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00:00:19 *** ^Spike^ has quit IRC 00:05:24 <Seppel> !screen 00:05:24 <PublicServer> Seppel: liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png) 00:09:37 <PublicServer> *** Vee has left the game (leaving) 00:10:52 *** JamesG has quit IRC 00:15:05 <PublicServer> <Thorinbur> WOW! 00:15:40 <PublicServer> <Thorinbur> BBH02 is finished(only signalling left) and prios... There are still things that can go wrong BUT! 00:15:49 <PublicServer> <Thorinbur> It looks good 00:15:56 <PublicServer> <Kenji> hmmmm 00:16:05 <PublicServer> <Kenji> this doesn't look too bad in maglev 00:16:18 <PublicServer> <Thorinbur> any major (or minor) problems? 00:16:26 <PublicServer> <Kenji> what? 00:16:51 <PublicServer> <Thorinbur> on BBH02 00:17:55 <PublicServer> <Kenji> not bad 00:18:20 <PublicServer> <Kenji> slight adjustment maybe? 00:18:53 <PublicServer> <Thorinbur> Hmmm... not much difference. 00:19:04 <PublicServer> <Kenji> saves the tunnels, and the town 00:19:13 <PublicServer> <Kenji> and lets you shorten the split 00:19:47 <PublicServer> <Kenji> ah, I miss counted 00:20:16 <PublicServer> <Kenji> nah the old was better 00:20:22 <PublicServer> <Kenji> I mis counted the tiles 00:21:19 <PublicServer> <Thorinbur> nope 00:21:33 <PublicServer> <Kenji> oh yeah 00:21:48 <PublicServer> <Thorinbur> missed that too firs time 00:22:46 <PublicServer> <Thorinbur> only thing I am not happy with is the one marked "Ugly i know" 00:24:07 <PublicServer> <Thorinbur> And how about point i just marked? 00:24:29 <PublicServer> <Thorinbur> From W where they enter the tunel. 00:25:02 *** Bluelight_ has joined #openttdcoop 00:25:28 <PublicServer> <Kenji> dunno 00:25:37 <PublicServer> <Kenji> should be okay 00:26:04 <PublicServer> <Thorinbur> ok now signals, and i will see how many exits dont match signal placing... 00:29:54 <PublicServer> <Kenji> there we go, rolling stock in place 00:30:02 <PublicServer> <Thorinbur> ? 00:30:08 <PublicServer> <Kenji> renham 00:30:41 *** Bluelight has quit IRC 00:30:51 <PublicServer> <Thorinbur> Nice station! 00:30:53 *** Bluelight_ is now known as Bluelight 00:30:56 <PublicServer> <Thorinbur> looks great 00:31:00 <KenjiE20> @tmd 00:31:00 <Webster> tmd: Traction Maintenance Depot, occasionally added as eyecandy to coop games, see also: http://en.wikipedia.org/wiki/Traction_maintenance_depot 00:31:06 <PublicServer> <Kenji> not station :P 00:31:07 <PublicServer> *** Qanael has left the game (leaving) 00:31:46 <PublicServer> *** tkjacobsen has left the game (connection lost) 00:31:46 <PublicServer> *** Thorinbur has left the game (connection lost) 00:31:46 <PublicServer> *** Game paused (not enough players) 00:31:52 <KenjiE20> aha 00:31:58 <PublicServer> <Sietse> want me to join? 00:32:05 <KenjiE20> no 00:32:14 <PublicServer> *** Kenji has joined spectators 00:32:23 <KenjiE20> gonna swap the drive side 00:32:24 <Thorinbur> ?? 00:32:29 <Thorinbur> Wth? 00:32:32 <Thorinbur> connection lost? 00:32:34 <PublicServer> *** Kenji has left the game (leaving) 00:32:38 <PublicServer> <Sietse> you have any clue what csuke created? 00:33:09 <Thorinbur> !password 00:33:09 <PublicServer> Thorinbur: blazer 00:33:12 <KenjiE20> off 00:33:15 <KenjiE20> stay off 00:33:25 <PublicServer> *** Thorinbur joined the game 00:33:47 <PublicServer> *** Thorinbur has left the game (leaving) 00:33:52 <Thorinbur> ?? 00:33:58 *** Polygon has quit IRC 00:34:09 <Thorinbur> oh ok 00:34:09 <PublicServer> Thorinbur: say "<Thorinbur> oh ok" 00:34:09 <PublicServer> Thorinbur: /home/openttd/svn-public/autopilot/save/ 00:35:01 <PublicServer> *** Game paused (not enough players) 00:35:10 <sietse> kicked :) 00:35:22 <PublicServer> *** Kenji joined the game 00:35:27 <sietse> !password 00:35:27 <PublicServer> sietse: choirs 00:35:28 <PublicServer> <Kenji> there we go 00:35:33 <PublicServer> *** Sietse joined the game 00:35:33 <Thorinbur> !password 00:35:33 <PublicServer> Thorinbur: choirs 00:35:49 <PublicServer> *** Game unpaused (not enough players) 00:35:50 <PublicServer> *** Thorinbur joined the game 00:36:05 <PublicServer> <Thorinbur> much better now 00:36:53 <PublicServer> <Kenji> hm 00:36:58 <PublicServer> <Kenji> I never noticed before 00:37:07 <PublicServer> <Kenji> PBS signals are different for drive side 00:38:17 <PublicServer> <Kenji> Sietse: you mind joining co 00:38:22 <PublicServer> <Kenji> I'm about to head off 00:40:03 <PublicServer> *** Kenji has left the game (leaving) 00:40:03 <PublicServer> *** Game paused (not enough players) 00:40:19 <PublicServer> <Thorinbur> Heh... Sietse? could you? 00:43:26 <KenjiE20> !unpause 00:43:26 <PublicServer> *** KenjiE20 has unpaused the server. (Use !auto to set it back.) 00:43:27 <PublicServer> *** Game unpaused (not enough players) 00:43:33 <KenjiE20> for now 00:43:47 <KenjiE20> since I'm about enough to keep an eye here, just not ingame 00:44:05 <PublicServer> <Thorinbur> thanx i will finish signaling my BBH 00:49:43 *** Chris_Booth has joined #openttdcoop 00:50:34 <Chris_Booth> !password 00:50:34 <PublicServer> Chris_Booth: betcha 00:50:45 <PublicServer> *** Chris Booth joined the game 00:50:46 <KenjiE20> !auto 00:50:46 <PublicServer> *** KenjiE20 has enabled autopause mode. 00:50:49 <KenjiE20> ta 00:50:59 <PublicServer> <Chris Booth> hello 00:51:02 <PublicServer> <Thorinbur> Hi Chris 00:51:11 <PublicServer> <Thorinbur> Wanna judge BBH02? 00:51:25 <PublicServer> <Chris Booth> yeah 00:52:18 *** Bluelight has left #openttdcoop 00:52:18 <PublicServer> <Thorinbur> yeah that was moved:P 00:53:49 <PublicServer> <Thorinbur> hmm... 00:53:49 <db48x> !password 00:53:49 <PublicServer> db48x: betcha 00:54:03 <PublicServer> <Thorinbur> yeah 00:54:07 <PublicServer> *** db48x joined the game 00:55:04 <PublicServer> *** Chris Booth has left the game (connection lost) 00:56:29 *** KenjiE20|LT has joined #openttdcoop 00:56:29 *** ChanServ sets mode: +o KenjiE20|LT 00:56:31 *** Chris_Booth has quit IRC 00:56:34 *** KenjiE20 has quit IRC 00:56:42 <PublicServer> *** db48x has left the game (desync error) 00:56:42 <PublicServer> *** Game paused (not enough players) 00:57:20 *** Chris_Booth has joined #openttdcoop 01:03:24 *** ChorizoGrueso has joined #openttdcoop 01:03:43 <Chris_Booth> !password 01:03:43 <PublicServer> Chris_Booth: betcha 01:03:52 <ChorizoGrueso> It is time to put those Haitian jigaboos in their place! No matter how many times the civilized world donates money, opens schools, rebuilds their nation, and holds their little monkey paws, the damn niggers can never get it right. They never will! The same goes for New Orleans! Cancun in Mexico suffered few fatalities after their major hurricane, and the rebuilding is already completed. 01:03:53 <PublicServer> *** Game unpaused (not enough players) 01:03:55 <PublicServer> *** Chris Booth joined the game 01:03:57 <ChorizoGrueso> What have the niggers in New Orleans done? If you are sick of this, join Chimpout forum! http://www.chimpout.com/forum 01:04:18 <Chris_Booth> KenjiE20|LT: you arround? 01:05:05 <PublicServer> <Chris Booth> Thorinbur: you ok with the help? 01:05:11 <PublicServer> <Thorinbur> yeah 01:05:16 <PublicServer> <Chris Booth> cool cool 01:05:22 <PublicServer> <Thorinbur> thanks 01:05:26 <PublicServer> <Chris Booth> just need to signal it then 01:05:41 <PublicServer> <Thorinbur> and add prios... 01:05:44 <ChorizoGrueso> It is time to put those Haitian jigaboos in their place! No matter how many times the civilized world donates money, opens schools, rebuilds their nation, and holds their little monkey paws, the damn niggers can never get it right. They never will! The same goes for New Orleans! Cancun in Mexico suffered few fatalities after their major hurricane, and the rebuilding is already completed. What have the niggers in New O 01:05:50 <ChorizoGrueso> rleans done? If you are sick of this, join Chimpout forum! http://www.chimpout.com/forum 01:06:13 <PublicServer> <Chris Booth> Thorinbur: dont add priors to a BBH until we have a network flow 01:06:26 <PublicServer> <Sietse> anyone has an inventive solution for !cl too short? 01:06:27 <PublicServer> <Chris Booth> then you can proiritise busy tracks over less busy tracks 01:06:44 <PublicServer> <Thorinbur> great 01:06:55 <PublicServer> <Thorinbur> so track laying part done 01:06:59 <PublicServer> <Chris Booth> yeah 01:07:18 <PublicServer> <Thorinbur> That was really hard to do, but i am happy with the result 01:07:31 <PublicServer> <Thorinbur> And also really fun to build such constructions. 01:07:51 <PublicServer> <Chris Booth> Sietse: change tunnel entrance arround 01:08:14 <PublicServer> <Chris Booth> somthing like that 01:08:33 <PublicServer> <Sietse> I know that 01:08:42 <PublicServer> <Sietse> but I hoped for a nicer solution 01:08:52 *** mixrin has quit IRC 01:09:15 <PublicServer> <Chris Booth> use bridges and move the ML 1 square left 01:09:31 <PublicServer> <Sietse> tunnels are way nicer :) 01:09:32 <PublicServer> *** Chris Booth has left the game (connection lost) 01:09:32 <PublicServer> *** Game paused (not enough players) 01:10:00 <PublicServer> <Thorinbur> Sietse. Can you join corpo? 01:10:10 <PublicServer> <Sietse> ye 01:10:13 <PublicServer> <Sietse> but afk soon 01:10:18 <PublicServer> *** Sietse has joined company #1 01:10:18 <PublicServer> *** Game unpaused (not enough players) 01:15:56 *** ChorizoGrueso has quit IRC 01:15:57 *** Chris_Booth has quit IRC 01:15:58 *** pugi has quit IRC 01:17:43 *** jondisti has joined #openttdcoop 01:18:51 <jondisti> !password 01:18:51 <PublicServer> jondisti: ablaze 01:19:06 <PublicServer> *** jond1sti joined the game 01:19:21 <PublicServer> <Thorinbur> hi again 01:19:50 <PublicServer> <jond1sti> hello 01:20:58 <PublicServer> <jond1sti> can i tell my opinion? 01:21:04 <PublicServer> <Thorinbur> sure 01:21:05 <PublicServer> <jond1sti> about your BBH 01:21:22 <PublicServer> <jond1sti> W->N connection 01:21:39 <PublicServer> <jond1sti> your statement that "they make choice here" 01:22:01 <PublicServer> <jond1sti> it's not actually a choice, trains are forced to 50:50 01:22:10 <PublicServer> <jond1sti> since that's how double bridges/tunnels work 01:22:39 <PublicServer> <Thorinbur> well if rest of the network would be balanced. I know it's not best solution 01:22:56 <PublicServer> <Thorinbur> But it is already large hub and i wanted to keep it as small as posible 01:23:02 <PublicServer> <jond1sti> it's easy to change if needed 01:23:33 <PublicServer> <Thorinbur> You mean add mixing at the end? 01:23:56 <PublicServer> <jond1sti> yep 01:24:02 <PublicServer> <Thorinbur> and let it work here as double tunelling 01:24:23 <PublicServer> <jond1sti> yep 01:24:26 <PublicServer> <Thorinbur> wel it will be desynced than but maybe better than 50:50 split 01:25:08 <PublicServer> <Thorinbur> hmmm... they do not connect into one line so we cant really tell it is desynces 01:25:14 *** Vee has quit IRC 01:26:28 <PublicServer> <jond1sti> but it's possible that there are no trains coming from east, so when the flow is only W->N, it is desync 01:28:24 <PublicServer> <jond1sti> wonder which trains we are using 01:28:33 <PublicServer> <jond1sti> isCL6 minimum? 01:28:37 <PublicServer> <Thorinbur> there is train yard alreay 01:28:51 <PublicServer> <Thorinbur> I think so 01:29:21 <PublicServer> <jond1sti> 502km/h... i think so too :P 01:29:47 <PublicServer> <Sietse> maglev? 01:30:01 <PublicServer> <jond1sti> nope 01:30:16 <PublicServer> <Sietse> e-rail? 01:30:21 <PublicServer> <jond1sti> yes 01:31:28 <PublicServer> <Thorinbur> better now> 01:31:29 <PublicServer> <Thorinbur> ? 01:32:30 <PublicServer> <jond1sti> not actually what i meant but i think that's quite good :) 01:32:40 <PublicServer> <jond1sti> except !this 01:32:56 *** Progman has quit IRC 01:34:24 <PublicServer> <Sietse> pbs needed there 01:35:19 <PublicServer> <Thorinbur> how about that? 01:36:11 <PublicServer> <jond1sti> better 01:36:21 <PublicServer> <Thorinbur> great thank for your help 01:36:46 <PublicServer> <jond1sti> no problemo :) 01:37:12 <PublicServer> <jond1sti> all BBHs taken :( 01:37:43 <PublicServer> <Thorinbur> I was waiting all the way until last game will finish i was online almost all planing phase 01:37:48 <PublicServer> <Thorinbur> And whole voting phase 01:39:11 *** Chris_Booth has joined #openttdcoop 01:39:47 <PublicServer> <jond1sti> yeah, no problem with you building a hub, just thought i would get some of them too :P 01:40:29 <PublicServer> <Thorinbur> I know just saying how i get mine :] 01:41:32 <PublicServer> <jond1sti> 3 hub builders and total strangers to me 01:41:59 <PublicServer> <Thorinbur> well my first BBH. I made simple SLH last game. 01:42:14 <PublicServer> <Thorinbur> so that was preaty damn hard. 01:42:26 <PublicServer> <jond1sti> i believe :P 01:42:41 <PublicServer> <jond1sti> i waited almost 1 year till i built my first BBH 01:42:47 <PublicServer> <jond1sti> which was in last game :) 01:42:59 <PublicServer> <jond1sti> so i built 4 of them 01:44:12 <PublicServer> <Thorinbur> Train from Train Yard is maglev 01:44:28 <PublicServer> <jond1sti> oh 01:44:47 <PublicServer> <jond1sti> i'm a bit drunk so forgive me :P 01:45:34 <Chris_Booth> jondisti: when you have built as many BBHS and SLH and MSH as i have they get boring 01:45:39 <Chris_Booth> !password 01:45:39 <PublicServer> Chris_Booth: wavier 01:46:00 <PublicServer> *** Chris Booth joined the game 01:46:10 <PublicServer> <jond1sti> Chris Booth: i believe that too :P 01:47:40 <PublicServer> <Chris Booth> has csuke gone made? 01:48:33 <PublicServer> <Thorinbur> I think those are sme creazy prios 01:48:40 <PublicServer> <Chris Booth> they wont even work 01:49:20 <PublicServer> <jond1sti> and they really don't have to be that complex 01:49:31 <PublicServer> <Chris Booth> nope csuke has just gone mad 01:49:37 <PublicServer> <Thorinbur> :] 01:49:52 <PublicServer> <Thorinbur> you could achieve same effect with simple, straight prios 01:50:13 <PublicServer> <jond1sti> he's an artist 01:50:17 <PublicServer> <jond1sti> :-D 01:50:44 <PublicServer> <Thorinbur> I like Kenjis TMD 01:52:53 <PublicServer> <Thorinbur> I hope i didn;t mess BBH signalling. Well i removed WIP sign cos it's Finished! 01:53:10 <PublicServer> <Chris Booth> also people have forgotten how to count in this game 01:53:17 <PublicServer> <Chris Booth> we only have 4 BBHs 01:53:26 <PublicServer> <Chris Booth> BBH 01, 02, 04 and 05 01:53:31 <PublicServer> <Chris Booth> where is 03? 01:54:09 <PublicServer> <jond1sti> maybe it's those ugly triple bridges 01:55:08 <PublicServer> <Thorinbur> I made BBH 03:P 01:55:23 <PublicServer> <jond1sti> sign says 02 01:55:33 <PublicServer> <Thorinbur> no now:P 01:55:47 <PublicServer> <Thorinbur> never mind... stupid joke 01:55:54 <PublicServer> <Chris Booth> i see it Thorinbur 01:56:08 <PublicServer> <Chris Booth> and now i dont 01:56:10 <PublicServer> <Chris Booth> :) 01:56:17 <PublicServer> <Chris Booth> i am off t-bed now 01:56:26 <PublicServer> <jond1sti> me too :P 01:56:27 <PublicServer> <Thorinbur> it's gone 01:56:34 <PublicServer> *** Chris Booth has left the game (leaving) 01:56:36 <PublicServer> <Thorinbur> and me 01:56:40 <PublicServer> *** jond1sti has left the game (leaving) 01:56:41 <PublicServer> <Thorinbur> cu tomorow 01:56:48 <PublicServer> *** Thorinbur has left the game (leaving) 01:56:48 <PublicServer> *** Game paused (not enough players) 01:56:56 <jondisti> night 01:57:36 <Thorinbur> of course client hanged like always 01:57:39 *** Chris_Booth has quit IRC 01:58:12 <PublicServer> *** Sietse has joined spectators 01:58:14 *** Fuco has quit IRC 02:01:53 *** jondisti has quit IRC 02:21:01 *** Thorinbur has quit IRC 02:35:28 *** V453000 has joined #openttdcoop 02:35:54 <V453000> !password 02:35:54 <PublicServer> V453000: tented 02:36:22 <PublicServer> *** V453000 joined the game 02:37:26 <V453000> :)) I see building is in progress already :)) 02:42:35 <PublicServer> *** V453000 has left the game (leaving) 02:42:42 *** V453000 has quit IRC 02:46:55 *** Zuu has quit IRC 02:52:26 <PublicServer> <Sietse> yeye 03:03:03 *** KenjiE20|LT has quit IRC 03:13:56 *** Lus has joined #openttdcoop 03:17:45 *** Sasakura has quit IRC 03:41:49 *** Phazorx has left #openttdcoop 04:02:32 *** Lus has quit IRC 04:30:20 *** devilsadvocate has quit IRC 04:31:24 <db48x> !password 04:31:25 <PublicServer> db48x: fiddly 04:31:33 <PublicServer> *** db48x joined the game 04:45:32 <PublicServer> *** Sietse has left the game (leaving) 04:45:35 *** sietse has quit IRC 04:54:33 *** devilsadvocate has joined #openttdcoop 05:01:26 <PublicServer> *** db48x has left the game (leaving) 05:39:31 *** haseo has joined #openttdcoop 05:39:40 <haseo> !password 05:39:40 <PublicServer> haseo: minnow 05:40:14 <PublicServer> *** haseo joined the game 05:52:26 <PublicServer> *** haseo has left the game (leaving) 06:09:24 *** haseo has quit IRC 07:04:39 *** Lapsus has joined #openttdcoop 07:04:40 <Lapsus> Hello! :3 07:08:15 *** mitooo has joined #openttdcoop 07:08:26 <mitooo> !password 07:08:26 <PublicServer> mitooo: entice 07:08:47 <PublicServer> *** Mitooo joined the game 07:11:29 <PublicServer> *** Mitooo has left the game (leaving) 07:27:43 <Qanael> !password 07:27:43 <PublicServer> Qanael: wicker 07:27:51 <Qanael> Hey everyone 07:27:52 <PublicServer> *** Qanael joined the game 07:34:50 <PublicServer> *** Qanael has joined company #1 07:35:16 <PublicServer> *** Qanael has left the game (leaving) 07:45:42 <kratt> !password 07:45:43 <PublicServer> kratt: abrupt 07:46:02 *** ^Spike^ has joined #openttdcoop 07:46:02 *** ChanServ sets mode: +o ^Spike^ 07:46:32 <PublicServer> *** kratt joined the game 07:50:59 <PublicServer> *** kratt has left the game (leaving) 07:55:43 *** ODM has joined #openttdcoop 07:55:43 *** ChanServ sets mode: +o ODM 08:03:01 <db48x> !players 08:03:02 <PublicServer> db48x: There are currently no clients connected to the server 08:03:16 <db48x> alas 08:08:55 <mitooo> want to build? 08:16:46 *** mixrin has joined #openttdcoop 08:19:11 *** ODM has quit IRC 08:28:32 <planetmaker> mitooo: then get another person to join. :-) 08:28:42 <planetmaker> With two players the game will continue 08:29:11 <mitooo> it's not for me, but for db48x :) 08:30:03 <planetmaker> :-P Same answer applies, though 08:38:24 *** dexter311 is now known as Guest62 08:38:24 *** dexter311 has joined #openttdcoop 08:40:17 <Qanael> !password 08:40:18 <PublicServer> Qanael: crocks 08:40:29 <PublicServer> *** Qanael joined the game 08:44:18 *** Guest62 has quit IRC 08:45:36 <PublicServer> *** Qanael has left the game (leaving) 08:53:41 *** JamesG has joined #openttdcoop 08:53:46 <JamesG> !password 08:53:46 <PublicServer> JamesG: belled 08:54:02 <PublicServer> *** James joined the game 08:56:41 <PublicServer> *** James has left the game (leaving) 08:56:49 *** JamesG has left #openttdcoop 09:03:23 *** Kenix has joined #openttdcoop 09:03:43 <Kenix> !players 09:03:45 <PublicServer> Kenix: There are currently no clients connected to the server 09:08:59 <tkjacobsen> !password 09:09:00 <PublicServer> tkjacobsen: cowers 09:09:23 <PublicServer> *** tkjacobsen joined the game 09:10:05 <PublicServer> *** tkjacobsen has left the game (leaving) 09:12:35 *** Polygon has joined #openttdcoop 09:28:09 *** Qanael has quit IRC 09:45:04 *** zerpa has joined #openttdcoop 09:45:11 <zerpa> !password 09:45:11 <PublicServer> zerpa: icicle 09:46:18 <PublicServer> *** Zerpa joined the game 09:46:46 <StarLite`> !screenshot 09:46:51 <StarLite`> !screen 09:46:51 <PublicServer> StarLite`: liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png) 09:50:24 <Kenix> !players 09:50:25 <PublicServer> Kenix: Client 229 is Zerpa, a spectator 09:51:01 <Kenix> !password 09:51:01 <PublicServer> Kenix: felons 09:51:10 <PublicServer> *** Kenix joined the game 09:51:23 <PublicServer> *** db48x joined the game 09:51:33 <PublicServer> <db48x> howdy all 09:51:43 <PublicServer> <Zerpa> g'morning 09:52:19 <PublicServer> *** Zerpa has joined company #1 09:52:20 <PublicServer> *** Game unpaused (not enough players) 09:53:30 <PublicServer> *** Kenix has joined company #1 09:55:33 <PublicServer> <Zerpa> @glossary pax 09:55:51 <PublicServer> <db48x> passengers 09:55:59 <Kenix> @glossary 09:55:59 <Webster> Kenix: Available definitions: 2cc, ap, avignon, b2b, bananas, bbh, cl, coop, distantjoin, ecs, firs, h2h, ice, is2, isr, lb, ll, ml, mm, msh, nars, pax, pbs, pf, prio, ps, psb, psg, pz, pzg, roro, rv, sc, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttt, wwottdgd, yapf, and yapp 09:57:07 <PublicServer> <db48x> can't wait to see what !headache will be like 09:57:35 <mitooo> @glossary avignon 09:57:35 <Webster> mitooo: Available definitions: 2cc, ap, avignon, b2b, bananas, bbh, cl, coop, distantjoin, ecs, firs, h2h, ice, is2, isr, lb, ll, ml, mm, msh, nars, pax, pbs, pf, prio, ps, psb, psg, pz, pzg, roro, rv, sc, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttt, wwottdgd, yapf, and yapp 09:57:50 <PublicServer> <Zerpa> @avignon 09:58:05 <zerpa> @avignon 09:58:05 <Webster> avignon: The Ground-up modular rebuild of AP(+), see also: http://www.codecubes.org/wiki/Avignon 09:58:10 <zerpa> There we go :) 09:59:14 *** pugi has joined #openttdcoop 10:00:08 <mitooo> !password 10:00:08 <PublicServer> mitooo: felons 10:00:24 <PublicServer> *** Mitooo joined the game 10:02:10 <PublicServer> *** Mitooo has left the game (connection lost) 10:04:37 *** mitooo has quit IRC 10:04:47 *** Polygon has quit IRC 10:05:06 <StarLite`> !playercount 10:05:06 <PublicServer> StarLite`: Number of players: 3 10:05:09 <StarLite`> @screen 10:05:11 <StarLite`> !screen 10:05:11 <PublicServer> StarLite`: made screenshot at 0003CA7D : http://ps.openttdcoop.org/public/screenshot.png 10:05:18 *** mitooo has joined #openttdcoop 10:05:24 <mitooo> !password 10:05:24 <PublicServer> mitooo: felons 10:05:46 <mitooo> !password 10:05:47 <PublicServer> mitooo: ducked 10:06:02 <PublicServer> *** Mitooo joined the game 10:09:54 *** Vee has joined #openttdcoop 10:10:23 <Vee> !password 10:10:23 <PublicServer> Vee: ducked 10:10:29 <Vee> !playercount 10:10:29 <PublicServer> Vee: Number of players: 4 10:11:13 <PublicServer> *** Vee joined the game 10:11:29 <PublicServer> <Vee> morning 10:11:53 <PublicServer> <Mitooo> hello :) 10:17:03 *** dr_gonzo has joined #openttdcoop 10:18:31 *** Keith has joined #openttdcoop 10:18:37 *** Keith is now known as csuke 10:18:44 <csuke> !dl win32 10:18:44 <PublicServer> csuke: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-windows-win32.zip 10:18:53 <csuke> !dl win64 10:18:54 <PublicServer> csuke: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-windows-win64.zip 10:19:29 <PublicServer> <Zerpa> hm, my sound disappears after some time.. never happened with 1.0 betas 10:20:42 <PublicServer> *** Kenix has left the game (leaving) 10:21:08 <csuke> !password 10:21:08 <PublicServer> csuke: herald 10:21:19 <PublicServer> *** csuke joined the game 10:24:01 <PublicServer> <csuke> hola 10:24:05 <StarLite`> !screen 10:24:05 <PublicServer> StarLite`: made screenshot at 0002AD0F : http://ps.openttdcoop.org/public/screenshot.png 10:24:06 <PublicServer> <db48x> hello 10:24:11 <PublicServer> <Vee> hi csuke 10:24:14 <PublicServer> <Mitooo> hi:) 10:24:26 <StarLite`> lo csuke :D 10:26:36 <^Spike^> !dl win64 10:26:36 <PublicServer> ^Spike^: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-windows-win64.zip 10:28:28 <^Spike^> !grf 10:28:28 <PublicServer> ^Spike^: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 10:29:35 <PublicServer> *** Spike joined the game 10:32:33 <PublicServer> *** Zerpa has joined spectators 10:33:05 <PublicServer> <db48x> so what are you guys working on? 10:33:08 <PublicServer> *** Spike has left the game (leaving) 10:33:29 <PublicServer> <Vee> watching others build, and try to understand and learn >,< 10:34:21 <db48x> !screen 10:34:21 <PublicServer> db48x: made screenshot at 00021777 : http://ps.openttdcoop.org/public/screenshot.png 10:34:34 <PublicServer> <db48x> cool 10:34:37 <PublicServer> *** Mitooo has left the game (leaving) 10:39:10 <csuke> how does it make a screen of where i'm building lol? 10:39:36 <PublicServer> <db48x> it makes a screenshot of wherever the last action happened 10:39:54 <PublicServer> <Vee> so while others build you need to get lucky -.