Config
Log for #openttdcoop on 2nd January 2010:
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00:00:01  <PublicServer> <Techinica> but it'll do.
00:00:12  <PublicServer> <Sam> well it does the job with minor changes
00:01:15  <roysvork> Hey there
00:01:34  <Sam1> hi
00:02:32  <roysvork> How goes the building?
00:02:55  <Sam1> nice and fun
00:03:00  <roysvork> I'm new to all this
00:03:22  <roysvork> Used to play standard old ttd way back in the day
00:03:28  <Sam1> yeah me too it's my first coop today ;)
00:03:44  <roysvork> I take it it's ok to log in and take a looksee?
00:03:59  <Sam1> yes
00:04:00  <PublicServer> <Techinica> yep
00:05:38  <roysvork> cool
00:06:24  <Sam1> @quickstart
00:06:26  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
00:07:18  <roysvork> been going through that... it's all fine so far but the join game button is greyed out
00:07:45  <PublicServer> <Techinica> probably a version mismatch?
00:07:53  <Sam1> are you using the r18669 version ? have you downloaded all newgrf's ?
00:07:53  <PublicServer> <Techinica> or missing grfs
00:07:53  <roysvork> ahhh new grf thingy
00:08:03  <roysvork> thought I'd done that bit, one sec
00:08:24  <PublicServer> <Techinica> I'm off...
00:08:34  <PublicServer> *** Techinica has left the game (leaving)
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00:10:02  <roysvork> !password
00:10:02  <PublicServer> roysvork: gallon
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00:10:35  <PublicServer> <Roysvork> Hello again : )
00:10:46  <PublicServer> <Sam> hey ;)
00:11:57  <PublicServer> <Roysvork> So what's the basic strategy going on in this game then?
00:12:24  <PublicServer> <persil> see the " !! NETWORK PLAN" sign
00:12:50  <PublicServer> <persil> i mean : look at the ...
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00:13:46  <PublicServer> <Roysvork> gotcha
00:15:34  <PublicServer> <Roysvork> fairly impressive stuff
00:15:53  <PublicServer> <Sam> yep and only with road vehicules ;)
00:16:05  <KenjiE20> Sam1: FYI if you clone from an existing vehicle it takes it's group from the original
00:16:22  <KenjiE20> if you ctrl+clone, it takes everything
00:16:32  <KenjiE20> and shares it
00:16:52  <Sam1> but if you change the group AFTER setting the orders, you're stuck, right ?
00:17:29  <KenjiE20> if all the vehicles have a shared order no
00:17:43  <KenjiE20> move one and then add the rest with add shared
00:18:34  <Sam1> let's say vehicule 1 and 2 have shared orders, no group. if you put vehicule 1 to group A, vehicule 2 does not inherit vehicule 1's group ?
00:18:50  <KenjiE20> no, but can be quick added
00:19:26  <PublicServer> <Roysvork> is there any way to set the chat to not dissapear so quickly?
00:19:55  <KenjiE20> nope, just open the console
00:20:03  <PublicServer> <Sam> don't know, but you can use the console to read the history
00:20:16  <PublicServer> <Roysvork> ahaaa
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00:25:10  <persil> @SRNW
00:25:10  <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW
00:30:35  <sparr> Sam1: sharing orders but not copying groups makes for annoying management
00:30:49  <sparr> last game I spent a couple of hours grouping all the trains so we could deal with problems faster
00:31:36  <KenjiE20> quite, more so on RV games too, since it tend to have more fine tuning
00:31:39  <Sam1> so the correct approach is 1) create a vehicule 2) put vehicule in group 3) put orders to vehicule 4) clone with ctrl-click
00:31:44  <Sam1> right ?
00:32:01  <KenjiE20> no
00:32:13  <KenjiE20> if the vehicle type exists (which they do now);
00:32:30  <KenjiE20> clone vehicle -> edit order -> shared clone
00:32:57  <persil> that is clone with ctrl-click
00:33:21  * Sam1 tries...
00:34:37  <PublicServer> <Roysvork> right I think I'm gonna call it a night, but I may well be back tomorrow to get involved
00:34:52  <PublicServer> <Roysvork> if there's anything to do by then anyways :)
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00:35:30  <Sam1> hum kenji... share clone ??? where is this ??
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00:35:45  <KenjiE20> 00:34:19        persil | that is clone with ctrl-click
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00:37:01  <nicfer> !pass
00:37:04  <nicfer> !password
00:37:04  <PublicServer> nicfer: plunge
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00:38:18  <Sam1> the only thing i don't understand is the difference between my procedure (00:31:24 AM) and yours (00:32:14 AM)
00:38:38  <KenjiE20> less work
00:39:00  <PublicServer> *** nicodeimos has left the game (connection lost)
00:39:09  <Sam1> what did you meant by "if the vehicule type exists" ?
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00:39:37  <KenjiE20> ie. you build an iron ore pick up and need an ore train/truck
00:39:37  <Sam1> eg: adding more vehicules to and existing route ?
00:39:58  <Sam1> *to an
00:40:27  <KenjiE20> if there are already ore trains, you can clone one, tweak it and share clone the rest from that
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00:41:06  <Sam1> yep as long as the first vehicule is correctly set, if I use shared clone (aka ctrl-click), everything's gonna be alright ?
00:41:08  <KenjiE20> thus keeping orders, train consist, groups consistant
00:41:17  <KenjiE20> no
00:41:40  <KenjiE20> if you use shared clone, you'll muck the originals up when you edit the orders
00:42:03  <PublicServer> *** nicodeimos has left the game (connection lost)
00:42:18  <Sam1> and you'll have two routing for the same station and group ?
00:42:23  <nicfer> unstable connection :S
00:42:24  <KenjiE20> no
00:42:35  <KenjiE20> all the old trains will go to the new station
00:42:39  <PublicServer> *** nicodeimos joined the game
00:42:54  <KenjiE20> groups don't enter into it at this point
00:44:37  <PublicServer> <nicodeimos> only two towns to service?
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00:46:53  <Sam1> kenji: while i understand the game logic, a fail to see where you wanna go
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01:07:38  <Lillefix> !password
01:07:38  <PublicServer> Lillefix: azures
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01:13:30  <PublicServer> <Lillefix> There is a major pile-up at Ronnfingbridge West WH, fyi
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01:20:31  <V453000> good night guys
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01:21:04  <Zuu> !password
01:21:04  <PublicServer> Zuu: majors
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01:41:18  <PublicServer> <Zuuu> I'll leave now. Good night
01:41:28  <PublicServer> <Zuuu> Are you constructing anythingt
01:41:29  <PublicServer> <Zuuu> ?
01:41:43  <PublicServer> <Zuuu> oh, you're two more..
01:41:44  <PublicServer> <Sam> tweaking here and there
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01:42:00  <Zuu> Then I can leave without pausing the game :-)
01:42:12  <Sam1> no problem
01:42:13  <Sam1> good night !
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02:38:11  <PublicServer> *** Game paused (not enough players)
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03:13:36  <KenjiE20|LT> Sam, don't double join
03:14:14  <Sam1> sorry i was rebuilding the ML and was left alone with pause
03:14:18  <Sam1> finishing the work
03:17:27  <PublicServer> *** Sam #1 has left the game (leaving)
03:17:27  <PublicServer> *** Game paused (not enough players)
03:17:53  <Sam1> ok, looks nice now and unjammed ;)
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03:47:16  <Sam1> bye
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07:01:38  <sparr> when using presignals, i have one entry and two exits...  how can i make sure that a train going through the entry heads for the green exit instead of the red one?
07:29:16  <Journey> are you putting the exit signals at the exit of the station
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08:33:56  <sparr> Journey: there may or may not be a station involved
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09:50:25  <PublicServer> <planetm4ker> moin
09:50:55  <PublicServer> <planetm4ker> uh? too few players?
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09:52:15  <Obli> !password
09:52:15  <PublicServer> Obli: musing
09:52:36  <Obli> !players
09:52:38  <PublicServer> Obli: Client 285 (Orange) is Grayson, in company 1 (Nedingstone Transport)
09:52:38  <PublicServer> Obli: Client 286 (Orange) is planetm4ker, in company 1 (Nedingstone Transport)
09:52:38  <PublicServer> Obli: Client 221 is Sietse, a spectator
09:52:53  <planetmaker> !info
09:52:53  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Nedingstone Transport'  Year Founded: 1975  Money: 206492292  Loan: 0  Value: 207198917  (T:1, R:750, P:3, S:0) unprotected
09:53:05  <planetmaker> !rcon set max_roadveh 1000
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10:02:34  <PublicServer> <Obli> 2000+ passengers on both big stations :P
10:02:43  <PublicServer> <planetm4ker> he :-)
10:03:09  <PublicServer> <Grayson> And a very bad rating in FGC.
10:03:12  <PublicServer> <planetm4ker> if you add new vehicles make sure they used _shared_ orders
10:03:27  <PublicServer> <planetm4ker> e.g. ctrl+clone an existing bus
10:05:05  <PublicServer> <planetm4ker> :-O The town spread along the highway...
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10:30:32  <PublicServer> <Obli> hmmm espresso
10:31:46  <PublicServer> <Obli> wouldnt it be possible, using train signals and a not gate - to make a car compacter / evenly distribute traffic?
10:31:59  <PublicServer> <planetm4ker> :-O
10:32:00  <PublicServer> <Obli> useless though ;d
10:32:14  <PublicServer> <planetm4ker> not quite useless I think. And yes, it might work
10:32:25  <PublicServer> <Obli> look at SLH02\
10:32:51  <PublicServer> <Obli> near budham wood pickup
10:33:10  <PublicServer> <planetm4ker> :-O
10:33:17  <PublicServer> <planetm4ker> ok, that cannot be compacted more ;-)
10:33:27  <PublicServer> <Obli> true :P
10:33:34  <PublicServer> <planetm4ker> I wonder whether slopes have to be doubled for RV
10:33:51  <PublicServer> <Obli> well they sure aren't using the 2nd lane they have available
10:34:12  <PublicServer> <planetm4ker> no, they don't. Articulated RV don't :S
10:34:26  <PublicServer> <planetm4ker> so... using one-way is pretty useless actually
10:34:38  <PublicServer> <Obli> looks better
10:35:05  <PublicServer> <Obli> o man, this map is going to be so so so packed with RV in 20 years
10:35:18  <PublicServer> <Obli> goodtimes
10:35:19  <planetmaker> !info
10:35:19  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Nedingstone Transport'  Year Founded: 1975  Money: 232843223  Loan: 0  Value: 233687818  (T:1, R:808, P:3, S:0) unprotected
10:35:25  <planetmaker> we're already at 800...
10:35:37  <PublicServer> <Obli> 5000 req.
10:36:00  <PublicServer> <planetm4ker> hm... increasing the local bus count at FGC didn't help the waiting PAX count there ;-)
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10:36:29  <Xaroth> planet 'gridlock' maker
10:37:21  <PublicServer> <Obli> look at fadworth & fadworth lakeside (Stations)
10:37:30  <PublicServer> <Obli>  both have 1500+ aswell ;)
10:37:57  <PublicServer> <planetm4ker> and probably would have more, if someone adjusted the local busses to the demand in the inner city stations
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10:38:26  <Intexon> !password
10:38:26  <PublicServer> Intexon: abuser
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10:39:03  <PublicServer> <planetm4ker> what I wonder is whether it'd help to give free the 2nd highway lane to Fadworth central drop
10:39:44  <PublicServer> <planetm4ker> but then it doesn't look over-crowded there
10:39:47  <PublicServer> <Obli> kinda doubt it
10:39:54  <PublicServer> <Obli> not that crowded on the first lane
10:39:59  <PublicServer> <planetm4ker> :-)
10:40:14  <PublicServer> <planetm4ker> it comes and goes in waves
10:40:29  <PublicServer> <Obli> the busses make the waves :)
10:40:43  <PublicServer> <Obli> look at the busses at SLH06
10:40:46  <PublicServer> <planetm4ker> yes, indeed
10:41:03  <PublicServer> <planetm4ker> they will stop making waves when it's a continuous row from one terminal to the other and back :-P
10:41:17  <PublicServer> <Obli> :)
10:42:17  <PublicServer> <Obli> it's an ant colony o.0
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10:43:06  <PublicServer> <planetm4ker> salut Ammler :-)
10:43:15  <PublicServer> <AmmIer> Grüezi
10:43:51  <PublicServer> <planetm4ker> totally unrelated: does Victorinox repair its pocket knifes, if sent with return envelope?
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10:51:39  <PublicServer> <AmmIer> IMO, there are a bit too many arrows on the roads
10:54:10  <Ammler> planetmaker: was this question to me?
10:54:25  <PublicServer> <planetm4ker> well, yes :-) You might know :-)
10:54:36  <PublicServer> <planetm4ker> I was told so, but I'm skeptical
10:54:52  <Xaroth> they most likely just send a replacement
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10:55:05  <Ammler> I have no idea, but if the warranty is gone, you might try.
10:55:41  <Ammler> but it might be cheaper to buy a new one than send it to the company.
10:55:58  <PublicServer> <Obli> fort grindhead has 9000 passengers now ><
10:56:07  <PublicServer> <planetm4ker> hehe :-)
10:56:14  <PublicServer> <planetm4ker> I kinda optimized local busses
10:56:25  <PublicServer> <Obli> I can see the queue ;)
10:56:31  <PublicServer> <planetm4ker> :-P
10:57:39  <PublicServer> <Grayson> I wouldn't want to live in a city with two power plants nearby either. :-P
10:57:59  <Ammler> !rcon magic_bulldozer
10:57:59  <PublicServer> Ammler: Magic bulldozer is disabled.
10:58:19  <PublicServer> <planetm4ker> maybe you even do...
10:58:28  <PublicServer> <Obli> A1
10:58:41  <PublicServer> <Obli> A1(M) seems like a fun place to live too
10:58:50  <PublicServer> <Obli> brb
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11:01:32  <PublicServer> <planetm4ker> these local busses would work WAY better, if there was time-table separation
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11:04:04  <PublicServer> <planetm4ker> I swapped a few truck stops for bus stops at FGC
11:04:29  <Zuu> !password
11:04:29  <PublicServer> Zuu: nitwit
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11:04:39  <PublicServer> <Zuuu> Hello
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11:05:59  <PublicServer> <Grayson> Hi
11:06:06  <PublicServer> <planetm4ker> moin Zuu
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11:14:47  <PublicServer> <Obli> 11.000 :P
11:15:37  <Zuu> Its even 12 here.
11:15:51  <PublicServer> <planetm4ker> here, too
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11:16:23  <PublicServer> <planetm4ker> people always assume that 'moin' means 'good morning'. A common misconception ;-)
11:16:56  <Zuu> Also, if it would have been 11 AM, it is still okay to say good morning.
11:17:04  <PublicServer> <planetm4ker> it's rather universally independent of the time of day
11:17:15  <PublicServer> <planetm4ker> indeed
11:18:26  <PublicServer> <Obli> meh, I say 'mornin to people at 8pm
11:18:31  <PublicServer> <Obli> I like the confusion
11:18:46  <Zuu> In English it is okay all way until lunch.
11:19:05  <PublicServer> <Obli> but that's on an island
11:19:34  <Zuu> Since they don't have any greeting for pre-lunch. Unless you are going to say happy AM or something like that :-p
11:20:21  <Zuu> Or it is because they are drinking morning tea all way to lunch. :-)
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11:23:35  <Techinica> !password
11:23:35  <PublicServer> Techinica: feasts
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11:24:52  <Mark> morning
11:25:13  <Zuu> morning
11:25:23  <Mark> !password
11:25:23  <PublicServer> Mark: feasts
11:25:54  <PublicServer> <planetm4ker> moin Mark
11:26:17  <PublicServer> *** Mark joined the game
11:26:20  <PublicServer> <Zuuu> Many sorts of vehicles could be upgraded to 104 km/h without loosing capacity / veh. Though they could get longer/shorter.
11:28:23  <PublicServer> <Mark> can i rebuild the food drop?
11:28:30  <PublicServer> <Mark> current design is more suitable for pickups
11:28:51  <PublicServer> <Zuuu> Please go ahead if you have an idea.
11:28:59  <PublicServer> <Techinica> Kenji got a bit mad yesterday as soon as I touched it...
11:29:11  <PublicServer> <Techinica> I thought it needed rebuilding too
11:29:12  <PublicServer> <Mark> well it's obviously jamming
11:29:15  <PublicServer> <planetm4ker> just don't close it entirely :)
11:29:18  <PublicServer> <Techinica> Ineed.
11:29:27  <PublicServer> <planetm4ker> but it needs improvement of the entry
11:29:47  <PublicServer> <Techinica> can I make a suggestion?
11:29:55  <PublicServer> <Techinica> nvm :P
11:30:07  <PublicServer> <Mark> sure
11:30:08  <PublicServer> <Zuuu> It seams to have got a small improvement now that there isn't a depot just at the entrance.
11:30:15  <PublicServer> <Zuuu>  depot/stop
11:30:24  <PublicServer> <Techinica> I think it jams because of path finding.
11:30:36  <PublicServer> <Techinica> just like trains prefering the shorter route...
11:30:54  <PublicServer> <Techinica> this station doesn't have sycn'd length entrances/exit
11:32:54  <PublicServer> <Zuuu> Now thats a clog up :-)
11:33:06  <PublicServer> <Mark> yeah i stopped some because i have to kill all entries at the same time
11:34:08  <PublicServer> <Techinica> that station should be 'balanced'
11:34:33  <PublicServer> <Mark> yeah allowing trucks to enter from both sides basically doubles capacity
11:34:34  <PublicServer> <planetm4ker> it needs at least another row
11:34:35  <PublicServer> <Techinica> in accordance with my path length idea anyway
11:34:52  <PublicServer> <Mark> planetm4ker: i'll make a dedicated one for the other incoming lane
11:35:09  <PublicServer> <planetm4ker> yeah :-)
11:35:21  <PublicServer> <Techinica> pickup needs the same treatment.
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11:43:39  <PublicServer> <Mark> perhaps we should set the penalty for making turns higher
11:43:58  <PublicServer> <Mark> now trucks are often switching lanes for a few tiles shorter route
11:45:57  <PublicServer> <Zuuu> Mark: Perhaps you should put your name on the reconstruction of the f ood drop?
11:47:20  <PublicServer> <Techinica> they're not at all using that bridge there now...
11:47:33  <PublicServer> <Techinica> at food
11:47:43  <PublicServer> <Mark> where?
11:47:53  <PublicServer> <Techinica> the two main exit bridges
11:48:00  <PublicServer> <Techinica> they're preferring the outer bridge because its shorter
11:48:09  <PublicServer> <Mark> yeah
11:48:30  <PublicServer> <Mark> perhaps we should get rid of the chosing at the tunnels to force them to pick the right lane when leaving the drop
11:48:43  <PublicServer> <Techinica> yeah, thats what I was thinking
11:48:56  <PublicServer> <Techinica> then change one of the one ways there for the paper
11:49:00  <PublicServer> <Mark> there
11:49:07  <PublicServer> <Techinica> you still need one..
11:49:16  <PublicServer> <Mark> oh right
11:49:20  <PublicServer> <Techinica> otherwise paper will get lost.
11:50:27  <PublicServer> <Techinica> that works :)
11:50:30  <PublicServer> <Mark> yeah it should
11:51:31  <PublicServer> <Zuuu> Perhaps let the main road go over a bridge too
11:51:41  <PublicServer> <planetm4ker> where do you talk?
11:51:59  <PublicServer> <Zuuu> food exit
11:52:14  <PublicServer> <planetm4ker> ah, exit
11:53:55  <PublicServer> <Mark> no/less slowdown for RVs at curves and slopes would be nice
11:59:29  *** csuke has joined #openttdcoop
11:59:32  <csuke> !password
11:59:32  <PublicServer> csuke: leaner
11:59:45  <PublicServer> *** csuke joined the game
12:00:06  <PublicServer> <Zuuu> Who is building all those food trucks?
12:00:14  <PublicServer> <Zuuu> Aren't they way too many?
12:00:15  <PublicServer> <Mark> i am
12:00:18  <PublicServer> <Mark> nah
12:00:31  <PublicServer> <planetm4ker> oO
12:00:36  <PublicServer> <planetm4ker> obviously
12:00:39  <PublicServer> <Mark> we had 160 at a 40% rating, that means i could add about a 100 theoratically
12:00:45  <PublicServer> <Mark> they need to spread
12:00:52  *** TD has joined #openttdcoop
12:01:04  <PublicServer> <planetm4ker> ...
