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00:12:02 <Webster> Latest update from blog: Fail-Save Joiners, Priorities and the Cyclotron example <http://blog.openttdcoop.org/2010/01/13/fail-save-joiners-priorities-and-the-cyclotron-example/> 00:14:03 *** ^Spike^ has quit IRC 00:43:08 *** KenjiE20|LT has joined #openttdcoop 00:43:08 *** ChanServ sets mode: +o KenjiE20|LT 00:43:13 *** KenjiE20 has quit IRC 00:49:20 *** jondisti has joined #openttdcoop 00:50:39 <jondisti> !password 00:50:39 <PublicServer> jondisti: soling 00:50:48 <PublicServer> *** jondisti joined the game 01:14:39 <PublicServer> *** jondisti has left the game (leaving) 01:14:41 *** jondisti has quit IRC 01:15:32 *** nubn has quit IRC 01:16:15 *** Mks has quit IRC 01:26:57 *** Phazorx has joined #openttdcoop 01:41:22 *** nubn has joined #openttdcoop 02:10:31 *** Dred_furst has quit IRC 02:12:26 *** Dred_furst has joined #openttdcoop 02:15:33 *** Mark has quit IRC 02:22:27 *** ttd_guest has joined #openttdcoop 02:23:30 <ttd_guest> @quickstart 02:23:32 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 02:24:28 *** ttd_guest has quit IRC 02:25:41 *** mib_hcaoxr has joined #openttdcoop 02:25:53 <mib_hcaoxr> !help 02:25:53 <PublicServer> mib_hcaoxr: http://www.openttdcoop.org/wiki/IRC_Commands 02:26:07 <mib_hcaoxr> !password 02:26:07 <PublicServer> mib_hcaoxr: Please, read the rules! 02:26:38 *** mib_hcaoxr has quit IRC 02:30:47 *** mib_yfo579 has joined #openttdcoop 02:30:53 <mib_yfo579> !rules 02:30:53 <PublicServer> mib_yfo579: http://www.openttdcoop.org/wiki/Ruleset 02:31:20 <mib_yfo579> !password 02:31:20 <PublicServer> mib_yfo579: Please, read the rules! 02:31:47 *** mib_yfo579 has quit IRC 02:33:56 <PeterT> !tell mib_yfo579 !password 02:33:56 <PublicServer> mib_yfo579: Please, read the rules! 02:34:03 <PeterT> !tell mib_yfo579 !password 02:34:04 <PublicServer> mib_yfo579: Please, read the rules! 02:34:07 <PeterT> !tell mib_yfodfdfsfasdg579 !password 02:34:07 <PublicServer> mib_yfodfdfsfasdg579: Please, read the rules! 02:34:28 <PeterT> How does it determine that the nickname i just typed in is a mibbit IRC client? 02:34:37 <PeterT> !tell mib_PeterT !password 02:34:37 <PublicServer> mib_PeterT: Please, read the rules! 02:36:17 <Fuco> ctcp version 02:37:58 <PeterT> really? because mib_PeterT isn't even connected... 02:38:06 <PeterT> !tell PeterTmib !password 02:38:07 <PublicServer> PeterTmib: Please, read the rules! 02:38:11 <PeterT> !tell PeterT !password 02:38:11 <PublicServer> PeterT: kneels 02:38:14 <PeterT> Hmm 02:38:22 <PeterT> PublicServer: Please, read the rules! 02:48:38 *** KenjiE20|LT has quit IRC 02:52:01 *** Phazorx has left #openttdcoop 03:02:39 *** De_Ghosty has joined #openttdcoop 03:02:55 <De_Ghosty> hey 03:03:03 <De_Ghosty> what os is the website on? 03:11:58 <PeterT> hm? 03:14:50 *** Razaekel has quit IRC 03:25:09 *** PeterT has quit IRC 03:31:39 *** Fuco has quit IRC 04:13:24 *** Yexo has quit IRC 04:13:50 *** Yexo has joined #openttdcoop 04:16:12 *** Yexo has quit IRC 04:16:12 *** Yexo_ has joined #openttdcoop 04:22:39 *** Yexo__ has joined #openttdcoop 04:23:58 *** Yexo_ has quit IRC 04:30:09 *** Yexo has joined #openttdcoop 04:30:41 *** Yexo__ has quit IRC 05:05:22 *** Zulan has quit IRC 05:47:05 *** De_Ghosty has quit IRC 05:49:47 *** De_Ghosty has joined #openttdcoop 06:17:13 *** starbuck has quit IRC 07:46:03 *** ^Spike^ has joined #openttdcoop 07:46:03 *** ChanServ sets mode: +o ^Spike^ 08:12:53 *** Goulp has joined #openttdcoop 08:21:24 <Goulp> !download win32 08:21:24 <PublicServer> Goulp: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win32.zip 08:22:32 *** ODM has joined #openttdcoop 08:22:32 *** ChanServ sets mode: +o ODM 09:01:24 *** ccfreak2k has quit IRC 09:01:40 *** ccfreak2k has joined #openttdcoop 09:12:34 *** murr5y has joined #openttdcoop 09:14:23 *** murr4y has quit IRC 09:22:45 *** Phazorx has joined #openttdcoop 10:10:32 *** Mark has joined #openttdcoop 10:10:32 *** Webster sets mode: +o Mark 10:11:16 *** Phazorx has left #openttdcoop 11:11:46 *** jondisti has joined #openttdcoop 11:15:01 <jondisti> !password 11:15:01 <PublicServer> jondisti: bidden 11:15:32 <PublicServer> *** jondisti joined the game 11:24:55 *** V453000 has joined #openttdcoop 11:26:09 <V453000> !password 11:26:09 <PublicServer> V453000: oldens 11:26:19 <PublicServer> *** V453000 joined the game 11:31:39 <PublicServer> <jondisti> howdy 11:31:46 <PublicServer> <V453000> hi 11:32:45 <PublicServer> <V453000> what are teh No-Abort shifters supposed to improve? dont you know? 11:34:15 <PublicServer> <jondisti> no idea 11:34:26 <PublicServer> <V453000> ok I am not alone :D 11:34:55 <PublicServer> <V453000> geez no maize still? :DD 11:35:01 <PublicServer> <V453000> oh there is some 11:36:38 <PublicServer> *** jondisti has left the game (connection lost) 11:36:39 <PublicServer> *** V453000 has left the game (connection lost) 11:36:39 <PublicServer> *** Game paused (not enough players) 11:36:40 <Mark> V453000: trains don't get blocked while shifting 11:36:46 <V453000> WOW desynch :D 11:36:50 <jondisti> cooool 11:36:52 <V453000> hi Mark 11:37:00 <Mark> so, for example, you don't need bypases on SML networks anymore 11:37:01 <V453000> !password 11:37:01 <Mark> hello :) 11:37:01 <PublicServer> V453000: drifts 11:37:25 <PublicServer> *** V453000 joined the game 11:38:33 <PublicServer> <V453000> hmmm ... but where is the advantage? it saves no space, works with same effectiveness 11:38:58 *** Goulp has quit IRC 11:39:34 <PublicServer> *** jondisti joined the game 11:39:47 <Mark> trains on SML networks don't stop anymore, meaing improved flow 11:39:54 <Mark> especially for slowly accelerating trains 11:39:56 <PublicServer> *** V453000 has left the game (connection lost) 11:39:56 <PublicServer> *** Game paused (not enough players) 11:39:56 <PublicServer> *** jondisti has left the game (connection lost) 11:40:04 <jondisti> hmh 11:40:08 <V453000> oh so 11:40:23 <PublicServer> *** jondisti joined the game 11:40:28 <Mark> you'd see the advantages clearly on a lev4 SML network 11:40:32 <Ammler> Mark: the shifter from Osai blog? 11:40:38 <Mark> yes 11:41:03 <Ammler> would be nice, if he would have mentioned it ;-) 11:41:15 <Ammler> I thought, it is theory only 11:41:52 <Mark> heh 11:42:20 <Mark> i'll add that in a comment, together with a pic of what a shifter would look like 11:42:43 <jondisti> V453000: try joining again? 11:44:36 <V453000> :) 11:44:39 <V453000> jondisti: not now 11:44:58 <jondisti> :( 11:48:42 <V453000> gotta cook lunch 11:48:47 <V453000> will be back in 15 11:49:56 <PublicServer> <jondisti> i would have had time to build overflow for maize02 now. 11:50:01 <PublicServer> <jondisti> but i'll go then :P 11:50:04 <PublicServer> *** jondisti has joined spectators 12:09:15 *** KenjiE20 has joined #openttdcoop 12:09:15 *** ChanServ sets mode: +o KenjiE20 12:10:53 *** Progman has joined #openttdcoop 12:43:34 *** mixrin has quit IRC 12:45:21 *** Phazorx has joined #openttdcoop 13:28:06 *** V453000 has quit IRC 13:32:14 *** Hyppy has joined #openttdcoop 13:37:40 *** jondisti has quit IRC 13:37:40 <PublicServer> *** jondisti has left the game (connection lost) 13:51:51 *** lomba has joined #openttdcoop 13:52:57 <PublicServer> *** lomba joined the game 13:56:12 <PublicServer> *** lomba has left the game (leaving) 14:00:23 *** jondisti has joined #openttdcoop 14:01:01 <jondisti> !password 14:01:01 <PublicServer> jondisti: nudges 14:01:39 <jondisti> !password 14:01:39 <PublicServer> jondisti: averse 14:01:53 <PublicServer> *** jondisti joined the game 14:14:41 *** Intexon has joined #openttdcoop 14:14:47 <Intexon> !password 14:14:48 <PublicServer> Intexon: averse 14:15:20 <PublicServer> *** Loeleq joined the game 14:15:24 <PublicServer> *** Loeleq has left the game (leaving) 14:15:39 <PublicServer> *** Intexon joined the game 14:22:17 <PublicServer> *** Sepp joined the game 14:24:05 *** Intexon has quit IRC 14:26:56 <PublicServer> *** jondisti has left the game (connection lost) 14:26:57 <PublicServer> *** Game paused (not enough players) 14:27:05 <PublicServer> *** Sepp has left the game (leaving) 14:32:33 *** Razaekel has joined #openttdcoop 15:05:58 *** V453000 has joined #openttdcoop 15:21:04 <PublicServer> *** Intexon has left the game (leaving) 15:30:03 *** pugi has joined #openttdcoop 15:30:30 <Mark> !password 15:30:30 <PublicServer> Mark: revved 15:30:46 <PublicServer> *** Mark joined the game 15:31:59 <PublicServer> *** Mark has left the game (leaving) 15:33:19 <PublicServer> *** AmmIer joined the game 15:35:54 <PublicServer> <AmmIer> what does "!lol" mean? 15:38:16 <Osai> hi all 15:38:17 <Osai> :) 15:39:15 <PublicServer> <AmmIer> HELO 15:39:42 <Osai> hi Ammler 15:40:20 <PublicServer> <AmmIer> I don't find your "safe" joiner on this map 15:41:50 <Osai> I didn't build it there 15:42:09 <PublicServer> <AmmIer> Mark said, there should be 15:42:12 <Osai> hmmm 15:42:14 <Osai> oO 15:43:00 <Ammler> !info 15:43:00 <PublicServer> Ammler: #:1(Orange) Company Name: 'New Safingley Transport' Year Founded: 1960 Money: 3076927721 Loan: 0 Value: 3083883881 (T:761, R:0, P:0, S:0) unprotected 15:43:21 <Ammler> the map looks almost empty, where are those 700 trains? 