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00:01:38 *** ^Spike^ has quit IRC 00:02:46 <Xaroth> !archive 00:02:46 <PublicServer> Xaroth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 00:03:49 <PeterT> lol 00:06:06 *** VictorOfSweden has quit IRC 00:23:30 *** sietse has quit IRC 00:34:40 *** pugi has quit IRC 00:34:49 *** pugi has joined #openttdcoop 00:36:59 *** V453000 has quit IRC 00:42:16 *** Progman has quit IRC 00:45:27 *** Progman has joined #openttdcoop 00:46:32 *** Progman has quit IRC 00:51:21 *** pugi has quit IRC 01:09:05 *** X-BT has quit IRC 01:11:09 <FiCE> !password 01:11:09 <PublicServer> FiCE: chisel 01:11:23 <PublicServer> *** FiCE joined the game 01:14:00 *** KenjiE20|LT has joined #openttdcoop 01:14:00 *** ChanServ sets mode: +o KenjiE20|LT 01:14:06 *** KenjiE20 has quit IRC 01:14:10 *** Phoenix_the_II has quit IRC 01:19:00 *** PeterT_ has joined #openttdcoop 01:19:59 *** PeterT_ has quit IRC 01:22:30 <PublicServer> *** FiCE has left the game (leaving) 01:41:20 *** KenjiE20|LT has quit IRC 01:41:33 *** KenjiE20|LT has joined #openttdcoop 01:41:33 *** ChanServ sets mode: +o KenjiE20|LT 02:23:11 *** AdTheRat has quit IRC 02:57:29 *** KenjiE20|LT has quit IRC 03:00:05 *** Dred_furst has joined #openttdcoop 03:12:43 *** Dred_furst has quit IRC 03:26:46 *** CrashHD has quit IRC 03:34:50 *** PeterT has quit IRC 03:57:02 *** Fuco has quit IRC 03:57:28 *** Fuco has joined #openttdcoop 04:01:43 *** Zulan has quit IRC 04:42:07 *** Fuco has quit IRC 04:43:09 *** Fuco has joined #openttdcoop 04:59:22 *** Fuco has quit IRC 04:59:48 *** Fuco has joined #openttdcoop 05:12:26 *** Phazorx has left #openttdcoop 05:30:54 *** Fuco has quit IRC 05:35:43 *** Zarenor has joined #openttdcoop 06:26:40 *** PierreW has quit IRC 06:28:36 *** PierreW has joined #openttdcoop 06:37:45 <puny> ?password 06:37:48 <puny> !password 06:37:49 <PublicServer> puny: gating 06:38:25 <PublicServer> *** puny joined the game 06:40:37 <PublicServer> *** puny has left the game (leaving) 07:19:17 *** evilNirvana has quit IRC 07:19:36 *** evilNirvana has joined #openttdcoop 07:27:30 *** Polygon has joined #openttdcoop 07:46:01 *** ^Spike^ has joined #openttdcoop 07:46:01 *** ChanServ sets mode: +o ^Spike^ 08:23:23 *** Memory`sEcho has joined #openttdcoop 08:23:37 *** Polygon has quit IRC 08:26:59 *** Zarenor has quit IRC 08:29:45 *** ODM has joined #openttdcoop 08:29:45 *** ChanServ sets mode: +o ODM 08:42:55 *** Zarenor has joined #openttdcoop 08:48:40 *** Memory`sEcho has quit IRC 09:06:11 <PublicServer> *** DareDevil has left the game (connection lost) 09:06:52 *** mib_nbhkio has joined #openttdcoop 09:07:22 <mib_nbhkio> @quickstart 09:07:24 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 09:07:51 <mib_nbhkio> !help 09:07:51 <PublicServer> mib_nbhkio: http://www.openttdcoop.org/wiki/IRC_Commands 09:08:52 <mib_nbhkio> !password 09:08:53 <PublicServer> mib_nbhkio: Please, read the rules! 09:08:59 <mib_nbhkio> !rules 09:08:59 <PublicServer> mib_nbhkio: http://www.openttdcoop.org/wiki/Ruleset 09:09:49 <mib_nbhkio> !date 09:09:50 <PublicServer> mib_nbhkio: 1 Dec 2056 09:09:52 <mib_nbhkio> !pw 09:10:03 <mib_nbhkio> !ps 09:10:08 <mib_nbhkio> !pass 09:10:13 <mib_nbhkio> !password 09:10:13 <PublicServer> mib_nbhkio: Please, read the rules! 09:10:37 <planetmaker> the rules are: use a proper nickname ;-) 09:10:37 <mib_nbhkio> !rss 09:10:37 <PublicServer> mib_nbhkio: http://www.openttdcoop.org/blog/feed/ 09:10:57 *** mib_nbhkio has left #openttdcoop 09:11:07 <planetmaker> ... eh, yeah 09:28:47 <planetmaker> seems like I'm quite deterrant this morning :-P 09:30:19 *** Phazorx has joined #openttdcoop 09:58:29 *** lomba has joined #openttdcoop 10:03:04 <Mark> planetmaker: what was not "proper" about his nick? 10:03:05 <Mark> the _ ? 10:03:34 <Mark> !password 10:03:34 <PublicServer> Mark: cereal 10:03:46 <PublicServer> *** Mark joined the game 10:04:24 <PublicServer> <Mark> anyone coming in? 10:04:29 <PublicServer> * Mark wants to make a 4-way 10:07:30 <Phazorx> STAGE: PileTransport 2 huh? 10:07:36 <PublicServer> <Mark> yep 10:07:43 <PublicServer> <Mark> same map, same plan 10:07:59 <Mark> @stage Building (Pile Trans. Replay) 10:07:59 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #173 (r18867) | STAGE: Building (Pile Trans. Replay) | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder" 10:08:01 <Phazorx> lol did we screw up #172 that bad? 10:08:11 <Mark> not at all 10:08:15 <Mark> just trying something new :) 10:08:41 <FiCE> !password 10:08:41 <PublicServer> FiCE: cereal 10:08:55 <FiCE> I might take a look :) 10:08:58 <PublicServer> *** FiCE joined the game 10:09:50 <planetmaker> Mark, I think it's a default mibbit nick 10:10:01 <Mark> oh, right 10:10:02 <planetmaker> indicated by mib_XXXXX 10:10:33 <planetmaker> dunno the exact rule put into ap+ right now, but somewhat along those lines :-) 10:13:07 <PublicServer> <FiCE> I think I'll have to see this work before I understand it :) 10:13:37 <PublicServer> <Mark> hmmm, bridges not fast enough for lev 4 10:13:40 <PublicServer> <Mark> of course 10:19:05 *** Chris_Booth has quit IRC 10:25:27 <tkjacobsen> !dl lin 10:25:27 <PublicServer> tkjacobsen: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-linux-generic-i686.tar.bz2 10:29:55 <PublicServer> <Mark> woohoo half done 10:32:06 <PublicServer> <Mark> so tempting to make a bridge :D 10:32:30 <PublicServer> <FiCE> this map is going to take a while to build 10:32:33 <PublicServer> <FiCE> lots of work 10:32:38 <PublicServer> <Mark> yeah 10:33:18 <PublicServer> <FiCE> and lots of towns in the way :( 10:33:37 <PublicServer> <Mark> yes, i used pile transport's settings to generate the map 10:33:46 <PublicServer> <Mark> at least we can now disable town growth :P 10:34:26 <PublicServer> <FiCE> hmmm interesting can't build on water bug 10:34:30 <PublicServer> <FiCE> near sunninghead cross 10:34:45 <PublicServer> <FiCE> unless it just looks weird in opengfx 10:34:56 <PublicServer> <Mark> you can build on the shore if you blow it up 10:35:01 <PublicServer> <Mark> like that 10:35:01 <PublicServer> <FiCE> ah 10:35:07 <PublicServer> <Mark> not sure if it's a bug or a feature :P 10:35:15 <PublicServer> <FiCE> hadn't noticed the need to do that before 10:58:35 <PublicServer> <Mark> trackwork done :D 11:10:04 <PublicServer> <FiCE> complex :) 11:10:19 <PublicServer> <Mark> got me confused a bit too :) 11:10:30 <PublicServer> <Mark> but i think i got it all right 11:10:36 <PublicServer> <FiCE> looks cool zoomed out :) 11:10:45 <PublicServer> <Mark> :) 11:11:44 *** Bluelight has joined #openttdcoop 11:22:40 *** PeterT has joined #openttdcoop 11:26:15 <PublicServer> *** Mark has joined spectators 11:26:15 <PublicServer> *** Game paused (not enough players) 11:28:07 *** valhallasw has joined #openttdcoop 11:28:12 <Bluelight> lol, what server?= 11:28:15 <puny> !password 11:28:16 <PublicServer> puny: breezy 11:28:27 <Mark> ? 11:28:45 <PublicServer> *** puny joined the game 11:28:46 <Bluelight> Is this chat incorporated in the game alsO? 11:29:10 <Mark> yeah 11:29:25 <Bluelight> Cool.. How do you do that? scripts? 11:29:42 <Mark> our bot PublicServer takes care of it 11:29:47 <Mark> we use autopilot 11:30:09 <Bluelight> Ok.. I still don't understand.. :p 11:30:30 <Ammler> Hallihallo :-) 11:30:36 <Ammler> @wiki Autopilot 11:30:38 <Mark> aloha Ammler 11:30:39 <Bluelight> Hello! 11:30:39 <Webster> Autopilot - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=Autopilot 11:30:59 <PublicServer> *** FiCE has left the game (leaving) 11:31:33 <Ammler> !players 11:31:34 <PublicServer> Ammler: Client 65 is Mark, a spectator 11:31:35 <PublicServer> Ammler: Client 69 is puny, a spectator 11:31:37 <Bluelight> Thanks.. 11:31:40 <Bluelight> !players 11:31:41 <PublicServer> Bluelight: Client 65 is Mark, a spectator 11:31:41 <PublicServer> Bluelight: Client 69 is puny, a spectator 11:31:45 <Ammler> how is pile transport going on? 11:32:20 <Mark> slowly :P 11:32:23 <PublicServer> *** AmmIer joined the game 11:32:56 <PublicServer> *** puny has left the game (leaving) 11:33:16 <Bluelight> r18867 11:33:27 <Bluelight> What kind of version is that? 11:33:31 <Mark> !download 11:33:31 <PublicServer> Mark: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 11:33:42 <Mark> it's a nightly version 11:33:46 <Mark> development release 11:33:52 <PeterT> Mark: Dd you see my comments yesterday? 11:33:58 <PeterT> @logs 11:33:58 <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/ 11:33:59 <Mark> no, where? 11:34:06 <PeterT> getting it now 11:34:07 <Mark> on what? 11:34:15 <Bluelight> @logs 11:34:15 <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/ 11:34:24 <PublicServer> <AmmIer> Mark is building the "Hans"-Hub? 11:34:41 <Mark> oh on the title screen 11:34:53 <Mark> can't really care, i just made one for myself and figured i'd upload 11:34:56 <PeterT> Mark: From about here on > http://hyru.ath.cx:60080/~kenji/ottdcoop/?channel=openttdcoop&date=1263888000#1263944316 11:35:01 <Mark> i'm not going to improve it or make another one 11:35:05 <PeterT> OH 11:35:09 <PeterT> It's really god 11:35:11 <PeterT> *good 11:35:19 <Mark> you can change it if you like 11:35:21 <PeterT> just a bit empty on the bottom half when there is a big screen 11:35:27 <Mark> yeah go fill it up and upload 11:35:28 <PeterT> I can try, is that ok? 11:35:31 <Mark> it's for the community :P 11:35:32 <Mark> sure 11:35:34 <PeterT> thanks 11:35:39 <Mark> i'm leaving for oz tomorrow anyway 11:36:39 <Mark> my highway used to be much busier, i used AI companies and made them crash and cheated so i could have lots of coloured vehicles 11:37:01 <Mark> but the debug window thing also popped up in the title screen 11:37:36 <PublicServer> *** Mark has joined company #1 11:37:41 <Ammler> Mark: you know, you can start MP server at home too? 11:37:54 <PublicServer> <Mark> yeah, didn't feel like it though 11:38:54 <PeterT> Mark: you know, you can change the company colors of your vehicles :-) 11:39:04 <PublicServer> <Mark> i did that 11:39:09 <Ammler> you can? 11:39:16 <PeterT> oh 11:39:17 <Ammler> but then for all? 11:39:32 <PublicServer> <Mark> you can colouc vehicle types individually 11:41:47 <PublicServer> <AmmIer> very nice looking hub 11:41:54 <PublicServer> <Mark> 01? 11:42:00 <PublicServer> <AmmIer> is there another? 11:42:05 <PublicServer> <Mark> 02 is WIP :P 11:42:08 <PublicServer> <Mark> thanks 11:42:44 <PublicServer> <AmmIer> did you ask "should work"? 11:42:47 <PublicServer> <Mark> it was tempting to throw in a bridge 11:42:48 <PublicServer> <Mark> yeah 11:42:54 <PublicServer> <AmmIer> it does 11:43:00 <PublicServer> <Mark> good :) 11:43:47 <PeterT> bye guys, thnka 11:43:50 <PeterT> *thanks 11:43:54 *** PeterT has quit IRC 11:44:01 <PublicServer> <AmmIer> you are welcome :-) 11:44:27 <PublicServer> <AmmIer> this map will need time 11:44:32 <PublicServer> <Mark> yep :) 11:44:55 <PublicServer> *** AmmIer has left the game (leaving) 11:44:56 <PublicServer> *** Game paused (not enough players) 11:45:00 <Ammler> !setdef 11:45:00 <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 11:45:00 <PublicServer> <Mark> oh bye 11:45:05 <Ammler> ups 11:45:12 <Ammler> !playercount 11:45:13 <PublicServer> Ammler: Number of players: 2 11:45:24 <Ammler> shall I rejoin? 11:45:27 <PublicServer> <Mark> nah 11:45:29 <PublicServer> *** Mark has joined spectators 11:58:45 *** jondisti has joined #openttdcoop 12:05:35 <jondisti> !password 12:05:35 <PublicServer> jondisti: thorns 12:05:48 <PublicServer> *** jondisti joined the game 12:06:00 *** KenjiE20 has joined #openttdcoop 12:06:00 *** ChanServ sets mode: +o KenjiE20 12:08:15 *** Genesis has joined #openttdcoop 12:08:49 *** Genesis is now known as Guest3017 12:08:51 *** Guest3017 is now known as MeisterMarkus 12:11:04 <MeisterMarkus> !password 12:11:04 <PublicServer> MeisterMarkus: thorns 12:11:30 <PublicServer> *** MeisterMarkus joined the game 12:16:09 <PublicServer> *** MeisterMarkus has left the game (leaving) 12:16:09 <PublicServer> *** Game paused (not enough players) 12:18:43 <PublicServer> *** jondisti has joined spectators 12:20:05 *** Razaekel has quit IRC 12:26:24 *** Memory`sEcho has joined #openttdcoop 12:30:05 *** Zarenor has quit IRC 12:42:52 *** sietse has joined #openttdcoop 12:49:32 <void^> @quickstart 12:49:34 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 12:50:44 <void^> !password 12:50:44 <PublicServer> void^: patrol 12:51:02 <PublicServer> *** void^ joined the game 12:59:55 *** valhallasw has quit IRC 13:04:16 <PublicServer> *** Mark has left the game (connection lost) 13:05:11 <PublicServer> *** void^ has left the game (leaving) 13:05:16 <void^> crazy perfectionists. ;) 13:06:26 <Mark> and proud of it 13:06:54 <void^> yeah, i've been looking at bbh01. impressive, for sure. =) 13:08:13 *** Thraxian|Work has joined #openttdcoop 13:08:13 *** ChanServ sets mode: +o Thraxian|Work 13:13:14 *** ^Spike^ has quit IRC 13:13:14 *** puny has quit IRC 13:13:32 *** ^Spike^ has joined #openttdcoop 13:13:32 *** ChanServ sets mode: +o ^Spike^ 13:16:09 <PublicServer> *** Sepp joined the game 13:19:37 <PublicServer> *** Sepp has left the game (leaving) 13:20:00 <PublicServer> *** Thraxian joined the game 13:24:12 *** psnailing has joined #openttdcoop 13:25:17 <psnailing> hey there :) 13:25:37 <Mark> hello 13:26:13 <psnailing> great wiki you guys have over here :) 13:26:53 <Mark> thanks :) 13:27:06 <MeisterMarkus> !password 13:27:06 <PublicServer> MeisterMarkus: snugly 13:27:15 <Mark> glad you like it, some stuff is slightly outdated though 13:27:18 <psnailing> trying to get into the mainline prioritizing atm 13:27:23 <Mark> although we did a lot of renewing lately 13:27:33 <PublicServer> *** MeisterMarkus joined the game 13:27:41 <Thraxian|Work> Mark: nice hub 13:27:47 <psnailing> play openttd over lan a lot lately..and ive been building some mainlines in there which clog up pretty sap ^^ 13:28:40 <Thraxian|Work> you came at a good time - we've just started a new game on our public server - nothing's going on right now, but feel free to join and take a look around :) 13:28:42 <Mark> Thraxian|Work: thanks :) 13:29:52 <psnailing> btw you guys know of any multipayer map thats "gives" every player its own island? 13:30:21 <Mark> sounds like something we might, other than that, no 13:30:23 <Thraxian|Work> I don't offhand 13:30:35 <Thraxian|Work> sounds like an infrastructure sharing map 13:30:47 <psnailing> hmm ive seen it on an image once 13:31:12 <psnailing> and its quiet wicked to play over lan, every player the "same island" in one map.. lets see who;s the best :) 13:31:41 *** Yexo_ has joined #openttdcoop 13:32:46 <PublicServer> *** MeisterMarkus has left the game (leaving) 13:32:48 <Mark> you might be interested in the head2head patch, it generates multiple identicle seperate maps in one game 13:33:15 <psnailing> now that sounds good ;) 13:33:24 <Thraxian|Work> good thought, Mark. I had forgotten about H2H 13:33:54 <Mark> it's been a while :P 13:33:56 <Mark> !password 13:33:56 <PublicServer> Mark: fumble 13:34:07 <MeisterMarkus> that is a wicked hub Mark! 13:34:10 <PublicServer> *** Mark joined the game 13:34:16 <PublicServer> <Mark> thanks :) 13:35:07 <PublicServer> <Mark> that antenna at BBH02 is in the way pretty badly 13:37:45 <Thraxian|Work> the factory's not much help either 13:38:01 <PublicServer> <Mark> i can work around it 13:38:04 <Thraxian|Work> oh - you mean THAT antenna? 13:38:08 <PublicServer> <Mark> with a tile to spare even :P 13:38:33 *** Yexo has quit IRC 13:38:44 <PublicServer> *** Thraxian has joined company #1 13:38:48 <PublicServer> <Mark> yay 13:39:12 <PublicServer> <Thraxian> bridges are a no-no, right? 13:39:17 <PublicServer> <Thraxian> because of their slow speed 13:39:23 <MeisterMarkus> !password 13:39:23 <PublicServer> MeisterMarkus: fumble 13:39:27 <PublicServer> <Mark> i'm not sure if it matters 13:39:45 <PublicServer> <Mark> 32km/h on 640 isn't too much 13:39:48 <PublicServer> *** MeisterMarkus joined the game 13:40:47 <psnailing> woosh :) http://hg.openttd.org/developers/yexo/head-to-head.hg/ 13:40:55 <PublicServer> <Mark> yep 13:42:23 <psnailing> but how does it work.. hmmz 13:44:25 <psnailing> the old version doenst owrk 13:49:43 <psnailing> Mark I assume I have to compile this or something.. atleast it doesnt look like a complete game to me (Im on ubuntu). Is that right? 