12:01:09  <PublicServer> <Mark> fine kill some
12:01:14  <PublicServer> <Techinica> lol
12:01:17  <PublicServer> <Techinica> leave them :P
12:01:21  <PublicServer> <Techinica> they'll balance out
12:01:40  <PublicServer> <planetm4ker> they could make better use of the station, though
12:01:53  <PublicServer> <Mark> yeah
12:01:59  <PublicServer> <Mark> routes to the exit should be equally long
12:02:03  <PublicServer> <Techinica> yep
12:02:04  <PublicServer> <Zuuu> As long as they don't clog up the food drop entry...
12:02:14  <PublicServer> <AmmIer> hehe, nice jam at Wood Drop
12:02:16  <PublicServer> <Mark> that's better
12:02:42  <PublicServer> <Zuuu> AmmIer: hehe, nice
12:03:01  <PublicServer> <Zuuu> That's a queue :-)
12:03:08  *** [com]buster has joined #openttdcoop
12:03:08  *** ChanServ sets mode: +o [com]buster
12:03:19  *** dr_gonzo has joined #openttdcoop
12:03:22  <PublicServer> <Techinica> that station has the same issue.
12:03:41  <PublicServer> <Techinica> but its only slow there because of the turn...
12:05:03  <PublicServer> <planetm4ker> the turn was not the main problem, but a jam IMO
12:05:08  <PublicServer> <planetm4ker> due to a block
12:05:41  <PublicServer> <Techinica> indeed, the turn was just making it worse.
12:05:48  <PublicServer> <AmmIer> well, something you guys should know from rails
12:05:49  <PublicServer> <Mark> i made the spoke slightly longer, food trucks now prefer to take the southern route
12:05:52  <PublicServer> <Techinica> backing up the MR
12:05:53  <PublicServer> <AmmIer> split drop and pickup
12:06:01  <PublicServer> <Mark> it's dirty though
12:06:16  <PublicServer> <planetm4ker> AmmIer: they are ;-)
12:06:28  <PublicServer> <AmmIer> then I don't see that split ;-)
12:06:40  <PublicServer> <planetm4ker> but they're just close together. It's two stations
12:06:41  <PublicServer> <AmmIer> and if I don't see it, it isn't :-P
12:07:13  <PublicServer> <planetm4ker> loool
12:07:22  <PublicServer> <planetm4ker> big jam around SLH03 on ML
12:07:29  <PublicServer> <planetm4ker> bad bad climbs
12:07:56  <PublicServer> <Mark> yeah, it's fixable by making the bridge higer but that'll only move the problem to the next climb
12:08:00  <PublicServer> *** Combuster joined the game
12:08:12  <PublicServer> <AmmIer> maybe splitting in 2?
12:08:13  <|Genesis|> !password
12:08:13  <PublicServer> |Genesis|: toting
12:08:18  <PublicServer> <AmmIer> before climb?
12:08:26  <PublicServer> *** MeisterMarkus joined the game
12:08:57  <PublicServer> <planetm4ker> I proposed that, too. But no one, including me, came around to actually implement that
12:09:00  <PublicServer> <planetm4ker> might be worth it.
12:09:01  <PublicServer> <Techinica> 11k pax waiting at FGC...
12:09:04  <PublicServer> <Techinica> gees
12:09:40  <PublicServer> <Techinica> need a maglev line between the towns :D
12:09:53  <PublicServer> <planetm4ker> btw, AmmIerFGC shows that the separation need not be big, if done decently ;-)
12:09:54  <PublicServer> <AmmIer> stupid gold mine
12:10:01  <PublicServer> <planetm4ker> vehicle size also matters, though
12:10:02  <PublicServer> <Zuuu> There is trams
12:10:32  <PublicServer> *** Mark has joined spectators
12:10:34  <PublicServer> <Mark> lunch
12:10:55  <PublicServer> <planetm4ker> might be worth, Zuu :-)
12:11:08  <PublicServer> <Zuuu> There is one 3-car 173 pax
12:11:13  <PublicServer> <planetm4ker> indeed
12:11:20  <PublicServer> <Zuuu> Or 2-car 111, but only 64 km/h
12:11:29  <PublicServer> <planetm4ker> hm, tram and bus need different stops, do they?
12:11:49  <PublicServer> <Combuster> partially
12:11:58  <PublicServer> <Combuster> you can have buses and trams stop at the same station
12:12:01  <PublicServer> <Zuuu> If we go for longer things, they should have another design I think.
12:12:09  <PublicServer> <AmmIer> who did made oneway sign on every tile
12:12:15  <PublicServer> <AmmIer> that is UGLY
12:12:39  <PublicServer> <Zuuu> AmmIer: I don't think it is that ugly.
12:12:58  <PublicServer> <AmmIer> well, I do :-P
12:13:04  <PublicServer> <AmmIer> :-D
12:13:05  <PublicServer> <Zuuu> Your problem :-)
12:13:12  <PublicServer> <Combuster> Two votes against one, you lose ammler
12:13:24  <PublicServer> <AmmIer> well, what is the advantage?
12:13:26  <PublicServer> * planetm4ker votes with Ammler :-P
12:13:55  <PublicServer> <Combuster> quickly seeing what direction each road goes
12:14:18  <PublicServer> <Zuuu> Also it might be that I very seldome zoom out.
12:14:27  <PublicServer> <AmmIer> it made it very hard to connect something
12:15:00  <PublicServer> <Zuuu> Not worse than having signals every second tile on tracks.
12:15:22  <PublicServer> <Combuster> It also makes it hard for towns to plot through your tracks
12:17:22  <PublicServer> <Zuuu> Our double deckers take 90 pax @ 88 km/h. The AH Rock 3 car tram takes 173 pax @ 80 km/h, but will take about 3 times as much space
12:17:23  <PublicServer> <Techinica> see !here
12:17:32  <PublicServer> <Techinica> should probably lower that
12:18:00  <PublicServer> <AmmIer> how do you remove the oneway the easiest?
12:18:10  <PublicServer> <Techinica> drag over in the same direction
12:18:19  <PublicServer> <planetm4ker> clicking one-way in the same dir
12:18:31  <PublicServer> <Combuster> regarding !here
12:18:32  <PublicServer> <AmmIer> works only, if on rv on it
12:18:39  <PublicServer> <Combuster> we might better make the join at the top level
12:18:40  <PublicServer> <AmmIer> no*
12:20:14  <PublicServer> <Zuuu> Tram preview @ "Tram test" sign
12:20:58  <PublicServer> <AmmIer> you are  very slow!
12:21:06  <PublicServer> <Combuster> me?
12:21:15  <PublicServer> <AmmIer> the one at SLH8
12:21:21  <PublicServer> <Combuster> i need to fix something under ajam
12:21:39  <PublicServer> <Techinica> umm
12:21:46  <PublicServer> <Techinica> wanna look at paper pickup/drop
12:21:49  <PublicServer> <planetm4ker> tsk @ Ammler
12:21:50  <PublicServer> <Techinica> its jamming the ml now
12:21:54  <PublicServer> <Techinica> big time
12:22:06  <PublicServer> <planetm4ker> I didn't create the jam, though. Someone else interrupted traffic
12:22:30  <PublicServer> <csuke> /reversed a couple and seems to be flowing again
12:22:43  <PublicServer> <AmmIer> well, I liked to make a double line, but then someone else fiddled around there
12:23:04  <PublicServer> <csuke> we need more waiting space for paper
12:23:12  <PublicServer> *** Grayson has left the game (leaving)
12:23:27  <PublicServer> <csuke> as it blocks up the wood drop and then nothing will ever happen
12:23:31  <PublicServer> <planetm4ker> it's not full
12:23:36  <PublicServer> <AmmIer> you should merge !2 climbs to one
12:23:40  <PublicServer> <planetm4ker> but yeah, not the most brillian design
12:26:28  <PublicServer> <AmmIer> hmm, rvs don't switch
12:26:37  <PublicServer> <planetm4ker> you mean, overtake?
12:26:40  <PublicServer> <AmmIer> no
12:26:49  <PublicServer> <Zuuu> rvs don't penalty paths for the amount of rvs on the path IIRC
12:26:49  <PublicServer> <AmmIer> balancing to a 2nd line
12:26:54  <PublicServer> <planetm4ker> oh. Hm.
12:27:05  <PublicServer> <csuke> you need to make it exactly even paths
12:27:20  <PublicServer> <csuke> and then they will choose the 2nd if there is somethinhg directly in front
12:28:16  <PublicServer> <AmmIer> wth?
12:28:17  <PublicServer> <planetm4ker> cannot be true, csuke:-)
12:28:26  <PublicServer> <csuke> why?
12:28:30  *** Grayson has quit IRC
12:28:50  <PublicServer> <planetm4ker> Ammler(?) tested it near SLH03beta2
12:28:56  <PublicServer> <planetm4ker> South of it
12:29:01  <PublicServer> <Techinica> mmm two way traffic :)
12:29:21  *** TD has quit IRC
12:30:12  <PublicServer> <planetm4ker> well. _I_ would drive the less crowded route ;-)
12:31:09  <PublicServer> <AmmIer> hmm, no changed
12:31:12  <PublicServer> <Combuster> huge jam O.o
12:31:14  <PublicServer> <AmmIer> chance*
12:31:29  <PublicServer> <Zuuu> @  paper works yea
12:31:41  <PublicServer> <AmmIer> buffer depot for pickup?
12:31:55  <PublicServer> *** Combuster has left the game (connection lost)
12:32:00  <PublicServer> <planetm4ker> we won!
12:32:05  <[com]buster> wtf
12:32:05  <PublicServer> <Techinica> hehe
12:32:07  <PublicServer> <Zuuu> Yea :-)
12:32:20  <[com]buster> crashed here
12:32:37  <PublicServer> <planetm4ker> what crashed? OpenTTD?
12:32:43  <[com]buster> OpenTTD, yes
12:32:48  <PublicServer> <planetm4ker> make a bug report :-)
12:32:53  <Zuu> [com]buster: you didn't make it to the high score list
12:33:08  <Zuu> ;-)
12:33:16  <[com]buster> I failed
12:33:18  * [com]buster cries
12:33:40  <planetmaker> http://ps.openttdcoop.org/public/save/autosave/autosave145.sav <-- should then be somewhat the latest autosave
12:34:51  <planetmaker> combuster: did you do anything in particular which made it crash? Resize maybe?
12:36:07  <[com]buster> hitting enter in the "yay i won" screen
12:36:42  *** persil has joined #openttdcoop
12:36:54  <PublicServer> <planetm4ker> uhm... what's the reason for the funky orders of the paper trucks?
12:37:10  <PublicServer> <planetm4ker> de-jamming obviously cannot be the reason ;-)
12:37:24  <PublicServer> *** persil joined the game
12:38:43  <PublicServer> *** persil has joined company #1
12:45:32  * [com]buster is trying to reproduce the crash
12:45:34  <tkjacobsen> !passwd
12:45:39  <tkjacobsen> !password
12:45:39  <PublicServer> tkjacobsen: fudged
12:45:39  <[com]buster> !password
12:45:39  <PublicServer> [com]buster: fudged
12:45:42  <[com]buster> :)
12:45:59  <PublicServer> *** tkjacobsen joined the game
12:46:12  <PublicServer> <AmmIer> the wavy jams at WOOD Drop shcould be fixed :-)
12:48:02  <PublicServer> <Techinica> anything we can do about the hills north of SLH03 that are causing that big backup?
12:48:57  <Obli> "<Zuuu> rvs don't penalty paths for the amount of rvs on the path IIRC" - why not use train tracks + lights to force balancing? isnt that possible?
12:49:09  <[com]buster> Made it crash again
12:52:51  <Ammler> hmm, we need road signals ;-)
12:53:10  <PublicServer> <csuke> if road vehicles path finding is rubbish we need to force the issue
12:53:33  <PublicServer> <csuke> double-road it the entire way and only connect each slh-entry to one road
12:53:53  *** KenjiE20 has joined #openttdcoop
12:53:53  *** ChanServ sets mode: +o KenjiE20
12:54:42  <PublicServer> <AmmIer> at least everyone here uses opengfx
12:54:57  <KenjiE20> lies
12:55:10  <PublicServer> <csuke> we do?
12:55:12  <PublicServer> <AmmIer> because oneway graphics with original graphics would be ugly
12:55:27  <PublicServer> <AmmIer> and then you would agree to me
12:56:06  <PublicServer> <csuke> i think i have the original one-way graphics
12:56:28  <PublicServer> <AmmIer> the green arrows?
12:56:30  <PublicServer> <csuke> yea
12:56:34  <PublicServer> <Techinica> I've got green arrows
12:56:38  <PublicServer> <AmmIer> and you like it?
12:56:45  <PublicServer> <csuke> its easy to read
12:56:50  <PublicServer> <csuke> and i never play with rv's
12:56:51  <PublicServer> * Techinica doesn't know anything else.
12:56:55  <PublicServer> <AmmIer> ok :-)
12:57:26  <KenjiE20> green arrows are fine, the UK roads arrows are nicer, but green works
12:57:52  <PublicServer> <AmmIer> lol
12:58:58  <PublicServer> <Techinica> seems that M1 backup is only getting worse.
12:59:11  <KenjiE20> M! is 3/4 of the M roads
12:59:15  <KenjiE20> M1*
12:59:21  <PublicServer> <Techinica> from Food going north
12:59:30  <PublicServer> <Techinica> starting at SLH03
12:59:31  <KenjiE20> yea that'd make sense
12:59:44  <PublicServer> <Techinica> the climbs are killing it
13:00:21  <PublicServer> <csuke> how comes none of the little towns are sending pax to the big ones?
13:00:22  <KenjiE20> see if you can smooth them out then (without killing traffic)
13:00:37  <PublicServer> <planetm4ker> csuke: not in the plan ;-)
13:00:39  <KenjiE20> csuke: because no one thought to do it, and because it's not focus
13:00:45  <PublicServer> <csuke> it isn't?
13:00:48  <PublicServer> <planetm4ker> nope
13:01:10  <PublicServer> <csuke> it says "and a way for revellers to get to both"
13:01:16  <PublicServer> *** Combuster joined the game
13:01:22  <PublicServer> <planetm4ker> big towns
13:01:35  <PublicServer> <csuke> i doubt most people would be happy spending new years going back and forth on buses between the 2
13:01:39  <KenjiE20> it's deliberately open to interpretation
13:01:49  <PublicServer> <planetm4ker> hehe
13:01:54  <PublicServer> <Combuster> ?! double incline
13:01:59  <KenjiE20> and we all voted for pm's interp
13:02:03  <KenjiE20> :P
13:02:26  <PublicServer> *** AmmIer has left the game (leaving)
13:02:42  <PublicServer> <planetm4ker> well, I wouldn't mind it too much, but there's sufficient to do, I think
13:03:17  <Ammler> !rcon set pause_on_join
13:03:17  <PublicServer> Ammler: Current value for 'pause_on_join' is: 'on' (min: 0, max: 1)
13:03:20  <Ammler> !rcon set pause_on_join 0
13:03:35  <PublicServer> *** AmmIer joined the game
13:03:47  <PublicServer> <MeisterMarkus> i found a way to make RVs use multiple tracks on slopes
13:03:49  <KenjiE20> you could always make a smalle single line track with DMU shuttles :P
13:04:05  <PublicServer> <MeisterMarkus> see !testing
13:04:11  <PublicServer> <planetm4ker> Na, if so, then go by... tram ;-)
13:04:17  <PublicServer> <csuke> can i? :)
13:04:20  <PublicServer> *** AmmIer #1 joined the game
13:04:26  <PublicServer> <planetm4ker> MeisterMarkus: you use a waypoint
13:04:28  <KenjiE20> would also work
13:04:32  <PublicServer> <AmmIer> pause_on_join shouldn't be enabled
13:04:42  <PublicServer> <planetm4ker> AmmIer: no?
13:04:47  <KenjiE20> what?
13:04:48  <PublicServer> <planetm4ker> Makes joining WAY harder
13:04:53  <Ammler> only on very havy games
13:05:03  <Ammler> when you see some players disconnecting right after again
13:05:04  <PublicServer> <planetm4ker> leave it as is
13:05:17  <KenjiE20> yea, we'll only forget again
13:05:30  <PublicServer> <planetm4ker> it eats 50% of a core already
13:05:53  <Ammler> 20% here :-)
13:06:08  <Ammler> !server_status
13:06:08  <PublicServer> Ammler:  14:06:06 up 235 days, 58 min,  0 users,  load average: 1.84, 1.92, 1.48
13:06:08  <PublicServer> Ammler: Cpu(s): 15.8%us,  5.4%sy,  2.1%ni, 73.9%id,  2.6%wa,  0.0%hi,  0.1%si,  0.0%st
13:06:09  <PublicServer> Ammler: 24650 openttd   25  10 29072  13m 4152 R    6  0.7   9:13.46 ./openttd -c opentt
13:06:27  <PublicServer> <planetm4ker> hehe. M1 has the longest bridges and tunnels :-P
13:06:41  <PublicServer> <planetm4ker> I could hardly build one ;-)
13:07:18  <PublicServer> <Techinica> my open ttd is sitting on 0% cpu most of the time
13:07:33  <KenjiE20> O.o
13:07:50  <PublicServer> <Techinica> zoomed right out its on 8%
13:07:55  <PublicServer> <planetm4ker> that's hard to believe ;-)
13:07:56  <KenjiE20> I want your DPU
13:07:59  <KenjiE20> CPU*
13:08:41  <csuke> on zoomed out mine uses ~9%
13:08:43  <PublicServer> *** Kenji joined the game
13:08:49  <PublicServer> <Techinica> Q8200 OC 2.8Ghz
13:09:31  <PublicServer> <Kenji> hmmm, quite
13:09:42  <PublicServer> <Combuster> cpu's around 15% here (over two cores)
13:09:53  <PublicServer> <MeisterMarkus> planetm4ker: what's bad about waypoints? since all  RVs use "without stop" orders it shouldnt interfere with traffic
13:10:06  <PublicServer> <Kenji> same, it's about 50% of one core
13:10:20  <PublicServer> <Combuster> it'd be like 30% of one core here
13:10:35  <PublicServer> <Combuster> (and I have like the most budget dual core processor)
13:10:51  <PublicServer> <Kenji> Q6600G0 here, so 2.4Ghz
13:10:58  <PublicServer> <Combuster> pentium dual core...
13:11:59  <Ammler> wow, slowly there are clients around with more power than our server
13:12:07  <planetmaker> MeisterMarkus: the bad thing is you have to tell the vehicles. And I don't know which path all those vehicles take nor is is actually desirable to define that
13:12:13  <PublicServer> <csuke> what's the server running?
13:12:14  <Ammler> maybe we can do a 3k game then :-)
13:12:33  <PublicServer> <Combuster> well
13:12:36  <PublicServer> <Kenji> AmmIer: remember these PCs are doing loads
13:12:44  <Ammler> ?
13:12:48  <PublicServer> <Kenji> the server's is running OpenTTD almost exclusively
13:12:56  <PublicServer> <Combuster> 64-bit linux helps an awful lot in speed
13:12:58  *** roysvork has joined #openttdcoop
13:12:58  <PublicServer> <MeisterMarkus> look at the orders of my busses, they simply ignore the balancer
13:13:08  <planetmaker> hm, zoomed-out it eats 80% of one core
13:13:18  <roysvork> afternoon
13:13:20  <planetmaker> so 40% overall here on my laptop
13:13:31  <roysvork> !password
13:13:31  <PublicServer> roysvork: cavity
13:13:48  <planetmaker> MeisterMarkus: I know that non-stop doesn't hurt speed. But you need to tell vehicles to go this or that route
13:13:58  <planetmaker> now add your balancer AFTER the split and see how it works
13:14:10  <PublicServer> *** Roysvork joined the game
13:14:38  <planetmaker> I mean after where ther's not two roads anymore
13:16:28  <PublicServer> <planetm4ker> hm... interestingly they still do it then.
13:16:29  <PublicServer> <Kenji> heh. closing highways
13:16:36  <PublicServer> <planetm4ker> why didn't it then work on our highway?
13:16:52  <PublicServer> <planetm4ker> hm... maybe look-ahead issue
13:17:03  <PublicServer> <csuke> where did all the jams go?
