well okay. I'll build a sideline to Kornfeld forest 10:29:49 <PublicServer> <Hribek> in area 04 10:30:06 <PublicServer> <Hribek> but if that disappears on me, I'm gonna spawn some forests :P 10:30:16 <PublicServer> <V453000> :D 10:30:17 <PublicServer> <V453000> ok 10:34:30 *** Hribek has quit IRC 10:34:43 <PublicServer> <V453000> I will modify the msh 01 a bit, ok? 10:34:49 <PublicServer> <Intexon> sure 10:38:00 <PublicServer> <V453000> finished 10:38:15 <PublicServer> <V453000> now the leaving full trains have choice which ML to join 10:38:47 <PublicServer> <Intexon> ok 10:38:51 *** hnrgrgr has joined #openttdcoop 10:39:56 <PublicServer> *** hnrgrgr joined the game 10:40:02 <PublicServer> <V453000> oh hi 10:40:14 <hnrgrgr> hi 10:40:21 <PublicServer> <V453000> pls check wood drop 02 10:40:31 <PublicServer> <V453000> and fix the trains 10:40:32 <PublicServer> <V453000> thx 10:40:40 <PublicServer> <V453000> if it is you who did it 10:41:12 <hnrgrgr> part of it 10:41:20 <Phazorx> i think it was Mucht who got the steamer :) 10:41:31 <hnrgrgr> no its me. 10:41:37 <hnrgrgr> you want me to remove the train 10:41:38 <hnrgrgr> ? 10:41:46 <PublicServer> <V453000> yes 10:41:49 <hnrgrgr> ok 10:41:51 <PublicServer> <V453000> and clone new from the trainyard 10:41:59 <PublicServer> <V453000> sorry, it is needed 10:42:31 <PublicServer> *** hnrgrgr has joined company #1 10:43:13 *** Trapdoor is now known as TrapdoorOFF 10:43:19 <PublicServer> <Hribek> how do the wood trains work when they have a lot of stations to load at? 10:43:26 <PublicServer> <Hribek> do they get to choose automatically? 10:43:37 <PublicServer> <V453000> just order them 10:43:50 <PublicServer> <V453000> or make a SRNW but I doubt you want to do that 10:43:58 <PublicServer> <Hribek> not at this point. 10:44:19 <PublicServer> <Hribek> I mean, the wood trains won't have grouped orders if not serving same forest, right? 10:44:31 <PublicServer> <V453000> no 10:44:39 <PublicServer> <V453000> the group sets only the drop station 10:44:48 <PublicServer> <V453000> of course you add the loading order 10:45:23 <PublicServer> <Hribek> brb in 3 hours. 10:45:26 <PublicServer> *** Hribek has joined spectators 10:46:05 <hnrgrgr> what is SRNW ? 10:46:06 *** Hribek has joined #openttdcoop 10:46:17 <V453000> @srnw 10:46:17 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 10:46:27 <PublicServer> <V453000> check 10:46:29 <PublicServer> <V453000> that 10:46:46 <PublicServer> <V453000> Int. : can I make a 03 drop + SRNW there? 10:46:55 <PublicServer> <Hribek> Yeah, I was going O_O at the timer with memory. 10:47:09 <PublicServer> <V453000> timer is the least important at srnw 10:47:14 <PublicServer> <V453000> plus ... that is Mark :p 10:47:28 <PublicServer> <Intexon> yes, I would like to see a SRNW in action ;) 10:47:32 <PublicServer> <V453000> okay 10:47:49 <PublicServer> <Hribek> Ehh 03 has no wod drop or network 10:47:56 <PublicServer> <V453000> that is what I am going to make 10:47:59 <PublicServer> <Intexon> I was rebuilding it 10:48:13 <PublicServer> <Hribek> Also someone tried to steal wood from region 03 :D 10:48:26 <PublicServer> <V453000> just buy forests 10:50:08 *** Cif has joined #openttdcoop 10:51:12 <hnrgrgr> V453000: will check SRNW 10:51:25 <hnrgrgr> I've replaced some trains. 10:51:26 <PublicServer> <V453000> see public server game 121 10:51:43 <hnrgrgr> I've to leave now, will continue in a few hours. 10:51:52 <PublicServer> *** Hribek has joined company #1 10:52:19 <PublicServer> *** hnrgrgr has left the game (leaving) 10:52:42 <PublicServer> <Intexon> what does the 0% of an estimated *some big number* tonnes transported? 10:52:58 <PublicServer> <Intexon> when you click an OGFX industry 10:53:01 <PublicServer> <V453000> that means the mine is going to be depleted 10:53:23 <PublicServer> <Intexon> ah 10:55:43 *** hnrgrgr has quit IRC 10:56:55 <PublicServer> *** Spike joined the game 10:56:58 <PublicServer> <V453000> hi 10:57:33 *** Hribek has quit IRC 11:00:40 <PublicServer> *** Sietse has left the game (connection lost) 11:00:54 <PublicServer> *** Cep has joined spectators 11:01:04 <sietse> !password 11:01:04 <PublicServer> sietse: stoned 11:01:11 <PublicServer> *** Sietse joined the game 11:07:53 <PublicServer> <V453000> lunch 11:07:55 <PublicServer> <V453000> brb 20 11:08:00 <PublicServer> *** V453000 has joined spectators 11:08:09 <PublicServer> *** Intexon has joined spectators 11:10:31 <PublicServer> *** Hribek has joined spectators 11:10:31 <PublicServer> *** Game paused (not enough players) 11:10:37 <PublicServer> *** Intexon has joined company #1 11:10:53 <PublicServer> *** Intexon has joined spectators 11:10:53 <PublicServer> *** Game paused (not enough players) 11:12:11 <PublicServer> *** Spike has left the game (leaving) 11:12:58 *** pugi has quit IRC 11:16:22 *** Hribek has joined #openttdcoop 11:18:29 <PublicServer> *** FiCE has left the game (leaving) 11:26:46 <PublicServer> *** Intexon has left the game (connection lost) 11:27:34 <PublicServer> *** Hribek has joined company #1 11:27:40 <PublicServer> <V453000> I am back 11:27:50 <PublicServer> *** V453000 has joined company #1 11:27:56 <PublicServer> <V453000> geez 11:28:06 <PublicServer> <V453000> not enough players 11:28:13 <PublicServer> <Hribek> What? 11:28:19 <PublicServer> <V453000> no ok 11:28:20 <PublicServer> <V453000> :D 11:28:37 <PublicServer> <V453000> the train was only stopped 11:28:38 *** Intexon has quit IRC 11:46:06 <PublicServer> <V453000> network 03 running 11:46:41 *** pugi has joined #openttdcoop 11:47:55 <PublicServer> <Sietse> how does that timer work? 11:48:13 <PublicServer> <V453000> simply ... the train has timetable to stay at the station 11:48:19 <PublicServer> <Sietse> aah, ok 11:48:34 *** pugi has quit IRC 11:48:47 <PublicServer> <Sietse> so each 6 days a train gets released 11:49:01 <PublicServer> <V453000> yes 11:49:08 <PublicServer> <V453000> if there is no train at the prio 11:49:13 <PublicServer> <Sietse> ofc 11:49:27 <PublicServer> <Sietse> isn't that opposing the SRNW concept? 11:49:34 <PublicServer> <V453000> ? 11:50:10 <PublicServer> <Sietse> it should be regulated by load and not some chosen time right? 11:50:23 <PublicServer> <V453000> it is regulated by load 11:50:52 <PublicServer> <V453000> the timer is only to make trains not come in one long wave all together but to split them all over the track 11:51:35 <PublicServer> <Sietse> o 11:51:36 <PublicServer> <Sietse> ok 11:52:25 <PublicServer> <V453000> ok done 11:56:16 <PublicServer> <Hribek> Hey 11:56:36 <PublicServer> <Hribek> We need the sawmills too 11:56:47 <PublicServer> <V453000> build them when needed 11:56:50 <PublicServer> <Hribek> I don't know what the max industry limit is 11:57:03 <PublicServer> <V453000> ? 11:57:19 <PublicServer> <Hribek> Well if we make too many forests 11:57:32 <PublicServer> <Hribek> there will be no room for sawmills and we're screwed 11:57:33 <PublicServer> <V453000> this is not many 11:57:36 <PublicServer> <Hribek> ok 11:57:44 <PublicServer> <V453000> and I doubt there is a limit 11:57:51 <PublicServer> <V453000> or at least we will definitely not reach it 11:57:54 <PublicServer> <Hribek> Well at least on the wiki it says there is. 11:58:04 <PublicServer> <Hribek> It's in the ruleset. 11:58:13 <PublicServer> <V453000> well ... ok ... this doesnt matter now 11:58:23 <PublicServer> <V453000> just continue building ;) 11:58:33 <PublicServer> <Hribek> Nice 03 network btw 11:58:39 <PublicServer> <V453000> heh 11:58:44 <PublicServer> <V453000> yeah 11:59:01 <PublicServer> <V453000> I like srnw ... did some progress at it also 11:59:47 <PublicServer> <Sietse> still it looks crappy imho :) 11:59:57 <PublicServer> <V453000> this one? 11:59:59 <PublicServer> <V453000> yes 12:00:04 <PublicServer> <V453000> I dont say this is good 12:00:18 <V453000> @TLS 12:00:21 <V453000> ok not 12:00:26 <^Spike^> ? 12:00:29 <PublicServer> <Sietse> just the loading bay part looks odd 12:01:12 <V453000> http://wiki.openttdcoop.org/User:V453000/TLS 12:01:12 <V453000> this is fun 12:01:48 <PublicServer> <V453000> when used with srnw 12:01:54 <PublicServer> <V453000> there is a savegame attached 12:02:01 <PublicServer> <V453000> but it is experimental ... 12:03:06 <planetmaker> !date 12:03:06 <PublicServer> planetmaker: 1 Mar 2060 12:04:08 <V453000> hi pm 12:04:16 <planetmaker> moin moin :-) 12:04:17 <V453000> it is 23 Dec 2009 btw 12:04:18 <V453000> :p 12:04:22 <planetmaker> hehe 12:04:33 <planetmaker> it actually gave me exactly the information I wanted ;-) 12:04:37 <planetmaker> otherwise: 12:04:39 <planetmaker> !time 12:04:39 <PublicServer> planetmaker: 13:04 (CET) 12:04:44 <planetmaker> hm... well. 12:06:03 <PublicServer> *** Cep has left the game (leaving) 12:06:07 *** cep has quit IRC 12:06:58 *** AdTheRat has joined #openttdcoop 12:08:03 *** pugi has joined #openttdcoop 12:10:21 <PublicServer> <V453000> sietse: the loading might seem odd but it is the most effective 12:11:42 <sietse> I just meant the looks 12:11:48 <sietse> not the functionality 12:11:51 <PublicServer> <V453000> :D 12:11:58 <PublicServer> <V453000> then I got nothing to say about it :D 12:15:37 <PublicServer> <V453000> WTF!!! 12:15:42 <PublicServer> <V453000> oh 12:15:46 <PublicServer> <V453000> omg I am an idiot :D 12:16:48 *** Polygon has joined #openttdcoop 12:21:43 <PublicServer> <V453000> the only thing I dont really get is why do we have openGFX infrastructure when everyone can put that on or off as they want 12:21:52 <PublicServer> <V453000> the grf only forces everyone 12:23:45 <PublicServer> *** V453000 has joined spectators 12:23:46 <PublicServer> *** Game paused (not enough players) 12:38:28 *** Fuco has joined #openttdcoop 12:51:01 <PublicServer> *** SmatZ joined the game 12:51:09 <PublicServer> <SmatZ> evening 12:51:23 <PublicServer> <SmatZ> afternoon, rather 12:52:27 <PublicServer> *** SmatZ has left the game (leaving) 12:52:27 <PublicServer> *** Game paused (not enough players) 12:55:10 <V453000> hi smatz 12:55:14 <V453000> oh 12:55:26 <PublicServer> <Hribek> Hi. 12:58:31 <SmatZ> hello V453000 :) 12:58:34 <SmatZ> hello Hribek 12:59:49 <PublicServer> <Hribek> Hi, I started to make the MSH 02 to sawmill 02 13:20:27 <PublicServer> *** Hribek has joined spectators 13:23:25 <PublicServer> *** Hribek has joined company #1 13:26:34 *** maxbilh has joined #openttdcoop 13:26:36 <maxbilh> hi 13:26:48 <PublicServer> <Hribek> Hello. 13:26:52 <maxbilh> !help 13:26:52 <PublicServer> maxbilh: http://www.openttdcoop.org/wiki/IRC_Commands 13:27:03 <maxbilh> @quickstart 13:27:06 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 13:27:15 <PublicServer> *** Hribek has joined spectators 13:27:37 <De_Ghosty> lol 13:27:41 <De_Ghosty> you really want to play? 13:27:45 <maxbilh> me ? 13:27:49 <De_Ghosty> Hribek 13:27:50 <maxbilh> :) 13:27:55 <maxbilh> sorry :( 13:27:59 <De_Ghosty> lol 13:28:07 <De_Ghosty> go play with him 13:28:08 <De_Ghosty> !help 13:28:08 <PublicServer> De_Ghosty: http://www.openttdcoop.org/wiki/IRC_Commands 13:28:09 *** De_Ghosty has left #openttdcoop 13:28:10 *** De_Ghosty has joined #openttdcoop 13:28:49 <maxbilh> I've got a bit of work to do 13:29:00 <maxbilh> and I'm a bad player actually 13:29:04 <maxbilh> maybe tonight ;) 13:32:44 <Hribek> I've got plenty other things to do, so I can wait. 13:34:01 <PublicServer> *** V453000 has left the game (connection lost) 13:35:48 <maxbilh> do we must have the same up-to-date version of openttd ? 13:39:11 <Hribek> The public server is running the last nightly. 13:39:20 <Hribek> So yes. 13:39:46 <Hribek> I'm using the OpenTTD autoupdater for this. 13:40:19 <PublicServer> *** Hribek has left the game (leaving) 13:41:43 <maxbilh> oh, ok 13:41:59 <maxbilh> Is there andf auto updater for mac os machines ? 