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00:00:01 <PublicServer> <Techinica> but it'll do. 00:00:12 <PublicServer> <Sam> well it does the job with minor changes 00:01:15 <roysvork> Hey there 00:01:34 <Sam1> hi 00:02:32 <roysvork> How goes the building? 00:02:55 <Sam1> nice and fun 00:03:00 <roysvork> I'm new to all this 00:03:22 <roysvork> Used to play standard old ttd way back in the day 00:03:28 <Sam1> yeah me too it's my first coop today ;) 00:03:44 <roysvork> I take it it's ok to log in and take a looksee? 00:03:59 <Sam1> yes 00:04:00 <PublicServer> <Techinica> yep 00:05:38 <roysvork> cool 00:06:24 <Sam1> @quickstart 00:06:26 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 00:07:18 <roysvork> been going through that... it's all fine so far but the join game button is greyed out 00:07:45 <PublicServer> <Techinica> probably a version mismatch? 00:07:53 <Sam1> are you using the r18669 version ? have you downloaded all newgrf's ? 00:07:53 <PublicServer> <Techinica> or missing grfs 00:07:53 <roysvork> ahhh new grf thingy 00:08:03 <roysvork> thought I'd done that bit, one sec 00:08:24 <PublicServer> <Techinica> I'm off... 00:08:34 <PublicServer> *** Techinica has left the game (leaving) 00:09:03 <PublicServer> *** tkjacobsen has left the game (leaving) 00:09:24 *** Techinica has quit IRC 00:10:02 <roysvork> !password 00:10:02 <PublicServer> roysvork: gallon 00:10:22 <PublicServer> *** Roysvork joined the game 00:10:35 <PublicServer> <Roysvork> Hello again : ) 00:10:46 <PublicServer> <Sam> hey ;) 00:11:57 <PublicServer> <Roysvork> So what's the basic strategy going on in this game then? 00:12:24 <PublicServer> <persil> see the " !! NETWORK PLAN" sign 00:12:50 <PublicServer> <persil> i mean : look at the ... 00:13:32 *** ^Spike^ has quit IRC 00:13:46 <PublicServer> <Roysvork> gotcha 00:15:34 <PublicServer> <Roysvork> fairly impressive stuff 00:15:53 <PublicServer> <Sam> yep and only with road vehicules ;) 00:16:05 <KenjiE20> Sam1: FYI if you clone from an existing vehicle it takes it's group from the original 00:16:22 <KenjiE20> if you ctrl+clone, it takes everything 00:16:32 <KenjiE20> and shares it 00:16:52 <Sam1> but if you change the group AFTER setting the orders, you're stuck, right ? 00:17:29 <KenjiE20> if all the vehicles have a shared order no 00:17:43 <KenjiE20> move one and then add the rest with add shared 00:18:34 <Sam1> let's say vehicule 1 and 2 have shared orders, no group. if you put vehicule 1 to group A, vehicule 2 does not inherit vehicule 1's group ? 00:18:50 <KenjiE20> no, but can be quick added 00:19:26 <PublicServer> <Roysvork> is there any way to set the chat to not dissapear so quickly? 00:19:55 <KenjiE20> nope, just open the console 00:20:03 <PublicServer> <Sam> don't know, but you can use the console to read the history 00:20:16 <PublicServer> <Roysvork> ahaaa 00:20:44 *** DarkED has joined #openttdcoop 00:23:13 *** valhallasw has quit IRC 00:25:10 <persil> @SRNW 00:25:10 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 00:30:35 <sparr> Sam1: sharing orders but not copying groups makes for annoying management 00:30:49 <sparr> last game I spent a couple of hours grouping all the trains so we could deal with problems faster 00:31:36 <KenjiE20> quite, more so on RV games too, since it tend to have more fine tuning 00:31:39 <Sam1> so the correct approach is 1) create a vehicule 2) put vehicule in group 3) put orders to vehicule 4) clone with ctrl-click 00:31:44 <Sam1> right ? 00:32:01 <KenjiE20> no 00:32:13 <KenjiE20> if the vehicle type exists (which they do now); 00:32:30 <KenjiE20> clone vehicle -> edit order -> shared clone 00:32:57 <persil> that is clone with ctrl-click 00:33:21 * Sam1 tries... 00:34:37 <PublicServer> <Roysvork> right I think I'm gonna call it a night, but I may well be back tomorrow to get involved 00:34:52 <PublicServer> <Roysvork> if there's anything to do by then anyways :) 00:35:29 <PublicServer> *** Roysvork has left the game (leaving) 00:35:30 <Sam1> hum kenji... share clone ??? where is this ?? 00:35:43 *** roysvork has quit IRC 00:35:45 <KenjiE20> 00:34:19 persil | that is clone with ctrl-click 00:36:56 *** nicfer has joined #openttdcoop 00:37:01 <nicfer> !pass 00:37:04 <nicfer> !password 00:37:04 <PublicServer> nicfer: plunge 00:37:16 <PublicServer> *** nicodeimos joined the game 00:38:18 <Sam1> the only thing i don't understand is the difference between my procedure (00:31:24 AM) and yours (00:32:14 AM) 00:38:38 <KenjiE20> less work 00:39:00 <PublicServer> *** nicodeimos has left the game (connection lost) 00:39:09 <Sam1> what did you meant by "if the vehicule type exists" ? 00:39:15 <PublicServer> *** nicodeimos joined the game 00:39:37 <KenjiE20> ie. you build an iron ore pick up and need an ore train/truck 00:39:37 <Sam1> eg: adding more vehicules to and existing route ? 00:39:58 <Sam1> *to an 00:40:27 <KenjiE20> if there are already ore trains, you can clone one, tweak it and share clone the rest from that 00:40:54 <PublicServer> *** nicodeimos has joined company #1 00:41:06 <Sam1> yep as long as the first vehicule is correctly set, if I use shared clone (aka ctrl-click), everything's gonna be alright ? 00:41:08 <KenjiE20> thus keeping orders, train consist, groups consistant 00:41:17 <KenjiE20> no 00:41:40 <KenjiE20> if you use shared clone, you'll muck the originals up when you edit the orders 00:42:03 <PublicServer> *** nicodeimos has left the game (connection lost) 00:42:18 <Sam1> and you'll have two routing for the same station and group ? 00:42:23 <nicfer> unstable connection :S 00:42:24 <KenjiE20> no 00:42:35 <KenjiE20> all the old trains will go to the new station 00:42:39 <PublicServer> *** nicodeimos joined the game 00:42:54 <KenjiE20> groups don't enter into it at this point 00:44:37 <PublicServer> <nicodeimos> only two towns to service? 00:46:40 <PublicServer> *** nicodeimos has left the game (connection lost) 00:46:53 <Sam1> kenji: while i understand the game logic, a fail to see where you wanna go 00:59:13 *** KenjiE20|LT has joined #openttdcoop 00:59:13 *** ChanServ sets mode: +o KenjiE20|LT 00:59:18 *** KenjiE20 has quit IRC 01:06:10 *** Lillefix has joined #openttdcoop 01:07:38 <Lillefix> !password 01:07:38 <PublicServer> Lillefix: azures 01:08:17 <PublicServer> *** Lillefix joined the game 01:13:30 <PublicServer> <Lillefix> There is a major pile-up at Ronnfingbridge West WH, fyi 01:14:23 <PublicServer> *** Lillefix has left the game (leaving) 01:20:31 <V453000> good night guys 01:20:44 *** V453000 has quit IRC 01:20:45 <PublicServer> *** Zuuu has left the game (connection lost) 01:21:04 <Zuu> !password 01:21:04 <PublicServer> Zuu: majors 01:21:15 <PublicServer> *** Zuuu joined the game 01:21:17 *** Lillefix has left #openttdcoop 01:24:32 *** Phazorx has joined #openttdcoop 01:26:20 *** Phazorx has left #openttdcoop 01:26:22 *** nicfer has left #openttdcoop 01:33:32 *** DarkED has quit IRC 01:36:34 <PublicServer> *** Journey has left the game (leaving) 01:37:13 *** pugi has quit IRC 01:37:22 *** pugi has joined #openttdcoop 01:41:18 <PublicServer> <Zuuu> I'll leave now. Good night 01:41:28 <PublicServer> <Zuuu> Are you constructing anythingt 01:41:29 <PublicServer> <Zuuu> ? 01:41:43 <PublicServer> <Zuuu> oh, you're two more.. 01:41:44 <PublicServer> <Sam> tweaking here and there 01:41:49 <PublicServer> *** Zuuu has left the game (leaving) 01:41:59 *** DarkED has joined #openttdcoop 01:42:00 <Zuu> Then I can leave without pausing the game :-) 01:42:12 <Sam1> no problem 01:42:13 <Sam1> good night ! 01:44:42 *** Zuu has quit IRC 01:57:38 *** pugi has quit IRC 01:57:47 *** pugi has joined #openttdcoop 02:04:39 *** valhallasw has joined #openttdcoop 02:10:01 *** PeterT has quit IRC 02:19:36 *** Fuco has quit IRC 02:22:55 *** Mks has quit IRC 02:34:01 *** DarkED has quit IRC 02:38:11 <PublicServer> *** persil has left the game (leaving) 02:38:11 <PublicServer> *** Game paused (not enough players) 02:39:01 *** sparrL2 has quit IRC 02:39:53 *** pugi has quit IRC 03:02:14 <PublicServer> *** Sam #1 joined the game 03:11:16 *** sparrL2 has joined #openttdcoop 03:13:36 <KenjiE20|LT> Sam, don't double join 03:14:14 <Sam1> sorry i was rebuilding the ML and was left alone with pause 03:14:18 <Sam1> finishing the work 03:17:27 <PublicServer> *** Sam #1 has left the game (leaving) 03:17:27 <PublicServer> *** Game paused (not enough players) 03:17:53 <Sam1> ok, looks nice now and unjammed ;) 03:22:58 *** KenjiE20|LT has quit IRC 03:26:13 *** valhallasw has quit IRC 03:37:50 *** Hirundo has quit IRC 03:37:50 *** Ammler has quit IRC 03:40:40 *** Ammler has joined #openttdcoop 03:40:40 *** ChanServ sets mode: +o Ammler 03:41:01 *** Hirundo has joined #openttdcoop 03:47:07 <PublicServer> *** Sam has left the game (connection lost) 03:47:16 <Sam1> bye 03:47:24 *** Sam1 has left #openttdcoop 04:15:33 *** sparrL2 has quit IRC 04:28:14 *** sparrL2 has joined #openttdcoop 04:46:08 *** persil has quit IRC 04:54:17 *** De_Ghosty has joined #openttdcoop 06:01:42 *** sparrL2 has quit IRC 06:26:56 *** sparrL2 has joined #openttdcoop 07:01:38 <sparr> when using presignals, i have one entry and two exits... how can i make sure that a train going through the entry heads for the green exit instead of the red one? 07:29:16 <Journey> are you putting the exit signals at the exit of the station 07:46:03 *** ^Spike^ has joined #openttdcoop 07:46:03 *** ChanServ sets mode: +o ^Spike^ 07:55:03 *** sparrL2 has quit IRC 08:01:14 *** sparrL2 has joined #openttdcoop 08:01:23 *** Madis has joined #openttdcoop 08:09:55 *** Madis has quit IRC 08:33:56 <sparr> Journey: there may or may not be a station involved 09:06:28 *** sparrL2 has quit IRC 09:26:23 *** Grayson has joined #openttdcoop 09:26:54 <PublicServer> *** Grayson joined the game 09:50:21 <PublicServer> *** planetm4ker joined the game 09:50:25 <PublicServer> <planetm4ker> moin 09:50:55 <PublicServer> <planetm4ker> uh? too few players? 09:51:24 *** Obli has joined #openttdcoop 09:52:15 <Obli> !password 09:52:15 <PublicServer> Obli: musing 09:52:36 <Obli> !players 09:52:38 <PublicServer> Obli: Client 285 (Orange) is Grayson, in company 1 (Nedingstone Transport) 09:52:38 <PublicServer> Obli: Client 286 (Orange) is planetm4ker, in company 1 (Nedingstone Transport) 09:52:38 <PublicServer> Obli: Client 221 is Sietse, a spectator 09:52:53 <planetmaker> !info 09:52:53 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Nedingstone Transport' Year Founded: 1975 Money: 206492292 Loan: 0 Value: 207198917 (T:1, R:750, P:3, S:0) unprotected 09:53:05 <planetmaker> !rcon set max_roadveh 1000 09:53:25 <PublicServer> *** Obli joined the game 09:57:58 *** TD has joined #openttdcoop 10:02:22 *** valhallasw has joined #openttdcoop 10:02:34 <PublicServer> <Obli> 2000+ passengers on both big stations :P 10:02:43 <PublicServer> <planetm4ker> he :-) 10:03:09 <PublicServer> <Grayson> And a very bad rating in FGC. 10:03:12 <PublicServer> <planetm4ker> if you add new vehicles make sure they used _shared_ orders 10:03:27 <PublicServer> <planetm4ker> e.g. ctrl+clone an existing bus 10:05:05 <PublicServer> <planetm4ker> :-O The town spread along the highway... 10:19:39 *** |Genesis| has joined #openttdcoop 10:26:25 *** TD has quit IRC 10:30:32 <PublicServer> <Obli> hmmm espresso 10:31:46 <PublicServer> <Obli> wouldnt it be possible, using train signals and a not gate - to make a car compacter / evenly distribute traffic? 10:31:59 <PublicServer> <planetm4ker> :-O 10:32:00 <PublicServer> <Obli> useless though ;d 10:32:14 <PublicServer> <planetm4ker> not quite useless I think. And yes, it might work 10:32:25 <PublicServer> <Obli> look at SLH02\ 10:32:51 <PublicServer> <Obli> near budham wood pickup 10:33:10 <PublicServer> <planetm4ker> :-O 10:33:17 <PublicServer> <planetm4ker> ok, that cannot be compacted more ;-) 10:33:27 <PublicServer> <Obli> true :P 10:33:34 <PublicServer> <planetm4ker> I wonder whether slopes have to be doubled for RV 10:33:51 <PublicServer> <Obli> well they sure aren't using the 2nd lane they have available 10:34:12 <PublicServer> <planetm4ker> no, they don't. Articulated RV don't :S 10:34:26 <PublicServer> <planetm4ker> so... using one-way is pretty useless actually 10:34:38 <PublicServer> <Obli> looks better 10:35:05 <PublicServer> <Obli> o man, this map is going to be so so so packed with RV in 20 years 10:35:18 <PublicServer> <Obli> goodtimes 10:35:19 <planetmaker> !info 10:35:19 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Nedingstone Transport' Year Founded: 1975 Money: 232843223 Loan: 0 Value: 233687818 (T:1, R:808, P:3, S:0) unprotected 10:35:25 <planetmaker> we're already at 800... 10:35:37 <PublicServer> <Obli> 5000 req. 10:36:00 <PublicServer> <planetm4ker> hm... increasing the local bus count at FGC didn't help the waiting PAX count there ;-) 10:36:01 *** Zuu has joined #openttdcoop 10:36:29 <Xaroth> planet 'gridlock' maker 10:37:21 <PublicServer> <Obli> look at fadworth & fadworth lakeside (Stations) 10:37:30 <PublicServer> <Obli> both have 1500+ aswell ;) 10:37:57 <PublicServer> <planetm4ker> and probably would have more, if someone adjusted the local busses to the demand in the inner city stations 10:38:17 *** Intexon has joined #openttdcoop 10:38:26 <Intexon> !password 10:38:26 <PublicServer> Intexon: abuser 10:38:34 <PublicServer> *** Intexon joined the game 10:39:03 <PublicServer> <planetm4ker> what I wonder is whether it'd help to give free the 2nd highway lane to Fadworth central drop 10:39:44 <PublicServer> <planetm4ker> but then it doesn't look over-crowded there 10:39:47 <PublicServer> <Obli> kinda doubt it 10:39:54 <PublicServer> <Obli> not that crowded on the first lane 10:39:59 <PublicServer> <planetm4ker> :-) 10:40:14 <PublicServer> <planetm4ker> it comes and goes in waves 10:40:29 <PublicServer> <Obli> the busses make the waves :) 10:40:43 <PublicServer> <Obli> look at the busses at SLH06 10:40:46 <PublicServer> <planetm4ker> yes, indeed 10:41:03 <PublicServer> <planetm4ker> they will stop making waves when it's a continuous row from one terminal to the other and back :-P 10:41:17 <PublicServer> <Obli> :) 10:42:17 <PublicServer> <Obli> it's an ant colony o.0 10:42:56 <PublicServer> *** AmmIer joined the game 10:43:06 <PublicServer> <planetm4ker> salut Ammler :-) 10:43:15 <PublicServer> <AmmIer> Grüezi 10:43:51 <PublicServer> <planetm4ker> totally unrelated: does Victorinox repair its pocket knifes, if sent with return envelope? 10:47:58 *** Progman has joined #openttdcoop 10:51:39 <PublicServer> <AmmIer> IMO, there are a bit too many arrows on the roads 10:54:10 <Ammler> planetmaker: was this question to me? 10:54:25 <PublicServer> <planetm4ker> well, yes :-) You might know :-) 10:54:36 <PublicServer> <planetm4ker> I was told so, but I'm skeptical 10:54:52 <Xaroth> they most likely just send a replacement 10:54:57 *** Phazorx has joined #openttdcoop 10:55:05 <Ammler> I have no idea, but if the warranty is gone, you might try. 10:55:41 <Ammler> but it might be cheaper to buy a new one than send it to the company. 10:55:58 <PublicServer> <Obli> fort grindhead has 9000 passengers now >< 10:56:07 <PublicServer> <planetm4ker> hehe :-) 10:56:14 <PublicServer> <planetm4ker> I kinda optimized local busses 10:56:25 <PublicServer> <Obli> I can see the queue ;) 10:56:31 <PublicServer> <planetm4ker> :-P 10:57:39 <PublicServer> <Grayson> I wouldn't want to live in a city with two power plants nearby either. :-P 10:57:59 <Ammler> !rcon magic_bulldozer 10:57:59 <PublicServer> Ammler: Magic bulldozer is disabled. 10:58:19 <PublicServer> <planetm4ker> maybe you even do... 10:58:28 <PublicServer> <Obli> A1 10:58:41 <PublicServer> <Obli> A1(M) seems like a fun place to live too 10:58:50 <PublicServer> <Obli> brb 10:59:25 *** Phazorx has left #openttdcoop 11:01:32 <PublicServer> <planetm4ker> these local busses would work WAY better, if there was time-table separation 11:01:40 *** Phazorx has joined #openttdcoop 11:03:57 *** TD has joined #openttdcoop 11:04:04 <PublicServer> <planetm4ker> I swapped a few truck stops for bus stops at FGC 11:04:29 <Zuu> !password 11:04:29 <PublicServer> Zuu: nitwit 11:04:32 *** Fuco has joined #openttdcoop 11:04:38 <PublicServer> *** Zuuu joined the game 11:04:39 <PublicServer> <Zuuu> Hello 11:05:23 *** Mks has joined #openttdcoop 11:05:59 <PublicServer> <Grayson> Hi 11:06:06 <PublicServer> <planetm4ker> moin Zuu 11:12:47 <PublicServer> *** Intexon has left the game (leaving) 11:14:47 <PublicServer> <Obli> 11.000 :P 11:15:37 <Zuu> Its even 12 here. 11:15:51 <PublicServer> <planetm4ker> here, too 11:16:06 *** TD has quit IRC 11:16:23 <PublicServer> <planetm4ker> people always assume that 'moin' means 'good morning'. A common misconception ;-) 11:16:56 <Zuu> Also, if it would have been 11 AM, it is still okay to say good morning. 11:17:04 <PublicServer> <planetm4ker> it's rather universally independent of the time of day 11:17:15 <PublicServer> <planetm4ker> indeed 11:18:26 <PublicServer> <Obli> meh, I say 'mornin to people at 8pm 11:18:31 <PublicServer> <Obli> I like the confusion 11:18:46 <Zuu> In English it is okay all way until lunch. 11:19:05 <PublicServer> <Obli> but that's on an island 11:19:34 <Zuu> Since they don't have any greeting for pre-lunch. Unless you are going to say happy AM or something like that :-p 11:20:21 <Zuu> Or it is because they are drinking morning tea all way to lunch. :-) 11:23:29 *** Techinica has joined #openttdcoop 11:23:35 <Techinica> !password 11:23:35 <PublicServer> Techinica: feasts 11:23:50 <PublicServer> *** Techinica joined the game 11:24:25 *** Intexon has quit IRC 11:24:52 <Mark> morning 11:25:13 <Zuu> morning 11:25:23 <Mark> !password 11:25:23 <PublicServer> Mark: feasts 11:25:54 <PublicServer> <planetm4ker> moin Mark 11:26:17 <PublicServer> *** Mark joined the game 11:26:20 <PublicServer> <Zuuu> Many sorts of vehicles could be upgraded to 104 km/h without loosing capacity / veh. Though they could get longer/shorter. 11:28:23 <PublicServer> <Mark> can i rebuild the food drop? 11:28:30 <PublicServer> <Mark> current design is more suitable for pickups 11:28:51 <PublicServer> <Zuuu> Please go ahead if you have an idea. 11:28:59 <PublicServer> <Techinica> Kenji got a bit mad yesterday as soon as I touched it... 11:29:11 <PublicServer> <Techinica> I thought it needed rebuilding too 11:29:12 <PublicServer> <Mark> well it's obviously jamming 11:29:15 <PublicServer> <planetm4ker> just don't close it entirely :) 11:29:18 <PublicServer> <Techinica> Ineed. 11:29:27 <PublicServer> <planetm4ker> but it needs improvement of the entry 11:29:47 <PublicServer> <Techinica> can I make a suggestion? 11:29:55 <PublicServer> <Techinica> nvm :P 11:30:07 <PublicServer> <Mark> sure 11:30:08 <PublicServer> <Zuuu> It seams to have got a small improvement now that there isn't a depot just at the entrance. 11:30:15 <PublicServer> <Zuuu> depot/stop 11:30:24 <PublicServer> <Techinica> I think it jams because of path finding. 11:30:36 <PublicServer> <Techinica> just like trains prefering the shorter route... 