13:17:04  <Ammler> planetmaker: on linux the cpu usage is per core
13:17:10  <PublicServer> <MeisterMarkus> hmm maybe some RVs dont have nonstop orders
13:17:12  <PublicServer> <planetm4ker> AmmIer: here, too
13:17:16  <PublicServer> <planetm4ker> (using top)
13:17:32  <PublicServer> <planetm4ker> it has n*100% where n is the number of cores
13:17:55  <Ammler> hmm, dunno, if the server is multicore,
13:18:54  <planetmaker> Actually: yes
13:18:58  <planetmaker> IIRC
13:19:02  <PublicServer> <Kenji> try not to blow up in use highways please
13:20:16  <Ammler> KenjiE20: the server where openttd runs has some other services running which needs around 50% of the cpu
13:20:26  <Ammler> so openttd is around half the usage
13:21:14  <PublicServer> *** AmmIer #1 has left the game (connection lost)
13:22:23  <Obli> !password
13:22:23  <PublicServer> Obli: furors
13:22:40  <PublicServer> <planetm4ker> interesting, MeisterMarkus
13:22:46  <PublicServer> *** Obli joined the game
13:22:55  <PublicServer> <planetm4ker> btw... We like to have ingame name and IRC name somewhat identical...
13:23:27  <PublicServer> <planetm4ker> but don't stop the whole highway too much
13:23:39  <PublicServer> <Roysvork> ahaaa I see what you're doing there
13:23:42  <PublicServer> <Kenji> can we not halt traffic on M1 like that?
13:23:57  <PublicServer> <Techinica> its impossible not to
13:24:06  <PublicServer> <Techinica> traffic is so packed you cant even build a temp diversion
13:24:16  <PublicServer> <planetm4ker> Techinica: it is possible with less:
13:24:17  <PublicServer> <Kenji> because people keep stopping it
13:24:25  <PublicServer> <planetm4ker> first prepare everything else, then do the switch
13:24:26  <PublicServer> <Techinica> no, because the hills are packing the traffic
13:24:31  <PublicServer> <planetm4ker> and short interruption
13:24:38  <PublicServer> <planetm4ker> always maintain one toute
13:24:39  <PublicServer> <Kenji> look on the other side of SLH3
13:24:40  <PublicServer> <planetm4ker> *route
13:24:52  <PublicServer> <planetm4ker> I did it for the Eastern when I re-built the bridges for less slopes
13:26:47  <PublicServer> <Kenji> who built the dumb depot at Paper?
13:27:40  <PublicServer> <Kenji> if there are too many vehicles, run less
13:27:53  <PublicServer> <Kenji> not jam up a depot, and block expansion
13:33:36  <Ammler> @grf
13:33:44  <Ammler> :-o
13:33:46  <Ammler> !grf
13:33:46  <PublicServer> Ammler: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
13:33:58  <PublicServer> <Kenji> OOOOOHHhhh
13:34:03  <PublicServer> <Kenji> I see what's going on
13:34:11  <PublicServer> <Combuster> The southern M1 needs doubling, it seems
13:34:16  <PublicServer> <Kenji> we've got new trucks, but no one's replacing the old trucks
13:34:29  <PublicServer> <Kenji> I'm gonna set away a mass auto-replace
13:35:08  <PublicServer> *** Roysvork has left the game (leaving)
13:35:22  <PublicServer> <Kenji> changing pretty much all RVs to faster ones
13:36:19  <planetmaker> KenjiE20: I looked at the busses.
13:36:26  <planetmaker> Station design depends on the RV length
13:36:36  <PublicServer> *** AmmIer has left the game (connection lost)
13:36:38  <planetmaker> the higher capacity, higher speed busses are much longer
13:36:43  <PublicServer> <Kenji> TFB-> Fosters are same length
13:37:06  <planetmaker> thus with the newer busses I fear that all existing bus stations break
13:37:21  <planetmaker> I think we have to make the same choice there as we usually do for TL
13:37:37  <planetmaker> and I'd go for usual length busses here
13:37:43  <planetmaker> just more ;-)
13:38:09  <PublicServer> <Kenji> Foster Duos are the same length as the old TFBs
13:38:40  <PublicServer> <planetm4ker> ah, I didn't see those last time I checked
13:38:49  <PublicServer> <Kenji> nurrr :P
13:40:30  <PublicServer> <Mark> back
13:41:14  <PublicServer> *** planetm4ker has joined spectators
13:45:56  <PublicServer> <Kenji> there, that should help a little at Food
13:46:09  <PublicServer> <Kenji> no longer mergine two lanes into one, to split again
13:46:48  *** Polygon has joined #openttdcoop
13:47:35  *** Sam1 has joined #openttdcoop
13:47:36  <PublicServer> *** Mark has joined company #1
13:47:55  <Sam1> !password
13:47:55  <PublicServer> Sam1: tossed
13:48:16  <PublicServer> *** Sam joined the game
13:48:25  <PublicServer> <Sam> hello !
13:48:51  <PublicServer> <Mark> hello
13:56:56  <roysvork> !password
13:56:57  <PublicServer> roysvork: tossed
13:57:22  <PublicServer> *** Roysvork joined the game
13:57:29  <PublicServer> <Roysvork> I do like the password :)
14:00:12  <PublicServer> *** Mark has left the game (leaving)
14:03:13  <PublicServer> <csuke> it was using 2-way road before
14:03:17  <PublicServer> <Combuster> so?
14:03:38  <PublicServer> <Combuster> it acts like a double track
14:03:53  <PublicServer> <csuke> ?
14:04:23  <PublicServer> *** planetm4ker has left the game (leaving)
14:04:31  <PublicServer> <Roysvork> got a bit of a bottleneck on the central ML lane going on there
14:04:35  <PublicServer> <Combuster> what problems would you expect there?
14:04:38  <PublicServer> <Roysvork> ofslho2
14:04:39  <PublicServer> <csuke> and we get vehicles crossing infront of each other
14:04:53  <PublicServer> <Combuster> csuke: they don't block each other
14:05:14  <PublicServer> <csuke> so why do we bother using one way roads at all?
14:05:17  <PublicServer> *** MeisterMarkus has joined spectators
14:06:09  <PublicServer> <csuke> if we were driving on the left i may agree with you
14:06:52  <PublicServer> <Techinica> whats with the confused paper trucks going into food pickup
14:07:07  <PublicServer> <Sam> missing road !
14:07:10  <PublicServer> <Kenji> me
14:07:13  <PublicServer> <Kenji> at slh02
14:07:22  <PublicServer> <Kenji> trying to make the gap between the up slopes bigger
14:07:33  <PublicServer> <Kenji> so they don't tail back as much
14:07:53  <PublicServer> <Obli> it's a nice jam though :)
14:08:00  <PublicServer> <Roysvork> aye, impressive
14:08:08  <PublicServer> *** csuke has left the game (leaving)
14:08:09  *** csuke has quit IRC
14:08:19  <PublicServer> <Roysvork> can't you just make the slhub wider and the double that lane?
14:13:06  <PublicServer> <Kenji> tis clearing now at least
14:13:13  <PublicServer> <Obli> it's trying
14:13:26  <PublicServer> <Kenji> tailbacks reduced into thetunnel
14:13:29  <PublicServer> <Roysvork> back to where it was before :)
14:14:49  <PublicServer> <Kenji> why did you do that?
14:15:00  <PublicServer> <Combuster> what?
14:15:07  <PublicServer> <Kenji> someone removed the filtering
14:15:28  <PublicServer> <Combuster> I doubled some bridges...
14:16:59  <PublicServer> <Roysvork> do road vehicles slow on bends like trains do?
14:17:11  <PublicServer> <Combuster> they do
14:17:16  <PublicServer> <Combuster> but not like trains
14:17:21  <PublicServer> <Sam> worse !
14:17:29  <PublicServer> <Combuster> ^
14:17:30  <PublicServer> <Roysvork> ahhh
14:17:46  <PublicServer> <Combuster> A curve means half speed
14:18:09  <PublicServer> <Combuster> half *current* speed
14:18:16  <PublicServer> <Obli> ouch
14:18:36  <PublicServer> <Roysvork> ahhh it's cleared now anyway
14:18:49  <PublicServer> <Roysvork> I have a plan if it goes bad again
14:18:50  <PublicServer> <Combuster> the highways are dead straight for a reason
14:18:57  <PublicServer> <Kenji> yea steps are bad
14:19:04  <PublicServer> <Kenji> needs more space between climbs
14:19:27  <PublicServer> <Roysvork> shouldn't really be climbing with that much traffic without a double track and balancer
14:19:54  <PublicServer> <Sam> RV balancer ? how ?
14:20:03  <PublicServer> <Sam> waypoints ?
14:20:08  <PublicServer> <Kenji> so long as there's space between the climbs it's fine
14:20:26  <PublicServer> <Combuster> a single climb can cause problems...
14:20:51  <PublicServer> <Combuster> like on the southern M1, which is too congested
14:20:54  <PublicServer> <Kenji> com true, but two climbs within say four tiles is worse
14:21:09  <PublicServer> <Roysvork> you can balance the load using bus stations right? And the RV won't go into one if there's one in there already... even if they're non-stopping
14:21:33  <PublicServer> <Sam> ah nice balancing trick
14:21:47  <PublicServer> <Roysvork> there's one on the m1 near sarfingfield
14:22:02  <PublicServer> <Combuster> and near Chahill
14:22:07  <PublicServer> <Sam> yup
14:22:22  <PublicServer> <Roysvork> I've never played that much with RV's though I have to say
14:22:31  <PublicServer> <Roysvork> I dig the complexity of the trains :)
14:22:40  <PublicServer> <Combuster> We do, normally ;)
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14:23:05  <PublicServer> <Combuster> but try to avoid balancers when you can do without<
14:23:19  <PublicServer> <Roysvork> yeah?
14:23:38  <PublicServer> <Roysvork> do they have overheads? or is it just the bend issue
14:23:52  <PublicServer> <Combuster> they add bends
14:24:06  <PublicServer> *** Obli has left the game (leaving)
14:24:09  *** Obli has left #openttdcoop
14:24:12  <PublicServer> <Sam> PAX ICE seems to slow other RV....
14:24:27  <PublicServer> <Combuster> known issue :(
14:24:36  <PublicServer> <Sam> not important i believe since there is not too much traffic
14:24:43  <PublicServer> <Sam> west M1
14:25:18  <PublicServer> <Kenji> there are no PAX West
14:26:48  <PublicServer> <Roysvork> is there no voice chat support for this yet by the way?
14:27:11  <PublicServer> <Combuster> no
14:27:33  <PublicServer> <Combuster> it'd mean that people without sound can't participate
14:27:42  <PublicServer> <Kenji> or would be left out of things
14:28:02  <PublicServer> <Combuster> participation is communication...
14:28:05  <PublicServer> <Combuster> imo ;)
14:28:15  <PublicServer> <Roysvork> I guess in the public server that'd be an issue yarr
14:28:26  <PublicServer> <Kenji> whheeeeee
14:28:33  <PublicServer> <Kenji> lots of party squares in FadWorth
14:29:09  <PublicServer> <Combuster> its not that bad
14:29:10  <PublicServer> <Kenji> FGC has none :(
14:29:19  <PublicServer> <Combuster> now that's bad
14:29:20  <PublicServer> <Kenji> I guess Fadworth throws a better party then
14:29:30  <PublicServer> <Roysvork> there's a whole load of passengers waiting at fort grindhead there
14:29:45  <PublicServer> <Sam> wow 14k
14:29:54  <PublicServer> <Kenji> there's loads at both
14:30:00  <PublicServer> <Combuster> adding buses
14:30:05  <PublicServer> <Roysvork> only 1k ish at the other side
14:30:11  <PublicServer> <Sam> even less
14:30:34  <PublicServer> *** AmmIer has left the game (connection lost)
14:30:35  <PublicServer> <Roysvork> is there any merit to adding a shuttle service to one of the smaller but closer towns?
14:30:37  <KenjiE20> !info
14:30:37  <PublicServer> KenjiE20: #:1(Orange) Company Name: 'Nedingstone Transport'  Year Founded: 1975  Money: 380791136  Loan: 0  Value: 383516241  (T:1, R:1000, P:3, S:0) unprotected
14:30:38  <PublicServer> <Combuster> more right now
14:30:49  <PublicServer> <Roysvork> all I'm thinking is the busses have to travel all the way back potentially empty
14:30:58  <PublicServer> <Roysvork> due to the mismatch in amounts
14:30:58  <KenjiE20> !rcon set max_roadveh
14:30:59  <PublicServer> KenjiE20: Current value for 'max_roadveh' is: '1000' (min: 0, max: 5000)
14:31:02  <PublicServer> <Combuster> with 1k waiting, not likely
14:31:03  <KenjiE20> !rcon set max_roadveh 1200
14:31:29  <PublicServer> <Roysvork> but that will drop to 0 with enough busses though, while 10k+ still at f.g
14:31:31  <PublicServer> <Combuster> but you're right, we shouldn't add excess buses to the ICE
14:31:47  <PublicServer> <Combuster> on another note
14:31:59  <PublicServer> <Combuster> there's no Sbahn at Fadworth
14:32:08  <PublicServer> <Combuster> or at least very little
14:32:09  <PublicServer> <Kenji> yes there is
14:32:15  <PublicServer> <Kenji> true tis small
14:32:32  *** Progman has quit IRC
14:32:45  <PublicServer> <Combuster> O.o
14:32:51  <PublicServer> <Combuster> there are only 3 buses on the S-bahn
14:32:59  <PublicServer> <Combuster> and half the stations are not serviced...
14:33:13  <PublicServer> <Roysvork> what does ICE stand for? there's no entry for it in the wiki
14:33:16  <PublicServer> <Kenji> yea, there's only 7 sbahn
14:33:21  <KenjiE20> @ice
14:33:21  <Webster> ice: Intercity-Express, used to refer to both the trainset itself and Highspeed PAX, see also: http://wiki.openttdcoop.org/Gametype:ICE_SBahn
14:33:50  <PublicServer> <Roysvork> ahhh, looking in the wrong place :/
14:34:11  <KenjiE20> @glossary
14:34:11  <Webster> KenjiE20: Available definitions: 2cc, ap, avignon, b2b, bananas, bbh, cl, coop, distantjoin, ecs, firs, h2h, ice, is2, isr, lb, ll, ml, mm, msh, nars, pax, pbs, pf, prio, ps, psb, psg, pz, pzg, roro, rv, sc, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttt, yapf, and yapp
14:34:16  <KenjiE20> ^ roysvork
14:35:42  <PublicServer> *** Combuster has left the game (connection lost)
14:37:37  <PublicServer> <Roysvork> what was the tram test trying to achieve?
14:37:46  <PublicServer> <Kenji> heh, added a balnacer for FPP down by the M2/M3 junction
14:39:45  *** [alt]buster has joined #openttdcoop
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14:40:16  <planetmaker> Combuster: which s-bahn?
14:40:40  <planetmaker> ah, nvm
14:41:30  <PublicServer> <Kenji> you know what? I think this games just about done
14:42:04  <PublicServer> <Roysvork> not much left to do but squeeze I guess
14:43:01  <PublicServer> *** Kenji has left the game (leaving)
14:43:24  <PublicServer> *** Combuster joined the game
14:43:24  *** [com]buster has quit IRC
14:43:42  <PublicServer> <Combuster> woot
14:43:52  <PublicServer> <Combuster> 3.6k at fadworth
14:44:10  <PublicServer> <Roysvork> extra stations have been popping up
14:44:20  <PublicServer> <Combuster> adding more ICE buses
14:44:49  <PublicServer> <Roysvork> how many busses do you normally have on each station in the sbhan?
14:45:02  <PublicServer> <Combuster> as many as necessary
14:45:43  *** V453000 has joined #openttdcoop
14:45:49  <V453000> !players
14:45:50  <De_Ghosty> !dl win32
14:45:50  <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-windows-win32.zip
14:45:50  <PublicServer> V453000: Client 303 (Orange) is persil, in company 1 (Nedingstone Transport)
14:45:50  <PublicServer> V453000: Client 322 (Orange) is Combuster, in company 1 (Nedingstone Transport)
14:45:50  <PublicServer> V453000: Client 294 (Orange) is Techinica, in company 1 (Nedingstone Transport)
14:45:50  <PublicServer> V453000: Client 317 (Orange) is Sam, in company 1 (Nedingstone Transport)
14:45:52  <PublicServer> V453000: Client 292 (Orange) is Zuuu, in company 1 (Nedingstone Transport)
14:45:52  <PublicServer> V453000: Client 221 is Sietse, a spectator
14:45:53  <V453000> !password
14:45:54  <PublicServer> V453000: Client 305 is tkjacobsen, a spectator
14:45:54  <PublicServer> V453000: Client 301 is MeisterMarkus, a spectator
14:45:56  <PublicServer> V453000: Client 319 (Orange) is Roysvork, in company 1 (Nedingstone Transport)
14:45:56  <PublicServer> V453000: otters
14:46:39  <PublicServer> *** V453000 joined the game
14:46:40  <PublicServer> <Roysvork> looks like we could do with more on the sbhan in FD then
14:46:40  <PublicServer> <V453000> hi
14:46:48  <PublicServer> <Sam> hi
14:46:59  <PublicServer> <Combuster> Hi Vbignum
14:47:09  <PublicServer> <V453000> :D hi combie
14:47:11  <PublicServer> *** De_Ghost joined the game
14:47:44  <PublicServer> <V453000> i see the towns grew a bit
14:48:10  <PublicServer> <Roysvork> yarrr
14:49:40  <PublicServer> <Roysvork> wheeee look at all them busses go
14:50:21  <De_Ghosty> !info
14:50:21  <PublicServer> De_Ghosty: #:1(Orange) Company Name: 'Nedingstone Transport'  Year Founded: 1975  Money: 396271301  Loan: 0  Value: 398888583  (T:1, R:1063, P:3, S:0) unprotected
14:50:40  <PublicServer> <Roysvork> they should really make one way roads use both carriageways
14:51:32  <PublicServer> <Sam> agreed
14:51:35  *** TD has joined #openttdcoop
14:52:13  <PublicServer> <De_Ghost> yuou know rv don't need junctions right?
14:52:53  <PublicServer> <Combuster> neither do trains
14:53:01  <PublicServer> <Combuster> but that's not why they are there
14:54:58  <PublicServer> *** De_Ghost has left the game (leaving)
15:00:14  <PublicServer> *** MeisterMarkus has joined company #1
15:02:28  <PublicServer> <Roysvork> how do you go about setting the orders for the new busses? I know about shared orders but I've never used them
15:02:37  <PublicServer> <Combuster> depot
15:02:41  <PublicServer> <Combuster> new vehicles
15:02:53  <PublicServer> <Combuster> ctrl+click vehicle you want to copy
15:02:53  <PublicServer> <Sam> don't forget grouping ;)
15:03:13  <PublicServer> <Combuster> then just let it go
15:03:27  <PublicServer> <Techinica> so long as you're cloning one already in a group, it'll go in with it.
15:03:57  <PublicServer> <Roysvork> hmmm I'm missing something
15:04:28  <PublicServer> <Combuster> what's the problem?
15:04:51  <PublicServer> <Roysvork> do you create the vehicle and then do the ctrl-click once you've opened up their orders?
15:05:24  <PublicServer> <Combuster> oh sorry
15:05:26  <PublicServer> <Combuster> clone vehicle
15:05:30  <PublicServer> <Combuster> then ctrl+click
15:05:47  <PublicServer> <Roysvork> ahaaa gotcha
15:08:04  <PublicServer> <Sam> Waiting PAX: FAD 6k, FGC 9k
15:08:27  <PublicServer> <Combuster> FADs sbahn is working
15:08:51  <PublicServer> <Combuster> I'm spamming ICE buses but I can't empty that station
15:09:03  <PublicServer> <Combuster> uhoh
15:09:14  <PublicServer> <Roysvork> more spam!
15:09:15  <PublicServer> <Sam> wow lots of buses
15:09:24  <PublicServer> <Combuster> FADs jamming up
15:09:45  <PublicServer> <Roysvork> it looks ok
15:09:52  <PublicServer> <Roysvork> at the moment at least
15:10:15  <PublicServer> <Roysvork> could always make another row of stations at the north there
15:11:12  *** ^Spike^ has quit IRC
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15:16:09  <PublicServer> <Combuster> vehicle limit!
15:16:15  <PublicServer> <Sam> argh !!!
15:16:53  <planetmaker> rise it!
15:16:54  *** PeterT has joined #openttdcoop
15:16:55  <planetmaker> fix it!