13:50:06 <psnailing> I just downloaded the .zip from that repo 13:50:29 <Mark> i'm guessing that zip contains a patch 13:50:34 <Mark> so yes, you'll have to compile it 13:51:02 <psnailing> http://hg.openttd.org/developers/yexo/head-to-head.hg/summary <-- zip file on top of the page 13:51:38 <Mark> yep you have to compile it 13:51:46 <Mark> maybe there's a binary hanging around somewhere 13:51:50 <Mark> Yexo would know :) 13:52:30 <psnailing> latest binary I could find dates back to april, and thatone doesnt work 13:52:55 <Mark> i think you're missing gfx or sounds then, it did work 13:53:11 <Mark> i think the last time we played it was indeed around april 13:53:16 <psnailing> well, i couldnt find the option. and it didnt auto make 2 similar maps indeed 13:53:28 <psnailing> so unless im missing config items.. :) 13:53:32 <Mark> where's the binary? 13:53:55 <psnailing> http://www.openttd.org/en/download-head-to-head 13:55:48 *** psnailing has quit IRC 13:56:11 *** psnailin has joined #openttdcoop 13:56:15 <Mark> advanced settings -> construction -> number of head to head areas -> set it to how much maps you want 13:56:27 <Mark> then generate a map 13:56:33 <psnailin> hmmz :) 13:59:02 <PublicServer> <Thraxian> mark, check the next BBH west of 02 (700x900), and give me feedback? 13:59:17 <psnailin> it works :-D 14:00:02 <PublicServer> <Thraxian> yes it can 14:00:31 <PublicServer> <Thraxian> did I count wrong? 14:00:55 <PublicServer> <Mark> no i guess you're right 14:01:02 *** mixrin has quit IRC 14:01:06 <PublicServer> <Thraxian> it's a weird configuration, true 14:01:11 <PublicServer> <Mark> though it can't hold the train if one is waiting to join the ML 14:01:16 <PublicServer> <Thraxian> I can penalize the single bridge/single tunnel route 14:01:34 <PublicServer> <Thraxian> actually - I won't penalize those - they're the same line 14:02:41 <psnailin> alright im going to try to compile the latest version to work with windows.. but the idea is great :) 14:02:56 <PublicServer> <Thraxian> otherwise, looks ok so far? 14:03:03 <PublicServer> <Thraxian> been a while since I tackled a BBH 14:03:04 <PublicServer> <Mark> yeah it does 14:03:39 <PublicServer> <Mark> looks like you'll have just enough room for the crossover without actually crossing the ML 14:03:43 *** Razaekel has joined #openttdcoop 14:03:47 *** mixrin has joined #openttdcoop 14:03:54 <PublicServer> <Thraxian> eh? 14:04:03 <PublicServer> <Thraxian> ah 14:04:04 <PublicServer> <Mark> you could cross like that 14:04:09 <PublicServer> <Mark> to keep it nice and compact :) 14:04:43 <PublicServer> <jondisti> bbh01's mad 14:04:53 <PublicServer> <Mark> hehe 14:06:01 <PublicServer> <Thraxian> something like that? 14:06:21 <PublicServer> <Mark> yeah, if you move it a tile up you can fit the other track in too 14:06:41 <PublicServer> <Thraxian> actually.... 14:06:46 <PublicServer> <Mark> i think :P 14:07:07 <PublicServer> <Mark> that's fixable 14:07:52 <PublicServer> <Mark> that can work 14:07:57 <PublicServer> <Mark> you'll cause a landslide though 14:08:49 <PublicServer> <Thraxian> like that perhaps? 14:09:11 <PublicServer> <Mark> yeah i was thinking something else, but this should work too 14:11:14 <psnailin> alright.. compiling is a bit more though than expected 14:11:59 <psnailin> and you cant open the old h2h savegames in newer versions either :) 14:12:23 <sietse> !dl lin 14:12:23 <PublicServer> sietse: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-linux-generic-i686.tar.bz2 14:12:40 *** cornjuliox has joined #openttdcoop 14:13:01 <psnailin> sietse, thatone contains head 2 head? 14:13:22 <Mark> no, that's just our current nightly 14:13:33 <psnailin> thats what i thought :) 14:14:13 <sietse> !password 14:14:13 <PublicServer> sietse: outlaw 14:14:24 *** lomba has quit IRC 14:14:32 <PublicServer> *** Sietse joined the game 14:16:42 <cornjuliox> i'm playing the openttd 1.0.0 beta, and i noticed that the orders i just gave to my train have [far end] marked at the end of them, does that signify anything? 14:16:59 <PublicServer> <Mark> it means they'll stop at the end of the platform 14:17:22 <PublicServer> <Mark> if your platforms are as long as your trains it doesn't change anything 14:18:41 <cornjuliox> what if the platform is larger than the train? is there a way to have the train stop at the front end of the station? 14:19:10 <PublicServer> <Mark> yeah, click the far end part of the order to change it 14:19:18 <PublicServer> <Mark> you can change it to middle and near end 14:21:15 <cornjuliox> ah cool. 14:21:30 <cornjuliox> whoa. theres a new game up? i've gotta see this. 14:22:11 <PublicServer> <Mark> yep, and plenty left to be done :) 14:22:16 <PublicServer> *** MeisterMarkus has left the game (leaving) 14:22:52 <PublicServer> <Mark> there, main grid done 14:23:15 <cornjuliox> how do you guys manage your nightlies? i've got like 3 different nightlies in 3 separate folders, and I just copy the data subfolder to any new nightly i download 14:23:48 <Mark> i just copy the new one over my old one and overwrite 14:24:04 <sietse> I use links 14:24:10 <cornjuliox> links? 14:24:17 <sietse> linux soft links 14:24:20 <cornjuliox> oh 14:24:26 <cornjuliox> <--xp 14:24:32 <sietse> just download, extract and link data folder 14:24:32 <cornjuliox> i'll work something out later. 14:24:33 <sietse> and go 14:24:34 <planetmaker> cornjuliox, you should use you global data dir 14:24:43 <cornjuliox> planetmaker how do i do that? 14:24:44 <planetmaker> read section 4.2 of the openttd readme where it is located 14:24:45 <sietse> could be automated easily aswell though 14:24:59 <psnailin> sietse, does the latest 1.0 beta work on your linux OS? Im on Ubuntu and mine seems to hang on shutdown 14:25:01 <planetmaker> then you need not copy anything 14:25:19 <Mark> psnailin: OTTD always hangs on ubuntu 14:25:27 <Mark> AFAIK, at least 14:25:28 <planetmaker> Mark, that's simply untrue 14:25:32 <psnailin> older versions didnt 14:25:34 <psnailin> 1.0 does:P 14:25:36 <Mark> i had the same issue and i've heard other have it too 14:25:44 <KenjiE20> ubunlol 14:25:51 <planetmaker> yes, I've read it now quite often, too. But not always :-) 14:26:18 <planetmaker> and ubuntu != ubuntu 14:26:27 <planetmaker> It's like windows. 14:26:29 <psnailin> its a shame.. ubuntu is the favorit version of many 14:26:30 <Mark> planetmaker: with the "always" i meant to imply it has nothing to do with the version 14:26:32 <planetmaker> windows != windows 14:26:47 <planetmaker> Mark, so... are you sure it's got nothing to do with version? 14:26:54 *** StarLite` has joined #openttdcoop 14:26:56 <planetmaker> of OpenTTD? Of Ubuntu? 14:27:02 <planetmaker> Of the libraries used? 14:27:13 <Mark> ottd, not entirely, but every version i used on it did hang 14:27:17 <psnailin> xubuntu 9.10 here, i could give it a show on my FreeNas server... 14:27:43 <psnailin> probably runs it as well when.. need to attach a monitor though 14:27:57 <planetmaker> there are obviously also many people for whom it works on ubuntu. So it is kinda important to really pin-point what it is causing the issues 14:28:17 <planetmaker> "Always doesn't work" is like the lamest description an error report can give in such case 14:28:25 <psnailin> i suspect the also driver.. but ye 14:28:26 <psnailin> who knows 14:28:30 <psnailin> *alsa 14:28:41 <planetmaker> if not accompanied by the circumstances you tested it with. And that includes both OS and OpenTTD versions 14:29:09 <cornjuliox> planetmaker if the OpenTTD dir doesn't exist on the "shared" path, can I just make it? 14:29:10 <planetmaker> there is a known issue with pulse audio etc driver. But that's - afaik - 100% CPU. 14:29:16 <cornjuliox> make it myself*? 14:29:19 <planetmaker> cornjuliox, I guess so. 14:29:26 <planetmaker> Try and see :-) 14:29:33 <psnailin> I dont use Pulse 14:29:40 <psnailin> Pulse is bugged anyways 14:29:55 <cornjuliox> planetmaker woo it works :-) 14:29:58 <cornjuliox> !password 14:29:58 <PublicServer> cornjuliox: slaved 14:30:30 <PublicServer> *** cornjuliox joined the game 14:31:16 <PublicServer> *** X-BT joined the game 14:31:39 <planetmaker> hm... who is X-BT? 14:31:51 <planetmaker> could you match at least somewhat your ingame and IRC nick, please? 14:31:53 <PublicServer> <cornjuliox> i see. 14:32:05 *** StarLite has quit IRC 14:32:13 <planetmaker> !info 14:32:13 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Pile Transport' Year Founded: 1950 Money: 1925295858 Loan: 100000 Value: 1925310076 (T:3, R:0, P:0, S:0) unprotected 14:32:16 <planetmaker> !players 14:32:18 <PublicServer> planetmaker: Client 79 (Orange) is Thraxian, in company 1 (Pile Transport) 14:32:18 <PublicServer> planetmaker: Client 71 is jondisti, a spectator 14:32:18 <PublicServer> planetmaker: Client 82 (Orange) is Mark, in company 1 (Pile Transport) 14:32:18 <PublicServer> planetmaker: Client 87 is cornjuliox, a spectator 14:32:18 <PublicServer> planetmaker: Client 85 is Sietse, a spectator 14:32:19 <PublicServer> planetmaker: Client 89 is X-BT, a spectator 14:32:19 <PublicServer> <X-BT> sorry, my irc logged off 14:32:45 *** X-BT has joined #openttdcoop 14:32:49 <planetmaker> :-) 14:33:05 <PublicServer> <cornjuliox> ok so im beginning to understand how all this is done :-) 14:33:30 <planetmaker> by cooperation ;-) 14:33:35 <PublicServer> <Mark> you could try a SLH or 3-way BBH if you feel like it 14:33:45 <planetmaker> what takes weeks when I play alone, it takes a week when playing here ;-) 14:34:07 <PublicServer> <cornjuliox> whats this thing here, looks like a bunch of imcomplete prios? its right next to the CL diagram 14:34:08 * KenjiE20 is rewriting the "Obtaining OpenTTD" page, to update and include a managing installs sub-section 14:34:12 <Mark> planetmaker: rather: what no one is patient enough for to do alone we do in a week here ;) 14:34:25 <Mark> goes for me, at least 14:34:29 <PublicServer> <cornjuliox> i'm trying to do this sort of thing on my own 14:34:36 <PublicServer> <cornjuliox> in fact, i've got 1.0 open right now 14:34:47 <PublicServer> <cornjuliox> my MM is running while I try to figure out how i'm gonna get it done 14:34:47 *** evilNirvana has left #openttdcoop 14:34:48 *** evilNirvana has joined #openttdcoop 14:34:51 <planetmaker> Mark, indeed :-) 14:35:05 <planetmaker> The lack of patience on my part lets me rather play here than single player :-) 14:35:15 <planetmaker> Kinda instant results and satisfaction here :-P 14:35:22 <Mark> yeah :D 14:35:42 <PublicServer> <cornjuliox> i take it terraforming isn't allowed here? 14:35:51 <Mark> not exsessively 14:36:25 <Mark> you can hardly map a BBH on this map without terraforming 14:36:49 <PublicServer> <cornjuliox> do you guys make note of the seed value in case you ever want to replay? 14:37:02 <KenjiE20> that's stored in the savegame 14:37:04 <planetmaker> cornjuliox, not needed ^ 14:37:05 <PublicServer> <Thraxian> we probably (or should) have the original .sav file available 14:37:11 <KenjiE20> "getseed" 14:38:11 <PublicServer> *** cornjuliox has joined company #1 14:38:15 <PublicServer> <Mark> the 300x500 BBH is going to be a pain 14:38:22 <PublicServer> <cornjuliox> where's the MM on this thing? 14:38:35 <PublicServer> <Mark> there is none, i cheated in 2 billion in SP 14:38:39 <planetmaker> :-P 14:38:59 <PublicServer> <cornjuliox> :-/ 14:39:19 <PublicServer> <cornjuliox> ooh. 14:39:25 <planetmaker> cornjuliox, otherwise there'd be two airports with ~5 planes travelling inbetween. 14:39:26 <PublicServer> <cornjuliox> pretty (looking at BBH01) 14:39:31 <planetmaker> What would be the point? :-) 14:39:38 <PublicServer> <Mark> cornjuliox: thank you :0 14:39:40 <PublicServer> <Mark> :)* 14:41:17 *** pryot has joined #openttdcoop 14:42:20 <PublicServer> <cornjuliox> has anyone gotten around to killing a town? 14:42:23 <PublicServer> <Thraxian> Mark: got a second to look at the line balancers at BBH03? 14:42:58 <PublicServer> <Mark> looks good, all balanced 14:43:01 <pryot> !password 14:43:01 <PublicServer> pryot: slaved 14:43:06 <PublicServer> <Thraxian> I'm not totally sure about how to do the PBS and signal gaps on these things 14:43:11 <PublicServer> *** pryot joined the game 14:43:43 <PublicServer> <cornjuliox> would anyone object to me trying to destroy frinborne? 14:43:48 <PublicServer> <Thraxian> I would 14:43:56 <PublicServer> <Mark> not at all 14:43:57 <PublicServer> <Mark> oh 14:44:00 <PublicServer> <Mark> :P 14:44:03 <PublicServer> <Thraxian> tunnel it :) 14:44:14 <PublicServer> <Thraxian> it's more fun that way :) 14:44:23 <PublicServer> <cornjuliox> its marked for destruction, though 14:44:35 <PublicServer> <Thraxian> but that looks so cool :) 14:45:10 <PublicServer> <Thraxian> I just hate destroying towns when they can easily be worked around 14:45:13 <PublicServer> <Thraxian> maybe it's just me 14:47:01 <PublicServer> <Thraxian> that just looks neat :) 14:47:51 * planetmaker agrees with Thraxian|Work :-) 14:48:02 <PublicServer> <cornjuliox> what is this thing up here? its next to the curve length demo(?)_ 14:48:10 <planetmaker> Working around is the better way than the big-hammer-method - if one got the choice 14:49:37 <PublicServer> <Thraxian> I was doing some signal gap research 14:50:01 <PublicServer> <Thraxian> it was wrong anyways 14:50:57 <PublicServer> <cornjuliox> how do you plan on getting past Bufingly and Sawood at 500 x 700? 14:55:38 <PublicServer> <Thraxian> around or under 14:55:49 <PublicServer> *** pryot has left the game (leaving) 14:55:50 <PublicServer> <Thraxian> or the hub may just bypass them completely, like a beltway 14:56:54 <PublicServer> *** Thraxian has joined spectators 14:57:00 <PublicServer> <Thraxian> afk a bit - holler at me if the game pauses 14:57:13 <PublicServer> <Thraxian> not really afk - more like away from game 14:59:34 <Ammler> he, it is like with TF, just let the town grow/apear again, after you build the hub and nobody will recognize ;-) 14:59:42 *** AdTheRat has joined #openttdcoop 15:00:18 <Mark> low TF means TF as you like but let no one notice 15:00:26 <Ammler> :-D 15:00:48 <Ammler> don't tell such things in public :-P 15:01:11 <PublicServer> <Mark> hehe 15:01:20 <PublicServer> <cornjuliox> >_> 15:01:22 <PublicServer> <cornjuliox> <_< 15:01:32 <Ammler> maybe we should make some stats again 15:02:38 <PublicServer> <cornjuliox> so the ML isn't always a straight line, you're allowed to go around industries and towns and the like, right? 15:02:53 <PublicServer> <Mark> yeah 15:03:03 <PublicServer> <Mark> as long as there are no slowdowns it's fine 15:03:08 <PublicServer> <Mark> or huge detours 15:03:31 <PublicServer> <cornjuliox> and the CL isn't a 'hard and fast' rule, is it? 15:03:55 <planetmaker> well. CL is kinda. 15:04:04 <planetmaker> Slow downs on ML is bad bad bad 15:04:10 <PublicServer> <cornjuliox> the TL is only 3? 15:04:18 <Ammler> CL needs at least max speed 15:04:29 <planetmaker> then the CL need not be longer, of course. 15:04:30 <PublicServer> <cornjuliox> even in stations? 