- 10:40:06 <db48x> !screen 10:40:06 <PublicServer> db48x: made screenshot at 0003B870 : http://ps.openttdcoop.org/public/screenshot.png 10:46:49 <mitooo> !password 10:46:49 <PublicServer> mitooo: shying 10:47:05 <PublicServer> *** Mitooo joined the game 10:48:32 *** Progman has joined #openttdcoop 10:50:01 *** AdTheRat has quit IRC 10:53:53 <PublicServer> <db48x> I think this 8-way junction haseo wants may just be a giant at-grade signal block 11:00:11 *** V453000 has joined #openttdcoop 11:00:33 <V453000> !password 11:00:33 <PublicServer> V453000: giants 11:00:48 <PublicServer> *** V453000 joined the game 11:00:50 <PublicServer> <V453000> hi guys :) 11:00:53 <PublicServer> <csuke> hi 11:00:54 <PublicServer> <db48x> hello 11:01:17 <PublicServer> <V453000> I got so shitfaced yesterday... :O 11:01:27 <PublicServer> <csuke> lol 11:01:58 <PublicServer> <V453000> wow what are these stations arou nd the lake? shouldnt they have a bypass or at least more plats? 11:01:59 <PublicServer> <Vee> hi V 11:02:10 <PublicServer> <V453000> hi Vee :D 11:02:46 <PublicServer> <Vee> So you're the reason ppl suggested I add my two 'e's? 11:03:01 <PublicServer> <V453000> haha :DDDDD 11:03:18 <PublicServer> <V453000> wow 11:03:18 <PublicServer> <V453000> nice 11:03:20 <PublicServer> <Vee> still weird to find something signed /V 11:03:33 <PublicServer> <V453000> you will probably have to get used to it :p 11:03:43 <PublicServer> <Vee> Yupp, I will. 11:03:50 <PublicServer> <V453000> V453000 is sometimes too long for signs 11:04:02 <PublicServer> *** Vee has left the game (connection lost) 11:04:03 <PublicServer> <V453000> and ofc I am often lazy cuz I got no numpad atm 11:04:20 <Vee> !password 11:04:20 <PublicServer> Vee: giants 11:04:33 <Vee> yay - connection lost 11:04:39 <PublicServer> <V453000> happens ;) 11:04:46 <PublicServer> *** Vee joined the game 11:04:51 <Vee> at least I don't miss any chatter :) 11:05:03 <V453000> yeah IRC is nice 11:06:17 <PublicServer> <db48x> where is that? 11:06:25 <V453000> what? 11:06:36 <PublicServer> <Vee> the screenshot - take a look at Grubourne 11:06:39 <PublicServer> <db48x> the tunnels you just shotted 11:06:50 <PublicServer> <Vee> no idea who shot those 11:08:05 <PublicServer> <Vee> ok - now I'm curious what V plans for Sunningpool... 11:08:15 <PublicServer> <V453000> dont be :D 11:08:22 <PublicServer> <V453000> if you want to keep your brain alive 11:08:34 <PublicServer> <V453000> I just have to reduce the town a bit 11:08:37 <PublicServer> *** V453000 has left the game (connection lost) 11:08:39 <PublicServer> <Vee> no problem then - never was, never will be alive. 11:08:48 <V453000> !password 11:08:48 <PublicServer> V453000: spikes 11:08:55 <Vee> hehe 11:08:56 <V453000> :D I start to like you 11:08:58 <PublicServer> <db48x> the goal here is to grow the towns 11:09:03 <PublicServer> <db48x> not to reduce them 11:09:12 <PublicServer> *** V453000 joined the game 11:09:17 <PublicServer> <db48x> :) 11:09:24 <V453000> I got to reduce a few tiles to even build there my "idea" 11:10:20 <PublicServer> <Vee> With the prospect of further growth and prosperity, a few houses broken down don't matter, really... 11:10:34 <PublicServer> <V453000> of course 11:11:21 <PublicServer> <db48x> so much for the old-growth forests Sunningpool used to be famous for 11:11:26 <PublicServer> <V453000> I just need 8x10 tiles ... not that much destruction 11:12:46 <PublicServer> <V453000> yes I replant them 11:12:55 <PublicServer> <V453000> so the town authority is friendly 11:12:58 <PublicServer> <V453000> and lets me destroy 11:13:20 <PublicServer> <db48x> I know 11:13:21 <PublicServer> <Vee> ah - thats how you cheat them out of the houses. 11:13:28 <PublicServer> <V453000> bribing is too expensive and mainly investigator comes and FU till the end of the year :( 11:14:38 <PublicServer> <V453000> I am glad the industries around the city died :)) 11:15:27 <PublicServer> <V453000> though planting trees has one downside 11:15:34 <PublicServer> <V453000> you cant get better than "Good" 11:15:56 <PublicServer> <V453000> therefore you cant destroy a football stadium of a church for example 11:16:51 *** Zuu has joined #openttdcoop 11:17:10 <PublicServer> <db48x> you're actually planting a lot more trees than you need 11:17:18 <PublicServer> <V453000> basically yes 11:17:20 <PublicServer> <V453000> I know 11:17:33 <PublicServer> <V453000> by now I should be fine 11:17:55 <PublicServer> <db48x> down to half the population 11:18:06 <PublicServer> <V453000> -> ? 11:18:09 <PublicServer> <db48x> with that many people moved away, the local economy has tanked 11:18:15 <PublicServer> <V453000> lol 11:18:22 <PublicServer> <db48x> the other half will move out to find work elsewhere 11:18:35 <PublicServer> <Vee> good - more space for a big Railway Terminal (tm) 11:18:42 <PublicServer> <V453000> no they will work on my new railway project 11:18:45 <PublicServer> <db48x> heh 11:18:54 <PublicServer> <V453000> and of course half will die there because they are not all 11:18:57 <PublicServer> <V453000> :P 11:19:21 <PublicServer> <db48x> not all what? 11:19:31 <PublicServer> <V453000> not all people 11:19:35 <PublicServer> <Vee> resistant to slave labour 11:19:54 <PublicServer> <V453000> you said half the people are gone :P 11:20:01 <PublicServer> <V453000> then they are not all 11:22:00 <PublicServer> <Vee> um - I'm still new here - is there a reason you build mono-rails? 11:22:11 <PublicServer> <V453000> I will convert it to maglev later 11:22:22 <PublicServer> <V453000> it is damn hard to see thing while building maglev 11:22:29 <PublicServer> <Vee> true. 11:23:51 <PublicServer> <csuke> V will you kill me if i tell you there's a slow there? 11:24:00 <PublicServer> <V453000> yes 11:24:01 <PublicServer> <V453000> I will :p 11:24:04 <PublicServer> <V453000> it is TL 2 11:24:09 <PublicServer> <csuke> oh 11:24:10 <PublicServer> <V453000> and the slow is at the station 11:24:17 <PublicServer> <csuke> i thought it was tl6 11:24:18 <PublicServer> <V453000> but thank you :) 11:24:23 <PublicServer> <V453000> no this is a feeder system 11:24:25 <PublicServer> <V453000> to the ICE 11:24:27 <PublicServer> <csuke> oh 11:24:38 <PublicServer> <V453000> now die :) 11:25:10 <PublicServer> <V453000> it works nicely ... I tried it yesterday 11:34:22 <PublicServer> <V453000> yeah 11:34:26 <PublicServer> <V453000> I see you get it :D 11:34:40 <PublicServer> <V453000> :) 11:34:41 <PublicServer> <Vee> not everything of it, but ... 11:35:01 <PublicServer> <V453000> the signals should be the same 11:35:17 <PublicServer> <V453000> I meant the positioning of the roads 11:35:21 <PublicServer> <V453000> it is precisely ok :) 11:35:54 <PublicServer> <Vee> those roads are for the city-growth? 11:35:58 <PublicServer> <V453000> yes 11:36:47 <PublicServer> <V453000> the signals should be the same 11:36:49 <PublicServer> <V453000> -.- 11:37:06 <PublicServer> <V453000> and well ... it isnt the last actually :DDD 11:37:19 <PublicServer> <V453000> it loops back 11:38:11 <PublicServer> <V453000> wow :D exactly to the edge 11:39:10 *** VictorOfSweden has joined #openttdcoop 11:39:31 *** ccfreak2k has quit IRC 11:39:55 *** welterde has quit IRC 11:40:03 *** welterde has joined #openttdcoop 11:40:14 *** ccfreak2k has joined #openttdcoop 11:41:55 <PublicServer> *** VictorOfSweden joined the game 11:42:02 <PublicServer> <V453000> fuk 11:42:06 *** welterde has quit IRC 11:42:07 <PublicServer> <db48x> hah 11:42:10 <PublicServer> <Mitooo> corrupt fail 11:42:11 *** welterde has joined #openttdcoop 11:42:15 <PublicServer> <V453000> die :D 11:42:16 <PublicServer> <Vee> eww 11:42:18 <PublicServer> <csuke> lol 11:42:28 <PublicServer> <db48x> what do you need to bribe them for anyway? 11:42:35 <PublicServer> <Mitooo> then boycot the city 11:44:21 <PublicServer> <V453000> thx for the roads ... csuke, 11:44:22 <PublicServer> <V453000> ? 11:44:27 <PublicServer> <csuke> nop 11:44:31 <PublicServer> <V453000> :o 11:44:55 <PublicServer> <db48x> I've been doing the roads 11:45:01 <PublicServer> <V453000> :) thanks 11:45:04 <PublicServer> <db48x> yw 11:45:11 <PublicServer> <V453000> there are some gaps but ... whatever 11:45:30 <PublicServer> <V453000> goal? 11:45:37 <PublicServer> <db48x> the goal of what? 11:45:39 <PublicServer> <db48x> yes 11:45:40 <PublicServer> <V453000> to get all of the passengers from the city 11:45:47 <PublicServer> <Mitooo> ok, thanks :) 11:45:48 <PublicServer> <V453000> or at least 11:45:52 <PublicServer> <V453000> much of them 11:46:32 <PublicServer> *** Zerpa has left the game (leaving) 11:47:03 <V453000> :) 11:47:15 <Vee> ? 11:47:22 <V453000> I managed to get quite high ratings with it but it wasnt really big city 11:47:33 <V453000> we will see 11:47:55 <V453000> at least it is something a tiny little bit different from the others:) 11:47:56 <Vee> Sure - I'm curious how the whole thing will work out. 11:48:13 <V453000> me too actually :D 11:48:46 <Vee> can't wait to see some of these constructs in action... 11:49:03 <PublicServer> <V453000> thx for the tunnel spaces 11:49:06 <PublicServer> <csuke> how long since failed bribe? 11:49:16 <PublicServer> <V453000> wait 11:49:26 <PublicServer> <V453000> one tunnel is too long 11:49:47 <PublicServer> <V453000> the one under the centre :) 11:49:52 <PublicServer> <csuke> use 2 until city lets you? 11:50:05 *** Chillosophy has joined #openttdcoop 11:50:07 <PublicServer> <V453000> there is no problem yet 11:50:10 <PublicServer> <V453000> time will solve 11:50:33 <PublicServer> <V453000> 11 should do fine 11:50:38 <PublicServer> <V453000> ummmm 11:50:41 <PublicServer> <V453000> maybe 11:51:45 <PublicServer> <csuke> bribing is back :) 11:51:50 <PublicServer> <V453000> :] 11:52:06 <PublicServer> <V453000> please do and fill some stations 11:52:49 <PublicServer> <V453000> :] 11:54:12 <PublicServer> <V453000> City Terror! :D 11:54:31 <PublicServer> <V453000> damn :D forgot about one thingy 11:54:46 <PublicServer> <db48x> what's that? 11:54:51 <PublicServer> <V453000> exits 11:56:15 <PublicServer> <db48x> you're not going to have much room for city left 11:56:23 <PublicServer> <V453000> it will be fine 11:56:30 <PublicServer> <V453000> at least it will be effective 11:58:27 <PublicServer> <V453000> dont add presignals tothe PBS 11:58:32 <PublicServer> <V453000> ever 11:58:47 <PublicServer> <csuke> oops, saw them as pre- 11:59:19 <PublicServer> <csuke> lol 11:59:24 <PublicServer> <db48x> heh 11:59:32 <PublicServer> <Vee> bribe that damn investigator. 12:01:54 <PublicServer> <V453000> okay 12:02:01 <PublicServer> <V453000> looks quite fine so far 12:02:23 <PublicServer> <Vee> is there some way to visualize the area covered by the stations? 12:02:31 <PublicServer> <csuke> not afaik 12:02:33 <PublicServer> <V453000> basically not 12:02:51 <PublicServer> <V453000> it is 4 tiles spread 12:02:56 <PublicServer> <V453000> imagine :p 12:02:56 <PublicServer> <db48x> you can pretend to place a new station 12:03:06 <PublicServer> <V453000> also 12:04:52 <PublicServer> <V453000> lunch ... brb in 20 minutes 12:05:03 <PublicServer> *** V453000 has joined spectators 12:07:52 *** KenjiE20 has joined #openttdcoop 12:07:52 *** ChanServ sets mode: +o KenjiE20 12:16:56 <PublicServer> *** Gegan has left the game (connection lost) 12:17:37 *** Gegan has joined #openttdcoop 12:17:37 <Gegan> !password 12:17:37 <Gegan> !password 12:17:37 <Gegan> @quickstart 12:17:37 <Gegan> Is it just me or has the bot died? 12:17:37 <Gegan> douche 12:17:37 <PublicServer> Gegan: fungus 12:17:37 <PublicServer> Gegan: fungus 12:17:39 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 12:17:54 <PublicServer> <Vee> Just you :P 12:18:14 *** Thorinbur has joined #openttdcoop 12:18:21 <planetmaker> !info 12:18:21 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Flarham Transport' Year Founded: 1960 Money: 163069868 Loan: 0 Value: 163726178 (T:4, R:0, P:6, S:0) unprotected 12:18:25 <Thorinbur> !playercount 12:18:25 <PublicServer> Thorinbur: Number of players: 6 12:18:26 <planetmaker> ^ bot works 12:18:37 <Thorinbur> hi 12:18:40 <planetmaker> hi 12:18:40 <Thorinbur> !screen 12:18:40 <PublicServer> Thorinbur: made screenshot at 000084A4 : http://ps.openttdcoop.org/public/screenshot.png 12:18:43 <Gegan> meh 12:18:47 <Gegan> !password 12:18:47 <PublicServer> Gegan: fungus 12:19:07 <planetmaker> so... works also for you? where's the problem? Too impatient? ;-) 12:19:09 *** Phazorx has joined #openttdcoop 12:19:09 <PublicServer> *** Gegan joined the game 12:19:37 <Gegan> took it three minutes to give me a passsword xD 12:19:43 <PublicServer> <db48x> who keeps doing that? 12:20:00 <planetmaker> what is 'that'? 12:20:12 <PublicServer> <db48x> bribing Sunningpool :) 12:20:25 <PublicServer> <Vee> not V, not me. 12:20:46 <PublicServer> <csuke> had to to get the exits in 12:21:03 <KenjiE20> trees 12:21:09 <KenjiE20> trees are your friend 12:21:11 <PublicServer> <csuke> not enough space 12:21:12 <KenjiE20> that and dynamite 12:21:33 <PublicServer> <csuke> so much is built around, trees only get up to poor 12:21:34 <PublicServer> <db48x> which exits were missing? 12:21:39 <PublicServer> <Vee> actually, if almost everywhere is already built, trees are a bit ... difficult 12:21:45 <KenjiE20> if you're rating is very poor or appalling, blow up every tree you can see 12:21:45 <Thorinbur> !password 12:21:45 <PublicServer> Thorinbur: sieges 12:21:47 <PublicServer> <csuke> sunninpool 12:21:52 <PublicServer> <csuke> i did 12:22:01 <PublicServer> *** Thorinbur joined the game 12:22:08 <PublicServer> <csuke> i think it's done now 12:22:31 <PublicServer> <Vee> looks good to me, V just needs to do the ICE station. 12:23:21 <planetmaker> csuke: db48x V453000 please use trees to pacify towns and don't bribe exessively 12:23:33 <PublicServer> <csuke> we do 12:23:40 <PublicServer> <db48x> there's no longer enough free space to use trees effectively 12:23:40 <planetmaker> logs tell different ;-) 12:23:44 <PublicServer> <csuke> but there is not enough space for enough trees :P 12:24:09 <KenjiE20> oh great now both V's are on 12:24:16 <KenjiE20> :P 12:24:20 <PublicServer> <Vee> :P 12:24:34 <PublicServer> *** planetm4ker joined the game 12:24:45 <PublicServer> *** Gegan has left the game (leaving) 12:24:47 *** Gegan has quit IRC 12:25:02 <KenjiE20> !tweet We're now building PSG 174, why does no one else tweet these? 12:25:07 <PublicServer> KenjiE20: Tweet sent: http://twitter.com/openttdcoop 12:25:41 <PublicServer> <planetm4ker> ok, yes, there are some towns where it's nearly impossible 12:25:57 <PublicServer> <Vee> and the bribing problem is Sunningpool 12:26:06 <Ammler> hehe, KenjiE20 :-) 12:26:11 <planetmaker> yes. That's the one I look at :-) 12:26:29 <planetmaker> KenjiE20: I don't twitter. So... hard to remember :-) 12:26:37 <KenjiE20> neither do I 12:26:58 <Ammler> we have already 6 follower ! 12:27:01 <KenjiE20> but since I always load the portal up, it's a good reminder 12:27:13 <KenjiE20> we've had 6 for yonks 12:27:16 <PublicServer> <V453000> back 12:27:21 <PublicServer> *** V453000 has joined company #1 12:27:22 <Ammler> oh, more? 12:27:24 <PublicServer> <V453000> anything new? 12:27:29 <PublicServer> <Vee> wb V 12:27:49 <PublicServer> <Vee> csuke just fixed the exit of Sunningpol 12:28:01 <PublicServer> <V453000> yeah good 12:28:08 <PublicServer> <V453000> so lets finish it 12:28:10 <PublicServer> <csuke> think it's ok now 12:28:32 <KenjiE20> Ammler: up to 8 now 12:28:45 <PublicServer> <Thorinbur> why monorail? 12:28:50 <PublicServer> <Thorinbur> easiest to read? 12:28:52 <Ammler> yeah, I see 12:28:54 <PublicServer> <V453000> ya 12:31:00 <PublicServer> <Vee> just realized - the driving on the proper side of the road in the config has been fixed? 12:31:04 <PublicServer> <planetm4ker> Sunningpool has no airport yet 12:31:21 <PublicServer> <planetm4ker> and no busses either 12:31:22 <PublicServer> <V453000> pm: wait... 12:31:26 <PublicServer> <V453000> who said it is done 12:31:40 <PublicServer> <V453000> ;) 12:33:45 <PublicServer> <csuke> V453000: is this going to be self regulating? 12:33:50 <PublicServer> <V453000> no 12:33:59 <PublicServer> <csuke> so how do you do the orders? 12:34:02 <PublicServer> <V453000> that wouldnt be possible 12:34:06 <PublicServer> <V453000> you will see 12:34:23 <PublicServer> <V453000> if it was self regulating, the trains would unload passengers in stations 12:34:52 <PublicServer> *** Kenji joined the game 12:34:54 <PublicServer> <V453000> the orders will be insane 12:35:17 <PublicServer> <V453000> about 61 orders 12:35:31 <PublicServer> <csuke> lol 12:35:32 <PublicServer> <planetm4ker> :-) An orders network :-) Nice 12:36:45 <tkjacobsen> !password 12:36:45 <PublicServer> tkjacobsen: larges 12:36:59 <PublicServer> *** tkjacobsen joined the game 12:37:15 <PublicServer> <db48x> aww, you should keep the nicer station names 12:37:30 <PublicServer> <V453000> I would get lost in orders 12:38:00 <PublicServer> <Vee> once you have the orders, someone can do eyecandy names again, right? 12:38:07 <PublicServer> <V453000> not 12:38:08 <PublicServer> <Vee> not that I'm volunteering. 12:38:11 <PublicServer> <db48x> heh 12:38:32 <PublicServer> <V453000> it is better to keep it at least a bit systematic 12:39:38 <PublicServer> <Vee> 05 doubled 12:39:46 <PublicServer> <V453000> thx I have lag :) 12:40:22 *** StarLite` has quit IRC 12:40:42 <KenjiE20> @tmd 12:40:42 <Webster> tmd: Traction Maintenance Depot, occasionally added as eyecandy to coop games, see also: http://en.wikipedia.org/wiki/Traction_maintenance_depot 12:40:45 <KenjiE20> ^ Vee 12:41:15 <Vee> hmm? yea - I know - I've checked it yesterday myself... 12:41:35 <PublicServer> <Kenji> ah 12:41:40 <PublicServer> <Kenji> just saw the sign was all 12:42:27 *** Zuu has quit IRC 12:42:27 <PublicServer> <Vee> and the statement at the TMD is not me - its V 12:42:33 <PublicServer> <V453000> :) 12:42:33 <PublicServer> <Vee> P: 12:42:41 <PublicServer> <Kenji> I hate you both 12:42:42 <PublicServer> <Kenji> :P 12:42:44 <PublicServer> <planetm4ker> :S 12:42:56 <PublicServer> <planetm4ker> People obviously build tracks and never signal it 12:43:00 <PublicServer> <planetm4ker> bad bad bad 12:43:01 <PublicServer> <planetm4ker> very bad 12:43:11 *** subzero has joined #openttdcoop 12:43:18 <subzero> !password 12:43:18 <PublicServer> subzero: larges 12:43:22 <PublicServer> <db48x> where? 12:43:28 <PublicServer> *** subzero joined the game 12:44:36 <PublicServer> <planetm4ker> between bbh02 and bbh04 12:44:58 <PublicServer> <Thorinbur> I just build BBH 12:45:21 <PublicServer> <Thorinbur> Signaling this track right now 12:45:36 <PublicServer> <V453000> WTF IS HAPPENING 12:45:41 <PublicServer> <csuke> ? 12:45:43 <PublicServer> <V453000> the orders are weird 12:45:45 <PublicServer> <csuke> where> 12:45:50 <PublicServer> <V453000> they just recondition themselves 12:45:52 <PublicServer> <V453000> in my depot 12:46:17 <PublicServer> <db48x> recondition? 12:46:20 <PublicServer> <V453000> see? 12:46:30 <PublicServer> *** planetm4ker has left the game (leaving) 12:46:32 <PublicServer> <V453000> jump to 29 , AFTER that 28 12:46:37 <PublicServer> <V453000> I have no idea why 12:46:46 <PublicServer> <csuke> why dod you need so many orders to go to the transfer station? 12:46:51 <PublicServer> <db48x> try adding the jumps from the bottom up 12:46:54 <PublicServer> <V453000> you will see 12:46:59 <PublicServer> <csuke> lemme see 12:47:15 <PublicServer> <V453000> what the 12:47:20 <PublicServer> <csuke> i dont even know how to do conditional lol 12:47:41 <PublicServer> <csuke> why not just start again lol 12:47:43 <PublicServer> <db48x> it's just renumbering them so that they point to the same order 12:47:44 <PublicServer> <V453000> Go To - press the arrow to the right of that button 12:47:45 <PublicServer> <Thorinbur> cant you jump to one the same transfer station order? 