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00:00:32 *** Progman has quit IRC 00:06:02 <PublicServer> *** Hribek has left the game (leaving) 00:06:17 *** Hribek has quit IRC 00:22:25 *** seandasheep has joined #openttdcoop 00:22:33 *** Phazorx has joined #openttdcoop 00:22:39 <sparr> !tunnels 3 17 00:22:39 <PublicServer> sparr: You need 4 tunnels/bridges for trainlength 3 and gap 17. 00:23:54 <seandasheep> !players 00:23:55 <PublicServer> seandasheep: There are currently no clients connected to the server 00:25:54 <Lillefix> !help 00:25:54 <PublicServer> Lillefix: http://www.openttdcoop.org/wiki/IRC_Commands 00:35:44 *** sietse has quit IRC 00:35:54 *** seandasheep has quit IRC 00:36:05 *** sietse has joined #openttdcoop 00:38:48 <Ammler> it is easier to run the windows version with wine than using generic linux version 00:41:50 <PeterT> it really shouldn't be that way, should it? 00:42:07 <KenjiE20> he's right though 00:43:24 <PeterT> i beleive him... 00:43:34 <PeterT> in fact, i've noticed that before 00:48:21 <Ammler> well, wine is awesome anyway, you can nowadys run most windows game with it. 00:50:34 *** PeterT has quit IRC 00:52:15 <sparr> building tunnels under two towns... fun :) 00:52:24 <sparr> Ammler: easier??? 00:52:39 <sparr> i admit, some windows games run better in wine 00:52:46 <sparr> but saying running openttd is easier is a stretch 00:54:50 *** PeterT has joined #openttdcoop 00:57:12 <Ammler> sparr: the linux generic version doesn't work on my linux install 00:57:22 <Ammler> as I have another libicu installed 00:57:42 <Ammler> so I would need to install a 2nd libicu or building openttd myslef 00:57:50 <Ammler> openttd windows just works 00:58:18 <Ammler> well, the newer versions works as those have statically linked libicu 00:58:22 *** peter_ has joined #openttdcoop 00:58:40 *** PeterT has quit IRC 00:59:17 *** Lillefix has quit IRC 00:59:29 *** peter_ is now known as PeterT 01:01:09 *** PeterT has quit IRC 01:01:17 *** PeterT has joined #openttdcoop 01:03:54 <Ammler> http://dev.openttdcoop.org/news/23 01:10:40 <Webster> Latest update from devzone: #openttdcoop - DevZone moved <http://dev.openttdcoop.org/news/23> 01:12:57 <PeterT> @logs 01:12:57 <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/ 01:13:09 *** Techinica has quit IRC 01:14:04 <PeterT> <sparr> tomorrow it will probably still be the latest update <-- Nope >:-) 01:17:23 <KenjiE20> yes it is 01:17:35 <KenjiE20> that's a different feed 01:27:03 *** KenjiE20|LT has joined #openttdcoop 01:27:04 *** ChanServ sets mode: +o KenjiE20|LT 01:27:21 *** KenjiE20 has quit IRC 01:56:38 *** PeterT has quit IRC 01:58:08 *** KenjiE20|LT has quit IRC 01:58:28 *** PeterT has joined #openttdcoop 02:08:41 <sparr> I have much greater appreciation for coop play now 02:09:01 <sparr> after spending 20 minutes fighting a griefer who was busy spending my company's money road-blocking other players 02:14:01 <sparr> Ammler: what distro are you using that has library issues like that? i haven't seen problems like that since leaving redhat 02:15:50 <Ammler> sparr: a distro which is up2date 02:16:03 <Ammler> and not using 2 years old libs 02:16:48 <Ammler> sparr: that is the biggest issue with suse, it is mostly too fast with security fixes and such 02:17:16 <sparr> 2 year old libicu? 02:17:40 <Ammler> oh well, dunno, debian old 02:18:14 <Ammler> openttd uses debian, which is behind some years from common distros 02:18:31 <sparr> i have libicu 4.0-1 and 4.2-3 installed 02:18:36 <sparr> what's the newest? 02:19:04 <Ammler> I have 4.2.2 installed 02:19:37 <Ammler> sorry, 4.2 that is 02:19:52 <sparr> i see that openttd uses 4.0 02:19:58 <sparr> why not install 4.0? 02:19:59 <Ammler> the part behind - is distro dependent 02:20:16 <Ammler> why should I ? 02:20:36 <sparr> well, the first question is "why should you need to?" 02:20:42 <Ammler> then I would prefer to build self 02:20:45 <sparr> it automagically installed for me when i installed openttd 02:20:50 *** pugi has quit IRC 02:20:52 <sparr> missing libraries are so 1990s 02:21:29 <Ammler> if you unzip generic bundle, it installs automatically the missing libs, wow :-o 02:22:41 <sparr> i said install, not unzip :-p 02:22:46 <sparr> although... 02:23:01 <Ammler> if I install openttd, there is no issue, either :-P 02:23:02 <sparr> there IS a program that will watch for failed library loads and install them in the background 02:23:12 <sparr> even when you are doing non-installation tasks 02:23:16 <sparr> but i cant remember the name of it 02:23:26 <Ammler> I wouldn't use such a tool 02:23:42 <sparr> it's handy when running autogen/configure/make on a project you havent built before and probably need dependencies for 02:24:05 <Ammler> I like to know, what I need to install 02:24:19 <Ammler> that helps to help :-) 02:25:37 <Ammler> well, at the end, linux is linux 02:28:07 <sparr> aye 02:28:18 <sparr> i've had to go back to windows a few times in the past, and once by choice recently 02:28:31 <sparr> and no matter how bad it gets in linux, i can always remember "at least i'm not in windows" 02:31:24 <Ammler> well, I still have a windows partition 02:31:34 <Ammler> and windows vm 02:31:40 <Ammler> and wine :-) 02:32:26 <Ammler> windows partition for highend games, windows vm for MSAccess, and wine for the rest. 02:56:52 *** PeterT has quit IRC 03:08:02 *** PeterT has joined #openttdcoop 03:36:46 *** Fuco has quit IRC 04:06:26 *** JeromeBlackridge has joined #openttdcoop 04:16:28 *** AdTheRat has quit IRC 04:23:31 *** weaselboy246 has joined #openttdcoop 04:50:33 *** weaselboy246 has quit IRC 05:31:50 *** PeterT has quit IRC 05:43:33 *** Phazorx has left #openttdcoop 06:03:27 *** Zuu has joined #openttdcoop 07:41:41 *** ^Spike^ has joined #openttdcoop 07:41:41 *** ChanServ sets mode: +o ^Spike^ 08:11:12 *** cep has joined #openttdcoop 08:11:41 <cep> !playercount 08:11:42 <PublicServer> cep: Number of players: 0 08:13:36 *** cep has quit IRC 08:37:28 *** Polygon has joined #openttdcoop 08:43:44 *** Grayson has joined #openttdcoop 08:44:20 <PublicServer> *** Grayson joined the game 08:52:10 *** Polygon has quit IRC 08:54:10 <sparr> did anyone restart network 3 today? 08:55:23 <Grayson> No, it's still halted. 09:03:12 *** JeromeBlackridge has left #openttdcoop 09:14:59 *** Polygon has joined #openttdcoop 09:16:37 <Mark> !password 09:16:37 <PublicServer> Mark: napped 09:17:02 <PublicServer> *** Mark joined the game 09:17:06 <PublicServer> <Mark> nice 09:17:14 <PublicServer> <Mark> -75M, no construction costs 09:17:36 <PublicServer> *** Mark has left the game (connection lost) 09:17:42 <Mark> oi 09:18:02 <PublicServer> *** Mark joined the game 09:18:39 <PublicServer> *** Mark has joined spectators 09:30:47 <PublicServer> *** Mark has left the game (connection lost) 09:44:33 <sparr> are we losing money again? 09:45:17 <sparr> we were around +500M with network 3 halted and planes running again, if we are at -75M again then something went wrong(er) 09:45:37 <sparr> a worry for the folks waking up over there, i guess. sleep for me now. 09:56:41 *** mr-retard has joined #openttdcoop 09:56:46 <mr-retard> anyone here ? 09:56:59 <Grayson> oui 09:57:08 <mr-retard> hi grayson, 09:57:32 <Grayson> Hello 09:58:13 <mr-retard> i can't figure out how to start a scenario in multiplayer, is that possible ? Id like to play e.g the usa v1.0 scenario with a friend. (openttd 7.5) 09:59:40 <mr-retard> i figured that if its possible you would know 10:00:54 <PublicServer> *** Grayson has left the game (leaving) 10:01:30 <Mark> you can only load .sav games in mp 10:01:49 <hylje> load the scenario in singleplayer, save, load the save in multiplayer 10:02:11 <mr-retard> ok i will try that :) 10:02:14 <mr-retard> thank you 10:03:14 *** Phazorx has joined #openttdcoop 10:04:32 <mr-retard> terrific it works :D 10:08:32 *** persil has joined #openttdcoop 10:08:46 <persil> !dl mac 10:08:46 <PublicServer> persil: unknown option "mac" 10:14:17 *** Polygon has quit IRC 10:16:38 <PublicServer> *** Player joined the game 10:16:38 <Webster> Player, please change your in game nick 10:16:57 *** Polygon has joined #openttdcoop 10:17:42 <PublicServer> *** Player has left the game (leaving) 10:17:57 <PublicServer> *** persil joined the game 10:18:55 <^Spike^> !dl 10:18:55 <PublicServer> ^Spike^: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 10:21:39 <^Spike^> i get a feeling a diff map would be better but that is just my idea atm 10:22:06 <PublicServer> *** Spike joined the game 10:22:11 <PublicServer> *** persil has joined spectators 10:22:44 <PublicServer> *** Grayson joined the game 10:23:18 <PublicServer> *** Spike has joined company #1 10:23:57 <PublicServer> *** Grayson has joined company #1 10:24:39 *** Progman has joined #openttdcoop 10:25:26 <PublicServer> *** persil has left the game (leaving) 10:25:39 *** persil has quit IRC 10:26:10 <^Spike^> don't know what others think about it 10:27:03 <Grayson> Inflation ruined a lot here I guess. 10:27:08 <Phazorx> Spike i hope someone or me would try to do that funky packer 10:27:13 <Phazorx> at 03 drop 10:27:30 <Phazorx> so that might make game worthy of archiving 10:27:43 <^Spike^> i don't know the idea.. 10:28:03 <Phazorx> my personal opinion - but rest of the game is relatively trivial and doesnt really aproach usual coop quality level 10:28:11 <Phazorx> Spike i'd be happy to explain 10:28:18 <Phazorx> if you care to listen 10:28:20 <^Spike^> it's more the plan isn't really that.. well.. challenging.. 10:28:28 <^Spike^> it's just simple network thingie and done.. 10:28:40 <Phazorx> Spike, yeah... the plan controls the game 10:28:47 <^Spike^> i think mark's idea would've been more fun 10:28:50 <Phazorx> and i would not even call it network per say 10:29:03 <Phazorx> goods drop pretty much has 3 dedicated lanes 10:29:23 <Phazorx> three is like single balanced half slh on who map 10:29:42 <PublicServer> <Spike> 03 is the only fun network this game.. 10:29:44 <Phazorx> well not on whole map, bu whole good's net which claimed t be ML 10:29:51 <Phazorx> Spike exactly 10:30:07 <Phazorx> so traffic packer would spice that up even mroe 10:30:08 <Phazorx> anyway 10:30:11 <Phazorx> about the packer 10:30:28 <Phazorx> the idea is to create perfect stream of trains on 03 drop exit 10:30:30 <PublicServer> <Spike> does it have to do with that release mechanism? 10:30:36 <Phazorx> yeah 10:30:46 <Phazorx> so we have 2 lanes going out 10:30:52 <Phazorx> which are perfect for tight packing 10:30:54 <PublicServer> <Spike> like i suggested to maybe copy that !srnw station simulation a bit 10:31:12 <Phazorx> snce trains only split and dont have to merge there 10:31:55 <Phazorx> and packing can be achieved by taking half of platforms and calling them a pool for given lane 10:32:09 <Phazorx> then spliting them in half with a queue 10:32:39 <Phazorx> and releasing halfes one after another with perfect intervals inbetween and tightly following each other 10:32:56 <Phazorx> in given case 16 platforms 10:33:01 <Phazorx> 8 platforms per lane 10:33:09 <Phazorx> 4 platforms feeding one pool 10:33:48 <Phazorx> and a logic mechanism thsat would release 4 trains at same time, lined up in a way that when they mrge tey got exatly 5 tiles inbetween 10:34:01 <Phazorx> while other half "reloads" 10:34:21 <Phazorx> after which same happens on other half based on same logic pretty much 10:34:26 <Phazorx> we got the logic 10:34:35 <Phazorx> but implementation lacked a bit 10:34:55 <Phazorx> since eas design was using PBS which cares little about some flickering signals somewhere 10:35:08 <PublicServer> <Spike> that idd.. 10:35:15 <PublicServer> <Spike> that is when i suggested to maybe use that one design 10:35:26 <PublicServer> <Spike> let me try to build an example setup 10:35:36 <Phazorx> well the test case osai did for station is a bit different 10:36:30 <Phazorx> !password 10:36:30 <PublicServer> Phazorx: sensed 10:36:39 <PublicServer> *** Phazorx joined the game 10:36:57 <PublicServer> <Phazorx> err 03 stopped? 10:37:02 <PublicServer> <Spike> yep 10:37:05 <PublicServer> <Spike> it was making us lose 10:37:11 <PublicServer> <Spike> just leave it for now like that a bit.. 10:39:19 <PublicServer> <Spike> check out !this 10:39:43 <PublicServer> <Spike> wait i see 1 flaw :) 10:39:47 <PublicServer> <Phazorx> yeah ca be done like that 10:39:48 <PublicServer> <Spike> that one :D 10:40:30 <PublicServer> <Spike> it does exactly what you guys want.. 10:40:31 <PublicServer> <Phazorx> i was hoping to have less spiderweb looky design 10:40:34 <PublicServer> <Spike> simultanious relase.. 10:40:36 <PublicServer> <Phazorx> yeah 10:40:52 <PublicServer> <Phazorx> this is what i ended up having but we need 4 of these on 4 lanes 10:40:59 <PublicServer> <Phazorx> and i run out of space 10:41:15 <PublicServer> <Spike> what if we rebuild the complete exit? 10:41:34 <PublicServer> <Phazorx> we will have to :) 10:41:42 <PublicServer> <Spike> as in get those trains that are there gone.. 10:41:47 <PublicServer> <Phazorx> check that idea near 03 drop now 10:41:50 <PublicServer> <Spike> as in build temp depot 10:42:00 <PublicServer> <Phazorx> ahh well we dont have to do it 10:42:06 <PublicServer> <Phazorx> can just manually release a few 10:42:35 <PublicServer> <Spike> so that trains clear exit from that line 10:44:58 <PublicServer> <Spike> you just need to make sure that that train release part isn't 1 big block if you use presigs 10:45:05 <PublicServer> <Spike> with pbs that isn't gonna work 10:45:21 <PublicServer> <Phazorx> i had an idea when i woke up today 10:45:26 <PublicServer> <Phazorx> trying to recall what it was now 10:45:40 <PublicServer> <Phazorx> using intermediate train to pass busy signal 10:48:47 *** Polygon has quit IRC 10:49:18 <PublicServer> <Phazorx> nah 10:49:20 <PublicServer> <Phazorx> bad idea 10:49:28 <PublicServer> <Phazorx> let's try to dfo it old way 10:50:10 <PublicServer> <Spike> clear exit.. :) 10:51:27 <PublicServer> <Spike> want to do it per 4 lanes? 10:51:32 <PublicServer> <Phazorx> yes 10:51:40 <PublicServer> <Phazorx> 4+4 per lane 10:51:53 <PublicServer> <Spike> let's start close to the stations.. gives us more space at the end.. :) 10:52:05 <PublicServer> <Phazorx> nope 10:52:14 <PublicServer> <Phazorx> need to let them roll out to free platform 10:52:24 <PublicServer> <Phazorx> we also need to at least x mix them 10:52:42 <PublicServer> <Phazorx> PBS? 10:52:49 <PublicServer> <Spike> where 10:53:13 <PublicServer> <Phazorx> like tat may be? 10:53:16 <PublicServer> <Spike> where you want to use the sync release? 