Config
Log for #openttdcoop on 20th January 2010:
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00:01:38  *** ^Spike^ has quit IRC
00:02:46  <Xaroth> !archive
00:02:46  <PublicServer> Xaroth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
00:03:49  <PeterT> lol
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01:11:09  <FiCE> !password
01:11:09  <PublicServer> FiCE: chisel
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06:37:45  <puny> ?password
06:37:48  <puny> !password
06:37:49  <PublicServer> puny: gating
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09:07:22  <mib_nbhkio> @quickstart
09:07:24  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
09:07:51  <mib_nbhkio> !help
09:07:51  <PublicServer> mib_nbhkio: http://www.openttdcoop.org/wiki/IRC_Commands
09:08:52  <mib_nbhkio> !password
09:08:53  <PublicServer> mib_nbhkio: Please, read the rules!
09:08:59  <mib_nbhkio> !rules
09:08:59  <PublicServer> mib_nbhkio: http://www.openttdcoop.org/wiki/Ruleset
09:09:49  <mib_nbhkio> !date
09:09:50  <PublicServer> mib_nbhkio:  1 Dec 2056
09:09:52  <mib_nbhkio> !pw
09:10:03  <mib_nbhkio> !ps
09:10:08  <mib_nbhkio> !pass
09:10:13  <mib_nbhkio> !password
09:10:13  <PublicServer> mib_nbhkio: Please, read the rules!
09:10:37  <planetmaker> the rules are: use a proper nickname ;-)
09:10:37  <mib_nbhkio> !rss
09:10:37  <PublicServer> mib_nbhkio: http://www.openttdcoop.org/blog/feed/
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09:11:07  <planetmaker> ... eh, yeah
09:28:47  <planetmaker> seems like I'm quite deterrant this morning :-P
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10:03:04  <Mark> planetmaker: what was not "proper" about his nick?
10:03:05  <Mark> the _ ?
10:03:34  <Mark> !password
10:03:34  <PublicServer> Mark: cereal
10:03:46  <PublicServer> *** Mark joined the game
10:04:24  <PublicServer> <Mark> anyone coming in?
10:04:29  <PublicServer> * Mark wants to make a 4-way
10:07:30  <Phazorx> STAGE: PileTransport 2 huh?
10:07:36  <PublicServer> <Mark> yep
10:07:43  <PublicServer> <Mark> same map, same plan
10:07:59  <Mark> @stage Building (Pile Trans. Replay)
10:07:59  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #173 (r18867) | STAGE: Building (Pile Trans. Replay) | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder"
10:08:01  <Phazorx> lol did we screw up #172 that bad?
10:08:11  <Mark> not at all
10:08:15  <Mark> just trying something new :)
10:08:41  <FiCE> !password
10:08:41  <PublicServer> FiCE: cereal
10:08:55  <FiCE> I might take a look :)
10:08:58  <PublicServer> *** FiCE joined the game
10:09:50  <planetmaker> Mark, I think it's a default mibbit nick
10:10:01  <Mark> oh, right
10:10:02  <planetmaker> indicated by mib_XXXXX
10:10:33  <planetmaker> dunno the exact rule put into ap+ right now, but somewhat along those lines :-)
10:13:07  <PublicServer> <FiCE> I think I'll have to see this work before I understand it :)
10:13:37  <PublicServer> <Mark> hmmm, bridges not fast enough for lev 4
10:13:40  <PublicServer> <Mark> of course
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10:25:27  <tkjacobsen> !dl lin
10:25:27  <PublicServer> tkjacobsen: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-linux-generic-i686.tar.bz2
10:29:55  <PublicServer> <Mark> woohoo half done
10:32:06  <PublicServer> <Mark> so tempting to make a bridge :D
10:32:30  <PublicServer> <FiCE> this map is going to take a while to build
10:32:33  <PublicServer> <FiCE> lots of work
10:32:38  <PublicServer> <Mark> yeah
10:33:18  <PublicServer> <FiCE> and lots of towns in the way :(
10:33:37  <PublicServer> <Mark> yes, i used pile transport's settings to generate the map
10:33:46  <PublicServer> <Mark> at least we can now disable town growth :P
10:34:26  <PublicServer> <FiCE> hmmm interesting can't build on water bug
10:34:30  <PublicServer> <FiCE> near sunninghead cross
10:34:45  <PublicServer> <FiCE> unless it just looks weird in opengfx
10:34:56  <PublicServer> <Mark> you can build on the shore if you blow it up
10:35:01  <PublicServer> <Mark> like that
10:35:01  <PublicServer> <FiCE> ah
10:35:07  <PublicServer> <Mark> not sure if it's a bug or a feature :P
10:35:15  <PublicServer> <FiCE> hadn't noticed the need to do that before
10:58:35  <PublicServer> <Mark> trackwork done :D
11:10:04  <PublicServer> <FiCE> complex :)
11:10:19  <PublicServer> <Mark> got me confused a bit too :)
11:10:30  <PublicServer> <Mark> but i think i got it all right
11:10:36  <PublicServer> <FiCE> looks cool zoomed out :)
11:10:45  <PublicServer> <Mark> :)
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11:28:12  <Bluelight> lol, what server?=
11:28:15  <puny> !password
11:28:16  <PublicServer> puny: breezy
11:28:27  <Mark> ?
11:28:45  <PublicServer> *** puny joined the game
11:28:46  <Bluelight> Is this chat incorporated in the game alsO?
11:29:10  <Mark> yeah
11:29:25  <Bluelight> Cool.. How do you do that? scripts?
11:29:42  <Mark> our bot PublicServer takes care of it
11:29:47  <Mark> we use autopilot
11:30:09  <Bluelight> Ok.. I still don't understand.. :p
11:30:30  <Ammler> Hallihallo :-)
11:30:36  <Ammler> @wiki Autopilot
11:30:38  <Mark> aloha Ammler
11:30:39  <Bluelight> Hello!
11:30:39  <Webster> Autopilot - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=Autopilot
11:30:59  <PublicServer> *** FiCE has left the game (leaving)
11:31:33  <Ammler> !players
11:31:34  <PublicServer> Ammler: Client 65 is Mark, a spectator
11:31:35  <PublicServer> Ammler: Client 69 is puny, a spectator
11:31:37  <Bluelight> Thanks..
11:31:40  <Bluelight> !players
11:31:41  <PublicServer> Bluelight: Client 65 is Mark, a spectator
11:31:41  <PublicServer> Bluelight: Client 69 is puny, a spectator
11:31:45  <Ammler> how is pile transport going on?
11:32:20  <Mark> slowly :P
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11:33:16  <Bluelight> r18867
11:33:27  <Bluelight> What kind of version is that?
11:33:31  <Mark> !download
11:33:31  <PublicServer> Mark: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
11:33:42  <Mark> it's a nightly version
11:33:46  <Mark> development release
11:33:52  <PeterT> Mark: Dd you see my comments yesterday?
11:33:58  <PeterT> @logs
11:33:58  <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/
11:33:59  <Mark> no, where?
11:34:06  <PeterT> getting it now
11:34:07  <Mark> on what?
11:34:15  <Bluelight> @logs
11:34:15  <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/
11:34:24  <PublicServer> <AmmIer> Mark is building the "Hans"-Hub?
11:34:41  <Mark> oh on the title screen
11:34:53  <Mark> can't really care, i just made one for myself and figured i'd upload
11:34:56  <PeterT> Mark: From about here on > http://hyru.ath.cx:60080/~kenji/ottdcoop/?channel=openttdcoop&date=1263888000#1263944316
11:35:01  <Mark> i'm not going to improve it or make another one
11:35:05  <PeterT> OH
11:35:09  <PeterT> It's really god
11:35:11  <PeterT> *good
11:35:19  <Mark> you can change it if you like
11:35:21  <PeterT> just a bit empty on the bottom half when there is a big screen
11:35:27  <Mark> yeah go fill it up and upload
11:35:28  <PeterT> I can try, is that ok?
11:35:31  <Mark> it's for the community :P
11:35:32  <Mark> sure
11:35:34  <PeterT> thanks
11:35:39  <Mark> i'm leaving for oz tomorrow anyway
11:36:39  <Mark> my highway used to be much busier, i used AI companies and made them crash and cheated so i could have lots of coloured vehicles
11:37:01  <Mark> but the debug window thing also popped up in the title screen
11:37:36  <PublicServer> *** Mark has joined company #1
11:37:41  <Ammler> Mark: you know, you can start MP server at home too?
11:37:54  <PublicServer> <Mark> yeah, didn't feel like it though
11:38:54  <PeterT> Mark: you know, you can change the company colors of your vehicles :-)
11:39:04  <PublicServer> <Mark> i did that
11:39:09  <Ammler> you can?
11:39:16  <PeterT> oh
11:39:17  <Ammler> but then for all?
11:39:32  <PublicServer> <Mark> you can colouc vehicle types individually
11:41:47  <PublicServer> <AmmIer> very nice looking hub
11:41:54  <PublicServer> <Mark> 01?
11:42:00  <PublicServer> <AmmIer> is there another?
11:42:05  <PublicServer> <Mark> 02 is WIP :P
11:42:08  <PublicServer> <Mark> thanks
11:42:44  <PublicServer> <AmmIer> did you ask "should work"?
11:42:47  <PublicServer> <Mark> it was tempting to throw in a bridge
11:42:48  <PublicServer> <Mark> yeah
11:42:54  <PublicServer> <AmmIer> it does
11:43:00  <PublicServer> <Mark> good :)
11:43:47  <PeterT> bye guys, thnka
11:43:50  <PeterT> *thanks
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11:44:01  <PublicServer> <AmmIer> you are welcome :-)
11:44:27  <PublicServer> <AmmIer> this map will need time
11:44:32  <PublicServer> <Mark> yep :)
11:44:55  <PublicServer> *** AmmIer has left the game (leaving)
11:44:56  <PublicServer> *** Game paused (not enough players)
11:45:00  <Ammler> !setdef
11:45:00  <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
11:45:00  <PublicServer> <Mark> oh bye
11:45:05  <Ammler> ups
11:45:12  <Ammler> !playercount
11:45:13  <PublicServer> Ammler: Number of players: 2
11:45:24  <Ammler> shall I rejoin?
11:45:27  <PublicServer> <Mark> nah
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12:05:35  <jondisti> !password
12:05:35  <PublicServer> jondisti: thorns
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12:11:04  <MeisterMarkus> !password
12:11:04  <PublicServer> MeisterMarkus: thorns
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12:49:32  <void^> @quickstart
12:49:34  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
12:50:44  <void^> !password
12:50:44  <PublicServer> void^: patrol
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13:04:16  <PublicServer> *** Mark has left the game (connection lost)
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13:05:16  <void^> crazy perfectionists. ;)
13:06:26  <Mark> and proud of it
13:06:54  <void^> yeah, i've been looking at bbh01. impressive, for sure. =)
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13:25:17  <psnailing> hey there :)
13:25:37  <Mark> hello
13:26:13  <psnailing> great wiki you guys have over here :)
13:26:53  <Mark> thanks :)
13:27:06  <MeisterMarkus> !password
13:27:06  <PublicServer> MeisterMarkus: snugly
13:27:15  <Mark> glad you like it, some stuff is slightly outdated though
13:27:18  <psnailing> trying to get into the mainline prioritizing atm
13:27:23  <Mark> although we did a lot of renewing lately
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13:27:41  <Thraxian|Work> Mark: nice hub
13:27:47  <psnailing> play openttd over lan a lot lately..and ive been building some mainlines in there which clog up pretty sap ^^
13:28:40  <Thraxian|Work> you came at a good time - we've just started a new game on our public server - nothing's going on right now, but feel free to join and take a look around :)
13:28:42  <Mark> Thraxian|Work: thanks :)
13:29:52  <psnailing> btw you guys know of any multipayer map thats "gives" every player its own island?
13:30:21  <Mark> sounds like something we might, other than that, no
13:30:23  <Thraxian|Work> I don't offhand
13:30:35  <Thraxian|Work> sounds like an infrastructure sharing map
13:30:47  <psnailing> hmm ive seen it on an image once
13:31:12  <psnailing> and its quiet wicked to play over lan, every player the "same island" in one map.. lets see who;s the best :)
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13:32:48  <Mark> you might be interested in the head2head patch, it generates multiple identicle seperate maps in one game
13:33:15  <psnailing> now that sounds good ;)
13:33:24  <Thraxian|Work> good thought, Mark.  I had forgotten about H2H
13:33:54  <Mark> it's been a while :P
13:33:56  <Mark> !password
13:33:56  <PublicServer> Mark: fumble
13:34:07  <MeisterMarkus> that is a wicked hub Mark!
13:34:10  <PublicServer> *** Mark joined the game
13:34:16  <PublicServer> <Mark> thanks :)
13:35:07  <PublicServer> <Mark> that antenna at BBH02 is in the way pretty badly
13:37:45  <Thraxian|Work> the factory's not much help either
13:38:01  <PublicServer> <Mark> i can work around it
13:38:04  <Thraxian|Work> oh - you mean THAT antenna?
13:38:08  <PublicServer> <Mark> with a tile to spare even :P
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13:38:48  <PublicServer> <Mark> yay
13:39:12  <PublicServer> <Thraxian> bridges are a no-no, right?
13:39:17  <PublicServer> <Thraxian> because of their slow speed
13:39:23  <MeisterMarkus> !password
13:39:23  <PublicServer> MeisterMarkus: fumble
13:39:27  <PublicServer> <Mark> i'm not sure if it matters
13:39:45  <PublicServer> <Mark> 32km/h on 640 isn't too much
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13:40:47  <psnailing> woosh :)  http://hg.openttd.org/developers/yexo/head-to-head.hg/
13:40:55  <PublicServer> <Mark> yep
13:42:23  <psnailing> but how does it work.. hmmz
13:44:25  <psnailing> the old version doenst owrk
13:49:43  <psnailing> Mark I assume I have to compile this or something.. atleast it doesnt look like a complete game to me (Im on ubuntu). Is that right?
13:50:06  <psnailing> I just downloaded the .zip from that repo
13:50:29  <Mark> i'm guessing that zip contains a patch
13:50:34  <Mark> so yes, you'll have to compile it
13:51:02  <psnailing> http://hg.openttd.org/developers/yexo/head-to-head.hg/summary   <-- zip file on top of the page
13:51:38  <Mark> yep you have to compile it
13:51:46  <Mark> maybe there's a binary hanging around somewhere
13:51:50  <Mark> Yexo would know :)
13:52:30  <psnailing> latest binary I could find dates back to april, and thatone doesnt work
13:52:55  <Mark> i think you're missing gfx or sounds then, it did work
13:53:11  <Mark> i think the last time we played it was indeed around april
13:53:16  <psnailing> well, i couldnt find the option. and it didnt auto make 2 similar maps indeed
13:53:28  <psnailing> so unless im missing config items.. :)
13:53:32  <Mark> where's the binary?
13:53:55  <psnailing> http://www.openttd.org/en/download-head-to-head
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13:56:15  <Mark> advanced settings -> construction -> number of head to head areas -> set it to how much maps you want
13:56:27  <Mark> then generate a map
13:56:33  <psnailin> hmmz :)
13:59:02  <PublicServer> <Thraxian> mark, check the next BBH west of 02 (700x900), and give me feedback?
13:59:17  <psnailin> it works :-D
14:00:02  <PublicServer> <Thraxian> yes it can
14:00:31  <PublicServer> <Thraxian> did I count wrong?
14:00:55  <PublicServer> <Mark> no i guess you're right
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14:01:06  <PublicServer> <Thraxian> it's a weird configuration, true
14:01:11  <PublicServer> <Mark> though it can't hold the train if one is waiting to join the ML
14:01:16  <PublicServer> <Thraxian> I can penalize the single bridge/single tunnel route
14:01:34  <PublicServer> <Thraxian> actually - I won't penalize those - they're the same line
14:02:41  <psnailin> alright im going to try to compile the latest version to work with windows.. but the idea is great :)
14:02:56  <PublicServer> <Thraxian> otherwise, looks ok so far?
14:03:03  <PublicServer> <Thraxian> been a while since I tackled a BBH
14:03:04  <PublicServer> <Mark> yeah it does
14:03:39  <PublicServer> <Mark> looks like you'll have just enough room for the crossover without actually crossing the ML
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14:03:54  <PublicServer> <Thraxian> eh?
14:04:03  <PublicServer> <Thraxian> ah
14:04:04  <PublicServer> <Mark> you could cross like that
14:04:09  <PublicServer> <Mark> to keep it nice and compact :)
14:04:43  <PublicServer> <jondisti> bbh01's mad
14:04:53  <PublicServer> <Mark> hehe
14:06:01  <PublicServer> <Thraxian> something like that?
14:06:21  <PublicServer> <Mark> yeah, if you move it a tile up you can fit the other track in too
14:06:41  <PublicServer> <Thraxian> actually....
14:06:46  <PublicServer> <Mark> i think :P
14:07:07  <PublicServer> <Mark> that's fixable
14:07:52  <PublicServer> <Mark> that can work
14:07:57  <PublicServer> <Mark> you'll cause a landslide though
14:08:49  <PublicServer> <Thraxian> like that perhaps?
14:09:11  <PublicServer> <Mark> yeah i was thinking something else, but this should work too
14:11:14  <psnailin> alright.. compiling is a bit more though than expected
14:11:59  <psnailin> and you cant open the old h2h savegames in newer versions either :)
14:12:23  <sietse> !dl lin
14:12:23  <PublicServer> sietse: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-linux-generic-i686.tar.bz2
14:12:40  *** cornjuliox has joined #openttdcoop
14:13:01  <psnailin> sietse, thatone contains head 2 head?
14:13:22  <Mark> no, that's just our current nightly
14:13:33  <psnailin> thats what i thought :)
14:14:13  <sietse> !password
14:14:13  <PublicServer> sietse: outlaw
14:14:24  *** lomba has quit IRC
14:14:32  <PublicServer> *** Sietse joined the game
14:16:42  <cornjuliox> i'm playing the openttd 1.0.0 beta, and i noticed that the orders i just gave to my train have [far end] marked at the end of them, does that signify anything?
