Log for #openttdcoop on 25th December 2009:
Times are UTC Toggle Colours
00:08:15  <PublicServer> *** Techinica has left the game (leaving)
00:08:19  *** Techinica has quit IRC
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00:21:48  <sparr> !playercount
00:21:48  <PublicServer> sparr: Number of players: 2
00:21:51  <sparr> !players
00:21:53  <PublicServer> sparr: Client 229 is jondisti, a spectator
00:21:53  <PublicServer> sparr: Client 274 is Sietse, a spectator
00:26:03  <PeterT> !tell sparr !fish
00:26:03  <PublicServer> sparr: Today's fish is smoked eel on toast with horseradish cream.
00:27:53  <PublicServer> *** jondisti has left the game (leaving)
00:28:05  <PeterT> !tell sparr !fish
00:28:05  <PublicServer> sparr: Today's fish is smoked eel on toast with horseradish cream.
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04:38:34  <sparr> installing two versions of openttd is going to suck :(
04:39:56  <sparr> probably just keep side-grading
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10:47:09  <cep> !password
10:47:09  <PublicServer> cep: helium
10:47:34  <PublicServer> *** Cep joined the game
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11:38:51  <Techinica> !password
11:38:51  <PublicServer> Techinica: cackle
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11:40:29  <cep> !password
11:40:29  <PublicServer> cep: cackle
11:40:57  <PublicServer> *** Cep joined the game
11:41:12  <PublicServer> <Cep> hi
11:44:20  <PublicServer> *** Cep has left the game (leaving)
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12:06:47  <mib_jbac40> !archive
12:06:48  <PublicServer> mib_jbac40: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
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12:12:59  <mib_0erc5g> @logs
12:12:59  <Webster> Logs:
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13:25:15  <V453000> !password
13:25:15  <PublicServer> V453000: jogged
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13:25:49  <PublicServer> <V453000> hi
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14:14:06  <LittleBoyRick> !password
14:14:06  <PublicServer> LittleBoyRick: ushers
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14:36:38  <jondisti> !password
14:36:38  <PublicServer> jondisti: knives
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14:38:57  <PublicServer> <jondisti> wonder why production @ 01 Bamburg Woods doesn't increase
14:39:01  <PublicServer> <jondisti> 2 forests
14:39:48  <PublicServer> <Techinica> nice eye candy there ;)
14:40:12  <PublicServer> <jondisti> :)
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14:43:48  <Schallterrorist> ahoi
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15:05:32  <PublicServer> <Techinica> vehicle limit
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15:12:46  <^Spike^> !info
15:12:46  <PublicServer> ^Spike^: #:1(Orange) Company Name: 'Tonbrücken Transport'  Year Founded: 1996  Money: 15815370083  Loan: 0  Value: 15967806216  (T:700, R:93, P:6, S:0) unprotected
15:12:53  <^Spike^> !trains 900
15:12:53  <PublicServer> *** ^Spike^ has set max_trains to 900
15:12:59  <^Spike^> i don't want to hear you again! ;)
15:14:40  *** Biscuitry has left #openttdcoop
15:20:15  <Phazorx> i bet 200 trains pile up at SRNW loop
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15:23:18  <PublicServer> <LittleBoyRick> I havent seen any trains reach 03 Freiberg Heights yet :/
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16:35:27  <csuke> !players
16:35:28  <PublicServer> csuke: Client 284 (Orange) is Techinica, in company 1 (Tonbrücken Transport)
16:35:28  <PublicServer> csuke: Client 293 (Orange) is Hribek, in company 1 (Tonbrücken Transport)
16:35:28  <PublicServer> csuke: Client 294 is jondisti, a spectator
16:35:35  <csuke> merry xmas everyone!
16:35:45  <PublicServer> <Hribek> Messy xmas to you too
16:35:50  <PublicServer> <Hribek> erm
16:36:34  <PublicServer> <Hribek> I -think- I improved network 04 a bit.
16:37:03  <PublicServer> <Hribek> The trains to 04 Urbrucken woods were taking a long detour before.
16:38:07  <PublicServer> <Hribek> But the join near 04 drop is most likely the best it can be
16:38:23  <PublicServer> <Hribek> not
16:38:58  <PublicServer> <Hribek> Just see the "Improve at will" sign, heh.
16:41:21  *** cep has joined #openttdcoop
16:43:34  <cep> !password
16:43:34  <PublicServer> cep: coring
16:43:52  <PublicServer> *** Cep joined the game
16:44:06  <PublicServer> <Cep> hi
16:44:13  <PublicServer> <Hribek> Hi
16:47:01  <PublicServer> <Cep> I'm new here and I'm wondering where to start.
16:47:36  <PublicServer> <Hribek> Well
16:47:51  <PublicServer> <Hribek> Perhaps try finding an unconnected forest
16:48:11  <PublicServer> <Hribek> Except network 03
16:48:32  <PublicServer> <Hribek> that's self-regulating and we had better not touch that with a 10-foot pole
16:49:36  <PublicServer> <Hribek> I think I found one for you.
16:49:39  <PublicServer> <Hribek> Interested?
16:49:44  <PublicServer> <Cep> sure
16:50:08  <PublicServer> <Hribek> open the sign list...
16:50:10  <PublicServer> *** Cep has joined company #1
16:50:39  <PublicServer> <Cep> done
16:50:47  <PublicServer> <Hribek> And I placed a sign there ... !unconnected forest.
16:50:58  <PublicServer> <Cep> ok got it
16:51:30  <PublicServer> <Hribek> There's a line just a bit north of the forest. add proper station, connect it and call me before you add trains
16:51:44  <PublicServer> <Cep> ok :)
16:52:28  <PublicServer> <Hribek> I'm not a great expert either, but I should know some basics.
16:57:14  <sparr> !playercount
16:57:14  <PublicServer> sparr: Number of players: 4
16:57:40  <sparr> !password
16:57:40  <PublicServer> sparr: tissue
16:58:15  <PublicServer> *** Phazorx joined the game
16:58:30  <PublicServer> *** sparr joined the game
16:58:34  <PublicServer> <sparr> howdy
17:01:12  <PublicServer> <Hribek> Who's helping there?
17:01:17  <PublicServer> <sparr> signs are mine
17:01:23  <PublicServer> <Phazorx> i'm doing sometihn on 03
17:01:24  <PublicServer> <Hribek> Mine, too.
17:01:27  <PublicServer> <sparr> not editing though, assume that's still cep
17:01:34  <PublicServer> <sparr> haha
17:01:35  <PublicServer> <sparr> didnt see yours
17:01:46  <PublicServer> <Hribek> I'll let you help him, ok?
17:01:51  <PublicServer> <sparr> sure
17:01:54  <PublicServer> <Cep> ok I'm on it
17:04:39  *** De_Ghosty has joined #openttdcoop
17:05:14  *** pryot has joined #openttdcoop
17:05:21  <pryot> !password
17:05:21  <PublicServer> pryot: detest
17:06:07  <PublicServer> <Hribek> Hm, I think I know who that is.
17:06:11  <PublicServer> *** pryot has left the game (connection lost)
17:06:15  <PublicServer> <Phazorx> some modem user?
17:06:42  <PublicServer> <sparr> meh @ modem, I've spent 90 seconds downloading an 800k map on what should be broadband
17:06:50  <pryot> nah, no modem
17:06:54  <pryot> just bad internet connection
17:06:55  *** seandasheep has joined #openttdcoop
17:07:10  <PublicServer> <sparr> cep, any questions while we are stuck?
17:07:11  <PublicServer> <Hribek> Wireless I suppose, and it's snowing outside? :)
17:07:22  <pryot> no not even that
17:07:29  <seandasheep> !password
17:07:30  <PublicServer> seandasheep: detest
17:07:31  <pryot> switched i-net provider
17:07:38  <pryot> but this one sucks
17:07:56  <PublicServer> <Phazorx> are you like in .ru or something?
17:08:03  <pryot> no .nl
17:08:04  <PublicServer> <Cep> no
17:08:12  <Phazorx> lol nl has nice broadband
17:08:19  <pryot> normally yes
17:08:24  <pryot> but today not =(
17:08:30  <PublicServer> <Cep> I mean no questions from me
17:08:32  <Phazorx> xmas present?
17:08:52  <pryot> yeah, i think, but this one i don't like =(
17:08:52  <PublicServer> <sparr> aww hribek
17:09:00  <PublicServer> *** pryot has left the game (connection lost)
17:09:02  <PublicServer> <sparr> just saw what you did at wood drop 04
17:09:16  <pryot> i try later this evening
17:09:20  <pryot> have a nice day
17:09:28  *** pryot has quit IRC
17:09:34  <Phazorx> !unpause
17:09:34  <PublicServer> Phazorx: you must be channel op to use !unpause
17:09:38  <Phazorx> okay
17:09:46  <Phazorx> !op
17:10:01  <Phazorx> dumb chanserv :/
17:10:17  *** Phazorx has left #openttdcoop
17:10:19  <PublicServer> <Hribek> Yeah?
17:10:21  *** Phazorx has joined #openttdcoop
17:10:21  *** ChanServ sets mode: +o Phazorx
17:10:26  <Phazorx> !unpause
17:10:26  <PublicServer> *** Phazorx has unpaused the server. (Use !auto to set it back.)
17:10:33  <Phazorx> !auto
17:10:33  <PublicServer> *** Phazorx has enabled autopause mode.
17:10:44  <Phazorx> hmmm
17:10:47  <Phazorx> !players
17:10:48  <PublicServer> Phazorx: Client 284 (Orange) is Techinica, in company 1 (Tonbrücken Transport)
17:10:48  <PublicServer> Phazorx: Client 296 (Orange) is Cep, in company 1 (Tonbrücken Transport)
17:10:48  <PublicServer> Phazorx: Client 293 (Orange) is Hribek, in company 1 (Tonbrücken Transport)
17:10:48  <PublicServer> Phazorx: Client 294 is jondisti, a spectator
17:10:49  <PublicServer> Phazorx: Client 297 (Orange) is Phazorx, in company 1 (Tonbrücken Transport)
17:10:49  <PublicServer> Phazorx: Client 299 (Orange) is sparr, in company 1 (Tonbrücken Transport)
17:10:49  <PublicServer> Phazorx: Client 305 (Orange) is seandasheep, in company 1 (Tonbrücken Transport)
17:11:00  <Phazorx> who's DLing the mp now?
17:11:06  <PublicServer> <Hribek> Just kick whoever is connecting?
17:11:19  <Phazorx> i dont see anyone
17:11:30  <PublicServer> <Hribek> Uhm.
17:11:30  <Phazorx> !clients
17:11:41  <PublicServer> <Hribek> Then kick everyone?
17:11:48  <Phazorx> !unpause
17:11:48  <PublicServer> *** Phazorx has unpaused the server. (Use !auto to set it back.)
17:11:49  <seandasheep> I'm tryin g to connect
17:11:58  <seandasheep> but it says one in front
17:12:03  <PublicServer> *** seandasheep has left the game (connection lost)
17:12:15  <PublicServer> <sparr> how do i get rid of the very tall chat window?
17:12:28  <PublicServer> <Phazorx> it will fade away in a week
17:12:33  <PublicServer> <Phazorx> of game time
17:12:49  <PublicServer> <Hribek> I think it should clear when we get unstuck.
17:12:54  <PublicServer> <sparr> Hribek, why connect that station directly to Wood Drop 04?  was the "SL" saturated?
17:13:05  <PublicServer> <Hribek> Yes.
17:13:12  <PublicServer> <Hribek> And the trains were taking an epic detour
17:13:16  <PublicServer> <sparr> that's unfortunate
17:13:17  <PublicServer> <Phazorx> direct connect to drop?
17:13:24  <PublicServer> <Phazorx> we dont do that
17:13:29  <PublicServer> *** seandasheep joined the game
17:13:31  <PublicServer> <Hribek> Well
17:13:38  <PublicServer> <seandasheep> yay, finally
17:13:39  <PublicServer> <sparr> i was going to make network 04 kinda ML/SL
17:13:48  <PublicServer> <Hribek> ok...
17:13:58  <PublicServer> <Hribek> You can still swap it back quite easily
17:14:18  <PublicServer> <Hribek> But this works better.
17:14:40  <PublicServer> <Hribek> Before we would need more trains to do the samw job
17:14:45  <PublicServer> <Hribek> *same
17:14:52  <PublicServer> <sparr> lol
17:14:57  <PublicServer> <sparr> we ALWAYS need more trains to do the same job
17:15:10  <PublicServer> <sparr> if you dislike that you should un-detour the goods trains around the lake :)
17:15:26  <PublicServer> <Hribek> Was thinking about that, but it's in the plan.
17:15:39  <PublicServer> <sparr> would cut out about 60 trains :)
17:15:49  <PublicServer> <Hribek> Anyway, that cluser of forests north of 04 drop deserves its own line
17:15:54  <PublicServer> <Hribek> cluster.
17:16:37  <PublicServer> <sparr> i'm not invested enough to really care
17:16:37  <PublicServer> <Hribek> If the forests weren't stationwalked, it wouldn't be just one station, you know.
17:16:42  <PublicServer> *** seandasheep has left the game (connection lost)
17:16:49  <PublicServer> <sparr> but it would still be just as many trains
17:17:02  <PublicServer> <Phazorx> i'm gona bork 03 for a while now
17:17:18  <PublicServer> <Hribek> So, should I undo the changes and clog the "MLish" again?
17:17:26  <PublicServer> <Hribek> Heheh.
17:17:28  <PublicServer> <Phazorx> MLish would b nice
17:17:42  <PublicServer> <sparr> weird that it clogs in one spot but not another, it's the same amount of traffic being injected onto the same lines
17:17:43  <PublicServer> <Hribek> Well the way I intended it to work
17:17:58  <PublicServer> <Cep> chcek what I did please
17:18:04  <PublicServer> <Hribek> the "SL" I built would connect to the main wood line before the drop
17:18:52  <PublicServer> <Hribek> Cep: what kind of signal is there at the station entrance?