15:44:11 <Osai> well, the network has capacity for maybe 3k trains :D 15:44:55 <PublicServer> <AmmIer> yes, a lot tracks 15:45:12 <PublicServer> <AmmIer> it oculd become a nice parking lot 15:45:22 <PublicServer> <AmmIer> ;-) 15:45:29 *** Fuco has joined #openttdcoop 15:48:42 <Mark> http://img.openttdcoop.org/images/opntitle.png 15:48:43 <Mark> heh 15:49:03 <Mark> Ammler: did i? 15:55:42 *** Dred_furst has joined #openttdcoop 15:56:07 <Ammler> looks nice 15:56:47 <Ammler> ah, lev4 network isn't the current map 15:57:41 <Mark> http://img.openttdcoop.org/images/opntitle2.png 15:57:42 <Mark> :D 15:57:51 <Mark> doesn't quite meet the requriments though 16:03:41 <Ammler> Mark: you should anyway test your screen on a smaller window 16:03:50 <Ammler> like 800x600 16:04:08 <Mark> i'm not going to upload it anyway 16:04:13 <Mark> don't feel like creating an account just for that 16:04:18 <Ammler> then you have mostly the river on it 16:04:22 <Mark> just wanted to make one :P 16:04:43 <Ammler> I can post it for you ;-) 16:04:45 <Mark> who plays with 800x600? 16:04:50 <Mark> that's just unrealistic 16:05:12 <KenjiE20> people 16:05:14 <Ammler> hmm, I guess the rules are smaller 16:05:19 *** |lomba| has joined #openttdcoop 16:05:26 <Ammler> ipod or such 16:05:44 *** lomba has quit IRC 16:06:38 <Ammler> he, I thought, you are using original graphics 16:06:51 <Ammler> then KenjiE20 is the only one left ;-) 16:06:53 <Ammler> and XeryusTC 16:07:18 <Ammler> oh, and Osai :-D 16:07:31 <Ammler> lol, maybe others too 16:07:35 <Mark> hm, the max size my openttd allows is 1280*1024, how do i test it for 1920*1200? 16:08:05 <Phazorx> edit config? 16:09:06 <Ammler> installing 3rd party desktop configurators 16:09:15 <Ammler> like those from nvidia 16:10:20 <PublicServer> *** AmmIer has left the game (leaving) 16:12:23 <Mark> oh i actually do have an account 16:12:41 <Mark> now i remember, i created it to upload the first SRNW :P 16:14:27 <Ammler> are there any nice other intro games already there? 16:19:22 <Mark> there, put it an the forums 16:19:24 <Mark> soup time 16:21:39 *** [1]V453000 has joined #openttdcoop 16:21:39 *** V453000 has quit IRC 16:21:39 *** [1]V453000 is now known as V453000 16:43:40 *** |lomba| has quit IRC 16:45:00 *** Timmaexx has joined #openttdcoop 16:56:29 *** Timmaexx has quit IRC 17:07:39 *** V453000 has quit IRC 17:23:33 *** |lomba| has joined #openttdcoop 17:42:46 *** Phoenix_the_II has quit IRC 17:59:13 <Osai> Ammler: yeah, I prefer original gfx 17:59:52 <Osai> because, I have problems with identifying the signals 18:07:44 *** |lomba| has quit IRC 18:18:37 <XeryusTC> Osai: is that the only reason? 18:26:08 *** Phazorx has left #openttdcoop 18:26:33 *** Phoenix_the_II has joined #openttdcoop 18:26:33 *** ChanServ sets mode: +o Phoenix_the_II 18:29:40 *** V453000 has joined #openttdcoop 18:31:31 *** Phazorx has joined #openttdcoop 18:35:54 *** Techinica has joined #openttdcoop 18:36:08 <Techinica> !password 18:36:08 <PublicServer> Techinica: salons 18:36:24 <PublicServer> *** Techinica joined the game 18:46:43 *** Zulan has joined #openttdcoop 18:49:50 <planetmaker> <Mark> [17:04:45] who plays with 800x600? <-- you may laugh, but I play it in windowed mode on 1200 x 800. And I don't maximize the window :-) 18:49:50 *** V453000 has quit IRC 18:49:55 *** mixrin has joined #openttdcoop 18:49:56 *** V453000 has joined #openttdcoop 18:50:35 *** Intexon has joined #openttdcoop 18:50:54 <planetmaker> and... how does it forbid larger than 1280 x 1024? Just use a maximized window. 18:51:04 <planetmaker> Works nicely then on 2560 x 1024 :-) 18:51:28 <Hyppy> I play on 1920x1200 and 1680x1050 all the time 18:52:46 <planetmaker> sure. why not? :-) 18:53:31 *** Intexon has quit IRC 18:54:17 <Osai> XeryusTC: hehe... no :D 18:54:39 <XeryusTC> hehe ok :P 18:54:52 <XeryusTC> i dont like OGFX either 18:55:00 <XeryusTC> mainly because of the inconsistent style 18:55:52 <planetmaker> go, better get station set coding...! 18:55:57 <Ammler> but you use newgrfs, lol 18:56:18 <planetmaker> hehe @ Ammler :-) 18:56:28 <XeryusTC> Ammler: have you ever seen my newgrf lists? 18:56:36 <Ammler> yes 18:56:39 <V453000> hi :) 18:56:46 <XeryusTC> those which i use in SP? 18:56:57 <Ammler> yes 18:56:59 <XeryusTC> brb, getting some more phoodz 18:57:03 <Ammler> :-) 18:57:36 <V453000> you ever seen Error: Too many GRFs? :/ 18:57:45 <planetmaker> yes :-) 18:57:52 <Ammler> yes :-) 18:58:00 <planetmaker> in screenshots in noobs forum messages :-P 18:58:13 <Ammler> he, as I configured wwottdgd72 18:58:24 <planetmaker> he :-) 18:58:27 <Ammler> !s/7/\// 18:58:48 <Osai> 72 - what year do we have? 2054? 18:58:57 <V453000> date 18:59:00 <V453000> !date 18:59:00 <PublicServer> V453000: 4 May 2204 18:59:12 <Ammler> Osai: sometimes I use the cheat in RL 18:59:31 <Osai> cheat? 18:59:43 <Ammler> mäh, nvm... 19:00:33 <XeryusTC> Ammler: even if you did as I never publish my newgrf lists, you should've known that my newgrfs are mostly all station sets (for ease) and loads of Pikka's newgrfs 19:00:48 <Ammler> yes 19:01:09 <XeryusTC> how's that for inconsistency then? 19:01:16 <Ammler> and you think all station grfs are consistence to each other? 19:01:37 <XeryusTC> no, but i dont even use all of them, i just have all of them loaded 19:02:05 <Ammler> do you think, dutsch station set is consistent to ttd default? 19:02:18 <planetmaker> :-) 19:02:24 <XeryusTC> they barely are, but i only use them because they're dutch :P 19:02:27 <XeryusTC> and i coded them :P 19:03:03 <Ammler> well, I really would like the default set sometimes too 19:03:27 <Osai> hmmm 19:03:32 <Osai> I think its time for a new game 19:03:50 <Ammler> but if you have used opengfx too much, you miss something 19:04:24 <Ammler> and there are some "glitches" 19:04:42 <V453000> !password 19:04:42 <PublicServer> V453000: mallet 19:04:56 <PublicServer> *** V453000 joined the game 19:05:33 <V453000> Osai: those joiners do amazing job 19:06:03 <Ammler> and IMO, pikka sets do match better ogfx style than default style 19:06:06 <Ammler> also does ISR 19:06:24 <PublicServer> *** 0sai joined the game 19:06:34 <PublicServer> <0sai> hmm 19:06:34 <XeryusTC> pikka makes most of his sets to fit with the default graphics 19:06:47 <Ammler> ogfx was also made to fit default 19:06:56 <PublicServer> <V453000> really? :D 19:06:57 <PublicServer> <0sai> where at? 19:07:14 <XeryusTC> it was? it has a style which is totally not consistent to it 19:07:16 <PublicServer> <V453000> Osai: meant the ones your post was is about 19:07:21 <PublicServer> <0sai> yes 19:07:31 <PublicServer> <0sai> I am still searching them 19:07:34 <PublicServer> <0sai> :D 19:07:39 <PublicServer> <V453000> :) 19:07:41 <PublicServer> <0sai> or do you mean in general 19:07:49 <Ammler> Osai: Mark meant another savegame 19:07:51 <PublicServer> <V453000> I meant in general 19:07:53 <Ammler> I mixed that 19:07:56 <PublicServer> <V453000> it saves lotsa space 19:08:13 <PublicServer> <V453000> and great effectiveness 19:08:14 <PublicServer> *** V453000 has left the game (connection lost) 19:08:15 <PublicServer> *** Techinica has left the game (connection lost) 19:08:15 <PublicServer> *** Game paused (not enough players) 19:08:20 <V453000> what the hell 19:08:26 <V453000> why does it desynch? 