15:17:03  <planetmaker> !rcon set max_roadveh 1500
15:17:08  <planetmaker> fixed it :-P
15:17:15  <PublicServer> <Sam> woot
15:17:20  <planetmaker> !info
15:17:20  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Nedingstone Transport'  Year Founded: 1975  Money: 420191449  Loan: 0  Value: 422982360  (T:0, R:1202, P:3, S:0) unprotected
15:17:37  <PublicServer> *** persil has left the game (leaving)
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15:20:41  <PublicServer> <Roysvork> numbers coming down a bit now
15:20:58  <PublicServer> <Combuster> both stations are now getting equal
15:21:30  <PublicServer> <Roysvork> still a lot more potential in FAD though
15:21:49  <PublicServer> <Sam> but jamming is close...
15:22:06  <PublicServer> <Roysvork> trying to think what we could do to expand it
15:22:41  <PublicServer> <Roysvork> we could build on the water and split the incoming bridge and balance it pu
15:22:44  <PublicServer> <Roysvork> up*
15:22:45  <PublicServer> <Roysvork> h
15:22:57  <PublicServer> <Sam> minimal TF i think
15:22:58  <PublicServer> <Roysvork> then the old part could take more sbhan services
15:23:17  <PublicServer> <Roysvork> @tf
15:23:26  <Sam1> @tf
15:23:26  <Webster> tf: Terraform, see also: http://wiki.openttdcoop.org/Terraforming
15:24:02  <PublicServer> <Roysvork> think it'd hurt the rating too much?
15:24:52  <planetmaker> terraform doesn't hurt. Killing trees, roads houses and streets does
15:24:55  <PublicServer> <Sam> nope it's in the plan
15:25:04  <planetmaker> terraform mostly kills trees, though
15:25:33  <PublicServer> <Roysvork> surely that'd be ok if we're reclaiming land from the sea though?
15:25:38  <planetmaker> but in this game we don't want to terraform too much
15:25:57  <planetmaker> so... we don't want to do that really just for the sake of a bridge.
15:26:10  <planetmaker> well... there might be good reasons
15:26:19  <planetmaker> but not, if there's a good other way around it.
15:26:29  <planetmaker> we want a nice landscape :-)
15:26:31  <PublicServer> <Roysvork> either that or we add another ICE station on the opposite side
15:26:32  <PublicServer> <Combuster> ah the jams are starting to come
15:26:52  <PublicServer> <Sam> :(
15:27:08  <PublicServer> *** planetm4ker joined the game
15:27:24  <PublicServer> <Sam> even before the bridge to FAD
15:27:49  <PublicServer> <planetm4ker> na, FAD can still be sorted. Just needs re-building :-)
15:28:04  <PublicServer> <planetm4ker> 'just' :-P
15:28:05  <PublicServer> <Roysvork> what do you suggest then dude?
15:28:07  <PublicServer> <Combuster> going to reroute inbound goods
15:28:14  <PublicServer> <Zuuu> Sam: Queues usually appera before the bottle necks.
15:28:32  <PublicServer> <Sam> ok
15:28:49  <PublicServer> <Combuster> the queue we just saw is solving
15:28:59  <PublicServer> <Combuster> mainly because traffic is being rerouted
15:29:01  <PublicServer> <planetm4ker> well. It's busy, but not yet over capacity
15:29:25  <PublicServer> <planetm4ker> but bus and truck should be separated somehow more...
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15:30:21  <PublicServer> <Roysvork> maybe we need some kind of one-way system? it seems the raised bridge could be avoided
15:30:32  <PublicServer> <planetm4ker> yes and no
15:30:38  <PublicServer> <planetm4ker> two-way doubles capacity
15:30:42  <PublicServer> <Combuster> the raised bridge is no longer a bottleneck
15:30:55  <PublicServer> <Roysvork> it will  crunch eventually though
15:31:06  <PublicServer> <Combuster> no it wont
15:31:22  <PublicServer> <Combuster> because the same slowdown appears repeatedly over the route
15:32:09  <PublicServer> <planetm4ker> to me it still looks like the station can handle the incoming traffic
15:32:16  <PublicServer> <Roysvork> sorry not sure I'm following you... put your noob gloves on : )
15:32:21  <PublicServer> <Combuster> yea
15:32:31  <PublicServer> <Combuster> there are occasional surges
15:32:38  <PublicServer> <Combuster> like the one we sawjust yet
15:33:01  <PublicServer> *** V453000 has left the game (leaving)
15:33:35  <PublicServer> <planetm4ker> I'm quite amazed actually how good it works, given that I kinda hacked the layout ;-)
15:33:41  <PublicServer> <Combuster> pm, how about stopping town growth, then making it goal to get rid of the queues
15:33:53  <PublicServer> <planetm4ker> sounds like a plan
15:34:12  <PublicServer> *** Zuuu has joined spectators
15:34:25  <PublicServer> <planetm4ker> well... on proposal for the FAD ICE terminal would be to split the local busses and the trucks off.
15:34:34  <PublicServer> <planetm4ker> then ICE busses could still go there
15:34:49  <PublicServer> <planetm4ker> maybe it'd even be sufficient to move the truck stops to another place
15:34:52  <PublicServer> <planetm4ker> No harm with that
15:36:26  <PublicServer> <planetm4ker> I'll leave in  about 15 minutes... so personally I wouldn't want to start a major re-build or an out-sourcing of the trucks
15:36:36  <PublicServer> <planetm4ker> but yeah... why not them to the West of the town?
15:37:19  <PublicServer> <planetm4ker> at !truck terminal FAD
15:37:23  <PublicServer> <Roysvork> then use the other bridge also for busses?
15:37:44  <PublicServer> <planetm4ker> Roysvork: well, yes
15:39:11  <PublicServer> <Zuuu> Good work, all way up the hill :-)
15:39:59  <PublicServer> <Sam> they still go back by the centre
15:40:10  <PublicServer> <Sam> need a direct exit
15:40:47  <PublicServer> <Sam> nice
15:40:53  <PublicServer> <Zuuu> Better also like this with a few slopes than one long.
15:41:15  <PublicServer> <Combuster> Zuu: that was the pathfinder ;)
15:41:33  <PublicServer> <Zuuu> Combuster: ?
15:41:43  <PublicServer> <planetm4ker> uh... Roysvorkyou may want to build it bigger and more propper in the first place :-)
15:41:57  <PublicServer> <planetm4ker> mostly bigger
15:42:02  <PublicServer> <Roysvork> not me yet :)
15:42:09  <PublicServer> <planetm4ker> oh... Combuster :-)
15:42:11  <PublicServer> *** Combuster has left the game (connection lost)
15:42:30  <PublicServer> <Roysvork> I'm still trying to get to grips with everything
15:42:44  <PublicServer> <Roysvork> lots of insider lingo and such
15:44:13  <PublicServer> <Roysvork> did you walk the station all the way out there?
15:44:40  <PublicServer> <Zuuu> Probably using ctrl
15:44:49  <PublicServer> <planetm4ker> Combuster / Sam: I'm not even sure that the now central entry is better than the one facing a station as when ther was only one
15:44:52  <PublicServer> <Roysvork> oh?
15:45:28  <PublicServer> <Zuuu> Two separate stations arrays with separate entrances might be better.
15:45:35  <PublicServer> <planetm4ker> but that can be seen and tweaked
15:45:40  <PublicServer> <Sam> seems smooth now
15:45:55  <PublicServer> <Zuuu> They only stop in one direction right now.
15:46:04  <PublicServer> <Sam> ahh
15:46:07  <PublicServer> <planetm4ker> yeah, but traffic is low and what Zuu sais
15:46:37  <PublicServer> <Sam> how to make them choose one or the other entrance ?
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15:46:46  *** ChanServ sets mode: +o combuster
15:46:50  <PublicServer> <planetm4ker> ty
15:47:15  <PublicServer> <Sam> i think they will use only the first entrance
15:47:15  <PublicServer> <Zuuu> You should probably move away the second stop array so they are independent.
15:47:28  <PublicServer> <planetm4ker> Sam: that's the good question. We need to experiment and find out
15:47:31  <PublicServer> *** Combuster joined the game
15:47:53  <PublicServer> *** Zuuu has joined company #1
15:47:57  <PublicServer> <Sam> well it's not jamming now...
15:47:58  <PublicServer> <planetm4ker> anyway g2g
15:48:07  <PublicServer> <planetm4ker> you'll take care of the baby ;-)
15:48:13  <PublicServer> *** planetm4ker has left the game (leaving)
15:48:15  <PublicServer> <Zuuu> I'll move the array one step.
15:48:26  <PublicServer> <MeisterMarkus> just mirrir the entrance on the exit so all paths are equal
15:49:51  <PublicServer> <Sam> no the first block is still choosen
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15:50:02  <PublicServer> <MeisterMarkus> add a balancer
15:50:05  <PublicServer> <Zuuu> The choose situation needs to be equal
15:50:15  <PublicServer> <Sam> tweaking the exit ?
15:50:20  <PublicServer> <Zuuu> For that the second array wil need to be moved one tile more I think
15:50:48  <PublicServer> <Techinica> yeah, needs to go one more tile west
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15:50:59  <PublicServer> <Techinica> then it'll be equal
15:51:10  <PublicServer> <Techinica> you'll have to fix the exit too
15:51:17  <PublicServer> <Techinica> else they'll still prefer the east side
15:52:09  <PublicServer> <Zuuu> The exit is not important to create equality.
15:52:24  <PublicServer> <Sam> it seems to work
15:52:26  <PublicServer> <Roysvork> they're still mostly loving the right side
15:52:29  <PublicServer> <Sam> nice
15:52:37  <PublicServer> <Zuuu> Only for estetical purpose if any.
15:53:40  <PublicServer> <MeisterMarkus> see now they get divided on both stations
15:53:55  <PublicServer> <Sam> yep
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15:54:02  <PublicServer> <Techinica> hmm
15:54:16  <PublicServer> <Techinica> there's somehow gotten to be two sets of orders again
15:54:19  <PublicServer> <Techinica> er
15:54:21  <PublicServer> <Techinica> nvm
15:54:22  <PublicServer> <Techinica> its gold
15:54:38  <PublicServer> <Techinica> gold trucks were stopping at the balancer
15:54:51  <PublicServer> <Sam> no non-stop orders ?
15:54:55  <PublicServer> <Techinica> yeah, had none.
15:56:03  <PublicServer> <Sam> now the truck only bridge is useless :P
15:56:06  <PublicServer> <Combuster> pffrt
15:56:37  <PublicServer> <Combuster> somebody failed at a self-regulating network...
15:56:38  <PublicServer> <Zuuu> Also, the truck stops in the central could be converted to bus stops I gues.
15:57:11  *** heffer has joined #openttdcoop
15:57:51  <heffer> hi there. does anyone of you have database access to the redmine instance at dev.openttdcoop.org? i registered an account but i had a typo in my mail address
15:57:58  <PublicServer> *** Techinica has left the game (connection lost)
15:59:37  <PublicServer> <Roysvork> how do you set up a new group of vehicles? do you just make one and then ctrl-click again?
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16:00:24  <PublicServer> <Sam> truck stop converted to bus stop (FAD)
16:01:04  *** ^Spike^ has joined #openttdcoop
16:01:04  *** ChanServ sets mode: +o ^Spike^
16:04:37  <PublicServer> <Combuster> whoa
16:04:44  <PublicServer> <Combuster> I created a jam
16:06:18  *** persil has joined #openttdcoop
16:06:50  <PublicServer> *** persil joined the game
16:06:52  <Zuu> combuster: is r18690 for the crash you got before?
16:10:14  <PublicServer> *** MeisterMarkus has left the game (connection lost)
16:11:25  <PublicServer> *** persil has joined company #1
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16:24:21  <PublicServer> <Roysvork> anyone still here?
16:26:46  <Hirundo> Obviously, no
16:27:48  <PublicServer> *** Sietse has left the game (connection lost)
16:36:12  <PublicServer> <Roysvork> ooo, new bus
16:36:26  <PublicServer> <Combuster> Saw it too
16:36:51  <PublicServer> <Roysvork> is there an easy way to upgrade them?
16:37:07  <PublicServer> <Sam> yep
16:37:22  <PublicServer> <Roysvork> hows that work then?
16:37:51  <PublicServer> <Sam> using the RV window. But is it worth ?
16:38:02  <PublicServer> <Roysvork> depends how much work it is
16:38:09  <PublicServer> <Combuster> its faster, more capacity
16:38:27  <PublicServer> <Roysvork> not much else we can do at this stage in the game really
16:38:35  <PublicServer> <Combuster> we're going to see some mass jamming shortly...
16:38:47  <PublicServer> <Roysvork> hehehe
16:39:19  <Mark> !password
16:39:19  <PublicServer> Mark: alcove
16:39:32  <PublicServer> *** Markal joined the game
16:39:34  <PublicServer> <Markal> 'lo
16:39:37  <PublicServer> <Combuster> hi
16:39:46  <V453000> hi
16:39:47  <PublicServer> <Sam> hi
16:40:03  <PublicServer> <Roysvork> that was pretty fast
16:40:20  <PublicServer> <Sam> lots of done replacements. ok to remove entries ?
16:40:30  <PublicServer> <Sam> (grayed ones)
16:40:43  <PublicServer> <Combuster> You could do that, yes
16:41:08  <PublicServer> <Sam> done :)
16:41:49  <PublicServer> <Combuster> who cares :)
16:41:49  <PublicServer> <Sam> i think we have enough
16:41:53  <PublicServer> <Roysvork> heh heh heh
16:42:19  <PublicServer> <Roysvork> I do enjoy the absurdities of scale
16:42:30  <PublicServer> <Markal> heh you have seen nothing yet :P
16:42:31  <PublicServer> <Roysvork> imagine if real cities had a bus service like that
16:42:46  <PublicServer> <Combuster> they don't
16:42:50  <PublicServer> <Combuster> they have metro
16:42:56  <PublicServer> <Combuster> but OpenTTD can't do that :(
16:43:03  <PublicServer> <Roysvork> but still nowhere near as many vehicles though
16:43:20  <PublicServer> <Roysvork> at least not just between two towns :)
16:44:44  <PublicServer> <Sam> uh-oh, 25 ungrouped RV
16:45:22  <PublicServer> <Roysvork> might have been me :/
16:45:56  <PublicServer> <Roysvork> yup, my bad sorry
16:47:13  <PublicServer> * Combuster enjoys the 100-foot buses
16:48:00  *** combuster is now known as Combuster
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16:49:25  <PublicServer> <Sam> is !testing still necessary ?
16:51:44  <PublicServer> <Combuster> who made that?
16:51:53  <PublicServer> <Sam> no idea
16:51:56  <PublicServer> <Markal> that?
16:52:18  <PublicServer> <Markal> lol
16:52:22  <PublicServer> <Markal> dunno
16:52:55  <PublicServer> <Roysvork> why can't I connect that road eh hmmm
16:53:22  <PublicServer> <Markal> next time we should try to keep highways completely level
16:53:34  <PublicServer> <Sam> yeah
16:53:36  <PublicServer> <Markal> focus on levelness rather than no curves
16:53:48  <PublicServer> <Combuster> they are both important
16:53:59  <PublicServer> <Markal> curves slow down less i think
16:54:08  <PublicServer> <Markal> current pzg shows that pretty well
16:55:05  <PublicServer> <Roysvork> those busses don't have non-stop orders do they
16:55:18  <PublicServer> <Sam> they should
16:55:29  <PublicServer> <Roysvork> ahhh thats all good then
16:56:16  <PublicServer> <Combuster> just earned 250k
16:58:39  <PublicServer> <Sam> we can replace all cargo RV
16:58:46  <PublicServer> <Sam> to gain 3 km/h ?
16:58:57  <PublicServer> <Sam> same capacity
16:59:00  <PublicServer> <Combuster> nah
16:59:14  <PublicServer> <Roysvork> focus on getting the stations down to 0 waiting
16:59:33  <PublicServer> <Roysvork> FGC is looking like it might get a bit busy soon
16:59:40  <PublicServer> <Sam> easy for cargo, hard for pax
16:59:53  <PublicServer> <Roysvork> a surge has hit it lol
17:01:02  *** Zulan has joined #openttdcoop
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17:03:20  *** ropiku has joined #openttdcoop
17:03:47  <ropiku> !dwin64
17:03:48  <ropiku> !dl
17:03:49  <PublicServer> ropiku: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
17:03:55  <ropiku> !dl win64
17:03:55  <PublicServer> ropiku: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-windows-win64.zip
17:04:00  <PublicServer> <Roysvork> that should do it :)
17:08:05  <ropiku> !pass
17:08:05  <PublicServer> <Roysvork> wooo, it's dropping now for sure
17:08:10  <ropiku> !password
17:08:10  <PublicServer> ropiku: braces
17:08:18  <PublicServer> <Combuster> why not
17:08:19  <PublicServer> *** ropiku joined the game
17:08:51  <PublicServer> <Combuster> added 60 buses in the past minutes
17:09:04  <PublicServer> <Sam> massive jam at FAD
17:09:21  <PublicServer> <Roysvork> shame about FAD ICE terminal though... it's got a bit of a design flaw
17:09:21  <PublicServer> <Combuster> ...where?
17:09:44  <PublicServer> <Roysvork> the RVs favour the north as opposed to the south somewhat
17:09:49  <PublicServer> <Combuster> hmm started only now...
17:11:03  <PublicServer> <Sam> would it be bette if they enter the station in the north-east ?
17:11:15  <PublicServer> <Sam> instead on north-west
17:11:22  <PublicServer> <Sam> *of
17:11:33  <PublicServer> <Roysvork> might be actually
17:12:42  <PublicServer> <Roysvork> at least
17:12:47  <PublicServer> <Roysvork> looking good so far
17:13:05  <PublicServer> <Sam> better flow i believe
17:13:18  <PublicServer> <Roysvork> although we've lost the bi-directionalness of the n-w side
17:13:30  <PublicServer> <Sam> uh-oh
17:13:32  <PublicServer> <Sam> more jam
17:13:49  <PublicServer> <Roysvork> s
17:13:53  <PublicServer> <Roysvork> stupid slope
17:13:58  <PublicServer> <Sam> bus convoy looks like a train :)
17:14:32  <PublicServer> <Markal> that might make balancing worse
17:14:38  <PublicServer> <Markal> rather level tho old entrance
17:14:39  <PublicServer> <Combuster> wait dont
17:14:42  <PublicServer> <Roysvork> radical thinking
17:14:56  <PublicServer> <Combuster> can be done much more efficiently
17:15:08  <PublicServer> <Sam> ok
17:15:12  <PublicServer> <Combuster> gimme a sec to clear the queue
17:15:21  <PublicServer> <Sam> a minute or two
17:15:22  <PublicServer> <Markal> heh nice
17:15:22  <PublicServer> <Roysvork> ahaaaa
17:15:31  <PublicServer> <Sam> excellent :)
17:16:16  <PublicServer> <Markal> still a slope though, which was causing the initial jam
17:16:27  <PublicServer> <Sam> before the bridge ?
17:16:30  <PublicServer> <Markal> yes
17:16:46  <PublicServer> <Sam> balancing ?
17:16:50  <PublicServer> <Roysvork> use the old bus out lane
17:16:54  <PublicServer> <Roysvork> I mean truck out lane
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17:17:34  <PublicServer> <Roysvork> you're gonna need to raise that bridge to the same point as the other one I think
17:18:35  <PublicServer> <Roysvork> ahhhh only needs one?
17:18:40  <PublicServer> <Sam> it doesn't balance anything
17:18:51  <PublicServer> <Sam> it's a shorter path anyway
17:19:42  <PublicServer> <Roysvork> FAD is almost down, just FGC is still up at 6k
17:20:57  <PublicServer> <Combuster> I suggest we give the queue some time to disperse
17:21:19  <PublicServer> <Sam> ok
17:21:24  <PublicServer> <Sam> if possible :)
17:21:34  <PublicServer> *** Zuuu has left the game (connection lost)
17:21:38  <PublicServer> <Combuster> there's a jam at a slope on M1
17:21:54  <PublicServer> <Combuster> it means the queue is moving
17:22:04  <PublicServer> <Sam> where in M1 ?
17:22:16  <PublicServer> <Sam> oh see
17:23:14  <PublicServer> <Roysvork> doh why they do that?
17:23:28  <PublicServer> <Combuster> penalties
17:23:43  <PublicServer> <Combuster> now they all go straight on
17:23:44  <PublicServer> <Roysvork> lol I'm a fool
17:24:11  <PublicServer> <Combuster> Also
17:24:16  <PublicServer> <Markal> do we need the penalty at all?
