Config
Log for #openttdcoop on 30th December 2009:
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00:01:50  <Phazorx> sparr: ??
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00:53:05  <PeterT> Ammler: Sorry
00:53:14  <PeterT> Ammler: I will make another one! :D :D
00:54:51  <PeterT> Ammler, you there?
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01:49:15  <ARGinianPeon26197> !players
01:49:17  <PublicServer> ARGinianPeon26197: There are currently no clients connected to the server
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01:55:29  <Ammler> PeterT: always ;-)
01:55:35  <PeterT> Ah
01:55:39  <PeterT> Ok, I made it
01:55:45  <PeterT> should I uploda it to the forums now?
01:56:27  <Ammler> I don't care :-P
01:56:30  <Ammler> just mentioned
02:00:18  <PeterT> Ammler: Done, http://www.tt-forums.net/viewtopic.php?p=844223#p844223
02:00:19  <Webster> Title: Transport Tycoon Forums • View topic - OTTD Music Replacement Project (at www.tt-forums.net)
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05:07:59  <PeterT> !help
05:07:59  <PublicServer> PeterT: http://www.openttdcoop.org/wiki/IRC_Commands
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06:54:21  <leila> Good morning.
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10:08:06  <leila> Hmm in light of the signal discussion of yesterday I might have an idea.
10:09:54  <leila> A combi presignal alike sign that will cascade an orange light. The orange light means: "Train may enter but should prefer a green"
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10:19:06  <Obli> !password
10:19:06  <PublicServer> Obli: angler
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10:52:42  <Phazorx> leila: what if there are few like that available?
10:53:04  <Phazorx> as in train rolkling intoentance sses 3 green and 2 yellow
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10:55:26  <planetmaker> !revision
10:55:26  <PublicServer> planetmaker: Game version is r18594
10:55:29  <planetmaker> !version
10:55:29  <PublicServer> planetmaker: Autopilot AP+ 3.0 Beta (r740)
11:02:55  <planetmaker> !uptime
11:02:56  <PublicServer> planetmaker:  12:02:54 up 231 days, 22:54,  0 users,  load average: 3.56, 2.15, 1.18
11:04:17  <planetmaker> !realism
11:04:17  <PublicServer> planetmaker: Talk about realism belongs to #openttd, please.
11:04:23  <planetmaker> :-D
11:04:41  <planetmaker> !changelog
11:04:42  <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r18594/changelog.txt
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11:46:56  <leila> Phazorx: I suppose one of the green ones. Tho for stations I think the standard pre-signals are sufficient. I was thinking of a way to detect "there is a train less than X signs ahead / behind"
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12:20:56  <Vinni3> !identify
12:20:59  <Vinni3> !password
12:20:59  <PublicServer> Vinni3: tiffed
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12:24:28  <leila> !help
12:24:28  <PublicServer> leila: http://www.openttdcoop.org/wiki/IRC_Commands
12:26:32  <Vinni3> !identify Vinni3
12:27:22  <Vinni3> !status <Vinni3>
12:29:11  <Vinni3> !help identify
12:29:11  <PublicServer> Vinni3: http://www.openttdcoop.org/wiki/IRC_Commands
12:29:24  <leila> !info
12:29:24  <PublicServer> leila: #:1(Orange) Company Name: 'Tonbrücken Transport'  Year Founded: 1996  Money: 28866173501  Loan: 0  Value: 29621182404  (T:1190, R:9, P:10, S:0) unprotected
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12:53:41  <Vinni3> !identify <Vinhle240197>
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12:55:40  <pugi> o0
12:56:09  <Phazorx> any idea wht the clown was trying to do?
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13:00:56  <jondisti> !password
13:00:56  <PublicServer> jondisti: cruder
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13:01:51  <leila> Not a clue.
13:01:58  <leila> bbl
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13:14:58  <PublicServer> *** Game paused (not enough players)
13:15:02  <pugi> maybe he was trying to register his nick
13:15:07  <pugi> or log in with his nick
13:15:24  <pugi> where he should have used /msg nickserv or just /ns
13:15:24  <pugi> :D
13:15:44  <pugi> ah, Vinni3 is still here
13:21:48  <Vinni3> yeah, the nickserv is winding me up
13:21:51  <Vinni3> :D
13:22:15  <Vinni3> players
13:22:17  <Vinni3> !players
13:22:19  <PublicServer> Vinni3: Client 376 (Orange) is Grayson, in company 1 (Tonbrücken Transport)
13:22:41  <Vinni3> !password
13:22:41  <PublicServer> Vinni3: brides
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13:24:01  <Vinni3> damn it
13:25:47  <Vinni3> !password
13:25:47  <PublicServer> Vinni3: brides
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13:26:38  <PublicServer> *** Game paused (not enough players)
13:29:47  <Vinni3> !password
13:29:47  <PublicServer> Vinni3: rented
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13:30:29  <PublicServer> *** Game paused (not enough players)
13:30:37  <Grayson> rented brides? :-D
13:30:47  <hylje> unfortunate implicatioons
13:31:56  <Grayson> Interesting business idea though. ;-)
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13:48:49  <cep> !password
13:48:49  <PublicServer> cep: lacing
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14:10:09  <sietse> !players
14:10:11  <PublicServer> sietse: There are currently no clients connected to the server
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14:15:16  <leila> !password
14:15:16  <PublicServer> leila: gilded
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14:35:07  <leila> when is a new game due ?
14:35:16  <Gleeb> After this game.
14:35:41  <leila> Correct, but rather useless answer ._.
14:36:04  <KenjiE20> @quickstart
14:36:06  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
14:36:11  <planetmaker> hehe @ Gleeb
14:36:13  <KenjiE20> ^ you'll find your answer there
14:36:15  <planetmaker> I like that answer
14:36:48  <Gleeb> leila: Actually, it's the most precise answer possible.
14:37:11  <Gleeb> leila: New games are started as soon as games end. Games end when we're satisfied that the game is complete.
14:38:52  <PublicServer> <leila> That I can accept :)
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14:46:58  <Phazorx> Mark: is there a good screenshot of your compressor somewhere?