17:18:53  <PublicServer> <sparr> looks good to me cep.  one bridge is a bottleneck, but it won't matter on such a small station
17:19:00  <PublicServer> <sparr> station entrance is a one way path signal
17:19:10  <PublicServer> <Hribek> Ok.
17:19:21  <PublicServer> <Cep> yes, 1-way path there
17:19:25  <PublicServer> <Hribek> Hard to tell from this angle :)
17:19:47  <PublicServer> <Hribek> Clone some trains from the trainyard, then.
17:20:04  <PublicServer> <sparr> but don't clone their orders
17:20:09  <PublicServer> <sparr> err, don't SHARE their orders
17:20:14  <PublicServer> <Phazorx> what?
17:20:21  <PublicServer> <Hribek> Yeah, just so they are in the same group
17:20:24  <PublicServer> <Phazorx> or... dedicated train
17:20:29  <PublicServer> <Phazorx> yeah, dot ctrl+clone
17:20:59  <PublicServer> <Cep> ok. place a depo, then remove ?
17:21:03  <PublicServer> *** Techinica has left the game (connection lost)
17:21:07  <PublicServer> <sparr> or find a depot far away
17:21:19  <PublicServer> <Hribek> There's a depot near the drop
17:21:36  <PublicServer> <Hribek> You can use that, or make a temporary.
17:22:10  <Techinica> !password
17:22:10  <PublicServer> Techinica: jangle
17:22:27  <PublicServer> *** Techinica joined the game
17:23:59  <PublicServer> <Cep> done. 730,731, 732
17:24:56  <PublicServer> *** jondisti has joined company #1
17:30:20  *** seandasheep has quit IRC
17:31:03  <PublicServer> <Cep> I hope I done it right.
17:31:13  <PublicServer> <Cep> I have to go now. See you later.
17:31:38  <PublicServer> *** Cep has left the game (leaving)
17:31:46  <cep> bye
17:31:51  *** cep has quit IRC
17:33:11  <PublicServer> <Hribek> Uhh
17:33:19  <PublicServer> <Hribek> I didn't know you'll blow it all up
17:33:29  <PublicServer> <Hribek> Could have left the rails in place :-/
17:35:33  <PublicServer> *** planetm4ker joined the game
17:35:51  <PublicServer> <planetm4ker> hi
17:36:19  <PublicServer> <Hribek> I just saw a train to salzwald heights at urbrucken woods
17:36:32  <PublicServer> <Hribek> 604
17:36:33  <PublicServer> <sparr> i'm changing their orders :)
17:36:44  <PublicServer> <Hribek> Heh, ok
17:36:49  <PublicServer> <sparr> bad timing
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17:36:54  <PublicServer> <Hribek> Thought it's a network issue.
17:37:14  <PublicServer> <Hribek> I'll blame you when we run out of trainspace again
17:37:19  <PublicServer> <Hribek> :_)
17:37:19  <PublicServer> <sparr> I made the connections at 04 SLH 01 more consistent length, and added one penalty signal, it balances a lot better now
17:39:39  <PublicServer> <sparr> SLH 01 / 04 is horrible naming, won't sort well if there are SLHs on other nets
17:39:45  <PublicServer> <sparr> 04 needs to come before 01, in some way
17:40:18  <PublicServer> <planetm4ker> It's not only horrible. It's wrong by our standards. And it's unsigned. E.g. no builder given. That's also very bad
17:40:41  <PublicServer> <sparr> it wasn't built as an SLH, want me to sign it just because I signed it? :)
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17:41:14  <PublicServer> <Phazorx> err
17:41:15  <PublicServer> <planetm4ker> It would rather make sense to have the person's name who built it there.
17:41:25  <PublicServer> <planetm4ker> hello Phazorx:-)
17:41:30  <PublicServer> <Phazorx> anyone wth SRNW clue?
17:41:37  <PublicServer> <Phazorx> Planetmaker
17:41:40  <PublicServer> <Phazorx> heya
17:41:42  <PublicServer> <Phazorx> need your help
17:41:45  <PublicServer> <planetm4ker> is this SRNW?
17:42:00  <PublicServer> <Phazorx> funkiest snrv ever
17:42:02  <PublicServer> <sparr> plantm4ker, do you think on a map with multiple networks the hubs should still be numbered sequentially overall?
17:42:05  <PublicServer> <planetm4ker> doesn't really look like...
17:42:10  <PublicServer> <Phazorx> with 3 lanes for full and 2 for empty lop
17:42:17  <PublicServer> <Phazorx> planet 03 net is
17:42:18  <PublicServer> <sparr> if so then 01 / 04 will work, since the first one on another net might be 02 / 01
17:42:47  <PublicServer> <planetm4ker> whoot?
17:42:50  <PublicServer> <Phazorx> i need someone to check 03 Klein Eichenmünster Woods
17:42:55  <PublicServer> <Phazorx> split is near Dresden
17:42:56  <PublicServer> <planetm4ker> ok... where should I look?
17:43:02  <PublicServer> <sparr> we have 5 networks.  what would you call the first SLH on network 1 and the first SLH on network 2?
17:43:20  <V453000> !password
17:43:20  <PublicServer> V453000: jacked
17:43:39  <PublicServer> <planetm4ker> I'd call them SLH 1-01 and SLH 2-01
17:43:49  <V453000> yes
17:43:52  <V453000> btw hi :)
17:43:55  <PublicServer> <planetm4ker> but it has no naming. It could just as well - and probably better - be sequentially
17:43:56  <PublicServer> <sparr> ok, that could work
17:44:01  <PublicServer> <planetm4ker> just SLH01 ... SLH 58
17:44:09  <PublicServer> <planetm4ker> that's easier IMO
17:44:28  <PublicServer> <planetm4ker> yes. Use SLH 11...SLH19 for first
17:44:38  <PublicServer> <planetm4ker> and SLH 20 ... SLH29 for 2nd etc
17:44:48  <PublicServer> <sparr> ok, so this is SLH41 then
17:45:01  <PublicServer> <sparr> and I'm going to rebuilt it from scratch i think
17:45:17  <PublicServer> <planetm4ker> SLH is only preceeded by one space :-)
17:46:10  <V453000> how long does your openttd start? My starts terribly long
17:46:10  <PublicServer> <planetm4ker> Phazorx: but is the plan a SRNW?
17:46:24  <PublicServer> <planetm4ker> V45: the usual time...
17:46:29  <PublicServer> <Phazorx> PM beats me
17:46:30  <PublicServer> <planetm4ker> most is download time
17:46:33  <PublicServer> <Phazorx> it was like that when i got here
17:46:34  <V453000> !password
17:46:34  <PublicServer> V453000: faunas
17:46:41  <PublicServer> <Phazorx> only on net is SNR
17:46:51  <PublicServer> <sparr> which part of starting?  downloading the map is the longest part, 5-10 seconds.  the rest is virtually instant
17:46:52  <PublicServer> <Phazorx> and it got extra funkiness yesterday
17:46:56  <PublicServer> <planetm4ker> aye. can you point me somewhere? What I've seen from tracks and orders didn't look like
17:47:05  <PublicServer> *** V453000 joined the game
17:47:06  <PublicServer> <Phazorx> planetm4ker: check dresden
17:47:08  <V453000> pm: I just launch it, no downloading :D
17:47:12  <PublicServer> <Phazorx> the split is next to it
17:47:13  <PublicServer> <sparr> pm, this map has 5 separate networks :)
17:47:17  <V453000> phazorx: what?
17:47:25  <PublicServer> <Phazorx> V453000: who?
17:47:36  <PublicServer> <planetm4ker> ok, I'm at Dresden
17:47:50  <PublicServer> <Phazorx> see the split at dresden
17:47:59  <PublicServer> <Phazorx> why empty trains dot rool ino 03 Klein Eichenmünster Woods
17:48:28  <PublicServer> <sparr> is that the eye candy station?
17:48:35  <PublicServer> <sparr> someone stopped trains there as decorations, we think
17:48:51  <PublicServer> <V453000> lets just try this
17:48:55  <PublicServer> <planetm4ker> there was one signal too much, I think
17:49:19  <PublicServer> <V453000> yes
17:49:21  <PublicServer> <planetm4ker> at X was a non-combo signal
17:49:38  <PublicServer> <V453000> should be ok now
17:49:42  <PublicServer> <planetm4ker> mind if I remove the bypass track?
17:49:48  <PublicServer> <V453000> it is trap
17:49:56  <PublicServer> <V453000> but lets see
17:49:58  <PublicServer> <V453000> yeah
17:50:01  <PublicServer> <V453000> they dumb
17:50:09  <PublicServer> <V453000> either penalty or trap
17:50:26  <PublicServer> <Phazorx> planetm4ker: thanks
17:50:39  <PublicServer> <V453000> ok the trap is needed
17:51:01  <PublicServer> <planetm4ker> hm... the trap?
17:51:07  <PublicServer> <V453000> yes it is needed
17:51:12  <PublicServer> <V453000> without it they will not come in
17:51:15  <PublicServer> <planetm4ker> ah, yes. Right. thx, V453000
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17:51:24  <PublicServer> <planetm4ker> I see it now :-)
17:51:24  <PublicServer> <V453000> :) thanks for cooperation
17:52:00  <PublicServer> <planetm4ker> I haven't build SRNW for... months at least
17:52:15  <PublicServer> <V453000> I like it
17:52:20  <PublicServer> <V453000> sometimes I do
17:52:30  <PublicServer> <V453000> but I havent ever finished a map with it
17:52:31  <PublicServer> <planetm4ker> sometimes, yes :-)
17:52:41  <PublicServer> <planetm4ker> V453000: seems like this is your chance :-)
17:52:46  <PublicServer> <Phazorx> okay
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17:52:50  <PublicServer> <Phazorx> i am very rusty
17:52:52  <PublicServer> <V453000> I mean in my own games offline
17:52:53  <PublicServer> <Phazorx> 03 drop
17:52:56  <PublicServer> <Phazorx> exit balancer
17:52:58  <PublicServer> <V453000> i see
17:53:11  <PublicServer> <Phazorx> see !!! bug
17:53:14  <PublicServer> <V453000> :D
17:53:15  <PublicServer> <V453000> ye
17:53:19  <PublicServer> <Phazorx> why only inner
17:53:23  <PublicServer> <Phazorx> and not outter?
17:53:35  <PublicServer> <Phazorx> even worse now
17:53:36  <PublicServer> <V453000> WTF :D
17:53:45  <PublicServer> <V453000> something is wrong
17:53:46  <PublicServer> <Phazorx> they should wait at split
17:53:51  <PublicServer> <Phazorx> and not choose inner
17:54:21  <PublicServer> <V453000> what about to add an waypoint station after the drop
17:54:36  <PublicServer> <planetm4ker> oh no
17:54:37  <PublicServer> <V453000> I think they are taking the inner because that way they think they will get back faster
17:54:40  <PublicServer> <V453000> or traps
17:54:47  <PublicServer> <Phazorx> nope
17:54:52  <PublicServer> <planetm4ker> a path signal?!
17:55:01  <PublicServer> <V453000> lemme try
17:55:02  <PublicServer> <Hribek> Waypoints. Completely forgot that they exist...
17:55:05  <PublicServer> <planetm4ker> wait
17:55:12  <PublicServer> <V453000> waypoint station, not waypoint ;)
17:55:14  <PublicServer> <planetm4ker> it
17:55:20  <PublicServer> <planetm4ker> please let's see.
17:55:26  <PublicServer> <planetm4ker> This is just messed-up signaling
17:55:28  <PublicServer> <Phazorx> so what was bad?
17:55:31  <PublicServer> <planetm4ker> We don't use waypoints
17:55:32  <PublicServer> <Phazorx> where what ?
17:55:50  <PublicServer> <Hribek> sparr, are you stockpiling the wood at urbrucken Woods? :D
17:55:51  <PublicServer> <planetm4ker> it wasn't using entry-exit signal combos
17:55:57  <PublicServer> <planetm4ker> but path signal as entry
17:56:01  <PublicServer> <planetm4ker> which is stupid
17:56:03  <PublicServer> <Hribek> Oh, hub rebuilding
17:56:58  <PublicServer> <Phazorx> okidoki
17:57:01  <PublicServer> <Phazorx> thanks planetm4ker
17:57:07  <PublicServer> <planetm4ker> no worries. My pleasure
17:57:08  <PublicServer> <Phazorx> i'm jut going blind i guess
17:57:17  <PublicServer> <V453000> :D
17:57:17  <PublicServer> <Phazorx> and time to fix evil 3 lane full now
17:57:20  <PublicServer> <V453000> ok
17:57:22  <PublicServer> <planetm4ker> I didn't see it either. I just deleted and build anew
17:57:24  <PublicServer> <V453000> :)
17:57:40  <PublicServer> <planetm4ker> they're hardly discernible, I think
17:57:59  <PublicServer> <V453000> the openGFX signals are real terrible
17:58:02  <PublicServer> <Phazorx> yeah opengfx need BIGGER signals
17:58:21  <PublicServer> <planetm4ker> yes, they're one of my top replacement things. But I know of no artists who feels like :-(
17:58:37  <PublicServer> <V453000> I dont like 90 % of openGFX but the signals are really annoying
17:58:46  <PublicServer> <Phazorx> someone "worked" on my miracle joiner
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17:59:33  <PublicServer> <planetm4ker> V453000: but there's always the option to contribute, if it sucks in your eyes ;-)
17:59:49  <PublicServer> <V453000> of course :)
18:00:02  <PublicServer> <planetm4ker> it's not like I don't listen... I just need people providing sprites. And preferrably a 2nd coder, again, too
18:00:16  <PublicServer> <V453000> :|
18:00:45  <PublicServer> <planetm4ker> well, I can do the coding and alignment. But alignment is usually a quite simple albeit very time consuming task
18:00:52  <PublicServer> <planetm4ker> so... nearly anyone could do it.
