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Log for #openttdcoop on 27th December 2009:
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00:22:39  <sparr> !tunnels 3 17
00:22:39  <PublicServer> sparr: You need 4 tunnels/bridges for trainlength 3 and gap 17.
00:23:54  <seandasheep> !players
00:23:55  <PublicServer> seandasheep: There are currently no clients connected to the server
00:25:54  <Lillefix> !help
00:25:54  <PublicServer> Lillefix: http://www.openttdcoop.org/wiki/IRC_Commands
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00:38:48  <Ammler> it is easier to run the windows version with wine than using generic linux version
00:41:50  <PeterT> it really shouldn't be that way, should it?
00:42:07  <KenjiE20> he's right though
00:43:24  <PeterT> i beleive him...
00:43:34  <PeterT> in fact, i've noticed that before
00:48:21  <Ammler> well, wine is awesome anyway, you can nowadys run most windows game with it.
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00:52:15  <sparr> building tunnels under two towns...  fun :)
00:52:24  <sparr> Ammler: easier???
00:52:39  <sparr> i admit, some windows games run better in wine
00:52:46  <sparr> but saying running openttd is easier is a stretch
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00:57:12  <Ammler> sparr: the linux generic version doesn't work on my linux install
00:57:22  <Ammler> as I have another libicu installed
00:57:42  <Ammler> so I would need to install a 2nd libicu or building openttd myslef
00:57:50  <Ammler> openttd windows just works
00:58:18  <Ammler> well, the newer versions works as those have statically linked libicu
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01:03:54  <Ammler> http://dev.openttdcoop.org/news/23
01:10:40  <Webster> Latest update from devzone: #openttdcoop - DevZone moved <http://dev.openttdcoop.org/news/23>
01:12:57  <PeterT> @logs
01:12:57  <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/
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01:14:04  <PeterT> <sparr> tomorrow it will probably still be the latest update <-- Nope >:-)
01:17:23  <KenjiE20> yes it is
01:17:35  <KenjiE20> that's a different feed
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02:08:41  <sparr> I have much greater appreciation for coop play now
02:09:01  <sparr> after spending 20 minutes fighting a griefer who was busy spending my company's money road-blocking other players
02:14:01  <sparr> Ammler: what distro are you using that has library issues like that?  i haven't seen problems like that since leaving redhat
02:15:50  <Ammler> sparr: a distro which is up2date
02:16:03  <Ammler> and not using 2 years old libs
02:16:48  <Ammler> sparr: that is the biggest issue with suse, it is mostly too fast with security fixes and such
02:17:16  <sparr> 2 year old libicu?
02:17:40  <Ammler> oh well, dunno, debian old
02:18:14  <Ammler> openttd uses debian, which is behind some years from common distros
02:18:31  <sparr> i have libicu 4.0-1 and 4.2-3 installed
02:18:36  <sparr> what's the newest?
02:19:04  <Ammler> I have 4.2.2 installed
02:19:37  <Ammler> sorry, 4.2 that is
02:19:52  <sparr> i see that openttd uses 4.0
02:19:58  <sparr> why not install 4.0?
02:19:59  <Ammler> the part behind - is distro dependent
02:20:16  <Ammler> why should I ?
02:20:36  <sparr> well, the first question is "why should you need to?"
02:20:42  <Ammler> then I would prefer to build self
02:20:45  <sparr> it automagically installed for me when i installed openttd
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02:20:52  <sparr> missing libraries are so 1990s
02:21:29  <Ammler> if you unzip generic bundle, it installs automatically the missing libs, wow :-o
02:22:41  <sparr> i said install, not unzip :-p
02:22:46  <sparr> although...
02:23:01  <Ammler> if I install openttd, there is no issue, either :-P
02:23:02  <sparr> there IS a program that will watch for failed library loads and install them in the background
02:23:12  <sparr> even when you are doing non-installation tasks
02:23:16  <sparr> but i cant remember the name of it
02:23:26  <Ammler> I wouldn't use such a tool
02:23:42  <sparr> it's handy when running autogen/configure/make on a project you havent built before and probably need dependencies for
02:24:05  <Ammler> I like to know, what I need to install
02:24:19  <Ammler> that helps to help :-)
02:25:37  <Ammler> well, at the end, linux is linux
02:28:07  <sparr> aye
02:28:18  <sparr> i've had to go back to windows a few times in the past, and once by choice recently
02:28:31  <sparr> and no matter how bad it gets in linux, i can always remember "at least i'm not in windows"
02:31:24  <Ammler> well, I still have a windows partition
02:31:34  <Ammler> and windows vm
02:31:40  <Ammler> and wine :-)
02:32:26  <Ammler> windows partition for highend games, windows vm for MSAccess, and wine for the rest.
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08:11:41  <cep> !playercount
08:11:42  <PublicServer> cep: Number of players: 0
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08:54:10  <sparr> did anyone restart network 3 today?
08:55:23  <Grayson> No, it's still halted.
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09:16:37  <Mark> !password
09:16:37  <PublicServer> Mark: napped
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09:17:06  <PublicServer> <Mark> nice
09:17:14  <PublicServer> <Mark> -75M, no construction costs
09:17:36  <PublicServer> *** Mark has left the game (connection lost)
09:17:42  <Mark> oi
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09:44:33  <sparr> are we losing money again?
09:45:17  <sparr> we were around +500M with network 3 halted and planes running again, if we are at -75M again then something went wrong(er)
09:45:37  <sparr> a worry for the folks waking up over there, i guess.  sleep for me now.
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09:56:46  <mr-retard> anyone here ?
09:56:59  <Grayson> oui
09:57:08  <mr-retard> hi grayson,
09:57:32  <Grayson> Hello
09:58:13  <mr-retard> i can't figure out how to start a scenario in multiplayer, is that possible ? Id like to play e.g the usa v1.0 scenario with a friend. (openttd 7.5)
09:59:40  <mr-retard> i figured that if its possible you would know
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10:01:30  <Mark> you can only load .sav games in mp
10:01:49  <hylje> load the scenario in singleplayer, save, load the save in multiplayer
10:02:11  <mr-retard> ok i will try that :)
10:02:14  <mr-retard> thank you
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10:04:32  <mr-retard> terrific it works :D
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10:08:46  <persil> !dl mac
10:08:46  <PublicServer> persil: unknown option "mac"
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10:16:38  <Webster> Player, please change your in game nick
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10:18:55  <^Spike^> !dl
10:18:55  <PublicServer> ^Spike^: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
10:21:39  <^Spike^> i get a feeling a diff map would be better but that is just my idea atm
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10:26:10  <^Spike^> don't know what others think about it
10:27:03  <Grayson> Inflation ruined a lot here I guess.
10:27:08  <Phazorx> Spike i hope someone or me would try to do that funky packer
10:27:13  <Phazorx> at 03 drop
10:27:30  <Phazorx> so that might make game worthy of archiving
10:27:43  <^Spike^> i don't know the idea..
10:28:03  <Phazorx> my personal opinion - but rest of the game is relatively trivial and doesnt really aproach usual coop quality level
10:28:11  <Phazorx> Spike i'd be happy to explain
10:28:18  <Phazorx> if you care to listen
10:28:20  <^Spike^> it's more the plan isn't really that.. well.. challenging..
10:28:28  <^Spike^> it's just simple network thingie and done..
10:28:40  <Phazorx> Spike, yeah... the plan controls the game
10:28:47  <^Spike^> i think mark's idea would've been more fun
10:28:50  <Phazorx> and i would not even call it network per say
10:29:03  <Phazorx> goods drop pretty much has 3 dedicated lanes
10:29:23  <Phazorx> three is like single balanced half slh on who map
10:29:42  <PublicServer> <Spike> 03 is the only fun network this game..
10:29:44  <Phazorx> well not on whole map, bu whole good's net which claimed t be ML
10:29:51  <Phazorx> Spike exactly
10:30:07  <Phazorx> so traffic packer would spice that up even mroe
10:30:08  <Phazorx> anyway
10:30:11  <Phazorx> about the packer
10:30:28  <Phazorx> the idea is to create perfect stream of trains on 03 drop exit
10:30:30  <PublicServer> <Spike> does it have to do with that release mechanism?
10:30:36  <Phazorx> yeah
10:30:46  <Phazorx> so we have  2 lanes going out
10:30:52  <Phazorx> which are perfect for tight packing
10:30:54  <PublicServer> <Spike> like i suggested to maybe copy that !srnw station simulation a bit
10:31:12  <Phazorx> snce trains only split and dont have to merge there
10:31:55  <Phazorx> and packing can be achieved by  taking half of platforms and calling them a pool for given lane
10:32:09  <Phazorx> then spliting them in half with a queue
10:32:39  <Phazorx> and releasing halfes one after another with perfect intervals inbetween and tightly following each other
10:32:56  <Phazorx> in given case 16 platforms
10:33:01  <Phazorx> 8 platforms per lane
10:33:09  <Phazorx> 4 platforms feeding one pool
10:33:48  <Phazorx> and a logic mechanism thsat would release 4 trains at same time, lined up in a way that when they mrge tey got exatly 5 tiles inbetween
10:34:01  <Phazorx> while other half "reloads"
10:34:21  <Phazorx> after which same happens on other half based on same logic pretty much
10:34:26  <Phazorx> we got the logic
10:34:35  <Phazorx> but implementation lacked a bit
10:34:55  <Phazorx> since eas design was using PBS which cares little about some flickering signals somewhere
10:35:08  <PublicServer> <Spike> that idd..
10:35:15  <PublicServer> <Spike> that is when i suggested to maybe use that one design
10:35:26  <PublicServer> <Spike> let me try to build an example setup
10:35:36  <Phazorx> well the test case osai did for station is a bit different
10:36:30  <Phazorx> !password
10:36:30  <PublicServer> Phazorx: sensed
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10:36:57  <PublicServer> <Phazorx> err 03 stopped?
10:37:02  <PublicServer> <Spike> yep
10:37:05  <PublicServer> <Spike> it was making us lose
10:37:11  <PublicServer> <Spike> just leave it for now like that a bit..
10:39:19  <PublicServer> <Spike> check out !this
10:39:43  <PublicServer> <Spike> wait i see 1 flaw :)
10:39:47  <PublicServer> <Phazorx> yeah ca be done like that
10:39:48  <PublicServer> <Spike> that one :D
10:40:30  <PublicServer> <Spike> it does exactly what you guys want..
10:40:31  <PublicServer> <Phazorx> i  was hoping to have less spiderweb looky design
10:40:34  <PublicServer> <Spike> simultanious relase..
10:40:36  <PublicServer> <Phazorx> yeah
10:40:52  <PublicServer> <Phazorx> this is what i ended up having but we need 4 of these on 4 lanes
10:40:59  <PublicServer> <Phazorx> and i run out of space
10:41:15  <PublicServer> <Spike> what if we rebuild the complete exit?
10:41:34  <PublicServer> <Phazorx> we will have to :)
10:41:42  <PublicServer> <Spike> as in get those trains that are there gone..
10:41:47  <PublicServer> <Phazorx> check that idea near 03 drop now
10:41:50  <PublicServer> <Spike> as in build temp depot
10:42:00  <PublicServer> <Phazorx> ahh well we dont have to do it
10:42:06  <PublicServer> <Phazorx> can just manually release a few
10:42:35  <PublicServer> <Spike> so that trains clear exit from that line
10:44:58  <PublicServer> <Spike> you just need to make sure that that train release part isn't 1 big block if you use presigs
10:45:05  <PublicServer> <Spike> with pbs that isn't gonna work
10:45:21  <PublicServer> <Phazorx> i had an idea when i woke up today
10:45:26  <PublicServer> <Phazorx> trying to recall what it was now
10:45:40  <PublicServer> <Phazorx> using intermediate train to pass busy signal
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10:49:18  <PublicServer> <Phazorx> nah
10:49:20  <PublicServer> <Phazorx> bad idea
10:49:28  <PublicServer> <Phazorx> let's try to dfo it old way
10:50:10  <PublicServer> <Spike> clear exit.. :)
10:51:27  <PublicServer> <Spike> want to do it per 4 lanes?
10:51:32  <PublicServer> <Phazorx> yes
10:51:40  <PublicServer> <Phazorx> 4+4 per lane
10:51:53  <PublicServer> <Spike> let's start close to the stations.. gives us more space at the end.. :)
10:52:05  <PublicServer> <Phazorx> nope
10:52:14  <PublicServer> <Phazorx> need to let them roll out to free platform
10:52:24  <PublicServer> <Phazorx> we also need to at least x mix them
10:52:42  <PublicServer> <Phazorx> PBS?
10:52:49  <PublicServer> <Spike> where
10:53:13  <PublicServer> <Phazorx> like tat may be?
10:53:16  <PublicServer> <Spike> where you want to use the sync release?
10:53:28  <PublicServer> <Phazorx> well as soon as possible after that :)
10:53:36  <PublicServer> <Spike> so there
10:53:39  <PublicServer> <Phazorx> but we need to start with far most
10:53:40  <PublicServer> <Spike> 1 TL after the crossings
10:53:55  <PublicServer> <Phazorx> yes but hang on
10:54:02  <PublicServer> <Phazorx> we need to do east end
10:54:10  <PublicServer> <Phazorx> because we turn that way
10:56:41  <PublicServer> <Spike> there :)
10:56:43  <PublicServer> <Phazorx> yeah i tihnk there
10:56:47  <PublicServer> <Phazorx> may be oe tile closer :)
10:56:48  <PublicServer> <Phazorx> but there
10:57:17  <PublicServer> <Phazorx> no tile closer was a bad idea, you doing it fine
10:57:59  <PublicServer> <Phazorx> hrm
10:58:09  <PublicServer> <Phazorx> we'll have to experiment again with lengths
10:58:12  <PublicServer> <Phazorx> but that isfine
10:58:35  <PublicServer> <Phazorx> let me think a second
10:58:57  <PublicServer> <Spike> if needed i can get magic bulldozer
10:59:12  <PublicServer> <Spike> next to that.. we can delete the counter.. :)
10:59:15  <PublicServer> <Phazorx> nah we cool
10:59:18  <PublicServer> <Phazorx> but
11:00:26  <PublicServer> <Phazorx> too deep :/
11:00:40  <PublicServer> <Phazorx> i was thinking to throw 2 tunnels here back to other side
11:00:47  <PublicServer> <Phazorx> rather than going further south
11:02:11  <PublicServer> <Spike> there would be better
11:02:13  <PublicServer> <Spike> you need to bridge
11:02:31  <PublicServer> <Phazorx> ahh k
11:02:41  <PublicServer> <Phazorx> and other 2 lanes can do from other side
11:02:44  <PublicServer> <Spike> yep
11:03:34  <PublicServer> <Phazorx> lol
11:04:33  <PublicServer> <Phazorx> looks good
11:04:35  <PublicServer> <Spike> yep..
11:05:07  <PublicServer> *** Grayson has left the game (leaving)
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11:05:32  <PublicServer> <Phazorx> secon woud be a bitch i guess
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11:06:25  <Benny> openttdcoop.org down?
11:06:44  <PublicServer> <Spike> shouldn't be
11:06:46  <PublicServer> <Phazorx> dns issues may be ?
11:07:05  <Benny> can't access the newgrf pack either
11:07:39  <^Spike^> hmmm
11:08:13  <PublicServer> <Spike> this bridge is in the way :/
11:09:37  <Mark> hmm, i got an idea to greatly improve srnw effeciency
11:09:44  <Mark> will blog about it later today i think
11:09:54  <PublicServer> <Phazorx> can you make one there ?
11:10:05  <PublicServer> <Spike> where is there..
11:10:10  <PublicServer> <Spike> ah..
11:10:13  <PublicServer> <Spike> possible..
11:14:07  <PublicServer> <Spike> just need to hook up 1 more track..
11:14:19  <PublicServer> <Phazorx> most liekly will be hardest thing ever :)
11:14:23  <PublicServer> <Spike> yep :)
11:14:39  <PublicServer> <Spike> but why not the release N of the power plant?