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15:01:42  <KenjiE20> @psgsave 131
15:01:42  <Webster> PSG 131 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_131_-_140#gameid_131
15:01:55  <KenjiE20> not sure if that's the active one on line 4 though
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15:13:29  <V453000> hi! I am back :)
15:14:02  <PeterT> V453000: Hi
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15:15:13  <V453000> nice I see the 170 wasnt finished completely yet :)
15:15:23  <V453000> !password
15:15:23  <PublicServer> V453000: spaded
15:15:25  <V453000> !players
15:15:27  <PublicServer> V453000: There are currently no clients connected to the server
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15:17:24  <PublicServer> <V453000> I see Osai went nuts :D
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15:37:52  <Mark> !password
15:37:52  <PublicServer> Mark: recoup
15:38:09  <PublicServer> *** Mark joined the game
15:43:28  <sietse> !players
15:43:30  <PublicServer> sietse: Client 409 (Orange) is Mark, in company 1 (Tonbrücken Transport)
15:43:59  <sietse> !password
15:43:59  <PublicServer> sietse: sulked
15:44:04  <Webster> Latest update from blog: Efficient stations and tight packed train streams <http://blog.openttdcoop.org/2009/12/30/efficient-stations-and-tight-packed-train-streams/>
15:44:10  <PublicServer> *** Sietse joined the game
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15:44:33  <PublicServer> <Sietse> heya
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16:09:07  <Intexon> !password
16:09:08  <PublicServer> Intexon: strung
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16:12:32  <Mks> how do I get those missing newgrfs?
16:12:46  <jondisti> 'check online content'
16:12:52  <Intexon> the button 'download missing content' worked for me
16:12:53  <Ammler> check topic
16:12:57  <Mks> ahh doh
16:13:25  <Mks> !password
16:13:25  <PublicServer> Mks: strung
16:13:44  <Mks> !password
16:13:44  <PublicServer> Mks: dipped
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16:50:58  <Techinica> !password
16:50:58  <PublicServer> Techinica: tosses
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17:13:05  <Techinica> !password
17:13:05  <PublicServer> Techinica: wigged
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17:59:06  <Obli1> !password
17:59:06  <PublicServer> Obli1: tinned
17:59:28  <PublicServer> *** Obli joined the game
18:04:26  <PublicServer> *** Obli has left the game (leaving)
18:09:33  <Mark> !password
18:09:33  <PublicServer> Mark: tinned
18:09:42  <PublicServer> *** Mark joined the game
18:09:55  <PublicServer> <Techinica> Hey Mark
18:10:03  <PublicServer> <Mark> hello
18:10:31  <PublicServer> <Mark> about ready to archive i'd say
18:10:36  <PublicServer> <Techinica> agreed
18:10:54  <PublicServer> <Techinica> was thinking of copying your compactor there into the goods line from Sawmil 01
18:11:11  <PublicServer> <Mark> mind if i pause to check the game?
18:11:22  <PublicServer> <Techinica> I'm not doing anything, so sure.
18:11:29  <PublicServer> <Mark> oh it's better now, never mind
18:12:11  <Mark> !pause
18:12:12  <PublicServer> *** Mark has paused the server.
18:12:13  <PublicServer> *** Game paused (not enough players)
18:13:15  <PublicServer> <Mark> looks fine
18:13:18  <PublicServer> <Mark> anyone got a new game?
18:13:28  <Mark> @stage Awaiting new map
18:13:28  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #170 (r18594) | STAGE: Awaiting new map | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev | report issues with website to XeryusTC"
18:14:57  <Mark> !save
18:14:57  <PublicServer> Saving game...
18:14:58  <PublicServer> Game saved
18:15:06  <Mark> !rcon transfer game.sav 170
18:15:06  <PublicServer> Mark: ERROR: command or variable not found
18:15:18  <Mark> !transfer game.sav 170
18:15:19  <PublicServer> Mark: no file!
18:15:19  <PublicServer> Mark: Usage: /home/openttd/script/transfer.sh [publicserver|prozone] [-f] [-h|u] gamenr save
18:15:44  <Mark> !transfer 170 game.sav
18:15:46  <PublicServer> Mark: PublicServerGame_170_Final.sav
18:15:46  <PublicServer> Mark: Transfer done. (/home/openttd/website/public/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_170_Final.sav)
18:17:04  <PublicServer> *** Mark has left the game (leaving)
18:17:51  <Techinica> ever played an entirely flat map before?
18:18:17  <Mark> yeah
18:18:20  <Mark> usually pax games
18:18:23  <Techinica> ah
18:18:37  <Techinica> I'd like the next game to be entirely SRNW...
18:18:38  <Mark> about 5 times i'd guess
18:19:12  <Techinica> I think its an interesting concept.
18:19:28  <Mark> yeah it has lots of potential
18:20:11  <Mark> crap my presets are gone
18:22:09  <Techinica> Tried registering for the site... not getting a confirmation email :(
18:22:54  <Techinica> nvm, junked.
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18:50:59  <Phazorx> i'd like to see a mixed game with SRNW for last tier with big loopy network with like 2-3 drops abd pickups
18:51:17  <Phazorx> so it can be multilaned and SMLed to it's advanatage
18:51:40  <Phazorx> and regular net for primaries delivery
18:51:53  <Phazorx> (perhaps with STNW colelctors again :)
19:07:55  <^Spike^> srnw and sml can go together perfectly
19:10:47  <Phazorx> well sort of... the return half of it
19:11:04  <Phazorx> but it is hard to foresee how expendable one needs to have it
19:13:52  *** csuke has joined #openttdcoop
19:13:57  <csuke> !password
19:13:57  <PublicServer> csuke: flexes
19:14:15  <PublicServer> *** csuke joined the game
19:17:21  <XeryusTC> @topic remove -1
19:17:21  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #170 (r18594) | STAGE: Awaiting new map | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
19:20:39  <^Spike^> Phazorx also the part going to the stations can be sml
19:20:51  <^Spike^> you can do the whole ML sml in srnw type of games
19:22:39  <Mark> Phazorx: you still haven't looked at game 121 have you :P
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19:32:20  <csuke> ARGH why can't people just sign their work
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19:47:24  <Radicalimero> !dl win32
19:47:24  <PublicServer> Radicalimero: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-windows-win32.zip
19:50:11  <PublicServer> *** Kolo joined the game
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19:59:45  <Kolo> how about something from http://wiki.openttdcoop.org/Game_Proposals
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20:04:12  <Phazorx> Mark i was reffered to 131 and i have seen that one
20:04:25  <Phazorx> even reconnected compressor back and played with it a bit
20:04:36  <Phazorx> along with sending insane amounts of trains it's way
20:04:49  <Phazorx> but that one has mostly single lane networks
20:07:33  <Phazorx> i like N5
20:07:47  <Phazorx> from proposals and hi Kolo :)
20:08:06  <csuke> i like #8
20:08:43  <Obli1> 7 is hard to beautify ;d
20:09:32  <Phazorx> csuke: 8 is like sometihng members do every day as testcases
20:10:03  <Phazorx> i have a map called "sandox" 512x256, flat, 4 little towns in corners :)
20:10:36  <Phazorx> have there been TTT gam recently?
20:12:26  <Mark> Phazorx: we've done proposal no 5
20:12:37  <Mark> we did 7 too, and it sucked
20:13:14  <Mark> and we also did multiple flat pax games
20:13:52  <Mark> is anyone going to make a map?