10:53:28 <PublicServer> <Phazorx> well as soon as possible after that :) 10:53:36 <PublicServer> <Spike> so there 10:53:39 <PublicServer> <Phazorx> but we need to start with far most 10:53:40 <PublicServer> <Spike> 1 TL after the crossings 10:53:55 <PublicServer> <Phazorx> yes but hang on 10:54:02 <PublicServer> <Phazorx> we need to do east end 10:54:10 <PublicServer> <Phazorx> because we turn that way 10:56:41 <PublicServer> <Spike> there :) 10:56:43 <PublicServer> <Phazorx> yeah i tihnk there 10:56:47 <PublicServer> <Phazorx> may be oe tile closer :) 10:56:48 <PublicServer> <Phazorx> but there 10:57:17 <PublicServer> <Phazorx> no tile closer was a bad idea, you doing it fine 10:57:59 <PublicServer> <Phazorx> hrm 10:58:09 <PublicServer> <Phazorx> we'll have to experiment again with lengths 10:58:12 <PublicServer> <Phazorx> but that isfine 10:58:35 <PublicServer> <Phazorx> let me think a second 10:58:57 <PublicServer> <Spike> if needed i can get magic bulldozer 10:59:12 <PublicServer> <Spike> next to that.. we can delete the counter.. :) 10:59:15 <PublicServer> <Phazorx> nah we cool 10:59:18 <PublicServer> <Phazorx> but 11:00:26 <PublicServer> <Phazorx> too deep :/ 11:00:40 <PublicServer> <Phazorx> i was thinking to throw 2 tunnels here back to other side 11:00:47 <PublicServer> <Phazorx> rather than going further south 11:02:11 <PublicServer> <Spike> there would be better 11:02:13 <PublicServer> <Spike> you need to bridge 11:02:31 <PublicServer> <Phazorx> ahh k 11:02:41 <PublicServer> <Phazorx> and other 2 lanes can do from other side 11:02:44 <PublicServer> <Spike> yep 11:03:34 <PublicServer> <Phazorx> lol 11:04:33 <PublicServer> <Phazorx> looks good 11:04:35 <PublicServer> <Spike> yep.. 11:05:07 <PublicServer> *** Grayson has left the game (leaving) 11:05:25 *** Grayson has quit IRC 11:05:32 <PublicServer> <Phazorx> secon woud be a bitch i guess 11:06:19 *** Benny has joined #openttdcoop 11:06:25 <Benny> openttdcoop.org down? 11:06:44 <PublicServer> <Spike> shouldn't be 11:06:46 <PublicServer> <Phazorx> dns issues may be ? 11:07:05 <Benny> can't access the newgrf pack either 11:07:39 <^Spike^> hmmm 11:08:13 <PublicServer> <Spike> this bridge is in the way :/ 11:09:37 <Mark> hmm, i got an idea to greatly improve srnw effeciency 11:09:44 <Mark> will blog about it later today i think 11:09:54 <PublicServer> <Phazorx> can you make one there ? 11:10:05 <PublicServer> <Spike> where is there.. 11:10:10 <PublicServer> <Spike> ah.. 11:10:13 <PublicServer> <Spike> possible.. 11:14:07 <PublicServer> <Spike> just need to hook up 1 more track.. 11:14:19 <PublicServer> <Phazorx> most liekly will be hardest thing ever :) 11:14:23 <PublicServer> <Spike> yep :) 11:14:39 <PublicServer> <Spike> but why not the release N of the power plant? 11:14:50 <PublicServer> <Spike> would save alot of tunneling 11:14:55 *** Hirundo has quit IRC 11:14:55 *** Ammler has quit IRC 11:14:59 <PublicServer> <Phazorx> these long strehes are for testing of intervals 11:15:06 *** Benny has left #openttdcoop 11:15:09 <PublicServer> <Phazorx> i need to play with bridges to get perfect 5 tile gaps 11:15:45 <Mark> !password 11:15:45 <PublicServer> Mark: warded 11:16:35 <PublicServer> *** Mark joined the game 11:17:34 <PublicServer> <Phazorx> too many vehicles? 11:17:53 <^Spike^> !trains 1050 11:17:53 <PublicServer> *** ^Spike^ has set max_trains to 1050 11:17:58 <PublicServer> <Spike> should be enough for testing 11:18:09 <PublicServer> <Phazorx> was 200 less when i started building this 11:18:37 <PublicServer> <Spike> mark maybe you see a gap where i can connect that one line? 11:20:28 <PublicServer> <Phazorx> why 11:20:43 <PublicServer> <Phazorx> why wouldn it go ? 11:20:50 <PublicServer> <Phazorx> is the lane broken somrewhere? 11:21:20 <PublicServer> <Spike> not that i seem to see 11:21:36 <PublicServer> <Phazorx> kk i only need 2 trains now anyway 11:23:11 <PublicServer> <Phazorx> oops 11:24:05 <PublicServer> <Phazorx> why are they so dumb lol 11:25:15 <PublicServer> <Phazorx> i'd say pretty good there 11:25:27 <PublicServer> <Spike> trying to put in that last connection.. not watching :D 11:26:47 <PublicServer> <Spike> wrong button 11:31:01 *** Hirundo has joined #openttdcoop 11:31:09 *** Ammler has joined #openttdcoop 11:31:09 *** ChanServ sets mode: +o Ammler 11:31:15 <Webster> Latest update from devzone: #openttdcoop - DevZone moved <http://dev.openttdcoop.org/news/23> || OpenGFX - OpenGFX 0.2.1 released <http://dev.openttdcoop.org/news/22> || OpenGFX - OpenGFX 0.2.0 <http://dev.openttdcoop.org/news/21> || OpenSFX - OpenSFX 0.2.0 <http://dev.openttdcoop.org/news/20> 11:32:47 <PublicServer> <Spike> there.. :) 11:32:52 <PublicServer> <Phazorx> kewl 11:32:59 <PublicServer> <Spike> sorry for invading your space.. ;) 11:33:18 <PublicServer> <Phazorx> hit's 8.5 on ugliness scale now 11:33:25 <PublicServer> <Spike> ... :) 11:33:34 <PublicServer> <Spike> i can make it maglev bridges! :D 11:34:44 <PublicServer> <Spike> now bridges back to semi transparant.. :) 11:34:56 <PublicServer> <Phazorx> heh i need to see them still 11:35:21 <PublicServer> <Spike> well i mostly have them semi but to build that tunnel i put them to invisible :) 11:36:44 <PublicServer> <Phazorx> sometihng borked there :/ 11:44:25 *** Techinica has joined #openttdcoop 11:44:35 <Techinica> !password 11:44:35 <PublicServer> Techinica: motels 11:44:48 <PublicServer> *** Techinica joined the game 11:45:06 <PublicServer> <Techinica> ooh, we're making money again 11:45:11 *** Progman has quit IRC 11:45:42 *** pryot has joined #openttdcoop 11:47:05 *** pryot has quit IRC 11:47:27 <PublicServer> <Techinica> had a feeling it was the SRNW losing all the money 11:47:39 <PublicServer> <Phazorx> srn is being worked on 11:47:41 <PublicServer> <Phazorx> an is stopped 11:48:50 <PublicServer> <Spike> atm we're working on a well.. nice exit... :) 11:49:00 <PublicServer> <Techinica> that'd be a good start... 11:49:14 <PublicServer> <Spike> or an overly complicated exit.. :) 11:49:17 <PublicServer> <Phazorx> may be not a nice one 11:49:20 <PublicServer> <Techinica> I think changing the station design to eliminate the gate trains would probably save some cash too... 11:49:21 <PublicServer> <Phazorx> but well working for sure 11:49:27 <PublicServer> <Techinica> at all the pickups 11:49:36 <PublicServer> <Phazorx> Techinica: we dont care abou cash usualy 11:49:39 <PublicServer> <Phazorx> just fancy desgns 11:49:48 <PublicServer> <Phazorx> okay beta test of train packer 11:49:49 <PublicServer> <Techinica> I know... but this isn't usually :P 11:50:02 <PublicServer> <Techinica> usually don't run out of cash... 11:50:04 <PublicServer> <Spike> fancy! :) 11:50:17 <PublicServer> <Phazorx> Techinica: chck 03 drop packer 11:50:18 <PublicServer> <Techinica> exit looks interest :) 11:50:22 <PublicServer> <Phazorx> well 1/4 of it at least 11:50:52 <PublicServer> <Techinica> mmm..... 11:50:55 <PublicServer> <Techinica> naice! 11:51:01 <PublicServer> <Phazorx> last train lag a bit 11:51:30 <PublicServer> <Mark> no offense, but why use that rediculously complex compressor? 11:51:56 <PublicServer> <Phazorx> mark to make perfect stream 11:52:01 <PublicServer> <Phazorx> so 2 lanes of empty 11:52:06 <PublicServer> <Phazorx> can work better than 3 of full 11:52:14 <PublicServer> <Mark> yeah, but why not use my compressor? 11:52:34 <PublicServer> <Phazorx> havent seen your here yet 11:52:39 <PublicServer> <Phazorx> and this is just different attemot 11:52:45 <PublicServer> <Mark> it's used in game 131, worked like a charm 11:52:47 <PublicServer> <Phazorx> and it has a achance to work perfectly 11:52:52 <PublicServer> <Mark> requires no timing or tuning at all 11:53:12 <PublicServer> <Mark> hold a sec.. 11:53:31 <Mark> http://wiki.openttdcoop.org/File:PSG131.png 11:53:32 <Mark> there 11:53:45 <PublicServer> <Phazorx> i need to see it in action 11:53:52 <^Spike^> hmm 11:53:55 <PublicServer> <Phazorx> i'll make this happent hen DL 131 and check 11:53:55 <^Spike^> i've seen that one 11:53:57 <^Spike^> it works nice idd 11:54:06 <^Spike^> why didn't i think about it.. 11:54:12 <^Spike^> prob cause my name isn't mark but next to that.. :) 11:54:17 <PublicServer> <Mark> and much simpler :P 11:54:27 <^Spike^> and it also has simultanious release 11:54:56 <Mark> k, now going to write that blog post about the next gen srnw :P 11:55:18 <PublicServer> <Phazorx> this is next gen snrv! 11:55:30 <Mark> nah, this still uses dummies 11:55:31 <PublicServer> <Phazorx> well if it would had SMLish full loop it would be 11:55:44 <Mark> you haven't seen game 121 11:55:56 <PublicServer> <Phazorx> i have 11:56:10 <Mark> srnw has nothing to do with SML 11:56:17 <Mark> i'm getting rid of the dummies 11:56:47 <PublicServer> <Phazorx> you didnt catch my idea 11:56:59 <PublicServer> <Phazorx> i mean use SML for multilane full loop 11:57:08 <PublicServer> <Phazorx> since there are a lot of merges 11:57:11 <PublicServer> <Phazorx> sml will look bettr 11:57:16 <PublicServer> <Mark> sure i did, SML just has nothing to do with SRNW 11:57:38 <PublicServer> <Mark> SML is for streamlining traffic, SRNW is for getting rid of orders and compensating production changes 11:58:07 <PublicServer> <Phazorx> Mark: srnw has nice separation of traffic 11:58:16 <PublicServer> <Phazorx> it can benefit from SML full loop design 11:58:24 <PublicServer> <Phazorx> on top of SNRV station design 11:58:27 <PublicServer> <Mark> of course but that's not the point i'm making 11:58:33 <PublicServer> <Phazorx> oh 11:58:42 <PublicServer> <Phazorx> well, let's see that post them 11:58:48 <PublicServer> <Phazorx> call it SRN+ :) 11:58:59 <PublicServer> <Mark> sure using SML can be useful but i'm not changing the ML style but the stations 12:00:37 <PublicServer> <Phazorx> Spike i otta go shopping for a while 12:00:41 <PublicServer> <Phazorx> will be back in 30 min 12:00:54 <PublicServer> <Phazorx> 4 lanes are close to perfect 12:01:07 <PublicServer> <Spike> Phazorx: you done yet? ;) 12:01:11 <PublicServer> <Phazorx> close to 12:03:18 <PublicServer> <Phazorx> anyway brb soon :) 12:03:22 <PublicServer> *** Phazorx has left the game (leaving) 12:05:07 *** Polygon has joined #openttdcoop 12:07:18 *** pugi has joined #openttdcoop 12:08:12 *** KenjiE20 has joined #openttdcoop 12:08:12 *** ChanServ sets mode: +o KenjiE20 12:16:01 <PublicServer> *** Techinica has left the game (connection lost) 12:16:34 <Techinica> !password 12:16:34 <PublicServer> Techinica: hunger 12:16:47 <PublicServer> *** Techinica joined the game 12:17:33 <Mark> Phazorx: when you get back have a look at !compressor 12:17:39 <PublicServer> *** Mark has joined spectators 12:18:17 <PublicServer> <Techinica> You guys continue to amaze me... 12:18:43 <PublicServer> <Techinica> So many ideas from what was supposed to be a pretty simple game... 12:19:23 <PublicServer> <Techinica> must admit, thats a whole lot simpler than what they're attempting 12:26:39 <PublicServer> <Spike> i just hope the next game will be srnw and can use more stuff like compressor and such :) 12:27:07 *** ODM has joined #openttdcoop 12:27:07 *** ChanServ sets mode: +o ODM 12:38:17 <PublicServer> *** Mark has joined company #1 12:42:22 *** valhallasw has joined #openttdcoop 12:44:30 <PublicServer> <Techinica> orderless trains everywhere1 12:44:55 <PublicServer> <Techinica> just depoted about 10... 12:47:12 <hylje> you know how srnw works do you? 12:47:25 <PublicServer> <Techinica> me? 12:47:27 <hylje> yea 12:47:35 <PublicServer> <Techinica> the trains are on the 01 network. 12:47:40 <PublicServer> <Techinica> not the srnw network 12:47:45 <PublicServer> <Techinica> and even the trains there have orders 12:47:46 <hylje> well nevermind then 12:47:48 <^Spike^> what trains did you depo Techinica 12:48:04 <PublicServer> <Techinica> trains that are sitting in Emshaven Train Depot 12:48:17 <PublicServer> <Techinica> with no orders. 12:48:19 <tneo> huh 12:48:35 <PublicServer> <Spike> sign it 12:48:39 <PublicServer> <Spike> the depo 12:48:40 <PublicServer> <Spike> t 12:48:43 <tneo> can't join grf mismatch, but there is nothing to update/download anymor. 12:49:06 <tneo> !revision 12:49:06 <PublicServer> tneo: Game version is r18594 12:49:08 <tneo> !grf 12:49:08 <PublicServer> tneo: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 12:49:39 <PublicServer> <Spike> if they have no orders.. 12:49:41 <PublicServer> <Techinica> was going to re-allocate a few of them... 12:49:46 <PublicServer> <Spike> there isn't a problem selling them :) 12:49:55 <PublicServer> <Spike> oh sorry.. :) 12:49:58 <PublicServer> <Techinica> nvm :P 12:53:56 *** Polygon has quit IRC 12:55:34 <tneo> which grf am I missing that I can't join? 12:56:06 *** Progman has joined #openttdcoop 12:57:07 <Ammler> tneo: bananas? 12:57:38 <tneo> I just downloaded all... 12:58:27 <PublicServer> *** AmmIer has left the game (connection lost) 12:58:41 <Ammler> and now everything is blue? 12:59:30 <tneo> green yes :-/ 13:00:07 <Ammler> green? 13:00:21 <PublicServer> *** tneo joined the game 13:00:25 <PublicServer> <tneo> there : 13:02:46 <PublicServer> <tneo> why are most trains stopped? 13:02:52 <PublicServer> <Spike> the 03 network was losing money 13:03:09 <PublicServer> <Spike> way too much 13:03:14 <PublicServer> <Spike> thnx to inflation :( 13:03:19 <PublicServer> <tneo> hehehe 13:03:32 <PublicServer> <Spike> so reworking some parts :) 13:04:58 <PublicServer> *** tneo has left the game (connection lost) 13:08:48 *** persil has joined #openttdcoop 13:09:09 <Phazorx> !password 13:09:09 <PublicServer> Phazorx: garnet 13:09:19 <PublicServer> *** Phazorx joined the game 13:09:33 <PublicServer> *** persil joined the game 13:09:45 <PublicServer> <Phazorx> Spike i take logic part is done and hooked? 13:17:43 *** Grayson has joined #openttdcoop 13:18:28 <PublicServer> *** Grayson joined the game 13:23:37 <PublicServer> <Grayson> 03 is finally dead? 13:23:51 <PublicServer> <Phazorx> not really 13:24:00 <PublicServer> <Phazorx> spike and i were redoing exit' 13:24:02 <PublicServer> <Techinica> inflation killed it 13:24:05 <PublicServer> <Phazorx> i'm stil lexperimenting 13:24:29 <PublicServer> <Grayson> Needs a new sawmill though. 13:24:45 <PublicServer> <Phazorx> we can place them cant we? 13:24:54 <PublicServer> <Techinica> yea 13:25:18 <PublicServer> <Techinica> ouch, inflation's making those expensive too :P 13:25:29 <PublicServer> <Techinica> 117mil 13:25:41 <PublicServer> <Phazorx> and we will enjoy awesomeness of the 2nd coolest packer 13:26:39 <PublicServer> <Spike> only 117m? :) 13:27:02 <PublicServer> <Spike> Phazorx: seen !compressor of mark? :) 13:28:41 <PublicServer> <Spike> i moved the release thingie Phazorx 13:28:45 <PublicServer> <Spike> as you noticed.. :) 13:28:59 <PublicServer> <Phazorx> i sytill managed to find it :) 13:30:31 <PublicServer> <Spike> seems perfect? 13:30:34 <PublicServer> <Phazorx> nope 13:30:38 <PublicServer> <Spike> cause.. 