19:08:33 <planetmaker> connection lost != desync 19:08:35 <Ammler> XeryusTC: could you please make examples and maybe post them to the thread 19:08:37 <planetmaker> please mind that 19:08:44 <Osai> I think, I'll update the southern SML track 19:08:53 <V453000> could be nice 19:09:04 <XeryusTC> Ammler: buildings? the UK buildings set does not fit with the original graphics 19:09:06 <planetmaker> Ammler, he never does. He's fine with destructive criticism... at least so far 19:09:15 <Osai> well 19:09:26 <Osai> the only think I'd change are the signals 19:09:44 <planetmaker> Well, yes, they're on the to do list, yes. 19:09:56 <Osai> the green and red lights are too small 19:10:03 <planetmaker> yes. :-) 19:10:26 <Ammler> signals are also on the TODO list :-) 19:10:56 <V453000> signals are very needed but also some buildings, such as the Steel Mill ... that is terrible 19:11:04 <V453000> tunnels ... :/ 19:11:15 <planetmaker> tunnels are quite nice IMO 19:11:23 <V453000> kinda shiny 19:11:26 <Ammler> signals: http://dev.openttdcoop.org/issues/280 19:12:14 <Osai> the task is 6 months old D: 19:12:27 <Osai> I think, I'll delay some tasks on my todo list too ^^ 19:12:27 <Ammler> yes, prio is low 19:12:29 <V453000> I just think that hte old pixelart just has its spark and I would keep it 19:12:44 <Ammler> but that could now be rised 19:12:44 <Osai> anyone wants to join PS? 19:12:47 <Osai> I want to update the SML 19:12:53 <V453000> sure 19:13:00 <V453000> !password 19:13:01 <PublicServer> V453000: mallet 19:13:02 <planetmaker> Ammler, well... prio has what is provided by the artists... 19:13:08 <PublicServer> *** V453000 joined the game 19:13:10 <planetmaker> ... and what is actually being coded ;-) 19:13:19 <planetmaker> All the alignment tests... nasty and lengthy 19:13:55 <PublicServer> *** V453000 has left the game (connection lost) 19:13:55 <PublicServer> *** Game paused (not enough players) 19:14:05 <V453000> synchronization failed 19:14:07 <V453000> damn 19:14:11 <V453000> I was there 1 minute 19:14:21 <planetmaker> does it tell at your end really sync? 19:14:30 <PublicServer> *** V453000 joined the game 19:14:35 <V453000> ? 19:14:37 <planetmaker> or just "could not connect" 19:14:48 <planetmaker> V453000, you constantly speak of "desync". The server doesn't say so 19:14:49 <V453000> syncronization failed 19:14:58 <V453000> I get only this 19:15:06 <planetmaker> Desync is a very well defined thing in OpenTTD. That's why I'm asking :-) 19:15:19 <V453000> yeah ... 19:15:23 <PublicServer> *** V453000 has left the game (connection lost) 19:15:23 <PublicServer> *** Game paused (not enough players) 19:15:26 <planetmaker> That's interesting then. Because desync is... a bug. A bad bug. 19:15:34 <hylje> desync means the state between clients goes off 19:15:38 <planetmaker> And I wonder why the server just says "connection lost" 19:15:50 <V453000> pff 19:16:07 <XeryusTC> planetmaker: because OTTD forgot how to give proper error reports :P 19:16:08 <V453000> Network-Game synchronization failed 19:16:10 <planetmaker> Because that would then be yet another bug. 19:16:14 <PublicServer> *** AmmIer joined the game 19:16:20 <V453000> how should I fix this? 19:16:35 <planetmaker> V453000, make a bug report for OpenTTD :-) 19:16:40 <Ammler> maybe time for pause_on_join :-) 19:16:43 <planetmaker> With the savegame. 19:16:45 <planetmaker> !pause 19:16:46 <PublicServer> planetmaker: you must be channel op to use !pause 19:16:46 *** lomba has joined #openttdcoop 19:16:49 <planetmaker> @op 19:16:49 *** Webster sets mode: +o planetmaker 19:16:52 <planetmaker> !pause 19:16:52 <PublicServer> *** planetmaker has paused the server. 19:16:53 <PublicServer> *** Game paused (not enough players) 19:16:54 <Ammler> wrong setting :-P 19:16:56 <planetmaker> try again :-) 19:17:04 <V453000> !password 19:17:04 <PublicServer> V453000: looted 19:17:11 <PublicServer> *** V453000 joined the game 19:17:13 <Ammler> !rcon set pause_on_join 19:17:13 <PublicServer> Ammler: Current value for 'pause_on_join' is: 'off' (min: 0, max: 1) 19:17:17 <Ammler> !rcon set pause_on_join 1 19:17:21 <Ammler> !auto 19:17:21 <PublicServer> *** Ammler has enabled autopause mode. 19:17:39 <planetmaker> did you disable pause_on_join?!? 19:17:47 <Ammler> yes, should be 19:17:51 <planetmaker> Not at all. 19:17:53 <Ammler> quite annoying 19:18:02 <planetmaker> It must not be off. 19:18:16 <Ammler> on very high usage game, it might help 19:18:17 <planetmaker> That's the only way below average computers have a chance. 19:18:34 <planetmaker> And honestly, it never annoyed me. 19:19:00 <planetmaker> Having it on is for good reasons a default setting. 19:19:12 <Ammler> it isn't afaik 19:19:24 <Ammler> or do you mean on our server? 19:19:38 <jondisti> !password 19:19:38 <PublicServer> jondisti: looted 19:19:46 <PublicServer> *** jondisti joined the game 19:19:51 *** StarLite has quit IRC 19:19:55 <Ammler> planetmaker: you know that "feature" exist since around 1-2 monts? 19:20:49 <planetmaker> uhm... ? Servers always paused for joining clients. 19:20:56 <PublicServer> *** AmmIer has left the game (connection lost) 19:21:16 <planetmaker> Maybe it was back then a feature of ap / ap+ only. Dunno 19:22:47 <Ammler> no, it was a useless feature, it paused only while joining, not downloading 19:23:00 <Ammler> and we had it off 19:23:30 <Ammler> that was why we paused sometimes manually 19:23:41 <planetmaker> I'm sure games always paused for players joining. 19:23:53 <planetmaker> sometimes we held the game additionally to allow more time 19:25:03 <PublicServer> <V453000> shouldnt the combo and exit be reversed osai? 19:25:04 <Ammler> planetmaker: but it was useless and almost not noticeable 19:25:09 <PublicServer> <0sai> where? 19:25:16 <Ammler> now it does pause while downloading too 19:25:24 <PublicServer> <V453000> there 19:25:25 <PublicServer> <0sai> no? 19:25:27 <PublicServer> <0sai> why? 19:25:38 <PublicServer> <0sai> :P 19:25:54 <PublicServer> <V453000> well ... 19:26:02 <PublicServer> <V453000> why is the combo there then? 19:26:10 *** LittleBoyRick has joined #openttdcoop 19:26:12 <PublicServer> <V453000> when the signal ends ant the first exit 19:26:26 <PublicServer> <V453000> yes 19:26:31 <LittleBoyRick> !password 19:26:32 <PublicServer> LittleBoyRick: looted 19:26:42 <PublicServer> *** LittleBoyRick joined the game 19:26:42 <PublicServer> <0sai> I didn't zodate 19:26:46 <PublicServer> <0sai> update* 19:26:47 <PublicServer> <0sai> sorry 19:26:50 <PublicServer> <V453000> :) 19:26:58 <PublicServer> <0sai> but the prio is too short anyway 19:27:00 <sparr> I wish there was a "junctionary" of optimal small junctions. Like station entrances for a particular size/flow, escape depot placement for different station widths/lengths, etc. 19:27:12 <PublicServer> <V453000> yes 19:27:15 <planetmaker> sparr, then contribute to that 19:27:36 <sparr> planetmaker: I would, but I don't have the time to implement the system to contribute to 19:27:50 <planetmaker> ... 19:27:54 <Ammler> time is no excuse, never 19:27:57 <Osai> implement what system? 19:28:00 <PublicServer> <V453000> Osai: lets make a new SML moved to the right 19:28:06 <planetmaker> but sufficient time to complain over and over about zillion of things... 19:28:10 <PublicServer> <V453000> then demolish the old one 19:28:21 <sparr> Osai: a system for cataloging said designs 19:28:30 <Osai> !juntionary 19:28:35 <Osai> !junctionary 19:28:35 <PublicServer> Osai: http://www.openttdcoop.org/wiki/Junctionary 19:28:41 <planetmaker> ^ there you go 19:28:50 <PublicServer> <V453000> sparr: such a catalogue is actually PS Archive 19:29:06 <PublicServer> <0sai> actually 19:29:11 <sparr> V453000: I mean for very small things, in a way that they are easy enough to reuse. 19:29:16 <PublicServer> <0sai> this isn't real SML 19:29:21 <PublicServer> <0sai> we have to o few trains 19:29:25 <sparr> I am familiar with the Junctionary... does anyone here actually copy designs from it? 19:29:33 <PublicServer> <V453000> Osai: true 19:29:42 <PublicServer> <V453000> no 19:29:55 <planetmaker> copy ideas: yes. Copy tile by tile: no 19:29:59 <PublicServer> <V453000> junctionary is quite oldschool if I remember well 19:30:08 <sparr> V453000: that too 19:30:15 <Osai> yes 19:30:17 <Osai> it was my idea 19:30:20 <Osai> long time ago 19:30:20 <planetmaker> yes... but it can only be up2date and new school, if it receives contributions. 19:30:21 <sparr> planetmaker: I am thinking of things to be copied tile by tile. much smaller than hubs. 19:31:10 <sparr> planetmaker: I spent like two hours yesterday trying to design an optimal station entrance with one or two escape depots for TL12. I probably never even came close. 19:31:12 <planetmaker> well... if you have a proper name for that (other than a t-split :-P) 19:31:40 <sparr> if I DID get it right, I'd like to share it. if someone else had gotten it right before, I'd like to copy it. 19:31:41 <planetmaker> I'm sure there's sufficient space for extensions in the junctionary. 