20:13:56  <Mark> i'm not doing it for a change
20:15:44  <KenjiE20> you could try 170_chrimbo as 171_newyears :)
20:16:06  <KenjiE20> The signs'll need a change though
20:16:08  <Mark> is it already uploaded?
20:16:23  <KenjiE20> 170_chrimbo <-- for a while yes
20:16:52  <Paul2> proposal 1 sounds fun :)
20:17:33  <Paul2> or 7
20:17:38  <Mark> sounds more like a dz game
20:17:41  <Mark> 7 sucks
20:17:45  <Paul2> dz?
20:17:48  <KenjiE20> (don't forget to cycle the server to a new log, at the very least)
20:17:50  <Mark> devzone
20:18:03  <Mark> KenjiE20: i have no clue how i'd do that
20:18:11  <Mark> so be my guest
20:18:16  <KenjiE20> look at the server admin page?
20:18:21  <Phazorx> is FISH usable now?
20:18:22  <Mark> no thanks
20:18:26  <Razaekel> mark, dont you mean prozone?
20:18:29  <Phazorx> and we can try to do masive ECS game too
20:18:37  <Razaekel> ew
20:18:37  <Mark> indeed i don't, but i guess that's possible too
20:18:39  <Razaekel> not ECS
20:18:41  <Mark> we did a massive ECS game
20:18:42  <Mark> sucked
20:18:50  <Phazorx> Mark: grounds?
20:18:51  <KenjiE20> I liked 134
20:18:52  <Razaekel> ECS is way too complicated
20:18:53  <Phazorx> too complex?
20:18:55  <Phazorx> ahh
20:18:56  <Paul2> Mark: is there anything you havent done and that didnt suck?
20:19:04  <Phazorx> so it's not the game idea sducks it is players :)
20:19:11  <Razaekel> nice one
20:19:18  <Mark> Paul2: should it meet both requirements?
20:19:50  <Phazorx> we can try old monstership idea game
20:20:06  <Paul2> well you seem to say a lot of things suck without suggesting any that are good. So please tell us what is good!
20:20:08  <Phazorx> not sure if the save game somewhere tho
20:20:32  <Mark> Paul2: pretty much everything but ECS and no TF is fine with me
20:21:04  <hylje> ecs just needs more playing for us to get used to it
20:21:09  <tkjacobsen> !password
20:21:09  <PublicServer> tkjacobsen: unison
20:21:21  <PublicServer> *** tkjacobsen joined the game
20:21:22  <Phazorx> hylje: have we tryed like some decent vector combo
20:21:29  <Phazorx> or all vectors and 32 cargos?
20:21:40  <KenjiE20> both
20:21:52  <Mark> dare i say, both sucked
20:21:58  <KenjiE20> though the former was chaos, and lost to the ether
20:22:03  <Paul2> how about 5?
20:22:14  <Phazorx> hmm PBI?
20:22:15  <KenjiE20> the latter ended up as a giant flow chart
20:22:30  <Phazorx> with capacities and other funkiness
20:22:40  <Mark> we did do a FIRS game on the PZ which turned out really well
20:22:53  <Phazorx> firs?
20:22:57  <KenjiE20> @firs
20:22:57  <Webster> firs: FIRS Industry Replacement Set, see also: http://www.tt-forums.net/viewtopic.php?t=41607
20:23:05  <Mark> IMHO neither FIRS nor ECS nor PBI is suitable for the PS
20:23:27  <Phazorx> i se
20:23:29  <Phazorx> see
20:23:57  <Ammler> a Toyland scenario!
20:24:16  <KenjiE20> only if I can kick everyone who makes an 'eyeball' oke
20:24:18  <Mark> that'd get some more people to use openGFX
20:24:19  <KenjiE20> joke*
20:24:33  <Phazorx> Ammler: nope, i'll quit then :)
20:24:47  <Ammler> no problem, bye :-P
20:24:48  <KenjiE20> can I kick Phazorx now? :P
20:24:55  <Ammler> KenjiE20: yes, please do
20:25:18  <Paul2> can we do a pax game?
20:25:18  <KenjiE20> meh, I'll do it if we do a toyland one :)
20:25:31  <KenjiE20> Paul2: any game can be pax
20:25:38  <KenjiE20> just make a pax plan
20:25:46  <Paul2> true
20:27:04  *** Vinni3 has joined #openttdcoop
20:27:21  <Vinni3> !password
20:27:21  <PublicServer> Vinni3: unison
20:27:44  <PublicServer> *** Vinni3 joined the game
20:32:07  <Vinni3> anyone here?
20:32:09  *** jondisti has quit IRC
20:34:38  <Kolo> How about 9 ?
20:35:05  <Vinni3> ok
20:36:08  <Kolo> Vinni3: i was not to you - i was proposing #9 from http://wiki.openttdcoop.org/Game_Proposals
20:36:23  *** |Genesis| has joined #openttdcoop
20:36:28  <Vinni3> ok, sorry
20:37:53  <KenjiE20> I read that as "How about nein ?" :P
20:41:31  <planetmaker> I still would advocate an RV only game.
20:41:45  <planetmaker> We should really, really test the new RV station PF code
20:42:04  <planetmaker> and see whether we can jam it in its improved version, too ;-)
20:42:14  <Razaekel> ew
20:42:20  <Razaekel> need a smallish map, then
20:42:29  <Mark> planetmaker: what's stopping you from making one?
20:42:38  <KenjiE20> 170_chrimbo is 256x256
20:42:38  <Mark> everyone is suggesting ideas but no one is making maps
20:42:42  <Razaekel> and the last time we did a RV game, we ended up using trains for the mass haulage
20:42:48  <planetmaker> tell me about that, Mark.
20:42:55  <KenjiE20> screw it
20:43:09  * KenjiE20 goes to edit signs and re up
20:43:14  <Mark> KenjiE20: just update the server and run it?
20:43:42  <KenjiE20> gonna update signs, double check RV set
20:43:47  * Ammler is updateing...
20:44:11  <planetmaker> then, if no one makes one, what about you, Mark? What's stopping you?
20:44:39  <PublicServer> *** Vinni3 has left the game (leaving)
20:45:09  <planetmaker> it's not like I didn't provide maps for the last games..
20:45:24  <KenjiE20> Ammler: load psg171_newyear.sav
20:46:03  <planetmaker> so please blame others for being lazy with maps, but not me.
20:46:25  <Ammler> is the current game archived?