14:16:59  <PublicServer> <Mark> it means they'll stop at the end of the platform
14:17:22  <PublicServer> <Mark> if your platforms are as long as your trains it doesn't change anything
14:18:41  <cornjuliox> what if the platform is larger than the train? is there a way to have the train stop at the front end of the station?
14:19:10  <PublicServer> <Mark> yeah, click the far end part of the order to change it
14:19:18  <PublicServer> <Mark> you can change it to middle and near end
14:21:15  <cornjuliox> ah cool.
14:21:30  <cornjuliox> whoa. theres a new game up? i've gotta see this.
14:22:11  <PublicServer> <Mark> yep, and plenty left to be done :)
14:22:16  <PublicServer> *** MeisterMarkus has left the game (leaving)
14:22:52  <PublicServer> <Mark> there, main grid done
14:23:15  <cornjuliox> how do you guys manage your nightlies? i've got like 3 different nightlies in 3 separate folders, and I just copy the data subfolder to any new nightly i download
14:23:48  <Mark> i just copy the new one over my old one and overwrite
14:24:04  <sietse> I use links
14:24:10  <cornjuliox> links?
14:24:17  <sietse> linux soft links
14:24:20  <cornjuliox> oh
14:24:26  <cornjuliox> <--xp
14:24:32  <sietse> just download, extract and link data folder
14:24:32  <cornjuliox> i'll work something out later.
14:24:33  <sietse> and go
14:24:34  <planetmaker> cornjuliox, you should use you global data dir
14:24:43  <cornjuliox> planetmaker how do i do that?
14:24:44  <planetmaker> read section 4.2 of the openttd readme where it is located
14:24:45  <sietse> could be automated easily aswell though
14:24:59  <psnailin> sietse, does the latest 1.0 beta work on your linux OS? Im on Ubuntu and mine seems to hang on shutdown
14:25:01  <planetmaker> then you need not copy anything
14:25:19  <Mark> psnailin: OTTD always hangs on ubuntu
14:25:27  <Mark> AFAIK, at least
14:25:28  <planetmaker> Mark, that's simply untrue
14:25:32  <psnailin> older versions didnt
14:25:34  <psnailin> 1.0 does:P
14:25:36  <Mark> i had the same issue and i've heard other have it too
14:25:44  <KenjiE20> ubunlol
14:25:51  <planetmaker> yes, I've read it now quite often, too. But not always :-)
14:26:18  <planetmaker> and ubuntu != ubuntu
14:26:27  <planetmaker> It's like windows.
14:26:29  <psnailin> its a shame.. ubuntu is the favorit version of many
14:26:30  <Mark> planetmaker: with the "always" i meant to imply it has nothing to do with the version
14:26:32  <planetmaker> windows != windows
14:26:47  <planetmaker> Mark, so... are you sure it's got nothing to do with version?
14:26:54  *** StarLite` has joined #openttdcoop
14:26:56  <planetmaker> of OpenTTD? Of Ubuntu?
14:27:02  <planetmaker> Of the libraries used?
14:27:13  <Mark> ottd, not entirely, but every version i used on it did hang
14:27:17  <psnailin> xubuntu 9.10 here, i could give it a show on my FreeNas server...
14:27:43  <psnailin> probably runs it as well when.. need to attach a monitor though
14:27:57  <planetmaker> there are obviously also many people for whom it works on ubuntu. So it is kinda important to really pin-point what it is causing the issues
14:28:17  <planetmaker> "Always doesn't work" is like the lamest description an error report can give in such case
14:28:25  <psnailin> i suspect the also driver.. but ye
14:28:26  <psnailin> who knows
14:28:30  <psnailin> *alsa
14:28:41  <planetmaker> if not accompanied by the circumstances you tested it with. And that includes both OS and OpenTTD versions
14:29:09  <cornjuliox> planetmaker if the OpenTTD dir doesn't exist on the "shared" path, can I just make it?
14:29:10  <planetmaker> there is a known issue with pulse audio etc driver. But that's - afaik - 100% CPU.
14:29:16  <cornjuliox> make it myself*?
14:29:19  <planetmaker> cornjuliox, I guess so.
14:29:26  <planetmaker> Try and see :-)
14:29:33  <psnailin> I dont use Pulse
14:29:40  <psnailin> Pulse is bugged anyways
14:29:55  <cornjuliox> planetmaker woo it works :-)
14:29:58  <cornjuliox> !password
14:29:58  <PublicServer> cornjuliox: slaved
14:30:30  <PublicServer> *** cornjuliox joined the game
14:31:16  <PublicServer> *** X-BT joined the game
14:31:39  <planetmaker> hm... who is X-BT?
14:31:51  <planetmaker> could you match at least somewhat your ingame and IRC nick, please?
14:31:53  <PublicServer> <cornjuliox> i see.
14:32:05  *** StarLite has quit IRC
14:32:13  <planetmaker> !info
14:32:13  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Pile Transport'  Year Founded: 1950  Money: 1925295858  Loan: 100000  Value: 1925310076  (T:3, R:0, P:0, S:0) unprotected
14:32:16  <planetmaker> !players
14:32:18  <PublicServer> planetmaker: Client 79 (Orange) is Thraxian, in company 1 (Pile Transport)
14:32:18  <PublicServer> planetmaker: Client 71 is jondisti, a spectator
14:32:18  <PublicServer> planetmaker: Client 82 (Orange) is Mark, in company 1 (Pile Transport)
14:32:18  <PublicServer> planetmaker: Client 87 is cornjuliox, a spectator
14:32:18  <PublicServer> planetmaker: Client 85 is Sietse, a spectator
14:32:19  <PublicServer> planetmaker: Client 89 is X-BT, a spectator
14:32:19  <PublicServer> <X-BT> sorry, my irc logged off
14:32:45  *** X-BT has joined #openttdcoop
14:32:49  <planetmaker> :-)
14:33:05  <PublicServer> <cornjuliox> ok so im beginning to understand how all this is done :-)
14:33:30  <planetmaker> by cooperation ;-)
14:33:35  <PublicServer> <Mark> you could try a SLH or 3-way BBH if you feel like it
14:33:45  <planetmaker> what takes weeks when I play alone, it takes a week when playing here ;-)
14:34:07  <PublicServer> <cornjuliox> whats this thing here, looks like a bunch of imcomplete prios? its right next to the CL diagram
14:34:08  * KenjiE20 is rewriting the "Obtaining OpenTTD" page, to update and include a managing installs sub-section
14:34:12  <Mark> planetmaker: rather: what no one is patient enough for to do alone we do in a week here ;)
14:34:25  <Mark> goes for me, at least
14:34:29  <PublicServer> <cornjuliox> i'm trying to do this sort of thing on my own
14:34:36  <PublicServer> <cornjuliox> in fact, i've got 1.0 open right now
14:34:47  <PublicServer> <cornjuliox> my MM is running while I try to figure out how i'm gonna get it done
14:34:47  *** evilNirvana has left #openttdcoop
14:34:48  *** evilNirvana has joined #openttdcoop
14:34:51  <planetmaker> Mark, indeed :-)
14:35:05  <planetmaker> The lack of patience on my part lets me rather play here than single player :-)
14:35:15  <planetmaker> Kinda instant results and satisfaction here :-P
14:35:22  <Mark> yeah :D
14:35:42  <PublicServer> <cornjuliox> i take it terraforming isn't allowed here?
14:35:51  <Mark> not exsessively
14:36:25  <Mark> you can hardly map a BBH on this map without terraforming
14:36:49  <PublicServer> <cornjuliox> do you guys make note of the seed value in case you ever want to replay?
14:37:02  <KenjiE20> that's stored in the savegame
14:37:04  <planetmaker> cornjuliox, not needed ^
14:37:05  <PublicServer> <Thraxian> we probably (or should) have the original .sav file available
14:37:11  <KenjiE20> "getseed"
14:38:11  <PublicServer> *** cornjuliox has joined company #1
14:38:15  <PublicServer> <Mark> the 300x500 BBH is going to be a pain
14:38:22  <PublicServer> <cornjuliox> where's the MM on this thing?
14:38:35  <PublicServer> <Mark> there is none, i cheated in 2 billion in SP
14:38:39  <planetmaker> :-P
14:38:59  <PublicServer> <cornjuliox> :-/
14:39:19  <PublicServer> <cornjuliox> ooh.
14:39:25  <planetmaker> cornjuliox, otherwise there'd be two airports with ~5 planes travelling inbetween.
14:39:26  <PublicServer> <cornjuliox> pretty (looking at BBH01)
14:39:31  <planetmaker> What would be the point? :-)
14:39:38  <PublicServer> <Mark> cornjuliox: thank you :0
14:39:40  <PublicServer> <Mark> :)*
14:41:17  *** pryot has joined #openttdcoop
14:42:20  <PublicServer> <cornjuliox> has anyone gotten around to killing a town?
14:42:23  <PublicServer> <Thraxian> Mark: got a second to look at the line balancers at BBH03?
14:42:58  <PublicServer> <Mark> looks good, all balanced
14:43:01  <pryot> !password
14:43:01  <PublicServer> pryot: slaved
14:43:06  <PublicServer> <Thraxian> I'm not totally sure about how to do the PBS and signal gaps on these things
14:43:11  <PublicServer> *** pryot joined the game
14:43:43  <PublicServer> <cornjuliox> would anyone object to me trying to destroy frinborne?
14:43:48  <PublicServer> <Thraxian> I would
14:43:56  <PublicServer> <Mark> not at all
14:43:57  <PublicServer> <Mark> oh
14:44:00  <PublicServer> <Mark> :P
14:44:03  <PublicServer> <Thraxian> tunnel it :)
14:44:14  <PublicServer> <Thraxian> it's more fun that way :)
14:44:23  <PublicServer> <cornjuliox> its marked for destruction, though
14:44:35  <PublicServer> <Thraxian> but that looks so cool :)
14:45:10  <PublicServer> <Thraxian> I just hate destroying towns when they can easily be worked around
14:45:13  <PublicServer> <Thraxian> maybe it's just me
14:47:01  <PublicServer> <Thraxian> that just looks neat :)
14:47:51  * planetmaker agrees with Thraxian|Work :-)
14:48:02  <PublicServer> <cornjuliox> what is this thing up here? its next to the curve length demo(?)_
14:48:10  <planetmaker> Working around is the better way than the big-hammer-method - if one got the choice
14:49:37  <PublicServer> <Thraxian> I was doing some signal gap research
14:50:01  <PublicServer> <Thraxian> it was wrong anyways
14:50:57  <PublicServer> <cornjuliox> how do you plan on getting past Bufingly and Sawood at 500 x 700?
14:55:38  <PublicServer> <Thraxian> around or under
14:55:49  <PublicServer> *** pryot has left the game (leaving)
14:55:50  <PublicServer> <Thraxian> or the hub may just bypass them completely, like a beltway
14:56:54  <PublicServer> *** Thraxian has joined spectators
14:57:00  <PublicServer> <Thraxian> afk a bit - holler at me if the game pauses
14:57:13  <PublicServer> <Thraxian> not really afk - more like away from game
14:59:34  <Ammler> he, it is like with TF, just let the town grow/apear again, after you build the hub and nobody will recognize ;-)
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15:00:18  <Mark> low TF means TF as you like but let no one notice
15:00:26  <Ammler> :-D
15:00:48  <Ammler> don't tell such things in public :-P
15:01:11  <PublicServer> <Mark> hehe
15:01:20  <PublicServer> <cornjuliox> >_>
15:01:22  <PublicServer> <cornjuliox> <_<
15:01:32  <Ammler> maybe we should make some stats again
15:02:38  <PublicServer> <cornjuliox> so the ML isn't always a straight line, you're allowed to go around industries and towns and the like, right?
15:02:53  <PublicServer> <Mark> yeah
15:03:03  <PublicServer> <Mark> as long as there are no slowdowns it's fine
15:03:08  <PublicServer> <Mark> or huge detours
15:03:31  <PublicServer> <cornjuliox> and the CL isn't a 'hard and fast' rule, is it?
15:03:55  <planetmaker> well. CL is kinda.
15:04:04  <planetmaker> Slow downs on ML is bad bad bad
15:04:10  <PublicServer> <cornjuliox> the TL is only 3?
15:04:18  <Ammler> CL needs at least max speed
15:04:29  <planetmaker> then the CL need not be longer, of course.
15:04:30  <PublicServer> <cornjuliox> even in stations?
15:04:31  <Mark> for remote very low traffic lines you can use a small CL, but we prefer none at all
15:04:57  <PublicServer> <cornjuliox> i remember playing this one SP game where I tried to make _every_ curve have a CL of 5
15:05:00  <planetmaker> also, and especially stations need high-throughput track design
15:05:18  <Mark> for station exits it's sometimes fine as trains don't travel at full speed anyway, though that's probably not relevant for short maglevs
15:05:18  <Ammler> theoretically on right after the station exit, you could make a slow curve as the train needs to accelerate anyway
15:05:20  <planetmaker> cornjuliox, that's what we try, too :-)
15:05:24  <Mark> that ^ :)
15:05:36  <Ammler> mäh
15:05:43  <PublicServer> <cornjuliox> it was insane
15:05:51  <planetmaker> we ARE insane :-p
15:05:57  <PublicServer> <cornjuliox> i had towns and industries set to 'normal' and there were so many obstacles
15:05:58  <Mark> CL5 is pretty common, try making every curve CL12 :)
15:06:09  <planetmaker> Mark, but that's not needed ;-)
15:06:19  <planetmaker> CL8 or so is even then sufficient mostly
15:06:28  <Mark> it is if you have 12 tile maglevs ;)
15:06:38  <planetmaker> maybe, yeah :-)
15:07:01  <Phazorx> Mark	for station exits it's sometimes fine as trains don't travel at full speed anyway << i'd even recommnd using curves anslopes fro aggressive stopping for traiins rolling into stations as well as off-ramps for acceration on other nd
15:07:36  <Phazorx> oh... we need to play a P2P game someday
15:07:38  *** VictorOfSweden has joined #openttdcoop
15:08:01  <PublicServer> *** VictorOfSweden joined the game
15:08:03  <Phazorx> as in point to point ... terminus stations, straight links between, no curves and a lot of terminals with messy orders
15:08:17  <Mark> :D
15:08:26  <Phazorx> i tried it one day in SP
15:08:29  <PublicServer> <cornjuliox> Phazorx i'm gonna try that in SP.
15:08:35  <PublicServer> <cornjuliox> lol
15:08:36  <Phazorx> was too much of a pain to micro all trains
15:08:41  <PublicServer> <cornjuliox> sounds like fun
15:08:45  <Phazorx> but will do for coop imho
15:09:04  <Phazorx> it is sort of against coop in network design
15:09:10  <Phazorx> as there is no network of any kind at all
15:09:16  <Mark> in SP you'll have to make it a mess on purpose, in coop it's what happens without regulation
15:09:18  <Phazorx> but fun from management point of view
15:10:11  <PublicServer> <cornjuliox> hey whose working on the 300x500 bbh?
15:10:13  <Phazorx> by messy orders i meant big stations in mddle of nowhere acting as collectors and
15:10:33  <Phazorx> hence a lot of transfer/unload orders
15:10:39  <PublicServer> <cornjuliox> speaking of stations in the middle of nowhere, i saved a copy of the last game played on the public server
15:10:51  <PublicServer> <cornjuliox> and i noticed a whole bunch of stations seemingly in the middle of nowhere
15:10:58  <PublicServer> *** Mark has left the game (connection lost)
15:10:58  <PublicServer> *** Game paused (not enough players)
15:10:59  <PublicServer> <cornjuliox> they were 1 tile long
15:11:00  <Thraxian|Work> Mark WAS doing 300x500, but gave up
15:11:12  <PublicServer> <cornjuliox> and I have no clue what those actually were
15:11:28  <Thraxian|Work> station walking
15:11:47  <Thraxian|Work> it's connected to a real train-serving station, but is placed there to expand the catchment area of the real station
15:12:03  <PublicServer> <cornjuliox> i thought station walking was considered cheating?
15:12:21  <planetmaker> yes and no :-)
15:12:21  <Mark> last game was SRNW
15:12:39  <Mark> it's focused more on logic and technique than realism
15:12:50  *** Yexo_ is now known as Yexo
15:13:44  *** pryot has quit IRC
15:13:50  <PublicServer> <cornjuliox> whats SRNW?
15:13:59  <Mark> @wiki SRNW
15:14:03  <Mark> @SRNW
15:14:03  <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW
15:14:09  <Webster> timed out - http://wiki.openttdcoop.org/Special:Search?go=Go&search=SRNW
15:14:24  <Mark> huh
15:14:29  <KenjiE20> wiki is being uber slow
15:15:32  *** pugi has joined #openttdcoop
15:16:13  <PublicServer> <cornjuliox> oh ok.
15:18:47  <KenjiE20> grr
15:18:57  * KenjiE20 goes to use wiki.openttd's sandbox
15:20:42  <PublicServer> *** X-BT has left the game (leaving)
15:21:07  *** Intexon has joined #openttdcoop
15:21:22  <Osai> holla coopers
15:21:26  <Osai> !playercount
15:21:26  <PublicServer> Osai: Number of players: 5
15:21:35  <Mark> aloha Osai
15:22:00  <Osai> hey Mark
15:22:13  <KenjiE20> web's fallen over osai :(
15:22:13  <planetmaker> olà Osai
15:22:39  <Osai> KenjiE20: web's?
15:22:56  <KenjiE20> wiki sits at Connecting or Waiting indefinately
15:23:20  <KenjiE20> blog seems sluggish but alive
15:24:15  <Intexon> !dl wind32
15:24:15  <PublicServer> Intexon: unknown option "wind32"
15:24:19  <Intexon> !dl win32
15:24:19  <PublicServer> Intexon: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win32.zip
15:24:25  <Osai> KenjiE20: I am not hosting the wiki yet
15:24:43  <KenjiE20> ah, that'd explain that
15:24:55  <Osai> the blog looks fine to me
15:25:04  * KenjiE20 kicks server; "Live!"