19:31:57 <Osai> this is my favourite: http://wiki.openttdcoop.org/images/e/e1/Sandbox5.png 19:31:59 <Osai> hahaha 19:32:03 <Osai> e1ko I miss you :D 19:32:04 <PublicServer> *** planetm4ker joined the game 19:32:05 <planetmaker> but a copy 1:1 in 99.5% of the cases is... not going to work 19:32:13 <PublicServer> <planetm4ker> hi 19:32:19 <PublicServer> <0sai> hey pm 19:32:26 <PublicServer> <0sai> check SLH C 01 19:32:31 <PublicServer> <0sai> I added save joiners 19:32:36 <PublicServer> <0sai> but the prio is too short 19:32:37 <planetmaker> ah... 2560x1024 :-) 19:33:12 <sparr> planetmaker: I disagree. for a TL3 4-platform station there are probably only a handful of optimal entrances and exits, depending on train speed and incoming/outgoing track direction. 19:33:19 <Ammler> Osai: this was indeed a very nice hub, specially for that time 19:33:31 <sparr> planetmaker: but screwing up those designs by even one tile could cut station throughput by 5, 10, 20% 19:34:05 <sparr> or increase station size by a larger factor (that is, it's pretty easy to design an efficient station if you can use as much land as you want) 19:34:46 <hylje> if you have as much land as you want, you don't *need* an efficient station 19:34:52 <sparr> hylje: of course 19:35:22 <sparr> hylje: the point here being that you usually don't have that much land, so being able to go grab the "right" design to fit your available space is both faster and more effective than spending however long on trial and error in-game 19:35:35 <hylje> but what's the fun in that? 19:35:37 <sparr> and that's even ignoring the issue of network interruption while you do the trial and error 19:36:07 <PublicServer> *** planetm4ker has left the game (leaving) 19:36:19 <planetmaker> hm... not the game for this machine anymore. 19:36:22 <sparr> the "fun" is that it lets people spend more time on whichever part they find fun. if you like designing station entrances, keep doing that, and know that more people will use your good designs. if you DONT like designing station entrances, then use pre-designed ones and spent more time on large scale stuff 19:37:00 <sparr> I'm going to start compiling the copy/paste patch into my binaries 19:40:22 <PublicServer> <0sai> whoever built in east of SLH C 01 19:40:25 <PublicServer> <0sai> that looks good 19:40:28 <PublicServer> <V453000> me 19:40:43 <PublicServer> <0sai> I like the double shift 19:40:57 <PublicServer> <0sai> but I think 19:41:00 <PublicServer> <0sai> it can be even small 19:41:02 <PublicServer> <0sai> smaller 19:41:06 <PublicServer> <V453000> thats possible 19:41:11 <PublicServer> <V453000> but there is no penalty here 19:41:22 <PublicServer> <V453000> DAMN 19:41:23 <PublicServer> <V453000> true 19:41:25 <PublicServer> <V453000> yeah 19:41:27 <PublicServer> <V453000> that could be so 19:41:32 <PublicServer> <0sai> I think 19:41:38 <PublicServer> <0sai> they don't effect each other 19:41:42 <PublicServer> <V453000> yes 19:41:44 <PublicServer> <V453000> they dont 19:42:14 *** PeterT has joined #openttdcoop 19:42:17 <PublicServer> <V453000> then we will have to make a station-penalty 19:42:38 <PublicServer> <0sai> because of EOL 19:42:43 <PublicServer> <0sai> ? 19:42:52 <PublicServer> <V453000> because PBS wont fit 19:42:55 <PublicServer> <V453000> oh it would 19:43:00 <PublicServer> <V453000> mh 19:43:07 <PublicServer> <V453000> ok, nevermind 19:43:08 <PublicServer> <0sai> it works in my example 19:43:59 <PublicServer> <V453000> this should do 19:44:11 <PublicServer> <0sai> if it accepts the double-signal 19:44:17 <PublicServer> <0sai> because they are EOL 19:44:28 <PublicServer> <V453000> what does mean EOL? 19:44:29 <PublicServer> <0sai> means, the pathfinder doesn't look ahead 19:44:32 <PublicServer> <V453000> oh 19:44:34 <PublicServer> <0sai> end of line 19:44:40 <PublicServer> <V453000> yeah 19:44:48 <PublicServer> <V453000> hmmm 19:44:52 <PublicServer> <0sai> I think 19:45:01 <PublicServer> <0sai> we are lucky in the SMl example 19:45:07 <PublicServer> <0sai> at SLH C 01 19:45:10 <PublicServer> <0sai> because its CCW 19:45:39 <PublicServer> <V453000> that matters somehow? 19:45:54 <PublicServer> <0sai> maybe 19:45:59 <PublicServer> <0sai> the inner way is the shorter one 19:46:13 <PublicServer> <V453000> oh you mean like this 19:46:14 <PublicServer> <0sai> but even that shouldn't count after EOL 19:46:19 <PublicServer> <V453000> ok 19:47:59 <PublicServer> <V453000> shouldnt it be Fail-SaFe? 19:48:03 <PublicServer> <0sai> OMG 19:48:13 <PublicServer> <0sai> again 19:48:13 <PublicServer> <V453000> ;) 19:48:24 <PublicServer> <0sai> I already changed the complete blog post 19:48:33 <PublicServer> <0sai> and I still do it wrong 19:48:34 <PublicServer> <V453000> but the headline ;) 19:49:08 <PublicServer> <0sai> and the headline (now) too 19:49:11 <PublicServer> <0sai> :D 19:49:15 <PublicServer> <V453000> yeah :) 19:49:40 <PublicServer> <V453000> ok I think this should work 19:49:42 <PublicServer> <V453000> what now 19:50:10 <PublicServer> <0sai> I don't know :P 19:50:23 <PublicServer> <0sai> add it to the wiki 19:50:31 <PublicServer> <0sai> the SML article needs an update 19:50:32 <PublicServer> <0sai> ^^ 19:50:44 <PublicServer> <0sai> or page 19:50:59 <Osai> @wiki SML 19:51:02 <Webster> Shift Mainlines - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=SML 19:51:26 <PublicServer> <V453000> yeah that does 19:52:11 <V453000> shall I do some updating? 19:52:42 <PublicServer> <LittleBoyRick> hmmmm... copper ore drop station reaching point of jamming from time to time. 19:53:28 <Osai> V453000: that would be great! 19:54:01 <V453000> okay lets get to work then :) 19:54:06 <LittleBoyRick> ow... nice artical btw Osai :D 19:54:10 <Webster> Latest update from blog: Fail-Safe Joiners, Priorities and the Cyclotron example <http://blog.openttdcoop.org/2010/01/13/fail-save-joiners-priorities-and-the-cyclotron-example/> 19:54:16 <PublicServer> *** V453000 has left the game (connection lost) 19:54:25 <Osai> oh 19:54:28 <V453000> bah 19:54:29 <V453000> :) 19:54:30 <Osai> I have to update the slug 19:54:33 <Osai> grrr 19:54:36 <Osai> now (too) 19:54:56 <V453000> :D 19:55:12 <PublicServer> *** LittleBoyRick has joined company #1 19:56:13 <Osai> and delete this: http://wiki.openttdcoop.org/File:Noblock.PNG 19:56:14 <Osai> :D 19:56:33 <PublicServer> <LittleBoyRick> ah... combo signal instead of exit signal. 19:57:26 <Techinica> !password 19:57:26 <PublicServer> Techinica: jambed 19:57:41 <PublicServer> *** Techinica joined the game 19:59:38 <Osai> V453000: one thing is bad right now 19:59:48 <Osai> at Fail-SaFFFFe SML 20:00:05 <Osai> a shifting train activates the prio 20:00:23 <PublicServer> *** V453000 joined the game 20:00:29 <PublicServer> <V453000> oh 20:00:32 <PublicServer> <V453000> yes it does 20:00:55 <PublicServer> <V453000> it will have to be the two tiles longer as was the first version then 20:01:00 <PublicServer> <0sai> should be long enough 20:01:09 <PublicServer> <V453000> 9 20:01:12 <PublicServer> <V453000> should do fine 20:01:30 <PublicServer> <0sai> do we have a formulat for the length of a PRIO line? 20:01:46 <PublicServer> <V453000> depends on the situation 20:01:49 <Osai> ^ KenjiE20 20:01:55 <PublicServer> <V453000> but here it should be something different 20:02:06 <PublicServer> <V453000> we dont need a proper prio 20:02:13 <PublicServer> <V453000> as the train doesnt accelerate 20:02:18 <Osai> well, Prio only guarantees a certain gap 20:02:20 <KenjiE20> Osai: (TL*2)+2 iirc 20:02:44 <PublicServer> <V453000> I think here should be 9 enough 20:02:54 <PublicServer> <V453000> anywhere else TL + 4 20:02:56 <Osai> isn't the minimum TL + (2 * Signal Gap)? 20:03:13 <KenjiE20> obv. you adjust that for just how much prio you actually want to give 20:03:32 <KenjiE20> iirc it's TL*2 because of acceleration 20:03:46 <PublicServer> <V453000> which we dont need here 20:03:47 <KenjiE20> so obvously the multiplier is newgrf dependant 20:03:55 <PublicServer> <V453000> exactly 20:04:08 <Osai> but thats not important for fail-safe join 20:04:13 <PublicServer> <V453000> yea 20:04:17 <Osai> trains are always at max speed 20:04:36 <KenjiE20> then all you need is a gap big enough + 1 signal block 20:04:55 <Osai> unless the engine driver is sleeping 20:04:59 <V453000> :D 20:05:07 <V453000> nice condition 20:07:56 <V453000> anyways ... I say 9 is fine here ... if you look at 7, it needs just a little bit to get alright ... 8 would work too but well ... it cou 20:08:01 <V453000> ld mess up the signalling 20:08:33 <PublicServer> <jondisti> hmh my openttd has never worked this slow 20:09:14 <Webster> Latest update from blog: Fail-Safe Joiners, Priorities and the Cyclotron example <http://blog.openttdcoop.org/2010/01/13/fail-safe-joiners-priorities-and-the-cyclotron-example/> 20:09:40 <Ammler> oh, fixed title :-) 20:09:48 <V453000> :D 20:18:02 <Osai> title and slug!! 20:18:22 <KenjiE20> I was gonna mention that 20:18:53 <hylje> slug 20:18:54 <hylje> ! 