12:47:47 *** StarLite has joined #openttdcoop 12:47:47 *** ChanServ sets mode: +o StarLite 12:47:54 <PublicServer> <V453000> yes you can 12:48:05 <PublicServer> <Thorinbur> or you will act different depending on what station you came from? 12:48:08 <PublicServer> <V453000> damn 12:48:09 <PublicServer> <V453000> again 12:48:23 <PublicServer> <Thorinbur> hah 12:48:24 <PublicServer> <Kenji> I assume V want's them to return to the same part of the loop from when they were full 12:48:29 <zerpa> !password 12:48:29 <PublicServer> zerpa: larges 12:48:38 <PublicServer> <V453000> basically yes 12:48:45 <PublicServer> <V453000> but I want them to get to the next station 12:48:46 <PublicServer> <Kenji> so you don't end up with 1-10 serviced and 20-x unserviced 12:48:49 <PublicServer> <csuke> lemme see 12:48:50 <PublicServer> <V453000> so that they dont use only one 12:48:55 <PublicServer> <V453000> yep Kenji :) 12:48:59 <PublicServer> *** Zerpa joined the game 12:49:02 <PublicServer> <V453000> dont 12:49:46 <PublicServer> <V453000> QQ 12:49:50 <PublicServer> <Thorinbur> ale nie idz do jesli procent zaladowania = 2 a jesli procent zaladowania rowny 100 12:49:57 <PublicServer> <Thorinbur> lol 12:49:58 <PublicServer> <V453000> wtf 12:49:59 <PublicServer> <Thorinbur> sorry 12:50:26 <PublicServer> <V453000> I dont get it 12:50:30 <PublicServer> <Thorinbur> but don't jump if load % = 0 but when it = 100 12:50:33 <PublicServer> <V453000> Kenji? Help 12:50:39 <PublicServer> <csuke> i still dont see why you need 2 orders for the transfer station? 12:50:42 <PublicServer> <V453000> they swap 12:50:49 <PublicServer> <V453000> wait csuke 12:51:05 <PublicServer> <V453000> the orders are swapping 12:51:09 <PublicServer> <V453000> and I dont get it why 12:51:17 <PublicServer> <V453000> I will try to reverse 12:51:55 <PublicServer> <Vee> I thought the idea to start at the end not bad, not so much changing the numbers then. 12:52:31 <PublicServer> <V453000> now wtf 12:52:39 <PublicServer> <V453000> there is probably some bug 12:52:48 <PublicServer> <Thorinbur> hmm i know why they are swaping... 12:52:49 <PublicServer> <V453000> but it worked in my game on the same nightly 12:52:52 <PublicServer> <Kenji> I'd help if three people weren't doin it 12:52:53 <PublicServer> <Thorinbur> number is changing 12:53:14 <PublicServer> <csuke> ah 12:53:17 <PublicServer> <V453000> please let Kenji do things 12:53:18 <PublicServer> <csuke> i see what it is doing 12:53:21 <PublicServer> <Thorinbur> i am working on second train. I dont mess with you. 12:53:30 <PublicServer> <Thorinbur> I work on train nr 6 12:53:33 <PublicServer> <Kenji> I'm not touching a thing 12:53:38 <PublicServer> <Kenji> it's you Thor and csuke 12:53:46 <PublicServer> <V453000> O_O 12:53:47 <PublicServer> <Kenji> though I think csuke is in a different depot 12:54:01 <PublicServer> <V453000> now I pressed two different orders and they jump to the same 12:54:29 <PublicServer> <V453000> I am lost 12:55:31 <PublicServer> <Kenji> train 6 has the easier idea 12:55:41 <PublicServer> <Thorinbur> nope 12:55:49 <PublicServer> <Vee> ... jump if not empty to the next load? 12:55:58 <PublicServer> <Thorinbur> it would be like V. said 12:55:59 <PublicServer> <Kenji> jump if not full 12:56:02 <PublicServer> <V453000> train 7 is bad 12:56:04 <PublicServer> <V453000> 6 12:56:11 <PublicServer> <V453000> it does not jump 12:56:17 <PublicServer> <Thorinbur> it is not finished 12:56:22 <PublicServer> <Thorinbur> just preparing 12:56:27 <PublicServer> <csuke> V what's wrong with 7? 12:56:31 <PublicServer> <V453000> 6 12:56:35 <PublicServer> <V453000> misclick 12:56:41 <PublicServer> <Thorinbur> hej 12:56:44 <PublicServer> <Thorinbur> dont mess 12:56:49 <PublicServer> <V453000> oh 12:56:50 <PublicServer> <V453000> hmmm 12:56:52 <PublicServer> <V453000> not bad 12:56:54 <PublicServer> <Thorinbur> coppy 12:57:00 <PublicServer> <csuke> wait 12:57:03 <PublicServer> <Thorinbur> if you want to continue 12:57:04 <PublicServer> <csuke> not quite done 12:57:40 <PublicServer> <V453000> wtf 12:57:53 <PublicServer> <Thorinbur> just making sure number wont change 12:58:00 <PublicServer> <V453000> oh 12:58:03 <PublicServer> <V453000> hmm 12:58:27 <PublicServer> <csuke> copy 7? 12:59:15 <PublicServer> <V453000> nope 12:59:25 <PublicServer> <csuke> whats wrong with it (will fix) 12:59:28 <PublicServer> <V453000> that does not return to the next station than tht least one 12:59:29 <PublicServer> *** Kenji has left the game (leaving) 12:59:30 <PublicServer> <V453000> wait 12:59:37 <PublicServer> <csuke> ? 12:59:40 <PublicServer> <V453000> I will screenshot the one I have offline 12:59:43 <PublicServer> <V453000> to show it 12:59:56 <PublicServer> <csuke> lol that will be huuuge! 13:01:33 <PublicServer> <Thorinbur> ok it would be something like that when i finish 13:01:44 <PublicServer> <Thorinbur> is that what you meant? 13:02:02 <PublicServer> <csuke> V453000: you are quite mad :P but if it works it will be good lol 13:02:15 <PublicServer> <V453000> :) it is just an idea 13:03:01 <Seppel> !screen 13:03:01 <PublicServer> Seppel: liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png) 13:03:13 <PublicServer> <Vee> csuke Train 7 needs "more or equal" instead of "equal" to work. 13:03:50 <PublicServer> <csuke> lol 13:03:53 <PublicServer> <csuke> thats mad 13:04:17 <PublicServer> <csuke> why would anyone need equals rather than equal or more 13:05:03 <PublicServer> <db48x> it's probably just there for completeness sake 13:06:06 <PublicServer> <Vee> load x% of good A and y% of good B so you load for exactly x%... 13:06:28 <PublicServer> *** Vee has left the game (connection lost) 13:06:40 <Vee> !password 13:06:40 <PublicServer> Vee: gallon 13:06:53 <V453000> that one has 9 stations only ... but it is enough to show how it works 13:06:58 <V453000> http://s393.photobucket.com/albums/pp16/V453000/?action=view¤t=FlarhamTransport2071-09-21.png it should look like this 13:06:59 <Webster> Title: orders picture by V453000 - Photobucket (at s393.photobucket.com) 13:07:11 <PublicServer> <Thorinbur> first 5 station... 13:07:17 <PublicServer> <Thorinbur> 10 more left 13:09:09 <V453000> check the image 13:10:08 <PublicServer> <db48x> why 90%? why not 100%? 13:10:09 <KenjiE20> btw V, that's that the img. link in the topic is for 13:10:31 <PublicServer> <V453000> ? 13:10:40 <PublicServer> <csuke> 90 works better i think 13:10:52 <V453000> 90 is fine 13:10:52 <KenjiE20> instead of bucket, you can use that 13:10:58 <PublicServer> <csuke> it means it wont go to an extra station for 1 or 2 more % 13:11:00 <V453000> oh 13:11:01 <KenjiE20> since it's coop related 13:11:04 <V453000> hmm 13:11:07 <V453000> doesnt matter :) 13:11:12 <KenjiE20> not really 13:12:57 *** Vee_ has joined #openttdcoop 13:14:16 <PublicServer> *** V453000 has left the game (connection lost) 13:14:27 <V453000> !password 13:14:27 <PublicServer> V453000: gallon 13:14:38 <PublicServer> *** V453000 joined the game 13:15:56 <planetmaker> Sunningpool ICE terminal looks like it has 3 entries for s-bahn but only one exit 13:16:16 *** Vee has quit IRC 13:16:32 <PublicServer> <V453000> for now it is ok 13:17:06 <PublicServer> <Thorinbur> ok how should look orders for in-city stations? 13:17:26 <PublicServer> <V453000> I am already succeeding in making them ... sit back relax 13:17:30 <PublicServer> <Thorinbur> transfer and load if able 13:17:35 <PublicServer> <V453000> and dont even touch Train 5 for now pls 13:17:50 <PublicServer> <Thorinbur> i just finished 13:17:56 <PublicServer> <Thorinbur> train 6 13:18:14 <PublicServer> <db48x> could clean up the conditions on the last four jump orders 13:18:15 <PublicServer> <Thorinbur> but need to adjust trains orders so it wont unload passangers 13:18:26 <PublicServer> <V453000> oh yes 13:18:28 <PublicServer> <V453000> looks fine 13:18:45 <PublicServer> <db48x> and so it won't load at the ICE 13:19:04 <PublicServer> <V453000> transfer and leave empty 13:19:14 <PublicServer> <csuke> V453000: can i ask you something? 13:19:19 <PublicServer> <V453000> sure 13:19:24 <PublicServer> <V453000> and no unload at the stations 13:19:33 <PublicServer> <csuke> look at !here and !here2 13:19:45 <PublicServer> <V453000> whats wrong 13:20:03 <PublicServer> <V453000> well 13:20:04 <PublicServer> <csuke> what's better 13:20:09 <PublicServer> <V453000> that would be fine 13:20:21 <PublicServer> <V453000> though I am not sure if the trains would choose it this way 13:20:26 <PublicServer> <csuke> it allows trains that are going back to their original route to not delay/get delayed 13:20:29 <PublicServer> *** V453000 has left the game (connection lost) 13:20:49 <V453000> lets see later 13:20:59 <V453000> !password 13:20:59 <PublicServer> V453000: badges 13:21:11 <PublicServer> *** V453000 joined the game 13:21:13 <PublicServer> <csuke> ok, i'll leave as is for now with just that 1 junction 13:21:20 <PublicServer> <V453000> yep 13:21:26 <PublicServer> <csuke> hmmm 13:21:33 <PublicServer> <csuke> i think some junctions are wrong as well 13:21:33 <PublicServer> <db48x> you'd need to put a straight bit past the station 13:21:43 <PublicServer> <V453000> you know ... I need them to prefer the station, not the PF trap 13:21:45 <PublicServer> <csuke> there's doubles where there shouldn't be a choice? 13:21:53 <PublicServer> <csuke> it's not srnw... 13:22:17 <PublicServer> <csuke> if it has an order to go in thereit will? if not it will skip? 13:22:25 <PublicServer> <Thorinbur> ok 13:22:37 <PublicServer> <Thorinbur> and how are orders for in-city stations? 13:22:37 <PublicServer> <V453000> it wont skip 13:22:42 <PublicServer> <V453000> it will just take another round 13:22:43 <PublicServer> <Thorinbur> tranfser 13:22:56 <PublicServer> <Thorinbur> and defoult load? 13:23:14 <PublicServer> <csuke> so if the station is full where it wants to go you mean it will loop? 13:23:15 <PublicServer> <V453000> no unlad only 13:23:24 <PublicServer> <Thorinbur> ok 13:23:30 <V453000> it will basically loop, yes 13:23:38 <PublicServer> <csuke> hmmm 13:23:54 <PublicServer> <Thorinbur> ok its ready to go 13:24:17 <PublicServer> <V453000> perfect thanks 13:25:03 <PublicServer> <Thorinbur> that was fun. Train programing :D 13:25:10 <V453000> hehe 13:25:49 <PublicServer> <V453000> should we get it running? 13:26:03 <PublicServer> <db48x> yes 13:26:06 <PublicServer> <Thorinbur> we can try if it will smoothly go trough all the stations 13:26:07 <PublicServer> <V453000> town growth is off for now so it will not make mess 13:26:34 <PublicServer> <Thorinbur> woah 13:27:42 <PublicServer> <Thorinbur> wth? 13:27:53 <PublicServer> <csuke> ? 13:27:55 <PublicServer> <V453000> rrr 13:28:06 <PublicServer> <Thorinbur> but it jumped to number 2 13:28:09 *** Chris_Booth has joined #openttdcoop 13:28:54 <PublicServer> <Thorinbur> looking good 13:29:09 <PublicServer> <Thorinbur> i ont know why that second one went to transfer station 13:29:14 <PublicServer> <Thorinbur> others are not doing that 13:29:20 <PublicServer> <csuke> can i skip orders on one? i want to test the other junction 13:29:37 <PublicServer> <V453000> why skip? 13:29:43 <PublicServer> <Thorinbur> i dont know if it wont mess 13:29:43 <PublicServer> <csuke> to put it out of order 13:29:44 <PublicServer> <V453000> they will come 13:29:48 <PublicServer> <csuke> like its coming back from drop 13:29:53 <PublicServer> <V453000> oh so 13:29:57 <PublicServer> <V453000> hmmm 13:29:58 <PublicServer> <csuke> ok? 13:30:01 <PublicServer> <V453000> wait till there is more of them 13:30:02 <PublicServer> <csuke> ok 13:30:08 <PublicServer> <Thorinbur> looking good so far 13:30:09 <PublicServer> <V453000> because from drop it is the same 13:30:15 <PublicServer> <Thorinbur> waiting for one to load 90% 13:30:20 <PublicServer> <csuke> lol 13:30:21 <PublicServer> <V453000> the junction only works if one is at the station 13:30:24 <PublicServer> <V453000> I will stop one there 13:30:59 <PublicServer> <V453000> as I feared 13:31:04 <PublicServer> <V453000> they dont choose it 13:31:09 <PublicServer> <csuke> ? 13:31:21 <PublicServer> <V453000> watch 13:31:37 <PublicServer> <V453000> they will not come into 7 13:31:38 <PublicServer> <csuke> whats supposed to happen? 13:31:44 <PublicServer> <csuke> ah 13:31:53 <PublicServer> <csuke> buts thats expected? 13:32:00 <PublicServer> <V453000> no thats not 13:32:05 <PublicServer> <V453000> they shuld 13:32:12 <PublicServer> <csuke> how? 13:32:17 <PublicServer> <csuke> they havent been to 6 13:32:46 <PublicServer> <V453000> true 13:32:47 <PublicServer> <V453000> lol 13:32:51 <PublicServer> <csuke> :P 13:33:03 <PublicServer> <csuke> i dont get the point in the trap tbh 13:33:12 <PublicServer> <V453000> if it were not there 13:33:23 <PublicServer> <V453000> they would be forced to go into the station 13:33:26 <PublicServer> <V453000> even if it is full 13:33:32 <PublicServer> <csuke> ah 13:33:40 <PublicServer> <V453000> when it is full, they will choose to go to the tunnels and loop back later 13:33:41 <PublicServer> <Thorinbur> it starts lagging 13:34:07 <PublicServer> <V453000> yes 13:34:16 <Vee_> !password 13:34:16 <PublicServer> Vee_: badges 13:34:37 <PublicServer> *** Vee joined the game 13:34:51 <PublicServer> <Vee> ok - I'm back after some stupid network problems 13:35:13 <PublicServer> <csuke> so do we think the other junction works or not? 13:35:30 <PublicServer> <V453000> we dont know 13:35:41 <PublicServer> <V453000> though I see no reason why it shouldnt 13:35:50 <PublicServer> <Thorinbur> Dont rally like when they see full station they do full loop to try again 13:36:05 <PublicServer> <V453000> well ok that could be fixed later 13:36:07 <PublicServer> <csuke> there's nowhere for them to go otherwise 13:36:12 <PublicServer> <V453000> by making some shortcuts 13:36:13 <PublicServer> <Thorinbur> i know 13:36:17 <PublicServer> <csuke> it will jam if they dont loop 13:36:20 <PublicServer> *** V453000 has left the game (connection lost) 13:36:21 *** Kenix has quit IRC 13:36:22 <PublicServer> <csuke> hmm 13:36:29 <PublicServer> <Thorinbur> train 6 almost full 13:36:32 <PublicServer> <csuke> not a lot of space lol 13:36:38 <V453000> !password 13:36:38 <PublicServer> V453000: jilted 13:36:59 <PublicServer> *** V453000 joined the game 13:37:39 <PublicServer> <Thorinbur> poor passangers... 13:37:45 <PublicServer> <V453000> long ride :D 13:37:49 <PublicServer> <Thorinbur> they just try to go out of town... 13:37:54 <PublicServer> *** V453000 has left the game (connection lost) 13:37:58 <PublicServer> <Thorinbur> and they loop around the city:P 13:38:03 <PublicServer> <Vee> forced to go round and round and .... 13:38:07 <PublicServer> <Thorinbur> until trains is almost full 13:38:29 <PublicServer> <subzero> Let's hope you don't empty out the city then! 13:38:33 <PublicServer> <csuke> stuffed in like cattle 13:38:48 <PublicServer> <Thorinbur> but the flow looks great 13:39:08 <V453000> !password 13:39:08 <PublicServer> V453000: jilted 13:39:23 *** PeterT has joined #openttdcoop 13:39:28 <PublicServer> *** V453000 joined the game 13:39:28 <PublicServer> <csuke> erm problem 13:39:44 <PublicServer> <csuke> nvm 13:40:07 <PublicServer> <csuke> i think too many trains? 13:40:14 <PublicServer> <V453000> nop 13:40:26 <PublicServer> <csuke> train 6 has made 2 stops in 2 months 13:40:35 <PublicServer> <V453000> :) 13:40:44 <PublicServer> <V453000> when the city grows, it will be fine 13:40:45 <PublicServer> <Thorinbur> he tries to get to Sunningpool 1 13:41:00 <PublicServer> <csuke> yeah, before that it was ages going to 15 13:41:40 <PublicServer> <db48x> you could lower the percentages in the mean time 13:41:41 <PublicServer> <Thorinbur> ok tr6 is almost full 13:41:42 <PublicServer> <Vee> let me guess - breakdown is turned off? 13:41:56 <PublicServer> <V453000> ofc 13:41:59 <PublicServer> <db48x> yes, always is 13:42:02 <PublicServer> <csuke> tr6 has been almost full for 3 months :P 13:42:05 <PublicServer> <V453000> breakdowns would bake brutal issues 13:42:08 <PublicServer> <db48x> jam in the tunnels 13:42:09 <PublicServer> <Thorinbur> i know 13:42:45 <PublicServer> <V453000> wtf 13:42:46 <PublicServer> <V453000> wtf 13:42:47 <PublicServer> <V453000> wtf 13:42:55 <PublicServer> <db48x> trains exiting block trains entering 13:43:09 <PublicServer> <Zerpa> 6 on detour again :) 13:43:11 <PublicServer> <csuke> trains are lost! 13:43:18 <PublicServer> <V453000> there was a bad thing 13:43:21 <PublicServer> <V453000> they will fix 13:43:26 <PublicServer> <csuke> they are using the transfer route as quicker than looping! 13:43:36 <PublicServer> <V453000> there was a shortcut 13:43:37 <PublicServer> <Thorinbur> yeah i see that 13:43:45 <PublicServer> <csuke> lol 13:43:59 <PublicServer> <V453000> so they were choosing the transfer 13:44:19 <PublicServer> <Thorinbur> train 6 loops again:P 13:44:23 <PublicServer> <db48x> shortcut from where to where? 13:44:28 <PublicServer> <csuke> V453000: look at !here2 13:44:29 <PublicServer> <csuke> r 13:44:39 <PublicServer> <csuke> trains actually wait for the station more 13:44:46 <PublicServer> <Vee> 5% to go... 13:44:47 <PublicServer> <db48x> 85% 13:45:08 <PublicServer> <Vee> yes and 90% goes to drop off... 13:45:15 <PublicServer> <Thorinbur> i can lower this 4 now (hope they share order:P) 13:45:26 <PublicServer> <Thorinbur> to lets sat 50% 13:45:27 <PublicServer> <V453000> I am not sure if it will not jam as they have lots of waiting space there, csuke 13:45:41 <PublicServer> <V453000> dont 13:45:44 <PublicServer> <V453000> keep the orders 13:45:50 <PublicServer> <csuke> i think the extra waiting is better 13:46:16 <PublicServer> <V453000> lets see, right? 13:46:17 <PublicServer> *** VictorOfSweden has left the game (leaving) 13:46:21 <PublicServer> <csuke> :) 13:46:27 <PublicServer> <V453000> strange issue 13:46:30 <PublicServer> <Thorinbur> 62 trains and the game got quite intense 13:46:35 <PublicServer> <V453000> they choose only one tunnel 13:46:52 <PublicServer> <V453000> from the doubles under the stations 13:47:00 <PublicServer> <V453000> they dont ever go through the twoway 13:47:06 <PublicServer> <csuke> one is single? 13:47:14 <PublicServer> <V453000> pathfinding ... 13:47:15 <PublicServer> *** V453000 has left the game (connection lost) 13:47:28 <V453000> no 13:47:32 <V453000> look at the stations 13:47:34 *** PeterT has quit IRC 13:47:38 <V453000> they go only through one tunnel 13:47:46 <V453000> !password 13:47:46 <PublicServer> V453000: jilted 13:47:49 <PublicServer> <db48x> not always 13:47:50 <PublicServer> <Thorinbur> wth 13:47:53 <PublicServer> <Thorinbur> nice jam 13:47:58 *** PeterT has joined #openttdcoop 13:48:03 <PublicServer> <csuke> double convert on both works better 13:48:04 <PublicServer> <Thorinbur> 11 13:48:09 <PublicServer> *** V453000 joined the game 13:48:15 <PublicServer> <Thorinbur> looping trains got priority 13:48:24 <PublicServer> <V453000> yeah thats the solution :) 13:48:27 <PublicServer> *** V453000 has left the game (connection lost) 13:48:37 <V453000> yeah thats it 13:48:38 <PublicServer> <Vee> huston we have a problem... 13:48:53 <PublicServer> <Thorinbur> fail 13:48:54 <PublicServer> <csuke> wtf? 13:48:57 <PublicServer> *** V453000 joined the game 13:48:59 <PublicServer> <db48x> ooh 13:49:05 <PublicServer> <Thorinbur> :P 13:49:09 <PublicServer> <V453000> omfg 13:49:10 <PublicServer> <Thorinbur> BOOM! 13:49:13 <PublicServer> <csuke> how?? 13:49:18 <PublicServer> <Thorinbur> my fauls 13:49:39 <PublicServer> <Vee> simple: the loop back didn't pass the Depot and more and more trains got in the system 13:50:06 <PublicServer> <V453000> that is ok 13:50:12 <PublicServer> <V453000> but crash is baddie 13:50:13 <PublicServer> <Thorinbur> my fault i pushed it trought signal in the wrong moment 13:50:25 <PublicServer> <V453000> :) happens 13:50:37 <PublicServer> <Vee> outch 13:50:40 *** V453000 has quit IRC 13:50:46 <PublicServer> <csuke> lol will that be the screeny? 13:50:53 <PublicServer> <Thorinbur> yeah... 13:50:53 <PublicServer> *** V453000 has left the game (connection lost) 13:50:54 *** V453000 has joined #openttdcoop 13:51:07 <V453000> nice connection today 13:51:20 <PublicServer> <Vee> I know how you feel V 13:51:21 <PublicServer> <Thorinbur> how long it takes them to dissapear? 13:51:23 <V453000> !password 13:51:23 <PublicServer> V453000: evicts 13:51:28 <PublicServer> <db48x> months 13:51:32 <PublicServer> <csuke> now 13:51:35 <PublicServer> <Thorinbur> ok 13:51:38 <PublicServer> <Thorinbur> it runs 13:51:39 <PublicServer> *** V453000 joined the game 13:51:51 <PublicServer> <V453000> its alive! :D 13:51:54 <PublicServer> <Thorinbur> but jammed 13:51:59 <PublicServer> <V453000> fine 13:52:13 <PublicServer> <Vee> Sunningpool 11 doesn't get access - The train there never leavs... 13:52:14 <PublicServer> <V453000> oh 13:52:20 <PublicServer> <Thorinbur> i will never touch skip signal button again 13:52:21 <PublicServer> <V453000> yes 13:52:22 <PublicServer> <Vee> they all want to 11 13:52:24 <PublicServer> <V453000> prio -.