11:30:54 <PublicServer> <Techinica> this station doesn't have sycn'd length entrances/exit 11:32:54 <PublicServer> <Zuuu> Now thats a clog up :-) 11:33:06 <PublicServer> <Mark> yeah i stopped some because i have to kill all entries at the same time 11:34:08 <PublicServer> <Techinica> that station should be 'balanced' 11:34:33 <PublicServer> <Mark> yeah allowing trucks to enter from both sides basically doubles capacity 11:34:34 <PublicServer> <planetm4ker> it needs at least another row 11:34:35 <PublicServer> <Techinica> in accordance with my path length idea anyway 11:34:52 <PublicServer> <Mark> planetm4ker: i'll make a dedicated one for the other incoming lane 11:35:09 <PublicServer> <planetm4ker> yeah :-) 11:35:21 <PublicServer> <Techinica> pickup needs the same treatment. 11:39:41 *** mixrin has quit IRC 11:42:08 <PublicServer> *** Obli has left the game (leaving) 11:43:39 <PublicServer> <Mark> perhaps we should set the penalty for making turns higher 11:43:58 <PublicServer> <Mark> now trucks are often switching lanes for a few tiles shorter route 11:45:57 <PublicServer> <Zuuu> Mark: Perhaps you should put your name on the reconstruction of the f ood drop? 11:47:20 <PublicServer> <Techinica> they're not at all using that bridge there now... 11:47:33 <PublicServer> <Techinica> at food 11:47:43 <PublicServer> <Mark> where? 11:47:53 <PublicServer> <Techinica> the two main exit bridges 11:48:00 <PublicServer> <Techinica> they're preferring the outer bridge because its shorter 11:48:09 <PublicServer> <Mark> yeah 11:48:30 <PublicServer> <Mark> perhaps we should get rid of the chosing at the tunnels to force them to pick the right lane when leaving the drop 11:48:43 <PublicServer> <Techinica> yeah, thats what I was thinking 11:48:56 <PublicServer> <Techinica> then change one of the one ways there for the paper 11:49:00 <PublicServer> <Mark> there 11:49:07 <PublicServer> <Techinica> you still need one.. 11:49:16 <PublicServer> <Mark> oh right 11:49:20 <PublicServer> <Techinica> otherwise paper will get lost. 11:50:27 <PublicServer> <Techinica> that works :) 11:50:30 <PublicServer> <Mark> yeah it should 11:51:31 <PublicServer> <Zuuu> Perhaps let the main road go over a bridge too 11:51:41 <PublicServer> <planetm4ker> where do you talk? 11:51:59 <PublicServer> <Zuuu> food exit 11:52:14 <PublicServer> <planetm4ker> ah, exit 11:53:55 <PublicServer> <Mark> no/less slowdown for RVs at curves and slopes would be nice 11:59:29 *** csuke has joined #openttdcoop 11:59:32 <csuke> !password 11:59:32 <PublicServer> csuke: leaner 11:59:45 <PublicServer> *** csuke joined the game 12:00:06 <PublicServer> <Zuuu> Who is building all those food trucks? 12:00:14 <PublicServer> <Zuuu> Aren't they way too many? 12:00:15 <PublicServer> <Mark> i am 12:00:18 <PublicServer> <Mark> nah 12:00:31 <PublicServer> <planetm4ker> oO 12:00:36 <PublicServer> <planetm4ker> obviously 12:00:39 <PublicServer> <Mark> we had 160 at a 40% rating, that means i could add about a 100 theoratically 12:00:45 <PublicServer> <Mark> they need to spread 12:00:52 *** TD has joined #openttdcoop 12:01:04 <PublicServer> <planetm4ker> ... 12:01:09 <PublicServer> <Mark> fine kill some 12:01:14 <PublicServer> <Techinica> lol 12:01:17 <PublicServer> <Techinica> leave them :P 12:01:21 <PublicServer> <Techinica> they'll balance out 12:01:40 <PublicServer> <planetm4ker> they could make better use of the station, though 12:01:53 <PublicServer> <Mark> yeah 12:01:59 <PublicServer> <Mark> routes to the exit should be equally long 12:02:03 <PublicServer> <Techinica> yep 12:02:04 <PublicServer> <Zuuu> As long as they don't clog up the food drop entry... 12:02:14 <PublicServer> <AmmIer> hehe, nice jam at Wood Drop 12:02:16 <PublicServer> <Mark> that's better 12:02:42 <PublicServer> <Zuuu> AmmIer: hehe, nice 12:03:01 <PublicServer> <Zuuu> That's a queue :-) 12:03:08 *** [com]buster has joined #openttdcoop 12:03:08 *** ChanServ sets mode: +o [com]buster 12:03:19 *** dr_gonzo has joined #openttdcoop 12:03:22 <PublicServer> <Techinica> that station has the same issue. 12:03:41 <PublicServer> <Techinica> but its only slow there because of the turn... 12:05:03 <PublicServer> <planetm4ker> the turn was not the main problem, but a jam IMO 12:05:08 <PublicServer> <planetm4ker> due to a block 12:05:41 <PublicServer> <Techinica> indeed, the turn was just making it worse. 12:05:48 <PublicServer> <AmmIer> well, something you guys should know from rails 12:05:49 <PublicServer> <Mark> i made the spoke slightly longer, food trucks now prefer to take the southern route 12:05:52 <PublicServer> <Techinica> backing up the MR 12:05:53 <PublicServer> <AmmIer> split drop and pickup 12:06:01 <PublicServer> <Mark> it's dirty though 12:06:16 <PublicServer> <planetm4ker> AmmIer: they are ;-) 12:06:28 <PublicServer> <AmmIer> then I don't see that split ;-) 12:06:40 <PublicServer> <planetm4ker> but they're just close together. It's two stations 12:06:41 <PublicServer> <AmmIer> and if I don't see it, it isn't :-P 12:07:13 <PublicServer> <planetm4ker> loool 12:07:22 <PublicServer> <planetm4ker> big jam around SLH03 on ML 12:07:29 <PublicServer> <planetm4ker> bad bad climbs 12:07:56 <PublicServer> <Mark> yeah, it's fixable by making the bridge higer but that'll only move the problem to the next climb 12:08:00 <PublicServer> *** Combuster joined the game 12:08:12 <PublicServer> <AmmIer> maybe splitting in 2? 12:08:13 <|Genesis|> !password 12:08:13 <PublicServer> |Genesis|: toting 12:08:18 <PublicServer> <AmmIer> before climb? 12:08:26 <PublicServer> *** MeisterMarkus joined the game 12:08:57 <PublicServer> <planetm4ker> I proposed that, too. But no one, including me, came around to actually implement that 12:09:00 <PublicServer> <planetm4ker> might be worth it. 12:09:01 <PublicServer> <Techinica> 11k pax waiting at FGC... 12:09:04 <PublicServer> <Techinica> gees 12:09:40 <PublicServer> <Techinica> need a maglev line between the towns :D 12:09:53 <PublicServer> <planetm4ker> btw, AmmIerFGC shows that the separation need not be big, if done decently ;-) 12:09:54 <PublicServer> <AmmIer> stupid gold mine 12:10:01 <PublicServer> <planetm4ker> vehicle size also matters, though 12:10:02 <PublicServer> <Zuuu> There is trams 12:10:32 <PublicServer> *** Mark has joined spectators 12:10:34 <PublicServer> <Mark> lunch 12:10:55 <PublicServer> <planetm4ker> might be worth, Zuu :-) 12:11:08 <PublicServer> <Zuuu> There is one 3-car 173 pax 12:11:13 <PublicServer> <planetm4ker> indeed 12:11:20 <PublicServer> <Zuuu> Or 2-car 111, but only 64 km/h 12:11:29 <PublicServer> <planetm4ker> hm, tram and bus need different stops, do they? 12:11:49 <PublicServer> <Combuster> partially 12:11:58 <PublicServer> <Combuster> you can have buses and trams stop at the same station 12:12:01 <PublicServer> <Zuuu> If we go for longer things, they should have another design I think. 12:12:09 <PublicServer> <AmmIer> who did made oneway sign on every tile 12:12:15 <PublicServer> <AmmIer> that is UGLY 12:12:39 <PublicServer> <Zuuu> AmmIer: I don't think it is that ugly. 12:12:58 <PublicServer> <AmmIer> well, I do :-P 12:13:04 <PublicServer> <AmmIer> :-D 12:13:05 <PublicServer> <Zuuu> Your problem :-) 12:13:12 <PublicServer> <Combuster> Two votes against one, you lose ammler 12:13:24 <PublicServer> <AmmIer> well, what is the advantage? 12:13:26 <PublicServer> * planetm4ker votes with Ammler :-P 12:13:55 <PublicServer> <Combuster> quickly seeing what direction each road goes 12:14:18 <PublicServer> <Zuuu> Also it might be that I very seldome zoom out. 12:14:27 <PublicServer> <AmmIer> it made it very hard to connect something 12:15:00 <PublicServer> <Zuuu> Not worse than having signals every second tile on tracks. 12:15:22 <PublicServer> <Combuster> It also makes it hard for towns to plot through your tracks 12:17:22 <PublicServer> <Zuuu> Our double deckers take 90 pax @ 88 km/h. The AH Rock 3 car tram takes 173 pax @ 80 km/h, but will take about 3 times as much space 12:17:23 <PublicServer> <Techinica> see !here 12:17:32 <PublicServer> <Techinica> should probably lower that 12:18:00 <PublicServer> <AmmIer> how do you remove the oneway the easiest? 12:18:10 <PublicServer> <Techinica> drag over in the same direction 12:18:19 <PublicServer> <planetm4ker> clicking one-way in the same dir 12:18:31 <PublicServer> <Combuster> regarding !here 12:18:32 <PublicServer> <AmmIer> works only, if on rv on it 12:18:39 <PublicServer> <Combuster> we might better make the join at the top level 12:18:40 <PublicServer> <AmmIer> no* 12:20:14 <PublicServer> <Zuuu> Tram preview @ "Tram test" sign 12:20:58 <PublicServer> <AmmIer> you are very slow! 12:21:06 <PublicServer> <Combuster> me? 12:21:15 <PublicServer> <AmmIer> the one at SLH8 12:21:21 <PublicServer> <Combuster> i need to fix something under ajam 12:21:39 <PublicServer> <Techinica> umm 12:21:46 <PublicServer> <Techinica> wanna look at paper pickup/drop 12:21:49 <PublicServer> <planetm4ker> tsk @ Ammler 12:21:50 <PublicServer> <Techinica> its jamming the ml now 12:21:54 <PublicServer> <Techinica> big time 12:22:06 <PublicServer> <planetm4ker> I didn't create the jam, though. Someone else interrupted traffic 12:22:30 <PublicServer> <csuke> /reversed a couple and seems to be flowing again 12:22:43 <PublicServer> <AmmIer> well, I liked to make a double line, but then someone else fiddled around there 12:23:04 <PublicServer> <csuke> we need more waiting space for paper 12:23:12 <PublicServer> *** Grayson has left the game (leaving) 12:23:27 <PublicServer> <csuke> as it blocks up the wood drop and then nothing will ever happen 12:23:31 <PublicServer> <planetm4ker> it's not full 12:23:36 <PublicServer> <AmmIer> you should merge !2 climbs to one 12:23:40 <PublicServer> <planetm4ker> but yeah, not the most brillian design 12:26:28 <PublicServer> <AmmIer> hmm, rvs don't switch 12:26:37 <PublicServer> <planetm4ker> you mean, overtake? 12:26:40 <PublicServer> <AmmIer> no 12:26:49 <PublicServer> <Zuuu> rvs don't penalty paths for the amount of rvs on the path IIRC 12:26:49 <PublicServer> <AmmIer> balancing to a 2nd line 12:26:54 <PublicServer> <planetm4ker> oh. Hm. 12:27:05 <PublicServer> <csuke> you need to make it exactly even paths 12:27:20 <PublicServer> <csuke> and then they will choose the 2nd if there is somethinhg directly in front 12:28:16 <PublicServer> <AmmIer> wth? 12:28:17 <PublicServer> <planetm4ker> cannot be true, csuke:-) 12:28:26 <PublicServer> <csuke> why? 12:28:30 *** Grayson has quit IRC 12:28:50 <PublicServer> <planetm4ker> Ammler(?) tested it near SLH03beta2 12:28:56 <PublicServer> <planetm4ker> South of it 12:29:01 <PublicServer> <Techinica> mmm two way traffic :) 12:29:21 *** TD has quit IRC 12:30:12 <PublicServer> <planetm4ker> well. _I_ would drive the less crowded route ;-) 12:31:09 <PublicServer> <AmmIer> hmm, no changed 12:31:12 <PublicServer> <Combuster> huge jam O.o 12:31:14 <PublicServer> <AmmIer> chance* 12:31:29 <PublicServer> <Zuuu> @ paper works yea 12:31:41 <PublicServer> <AmmIer> buffer depot for pickup? 12:31:55 <PublicServer> *** Combuster has left the game (connection lost) 12:32:00 <PublicServer> <planetm4ker> we won! 12:32:05 <[com]buster> wtf 12:32:05 <PublicServer> <Techinica> hehe 12:32:07 <PublicServer> <Zuuu> Yea :-) 12:32:20 <[com]buster> crashed here 12:32:37 <PublicServer> <planetm4ker> what crashed? OpenTTD? 12:32:43 <[com]buster> OpenTTD, yes 12:32:48 <PublicServer> <planetm4ker> make a bug report :-) 12:32:53 <Zuu> [com]buster: you didn't make it to the high score list 12:33:08 <Zuu> ;-) 12:33:16 <[com]buster> I failed 12:33:18 * [com]buster cries 12:33:40 <planetmaker> http://ps.openttdcoop.org/public/save/autosave/autosave145.sav <-- should then be somewhat the latest autosave 12:34:51 <planetmaker> combuster: did you do anything in particular which made it crash? Resize maybe? 12:36:07 <[com]buster> hitting enter in the "yay i won" screen 12:36:42 *** persil has joined #openttdcoop 12:36:54 <PublicServer> <planetm4ker> uhm... what's the reason for the funky orders of the paper trucks? 12:37:10 <PublicServer> <planetm4ker> de-jamming obviously cannot be the reason ;-) 12:37:24 <PublicServer> *** persil joined the game 12:38:43 <PublicServer> *** persil has joined company #1 12:45:32 * [com]buster is trying to reproduce the crash 12:45:34 <tkjacobsen> !passwd 12:45:39 <tkjacobsen> !password 12:45:39 <PublicServer> tkjacobsen: fudged 12:45:39 <[com]buster> !password 12:45:39 <PublicServer> [com]buster: fudged 12:45:42 <[com]buster> :) 12:45:59 <PublicServer> *** tkjacobsen joined the game 12:46:12 <PublicServer> <AmmIer> the wavy jams at WOOD Drop shcould be fixed :-) 12:48:02 <PublicServer> <Techinica> anything we can do about the hills north of SLH03 that are causing that big backup? 12:48:57 <Obli> "<Zuuu> rvs don't penalty paths for the amount of rvs on the path IIRC" - why not use train tracks + lights to force balancing? isnt that possible? 12:49:09 <[com]buster> Made it crash again 12:52:51 <Ammler> hmm, we need road signals ;-) 12:53:10 <PublicServer> <csuke> if road vehicles path finding is rubbish we need to force the issue 12:53:33 <PublicServer> <csuke> double-road it the entire way and only connect each slh-entry to one road 12:53:53 *** KenjiE20 has joined #openttdcoop 12:53:53 *** ChanServ sets mode: +o KenjiE20 12:54:42 <PublicServer> <AmmIer> at least everyone here uses opengfx 12:54:57 <KenjiE20> lies 12:55:10 <PublicServer> <csuke> we do? 12:55:12 <PublicServer> <AmmIer> because oneway graphics with original graphics would be ugly 12:55:27 <PublicServer> <AmmIer> and then you would agree to me 12:56:06 <PublicServer> <csuke> i think i have the original one-way graphics 12:56:28 <PublicServer> <AmmIer> the green arrows? 12:56:30 <PublicServer> <csuke> yea 12:56:34 <PublicServer> <Techinica> I've got green arrows 12:56:38 <PublicServer> <AmmIer> and you like it? 12:56:45 <PublicServer> <csuke> its easy to read 12:56:50 <PublicServer> <csuke> and i never play with rv's 12:56:51 <PublicServer> * Techinica doesn't know anything else. 12:56:55 <PublicServer> <AmmIer> ok :-) 12:57:26 <KenjiE20> green arrows are fine, the UK roads arrows are nicer, but green works 12:57:52 <PublicServer> <AmmIer> lol 12:58:58 <PublicServer> <Techinica> seems that M1 backup is only getting worse. 12:59:11 <KenjiE20> M! is 3/4 of the M roads 12:59:15 <KenjiE20> M1* 12:59:21 <PublicServer> <Techinica> from Food going north 12:59:30 <PublicServer> <Techinica> starting at SLH03 12:59:31 <KenjiE20> yea that'd make sense 12:59:44 <PublicServer> <Techinica> the climbs are killing it 13:00:21 <PublicServer> <csuke> how comes none of the little towns are sending pax to the big ones? 13:00:22 <KenjiE20> see if you can smooth them out then (without killing traffic) 13:00:37 <PublicServer> <planetm4ker> csuke: not in the plan ;-) 13:00:39 <KenjiE20> csuke: because no one thought to do it, and because it's not focus 13:00:45 <PublicServer> <csuke> it isn't? 13:00:48 <PublicServer> <planetm4ker> nope 13:01:10 <PublicServer> <csuke> it says "and a way for revellers to get to both" 13:01:16 <PublicServer> *** Combuster joined the game 13:01:22 <PublicServer> <planetm4ker> big towns 13:01:35 <PublicServer> <csuke> i doubt most people would be happy spending new years going back and forth on buses between the 2 13:01:39 <KenjiE20> it's deliberately open to interpretation 13:01:49 <PublicServer> <planetm4ker> hehe 13:01:54 <PublicServer> <Combuster> ?! double incline 13:01:59 <KenjiE20> and we all voted for pm's interp 13:02:03 <KenjiE20> :P 13:02:26 <PublicServer> *** AmmIer has left the game (leaving) 13:02:42 <PublicServer> <planetm4ker> well, I wouldn't mind it too much, but there's sufficient to do, I think 13:03:17 <Ammler> !rcon set pause_on_join 13:03:17 <PublicServer> Ammler: Current value for 'pause_on_join' is: 'on' (min: 0, max: 1) 13:03:20 <Ammler> !rcon set pause_on_join 0 13:03:35 <PublicServer> *** AmmIer joined the game 13:03:47 <PublicServer> <MeisterMarkus> i found a way to make RVs use multiple tracks on slopes 13:03:49 <KenjiE20> you could always make a smalle single line track with DMU shuttles :P 13:04:05 <PublicServer> <MeisterMarkus> see !testing 13:04:11 <PublicServer> <planetm4ker> Na, if so, then go by... tram ;-) 13:04:17 <PublicServer> <csuke> can i? :) 13:04:20 <PublicServer> *** AmmIer #1 joined the game 13:04:26 <PublicServer> <planetm4ker> MeisterMarkus: you use a waypoint 13:04:28 <KenjiE20> would also work 13:04:32 <PublicServer> <AmmIer> pause_on_join shouldn't be enabled 13:04:42 <PublicServer> <planetm4ker> AmmIer: no? 13:04:47 <KenjiE20> what? 13:04:48 <PublicServer> <planetm4ker> Makes joining WAY harder 13:04:53 <Ammler> only on very havy games 13:05:03 <Ammler> when you see some players disconnecting right after again 13:05:04 <PublicServer> <planetm4ker> leave it as is 13:05:17 <KenjiE20> yea, we'll only forget again 13:05:30 <PublicServer> <planetm4ker> it eats 50% of a core already 13:05:53 <Ammler> 20% here :-) 13:06:08 <Ammler> !server_status 13:06:08 <PublicServer> Ammler: 14:06:06 up 235 days, 58 min, 0 users, load average: 1.84, 1.92, 1.48 13:06:08 <PublicServer> Ammler: Cpu(s): 15.8%us, 5.4%sy, 2.1%ni, 73.9%id, 2.6%wa, 0.0%hi, 0.1%si, 0.0%st 13:06:09 <PublicServer> Ammler: 24650 openttd 25 10 29072 13m 4152 R 6 0.7 9:13.46 ./openttd -c opentt 13:06:27 <PublicServer> <planetm4ker> hehe. M1 has the longest bridges and tunnels :-P 13:06:41 <PublicServer> <planetm4ker> I could hardly build one ;-) 13:07:18 <PublicServer> <Techinica> my open ttd is sitting on 0% cpu most of the time 13:07:33 <KenjiE20> O.o 13:07:50 <PublicServer> <Techinica> zoomed right out its on 8% 13:07:55 <PublicServer> <planetm4ker> that's hard to believe ;-) 13:07:56 <KenjiE20> I want your DPU 13:07:59 <KenjiE20> CPU* 13:08:41 <csuke> on zoomed out mine uses ~9% 13:08:43 <PublicServer> *** Kenji joined the game 13:08:49 <PublicServer> <Techinica> Q8200 OC 2.8Ghz 13:09:31 <PublicServer> <Kenji> hmmm, quite 13:09:42 <PublicServer> <Combuster> cpu's around 15% here (over two cores) 13:09:53 <PublicServer> <MeisterMarkus> planetm4ker: what's bad about waypoints? since all RVs use "without stop" orders it shouldnt interfere with traffic 13:10:06 <PublicServer> <Kenji> same, it's about 50% of one core 13:10:20 <PublicServer> <Combuster> it'd be like 30% of one core here 13:10:35 <PublicServer> <Combuster> (and I have like the most budget dual core processor) 13:10:51 <PublicServer> <Kenji> Q6600G0 here, so 2.4Ghz 13:10:58 <PublicServer> <Combuster> pentium dual core... 13:11:59 <Ammler> wow, slowly there are clients around with more power than our server 13:12:07 <planetmaker> MeisterMarkus: the bad thing is you have to tell the vehicles. And I don't know which path all those vehicles take nor is is actually desirable to define that 13:12:13 <PublicServer> <csuke> what's the server running? 13:12:14 <Ammler> maybe we can do a 3k game then :-) 13:12:33 <PublicServer> <Combuster> well 13:12:36 <PublicServer> <Kenji> AmmIer: remember these PCs are doing loads 13:12:44 <Ammler> ? 