13:43:16 <Ammler> !tell maxbilh about !dl autostart 13:43:16 <PublicServer> maxbilh: http://www.openttdcoop.org/wiki/Autostart 13:48:03 <maxbilh> ok 13:48:10 <maxbilh> i'll see that tonight 13:48:17 <maxbilh> thx again ;) 13:48:31 <maxbilh> i've also dl the grf pack 13:52:27 *** kratt has joined #openttdcoop 14:14:02 *** ccfreak2k has quit IRC 14:14:57 <Ammler> hello grf hacker ;-) (kratt) 14:16:07 *** Mark has joined #openttdcoop 14:16:07 *** Webster sets mode: +o Mark 14:16:39 <Mark> 'lo 14:17:08 <Mark> !password 14:17:08 <PublicServer> Mark: vented 14:17:24 <PublicServer> *** Mark joined the game 14:19:36 <V453000> hi 14:19:42 <PublicServer> *** Mark has joined spectators 14:19:55 *** Puk has joined #openttdcoop 14:19:58 <Puk> !password 14:19:58 <PublicServer> Puk: vented 14:20:07 <PublicServer> *** Puk joined the game 14:20:27 *** Intexon has joined #openttdcoop 14:20:33 <PublicServer> *** V453000 joined the game 14:20:46 <Intexon> !password 14:20:47 <PublicServer> Intexon: vented 14:20:54 <PublicServer> *** Intexon joined the game 14:23:17 <De_Ghosty> people like to join the game all at once 14:23:18 <De_Ghosty> lol 14:23:22 <PublicServer> <V453000> :D 14:23:28 <PublicServer> <V453000> it has a reason imo 14:23:39 <PublicServer> <V453000> they are sure the game is not paused 14:23:50 <PublicServer> *** V453000 has joined spectators 14:23:51 <PublicServer> *** Game paused (not enough players) 14:23:56 <PublicServer> <V453000> wow 14:23:57 <PublicServer> *** Intexon has joined company #1 14:27:07 <PublicServer> *** Mark has left the game (leaving) 14:27:21 <PublicServer> *** Puk has left the game (leaving) 14:27:21 <PublicServer> *** Game paused (not enough players) 14:27:25 <PublicServer> *** Intexon has joined spectators 14:27:26 *** Puk has quit IRC 14:28:22 *** Techinica has joined #openttdcoop 14:28:38 <Techinica> !password 14:28:38 <PublicServer> Techinica: vented 14:28:47 <PublicServer> *** Techinica joined the game 14:28:51 <PublicServer> *** Intexon has joined company #1 14:42:56 <PublicServer> *** AmmIer has left the game (connection lost) 14:43:41 <PublicServer> *** AmmIer has left the game (connection lost) 14:44:41 <PublicServer> *** AmmIer joined the game 14:44:49 <PublicServer> *** Intexon has left the game (connection lost) 14:44:52 <PublicServer> <AmmIer> okidoki :-) 14:46:04 <PublicServer> <AmmIer> Techinica: busy? 14:46:11 <PublicServer> <Techinica> Nah 14:46:28 <PublicServer> <AmmIer> is that a "yes" or a "no"? 14:46:37 <PublicServer> <Techinica> thats no. 14:46:40 <PublicServer> <AmmIer> ok 14:46:43 <PublicServer> *** AmmIer has left the game (leaving) 14:46:44 <PublicServer> *** Game paused (not enough players) 14:46:45 *** Intexon has quit IRC 14:50:08 <PublicServer> *** Techinica has left the game (leaving) 15:01:20 <PublicServer> *** V453000 has left the game (leaving) 15:03:29 *** maxbilh has quit IRC 15:04:35 <Hribek> Anyone around? 15:05:26 <PublicServer> *** Hribek joined the game 15:07:28 <Hribek> @CL 15:07:28 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed 15:13:53 *** V453000 has quit IRC 15:15:24 *** Intexon has joined #openttdcoop 15:15:51 <Intexon> !password 15:15:51 <PublicServer> Intexon: versed 15:16:00 <PublicServer> *** Intexon joined the game 15:16:15 <PublicServer> *** Intexon has joined company #1 15:23:25 <Techinica> !password 15:23:25 <PublicServer> Techinica: fuming 15:23:32 <PublicServer> *** Techinica joined the game 15:26:29 *** bartaway is now known as bartavelle 15:27:17 *** hnrgrgr has joined #openttdcoop 15:27:50 <PublicServer> *** hnrgrgr joined the game 15:29:09 *** bartavelle is now known as bartaway 15:31:25 *** bartaway is now known as bartavelle 15:32:03 *** bartavelle is now known as bartaway 15:34:54 <Techinica> !download win32 15:34:55 <PublicServer> Techinica: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-windows-win32.zip 15:35:41 <PublicServer> *** AmmIer has left the game (connection lost) 15:45:42 <PublicServer> *** Techinica has left the game (leaving) 15:50:10 <PublicServer> <Hribek> wtf? 15:50:36 <PublicServer> <Hribek> Erm, someone bribing local authority? 15:51:50 <Webster> Latest update from devzone: OpenGFX - OpenGFX 0.2.1 released <http://dev.openttdcoop.org/news/22> 15:52:24 *** Mitcian has joined #openttdcoop 15:52:26 <hnrgrgr> It was me. Is it unallowed in coop ? 15:52:45 <PublicServer> <Hribek> I don't know ... 15:52:48 <PublicServer> <Hribek> It was just weird 15:52:53 <PublicServer> <Hribek> who were you bribing? 15:53:07 <PublicServer> <hnrgrgr> Hildesberg 15:53:22 <PublicServer> <hnrgrgr> I wanted to move a station 15:53:49 <PublicServer> <Hribek> Well I had the red message pop up about their discovery of your illicit practices :) 15:53:53 <Mitcian> !password 15:53:53 <PublicServer> Mitcian: coerce 15:54:25 <PublicServer> *** Mitcian joined the game 15:54:25 <PublicServer> <hnrgrgr> Journalist are quiet effective.. 15:56:47 <Mucht> <- off to go for the christmas-travel 15:56:55 <PublicServer> <Mitcian> hi all 15:56:55 <Mucht> merry christmas to everyone 15:57:31 <planetmaker> same to you, Mucht! 15:57:36 <planetmaker> have a nice one :-) 15:58:01 <hnrgrgr> enjoy 15:58:32 <PublicServer> <Mitcian> i fancy building something, what needs doing? 16:00:04 <PublicServer> <Mitcian> well im gonna connect some forests to the network 16:00:58 *** Mucht has quit IRC 16:02:03 *** maxbilh has joined #openttdcoop 16:02:15 <Mark> hnrgrgr: bribing is only allowed if the city is so big you can't place trees close enough to the center 16:08:20 <Mark> !password 16:08:20 <PublicServer> Mark: clover 16:08:30 <PublicServer> *** Mark joined the game 16:11:17 <PublicServer> <Mark> ooooh SRNW 16:11:38 <planetmaker> folks, get the new shiny OpenGFX 0.2.1 :-) 16:11:59 <PublicServer> <Hribek> I'm on original GFX, is it worth it? 16:12:07 <planetmaker> of course :-P 16:12:11 <PublicServer> <Hribek> Why? 16:12:13 <planetmaker> But I might have a subjective POV 16:13:05 <planetmaker> it's free. It has better climate-specific sprites. And it has much better toyland. 16:13:37 <PublicServer> <Hribek> Hm, what sprites for instance? 16:13:56 <planetmaker> mostly trains 16:14:10 <^Spike^> pm is arctic ok now on the server aswell? :) 16:14:15 <planetmaker> But it also has better water and shore graphics 16:14:33 <planetmaker> spike: yes. That's one of the two major reasons for this release 16:14:38 <^Spike^> :) 16:14:42 <PublicServer> <Hribek> Hm, I'll make a separate OTTD install with OGFX then - to compare. 16:14:47 <^Spike^> i already was like: Is this ogfx? :) 16:14:52 <planetmaker> Hribek: no need for a separate install. 16:14:56 <planetmaker> You can have both ans switch 16:15:00 <^Spike^> what he said 16:15:05 <^Spike^> just leave the server and change in the options 16:15:08 <^Spike^> en rejoin 16:15:18 <^Spike^> !password 16:15:18 <PublicServer> ^Spike^: clover 16:15:28 <PublicServer> <Hribek> I'll have to install it first though. 16:15:34 <PublicServer> *** Spike joined the game 16:15:41 <PublicServer> <Mitcian> oki im confused, some of these stations are build with timers and auto servicing trains, is that the general plan or what? 16:15:56 <PublicServer> <Hribek> No, that's 03 SRNW 16:15:58 <PublicServer> <Mitcian> or does it depend on the area u build 16:16:04 <PublicServer> *** Spike has left the game (leaving) 16:16:06 <PublicServer> <Mitcian> aha, so just 03? 16:16:11 <PublicServer> <Mark> it's not the plan, you're allowed to though 16:16:23 <^Spike^> !password 16:16:23 <PublicServer> ^Spike^: shaves 16:16:27 <PublicServer> <Hribek> Yes, see WOOD DROP NETWORK 03 16:16:42 <^Spike^> timers... a mark network? ;) 16:16:56 <PublicServer> *** Spike joined the game 16:16:56 <PublicServer> <Hribek> Dunno. I'm looking to get MSH 02 done. 16:17:18 <PublicServer> <Mark> it's V's 16:17:40 <PublicServer> <Mitcian> the sign labeling is rather bad this game 16:17:47 <PublicServer> <Mitcian> all the hubs are way down the list 16:19:23 <PublicServer> <Mitcian> what are we doing with WOOD DROP 1? THE SAWMILL HAS DIED IT SEEMS 16:19:32 <PublicServer> <Mark> build a new one 16:19:33 <PublicServer> <Mitcian> sorry caps 16:19:34 <PublicServer> <Spike> Stuttgart East seems to be wrong 16:19:46 <PublicServer> <Mitcian> oki 16:19:50 <PublicServer> *** Spike has joined company #1 16:19:56 <PublicServer> <Hribek> There never was one 16:20:03 <PublicServer> <Mitcian> ahh right 16:20:06 *** Phazorx has quit IRC 16:20:08 <PublicServer> <Spike> Mark: can you see what's wrong there? 16:20:14 <PublicServer> <Mark> where? 16:20:17 <PublicServer> <Mitcian> ill build and send a few trains just to keep it alive 16:20:22 <PublicServer> <Spike> Stuttgart East 16:20:47 <sparr> !playercount 16:20:47 <PublicServer> sparr: Number of players: 7 16:20:52 <PublicServer> <Mark> the not gate is broken 16:20:57 <PublicServer> <Mark> there 16:23:46 <PublicServer> <Mitcian> im gonna have a go at 03 16:23:59 <PublicServer> <Mark> 03 what? 16:24:10 <PublicServer> <Mitcian> network 03 16:24:20 <PublicServer> <Mitcian> some srnw 16:24:23 <PublicServer> <Mark> have you read the note at WOOD DROP 03? 16:24:28 <PublicServer> <Mitcian> might be a bit rusty 16:24:31 <PublicServer> <Hribek> 03 is fine imo 16:24:37 <PublicServer> <Mitcian> yea ill read up on it 16:24:44 <PublicServer> <Mitcian> i see 1 forest which isnt connected 16:24:59 <PublicServer> <Hribek> other sawmills don't have goods pickup yet 16:25:08 <PublicServer> <Mark> are you very sure you understand the concept? 16:25:13 <PublicServer> <Mark> it's quite sensitive 16:25:24 <PublicServer> <Mitcian> i understand it, i just need to remeber how to do the timers :) 16:25:26 <PublicServer> <Hribek> if you want to connect forests... 16:25:31 <PublicServer> <Hribek> have a go at 04 16:25:42 <PublicServer> <Hribek> there's like 10 of them near kornfeld 16:25:57 <PublicServer> <Hribek> around the network plan, too 16:26:43 *** Phazorx has joined #openttdcoop 16:26:43 *** ChanServ sets mode: +o Phazorx 16:26:57 <PublicServer> <Mitcian> i know how the concept works, ill give 03 a go 16:27:02 <PublicServer> <Mitcian> i promise i wont break anything :) 16:29:50 <PublicServer> <Hribek> Hm, plan says ML to SAWMILL 01 is supposed to be L_R 16:29:55 <PublicServer> <Hribek> It's LR 16:30:11 <sparr> !dl 16:30:11 <PublicServer> sparr: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 16:30:13 <PublicServer> <Hribek> but I think we can ignore that 16:30:21 <sparr> wish there was a !dl for debian 16:30:30 <PublicServer> <Mitcian> dont imagine it will be a problem 16:31:03 <PublicServer> <Hribek> Anyway, can someone have a look at my MSH 02? 16:31:24 *** maxbilh has quit IRC 16:32:06 <PublicServer> <Mark> looks good so far 16:32:11 <PublicServer> <Mark> you won't need a balancer 16:32:20 <PublicServer> <Hribek> Anything else? 16:32:24 *** jondisti has joined #openttdcoop 16:33:02 <jondisti> !password 16:33:02 <PublicServer> jondisti: leaped 16:33:09 <PublicServer> *** jondisti joined the game 16:33:13 <PublicServer> <Mark> not sure i understand the logic behind this network 16:33:30 <PublicServer> <Hribek> 03? 16:33:34 <PublicServer> <Mark> no 16:33:35 *** maxbilh has joined #openttdcoop 16:33:39 <PublicServer> <Spike> we should do a mark network again sometime: SRNW! :) 16:33:41 <PublicServer> <Mark> i should understand that, i invented it :P 16:33:56 <PublicServer> <Hribek> Well which network are you talking about? Global? 16:34:00 <PublicServer> <Mark> yeah 16:34:47 <PublicServer> <Spike> maybe new prozone game or something? :) 16:35:07 <PublicServer> <Hribek> Looks good to me except near Salzbruecken forest. 