Config
Log for #openttdcoop on 26th December 2009:
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00:00:10  <PublicServer> <V453000> we should just make it longer imo
00:00:18  <PublicServer> <V453000> they dont gain enough additional track
00:00:45  <PublicServer> <0sai> fair
00:00:56  <PublicServer> <0sai> the first 4 join quite nice
00:01:16  <PublicServer> <V453000> yes
00:02:08  <PublicServer> <seandasheep> so this is actually a merging experiment?
00:02:17  <PublicServer> <V453000> in part
00:03:01  <PublicServer> <V453000> I wanted to know your opininon about the station design and now we are trying some more fun for perfection :)
00:03:14  <PublicServer> <0sai> :D
00:03:15  <PublicServer> <0sai> sorry
00:03:23  <PublicServer> <V453000> what?
00:03:31  <PublicServer> <seandasheep> what is the actual design?
00:03:34  <PublicServer> <0sai> its always the same if you ask me :D
00:03:35  <PublicServer> <seandasheep> the entrance?
00:03:47  <PublicServer> <0sai> I come up with crazy ideas ^^
00:03:47  <PublicServer> <seandasheep> and the exit is the fun
00:04:32  <PublicServer> <0sai> still not perfect
00:04:52  <PublicServer> <V453000> the "idea" is that the bays are next to each other without a gap which quite saves some space in srnw ... provided by the tunnel/bridges ... the "fun" is the exit :)
00:05:05  <PublicServer> <V453000> still needs to be slower
00:05:09  <PublicServer> <V453000> what about like this
00:05:18  <PublicServer> <0sai> good idea
00:05:19  <PublicServer> <0sai> yea
00:05:25  <PublicServer> <seandasheep> but the bays are next to each other normally...
00:05:30  <PublicServer> <V453000> fuk :D
00:05:57  <PublicServer> <V453000> seandasheep: well ... how would you control them then in SRNW?
00:06:12  <PublicServer> <seandasheep> how do you mean?
00:06:19  <PublicServer> <seandasheep> they would just flow normally
00:06:26  <PublicServer> <V453000> you need to transmit there the signal from the dummy
00:06:32  <PublicServer> <V453000> for each line
00:06:44  <PublicServer> <seandasheep> but why though?
00:06:56  <PublicServer> <V453000> well ... to make them synchronized?
00:06:58  <PublicServer> <0sai> too slow now
00:06:59  <PublicServer> <0sai> :D
00:07:02  <PublicServer> <V453000> :D
00:07:07  <PublicServer> <seandasheep> but why synchronise them?
00:07:17  <PublicServer> <V453000> to not steal cargo from each other?
00:07:27  <PublicServer> <seandasheep> ?
00:07:35  <PublicServer> <V453000> it the dummy comes
00:07:37  <PublicServer> <V453000> and unloads
00:07:43  <PublicServer> <V453000> then there is just cargo for all of them
00:07:51  <PublicServer> <seandasheep> oh, I'm thinking this was a drop station :L
00:07:55  <PublicServer> <seandasheep> I get it now
00:07:59  <PublicServer> <V453000> yeah :)
00:08:24  <PublicServer> <seandasheep> so for this you can have feeders to?
00:08:25  <PublicServer> <0sai> next try
00:08:26  <PublicServer> <0sai> :D
00:08:35  <PublicServer> <V453000> GOGOGOGOGO
00:08:36  <PublicServer> <seandasheep> providing they don't come in when the others are loading?
00:08:48  <PublicServer> <V453000> almost there
00:08:49  <PublicServer> <0sai> almost perfect
00:09:07  <PublicServer> <V453000> seandasheep: I am not really sure I get your idea
00:09:23  <PublicServer> <0sai> YES!
00:09:24  <PublicServer> <V453000> whey you got a feeder you dont care about the synchronization
00:09:39  <PublicServer> <0sai> did you see it V453000??
00:09:43  <PublicServer> <seandasheep> ?
00:09:44  <PublicServer> <V453000> no :(
00:09:47  <PublicServer> <V453000> lets see
00:09:53  <PublicServer> <V453000> OH
00:09:58  <PublicServer> <V453000> OWNED
00:10:09  <PublicServer> <V453000> maybe the last one a bit faster?
00:10:55  <PublicServer> <0sai> I think it works as intended :D
00:11:00  <PublicServer> <V453000> yes amazing :D
00:11:35  <PublicServer> <seandasheep> but only the tiniest bit
00:11:39  <PublicServer> <seandasheep> if it's possible
00:11:46  <PublicServer> <V453000> no
00:11:51  <PublicServer> <V453000> :)
00:11:58  <PublicServer> <V453000> I think
00:12:32  <PublicServer> <V453000> ok not
00:13:06  <PublicServer> <seandasheep> longer but faster bridge?
00:13:18  <PublicServer> <0sai> nah
00:13:23  <PublicServer> <0sai> I changed it already
00:13:25  <PublicServer> <0sai> :((
00:13:37  <PublicServer> <seandasheep> sry
00:13:37  <|Genesis|> !password
00:13:37  <PublicServer> |Genesis|: prepay
00:13:41  <PublicServer> <0sai> np
00:13:49  <PublicServer> *** V453000 has left the game (connection lost)
00:13:52  <V453000> god damnit my game lags :D
00:13:56  <PublicServer> <0sai> adjustment is very sensitive :D
00:13:57  <PublicServer> *** MeisterMarkus joined the game
00:14:03  <PublicServer> <MeisterMarkus> hi
00:14:04  <V453000> !password
00:14:04  <PublicServer> V453000: prepay
00:14:07  <PublicServer> <0sai> hello
00:14:09  <PublicServer> <seandasheep> hi
00:14:33  <PublicServer> *** V453000 has left the game (connection lost)
00:14:48  <PublicServer> <0sai> uf
00:14:53  <PublicServer> <0sai> that was alreydy too much
00:15:00  <PublicServer> <seandasheep> yh
00:15:06  <PublicServer> *** V453000 joined the game
00:15:08  <PublicServer> <seandasheep> maybe try slow corners?
00:15:18  <PublicServer> <V453000> ok back to fun
00:15:25  <PublicServer> <V453000> slow corners?
00:15:28  <PublicServer> <V453000> oh
00:15:31  <PublicServer> <V453000> hmm
00:16:00  <PublicServer> <seandasheep> that was it wasn't it?
00:16:03  <PublicServer> <0sai> its a bit weird
00:16:50  <PublicServer> <V453000> quite nice
00:16:56  <PublicServer> <0sai> okay
00:16:57  <PublicServer> <0sai> perfect
00:17:01  <PublicServer> <0sai> adding a signal helped
00:17:09  <PublicServer> <V453000> :)
00:17:10  <PublicServer> <0sai> train 884 didn't slow down
00:17:23  <PublicServer> <V453000> amazing
00:17:38  <PublicServer> <0sai> so
00:17:44  <PublicServer> <V453000> its done :D
00:17:52  <PublicServer> <0sai> now we can add it to network 03
00:17:57  <PublicServer> <0sai> and do a battle test :D
00:18:02  <PublicServer> <seandasheep> although the fact that we are slowing down trains to stop them slowing is a bit ironic :L
00:18:11  <PublicServer> <V453000> :D
00:18:12  <PublicServer> <0sai> yes
00:18:23  <PublicServer> <0sai> but it is dynamic
00:18:24  <PublicServer> <V453000> they meet at momentum
00:18:31  <PublicServer> <V453000> yeaeeeaah
00:18:40  <PublicServer> <seandasheep> although it should help greatly for ml merging
00:19:01  <PublicServer> <seandasheep> if they all come at once then there is a pause
00:19:06  <PublicServer> <V453000> you sure we want to add it to NW 3? it will require TL 3 at the merging and 7 bays is a lot
00:19:08  <PublicServer> <0sai> yes
00:19:34  <PublicServer> <seandasheep> yh, why not
00:19:44  <PublicServer> <V453000> do you want to copy it? :)
00:19:45  <PublicServer> <0sai> well, we have TL 3
00:19:48  <PublicServer> <V453000> yes
00:19:57  <PublicServer> <seandasheep> but feeder trains should work, increase the demand for it
00:20:22  <PublicServer> <V453000> but at the simulation is TL2 ... the merging would imo not sync
00:20:31  <PublicServer> <0sai> oh
00:20:40  <PublicServer> <seandasheep> ah
00:20:44  <PublicServer> <V453000> eh
00:20:53  <PublicServer> <0sai> let me think about it
00:20:58  <PublicServer> <0sai> it shouldne be a problem
00:21:00  <PublicServer> <seandasheep> couldn't possibly sync
00:21:17  <PublicServer> <seandasheep> well, it can, but it would need different slows
00:21:26  <PublicServer> <V453000> even if the tracks had the same length ... the TL3 train stays longer on the slow bridge
00:21:37  <PublicServer> <seandasheep> no, it's just engine
00:21:37  <PublicServer> <V453000> yes ... just to rebuild it completely
00:21:43  <PublicServer> <V453000> is it?
00:21:47  <PublicServer> <0sai> yes
00:21:54  <PublicServer> <V453000> yes just engine
00:21:55  <PublicServer> <0sai> bug of openttd :D
00:21:56  <PublicServer> <V453000> :)
00:21:57  <PublicServer> <V453000> :D
00:22:16  <PublicServer> <V453000> well
00:22:19  <PublicServer> <V453000> then I think it would work
00:22:27  <PublicServer> <0sai> we could replace an outer station
00:22:30  <PublicServer> <seandasheep> besides, the length of the track would cause the first three trains to clash
00:22:45  <PublicServer> <V453000> if we just kept the differences between the lines and kept the slows
00:22:52  <PublicServer> <0sai> one or two tiles more could fix it, couldn't they?
00:23:00  <PublicServer> <V453000> yes
00:23:11  <PublicServer> <seandasheep> well, we could always test it with tl3...
00:23:19  <PublicServer> <V453000> of course
00:24:03  <PublicServer> <0sai> can you create a template of this one?
00:24:16  <PublicServer> *** V453000 has left the game (connection lost)
00:24:20  <V453000> god
00:24:26  <V453000> how do you mean a temptate,
00:24:35  <V453000> !password
00:24:35  <PublicServer> V453000: census
00:24:53  <PublicServer> *** V453000 joined the game
00:25:23  <PublicServer> <seandasheep> hmm, too many vehics
00:25:27  <PublicServer> <V453000> :D
00:25:43  <PublicServer> <V453000> since the small ones get sold it will be ok
00:25:57  <PublicServer> <Hribek> What's going on?
00:26:07  <PublicServer> <Hribek> I'm optimizing 02...
00:26:15  <PublicServer> <V453000> we are having some fun with the !srnw station simulation
00:26:22  <PublicServer> <Hribek> perhaps selling some road vehicles could help?
00:26:26  <PublicServer> <V453000> no
00:26:28  <PublicServer> <V453000> they dont stack
00:26:32  <PublicServer> <Hribek> Ok.
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00:27:36  <PublicServer> <V453000> oh
00:27:37  <PublicServer> <V453000> :D
00:27:41  <PublicServer> <seandasheep> ?
00:27:44  <PublicServer> <V453000> interesting
00:27:50  <PublicServer> <V453000> they are heading towards the waypoint first
00:27:55  <PublicServer> <seandasheep> ah
00:28:38  <PublicServer> <seandasheep> after this one
00:29:03  <PublicServer> <V453000> :D
00:29:05  <PublicServer> <V453000> yeah
00:29:10  <PublicServer> <V453000> now it should do
00:29:15  <PublicServer> <seandasheep> :)
00:29:36  <PublicServer> <V453000> oh
00:30:01  <PublicServer> <V453000> it wont work as the differences are TL 2 between each train
00:30:03  <PublicServer> <V453000> :o
00:30:11  <PublicServer> <seandasheep> ?
00:30:29  <PublicServer> <V453000> we will need 1 tile longer differences between each merging line
00:30:38  <PublicServer> <0sai> yes
00:30:55  <PublicServer> <V453000> and of course correcting the CLs as they slow down when not wanted :o
00:31:00  <PublicServer> <0sai> yes
00:31:15  <PublicServer> <seandasheep> cl2 is fine
00:31:21  <PublicServer> <V453000> it slows
00:31:24  <PublicServer> <V453000> even a bit
00:31:33  <PublicServer> <V453000> so it is bad :(
00:31:33  <PublicServer> <seandasheep> ah
00:31:43  <PublicServer> <seandasheep> i thought curves counted half CL
00:32:20  <PublicServer> <V453000> nie job done Hribek ... jams are gone
00:32:49  <PublicServer> <V453000> wait
00:32:52  <PublicServer> <Hribek> Where?
00:33:13  <PublicServer> <V453000> they can be like this
00:33:17  <PublicServer> <V453000> H: at 02
00:33:39  <PublicServer> <V453000> still I think it will go RONK :)
00:34:00  <PublicServer> <Hribek> huh?
00:34:10  <PublicServer> <V453000> just discussing about the stuff here
00:34:12  <PublicServer> <seandasheep> signals :L
00:34:13  <PublicServer> <V453000> :D
00:34:16  <PublicServer> <V453000> ye
00:34:32  <PublicServer> <0sai> we need some more trains
00:34:33  <PublicServer> <Hribek> At network 03, right?
00:34:40  <PublicServer> <V453000> yes
00:34:45  <PublicServer> <Hribek> Sure, I'm ignoring that.
00:34:58  <PublicServer> <V453000> ?
00:35:20  <PublicServer> <V453000> why not just moving the depot there? :D
00:35:23  <PublicServer> <Hribek> 03 is none of my business until I get 02 to handle all wood
00:35:28  <PublicServer> <seandasheep> trains inhabit it
00:35:34  <PublicServer> <V453000> oh
00:35:41  <PublicServer> <V453000> well ... delete them and buy again? :D
00:35:52  <PublicServer> <seandasheep> just as quick
00:35:56  <PublicServer> <V453000> ok
00:36:44  <PublicServer> <V453000> bah :D
00:37:22  <PublicServer> <0sai> nooooo
00:37:22  <PublicServer> <seandasheep> smooth
00:37:27  <PublicServer> <V453000> :DDD
00:38:19  <PublicServer> <V453000> lets make them calm down
00:38:32  <PublicServer> <V453000> its ok
00:38:33  <PublicServer> <V453000> wait
00:38:41  <PublicServer> <V453000> I disconnected the station
00:38:55  <PublicServer> <V453000> ok
00:39:44  <PublicServer> <0sai> okay
00:40:17  <PublicServer> <0sai> I wouldn't change the bridges
00:40:26  <PublicServer> <0sai> lets fix it with longer tracks
00:40:33  <PublicServer> <0sai> because the TL changed, not the speed
00:40:42  <PublicServer> <V453000> true
00:40:53  <PublicServer> <0sai> but
00:40:56  <PublicServer> <seandasheep> yh, but the distance they can be merged changed too
00:40:57  <PublicServer> <0sai> its time for my bed now
00:41:10  <PublicServer> <V453000> yes im thinking of sleep too
00:41:11  <PublicServer> <0sai> my proposal is
00:41:15  <PublicServer> <V453000> but
00:41:25  <PublicServer> <0sai> make the outer curves one tile longer each
00:41:34  <PublicServer> <0sai> as I had it in the very first version
00:41:39  <PublicServer> <V453000> how would it aid?