13:30:39 <PublicServer> <Phazorx> 3 and 4 slowed down 13:30:50 <PublicServer> <Phazorx> watch their speeds 13:30:57 <PublicServer> *** Grayson has joined company #1 13:31:13 <PublicServer> <Phazorx> they should accererate to full and hit that green as it changes from red 13:33:23 <PublicServer> <Phazorx> damn 13:35:39 <PublicServer> <Phazorx> 3 is too slow now 13:36:00 <PublicServer> <Phazorx> brige choices are silly 13:36:09 <PublicServer> <Phazorx> some are only 3 some are 4 and some are 5 and more 13:38:11 <PublicServer> <Phazorx> and once i get them goig wil have to do it 3 more times, lol 13:38:14 <PublicServer> <Phazorx> this project is epic 13:40:41 <PublicServer> <Spike> just copy the bridge config 3 times? 13:41:40 <PublicServer> <Spike> btw.. next to that.. we also need to rework the entrance to those lines... 13:41:51 <PublicServer> <Spike> + overflow.. 13:41:51 <PublicServer> <Phazorx> entrace to what/who ? 13:41:58 <PublicServer> <Spike> that to the N 13:42:04 <PublicServer> <Spike> of your bridges 13:42:09 <PublicServer> <Phazorx> ahh wel that is like easy :) 13:42:18 <PublicServer> <Spike> shall i already demolish some of that? :) 13:42:19 <PublicServer> <Phazorx> hardet issue is mixing A and B 13:42:34 <PublicServer> <Phazorx> you might want to redo injection and move counter? 13:42:45 <PublicServer> <Spike> well i want to atleast clear it up a bit.. 13:42:51 <PublicServer> <Spike> the counter can be delete even if wanted.. 13:43:12 <PublicServer> <Phazorx> i think it i just a waste of space/tracjk/train 13:43:33 <PublicServer> <Spike> it just was a fun thing in the beginning :) 13:43:38 <PublicServer> <Spike> just to show what all is possible 13:45:35 <PublicServer> <Spike> and next to that.. counter can be redone in an open spot :) 13:46:02 <PublicServer> <Phazorx> like very far away with some insane tunnel 13:47:41 <PublicServer> *** Mark has left the game (connection lost) 13:51:35 <PublicServer> <Spike> and? and? 13:51:46 <PublicServer> <Phazorx> 4th lagging a bit 13:51:57 <PublicServer> <Phazorx> but 1-2-3 are perfect 13:52:12 <PublicServer> <Phazorx> i'm very picky :) 13:52:21 <PublicServer> <Phazorx> but i think it worth the hassle 13:54:10 *** pugi has quit IRC 13:54:18 <PublicServer> <Phazorx> weeeeee 13:54:46 <PublicServer> <Spike> done? 13:54:51 <PublicServer> <Phazorx> 4 out of 16, lol 13:54:56 <PublicServer> <Spike> now to make 3 exact copies? 13:55:01 <PublicServer> <Phazorx> well won ork 13:55:10 <PublicServer> <Phazorx> the distances on 1 and 2 are different 13:55:16 <PublicServer> <Phazorx> 3/4 are same tho 13:55:23 <PublicServer> <Phazorx> so thse can be copied 13:55:41 <PublicServer> <Spike> try now? 13:56:18 *** Polygon has joined #openttdcoop 13:56:39 <PublicServer> <Spike> not missing a signal? 13:57:40 <PublicServer> <Phazorx> not needed 13:57:48 <PublicServer> <Phazorx> you only need 3 signals out of 4 lanes 13:57:56 <PublicServer> <Spike> oki 13:57:58 <PublicServer> <Phazorx> since 1st train is gone by time any of other 3 gets there 13:58:35 <PublicServer> <Phazorx> grrr 13:58:39 <PublicServer> <Phazorx> need 3 tile there 13:58:50 <PublicServer> <Spike> where 13:59:17 <PublicServer> <Phazorx> me is silly 13:59:22 <PublicServer> <Spike> it's not that hard... 13:59:23 <PublicServer> <Spike> :D 13:59:28 <PublicServer> <Phazorx> letz see 14:00:52 <PublicServer> <Phazorx> 4th bad 14:00:53 <PublicServer> <Phazorx> rest ok 14:03:19 <PublicServer> <Phazorx> errr wait 14:03:23 <PublicServer> <Phazorx> 3rd is borked now ? 14:04:07 <PublicServer> <Spike> wait.. i know how we can do an exact copy.. 14:04:19 <PublicServer> <Spike> maybe also like the other.. let it go up 1 level 14:04:29 <PublicServer> <Spike> so that bridge heads also are copies 14:04:37 <PublicServer> <Spike> don't know if that effects speed in some way 14:04:50 <PublicServer> <Phazorx> it affect accel/deccel 14:05:02 <PublicServer> <Spike> maybe we should also match the bridges heads then? 14:05:10 <PublicServer> <Phazorx> i tihnk it is a good idea 14:07:00 <PublicServer> <Spike> there.. :) 14:07:14 <PublicServer> <Phazorx> crash ? 14:07:15 <PublicServer> *** Phazorx has left the game (connection lost) 14:07:31 <PublicServer> <Spike> no crash here 14:07:36 <Phazorx> i cant see server 14:07:43 <^Spike^> hmm 14:07:47 <Phazorx> and it happened when i tried to release server 14:08:19 <Phazorx> !password 14:08:19 <PublicServer> Phazorx: dubbed 14:08:32 <Phazorx> weird 14:08:46 <Phazorx> freesing as dl goes 14:08:51 <^Spike^> ... 14:08:53 <Phazorx> map DL i mean 14:08:58 <PublicServer> *** Phazorx joined the game 14:09:15 <PublicServer> <Phazorx> client didnt crash 14:09:31 <PublicServer> *** SmatZ joined the game 14:09:33 <PublicServer> <Phazorx> but i got dconed 14:09:45 <PublicServer> <SmatZ> hello 14:09:55 <Phazorx> again ? 14:10:12 <PublicServer> <Spike> ... 14:10:13 <PublicServer> *** Phazorx has left the game (connection lost) 14:10:14 <PublicServer> <SmatZ> why are so many trains in depot? 14:10:28 <Phazorx> SmatZ: we are redesignin 03 net 14:10:30 <PublicServer> <Spike> cause one netwerk made us lose money 14:10:33 <PublicServer> <SmatZ> oh :) 14:10:38 <Phazorx> and runing costs are high 14:10:43 <Phazorx> so we save on them not moving 14:10:52 <PublicServer> <Spike> and inflation ruined the game :) 14:11:00 <PublicServer> <Spike> and let me guess there is no way to turn that around? :) 14:11:04 <Phazorx> and i got major connectivity issues 14:11:08 <Phazorx> doesnt hurt torrents tho 14:11:10 <Phazorx> and irc 14:11:12 <Phazorx> only game :/ 14:11:22 <PublicServer> <Spike> seems like when i released the trains you crashed 14:11:45 <Phazorx> !password 14:11:45 <PublicServer> Phazorx: dubbed 14:11:47 <PublicServer> *** SmatZ has left the game (leaving) 14:12:02 <Phazorx> it doesnt crash me 14:12:09 <PublicServer> *** Phazorx joined the game 14:12:10 <Phazorx> client still runs from before 1st issue 14:12:21 <PublicServer> <Phazorx> i just ge disconnected 14:12:23 <PublicServer> <Phazorx> and see server as offline 14:12:45 <PublicServer> <Phazorx> so 14:12:47 <PublicServer> <Phazorx> how was it ? 14:13:57 <PublicServer> <Spike> not good.. 14:14:07 <PublicServer> <Phazorx> i want to see if it posiible to make them run flat 14:14:12 <PublicServer> <Phazorx> but apparently not the case 14:15:24 <PublicServer> <Phazorx> okay we do one more, cuz i want to se were how it fails :) 14:15:28 <PublicServer> <Phazorx> but this time i do it al :) 14:16:22 <PublicServer> *** Spike has left the game (connection lost) 14:16:31 <^Spike^> whie! 14:16:35 <^Spike^> lan problem :) 14:17:01 <PublicServer> <Phazorx> shall i wait for you to come back? 14:17:17 <^Spike^> nah.. :) 14:17:21 <^Spike^> you're better at tuning.. :) 14:17:53 <PublicServer> <Phazorx> appaling lol 14:18:33 *** mixrin has quit IRC 14:18:47 <PublicServer> *** Spike joined the game 14:20:37 <PublicServer> <Spike> and found the problem? :) 14:20:40 *** persil has quit IRC 14:20:43 <PublicServer> <Phazorx> nope 14:20:55 <PublicServer> <Phazorx> too much track which goes up down ? 14:21:05 <PublicServer> <Spike> possible.. 14:21:33 <PublicServer> <Spike> tried to minimize it already 14:21:59 <PublicServer> <Phazorx> i feel like ancient alchemist 14:22:01 <PublicServer> <Spike> :) 14:22:11 <PublicServer> <Spike> i notice i made the other side nice and compact.. :) 14:22:12 <PublicServer> <Phazorx> trying to get gold from lead 14:22:22 <PublicServer> <Spike> guess it also has to do with hills/space.. :) 14:22:23 <PublicServer> <Phazorx> yeah other side is much better 14:23:02 <PublicServer> <Phazorx> lol 14:23:05 <PublicServer> <Phazorx> old bug 14:23:10 <PublicServer> <Spike> ? 14:23:12 <PublicServer> <Phazorx> i can get them close 14:23:19 <PublicServer> <Phazorx> but... trains extend on diagonals 14:23:25 <PublicServer> <Phazorx> and that still has not been fixed 14:23:29 <PublicServer> <Phazorx> for 3 years now 14:23:40 <PublicServer> <Phazorx> stubborn Rubby 14:24:37 <PublicServer> <Phazorx> might hav to redo A side now too 14:24:39 <PublicServer> <Phazorx> as a bonus 14:27:03 <PublicServer> <Phazorx> wow 14:27:05 <PublicServer> <Phazorx> 855 :/ 14:27:25 <PublicServer> *** Spike has joined company #1 14:27:38 *** Polygon has quit IRC 14:28:21 <PublicServer> <Spike> bleh... 14:28:38 <PublicServer> <Spike> there.. big airport :) 14:31:10 <PublicServer> <Phazorx> yeah need to add mroe space between them 14:31:14 <PublicServer> <Phazorx> since turns fuck it up 14:31:31 <PublicServer> <Techinica> rofl 14:31:43 <PublicServer> <Phazorx> if i make them as close as 3 tiles between on 1st diagonal they slow down till they can get 5 14:31:49 <PublicServer> <Techinica> who's bribing? 14:31:59 <PublicServer> <Phazorx> spike is making money with planes i guess 14:32:19 <PublicServer> <Spike> me :) 14:32:21 <PublicServer> <Spike> need space for airport 14:32:41 <PublicServer> <Phazorx> i take it you are leveling city for it ? 14:32:46 <PublicServer> <Spike> :D 14:33:21 <PublicServer> <Spike> crap.. 14:33:21 <floffe> !dl 14:33:21 <PublicServer> floffe: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 14:33:25 <floffe> !dl lin 14:33:26 <PublicServer> floffe: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-linux-generic-i686.tar.bz2 14:33:26 <PublicServer> <Spike> it's a bank :( 14:34:01 <PublicServer> <Spike> only solution for that would be magic bulldozer... 14:35:49 <floffe> !grf 14:35:49 <PublicServer> floffe: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 14:36:14 <PublicServer> <Spike> other idea.. :) 14:36:31 <PublicServer> <Spike> move it to the other side.. :D 14:38:52 <PublicServer> <Spike> there last bribe :) 14:39:00 <PublicServer> <Spike> i hope :D 14:39:40 <PublicServer> <Phazorx> food time here 14:39:43 <PublicServer> <Phazorx> i hope this works 14:40:30 <PublicServer> <Spike> seems so 14:40:34 <floffe> the webserver is down? 14:40:38 <PublicServer> <Spike> yes 14:40:38 <PublicServer> <Phazorx> 4th is to fast 14:40:52 <floffe> anywhere else for the latest grf pack? 14:41:05 *** Ammler has quit IRC 14:41:05 *** Hirundo has quit IRC 14:41:18 <^Spike^> eh.. 14:41:30 * ^Spike^ looks @ other ops 14:41:32 <Webster> Latest update from devzone: #openttdcoop - DevZone moved <http://dev.openttdcoop.org/news/23> || OpenGFX - OpenGFX 0.2.1 released <http://dev.openttdcoop.org/news/22> || OpenGFX - OpenGFX 0.2.0 <http://dev.openttdcoop.org/news/21> || OpenSFX - OpenSFX 0.2.0 <http://dev.openttdcoop.org/news/20> 14:42:53 <PublicServer> <Phazorx> we are aproaching veh cap again 14:43:08 <floffe> !info 14:43:08 <PublicServer> floffe: #:1(Orange) Company Name: 'Tonbrücken Transport' Year Founded: 1996 Money: 17548824543 Loan: 0 Value: 18806301587 (T:1040, R:7, P:14, S:0) unprotected 14:44:20 <^Spike^> http://www.openttdcoop.org/newgrfs/ottdc_grfpack_7.3.tar.gz 14:44:25 <^Spike^> try now floffe 14:44:42 <PublicServer> <Phazorx> ok bbl 14:44:47 <PublicServer> <Phazorx> Spike 14:44:49 <floffe> yup, works 14:44:51 <PublicServer> <Spike> 1 part done? 14:44:57 <PublicServer> <Phazorx> B works now, A should not 14:45:04 <PublicServer> <Phazorx> A will bork at 1st turn 14:45:07 <PublicServer> <Spike> what is B what is A 14:45:11 <PublicServer> <Phazorx> since i packed them 3 tiles apart not 5 14:45:18 <PublicServer> <Phazorx> easter is A 14:45:23 <PublicServer> <Phazorx> eastern 14:45:45 <PublicServer> <Spike> ah.. 14:45:46 <Paul2> !playercount 14:45:46 <PublicServer> Paul2: Number of players: 5 14:45:51 <Paul2> whats happening guys? 14:46:05 <Paul2> (and girls if there are any) 14:46:16 <PublicServer> *** Phazorx has left the game (leaving) 14:46:27 <Phazorx> we are going brke 14:46:30 <floffe> ^Spike^: the download stopped after a couple of mb 14:46:34 <^Spike^> ... 14:46:35 <^Spike^> hmm 14:46:35 <Phazorx> as we try to do something mighty silly 14:46:40 *** Polygon has joined #openttdcoop 14:46:45 <^Spike^> server is a bit in an up/down mood 14:46:59 <Paul2> !password 14:46:59 <PublicServer> Paul2: scorer 14:47:12 <PublicServer> <Spike> phazorx let's try to not build for a few years.. 14:47:15 <PublicServer> <Spike> see what profit is 14:47:27 <PublicServer> *** Paul joined the game 14:47:37 <Paul2> meh. I'll just notch it up as a 'I told ya so' re: SRNW isnt taht great ;) 14:47:54 <PublicServer> <Spike> paul2 open some srnw games we made 14:47:56 <PublicServer> <Spike> and talk again 14:48:52 <PublicServer> <Paul> hmmm yeah I know it /can/ work sometimes. 14:49:40 <PublicServer> <Spike> it always works.. 14:49:46 <PublicServer> <Spike> game isn't screwed cause srnw 14:49:51 <PublicServer> <Spike> it's cause inflation 14:49:58 <PublicServer> <Spike> seems 90% of the ppl overlook that fact 14:50:13 <^Spike^> all come in and say: Srnw isn't that good at all.. 14:50:20 <PublicServer> <Paul> i would say this game is ruined due to a number of facts 14:50:31 <PublicServer> <Spike> 90% == inflation 14:50:41 <PublicServer> <Spike> if inflation wasn't on.. there wouldn't be any problems with money 14:50:48 <PublicServer> <Paul> inflation may be a big one, but there are others such as the excessive 'example of snrw' 14:51:01 *** Hirundo has joined #openttdcoop 14:51:11 *** Ammler has joined #openttdcoop 14:51:11 *** ChanServ sets mode: +o Ammler 14:57:14 *** Fuco has joined #openttdcoop 14:58:32 <PublicServer> *** persil has joined company #1 15:00:53 <PublicServer> <Paul> i see concorde plane capacity is '100 passengers (undefined string)' ? 15:01:04 <PublicServer> <Spike> hmm 15:01:13 <PublicServer> <Spike> good point 15:12:30 <PublicServer> <Paul> oh shit 15:12:35 <PublicServer> <Paul> plane crash 15:13:31 *** PeterT has joined #openttdcoop 15:14:02 <PublicServer> <Spike> there is a reason i built intercontinental airports 15:14:09 <PublicServer> <Paul> yes :) 15:14:10 <PublicServer> <Spike> 2 take-off and 2 landing areas :D 15:14:14 <PublicServer> <Paul> yup 15:16:00 <PublicServer> <persil> Trains at 02 Rottwald Woods are making huge loss 15:18:28 <PublicServer> <Spike> alot of trains do 15:18:54 *** someone has joined #openttdcoop 15:18:59 <PublicServer> <Paul> at GOODSDROP (bad bonn) the %-age unloaded is incorrect 15:19:19 <PublicServer> <Spike> ? 15:19:21 <PublicServer> <Paul> the trains come in full, and the first value you see is 63% 15:19:44 <PublicServer> <Spike> they unload pretty quick 15:19:51 <PublicServer> <Paul> also the %-age slows right down between 4 -> 1 -> 0% 15:22:03 <Phazorx> Paul there 2 types of cars in these trains 15:22:18 <Phazorx> which confues the routine that displays the number 15:22:28 <PublicServer> <Paul> yes I think I understand what is happening 15:22:41 <PublicServer> <Paul> but it looks 'wrong' when you glance at it. but makes sense I guess 15:24:37 <Phazorx> !passwprd 15:24:43 <Phazorx> !password 15:24:43 <PublicServer> Phazorx: fizzle 15:24:58 <PublicServer> *** Phazorx joined the game 15:25:26 <PublicServer> <Spike> the planes also give us alot of profit luckily 15:27:14 <PublicServer> <Phazorx> what... TL again? 15:27:18 <PublicServer> <Spike> 3? 