20:22:27 *** Kolo has joined #openttdcoop 20:30:27 *** PeterT has quit IRC 20:32:54 *** mixrin has quit IRC 20:33:12 <PublicServer> <V453000> wow Osai, I realized one more quite big problem :D the prio has to not-include twoway combo signal in the end as it detects the exit antiblock 20:33:35 <Osai> oh 20:33:43 *** mixrin has joined #openttdcoop 20:33:49 <PublicServer> <0sai> you here? 20:33:55 <PublicServer> <V453000> which doesnt actually change anything 20:33:56 <PublicServer> <V453000> yeah 20:33:58 <PublicServer> <V453000> here 20:34:31 <Osai> !trains 20:34:31 <PublicServer> Osai: !trains <integer>: set value of max_trains 20:34:40 <Osai> !patch max_trains 20:34:46 <Osai> !rcon patch max_trains 20:34:46 <PublicServer> Osai: Current value for 'max_trains' is: '777' (min: 0, max: 5000) 20:34:52 <Osai> !rcon patch max_trains 800 20:34:56 <Osai> !rcon patch max_trains 20:34:56 <PublicServer> Osai: Current value for 'max_trains' is: '800' (min: 0, max: 5000) 20:34:56 <KenjiE20> set. set max_trains 20:36:02 <PublicServer> <V453000> if it was combo then it would go wrong 20:36:14 <PublicServer> *** jondisti has joined spectators 20:36:21 <PublicServer> <0sai> yeah 20:36:36 <PublicServer> <0sai> but it would fail 20:36:37 <PublicServer> <V453000> helps? 20:37:12 <PublicServer> <V453000> why that 20:37:19 <PublicServer> <V453000> one way only 20:37:27 <PublicServer> <V453000> if two way then it would detect it anyways 20:37:42 <PublicServer> <V453000> lets say there is another train in front of the one passing 20:37:47 <PublicServer> <0sai> yes 20:37:50 <PublicServer> <0sai> then it fails agai 20:37:51 <PublicServer> <0sai> n 20:38:03 <PublicServer> <V453000> this works 20:38:10 <PublicServer> <0sai> yes 20:38:24 <V453000> there is only one more problem 20:38:42 <V453000> as the trains just pass-by, there might stay some spaces between them 20:38:45 <PublicServer> <0sai> if you need a longer one 20:38:49 <V453000> so the shifting isnt perfect 20:39:13 <PublicServer> <V453000> but that detects the shifting train again 20:39:43 <PublicServer> <0sai> yes 20:39:48 <PublicServer> <0sai> its only an example 20:39:54 <PublicServer> <V453000> of course :) 20:40:06 <PublicServer> <0sai> so you can use longer prio again 20:40:15 <PublicServer> <V453000> 9 is fine imo here 20:40:19 <PublicServer> <0sai> yes 20:40:26 <PublicServer> <0sai> just a solution for the problem 20:40:31 <PublicServer> <0sai> you mentioned before 20:41:08 <PublicServer> <0sai> okay 20:41:13 <PublicServer> <0sai> now the 2nd thing again 20:41:30 <PublicServer> <0sai> where might stay space? 20:41:35 <PublicServer> *** LittleBoyRick has left the game (leaving) 20:41:40 *** LittleBoyRick has quit IRC 20:42:08 <PublicServer> <V453000> if you launch two trains on two lines at about the same time 20:42:44 <PublicServer> <V453000> there could be a space after the one where the other one should shift 20:43:01 <PublicServer> <V453000> until one of them leaves the ML 20:43:05 <PublicServer> <V453000> it will stay in that state 20:43:28 <PublicServer> <V453000> but I am not sure about that in mass effect 20:43:47 <PublicServer> <0sai> hmmm 20:43:54 <PublicServer> <0sai> can you make an example 20:44:05 <PublicServer> <V453000> I will try to 20:44:29 <V453000> I will probably send you a screenshot instead 20:44:37 <PublicServer> <0sai> okay 20:44:38 <V453000> as it is best described on a paused situation 20:44:45 <PublicServer> <0sai> osai@openttdcoop.org 20:45:47 <Ammler> or img.openttdcoop.org 20:46:04 <V453000> will use the mail ;) 20:50:48 <KenjiE20> img. would be less effort 20:51:05 <KenjiE20> click -> browse -> click -> ^C -> ^V 20:51:07 <Osai> haha, you guys just want to see it too 20:51:26 <Osai> I bet he'll send me some naked girls 20:51:31 <Osai> so he can't post it 20:51:39 <KenjiE20> haha 20:52:11 <V453000> :D 20:53:15 <PublicServer> *** V453000 has left the game (connection lost) 20:53:28 <V453000> ok there it goes 20:53:56 <V453000> !password 20:53:57 <PublicServer> V453000: rumped 20:53:59 *** Progman has quit IRC 20:54:09 <PublicServer> *** Kolo joined the game 20:54:12 <PublicServer> *** V453000 joined the game 20:54:27 <PublicServer> *** Techinica has left the game (connection lost) 20:55:15 <Osai> okay 20:55:24 <Osai> but isn't that a problem in general 20:55:25 <Osai> ? 20:55:57 <Osai> Mark suggested this http://wiki.openttdcoop.org/images/6/63/Fail-safe-SML-join-with-2nd-chance.png 20:56:31 <V453000> well ... no 20:56:51 <V453000> that is a SML join where you are filling the gaps of the joined line only 20:57:04 <V453000> the gap I showed you is in the middle 20:57:21 <V453000> and we can not eliminate it 20:57:38 <V453000> since none of those unable-to-join trains are going to slow 20:57:43 <Osai> yes 20:58:07 <Osai> but its still a general problem of sml, isn't it? 20:58:13 <V453000> not really 20:58:24 <V453000> if the trains stop and wait for the gap 20:58:29 <V453000> it will be eliminated 20:58:37 *** Yexo_ has joined #openttdcoop 20:58:38 <V453000> these here ont 20:58:42 <V453000> *dont 20:58:56 <Osai> yes 20:59:00 *** Yexo is now known as Guest2017 20:59:01 *** Yexo_ is now known as Yexo 20:59:09 <Osai> but if two trains are parallel 20:59:32 <Osai> the other one will never join 20:59:37 <Osai> the same track 20:59:45 <V453000> it will 20:59:48 <V453000> it it stops 20:59:59 <V453000> it can wait for free space on that track 21:00:04 <V453000> normally... 21:00:48 <Osai> silly 21:00:53 <Osai> I know what you mean 21:01:21 * Osai thinks 21:01:35 <V453000> we could combine them 21:01:54 <V453000> but it would make it really big 21:02:01 <V453000> if we made this 21:02:19 <V453000> and after each shift add a wait-for-gap-shift 21:02:29 <V453000> with accelerated prio 21:02:42 <Osai> then I'd prefer a forced shift with pre-acceleration 21:02:58 <Osai> e.g. with a logic system 21:03:02 * Osai got an idea 21:03:07 <Osai> we need a gap-detector 21:03:23 <PublicServer> <V453000> yeah, maybe 21:04:48 <PublicServer> <V453000> this is going to be wild 21:05:24 *** Guest2017 has quit IRC 21:06:51 <PublicServer> <V453000> yeah 21:07:15 <PublicServer> <0sai> grr 21:07:42 *** PeterT has joined #openttdcoop 21:10:58 <Mark> evening 21:11:04 <PublicServer> <V453000> wait, shouldnt the other one be blocked? 21:11:07 <PublicServer> <V453000> Hi Mark 21:11:13 <Phazorx> isnt a NOT prio zone = gap detector? 21:11:22 <Mark> !password 21:11:22 <PublicServer> Mark: dabble 21:11:30 <Osai> Phazorx: yes 21:11:39 <PublicServer> *** Mark joined the game 21:11:41 <Osai> I recognized that right now too 21:11:42 <Osai> :D 21:11:44 <Osai> its super easy 21:12:21 <Mark> PeterT: are you here? 21:12:25 <PeterT> yes? 21:12:40 <Mark> i'm aware .dat and .sav are the same, i just uploaded both for people that aren't 21:12:43 <Osai> its a bit more tricky 21:12:51 <PeterT> that's YOU? 21:12:53 <PublicServer> <V453000> OH yeah now I get it :D I thought you are going to NOT-GATE block the "this" line 21:13:01 <Mark> yes 21:13:31 <PeterT> I had this person under my friends list: http://www.tt-forums.net/memberlist.php?mode=viewprofile&u=7676 21:13:33 <Webster> Title: Transport Tycoon Forums • Viewing profile - Mark (at www.tt-forums.net) 21:13:49 <Mark> yeah, Mark was taken 21:14:08 <Mark> i just added my birth day when i made that account some years ago 21:14:47 *** AdTheRat has quit IRC 21:14:53 <PublicServer> <V453000> Osai: shouldnt it be ok without the not gate? 21:15:09 <PublicServer> <V453000> oh wait 21:15:10 <PublicServer> <V453000> hmmm 21:15:14 <PublicServer> <0sai> nope 21:15:17 <PublicServer> <V453000> yeah, nope 21:15:23 <PublicServer> <0sai> its has to green in two cases 21:15:48 <PublicServer> <V453000> as the forced shift this would be ok though 21:15:59 <PublicServer> <Mark> what's with the fail safe SML? 21:16:11 <PublicServer> <V453000> we are trying to improve it 21:16:28 <PublicServer> <Mark> did you see the pic i added in my comment to Osai's post? 21:16:28 <PublicServer> <0sai> time for some chocolate 21:16:34 <PublicServer> <0sai> yes 21:16:37 <PublicServer> <0sai> nice ones 21:16:39 <PublicServer> <Mark> what's wrong with that? :P 21:16:46 <PublicServer> <0sai> nothing 21:16:52 <PublicServer> <0sai> despite of my typo 21:16:56 <PublicServer> <0sai> fail-saVVVVe 21:16:59 <PublicServer> <Mark> heh 21:17:06 <PublicServer> <Mark> and i copied your typo, assuming you'd know 21:17:17 <PublicServer> <0sai> it was very late last night 21:17:24 <PublicServer> <0sai> I mixed the f and v so often 21:17:35 <PublicServer> <0sai> but I wanted to complete the article 21:17:44 <PublicServer> <0sai> because I knew you else would get nervous 21:17:47 <Phazorx> f/v mix is common for german speaking population 21:17:48 <PublicServer> <Mark> hehe 21:17:56 <Phazorx> i guess dutch is close enough 21:18:13 <PublicServer> <0sai> Phazorx, normally it doesn't happen to me :(( 21:18:23 <PublicServer> <0sai> I know the cases... live, life, save, safe and so on 21:19:00 <Phazorx> i'm sure you know... but if brain starts failing due to stress/tireness/booziness these are first things that show up 21:19:17 <PublicServer> <V453000> :D yeah 21:19:18 <PublicServer> <0sai> okay... point for you :D 21:19:27 <PublicServer> <0sai> or is it vor? 21:19:34 <PublicServer> <0sai> :D 21:19:45 <PublicServer> <V453000> booziness is nice expression for being brutally drunk :D 21:20:01 <PublicServer> <Mark> 0sai: fur, of course 21:20:11 <PublicServer> <0sai> i like drowsiness 21:20:49 <PublicServer> <V453000> whoever asks: doubling the tunnels 21:20:59 <PublicServer> <Mark> .. :P 21:21:08 <PublicServer> <Mark> why the heck double the tunnels? 