20:46:28  <KenjiE20> yes
20:47:10  <PublicServer> Server closed down by admin
20:47:13  <PublicServer> Server has exited
20:47:14  *** PublicServer has quit IRC
20:47:36  <KenjiE20> 171 has cannames, low snow line, NARS2, eGRVTS 1 and party square for new year's partiers :)
20:48:01  *** PublicServer has joined #openttdcoop
20:48:01  <PublicServer> Autopilot engaged
20:48:01  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
20:48:01  *** ChanServ sets mode: +v PublicServer
20:48:02  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #170 (r18669) | STAGE: Awaiting new map | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
20:48:03  *** PublicServer has quit IRC
20:48:09  <Mark> rephrase: everyone is suggesting ideas but no one but planetmaker is making maps
20:48:21  <KenjiE20> hey
20:48:24  <planetmaker> fuck off
20:48:25  *** PublicServer has joined #openttdcoop
20:48:25  <PublicServer> Autopilot engaged
20:48:25  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
20:48:25  *** ChanServ sets mode: +v PublicServer
20:48:25  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #170 (r18669) | STAGE: Awaiting new map | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
20:48:26  *** planetmaker has left #openttdcoop
20:48:27  *** PublicServer has quit IRC
20:48:29  *** mixrin has joined #openttdcoop
20:48:47  <Mark> meh
20:49:05  <Ammler> I get the following error: Error: Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.
20:49:06  <Vinni3> new game?
20:49:14  <Vinni3> !password
20:49:30  <KenjiE20> so give it one?
20:49:54  <Ammler> shouldn't it just load nomusic
20:50:13  <KenjiE20> probably
20:50:35  <|Genesis|> according to the readme of the last stable release it should
20:50:48  <KenjiE20> nightly != stable
20:50:55  <KenjiE20> that much should be obvious
20:50:56  <|Genesis|> yeah i know
20:51:14  <|Genesis|> but i'd expect nightliy > stable
20:51:57  <|Genesis|> for what else is the point in nightlies
20:52:06  <KenjiE20> testing
20:52:12  <Ammler> Error: Failed to select requested music set 'NoMusic'
20:52:16  <Xaroth> to keep up with active development, for one
20:53:55  <Ammler> hmm. looks like make bundle lost the gm
20:53:58  <KenjiE20> just finishing the d/l here, lemme check
20:55:25  <Vinni3> !password
20:55:38  <KenjiE20> ah I see you spotted it Ammler
20:55:46  <KenjiE20> you want me to up the nomusic.obm ?
20:57:00  *** PublicServer has joined #openttdcoop
20:57:00  <PublicServer> Autopilot engaged
20:57:00  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
20:57:00  *** ChanServ sets mode: +v PublicServer
20:57:00  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #170 (r18669) | STAGE: Awaiting new map | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
20:57:04  *** PublicServer has quit IRC
20:57:13  <KenjiE20> hm
20:57:36  <Ammler> [2009-12-30 21:57:10] dbg: [net] getaddrinfo for hostname "save/uploads/psg171_newyear.sav", port 3979, address family either IPv4 or IPv6 and socket type tcp failed: Name or service not known
20:57:38  <Ammler> [2009-12-30 21:57:10] dbg: [net] [server] could not start network: Could not create listening socket
20:58:11  <KenjiE20> oh poo
20:58:15  <Ammler> did something change with parameters?
20:58:26  <KenjiE20> vOv
21:00:05  *** Radicalimero has quit IRC
21:01:23  *** Mark has quit IRC
21:01:50  <Vinni3> !password
21:01:59  <Vinni3> server down, i presume?
21:02:33  <KenjiE20> read up about 12 lines
21:02:44  *** PublicServer has joined #openttdcoop
21:02:44  <PublicServer> Autopilot engaged
21:02:44  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
21:02:44  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #170 (r18669) | STAGE: Awaiting new map | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
21:02:45  *** ChanServ sets mode: +v PublicServer
21:02:55  <Ammler> !info
21:02:55  <PublicServer> Ammler: #:1(Pink) Company Name: 'Nedingstone Transport'  Year Founded: 1975  Money: 100000  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
21:03:03  <KenjiE20> yep, that's the one
21:03:26  <PublicServer> *** Kenji joined the game
21:03:45  <PublicServer> *** AmmIer joined the game
21:04:15  *** mib_x0n0wm has joined #openttdcoop
21:04:43  <PublicServer> <AmmIer> shall I make those signs grey?
21:04:43  <KenjiE20> !auto
21:04:43  <PublicServer> *** KenjiE20 has enabled autopause mode.
21:04:52  *** mib_x0n0wm has quit IRC
21:04:56  <Ammler> !setdef
21:04:56  <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
21:05:02  <PublicServer> <Kenji> meh
21:05:10  <Vinni3> !download
21:05:10  <PublicServer> Vinni3: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
21:05:15  <Vinni3> !download win32
21:05:15  <PublicServer> Vinni3: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-windows-win32.zip
21:05:51  <PublicServer> <Kenji> gonna link card and drinn for the MM
21:05:52  *** planetmaker has joined #openttdcoop
21:05:52  *** ChanServ sets mode: +o planetmaker
21:05:56  <planetmaker> sorry
21:05:59  <planetmaker> @deop
21:05:59  *** Webster sets mode: -o planetmaker
21:06:13  <PublicServer> <Kenji> so it doesn't affect the two scen towns
21:06:19  <planetmaker> swearing peope don't deserve ops
21:06:31  <Vinni3> !password
21:06:31  <PublicServer> Vinni3: berths
21:06:41  <Ammler> [21:57] <Ammler> [2009-12-30 21:57:10] dbg: [net] getaddrinfo for hostname "save/uploads/psg171_newyear.sav", port 3979, address family either IPv4 or IPv6 and socket type tcp failed: Name or service not known <-- somehow the savegame was in section [server_bind_addresses]
21:06:50  <Ammler> very strange
21:06:56  <PublicServer> *** Obli joined the game
21:06:58  *** mib_z7n8gz has joined #openttdcoop
21:06:58  <PublicServer> *** Vinni3 joined the game
21:07:02  <mib_z7n8gz> !download
21:07:02  <PublicServer> mib_z7n8gz: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
21:07:10  <Xaroth> planetmaker: imo, there's a difference between swearing, and being abusive.
21:07:13  <mib_z7n8gz> !download win32
21:07:13  <PublicServer> mib_z7n8gz: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-windows-win32.zip
21:07:14  <Ammler> mib_z7n8gz: please rename
21:07:22  <planetmaker> Xaroth: which I was both
21:07:23  <Ammler> use /nick <yourname>
21:07:27  <PublicServer> <Vinni3> i'd say this would be a good air game
21:07:32  <Xaroth> that wasn't abusive :/
21:07:43  <PublicServer> <Obli> note: towns should have holidayish names
21:07:48  *** mib_z7n8gz has quit IRC
21:07:49  <Xaroth> I even tell my boss to fo from time to time :P
21:07:55  <Ammler> or go :-)
21:08:07  <planetmaker> he :-P
21:08:51  <|Genesis|> !password
21:08:51  <PublicServer> |Genesis|: berths
21:09:05  <PublicServer> *** MeisterMarkus joined the game
21:09:33  <PublicServer> <Kenji> who's doing the other MM
21:10:43  <PublicServer> <Kenji> Vinni, there's already an MM
21:10:51  <PublicServer> <Vinni3> ok
21:10:54  <PublicServer> <Kenji> don't make another one on the town for the scen
21:11:48  <PublicServer> <Vinni3> should we make plans?