11:14:50  <PublicServer> <Spike> would save alot of tunneling
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11:14:59  <PublicServer> <Phazorx> these long strehes are for testing of intervals
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11:15:09  <PublicServer> <Phazorx> i need to play with bridges to get perfect 5 tile gaps
11:15:45  <Mark> !password
11:15:45  <PublicServer> Mark: warded
11:16:35  <PublicServer> *** Mark joined the game
11:17:34  <PublicServer> <Phazorx> too many vehicles?
11:17:53  <^Spike^> !trains 1050
11:17:53  <PublicServer> *** ^Spike^ has set max_trains to 1050
11:17:58  <PublicServer> <Spike> should be enough for testing
11:18:09  <PublicServer> <Phazorx> was 200 less when i started building this
11:18:37  <PublicServer> <Spike> mark maybe you see a gap where i can connect that one line?
11:20:28  <PublicServer> <Phazorx> why
11:20:43  <PublicServer> <Phazorx> why wouldn it go ?
11:20:50  <PublicServer> <Phazorx> is the lane broken somrewhere?
11:21:20  <PublicServer> <Spike> not that i seem to see
11:21:36  <PublicServer> <Phazorx> kk i only need 2 trains now anyway
11:23:11  <PublicServer> <Phazorx> oops
11:24:05  <PublicServer> <Phazorx> why are they so dumb lol
11:25:15  <PublicServer> <Phazorx> i'd say pretty good there
11:25:27  <PublicServer> <Spike> trying to put in that last connection.. not watching :D
11:26:47  <PublicServer> <Spike> wrong button
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11:31:15  <Webster> Latest update from devzone: #openttdcoop - DevZone moved <http://dev.openttdcoop.org/news/23> || OpenGFX - OpenGFX 0.2.1 released <http://dev.openttdcoop.org/news/22> || OpenGFX - OpenGFX 0.2.0 <http://dev.openttdcoop.org/news/21> || OpenSFX - OpenSFX 0.2.0 <http://dev.openttdcoop.org/news/20>
11:32:47  <PublicServer> <Spike> there.. :)
11:32:52  <PublicServer> <Phazorx> kewl
11:32:59  <PublicServer> <Spike> sorry for invading your space.. ;)
11:33:18  <PublicServer> <Phazorx> hit's 8.5 on ugliness scale now
11:33:25  <PublicServer> <Spike> ... :)
11:33:34  <PublicServer> <Spike> i can make it maglev bridges! :D
11:34:44  <PublicServer> <Spike> now bridges back to semi transparant.. :)
11:34:56  <PublicServer> <Phazorx> heh i need to see them still
11:35:21  <PublicServer> <Spike> well i mostly have them semi but to build that tunnel i put them to invisible :)
11:36:44  <PublicServer> <Phazorx> sometihng borked there :/
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11:44:35  <Techinica> !password
11:44:35  <PublicServer> Techinica: motels
11:44:48  <PublicServer> *** Techinica joined the game
11:45:06  <PublicServer> <Techinica> ooh, we're making money again
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11:47:27  <PublicServer> <Techinica> had a feeling it was the SRNW losing all the money
11:47:39  <PublicServer> <Phazorx> srn is being worked on
11:47:41  <PublicServer> <Phazorx> an is stopped
11:48:50  <PublicServer> <Spike> atm we're working on a well.. nice exit... :)
11:49:00  <PublicServer> <Techinica> that'd be a good start...
11:49:14  <PublicServer> <Spike> or an overly complicated exit.. :)
11:49:17  <PublicServer> <Phazorx> may be not a nice one
11:49:20  <PublicServer> <Techinica> I think changing the station design to eliminate the gate trains would probably save some cash too...
11:49:21  <PublicServer> <Phazorx> but well working for sure
11:49:27  <PublicServer> <Techinica> at all the pickups
11:49:36  <PublicServer> <Phazorx> Techinica: we dont care abou cash usualy
11:49:39  <PublicServer> <Phazorx> just fancy desgns
11:49:48  <PublicServer> <Phazorx> okay beta test of train packer
11:49:49  <PublicServer> <Techinica> I know... but this isn't usually :P
11:50:02  <PublicServer> <Techinica> usually don't run out of cash...
11:50:04  <PublicServer> <Spike> fancy! :)
11:50:17  <PublicServer> <Phazorx> Techinica: chck 03 drop packer
11:50:18  <PublicServer> <Techinica> exit looks interest :)
11:50:22  <PublicServer> <Phazorx> well 1/4 of it at least
11:50:52  <PublicServer> <Techinica> mmm.....
11:50:55  <PublicServer> <Techinica> naice!
11:51:01  <PublicServer> <Phazorx> last train lag a bit
11:51:30  <PublicServer> <Mark> no offense, but why use that rediculously complex compressor?
11:51:56  <PublicServer> <Phazorx> mark to make perfect stream
11:52:01  <PublicServer> <Phazorx> so 2 lanes of empty
11:52:06  <PublicServer> <Phazorx> can work better than 3 of full
11:52:14  <PublicServer> <Mark> yeah, but why not use my compressor?
11:52:34  <PublicServer> <Phazorx> havent seen your here yet
11:52:39  <PublicServer> <Phazorx> and this is just different attemot
11:52:45  <PublicServer> <Mark> it's used in game 131, worked like a charm
11:52:47  <PublicServer> <Phazorx> and it has a achance to work perfectly
11:52:52  <PublicServer> <Mark> requires no timing or tuning at all
11:53:12  <PublicServer> <Mark> hold a sec..
11:53:31  <Mark> http://wiki.openttdcoop.org/File:PSG131.png
11:53:32  <Mark> there
11:53:45  <PublicServer> <Phazorx> i need to see it in action
11:53:52  <^Spike^> hmm
11:53:55  <PublicServer> <Phazorx> i'll make this happent hen DL 131 and check
11:53:55  <^Spike^> i've seen that one
11:53:57  <^Spike^> it works nice idd
11:54:06  <^Spike^> why didn't i think about it..
11:54:12  <^Spike^> prob cause my name isn't mark but next to that.. :)
11:54:17  <PublicServer> <Mark> and much simpler :P
11:54:27  <^Spike^> and it also has simultanious release
11:54:56  <Mark> k, now going to write that blog post about the next gen srnw :P
11:55:18  <PublicServer> <Phazorx> this is next gen snrv!
11:55:30  <Mark> nah, this still uses dummies
11:55:31  <PublicServer> <Phazorx> well if it would had SMLish full loop it would be
11:55:44  <Mark> you haven't seen game 121
11:55:56  <PublicServer> <Phazorx> i have
11:56:10  <Mark> srnw has nothing to do with SML
11:56:17  <Mark> i'm getting rid of the dummies
11:56:47  <PublicServer> <Phazorx> you didnt catch my idea
11:56:59  <PublicServer> <Phazorx> i mean use SML for multilane full loop
11:57:08  <PublicServer> <Phazorx> since there are a lot of merges
11:57:11  <PublicServer> <Phazorx> sml will look bettr
11:57:16  <PublicServer> <Mark> sure i did, SML just has nothing to do with SRNW
11:57:38  <PublicServer> <Mark> SML is for streamlining traffic, SRNW is for getting rid of orders and compensating production changes
11:58:07  <PublicServer> <Phazorx> Mark: srnw has nice separation of traffic
11:58:16  <PublicServer> <Phazorx> it can benefit from SML full loop design
11:58:24  <PublicServer> <Phazorx> on top of SNRV station design
11:58:27  <PublicServer> <Mark> of course but that's not the point i'm making
11:58:33  <PublicServer> <Phazorx> oh
11:58:42  <PublicServer> <Phazorx> well, let's see that post them
11:58:48  <PublicServer> <Phazorx> call it SRN+ :)
11:58:59  <PublicServer> <Mark> sure using SML can be useful but i'm not changing the ML style but the stations
12:00:37  <PublicServer> <Phazorx> Spike i otta go shopping for a while
12:00:41  <PublicServer> <Phazorx> will be back in 30 min
12:00:54  <PublicServer> <Phazorx> 4 lanes are close to perfect
12:01:07  <PublicServer> <Spike> Phazorx: you done yet? ;)
12:01:11  <PublicServer> <Phazorx> close to
12:03:18  <PublicServer> <Phazorx> anyway brb soon :)
12:03:22  <PublicServer> *** Phazorx has left the game (leaving)
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12:16:01  <PublicServer> *** Techinica has left the game (connection lost)
12:16:34  <Techinica> !password
12:16:34  <PublicServer> Techinica: hunger
12:16:47  <PublicServer> *** Techinica joined the game
12:17:33  <Mark> Phazorx: when you get back have a look at !compressor
12:17:39  <PublicServer> *** Mark has joined spectators
12:18:17  <PublicServer> <Techinica> You guys continue to amaze me...
12:18:43  <PublicServer> <Techinica> So many ideas from what was supposed to be a pretty simple game...
12:19:23  <PublicServer> <Techinica> must admit, thats a whole lot simpler than what they're attempting
12:26:39  <PublicServer> <Spike> i just hope the next game will be srnw and can use more stuff like compressor and such :)
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12:44:30  <PublicServer> <Techinica> orderless trains everywhere1
12:44:55  <PublicServer> <Techinica> just depoted about 10...
12:47:12  <hylje> you know how srnw works do you?
12:47:25  <PublicServer> <Techinica> me?
12:47:27  <hylje> yea
12:47:35  <PublicServer> <Techinica> the trains are on the 01 network.
12:47:40  <PublicServer> <Techinica> not the srnw network
12:47:45  <PublicServer> <Techinica> and even the trains there have orders
12:47:46  <hylje> well nevermind then
12:47:48  <^Spike^> what trains did you depo Techinica
12:48:04  <PublicServer> <Techinica> trains that are sitting in Emshaven Train Depot
12:48:17  <PublicServer> <Techinica> with no orders.
12:48:19  <tneo> huh
12:48:35  <PublicServer> <Spike> sign it
12:48:39  <PublicServer> <Spike> the depo
12:48:40  <PublicServer> <Spike> t
12:48:43  <tneo> can't join grf mismatch, but there is nothing to update/download anymor.
12:49:06  <tneo> !revision
12:49:06  <PublicServer> tneo: Game version is r18594
12:49:08  <tneo> !grf
12:49:08  <PublicServer> tneo: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
12:49:39  <PublicServer> <Spike> if they have no orders..
12:49:41  <PublicServer> <Techinica> was going to re-allocate a few of them...
12:49:46  <PublicServer> <Spike> there isn't a problem selling them :)
12:49:55  <PublicServer> <Spike> oh sorry.. :)
12:49:58  <PublicServer> <Techinica> nvm :P
12:53:56  *** Polygon has quit IRC
12:55:34  <tneo> which grf am I missing that I can't join?
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12:57:07  <Ammler> tneo: bananas?
12:57:38  <tneo> I just downloaded all...
12:58:27  <PublicServer> *** AmmIer has left the game (connection lost)
12:58:41  <Ammler> and now everything is blue?
12:59:30  <tneo> green yes :-/
13:00:07  <Ammler> green?
13:00:21  <PublicServer> *** tneo joined the game
13:00:25  <PublicServer> <tneo> there :
13:02:46  <PublicServer> <tneo> why are most trains stopped?
13:02:52  <PublicServer> <Spike> the 03 network was losing money
13:03:09  <PublicServer> <Spike> way too much
13:03:14  <PublicServer> <Spike> thnx to inflation :(
13:03:19  <PublicServer> <tneo> hehehe
13:03:32  <PublicServer> <Spike> so reworking some parts :)
13:04:58  <PublicServer> *** tneo has left the game (connection lost)
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13:09:09  <Phazorx> !password
13:09:09  <PublicServer> Phazorx: garnet
13:09:19  <PublicServer> *** Phazorx joined the game
13:09:33  <PublicServer> *** persil joined the game
13:09:45  <PublicServer> <Phazorx> Spike i take logic part is done and hooked?
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13:18:28  <PublicServer> *** Grayson joined the game
13:23:37  <PublicServer> <Grayson> 03 is finally dead?
13:23:51  <PublicServer> <Phazorx> not really
13:24:00  <PublicServer> <Phazorx> spike and i were redoing exit'
13:24:02  <PublicServer> <Techinica> inflation killed it
13:24:05  <PublicServer> <Phazorx> i'm stil lexperimenting
13:24:29  <PublicServer> <Grayson> Needs a new sawmill though.
13:24:45  <PublicServer> <Phazorx> we can place them cant we?
13:24:54  <PublicServer> <Techinica> yea
13:25:18  <PublicServer> <Techinica> ouch, inflation's making those expensive too :P
13:25:29  <PublicServer> <Techinica> 117mil
13:25:41  <PublicServer> <Phazorx> and we will enjoy awesomeness of the 2nd coolest packer
13:26:39  <PublicServer> <Spike> only 117m? :)
13:27:02  <PublicServer> <Spike> Phazorx: seen !compressor of mark? :)
13:28:41  <PublicServer> <Spike> i moved the release  thingie Phazorx
13:28:45  <PublicServer> <Spike> as you noticed.. :)
13:28:59  <PublicServer> <Phazorx> i sytill managed to find it :)
13:30:31  <PublicServer> <Spike> seems perfect?
13:30:34  <PublicServer> <Phazorx> nope
13:30:38  <PublicServer> <Spike> cause..
13:30:39  <PublicServer> <Phazorx> 3 and 4 slowed down
13:30:50  <PublicServer> <Phazorx> watch their speeds
13:30:57  <PublicServer> *** Grayson has joined company #1
13:31:13  <PublicServer> <Phazorx> they should accererate to full and hit that green as it changes from red
13:33:23  <PublicServer> <Phazorx> damn
13:35:39  <PublicServer> <Phazorx> 3 is too slow now
13:36:00  <PublicServer> <Phazorx> brige choices are silly
13:36:09  <PublicServer> <Phazorx> some are only 3 some are 4 and some are 5 and more
13:38:11  <PublicServer> <Phazorx> and once i get them goig wil have to do it 3 more times, lol
13:38:14  <PublicServer> <Phazorx> this project is epic
13:40:41  <PublicServer> <Spike> just copy the bridge config 3 times?
13:41:40  <PublicServer> <Spike> btw.. next to that.. we also need to rework the entrance to those lines...
13:41:51  <PublicServer> <Spike> + overflow..
13:41:51  <PublicServer> <Phazorx> entrace to what/who ?
13:41:58  <PublicServer> <Spike> that to the N
13:42:04  <PublicServer> <Spike> of your bridges
13:42:09  <PublicServer> <Phazorx> ahh wel that is like easy :)
13:42:18  <PublicServer> <Spike> shall i already demolish some of that? :)
13:42:19  <PublicServer> <Phazorx> hardet issue is mixing A and B
13:42:34  <PublicServer> <Phazorx> you might want to redo injection and move counter?
13:42:45  <PublicServer> <Spike> well i want to atleast clear it up a bit..
13:42:51  <PublicServer> <Spike> the counter can be delete even if wanted..
13:43:12  <PublicServer> <Phazorx> i think it i just a waste of space/tracjk/train
13:43:33  <PublicServer> <Spike> it just was a fun thing in the beginning :)
13:43:38  <PublicServer> <Spike> just to show what all is possible
13:45:35  <PublicServer> <Spike> and next to that.. counter can be redone in an open spot :)
13:46:02  <PublicServer> <Phazorx> like very far away with some insane tunnel
13:47:41  <PublicServer> *** Mark has left the game (connection lost)
13:51:35  <PublicServer> <Spike> and? and?
13:51:46  <PublicServer> <Phazorx> 4th lagging a bit
13:51:57  <PublicServer> <Phazorx> but 1-2-3 are perfect
13:52:12  <PublicServer> <Phazorx> i'm very picky :)
13:52:21  <PublicServer> <Phazorx> but i  think it worth the hassle
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13:54:18  <PublicServer> <Phazorx> weeeeee
13:54:46  <PublicServer> <Spike> done?
13:54:51  <PublicServer> <Phazorx> 4 out of 16, lol
13:54:56  <PublicServer> <Spike> now to make 3 exact copies?