15:25:10  <Intexon> !password
15:25:10  <PublicServer> Intexon: chimps
15:25:18  *** Seppel has quit IRC
15:25:21  <PublicServer> *** Intexon joined the game
15:26:03  <Mark> !password
15:26:04  <PublicServer> Mark: chimps
15:26:15  <KenjiE20> hmm, traceroute falls over at static-ip-85-25-57-172.inaddr.intergenia.de
15:26:19  <PublicServer> *** Mark joined the game
15:26:37  <KenjiE20> so germany has a routing oddity
15:26:48  <KenjiE20> damn you Iron Curtain
15:26:49  <KenjiE20> :P
15:28:36  <Osai> KenjiE20: weird
15:29:14  <KenjiE20> it eventually made it, next hop was the server, but it was rather slow at it
15:29:55  <Osai> well, I don't have influence on that
15:29:57  <Osai> :|
15:30:19  <Osai> but you are right
15:30:21  <Osai> wiki fails
15:30:22  <KenjiE20> grr, and I just finished redrafting for the Obtaining OpenTTD page
15:30:51  <Osai> well, it'll be one of my tasks in the next days
15:31:05  <Osai> porting the wiki
15:31:35  *** Dred_furst has joined #openttdcoop
15:31:57  <KenjiE20> heh, I'd kind of like to do a full export / import and do a clean sweep over all the junk in there, but it'd take so long >_>
15:32:18  <Osai> unfortunately yes :(
15:32:48  <Osai> or you start from the scratch
15:32:56  <Osai> but thats not good either
15:33:05  <KenjiE20> yea, they'd end up about the same
15:33:23  <PublicServer> *** VictorOfSweden has left the game (leaving)
15:33:28  *** evilNirvana has quit IRC
15:33:45  <KenjiE20> I guess the ReviewEvent is the easiest way to work In Situ
15:34:09  <KenjiE20> then once that's done, you can go in an clear out the orphaned files
15:35:10  <PublicServer> *** Mark has left the game (connection lost)
15:35:11  <PublicServer> *** Game paused (not enough players)
15:35:27  <Mark> ...
15:35:31  <Mark> random disconnects
15:35:44  * KenjiE20 dumps the draft into a pastebin text box for repasting
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15:52:07  *** Phoenix_the_II has joined #openttdcoop
15:52:08  *** ChanServ sets mode: +o Phoenix_the_II
15:52:33  <Phoenix_the_II> !players
15:52:35  <PublicServer> Phoenix_the_II: Client 79 is Thraxian, a spectator
15:52:35  <PublicServer> Phoenix_the_II: Client 71 is jondisti, a spectator
15:52:36  <PublicServer> Phoenix_the_II: Client 95 is Intexon, a spectator
15:52:36  <PublicServer> Phoenix_the_II: Client 87 (Orange) is cornjuliox, in company 1 (Pile Transport)
15:52:37  <PublicServer> Phoenix_the_II: Client 85 is Sietse, a spectator
15:52:45  <Phoenix_the_II> !paszword
15:52:48  <Phoenix_the_II> !password
15:52:48  <PublicServer> Phoenix_the_II: tester
15:53:02  <PublicServer> *** Phoenix_the_II joined the game
15:53:04  <KenjiE20> you'll get it right one day :)
15:53:29  <Phoenix_the_II> i type to fast sometimes
15:53:39  <PublicServer> <cornjuliox> ooh.
15:53:44  <PublicServer> <cornjuliox> i guess thats it for me tonight
15:53:47  <KenjiE20> azzword was my favorite :P
15:53:47  <PublicServer> <cornjuliox> cya l8r
15:53:50  <PublicServer> *** cornjuliox has left the game (leaving)
15:53:52  <PublicServer> *** Kenji joined the game
15:54:15  <Phoenix_the_II> not much happened
15:55:09  <Phoenix_the_II> oh
15:55:15  <Phoenix_the_II> there's a junction now
15:55:44  <PublicServer> <Kenji> two
15:55:49  <Mark> 3 even
15:56:13  <PublicServer> *** Mark joined the game
15:56:17  <PublicServer> <Phoenix_the_II> dont see #3 though
15:56:28  <PublicServer> <Mark> BBH03
15:56:34  <PublicServer> <Kenji> nurr
15:56:35  <PublicServer> <Kenji> :P
15:56:38  <PublicServer> <Mark> have a look at the sign list
15:56:43  <PublicServer> <Phoenix_the_II> where is 1 then?  :D
15:56:49  <PublicServer> <Mark> at BBH01 :P
15:56:52  <PublicServer> <Kenji> between 1 and 2
15:57:09  <PublicServer> <Kenji> oh "is 1" not "is that 1"
15:57:15  <PublicServer> <Phoenix_the_II> oh
15:57:16  <PublicServer> <Phoenix_the_II> there
15:57:23  <PublicServer> <Mark> it's kinda hard to miss
15:57:26  <PublicServer> <Mark> :P
15:57:31  <PublicServer> <Kenji> *splodge*
15:57:40  <PublicServer> <Phoenix_the_II> wow, mustve been some work that
15:57:54  <PublicServer> <Mark> 47 minutes :P
15:59:31  <PublicServer> <Mark> that's a prio
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16:00:16  <PublicServer> <Kenji> perhaps we should mark all prios in rail
16:00:18  <PublicServer> <Phoenix_the_II> thought it would be nicer to have non ridable track something else than maglev :D
16:00:42  *** psnailin has quit IRC
16:02:32  *** Ammler has joined #openttdcoop
16:02:33  *** ChanServ sets mode: +o Ammler
16:02:42  <Ammler> !players
16:02:43  <PublicServer> Ammler: Client 79 is Thraxian, a spectator
16:02:44  <PublicServer> Ammler: Client 71 is jondisti, a spectator
16:02:44  <PublicServer> Ammler: Client 95 is Intexon, a spectator
16:02:45  <PublicServer> Ammler: Client 103 (Orange) is Mark, in company 1 (Pile Transport)
16:02:45  <PublicServer> Ammler: Client 85 is Sietse, a spectator
16:02:46  <PublicServer> Ammler: Client 99 (Orange) is Phoenix_the_II, in company 1 (Pile Transport)
16:02:46  <PublicServer> Ammler: Client 101 (Orange) is Kenji, in company 1 (Pile Transport)
16:02:56  <PublicServer> <Kenji> mark see !here
16:03:03  <PublicServer> <Kenji> shouldn't that be a two way?
16:03:10  <Phoenix_the_II> gonna claim a hub too :D
16:03:20  <Phoenix_the_II> prepare for epic failure hub :D
16:03:32  <PublicServer> <Mark> the entry or the regular?
16:03:37  <PublicServer> <Kenji> the regular
16:03:41  <PublicServer> <Mark> should be fine
16:03:57  <PublicServer> <Mark> i think
16:03:59  <PublicServer> <jondisti> sometimes train slow down before choosing path
16:04:00  <PublicServer> <Kenji> iirc trains head for the regular only
16:04:09  <PublicServer> <Kenji> since two way red is EOL
16:04:23  <PublicServer> <Kenji> if they're both two ways that goes away again
16:04:26  <PublicServer> <Mark> hm yes
16:04:27  <PublicServer> <Mark> probably
16:04:31  <PublicServer> <Mark> there
16:05:43  <PublicServer> <Phoenix_the_II> mark, must be a darn job to expand from 2 lines each way to 4 ways
16:05:52  <PublicServer> <Phoenix_the_II> to revamp the hubs :P
16:06:03  <PublicServer> <Mark> oh that's the easy part :P
16:06:10  <PublicServer> <Mark> it's the merging that's a pain
16:06:11  <PublicServer> <Phoenix_the_II> really?
16:06:18  <PublicServer> <Kenji> mark, !big gap?
16:07:52  <PublicServer> <Kenji> Mark; !um
16:08:01  <PublicServer> <Kenji> pre sigs with now entry
16:08:03  <PublicServer> <Kenji> no*
16:08:06  <PublicServer> <Mark> :)
16:08:11  <PublicServer> <Kenji> :)
16:08:58  *** Ammler has left #openttdcoop
16:09:44  <PublicServer> *** VictorOfSweden joined the game
16:10:00  <PublicServer> <Kenji> mark, is !blocking? and issue?
16:10:15  <PublicServer> <Kenji> an*
16:10:48  <PublicServer> <Mark> to be sure :)
16:10:54  <PublicServer> <Kenji> heh
16:10:55  <PublicServer> <Mark> i think it was fine
16:11:04  <PublicServer> <Mark> can't really get my head around it today
16:11:07  <PublicServer> <Kenji> it probably was
16:11:18  <PublicServer> <Kenji> but I bet an edge case would show up sooner or later
16:11:25  <PublicServer> <Mark> yeah
16:11:32  *** Progman has joined #openttdcoop
16:12:41  <PublicServer> <Kenji> 'kay, think I'm done scrutineering :P
16:12:52  <PublicServer> <Mark> hehe
16:13:01  <PublicServer> <Mark> my turn now, go make a 4-way
16:13:42  <PublicServer> * Kenji makes a flat junction :P
16:15:14  <PublicServer> *** Kenji has left the game (leaving)
16:16:36  <KenjiE20> new version of http://wiki.openttdcoop.org/Obtaining_OpenTTD
16:16:59  <Razaekel> !password
16:17:00  <PublicServer> Razaekel: gropes
16:17:22  <PublicServer> *** Razaekel joined the game
16:18:34  <Mark> KenjiE20: pretty nice
16:18:41  <KenjiE20> ty
16:19:02  <Mark> it's very FAQ-oriented so to say, good thing imo
16:19:26  <PublicServer> <Phoenix_the_II> righty, i claimed 700x500 hub for building tonight :P
16:19:33  <PublicServer> <Phoenix_the_II> gotta fly now
16:19:38  <PublicServer> *** Phoenix_the_II has left the game (leaving)
16:19:47  <PublicServer> *** Razaekel has left the game (leaving)
16:19:48  <PublicServer> *** Game paused (not enough players)
16:19:52  <PublicServer> *** Mark has joined spectators
16:20:00  <KenjiE20> Mark: yea, sort of half faq half infoguide
16:20:18  <Phoenix_the_II> do we have a good hub guide somewhere? :D
16:20:28  <KenjiE20> no two hubs are ever the same
16:20:31  <KenjiE20> how would we guide it?
16:20:38  <Phoenix_the_II> have to update myself a bit on new tactics :p
16:20:56  <Phoenix_the_II> since last time i've build a hub was around #80
16:21:01  <Mark> for 4-ways i suggest have a general layout in mind
16:21:05  <KenjiE20> http://wiki.openttdcoop.org/Line_hierarchy probably good a point as any to start
16:21:07  <PublicServer> <VictorOfSweden> i guess he's looking for general guidelines
16:21:11  *** Ammller has joined #openttdcoop
16:21:11  *** ChanServ sets mode: +o Ammller
16:21:30  <Mark> http://wiki.openttdcoop.org/BBH
16:21:31  *** Ammller is now known as Ammler
16:21:32  *** Hirundo has joined #openttdcoop
16:21:41  <Mark> includes a guide a wrote a while ago
16:21:47  <Mark> I*
16:22:08  <KenjiE20> need to unlink/relinify the 3/4way links
16:24:12  <Mark> lol i just came across my binary led counter
16:24:19  <Mark> completely forgot i ever made it
16:25:05  <Mark> Phoenix_the_II: that's the layout i used for my BBH http://wiki.openttdcoop.org/images/e/e9/4way.PNG
16:25:41  *** Bluelight_ has joined #openttdcoop
16:25:44  <KenjiE20> PTSD memory block? :P
16:25:59  <Mark> heh
16:26:10  <PublicServer> *** -wil32-[HëlL] has left the game (connection lost)
16:26:51  <Mark> what was that?
16:26:57  <KenjiE20> failed join
16:27:10  *** X-BT has quit IRC
16:27:19  * KenjiE20 launches TMUF
16:30:26  *** Bluelight has quit IRC
16:30:33  *** Bluelight_ is now known as Bluelight
16:31:13  *** dexter311 has joined #openttdcoop
16:33:02  *** legend99 has joined #openttdcoop
16:35:03  <dexter311> hey guys
16:35:31  <dexter311> I'd love to take a peek at you guys building some stuff... is there a coop game running atm?
16:36:16  <planetmaker> question would be: when is there no game running? ;-)
16:36:32  <dexter311> heh... so they run constantly?
16:36:48  <planetmaker> nearly. Unless we look for a new map
16:37:11  <dexter311> ah... just noticed the stage in the topic
16:37:17  <planetmaker> :-)
16:37:22  <planetmaker> @quickstart
16:37:24  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
16:37:25  <planetmaker> or
16:37:28  <planetmaker> @slowstart
16:37:28  <Webster> Read everything on the wiki, and I mean everything
16:37:29  <planetmaker> :-P
16:37:43  <dexter311> yeah I've been reading the wiki over the last few days, some awesome stuff on there
16:38:00  <planetmaker> :-)
16:38:10  <dexter311> I don't think I'm ready to build coop yet though, some of those networks look pretty intense
16:38:13  <planetmaker> well. Then you know how to join :-)
16:38:32  <planetmaker> You may of course watch. And if you feel like, start building.
16:38:39  <planetmaker> Start with the smaller things to get a feeling :-)
16:39:15  <planetmaker> And like I said today earlier: myself I couldn't built such network in weeks. But coop speeds up the whole things tremendously.
16:39:19  <dexter311> !password
16:39:19  <PublicServer> dexter311: mushed
16:39:32  <planetmaker> Everyone contributing bits and pieces... makes things pretty fast
16:40:04  <dexter311> how long does a typical game last?
16:40:12  <planetmaker> a week
16:40:28  <planetmaker> with a range from ~3 days to two weeks or so
16:40:33  <dexter311> yup
16:41:24  <planetmaker> depends all on plan, map size and the engagement and dedication people show :-)
16:41:37  *** Seppel has joined #openttdcoop
16:41:44  <dexter311> !dl win32
16:41:44  <PublicServer> dexter311: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win32.zip
16:42:37  <KenjiE20> and the amount of alcohol consumed
16:42:48  <dexter311> hehe
16:42:49  <planetmaker> hehe
16:43:15  <planetmaker> this gets me a new idea for a new economy type in FIRS: alcoholism :-P
16:43:25  <planetmaker> with premium fees for beer and stuff
16:44:49  <dexter311> !password
16:44:50  <PublicServer> dexter311: spores
16:45:11  <PublicServer> *** Player joined the game
16:45:11  <Webster> Player, please change your in game nick
16:46:07  <PublicServer> *** Player has changed his/her name to dexter311
16:47:16  <planetmaker> :-)
16:47:20  <planetmaker> welcome aboard
16:47:34  <dexter311> glad to be here :)
16:53:20  <dexter311> !players
16:53:21  <PublicServer> dexter311: Client 79 is Thraxian, a spectator
16:53:21  <PublicServer> dexter311: Client 71 is jondisti, a spectator
16:53:21  <PublicServer> dexter311: Client 95 is Intexon, a spectator
16:53:21  <PublicServer> dexter311: Client 103 is Mark, a spectator
16:53:21  <PublicServer> dexter311: Client 85 is Sietse, a spectator
16:53:22  <PublicServer> dexter311: Client 114 is dexter311, a spectator
16:53:22  <PublicServer> dexter311: Client 105 is VictorOfSweden, a spectator
16:53:24  <PublicServer> *** VictorOfSweden has left the game (leaving)
16:56:09  <PublicServer> *** Player has left the game (connection lost)
16:57:09  <KenjiE20> how actively inactive
16:57:52  * Thraxian|Work calls attention to his nick, specifically the part after the vertical pipe
17:10:21  <PublicServer> *** SmatZ joined the game
17:10:22  <PublicServer> <SmatZ> hello
17:10:30  <dexter311> what is meant by the sign "aim for close - use terrain"?
17:11:02  <Thraxian|Work> By that, i meant the hubs don't have to center around the signed coordinates - just build them somewhere close
17:11:24  <dexter311> okay... makes sense
17:11:50  <PublicServer> *** SmatZ has left the game (leaving)
17:12:00  <cornjuliox> has anyone ever tried to play openttd with a nub mouse?
17:12:25  <dexter311> doesn't sound like much fun... a trackpad is bad enough
17:12:47  <cornjuliox> !password
17:12:47  <PublicServer> cornjuliox: repeal
17:13:20  <PublicServer> *** cornjuliox joined the game
17:15:07  <PublicServer> <cornjuliox> i'm looking at the plans, and theres a station for a sawmill there, but I don't see an actual sawmill in that corresponding area of the mainline
17:15:20  <dexter311> you can fund your own sawmill
17:15:46  <PublicServer> <cornjuliox> that goes for any industry there, right?
17:16:41  <dexter311> factories, sawmills, banks, steel mills and power stations can be funded I think
17:17:04  <KenjiE20> everything can
17:17:16  <PublicServer> <cornjuliox> they've got banks in this climate? i thought that was only in the 'desert'?
17:17:26  <PublicServer> *** Sietse has joined company #1
17:17:36  <dexter311> yeah banks are in temperate too
17:18:55  <PublicServer> <cornjuliox> hey check out BBH01, theres this prio there thats built with standard railroad track not maglev track
17:19:12  <PublicServer> <cornjuliox> was that intentional?
17:19:29  <PublicServer> <Thraxian> yes
17:19:38  <PublicServer> <Thraxian> it keeps the maglev trains from using the priority line
17:19:54  <PublicServer> <cornjuliox> ah.
17:20:11  <PublicServer> <cornjuliox> i thought it was so that you could see it better
17:20:34  <PublicServer> <cornjuliox> 'cuz i have that problem when using maglev track
17:21:27  <tkjacobsen> !password
17:21:27  <PublicServer> tkjacobsen: forays
17:21:38  <PublicServer> *** cornjuliox has left the game (connection lost)
17:21:40  <PublicServer> *** tkjacobsen joined the game
17:22:04  <KenjiE20> corn, it's also for visibility yes
17:25:04  <dexter311> well this gives me a better vision of how planning happens...