13:12:48 <PublicServer> <Kenji> the server's is running OpenTTD almost exclusively 13:12:56 <PublicServer> <Combuster> 64-bit linux helps an awful lot in speed 13:12:58 *** roysvork has joined #openttdcoop 13:12:58 <PublicServer> <MeisterMarkus> look at the orders of my busses, they simply ignore the balancer 13:13:08 <planetmaker> hm, zoomed-out it eats 80% of one core 13:13:18 <roysvork> afternoon 13:13:20 <planetmaker> so 40% overall here on my laptop 13:13:31 <roysvork> !password 13:13:31 <PublicServer> roysvork: cavity 13:13:48 <planetmaker> MeisterMarkus: I know that non-stop doesn't hurt speed. But you need to tell vehicles to go this or that route 13:13:58 <planetmaker> now add your balancer AFTER the split and see how it works 13:14:10 <PublicServer> *** Roysvork joined the game 13:14:38 <planetmaker> I mean after where ther's not two roads anymore 13:16:28 <PublicServer> <planetm4ker> hm... interestingly they still do it then. 13:16:29 <PublicServer> <Kenji> heh. closing highways 13:16:36 <PublicServer> <planetm4ker> why didn't it then work on our highway? 13:16:52 <PublicServer> <planetm4ker> hm... maybe look-ahead issue 13:17:03 <PublicServer> <csuke> where did all the jams go? 13:17:04 <Ammler> planetmaker: on linux the cpu usage is per core 13:17:10 <PublicServer> <MeisterMarkus> hmm maybe some RVs dont have nonstop orders 13:17:12 <PublicServer> <planetm4ker> AmmIer: here, too 13:17:16 <PublicServer> <planetm4ker> (using top) 13:17:32 <PublicServer> <planetm4ker> it has n*100% where n is the number of cores 13:17:55 <Ammler> hmm, dunno, if the server is multicore, 13:18:54 <planetmaker> Actually: yes 13:18:58 <planetmaker> IIRC 13:19:02 <PublicServer> <Kenji> try not to blow up in use highways please 13:20:16 <Ammler> KenjiE20: the server where openttd runs has some other services running which needs around 50% of the cpu 13:20:26 <Ammler> so openttd is around half the usage 13:21:14 <PublicServer> *** AmmIer #1 has left the game (connection lost) 13:22:23 <Obli> !password 13:22:23 <PublicServer> Obli: furors 13:22:40 <PublicServer> <planetm4ker> interesting, MeisterMarkus 13:22:46 <PublicServer> *** Obli joined the game 13:22:55 <PublicServer> <planetm4ker> btw... We like to have ingame name and IRC name somewhat identical... 13:23:27 <PublicServer> <planetm4ker> but don't stop the whole highway too much 13:23:39 <PublicServer> <Roysvork> ahaaa I see what you're doing there 13:23:42 <PublicServer> <Kenji> can we not halt traffic on M1 like that? 13:23:57 <PublicServer> <Techinica> its impossible not to 13:24:06 <PublicServer> <Techinica> traffic is so packed you cant even build a temp diversion 13:24:16 <PublicServer> <planetm4ker> Techinica: it is possible with less: 13:24:17 <PublicServer> <Kenji> because people keep stopping it 13:24:25 <PublicServer> <planetm4ker> first prepare everything else, then do the switch 13:24:26 <PublicServer> <Techinica> no, because the hills are packing the traffic 13:24:31 <PublicServer> <planetm4ker> and short interruption 13:24:38 <PublicServer> <planetm4ker> always maintain one toute 13:24:39 <PublicServer> <Kenji> look on the other side of SLH3 13:24:40 <PublicServer> <planetm4ker> *route 13:24:52 <PublicServer> <planetm4ker> I did it for the Eastern when I re-built the bridges for less slopes 13:26:47 <PublicServer> <Kenji> who built the dumb depot at Paper? 13:27:40 <PublicServer> <Kenji> if there are too many vehicles, run less 13:27:53 <PublicServer> <Kenji> not jam up a depot, and block expansion 13:33:36 <Ammler> @grf 13:33:44 <Ammler> :-o 13:33:46 <Ammler> !grf 13:33:46 <PublicServer> Ammler: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 13:33:58 <PublicServer> <Kenji> OOOOOHHhhh 13:34:03 <PublicServer> <Kenji> I see what's going on 13:34:11 <PublicServer> <Combuster> The southern M1 needs doubling, it seems 13:34:16 <PublicServer> <Kenji> we've got new trucks, but no one's replacing the old trucks 13:34:29 <PublicServer> <Kenji> I'm gonna set away a mass auto-replace 13:35:08 <PublicServer> *** Roysvork has left the game (leaving) 13:35:22 <PublicServer> <Kenji> changing pretty much all RVs to faster ones 13:36:19 <planetmaker> KenjiE20: I looked at the busses. 13:36:26 <planetmaker> Station design depends on the RV length 13:36:36 <PublicServer> *** AmmIer has left the game (connection lost) 13:36:38 <planetmaker> the higher capacity, higher speed busses are much longer 13:36:43 <PublicServer> <Kenji> TFB-> Fosters are same length 13:37:06 <planetmaker> thus with the newer busses I fear that all existing bus stations break 13:37:21 <planetmaker> I think we have to make the same choice there as we usually do for TL 13:37:37 <planetmaker> and I'd go for usual length busses here 13:37:43 <planetmaker> just more ;-) 13:38:09 <PublicServer> <Kenji> Foster Duos are the same length as the old TFBs 13:38:40 <PublicServer> <planetm4ker> ah, I didn't see those last time I checked 13:38:49 <PublicServer> <Kenji> nurrr :P 13:40:30 <PublicServer> <Mark> back 13:41:14 <PublicServer> *** planetm4ker has joined spectators 13:45:56 <PublicServer> <Kenji> there, that should help a little at Food 13:46:09 <PublicServer> <Kenji> no longer mergine two lanes into one, to split again 13:46:48 *** Polygon has joined #openttdcoop 13:47:35 *** Sam1 has joined #openttdcoop 13:47:36 <PublicServer> *** Mark has joined company #1 13:47:55 <Sam1> !password 13:47:55 <PublicServer> Sam1: tossed 13:48:16 <PublicServer> *** Sam joined the game 13:48:25 <PublicServer> <Sam> hello ! 13:48:51 <PublicServer> <Mark> hello 13:56:56 <roysvork> !password 13:56:57 <PublicServer> roysvork: tossed 13:57:22 <PublicServer> *** Roysvork joined the game 13:57:29 <PublicServer> <Roysvork> I do like the password :) 14:00:12 <PublicServer> *** Mark has left the game (leaving) 14:03:13 <PublicServer> <csuke> it was using 2-way road before 14:03:17 <PublicServer> <Combuster> so? 14:03:38 <PublicServer> <Combuster> it acts like a double track 14:03:53 <PublicServer> <csuke> ? 14:04:23 <PublicServer> *** planetm4ker has left the game (leaving) 14:04:31 <PublicServer> <Roysvork> got a bit of a bottleneck on the central ML lane going on there 14:04:35 <PublicServer> <Combuster> what problems would you expect there? 14:04:38 <PublicServer> <Roysvork> ofslho2 14:04:39 <PublicServer> <csuke> and we get vehicles crossing infront of each other 14:04:53 <PublicServer> <Combuster> csuke: they don't block each other 14:05:14 <PublicServer> <csuke> so why do we bother using one way roads at all? 14:05:17 <PublicServer> *** MeisterMarkus has joined spectators 14:06:09 <PublicServer> <csuke> if we were driving on the left i may agree with you 14:06:52 <PublicServer> <Techinica> whats with the confused paper trucks going into food pickup 14:07:07 <PublicServer> <Sam> missing road ! 14:07:10 <PublicServer> <Kenji> me 14:07:13 <PublicServer> <Kenji> at slh02 14:07:22 <PublicServer> <Kenji> trying to make the gap between the up slopes bigger 14:07:33 <PublicServer> <Kenji> so they don't tail back as much 14:07:53 <PublicServer> <Obli> it's a nice jam though :) 14:08:00 <PublicServer> <Roysvork> aye, impressive 14:08:08 <PublicServer> *** csuke has left the game (leaving) 14:08:09 *** csuke has quit IRC 14:08:19 <PublicServer> <Roysvork> can't you just make the slhub wider and the double that lane? 14:13:06 <PublicServer> <Kenji> tis clearing now at least 14:13:13 <PublicServer> <Obli> it's trying 14:13:26 <PublicServer> <Kenji> tailbacks reduced into thetunnel 14:13:29 <PublicServer> <Roysvork> back to where it was before :) 14:14:49 <PublicServer> <Kenji> why did you do that? 14:15:00 <PublicServer> <Combuster> what? 14:15:07 <PublicServer> <Kenji> someone removed the filtering 14:15:28 <PublicServer> <Combuster> I doubled some bridges... 14:16:59 <PublicServer> <Roysvork> do road vehicles slow on bends like trains do? 14:17:11 <PublicServer> <Combuster> they do 14:17:16 <PublicServer> <Combuster> but not like trains 14:17:21 <PublicServer> <Sam> worse ! 14:17:29 <PublicServer> <Combuster> ^ 14:17:30 <PublicServer> <Roysvork> ahhh 14:17:46 <PublicServer> <Combuster> A curve means half speed 14:18:09 <PublicServer> <Combuster> half *current* speed 14:18:16 <PublicServer> <Obli> ouch 14:18:36 <PublicServer> <Roysvork> ahhh it's cleared now anyway 14:18:49 <PublicServer> <Roysvork> I have a plan if it goes bad again 14:18:50 <PublicServer> <Combuster> the highways are dead straight for a reason 14:18:57 <PublicServer> <Kenji> yea steps are bad 14:19:04 <PublicServer> <Kenji> needs more space between climbs 14:19:27 <PublicServer> <Roysvork> shouldn't really be climbing with that much traffic without a double track and balancer 14:19:54 <PublicServer> <Sam> RV balancer ? how ? 14:20:03 <PublicServer> <Sam> waypoints ? 14:20:08 <PublicServer> <Kenji> so long as there's space between the climbs it's fine 14:20:26 <PublicServer> <Combuster> a single climb can cause problems... 14:20:51 <PublicServer> <Combuster> like on the southern M1, which is too congested 14:20:54 <PublicServer> <Kenji> com true, but two climbs within say four tiles is worse 14:21:09 <PublicServer> <Roysvork> you can balance the load using bus stations right? And the RV won't go into one if there's one in there already... even if they're non-stopping 14:21:33 <PublicServer> <Sam> ah nice balancing trick 14:21:47 <PublicServer> <Roysvork> there's one on the m1 near sarfingfield 14:22:02 <PublicServer> <Combuster> and near Chahill 14:22:07 <PublicServer> <Sam> yup 14:22:22 <PublicServer> <Roysvork> I've never played that much with RV's though I have to say 14:22:31 <PublicServer> <Roysvork> I dig the complexity of the trains :) 14:22:40 <PublicServer> <Combuster> We do, normally ;) 14:22:59 *** mixrin has joined #openttdcoop 14:23:05 <PublicServer> <Combuster> but try to avoid balancers when you can do without< 14:23:19 <PublicServer> <Roysvork> yeah? 14:23:38 <PublicServer> <Roysvork> do they have overheads? or is it just the bend issue 14:23:52 <PublicServer> <Combuster> they add bends 14:24:06 <PublicServer> *** Obli has left the game (leaving) 14:24:09 *** Obli has left #openttdcoop 14:24:12 <PublicServer> <Sam> PAX ICE seems to slow other RV.... 14:24:27 <PublicServer> <Combuster> known issue :( 14:24:36 <PublicServer> <Sam> not important i believe since there is not too much traffic 14:24:43 <PublicServer> <Sam> west M1 14:25:18 <PublicServer> <Kenji> there are no PAX West 14:26:48 <PublicServer> <Roysvork> is there no voice chat support for this yet by the way? 14:27:11 <PublicServer> <Combuster> no 14:27:33 <PublicServer> <Combuster> it'd mean that people without sound can't participate 14:27:42 <PublicServer> <Kenji> or would be left out of things 14:28:02 <PublicServer> <Combuster> participation is communication... 14:28:05 <PublicServer> <Combuster> imo ;) 14:28:15 <PublicServer> <Roysvork> I guess in the public server that'd be an issue yarr 14:28:26 <PublicServer> <Kenji> whheeeeee 14:28:33 <PublicServer> <Kenji> lots of party squares in FadWorth 14:29:09 <PublicServer> <Combuster> its not that bad 14:29:10 <PublicServer> <Kenji> FGC has none :( 14:29:19 <PublicServer> <Combuster> now that's bad 14:29:20 <PublicServer> <Kenji> I guess Fadworth throws a better party then 14:29:30 <PublicServer> <Roysvork> there's a whole load of passengers waiting at fort grindhead there 14:29:45 <PublicServer> <Sam> wow 14k 14:29:54 <PublicServer> <Kenji> there's loads at both 14:30:00 <PublicServer> <Combuster> adding buses 14:30:05 <PublicServer> <Roysvork> only 1k ish at the other side 14:30:11 <PublicServer> <Sam> even less 14:30:34 <PublicServer> *** AmmIer has left the game (connection lost) 14:30:35 <PublicServer> <Roysvork> is there any merit to adding a shuttle service to one of the smaller but closer towns? 14:30:37 <KenjiE20> !info 14:30:37 <PublicServer> KenjiE20: #:1(Orange) Company Name: 'Nedingstone Transport' Year Founded: 1975 Money: 380791136 Loan: 0 Value: 383516241 (T:1, R:1000, P:3, S:0) unprotected 14:30:38 <PublicServer> <Combuster> more right now 14:30:49 <PublicServer> <Roysvork> all I'm thinking is the busses have to travel all the way back potentially empty 14:30:58 <PublicServer> <Roysvork> due to the mismatch in amounts 14:30:58 <KenjiE20> !rcon set max_roadveh 14:30:59 <PublicServer> KenjiE20: Current value for 'max_roadveh' is: '1000' (min: 0, max: 5000) 14:31:02 <PublicServer> <Combuster> with 1k waiting, not likely 14:31:03 <KenjiE20> !rcon set max_roadveh 1200 14:31:29 <PublicServer> <Roysvork> but that will drop to 0 with enough busses though, while 10k+ still at f.g 14:31:31 <PublicServer> <Combuster> but you're right, we shouldn't add excess buses to the ICE 14:31:47 <PublicServer> <Combuster> on another note 14:31:59 <PublicServer> <Combuster> there's no Sbahn at Fadworth 14:32:08 <PublicServer> <Combuster> or at least very little 14:32:09 <PublicServer> <Kenji> yes there is 14:32:15 <PublicServer> <Kenji> true tis small 14:32:32 *** Progman has quit IRC 14:32:45 <PublicServer> <Combuster> O.o 14:32:51 <PublicServer> <Combuster> there are only 3 buses on the S-bahn 14:32:59 <PublicServer> <Combuster> and half the stations are not serviced... 14:33:13 <PublicServer> <Roysvork> what does ICE stand for? there's no entry for it in the wiki 14:33:16 <PublicServer> <Kenji> yea, there's only 7 sbahn 14:33:21 <KenjiE20> @ice 14:33:21 <Webster> ice: Intercity-Express, used to refer to both the trainset itself and Highspeed PAX, see also: http://wiki.openttdcoop.org/Gametype:ICE_SBahn 14:33:50 <PublicServer> <Roysvork> ahhh, looking in the wrong place :/ 14:34:11 <KenjiE20> @glossary 14:34:11 <Webster> KenjiE20: Available definitions: 2cc, ap, avignon, b2b, bananas, bbh, cl, coop, distantjoin, ecs, firs, h2h, ice, is2, isr, lb, ll, ml, mm, msh, nars, pax, pbs, pf, prio, ps, psb, psg, pz, pzg, roro, rv, sc, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttt, yapf, and yapp 14:34:16 <KenjiE20> ^ roysvork 14:35:42 <PublicServer> *** Combuster has left the game (connection lost) 14:37:37 <PublicServer> <Roysvork> what was the tram test trying to achieve? 14:37:46 <PublicServer> <Kenji> heh, added a balnacer for FPP down by the M2/M3 junction 14:39:45 *** [alt]buster has joined #openttdcoop 14:39:48 *** Progman has joined #openttdcoop 14:40:16 <planetmaker> Combuster: which s-bahn? 14:40:40 <planetmaker> ah, nvm 14:41:30 <PublicServer> <Kenji> you know what? I think this games just about done 14:42:04 <PublicServer> <Roysvork> not much left to do but squeeze I guess 14:43:01 <PublicServer> *** Kenji has left the game (leaving) 14:43:24 <PublicServer> *** Combuster joined the game 14:43:24 *** [com]buster has quit IRC 14:43:42 <PublicServer> <Combuster> woot 14:43:52 <PublicServer> <Combuster> 3.6k at fadworth 14:44:10 <PublicServer> <Roysvork> extra stations have been popping up 14:44:20 <PublicServer> <Combuster> adding more ICE buses 14:44:49 <PublicServer> <Roysvork> how many busses do you normally have on each station in the sbhan? 14:45:02 <PublicServer> <Combuster> as many as necessary 14:45:43 *** V453000 has joined #openttdcoop 14:45:49 <V453000> !players 14:45:50 <De_Ghosty> !dl win32 14:45:50 <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-windows-win32.zip 14:45:50 <PublicServer> V453000: Client 303 (Orange) is persil, in company 1 (Nedingstone Transport) 14:45:50 <PublicServer> V453000: Client 322 (Orange) is Combuster, in company 1 (Nedingstone Transport) 14:45:50 <PublicServer> V453000: Client 294 (Orange) is Techinica, in company 1 (Nedingstone Transport) 14:45:50 <PublicServer> V453000: Client 317 (Orange) is Sam, in company 1 (Nedingstone Transport) 14:45:52 <PublicServer> V453000: Client 292 (Orange) is Zuuu, in company 1 (Nedingstone Transport) 14:45:52 <PublicServer> V453000: Client 221 is Sietse, a spectator 14:45:53 <V453000> !password 14:45:54 <PublicServer> V453000: Client 305 is tkjacobsen, a spectator 14:45:54 <PublicServer> V453000: Client 301 is MeisterMarkus, a spectator 14:45:56 <PublicServer> V453000: Client 319 (Orange) is Roysvork, in company 1 (Nedingstone Transport) 14:45:56 <PublicServer> V453000: otters 14:46:39 <PublicServer> *** V453000 joined the game 14:46:40 <PublicServer> <Roysvork> looks like we could do with more on the sbhan in FD then 14:46:40 <PublicServer> <V453000> hi 14:46:48 <PublicServer> <Sam> hi 14:46:59 <PublicServer> <Combuster> Hi Vbignum 14:47:09 <PublicServer> <V453000> :D hi combie 14:47:11 <PublicServer> *** De_Ghost joined the game 14:47:44 <PublicServer> <V453000> i see the towns grew a bit 14:48:10 <PublicServer> <Roysvork> yarrr 14:49:40 <PublicServer> <Roysvork> wheeee look at all them busses go 14:50:21 <De_Ghosty> !info 14:50:21 <PublicServer> De_Ghosty: #:1(Orange) Company Name: 'Nedingstone Transport' Year Founded: 1975 Money: 396271301 Loan: 0 Value: 398888583 (T:1, R:1063, P:3, S:0) unprotected 14:50:40 <PublicServer> <Roysvork> they should really make one way roads use both carriageways 14:51:32 <PublicServer> <Sam> agreed 14:51:35 *** TD has joined #openttdcoop 14:52:13 <PublicServer> <De_Ghost> yuou know rv don't need junctions right? 14:52:53 <PublicServer> <Combuster> neither do trains 14:53:01 <PublicServer> <Combuster> but that's not why they are there 14:54:58 <PublicServer> *** De_Ghost has left the game (leaving) 15:00:14 <PublicServer> *** MeisterMarkus has joined company #1 15:02:28 <PublicServer> <Roysvork> how do you go about setting the orders for the new busses? I know about shared orders but I've never used them 15:02:37 <PublicServer> <Combuster> depot 15:02:41 <PublicServer> <Combuster> new vehicles 15:02:53 <PublicServer> <Combuster> ctrl+click vehicle you want to copy 15:02:53 <PublicServer> <Sam> don't forget grouping ;) 15:03:13 <PublicServer> <Combuster> then just let it go 15:03:27 <PublicServer> <Techinica> so long as you're cloning one already in a group, it'll go in with it. 15:03:57 <PublicServer> <Roysvork> hmmm I'm missing something 15:04:28 <PublicServer> <Combuster> what's the problem? 15:04:51 <PublicServer> <Roysvork> do you create the vehicle and then do the ctrl-click once you've opened up their orders? 15:05:24 <PublicServer> <Combuster> oh sorry 15:05:26 <PublicServer> <Combuster> clone vehicle 15:05:30 <PublicServer> <Combuster> then ctrl+click 15:05:47 <PublicServer> <Roysvork> ahaaa gotcha 15:08:04 <PublicServer> <Sam> Waiting PAX: FAD 6k, FGC 9k 15:08:27 <PublicServer> <Combuster> FADs sbahn is working 15:08:51 <PublicServer> <Combuster> I'm spamming ICE buses but I can't empty that station 15:09:03 <PublicServer> <Combuster> uhoh 15:09:14 <PublicServer> <Roysvork> more spam! 15:09:15 <PublicServer> <Sam> wow lots of buses 15:09:24 <PublicServer> <Combuster> FADs jamming up 15:09:45 <PublicServer> <Roysvork> it looks ok 15:09:52 <PublicServer> <Roysvork> at the moment at least 15:10:15 <PublicServer> <Roysvork> could always make another row of stations at the north there 15:11:12 *** ^Spike^ has quit IRC 15:13:38 *** persil has quit IRC 15:15:07 *** Polygon has quit IRC 15:16:09 <PublicServer> <Combuster> vehicle limit! 