18:00:55  <PublicServer> *** V453000 has left the game (connection lost)
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18:04:28  <PublicServer> <planetm4ker> hm... got to test something
18:04:30  <PublicServer> *** planetm4ker has left the game (leaving)
18:05:05  <PublicServer> <sparr> SLH41 is a tiny bit neater now
18:07:48  *** V453000 has quit IRC
18:08:50  <PublicServer> <Phazorx> brb
18:09:08  <PublicServer> <Phazorx> dont touch miracle plz
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18:19:50  <PublicServer> <sparr> anyone active?
18:20:05  *** V453000 has joined #openttdcoop
18:20:49  <PublicServer> <Hribek> Yeah, me
18:20:56  <PublicServer> <Phazorx> active to
18:20:59  <PublicServer> <Phazorx> too
18:21:23  <PublicServer> <Hribek> LOL.
18:21:36  <PublicServer> <Hribek> Now that's a nuclear solution.
18:22:06  <PublicServer> <Hribek> I'm going back to pimping 02
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18:30:19  <|Genesis|> !password
18:30:19  <PublicServer> |Genesis|: skulks
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18:31:11  <PublicServer> <sparr> Hribek, SLH41 looking better now?
18:31:55  <PublicServer> <sparr> the ML is as straight as I can make it
18:32:24  <PublicServer> <Hribek> Looks fine now,
18:32:30  <PublicServer> <Phazorx> what can be used as deprioritizer on SRNW ?
18:32:34  <PublicServer> <Hribek> if it works fine, that's another thing
18:33:40  <PublicServer> <Hribek> Network 04 probably has the prettiest looks.
18:33:59  <PublicServer> <sparr> it has the most stationwalk
18:34:18  <PublicServer> <Hribek> True.
18:35:02  <PublicServer> <Hribek> There's a new forest - Arnsbach forest - in the 04 area.
18:35:16  <PublicServer> <Hribek> I wonder how you connect that to the network.
18:35:17  <PublicServer> <sparr> plenty of old forests we havent hit yet too :)
18:35:49  <PublicServer> <sparr> there used to be two forests near Lubeck
18:36:02  <PublicServer> <Hribek> I know.
18:36:08  <PublicServer> <sparr> connecting them to area 2 would not be a horrible idea, i think
18:36:19  <PublicServer> <Hribek> Before that, there was a forest and a farm where there's now a power station :D
18:36:27  <PublicServer> <Hribek> It's not in area 2.
18:36:28  <PublicServer> <sparr> someone drew the 2/4 border road before we built the goods line
18:36:37  <PublicServer> <sparr> most other places the goods line serves as the border
18:36:59  <PublicServer> <Hribek> Well here lakes are the border
18:37:20  <PublicServer> <sparr> in that case, i prefer the "it will go away if we ignore it" plan :)
18:37:35  <PublicServer> <Hribek> That's too easy.
18:37:44  <PublicServer> <sparr> there's no good or efficient way to harvest that forest to drop 04 if we maintain the ML-ish nature of the network
18:37:46  <PublicServer> <Hribek> And lame.
18:38:01  <PublicServer> <sparr> will be an even worse detour than from Urbrucken
18:38:42  <PublicServer> <Hribek> Well just build another hub near Haumstadt
18:39:05  <PublicServer> <sparr> i
18:39:21  <PublicServer> <sparr> if there's a SLH near Naumstadt then we might as well get rid of SLH41, those two stations could use the new one more effectively
18:39:35  <PublicServer> <sparr> i kinda like SLH41 on the mountaintop :)
18:39:44  <V453000> :O my wifi went nuts
18:39:45  <PublicServer> <Hribek> That's what I was trying to suggest when I built the shortcut, mate.
18:39:50  <V453000> !password
18:39:51  <PublicServer> V453000: embark
18:40:04  <PublicServer> <Hribek> But yes the hub on the hill is nice
18:40:11  <PublicServer> *** V453000 joined the game
18:40:13  <PublicServer> <sparr> on a normal map, we would make a huge detour to avoid connecting to the ML near a MS
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18:40:55  <PublicServer> <Hribek> The first wood drop that was built was able to receive trains both from NE and SW
18:41:11  <PublicServer> <sparr> i recall...  but it was connected to the goods network
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18:41:29  <PublicServer> <sparr> speaking of...
18:41:38  <PublicServer> <sparr> goods pickup 04 seems under-serviced
18:41:51  <PublicServer> <Hribek> As well as some others.
18:42:02  <PublicServer> <Hribek> If you want to build a hub...
18:42:14  <PublicServer> <Hribek> go to my wannabe MSH 02
18:42:16  <PublicServer> <sparr> gotta pass on that, out of time for now
18:42:21  <PublicServer> <Hribek> Ok.
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18:42:39  <PublicServer> <sparr> took a screenshot of SLH41 before it gets butchered, probably the prettiest thing i'll build today
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18:44:35  <PublicServer> <V453000> oh :D
18:44:36  <PublicServer> <Phazorx> ooops
18:44:45  <PublicServer> <Hribek> Haha.
18:45:09  <PublicServer> <Hribek> 03 seems to be a self-disregulating network.
18:45:15  <PublicServer> <V453000> ?
18:45:41  <PublicServer> <V453000> it works quite ok
18:45:54  <PublicServer> <Phazorx> it doesnt work okay yet
18:45:59  <PublicServer> <Phazorx> but we are getting there
18:46:09  <PublicServer> <V453000> ok ... if you want to say it that way
18:46:12  <PublicServer> <Hribek> Uh most of the stations have thousands of tonnes of wood on them and bad rating.
18:46:13  <PublicServer> <Phazorx> i have to redo 4-5 more hus tho
18:46:23  <PublicServer> <Hribek> I wish I could help
18:46:38  <PublicServer> <V453000> it is getting recovered after very long time
18:46:47  <PublicServer> <Phazorx> help is somewhat needed at 03 drop exit
18:46:48  <PublicServer> <Hribek> stuck train at stuttgart east btw
18:46:57  <PublicServer> <Phazorx> it need to favor outter lane
18:46:59  <PublicServer> <V453000> ill  have a look
18:47:20  <PublicServer> <Phazorx> the waypoints there
18:47:27  <PublicServer> <Hribek> I fixed it.
18:47:32  <PublicServer> <Phazorx> are not working as deprioritizers
18:48:24  <PublicServer> <V453000> this should do
18:48:45  <PublicServer> <Phazorx> monitor it for a while
18:48:52  <PublicServer> <V453000> yes I will
18:49:00  <PublicServer> <V453000> ok
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18:49:11  <PublicServer> <V453000> all of those who can go to the outer, does so
18:49:12  <PublicServer> <Phazorx> and wps are clearly not needed
18:49:17  <PublicServer> <Phazorx> good
18:49:23  <PublicServer> <Phazorx> i like the idea too :)
18:49:36  <PublicServer> <V453000> ill just delete the waypoints
18:49:52  <PublicServer> <Phazorx> kk
18:50:22  <PublicServer> <V453000> pf traps are very powerful not only in srnw imo ... lets you control the track priority big time
18:51:44  <PublicServer> <V453000> I will add some more traps
18:51:51  <PublicServer> <V453000> along the stations
18:51:56  <PublicServer> <Phazorx> if you think they are needed :)
18:51:57  <PublicServer> <V453000> that are unserved
18:52:01  <PublicServer> <V453000> yes
18:52:04  <PublicServer> <V453000> somewhere they are
18:53:18  <PublicServer> <V453000> wut
18:53:24  <PublicServer> <V453000> not even trap :d
18:54:05  <PublicServer> <V453000> oh
18:54:08  <PublicServer> <V453000> :D
18:54:08  <PublicServer> <V453000> ok
18:54:33  <PublicServer> <Phazorx> ?
18:54:39  <PublicServer> <V453000> no
18:54:39  <PublicServer> <V453000> something went wrong
18:54:56  <PublicServer> <Phazorx> quite possible
18:54:56  <PublicServer> <V453000> they dont want to go into 03 Lůeom Elsmünster East
18:55:06  <PublicServer> <Phazorx> heh again
18:55:07  <PublicServer> <V453000> and I dont know why
18:55:15  <PublicServer> <Phazorx> planetmaker fixed in 30 min ago
18:55:19  <PublicServer> <Phazorx> he said so at least
18:55:27  <PublicServer> <V453000> we fixed the Woods
18:55:28  <PublicServer> <Phazorx> before that i fixed it
18:55:32  <PublicServer> <Phazorx> oh
18:55:36  <PublicServer> <V453000> not the East
18:55:56  <PublicServer> <Phazorx> well i'l let you figure that one
18:56:00  <PublicServer> <Phazorx> while i fix hubs
18:56:01  <PublicServer> <V453000> I will try
18:56:15  <PublicServer> <V453000> :D
18:56:33  <PublicServer> <V453000> with 10 penalties they finally get it where they should go
18:56:42  <PublicServer> <V453000> I will try to decrease the pens
18:56:49  <PublicServer> <Phazorx> penalties are sort of cheats :)
18:56:52  <De_Ghosty> !dl win32
18:56:53  <PublicServer> De_Ghosty:
18:56:53  <PublicServer> <Phazorx> but whaever works
18:57:05  <PublicServer> <V453000> well ... you need to somehow control the track
18:57:39  <De_Ghosty> !password
18:57:39  <PublicServer> De_Ghosty: bounty
18:58:12  <PublicServer> *** De_Ghost joined the game
18:58:45  <PublicServer> <V453000> I think I will double some of the stations
18:59:27  <PublicServer> <Phazorx> good idea
18:59:41  <PublicServer> <Phazorx> i know someone hooked more than one platfrom can handle
18:59:47  <PublicServer> <Phazorx> to some stations
18:59:55  <PublicServer> <Phazorx> and we have 2x capacity here
19:00:05  <PublicServer> <Phazorx> sawmill can be pushed to 8K/mo
19:03:35  <PublicServer> <Phazorx> some wood prios at 03 Kulmbrück Woods :/
19:03:50  <PublicServer> <V453000> sec.
19:03:50  <PublicServer> <Phazorx> has my name on it and this is not how i do it lol
19:04:02  <PublicServer> <De_Ghost> fyi bbh01 is 3->3 northbound balancer just clog up the place
19:04:20  <PublicServer> <Phazorx> bad blancer may be ?
19:04:27  <sparr> i think it's 2+1 -> 3, but my memory is fuzzy
19:04:28  <PublicServer> <Phazorx> perhaps somene can make a decent one
19:04:38  <PublicServer> <Phazorx> and yea it is 2+1
19:05:21  <PublicServer> *** De_Ghost has left the game (leaving)
19:06:00  <PublicServer> <V453000> which station you meant?
19:06:11  <PublicServer> <Phazorx> not station, prios next to it
19:06:18  <PublicServer> <Phazorx> i'm gonna make a bypass and redo this mess
19:06:39  <PublicServer> <Phazorx> between 03 Kulmbrück Woods and overflow loop
19:06:39  <PublicServer> <V453000> oh
19:06:42  <PublicServer> <V453000> ok
19:06:56  <PublicServer> <V453000> I jut upgraded one station
19:06:59  <PublicServer> <V453000> lets move on
19:10:55  <PublicServer> <V453000> I only think that when I upgrade the first stations on the loop, the ones on the last will start to have no trains
19:11:17  <PublicServer> <Phazorx> there are like 50 waiting in overflow pool
19:11:32  <PublicServer> <Phazorx> may be you want to redo pool so it feeds both lanes?
19:11:45  <PublicServer> <V453000> no
19:11:49  <PublicServer> <V453000> the both lanes are full
19:11:54  <PublicServer> <V453000> or should be
19:12:08  <PublicServer> <V453000> there are none
19:12:13  <PublicServer> <V453000> in the OF
19:12:21  <PublicServer> <Phazorx> close too
19:12:27  <PublicServer> <Phazorx> close to full
19:12:38  <PublicServer> <Phazorx> the exit from drop needs better merge i guess
19:12:40  *** Mark has joined #openttdcoop
19:12:40  *** Webster sets mode: +o Mark
19:12:46  <Mark> evening
19:12:47  <PublicServer> <Phazorx> but this will hold for now
19:12:52  <PublicServer> <V453000> hi
19:13:11  <PublicServer> <Phazorx> heya'
19:13:32  <Mark> !password
19:13:32  <PublicServer> Mark: warded
19:13:49  <PublicServer> *** Mark joined the game
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19:17:14  *** ChanServ sets mode: +o Webster
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19:22:40  <Perfk_DK> Evening all, and Merry christmas all, i was wondering, when you guys play, do you have some scenarios that you play on, or do let the game create a random map?
19:22:51  <Mark> both
19:22:52  <PublicServer> <V453000> random
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19:22:58  <PublicServer> <V453000> btw hi and merry cmas to you :)
19:22:59  <PublicServer> <Phazorx> motly random map
19:23:10  <hylje> if someone comes to us with a good scenario we'll use that
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19:23:13  <PublicServer> <Phazorx> then planing and debates/voting for what we do there
19:23:18  <hylje> else we random a new one
19:23:39  <Perfk_DK> Is there a site where you wote on the best maps?