15:27:21 <PublicServer> <Phazorx> where are we adding trains 15:27:25 <PublicServer> <Phazorx> Train Limit 15:27:26 <PublicServer> <Spike> for what 15:27:29 <PublicServer> <Spike> oh.. 15:27:35 <PublicServer> <Spike> 1050 15:27:39 <PublicServer> <Spike> seems someone addede trains 15:27:45 <^Spike^> !trains 1100 15:27:45 <PublicServer> *** ^Spike^ has set max_trains to 1100 15:27:46 <PublicServer> <Phazorx> i mean we are hitting it all the time 15:27:53 <PublicServer> <Spike> someone keeps adding trains 15:27:56 <PublicServer> <Paul> whats the end date of this map? 15:27:59 <PublicServer> <Spike> we had 50 to test 15:28:10 <PublicServer> <Phazorx> pau 3467, december 5 15:29:07 <Paul2> @srnw 15:29:07 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 15:29:36 <PublicServer> <Spike> we lost alot of forests.. 15:30:10 <PublicServer> *** Grayson has joined spectators 15:34:47 <PublicServer> <Phazorx> wth 15:35:15 <PublicServer> <Paul> ? 15:35:20 <PublicServer> <persil> it's a combo signal 15:35:31 <PublicServer> <persil> h line 15:35:32 <PublicServer> <Phazorx> 2 spike did you do sometihng at 03 exit just now? 15:35:41 <PublicServer> <persil> on 4th line 15:35:52 *** Sweet|Lappy has joined #openttdcoop 15:35:55 <^Spike^> no 15:36:00 <PublicServer> <Paul> persil ? 15:36:00 <Sweet|Lappy> hai 15:36:16 <PublicServer> <Phazorx> persil it was Red before 15:36:21 <PublicServer> <Phazorx> why is it green now 15:36:22 <PublicServer> <Spike> tada 15:36:26 <PublicServer> <Spike> there's your problem 15:36:38 <PublicServer> <Phazorx> oh damn 15:36:41 <PublicServer> <Spike> :) 15:36:57 <PublicServer> <Spike> that one? 15:37:00 <PublicServer> <Phazorx> wont do 15:37:05 <PublicServer> <persil> I don't know. I just re,mark it's not the same signal 15:37:09 <PublicServer> <Phazorx> need 5 tile fast one 15:37:20 <PublicServer> <Phazorx> lemme think 15:38:50 <PublicServer> <Spike> cl2 15:38:59 <PublicServer> <Phazorx> and bridge is 160 15:39:06 <PublicServer> <Phazorx> we are slowing them down after all 15:39:17 <PublicServer> <Phazorx> i can under cut 2nd bridge 15:40:41 <PublicServer> *** Paul has left the game (leaving) 15:45:29 <Mark> !password 15:45:29 <PublicServer> Mark: nilled 15:45:39 <PublicServer> *** Mark joined the game 15:46:36 <PublicServer> <Mark> hello 15:46:54 <PublicServer> <Spike> ellow 15:47:00 <PublicServer> <Phazorx> llow 15:47:20 <PublicServer> <persil> low 15:47:37 <PublicServer> <Spike> high 15:48:29 <JinGleeBell> Bouyant 15:50:19 <PublicServer> <Mark> i thought you'd have your compressor running by now 15:50:29 <PublicServer> <Spike> he's been eating all day.. :) 15:50:38 <PublicServer> <Phazorx> Mai frogot about extending trains bug 15:51:12 <PublicServer> <Mark> yeah.. without that you could merge them even closer using my first compressor concept 15:51:25 <PublicServer> <Phazorx> yep so i made them to do 3 tile gap 15:51:31 <PublicServer> <Phazorx> and now remaking them to 5 15:52:21 <PublicServer> <Spike> i'm just looking how it would integrate into the station exit without what we made 15:52:35 <PublicServer> <Phazorx> it ? 15:52:41 <PublicServer> <Spike> mark's compressor 15:52:44 <PublicServer> <Phazorx> oh 15:53:00 <PublicServer> <Spike> but dinner time 15:53:03 <PublicServer> *** Spike has joined spectators 15:54:09 *** Zulan has joined #openttdcoop 15:57:17 *** Dred_furst has joined #openttdcoop 15:59:35 <PublicServer> *** Mark has left the game (leaving) 16:03:40 *** Sweet|Lappy has quit IRC 16:06:52 *** someone has quit IRC 16:07:32 <PublicServer> <Phazorx> hrm 16:07:36 <PublicServer> <Phazorx> i had it on 5 days 16:07:44 <PublicServer> <Phazorx> which was 2 days too much 16:07:46 <PublicServer> <Phazorx> now it is 3 16:07:52 <PublicServer> <Phazorx> which is 2 days too much again 16:08:34 *** Timmaexx has joined #openttdcoop 16:08:42 <PublicServer> *** persil has left the game (leaving) 16:09:48 <PublicServer> <Phazorx> where is option for ticks versus days on stations ? 16:14:13 <Ammler> you mean in timetable? 16:14:24 <Ammler> that is a option in the advanced setting 16:14:32 <PublicServer> <Phazorx> yeah barely found it 16:16:27 *** cep has joined #openttdcoop 16:16:34 <PublicServer> <Phazorx> lol 16:16:43 <PublicServer> <Phazorx> when i chaged from days to ticks 16:16:50 <PublicServer> <Phazorx> it became 12345 ticks late 16:17:11 <cep> !passwor 16:17:13 <cep> !password 16:17:13 <PublicServer> cep: assent 16:17:24 <PublicServer> *** Cep joined the game 16:17:31 <PublicServer> <Cep> Hi 16:20:57 <PublicServer> <Phazorx> weeee 16:21:34 <PublicServer> <Phazorx> okay one side is done :) 16:24:34 <PublicServer> <Phazorx> anyone still here ? 16:24:55 <PublicServer> <Cep> i'm here 16:25:14 <PublicServer> <Phazorx> and willing to do damage to SRNW 16:25:42 <PublicServer> <Cep> sure, 16:25:52 <PublicServer> <Cep> i'm a noob willing to learn 16:25:56 <PublicServer> <Phazorx> oh... 16:26:14 <PublicServer> <Phazorx> we have an injection lne which need to be hoked to 2 lanes of empty loop 16:26:29 <PublicServer> <Phazorx> via prioritized balamcer with cache in depos 16:26:49 <PublicServer> <Cep> uh oh 16:28:44 <PublicServer> <Phazorx> heh 16:28:45 <PublicServer> <Phazorx> brb 16:28:49 <floffe> !dl lin64 16:28:49 <PublicServer> floffe: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-linux-generic-amd64.tar.bz2 16:30:03 <floffe> !dl win 16:30:03 <PublicServer> floffe: unknown option "win" 16:30:13 <floffe> !dl win32 16:30:13 <PublicServer> floffe: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-windows-win32.zip 16:30:20 <PublicServer> *** Spike has left the game (connection lost) 16:47:01 *** PeterT has quit IRC 16:47:03 <PublicServer> *** Spike joined the game 16:47:06 <PublicServer> <Phazorx> spike 16:47:08 <PublicServer> <Phazorx> save me 16:47:12 <PublicServer> <Spike> with 16:47:29 <PublicServer> <Phazorx> need someone to hook injection 16:47:34 <PublicServer> <Phazorx> with LB and accel prio 16:47:37 <PublicServer> <Phazorx> properly:) 16:47:44 <PublicServer> <Phazorx> may be even with delayer 16:47:46 <PublicServer> <Spike> eh... 16:47:57 <PublicServer> <Phazorx> we got 8 platfroms already 16:48:23 <PublicServer> <Spike> isn't it an idea to hook the A lines up to 1 line and the B lines to the other? 16:48:48 <PublicServer> *** Spike has joined company #1 16:48:51 <PublicServer> <Phazorx> nope one lane is A+B 16:48:53 <PublicServer> <Phazorx> easier that way 16:49:08 <PublicServer> <Phazorx> and it works 16:49:17 <PublicServer> <Phazorx> although i think we will run into another issue 16:49:22 <PublicServer> <Phazorx> which we didnt think of 16:49:27 <PublicServer> <Spike> that is 16:49:48 <PublicServer> <Phazorx> a chance that a train that may catch a green on a run 16:50:02 <PublicServer> <Phazorx> and have some speed when it enters delayer set 16:50:04 *** PeterT has joined #openttdcoop 16:50:13 <PublicServer> <Spike> and that is bad cause? 16:50:16 <PublicServer> <Phazorx> but chance is slim 16:50:31 <PublicServer> <Phazorx> well we are currently timed with assumption that all train have speed 0 16:50:34 <PublicServer> <Phazorx> at start of cycle 16:50:45 <PublicServer> <Phazorx> and if one of them will not have speed 0 - it will ruin the sequence 16:50:58 <PublicServer> <Spike> oh well that can happen a few times maybe.. 16:50:58 <PublicServer> <Phazorx> with chances proportional to how much different it is from 0 16:51:03 <PublicServer> <Spike> but it will restore itself later on 16:51:12 <PublicServer> <Phazorx> yeah it has to catch exact time when it flockers green 16:51:20 <PublicServer> <Phazorx> which is like for 3 ticks 16:51:27 <PublicServer> <Phazorx> well sort of 16:52:57 <PublicServer> <Techinica> 1692 tonnes 16:53:06 <PublicServer> <Phazorx> ouch 16:55:55 <PublicServer> <Spike> btw so you want a load balancer for the lines leading up to the forests? 16:56:25 <PublicServer> <Phazorx> well what we want is for inject to be able to get trains in if there are gaps 16:56:42 <PublicServer> <Spike> from the overflow? 16:56:43 <PublicServer> <Phazorx> so what it used to be - a queue with one train in per lane 16:56:47 <PublicServer> <Phazorx> yes from overflow 16:56:52 <PublicServer> <Spike> just say that then.. 16:56:55 *** pugi has joined #openttdcoop 16:57:06 <PublicServer> <Phazorx> and a queue is hooked to cache with 2 depots on one side 16:57:11 <PublicServer> <Phazorx> and to accel prio on the other 16:57:14 <PublicServer> <Spike> i know that tactic 16:57:17 <PublicServer> <Phazorx> so it wont distrubed timed trains 16:57:19 <PublicServer> <Phazorx> perfect 16:57:24 <PublicServer> <Phazorx> so you can work on that now 16:57:34 <PublicServer> <Phazorx> since as soon as we are done with this delayer 16:57:36 <PublicServer> <Phazorx> i just copy it 17:01:06 *** mixrin has joined #openttdcoop 17:01:26 <PublicServer> <Phazorx> we are goona hit veh limit again soon 17:01:40 <PublicServer> <Spike> who keeps building trains ffs 17:04:07 <PublicServer> <Spike> something like that.. with 1 prio missing btw 17:06:15 <PublicServer> <Spike> overflow track something like it is now? 17:06:51 <PublicServer> <Phazorx> ugh oh 17:07:18 <PublicServer> <Phazorx> need different intervls for back ad forth loops 17:07:23 <PublicServer> <Phazorx> but that is doable 17:07:43 <PublicServer> <Phazorx> err... need accelerators 17:07:46 <PublicServer> <Phazorx> on prios 17:07:49 <PublicServer> <Phazorx> check MSH01 17:08:17 <PublicServer> <Spike> why.. this works just as good.. 17:08:23 <PublicServer> <Phazorx> nope 17:08:31 <PublicServer> <Phazorx> accelerated needs less gap 17:08:59 <PublicServer> <Phazorx> the idea is train starts to move and just misses end of previous trains 17:09:11 <PublicServer> <Phazorx> continuing to accelerate as it gets to main track 17:09:19 <PublicServer> <Phazorx> but since it had more than 0 speed at entry time 17:09:24 <PublicServer> <Phazorx> it needs less room to enter 17:09:31 <PublicServer> <Phazorx> so you can fit train into smaller gap 17:10:09 <PublicServer> <Spike> i've never had trouble with normal ones 17:11:43 <PublicServer> <Phazorx> i am kindaworried about our X overs now 17:11:49 <PublicServer> <Phazorx> since they failed every time with tests 17:12:08 <PublicServer> <Spike> i was thinking to just make them some extra buffers if they fail 17:12:16 <PublicServer> *** Grayson has joined company #1 17:12:22 <PublicServer> <Phazorx> well i gesswe'll see 17:14:12 <PublicServer> <Spike> why are you using semaphores btw 17:14:20 <PublicServer> <Phazorx> just to separate them 17:14:28 <PublicServer> <Phazorx> and easier to see froom any angle if it is up or down 17:14:34 <PublicServer> <Spike> best would be to just use normal ones... 17:14:43 <PublicServer> <Spike> 99% of the ppl can't read those/rarely use them 17:14:49 <PublicServer> <Phazorx> i cant tell neither that kind nor what color new opengfx ones are 17:15:19 *** persil has joined #openttdcoop 17:15:27 <persil> !password 17:15:28 <PublicServer> persil: kayaks 17:15:48 <PublicServer> *** persil joined the game 17:16:03 <PublicServer> <Phazorx> grr 17:16:09 <PublicServer> <Phazorx> run myself into a coner 17:19:03 <PublicServer> *** Cep has left the game (leaving) 17:19:07 *** cep has quit IRC 17:20:17 <PublicServer> <Phazorx> good enough? 17:20:25 <PublicServer> <Spike> i placed those signals to let another trains also be able to wait there.. 17:20:38 <PublicServer> <Spike> if they wait in depot or in a line.. they both ways cost us money 17:20:49 <PublicServer> <Phazorx> Spike: we actualy want to delay them 17:21:01 <PublicServer> <Phazorx> so we dont stream bunch of trains in as a fluke 17:21:13 <PublicServer> <Phazorx> old injection had a limit of like 2 trains per 10 days 17:21:17 <PublicServer> <Phazorx> with a timer blocker 17:21:44 <PublicServer> <Phazorx> shall we watch it die in agnony now ? 17:21:45 <PublicServer> <Spike> that still works even if you have 2 trains waiting 17:21:58 <PublicServer> <Phazorx> Spike: well it wont because if 2 trains are waiting 17:22:03 <PublicServer> <Phazorx> they will both go in 17:22:14 <PublicServer> <Spike> not with a timer.. 17:22:15 <PublicServer> <Phazorx> and what apparently consesus is it is a bad idea 17:22:34 <PublicServer> <Phazorx> with timer it blocks trains exiting depot 17:22:51 <PublicServer> <Phazorx> so condition was at least one lane is empty and timer had passed 17:23:08 <PublicServer> <Spike> so you want the lanes that have prios to be empty? 17:23:09 <PublicServer> <Phazorx> i'm placing sawmill 17:23:39 <PublicServer> <Phazorx> errr we dont want them to recycle trains from ovelflow too fast 17:23:44 <PublicServer> <Phazorx> hence the timer 17:23:49 <PublicServer> <Phazorx> and now we dont have timer even 17:23:54 <PublicServer> <Spike> look at where i connect the timer now.. 17:23:56 <PublicServer> <Phazorx> but i think it is okay for given case 17:24:06 <PublicServer> <Phazorx> it should be at split 17:24:15 <PublicServer> <Phazorx> either that or 2 independent timers 17:25:04 <PublicServer> <Spike> with a timer there you can't inject trains at the same time on both tracks.. 17:25:07 <PublicServer> <Spike> even if there is a gap 17:25:22 <PublicServer> <Phazorx> that's bacause you are not putting timer where it is supposed to be 17:26:26 <PublicServer> <Phazorx> will it work here ? 17:26:29 <PublicServer> <Phazorx> or need it before ? 17:27:45 <PublicServer> <Phazorx> shall we start ? 17:27:48 <PublicServer> <Spike> sure 17:29:46 *** Progman has quit IRC 17:29:50 <PublicServer> <Phazorx> adjusting timers on L1 17:29:55 <PublicServer> <Phazorx> you want to do same for L2? 17:31:26 <PublicServer> <Phazorx> timing is very f-ed up 17:32:37 <PublicServer> <Phazorx> are you chaning L1 17:32:42 <PublicServer> <Phazorx> or it happens by itself? 17:33:12 <PublicServer> <Phazorx> Spike? 17:33:13 <PublicServer> <Spike> nop not changing it 17:33:14 <PublicServer> <Spike> self 17:33:19 <PublicServer> <Phazorx> lol 17:33:27 <PublicServer> <Phazorx> how we supposed to make it stop ? 17:35:26 <PublicServer> <Phazorx> really wonder how can we balance them to other tracks 17:35:30 *** JeromeBlackridge has joined #openttdcoop 17:35:34 <PublicServer> <Phazorx> if PBS is such a fail with that 17:37:53 <PublicServer> <Spike> timer is at the wrong place imo 17:38:04 <PublicServer> <Phazorx> it doesnt work? 17:38:10 <PublicServer> <Spike> not like it should.. 17:38:21 <PublicServer> <Phazorx> oh 17:38:27 <PublicServer> <Phazorx> only 1 train at time? 17:38:44 <PublicServer> <Phazorx> you just linked 2 prios 17:39:12 <PublicServer> <Spike> ah.. does affect each other 17:40:12 <PublicServer> <Phazorx> why 484 is not moving ? 17:40:36 *** Polygon has quit IRC 17:40:46 <PublicServer> <Phazorx> you see it Spike? 17:40:53 <PublicServer> <Spike> yeah.. 17:41:02 <PublicServer> <Spike> because something prob is fucked up big time 17:41:09 <PublicServer> <Spike> i so want to redo that entrace... 