13:55:01  <PublicServer> <Phazorx> well won ork
13:55:10  <PublicServer> <Phazorx> the distances on 1 and 2 are different
13:55:16  <PublicServer> <Phazorx> 3/4 are same tho
13:55:23  <PublicServer> <Phazorx> so thse can be copied
13:55:41  <PublicServer> <Spike> try now?
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13:56:39  <PublicServer> <Spike> not missing a signal?
13:57:40  <PublicServer> <Phazorx> not needed
13:57:48  <PublicServer> <Phazorx> you only need 3 signals out of 4 lanes
13:57:56  <PublicServer> <Spike> oki
13:57:58  <PublicServer> <Phazorx> since 1st train is gone by time any of other 3 gets there
13:58:35  <PublicServer> <Phazorx> grrr
13:58:39  <PublicServer> <Phazorx> need 3 tile there
13:58:50  <PublicServer> <Spike> where
13:59:17  <PublicServer> <Phazorx> me is silly
13:59:22  <PublicServer> <Spike> it's not that hard...
13:59:23  <PublicServer> <Spike> :D
13:59:28  <PublicServer> <Phazorx> letz see
14:00:52  <PublicServer> <Phazorx> 4th bad
14:00:53  <PublicServer> <Phazorx> rest ok
14:03:19  <PublicServer> <Phazorx> errr wait
14:03:23  <PublicServer> <Phazorx> 3rd is borked now ?
14:04:07  <PublicServer> <Spike> wait.. i know how we can do an exact copy..
14:04:19  <PublicServer> <Spike> maybe also like the other.. let it go up 1 level
14:04:29  <PublicServer> <Spike> so that bridge heads also are copies
14:04:37  <PublicServer> <Spike> don't know if that effects speed in some way
14:04:50  <PublicServer> <Phazorx> it affect accel/deccel
14:05:02  <PublicServer> <Spike> maybe we should also match the bridges heads then?
14:05:10  <PublicServer> <Phazorx> i tihnk it is a good idea
14:07:00  <PublicServer> <Spike> there.. :)
14:07:14  <PublicServer> <Phazorx> crash ?
14:07:15  <PublicServer> *** Phazorx has left the game (connection lost)
14:07:31  <PublicServer> <Spike> no crash here
14:07:36  <Phazorx> i cant see server
14:07:43  <^Spike^> hmm
14:07:47  <Phazorx> and it happened when i tried to release server
14:08:19  <Phazorx> !password
14:08:19  <PublicServer> Phazorx: dubbed
14:08:32  <Phazorx> weird
14:08:46  <Phazorx> freesing as dl goes
14:08:51  <^Spike^> ...
14:08:53  <Phazorx> map DL i mean
14:08:58  <PublicServer> *** Phazorx joined the game
14:09:15  <PublicServer> <Phazorx> client didnt crash
14:09:31  <PublicServer> *** SmatZ joined the game
14:09:33  <PublicServer> <Phazorx> but i got dconed
14:09:45  <PublicServer> <SmatZ> hello
14:09:55  <Phazorx> again ?
14:10:12  <PublicServer> <Spike> ...
14:10:13  <PublicServer> *** Phazorx has left the game (connection lost)
14:10:14  <PublicServer> <SmatZ> why are so many trains in depot?
14:10:28  <Phazorx> SmatZ: we are redesignin 03 net
14:10:30  <PublicServer> <Spike> cause one netwerk made us lose money
14:10:33  <PublicServer> <SmatZ> oh :)
14:10:38  <Phazorx> and runing costs are high
14:10:43  <Phazorx> so we save on them not moving
14:10:52  <PublicServer> <Spike> and inflation ruined the game :)
14:11:00  <PublicServer> <Spike> and let me guess there is no way to turn that around? :)
14:11:04  <Phazorx> and i got major connectivity issues
14:11:08  <Phazorx> doesnt hurt torrents tho
14:11:10  <Phazorx> and irc
14:11:12  <Phazorx> only game :/
14:11:22  <PublicServer> <Spike> seems like when i released the trains you crashed
14:11:45  <Phazorx> !password
14:11:45  <PublicServer> Phazorx: dubbed
14:11:47  <PublicServer> *** SmatZ has left the game (leaving)
14:12:02  <Phazorx> it doesnt crash me
14:12:09  <PublicServer> *** Phazorx joined the game
14:12:10  <Phazorx> client still runs from before 1st issue
14:12:21  <PublicServer> <Phazorx> i just ge disconnected
14:12:23  <PublicServer> <Phazorx> and see server as offline
14:12:45  <PublicServer> <Phazorx> so
14:12:47  <PublicServer> <Phazorx> how was it ?
14:13:57  <PublicServer> <Spike> not good..
14:14:07  <PublicServer> <Phazorx> i want to see if it posiible to make them run flat
14:14:12  <PublicServer> <Phazorx> but apparently not the case
14:15:24  <PublicServer> <Phazorx> okay we do one more, cuz i want to se were how it fails :)
14:15:28  <PublicServer> <Phazorx> but this time i do it al :)
14:16:22  <PublicServer> *** Spike has left the game (connection lost)
14:16:31  <^Spike^> whie!
14:16:35  <^Spike^> lan problem :)
14:17:01  <PublicServer> <Phazorx> shall i wait for you to come back?
14:17:17  <^Spike^> nah.. :)
14:17:21  <^Spike^> you're better at tuning.. :)
14:17:53  <PublicServer> <Phazorx> appaling lol
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14:18:47  <PublicServer> *** Spike joined the game
14:20:37  <PublicServer> <Spike> and found the problem? :)
14:20:40  *** persil has quit IRC
14:20:43  <PublicServer> <Phazorx> nope
14:20:55  <PublicServer> <Phazorx> too much track which goes up down ?
14:21:05  <PublicServer> <Spike> possible..
14:21:33  <PublicServer> <Spike> tried to minimize it already
14:21:59  <PublicServer> <Phazorx> i feel like ancient alchemist
14:22:01  <PublicServer> <Spike> :)
14:22:11  <PublicServer> <Spike> i notice i made the other side nice and compact.. :)
14:22:12  <PublicServer> <Phazorx> trying to get gold from lead
14:22:22  <PublicServer> <Spike> guess it also has to do with hills/space.. :)
14:22:23  <PublicServer> <Phazorx> yeah other side is much better
14:23:02  <PublicServer> <Phazorx> lol
14:23:05  <PublicServer> <Phazorx> old bug
14:23:10  <PublicServer> <Spike> ?
14:23:12  <PublicServer> <Phazorx> i can get them close
14:23:19  <PublicServer> <Phazorx> but... trains extend on diagonals
14:23:25  <PublicServer> <Phazorx> and that still has not been fixed
14:23:29  <PublicServer> <Phazorx> for 3 years now
14:23:40  <PublicServer> <Phazorx> stubborn Rubby
14:24:37  <PublicServer> <Phazorx> might hav to redo A side now too
14:24:39  <PublicServer> <Phazorx> as a bonus
14:27:03  <PublicServer> <Phazorx> wow
14:27:05  <PublicServer> <Phazorx> 855 :/
14:27:25  <PublicServer> *** Spike has joined company #1
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14:28:21  <PublicServer> <Spike> bleh...
14:28:38  <PublicServer> <Spike> there.. big airport :)
14:31:10  <PublicServer> <Phazorx> yeah need to add mroe space between them
14:31:14  <PublicServer> <Phazorx> since turns fuck it up
14:31:31  <PublicServer> <Techinica> rofl
14:31:43  <PublicServer> <Phazorx> if i make them as close as 3 tiles between on 1st diagonal they slow down till they can get 5
14:31:49  <PublicServer> <Techinica> who's bribing?
14:31:59  <PublicServer> <Phazorx> spike is making money with planes i guess
14:32:19  <PublicServer> <Spike> me :)
14:32:21  <PublicServer> <Spike> need space for airport
14:32:41  <PublicServer> <Phazorx> i take it you are leveling city for it ?
14:32:46  <PublicServer> <Spike> :D
14:33:21  <PublicServer> <Spike> crap..
14:33:21  <floffe> !dl
14:33:21  <PublicServer> floffe: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
14:33:25  <floffe> !dl lin
14:33:26  <PublicServer> floffe: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-linux-generic-i686.tar.bz2
14:33:26  <PublicServer> <Spike> it's a bank :(
14:34:01  <PublicServer> <Spike> only solution for that would be magic bulldozer...
14:35:49  <floffe> !grf
14:35:49  <PublicServer> floffe: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
14:36:14  <PublicServer> <Spike> other idea.. :)
14:36:31  <PublicServer> <Spike> move it to the other side.. :D
14:38:52  <PublicServer> <Spike> there last bribe :)
14:39:00  <PublicServer> <Spike> i hope :D
14:39:40  <PublicServer> <Phazorx> food time here
14:39:43  <PublicServer> <Phazorx> i hope this works
14:40:30  <PublicServer> <Spike> seems so
14:40:34  <floffe> the webserver is down?
14:40:38  <PublicServer> <Spike> yes
14:40:38  <PublicServer> <Phazorx> 4th is to fast
14:40:52  <floffe> anywhere else for the latest grf pack?
14:41:05  *** Ammler has quit IRC
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14:41:18  <^Spike^> eh..
14:41:30  * ^Spike^ looks @ other ops
14:41:32  <Webster> Latest update from devzone: #openttdcoop - DevZone moved <http://dev.openttdcoop.org/news/23> || OpenGFX - OpenGFX 0.2.1 released <http://dev.openttdcoop.org/news/22> || OpenGFX - OpenGFX 0.2.0 <http://dev.openttdcoop.org/news/21> || OpenSFX - OpenSFX 0.2.0 <http://dev.openttdcoop.org/news/20>
14:42:53  <PublicServer> <Phazorx> we are aproaching veh cap again
14:43:08  <floffe> !info
14:43:08  <PublicServer> floffe: #:1(Orange) Company Name: 'Tonbrücken Transport'  Year Founded: 1996  Money: 17548824543  Loan: 0  Value: 18806301587  (T:1040, R:7, P:14, S:0) unprotected
14:44:20  <^Spike^> http://www.openttdcoop.org/newgrfs/ottdc_grfpack_7.3.tar.gz
14:44:25  <^Spike^> try now floffe
14:44:42  <PublicServer> <Phazorx> ok bbl
14:44:47  <PublicServer> <Phazorx> Spike
14:44:49  <floffe> yup, works
14:44:51  <PublicServer> <Spike> 1 part done?
14:44:57  <PublicServer> <Phazorx> B works now, A should not
14:45:04  <PublicServer> <Phazorx> A will bork at 1st turn
14:45:07  <PublicServer> <Spike> what is B what is A
14:45:11  <PublicServer> <Phazorx> since i packed them 3 tiles apart not 5
14:45:18  <PublicServer> <Phazorx> easter is A
14:45:23  <PublicServer> <Phazorx> eastern
14:45:45  <PublicServer> <Spike> ah..
14:45:46  <Paul2> !playercount
14:45:46  <PublicServer> Paul2: Number of players: 5
14:45:51  <Paul2> whats happening guys?
14:46:05  <Paul2> (and girls if there are any)
14:46:16  <PublicServer> *** Phazorx has left the game (leaving)
14:46:27  <Phazorx> we are going brke
14:46:30  <floffe> ^Spike^: the download stopped after a couple of mb
14:46:34  <^Spike^> ...
14:46:35  <^Spike^> hmm
14:46:35  <Phazorx> as we try to do something mighty silly
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14:46:45  <^Spike^> server is a bit in an up/down mood
14:46:59  <Paul2> !password
14:46:59  <PublicServer> Paul2: scorer
14:47:12  <PublicServer> <Spike> phazorx let's try to not build for a few years..
14:47:15  <PublicServer> <Spike> see what profit is
14:47:27  <PublicServer> *** Paul joined the game
14:47:37  <Paul2> meh. I'll just notch it up as a 'I told ya so' re: SRNW isnt taht great ;)
14:47:54  <PublicServer> <Spike> paul2 open some srnw games we made
14:47:56  <PublicServer> <Spike> and talk again
14:48:52  <PublicServer> <Paul> hmmm yeah I know it /can/ work sometimes.
14:49:40  <PublicServer> <Spike> it always works..
14:49:46  <PublicServer> <Spike> game isn't screwed cause srnw
14:49:51  <PublicServer> <Spike> it's cause inflation
14:49:58  <PublicServer> <Spike> seems 90% of the ppl overlook that fact
14:50:13  <^Spike^> all come in and say: Srnw isn't that good at all..
14:50:20  <PublicServer> <Paul> i would say this game is ruined due to a number of facts
14:50:31  <PublicServer> <Spike> 90% == inflation
14:50:41  <PublicServer> <Spike> if inflation wasn't on.. there wouldn't be any problems with money
14:50:48  <PublicServer> <Paul> inflation may be a big one, but there are others such as the excessive 'example of snrw'
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15:00:53  <PublicServer> <Paul> i see concorde plane capacity is '100 passengers (undefined string)' ?
15:01:04  <PublicServer> <Spike> hmm
15:01:13  <PublicServer> <Spike> good point
15:12:30  <PublicServer> <Paul> oh shit
15:12:35  <PublicServer> <Paul> plane crash
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15:14:02  <PublicServer> <Spike> there is a reason i built intercontinental airports
15:14:09  <PublicServer> <Paul> yes :)
15:14:10  <PublicServer> <Spike> 2 take-off and 2 landing areas :D
15:14:14  <PublicServer> <Paul> yup
15:16:00  <PublicServer> <persil> Trains at 02 Rottwald Woods are making huge loss
15:18:28  <PublicServer> <Spike> alot of trains do
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15:18:59  <PublicServer> <Paul> at GOODSDROP (bad bonn) the %-age unloaded is incorrect
15:19:19  <PublicServer> <Spike> ?
15:19:21  <PublicServer> <Paul> the trains come in full, and the first value you see is 63%
15:19:44  <PublicServer> <Spike> they unload pretty quick
15:19:51  <PublicServer> <Paul> also the %-age slows right down between 4 -> 1 -> 0%
15:22:03  <Phazorx> Paul there 2 types of cars in these trains
15:22:18  <Phazorx> which confues the routine that displays the number
15:22:28  <PublicServer> <Paul> yes I think I understand what is happening
15:22:41  <PublicServer> <Paul> but it looks 'wrong' when you glance at it. but makes sense I guess
15:24:37  <Phazorx> !passwprd
15:24:43  <Phazorx> !password
15:24:43  <PublicServer> Phazorx: fizzle
15:24:58  <PublicServer> *** Phazorx joined the game
15:25:26  <PublicServer> <Spike> the planes also give us alot of profit luckily
15:27:14  <PublicServer> <Phazorx> what... TL again?
15:27:18  <PublicServer> <Spike> 3?
15:27:21  <PublicServer> <Phazorx> where are we adding trains
15:27:25  <PublicServer> <Phazorx> Train Limit
15:27:26  <PublicServer> <Spike> for what
15:27:29  <PublicServer> <Spike> oh..
15:27:35  <PublicServer> <Spike> 1050
15:27:39  <PublicServer> <Spike> seems someone addede trains
15:27:45  <^Spike^> !trains 1100
15:27:45  <PublicServer> *** ^Spike^ has set max_trains to 1100
15:27:46  <PublicServer> <Phazorx> i mean we are hitting it all the time
15:27:53  <PublicServer> <Spike> someone keeps adding trains
15:27:56  <PublicServer> <Paul> whats the end date of this map?
15:27:59  <PublicServer> <Spike> we had 50 to test
15:28:10  <PublicServer> <Phazorx> pau 3467, december 5
15:29:07  <Paul2> @srnw
15:29:07  <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW
15:29:36  <PublicServer> <Spike> we lost alot of forests..
15:30:10  <PublicServer> *** Grayson has joined spectators
15:34:47  <PublicServer> <Phazorx> wth
15:35:15  <PublicServer> <Paul> ?
15:35:20  <PublicServer> <persil> it's a combo signal
15:35:31  <PublicServer> <persil> h line
15:35:32  <PublicServer> <Phazorx> 2 spike did you do sometihng at 03 exit just now?