17:25:11  <dexter311> I suppose nothing beats seeing it in the flesh
17:25:32  <planetmaker> :-)
17:25:53  <planetmaker> Everyone is welcome to sketch his/her vision of what shall be built. then we vote on the plans
17:25:59  <planetmaker> Most votes wins. Simple as that
17:26:14  *** V453000 has joined #openttdcoop
17:26:48  <KenjiE20> It's like whats on the load screen, only * x plus a sign list
17:27:53  *** pugi has quit IRC
17:28:45  <dexter311> looking at bbh01 I might need more practice building hubs ;-)
17:28:51  <dexter311> dayum
17:29:04  <PublicServer> <Thraxian> yeah - start with a 3-way hub, it's much easier
17:29:13  <planetmaker> practice can onyl be replaced by practice ;-)
17:29:18  <dexter311> indeed
17:29:19  <planetmaker> and what Thrax says
17:29:31  <PublicServer> <Thraxian> personally, I enjoy making 2-way hubs best :)
17:29:32  <V453000> absolutely true Pm :)
17:29:33  <KenjiE20> the jump from 3 way to 4 is massive
17:29:42  <planetmaker> very much so.
17:29:50  <dexter311> so where are most of the guys in the coop from? europe?
17:29:52  <planetmaker> and it takes literally hours to build a 4-way BBH
17:29:59  <planetmaker> yeah
17:30:00  <KenjiE20> pratice the fins art of a 3way then try 4way
17:30:16  <KenjiE20> Marks was 47mins, and that is ludicrously fast
17:30:20  <Thraxian|Work> http://wiki.openttdcoop.org/Community:Members
17:30:22  <planetmaker> pretty quiet here from 2am ... 6am ;-)
17:30:29  <V453000> 47 mins?
17:30:36  <planetmaker> :-O
17:30:43  <KenjiE20> Mark is mad though
17:30:47  <V453000> :D
17:31:18  <V453000> you mean that was his practice time or time for building hub?
17:31:28  <Thraxian|Work> If Mark is the Mad Hatter, then I'm the Cheshire Cat
17:31:37  <KenjiE20> that was his time on bbh01 aparrently
17:31:38  *** purple81 has joined #openttdcoop
17:32:19  <V453000> :)
17:32:33  <V453000> I unfortunately can not join in game so :(
17:33:20  <V453000> anybody has some knowledge about win Vista and connections?
17:33:28  <V453000> I cant see any games
17:33:53  <Thraxian|Work> make sure Internet is selected, and not LAN
17:33:59  <Thraxian|Work> in OpenTTD
17:34:16  <cornjuliox> can pbs be used to get over the one-train-per-tunnel limitation?
17:34:21  <Thraxian|Work> nope
17:34:25  <V453000> ... I see you count with my idiocy ... that is not the issue though
17:34:25  <cornjuliox> nuts
17:34:41  <Thraxian|Work> not idiocy - common mistake - I do it all the time, and I'm no idiot
17:34:45  <purple81> !password
17:34:45  <PublicServer> purple81: horded
17:34:47  <V453000> I know :p
17:34:51  <V453000> happens to mee too
17:34:53  <V453000> sometimes
17:34:53  <cornjuliox> are there any plans to fix it so you can have more than one train in a tunnel?
17:34:57  <V453000> but I am sure it is not this time
17:35:09  <Thraxian|Work> cornjuliox: not without a patch or cheat to allow signalled tunnels
17:35:20  <V453000> there is a cheat for that?
17:35:30  <Thraxian|Work> I don't think so, actually
17:35:34  <Thraxian|Work> but there is a patch for it
17:35:46  <V453000> I heard of bridges
17:35:48  <Thraxian|Work> or you could manually do it by making trains skip signals
17:35:51  <V453000> but never seen one
17:36:07  <V453000> yeah
17:36:26  <V453000> but that is kinda worky ... requires one person per tunnel  to guard it :D
17:37:08  <Thraxian|Work> http://wiki.openttd.org/User:HackaLittleBit/Tunnel_Signals
17:38:03  <PublicServer> *** Player joined the game
17:38:03  <Webster> Player, please change your in game nick
17:38:03  <V453000> interesting
17:38:07  <V453000> borin though :)
17:38:35  <dexter311> gotta say guys, your wiki is pretty impressive
17:38:44  <KenjiE20> @ttf signals in tunnels
17:38:46  <Webster> Transport Tycoon Forums • Search - http://www.tt-forums.net/search.php?keywords=signals%20in%20tunnels
17:38:50  <KenjiE20> :D
17:38:51  <V453000> I also thought about the train-lenghtening bug in curves ... if we removed that, desyncs would get eliminated mostly
17:38:55  <V453000> making it more boring
17:39:06  <cornjuliox> wow. playing with a nub mouse is hard
17:39:30  <V453000> nub mouse?
17:39:30  <KenjiE20> nipple mouse :)
17:39:44  <cornjuliox> a trackpoint-style pointer
17:39:50  <V453000> :D
17:39:52  <KenjiE20> keyboard nipple
17:39:54  <KenjiE20> :)
17:40:17  <cornjuliox> "my wrists are tired, i was playing with my nipple yesterday"
17:40:26  <V453000> heh
17:42:01  <cornjuliox> makes for great water-cooler conversation
17:42:49  <cornjuliox> should your CL equal your TL?
17:42:58  <Thraxian|Work> only at very high speeds
17:43:11  <KenjiE20> that's a very complex question
17:43:20  <KenjiE20> and has resulted in
17:43:22  <KenjiE20> @clcalc
17:43:22  <Webster> KenjiE20: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
17:43:37  <PublicServer> *** Player has changed his/her name to purple
17:45:10  <cornjuliox> huh i didn't realize it was that complex.
17:45:22  <KenjiE20> @blod Max curve speed
17:45:24  <KenjiE20> @blog Max curve speed
17:45:27  <Webster> Search Result for Max curve speed at #openttdcoop - http://www.openttdcoop.org/blog/?s=Max%20curve%20speed
17:46:01  <V453000> japan set was funny when shinkansens were on maglev ... CL2 was fine for the top shinkansens which had tilt 20% and 300 speed
17:46:13  <V453000> now it is CL 3
17:46:25  <V453000> which feels ... well ... quite ordinary in compare with 2
17:46:36  <KenjiE20> since they had lower speeds
17:46:45  <KenjiE20> much
17:47:01  <PublicServer> *** purple has left the game (leaving)
17:47:43  <V453000> no
17:47:44  <PublicServer> <Mark> evening
17:47:47  <PublicServer> *** Mark has joined company #1
17:48:00  <V453000> it was about maglev or monorail thingy, the speed was kept
17:48:02  <V453000> hi Mark :)
17:48:13  <V453000> packed and ready? :)
17:48:36  <Mark> yep
17:48:38  <Mark> all set :)
17:49:31  <KenjiE20> V twas maglev, shin's had lower speeds than lev4's and tilt bonus
17:49:34  <V453000> I wanted to wish you nice travels :)
17:49:41  <Mark> thanks :)
17:50:10  <V453000> KenjiE: yeah of course :) the 300 kmh was just ownage on maglev as with tilt it was ok on CL2
17:50:40  <KenjiE20> sigh, I wonder how many times I stated the E is an E and not e for a reason
17:50:47  <dexter311> weird question... but is the "coop" in openttdcoop said as "co-op" or like a chicken coop?
17:50:58  <KenjiE20> coop.eration
17:51:06  <V453000> ?
17:51:07  <KenjiE20> like the co-op bank
17:51:26  <KenjiE20> V; the E is an initial
17:51:35  <dexter311> haha I had this thought that it might have been a play on words
17:51:36  <V453000> -> ?
17:51:46  <V453000> just tell me how to call you :)
17:52:23  <Thraxian|Work> wow - I've been looking at the Junctions on the OpenTTD wiki - they're elementary, at best.  Our Junctionary is like doctorate-level in comparison :)
17:52:31  <V453000> :D
17:52:35  <KenjiE20> 謙而, ケンジ, けんじ or Kenji :P
17:52:45  <V453000> Thraxian: I was looking at them last week as well :D
17:53:17  <V453000> the most funny thing is the compared attributes like "is costly to build" or "trains must go uphill"
17:53:33  <V453000> other than that ... it is unuseful :)
17:53:44  <Mark> and 90 degree curves or join before splits are no problem
17:53:47  <V453000> Kenji: ok I will prefer this one :D
17:54:05  <KenjiE20> well, coop tends to be the extreme end of such structures
17:54:06  <V453000> Mark: ?
17:54:11  <PublicServer> *** Thraxian has joined company #1
17:55:16  <Mark> V453000: according to openttd wiki
17:57:08  <V453000> oh so :D
17:57:24  <V453000> I would not involve openttd wiki in any sayings
17:57:30  <cornjuliox> yeah i noticed that. coop seems to be more complex than standard openttd
17:58:53  <cornjuliox> are too many tunnels on the mainline a bad thing?
17:59:01  <MeisterMarkus> !password
17:59:01  <PublicServer> MeisterMarkus: flexes
17:59:22  <cornjuliox> i'm tryin to build my own network here and I'm running into a lot of obstacles , I just tunnel under them when I can't just curve around them.
17:59:23  <KenjiE20> cornjuliox: only when they're un sync'd
17:59:31  <PublicServer> *** MeisterMarkus joined the game
17:59:34  <cornjuliox> what do you mean by unsync'd?
17:59:39  *** purple81 has quit IRC
17:59:42  <KenjiE20> I knew that was next
17:59:48  <Thraxian|Work> @sync
17:59:50  <Thraxian|Work> is that defined?
17:59:56  <KenjiE20> nope
18:00:04  <KenjiE20> we have no article for it yet either
18:00:17  <KenjiE20> there was one that made reference though
18:00:26  <Thraxian|Work> hehe - signal gap :)
18:00:35  <V453000> anyone here has Windows Vista?
18:00:51  <KenjiE20> http://wiki.openttdcoop.org/File:Tunnel_Flow.png
18:00:55  <KenjiE20> ^ those are sync'd
18:00:59  <V453000> what is that :D
18:01:02  <KenjiE20> same path lengths
18:01:18  <V453000> I just e empty box
18:01:22  <V453000> oh now there is somethin
18:01:30  <V453000> there wasnt the picture
18:01:58  <KenjiE20> aha
18:02:07  <KenjiE20> http://wiki.openttdcoop.org/Dodging_unremovables <-- there you go cornjuliox
18:02:11  <Xaroth> cornjuliox: it means that the train taking the 2nd tunnel will be traveling 2 rail tiles longer than other trains, as such he gets 'out of sync'
18:02:25  <PublicServer> *** Mark has joined spectators
18:06:15  <V453000> !stats
18:06:15  <PublicServer> V453000: use @coopstats
18:06:21  <V453000> @coopstats
18:06:21  <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html
18:06:42  <V453000> 18867 still I see
18:08:13  <V453000> !dl win32
18:08:13  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win32.zip
18:14:23  <PublicServer> *** MeisterMarkus has joined spectators
18:15:47  *** V453000 has quit IRC
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18:16:40  <Techinica> !password
18:16:40  <PublicServer> Techinica: loaned
18:16:49  <PublicServer> *** Thraxian has joined spectators
18:17:00  <Techinica> !download win64
18:17:00  <PublicServer> Techinica: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win64.zip
18:18:05  <PublicServer> *** Techinica joined the game
18:22:54  <Thraxian|Work> here's a start: http://wiki.openttdcoop.org/Line_sync
18:23:01  <Thraxian|Work> again, screenshots needed
18:23:59  <KenjiE20> possibly add a note for a combined screenie for in/out of sync?
18:24:01  <PublicServer> *** Thraxian has joined company #1
18:24:41  <cornjuliox> so basically for x number of tunnels, the length of each tunnel should be equal, counting the tiles directly before and after the tunnel?
18:24:59  <KenjiE20> probably worth noting it's less important at stations, unless it's built in a specific way
18:25:06  <KenjiE20> but otherwise good stuff
18:25:44  <KenjiE20> corn; indeed, needs to be same count from split to rejoin
18:26:22  <KenjiE20> oh also, possibly feeds thumb|200px so it reduces the sizes?
18:26:51  <Thraxian|Work> I'd rather have separate images, so they can be used elsewhere if needed
18:27:04  <Thraxian|Work> and for major stations, I'd say that sync is very important.  for primary industries, not so much
18:27:12  <Thraxian|Work> and 200px thumbs would be fine also
18:27:14  <cornjuliox> KenjiE20 ok thanks
18:27:19  <KenjiE20> well, it depends how it's built
18:28:05  <KenjiE20> if it's meant for very high throughput then yes, low to medium, not so much
18:28:45  <PublicServer> *** Mark has joined company #1
18:30:39  <dexter311> so who's working on 100x700 atm?
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18:34:49  <V453000> HELL YEAH I CAN SEE THE GAMES NOW
18:34:51  <V453000> !password
18:34:51  <PublicServer> V453000: dunked
18:34:57  <PublicServer> <Mark> :)
18:35:05  <PublicServer> *** V453000 joined the game
18:35:15  <PublicServer> <Thraxian> 100x700 is me
18:35:34  <V453000> service pack 2 was the thing
18:36:47  <dexter311> is there a list of ottd shortcuts anywhere?
18:36:54  <dexter311> as in keyboard shortcuts?
18:36:58  <PublicServer> <Mark> on the openttd wiki
18:36:59  <KenjiE20> @man shortcuts
18:37:04  <Webster> Search results - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=shortcuts
18:37:19  <dexter311> sweet
18:37:34  <V453000> Mark: on BBH01: this is my most favourite 4way design! :)
18:37:42  <PublicServer> <Mark> hehe thanks
18:38:01  <V453000> is there any expression for it? crossover or so?
18:38:20  <PublicServer> <Mark> not really :P
18:38:30  <V453000> hmmm :)
18:39:02  <Mark> here's the concept drawing: http://wiki.openttdcoop.org/File:4way.PNG
18:39:20  <Mark> it's pretty compact, though the relative long diagonal sections make it hard on hilly maps
18:39:40  <V453000> yes. :)
18:39:48  <PublicServer> <Sietse> this hilly environment is shitty :)
18:40:03  <PublicServer> <Mark> yeah, i had a nice flatness to squeeze mine in
18:40:14  <KenjiE20> I'd rather hilly madness than 100% flat
18:40:27  <V453000> Mark: mainly it saves you from the turn-left solving thingy :)
18:40:33  <PublicServer> <Mark> yep
18:40:36  <V453000> I play mountainous only :)
18:40:39  <KenjiE20> never thought I'd ever say that 15 years ago
18:41:08  <PublicServer> <Sietse> no TF rules specified though :)
18:41:13  <V453000> dont even tell me you play ttd for 1ř years :D
18:41:14  <Mark> KenjiE20: not sure what to think of that statement :P
18:41:17  <V453000> 15
18:41:38  <KenjiE20> V since TTO came out on floppy disks yep
18:42:16  <KenjiE20> sietse: that means we default to medium: TF only where required and no alt.
18:42:20  <V453000> well I played it that time as well ... maybe some later but ... do you play it all the time or you just returned to it about few years ago like me?
18:42:36  <KenjiE20> I've always, always had some form installed
18:42:38  <PublicServer> <Mark> i returned a few years ago
18:42:43  <PublicServer> <Mark> about 4 to 5
18:42:44  <KenjiE20> be that TT,TTDLX,TTDP,OTTD
18:43:03  <V453000> Kenji: just wow :D Mark: :) yeah
18:43:26  <KenjiE20> I play it in cycles, like everyone, but I've always had it ready
18:43:30  <dexter311> yeah I skipped the TTDP part...
18:43:48  <dexter311> been playing since TTO in 1995 or 1996
18:43:49  <KenjiE20> with a smattering of LoMo on the side
18:43:55  <dexter311> back when we had a P166 hehe
18:44:28  <Mark> i started in 98 i think, was 7 years old at the time :D
18:44:31  <KenjiE20> I think I ran TTO on a 486 DX2
18:45:02  <KenjiE20> granted that probably had it's own boot disk for it
18:45:07  <V453000> Mark: that it somewhere I started as well ... only I was one year older that time :)
18:45:16  <V453000> my uncle gave me
18:45:36  <Mark> for me it came in a pack with RRT and RCT, which i both wanted
18:45:37  <V453000> on floppy :D where is the time of using the luvly floppies
18:45:40  <Mark> started TTD later
18:45:47  <V453000> RCT rocked :)
18:45:53  <PublicServer> <Mark> it still does :D
18:45:56  <dexter311> I would have been 10 or 11 at the time
18:46:01  <KenjiE20> V, I still have a floppy drive on this Q6600 machine :P
18:46:06  <dexter311> and yeah, RCT was awesome
18:46:06  <V453000> :D
18:46:07  <V453000> kidding
18:46:29  <KenjiE20> The drive still gets used too
18:46:39  <V453000> though when I first played RCT, I did not understand many things in english so I just did not know what to do :<
18:46:39  <KenjiE20> I boot spinrite every once in a while from it
18:47:06  <V453000> like I mean ... I did not finish the scenarios by the given quest but by my own fantasy :D
18:47:10  <dexter311> V: yeah that would have been difficult!
18:47:21  <V453000> yeah that was
18:47:27  <dexter311> I'm an Aussie so no probs for me...
18:47:31  <dexter311> I live in Munich now though
18:48:03  <dexter311> give me a game in Deutsch and it'd be difficult to hehe
18:48:08  <Mark> heh, guess i learned my first english words from RCT/RRT?TTD
18:48:11  <V453000> it was ok for the quests like "have 700 park rating" when I found the park rating graph so I would not care what the park rating words means ... just knowing that I have to make it 700 :D
18:48:15  <PublicServer> *** Thraxian has joined spectators
18:48:26  <V453000> my first words from Age of Empires I :D
18:48:34  <dexter311> "rogan?"