15:04:31 <Mark> for remote very low traffic lines you can use a small CL, but we prefer none at all 15:04:57 <PublicServer> <cornjuliox> i remember playing this one SP game where I tried to make _every_ curve have a CL of 5 15:05:00 <planetmaker> also, and especially stations need high-throughput track design 15:05:18 <Mark> for station exits it's sometimes fine as trains don't travel at full speed anyway, though that's probably not relevant for short maglevs 15:05:18 <Ammler> theoretically on right after the station exit, you could make a slow curve as the train needs to accelerate anyway 15:05:20 <planetmaker> cornjuliox, that's what we try, too :-) 15:05:24 <Mark> that ^ :) 15:05:36 <Ammler> mäh 15:05:43 <PublicServer> <cornjuliox> it was insane 15:05:51 <planetmaker> we ARE insane :-p 15:05:57 <PublicServer> <cornjuliox> i had towns and industries set to 'normal' and there were so many obstacles 15:05:58 <Mark> CL5 is pretty common, try making every curve CL12 :) 15:06:09 <planetmaker> Mark, but that's not needed ;-) 15:06:19 <planetmaker> CL8 or so is even then sufficient mostly 15:06:28 <Mark> it is if you have 12 tile maglevs ;) 15:06:38 <planetmaker> maybe, yeah :-) 15:07:01 <Phazorx> Mark for station exits it's sometimes fine as trains don't travel at full speed anyway << i'd even recommnd using curves anslopes fro aggressive stopping for traiins rolling into stations as well as off-ramps for acceration on other nd 15:07:36 <Phazorx> oh... we need to play a P2P game someday 15:07:38 *** VictorOfSweden has joined #openttdcoop 15:08:01 <PublicServer> *** VictorOfSweden joined the game 15:08:03 <Phazorx> as in point to point ... terminus stations, straight links between, no curves and a lot of terminals with messy orders 15:08:17 <Mark> :D 15:08:26 <Phazorx> i tried it one day in SP 15:08:29 <PublicServer> <cornjuliox> Phazorx i'm gonna try that in SP. 15:08:35 <PublicServer> <cornjuliox> lol 15:08:36 <Phazorx> was too much of a pain to micro all trains 15:08:41 <PublicServer> <cornjuliox> sounds like fun 15:08:45 <Phazorx> but will do for coop imho 15:09:04 <Phazorx> it is sort of against coop in network design 15:09:10 <Phazorx> as there is no network of any kind at all 15:09:16 <Mark> in SP you'll have to make it a mess on purpose, in coop it's what happens without regulation 15:09:18 <Phazorx> but fun from management point of view 15:10:11 <PublicServer> <cornjuliox> hey whose working on the 300x500 bbh? 15:10:13 <Phazorx> by messy orders i meant big stations in mddle of nowhere acting as collectors and 15:10:33 <Phazorx> hence a lot of transfer/unload orders 15:10:39 <PublicServer> <cornjuliox> speaking of stations in the middle of nowhere, i saved a copy of the last game played on the public server 15:10:51 <PublicServer> <cornjuliox> and i noticed a whole bunch of stations seemingly in the middle of nowhere 15:10:58 <PublicServer> *** Mark has left the game (connection lost) 15:10:58 <PublicServer> *** Game paused (not enough players) 15:10:59 <PublicServer> <cornjuliox> they were 1 tile long 15:11:00 <Thraxian|Work> Mark WAS doing 300x500, but gave up 15:11:12 <PublicServer> <cornjuliox> and I have no clue what those actually were 15:11:28 <Thraxian|Work> station walking 15:11:47 <Thraxian|Work> it's connected to a real train-serving station, but is placed there to expand the catchment area of the real station 15:12:03 <PublicServer> <cornjuliox> i thought station walking was considered cheating? 15:12:21 <planetmaker> yes and no :-) 15:12:21 <Mark> last game was SRNW 15:12:39 <Mark> it's focused more on logic and technique than realism 15:12:50 *** Yexo_ is now known as Yexo 15:13:44 *** pryot has quit IRC 15:13:50 <PublicServer> <cornjuliox> whats SRNW? 15:13:59 <Mark> @wiki SRNW 15:14:03 <Mark> @SRNW 15:14:03 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 15:14:09 <Webster> timed out - http://wiki.openttdcoop.org/Special:Search?go=Go&search=SRNW 15:14:24 <Mark> huh 15:14:29 <KenjiE20> wiki is being uber slow 15:15:32 *** pugi has joined #openttdcoop 15:16:13 <PublicServer> <cornjuliox> oh ok. 15:18:47 <KenjiE20> grr 15:18:57 * KenjiE20 goes to use wiki.openttd's sandbox 15:20:42 <PublicServer> *** X-BT has left the game (leaving) 15:21:07 *** Intexon has joined #openttdcoop 15:21:22 <Osai> holla coopers 15:21:26 <Osai> !playercount 15:21:26 <PublicServer> Osai: Number of players: 5 15:21:35 <Mark> aloha Osai 15:22:00 <Osai> hey Mark 15:22:13 <KenjiE20> web's fallen over osai :( 15:22:13 <planetmaker> olà Osai 15:22:39 <Osai> KenjiE20: web's? 15:22:56 <KenjiE20> wiki sits at Connecting or Waiting indefinately 15:23:20 <KenjiE20> blog seems sluggish but alive 15:24:15 <Intexon> !dl wind32 15:24:15 <PublicServer> Intexon: unknown option "wind32" 15:24:19 <Intexon> !dl win32 15:24:19 <PublicServer> Intexon: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win32.zip 15:24:25 <Osai> KenjiE20: I am not hosting the wiki yet 15:24:43 <KenjiE20> ah, that'd explain that 15:24:55 <Osai> the blog looks fine to me 15:25:04 * KenjiE20 kicks server; "Live!" 15:25:10 <Intexon> !password 15:25:10 <PublicServer> Intexon: chimps 15:25:18 *** Seppel has quit IRC 15:25:21 <PublicServer> *** Intexon joined the game 15:26:03 <Mark> !password 15:26:04 <PublicServer> Mark: chimps 15:26:15 <KenjiE20> hmm, traceroute falls over at static-ip-85-25-57-172.inaddr.intergenia.de 15:26:19 <PublicServer> *** Mark joined the game 15:26:37 <KenjiE20> so germany has a routing oddity 15:26:48 <KenjiE20> damn you Iron Curtain 15:26:49 <KenjiE20> :P 15:28:36 <Osai> KenjiE20: weird 15:29:14 <KenjiE20> it eventually made it, next hop was the server, but it was rather slow at it 15:29:55 <Osai> well, I don't have influence on that 15:29:57 <Osai> :| 15:30:19 <Osai> but you are right 15:30:21 <Osai> wiki fails 15:30:22 <KenjiE20> grr, and I just finished redrafting for the Obtaining OpenTTD page 15:30:51 <Osai> well, it'll be one of my tasks in the next days 15:31:05 <Osai> porting the wiki 15:31:35 *** Dred_furst has joined #openttdcoop 15:31:57 <KenjiE20> heh, I'd kind of like to do a full export / import and do a clean sweep over all the junk in there, but it'd take so long >_> 15:32:18 <Osai> unfortunately yes :( 15:32:48 <Osai> or you start from the scratch 15:32:56 <Osai> but thats not good either 15:33:05 <KenjiE20> yea, they'd end up about the same 15:33:23 <PublicServer> *** VictorOfSweden has left the game (leaving) 15:33:28 *** evilNirvana has quit IRC 15:33:45 <KenjiE20> I guess the ReviewEvent is the easiest way to work In Situ 15:34:09 <KenjiE20> then once that's done, you can go in an clear out the orphaned files 15:35:10 <PublicServer> *** Mark has left the game (connection lost) 15:35:11 <PublicServer> *** Game paused (not enough players) 15:35:27 <Mark> ... 15:35:31 <Mark> random disconnects 15:35:44 * KenjiE20 dumps the draft into a pastebin text box for repasting 15:41:58 *** Hirundo has quit IRC 15:41:59 *** Ammler has quit IRC 15:52:07 *** Phoenix_the_II has joined #openttdcoop 15:52:08 *** ChanServ sets mode: +o Phoenix_the_II 15:52:33 <Phoenix_the_II> !players 15:52:35 <PublicServer> Phoenix_the_II: Client 79 is Thraxian, a spectator 15:52:35 <PublicServer> Phoenix_the_II: Client 71 is jondisti, a spectator 15:52:36 <PublicServer> Phoenix_the_II: Client 95 is Intexon, a spectator 15:52:36 <PublicServer> Phoenix_the_II: Client 87 (Orange) is cornjuliox, in company 1 (Pile Transport) 15:52:37 <PublicServer> Phoenix_the_II: Client 85 is Sietse, a spectator 15:52:45 <Phoenix_the_II> !paszword 15:52:48 <Phoenix_the_II> !password 15:52:48 <PublicServer> Phoenix_the_II: tester 15:53:02 <PublicServer> *** Phoenix_the_II joined the game 15:53:04 <KenjiE20> you'll get it right one day :) 15:53:29 <Phoenix_the_II> i type to fast sometimes 15:53:39 <PublicServer> <cornjuliox> ooh. 15:53:44 <PublicServer> <cornjuliox> i guess thats it for me tonight 15:53:47 <KenjiE20> azzword was my favorite :P 15:53:47 <PublicServer> <cornjuliox> cya l8r 15:53:50 <PublicServer> *** cornjuliox has left the game (leaving) 15:53:52 <PublicServer> *** Kenji joined the game 15:54:15 <Phoenix_the_II> not much happened 15:55:09 <Phoenix_the_II> oh 15:55:15 <Phoenix_the_II> there's a junction now 15:55:44 <PublicServer> <Kenji> two 15:55:49 <Mark> 3 even 15:56:13 <PublicServer> *** Mark joined the game 15:56:17 <PublicServer> <Phoenix_the_II> dont see #3 though 15:56:28 <PublicServer> <Mark> BBH03 15:56:34 <PublicServer> <Kenji> nurr 15:56:35 <PublicServer> <Kenji> :P 15:56:38 <PublicServer> <Mark> have a look at the sign list 15:56:43 <PublicServer> <Phoenix_the_II> where is 1 then? :D 15:56:49 <PublicServer> <Mark> at BBH01 :P 15:56:52 <PublicServer> <Kenji> between 1 and 2 15:57:09 <PublicServer> <Kenji> oh "is 1" not "is that 1" 15:57:15 <PublicServer> <Phoenix_the_II> oh 15:57:16 <PublicServer> <Phoenix_the_II> there 15:57:23 <PublicServer> <Mark> it's kinda hard to miss 15:57:26 <PublicServer> <Mark> :P 15:57:31 <PublicServer> <Kenji> *splodge* 15:57:40 <PublicServer> <Phoenix_the_II> wow, mustve been some work that 15:57:54 <PublicServer> <Mark> 47 minutes :P 15:59:31 <PublicServer> <Mark> that's a prio 15:59:38 *** Fuco has joined #openttdcoop 16:00:16 <PublicServer> <Kenji> perhaps we should mark all prios in rail 16:00:18 <PublicServer> <Phoenix_the_II> thought it would be nicer to have non ridable track something else than maglev :D 16:00:42 *** psnailin has quit IRC 16:02:32 *** Ammler has joined #openttdcoop 16:02:33 *** ChanServ sets mode: +o Ammler 16:02:42 <Ammler> !players 16:02:43 <PublicServer> Ammler: Client 79 is Thraxian, a spectator 16:02:44 <PublicServer> Ammler: Client 71 is jondisti, a spectator 16:02:44 <PublicServer> Ammler: Client 95 is Intexon, a spectator 16:02:45 <PublicServer> Ammler: Client 103 (Orange) is Mark, in company 1 (Pile Transport) 16:02:45 <PublicServer> Ammler: Client 85 is Sietse, a spectator 16:02:46 <PublicServer> Ammler: Client 99 (Orange) is Phoenix_the_II, in company 1 (Pile Transport) 16:02:46 <PublicServer> Ammler: Client 101 (Orange) is Kenji, in company 1 (Pile Transport) 16:02:56 <PublicServer> <Kenji> mark see !here 16:03:03 <PublicServer> <Kenji> shouldn't that be a two way? 16:03:10 <Phoenix_the_II> gonna claim a hub too :D 16:03:20 <Phoenix_the_II> prepare for epic failure hub :D 16:03:32 <PublicServer> <Mark> the entry or the regular? 16:03:37 <PublicServer> <Kenji> the regular 16:03:41 <PublicServer> <Mark> should be fine 16:03:57 <PublicServer> <Mark> i think 16:03:59 <PublicServer> <jondisti> sometimes train slow down before choosing path 16:04:00 <PublicServer> <Kenji> iirc trains head for the regular only 16:04:09 <PublicServer> <Kenji> since two way red is EOL 16:04:23 <PublicServer> <Kenji> if they're both two ways that goes away again 16:04:26 <PublicServer> <Mark> hm yes 16:04:27 <PublicServer> <Mark> probably 16:04:31 <PublicServer> <Mark> there 16:05:43 <PublicServer> <Phoenix_the_II> mark, must be a darn job to expand from 2 lines each way to 4 ways 16:05:52 <PublicServer> <Phoenix_the_II> to revamp the hubs :P 16:06:03 <PublicServer> <Mark> oh that's the easy part :P 16:06:10 <PublicServer> <Mark> it's the merging that's a pain 16:06:11 <PublicServer> <Phoenix_the_II> really? 16:06:18 <PublicServer> <Kenji> mark, !big gap? 16:07:52 <PublicServer> <Kenji> Mark; !um 16:08:01 <PublicServer> <Kenji> pre sigs with now entry 16:08:03 <PublicServer> <Kenji> no* 16:08:06 <PublicServer> <Mark> :) 16:08:11 <PublicServer> <Kenji> :) 16:08:58 *** Ammler has left #openttdcoop 16:09:44 <PublicServer> *** VictorOfSweden joined the game 16:10:00 <PublicServer> <Kenji> mark, is !blocking? and issue? 16:10:15 <PublicServer> <Kenji> an* 16:10:48 <PublicServer> <Mark> to be sure :) 16:10:54 <PublicServer> <Kenji> heh 16:10:55 <PublicServer> <Mark> i think it was fine 16:11:04 <PublicServer> <Mark> can't really get my head around it today 16:11:07 <PublicServer> <Kenji> it probably was 16:11:18 <PublicServer> <Kenji> but I bet an edge case would show up sooner or later 16:11:25 <PublicServer> <Mark> yeah 16:11:32 *** Progman has joined #openttdcoop 16:12:41 <PublicServer> <Kenji> 'kay, think I'm done scrutineering :P 16:12:52 <PublicServer> <Mark> hehe 16:13:01 <PublicServer> <Mark> my turn now, go make a 4-way 16:13:42 <PublicServer> * Kenji makes a flat junction :P 16:15:14 <PublicServer> *** Kenji has left the game (leaving) 16:16:36 <KenjiE20> new version of http://wiki.openttdcoop.org/Obtaining_OpenTTD 16:16:59 <Razaekel> !password 16:17:00 <PublicServer> Razaekel: gropes 16:17:22 <PublicServer> *** Razaekel joined the game 16:18:34 <Mark> KenjiE20: pretty nice 16:18:41 <KenjiE20> ty 16:19:02 <Mark> it's very FAQ-oriented so to say, good thing imo 16:19:26 <PublicServer> <Phoenix_the_II> righty, i claimed 700x500 hub for building tonight :P 16:19:33 <PublicServer> <Phoenix_the_II> gotta fly now 16:19:38 <PublicServer> *** Phoenix_the_II has left the game (leaving) 16:19:47 <PublicServer> *** Razaekel has left the game (leaving) 16:19:48 <PublicServer> *** Game paused (not enough players) 16:19:52 <PublicServer> *** Mark has joined spectators 16:20:00 <KenjiE20> Mark: yea, sort of half faq half infoguide 16:20:18 <Phoenix_the_II> do we have a good hub guide somewhere? :D 16:20:28 <KenjiE20> no two hubs are ever the same 16:20:31 <KenjiE20> how would we guide it? 16:20:38 <Phoenix_the_II> have to update myself a bit on new tactics :p 16:20:56 <Phoenix_the_II> since last time i've build a hub was around #80 16:21:01 <Mark> for 4-ways i suggest have a general layout in mind 16:21:05 <KenjiE20> http://wiki.openttdcoop.org/Line_hierarchy probably good a point as any to start 16:21:07 <PublicServer> <VictorOfSweden> i guess he's looking for general guidelines 16:21:11 *** Ammller has joined #openttdcoop 16:21:11 *** ChanServ sets mode: +o Ammller 16:21:30 <Mark> http://wiki.openttdcoop.org/BBH 16:21:31 *** Ammller is now known as Ammler 16:21:32 *** Hirundo has joined #openttdcoop 16:21:41 <Mark> includes a guide a wrote a while ago 16:21:47 <Mark> I* 16:22:08 <KenjiE20> need to unlink/relinify the 3/4way links 16:24:12 <Mark> lol i just came across my binary led counter 16:24:19 <Mark> completely forgot i ever made it 16:25:05 <Mark> Phoenix_the_II: that's the layout i used for my BBH http://wiki.openttdcoop.org/images/e/e9/4way.PNG 16:25:41 *** Bluelight_ has joined #openttdcoop 16:25:44 <KenjiE20> PTSD memory block? :P 16:25:59 <Mark> heh 16:26:10 <PublicServer> *** -wil32-[HëlL] has left the game (connection lost) 16:26:51 <Mark> what was that? 16:26:57 <KenjiE20> failed join 16:27:10 *** X-BT has quit IRC 16:27:19 * KenjiE20 launches TMUF 16:30:26 *** Bluelight has quit IRC 16:30:33 *** Bluelight_ is now known as Bluelight 16:31:13 *** dexter311 has joined #openttdcoop 16:33:02 *** legend99 has joined #openttdcoop 16:35:03 <dexter311> hey guys 16:35:31 <dexter311> I'd love to take a peek at you guys building some stuff... is there a coop game running atm? 16:36:16 <planetmaker> question would be: when is there no game running? ;-) 16:36:32 <dexter311> heh... so they run constantly? 16:36:48 <planetmaker> nearly. Unless we look for a new map 16:37:11 <dexter311> ah... just noticed the stage in the topic 16:37:17 <planetmaker> :-) 16:37:22 <planetmaker> @quickstart 16:37:24 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 16:37:25 <planetmaker> or 16:37:28 <planetmaker> @slowstart 16:37:28 <Webster> Read everything on the wiki, and I mean everything 16:37:29 <planetmaker> :-P 16:37:43 <dexter311> yeah I've been reading the wiki over the last few days, some awesome stuff on there 16:38:00 <planetmaker> :-) 16:38:10 <dexter311> I don't think I'm ready to build coop yet though, some of those networks look pretty intense 16:38:13 <planetmaker> well. Then you know how to join :-) 16:38:32 <planetmaker> You may of course watch. And if you feel like, start building. 16:38:39 <planetmaker> Start with the smaller things to get a feeling :-) 16:39:15 <planetmaker> And like I said today earlier: myself I couldn't built such network in weeks. But coop speeds up the whole things tremendously. 16:39:19 <dexter311> !password 16:39:19 <PublicServer> dexter311: mushed 16:39:32 <planetmaker> Everyone contributing bits and pieces... makes things pretty fast 16:40:04 <dexter311> how long does a typical game last? 16:40:12 <planetmaker> a week 16:40:28 <planetmaker> with a range from ~3 days to two weeks or so 16:40:33 <dexter311> yup 16:41:24 <planetmaker> depends all on plan, map size and the engagement and dedication people show :-) 16:41:37 *** Seppel has joined #openttdcoop 16:41:44 <dexter311> !dl win32 16:41:44 <PublicServer> dexter311: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win32.zip 16:42:37 <KenjiE20> and the amount of alcohol consumed 16:42:48 <dexter311> hehe 16:42:49 <planetmaker> hehe 16:43:15 <planetmaker> this gets me a new idea for a new economy type in FIRS: alcoholism :-P 16:43:25 <planetmaker> with premium fees for beer and stuff 16:44:49 <dexter311> !password 16:44:50 <PublicServer> dexter311: spores 16:45:11 <PublicServer> *** Player joined the game 16:45:11 <Webster> Player, please change your in game nick 16:46:07 <PublicServer> *** Player has changed his/her name to dexter311 16:47:16 <planetmaker> :-) 16:47:20 <planetmaker> welcome aboard 16:47:34 <dexter311> glad to be here :) 16:53:20 <dexter311> !players 16:53:21 <PublicServer> dexter311: Client 79 is Thraxian, a spectator 16:53:21 <PublicServer> dexter311: Client 71 is jondisti, a spectator 16:53:21 <PublicServer> dexter311: Client 95 is Intexon, a spectator 16:53:21 <PublicServer> dexter311: Client 103 is Mark, a spectator 16:53:21 <PublicServer> dexter311: Client 85 is Sietse, a spectator 16:53:22 <PublicServer> dexter311: Client 114 is dexter311, a spectator 16:53:22 <PublicServer> dexter311: Client 105 is VictorOfSweden, a spectator 16:53:24 <PublicServer> *** VictorOfSweden has left the game (leaving) 16:56:09 <PublicServer> *** Player has left the game (connection lost) 16:57:09 <KenjiE20> how actively inactive 16:57:52 * Thraxian|Work calls attention to his nick, specifically the part after the vertical pipe 17:10:21 <PublicServer> *** SmatZ joined the game 17:10:22 <PublicServer> <SmatZ> hello 17:10:30 <dexter311> what is meant by the sign "aim for close - use terrain"? 