- 13:52:55 <PublicServer> <db48x> a train unloaded 13:52:56 <PublicServer> <V453000> that can not happen at !here2 13:52:57 <PublicServer> <Thorinbur> they will jam on 12 than 13:53:12 <PublicServer> <db48x> make some of the skip orders 13:53:19 <PublicServer> <V453000> no 13:53:27 <PublicServer> <V453000> that is no solution 13:53:30 <PublicServer> <csuke> let it work itself out 13:53:41 <PublicServer> <V453000> we must eliminate the prios 13:53:49 <PublicServer> <Thorinbur> soon some of them will enter first loop 13:53:59 <PublicServer> <V453000> they accel fast enough, they shouldnt need prios that much 13:54:35 <PublicServer> <Vee> tr 6 90% 13:54:36 <PublicServer> <subzero> Can't you king size that town or something? :D 13:54:48 <PublicServer> <V453000> we dont need to kingsize it yet 13:54:53 <PublicServer> <Thorinbur> and it unloads and proceed to S13 13:55:00 <PublicServer> <Thorinbur> so my order list works 13:55:47 <PublicServer> *** V453000 has left the game (connection lost) 13:55:49 <PublicServer> <Thorinbur> it should soon unload the mess on third loop without prios 13:56:07 <PublicServer> <Thorinbur> poor V. cant look at his creatin 13:56:28 <PublicServer> *** V453000 joined the game 13:56:50 <PublicServer> <Thorinbur> ok it slowly balances back 13:57:03 <PublicServer> <csuke> the 3rd loop will always be loaded 13:57:04 <PublicServer> <V453000> will be fine 13:57:15 <PublicServer> <Thorinbur> not when town grows 13:57:17 <PublicServer> <csuke> since loopers from all loops have to use it 13:57:31 <PublicServer> <V453000> csuke: I will make a shortcut 13:57:38 <PublicServer> <V453000> so they loop from each end of loop 13:57:39 <PublicServer> <csuke> would be good :) 13:57:48 <PublicServer> <V453000> not the complete thing 13:57:50 <PublicServer> <Thorinbur> it would be much better 13:58:28 <PublicServer> <V453000> it is only more dangerous that it will loop, jam, deadlock :D 13:58:31 <PublicServer> <Thorinbur> (hope single loop wont jam 13:58:38 <PublicServer> <V453000> yes 13:59:45 <PublicServer> <csuke> why so long a loop? 13:59:59 <PublicServer> <csuke> A to B 14:00:02 <PublicServer> <V453000> true 14:00:05 <PublicServer> <csuke> :) 14:00:08 <PublicServer> <V453000> lol :) 14:00:13 <PublicServer> <Thorinbur> heh 14:00:45 <PublicServer> <csuke> we are no longer appalling! :D 14:00:57 <PublicServer> <V453000> :[ 14:01:04 <PublicServer> <subzero> Well, you are still kidnapping people! 14:01:07 <PublicServer> <Mitooo> \o/ 14:01:13 <PublicServer> <csuke> can i send pax from transfer to somewhere for now? 14:01:19 <PublicServer> <db48x> sure 14:01:21 <PublicServer> <V453000> yep 14:01:25 <PublicServer> <db48x> send them down to the end of the line 14:01:26 <PublicServer> <Thorinbur> 558 pass witing 14:01:29 <PublicServer> <db48x> lake area 14:01:37 <PublicServer> <db48x> was over 800 a while ago 14:01:39 <PublicServer> <V453000> first we will need a station :) 14:01:47 <PublicServer> <Thorinbur> ?? 14:01:53 <PublicServer> <Thorinbur> thy died out on the station? 14:01:54 <PublicServer> <V453000> TL6 14:01:58 <PublicServer> <db48x> yes 14:02:01 <PublicServer> <V453000> oh so 14:02:02 <PublicServer> <Thorinbur> seriusly? 14:02:03 <PublicServer> <V453000> ok 14:02:05 <PublicServer> <Thorinbur> :P 14:02:19 <PublicServer> <Thorinbur> wow 430... they must be freazing! 14:02:23 <PublicServer> <db48x> stations have built-in funeral services 14:02:26 <PublicServer> <Vee> 406 14:02:30 <PublicServer> <Thorinbur> 372 14:02:33 <PublicServer> <db48x> or maybe they just walked home 14:02:36 <PublicServer> <Vee> starving more like it - been riding maglev for Years. 14:02:48 <PublicServer> <Thorinbur> aster few years in the train and nothing in the station 14:02:55 <PublicServer> <Thorinbur> :P 14:03:16 <PublicServer> <V453000> kinda high capacity :p 14:03:26 <PublicServer> <db48x> heh, bet that dennbury transfer line makes the ICE station impossible 14:03:27 <PublicServer> <Thorinbur> 85 pop 14:03:41 <PublicServer> <Thorinbur> not it shoud tripke 14:03:46 <PublicServer> <Thorinbur> *tripple 14:04:11 <PublicServer> <Thorinbur> should we upgrade all lines to maglev? or not yet? 14:04:24 <PublicServer> <V453000> I think we could 14:04:27 <PublicServer> <csuke> not yet 14:04:34 <PublicServer> <csuke> maglev is very hard to see 14:04:40 <PublicServer> <csuke> and a lot of things are wip 14:04:45 <PublicServer> <Thorinbur> ok 14:04:46 <PublicServer> <V453000> ok 14:05:41 <PublicServer> <Thorinbur> how you rebuild station into track? 14:05:56 <PublicServer> <csuke> use remove tool 14:06:36 <PublicServer> <Thorinbur> great really usefull when you have to remove only one peron of big station 14:06:56 <PublicServer> <db48x> very useful, yes 14:07:31 <PublicServer> <Thorinbur> so many stations... its hard to choose 14:07:40 <PublicServer> <subzero> That one is butt ugly! 14:07:44 <PublicServer> <V453000> I like these 14:07:56 <PublicServer> <csuke> do it patch work 14:08:49 <PublicServer> <db48x> I like those white barred roofs 14:09:06 <PublicServer> <V453000> I think this should suffice 14:09:17 <PublicServer> <Thorinbur> hmmm... why maglev? 14:09:19 <PublicServer> <subzero> One of those black huts for every second station would be cool! 14:09:36 *** DASPRiD has quit IRC 14:09:56 <PublicServer> <Thorinbur> cant we just use e-trains for now? 14:10:02 <PublicServer> <V453000> lol 14:10:16 <PublicServer> <V453000> why to use etrains? 14:10:41 <PublicServer> <Thorinbur> cos all track are e trains we could test signaling and junctions 14:10:48 <PublicServer> <V453000> ... 14:10:51 <PublicServer> <V453000> not good idea 14:11:07 <PublicServer> <Thorinbur> i dont talk about big flow. just couple of trains for now 14:11:13 <PublicServer> <Thorinbur> 5-6 trains 14:11:18 <PublicServer> <csuke> goods platforms? :S 14:11:22 <PublicServer> <Thorinbur> easy to take off when upgarind 14:11:27 <PublicServer> <V453000> I like industrial. 14:11:28 <PublicServer> <V453000> liquid people 14:11:29 <PublicServer> <Vee> industrial platforms? 14:11:42 <PublicServer> <subzero> lol :D 14:12:29 *** jondisti has joined #openttdcoop 14:13:13 <PublicServer> <V453000> :) 14:13:45 <PublicServer> <V453000> now it does not steal pax from city 14:13:50 <PublicServer> <Mitooo> just for curiosity: why an intl airport? 14:14:01 <PublicServer> <V453000> it is biggest? 14:14:09 <PublicServer> <csuke> lol 14:14:12 <PublicServer> <subzero> More space for body bags 14:14:30 <PublicServer> <Vee> that city is going to be big - intl air would be desired, or not? 14:14:31 <PublicServer> <Thorinbur> It will steal pax when city grows 14:14:34 <PublicServer> <subzero> Oh wait, people are liquid! 14:14:40 <PublicServer> <V453000> plan says every city has to be train, bus, air 14:14:41 <PublicServer> <Thorinbur> :] 14:14:49 *** pasteur has joined #openttdcoop 14:14:57 *** subzero has left #openttdcoop 14:14:57 *** subzero has joined #openttdcoop 14:14:59 <PublicServer> <Vee> how do I build parking lots? 14:15:12 <pasteur> hi guys 14:15:17 <PublicServer> <Mitooo> can station set 14:15:20 <PublicServer> <V453000> wait with the station :D 14:15:25 <planetmaker> Vee_: they're part of the ISR stations 14:15:38 <planetmaker> hello pasteur 14:15:44 <PublicServer> <Vee> so I use the build rail-station tool? 14:15:54 <planetmaker> yes 14:15:56 *** DASPRiD has joined #openttdcoop 14:16:02 <planetmaker> and search for what you want to place 14:16:14 <PublicServer> <V453000> wait wai wait 14:16:17 <PublicServer> <db48x> those don't have platforms in them 14:16:17 <planetmaker> there are litterally dozens of variants. Parking lots are just stations 14:16:18 <Ammler> !screen 14:16:19 <PublicServer> Ammler: made screenshot at 0000A881 : http://ps.openttdcoop.org/public/screenshot.png 14:16:33 <Ammler> Hello :-) 14:16:46 <planetmaker> hello dear Ammler :-) 14:17:03 <PublicServer> <V453000> ok lets write SUN 14:17:06 <PublicServer> <V453000> hi Ammler 14:17:06 <PublicServer> <db48x> that'd be nice, if the trains could use them 14:17:21 <planetmaker> db48x: they're of course station tiles without tracks. 14:17:31 <PublicServer> <db48x> right 14:18:07 <planetmaker> like those Japanese station buildings the latest screenshot shows. 14:18:25 <PublicServer> <csuke> SUM? 14:18:32 <PublicServer> *** tkjacobsen has left the game (leaving) 14:18:34 <PublicServer> <V453000> SUN 14:18:53 <PublicServer> <V453000> damn 14:18:54 <PublicServer> <V453000> :D 14:19:13 <PublicServer> <V453000> keep the text 14:19:16 <PublicServer> <V453000> I like it :) 14:20:07 <PublicServer> <Thorinbur> but are those stations usefunn? 14:20:18 <PublicServer> <V453000> they just look nice 14:20:19 <PublicServer> <V453000> thats all 14:20:19 <PublicServer> <Thorinbur> usefull? 14:20:19 *** Boyinblue0 has joined #openttdcoop 14:20:22 <Boyinblue0> Hi guys :) 14:20:28 <PublicServer> <Thorinbur> usable 14:20:30 <PublicServer> <Thorinbur> :P 14:20:39 <Boyinblue0> I broke my computer last night :( 14:20:39 <PublicServer> <Mitooo> hi boyinblue :) 14:20:43 <Boyinblue0> !dwin32 14:20:47 <Boyinblue0> !dl win32 14:20:47 <PublicServer> Boyinblue0: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-windows-win32.zip 14:20:49 <PublicServer> <Thorinbur> tough luck 14:20:52 <PublicServer> <Thorinbur> how? 14:20:54 <mitooo> FYL 14:21:08 *** DASPRiD has quit IRC 14:21:09 *** rait has joined #openttdcoop 14:21:30 <PublicServer> <db48x> do we actually have any depots on the bb? 14:21:54 <planetmaker> vv? 14:21:58 <PublicServer> <V453000> are you kidding, 14:21:59 <PublicServer> <Thorinbur> ... 14:21:59 <planetmaker> bb? 14:22:02 <PublicServer> <Vee> what? 14:22:06 <Boyinblue0> I know :( well I was just playing OpenTtd and the whole pc just froze and then i rebotted but its went into an infinite boot cycle, so i tried to format but that doesn't work either, so i'm now waiting for a repair person to come :( 14:22:17 <PublicServer> <Thorinbur> that was not me 14:22:31 <planetmaker> Boyinblue0: but obviously IRC works ;-) 14:22:34 <PublicServer> <Vee> not sure -could have been me, after pc froze 14:22:51 <Boyinblue0> Yes :) I'm on my laptop now which does work :) 14:23:29 <PublicServer> <Thorinbur> My laptop is twice more powerfull than my PC 14:23:39 <Boyinblue0> !grf 14:23:39 <PublicServer> Boyinblue0: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 14:24:19 <PublicServer> <V453000> it was bigger :D 14:24:20 <Boyinblue0> My pc is morepowerful than my laptop unfortunately :( 14:24:26 <PublicServer> <subzero> Had two rows to the right 14:24:44 <mitooo> my comp is less powerful than yours :p 14:24:50 *** DASPRiD has joined #openttdcoop 14:26:00 <PublicServer> <V453000> noo 14:26:02 <PublicServer> <V453000> too far 14:26:13 <PublicServer> <V453000> ok I will move the whole 14:26:47 <Chris_Booth> !password 14:26:47 <PublicServer> Chris_Booth: ladles 14:27:33 <PublicServer> *** Chris Booth joined the game 14:27:37 <PublicServer> <V453000> hi 14:28:02 <PublicServer> <Vee> too bad you can't see that SUN text on the map 14:28:03 <PublicServer> <Chris Booth> hi 14:28:20 <PublicServer> <Thorinbur> but you can see it from space 14:28:48 <PublicServer> <subzero> That big building in lower left corner makes it look like the S is a 6 14:29:37 <PublicServer> <csuke> hi Chris 14:29:43 <PublicServer> <Chris Booth> hello 14:29:56 <PublicServer> <Chris Booth> csuke: can i ask what were you thinking @ Prenthill 14:30:00 <Boyinblue0> !password 14:30:00 <PublicServer> Boyinblue0: ladles 14:30:09 <PublicServer> <csuke> its a new design 14:30:24 <PublicServer> <csuke> it looks better with monorail 14:30:38 <PublicServer> <csuke> very confusing with maglve 14:30:58 <Ammler> SUN! 14:30:58 <PublicServer> <db48x> I've eaten spaghetti that was less tangled than that :) 14:31:05 <PublicServer> *** Boyinblue0 joined the game 14:31:06 <PublicServer> <Chris Booth> csuke: why not just use normal Priors? 14:31:17 <PublicServer> <csuke> how are they not normal? 14:31:28 <PublicServer> <Thorinbur> tangled as hell? 14:31:30 <PublicServer> <Thorinbur> :P 14:31:37 <PublicServer> <csuke> i have to overlap them, thats the only difference 14:31:55 <PublicServer> <db48x> the shape doesn't matter, only which segments are connected to which other segments 14:32:26 <PublicServer> <csuke> if anyone can see a mistake let me know 14:32:51 <PublicServer> <Vee> too tangled to spot errors 14:32:57 <PublicServer> *** jond1sti joined the game 14:33:00 <PublicServer> <csuke> lol 14:33:13 <PublicServer> <Chris Booth> its full of errors 14:33:16 <PublicServer> <csuke> where? 14:33:17 <PublicServer> *** Zerpa has left the game (leaving) 14:33:22 <PublicServer> <csuke> point them out for me 14:33:31 <pasteur> !password 14:33:31 <PublicServer> pasteur: ladles 14:33:36 *** DASPRiD has quit IRC 14:33:54 <PublicServer> <Thorinbur> hmm someone just upgraded all rails to maglev, so can we run some trains from here to lake area? 14:34:03 <PublicServer> <db48x> train 9 is doing just that 14:34:11 <PublicServer> *** pasteur joined the game 14:34:31 <PublicServer> <Thorinbur> oh too big map to spot single train 14:34:34 <PublicServer> *** pasteur has left the game (connection lost) 14:34:34 <Ammler> !rcon net_frame_freq 14:34:34 <PublicServer> Ammler: Current value for 'frame_freq' is: '0' (min: 0, max: 100) 14:34:35 <PublicServer> <csuke> Chris Booth: 1 fixed, one i dont see 14:34:37 <Ammler> !rcon net_frame_freq 4 14:34:38 <PublicServer> <db48x> those were some slow bridges 14:34:41 <PublicServer> <db48x> half speed 14:34:52 <Ammler> we might have forgotten that setting on last game ;-.) 14:35:07 <PublicServer> *** pasteur joined the game 14:35:21 <PublicServer> <csuke> why does it break pbs? 14:35:27 <PublicServer> *** made screenshot at 00023F58 : http://ps.openttdcoop.org/public/screenshot.png 14:35:35 <PublicServer> <Chris Booth> it turns the PBS into a block 14:35:50 <PublicServer> <Chris Booth> so the PBS tracks will wait until the block trains have passed 14:36:06 <PublicServer> <V453000> what about that? 14:36:18 <PublicServer> <V453000> oh and ... 14:36:20 <PublicServer> <Chris Booth> then the prior wont work 14:36:23 <PublicServer> <V453000> no that will not work 14:36:43 <PublicServer> <csuke> hmm 14:36:49 <PublicServer> <Chris Booth> csuke: see there is any empty line but train wont join 14:36:50 <PublicServer> <Vee> tr6 didn't unload 14:36:59 <PublicServer> <csuke> lemme think 14:37:12 <PublicServer> <db48x> oh oh 14:37:13 <PublicServer> <Chris Booth> so the whole constuction is wrong 14:37:21 <PublicServer> <db48x> train 9 got diverted by an intrusion of monorail 14:37:43 <PublicServer> <db48x> make the prios monorail, but the actual tracks maglev 14:37:50 <PublicServer> <db48x> so that it works and you can read it at the same time 14:37:57 <PublicServer> <Vee> er 9 that is - already got to the drop station - but didn't drop 14:38:09 <PublicServer> <db48x> 9 was empty 14:38:27 <PublicServer> <subzero> I spot 4 idle trains 14:38:28 <PublicServer> <subzero> at dropoff 14:38:51 <PublicServer> <pasteur> o.O very complicated 14:38:52 <PublicServer> <V453000> lol 14:38:56 <PublicServer> <subzero> They havent unloaded since those building like thingies got put up 14:39:06 <PublicServer> <V453000> the station was rail 14:39:12 <subzero> oh :D 14:39:16 <PublicServer> <Chris Booth> csuke: now the prior wont work 14:39:38 <PublicServer> *** Kenji joined the game 14:39:39 <PublicServer> <Chris Booth> see 14:39:47 <PublicServer> <Thorinbur> train 6 maigh need to gather more pax 14:40:14 <PublicServer> <csuke> it works!!! 14:40:23 <PublicServer> <Chris Booth> it doesnt 14:40:40 <PublicServer> <csuke> lets try again 14:41:04 <PublicServer> <Chris Booth> see it doesnt work csuke 14:41:19 <PublicServer> <Chris Booth> no that doesnt fix it the priors dont work anymroe 14:41:22 *** PeterT has quit IRC 14:41:56 <PublicServer> <Thorinbur> I think i spoted broken prio... 14:42:02 <PublicServer> <Chris Booth> so csuke you need to think of a new sollution 14:42:10 <PublicServer> <Chris Booth> other than a reverse PBS 14:42:15 <PublicServer> <Thorinbur> on SLH 02 14:42:28 <PublicServer> <Thorinbur> but need to wait for tr 9 to do its loop 14:43:08 <PublicServer> <Chris Booth> csuke: can you see what i mean now? 14:43:14 <PublicServer> <csuke> yes, i am thinking lol 14:43:14 <PublicServer> <Kenji> train 9 can go via fort pent 14:43:42 <PublicServer> <Kenji> that lake area really is nastyy 14:43:43 *** Fuco has joined #openttdcoop 14:43:49 <PublicServer> <csuke> sorry, who converted parts of track? 14:44:00 <PublicServer> <csuke> i need to put it back again to find a solution 14:44:10 <PublicServer> <Thorinbur> wait a sec 14:44:20 <PublicServer> <Thorinbur> ok 14:44:22 <PublicServer> <Thorinbur> go 14:44:27 <Ammler> dir c++ hacker, I need following paches: 1) console command to change zoom level, 2) console command to get current postiion 14:44:33 <PublicServer> <V453000> lol the train went around 14:44:38 <Ammler> !s/dir/dear/ 14:44:57 *** pugi has quit IRC 14:45:15 <Ammler> someone ready to make those for me? :-) 14:45:24 <PublicServer> <Chris Booth> make what for you Ammler? 14:45:32 <KenjiE20> don't look at me 14:45:39 <PublicServer> <Thorinbur> 2 small patches 14:45:41 <Ammler> Chris_Booth: 2 lines up 14:45:41 <planetmaker> tralalalala 14:45:59 <PublicServer> <Thorinbur> Nah. I would have look trough all of the code.. 14:46:05 <Chris_Booth> yeah i read in c++ hhm i am probably not the person for you then 14:46:33 <Ammler> of course you are one of those ;-) 14:46:40 <PublicServer> <csuke> Chris 14:46:46 <PublicServer> <csuke> i know the idea was wrong 14:46:50 <PublicServer> <db48x> Ammler: what do you need them for? 14:46:52 <PublicServer> <Chris Booth> Ammler i know c++ but not in enough detail 14:46:53 <PublicServer> <csuke> but what effect does it have? 14:46:59 <Ammler> db48x: for my webcam 14:47:07 <PublicServer> <csuke> there is 4 tiles between trains 14:47:29 <PublicServer> <csuke> so at most a train joining at opposite track will have to wait 2 tiles extra to move... 14:47:32 <Ammler> we would like to keep the start position at the WELCOME box 14:47:35 <PublicServer> <Chris Booth> the trains in the tunnel will choose the wrong ML 14:47:44 <PublicServer> *** Kenji has left the game (leaving) 14:47:46 <PublicServer> <csuke> why? 14:47:55 <PublicServer> <csuke> hmm 14:47:56 <PublicServer> <Chris Booth> as the priors wont work 14:48:00 <PublicServer> <Chris Booth> and train wont stop 14:48:16 <PublicServer> <Vee> some passengers are going to die of old age before they reach the drop station XD 14:48:35 <PublicServer> <Chris Booth> so if a train is in the priors then the train that is supposed to be stoped by them wont be stoped by them 14:48:36 <PublicServer> <Thorinbur> ok SLH02 prio works again 14:48:53 <Ammler> so I would temporarly save the location, jump to the lastaction -> screenshot -> go back to the temporary saved location 14:49:02 <csuke> yes, but that will only be the case if there is space on the other line 14:49:29 <PublicServer> <Chris Booth> no it wont 14:49:38 <csuke> why not? 14:50:12 <PublicServer> <csuke> forget the reverse pbs 14:50:27 <PublicServer> *** made screenshot at 00023B58 : http://ps.openttdcoop.org/public/screenshot.png 14:50:33 <PublicServer> <Thorinbur> ok who commented evil X? 14:50:38 <PublicServer> <csuke> me 14:50:55 <PublicServer> <Thorinbur> how to make it better than? 14:51:02 <PublicServer> <csuke> lemme look in a sec 14:51:11 <PublicServer> <csuke> Chris Booth: dont put the reverse pbs 14:51:14 <PublicServer> <Chris Booth> there is the issue csuke 14:51:15 <PublicServer> <Thorinbur> splitting tile later will only slow down trains 14:51:28 <PublicServer> <Chris Booth> then the train cant ever join 14:51:33 <PublicServer> <csuke> yes it can 14:51:46 <PublicServer> <Chris Booth> if a train is on one side ever if the other is empty they wont join 14:52:17 <PublicServer> <Thorinbur> wha is the difference. They splitted before tunnel, so if not Evil X they would merge into one line 14:52:32 <PublicServer> <Thorinbur> what is the difference if one will go different way than other? 14:52:58 <PublicServer> <Thorinbur> it should not be slower than simple merge. 14:53:02 <PublicServer> <Chris Booth> see it is choosing the wrong line 14:53:28 <PublicServer> <Chris Booth> understand now csuke 14:53:50 <KenjiE20> Thorinbur: the problem is, if trains were following closely at signal spacing 2, they're merging into signal spacing 3 14:54:12 <PublicServer> <Chris Booth> the prior just doesnt work 14:54:13 <KenjiE20> which could cause the follower to slow, and cascade backward 14:54:15 <PublicServer> <csuke> hmm 14:54:33 <Ammler> !screen 14:55:41 <Ammler> !screen 14:56:28 <PublicServer> <csuke> :( i dont want to rebuild it :( 14:56:30 *** Gegan has joined #openttdcoop 14:56:35 <PublicServer> <Chris Booth> you have to 14:56:37 <Gegan> !password 14:56:37 <PublicServer> Gegan: frizzy 14:56:53 <PublicServer> *** Gegan joined the game 14:56:55 <PublicServer> <V453000> but interesting idea... 14:57:20 <Ammler> !screen 14:58:41 <PublicServer> *** Boyinblue0 has left the game (leaving) 14:58:55 *** Boyinblue0 has quit IRC 14:59:17 <PublicServer> *** pasteur has joined company #1 14:59:24 <Ammler> !screen 14:59:25 <PublicServer> <Thorinbur> damn ither evil X or desynced 14:59:31 <PublicServer> <csuke> wait 14:59:33 <PublicServer> <Thorinbur> *either 14:59:35 <PublicServer> *** V453000 has left the game (connection lost) 14:59:43 <PublicServer> <Chris Booth> Thorinbur: its not an evil x 14:59:56 <PublicServer> <Chris Booth> its in a bridge / tunnel section 15:00:01 <PublicServer> <Chris Booth> we use them all the time 15:00:05 <PublicServer> <Thorinbur> well why it is marked as one? 15:00:11 <PublicServer> <csuke> done 15:00:20 <PublicServer> <csuke> it breaks signal gap 15:00:21 <PublicServer> <Chris Booth> i dont know 15:00:23 <PublicServer> <csuke> this doesnt 15:00:23 <PublicServer> *** Gegan has left the game (leaving) 15:00:23 <PublicServer> <Vee> in bridge/tunnel theres never a train on both sides (they come from one line) 15:00:23 <PublicServer> <jond1sti> basically it is but it's right before a merger so it doesn't matter since there's big possibility that trains slow down anyway 15:00:25 *** Gegan has quit IRC 15:00:28 <PublicServer> <Chris Booth> we use x syncing all the time 15:00:33 <PublicServer> <Chris Booth> its a great tool 15:00:43 <PublicServer> <jond1sti> oh 15:00:44 <PublicServer> <jond1sti> that one :D 15:01:12 *** sietse has joined #openttdcoop 15:01:15 <sietse> !info 15:01:15 <PublicServer> sietse: #:1(Orange) Company Name: 'Flarham Transport' Year Founded: 1960 Money: 89478374 Loan: 0 Value: 144222819 (T:70, R:0, P:6, S:0) unprotected 15:01:30 <PublicServer> <csuke> the reason this now works is it doesn't break signal gap 15:01:35 <PublicServer> <csuke> the old one would 15:01:40 <PublicServer> <csuke> is the only difference though 15:01:56 <sietse> !password 15:01:56 <PublicServer> sietse: frizzy 15:02:04 <PublicServer> *** Sietse joined the game 15:02:08 <PublicServer> <Sietse> hello 15:02:31 <PublicServer> <Vee> hi Sietse 15:02:34 <PublicServer> <pasteur> hello 15:02:40 <V453000> hi 15:02:58 <PublicServer> <Thorinbur> how about place i marked as "ugly i know" 15:03:19 <PublicServer> <Chris Booth> thats fine aswell Thorinburi used them last game in my BBH 15:03:21 <PublicServer> <Sietse> first trains :P 15:03:38 <Ammler> !screen 15:03:38 <PublicServer> *** Ammler made screenshot at 0002E50D : http://ps.openttdcoop.org/public/webcam/0002E50D .png 15:03:43 <Ammler> mäh 15:03:47 <PublicServer> *** SmatZ joined the game 15:03:47 <PublicServer> <db48x> yep 15:03:49 <PublicServer> <SmatZ> hello 15:03:53 <Ammler> how to trim in tcl? 15:04:22 <PublicServer> *** SmatZ has left the game (leaving) 15:04:47 <PublicServer> *** pasteur has left the game (leaving) 15:05:05 <Ammler> !screen 15:05:05 <PublicServer> *** Ammler made screenshot at 0002610F : http://ps.openttdcoop.org/public/webcam/0002610F .png 15:05:08 <Ammler> !screen 15:05:08 <PublicServer> *** Ammler made screenshot at 00025D0F : http://ps.openttdcoop.org/public/webcam/00025D0F .png 15:05:27 <PublicServer> *** made screenshot at 00024345 : http://ps.openttdcoop.org/public/webcam/00024345 .png 15:05:31 <KenjiE20> way to change the url Ammler 15:05:32 *** pugi has joined #openttdcoop 15:05:37 <Ammler> ? 