18:48:35  <KenjiE20> wololo
18:48:35  <dexter311> hehe
18:48:39  <V453000> such as "house" :)
18:48:51  <Mark> i thought "broken down" meant one of my guests vomitted
18:48:58  <V453000> :D
18:49:03  * KenjiE20 wololo's at V453000
18:49:10  <V453000> whats up? :D
18:49:23  * KenjiE20 converts V453000
18:49:27  <V453000> pff
18:49:27  <V453000> :D
18:49:53  <V453000> I got an expansion pack Rise of Rome and I have anti conversion Bonus! Kenji fails.
18:49:54  <V453000> :P
18:50:01  <KenjiE20> heh
18:50:06  <PublicServer> *** VictorOfSweden joined the game
18:50:10  <KenjiE20> I loved the cheats in AoE
18:50:18  <V453000> bigdaddy? :P
18:50:20  <KenjiE20> robocop walkers, and nuke snipers
18:50:28  <KenjiE20> and yea bigdaddy
18:50:33  <V453000> the nuke sniper was nice :D
18:50:37  <dexter311> just found out a couple weeks ago that people still play AoE online
18:50:40  <KenjiE20> he was mad
18:50:42  <V453000> but if you had multiple, they killed each other
18:50:51  <V453000> dexter: do they?
18:50:54  <KenjiE20> could shoot like half a big map
18:51:04  <dexter311> yeah at voobly there's typically about 1000 players online at a time
18:51:06  <KenjiE20> AoEII is the biggy though
18:51:22  <dexter311> yeah... AoE2 I mean
18:51:30  <Thraxian|Work> http://www.wired.com/geekdad/wp-content/uploads/2009/11/dnd-resume-2.jpg <- haha
18:51:31  <V453000> AoEII isnt such a legend :\
18:51:46  <KenjiE20> It was more involved than I
18:52:07  <KenjiE20> III is bleh -_-
18:52:15  <KenjiE20> the art books nice thuogh
18:52:18  <dexter311> it definitely had a much larger online following
18:52:31  <dexter311> the Zone was always packed, it was awesome
18:52:42  <KenjiE20> I might dig AoEII out actually
18:52:49  <KenjiE20> should run just peachy on WINE
18:52:54  <PublicServer> *** MeisterMarkus has joined company #1
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18:53:20  <KenjiE20> food now though
18:53:30  <dexter311> yeah these days online they mostly play something called "mishi"
18:53:44  <PublicServer> <Sietse> someone massively TF-ing...
18:53:59  <dexter311> nowhere near as fun as the old days...
18:54:08  <PublicServer> <Mark> Sietse: making the ML looking a bit more solid :)
18:54:17  <PublicServer> <Mark> ie. removing foundations and speedbumps
18:54:26  <PublicServer> <Sietse> removing the hills :)
18:54:39  <PublicServer> <Mark> nah, there's still huge plumits :P
18:54:39  <V453000> Thraxian: what is that?
18:55:10  <V453000> Thraxian|Work: that is some kind of working thingy or just a image?
18:55:14  <Thraxian|Work> it's a resume for a graphical designer, done in the style of a DnD character sheet
18:55:28  <V453000> :)
18:55:47  <dexter311> graphic designers and artists have all the fun ;-)
18:55:53  <V453000> rocks
18:55:54  <dexter311> my resume's boring
18:56:09  <dexter311> sorry... normal
18:56:26  <PublicServer> <V453000> :D
18:56:59  <PublicServer> *** Mark has joined spectators
18:58:29  <Phoenix_the_II> !cashword
18:58:33  <Phoenix_the_II> !password
18:58:34  <PublicServer> Phoenix_the_II: canary
18:59:18  <Phoenix_the_II> !password
18:59:18  <PublicServer> Phoenix_the_II: flabby
18:59:38  <PublicServer> *** Phoenix_the_II joined the game
19:00:57  <PublicServer> <V453000> 700 x 300 is free?
19:01:32  <Thraxian|Work> 700x300 is .95 plus shipping and handling
19:01:45  <dexter311> :D
19:01:47  <Thraxian|Work> j/k - knock yourself out.  good luck with all those antennas
19:01:51  <PublicServer> <V453000> what to say :D
19:01:59  <PublicServer> *** Spike joined the game
19:04:45  <dexter311> I might need some practice offline...
19:04:50  <dexter311> was great to have a peek though
19:06:00  <PublicServer> <V453000> oh damn I guess bridges are not the best idea for Lev4
19:06:19  <PublicServer> *** dexter311 has left the game (leaving)
19:06:31  <PublicServer> <V453000> lets risk it
19:16:34  <PublicServer> *** Sietse has joined spectators
19:19:47  <PublicServer> <V453000> damn this style of hub is too random :D
19:20:20  <PublicServer> <Phoenix_the_II> random is good
19:20:29  <PublicServer> <V453000> not here now :D
19:23:12  <PublicServer> <V453000> ok again
19:23:46  <PublicServer> <Phoenix_the_II> :P
19:23:49  <PublicServer> <Phoenix_the_II> lol!
19:23:52  <PublicServer> <V453000> :p
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19:24:49  <PublicServer> <Phoenix_the_II> righty
19:25:01  <PublicServer> <Phoenix_the_II> got north and south, west and east connected now :D
19:25:08  <PublicServer> <Phoenix_the_II> now the junctions
19:25:13  <PublicServer> <V453000> lol
19:26:05  <PublicServer> <Phoenix_the_II> right
19:27:07  <PublicServer> <Phoenix_the_II> *try not copy mark* *try not copy mark* *repeats*
19:27:22  <PublicServer> <V453000> lol
19:27:31  <PublicServer> <V453000> you cant copy him when you already have this
19:27:41  <PublicServer> <V453000> so stay calm
19:27:42  <PublicServer> <Phoenix_the_II> no shit :P
19:27:53  <PublicServer> <Phoenix_the_II> but i can see why he did what he did now
19:28:09  <PublicServer> <Phoenix_the_II> but i got the base outline now
19:28:21  <PublicServer> <V453000> ?
19:28:48  <Thraxian|Work> you've got close the base outline
19:29:03  <Phoenix_the_II> now in english? :D
19:29:19  <Thraxian|Work> your base outline is close - only a few flaws.
19:29:30  <Phoenix_the_II> im working on that
19:29:43  <Phoenix_the_II> it's heights that currently flawed
19:29:46  <Thraxian|Work> BBQ04 - loving it
19:29:52  <Thraxian|Work> it's the sync that's currently flawed
19:29:57  <PublicServer> <V453000> :D
19:30:16  <Phoenix_the_II> oh, the tunnel exits length?
19:30:20  <Thraxian|Work> but it's a very good start - through traffic has no problems :)
19:30:40  <Thraxian|Work> the northern lines are shorter than the southern lines by 4 diagonal tracks.
19:31:05  <Phoenix_the_II> ack
19:31:07  <Phoenix_the_II> blame the trees
19:31:08  <Phoenix_the_II> :P
19:31:26  <Thraxian|Work> use the transparency toolbar to make trees invisible
19:31:41  <SmatZ> Ctrl+Shift+2
19:32:03  <Thraxian|Work> I hit ctrl-X to access the toolbar, then click the tree icon, the button under the tree icon, then ctrl-click the tree icon
19:32:08  <Thraxian|Work> that locks them completely invisible
19:32:20  <SmatZ> yeah :) locking it is a good idea
19:32:21  <Phoenix_the_II> ah nice
19:32:56  <Thraxian|Work> Markus, you've got a good start going there
19:33:24  <PublicServer> <MeisterMarkus> just why can't the map be flat :D
19:33:34  <Thraxian|Work> that would make things WAY too easy :)
19:33:56  <PublicServer> <VictorOfSweden> not to mention quite unrealistic
19:34:04  <PublicServer> <VictorOfSweden> unless you live in holland
19:34:25  <PublicServer> <V453000> you checked how many dutchies are here
19:34:28  <PublicServer> <VictorOfSweden> but then you have all the canals on the other hand
19:34:29  <SmatZ> http://devs.openttd.org/~smatz/transparency.png my settings :)
19:34:36  <SmatZ> X switches only buildings/bridges
19:34:52  <PublicServer> <V453000> depends on settings. no:
19:34:53  <PublicServer> <V453000> ?
19:34:56  <Thraxian|Work> how about the Maldives?  The highest point in that entire island country is 13 feet above sea level.
19:34:59  <PublicServer> <V453000> my X switches everything
19:37:27  <VictorOfSweden> Thraxian|Work: aren't the Maldives a group of fairly small islands?
19:38:25  <Thraxian|Work> yes - it's 2000 islands with 115 square miles, none of which is over 13 feet above sea level
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19:39:59  <VictorOfSweden> so unless you want to build a lot of bridges, they aren't well suited for rail either
19:40:05  <VictorOfSweden> correct?
19:40:10  <VictorOfSweden> :P
19:40:17  <Thraxian|Work> probably not
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19:50:30  <PublicServer> <MeisterMarkus> any thoughts on my hub?
19:51:55  <PublicServer> <VictorOfSweden> what TL are we using?
19:52:01  <PublicServer> <V453000> 3
19:52:08  <PublicServer> <VictorOfSweden> ok
19:52:41  *** Memory`sEcho is now known as Zarenor
19:52:42  <Zarenor> OH NOES, thrax is back
19:52:49  <Thraxian|Work> oh yesh
19:52:55  <PublicServer> <VictorOfSweden> i'm building at "Submarine trains..."
19:53:07  *** Zarenor is now known as Guest3084
19:53:12  <Guest3084> Hehehehe.. I'd gotten a break over the holidays and had been in and out, but you hadn't been around
19:53:16  <Thraxian|Work> Markus: not bad - a few small wiggles and one tight corner though
19:53:17  <Guest3084> argh
19:53:37  *** Guest3084 is now known as Zarenor
19:53:38  <Thraxian|Work> look just above the 300x100 sign for the tight corner
19:53:57  <Thraxian|Work> it needs to be CL3, and I think that's still CL2 for the left tunnel
19:54:08  <Zarenor> Wait. Pile replay?
19:54:22  <Zarenor> Pile was which PSG?
19:54:23  <PublicServer> <V453000> Zarenor: Y :|
19:54:28  <PublicServer> <V453000> MZG
19:54:30  <Thraxian|Work> @pile
19:54:43  <Zarenor> AHHHHHH... MZG...
19:54:59  <Zarenor> I think... I might remember that.. shoot, I'll have to actually try and look at this one
19:55:00  <Thraxian|Work> Webster is down
19:55:15  <Zarenor> Been up and down a lot recently...
19:55:26  <Thraxian|Work> yeah, that's what...nevermind :)
19:55:27  <Zarenor> !dl win64
19:55:27  <PublicServer> Zarenor: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win64.zip
19:55:35  <Zarenor> What she said?
19:56:02  <pugi> !dl ti-cas
19:56:02  <PublicServer> pugi: unknown option "ti-cas"
19:56:11  <pugi> !dl w810
19:56:11  <PublicServer> pugi: unknown option "w810"
19:56:12  <pugi> :(
19:56:27  <Thraxian|Work> !dl
19:56:27  <PublicServer> Thraxian|Work: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
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19:56:39  <pugi> no
19:56:43  <Zarenor> XD ti-cas? really?
19:56:43  <KenjiE20> as much as I'd like to see OpenTTD run on a TI calculator....
19:56:44  <pugi> i want it for my calc or handy :D
19:56:54  <Thraxian|Work> !dl blackberry
19:56:54  <PublicServer> Thraxian|Work: unknown option "blackberry"
19:57:05  <Zarenor> I've learnt to take issue with even my friend the TI-84
19:57:10  <Zarenor> XD
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19:57:16  <Zarenor> Thrax: I'd like that one
19:57:27  <Zarenor> Got the tour recently, upgraded from the brick
19:57:29  *** Chris_Booth has joined #openttdcoop
19:57:35  <Thraxian|Work> I had an HP48G
19:57:38  <Thraxian|Work> that thing rocked
19:57:44  <pugi> i had to buy a 83plus a few more years back for school
19:57:48  <pugi> that was great
19:57:55  <Thraxian|Work> a friend an I programmed ours to play the school's fight song
19:58:02  <Zarenor> The TI calcs don't always folow order of operations correctly
19:58:03  <pugi> and then i bought a ti-cas :D
19:58:08  <pugi> just because i wanted to :D
19:58:09  <Zarenor> SRSLY?
19:58:11  <Thraxian|Work> the HP had a function you used to specify the frequency and duration of a beep
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19:58:22  <Zarenor> XD.. awesome
19:58:23  <Thraxian|Work> so we programmed, line by line, the song into our calculators
19:58:37  <Thraxian|Work> and since you could transfer them via infrared to other calculators, everyone in our math class had it
19:58:43  <Thraxian|Work> and it played daily :)
19:58:51  <Zarenor> that's great
19:58:56  <pugi> :D
19:58:58  <Thraxian|Work> I think we even got dueling banjos on it at one time
19:59:00  <Thraxian|Work> played a duet :)
19:59:10  <Zarenor> That'd be insane....
19:59:17  <pryot> !password
19:59:17  <PublicServer> pryot: dieted
19:59:32  <PublicServer> *** pryot joined the game
20:00:08  <PublicServer> <V453000> hm?
20:00:13  <Chris_Booth> hm?
20:00:16  <PublicServer> *** ZarenorDarkstalker joined the game
20:00:19  <PublicServer> <V453000> ok now
20:01:00  <PublicServer> <ZarenorDarkstalker> .. CL3 LL 10 RR, eh?
20:01:13  <Thraxian|Work> something like that, yeah
20:01:41  <PublicServer> <ZarenorDarkstalker> on the size everyone complains about... /sigh
20:01:50  <PublicServer> <ZarenorDarkstalker> XD
20:02:13  <PublicServer> <ZarenorDarkstalker> mark went crazy on this BBH didn't he...
20:02:22  <PublicServer> <V453000> is very nice
20:02:26  <PublicServer> <ZarenorDarkstalker> it *looks*fast
20:02:37  <PublicServer> <ZarenorDarkstalker> I can't wait to see it in action
20:02:45  <PublicServer> <V453000> same here
20:02:45  <Thraxian|Work> it *looks* like the spaghetti I ate last night
20:02:48  <Thraxian|Work> only silvery
20:02:52  <PublicServer> *** pryot has left the game (leaving)
20:02:52  <PublicServer> <Phoenix_the_II> rofl
20:02:58  <PublicServer> <ZarenorDarkstalker> *also* accurate
20:03:39  <PublicServer> <ZarenorDarkstalker> So, factory goes...
20:03:52  <PublicServer> <ZarenorDarkstalker> near !factory ?
20:04:09  <PublicServer> <ZarenorDarkstalker> maybe more near the center of that cell?
20:04:18  <Thraxian|Work> yeah - somewhere in that grid
20:04:41  <PublicServer> <ZarenorDarkstalker> I'm almost excited to try and build it....
20:04:54  <PublicServer> *** Spike has left the game (leaving)
20:04:58  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
20:05:05  <Thraxian|Work> I guess not too exicted :)
20:05:19  <Thraxian|Work> geez - fat fingers today I have do yes, hrmmm
20:05:29  <Zarenor> Game froze...
20:05:41  <Zarenor> verrry strange on my sysem, honestly
20:05:41  <Thraxian|Work> I thought we were doing cargo, not ICE....
20:05:43  <Thraxian|Work> mwahaha
20:05:58  <Zarenor> XD
20:05:59  <Chris_Booth> !password
20:05:59  <PublicServer> Chris_Booth: dieted
20:06:21  <PublicServer> *** Chris Booth joined the game
20:06:54  <PublicServer> <Phoenix_the_II> please look at !this bad?
20:06:56  <Zarenor> 've always liked pax or all-cargo games beter anyway
20:07:08  <Zarenor> Y'know what I haven't seen?...
20:07:08  <PublicServer> <Phoenix_the_II> that a bad curve huh?
20:07:20  <Zarenor> A postal-only game
20:07:24  <Zarenor> !password
20:07:25  <PublicServer> Zarenor: dieted
20:07:27  <Thraxian|Work> the sync is right, the curve is a bit short, yess
20:07:32  <PublicServer> <Techinica> yeah, that curve is bad
20:07:32  <Phazorx> Zarenor: try Postal2
20:07:38  <Phazorx> it's quite postal
20:07:42  <PublicServer> <Phoenix_the_II> crap
20:07:47  <Thraxian|Work> want a suggestion?
20:07:55  <PublicServer> *** ZarenorDarkstalker joined the game
20:07:56  <PublicServer> <Chris Booth> no
20:08:03  <Phoenix_the_II> Thraxian|Work not yet :D
20:08:08  <Thraxian|Work> kk
20:08:28  <PublicServer> <ZarenorDarkstalker> XD... I meant a PSG in which we only carry mail
20:08:36  <Chris_Booth> @gap 3 8
20:08:36  <Webster> Chris_Booth: For Trainlength of 3: 30 - 34 needs 7, 35 - 39 needs 8, 40 - 44 needs 9.
20:08:47  <Thraxian|Work> I like to offer help when you want it, but also encourage people to figure it out themselves :)
20:08:49  <Chris_Booth> @gap 3 3
20:08:49  <Webster> Chris_Booth: For Trainlength of 3: < 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
20:08:55  <Chris_Booth> @gap 3 2
20:08:55  <Webster> Chris_Booth: For Trainlength of 3: < 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
20:09:23  <Thraxian|Work> Webster likes CB.  Webster doesn't like me :(
20:09:38  <PublicServer> <V453000> hehe
20:09:40  <PublicServer> <Chris Booth> what does webster sayt to you?
20:09:45  <PublicServer> <V453000> nothing :D
20:09:45  <Thraxian|Work> @pile
20:09:57  <Chris_Booth> @pile
20:09:57  <Thraxian|Work> Phoenix_the_II: that's exactly what I would have done - good eye!
20:10:01  <PublicServer> <ZarenorDarkstalker> So, thrax, only thing that isn't finished on your BBH is the 4 -> 2 merger and split.. and maybe splitbefore merge fix?