17:11:02 <Thraxian|Work> By that, i meant the hubs don't have to center around the signed coordinates - just build them somewhere close 17:11:24 <dexter311> okay... makes sense 17:11:50 <PublicServer> *** SmatZ has left the game (leaving) 17:12:00 <cornjuliox> has anyone ever tried to play openttd with a nub mouse? 17:12:25 <dexter311> doesn't sound like much fun... a trackpad is bad enough 17:12:47 <cornjuliox> !password 17:12:47 <PublicServer> cornjuliox: repeal 17:13:20 <PublicServer> *** cornjuliox joined the game 17:15:07 <PublicServer> <cornjuliox> i'm looking at the plans, and theres a station for a sawmill there, but I don't see an actual sawmill in that corresponding area of the mainline 17:15:20 <dexter311> you can fund your own sawmill 17:15:46 <PublicServer> <cornjuliox> that goes for any industry there, right? 17:16:41 <dexter311> factories, sawmills, banks, steel mills and power stations can be funded I think 17:17:04 <KenjiE20> everything can 17:17:16 <PublicServer> <cornjuliox> they've got banks in this climate? i thought that was only in the 'desert'? 17:17:26 <PublicServer> *** Sietse has joined company #1 17:17:36 <dexter311> yeah banks are in temperate too 17:18:55 <PublicServer> <cornjuliox> hey check out BBH01, theres this prio there thats built with standard railroad track not maglev track 17:19:12 <PublicServer> <cornjuliox> was that intentional? 17:19:29 <PublicServer> <Thraxian> yes 17:19:38 <PublicServer> <Thraxian> it keeps the maglev trains from using the priority line 17:19:54 <PublicServer> <cornjuliox> ah. 17:20:11 <PublicServer> <cornjuliox> i thought it was so that you could see it better 17:20:34 <PublicServer> <cornjuliox> 'cuz i have that problem when using maglev track 17:21:27 <tkjacobsen> !password 17:21:27 <PublicServer> tkjacobsen: forays 17:21:38 <PublicServer> *** cornjuliox has left the game (connection lost) 17:21:40 <PublicServer> *** tkjacobsen joined the game 17:22:04 <KenjiE20> corn, it's also for visibility yes 17:25:04 <dexter311> well this gives me a better vision of how planning happens... 17:25:11 <dexter311> I suppose nothing beats seeing it in the flesh 17:25:32 <planetmaker> :-) 17:25:53 <planetmaker> Everyone is welcome to sketch his/her vision of what shall be built. then we vote on the plans 17:25:59 <planetmaker> Most votes wins. Simple as that 17:26:14 *** V453000 has joined #openttdcoop 17:26:48 <KenjiE20> It's like whats on the load screen, only * x plus a sign list 17:27:53 *** pugi has quit IRC 17:28:45 <dexter311> looking at bbh01 I might need more practice building hubs ;-) 17:28:51 <dexter311> dayum 17:29:04 <PublicServer> <Thraxian> yeah - start with a 3-way hub, it's much easier 17:29:13 <planetmaker> practice can onyl be replaced by practice ;-) 17:29:18 <dexter311> indeed 17:29:19 <planetmaker> and what Thrax says 17:29:31 <PublicServer> <Thraxian> personally, I enjoy making 2-way hubs best :) 17:29:32 <V453000> absolutely true Pm :) 17:29:33 <KenjiE20> the jump from 3 way to 4 is massive 17:29:42 <planetmaker> very much so. 17:29:50 <dexter311> so where are most of the guys in the coop from? europe? 17:29:52 <planetmaker> and it takes literally hours to build a 4-way BBH 17:29:59 <planetmaker> yeah 17:30:00 <KenjiE20> pratice the fins art of a 3way then try 4way 17:30:16 <KenjiE20> Marks was 47mins, and that is ludicrously fast 17:30:20 <Thraxian|Work> http://wiki.openttdcoop.org/Community:Members 17:30:22 <planetmaker> pretty quiet here from 2am ... 6am ;-) 17:30:29 <V453000> 47 mins? 17:30:36 <planetmaker> :-O 17:30:43 <KenjiE20> Mark is mad though 17:30:47 <V453000> :D 17:31:18 <V453000> you mean that was his practice time or time for building hub? 17:31:28 <Thraxian|Work> If Mark is the Mad Hatter, then I'm the Cheshire Cat 17:31:37 <KenjiE20> that was his time on bbh01 aparrently 17:31:38 *** purple81 has joined #openttdcoop 17:32:19 <V453000> :) 17:32:33 <V453000> I unfortunately can not join in game so :( 17:33:20 <V453000> anybody has some knowledge about win Vista and connections? 17:33:28 <V453000> I cant see any games 17:33:53 <Thraxian|Work> make sure Internet is selected, and not LAN 17:33:59 <Thraxian|Work> in OpenTTD 17:34:16 <cornjuliox> can pbs be used to get over the one-train-per-tunnel limitation? 17:34:21 <Thraxian|Work> nope 17:34:25 <V453000> ... I see you count with my idiocy ... that is not the issue though 17:34:25 <cornjuliox> nuts 17:34:41 <Thraxian|Work> not idiocy - common mistake - I do it all the time, and I'm no idiot 17:34:45 <purple81> !password 17:34:45 <PublicServer> purple81: horded 17:34:47 <V453000> I know :p 17:34:51 <V453000> happens to mee too 17:34:53 <V453000> sometimes 17:34:53 <cornjuliox> are there any plans to fix it so you can have more than one train in a tunnel? 17:34:57 <V453000> but I am sure it is not this time 17:35:09 <Thraxian|Work> cornjuliox: not without a patch or cheat to allow signalled tunnels 17:35:20 <V453000> there is a cheat for that? 17:35:30 <Thraxian|Work> I don't think so, actually 17:35:34 <Thraxian|Work> but there is a patch for it 17:35:46 <V453000> I heard of bridges 17:35:48 <Thraxian|Work> or you could manually do it by making trains skip signals 17:35:51 <V453000> but never seen one 17:36:07 <V453000> yeah 17:36:26 <V453000> but that is kinda worky ... requires one person per tunnel to guard it :D 17:37:08 <Thraxian|Work> http://wiki.openttd.org/User:HackaLittleBit/Tunnel_Signals 17:38:03 <PublicServer> *** Player joined the game 17:38:03 <Webster> Player, please change your in game nick 17:38:03 <V453000> interesting 17:38:07 <V453000> borin though :) 17:38:35 <dexter311> gotta say guys, your wiki is pretty impressive 17:38:44 <KenjiE20> @ttf signals in tunnels 17:38:46 <Webster> Transport Tycoon Forums • Search - http://www.tt-forums.net/search.php?keywords=signals%20in%20tunnels 17:38:50 <KenjiE20> :D 17:38:51 <V453000> I also thought about the train-lenghtening bug in curves ... if we removed that, desyncs would get eliminated mostly 17:38:55 <V453000> making it more boring 17:39:06 <cornjuliox> wow. playing with a nub mouse is hard 17:39:30 <V453000> nub mouse? 17:39:30 <KenjiE20> nipple mouse :) 17:39:44 <cornjuliox> a trackpoint-style pointer 17:39:50 <V453000> :D 17:39:52 <KenjiE20> keyboard nipple 17:39:54 <KenjiE20> :) 17:40:17 <cornjuliox> "my wrists are tired, i was playing with my nipple yesterday" 17:40:26 <V453000> heh 17:42:01 <cornjuliox> makes for great water-cooler conversation 17:42:49 <cornjuliox> should your CL equal your TL? 17:42:58 <Thraxian|Work> only at very high speeds 17:43:11 <KenjiE20> that's a very complex question 17:43:20 <KenjiE20> and has resulted in 17:43:22 <KenjiE20> @clcalc 17:43:22 <Webster> KenjiE20: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 17:43:37 <PublicServer> *** Player has changed his/her name to purple 17:45:10 <cornjuliox> huh i didn't realize it was that complex. 17:45:22 <KenjiE20> @blod Max curve speed 17:45:24 <KenjiE20> @blog Max curve speed 17:45:27 <Webster> Search Result for Max curve speed at #openttdcoop - http://www.openttdcoop.org/blog/?s=Max%20curve%20speed 17:46:01 <V453000> japan set was funny when shinkansens were on maglev ... CL2 was fine for the top shinkansens which had tilt 20% and 300 speed 17:46:13 <V453000> now it is CL 3 17:46:25 <V453000> which feels ... well ... quite ordinary in compare with 2 17:46:36 <KenjiE20> since they had lower speeds 17:46:45 <KenjiE20> much 17:47:01 <PublicServer> *** purple has left the game (leaving) 17:47:43 <V453000> no 17:47:44 <PublicServer> <Mark> evening 17:47:47 <PublicServer> *** Mark has joined company #1 17:48:00 <V453000> it was about maglev or monorail thingy, the speed was kept 17:48:02 <V453000> hi Mark :) 17:48:13 <V453000> packed and ready? :) 17:48:36 <Mark> yep 17:48:38 <Mark> all set :) 17:49:31 <KenjiE20> V twas maglev, shin's had lower speeds than lev4's and tilt bonus 17:49:34 <V453000> I wanted to wish you nice travels :) 17:49:41 <Mark> thanks :) 17:50:10 <V453000> KenjiE: yeah of course :) the 300 kmh was just ownage on maglev as with tilt it was ok on CL2 17:50:40 <KenjiE20> sigh, I wonder how many times I stated the E is an E and not e for a reason 17:50:47 <dexter311> weird question... but is the "coop" in openttdcoop said as "co-op" or like a chicken coop? 17:50:58 <KenjiE20> coop.eration 17:51:06 <V453000> ? 17:51:07 <KenjiE20> like the co-op bank 17:51:26 <KenjiE20> V; the E is an initial 17:51:35 <dexter311> haha I had this thought that it might have been a play on words 17:51:36 <V453000> -> ? 17:51:46 <V453000> just tell me how to call you :) 17:52:23 <Thraxian|Work> wow - I've been looking at the Junctions on the OpenTTD wiki - they're elementary, at best. Our Junctionary is like doctorate-level in comparison :) 17:52:31 <V453000> :D 17:52:35 <KenjiE20> 謙而, ケンジ, けんじ or Kenji :P 17:52:45 <V453000> Thraxian: I was looking at them last week as well :D 17:53:17 <V453000> the most funny thing is the compared attributes like "is costly to build" or "trains must go uphill" 17:53:33 <V453000> other than that ... it is unuseful :) 17:53:44 <Mark> and 90 degree curves or join before splits are no problem 17:53:47 <V453000> Kenji: ok I will prefer this one :D 17:54:05 <KenjiE20> well, coop tends to be the extreme end of such structures 17:54:06 <V453000> Mark: ? 17:54:11 <PublicServer> *** Thraxian has joined company #1 17:55:16 <Mark> V453000: according to openttd wiki 17:57:08 <V453000> oh so :D 17:57:24 <V453000> I would not involve openttd wiki in any sayings 17:57:30 <cornjuliox> yeah i noticed that. coop seems to be more complex than standard openttd 17:58:53 <cornjuliox> are too many tunnels on the mainline a bad thing? 17:59:01 <MeisterMarkus> !password 17:59:01 <PublicServer> MeisterMarkus: flexes 17:59:22 <cornjuliox> i'm tryin to build my own network here and I'm running into a lot of obstacles , I just tunnel under them when I can't just curve around them. 17:59:23 <KenjiE20> cornjuliox: only when they're un sync'd 17:59:31 <PublicServer> *** MeisterMarkus joined the game 17:59:34 <cornjuliox> what do you mean by unsync'd? 17:59:39 *** purple81 has quit IRC 17:59:42 <KenjiE20> I knew that was next 17:59:48 <Thraxian|Work> @sync 17:59:50 <Thraxian|Work> is that defined? 17:59:56 <KenjiE20> nope 18:00:04 <KenjiE20> we have no article for it yet either 18:00:17 <KenjiE20> there was one that made reference though 18:00:26 <Thraxian|Work> hehe - signal gap :) 18:00:35 <V453000> anyone here has Windows Vista? 18:00:51 <KenjiE20> http://wiki.openttdcoop.org/File:Tunnel_Flow.png 18:00:55 <KenjiE20> ^ those are sync'd 18:00:59 <V453000> what is that :D 18:01:02 <KenjiE20> same path lengths 18:01:18 <V453000> I just e empty box 18:01:22 <V453000> oh now there is somethin 18:01:30 <V453000> there wasnt the picture 18:01:58 <KenjiE20> aha 18:02:07 <KenjiE20> http://wiki.openttdcoop.org/Dodging_unremovables <-- there you go cornjuliox 18:02:11 <Xaroth> cornjuliox: it means that the train taking the 2nd tunnel will be traveling 2 rail tiles longer than other trains, as such he gets 'out of sync' 18:02:25 <PublicServer> *** Mark has joined spectators 18:06:15 <V453000> !stats 18:06:15 <PublicServer> V453000: use @coopstats 18:06:21 <V453000> @coopstats 18:06:21 <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html 18:06:42 <V453000> 18867 still I see 18:08:13 <V453000> !dl win32 18:08:13 <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win32.zip 18:14:23 <PublicServer> *** MeisterMarkus has joined spectators 18:15:47 *** V453000 has quit IRC 18:16:32 *** Techinica has joined #openttdcoop 18:16:40 <Techinica> !password 18:16:40 <PublicServer> Techinica: loaned 18:16:49 <PublicServer> *** Thraxian has joined spectators 18:17:00 <Techinica> !download win64 18:17:00 <PublicServer> Techinica: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win64.zip 18:18:05 <PublicServer> *** Techinica joined the game 18:22:54 <Thraxian|Work> here's a start: http://wiki.openttdcoop.org/Line_sync 18:23:01 <Thraxian|Work> again, screenshots needed 18:23:59 <KenjiE20> possibly add a note for a combined screenie for in/out of sync? 18:24:01 <PublicServer> *** Thraxian has joined company #1 18:24:41 <cornjuliox> so basically for x number of tunnels, the length of each tunnel should be equal, counting the tiles directly before and after the tunnel? 18:24:59 <KenjiE20> probably worth noting it's less important at stations, unless it's built in a specific way 18:25:06 <KenjiE20> but otherwise good stuff 18:25:44 <KenjiE20> corn; indeed, needs to be same count from split to rejoin 18:26:22 <KenjiE20> oh also, possibly feeds thumb|200px so it reduces the sizes? 18:26:51 <Thraxian|Work> I'd rather have separate images, so they can be used elsewhere if needed 18:27:04 <Thraxian|Work> and for major stations, I'd say that sync is very important. for primary industries, not so much 18:27:12 <Thraxian|Work> and 200px thumbs would be fine also 18:27:14 <cornjuliox> KenjiE20 ok thanks 18:27:19 <KenjiE20> well, it depends how it's built 18:28:05 <KenjiE20> if it's meant for very high throughput then yes, low to medium, not so much 18:28:45 <PublicServer> *** Mark has joined company #1 18:30:39 <dexter311> so who's working on 100x700 atm? 18:34:40 *** V453000 has joined #openttdcoop 18:34:49 <V453000> HELL YEAH I CAN SEE THE GAMES NOW 18:34:51 <V453000> !password 18:34:51 <PublicServer> V453000: dunked 18:34:57 <PublicServer> <Mark> :) 18:35:05 <PublicServer> *** V453000 joined the game 18:35:15 <PublicServer> <Thraxian> 100x700 is me 18:35:34 <V453000> service pack 2 was the thing 18:36:47 <dexter311> is there a list of ottd shortcuts anywhere? 18:36:54 <dexter311> as in keyboard shortcuts? 