15:05:43 <KenjiE20> you broke your own links 15:05:57 <KenjiE20> also, there's whitespace in the url 15:06:00 *** Boyinblue0 has joined #openttdcoop 15:06:01 <PublicServer> <Chris Booth> csuke: what can we do at BBH 05 to fix it? 15:06:18 <Ammler> !screen 15:06:18 <PublicServer> *** Ammlerliked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png) 15:06:22 <PublicServer> <Thorinbur> great. Than my BBH is ready to full flow. Awesome as it is my first one and it was 15:06:23 <Ammler> !screen 15:06:23 <PublicServer> *** Ammlerliked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png) 15:06:25 <db48x> KenjiE20: that's why he was asking how to trim a string :) 15:06:28 <Ammler> guys, WORK! 15:06:34 <KenjiE20> lol 15:06:37 <Ammler> !screen 15:06:37 <PublicServer> *** Ammler made screenshot at 00026759 : http://ps.openttdcoop.org/public/webcam/00026759 .png 15:06:38 <PublicServer> <Thorinbur> demolish it and rebuild from scratch 15:06:40 <Boyinblue0> !password 15:06:40 <PublicServer> Boyinblue0: fables 15:06:40 <PublicServer> <Thorinbur> :P 15:06:43 <Ammler> !screen 15:06:52 <Ammler> !screen 15:06:52 <PublicServer> *** Ammler made screenshot at 00026B5D : http://ps.openttdcoop.org/public/webcam/00026B5D .png 15:06:53 <PublicServer> *** Boyinblue0 joined the game 15:06:56 <Ammler> hmm 15:07:00 <PublicServer> <csuke> shh :P 15:07:20 *** pasteur has quit IRC 15:08:41 <PublicServer> <Thorinbur> damn. 3rd loop in SUN is busiest one. When will we turn on towns grow? 15:08:50 *** MDGrein has joined #openttdcoop 15:09:05 <Ammler> !screen 15:09:05 <PublicServer> *** Ammler made screenshot at 00025F57: http://ps.openttdcoop.org/public/webcam/00025F57.png 15:09:30 <V453000> Thorinbur: wait until there are many towns connected 15:09:41 <V453000> so they have the same moment when starting to grow 15:09:57 <PublicServer> <Thorinbur> I am just scared for the network 15:10:02 <Ammler> !screen 15:10:28 <V453000> OH 15:10:29 <PublicServer> <db48x> why? 15:10:31 <MDGrein> !dl 15:10:32 <PublicServer> MDGrein: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 15:10:32 <V453000> you forgot one order 15:10:38 <MDGrein> !dl win32 15:10:38 <PublicServer> MDGrein: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-windows-win32.zip 15:10:41 <PublicServer> <csuke> Chris Booth: opinions again? 15:10:43 <PublicServer> <db48x> the network looks pretty good 15:10:50 <V453000> in the very end of the order list must be "jump to order 1" 15:10:59 <PublicServer> <Thorinbur> why? 15:11:00 <PublicServer> <db48x> it's there 15:11:00 <PublicServer> <csuke> why? 15:11:02 <V453000> please do it, I am not ingame 15:11:10 <PublicServer> <db48x> but it's jump to 1 if less than 90 15:11:10 <Ammler> !screen 15:11:16 <PublicServer> <csuke> the last order already skips to 1 15:11:23 <PublicServer> <db48x> it's order 30 15:11:27 <PublicServer> <Chris Booth> csuke: looks fine now 15:11:31 <PublicServer> <Thorinbur> when order list ends it jumps to first one 15:11:37 <Ammler> !screen 15:11:39 <PublicServer> <Chris Booth> can be made less fat now 15:11:48 <PublicServer> <csuke> really not my ideal solution but meh :( 15:11:50 <Ammler> (sorry for spam, if it is) 15:12:01 <PublicServer> <csuke> i will re-do in another join 15:12:52 <MDGrein> !password 15:12:52 <PublicServer> MDGrein: fables 15:13:01 <PublicServer> *** MDGrein joined the game 15:13:33 <PublicServer> <Thorinbur> orders are fine. when he loops and dont have 90 % it jumps to one, if it has 90% it goes to 60 -> SUN Transfer, and unloads and then orderlist ens so it jumps to first order 15:13:37 <Ammler> !screen 15:13:48 <PublicServer> <Thorinbur> SUN ICE Blocked 15:13:59 <PublicServer> <Thorinbur> well waits for pax 15:14:07 <db48x> yea, it's cool for now 15:14:12 <PublicServer> <Thorinbur> not really blocked 15:14:30 <PublicServer> <Vee> 5 trains waiting on 4 platforms :=) 15:14:48 <PublicServer> <Thorinbur> yeah noticed that after rising an alarm 15:15:00 <PublicServer> <db48x> ahem 15:15:14 <Ammler> !screen 15:15:43 <PublicServer> <db48x> well, sunninpool is growing a little in response to funding 15:15:50 <PublicServer> <db48x> should just turn on town growth though 15:16:33 <Ammler> !screen 15:16:49 <Ammler> wth 15:17:30 <Chris_Booth> !screen 15:17:38 <Chris_Booth> i am going with its broken Ammler 15:18:05 <PublicServer> *** Mitooo has left the game (leaving) 15:18:22 <Ammler> !screen 15:18:22 <PublicServer> *** Ammler made screenshot at 000293AD: http://ps.openttdcoop.org/public/webcam/000293AD.png 15:19:53 <Ammler> http://ps.openttdcoop.org/public/webcam/?C=M;O=D 15:19:58 <Ammler> what now? 15:20:03 <PublicServer> <Vee> ok guys (and gals?) I'm afk for a while... Still in IRC though. 15:20:12 <PublicServer> *** Vee has left the game (leaving) 15:20:22 <KenjiE20> "ln -s latest {tile}.png" ? 15:20:27 <PublicServer> *** made screenshot at 000237AF: http://ps.openttdcoop.org/public/webcam/000237AF.png 15:21:09 *** subzero is now known as Guest97 15:21:25 <Ammler> KenjiE20: this: http://ps.openttdcoop.org/public/screenshot.png 15:22:01 <KenjiE20> ah cool 15:22:43 <Ammler> now, we need "slide script" 15:22:48 <Ammler> :-) 15:22:55 <Vee_> Ammler, don't you need to "ln -sf latest {tile}.png"? to overwrite old one if the name is already taken? 15:23:21 <Ammler> exec ln -fs web/webcam/$::lastactionlocation.png web/screenshot.png 15:23:41 <Vee_> yep that looks allright to me. 15:24:17 <Ammler> well it isn't 15:24:34 <Ammler> but it works :-) 15:24:48 <PublicServer> <Thorinbur> Brb 15:24:57 <Vee_> where is the problem that it isn't? 15:25:16 <Ammler> it should be ln -sf webcam/$location.png web/screenshot 15:25:42 <Vee_> .png 15:25:42 <mitooo> !password 15:25:42 <PublicServer> mitooo: jewels 15:25:57 <PublicServer> *** Mitooo joined the game 15:26:01 <Ammler> I had to make a sysmlink from web to web/web 15:26:49 <Ammler> lrwxrwxrwx 1 openttd users 23 2010-01-30 16:20 screenshot.png -> web/webcam/000237AF.png 15:27:04 <Ammler> it should be: 15:27:08 <Ammler> lrwxrwxrwx 1 openttd users 23 2010-01-30 16:20 screenshot.png -> webcam/000237AF.png 15:27:54 <Vee_> wrong pwd? 15:28:21 <Ammler> yes, but I have no idea, why ti doesn't work 15:29:32 <Ammler> maybe it would work with -t? 15:29:54 <Vee_> so your tree is something like /path/to/web/ with web/ as symlink and webcam/ as another dir? 15:30:13 <Vee_> and pwd is /path/to ? 15:30:25 <Ammler> !screen 15:30:25 <PublicServer> *** Ammler made screenshot at 00029923: http://ps.openttdcoop.org/public/webcam/00029923.png 15:30:55 <Ammler> stupid :-) 15:31:05 <Ammler> exec ln -fs -t web webcam/$::lastactionlocation.png screenshot.png 15:31:16 <Ammler> lrwxrwxrwx 1 openttd users 14 2010-01-30 16:30 screenshot.png -> screenshot.png 15:31:33 <Vee_> THAT symlink seems strange! 15:31:38 <Ammler> :-d 15:31:47 <PublicServer> <Thorinbur> ok got to check that 15:32:37 <Ammler> !screen 15:33:01 <Ammler> I have no idea, why I can't cd web && ln -s web.... 15:34:13 <Ammler> !screen 15:34:13 <PublicServer> *** Ammler made screenshot at 000253B8: http://ps.openttdcoop.org/public/webcam/000253B8.png 15:34:30 <sietse> there might be no state 15:34:45 <Vee_> ln -sf webcam/$loc.png ../web/screenshot.png (this one doesn't work either?) 15:35:27 <PublicServer> *** made screenshot at 000223B1: http://ps.openttdcoop.org/public/webcam/000223B1.png 15:35:55 <PublicServer> <Thorinbur> MDGrain: looks like it works 15:36:06 <Ammler> Vee_: I should have tried it 15:36:11 <Vee_> :) 15:36:23 <Vee_> guess the target is relative to the original file. 15:36:42 <Ammler> !screen 15:36:42 <PublicServer> *** Ammler made screenshot at 00023793: http://ps.openttdcoop.org/public/webcam/00023793.png 15:37:19 <Vee_> or rather the LINK_NAME 15:37:29 <PublicServer> <MDGrein> Thorinbur: it sure does :) 15:37:34 <Ammler> !screen 15:37:34 <PublicServer> *** Ammler made screenshot at 0000B07A: http://ps.openttdcoop.org/public/webcam/0000B07A.png 15:37:55 <Ammler> !screen 15:37:55 <PublicServer> *** Ammler made screenshot at 0000AC79: http://ps.openttdcoop.org/public/webcam/0000AC79.png 15:37:59 <PublicServer> <MDGrein> I'm a bit amazed at this contraption over at Sunningpool 15:38:05 <PublicServer> <MDGrein> what is it other than stunning? 15:38:13 <Ammler> I am sure, I tried it. 15:38:40 <Ammler> anyway works, thanks Vee_ 15:38:55 <Vee_> np. sometimes linux is a bit strange in the behaviour. 15:39:06 <Ammler> no, it isn't 15:39:07 <Vee_> other option would have been to use absolute paths. 15:39:14 <Ammler> but the user might be. 15:39:20 <Vee_> well it only is if you are used to M$ programs. 15:40:29 <Ammler> now a script like that? http://www.dynamicdrive.com/dynamicindex14/preloadslide.htm 15:41:08 <KenjiE20> yea that's all we need, more javascript :P 15:41:19 <Ammler> :-D 15:41:24 <MDGrein> or this one http://flowplayer.org/tools/scrollable.html :) 15:41:25 <Webster> Title: jQuery Scrollable @ jQuery Tools - Scroll your HTML with eye candy (at flowplayer.org) 15:41:33 <KenjiE20> can't shadowbox already do this? 15:41:53 <KenjiE20> you know, since we already use it 15:41:55 <Ammler> KenjiE20: indeed 15:42:15 <Ammler> that has also something like a scroll function 15:42:47 <KenjiE20> btw; where do you want the links on the right? 15:43:04 <KenjiE20> above/below twitter, below openttd news? 15:43:11 <Ammler> KenjiE20: but the shadowbox doesn't work yet? 15:43:35 <Ammler> www.openttdcoop.org 15:43:35 <KenjiE20> it's sitting ready, but not in yet 15:44:20 <Ammler> maybe a resized screen on top of the right column 15:44:31 <Ammler> if you click, it opens fullsize shadowbox :-) 15:45:06 <KenjiE20> not that link, the blog ones 15:45:45 <Ammler> ? 15:46:28 <PublicServer> *** Thraxian joined the game 15:46:28 <PublicServer> <Thorinbur> I like how SUN balanced itself 15:46:51 <PublicServer> <Thorinbur> brb 15:49:15 <PublicServer> *** db48x has joined spectators 15:50:27 <PublicServer> *** made screenshot at 0000EC68: http://ps.openttdcoop.org/public/webcam/0000EC68.png 15:50:57 <PublicServer> <MDGrein> what does this stuff over at Sunningpool do? 15:55:20 <PublicServer> *** subzero has left the game (leaving) 15:57:57 <PublicServer> <MDGrein> Can I kill the road over at !roadie 15:58:07 <PublicServer> <MDGrein> to unslow a turn into ICE 15:58:12 <PublicServer> <MDGrein> ... SUN 15:58:45 <PublicServer> <Thorinbur> It wont have connection to first 2 stations 15:59:21 <PublicServer> <MDGrein> Thought it didn't need it for some reason, since it lacks atm 16:05:27 <PublicServer> *** made screenshot at 00009C70: http://ps.openttdcoop.org/public/webcam/00009C70.png 16:06:01 *** ODM has joined #openttdcoop 16:06:01 *** ChanServ sets mode: +o ODM 16:09:46 <PublicServer> *** Thraxian has left the game (leaving) 16:09:46 *** V453000 has quit IRC 16:09:48 <PublicServer> <MDGrein> perhaps we could shorten the turn just b4 the platform 16:10:09 <PublicServer> <MDGrein> the trains come to a halt in just a few squares 16:10:12 *** V453000 has joined #openttdcoop 16:10:32 <PublicServer> <Thorinbur> (move tulels closer to station?) 16:11:10 <PublicServer> <MDGrein> i've put up some signs 16:11:23 <V453000> !password 16:11:23 <PublicServer> V453000: guzzle 16:11:30 <PublicServer> <Thorinbur> but than this would be slow 16:11:38 <PublicServer> <Thorinbur> uless you move the tunnels 16:11:58 <PublicServer> *** V453000 has left the game (connection lost) 16:12:19 <PublicServer> *** V453000 joined the game 16:12:20 <PublicServer> <Thorinbur> (wich can be done...) 16:12:26 <PublicServer> *** tkjacobsen joined the game 16:12:27 <PublicServer> <MDGrein> good point 16:12:32 <PublicServer> *** V453000 has left the game (connection lost) 16:12:47 <Thorinbur> problems to stay online? 16:12:53 *** kratt has quit IRC 16:13:04 <PublicServer> <MDGrein> could also perhaps make entry 1 & 2 straight 16:13:10 <PublicServer> *** V453000 joined the game 16:14:03 <PublicServer> <Thorinbur> V. we are thinking about moving the tunels closer to station, so we could fix slow turn? What do you think? 16:14:16 <PublicServer> <V453000> where 16:14:23 <PublicServer> <MDGrein> sun 16:14:23 <PublicServer> <Thorinbur> SUN 16:14:27 <PublicServer> <V453000> oh 16:14:43 <PublicServer> <Sietse> whoa.... V453000 going crazy 16:14:47 <PublicServer> <V453000> move them closer and make the waiting space long exactly 6 tiles 16:14:52 <PublicServer> *** V453000 has left the game (connection lost) 16:14:57 <PublicServer> <MDGrein> something like that yes 16:15:03 <V453000> FFS 16:15:06 <PublicServer> <MDGrein> :) 16:15:09 <PublicServer> *** db48x has joined company #1 16:15:27 <PublicServer> *** V453000 joined the game 16:15:32 <PublicServer> <Thorinbur> k you do it. I have to go again. But will be back soon 16:15:39 <PublicServer> <db48x> need to move the tunnels two tiles further from the station 16:15:49 <PublicServer> <V453000> from? 16:15:59 <PublicServer> <db48x> but we can shorten the turn above the tunnels 16:16:07 <PublicServer> <V453000> not rly 16:16:09 <PublicServer> <db48x> yes, so that there's 6 tiles of room 16:16:47 <PublicServer> <V453000> move it like this 16:16:52 <PublicServer> *** Boyinblue0 has left the game (leaving) 16:17:12 <PublicServer> <V453000> there is a slow though 16:17:14 <PublicServer> <V453000> -.- 16:17:40 <PublicServer> <V453000> I dont know, I quite dislike this type of entry for longer TL 16:17:48 <PublicServer> <V453000> this slow doesnt matter much 16:17:55 <PublicServer> <V453000> as it is near the station 16:18:07 <PublicServer> <V453000> there is not enough waiting anyways 16:18:12 <PublicServer> <Sietse> csuke making map-wide BBH? :) 16:18:26 <PublicServer> <csuke> ;) 16:18:51 <PublicServer> <csuke> i didnt wanna disturb Renham 16:19:22 <PublicServer> <Sietse> your joins looks huge to me 16:19:56 <PublicServer> <db48x> what would you prefer, V#? 16:20:05 <PublicServer> <csuke> they are huge lol 16:20:22 <PublicServer> <V453000> something more straight 16:20:27 <PublicServer> *** made screenshot at 00024F60: http://ps.openttdcoop.org/public/webcam/00024F60.png 16:20:28 <PublicServer> <Sietse> why do you mix all lines? 16:20:33 <PublicServer> <csuke> why not? 16:20:40 <PublicServer> <V453000> but dont wanna disturb the lake 16:20:42 <PublicServer> <Sietse> mixing 2 lines onto the others should be sufficient 16:20:52 <PublicServer> <csuke> i dont mix all anyway 16:21:02 <PublicServer> <csuke> 2 go straight through :) 16:22:10 <PublicServer> <Sietse> I think you making it way too complex 16:22:38 <PublicServer> <csuke> the merge at prenthill isnt great 16:22:47 <PublicServer> <V453000> nonono 16:23:02 *** pugi has quit IRC 16:23:12 <PublicServer> <csuke> it started off a lot more complex but Chris spotted a major mistake which i couldnt fix without simplifying it or remaking it 16:23:16 <PublicServer> <csuke> so i simplified 16:23:27 <PublicServer> <csuke> if i'd remade it it would look like the other one 16:23:28 <PublicServer> <Sietse> ok 16:23:35 <PublicServer> <V453000> this doesnt slow 16:23:43 <PublicServer> *** V453000 has left the game (connection lost) 16:23:45 <PublicServer> <Sietse> why are you introducing prios? 16:23:53 <V453000> !password 16:23:54 <PublicServer> V453000: chafes 16:24:16 <PublicServer> <csuke> me? 16:24:19 <PublicServer> *** V453000 joined the game 16:24:42 <PublicServer> <Sietse> yes, BBH shouldn't have prios imo untill needed when traffic dictates 16:24:45 <PublicServer> *** V453000 has left the game (connection lost) 16:25:03 <PublicServer> <csuke> i am not so sure *sometimes 16:25:22 <PublicServer> <Sietse> ok :) 16:25:29 <PublicServer> <csuke> if you have a standard 4-way like in the last map then no prio at all 16:25:44 <PublicServer> <csuke> but here i am expecting very high traffic 16:26:05 <PublicServer> <Sietse> ok 16:26:06 <PublicServer> <csuke> so i prio the lines i expect it on, and build he hub around the prios 16:26:16 <PublicServer> <csuke> very hard to add it later without a full rebuild 16:26:18 <V453000> it is better to make just choices-merger than this big thing 16:26:39 <PublicServer> *** V453000 joined the game 16:26:51 <PublicServer> <csuke> i also didn't want bridges on the mainline 16:27:07 <PublicServer> <V453000> why 16:27:25 <PublicServer> <csuke> because when it jams it takes longer to clear 16:27:32 <PublicServer> <Sietse> tunnels are nicer imo :) 16:27:44 <PublicServer> <V453000> db48x: the two lines at the edges are very weird :D 16:27:49 <PublicServer> <csuke> *when i say bridges i mean bridges or tunnels on mainline 16:28:17 <PublicServer> <db48x> the edges? 16:29:13 <PublicServer> *** V453000 has left the game (connection lost) 16:29:26 <V453000> imo 16:29:34 *** Yexo_ has joined #openttdcoop 16:29:45 <V453000> the outermost entrance/exit 16:30:01 <V453000> that can enter only one platform 16:30:30 <PublicServer> *** V453000 joined the game 16:31:45 <PublicServer> <db48x> ah 16:32:05 <PublicServer> <db48x> those edges 16:32:14 <PublicServer> <db48x> more symetrical that way 16:32:17 *** Boyinblue0 has quit IRC 16:32:30 <PublicServer> <V453000> well ... they simply dont have to be there 16:32:37 <PublicServer> <V453000> but better to add two platforms 16:32:44 <PublicServer> <V453000> to keep 4 entries for both lines 16:32:46 <PublicServer> <db48x> well, if you take them away then it's less symetrical 16:32:58 <PublicServer> <db48x> oh, sure 16:32:59 <PublicServer> <V453000> omg 16:33:05 <PublicServer> <db48x> I wouldn't have a problem with that :) 16:33:06 <PublicServer> <V453000> lets just add two 16:33:13 <PublicServer> <V453000> one on each side 16:34:11 <PublicServer> *** tkjacobsen has left the game (leaving) 16:34:17 <PublicServer> *** V453000 has left the game (connection lost) 16:34:34 <V453000> !password 16:34:34 <PublicServer> V453000: chafes 16:34:49 <PublicServer> *** V453000 joined the game 16:35:20 <PublicServer> *** V453000 has left the game (connection lost) 16:35:27 <PublicServer> *** made screenshot at 0000AC72: http://ps.openttdcoop.org/public/webcam/0000AC72.png 16:35:37 <PublicServer> <Thorinbur> ow about building main station instead of 8 way junction? 16:35:49 <PublicServer> <Thorinbur> there is no place or need for such construction 16:35:54 *** Yexo has quit IRC 16:35:58 <PublicServer> <db48x> yea 16:36:20 <PublicServer> *** VictorOfSweden joined the game 16:39:22 <StarLite> !screen 16:39:23 <PublicServer> *** StarLite made screenshot at 00014872: http://ps.openttdcoop.org/public/webcam/00014872.png 16:40:16 <PublicServer> <csuke> Thorinbur: sounds like a good idea 16:40:28 <PublicServer> <csuke> i think if we keep the star shape 16:41:13 <PublicServer> <Thorinbur> I am rebuilding my hub right now to fix another evil X 16:41:23 <PublicServer> <csuke> ok, i will make a start 16:41:25 <PublicServer> <Thorinbur> and i will get rid of couple of bridges 16:43:29 <V453000> Sunningpool will have about 30k people in this state 16:47:40 <V453000> !password 16:47:40 <PublicServer> V453000: afield 16:47:59 <PublicServer> *** V453000 joined the game 16:48:52 *** heffer has joined #openttdcoop 16:49:10 *** JamesG has joined #openttdcoop 16:49:19 <JamesG> !password 16:49:19 <PublicServer> JamesG: afield 16:49:24 <JamesG> !players 16:49:25 <PublicServer> JamesG: Client 318 is Sietse, a spectator 16:49:25 <PublicServer> JamesG: Client 310 (Orange) is jond1sti, in company 1 (Flarham Transport) 16:49:25 <PublicServer> JamesG: Client 248 (Orange) is csuke, in company 1 (Flarham Transport) 16:49:25 <PublicServer> JamesG: Client 235 (Orange) is db48x, in company 1 (Flarham Transport) 16:49:25 <PublicServer> JamesG: Client 326 (Orange) is Mitooo, in company 1 (Flarham Transport) 16:49:27 <PublicServer> JamesG: Client 348 is VictorOfSweden, a spectator 16:49:27 <PublicServer> JamesG: Client 304 (Orange) is Chris Booth, in company 1 (Flarham Transport) 16:49:29 <PublicServer> JamesG: Client 350 (Orange) is V453000, in company 1 (Flarham Transport) 16:49:29 <PublicServer> JamesG: Client 268 (Orange) is Thorinbur, in company 1 (Flarham Transport) 16:49:31 <PublicServer> JamesG: Client 324 (Orange) is MDGrein, in company 1 (Flarham Transport) 16:49:38 <KenjiE20> ugg 16:49:46 <PublicServer> <V453000> hii 16:50:20 <PublicServer> *** James joined the game 16:50:27 <PublicServer> *** made screenshot at 00027523: http://ps.openttdcoop.org/public/webcam/00027523.png 16:50:37 <PublicServer> <James> Hi 16:51:25 <V453000> hi 16:52:19 <PublicServer> *** Mitooo has left the game (leaving) 16:54:20 <PublicServer> *** VictorOfSweden has left the game (leaving) 16:55:20 <PublicServer> *** James has left the game (leaving) 16:58:20 <PublicServer> <db48x> now all we need is a tl 6 station 17:00:24 <PublicServer> *** V453000 has left the game (connection lost) 17:00:26 <PublicServer> <Thorinbur> lol... by fixing Evil X i menaged to get rid of 6 unnececery bridges including ML bridge! 