21:21:15 <PublicServer> <V453000> isnt it ML? 21:21:29 <PublicServer> <0sai> 1:0 Mark 21:21:30 <PublicServer> <Mark> seems much easier 21:21:32 <PublicServer> <0sai> ^^ 21:21:36 <PublicServer> <V453000> hell :-D 21:21:44 <PublicServer> <0sai> I just did it to have some space 21:21:52 <PublicServer> <V453000> okay :) 21:21:59 <PublicServer> <V453000> well... 21:22:12 <PublicServer> <V453000> why not to switch the lines with the prio 21:22:19 <PublicServer> <V453000> as we would evade the bridge 21:22:29 <PublicServer> <V453000> these <-> 21:22:32 <PublicServer> <0sai> okay 21:22:40 <PublicServer> <0sai> but its not important right now 21:22:44 <PublicServer> <V453000> no it isnt 21:22:48 <PublicServer> <0sai> because its not working yet 21:22:52 <PublicServer> <V453000> it just makes it more compact ;) 21:22:53 <PublicServer> <V453000> yes 21:22:55 <PublicServer> <Mark> you can compress it when it works :P 21:22:56 <PublicServer> <0sai> I might change it several times 21:22:59 <PublicServer> <V453000> :) 21:23:08 <PublicServer> <0sai> I am still thinking about some issues 21:23:15 <PublicServer> <0sai> I want to detect a gap 21:23:38 <PublicServer> <V453000> but to keep trains getting in even if there isnt gap 21:23:45 <PublicServer> <0sai> and then I want a prior train to join by delay 21:24:02 <PublicServer> <V453000> hey 21:24:07 <PublicServer> <V453000> what about to block the other line 21:24:14 <PublicServer> <V453000> as I signed with "this" 21:24:19 <PublicServer> <V453000> it would keep the trains shifting 21:24:29 <PublicServer> <V453000> it would only force them when there is a gap 21:24:46 <PublicServer> <Mark> perhaps you could detect if there is NO gap instead of a gap 21:24:52 <PublicServer> <Mark> whatever you're trying to do 21:25:03 <PublicServer> <V453000> also 21:25:09 <PublicServer> <0sai> hrrrm 21:25:16 <PublicServer> <0sai> mark@openttdcoop.org ?? 21:25:19 <PublicServer> <Mark> no gap = block, instead of gap = no block 21:25:32 <PublicServer> <Mark> whats that? 21:25:41 <PublicServer> <0sai> an email address 21:25:49 <PublicServer> <0sai> name@host.tld 21:25:57 <PublicServer> <Mark> yeah i figured :P 21:26:00 <PublicServer> <Mark> what's with it? 21:26:11 <PublicServer> <0sai> you answered the question 21:26:16 <PublicServer> <0sai> NO, you don't use it 21:26:24 <PublicServer> <Mark> nope 21:26:26 <PublicServer> <0sai> else you would'Ve know 21:26:29 <PublicServer> <0sai> n 21:26:33 <KenjiE20> Osai: the tag on your article is still fail-save 21:26:39 <PublicServer> <0sai> AAAAAH 21:26:46 <PublicServer> <0sai> driFFE me nuts 21:26:47 <PublicServer> <V453000> :D 21:28:09 <Osai> updated (now) too 21:28:21 <PublicServer> <Mark> 0sai: do you want to email me something..? 21:28:24 <PublicServer> <0sai> yes 21:28:25 <PublicServer> <0sai> :D 21:28:40 <Techinica> !password 21:28:40 <PublicServer> Techinica: fisher 21:28:55 <PublicServer> *** Techinica joined the game 21:29:08 <PublicServer> <Mark> 0sai: you got a pm :P 21:29:40 <Osai> now you highlighted planetmaker 21:29:59 <KenjiE20> and again :) 21:31:13 <planetmaker> pfft 21:33:40 *** StarLite has joined #openttdcoop 21:33:40 *** ChanServ sets mode: +o StarLite 21:34:26 <PublicServer> <Mark> i see the problem now, just a case of unlucky timing isn't it? 21:34:31 <PublicServer> <0sai> yes 21:34:47 <PublicServer> <0sai> but with some delayed and forced shifts we can handle it 21:35:07 <PublicServer> <Mark> it might be able to shift at the next shift, if one of the lanes dodges an industries or makes a somewhat longer curve or something 21:35:18 <PublicServer> <0sai> yea 21:35:30 <V453000> Mark: it isnt that unlucky case 21:35:52 <PublicServer> <0sai> I could happen quite often if the network is really stressed 21:35:57 <V453000> yeah 21:36:38 <PublicServer> *** jondisti has joined company #1 21:36:40 <PublicServer> <0sai> errrm 21:36:43 <PublicServer> <0sai> thats bullshit 21:36:56 <V453000> what? 21:36:59 <PublicServer> <0sai> a prio always is a gapdetector 21:37:06 <PublicServer> <0sai> no gates or whatelse 21:37:16 <PublicServer> <Mark> :D 21:37:18 <PublicServer> <0sai> now I got it 21:37:34 <PublicServer> <Mark> uh oh, he's got it 21:37:54 <PublicServer> <V453000> * watching most interested what is going to come 21:38:14 <PublicServer> *** ```` joined the game 21:38:20 <Osai> !save 21:38:20 <PublicServer> Saving game... 21:38:21 <PublicServer> Game saved 21:38:21 <PublicServer> *** ```` has changed his/her name to Phoenix_the_II 21:38:28 <PublicServer> <0sai> ah, okay 21:38:30 <PublicServer> <0sai> :> 21:38:35 <PublicServer> <0sai> hi Phoenix_the_II 21:38:36 <PublicServer> <Mark> 0sai: lol, my first thought too 21:38:37 <PublicServer> <Phoenix_the_II> 21:38:40 <PublicServer> <Phoenix_the_II> me 21:38:46 <PublicServer> <Phoenix_the_II> meow :D 21:39:37 <PublicServer> <Mark> you could ALWAYS shift, and push trains of the ML if needed, put those in a buffer and rejoin 21:39:42 <PublicServer> *** jondisti has left the game (leaving) 21:39:56 <jondisti> !password 21:39:56 <PublicServer> jondisti: taxing 21:40:00 <PublicServer> <Mark> not sure if you'd get any benefit but it'd sure look cool 21:40:04 <PublicServer> *** jondisti joined the game 21:40:06 <PublicServer> <V453000> :D 21:40:28 <PublicServer> <Mark> reversed SML so to say 21:40:54 <PublicServer> <Phoenix_the_II> how the hell does tudingworth transfer work :o? 21:41:04 <PublicServer> <Phoenix_the_II> i mean, it's like stalled on red lights 21:41:19 <PublicServer> <Mark> wait untill the dummies load 21:41:30 <PublicServer> <Techinica> with magic :P 21:41:32 <PublicServer> <Mark> one is full the other is at 90%, should be soon enough 21:41:37 <PublicServer> <Mark> there 21:42:05 <PublicServer> <Techinica> hmm... 21:42:09 <PublicServer> <0sai> fail..? 21:42:16 <PublicServer> <Mark> indeed it failed 21:42:17 <PublicServer> <Techinica> apparently... 21:42:19 <PublicServer> <V453000> something really weird there 21:42:24 <PublicServer> <Techinica> yeah 21:42:35 <PublicServer> <Techinica> haven't seen it do that before. 21:42:51 <PublicServer> <Phoenix_the_II> i maybe pushed the reverse button there 21:42:59 <Mark> @calc 1462*2/12 21:42:59 <Webster> Mark: 243.666666667 21:43:02 <PublicServer> <Phoenix_the_II> clickered wrong :O 21:43:05 <PublicServer> <Techinica> yeah, that would have done it :P 21:43:28 <PublicServer> <Phoenix_the_II> but uhm 21:43:34 <PublicServer> <Phoenix_the_II> whats the point of it really? 21:43:52 <PublicServer> <Phoenix_the_II> higher % on rating? 21:43:52 <PublicServer> <V453000> do you know what SRNW is about? 21:43:54 <PublicServer> <0sai> Phoenix_the_II: the trains don't have real orders 21:43:57 <PublicServer> <Mark> it allows trains only to enther if there's a full load 21:44:03 <PublicServer> <Techinica> load trains only enter when theres a full load for it. 21:44:15 <PublicServer> <Mark> now it works 21:44:21 <PublicServer> <V453000> yes 21:44:22 <PublicServer> <V453000> magic 21:44:28 <PublicServer> <Phoenix_the_II> right :o 21:44:39 <PublicServer> <Phoenix_the_II> but only if full load... 21:44:41 <PublicServer> <Techinica> those two long dummy trains contain have enough maize hoppers for 12 standard size trains 21:45:02 <PublicServer> <Phoenix_the_II> but does it add profit somewhere? 21:45:09 <PublicServer> <Phoenix_the_II> or just fancy looking? 