16:35:21 <PublicServer> <Hribek> It just goes up and down the hill 16:35:51 <PublicServer> <Mark> Spike: we should have done SRNW farm only for this network 16:36:13 <PublicServer> <Mark> the traffic waves would be interesting :P 16:36:20 <PublicServer> <Spike> true.. 16:36:21 <PublicServer> <Hribek> Are the forests going to be this jumpy the entire time? 16:36:25 <PublicServer> <Mark> we could use the off-season for moving goods 16:36:46 <PublicServer> <Hribek> Well it's not like we can't still do that.... 16:36:49 <sparr> !password 16:36:49 <PublicServer> sparr: leaped 16:36:51 <PublicServer> <Spike> maybe we can use the same map on prozone.. just cleared? :) 16:36:58 <PublicServer> *** sparr joined the game 16:37:15 <PublicServer> <Mark> possibly 16:37:33 <PublicServer> <Mark> although SRNW means a lot of copy+pasting 16:37:46 <PublicServer> <Spike> true... 16:37:55 <PublicServer> <Spike> but it also creates nice stuff.. :) 16:38:31 <PublicServer> <Mitcian> oops 16:38:45 <PublicServer> <Mark> you broke the SRNW? :D 16:38:48 <PublicServer> <Mitcian> nope 16:38:56 <PublicServer> <Mitcian> wrong deop crashed a train lol 16:39:07 <PublicServer> <Hribek> Huh? 16:39:14 <PublicServer> <Mitcian> never mind, its not a problem 16:39:19 <PublicServer> <Mitcian> too many windows open :)) 16:41:10 <PublicServer> <Mark> i'm killing Harzhaven Woods 16:41:37 <PublicServer> <Intexon> can someone please have a look at Kulmbrück West? 16:42:37 <PublicServer> <Mark> the random coal line was made by Cep 16:42:40 <PublicServer> <Mark> whoever that is 16:42:49 <PublicServer> <Spike> unknown 16:43:29 <PublicServer> <Hribek> You're removing it? 16:43:33 <PublicServer> <Mark> of course 16:43:49 <PublicServer> <Hribek> Well it's not obvious for me... 16:44:06 <PublicServer> <Mark> it completely ignores the plan and general coop rules in every possible way 16:44:10 <PublicServer> <Mark> how is that not obvious? 16:44:17 <PublicServer> <Hribek> Now it is :D 16:44:42 <PublicServer> <Spike> there Kulmbrück west just needed to be turned around :) 16:45:14 <PublicServer> <Mark> yeah, these dummy orders can be quite confusing 16:45:17 <PublicServer> <Mark> they're fast though 16:45:27 <PublicServer> <Intexon> I don't understand 16:45:47 <PublicServer> <Mark> search for SRNW on the wiki 16:46:24 <PublicServer> *** jondisti has joined spectators 16:46:36 <PublicServer> <Intexon> the station seems to work 16:46:43 <PublicServer> <Mark> does now 16:47:03 *** Phazorx has quit IRC 16:49:53 <PublicServer> <Mitcian> if the sideline off the SNRW is too far, the trains wont choose to go in there right? 16:50:17 <PublicServer> <Mark> the route that bypases all stations shouldn't lead to the drop at all 16:50:20 <PublicServer> <Mitcian> i cant see whats wrong with what ive built, all i can think of is taht the route is longer than the other route so theu dont choose it 16:50:32 <PublicServer> <Mark> which is yours? 16:50:37 <PublicServer> <Mitcian> erfut woods 16:50:45 <PublicServer> <Mitcian> efrurt woods* 16:51:00 *** V453000 has joined #openttdcoop 16:51:14 <PublicServer> <Mark> the one at the entry should be an exit 16:51:18 <PublicServer> <Mark> ah you got it 16:51:26 <PublicServer> <Mitcian> it was an exit 16:51:42 <PublicServer> <Spike> i was trying mark :) 16:51:48 <PublicServer> <Spike> checking.. not used to ogfx :) 16:52:10 <PublicServer> <Mark> not sure why they don't use it 16:52:37 <PublicServer> <Spike> eventually there is too much penalty :) 16:52:43 <PublicServer> <Mitcian> i might try move the station closer to the mainline 16:52:57 <PublicServer> <Mitcian> its prob got too much penalty 16:53:02 <PublicServer> <Mark> well they're not using my station a bit further down anymore either 16:53:08 <PublicServer> <Mark> so i doubt that's the cause 16:53:15 <PublicServer> <Mark> as it sits pretty much on the ML 16:53:21 <PublicServer> <Mitcian> yea 16:53:40 <PublicServer> <Mitcian> one sek ill disconnect mine and see if they start to go back into yours 16:53:57 <PublicServer> <Mark> that'd be weird 16:54:05 <PublicServer> <Mitcian> nope no change 16:54:06 <PublicServer> <Mark> i suspect Kulmbrück West 16:54:07 <PublicServer> <sparr> some of the walked stations use ugly(imho) tiles... what's a good one to use for a forest? Industrial: Raw Materials / Wood pile ? / Log Loader ? 16:54:17 <PublicServer> <Mark> wood pile 16:54:23 <PublicServer> <Spike> yep 16:54:29 <PublicServer> <Spike> Kulmbrück disconnected 16:54:32 <PublicServer> <Mark> yeah there's the cause.. 16:54:50 <PublicServer> <Spike> it is a shortcut for them 16:54:54 <PublicServer> <Mark> let's add a bit of penalty 16:55:07 <PublicServer> <Mitcian> how to do that? 16:55:19 <PublicServer> <Mitcian> path signals? 16:55:35 <PublicServer> <Spike> nop 16:55:36 <PublicServer> <Mark> hm, nope 16:55:45 <PublicServer> <Spike> they stil go for Kulmbrück mark 16:55:46 <PublicServer> <Mitcian> what are u building there, they look like path signals... 16:55:54 <PublicServer> <Mark> they are 16:55:59 <PublicServer> <Mark> look up penalties on the wiki 16:56:04 <PublicServer> <Mitcian> oki 16:56:16 <PublicServer> <Spike> if you take 2 way pbs and reverse them.. it acts as a penalty 16:56:17 <PublicServer> <Mitcian> never realised they add penalty, but i guess passing backwards makes sense 16:56:38 <PublicServer> <Mitcian> maybe just make the track a bit longer? 16:56:38 <PublicServer> <Mark> dinner time 16:56:41 <PublicServer> <Mark> you mess about a bit :P 16:56:44 <PublicServer> *** Mark has joined spectators 16:56:44 <PublicServer> <Mitcian> add a random station or two 16:56:59 <PublicServer> <Mitcian> ill try 16:57:07 <PublicServer> <Spike> leave it disconnect for a moment.. 16:57:10 *** Zulan has joined #openttdcoop 16:58:43 <PublicServer> <Mitcian> yapf.rail_lastred_exit_penalty = 10000 what is that? 16:58:52 <PublicServer> <Spike> eh.. good question 16:58:54 <PublicServer> <Mitcian> ahh nvm i got it 16:59:05 <PublicServer> <Mitcian> just trying to find something with a high penalty we can add 16:59:19 <PublicServer> <Spike> 2 stations are seen as shorter paths.. :/ 16:59:23 <PublicServer> <Mitcian> we could just take a tile off the platform 16:59:29 <PublicServer> <Spike> so they basicly skip all the rest 16:59:34 <PublicServer> <sparr> i just realized you can make E-rail lines transparent so they dont obscure signals 16:59:35 <PublicServer> <Spike> let me test 16:59:50 <PublicServer> <Spike> now they take the stations... 16:59:53 <PublicServer> <Mitcian> where can u do that sparr? 17:00:08 <PublicServer> <sparr> on transparency settings, it's the next to last button 17:00:09 <PublicServer> <Spike> dinner time 17:00:10 <PublicServer> *** Spike has joined spectators 17:00:32 <PublicServer> <Mitcian> ahh nice ty: :) 17:00:39 <PublicServer> <sparr> can I build a station and hub at Wiesbaden? 17:02:24 <PublicServer> <sparr> where is Niederstadt Woods getting wood? 17:05:37 <PublicServer> <Hribek> OK. I guess I'll do goods pickup 02? 17:05:40 <PublicServer> <hnrgrgr> Forest are popping everywhere ! 17:05:54 <PublicServer> <Hribek> Someone funded them, V. I think 17:05:59 <PublicServer> <sparr> Niederstadt Woods confuses me, was there another forest there? 17:06:12 <PublicServer> <Hribek> Yes 17:06:28 <PublicServer> <Hribek> There's others like this. 17:06:31 <PublicServer> <Intexon> do you think I can add some more trains to 03? 17:06:46 <PublicServer> <Intexon> there seems to be not enough of them 17:06:49 <PublicServer> <Mitcian> its a little broken at the moment 17:06:57 <PublicServer> <sparr> are we prefering tunnels over bridges? 17:07:04 <PublicServer> <Mitcian> something is messing with the penalties 17:07:10 <PublicServer> <Intexon> no trains are waiting in the overflow depots 17:07:37 <PublicServer> <Mitcian> yea but they are skipping out some stations 17:07:57 <PublicServer> <Mitcian> see klein elsmunster east and erfurt woods 17:08:13 <PublicServer> <Mitcian> they problem is further down the line where they are getting a shortcut 17:08:41 <PublicServer> <Intexon> I just built two stations at the very end 17:08:49 <PublicServer> <Mitcian> yea some of them are the problem 17:08:53 <PublicServer> <Spike> disconnect them? 17:09:03 <PublicServer> <Intexon> but they have loads of wrong-side-pbs there 17:09:08 <PublicServer> <Spike> those are penalties 17:09:10 <PublicServer> <Mitcian> yea thats adding penaliteis 17:09:12 <PublicServer> <Intexon> I know 17:09:14 <PublicServer> <Spike> look up penalties @ wiki 17:09:15 <PublicServer> <Mitcian> we were trying to fix 17:09:18 <PublicServer> *** Spike has joined company #1 17:09:30 <PublicServer> <Intexon> this doesn't fix the problem? 17:09:30 <PublicServer> <Mitcian> ive disconnected the last two 17:10:13 <PublicServer> *** Intexon has joined spectators 17:15:10 <PublicServer> <Spike> it's still a shortcut for the trains 17:15:20 <PublicServer> <Mitcian> illa dd a few stations 17:15:27 <PublicServer> <Mitcian> should add some penalty right? 17:16:18 <PublicServer> <Mitcian> hmm still not quite 17:16:25 <planetmaker> Mitcian: rather build the tracks properly... not adding random penalties 17:16:28 <PublicServer> <sparr> whoever built Wiesbaden East... one more train backed up there will block the line 17:17:10 <PublicServer> <Spike> that's not gonna work 17:17:21 <PublicServer> <Mitcian> it was working... 17:17:33 <PublicServer> <Spike> no.. 17:17:39 <PublicServer> <Mitcian> hmm its working now it seems 17:17:40 <PublicServer> <Spike> these trains have NO non-stop orders 17:17:55 <PublicServer> <Mitcian> ahh my mistake 17:18:13 <PublicServer> <sparr> Train 146 is "Waiting for free path" 17:18:17 <PublicServer> <sparr> signal problem? 17:18:35 <PublicServer> <sparr> ahh, one way path signal pointing the wrong way 17:18:51 <PublicServer> <Mitcian> i think its ok atm spike 17:19:03 <PublicServer> <Spike> cause i disconnected it 17:19:06 <PublicServer> <Mitcian> with one connected, need to add the other1 17:19:11 <PublicServer> <Mitcian> oh lol 17:20:52 <PublicServer> <Mitcian> i guess ill build a goods pickup for 01 17:25:20 <PublicServer> *** jondisti has left the game (leaving) 17:25:25 *** jondisti has quit IRC 17:27:02 <PublicServer> <Mark> back 17:27:16 <PublicServer> <Mark> you figured it out yet? 17:27:20 <PublicServer> <Mitcian> nope 17:27:26 <PublicServer> *** Mark has joined company #1 17:29:02 <PublicServer> <Hribek> I sent Train 120 to carry goods from SAWMILL 02 to goods drop - testing 17:29:27 <PublicServer> <Mark> still messed up 17:29:43 <PublicServer> <Hribek> The orders are grouped with the one in the trainyard - is that right? 17:29:46 <PublicServer> <Mark> of course we could throw in not-gates instead of penalties, but that's ugly 17:29:54 <PublicServer> <Spike> it's effective.. ;) 17:32:32 <PublicServer> <Hribek> Looking good so far... 17:32:45 <PublicServer> <Mitcian> anyone knwo whats going on around wood drop 1?, why does the ML stop and go into the station and then start again after it? 17:33:35 <PublicServer> <Hribek> There is no goods pickup yet 17:33:45 <PublicServer> <Mitcian> can i change that and just make a junction offthe ML rather than sticking the station right inbetween the two MLs 17:33:48 <PublicServer> <Hribek> The sawmill is on the opposite side of the wood drop 17:33:53 <PublicServer> <Mitcian> yea im wanting to build goods atm 17:34:04 <PublicServer> <Mitcian> but the MLs are rather weird atm 17:34:22 <PublicServer> <Hribek> Yeah, I'd say feel free to rebuild 17:34:26 <PublicServer> <Mitcian> oki 17:37:05 <V453000> !password 17:37:05 <PublicServer> V453000: indict 17:37:30 <PublicServer> *** V453000 joined the game 17:37:30 <PublicServer> <V453000> hi 17:37:32 <PublicServer> <Hribek> hi 17:37:33 <PublicServer> <Mitcian> lo 17:37:38 <PublicServer> <Hribek> Done 02 pickup 17:37:57 <PublicServer> <Mitcian> rebuilding 01 drop 17:37:57 <PublicServer> <sparr> trains are using my Milheim Woods station as a turn-around loop 17:38:10 <PublicServer> <sparr> Muhlheim that is 17:39:12 <PublicServer> <sparr> lots of trains looping through a bunch of the Muhlheim stations actually 17:40:17 <PublicServer> <sparr> found the problem 17:40:23 <PublicServer> <sparr> someone deleted some track near Muhlheim south 17:41:20 <PublicServer> <V453000> Hribek you added the sawmill 02 goods trains? 17:41:29 <PublicServer> <Hribek> Is that bad? 17:41:40 <PublicServer> <V453000> kind of ... please clone the trains from !TRAINYARD 17:41:53 <PublicServer> <Hribek> I did... 17:41:55 <PublicServer> <V453000> for now I will just move these to the correct group 17:41:58 <PublicServer> <Hribek> Or tried to at least 17:42:07 <PublicServer> <Hribek> They have shared orders... 