17:42:20 <PublicServer> <Spike> fuck 17:43:17 <PublicServer> <Spike> i almost want to do a flip-flop for the overflow to the track 17:43:35 <sparr> !password 17:43:35 <PublicServer> sparr: ablaze 17:43:36 *** Polygon has joined #openttdcoop 17:44:04 <PublicServer> <Phazorx> okay even 2 phased schedule doesnt work somehow 17:44:19 <PublicServer> <Phazorx> it uses only one entry it seems 17:44:53 <PublicServer> <Phazorx> flip flop? 17:44:56 <PublicServer> <Spike> 50/50 17:45:03 <PublicServer> <Spike> force to one side.. then to the other 17:45:16 <PublicServer> <Spike> nr 1 3 5 go A and 2 4 6 go B 17:45:16 <PublicServer> <Phazorx> does not make much sense 17:45:17 <PublicServer> <Spike> that idea 17:45:21 <PublicServer> <Phazorx> if there is room 17:45:30 <PublicServer> <Phazorx> it should let one train enter each track 17:45:32 <PublicServer> <Spike> i can build an example 17:45:41 <PublicServer> <Phazorx> and timer should make sure there is only ne entering per say 0 days 17:45:53 <PublicServer> <Phazorx> example plz 17:47:34 <Mark> !password 17:47:34 <PublicServer> Mark: ablaze 17:47:53 <PublicServer> *** Mark joined the game 17:48:03 <PublicServer> <Mark> hello 17:48:13 <PublicServer> <Phazorx> heya mark 17:48:14 <sparr> !password 17:48:14 <PublicServer> sparr: ablaze 17:48:36 <PublicServer> <Mark> so, got your compressor working? 17:48:43 <PublicServer> <Phazorx> nope 17:48:46 <PublicServer> *** sparr joined the game 17:48:51 <PublicServer> <Phazorx> there are issues with i 17:49:06 <PublicServer> <Phazorx> mostly due to A>B requireing different delay from B>A 17:49:17 <PublicServer> <Phazorx> and i cant get timing righ yet 17:49:42 <PublicServer> <Mark> can't say that suprises me 17:49:48 <PublicServer> <Mark> it's way too sensitive 17:49:49 <PublicServer> <Phazorx> heh 17:50:03 <PublicServer> <Phazorx> yeah i should make similar on with straights 17:52:18 <PublicServer> <Phazorx> also 17:52:23 <PublicServer> <Phazorx> Mark 17:52:26 <PublicServer> <Techinica> anyone up for adding more capacity between MSH02 and BBH01_ 17:52:29 <PublicServer> <Techinica> ? 17:52:30 <PublicServer> <Phazorx> can you look at 03 now ? 17:52:49 <PublicServer> <Phazorx> see that PBS cross ? 17:53:01 <PublicServer> <Phazorx> why???? 17:53:12 *** PeterT has quit IRC 17:53:16 <PublicServer> <sparr> I'm depoting more negative income wood trains on 1/2/4 17:53:38 <PublicServer> <Techinica> line to & from Sawmill 01 is at capacity 17:53:50 <PublicServer> <sparr> 02 Muhlheim Woods just barely breaks even, between all its trains 17:54:08 <PublicServer> <Phazorx> and now we add good trains from 03 :) 17:54:16 *** Timmaexx has left #openttdcoop 17:54:17 <PublicServer> <Phazorx> Mark any ideas? 17:54:35 <PublicServer> <sparr> there are 47 depoted goods trains for 03 17:54:47 <PublicServer> <Phazorx> sparr: we should release these 17:54:57 <PublicServer> <Spike> not all 17:54:58 <PublicServer> <Phazorx> 8k goods /mo 17:55:03 <PublicServer> <sparr> your decision, just wanted to make sure you weren't buying new ones :) 17:55:29 <PublicServer> <Phazorx> oh no 17:55:51 <PublicServer> <Phazorx> sparr: may be you have a clue 17:56:06 <PublicServer> <Phazorx> check PBS BG 17:56:09 <PublicServer> <Phazorx> BUG 17:56:14 <PublicServer> <sparr> where? 17:56:20 <PublicServer> <sparr> oh, k 17:56:30 <PublicServer> <Phazorx> trains dont cross there 17:56:38 <PublicServer> <sparr> i noticed this in a previous game... 17:56:41 <PublicServer> <Phazorx> and do other silly things 17:56:52 <PublicServer> <sparr> apparently with PBS, the tile behind the train stays reserved even when it doesn't show it 17:56:56 <PublicServer> <sparr> in this cast, that tile is the X 17:57:05 <PublicServer> <sparr> but only in some situations 17:57:14 <PublicServer> <sparr> one more tile of waiting space would fix it i think 17:57:21 <PublicServer> <Phazorx> no room lol 17:57:48 <PublicServer> <sparr> is this the timed release idea? 17:57:53 <PublicServer> <Phazorx> yeah 17:58:01 <PublicServer> <Phazorx> L1 side is sort of working 17:58:20 <PublicServer> <Spike> the X isn't the problem.. it's something else.. 17:58:26 <PublicServer> <sparr> try that 17:59:00 <PublicServer> <Spike> they seem to favor that track 17:59:27 <PublicServer> <Phazorx> this is better 17:59:38 <PublicServer> <Spike> see.. 17:59:43 <PublicServer> <Spike> they sometimes favor a track 17:59:44 <PublicServer> <Spike> but why,, 17:59:48 <PublicServer> <sparr> distance? 17:59:52 <PublicServer> <Grayson> Because it's faster? 17:59:52 <PublicServer> <Phazorx> perhaps 17:59:53 <PublicServer> <sparr> YOU know why one is shorter than the other 17:59:55 <PublicServer> <sparr> they don't 18:00:17 <PublicServer> <sparr> Z instead of X seems to be allowing some balancing 18:00:35 <PublicServer> <Phazorx> i'm more worried abouth them not going ino empty track 18:00:43 <PublicServer> <sparr> regarding no room... 18:00:45 <PublicServer> <Phazorx> rather than choosing some other other 18:00:53 <PublicServer> <sparr> why can't the whole station be moved two tiles north? 18:00:58 <PublicServer> <Phazorx> it can 18:01:07 <PublicServer> <Spike> why not the PBS first and then the normal signals 18:01:10 <PublicServer> <Phazorx> let's move 1 tile at leas 18:01:21 <PublicServer> <Spike> wait with moving.. 18:01:29 <PublicServer> <Spike> why not make the crossings first.. 18:01:34 <PublicServer> <Spike> then the straight parts 18:01:48 <PublicServer> <Phazorx> so x > cache > pool ? 18:01:51 <PublicServer> <Spike> y 18:02:01 <PublicServer> <Phazorx> too uneven ground for that 18:02:05 <PublicServer> <sparr> nah 18:02:08 <PublicServer> <Spike> nah.. 18:02:08 <PublicServer> <sparr> can be whatever order 18:02:14 <PublicServer> <sparr> just have to TF 18:02:22 <PublicServer> <sparr> the only part that has to be flat is the X 18:03:28 <PublicServer> <Phazorx> bad think about this 18:03:33 <PublicServer> <Techinica> wood production just fell through the floor... 18:03:35 <PublicServer> <Phazorx> is that slow trains go through X 18:03:41 <PublicServer> <Techinica> at like every forest on 03 network 18:04:50 <PublicServer> *** Grayson has left the game (connection lost) 18:04:58 <PublicServer> <Spike> they don't seem to favor any track anymore 18:05:03 <PublicServer> <sparr> why are trains slowing down for bridge inclines? 18:05:16 <PublicServer> <Spike> cause it is slow bridges.. 18:05:19 <PublicServer> <Spike> just leave them 18:05:23 <PublicServer> <sparr> ahh, for the timing 18:05:27 <PublicServer> <Phazorx> sparr yeah 18:05:31 <PublicServer> <sparr> have transparent bridges :) 18:05:32 <PublicServer> <Phazorx> this is very delicate 18:05:33 <PublicServer> <Spike> :) 18:05:40 <PublicServer> <Spike> see it solved it :) 18:05:43 *** Gray has joined #openttdcoop 18:05:59 <PublicServer> <Phazorx> yeah better now 18:06:03 <PublicServer> <sparr> now, a better question 18:06:04 <PublicServer> <Phazorx> okay i'm gonna time L2 now 18:06:12 <PublicServer> <Phazorx> cuz it is put of whack completly 18:06:14 <PublicServer> <sparr> can they PBS through two Xs without interrupting traffic? 18:06:35 <PublicServer> <Phazorx> huh ? 18:06:53 <PublicServer> <sparr> two Xs on each track instead of 1, would allow trains to mix two tracks to the side instead of one 18:06:56 <PublicServer> <Spike> leave those signals btw 18:07:08 <PublicServer> <Phazorx> do show 18:07:15 <PublicServer> <Spike> they allow a train to move faster towards the next block 18:07:22 <PublicServer> <Phazorx> like that ? 18:07:39 <PublicServer> <Spike> that will fail the buffer 18:07:43 <PublicServer> <sparr> yeah, sad 18:07:52 <PublicServer> <Phazorx> yeah move 1 more tile ? 18:08:14 <PublicServer> <sparr> how about this? 18:08:28 <PublicServer> <Spike> possible 18:08:36 <PublicServer> <Phazorx> failing to leave interesction 18:08:37 <PublicServer> <sparr> trains that take the long branch won't be in another train's way 18:08:50 <PublicServer> <Phazorx> better i guess 18:09:01 <PublicServer> <Phazorx> but moving station 1 tile is possible and easy 18:09:15 <PublicServer> <Phazorx> so ... now we wait for more wood? 18:10:22 <PublicServer> <Phazorx> i just i like the fact that it is somewhat close to expected :) 18:10:29 <PublicServer> <Phazorx> not really "working" 18:10:34 <PublicServer> <Phazorx> but functional at least 18:10:38 <PublicServer> <Phazorx> settin it up is a pain 18:10:46 <PublicServer> <Phazorx> much easier with stagere saion design tho 18:10:46 <PublicServer> <Spike> that's also cause we crashed the economy by stopping it 18:10:53 <PublicServer> <Phazorx> i'll make example 18:10:55 <PublicServer> <Spike> and we are losing again.. 18:11:04 <PublicServer> <Spike> big time.. 18:11:11 *** Condac has quit IRC 18:11:45 *** Condac has joined #openttdcoop 18:12:36 *** Grayson has quit IRC 18:13:27 <PublicServer> <sparr> go teamwork :) 18:13:31 <PublicServer> <Phazorx> yay 18:13:43 <PublicServer> <Phazorx> so no we wait 50 years for forests to catch up? 18:13:57 <PublicServer> <Spike> or go bankrupt 18:13:58 <PublicServer> <Phazorx> otherwise this is fun but totaly not needed :) 18:14:20 <Techinica> I'm depoting trains like nothing here... 18:14:28 <PublicServer> <Phazorx> why? 18:14:33 *** Gray is now known as Grayson 18:14:44 <PublicServer> <sparr> there are a LOT of network 3 trains stopping in those two depots 18:14:45 <Techinica> output at 01 has gone from 8500 crates/month 2162 18:14:50 <PublicServer> *** Grayson joined the game 18:14:51 <PublicServer> <Phazorx> why 02 dropped too ? 18:14:56 <PublicServer> <Phazorx> what is happening lol 18:15:02 <PublicServer> <Phazorx> global crysys of 2252? 18:15:03 <PublicServer> <Techinica> all the forests in the game have died 18:15:25 <PublicServer> <Phazorx> interstin 18:15:33 <PublicServer> <sparr> at Saarbrucken Heights there are 20+ trains sitting in the buffer depots wasting money 18:15:37 <PublicServer> <sparr> I stopped half of them 18:15:46 <PublicServer> <Spike> now i ask why you removed those signals @ the exits 18:15:53 <PublicServer> <Phazorx> well we wont go buncrupt for long 18:16:08 <PublicServer> <Spike> those signals increased flow a bit 18:16:28 <PublicServer> <Phazorx> which? 18:16:33 <PublicServer> <Spike> at 03 drop exit 18:16:40 <PublicServer> <Spike> there is 1 line of signals removed 18:17:06 <PublicServer> <Phazorx> well it is safe to remove all but one per 7 tiles between 18:17:17 <PublicServer> *** Grayson has joined company #1 18:17:18 <PublicServer> <sparr> goods production is going down because we are losing money on so many wood trains that I am stopping them 18:17:24 <PublicServer> <Phazorx> 03 is going up again 18:17:29 <PublicServer> <Phazorx> production went to 1800 18:17:33 <PublicServer> <Phazorx> now 4400 18:18:00 <PublicServer> <Phazorx> i'm adding 4 good trains per month to 03 18:18:05 <PublicServer> <Phazorx> as in unstoppong them 18:18:21 <PublicServer> <sparr> I am depoting more 04 goods trains 18:18:38 <PublicServer> <Phazorx> all ? 18:18:43 <PublicServer> <Techinica> forests are picking up again 18:18:46 <PublicServer> <sparr> no, just until it is no longer overserviced 18:18:59 <PublicServer> <Phazorx> heh this is way too much micromanagemen 18:19:03 <PublicServer> <Phazorx> i feel like playing SC2 18:19:08 <PublicServer> <Techinica> hehe 18:19:32 <PublicServer> <Phazorx> 55 is lost ? 18:19:41 <PublicServer> <Phazorx> why good trains run through 03 pickup? 18:19:45 <sietse> !password 18:19:45 <PublicServer> sietse: deaves 18:19:46 <PublicServer> <Phazorx> full goods trains 18:19:53 <PublicServer> *** Sietse joined the game 18:19:56 <PublicServer> <Sietse> hiya all 18:19:58 <PublicServer> <Spike> because their orders is go to drop? 18:20:17 <PublicServer> <sparr> Phazorx, possible they were depoted in a weird place? 18:21:03 <PublicServer> <Phazorx> 03 has 60 wood in reserve :/ 18:22:03 <PublicServer> <Phazorx> i really want to see now 2 empty overpower 3 full lanes :) 18:22:08 <PublicServer> <sparr> depoted 23 goods 04 trains 18:22:14 <PublicServer> <sparr> and it's still overserviced 18:22:40 <PublicServer> <Phazorx> and i added more than 20 to 03 18:22:49 <PublicServer> <sparr> wood network 04 is dying, forests halfway down its length are negative income deliveries 18:23:02 <PublicServer> <Phazorx> too far north may be ? 18:23:17 <PublicServer> <Phazorx> like ice age is comming 18:23:26 <PublicServer> <sparr> 04 Salzwald Heights is a pretty straight trip, and it's producing a LOT of wood 18:23:30 <PublicServer> <sparr> but the delivery is negative income 18:23:32 <PublicServer> <Phazorx> so all lumber goes for warming up lumberjacks? 18:23:45 <PublicServer> <Techinica> something weird happened thats for sure... 18:23:54 <PublicServer> <Techinica> 01's back to 7000 crates... 18:24:09 <PublicServer> <Techinica> cant get the trains back OUT of the depot quick enough 18:24:32 <PublicServer> <Phazorx> there re like tons of wood everywheren on 04 ? 18:24:37 <PublicServer> <sparr> yes Phazorx 18:24:43 <PublicServer> <sparr> it's a very productive network 18:25:04 <PublicServer> <sparr> and over half the wood trains have negative income when they are running 18:25:21 <PublicServer> <Phazorx> i dont get it then 18:25:26 <PublicServer> <Grayson> Interesting thing: I renewed some trains serving Schweinbrücken and they are making profit since... 18:25:29 <PublicServer> <sparr> running costs are ridiculously high 18:25:49 *** jondisti has joined #openttdcoop 18:26:20 <PublicServer> <sparr> how do you renew? 18:26:25 <PublicServer> <Phazorx> we dont 18:26:29 <PublicServer> <sparr> in general :) 18:26:47 <PublicServer> <Phazorx> autorenew? 18:26:55 <PublicServer> <sparr> the wood trains are running about 000/day in running costs 18:27:09 <PublicServer> <Phazorx> is i age dependant? 18:27:15 <PublicServer> <Phazorx> in theory 18:27:17 <PublicServer> <sparr> an excellent question 18:27:20 <PublicServer> <Phazorx> EVERY network needs to have SC 18:27:21 <PublicServer> <Grayson> I just tested it for this station and it seemed to work. :-) 18:27:37 <PublicServer> <Phazorx> but here is only one built at good side 18:27:40 <PublicServer> <sparr> it seems to be age dependent? 18:27:47 <PublicServer> <sparr> just cloned a new train on network 3, it's about 00/day 18:27:54 <PublicServer> <Phazorx> ahh 18:27:55 <PublicServer> <Phazorx> okay 18:28:08 <PublicServer> <Phazorx> so renew would mean spending 1000x16M 18:28:11 <PublicServer> <sparr> while it's parent is 000/day 18:28:20 <PublicServer> <Phazorx> then we can save 3000 *1000/ day? 18:28:26 <PublicServer> <sparr> ish 18:28:43 <PublicServer> <Phazorx> which will be beneficial in ... 34 years? 18:28:49 <PublicServer> <sparr> 16B investment to save 3M/day, make the money back in ~5000 days 18:28:57 <PublicServer> <Phazorx> yeah 18:29:00 <PublicServer> <Phazorx> my point exacty 18:29:06 <PublicServer> <sparr> NET beneficial in 34 years 18:29:20 <PublicServer> <sparr> if we dont care about our bank balance, only income, then it will be beneficial immediately because we will be in the black 18:29:21 <PublicServer> <Phazorx> and you have to factoin INF 18:29:42 <PublicServer> <Phazorx> heh if we dont care aboutbalance we dont care about income either :) 18:29:48 <PublicServer> <sparr> meh 18:30:01 <PublicServer> <sparr> i'd rather have 20B in the bank and 100M income than 40B in the bank and -100M income 18:30:36 <PublicServer> <Phazorx> can someone explain what t480 function is ? 