18:36:58 <PublicServer> <Mark> on the openttd wiki 18:36:59 <KenjiE20> @man shortcuts 18:37:04 <Webster> Search results - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=shortcuts 18:37:19 <dexter311> sweet 18:37:34 <V453000> Mark: on BBH01: this is my most favourite 4way design! :) 18:37:42 <PublicServer> <Mark> hehe thanks 18:38:01 <V453000> is there any expression for it? crossover or so? 18:38:20 <PublicServer> <Mark> not really :P 18:38:30 <V453000> hmmm :) 18:39:02 <Mark> here's the concept drawing: http://wiki.openttdcoop.org/File:4way.PNG 18:39:20 <Mark> it's pretty compact, though the relative long diagonal sections make it hard on hilly maps 18:39:40 <V453000> yes. :) 18:39:48 <PublicServer> <Sietse> this hilly environment is shitty :) 18:40:03 <PublicServer> <Mark> yeah, i had a nice flatness to squeeze mine in 18:40:14 <KenjiE20> I'd rather hilly madness than 100% flat 18:40:27 <V453000> Mark: mainly it saves you from the turn-left solving thingy :) 18:40:33 <PublicServer> <Mark> yep 18:40:36 <V453000> I play mountainous only :) 18:40:39 <KenjiE20> never thought I'd ever say that 15 years ago 18:41:08 <PublicServer> <Sietse> no TF rules specified though :) 18:41:13 <V453000> dont even tell me you play ttd for 1ř years :D 18:41:14 <Mark> KenjiE20: not sure what to think of that statement :P 18:41:17 <V453000> 15 18:41:38 <KenjiE20> V since TTO came out on floppy disks yep 18:42:16 <KenjiE20> sietse: that means we default to medium: TF only where required and no alt. 18:42:20 <V453000> well I played it that time as well ... maybe some later but ... do you play it all the time or you just returned to it about few years ago like me? 18:42:36 <KenjiE20> I've always, always had some form installed 18:42:38 <PublicServer> <Mark> i returned a few years ago 18:42:43 <PublicServer> <Mark> about 4 to 5 18:42:44 <KenjiE20> be that TT,TTDLX,TTDP,OTTD 18:43:03 <V453000> Kenji: just wow :D Mark: :) yeah 18:43:26 <KenjiE20> I play it in cycles, like everyone, but I've always had it ready 18:43:30 <dexter311> yeah I skipped the TTDP part... 18:43:48 <dexter311> been playing since TTO in 1995 or 1996 18:43:49 <KenjiE20> with a smattering of LoMo on the side 18:43:55 <dexter311> back when we had a P166 hehe 18:44:28 <Mark> i started in 98 i think, was 7 years old at the time :D 18:44:31 <KenjiE20> I think I ran TTO on a 486 DX2 18:45:02 <KenjiE20> granted that probably had it's own boot disk for it 18:45:07 <V453000> Mark: that it somewhere I started as well ... only I was one year older that time :) 18:45:16 <V453000> my uncle gave me 18:45:36 <Mark> for me it came in a pack with RRT and RCT, which i both wanted 18:45:37 <V453000> on floppy :D where is the time of using the luvly floppies 18:45:40 <Mark> started TTD later 18:45:47 <V453000> RCT rocked :) 18:45:53 <PublicServer> <Mark> it still does :D 18:45:56 <dexter311> I would have been 10 or 11 at the time 18:46:01 <KenjiE20> V, I still have a floppy drive on this Q6600 machine :P 18:46:06 <dexter311> and yeah, RCT was awesome 18:46:06 <V453000> :D 18:46:07 <V453000> kidding 18:46:29 <KenjiE20> The drive still gets used too 18:46:39 <V453000> though when I first played RCT, I did not understand many things in english so I just did not know what to do :< 18:46:39 <KenjiE20> I boot spinrite every once in a while from it 18:47:06 <V453000> like I mean ... I did not finish the scenarios by the given quest but by my own fantasy :D 18:47:10 <dexter311> V: yeah that would have been difficult! 18:47:21 <V453000> yeah that was 18:47:27 <dexter311> I'm an Aussie so no probs for me... 18:47:31 <dexter311> I live in Munich now though 18:48:03 <dexter311> give me a game in Deutsch and it'd be difficult to hehe 18:48:08 <Mark> heh, guess i learned my first english words from RCT/RRT?TTD 18:48:11 <V453000> it was ok for the quests like "have 700 park rating" when I found the park rating graph so I would not care what the park rating words means ... just knowing that I have to make it 700 :D 18:48:15 <PublicServer> *** Thraxian has joined spectators 18:48:26 <V453000> my first words from Age of Empires I :D 18:48:34 <dexter311> "rogan?" 18:48:35 <KenjiE20> wololo 18:48:35 <dexter311> hehe 18:48:39 <V453000> such as "house" :) 18:48:51 <Mark> i thought "broken down" meant one of my guests vomitted 18:48:58 <V453000> :D 18:49:03 * KenjiE20 wololo's at V453000 18:49:10 <V453000> whats up? :D 18:49:23 * KenjiE20 converts V453000 18:49:27 <V453000> pff 18:49:27 <V453000> :D 18:49:53 <V453000> I got an expansion pack Rise of Rome and I have anti conversion Bonus! Kenji fails. 18:49:54 <V453000> :P 18:50:01 <KenjiE20> heh 18:50:06 <PublicServer> *** VictorOfSweden joined the game 18:50:10 <KenjiE20> I loved the cheats in AoE 18:50:18 <V453000> bigdaddy? :P 18:50:20 <KenjiE20> robocop walkers, and nuke snipers 18:50:28 <KenjiE20> and yea bigdaddy 18:50:33 <V453000> the nuke sniper was nice :D 18:50:37 <dexter311> just found out a couple weeks ago that people still play AoE online 18:50:40 <KenjiE20> he was mad 18:50:42 <V453000> but if you had multiple, they killed each other 18:50:51 <V453000> dexter: do they? 18:50:54 <KenjiE20> could shoot like half a big map 18:51:04 <dexter311> yeah at voobly there's typically about 1000 players online at a time 18:51:06 <KenjiE20> AoEII is the biggy though 18:51:22 <dexter311> yeah... AoE2 I mean 18:51:30 <Thraxian|Work> http://www.wired.com/geekdad/wp-content/uploads/2009/11/dnd-resume-2.jpg <- haha 18:51:31 <V453000> AoEII isnt such a legend :\ 18:51:46 <KenjiE20> It was more involved than I 18:52:07 <KenjiE20> III is bleh -_- 18:52:15 <KenjiE20> the art books nice thuogh 18:52:18 <dexter311> it definitely had a much larger online following 18:52:31 <dexter311> the Zone was always packed, it was awesome 18:52:42 <KenjiE20> I might dig AoEII out actually 18:52:49 <KenjiE20> should run just peachy on WINE 18:52:54 <PublicServer> *** MeisterMarkus has joined company #1 18:53:12 <PublicServer> *** VictorOfSweden has joined company #1 18:53:20 <KenjiE20> food now though 18:53:30 <dexter311> yeah these days online they mostly play something called "mishi" 18:53:44 <PublicServer> <Sietse> someone massively TF-ing... 18:53:59 <dexter311> nowhere near as fun as the old days... 18:54:08 <PublicServer> <Mark> Sietse: making the ML looking a bit more solid :) 18:54:17 <PublicServer> <Mark> ie. removing foundations and speedbumps 18:54:26 <PublicServer> <Sietse> removing the hills :) 18:54:39 <PublicServer> <Mark> nah, there's still huge plumits :P 18:54:39 <V453000> Thraxian: what is that? 18:55:10 <V453000> Thraxian|Work: that is some kind of working thingy or just a image? 18:55:14 <Thraxian|Work> it's a resume for a graphical designer, done in the style of a DnD character sheet 18:55:28 <V453000> :) 18:55:47 <dexter311> graphic designers and artists have all the fun ;-) 18:55:53 <V453000> rocks 18:55:54 <dexter311> my resume's boring 18:56:09 <dexter311> sorry... normal 18:56:26 <PublicServer> <V453000> :D 18:56:59 <PublicServer> *** Mark has joined spectators 18:58:29 <Phoenix_the_II> !cashword 18:58:33 <Phoenix_the_II> !password 18:58:34 <PublicServer> Phoenix_the_II: canary 18:59:18 <Phoenix_the_II> !password 18:59:18 <PublicServer> Phoenix_the_II: flabby 18:59:38 <PublicServer> *** Phoenix_the_II joined the game 19:00:57 <PublicServer> <V453000> 700 x 300 is free? 19:01:32 <Thraxian|Work> 700x300 is .95 plus shipping and handling 19:01:45 <dexter311> :D 19:01:47 <Thraxian|Work> j/k - knock yourself out. good luck with all those antennas 19:01:51 <PublicServer> <V453000> what to say :D 19:01:59 <PublicServer> *** Spike joined the game 19:04:45 <dexter311> I might need some practice offline... 19:04:50 <dexter311> was great to have a peek though 19:06:00 <PublicServer> <V453000> oh damn I guess bridges are not the best idea for Lev4 19:06:19 <PublicServer> *** dexter311 has left the game (leaving) 19:06:31 <PublicServer> <V453000> lets risk it 19:16:34 <PublicServer> *** Sietse has joined spectators 19:19:47 <PublicServer> <V453000> damn this style of hub is too random :D 19:20:20 <PublicServer> <Phoenix_the_II> random is good 19:20:29 <PublicServer> <V453000> not here now :D 19:23:12 <PublicServer> <V453000> ok again 19:23:46 <PublicServer> <Phoenix_the_II> :P 19:23:49 <PublicServer> <Phoenix_the_II> lol! 19:23:52 <PublicServer> <V453000> :p 19:24:04 *** Chris_Booth has joined #openttdcoop 19:24:49 <PublicServer> <Phoenix_the_II> righty 19:25:01 <PublicServer> <Phoenix_the_II> got north and south, west and east connected now :D 19:25:08 <PublicServer> <Phoenix_the_II> now the junctions 19:25:13 <PublicServer> <V453000> lol 19:26:05 <PublicServer> <Phoenix_the_II> right 19:27:07 <PublicServer> <Phoenix_the_II> *try not copy mark* *try not copy mark* *repeats* 19:27:22 <PublicServer> <V453000> lol 19:27:31 <PublicServer> <V453000> you cant copy him when you already have this 19:27:41 <PublicServer> <V453000> so stay calm 19:27:42 <PublicServer> <Phoenix_the_II> no shit :P 19:27:53 <PublicServer> <Phoenix_the_II> but i can see why he did what he did now 19:28:09 <PublicServer> <Phoenix_the_II> but i got the base outline now 19:28:21 <PublicServer> <V453000> ? 19:28:48 <Thraxian|Work> you've got close the base outline 19:29:03 <Phoenix_the_II> now in english? :D 19:29:19 <Thraxian|Work> your base outline is close - only a few flaws. 19:29:30 <Phoenix_the_II> im working on that 19:29:43 <Phoenix_the_II> it's heights that currently flawed 19:29:46 <Thraxian|Work> BBQ04 - loving it 19:29:52 <Thraxian|Work> it's the sync that's currently flawed 19:29:57 <PublicServer> <V453000> :D 19:30:16 <Phoenix_the_II> oh, the tunnel exits length? 19:30:20 <Thraxian|Work> but it's a very good start - through traffic has no problems :) 19:30:40 <Thraxian|Work> the northern lines are shorter than the southern lines by 4 diagonal tracks. 19:31:05 <Phoenix_the_II> ack 19:31:07 <Phoenix_the_II> blame the trees 19:31:08 <Phoenix_the_II> :P 19:31:26 <Thraxian|Work> use the transparency toolbar to make trees invisible 19:31:41 <SmatZ> Ctrl+Shift+2 19:32:03 <Thraxian|Work> I hit ctrl-X to access the toolbar, then click the tree icon, the button under the tree icon, then ctrl-click the tree icon 19:32:08 <Thraxian|Work> that locks them completely invisible 19:32:20 <SmatZ> yeah :) locking it is a good idea 19:32:21 <Phoenix_the_II> ah nice 19:32:56 <Thraxian|Work> Markus, you've got a good start going there 19:33:24 <PublicServer> <MeisterMarkus> just why can't the map be flat :D 19:33:34 <Thraxian|Work> that would make things WAY too easy :) 19:33:56 <PublicServer> <VictorOfSweden> not to mention quite unrealistic 19:34:04 <PublicServer> <VictorOfSweden> unless you live in holland 19:34:25 <PublicServer> <V453000> you checked how many dutchies are here 19:34:28 <PublicServer> <VictorOfSweden> but then you have all the canals on the other hand 19:34:29 <SmatZ> http://devs.openttd.org/~smatz/transparency.png my settings :) 19:34:36 <SmatZ> X switches only buildings/bridges 19:34:52 <PublicServer> <V453000> depends on settings. no: 19:34:53 <PublicServer> <V453000> ? 19:34:56 <Thraxian|Work> how about the Maldives? The highest point in that entire island country is 13 feet above sea level. 19:34:59 <PublicServer> <V453000> my X switches everything 19:37:27 <VictorOfSweden> Thraxian|Work: aren't the Maldives a group of fairly small islands? 19:38:25 <Thraxian|Work> yes - it's 2000 islands with 115 square miles, none of which is over 13 feet above sea level 19:39:58 *** cornjuliox has quit IRC 19:39:59 <VictorOfSweden> so unless you want to build a lot of bridges, they aren't well suited for rail either 19:40:05 <VictorOfSweden> correct? 19:40:10 <VictorOfSweden> :P 19:40:17 <Thraxian|Work> probably not 19:46:07 *** pugi has joined #openttdcoop 19:50:30 <PublicServer> <MeisterMarkus> any thoughts on my hub? 19:51:55 <PublicServer> <VictorOfSweden> what TL are we using? 19:52:01 <PublicServer> <V453000> 3 19:52:08 <PublicServer> <VictorOfSweden> ok 19:52:41 *** Memory`sEcho is now known as Zarenor 19:52:42 <Zarenor> OH NOES, thrax is back 19:52:49 <Thraxian|Work> oh yesh 19:52:55 <PublicServer> <VictorOfSweden> i'm building at "Submarine trains..." 19:53:07 *** Zarenor is now known as Guest3084 19:53:12 <Guest3084> Hehehehe.. I'd gotten a break over the holidays and had been in and out, but you hadn't been around 19:53:16 <Thraxian|Work> Markus: not bad - a few small wiggles and one tight corner though 19:53:17 <Guest3084> argh 19:53:37 *** Guest3084 is now known as Zarenor 19:53:38 <Thraxian|Work> look just above the 300x100 sign for the tight corner 19:53:57 <Thraxian|Work> it needs to be CL3, and I think that's still CL2 for the left tunnel 19:54:08 <Zarenor> Wait. Pile replay? 19:54:22 <Zarenor> Pile was which PSG? 19:54:23 <PublicServer> <V453000> Zarenor: Y :| 19:54:28 <PublicServer> <V453000> MZG 19:54:30 <Thraxian|Work> @pile 19:54:43 <Zarenor> AHHHHHH... MZG... 19:54:59 <Zarenor> I think... I might remember that.. shoot, I'll have to actually try and look at this one 19:55:00 <Thraxian|Work> Webster is down 19:55:15 <Zarenor> Been up and down a lot recently... 19:55:26 <Thraxian|Work> yeah, that's what...nevermind :) 19:55:27 <Zarenor> !dl win64 19:55:27 <PublicServer> Zarenor: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win64.zip 19:55:35 <Zarenor> What she said? 19:56:02 <pugi> !dl ti-cas 19:56:02 <PublicServer> pugi: unknown option "ti-cas" 19:56:11 <pugi> !dl w810 19:56:11 <PublicServer> pugi: unknown option "w810" 19:56:12 <pugi> :( 19:56:27 <Thraxian|Work> !dl 19:56:27 <PublicServer> Thraxian|Work: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 19:56:27 *** Chris_Booth has quit IRC 19:56:39 <pugi> no 19:56:43 <Zarenor> XD ti-cas? really? 19:56:43 <KenjiE20> as much as I'd like to see OpenTTD run on a TI calculator.... 19:56:44 <pugi> i want it for my calc or handy :D 19:56:54 <Thraxian|Work> !dl blackberry 19:56:54 <PublicServer> Thraxian|Work: unknown option "blackberry" 19:57:05 <Zarenor> I've learnt to take issue with even my friend the TI-84 19:57:10 <Zarenor> XD 19:57:14 *** Intexon has quit IRC 19:57:16 <Zarenor> Thrax: I'd like that one 19:57:27 <Zarenor> Got the tour recently, upgraded from the brick 19:57:29 *** Chris_Booth has joined #openttdcoop 19:57:35 <Thraxian|Work> I had an HP48G 19:57:38 <Thraxian|Work> that thing rocked 19:57:44 <pugi> i had to buy a 83plus a few more years back for school 19:57:48 <pugi> that was great 19:57:55 <Thraxian|Work> a friend an I programmed ours to play the school's fight song 19:58:02 <Zarenor> The TI calcs don't always folow order of operations correctly 19:58:03 <pugi> and then i bought a ti-cas :D 19:58:08 <pugi> just because i wanted to :D 19:58:09 <Zarenor> SRSLY? 19:58:11 <Thraxian|Work> the HP had a function you used to specify the frequency and duration of a beep 19:58:17 *** pryot has joined #openttdcoop 19:58:22 <Zarenor> XD.. awesome 19:58:23 <Thraxian|Work> so we programmed, line by line, the song into our calculators 19:58:37 <Thraxian|Work> and since you could transfer them via infrared to other calculators, everyone in our math class had it 19:58:43 <Thraxian|Work> and it played daily :) 19:58:51 <Zarenor> that's great 19:58:56 <pugi> :D 19:58:58 <Thraxian|Work> I think we even got dueling banjos on it at one time 19:59:00 <Thraxian|Work> played a duet :) 19:59:10 <Zarenor> That'd be insane.... 19:59:17 <pryot> !password 19:59:17 <PublicServer> pryot: dieted 19:59:32 <PublicServer> *** pryot joined the game 20:00:08 <PublicServer> <V453000> hm? 20:00:13 <Chris_Booth> hm? 20:00:16 <PublicServer> *** ZarenorDarkstalker joined the game 20:00:19 <PublicServer> <V453000> ok now 20:01:00 <PublicServer> <ZarenorDarkstalker> .. CL3 LL 10 RR, eh? 20:01:13 <Thraxian|Work> something like that, yeah 20:01:41 <PublicServer> <ZarenorDarkstalker> on the size everyone complains about... /sigh 20:01:50 <PublicServer> <ZarenorDarkstalker> XD 20:02:13 <PublicServer> <ZarenorDarkstalker> mark went crazy on this BBH didn't he... 20:02:22 <PublicServer> <V453000> is very nice 20:02:26 <PublicServer> <ZarenorDarkstalker> it *looks*fast 20:02:37 <PublicServer> <ZarenorDarkstalker> I can't wait to see it in action 20:02:45 <PublicServer> <V453000> same here 20:02:45 <Thraxian|Work> it *looks* like the spaghetti I ate last night 20:02:48 <Thraxian|Work> only silvery 20:02:52 <PublicServer> *** pryot has left the game (leaving) 20:02:52 <PublicServer> <Phoenix_the_II> rofl 20:02:58 <PublicServer> <ZarenorDarkstalker> *also* accurate 20:03:39 <PublicServer> <ZarenorDarkstalker> So, factory goes... 20:03:52 <PublicServer> <ZarenorDarkstalker> near !factory ? 20:04:09 <PublicServer> <ZarenorDarkstalker> maybe more near the center of that cell? 20:04:18 <Thraxian|Work> yeah - somewhere in that grid 20:04:41 <PublicServer> <ZarenorDarkstalker> I'm almost excited to try and build it.... 20:04:54 <PublicServer> *** Spike has left the game (leaving) 20:04:58 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 20:05:05 <Thraxian|Work> I guess not too exicted :) 20:05:19 <Thraxian|Work> geez - fat fingers today I have do yes, hrmmm 20:05:29 <Zarenor> Game froze... 