17:42:29 <PublicServer> <V453000> well ... group GOODS 02 is empty 17:42:30 <PublicServer> <Hribek> Oh I see what I did wrong 17:42:33 <PublicServer> <Hribek> I'll fix it 17:42:39 <PublicServer> <Hribek> Let me at it 17:42:42 <PublicServer> <V453000> just move the trains to the group 17:43:13 <PublicServer> <sparr> yes, Wrong way 17:43:16 <PublicServer> <sparr> i'll fix 17:45:13 <PublicServer> <Hribek> Trains should be grouped now.. 17:45:29 <PublicServer> <V453000> yes thanks 17:46:43 <PublicServer> *** Spike has left the game (leaving) 17:55:28 <PublicServer> <sparr> just learned how to build a prio without parallel track 17:59:46 *** ChoHag has quit IRC 18:00:08 <PublicServer> <sparr> broken logic/tracks at Stuggart East? 18:00:22 <PublicServer> <sparr> or maybe I just don't understand 18:00:29 <PublicServer> <V453000> the second option 18:00:59 <PublicServer> <sparr> so that whole setup is just to split the traffic? 18:01:14 <PublicServer> <V453000> yes 18:03:11 <PublicServer> <V453000> ;) 18:03:23 <PublicServer> <Hribek> Heh 18:07:08 <PublicServer> *** Mitcian has left the game (connection lost) 18:07:37 <PublicServer> *** Spike joined the game 18:07:55 <PublicServer> *** Spike has joined company #1 18:09:31 <PublicServer> *** V453000 has joined spectators 18:10:51 <PublicServer> *** V453000 has left the game (connection lost) 18:12:09 *** Hirundo is now known as holy_shit 18:12:20 <PublicServer> <sparr> Wood Drop 01 is disconnected?? 18:12:35 <PublicServer> <Hribek> Mitcian is rebuilding it, no? 18:12:41 *** holy_shit is now known as Hirundo 18:12:42 <PublicServer> <sparr> ahh, yes 18:12:50 <PublicServer> <sparr> have to zoom out more often 18:15:31 <maxbilh> hi 18:15:46 <maxbilh> I try to do a local coop game 18:16:05 <maxbilh> but, how to obtain more than 1,000,000 million ? 18:16:16 <PublicServer> <sparr> earn it? 18:17:05 <PublicServer> *** Spike has left the game (leaving) 18:28:52 <PublicServer> <sparr> Sawmill 04 ML has CL3, are goods trains supposed to use those lines later? 18:29:07 <PublicServer> <sparr> some signs say yes 18:35:04 <PublicServer> <Hribek> Plane crash 18:38:48 <Mitcian> !password 18:38:48 <PublicServer> Mitcian: encore 18:39:16 <Mitcian> yea wood drop 01 is a work in progress ill get it finshed soon 18:39:37 <PublicServer> <Hribek> Network 04 is also completely dead 18:40:00 <PublicServer> *** Mark has joined spectators 18:40:15 <PublicServer> <sparr> I was building some line for 04, just to get a few trains running on it 18:40:22 <PublicServer> <Hribek> Oh ok. 18:40:39 <PublicServer> *** Mitcian joined the game 18:40:39 <PublicServer> <sparr> not committing to a plan, could end up any which way 18:40:41 <PublicServer> <Hribek> I'll re-check 02 and build 04 GOODS PICKUP then? 18:41:59 <PublicServer> *** Intexon has left the game (leaving) 18:42:10 <Intexon> !password 18:42:10 <PublicServer> Intexon: encore 18:42:20 <PublicServer> *** Intexon joined the game 18:42:36 <PublicServer> <sparr> 160k auto-build signals 18:42:37 <PublicServer> <sparr> x2 :) 18:43:56 *** DarkED has joined #openttdcoop 18:56:17 <PublicServer> *** Mitcian has left the game (connection lost) 18:56:36 <Mitcian> !password 18:56:36 <PublicServer> Mitcian: drunks 18:57:05 <Mitcian> gah my net is being lame tonight 18:57:23 <PublicServer> <Hribek> Who is connecting? 18:57:29 <Mitcian> me, its really slow 18:57:29 <Mitcian> sorry 18:57:30 <PublicServer> <sparr> my guess, Mitcian 18:57:39 <PublicServer> <Hribek> Heh. 18:57:58 <PublicServer> <Hribek> This is a bit slower than slow. 18:58:01 <PublicServer> <Hribek> Try again? 18:58:07 <Mitcian> yea i know, something is wrong 18:59:18 <PublicServer> *** Mitcian joined the game 19:00:40 <PublicServer> *** Sietse has left the game (connection lost) 19:02:44 <PublicServer> <sparr> note to newbies like me... don't share orders with the trainyard trains! 19:02:44 *** jondisti has joined #openttdcoop 19:03:56 <PublicServer> <sparr> how can you unshare orders without deleting the orders? 19:04:07 <PublicServer> <Mitcian> delete where it shay shared 19:04:16 <PublicServer> <Mitcian> then remake the orders 19:04:20 <PublicServer> <sparr> :( 19:04:49 *** Polygon has quit IRC 19:06:33 <PublicServer> <sparr> that is annoyingly hard to do on this map 19:06:48 <PublicServer> <sparr> is there a way to view a station based on a train order list? 19:07:00 <PublicServer> <Hribek> yes 19:07:11 <PublicServer> <Hribek> ctrl+click on the order 19:07:49 <PublicServer> <Hribek> Also right mouse button gives you some useful help in situations like this, I learned. 19:07:58 *** DarkED has quit IRC 19:08:39 <PublicServer> <Hribek> Yet another plane crash 19:08:47 <PublicServer> <Hribek> I think a truck got in the way :P 19:08:56 <PublicServer> <Intexon> :D 19:09:19 <PublicServer> <sparr> network 4 has a few trains on it 19:10:13 <PublicServer> <Intexon> there must be really few trains ifthe sawmill closes :P 19:10:30 <PublicServer> <sparr> closes? 19:10:31 <PublicServer> *** Mitcian has left the game (connection lost) 19:10:43 <PublicServer> <sparr> haha 19:10:45 <PublicServer> <Intexon> it's not there anymore :D 19:10:46 <PublicServer> <sparr> i just noticed that 19:10:48 <PublicServer> *** Mitcian has left the game (connection lost) 19:11:06 <PublicServer> <Hribek> Which sawmill closed? 19:11:09 <PublicServer> <Intexon> 04 19:11:09 <PublicServer> <sparr> wood drop 04 19:11:12 <PublicServer> <sparr> should we fund a new one? 19:11:24 <PublicServer> <Hribek> It's still there 19:11:25 <PublicServer> <sparr> wait... 19:11:26 <PublicServer> <sparr> it is 19:11:35 <PublicServer> <sparr> good eye hribek 19:11:36 <PublicServer> <Hribek> Someone funded it I guess 19:11:38 <PublicServer> <Intexon> I fouded it right now 19:11:43 <PublicServer> <sparr> ahh 19:11:46 <PublicServer> <sparr> sneaky! 19:11:48 <PublicServer> <Hribek> Cool 19:11:58 <PublicServer> <Hribek> Now some nice goods pickup? :) 19:12:14 <PublicServer> <Hribek> While you're at it... 19:12:24 <PublicServer> <sparr> those huge stations are beyond me for now, will try one in a few games 19:12:37 <Mitcian> !password 19:12:37 <PublicServer> Mitcian: tyrant 19:12:55 <Mitcian> some1 had some downloads running :) 19:13:05 <PublicServer> <Intexon> wow 19:13:37 <PublicServer> *** Mitcian joined the game 19:13:38 <PublicServer> <Intexon> btw why does the server wait for the join? 19:16:06 <PublicServer> <Intexon> can I rebuild the MSH near wood drop 04 to add the drop station? 19:16:20 <PublicServer> <Intexon> also the area below 04 is transported by 02 19:16:28 <PublicServer> <Intexon> so the line down isn't needed 19:16:45 <PublicServer> <sparr> there used to be a forest at "Is this OK" 19:16:55 <PublicServer> <Intexon> so it's not needed anymore 19:17:05 <PublicServer> <sparr> and there's still one east of the line, on the south edge of the map 19:17:21 <PublicServer> <sparr> and one in network 2 very close to it... such a close place to split them 19:18:00 *** ChanServ sets mode: +v Mark 19:18:00 *** ChanServ sets mode: +v ODM 19:18:00 *** ChanServ sets mode: +v ^Spike^ 19:18:15 <PublicServer> <Intexon> I think 2 could also serve the forest with the 4 sign, to be simple 19:18:21 <PublicServer> <Intexon> what do you think? 19:18:26 <PublicServer> <Intexon> it's only one forest 19:18:38 <PublicServer> <sparr> either way works. sending them both to 2 makes the tracks west of 4 a lot simpler 19:18:47 <PublicServer> <Intexon> exactly 19:18:55 <PublicServer> <sparr> disconnect the ML from the 4 drop, build a pickup west of the drop 19:19:06 <PublicServer> <Intexon> that's what I'm going to do 19:19:55 *** V453000 has quit IRC 19:20:02 *** V453000 has joined #openttdcoop 19:20:38 <PublicServer> <Intexon> anyway why is drop 02 connected to the ML? :/ 19:20:54 <PublicServer> <Intexon> according to the scheme it shouldn't be 19:21:21 <PublicServer> <sparr> drop 02 isn't connected t the ML? 19:21:33 <PublicServer> <Intexon> it is, but should be not 19:21:37 <PublicServer> <sparr> where is it? 19:21:44 <PublicServer> <Intexon> no, no 02 19:21:46 <PublicServer> <Intexon> 04 19:21:55 <PublicServer> <Intexon> sorry 19:22:00 <PublicServer> <sparr> yes, 04 shouldnt have ever been connected to the ML 19:22:04 <PublicServer> <sparr> Hribek signed it such 19:22:22 <PublicServer> <sparr> should move all the Drop 04 track to its east 19:22:45 <PublicServer> <sparr> nm, it's redundant 19:23:41 <PublicServer> <Intexon> and the network scheme doesn't state whether we should build proper SLH's or not 19:23:50 <PublicServer> <Intexon> nobody seems to build them 19:24:13 <PublicServer> <sparr> are we defining the lines from the drops as MLs or SLs? 19:24:20 <PublicServer> <Intexon> good question 19:24:29 <PublicServer> <sparr> i assumed each drop had one SL, and all the stations connected 1-way to them 19:24:38 <PublicServer> <sparr> the "ML" is the goods lines 19:25:00 <PublicServer> <Intexon> okay 19:25:05 <PublicServer> <Intexon> but it would be messy 19:25:38 <PublicServer> <sparr> what we are going to have here is 5 separate networks 19:26:46 <PublicServer> *** Spike joined the game 19:26:47 <PublicServer> <sparr> the entrance to drop 04 is kinda silly, engineering wise 19:27:26 <PublicServer> <Intexon> better? :) 19:28:52 <PublicServer> <Intexon> the exit seems to be unnecessarily complex 19:29:20 <PublicServer> <sparr> so is the entrance... but it doesn't really matter :) 19:29:31 <PublicServer> <sparr> it was less unnecessary when the exit split west too 19:29:41 <PublicServer> <Intexon> yes, it was 19:30:23 <PublicServer> *** Spike has joined company #1 19:30:38 <PublicServer> <Intexon> I'm gonna simplify the exit 19:30:52 <PublicServer> <sparr> but it's so pretty :) 19:30:54 <PublicServer> <Intexon> :D 19:31:01 <PublicServer> <sparr> symmetry ftw 19:31:28 <PublicServer> <Intexon> I would make it symmetrical to the other side of the station 19:31:35 <PublicServer> *** Thraxian joined the game 19:31:59 <PublicServer> <sparr> symmetry ftw :) 19:32:21 <PublicServer> <sparr> i'd probably just bulk dynamite... save time 19:32:29 <PublicServer> <sparr> grass grows back 19:32:34 <PublicServer> <Thraxian> where? 19:32:35 <PublicServer> <Intexon> I want to keep trains going 19:32:37 <PublicServer> <Thraxian> and hiya 19:32:44 <PublicServer> <Intexon> hey 19:33:03 <PublicServer> <Thraxian> want some advice on wood drop 02? 19:33:08 <PublicServer> *** Thraxian has joined company #1 19:33:55 <PublicServer> <sparr> heh, i know almost nothing about building big stations and i could easily double the number of platforms in drop 02's current footprint 19:34:54 <PublicServer> <sparr> i've gotten the feeling that the stations are not set in stone :) 19:35:21 <PublicServer> <Thraxian> if combos were added, and exit signals were put closer to the split, the throughput would be much higher 19:36:01 <PublicServer> <Thraxian> that works too 19:36:02 <PublicServer> <sparr> I'm tempted to rebuild drop 02 from scratch 19:36:13 <PublicServer> <Thraxian> those outer plats have some short wiggles too 19:36:49 <PublicServer> <Intexon> your symmetry is here again :D 19:36:56 <Hribek> @srnw 19:36:56 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 19:36:57 <PublicServer> <Intexon> but nicer :D 19:37:09 <PublicServer> <Thraxian> what symmetry where? 19:37:20 <PublicServer> <Intexon> sparr likes symmetry :) 19:37:45 <PublicServer> <Intexon> so I'm gonna build the pickup 19:38:49 <PublicServer> *** Thraxian has left the game (connection lost) 19:40:13 <PublicServer> <Hribek> Will you replace the trains? 19:40:20 <PublicServer> <hnrgrgr> I'am 19:40:25 <PublicServer> <Hribek> ok. 19:41:19 <PublicServer> <Hribek> about the 02 drop: it could use some balancing, same like drop 04 if you've seen it before 19:41:26 <PublicServer> <Intexon> what TF level do we have set by the play? *evil* 19:41:32 <Intexon> *plan 19:41:53 <PublicServer> <Hribek> Minmal by default 19:41:59 <PublicServer> <Hribek> I think 19:42:04 <PublicServer> <Intexon> hmm, not good :D 19:42:15 <PublicServer> <Hribek> Why? 19:42:31 <PublicServer> <Intexon> building large station at 04 19:42:51 <PublicServer> <sparr> large forest station? 