21:12:06  <PublicServer> <AmmIer> yes, please.
21:12:12  *** Mitcian has quit IRC
21:12:15  <PublicServer> <Kenji> so long as you don't waste too much
21:12:20  <PublicServer> <Vinni3> ok
21:12:30  *** Polygon has joined #openttdcoop
21:12:32  <PublicServer> *** tkjacobsen joined the game
21:12:54  <KenjiE20> @setpsg 171
21:12:54  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #171 (r18669) | STAGE: Awaiting new map | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
21:12:57  <KenjiE20> @stage planning
21:12:57  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #171 (r18669) | STAGE: planning | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
21:13:29  *** danm has joined #openttdcoop
21:13:32  <danm> !download win32
21:13:32  <PublicServer> danm: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-windows-win32.zip
21:13:45  *** danm has quit IRC
21:14:15  *** lomba has quit IRC
21:14:55  <PublicServer> <Kenji> who's TFing?
21:15:10  <PublicServer> <Vinni3> sorry, just had to plop down the hq
21:15:19  <PublicServer> <Kenji> no you didn't
21:15:39  <PublicServer> <Vinni3> syrry
21:15:42  <PublicServer> <Vinni3> sorry
21:16:11  <PublicServer> <Vinni3> what tf ruleset are we using?
21:16:33  <PublicServer> <Kenji> right now? don't unless you have to for your plan
21:17:03  <PublicServer> *** Vinni3 has left the game (leaving)
21:18:31  <PublicServer> <Kenji> pm; get in here and make your road plan :)
21:18:38  <PublicServer> *** Spike joined the game
21:18:41  <planetmaker> sounds like a plan
21:19:10  <PublicServer> <Kenji> I gave you an interesting goal to work for to boot
21:19:49  <planetmaker> say again or rephrase for me please :-)
21:19:55  <PublicServer> *** Spike has left the game (leaving)
21:19:59  <planetmaker> "work for to boot" doesn't parse with my vocabulary
21:20:01  <PublicServer> *** Obli has left the game (leaving)
21:20:07  *** Obli has joined #openttdcoop
21:20:23  <PublicServer> <Kenji> "to boot" is a slang phrase, means "as well" roughly
21:20:41  <planetmaker> oh :-) thanks, never heard it before.
21:20:49  <KenjiE20> @udict "to boot"
21:20:49  <Webster> http://www.urbandictionary.com/define.php?term=to%20boot
21:21:08  <KenjiE20> yea, that too
21:21:49  <planetmaker> :-) My mates down under didn't use it - or I forgot
21:21:59  * planetmaker compiles
21:22:19  <PublicServer> <Kenji> take your time, I just blew the remaining on a second jet :P
21:23:09  <planetmaker> :-P
21:23:45  <planetmaker> there's not much I can do to speed it up anyway :-P
21:24:16  <planetmaker> going beyond 4 concurrent compile threads doesn't help anymore
21:24:55  <PublicServer> *** planetm4ker joined the game
21:24:59  <PublicServer> <planetm4ker> wow. tiny map :-)
21:25:08  <PublicServer> <Kenji> I said 256x256
21:25:13  <PublicServer> <Kenji> I weren't kidding
21:25:17  <PublicServer> <planetm4ker> yes, I like it
21:25:26  <Techinica> !download win64
21:25:26  <PublicServer> Techinica: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-windows-win64.zip
21:25:48  <PublicServer> <Kenji> you get a beer every time you spot a Party Square :)
21:26:03  <PublicServer> <planetm4ker> :-P
21:26:12  <PublicServer> * Kenji chugs
21:26:14  *** Obli1 has quit IRC
21:26:20  *** Obli has quit IRC
21:26:29  <Techinica> !password
21:26:29  <PublicServer> Techinica: sagger
21:26:38  <PublicServer> *** Techinica joined the game
21:26:56  <PublicServer> <planetm4ker> hm... I need heqs ;-)
21:27:12  <PublicServer> <Kenji> evil slow :/
21:27:13  <PublicServer> <planetm4ker> though... doesn't make sense long-distance
21:27:16  <PublicServer> <planetm4ker> yeah
21:27:32  <PublicServer> <Kenji> got articulated trucks in egrvts
21:27:43  <PublicServer> <Kenji> haul lots and quick :)
21:28:05  *** Vinni3 has quit IRC
21:28:05  <PublicServer> <planetm4ker> oh... the snow line looks nice here
21:28:13  <PublicServer> <Kenji> it's at 2 :)
21:28:23  <PublicServer> <Kenji> plus smooth iirc
21:28:24  *** mib_d8azzv has joined #openttdcoop
21:28:28  <mib_d8azzv> !passowr
21:28:30  <PublicServer> <planetm4ker> yeah. He. Just today I uploaded my variable snow line grf to bananas
21:28:34  *** mib_d8azzv has quit IRC
21:28:39  <PublicServer> <planetm4ker> ah, smooth is it.
21:28:44  <PublicServer> <planetm4ker> yes, that's better
21:28:57  *** Vinni3 has joined #openttdcoop
21:29:11  <Vinni3> !password
21:29:11  <PublicServer> Vinni3: sagger
21:29:20  <PublicServer> *** Vinni3 joined the game
21:29:27  <PublicServer> <Techinica> not many primaries...
21:29:36  <PublicServer> <Kenji> pfft
21:29:38  <PublicServer> <Vinni3> no plans yet?
21:29:47  <PublicServer> <Kenji> never any primaries by the time voting is done :)
21:29:55  <PublicServer> <Kenji> Vinni, it's been, what?, 10 mins
21:30:00  <PublicServer> <planetm4ker> Kenji: do I understand correctly that there shall be PAX between towns?
21:30:13  <PublicServer> <Techinica> That's my understanding too
21:30:18  <PublicServer> <Vinni3> same ehere
21:30:19  <PublicServer> <planetm4ker> or... what does "a way for revellers to get to both" mean
21:30:22  <PublicServer> <Kenji> yes, though not primary
21:30:50  <PublicServer> <Kenji> you need to feed what's there before you can attract more :)
21:30:50  <PublicServer> <planetm4ker> primary objective is goods, secondary pax, right?
21:30:53  <PublicServer> <Vinni3> i presume we will need foog aswell?