19:23:49  <Mark> ingame
19:23:50  <Mark> read this
19:23:55  <PublicServer> <Phazorx> ingame pretty informal
19:23:56  <Mark> @quickstart
19:23:58  <Webster> Quickstart - #openttdcoop Wiki -
19:24:08  <Perfk_DK> thanks.. looking (brb)
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19:29:20  <PublicServer> <V453000> another station went nuts
19:29:34  <PublicServer> <V453000> ok now
19:30:25  <Osai> !playercount
19:30:25  <PublicServer> Osai: Number of players: 5
19:30:29  <PublicServer> <Phazorx> i'm doig major work on lanes goingtto drop
19:30:35  <PublicServer> <Phazorx> some trains might get lost in process
19:30:42  <PublicServer> <Phazorx> there is a bypass though
19:30:46  <PublicServer> <Phazorx> so most are fine
19:30:53  <PublicServer> <V453000> aye
19:35:15  <PublicServer> *** V453000 has joined spectators
19:35:20  <V453000> brb soon
19:36:33  <SmatZ> "brb" implies "soon" :)
19:37:56  <PublicServer> *** SmatZ joined the game
19:38:05  <PublicServer> <SmatZ> evening
19:38:22  <PublicServer> <Phazorx> hola
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19:38:27  <mib_zf9cve> @logs
19:38:27  <Webster> Logs:
19:38:27  <PublicServer> <SmatZ> hello Phazorx :)
19:38:33  <PublicServer> <Phazorx> long time no see :)
19:38:39  <PublicServer> <SmatZ> indeed :)
19:38:41  <PublicServer> <SmatZ> how are you doing?
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19:38:58  <PublicServer> <Phazorx> quite okay
19:39:08  <PublicServer> <Phazorx> having fun with SRN
19:39:45  <PublicServer> <SmatZ> :-)
19:39:59  <PublicServer> <Phazorx> was attemting to SMLize it :)
19:40:11  <PublicServer> <SmatZ> interesting :)
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19:44:53  <Mark> Phazorx: have you seen game 121?
19:45:10  <PublicServer> <Phazorx> is that one with2500 trains?
19:45:16  <Mark> no
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19:46:30  <PublicServer> <Phazorx> someone adding trains to 03 pickup i hope?
19:48:34  <PublicServer> <Phazorx> 03 Dannenmünster Woods are funky
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19:50:40  <PublicServer> <Phazorx> ugh oh
19:51:53  <PublicServer> <Phazorx> why nxt to counter trains do not choose the exit track ?
19:52:11  <PublicServer> <sparr> i'm much happier with how the 04 ML looks now
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20:00:19  <PublicServer> <sparr> do we really need the income from the "cheat" bus stations NW of SLH42?
20:00:36  <PublicServer> <Phazorx> we don need incom
20:00:43  <PublicServer> <Phazorx> neirther with busses or planes
20:00:48  <PublicServer> <Phazorx> should get rid of them
20:00:55  <PublicServer> <Hribek> I agree.
20:00:56  <PublicServer> <sparr> i think they are leftover from moneymaking
20:01:03  <PublicServer> <Hribek> Yeah.
20:01:10  <PublicServer> <Hribek> Nuke whatever looks ridiculous.
20:01:30  <PublicServer> <Hribek> Also, I think it would be a bit more challenge if we couldn't stationwalk so much.
20:01:47  <PublicServer> <sparr> next map like this someone should propose stationwalk <32
20:07:55  <PublicServer> <sparr> if a ML terminates into a station, is there a term for that?
20:08:03  <PublicServer> <Techinica> wrong?
20:08:06  <PublicServer> <Phazorx> terminus staion
20:08:07  <PublicServer> <Hribek> termiinus station
20:08:14  <PublicServer> <Hribek> yeah
20:08:23  <PublicServer> <sparr> ok, well, badly worded
20:08:36  <PublicServer> <sparr> at drop 04 there's a "ML" that goes nowhere but to a station
20:08:45  <PublicServer> <Phazorx> there are some decent terminus designs
20:08:50  <PublicServer> <sparr> if that existed on a map where we had a more normal network, what would you call that?
20:08:52  <PublicServer> <Phazorx> Osai made a video even
20:08:57  <Perfk_DK> !dl win64
20:08:57  <PublicServer> Perfk_DK:
20:09:18  <PublicServer> <Phazorx> sparr: in some cases it would be a bad idea
20:09:24  <PublicServer> <sparr> it's a RoRo station
20:09:51  <PublicServer> <Phazorx> well it sounds like tat is branch of network
20:10:05  <PublicServer> <Phazorx> but i think you mean there is a ML hook sation thn
20:10:22  <PublicServer> <Phazorx> or it could be just a p2p route on independent tracks
20:10:26  <PublicServer> <Phazorx> both are not coop style
20:10:32  <PublicServer> <sparr> ok, let's say we have a small map, one station in each corner
20:10:37  <PublicServer> <sparr> and MLs in the shape of an H
20:10:43  <PublicServer> <sparr> there are two BBHs, right?
20:10:52  <PublicServer> <Phazorx> sounds right
20:11:06  <PublicServer> <sparr> ok, at the corners, where the H runs into the stations, what do you do there, and what do you call it?
20:11:13  <PublicServer> <Phazorx> MSH
20:11:14  <PublicServer> <sparr> if the legs of the H are MLs, and they go nowhere but to a station
20:11:24  <PublicServer> <Phazorx> a station needs an exit and etrance
20:11:31  <PublicServer> <Phazorx> these re hub elements
20:11:45  <PublicServer> <Phazorx> we used to call them entry and exit
20:11:53  <PublicServer> <Phazorx> but nw i guess it is mroe formalized into MSH
20:12:00  <PublicServer> <sparr> ok, what if there are SLs?
20:12:03  <PublicServer> <Phazorx> which means a hub with a purpose - to connect a single station
20:12:05  <PublicServer> <sparr> connected to the legs of the H
20:12:19  <PublicServer> <Phazorx> then you got SLH there i guess
20:12:37  <PublicServer> <Phazorx> but for mega drop stations you need MSH or something like that
20:14:48  <PublicServer> <sparr> come to !terminology please?
20:16:15  <PublicServer> <sparr> is that still a MSH?  despite having no hub-like features?
20:16:27  <PublicServer> <Phazorx> oh
20:16:42  <PublicServer> <sparr> RR goes into the station, LL comes out
20:16:44  <PublicServer> <sparr> no junction
20:16:45  <PublicServer> <Phazorx> well in that case the nearest slh is combined with MSH i guess
20:16:56  <PublicServer> <Phazorx> the idea is
20:17:00  <PublicServer> <Phazorx> you need to balance traffic
20:17:08  <PublicServer> <Phazorx> on SLH going toward station
20:17:15  <PublicServer> <sparr> the SLH is balanced
20:17:42  <PublicServer> <Phazorx> so yeah then no dedicated msh is needed
20:18:06  <PublicServer> <sparr> that's what i was getting at...
20:18:07  <PublicServer> <Phazorx> because ML siezes to be ML between nearest SLH and that station
20:18:17  <PublicServer> <Phazorx> since there are no SL hookups there :)
20:18:22  <PublicServer> <sparr> so what's the label for "this would be a MSH if we needed one, but we don't, the ML just runs right into the station"?
20:18:27  <Perfk_DK> !dl
20:18:27  <PublicServer> Perfk_DK: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
20:18:37  <Perfk_DK> !dl win32
20:18:37  <PublicServer> Perfk_DK:
20:18:49  <PublicServer> <Phazorx> MSH essentialy is needed only with loop design
20:19:17  <PublicServer> <Phazorx> with legged or star networks nearest BBH or SLH does that function
20:19:43  <PublicServer> <sparr> ok, to give this context...
20:19:52  <PublicServer> <sparr> say i wanted to add another SLH between the SLH and the waypoint/station
20:20:00  <PublicServer> <sparr> how do i know where is "too far"?
20:20:11  <PublicServer> <Phazorx> too far?
20:20:14  <PublicServer> <sparr> if there was a labeled MSH then i would know "no SLHs past here"
20:20:22  <PublicServer> <Phazorx> as long as there is enough room for station expansion
20:20:29  <PublicServer> <Phazorx> and you can fit balancer - you are far enough :)
20:20:32  <Perfk_DK> !password
20:20:32  <PublicServer> Perfk_DK: nosing
20:20:39  <PublicServer> <Phazorx> in some cases no SLH here can be stated for other reasons
20:20:49  <PublicServer> <Phazorx> like this leg is for full traffic to station
20:21:17  <PublicServer> <sparr> ok, i guess that's what i'll do
20:21:36  <PublicServer> <Phazorx> or due to map ruleset - you connect to far most SL not to closest
20:22:12  <PublicServer> <Phazorx> whoever played with 04 pickup
20:22:23  <PublicServer> <Phazorx> combos on entrace are bad idea
20:22:34  <PublicServer> <sparr> 04 pickup has no combos
20:22:38  <PublicServer> <Phazorx> unles you do it in pass the green kinda way
20:22:43  <PublicServer> <Phazorx> or 01 sorry
20:22:57  <PublicServer> <Phazorx> says /H there :)
20:23:14  <PublicServer> <sparr> i'm done playing with the wood network at 04 again
20:23:27  <PublicServer> *** Perfk-DK joined the game
20:23:30  <PublicServer> <sparr> built two SLHs, it's at least something like a normal network
20:26:57  <PublicServer> <Perfk-DK> I like this map. is it posible to get it somewhere?
20:27:18  <PublicServer> <sparr> i would think someone would have saved it when it was generated?
20:27:47  <PublicServer> <Phazorx> unlikely
20:27:50  <PublicServer> *** Perfk-DK has left the game (leaving)
20:27:55  <PublicServer> <Phazorx> ubu it is possible to get server's setting and seed
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20:28:37  <PublicServer> <Phazorx> again, how can i do penalty wth SRN network ?
20:28:56  <Osai> !password
20:28:56  <PublicServer> Osai: nosing
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20:29:09  <PublicServer> <Phazorx> Osai
20:29:12  <PublicServer> <Phazorx> save me :)
20:29:23  <PublicServer> <0sai> where? and what? :D
20:29:38  <PublicServer> <Phazorx> how do i do penalty for SRN
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20:30:23  <PublicServer> <0sai> uff, there are several options
20:30:24  <PublicServer> <Phazorx> check ! penalty
20:30:41  <PublicServer> <Phazorx> i wan trains to prefer northern lane
20:31:12  <PublicServer> <Phazorx> wee
20:31:15  <PublicServer> <Phazorx> thanks
20:31:39  <PublicServer> <0sai> np :D
20:32:19  <PublicServer> <0sai> you could also use track crossings
20:32:24  <PublicServer> <0sai> but they are annoying
20:32:25  <PublicServer> <0sai> :D
20:32:34  <PublicServer> <Phazorx> they dont have nugh weight
20:32:39  <PublicServer> <0sai> okay
20:32:40  <PublicServer> <Phazorx> unless you guys upped the defaul
20:32:46  <PublicServer> <0sai> dunno
20:33:24  <PublicServer> <Phazorx> check the 03 net overall now btw :)
20:34:08  <PublicServer> <0sai> looks nice
20:34:18  <PublicServer> <0sai> typical SRN
20:34:39  <PublicServer> <Phazorx> well it was single lane before :)
20:34:47  <PublicServer> <Phazorx> and now it is 3 full 2 empty
20:35:28  <PublicServer> <0sai> yea
20:35:30  <PublicServer> <0sai> nice
20:36:06  <PublicServer> <0sai> logic gates are fun :D
20:36:17  <PublicServer> <Phazorx> we should code them in
20:36:23  <PublicServer> <Phazorx> i mean ticker and counter
20:36:33  <PublicServer> <Phazorx> and i just borked something
20:36:35  <PublicServer> <0sai> into openttd?
20:36:39  <PublicServer> <Phazorx> yeah
20:36:45  <PublicServer> <0sai> would be cool, yes
20:36:52  <PublicServer> <Phazorx> should be not that hard
20:36:53  <PublicServer> <0sai> now we have a lot of junk
20:37:00  <PublicServer> <Phazorx> and we can get rif of slow sily trains
20:37:11  <PublicServer> <0sai> yes
20:37:20  <PublicServer> <sparr> you could do much more amazing things with rail networks with programmable signals
20:37:34  <PublicServer> <sparr> logic being the least of them :)
20:37:37  <PublicServer> <0sai> yes
20:37:42  <PublicServer> <Phazorx> signals with detection ara i suggested ions ago
20:37:48  <PublicServer> <0sai> we could create a real processing unit :D
20:37:51  <PublicServer> <Phazorx> so no need for silly prios
20:38:04  <PublicServer> <0sai> ouch
20:38:08  <PublicServer> <0sai> its jammin'
20:38:20  <PublicServer> <Phazorx> i jammed it
20:38:23  <PublicServer> <Phazorx> bad signaling
20:40:14  <PublicServer> <Phazorx> why trains dont go int norther one
20:40:17  <PublicServer> <Phazorx> when they have choice ?
20:41:14  <PublicServer> <0sai> hmm
20:41:20  <PublicServer> <Phazorx> lol now reverse
20:41:38  <PublicServer> <0sai> you want prio for north?
20:41:44  <PublicServer> <Phazorx> nope
20:41:50  <PublicServer> <Phazorx> prio south or penalty north
20:42:02  <PublicServer> <0sai> but the signs say south has more traffic
20:42:03  <PublicServer> <Phazorx> south default basically
20:42:08  <PublicServer> <Phazorx> north if it is busy
20:42:12  <PublicServer> <0sai> okay
20:42:42  <PublicServer> <Phazorx> i know how to do it with normal net an station with 15000 penalty value
20:42:55  <PublicServer> <Phazorx> but open lop srn confuses me as much as yappf :)
20:42:56  <PublicServer> <0sai> weird
20:43:07  <PublicServer> <0sai> they don't wan't to take the southern at all
20:43:29  <PublicServer> <Phazorx> with prio - it is reversed
20:43:35  <PublicServer> <Phazorx> i mean with station hook
20:44:07  <PublicServer> <Phazorx> oh boy
20:44:37  <PublicServer> <0sai> you need the revers pbs
20:44:42  <PublicServer> <0sai> that gives penalty
20:45:02  <PublicServer> <0sai> else you just divide in several blocks
20:45:58  <PublicServer> <Phazorx> that is a lot of pealty right ?