00:41:39  <PublicServer> <0sai> which was too much
00:41:49  <PublicServer> <V453000> oh so
00:41:50  <PublicServer> <V453000> hmm
00:41:54  <PublicServer> <V453000> dont know
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00:42:32  <PublicServer> <V453000> anyways ... I am leaving for about 5 days until Dec 30 so I will probably just check the result in the archive :o
00:42:55  <PublicServer> <V453000> but it is quite fun :)
00:43:00  <PublicServer> <seandasheep> it is
00:43:07  <PublicServer> <Hribek> I'm looking at your sim
00:43:12  <PublicServer> <seandasheep> but this is my ideal oppurtunity to go to bed
00:43:20  <PublicServer> <V453000> dont even tell me :D
00:43:21  <PublicServer> <seandasheep> was sposed to go about an hour ago :L
00:43:32  <PublicServer> <Hribek> the only thing I don't like about it is that the NOT thing needs two vehicles to function.
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00:43:45  <PublicServer> <V453000> whats bad about it
00:43:46  *** PeterT has joined #openttdcoop
00:43:54  <PublicServer> <Hribek> Using up trainspace :D
00:44:00  <PublicServer> <V453000> 5000 ok?
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00:44:29  <PublicServer> <Hribek> I wish there was a cleaner way, that's all.
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00:44:35  <PublicServer> <V453000> there is
00:44:39  <PublicServer> <V453000> but it is not so effective
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00:44:51  <PublicServer> <Hribek> Tell me if you want.
00:44:59  <PublicServer> <V453000> check the sign "steel car to fit station"
00:45:19  <PublicServer> <V453000> that is without NOT gate but it hs slower response time
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00:45:36  <PublicServer> <V453000> GOO
00:45:43  <PublicServer> <V453000> :i
00:45:48  <PublicServer> <0sai> okay
00:45:51  <PublicServer> <0sai> now its easy to fix
00:45:55  <PublicServer> <0sai> but I want to sleep
00:45:59  <PublicServer> <V453000> me too
00:46:05  <PublicServer> <V453000> thanks for lotsa fun today
00:46:11  <PublicServer> <V453000> bye :)
00:46:21  <PublicServer> <Hribek> Look at 02 drop before you go...
00:46:29  <PublicServer> <V453000> already seen
00:46:30  <PublicServer> <V453000> nice
00:46:33  <PublicServer> <Hribek> I'll double the southern sideline tomorrow :)
00:47:21  <PublicServer> <V453000> also think about expanding the ML as it is needed even now imo
00:47:35  <PublicServer> <Hribek> Which part?
00:48:06  <PublicServer> <V453000> maybe even the LLL_RRR will have to be LLLL_RRRR in the end
00:48:25  <PublicServer> <V453000> but a better balanced would help on bbh 01 too
00:48:36  <PublicServer> <Hribek> Well if you look at train counts
00:48:39  <PublicServer> <V453000> :o braked
00:48:48  <PublicServer> <Hribek> You'll see who's delivering a lot of wood...
00:49:03  <PublicServer> <V453000> I dont really need to see that
00:49:06  <PublicServer> <Hribek> So I imagine 03 trains have a hard time getting in.
00:50:28  <PublicServer> <V453000> nice
00:50:33  <PublicServer> <V453000> NICE
00:50:41  <PublicServer> <0sai> good night ^^ HAHAHA
00:50:49  <PublicServer> <V453000> bye :)
00:50:51  <PublicServer> <V453000> owned
00:51:02  <PublicServer> <Hribek> Huh?
00:51:08  <PublicServer> <Hribek> Good night anyway.
00:51:11  <PublicServer> <V453000> the sim works already
00:51:21  <PublicServer> <V453000> the syncronus merging
00:51:32  <PublicServer> <0sai> it could be small all-in-all
00:51:40  <PublicServer> <V453000> yeah
00:51:47  <PublicServer> <V453000> really absolutely nice
00:51:48  <PublicServer> <0sai> the innermost radius
00:51:52  <PublicServer> <0sai> could be only 3 tiles
00:52:04  <PublicServer> <0sai> but not now
00:52:09  <PublicServer> <0sai> I', off :D
00:52:09  <PublicServer> <V453000> this rox
00:52:12  <PublicServer> <V453000> bye
00:52:18  <PublicServer> *** 0sai has left the game (leaving)
00:52:43  <PublicServer> <V453000> bye you two :p im off too
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00:53:37  <V453000> cya
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01:49:37  <PublicServer> <Hribek> gn
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04:53:11  <Webster> The third coop bot
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07:56:15  <Phazorx> !password
07:56:15  <PublicServer> Phazorx: swerve
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07:57:05  <Phazorx> !auto
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09:11:56  <PublicServer> <Hribek> Hello.
09:12:44  <PublicServer> <Anb> Hi
09:13:29  <PublicServer> <Hribek> Are you going to play?
09:13:42  <PublicServer> <Anb> No, just watching the layout
09:13:54  <PublicServer> <Hribek> Ok.
09:13:56  <PublicServer> <Anb> I try to find some inspiration for my own games :D
09:14:53  <PublicServer> <Hribek> Hehe, check the wood network of sawmill 03 then.
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09:49:38  <maxbilh> !dl autottd osx
09:49:38  <PublicServer> maxbilh: http://www.openttdcoop.org/wiki/AutoTTD
09:49:51  <maxbilh> !dl autoupdate osx
09:49:51  <PublicServer> maxbilh: http://www.openttdcoop.org/winupdater
09:50:02  <maxbilh> !dl autostart osx
09:50:03  <PublicServer> maxbilh: http://www.openttdcoop.org/wiki/Autostart
10:08:13  <PublicServer> *** Hribek has joined company #1
10:11:21  <Osai> good morning
10:11:23  <Osai> !playercount
10:11:23  <PublicServer> Osai: Number of players: 1
10:11:28  <Osai> !players
10:11:29  <PublicServer> Osai: Client 369 (Orange) is Hribek, in company 1 (Tonbrücken Transport)
10:11:30  <PublicServer> <Hribek> Morning.
10:15:28  <Osai> all alone on the server Hribek?
10:15:43  <PublicServer> <Hribek> I'm analyzing the network.
10:16:00  <PublicServer> <Hribek> Quite convenient that nothing moves, actually.
10:16:57  <Osai> hehe :)
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10:22:27  <^Spike^> tbh the only network i like on this map is the srnw one..
10:22:42  <^Spike^> also looks like it's the one that has been worked on the most... :)
10:23:05  <PublicServer> <Hribek> It doesn't handle the wood very well, though.
10:23:14  <PublicServer> <Hribek> I'll start to like it at that point.
10:23:25  <PublicServer> <Hribek> I'm quite pragmatic.
10:23:46  <^Spike^> well the wood handling has to do with inflation that was on :(
10:23:57  <^Spike^> they produce to many wood a month now :/
10:24:39  * ^Spike^ is gonna do some quakelive.. :)
10:33:29  <Osai> I wonder why inflation was turned on anyway
10:34:32  <^Spike^> same here
10:34:40  <^Spike^> don't know if game turns back to normal though
10:35:30  <Phazorx> !players
10:35:31  <PublicServer> Phazorx: Client 369 (Orange) is Hribek, in company 1 (Tonbrücken Transport)
10:35:36  <Phazorx> !password
10:35:36  <PublicServer> Phazorx: monies
10:35:46  <PublicServer> *** Phazorx joined the game
10:35:59  <Osai> good morning Phazorx
10:36:27  <PublicServer> <Phazorx> morning Osai
10:36:31  <Osai> I slightly changed the entrance
10:36:39  <PublicServer> <Phazorx> working better now ?
10:36:43  <Osai> the problem is now the exit area of wood drop 02
10:36:57  <Osai> eer 03
10:36:58  <PublicServer> <Phazorx> is it too much trains problem
10:37:03  <PublicServer> <Phazorx> or bad exit design?
10:37:08  <Osai> both
10:37:43  <PublicServer> <Phazorx> i'd rathre redo exit 1st
10:37:48  <PublicServer> <Phazorx> before adding new lin
10:37:51  <PublicServer> <Phazorx> line
10:37:59  <PublicServer> *** 0sai joined the game
10:38:25  <PublicServer> <Phazorx> can just do 8+8 simple split
10:38:48  <PublicServer> <Phazorx> the reason why i am convinced 2 is enough
10:38:56  <PublicServer> <Phazorx> is due to nature of traffic there
10:39:07  <PublicServer> <Phazorx> i't's full speed trains which never stop
10:39:31  <PublicServer> <Phazorx> and ML has issues now at BBH
10:39:43  <PublicServer> <Phazorx> that 2+1 > 3 is slowing thingsd down :/
10:41:06  <PublicServer> <Phazorx> osai you think station there needs to be moved forward a bit to have room for better entrace?
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10:41:46  <PublicServer> <0sai> hmm, I think the entrance works quite well right now
10:42:18  <PublicServer> <0sai> I see too many empty trains lurking round at the exit
10:42:32  <PublicServer> <Phazorx> not lurking... waiting
10:42:53  <PublicServer> <0sai> hehe
10:43:06  <PublicServer> <0sai> anyway, the position of the station is quite good
10:43:18  <Techinica> !password
10:43:18  <PublicServer> Techinica: monies
10:43:19  <PublicServer> <Phazorx> i look at train streams on both empty lanes
10:43:22  <PublicServer> <Phazorx> and there are gaps
10:43:24  <PublicServer> <Phazorx> not many tho
10:43:29  <PublicServer> *** Techinica joined the game
10:44:37  <PublicServer> <Phazorx> i presume realisti accel is on?
10:46:26  <Mark> morning
10:46:33  <Mark> Phazorx: you'd know if it wasn't
10:46:40  <Mark> it's unplayable :P
10:46:44  <PublicServer> <Phazorx> i am rusty :)
10:46:45  <PublicServer> <0sai> it is on
10:47:08  <PublicServer> <Phazorx> and std weight?
10:47:32  <PublicServer> <0sai> weight multiplier is 1
10:47:35  <PublicServer> <0sai> so, yes
10:47:57  <Mark> !password
10:47:57  <PublicServer> Mark: frayed
10:48:14  <PublicServer> *** Mark joined the game
10:48:26  <PublicServer> <0sai> Phazorx: did you check the !srnw station simulation
10:48:35  <PublicServer> <0sai> I added syncronus merging yesterday :D
10:48:39  <PublicServer> <0sai> its much fun :D
10:48:55  <PublicServer> <Mark> 0sai: where?
10:48:58  <PublicServer> <Phazorx> looking
10:49:32  <PublicServer> <Phazorx> nice merger
10:49:35  <PublicServer> <Mark> nice
10:50:01  <PublicServer> <0sai> I try to find a formula on how to do it
10:50:12  <PublicServer> <Mark> interesting approach
10:50:56  <PublicServer> <Phazorx> so we can use same aproch for packing trains from 03 drop
10:51:09  <PublicServer> <Phazorx> have 2 pools per lane
10:51:13  <PublicServer> <Phazorx> with clock
10:51:23  <PublicServer> <Phazorx> so one works while other fills
10:51:28  <PublicServer> <Mark> i made something quite similair in game 110, i believe
10:51:31  <PublicServer> *** Mark has left the game (connection lost)
10:51:38  <Mark> ah crap
10:51:43  <PublicServer> <Phazorx> and then clock switches work/fill around
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10:52:52  <PublicServer> <Phazorx> we can use some train on timed schedule to do perfect flush
10:52:56  <PublicServer> <Phazorx> with minimal delays
10:52:57  <Mark> http://wiki.openttdcoop.org/images/9/96/PSG131.png
10:53:05  <PublicServer> <Phazorx> i tihnk it is a good idea for traffic packet
10:53:08  <PublicServer> <Phazorx> packer
10:53:54  <PublicServer> <0sai> also interesting system Mark
10:54:04  <PublicServer> <0sai> I wonder whats better though
10:54:09  <Mark> thanks
10:54:11  <PublicServer> <0sai> stopping trains, or trains slowed down
10:54:17  <Mark> mine requires no timing or tuning
10:54:35  <PublicServer> <0sai> mine depends on TL and speed :(
10:54:40  <PublicServer> <0sai> its very sensitive
10:54:47  <Phazorx> looks evil enough
10:54:47  <PublicServer> <0sai> changing one track tile crashes it
10:54:49  <Mark> yeah, both are irellevant for me :P
10:55:20  <Mark> all trains have to have the exact same acceleration rate and distance though
10:55:27  <Mark> but that goes for you too
10:55:43  <PublicServer> <Phazorx> it pretty much goes for any empty trains on coop networks
10:56:08  <Mark> i think some wagons are heavier than others
10:56:11  <Mark> = slower accel
10:56:25  <PublicServer> <Phazorx> yeah but drops are usualy per cargo
10:56:33  <Mark> yes true
10:56:34  <PublicServer> <Phazorx> served by trains of same type
10:57:02  <PublicServer> <Phazorx> osai how about we try to do that on 03
10:57:06  <PublicServer> <0sai> yes
10:57:09  <PublicServer> <Phazorx> i mean your timer based
10:57:10  <PublicServer> <0sai> we can do that
10:57:19  <PublicServer> <Phazorx> but with a twist like i described
10:57:21  <Mark> you could actually merge mine one tile closer to each other but you'd run into trouble because of the diagonal tracks bug
10:57:34  <PublicServer> <Phazorx> so we have 4+4 flushing to same lane
10:57:37  <PublicServer> <Phazorx> based on timer
10:57:41  <PublicServer> <0sai> yeah
10:57:41  <PublicServer> <Phazorx> we have 16 platforms now
10:58:14  <PublicServer> <0sai> we could control it in a perfect matter
10:58:27  <PublicServer> <Phazorx> which is what's needed now
10:58:40  <PublicServer> <0sai> but where do we insert the trains
10:58:43  <PublicServer> <0sai> and the station
10:58:50  <PublicServer> <Phazorx> well after that
10:58:56  <PublicServer> <Phazorx> insertion can be same as it is now
10:59:00  <PublicServer> <Phazorx> if it is urpacked
10:59:07  <PublicServer> <Phazorx> doesnt matter where you insert
10:59:08  <PublicServer> <Phazorx> it wont happen
10:59:25  <PublicServer> <Phazorx> if it isnts - there will be gaps based on fillers missing timer window
10:59:34  <PublicServer> <Phazorx> so you'd have 4 train gap :)
11:00:10  <PublicServer> <Phazorx> and i think at this stage network is on train stravation diet
11:00:16  <PublicServer> <Phazorx> it needs mroe but cant handle them :)
11:01:29  <PublicServer> *** Spike joined the game
11:02:33  <PublicServer> <Phazorx> room seems to be an issue there
11:03:27  <PublicServer> <Phazorx> not sure if that's enough for 4 devices :/
11:03:58  <PublicServer> <Phazorx> on the other hand they can be very remote :)
11:04:03  <hylje> gaps are needed for later joiners to be able to join
11:04:26  *** jondisti has joined #openttdcoop
11:04:26  <PublicServer> <Phazorx> hylje in this case nothing joins later
11:04:32  <PublicServer> *** Anb joined the game
11:04:33  <PublicServer> <Phazorx> it is empty SRN loop
11:04:41  <PublicServer> <Phazorx> so trains only split
11:05:01  <PublicServer> <0sai> brb
11:06:05  <jondisti> !password
11:06:05  <PublicServer> jondisti: swings
11:06:14  <PublicServer> *** jondisti joined the game
11:06:55  <PublicServer> *** Spike has joined company #1
11:12:24  <PublicServer> <Phazorx> train limi lol
11:12:29  <^Spike^> !info
11:12:29  <PublicServer> ^Spike^: #:1(Orange) Company Name: 'Tonbrücken Transport'  Year Founded: 1996  Money: 21965281237  Loan: 0  Value: 22335707046  (T:900, R:56, P:6, S:0) unprotected
11:12:30  <PublicServer> <Phazorx> cant make tes case even
11:12:32  <^Spike^> !trains 1000
11:12:32  <PublicServer> *** ^Spike^ has set max_trains to 1000
11:13:07  <PublicServer> <Phazorx> thaks
11:16:41  *** Grayson has joined #openttdcoop
11:17:39  <PublicServer> *** Spike has left the game (leaving)
11:19:37  <PublicServer> *** jondisti has joined spectators
11:26:59  <PublicServer> *** Anb has left the game (connection lost)
11:27:03  <PublicServer> *** Phazorx has joined spectators
11:27:12  <PublicServer> *** Phazorx has joined company #1
11:30:03  *** pryot has joined #openttdcoop
11:30:10  <pryot> !password
11:30:10  <PublicServer> pryot: lessen
11:30:25  <PublicServer> *** pryot joined the game
11:30:58  <PublicServer> <Phazorx> osai still here ?