21:30:57  <PublicServer> <Vinni3> *food
21:31:07  <PublicServer> <planetm4ker> sure
21:31:10  <PublicServer> <Kenji> foos is goods
21:31:14  <PublicServer> <Kenji> food*
21:31:30  <PublicServer> <planetm4ker> houses can accept either or :-)
21:31:45  <PublicServer> <Vinni3> i thought the alpine thingy had a food processing plant?
21:31:50  <PublicServer> <Kenji> it does
21:31:52  <PublicServer> <AmmIer> it is nice snow but not compatible with opengfx
21:32:13  <PublicServer> <Vinni3> will we need it?
21:32:20  <PublicServer> <Kenji> probably
21:32:36  <PublicServer> <Vinni3> so its: power, pax and food then?
21:32:39  <PublicServer> <MeisterMarkus> any proposition on where we place plans so they dont get spread over the map?
21:32:53  <PublicServer> <Kenji> cardstone has some flat highlands
21:32:56  <PublicServer> <Vinni3> yeah,
21:33:26  <PublicServer> <Kenji> so long as they're clearly marked, doesn't matter in 256^
21:33:29  <PublicServer> <Techinica> map is pretty small... signs with the plan should be enough...
21:34:00  *** danm has joined #openttdcoop
21:34:01  <danm> !password
21:34:02  <PublicServer> danm: severs
21:34:08  <PublicServer> <planetm4ker> :-O
21:34:12  <PublicServer> <planetm4ker> out of money. shit
21:34:13  <PublicServer> <Vinni3> imo, a cross based design (ofc, modifed) could be an idea
21:34:18  <PublicServer> *** danm joined the game
21:34:29  <PublicServer> <Vinni3> can we move the airport to a bigger city?
21:34:30  <PublicServer> <Kenji> there you go pm
21:34:39  <PublicServer> <AmmIer> we should make a blacklist, which static grfs not to use
21:36:09  <leila> !password
21:36:09  <PublicServer> leila: severs
21:36:11  *** sparrL2 has quit IRC
21:36:27  <PublicServer> <Vinni3> this isnt the easiest map in terms of land
21:36:41  <leila> !version
21:36:41  <PublicServer> leila: Autopilot AP+ 3.0 Beta (r740)
21:36:48  <PublicServer> <Kenji> that's what makes it interesting
21:36:52  <leila> !dl lin64
21:36:52  <PublicServer> leila: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-linux-generic-amd64.tar.bz2
21:37:21  <PublicServer> <Vinni3> can i put a small quick money maker bus route down at fort grindhead cross?
21:37:27  <PublicServer> <planetm4ker> no
21:37:28  <PublicServer> <Kenji> no
21:37:35  <PublicServer> <Vinni3> ok, nvm
21:37:38  <PublicServer> *** Kolo joined the game
21:37:44  <PublicServer> <Kenji> airport is coping quite nicely
21:37:49  <PublicServer> <planetm4ker> where's our MM, btw?
21:37:55  <PublicServer> <Kenji> west edge
21:37:55  <PublicServer> <Vinni3> no pax no
21:38:00  <PublicServer> <Vinni3> *tho
21:38:16  <PublicServer> <planetm4ker> ah
21:38:24  <PublicServer> <Vinni3> nice plan pm
21:38:35  <leila> !password
21:38:35  <PublicServer> leila: severs
21:38:41  <Paul2> !dl win32
21:38:41  <PublicServer> Paul2: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-windows-win32.zip
21:38:43  <PublicServer> <planetm4ker> Kenji: each town its power plant?
21:38:43  <PublicServer> *** leila joined the game
21:38:51  <PublicServer> <planetm4ker> or just one anywhere?
21:38:58  <PublicServer> *** Techinica has left the game (leaving)
21:39:08  <PublicServer> <Kenji> up to you, fuel one enough it can cope :)
21:39:31  <PublicServer> <Kenji> doesn't even have to be near
21:39:37  <PublicServer> <planetm4ker> ok
21:39:38  <PublicServer> <Kenji> NIMBY's and all that
21:39:45  <PublicServer> <danm> how long has this game been going for?
21:39:50  <PublicServer> <Kenji> about an hour
21:40:03  <PublicServer> <danm> ok
21:40:10  <PublicServer> <Vinni3> no farms = no food
21:40:25  <PublicServer> <Kenji> plant farms = make food
21:40:34  <PublicServer> <Vinni3> costly?
21:40:39  <PublicServer> <Kenji> and?
21:40:48  <Paul2> !password
21:40:48  <PublicServer> Paul2: severs
21:40:50  <PublicServer> <Vinni3> you cant fund farms
21:40:56  <PublicServer> <Kenji> yes you can
21:41:01  <PublicServer> <Kenji> it's just not on atm
21:41:03  <PublicServer> <Vinni3> kk
21:41:08  <Paul2> !ip
21:41:08  <PublicServer> Paul2: ps.openttdcoop.org
21:41:12  <PublicServer> <leila> farms on ice ?
21:41:31  <PublicServer> <planetm4ker> they'd work with default industries
21:41:33  <PublicServer> <Kenji> there's a bunch of low land farms can use
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21:41:39  <PublicServer> <planetm4ker> probably growing mamoths or so
21:41:56  <PublicServer> <Vinni3> thats odd, ottd isnt picking up my .gm files :(
21:42:12  <Paul2> !password
21:42:12  <PublicServer> Paul2: severs
21:42:24  <PublicServer> *** Paul joined the game
21:44:14  <PublicServer> <Kenji> who killed cardstones station?
21:44:21  <PublicServer> <Paul> hi guys
21:44:31  <PublicServer> <Vinni3> out of intrest pm, why rv only?
21:44:34  <PublicServer> <MeisterMarkus> hi Paul
21:44:56  <PublicServer> <planetm4ker> I'd like to see how currently OpenTTD copes with big amounts of RV
21:45:01  <PublicServer> <planetm4ker> It should be better
21:45:09  <PublicServer> <Vinni3> yeah, would be intresting
21:45:14  <PublicServer> <planetm4ker> And RV stations can now have as many RV stops as train stations station tiles
21:45:21  <PublicServer> <Kenji> also, "why not?"
21:45:25  <PublicServer> <planetm4ker> exactly :-)
21:45:56  <PublicServer> <Vinni3> i would like to see a rail and air game tbh
21:46:00  <PublicServer> *** Paul has left the game (leaving)
21:46:03  <PublicServer> <Kenji> air is piss
21:46:19  <PublicServer> <Kenji> plonk plonk, refit, bam
21:46:25  <PublicServer> <Vinni3> yep
21:46:32  <PublicServer> <Kenji> not hard, or challenging
21:46:37  <PublicServer> <Kenji> or interesting
21:46:44  <PublicServer> <Vinni3> pretty much sums it up
21:47:04  <PublicServer> <Kenji> so why would you want to see it?