17:24:19  <PublicServer> <Combuster> this is only going to move the queue
17:24:58  <PublicServer> <Roysvork> it seems to be helping
17:25:05  <PublicServer> <Roysvork> somewhat anyway
17:25:31  <PublicServer> <Combuster> we'll be getting a jam at SLH12
17:25:46  <PublicServer> <Sam> damn slopes
17:25:54  <PublicServer> <Roysvork> ahhh yeah... poo
17:25:55  <PublicServer> <Markal> woops
17:25:58  <PublicServer> <Markal> damn oneway roads
17:25:59  <PublicServer> <Combuster> which is why yoiu should ignore them
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17:26:17  <PublicServer> <Roysvork> still at least  we've buried it in a tunnel now eh
17:26:21  <PublicServer> <Roysvork> so we can't see it as much
17:26:25  <PublicServer> <Sam> :)
17:26:59  <PublicServer> <Markal> ugh we really should use less oneway roads
17:27:03  <PublicServer> <Sam> what's happening at trufingway balancer ?
17:27:19  <PublicServer> <Markal> was trying something but got stuck because of the oneway roads
17:27:22  <PublicServer> <Roysvork> no idea lol... a new scheme it seems
17:27:25  <PublicServer> <Roysvork> harshness
17:27:48  <PublicServer> <Markal> ok.. now what?
17:28:44  <PublicServer> <Roysvork> so are they all proper stuck now?
17:28:47  <PublicServer> <Markal> any suggestions to unjam it?
17:28:56  <PublicServer> <Combuster> no idea :(
17:29:04  <PublicServer> <Combuster> load an savegame?
17:29:24  <PublicServer> <Markal> we also cant crash them with trains
17:29:30  <PublicServer> <Roysvork> darn they won't make it
17:29:36  <PublicServer> <Markal> call in a UFO? :D
17:29:40  <PublicServer> <Roysvork> maybe we can call this game won and move on?
17:29:52  <PublicServer> <Combuster> not in this state
17:30:10  <PublicServer> <Roysvork> well they won't go into that depot
17:30:32  <PublicServer> <Roysvork> or that one
17:30:42  <PublicServer> <Markal> RVs also should have an ignore signal option..
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17:31:08  <PublicServer> <Roysvork> bah this sucks
17:31:11  <PublicServer> <Roysvork> L<
17:31:49  <PublicServer> <Markal> woohoo
17:32:10  <PublicServer> <Sam> second lane done
17:33:41  <PublicServer> <Sam> well at least now FAD doesn't jam at all :)
17:34:12  <Combuster> !ls
17:35:36  <PublicServer> <Sam> so what's the plan for the jam at M1 ?
17:36:03  <Combuster> I'm going to find an autosave
17:36:07  <Combuster> and restore that
17:36:55  <PublicServer> <Roysvork> probably for the best
17:37:08  <PublicServer> <Sam> no challenge :/
17:37:27  <PublicServer> <Markal> you got an idea?
17:37:53  <PublicServer> <Sam> except balancing, no
17:38:11  <PublicServer> *** Kenji joined the game
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17:39:31  <PublicServer> <Sam> well what's wrong now ?
17:40:11  <PublicServer> <Sam> the few RV stuck ?
17:40:14  <PublicServer> <Markal> yeah
17:40:27  <PublicServer> <Sam> oh i see the problem
17:40:32  <PublicServer> <Markal> if you're going around it anyway you might as well tunnel it
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17:41:11  <Techinica> !password
17:41:11  <PublicServer> Techinica: sonata
17:41:34  <PublicServer> *** Techinica joined the game
17:41:58  <PublicServer> Saving game...
17:41:59  <PublicServer> Game saved
17:42:14  <PublicServer> <Roysvork> passenger numbers are dropping again
17:42:17  <PublicServer> *** Combuster has left the game (leaving)
17:42:58  <PublicServer> <Sam> hum it still moves... a bit
17:43:25  <PublicServer> <Sam> are the depots connected ?
17:43:33  <PublicServer> <Markal> nope
17:43:39  <PublicServer> <Kenji> working on it
17:44:01  <PublicServer> <Sam> any way to crash them on purpose ?
17:44:46  <PublicServer> <Sam> almost
17:45:40  <PublicServer> <Sam> woohoo
17:45:42  <PublicServer> <Markal> nice
17:45:54  <PublicServer> <Kenji> who says you can't un stuck RVS :)
17:45:59  <PublicServer> *** Combuster joined the game
17:46:09  <PublicServer> <Sam> pfiuuuu
17:46:15  <PublicServer> <Combuster> I missed all the fun :(
17:46:16  <PublicServer> <Roysvork> wheeee!
17:46:17  <PublicServer> <Markal> no need to depot them
17:46:23  <PublicServer> <Markal> just put them back on the road
17:47:12  <PublicServer> <Sam> well how many they are ?
17:47:24  <PublicServer> <Sam> 30 on one tile ?
17:47:42  <PublicServer> <Roysvork> need to get that 2nd lane on the go pronto then
17:50:36  <PublicServer> <Kenji> faster trucks available
17:51:03  <PublicServer> <Sam> any way to make a penalty
17:51:11  <PublicServer> <Sam> because second lane is longer
17:51:22  <PublicServer> <Sam> and not used efficiently
17:51:24  <PublicServer> <Techinica> where?
17:51:30  <PublicServer> <Sam> (see jam after tunnel)
17:51:36  <PublicServer> <Markal> a railroad crossing might be a penalty
17:51:50  <PublicServer> <Kenji> like that?
17:51:53  <PublicServer> <Sam> yup
17:52:08  <PublicServer> <Roysvork> cunning
17:52:08  <PublicServer> <Kenji> occum's razor
17:52:18  <PublicServer> <Sam> although they prefer the second lane
17:52:19  <PublicServer> <Markal> then why not just put the penalty on the left track only?
17:52:20  <PublicServer> <Sam> i believe
17:52:23  <PublicServer> <Roysvork> now we're cooking on gas
17:53:08  <PublicServer> <Roysvork> although now they're using the right one only lol
17:54:25  <Intexon> !password
17:54:25  <PublicServer> Intexon: faking
17:54:33  <PublicServer> *** Intexon joined the game
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17:56:27  <PublicServer> <Sam> looks good now
17:56:42  *** Ammler has quit IRC
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17:56:44  <PublicServer> <Roysvork> many balancers :)
17:56:45  <PublicServer> *** Markal has left the game (leaving)
17:57:16  <PublicServer> <Roysvork> got a minor queue on Junction Fadworth but I'm not sure its' anything to worry about
17:57:21  <PublicServer> <Sam> yep next time all highways must be flat
17:57:30  <PublicServer> <Kenji> I've helped that
17:57:39  <PublicServer> <Kenji> by seperating buses earlier
17:57:50  <PublicServer> <Roysvork> ahhh good stuff
17:58:22  <PublicServer> <Kenji> stopping traffic is bad
17:58:56  <PublicServer> <Sam> sometime you have no choice
17:58:59  <PublicServer> <Roysvork> come on we must be getting close now
17:59:10  <PublicServer> <Kenji> bypass first, then pull up road
17:59:20  <Mark> why was i called Markal?
17:59:22  <PublicServer> <Kenji> close to what?
17:59:33  <Mark> interesting
17:59:37  <_Genesis_> !password
17:59:37  <PublicServer> _Genesis_: faking
17:59:37  <PublicServer> <Roysvork> clearing the waiting passengers
17:59:52  <PublicServer> *** MeisterMarkus joined the game
17:59:56  <PublicServer> <Kenji> pfft, the rating will simply rise and we'll have more
18:00:01  <PublicServer> *** Zuuu joined the game
18:00:30  <PublicServer> <Roysvork> so what are we aiming for at the moment then?
18:00:38  <PublicServer> <Combuster> Clearing the stations
18:00:39  *** Ammler has joined #openttdcoop
18:00:39  *** ChanServ sets mode: +o Ammler
18:01:01  *** Hirundo has joined #openttdcoop
18:02:39  <PublicServer> *** MeisterMarkus has left the game (connection lost)
18:03:39  *** jondisti has joined #openttdcoop
18:04:22  <PublicServer> <Sam> both towns have 3k pax
18:04:47  *** pugi has joined #openttdcoop
18:05:01  <PublicServer> <Roysvork> add afew more ICE RVs?
18:05:18  <PublicServer> <Sam> to stress-test the new roads ?
18:05:23  <PublicServer> <Sam> yep :)
18:05:37  <PublicServer> <Sam> not too much at once
18:05:39  <PublicServer> <Roysvork> ahhh noooo
18:05:43  <PublicServer> <Roysvork> too many vehicles!
18:06:05  <Combuster> !rcon set max_vehicles 1600
18:06:06  <PublicServer> Combuster: 'max_vehicles' is an unknown setting.
18:06:09  <PublicServer> *** Zuuu has left the game (leaving)
18:06:12  <jondisti> !password
18:06:13  <PublicServer> jondisti: yelped
18:06:41  <PublicServer> <Roysvork> just when it was getting interesting eh
18:06:42  <Combuster> !rcon set max_roadveh 1600
18:06:55  <PublicServer> <Sam> limit raised
18:07:09  <PublicServer> *** jondisti joined the game
18:07:47  <PublicServer> <Roysvork> all good
18:07:52  <PublicServer> <Kenji> smoothed fadworth junc somemore
18:12:35  <PublicServer> <Kenji> what IS that at SLH 06?
18:12:47  <PublicServer> <Roysvork> just cross the road surely? there's not that much goods traffic
18:13:01  <PublicServer> <Kenji> that solves nothing
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18:13:12  *** Claes is now known as slas
18:13:41  <Sam1> was me
18:13:51  <PublicServer> <Roysvork> saves em going up one extra climb though
18:14:03  <PublicServer> <Sam> to avoid tartburg traffic entering the balancer
18:14:34  <PublicServer> <Kenji> NOW it solve something
18:14:42  <PublicServer> <Sam> right
18:15:52  <slas> !password
18:15:52  <PublicServer> slas: yelped
18:16:38  <slas> @quickstart
18:16:40  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
18:17:02  <PublicServer> <Kenji> there, all trucks running faster
18:17:28  <PublicServer> <Roysvork> tis pleasing
18:17:55  <PublicServer> <Kenji> we could drop 10 tons of cap on the eastern M1 trucks for overtaking
18:17:56  <PublicServer> <Sam> woot FAD pax is 500 and FGC is 2k
18:20:26  <PublicServer> <Combuster> Well, I haven't seen a game with so little pending problems
18:20:31  <PublicServer> <Techinica> bah
18:21:25  <PublicServer> <Sam> FGC is a little jammed
18:22:10  <PublicServer> <Combuster> that's because I just added more ICE buses
18:22:56  <PublicServer> <ropiku> erh, vehicle limit
18:23:06  <PublicServer> <Sam> game won ?
18:23:09  <PublicServer> <Roysvork> heh heh, again?
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18:23:18  <KenjiE20> !rcon set max_roadveh 1800
18:23:40  <PublicServer> <Kenji> WTF @ SLH3?
18:23:58  <PublicServer> <Sam> epic jam
18:24:03  <PublicServer> <Techinica> it'll clear.
18:24:18  <PublicServer> <Kenji> bypasses man, bypasses
18:24:29  <PublicServer> <Techinica> had them actually.
18:24:41  <PublicServer> <Techinica> the tunnel above was always open.
18:24:56  <PublicServer> <Techinica> the bridge is going next.
18:25:12  <PublicServer> <Techinica> so whoever put that piece of road back in there can kindly remove it again
18:25:37  <PublicServer> <Techinica> ffs
18:25:37  <PublicServer> <Techinica> stop
18:29:09  <Combuster> !rcon set max_roadveh 1650
18:30:11  <PublicServer> <Sam> FGC entry is jammed
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18:32:39  <sparr> !dl linux
18:32:39  <PublicServer> sparr: unknown option "linux"
18:32:42  <sparr> !dl lin32
18:32:42  <PublicServer> sparr: unknown option "lin32"
18:32:43  <sparr> !dl
18:32:44  <PublicServer> sparr: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
18:32:46  <sparr> !dl lin
18:32:46  <PublicServer> sparr: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-linux-generic-i686.tar.bz2
18:34:10  <PublicServer> <Combuster> Both under 1k now
18:34:24  <PublicServer> <Roysvork> ratings still under 50% though
18:34:47  <PublicServer> *** Intexon has left the game (connection lost)
18:36:38  <PublicServer> <Combuster> ...both under 500
18:36:43  <slas> !password
18:36:43  <PublicServer> slas: haloed
18:37:02  <PublicServer> *** slas joined the game
18:37:04  <PublicServer> <Sam> new industries connected
18:37:11  <PublicServer> <Kenji> FGC Halt has 600
18:38:16  <PublicServer> <Roysvork> this still your first game then sam?
18:38:35  <PublicServer> <Combuster> Fadworth also seen cleared
18:38:38  <PublicServer> <Sam> coop game yes, but i play ttd since ages
18:38:47  <PublicServer> <Roysvork> aye
18:38:54  <PublicServer> <Sam> jam at SLH05
18:38:54  <sparr> !password
18:38:54  <PublicServer> sparr: haloed
18:39:03  <PublicServer> *** sparr joined the game
18:39:06  <PublicServer> <Combuster> vehicle limit again
18:39:16  <KenjiE20> !rcon set max_roadveh 2000
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18:40:51  <PublicServer> <sparr> first time i've seen a RV game here
18:40:59  <PublicServer> <Sam> jam at SLH02 (again)
18:41:10  <PublicServer> <Combuster> most jams will be temporarily now
18:41:16  <PublicServer> <Roysvork> it's interesting to say the least sparr :)
18:41:21  <PublicServer> <Sam> let's hope so !
18:41:35  <PublicServer> *** slas has left the game (connection lost)
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18:42:00  <PublicServer> <Kenji> there's some surplus goods about, but there's been a ton of jams
18:42:07  <PublicServer> <Kenji> so things need to settle
18:42:12  <PublicServer> <Kenji> but I think this is done
18:42:47  <PublicServer> *** Kenji has left the game (leaving)
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18:43:05  <PublicServer> <sparr> Cardstone GOODS PICK, why does the entry extend to the middle instead of coming in at one end like the entry and exit of the nearby stations?
18:43:09  <PublicServer> <Roysvork> FGC is looking a bit sketchy
18:43:39  <PublicServer> <Roysvork> think it's ok though
18:43:46  <PublicServer> <Sam> sparr: to have separated roads
18:43:48  <PublicServer> <Combuster> I like the green bridges
18:43:53  <PublicServer> <sparr> separated how?
18:44:34  <PublicServer> <Sam> instead of going through paper drop, goods pick has it's own way
18:44:44  <PublicServer> <sparr> i mean right at the goods pick
18:44:51  <PublicServer> *** ropiku has left the game (leaving)
18:45:00  <KenjiE20> noms
18:45:09  <PublicServer> <Combuster> thanks to the new industries, food doesn't want to clear
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18:45:21  <PublicServer> <sparr> i added signs
18:45:31  <PublicServer> <Sam> not understood sparr
18:45:50  <PublicServer> <sparr> the stations are rectangles
18:46:01  <PublicServer> <sparr> PRINTING WORKS DROP has the entry and the exit on corners of the rectangle
18:46:14  <PublicServer> <sparr> Cardstone GOODS PICK has the exit on a corner, but the entry extends to the middle of a side
18:46:18  <PublicServer> <Sam> ahhh
18:46:21  <PublicServer> <Techinica> they're both wrong.
18:46:26  <PublicServer> <Sam> i made the same layout
18:46:33  <PublicServer> <Sam> but for pickup, it's better this way
18:46:38  <PublicServer> <Sam> less jamming
18:46:43  <PublicServer> <sparr> ok, so they are both wrong, that's another argument for another minute :)  why aren't they wrong in the same way?
18:46:56  <PublicServer> <Combuster> lets not break that which works
18:47:02  <PublicServer> <Techinica> they both dont have eqaul entry/exit length for each platform
18:47:07  <PublicServer> <Sam> in pickup, trucks stays longer
18:47:17  <PublicServer> <Roysvork> I'm off for some food, be back in a bit : )
18:47:24  <PublicServer> <sparr> ok techninica, i think i can do that
18:47:25  <PublicServer> <Techinica> they're working now, but as soon as too many trucks come it'll jam quickly
18:47:28  <PublicServer> <Sam> argh junction budham
18:48:02  <PublicServer> <Sam> needs serious work here
18:48:16  <PublicServer> <Combuster> uhoh
18:48:23  <PublicServer> <Combuster> jam ad Budham
18:50:24  <PublicServer> <sparr> yes?
18:50:39  <PublicServer> <Techinica> except that last station you added.
18:50:52  <PublicServer> <Techinica> because if three trucks queue there, it'll block the others to the south of it
18:51:05  <PublicServer> <sparr> doesn't that go for any station??
18:51:20  <PublicServer> <sparr> that is, wouldn't 3 at any of them cause a backlog?
18:51:44  <PublicServer> <Techinica> yes, but they'll queue two at all of them first
18:51:53  <PublicServer> <Techinica> then three at the one closest
18:51:57  <PublicServer> <sparr> ahh
18:52:21  <PublicServer> <Techinica> which'll then block the other 7 in that second row entirely
18:52:22  <PublicServer> <sparr> also removed the southwest most station, so that trucks going west through the west side stations dont have to backtrack to get to the exit
18:52:35  <PublicServer> <Techinica> also blocks access to double sided loading
18:52:45  <PublicServer> <sparr> aaaand, jam
18:53:15  <PublicServer> <Techinica> exactly that would have happened at that other station :)
18:53:20  <PublicServer> <Sam> yep food pickup went through food drop
18:53:51  <PublicServer> <sparr> so why are they queueing at the closest station instead of going for distant empty stations?
18:54:16  <PublicServer> <Techinica> trucks are stupid, they'll go to the station if theres no other truck currently ON it
18:54:19  <PublicServer> <sparr> would it work better to make the path through the farthest station shorter?
18:54:20  <PublicServer> <Combuster> they can't see a vehicle heading for a station
18:54:26  <PublicServer> <Techinica> which means if there's one directly infront of it driving there, it'll go there too
18:54:37  <PublicServer> <Techinica> technically, they should be long like the drop is.
18:54:52  <PublicServer> <Techinica> so that there's time for that first truck to get to the platform
18:54:57  <PublicServer> <Sam> ok food drop/pick seems ok
18:55:15  <PublicServer> *** slas has left the game (connection lost)
18:55:21  <PublicServer> <Combuster> South M1 looks like its clearing
18:55:44  <PublicServer> <Sam> near slh02 or 05 ?
18:57:43  *** pugi has quit IRC
18:57:48  <PublicServer> <Sam> jam at slh05
18:58:17  <PublicServer> <Sam> due to slope ?
18:58:20  <PublicServer> <Techinica> yep
18:59:30  <PublicServer> <Combuster> Bigger jam at SLH05
18:59:36  <PublicServer> <Combuster> :)
18:59:40  <PublicServer> <Techinica> hehe
18:59:46  <PublicServer> <Sam> it's emptying
19:00:40  <murr4y> !dl lin
19:00:41  <PublicServer> murr4y: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-linux-generic-i686.tar.bz2
19:01:34  <PublicServer> <sparr> harder to do this while conserving local authority rating
19:02:36  <PublicServer> <Sam> why goods picks redone ?
19:02:52  <PublicServer> <Techinica> had no place for queuing trucks
19:02:54  <PublicServer> <sparr> jammed when 3 trucks queued for the first station due to short entry lanes
19:02:55  <PublicServer> <Combuster> AA Terraform O.o
19:02:56  <PublicServer> <Techinica> which was causing jams
19:03:07  <PublicServer> <Sam> ok
19:03:25  <V453000> !password
19:03:25  <PublicServer> V453000: hooray
19:03:40  *** sparrL2 has quit IRC
19:03:43  <PublicServer> *** murray has left the game (connection lost)
19:03:55  <PublicServer> *** murray joined the game
19:04:28  <PublicServer> *** V453000 joined the game
19:04:31  <PublicServer> <V453000> ello
19:04:39  <PublicServer> <Combuster> Hi V453000
19:05:13  <PublicServer> <V453000> anything to be done?