19:43:01 <PublicServer> <Intexon> goods pickup 19:43:01 <PublicServer> <sparr> or large pickup station? 19:43:26 <hnrgrgr> Thraxian: I was so concentrated that i miss your proposition 19:43:55 <hnrgrgr> I've done it simple. 19:44:27 <PublicServer> <hnrgrgr> their is some jam to be resirbeb 19:44:33 <PublicServer> <Mitcian> Finally sorted, sawmil 01 is ready i think 19:44:46 <PublicServer> <Hribek> I'll park the superfluous 02 goods trains 19:49:14 *** PeterT has joined #openttdcoop 19:50:53 <PublicServer> <sparr> would it be inappropriate to rename all the stations based on which network they serve? 19:51:02 <PublicServer> <sparr> the forests, i mean 19:51:13 <PublicServer> <Spike> can't guarentee it works.. but you can always try 19:52:02 <PublicServer> <Spike> gonna see if i can hook up those 2 other stations that are disconnected 19:52:10 <PublicServer> <Spike> prob gonna do it not-gate style.. 19:52:15 <PublicServer> <Spike> not the prettiest.. but if it works 19:54:11 <PublicServer> <Intexon> the 04 pickup finally works 19:59:49 *** csuke has joined #openttdcoop 19:59:55 <csuke> !password 19:59:55 <PublicServer> csuke: warred 20:00:07 <PublicServer> *** csuke joined the game 20:03:04 <PublicServer> <Mitcian> oki im off guys 20:03:04 <hnrgrgr> May someone have a look on DROP 02 ? 20:03:14 <PublicServer> <Mitcian> sawmil 01 is up and running 20:03:27 <PublicServer> <Mitcian> feel free to connect some mroe forests to the network in that area 20:03:30 <PublicServer> <sparr> drop 02 looks btter than before, but still not great 20:03:31 <PublicServer> <Spike> seems the not gate seems to work 20:04:08 *** Phazorx has joined #openttdcoop 20:04:09 <PublicServer> <sparr> trains slowing down to enter drop02 are causing delays where the tracks split/cross beore the entry 20:04:12 *** ChanServ sets mode: +o Phazorx 20:04:13 <Phazorx> !dl win32 20:04:13 <PublicServer> Phazorx: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-windows-win32.zip 20:04:22 <PublicServer> *** Mitcian has left the game (leaving) 20:04:26 <Phazorx> !grf 20:04:26 <PublicServer> Phazorx: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 20:04:29 *** Mitcian has quit IRC 20:07:55 <PublicServer> <Hribek> There is a jam at goods drop 20:08:11 <PublicServer> <Hribek> The trains are all trying to get to SE side of the station 20:08:32 <PublicServer> <sparr> damn, someone else fixed it before i could :) 20:08:33 <PublicServer> <Spike> with presigs always watchout when changing.. 20:08:44 <PublicServer> <Intexon> was me :D 20:08:48 <PublicServer> <Spike> i mean PBVS 20:08:50 <PublicServer> <Spike> PBS* 20:08:51 <PublicServer> <sparr> saw the signal problem 20:09:00 <PublicServer> <Spike> if you change it at the wrong time you get big boom 20:09:05 <PublicServer> <sparr> goods drop might need to be enlarged soon 20:09:20 <PublicServer> <csuke> drop01 rebuilt as per plan 20:09:43 <PublicServer> <sparr> goods drop is near capacity 20:09:55 <PublicServer> <csuke> lemme take a look 20:10:12 <PublicServer> <Hribek> I don't think it's near capacity yet, but it's going to get. 20:10:20 <PublicServer> <Hribek> Now it's just serving the jam wave 20:10:44 <PublicServer> <sparr> wait 20:10:48 <PublicServer> <sparr> dont build those yet 20:10:51 <PublicServer> <csuke> why not? 20:10:56 <Phazorx> !password 20:10:56 <PublicServer> Phazorx: mooted 20:11:00 <PublicServer> <Intexon> we could increase throughput by getting rid of the X's and using presigs 20:11:01 <PublicServer> <sparr> want to discuss something i noticed if you have a sec? 20:11:22 <PublicServer> <csuke> the entire entrance would have to be nuked 20:11:36 <PublicServer> *** Phazorx joined the game 20:11:42 <PublicServer> <sparr> if we keep the Xs (i agree with Intexon) then they should be moved farther away from the station entrance, so that trains slowing down to enter the station don't block the X as long 20:11:46 <PublicServer> <Intexon> we can build new station next to the old 20:11:54 <PublicServer> <csuke> the initial splits are too far from the platforms to work properly with ps 20:12:13 <PublicServer> <csuke> agreed on the slowing distance 20:12:17 <PublicServer> <csuke> thats an easy fix 20:12:38 *** Zuu has quit IRC 20:12:45 <PublicServer> <sparr> i think the north station expansion is a bad idea, will have to nuke Bad Bonn to finish it 20:12:50 <PublicServer> <sparr> should expand more south instead 20:12:51 <PublicServer> <Phazorx> which plan is active? 20:12:55 <PublicServer> <Intexon> poor old town 20:12:57 <PublicServer> <csuke> not neccesarily 20:12:58 <PublicServer> <Phazorx> have rules changed? 20:13:06 <PublicServer> <csuke> rules have not changed 20:13:07 <PublicServer> <Phazorx> why no " !! NETPLAN" 20:13:16 <PublicServer> <csuke> ppl ignored them slightly 20:13:23 <PublicServer> <Phazorx> bad idea 20:13:44 <PublicServer> <Phazorx> i see lots of plans there sparr 20:13:51 *** pugi has quit IRC 20:13:53 <PublicServer> <Phazorx> i dont see the one tho 20:13:57 <PublicServer> <sparr> voting to the left 20:14:06 <PublicServer> <sparr> V453000 won 20:14:50 <PublicServer> <sparr> we basically have 5 separate networks. the map is split into 4 sections for the sawmills, each with its own network (and network plan, or lack thereof), and then a 5th network for TL5 goods trains 20:14:59 <kratt> !password 20:14:59 <PublicServer> kratt: mooted 20:15:17 <PublicServer> <Phazorx> outter road is ML ? 20:15:23 <PublicServer> <sparr> outter road is map edge 20:15:27 <PublicServer> <sparr> track is ML 20:15:41 <PublicServer> <Phazorx> are TL5/TL3 share same net? 20:15:43 <PublicServer> <sparr> flat-ish station tiles covering the map are free-form SL networks 20:15:44 <PublicServer> *** Player joined the game 20:15:44 <Webster> Player, please change your in game nick 20:15:53 <PublicServer> <sparr> TL5 is on the ML (goods), TL3 is on the SL (wood) 20:15:58 <PublicServer> *** Player has changed his/her name to kratt 20:16:15 <PublicServer> <Phazorx> things definately changed 20:16:16 <PublicServer> <Phazorx> her 20:16:24 <PublicServer> <Phazorx> tthere usedto be one net requirement 20:16:25 <PublicServer> <sparr> network 3 is currently SRNW, the other 3 are simple 20:16:29 <PublicServer> <Phazorx> ad same TL per net 20:16:30 <PublicServer> <sparr> this map is weird :) 20:16:38 <PublicServer> <hnrgrgr> sparr: in this setting train should have place to slow down ? 20:16:41 <PublicServer> <kratt> there is somekind of error in goods drop 20:16:52 <PublicServer> <sparr> someone will probably change one of the other nets to something unusual too 20:17:05 <PublicServer> <sparr> hnrgrgr: what? 20:17:12 <PublicServer> <Phazorx> so... once again what des plan represent with tacks - ML ? 20:17:23 <PublicServer> <csuke> slowing spaces added 20:17:25 <PublicServer> <sparr> yes, ML 20:17:27 <PublicServer> <Phazorx> t 20:17:30 <hnrgrgr> sparr: I mean for DROP 02 20:17:46 <PublicServer> <Phazorx> and no SLs connected? 20:17:51 <PublicServer> <sparr> drop 02 looks better now 20:17:59 <PublicServer> <sparr> yes PhazorX, the SLs are not connected to the ML 20:18:06 <PublicServer> <Phazorx> sawmills to drop are goods only? 20:18:10 <PublicServer> <Phazorx> definatly weird 20:18:26 <PublicServer> <sparr> i think it's a neat idea, especially with one of the nets being SRNW 20:18:50 <PublicServer> <sparr> the other 3 are mostly "what comes naturally", but i expect someone to rebuild one of them into something odd 20:18:59 <PublicServer> <Phazorx> MSH 02 20:19:00 <PublicServer> <Phazorx> errr 20:19:11 <PublicServer> <Phazorx> there are like two MLs? 20:19:15 <PublicServer> <Spike> why are we destroying a town.. 20:19:25 <PublicServer> <csuke> just a few buildings 20:19:29 <PublicServer> <Spike> why 20:19:38 <PublicServer> <sparr> csuke, there's plenty of space to the south 20:19:43 <PublicServer> <Phazorx> why west and suth links dont mix at all 20:19:47 <PublicServer> <Phazorx> no spliters or joiners 20:19:49 <PublicServer> <csuke> yeah me just thought of that 20:19:52 <PublicServer> <csuke> :D 20:19:55 <PublicServer> <sparr> phazorx, yes, the ML network is very simple :) 20:20:03 <PublicServer> <Spike> Phazorx: you're reasing my mind on that.. 20:20:05 <PublicServer> <Spike> but also.. 20:20:10 <PublicServer> <Spike> the station is not overloaded right now 20:20:11 <PublicServer> <Phazorx> network means junction 20:20:20 <PublicServer> <Phazorx> if you dont hav junction - there is no network 20:20:34 <PublicServer> <sparr> there's a junction, BBH01 20:20:49 <PublicServer> <Phazorx> oh yeah one junction makes this whole new level of ML complication :) 20:20:55 <PublicServer> <sparr> biggest problem with following this map is poor signage, i think? some of the sign names have too many or too few spaces at the beginning 20:21:54 <PublicServer> <Phazorx> offtopic: how can i supress opengfx 20:21:59 <PublicServer> <Phazorx> this is butt ugly 20:22:03 <PublicServer> *** Hribek has left the game (leaving) 20:22:13 <PublicServer> <sparr> i also dislike the graphics on this map 20:22:18 <PublicServer> <Spike> change to original graphics? 20:22:24 <PublicServer> <Phazorx> i dont see the option spike 20:22:32 <PublicServer> <Spike> disconnect 20:22:34 <PublicServer> <Spike> then go to options 20:22:35 <PublicServer> <Spike> reconnect 20:22:44 <PublicServer> *** Phazorx has left the game (leaving) 20:22:51 <Hribek> @opengfx 20:23:07 <Hribek> Where do I find the latest version? 20:23:17 <Phazorx> topic? 20:23:19 <PublicServer> <kratt> what is going on in steinwald heights 20:23:28 <PeterT> Hribek: Download Online Content 20:23:34 <Hribek> Ok. 20:23:42 <PeterT> Or here: http://bundles.openttdcoop.org/opengfx/ 20:23:48 <PublicServer> *** Hribek has left the game (connection lost) 20:23:55 <PublicServer> <Spike> kratt: thats ok there.. why? 20:23:55 <PublicServer> <sparr> kratt, that is a weird self-regulating station 20:23:58 <Phazorx> !passworfd 20:24:00 <Phazorx> !password 20:24:00 <PublicServer> Phazorx: nymphs 20:24:06 <PublicServer> <sparr> i don't understand them, but they do weird things :) 20:24:11 <PublicServer> <Spike> it's not that weird.. :) 20:24:12 <PublicServer> *** Phazorx joined the game 20:24:17 <PublicServer> <csuke> where's the self regulating station? 20:24:19 <PublicServer> <Spike> can even build a counter with srnw.. :) 20:24:20 <PublicServer> <sparr> let me see if i can explain, and correct me :) 20:24:29 <PublicServer> <Phazorx> i wonder if i am allowed to do anytihng here 20:24:35 <PublicServer> <sparr> the west-most train is filling up and dropping off at the same station 20:24:44 <PublicServer> <sparr> it's progress allows trains into the labelled station 20:24:50 <PublicServer> <Phazorx> cuz my phylosophy does not go well with this plan at all 20:24:59 <PublicServer> <sparr> and that causes trains to back up to the previous split, so that incoming trains go to different stations 20:25:25 <PublicServer> <sparr> Phazorx, it wouldnt bother me if you build network 04 up the way you want 20:25:39 <PublicServer> <sparr> i built most of it just to get some goods flowing 20:25:56 <PublicServer> <sparr> if you want to change it from SL+stations to ML+SLHs+SLs+stations then that would be cool 20:26:00 <PublicServer> *** Hribek joined the game 20:26:28 <PublicServer> <Phazorx> for starters there is a need of proper BBH and proper MSHs 20:26:35 <PublicServer> <sparr> where? 