15:16:15 <PublicServer> <Sam> argh !!! 15:16:53 <planetmaker> rise it! 15:16:54 *** PeterT has joined #openttdcoop 15:16:55 <planetmaker> fix it! 15:17:03 <planetmaker> !rcon set max_roadveh 1500 15:17:08 <planetmaker> fixed it :-P 15:17:15 <PublicServer> <Sam> woot 15:17:20 <planetmaker> !info 15:17:20 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Nedingstone Transport' Year Founded: 1975 Money: 420191449 Loan: 0 Value: 422982360 (T:0, R:1202, P:3, S:0) unprotected 15:17:37 <PublicServer> *** persil has left the game (leaving) 15:17:50 *** PeterT has quit IRC 15:20:41 <PublicServer> <Roysvork> numbers coming down a bit now 15:20:58 <PublicServer> <Combuster> both stations are now getting equal 15:21:30 <PublicServer> <Roysvork> still a lot more potential in FAD though 15:21:49 <PublicServer> <Sam> but jamming is close... 15:22:06 <PublicServer> <Roysvork> trying to think what we could do to expand it 15:22:41 <PublicServer> <Roysvork> we could build on the water and split the incoming bridge and balance it pu 15:22:44 <PublicServer> <Roysvork> up* 15:22:45 <PublicServer> <Roysvork> h 15:22:57 <PublicServer> <Sam> minimal TF i think 15:22:58 <PublicServer> <Roysvork> then the old part could take more sbhan services 15:23:17 <PublicServer> <Roysvork> @tf 15:23:26 <Sam1> @tf 15:23:26 <Webster> tf: Terraform, see also: http://wiki.openttdcoop.org/Terraforming 15:24:02 <PublicServer> <Roysvork> think it'd hurt the rating too much? 15:24:52 <planetmaker> terraform doesn't hurt. Killing trees, roads houses and streets does 15:24:55 <PublicServer> <Sam> nope it's in the plan 15:25:04 <planetmaker> terraform mostly kills trees, though 15:25:33 <PublicServer> <Roysvork> surely that'd be ok if we're reclaiming land from the sea though? 15:25:38 <planetmaker> but in this game we don't want to terraform too much 15:25:57 <planetmaker> so... we don't want to do that really just for the sake of a bridge. 15:26:10 <planetmaker> well... there might be good reasons 15:26:19 <planetmaker> but not, if there's a good other way around it. 15:26:29 <planetmaker> we want a nice landscape :-) 15:26:31 <PublicServer> <Roysvork> either that or we add another ICE station on the opposite side 15:26:32 <PublicServer> <Combuster> ah the jams are starting to come 15:26:52 <PublicServer> <Sam> :( 15:27:08 <PublicServer> *** planetm4ker joined the game 15:27:24 <PublicServer> <Sam> even before the bridge to FAD 15:27:49 <PublicServer> <planetm4ker> na, FAD can still be sorted. Just needs re-building :-) 15:28:04 <PublicServer> <planetm4ker> 'just' :-P 15:28:05 <PublicServer> <Roysvork> what do you suggest then dude? 15:28:07 <PublicServer> <Combuster> going to reroute inbound goods 15:28:14 <PublicServer> <Zuuu> Sam: Queues usually appera before the bottle necks. 15:28:32 <PublicServer> <Sam> ok 15:28:49 <PublicServer> <Combuster> the queue we just saw is solving 15:28:59 <PublicServer> <Combuster> mainly because traffic is being rerouted 15:29:01 <PublicServer> <planetm4ker> well. It's busy, but not yet over capacity 15:29:25 <PublicServer> <planetm4ker> but bus and truck should be separated somehow more... 15:29:49 *** Luukland has joined #openttdcoop 15:30:21 <PublicServer> <Roysvork> maybe we need some kind of one-way system? it seems the raised bridge could be avoided 15:30:32 <PublicServer> <planetm4ker> yes and no 15:30:38 <PublicServer> <planetm4ker> two-way doubles capacity 15:30:42 <PublicServer> <Combuster> the raised bridge is no longer a bottleneck 15:30:55 <PublicServer> <Roysvork> it will crunch eventually though 15:31:06 <PublicServer> <Combuster> no it wont 15:31:22 <PublicServer> <Combuster> because the same slowdown appears repeatedly over the route 15:32:09 <PublicServer> <planetm4ker> to me it still looks like the station can handle the incoming traffic 15:32:16 <PublicServer> <Roysvork> sorry not sure I'm following you... put your noob gloves on : ) 15:32:21 <PublicServer> <Combuster> yea 15:32:31 <PublicServer> <Combuster> there are occasional surges 15:32:38 <PublicServer> <Combuster> like the one we sawjust yet 15:33:01 <PublicServer> *** V453000 has left the game (leaving) 15:33:35 <PublicServer> <planetm4ker> I'm quite amazed actually how good it works, given that I kinda hacked the layout ;-) 15:33:41 <PublicServer> <Combuster> pm, how about stopping town growth, then making it goal to get rid of the queues 15:33:53 <PublicServer> <planetm4ker> sounds like a plan 15:34:12 <PublicServer> *** Zuuu has joined spectators 15:34:25 <PublicServer> <planetm4ker> well... on proposal for the FAD ICE terminal would be to split the local busses and the trucks off. 15:34:34 <PublicServer> <planetm4ker> then ICE busses could still go there 15:34:49 <PublicServer> <planetm4ker> maybe it'd even be sufficient to move the truck stops to another place 15:34:52 <PublicServer> <planetm4ker> No harm with that 15:36:26 <PublicServer> <planetm4ker> I'll leave in about 15 minutes... so personally I wouldn't want to start a major re-build or an out-sourcing of the trucks 15:36:36 <PublicServer> <planetm4ker> but yeah... why not them to the West of the town? 15:37:19 <PublicServer> <planetm4ker> at !truck terminal FAD 15:37:23 <PublicServer> <Roysvork> then use the other bridge also for busses? 15:37:44 <PublicServer> <planetm4ker> Roysvork: well, yes 15:39:11 <PublicServer> <Zuuu> Good work, all way up the hill :-) 15:39:59 <PublicServer> <Sam> they still go back by the centre 15:40:10 <PublicServer> <Sam> need a direct exit 15:40:47 <PublicServer> <Sam> nice 15:40:53 <PublicServer> <Zuuu> Better also like this with a few slopes than one long. 15:41:15 <PublicServer> <Combuster> Zuu: that was the pathfinder ;) 15:41:33 <PublicServer> <Zuuu> Combuster: ? 15:41:43 <PublicServer> <planetm4ker> uh... Roysvorkyou may want to build it bigger and more propper in the first place :-) 15:41:57 <PublicServer> <planetm4ker> mostly bigger 15:42:02 <PublicServer> <Roysvork> not me yet :) 15:42:09 <PublicServer> <planetm4ker> oh... Combuster :-) 15:42:11 <PublicServer> *** Combuster has left the game (connection lost) 15:42:30 <PublicServer> <Roysvork> I'm still trying to get to grips with everything 15:42:44 <PublicServer> <Roysvork> lots of insider lingo and such 15:44:13 <PublicServer> <Roysvork> did you walk the station all the way out there? 15:44:40 <PublicServer> <Zuuu> Probably using ctrl 15:44:49 <PublicServer> <planetm4ker> Combuster / Sam: I'm not even sure that the now central entry is better than the one facing a station as when ther was only one 15:44:52 <PublicServer> <Roysvork> oh? 15:45:28 <PublicServer> <Zuuu> Two separate stations arrays with separate entrances might be better. 15:45:35 <PublicServer> <planetm4ker> but that can be seen and tweaked 15:45:40 <PublicServer> <Sam> seems smooth now 15:45:55 <PublicServer> <Zuuu> They only stop in one direction right now. 15:46:04 <PublicServer> <Sam> ahh 15:46:07 <PublicServer> <planetm4ker> yeah, but traffic is low and what Zuu sais 15:46:37 <PublicServer> <Sam> how to make them choose one or the other entrance ? 15:46:46 *** combuster has joined #openttdcoop 15:46:46 *** ChanServ sets mode: +o combuster 15:46:50 <PublicServer> <planetm4ker> ty 15:47:15 <PublicServer> <Sam> i think they will use only the first entrance 15:47:15 <PublicServer> <Zuuu> You should probably move away the second stop array so they are independent. 15:47:28 <PublicServer> <planetm4ker> Sam: that's the good question. We need to experiment and find out 15:47:31 <PublicServer> *** Combuster joined the game 15:47:53 <PublicServer> *** Zuuu has joined company #1 15:47:57 <PublicServer> <Sam> well it's not jamming now... 15:47:58 <PublicServer> <planetm4ker> anyway g2g 15:48:07 <PublicServer> <planetm4ker> you'll take care of the baby ;-) 15:48:13 <PublicServer> *** planetm4ker has left the game (leaving) 15:48:15 <PublicServer> <Zuuu> I'll move the array one step. 15:48:26 <PublicServer> <MeisterMarkus> just mirrir the entrance on the exit so all paths are equal 15:49:51 <PublicServer> <Sam> no the first block is still choosen 15:49:58 *** [alt]buster has quit IRC 15:50:02 <PublicServer> <MeisterMarkus> add a balancer 15:50:05 <PublicServer> <Zuuu> The choose situation needs to be equal 15:50:15 <PublicServer> <Sam> tweaking the exit ? 15:50:20 <PublicServer> <Zuuu> For that the second array wil need to be moved one tile more I think 15:50:48 <PublicServer> <Techinica> yeah, needs to go one more tile west 15:50:56 *** ^Spike^ has joined #openttdcoop 15:50:56 *** ChanServ sets mode: +o ^Spike^ 15:50:59 <PublicServer> <Techinica> then it'll be equal 15:51:10 <PublicServer> <Techinica> you'll have to fix the exit too 15:51:17 <PublicServer> <Techinica> else they'll still prefer the east side 15:52:09 <PublicServer> <Zuuu> The exit is not important to create equality. 15:52:24 <PublicServer> <Sam> it seems to work 15:52:26 <PublicServer> <Roysvork> they're still mostly loving the right side 15:52:29 <PublicServer> <Sam> nice 15:52:37 <PublicServer> <Zuuu> Only for estetical purpose if any. 15:53:40 <PublicServer> <MeisterMarkus> see now they get divided on both stations 15:53:55 <PublicServer> <Sam> yep 15:53:58 *** mixrin has quit IRC 15:54:02 <PublicServer> <Techinica> hmm 15:54:16 <PublicServer> <Techinica> there's somehow gotten to be two sets of orders again 15:54:19 <PublicServer> <Techinica> er 15:54:21 <PublicServer> <Techinica> nvm 15:54:22 <PublicServer> <Techinica> its gold 15:54:38 <PublicServer> <Techinica> gold trucks were stopping at the balancer 15:54:51 <PublicServer> <Sam> no non-stop orders ? 15:54:55 <PublicServer> <Techinica> yeah, had none. 15:56:03 <PublicServer> <Sam> now the truck only bridge is useless :P 15:56:06 <PublicServer> <Combuster> pffrt 15:56:37 <PublicServer> <Combuster> somebody failed at a self-regulating network... 15:56:38 <PublicServer> <Zuuu> Also, the truck stops in the central could be converted to bus stops I gues. 15:57:11 *** heffer has joined #openttdcoop 15:57:51 <heffer> hi there. does anyone of you have database access to the redmine instance at dev.openttdcoop.org? i registered an account but i had a typo in my mail address 15:57:58 <PublicServer> *** Techinica has left the game (connection lost) 15:59:37 <PublicServer> <Roysvork> how do you set up a new group of vehicles? do you just make one and then ctrl-click again? 15:59:38 *** ^Spike^ has quit IRC 16:00:24 <PublicServer> <Sam> truck stop converted to bus stop (FAD) 16:01:04 *** ^Spike^ has joined #openttdcoop 16:01:04 *** ChanServ sets mode: +o ^Spike^ 16:04:37 <PublicServer> <Combuster> whoa 16:04:44 <PublicServer> <Combuster> I created a jam 16:06:18 *** persil has joined #openttdcoop 16:06:50 <PublicServer> *** persil joined the game 16:06:52 <Zuu> combuster: is r18690 for the crash you got before? 16:10:14 <PublicServer> *** MeisterMarkus has left the game (connection lost) 16:11:25 <PublicServer> *** persil has joined company #1 16:11:39 *** _Genesis_ has joined #openttdcoop 16:12:31 <PublicServer> *** MeisterMarkus has left the game (connection lost) 16:17:14 *** |Genesis| has quit IRC 16:17:27 *** Intexon has joined #openttdcoop 16:20:58 *** Intexon has quit IRC 16:24:21 <PublicServer> <Roysvork> anyone still here? 16:26:46 <Hirundo> Obviously, no 16:27:48 <PublicServer> *** Sietse has left the game (connection lost) 16:36:12 <PublicServer> <Roysvork> ooo, new bus 16:36:26 <PublicServer> <Combuster> Saw it too 16:36:51 <PublicServer> <Roysvork> is there an easy way to upgrade them? 16:37:07 <PublicServer> <Sam> yep 16:37:22 <PublicServer> <Roysvork> hows that work then? 16:37:51 <PublicServer> <Sam> using the RV window. But is it worth ? 16:38:02 <PublicServer> <Roysvork> depends how much work it is 16:38:09 <PublicServer> <Combuster> its faster, more capacity 16:38:27 <PublicServer> <Roysvork> not much else we can do at this stage in the game really 16:38:35 <PublicServer> <Combuster> we're going to see some mass jamming shortly... 16:38:47 <PublicServer> <Roysvork> hehehe 16:39:19 <Mark> !password 16:39:19 <PublicServer> Mark: alcove 16:39:32 <PublicServer> *** Markal joined the game 16:39:34 <PublicServer> <Markal> 'lo 16:39:37 <PublicServer> <Combuster> hi 16:39:46 <V453000> hi 16:39:47 <PublicServer> <Sam> hi 16:40:03 <PublicServer> <Roysvork> that was pretty fast 16:40:20 <PublicServer> <Sam> lots of done replacements. ok to remove entries ? 16:40:30 <PublicServer> <Sam> (grayed ones) 16:40:43 <PublicServer> <Combuster> You could do that, yes 16:41:08 <PublicServer> <Sam> done :) 16:41:49 <PublicServer> <Combuster> who cares :) 16:41:49 <PublicServer> <Sam> i think we have enough 16:41:53 <PublicServer> <Roysvork> heh heh heh 16:42:19 <PublicServer> <Roysvork> I do enjoy the absurdities of scale 16:42:30 <PublicServer> <Markal> heh you have seen nothing yet :P 16:42:31 <PublicServer> <Roysvork> imagine if real cities had a bus service like that 16:42:46 <PublicServer> <Combuster> they don't 16:42:50 <PublicServer> <Combuster> they have metro 16:42:56 <PublicServer> <Combuster> but OpenTTD can't do that :( 16:43:03 <PublicServer> <Roysvork> but still nowhere near as many vehicles though 16:43:20 <PublicServer> <Roysvork> at least not just between two towns :) 16:44:44 <PublicServer> <Sam> uh-oh, 25 ungrouped RV 16:45:22 <PublicServer> <Roysvork> might have been me :/ 16:45:56 <PublicServer> <Roysvork> yup, my bad sorry 16:47:13 <PublicServer> * Combuster enjoys the 100-foot buses 16:48:00 *** combuster is now known as Combuster 16:48:53 *** pugi has joined #openttdcoop 16:49:25 <PublicServer> <Sam> is !testing still necessary ? 16:51:44 <PublicServer> <Combuster> who made that? 16:51:53 <PublicServer> <Sam> no idea 16:51:56 <PublicServer> <Markal> that? 16:52:18 <PublicServer> <Markal> lol 16:52:22 <PublicServer> <Markal> dunno 16:52:55 <PublicServer> <Roysvork> why can't I connect that road eh hmmm 16:53:22 <PublicServer> <Markal> next time we should try to keep highways completely level 16:53:34 <PublicServer> <Sam> yeah 16:53:36 <PublicServer> <Markal> focus on levelness rather than no curves 16:53:48 <PublicServer> <Combuster> they are both important 16:53:59 <PublicServer> <Markal> curves slow down less i think 16:54:08 <PublicServer> <Markal> current pzg shows that pretty well 16:55:05 <PublicServer> <Roysvork> those busses don't have non-stop orders do they 16:55:18 <PublicServer> <Sam> they should 16:55:29 <PublicServer> <Roysvork> ahhh thats all good then 16:56:16 <PublicServer> <Combuster> just earned 250k 16:58:39 <PublicServer> <Sam> we can replace all cargo RV 16:58:46 <PublicServer> <Sam> to gain 3 km/h ? 16:58:57 <PublicServer> <Sam> same capacity 16:59:00 <PublicServer> <Combuster> nah 16:59:14 <PublicServer> <Roysvork> focus on getting the stations down to 0 waiting 16:59:33 <PublicServer> <Roysvork> FGC is looking like it might get a bit busy soon 16:59:40 <PublicServer> <Sam> easy for cargo, hard for pax 16:59:53 <PublicServer> <Roysvork> a surge has hit it lol 17:01:02 *** Zulan has joined #openttdcoop 17:01:55 *** Intexon has joined #openttdcoop 17:03:20 *** ropiku has joined #openttdcoop 17:03:47 <ropiku> !dwin64 17:03:48 <ropiku> !dl 17:03:49 <PublicServer> ropiku: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 17:03:55 <ropiku> !dl win64 17:03:55 <PublicServer> ropiku: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-windows-win64.zip 17:04:00 <PublicServer> <Roysvork> that should do it :) 17:08:05 <ropiku> !pass 17:08:05 <PublicServer> <Roysvork> wooo, it's dropping now for sure 17:08:10 <ropiku> !password 17:08:10 <PublicServer> ropiku: braces 17:08:18 <PublicServer> <Combuster> why not 17:08:19 <PublicServer> *** ropiku joined the game 17:08:51 <PublicServer> <Combuster> added 60 buses in the past minutes 17:09:04 <PublicServer> <Sam> massive jam at FAD 17:09:21 <PublicServer> <Roysvork> shame about FAD ICE terminal though... it's got a bit of a design flaw 17:09:21 <PublicServer> <Combuster> ...where? 17:09:44 <PublicServer> <Roysvork> the RVs favour the north as opposed to the south somewhat 17:09:49 <PublicServer> <Combuster> hmm started only now... 17:11:03 <PublicServer> <Sam> would it be bette if they enter the station in the north-east ? 17:11:15 <PublicServer> <Sam> instead on north-west 17:11:22 <PublicServer> <Sam> *of 17:11:33 <PublicServer> <Roysvork> might be actually 17:12:42 <PublicServer> <Roysvork> at least 17:12:47 <PublicServer> <Roysvork> looking good so far 17:13:05 <PublicServer> <Sam> better flow i believe 17:13:18 <PublicServer> <Roysvork> although we've lost the bi-directionalness of the n-w side 17:13:30 <PublicServer> <Sam> uh-oh 17:13:32 <PublicServer> <Sam> more jam 17:13:49 <PublicServer> <Roysvork> s 17:13:53 <PublicServer> <Roysvork> stupid slope 17:13:58 <PublicServer> <Sam> bus convoy looks like a train :) 17:14:32 <PublicServer> <Markal> that might make balancing worse 17:14:38 <PublicServer> <Markal> rather level tho old entrance 17:14:39 <PublicServer> <Combuster> wait dont 17:14:42 <PublicServer> <Roysvork> radical thinking 17:14:56 <PublicServer> <Combuster> can be done much more efficiently 17:15:08 <PublicServer> <Sam> ok 17:15:12 <PublicServer> <Combuster> gimme a sec to clear the queue 17:15:21 <PublicServer> <Sam> a minute or two 17:15:22 <PublicServer> <Markal> heh nice 17:15:22 <PublicServer> <Roysvork> ahaaaa 17:15:31 <PublicServer> <Sam> excellent :) 17:16:16 <PublicServer> <Markal> still a slope though, which was causing the initial jam 17:16:27 <PublicServer> <Sam> before the bridge ? 17:16:30 <PublicServer> <Markal> yes 17:16:46 <PublicServer> <Sam> balancing ? 17:16:50 <PublicServer> <Roysvork> use the old bus out lane 17:16:54 <PublicServer> <Roysvork> I mean truck out lane 17:17:11 *** heffer has quit IRC 17:17:34 <PublicServer> <Roysvork> you're gonna need to raise that bridge to the same point as the other one I think 17:18:35 <PublicServer> <Roysvork> ahhhh only needs one? 17:18:40 <PublicServer> <Sam> it doesn't balance anything 17:18:51 <PublicServer> <Sam> it's a shorter path anyway 17:19:42 <PublicServer> <Roysvork> FAD is almost down, just FGC is still up at 6k 17:20:57 <PublicServer> <Combuster> I suggest we give the queue some time to disperse 17:21:19 <PublicServer> <Sam> ok 17:21:24 <PublicServer> <Sam> if possible :) 17:21:34 <PublicServer> *** Zuuu has left the game (connection lost) 17:21:38 <PublicServer> <Combuster> there's a jam at a slope on M1 17:21:54 <PublicServer> <Combuster> it means the queue is moving 17:22:04 <PublicServer> <Sam> where in M1 ? 