21:47:22  <PublicServer> <Vinni3> see how the game copes with a s*** load of planes
21:47:30  <PublicServer> <Kenji> easilu
21:47:33  <PublicServer> <Kenji> easily*
21:47:38  <PublicServer> <Kenji> no PF involved
21:47:43  <PublicServer> <Kenji> plot straight line, be done with it
21:48:02  <PublicServer> <leila> still in the original ttd landing the planes was a pain
21:48:19  <PublicServer> <Vinni3> same could be said for rv
21:48:28  <Phazorx> why plane range has not been implemented yet
21:48:39  <Phazorx> along wit fuel for range taking from capacity :(
21:48:43  <PublicServer> <Kenji> RVs use PF, and RV stations can be quite interesting
21:48:57  <Phazorx> we had a game with RV only
21:49:06  <PublicServer> <Kenji> Phazorx; because no one coded it yet
21:49:06  <Phazorx> was entertaining
21:49:14  <PublicServer> <planetm4ker> this map is well suited
21:49:19  <PublicServer> <Vinni3> i presume a rv station is a crap load of ministations clumped togeather
21:49:27  <Phazorx> KenjiE20: point being it is basic idea and will kill planes as economically efficient
21:49:38  <Phazorx> Vinni3: kinda wrong
21:49:41  <PublicServer> <Kenji> yes, usually a one way grid to get maximum through put
21:49:51  <Phazorx> unless you want to have trucks piling up to load at same platform with other not being used
21:50:02  <PublicServer> <Vinni3> im reading the wiki now
21:50:09  <PublicServer> <Kenji> Phazorx, we've moved on a bit
21:50:31  <PublicServer> <Kenji> I came up with an equal path based grid for RoRo esque RVs
21:51:00  <PublicServer> <Vinni3> so if we go along with a rv game, we have to build motorways ect
21:51:13  <Phazorx> KenjiE20: interesting
21:51:14  <PublicServer> <Kenji> depends on traffic don't it?
21:51:17  <PublicServer> *** leila has left the game (leaving)
21:51:25  <Phazorx> Vinni3: check this out btw http://blog.openttdcoop.org/2007/08/03/rails-who-needs-rails-a-new-kind-of-game-for-coopers/
21:51:25  <KenjiE20> see game's 141-150
21:51:36  <PublicServer> <Vinni3> ok
21:51:37  <KenjiE20> there's a couple in there
21:51:53  <KenjiE20> one's a large desert map, the others a german pax/cargo one
21:52:25  <PublicServer> <Vinni3> intresting blog post
21:52:38  <KenjiE20> it's probably in others, but I know it's in those two
21:52:42  <KenjiE20> let me grab the No
21:52:43  <Phazorx> 141-150 all games have TL and nets
21:52:57  <Phazorx> was it some funky project rather than a main game then Kenji?
21:53:25  <KenjiE20> that pax one it was some crazed b*rd trying to overload a station :P
21:53:43  <KenjiE20> in the desert it was local fruit
21:53:53  <KenjiE20> hmm, might've been 130's
21:54:32  * KenjiE20 prods wiki
21:54:34  <KenjiE20> wake up
21:54:43  <PublicServer> <Vinni3> do we still have a central area for plans?
21:55:07  <Phazorx> can someone check mem usage on webbox?
21:55:15  <PublicServer> <Vinni3> wiki is sloooow
21:55:54  <KenjiE20> nuts, I'll look at my local final saves :P
21:56:31  <KenjiE20> #137 & #139
21:57:09  <KenjiE20> 137 had an early terminus style grid, and 139 has the newer equal path type
21:58:18  <PublicServer> *** danm has left the game (leaving)
21:59:27  *** ARGinianPeon26197 is now known as Zarenor
22:00:17  <PublicServer> <Vinni3> so atm, this looks like its gonna be a rv only game then
22:00:31  <PublicServer> <Kenji> only two plans
22:00:42  <PublicServer> <Kenji> and no votes, so who know
22:00:45  <PublicServer> <Kenji> +s
22:00:58  <Zarenor> I'll be in in a couple
22:01:09  <PublicServer> <Kenji> 'in in'?
22:01:14  <PublicServer> *** AmmIer has left the game (leaving)
22:02:50  <Zarenor> in game
22:03:03  <csuke> !password
22:03:03  <PublicServer> csuke: gorier
22:03:12  <csuke> !dl win32
22:03:12  <PublicServer> csuke: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-windows-win32.zip
22:04:16  <PublicServer> *** Vinni3 has left the game (leaving)
22:04:25  <PublicServer> *** csuke joined the game
22:04:44  *** Vinni3 has quit IRC
22:06:41  <Zarenor> !dl win64
22:06:41  <PublicServer> Zarenor: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-windows-win64.zip
22:07:34  <Zarenor> !password
22:07:34  <PublicServer> Zarenor: gorier
22:08:04  <PublicServer> *** ZarenorDarkstalker joined the game
22:08:33  <PublicServer> <Kenji> o/
22:10:05  <PublicServer> <Kenji> lol csuke
22:14:42  <PublicServer> <Kenji> loan gone
22:14:47  <PublicServer> <csuke> :)
22:14:50  <PublicServer> <ZarenorDarkstalker> great
22:14:56  <PublicServer> <Kenji> oh cool
22:14:58  <PublicServer> <Kenji> widowshades
22:15:00  <PublicServer> <Kenji> window*
22:15:02  <PublicServer> <csuke> plan done :)
22:16:24  <PublicServer> <Kenji> csuke you realise this maps only 256^2
22:16:27  <PublicServer> <csuke> yup
22:16:31  <PublicServer> <csuke> plenty big enough
22:16:42  <PublicServer> <Kenji> for a TL3/7 maglev SRNW?
22:16:53  <PublicServer> <csuke> the 7 bit is just  feeder
22:17:03  <PublicServer> <ZarenorDarkstalker> what maglev do we even get with this set?
22:17:06  <PublicServer> <csuke> terminus probably
22:17:21  <PublicServer> <Kenji> don't think there is on NARS
22:17:26  <PublicServer> <csuke> :S
22:17:34  <PublicServer> <csuke> can we add one?
22:17:45  <PublicServer> <csuke> i want party people to get there in style
22:18:21  <PublicServer> <Kenji> I set NARS for a reason
22:18:42  <PublicServer> <ZarenorDarkstalker> the chal;;anger *is* stylish
22:18:49  <PublicServer> <ZarenorDarkstalker> *chalenger
22:18:55  <PublicServer> <ZarenorDarkstalker> rawr
22:18:59  <KenjiE20> Challenger*
22:19:04  <PublicServer> <ZarenorDarkstalker> and so is the GG1
22:19:31  <PublicServer> <csuke> i'll probably opt for the turbo train then
22:20:11  <PublicServer> <ZarenorDarkstalker> I'm trying to come up with something interesting...