20:26:38 <PublicServer> <Phazorx> there isliteraly single half built hub on whole map 20:26:42 <PublicServer> <Phazorx> which is BBH 20:26:49 <PublicServer> <Phazorx> sparr everywhere, lol 20:26:52 <PublicServer> <sparr> i mean, where do you want a BBH? 20:26:52 <PublicServer> <csuke> are we changing the plan? 20:27:02 <PublicServer> <Phazorx> csuke no 20:27:08 <PublicServer> <Phazorx> sparr where they are is fine 20:27:16 <PublicServer> <Phazorx> the are placed where they are supposed to be 20:27:18 <PublicServer> <sparr> note that network 03 is a SRNW, not to be connected to the other networks regardless 20:27:22 <PublicServer> <Phazorx> they are just not done properly 20:27:36 <PublicServer> <Phazorx> i'm only talking about ml 20:27:39 <PublicServer> <csuke> then i fail to see the need to covert the half-BBH into a full-BBH 20:27:40 <PublicServer> <Phazorx> which is on the plan 20:27:46 <PublicServer> <Phazorx> i havent even looked at SLs 20:27:53 <PublicServer> <sparr> if BBH01 needs rebuilding that's beyond my skill level, esp at CL5 with it filled with trains 20:28:00 <PublicServer> <Phazorx> csuke: there is no such thing as half bbh 20:28:04 <PublicServer> <sparr> the SLs don't connect to the ML 20:28:11 <PublicServer> <csuke> so it needs a rename to MSH? 20:28:14 <PublicServer> <Phazorx> unlss you use local/express split 20:28:18 <PublicServer> <Phazorx> which is not the case 20:28:23 <PublicServer> <Phazorx> not rename, lol 20:28:27 <PublicServer> <Phazorx> just make them 20:28:28 <PublicServer> <sparr> Phazorx, what is wrong with BBH01? that there is no S->N or N->S path? 20:28:41 <PublicServer> <Phazorx> so traffic actualy has choice on which lane to take 20:28:46 <PublicServer> <csuke> ah 20:28:51 <PublicServer> <csuke> now i understand 20:29:05 <PublicServer> <csuke> that can be done 20:29:06 <PublicServer> *** Hribek has left the game (leaving) 20:29:07 <PublicServer> <csuke> :) 20:29:08 <PublicServer> <Phazorx> well the bbh is supposed to have 3 legs 20:29:18 <PublicServer> <Phazorx> this one at least 20:29:19 <PublicServer> <sparr> 2+1 -> 3 doesn't seem desperately in need of a balancer... but if you want to build one i'd love to see it :) 20:29:25 <PublicServer> <Phazorx> and there is no N/S traffic yes 20:29:41 <PublicServer> <Phazorx> but the east leg needs balancing 20:30:05 <PublicServer> <Phazorx> currently it is just a turn in N>E direction and abother one for S>E 20:30:10 <PublicServer> <sparr> go for it :) 20:30:14 <PublicServer> <Phazorx> and a single splitter on E to n/s 20:30:38 <PublicServer> <Phazorx> so that one split is essentillay 1/6th of proper bbh 20:30:55 <PublicServer> <sparr> it only goes to one station... label it a MSH and call it done? :) 20:31:18 <PublicServer> <csuke> how do we balance 1 onto 2 to become 3 lol 20:31:18 <PublicServer> <Phazorx> the MSH as well as ANY hbub is to be balanced 20:31:23 *** Hribek has quit IRC 20:31:23 <PublicServer> <Phazorx> across avalable lanes 20:31:30 <PublicServer> <Intexon> it's actually a double MSH 20:31:31 <PublicServer> <Phazorx> unless plan suggests something else 20:31:38 <PublicServer> *** kratt has left the game (leaving) 20:31:42 <PublicServer> <sparr> then balance it 20:31:44 <PublicServer> <Intexon> connection goods drop and 04 pickup to ML 20:31:45 <PublicServer> <Phazorx> it actualy is not a ahub 20:31:56 <PublicServer> <Phazorx> there is just a split for N/S outbound traffic 20:32:05 <PublicServer> <Phazorx> rest just tracks running in same direction 20:33:21 <PublicServer> <csuke> ok im gonna add balancing at bbh01 20:33:30 <PublicServer> <Phazorx> good idea 20:33:38 <PublicServer> <Phazorx> since it is live' 20:33:42 <PublicServer> <Phazorx> make a bypass 1st 20:33:48 *** kratt has left #openttdcoop 20:34:23 <PublicServer> <csuke> :) 20:34:39 <PublicServer> <Phazorx> err i'll try to work on good drop 20:34:46 <PublicServer> <Phazorx> it looks like it borked too 20:35:01 <PublicServer> <Intexon> the drop will be better with presignals I think 20:35:23 *** Zuu has joined #openttdcoop 20:35:31 <PublicServer> <Intexon> but avoiding X's takes quite some space 20:35:46 <PublicServer> <Spike> avoiding Xs at a station? 20:35:46 <PublicServer> <Phazorx> depends how you do your drops :) 20:36:02 <PublicServer> <Spike> then you get 1-1 stations... 20:36:05 <PublicServer> <Intexon> feel free to rebuild it completely 20:36:26 <PublicServer> <Spike> an X at a station isn't that bad... 20:36:35 <PublicServer> <sparr> if the 3 lines were balanced properly, then the station could be built in 1/3rds 20:37:28 <PublicServer> <Intexon> rebuild it then :) I'll be happy to learn how to build big stations 20:37:29 <PublicServer> <Spike> personally i would've also built the drop a bit more E but well.. 20:38:17 <PublicServer> *** Intexon has joined spectators 20:40:59 <PublicServer> *** Mark has left the game (connection lost) 20:41:00 <Webster> Latest update from openttd: OpenTTD 0.7.5 <http://www.openttd.org/en/news/112> 20:41:29 <PublicServer> <Phazorx> hmm 3 platforms per might not even be enough 20:41:36 <PublicServer> <sparr> the goods network has a LOT of trains in that loop around the lake 20:41:42 <PublicServer> <sparr> is it there for aesthetics? 20:41:48 <PublicServer> <Spike> 5 platforms per line should do it for a drop.. 20:42:03 <PublicServer> <Spike> but the exit i even wonder why there are crossings infront of the station.. 20:42:41 <PublicServer> <sparr> if we ditch the Xs, what happens? 20:43:05 <PublicServer> <Spike> well it makes no difference in the end with that exit.. 20:43:15 <PublicServer> <Phazorx> not much but i'll do proper drop 20:43:40 <PublicServer> <Phazorx> drop does assume that incomming traffic is balanced tho 20:43:42 <PublicServer> <Spike> i would more go with an exit i build E and that every 3 platforms the line joins in 20:44:30 <PublicServer> <Spike> hope my example 20:44:38 <PublicServer> <Spike> gives an idea what i mean 20:45:03 *** V453000 has quit IRC 20:45:10 <PublicServer> <sparr> Spike, you built the south end of the goods drop? 20:45:37 <PublicServer> <Spike> should i..? been working on the srnw network aswell 20:45:41 <PublicServer> <sparr> getting rid of the Xs increased the goods drop throughput 20:45:50 <PublicServer> <sparr> no, i was just wondering which station you were talking about 20:46:07 <PublicServer> <Spike> the X's werent wrong imo 20:46:17 <PublicServer> <Spike> they made sure a line could pick a empty platofmr 20:46:26 <PublicServer> <Spike> only with the current exit.. it's pretty useless 20:46:27 <PublicServer> <sparr> yes, but they slowed the station down overall 20:48:36 <PublicServer> <sparr> 5 platforms per line instead of 3, but with no mixing? then we need a balancer of some sort at the BBH 20:49:12 <PublicServer> <Phazorx> we DO need a balancer at ANY hubs 20:49:17 <PublicServer> <sparr> i agree :) 20:49:23 <PublicServer> <Phazorx> this is what makes some mess of tracks and lines a HUB 20:49:33 *** mixrin has joined #openttdcoop 20:50:03 <PublicServer> <Phazorx> hey 20:53:52 <Osai> hi all 20:53:56 <PublicServer> <Phazorx> hey osai :) 20:54:03 <Osai> hey Phazorx 20:54:31 <PublicServer> <Phazorx> < trying to mess up with hub-less network :) 20:55:20 <PublicServer> *** AmmIer joined the game 20:55:23 <PublicServer> <AmmIer> :-) 20:55:27 <PublicServer> <Phazorx> heh 20:55:31 <PublicServer> <Phazorx> Ammler 20:55:32 <PublicServer> <AmmIer> oh 20:55:37 <PublicServer> <Phazorx> take a look at wht they call a hub here 20:55:43 <PublicServer> <AmmIer> christmas visit? 20:55:45 <PublicServer> <Phazorx> MSH 02 i tihnk 20:55:46 <Osai> I am compiling the revision right now 20:55:48 <PublicServer> <Phazorx> yup 20:56:02 <Ammler> @wiki MSH 20:56:05 <Webster> MSH - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=MSH 20:56:13 <Ammler> Phazorx: ^ 20:56:19 <PublicServer> <Phazorx> i know what i is supposed to be 20:56:28 <PublicServer> <AmmIer> but? 20:56:33 <PublicServer> <Phazorx> but thee was a single splitter on whole network 20:56:37 <PublicServer> <Phazorx> and they called it a BBH 20:56:42 <PublicServer> <sparr> most of the hubs on this map is missing splits and balancers 20:56:43 <PublicServer> <Phazorx> no joinedr no balancer 20:56:46 <PublicServer> <Phazorx> nothing 20:57:02 <PublicServer> <sparr> "most" considering there are like 3 hubs :) 20:57:12 <PublicServer> <Phazorx> oh yeah 20:57:20 <PublicServer> <Phazorx> net plan is a gem too 20:57:23 <PublicServer> <Phazorx> 6 networks 20:57:31 *** SekiSelu has joined #openttdcoop 20:57:32 <PublicServer> <Phazorx> 5 shuttles and 1 good express 20:57:52 <PublicServer> <sparr> off by 1, but that's the gist :) 20:58:02 <PublicServer> <sparr> don't blame us, blame the people who voted for it 20:58:27 <PublicServer> <Phazorx> heh i been gone for like 2 years 20:58:35 <PublicServer> <Phazorx> and this is ad-hoc chaos here now :) 20:58:59 <PublicServer> <sparr> you would probably like the game before this one better 20:59:07 <Osai> time for you to re-order it :P 20:59:17 <PublicServer> *** sparr has left the game (leaving) 20:59:23 <PublicServer> <Phazorx> chances are i'd like anything challenging better 20:59:29 <PublicServer> <Phazorx> but this could be made fun 20:59:35 <PublicServer> <Phazorx> with 2K trains 20:59:51 <PublicServer> <AmmIer> yeah, we need our old members to make a "cleanup" ;-) 21:00:10 <PublicServer> <Phazorx> AmmIer: i'm doing good drop :) 21:00:20 <PublicServer> *** 0sai joined the game 21:00:32 <PublicServer> <0sai> in 21:00:34 <PublicServer> <0sai> :) 21:00:56 <PublicServer> <Phazorx> i tihnk loading times has changed since last time i played 2 21:01:02 <PublicServer> <AmmIer> Phazorx: you have jams :-P 21:01:03 <PublicServer> <Phazorx> 5 platfroms are not enough 21:01:10 <planetmaker> :-O Members party on the PS 21:01:14 <PublicServer> <Phazorx> Ammler bear with me i am working on live net! 21:01:24 <planetmaker> hello good folks 21:01:25 <PublicServer> <Phazorx> heya planetmaker :) 21:01:55 <PublicServer> <csuke> hola amigo 21:02:03 <PublicServer> *** planetm4ker joined the game 21:02:06 <PublicServer> <0sai> eh pm :) 21:02:18 <PublicServer> <planetm4ker> salut also from here 21:03:03 <PublicServer> <Phazorx> some bad signling i had 21:03:09 <PublicServer> <Phazorx> can barely see signals now 21:03:19 <PublicServer> <Phazorx> need to make them bigger in ogfx 21:03:41 <PublicServer> <AmmIer> osai, try window shading 21:03:42 <PublicServer> <planetm4ker> Phazorx: yes. It's an open ticket. But no-one drew a new version as of yet 21:03:52 <PublicServer> <AmmIer> a OSX feature in openttd :-) 21:04:03 <PublicServer> <planetm4ker> OSX? 21:04:11 <PublicServer> <planetm4ker> every os can do that, no? 21:04:15 <PublicServer> <Phazorx> OG` 21:04:19 <PublicServer> <AmmIer> Windows can't 21:04:30 <PublicServer> <0sai> where can I find that option? 21:04:34 <PublicServer> <planetm4ker> he :-P Obviously didn't use it for long ;-) 21:04:34 <PublicServer> <AmmIer> and KDE either, afaik 21:04:43 <PublicServer> <planetm4ker> KDE can 21:04:47 <PublicServer> <planetm4ker> just double-click 21:04:50 <PublicServer> <planetm4ker> the title bar 21:04:59 <PublicServer> <AmmIer> that is GNOME? 21:05:04 <PublicServer> <planetm4ker> hm, no? 21:05:15 <PublicServer> <AmmIer> well, it would be a useless feature anyway 21:05:23 <PublicServer> <AmmIer> but it nice in openttd 21:05:24 <PublicServer> <planetm4ker> I cannot test now, but I'm 99% sure. I always use it at work 21:05:36 <PublicServer> <0sai> hmmm 21:05:44 <PublicServer> <AmmIer> hmm, maybe a feature I would need to enable 21:05:50 <PublicServer> <planetm4ker> the widths is conserved in recent trunk versions 21:05:51 <PublicServer> <0sai> double clicking the titlebar of a window doesn't do anything 21:06:08 <PublicServer> <planetm4ker> double clicking doesn't do it here. The Arrow next to the sticky does it here 21:06:25 <PublicServer> <AmmIer> hmm, good hint :-) 21:06:37 <PublicServer> <AmmIer> suggestion for double click event 21:06:40 <PublicServer> <0sai> well, that minimizes the window 21:07:02 <PublicServer> <planetm4ker> yes, this version does change the title bar width 21:07:11 <PublicServer> <planetm4ker> new versions don#t do that anymore (after I complained ;-) ) 21:07:23 <PublicServer> <0sai> yes 21:07:29 <PublicServer> <0sai> thats good 21:07:40 <PublicServer> <planetm4ker> double clicking on the title bar would be better :-) 21:07:51 <PublicServer> <AmmIer> planetm4ker: you seriously use this feature on your OS? 21:07:52 <PublicServer> <0sai> what about a minimize-all function? 