19:05:22  <PublicServer> <Sam> jam at slh05 again, but on the other way
19:05:28  <slas> !password
19:05:28  <PublicServer> slas: hooray
19:05:43  <PublicServer> *** slas joined the game
19:05:47  <PublicServer> <sparr> who signed "total waste of time"??  they were jamming back through the tunnel when the station was 90% empty
19:06:22  *** pugi has joined #openttdcoop
19:06:50  <PublicServer> <Combuster> obviously, you didn't really think
19:06:55  *** NeosaD has quit IRC
19:07:19  <PublicServer> <Combuster> you just created an oversized station, angered greenpeace
19:07:48  <PublicServer> <sparr> I thought "hey, Techinica probably knows more about RV stations than I do, and he says it needs longer lanes like the drop, so that's what I will build instead of arguing"
19:07:50  <PublicServer> <Techinica> atleast it'll work better than the old one did.
19:08:26  <PublicServer> <Combuster> at what cost?
19:08:27  <PublicServer> <sparr> so, thought experiment, what would happen if you designed the station so that the farthest platforms had the shortest total distance?
19:08:36  <PublicServer> <sparr> since the plan calls for no TF limit, no cost?
19:08:51  <PublicServer> <Combuster> then you should be kicked
19:08:55  <PublicServer> <Combuster> "minimal TF"
19:08:56  <PublicServer> <V453000> TF should be low
19:09:22  <PublicServer> <sparr> err
19:09:23  <PublicServer> <Sam> well it's not like he took away a mountain
19:09:28  <PublicServer> <sparr> ok, I see that now
19:09:47  <PublicServer> <sparr> on behalf of all the newbies, let me say that it is very confusing to put a non-winning plan on the message board
19:10:12  <PublicServer> <V453000> what the hell?
19:10:26  <PublicServer> <V453000> lol.
19:10:37  <PublicServer> <Combuster> wouldn't that mean that you didn't read the manuals
19:10:58  <PublicServer> <Combuster> there have always been many plans
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19:11:15  <PublicServer> <sparr> yes, and they have USUALLY been put next to each other
19:12:04  <PublicServer> <V453000> USUALLY there is a sign !! NETWORK PLAN !! big like ass
19:12:07  <PublicServer> <V453000> sry
19:12:22  <PublicServer> <sparr> yeah, last game was a fluke on lack of signage
19:12:45  <PublicServer> <V453000> anyways ... SKG  fixed
19:12:58  <PublicServer> <Combuster> since you played more games, you SHOULD know the rules
19:13:17  <PublicServer> <V453000> *SKG ... :D SLH 05
19:14:33  <PublicServer> <Sam> nice 500 pax in each town
19:14:48  <PublicServer> <Combuster> it balances between zero and 1k
19:14:59  <PublicServer> <V453000> yea
19:15:15  <PublicServer> <sparr> Techinica, check out "station concept" and tell me what you think the trucks would do?  it needs better paths, but just the general path-length arrangement is what I am looking at
19:15:56  <PublicServer> <Sam> it stills jam in FGC entry
19:16:04  <PublicServer> <V453000> waht is that good for
19:16:22  <PublicServer> <Techinica> trying to make them go to the last station first.
19:16:33  <PublicServer> <sparr> V, my hope is that it will convince more trucks to head for the last platform
19:16:43  <PublicServer> <Sam> btw, FGC is 100k now ;)
19:16:44  <PublicServer> <V453000> hmmm
19:16:56  <PublicServer> <Techinica> problem is, they'll probably go there, and then all queue
19:16:57  <PublicServer> <V453000> interesting but I am not sure if it is effective enough
19:17:15  <PublicServer> <Techinica> because its still shorter to queue than drive to a longer station
19:17:22  <PublicServer> <sparr> hmm
19:17:45  <PublicServer> <Roysvork> how goes?
19:17:50  <PublicServer> <sparr> how far ahead do trucks look?
19:17:55  <PublicServer> <Techinica> you might be able to achieve something using stations for balancers... but that'll get messy quickly
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19:19:01  <PublicServer> <V453000> the buses are insane :D
19:19:34  <PublicServer> <sparr> I'm restoring!
19:19:45  <PublicServer> <sparr> those hills were there before I TFed before
19:20:05  <PublicServer> <sparr> whatever
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19:20:18  *** ChanServ sets mode: +o ODM
19:20:50  <Intexon> !password
19:20:50  <PublicServer> Intexon: dodged
19:21:00  <PublicServer> *** Intexon joined the game
19:21:05  <PublicServer> *** Combuster has joined spectators
19:21:09  <PublicServer> <Combuster> I'm off for now
19:21:15  <PublicServer> <Combuster> don't mess things up, ok
19:21:32  <PublicServer> <V453000> bye
19:21:47  <PublicServer> <V453000> I am leaving too ... cya
19:21:57  <PublicServer> *** V453000 has left the game (leaving)
19:21:58  *** V453000 has quit IRC
19:22:06  <PublicServer> <sparr> i see signs "please create a separate category"...  what does that mean?
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19:24:16  <PublicServer> <Roysvork> what is this tarnpool e-w balancer all about?
19:24:40  <PublicServer> *** slas has left the game (connection lost)
19:24:50  <PublicServer> <Roysvork> it seems to seperate and then just merge again?
19:25:21  <PublicServer> <Sam> was V idea :)
19:25:30  <PublicServer> <Roysvork> ahhh lol
19:25:40  <PublicServer> <Roysvork> so when does this game finish then?
19:25:53  <PublicServer> <Sam> maybe there is less slowdown due to the 180°
19:26:09  <PublicServer> <sparr> I did not know that you could under a bridge parallel to the bridge...  excellently useful information
19:26:14  <PublicServer> <sparr> you could build...
19:26:29  <PublicServer> <Roysvork> yeah I saw that earlier
19:27:16  <PublicServer> <Roysvork> seriously though should this game not have gone along to 'finalising' yet?
19:28:04  <PublicServer> <sparr> Junction Fadworth E->N should be 2->2, with a second bridge to the E
19:28:10  <PublicServer> <sparr> would reduce jamming
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19:30:21  <PublicServer> *** sparr has left the game (leaving)
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19:30:25  <PublicServer> <Sam> jam at paper pickup
19:30:35  <PublicServer> <Sam> i'm leaving
19:30:37  <cep> !download lin64
19:30:37  <PublicServer> cep: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-linux-generic-amd64.tar.bz2
19:30:39  <PublicServer> <Sam> bye :)
19:30:59  <PublicServer> *** Sam has left the game (connection lost)
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19:31:50  <cep> !password
19:31:50  <PublicServer> cep: dodged
19:31:58  <PublicServer> *** Cep joined the game
19:32:06  <PublicServer> <Cep> Hi
19:32:39  <PublicServer> <Roysvork> hulloo
19:33:37  <PublicServer> <Roysvork> not much going on at the moment :)
19:35:16  <sparr> roysvork: I agree, re "finalising"...  this game went remarkably fast
19:35:23  <sparr> I can't see anything left to do that I am comfortable doing
19:35:46  <PublicServer> <Roysvork> there would only be maximising the towns output
19:36:02  <PublicServer> <Roysvork> and I can't see how we'd cope at the stations given the restrictions
19:36:21  <PublicServer> <Roysvork> more could have been done in the network was thought through in double lanes earlier
19:39:09  <PublicServer> <Roysvork> who controls such things?
19:39:21  <PublicServer> *** slas has left the game (connection lost)
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19:57:33  <roysvork> I'm trying to design a nice t-shaped RV hub with load balancing
19:57:38  <roysvork> it's harder than it seems
19:57:59  *** Grayson has joined #openttdcoop
19:58:15  <PublicServer> *** Techinica has left the game (connection lost)
19:58:42  <PublicServer> *** Grayson joined the game
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20:20:19  <Paul2> !dl win32
20:20:19  <PublicServer> Paul2: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-windows-win32.zip
20:23:36  <Mark> @stage Finalising
20:23:36  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #171 (r18669) | STAGE: Finalising | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder"
20:23:48  *** TD has quit IRC
20:26:55  <StarLite`> !download win64
20:26:55  <PublicServer> StarLite`: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-windows-win64.zip
20:27:15  <Mark> !password
20:27:15  <PublicServer> Mark: igloos
20:27:35  <PublicServer> *** Markal joined the game
20:27:36  <PublicServer> <Markal> hello
20:27:50  <PublicServer> *** Markal has changed his/her name to Mark
20:28:02  <Paul2> !password
20:28:03  <PublicServer> Paul2: igloos
20:28:14  <PublicServer> *** Paul joined the game
20:29:11  <roysvork> hows it going there?
20:29:30  <PublicServer> *** Spike joined the game
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20:31:07  <V453000> !password
20:31:07  <PublicServer> V453000: igloos
20:31:28  <PublicServer> *** V453000 joined the game
20:31:34  <PublicServer> <V453000> hi
20:32:22  <PublicServer> *** Paul has left the game (leaving)
20:34:20  <slas> !password
20:34:20  <PublicServer> slas: oozing
20:34:32  <PublicServer> *** slas joined the game
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20:40:03  <PublicServer> <Roysvork> what is the final objective then guys?
20:40:55  <PublicServer> *** V453000 has left the game (connection lost)
20:41:57  <KenjiE20> final objective?
20:42:11  <Mark> imo it's finished
20:42:31  <Mark> unless we're going to rebuild all M roads to the same level
20:42:35  <PublicServer> <Roysvork> I wouldn't disagree
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20:46:54  <PublicServer> Saving game...
20:46:54  <PublicServer> Game saved
20:48:00  <PublicServer> Saving game...
20:48:01  <PublicServer> Game saved
20:48:03  <PublicServer> Server closed down by admin
20:48:06  <PublicServer> Server has exited
20:48:07  *** PublicServer has quit IRC
20:48:32  <KenjiE20> !tr... oh
20:49:10  <Mark> :D
20:49:13  <roysvork> :)
20:52:34  <V453000> what now? :D
20:52:56  <KenjiE20> Combuster figures out what he's done
20:55:05  *** PublicServer has joined #openttdcoop
20:55:05  <PublicServer> Autopilot engaged
20:55:05  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
20:55:06  *** ChanServ sets mode: +v PublicServer
20:55:06  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #171 (r18669) | STAGE: Finalising | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder"
20:55:09  <KenjiE20> !info
20:55:18  <KenjiE20> ..
20:55:23  <KenjiE20> !info
20:55:32  <KenjiE20> hm
20:55:46  <PublicServer> KenjiE20: dbg: [net] [udp] closed listeners
20:55:46  <PublicServer> KenjiE20: dbg: [net] [udp] initializing listeners
20:55:46  <PublicServer> KenjiE20: say "<KenjiE20> hm"
20:55:46  <PublicServer> KenjiE20: dbg: [net] getaddrinfo for hostname "ps.openttdcoop.org", port 3979, address family either IPv4 or IPv6 and socket type tcp failed: Name or service not known
20:55:47  <PublicServer> KenjiE20: dbg: [net] [server] could not start network: Could not create listening socket
20:55:47  *** PublicServer has quit IRC
20:55:53  <KenjiE20> boom
20:56:37  *** NeosaD has joined #openttdcoop
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20:58:10  <PublicServer> Autopilot engaged
20:58:10  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
20:58:10  *** ChanServ sets mode: +v PublicServer
20:58:10  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #171 (r18669) | STAGE: Finalising | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder"
20:58:39  <PublicServer> *** Combuster joined the game
20:58:45  <KenjiE20> !info
20:58:45  <PublicServer> KenjiE20: #:1(Orange) Company Name: 'Nedingstone Transport'  Year Founded: 1975  Money: 859059039  Loan: 0  Value: 861035079  (T:0, R:1709, P:3, S:0) unprotected
20:58:54  <KenjiE20> !save
20:58:54  <PublicServer> Saving game...
20:58:55  <PublicServer> Game saved
20:58:59  <KenjiE20> !transfer
20:58:59  <PublicServer> KenjiE20: !transfer gamenr save: transfer the save to our web
20:59:07  <KenjiE20> !transfer 171 game.sav
20:59:14  <PublicServer> KenjiE20: PublicServerGame_171_Final.sav
20:59:14  <PublicServer> KenjiE20: Transfer done. (/home/openttd/website/public/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_171_Final.sav)
20:59:22  <PublicServer> Server closed down by admin
20:59:25  <PublicServer> Server has exited
20:59:26  *** PublicServer has quit IRC
20:59:56  *** PublicServer has joined #openttdcoop
20:59:56  <PublicServer> Autopilot engaged
20:59:56  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
20:59:56  *** ChanServ sets mode: +v PublicServer
20:59:56  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #171 (r18669) | STAGE: Finalising | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder"
21:00:16  <KenjiE20> !info
21:00:17  <PublicServer> KenjiE20: #:1(Orange) Company Name: 'Unnamed'  Year Founded: 1960  Money: 100000  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
21:00:19  <PublicServer> *** Combuster joined the game
21:00:25  <KenjiE20> @setpsg 172
21:00:25  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #172 (r18669) | STAGE: Finalising | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder"
21:00:29  <Combuster> @stage Planning
21:00:29  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #172 (r18669) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder"
21:01:03  <slas> !password
21:01:03  <PublicServer> slas: chummy
21:01:13  <PublicServer> *** slas joined the game
21:01:16  <PublicServer> <Combuster> slightly boring map
21:01:17  <PublicServer> *** Grayson joined the game
21:01:22  <PublicServer> *** tkjacobsen joined the game
21:01:24  <PublicServer> *** Roysvork joined the game
21:02:41  <StarLite`> !cl
21:02:46  <StarLite`> !help
21:02:46  <PublicServer> StarLite`: http://www.openttdcoop.org/wiki/IRC_Commands
21:02:52  <KenjiE20> @cl
21:02:52  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed
21:02:57  <StarLite`> @cl 3
21:02:57  <Webster> StarLite`: (cl <no arguments>) -- Returns full name and reference url (if defined)
21:03:16  <KenjiE20> you want clcalc then
21:03:23  <StarLite`> aaahh, thats the one :)
21:03:25  <StarLite`> !clcalc 3
21:03:38  <StarLite`> !curve
21:03:38  <PublicServer> StarLite`: http://www.openttdcoop.org/wiki/Max_Curve_Speed
21:03:47  <KenjiE20> on @ again
21:04:15  <StarLite`> hmzz
21:05:25  <V453000> wee new game
21:05:33  <V453000> !password
21:05:33  <PublicServer> V453000: chummy
21:05:46  <PublicServer> <Roysvork> rock on :)
21:05:46  <StarLite`> @clcalc 3
21:05:46  <Webster> StarLite`: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
21:06:28  <PublicServer> *** V453000 joined the game
21:06:28  <StarLite`> @clcalc rails 300
21:06:28  <Webster> StarLite`: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
21:06:32  <Combuster> MM time
21:06:33  <Combuster> !unpause
21:06:33  <PublicServer> *** Combuster has unpaused the server. (Use !auto to set it back.)
21:06:37  <StarLite`> grmbl.. :P
21:06:37  <Combuster> !auto
21:06:37  <PublicServer> *** Combuster has enabled autopause mode.
21:06:49  <KenjiE20> StarLite`: rail, e-rail, monorail, maglev
21:07:06  <StarLite`> @clcalc e-rail 3
21:07:06  <Webster> StarLite`: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
21:07:13  <PublicServer> <Combuster> unpause dammit
21:07:15  <KenjiE20> erail then
21:07:19  <StarLite`> @clcalc erail 3
21:07:19  <Webster> StarLite`: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph
21:07:24  <StarLite`> tnx :P
21:07:31  *** StarLite` is now known as StarLite
21:07:39  <KenjiE20> protip: mag also works for maglev, same for mono
21:07:49  <PublicServer> *** Combuster has unpaused the server. (Use !auto to set it back.)
21:08:12  <Combuster> still paused, wtf?
21:08:22  <KenjiE20> !unpause
21:08:22  <PublicServer> *** KenjiE20 has unpaused the server. (Use !auto to set it back.)
21:08:30  <PublicServer> <V453000> interesting :D
21:08:50  <KenjiE20> hmm, I don't recall saving the game paused
21:09:07  <KenjiE20> guess I must've
21:09:28  *** Polygon has joined #openttdcoop
21:09:44  <KenjiE20> re-uploaded, try re-loading the 172_start
21:11:54  <KenjiE20> !auto
21:11:54  <PublicServer> *** KenjiE20 has enabled autopause mode.
21:11:57  <KenjiE20> !rcon unpause
21:11:57  <PublicServer> KenjiE20: Game is already unpaused.
21:12:02  <KenjiE20> Ammler: ^
21:12:07  <sparr> !password
21:12:08  <PublicServer> sparr: chummy
21:12:23  <PublicServer> *** sparr joined the game
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21:12:47  <PublicServer> <sparr> k??
21:12:49  <PublicServer> <sparr> err, 2
21:13:29  <PublicServer> <sparr> I see money fluctuating weirdly, what's up?
21:13:49  <PublicServer> <Roysvork> just paying off the loan so as not to get too much interest?
21:14:33  <PublicServer> <sparr> ahh, i see
21:14:50  <Mark> !password
21:14:50  <PublicServer> Mark: chummy
21:14:57  <PublicServer> <sparr> not exactly a high-income MM scheme?
21:15:15  <Mark> !password
21:15:15  <PublicServer> Mark: tirade
21:15:24  <PublicServer> *** Mark joined the game
21:15:50  <PublicServer> <Roysvork> a bit underhanded ; )
21:15:53  <PublicServer> <sparr> that too
21:16:08  <PublicServer> <sparr> we had a small pax cheater network like that a few games ago, i turned it off mid-game
21:16:48  <PublicServer> <Roysvork> How many games have you played?
21:16:55  <PublicServer> <sparr> here?  five
21:17:06  <PublicServer> <Mark> i'd go for a Wentown to Slarfingway-on-sea plane route
21:17:23  <PublicServer> <Mark> with maximum stationwalking of course
21:18:16  <PublicServer> <sparr> with max stationwalk you can get a lot farther away and still cover a decent pop
21:18:35  <PublicServer> <Roysvork> aye I heard about that trick
21:18:36  <PublicServer> <Mark> you get paid for the distance betweet station signs, not the actual distance traveled
21:18:43  <PublicServer> <sparr> yes, i know
21:18:50  <PublicServer> <Mark> you can make quite a bit of money exploiting that
21:19:01  <PublicServer> <sparr> thats what they are doing with the rubber trucks now
21:19:05  <PublicServer> <Mark> most admins on competetion servers won't enjoy it though
21:19:12  <PublicServer> <Mark> please don't do cargo MM
21:19:18  <PublicServer> <sparr> 1 tile delivery, 129 tile payment
21:19:51  <PublicServer> <Mark> 257 tiles even, you get paid for x+y
21:19:58  <PublicServer> <Mark> diagonal makes twice as much
21:20:05  <PublicServer> <sparr> two airport signs up, longest distance for largest coverage
21:20:06  <PublicServer> <V453000> :D
21:20:31  <PublicServer> <Mark> please, don't do cargo MM
21:20:34  <PublicServer> <sparr> I'm not
21:20:40  <PublicServer> <Mark> you'll unbalance production which will mess up the final network
21:21:03  <PublicServer> <V453000> I depoted the cars
21:21:14  <PublicServer> <V453000> as no one answered
21:21:20  <PublicServer> <Combuster> ?
21:21:37  <PublicServer> <V453000> the cargo mm
21:21:41  <PublicServer> <Combuster> the cargo mm would've been me
21:21:51  <PublicServer> <Combuster> pax is rather scarce in desert maps
21:22:05  <PublicServer> <Mark> i suggested Wentown to Slarfingway-on-sea
21:22:20  <PublicServer> <V453000> fair enough
21:22:25  <PublicServer> <sparr> Wentown is isolated
21:22:37  <PublicServer> <sparr> can cover 3 smaller towns with one airport just northwest of Wentown
21:22:58  <PublicServer> <sparr> ditto at Prontburg instead of Slarfingway-on-sea
21:23:05  <PublicServer> <Roysvork> I like sparrs thinking
21:23:05  <PublicServer> <sparr> which is much farther
21:23:21  <PublicServer> <sparr> already put up bus stations at the max extents, and signed where the airports go
21:23:59  <PublicServer> <Mark> those Pruntburg towns produce 90 pax a month together, Slarfingway-on-sea produces 708 alone
21:24:13  <PublicServer> <V453000> yarr
21:24:27  <PublicServer> <V453000> Chanpool 136
21:24:33  <PublicServer> <V453000> nothing there
21:24:55  <PublicServer> <Mark> Tredhattan and Slardinghead is a possibility,, 400 together
21:24:58  <PublicServer> <sparr> I sti corrected
21:25:00  <PublicServer> <Mark> and pretty far from Wentown
21:25:33  <PublicServer> <V453000> Wentown is definitely the best there
21:25:35  <PublicServer> <sparr> yeah, that sounds good
21:25:44  <PublicServer> <sparr> Wentown is only 280
21:26:06  <PublicServer> <sparr> Chanpool Bridge + Gatburg + Gindhattan is 400+
21:26:14  <PublicServer> <sparr> those 3 to the ones Mark just named
21:26:46  <PublicServer> <V453000> lol now I got a bit confused :D
21:27:52  <jondisti> !password
21:27:52  <PublicServer> jondisti: tirade
21:28:05  <PublicServer> *** jondisti joined the game
21:28:15  <PublicServer> <Mark> one airport built
21:28:20  <PublicServer> <Mark> shall i do the other one too?