17:00:33 <PublicServer> <db48x> heh 17:01:08 <PublicServer> <csuke> dont unload at central station 17:01:21 <PublicServer> <csuke> transfer it, it will be taken via TL6 to other side of map 17:01:55 <V453000> !password 17:01:56 <PublicServer> V453000: helium 17:02:13 <PublicServer> *** V453000 joined the game 17:03:43 *** Yexo has joined #openttdcoop 17:04:04 *** pugi has joined #openttdcoop 17:05:27 <PublicServer> *** made screenshot at 00031875: http://ps.openttdcoop.org/public/webcam/00031875.png 17:05:48 <PublicServer> <Thorinbur> This map looks better and better 17:07:01 <KenjiE20> why does that tiny hamlet have a station and not a bus stop? 17:07:20 <PublicServer> <db48x> they bribed me 17:07:37 <PublicServer> <MDGrein> the bastards 17:07:48 <PublicServer> <csuke> where? 17:08:15 <PublicServer> <db48x> between BBH01 and SUN ICE 17:10:26 <PublicServer> <db48x> ok, lets turn on growth 17:10:36 <PublicServer> <V453000> not yet imo 17:10:39 <PublicServer> <csuke> really? 17:10:48 <PublicServer> <csuke> we still have much disconnected 17:10:52 *** Yexo_ has quit IRC 17:17:12 <PublicServer> <Thorinbur> can we demolish those 12 bridges? they are disconected already 17:17:20 <PublicServer> <csuke> yeah 17:17:30 <PublicServer> <csuke> nuke em 17:18:11 <PublicServer> <Thorinbur> well i expected some major colopsing but they dissapeared... 17:18:37 <PublicServer> <Thorinbur> :P This should be so great show! 12 long bridges demolished... 17:18:48 <PublicServer> <csuke> lol 17:19:03 <PublicServer> <db48x> yea, we should have some physics simulation for demolitions 17:21:58 <mitooo> !password 17:21:58 <PublicServer> mitooo: foaled 17:22:26 <PublicServer> *** Mitooo joined the game 17:24:42 <PublicServer> *** V453000 has left the game (connection lost) 17:26:13 <PublicServer> <Thorinbur> Osai will be dissapointed that most of the network is already build:P 17:28:09 <V453000> I dont think so :) 17:28:29 *** pugi has quit IRC 17:28:29 <V453000> It is good to see that people are building your plan 17:28:38 *** pugi has joined #openttdcoop 17:28:52 <PublicServer> <Thorinbur> It's good to build 17:29:19 *** Progman has quit IRC 17:32:18 <PublicServer> <Thorinbur> We need one more SLH... 17:32:27 <PublicServer> <Thorinbur> to connectRadwood 17:32:36 <PublicServer> <Thorinbur> and Chenningstone 17:33:32 <PublicServer> *** Sietse has joined company #1 17:35:17 <StarLite> !screen 17:35:17 <PublicServer> *** StarLite made screenshot at 0003EE75: http://ps.openttdcoop.org/public/webcam/0003EE75.png 17:35:28 <PublicServer> *** made screenshot at 00003C35: http://ps.openttdcoop.org/public/webcam/00003C35.png 17:36:21 <PublicServer> <Thorinbur> WTH? 17:36:29 <PublicServer> <csuke> ? 17:36:43 <planetmaker> that was loud. 17:36:44 <PublicServer> <Thorinbur> train 79 just went trough Wunston Forest 17:37:01 <planetmaker> check signals along the trains intended path 17:38:21 *** Yexo_ has joined #openttdcoop 17:38:24 <PublicServer> <Thorinbur> i think someone was working over SLH 01 17:40:38 *** Boyinblue0 has joined #openttdcoop 17:41:16 <Boyinblue0> !password 17:41:16 <PublicServer> Boyinblue0: clings 17:41:32 <PublicServer> *** Boyinblue0 joined the game 17:42:48 <PublicServer> *** Boyinblue0 has left the game (leaving) 17:43:01 <planetmaker> that was a quick show :-P 17:44:54 *** Yexo has quit IRC 17:46:13 *** Boyinblue0 has quit IRC 17:46:52 <Ammler> http://ps.openttdcoop.org/public/webcam/0003EE75.png <-- spaghetti village? 17:47:59 <PublicServer> <db48x> yea, pretty much :) 17:50:28 <PublicServer> *** made screenshot at 00016A8C: http://ps.openttdcoop.org/public/webcam/00016A8C.png 17:51:40 <PublicServer> <Thorinbur> bbl 17:51:43 <PublicServer> *** Thorinbur has joined spectators 17:58:09 *** Radicalimero has joined #openttdcoop 17:58:30 <Radicalimero> !password 17:58:30 <PublicServer> Radicalimero: typist 17:58:47 <PublicServer> *** Radicalimero joined the game 17:58:59 <PublicServer> *** Thorinbur has joined company #1 18:05:28 <PublicServer> *** made screenshot at 00017697: http://ps.openttdcoop.org/public/webcam/00017697.png 18:10:52 <PublicServer> *** csuke has left the game (connection lost) 18:11:25 *** csuke has quit IRC 18:12:11 <PublicServer> <Sietse> how long do the prios need to be? 18:12:17 <PublicServer> <Sietse> anyone run a test? 18:12:22 <PublicServer> <db48x> 15 18:12:27 <PublicServer> <Thorinbur> 15 acording to the plan 18:12:34 <PublicServer> <Sietse> 15, that's long 18:12:39 <PublicServer> <db48x> yea 18:12:59 <V453000> use about 11 imo 18:13:32 *** csuke has joined #openttdcoop 18:13:36 <csuke> !password 18:13:36 <PublicServer> csuke: disarm 18:13:47 <PublicServer> *** csuke joined the game 18:14:07 <PublicServer> <Sietse> I managed to build a quite compact SLH but need to fit in prio's will be horrible :) 18:14:41 <PublicServer> <Sietse> can anyone comment on Choice sign 18:14:49 <PublicServer> <Sietse> maybe I overlooked something there 18:16:22 <PublicServer> *** Mitooo has left the game (leaving) 18:17:08 <PublicServer> <Thorinbur> Hope i dont disturb you Sietse? 18:18:05 *** mitooo has quit IRC 18:18:39 <PublicServer> <Thorinbur> Question marks are cos i am not sure 18:18:41 <PublicServer> <db48x> I bet most of the prios so far are short 18:19:05 <planetmaker> SLH02's aren't ;-) 18:19:11 <PublicServer> <db48x> yes, those will be slow 18:20:04 <PublicServer> <Sietse> go ahead but wait with trains 18:20:11 <PublicServer> <Sietse> that's not slow 18:20:28 <PublicServer> *** made screenshot at 00015299: http://ps.openttdcoop.org/public/webcam/00015299.png 18:20:28 <PublicServer> <Sietse> only 90 deg turn within 6 tiles it 18:20:29 <PublicServer> <Sietse> is* 18:20:39 <PublicServer> <db48x> the top one was 18:20:53 <PublicServer> <db48x> the bottom one looked ok 18:21:00 <PublicServer> <Thorinbur> ops 18:21:34 <V453000> !password 18:21:35 <PublicServer> V453000: batted 18:21:35 <PublicServer> <Thorinbur> reversed to iriginal than 18:21:42 <PublicServer> <Thorinbur> *original 18:21:53 <PublicServer> *** V453000 joined the game 18:22:05 <PublicServer> <Thorinbur> lol... 18:22:07 <PublicServer> <db48x> there 18:22:14 <PublicServer> <Thorinbur> yeah simplier and more estetic 18:22:25 <PublicServer> <Thorinbur> i still need more exp 18:22:39 <PublicServer> *** V453000 has left the game (connection lost) 18:22:50 <PublicServer> <Sietse> you ruined the CL :) 18:23:06 <PublicServer> <Thorinbur> yeah... thats why i drpped that solution in the first place... 18:23:16 <PublicServer> *** Radicalimero has left the game (connection lost) 18:23:23 <JamesG> How many trains are there now? 18:23:45 <sietse> !info 18:23:45 <PublicServer> sietse: #:1(Orange) Company Name: 'Flarham Transport' Year Founded: 1960 Money: 106552853 Loan: 0 Value: 137519352 (T:89, R:10, P:5, S:0) unprotected 18:23:47 <sietse> 89 18:23:48 <PublicServer> <db48x> 89 18:24:08 <PublicServer> <db48x> of course, 60 of those serve a single city 18:24:34 <PublicServer> <Thorinbur> Do i have to double the tunels on the SL? 18:24:57 <PublicServer> <Sietse> I actually wanted to make a transfer station near SLH03 18:25:00 <PublicServer> <Sietse> but nvm 18:30:51 *** Radicalimero has quit IRC 18:35:28 <PublicServer> *** made screenshot at 00015A93: http://ps.openttdcoop.org/public/webcam/00015A93.png 18:35:44 *** AdTheRat has joined #openttdcoop 18:37:31 <PublicServer> <csuke> = 18:37:53 <V453000> - 18:38:01 *** JamesG has quit IRC 18:38:19 <PublicServer> <Thorinbur> ? 18:38:53 *** mixrin has quit IRC 18:40:31 <PublicServer> <Sietse> can anyone check SLH 03? 18:40:48 <PublicServer> <Sietse> especially the prios since I often suck with those :) 18:42:40 <PublicServer> <Thorinbur> Marked prio got too long 18:42:43 <PublicServer> <Sietse> explanation plz 18:42:49 <PublicServer> <Thorinbur> gap 18:42:56 <PublicServer> <Sietse> gap bigger than train? 18:43:01 <PublicServer> <Thorinbur> looks like 18:43:11 <PublicServer> <Thorinbur> i will be sure when next train will cone 18:43:21 <PublicServer> <Thorinbur> yest it lights green for a sec 18:43:24 <PublicServer> <Sietse> the sign doesn't flash though 18:43:33 <PublicServer> <Sietse> ok 18:43:36 <PublicServer> <Thorinbur> wait 18:43:39 <PublicServer> <Sietse> did it 18:44:21 <PublicServer> <Thorinbur> nope didn;t 18:44:29 <PublicServer> <Thorinbur> its ok 18:44:39 <PublicServer> <Sietse> I could change it anyways 18:45:01 <PublicServer> <Sietse> not building transfer station behind?> 18:45:16 <PublicServer> <Thorinbur> nah someone else will 18:45:32 <PublicServer> <Sietse> you connected the town directly right? 18:45:54 <PublicServer> <Thorinbur> yeah but it would be better to make station here 18:46:05 <PublicServer> <Sietse> we change it? 18:46:24 <PublicServer> <Sietse> building transfer station at !station? 18:46:50 <PublicServer> <Thorinbur> hmmm some majosr station.... 18:47:22 <PublicServer> <Sietse> y/n? ^^ 18:47:26 <PublicServer> <Thorinbur> or on Here1 / here2 18:47:41 <PublicServer> <Sietse> here1 lacks space I think 18:48:02 <PublicServer> <Thorinbur> it would be quite stupid to go te !station from Munford 18:48:39 <PublicServer> <Thorinbur> here2 looks like good compromise 18:48:41 <PublicServer> <Sietse> let's utilize here2 area 18:49:39 *** Vee has joined #openttdcoop 18:50:28 <PublicServer> *** made screenshot at 0000465F: http://ps.openttdcoop.org/public/webcam/0000465F.png 18:50:59 <PublicServer> <Thorinbur> I am considering rerouting Rardwood and and Chenningstone trough !station sign 18:51:14 <PublicServer> <Thorinbur> but i will do that later, i'm off to eat something 18:52:02 *** Vee_ has quit IRC 18:53:43 <V453000> !password 18:53:44 <PublicServer> V453000: deluxe 18:53:58 <PublicServer> *** V453000 joined the game 18:56:01 <PublicServer> <V453000> this will be insane when the cities grow up 18:56:16 <PublicServer> <Sietse> hehehe\ 18:56:35 <PublicServer> <Sietse> massive overcapacity atm 18:57:00 <PublicServer> <V453000> transrapids could save us in the end... 18:57:02 <PublicServer> <Sietse> wtf 18:57:31 <PublicServer> <Sietse> who is building at north of the map? 18:57:37 <PublicServer> <Sietse> read plan please 18:58:09 <PublicServer> <V453000> you mean that dumb mountain train project? 18:58:30 <PublicServer> <Sietse> lefingpool - benfinghill - flarham 18:58:53 <PublicServer> <V453000> hmmm 18:59:04 <PublicServer> <V453000> that will fail badly 18:59:59 *** LittleBoyRick has joined #openttdcoop 19:00:31 <LittleBoyRick> !password 19:00:31 <PublicServer> LittleBoyRick: deluxe 19:00:41 <PublicServer> *** LittleBoyRick joined the game 19:01:24 <sparr> !dl lin 19:01:25 <PublicServer> sparr: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-linux-generic-i686.tar.bz2 19:01:59 <sparr> !password 19:01:59 <PublicServer> sparr: deluxe 19:02:22 <PublicServer> *** sparr joined the game 19:02:29 <PublicServer> <V453000> hi sparr 19:02:40 <PublicServer> <sparr> hey 19:03:05 <PublicServer> <Sietse> heya 19:03:32 <PublicServer> <sparr> most of this plan is confusing to me :( 19:04:06 <PublicServer> <V453000> it is quite simple though 19:04:16 <PublicServer> <V453000> just connecting cities 19:05:28 <PublicServer> *** made screenshot at 0000426E: http://ps.openttdcoop.org/public/webcam/0000426E.png 19:05:31 <PublicServer> <Chris Booth> i think TL 6 is to big for this map 19:05:42 <PublicServer> <Sietse> it is only for ML 19:05:43 <PublicServer> <V453000> it will be fine 19:05:49 <PublicServer> <Sietse> feeders etc can be smaller 19:05:56 <PublicServer> <Chris Booth> TL1 feeders 19:06:17 <PublicServer> <V453000> there will be huge amount of pax so I think TL6 transrapid will come quite useful 19:07:20 <PublicServer> <Chris Booth> what would have been nice is a 100% metro game 19:07:32 <PublicServer> <V453000> slow 19:07:35 <PublicServer> <V453000> :| 19:07:50 <PublicServer> <Chris Booth> no it could be a transrapid metro 19:07:59 <PublicServer> <Chris Booth> just a game with a major ML 19:08:03 <PublicServer> <V453000> what do you mean 19:08:37 <PublicServer> <V453000> like there wouldnt be any BBHs ? 19:08:59 <PublicServer> <Chris Booth> prity much yeah 19:09:00 <PublicServer> *** sparr has left the game (leaving) 19:09:21 <PublicServer> <Chris Booth> the idea would be to make stations into the city ceters 19:09:24 <PublicServer> <Chris Booth> and no BBHs 19:09:33 <PublicServer> <Chris Booth> only junctions are allowed at stations 19:09:38 <PublicServer> <V453000> hmmm 19:09:50 <PublicServer> <V453000> would be interesting for sure 19:10:10 <PublicServer> <Chris Booth> V453000: i dont think it would work that great tbh i think it would be fun 19:10:21 <PublicServer> <Chris Booth> but would cause some major jams if built badly 19:10:26 <PublicServer> <V453000> sure 19:11:50 <PublicServer> <Chris Booth> ok i am going ot have to make my dinner now 19:11:52 <PublicServer> *** Chris Booth has joined spectators 19:11:56 <PublicServer> <Chris Booth> or i will never eat 19:12:05 <PublicServer> <V453000> I think the stuff as Sunningpool could be built with much bigger spread than this ... just to walk the stations a little,... this capacity is crazy 19:12:20 <PublicServer> <db48x> yea, they should be spread E-W 19:12:20 *** LittleBoyRick has quit IRC 19:12:33 <Fuco> !password 19:12:33 <PublicServer> Fuco: stings 19:12:36 <PublicServer> *** LittleBoyRick has left the game (leaving) 19:12:38 <PublicServer> <V453000> ? 19:12:41 <PublicServer> *** Fucoo joined the game 19:12:41 <PublicServer> <Chris Booth> i think that there should be 5 or 6 big stations for this ML layour 19:12:44 <PublicServer> <Chris Booth> and the rest sbahn 19:13:05 <PublicServer> <V453000> CB: I agree ... 19:13:17 <PublicServer> <V453000> but lets see how this turns out 19:13:19 <PublicServer> <Chris Booth> but what is done is donje 19:13:24 <PublicServer> <Chris Booth> and it is to late now 19:14:56 <PublicServer> <Sietse> how the heck do road directions work... 19:15:20 <V453000> simply 19:15:36 <PublicServer> <Sietse> can't they be dragged? 19:15:37 <V453000> just as oneway rail 19:15:41 <V453000> they can 19:16:52 <PublicServer> <Sietse> fuck this 19:16:58 <PublicServer> <Sietse> not gonna build roads :) 19:17:10 <PublicServer> <V453000> where are you 19:17:16 <PublicServer> <Sietse> fedham 19:17:48 <PublicServer> <V453000> dunno, I just select the 3rd tool for roads and the arrow 19:17:55 <PublicServer> <V453000> and just overwrite it 19:18:29 <PublicServer> <Sietse> try to drag backwards :) 19:18:39 <PublicServer> <V453000> I know 19:18:46 <PublicServer> *** Fucoo has left the game (leaving) 19:20:05 <PublicServer> <Sietse> 700 passenger on fedham 19:20:13 <PublicServer> <Sietse> already interliner running? 19:20:27 <PublicServer> *** VictorOfSweden joined the game 19:20:28 <PublicServer> *** made screenshot at 00004AC6: http://ps.openttdcoop.org/public/webcam/00004AC6.png 19:20:29 <PublicServer> <Sietse> if so, can someone add FED TRANSFER to the order list 19:22:02 <sparr> I hate dealing with road direction 19:22:20 <sparr> which part of the tile you have to click on is ridiculously finicky, and there's no way to mass-remove directions without removing the road too, afaics 19:22:57 <PublicServer> <db48x> to remove them, drag in the same direction 19:23:55 <sparr> 80% of the time when I try to remove them, I click one pixel off the magic pixel 19:24:06 <PublicServer> <Sietse> hehe 19:24:09 <sparr> so i get an error, or a no-way road 19:24:47 <PublicServer> *** V453000 has joined spectators 19:26:25 <PublicServer> <Thorinbur> Ring? 19:26:40 <PublicServer> <Thorinbur> hmmm... 19:26:45 <PublicServer> <Sietse> or not? 19:26:59 <PublicServer> <Thorinbur> might be but need major reconstruction than 19:27:19 <PublicServer> <Sietse> you build chenningstone? 19:27:26 <PublicServer> <Thorinbur> yeah 19:28:35 <PublicServer> <db48x> bah 19:28:47 <PublicServer> <db48x> how do I get them to use multiple bus stations? 19:28:54 <PublicServer> <db48x> instead of queueing inside just one? 19:29:02 <PublicServer> <Thorinbur> i needs previous station orientation 19:31:38 <sparr> when a SL has to cross a ML before merging, one of them requires bridges (or tunnels). if the SL has the bridges and the ML has a prio then the SL bridges can desync if the prio causes a delay. if the ML has the bridges then incoming trains will prefer the other ML track. which is a bigger concern? 19:32:32 *** Kenix has joined #openttdcoop 19:35:28 <PublicServer> *** made screenshot at 000066C6: http://ps.openttdcoop.org/public/webcam/000066C6.png 19:36:34 <PublicServer> <Thorinbur> hmm... 19:37:12 <PublicServer> <Thorinbur> only 2 tunels? 19:37:54 <PublicServer> <Thorinbur> tunnels 3 15 19:37:57 <PublicServer> <Sietse> we need to have optional entrances 19:38:09 <PublicServer> <Sietse> we will skip stations when trains are full 19:38:50 <PublicServer> <Thorinbur> cl problems like that 19:39:17 <PublicServer> <Thorinbur> unless you flattne the mountain 19:39:45 <PublicServer> <Sietse> CL=3 19:39:51 <PublicServer> <Thorinbur> Oh right... 19:40:04 <PublicServer> <Sietse> hihi 19:40:10 <PublicServer> <Thorinbur> forgot that... 19:40:41 <PublicServer> <Sietse> maybe we also include grubourne :) 19:40:50 <PublicServer> <Sietse> and avoid the hill :) 19:41:00 <PublicServer> <Thorinbur> doable 19:43:12 <PublicServer> <Sietse> hilly there 19:43:42 <PublicServer> <Chris Booth> would anybody mind if i rebuilt the lake area? 19:43:52 <PublicServer> <Sietse> nice idea 19:43:59 <PublicServer> <Sietse> go ahead Chris :) 19:43:59 <PublicServer> <VictorOfSweden> don't think sp, no 19:44:03 <PublicServer> <VictorOfSweden> *so 19:44:08 <PublicServer> <Chris Booth> so that the lake has an sbahn and a terminus 19:44:20 <PublicServer> <VictorOfSweden> go ahead 19:44:23 <PublicServer> <Chris Booth> ok i will be back at 10pm UTC to rebuild the lake 19:45:49 <PublicServer> <Thorinbur> ? 19:45:52 <PublicServer> <Thorinbur> Like that? 19:46:11 <PublicServer> <Thorinbur> No! 19:46:14 <PublicServer> <Thorinbur> Cant be.. 19:48:24 *** PeterT has joined #openttdcoop 19:49:35 <PublicServer> <Sietse> shall we insert trains? 19:49:40 <PublicServer> <db48x> yep 19:50:08 <PublicServer> <Sietse> let's deal with the orders.... 19:50:28 <PublicServer> *** made screenshot at 00008AA2: http://ps.openttdcoop.org/public/webcam/00008AA2.png 19:50:34 <PublicServer> <Thorinbur> I can make them like SUN 19:50:40 <PublicServer> <Sietse> never set up such complex orders :) 19:51:05 <PublicServer> <Thorinbur> If more than 90% go to transwer and than get bact to the part of the loop you left from 19:51:19 <PublicServer> <Thorinbur> or even if 100% 19:51:47 <PublicServer> <Thorinbur> how about that? 19:52:08 <PublicServer> <Thorinbur> train 93 is too long 19:52:13 <PublicServer> <Thorinbur> TL3 19:52:23 <PublicServer> <Sietse> TL3 it is 19:52:38 <PublicServer> <Thorinbur> Its TL 6 19:52:46 <PublicServer> <Sietse> let's move around till 90% and return 19:53:05 <PublicServer> <Thorinbur> Fine will do that 19:53:06 <PublicServer> <Sietse> 6 carriages = TL3 19:53:17 <PublicServer> <Sietse> ok 19:53:36 <PublicServer> <Sietse> also move to the one it left after transferring 19:54:05 <PublicServer> <Thorinbur> hmm but if it gets to the end of the ring it goes to transfer anyway 19:54:11 <PublicServer> <Sietse> ye 19:55:22 *** Vee_ has joined #openttdcoop 19:56:52 <PublicServer> <db48x> just collapse orders 7, 8 and 9 into a single go to FED 19:56:59 <PublicServer> <Thorinbur> nope 19:57:13 <PublicServer> <Thorinbur> we want it to go the part of the loop it left before 19:57:16 <PublicServer> <Sietse> coffee time 19:57:19 <PublicServer> <Sietse> brb 20:00:09 <PublicServer> <Thorinbur> no need to jump to 1 20:00:19 <PublicServer> *** persil joined the game 20:00:21 <PublicServer> <db48x> ok 20:00:24 <PublicServer> <Thorinbur> it will go to transwer and begin nwe loop 20:00:28 <PublicServer> <db48x> right 20:00:29 <PublicServer> <Thorinbur> *new 20:00:52 <PublicServer> <Sietse> where to find parking lots? 20:01:11 <PublicServer> <Thorinbur> how many trains should follow this loop? 20:01:12 <PublicServer> <Thorinbur> 6? 20:01:18 <PublicServer> <Thorinbur> 10? 20:01:27 <PublicServer> <Sietse> start with 6 20:01:32 <PublicServer> <Sietse> expand when needed 20:01:37 <PublicServer> <db48x> sietse: misc canadian 20:01:42 *** Vee has quit IRC 20:02:47 <PublicServer> <Thorinbur> Yeah noticed that 20:02:53 <PublicServer> <Thorinbur> wait 20:03:18 <PublicServer> <Thorinbur> I want to do small experiment 20:03:32 <PublicServer> <Thorinbur> no 20:03:37 <PublicServer> <Thorinbur> dont modify the road 20:03:40 <PublicServer> <Thorinbur> wait a sec 20:04:57 <PublicServer> <db48x> what's the experiment? 20:05:07 <PublicServer> <Thorinbur> Is there a way to determine if there is free platform? 20:05:28 <PublicServer> *** made screenshot at 0000DA95: http://ps.openttdcoop.org/public/webcam/0000DA95.png 20:05:35 <PublicServer> <Thorinbur> I think i saw something like that... 20:05:45 <PublicServer> <db48x> with exit signals, yes 20:05:58 <PublicServer> <Thorinbur> yeah but from the orders... 20:06:05 <PublicServer> <db48x> but you can't make a train skip a destination if there is no room 20:06:14 <PublicServer> <Thorinbur> damn... 20:06:21 <PublicServer> <Thorinbur> we need more conditions... 