11:31:09  <PublicServer> <0sai> yes
11:31:21  <PublicServer> <Phazorx> come to 03 drop exit
11:31:24  <PublicServer> <Phazorx> test case there
11:31:26  <PublicServer> <0sai> watching
11:31:29  <PublicServer> <Phazorx> with bridge instead of WP
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11:32:06  <PublicServer> <Phazorx> timing is next to perfect
11:32:26  *** ODM has quit IRC
11:32:50  <PublicServer> <Phazorx> with TL3 need 5 tiles of delay it seems
11:32:58  <PublicServer> <0sai> yea
11:33:05  <PublicServer> <0sai> but it also depends on the speed
11:33:12  <PublicServer> <Phazorx> i'm thiking bridges of different legth and speed can do
11:33:13  <PublicServer> <Phazorx> well yeah
11:33:25  <PublicServer> <Phazorx> but we are on 200kmph :) here
11:33:31  <PublicServer> <Phazorx> so tihngs are a bit easier
11:33:34  <PublicServer> <0sai> yea
11:33:37  <PublicServer> *** pryot has left the game (leaving)
11:33:38  <PublicServer> <Phazorx> since there are many 5 tile bridges
11:33:43  <PublicServer> <0sai> brb
11:33:54  <PublicServer> <0sai> preparing for training camp now
11:33:59  <PublicServer> <Phazorx> heh
11:34:06  <PublicServer> <Phazorx> how about preparing for new year celebration
11:34:12  <PublicServer> <0sai> nooo -.-
11:34:17  <PublicServer> <0sai> we have training till 31st
11:34:22  <PublicServer> <0sai> it sucks and I hate it
11:34:25  <PublicServer> <0sai> but I have to
11:34:33  <PublicServer> <0sai> this afternoon I depart
11:34:37  <PublicServer> <Phazorx> evil
11:46:23  *** pryot has quit IRC
11:58:37  <PublicServer> <Techinica> 1080 tonnes of coal (65% transported)
11:58:52  <PublicServer> <Phazorx> i thought we are doin wood only
11:58:53  <PublicServer> <Techinica> 235% of an estimated 104k tonnes transported)
11:59:09  <PublicServer> <Techinica> yea, I'm just toying off to the side.
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11:59:30  <PublicServer> <0sai> re
11:59:43  <PublicServer> <Techinica> just thought 235% was interesting
11:59:50  <PublicServer> <Phazorx> it kinda is
12:00:05  <PublicServer> <Phazorx> are we playing with PBI?
12:00:39  <PublicServer> <Phazorx> yeah so pbi does funk shit like that :)
12:00:58  <PublicServer> <Techinica> could be that.
12:03:09  <PublicServer> <Phazorx> osai i got 4 trains to mix pretty decent
12:03:18  <PublicServer> <0sai> nice
12:03:18  <PublicServer> <Phazorx> trying to figure out how to mix 4+4 now
12:03:30  <PublicServer> <Techinica> I like that merging...
12:03:37  <PublicServer> <Techinica> Just looks so awesome.
12:03:42  <PublicServer> <0sai> maybe with a NOT gate?
12:03:59  <PublicServer> <Phazorx> well there are many gates needed for sure
12:04:15  <PublicServer> <Phazorx> i'm just thinking of proper function atm
12:04:24  <PublicServer> <Phazorx> for example how to make it async
12:04:54  <PublicServer> *** Anb joined the game
12:05:06  <PublicServer> <Phazorx> Osai actualy it could be very simple
12:05:17  <PublicServer> <Phazorx> one switch and timer
12:05:31  <PublicServer> <Phazorx> timer runs clock based on full flush
12:05:40  <PublicServer> <Phazorx> gives enough time for trains to clear
12:05:52  <PublicServer> <0sai> what about one train
12:06:03  <PublicServer> <Phazorx> and then switch does in turns A or B set of 4s
12:06:12  <PublicServer> <Phazorx> so full cycles = 2 clock
12:06:13  <PublicServer> <0sai> idea
12:06:37  <PublicServer> <Phazorx> it is not asycn but
12:06:41  <PublicServer> *** Grayson joined the game
12:06:45  <PublicServer> <Phazorx> err... you only need 2 not 3
12:06:56  <PublicServer> <Phazorx> L2 are lane 2 and L1 are lane 1
12:07:15  <PublicServer> <Phazorx> there is one missing there
12:08:50  <PublicServer> <0sai> argh
12:09:00  <PublicServer> <Phazorx> you should only touch either L1 or L2
12:09:03  <PublicServer> <Phazorx> not both
12:09:13  <PublicServer> <Phazorx> at same time i mean
12:09:14  <PublicServer> <0sai> question
12:09:19  <PublicServer> <0sai> is it sync, or async?
12:09:26  <PublicServer> <Phazorx> L1 and L2 re asycn
12:09:31  <PublicServer> <Phazorx> no relation whatsoever
12:09:35  <PublicServer> <0sai> okay
12:09:56  <PublicServer> <Phazorx> L2 A and B halfes are supposed to release baches o trains giving enough time to clear for other ahead
12:10:51  <PublicServer> <Phazorx> it should be XOR logic there with timer
12:10:58  <PublicServer> <Phazorx> so A XOR B
12:11:11  <PublicServer> <Phazorx> based on ticker which feeds with proper timing
12:11:40  <PublicServer> <Phazorx> and what is "proper" timing is a very good question :)
12:12:56  <PublicServer> <0sai> both are red now
12:13:05  <PublicServer> <Phazorx> k
12:13:15  <PublicServer> <0sai> now first is green
12:13:20  <PublicServer> <Phazorx> A greeen right
12:13:23  <PublicServer> <0sai> but
12:13:28  <PublicServer> <0sai> other one cant
12:13:34  <PublicServer> <0sai> one signal missing
12:13:37  *** KenjiE20 has joined #openttdcoop
12:13:37  *** ChanServ sets mode: +o KenjiE20
12:13:55  <PublicServer> *** Spike joined the game
12:17:12  <PublicServer> <0sai> okay
12:17:26  <PublicServer> <0sai> now it works as supposed
12:17:41  <PublicServer> <0sai> the timing though can be optimized
12:17:49  <PublicServer> <0sai> first state: both red
12:18:12  <PublicServer> <0sai> 2nd: L2 A green
12:18:42  <PublicServer> <0sai> 3rd: L2 B green and L2 A red again
12:19:08  <PublicServer> <Spike> some sort of release mechanism?
12:19:13  <PublicServer> <0sai> yes
12:19:16  <PublicServer> <Spike> nice
12:19:19  <PublicServer> <0sai> timed flushing
12:19:29  <PublicServer> <0sai> now we only need timer for that train
12:19:51  <PublicServer> <Spike> the looping train?
12:19:56  <PublicServer> <0sai> yes
12:20:17  <PublicServer> <Spike> that it stays in each stage for x days or so?
12:20:23  <PublicServer> <0sai> like that
12:20:25  <PublicServer> <0sai> yes
12:20:52  <PublicServer> <Phazorx> osai  with this design it might need 2 timers
12:21:04  <PublicServer> <Phazorx> because trains goes onto A-B part making A green
12:21:09  <PublicServer> <Phazorx> then waits X days
12:21:22  <PublicServer> <Phazorx> then goes to B-A part makes B green , waits X days
12:21:38  <PublicServer> <Spike> should be possible with 1 timer..
12:21:41  <PublicServer> <0sai> why should it wait there?
12:21:42  <PublicServer> <Spike> 2 stations..
12:21:47  <PublicServer> *** Spike has joined company #1
12:21:56  <PublicServer> <0sai> it only needs one green state and the trains go
12:22:07  <PublicServer> <Phazorx> say we need 20 days for 4 trains to pack and enter
12:22:10  <PublicServer> <Phazorx> so cycles is
12:22:16  <PublicServer> <Phazorx> 0 all red
12:22:23  <PublicServer> <Phazorx> 1  A green
12:22:28  <PublicServer> <Phazorx> 2 wait 20 days
12:22:42  <PublicServer> <Phazorx> err
12:22:46  <PublicServer> <Phazorx> well not like that
12:22:58  <PublicServer> <Phazorx> 1 A green
12:23:01  <PublicServer> <Phazorx> 2 A red
12:23:05  <PublicServer> <Phazorx> 3 wait 20 days
12:23:11  <PublicServer> <Phazorx> 4 B green
12:23:18  <PublicServer> <Phazorx> 5 B red
12:23:22  <PublicServer> <Phazorx> 6 wait 20 days
12:23:41  <PublicServer> <Phazorx> signals only flicker green
12:23:44  <PublicServer> <Phazorx> then stay red
12:23:57  <PublicServer> <0sai> yes
12:24:06  <PublicServer> <Phazorx> so most of time everything is red
12:24:08  *** maxbilh has quit IRC
12:24:17  <PublicServer> <Phazorx> only once per 20 days somethig goes green
12:24:24  <PublicServer> <Phazorx> and something is either A or B
12:24:41  <PublicServer> <Phazorx> 20 day counter > A XOR B
12:24:42  <PublicServer> <0sai> question is
12:24:51  <PublicServer> <0sai> all in one system
12:25:02  <PublicServer> <0sai> XOR is not so easy here -.-
12:25:13  <PublicServer> <0sai> I have an XOR if you want it
12:25:14  <PublicServer> <0sai> :D
12:25:24  <PublicServer> <Phazorx> well
12:25:37  <Osai> Phazorx: http://blog.openttdcoop.org/files/pictures/logic_gates/xor_example.png
12:25:37  <PublicServer> <Phazorx> if you can think of some other ways mixing them like suggested
12:25:41  <PublicServer> <Phazorx> w/o xor
12:25:57  <PublicServer> <Phazorx> that's like ugly:)
12:26:14  <PublicServer> <0sai> its the smallest you can get without the logic train
12:26:17  <PublicServer> <Phazorx> we can have them async but calendar based
12:26:31  <PublicServer> <0sai> hmm
12:26:39  <PublicServer> * 0sai goes to test area
12:26:44  <PublicServer> <Phazorx> heh k
12:26:57  <PublicServer> <Phazorx> the bridges layout here works btw
12:27:07  <PublicServer> <Phazorx> but precisely with this design only
12:27:55  <PublicServer> <Phazorx> i gotta do some shopping here
12:28:04  <PublicServer> <Phazorx> so i'll be back later i guess
12:30:13  <PublicServer> *** Phazorx has left the game (connection lost)
12:33:32  <PublicServer> <0sai> haha
12:33:35  <PublicServer> <0sai> sweet
12:34:05  <PublicServer> <Spike> ?
12:39:13  <PublicServer> <Spike> made your xor gate a bit smaller? :)
12:39:14  <PublicServer> <0sai> lunch time
12:39:25  *** StarLite has joined #openttdcoop
12:39:26  *** ChanServ sets mode: +o StarLite
12:39:34  <PublicServer> <0sai> check ! timing system
12:39:37  <PublicServer> <0sai> afk
12:39:37  <PublicServer> <Spike> i see
12:39:47  *** seandasheep has joined #openttdcoop
12:39:53  <seandasheep> !players
12:39:55  <PublicServer> seandasheep: Client 369 (Orange) is Hribek, in company 1 (Tonbrücken Transport)
12:39:55  <PublicServer> seandasheep: Client 374 (Orange) is 0sai, in company 1 (Tonbrücken Transport)
12:39:55  <PublicServer> seandasheep: Client 376 (Orange) is Techinica, in company 1 (Tonbrücken Transport)
12:39:55  <PublicServer> seandasheep: Client 387 is Anb, a spectator
12:39:55  <PublicServer> seandasheep: Client 390 is Grayson, a spectator
12:39:57  <PublicServer> seandasheep: Client 382 is jondisti, a spectator
12:39:57  <PublicServer> seandasheep: Client 391 (Orange) is Spike, in company 1 (Tonbrücken Transport)
12:39:59  <seandasheep> !password
12:40:00  <PublicServer> seandasheep: newton
12:40:48  <PublicServer> *** 0sai has joined spectators
12:40:54  * ^Spike^ kicks seandasheep
12:41:14  <PublicServer> *** seandasheep joined the game
12:41:23  <seandasheep> sry, connection is reeally bad for some reason :L
12:41:30  <PublicServer> <Spike> :)
12:41:51  <^Spike^> downloaded too much again?.. ISP put you on a cap? :)
12:42:12  <PublicServer> <seandasheep> nah, at my grans :L
12:42:22  <PublicServer> <seandasheep> they live in the middle of nowehere pretty much
12:42:29  <^Spike^> ah..
12:42:51  <PublicServer> <seandasheep> normally better speed than this though :(
12:43:09  <PublicServer> * Spike is tempted to respond.. but doesn't.. :)
12:44:10  <PublicServer> <seandasheep> quite a large backlog from goods pickups 1 and 2
12:44:25  * KenjiE20 has a grand total of 10Kb/s for four days prior to chrimbo
12:44:35  <KenjiE20> even though we'd sync'd at 800kbps
12:44:43  <^Spike^> party! :)
12:44:45  <PublicServer> *** seandasheep has left the game (connection lost)
12:44:49  <PublicServer> <Techinica> bah
12:45:31  <seandasheep> hmm
12:52:17  <PublicServer> *** AmmIer joined the game
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13:03:18  <PublicServer> <AmmIer> BBH1 merger to east is very ugly
13:04:28  <PublicServer> <AmmIer> hmm, btw, why do you merge anyway?