17:22:16 <PublicServer> <Sam> oh see 17:23:14 <PublicServer> <Roysvork> doh why they do that? 17:23:28 <PublicServer> <Combuster> penalties 17:23:43 <PublicServer> <Combuster> now they all go straight on 17:23:44 <PublicServer> <Roysvork> lol I'm a fool 17:24:11 <PublicServer> <Combuster> Also 17:24:16 <PublicServer> <Markal> do we need the penalty at all? 17:24:19 <PublicServer> <Combuster> this is only going to move the queue 17:24:58 <PublicServer> <Roysvork> it seems to be helping 17:25:05 <PublicServer> <Roysvork> somewhat anyway 17:25:31 <PublicServer> <Combuster> we'll be getting a jam at SLH12 17:25:46 <PublicServer> <Sam> damn slopes 17:25:54 <PublicServer> <Roysvork> ahhh yeah... poo 17:25:55 <PublicServer> <Markal> woops 17:25:58 <PublicServer> <Markal> damn oneway roads 17:25:59 <PublicServer> <Combuster> which is why yoiu should ignore them 17:26:09 *** ropiku has quit IRC 17:26:15 *** ropiku has joined #openttdcoop 17:26:17 <PublicServer> <Roysvork> still at least we've buried it in a tunnel now eh 17:26:21 <PublicServer> <Roysvork> so we can't see it as much 17:26:25 <PublicServer> <Sam> :) 17:26:59 <PublicServer> <Markal> ugh we really should use less oneway roads 17:27:03 <PublicServer> <Sam> what's happening at trufingway balancer ? 17:27:19 <PublicServer> <Markal> was trying something but got stuck because of the oneway roads 17:27:22 <PublicServer> <Roysvork> no idea lol... a new scheme it seems 17:27:25 <PublicServer> <Roysvork> harshness 17:27:48 <PublicServer> <Markal> ok.. now what? 17:28:44 <PublicServer> <Roysvork> so are they all proper stuck now? 17:28:47 <PublicServer> <Markal> any suggestions to unjam it? 17:28:56 <PublicServer> <Combuster> no idea :( 17:29:04 <PublicServer> <Combuster> load an savegame? 17:29:24 <PublicServer> <Markal> we also cant crash them with trains 17:29:30 <PublicServer> <Roysvork> darn they won't make it 17:29:36 <PublicServer> <Markal> call in a UFO? :D 17:29:40 <PublicServer> <Roysvork> maybe we can call this game won and move on? 17:29:52 <PublicServer> <Combuster> not in this state 17:30:10 <PublicServer> <Roysvork> well they won't go into that depot 17:30:32 <PublicServer> <Roysvork> or that one 17:30:42 <PublicServer> <Markal> RVs also should have an ignore signal option.. 17:30:43 *** TD has quit IRC 17:31:08 <PublicServer> <Roysvork> bah this sucks 17:31:11 <PublicServer> <Roysvork> L< 17:31:49 <PublicServer> <Markal> woohoo 17:32:10 <PublicServer> <Sam> second lane done 17:33:41 <PublicServer> <Sam> well at least now FAD doesn't jam at all :) 17:34:12 <Combuster> !ls 17:35:36 <PublicServer> <Sam> so what's the plan for the jam at M1 ? 17:36:03 <Combuster> I'm going to find an autosave 17:36:07 <Combuster> and restore that 17:36:55 <PublicServer> <Roysvork> probably for the best 17:37:08 <PublicServer> <Sam> no challenge :/ 17:37:27 <PublicServer> <Markal> you got an idea? 17:37:53 <PublicServer> <Sam> except balancing, no 17:38:11 <PublicServer> *** Kenji joined the game 17:39:28 <PublicServer> *** persil has left the game (leaving) 17:39:31 <PublicServer> <Sam> well what's wrong now ? 17:40:11 <PublicServer> <Sam> the few RV stuck ? 17:40:14 <PublicServer> <Markal> yeah 17:40:27 <PublicServer> <Sam> oh i see the problem 17:40:32 <PublicServer> <Markal> if you're going around it anyway you might as well tunnel it 17:40:47 *** persil has quit IRC 17:41:11 <Techinica> !password 17:41:11 <PublicServer> Techinica: sonata 17:41:34 <PublicServer> *** Techinica joined the game 17:41:58 <PublicServer> Saving game... 17:41:59 <PublicServer> Game saved 17:42:14 <PublicServer> <Roysvork> passenger numbers are dropping again 17:42:17 <PublicServer> *** Combuster has left the game (leaving) 17:42:58 <PublicServer> <Sam> hum it still moves... a bit 17:43:25 <PublicServer> <Sam> are the depots connected ? 17:43:33 <PublicServer> <Markal> nope 17:43:39 <PublicServer> <Kenji> working on it 17:44:01 <PublicServer> <Sam> any way to crash them on purpose ? 17:44:46 <PublicServer> <Sam> almost 17:45:40 <PublicServer> <Sam> woohoo 17:45:42 <PublicServer> <Markal> nice 17:45:54 <PublicServer> <Kenji> who says you can't un stuck RVS :) 17:45:59 <PublicServer> *** Combuster joined the game 17:46:09 <PublicServer> <Sam> pfiuuuu 17:46:15 <PublicServer> <Combuster> I missed all the fun :( 17:46:16 <PublicServer> <Roysvork> wheeee! 17:46:17 <PublicServer> <Markal> no need to depot them 17:46:23 <PublicServer> <Markal> just put them back on the road 17:47:12 <PublicServer> <Sam> well how many they are ? 17:47:24 <PublicServer> <Sam> 30 on one tile ? 17:47:42 <PublicServer> <Roysvork> need to get that 2nd lane on the go pronto then 17:50:36 <PublicServer> <Kenji> faster trucks available 17:51:03 <PublicServer> <Sam> any way to make a penalty 17:51:11 <PublicServer> <Sam> because second lane is longer 17:51:22 <PublicServer> <Sam> and not used efficiently 17:51:24 <PublicServer> <Techinica> where? 17:51:30 <PublicServer> <Sam> (see jam after tunnel) 17:51:36 <PublicServer> <Markal> a railroad crossing might be a penalty 17:51:50 <PublicServer> <Kenji> like that? 17:51:53 <PublicServer> <Sam> yup 17:52:08 <PublicServer> <Roysvork> cunning 17:52:08 <PublicServer> <Kenji> occum's razor 17:52:18 <PublicServer> <Sam> although they prefer the second lane 17:52:19 <PublicServer> <Markal> then why not just put the penalty on the left track only? 17:52:20 <PublicServer> <Sam> i believe 17:52:23 <PublicServer> <Roysvork> now we're cooking on gas 17:53:08 <PublicServer> <Roysvork> although now they're using the right one only lol 17:54:25 <Intexon> !password 17:54:25 <PublicServer> Intexon: faking 17:54:33 <PublicServer> *** Intexon joined the game 17:55:35 *** pugi has quit IRC 17:56:27 <PublicServer> <Sam> looks good now 17:56:42 *** Ammler has quit IRC 17:56:44 *** Hirundo has quit IRC 17:56:44 <PublicServer> <Roysvork> many balancers :) 17:56:45 <PublicServer> *** Markal has left the game (leaving) 17:57:16 <PublicServer> <Roysvork> got a minor queue on Junction Fadworth but I'm not sure its' anything to worry about 17:57:21 <PublicServer> <Sam> yep next time all highways must be flat 17:57:30 <PublicServer> <Kenji> I've helped that 17:57:39 <PublicServer> <Kenji> by seperating buses earlier 17:57:50 <PublicServer> <Roysvork> ahhh good stuff 17:58:22 <PublicServer> <Kenji> stopping traffic is bad 17:58:56 <PublicServer> <Sam> sometime you have no choice 17:58:59 <PublicServer> <Roysvork> come on we must be getting close now 17:59:10 <PublicServer> <Kenji> bypass first, then pull up road 17:59:20 <Mark> why was i called Markal? 17:59:22 <PublicServer> <Kenji> close to what? 17:59:33 <Mark> interesting 17:59:37 <_Genesis_> !password 17:59:37 <PublicServer> _Genesis_: faking 17:59:37 <PublicServer> <Roysvork> clearing the waiting passengers 17:59:52 <PublicServer> *** MeisterMarkus joined the game 17:59:56 <PublicServer> <Kenji> pfft, the rating will simply rise and we'll have more 18:00:01 <PublicServer> *** Zuuu joined the game 18:00:30 <PublicServer> <Roysvork> so what are we aiming for at the moment then? 18:00:38 <PublicServer> <Combuster> Clearing the stations 18:00:39 *** Ammler has joined #openttdcoop 18:00:39 *** ChanServ sets mode: +o Ammler 18:01:01 *** Hirundo has joined #openttdcoop 18:02:39 <PublicServer> *** MeisterMarkus has left the game (connection lost) 18:03:39 *** jondisti has joined #openttdcoop 18:04:22 <PublicServer> <Sam> both towns have 3k pax 18:04:47 *** pugi has joined #openttdcoop 18:05:01 <PublicServer> <Roysvork> add afew more ICE RVs? 18:05:18 <PublicServer> <Sam> to stress-test the new roads ? 18:05:23 <PublicServer> <Sam> yep :) 18:05:37 <PublicServer> <Sam> not too much at once 18:05:39 <PublicServer> <Roysvork> ahhh noooo 18:05:43 <PublicServer> <Roysvork> too many vehicles! 18:06:05 <Combuster> !rcon set max_vehicles 1600 18:06:06 <PublicServer> Combuster: 'max_vehicles' is an unknown setting. 18:06:09 <PublicServer> *** Zuuu has left the game (leaving) 18:06:12 <jondisti> !password 18:06:13 <PublicServer> jondisti: yelped 18:06:41 <PublicServer> <Roysvork> just when it was getting interesting eh 18:06:42 <Combuster> !rcon set max_roadveh 1600 18:06:55 <PublicServer> <Sam> limit raised 18:07:09 <PublicServer> *** jondisti joined the game 18:07:47 <PublicServer> <Roysvork> all good 18:07:52 <PublicServer> <Kenji> smoothed fadworth junc somemore 18:12:35 <PublicServer> <Kenji> what IS that at SLH 06? 18:12:47 <PublicServer> <Roysvork> just cross the road surely? there's not that much goods traffic 18:13:01 <PublicServer> <Kenji> that solves nothing 18:13:09 *** Claes has joined #openttdcoop 18:13:12 *** Claes is now known as slas 18:13:41 <Sam1> was me 18:13:51 <PublicServer> <Roysvork> saves em going up one extra climb though 18:14:03 <PublicServer> <Sam> to avoid tartburg traffic entering the balancer 18:14:34 <PublicServer> <Kenji> NOW it solve something 18:14:42 <PublicServer> <Sam> right 18:15:52 <slas> !password 18:15:52 <PublicServer> slas: yelped 18:16:38 <slas> @quickstart 18:16:40 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 18:17:02 <PublicServer> <Kenji> there, all trucks running faster 18:17:28 <PublicServer> <Roysvork> tis pleasing 18:17:55 <PublicServer> <Kenji> we could drop 10 tons of cap on the eastern M1 trucks for overtaking 18:17:56 <PublicServer> <Sam> woot FAD pax is 500 and FGC is 2k 18:20:26 <PublicServer> <Combuster> Well, I haven't seen a game with so little pending problems 18:20:31 <PublicServer> <Techinica> bah 18:21:25 <PublicServer> <Sam> FGC is a little jammed 18:22:10 <PublicServer> <Combuster> that's because I just added more ICE buses 18:22:56 <PublicServer> <ropiku> erh, vehicle limit 18:23:06 <PublicServer> <Sam> game won ? 18:23:09 <PublicServer> <Roysvork> heh heh, again? 18:23:10 *** Madis has joined #openttdcoop 18:23:18 <KenjiE20> !rcon set max_roadveh 1800 18:23:40 <PublicServer> <Kenji> WTF @ SLH3? 18:23:58 <PublicServer> <Sam> epic jam 18:24:03 <PublicServer> <Techinica> it'll clear. 18:24:18 <PublicServer> <Kenji> bypasses man, bypasses 18:24:29 <PublicServer> <Techinica> had them actually. 18:24:41 <PublicServer> <Techinica> the tunnel above was always open. 18:24:56 <PublicServer> <Techinica> the bridge is going next. 18:25:12 <PublicServer> <Techinica> so whoever put that piece of road back in there can kindly remove it again 18:25:37 <PublicServer> <Techinica> ffs 18:25:37 <PublicServer> <Techinica> stop 18:29:09 <Combuster> !rcon set max_roadveh 1650 18:30:11 <PublicServer> <Sam> FGC entry is jammed 18:31:09 *** sparrL2 has joined #openttdcoop 18:32:39 <sparr> !dl linux 18:32:39 <PublicServer> sparr: unknown option "linux" 18:32:42 <sparr> !dl lin32 18:32:42 <PublicServer> sparr: unknown option "lin32" 18:32:43 <sparr> !dl 18:32:44 <PublicServer> sparr: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 18:32:46 <sparr> !dl lin 18:32:46 <PublicServer> sparr: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-linux-generic-i686.tar.bz2 18:34:10 <PublicServer> <Combuster> Both under 1k now 18:34:24 <PublicServer> <Roysvork> ratings still under 50% though 18:34:47 <PublicServer> *** Intexon has left the game (connection lost) 18:36:38 <PublicServer> <Combuster> ...both under 500 18:36:43 <slas> !password 18:36:43 <PublicServer> slas: haloed 18:37:02 <PublicServer> *** slas joined the game 18:37:04 <PublicServer> <Sam> new industries connected 18:37:11 <PublicServer> <Kenji> FGC Halt has 600 18:38:16 <PublicServer> <Roysvork> this still your first game then sam? 18:38:35 <PublicServer> <Combuster> Fadworth also seen cleared 18:38:38 <PublicServer> <Sam> coop game yes, but i play ttd since ages 18:38:47 <PublicServer> <Roysvork> aye 18:38:54 <PublicServer> <Sam> jam at SLH05 18:38:54 <sparr> !password 18:38:54 <PublicServer> sparr: haloed 18:39:03 <PublicServer> *** sparr joined the game 18:39:06 <PublicServer> <Combuster> vehicle limit again 18:39:16 <KenjiE20> !rcon set max_roadveh 2000 18:39:35 *** Zuu has quit IRC 18:40:10 <PublicServer> *** Sepp joined the game 18:40:23 *** Zulan has quit IRC 18:40:51 <PublicServer> <sparr> first time i've seen a RV game here 18:40:59 <PublicServer> <Sam> jam at SLH02 (again) 18:41:10 <PublicServer> <Combuster> most jams will be temporarily now 18:41:16 <PublicServer> <Roysvork> it's interesting to say the least sparr :) 18:41:21 <PublicServer> <Sam> let's hope so ! 18:41:35 <PublicServer> *** slas has left the game (connection lost) 18:41:54 <PublicServer> *** slas joined the game 18:42:00 <PublicServer> <Kenji> there's some surplus goods about, but there's been a ton of jams 18:42:07 <PublicServer> <Kenji> so things need to settle 18:42:12 <PublicServer> <Kenji> but I think this is done 18:42:47 <PublicServer> *** Kenji has left the game (leaving) 18:42:59 <PublicServer> *** Sepp has left the game (leaving) 18:43:05 <PublicServer> <sparr> Cardstone GOODS PICK, why does the entry extend to the middle instead of coming in at one end like the entry and exit of the nearby stations? 18:43:09 <PublicServer> <Roysvork> FGC is looking a bit sketchy 18:43:39 <PublicServer> <Roysvork> think it's ok though 18:43:46 <PublicServer> <Sam> sparr: to have separated roads 18:43:48 <PublicServer> <Combuster> I like the green bridges 18:43:53 <PublicServer> <sparr> separated how? 18:44:34 <PublicServer> <Sam> instead of going through paper drop, goods pick has it's own way 18:44:44 <PublicServer> <sparr> i mean right at the goods pick 18:44:51 <PublicServer> *** ropiku has left the game (leaving) 18:45:00 <KenjiE20> noms 18:45:09 <PublicServer> <Combuster> thanks to the new industries, food doesn't want to clear 18:45:09 *** ropiku has quit IRC 18:45:21 <PublicServer> <sparr> i added signs 18:45:31 <PublicServer> <Sam> not understood sparr 18:45:50 <PublicServer> <sparr> the stations are rectangles 18:46:01 <PublicServer> <sparr> PRINTING WORKS DROP has the entry and the exit on corners of the rectangle 18:46:14 <PublicServer> <sparr> Cardstone GOODS PICK has the exit on a corner, but the entry extends to the middle of a side 18:46:18 <PublicServer> <Sam> ahhh 18:46:21 <PublicServer> <Techinica> they're both wrong. 18:46:26 <PublicServer> <Sam> i made the same layout 18:46:33 <PublicServer> <Sam> but for pickup, it's better this way 18:46:38 <PublicServer> <Sam> less jamming 18:46:43 <PublicServer> <sparr> ok, so they are both wrong, that's another argument for another minute :) why aren't they wrong in the same way? 18:46:56 <PublicServer> <Combuster> lets not break that which works 18:47:02 <PublicServer> <Techinica> they both dont have eqaul entry/exit length for each platform 18:47:07 <PublicServer> <Sam> in pickup, trucks stays longer 18:47:17 <PublicServer> <Roysvork> I'm off for some food, be back in a bit : ) 18:47:24 <PublicServer> <sparr> ok techninica, i think i can do that 18:47:25 <PublicServer> <Techinica> they're working now, but as soon as too many trucks come it'll jam quickly 18:47:28 <PublicServer> <Sam> argh junction budham 18:48:02 <PublicServer> <Sam> needs serious work here 18:48:16 <PublicServer> <Combuster> uhoh 18:48:23 <PublicServer> <Combuster> jam ad Budham 18:50:24 <PublicServer> <sparr> yes? 18:50:39 <PublicServer> <Techinica> except that last station you added. 18:50:52 <PublicServer> <Techinica> because if three trucks queue there, it'll block the others to the south of it 18:51:05 <PublicServer> <sparr> doesn't that go for any station?? 18:51:20 <PublicServer> <sparr> that is, wouldn't 3 at any of them cause a backlog? 18:51:44 <PublicServer> <Techinica> yes, but they'll queue two at all of them first 18:51:53 <PublicServer> <Techinica> then three at the one closest 18:51:57 <PublicServer> <sparr> ahh 18:52:21 <PublicServer> <Techinica> which'll then block the other 7 in that second row entirely 18:52:22 <PublicServer> <sparr> also removed the southwest most station, so that trucks going west through the west side stations dont have to backtrack to get to the exit 18:52:35 <PublicServer> <Techinica> also blocks access to double sided loading 18:52:45 <PublicServer> <sparr> aaaand, jam 18:53:15 <PublicServer> <Techinica> exactly that would have happened at that other station :) 18:53:20 <PublicServer> <Sam> yep food pickup went through food drop 18:53:51 <PublicServer> <sparr> so why are they queueing at the closest station instead of going for distant empty stations? 18:54:16 <PublicServer> <Techinica> trucks are stupid, they'll go to the station if theres no other truck currently ON it 18:54:19 <PublicServer> <sparr> would it work better to make the path through the farthest station shorter? 18:54:20 <PublicServer> <Combuster> they can't see a vehicle heading for a station 18:54:26 <PublicServer> <Techinica> which means if there's one directly infront of it driving there, it'll go there too 18:54:37 <PublicServer> <Techinica> technically, they should be long like the drop is. 18:54:52 <PublicServer> <Techinica> so that there's time for that first truck to get to the platform 18:54:57 <PublicServer> <Sam> ok food drop/pick seems ok 18:55:15 <PublicServer> *** slas has left the game (connection lost) 18:55:21 <PublicServer> <Combuster> South M1 looks like its clearing 18:55:44 <PublicServer> <Sam> near slh02 or 05 ? 18:57:43 *** pugi has quit IRC 18:57:48 <PublicServer> <Sam> jam at slh05 18:58:17 <PublicServer> <Sam> due to slope ? 18:58:20 <PublicServer> <Techinica> yep 18:59:30 <PublicServer> <Combuster> Bigger jam at SLH05 18:59:36 <PublicServer> <Combuster> :) 18:59:40 <PublicServer> <Techinica> hehe 18:59:46 <PublicServer> <Sam> it's emptying 19:00:40 <murr4y> !dl lin 19:00:41 <PublicServer> murr4y: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-linux-generic-i686.tar.bz2 19:01:34 <PublicServer> <sparr> harder to do this while conserving local authority rating 19:02:36 <PublicServer> <Sam> why goods picks redone ? 19:02:52 <PublicServer> <Techinica> had no place for queuing trucks 19:02:54 <PublicServer> <sparr> jammed when 3 trucks queued for the first station due to short entry lanes 19:02:55 <PublicServer> <Combuster> AA Terraform O.o 19:02:56 <PublicServer> <Techinica> which was causing jams 19:03:07 <PublicServer> <Sam> ok 19:03:25 <V453000> !password 19:03:25 <PublicServer> V453000: hooray 19:03:40 *** sparrL2 has quit IRC 19:03:43 <PublicServer> *** murray has left the game (connection lost) 19:03:55 <PublicServer> *** murray joined the game 19:04:28 <PublicServer> *** V453000 joined the game 19:04:31 <PublicServer> <V453000> ello 19:04:39 <PublicServer> <Combuster> Hi V453000 19:05:13 <PublicServer> <V453000> anything to be done? 19:05:22 <PublicServer> <Sam> jam at slh05 again, but on the other way 19:05:28 <slas> !password 19:05:28 <PublicServer> slas: hooray 19:05:43 <PublicServer> *** slas joined the game 19:05:47 <PublicServer> <sparr> who signed "total waste of time"?? they were jamming back through the tunnel when the station was 90% empty 19:06:22 *** pugi has joined #openttdcoop 19:06:50 <PublicServer> <Combuster> obviously, you didn't really think 19:06:55 *** NeosaD has quit IRC 19:07:19 <PublicServer> <Combuster> you just created an oversized station, angered greenpeace 19:07:48 <PublicServer> <sparr> I thought "hey, Techinica probably knows more about RV stations than I do, and he says it needs longer lanes like the drop, so that's what I will build instead of arguing" 19:07:50 <PublicServer> <Techinica> atleast it'll work better than the old one did. 19:08:26 <PublicServer> <Combuster> at what cost? 19:08:27 <PublicServer> <sparr> so, thought experiment, what would happen if you designed the station so that the farthest platforms had the shortest total distance? 