20:06:31 <PublicServer> <Sietse> the entry is too long 20:06:35 <PublicServer> <Thorinbur> experiment finished than 20:06:36 <PublicServer> <db48x> or a scripting language 20:07:14 <PublicServer> <Thorinbur> It would be enought to have condition about full platforms, or about passed waypoint 20:08:30 <PublicServer> <Thorinbur> o.O it looked strange when you have trees turned off... 20:09:04 <PublicServer> <MDGrein> indeed it does 20:10:51 <PublicServer> <Thorinbur> sorry for that 20:12:53 <PublicServer> <Thorinbur> 2170 PAX in FED Transfer 20:13:11 <PublicServer> <Sietse> we need to add busses to fill stations 20:13:20 <PublicServer> <Sietse> ye 20:14:09 <PublicServer> <Thorinbur> WE need to run some ICE between FED transfer and other finished ICE stations 20:14:25 <PublicServer> <Thorinbur> oh 20:14:27 <PublicServer> *** jond1sti has left the game (leaving) 20:14:33 <PublicServer> <Thorinbur> something is already running 20:19:15 <PublicServer> <Thorinbur> Does one way roads needs arrows on every tile? 20:19:24 <PublicServer> <Thorinbur> Don't thiml so... 20:19:43 <PublicServer> <Sietse> I think it doesn't matter 20:19:49 <PublicServer> <Thorinbur> *think 20:20:25 <PublicServer> <Thorinbur> I think it looks better like that 20:20:28 <PublicServer> *** made screenshot at 0000DAE0: http://ps.openttdcoop.org/public/webcam/0000DAE0.png 20:23:20 <PublicServer> <db48x> heh 20:23:25 <PublicServer> <db48x> long term parking, indeed 20:23:31 <PublicServer> <Sietse> heheheh 20:23:43 <PublicServer> <db48x> thanks mdgrein 20:23:44 <PublicServer> <Sietse> I fail hard with eyecandy :) 20:24:04 <PublicServer> <db48x> how did you fix it? 20:24:59 <PublicServer> <Thorinbur> Run more ICE trains:P 20:25:07 <PublicServer> <Sietse> I feel like adding a airport to FED transfer 20:25:14 <PublicServer> <Sietse> just for eyecandy :P 20:25:15 <PublicServer> <db48x> helicopters 20:25:30 <PublicServer> <MDGrein> well, plan says to have airports @ major cities 20:25:33 <PublicServer> <Thorinbur> Airport would be good 20:25:43 <PublicServer> <MDGrein> and FED is like a city 20:25:46 <PublicServer> <MDGrein> sogo for it :) 20:25:50 <PublicServer> <Thorinbur> Well this would be regional Airport 20:26:28 <PublicServer> <Sietse> heathrow airport :) 20:26:31 <PublicServer> <db48x> vehicle limit :( 20:26:36 <PublicServer> <Sietse> international flights only 20:26:42 <sietse> !info 20:26:42 <PublicServer> sietse: #:1(Orange) Company Name: 'Flarham Transport' Year Founded: 1960 Money: 159344033 Loan: 0 Value: 180320909 (T:100, R:38, P:4, S:0) unprotected 20:26:47 <PublicServer> <Thorinbur> 100? 20:26:52 <PublicServer> <Sietse> 100 trains :) 20:27:00 <PublicServer> <Thorinbur> Thats like a joke... 20:27:09 <PublicServer> <Thorinbur> comparing to previous game... 20:27:12 <PublicServer> <MDGrein> or a challenge :) 20:27:13 <PublicServer> <db48x> that is a joke 20:27:33 <PublicServer> <Thorinbur> So why the hell i worked so hard over BBH? Why build prios for 100 trains? 20:27:35 <PublicServer> <Thorinbur> :P 20:27:44 <PublicServer> <Sietse> intercontinental airport is huge 20:27:48 <KenjiE20> !trains 500 20:27:48 <PublicServer> *** KenjiE20 has set max_trains to 500 20:27:53 *** valhallasw has joined #openttdcoop 20:27:54 <KenjiE20> because it always starts low 20:27:57 <PublicServer> <Sietse> add 400 at once ;) 20:28:00 <PublicServer> <Thorinbur> Thank you master 20:28:33 <PublicServer> <db48x> turn on town growth 20:28:55 <PublicServer> <db48x> the first half of the towns can grow while we connect up the second half 20:29:10 <PublicServer> <Thorinbur> hmmm maybe we should wait a little bit longer 20:29:17 <PublicServer> <Thorinbur> for Chris to rebuild lake area? 20:29:31 <PublicServer> <db48x> they're all connected 20:29:36 <PublicServer> <Sietse> he got wild plans? 20:29:43 <PublicServer> <Thorinbur> I dont know 20:30:22 <PublicServer> <Thorinbur> On the other hand land is bought where towns could interfere with network 20:30:44 <PublicServer> <db48x> indeed. I bought that land myself 20:30:46 <PublicServer> <Thorinbur> and Chriss will be here in 1 or 2 hours 20:30:55 <PublicServer> <Thorinbur> ok bring it on! 20:31:02 <PublicServer> <Thorinbur> :] 20:32:24 <PublicServer> <Thorinbur> stuppid industries... Still founding. Still hoping to get conected 20:35:08 <PublicServer> <Sietse> fuck authority 20:35:21 <PublicServer> <Thorinbur> Is there a way to quicly move many trains to a group? 20:35:28 <PublicServer> *** made screenshot at 0002F8D8: http://ps.openttdcoop.org/public/webcam/0002F8D8.png 20:35:31 <PublicServer> <Thorinbur> Or i have to move all of them by hand? 20:35:31 <PublicServer> <Sietse> no idea 20:35:43 <PublicServer> <Thorinbur> I want to clear Trains list a little 20:35:54 <PublicServer> <Sietse> I think it is quite messy atm 20:37:55 <Kenix> !players 20:37:56 <PublicServer> Kenix: Client 318 (Orange) is Sietse, in company 1 (Flarham Transport) 20:37:56 <PublicServer> Kenix: Client 363 (Orange) is csuke, in company 1 (Flarham Transport) 20:37:56 <PublicServer> Kenix: Client 235 (Orange) is db48x, in company 1 (Flarham Transport) 20:37:56 <PublicServer> Kenix: Client 367 is V453000, a spectator 20:37:56 <PublicServer> Kenix: Client 375 (Orange) is VictorOfSweden, in company 1 (Flarham Transport) 20:37:57 <PublicServer> Kenix: Client 304 is Chris Booth, a spectator 20:37:57 <PublicServer> Kenix: Client 377 is persil, a spectator 20:37:59 <PublicServer> Kenix: Client 268 (Orange) is Thorinbur, in company 1 (Flarham Transport) 20:37:59 <PublicServer> Kenix: Client 324 (Orange) is MDGrein, in company 1 (Flarham Transport) 20:38:01 <Kenix> !password 20:38:01 <PublicServer> Kenix: larges 20:38:17 <PublicServer> *** Kenix joined the game 20:39:35 <PublicServer> *** Zerpa joined the game 20:40:45 <PublicServer> <Thorinbur> Hmmm our ICE are not standard They go throught couple of stations. How to group them? How to call a group? Normally i would call it like SUN-FED 20:41:01 <PublicServer> <Thorinbur> but when they go also for example to lake area? 20:41:05 <PublicServer> <Sietse> interliner? 20:41:22 <PublicServer> <VictorOfSweden> you could start with grouping all ice trains in a group "ICE" 20:41:24 <PublicServer> <db48x> we should standardize them 20:41:39 <PublicServer> <Thorinbur> Fine... 3 different solutions:P 20:41:44 <PublicServer> <db48x> :) 20:41:49 <PublicServer> <VictorOfSweden> to separate them from s-bahn 20:41:50 <PublicServer> <db48x> they're not mutually exclusive 20:42:01 <PublicServer> <db48x> start by putting them in a group, regardless of where they go 20:42:30 <PublicServer> <Thorinbur> Ok someone else will divide them later 20:42:34 <PublicServer> <db48x> yes 20:42:42 <PublicServer> <db48x> that or we'll make them all follow the same route 20:43:03 <PublicServer> <Sietse> I would say same route to all interliners / ICE or whatever you call them :) 20:43:07 <PublicServer> <db48x> or perhaps the same route, but with half of them going in reverse, or whatever 20:44:26 <PublicServer> *** V453000 has left the game (connection lost) 20:44:32 <PublicServer> <Thorinbur> Ok i will do as good as i can. Someone else will corret me later... Some order is better than no order 20:45:11 *** Chris_Booth is now known as Guest127 20:45:24 *** Chris_Booth has joined #openttdcoop 20:45:27 *** jondisti has quit IRC 20:46:35 *** V453000 has quit IRC 20:46:37 <PublicServer> <Thorinbur> can I rename Cuningwell Junction, as CNW? or CWJ? 20:46:45 <PublicServer> <db48x> why? 20:47:00 <PublicServer> <Thorinbur> Because it looks like Main station 20:47:01 *** V453000 has joined #openttdcoop 20:47:12 <PublicServer> <db48x> it is an ICE station 20:47:41 <PublicServer> <Sietse> CUN Transfer would be fine I think 20:47:43 <PublicServer> <Thorinbur> Yes it should have code name than 20:47:54 <PublicServer> <Thorinbur> CUN or CNW? 20:48:02 <PublicServer> <db48x> not sure that's the best name 20:48:03 <PublicServer> <Sietse> doesn't matter :) 20:48:06 <PublicServer> <Sietse> choose one :) 20:48:40 <PublicServer> <Thorinbur> CNW Transfer it is. 20:50:16 *** PeterT_ has joined #openttdcoop 20:50:28 <PublicServer> *** made screenshot at 00031137: http://ps.openttdcoop.org/public/webcam/00031137.png 20:50:38 *** PeterT is now known as Guest130 20:50:38 *** PeterT_ is now known as PeterT 20:50:42 *** Guest127 has quit IRC 20:52:39 <PublicServer> <Sietse> someone added full load to the ICE group... 20:53:44 <PublicServer> <Thorinbur> train number 9 looks bad either... Full load on ICE and Drop,No Pick up in beningville (lake area) 20:54:10 <PublicServer> <Thorinbur> *full load on SUN 20:54:17 <PublicServer> <db48x> it's an ice train, but SUN doesn't accept passengers 20:54:29 <PublicServer> <Thorinbur> Oh... 20:54:51 <PublicServer> <MDGrein> what do you think of a station @ !idea fed by the road nearby 20:55:32 <PublicServer> <Thorinbur> Fine but where will be SLH 20:55:43 <PublicServer> <Thorinbur> I dont let anyone break my BBH! :D 20:55:59 <PublicServer> <MDGrein> nah, that sounds crazy :) 20:56:25 <PublicServer> <Zerpa> any place i can send passengers from Farthill_? 20:56:27 <PublicServer> <MDGrein> connect it to gretford perhaps? 20:56:34 *** Guest130 has quit IRC 20:56:56 <PublicServer> <Zerpa> will try 20:58:12 <PublicServer> <Sietse> Thorinbur, can you add the orders for the new stations in the ring? 20:58:31 <PublicServer> <Thorinbur> ok 20:58:44 <PublicServer> <Sietse> cheers 20:59:59 <PublicServer> *** persil has left the game (leaving) 21:01:20 <PublicServer> <Thorinbur> done 21:01:28 <PublicServer> <Sietse> awesome 21:01:44 <PublicServer> <Thorinbur> wait 21:02:01 <PublicServer> <Sietse> we need more local busses :) 21:02:35 <PublicServer> <Thorinbur> ok now done 21:02:47 <PublicServer> <Thorinbur> forgot to edit so it unloaded in minor stations 21:02:54 <PublicServer> <Thorinbur> it works now 21:03:11 <PublicServer> <Sietse> great 21:03:40 <PublicServer> *** VictorOfSweden has joined spectators 21:05:09 <PublicServer> *** Kenix has joined spectators 21:05:21 <PublicServer> <Sietse> lol 21:05:27 <PublicServer> <Thorinbur> Fart Transfer XD 21:05:28 <PublicServer> *** made screenshot at 00032903: http://ps.openttdcoop.org/public/webcam/00032903.png 21:05:32 <PublicServer> <Sietse> heheeh 21:05:44 <PublicServer> <Sietse> I forgot to build a spilt on SLH03 :) 21:06:53 <PublicServer> <Thorinbur> no acces from E? 21:07:01 <PublicServer> <Sietse> ye 21:07:13 <PublicServer> <Sietse> I forgot the easiest split :) 21:07:27 <PublicServer> <Thorinbur> and now it is not so easy... 21:07:38 <PublicServer> <Sietse> it is really compact now 21:07:48 <PublicServer> <db48x> all trains sorted 21:07:58 <PublicServer> <Thorinbur> Great thanx for help 21:10:17 *** Chillosophy has quit IRC 21:11:24 <PublicServer> <Thorinbur> Yoy can connect them here. They will merge to one later anyway 21:11:35 <PublicServer> <Sietse> ye 21:11:47 <PublicServer> <Sietse> but want one TL space to prevent ML jamming 21:11:51 <PublicServer> <csuke> what you guys working on 21:11:53 <PublicServer> <csuke> ? 21:11:58 <PublicServer> <Thorinbur> yeah 21:12:06 <PublicServer> <Thorinbur> some waiting space cant hurt 21:12:09 <PublicServer> <Sietse> I forgot one split at SLH03 21:12:13 <PublicServer> <Sietse> fixing it atm 21:12:27 <PublicServer> <Sietse> we just made the FED area 21:12:40 <PublicServer> <Sietse> still some bus experts needed there though ^^ 21:13:35 <PublicServer> <Sietse> I am gonna cut off the lake :) 21:13:42 <PublicServer> <Thorinbur> We made similar trains orders as in Sunningpool 21:13:43 <PublicServer> <Sietse> like the dutch always do :) 21:14:19 <PublicServer> <Thorinbur> cl 21:14:31 <PublicServer> <Sietse> darn 21:16:21 <PublicServer> <Thorinbur> great 21:16:34 <PublicServer> <Sietse> seems to work :) 21:16:38 <PublicServer> <Thorinbur> yeah 21:16:56 <PublicServer> <Sietse> sad I had to cheat the water :) 21:16:56 <PublicServer> <Thorinbur> and is quite popular 21:17:11 <PublicServer> <Sietse> hihi 21:17:22 <PublicServer> <Thorinbur> noone will notice 21:17:56 <PublicServer> <Thorinbur> as soon as grass will grow up 21:19:39 <PublicServer> <Thorinbur> why do ICE trains waits for full load at Fart transfer 21:20:03 <PublicServer> <Zerpa> ah, wanted to change again, was just to space them a bit 21:20:22 <PublicServer> <Sietse> csuke: when u finish BBH05? ;-) 21:20:28 <PublicServer> *** made screenshot at 0003CE60: http://ps.openttdcoop.org/public/webcam/0003CE60.png 21:20:41 <PublicServer> <Thorinbur> when it will cover whole map! 21:20:43 <PublicServer> <Thorinbur> :P 21:20:49 *** heffer has quit IRC 21:26:20 <PublicServer> <Thorinbur> hmm this line all the way east from Founbourne Bridge to Gretford doesn't look too good 21:26:40 <PublicServer> <Sietse> agree 21:26:53 <PublicServer> <MDGrein> my bad 21:27:08 <PublicServer> <Thorinbur> hmm thinking about solution 21:27:24 *** Vee has joined #openttdcoop 21:27:35 <PublicServer> <Thorinbur> and possibility of rebuilding (adding to, dont wanna demolish anything) my Hub 21:27:53 <PublicServer> <Thorinbur> That would be BBH/SLH in one 21:27:54 <PublicServer> <Thorinbur> :P 21:28:15 <PublicServer> <MDGrein> makes little sense to add that kind of complexity to a BBH 21:28:20 <PublicServer> <MDGrein> for this little station 21:28:50 <PublicServer> <Thorinbur> Than connect it to SLH 02 21:29:14 <PublicServer> <MDGrein> ..doh 21:29:19 <PublicServer> <MDGrein> i'm officially blind... 21:30:34 <PublicServer> <Thorinbur> well networn on SLH 02 is also a bit complex 21:30:51 <PublicServer> <MDGrein> yeah... noticed :) 21:30:54 <PublicServer> <Thorinbur> There are some local networks going around this Hub 21:34:53 *** Vee_ has quit IRC 21:35:28 <PublicServer> *** made screenshot at 00024B6F: http://ps.openttdcoop.org/public/webcam/00024B6F.png 21:37:04 <PublicServer> <Thorinbur> hmmm in case noone checks Message Board "Time to turn town growth!" 21:37:09 <PublicServer> <Thorinbur> and i agree with that 21:37:40 <PublicServer> <Thorinbur> brb 21:39:53 <PublicServer> *** Spike joined the game 21:41:21 <PublicServer> *** Chris Booth has joined company #1 21:41:26 <PublicServer> <Chris Booth> i am back 21:41:29 <PublicServer> <Thorinbur> back 21:41:34 <PublicServer> <Thorinbur> nice timing 21:41:44 <PublicServer> <Thorinbur> and you are just in time Chris 21:41:45 <PublicServer> <Chris Booth> ok i am going to rebuild the lake area then 21:41:55 <PublicServer> <db48x> rebuild how? 21:42:00 <PublicServer> <Chris Booth> yeah 21:42:32 <PublicServer> <Thorinbur> Do it and when you finish we will start town growth 21:42:58 <PublicServer> <Thorinbur> SLH 01 lacks signals 21:43:09 <PublicServer> <Thorinbur> seriously lacks them 21:43:27 <PublicServer> <Spike> cause it's a WIP 21:43:53 <PublicServer> <Thorinbur> But Gegan said: feel free to continue 21:44:09 <PublicServer> <Thorinbur> and since we are running some trains i think its time to add missing ones 21:44:21 <V453000> !password 21:44:21 <PublicServer> V453000: lushes 21:44:42 <PublicServer> *** Spike has joined company #1 21:44:43 <PublicServer> *** V453000 joined the game 21:44:49 <PublicServer> <V453000> hy 21:44:55 <PublicServer> <Thorinbur> hy 21:44:55 <PublicServer> <Chris Booth> hi V453000 21:44:56 <PublicServer> <Thorinbur> :P 21:45:03 <PublicServer> <db48x> hello again 21:45:09 <PublicServer> <V453000> any news ? :) 21:45:40 <PublicServer> <Thorinbur> FED transfer up and running 21:45:42 <PublicServer> <Chris Booth> lake rebuild just started 21:45:48 <PublicServer> <V453000> :) 21:45:50 <PublicServer> <csuke> V453000: the parralel line junction seems to work better 21:46:00 <PublicServer> <Sietse> ICE stopped? 21:46:06 <PublicServer> <csuke> can we roll it out on a larger basis before the city expands too much? 21:46:30 <PublicServer> <Thorinbur> well lake area is destroyed 21:46:32 <PublicServer> <V453000> ok why not 21:46:44 <PublicServer> <Thorinbur> so ICE dont have where to go now 21:46:52 <PublicServer> <V453000> I will remake them 21:47:13 <PublicServer> <db48x> start changing the routes to not include lake stops 21:47:25 <PublicServer> <Sietse> someone should've changed the orders to avoid lake area :) 21:47:26 <PublicServer> <Chris Booth> V453000: you want to help me arround the lake area>? 21:47:39 <PublicServer> <V453000> CB: I am not there 21:47:47 <PublicServer> <Thorinbur> looks like we had 7 ICE's running so far 21:47:49 <PublicServer> <V453000> gimme few mins 21:48:02 <PublicServer> <V453000> just fix somthin here and I will get to lake 21:48:26 <PublicServer> <db48x> someone deleted a bunch of ice trains 21:48:34 <PublicServer> <db48x> guess that's why they stopped :) 21:48:34 <PublicServer> <Chris Booth> i did 21:48:39 <PublicServer> <Chris Booth> they used the lake area 21:48:49 <PublicServer> *** V453000 has left the game (connection lost) 21:48:58 <V453000> fok 21:49:13 <PublicServer> <csuke> lol 21:49:21 <PublicServer> *** V453000 joined the game 21:49:41 <PublicServer> <Thorinbur> I am going to watch profesionalist at work 21:50:01 <PublicServer> *** V453000 has left the game (connection lost) 21:50:05 <PublicServer> <Thorinbur> ... 21:50:18 <V453000> dont comment 21:50:24 <PublicServer> *** V453000 joined the game 21:50:28 <PublicServer> *** made screenshot at 000078B9: http://ps.openttdcoop.org/public/webcam/000078B9.png 21:50:35 <PublicServer> <Thorinbur> I had the same with last map 21:50:57 <PublicServer> <V453000> I leave it for you csuke 21:51:10 <PublicServer> <V453000> any plan, Chris?) 21:51:15 <PublicServer> <Thorinbur> I was joining with 1FPS i was adding one or two signals and i was loosing connection 21:51:32 <PublicServer> <Chris Booth> V453000: one large ICE station 21:51:39 <PublicServer> <Chris Booth> then a local sbahn ring 21:51:44 <PublicServer> <V453000> perfect 21:52:16 <PublicServer> <Spike> V453000: nice thing on your town :) 21:52:18 <PublicServer> <V453000> do you want to make the station in the corner of the map to keep the plan? 21:52:33 <PublicServer> <V453000> Spike: Thx :) 21:53:00 <PublicServer> <V453000> csuke: keep the first one 21:53:09 <PublicServer> <Spike> Thorinbur: something like that with signals? :) 21:53:28 <PublicServer> <Spike> i only need to look how to.. hmm 21:53:59 <PublicServer> <V453000> Chris: !ICE HERE? 21:54:01 <PublicServer> <Thorinbur> Spike: Like what? 21:54:44 <PublicServer> <Chris Booth> where V453000? 21:54:58 <PublicServer> <db48x> by little wuntown 21:55:05 <Vee> !password 21:55:05 <PublicServer> Vee: stools 21:55:07 <PublicServer> <Chris Booth> yeah 21:55:10 <PublicServer> <V453000> ok 21:55:17 <PublicServer> <V453000> shall I? 21:55:18 <PublicServer> <Chris Booth> we can get the lines there 21:55:25 <PublicServer> <Chris Booth> terminus or Ro-Ro? 21:55:30 <PublicServer> <V453000> roro 21:55:32 <PublicServer> <Thorinbur> hmm 21:55:33 <PublicServer> <Chris Booth> ok 21:55:34 <PublicServer> <Spike> just need to think if i should use signal gaps or just use short parts for the balancing... 21:55:36 <PublicServer> <V453000> lets make the lines go around the lake 21:55:44 <PublicServer> <V453000> so it would look like it is in the plan 21:56:03 <PublicServer> *** Vee joined the game 21:56:03 <PublicServer> <Spike> chris/v what would you say to do @ !this? 21:56:16 <PublicServer> <Chris Booth> hid Spike 21:56:18 <PublicServer> <Spike> the signal gaps.. 21:56:40 <PublicServer> <V453000> ye 21:56:41 <PublicServer> <V453000> brutal gap 21:56:45 <PublicServer> <V453000> probably 21:57:00 <PublicServer> <Chris Booth> Spike: IMO wait for traffic 21:57:08 <PublicServer> <V453000> why not just move the split ? 21:57:12 <PublicServer> <Chris Booth> if it causes a problem then look for a sollution 21:57:12 <PublicServer> <V453000> that would solve it 21:57:21 <PublicServer> <V453000> and the prio could be in tunnel 21:57:39 <PublicServer> <V453000> keep it, if it jams, it will be easy to fix 21:57:40 <PublicServer> <Thorinbur> hmm... 21:57:41 <PublicServer> <Spike> also thought about that.. 21:57:44 <PublicServer> <Thorinbur> how about 21:58:02 <PublicServer> <Spike> move the fartest split closer to the other one.. then prio through the tunnel 21:58:03 <PublicServer> <Thorinbur> oh 21:58:05 <PublicServer> <Spike> use PBS 21:58:11 <PublicServer> <Spike> + and 21:58:16 <PublicServer> <Thorinbur> another gap 21:59:46 <PublicServer> <Thorinbur> I will sync the bridges 21:59:55 <PublicServer> <Spike> what bridges 22:00:12 <PublicServer> <Spike> why sync those.. 22:00:15 <PublicServer> *** Sepp joined the game 22:00:19 <PublicServer> <Spike> they are synced? 22:01:01 <PublicServer> <Thorinbur> nope 22:01:11 <PublicServer> <Spike> what is not synced about them 22:01:26 <PublicServer> <Thorinbur> inside path is shorter 22:02:45 <PublicServer> <Spike> true... 22:02:50 <PublicServer> <Spike> you may.. 22:03:27 <PublicServer> <Thorinbur> to sync them we have to merge it 22:03:46 <PublicServer> <Thorinbur> but than it will be desynced here 22:03:47 <PublicServer> *** Sepp has left the game (leaving) 22:05:07 <PublicServer> <Thorinbur> ok i know 22:05:28 <PublicServer> *** made screenshot at 00000C91: http://ps.openttdcoop.org/public/webcam/00000C91.png 22:10:15 <PublicServer> <Spike> hmmmm 22:10:22 <PublicServer> <csuke> ? 22:10:34 <PublicServer> <Chris Booth> i wanted to get my mixer in 22:10:35 <PublicServer> <Spike> Thorinbur: the track now has a CL5 22:11:00 <PublicServer> <Thorinbur> hmm 22:11:07 <PublicServer> <Thorinbur> will solv that in a sec 22:11:50 <PublicServer> <Thorinbur> i know 22:12:12 <PublicServer> <Vee> That the BIG drop-Station V? 22:12:23 <PublicServer> <V453000> not just drop 22:12:30 <PublicServer> <V453000> ICE... 22:12:35 <PublicServer> <Vee> IC 22:12:42 <PublicServer> <V453000> ok :D 22:13:51 <PublicServer> <Thorinbur> nasty solution but it will work 22:14:09 <PublicServer> <Chris Booth> ok Lake ICE is not finished 22:14:17 <PublicServer> <Spike> really? 22:14:22 <PublicServer> <Thorinbur> hmm 22:14:25 <PublicServer> <V453000> now Sbahn 22:14:38 <PublicServer> <Vee> not finished? or now finished? 22:14:43 <PublicServer> <V453000> not 22:14:52 <PublicServer> <Chris Booth> now finished 22:14:54 <PublicServer> <V453000> you got nothing how to get the people yet :p 22:14:57 <PublicServer> <V453000> no! 22:14:58 <PublicServer> <V453000> :D 22:15:05 <PublicServer> <db48x> clone up some trains 22:15:07 <PublicServer> <Vee> Thats the SBahn 22:15:20 <PublicServer> <V453000> ok but there is no Sbahn yet :) 22:15:25 <PublicServer> <db48x> that's ok 22:15:25 <PublicServer> <Chris Booth> V453000: now for the sbanh to get the people there 22:15:27 <PublicServer> *** VictorOfSweden has joined company #1 22:15:29 <PublicServer> <Chris Booth> the station take pax 22:15:37 <PublicServer> <db48x> takes ages for the trains to get from one end to the other, so they might as well get started 22:15:52 <PublicServer> <Thorinbur> err... 22:15:56 <PublicServer> <V453000> want to make just ordinary point to point or some kinda SRNW? 22:15:59 <PublicServer> <Sietse> can someone start up the ICE trains? 