20:46:01  <PublicServer> <0sai> yes
20:46:18  <PublicServer> <Phazorx> not enugh ?
20:46:32  <PublicServer> <0sai> thats confusing
20:47:37  <PublicServer> <0sai> do the signed signals make sense?
20:47:57  <hylje> pbs needs more magic baked in for it to be massively useful
20:48:02  <PublicServer> <Phazorx> nope
20:48:12  <PublicServer> <0sai> hylje, yes
20:48:29  <PublicServer> <0sai> but for giving penalty they are useful :D
20:48:42  <PublicServer> <0sai> especially if you can't use stations as penalty
20:49:08  <PublicServer> <Phazorx> this makes even less sense
20:49:24  <PublicServer> <Phazorx> green dostwrk as green?
20:49:35  <PublicServer> <0sai> is there maybe a wrong tracktile somewhere?
20:49:37  <hylje> weak reservation would allow pbs to not stomp on its own toes all the time
20:49:49  <hylje> wouldnt make it very useful for coop purposes though
20:49:56  <hylje> since it's expensive
20:50:17  <PublicServer> <Phazorx> osai but trainsthat are on that track work fine
20:50:48  <PublicServer> <Phazorx> and with that stationhook
20:50:56  <PublicServer> <Phazorx> they flock to south no prob
20:52:20  <PublicServer> <0sai> gah
20:52:31  <PublicServer> <Phazorx> anyone esle got ideas ?
20:53:13  <V453000> back
20:53:31  <PublicServer> <V453000> how is the situation?
20:53:39  <PublicServer> <Phazorx> check  !BUG
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20:54:44  <PublicServer> <V453000> yes twoway pbs isnt as a signal
20:54:52  <PublicServer> <Phazorx> it's a penalty
20:54:55  <PublicServer> <V453000> yes
20:55:02  <PublicServer> <Phazorx> but even with them
20:55:09  <PublicServer> <Phazorx> we can not convince trains go south
20:55:11  <PublicServer> <V453000> oh
20:55:17  <PublicServer> <V453000> my god! :D
20:55:21  <PublicServer> <Phazorx> and if we hook station
20:55:27  <PublicServer> <Phazorx> they always go south
20:55:32  <PublicServer> <Phazorx> and we can not convince them go north
20:56:06  <PublicServer> *** Spike joined the game
20:56:19  <PublicServer> <Phazorx> what if we equalise
20:56:25  <PublicServer> <Phazorx> by hooking station to both
20:56:32  <PublicServer> <Phazorx> then only penalties matter ?
20:56:54  <PublicServer> <0sai> would be worth a try
20:57:23  <PublicServer> <Spike> isn't it an idea to make a flipflop there?
20:57:29  <PublicServer> <V453000> this is not a trap actualy
20:57:37  <PublicServer> <Phazorx> err
20:57:46  <PublicServer> *** Spike has joined company #1
20:58:21  <PublicServer> <V453000> this should be equal
20:58:23  <PublicServer> <Phazorx> just put another station tile there
20:58:30  <PublicServer> <V453000> I did
20:58:35  <PublicServer> <Phazorx> cant see it :/
20:58:44  <PublicServer> <Phazorx> sneaky
20:58:47  <PublicServer> <V453000> :D
20:58:58  <PublicServer> <Phazorx> osai stll here ?
20:58:59  <PublicServer> <V453000> better? :D
20:59:02  <PublicServer> <0sai> yes
20:59:28  <PublicServer> <Phazorx> osai now what's wrong, lol ?
20:59:39  <PublicServer> <Spike> why not just make a flip-flop?
20:59:44  <PublicServer> <0sai> I think its another issue
21:00:00  <PublicServer> <0sai> something in the pathfinding itsself
21:00:09  <PublicServer> <0sai> trains go always north
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21:00:36  <PublicServer> <V453000> now some go right
21:01:24  <PublicServer> <V453000> strange issue indeed
21:01:28  <PublicServer> <V453000> now it works
21:01:37  <PublicServer> *** sparr has left the game (leaving)
21:01:49  <PublicServer> <0sai> we should place it a little bit better
21:02:53  <PublicServer> <V453000> I think it is fine
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21:04:03  <PublicServer> <V453000> this is why srnw is imo fun ... you never know what goes wrong next :D
21:06:07  <PublicServer> <0sai> but they don't make profit lol
21:06:11  <PublicServer> <V453000> i see
21:06:21  <PublicServer> <0sai> running costs are crazy oO
21:06:25  <PublicServer> <V453000> inflation
21:06:27  <PublicServer> <V453000> probably
21:06:37  <PublicServer> <Spike> they were making profit yesterday...
21:06:57  <PublicServer> <V453000> now none are at the overflow
21:07:02  <PublicServer> <V453000> it should be even better
21:07:09  <^Spike^> !rcon set inflation
21:07:09  <PublicServer> ^Spike^: Current value for 'inflation' is: 'on' (min: 0, max: 1)
21:07:11  <^Spike^> !rcon set inflation 0
21:07:28  <PublicServer> *** V453000 has left the game (connection lost)
21:07:34  <PublicServer> <0sai> okay
21:07:41  <PublicServer> <0sai> maybe it was because of our contructions
21:07:45  <PublicServer> *** Hribek has left the game (connection lost)
21:07:49  <V453000> hmm
21:07:50  <PublicServer> <Spike> inflation was one..
21:07:53  <PublicServer> <Spike> on*
21:08:01  <PublicServer> <Spike> put it @ off.. don't know if it would helop
21:08:04  <V453000> I said so
21:08:15  <V453000> but what does the inflation do exactly?
21:08:23  <V453000> !password
21:08:23  <PublicServer> V453000: wreaks
21:08:26  <PublicServer> <0sai> the same as in real life?
21:09:04  <PublicServer> *** V453000 joined the game
21:09:08  <PublicServer> <0sai> you need more money for the same thing because the value of the money changes... mostly because there is too much money in a the system :D
21:09:10  <hylje> it makes money less useful
21:09:11  <V453000> just wondering whether if the inflation gets too high, trains start not making profit
21:09:16  <V453000> yes
21:09:32  <PublicServer> <0sai> it shouldn't have an influence in openttd if you meant that :D
21:09:34  <V453000> but I wonder whether it jut multiplies all money values the same
21:09:42  <PublicServer> <0sai> good question
21:09:49  <PublicServer> <0sai> maybe openttd wiki helps
21:10:40  <PublicServer> <0sai> Phazorx: it works like charme again :D
21:10:49  <PublicServer> <V453000> ya
21:11:00  <PublicServer> <Phazorx> back
21:11:06  <PublicServer> <Phazorx> so what was the deal?
21:11:14  <V453000> Inflation
21:11:14  <PublicServer> <0sai> works fine
21:11:14  <V453000> From OpenTTD
21:11:14  <V453000> Jump to: navigation, search
21:11:14  <V453000> Inflation, as in the "real" world, causes prices to go up as time passes. There is a patch for turning this feature off.
21:11:29  <PublicServer> <Phazorx> isnt it off by default?
21:11:30  <PublicServer> <Spike>
21:11:34  <PublicServer> <Spike> it is off now atleast
21:11:36  <SmatZ> it is
21:12:06  <PublicServer> <V453000> ok so the merge works ... but what was the issue :D
21:12:30  <PublicServer> <0sai> I think the pathfinding
21:12:32  <PublicServer> <V453000> we only made them like the left line so they like also going to the right? :D
21:13:09  <PublicServer> <V453000> we just added the left trap, didnt we?
21:13:14  <PublicServer> <0sai> yes
21:13:18  <PublicServer> <V453000> yes
21:13:23  <PublicServer> <V453000> so thats kinda strange :D
21:13:27  <PublicServer> <0sai> and that doesn't make sense
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21:13:35  <PublicServer> <V453000> exactly
21:13:36  <PublicServer> <0sai> but I still think it was a pathfinding issue
21:13:47  <PublicServer> <Phazorx> we need mroe trains
21:13:48  <PublicServer> <V453000> well ... what else
21:13:55  <PublicServer> <V453000> phazorx: yes we do
21:14:06  <PublicServer> <Phazorx> +5
21:14:48  <PublicServer> <0sai> aaah
21:14:57  <PublicServer> <Phazorx> osai check miracle plz
21:15:02  <PublicServer> <Phazorx> same isue kinda
21:15:06  <PublicServer> <0sai> only one revers PBS makes sense
21:15:07  <PublicServer> <Phazorx> i put revere pbs
21:15:35  <PublicServer> <0sai> where at?
21:15:36  <PublicServer> <Phazorx> waiy
21:15:40  <PublicServer> <Phazorx> wait it just happened
21:16:15  <PublicServer> <Phazorx> and doesnt work now
21:16:20  <PublicServer> <0sai> okay
21:16:22  <PublicServer> <0sai> found it
21:16:35  <PublicServer> <Phazorx> south part
21:16:41  <PublicServer> <0sai> yes
21:16:55  <PublicServer> <0sai> you want trains to do what?
21:17:00  <PublicServer> <0sai> go south by default?
21:17:03  <PublicServer> <Phazorx> it works again lol
21:17:06  <PublicServer> <Phazorx> okay hang on
21:17:13  <PublicServer> <Phazorx> the idea is middle is preferd
21:17:22  <PublicServer> <Phazorx> and south is less availabe
21:17:25  <PublicServer> <0sai> okay
21:17:40  <PublicServer> <Phazorx> waiting for gap
21:17:53  <PublicServer> <Phazorx> and that pri desnt work :/
21:18:10  <PublicServer> <Phazorx> i tihnk it is functional now
21:18:13  <PublicServer> <V453000> where?
21:18:20  <PublicServer> <Phazorx> i was puzzled why train waits at 1st pbs
21:18:36  <PublicServer> <Phazorx> and doesnt try to fill the queue for south lane
21:18:46  <PublicServer> <0sai> it can't
21:18:49  <PublicServer> <0sai> its only one block
21:19:03  <PublicServer> <Phazorx> figures
21:19:04  <PublicServer> <V453000> oh this
21:19:11  <PublicServer> <V453000> yeah
21:21:30  <PublicServer> *** Techinica has left the game (connection lost)
21:22:20  <PublicServer> <0sai> changed it by one tile Phazorx
21:22:25  <Techinica> !password
21:22:26  <PublicServer> Techinica: hugest
21:22:34  <PublicServer> <0sai> else the joining traini slows down again
21:22:39  <PublicServer> *** Techinica joined the game
21:22:43  <PublicServer> *** Spike has left the game (leaving)
21:23:16  <PublicServer> <Phazorx> chnage what where?
21:23:19  <PublicServer> <Phazorx> prio too short
21:23:24  <PublicServer> <Phazorx> or it is catching up
21:23:42  <PublicServer> <0sai> the acceel part too short
21:23:47  <PublicServer> <V453000> what is that line for?
21:23:52  <PublicServer> <0sai> the train joined too fast
21:23:55  <PublicServer> <V453000> the "what is this? V
21:23:56  <PublicServer> <0sai> and slowed down again
21:24:06  <PublicServer> <Phazorx> i just seen train made it fine
21:24:15  <PublicServer> <0sai> now they do
21:24:20  <PublicServer> <Phazorx> V453000: there is another joining SL
21:24:22  <PublicServer> <Phazorx> from north
21:24:29  <PublicServer> <V453000> yeah but why unsignaled
21:24:38  <PublicServer> <0sai> signal was at [1] first
21:24:39  <PublicServer> <Phazorx> i was building it
21:24:45  <PublicServer> <Phazorx> but it doesnt need much signals
21:24:50  <PublicServer> <0sai> now it is at [<]
21:24:50  <PublicServer> <Phazorx> only 1 actually is neede
21:25:03  <PublicServer> <V453000> I mean signls to the back
21:25:16  <PublicServer> <Phazorx> osai but now other side joining trains wont do it right
21:25:33  <PublicServer> <0sai> other side?
21:25:43  <PublicServer> <Phazorx> there are 2 SLs here
21:25:44  <PublicServer> <V453000> < there should be signal, shouldnt it?
21:25:50  <PublicServer> <Phazorx> one from S and one from N
21:25:56  <PublicServer> <Phazorx> middle is shared
21:26:23  <PublicServer> <0sai> I see
21:26:40  <PublicServer> <0sai> uff
21:26:45  <PublicServer> <0sai> its only one big block
21:26:48  <PublicServer> <0sai> thats not good
21:26:49  <PublicServer> <V453000> ye
21:27:00  <PublicServer> <V453000> thats what im talking about all the time :D
21:27:03  <PublicServer> <Phazorx> osai thatlane has like no traffic
21:27:29  <PublicServer> <Phazorx> and  now they queue w/o knoing if it works in teir advantage
21:27:35  <PublicServer> <V453000> hmm
21:27:36  <PublicServer> <Phazorx> queue should be before split
21:28:18  <PublicServer> <V453000> well ... there could be two in the bottom split line
21:28:31  <PublicServer> <Phazorx> but should not
21:28:32  <PublicServer> <V453000> but nvm there really is low traffic
21:28:57  <davis_> !players
21:28:58  <PublicServer> <Phazorx> osai i see the slow down there
21:28:58  <PublicServer> davis_: Client 338 (Orange) is Techinica, in company 1 (Tonbrücken Transport)
21:28:58  <PublicServer> davis_: Client 333 (Orange) is 0sai, in company 1 (Tonbrücken Transport)
21:28:58  <PublicServer> davis_: Client 336 (Orange) is V453000, in company 1 (Tonbrücken Transport)
21:28:58  <PublicServer> davis_: Client 297 (Orange) is Phazorx, in company 1 (Tonbrücken Transport)
21:29:03  <PublicServer> <0sai> yes
21:29:12  <PublicServer> <Phazorx> only happens if merging trains catches the gap on a run
21:29:15  *** bartaway is now known as bartavelle
21:29:21  <PublicServer> <Phazorx> if it waits accel works fine
21:29:33  <PublicServer> <0sai> now
21:29:38  <PublicServer> <0sai> you changed the track tile :P
21:29:50  <PublicServer> <Phazorx> yeah it was liket that some time ago
21:29:57  <PublicServer> <0sai> yes
21:30:01  <PublicServer> <Phazorx> but i had to chage it due to making some bypasses
21:30:05  <PublicServer> <0sai> in fact it is long enough again
21:30:19  <PublicServer> <Phazorx> missing signal!