15:35:41  <PublicServer> <persil> on 4th line
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15:35:55  <^Spike^> no
15:36:00  <PublicServer> <Paul> persil ?
15:36:00  <Sweet|Lappy> hai
15:36:16  <PublicServer> <Phazorx> persil it was  Red before
15:36:21  <PublicServer> <Phazorx> why is it green now
15:36:22  <PublicServer> <Spike> tada
15:36:26  <PublicServer> <Spike> there's your problem
15:36:38  <PublicServer> <Phazorx> oh damn
15:36:41  <PublicServer> <Spike> :)
15:36:57  <PublicServer> <Spike> that one?
15:37:00  <PublicServer> <Phazorx> wont do
15:37:05  <PublicServer> <persil> I don't know. I just re,mark it's not the same signal
15:37:09  <PublicServer> <Phazorx> need 5 tile fast one
15:37:20  <PublicServer> <Phazorx> lemme think
15:38:50  <PublicServer> <Spike> cl2
15:38:59  <PublicServer> <Phazorx> and bridge is 160
15:39:06  <PublicServer> <Phazorx> we are slowing them down after all
15:39:17  <PublicServer> <Phazorx> i can under cut 2nd bridge
15:40:41  <PublicServer> *** Paul has left the game (leaving)
15:45:29  <Mark> !password
15:45:29  <PublicServer> Mark: nilled
15:45:39  <PublicServer> *** Mark joined the game
15:46:36  <PublicServer> <Mark> hello
15:46:54  <PublicServer> <Spike> ellow
15:47:00  <PublicServer> <Phazorx> llow
15:47:20  <PublicServer> <persil> low
15:47:37  <PublicServer> <Spike> high
15:48:29  <JinGleeBell> Bouyant
15:50:19  <PublicServer> <Mark> i thought you'd have your compressor running by now
15:50:29  <PublicServer> <Spike> he's been eating all day.. :)
15:50:38  <PublicServer> <Phazorx> Mai frogot about extending trains bug
15:51:12  <PublicServer> <Mark> yeah.. without that you could merge them even closer using my first compressor concept
15:51:25  <PublicServer> <Phazorx> yep so i made them to do 3 tile gap
15:51:31  <PublicServer> <Phazorx> and now remaking them to 5
15:52:21  <PublicServer> <Spike> i'm just looking how it would integrate into the station exit without what we made
15:52:35  <PublicServer> <Phazorx> it ?
15:52:41  <PublicServer> <Spike> mark's compressor
15:52:44  <PublicServer> <Phazorx> oh
15:53:00  <PublicServer> <Spike> but dinner time
15:53:03  <PublicServer> *** Spike has joined spectators
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16:07:32  <PublicServer> <Phazorx> hrm
16:07:36  <PublicServer> <Phazorx> i had it on 5 days
16:07:44  <PublicServer> <Phazorx> which was 2 days too much
16:07:46  <PublicServer> <Phazorx> now it is 3
16:07:52  <PublicServer> <Phazorx> which is 2 days too much again
16:08:34  *** Timmaexx has joined #openttdcoop
16:08:42  <PublicServer> *** persil has left the game (leaving)
16:09:48  <PublicServer> <Phazorx> where is option for ticks versus days on stations ?
16:14:13  <Ammler> you mean in timetable?
16:14:24  <Ammler> that is a option in the advanced setting
16:14:32  <PublicServer> <Phazorx> yeah barely found it
16:16:27  *** cep has joined #openttdcoop
16:16:34  <PublicServer> <Phazorx> lol
16:16:43  <PublicServer> <Phazorx> when i chaged from days to ticks
16:16:50  <PublicServer> <Phazorx> it became 12345 ticks late
16:17:11  <cep> !passwor
16:17:13  <cep> !password
16:17:13  <PublicServer> cep: assent
16:17:24  <PublicServer> *** Cep joined the game
16:17:31  <PublicServer> <Cep> Hi
16:20:57  <PublicServer> <Phazorx> weeee
16:21:34  <PublicServer> <Phazorx> okay one side is done :)
16:24:34  <PublicServer> <Phazorx> anyone still here ?
16:24:55  <PublicServer> <Cep> i'm here
16:25:14  <PublicServer> <Phazorx> and willing to do damage to SRNW
16:25:42  <PublicServer> <Cep> sure,
16:25:52  <PublicServer> <Cep> i'm a noob willing to learn
16:25:56  <PublicServer> <Phazorx> oh...
16:26:14  <PublicServer> <Phazorx> we have an injection lne which need to be hoked to 2 lanes of empty loop
16:26:29  <PublicServer> <Phazorx> via prioritized balamcer with cache in depos
16:26:49  <PublicServer> <Cep> uh oh
16:28:44  <PublicServer> <Phazorx> heh
16:28:45  <PublicServer> <Phazorx> brb
16:28:49  <floffe> !dl lin64
16:28:49  <PublicServer> floffe: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-linux-generic-amd64.tar.bz2
16:30:03  <floffe> !dl win
16:30:03  <PublicServer> floffe: unknown option "win"
16:30:13  <floffe> !dl win32
16:30:13  <PublicServer> floffe: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-windows-win32.zip
16:30:20  <PublicServer> *** Spike has left the game (connection lost)
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16:47:06  <PublicServer> <Phazorx> spike
16:47:08  <PublicServer> <Phazorx> save me
16:47:12  <PublicServer> <Spike> with
16:47:29  <PublicServer> <Phazorx> need someone to hook injection
16:47:34  <PublicServer> <Phazorx> with LB and accel prio
16:47:37  <PublicServer> <Phazorx> properly:)
16:47:44  <PublicServer> <Phazorx> may be even with delayer
16:47:46  <PublicServer> <Spike> eh...
16:47:57  <PublicServer> <Phazorx> we got 8 platfroms already
16:48:23  <PublicServer> <Spike> isn't it an idea to hook the A lines up to 1 line and the B lines to the other?
16:48:48  <PublicServer> *** Spike has joined company #1
16:48:51  <PublicServer> <Phazorx> nope one lane is A+B
16:48:53  <PublicServer> <Phazorx> easier that way
16:49:08  <PublicServer> <Phazorx> and it works
16:49:17  <PublicServer> <Phazorx> although i think we will run into another issue
16:49:22  <PublicServer> <Phazorx> which we didnt think of
16:49:27  <PublicServer> <Spike> that is
16:49:48  <PublicServer> <Phazorx> a chance that a train that may catch a green on a run
16:50:02  <PublicServer> <Phazorx> and have some speed when it enters delayer set
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16:50:13  <PublicServer> <Spike> and that is bad cause?
16:50:16  <PublicServer> <Phazorx> but chance is slim
16:50:31  <PublicServer> <Phazorx> well we are currently timed with assumption that all train have speed 0
16:50:34  <PublicServer> <Phazorx> at start of cycle
16:50:45  <PublicServer> <Phazorx> and if one of them will not have speed 0 - it will ruin the sequence
16:50:58  <PublicServer> <Spike> oh well that can happen a few times maybe..
16:50:58  <PublicServer> <Phazorx> with chances proportional to how much different it is from 0
16:51:03  <PublicServer> <Spike> but it will restore itself later on
16:51:12  <PublicServer> <Phazorx> yeah it has to catch exact time when it flockers green
16:51:20  <PublicServer> <Phazorx> which is like for 3 ticks
16:51:27  <PublicServer> <Phazorx> well sort of
16:52:57  <PublicServer> <Techinica> 1692 tonnes
16:53:06  <PublicServer> <Phazorx> ouch
16:55:55  <PublicServer> <Spike> btw so you want a load balancer for the lines leading up to the forests?
16:56:25  <PublicServer> <Phazorx> well what we want is for inject to be able to get trains in if there are gaps
16:56:42  <PublicServer> <Spike> from the overflow?
16:56:43  <PublicServer> <Phazorx> so what it used to be - a queue with one train in per lane
16:56:47  <PublicServer> <Phazorx> yes from overflow
16:56:52  <PublicServer> <Spike> just say that then..
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16:57:06  <PublicServer> <Phazorx> and a queue is hooked to cache with 2 depots on one side
16:57:11  <PublicServer> <Phazorx> and to accel prio on the other
16:57:14  <PublicServer> <Spike> i know that tactic
16:57:17  <PublicServer> <Phazorx> so it wont distrubed timed trains
16:57:19  <PublicServer> <Phazorx> perfect
16:57:24  <PublicServer> <Phazorx> so you can work on that now
16:57:34  <PublicServer> <Phazorx> since as soon as we are done with this delayer
16:57:36  <PublicServer> <Phazorx> i just copy it
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17:01:26  <PublicServer> <Phazorx> we are goona hit veh limit again soon
17:01:40  <PublicServer> <Spike> who keeps building trains ffs
17:04:07  <PublicServer> <Spike> something like that.. with 1 prio missing btw
17:06:15  <PublicServer> <Spike> overflow track something like it is now?
17:06:51  <PublicServer> <Phazorx> ugh oh
17:07:18  <PublicServer> <Phazorx> need different intervls for back ad forth loops
17:07:23  <PublicServer> <Phazorx> but that is doable
17:07:43  <PublicServer> <Phazorx> err... need accelerators
17:07:46  <PublicServer> <Phazorx> on prios
17:07:49  <PublicServer> <Phazorx> check MSH01
17:08:17  <PublicServer> <Spike> why.. this works just as good..
17:08:23  <PublicServer> <Phazorx> nope
17:08:31  <PublicServer> <Phazorx> accelerated needs less gap
17:08:59  <PublicServer> <Phazorx> the idea is train starts to move and just misses end of previous trains
17:09:11  <PublicServer> <Phazorx> continuing to accelerate as it gets to main track
17:09:19  <PublicServer> <Phazorx> but since it had more than 0 speed at entry time
17:09:24  <PublicServer> <Phazorx> it needs less room to enter
17:09:31  <PublicServer> <Phazorx> so you can fit train into smaller gap
17:10:09  <PublicServer> <Spike> i've never had trouble with normal ones
17:11:43  <PublicServer> <Phazorx> i am kindaworried about our X overs now
17:11:49  <PublicServer> <Phazorx> since they failed every time with tests
17:12:08  <PublicServer> <Spike> i was thinking to just make them some extra buffers if they fail
17:12:16  <PublicServer> *** Grayson has joined company #1
17:12:22  <PublicServer> <Phazorx> well i gesswe'll see
17:14:12  <PublicServer> <Spike> why are you using semaphores btw
17:14:20  <PublicServer> <Phazorx> just to separate them
17:14:28  <PublicServer> <Phazorx> and easier to see froom any angle if it is up or down
17:14:34  <PublicServer> <Spike> best would be to just use normal ones...
17:14:43  <PublicServer> <Spike> 99% of the ppl can't read those/rarely use them
17:14:49  <PublicServer> <Phazorx> i cant tell neither that kind nor what color new opengfx ones are
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17:15:27  <persil> !password
17:15:28  <PublicServer> persil: kayaks
17:15:48  <PublicServer> *** persil joined the game
17:16:03  <PublicServer> <Phazorx> grr
17:16:09  <PublicServer> <Phazorx> run myself into a coner
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17:20:17  <PublicServer> <Phazorx> good enough?
17:20:25  <PublicServer> <Spike> i placed those signals to let another trains also be able to wait there..
17:20:38  <PublicServer> <Spike> if they wait in depot or in a line.. they both ways cost us money
17:20:49  <PublicServer> <Phazorx> Spike: we actualy want to delay them
17:21:01  <PublicServer> <Phazorx> so we dont stream bunch of trains in as a fluke
17:21:13  <PublicServer> <Phazorx> old injection had a limit of like 2 trains per 10 days
17:21:17  <PublicServer> <Phazorx> with a timer blocker
17:21:44  <PublicServer> <Phazorx> shall we watch it die in agnony now ?
17:21:45  <PublicServer> <Spike> that still works even if you have 2 trains waiting
17:21:58  <PublicServer> <Phazorx> Spike: well it wont because if 2 trains are waiting
17:22:03  <PublicServer> <Phazorx> they will both go in
17:22:14  <PublicServer> <Spike> not with a timer..
17:22:15  <PublicServer> <Phazorx> and what apparently consesus is it is a bad idea
17:22:34  <PublicServer> <Phazorx> with timer it blocks trains exiting depot
17:22:51  <PublicServer> <Phazorx> so condition was at least one lane is empty and timer had passed
17:23:08  <PublicServer> <Spike> so you want the lanes that have prios to be empty?
17:23:09  <PublicServer> <Phazorx> i'm placing sawmill
17:23:39  <PublicServer> <Phazorx> errr we dont want them to recycle trains from ovelflow too fast
17:23:44  <PublicServer> <Phazorx> hence the timer
17:23:49  <PublicServer> <Phazorx> and now we dont have timer even
17:23:54  <PublicServer> <Spike> look at where i connect the timer now..
17:23:56  <PublicServer> <Phazorx> but i think it is okay for given case
17:24:06  <PublicServer> <Phazorx> it should be at split
17:24:15  <PublicServer> <Phazorx> either that or 2 independent timers
17:25:04  <PublicServer> <Spike> with a timer there you can't inject trains at the same time on both tracks..
17:25:07  <PublicServer> <Spike> even if there is a gap
17:25:22  <PublicServer> <Phazorx> that's bacause you are not putting timer where it is supposed to be
17:26:26  <PublicServer> <Phazorx> will it work here ?
17:26:29  <PublicServer> <Phazorx> or need it before ?
17:27:45  <PublicServer> <Phazorx> shall we start ?
17:27:48  <PublicServer> <Spike> sure
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17:29:50  <PublicServer> <Phazorx> adjusting timers on L1
17:29:55  <PublicServer> <Phazorx> you want to do same for L2?
17:31:26  <PublicServer> <Phazorx> timing is very f-ed up
17:32:37  <PublicServer> <Phazorx> are you chaning L1
17:32:42  <PublicServer> <Phazorx> or it happens by itself?
17:33:12  <PublicServer> <Phazorx> Spike?
17:33:13  <PublicServer> <Spike> nop not changing it
17:33:14  <PublicServer> <Spike> self
17:33:19  <PublicServer> <Phazorx> lol
17:33:27  <PublicServer> <Phazorx> how we supposed to make it stop ?
17:35:26  <PublicServer> <Phazorx> really wonder how can we balance them to other tracks
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17:35:34  <PublicServer> <Phazorx> if PBS is such a fail with that
17:37:53  <PublicServer> <Spike> timer is at the wrong place imo
17:38:04  <PublicServer> <Phazorx> it doesnt work?
17:38:10  <PublicServer> <Spike> not like it should..
17:38:21  <PublicServer> <Phazorx> oh
17:38:27  <PublicServer> <Phazorx> only 1 train at time?
17:38:44  <PublicServer> <Phazorx> you just linked 2 prios
17:39:12  <PublicServer> <Spike> ah.. does affect each other
17:40:12  <PublicServer> <Phazorx> why 484 is not moving ?
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17:40:46  <PublicServer> <Phazorx> you see it Spike?
17:40:53  <PublicServer> <Spike> yeah..
17:41:02  <PublicServer> <Spike> because something prob is fucked up big time
17:41:09  <PublicServer> <Spike> i so want to redo that entrace...
17:42:20  <PublicServer> <Spike> fuck
17:43:17  <PublicServer> <Spike> i almost want to do a flip-flop for the overflow to the track
17:43:35  <sparr> !password
17:43:35  <PublicServer> sparr: ablaze
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17:44:04  <PublicServer> <Phazorx> okay even 2 phased schedule doesnt work somehow
17:44:19  <PublicServer> <Phazorx> it uses only one entry it seems
17:44:53  <PublicServer> <Phazorx> flip flop?