13:04:40  <PublicServer> <AmmIer> 3 in, 3 out
13:10:25  <PublicServer> *** Anb has left the game (leaving)
13:17:10  *** Lillefix has joined #openttdcoop
13:17:17  <Lillefix> !server
13:17:24  <Lillefix> !help
13:17:24  <PublicServer> Lillefix: http://www.openttdcoop.org/wiki/IRC_Commands
13:18:58  <PublicServer> <AmmIer> hehe, Phazorx missed the PBS introdusion
13:20:57  <PublicServer> <AmmIer> oh, I see
13:21:12  <PublicServer> <AmmIer> it is me, becomming incompatible to your gamestyle
13:21:47  <Lillefix> Your wiki tells me to set "TTDPatch compatible nonstop handling" to on, Where do I find this option?
13:21:47  <PublicServer> <AmmIer> train without non-stop orders...
13:22:11  <Ammler> Lillefix: I am not sure, if that is still needed
13:22:20  <Ammler> the trains on that map drives without
13:22:22  <Lillefix> k, thnx
13:22:28  <Ammler> and makes me incompatible...
13:22:34  <PublicServer> *** AmmIer has left the game (connection lost)
13:23:14  <PublicServer> *** Grayson has left the game (leaving)
13:23:25  <Ammler> as I played on the ps, we used stations as penalties sometimes, this isn't possible anymore.
13:24:02  <PublicServer> *** AmmIer has left the game (connection lost)
13:24:57  <Ammler> Lillefix: "New orders are "non-stop" by default"
13:28:02  <Ammler> @wiki basecosts.grf
13:28:04  <Webster> Basecosts.grf - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=basecosts.grf
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13:40:36  <PublicServer> <SmatZ> why are there so many CL2 curves?
13:47:24  <PublicServer> *** SmatZ has left the game (connection lost)
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13:51:08  <PublicServer> *** Game paused (not enough players)
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13:54:44  <Phazorx> PublicServer	<AmmIer> hehe, Phazorx missed the PBS introdusion << huh?
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14:02:15  <Ammler> Phazorx: your drop station is quite ugly ;-)
14:02:53  <Ammler> I tried to add penalty system to make it a bit better but then realised, trains don't have non-stop orders anymore.
14:02:59  <Ammler> so gave up...
14:03:13  *** seandasheep has quit IRC
14:03:14  <Phazorx> my drop station?
14:03:25  <Ammler> good drop maybe?
14:03:36  <Ammler> single station per line
14:03:58  <Phazorx> ahh
14:04:04  <Phazorx> no balancing you mean?
14:04:17  <Ammler> that is one
14:04:20  <Phazorx> but this is ML hooked station traffix is assumed balanced
14:04:46  <Ammler> the other one is, trains use the first plattform first, which make them block sometimes.
14:05:18  <Phazorx> well half of things i signed been "touched" by unsgingled evils and made me wanoder if that was unprorpose
14:05:22  <Ammler> with nice penalties, you can force the trains to use the last plattfrom fist.
14:05:24  <Phazorx> so i better come look what is there
14:05:43  <Phazorx> Ammler: good idea i guess
14:05:59  <Phazorx> !players
14:06:01  <PublicServer> Phazorx: Client 398 (Orange) is Phazorx, in company 1 (Tonbrücken Transport)
14:06:01  <PublicServer> Phazorx: Client 374 is 0sai, a spectator
14:06:01  <PublicServer> Phazorx: Client 382 is jondisti, a spectator
14:06:03  *** Lillefix has left #openttdcoop
14:06:03  <Phazorx> !password
14:06:03  <PublicServer> Phazorx: corral
14:06:16  <Ammler> but since you don't use non-stop orders anymore, this is kinda hard.
14:06:17  <PublicServer> *** Phazorx joined the game
14:06:36  <Phazorx> this game initially h someugly options Mark had to fix
14:06:43  <Phazorx> like allowed 90deg turns
14:06:57  <Ammler> non-stop is client side setting
14:08:03  <PublicServer> <Phazorx> ammler  - i'm looking at good dop it foes look different
14:08:10  <Ammler> possible as you played last time on our server, it was server side ;-)
14:08:14  <PublicServer> <Phazorx> but i dont see anything interesting there
14:08:20  <Techinica> !password
14:08:20  <PublicServer> Techinica: corral
14:08:29  <Ammler> Phazorx: I removed it
14:08:33  <PublicServer> <Phazorx> well this is only server i play on
14:08:36  <PublicServer> *** Techinica joined the game
14:08:54  <PublicServer> <Phazorx> i tihnk V789465 done sometihng bad here
14:09:01  <PublicServer> <Phazorx> trains make bad choices now
14:09:22  <Ammler> I also disconnected the merger at BBH1
14:09:30  <PublicServer> <Phazorx> i had it on even split 5 platforms per lane
14:09:44  <Ammler> as it only blocked the line 3->3 is quite useless
14:09:45  <PublicServer> <Phazorx> merger was supposed to be there
14:09:50  <PublicServer> <Phazorx> for future expansion
14:10:02  <Ammler> well, it didn't work
14:10:03  <PublicServer> <Phazorx> so
14:10:11  <PublicServer> <Phazorx> now we have 2 networks
14:10:14  <PublicServer> <Phazorx> independant
14:10:20  <PublicServer> <Phazorx> hitting that goof statation?
14:12:31  <PublicServer> *** AmmIer joined the game
14:13:58  <PublicServer> <AmmIer> well, you could change the whole entry to pbs
14:14:25  <PublicServer> <Phazorx> it was pbs
14:14:30  <PublicServer> <Phazorx> it was totaly different
14:14:35  <PublicServer> <Phazorx> i had it branching
14:14:38  <PublicServer> <Phazorx> 1>3>5
14:14:58  <PublicServer> <Phazorx> blame V
14:15:30  <PublicServer> <Phazorx> it was close to this
14:15:39  <PublicServer> <Phazorx> but with 2 pbs lights
14:16:18  <PublicServer> <Phazorx> yeah reverse 2-way as prio
14:16:26  <PublicServer> <Phazorx> someone showed me that today already
14:16:32  <PublicServer> <Phazorx> i think osay
14:16:36  <PublicServer> <Phazorx> neat trick
14:16:50  <PublicServer> <Phazorx> too many :)
14:17:07  <PublicServer> <AmmIer> seems like something is broken with penalties
14:17:32  *** Polygon has quit IRC
14:19:48  <PublicServer> <AmmIer> Phazorx: check!working entry
14:20:05  <PublicServer> <Phazorx> lookig at !timing system
14:20:14  <PublicServer> <Phazorx> trying to figure out what osay mean by this
14:20:28  <PublicServer> *** Hribek joined the game
14:20:42  <PublicServer> <Hribek> Hi
14:21:15  <PublicServer> <Hribek> The server says our compay lost bil last year...
14:21:27  <PublicServer> <Phazorx> probably true
14:21:34  <PublicServer> <Phazorx> runin costs are insane
14:21:39  <PublicServer> <Phazorx> we build a lot of ytesting crap
14:21:59  <PublicServer> <Hribek> Oh, inflation ftw
14:22:09  <PublicServer> <Hribek> o_O
14:22:30  <PublicServer> <Hribek> the running cost is jumping between 1, 5 and 8 million a year
14:22:33  *** highpinger has quit IRC
14:22:47  <PublicServer> <Hribek> It's crazt
14:22:49  <PublicServer> <Phazorx> why pre station there
14:23:02  <PublicServer> <Hribek> How can running costs change every so often?
14:23:18  <PublicServer> <Phazorx> corrupt goverment?
14:23:35  <PublicServer> <Hribek> LOL
14:23:44  <PublicServer> <Hribek> When I stop the train, it has 2 mil running cost
14:23:51  <PublicServer> <Hribek> when it's running, it has 5
14:24:02  <PublicServer> <Hribek> and when it's accel/decelerating, it's 8 mil
14:24:17  <Ammler> [15:22] <PublicServer> <Phazorx> why pre station there <-- if you refer to my exmaple, this is to force the train to use first the last platform
14:24:37  <Ammler> the bigger the station, the bigger the penalty
14:24:41  <PublicServer> <Phazorx> with non-stop handling yeah
14:25:04  <PublicServer> <Phazorx> can we turn it on?
14:25:10  *** pryot has quit IRC
14:25:14  <PublicServer> <Phazorx> i think only timers need it off
14:25:19  <PublicServer> <AmmIer> well, as I played last time on ps, this was a used setting.
14:26:49  <PublicServer> <Phazorx> i wonder what changed
14:27:02  <PublicServer> <Phazorx> as i recall 5 platforms for one lane
14:27:06  <PublicServer> <Phazorx> was always enough
14:27:12  <PublicServer> <AmmIer> well, I assume, you guys just forgot it ;-)
14:27:21  <PublicServer> <Phazorx> goods drop prove it is not anymore
14:27:28  <PublicServer> <Phazorx> trains unload slower now?
14:27:29  <PublicServer> <AmmIer> ah, you mean that
14:27:40  <PublicServer> <AmmIer> it very much depense on the trainset
14:27:49  <PublicServer> <AmmIer> how fast it unloads
14:27:53  <PublicServer> <Phazorx> what's the number for this?
14:28:31  <PublicServer> <Phazorx> i mean NARS/DB/JP/UKRS are all 5/per
14:28:34  <PublicServer> <AmmIer> that is why I don't like stations per line
14:28:39  <PublicServer> <AmmIer> they are ugly
14:28:52  <PublicServer> <Phazorx> AmmIer: well regardless of how you design stations
14:29:04  <PublicServer> <Phazorx> you ned to know throughup perl line/platform
14:29:29  <PublicServer> <Phazorx> like for 5 i often do 4 dedicated and 2 shared
14:29:49  <PublicServer> <Phazorx> so there are some extra platforms which are sared across all lanes
14:30:02  <PublicServer> <AmmIer> 6 is it then
14:30:15  <PublicServer> <Phazorx> can try
14:30:19  <PublicServer> <AmmIer> I am not aware of a trainset which needs more time
14:30:46  <PublicServer> <AmmIer> default set might be happy with 5, dunno
14:30:58  <PublicServer> <Phazorx> AmmIer: can you make sense of !timing system ?
14:31:08  <PublicServer> <AmmIer> no :-)
14:31:17  <PublicServer> <AmmIer> for what is it meant?
14:31:20  <PublicServer> <Phazorx> you knw what are we trying to do ?
14:31:26  <PublicServer> <Phazorx> well i know for what
14:31:31  <PublicServer> <Phazorx> i dont kno how it works
14:31:35  <PublicServer> <AmmIer> tell me
14:31:36  <PublicServer> <Phazorx> because it doesnt work
14:31:51  <PublicServer> <Phazorx> check !snrw station simulation
14:32:42  <PublicServer> <AmmIer> there are also a lot too many "!" signs :-)
14:32:51  <Phazorx> kill a few :)
14:33:33  <PublicServer> <Phazorx> see the idea is to optimize train packing
14:33:41  <PublicServer> <Phazorx> for empty loop of SRN
14:33:48  <PublicServer> <Phazorx> at 03 drop
14:33:52  <PublicServer> <AmmIer> yeah
14:34:09  <PublicServer> <AmmIer> Mark has also once build something for that
14:34:34  <PublicServer> <Phazorx> well what we want to acomplish
14:34:42  <PublicServer> <Phazorx> is to have 8 platforms feed 1 lane
14:34:48  <PublicServer> <Phazorx> and these 8 are 4+4
14:35:06  <PublicServer> <Phazorx> 4 are released at sametime and packed with minimal intervals
14:35:29  <PublicServer> <Phazorx> then other 4 doing same and merging into same lane
14:35:36  <PublicServer> <Phazorx> based on timer
14:35:43  <PublicServer> <Phazorx> while the other 4 reload
14:35:47  <PublicServer> <Phazorx> and once again
14:35:48  <PublicServer> <AmmIer> looks quite nice and working
14:35:54  <PublicServer> <Phazorx> well that part is
14:35:57  <PublicServer> <0sai> re
14:36:02  <PublicServer> <Phazorx> but what i want is a bit different
14:36:14  <PublicServer> <Phazorx> Osai i have issues comprehending your test case
14:36:19  <PublicServer> <Phazorx> i mean !timing one
14:36:20  <PublicServer> <0sai> yes?
14:36:33  <PublicServer> <Phazorx> the SM table does not seem to apply :)
14:37:26  <PublicServer> <0sai> where at?
14:37:38  <PublicServer> <0sai> okay
14:37:39  <PublicServer> <0sai> I am there
14:38:32  <PublicServer> <0sai> okay
14:38:39  <PublicServer> <Phazorx> how can we do timer with it ?
14:38:46  <PublicServer> <Phazorx> station order for train
14:38:56  <PublicServer> <0sai> yea
14:39:16  <PublicServer> *** 0sai has joined company #1
14:39:24  <PublicServer> <Phazorx> and depending where it is it affects time slightly?
14:39:57  <PublicServer> <0sai> now you can add a staion
14:40:06  <PublicServer> <Phazorx> heh
14:40:31  <PublicServer> <0sai> can it do it?
14:41:27  <^Spike^> !password
14:41:27  <PublicServer> ^Spike^: paling
14:41:34  * ^Spike^ gets hungry from that password
14:41:45  <PublicServer> *** Spike joined the game
14:42:36  <PublicServer> <Spike> 0sai: what is that thing N of your timing system? :)
14:42:47  <PublicServer> <0sai> a delayer :D
14:42:57  <PublicServer> <Spike> eh...
14:43:15  <PublicServer> <0sai> a system to find out whether a train really stopped
14:43:30  <PublicServer> <Spike> ah..
14:44:27  <PublicServer> <0sai> Phazorx: is the timer now doing what you want?
14:45:20  <PublicServer> <Phazorx> was gettign a beer
14:45:26  <PublicServer> <Phazorx> should boost my comprehending skills :)
14:45:30  <PublicServer> <0sai> :D
14:45:52  <PublicServer> <Phazorx> yeah so i'm gonna try to power one lane of 03 drop exit with that
14:45:56  <PublicServer> <Phazorx> and tweak numbers
14:46:04  <PublicServer> *** AmmIer has left the game (connection lost)
14:47:09  <PublicServer> <0sai> Spike: the delayer is good to determine whether a train really stopped or not
14:47:33  <PublicServer> <Phazorx> lol i just imagines
14:47:49  <PublicServer> <Phazorx> all this logic with breakdowns on
14:48:03  <PublicServer> <0sai> it would be an EPIC fail
14:49:02  <PublicServer> <0sai> Phazorx: should I set up the timer for L2?
14:49:15  <PublicServer> <Phazorx> definatelly
14:49:33  <PublicServer> <0sai> okay
14:49:47  <PublicServer> <Phazorx> doesnt look like it needs a lot of room
14:53:41  <Xaroth> Merry chrimbo everybody :o
14:55:52  <PublicServer> <Phazorx> any guesses on number of days ?