20:10:06  <Phoenix_the_II> :P
20:10:06  <Phazorx> Zarenor: welll for starters such games will be mostly road builig sice even on temp t is hard toget cities to grow w/o supplying them decent amount of goods or building road net
20:10:20  <Thraxian|Work> ZD: yup.  I accidentally did that merge before split thing
20:10:20  <KenjiE20> @pilesave
20:10:20  <Webster> http://wiki.openttdcoop.org/MemberZone:Archive#gameid_04
20:10:21  <Phoenix_the_II> if there's space too short
20:10:25  <Phoenix_the_II> expand early on :)
20:10:33  <Thraxian|Work> but that part's easily fixed
20:10:45  <PublicServer> <ZarenorDarkstalker> Yeah, not a huge issue at all
20:10:47  <KenjiE20> ZD: I'm trying to see how that would differ from PAX, but failing
20:10:57  <PublicServer> <ZarenorDarkstalker> Kenjie: Not much, TBH
20:11:34  <KenjiE20> no e, for the quadrillionth time
20:11:40  <KenjiE20> :P
20:12:04  <PublicServer> <ZarenorDarkstalker> Yeah,yeah,yeah.. I could have dropped it, or included the 20.. I get it right 80 - 90 % of the time...
20:12:20  <KenjiE20> heh
20:12:22  <PublicServer> <ZarenorDarkstalker> ;)
20:16:08  <PublicServer> <Chris Booth> i hate sync
20:16:15  <PublicServer> <V453000> dont even tell me
20:16:27  <PublicServer> <ZarenorDarkstalker> Thrax: That splitter looking alright?
20:16:50  <PublicServer> <Chris Booth> V453000: i hate sync
20:18:31  <Thraxian|Work> ZD: not quite.  no balancing
20:18:59  <PublicServer> <ZarenorDarkstalker> Yeah.. I noticed that afterwards... rebalance the entire output of the hub, or just those two lines?
20:19:45  <Thraxian|Work> just those two lines should suffice
20:23:47  *** Polygon has joined #openttdcoop
20:27:07  <PublicServer> <ZarenorDarkstalker> Thrax: What was that we had started doing in this situ... ah, I may remember
20:27:16  <PublicServer> <ZarenorDarkstalker> brb
20:32:09  <PublicServer> *** Mark has left the game (leaving)
20:32:20  <V453000> bye Mark :)
20:32:26  <Mark> still here :P
20:32:33  <PublicServer> <V453000> ye ye I know :)
20:32:35  <Mark> i wouldn't leave without saying goodbye to you guys
20:32:41  <PublicServer> <V453000> ;)
20:32:45  <Mark> afk now though
20:32:57  <PublicServer> <Chris Booth> ok BBH 05 needs some work on it
20:33:48  <PublicServer> <V453000> me busy now
20:34:03  <PublicServer> <Chris Booth> V453000: shouldnt those crossing in your BBH be doubles?
20:35:08  <PublicServer> <V453000> thanks
20:35:16  <PublicServer> <V453000> didnt notice as it was in the hill :D
20:35:37  <PublicServer> <V453000> solvd
20:37:01  <PublicServer> <V453000> who is the never ending complainer about my hub? :D
20:37:03  *** PeterT has joined #openttdcoop
20:37:08  <PublicServer> <Chris Booth> me
20:37:19  <PeterT> You
20:37:23  <PublicServer> <Chris Booth> just point out its minor issues
20:37:23  <PublicServer> <V453000> I know it sucks :P
20:37:34  <PublicServer> <V453000> lets see if it is able to make it
20:37:38  <PublicServer> <Chris Booth> well the undoubles passes suck
20:37:44  <PublicServer> <V453000> I say it will be enough
20:37:53  <PublicServer> <Chris Booth> and the mixer will fail
20:38:00  <PublicServer> <V453000> y
20:38:02  <PublicServer> <Chris Booth> as you mix 1 line after the other
20:38:11  *** Progman has quit IRC
20:38:16  <PublicServer> <Chris Booth> giving one line a better chance of access the ML
20:38:17  <Osai> hi all
20:38:22  <PublicServer> <Chris Booth> causing a jam on one line
20:38:26  <PublicServer> <V453000> hi Osai
20:38:27  <PublicServer> <Chris Booth> hi osai
20:38:31  <Osai> !password
20:38:32  <PublicServer> Osai: jugged
20:38:47  *** pryot has quit IRC
20:39:08  <PublicServer> <V453000> I know it is not finished yet
20:39:11  <PublicServer> <Chris Booth> ok
20:39:14  <PublicServer> *** 0sai joined the game
20:39:24  <PublicServer> <0sai> do we have some 4way hubs already?
20:39:25  <PublicServer> <V453000> I am starting to hate it :D
20:39:29  <PublicServer> <Chris Booth> well the mixers need to be fixed V453000
20:39:40  <PublicServer> <V453000> I think I will delete it completely
20:39:41  <PublicServer> <Chris Booth> and the bridges aswell
20:39:57  <PublicServer> <0sai> h
20:39:58  <PublicServer> <0sai> hmm
20:40:07  <PublicServer> <Chris Booth> hhm
20:40:07  <PublicServer> <0sai> should I try the one in the center
20:40:14  <PublicServer> <Chris Booth> yeah
20:40:19  <PublicServer> <Chris Booth> i can help you if you want
20:40:32  <Thraxian|Work> make it a roundabout around the mountain :)
20:40:44  <PublicServer> <0sai> Thrax: I had an idea like that
20:40:46  <PublicServer> <V453000> could be nice
20:40:54  <PublicServer> <0sai> but not a roundabout
20:40:57  <PublicServer> <0sai> just that style
20:41:23  <PublicServer> <0sai> low TF?
20:41:36  <PublicServer> <V453000> no
20:41:43  <PublicServer> <Chris Booth> coop TF
20:41:43  <PublicServer> <0sai> no TF?
20:41:54  <PublicServer> <0sai> coop TF :D
20:41:57  <PublicServer> <0sai> whats that?
20:42:00  <PublicServer> <0sai> ^^
20:42:01  <PublicServer> <Chris Booth> so medium to high at station and hubs
20:42:05  <PublicServer> <V453000> I think someone said med hi
20:42:07  <Osai> @wiki TF
20:42:09  <Webster> Search results for "TF" - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=TF
20:42:22  <PublicServer> <Chris Booth> osia read the TF guide
20:42:55  <PublicServer> <0sai> I did that
20:43:10  <PublicServer> <Chris Booth> and our survey says?
20:43:11  <Thraxian|Work> maybe a davil hub?
20:43:17  <Osai> davil?
20:43:23  <PublicServer> <Chris Booth> davil hubs are huge
20:43:29  <PublicServer> <V453000> davil?
20:43:34  <PublicServer> <Chris Booth> davil hub
20:43:39  <Thraxian|Work> http://blog.openttdcoop.org/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/
20:43:43  <PublicServer> <Chris Booth> read big hubs in a nut shell
20:43:46  <PublicServer> <Chris Booth> on the blog
20:43:52  <PublicServer> <ZarenorDarkstalker> Thrax: Will that mixer suffice now?
20:43:52  <Thraxian|Work> via that link
20:44:06  <V453000> oh so
20:44:14  <V453000> yeah I read it
20:44:22  <Thraxian|Work> ZD: short curve, and no signalling
20:44:37  <PublicServer> <ZarenorDarkstalker> No, I hadn't signalled it.. where the short curve?
20:44:40  <PublicServer> <Chris Booth> double bridges?
20:44:45  <PublicServer> <ZarenorDarkstalker> a
20:44:45  <Thraxian|Work> just before the bridge
20:44:48  <PublicServer> <ZarenorDarkstalker> *ah
20:44:49  <Thraxian|Work> on the other track
20:44:56  <PublicServer> <ZarenorDarkstalker> IDK how I missed that...
20:45:32  <PublicServer> <ZarenorDarkstalker> No doubling should be necessary on the mixer... *should
20:45:37  <PublicServer> <Chris Booth> also do you realy need to mix all BBHs?
20:45:50  <PublicServer> <Chris Booth> it shoule on the unmixed line
20:45:58  <Thraxian|Work> only the merging lines - otherwise, one line might get overly congested
20:46:00  <PublicServer> <Chris Booth> (the straight thew ML)
20:46:08  <PublicServer> <Chris Booth> ZD go easy on the TF
20:46:26  <dexter311> !password
20:46:26  <PublicServer> dexter311: vogues
20:46:30  <PublicServer> <ZarenorDarkstalker> if it's that unbalanced before the hub as to need doubling there, then 1. we've got a problem upstream 2. the whole hub needs po be rebalanced
20:46:43  <Thraxian|Work> CB: I don't think ZD is on BBQ04
20:46:44  <PublicServer> <ZarenorDarkstalker> I've not TF'd up a storm....
20:46:52  <PublicServer> *** dexter311 joined the game
20:46:53  <Thraxian|Work> he's in the southeast corner
20:46:56  <Thraxian|Work> or *was*
20:47:00  <PublicServer> <ZarenorDarkstalker> BBH WIP
20:47:03  <PublicServer> <Chris Booth> ooh that is someone else
20:47:06  <PublicServer> <ZarenorDarkstalker> 100x700
20:47:07  <PublicServer> <Chris Booth> sorry zd
20:47:13  <PublicServer> <Chris Booth> thats Phoenix_the_II
20:47:19  <PublicServer> <ZarenorDarkstalker> hehe..
20:47:21  <Thraxian|Work> yeah - the wtf + the BBQ explains it well - wtfbbq :)
20:47:29  <PublicServer> <ZarenorDarkstalker> now to find an easy fix on this short curve
20:47:35  <Phoenix_the_II> hahahah
20:47:43  <PublicServer> <ZarenorDarkstalker> NOM
20:47:44  <PublicServer> <Chris Booth> i like bbqs
20:47:49  <PublicServer> *** Thraxian has joined company #1
20:47:51  <PublicServer> <Chris Booth> and like signs peoples issues
20:47:58  <PublicServer> <Thraxian> easy fix
20:48:01  <PublicServer> <V453000> liar, you like beer so you go to bbq!
20:48:15  <PublicServer> <V453000> :P
20:48:18  <PublicServer> <Chris Booth> i love beer V453000
20:48:19  <PublicServer> <ZarenorDarkstalker> and to get that line back out, split it off later?
20:48:23  <PublicServer> <V453000> dont even tell me
20:49:18  <PublicServer> <V453000> I am too tired now ... I will just watch Osai :)
20:49:42  <PublicServer> <Chris Booth> not sure which is the worst hub on the map BBQ 4 BBH 5 or V453000's hub
20:50:00  <PublicServer> <V453000> I am sure which isnt
20:50:01  <PublicServer> <Thraxian> something like that, ZD?
20:50:10  <PublicServer> <ZarenorDarkstalker> uhm...
20:50:11  <PublicServer> <Chris Booth> your hub now
20:50:15  <PublicServer> <Chris Booth> as it has gone
20:50:16  <Phoenix_the_II> boo chris :o
20:50:17  <PublicServer> <V453000> y
20:50:45  <PublicServer> <ZarenorDarkstalker> like that?
20:50:47  <Phoenix_the_II> imt rying my best here chris :p
20:50:53  <PublicServer> <ZarenorDarkstalker> looks dirty there, but it isn't
20:51:04  <PublicServer> <ZarenorDarkstalker> ah
20:52:34  <PublicServer> <ZarenorDarkstalker> look at that pretty sync
20:52:43  <PublicServer> <ZarenorDarkstalker> the signal sync
20:52:48  <PublicServer> <Thraxian> planned
20:53:02  <PublicServer> <Thraxian> you fixed that split/merge thing in an interesting way
20:53:05  <PublicServer> <ZarenorDarkstalker> I nearly messed it up though....
20:53:09  <PublicServer> <Thraxian> I was going to make it more tunnelrific
20:53:14  <PublicServer> <ZarenorDarkstalker> Was the first plan I saw
20:53:15  <PublicServer> <ZarenorDarkstalker> ahhh
20:53:40  <PublicServer> <ZarenorDarkstalker> That was the solution I saw... tunnels might have worked.. or I should say would have
20:54:09  <PublicServer> <ZarenorDarkstalker> I don't like that dirty sync either, but it *is* synced after a fashion...
20:54:12  <PublicServer> <Thraxian> I was going to tunnel the other line, actually
20:54:23  <PublicServer> <ZarenorDarkstalker> yeah, something like that?
20:54:40  <PublicServer> <Chris Booth> V453000: are you going to build your hub again :'(
20:55:11  <PublicServer> <ZarenorDarkstalker> Now I've just got to mix that 4 ->2 uphill...
20:55:21  <PublicServer> <ZarenorDarkstalker> should be great fun
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20:56:28  <PublicServer> <ZarenorDarkstalker> Wait... hadn't we had something for mixing two lines into a running mainline?
20:56:38  <PublicServer> <ZarenorDarkstalker> lixing from te inside out?
20:56:43  <PublicServer> <ZarenorDarkstalker> *mixing
20:56:52  <Thraxian|Work> that was for 1 line merging with 2
20:57:11  <PublicServer> <V453000> CB: not now, maybe later, maybe even today, but if you want to take the spot, feel completely freeto
20:57:18  <PublicServer> <ZarenorDarkstalker> Thought we did something involving PBS and careful x's for two...
20:57:21  <PublicServer> <ZarenorDarkstalker> hmmm
20:57:33  <PublicServer> <Thraxian> X's aren't nice - if they get crossed, they could stay crossed for a while
20:57:48  <PublicServer> <Chris Booth> ZarenorDarkstalker: you could just shfit all the lines left or right
20:57:55  <PublicServer> <ZarenorDarkstalker> Yeah...
20:58:04  <PublicServer> <Chris Booth> SML style
20:58:35  <PublicServer> <ZarenorDarkstalker> Still has to be balanced at some point or you run into issues at someone else's hub
20:59:10  <PublicServer> <Thraxian> CB: check the bridges at BBH04
20:59:25  <PublicServer> <Thraxian> don't you need signals there?
20:59:28  <PublicServer> <Chris Booth> ZarenorDarkstalker: check ZD
20:59:30  <PublicServer> <Chris Booth> i didnrt
20:59:39  <PublicServer> <Chris Booth> lol i didnt
20:59:40  <PublicServer> <Chris Booth> oops
20:59:56  <PublicServer> <Chris Booth> thanks Thraxian
21:00:15  <PublicServer> <Thraxian> np - you've found lots of my omissions too
21:00:22  <PublicServer> <Thraxian> helps us be better builders :)
21:00:31  <PublicServer> <Thraxian> I was looking to see how you balanced
21:00:36  <PublicServer> <Thraxian> to get a clue for 06
21:00:49  <PublicServer> <Chris Booth> aaah i only blanced 50% of lines
21:01:01  <PublicServer> <ZarenorDarkstalker> For me the balancer isn't the issue
21:01:02  <PublicServer> <Chris Booth> so balance one line over another
21:01:11  <PublicServer> <Thraxian> well - the 4>2 merger anyways
21:01:18  <PublicServer> <Thraxian> you pre-balanced before the merge, or something
21:01:22  <PublicServer> <ZarenorDarkstalker> mine is that I either want to be excessively lazy OR excessively creative
21:01:39  <PublicServer> <Thraxian> my name's on it too, so be creative :)
21:01:42  <PublicServer> <Chris Booth> ZD use my idea
21:01:51  <PublicServer> <Chris Booth> i bet it will work
21:01:54  <PublicServer> <ZarenorDarkstalker> Thrax: That's the problem ;)
21:01:56  <PublicServer> <Chris Booth> but will be very long
21:02:09  <PublicServer> *** dexter311 has left the game (leaving)
21:02:16  <PublicServer> <ZarenorDarkstalker> 'm trying to see it,,, It looks interesting
21:02:41  <PublicServer> <Chris Booth> it make 4 insome line into 5
21:02:50  <PublicServer> <Chris Booth> then you merge them down into 3
21:02:57  <PublicServer> <Chris Booth> basicly with over flows
21:03:12  <PublicServer> <Chris Booth> the split  the inner lines and merge them out
21:03:47  *** V453000 has quit IRC
21:03:55  <PublicServer> <ZarenorDarkstalker> Thrax: other problem is that whenever the  two of us work together it as to be creative AND pretty
21:03:58  <PublicServer> <ZarenorDarkstalker> and insane
21:04:10  <PublicServer> <Thraxian> or at least pretty insane
21:04:15  *** V453000 has joined #openttdcoop
21:04:15  <PublicServer> <Thraxian> in a creative way
21:04:16  <PublicServer> <ZarenorDarkstalker> exactly
21:04:24  <PublicServer> <ZarenorDarkstalker> hence the problem
21:04:27  <PublicServer> <Thraxian> I did manage to save Frinbourne from annihilation
21:04:38  <PublicServer> <ZarenorDarkstalker> i noticed XD
21:04:47  <PublicServer> <ZarenorDarkstalker> it wnet away in the original?
21:04:50  <PublicServer> <ZarenorDarkstalker> *went
21:04:59  <PublicServer> <Thraxian> it was slated for demolition.  I stopped the trucks
21:05:03  <PublicServer> *** V453000 has left the game (connection lost)
21:05:06  <PublicServer> <Thraxian> towns moved from the original
21:05:11  <PublicServer> <ZarenorDarkstalker> how nice of you
21:05:26  <PublicServer> <ZarenorDarkstalker> ah... same terrain, different seed, or...?
21:06:08  <PublicServer> <ZarenorDarkstalker> Okay so
21:06:17  <Phoenix_the_II> meh
21:06:17  <PublicServer> <ZarenorDarkstalker> I'll start siging my ideas down, one sec
21:06:26  <PublicServer> <Chris Booth>  ZarenorDarkstalkercheck !inline mixer for the complete idea
21:06:49  <PublicServer> <Thraxian> that's 4->3
21:06:54  <Phoenix_the_II> i came to a conclusion, now i have just 1/4th of the junction done, and im out of room in the center for the other parts (BBH4)
21:06:58  <PublicServer> <Thraxian> ah
21:07:01  <PublicServer> <Thraxian> 4->3->2
21:07:15  <PublicServer> <Chris Booth> yeah
21:07:15  <PublicServer> <ZarenorDarkstalker> We could.. I was trying random idea 03
21:07:16  <PublicServer> *** jondisti has joined company #1
21:07:20  <PublicServer> <ZarenorDarkstalker> but we could to that
21:07:25  <PublicServer> <ZarenorDarkstalker> it would be interesting
21:07:33  <PublicServer> <Chris Booth> Phoenix_the_II: you hub isnt BBH 04 mine is
21:07:37  <dexter311> hey guys I have a Q about CL...