19:08:36 <PublicServer> <sparr> since the plan calls for no TF limit, no cost? 19:08:51 <PublicServer> <Combuster> then you should be kicked 19:08:55 <PublicServer> <Combuster> "minimal TF" 19:08:56 <PublicServer> <V453000> TF should be low 19:09:22 <PublicServer> <sparr> err 19:09:23 <PublicServer> <Sam> well it's not like he took away a mountain 19:09:28 <PublicServer> <sparr> ok, I see that now 19:09:47 <PublicServer> <sparr> on behalf of all the newbies, let me say that it is very confusing to put a non-winning plan on the message board 19:10:12 <PublicServer> <V453000> what the hell? 19:10:26 <PublicServer> <V453000> lol. 19:10:37 <PublicServer> <Combuster> wouldn't that mean that you didn't read the manuals 19:10:58 <PublicServer> <Combuster> there have always been many plans 19:11:08 *** Intexon has quit IRC 19:11:15 <PublicServer> <sparr> yes, and they have USUALLY been put next to each other 19:12:04 <PublicServer> <V453000> USUALLY there is a sign !! NETWORK PLAN !! big like ass 19:12:07 <PublicServer> <V453000> sry 19:12:22 <PublicServer> <sparr> yeah, last game was a fluke on lack of signage 19:12:45 <PublicServer> <V453000> anyways ... SKG fixed 19:12:58 <PublicServer> <Combuster> since you played more games, you SHOULD know the rules 19:13:17 <PublicServer> <V453000> *SKG ... :D SLH 05 19:14:33 <PublicServer> <Sam> nice 500 pax in each town 19:14:48 <PublicServer> <Combuster> it balances between zero and 1k 19:14:59 <PublicServer> <V453000> yea 19:15:15 <PublicServer> <sparr> Techinica, check out "station concept" and tell me what you think the trucks would do? it needs better paths, but just the general path-length arrangement is what I am looking at 19:15:56 <PublicServer> <Sam> it stills jam in FGC entry 19:16:04 <PublicServer> <V453000> waht is that good for 19:16:22 <PublicServer> <Techinica> trying to make them go to the last station first. 19:16:33 <PublicServer> <sparr> V, my hope is that it will convince more trucks to head for the last platform 19:16:43 <PublicServer> <Sam> btw, FGC is 100k now ;) 19:16:44 <PublicServer> <V453000> hmmm 19:16:56 <PublicServer> <Techinica> problem is, they'll probably go there, and then all queue 19:16:57 <PublicServer> <V453000> interesting but I am not sure if it is effective enough 19:17:15 <PublicServer> <Techinica> because its still shorter to queue than drive to a longer station 19:17:22 <PublicServer> <sparr> hmm 19:17:45 <PublicServer> <Roysvork> how goes? 19:17:50 <PublicServer> <sparr> how far ahead do trucks look? 19:17:55 <PublicServer> <Techinica> you might be able to achieve something using stations for balancers... but that'll get messy quickly 19:18:47 *** Intexon has joined #openttdcoop 19:19:01 <PublicServer> <V453000> the buses are insane :D 19:19:34 <PublicServer> <sparr> I'm restoring! 19:19:45 <PublicServer> <sparr> those hills were there before I TFed before 19:20:05 <PublicServer> <sparr> whatever 19:20:18 *** ODM has joined #openttdcoop 19:20:18 *** ChanServ sets mode: +o ODM 19:20:50 <Intexon> !password 19:20:50 <PublicServer> Intexon: dodged 19:21:00 <PublicServer> *** Intexon joined the game 19:21:05 <PublicServer> *** Combuster has joined spectators 19:21:09 <PublicServer> <Combuster> I'm off for now 19:21:15 <PublicServer> <Combuster> don't mess things up, ok 19:21:32 <PublicServer> <V453000> bye 19:21:47 <PublicServer> <V453000> I am leaving too ... cya 19:21:57 <PublicServer> *** V453000 has left the game (leaving) 19:21:58 *** V453000 has quit IRC 19:22:06 <PublicServer> <sparr> i see signs "please create a separate category"... what does that mean? 19:22:31 *** sparrL2 has joined #openttdcoop 19:22:40 *** TD has joined #openttdcoop 19:24:16 <PublicServer> <Roysvork> what is this tarnpool e-w balancer all about? 19:24:40 <PublicServer> *** slas has left the game (connection lost) 19:24:50 <PublicServer> <Roysvork> it seems to seperate and then just merge again? 19:25:21 <PublicServer> <Sam> was V idea :) 19:25:30 <PublicServer> <Roysvork> ahhh lol 19:25:40 <PublicServer> <Roysvork> so when does this game finish then? 19:25:53 <PublicServer> <Sam> maybe there is less slowdown due to the 180° 19:26:09 <PublicServer> <sparr> I did not know that you could under a bridge parallel to the bridge... excellently useful information 19:26:14 <PublicServer> <sparr> you could build... 19:26:29 <PublicServer> <Roysvork> yeah I saw that earlier 19:27:16 <PublicServer> <Roysvork> seriously though should this game not have gone along to 'finalising' yet? 19:28:04 <PublicServer> <sparr> Junction Fadworth E->N should be 2->2, with a second bridge to the E 19:28:10 <PublicServer> <sparr> would reduce jamming 19:28:48 *** cep has joined #openttdcoop 19:30:21 <PublicServer> *** sparr has left the game (leaving) 19:30:24 <PublicServer> *** slas joined the game 19:30:25 <PublicServer> <Sam> jam at paper pickup 19:30:35 <PublicServer> <Sam> i'm leaving 19:30:37 <cep> !download lin64 19:30:37 <PublicServer> cep: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-linux-generic-amd64.tar.bz2 19:30:39 <PublicServer> <Sam> bye :) 19:30:59 <PublicServer> *** Sam has left the game (connection lost) 19:31:07 *** Sam1 has left #openttdcoop 19:31:50 <cep> !password 19:31:50 <PublicServer> cep: dodged 19:31:58 <PublicServer> *** Cep joined the game 19:32:06 <PublicServer> <Cep> Hi 19:32:39 <PublicServer> <Roysvork> hulloo 19:33:37 <PublicServer> <Roysvork> not much going on at the moment :) 19:35:16 <sparr> roysvork: I agree, re "finalising"... this game went remarkably fast 19:35:23 <sparr> I can't see anything left to do that I am comfortable doing 19:35:46 <PublicServer> <Roysvork> there would only be maximising the towns output 19:36:02 <PublicServer> <Roysvork> and I can't see how we'd cope at the stations given the restrictions 19:36:21 <PublicServer> <Roysvork> more could have been done in the network was thought through in double lanes earlier 19:39:09 <PublicServer> <Roysvork> who controls such things? 19:39:21 <PublicServer> *** slas has left the game (connection lost) 19:39:50 *** Madis has quit IRC 19:42:59 <PublicServer> *** Cep has left the game (leaving) 19:43:02 *** cep has quit IRC 19:43:03 *** Intexon has quit IRC 19:44:46 <PublicServer> *** murray has left the game (leaving) 19:46:28 *** Intexon has joined #openttdcoop 19:55:13 *** pugi has quit IRC 19:57:33 <roysvork> I'm trying to design a nice t-shaped RV hub with load balancing 19:57:38 <roysvork> it's harder than it seems 19:57:59 *** Grayson has joined #openttdcoop 19:58:15 <PublicServer> *** Techinica has left the game (connection lost) 19:58:42 <PublicServer> *** Grayson joined the game 20:00:41 *** AdTheRat has joined #openttdcoop 20:03:13 *** sparrL2 has quit IRC 20:06:58 *** sparrL2 has joined #openttdcoop 20:17:50 *** II has joined #openttdcoop 20:20:19 <Paul2> !dl win32 20:20:19 <PublicServer> Paul2: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-windows-win32.zip 20:23:36 <Mark> @stage Finalising 20:23:36 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #171 (r18669) | STAGE: Finalising | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder" 20:23:48 *** TD has quit IRC 20:26:55 <StarLite`> !download win64 20:26:55 <PublicServer> StarLite`: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-windows-win64.zip 20:27:15 <Mark> !password 20:27:15 <PublicServer> Mark: igloos 20:27:35 <PublicServer> *** Markal joined the game 20:27:36 <PublicServer> <Markal> hello 20:27:50 <PublicServer> *** Markal has changed his/her name to Mark 20:28:02 <Paul2> !password 20:28:03 <PublicServer> Paul2: igloos 20:28:14 <PublicServer> *** Paul joined the game 20:29:11 <roysvork> hows it going there? 20:29:30 <PublicServer> *** Spike joined the game 20:30:21 *** V453000 has joined #openttdcoop 20:31:07 <V453000> !password 20:31:07 <PublicServer> V453000: igloos 20:31:28 <PublicServer> *** V453000 joined the game 20:31:34 <PublicServer> <V453000> hi 20:32:22 <PublicServer> *** Paul has left the game (leaving) 20:34:20 <slas> !password 20:34:20 <PublicServer> slas: oozing 20:34:32 <PublicServer> *** slas joined the game 20:36:41 <PublicServer> *** Spike has left the game (leaving) 20:38:33 *** sparrL2 has quit IRC 20:40:03 <PublicServer> <Roysvork> what is the final objective then guys? 20:40:55 <PublicServer> *** V453000 has left the game (connection lost) 20:41:57 <KenjiE20> final objective? 20:42:11 <Mark> imo it's finished 20:42:31 <Mark> unless we're going to rebuild all M roads to the same level 20:42:35 <PublicServer> <Roysvork> I wouldn't disagree 20:46:09 *** sparrL2 has joined #openttdcoop 20:46:26 *** De_Ghosty has quit IRC 20:46:54 <PublicServer> Saving game... 20:46:54 <PublicServer> Game saved 20:48:00 <PublicServer> Saving game... 20:48:01 <PublicServer> Game saved 20:48:03 <PublicServer> Server closed down by admin 20:48:06 <PublicServer> Server has exited 20:48:07 *** PublicServer has quit IRC 20:48:32 <KenjiE20> !tr... oh 20:49:10 <Mark> :D 20:49:13 <roysvork> :) 20:52:34 <V453000> what now? :D 20:52:56 <KenjiE20> Combuster figures out what he's done 20:55:05 *** PublicServer has joined #openttdcoop 20:55:05 <PublicServer> Autopilot engaged 20:55:05 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 20:55:06 *** ChanServ sets mode: +v PublicServer 20:55:06 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #171 (r18669) | STAGE: Finalising | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder" 20:55:09 <KenjiE20> !info 20:55:18 <KenjiE20> .. 20:55:23 <KenjiE20> !info 20:55:32 <KenjiE20> hm 20:55:46 <PublicServer> KenjiE20: dbg: [net] [udp] closed listeners 20:55:46 <PublicServer> KenjiE20: dbg: [net] [udp] initializing listeners 20:55:46 <PublicServer> KenjiE20: say "<KenjiE20> hm" 20:55:46 <PublicServer> KenjiE20: dbg: [net] getaddrinfo for hostname "ps.openttdcoop.org", port 3979, address family either IPv4 or IPv6 and socket type tcp failed: Name or service not known 20:55:47 <PublicServer> KenjiE20: dbg: [net] [server] could not start network: Could not create listening socket 20:55:47 *** PublicServer has quit IRC 20:55:53 <KenjiE20> boom 20:56:37 *** NeosaD has joined #openttdcoop 20:58:10 *** PublicServer has joined #openttdcoop 20:58:10 <PublicServer> Autopilot engaged 20:58:10 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 20:58:10 *** ChanServ sets mode: +v PublicServer 20:58:10 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #171 (r18669) | STAGE: Finalising | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder" 20:58:39 <PublicServer> *** Combuster joined the game 20:58:45 <KenjiE20> !info 20:58:45 <PublicServer> KenjiE20: #:1(Orange) Company Name: 'Nedingstone Transport' Year Founded: 1975 Money: 859059039 Loan: 0 Value: 861035079 (T:0, R:1709, P:3, S:0) unprotected 20:58:54 <KenjiE20> !save 20:58:54 <PublicServer> Saving game... 20:58:55 <PublicServer> Game saved 20:58:59 <KenjiE20> !transfer 20:58:59 <PublicServer> KenjiE20: !transfer gamenr save: transfer the save to our web 20:59:07 <KenjiE20> !transfer 171 game.sav 20:59:14 <PublicServer> KenjiE20: PublicServerGame_171_Final.sav 20:59:14 <PublicServer> KenjiE20: Transfer done. (/home/openttd/website/public/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_171_Final.sav) 20:59:22 <PublicServer> Server closed down by admin 20:59:25 <PublicServer> Server has exited 20:59:26 *** PublicServer has quit IRC 20:59:56 *** PublicServer has joined #openttdcoop 20:59:56 <PublicServer> Autopilot engaged 20:59:56 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 20:59:56 *** ChanServ sets mode: +v PublicServer 20:59:56 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #171 (r18669) | STAGE: Finalising | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder" 21:00:16 <KenjiE20> !info 21:00:17 <PublicServer> KenjiE20: #:1(Orange) Company Name: 'Unnamed' Year Founded: 1960 Money: 100000 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 21:00:19 <PublicServer> *** Combuster joined the game 21:00:25 <KenjiE20> @setpsg 172 21:00:25 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #172 (r18669) | STAGE: Finalising | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder" 21:00:29 <Combuster> @stage Planning 21:00:29 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #172 (r18669) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder" 21:01:03 <slas> !password 21:01:03 <PublicServer> slas: chummy 21:01:13 <PublicServer> *** slas joined the game 21:01:16 <PublicServer> <Combuster> slightly boring map 21:01:17 <PublicServer> *** Grayson joined the game 21:01:22 <PublicServer> *** tkjacobsen joined the game 21:01:24 <PublicServer> *** Roysvork joined the game 21:02:41 <StarLite`> !cl 21:02:46 <StarLite`> !help 21:02:46 <PublicServer> StarLite`: http://www.openttdcoop.org/wiki/IRC_Commands 21:02:52 <KenjiE20> @cl 21:02:52 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed 21:02:57 <StarLite`> @cl 3 21:02:57 <Webster> StarLite`: (cl <no arguments>) -- Returns full name and reference url (if defined) 21:03:16 <KenjiE20> you want clcalc then 21:03:23 <StarLite`> aaahh, thats the one :) 21:03:25 <StarLite`> !clcalc 3 21:03:38 <StarLite`> !curve 21:03:38 <PublicServer> StarLite`: http://www.openttdcoop.org/wiki/Max_Curve_Speed 21:03:47 <KenjiE20> on @ again 21:04:15 <StarLite`> hmzz 21:05:25 <V453000> wee new game 21:05:33 <V453000> !password 21:05:33 <PublicServer> V453000: chummy 21:05:46 <PublicServer> <Roysvork> rock on :) 21:05:46 <StarLite`> @clcalc 3 21:05:46 <Webster> StarLite`: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 21:06:28 <PublicServer> *** V453000 joined the game 21:06:28 <StarLite`> @clcalc rails 300 21:06:28 <Webster> StarLite`: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 21:06:32 <Combuster> MM time 21:06:33 <Combuster> !unpause 21:06:33 <PublicServer> *** Combuster has unpaused the server. (Use !auto to set it back.) 21:06:37 <StarLite`> grmbl.. :P 21:06:37 <Combuster> !auto 21:06:37 <PublicServer> *** Combuster has enabled autopause mode. 21:06:49 <KenjiE20> StarLite`: rail, e-rail, monorail, maglev 21:07:06 <StarLite`> @clcalc e-rail 3 21:07:06 <Webster> StarLite`: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 21:07:13 <PublicServer> <Combuster> unpause dammit 21:07:15 <KenjiE20> erail then 21:07:19 <StarLite`> @clcalc erail 3 21:07:19 <Webster> StarLite`: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph 21:07:24 <StarLite`> tnx :P 21:07:31 *** StarLite` is now known as StarLite 21:07:39 <KenjiE20> protip: mag also works for maglev, same for mono 21:07:49 <PublicServer> *** Combuster has unpaused the server. (Use !auto to set it back.) 21:08:12 <Combuster> still paused, wtf? 21:08:22 <KenjiE20> !unpause 21:08:22 <PublicServer> *** KenjiE20 has unpaused the server. (Use !auto to set it back.) 21:08:30 <PublicServer> <V453000> interesting :D 21:08:50 <KenjiE20> hmm, I don't recall saving the game paused 21:09:07 <KenjiE20> guess I must've 21:09:28 *** Polygon has joined #openttdcoop 21:09:44 <KenjiE20> re-uploaded, try re-loading the 172_start 21:11:54 <KenjiE20> !auto 21:11:54 <PublicServer> *** KenjiE20 has enabled autopause mode. 21:11:57 <KenjiE20> !rcon unpause 21:11:57 <PublicServer> KenjiE20: Game is already unpaused. 21:12:02 <KenjiE20> Ammler: ^ 21:12:07 <sparr> !password 21:12:08 <PublicServer> sparr: chummy 21:12:23 <PublicServer> *** sparr joined the game 21:12:37 *** pugi has joined #openttdcoop 21:12:47 <PublicServer> <sparr> k?? 21:12:49 <PublicServer> <sparr> err, 2 21:13:29 <PublicServer> <sparr> I see money fluctuating weirdly, what's up? 21:13:49 <PublicServer> <Roysvork> just paying off the loan so as not to get too much interest? 21:14:33 <PublicServer> <sparr> ahh, i see 21:14:50 <Mark> !password 21:14:50 <PublicServer> Mark: chummy 21:14:57 <PublicServer> <sparr> not exactly a high-income MM scheme? 21:15:15 <Mark> !password 21:15:15 <PublicServer> Mark: tirade 21:15:24 <PublicServer> *** Mark joined the game 21:15:50 <PublicServer> <Roysvork> a bit underhanded ; ) 21:15:53 <PublicServer> <sparr> that too 21:16:08 <PublicServer> <sparr> we had a small pax cheater network like that a few games ago, i turned it off mid-game 21:16:48 <PublicServer> <Roysvork> How many games have you played? 21:16:55 <PublicServer> <sparr> here? five 21:17:06 <PublicServer> <Mark> i'd go for a Wentown to Slarfingway-on-sea plane route 21:17:23 <PublicServer> <Mark> with maximum stationwalking of course 21:18:16 <PublicServer> <sparr> with max stationwalk you can get a lot farther away and still cover a decent pop 21:18:35 <PublicServer> <Roysvork> aye I heard about that trick 21:18:36 <PublicServer> <Mark> you get paid for the distance betweet station signs, not the actual distance traveled 21:18:43 <PublicServer> <sparr> yes, i know 21:18:50 <PublicServer> <Mark> you can make quite a bit of money exploiting that 21:19:01 <PublicServer> <sparr> thats what they are doing with the rubber trucks now 21:19:05 <PublicServer> <Mark> most admins on competetion servers won't enjoy it though 21:19:12 <PublicServer> <Mark> please don't do cargo MM 21:19:18 <PublicServer> <sparr> 1 tile delivery, 129 tile payment 21:19:51 <PublicServer> <Mark> 257 tiles even, you get paid for x+y 21:19:58 <PublicServer> <Mark> diagonal makes twice as much 21:20:05 <PublicServer> <sparr> two airport signs up, longest distance for largest coverage 21:20:06 <PublicServer> <V453000> :D 21:20:31 <PublicServer> <Mark> please, don't do cargo MM 21:20:34 <PublicServer> <sparr> I'm not 21:20:40 <PublicServer> <Mark> you'll unbalance production which will mess up the final network 21:21:03 <PublicServer> <V453000> I depoted the cars 21:21:14 <PublicServer> <V453000> as no one answered 21:21:20 <PublicServer> <Combuster> ? 21:21:37 <PublicServer> <V453000> the cargo mm 21:21:41 <PublicServer> <Combuster> the cargo mm would've been me 21:21:51 <PublicServer> <Combuster> pax is rather scarce in desert maps 21:22:05 <PublicServer> <Mark> i suggested Wentown to Slarfingway-on-sea 21:22:20 <PublicServer> <V453000> fair enough 21:22:25 <PublicServer> <sparr> Wentown is isolated 21:22:37 <PublicServer> <sparr> can cover 3 smaller towns with one airport just northwest of Wentown 21:22:58 <PublicServer> <sparr> ditto at Prontburg instead of Slarfingway-on-sea 21:23:05 <PublicServer> <Roysvork> I like sparrs thinking 21:23:05 <PublicServer> <sparr> which is much farther 21:23:21 <PublicServer> <sparr> already put up bus stations at the max extents, and signed where the airports go 21:23:59 <PublicServer> <Mark> those Pruntburg towns produce 90 pax a month together, Slarfingway-on-sea produces 708 alone 21:24:13 <PublicServer> <V453000> yarr 21:24:27 <PublicServer> <V453000> Chanpool 136 21:24:33 <PublicServer> <V453000> nothing there 21:24:55 <PublicServer> <Mark> Tredhattan and Slardinghead is a possibility,, 400 together 21:24:58 <PublicServer> <sparr> I sti corrected 21:25:00 <PublicServer> <Mark> and pretty far from Wentown 21:25:33 <PublicServer> <V453000> Wentown is definitely the best there 21:25:35 <PublicServer> <sparr> yeah, that sounds good 21:25:44 <PublicServer> <sparr> Wentown is only 280 21:26:06 <PublicServer> <sparr> Chanpool Bridge + Gatburg + Gindhattan is 400+ 21:26:14 <PublicServer> <sparr> those 3 to the ones Mark just named 21:26:46 <PublicServer> <V453000> lol now I got a bit confused :D 21:27:52 <jondisti> !password 21:27:52 <PublicServer> jondisti: tirade 21:28:05 <PublicServer> *** jondisti joined the game 21:28:15 <PublicServer> <Mark> one airport built 21:28:20 <PublicServer> <Mark> shall i do the other one too? 21:28:36 <PublicServer> <V453000> sure 21:28:40 <PublicServer> <sparr> at sign "Gatburg airport goes here"? 