21:45:11 <PublicServer> <Mark> no need for setting up orders 21:45:23 <PublicServer> <Techinica> the trains don't have orders for any particular station 21:45:25 <PublicServer> <Mark> all trains for that sideline have the same orders 21:45:35 <PublicServer> <Techinica> it means they can go to any station on the sideline and collect a load 21:45:40 <PublicServer> <Mark> you don't have to add/remove trains if an industry increases production 21:45:51 <PublicServer> <0sai> hmm 21:45:54 <PublicServer> <0sai> that could do it 21:46:12 <PublicServer> <V453000> HEY :D that is the first idea I was saying :D 21:46:24 <PublicServer> <0sai> yea 21:46:29 <PublicServer> <V453000> .) 21:46:32 <PublicServer> <0sai> anything more complex is just fancy 21:46:37 <PublicServer> <V453000> yes 21:46:38 <PublicServer> <0sai> but not really effective 21:46:45 <PublicServer> <0sai> now I want to update my logic gate 21:47:07 <PublicServer> <Phoenix_the_II> so trains just wander aimlessly around? :p 21:47:10 <PublicServer> <Techinica> like my 12 platform adaptation V? 21:47:23 <PublicServer> <Techinica> the packer sucks I know :P 21:47:24 <PublicServer> <Sietse> Mark, you like the result of the network plan? 21:47:34 <PublicServer> <V453000> Techinica: there is nothing to hate ;) 21:47:35 <PublicServer> <Mark> yep 21:47:44 <PublicServer> <Mark> bit unbalanced but quality is fine 21:47:51 <PublicServer> <Sietse> yes 21:47:55 <PublicServer> <Techinica> anyone with rcon wanna up the vehicle limit? 21:47:58 <PublicServer> <V453000> the plan was good 21:48:05 <Mark> !trains 1200 21:48:05 <PublicServer> *** Mark has set max_trains to 1200 21:48:12 <PublicServer> <V453000> imo we failed as we were lazy to build :) 21:48:20 <PublicServer> <Sietse> looks like the map is full a track where only some parts are heavily loaded 21:48:45 <PublicServer> <Techinica> yeah, laziness killed it... 21:48:48 <PublicServer> <Techinica> maize is barely used.. 21:48:50 <PublicServer> <Sietse> full of tracks* 21:48:58 <PublicServer> <V453000> it does kill many games lately 21:49:01 <PublicServer> <V453000> :( 21:49:41 <PublicServer> <0sai> I think its the wrong climate for this plan :( 21:49:49 <PublicServer> <V453000> does that matter? 21:49:51 <PublicServer> <V453000> oh 21:49:56 <PublicServer> <V453000> yeah 21:50:01 <PublicServer> <Mark> but it's my last game and i really wanted it :P 21:50:07 <PublicServer> <V453000> oh 21:50:16 <PublicServer> <V453000> completely forgot :( 21:50:18 <PublicServer> <Mark> it's the wrong cilmate indeed 21:50:27 <PublicServer> <V453000> yes 21:50:32 <PublicServer> <V453000> temperate would rock it 21:50:35 <PublicServer> <Techinica> now everyone will have to play my shit plans :P 21:50:43 <PublicServer> <0sai> but it fits quite well to australia 21:50:44 <Phazorx> hmm... have we ever had point-to-point games? 21:50:47 <PublicServer> <Sietse> your last game? 21:51:00 <PublicServer> <V453000> Osai: yeah :D 21:51:00 <Phazorx> last while being in .eu i hope 21:51:04 <PublicServer> <Phoenix_the_II> So, how often do you make a mountain map for scenery game? 21:51:09 <PublicServer> <Techinica> Mark's 'un-plugging' 21:51:12 <PublicServer> <Techinica> lol ;) 21:51:13 <PublicServer> <Mark> yeah, i'm going to bounce around the world for a while in a week :P 21:51:13 <Phazorx> .au should offer yo internet and hopefully some time to play as well 21:51:16 <PublicServer> <Sietse> moving away? 21:51:28 <PublicServer> <Sietse> backpacking? 21:51:31 <PublicServer> <Mark> yep 21:51:34 <PublicServer> <Sietse> nice!! 21:51:43 <PublicServer> <Sietse> any idea for how long? 21:51:47 <PublicServer> <Mark> first to oz, then to new zealand probobly, perhaps asia after that 21:52:02 <PublicServer> <Mark> probably between 6 months and 2 yeas, could be longer or shorter, though 21:52:03 <Phoenix_the_II> So, how often do you make a mountain map for scenery game? Wouldnt that be some other challange than a grid network? :P 21:52:22 <Phazorx> Phoenix_the_II: i was leaning towards that too with p2p idea 21:52:25 <Phoenix_the_II> curves instead of straightened lines 21:52:27 <PublicServer> <Techinica> About three games ago was pretty mountainous 21:52:32 <PublicServer> <V453000> Phoenix the II : check the Public server archive to see for yourself 21:52:36 <PublicServer> <Mark> we have quite a few mountain games 21:52:41 <PublicServer> <Sietse> that's really long 21:52:43 <PublicServer> <Mark> pretty much any map i provide is :P 21:52:46 <Phoenix_the_II> :P 21:52:54 <PublicServer> <Sietse> adventurous :) 21:53:01 <PublicServer> <V453000> mountainous maps also end up quite well in general 21:53:01 <PublicServer> <Mark> yeah, can't wait 21:53:47 <Mark> 160 was a pretty decent mountain game 21:54:01 <V453000> that was awesome 21:54:17 <Phoenix_the_II> :P 21:54:48 <Phoenix_the_II> would love to do a pax mountain game 21:54:49 <Phoenix_the_II> =P 21:55:04 <V453000> it doesnt really matter if it is mountainous or not 21:55:29 <Phoenix_the_II> maybe we can up it to 1024x1024? 21:55:31 <Phoenix_the_II> =) 21:55:39 <PublicServer> <V453000> :/ 21:56:07 <Phoenix_the_II> 453000 cant run that huge or? 21:56:08 <PublicServer> <Mark> 1024^2 is no fun, client loads get too high before we get a decent number of trains 21:56:13 <PublicServer> <Mark> especially with pax 21:56:20 <Phoenix_the_II> meh :p 21:56:44 <PublicServer> <V453000> and we will have real trouble with finishing imo ... we are not even using full potential of this map 21:56:48 <PublicServer> <V453000> lazy lazy lazy :) 21:56:51 <PublicServer> *** Phoenix_the_II has left the game (leaving) 21:57:03 <Phoenix_the_II> you know 21:57:13 <PublicServer> <jondisti> it's too laggy for me to build anything more 21:57:20 <Phoenix_the_II> does this r18758 ever close properly at your linux build? 21:57:29 <Phoenix_the_II> always have to kill -9 it 21:57:32 <PublicServer> <V453000> plus CPU on 512^2 could also be in hell 21:57:35 <KenjiE20> fine here 21:57:45 <Phoenix_the_II> opengfx + sfx? 21:57:48 <PublicServer> <Mark> it doesn't close properly on ubuntu, does on opensuse 21:57:54 <PublicServer> <Mark> those two i can tell you about :P 21:57:57 <KenjiE20> windows_* 21:58:19 <KenjiE20> Slackware 13.0 here 21:59:10 *** Hyppy has quit IRC 21:59:46 <PublicServer> <V453000> Osai: finished with that SML? 21:59:53 <PublicServer> <V453000> I would again switch the lines 22:00:04 <PublicServer> <0sai> yea 22:00:05 <PublicServer> <V453000> to make the force join prio work 22:00:59 <PublicServer> <V453000> hmmm 22:01:03 <PublicServer> <Mark> anyone knows what's the penalty for waiting for a reserved path to clear? 22:01:16 <PublicServer> <Mark> if there's another valid path 22:03:18 <PublicServer> <Kolo> trains visiting Tudingworth Transfer are generating loses not profits :) 22:03:46 <PublicServer> <V453000> because there is no other station on that SL? 22:06:52 <PublicServer> <0sai> V453000: a tunnel is nicer imho 22:06:58 <PublicServer> <V453000> no space 22:07:18 <PublicServer> <V453000> I am just wondering where, how long and how to put there the prio now 22:07:50 <PublicServer> <0sai> I am not sure whether the spacing for the pre-accelerated joiner is correct or not anyway 22:07:59 <PublicServer> <V453000> yes 22:08:04 <PublicServer> <V453000> depends on trains 22:08:12 <PublicServer> <0sai> make it one tile longer 22:08:40 <PublicServer> <V453000> aye 22:09:09 <PublicServer> <V453000> the problem is the exit twoway 22:09:34 <PublicServer> <V453000> oh not 22:09:57 <PublicServer> <V453000> wait 22:11:06 <PublicServer> <V453000> this stays within 4 tiles 22:11:40 <PublicServer> <0sai> looks good 22:12:12 <PublicServer> *** jondisti has left the game (leaving) 22:12:17 <PublicServer> <V453000> I just converted the very exit of the thing to the L _ _ L 22:12:42 <PublicServer> <V453000> ok 22:12:44 <PublicServer> <V453000> this will work 22:13:29 <Mark> yapf.rail_longer_platform_per_tile_penalty = 0 22:13:39 <Mark> that setting doesn't make too much sense if the default is 0 22:13:58 <Mark> unless you use something else than the default, of course 22:14:42 <PublicServer> *** Mark has left the game (leaving) 22:15:23 *** ODM has quit IRC 22:15:40 <PublicServer> <V453000> cant wait to see it working 22:15:46 *** Roysvork has joined #openttdcoop 22:16:13 <Roysvork> jungle is massive 22:19:26 <Phoenix_the_II> !password 22:19:26 <PublicServer> Phoenix_the_II: deftly 22:19:29 <V453000> you know that song Roy? :D 22:19:39 <PublicServer> *** Phoenix_the_II joined the game 22:19:44 <Roysvork> only in an ironic fashion I'm afraid :) 22:20:08 <Roysvork> !password 22:20:08 <PublicServer> Roysvork: deftly 22:20:08 <Phoenix_the_II> nice 22:20:12 <Phoenix_the_II> fixed my openttd now :D 22:20:15 <Phoenix_the_II> no more 100% cpu 22:20:18 <Phoenix_the_II> but 20% :) 22:20:28 <PublicServer> <V453000> 100% ? 