21:30:27  <PublicServer> <Phazorx> now it should be perfect
21:30:35  <PublicServer> <Phazorx> this is the best acel in game
21:30:36  <PublicServer> <0sai> yes
21:30:39  <PublicServer> <Phazorx> exactly 5 tiles
21:30:55  <PublicServer> <Phazorx> in fact it is hurt by following turnb
21:31:09  <PublicServer> <Phazorx> since mrged train catches up tail of leader
21:31:17  <PublicServer> <Phazorx> brb
21:32:07  *** bartavelle is now known as bartaway
21:33:43  <PublicServer> <0sai> we need more trains
21:33:46  <PublicServer> <V453000> holy crap
21:33:49  <PublicServer> <V453000> yes we do
21:33:59  <PublicServer> <V453000> the balancer on the bbh01 blocks :D
21:34:04  <PublicServer> <0sai> 03 Kulmbrück West has 1.8k wood
21:34:24  <PublicServer> <V453000> ingolsdorw woods has 2400
21:34:28  <PublicServer> <0sai> ouch
21:34:41  <PublicServer> <0sai> why don't we have an automatic train flushing system?
21:34:55  <PublicServer> <0sai> isn't that the keypoint of SRNW?
21:34:56  <PublicServer> <V453000> you mean at the other end of the ring?
21:35:03  <PublicServer> <V453000> we have overflow
21:35:09  <PublicServer> <V453000> but its permanently empty
21:35:20  <PublicServer> <V453000> as it flushes them into the largest jam
21:35:33  <PublicServer> <0sai> okay
21:35:39  <PublicServer> <0sai> I think its time for an extensions
21:35:45  <PublicServer> <0sai> we have 3 in, so we need 3 out
21:35:50  <PublicServer> <V453000> exactly my thought
21:35:55  <davis_> !download win64
21:35:55  <PublicServer> davis_:
21:36:25  <PublicServer> <0sai> or
21:36:32  <Phazorx> nay
21:36:35  <Phazorx> 2 is enough
21:36:43  <PublicServer> <V453000> anyways ... could you tell me what the counter is for? I dont see any use
21:36:44  <Phazorx> but overflow should fush to both
21:36:57  <Phazorx> and we have it empty
21:37:04  <Phazorx> means there is not enough train
21:37:08  <PublicServer> <V453000> if overflow flushed on the other end, they would gather at the drop anyways
21:37:22  <PublicServer> <V453000> and jammed with 2 lines out
21:37:29  <Phazorx> if we see that - then we might need to extend 2
21:37:31  <Phazorx> but i doubt it
21:37:44  <Phazorx> these 3 are not much better than 2
21:37:46  <Phazorx> due to merging
21:37:54  <Phazorx> and empty 2 are only splitting
21:37:57  <PublicServer> <0sai> but
21:38:09  <PublicServer> <0sai> the train flush only goes into one ring
21:38:09  <Phazorx> so 2 are full speed and fast
21:38:17  <Phazorx> hence Phazorx	but overflow should fush to both
21:38:20  <Phazorx> :)
21:38:23  <davis_> !password
21:38:24  <PublicServer> davis_: skimpy
21:38:28  <PublicServer> <V453000> Lets make overflow to each
21:38:31  *** Phazorx has left #openttdcoop
21:38:36  <PublicServer> *** davis joined the game
21:38:37  <PublicServer> <V453000> to fill the lines
21:38:48  <PublicServer> <0sai> guys
21:38:50  *** Phazorx has joined #openttdcoop
21:38:56  <PublicServer> <Phazorx> i say make it with 2 queues of 1 train
21:38:57  <PublicServer> <0sai> the overflow needs to be at another points
21:39:03  <PublicServer> <Phazorx> with prio into each empty
21:39:12  <PublicServer> <Phazorx> why?
21:39:47  <PublicServer> <0sai> because its not a suitable spot
21:39:47  <PublicServer> <V453000>  to fill the line everywhere and replace the trains who already left for the stations?
21:40:01  <PublicServer> <Phazorx> err no
21:40:10  <PublicServer> <Phazorx> that is not how srn works
21:40:22  <PublicServer> <0sai> uhm
21:40:34  <PublicServer> <0sai> SRNW always flushes a train when there is need of a train
21:40:38  <PublicServer> <Phazorx> some bad signaling at entry to drop
21:40:44  <PublicServer> *** davis has left the game (leaving)
21:41:37  <PublicServer> <Phazorx> i see some bad choice at entry
21:41:49  <PublicServer> <0sai> anyway, for what is the counter?? :D
21:42:07  <PublicServer> <V453000> exactly my question
21:42:16  <PublicServer> <0sai> just to count passing trains?
21:42:21  <PublicServer> <Phazorx> osai passed trains on both loops
21:42:22  <PublicServer> <V453000> probably
21:42:24  <PublicServer> <Phazorx> for srnw
21:42:27  <PublicServer> <0sai> okay
21:42:35  <PublicServer> <0sai> but it doesn't effect the network at all
21:42:41  <PublicServer> <V453000> yes
21:42:50  <PublicServer> <V453000> which ... well ... imo sux :D
21:43:11  <PublicServer> <0sai> well, it is just interesting :D
21:43:16  <PublicServer> <V453000> yes
21:43:35  <PublicServer> <0sai> we already had 5k passing trains
21:43:52  <PublicServer> <V453000> what about to extend just the exit to 3 lines ? we could shrink it to 2 quite soon, just after they empty up a bit
21:44:03  <PublicServer> <V453000> it wont be that brutal change
21:44:13  <PublicServer> <V453000> and if would ensure higher amount for sure
21:44:19  <PublicServer> <Phazorx> V453000: why not extend to 5?
21:44:22  <PublicServer> <V453000> as the 2 now are very full and seem as bottleneck
21:44:34  <PublicServer> <0sai> serious?
21:44:36  <PublicServer> <Phazorx> i see bottlneck at entry to that station
21:44:49  <PublicServer> <Phazorx> Osai my point - there is no need for 3 yet
21:44:54  <PublicServer> <Phazorx> as well as no need for 5
21:44:57  <PublicServer> <0sai> okay
21:44:58  <PublicServer> <V453000> :D
21:45:00  <PublicServer> <V453000> ok
21:45:05  <PublicServer> <V453000> what to do then?
21:45:06  <PublicServer> <Phazorx> bottleneck shows somewhere we fix it
21:45:11  <PublicServer> <0sai> let me make a proposal
21:45:13  <PublicServer> <Phazorx> currently  one shows somwhere else
21:45:15  <PublicServer> <0sai> we have that nice counter
21:45:19  <PublicServer> <Phazorx> so we fix that one
21:45:22  <PublicServer> <0sai> we not use it for our needs
21:45:29  <PublicServer> <0sai> we have the overflow system
21:45:40  <PublicServer> <Phazorx> Osai what needs would thse be ?
21:45:43  <PublicServer> <0sai> and every 100 trains we try to flush two into the system
21:46:11  <PublicServer> <Phazorx> osai why 2?
21:46:21  <PublicServer> <0sai> or 1
21:46:23  <PublicServer> <0sai> I don't care
21:46:28  <PublicServer> <0sai> maybe one for each line
21:46:31  <PublicServer> <Phazorx> well currently it perfectly flushes 0
21:46:39  <PublicServer> <Phazorx> seems like a good number too
21:46:39  <PublicServer> <V453000> interesting idea but ... ?
21:46:58  <PublicServer> <0sai> which is shit, because we have several Ks of wood lying around
21:47:20  <PublicServer> <Phazorx> osai curerntly issue is bad entry to drop
21:47:21  <PublicServer> <0sai> and the ratings SUCK
21:47:30  <PublicServer> <Phazorx> and we need to put more trains in
21:47:40  <PublicServer> <Phazorx> so a better balancer at exit would be nice too
21:47:56  <PublicServer> <0sai> hmmm
21:47:58  <PublicServer> <Phazorx> and overflow needs to flush to both with prios and queus
21:48:10  <PublicServer> <Phazorx> that can have effect on waiting wood and raitings
21:48:26  <PublicServer> <Phazorx> flushing 2 mroe trains (which will just wait in depot forever) will not
21:49:03  <PublicServer> <0sai> I don't see the point actually
21:49:32  <PublicServer> <0sai> how do you want improve balancing of the exit of drop
21:49:39  <PublicServer> <0sai> you have only two tracks
21:49:48  <PublicServer> <Phazorx> osai have beter packed 2 tracks :)
21:50:09  <PublicServer> <0sai> well
21:50:15  <PublicServer> <0sai> lets fix the entrance first
21:50:23  <PublicServer> <Phazorx> i'm  on it
21:50:27  <PublicServer> <Phazorx> but if you want to
21:50:28  <PublicServer> <V453000> if there would be more trains in the most northern track in the entrance, it would help a little imo
21:50:33  <PublicServer> <0sai> currently the input is fscking imbalanced
21:50:34  <PublicServer> <Phazorx> i'll be glad to watch
21:51:15  <PublicServer> <0sai> hmm
21:51:16  <PublicServer> <0sai> brb
21:54:12  <PublicServer> <0sai> re
21:55:43  <PublicServer> <V453000> wtf
21:55:45  <PeterT> Join #jonty for an IS2.0-beta5 game
21:56:51  <PublicServer> <V453000> :D
21:56:53  *** maxbilh has joined #openttdcoop
21:57:56  <PeterT> !dl
21:57:57  <PublicServer> PeterT: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
21:59:33  <PublicServer> <Phazorx> i'll redo the flush then i guess
22:02:10  <Perfk_DK> !password
22:02:10  <PublicServer> Perfk_DK: pouted
22:02:14  <PublicServer> <Phazorx> btw wat is the poitof ticker  there - gradual flush ?
22:02:34  <PublicServer> <V453000> it lets it flush only after a while
22:02:37  <PublicServer> <V453000> I like that idea
22:02:39  <PublicServer> *** Perfk-DK joined the game
22:02:49  *** davis_ has quit IRC
22:03:04  <PublicServer> *** Perfk-DK has left the game (connection lost)
22:03:14  <PublicServer> *** V453000 has left the game (connection lost)
22:03:17  *** Perfk_DK has quit IRC
22:03:31  <V453000> !password
22:03:31  <PublicServer> V453000: pouted
22:03:53  <PublicServer> *** V453000 joined the game
22:05:28  <PublicServer> <V453000> geez
22:05:31  *** maxbilh has quit IRC
22:05:33  <PublicServer> <0sai> wait
22:05:39  <PublicServer> <0sai> I have to insert a delay
22:07:01  <PublicServer> <V453000> interesting
22:09:47  <PublicServer> <0sai> need some thinking
22:09:56  <PublicServer> <0sai> very difficult construction -.-
22:10:02  <PublicServer> <V453000> i see
22:10:10  <PublicServer> <V453000> im most interested though
22:11:20  <PublicServer> <V453000> I just wonder what do you want to do so far :)
22:11:48  <PublicServer> <V453000> phazor what about depot there
22:11:53  <PublicServer> <0sai> okay
22:11:54  <PeterT> come join #jonty
22:12:04  <PublicServer> <0sai> I need to test it first
22:12:08  <PublicServer> <Phazorx> can you make 2 independant on curve?
22:12:18  <PublicServer> <V453000> change the curve?
22:12:29  <PublicServer> <Phazorx> this is fine
22:12:34  <PublicServer> <Phazorx> no need
22:12:36  <PublicServer> <V453000> it is too far
22:12:42  <PublicServer> <Phazorx> they are slowed when entering depot anyway
22:12:54  <PublicServer> <V453000> alright
22:13:03  <PublicServer> <Phazorx> oh
22:13:05  <PublicServer> <Phazorx> 90 deg
22:13:06  <PublicServer> <V453000> :D
22:13:11  <PublicServer> <Phazorx> are we on forbid?
22:13:16  <PublicServer> <V453000> ofc
22:13:22  <PeterT> !password
22:13:23  <PublicServer> PeterT: pouted
22:13:32  <PublicServer> <Phazorx> bad curve is fine there
22:13:36  <PublicServer> <V453000> ye
22:13:39  <PublicServer> <Phazorx> 63kmph is what you need to shoot for
22:13:52  <PublicServer> <V453000> yes of course
22:13:53  <PublicServer> *** Peter joined the game
22:14:02  <PublicServer> <Phazorx> even that isfine
22:14:05  <PublicServer> <V453000> OH SO
22:14:09  <PublicServer> <V453000> yeah you are right
22:14:27  <PublicServer> <Phazorx> connect he tiker :)
22:14:32  <PublicServer> <V453000> it might slow too soon though ... but it does not really matter
22:15:04  <PublicServer> <Peter> This game is completely screwed
22:15:04  <PublicServer> <V453000> lets make a new timer
22:15:07  <PublicServer> <V453000> here
22:15:12  <PublicServer> <V453000> so we dont crawl it
22:15:19  <PublicServer> <Peter> Everything is disorganized as hell
22:15:44  <PublicServer> <Phazorx> you need 2 timers i guess
22:15:49  <PublicServer> <Phazorx> one for each loop ?