21:28:44 <PublicServer> <V453000> near slarfingway I suppose 21:28:53 <jondisti> oh, 171 was fast 21:29:06 <PublicServer> <V453000> jondisti: well. .. RV 21:29:12 <jondisti> and small map 21:29:49 <PublicServer> <Mark> i'll make it at Wentown and teleport Chanpool Bridge pax to it 21:29:56 <PublicServer> <Mark> also allows the sign to be further away 21:30:08 <PublicServer> <sparr> can get a lot closer and just as many pax if we ignore Wentown and get Gindhattan instead 21:30:51 <PublicServer> <sparr> not sure of city growth dynamics with "growth depends on"... 21:31:01 <PublicServer> <sparr> err, "cargo needed for growth" that is 21:31:50 <V453000> yes, it will not grow 21:31:54 <V453000> thats the point isnt it? 21:32:08 <PublicServer> <sparr> well, I wasn't sure if it was 100% required, or just caused slower growth 21:32:11 <V453000> we will get money but the map will not grow in one point during planning and voting 21:32:46 <PublicServer> <sparr> Gatburg Airport covers approx 450 pax 21:33:15 *** sparrL2 has quit IRC 21:33:24 <PublicServer> <sparr> Wentown East seems a waste :( why cover all the way past the lake? 21:33:34 <PublicServer> <Mark> to get the sign far away 21:33:48 <PublicServer> <sparr> farther sign means more profit per pax... but a lot less pax 21:34:06 <PublicServer> <Mark> i told you, i'm teleporting the pax from Chanpool Bridge to the airport 21:34:23 <PublicServer> <sparr> how? 21:34:32 <PublicServer> <Mark> working on it, hold a minute 21:34:33 <PublicServer> <sparr> ahh 21:34:37 <PublicServer> <sparr> i see now 21:35:03 <KenjiE20> geez, I have never seen so much fuss over a bloody MM 21:35:07 <PublicServer> <sparr> should we depot rubber MM? 21:35:13 <Intexon> !password 21:35:13 <PublicServer> Intexon: solace 21:35:16 <PublicServer> <sparr> heh Kenji, some stupid mistakes screwed up MM two games ago 21:35:19 <PublicServer> *** Intexon joined the game 21:35:21 <PublicServer> <sparr> once bitten... 21:35:25 <PublicServer> <Intexon> hi all 21:35:33 <PublicServer> <Mark> someone once got mad at me for just making one, so i figured i'd discuss 21:35:53 <V453000> KenjiE20: Exactly my thoughts :D 21:36:02 <PublicServer> *** V453000 has joined spectators 21:36:10 <PublicServer> <sparr> Mark, many more pax available from Gatburg Airport if you want to add it to your little bus loop 21:36:25 <PublicServer> <sparr> its walked to Gindhattan and Planford 21:36:29 <KenjiE20> Mark: just make the bloody thing, if I wonder about odd things, and someone says, that's Mark's that's fine for me :P 21:36:33 <PublicServer> <sparr> and more of Chanpool Bridge :) 21:37:20 <PublicServer> <sparr> also, out of curiosity, why trains for walking instead of buses? 21:37:27 <PublicServer> <sparr> i mean train platforms instead of bus stops 21:37:40 <KenjiE20> force of habit? 21:37:46 <PublicServer> <sparr> larger coverage 21:37:46 <PublicServer> <V453000> they are better visible when deleting? and habit of course 21:37:59 <PublicServer> <sparr> i just noticed trains cover more tiles 21:38:16 <PublicServer> <V453000> when I use them I always use rals as when you press X you can see the rails in the big damn city among all those buildings 21:38:24 <PublicServer> <sparr> Mark, you are unloading instead of transfering? 21:38:38 <PublicServer> <Mark> i was, yes 21:38:39 <PublicServer> <Mark> my bad 21:42:27 <PublicServer> <Mark> guess that'll do 21:43:45 <PublicServer> <sparr> why are the buses still getting non-transfer income? 21:44:35 <PublicServer> <Mark> there 21:44:43 <PublicServer> <Mark> they brought some from Gatburg to New Frennville 21:44:46 <PublicServer> <sparr> ahh 21:44:59 <PublicServer> <Mark> dang 21:45:18 <PublicServer> <Mark> now it's fixed 21:45:20 <PublicServer> <Mark> i hope 21:45:23 <PublicServer> <Mark> otherwise you really lost me 21:46:23 <PublicServer> <Mark> i'm killing the cargo teleports 21:46:26 <PublicServer> <Mark> objections? 21:46:29 <PublicServer> <sparr> i approve 21:46:40 <PublicServer> <Mark> unbalanced industries are nasty 21:46:55 <PublicServer> *** V453000 has left the game (connection lost) 21:49:54 <PublicServer> <sparr> I didn't realize the cities wouldn't grow at all without those resources 21:49:54 <Combuster> better than no industries, but ok 21:50:19 <PublicServer> <sparr> the mechanics of industry growth and such are poorly documented :( learning slowly 21:50:57 <PublicServer> <sparr> so, while you guys are here... I had an idea regarding station walk and realism 21:51:09 <PublicServer> <sparr> some other servers I play on are a bit more sticklers for realistic stations 21:51:47 <PublicServer> <sparr> What would you think if there was a second limit for building stations, dictating the largest allowable gap between segments of the same station? 21:52:07 <PublicServer> <sparr> so you could have a 64 tile station if it was really 64 tiles wide, but not two platforms 62 tiles apart with nothing in between 21:52:14 <PublicServer> <Mark> we usually don't use stationwalking, only for major stations 21:52:19 <PublicServer> <Mark> this is just for MM 21:52:22 <PublicServer> <Mark> and will be removed 21:52:37 <PublicServer> <sparr> I know, just looking for opinions, relevant or not to the current game 21:53:02 <PublicServer> <Mark> well we like the posibility to be able to walk a lot, so we can anchor in distant towns for drops 21:53:17 <PublicServer> <Mark> imo we should be able to know what's reasonable 21:53:24 *** Phazorx has quit IRC 21:53:33 <PublicServer> <sparr> long walk bothers me in terms of realism, AND it makes it devilishly hard to find all the pieces of a station 21:53:45 <PublicServer> <Mark> yeah hence we don't use it 21:53:46 <PublicServer> <Mark> brb 21:53:50 <PublicServer> *** Mark has joined spectators 21:53:57 *** Intexon has quit IRC 21:54:19 <V453000> !password 21:54:19 <PublicServer> V453000: arider 21:54:31 <PublicServer> *** V453000 joined the game 21:54:53 <PublicServer> *** Intexon has left the game (leaving) 21:54:55 <PublicServer> <sparr> this is a very very flat map 21:55:15 <PublicServer> <sparr> I envision some "perfect" hubs 21:55:42 <PublicServer> <V453000> in settings I would say it is "flat" or "hilly" though :| damn tropic 21:55:48 <Techinica> !password 21:55:48 <PublicServer> Techinica: arider 21:55:49 <KenjiE20> <sparr> this is a very very flat map <-- made with the new generator 21:55:51 <PublicServer> <sparr> flat, not smooth 21:55:58 <PublicServer> <sparr> new new? 21:56:03 <PublicServer> *** Techinica joined the game 21:56:03 <PublicServer> <V453000> yeah new new 21:56:13 <KenjiE20> settings Hilly/Rough/Variaty Medium 21:56:15 <PublicServer> <V453000> check the "distribution" when creating the map 21:56:19 <PublicServer> <V453000> yeah 21:56:29 <PublicServer> <sparr> cool 21:56:46 <PublicServer> <V453000> really nice thing 21:56:46 <KenjiE20> so deserts are big and flat 21:56:47 <PublicServer> <sparr> I like the variation, with some mountains on an otherwise flat map 21:57:35 <PublicServer> <sparr> hmm 21:57:57 <PublicServer> <sparr> is "NO TF" completely literal? not even a 2 point depression to build a tunnel under a flat hub? 21:58:10 <PublicServer> <Techinica> bridge :) 21:58:16 <PublicServer> <sparr> yeah, i would think so 21:58:41 <PublicServer> <sparr> map goal: deliver enough food and water to grow every city until they all touch :) 21:58:53 <PublicServer> <V453000> :D 21:58:56 <PublicServer> <Techinica> I was really only saying like you that the map 'allows' it 21:59:03 <PublicServer> <V453000> Mark: you thinking about any special plan? 21:59:11 <PublicServer> <Techinica> srnw 21:59:36 <PublicServer> <sparr> boats only! 21:59:37 <sietse> !password 21:59:37 <PublicServer> sietse: arider 21:59:40 <PublicServer> <sparr> all-canal map! 21:59:41 <PublicServer> <Techinica> roflcopter 21:59:42 <PublicServer> <V453000> we played srnw two last game 21:59:43 <PublicServer> *** Sietse joined the game 21:59:53 <PublicServer> <V453000> all ship will destroy the server 22:00:01 <PublicServer> <Techinica> we sorta played SRNW... 22:00:06 <PublicServer> <Techinica> it was only one sub-network 22:00:07 <PublicServer> <sparr> is ship PF still slow with canals? no branches in the paths 22:00:08 <PublicServer> <V453000> well ... ok it was only one subnet 22:00:21 *** II has quit IRC 22:00:44 <PublicServer> <Techinica> the corners are all nice and flat... 22:00:46 *** Luukland has left #openttdcoop 22:00:49 <PublicServer> <V453000> I had in mind something "stochastic" ... you never know what Mark comes up with :p 22:00:52 <PublicServer> <Techinica> gonna be some massive stations there. 22:01:29 *** pugi has quit IRC 22:01:48 *** sparrL2 has joined #openttdcoop 22:02:26 <PublicServer> <sparr> how silly would the city growth plan be? 22:02:55 <PublicServer> <V453000> decided by the voters, isnt it? :) 22:02:58 <PublicServer> <sparr> high speed network for PAX, low speed for grain+livestock->food, food+water->cities 22:02:59 *** pugi has joined #openttdcoop 22:03:06 <PublicServer> <sparr> well, sure, but too silly to bother putting up? 22:03:39 <PublicServer> *** Combuster has left the game (leaving) 22:03:50 *** Combuster has quit IRC 22:04:11 <PublicServer> <sparr> is there any way to see the list of monorail and maglev trains and cars before the date they become available? 22:04:24 <PublicServer> <V453000> no 22:04:31 <PublicServer> <V453000> but I can tell you taht :) 22:04:39 *** Phazorx has joined #openttdcoop 22:04:39 *** ChanServ sets mode: +o Phazorx 22:04:39 <PublicServer> <V453000> there will be no maglev nor monorail 22:04:43 <PublicServer> <sparr> awww 22:04:46 <Phazorx> evening 22:04:48 <PublicServer> <V453000> best erail locomotive 251 kmh 22:04:52 <PublicServer> <V453000> hi phazorx 22:05:03 <PublicServer> <V453000> very poor PAX trains in this set 22:05:05 <Phazorx> anyonehere who actively plays monopoly? 22:05:24 <Phazorx> and is well versed in quirks of it's rules 22:05:26 <PublicServer> <Techinica> actively? 22:05:27 <PublicServer> <V453000> some kind of electronic monopoly? 22:05:28 <PublicServer> <sparr> I used to compete, why? 22:05:36 <Phazorx> Techinica: table top 22:05:41 <PublicServer> <V453000> oh 22:05:50 <PublicServer> <Techinica> I own the board game :P 22:05:58 <PublicServer> <V453000> me too 22:06:01 <Phazorx> sparr: played some, run into some complications with how rules apply in certainc ases 22:06:10 <PublicServer> <sparr> shoot 22:06:11 <PublicServer> <V453000> but I doubt we will connect wia board :D 22:06:19 <Phazorx> so yeah few questions... say you throwa double whic lands you on go to jail 22:06:37 <Phazorx> are you entitled on rolling dice agai 22:06:46 <Phazorx> to try to get out f jail same turn? 22:07:12 <PublicServer> <V453000> too long since I played last time :( dunno 22:07:14 <PublicServer> <sparr> no, your turn ends then 22:07:42 <Phazorx> sparr: even funkier - 3rd roll of double lands you o go to jail 22:07:50 <Phazorx> do you sit there "2 terms" 22:08:06 <PublicServer> <sparr> no, you just go to jail :) 22:08:21 <Phazorx> sparr: yes, but do you get out once or twice 22:08:29 <PublicServer> <sparr> you actually never get to the "go to jail" space, the third roll of double sends you to jail before you move 22:08:31 <Phazorx> because you kinda got there on 2 counts 22:08:38 <Phazorx> ahh 22:08:48 <Phazorx> so 3rd roll of double does no ount essentially 22:08:55 <PublicServer> <sparr> same as you dont get any other benefits or penalties for any other space you might have landed on 22:09:07 <Phazorx> okay didt kno that one eiher 22:09:30 <PublicServer> <sparr> if your third double would land you on a property you can't buy it, you don't pay rent on it, etc 22:09:35 <Phazorx> while you are in jail, you still possues authority and act as normal player? 22:09:48 <Phazorx> sparr: yeah 22:10:08 <PublicServer> <sparr> yes, everything works normally in jail 22:10:27 <Phazorx> that is kinda slly nd been uestioned havily even though statied in ules 22:10:44 <Phazorx> "silly and been questioned" 22:11:16 *** csuke has joined #openttdcoop 22:11:23 <csuke> !password 22:11:23 <PublicServer> csuke: quiver 22:11:33 <PublicServer> *** csuke joined the game 22:13:01 <PublicServer> <V453000> sparr: for plants is fruit/maize ;) 22:13:25 <PublicServer> <sparr> orly? 22:13:33 <PublicServer> <V453000> tropic climate? 22:13:36 <PublicServer> <sparr> sorry, been playing too much temperate 22:13:41 <PublicServer> <V453000> ;) 22:13:56 <PublicServer> <V453000> I havent played tropic for a VERY long time 22:14:01 <PublicServer> <V453000> I really dislike it 22:14:18 <PublicServer> <V453000> only the city growing is nice 22:15:39 <PublicServer> <V453000> again: there is no monorail nor maglev in this trainset 22:15:48 <PublicServer> <sparr> oh, i thought you meant people just wouldnt want them 22:16:01 <PublicServer> <V453000> no 22:16:08 <PublicServer> <sparr> will be many many more games before i know all the trains in all the sets 22:16:31 <PublicServer> <V453000> I experimentated with the trainsets a lot so I know mostly all :) 22:17:02 <PublicServer> <sparr> so, it's not a winning plan, but at least it's a plan 22:17:20 <PublicServer> <V453000> so far it is the winning plan :p 22:17:32 <PublicServer> <Techinica> I'm planning :) 22:17:57 <PublicServer> <sparr> I am thinking of many patches I might write to improve the game 22:18:06 <PublicServer> <sparr> right now #1 on my list is multi-row signs 22:18:16 <PublicServer> <V453000> I am thinking about something brutally weird, logically insane and intensively mad 22:18:22 <PublicServer> <sparr> somewhat farther down the list is the ability to move signs 22:18:51 <PublicServer> <Mark> V453000: do share :P 22:18:54 <PublicServer> <Mark> sounds good so far 22:18:59 <PublicServer> <V453000> :D 22:19:06 <PublicServer> <Roysvork> this is my attempt at something just more for my own benefit lol 22:19:38 <PublicServer> *** sparr has left the game (leaving) 22:19:47 <PublicServer> <V453000> Mark: I was thinking of a network where it would be multipoint to multipoint where the trains wouldnt choose only the loading station but also the unloading one ... all cargos 22:20:32 <PublicServer> <V453000> but yet not know of the technical design of such thing 22:21:00 <PublicServer> <Mark> chose the drop based on what? 22:21:39 <PublicServer> <V453000> based on probability 22:21:58 <PublicServer> <V453000> all of the stations would accept everything 22:22:14 <PublicServer> <Mark> for perfect spreading? 22:22:20 <PublicServer> <V453000> exactly 22:22:48 <PublicServer> <Mark> a simple ML loop on the outside connected to x drops with the SLs inside would do 22:23:08 <PublicServer> <V453000> yeah I think it would 22:23:18 <PublicServer> <V453000> not that insane after all =( 22:23:24 <PublicServer> <Mark> make a data line between the drops to have them correspond 22:23:41 <PublicServer> <Mark> well if you make the SLs SRNW it would be pretty insane 22:23:50 <PublicServer> <Mark> especially when you have multiple cargo 22:24:15 <PublicServer> <V453000> would solve that with the multiple TL srnw 22:24:15 <PublicServer> <Roysvork> lol how do I place signs? 22:24:28 <PublicServer> <Mark> or dedicate sides of the loop to a certain cargo 22:24:35 <PublicServer> <V453000> yea 22:24:35 <PublicServer> <Mark> much like phazorx did in game 65 22:24:47 <PublicServer> <Mark> Roysvork: press O 22:25:03 <PublicServer> <Roysvork> not doing anything 22:25:06 <PublicServer> <V453000> do you remember ALL games including their numbers? :D 22:25:13 <PublicServer> <Mark> open the rail building bar 22:25:18 <PublicServer> <Mark> V453000: only those that matter :P 22:25:30 <V453000> yeah :) 22:26:09 <PublicServer> *** Mark has joined company #1 22:26:12 <PublicServer> <V453000> oh yes this one 22:26:14 <PublicServer> <V453000> now I remember 22:26:37 <PublicServer> <V453000> also made me interested in that as it was with US set; one of my favorites 22:27:13 <PublicServer> <Mark> yeah 65 is a classic 22:27:32 <PublicServer> <Mark> together with 51 22:27:36 <sparr> is there a tool to turn a map back into a heightmap? 22:27:38 <PublicServer> <Mark> first heavy duty SML networks 22:27:54 <Paul2> !dl win32 22:27:55 <PublicServer> Paul2: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-windows-win32.zip 22:29:25 <sparr> it would be interesting to make TF measurements of game start and game ending saves 22:29:42 <PublicServer> <Mark> we actually have something that does that 22:29:45 <PublicServer> <Mark> or at least we did 22:30:07 <Paul2> !password 22:30:07 <PublicServer> Paul2: whines 22:30:10 <PublicServer> <Mark> that's about all i know about it though 22:30:16 <PublicServer> <V453000> we can remap the pixels one by one into MS paint? :D 22:30:16 <PublicServer> *** Paul joined the game 22:30:39 <Paul2> or just a measure of how much earth mass has been created or destroyed 22:30:56 <PublicServer> <Mark> V453000: way easier, you only have to make individual pixels for height changes 22:30:57 <PublicServer> <V453000> well ... why heightmap? you can get the seed of the map if you want to remake it 22:31:01 <PublicServer> <Mark> you can just fill in the rest 22:31:09 <PublicServer> <Mark> should take no more than a few weeks 22:31:12 <PublicServer> <V453000> :D 22:31:17 <PublicServer> <V453000> yea 22:31:39 <PublicServer> <Mark> getseed in console 22:31:43 <PublicServer> <V453000> yes 22:31:57 <PublicServer> <V453000> that is the solution imo ... dunno what would be the heightmap useful for 22:32:12 <PublicServer> <Techinica> my plan is finished :P 22:32:17 <PublicServer> <Mark> V453000: changing it, probably 22:32:18 <PublicServer> <Techinica> though its ages away from all yours 22:32:50 <PublicServer> <Roysvork> lol 22:32:58 <PublicServer> <Roysvork> had to be different eh : ) 22:33:03 <PublicServer> <Mark> lol.. 22:33:10 <PublicServer> <Techinica> was a nice flat piece of land :D 22:33:11 <PublicServer> <V453000> O_o D: 22:33:29 <PublicServer> *** V453000 has left the game (connection lost) 22:33:46 <PublicServer> <Mark> yeah we're a bit short on flat land :P 22:34:17 <PublicServer> <Techinica> yeah :P 22:34:28 <PublicServer> <Mark> right i'm off to bed, got some catching up on sleep to do 22:34:30 <PublicServer> <Mark> enjoy 22:34:36 <PublicServer> *** Paul has left the game (leaving) 22:34:40 <PublicServer> <Roysvork> laters 22:34:40 <PublicServer> *** Mark has left the game (leaving) 22:35:01 <PublicServer> <Roysvork> are there anymore plans to come? 22:36:48 <Phazorx> sorry got carried away here offline 22:36:50 <Phazorx> sparr: still here? 22:37:00 <Techinica> map hasn't been going so long roysvork 22:37:17 *** V453000 has quit IRC 22:37:24 <Techinica> gotta give people in other timezones a chance. 