22:20:30 <Roysvork> even at max zoom out? 22:20:38 <PublicServer> <V453000> well ... my openttd loads about 2 minutes 22:20:50 <PublicServer> *** Roysvork joined the game 22:20:55 <Phoenix_the_II> max zoom is about 60-80% 22:21:13 <PublicServer> *** Roysvork has left the game (connection lost) 22:21:23 <PublicServer> <Techinica> 2minutes? god how much extra stuff do you have installed? 22:21:32 <Phoenix_the_II> 2 minutes lol 22:21:32 <PublicServer> <Techinica> mine takes like 4 seconds. 22:21:33 <PublicServer> *** Roysvork joined the game 22:21:33 <PublicServer> <V453000> everything avaiable :D 22:21:38 <Phoenix_the_II> takes at most 5 seconds 22:21:47 <PublicServer> <V453000> all grfs, hell lots of savegames 22:21:59 <Mark> !password 22:21:59 <PublicServer> Mark: deftly 22:22:01 <Phoenix_the_II> go get yourself linux :D 22:22:16 <PublicServer> *** Mark joined the game 22:22:35 <V453000> pffft ... :/ 22:22:48 <PublicServer> *** Mark has left the game (connection lost) 22:22:51 <PublicServer> <Roysvork> man that pruntburg regulator hasjammed again 22:22:54 <Mark> DESYNC 22:22:55 <Phoenix_the_II> my windows 7 takes like 10 minutes after power on to be usable....... 22:23:14 <KenjiE20> heh, mine's instant 22:23:21 <PublicServer> <V453000> Mark: I got the same about 4 times today already 22:23:33 <PublicServer> <Roysvork> I have a solid state drive in my work pc, is awesome 22:23:33 <KenjiE20> well 2mins boot 22:23:42 <KenjiE20> but that's all 22:24:10 <Phoenix_the_II> when i have the money 22:24:19 <Phoenix_the_II> ill be using a Raid SSD :) 22:24:23 <Phoenix_the_II> for my OS partition 22:24:34 <Roysvork> lol is that not a bit overkill? 22:24:40 <Phoenix_the_II> no? :D 22:24:41 <Roysvork> they're raided internally anyway :) 22:24:54 <Roysvork> did you see that youtube vid of the guys with the ssd raid array? 22:25:06 <Phoenix_the_II> raid 1 =) 22:25:09 <Phoenix_the_II> no? 22:25:10 <Phoenix_the_II> linky? 22:25:16 <Roysvork> they compared the speed of dropping a dvd out of a window vs deleting the equivilent file on the pc 22:25:26 <Roysvork> hang on let me see if I can find it 22:25:43 <Phoenix_the_II> deleting is instant 22:25:52 <Phazorx> not with SSD 22:25:54 <Roysvork> http://hackaday.com/2009/03/09/24-solid-state-drives-in-raid/ 22:25:55 <Webster> Title: 24 Solid State Drives in Raid - Hack a Day (at hackaday.com) 22:26:06 <planetmaker> deleting time depends on the FS implementation 22:28:02 <Phoenix_the_II> LOL 22:28:26 <Roysvork> That would have been a super fun day at uni eh 22:28:44 <Roysvork> the defrag thing is stupid though 22:28:46 <Phoenix_the_II> 2000mb/sec 22:28:49 <Phoenix_the_II> hallleeeelujah! 22:28:51 <Roysvork> you don't defrag ssd as it kills the drive 22:29:55 <KenjiE20> ^ 22:30:27 <Roysvork> so you gonna make something like that then eh? :) 22:30:31 <Phoenix_the_II> LOL 22:30:34 <Phoenix_the_II> DEFRAG 22:30:38 <Phoenix_the_II> morons 22:30:39 <Phoenix_the_II> lol 22:30:58 <Phazorx> with SSD deleting is kinda funky regardless of what FS is 22:31:08 <PublicServer> <Techinica> bah defrag, use a real file-system... 22:31:09 <Roysvork> I actually bought that ssd with my own money for my work pc 22:31:12 <PublicServer> *** Kolo has left the game (leaving) 22:31:20 <Phazorx> the controller has internal mapping of how information is arrnged 22:31:22 <Roysvork> haha, linux boff over there :) 22:31:33 <Phazorx> due to the fact that it can only write in full blocks 22:31:43 <Roysvork> makes me ashamed to be a MS coder really 22:31:50 <PublicServer> <Techinica> cant argue with the facts really :P 22:32:16 <PublicServer> <Techinica> waiting for my new N900 to arrive... ought to be fun to code a few things for it :) 22:32:23 <Phazorx> so if deleting frees some blocks partially, controller has to move some information around in order to regain capacity 22:32:28 <Roysvork> Does the openttd codebase use .net at all or is it just plain old c++? 22:32:56 <PublicServer> <Techinica> Everything I've ever read indicates C++, don't take my word for it though. 22:33:23 <Phazorx> Roysvork: the game is SDL based, so it wont benefot from another framework 22:33:30 <Roysvork> ahhh ok 22:33:31 <Phazorx> especialy since it uses complety customized gui elements 22:33:42 <Roysvork> I've been thinking about taking a look at the code 22:33:44 <Phazorx> which to be honest are more efficient than standard windows anyway 22:33:57 <Roysvork> but not sure if I'd have much to contribute 22:34:02 *** Kolo has quit IRC 22:34:03 <PublicServer> *** Techinica has left the game (leaving) 22:34:11 <Roysvork> I do have some pretty mean refactoring skills though 22:34:32 <Phazorx> refactoring? 22:34:57 <Roysvork> yeah, taking existing code and making it more easily maintainable, while reatining the existing functionality 22:35:00 <Roysvork> in a nutshell anyway 22:35:41 <Roysvork> encapsulating, abstracting, etc 22:37:05 <Phazorx> "prettying it up" i guess ;o) 22:37:06 *** jondisti has quit IRC 22:37:42 <Roysvork> thats one element to it yarr but so much more 22:37:58 <XeryusTC> wop wop 22:38:01 <XeryusTC> any new game yet? 22:40:00 *** Techinica has quit IRC 22:40:48 <Roysvork> these games do actually have quite a lot in common with coding in a weird way 22:40:58 <PublicServer> <V453000> BAH :D 22:41:16 <Roysvork> similar techniques... reworking, optimising, making 'design patterns' 22:41:31 <PublicServer> <V453000> well ... it works everywhere the same, doesnt it? 22:42:06 <Roysvork> sadly there are many things in life that can't be solved by aplying logic :) 22:42:19 <PublicServer> <V453000> true 22:47:56 <PublicServer> *** V453000 has left the game (connection lost) 22:48:29 *** Polygon has joined #openttdcoop 22:49:49 *** mixrin has quit IRC 22:49:58 <V453000> ok, this game is probably over 22:50:20 <Roysvork> there's still a bit to do, but only because production increases over time 22:50:31 <Roysvork> still may have run it's course though 22:51:04 <Roysvork> can you turn industry growth off? 22:52:13 <planetmaker> you can only turn off the appearance of new industries 22:54:15 <PublicServer> *** Roysvork has left the game (leaving) 22:54:25 <Roysvork> too tired to do anything tonight now :) 22:54:32 *** mixrin has joined #openttdcoop 22:54:44 <Roysvork> ahh so we couldn't turn of production growth and then make it a goal to clear the waiting cargo 22:54:49 *** Progman has joined #openttdcoop 22:54:50 <Roysvork> off* 23:01:03 *** Dred_furst has quit IRC 23:06:13 *** lomba has quit IRC 23:18:37 <De_Ghosty> Ammler 23:21:08 <De_Ghosty> you can apply logic to life iff people is logical, but people are crazy, you can't eat crazy 23:21:10 <De_Ghosty> beat* 23:21:26 <De_Ghosty> Ammler what os is the ottdcoop website o? 23:22:59 <Roysvork> I prefer the un-corrected version :) 23:23:10 <Roysvork> people are crazy. you can't eat crazy 23:23:33 <KenjiE20> pfft, you just have to freeze crazy first 23:24:59 <PublicServer> <0sai> omg 23:25:02 <PublicServer> <0sai> I finally got it 23:25:14 <PublicServer> <0sai> fail-safe-not-logic-gate with only one train 23:35:30 <V453000> have to see that :) 23:35:43 <V453000> !password 23:35:43 <PublicServer> V453000: canals 23:36:04 <PublicServer> *** V453000 joined the game 23:36:12 <PublicServer> *** V453000 has left the game (connection lost) 23:36:34 <PublicServer> *** V453000 joined the game 23:36:47 <PublicServer> *** V453000 has left the game (connection lost) 23:37:26 <V453000> insane. 23:39:53 <PeterT> canals - c 23:46:23 *** Roysvork has quit IRC 23:47:07 <PublicServer> <0sai> yea 23:50:15 <FiCE> !playercount 23:50:15 <PublicServer> FiCE: Number of players: 3 23:51:10 <FiCE> !password 23:51:11 <PublicServer> FiCE: piddle 23:51:17 <Osai> time for my bed now 23:51:22 <Osai> nite nite 23:51:22 <PublicServer> *** FiCE joined the game 23:51:36 <Osai> tomorrow its time for another blogpost, hehe 23:52:12 *** V453000 has quit IRC 23:52:45 *** V453000 has joined #openttdcoop 23:52:55 <PublicServer> *** 0sai has left the game (leaving) 23:53:06 <Osai> nite V453000 23:53:16 <V453000> bye :) I will update the wiki tomorrow 23:53:25 <V453000> made some more progress with that ... 23:53:41 <Osai> nice 23:53:51 <Osai> tomorrow I'll blog logic gates 23:54:06 <V453000> :D 23:54:08 <V453000> yeah 23:54:09 <V453000> madness 23:54:17 <Osai> maybe a wiki page would be good too 23:54:25 <V453000> definitely 23:54:37 <V453000> I was searching for gates several times already 23:55:05 <Osai> the best: http://blog.openttdcoop.org/tag/logic-gate/ 23:55:43 <V453000> yeah : 23:55:45 <V453000> )) 23:55:54 <Osai> well, off now 23:56:56 <SpComb> ew