21:28:36  <PublicServer> <V453000> sure
21:28:40  <PublicServer> <sparr> at sign "Gatburg airport goes here"?
21:28:44  <PublicServer> <V453000> near slarfingway I suppose
21:28:53  <jondisti> oh, 171 was fast
21:29:06  <PublicServer> <V453000> jondisti: well. .. RV
21:29:12  <jondisti> and small map
21:29:49  <PublicServer> <Mark> i'll make it at Wentown and teleport Chanpool Bridge pax to it
21:29:56  <PublicServer> <Mark> also allows the sign to be further away
21:30:08  <PublicServer> <sparr> can get a lot closer and just as many pax if we ignore Wentown and get Gindhattan instead
21:30:51  <PublicServer> <sparr> not sure of city growth dynamics with "growth depends on"...
21:31:01  <PublicServer> <sparr> err, "cargo needed for growth" that is
21:31:50  <V453000> yes, it will not grow
21:31:54  <V453000> thats the point isnt it?
21:32:08  <PublicServer> <sparr> well, I wasn't sure if it was 100% required, or just caused slower growth
21:32:11  <V453000> we will get money but the map will not grow in one point during planning and voting
21:32:46  <PublicServer> <sparr> Gatburg Airport covers approx 450 pax
21:33:15  *** sparrL2 has quit IRC
21:33:24  <PublicServer> <sparr> Wentown East seems a waste :(  why cover all the way past the lake?
21:33:34  <PublicServer> <Mark> to get the sign far away
21:33:48  <PublicServer> <sparr> farther sign means more profit per pax...  but a lot less pax
21:34:06  <PublicServer> <Mark> i told you, i'm teleporting the pax from Chanpool Bridge to the airport
21:34:23  <PublicServer> <sparr> how?
21:34:32  <PublicServer> <Mark> working on it, hold a minute
21:34:33  <PublicServer> <sparr> ahh
21:34:37  <PublicServer> <sparr> i see now
21:35:03  <KenjiE20> geez, I have never seen so much fuss over a bloody MM
21:35:07  <PublicServer> <sparr> should we depot rubber MM?
21:35:13  <Intexon> !password
21:35:13  <PublicServer> Intexon: solace
21:35:16  <PublicServer> <sparr> heh Kenji, some stupid mistakes screwed up MM two games ago
21:35:19  <PublicServer> *** Intexon joined the game
21:35:21  <PublicServer> <sparr> once bitten...
21:35:25  <PublicServer> <Intexon> hi all
21:35:33  <PublicServer> <Mark> someone once got mad at me for just making one, so i figured i'd discuss
21:35:53  <V453000> KenjiE20: Exactly my thoughts :D
21:36:02  <PublicServer> *** V453000 has joined spectators
21:36:10  <PublicServer> <sparr> Mark, many more pax available from Gatburg Airport if you want to add it to your little bus loop
21:36:25  <PublicServer> <sparr> its walked to Gindhattan and Planford
21:36:29  <KenjiE20> Mark: just make the bloody thing, if I wonder about odd things, and someone says, that's Mark's that's fine for me :P
21:36:33  <PublicServer> <sparr> and more of Chanpool Bridge :)
21:37:20  <PublicServer> <sparr> also, out of curiosity, why trains for walking instead of buses?
21:37:27  <PublicServer> <sparr> i mean train platforms instead of bus stops
21:37:40  <KenjiE20> force of habit?
21:37:46  <PublicServer> <sparr> larger coverage
21:37:46  <PublicServer> <V453000> they are better visible when deleting?  and habit of course
21:37:59  <PublicServer> <sparr> i just noticed trains cover more tiles
21:38:16  <PublicServer> <V453000> when I use them I always use rals as when you press X you can see the rails in the big damn city among all those buildings
21:38:24  <PublicServer> <sparr> Mark, you are unloading instead of transfering?
21:38:38  <PublicServer> <Mark> i was, yes
21:38:39  <PublicServer> <Mark> my bad
21:42:27  <PublicServer> <Mark> guess that'll do
21:43:45  <PublicServer> <sparr> why are the buses still getting non-transfer income?
21:44:35  <PublicServer> <Mark> there
21:44:43  <PublicServer> <Mark> they brought some from Gatburg to New Frennville
21:44:46  <PublicServer> <sparr> ahh
21:44:59  <PublicServer> <Mark> dang
21:45:18  <PublicServer> <Mark> now it's fixed
21:45:20  <PublicServer> <Mark> i hope
21:45:23  <PublicServer> <Mark> otherwise you really lost me
21:46:23  <PublicServer> <Mark> i'm killing the cargo teleports
21:46:26  <PublicServer> <Mark> objections?
21:46:29  <PublicServer> <sparr> i approve
21:46:40  <PublicServer> <Mark> unbalanced industries are nasty
21:46:55  <PublicServer> *** V453000 has left the game (connection lost)
21:49:54  <PublicServer> <sparr> I didn't realize the cities wouldn't grow at all without those resources
21:49:54  <Combuster> better than no industries, but ok
21:50:19  <PublicServer> <sparr> the mechanics of industry growth and such are poorly documented :(  learning slowly
21:50:57  <PublicServer> <sparr> so, while you guys are here...  I had an idea regarding station walk and realism
21:51:09  <PublicServer> <sparr> some other servers I play on are a bit more sticklers for realistic stations
21:51:47  <PublicServer> <sparr> What would you think if there was a second limit for building stations, dictating the largest allowable gap between segments of the same station?
21:52:07  <PublicServer> <sparr> so you could have a 64 tile station if it was really 64 tiles wide, but not two platforms 62 tiles apart with nothing in between
21:52:14  <PublicServer> <Mark> we usually don't use stationwalking, only for major stations
21:52:19  <PublicServer> <Mark> this is just for MM
21:52:22  <PublicServer> <Mark> and will be removed
21:52:37  <PublicServer> <sparr> I know, just looking for opinions, relevant or not to the current game
21:53:02  <PublicServer> <Mark> well we like the posibility to be able to walk a lot, so we can anchor in distant towns for drops
21:53:17  <PublicServer> <Mark> imo we should be able to know what's reasonable
21:53:24  *** Phazorx has quit IRC
21:53:33  <PublicServer> <sparr> long walk bothers me in terms of realism, AND it makes it devilishly hard to find all the pieces of a station
21:53:45  <PublicServer> <Mark> yeah hence we don't use it
21:53:46  <PublicServer> <Mark> brb
21:53:50  <PublicServer> *** Mark has joined spectators
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21:54:19  <V453000> !password
21:54:19  <PublicServer> V453000: arider
21:54:31  <PublicServer> *** V453000 joined the game
21:54:53  <PublicServer> *** Intexon has left the game (leaving)
21:54:55  <PublicServer> <sparr> this is a very very flat map
21:55:15  <PublicServer> <sparr> I envision some "perfect" hubs
21:55:42  <PublicServer> <V453000> in settings I would say it is "flat" or "hilly" though :| damn tropic
21:55:48  <Techinica> !password
21:55:48  <PublicServer> Techinica: arider
21:55:49  <KenjiE20> <sparr> this is a very very flat map <-- made with the new generator
21:55:51  <PublicServer> <sparr> flat, not smooth
21:55:58  <PublicServer> <sparr> new new?
21:56:03  <PublicServer> *** Techinica joined the game
21:56:03  <PublicServer> <V453000> yeah new new
21:56:13  <KenjiE20> settings Hilly/Rough/Variaty Medium
21:56:15  <PublicServer> <V453000> check the "distribution" when creating the map
21:56:19  <PublicServer> <V453000> yeah
21:56:29  <PublicServer> <sparr> cool
21:56:46  <PublicServer> <V453000> really nice thing
21:56:46  <KenjiE20> so deserts are big and flat
21:56:47  <PublicServer> <sparr> I like the variation, with some mountains on an otherwise flat map
21:57:35  <PublicServer> <sparr> hmm
21:57:57  <PublicServer> <sparr> is "NO TF" completely literal?  not even a 2 point depression to build a tunnel under a flat hub?
21:58:10  <PublicServer> <Techinica> bridge :)
21:58:16  <PublicServer> <sparr> yeah, i would think so
21:58:41  <PublicServer> <sparr> map goal: deliver enough food and water to grow every city until they all touch :)
21:58:53  <PublicServer> <V453000> :D
21:58:56  <PublicServer> <Techinica> I was really only saying like you that the map 'allows' it
21:59:03  <PublicServer> <V453000> Mark: you thinking about any special plan?
21:59:11  <PublicServer> <Techinica> srnw
21:59:36  <PublicServer> <sparr> boats only!
21:59:37  <sietse> !password
21:59:37  <PublicServer> sietse: arider
21:59:40  <PublicServer> <sparr> all-canal map!
21:59:41  <PublicServer> <Techinica> roflcopter
21:59:42  <PublicServer> <V453000> we played srnw two last game
21:59:43  <PublicServer> *** Sietse joined the game
21:59:53  <PublicServer> <V453000> all ship will destroy the server
22:00:01  <PublicServer> <Techinica> we sorta played SRNW...
22:00:06  <PublicServer> <Techinica> it was only one sub-network
22:00:07  <PublicServer> <sparr> is ship PF still slow with canals?  no branches in the paths
22:00:08  <PublicServer> <V453000> well ... ok it was only one subnet
22:00:21  *** II has quit IRC
22:00:44  <PublicServer> <Techinica> the corners are all nice and flat...
22:00:46  *** Luukland has left #openttdcoop
22:00:49  <PublicServer> <V453000> I had in mind something "stochastic" ... you never know what Mark comes up with :p
22:00:52  <PublicServer> <Techinica> gonna be some massive stations there.
22:01:29  *** pugi has quit IRC
22:01:48  *** sparrL2 has joined #openttdcoop
22:02:26  <PublicServer> <sparr> how silly would the city growth plan be?
22:02:55  <PublicServer> <V453000> decided by the voters, isnt it? :)
22:02:58  <PublicServer> <sparr> high speed network for PAX, low speed for grain+livestock->food, food+water->cities
22:02:59  *** pugi has joined #openttdcoop
22:03:06  <PublicServer> <sparr> well, sure, but too silly to bother putting up?
22:03:39  <PublicServer> *** Combuster has left the game (leaving)
22:03:50  *** Combuster has quit IRC
22:04:11  <PublicServer> <sparr> is there any way to see the list of monorail and maglev trains and cars before the date they become available?
22:04:24  <PublicServer> <V453000> no
22:04:31  <PublicServer> <V453000> but I can tell you taht :)
22:04:39  *** Phazorx has joined #openttdcoop
22:04:39  *** ChanServ sets mode: +o Phazorx
22:04:39  <PublicServer> <V453000> there will be no maglev nor monorail
22:04:43  <PublicServer> <sparr> awww
22:04:46  <Phazorx> evening
22:04:48  <PublicServer> <V453000> best erail locomotive 251 kmh
22:04:52  <PublicServer> <V453000> hi phazorx
22:05:03  <PublicServer> <V453000> very poor PAX trains in this set
22:05:05  <Phazorx> anyonehere who actively plays monopoly?
22:05:24  <Phazorx> and is well versed in quirks of it's rules
22:05:26  <PublicServer> <Techinica> actively?
22:05:27  <PublicServer> <V453000> some kind of electronic monopoly?
22:05:28  <PublicServer> <sparr> I used to compete, why?
22:05:36  <Phazorx> Techinica: table top
22:05:41  <PublicServer> <V453000> oh
22:05:50  <PublicServer> <Techinica> I own the board game :P
22:05:58  <PublicServer> <V453000> me too
22:06:01  <Phazorx> sparr: played some, run into some complications with how rules apply in certainc ases
22:06:10  <PublicServer> <sparr> shoot
22:06:11  <PublicServer> <V453000> but I doubt we will connect wia board :D
22:06:19  <Phazorx> so yeah few questions... say you throwa double whic lands you on go to jail
22:06:37  <Phazorx> are you entitled on rolling dice agai
22:06:46  <Phazorx> to try to get out f jail same turn?
22:07:12  <PublicServer> <V453000> too long since I played last time :( dunno
22:07:14  <PublicServer> <sparr> no, your turn ends then
22:07:42  <Phazorx> sparr: even funkier - 3rd roll of double lands you o go to jail
22:07:50  <Phazorx> do you sit there "2 terms"
22:08:06  <PublicServer> <sparr> no, you just go to jail :)
22:08:21  <Phazorx> sparr: yes, but do you get out once or twice
22:08:29  <PublicServer> <sparr> you actually never get to the "go to jail" space, the third roll of double sends you to jail before you move
22:08:31  <Phazorx> because you kinda got there on 2 counts
22:08:38  <Phazorx> ahh
22:08:48  <Phazorx> so 3rd roll of double does no ount essentially
22:08:55  <PublicServer> <sparr> same as you dont get any other benefits or penalties for any other space you might have landed on
22:09:07  <Phazorx> okay didt kno that one eiher
22:09:30  <PublicServer> <sparr> if your third double would land you on a property you can't buy it, you don't pay rent on it, etc
22:09:35  <Phazorx> while you are in jail, you still possues authority and act as normal player?
22:09:48  <Phazorx> sparr: yeah
22:10:08  <PublicServer> <sparr> yes, everything works normally in jail
22:10:27  <Phazorx> that is kinda slly nd been uestioned havily even though statied in ules
22:10:44  <Phazorx> "silly and been questioned"
22:11:16  *** csuke has joined #openttdcoop
22:11:23  <csuke> !password
22:11:23  <PublicServer> csuke: quiver
22:11:33  <PublicServer> *** csuke joined the game
22:13:01  <PublicServer> <V453000> sparr: for plants is fruit/maize ;)
22:13:25  <PublicServer> <sparr> orly?
22:13:33  <PublicServer> <V453000> tropic climate?
22:13:36  <PublicServer> <sparr> sorry, been playing too much temperate
22:13:41  <PublicServer> <V453000> ;)
22:13:56  <PublicServer> <V453000> I havent played tropic for a VERY long time
22:14:01  <PublicServer> <V453000> I really dislike it
22:14:18  <PublicServer> <V453000> only the city growing is nice
22:15:39  <PublicServer> <V453000> again: there is no monorail nor maglev in this trainset
22:15:48  <PublicServer> <sparr> oh, i thought you meant people just wouldnt want them
22:16:01  <PublicServer> <V453000> no
22:16:08  <PublicServer> <sparr> will be many many more games before i know all the trains in all the sets
22:16:31  <PublicServer> <V453000> I experimentated with the trainsets a lot so I know mostly all :)
22:17:02  <PublicServer> <sparr> so, it's not a winning plan, but at least it's a plan
22:17:20  <PublicServer> <V453000> so far it is the winning plan :p
22:17:32  <PublicServer> <Techinica> I'm planning :)
22:17:57  <PublicServer> <sparr> I am thinking of many patches I might write to improve the game
22:18:06  <PublicServer> <sparr> right now #1 on my list is multi-row signs
22:18:16  <PublicServer> <V453000> I am thinking about something brutally weird, logically insane and intensively mad
22:18:22  <PublicServer> <sparr> somewhat farther down the list is the ability to move signs
22:18:51  <PublicServer> <Mark> V453000: do share :P
22:18:54  <PublicServer> <Mark> sounds good so far
22:18:59  <PublicServer> <V453000> :D
22:19:06  <PublicServer> <Roysvork> this is my attempt at something just more for my own benefit lol
22:19:38  <PublicServer> *** sparr has left the game (leaving)
22:19:47  <PublicServer> <V453000> Mark: I was thinking of a network where it would be multipoint to multipoint where the trains wouldnt choose only the loading station but also the unloading one ... all cargos
22:20:32  <PublicServer> <V453000> but yet not know of the technical design of such thing
22:21:00  <PublicServer> <Mark> chose the drop based on what?
22:21:39  <PublicServer> <V453000> based on probability
22:21:58  <PublicServer> <V453000> all of the stations would accept everything
22:22:14  <PublicServer> <Mark> for perfect spreading?
22:22:20  <PublicServer> <V453000> exactly
22:22:48  <PublicServer> <Mark> a simple ML loop on the outside connected to x drops with the SLs inside would do
22:23:08  <PublicServer> <V453000> yeah I think it would
22:23:18  <PublicServer> <V453000> not that insane after all =(
22:23:24  <PublicServer> <Mark> make a data line between the drops to have them correspond
22:23:41  <PublicServer> <Mark> well if you make the SLs SRNW it would be pretty insane
22:23:50  <PublicServer> <Mark> especially when you have multiple cargo
22:24:15  <PublicServer> <V453000> would solve that with the multiple TL srnw
22:24:15  <PublicServer> <Roysvork> lol how do I place signs?
22:24:28  <PublicServer> <Mark> or dedicate sides of the loop to a certain cargo
22:24:35  <PublicServer> <V453000> yea
22:24:35  <PublicServer> <Mark> much like phazorx did in game 65
22:24:47  <PublicServer> <Mark> Roysvork: press O
22:25:03  <PublicServer> <Roysvork> not doing anything
22:25:06  <PublicServer> <V453000> do you remember ALL games including their numbers? :D
22:25:13  <PublicServer> <Mark> open the rail building bar
22:25:18  <PublicServer> <Mark> V453000: only those that matter :P
22:25:30  <V453000> yeah :)
22:26:09  <PublicServer> *** Mark has joined company #1
22:26:12  <PublicServer> <V453000> oh yes this one
22:26:14  <PublicServer> <V453000> now I remember
22:26:37  <PublicServer> <V453000> also made me interested in that as it was with US set; one of my favorites
22:27:13  <PublicServer> <Mark> yeah 65 is a classic
22:27:32  <PublicServer> <Mark> together with 51
22:27:36  <sparr> is there a tool to turn a map back into a heightmap?
22:27:38  <PublicServer> <Mark> first heavy duty SML networks
22:27:54  <Paul2> !dl win32
22:27:55  <PublicServer> Paul2: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-windows-win32.zip
22:29:25  <sparr> it would be interesting to make TF measurements of game start and game ending saves
22:29:42  <PublicServer> <Mark> we actually have something that does that
22:29:45  <PublicServer> <Mark> or at least we did
22:30:07  <Paul2> !password
22:30:07  <PublicServer> Paul2: whines
22:30:10  <PublicServer> <Mark> that's about all i know about it though
22:30:16  <PublicServer> <V453000> we can remap the pixels one by one into MS paint? :D
22:30:16  <PublicServer> *** Paul joined the game
22:30:39  <Paul2> or just a measure of how much earth mass has been created or destroyed
22:30:56  <PublicServer> <Mark> V453000: way easier, you only have to make individual pixels for height changes
22:30:57  <PublicServer> <V453000> well ... why heightmap? you can get the seed of the map if you want to remake it
22:31:01  <PublicServer> <Mark> you can just fill in the rest
22:31:09  <PublicServer> <Mark> should take no more than a few weeks
22:31:12  <PublicServer> <V453000> :D
22:31:17  <PublicServer> <V453000> yea
22:31:39  <PublicServer> <Mark> getseed in console
22:31:43  <PublicServer> <V453000> yes
22:31:57  <PublicServer> <V453000> that is the solution imo ... dunno what would be the heightmap useful for
22:32:12  <PublicServer> <Techinica> my plan is finished :P
22:32:17  <PublicServer> <Mark> V453000: changing it, probably
22:32:18  <PublicServer> <Techinica> though its ages away from all yours
22:32:50  <PublicServer> <Roysvork> lol
22:32:58  <PublicServer> <Roysvork> had to be different eh : )
22:33:03  <PublicServer> <Mark> lol..