18:31:05 <PublicServer> <Spike> normally it's a not gate 18:31:19 <PublicServer> <Phazorx> deattached and not functional? 18:32:10 <PublicServer> <Phazorx> hrm 18:32:14 <PublicServer> <Phazorx> stopping 03 18:32:17 <PublicServer> <sparr> *crazy* idea... 18:32:25 <PublicServer> <Phazorx> caused some clock train to make things out of whack 18:32:26 <PublicServer> <sparr> what if i replace the wood trains on network 4 with cheaper trains? 18:32:43 <PublicServer> <sparr> lower capacity by a tiny amount, but lower running costs a LOT 18:33:12 <PublicServer> <sparr> im thinking Budd Metroliner (Electric)... PAX capacity would be annoying, but do we care about that? 18:33:53 <jondisti> !password 18:33:53 <PublicServer> jondisti: siring 18:33:54 <PublicServer> <sparr> it's half the running cost of the ASEA we are always using 18:34:01 <PublicServer> *** jondisti joined the game 18:34:05 <PublicServer> <Phazorx> nah 18:34:08 <PublicServer> <Phazorx> dont bother 18:34:20 <^Spike^> this game will be soon over anyway :) 18:34:20 <PublicServer> <sparr> network 4 is mostly dead otherwise, 90% of its trains are depoted 18:34:24 <PublicServer> <sparr> only three stations are running 18:34:36 <PublicServer> <sparr> I'd like it to be working when it's over 18:35:16 <PublicServer> <sparr> would anyone be mad if I did that? 18:35:22 *** Condac- has joined #openttdcoop 18:35:27 <PublicServer> <Phazorx> diff trains is a bad idea 18:35:30 <PublicServer> <Phazorx> stick with plan 18:35:34 <PublicServer> <Phazorx> which says what o be used 18:35:44 *** Condac has quit IRC 18:35:45 <PublicServer> <Phazorx> sparr problem is different metrics 18:35:50 <PublicServer> <sparr> metrics? 18:35:53 <PublicServer> <Phazorx> such as weight and power 18:36:02 <PublicServer> <sparr> elaborate? 18:36:05 <PublicServer> <Phazorx> so train A will not act same as trane B 18:36:18 <PublicServer> <Phazorx> same network elements such as slow down zone and prios 18:36:26 <PublicServer> <Phazorx> do not work for different train in most cases 18:36:31 <PublicServer> <sparr> oh, i know that 18:36:38 <PublicServer> <sparr> but there won't be any "train A" on the network any more 18:36:43 <PublicServer> <Phazorx> hence one network should only hve same kind of train 18:36:47 <PublicServer> <sparr> i agree on that 18:37:02 <PublicServer> <Phazorx> heh you mght want to try to elaborate why would we want to do that anyway 18:37:03 <PublicServer> <sparr> remember we have 5 separate networks 18:37:19 <PublicServer> <Phazorx> i would not bpther about 4 18:37:21 <PublicServer> <Phazorx> i like 18:37:22 <PublicServer> <sparr> well, right now network 4 has 10000+ wood waiting, and 3000+/mo wood production untouched 18:37:26 <PublicServer> <Phazorx> i tihnk it needs some polishing 18:37:35 <PublicServer> <Phazorx> as many station due to stoppage have some backlog 18:37:41 <PublicServer> <Phazorx> which is not possible to automaticaly remove 18:38:05 <PublicServer> <sparr> network 4 was my project :( makes me sad to abandon it 18:38:25 <PublicServer> <Phazorx> heh if it is yours - mark it somewhere what are you doigng and why 18:38:38 <PublicServer> <Phazorx> so when someone will go WTFing they will know which way to throw stones 18:38:43 <PublicServer> <Phazorx> if it made them unhappy :) 18:39:34 <PublicServer> <sparr> how do you build land in the water like the trainyard? 18:39:43 <PublicServer> <Phazorx> docks 18:39:46 <PublicServer> <Phazorx> then blow up middle 18:39:53 <PublicServer> *** jondisti has joined company #1 18:40:07 <PublicServer> <Phazorx> some stations on 03 need more than 2 platforms now 18:40:09 <PublicServer> <jondisti> canal actually :P 18:40:18 <PublicServer> <Phazorx> canal yes 18:40:19 <PublicServer> <Phazorx> sorry 18:40:22 <PublicServer> <Phazorx> docks were old way 18:41:21 <PublicServer> <jondisti> is the inflation reason for trains not making profit? 18:41:26 <PublicServer> <sparr> we think so 18:41:31 <PublicServer> <sparr> age isn't helping either 18:41:45 <PublicServer> *** Sietse has left the game (connection lost) 18:41:58 <PublicServer> <jondisti> too bad theres nothing to do about it 18:42:22 <PublicServer> <Phazorx> replacing trains would make difference 18:42:28 <PublicServer> <Phazorx> but this is wrapping up already 18:42:40 <PublicServer> <Phazorx> i'd say we push 03 to limit 18:42:43 <PublicServer> <Phazorx> and make a nice pickture 18:43:19 <PublicServer> <jondisti> yeah 18:43:35 <PublicServer> <jondisti> and making lot of money isn't the goal of these games anyway :P 18:43:50 <PublicServer> <Phazorx> can someone please expand 03 Dannenmünster wood to 3 platforms 18:43:55 <PublicServer> <Phazorx> yup 18:44:05 <PublicServer> <Phazorx> but loosing them is not the goal either 18:44:53 <PublicServer> *** Mark has left the game (connection lost) 18:47:34 <PublicServer> <Phazorx> seems like 03 needs more trains :) 18:51:18 <PublicServer> <sparr> is there any way to tell from the build-a-train interface what restrictions there are on what an engine can pull? 18:51:30 <PublicServer> <sparr> my idea failed because the engine i wanted to use could only pull pax 18:51:51 <PublicServer> <Phazorx> hmm... not really i guess have to tryto build what you want 18:51:59 <PublicServer> <Phazorx> or read trainset description in GRF 18:52:37 <PublicServer> <sparr> ok, well, I'm starting network 4 with new-but-same-type trains 18:52:43 <PublicServer> <sparr> it will be turning a profit now 18:53:21 <PublicServer> <Phazorx> for that you can just make a SC 18:53:25 <PublicServer> <Phazorx> and issue autorenew 18:53:39 <PublicServer> <sparr> SC? 18:53:47 <PublicServer> <sparr> service center... 18:53:56 <PublicServer> <sparr> how do you tell them to auto-renew? 18:59:16 <PublicServer> <sparr> network 4 will be back up to full production shortly 18:59:19 <PublicServer> <sparr> restarting its goods trains 19:01:00 *** Ammler has quit IRC 19:01:00 *** Hirundo has quit IRC 19:04:44 <PublicServer> <Phazorx> grrr 19:04:58 <PublicServer> <Phazorx> any SRN pros? 19:05:26 <PublicServer> <jondisti> not me 19:06:04 <PublicServer> <jondisti> who made that 03 wood drop exit btw? 19:06:19 <PublicServer> <Phazorx> design is hal me half osai 19:06:27 <PublicServer> <Phazorx> work is half me half Spike 19:06:28 <PublicServer> <jondisti> its quite cool 19:06:36 <PublicServer> <Phazorx> yep :) 19:07:26 *** pugi has quit IRC 19:07:32 <Mark> i might qualify as an SRN pro 19:07:35 *** pugi has joined #openttdcoop 19:07:36 <Mark> sup? :) 19:07:47 <PublicServer> <Phazorx> i have some missing signals here 19:07:53 <PublicServer> <Phazorx> and i suck at finding it 19:08:01 <PublicServer> <Phazorx> i need to disable opengfx 19:08:11 <Mark> !password 19:08:11 <PublicServer> Mark: jeered 19:08:14 <PublicServer> <Phazorx> mark take a look at 03 Ingolsdorf Woods plz 19:08:23 <PublicServer> *** Mark joined the game 19:08:33 <PublicServer> <sparr> occasionally the time i "wasted" renaming all the stations pays off :) 19:08:46 <PublicServer> <Phazorx> yeah net prefix is a good idea 19:08:53 <PublicServer> <Phazorx> we just like never have many nets :) 19:09:02 <PublicServer> <sparr> sawmill 04 is back to 6100 goods per month 19:09:15 <PublicServer> <sparr> and i'm still adding wood trains back 19:09:52 <PublicServer> <Mark> oh we're making a nice 300M loss on running costs again 19:09:58 <PublicServer> <Phazorx> heh 19:10:16 <PublicServer> <Phazorx> 02 19:10:19 <PublicServer> <Phazorx> FAIL 19:10:32 <PublicServer> <Phazorx> 02 goods trains clog the net now 19:11:09 *** Ammler has joined #openttdcoop 19:11:09 *** ChanServ sets mode: +o Ammler 19:11:31 *** Hirundo has joined #openttdcoop 19:12:25 <PublicServer> *** Mark has left the game (leaving) 19:12:31 <PublicServer> <Phazorx> 02 has 145 goods trains 19:12:34 <PublicServer> <Phazorx> and need 15 19:15:21 <PublicServer> <sparr> train limit 19:15:28 <PublicServer> <Phazorx> sack some 19:15:33 <PublicServer> <Phazorx> 02 goods 19:15:40 <PublicServer> <Phazorx> 100 is a nice round number 19:15:45 <PublicServer> <sparr> i'll wait a bit :) 19:15:52 <PublicServer> <sparr> gonna see if network 04 runs smoothly 19:17:03 <PublicServer> <Phazorx> tuning 03 drop exit 19:18:33 <PublicServer> <sparr> wood network 4 is turning a profit and not jamming. goods pickup 4 seems to also be turning a profit, and approximately correctly loaded 19:18:57 <PublicServer> <sparr> 59 goods trains, 118 wood trains 19:19:04 <PublicServer> <Phazorx> nice 19:19:45 <PublicServer> <sparr> not nearly enough wood trains for the wood production on the network 19:19:57 <PublicServer> <Phazorx> well wood fluctuates too much 19:20:00 <PublicServer> <sparr> aye 19:20:07 <PublicServer> <sparr> I was happy at "turns a profit" :) 19:21:07 <PublicServer> <Phazorx> heh 19:21:21 <PublicServer> <Phazorx> unjaming good network might had sometihng to do with that 19:22:24 <PublicServer> <Phazorx> so yeah 03 proves train packingFTW! 19:22:40 <PublicServer> <sparr> you should label it 19:22:59 <PublicServer> <Phazorx> what how ? 19:23:08 <PublicServer> <sparr> the train packing thing, add signs explaining it 19:23:17 <PublicServer> <Phazorx> heh i'll blog it one day 19:23:22 <PublicServer> <Phazorx> after i make proper test case 19:23:27 <PublicServer> <Phazorx> this is way too ugly 19:23:28 <PublicServer> <sparr> also, it's not quite perfect 19:24:06 <PublicServer> <Phazorx> i'm tuning delays 19:24:07 <PublicServer> <sparr> look east of /PhazorX 19:24:14 <PublicServer> <sparr> 1 arrives about 1 tile sooner than it should 19:24:35 <PublicServer> <sparr> or 2 arrives later :) 19:24:39 <PublicServer> <Phazorx> yeah i worked on L2 now 19:24:43 <PublicServer> <Phazorx> timing is better ere 19:24:50 <PublicServer> <Phazorx> i'll tweak L1 too 19:25:05 <PublicServer> <Phazorx> plz dont add signals 19:25:07 <PublicServer> <Phazorx> or w/e 19:25:10 <PublicServer> <sparr> not me 19:25:13 <PublicServer> <Phazorx> problem is delay train 19:25:21 <PublicServer> <Phazorx> not the rails or bridges 19:25:52 <PublicServer> <sparr> so, fun question 19:26:01 <PublicServer> <sparr> typically we have a prio where a SL hits a ML 19:26:12 <PublicServer> <Phazorx> yup 19:26:17 <PublicServer> <Phazorx> basicaly prio idea 19:26:24 <PublicServer> <Phazorx> if you are not ML yet - wait for gap 19:26:34 <PublicServer> <sparr> given a randomly loaded SL, would it be more or less jam-producing to replace the prio with a reverse prio, but with train packing on the SL? 19:26:53 <PublicServer> <sparr> that is, would you get better overall throughput if you paused the ML to let in 6 packed SL trains? 19:26:54 <PublicServer> <Phazorx> err... not sure what reverse prio is 19:27:00 <PublicServer> <Phazorx> oh no 19:27:02 <PublicServer> <sparr> i mean on the ML instead of the SL 19:27:06 <PublicServer> <Phazorx> pausing packed ml = jam 19:27:13 <PublicServer> <sparr> well, sure, if the ML is packed :) 19:27:20 <PublicServer> <Phazorx> in reality a train that is full speed only should stop when it gets there 19:27:31 <PublicServer> <Phazorx> sparr: if it is not it will be one day 19:27:34 <PublicServer> <Phazorx> and if it is not packed 19:27:40 <PublicServer> <Phazorx> SL will not have issus getting onto it 19:28:05 <PublicServer> <sparr> would it be worthwhile to intentionally pause the ML at a train packer, to let in more SL trains? 19:28:17 <PublicServer> <Phazorx> not really 19:28:24 <PublicServer> <Phazorx> again you pause whole ML 19:28:27 <PublicServer> <Phazorx> not one train 19:28:28 <PublicServer> *** Mike has left the game (connection lost) 19:28:39 <PublicServer> <sparr> nah, i dont mean pause the whole thing 19:28:39 <PublicServer> *** Mike has left the game (connection lost) 19:28:40 <PublicServer> <Phazorx> so what exactly on SL is worth stopping ann ML traffic 19:28:41 <PublicServer> <sparr> i mean add a buffer 19:28:46 <PublicServer> <Phazorx> buffer? 19:29:18 <PublicServer> <sparr> come to !!here 19:29:26 *** Zulan_ has joined #openttdcoop 19:29:28 <PublicServer> <Phazorx> hang on still tweaking numbers :) 19:30:29 *** Hribek has joined #openttdcoop 19:30:39 <PublicServer> <Phazorx> what exactly would it pack ? 19:30:48 <PublicServer> <sparr> consider traffic on the ML 19:30:52 <PublicServer> <Phazorx> like wait for merging trains kind of idea? 19:30:54 <PublicServer> <sparr> that is un-packed 19:31:03 <PublicServer> <sparr> each ML train has 9 tiles of space behind it 19:31:09 <PublicServer> <Phazorx> okay it is unpacked, there are gaps 19:31:11 <PublicServer> <sparr> exactly enough that a prio will stop the SL from merging 19:31:18 <PublicServer> <Phazorx> if there are gaps - why SL can not perge normally 19:31:24 <PublicServer> *** Hribek joined the game 19:31:37 <PublicServer> <sparr> T is train, G is gap 19:31:52 <PublicServer> <sparr> if the ML is TTTGGGGGGGGTTTGGGGGGGGTTTGGGGGGGG then the SL will be stopped by a prio 19:32:12 <PublicServer> <Phazorx> you mean gaps are larger than minimal 19:32:23 <PublicServer> <Phazorx> but smaller than it needs to be for SL to merge in ? 19:32:24 <PublicServer> <sparr> but if you pause the ML for just a moment to pack it, then you get TTTGGGGGTTTGGGGGTTTGGGGGGGGGGGGGG and SL can merge in that big post-packing gap 19:32:26 <PublicServer> <sparr> right 19:32:38 <PublicServer> <Phazorx> well traffic shapers are very hard things to do 19:32:42 <PublicServer> <Phazorx> i treied few times 19:32:50 <PublicServer> <Phazorx> and in general it never works stable 19:32:55 <PublicServer> <sparr> traffic shapers are hard if you expect the trains to keep moving the whole time 19:32:58 <PublicServer> <Phazorx> traffic packer is easier to do 19:33:06 <PublicServer> <sparr> but what you are doing at drop 03 is MUCH easier 19:33:07 <PublicServer> <Phazorx> and you can see how one looks at 03 19:33:16 <PublicServer> <sparr> so split the ML into, say, 12 tracks 19:33:25 <PublicServer> <sparr> let them fill, then release them packed 19:33:32 <PublicServer> <Phazorx> it is possible 19:33:41 <PublicServer> <Phazorx> but say you have low traffic 19:33:42 <PublicServer> <sparr> you incur a small delay in the ML, but you increase traffic throughput down the line a lot 19:33:48 <PublicServer> <Phazorx> not enough to fill 12 19:34:06 <PublicServer> <Phazorx> there should be logic to make sure that if there are ferw trains 19:34:09 <PublicServer> <Phazorx> they should pass through 19:34:15 <PublicServer> <sparr> are you sure? 19:34:20 <PublicServer> <Phazorx> and if they are already with no gaps - they should pass through as well 19:34:27 <PublicServer> <sparr> even if there are only 2, delaying the first one a second to pack it with the second is still a net gain 19:34:32 <PublicServer> <Phazorx> so traffic shaper essentially should detect gaps larger than normal 19:34:38 <PublicServer> <sparr> yeah, detecting the no-gap scenario will be Hard(TM) 19:34:41 <PublicServer> <Phazorx> and try to accelerate/deccelerate trains around it 19:34:56 <PublicServer> <Phazorx> the trouble is always making rig choices 19:35:08 <PublicServer> <Phazorx> and with real life ML it is kinda hard 19:35:16 *** Zulan has quit IRC 19:35:23 <PublicServer> <sparr> next time i get a chance to play with a mostly-loaded ML i am going to try it 19:35:24 <PublicServer> <Phazorx> i havemade only one succesfull shaper 19:35:28 <PublicServer> <sparr> might load a previous save game to try 19:35:29 <PublicServer> <Phazorx> it took about 100x500 tiles 19:35:39 <PublicServer> <Phazorx> and works on SML concepy 19:35:56 <PublicServer> <sparr> have to run, thanks for the education 19:36:01 <PublicServer> *** sparr has left the game (leaving) 19:36:40 <PublicServer> *** Techinica has left the game (connection lost) 19:37:03 <PublicServer> <Phazorx> we are still massively loosing money :/ 19:38:45 <PublicServer> <Hribek> How come? 19:38:45 <PublicServer> <Hribek> We were in plus when I left last night. 