21:08:01 <PublicServer> <0sai> like we have a delete all or delete 21:08:02 <PublicServer> <planetm4ker> on linux? Of course 21:08:24 <PublicServer> <AmmIer> so you don't have the Taskbar? 21:08:29 <PublicServer> <planetm4ker> eh? 21:08:51 <PublicServer> <AmmIer> hmm, how is it called? 21:09:07 <PublicServer> <AmmIer> the bar which holds my "start" button and some other things 21:09:15 <PublicServer> <Spike> taskbar 21:09:16 <PublicServer> <AmmIer> and all running apps. 21:09:16 <PublicServer> <planetm4ker> on suse? 21:09:17 <PublicServer> <Spike> you were right ±' 21:09:19 <PublicServer> <Spike> ±' 21:09:20 <PublicServer> <Spike> :) 21:09:23 <PublicServer> <planetm4ker> you lost me. 21:09:30 <PublicServer> <Spike> he means the bar at the bottom (usually) 21:09:32 <PublicServer> <Phazorx> how do i delete signs, lol ? 21:09:37 <PublicServer> <Spike> ctrl+click 21:09:37 <PublicServer> <planetm4ker> what does the start menu have to do with window titles? 21:09:44 <sparr> Phazorx: click the sign, click Delete 21:09:54 <PublicServer> <planetm4ker> hehe @ sparr 21:09:55 <PublicServer> <Phazorx> c+click! 21:09:58 <PublicServer> <Phazorx> thanks 21:09:59 <PublicServer> <planetm4ker> that's the slow variant 21:10:06 <PublicServer> <0sai> ctrl+click :P 21:10:09 <PublicServer> <AmmIer> planetm4ker: because I have my apps minimized there 21:10:09 <PublicServer> <0sai> that roxx 21:10:14 <PublicServer> <0sai> a idea I submitted ^^ 21:10:16 <PublicServer> <AmmIer> I don't need this "shading" 21:10:17 <PublicServer> <0sai> an* 21:10:20 <sparr> good to know all the options... i was playing on the bus last night, couldn't use they keyboard 21:10:48 <sparr> Ammler: shading predates the taskbar 21:10:59 <PublicServer> *** planetm4ker has joined spectators 21:11:00 *** mixrin has quit IRC 21:12:16 <PublicServer> <Phazorx> some bad prios at msh01 21:12:21 <PublicServer> <Phazorx> gonna do that too 21:12:40 <PublicServer> <AmmIer> there is no MSH1 21:12:53 <PublicServer> <AmmIer> I see only a BBH1 and a MSH2 21:13:09 <PublicServer> <csuke> try again 21:13:14 <PublicServer> <AmmIer> :-) 21:13:18 <PublicServer> <Phazorx> nothng is nmedproperly 21:13:19 <PublicServer> <csuke> it wasnt named right 21:13:22 <PublicServer> <Phazorx> named 21:17:32 <PublicServer> <Phazorx> anyone adding goods trains btw? 21:17:47 <PublicServer> <csuke> not me 21:17:56 <PublicServer> <csuke> ok, flaime time 21:18:00 <PublicServer> <Phazorx> anyone rebuilding msh02? 21:18:05 <PublicServer> <csuke> i done my "balancer" 21:19:39 <PublicServer> <0sai> okay 21:19:42 <PublicServer> <Phazorx> anyone working on BBH? 21:19:46 <PublicServer> <0sai> I fixed several slowdowns at MSH 02 21:19:56 <PublicServer> <Phazorx> trains seem to like outer more 21:20:06 <PublicServer> <Phazorx> Osai - did you make it a hub ? 21:20:12 <PublicServer> <0sai> not yet 21:20:15 <PublicServer> <Phazorx> hey 21:20:17 <PublicServer> <0sai> is it necessary? 21:20:24 <PublicServer> <0sai> brb 21:20:25 <PublicServer> <csuke> dont ask that question! 21:20:26 <PublicServer> <csuke> lol 21:20:27 <PublicServer> <Phazorx> osai i think a hub should be a hub :) 21:20:34 *** maxbilh has quit IRC 21:20:40 <PublicServer> <Phazorx> BBH work anyone? 21:20:43 <PublicServer> <AmmIer> balancer before stations are mostly ugly 21:20:52 <PublicServer> <AmmIer> like at Sawmill 03 pickup 21:20:55 <PublicServer> * csuke done with hub work 21:21:23 <PublicServer> <Phazorx> ammler in old days they wre require on ML entry rather than on station entry 21:21:45 <jondisti> !password 21:21:45 <PublicServer> jondisti: crowed 21:21:54 <PublicServer> *** jondisti joined the game 21:22:02 <Ammler> !rcon set save_on_join 21:22:02 <PublicServer> Ammler: 'save_on_join' is an unknown setting. 21:22:11 <Ammler> hmm, how is the switch? 21:23:17 <PublicServer> <Phazorx> adding trains to 02 pickup 21:24:00 *** PeterT has quit IRC 21:24:50 <PublicServer> <Phazorx> can we change cars for goods 21:24:59 <PublicServer> <Phazorx> or low capacity is intentional? 21:27:46 *** maxbilh has joined #openttdcoop 21:27:47 <PublicServer> <Phazorx> we can have 100 cargo more per train 21:27:56 <PublicServer> <Phazorx> 366 vs 264 21:28:06 <PublicServer> <csuke> high cap = good 21:28:19 <PublicServer> <Phazorx> why arent it used yet was my question 21:28:26 <PublicServer> <Phazorx> arent they 21:28:28 <PublicServer> <csuke> no idea 21:28:39 <PublicServer> <csuke> i spent most of tonight rebuilding stuff 21:28:40 <PublicServer> <Phazorx> it's a major work to make them updated now 21:28:44 <PublicServer> <csuke> aint even thought about trains 21:28:52 <PublicServer> <Phazorx> cuz it will use cars of 2 types 21:28:55 <PublicServer> <Phazorx> see tr 400 21:29:36 <maxbilh> do you know why all the factories from wood vectors have been removed in a few months during my game ? 21:29:49 <PublicServer> <csuke> ? 21:30:00 <Phazorx> maxbilh: you failed to provide wood to them? 21:30:04 <Phazorx> but if it really is ALL 21:30:13 <Phazorx> means some bugs with ECS compatibility probably 21:30:25 <Phazorx> Ammler/Osai/Planetmaker are you guys in another universe now or something? 21:30:37 <PublicServer> <AmmIer> :-) 21:30:45 <PublicServer> <Phazorx> just checking 21:30:54 <PublicServer> <Phazorx> shall we do trains upgrade? 21:30:58 <PublicServer> <Phazorx> oh.. wait 21:31:04 <PublicServer> <Phazorx> there is no SC 21:31:08 <Ammler> the other universe is silent either 21:32:04 <PublicServer> <Phazorx> o just saw a plane... 21:32:15 <PublicServer> <Phazorx> there goes another one lol 21:32:22 <PublicServer> <Phazorx> i guss we do planes now too :) 21:32:34 <PublicServer> <csuke> i think someone forgot to delete the money maker 21:32:35 <PublicServer> <AmmIer> that is a MM 21:33:03 <PublicServer> <AmmIer> someone found out, it is easier to use planes for MM than coal trains 21:33:16 <PublicServer> <Phazorx> once you get money for planes - yes 21:34:44 <maxbilh> Phazorx, I was giving wood 21:35:03 <maxbilh> and transformed wood, and paper :( 21:35:08 <maxbilh> so, I really don't know 21:35:17 <maxbilh> but yes, all the factory have been removed 21:35:25 <PublicServer> <Phazorx> are you playing with proper ECS order? 21:35:58 <maxbilh> !password 21:35:58 <PublicServer> maxbilh: opaque 21:37:00 *** Zuu has quit IRC 21:37:13 *** Zuu has joined #openttdcoop 21:37:42 <PublicServer> <Phazorx> the season changing is a bit anoying 21:37:50 <PublicServer> <csuke> very 21:43:56 <PublicServer> <Phazorx> i wonder if it is possible to give car change order so it would only replace some of cars in same train :/ 21:43:59 <maxbilh> I will try to join 21:45:00 <Mark> !password 21:45:01 <PublicServer> Mark: opaque 21:45:11 <PublicServer> *** Mark joined the game 21:45:13 <PublicServer> <Mark> hello 21:45:27 <PublicServer> <Mark> oh wow, Phazorx 21:45:28 <PublicServer> <Phazorx> hey Mark :) 21:45:38 <PublicServer> <Phazorx> i'm even building! 21:45:39 <PublicServer> <Mark> long time no see, how are you? 21:45:45 <PublicServer> <Phazorx> not onlycomplaining as usual 21:46:01 <PublicServer> <Phazorx> hehe somewhat decent... long time indeed 21:46:06 <PublicServer> <Phazorx> how about yourself? 21:46:20 <PublicServer> <Mark> pretty well 21:46:36 <PublicServer> <Mark> stuck here for only one more month 21:47:00 <PublicServer> <Phazorx> define "here" 21:47:09 <PublicServer> <Mark> here as in holland 21:47:19 <PublicServer> <Mark> i'm going to australia in january 21:47:29 <PublicServer> <Phazorx> heh i'm not stayng long in .ru either 21:47:30 <PublicServer> <Mark> can't wait 21:47:36 <PublicServer> <Phazorx> choices are similar too :) 21:47:43 <PublicServer> <Phazorx> scotland or ozzyland 21:47:48 <PublicServer> <Phazorx> what are you up to there? 21:48:07 <PublicServer> <Mark> planning to go travelling and working 21:48:19 <PublicServer> <Mark> basically making a loop around the island 21:48:24 <PublicServer> <Phazorx> want to hug a koala? 21:48:35 <PublicServer> <Mark> heh, if i come across one.. 21:48:44 <maxbilh> I can't join the game :( 21:49:20 <maxbilh> after entering the password, I have "the connection to the game has been lost" 21:49:31 <PublicServer> <Mark> pass changed? 21:49:42 <Phazorx> it kinda does 21:49:45 <Phazorx> every like 5 min 21:49:51 <Mark> !password 21:49:51 <PublicServer> Mark: friars 21:49:54 <Mark> what pass did you use? 21:50:21 <PublicServer> <Mark> Phazorx: what are you building? 21:50:25 <PublicServer> <Phazorx> so who want to help in manually remaking 120 good trains :) 21:50:30 <maxbilh> all rights :) 21:50:40 <maxbilh> it works better with the right password :) 21:50:47 <PublicServer> *** Polytan joined the game 21:51:05 <PublicServer> <Polytan> hi everybody :) 21:51:25 <PublicServer> <Phazorx> hy Max? 21:51:55 <hnrgrgr> Phazorx: Manually ? 21:52:01 <PublicServer> <Polytan> yes, I'm max :) 21:52:14 <PublicServer> <Phazorx> weee someone actualy made a few proper trains 21:52:16 <PublicServer> <Polytan> That is a beautifull game ! 21:52:30 <PublicServer> <Phazorx> may be we should just retier old good ones and remake them ? 21:53:14 <PublicServer> <Phazorx> any objections? 21:53:27 <PublicServer> <csuke> none here 21:53:47 <PublicServer> <Polytan> can I remove all trees to see a bit better what you are doing ? 21:53:48 <PublicServer> <Mark> as in renewing? 21:53:52 <PublicServer> <Phazorx> i'll try t update the trinyard 21:53:54 <PublicServer> <Mark> Polytan: press X 21:53:55 <PublicServer> <Phazorx> Polytan: 21:54:03 <PublicServer> <Phazorx> ctrl+x even 21:54:08 <PublicServer> <0sai> re 21:54:09 <PublicServer> <Mark> and press ctrl+x 21:54:15 <PublicServer> <0sai> grr 21:54:15 <PublicServer> <Mark> howdy 0sai 21:54:19 <PublicServer> <0sai> was busy 21:54:25 <PublicServer> <0sai> with the x-mas tree 21:54:28 <PublicServer> <0sai> :D 21:54:31 <PublicServer> <Phazorx> this is like oldskool coop now 21:54:58 <PublicServer> <0sai> so, what about MSH02 now? 21:55:30 <PublicServer> <Mark> i completely miss the logic behind this network 21:55:37 <PublicServer> <Mark> can't really tell ML from SL 21:55:46 <PublicServer> <Phazorx> mark 21:55:51 <PublicServer> <Polytan> Is there a IA with us here ? 21:55:51 <PublicServer> <Phazorx> there is a trick 21:55:56 <PublicServer> <Phazorx> there is no SL 21:56:00 <PublicServer> <Phazorx> only ML 21:56:01 <PublicServer> <Mark> :) 21:56:03 <PublicServer> <Phazorx> and 3 hubs 21:56:11 <PublicServer> <Polytan> fantastic :) 21:56:14 <PublicServer> <Phazorx> wood nets are separate 21:56:15 <PublicServer> <0sai> which aren't real hubs 21:56:19 <PublicServer> <0sai> b 21:56:38 <PublicServer> <Phazorx> err... how do you do land on water now? 21:56:46 <PublicServer> <0sai> there are more like 21:56:54 <PublicServer> <0sai> "slip roads" 21:56:55 <PublicServer> <Phazorx> trick with docks doesnt work no more 21:57:06 <PublicServer> <Mark> land what on water? 21:57:13 <PublicServer> <Polytan> what are the train turning on themselves ? 21:57:16 <PublicServer> <Phazorx> i'm trying texand trainyard 21:57:17 <PublicServer> <0sai> phazorx 21:57:22 <PublicServer> <0sai> where at? 21:57:23 <PublicServer> <Polytan> clock lights ? :D 21:57:27 <PublicServer> <Phazorx> osai !trainyard 21:57:34 <PublicServer> <Mark> Polytan: search for SRNW on our wiki 21:57:46 <PublicServer> <Phazorx> well ! TRAINYARD actually 21:57:53 <PublicServer> <0sai> okay 21:58:29 <PublicServer> <0sai> so what is the problem? 21:59:01 <PublicServer> <Phazorx> deleting docks leaves water 21:59:29 <PublicServer> <Phazorx> i need to add to island 21:59:34 <PublicServer> <Mark> make an outline with canals and delete the water inbetween 21:59:38 <PublicServer> <Phazorx> so walking channels doesnt help 21:59:59 <PublicServer> <Phazorx> wee 22:00:00 <PublicServer> <Phazorx> hanks 22:00:01 <PublicServer> <Phazorx> hanks 22:00:02 <PublicServer> <0sai> here you go 22:00:15 <PublicServer> <Polytan> I love the small and compact stations 22:00:27 <PublicServer> <Polytan> but I'm a *bit* lost with signals 22:00:41 <PublicServer> <0sai> read the guides :) 22:00:47 <PublicServer> <Phazorx> Max look at it for a while 22:00:51 <PublicServer> <Phazorx> study how it works 22:01:04 <PublicServer> <Phazorx> i got a funky concept 22:01:08 <PublicServer> <Phazorx> for new trains 22:01:15 <PublicServer> <Phazorx> use diff cars 22:01:22 <PublicServer> <Phazorx> for enocding which net train is from 22:01:33 *** pugi has joined #openttdcoop 22:01:37 <PublicServer> <Phazorx> so like double decker is 1 and old one is 0 22:01:55 <PublicServer> <0sai> did you came to an conclusion for MSH 02? 