14:57:05  <PublicServer> <Phazorx> FAIL
14:57:06  <PublicServer> <Phazorx> lol
14:57:08  <PublicServer> <0sai> yes
14:57:14  <PublicServer> <0sai> there is something mussing
14:57:21  <PublicServer> <Phazorx> lights after
14:57:41  *** cep has joined #openttdcoop
14:58:26  <PublicServer> <Phazorx> why is it not blocked now ?
14:58:59  <PublicServer> <Phazorx> actually
14:59:02  <PublicServer> <Phazorx> how do we know
14:59:04  <cep> !password
14:59:04  <PublicServer> cep: caster
14:59:27  <PublicServer> *** Cep joined the game
14:59:38  <PublicServer> <Cep> hi
14:59:51  <PublicServer> <Phazorx> Osai are we good there ?
14:59:57  <PublicServer> <0sai> actually
15:00:01  <PublicServer> <0sai> it is not working
15:00:02  <PublicServer> <0sai> gosh
15:00:08  <PublicServer> <0sai> I messed something up
15:00:16  <PublicServer> <Phazorx> 2 way signals ?
15:00:25  <PublicServer> <Phazorx> or
15:00:30  <PublicServer> <Phazorx> we put the on the other end
15:00:39  <PublicServer> <Phazorx> where dummy trains are
15:01:03  <PublicServer> <0sai> hmm
15:02:20  <PublicServer> *** Cep has joined company #1
15:03:14  <PublicServer> <Cep> Where can I help ?
15:03:19  <PublicServer> <0sai> the design works only with the loop Phazorx
15:03:28  <PublicServer> <Phazorx> hmm
15:03:31  <PublicServer> <0sai> but before the loop I had this already
15:03:40  <PublicServer> <0sai> grrr
15:03:43  <PublicServer> <Phazorx> you mean  timer train loops ?
15:04:12  <PublicServer> *** Spike has joined company #1
15:04:43  <PublicServer> <0sai> okay
15:04:48  <PublicServer> <0sai> got it again
15:05:07  <PublicServer> <Phazorx> hold it
15:05:27  <PublicServer> <Phazorx> and make it happen so we can see it :)
15:06:25  *** AdTheRat has joined #openttdcoop
15:06:58  <Osai> hmmm
15:07:22  <Hribek> What's going on?
15:07:59  <Osai> !password
15:07:59  <PublicServer> Osai: entrap
15:08:02  <^Spike^> hmm
15:08:06  <^Spike^> good question
15:08:16  <Phazorx> err
15:08:28  <Phazorx> either my internet just died
15:08:28  <Osai> the server died?
15:08:31  <Osai> no
15:08:32  <Phazorx> or somthin is very funky
15:08:45  * Xaroth blames Osai
15:08:57  <^Spike^> !pause
15:08:57  <PublicServer> *** ^Spike^ has paused the server.
15:09:02  <^Spike^> !auto
15:09:02  <PublicServer> *** ^Spike^ has enabled autopause mode.
15:09:04  <Osai> !password
15:09:04  <PublicServer> Osai: entrap
15:09:18  <Osai> something silly happened oO
15:09:28  <PublicServer> Saving game...
15:09:30  <^Spike^> log shows server is still responding.. and no errors
15:09:39  <Osai> autopilot is responding
15:09:42  <Phazorx> my game says it is off
15:09:51  <^Spike^> !ping
15:09:51  <PublicServer> ^Spike^: pong
15:09:55  <^Spike^> !ip
15:09:55  <PublicServer> ^Spike^: ps.openttdcoop.org
15:10:00  <Osai> yes, thats autopilot
15:10:04  *** PublicServer has quit IRC
15:10:47  <Phazorx> too much logic for server?
15:11:16  *** PublicServer has joined #openttdcoop
15:11:16  <PublicServer> Autopilot engaged
15:11:16  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
15:11:16  *** ChanServ sets mode: +v PublicServer
15:11:16  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #170 (r18594) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
15:11:37  <^Spike^> !passwor
15:11:38  <^Spike^> !password
15:11:38  <PublicServer> ^Spike^: frosty
15:11:52  <PublicServer> *** Spike joined the game
15:11:54  <PublicServer> *** Hribek joined the game
15:11:57  <PublicServer> *** 0sai joined the game
15:12:10  <PublicServer> <0sai> okay, that was weird
15:12:24  <Phazorx> !password
15:12:24  <PublicServer> Phazorx: frosty
15:12:27  <^Spike^> autosave230 is the most recent on Osai
15:12:35  <^Spike^> network_server.tmp is 5 min older
15:12:41  <Osai> okay
15:12:43  <PublicServer> *** Phazorx joined the game
15:12:53  <PublicServer> *** 0sai has left the game (connection lost)
15:12:57  *** PublicServer has quit IRC
15:13:03  <Phazorx> ouch
15:13:15  <^Spike^> load autosave230.sav would've also done it? :)
15:13:19  *** PublicServer has joined #openttdcoop
15:13:19  <PublicServer> Autopilot engaged
15:13:19  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
15:13:19  *** ChanServ sets mode: +v PublicServer
15:13:19  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #170 (r18594) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
15:13:22  <Osai> again
15:13:23  <Osai> sorry
15:13:31  <Phazorx> !password
15:13:31  <PublicServer> Phazorx: grouch
15:13:42  <PublicServer> *** Spike joined the game
15:13:44  <PublicServer> *** Phazorx joined the game
15:13:49  <PublicServer> *** Spike has joined company #1
15:14:02  <PublicServer> *** Hribek joined the game
15:14:03  <cep> !password
15:14:03  <PublicServer> cep: grouch
15:14:08  <Phazorx> any reason why it crashed?
15:14:13  <Phazorx> dmesg or logs ?
15:14:14  <PublicServer> *** 0sai joined the game
15:14:16  <^Spike^> we don't know
15:14:18  <^Spike^> logs show nothing
15:14:26  <^Spike^> ap shows nothing on console either
15:14:29  <PublicServer> *** Cep joined the game
15:15:20  <PublicServer> *** Spike has left the game (connection lost)
15:15:37  <^Spike^> !password
15:15:37  <PublicServer> ^Spike^: grouch
15:15:45  <PublicServer> *** Spike joined the game
15:15:59  <PublicServer> *** Spike has joined company #1
15:16:05  <PublicServer> <0sai> okay, Phazorx now it works
15:16:40  <PublicServer> <Spike> well almost seeing the orders? ;)
15:16:57  *** ropiku has joined #openttdcoop
15:17:15  <ropiku> !help
15:17:15  <PublicServer> ropiku: http://www.openttdcoop.org/wiki/IRC_Commands
15:17:21  <PublicServer> <Phazorx> err no
15:17:23  <PublicServer> *** Spike has left the game (connection lost)
15:17:24  <ropiku> !grf
15:17:24  <PublicServer> ropiku: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
15:17:31  <PublicServer> <Phazorx> it doesnt red A/B
15:17:39  <ropiku> !download
15:17:39  <PublicServer> ropiku: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
15:17:45  <^Spike^> !rcon set net_frame_freq
15:17:45  <PublicServer> ^Spike^: 'net_frame_freq' is an unknown setting.
15:17:48  <ropiku> !download win64
15:17:48  <PublicServer> ropiku: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-windows-win64.zip
15:18:04  <PublicServer> <Phazorx> may be signal need to go after crosses?
15:18:13  <PublicServer> <0sai> it doesn't red?
15:18:16  <^Spike^> should net_frame_freq be higher or what?
15:18:30  <PublicServer> <0sai> Phazorx: imho it works
15:18:37  <^Spike^> !password
15:18:37  <PublicServer> ^Spike^: grouch
15:18:45  <PublicServer> *** Spike joined the game
15:18:55  <PublicServer> <0sai> both are red most of the time
15:19:00  <PublicServer> <Phazorx> Osai train just rolled through
15:19:08  <PublicServer> <Phazorx> but that is due to signal being there
15:19:19  <^Spike^> ffs..
15:19:21  <PublicServer> <Phazorx> imho singnal shoul be on other side of x
15:19:22  <PublicServer> *** Spike has left the game (connection lost)
15:19:44  <PublicServer> <Phazorx> osai wha signal i it
15:19:47  <PublicServer> <Phazorx> i cant see
15:19:52  <PublicServer> <Phazorx> combo ?
15:19:58  <PublicServer> <0sai> which?
15:20:12  <PublicServer> <0sai> yes, combo
15:20:39  <PublicServer> *** Hribek has left the game (connection lost)
15:20:47  <PublicServer> <0sai> okay
15:20:49  <^Spike^> !password
15:20:50  <PublicServer> ^Spike^: grouch
15:20:58  <PublicServer> <0sai> I am not sure about that :D
15:21:02  <PublicServer> *** Spike joined the game
15:21:18  <PublicServer> <Phazorx> well if you have it where it was - it means there 2 signal bloks
15:21:21  <PublicServer> *** Spike has left the game (connection lost)
15:21:22  <^Spike^> oh ffs
15:21:30  <PublicServer> <0sai> yes
15:21:30  <PublicServer> <Phazorx> and these which hold A/B trains are PBS
15:21:35  <PublicServer> <Phazorx> so they see it as no problem
15:21:40  <PublicServer> <0sai> yes
15:21:47  <^Spike^> !password
15:21:47  <PublicServer> ^Spike^: grouch
15:21:49  <PublicServer> <Phazorx> becausetheir blocks are clear
15:21:51  <^Spike^> keep being timed out
15:21:57  <PublicServer> *** Spike joined the game
15:22:12  <PublicServer> <Spike> don't the trains pass btw cause of the PBS?
15:22:16  <PublicServer> <Phazorx> if i move it there - they should see timer blocking
15:22:23  <PublicServer> <Spike> they have a free track with PBS
15:22:25  <PublicServer> <Spike> so they move
15:22:34  <PublicServer> <0sai> it doesn't affect pbs at all
15:22:38  <PublicServer> <Phazorx> Spike: they dont have free one,  that's the point there
15:22:47  <PublicServer> <Spike> they have a free track PBS wise
15:22:49  <PublicServer> <Phazorx> oh
15:22:52  <PublicServer> <Phazorx> damn
15:22:53  <PublicServer> <Spike> there is NO train infront of their rout
15:22:54  <PublicServer> <Spike> e
15:22:57  <PublicServer> <Spike> so they move
15:23:00  <PublicServer> <0sai> yes
15:23:21  <PublicServer> *** Spike has left the game (connection lost)
15:23:23  <^Spike^> to stop them you should use presigs
15:23:34  <^Spike^> only i'm trying to understand why i keep timing out..
15:23:38  <PublicServer> <Phazorx> okay this is not going to work unless we use some other train
15:23:39  <^Spike^> while before the restart i had no problem
15:23:56  <^Spike^> maybe look @ that sync station..
15:24:02  <^Spike^> it uses presigs aswell
15:24:11  <^Spike^> maybe that can give an idea on how to solve this?
15:24:23  <PublicServer> * Phazorx needs more bier :)
15:24:35  <PublicServer> *** Spike joined the game
15:24:50  <ropiku> any ideea why it can't find a few GRFs (eg North american, HEQS) on win64 ? I downloaded the 7.3 pack and only 5 of them says that they cannot be found
15:25:06  <PublicServer> <Phazorx> Spike: perhaps client side issues?
15:25:09  <PublicServer> <Spike> as in the !srnw station simulation
15:25:12  <PublicServer> <Phazorx> CPU perhaps ?
15:25:17  <PublicServer> <Spike> Phazorx: if before the server restart i had no trouble
15:25:34  <^Spike^> and there has been no change in what apps i'm running
15:25:36  <PublicServer> *** Spike has left the game (connection lost)
15:25:40  <PublicServer> <Phazorx> sounds like you are having same kind of issues as server did then ?
15:25:43  <PublicServer> <Phazorx> damn
15:26:05  <PublicServer> <0sai> guys
15:26:08  <PublicServer> <Phazorx> ?
15:26:08  <PublicServer> <0sai> I gotta go now
15:26:11  <ropiku> !password
15:26:11  <PublicServer> ropiku: grouch
15:26:12  <^Spike^> but maybe the station @ that sign can give an idea on the release mechanism?
15:26:15  <PublicServer> <Phazorx> okay happy traning
15:26:19  <PublicServer> <Phazorx> beat them all to pulp
15:26:21  <PublicServer> <0sai> I am off until january 2nd
15:26:24  <PublicServer> *** ropiku joined the game
15:26:35  <PublicServer> <0sai> I'll write some blog posts then
15:26:38  <PublicServer> <0sai> about the cool stuff
15:26:47  <PublicServer> <0sai> and I hope you can fix the issues we have now
15:26:53  <PublicServer> <0sai> wish you all the best
15:26:56  <PublicServer> <0sai> and a happy new year
15:27:05  <PublicServer> <Phazorx> happy new year :)
15:27:36  <PublicServer> *** 0sai has left the game (leaving)
15:28:22  <PublicServer> *** Cep has left the game (connection lost)
15:29:15  <cep> !password
15:29:15  <PublicServer> cep: babier
15:29:56  <PublicServer> *** Cep joined the game
15:31:08  <^Spike^> oh well since server hates me.. back to quakelive..
15:36:30  <PublicServer> *** Cep has left the game (connection lost)
15:36:39  *** cep has quit IRC
15:39:41  <jondisti> !password
15:39:41  <PublicServer> jondisti: babier
15:39:53  <PublicServer> *** jondisti joined the game
15:46:49  <PublicServer> *** jondisti has left the game (leaving)
15:48:51  <Techinica> !password
15:48:51  <PublicServer> Techinica: vetoes
15:49:02  <PublicServer> *** Techinica joined the game
15:56:38  <PublicServer> <Phazorx> something tells me MSH01 > BBH needs to be 4 lanes
15:59:21  <PublicServer> <Phazorx> and  BBH > goods drop 4 lanes
16:05:02  <PublicServer> <Phazorx> my bad
16:09:47  <AdTheRat> !dl
16:09:48  <PublicServer> AdTheRat: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
16:09:52  <AdTheRat> !dl win64
16:09:52  <PublicServer> AdTheRat: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-windows-win64.zip
16:14:09  <AdTheRat> !password
16:14:10  <PublicServer> AdTheRat: soling
16:14:26  <PublicServer> *** A T R joined the game
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16:30:48  <PublicServer> *** ropiku has left the game (leaving)
16:30:52  <PublicServer> *** Grayson joined the game
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16:35:46  <PublicServer> <Phazorx> can any one find out main reason for losses other then me building things?
16:35:48  <pryot> !password
16:35:49  <PublicServer> pryot: sheath
16:36:00  <PublicServer> *** pryot joined the game
16:36:45  <PublicServer> <Techinica> too many SRNW trains that don't make money?
16:37:01  <PublicServer> <Phazorx> dont they?
16:37:12  <PublicServer> <Phazorx> i see 200-1.5M comming up all the time
16:37:21  <PublicServer> <Techinica> all the dummy trains and timer/clock trains don't make anything
16:37:41  <PublicServer> <Phazorx> well there are 900 trains and 50 dummies
16:37:54  <PublicServer> <Phazorx> 850 better be making enough profit
16:37:57  <PublicServer> <Techinica> its clearly not the  'only' reason
16:38:07  <PublicServer> <Techinica> but its a contribution all the same
16:38:55  <PublicServer> <Grayson> Have a look at O2 Wiesbaden Woods.