20:05:41 <Zarenor> verrry strange on my sysem, honestly 20:05:41 <Thraxian|Work> I thought we were doing cargo, not ICE.... 20:05:43 <Thraxian|Work> mwahaha 20:05:58 <Zarenor> XD 20:05:59 <Chris_Booth> !password 20:05:59 <PublicServer> Chris_Booth: dieted 20:06:21 <PublicServer> *** Chris Booth joined the game 20:06:54 <PublicServer> <Phoenix_the_II> please look at !this bad? 20:06:56 <Zarenor> 've always liked pax or all-cargo games beter anyway 20:07:08 <Zarenor> Y'know what I haven't seen?... 20:07:08 <PublicServer> <Phoenix_the_II> that a bad curve huh? 20:07:20 <Zarenor> A postal-only game 20:07:24 <Zarenor> !password 20:07:25 <PublicServer> Zarenor: dieted 20:07:27 <Thraxian|Work> the sync is right, the curve is a bit short, yess 20:07:32 <PublicServer> <Techinica> yeah, that curve is bad 20:07:32 <Phazorx> Zarenor: try Postal2 20:07:38 <Phazorx> it's quite postal 20:07:42 <PublicServer> <Phoenix_the_II> crap 20:07:47 <Thraxian|Work> want a suggestion? 20:07:55 <PublicServer> *** ZarenorDarkstalker joined the game 20:07:56 <PublicServer> <Chris Booth> no 20:08:03 <Phoenix_the_II> Thraxian|Work not yet :D 20:08:08 <Thraxian|Work> kk 20:08:28 <PublicServer> <ZarenorDarkstalker> XD... I meant a PSG in which we only carry mail 20:08:36 <Chris_Booth> @gap 3 8 20:08:36 <Webster> Chris_Booth: For Trainlength of 3: 30 - 34 needs 7, 35 - 39 needs 8, 40 - 44 needs 9. 20:08:47 <Thraxian|Work> I like to offer help when you want it, but also encourage people to figure it out themselves :) 20:08:49 <Chris_Booth> @gap 3 3 20:08:49 <Webster> Chris_Booth: For Trainlength of 3: < 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 20:08:55 <Chris_Booth> @gap 3 2 20:08:55 <Webster> Chris_Booth: For Trainlength of 3: < 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 20:09:23 <Thraxian|Work> Webster likes CB. Webster doesn't like me :( 20:09:38 <PublicServer> <V453000> hehe 20:09:40 <PublicServer> <Chris Booth> what does webster sayt to you? 20:09:45 <PublicServer> <V453000> nothing :D 20:09:45 <Thraxian|Work> @pile 20:09:57 <Chris_Booth> @pile 20:09:57 <Thraxian|Work> Phoenix_the_II: that's exactly what I would have done - good eye! 20:10:01 <PublicServer> <ZarenorDarkstalker> So, thrax, only thing that isn't finished on your BBH is the 4 -> 2 merger and split.. and maybe splitbefore merge fix? 20:10:06 <Phoenix_the_II> :P 20:10:06 <Phazorx> Zarenor: welll for starters such games will be mostly road builig sice even on temp t is hard toget cities to grow w/o supplying them decent amount of goods or building road net 20:10:20 <Thraxian|Work> ZD: yup. I accidentally did that merge before split thing 20:10:20 <KenjiE20> @pilesave 20:10:20 <Webster> http://wiki.openttdcoop.org/MemberZone:Archive#gameid_04 20:10:21 <Phoenix_the_II> if there's space too short 20:10:25 <Phoenix_the_II> expand early on :) 20:10:33 <Thraxian|Work> but that part's easily fixed 20:10:45 <PublicServer> <ZarenorDarkstalker> Yeah, not a huge issue at all 20:10:47 <KenjiE20> ZD: I'm trying to see how that would differ from PAX, but failing 20:10:57 <PublicServer> <ZarenorDarkstalker> Kenjie: Not much, TBH 20:11:34 <KenjiE20> no e, for the quadrillionth time 20:11:40 <KenjiE20> :P 20:12:04 <PublicServer> <ZarenorDarkstalker> Yeah,yeah,yeah.. I could have dropped it, or included the 20.. I get it right 80 - 90 % of the time... 20:12:20 <KenjiE20> heh 20:12:22 <PublicServer> <ZarenorDarkstalker> ;) 20:16:08 <PublicServer> <Chris Booth> i hate sync 20:16:15 <PublicServer> <V453000> dont even tell me 20:16:27 <PublicServer> <ZarenorDarkstalker> Thrax: That splitter looking alright? 20:16:50 <PublicServer> <Chris Booth> V453000: i hate sync 20:18:31 <Thraxian|Work> ZD: not quite. no balancing 20:18:59 <PublicServer> <ZarenorDarkstalker> Yeah.. I noticed that afterwards... rebalance the entire output of the hub, or just those two lines? 20:19:45 <Thraxian|Work> just those two lines should suffice 20:23:47 *** Polygon has joined #openttdcoop 20:27:07 <PublicServer> <ZarenorDarkstalker> Thrax: What was that we had started doing in this situ... ah, I may remember 20:27:16 <PublicServer> <ZarenorDarkstalker> brb 20:32:09 <PublicServer> *** Mark has left the game (leaving) 20:32:20 <V453000> bye Mark :) 20:32:26 <Mark> still here :P 20:32:33 <PublicServer> <V453000> ye ye I know :) 20:32:35 <Mark> i wouldn't leave without saying goodbye to you guys 20:32:41 <PublicServer> <V453000> ;) 20:32:45 <Mark> afk now though 20:32:57 <PublicServer> <Chris Booth> ok BBH 05 needs some work on it 20:33:48 <PublicServer> <V453000> me busy now 20:34:03 <PublicServer> <Chris Booth> V453000: shouldnt those crossing in your BBH be doubles? 20:35:08 <PublicServer> <V453000> thanks 20:35:16 <PublicServer> <V453000> didnt notice as it was in the hill :D 20:35:37 <PublicServer> <V453000> solvd 20:37:01 <PublicServer> <V453000> who is the never ending complainer about my hub? :D 20:37:03 *** PeterT has joined #openttdcoop 20:37:08 <PublicServer> <Chris Booth> me 20:37:19 <PeterT> You 20:37:23 <PublicServer> <Chris Booth> just point out its minor issues 20:37:23 <PublicServer> <V453000> I know it sucks :P 20:37:34 <PublicServer> <V453000> lets see if it is able to make it 20:37:38 <PublicServer> <Chris Booth> well the undoubles passes suck 20:37:44 <PublicServer> <V453000> I say it will be enough 20:37:53 <PublicServer> <Chris Booth> and the mixer will fail 20:38:00 <PublicServer> <V453000> y 20:38:02 <PublicServer> <Chris Booth> as you mix 1 line after the other 20:38:11 *** Progman has quit IRC 20:38:16 <PublicServer> <Chris Booth> giving one line a better chance of access the ML 20:38:17 <Osai> hi all 20:38:22 <PublicServer> <Chris Booth> causing a jam on one line 20:38:26 <PublicServer> <V453000> hi Osai 20:38:27 <PublicServer> <Chris Booth> hi osai 20:38:31 <Osai> !password 20:38:32 <PublicServer> Osai: jugged 20:38:47 *** pryot has quit IRC 20:39:08 <PublicServer> <V453000> I know it is not finished yet 20:39:11 <PublicServer> <Chris Booth> ok 20:39:14 <PublicServer> *** 0sai joined the game 20:39:24 <PublicServer> <0sai> do we have some 4way hubs already? 20:39:25 <PublicServer> <V453000> I am starting to hate it :D 20:39:29 <PublicServer> <Chris Booth> well the mixers need to be fixed V453000 20:39:40 <PublicServer> <V453000> I think I will delete it completely 20:39:41 <PublicServer> <Chris Booth> and the bridges aswell 20:39:57 <PublicServer> <0sai> h 20:39:58 <PublicServer> <0sai> hmm 20:40:07 <PublicServer> <Chris Booth> hhm 20:40:07 <PublicServer> <0sai> should I try the one in the center 20:40:14 <PublicServer> <Chris Booth> yeah 20:40:19 <PublicServer> <Chris Booth> i can help you if you want 20:40:32 <Thraxian|Work> make it a roundabout around the mountain :) 20:40:44 <PublicServer> <0sai> Thrax: I had an idea like that 20:40:46 <PublicServer> <V453000> could be nice 20:40:54 <PublicServer> <0sai> but not a roundabout 20:40:57 <PublicServer> <0sai> just that style 20:41:23 <PublicServer> <0sai> low TF? 20:41:36 <PublicServer> <V453000> no 20:41:43 <PublicServer> <Chris Booth> coop TF 20:41:43 <PublicServer> <0sai> no TF? 20:41:54 <PublicServer> <0sai> coop TF :D 20:41:57 <PublicServer> <0sai> whats that? 20:42:00 <PublicServer> <0sai> ^^ 20:42:01 <PublicServer> <Chris Booth> so medium to high at station and hubs 20:42:05 <PublicServer> <V453000> I think someone said med hi 20:42:07 <Osai> @wiki TF 20:42:09 <Webster> Search results for "TF" - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=TF 20:42:22 <PublicServer> <Chris Booth> osia read the TF guide 20:42:55 <PublicServer> <0sai> I did that 20:43:10 <PublicServer> <Chris Booth> and our survey says? 20:43:11 <Thraxian|Work> maybe a davil hub? 20:43:17 <Osai> davil? 20:43:23 <PublicServer> <Chris Booth> davil hubs are huge 20:43:29 <PublicServer> <V453000> davil? 20:43:34 <PublicServer> <Chris Booth> davil hub 20:43:39 <Thraxian|Work> http://blog.openttdcoop.org/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/ 20:43:43 <PublicServer> <Chris Booth> read big hubs in a nut shell 20:43:46 <PublicServer> <Chris Booth> on the blog 20:43:52 <PublicServer> <ZarenorDarkstalker> Thrax: Will that mixer suffice now? 20:43:52 <Thraxian|Work> via that link 20:44:06 <V453000> oh so 20:44:14 <V453000> yeah I read it 20:44:22 <Thraxian|Work> ZD: short curve, and no signalling 20:44:37 <PublicServer> <ZarenorDarkstalker> No, I hadn't signalled it.. where the short curve? 20:44:40 <PublicServer> <Chris Booth> double bridges? 20:44:45 <PublicServer> <ZarenorDarkstalker> a 20:44:45 <Thraxian|Work> just before the bridge 20:44:48 <PublicServer> <ZarenorDarkstalker> *ah 20:44:49 <Thraxian|Work> on the other track 20:44:56 <PublicServer> <ZarenorDarkstalker> IDK how I missed that... 20:45:32 <PublicServer> <ZarenorDarkstalker> No doubling should be necessary on the mixer... *should 20:45:37 <PublicServer> <Chris Booth> also do you realy need to mix all BBHs? 20:45:50 <PublicServer> <Chris Booth> it shoule on the unmixed line 20:45:58 <Thraxian|Work> only the merging lines - otherwise, one line might get overly congested 20:46:00 <PublicServer> <Chris Booth> (the straight thew ML) 20:46:08 <PublicServer> <Chris Booth> ZD go easy on the TF 20:46:26 <dexter311> !password 20:46:26 <PublicServer> dexter311: vogues 20:46:30 <PublicServer> <ZarenorDarkstalker> if it's that unbalanced before the hub as to need doubling there, then 1. we've got a problem upstream 2. the whole hub needs po be rebalanced 20:46:43 <Thraxian|Work> CB: I don't think ZD is on BBQ04 20:46:44 <PublicServer> <ZarenorDarkstalker> I've not TF'd up a storm.... 20:46:52 <PublicServer> *** dexter311 joined the game 20:46:53 <Thraxian|Work> he's in the southeast corner 20:46:56 <Thraxian|Work> or *was* 20:47:00 <PublicServer> <ZarenorDarkstalker> BBH WIP 20:47:03 <PublicServer> <Chris Booth> ooh that is someone else 20:47:06 <PublicServer> <ZarenorDarkstalker> 100x700 20:47:07 <PublicServer> <Chris Booth> sorry zd 20:47:13 <PublicServer> <Chris Booth> thats Phoenix_the_II 20:47:19 <PublicServer> <ZarenorDarkstalker> hehe.. 20:47:21 <Thraxian|Work> yeah - the wtf + the BBQ explains it well - wtfbbq :) 20:47:29 <PublicServer> <ZarenorDarkstalker> now to find an easy fix on this short curve 20:47:35 <Phoenix_the_II> hahahah 20:47:43 <PublicServer> <ZarenorDarkstalker> NOM 20:47:44 <PublicServer> <Chris Booth> i like bbqs 20:47:49 <PublicServer> *** Thraxian has joined company #1 20:47:51 <PublicServer> <Chris Booth> and like signs peoples issues 20:47:58 <PublicServer> <Thraxian> easy fix 20:48:01 <PublicServer> <V453000> liar, you like beer so you go to bbq! 20:48:15 <PublicServer> <V453000> :P 20:48:18 <PublicServer> <Chris Booth> i love beer V453000 20:48:19 <PublicServer> <ZarenorDarkstalker> and to get that line back out, split it off later? 20:48:23 <PublicServer> <V453000> dont even tell me 20:49:18 <PublicServer> <V453000> I am too tired now ... I will just watch Osai :) 20:49:42 <PublicServer> <Chris Booth> not sure which is the worst hub on the map BBQ 4 BBH 5 or V453000's hub 20:50:00 <PublicServer> <V453000> I am sure which isnt 20:50:01 <PublicServer> <Thraxian> something like that, ZD? 20:50:10 <PublicServer> <ZarenorDarkstalker> uhm... 20:50:11 <PublicServer> <Chris Booth> your hub now 20:50:15 <PublicServer> <Chris Booth> as it has gone 20:50:16 <Phoenix_the_II> boo chris :o 20:50:17 <PublicServer> <V453000> y 20:50:45 <PublicServer> <ZarenorDarkstalker> like that? 20:50:47 <Phoenix_the_II> imt rying my best here chris :p 20:50:53 <PublicServer> <ZarenorDarkstalker> looks dirty there, but it isn't 20:51:04 <PublicServer> <ZarenorDarkstalker> ah 20:52:34 <PublicServer> <ZarenorDarkstalker> look at that pretty sync 20:52:43 <PublicServer> <ZarenorDarkstalker> the signal sync 20:52:48 <PublicServer> <Thraxian> planned 20:53:02 <PublicServer> <Thraxian> you fixed that split/merge thing in an interesting way 20:53:05 <PublicServer> <ZarenorDarkstalker> I nearly messed it up though.... 20:53:09 <PublicServer> <Thraxian> I was going to make it more tunnelrific 20:53:14 <PublicServer> <ZarenorDarkstalker> Was the first plan I saw 20:53:15 <PublicServer> <ZarenorDarkstalker> ahhh 20:53:40 <PublicServer> <ZarenorDarkstalker> That was the solution I saw... tunnels might have worked.. or I should say would have 20:54:09 <PublicServer> <ZarenorDarkstalker> I don't like that dirty sync either, but it *is* synced after a fashion... 20:54:12 <PublicServer> <Thraxian> I was going to tunnel the other line, actually 20:54:23 <PublicServer> <ZarenorDarkstalker> yeah, something like that? 20:54:40 <PublicServer> <Chris Booth> V453000: are you going to build your hub again :'( 20:55:11 <PublicServer> <ZarenorDarkstalker> Now I've just got to mix that 4 ->2 uphill... 20:55:21 <PublicServer> <ZarenorDarkstalker> should be great fun 20:56:16 *** Intexon has joined #openttdcoop 20:56:28 <PublicServer> <ZarenorDarkstalker> Wait... hadn't we had something for mixing two lines into a running mainline? 20:56:38 <PublicServer> <ZarenorDarkstalker> lixing from te inside out? 20:56:43 <PublicServer> <ZarenorDarkstalker> *mixing 20:56:52 <Thraxian|Work> that was for 1 line merging with 2 20:57:11 <PublicServer> <V453000> CB: not now, maybe later, maybe even today, but if you want to take the spot, feel completely freeto 20:57:18 <PublicServer> <ZarenorDarkstalker> Thought we did something involving PBS and careful x's for two... 20:57:21 <PublicServer> <ZarenorDarkstalker> hmmm 20:57:33 <PublicServer> <Thraxian> X's aren't nice - if they get crossed, they could stay crossed for a while 20:57:48 <PublicServer> <Chris Booth> ZarenorDarkstalker: you could just shfit all the lines left or right 20:57:55 <PublicServer> <ZarenorDarkstalker> Yeah... 20:58:04 <PublicServer> <Chris Booth> SML style 20:58:35 <PublicServer> <ZarenorDarkstalker> Still has to be balanced at some point or you run into issues at someone else's hub 20:59:10 <PublicServer> <Thraxian> CB: check the bridges at BBH04 20:59:25 <PublicServer> <Thraxian> don't you need signals there? 20:59:28 <PublicServer> <Chris Booth> ZarenorDarkstalker: check ZD 20:59:30 <PublicServer> <Chris Booth> i didnrt 20:59:39 <PublicServer> <Chris Booth> lol i didnt 20:59:40 <PublicServer> <Chris Booth> oops 20:59:56 <PublicServer> <Chris Booth> thanks Thraxian 21:00:15 <PublicServer> <Thraxian> np - you've found lots of my omissions too 21:00:22 <PublicServer> <Thraxian> helps us be better builders :) 21:00:31 <PublicServer> <Thraxian> I was looking to see how you balanced 21:00:36 <PublicServer> <Thraxian> to get a clue for 06 21:00:49 <PublicServer> <Chris Booth> aaah i only blanced 50% of lines 21:01:01 <PublicServer> <ZarenorDarkstalker> For me the balancer isn't the issue 21:01:02 <PublicServer> <Chris Booth> so balance one line over another 21:01:11 <PublicServer> <Thraxian> well - the 4>2 merger anyways 21:01:18 <PublicServer> <Thraxian> you pre-balanced before the merge, or something 21:01:22 <PublicServer> <ZarenorDarkstalker> mine is that I either want to be excessively lazy OR excessively creative 21:01:39 <PublicServer> <Thraxian> my name's on it too, so be creative :) 21:01:42 <PublicServer> <Chris Booth> ZD use my idea 21:01:51 <PublicServer> <Chris Booth> i bet it will work 21:01:54 <PublicServer> <ZarenorDarkstalker> Thrax: That's the problem ;) 21:01:56 <PublicServer> <Chris Booth> but will be very long 21:02:09 <PublicServer> *** dexter311 has left the game (leaving) 21:02:16 <PublicServer> <ZarenorDarkstalker> 'm trying to see it,,, It looks interesting 21:02:41 <PublicServer> <Chris Booth> it make 4 insome line into 5 21:02:50 <PublicServer> <Chris Booth> then you merge them down into 3 21:02:57 <PublicServer> <Chris Booth> basicly with over flows 21:03:12 <PublicServer> <Chris Booth> the split the inner lines and merge them out 21:03:47 *** V453000 has quit IRC 21:03:55 <PublicServer> <ZarenorDarkstalker> Thrax: other problem is that whenever the two of us work together it as to be creative AND pretty 21:03:58 <PublicServer> <ZarenorDarkstalker> and insane 21:04:10 <PublicServer> <Thraxian> or at least pretty insane 21:04:15 *** V453000 has joined #openttdcoop 21:04:15 <PublicServer> <Thraxian> in a creative way 21:04:16 <PublicServer> <ZarenorDarkstalker> exactly 21:04:24 <PublicServer> <ZarenorDarkstalker> hence the problem 21:04:27 <PublicServer> <Thraxian> I did manage to save Frinbourne from annihilation 21:04:38 <PublicServer> <ZarenorDarkstalker> i noticed XD 21:04:47 <PublicServer> <ZarenorDarkstalker> it wnet away in the original? 