22:20:45  <PublicServer> *** Vinni3 has left the game (connection lost)
22:20:50  <PublicServer> <Kenji> USE Meat Grinder ON ZarenorDarkstalker's Leg
22:20:58  <PublicServer> <Kenji> interesting enough? :P
22:21:01  <PublicServer> <ZarenorDarkstalker> ...
22:21:02  <PublicServer> <ZarenorDarkstalker> XD
22:21:26  <PublicServer> <ZarenorDarkstalker> Fadworth doesn't ae a powerplant?
22:21:28  <PublicServer> <ZarenorDarkstalker> *have
22:21:46  <PublicServer> <Kenji> and?
22:21:47  <PublicServer> <planetm4ker> one is sufficient. You just need to generate power
22:22:11  <PublicServer> <Kenji> I doubt Oxford has a Power Station, but they have power
22:22:38  <PublicServer> <ZarenorDarkstalker> Valid point...
22:22:49  <PublicServer> <csuke> there's one at didcot
22:23:02  <PublicServer> <ZarenorDarkstalker> lots of cabling and innefficency there, but hey, they have the money to spend.. anyway
22:23:03  <PublicServer> <csuke> *oxford (shire)
22:23:33  <PublicServer> <ZarenorDarkstalker> I don't know what's wrong with my typing today either, but it's horrid
22:24:44  *** mixrin has quit IRC
22:25:25  <PublicServer> <csuke> do we have to double bridge with road networks? :P
22:25:47  <PublicServer> <planetm4ker> :-P
22:27:11  <KenjiE20> go play with trucks and find out :)
22:27:20  <PublicServer> <ZarenorDarkstalker> XD
22:27:25  <PublicServer> <Kenji> just not here :P
22:27:46  <PublicServer> <ZarenorDarkstalker> nah, multiple road vehicles can occupy one tile
22:28:00  <PublicServer> <ZarenorDarkstalker> given sufficient space
22:28:49  <PublicServer> <Kenji> they even overtake :)
22:29:18  <PublicServer> <ZarenorDarkstalker> one-way might be smart though, given high enough traffic
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22:33:54  *** planetmaker is now known as bugmaker
22:34:44  *** bugmaker is now known as planetmaker
22:36:38  <PublicServer> *** Kenji has left the game (leaving)
22:38:09  <leila> Good night.
22:38:12  *** leila has quit IRC
22:39:00  <csuke> ima outta here
22:39:04  <PublicServer> <planetm4ker> hm... I should go to bed. Good night
22:39:07  <PublicServer> *** planetm4ker has left the game (leaving)
22:39:11  <csuke> too much boring work 2moro
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22:48:38  <PublicServer> <ZarenorDarkstalker> Kolo, markus, what do you guys think about my plan, any problems you see?
22:48:59  <PublicServer> <MeisterMarkus> looks interesting
22:49:52  <PublicServer> <MeisterMarkus> maybe expand it by building printing works at FGC and pickup paper to print from drop
22:50:16  <PublicServer> <MeisterMarkus> who needs direct transport anyway
22:50:58  <Kolo> 3 different TL (and i don't like PAX anyway :)
22:52:31  <Zarenor> wood cycle right now is primary > FAD > drop > either city
22:52:43  <Zarenor> but to FGC.. hmmm
22:52:47  <Zarenor> migbt be interesting...
22:52:59  <PublicServer> <MeisterMarkus> and i always wanted to try a game with tl2, i wonder if those trains ever make a profit
22:53:48  <KenjiE20> yup
22:53:53  <KenjiE20> TL1 makes profit too
22:56:52  <PublicServer> *** Sam has left the game (connection lost)
22:57:01  <PublicServer> *** Sam has left the game (connection lost)
22:58:52  *** Sam1 has joined #openttdcoop
22:59:24  <Sam1> hi
22:59:50  <Sam1> !password
22:59:50  <PublicServer> Sam1: fended
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23:00:18  <PublicServer> *** Sam joined the game
23:01:50  <PublicServer> <ZarenorDarkstalker> Markus: You said paper to FGC?
23:02:47  <PublicServer> <MeisterMarkus> and then return the goods to the drop
23:02:55  <PublicServer> <ZarenorDarkstalker> hmmm
23:03:36  <PublicServer> <ZarenorDarkstalker> I think it would be interesting.. but somone might ocmplain of complexity... I'm already considering dropping a trainlength
23:03:44  <PublicServer> <ZarenorDarkstalker> *complain
23:06:01  <PublicServer> <MeisterMarkus> maybe homogenous TL per network, for example TL2 for all cargo
23:06:11  <PublicServer> <ZarenorDarkstalker> That's what I was thinking
23:06:21  <PublicServer> <ZarenorDarkstalker> which would simplify things
23:06:30  <PublicServer> <ZarenorDarkstalker> but I'm not sure I want it that simple
23:08:11  <PublicServer> <MeisterMarkus> if you want more complexity, why not make the pax-network srnw?
23:08:18  <PublicServer> <ZarenorDarkstalker> See if a lot of people would rather that, thenwe can build it that way, if enough people vote for my plan if that was the case
23:08:35  <PublicServer> <ZarenorDarkstalker> the map seems too small for pax to need SRNW
23:08:48  <PublicServer> <ZarenorDarkstalker> I'd say SML, but that's rather pointless on LL_RR
23:09:29  <PublicServer> <ZarenorDarkstalker> and I don't think the map is big enough to warrant bigger, sadly
23:14:45  <PublicServer> <MeisterMarkus> i'd like a mix of your and csukes plans
23:15:04  <PublicServer> <MeisterMarkus> like your cargo network and one big srnw for pax
23:16:09  <PublicServer> <ZarenorDarkstalker> Thatd be mighty interesting
23:16:23  <PublicServer> <ZarenorDarkstalker> You could make a second plan for that, see if anyone else likes it
23:16:28  <PublicServer> <MeisterMarkus> ok
23:17:13  <PublicServer> <ZarenorDarkstalker> I've seen people make 2 and 3 plans before, doesn't bother anyone... come up with as much as you like, as long as you don't mind it being destroyed if it gets in the way of whatever is chosen
23:18:50  <PublicServer> <ZarenorDarkstalker> anyway, I'm on my way out, I'll stay in for you to continue planning if you are
23:19:01  <PublicServer> <ZarenorDarkstalker> and I'll be back later tonight
23:19:09  <PublicServer> <MeisterMarkus> no need to
23:19:30  <PublicServer> <ZarenorDarkstalker> alright, then I'll be back later, have a nice night
23:19:31  <PublicServer> <MeisterMarkus> ill return tomorrow, i'm too tired to continue tonight
23:19:43  <PublicServer> <MeisterMarkus> goodnight
23:19:46  <PublicServer> *** ZarenorDarkstalker has left the game (leaving)
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23:19:57  <PublicServer> *** Game paused (not enough players)
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