16:39:02  <PublicServer> <Phazorx> kinda busy atm
16:39:03  <PublicServer> <Grayson> Trains rarely get out of that station.
16:39:06  <PublicServer> <Techinica> about 60% of the trains didn't turn a  profit 'last year'
16:39:24  <PublicServer> *** pryot has left the game (leaving)
16:39:28  <PublicServer> <Phazorx> it is possible that too many trains ar trying to service stations that doent have enough
16:40:56  <PublicServer> <A T R> hmm.. I think it's because there's two points where trains are carrying goods but not moving onto ML
16:41:09  <PublicServer> <Phazorx> 2 points?
16:44:03  <PublicServer> *** Phazorx has left the game (connection lost)
16:44:04  <PublicServer> *** Game paused (not enough players)
16:44:30  <PublicServer> *** A T R has left the game (leaving)
16:49:49  <Techinica> figures... game pauses while I'm in the middle of re-configuring a pickup station :P
16:50:54  <PublicServer> *** Grayson has joined company #1
16:51:03  <PublicServer> <Grayson> There you go ;-)
16:55:40  <Techinica> cheers
16:56:08  <PublicServer> <Techinica> hell of a jam there now :P
16:56:09  <PublicServer> <Techinica> lol
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17:36:03  <Paul2_> happy christmas all
17:37:40  <PeterT> merry christmas Paul2_
17:52:40  <PublicServer> *** Hribek joined the game
17:54:19  <Techinica> !tunnels 3 7
17:54:19  <PublicServer> Techinica: You need 2 tunnels/bridges for trainlength 3 and gap 7.
17:56:32  <PublicServer> <Hribek> Hm, Kulmbruck forest shut down.
17:56:52  <PublicServer> <Hribek> Maybe because no wood was being taken_
17:57:56  <PublicServer> <Grayson> And many trains on 02 have negative income.
17:58:31  <De_Ghosty> THE NETWORK IS DYING
17:58:48  <De_Ghosty> There is not enough space in the inter tubes
18:03:09  <Hribek> Fixing 02 atm
18:11:39  *** Lillefix has joined #openttdcoop
18:11:43  <Lillefix> !password
18:11:43  <PublicServer> Lillefix: cagier
18:12:05  <PublicServer> *** Player joined the game
18:12:05  <Webster> Player, please change your in game nick
18:13:15  <PublicServer> *** Player has joined spectators
18:13:22  <PublicServer> *** Player has joined company #1
18:14:41  <PublicServer> <Player> Anyone here?
18:14:54  <PublicServer> <Techinica> yep
18:15:22  <PublicServer> <Techinica> you'll have to disconnect and change your name.
18:15:23  <PublicServer> <Player> Could you explain to me the purpose of those small rings I see everywhere=
18:15:36  <PublicServer> <Player> Yeah, I will in a sec
18:15:46  <PublicServer> <Techinica> on the SRNW?
18:15:52  <PublicServer> <Techinica> with two trains on them?
18:15:57  <PublicServer> *** Player has left the game (leaving)
18:15:59  <Lillefix> Yeah
18:16:19  <PublicServer> <Techinica> They're for keeping the pre-signal infront of the station red until the dummy train is loaded
18:16:31  <Lillefix> !password
18:16:31  <PublicServer> Lillefix: waddle
18:16:34  <PublicServer> <Techinica> So that a train doesn't enter the station
18:16:40  <PublicServer> *** Lillefix joined the game
18:16:56  <Lillefix> And there is no easier way of accomplishing that?
18:17:04  <PublicServer> <Techinica> yea, there is.
18:17:17  <PublicServer> *** Grayson has joined spectators
18:17:22  <PublicServer> <Techinica> take a look at 03 Stuttgart
18:17:42  <PublicServer> <Techinica> requires an extra station platform that way
18:18:38  <Lillefix> Is it supposed to be like that, or is it just a temporary fix?
18:18:48  <PublicServer> <Techinica> which?
18:18:56  <Lillefix> The circles
18:19:04  <PublicServer> <Techinica> supposed to be like that.
18:19:36  *** pugi has joined #openttdcoop
18:19:40  <PublicServer> <Techinica> if you take a look at say 03 Stuttgart East for a while, you'll understand how it works
18:19:51  <PublicServer> *** jondisti joined the game
18:21:31  <PublicServer> <Lillefix> Yeah, I see it now, but why not using traditional stations?
18:21:52  <PublicServer> <Techinica> so the trains manage themselves
18:22:07  <PublicServer> <Techinica> most of them have practically no orders
18:22:14  <PublicServer> <Techinica> just go to the 'drop' station
18:22:25  <Lillefix> Oh, I see
18:22:51  <PublicServer> <Techinica> They go through the pickup stations because its the only way to get to the drop
18:23:23  <PublicServer> <Techinica> The problem with that is that without orders, you can't make them stop and wait for a full load
18:23:49  <PublicServer> <Techinica> So without a setup that always has a full load waiting when they're let onto the platform, all the goods wouldn't get transported
18:24:04  <PublicServer> <Techinica> In this case wood.
18:24:11  <Lillefix> Ok, I see. I guess I'll have to do some reading up before I start building then
18:24:28  <PublicServer> <Techinica> Atleast in that part anyway
18:24:37  <PublicServer> <Techinica> All the other networks are 'standard'
18:24:46  <Phazorx> if you familiar with EE - looping trains perform gate logic
18:25:08  <PublicServer> <Techinica> That said, most things now are just bug fixing
18:25:24  <Phazorx> well good network
18:25:36  <Phazorx> which is not a network per say now
18:25:42  <Phazorx> is barely handling
18:25:54  <Phazorx> goods net i mean
18:26:24  <Phazorx> 03 can get aven better than it is if we make better exit but i'm not cabalbe atm
18:27:24  <Phazorx> Osa went to boot camp and no one else with a clue seem to care to do (4+4 timed)x2 traffic packer :)
18:31:53  <PublicServer> <Techinica> vehicle limit again
18:32:44  <PublicServer> <Hribek> BBH 01 isn't balancing load properly imo
18:33:09  <PublicServer> <Hribek> leftmost has way more traffic than rightmost
18:33:20  <PublicServer> <jondisti> it's not balanced at all
18:34:48  <PublicServer> <jondisti> MSH 02 - BBH 01 should be LLL_RRR
18:37:24  <PublicServer> <Hribek> I don't think I'm able to modify the hubs.
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18:41:05  <PublicServer> <Hribek> I think we will be bankrupt pretty soon
18:41:14  <PublicServer> <Techinica> looking that way
18:41:55  <PublicServer> <Hribek> I'm sending some 02 trains to depot - those that don't generate profit.
18:42:05  <PublicServer> <Hribek> Wood ones.
18:45:15  <jondisti> 01 goods trains are a quite big problem too
18:48:25  <PublicServer> <Hribek> I think the inflation mechanism is not working properly...
18:48:33  <PublicServer> <Hribek> Incomes are not matching running costs.
18:48:49  <PublicServer> <jondisti> inflation seems to be turned off
18:49:03  <PublicServer> <Hribek> Ehh
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18:49:09  <Perfk_DK> !password
18:49:09  <PublicServer> Perfk_DK: vowels
18:49:15  <PublicServer> <Hribek> I remember the prices at the start...
18:49:28  <PublicServer> *** Perfk-DK joined the game
18:50:18  <PublicServer> <Hribek> At this rate we have maybe 40 years before we are bankrupt.
18:51:58  <PublicServer> <jondisti> let's make planes to cover trains' negative income :P
18:52:22  <PublicServer> <Hribek> Well I'm watching 02 wood trains
18:53:02  <PublicServer> <Hribek> some get a million per wood drop, some only 200k
18:53:21  <PublicServer> <Hribek> then again, the running cost is somewhere between 2 and 8 million per year
18:53:59  <PublicServer> <Hribek> I seriously think that something is broken.
18:54:15  <PublicServer> *** Spike joined the game
18:54:31  <PublicServer> <jondisti> me too...
18:54:49  <PublicServer> <Spike> inflation was on :(
18:55:08  <PublicServer> <Hribek> Any way to undo the changes?
18:55:14  <PublicServer> <Spike> wish i knew
18:55:46  <PublicServer> <Hribek> Well we are going to bankrupt anyway, so I guess we will be checking some saves, maybe.
18:56:15  <PublicServer> *** jondisti has left the game (leaving)
18:56:43  <PublicServer> <Techinica> mmm... my mods to Sawmil 01 are paying dividends...
18:56:49  <PublicServer> <Techinica> production is up 50%
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19:04:17  <PublicServer> *** Spike has left the game (leaving)
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19:05:47  <PublicServer> *** Perfk-DK has left the game (leaving)
19:05:52  *** Perfk_DK has quit IRC
19:08:40  <sparr> !playercount
19:08:40  <PublicServer> sparr: Number of players: 4
19:08:43  <sparr> !players
19:08:45  <PublicServer> sparr: Client 42 (Orange) is Hribek, in company 1 (Tonbrücken Transport)
19:08:45  <PublicServer> sparr: Client 46 (Orange) is Lillefix, in company 1 (Tonbrücken Transport)
19:08:45  <PublicServer> sparr: Client 33 (Orange) is Techinica, in company 1 (Tonbrücken Transport)
19:08:45  <PublicServer> sparr: Client 39 is Grayson, a spectator
19:09:41  <sparr> !password
19:09:41  <PublicServer> sparr: wagers
19:09:45  <maxbilh> !password
19:09:45  <PublicServer> maxbilh: wagers
19:10:13  <PublicServer> *** sparr joined the game
19:10:15  <PublicServer> *** Polytan joined the game
19:10:35  <PublicServer> *** Polytan has left the game (connection lost)
19:10:50  <PublicServer> <sparr> have we considered eliminating the lake loop from the goods network?  would get rid of a few dozen trains that are expensive to run
19:11:01  *** leila has joined #openttdcoop
19:11:13  <leila> Hello.
19:11:23  <PublicServer> <Hribek> I have, but it's against the plan, some say.
19:11:31  *** mixrin has joined #openttdcoop
19:11:53  <leila> !help
19:11:53  <PublicServer> leila: http://www.openttdcoop.org/wiki/IRC_Commands
19:12:01  <PublicServer> <sparr> have we ever bankrupted before?
19:12:04  <PublicServer> <Hribek> I sent most of the 02 goods trains to depot, as well as 02 wood trains not generating profit
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19:12:24  <leila> !download
19:12:24  <PublicServer> leila: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
19:12:35  <leila> !download lin
19:12:35  <PublicServer> leila: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-linux-generic-i686.tar.bz2
19:12:53  <PublicServer> <sparr> does depoting them eliminate running costs?
19:13:11  <PublicServer> <Hribek> Yes.
19:13:18  <PublicServer> <Hribek> They become 0/0 trains.
19:13:29  <PublicServer> <sparr> wood drop 04 has some negative income trains too
19:13:34  <leila> Is there a problem taking a sneak peak with a slow machine ?
19:13:44  <PublicServer> <sparr> about 1/4 of them
19:14:03  <PublicServer> <Hribek> sneak peak? huh?
19:14:22  <leila> join the game to watch :)
19:14:42  <PublicServer> <Hribek> Well slow machine should not do much harm... slow connection could on join.
19:14:53  <PublicServer> <Hribek> I guess you can try and we'll see.
19:15:23  <leila> ok. Let me set up the r18594. If I remember correctly there was some art packs I needed to install first
19:15:54  <leila> (or do the os packs work ?)
19:17:27  <PublicServer> <sparr> any idea why inflation isn't keeping up?
19:17:42  <PublicServer> <Hribek> Not really.
19:18:03  <PublicServer> <Hribek> But I'd shut down network 03 in the meantime, I think it has high running costs.
19:18:12  <PublicServer> <Hribek> Er, there's no easy way to do that.
19:18:17  <PublicServer> <sparr> all those extra trains...
19:18:30  <PublicServer> <Hribek> 04 Goods trains are making some money, though.
19:18:43  <PublicServer> <sparr> WOOD 03 * groups could be depoted
19:19:05  <PublicServer> <Hribek> They won't get to depot
19:19:10  <PublicServer> <Hribek> when they can't reach it
19:22:48  <leila> !password
19:22:48  <PublicServer> leila: ciders
19:24:37  <leila> !password
19:24:37  <PublicServer> leila: ciders
19:24:39  <PublicServer> <sparr> all negative income trains in wood network 04 depoted
19:24:59  <PublicServer> *** Player joined the game
19:24:59  <Webster> Player, please change your in game nick
19:25:14  <PublicServer> *** Player has left the game (connection lost)
19:25:15  <PublicServer> <sparr> 34 out of 112 trains
19:25:19  <leila> how did one do that agian?
19:25:30  <leila> hmm ...
19:25:32  <PublicServer> <sparr> open the console, then "name leila"
19:25:45  <leila> seems that the network connection might not be stable enough
19:25:52  <PublicServer> <Hribek> or type it in the network window
19:26:16  <PublicServer> *** Player joined the game
19:26:16  <Webster> Player, please change your in game nick
19:26:32  <PublicServer> *** Player has left the game (connection lost)
19:26:46  <PublicServer> <Hribek> It might be an autokick?
19:26:59  <PublicServer> <sparr> goods pickup 04 is over-serviced now
19:27:16  <leila> dbg: [net] send failed with error 32
19:27:28  <leila> not sure :)
19:27:59  <leila> dbg: [grf] [heqs__heavy_equipment_set_.0.5c/heqs.grf:2774] NewSpriteGroup (Deterministic): Invalid pseudo sprite length 12 (expected 14)!
19:28:02  <leila> hmm ...
19:28:23  <leila> also the game is not realy moving on this old laptop.. could be that as well
19:28:23  <Ammler> no error, just ignore ;-)
19:29:04  <PublicServer> <sparr> negative income in wood network 04 was almost exclusively trains to the closest two stations
19:29:28  <PublicServer> <Hribek> I can imagine why.
19:29:51  <PublicServer> <sparr> they were making positive income when I did it :-p
19:30:06  <leila> less than 2000fps on glxgears ... I'll try this from home when I get there :)
19:30:21  <PublicServer> <sparr> oddly 04 Schweinbrucken Woods had some positive and some negative trains
19:32:27  <PublicServer> *** Lillefix has left the game (connection lost)
19:34:08  <PublicServer> <sparr> network 03 is a mountain of red ink...
19:34:17  <PublicServer> <sparr> and that's just counting the actual delivery trains
19:34:39  <leila> You seem to be having problem turning a profit ?
19:35:07  <PublicServer> <sparr> we are blowing something like 150M/year on logic trains for network 03
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19:35:31  <PublicServer> <sparr> also, wood drop 03 is jammed to hell
19:36:17  <sparr> !players
19:36:19  <PublicServer> sparr: Client 42 (Orange) is Hribek, in company 1 (Tonbrücken Transport)
19:36:19  <PublicServer> sparr: Client 33 (Orange) is Techinica, in company 1 (Tonbrücken Transport)
19:36:19  <PublicServer> sparr: Client 39 is Grayson, a spectator
19:36:19  <PublicServer> sparr: Client 54 (Orange) is sparr, in company 1 (Tonbrücken Transport)
19:36:28  <sparr> Techinica, are you around?