17:44:56  <PublicServer> <Spike> 50/50
17:45:03  <PublicServer> <Spike> force to one side.. then to the other
17:45:16  <PublicServer> <Spike> nr 1 3 5 go A and 2 4 6 go B
17:45:16  <PublicServer> <Phazorx> does not make much sense
17:45:17  <PublicServer> <Spike> that idea
17:45:21  <PublicServer> <Phazorx> if there is room
17:45:30  <PublicServer> <Phazorx> it should let one train enter each track
17:45:32  <PublicServer> <Spike> i can build an example
17:45:41  <PublicServer> <Phazorx> and timer should make sure there is only ne entering per say 0 days
17:45:53  <PublicServer> <Phazorx> example plz
17:47:34  <Mark> !password
17:47:34  <PublicServer> Mark: ablaze
17:47:53  <PublicServer> *** Mark joined the game
17:48:03  <PublicServer> <Mark> hello
17:48:13  <PublicServer> <Phazorx> heya mark
17:48:14  <sparr> !password
17:48:14  <PublicServer> sparr: ablaze
17:48:36  <PublicServer> <Mark> so, got your compressor working?
17:48:43  <PublicServer> <Phazorx> nope
17:48:46  <PublicServer> *** sparr joined the game
17:48:51  <PublicServer> <Phazorx> there are issues with i
17:49:06  <PublicServer> <Phazorx> mostly due to A>B requireing different delay from B>A
17:49:17  <PublicServer> <Phazorx> and i cant get timing righ yet
17:49:42  <PublicServer> <Mark> can't say that suprises me
17:49:48  <PublicServer> <Mark> it's way too sensitive
17:49:49  <PublicServer> <Phazorx> heh
17:50:03  <PublicServer> <Phazorx> yeah i should make similar on with straights
17:52:18  <PublicServer> <Phazorx> also
17:52:23  <PublicServer> <Phazorx> Mark
17:52:26  <PublicServer> <Techinica> anyone up for adding more capacity between MSH02 and BBH01_
17:52:29  <PublicServer> <Techinica> ?
17:52:30  <PublicServer> <Phazorx> can you look at 03 now ?
17:52:49  <PublicServer> <Phazorx> see that PBS cross ?
17:53:01  <PublicServer> <Phazorx> why????
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17:53:16  <PublicServer> <sparr> I'm depoting more negative income wood trains on 1/2/4
17:53:38  <PublicServer> <Techinica> line to & from Sawmill 01 is at capacity
17:53:50  <PublicServer> <sparr> 02 Muhlheim Woods just barely breaks even, between all its trains
17:54:08  <PublicServer> <Phazorx> and now we add good trains from 03 :)
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17:54:17  <PublicServer> <Phazorx> Mark any ideas?
17:54:35  <PublicServer> <sparr> there are 47 depoted goods trains for 03
17:54:47  <PublicServer> <Phazorx> sparr: we should release these
17:54:57  <PublicServer> <Spike> not all
17:54:58  <PublicServer> <Phazorx> 8k goods /mo
17:55:03  <PublicServer> <sparr> your decision, just wanted to make sure you weren't buying new ones :)
17:55:29  <PublicServer> <Phazorx> oh no
17:55:51  <PublicServer> <Phazorx> sparr: may be you have a clue
17:56:06  <PublicServer> <Phazorx> check PBS BG
17:56:09  <PublicServer> <Phazorx> BUG
17:56:14  <PublicServer> <sparr> where?
17:56:20  <PublicServer> <sparr> oh, k
17:56:30  <PublicServer> <Phazorx> trains dont cross there
17:56:38  <PublicServer> <sparr> i noticed this in a previous game...
17:56:41  <PublicServer> <Phazorx> and do other silly things
17:56:52  <PublicServer> <sparr> apparently with PBS, the tile behind the train stays reserved even when it doesn't show it
17:56:56  <PublicServer> <sparr> in this cast, that tile is the X
17:57:05  <PublicServer> <sparr> but only in some situations
17:57:14  <PublicServer> <sparr> one more tile of waiting space would fix it i think
17:57:21  <PublicServer> <Phazorx> no room lol
17:57:48  <PublicServer> <sparr> is this the timed release idea?
17:57:53  <PublicServer> <Phazorx> yeah
17:58:01  <PublicServer> <Phazorx> L1  side is sort of working
17:58:20  <PublicServer> <Spike> the X isn't the problem.. it's something else..
17:58:26  <PublicServer> <sparr> try that
17:59:00  <PublicServer> <Spike> they seem to favor that track
17:59:27  <PublicServer> <Phazorx> this is better
17:59:38  <PublicServer> <Spike> see..
17:59:43  <PublicServer> <Spike> they sometimes favor a track
17:59:44  <PublicServer> <Spike> but why,,
17:59:48  <PublicServer> <sparr> distance?
17:59:52  <PublicServer> <Grayson> Because it's faster?
17:59:52  <PublicServer> <Phazorx> perhaps
17:59:53  <PublicServer> <sparr> YOU know why one is shorter than the other
17:59:55  <PublicServer> <sparr> they don't
18:00:17  <PublicServer> <sparr> Z instead of X seems to be allowing some balancing
18:00:35  <PublicServer> <Phazorx> i'm more worried abouth them not going ino empty track
18:00:43  <PublicServer> <sparr> regarding no room...
18:00:45  <PublicServer> <Phazorx> rather than choosing some other other
18:00:53  <PublicServer> <sparr> why can't the whole station be moved two tiles north?
18:00:58  <PublicServer> <Phazorx> it can
18:01:07  <PublicServer> <Spike> why not the PBS first and then the normal signals
18:01:10  <PublicServer> <Phazorx> let's move 1 tile at leas
18:01:21  <PublicServer> <Spike> wait with moving..
18:01:29  <PublicServer> <Spike> why not make the crossings first..
18:01:34  <PublicServer> <Spike> then the straight parts
18:01:48  <PublicServer> <Phazorx> so x > cache > pool ?
18:01:51  <PublicServer> <Spike> y
18:02:01  <PublicServer> <Phazorx> too uneven ground for that
18:02:05  <PublicServer> <sparr> nah
18:02:08  <PublicServer> <Spike> nah..
18:02:08  <PublicServer> <sparr> can be whatever order
18:02:14  <PublicServer> <sparr> just have to TF
18:02:22  <PublicServer> <sparr> the only part that has to be flat is the X
18:03:28  <PublicServer> <Phazorx> bad think about this
18:03:33  <PublicServer> <Techinica> wood production just fell through the floor...
18:03:35  <PublicServer> <Phazorx> is that slow trains go through X
18:03:41  <PublicServer> <Techinica> at like every forest on 03 network
18:04:50  <PublicServer> *** Grayson has left the game (connection lost)
18:04:58  <PublicServer> <Spike> they don't seem to favor any track anymore
18:05:03  <PublicServer> <sparr> why are trains slowing down for bridge inclines?
18:05:16  <PublicServer> <Spike> cause it is slow bridges..
18:05:19  <PublicServer> <Spike> just leave them
18:05:23  <PublicServer> <sparr> ahh, for the timing
18:05:27  <PublicServer> <Phazorx> sparr yeah
18:05:31  <PublicServer> <sparr> have transparent bridges :)
18:05:32  <PublicServer> <Phazorx> this is very delicate
18:05:33  <PublicServer> <Spike> :)
18:05:40  <PublicServer> <Spike> see it solved it :)
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18:05:59  <PublicServer> <Phazorx> yeah better now
18:06:03  <PublicServer> <sparr> now, a better question
18:06:04  <PublicServer> <Phazorx> okay i'm gonna time L2 now
18:06:12  <PublicServer> <Phazorx> cuz it is put of whack completly
18:06:14  <PublicServer> <sparr> can they PBS through two Xs without interrupting traffic?
18:06:35  <PublicServer> <Phazorx> huh ?
18:06:53  <PublicServer> <sparr> two Xs on each track instead of 1, would allow trains to mix two tracks to the side instead of one
18:06:56  <PublicServer> <Spike> leave those signals btw
18:07:08  <PublicServer> <Phazorx> do show
18:07:15  <PublicServer> <Spike> they allow a train to move faster towards the next block
18:07:22  <PublicServer> <Phazorx> like that ?
18:07:39  <PublicServer> <Spike> that will fail the buffer
18:07:43  <PublicServer> <sparr> yeah, sad
18:07:52  <PublicServer> <Phazorx> yeah move 1 more tile ?
18:08:14  <PublicServer> <sparr> how about this?
18:08:28  <PublicServer> <Spike> possible
18:08:36  <PublicServer> <Phazorx> failing to leave interesction
18:08:37  <PublicServer> <sparr> trains that take the long branch won't be in another train's way
18:08:50  <PublicServer> <Phazorx> better i guess
18:09:01  <PublicServer> <Phazorx> but moving station 1 tile is possible and easy
18:09:15  <PublicServer> <Phazorx> so ... now we wait for more wood?
18:10:22  <PublicServer> <Phazorx> i just i like the fact that it is somewhat close to expected :)
18:10:29  <PublicServer> <Phazorx> not really "working"
18:10:34  <PublicServer> <Phazorx> but functional at least
18:10:38  <PublicServer> <Phazorx> settin it up is a pain
18:10:46  <PublicServer> <Phazorx> much easier with stagere saion design tho
18:10:46  <PublicServer> <Spike> that's also cause we crashed the economy by stopping it
18:10:53  <PublicServer> <Phazorx> i'll make example
18:10:55  <PublicServer> <Spike> and we are losing again..
18:11:04  <PublicServer> <Spike> big time..
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18:13:27  <PublicServer> <sparr> go teamwork :)
18:13:31  <PublicServer> <Phazorx> yay
18:13:43  <PublicServer> <Phazorx> so no we wait 50 years for forests to catch up?
18:13:57  <PublicServer> <Spike> or go bankrupt
18:13:58  <PublicServer> <Phazorx> otherwise this is fun but totaly not needed :)
18:14:20  <Techinica> I'm depoting trains like nothing here...
18:14:28  <PublicServer> <Phazorx> why?
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18:14:44  <PublicServer> <sparr> there are a LOT of network 3 trains stopping in those two depots
18:14:45  <Techinica> output at 01 has gone from 8500 crates/month 2162
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18:14:51  <PublicServer> <Phazorx> why 02 dropped too ?
18:14:56  <PublicServer> <Phazorx> what is happening lol
18:15:02  <PublicServer> <Phazorx> global crysys of 2252?
18:15:03  <PublicServer> <Techinica> all the forests in the game have died
18:15:25  <PublicServer> <Phazorx> interstin
18:15:33  <PublicServer> <sparr> at Saarbrucken Heights there are 20+ trains sitting in the buffer depots wasting money
18:15:37  <PublicServer> <sparr> I stopped half of them
18:15:46  <PublicServer> <Spike> now i ask why you removed those signals @ the exits
18:15:53  <PublicServer> <Phazorx> well we wont go buncrupt for long
18:16:08  <PublicServer> <Spike> those signals increased flow a bit
18:16:28  <PublicServer> <Phazorx> which?
18:16:33  <PublicServer> <Spike> at 03 drop exit
18:16:40  <PublicServer> <Spike> there is 1 line of signals removed
18:17:06  <PublicServer> <Phazorx> well it is safe to remove all but one per 7 tiles between
18:17:17  <PublicServer> *** Grayson has joined company #1
18:17:18  <PublicServer> <sparr> goods production is going down because we are losing money on so many wood trains that I am stopping them
18:17:24  <PublicServer> <Phazorx> 03 is going up again
18:17:29  <PublicServer> <Phazorx> production went to 1800
18:17:33  <PublicServer> <Phazorx> now 4400
18:18:00  <PublicServer> <Phazorx> i'm adding 4 good trains per month to 03
18:18:05  <PublicServer> <Phazorx> as in unstoppong them
18:18:21  <PublicServer> <sparr> I am depoting more 04 goods trains
18:18:38  <PublicServer> <Phazorx> all ?
18:18:43  <PublicServer> <Techinica> forests are picking up again
18:18:46  <PublicServer> <sparr> no, just until it is no longer overserviced
18:18:59  <PublicServer> <Phazorx> heh this is way too much micromanagemen
18:19:03  <PublicServer> <Phazorx> i feel like playing SC2
18:19:08  <PublicServer> <Techinica> hehe
18:19:32  <PublicServer> <Phazorx> 55 is lost ?
18:19:41  <PublicServer> <Phazorx> why good trains run through 03 pickup?
18:19:45  <sietse> !password
18:19:45  <PublicServer> sietse: deaves
18:19:46  <PublicServer> <Phazorx> full goods trains
18:19:53  <PublicServer> *** Sietse joined the game
18:19:56  <PublicServer> <Sietse> hiya all
18:19:58  <PublicServer> <Spike> because their orders is go to drop?
18:20:17  <PublicServer> <sparr> Phazorx, possible they were depoted in a weird place?
18:21:03  <PublicServer> <Phazorx> 03 has 60 wood in reserve :/
18:22:03  <PublicServer> <Phazorx> i really want to see now 2 empty overpower 3 full lanes :)
18:22:08  <PublicServer> <sparr> depoted 23 goods 04 trains
18:22:14  <PublicServer> <sparr> and it's still overserviced
18:22:40  <PublicServer> <Phazorx> and i added more than 20 to 03
18:22:49  <PublicServer> <sparr> wood network 04 is dying, forests halfway down its length are negative income deliveries
18:23:02  <PublicServer> <Phazorx> too far north may be ?
18:23:17  <PublicServer> <Phazorx> like ice age is comming
18:23:26  <PublicServer> <sparr> 04 Salzwald Heights is a pretty straight trip, and it's producing a LOT of wood
18:23:30  <PublicServer> <sparr> but the delivery is negative income
18:23:32  <PublicServer> <Phazorx> so all lumber goes for warming up lumberjacks?
18:23:45  <PublicServer> <Techinica> something weird happened thats for sure...
18:23:54  <PublicServer> <Techinica> 01's back to 7000 crates...
18:24:09  <PublicServer> <Techinica> cant get the trains back OUT of the depot quick enough
18:24:32  <PublicServer> <Phazorx> there re like tons of wood everywheren on 04 ?
18:24:37  <PublicServer> <sparr> yes Phazorx
18:24:43  <PublicServer> <sparr> it's a very productive network
18:25:04  <PublicServer> <sparr> and over half the wood trains have negative income when they are running
18:25:21  <PublicServer> <Phazorx> i dont get it then
18:25:26  <PublicServer> <Grayson> Interesting thing: I renewed some trains serving Schweinbrücken and they are making profit since...
18:25:29  <PublicServer> <sparr> running costs are ridiculously high
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18:26:20  <PublicServer> <sparr> how do you renew?
18:26:25  <PublicServer> <Phazorx> we dont
18:26:29  <PublicServer> <sparr> in general :)
18:26:47  <PublicServer> <Phazorx> autorenew?
18:26:55  <PublicServer> <sparr> the wood trains are running about 000/day in running costs
18:27:09  <PublicServer> <Phazorx> is i age dependant?
18:27:15  <PublicServer> <Phazorx> in theory
18:27:17  <PublicServer> <sparr> an excellent question
18:27:20  <PublicServer> <Phazorx> EVERY network needs to have SC
18:27:21  <PublicServer> <Grayson> I just tested it for this station and it seemed to work. :-)
18:27:37  <PublicServer> <Phazorx> but here is only one built at good side
18:27:40  <PublicServer> <sparr> it seems to be age dependent?
18:27:47  <PublicServer> <sparr> just cloned a new train on network 3, it's about 00/day
18:27:54  <PublicServer> <Phazorx> ahh
18:27:55  <PublicServer> <Phazorx> okay
18:28:08  <PublicServer> <Phazorx> so renew would mean spending 1000x16M
18:28:11  <PublicServer> <sparr> while it's parent is 000/day
18:28:20  <PublicServer> <Phazorx> then we can save 3000 *1000/ day?
18:28:26  <PublicServer> <sparr> ish
18:28:43  <PublicServer> <Phazorx> which will be beneficial in ... 34 years?