21:07:38  <PublicServer> <Chris Booth> yours is BBQ 04
21:07:40  <dexter311> from that: http://blog.openttdcoop.org/2009/05/13/about-curve-lengths/
21:07:44  <PublicServer> <Phoenix_the_II> booo
21:07:45  <PublicServer> <Thraxian> ZD: see redundant on that design
21:07:46  <PublicServer> <Phoenix_the_II> bbq4 then
21:07:48  <PublicServer> <Phoenix_the_II> =P
21:07:53  <PublicServer> <ZarenorDarkstalker> it does mean the outer two don't have options
21:07:58  <dexter311> does this mean that faster than 232km/h on electric rail around a corner is impossible?
21:08:10  <KenjiE20> nope
21:08:13  <PublicServer> <Chris Booth> no
21:08:16  <PublicServer> <ZarenorDarkstalker> but it owuld still make a stable stream assuming te network doesn't have problems elsewhere
21:08:21  <PublicServer> <ZarenorDarkstalker> *would
21:08:32  <PublicServer> <Chris Booth> yeah zd
21:08:38  <KenjiE20> but that is the limit if the train is longer than the corner
21:08:39  <PublicServer> <Chris Booth> sorry wasnt a no to you
21:08:58  <PublicServer> <ZarenorDarkstalker> np, I see what you're responding to
21:09:13  <dexter311> right... so that equation is only valid when the train covers two corners...
21:09:17  <Chris_Booth> dexter311: above 232km/h the CL is equal to the TL of erail and normal rail
21:09:47  <dexter311> cheers Chris
21:10:04  <Chris_Booth> so a train traveling at 300km/h the is 7 tiles long need 6.5 cornering tiles
21:10:16  <Chris_Booth> or 13 if you count the squares
21:10:27  <PublicServer> <ZarenorDarkstalker> trying to see where I'd split the others, and how
21:10:29  <Chris_Booth> or 7 if you go by the buidl tool
21:10:40  <dexter311> okay, thanks!
21:10:41  <KenjiE20> which is what we measure by
21:11:04  <Chris_Booth> yeah that is true KenjiE20 but i was just giving all the options
21:11:12  <Chris_Booth> as i havent seen dexter311 arround befor
21:11:18  <Chris_Booth> and was trying to explain in detail
21:11:23  <KenjiE20> yea, same reason clcalc gives halftiles
21:11:25  <dexter311> yeah first time on the coop
21:11:39  <PublicServer> <ZarenorDarkstalker> nice tunnels
21:11:44  <dexter311> been reading the wiki for about a week on and off... thought I might check it out in the flesh
21:11:53  <PublicServer> <Thraxian> no controversy there :)
21:12:04  *** puny has joined #openttdcoop
21:12:06  <KenjiE20> dexter311: tis a good way to ease in well
21:12:19  <PublicServer> <ZarenorDarkstalker> hehehehe... I though we *made* controversy, not killed it
21:12:25  <puny> !password
21:12:25  <PublicServer> puny: candle
21:12:29  <PublicServer> <ZarenorDarkstalker> anyway
21:12:30  <dexter311> yup, i'm offline atm practicing building a ML
21:12:34  <PublicServer> <ZarenorDarkstalker> I had some idea
21:12:37  <PublicServer> <ZarenorDarkstalker> but I lost it
21:12:39  <KenjiE20> ML's are easy
21:12:47  <KenjiE20> it's the stuff the attaches to them :P
21:12:48  <dexter311> yeah... I mean with hubs and whatnot lol
21:12:49  <PublicServer> *** puny joined the game
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21:13:02  <PublicServer> <Chris Booth> hubs are easy
21:13:07  <PublicServer> <Chris Booth> its the stations which are hard
21:13:14  <PublicServer> <ZarenorDarkstalker> Really?
21:13:15  <PublicServer> <Chris Booth> i always make a mess of stations
21:13:20  <PublicServer> <Phoenix_the_II> chris read PM on irc :P
21:13:22  <PublicServer> <ZarenorDarkstalker> I like stations by farover hubs
21:13:34  <PublicServer> <ZarenorDarkstalker> ... most days
21:14:09  <KenjiE20> saying one thing is hard is a fairly silly statement tbh
21:14:12  <Thraxian|Work> Phoenix: just saw your PM - let me know if you want suggestion for more space there
21:15:36  <PublicServer> *** puny has left the game (connection lost)
21:15:42  <PublicServer> <ZarenorDarkstalker> I'm having a hard time seeing the space there Thrax...
21:15:50  <PublicServer> <ZarenorDarkstalker> if you see what I mean?
21:16:27  <PublicServer> <Thraxian> ZD: would something like that work (look west of the hub)?
21:17:02  <PublicServer> <ZarenorDarkstalker> i don't see why not
21:17:14  <PublicServer> <ZarenorDarkstalker> That fell under the "Be really lazy"
21:17:23  <PublicServer> <ZarenorDarkstalker> but I don't have better, and it's simple
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21:17:50  <PublicServer> <Chris Booth> oh Phoenix_the_IIif we get those connections in to strat with
21:17:52  <PublicServer> <Chris Booth> or something along those lines
21:18:03  <PublicServer> <Phoenix_the_II> ok
21:18:08  <PublicServer> <Phoenix_the_II> but that merge here...
21:18:12  <PublicServer> <Phoenix_the_II> im am doing that? :o
21:18:25  <PublicServer> <Chris Booth> move the ML mixer / merge to there
21:18:28  <PublicServer> <Chris Booth> to give more spce
21:18:32  <PublicServer> *** Intexon has left the game (leaving)
21:18:42  <V453000> !password
21:18:42  <PublicServer> V453000: withed
21:18:51  <PublicServer> <Phoenix_the_II> ok, maybe this mixer is a bit huge, got a smaller solution for that? :P
21:18:55  <PublicServer> *** V453000 joined the game
21:20:08  <PublicServer> <ZarenorDarkstalker> more like that?... that;s sota what I was thinking
21:20:17  <PublicServer> <Phoenix_the_II> ah ye
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21:20:56  <PublicServer> <Phoenix_the_II> but doesnt the space need to be bigger?
21:21:03  <PublicServer> <Chris Booth> no
21:21:12  <PublicServer> <Chris Booth> the gaps are 1 or TL roughly speeking
21:21:15  <PublicServer> <Phoenix_the_II> so 1 train can go inside the switch lane?
21:21:19  <PublicServer> <Chris Booth> so its pritymuch perfect
21:21:28  <PublicServer> <Chris Booth> yeah
21:21:29  <PublicServer> <Phoenix_the_II> and not stall the other lane
21:21:46  <PublicServer> <Phoenix_the_II> need 4 tiles for switch lane
21:21:49  <PublicServer> <Thraxian> something like that?
21:21:51  <PublicServer> <ZarenorDarkstalker> looks sound
21:22:44  <PublicServer> <Phoenix_the_II> :o
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21:23:09  <PublicServer> <Phoenix_the_II> i thought crosses were like forbidden? :P
21:23:21  <PublicServer> <Chris Booth> not like that
21:23:26  <PublicServer> <Chris Booth> its a sync trick
21:23:26  <PublicServer> <ZarenorDarkstalker> nice
21:23:55  <PublicServer> <ZarenorDarkstalker> and now I feel like I've helped accomplish something....
21:24:02  <PublicServer> <ZarenorDarkstalker> annnd it's time I s'daddled for now
21:24:09  <PublicServer> <ZarenorDarkstalker> *sk'daddled
21:24:18  <PublicServer> <Phoenix_the_II> ack and i wanted to keep the ML's linear :D
21:24:24  <PublicServer> <jondisti> is it going to be a problem that lev4 is 643km/h and fastest bridge is 611km/h?
21:24:25  <PublicServer> <ZarenorDarkstalker> yes, the word is utter nonsense...
21:24:39  <PublicServer> <Chris Booth> but i will make more room Phoenix_the_II
21:24:45  <PublicServer> <Phoenix_the_II> ok :P
21:24:52  <PublicServer> <ZarenorDarkstalker> But I will return... far later
21:24:52  <PublicServer> *** lomba joined the game
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21:25:41  <PublicServer> <jondisti> so no problem with bridges?
21:25:51  <PublicServer> <Chris Booth> no
21:26:11  <PublicServer> <Chris Booth> if we use lev 3 bridges are fine
21:26:18  <PublicServer> <jondisti> but plan says lev4 :P
21:26:19  <PublicServer> <Chris Booth> but if we use lev 4 they are not
21:26:29  <PublicServer> <Chris Booth> well the plan is stupid
21:26:44  <PublicServer> <jondisti> heh
21:27:02  <PublicServer> <Chris Booth> Phoenix_the_II: only mix one of the megring lines
21:27:12  <PublicServer> <Chris Booth> keep the otherone normal
21:27:18  <PublicServer> <jondisti> whose plan it is/whose idea this game is?
21:27:21  <PublicServer> <Chris Booth> this way you will mix one line over the other
21:27:28  <PublicServer> <Chris Booth> and cause less jams
21:27:29  <Phoenix_the_II> uh
21:28:10  <PublicServer> <Chris Booth> generaly you mix the less busy line
21:28:11  <PublicServer> <Phoenix_the_II> keep that lane normal?
21:28:18  <PublicServer> <Chris Booth> but its hard to tell in a situation like this
21:28:19  <PublicServer> <Phoenix_the_II> the outer one?
21:28:23  <Thraxian|Work> jondisti: this is a remake of the Pile Transport MZ game
21:28:24  <Thraxian|Work> @pilesave
21:28:24  <Webster> http://wiki.openttdcoop.org/MemberZone:Archive#gameid_04
21:29:12  <Thraxian|Work> we're trying to see if we've learned anything, have any new techniques, and can do it without terraformingwtfbbq the entire map
21:29:19  <Thraxian|Work> *roflcopter
21:29:32  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
21:29:40  <PublicServer> <Chris Booth> lol i love BBQ hub
21:29:40  <jondisti> Thraxian|Work: that's why i asked since it's usually maker of the plan who decides this kind of things :P
21:29:52  <Thraxian|Work> bbqs are nice.  have you heard the bbq song?
21:30:04  <Thraxian|Work> http://www.youtube.com/watch?v=6ubTQfr_tyY
21:30:05  <Webster> Title: YouTube - The BBQ Song (at www.youtube.com)
21:30:42  <jondisti> but i'm off to work.. maybe i build a bbh when i come back
21:30:44  <jondisti> bye!
21:30:54  <PublicServer> *** jondisti has left the game (leaving)
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21:32:36  <V453000> http://www.youtube.com/watch?v=tZmDWltBziM
21:32:37  <Webster> Title: YouTube - THE ULTIMATE DRUNK PEOPLE COMPILATION VIDEO EVER!!! (at www.youtube.com)
21:32:39  <V453000> this rox
21:33:38  <dexter311> !password
21:33:39  <PublicServer> dexter311: softer
21:33:54  <Chris_Booth> Thraxian|Work: love the BBQ sone
21:33:55  <PublicServer> <Phoenix_the_II> slow client
21:33:56  <PublicServer> <Phoenix_the_II> lol
21:33:56  <Chris_Booth> song
21:34:03  <PublicServer> *** dexter311 joined the game
21:34:57  <PublicServer> <Chris Booth> ok Phoenix_the_IIone sign down lots to go
21:35:08  <PublicServer> <Phoenix_the_II> erm
21:35:13  <PublicServer> <Phoenix_the_II> but
21:35:30  <PublicServer> <Phoenix_the_II> how does 'this lane' go to 'get here'?
21:35:52  <PublicServer> <Chris Booth> you messed the mixedr
21:35:55  <PublicServer> <Phoenix_the_II> ye :P
21:35:57  <PublicServer> <Phoenix_the_II> lol!
21:36:00  <PublicServer> <Phoenix_the_II> oops :D
21:36:12  <PublicServer> <Phoenix_the_II> nooo
21:36:33  <PublicServer> <Phoenix_the_II> i aint that fast of a builder yet :)
21:37:03  <PublicServer> <Chris Booth> try that
21:37:16  <PublicServer> <0sai> argh
21:37:17  <PublicServer> <0sai> D:
21:38:56  <PublicServer> <Chris Booth> ok now 1 sign down
21:38:58  <PublicServer> <Chris Booth> lots to go
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21:39:20  <PublicServer> <Phoenix_the_II> ghhehe :D
21:39:37  <PublicServer> <Chris Booth> what next Phoenix_the_II?
21:39:38  <PublicServer> <Phoenix_the_II> lets fix the start of the junction \
21:39:47  <PublicServer> <Phoenix_the_II> remove gap + space wast
21:39:59  <dexter311> quick Q... mixer = balancer?
21:40:03  <PublicServer> *** lomba has left the game (leaving)
21:40:05  <PublicServer> <Chris Booth> yeah and the long tunnel entrances / exit
21:40:36  <PublicServer> *** V453000 has left the game (connection lost)
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21:47:13  <PublicServer> <Chris Booth> thats another isee almost delt with
21:47:30  <PublicServer> <Phoenix_the_II> :)
21:48:10  *** Zarenor has quit IRC
21:48:21  <PublicServer> <Phoenix_the_II> ? :O
21:48:28  <PublicServer> <Phoenix_the_II> euh? :P
21:49:26  <PublicServer> <Phoenix_the_II> CL...
21:49:39  <PublicServer> <Phoenix_the_II> :)
21:49:41  <PublicServer> <Phoenix_the_II> nice
21:50:55  <PublicServer> <Chris Booth> ok your choice on what to build next
21:51:55  <PublicServer> <Phoenix_the_II> space waisted sign?
21:52:00  <PublicServer> <Chris Booth> yeah
21:52:23  <PublicServer> <Chris Booth> under the bridges
21:52:49  <PublicServer> <Phoenix_the_II> hmm
21:52:54  *** lomba has quit IRC
21:53:24  <PublicServer> <Phoenix_the_II> right
21:53:35  <PublicServer> <Phoenix_the_II> how is this space waisted? :P
21:55:05  <PublicServer> <Chris Booth> you kinda waste a square Phoenix_the_II
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21:57:12  <PublicServer> <Chris Booth> thats enough compressing now
21:58:04  <PublicServer> <Phoenix_the_II> ye
21:58:09  <PublicServer> <Chris Booth> cool
21:58:26  <PublicServer> *** Techinica has left the game (leaving)
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21:59:38  <PublicServer> <Chris Booth> slow joiner
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22:01:09  <PublicServer> <Chris Booth> like tht but with synced crossing
22:01:13  <PublicServer> <Phoenix_the_II> :)
22:01:36  <PublicServer> <Chris Booth> next connection?
22:01:51  <PublicServer> <Phoenix_the_II> signed This side?
22:02:02  <PublicServer> <Chris Booth> yeah off you go then
22:02:22  <PublicServer> <Chris Booth> there was no need for them
22:02:29  <PublicServer> <Phoenix_the_II> for what?
22:02:33  <PublicServer> <Chris Booth> the TF
22:02:46  <PublicServer> <Chris Booth> its done now
22:02:48  <PublicServer> <0sai> hmm
22:02:49  <PublicServer> <Chris Booth> dont worry
22:02:54  <PublicServer> <Chris Booth> we can cover it up later
22:03:00  <PublicServer> <Phoenix_the_II> =P
22:03:03  <PublicServer> <Phoenix_the_II> lol
22:03:18  <PublicServer> <0sai> did you recognize that trains don't travel with full speed over bridges?
22:03:24  <PublicServer> <0sai> maxspeed is 643km/h
22:03:33  <PublicServer> <Chris Booth> yeah
22:03:34  <PublicServer> <0sai> but bridges only allow 611km/h
22:03:46  <PublicServer> <0sai> I wonder if it'll become an issue
22:03:51  <PublicServer> <Chris Booth> i hope it doesnt
22:04:02  <PublicServer> <Chris Booth> or i will down grade all lev to lev3
22:04:49  <PublicServer> <Chris Booth> Phoenix_the_II: we also need a line to go west from there
22:05:00  <PublicServer> <Phoenix_the_II> yup
22:05:01  <KenjiE20> doesn't that partly defeat the point of re-running?
22:05:14  <V453000> Osai: that damn sucks
22:05:39  <PublicServer> <Phoenix_the_II> hmm
22:07:17  *** PeterT has joined #openttdcoop
22:07:48  <PublicServer> <Phoenix_the_II> like that? :o
22:08:27  <dexter311> !password
22:08:27  <PublicServer> dexter311: inlays
22:08:36  <PublicServer> <0sai> well I got a concept now
22:08:38  <PublicServer> <0sai> for my BBH
22:08:43  <PublicServer> <0sai> but my gf just came
22:08:44  <PublicServer> <0sai> cya later
22:08:51  <PublicServer> *** dexter311 joined the game
22:08:51  <PublicServer> <Phoenix_the_II> cleam a hub then :)
22:08:54  <PublicServer> <Phoenix_the_II> claim
22:09:00  <PublicServer> <0sai> I already did
22:09:01  <PublicServer> <0sai> and started
22:09:02  <PublicServer> <Phoenix_the_II> ah :D
22:09:28  <PublicServer> *** 0sai has left the game (leaving)
22:12:01  <PublicServer> <Phoenix_the_II> huh?
22:12:15  <PublicServer> <Phoenix_the_II> oh right
22:12:32  <PublicServer> <Phoenix_the_II> :)
22:14:39  <PublicServer> <VictorOfSweden> what happened at "!HERE"?
22:14:51  <PublicServer> <Phoenix_the_II> nuke
22:15:04  <PublicServer> <VictorOfSweden> someone messed up?