19:38:45 <PublicServer> <Phazorx> inflation old trains and running costs 19:38:50 <PublicServer> <Phazorx> and goods network got borked few times 19:39:05 <PublicServer> <Phazorx> and wood production fluctuated to 20% and then to 400% everywhere 19:39:20 <PublicServer> <Phazorx> Hribek: check magic happening at 03 drop exit 19:39:59 <PublicServer> <Hribek> Heh. 19:40:35 <PublicServer> <Phazorx> these 2 lanes re going to own incomming 3 soon 19:43:34 <sparr> Hribek: network 3 is back on 19:43:51 <sparr> I got network 4 back in the black by a good margin 19:44:04 <sparr> someone should renew all the trains on 1 and 2 19:44:21 <PublicServer> <Hribek> I'll do 2 19:46:53 <PublicServer> <Phazorx> 03 Ingolsdorf woods is still broken 19:49:14 <PublicServer> <Hribek> I'd say we need some more aircraft for the time being 19:54:17 <PublicServer> <Hribek> Can I build an airport near Furstendorf and another one somewhere on the other side of the map? 19:54:44 <PublicServer> <Spike> cause 19:54:49 <PublicServer> <Hribek> cash 19:55:17 <PublicServer> <Hribek> Just as insurance. 19:55:18 <PublicServer> <Phazorx> here we need to archive it soon 19:55:21 <PublicServer> <Phazorx> before we run out of money 19:56:12 <PublicServer> <Hribek> Which is lame. 19:56:27 <PublicServer> <Phazorx> well infltion is lame 19:56:55 <PublicServer> <Hribek> Well we've run out of options anyway. 19:58:05 <PublicServer> <Hribek> I've done so many modifications to the southern 02 wood network that it's practically redone. 19:58:25 <PublicServer> <Hribek> And I like the way it looks now. It's just ... pretty. 19:58:37 <PublicServer> <Hribek> Well, for the most part. 19:59:21 <PublicServer> <Phazorx> 03 Dannenmünster Woods looks evil :) 19:59:28 <PublicServer> <Phazorx> thanks whoever upgraded it 20:00:22 <PublicServer> <Phazorx> 02 has lots of wood now 20:00:27 <PublicServer> <Phazorx> anyone checking it out ? 20:00:46 <PublicServer> <Hribek> Which wood, what, where? 20:00:50 <PublicServer> <persil> i'am 20:00:59 <PublicServer> <persil> but i'll leave now 20:01:01 <PublicServer> <Phazorx> check station 20:01:03 <PublicServer> <Phazorx> select wood 20:01:09 <PublicServer> <Phazorx> sort by waiting cargo value 20:01:13 <PublicServer> <Phazorx> descending 20:01:13 <sparr> !password 20:01:14 <PublicServer> sparr: mooter 20:01:21 <PublicServer> <Phazorx> 02 has half of top list 20:01:23 <PublicServer> <Hribek> Also someone removed my signs from yesterday :( 20:01:24 <PublicServer> *** sparr joined the game 20:03:02 <PublicServer> *** sparr has left the game (leaving) 20:04:27 *** Progman has joined #openttdcoop 20:10:41 <PublicServer> <Phazorx> finally we got some overflow on 03 20:21:17 <PublicServer> *** Spike has left the game (leaving) 20:35:36 <PublicServer> <Phazorx> can someone tell me !!why train waits 20:35:37 *** kratt has joined #openttdcoop 20:35:50 <PublicServer> <Phazorx> sometimes even 20:40:18 *** Obli has joined #openttdcoop 20:40:39 <PublicServer> <Phazorx> we are making profit somehow 20:40:40 <Obli> @quickstart 20:40:42 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 20:46:18 <JinGleeBell> @longstart 20:46:23 <JinGleeBell> @slowstart 20:46:23 <Webster> Read everything on the wiki, and I mean everything 20:46:26 <JinGleeBell> :P 20:46:44 <PublicServer> <Hribek> Haha. 20:46:55 <PublicServer> <Phazorx> ? 20:48:43 <planetmaker> Phazorx: slowstart ;-) 20:48:58 <PublicServer> <Phazorx> ahh didnt see 20:49:03 <PublicServer> <Phazorx> PM check this monstr 20:49:29 <planetmaker> !info 20:49:29 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Tonbrücken Transport' Year Founded: 1996 Money: 19518409697 Loan: 0 Value: 22476415769 (T:981, R:7, P:13, S:0) unprotected 20:49:37 <planetmaker> wow... 1k trains already. 20:49:53 <Obli> !password 20:49:53 <PublicServer> Obli: dwells 20:49:56 <PublicServer> <Phazorx> there is a nice train packer 20:50:01 <PublicServer> <Phazorx> well not nice at all actually 20:50:16 <PublicServer> *** planetm4ker joined the game 20:50:22 <PublicServer> *** Obli joined the game 20:50:23 <planetmaker> compressor? To pack trains more tightly into a ML? 20:50:24 <PublicServer> <Phazorx> 03 drop exit 20:50:29 <PublicServer> <Phazorx> sort of 20:50:49 <Mark> planetmaker: yes, but five times more complex than mine :) 20:50:57 <PublicServer> <planetm4ker> where is it? 20:51:07 <PublicServer> <Phazorx> Mark: 7.5 times more complex 20:51:10 <PublicServer> <Phazorx> ;o) 20:51:15 <^Spike^> not 8? :) 20:51:17 <PublicServer> <Phazorx> PM 03 wood drop exit 20:51:26 <PublicServer> <Phazorx> Spike i'm imptoving it :) 20:51:27 <^Spike^> what do we need to do to get that .5 point? :) 20:51:41 <PublicServer> <planetm4ker> holy shit! 20:52:04 <Obli> note: that's a lot of trees in that game ! 20:52:15 <PublicServer> <Phazorx> a lot of cooped trees 20:52:20 <PublicServer> <Phazorx> chopped 20:52:24 <^Spike^> ehm... trees? 20:52:25 <PublicServer> <Phazorx> cooped too actually :) 20:52:27 * ^Spike^ disables those 20:52:46 <Obli> hmm, made 'm transparent here, prolly should turn them off 20:52:51 <PublicServer> * planetm4ker always plays with invisible trees 20:53:08 <PublicServer> <Phazorx> unles it is stolen trees they should not be 20:53:10 * ^Spike^ agrees with planetmaker 20:53:54 <PublicServer> <Phazorx> why 20:53:59 <PublicServer> <Phazorx> dont remove bridges plz 20:54:02 <PublicServer> <Phazorx> and dont upgrade 20:54:03 <PublicServer> <planetm4ker> uhm... do those slow bridges at the exit serve a purpose? 20:54:07 <PublicServer> <Phazorx> this is like magic 20:54:10 <PublicServer> <Phazorx> hell yes 20:54:14 <PublicServer> <Phazorx> they do intervals 20:54:22 <PublicServer> <Phazorx> so trains when merge merge perfectly 20:54:25 <PublicServer> <Phazorx> with 5 tile gaps 20:54:32 <PublicServer> <planetm4ker> ok, sorry. Messed up one 20:54:40 <PublicServer> <planetm4ker> and dunno which it was. 20:54:41 <PublicServer> <Phazorx> revert to what it was :) 20:54:47 <PublicServer> <Phazorx> :( 20:54:54 <PublicServer> <Phazorx> checking 20:55:06 <PublicServer> <Phazorx> aaaaaaaaaaaaa 20:55:37 <PublicServer> <Phazorx> i hope it fixes itself 20:55:42 <PublicServer> <Phazorx> iot was 80kmph one 20:55:58 <PublicServer> <Phazorx> this on 20:55:59 <PublicServer> <planetm4ker> ok 20:56:00 <PublicServer> <planetm4ker> ty 20:56:29 <PublicServer> <Phazorx> cangelike that here have prolonged effect 20:56:53 <PublicServer> <Obli> this stuff is art right here 20:57:03 <PublicServer> <Phazorx> heh 20:57:29 <PublicServer> <Phazorx> waves of trains do calm me :) 20:57:34 <PublicServer> <planetm4ker> I think though that it's quite unneded to have at a station exit. At least given the current load... 20:58:00 <PublicServer> <Phazorx> planetm4ker: you realise that it is 3 lanes vs 2 20:58:07 <PublicServer> <Phazorx> it packs 3 lanes into 2 20:58:16 <PublicServer> <Obli> what's train 58 doing? 20:58:18 <PublicServer> <planetm4ker> I didn't :-) 20:58:25 <PublicServer> <Phazorx> w/o it entrance was borked all the time due to backlog on exit 20:58:36 <PublicServer> <planetm4ker> But still, it's true IMO 20:58:47 <PublicServer> <Phazorx> well it serves the purpose 20:58:53 <PublicServer> <planetm4ker> which? 20:59:02 <PublicServer> <Phazorx> i was betting on 2 perfect lanes having same capacity as 3 merged into 20:59:11 <PublicServer> <Phazorx> this proves that point at the moment 20:59:19 <PublicServer> <Phazorx> and does work well with SRN design 20:59:37 <PublicServer> <Phazorx> now that tation needs better entrance :) 20:59:49 <PublicServer> <planetm4ker> well. the three incoming are hardly at full load 20:59:56 <PublicServer> *** Spike joined the game 21:00:04 <PublicServer> <Phazorx> planetm4ker: they are at what they can be essentially 21:00:05 <PublicServer> <planetm4ker> so it's not a proof of concept, but a proof that the entry is over-sized 21:00:09 <PublicServer> *** Spike has joined company #1 21:00:13 <PublicServer> <Phazorx> remember they are mergeed into' 21:00:19 <PublicServer> <Phazorx> and it is not SML with minimal gaps 21:00:37 <PublicServer> <Spike> are we losing money yet? 21:00:37 <PublicServer> <Phazorx> they can take more traffic 21:00:50 <PublicServer> <Hribek> Can the ML handle a bit more goods trains from 02? What do you think? 21:00:50 <PublicServer> <Phazorx> Spike: we are doing above 0 actually 21:00:55 <PublicServer> <Spike> shocking! 21:00:59 <PublicServer> <Spike> stop the presses! 21:01:06 <PublicServer> <Phazorx> Hribek: 02 is unstable 21:01:14 <PublicServer> <Phazorx> it had 140 train jam 21:01:15 <PublicServer> <Spike> extra! extra! read all about it! we are profiting! 21:01:32 <PublicServer> <Hribek> Uhh, where? 21:01:44 <PublicServer> <Phazorx> Hribek: most been sent to depot after that 21:01:49 <PublicServer> <planetm4ker> also... the compressor needs adjustment. 21:01:51 <PublicServer> <Phazorx> because entrance cahing there 21:01:53 <PublicServer> <Phazorx> does not work 21:02:01 <PublicServer> <planetm4ker> it's not a perfect stream on the Eastern / Southern lane 21:02:02 <PublicServer> <Phazorx> so i'd suggest making proper extra train storage 1st 21:02:09 <PublicServer> <Phazorx> and after that add more 21:02:15 <PublicServer> <Hribek> Well I'll do that now. 21:02:35 <PublicServer> <Phazorx> planetm4ker: any specificcs ? 21:03:02 <PublicServer> <planetm4ker> well. Two 4-packs don't follow eachother as closely as trains within one wave 21:03:13 <PublicServer> <Phazorx> on L1 or L2 ? 21:03:22 <PublicServer> <Phazorx> and i been tweaking these constantly 21:03:27 <PublicServer> <planetm4ker> the Southern one 21:03:34 <PublicServer> <Phazorx> L2 i guess 21:03:50 <PublicServer> <planetm4ker> actually... both 21:05:08 <PublicServer> <Phazorx> hrm 21:05:10 <PublicServer> <Phazorx> issues 21:07:59 <PublicServer> <planetm4ker> besides that I find it a quite intriguing concept, especially for SML style ML concepts 21:08:12 <PublicServer> <Spike> ? 21:08:29 <PublicServer> <planetm4ker> the wood drop 03 exit compressor insane-ness 21:08:36 <PublicServer> <Spike> oh that thing.. 21:08:46 <PublicServer> <Spike> took forever to figure out some spots.. 21:09:01 <PublicServer> <planetm4ker> yes, I believe 21:09:07 <kratt> where can i get r18594 nightly 21:09:13 <PublicServer> <Spike> don't want to take all the credits.. since V453000 build a test with it 21:09:16 <kratt> there is only new one 21:09:23 <^Spike^> !tell kratt about dl 21:09:23 <PublicServer> kratt: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 21:09:50 <kratt> !dl win32 21:09:50 <PublicServer> kratt: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-windows-win32.zip 21:09:54 <kratt> tnx 21:10:38 <kratt> !password 21:10:38 <PublicServer> kratt: scopes 21:10:55 <PublicServer> <Phazorx> something is borking L2 21:11:02 <PublicServer> <Phazorx> but passed packer 21:11:16 <Ammler> @topic remove -1 21:11:16 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #170 (r18594) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 21:11:30 <kratt> !help 21:11:30 <PublicServer> kratt: http://www.openttdcoop.org/wiki/IRC_Commands 21:11:35 <PublicServer> <Phazorx> Ammler 21:11:38 <^Spike^> fixed it Ammler? 21:11:39 <kratt> @quickstart 21:11:42 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 21:11:46 <Ammler> @topic add report issues with website to XeryusTC 21:11:46 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #170 (r18594) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev | report issues with website to XeryusTC" 21:12:03 <^Spike^> oh... i may bug someone else! ;) 21:12:14 <Ammler> or someone else, who isn't around :-P 21:12:16 <XeryusTC> erm 21:12:21 <XeryusTC> go report them to Osai :P 21:12:21 <Ammler> oh :-o 21:12:25 <XeryusTC> he's the site admin :P 21:13:02 <PublicServer> <Hribek> Hey, can anyone check my concept of a train overflow buffer / waiting area? 21:13:12 <PublicServer> <Hribek> Near Cottbus. 21:13:14 <^Spike^> Ammler there is no websitefailures@openttdcoop.org which sends the mails to /dev/null? L( 21:13:16 <^Spike^> :) 21:13:59 <PublicServer> <planetm4ker> anyway. Need sleep. Made party till 6am yesterday ;-) 21:14:02 <PublicServer> <planetm4ker> good night 21:14:07 <PublicServer> <Spike> cya 21:14:11 <Ammler> planetmaker: :-o 21:14:13 <PublicServer> *** planetm4ker has left the game (leaving) 21:14:17 <PublicServer> <Phazorx> I net Xeryus can emulate /dev/null pretty well 21:14:27 <^Spike^> :) 21:14:35 <PublicServer> <Phazorx> s/net/bet/ 21:15:04 * XeryusTC bets that his boot goes up Phazorx' arse quite far :P 21:15:19 <^Spike^> xD 21:15:37 <^Spike^> XeryusTC don't llose your foot 21:16:19 <kratt> !password 21:16:19 <PublicServer> kratt: recess 21:16:23 *** weaselboy246 has joined #openttdcoop 21:16:35 <PublicServer> *** EZ joined the game 21:16:37 <PublicServer> *** EZ has left the game (connection lost) 21:16:54 <PublicServer> *** EZ joined the game 21:16:56 <PublicServer> *** EZ has left the game (connection lost) 21:17:08 <kratt> what the hell 21:17:15 <kratt> synchranization failed 21:17:30 <Grayson> Recess? Good pw for that game. :-P 21:18:10 <PublicServer> *** jondisti has left the game (leaving) 21:18:13 <PublicServer> *** EZ joined the game 21:18:21 <planetmaker> changes every 5 minutes or so, Grayson 21:18:39 <PublicServer> <EZ> that is kinda annoying 21:18:54 *** jondisti has quit IRC 21:19:22 <Grayson> planet: I know, but it just fits the current game. ;-) 21:19:42 <PublicServer> <Phazorx> it used to be random wordlist 21:19:45 <PublicServer> <Phazorx> 3 to 12 letters 21:19:46 <PublicServer> <Obli> this srnw concept is facinating, never knew it was possible 21:20:00 <PublicServer> <Phazorx> we can have few special ones added and many removed 21:20:19 <Mark> Obli: i'm writing about the nextgen SRNW as we speak :P 21:20:23 <PublicServer> <Phazorx> Obli: in general many things are not possible till someone tries it :) 21:20:36 <Mark> not in ottd 21:20:47 <Mark> everything is possible but unknown untill someone does it 21:21:07 <PublicServer> <Phazorx> Mark which game your packer was in 21:21:12 <PublicServer> <Phazorx> i want to check it now :) 21:21:17 <PublicServer> <Obli> phazor: well that's true ;) - my ttd world was limited to roro's, multi line simple joins, clovers etc. 21:21:17 <Mark> 131 21:21:31 <PublicServer> <Obli> phazor: I was lookign for a way to prioritize my mainlines and ended up here :P 21:21:46 <PublicServer> <Phazorx> Obli: and then you discovered coopers site? 21:21:57 <PublicServer> <Obli> phazor: yupyup 21:22:10 <PublicServer> <Phazorx> pretty much same for all of us :) 21:22:17 <PublicServer> <Obli> phazor: staring at the timer mechanism @ wood drop 03 :D 21:22:40 <PublicServer> <Phazorx> yeah i am tweaking timings 21:22:45 <PublicServer> <Phazorx> to get it closer to perfection 21:23:10 <PublicServer> <Phazorx> it is fugly and bulky 21:23:14 <PublicServer> <Phazorx> but works :) 21:24:00 <PublicServer> <Phazorx> and all hail SRN 21:24:11 <PublicServer> <Phazorx> 03 net is off top 20 bad stationlist 21:24:16 <PublicServer> <Obli> srn are weird ;d 21:24:17 <PublicServer> <Phazorx> according to waiting cargo 21:24:57 <Mark> i'm guessing some of these stations could do with an SR subnet :P 21:25:09 <PublicServer> <Phazorx> sr subnet? 