18:28:49  <PublicServer> <sparr> 16B investment to save 3M/day, make the money back in ~5000 days
18:28:57  <PublicServer> <Phazorx> yeah
18:29:00  <PublicServer> <Phazorx> my point exacty
18:29:06  <PublicServer> <sparr> NET beneficial in 34 years
18:29:20  <PublicServer> <sparr> if we dont care about our bank balance, only income, then it will be beneficial immediately because we will be in the black
18:29:21  <PublicServer> <Phazorx> and you have to factoin INF
18:29:42  <PublicServer> <Phazorx> heh if we dont care aboutbalance we dont care about income either :)
18:29:48  <PublicServer> <sparr> meh
18:30:01  <PublicServer> <sparr> i'd rather have 20B in the bank and 100M income than 40B in the bank and -100M income
18:30:36  <PublicServer> <Phazorx> can someone explain what t480 function is ?
18:31:05  <PublicServer> <Spike> normally it's a not gate
18:31:19  <PublicServer> <Phazorx> deattached and not functional?
18:32:10  <PublicServer> <Phazorx> hrm
18:32:14  <PublicServer> <Phazorx> stopping 03
18:32:17  <PublicServer> <sparr> *crazy* idea...
18:32:25  <PublicServer> <Phazorx> caused some clock train to make things out of whack
18:32:26  <PublicServer> <sparr> what if i replace the wood trains on network 4 with cheaper trains?
18:32:43  <PublicServer> <sparr> lower capacity by a tiny amount, but lower running costs a LOT
18:33:12  <PublicServer> <sparr> im thinking Budd Metroliner (Electric)...  PAX capacity would be annoying, but do we care about that?
18:33:53  <jondisti> !password
18:33:53  <PublicServer> jondisti: siring
18:33:54  <PublicServer> <sparr> it's half the running cost of the ASEA we are always using
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18:34:05  <PublicServer> <Phazorx> nah
18:34:08  <PublicServer> <Phazorx> dont bother
18:34:20  <^Spike^> this game will be soon over anyway :)
18:34:20  <PublicServer> <sparr> network 4 is mostly dead otherwise, 90% of its trains are depoted
18:34:24  <PublicServer> <sparr> only three stations are running
18:34:36  <PublicServer> <sparr> I'd like it to be working when it's over
18:35:16  <PublicServer> <sparr> would anyone be mad if I did that?
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18:35:27  <PublicServer> <Phazorx> diff trains is a bad idea
18:35:30  <PublicServer> <Phazorx> stick with plan
18:35:34  <PublicServer> <Phazorx> which says what o be used
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18:35:45  <PublicServer> <Phazorx> sparr problem is different metrics
18:35:50  <PublicServer> <sparr> metrics?
18:35:53  <PublicServer> <Phazorx> such as weight and power
18:36:02  <PublicServer> <sparr> elaborate?
18:36:05  <PublicServer> <Phazorx> so train A will not act same as trane B
18:36:18  <PublicServer> <Phazorx> same network elements such as slow down zone and prios
18:36:26  <PublicServer> <Phazorx> do not work for different train in most cases
18:36:31  <PublicServer> <sparr> oh, i know that
18:36:38  <PublicServer> <sparr> but there won't be any "train A" on the network any more
18:36:43  <PublicServer> <Phazorx> hence one network should only hve same kind of train
18:36:47  <PublicServer> <sparr> i agree on that
18:37:02  <PublicServer> <Phazorx> heh you mght want to try to elaborate why would we want to do that anyway
18:37:03  <PublicServer> <sparr> remember we have 5 separate networks
18:37:19  <PublicServer> <Phazorx> i would not bpther about 4
18:37:21  <PublicServer> <Phazorx> i like
18:37:22  <PublicServer> <sparr> well, right now network 4 has 10000+ wood waiting, and 3000+/mo wood production untouched
18:37:26  <PublicServer> <Phazorx> i tihnk it needs some polishing
18:37:35  <PublicServer> <Phazorx> as many station due to stoppage have some backlog
18:37:41  <PublicServer> <Phazorx> which is not possible to automaticaly remove
18:38:05  <PublicServer> <sparr> network 4 was my project :(  makes me sad to abandon it
18:38:25  <PublicServer> <Phazorx> heh if it is yours - mark it somewhere what are you doigng and why
18:38:38  <PublicServer> <Phazorx> so when someone will go WTFing they will know which way to throw stones
18:38:43  <PublicServer> <Phazorx> if it made them unhappy :)
18:39:34  <PublicServer> <sparr> how do you build land in the water like the trainyard?
18:39:43  <PublicServer> <Phazorx> docks
18:39:46  <PublicServer> <Phazorx> then blow up middle
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18:40:07  <PublicServer> <Phazorx> some stations on 03 need more than 2 platforms now
18:40:09  <PublicServer> <jondisti> canal actually :P
18:40:18  <PublicServer> <Phazorx> canal yes
18:40:19  <PublicServer> <Phazorx> sorry
18:40:22  <PublicServer> <Phazorx> docks were old way
18:41:21  <PublicServer> <jondisti> is the inflation reason for trains not making profit?
18:41:26  <PublicServer> <sparr> we think so
18:41:31  <PublicServer> <sparr> age isn't helping either
18:41:45  <PublicServer> *** Sietse has left the game (connection lost)
18:41:58  <PublicServer> <jondisti> too bad theres nothing to do about it
18:42:22  <PublicServer> <Phazorx> replacing trains would make difference
18:42:28  <PublicServer> <Phazorx> but this is wrapping up already
18:42:40  <PublicServer> <Phazorx> i'd say we push 03 to limit
18:42:43  <PublicServer> <Phazorx> and make a nice pickture
18:43:19  <PublicServer> <jondisti> yeah
18:43:35  <PublicServer> <jondisti> and making lot of money isn't the goal of these games anyway :P
18:43:50  <PublicServer> <Phazorx> can someone please expand 03 Dannenmünster wood to 3 platforms
18:43:55  <PublicServer> <Phazorx> yup
18:44:05  <PublicServer> <Phazorx> but loosing them is not the goal either
18:44:53  <PublicServer> *** Mark has left the game (connection lost)
18:47:34  <PublicServer> <Phazorx> seems like 03 needs more trains :)
18:51:18  <PublicServer> <sparr> is there any way to tell from the build-a-train interface what restrictions there are on what an engine can pull?
18:51:30  <PublicServer> <sparr> my idea failed because the engine i wanted to use could only pull pax
18:51:51  <PublicServer> <Phazorx> hmm... not really i guess have to tryto build what you want
18:51:59  <PublicServer> <Phazorx> or read trainset description in GRF
18:52:37  <PublicServer> <sparr> ok, well, I'm starting network 4 with new-but-same-type trains
18:52:43  <PublicServer> <sparr> it will be turning a profit now
18:53:21  <PublicServer> <Phazorx> for that you can just make a SC
18:53:25  <PublicServer> <Phazorx> and issue autorenew
18:53:39  <PublicServer> <sparr> SC?
18:53:47  <PublicServer> <sparr> service center...
18:53:56  <PublicServer> <sparr> how do you tell them to auto-renew?
18:59:16  <PublicServer> <sparr> network 4 will be back up to full production shortly
18:59:19  <PublicServer> <sparr> restarting its goods trains
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19:04:44  <PublicServer> <Phazorx> grrr
19:04:58  <PublicServer> <Phazorx> any SRN pros?
19:05:26  <PublicServer> <jondisti> not me
19:06:04  <PublicServer> <jondisti> who made that 03 wood drop exit btw?
19:06:19  <PublicServer> <Phazorx> design is hal me half osai
19:06:27  <PublicServer> <Phazorx> work is half me half Spike
19:06:28  <PublicServer> <jondisti> its quite cool
19:06:36  <PublicServer> <Phazorx> yep :)
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19:07:32  <Mark> i might qualify as an SRN pro
19:07:35  *** pugi has joined #openttdcoop
19:07:36  <Mark> sup? :)
19:07:47  <PublicServer> <Phazorx> i have some missing signals here
19:07:53  <PublicServer> <Phazorx> and i suck at finding it
19:08:01  <PublicServer> <Phazorx> i need to disable opengfx
19:08:11  <Mark> !password
19:08:11  <PublicServer> Mark: jeered
19:08:14  <PublicServer> <Phazorx> mark take a look at 03 Ingolsdorf Woods plz
19:08:23  <PublicServer> *** Mark joined the game
19:08:33  <PublicServer> <sparr> occasionally the time i "wasted" renaming all the stations pays off :)
19:08:46  <PublicServer> <Phazorx> yeah net prefix is a good idea
19:08:53  <PublicServer> <Phazorx> we just like never have many nets :)
19:09:02  <PublicServer> <sparr> sawmill 04 is back to 6100 goods per month
19:09:15  <PublicServer> <sparr> and i'm still adding wood trains back
19:09:52  <PublicServer> <Mark> oh we're making a nice 300M loss on running costs again
19:09:58  <PublicServer> <Phazorx> heh
19:10:16  <PublicServer> <Phazorx> 02
19:10:19  <PublicServer> <Phazorx> FAIL
19:10:32  <PublicServer> <Phazorx> 02 goods trains clog the net now
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19:12:25  <PublicServer> *** Mark has left the game (leaving)
19:12:31  <PublicServer> <Phazorx> 02 has 145 goods trains
19:12:34  <PublicServer> <Phazorx> and need 15
19:15:21  <PublicServer> <sparr> train limit
19:15:28  <PublicServer> <Phazorx> sack some
19:15:33  <PublicServer> <Phazorx> 02 goods
19:15:40  <PublicServer> <Phazorx> 100 is a nice round number
19:15:45  <PublicServer> <sparr> i'll wait a bit :)
19:15:52  <PublicServer> <sparr> gonna see if network 04 runs smoothly
19:17:03  <PublicServer> <Phazorx> tuning 03 drop exit
19:18:33  <PublicServer> <sparr> wood network 4 is turning a profit and not jamming.  goods pickup 4 seems to also be turning a profit, and approximately correctly loaded
19:18:57  <PublicServer> <sparr> 59 goods trains, 118 wood trains
19:19:04  <PublicServer> <Phazorx> nice
19:19:45  <PublicServer> <sparr> not nearly enough wood trains for the wood production on the network
19:19:57  <PublicServer> <Phazorx> well wood fluctuates too much
19:20:00  <PublicServer> <sparr> aye
19:20:07  <PublicServer> <sparr> I was happy at "turns a profit" :)
19:21:07  <PublicServer> <Phazorx> heh
19:21:21  <PublicServer> <Phazorx> unjaming good network might had sometihng to do with that
19:22:24  <PublicServer> <Phazorx> so yeah 03 proves train packingFTW!
19:22:40  <PublicServer> <sparr> you should label it
19:22:59  <PublicServer> <Phazorx> what how ?
19:23:08  <PublicServer> <sparr> the train packing thing, add signs explaining it
19:23:17  <PublicServer> <Phazorx> heh i'll blog it one day
19:23:22  <PublicServer> <Phazorx> after i make proper test case
19:23:27  <PublicServer> <Phazorx> this is way too ugly
19:23:28  <PublicServer> <sparr> also, it's not quite perfect
19:24:06  <PublicServer> <Phazorx> i'm tuning delays
19:24:07  <PublicServer> <sparr> look east of /PhazorX
19:24:14  <PublicServer> <sparr> 1 arrives about 1 tile sooner than it should
19:24:35  <PublicServer> <sparr> or 2 arrives later :)
19:24:39  <PublicServer> <Phazorx> yeah i worked on L2 now
19:24:43  <PublicServer> <Phazorx> timing is better ere
19:24:50  <PublicServer> <Phazorx> i'll tweak L1 too
19:25:05  <PublicServer> <Phazorx> plz dont add signals
19:25:07  <PublicServer> <Phazorx> or w/e
19:25:10  <PublicServer> <sparr> not me
19:25:13  <PublicServer> <Phazorx> problem is delay train
19:25:21  <PublicServer> <Phazorx> not the rails or bridges
19:25:52  <PublicServer> <sparr> so, fun question
19:26:01  <PublicServer> <sparr> typically we have a prio where a SL hits a ML
19:26:12  <PublicServer> <Phazorx> yup
19:26:17  <PublicServer> <Phazorx> basicaly prio idea
19:26:24  <PublicServer> <Phazorx> if you are not ML yet - wait for gap
19:26:34  <PublicServer> <sparr> given a randomly loaded SL, would it be more or less jam-producing to replace the prio with a reverse prio, but with train packing on the SL?
19:26:53  <PublicServer> <sparr> that is, would you get better overall throughput if you paused the ML to let in 6 packed SL trains?
19:26:54  <PublicServer> <Phazorx> err... not sure what reverse prio is
19:27:00  <PublicServer> <Phazorx> oh no
19:27:02  <PublicServer> <sparr> i mean on the ML instead of the SL
19:27:06  <PublicServer> <Phazorx> pausing packed ml = jam
19:27:13  <PublicServer> <sparr> well, sure, if the ML is packed :)
19:27:20  <PublicServer> <Phazorx> in reality a train that is full speed only should stop when it gets there
19:27:31  <PublicServer> <Phazorx> sparr: if it is not it will be one day
19:27:34  <PublicServer> <Phazorx> and if it is not packed
19:27:40  <PublicServer> <Phazorx> SL will not have issus getting onto it
19:28:05  <PublicServer> <sparr> would it be worthwhile to intentionally pause the ML at a train packer, to let in more SL trains?
19:28:17  <PublicServer> <Phazorx> not really
19:28:24  <PublicServer> <Phazorx> again you pause whole ML
19:28:27  <PublicServer> <Phazorx> not one train
19:28:28  <PublicServer> *** Mike has left the game (connection lost)
19:28:39  <PublicServer> <sparr> nah, i dont mean pause the whole thing
19:28:39  <PublicServer> *** Mike has left the game (connection lost)
19:28:40  <PublicServer> <Phazorx> so what exactly on SL is worth stopping ann ML traffic
19:28:41  <PublicServer> <sparr> i mean add a buffer
19:28:46  <PublicServer> <Phazorx> buffer?
19:29:18  <PublicServer> <sparr> come to     !!here
19:29:26  *** Zulan_ has joined #openttdcoop
19:29:28  <PublicServer> <Phazorx> hang on still tweaking numbers :)
19:30:29  *** Hribek has joined #openttdcoop
19:30:39  <PublicServer> <Phazorx> what exactly would it pack ?
19:30:48  <PublicServer> <sparr> consider traffic on the ML
19:30:52  <PublicServer> <Phazorx> like wait for merging trains kind of idea?
19:30:54  <PublicServer> <sparr> that is un-packed
19:31:03  <PublicServer> <sparr> each ML train has 9 tiles of space behind it
19:31:09  <PublicServer> <Phazorx> okay it is unpacked, there are gaps
19:31:11  <PublicServer> <sparr> exactly enough that a prio will stop the SL from merging
19:31:18  <PublicServer> <Phazorx> if there are gaps - why SL can not perge normally
19:31:24  <PublicServer> *** Hribek joined the game
19:31:37  <PublicServer> <sparr> T is train, G is gap
19:31:52  <PublicServer> <sparr> if the ML is TTTGGGGGGGGTTTGGGGGGGGTTTGGGGGGGG then the SL will be stopped by a prio
19:32:12  <PublicServer> <Phazorx> you mean gaps are larger than minimal
19:32:23  <PublicServer> <Phazorx> but smaller than it needs to be for SL to merge in ?
19:32:24  <PublicServer> <sparr> but if you pause the ML for just a moment to pack it, then you get TTTGGGGGTTTGGGGGTTTGGGGGGGGGGGGGG and SL can merge in that big post-packing gap
19:32:26  <PublicServer> <sparr> right
19:32:38  <PublicServer> <Phazorx> well traffic shapers are very hard things to do
19:32:42  <PublicServer> <Phazorx> i treied few times
19:32:50  <PublicServer> <Phazorx> and in general it never works stable
19:32:55  <PublicServer> <sparr> traffic shapers are hard if you expect the trains to keep moving the whole time
19:32:58  <PublicServer> <Phazorx> traffic packer is easier to do
19:33:06  <PublicServer> <sparr> but what you are doing at drop 03 is MUCH easier
19:33:07  <PublicServer> <Phazorx> and you can see how one looks at 03
19:33:16  <PublicServer> <sparr> so split the ML into, say, 12 tracks
19:33:25  <PublicServer> <sparr> let them fill, then release them packed
19:33:32  <PublicServer> <Phazorx> it is possible
19:33:41  <PublicServer> <Phazorx> but say you have low traffic
19:33:42  <PublicServer> <sparr> you incur a small delay in the ML, but you increase traffic throughput down the line a lot
19:33:48  <PublicServer> <Phazorx> not enough to fill 12
19:34:06  <PublicServer> <Phazorx> there should be logic to make sure that if there are ferw trains
19:34:09  <PublicServer> <Phazorx> they should pass through
19:34:15  <PublicServer> <sparr> are you sure?