21:04:50 <PublicServer> <ZarenorDarkstalker> *went 21:04:59 <PublicServer> <Thraxian> it was slated for demolition. I stopped the trucks 21:05:03 <PublicServer> *** V453000 has left the game (connection lost) 21:05:06 <PublicServer> <Thraxian> towns moved from the original 21:05:11 <PublicServer> <ZarenorDarkstalker> how nice of you 21:05:26 <PublicServer> <ZarenorDarkstalker> ah... same terrain, different seed, or...? 21:06:08 <PublicServer> <ZarenorDarkstalker> Okay so 21:06:17 <Phoenix_the_II> meh 21:06:17 <PublicServer> <ZarenorDarkstalker> I'll start siging my ideas down, one sec 21:06:26 <PublicServer> <Chris Booth> ZarenorDarkstalkercheck !inline mixer for the complete idea 21:06:49 <PublicServer> <Thraxian> that's 4->3 21:06:54 <Phoenix_the_II> i came to a conclusion, now i have just 1/4th of the junction done, and im out of room in the center for the other parts (BBH4) 21:06:58 <PublicServer> <Thraxian> ah 21:07:01 <PublicServer> <Thraxian> 4->3->2 21:07:15 <PublicServer> <Chris Booth> yeah 21:07:15 <PublicServer> <ZarenorDarkstalker> We could.. I was trying random idea 03 21:07:16 <PublicServer> *** jondisti has joined company #1 21:07:20 <PublicServer> <ZarenorDarkstalker> but we could to that 21:07:25 <PublicServer> <ZarenorDarkstalker> it would be interesting 21:07:33 <PublicServer> <Chris Booth> Phoenix_the_II: you hub isnt BBH 04 mine is 21:07:37 <dexter311> hey guys I have a Q about CL... 21:07:38 <PublicServer> <Chris Booth> yours is BBQ 04 21:07:40 <dexter311> from that: http://blog.openttdcoop.org/2009/05/13/about-curve-lengths/ 21:07:44 <PublicServer> <Phoenix_the_II> booo 21:07:45 <PublicServer> <Thraxian> ZD: see redundant on that design 21:07:46 <PublicServer> <Phoenix_the_II> bbq4 then 21:07:48 <PublicServer> <Phoenix_the_II> =P 21:07:53 <PublicServer> <ZarenorDarkstalker> it does mean the outer two don't have options 21:07:58 <dexter311> does this mean that faster than 232km/h on electric rail around a corner is impossible? 21:08:10 <KenjiE20> nope 21:08:13 <PublicServer> <Chris Booth> no 21:08:16 <PublicServer> <ZarenorDarkstalker> but it owuld still make a stable stream assuming te network doesn't have problems elsewhere 21:08:21 <PublicServer> <ZarenorDarkstalker> *would 21:08:32 <PublicServer> <Chris Booth> yeah zd 21:08:38 <KenjiE20> but that is the limit if the train is longer than the corner 21:08:39 <PublicServer> <Chris Booth> sorry wasnt a no to you 21:08:58 <PublicServer> <ZarenorDarkstalker> np, I see what you're responding to 21:09:13 <dexter311> right... so that equation is only valid when the train covers two corners... 21:09:17 <Chris_Booth> dexter311: above 232km/h the CL is equal to the TL of erail and normal rail 21:09:47 <dexter311> cheers Chris 21:10:04 <Chris_Booth> so a train traveling at 300km/h the is 7 tiles long need 6.5 cornering tiles 21:10:16 <Chris_Booth> or 13 if you count the squares 21:10:27 <PublicServer> <ZarenorDarkstalker> trying to see where I'd split the others, and how 21:10:29 <Chris_Booth> or 7 if you go by the buidl tool 21:10:40 <dexter311> okay, thanks! 21:10:41 <KenjiE20> which is what we measure by 21:11:04 <Chris_Booth> yeah that is true KenjiE20 but i was just giving all the options 21:11:12 <Chris_Booth> as i havent seen dexter311 arround befor 21:11:18 <Chris_Booth> and was trying to explain in detail 21:11:23 <KenjiE20> yea, same reason clcalc gives halftiles 21:11:25 <dexter311> yeah first time on the coop 21:11:39 <PublicServer> <ZarenorDarkstalker> nice tunnels 21:11:44 <dexter311> been reading the wiki for about a week on and off... thought I might check it out in the flesh 21:11:53 <PublicServer> <Thraxian> no controversy there :) 21:12:04 *** puny has joined #openttdcoop 21:12:06 <KenjiE20> dexter311: tis a good way to ease in well 21:12:19 <PublicServer> <ZarenorDarkstalker> hehehehe... I though we *made* controversy, not killed it 21:12:25 <puny> !password 21:12:25 <PublicServer> puny: candle 21:12:29 <PublicServer> <ZarenorDarkstalker> anyway 21:12:30 <dexter311> yup, i'm offline atm practicing building a ML 21:12:34 <PublicServer> <ZarenorDarkstalker> I had some idea 21:12:37 <PublicServer> <ZarenorDarkstalker> but I lost it 21:12:39 <KenjiE20> ML's are easy 21:12:47 <KenjiE20> it's the stuff the attaches to them :P 21:12:48 <dexter311> yeah... I mean with hubs and whatnot lol 21:12:49 <PublicServer> *** puny joined the game 21:12:58 <PublicServer> *** MeisterMarkus has joined spectators 21:13:02 <PublicServer> <Chris Booth> hubs are easy 21:13:07 <PublicServer> <Chris Booth> its the stations which are hard 21:13:14 <PublicServer> <ZarenorDarkstalker> Really? 21:13:15 <PublicServer> <Chris Booth> i always make a mess of stations 21:13:20 <PublicServer> <Phoenix_the_II> chris read PM on irc :P 21:13:22 <PublicServer> <ZarenorDarkstalker> I like stations by farover hubs 21:13:34 <PublicServer> <ZarenorDarkstalker> ... most days 21:14:09 <KenjiE20> saying one thing is hard is a fairly silly statement tbh 21:14:12 <Thraxian|Work> Phoenix: just saw your PM - let me know if you want suggestion for more space there 21:15:36 <PublicServer> *** puny has left the game (connection lost) 21:15:42 <PublicServer> <ZarenorDarkstalker> I'm having a hard time seeing the space there Thrax... 21:15:50 <PublicServer> <ZarenorDarkstalker> if you see what I mean? 21:16:27 <PublicServer> <Thraxian> ZD: would something like that work (look west of the hub)? 21:17:02 <PublicServer> <ZarenorDarkstalker> i don't see why not 21:17:14 <PublicServer> <ZarenorDarkstalker> That fell under the "Be really lazy" 21:17:23 <PublicServer> <ZarenorDarkstalker> but I don't have better, and it's simple 21:17:49 *** lomba has joined #openttdcoop 21:17:50 <PublicServer> <Chris Booth> oh Phoenix_the_IIif we get those connections in to strat with 21:17:52 <PublicServer> <Chris Booth> or something along those lines 21:18:03 <PublicServer> <Phoenix_the_II> ok 21:18:08 <PublicServer> <Phoenix_the_II> but that merge here... 21:18:12 <PublicServer> <Phoenix_the_II> im am doing that? :o 21:18:25 <PublicServer> <Chris Booth> move the ML mixer / merge to there 21:18:28 <PublicServer> <Chris Booth> to give more spce 21:18:32 <PublicServer> *** Intexon has left the game (leaving) 21:18:42 <V453000> !password 21:18:42 <PublicServer> V453000: withed 21:18:51 <PublicServer> <Phoenix_the_II> ok, maybe this mixer is a bit huge, got a smaller solution for that? :P 21:18:55 <PublicServer> *** V453000 joined the game 21:20:08 <PublicServer> <ZarenorDarkstalker> more like that?... that;s sota what I was thinking 21:20:17 <PublicServer> <Phoenix_the_II> ah ye 21:20:44 *** Intexon has quit IRC 21:20:56 <PublicServer> <Phoenix_the_II> but doesnt the space need to be bigger? 21:21:03 <PublicServer> <Chris Booth> no 21:21:12 <PublicServer> <Chris Booth> the gaps are 1 or TL roughly speeking 21:21:15 <PublicServer> <Phoenix_the_II> so 1 train can go inside the switch lane? 21:21:19 <PublicServer> <Chris Booth> so its pritymuch perfect 21:21:28 <PublicServer> <Chris Booth> yeah 21:21:29 <PublicServer> <Phoenix_the_II> and not stall the other lane 21:21:46 <PublicServer> <Phoenix_the_II> need 4 tiles for switch lane 21:21:49 <PublicServer> <Thraxian> something like that? 21:21:51 <PublicServer> <ZarenorDarkstalker> looks sound 21:22:44 <PublicServer> <Phoenix_the_II> :o 21:22:50 *** puny has quit IRC 21:23:09 <PublicServer> <Phoenix_the_II> i thought crosses were like forbidden? :P 21:23:21 <PublicServer> <Chris Booth> not like that 21:23:26 <PublicServer> <Chris Booth> its a sync trick 21:23:26 <PublicServer> <ZarenorDarkstalker> nice 21:23:55 <PublicServer> <ZarenorDarkstalker> and now I feel like I've helped accomplish something.... 21:24:02 <PublicServer> <ZarenorDarkstalker> annnd it's time I s'daddled for now 21:24:09 <PublicServer> <ZarenorDarkstalker> *sk'daddled 21:24:18 <PublicServer> <Phoenix_the_II> ack and i wanted to keep the ML's linear :D 21:24:24 <PublicServer> <jondisti> is it going to be a problem that lev4 is 643km/h and fastest bridge is 611km/h? 21:24:25 <PublicServer> <ZarenorDarkstalker> yes, the word is utter nonsense... 21:24:39 <PublicServer> <Chris Booth> but i will make more room Phoenix_the_II 21:24:45 <PublicServer> <Phoenix_the_II> ok :P 21:24:52 <PublicServer> <ZarenorDarkstalker> But I will return... far later 21:24:52 <PublicServer> *** lomba joined the game 21:25:00 <PublicServer> *** ZarenorDarkstalker has joined spectators 21:25:41 <PublicServer> <jondisti> so no problem with bridges? 21:25:51 <PublicServer> <Chris Booth> no 21:26:11 <PublicServer> <Chris Booth> if we use lev 3 bridges are fine 21:26:18 <PublicServer> <jondisti> but plan says lev4 :P 21:26:19 <PublicServer> <Chris Booth> but if we use lev 4 they are not 21:26:29 <PublicServer> <Chris Booth> well the plan is stupid 21:26:44 <PublicServer> <jondisti> heh 21:27:02 <PublicServer> <Chris Booth> Phoenix_the_II: only mix one of the megring lines 21:27:12 <PublicServer> <Chris Booth> keep the otherone normal 21:27:18 <PublicServer> <jondisti> whose plan it is/whose idea this game is? 21:27:21 <PublicServer> <Chris Booth> this way you will mix one line over the other 21:27:28 <PublicServer> <Chris Booth> and cause less jams 21:27:29 <Phoenix_the_II> uh 21:28:10 <PublicServer> <Chris Booth> generaly you mix the less busy line 21:28:11 <PublicServer> <Phoenix_the_II> keep that lane normal? 21:28:18 <PublicServer> <Chris Booth> but its hard to tell in a situation like this 21:28:19 <PublicServer> <Phoenix_the_II> the outer one? 21:28:23 <Thraxian|Work> jondisti: this is a remake of the Pile Transport MZ game 21:28:24 <Thraxian|Work> @pilesave 21:28:24 <Webster> http://wiki.openttdcoop.org/MemberZone:Archive#gameid_04 21:29:12 <Thraxian|Work> we're trying to see if we've learned anything, have any new techniques, and can do it without terraformingwtfbbq the entire map 21:29:19 <Thraxian|Work> *roflcopter 21:29:32 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 21:29:40 <PublicServer> <Chris Booth> lol i love BBQ hub 21:29:40 <jondisti> Thraxian|Work: that's why i asked since it's usually maker of the plan who decides this kind of things :P 21:29:52 <Thraxian|Work> bbqs are nice. have you heard the bbq song? 21:30:04 <Thraxian|Work> http://www.youtube.com/watch?v=6ubTQfr_tyY 21:30:05 <Webster> Title: YouTube - The BBQ Song (at www.youtube.com) 21:30:42 <jondisti> but i'm off to work.. maybe i build a bbh when i come back 21:30:44 <jondisti> bye! 21:30:54 <PublicServer> *** jondisti has left the game (leaving) 21:31:13 *** jondisti has quit IRC 21:32:36 <V453000> http://www.youtube.com/watch?v=tZmDWltBziM 21:32:37 <Webster> Title: YouTube - THE ULTIMATE DRUNK PEOPLE COMPILATION VIDEO EVER!!! (at www.youtube.com) 21:32:39 <V453000> this rox 21:33:38 <dexter311> !password 21:33:39 <PublicServer> dexter311: softer 21:33:54 <Chris_Booth> Thraxian|Work: love the BBQ sone 21:33:55 <PublicServer> <Phoenix_the_II> slow client 21:33:56 <PublicServer> <Phoenix_the_II> lol 21:33:56 <Chris_Booth> song 21:34:03 <PublicServer> *** dexter311 joined the game 21:34:57 <PublicServer> <Chris Booth> ok Phoenix_the_IIone sign down lots to go 21:35:08 <PublicServer> <Phoenix_the_II> erm 21:35:13 <PublicServer> <Phoenix_the_II> but 21:35:30 <PublicServer> <Phoenix_the_II> how does 'this lane' go to 'get here'? 21:35:52 <PublicServer> <Chris Booth> you messed the mixedr 21:35:55 <PublicServer> <Phoenix_the_II> ye :P 21:35:57 <PublicServer> <Phoenix_the_II> lol! 21:36:00 <PublicServer> <Phoenix_the_II> oops :D 21:36:12 <PublicServer> <Phoenix_the_II> nooo 21:36:33 <PublicServer> <Phoenix_the_II> i aint that fast of a builder yet :) 21:37:03 <PublicServer> <Chris Booth> try that 21:37:16 <PublicServer> <0sai> argh 21:37:17 <PublicServer> <0sai> D: 21:38:56 <PublicServer> <Chris Booth> ok now 1 sign down 21:38:58 <PublicServer> <Chris Booth> lots to go 21:39:18 *** mixrin has quit IRC 21:39:20 <PublicServer> <Phoenix_the_II> ghhehe :D 21:39:37 <PublicServer> <Chris Booth> what next Phoenix_the_II? 21:39:38 <PublicServer> <Phoenix_the_II> lets fix the start of the junction \ 21:39:47 <PublicServer> <Phoenix_the_II> remove gap + space wast 21:39:59 <dexter311> quick Q... mixer = balancer? 21:40:03 <PublicServer> *** lomba has left the game (leaving) 21:40:05 <PublicServer> <Chris Booth> yeah and the long tunnel entrances / exit 21:40:36 <PublicServer> *** V453000 has left the game (connection lost) 21:41:02 <PublicServer> *** Thraxian has joined spectators 21:41:28 <PublicServer> *** Thraxian has left the game (leaving) 21:41:30 *** Thraxian|Work has left #openttdcoop 21:42:36 *** V453000 has quit IRC 21:42:46 *** V453000 has joined #openttdcoop 21:42:53 <PublicServer> *** dexter311 has left the game (leaving) 21:43:13 <PublicServer> *** tkjacobsen has left the game (leaving) 21:43:32 *** mixrin has joined #openttdcoop 21:43:48 *** AdTheRat has quit IRC 21:47:13 <PublicServer> <Chris Booth> thats another isee almost delt with 21:47:30 <PublicServer> <Phoenix_the_II> :) 21:48:10 *** Zarenor has quit IRC 21:48:21 <PublicServer> <Phoenix_the_II> ? :O 21:48:28 <PublicServer> <Phoenix_the_II> euh? :P 21:49:26 <PublicServer> <Phoenix_the_II> CL... 21:49:39 <PublicServer> <Phoenix_the_II> :) 21:49:41 <PublicServer> <Phoenix_the_II> nice 21:50:55 <PublicServer> <Chris Booth> ok your choice on what to build next 21:51:55 <PublicServer> <Phoenix_the_II> space waisted sign? 21:52:00 <PublicServer> <Chris Booth> yeah 21:52:23 <PublicServer> <Chris Booth> under the bridges 21:52:49 <PublicServer> <Phoenix_the_II> hmm 21:52:54 *** lomba has quit IRC 21:53:24 <PublicServer> <Phoenix_the_II> right 21:53:35 <PublicServer> <Phoenix_the_II> how is this space waisted? :P 21:55:05 <PublicServer> <Chris Booth> you kinda waste a square Phoenix_the_II 21:55:35 *** PeterT has quit IRC 21:57:12 <PublicServer> <Chris Booth> thats enough compressing now 21:58:04 <PublicServer> <Phoenix_the_II> ye 21:58:09 <PublicServer> <Chris Booth> cool 21:58:26 <PublicServer> *** Techinica has left the game (leaving) 21:58:58 *** ODM has quit IRC 21:59:08 *** MeisterMarkus has quit IRC 21:59:38 <PublicServer> <Chris Booth> slow joiner 21:59:38 <PublicServer> *** Sepp joined the game 21:59:42 <PublicServer> *** MeisterMarkus has left the game (connection lost) 22:00:31 *** Techinica has quit IRC 22:01:09 <PublicServer> <Chris Booth> like tht but with synced crossing 22:01:13 <PublicServer> <Phoenix_the_II> :) 22:01:36 <PublicServer> <Chris Booth> next connection? 22:01:51 <PublicServer> <Phoenix_the_II> signed This side? 22:02:02 <PublicServer> <Chris Booth> yeah off you go then 22:02:22 <PublicServer> <Chris Booth> there was no need for them 22:02:29 <PublicServer> <Phoenix_the_II> for what? 22:02:33 <PublicServer> <Chris Booth> the TF 22:02:46 <PublicServer> <Chris Booth> its done now 22:02:48 <PublicServer> <0sai> hmm 22:02:49 <PublicServer> <Chris Booth> dont worry 22:02:54 <PublicServer> <Chris Booth> we can cover it up later 22:03:00 <PublicServer> <Phoenix_the_II> =P 22:03:03 <PublicServer> <Phoenix_the_II> lol 22:03:18 <PublicServer> <0sai> did you recognize that trains don't travel with full speed over bridges? 22:03:24 <PublicServer> <0sai> maxspeed is 643km/h 22:03:33 <PublicServer> <Chris Booth> yeah 22:03:34 <PublicServer> <0sai> but bridges only allow 611km/h 22:03:46 <PublicServer> <0sai> I wonder if it'll become an issue 22:03:51 <PublicServer> <Chris Booth> i hope it doesnt 22:04:02 <PublicServer> <Chris Booth> or i will down grade all lev to lev3 22:04:49 <PublicServer> <Chris Booth> Phoenix_the_II: we also need a line to go west from there 22:05:00 <PublicServer> <Phoenix_the_II> yup 22:05:01 <KenjiE20> doesn't that partly defeat the point of re-running? 22:05:14 <V453000> Osai: that damn sucks 22:05:39 <PublicServer> <Phoenix_the_II> hmm 22:07:17 *** PeterT has joined #openttdcoop 22:07:48 <PublicServer> <Phoenix_the_II> like that? :o 22:08:27 <dexter311> !password 22:08:27 <PublicServer> dexter311: inlays 22:08:36 <PublicServer> <0sai> well I got a concept now 22:08:38 <PublicServer> <0sai> for my BBH 22:08:43 <PublicServer> <0sai> but my gf just came 22:08:44 <PublicServer> <0sai> cya later 22:08:51 <PublicServer> *** dexter311 joined the game 22:08:51 <PublicServer> <Phoenix_the_II> cleam a hub then :) 22:08:54 <PublicServer> <Phoenix_the_II> claim 22:09:00 <PublicServer> <0sai> I already did 22:09:01 <PublicServer> <0sai> and started 22:09:02 <PublicServer> <Phoenix_the_II> ah :D 22:09:28 <PublicServer> *** 0sai has left the game (leaving) 22:12:01 <PublicServer> <Phoenix_the_II> huh? 22:12:15 <PublicServer> <Phoenix_the_II> oh right 22:12:32 <PublicServer> <Phoenix_the_II> :) 22:14:39 <PublicServer> <VictorOfSweden> what happened at "!HERE"? 