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19:45:49  <PublicServer> <sparr> wood network 02 is back in the black
19:45:54  <PublicServer> <sparr> depoted about 1/4 of the trains
19:46:07  <PublicServer> <Hribek> ok
19:51:48  <PublicServer> <sparr> depoting the worst offenders in wood network 01 as well
19:51:59  <PublicServer> <sparr> -1M and beyond
19:52:27  <PublicServer> <sparr> i'd like to actually be breaking even before we go bankrupt
19:57:17  <PublicServer> <sparr> network 03 accounts for pretty much all of our remaining red ink
19:57:58  <PublicServer> <sparr> how bad will it break the SRNW if i stop the trains?
20:01:16  *** Phazorx has quit IRC
20:02:32  <PublicServer> <sparr> how do you add a train to a group?
20:02:50  <PublicServer> <Grayson> Just drag it to that group.
20:03:01  <PublicServer> <sparr> without finding it in the train list?
20:03:49  <Paul2_> !password
20:03:49  <PublicServer> Paul2_: deject
20:04:08  *** Paul2_ is now known as Paul2
20:04:11  <PublicServer> <Grayson> Hm, I guess there's no way to add a train to a group anywhere else but from the train list.
20:04:15  *** Paul2 is now known as Paul
20:04:17  <PublicServer> <sparr> that is annoying :(
20:04:17  <PublicServer> *** Paul joined the game
20:04:28  *** Paul is now known as Paul2
20:05:10  <Paul2> man this is a royal mess isn't it :)
20:05:11  <PublicServer> <sparr> I am turning off Techinica's sandbox
20:07:09  <Paul2> any reason why some profit making buses have been stopped/
20:07:34  <PublicServer> <sparr> the ones that I stopped?
20:07:43  <PublicServer> <Paul> i dont know. Only just joined
20:07:48  <PublicServer> <Paul> the ones at koln
20:07:57  <PublicServer> <Paul> they should be making money fine...
20:08:21  <PublicServer> <sparr> no idea
20:08:26  <PublicServer> <sparr> those at least look "fair"
20:08:31  <PublicServer> <Paul> admittedly on the scale of the problem they wont make that much difference
20:08:34  <PublicServer> <sparr> i stopped some that were kinda cheating
20:08:46  <PublicServer> <sparr> someone stationwalked 4 cities to 1-tile-apart bus stations
20:08:53  <PublicServer> <Paul> oh thats shit
20:09:00  <PublicServer> <Paul> i hate this walking stations nonsense
20:09:01  <PublicServer> <sparr> see sign "reeks of exploit"
20:09:28  <PublicServer> <Paul> i see that
20:09:39  <PublicServer> <sparr> we would be turning a profit if we disable network 03
20:09:46  <PublicServer> <Paul> might as well destory buildings to save on costs
20:10:02  <PublicServer> <sparr> I am grouping all the 03 trains so that someone who feels brave enough can stop network 03 easily
20:10:09  <PublicServer> <Grayson> Or just ask the government for a bailout. :-D
20:10:45  <PublicServer> <sparr> omfg @ srnw simulation!
20:11:14  <PublicServer> <sparr> check station "The Dolphin"
20:11:23  <PublicServer> <sparr> or sign "!srnw station simulation"
20:11:24  <PublicServer> <Hribek> I know about it
20:11:38  <PublicServer> *** jondisti joined the game
20:11:39  <PublicServer> <Hribek> Just depot the trains.
20:11:39  <PublicServer> <sparr> I am going to group those trains and stop them
20:11:51  <PublicServer> <sparr> not going to just depot, too hard for someone to undo then
20:12:16  <PublicServer> <Hribek> I mean at the simulation
20:12:48  <PublicServer> <Paul> if vehucles are in a depot you can 'go orders' to all stopped vehucles there...
20:12:53  <PublicServer> *** Techinica has left the game (connection lost)
20:13:31  <PublicServer> <sparr> yes, but i was planning to stop them in place, instead of depoting
20:13:38  <PublicServer> <sparr> makes for less disruption when stopping a whole network
20:13:56  <PublicServer> <Hribek> srnw station simulation depoted
20:14:40  <PublicServer> *** jondisti has left the game (leaving)
20:15:00  <PublicServer> <sparr> also, grouping means you can stop logic trains all at once
20:15:08  <PublicServer> <sparr> which solves the problem of not being able to depot them
20:15:27  *** jondisti has quit IRC
20:16:31  <leila> what is an srnw ?
20:16:37  <PublicServer> <sparr> @srnw
20:17:14  <Hribek> @srnw
20:17:14  <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW
20:18:31  *** maxbilh has quit IRC
20:21:49  *** uliko has quit IRC
20:21:51  *** uliko has joined #openttdcoop
20:22:49  <leila> interesting
20:23:21  <leila> I am still struggeling with just understanding all the concepts behind prioritizing and such
20:23:42  <PublicServer> <sparr> zero ungrouped trains
20:23:44  <PublicServer> <sparr> hooray
20:23:46  <PublicServer> <Hribek> It took me a while as well.
20:23:51  <PublicServer> <Hribek> Nice.
20:24:08  <PublicServer> <sparr> think i'll get crucified for stopping network 03?
20:24:41  <PublicServer> <Paul> meh...why?
20:24:46  <PublicServer> <Paul> can always start it again later
20:24:54  <PublicServer> <Paul> (i have no authority though :)
20:26:21  <PublicServer> <Hribek> We are slowly getting back to black.
20:26:45  <Paul2> Techinica: ping
20:29:06  <leila> @sml
20:29:06  <Webster> sml: Shift Main Line, see also: http://wiki.openttdcoop.org/Shift_Mainlines
20:30:04  <PublicServer> <Paul> there is lots of dodgy stuff going on in this map...
20:30:04  <Lillefix> Is the game paused because I'm the only logged on?
20:30:21  <PublicServer> <Hribek> It's not paused.
20:30:22  <PublicServer> <Paul> no lillefix.
20:30:25  <Lillefix> Or am I on the wrong server?
20:30:34  <PublicServer> <Hribek> Most likely.
20:31:31  <Lillefix> !password
20:31:31  <PublicServer> Lillefix: milder
20:31:40  <PublicServer> *** Lillefix joined the game
20:32:56  <PublicServer> <Paul> FFS. This walking stations half way across the map makes it very hard to work out whats going on
20:33:30  <PublicServer> <Paul> there are lots of stations you see that you think need sorting and then you look closer and realise its some hack/chate
20:33:33  <PublicServer> <Paul> cheat
20:44:19  <PublicServer> *** Lillefix has left the game (connection lost)
20:44:39  <Lillefix> !password
20:44:39  <PublicServer> Lillefix: hubbub
20:44:52  <PublicServer> *** Lillefix joined the game
20:46:56  <PublicServer> <Hribek> For a brief moment we were in black numbers this year.
20:47:09  <PublicServer> <Paul> wood drop 03 exit is buggered
20:47:21  <PublicServer> <Hribek> I think we're beginning to hold.
20:47:48  <PublicServer> <Paul> good effort on money situation
20:48:13  <PublicServer> <Hribek> If you see some trains at wood drop making less than 400k per run, kill them.
20:52:25  <PublicServer> <Paul> im not convinced a sRNW is actually that great to be perfectly hoenst
20:53:08  <PublicServer> <Hribek> It really depends on application.
20:53:35  <PublicServer> <Hribek> I don't like this one for sure.
20:53:48  <PublicServer> <Hribek> I mean - it's not working well.
20:54:17  <PublicServer> *** Lillefix has left the game (connection lost)
20:57:27  <PublicServer> <Grayson> Look at train 55. The running costs are flipping between 2 and 9 million.
20:57:40  <PublicServer> <Grayson> And it never gets onto main line...
20:59:53  <PublicServer> <Paul> if you look at the route from Sawmill 01 to  good drop, it's hardly efficient
21:00:18  <PublicServer> <Hribek> Yes.
21:00:40  <PublicServer> <Hribek> But when the plan was made, we had no idea efficiency will matter so much.
21:07:25  <leila> Hmm it seems to me that if you are networking you are stuck to using (realy ugly looking) priorities.
21:08:09  <PublicServer> <Hribek> There's a way to use priorities without the ugly parallel tracks.
21:08:21  <PublicServer> <Hribek> If that's what you mean.
21:08:25  <leila> Got a link with that ? :)
21:08:39  <leila> Its the parallel tracks that are irking me yes.
21:08:42  <PublicServer> <Hribek> Hang on
21:09:38  <PublicServer> <Hribek> See !prio example - no sidetrack
21:09:57  <leila> !prio
21:10:02  <leila> ah you mean in game ?
21:10:10  <PublicServer> <Hribek> It's near sawmill 02, yes.
21:10:19  <PublicServer> <Hribek> You can see it at work.
21:10:34  <leila> Ah unfortunately this laptop is not able to connect to the game :)
21:10:53  <PublicServer> <Hribek> Huh.
21:11:11  <Hribek> Let me see the wiki.
21:13:15  <PublicServer> <Hribek> Well it's only usable to some extent anyway.
21:13:32  <PublicServer> <Hribek> But it's the first picture on the wiki
21:13:41  <Hribek> http://wiki.openttdcoop.org/images/2/28/Twoway_prio.PNG
21:13:56  <Hribek> from http://wiki.openttdcoop.org/Priority
21:14:24  <leila> Ah yes, that is the one where you only need a prio of 2 signals long ?
21:14:53  <PublicServer> <Hribek> Yes.
21:15:05  <PublicServer> <Hribek> It works fine for TL3
21:15:15  <leila> Perhaps the game should implement some way to link signels based on rules to make priority blocks no longer needed
21:15:48  <^Spike^> seems like everyone wants to replace fun stuff by simple signals or rules that can be set..
21:15:53  <Ammler> leila: / Hribek, the advantage on that is you can combine with the other prios, so maybe if you don't have space for a prio line
21:16:14  <PublicServer> <Hribek> I know that.
21:16:24  <leila> Anyway, got to go now. Good luck fixing up the game :)
21:16:25  <PublicServer> <Hribek> Thanks anyway.
21:16:52  *** leila has quit IRC
21:17:01  <PublicServer> <Paul> do you pay property maintenance on tracks as well as stations/property?
21:26:28  *** Cif has joined #openttdcoop
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21:33:26  <sparr> Paul, I think not
21:33:43  <Paul2> i think you are right :)
21:33:54  <PublicServer> <Paul> woop first year in +ve for ages:)
21:34:09  <PublicServer> <sparr> network 03 is a mass of red ink
21:34:28  <PublicServer> <sparr> all the other networks are basically subsidizing it
21:34:39  <PublicServer> <Paul> yes
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21:36:42  <PublicServer> <Paul> any reason why planes cant be turned back on?
21:37:15  <PublicServer> <Hribek> turned on?
21:37:27  <PublicServer> <Paul> there are ~10 sat in depots doing nothing
21:38:01  <PublicServer> <Grayson> Those were the initial money makers I guess.
21:38:07  <PublicServer> <Hribek> I think we could send them back out to make money
21:38:09  <PublicServer> <Paul> well they werent actually
21:38:22  <PublicServer> <Hribek> They were.
21:38:36  <PublicServer> <Paul> well...the initial MM was messed up
21:38:49  <PublicServer> <Hribek> I wasn't here for the start.
21:39:04  <PublicServer> <Paul> the /airports/ are the MM, but then people paid out for airports and had no money left for planes
21:39:26  <PublicServer> <Paul> so it had to be pulled back with buses (it was down to last 2 units of loan)
21:40:20  <PublicServer> <sparr> network 3 stopped
21:40:49  <PublicServer> <Hribek> You need to depot 03 goods trains as well then
21:41:16  <PublicServer> <sparr> am
21:41:18  <PublicServer> <sparr> takes longer :)
21:41:21  <PublicServer> <Hribek> Saw it.
21:41:36  <PublicServer> <Hribek> We should be getting some cash without that massive drain imo
21:41:43  <PublicServer> <sparr> will be getting plenty
21:41:52  <PublicServer> <sparr> rough estimate, network 3 was costing 250M/year
21:42:38  <PublicServer> <Hribek> the goods trains weren't making money when summed, either.
21:42:47  <PublicServer> <Hribek> or somewhere around zero.
21:43:24  <PublicServer> <Hribek> heh, cash is skyrocketing now.
21:43:36  <PublicServer> <sparr> meh, we were making a lot more than this in 2100
21:43:41  <PublicServer> <Paul> i think goods was a slight income, but so close to zero for such a big amount
21:43:50  <PublicServer> <Hribek> I know, sparr
21:44:05  <PublicServer> <Hribek> I was referring to our current messed situation.
21:44:24  <PublicServer> <sparr> i grouped all the "sandbox" stuff and stopped them all
21:44:34  <PublicServer> <Hribek> Yeah, was cool, man.
21:44:37  <PublicServer> <sparr> lots of srnw experimentation and examples on this map wasting $$
21:46:49  <PublicServer> *** Paul has left the game (leaving)
21:46:56  <Paul2> back later guys
21:48:08  <PublicServer> <sparr> probably +300M in 2217, back on track :)
21:50:28  <PublicServer> <sparr> seems like the complexity of our wood drops makes transporting wood from nearby stations a bad idea
21:50:45  <PublicServer> <sparr> that is, traveling 400 tiles to make a 40 tile delivery is a losing proposition
21:51:15  <PublicServer> <sparr> while traveling 2400 tiles to make a 2040 tile delivery is pretty darn efficient
21:51:30  <PublicServer> <sparr> (exaggeration)
21:51:50  <Hribek> I concur.
21:52:41  <PublicServer> <sparr> i am undepoting a few wood trains
21:53:03  <PublicServer> <Hribek> which?
21:53:20  <PublicServer> <sparr> some for stations in the NW corner of the map
21:53:30  <PublicServer> <sparr> based on profit of their non-depoted clones
21:53:43  <PublicServer> <Hribek> NW corner?
21:53:56  <PublicServer> <Hribek> the mp only has N and W corners...
21:53:58  <PublicServer> <sparr> 02 Niederstadt Woods
21:54:01  <PublicServer> <Hribek> map
21:54:04  <PublicServer> <Hribek> ok.
21:54:13  <PublicServer> <sparr> the NW corner is the intersection of the N side and the W side...
21:54:42  <PublicServer> <Hribek> w/e
21:56:38  <PublicServer> <sparr> what do you mean?
21:58:12  <PublicServer> <sparr> more like +400M this year :)
21:58:33  <PublicServer> <Hribek> Niice. Crisis averted?
22:03:09  <PublicServer> <sparr> crisis seems averted
22:03:25  <PublicServer> <Grayson> The shareholders will be pleased. ;-)
22:03:30  <PublicServer> <sparr> the SRNW folks are probably going to be mad at me...
22:03:41  <PublicServer> <sparr> or at the very least they are going to turn network 3 back on
22:03:52  <PublicServer> <Hribek> No, shame on them for making something so inefficient.