19:34:20  <PublicServer> <Phazorx> and if they are already with no gaps - they should pass through as well
19:34:27  <PublicServer> <sparr> even if there are only 2, delaying the first one a second to pack it with the second is still a net gain
19:34:32  <PublicServer> <Phazorx> so traffic shaper essentially should detect gaps larger than normal
19:34:38  <PublicServer> <sparr> yeah, detecting the no-gap scenario will be Hard(TM)
19:34:41  <PublicServer> <Phazorx> and try to accelerate/deccelerate trains around it
19:34:56  <PublicServer> <Phazorx> the trouble is always making rig choices
19:35:08  <PublicServer> <Phazorx> and with real life ML it is kinda hard
19:35:16  *** Zulan has quit IRC
19:35:23  <PublicServer> <sparr> next time i get a chance to play with a mostly-loaded ML i am going to try it
19:35:24  <PublicServer> <Phazorx> i havemade only one succesfull shaper
19:35:28  <PublicServer> <sparr> might load a previous save game to try
19:35:29  <PublicServer> <Phazorx> it took about 100x500 tiles
19:35:39  <PublicServer> <Phazorx> and works on SML concepy
19:35:56  <PublicServer> <sparr> have to run, thanks for the education
19:36:01  <PublicServer> *** sparr has left the game (leaving)
19:36:40  <PublicServer> *** Techinica has left the game (connection lost)
19:37:03  <PublicServer> <Phazorx> we are still massively loosing money :/
19:38:45  <PublicServer> <Hribek> How come?
19:38:45  <PublicServer> <Hribek> We were in plus when I left last night.
19:38:45  <PublicServer> <Phazorx> inflation old trains and running costs
19:38:50  <PublicServer> <Phazorx> and goods network got borked few times
19:39:05  <PublicServer> <Phazorx> and wood production fluctuated to 20% and then to 400% everywhere
19:39:20  <PublicServer> <Phazorx> Hribek:  check magic happening at 03 drop exit
19:39:59  <PublicServer> <Hribek> Heh.
19:40:35  <PublicServer> <Phazorx> these 2 lanes re going to own incomming 3 soon
19:43:34  <sparr> Hribek: network 3 is back on
19:43:51  <sparr> I got network 4 back in the black by a good margin
19:44:04  <sparr> someone should renew all the trains on 1 and 2
19:44:21  <PublicServer> <Hribek> I'll do 2
19:46:53  <PublicServer> <Phazorx> 03 Ingolsdorf woods is still broken
19:49:14  <PublicServer> <Hribek> I'd say we need some more aircraft for the time being
19:54:17  <PublicServer> <Hribek> Can I build an airport near Furstendorf and another one somewhere on the other side of the map?
19:54:44  <PublicServer> <Spike> cause
19:54:49  <PublicServer> <Hribek> cash
19:55:17  <PublicServer> <Hribek> Just as insurance.
19:55:18  <PublicServer> <Phazorx> here we need to archive it soon
19:55:21  <PublicServer> <Phazorx> before we run out of money
19:56:12  <PublicServer> <Hribek> Which is lame.
19:56:27  <PublicServer> <Phazorx> well infltion is lame
19:56:55  <PublicServer> <Hribek> Well we've run out of options anyway.
19:58:05  <PublicServer> <Hribek> I've done so many modifications to the southern 02 wood network that it's practically redone.
19:58:25  <PublicServer> <Hribek> And I like the way it looks now. It's just ... pretty.
19:58:37  <PublicServer> <Hribek> Well, for the most part.
19:59:21  <PublicServer> <Phazorx> 03 Dannenmünster Woods looks evil :)
19:59:28  <PublicServer> <Phazorx> thanks whoever upgraded it
20:00:22  <PublicServer> <Phazorx> 02 has lots of wood now
20:00:27  <PublicServer> <Phazorx> anyone checking it out ?
20:00:46  <PublicServer> <Hribek> Which wood, what, where?
20:00:50  <PublicServer> <persil> i'am
20:00:59  <PublicServer> <persil>  but i'll leave now
20:01:01  <PublicServer> <Phazorx> check station
20:01:03  <PublicServer> <Phazorx> select wood
20:01:09  <PublicServer> <Phazorx> sort by waiting cargo value
20:01:13  <PublicServer> <Phazorx> descending
20:01:13  <sparr> !password
20:01:14  <PublicServer> sparr: mooter
20:01:21  <PublicServer> <Phazorx> 02 has half of top list
20:01:23  <PublicServer> <Hribek> Also someone removed my signs from yesterday :(
20:01:24  <PublicServer> *** sparr joined the game
20:03:02  <PublicServer> *** sparr has left the game (leaving)
20:04:27  *** Progman has joined #openttdcoop
20:10:41  <PublicServer> <Phazorx> finally we got some overflow on 03
20:21:17  <PublicServer> *** Spike has left the game (leaving)
20:35:36  <PublicServer> <Phazorx> can someone tell me !!why train waits
20:35:37  *** kratt has joined #openttdcoop
20:35:50  <PublicServer> <Phazorx> sometimes even
20:40:18  *** Obli has joined #openttdcoop
20:40:39  <PublicServer> <Phazorx> we are making profit somehow
20:40:40  <Obli> @quickstart
20:40:42  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
20:46:18  <JinGleeBell> @longstart
20:46:23  <JinGleeBell> @slowstart
20:46:23  <Webster> Read everything on the wiki, and I mean everything
20:46:26  <JinGleeBell> :P
20:46:44  <PublicServer> <Hribek> Haha.
20:46:55  <PublicServer> <Phazorx> ?
20:48:43  <planetmaker> Phazorx: slowstart ;-)
20:48:58  <PublicServer> <Phazorx> ahh didnt see
20:49:03  <PublicServer> <Phazorx> PM check this monstr
20:49:29  <planetmaker> !info
20:49:29  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Tonbrücken Transport'  Year Founded: 1996  Money: 19518409697  Loan: 0  Value: 22476415769  (T:981, R:7, P:13, S:0) unprotected
20:49:37  <planetmaker> wow... 1k trains already.
20:49:53  <Obli> !password
20:49:53  <PublicServer> Obli: dwells
20:49:56  <PublicServer> <Phazorx> there is a nice train packer
20:50:01  <PublicServer> <Phazorx> well not nice at all actually
20:50:16  <PublicServer> *** planetm4ker joined the game
20:50:22  <PublicServer> *** Obli joined the game
20:50:23  <planetmaker> compressor? To pack trains more tightly into a ML?
20:50:24  <PublicServer> <Phazorx> 03 drop exit
20:50:29  <PublicServer> <Phazorx> sort of
20:50:49  <Mark> planetmaker: yes, but five times more complex than mine :)
20:50:57  <PublicServer> <planetm4ker> where is it?
20:51:07  <PublicServer> <Phazorx> Mark: 7.5 times more complex
20:51:10  <PublicServer> <Phazorx> ;o)
20:51:15  <^Spike^> not 8? :)
20:51:17  <PublicServer> <Phazorx> PM 03 wood drop exit
20:51:26  <PublicServer> <Phazorx> Spike i'm imptoving it :)
20:51:27  <^Spike^> what do we need to do to get that .5 point? :)
20:51:41  <PublicServer> <planetm4ker> holy shit!
20:52:04  <Obli> note: that's a lot of trees in that game !
20:52:15  <PublicServer> <Phazorx> a lot of cooped trees
20:52:20  <PublicServer> <Phazorx> chopped
20:52:24  <^Spike^> ehm... trees?
20:52:25  <PublicServer> <Phazorx> cooped too actually :)
20:52:27  * ^Spike^ disables those
20:52:46  <Obli> hmm, made 'm transparent here, prolly should turn them off
20:52:51  <PublicServer> * planetm4ker always plays with invisible trees
20:53:08  <PublicServer> <Phazorx> unles it is stolen trees they should not be
20:53:10  * ^Spike^ agrees with planetmaker
20:53:54  <PublicServer> <Phazorx> why
20:53:59  <PublicServer> <Phazorx> dont remove bridges plz
20:54:02  <PublicServer> <Phazorx> and dont upgrade
20:54:03  <PublicServer> <planetm4ker> uhm... do those slow bridges at the exit serve a purpose?
20:54:07  <PublicServer> <Phazorx> this is like magic
20:54:10  <PublicServer> <Phazorx> hell yes
20:54:14  <PublicServer> <Phazorx> they do intervals
20:54:22  <PublicServer> <Phazorx> so trains when merge merge perfectly
20:54:25  <PublicServer> <Phazorx> with 5 tile gaps
20:54:32  <PublicServer> <planetm4ker> ok, sorry. Messed up one
20:54:40  <PublicServer> <planetm4ker> and dunno which it was.
20:54:41  <PublicServer> <Phazorx> revert to what it was :)
20:54:47  <PublicServer> <Phazorx> :(
20:54:54  <PublicServer> <Phazorx> checking
20:55:06  <PublicServer> <Phazorx> aaaaaaaaaaaaa
20:55:37  <PublicServer> <Phazorx> i hope it fixes itself
20:55:42  <PublicServer> <Phazorx> iot was 80kmph one
20:55:58  <PublicServer> <Phazorx> this on
20:55:59  <PublicServer> <planetm4ker> ok
20:56:00  <PublicServer> <planetm4ker> ty
20:56:29  <PublicServer> <Phazorx> cangelike that here have prolonged effect
20:56:53  <PublicServer> <Obli> this stuff is art right here
20:57:03  <PublicServer> <Phazorx> heh
20:57:29  <PublicServer> <Phazorx> waves of trains do calm me :)
20:57:34  <PublicServer> <planetm4ker> I think though that it's quite unneded to have at a station exit. At least given the current load...
20:58:00  <PublicServer> <Phazorx> planetm4ker: you realise that it is 3 lanes vs 2
20:58:07  <PublicServer> <Phazorx> it packs 3 lanes into 2
20:58:16  <PublicServer> <Obli> what's train 58 doing?
20:58:18  <PublicServer> <planetm4ker> I didn't :-)
20:58:25  <PublicServer> <Phazorx> w/o it entrance was borked all the time due to backlog on exit
20:58:36  <PublicServer> <planetm4ker> But still, it's true IMO
20:58:47  <PublicServer> <Phazorx> well it serves the purpose
20:58:53  <PublicServer> <planetm4ker> which?
20:59:02  <PublicServer> <Phazorx> i was betting on 2 perfect lanes having same capacity as 3 merged into
20:59:11  <PublicServer> <Phazorx> this proves that point at the moment
20:59:19  <PublicServer> <Phazorx> and does work well with SRN design
20:59:37  <PublicServer> <Phazorx> now that tation needs better entrance :)
20:59:49  <PublicServer> <planetm4ker> well. the three incoming are hardly at full load
20:59:56  <PublicServer> *** Spike joined the game
21:00:04  <PublicServer> <Phazorx> planetm4ker: they are at what they can be essentially
21:00:05  <PublicServer> <planetm4ker> so it's not a proof of concept, but a proof that the entry is over-sized
21:00:09  <PublicServer> *** Spike has joined company #1
21:00:13  <PublicServer> <Phazorx> remember they are mergeed into'
21:00:19  <PublicServer> <Phazorx> and it is not SML with minimal gaps
21:00:37  <PublicServer> <Spike> are we losing money yet?
21:00:37  <PublicServer> <Phazorx> they can take more traffic
21:00:50  <PublicServer> <Hribek> Can the ML handle a bit more goods trains from 02? What do you think?
21:00:50  <PublicServer> <Phazorx> Spike: we are doing above 0 actually
21:00:55  <PublicServer> <Spike> shocking!
21:00:59  <PublicServer> <Spike> stop the presses!
21:01:06  <PublicServer> <Phazorx> Hribek: 02 is unstable
21:01:14  <PublicServer> <Phazorx> it had 140 train jam
21:01:15  <PublicServer> <Spike> extra! extra! read all about it! we are profiting!
21:01:32  <PublicServer> <Hribek> Uhh, where?
21:01:44  <PublicServer> <Phazorx> Hribek: most been sent to depot after that
21:01:49  <PublicServer> <planetm4ker> also... the compressor needs adjustment.
21:01:51  <PublicServer> <Phazorx> because entrance cahing there
21:01:53  <PublicServer> <Phazorx> does not work
21:02:01  <PublicServer> <planetm4ker> it's not a perfect stream on the Eastern / Southern lane
21:02:02  <PublicServer> <Phazorx> so i'd suggest making proper extra train storage 1st
21:02:09  <PublicServer> <Phazorx> and after that add more
21:02:15  <PublicServer> <Hribek> Well I'll do that now.
21:02:35  <PublicServer> <Phazorx> planetm4ker: any specificcs ?
21:03:02  <PublicServer> <planetm4ker> well. Two 4-packs don't follow eachother as closely as trains within one wave
21:03:13  <PublicServer> <Phazorx> on L1 or L2 ?
21:03:22  <PublicServer> <Phazorx> and i been tweaking these constantly
21:03:27  <PublicServer> <planetm4ker> the Southern one
21:03:34  <PublicServer> <Phazorx> L2 i guess
21:03:50  <PublicServer> <planetm4ker> actually... both
21:05:08  <PublicServer> <Phazorx> hrm
21:05:10  <PublicServer> <Phazorx> issues
21:07:59  <PublicServer> <planetm4ker> besides that I find it a quite intriguing concept, especially for SML style ML concepts
21:08:12  <PublicServer> <Spike> ?
21:08:29  <PublicServer> <planetm4ker> the wood drop 03 exit compressor insane-ness
21:08:36  <PublicServer> <Spike> oh that thing..
21:08:46  <PublicServer> <Spike> took forever to figure out some spots..
21:09:01  <PublicServer> <planetm4ker> yes, I believe
21:09:07  <kratt> where can i get r18594 nightly
21:09:13  <PublicServer> <Spike> don't want to take all the credits.. since V453000 build a test with it
21:09:16  <kratt> there is only new one
21:09:23  <^Spike^> !tell kratt about dl
21:09:23  <PublicServer> kratt: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
21:09:50  <kratt> !dl win32
21:09:50  <PublicServer> kratt: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-windows-win32.zip
21:09:54  <kratt> tnx
21:10:38  <kratt> !password
21:10:38  <PublicServer> kratt: scopes
21:10:55  <PublicServer> <Phazorx> something is borking L2
21:11:02  <PublicServer> <Phazorx> but passed packer
21:11:16  <Ammler> @topic remove -1
21:11:16  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #170 (r18594) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
21:11:30  <kratt> !help
21:11:30  <PublicServer> kratt: http://www.openttdcoop.org/wiki/IRC_Commands
21:11:35  <PublicServer> <Phazorx> Ammler
21:11:38  <^Spike^> fixed it Ammler?
21:11:39  <kratt> @quickstart
21:11:42  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
21:11:46  <Ammler> @topic add report issues with website to XeryusTC
21:11:46  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #170 (r18594) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev | report issues with website to XeryusTC"
21:12:03  <^Spike^> oh... i may bug someone else! ;)
21:12:14  <Ammler> or someone else, who isn't around :-P
21:12:16  <XeryusTC> erm
21:12:21  <XeryusTC> go report them to Osai :P
21:12:21  <Ammler> oh :-o
21:12:25  <XeryusTC> he's the site admin :P
21:13:02  <PublicServer> <Hribek> Hey, can anyone check my concept of a train overflow buffer / waiting area?
21:13:12  <PublicServer> <Hribek> Near Cottbus.