22:14:51 <PublicServer> <Phoenix_the_II> nuke 22:15:04 <PublicServer> <VictorOfSweden> someone messed up? 22:15:07 <PublicServer> <Phoenix_the_II> y 22:15:08 <PublicServer> <VictorOfSweden> :P 22:15:33 <PublicServer> <Chris Booth> the men who stared at goat stared at all the goats @ !HERE 22:15:40 <PublicServer> <Chris Booth> and the goats distroyed everything 22:20:10 <PublicServer> <Phoenix_the_II> uhhh 22:20:17 <PublicServer> <Phoenix_the_II> crack 22:20:26 <PublicServer> <Chris Booth> crack? 22:20:30 <PublicServer> <Phoenix_the_II> ye 22:20:35 <PublicServer> <Phoenix_the_II> need to bridge this 22:21:48 <PublicServer> <Chris Booth> i havent been paying attention 22:21:52 <PublicServer> <Chris Booth> watching a film 22:21:57 <PublicServer> <Phoenix_the_II> :p 22:21:57 <PublicServer> <Phoenix_the_II> np 22:22:28 <PublicServer> <Phoenix_the_II> thought you cant do that :) 22:22:45 *** LittleBoyRick has joined #openttdcoop 22:22:54 <PublicServer> *** dexter311 has left the game (leaving) 22:22:58 <LittleBoyRick> !password 22:22:58 <PublicServer> LittleBoyRick: rubier 22:23:15 <PublicServer> <Chris Booth> i can do what i want 22:23:15 <PublicServer> <Phoenix_the_II> i do signals as last 22:23:20 <PublicServer> *** LittleBoyRick joined the game 22:23:29 <PublicServer> <Chris Booth> Phoenix_the_II: there is no room for signals 22:23:43 <PublicServer> <Phoenix_the_II> oh 22:23:46 <PublicServer> <Phoenix_the_II> ahaha 22:24:18 <PublicServer> <Phoenix_the_II> right 22:24:26 <PublicServer> <Phoenix_the_II> that's 2/4th 22:24:30 <Mark> riiiiiiiiight that's it :) 22:24:39 <Mark> i'm off, for a couple of years 22:24:40 <Phoenix_the_II> huh Mark? :p 22:25:08 <PublicServer> <Phoenix_the_II> hmm Chris let's finish this tomorrow 22:25:13 <PublicServer> <Phoenix_the_II> kinda 11:25pm already 22:26:20 *** Dred_furst has quit IRC 22:26:22 <Mark> so, thanks for the great time folks 22:26:32 <Mark> hope to see you all again when i get back in a few years 22:26:36 <Ammler> what an alias? 22:26:49 <Ammler> ups, sorry, ignore me 22:26:59 <KenjiE20> have fun Mark 22:27:06 <Ammler> oh 22:27:11 <KenjiE20> best of luck 22:27:12 <Mark> thanks 22:27:29 <Ammler> years? 22:27:39 <Mark> i hope so :) 22:27:59 <Mark> if everything goes according to plan i'll be gone for two years 22:28:01 <Chris_Booth> you off arround the world now? 22:28:04 <Mark> yep 22:28:04 <KenjiE20> I give you two weeks before you find an IRC client and jump back :P 22:28:18 <Chris_Booth> well if he is going to asian 22:28:19 <Ammler> well, you can join from everywhere and report :P 22:28:20 <Mark> heh, i might do that, might drop a post on the blog sometime 22:28:29 *** Progman has joined #openttdcoop 22:28:30 <Chris_Booth> i give him 1 day 22:28:42 <KenjiE20> heh 22:28:53 <Mark> i'll be sleeping of my jetlag the first day ;) 22:29:00 <Phoenix_the_II> Mark 22:29:11 <Phoenix_the_II> bring a japanese girlfriend back for me 22:29:16 <Phoenix_the_II> if you get there 22:29:18 <Mark> lol 22:29:20 <Phoenix_the_II> thanks 22:29:20 <Phoenix_the_II> ! 22:29:44 <Phoenix_the_II> no, but really. 2 years gone? 22:29:55 <Mark> probably, yes 22:30:18 <Mark> first in australia for a year, then 6 months new zealand, then to indonesia or china 22:30:24 <Mark> at least that's the plan 22:30:41 <Phoenix_the_II> just travel? or work? 22:30:47 <Mark> both 22:30:52 <Mark> i'm not that rich ;) 22:31:07 <Mark> i'm hoping to do half/half 22:31:20 <Phoenix_the_II> wow, leaving everything behind huh 22:31:24 <Phoenix_the_II> house ect... 22:31:43 <Mark> well i don't have a house, or a job for that matter 22:31:54 <Mark> i'm 18 you know :P 22:31:56 <Phoenix_the_II> wish i could do some travelling, but have a job, house ect.. 22:32:02 <Phoenix_the_II> too much that binds me here 22:32:07 <Mark> yeah, i figured now is the time to go 22:32:44 <Phoenix_the_II> but working in a foreign country... 22:32:51 <Phoenix_the_II> thats hard to come by, at least i think 22:33:19 <Mark> it should be doable in australia, they're always looking for fruit pickers over there 22:33:42 <planetmaker> WWOF ;-) 22:33:50 <Phoenix_the_II> and some countries you even need to have a working visa to get any work at all 22:33:51 <planetmaker> or WWOOF? Dunno anymore 22:34:10 <Phoenix_the_II> http://www.wwoof.org/ 22:34:11 <Webster> Title: WWOOF - World Wide Opportunities on Organic Farms (at www.wwoof.org) 22:34:12 <Phoenix_the_II> woof? :D 22:34:50 <Phoenix_the_II> oh man 22:34:54 <planetmaker> in NZ and possibly also Oz there were programmes like "willing workers on organic farms" or so - which you could just participate in as work and travel mate 22:34:57 <Phoenix_the_II> i really couldnt work on a farm :P 22:35:06 <Mark> planetmaker: yeah, there still are 22:35:15 <Phoenix_the_II> im too nerd-based for that 22:35:32 <Mark> well i worked at a flower grower's for a while, so i guess it's somewhat related 22:35:43 <KenjiE20> "Physical labor! AARRGGHHH!" 22:35:50 <Phazorx> Phoenix_the_II: make a robot and have it do the picking for you while you remote control it from your laptop :) 22:35:56 <KenjiE20> eh Phoenix_the_II ? 22:35:57 <Phoenix_the_II> .... 22:35:59 <planetmaker> :-P 22:36:00 <Phoenix_the_II> lol 22:36:03 <dexter311> yeah temporary work visas are pretty easy to get in Au 22:36:07 <Phoenix_the_II> kinda like KenjiE20 ye 22:36:10 <planetmaker> nerds! All of you! ;-) 22:36:13 <dexter311> residency visas... not so easy 22:36:27 <planetmaker> oh well. You don't need residency for that 22:36:28 <KenjiE20> having said that, computers are bloody heavy 22:36:40 <Phoenix_the_II> well, i one day hope to get my ass relocated in japan orso :P 22:36:53 <Mark> dexter311: i got me a working-holiday visa 22:37:01 <dexter311> yeah I know all about how hard a residency visa is to get in Aus... 22:37:06 <KenjiE20> uch, I couldn't work in Japan 22:37:18 <dexter311> my wife's German and she'd need to apply 2 years in advance plus pay AU00 or something to get a visa 22:37:18 <planetmaker> Mark: make sure to look out for great deals with the airlines on the National Day there 22:37:26 <KenjiE20> way, way, too highly stressed for my liking 22:37:34 <planetmaker> I got a flight from Sydney to Brisbane for 1AUD 22:37:39 <dexter311> Mark: yeah that's the go 22:37:41 <Phoenix_the_II> KenjiE20, true, if you want to keep your job lol 22:37:46 <dexter311> it was relatively easy to get, yeah? 22:37:50 <Mark> planetmaker: i'll be driving the entire damn trip :P 22:37:54 <planetmaker> hehe :-) 22:37:57 <Mark> a full loop 22:37:58 <KenjiE20> heh 22:38:21 <planetmaker> not a bad choice I guess. Make sure to drive through Broken Hill then - e.g. to really feel the desert 22:38:24 <PublicServer> *** Phoenix_the_II has left the game (leaving) 22:38:32 <planetmaker> was one of the most awesome and memorizable moments back then for me 22:38:38 <Mark> dexter311: i got approved in 5 minutes, i'm suspecting it's completely automated 22:38:44 <dexter311> yep... simple 22:38:44 <KenjiE20> I've thought about it once or twice, but between the partly mad work ethic, and cost of living >_> 22:38:45 <PublicServer> *** VictorOfSweden has left the game (leaving) 22:38:48 <Phoenix_the_II> lol 22:39:09 *** VictorOfSweden has quit IRC 22:39:20 <dexter311> getting a visa here in Germany on the other hand was relatively easy hehe 22:39:33 <Mark> planetmaker: i doubt i'll get in broken hill 22:39:43 <planetmaker> you miss something then :-) 22:39:51 <dexter311> yeah BH is a quite a ways from anything really 22:39:52 <Mark> i will go to alice springs though, guess that's als pretty desert-ish ;) 22:39:53 <planetmaker> Funny town 22:40:04 <planetmaker> Nah, it's too coast like ;-) 22:40:15 <dexter311> so I take it you'll buy a car, travel then sell it? 22:40:16 <planetmaker> oh well. :-) I haven't been there, though ;-) 22:40:23 * pugi cuddles planetmaker 22:40:29 <Mark> dexter311: yep, if it's worth anything after i'm done with it 22:40:35 <planetmaker> hehe 22:40:41 <planetmaker> Sell it to the next tourist 22:40:48 <Mark> and make a profit of it :P 22:40:54 <planetmaker> I sold mine for 100$NZ more than I bought it :-P 22:41:01 <Mark> yeah exactly 22:41:10 <dexter311> haha yeah... for long distance travelling get a 2000+ Holden Commodore or Ford Falcon 22:41:15 <Mark> i'm afraid the gas will cost me more than the car though 22:41:31 <dexter311> they're everywhere and hence cheap as 22:41:43 <Mark> apparantly the loop is about 14000km over the highway, without side trips.. 22:41:50 <dexter311> plus if you break down somewhere there's a much better chance of finding parts 22:41:55 <planetmaker> bad thing is: they don't know how to drive right over there :-P 22:42:09 <Mark> it's changing gears with left that worries me :P 22:42:14 <dexter311> nah it's no problem 22:42:21 <planetmaker> Mark: that's not the problem really 22:42:23 <Mark> and i'll turn on my windshield cleaners everytime i make a turn 22:42:31 <dexter311> when I changed from left hand in Aus to right hand in Ger it was simple 22:42:34 <planetmaker> Rather to trigger the wipers instead of the turn sign ;-) 22:42:38 <Mark> :D 22:42:43 <dexter311> haha... yeah that takes more getting used to hehe 22:43:00 <KenjiE20> afaik the stalks don't change sides 22:43:04 <dexter311> yeah they do 22:43:07 <planetmaker> they do, KenjiE20 22:43:07 <KenjiE20> that might depend on the car though 22:43:08 <^Spike^> nah.. mark is more like: I'm going.. left-right-left-right oh wait.. my whipers.. 22:43:09 <dexter311> jap and aus cars have them reversed 22:43:13 <planetmaker> I know. Been there seen that done that 22:43:15 <Mark> hopefully i'll take my first roundabout clockwise 22:43:24 <KenjiE20> fair enough 22:43:25 <^Spike^> alreayd was a strange way to show turn signals 22:44:00 <planetmaker> "interesting" is also to turn into a two-way road when you come from a one-way road 22:44:11 <dexter311> so which city are you flying into Mark? 22:44:53 <Mark> sydney 22:44:57 <PublicServer> *** Chris Booth has left the game (connection lost) 22:44:58 <PublicServer> *** Game paused (not enough players) 22:45:00 <planetmaker> he. nice town :-) 22:45:08 <Chris_Booth> melbourne is nicer 22:45:09 <Mark> 22 hour flight, awesome 22:45:16 <planetmaker> Make sure to visit King's Cross at night :-P 22:45:29 <dexter311> yup... never lived there myself but it seems nice 22:45:30 <Phoenix_the_II> 22 hours jesus 22:45:32 <Chris_Booth> where you stoping at mark to refuel? 22:45:33 <Phoenix_the_II> LAGJET! 22:45:35 <dexter311> as a tourist it's great though 22:45:38 <Chris_Booth> singapore or hong kong? 22:45:46 <Mark> singapore 22:45:47 <dexter311> or KL 22:45:48 <dexter311> ? 22:45:52 <PublicServer> *** Sepp has left the game (leaving) 22:45:52 <planetmaker> KL? 22:45:53 <Chris_Booth> Phoenix_the_II: its call jet lag 22:45:59 <Phoenix_the_II> no shit :D 22:45:59 <Mark> i'll probably be in King's Cross my first nights 22:46:03 <Phoenix_the_II> just a pun on it :) 22:46:04 <dexter311> kuala lumpur... malaysian airlines flys that way 22:46:05 <KenjiE20> Mark: at least you'll get to see three films on the way :P 22:46:09 <planetmaker> aye 22:46:23 <Chris_Booth> more than 3 22:46:32 <KenjiE20> depends what they show 22:46:32 <Chris_Booth> i watch 5 films on my way to melbourne 22:46:35 <dexter311> on our last flight we got upgraded to business class for the 13-hour section of the flight to Frankfurt... awesome 22:46:41 <Phoenix_the_II> LOTR Trilogy fits in it 2x :) 22:46:42 <Razaekel> phht 22:46:43 <Phoenix_the_II> so hf 22:46:47 <Razaekel> 22 hour flight :-/ 22:46:47 <dexter311> definitely made the flight bearable 22:46:49 <Mark> singapore airlines was the cheapest by far, was pretty suprised because of its high reputation 22:46:50 <planetmaker> It depends whether you have global monitors or individual ones 22:46:56 <Razaekel> try 36 hours >.< 22:46:57 <V453000> bye Mark :) it was amazing having time with you, especially seeing your plans, ideas, and so on :) you know. Lots of respect and I wish you nice travels! :) 22:47:02 <planetmaker> The latter is of course more comfortable ;-) 22:47:23 <Mark> V453000: thanks a lot :) 22:47:39 <Mark> i don't really mind flying economy 22:47:51 <planetmaker> Any time plans how long the trips going to last, Mark? 22:47:55 <Phoenix_the_II> Dont forget to login on chanserv at least every 30 days, else your account gets removed! :P 22:47:56 <dexter311> yeah me neither... but I didn't say no to business hehe 22:48:09 <KenjiE20> ^ what Phoenix_the_II said 22:48:18 <Mark> planetmaker: i'm hoping 2 years 22:48:22 <planetmaker> wow :-) 22:48:32 <Phoenix_the_II> Mark how old are you? :o 22:48:36 <Mark> first a year in australia, then off to NZ, then to china or indonesia 22:48:37 <Phoenix_the_II> early 20's? 22:48:39 <Mark> i'm 18 22:48:45 <Phoenix_the_II> 18 gheh 22:48:48 <Phoenix_the_II> nows the time 22:48:52 <Phoenix_the_II> really 22:48:54 <planetmaker> indeed :-) 22:48:55 <Mark> yeah that's what i though :) 22:48:56 <Phoenix_the_II> before things bind you 22:49:06 <Mark> and it's also what everyone tells me 22:49:34 <planetmaker> Anyway: enjoy it as much as you can Mark :-) I hope (and actually am quite sure) that it'll be an awesome and very memorable time 22:49:47 <Phoenix_the_II> dont forget the camera! :D 22:49:50 <planetmaker> Also: Kiwi and Aussi girls are nice. ;-) 22:50:00 <Mark> i'll bring my own girl ;) 22:50:02 <Phoenix_the_II> or you'll be sorry for 2 years to come 22:50:08 <planetmaker> meh... 22:50:27 <Mark> anyway, thanks a lot, and i certainly will enjoy it 22:51:04 <dexter311> !password 22:51:04 <PublicServer> dexter311: detour 22:51:06 <planetmaker> even if we two had our quarrels: we'll miss you :-) So drop by occasionally and show some photos :-) 22:51:19 <Mark> and i got my camera packed, i'll put on a picture of me at ayers rock :) 22:51:25 <planetmaker> :-) 22:51:26 <Phoenix_the_II> right, im off to play final fantasy xiii a bit more, GL on the trip Mark :p 22:51:33 <dexter311> yep, good luck mate! 22:51:36 <PublicServer> *** dexter311 joined the game 22:51:36 <Mark> thank you :) 22:51:38 <Mark> thank you too :) 22:51:46 * planetmaker waves good bye and good night 22:51:50 <dexter311> say g'day to some of my fellow Aussies for me 22:51:55 <Mark> bye bye :) 22:51:58 <Phoenix_the_II> and stay away from drugs! :P 22:51:59 <Mark> dexter311: where are you? 22:51:59 <Phoenix_the_II> lol 22:52:02 <Mark> lol :P 22:52:03 <dexter311> Deutschland 22:52:06 <KenjiE20> tenhut o7 22:52:08 <Mark> oh 22:52:39 <Mark> all right, now i'm off for real 22:52:45 <Mark> good night and goodbye :) 22:53:02 *** Mark has quit IRC 22:53:23 <KenjiE20> he'll be back 22:53:33 <dexter311> heh 22:55:00 <KenjiE20> yay these three rocks are almost mined out.. finally 22:55:15 <KenjiE20> (EVE) 22:55:15 <^Spike^> ? 22:55:18 <^Spike^> oh.. 22:55:41 <^Spike^> i'm off to bed.. tomorrow work.. 1 of my final last 5 days as an intern.. 22:55:43 <KenjiE20> found an exploration mining site 22:55:45 <KenjiE20> has lowsec ores in highsec 22:55:47 <KenjiE20> :) 22:56:11 <Razaekel> those are fun 22:56:51 <KenjiE20> been a quiet one too 22:57:07 <KenjiE20> this systems mostly a thoroughfare 22:57:44 <KenjiE20> so I've had a grand total of one guy, who salvaged the npc frig wrecks and that was it 22:59:08 <PublicServer> *** dexter311 has left the game (leaving) 23:08:26 <KenjiE20> http://dl.dropbox.com/u/501502/2010.01.20.23.06.23.jpg nomnom 23:08:32 <KenjiE20> :P 23:09:27 *** Polygon has quit IRC 23:14:04 *** LittleBoyRick has quit IRC 23:14:16 <PublicServer> *** LittleBoyRick has left the game (leaving) 23:18:15 *** Chris_Booth has quit IRC 23:29:33 *** AdTheRat has joined #openttdcoop 23:31:28 *** Bluelight has quit IRC 23:52:16 <V453000> !password 23:52:16 <PublicServer> V453000: uphill 23:52:29 <PublicServer> *** V453000 joined the game 23:55:10 <PublicServer> *** V453000 has left the game (leaving)