22:02:02 <PublicServer> <0sai> should it be a real HUB now 22:02:04 <PublicServer> <Phazorx> Osai havent seen 1 sek 22:02:15 <PublicServer> <0sai> or just a feeder junction? 22:02:33 <AdTheRat> Hmm.. I wonder why I was highlighted 22:02:35 <PublicServer> <csuke> it should be proper hub if it called a hub i think is the general consensus 22:02:40 <PublicServer> <Phazorx> well it have balancer for sure 22:03:06 <PublicServer> <0sai> its only LR 22:03:13 <PublicServer> <0sai> nothing to balance oO 22:03:25 <PublicServer> <csuke> why not? 22:03:29 <PublicServer> *** Intexon has joined company #1 22:03:35 <PublicServer> <0sai> if I only have one track 22:03:41 <PublicServer> <0sai> I can't use balancers 22:03:42 <PublicServer> <Phazorx> Osai LR mixed into LL_RR 22:03:53 <PublicServer> <csuke> if one track has double the traffic of the other, then it still needs to be evened out so each ml has roughly equal 22:04:09 <PublicServer> <Phazorx> imagine we expand this later 22:04:19 <PublicServer> <0sai> not necessary either Phazorx 22:04:21 <PublicServer> <Phazorx> into LL_RR all ways 22:04:26 <PublicServer> <0sai> because the MSH makes LR to LL_RR 22:04:37 <PublicServer> <Phazorx> osai not now for sure 22:04:46 <PublicServer> <Phazorx> now it is 2 independent set of tracks 22:04:47 <PublicServer> <0sai> check the HUB please 22:04:52 <PublicServer> <0sai> yes it is 22:04:53 <PublicServer> <Phazorx> runninf next to each other 22:05:14 <PublicServer> <csuke> ok im off fora bit to watch spooks 22:05:14 <PublicServer> <0sai> but it is nothing to balance in this system 22:05:17 <PublicServer> <csuke> bbl 22:05:20 <PublicServer> *** csuke has joined spectators 22:05:20 <PublicServer> <Phazorx> osai 22:05:26 <PublicServer> <Phazorx> but if we expand 22:05:28 <PublicServer> <0sai> yes 22:05:45 <PublicServer> <Phazorx> you expect ML being LLLL_RRRR to BBH ? 22:05:48 <PublicServer> <Polytan> what is sawmill 03 pickup ? 22:05:59 <PublicServer> <Phazorx> because it is LL_RR double? 22:06:28 <PublicServer> <0sai> sure 22:06:36 <PublicServer> <0sai> but imho its a bit boring anyway :D 22:06:42 <PublicServer> <Phazorx> well yeah 22:06:48 <PublicServer> <0sai> its not enough mixing due to the plan :D 22:06:54 <PublicServer> <Mark> 0sai: we should have done farm-only SRNW 22:06:56 <PublicServer> <Phazorx> but we can skyrocket train count 22:07:04 <PublicServer> <0sai> Mark: YEAH! 22:07:05 <PublicServer> <Mark> that'd be interesting with the changingi productions 22:07:27 <PublicServer> <Phazorx> i gotta read up on that thing i guess 22:07:28 <PublicServer> <Spike> Mark: idd.. this kind of is boring like this imo.. 22:07:44 <PublicServer> <Spike> it's just 5 separate networks.. 22:07:49 <PublicServer> <Spike> 4 wood 1 goods 22:08:04 <PublicServer> <Polytan> this game is amazing :) 22:08:10 <PublicServer> <jondisti> just decide next PSG is farm-only SRNW with this same map? :P 22:08:13 <PublicServer> <Phazorx> and osai doesnt even want to build a half hab there :) 22:08:19 <PublicServer> <Mark> hardly, find some proper games from the archive :P 22:08:20 <PublicServer> <Polytan> I've never seen so many trains on the same ways :D 22:08:27 <PublicServer> <Mark> Polytan: get game 121 22:08:35 <PublicServer> *** jondisti has joined spectators 22:08:37 <PublicServer> <0sai> polytan or prozone game 5 22:08:38 <PublicServer> <Phazorx> Polytan: check psg 65 22:08:58 <PublicServer> <Polytan> where do I check that ? 22:09:37 <PublicServer> <Mark> archive 22:09:43 <Phazorx> !archve 22:09:45 <Mark> !archive 22:09:45 <PublicServer> Mark: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 22:09:49 <Mark> oh 22:10:04 <PublicServer> <Polytan> ok 22:10:25 <Phazorx> http://wiki.openttdcoop.org/images/8/83/Coopers_Unlimited%2C_26th_Apr_2234.png 22:10:31 <Phazorx> weee 1500 trains 22:10:37 <Mark> 1500? 22:10:42 <Mark> pz05 had 2500 :P 22:10:43 <Phazorx> well i got more aftre hat 22:10:48 <Mark> on a map four times smaller 22:10:48 <Phazorx> mark moving? 22:10:51 <Mark> yep 22:10:55 <Phazorx> gotta see that 22:11:12 <Mark> 121 is also pretty impressive 22:11:30 <Mark> SML and SRNW with a central factory fed by 21 mainlines 22:11:33 <PublicServer> <0sai> Polytan: http://wiki.openttdcoop.org/ProZone:Archive_-_Games_1_-_10#gameid_5 22:11:34 <Mark> producing 100k a month 22:11:37 <Phazorx> i get 404 on analysys 22:12:10 <PublicServer> <0sai> I could extend the feeder to RR_LL 22:12:21 <PublicServer> <Phazorx> thanks to whoever did the good trains! 22:12:28 <PublicServer> <0sai> but the plan doesn't say its neccessary 22:12:35 <PublicServer> <Phazorx> Osai make a muxer there :) 22:12:44 <PublicServer> <Phazorx> MSH = balancer! 22:13:01 <PublicServer> <Phazorx> w/o it there is like no networks at all 22:13:06 <PublicServer> <Phazorx> even bbh is no needed 22:13:10 <PublicServer> <0sai> yes 22:13:25 <PublicServer> <0sai> only independent networks :// 22:13:34 <PublicServer> <Phazorx> gonna go check pz5 22:13:38 <PublicServer> *** Phazorx has left the game (leaving) 22:14:34 <PublicServer> *** Intexon has left the game (leaving) 22:15:08 <PublicServer> *** AmmIer has left the game (leaving) 22:16:22 <Phazorx> looks impressive 22:16:30 <Phazorx> but there are balancing issues 22:16:39 <Phazorx> i guess cant dela with them efficiently 22:16:52 <Phazorx> inner tracks on outter loop get all traffic 22:17:12 <PublicServer> <0sai> we stopped playing that game at a certain point 22:17:19 <PublicServer> <0sai> and we were happy with that final state 22:17:25 <Phazorx> it is quite decent :) 22:17:33 <PublicServer> <0sai> but we were aware of those issues 22:17:48 <Phazorx> i just want to point out that we need to come up with proper balancing technique for not SML networks 22:17:52 <Phazorx> especially on lops 22:17:53 <PublicServer> <0sai> its just like there a million small glichtes if you have a ML with 8 tracks in the same directions 22:17:57 *** Zulan has quit IRC 22:18:00 <Phazorx> where travel distance starts to kick in too 22:18:07 <PublicServer> <0sai> yea 22:18:10 <PublicServer> <0sai> true 22:18:19 <PublicServer> <0sai> I still have a blogpost in the pipe 22:18:20 <PublicServer> <0sai> :D 22:18:21 <Mark> Phazorx: have a look at the blog 22:18:24 <PublicServer> <0sai> "the prefect join" 22:18:25 <Mark> like two posts ago 22:18:56 <Mark> even 8+8 joins are manegable with that technique 22:19:08 <Phazorx> name? 22:19:24 <Mark> merging balancing choosing 22:19:25 <Phazorx> http://blog.openttdcoop.org/2009/10/05/joining-merging-balancing-chosing/ ? 22:19:28 <Mark> yep 22:19:28 <Phazorx> ah 22:19:29 <Phazorx> k 22:19:52 *** Intexon has quit IRC 22:20:49 <PublicServer> <Polytan> it is very interesting actually 22:21:11 <Phazorx> Mark: we had something similar to this i guess 22:21:16 <Phazorx> but a bit more prioritized 22:21:27 <Phazorx> 60-somthing game 22:21:36 <Phazorx> there was a 6 to 4 mixer 22:22:00 <Phazorx> done based on 2 prios and 3 non blocking crossovers 22:22:10 <Phazorx> i had image on wordpress too 22:22:15 <Phazorx> but someone deleted them :( 22:24:55 *** PeterT has joined #openttdcoop 22:25:32 <PublicServer> <Polytan> where are the signals at sawmill 03 pickup ? 22:25:58 <PublicServer> <Polytan> I can see a path signal just at the entrace, but next ? 22:28:23 <PublicServer> *** planetm4ker has left the game (leaving) 22:29:55 <Phazorx> i think we ened to play some maglev TTTs one day 22:30:06 <PublicServer> <Polytan> agree :) 22:30:09 <Phazorx> i want simple inline prios 22:30:19 <Phazorx> actually mono is better 22:30:51 <Mark> mono accel is slow 22:30:56 <Mark> requires longer prios 22:34:01 <Phazorx> i'd say mlev is slow actually 22:34:10 <Phazorx> esp chimerae 22:34:21 <Phazorx> check SML test case study :) 22:34:42 <Phazorx> and the game i meant is 40 22:34:49 <PublicServer> <Polytan> I would have thought maglev was the quickest trains, no ? 22:35:03 <Phazorx> speedwise yes 22:35:12 <Phazorx> but they congest network due to slow acceleration 22:35:18 <Phazorx> since they got very high speeds 22:35:29 <PublicServer> <Polytan> ok, I see 22:35:53 <PublicServer> <Mark> dbset mlev is nice 22:35:55 <Phazorx> it all depends if you use realistic acceleration tho 22:35:59 <PublicServer> <Mark> instant acceleration :D 22:37:11 <Phazorx> mark http://mz.openttdcoop.org/img/images/coopco17th.png 22:37:48 <Phazorx> it is not quite same that you have suggested by design 22:38:23 <Mark> same ballpark though 22:38:27 <Mark> slightly less effecient 22:38:27 <Phazorx> the directions have equal priority, but different lanes can vary 22:38:45 <Phazorx> well in that case the +X is bidirectional good express 22:38:48 <Phazorx> so they get the priority 22:39:27 *** PeterT has quit IRC 22:39:44 <PublicServer> *** 0sai has left the game (connection lost) 22:39:44 <Phazorx> still, packing 6>4 is action intense and could turn badly if traffic is lapsided 22:40:20 <Phazorx> which is why i tihnk SML is a way to go for crazy train numbers 22:40:24 <Osai> brb 22:40:49 <Mark> Phazorx: agreed 22:40:49 <Phazorx> we should try some monstrosity with non loop SML 22:41:00 <Mark> though hard with BBHs 22:41:02 <Phazorx> i had proposal for that somewhere i tihnk 22:41:06 <Phazorx> heh definately 22:41:36 <Phazorx> but any bbh on 8 lanes is a pain :) 22:42:41 <PublicServer> *** Spike has left the game (leaving) 22:43:03 <PublicServer> <Polytan> I like the South-West design 22:43:10 <PublicServer> <Polytan> I can understand it :D 22:43:36 <PublicServer> *** Mark has left the game (connection lost) 22:44:14 <Mark> oi 22:44:19 <PublicServer> *** Polytan has joined spectators 22:44:19 <PublicServer> *** Game paused (not enough players) 22:44:52 <PublicServer> *** Polytan has joined company #1 22:48:04 <Mark> bed time 22:48:12 * Mark has the day off tomorrow 22:48:18 <Mark> figured i earned it :D 22:48:30 <PublicServer> <Polytan> good night ! 22:50:08 *** Mark has quit IRC 22:50:13 <PublicServer> *** Polytan has left the game (leaving) 22:50:14 <PublicServer> *** Game paused (not enough players) 22:50:53 <maxbilh> very, very interesting :) 22:51:02 <maxbilh> and I understand signals a bit better now 22:52:43 <Osai> back 22:52:58 <Osai> (wrote blogpost) :) 22:54:28 *** pugi has quit IRC 22:54:56 <planetmaker> nice one :-) 22:55:14 <planetmaker> and good night from here for now. And everyone have a nice Christmas! 22:55:27 <Osai> good night planetmaker 22:55:32 <Osai> enjoy x-mas :( 22:55:34 <Osai> :) 22:55:36 <Osai> ouch 22:55:39 <Osai> smiley fail :D 22:56:07 *** pugi has joined #openttdcoop 23:00:52 *** hnrgrgr has quit IRC 23:01:02 <PublicServer> *** hnrgrgr has left the game (leaving) 23:05:35 <Webster> Latest update from blog: Merry Christmas and a Happy New Year <http://blog.openttdcoop.org/2009/12/23/merry-christmas-and-a-happy-new-year-2/> 23:06:05 <PublicServer> *** csuke has left the game (leaving) 23:06:07 *** csuke has quit IRC 23:07:13 <sparr> !playercount 23:07:13 <PublicServer> sparr: Number of players: 1 23:13:13 *** Zuu has quit IRC 23:14:00 <Techinica> !players 23:14:02 <PublicServer> Techinica: Client 205 is jondisti, a spectator 23:14:06 *** Techinica has quit IRC 23:15:13 *** Phazorx has left #openttdcoop 23:18:21 <PublicServer> *** jondisti has left the game (leaving) 23:22:45 *** jondisti has quit IRC 23:27:25 *** ODM has quit IRC 23:27:31 *** PeterT has joined #openttdcoop 23:45:41 *** Polygon has joined #openttdcoop 23:55:32 *** ^Spike^ has quit IRC 23:58:56 <sparr> i think this map would be more neat if we showcased a wider variety of networks 23:58:59 <sparr> 03 is cool 23:59:04 <sparr> but the other three are pretty blase