21:13:14  <^Spike^> Ammler there is no websitefailures@openttdcoop.org which sends the mails to /dev/null? L(
21:13:16  <^Spike^> :)
21:13:59  <PublicServer> <planetm4ker> anyway. Need sleep. Made party till 6am yesterday ;-)
21:14:02  <PublicServer> <planetm4ker> good night
21:14:07  <PublicServer> <Spike> cya
21:14:11  <Ammler> planetmaker: :-o
21:14:13  <PublicServer> *** planetm4ker has left the game (leaving)
21:14:17  <PublicServer> <Phazorx> I net Xeryus can emulate /dev/null pretty well
21:14:27  <^Spike^> :)
21:14:35  <PublicServer> <Phazorx> s/net/bet/
21:15:04  * XeryusTC bets that his boot goes up Phazorx' arse quite far :P
21:15:19  <^Spike^> xD
21:15:37  <^Spike^> XeryusTC don't llose your foot
21:16:19  <kratt> !password
21:16:19  <PublicServer> kratt: recess
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21:16:35  <PublicServer> *** EZ joined the game
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21:17:08  <kratt> what the hell
21:17:15  <kratt> synchranization failed
21:17:30  <Grayson> Recess? Good pw for that game. :-P
21:18:10  <PublicServer> *** jondisti has left the game (leaving)
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21:18:21  <planetmaker> changes every 5 minutes or so, Grayson
21:18:39  <PublicServer> <EZ> that is kinda annoying
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21:19:22  <Grayson> planet: I know, but it just fits the current game. ;-)
21:19:42  <PublicServer> <Phazorx> it used to be random wordlist
21:19:45  <PublicServer> <Phazorx> 3 to 12 letters
21:19:46  <PublicServer> <Obli> this srnw concept is facinating, never knew it was possible
21:20:00  <PublicServer> <Phazorx> we can have few special ones added and many removed
21:20:19  <Mark> Obli: i'm writing about the nextgen SRNW as we speak :P
21:20:23  <PublicServer> <Phazorx> Obli: in general many things are not possible till someone tries it :)
21:20:36  <Mark> not in ottd
21:20:47  <Mark> everything is possible but unknown untill someone does it
21:21:07  <PublicServer> <Phazorx> Mark which game your packer was in
21:21:12  <PublicServer> <Phazorx> i want to check it now :)
21:21:17  <PublicServer> <Obli> phazor: well that's true ;) - my ttd world was limited to roro's, multi line simple joins, clovers etc.
21:21:17  <Mark> 131
21:21:31  <PublicServer> <Obli> phazor: I was lookign for a way to prioritize my mainlines and ended up here :P
21:21:46  <PublicServer> <Phazorx> Obli:  and then you discovered coopers site?
21:21:57  <PublicServer> <Obli> phazor: yupyup
21:22:10  <PublicServer> <Phazorx> pretty much same for all of us :)
21:22:17  <PublicServer> <Obli> phazor: staring at the timer mechanism @ wood drop 03 :D
21:22:40  <PublicServer> <Phazorx> yeah i am tweaking timings
21:22:45  <PublicServer> <Phazorx> to get it closer to perfection
21:23:10  <PublicServer> <Phazorx> it is fugly and bulky
21:23:14  <PublicServer> <Phazorx> but works :)
21:24:00  <PublicServer> <Phazorx> and all hail SRN
21:24:11  <PublicServer> <Phazorx> 03 net is off top 20 bad stationlist
21:24:16  <PublicServer> <Obli> srn are weird ;d
21:24:17  <PublicServer> <Phazorx> according to waiting cargo
21:24:57  <Mark> i'm guessing some of these stations could do with an SR subnet :P
21:25:09  <PublicServer> <Phazorx> sr subnet?
21:25:22  <PublicServer> <EZ> what is the point of all those useless maglew track
21:25:29  <PublicServer> *** EZ has changed his/her name to kratt
21:25:32  <PublicServer> <Phazorx> EZ logic mostly
21:25:39  <PublicServer> <Obli> phazor: am I wrong?: SRN concept; only a drop off point, then send the trains into the world, only allow a 1 queue train per station track (untill loaded) and return ?
21:25:58  <PublicServer> <Phazorx> 1 queue train pre is not correct
21:26:11  <PublicServer> <Phazorx> check 03 Dannenmünster Woods
21:26:21  <PublicServer> <Phazorx> 3 trains load there
21:26:34  <PublicServer> <Phazorx> and 3 are queued
21:28:03  <PublicServer> <Phazorx> the core of concept is basedon on no orders and E/F stream separation thouhg
21:28:04  <PublicServer> <Obli> that's 1 train queue per station track ?
21:28:07  <PublicServer> <Phazorx> you have 2 loops
21:28:17  <PublicServer> <Phazorx> Obli: kinda yes
21:28:36  <PublicServer> <Phazorx> and yes i guess i read your wrong
21:28:40  <PublicServer> <Phazorx> my applogogies
21:28:57  <PublicServer> <Phazorx> it is one queue per track ut station can have mroe tha n one track
21:29:01  <PublicServer> <Phazorx> that was my point
21:29:06  <PublicServer> <Obli> kk
21:29:07  <KenjiE20> applogogies?
21:29:27  <valhallasw> apologies with extra love
21:29:33  <PublicServer> <Obli> phazor: what's E/F stream separation?
21:29:40  <PublicServer> <kratt> what does balancer do
21:29:43  <PublicServer> <Phazorx> empty vs full
21:29:44  <PublicServer> <Obli> ahhh, kk
21:29:49  <PublicServer> <Phazorx> you have full loop and empty loop
21:30:28  <PublicServer> <kratt> and why are some trains so short
21:30:31  <PublicServer> <Phazorx> who did 03 Stuttgart halt ?
21:31:33  <PublicServer> <kratt> how does the delayer work
21:32:34  <PublicServer> <Phazorx> ahh. steel is reserved room for expansion
21:32:39  <PublicServer> <Phazorx> still need to depot it though
21:34:15  <PublicServer> <Hribek> Ah, heck
21:34:22  <PublicServer> <Hribek> who is adding 02 goods trains?
21:35:15  <PublicServer> <persil> i was adding trains
21:35:24  <PublicServer> <persil> i believe; i add too much
21:35:25  <PublicServer> <Hribek> Don't.
21:35:37  <PublicServer> <Hribek> The waiting area for 02 is not ready yet
21:35:53  <PublicServer> <Hribek> do you have an idea how to build an overflow depot?
21:36:09  <PublicServer> <Phazorx> heh 03 pickup has them
21:36:42  <PublicServer> <Phazorx> ML is busy again
21:37:05  <PublicServer> <Hribek> Might be because of the 40 extra trains
21:37:18  <PublicServer> <Spike> how did we get those profit numbers?
21:37:35  <PublicServer> <Phazorx> i was marking them
21:37:36  <PublicServer> <Hribek> Train renewing
21:37:50  <PublicServer> <Phazorx> errr
21:37:57  <PublicServer> <Phazorx> i guess i dont know what spike asked about
21:39:13  <PublicServer> <kratt> how much time is 80 ticks
21:39:27  <PublicServer> <Phazorx> 74 is a day
21:40:10  <PublicServer> <Phazorx> lol i saved thegame just in case someone kills it before Osai sees
21:40:15  <PublicServer> <kratt> what that is
21:40:24  <PublicServer> <kratt> if a bigger than b = 220
21:40:30  <PublicServer> <Phazorx> nope
21:40:36  <PublicServer> <kratt> that is tick also?
21:40:38  <PublicServer> <Phazorx> there are 2 train pool
21:40:43  <PublicServer> <Phazorx> A pool and B pool
21:40:55  <PublicServer> <Phazorx> and 2 lanes L1 and L2
21:41:06  <PublicServer> <Phazorx> the logic trains they are named btw
21:41:15  <PublicServer> <Phazorx> control how pools flush
21:41:29  <PublicServer> <Phazorx> but since distances are uneven
21:41:32  <PublicServer> <kratt> wtf
21:41:33  <PublicServer> <Phazorx> so are the intervals
21:41:37  <PublicServer> <kratt> some trains dont have orders
21:41:50  <PublicServer> <Phazorx> kratt read about @SNRW plz
21:41:53  <PublicServer> <Phazorx> SRNW
21:42:10  <PublicServer> <kratt> there is only sidelines and mainlines in wikiõ
21:42:15  <PublicServer> <kratt> im trying to find it
21:42:18  <PublicServer> <Phazorx> there are many mor in wiki
21:42:26  <PublicServer> <Phazorx> do @SRNW on irc
21:42:31  <Phazorx> @SRNW
21:42:31  <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW
21:43:20  <PublicServer> <kratt> okay
21:43:26  <PublicServer> <kratt> that was pretty useful
21:43:34  <PublicServer> <Phazorx> it is very different by design from standard
21:43:37  <PublicServer> <kratt> but how it looks where train is most needed
21:44:05  <PublicServer> <Phazorx> it does not select where most need more like where it can get some cargo
21:44:12  <PublicServer> <Phazorx> each station is escape route to drop
21:44:15  <PublicServer> <Phazorx> which is only order
21:44:24  <PublicServer> <Phazorx> so it will try to enter every station possible
21:44:51  <PublicServer> <Phazorx> and each station has waiting area
21:44:57  <PublicServer> <Phazorx> big enough for N trains
21:45:13  <PublicServer> <Phazorx> and a controling train which runs back and forth on same station measuring full load
21:45:24  <PublicServer> <kratt> ok, can u tell me what is going on with 2 trains driving just around
21:45:27  <PublicServer> <Phazorx> and a trigger which lets queued trains to enter when there us enough
21:45:37  <PublicServer> <Phazorx> this is "gate" logic
21:45:44  <PublicServer> <Phazorx> they keep signal red essentially
21:45:56  <PublicServer> <Phazorx> so trains remain in queue
21:46:01  <PublicServer> <Phazorx> rather than wait at station
21:46:29  <PublicServer> <Phazorx> and they are controled by train which actualy loads, and unloads
21:46:53  <PublicServer> <Phazorx> but due to full load order it moves only when station actually has enough cargo to fill whole train
21:47:08  <PublicServer> <Phazorx> that way these that are in queue when they get to station - will fill up
21:47:17  <PublicServer> <Phazorx> but untill there is not enough cargo
21:47:28  <PublicServer> <Phazorx> they just block other trains for queueing into same station
21:47:34  <PublicServer> <Phazorx> because they are not needed there  :)
21:47:59  <PublicServer> <kratt> that tick thing is intresting, how can u decide how long time it takes to get behind other train
21:48:21  <PublicServer> <Phazorx> well testing and more testing
21:48:23  <PublicServer> <Phazorx> i just watch them
21:48:31  <PublicServer> <Phazorx> and if i see gaps i adjusted intervals
21:48:39  <PublicServer> <Phazorx> untill they all got within 5 tiles from eachother
21:48:44  <PublicServer> <Phazorx> same tihng with bridges
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21:48:57  <PublicServer> <Phazorx> if it is going to fast - put a longer or slower brige as speed limitter
21:49:19  <PublicServer> <kratt> yes put why not doing it with tick
21:49:38  <PublicServer> <kratt> you can control with that instead
21:49:54  <PublicServer> <Phazorx> control what exactly with ticks?
21:50:03  <PublicServer> <kratt> 5 tile from eachother
21:50:24  <PublicServer> <Phazorx> well that would requite 16 instead of 2 timers :)
21:50:38  <PublicServer> <kratt> wow
21:51:21  <PublicServer> <kratt> what im looking here about those srnw trains
21:51:26  <PublicServer> <kratt> its not so profitable
21:51:37  <PublicServer> <kratt> some trains have -40mil
21:51:52  <PublicServer> <Phazorx> we really dont care about profits
21:51:55  <PublicServer> <kratt> or they cant find themself an station
21:52:07  <PublicServer> <Phazorx> and they are screwed by inflation
21:52:15  <PublicServer> <Phazorx> which somhow was turned on on game start
21:52:23  <PublicServer> <Phazorx> also, check running ang construction costs
21:52:31  <PublicServer> <kratt> and why you make so short trains
21:52:43  <PublicServer> <Phazorx> becasue we like it
21:52:50  <PublicServer> <kratt> i use 6 tile stations in my game usually
21:52:57  <PublicServer> <Obli> more trains looks (and is) more fun :P
21:53:10  <PublicServer> <Phazorx> we use whatever we think is possible
21:53:20  <PublicServer> <Phazorx> but bear in mind most network elements are based on train length
21:53:35  <PublicServer> <Phazorx> bigger trains - biggerer are hubs, stations, balacners, everything
21:53:56  <PublicServer> <kratt> those trains who have - profit, they cant find a station`?
21:54:29  <PublicServer> <Phazorx> depends which ones
21:54:37  <PublicServer> <Phazorx> are they in logic group?
21:54:58  <PublicServer> <kratt> if srnw wont need so many trains at one place it sends to another station and then to drop
21:55:05  <PublicServer> <kratt> what are logic group
21:55:17  <PublicServer> <Phazorx> check train groups
21:55:38  <PublicServer> <kratt> o, i didnt know u group ur trains
21:55:55  <PublicServer> <Phazorx> it would be too hectic if we didnt :)
21:56:06  <PublicServer> <Phazorx> everything you see was worked on by like 20 peolpe
21:56:13  <PublicServer> <Phazorx> w/o coordination it is hardly possible
21:56:42  <PublicServer> <Phazorx> but most negative numbers are due to age and running costs
21:56:52  <PublicServer> <Phazorx> but since we dont care - we dont renew
21:57:03  <PublicServer> <Phazorx> i gotta go
21:57:09  <PublicServer> <Obli> ciao
21:57:10  <PublicServer> <Phazorx> have fun uys
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22:09:15  <PublicServer> <Obli> long queue at goods pickup 03 (exit)
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22:13:18  <Razaekel> !password
22:13:18  <PublicServer> Razaekel: forays
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22:16:03  <PublicServer> <Razaekel> holy crap that train packer
22:16:05  <PublicServer> <Razaekel> lol
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22:30:05  <PublicServer> <Hribek> oops.
22:30:08  <PublicServer> <Spike> ?
22:30:29  <PublicServer> <Spike> never play with PBS signals
22:30:35  <PublicServer> <Hribek> Removed a signal when I shouldn't.
22:30:41  <PublicServer> <Hribek> wasn't a PBS.
22:30:44  <PublicServer> <Spike> big chance you kill something
22:30:57  <PublicServer> *** Spike has joined company #1
22:31:20  <PublicServer> <Hribek> I'm trying to set up a working overflow buffer.
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22:50:44  <PublicServer> *** Game paused (not enough players)
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22:50:54  <Lillefix> !players
22:50:55  <PublicServer> Lillefix: Client 127 (Orange) is Grayson, in company 1 (Tonbrücken Transport)
22:51:03  <Lillefix> !password
22:51:03  <PublicServer> Lillefix: gutted
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22:52:51  <Lillefix> Any plans on starting a new game on the server?
22:54:01  <Hribek> Do you know how to make a smart train depot?
22:54:09  <Lillefix> Nope
22:54:26  <Lillefix> I'm quite new, and because of that I'd like to follow a game from the beginning
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22:55:02  <kratt> !password
22:55:03  <PublicServer> kratt: gutted
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23:03:46  <kratt> can somebody tell me how to build srnw network
23:03:52  <kratt> i tried to make like in tut
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23:04:06  <kratt> but trains go to drop station with no goods
23:04:31  <Hribek> You can see it on the server...
23:05:05  <PublicServer> <kratt> in the server its too hard for now
23:05:16  <PublicServer> <Hribek> Just spectate
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23:06:37  <PublicServer> <kratt> i speced some trains
23:07:01  <PublicServer> <kratt> they get their goods because there is so many waiting in station
23:07:08  <PublicServer> <kratt> but i dont have so many
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23:54:16  <sparr> !password
23:54:16  <PublicServer> sparr: oddity
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23:58:42  <PublicServer> <sparr> Hribek, you left a huge jam at "Redoing waiting area"
23:59:00  <PublicServer> <sparr> you didn't re-signal the parallel track, so it jammed when two trains hit the connector points

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