22:33:10  <PublicServer> <Techinica> was a nice flat piece of land :D
22:33:11  <PublicServer> <V453000> O_o D:
22:33:29  <PublicServer> *** V453000 has left the game (connection lost)
22:33:46  <PublicServer> <Mark> yeah we're a bit short on flat land :P
22:34:17  <PublicServer> <Techinica> yeah :P
22:34:28  <PublicServer> <Mark> right i'm off to bed, got some catching up on sleep to do
22:34:30  <PublicServer> <Mark> enjoy
22:34:36  <PublicServer> *** Paul has left the game (leaving)
22:34:40  <PublicServer> <Roysvork> laters
22:34:40  <PublicServer> *** Mark has left the game (leaving)
22:35:01  <PublicServer> <Roysvork> are there anymore plans to come?
22:36:48  <Phazorx> sorry got carried away here offline
22:36:50  <Phazorx> sparr: still here?
22:37:00  <Techinica> map hasn't been going so long roysvork
22:37:17  *** V453000 has quit IRC
22:37:24  <Techinica> gotta give people in other timezones a chance.
22:37:30  <PublicServer> <Roysvork> ahhh ok I'm just asking as I've no idea how this happens :)
22:37:41  <PublicServer> <Techinica> we wait a bit, a day or so
22:37:44  <PublicServer> <Techinica> then vote :)
22:37:51  <PublicServer> *** slas has left the game (connection lost)
22:38:02  <PublicServer> <Techinica> that way people from everywhere have atleast had a chance.
22:38:11  <PublicServer> <Roysvork> yeah sounds fair
22:38:24  <sparr> Phazorx: ish
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22:39:21  <V453000> oh rip my ass in quarters ... my notebook overheated with openttd :D
22:39:31  <sparr> V453000: the seed is good for the original map...  but how do you compare it to the game ending map without calculating the heightmap for both?
22:39:55  <V453000> oh you want to compare them
22:39:59  <V453000> hmmm
22:40:02  <sparr> yeah, to see how much TF was done
22:40:09  <V453000> I see
22:40:17  <V453000> well ... no idea
22:40:23  <Phazorx> sparr: few more questions - speed of building (improving) and unbuilding, and associated costs
22:40:40  <sparr> Phazorx: what's up?
22:40:53  <V453000> !password
22:40:53  <PublicServer> V453000: whines
22:40:54  <Phazorx> you can put one house per turn anywhere
22:41:05  <sparr> huh?
22:41:13  <PublicServer> *** V453000 joined the game
22:41:15  <Phazorx> well you own some full color sets
22:41:18  <Phazorx> and want to improve
22:41:24  <Phazorx> so you want to build houses
22:41:31  <Phazorx> how fast can you do it
22:42:02  <sparr> as fast as you can afford
22:42:27  <Phazorx> rules say sometihng about one building er turn spread out evenly
22:42:33  <Phazorx> amongst same color group
22:43:13  <sparr> the spread out evenly i get
22:43:20  <sparr> one per turn is silly, what do your rules say?
22:43:34  <sparr> you would do well to get the official tourney rules from hasbro.com
22:43:35  <Phazorx> one building at time
22:43:49  <Phazorx> which might be due to localized version
22:43:55  <sparr> monopoly has been printed with dozens of different rulesets, even in american english
22:44:05  <Phazorx> i figure as much
22:44:10  <hylje> why did you start talking about monopoly
22:44:20  <Phazorx> we were talking about it before
22:44:21  <sparr> !password
22:44:22  <PublicServer> sparr: whines
22:44:23  <Phazorx> as i was asking questions
22:44:27  <Phazorx> and getting asnwers
22:44:27  <PublicServer> *** sparr joined the game
22:44:35  <V453000> Mark: I thought about that before mentioned idea and in the end I got back to the stochastic network afterall :D
22:45:11  <V453000> as it is basically the same
22:45:22  <PublicServer> <sparr> csuke, your Z station is going to be monstrous
22:45:32  <Phazorx> sparr: so there is no limiter on how fast you buil houses, only level of improvement should be no more than difference of 1 per same color?
22:45:33  <PublicServer> <csuke> its not 1 station
22:45:39  <PublicServer> <sparr> stations :)
22:46:00  <PublicServer> <sparr> you have 4x as much traffic in Z as in the other areas
22:46:10  <PublicServer> <sparr> yes Phazorx
22:46:11  <PublicServer> <csuke> 8 stations, 1 pickup and 1 drop for each
22:46:16  <PublicServer> <csuke> so 16 technically
22:46:28  <Phazorx> i take it same goes for selling... and you sell/mortage anything for 50% of value?
22:46:30  <PublicServer> <csuke> yup
22:46:37  <Phazorx> as in sell houses and mortage deeds
22:46:39  <PublicServer> <sparr> how can pax go Z->E if Z is all drops?
22:47:00  <PublicServer> <csuke> i'll show :)
22:48:00  <PublicServer> <sparr> also, if we only deliver pax, and no food/water, no cities will grow, right?  will be a very short game, with very light traffic, whole map only generates maybe 3k pax pe rmonth
22:49:09  <PublicServer> <csuke> is that right about growth?
22:49:22  <PublicServer> <sparr> i don't know, going on information I got here during MM planning
22:49:44  <PublicServer> <sparr> it's been a couple of years and it looks like the cities with airports aren't growing
22:50:34  <PublicServer> <csuke> hrms
22:50:43  <PublicServer> <csuke> how do towns grow then?
22:50:52  <PublicServer> <sparr> town windows say they need food+water
22:50:58  <PublicServer> *** V453000 has left the game (leaving)
22:51:20  <PublicServer> <csuke> where does it say that?
22:51:21  <PublicServer> *** tkjacobsen has left the game (leaving)
22:51:25  <PublicServer> <sparr> click a town
22:51:27  <PublicServer> <sparr> bottom of the window
22:51:36  <PublicServer> <sparr> Cargo needed for town growth:
22:51:52  <PublicServer> <csuke> ah, cities need food and water
22:52:07  <PublicServer> <csuke> towns dont i presume
22:52:16  <PublicServer> <sparr> looks like towns do too
22:52:27  <PublicServer> <sparr> but im under-informed, just going by what the game says
22:52:36  <PublicServer> <csuke> ok, towns on coast dont need?
22:52:46  <PublicServer> <csuke> new sarfingley?
22:52:47  <PublicServer> <sparr> good point, maybe true
22:52:49  <PublicServer> <sparr> i see that
22:52:58  <PublicServer> <csuke> and eastford too
22:53:20  <PublicServer> <csuke> so we have to get some food and water too
22:53:21  <PublicServer> <csuke> hmm
22:53:22  <PublicServer> <sparr> and Pindhead
22:53:24  <PublicServer> <csuke> interesting
22:53:34  <PublicServer> <csuke> ok, easy enough :P
22:53:37  <PublicServer> <sparr> i think food and water are the "and vitals" in roysvork's plan
22:54:02  <PublicServer> <csuke> i just add 1 food and 1 water car to each train from the pickups
22:54:02  <roysvork> yup :)
22:54:14  <PublicServer> <csuke> and add some trains to take them to the drops
22:54:22  <PublicServer> <sparr> not a bad plan
22:54:41  <PublicServer> <sparr> also, re your illustration
22:54:49  <PublicServer> <sparr> Drop and Pickup are really two stations each right?
22:54:54  <PublicServer> <csuke> except not all towns accept water
22:55:01  <PublicServer> <csuke> no, same station
22:55:12  <PublicServer> <csuke> with waypoints so trains dont get lost
22:55:23  <PublicServer> <sparr> so a train from A drops pax in Z
22:55:30  <PublicServer> <sparr> and picks up trains from E?
22:55:35  <PublicServer> <sparr> err, pax from E
22:55:35  <PublicServer> <csuke> if i do 2 stations i then need to transport between
22:56:03  <PublicServer> <csuke> hrm
22:56:18  <PublicServer> <csuke> doubtful
22:56:29  <PublicServer> <csuke> as E and A won't have the same production rates
22:56:56  <PublicServer> <sparr> trains in A will have orders "go to A and pick up and unload, go to Z and pick up and transfer"?
22:57:23  <PublicServer> <csuke> no, goto A and full load, go to Z and transfer
22:57:54  * AdTheRat just nods and watches csuke and sparr talk
22:57:56  <PublicServer> <csuke> seperate trains will have goto Z and full load, goto E and unload
22:58:03  <PublicServer> <sparr> err
22:58:24  <PublicServer> <sparr> and then an entirely separate set of trains with the opposite orders, to get pax from E to A?
22:58:35  <PublicServer> <sparr> that seems wasteful
22:58:36  <PublicServer> <csuke> yes
22:58:45  <PublicServer> <sparr> all those trains will be empty half the time
22:58:54  <PublicServer> <csuke> as otherwise different amounts of production will screw it up
22:58:57  <PublicServer> <csuke> yes
22:59:06  <PublicServer> <csuke> as in most games :)
22:59:46  <PublicServer> <csuke> im going for station ratings and pax transported rather than efficiect
22:59:47  <PublicServer> <sparr> "screw it up" just means there will be pax waiting at one side of the drop?
23:00:04  <PublicServer> <csuke> yes, or empty trains waiting for nonexistent pax
23:00:07  <PublicServer> *** Grayson has left the game (leaving)
23:00:21  <PublicServer> <sparr> empty trains waiting improves station rating, and ensures max pax transported, no?
23:00:32  <PublicServer> <csuke> yes, but not to excess
23:00:43  <PublicServer> <sparr> ok, so how many drop+pickup pairs are there in Z?
23:00:51  *** Grayson has quit IRC
23:01:02  <PublicServer> <csuke> 8 drops, 8 pickups, but only 8 stations
23:01:18  <PublicServer> <csuke> if that makes any sense
23:01:33  <PublicServer> <sparr> so there is one station called "A to E" that has two disconnected sets of platforms
23:01:38  <PublicServer> <csuke> yes
23:01:55  <PublicServer> <csuke> and waypoints at the entry points
23:02:27  <PublicServer> <sparr> let's pretend there are 2 towns in A and 3 towns in E
23:02:32  <PublicServer> <csuke> ok
23:02:41  <PublicServer> <sparr> A_1, A_2, E_1, ...
23:02:46  <PublicServer> <csuke> yup
23:03:11  <PublicServer> <sparr> so there are trains taking PAX from A_1 to AtoE, the right number of trains for the pax production in A_1
23:03:20  <PublicServer> <csuke> yup
23:03:38  <PublicServer> <sparr> and other trains doing the same from A_2 to AtoE
23:03:43  <PublicServer> <csuke> :)
23:04:08  <PublicServer> <sparr> now, there is also a station called EtoA, taking deliveries from E_1 and E_2 and E_3
23:04:23  <PublicServer> <csuke> yes
23:04:24  <PublicServer> <sparr> all of that makes sense so far...
23:04:28  *** Kolo has joined #openttdcoop
23:04:39  <PublicServer> <sparr> now a tricky bit...  where do the pax sitting at EtoA go?
23:04:53  <PublicServer> <csuke> onto trains waiting at disconnected platforms
23:04:58  <PublicServer> <sparr> headed for A
23:05:17  <PublicServer> <csuke> the same number of trains (or slightly less due to decay) as is coming from E
23:05:21  <PublicServer> <csuke> yes
23:05:22  <PublicServer> *** Kolo joined the game
23:05:23  <PublicServer> <sparr> do those trains share a network with the trains going from A to Z?
23:05:30  <PublicServer> <csuke> yes
23:05:38  <PublicServer> <sparr> what city(s) do they go to?
23:05:49  <PublicServer> <csuke> it doesn't much matter
23:06:02  <PublicServer> <sparr> its a network load issue :)
23:06:05  <PublicServer> <csuke> preferably evenly spread
23:06:15  <PublicServer> <sparr> if you send them all to A_1 then A_1 needs higher capacity lines
23:07:03  <PublicServer> <sparr> evenly spread manually?
23:07:06  <PublicServer> <csuke> so if there are 10 trains per pickup town  in E then ideally there would be 14(?) trains going to each town in A
23:07:07  <PublicServer> <sparr> so there will be two sets of orders?
23:07:10  <PublicServer> <csuke> yes
23:07:15  <PublicServer> <sparr> that seems messy
23:07:25  <PublicServer> <csuke> otherwise you get bunching of trains
23:07:27  <PublicServer> <sparr> and again very inefficient, but i know that's not a goal
23:07:57  <PublicServer> <csuke> what i dont want is say, A1->AtoE->A2->AtoE
23:08:04  <PublicServer> <sparr> crazy idea...
23:08:14  <PublicServer> <csuke> because all of the trains can very easily get caught in the same point
23:09:05  <slas> !password
23:09:05  <PublicServer> slas: creamy
23:09:14  <PublicServer> <sparr> would this cause trains to fill the station, even without orders to stop there?
23:09:15  <PublicServer> *** slas joined the game
23:09:26  <PublicServer> <csuke> if non stop is off?
23:09:29  <PublicServer> <sparr> yes
23:10:00  <PublicServer> <csuke> no
23:10:03  <PublicServer> <sparr> :(
23:10:05  <PublicServer> <csuke> is the answer lol
23:10:08  <PublicServer> <sparr> is there any amount of PF penalty that would?
23:10:15  <PublicServer> <csuke> erm
23:10:34  <PublicServer> <csuke> yes lol
23:10:40  <PublicServer> <sparr> that's no penalty
23:10:44  <PublicServer> <sparr> that was a blocker :)
23:10:49  <PublicServer> <csuke> it is now
23:10:51  <PublicServer> <sparr> now its a penalty
23:11:04  <PublicServer> <sparr> aha
23:11:22  <PublicServer> <csuke> what does it achieve though?
23:11:32  <PublicServer> <sparr> well, your penalty slows down trains too much :)
23:11:38  <PublicServer> <sparr> if it could be done without causing blockage...
23:11:39  *** dr_gonzo has quit IRC
23:12:06  <PublicServer> <csuke> train will take 2nd lane
23:12:07  *** ODM has quit IRC
23:12:12  <PublicServer> <sparr> that doesn't help :-p
23:12:19  <PublicServer> <csuke> why not?
23:12:31  <PublicServer> <sparr> what I am going for is a station where trains will stop if it's empty, or bypass if trains are already waiting
23:12:47  <PublicServer> <sparr> without adding logic stuff
23:13:01  <PublicServer> <sparr> oops
23:13:03  <PublicServer> <sparr> sorry
23:13:32  <PublicServer> <sparr> ok, that seems to work
23:13:47  <PublicServer> <csuke> but there is a *very* fine line
23:14:09  <PublicServer> <csuke> between telling it to go there when it can, ad it never taking the other route
23:14:46  <PublicServer> <sparr> drat
23:14:51  <PublicServer> <sparr> oh, signals
23:15:03  <PublicServer> <sparr> it cant take the other platform, needs signals?
23:15:24  <PublicServer> <sparr> do PBS signals consider stations a valid stopping point?
23:15:31  <PublicServer> <sparr> if they aren't ordered
23:15:49  <PublicServer> <sparr> damn
23:15:50  <PublicServer> <csuke> see, very fine line
23:16:06  <PublicServer> <csuke> hang on
23:16:09  <PublicServer> <csuke> lol
23:16:12  <PublicServer> <csuke> it was a loop :)
23:16:16  *** sparrL2 has quit IRC
23:16:39  <PublicServer> <sparr> so, the idea here is that you could use one set of trains, based on the output of A or the output of E, whichever is higher
23:16:42  <PublicServer> <csuke> seems to work
23:17:04  <PublicServer> <csuke> im still lost lol
23:17:51  <PublicServer> <csuke> will the train not have orders to stop at pax pickup?
23:17:58  <PublicServer> <sparr> correct
23:18:05  <PublicServer> <sparr> it will only stop there if pax pickup is empty
23:18:13  <PublicServer> <csuke> so when it does stop, how does it full load?
23:18:53  <PublicServer> <sparr> so if A_1 has lower pax production than the number of pax being sent to it from EtoA then some of the trains won't stop twice at A_1, they will unload and then go back to AtoE (well, THAT order would be conditional)
23:19:24  <PublicServer> <sparr> why does it need to full load?
23:19:33  <PublicServer> <csuke> ratings?
23:19:44  <PublicServer> <csuke> otherwise you flood the network with trains
23:19:49  <PublicServer> <csuke> and lose money
23:19:55  <PublicServer> <sparr> hmm, there's a 10 day window before the ratings drop, right?
23:20:02  <PublicServer> <csuke> i have no idea
23:20:45  <PublicServer> <csuke> i think we have 4 seperate networks so we can do it a number of ways
23:22:27  <PublicServer> <sparr> this may not be possible without logic...  :(
23:22:55  <PublicServer> <sparr> so how about an idea that involves one logic train...  what if the exit from pax pickup was linked to the exit of pax drop with a not gate
23:23:08  <PublicServer> <sparr> so that trains would only leave pax pickup if there was a train approaching from pax pickup that could take their place
23:23:12  <PublicServer> <csuke> now you lost me
23:23:27  <PublicServer> <csuke> wouldnt work
23:23:33  <PublicServer> <csuke> trains would still leave the station
23:23:40  <PublicServer> <csuke> they just queue at a signal
23:23:43  <PublicServer> <sparr> drat
23:23:46  <PublicServer> <sparr> didnt realize that
23:24:27  <PublicServer> <sparr> so they are not "at" the station now?
23:24:33  <PublicServer> <csuke> correct
23:24:40  <PublicServer> <sparr> confusing, but i understand
23:25:05  <PublicServer> <csuke> altough if i was a passenger i would still try and get on it lol
23:25:15  <PublicServer> <sparr> there's a patch on the forums that adds a conditional order "if trains are waiting at the next station"
23:25:28  <PublicServer> <sparr> along with a bunch of other great conditionals
23:25:38  <PublicServer> <sparr> SRNW would be so much easier with that patch
23:25:39  <PublicServer> <csuke> i think this can't really be done without srnw
23:25:54  <PublicServer> <sparr> we could do this with just that one order
23:26:01  <PublicServer> <sparr> go to pax drop
23:26:21  <PublicServer> <sparr> go to pax pickup if there is room at pax pickup (full load)
23:26:23  <PublicServer> <sparr> go to atoe drop
23:26:31  <PublicServer> <sparr> go to atoe pickup
23:26:52  <PublicServer> <sparr> thanks for humoring me
23:27:00  <PublicServer> <csuke> its ok, im learning here
23:27:23  <PublicServer> <sparr> err
23:27:24  <PublicServer> <Roysvork> arg
23:27:27  <PublicServer> <Roysvork> boom!
23:27:31  <PublicServer> <csuke> oops
23:27:36  <PublicServer> <sparr> i don't know what i did to cause that
23:27:39  <PublicServer> <csuke> lol
23:27:57  <PublicServer> <csuke> you let me see an oppurtunity
23:28:16  <PublicServer> <csuke> i was testing
23:28:19  <PublicServer> <sparr> oh
23:29:54  <PublicServer> <csuke> the airport towns shrink over time lol
23:29:55  <V453000> !password
23:29:55  <PublicServer> V453000: stokes
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23:30:09  <PublicServer> <sparr> they fluctuate at random like all towns
23:30:26  <PublicServer> <csuke> i've been running this game in a 2nd process upto year 2051 and it has dropped by 1/3rd
23:30:32  <PublicServer> <sparr> interesting
23:30:42  <PublicServer> <sparr> but 1/3 is not outside the bounds of fluctuation
23:30:56  <PublicServer> <sparr> ive seen a town go 100->40->200 with no outside interference
23:31:17  <PublicServer> <csuke> im sure
23:31:28  <PublicServer> <csuke> the game does run so damn quick on accel mode
23:31:37  <PublicServer> <csuke> 5 years past since i mentioned it
23:31:45  <PublicServer> <sparr> yeah
23:32:29  <PublicServer> <sparr> well, MM is solid, plans are forming, i'm out of here for a while, gonna go check my network on jonty's server
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23:32:47  <csuke> laters
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23:37:05  <V453000> where do I download the newest IS2?
23:37:15  <V453000> IS2.1.1?
23:44:52  <planetmaker> bundles.openttdcoop.org/is2
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23:51:26  <V453000> yeah already found ... thank you
23:51:50  <V453000> I once tried IS2 with my friend ... can not really see the point of it
23:52:21  <V453000> it is something like coop but you cannot edit all of the track ... weird imo
23:54:12  <planetmaker> like SNCF doesn't build tracks in Germany and DB not in France ;-)
23:54:31  <V453000> :D
23:54:36  <planetmaker> but they both run trains on the tracks of the other
23:55:00  <V453000> yeah
23:56:23  <V453000> well ... the two players who connect it must both build it to a certain point ... lets say border ... ok, I see, it is nice that it simulates the reality more ... but in terms of usefulness in playing openttd on our level ...
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