22:05:35  *** Sedontane has joined #openttdcoop
22:05:36  <PublicServer> <sparr> hard to measure profit on a yearly basis when some trains only make 2-3 deliveries per year
22:06:18  <PublicServer> <Hribek> As long as it's twice a year, it should be ok
22:06:25  <PublicServer> <sparr> what i mean is...
22:06:36  <PublicServer> <Hribek> I get your point.
22:06:52  <PublicServer> <sparr> if a train makes 1M per delivery, but has running costs of 750k per delivery, then the years where it only makes 2 deliveries show up in the red
22:07:09  <PublicServer> <sparr> and the years where it makes 3 show up in the black
22:07:19  *** Timmaexx has left #openttdcoop
22:07:31  <PublicServer> <Hribek> Yeah.
22:07:36  <Sedontane> anyone know a good help channel for C# problems?
22:07:53  <PublicServer> <sparr> so now i am looking at distant deliveries where the trains are making a profit *on average*, but i depoted some trains because they had negative income at the time
22:08:29  <Mark> yay, survived two days of mandatory happieness and hypocricy
22:08:38  <Mark> !password
22:08:38  <PublicServer> Mark: lusher
22:08:58  <PublicServer> *** Mark joined the game
22:09:01  <PublicServer> <Mark> evening
22:09:05  <PublicServer> <Hribek> Evening.
22:09:31  <PublicServer> <sparr> Mark, following along on IRC for the last bit?
22:09:38  <PublicServer> <Mark> no, i just came home
22:09:45  <PublicServer> <Hribek> Eheh, fun time.
22:09:51  <PublicServer> <sparr> we had negative profit for a while, lost a lot of $$
22:10:10  <PublicServer> <Mark> where?
22:10:11  <PublicServer> <sparr> I depoted a lot of short-distance trains that were losing money, and turned off network 3 (was losing 350M/year)
22:10:40  <PublicServer> <sparr> the drops are so complex that every network had some deliveries losing money from the closest forests
22:10:43  <PublicServer> <Mark> yeah running costs are pretty high it seems
22:10:56  <PublicServer> <Mark> though inflation makes it impossible to tell..
22:11:17  <PublicServer> <sparr> network 3 was 50% of the problem, short deliveries on other networks 40%, and sandbox stuff 10%
22:11:24  <PublicServer> <Hribek> They are abnormally high.
22:11:28  <PublicServer> <Mark> anyone knows when inflation was turned of?
22:11:31  <PublicServer> <Mark> off*
22:12:04  <PublicServer> <Hribek> I mean, normally at game start trains can make over double their running cost.
22:12:18  <PublicServer> <Mark> double? more like 10 times :P
22:12:21  <PublicServer> <sparr> our long distance trains are making less than that.  short distance trains a LOT less
22:12:44  <PublicServer> <Hribek> Now we're in fractions of running cost worth of income!
22:13:27  *** Sedontane has quit IRC
22:13:50  <PublicServer> <Grayson> I guess Spike turned off inflation about 3 hours ago.
22:13:58  <PublicServer> <sparr> 04 Oldenfeld Woods is probably the most efficient long distance delivery on the map.  no detours, straight-through hubs...  and those trains are making less than one delivery worth of profit each year (so that some appear negative due to bad timing)
22:15:11  <PublicServer> <sparr> goods pickup 01 is breaking even
22:15:16  <PublicServer> <sparr> that is, all the trains that use it
22:15:22  <PublicServer> *** Spike joined the game
22:16:05  <PublicServer> <Spike> let me guess.. srnw trains stopped to earn money?
22:16:08  <PublicServer> *** Spike has joined company #1
22:16:10  <PublicServer> <sparr> it's also over-serviced, depoting a few more goods trains
22:16:13  <PublicServer> <sparr> yes spike
22:16:22  <PublicServer> <sparr> i grouped all the network 3 trains for mass stopping
22:16:35  <PublicServer> <sparr> that network was losing 350M/yr+
22:16:40  <PublicServer> <Spike> another idea.. start up the planes again
22:16:51  <PublicServer> <Spike> they seem to have 0 costs.. :)
22:16:58  <PublicServer> <Spike> atleast some
22:17:52  <PublicServer> <sparr> all the experiment/sandbox stuff wasn't helping either
22:17:56  <PublicServer> <sparr> i grouped all of those and stopped them
22:18:48  <PublicServer> <sparr> in retrospect, sawmill 01 should have been moved farther west.  longer wood deliveries, longer goods deliveries *with less track*
22:23:06  <PeterT> http://bundles.openttdcoop.org/is2/IS2.1/
22:23:53  <PublicServer> <sparr> Peter, it would be a lot easier to play on the ukrs / proj 1000 servers if they put those files on the content service
22:24:41  <PeterT> Thats ture
22:24:54  <PeterT> Are you having trouble finding the files?
22:25:12  <PublicServer> <sparr> I found them eventually, too late that night to play :(
22:25:34  <PublicServer> <sparr> then became frustrated later at how many different versions people are running...  90% of servers are "version mismatch" :(
22:25:44  <PeterT> Lol
22:25:49  <PeterT> look at servers.openttd.org first
22:25:51  <PeterT> before anything
22:25:57  <PeterT> that's where ALL the info is
22:25:58  <PublicServer> <sparr> for what?
22:26:09  <PeterT> server versions
22:26:15  <PeterT> where you can get the GRFs
22:26:45  <PublicServer> <sparr> how do get GRFs from there?
22:27:14  <PublicServer> <sparr> that aren't in the online content system
22:27:43  <PublicServer> <sparr> grfcrawler can't find the Project 1000 files
22:27:50  <PeterT> Ah
22:27:53  <PublicServer> *** Mark has left the game (leaving)
22:27:55  <PeterT> Forums too
22:28:08  <PublicServer> <sparr> yeah, by then i'm tired of looking :(
22:28:13  <PublicServer> <sparr> shouldn't take 20 minutes to join a game
22:29:15  <PeterT> yeah
22:29:46  <PublicServer> <sparr> seems like a weak workaround to use planes to subsidize our bad train networks
22:30:13  <^Spike^> it isn't the train network that is bad..
22:30:22  <^Spike^> it's the inflation that screwed up the running costs :/
22:30:34  <PublicServer> <sparr> some of the train network is bad too
22:30:49  <PublicServer> <sparr> but you're mostly right
22:30:54  <PublicServer> <sparr> do we know why that happened?
22:31:17  <PublicServer> <Spike> prob map maker that left inflation on.. and nobody noticed until it was too late
22:31:40  <sparr> i thought inflation was always on
22:31:44  <Hribek> but hey, shouldn't inflation increase profits as well?
22:32:03  <^Spike^> if it all was linear yes..
22:32:05  <^Spike^> but seems it isn;t
22:32:06  <Hribek> It should just decrease money value...
22:32:37  <Hribek> or it is but with different coefficients
22:50:51  <PublicServer> *** sparr has left the game (leaving)
22:50:52  <Webster> Latest update from devzone: OpenGFX - OpenGFX 0.2.1 released <http://dev.openttdcoop.org/news/22> || OpenGFX - OpenGFX 0.2.0 <http://dev.openttdcoop.org/news/21> || OpenSFX - OpenSFX 0.2.0 <http://dev.openttdcoop.org/news/20>
22:52:54  <PeterT> 0.2.1 was released a while ago....
22:54:37  <^Spike^> ...
22:54:47  <^Spike^> 3 days is a while?
22:56:45  <PeterT> ^Spike^: It is when webster says "Latest Update"
22:57:15  <^Spike^> maybe webster sees it as "NEW" cause the server moved and it couldn't connect?
22:57:43  <Ammler> PeterT: I just moved the DevZone to a new server
22:57:51  <Ammler> that is why Webster thinks, it is a new feed
22:57:56  <PeterT> Ah
22:58:09  <Ammler> btw. what IP do you get for dev.openttdcoop.org?
22:58:21  <Ammler> and does it work?
22:58:34  <^Spike^> 62.75 = ok?
22:58:45  <Ammler> what's that?
22:58:50  <^Spike^> first 2 octets :)
22:59:01  <Ammler> well, thos didn't change :-P
22:59:05  <^Spike^> oh.
22:59:10  <^Spike^> .145?
22:59:10  <sparr> PeterT: if there haven't been any updates since then it is still the latest update
22:59:16  <sparr> tomorrow it will probably still be the latest update
22:59:17  <Ammler> that is fine
22:59:20  <^Spike^> :)
22:59:52  <Ammler> he, indeed sparr  :-)
23:00:24  <Ammler> so, now the mz is left
23:00:46  <Ammler> else I hope, I transfered everything, as the old server will go down this night
23:00:55  <Ammler> maybe now :-o
23:01:04  <^Spike^> ... :)
23:01:19  <^Spike^> mz is also run on that server or what
23:01:53  <sparr> unless the SRNW folks get really productive, i predict this game won't last too much longer
23:02:18  <^Spike^> srnw is the only intresting part on this whole map
23:03:50  <Ammler> ^Spike^: mz was the old member server, it hold all teh devzone repos
23:04:06  <Ammler> and runs the openttd dev servers
23:04:10  <^Spike^> aha...
23:04:27  <Ammler> it is the biggest chaos ever there
23:04:31  <Ammler> :-)
23:05:13  <^Spike^> :)
23:05:25  * ^Spike^ looks at his debian etch that is gonna be reinstalled to centos5
23:05:28  <^Spike^> nah.. :)
23:05:43  <Ammler> I hoped, I can cleanup before transfer, but now I need to transfer the whole chaos to the new server :-D
23:06:02  * Ammler has installed opensuse again
23:06:13  <^Spike^> server or desktop?
23:06:18  <Ammler> server
23:06:19  <Grayson> cat oldserver > /dev/urandom ;-)
23:06:22  <PublicServer> <Hribek> LOL
23:06:32  <Grayson> At least some good use for that chaos. ;-)
23:06:36  <PublicServer> <Hribek> World recession
23:06:39  <^Spike^> opensuse as server...
23:06:57  <^Spike^> oh well it's a choice.. :)
23:07:10  <^Spike^> thought it was centos5
23:07:14  <Ammler> well, it is almost a sle
23:07:34  <^Spike^> just not really.. :)
23:07:53  <^Spike^> friend that does hosting has a SLE server...
23:08:04  <Ammler> ^Spike^: yes, but then I was a bit upset about all the old stuff, and i.e. python is a nono to update
23:08:39  <Ammler> so with python 2.4, I would have a very old version on a new server
23:08:48  <Ammler> now, I am up2date with everathing.
23:09:08  <Ammler> just need to fiddle out apache config as it uses too much memory now.
23:09:30  <Ammler> (except Kernel, that is 2.6.9 or so)
23:10:23  <Ammler> what is that? around 5 years?
23:10:32  <sparr> ^Spike^: interesting, but not self-sufficient
23:10:36  <^Spike^> don't know really..
23:10:54  <Ammler> well, it might be the last vserver I run
23:11:01  <sparr> the entire rest of the map is subsidizing network 3
23:12:30  <^Spike^> btw ammler you can ues python2.6 on centos5 just needs to be parralel with 2.4
23:12:53  <Ammler> yes, but that is simply too complicated for my needs.
23:13:12  <Ammler> suse has other advantages.
23:13:29  <Ammler> profesional background is one
23:13:58  <Ammler> well, might be the same with centos, dunno how much they are related to RH
23:14:11  <^Spike^> alot :)
23:14:20  <sparr> i am not sure what distro i would use on a linux server...  i've heard good things about centos
23:14:33  <Ammler> sparr: it is.
23:14:51  <sparr> most of my linux experience is on the desktop.  been on ubuntu for a few years now, moving back to debian for desktop and file server soon.
23:14:54  <Ammler> it would be my only alternative,
23:15:12  <sparr> experimental on the desktop, testing on the server
23:15:36  <Ammler> I don't trust debian.
23:15:49  <Ammler> I heard too much bad things about.
23:15:50  <^Spike^> for desktop.. i'm almost leaning towards kubuntu..
23:15:58  <^Spike^> debian is a goood distro
23:16:13  <^Spike^> if you don't trust debian.. don't trust ubuntu either.. it's basicly the same codebase
23:16:20  <^Spike^> just different aproaches
23:16:22  <Ammler> yep
23:16:27  <Ammler> that I agree
23:16:32  <sparr> i used kubuntu for most of my ubuntu time, and kde in debian before that
23:16:40  <sparr> but kde 4.x just isn't ready for general use yet
23:16:56  <sparr> when all the major distros dropped kde 3.x it forced me back to gnome for the first time in ten years
23:17:05  <^Spike^> can't judge that yet.. ina VM you'll never use it as you really would
23:18:10  <Ammler> he, KDE rocks
23:18:19  <PublicServer> *** Spike has left the game (leaving)
23:18:20  <PublicServer> *** Game paused (not enough players)
23:18:20  <sparr> KDE rock*ed*
23:18:31  <sparr> moving from 3.6 to 4.2 is like stepping back in time five years
23:18:46  <^Spike^> good thing.. then i don't notice too much change.. ;)
23:18:51  <sparr> huge swaths of features missing
23:18:59  <^Spike^> has been atleast five years since i ran a linux distro as desktop :D
23:19:01  <Lillefix> !password
23:19:01  <PublicServer> Lillefix: lepers
23:19:06  <Ammler> I went from 3.5 to 4.3
23:19:20  <PublicServer> *** Lillefix joined the game
23:19:22  <Ammler> didn't use the older KDE4 versions, those where bad :-)
23:19:29  <sparr> i went from 3.5 to 4.0 and was shocked and appalled
23:19:48  <Ammler> yes, that way, KDE lost a lot users
23:20:40  <floffe> the password above reminds me of life of brian: alms for an ex-leper!
23:23:11  <PublicServer> <Lillefix> Are we actually building anything atm?
23:23:24  <PublicServer> <Hribek> I am, kinda
23:23:36  <PublicServer> <Lillefix> heh, kinda :p
23:23:58  <PublicServer> <Lillefix> Goods pickup 04 is completely jammed
23:24:13  <PublicServer> <Hribek> don't touch anything
23:24:20  <PublicServer> <Lillefix> I won't
23:24:27  <PublicServer> <Hribek> the recession reduced industry production to half
23:24:34  <PublicServer> <Hribek> or so
23:24:59  <PublicServer> <Hribek> I see it very clearly in my part of the wood network
23:25:14  <PublicServer> <Hribek> the wood train queues cleared almost immediately
23:38:38  <Ammler> @topic add mz.openttdcoop.org is down for a bit
23:38:39  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #170 (r18594) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: mz.openttdcoop.org/img/" target="_blank">http://mz.openttdcoop.org/img/ | Coopetition ladder: mz.openttdcoop.org/ladder" target="_blank">http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev | mz.openttdcoop.org is down for a bit"
23:41:08  <PublicServer> *** Lillefix has left the game (leaving)
23:41:09  <PublicServer> *** Game paused (not enough players)
23:45:53  <PublicServer> *** Grayson has left the game (leaving)
23:46:01  *** Grayson has quit IRC
23:55:37  *** ^Spike^ has quit IRC

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