22:15:52  <PublicServer> <Phazorx> actually
22:15:54  <PublicServer> <Phazorx> no
22:15:55  <PublicServer> <V453000> well ...
22:15:56  <PublicServer> <V453000> no
22:16:02  <PublicServer> <Phazorx> timer needs to be on leg from depot
22:16:11  <PublicServer> <V453000> no
22:16:15  <PublicServer> <V453000> wait
22:16:16  <PublicServer> <Phazorx> well kinda yes
22:16:23  <PublicServer> <Phazorx> hook it to signal tile
22:16:27  <PublicServer> <Phazorx> after bridge
22:17:34  <PublicServer> <Phazorx> V453000: you can not make prio work with delay timer
22:17:44  <PublicServer> <Phazorx> accel prio especially
22:17:45  <PublicServer> <V453000> not both at once
22:17:50  <PublicServer> <V453000> it is one after another
22:17:51  <PublicServer> <Phazorx> yes both at once
22:17:52  <PublicServer> <V453000> see:
22:17:54  <PublicServer> <Phazorx> at split singla
22:18:06  <PublicServer> <V453000> the timer first says that it is time to release a train
22:18:07  <PublicServer> <V453000> then
22:18:11  <PublicServer> <Phazorx> what;s the point to release them or block them both at once
22:18:18  <PublicServer> <V453000> the prio says there is space
22:18:18  <PublicServer> <Phazorx> if they have different gaps to catch
22:18:55  <PublicServer> <V453000> if you require both the timer and the prio to fulfill the condition of releasing, the probability is too low
22:18:58  <PublicServer> <Phazorx> anyway i want to seehow this is going to work
22:19:20  <PublicServer> <Phazorx> function of timer is to prevent flood of trains at once
22:19:24  <PeterT> @coopstats
22:19:24  <Webster>
22:19:26  <PublicServer> <V453000> one problem ... not enough space in the right
22:19:29  <PublicServer> <Phazorx> which is easy to do by controling split signal
22:19:36  <PublicServer> <V453000> as this does
22:19:47  <PublicServer> <V453000> there cannot pass more than one train
22:19:50  <PublicServer> <V453000> as there is the timer
22:20:09  <PublicServer> *** Peter has left the game (leaving)
22:20:19  <PublicServer> <Phazorx> but if you siply hook it to split signal
22:20:26  <PublicServer> <Phazorx> it will act same but will be far smaller
22:20:27  <PublicServer> *** V453000 has left the game (connection lost)
22:21:00  <V453000> it would act as half but ... well I gues it doesnt matter ... why not
22:21:04  <V453000> !password
22:21:04  <PublicServer> V453000: igloos
22:21:21  <PublicServer> *** V453000 joined the game
22:21:35  <PublicServer> <V453000> ouch
22:21:42  <PublicServer> <V453000> one bad thing imo
22:21:50  <PublicServer> <V453000> the train that would choose the one track
22:21:59  <PublicServer> <V453000> would very probably always choose one
22:22:08  <PublicServer> <V453000> and probably not the other
22:22:19  <PublicServer> <Phazorx> the idea of this so trains equaly try to spread to both
22:22:30  <PublicServer> <Phazorx> so unles there are 2 trains waiting
22:22:35  <PublicServer> <V453000> yes
22:22:43  <PublicServer> <Phazorx> timer should not function
22:22:56  <PublicServer> <V453000> even if one is there it would work
22:22:57  <PublicServer> <V453000> why not
22:22:58  <PublicServer> <Phazorx> timer makes sure next 2 trains dont come as soon as 1st leave
22:23:07  <PublicServer> <Phazorx> so it SHOULD control signal after depot
22:23:22  <PublicServer> <Phazorx> not the one that leads already queued train to action
22:23:23  <PublicServer> <V453000> it actually does at it controls both the ways
22:23:46  <PublicServer> <Phazorx> which is what it should NOT do because then it will mess up sequencing
22:23:51  <PublicServer> <Phazorx> which accel prio is designed for
22:24:07  <PublicServer> <V453000> um ... why should it make anything wrong
22:24:19  <PublicServer> <V453000> the train will stop at the prio as it normally would
22:24:42  <PublicServer> <V453000> look
22:25:01  <PublicServer> <Phazorx> the point of signal at prio is to be red when train should not enter
22:25:09  <PublicServer> <V453000> yes
22:25:09  <PublicServer> <Phazorx> and be green when it should
22:25:10  <Razaekel> !password
22:25:10  <PublicServer> Razaekel: igloos
22:25:13  <PublicServer> <V453000> of course
22:25:17  <PublicServer> <0sai> guys
22:25:19  <PublicServer> *** Razaekel joined the game
22:25:20  <PublicServer> <0sai> I am still here
22:25:20  <PublicServer> <Phazorx> any other influence on it can either release it too soon
22:25:25  <PublicServer> <Phazorx> or hold it too long
22:25:26  <PublicServer> <0sai> but in a testing area :>
22:25:34  <PublicServer> <Phazorx> Osai kk
22:26:41  <PublicServer> <V453000> geez :D
22:26:51  <PublicServer> <V453000> well ... lets try it, right?
22:27:10  <PublicServer> <Phazorx> yup
22:27:25  <PublicServer> <V453000> I will just place the timer more to the north
22:27:31  <PublicServer> <V453000> so I could remove the cl issue
22:27:39  <PublicServer> <Phazorx> k
22:29:03  <PublicServer> <Phazorx> goods lines are quite packed
22:29:10  <PublicServer> <V453000> yes
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22:30:47  <PublicServer> <Phazorx> done yet?
22:30:50  <PublicServer> <Phazorx> addin trains?
22:30:54  <PublicServer> <V453000> yes
22:31:01  <PublicServer> <V453000> should be ok
22:31:27  <PublicServer> <Phazorx> let's see
22:32:03  <PublicServer> <V453000> :D 10 M per train
22:32:19  <PublicServer> <V453000> JESUS :D
22:32:21  <PublicServer> <Phazorx> your clock is 17M per train and 2M construction
22:32:25  <PublicServer> <V453000> it doesnt want to go there
22:32:32  <PublicServer> <V453000> look :D
22:32:39  <PublicServer> <V453000> they want to choose the left one only
22:32:46  <PublicServer> <V453000> trap it?
22:32:47  <PublicServer> <Phazorx> why
22:32:50  <PublicServer> <Phazorx> yeah
22:32:56  <PublicServer> <Phazorx> move traps in fact
22:33:08  <PublicServer> <Phazorx> these that are at exit
22:33:20  <PublicServer> <Phazorx> move them to after injections
22:33:26  <PublicServer> <V453000> RIDICULOUS :D
22:33:27  <PublicServer> <V453000> look
22:33:42  <PublicServer> <Phazorx> dont ask me
22:34:14  <PublicServer> <V453000> WHAT THE HELL
22:34:46  <PublicServer> <V453000> waa
22:34:48  <PublicServer> <V453000> now I know
22:34:48  <PublicServer> <Phazorx> the clock did nothing
22:34:49  <PublicServer> <V453000> maybe
22:35:08  <PublicServer> <Razaekel> the goggles, they do NOTHING!
22:35:14  <PublicServer> <Razaekel> :-P
22:35:25  <PublicServer> <V453000> they just fuckd up
22:35:42  <PublicServer> <V453000> because of the PBS
22:35:44  <PublicServer> <V453000> probably
22:36:29  <PublicServer> <V453000> ok not :D
22:36:34  <PublicServer> <V453000> yes
22:36:38  <PublicServer> <Phazorx> mighty osai-san
22:36:41  <PublicServer> <V453000> done
22:36:42  <PublicServer> <Phazorx> we have a bug
22:36:45  <PublicServer> <Phazorx> same one
22:36:48  <PublicServer> <0sai> ouch
22:36:48  <PublicServer> <V453000> I made it
22:36:51  <PublicServer> <0sai> wait
22:36:58  <PublicServer> <V453000> yeees :D
22:36:59  <PublicServer> <V453000> pwnt
22:36:59  <PublicServer> <0sai> I finished my brand new delayer :D
22:37:17  <PublicServer> <V453000> the new trap works
22:37:20  <PublicServer> <V453000> as it is not in PBS
22:37:33  <PublicServer> <V453000> ok
22:37:40  <PublicServer> <V453000> needs the second one too
22:37:51  <PublicServer> <Razaekel> lol
22:37:56  <PublicServer> <Razaekel> found regular rail
22:38:02  <PublicServer> <Razaekel> which was causing problems
22:38:12  <PublicServer> <Phazorx> oh lol
22:38:19  <PublicServer> <Razaekel> not at yours
22:38:20  <PublicServer> <Phazorx> these are fun
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22:39:05  <PublicServer> <Razaekel> is there any maglev on the map?
22:39:09  <PublicServer> <V453000> both are trapped now
22:39:12  <PublicServer> <Phazorx> plenty
22:39:15  <PublicServer> <V453000> lets see
22:39:21  <PublicServer> <Phazorx> raz dont do whole map reset
22:39:24  <PublicServer> <V453000> DUMB TRAIN MY GOD
22:39:33  <PublicServer> <0sai> where is the problem at?
22:39:40  <PublicServer> <V453000> at the new flush
22:39:47  <PublicServer> *** 0sai has left the game (connection lost)
22:39:48  <PublicServer> <V453000> the trains REFUSE to go to both lines :D
22:40:03  <PublicServer> <Phazorx> next drop 03 osai
22:40:29  <PublicServer> <Razaekel> i only see one instance of maglev
22:40:44  <PublicServer> <Phazorx> Razaekel: i see 8 trains on my screen
22:40:50  <Osai> !password
22:40:50  <PublicServer> Osai: outran
22:40:58  <PublicServer> *** 0sai joined the game
22:41:00  <PublicServer> <0sai> gah
22:41:03  <PublicServer> <Phazorx> 6 actually
22:41:04  <PublicServer> <0sai> 24h discon
22:41:14  <PublicServer> <Phazorx> 24?
22:41:22  <PublicServer> <V453000> osai: see !WTF
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22:41:25  <PublicServer> <Razaekel> oh there
22:41:28  *** PeterT has joined #openttdcoop
22:41:52  <PublicServer> <0sai> okay
22:42:07  <PublicServer> <Phazorx> msh01 needs some loving
22:42:11  <PublicServer> <Phazorx> looking into
22:42:14  <PublicServer> <0sai> I am there
22:42:30  <PublicServer> <V453000> and this one wont go to the top line
22:42:41  <PublicServer> <V453000> unknown reason
22:42:48  <PublicServer> <V453000> some pathfinging again
22:42:52  <PublicServer> <0sai> yes
22:42:56  <PublicServer> <V453000> but on both lines are PF traps
22:43:23  <PublicServer> <0sai> hmmm
22:43:40  <PublicServer> <0sai> why do we use PBS there?
22:43:49  <PublicServer> <V453000> we could try PS
22:44:17  <PublicServer> <V453000> wait you will need to make there more room as it does not fir behind the exit signal on the right
22:44:55  <PublicServer> <0sai> uff
22:45:04  <PublicServer> <Razaekel> imo the secondary stations of SRNW are ugly
22:45:12  <PublicServer> <Phazorx> but functonal
22:45:19  <PublicServer> <0sai> yes
22:45:19  <PublicServer> <0sai> :P
22:45:26  <PublicServer> <0sai> we had a quite cool one
22:45:27  <PublicServer> <V453000> Raz: you mean the doubled ones?
22:45:28  <PublicServer> <Razaekel> and i still dont get the point of them
22:45:45  <PublicServer> <0sai> let me search a picture phaz
22:45:55  <PublicServer> <V453000> you mean your baby from 121?
22:46:05  <PublicServer> *** Razaekel has left the game (leaving)
22:47:07  <Osai> Phazorx: thats quite cool:
22:47:12  <Osai> but not what I searched for
22:47:51  <Osai> this article:
22:47:59  <Osai>
22:48:02  <PublicServer> <V453000> yes your baby :D
22:48:21  <PublicServer> <0sai> fixed?
22:48:21  <V453000> no
22:48:25  <V453000> this is another one
22:48:31  <PublicServer> <V453000> yah fixed
22:48:38  <PublicServer> <V453000> only the evil PBS
22:48:52  <PublicServer> <V453000> the station jams though
22:49:03  <Phazorx> osai - i remember ottdc inc actually
22:49:06  <Phazorx> and that station :)
22:49:13  <Razaekel> imo SRNW double stations are horrible since they only load 1 train at a time
22:49:26  <Razaekel> which means that your industries are nowhere near maxing out
22:49:39  <Razaekel> since if they did, you'd have piles of stuff waiting in the station
22:49:51  <PublicServer> <Phazorx> raz hey load as many
22:50:02  <PublicServer> <0sai> you can use async SRNW
22:50:10  <PublicServer> <Phazorx> you just make one tain with N times cars as you want platforms
22:50:22  <PublicServer> <0sai> we have some amazin articles out there :D
22:50:27  <PublicServer> <V453000> yes
22:50:57  <PublicServer> <V453000> guys the flush seems as working ... what did you want to do now?
22:51:12  <PublicServer> <V453000> the exit from drop seems jammed
22:54:12  <PublicServer> <Phazorx> why goods entry at 03 pickups are not choosing depots?