22:15:07  <PublicServer> <Phoenix_the_II> y
22:15:08  <PublicServer> <VictorOfSweden> :P
22:15:33  <PublicServer> <Chris Booth> the men who stared at goat stared at all the goats @ !HERE
22:15:40  <PublicServer> <Chris Booth> and the goats distroyed everything
22:20:10  <PublicServer> <Phoenix_the_II> uhhh
22:20:17  <PublicServer> <Phoenix_the_II> crack
22:20:26  <PublicServer> <Chris Booth> crack?
22:20:30  <PublicServer> <Phoenix_the_II> ye
22:20:35  <PublicServer> <Phoenix_the_II> need to bridge this
22:21:48  <PublicServer> <Chris Booth> i havent been paying attention
22:21:52  <PublicServer> <Chris Booth> watching a film
22:21:57  <PublicServer> <Phoenix_the_II> :p
22:21:57  <PublicServer> <Phoenix_the_II> np
22:22:28  <PublicServer> <Phoenix_the_II> thought you cant do that :)
22:22:45  *** LittleBoyRick has joined #openttdcoop
22:22:54  <PublicServer> *** dexter311 has left the game (leaving)
22:22:58  <LittleBoyRick> !password
22:22:58  <PublicServer> LittleBoyRick: rubier
22:23:15  <PublicServer> <Chris Booth> i can do what i want
22:23:15  <PublicServer> <Phoenix_the_II> i do signals as last
22:23:20  <PublicServer> *** LittleBoyRick joined the game
22:23:29  <PublicServer> <Chris Booth> Phoenix_the_II: there is no room for signals
22:23:43  <PublicServer> <Phoenix_the_II> oh
22:23:46  <PublicServer> <Phoenix_the_II> ahaha
22:24:18  <PublicServer> <Phoenix_the_II> right
22:24:26  <PublicServer> <Phoenix_the_II> that's 2/4th
22:24:30  <Mark> riiiiiiiiight that's it :)
22:24:39  <Mark> i'm off, for a couple of years
22:24:40  <Phoenix_the_II> huh Mark? :p
22:25:08  <PublicServer> <Phoenix_the_II> hmm Chris let's finish this tomorrow
22:25:13  <PublicServer> <Phoenix_the_II> kinda 11:25pm already
22:26:20  *** Dred_furst has quit IRC
22:26:22  <Mark> so, thanks for the great time folks
22:26:32  <Mark> hope to see you all again when i get back in a few years
22:26:36  <Ammler> what an alias?
22:26:49  <Ammler> ups, sorry, ignore me
22:26:59  <KenjiE20> have fun Mark
22:27:06  <Ammler> oh
22:27:11  <KenjiE20> best of luck
22:27:12  <Mark> thanks
22:27:29  <Ammler> years?
22:27:39  <Mark> i hope so :)
22:27:59  <Mark> if everything goes according to plan i'll be gone for two years
22:28:01  <Chris_Booth> you off arround the world now?
22:28:04  <Mark> yep
22:28:04  <KenjiE20> I give you two weeks before you find an IRC client and jump back :P
22:28:18  <Chris_Booth> well if he is going to asian
22:28:19  <Ammler> well, you can join from everywhere and report :P
22:28:20  <Mark> heh, i might do that, might drop a post on the blog sometime
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22:28:30  <Chris_Booth> i give him 1 day
22:28:42  <KenjiE20> heh
22:28:53  <Mark> i'll be sleeping of my jetlag the first day ;)
22:29:00  <Phoenix_the_II> Mark
22:29:11  <Phoenix_the_II> bring a japanese girlfriend back for me
22:29:16  <Phoenix_the_II> if you get there
22:29:18  <Mark> lol
22:29:20  <Phoenix_the_II> thanks
22:29:20  <Phoenix_the_II> !
22:29:44  <Phoenix_the_II> no, but really. 2 years gone?
22:29:55  <Mark> probably, yes
22:30:18  <Mark> first in australia for a year, then 6 months new zealand, then to indonesia or china
22:30:24  <Mark> at least that's the plan
22:30:41  <Phoenix_the_II> just travel? or work?
22:30:47  <Mark> both
22:30:52  <Mark> i'm not that rich ;)
22:31:07  <Mark> i'm hoping to do half/half
22:31:20  <Phoenix_the_II> wow, leaving everything behind huh
22:31:24  <Phoenix_the_II> house ect...
22:31:43  <Mark> well i don't have a house, or a job for that matter
22:31:54  <Mark> i'm 18 you know :P
22:31:56  <Phoenix_the_II> wish i could do some travelling, but have a job, house ect..
22:32:02  <Phoenix_the_II> too much that binds me here
22:32:07  <Mark> yeah, i figured now is the time to go
22:32:44  <Phoenix_the_II> but working in a foreign country...
22:32:51  <Phoenix_the_II> thats hard to come by, at least i think
22:33:19  <Mark> it should be doable in australia, they're always looking for fruit pickers over there
22:33:42  <planetmaker> WWOF ;-)
22:33:50  <Phoenix_the_II> and some countries you even need to have a working visa to get any work at all
22:33:51  <planetmaker> or WWOOF? Dunno anymore
22:34:10  <Phoenix_the_II> http://www.wwoof.org/
22:34:11  <Webster> Title: WWOOF - World Wide Opportunities on Organic Farms (at www.wwoof.org)
22:34:12  <Phoenix_the_II> woof? :D
22:34:50  <Phoenix_the_II> oh man
22:34:54  <planetmaker> in NZ and possibly also Oz there were programmes like "willing workers on organic farms" or so - which you could just participate in as work and travel mate
22:34:57  <Phoenix_the_II> i really couldnt work on a farm :P
22:35:06  <Mark> planetmaker: yeah, there still are
22:35:15  <Phoenix_the_II> im too nerd-based for that
22:35:32  <Mark> well i worked at a flower grower's for a while, so i guess it's somewhat related
22:35:43  <KenjiE20> "Physical labor! AARRGGHHH!"
22:35:50  <Phazorx> Phoenix_the_II: make a robot and have it do the picking for you while you remote control it from your laptop :)
22:35:56  <KenjiE20> eh Phoenix_the_II ?
22:35:57  <Phoenix_the_II> ....
22:35:59  <planetmaker> :-P
22:36:00  <Phoenix_the_II> lol
22:36:03  <dexter311> yeah temporary work visas are pretty easy to get in Au
22:36:07  <Phoenix_the_II> kinda like KenjiE20 ye
22:36:10  <planetmaker> nerds! All of you! ;-)
22:36:13  <dexter311> residency visas... not so easy
22:36:27  <planetmaker> oh well. You don't need residency for that
22:36:28  <KenjiE20> having said that, computers are bloody heavy
22:36:40  <Phoenix_the_II> well, i one day hope to get my ass relocated in japan orso :P
22:36:53  <Mark> dexter311: i got me a working-holiday visa
22:37:01  <dexter311> yeah I know all about how hard a residency visa is to get in Aus...
22:37:06  <KenjiE20> uch, I couldn't work in Japan
22:37:18  <dexter311> my wife's German and she'd need to apply 2 years in advance plus pay AU00 or something to get a visa
22:37:18  <planetmaker> Mark: make sure to look out for great deals with the airlines on the National Day there
22:37:26  <KenjiE20> way, way, too highly stressed for my liking
22:37:34  <planetmaker> I got a flight from Sydney to Brisbane for 1AUD
22:37:39  <dexter311> Mark: yeah that's the go
22:37:41  <Phoenix_the_II> KenjiE20, true, if you want to keep your job lol
22:37:46  <dexter311> it was relatively easy to get, yeah?
22:37:50  <Mark> planetmaker: i'll be driving the entire damn trip :P
22:37:54  <planetmaker> hehe :-)
22:37:57  <Mark> a full loop
22:37:58  <KenjiE20> heh
22:38:21  <planetmaker> not a bad choice I guess. Make sure to drive through Broken Hill then - e.g. to really feel the desert
22:38:24  <PublicServer> *** Phoenix_the_II has left the game (leaving)
22:38:32  <planetmaker> was one of the most awesome and memorizable moments back then for me
22:38:38  <Mark> dexter311: i got approved in 5 minutes, i'm suspecting it's completely automated
22:38:44  <dexter311> yep... simple
22:38:44  <KenjiE20> I've thought about it once or twice, but between the partly mad work ethic, and cost of living >_>
22:38:45  <PublicServer> *** VictorOfSweden has left the game (leaving)
22:38:48  <Phoenix_the_II> lol
22:39:09  *** VictorOfSweden has quit IRC
22:39:20  <dexter311> getting a visa here in Germany on the other hand was relatively easy hehe
22:39:33  <Mark> planetmaker: i doubt i'll get in broken hill
22:39:43  <planetmaker> you miss something then :-)
22:39:51  <dexter311> yeah BH is a quite a ways from anything really
22:39:52  <Mark> i will go to alice springs though, guess that's als pretty desert-ish ;)
22:39:53  <planetmaker> Funny town
22:40:04  <planetmaker> Nah, it's too coast like ;-)
22:40:15  <dexter311> so I take it you'll buy a car, travel then sell it?
22:40:16  <planetmaker> oh well. :-) I haven't been there, though ;-)
22:40:23  * pugi cuddles planetmaker
22:40:29  <Mark> dexter311: yep, if it's worth anything after i'm done with it
22:40:35  <planetmaker> hehe
22:40:41  <planetmaker> Sell it to the next tourist
22:40:48  <Mark> and make a profit of it :P
22:40:54  <planetmaker> I sold mine for 100$NZ more than I bought it :-P
22:41:01  <Mark> yeah exactly
22:41:10  <dexter311> haha yeah... for long distance travelling get a 2000+ Holden Commodore or Ford Falcon
22:41:15  <Mark> i'm afraid the gas will cost me more than the car though
22:41:31  <dexter311> they're everywhere and hence cheap as
22:41:43  <Mark> apparantly the loop is about 14000km over the highway, without side trips..
22:41:50  <dexter311> plus if you break down somewhere there's a much better chance of finding parts
22:41:55  <planetmaker> bad thing is: they don't know how to drive right over there :-P
22:42:09  <Mark> it's changing gears with left that worries me :P
22:42:14  <dexter311> nah it's no problem
22:42:21  <planetmaker> Mark: that's not the problem really
22:42:23  <Mark> and i'll turn on my windshield cleaners everytime i make a turn
22:42:31  <dexter311> when I changed from left hand in Aus to right hand in Ger it was simple
22:42:34  <planetmaker> Rather to trigger the wipers instead of the turn sign ;-)
22:42:38  <Mark> :D
22:42:43  <dexter311> haha... yeah that takes more getting used to hehe
22:43:00  <KenjiE20> afaik the stalks don't change sides
22:43:04  <dexter311> yeah they do
22:43:07  <planetmaker> they do, KenjiE20
22:43:07  <KenjiE20> that might depend on the car though
22:43:08  <^Spike^> nah.. mark is more like: I'm going.. left-right-left-right oh wait.. my whipers..
22:43:09  <dexter311> jap and aus cars have them reversed
22:43:13  <planetmaker> I know. Been there seen that done that
22:43:15  <Mark> hopefully i'll take my first roundabout clockwise
22:43:24  <KenjiE20> fair enough
22:43:25  <^Spike^> alreayd was a strange way to show turn signals
22:44:00  <planetmaker> "interesting" is also to turn into a two-way road when you come from a one-way road
22:44:11  <dexter311> so which city are you flying into Mark?
22:44:53  <Mark> sydney
22:44:57  <PublicServer> *** Chris Booth has left the game (connection lost)
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22:45:00  <planetmaker> he. nice town :-)
22:45:08  <Chris_Booth> melbourne is nicer
22:45:09  <Mark> 22 hour flight, awesome
22:45:16  <planetmaker> Make sure to visit King's Cross at night :-P
22:45:29  <dexter311> yup... never lived there myself but it seems nice
22:45:30  <Phoenix_the_II> 22 hours jesus
22:45:32  <Chris_Booth> where you stoping at mark to refuel?
22:45:33  <Phoenix_the_II> LAGJET!
22:45:35  <dexter311> as a tourist it's great though
22:45:38  <Chris_Booth> singapore or hong kong?
22:45:46  <Mark> singapore
22:45:47  <dexter311> or KL
22:45:48  <dexter311> ?
22:45:52  <PublicServer> *** Sepp has left the game (leaving)
22:45:52  <planetmaker> KL?
22:45:53  <Chris_Booth> Phoenix_the_II:  its call jet lag
22:45:59  <Phoenix_the_II> no shit :D
22:45:59  <Mark> i'll probably be in King's Cross my first nights
22:46:03  <Phoenix_the_II> just a pun on it :)
22:46:04  <dexter311> kuala lumpur... malaysian airlines flys that way
22:46:05  <KenjiE20> Mark: at least you'll get to see three films on the way :P
22:46:09  <planetmaker> aye
22:46:23  <Chris_Booth> more than 3
22:46:32  <KenjiE20> depends what they show
22:46:32  <Chris_Booth> i watch 5 films on my way to melbourne
22:46:35  <dexter311> on our last flight we got upgraded to business class for the 13-hour section of the flight to Frankfurt... awesome
22:46:41  <Phoenix_the_II> LOTR Trilogy fits in it 2x :)
22:46:42  <Razaekel> phht
22:46:43  <Phoenix_the_II> so hf
22:46:47  <Razaekel> 22 hour flight :-/
22:46:47  <dexter311> definitely made the flight bearable
22:46:49  <Mark> singapore airlines was the cheapest by far, was pretty suprised because of its high reputation
22:46:50  <planetmaker> It depends whether you have global monitors or individual ones
22:46:56  <Razaekel> try 36 hours >.<
22:46:57  <V453000> bye Mark :) it was amazing having time with you, especially seeing your plans, ideas, and so on :) you know. Lots of respect and I wish you nice travels! :)
22:47:02  <planetmaker> The latter is of course more comfortable ;-)
22:47:23  <Mark> V453000: thanks a lot :)
22:47:39  <Mark> i don't really mind flying economy
22:47:51  <planetmaker> Any time plans how long the trips going to last, Mark?
22:47:55  <Phoenix_the_II> Dont forget to login on chanserv at least every 30 days, else your account gets removed! :P
22:47:56  <dexter311> yeah me neither... but I didn't say no to business hehe
22:48:09  <KenjiE20> ^ what Phoenix_the_II said
22:48:18  <Mark> planetmaker: i'm hoping 2 years
22:48:22  <planetmaker> wow :-)
22:48:32  <Phoenix_the_II> Mark how old are you? :o
22:48:36  <Mark> first a year in australia, then off to NZ, then to china or indonesia
22:48:37  <Phoenix_the_II> early 20's?
22:48:39  <Mark> i'm 18
22:48:45  <Phoenix_the_II> 18 gheh
22:48:48  <Phoenix_the_II> nows the time
22:48:52  <Phoenix_the_II> really
22:48:54  <planetmaker> indeed :-)
22:48:55  <Mark> yeah that's what i though :)
22:48:56  <Phoenix_the_II> before things bind you
22:49:06  <Mark> and it's also what everyone tells me
22:49:34  <planetmaker> Anyway: enjoy it as much as you can Mark :-) I hope (and actually am quite sure) that it'll be an awesome and very memorable time
22:49:47  <Phoenix_the_II> dont forget the camera! :D
22:49:50  <planetmaker> Also: Kiwi and Aussi girls are nice. ;-)
22:50:00  <Mark> i'll bring my own girl ;)
22:50:02  <Phoenix_the_II> or you'll be sorry for 2 years to come
22:50:08  <planetmaker> meh...
22:50:27  <Mark> anyway, thanks a lot, and i certainly will enjoy it
22:51:04  <dexter311> !password
22:51:04  <PublicServer> dexter311: detour
22:51:06  <planetmaker> even if we two had our quarrels: we'll miss you :-) So drop by occasionally and show some photos :-)
22:51:19  <Mark> and i got my camera packed, i'll put on a picture of me at ayers rock :)
22:51:25  <planetmaker> :-)
22:51:26  <Phoenix_the_II> right, im off to play final fantasy xiii a bit more, GL on the trip Mark :p
22:51:33  <dexter311> yep, good luck mate!
22:51:36  <PublicServer> *** dexter311 joined the game
22:51:36  <Mark> thank you :)
22:51:38  <Mark> thank you too :)
22:51:46  * planetmaker waves good bye and good night
22:51:50  <dexter311> say g'day to some of my fellow Aussies for me
22:51:55  <Mark> bye bye :)
22:51:58  <Phoenix_the_II> and stay away from drugs! :P
22:51:59  <Mark> dexter311: where are you?
22:51:59  <Phoenix_the_II> lol
22:52:02  <Mark> lol :P
22:52:03  <dexter311> Deutschland
22:52:06  <KenjiE20> tenhut o7
22:52:08  <Mark> oh
22:52:39  <Mark> all right, now i'm off for real
22:52:45  <Mark> good night and goodbye :)
22:53:02  *** Mark has quit IRC
22:53:23  <KenjiE20> he'll be back
22:53:33  <dexter311> heh
22:55:00  <KenjiE20> yay these three rocks are almost mined out.. finally
22:55:15  <KenjiE20> (EVE)
22:55:15  <^Spike^> ?
22:55:18  <^Spike^> oh..
22:55:41  <^Spike^> i'm off to bed.. tomorrow work.. 1 of my final last 5 days as an intern..
22:55:43  <KenjiE20> found an exploration mining site
22:55:45  <KenjiE20> has lowsec ores in highsec
22:55:47  <KenjiE20> :)
22:56:11  <Razaekel> those are fun
22:56:51  <KenjiE20> been a quiet one too
22:57:07  <KenjiE20> this systems mostly a thoroughfare
22:57:44  <KenjiE20> so I've had a grand total of one guy, who salvaged the npc frig wrecks and that was it
22:59:08  <PublicServer> *** dexter311 has left the game (leaving)
23:08:26  <KenjiE20> http://dl.dropbox.com/u/501502/2010.01.20.23.06.23.jpg nomnom
23:08:32  <KenjiE20> :P
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23:52:16  <V453000> !password
23:52:16  <PublicServer> V453000: uphill
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