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Log for #openttdcoop on 15th January 2010:
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03:33:55  <cornjuliox> @quickstart
03:33:57  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
03:58:57  <cornjuliox> are mainline stations connected straight to a mainline, or do they connect via a sideline like all the ohter industries?
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07:24:23  <planetmaker> cornjuliox: they're conected via a main station hub
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11:51:40  <jondisti> !password
11:51:41  <PublicServer> jondisti: chilly
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12:14:28  <PublicServer> *** lomba has left the game (connection lost)
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14:23:30  <sietse> !info
14:23:31  <PublicServer> sietse: #:1(Orange) Company Name: 'New Safingley Transport'  Year Founded: 1960  Money: 4687618030  Loan: 0  Value: 4691925444  (T:809, R:0, P:0, S:0) unprotected
14:23:35  <sietse> !players
14:23:36  <PublicServer> sietse: Client 258 is jondisti, a spectator
14:25:28  <sietse> !password
14:25:28  <PublicServer> sietse: cereal
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15:41:15  <Techinica> !password
15:41:15  <PublicServer> Techinica: mutton
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15:47:00  <Intexon> !password
15:47:01  <PublicServer> Intexon: scorer
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15:47:58  <Techinica> !password
15:47:58  <PublicServer> Techinica: scorer
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15:48:33  <Techinica> bah
15:48:36  <Techinica> fine.
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16:11:18  <pryot> !password
16:11:18  <PublicServer> pryot: mating
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17:26:36  <Mks> !tunnels 6 16
17:26:36  <PublicServer> Mks: You need 3 tunnels/bridges for trainlength 6 and gap 16.
17:26:52  <Mks> !tunnels 6 23
17:26:52  <PublicServer> Mks: You need 4 tunnels/bridges for trainlength 6 and gap 23.
17:26:59  <Mks> !tunnels 6 26
17:26:59  <PublicServer> Mks: You need 4 tunnels/bridges for trainlength 6 and gap 26.
17:27:17  <Ammler> Mks: /query PublicServer
17:27:24  <Mks> ahh
17:27:25  <Mks> k sorry
17:27:27  <Mks> will do
17:27:33  <Ammler> :-)
17:27:37  <Mks> didn't think about that
17:30:17  <Ammler> !rcon set town_noise_population
17:30:17  <PublicServer> Ammler: Current value for 'town_noise_population' is: '800' (min: (0) 0, max: 0)
17:31:07  <Ammler> !rcon set town_noise_population 888
17:31:10  <Ammler> !rcon set town_noise_population
17:31:10  <PublicServer> Ammler: Current value for 'town_noise_population' is: '800' (min: (0) 0, max: 0)
17:31:20  <Ammler> !rcon set town_noise_population 2000
17:31:22  <Ammler> !rcon set town_noise_population
17:31:22  <PublicServer> Ammler: Current value for 'town_noise_population' is: '800' (min: (0) 0, max: 0)
17:32:27  <Ammler> !rcon set town_noise_population 1
17:32:29  <Ammler> !rcon set town_noise_population
17:32:29  <PublicServer> Ammler: Current value for 'town_noise_population' is: '800' (min: (0) 0, max: 0)
17:32:51  <Ammler> Yexo: I fail :-)
17:33:08  <Yexo> Ammler: it's an array with 3 values
17:33:15  <Yexo> but the console only shows the first
17:34:11  <Ammler> well, answer in #openttd, as eddi asked about
17:34:46  <Ammler> I just tried here because of the !rcon comfort :-)
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17:39:54  <Ammler> !rcon set town_noise_population 888,2222,4444
17:39:59  <Ammler> !rcon set town_noise_population
17:39:59  <PublicServer> Ammler: Current value for 'town_noise_population' is: '800' (min: (0) 0, max: 0)
17:41:15  <Techinica> !password
17:41:15  <PublicServer> Techinica: sequin
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17:48:55  <Phazorx> probably commas are bad idea
17:54:41  <hylje> ,,,,,,
18:19:43  <KenjiE20> Mks: also try @help tunnels
18:32:48  <Mks> oo
18:34:35  <Mks> help tunnels doesn't work with public server
18:35:37  <KenjiE20> note: @ not !
18:35:44  <Mks> I know but I tried
18:35:48  <Mks> @help tunnels
18:35:48  <Webster> Mks: (tunnels <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the the gap sizes for <split> (+/-) 1.
18:35:51  <Mks> ahh
18:35:59  <Mks> another guy to talk to
18:36:19  <KenjiE20> the @ and ! are just trigger characters, you don't need them when talking directly to a bot
18:36:45  <Mks> I see
18:37:22  <Mks> mm tunnels is a quite nice command
18:37:33  <Mks> the @tunnels I mean
18:37:48  <KenjiE20> 'tis now it's re-written :)
18:38:40  <Mks> ohhh
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20:24:35  <LittleBoyRick> !password
20:24:35  <PublicServer> LittleBoyRick: tunics
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20:25:43  <LittleBoyRick> D:
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21:22:53  <Osai> hi all
21:35:15  <Osai> awww... silence
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21:43:41  <Intexon> !password
21:43:41  <PublicServer> Intexon: miring
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23:32:21  <LittleBoyRick> maybe a stupid question. But there is no way to open a save game from a nightly build with a stable build?
23:36:34  <Phazorx> depends
23:36:47  <Phazorx> save game format does not change often
23:36:57  <Phazorx> and even if it does there are ways to hack around
23:37:08  <Phazorx> so in general it is a yes
23:37:43  <LittleBoyRick> some info. I am using build r18758 (from the current game) and was hoping to use the lastest stable build.
23:38:00  <Phazorx> but if stable and nighty are far apart in features - it is likely to crash proportional to map develpment in terms of used features and arithmetical difference in revisions
23:38:17  <Phazorx> i got no idea what are the differences between
23:38:34  <Phazorx> but may i ask why you want to perform such devious act?
23:39:15  <LittleBoyRick> just curious. Was hoping to show a game i am working on to someone who doesnt use the nightly builds.
23:40:39  <Phazorx> even if it opens fine it might act differently after all there are changes to the source
23:40:46  <Phazorx> so it is not advised to do such things
23:42:10  <LittleBoyRick> Thank you for the information. Learned something new :)
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23:47:59  <KenjiE20> you'll be able to open 18758 in 1.0beta2 I reckon
23:50:35  <LittleBoyRick> I could give it a shot. Maybe..
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