22:37:30 <PublicServer> <Roysvork> ahhh ok I'm just asking as I've no idea how this happens :) 22:37:41 <PublicServer> <Techinica> we wait a bit, a day or so 22:37:44 <PublicServer> <Techinica> then vote :) 22:37:51 <PublicServer> *** slas has left the game (connection lost) 22:38:02 <PublicServer> <Techinica> that way people from everywhere have atleast had a chance. 22:38:11 <PublicServer> <Roysvork> yeah sounds fair 22:38:24 <sparr> Phazorx: ish 22:38:59 *** V453000 has joined #openttdcoop 22:39:21 <V453000> oh rip my ass in quarters ... my notebook overheated with openttd :D 22:39:31 <sparr> V453000: the seed is good for the original map... but how do you compare it to the game ending map without calculating the heightmap for both? 22:39:55 <V453000> oh you want to compare them 22:39:59 <V453000> hmmm 22:40:02 <sparr> yeah, to see how much TF was done 22:40:09 <V453000> I see 22:40:17 <V453000> well ... no idea 22:40:23 <Phazorx> sparr: few more questions - speed of building (improving) and unbuilding, and associated costs 22:40:40 <sparr> Phazorx: what's up? 22:40:53 <V453000> !password 22:40:53 <PublicServer> V453000: whines 22:40:54 <Phazorx> you can put one house per turn anywhere 22:41:05 <sparr> huh? 22:41:13 <PublicServer> *** V453000 joined the game 22:41:15 <Phazorx> well you own some full color sets 22:41:18 <Phazorx> and want to improve 22:41:24 <Phazorx> so you want to build houses 22:41:31 <Phazorx> how fast can you do it 22:42:02 <sparr> as fast as you can afford 22:42:27 <Phazorx> rules say sometihng about one building er turn spread out evenly 22:42:33 <Phazorx> amongst same color group 22:43:13 <sparr> the spread out evenly i get 22:43:20 <sparr> one per turn is silly, what do your rules say? 22:43:34 <sparr> you would do well to get the official tourney rules from hasbro.com 22:43:35 <Phazorx> one building at time 22:43:49 <Phazorx> which might be due to localized version 22:43:55 <sparr> monopoly has been printed with dozens of different rulesets, even in american english 22:44:05 <Phazorx> i figure as much 22:44:10 <hylje> why did you start talking about monopoly 22:44:20 <Phazorx> we were talking about it before 22:44:21 <sparr> !password 22:44:22 <PublicServer> sparr: whines 22:44:23 <Phazorx> as i was asking questions 22:44:27 <Phazorx> and getting asnwers 22:44:27 <PublicServer> *** sparr joined the game 22:44:35 <V453000> Mark: I thought about that before mentioned idea and in the end I got back to the stochastic network afterall :D 22:45:11 <V453000> as it is basically the same 22:45:22 <PublicServer> <sparr> csuke, your Z station is going to be monstrous 22:45:32 <Phazorx> sparr: so there is no limiter on how fast you buil houses, only level of improvement should be no more than difference of 1 per same color? 22:45:33 <PublicServer> <csuke> its not 1 station 22:45:39 <PublicServer> <sparr> stations :) 22:46:00 <PublicServer> <sparr> you have 4x as much traffic in Z as in the other areas 22:46:10 <PublicServer> <sparr> yes Phazorx 22:46:11 <PublicServer> <csuke> 8 stations, 1 pickup and 1 drop for each 22:46:16 <PublicServer> <csuke> so 16 technically 22:46:28 <Phazorx> i take it same goes for selling... and you sell/mortage anything for 50% of value? 22:46:30 <PublicServer> <csuke> yup 22:46:37 <Phazorx> as in sell houses and mortage deeds 22:46:39 <PublicServer> <sparr> how can pax go Z->E if Z is all drops? 22:47:00 <PublicServer> <csuke> i'll show :) 22:48:00 <PublicServer> <sparr> also, if we only deliver pax, and no food/water, no cities will grow, right? will be a very short game, with very light traffic, whole map only generates maybe 3k pax pe rmonth 22:49:09 <PublicServer> <csuke> is that right about growth? 22:49:22 <PublicServer> <sparr> i don't know, going on information I got here during MM planning 22:49:44 <PublicServer> <sparr> it's been a couple of years and it looks like the cities with airports aren't growing 22:50:34 <PublicServer> <csuke> hrms 22:50:43 <PublicServer> <csuke> how do towns grow then? 22:50:52 <PublicServer> <sparr> town windows say they need food+water 22:50:58 <PublicServer> *** V453000 has left the game (leaving) 22:51:20 <PublicServer> <csuke> where does it say that? 22:51:21 <PublicServer> *** tkjacobsen has left the game (leaving) 22:51:25 <PublicServer> <sparr> click a town 22:51:27 <PublicServer> <sparr> bottom of the window 22:51:36 <PublicServer> <sparr> Cargo needed for town growth: 22:51:52 <PublicServer> <csuke> ah, cities need food and water 22:52:07 <PublicServer> <csuke> towns dont i presume 22:52:16 <PublicServer> <sparr> looks like towns do too 22:52:27 <PublicServer> <sparr> but im under-informed, just going by what the game says 22:52:36 <PublicServer> <csuke> ok, towns on coast dont need? 22:52:46 <PublicServer> <csuke> new sarfingley? 22:52:47 <PublicServer> <sparr> good point, maybe true 22:52:49 <PublicServer> <sparr> i see that 22:52:58 <PublicServer> <csuke> and eastford too 22:53:20 <PublicServer> <csuke> so we have to get some food and water too 22:53:21 <PublicServer> <csuke> hmm 22:53:22 <PublicServer> <sparr> and Pindhead 22:53:24 <PublicServer> <csuke> interesting 22:53:34 <PublicServer> <csuke> ok, easy enough :P 22:53:37 <PublicServer> <sparr> i think food and water are the "and vitals" in roysvork's plan 22:54:02 <PublicServer> <csuke> i just add 1 food and 1 water car to each train from the pickups 22:54:02 <roysvork> yup :) 22:54:14 <PublicServer> <csuke> and add some trains to take them to the drops 22:54:22 <PublicServer> <sparr> not a bad plan 22:54:41 <PublicServer> <sparr> also, re your illustration 22:54:49 <PublicServer> <sparr> Drop and Pickup are really two stations each right? 22:54:54 <PublicServer> <csuke> except not all towns accept water 22:55:01 <PublicServer> <csuke> no, same station 22:55:12 <PublicServer> <csuke> with waypoints so trains dont get lost 22:55:23 <PublicServer> <sparr> so a train from A drops pax in Z 22:55:30 <PublicServer> <sparr> and picks up trains from E? 22:55:35 <PublicServer> <sparr> err, pax from E 22:55:35 <PublicServer> <csuke> if i do 2 stations i then need to transport between 22:56:03 <PublicServer> <csuke> hrm 22:56:18 <PublicServer> <csuke> doubtful 22:56:29 <PublicServer> <csuke> as E and A won't have the same production rates 22:56:56 <PublicServer> <sparr> trains in A will have orders "go to A and pick up and unload, go to Z and pick up and transfer"? 22:57:23 <PublicServer> <csuke> no, goto A and full load, go to Z and transfer 22:57:54 * AdTheRat just nods and watches csuke and sparr talk 22:57:56 <PublicServer> <csuke> seperate trains will have goto Z and full load, goto E and unload 22:58:03 <PublicServer> <sparr> err 22:58:24 <PublicServer> <sparr> and then an entirely separate set of trains with the opposite orders, to get pax from E to A? 22:58:35 <PublicServer> <sparr> that seems wasteful 22:58:36 <PublicServer> <csuke> yes 22:58:45 <PublicServer> <sparr> all those trains will be empty half the time 22:58:54 <PublicServer> <csuke> as otherwise different amounts of production will screw it up 22:58:57 <PublicServer> <csuke> yes 22:59:06 <PublicServer> <csuke> as in most games :) 22:59:46 <PublicServer> <csuke> im going for station ratings and pax transported rather than efficiect 22:59:47 <PublicServer> <sparr> "screw it up" just means there will be pax waiting at one side of the drop? 23:00:04 <PublicServer> <csuke> yes, or empty trains waiting for nonexistent pax 23:00:07 <PublicServer> *** Grayson has left the game (leaving) 23:00:21 <PublicServer> <sparr> empty trains waiting improves station rating, and ensures max pax transported, no? 23:00:32 <PublicServer> <csuke> yes, but not to excess 23:00:43 <PublicServer> <sparr> ok, so how many drop+pickup pairs are there in Z? 23:00:51 *** Grayson has quit IRC 23:01:02 <PublicServer> <csuke> 8 drops, 8 pickups, but only 8 stations 23:01:18 <PublicServer> <csuke> if that makes any sense 23:01:33 <PublicServer> <sparr> so there is one station called "A to E" that has two disconnected sets of platforms 23:01:38 <PublicServer> <csuke> yes 23:01:55 <PublicServer> <csuke> and waypoints at the entry points 23:02:27 <PublicServer> <sparr> let's pretend there are 2 towns in A and 3 towns in E 23:02:32 <PublicServer> <csuke> ok 23:02:41 <PublicServer> <sparr> A_1, A_2, E_1, ... 23:02:46 <PublicServer> <csuke> yup 23:03:11 <PublicServer> <sparr> so there are trains taking PAX from A_1 to AtoE, the right number of trains for the pax production in A_1 23:03:20 <PublicServer> <csuke> yup 23:03:38 <PublicServer> <sparr> and other trains doing the same from A_2 to AtoE 23:03:43 <PublicServer> <csuke> :) 23:04:08 <PublicServer> <sparr> now, there is also a station called EtoA, taking deliveries from E_1 and E_2 and E_3 23:04:23 <PublicServer> <csuke> yes 23:04:24 <PublicServer> <sparr> all of that makes sense so far... 23:04:28 *** Kolo has joined #openttdcoop 23:04:39 <PublicServer> <sparr> now a tricky bit... where do the pax sitting at EtoA go? 23:04:53 <PublicServer> <csuke> onto trains waiting at disconnected platforms 23:04:58 <PublicServer> <sparr> headed for A 23:05:17 <PublicServer> <csuke> the same number of trains (or slightly less due to decay) as is coming from E 23:05:21 <PublicServer> <csuke> yes 23:05:22 <PublicServer> *** Kolo joined the game 23:05:23 <PublicServer> <sparr> do those trains share a network with the trains going from A to Z? 23:05:30 <PublicServer> <csuke> yes 23:05:38 <PublicServer> <sparr> what city(s) do they go to? 23:05:49 <PublicServer> <csuke> it doesn't much matter 23:06:02 <PublicServer> <sparr> its a network load issue :) 23:06:05 <PublicServer> <csuke> preferably evenly spread 23:06:15 <PublicServer> <sparr> if you send them all to A_1 then A_1 needs higher capacity lines 23:07:03 <PublicServer> <sparr> evenly spread manually? 23:07:06 <PublicServer> <csuke> so if there are 10 trains per pickup town in E then ideally there would be 14(?) trains going to each town in A 23:07:07 <PublicServer> <sparr> so there will be two sets of orders? 23:07:10 <PublicServer> <csuke> yes 23:07:15 <PublicServer> <sparr> that seems messy 23:07:25 <PublicServer> <csuke> otherwise you get bunching of trains 23:07:27 <PublicServer> <sparr> and again very inefficient, but i know that's not a goal 23:07:57 <PublicServer> <csuke> what i dont want is say, A1->AtoE->A2->AtoE 23:08:04 <PublicServer> <sparr> crazy idea... 23:08:14 <PublicServer> <csuke> because all of the trains can very easily get caught in the same point 23:09:05 <slas> !password 23:09:05 <PublicServer> slas: creamy 23:09:14 <PublicServer> <sparr> would this cause trains to fill the station, even without orders to stop there? 23:09:15 <PublicServer> *** slas joined the game 23:09:26 <PublicServer> <csuke> if non stop is off? 23:09:29 <PublicServer> <sparr> yes 23:10:00 <PublicServer> <csuke> no 23:10:03 <PublicServer> <sparr> :( 23:10:05 <PublicServer> <csuke> is the answer lol 23:10:08 <PublicServer> <sparr> is there any amount of PF penalty that would? 23:10:15 <PublicServer> <csuke> erm 23:10:34 <PublicServer> <csuke> yes lol 23:10:40 <PublicServer> <sparr> that's no penalty 23:10:44 <PublicServer> <sparr> that was a blocker :) 23:10:49 <PublicServer> <csuke> it is now 23:10:51 <PublicServer> <sparr> now its a penalty 23:11:04 <PublicServer> <sparr> aha 23:11:22 <PublicServer> <csuke> what does it achieve though? 23:11:32 <PublicServer> <sparr> well, your penalty slows down trains too much :) 23:11:38 <PublicServer> <sparr> if it could be done without causing blockage... 23:11:39 *** dr_gonzo has quit IRC 23:12:06 <PublicServer> <csuke> train will take 2nd lane 23:12:07 *** ODM has quit IRC 23:12:12 <PublicServer> <sparr> that doesn't help :-p 23:12:19 <PublicServer> <csuke> why not? 23:12:31 <PublicServer> <sparr> what I am going for is a station where trains will stop if it's empty, or bypass if trains are already waiting 23:12:47 <PublicServer> <sparr> without adding logic stuff 23:13:01 <PublicServer> <sparr> oops 23:13:03 <PublicServer> <sparr> sorry 23:13:32 <PublicServer> <sparr> ok, that seems to work 23:13:47 <PublicServer> <csuke> but there is a *very* fine line 23:14:09 <PublicServer> <csuke> between telling it to go there when it can, ad it never taking the other route 23:14:46 <PublicServer> <sparr> drat 23:14:51 <PublicServer> <sparr> oh, signals 23:15:03 <PublicServer> <sparr> it cant take the other platform, needs signals? 23:15:24 <PublicServer> <sparr> do PBS signals consider stations a valid stopping point? 23:15:31 <PublicServer> <sparr> if they aren't ordered 23:15:49 <PublicServer> <sparr> damn 23:15:50 <PublicServer> <csuke> see, very fine line 23:16:06 <PublicServer> <csuke> hang on 23:16:09 <PublicServer> <csuke> lol 23:16:12 <PublicServer> <csuke> it was a loop :) 23:16:16 *** sparrL2 has quit IRC 23:16:39 <PublicServer> <sparr> so, the idea here is that you could use one set of trains, based on the output of A or the output of E, whichever is higher 23:16:42 <PublicServer> <csuke> seems to work 23:17:04 <PublicServer> <csuke> im still lost lol 23:17:51 <PublicServer> <csuke> will the train not have orders to stop at pax pickup? 23:17:58 <PublicServer> <sparr> correct 23:18:05 <PublicServer> <sparr> it will only stop there if pax pickup is empty 23:18:13 <PublicServer> <csuke> so when it does stop, how does it full load? 23:18:53 <PublicServer> <sparr> so if A_1 has lower pax production than the number of pax being sent to it from EtoA then some of the trains won't stop twice at A_1, they will unload and then go back to AtoE (well, THAT order would be conditional) 23:19:24 <PublicServer> <sparr> why does it need to full load? 23:19:33 <PublicServer> <csuke> ratings? 23:19:44 <PublicServer> <csuke> otherwise you flood the network with trains 23:19:49 <PublicServer> <csuke> and lose money 23:19:55 <PublicServer> <sparr> hmm, there's a 10 day window before the ratings drop, right? 23:20:02 <PublicServer> <csuke> i have no idea 23:20:45 <PublicServer> <csuke> i think we have 4 seperate networks so we can do it a number of ways 23:22:27 <PublicServer> <sparr> this may not be possible without logic... :( 23:22:55 <PublicServer> <sparr> so how about an idea that involves one logic train... what if the exit from pax pickup was linked to the exit of pax drop with a not gate 23:23:08 <PublicServer> <sparr> so that trains would only leave pax pickup if there was a train approaching from pax pickup that could take their place 23:23:12 <PublicServer> <csuke> now you lost me 23:23:27 <PublicServer> <csuke> wouldnt work 23:23:33 <PublicServer> <csuke> trains would still leave the station 23:23:40 <PublicServer> <csuke> they just queue at a signal 23:23:43 <PublicServer> <sparr> drat 23:23:46 <PublicServer> <sparr> didnt realize that 23:24:27 <PublicServer> <sparr> so they are not "at" the station now? 23:24:33 <PublicServer> <csuke> correct 23:24:40 <PublicServer> <sparr> confusing, but i understand 23:25:05 <PublicServer> <csuke> altough if i was a passenger i would still try and get on it lol 23:25:15 <PublicServer> <sparr> there's a patch on the forums that adds a conditional order "if trains are waiting at the next station" 23:25:28 <PublicServer> <sparr> along with a bunch of other great conditionals 23:25:38 <PublicServer> <sparr> SRNW would be so much easier with that patch 23:25:39 <PublicServer> <csuke> i think this can't really be done without srnw 23:25:54 <PublicServer> <sparr> we could do this with just that one order 23:26:01 <PublicServer> <sparr> go to pax drop 23:26:21 <PublicServer> <sparr> go to pax pickup if there is room at pax pickup (full load) 23:26:23 <PublicServer> <sparr> go to atoe drop 23:26:31 <PublicServer> <sparr> go to atoe pickup 23:26:52 <PublicServer> <sparr> thanks for humoring me 23:27:00 <PublicServer> <csuke> its ok, im learning here 23:27:23 <PublicServer> <sparr> err 23:27:24 <PublicServer> <Roysvork> arg 23:27:27 <PublicServer> <Roysvork> boom! 23:27:31 <PublicServer> <csuke> oops 23:27:36 <PublicServer> <sparr> i don't know what i did to cause that 23:27:39 <PublicServer> <csuke> lol 23:27:57 <PublicServer> <csuke> you let me see an oppurtunity 23:28:16 <PublicServer> <csuke> i was testing 23:28:19 <PublicServer> <sparr> oh 23:29:54 <PublicServer> <csuke> the airport towns shrink over time lol 23:29:55 <V453000> !password 23:29:55 <PublicServer> V453000: stokes 23:30:07 <PublicServer> *** V453000 joined the game 23:30:09 <PublicServer> <sparr> they fluctuate at random like all towns 23:30:26 <PublicServer> <csuke> i've been running this game in a 2nd process upto year 2051 and it has dropped by 1/3rd 23:30:32 <PublicServer> <sparr> interesting 23:30:42 <PublicServer> <sparr> but 1/3 is not outside the bounds of fluctuation 23:30:56 <PublicServer> <sparr> ive seen a town go 100->40->200 with no outside interference 23:31:17 <PublicServer> <csuke> im sure 23:31:28 <PublicServer> <csuke> the game does run so damn quick on accel mode 23:31:37 <PublicServer> <csuke> 5 years past since i mentioned it 23:31:45 <PublicServer> <sparr> yeah 23:32:29 <PublicServer> <sparr> well, MM is solid, plans are forming, i'm out of here for a while, gonna go check my network on jonty's server 23:32:35 <PublicServer> *** sparr has left the game (leaving) 23:32:47 <csuke> laters 23:33:42 *** sparrL2 has joined #openttdcoop 23:35:26 <PublicServer> *** V453000 has left the game (leaving) 23:37:05 <V453000> where do I download the newest IS2? 23:37:15 <V453000> IS2.1.1? 23:44:52 <planetmaker> bundles.openttdcoop.org/is2 23:45:04 <PublicServer> *** Kolo has left the game (leaving) 23:45:07 *** Kolo has quit IRC 23:51:26 <V453000> yeah already found ... thank you 23:51:50 <V453000> I once tried IS2 with my friend ... can not really see the point of it 23:52:21 <V453000> it is something like coop but you cannot edit all of the track ... weird imo 23:54:12 <planetmaker> like SNCF doesn't build tracks in Germany and DB not in France ;-) 23:54:31 <V453000> :D 23:54:36 <planetmaker> but they both run trains on the tracks of the other 23:55:00 <V453000> yeah 23:56:23 <V453000> well ... the two players who connect it must both build it to a certain point ... lets say border ... ok, I see, it is nice that it simulates the reality more ... but in terms of usefulness in playing openttd on our level ... 23:58:47 <PublicServer> *** Techinica has left the game (connection lost) 23:59:05 *** Polygon has quit IRC