21:25:22 <PublicServer> <EZ> what is the point of all those useless maglew track 21:25:29 <PublicServer> *** EZ has changed his/her name to kratt 21:25:32 <PublicServer> <Phazorx> EZ logic mostly 21:25:39 <PublicServer> <Obli> phazor: am I wrong?: SRN concept; only a drop off point, then send the trains into the world, only allow a 1 queue train per station track (untill loaded) and return ? 21:25:58 <PublicServer> <Phazorx> 1 queue train pre is not correct 21:26:11 <PublicServer> <Phazorx> check 03 Dannenmünster Woods 21:26:21 <PublicServer> <Phazorx> 3 trains load there 21:26:34 <PublicServer> <Phazorx> and 3 are queued 21:28:03 <PublicServer> <Phazorx> the core of concept is basedon on no orders and E/F stream separation thouhg 21:28:04 <PublicServer> <Obli> that's 1 train queue per station track ? 21:28:07 <PublicServer> <Phazorx> you have 2 loops 21:28:17 <PublicServer> <Phazorx> Obli: kinda yes 21:28:36 <PublicServer> <Phazorx> and yes i guess i read your wrong 21:28:40 <PublicServer> <Phazorx> my applogogies 21:28:57 <PublicServer> <Phazorx> it is one queue per track ut station can have mroe tha n one track 21:29:01 <PublicServer> <Phazorx> that was my point 21:29:06 <PublicServer> <Obli> kk 21:29:07 <KenjiE20> applogogies? 21:29:27 <valhallasw> apologies with extra love 21:29:33 <PublicServer> <Obli> phazor: what's E/F stream separation? 21:29:40 <PublicServer> <kratt> what does balancer do 21:29:43 <PublicServer> <Phazorx> empty vs full 21:29:44 <PublicServer> <Obli> ahhh, kk 21:29:49 <PublicServer> <Phazorx> you have full loop and empty loop 21:30:28 <PublicServer> <kratt> and why are some trains so short 21:30:31 <PublicServer> <Phazorx> who did 03 Stuttgart halt ? 21:31:33 <PublicServer> <kratt> how does the delayer work 21:32:34 <PublicServer> <Phazorx> ahh. steel is reserved room for expansion 21:32:39 <PublicServer> <Phazorx> still need to depot it though 21:34:15 <PublicServer> <Hribek> Ah, heck 21:34:22 <PublicServer> <Hribek> who is adding 02 goods trains? 21:35:15 <PublicServer> <persil> i was adding trains 21:35:24 <PublicServer> <persil> i believe; i add too much 21:35:25 <PublicServer> <Hribek> Don't. 21:35:37 <PublicServer> <Hribek> The waiting area for 02 is not ready yet 21:35:53 <PublicServer> <Hribek> do you have an idea how to build an overflow depot? 21:36:09 <PublicServer> <Phazorx> heh 03 pickup has them 21:36:42 <PublicServer> <Phazorx> ML is busy again 21:37:05 <PublicServer> <Hribek> Might be because of the 40 extra trains 21:37:18 <PublicServer> <Spike> how did we get those profit numbers? 21:37:35 <PublicServer> <Phazorx> i was marking them 21:37:36 <PublicServer> <Hribek> Train renewing 21:37:50 <PublicServer> <Phazorx> errr 21:37:57 <PublicServer> <Phazorx> i guess i dont know what spike asked about 21:39:13 <PublicServer> <kratt> how much time is 80 ticks 21:39:27 <PublicServer> <Phazorx> 74 is a day 21:40:10 <PublicServer> <Phazorx> lol i saved thegame just in case someone kills it before Osai sees 21:40:15 <PublicServer> <kratt> what that is 21:40:24 <PublicServer> <kratt> if a bigger than b = 220 21:40:30 <PublicServer> <Phazorx> nope 21:40:36 <PublicServer> <kratt> that is tick also? 21:40:38 <PublicServer> <Phazorx> there are 2 train pool 21:40:43 <PublicServer> <Phazorx> A pool and B pool 21:40:55 <PublicServer> <Phazorx> and 2 lanes L1 and L2 21:41:06 <PublicServer> <Phazorx> the logic trains they are named btw 21:41:15 <PublicServer> <Phazorx> control how pools flush 21:41:29 <PublicServer> <Phazorx> but since distances are uneven 21:41:32 <PublicServer> <kratt> wtf 21:41:33 <PublicServer> <Phazorx> so are the intervals 21:41:37 <PublicServer> <kratt> some trains dont have orders 21:41:50 <PublicServer> <Phazorx> kratt read about @SNRW plz 21:41:53 <PublicServer> <Phazorx> SRNW 21:42:10 <PublicServer> <kratt> there is only sidelines and mainlines in wikiõ 21:42:15 <PublicServer> <kratt> im trying to find it 21:42:18 <PublicServer> <Phazorx> there are many mor in wiki 21:42:26 <PublicServer> <Phazorx> do @SRNW on irc 21:42:31 <Phazorx> @SRNW 21:42:31 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 21:43:20 <PublicServer> <kratt> okay 21:43:26 <PublicServer> <kratt> that was pretty useful 21:43:34 <PublicServer> <Phazorx> it is very different by design from standard 21:43:37 <PublicServer> <kratt> but how it looks where train is most needed 21:44:05 <PublicServer> <Phazorx> it does not select where most need more like where it can get some cargo 21:44:12 <PublicServer> <Phazorx> each station is escape route to drop 21:44:15 <PublicServer> <Phazorx> which is only order 21:44:24 <PublicServer> <Phazorx> so it will try to enter every station possible 21:44:51 <PublicServer> <Phazorx> and each station has waiting area 21:44:57 <PublicServer> <Phazorx> big enough for N trains 21:45:13 <PublicServer> <Phazorx> and a controling train which runs back and forth on same station measuring full load 21:45:24 <PublicServer> <kratt> ok, can u tell me what is going on with 2 trains driving just around 21:45:27 <PublicServer> <Phazorx> and a trigger which lets queued trains to enter when there us enough 21:45:37 <PublicServer> <Phazorx> this is "gate" logic 21:45:44 <PublicServer> <Phazorx> they keep signal red essentially 21:45:56 <PublicServer> <Phazorx> so trains remain in queue 21:46:01 <PublicServer> <Phazorx> rather than wait at station 21:46:29 <PublicServer> <Phazorx> and they are controled by train which actualy loads, and unloads 21:46:53 <PublicServer> <Phazorx> but due to full load order it moves only when station actually has enough cargo to fill whole train 21:47:08 <PublicServer> <Phazorx> that way these that are in queue when they get to station - will fill up 21:47:17 <PublicServer> <Phazorx> but untill there is not enough cargo 21:47:28 <PublicServer> <Phazorx> they just block other trains for queueing into same station 21:47:34 <PublicServer> <Phazorx> because they are not needed there :) 21:47:59 <PublicServer> <kratt> that tick thing is intresting, how can u decide how long time it takes to get behind other train 21:48:21 <PublicServer> <Phazorx> well testing and more testing 21:48:23 <PublicServer> <Phazorx> i just watch them 21:48:31 <PublicServer> <Phazorx> and if i see gaps i adjusted intervals 21:48:39 <PublicServer> <Phazorx> untill they all got within 5 tiles from eachother 21:48:44 <PublicServer> <Phazorx> same tihng with bridges 21:48:55 *** PeterT has joined #openttdcoop 21:48:57 <PublicServer> <Phazorx> if it is going to fast - put a longer or slower brige as speed limitter 21:49:19 <PublicServer> <kratt> yes put why not doing it with tick 21:49:38 <PublicServer> <kratt> you can control with that instead 21:49:54 <PublicServer> <Phazorx> control what exactly with ticks? 21:50:03 <PublicServer> <kratt> 5 tile from eachother 21:50:24 <PublicServer> <Phazorx> well that would requite 16 instead of 2 timers :) 21:50:38 <PublicServer> <kratt> wow 21:51:21 <PublicServer> <kratt> what im looking here about those srnw trains 21:51:26 <PublicServer> <kratt> its not so profitable 21:51:37 <PublicServer> <kratt> some trains have -40mil 21:51:52 <PublicServer> <Phazorx> we really dont care about profits 21:51:55 <PublicServer> <kratt> or they cant find themself an station 21:52:07 <PublicServer> <Phazorx> and they are screwed by inflation 21:52:15 <PublicServer> <Phazorx> which somhow was turned on on game start 21:52:23 <PublicServer> <Phazorx> also, check running ang construction costs 21:52:31 <PublicServer> <kratt> and why you make so short trains 21:52:43 <PublicServer> <Phazorx> becasue we like it 21:52:50 <PublicServer> <kratt> i use 6 tile stations in my game usually 21:52:57 <PublicServer> <Obli> more trains looks (and is) more fun :P 21:53:10 <PublicServer> <Phazorx> we use whatever we think is possible 21:53:20 <PublicServer> <Phazorx> but bear in mind most network elements are based on train length 21:53:35 <PublicServer> <Phazorx> bigger trains - biggerer are hubs, stations, balacners, everything 21:53:56 <PublicServer> <kratt> those trains who have - profit, they cant find a station`? 21:54:29 <PublicServer> <Phazorx> depends which ones 21:54:37 <PublicServer> <Phazorx> are they in logic group? 21:54:58 <PublicServer> <kratt> if srnw wont need so many trains at one place it sends to another station and then to drop 21:55:05 <PublicServer> <kratt> what are logic group 21:55:17 <PublicServer> <Phazorx> check train groups 21:55:38 <PublicServer> <kratt> o, i didnt know u group ur trains 21:55:55 <PublicServer> <Phazorx> it would be too hectic if we didnt :) 21:56:06 <PublicServer> <Phazorx> everything you see was worked on by like 20 peolpe 21:56:13 <PublicServer> <Phazorx> w/o coordination it is hardly possible 21:56:42 <PublicServer> <Phazorx> but most negative numbers are due to age and running costs 21:56:52 <PublicServer> <Phazorx> but since we dont care - we dont renew 21:57:03 <PublicServer> <Phazorx> i gotta go 21:57:09 <PublicServer> <Obli> ciao 21:57:10 <PublicServer> <Phazorx> have fun uys 21:57:21 <PublicServer> *** Phazorx has left the game (connection lost) 21:58:22 *** Phazorx has left #openttdcoop 21:58:24 *** JeromeBlackridge has left #openttdcoop 22:02:18 *** JeromeBlackridge has joined #openttdcoop 22:09:15 <PublicServer> <Obli> long queue at goods pickup 03 (exit) 22:11:50 <PublicServer> *** Obli has left the game (leaving) 22:13:18 <Razaekel> !password 22:13:18 <PublicServer> Razaekel: forays 22:13:27 <PublicServer> *** Razaekel joined the game 22:16:03 <PublicServer> <Razaekel> holy crap that train packer 22:16:05 <PublicServer> <Razaekel> lol 22:18:45 <PublicServer> *** Razaekel has left the game (leaving) 22:18:50 *** Obli has left #openttdcoop 22:21:36 <PublicServer> *** kratt has left the game (leaving) 22:21:58 <PublicServer> *** persil has left the game (leaving) 22:26:44 *** persil has quit IRC 22:28:47 <PublicServer> *** Spike has joined spectators 22:30:05 <PublicServer> <Hribek> oops. 22:30:08 <PublicServer> <Spike> ? 22:30:29 <PublicServer> <Spike> never play with PBS signals 22:30:35 <PublicServer> <Hribek> Removed a signal when I shouldn't. 22:30:41 <PublicServer> <Hribek> wasn't a PBS. 22:30:44 <PublicServer> <Spike> big chance you kill something 22:30:57 <PublicServer> *** Spike has joined company #1 22:31:20 <PublicServer> <Hribek> I'm trying to set up a working overflow buffer. 22:31:52 <PublicServer> *** Spike has left the game (connection lost) 22:48:33 *** Polygon has quit IRC 22:50:44 <PublicServer> *** Hribek has left the game (leaving) 22:50:44 <PublicServer> *** Game paused (not enough players) 22:50:47 *** Lillefix has joined #openttdcoop 22:50:54 <Lillefix> !players 22:50:55 <PublicServer> Lillefix: Client 127 (Orange) is Grayson, in company 1 (Tonbrücken Transport) 22:51:03 <Lillefix> !password 22:51:03 <PublicServer> Lillefix: gutted 22:51:08 <PublicServer> *** Grayson has left the game (leaving) 22:51:28 <PublicServer> *** Lillefix joined the game 22:52:05 <PublicServer> *** Lillefix has left the game (leaving) 22:52:51 <Lillefix> Any plans on starting a new game on the server? 22:54:01 <Hribek> Do you know how to make a smart train depot? 22:54:09 <Lillefix> Nope 22:54:26 <Lillefix> I'm quite new, and because of that I'd like to follow a game from the beginning 22:54:50 *** Grayson has quit IRC 22:55:02 <kratt> !password 22:55:03 <PublicServer> kratt: gutted 22:55:15 <PublicServer> *** kratt joined the game 22:55:29 <PublicServer> *** Lillefix joined the game 22:55:42 <PublicServer> *** Hribek joined the game 23:00:11 *** DarkED has joined #openttdcoop 23:03:46 <kratt> can somebody tell me how to build srnw network 23:03:52 <kratt> i tried to make like in tut 23:03:59 *** weaselboy246 has quit IRC 23:04:06 <kratt> but trains go to drop station with no goods 23:04:31 <Hribek> You can see it on the server... 23:05:05 <PublicServer> <kratt> in the server its too hard for now 23:05:16 <PublicServer> <Hribek> Just spectate 23:05:38 *** weaselboy246 has joined #openttdcoop 23:06:37 <PublicServer> <kratt> i speced some trains 23:07:01 <PublicServer> <kratt> they get their goods because there is so many waiting in station 23:07:08 <PublicServer> <kratt> but i dont have so many 23:08:25 <PublicServer> *** Lillefix has left the game (leaving) 23:24:32 *** weaselboy246 has quit IRC 23:25:57 *** weaselboy246 has joined #openttdcoop 23:26:40 *** PhoenixII has joined #openttdcoop 23:27:00 *** Phoenix_the_II has quit IRC 23:28:04 *** weaselboy246 has quit IRC 23:28:54 <PublicServer> *** Obli has left the game (connection lost) 23:30:02 *** weaselboy246 has joined #openttdcoop 23:50:39 <PublicServer> *** kratt has left the game (connection lost) 23:50:40 <PublicServer> *** Game paused (not enough players) 23:51:18 *** kratt has quit IRC 23:54:16 <sparr> !password 23:54:16 <PublicServer> sparr: oddity 23:54:36 <PublicServer> *** sparr joined the game 23:54:40 <PublicServer> *** sparr has left the game (connection lost) 23:54:41 <PublicServer> *** Game paused (not enough players) 23:55:04 <PublicServer> *** sparr joined the game 23:55:36 *** ^Spike^ has quit IRC 23:55:55 *** ODM has quit IRC 23:58:00 *** weaselboy246 has quit IRC 23:58:42 <PublicServer> <sparr> Hribek, you left a huge jam at "Redoing waiting area" 23:59:00 <PublicServer> <sparr> you didn't re-signal the parallel track, so it jammed when two trains hit the connector points