22:54:31  <PublicServer> <Phazorx> nm
22:54:32  <PublicServer> *** Spike joined the game
22:54:35  <PublicServer> <V453000> they are
22:54:37  <PublicServer> <Phazorx> some %^&@$%^@ put one way pbs there
22:55:00  <PublicServer> <V453000> OH :D
22:56:02  <PublicServer> <V453000> jesus freaking christ what is that delay, Osai? :D seems beyond insanity
22:56:54  <PublicServer> <0sai> hehe
22:56:58  <PublicServer> <0sai> not finished yet
22:56:59  <PublicServer> <0sai> ;D
22:57:03  <PublicServer> <V453000> :)
23:04:07  <PublicServer> <0sai> okay
23:04:23  <PublicServer> <0sai> dine
23:04:25  <PublicServer> <0sai> done*
23:04:34  <PublicServer> <V453000> smoke my ass :D
23:05:03  <PublicServer> *** Spike has joined company #1
23:05:28  <PublicServer> <V453000> well ... does it work Osai?
23:07:04  <PublicServer> *** Spike has left the game (leaving)
23:07:55  <PublicServer> <0sai> yes
23:07:56  <PublicServer> <0sai> works
23:08:06  <PublicServer> <0sai> but actually its so crowded
23:08:16  <PublicServer> <0sai> the influence is not very big
23:08:19  <PublicServer> <V453000> yes
23:08:35  *** seandasheep has joined #openttdcoop
23:08:35  <PublicServer> <0sai> wanna know what it does?
23:08:36  <PublicServer> <0sai> :D
23:08:53  <PublicServer> <V453000> of course! :)
23:09:04  <PublicServer> <Phazorx> okay i look at drop 03 now
23:09:20  <PublicServer> <Phazorx> was something wrong there ?
23:09:21  <PublicServer> <0sai> it is a sort of detector
23:09:27  <seandasheep> !password
23:09:27  <PublicServer> seandasheep: fuzzes
23:09:37  <PublicServer> <0sai> detecting if the upper entrance is completely full
23:09:51  <PublicServer> <0sai> means, a train stops at the pbs entrance
23:09:55  <PublicServer> *** seandasheep joined the game
23:10:05  <PublicServer> <0sai> then, the not gate turns red into green
23:10:12  <PublicServer> <0sai> and the small train on the upper loop starts
23:10:20  <PublicServer> <Phazorx> osai  i see some bad choices now
23:10:27  <PublicServer> <Phazorx> not sure if it is due to delayer
23:10:38  <PublicServer> <Phazorx> but trains pick to wait instead of rolling into open platform
23:10:39  <PublicServer> <0sai> if a train is only drives only through
23:11:14  <PublicServer> <Phazorx> can we streamline entry btw
23:11:32  <PublicServer> <Phazorx> becase on east part trains stop few times while geting to empty platforms
23:11:48  <PublicServer> <0sai> well, the entrace is not good -.-
23:12:00  <PublicServer> <V453000> oh yes now I get it Osai ... these ogfx are really pissing me off
23:12:33  <PublicServer> <Phazorx> check 53
23:12:34  <PublicServer> <0sai> why are they here anyway?
23:12:55  <PublicServer> <V453000> no idea
23:12:58  <PublicServer> <0sai> too late phaz
23:13:13  <PublicServer> <Phazorx> it was just standing in front of 6 open
23:13:24  <PublicServer> <Phazorx> 51
23:13:29  <PublicServer> <0sai> we don't need fuscking pbs there
23:13:39  <PublicServer> <0sai> its just some people are too lazy
23:13:48  <PublicServer> <0sai> to use normal signalling
23:15:01  <PublicServer> <seandasheep> would it not be better to split the trains in half as the line goes from 1 to 2?
23:15:31  <PublicServer> <seandasheep> because atm trains seem to be way to heavily using it
23:16:21  <PublicServer> <Phazorx> 1 to 2 ?
23:16:26  <PublicServer> <seandasheep> yh
23:16:37  <PublicServer> <Phazorx> no idea at that reffers/means
23:16:38  <PublicServer> <seandasheep> at !SRN+ second lane start
23:17:02  <PublicServer> <Phazorx> no point
23:17:14  <PublicServer> <Phazorx> very low traffic
23:17:18  <PublicServer> <Phazorx> let it be like it was :)
23:17:34  <PublicServer> <seandasheep> but it will free up traffic for the next merge
23:17:36  <PublicServer> <Phazorx> the bottleneck there is due to drop worl
23:17:43  <PublicServer> *** Hribek joined the game
23:17:49  <PublicServer> <Phazorx> not free
23:17:50  <PublicServer> <V453000> hi Hribek
23:17:51  <PublicServer> <Phazorx> reaarange
23:17:59  <PublicServer> <Phazorx> now we have one empty and one busy
23:18:04  <PublicServer> <Phazorx> agfter that there will be 2 half busy
23:18:06  <PublicServer> <Hribek> Hi
23:18:09  <PublicServer> <Phazorx> it is easier to merge into empty
23:18:28  <PublicServer> <seandasheep> well how about 3 exit tracks...
23:18:44  <PublicServer> <Phazorx> huh ?
23:18:45  <PublicServer> <seandasheep> s - station - 2 can only cause a backlog
23:18:54  <PublicServer> <seandasheep> 3 - station - 2
23:18:57  <PublicServer> <seandasheep> even
23:19:03  <PublicServer> <Phazorx> you mean 03 drop ?
23:19:05  <PublicServer> <seandasheep> yh
23:19:14  <PublicServer> <Phazorx> well it needs entrance redone
23:19:24  <PublicServer> <Phazorx> osai is working on that i tihnk
23:19:25  <PublicServer> <seandasheep> i think it's more the exit though
23:19:42  <PublicServer> <Phazorx> well looks like trains waiting to enter
23:19:45  <PublicServer> <Phazorx> not to exit
23:19:47  <PublicServer> <seandasheep> it just isn't possible to get 3 lines into 2
23:20:03  <PublicServer> <Phazorx> the lanes are not equal
23:20:09  <PublicServer> <Phazorx> and these 3 come from these 2 :)
23:20:15  <PublicServer> <seandasheep> well yh
23:20:18  <PublicServer> <Phazorx> so it's not like there are magically appearing trains anywhere
23:20:28  <PublicServer> <Phazorx> 3 needed due to merging traffic
23:20:36  <PublicServer> <Phazorx> and 2 are splitting only
23:20:41  <PublicServer> <Phazorx> so once they go full speed
23:20:44  <PublicServer> <Phazorx> they just go
23:20:53  <PublicServer> <seandasheep> yh, but they are merging into 2 after the station
23:20:55  <PublicServer> <Phazorx> it would help to have better exit there  as well as entrance
23:21:02  <PublicServer> <Phazorx> whole station is actualy bad design
23:21:03  <PublicServer> <seandasheep> so are backing up into the station
23:21:13  <PublicServer> <Phazorx> sometimes
23:21:21  <PublicServer> <0sai> first of all
23:21:24  <PublicServer> <Phazorx> but that is merge issue rather than 2 lanes vs 3 :)
23:21:26  <PublicServer> <0sai> create long exit lanes
23:21:32  <PublicServer> <0sai> the ones we have now are shit
23:21:35  <PublicServer> <Phazorx> yeah
23:21:38  <PublicServer> <seandasheep> ok
23:21:40  <PublicServer> <Phazorx> trains need to accelerate 1st
23:21:43  <PublicServer> <Phazorx> then be hadled
23:22:00  <PublicServer> <Phazorx> i can try to make a nice muxer here
23:22:02  <PublicServer> <Phazorx> but tomorrow
23:22:08  <PublicServer> <Phazorx> since about to go to bed here
23:22:47  <PublicServer> <Phazorx> entrance has same issue
23:22:56  <PublicServer> <Phazorx> not enough braking room
23:23:03  <PublicServer> *** Phazorx has left the game (leaving)
23:23:17  <Phazorx> gotta go :)
23:23:20  <Phazorx> been fun
23:23:24  <PublicServer> <seandasheep> cya
23:23:24  <Phazorx> will play tomorrow
23:23:25  <PublicServer> <0sai> cya later
23:23:40  <PublicServer> <V453000> cya
23:26:05  <PublicServer> <0sai> okay
23:26:10  <PublicServer> <0sai> I fixed a major issue
23:26:11  <PublicServer> <0sai> :D
23:26:20  <PublicServer> <seandasheep> where at?
23:26:23  <PublicServer> <0sai> drop 03
23:26:27  <PublicServer> <V453000> dont even tell me it was simple :D
23:26:32  <PublicServer> <0sai> too many PBS signals
23:26:36  *** hnrgrgr has joined #openttdcoop
23:26:41  <PublicServer> <V453000> no wonders
23:27:07  <PublicServer> <seandasheep> the middle platforms need some working on the exit
23:27:16  <PublicServer> *** hnrgrgr joined the game
23:27:25  <PublicServer> <seandasheep> maybe 2 chances to join each track?
23:28:31  <PublicServer> <0sai> works much more fluent now
23:32:08  *** Phazorx has left #openttdcoop
23:33:52  <PublicServer> <0sai> ha
23:33:56  <PublicServer> <0sai> the entrance seems fixed :D
23:34:03  <PublicServer> <V453000> sec.
23:34:07  <PublicServer> <V453000> will have a look
23:36:48  <PublicServer> <V453000> :)
23:36:49  <PublicServer> <V453000> nice
23:36:59  <PublicServer> <0sai> the delayer works
23:37:06  <PublicServer> <0sai> but the maglevs are too slow
23:37:15  <PublicServer> <0sai> but I always wanted a system like that
23:37:22  <PublicServer> <V453000> :)
23:40:56  <PublicServer> <0sai> does the system really count all trains?
23:41:04  <PublicServer> <V453000> I think it doesnt
23:41:16  <PublicServer> <V453000> because the two signals dont count as two but as one
23:42:02  <PublicServer> <V453000> what do you say about this station? at  !srnw station simulation
23:42:09  *** Demonkey has joined #openttdcoop
23:42:28  <PublicServer> *** hnrgrgr has left the game (leaving)
23:42:59  <PublicServer> <0sai> looks funny :)
23:43:10  <PublicServer> <V453000> is quite compact for 7 bays
23:43:11  <PublicServer> <V453000> imo
23:43:18  <PublicServer> <0sai> yes
23:43:27  <PublicServer> <V453000> my own design :p
23:43:29  <PublicServer> <0sai> I like the blinking crossings :D
23:43:35  <PublicServer> <V453000> :D
23:43:38  <PublicServer> <V453000> the bridges?
23:44:00  <PublicServer> <0sai> the railroad crossings :D
23:44:02  <PublicServer> <V453000> when the trains are longer it looks like dolphins as they pass the tunnels all together
23:44:05  <PublicServer> <V453000> oh
23:44:17  <PublicServer> <0sai> but it is quite fun
23:44:18  <PublicServer> <V453000> these are useless :D
23:44:39  <PublicServer> <0sai> an idea would be to add slow bridges
23:44:55  <PublicServer> <V453000> so that they dont clash at the end so much?
23:45:04  <PublicServer> <0sai> so all trains come out ordered without stopping
23:45:07  <PublicServer> <0sai> yes
23:45:10  <PublicServer> <V453000> yeah
23:45:12  <PublicServer> <0sai> or not at all
23:45:23  <PublicServer> <V453000> would require quite some space though as there are 7
23:45:30  <PublicServer> <0sai> yes
23:45:35  <PublicServer> <0sai> but would be awesome
23:45:40  <PublicServer> <V453000> yeah
23:45:41  <PublicServer> <0sai> to have them ordered
23:45:47  <PublicServer> <0sai> wanna give it a try?!
23:45:54  <PublicServer> <V453000> yeah
23:45:55  <PublicServer> <V453000> lets try
23:46:08  <PublicServer> <V453000> you can start if you want :)
23:46:20  *** hnrgrgr has quit IRC
23:48:31  <PublicServer> <0sai> can I try something?
23:48:35  <PublicServer> <V453000> yeah
23:49:08  <PublicServer> <V453000> I got the station in my savegame because I dont remember the bridge/tunnel order so I just copied it from my game :p
23:49:29  <PublicServer> <V453000> I stopped them for you
23:49:32  <PublicServer> <V453000> they will not come
23:50:09  <PublicServer> <V453000> you make them take the same lenght of path each?
23:51:37  <PublicServer> <V453000> I see the point :)
23:52:29  <PublicServer> <V453000> now what are these presignals for? :D
23:52:37  <PublicServer> <0sai> which?
23:52:47  <PublicServer> <V453000> none :)
23:52:55  <PublicServer> <0sai> okay
23:52:55  <PublicServer> <V453000> oh it was the depot prio
23:52:59  <PublicServer> <V453000> nvm
23:52:59  <PublicServer> <0sai> lets try it :D
23:53:09  <PublicServer> <seandasheep> what is the station sposed to do?
23:53:20  <PublicServer> <V453000> release the trains
23:53:21  <PublicServer> <V453000> see
23:53:57  <PublicServer> <0sai> haha
23:53:59  <PublicServer> <0sai> thats cool
23:54:00  <PublicServer> <V453000> :D
23:54:05  <PublicServer> <V453000> now this is funny
23:54:06  <PublicServer> <0sai> but a wee bit too long
23:54:19  <PublicServer> <0sai> one tile shorter is even enough
23:54:32  <PublicServer> <0sai> good idea
23:54:37  <PublicServer> <0sai> longer test track
23:54:42  <PublicServer> <0sai> to check the fluidity :D
23:54:42  <PublicServer> <seandasheep> ah, i thought it was to stagger trains for better merging at first glance :L
23:54:43  <PublicServer> <V453000> yes
23:55:21  <PublicServer> <0sai> okay
23:55:39  *** ^Spike^ has quit IRC
23:55:59  <PublicServer> <V453000> bridges? :D
23:56:08  <PublicServer> <0sai> too
23:56:24  <PublicServer> <0sai> lets make the first ones join in a good way
23:56:34  <PublicServer> <V453000> ok
23:57:41  <PublicServer> <V453000> disconnected the station for sure
23:58:14  <PublicServer> <0sai> lets do another test now

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