22:16:27 <PublicServer> <Vee> I'd like to see how a SRNW gets set up >,< 22:16:41 <PublicServer> <Vee> Not sure if its the better solution here though 22:16:42 <PublicServer> <V453000> simply 22:16:47 <PublicServer> <V453000> me neither 22:17:01 <PublicServer> <Thorinbur> if we move 22:17:06 <PublicServer> <Thorinbur> both that line i moved 22:17:11 <PublicServer> <Thorinbur> AND 22:17:19 <PublicServer> <Vee> I don't think you can do more than a simple fetching from Gretborough though 22:17:25 <PublicServer> <Thorinbur> haha 22:17:47 <PublicServer> <Thorinbur> simplest solutions are hardest to spot 22:18:18 <PublicServer> <V453000> :) 22:18:34 <PublicServer> <Chris Booth> V453000: you got any idea for the sbahn? 22:18:42 <PublicServer> <Thorinbur> nope 22:18:49 <PublicServer> <Thorinbur> oh V. 22:18:52 <PublicServer> <V453000> I would just make a kinda loop 22:18:57 <PublicServer> <V453000> around each town 22:19:09 <PublicServer> <Chris Booth> i was thinking of a horse shoe 22:19:13 <PublicServer> <V453000> TL ... 3? 22:19:18 <PublicServer> <Chris Booth> yeah TL3 22:19:23 <PublicServer> <V453000> okay 22:19:25 <PublicServer> <Chris Booth> but a horse shoe shape 22:19:28 <PublicServer> *** Kenix has left the game (connection lost) 22:19:28 <PublicServer> <V453000> horse shoe yea 22:19:36 <PublicServer> <Chris Booth> as not enough room for a loop 22:19:39 <PublicServer> <V453000> ye 22:20:28 <PublicServer> *** made screenshot at 000053BB: http://ps.openttdcoop.org/public/webcam/000053BB.png 22:20:38 <PublicServer> <Thorinbur> haha 22:21:00 <PublicServer> <Thorinbur> we need to move 22:21:07 <PublicServer> <Spike> nah... 22:22:07 <PublicServer> <Thorinbur> BTW: why 3 tunells there? 22:22:12 <PublicServer> <V453000> Chris: simple as that? 22:22:24 <PublicServer> <Thorinbur> 2 separated in the middle would be enought 22:22:26 <PublicServer> <Chris Booth> yeah 22:22:29 <PublicServer> <V453000> k 22:22:38 <PublicServer> <Thorinbur> told you we need to move this 22:22:43 <PublicServer> <Thorinbur> and you know what? 22:22:56 <PublicServer> <Thorinbur> If we would do this earlier my bridges would work too:P 22:23:15 *** mixrin has joined #openttdcoop 22:23:26 <PublicServer> *** Zerpa has left the game (leaving) 22:23:28 <PublicServer> <Thorinbur> lol 22:23:33 <PublicServer> <Thorinbur> slow bridges or CL 22:24:01 <PublicServer> <V453000> make it twoway terminus? The drop? 22:25:11 <PublicServer> <Chris Booth> each direction will have 4 terminus platforms i though 22:25:15 <PublicServer> <Chris Booth> thought 22:25:19 <PublicServer> <V453000> ok 22:25:34 <PublicServer> <Thorinbur> 2 tunels 22:26:23 *** Kenix has quit IRC 22:27:06 <PublicServer> <V453000> :) that looks nice 22:27:23 <PublicServer> <V453000> but it is not the ICE station :p 22:30:31 <PublicServer> <Chris Booth> GGGR 22:30:38 <PublicServer> <V453000> :D 22:30:40 <PublicServer> <Chris Booth> i just made a nice eyecandy station 22:30:45 <PublicServer> <V453000> I told you before :po 22:30:47 <PublicServer> <Chris Booth> but didnt CTRL click 22:30:51 <PublicServer> <V453000> yes 22:30:53 <PublicServer> <V453000> :p 22:31:46 <PublicServer> <V453000> haha 22:31:49 <PublicServer> <V453000> rage? :D 22:31:56 <PublicServer> <Chris Booth> yeas 22:32:03 <PublicServer> <Thorinbur> hmm.. 22:33:02 <PublicServer> <Chris Booth> ok 2nd time luchy 22:33:13 <PublicServer> <V453000> hehe 22:33:31 <PublicServer> <V453000> really nice 22:34:04 <PublicServer> <Thorinbur> try now 22:34:07 <PublicServer> <Thorinbur> nice 22:34:09 <PublicServer> <Spike> perfect.. :) 22:34:30 <PublicServer> <Thorinbur> Good job... so much work just to fix Cl... 22:34:43 <PublicServer> <Spike> see.. it just requires a proper rebuild and not focussing on just 1 spot.. ;) 22:34:44 <PublicServer> <Thorinbur> and Cl was because of fixing sync 22:34:53 <PublicServer> <Thorinbur> i know 22:34:55 <PublicServer> <V453000> ASS :D 22:35:08 <PublicServer> <Thorinbur> ASS? 22:35:21 <PublicServer> <Thorinbur> Is this acronym or just ... well... ass? 22:35:28 <PublicServer> *** made screenshot at 0000D477: http://ps.openttdcoop.org/public/webcam/0000D477.png 22:35:28 <PublicServer> <V453000> just plain utter ass 22:35:45 <PublicServer> <MDGrein> utters 22:35:51 <PublicServer> <MDGrein> the buggers with the teeth? 22:36:21 <PublicServer> <V453000> rede 22:37:01 <PublicServer> <Thorinbur> hmm.. now we should describe changes 22:38:15 <PublicServer> <Chris Booth> intersting loop @ Cardingham Woods 22:38:30 <PublicServer> <V453000> yes that was the "ass" :D 22:38:53 <PublicServer> <db48x> lol 22:39:01 <PublicServer> <Chris Booth> can i fix it? 22:39:05 <PublicServer> <V453000> sure 22:39:22 <PublicServer> <V453000> call me dumb :D 22:39:26 <PublicServer> <V453000> LOL :D 22:39:27 <PublicServer> <Vee> dumb 22:39:30 <PublicServer> <MDGrein> :) 22:39:32 <PublicServer> <V453000> so simple :D 22:39:37 <PublicServer> <V453000> thx Chris 22:39:40 <PublicServer> <Thorinbur> i am worring about SUN';s second loop 22:39:42 <PublicServer> <Chris Booth> dumb V453000 22:39:56 <PublicServer> <V453000> whats wrong wit hSUN? 22:40:05 <PublicServer> <Thorinbur> it's overloaded 22:40:06 <PublicServer> <V453000> touch carefully 22:40:11 <PublicServer> <Thorinbur> almost locked 22:40:12 <PublicServer> <V453000> it just needs more passengers 22:40:15 <PublicServer> <V453000> let it run 22:40:30 <PublicServer> <Thorinbur> i am not touching it 22:40:40 <PublicServer> <Spike> seems like PITA orders.. or SRO as some call it.. :) 22:40:41 <PublicServer> <Thorinbur> last time i touched i cosed accident 22:40:42 <PublicServer> <V453000> I fast forwarded this game and it was working with 30k SUN perfectly 22:40:43 <PublicServer> <Thorinbur> :P 22:40:47 <PublicServer> <V453000> :D 22:41:00 <PublicServer> <Thorinbur> haha 22:41:11 <PublicServer> <Thorinbur> SRO? 22:41:18 <PublicServer> <Spike> self regulating orders 22:41:23 <PublicServer> <V453000> ya 22:41:42 <PublicServer> <Spike> or pita.. cause they are a pain in the ass to create.. :) 22:41:44 <PublicServer> <db48x> SUN ICE is holding everything back 22:41:49 <PublicServer> <V453000> :D 22:41:50 <PublicServer> <V453000> :D 22:41:53 <PublicServer> <Thorinbur> well basicly i made them :P thats i why i am so concerned:P 22:41:54 <PublicServer> <db48x> no population 22:42:15 <PublicServer> <V453000> you copied my orders Thorinbur :P 22:42:18 <PublicServer> <db48x> meanwhile Cunninwell has 8k 22:42:20 <PublicServer> <Thorinbur> nope! 22:42:29 <PublicServer> <Thorinbur> I created them from the scratch! 22:42:30 <PublicServer> <V453000> ok then :) 22:42:46 <PublicServer> <Thorinbur> whatever. That doesnt maters 22:42:52 <PublicServer> <Thorinbur> I am just concerned 22:42:55 <PublicServer> <V453000> sure 22:43:11 <PublicServer> <Chris Booth> Wrinfingley: needs i direct link to FED IMO 22:43:30 <PublicServer> <V453000> csuke: bad news 22:43:32 <PublicServer> <Thorinbur> When i checked you hade exactly same orders but you were near 10 station and i finished:P 22:43:34 <PublicServer> <V453000> the PBS slows 22:43:48 <PublicServer> <V453000> Thorinbur: no matter 22:45:06 <PublicServer> <Thorinbur> why 3 stations at netston? 22:45:21 <PublicServer> <V453000> to cover 100 % area 22:45:34 <PublicServer> <V453000> didnt want to walk 22:45:42 <PublicServer> <Chris Booth> V453000: you going to make orders for your side? 22:45:46 <PublicServer> <V453000> true that with transrapids we can walk like hell 22:46:07 <PublicServer> <V453000> Chris: yes I will ... now I must fast fix the SUN as there is a bad thingy 22:46:34 <PublicServer> <db48x> what went bad at SUN? 22:46:47 <PublicServer> <csuke> V453000: what's wrong? 22:46:47 <PublicServer> <V453000> the PBS junction csuke proposed got wrong 22:46:49 <PublicServer> <db48x> or is it just a matter of making that change 22:46:56 <PublicServer> <db48x> ah 22:47:04 <PublicServer> <Thorinbur> and dead lock 22:47:09 <PublicServer> <V453000> fine 22:47:14 <PublicServer> <Thorinbur> told you i am concerned 22:47:21 <PublicServer> <V453000> I controlled the deadlock 22:47:27 <PublicServer> <Thorinbur> hmm 22:47:44 <PublicServer> <Thorinbur> Old junction version was better 22:47:57 <PublicServer> <V453000> exactly 22:47:59 <PublicServer> <V453000> this jams 22:48:06 <PublicServer> <db48x> SUN should be spread out more 22:48:08 *** ODM has quit IRC 22:48:09 <PublicServer> <V453000> as the PBS pathfinding reacts kinda slow there 22:48:20 <PublicServer> <V453000> db48x: it will have 30 000 inhabitants 22:48:22 <PublicServer> <V453000> that is enough 22:48:26 <PublicServer> <V453000> we can expand later 22:48:43 <PublicServer> <Thorinbur> Yeah now they rush trough first loop and lock on the second 22:49:30 <PublicServer> <V453000> they just need some food 22:49:37 <PublicServer> <V453000> (people) 22:50:28 <PublicServer> *** made screenshot at 00008FCC: http://ps.openttdcoop.org/public/webcam/00008FCC.png 22:51:03 <PublicServer> <Thorinbur> I dont know if its good that all trains wait for full load in SUN ICE 22:51:15 <PublicServer> <V453000> yes it is 22:51:23 <PublicServer> <Thorinbur> Atleast untill Sunningpool grows 22:51:30 <PublicServer> <V453000> keep 22:51:36 <PublicServer> <V453000> it is fine 22:51:53 <PublicServer> <Vee> brb 22:52:06 <PublicServer> *** Vee has left the game (leaving) 22:54:01 *** Progman has joined #openttdcoop 22:54:01 <PublicServer> <V453000> Chris Booth: Should I just walk Cardingham or make some feeders again? 22:54:10 <PublicServer> <Chris Booth> walk it 22:54:17 <PublicServer> <V453000> I thought so :) 22:54:28 <PublicServer> <V453000> just considered it a dirty solution so I asked :p 22:54:33 <PublicServer> <Chris Booth> but limit city size so sbahn can be made 22:55:04 <PublicServer> <V453000> good idea 22:55:31 <PublicServer> <V453000> tnx 22:55:38 <PublicServer> <Spike> np 22:56:43 <PublicServer> <csuke> why limit the size of Cardingham? 22:56:57 <PublicServer> <V453000> for future sbahn 22:57:41 <PublicServer> <V453000> csuke: I had to reset the junctions back to the original 22:57:45 <PublicServer> <Chris Booth> grr 22:57:49 <PublicServer> <csuke> what happened? 22:57:56 <PublicServer> <V453000> the PBS didnt choose the station and it was reacting slowly 22:58:03 <PublicServer> <V453000> jamming, loop2 almost stopped 22:58:07 <PublicServer> <csuke> Chris Booth: there are slows at the exit of lake 22:58:11 <PublicServer> <Spike> ... someone changed 1 set of tunnels @ SLH01 from PBS to pre-sigs.. 22:58:20 <PublicServer> <V453000> there are not 22:58:23 <PublicServer> <Chris Booth> csuke: where? 22:58:34 <PublicServer> <V453000> that is not slow 22:58:43 <PublicServer> <Chris Booth> they are not slow 22:59:01 <PublicServer> <V453000> wait for train to come 22:59:36 <PublicServer> <Chris Booth> hhm csukeis right 22:59:43 <PublicServer> <V453000> wow 22:59:48 <PublicServer> <V453000> -.- 22:59:49 <PublicServer> <csuke> for once! lol 22:59:53 <PublicServer> <V453000> :S 22:59:56 <PublicServer> <V453000> :D 23:00:02 <PublicServer> <Sietse> someone fucking up the ring concept...... (at fed) 23:00:19 <PublicServer> <Thorinbur> What? Where? How? 23:00:45 <PublicServer> <Chris Booth> csuke: i am not to worried about them though as trains merge futher down at full speed 23:00:45 <PublicServer> <V453000> you are overconcerned with everything :D 23:01:00 <PublicServer> <V453000> it will work 23:01:11 <PublicServer> <V453000> keep it like this 23:01:13 <PublicServer> <Spike> csuke: it's easy.. if it's a big fail.. we just kick him for the fun of it and rebuild :) 23:01:14 <PublicServer> <csuke> i was just making sure it was known about 23:01:26 <PublicServer> <Chris Booth> Spike: that is mean 23:01:35 <PublicServer> <Spike> oki... we just bomb the stuff and rebuild 23:01:38 <PublicServer> <Spike> better? :) 23:01:45 <PublicServer> <Chris Booth> yeah 23:01:46 <PublicServer> <V453000> ... 23:01:57 <PublicServer> <Chris Booth> only the exit though 23:02:03 <PublicServer> <Chris Booth> its the farms fault 23:02:05 <PublicServer> *** Kenji joined the game 23:02:09 <PublicServer> <Spike> but seeing SBahns like these before... it will work 23:02:12 <PublicServer> <Spike> just needs pax 23:02:15 <PublicServer> <Spike> so needs to grow 23:02:25 <PublicServer> <Kenji> what the 23:02:26 <PublicServer> <Chris Booth> hi Kenji 23:02:30 <PublicServer> <Spike> lo Kenji 23:02:32 <PublicServer> <V453000> hi Kenji :) 23:02:35 <PublicServer> <Thorinbur> hi Kenji 23:02:36 <PublicServer> <Kenji> AAARGH 23:02:41 <PublicServer> * Kenji hides 23:02:42 <PublicServer> <Spike> Kenji: what? 23:02:44 <PublicServer> <Chris Booth> AAARGH? 23:03:07 <PublicServer> <csuke> ? 23:03:11 <PublicServer> <Thorinbur> ... 23:03:24 <PublicServer> <csuke> not enough space for trees? 23:03:29 <PublicServer> <Thorinbur> Why ARRGH? 23:03:30 <PublicServer> * Chris Booth pokes Kenji in the eye to get an answer 23:03:39 <PublicServer> <Kenji> no reason 23:03:43 <PublicServer> <Spike> .... 23:03:52 <PublicServer> <Kenji> just about 8 mentions of my name at once 23:03:53 <PublicServer> <Spike> you and no reason aaarrgh-ing 23:03:55 <PublicServer> <V453000> in the eye? :D 23:03:58 <PublicServer> <Spike> kenji! 23:03:59 <PublicServer> <Spike> kenji! 23:04:01 <PublicServer> <Spike> kenji! 23:04:02 <PublicServer> <Spike> :D 23:04:11 <PublicServer> <Kenji> /mode +q Spike 23:04:12 <PublicServer> <Kenji> :P 23:04:17 <PublicServer> <Spike> :) 23:04:27 <PublicServer> <Spike> /mode +b kenji | /kick kenji 23:04:30 <PublicServer> <Spike> :) 23:04:32 <PublicServer> <Chris Booth> set everyone to ignor 23:04:45 <PublicServer> <Kenji> /msg chanserv unban 23:04:46 <PublicServer> <Kenji> :P 23:04:49 <PublicServer> <csuke> Kenji: 23:04:59 <PublicServer> <Kenji> csuke: 23:05:01 <PublicServer> <csuke> nvm 23:05:08 <PublicServer> <Spike> on *:mode:-b: if $nick == kenji { mode +b kenji } 23:05:10 <PublicServer> <Spike> ;) 23:05:28 <PublicServer> *** made screenshot at 000142B2: http://ps.openttdcoop.org/public/webcam/000142B2.png 23:05:29 <PublicServer> <Spike> or something like that... 23:06:29 <PublicServer> <V453000> WUT? HORSES? :D 23:06:45 <PublicServer> <Kenji> rofl 23:06:46 <PublicServer> <Chris Booth> yeah 100% they rule 23:06:53 <PublicServer> <csuke> wuh? 23:06:54 <PublicServer> <V453000> okay :D 23:06:57 <PublicServer> <csuke> where? 23:06:59 <PublicServer> <V453000> lake 23:07:25 <PublicServer> <csuke> lol horses at 32kmh on tarmac 23:07:28 <PublicServer> *** V453000 has left the game (connection lost) 23:07:30 <PublicServer> <Chris Booth> who is deleting them 23:07:34 <PublicServer> <Chris Booth> put them back 23:07:37 <PublicServer> <Chris Booth> now 23:07:38 <V453000> !password 23:07:38 <PublicServer> V453000: irater 23:07:40 <PublicServer> <csuke> not me 23:07:53 <PublicServer> *** V453000 joined the game 23:08:11 <PublicServer> <Chris Booth> they are my private horse army 23:08:15 <PublicServer> <V453000> YA!!! 23:08:36 <PublicServer> <csuke> are there ways to change roads to gravel/sand? 23:09:17 <PublicServer> *** Kenji has left the game (leaving) 23:10:12 <PublicServer> <Thorinbur> slightly crouded perons 23:10:22 <PublicServer> <csuke> omg the little people on the platform at lake are wicked 23:10:35 <PublicServer> <Thorinbur> looks like trash 23:11:40 <PublicServer> <csuke> why not spell out LAKE? 23:12:03 <PublicServer> <Chris Booth> as that is boring 23:12:13 <PublicServer> <csuke> what is it? 23:12:17 <PublicServer> <db48x> LAKE is spelled out 23:12:18 <PublicServer> <Chris Booth> spelling lake 23:12:20 <PublicServer> <V453000> DAMN 23:12:21 <PublicServer> <Chris Booth> i dont like spelling 23:12:31 *** PeterT has quit IRC 23:12:35 <PublicServer> <csuke> no i mean what is it you are making? 23:12:45 <PublicServer> <Chris Booth> nothing 23:12:48 <PublicServer> <csuke> lol 23:12:56 <PublicServer> <Chris Booth> i am not eyecanying 23:13:01 <PublicServer> <csuke> i was trying to look at it like some magic eye thing 23:13:10 *** zerpa has quit IRC 23:13:26 <PublicServer> <Thorinbur> o.O 23:13:41 <PublicServer> <Chris Booth> LAKE eye cany was cool 23:13:44 <PublicServer> <Chris Booth> i liked lake 23:13:51 <PublicServer> <db48x> I must sleep 23:13:56 <PublicServer> <V453000> so? 23:13:57 <PublicServer> <Thorinbur> I still can see LA 23:13:58 <PublicServer> <V453000> ok 23:14:07 <PublicServer> <Thorinbur> and it disturbs ,e 23:14:14 <PublicServer> *** db48x has left the game (leaving) 23:15:14 <PublicServer> <csuke> yeah that dont work lol 23:15:18 <PublicServer> <V453000> K sox 23:15:33 <PublicServer> <csuke> need 2 different colours 23:15:50 <PublicServer> <V453000> lets use something else 23:16:04 <PublicServer> <V453000> no 23:16:06 <PublicServer> <V453000> this bad 23:16:25 <PublicServer> <V453000> NO 23:16:26 <PublicServer> <V453000> OMG 23:16:30 <PublicServer> <V453000> :D 23:16:45 <PublicServer> <Chris Booth> ok i will stop 23:16:49 <PublicServer> <V453000> :D 23:16:50 <PublicServer> <V453000> thx 23:16:52 <PublicServer> <Thorinbur> Can we turn on town growth now? 23:17:15 <PublicServer> <csuke> the sooner we get all towns connected ... 23:17:17 <PublicServer> <Chris Booth> have to ask Spike or another member 23:17:31 <PublicServer> <Thorinbur> ?? 23:17:49 <PublicServer> <Thorinbur> sometrains still uses Transfer station as shortcut 23:18:00 <PublicServer> <csuke> if we turn on town growth before we connect all towns it becomes much harder 23:18:37 <PublicServer> <Thorinbur> trains from second ring 23:18:41 <PublicServer> <csuke> we need reverse pbs on station entry 23:18:54 <PublicServer> <Spike> i wouldn't do that with the lake station 23:19:13 <PublicServer> <Thorinbur> I mean in Sunningpool 23:20:14 <PublicServer> <Chris Booth> LAKE area need more ICE trains 23:20:17 <PublicServer> <csuke> still doesn't work 23:20:20 <PublicServer> <Chris Booth> we have 2 k waiting now 23:20:29 <PublicServer> <V453000> growth on 23:20:41 <PublicServer> <V453000> they will not come from here otherwise 23:21:37 <PublicServer> <V453000> got the solution 23:21:42 <PublicServer> <V453000> now they shouldnt shortcut 23:21:54 <PublicServer> <V453000> (dont know who added the twoway signals) 23:22:43 <PublicServer> <csuke> Chris Booth: there are plenty of ICE trains 23:22:52 <PublicServer> <csuke> but they are all on full load at SUN :S 23:22:55 <PublicServer> <Chris Booth> they are all stuck in Stupid SUn 23:23:05 <PublicServer> <csuke> full load really isn't gonna work 23:23:32 <PublicServer> <Thorinbur> nice exit:P 23:23:35 <PublicServer> <V453000> if there were not so many trains it could have been non-full load 23:24:01 <PublicServer> <Spike> just need to invest in some buildings aswell to speed up growing of the town 23:24:18 <PublicServer> <csuke> also all trains having the same orders is a good idea or not? 23:24:34 <PublicServer> <Chris Booth> to start with yes csuke 23:24:48 <PublicServer> <Chris Booth> but when we start to get some station with more pax then we can change orders 23:24:54 <PublicServer> <csuke> lol we got 13k pax at CNW with 0% rating.... lotta body bags there 23:25:51 <PublicServer> <Chris Booth> csuke: now its 11k 23:25:52 <PublicServer> *** V453000 has left the game (connection lost) 23:25:58 <PublicServer> <Chris Booth> amd 1% 23:26:03 <PublicServer> <csuke> 2% lol 23:26:04 <V453000> !password 23:26:04 <PublicServer> V453000: suites 23:26:15 <PublicServer> <Thorinbur> 3% 23:26:16 <PublicServer> *** V453000 joined the game 23:26:44 <PublicServer> <csuke> 4% ... but we could go on like this all night ... 23:27:01 <PublicServer> <Chris Booth> until it gets to 99% 23:27:08 <PublicServer> <csuke> and down again 23:27:19 <PublicServer> <csuke> and endless fluctuations 23:27:40 <PublicServer> <Thorinbur> it was 5% and dropped to 4% than train fedded it and it dropped to zero, but now ICE train came and it 99% 23:27:45 <PublicServer> <Thorinbur> LOL 99% 23:28:02 <PublicServer> <csuke> i didn'dy do nuffink ... 23:28:04 <PublicServer> <Thorinbur> ok i will stop 23:28:54 <PublicServer> <csuke> who built a statue in sun :S lol 23:29:03 <dexter311> !password 23:29:03 <PublicServer> dexter311: suites 23:29:08 <PublicServer> <Chris Booth> you did 23:29:14 <PublicServer> <csuke> i did? 23:29:22 <PublicServer> *** dexter311 joined the game 23:29:22 <PublicServer> <Chris Booth> i dont know 23:29:28 <PublicServer> <csuke> lol i didnt 23:29:31 <PublicServer> <Chris Booth> someone needed to take the blame 23:29:36 <PublicServer> <Chris Booth> so i used you as a scape goat 23:29:36 <PublicServer> <csuke> hmmm 23:29:44 <PublicServer> <Spike> all i did was fund buildings... 23:29:45 <PublicServer> <csuke> not sure if that appeals... 23:30:00 <PublicServer> <Thorinbur> why statue is a bad thing (i didn't build it) 23:30:10 <PublicServer> <csuke> it takes building space and cant be removed 23:30:20 <PublicServer> <Spike> what he said 23:30:34 <PublicServer> <csuke> does magic dozer even work on them? 23:30:41 <PublicServer> <Chris Booth> yes 23:33:51 <Guest97> !password 23:33:51 <PublicServer> Guest97: suites 23:34:00 <PublicServer> *** subzero joined the game 23:34:22 <PublicServer> <csuke> wahey lake station looks good :) 23:34:23 <PublicServer> <Chris Booth> our trains would suppy autoface lifts 23:34:47 <PublicServer> <Chris Booth> 0 - 502 in 2 seconds 23:34:55 <PublicServer> <Chris Booth> thats stupily fast 23:35:02 <Vee> OK, I'm off for today guys, see you. 23:35:14 <PublicServer> <Thorinbur> Cu 23:35:14 <PublicServer> <Chris Booth> bye vee 23:35:17 <PublicServer> <Sietse> bb 23:35:17 <PublicServer> <csuke> l8rs 23:35:28 <PublicServer> *** made screenshot at 000063E1: http://ps.openttdcoop.org/public/webcam/000063E1.png 23:35:42 *** Vee has quit IRC 23:35:52 <PublicServer> <V453000> idea 23:36:20 <PublicServer> <Chris Booth> oh on V453000 has an idea 23:36:25 <PublicServer> <Chris Booth> everyone hide 23:36:27 <PublicServer> <V453000> not insane this time 23:36:29 <PublicServer> <V453000> rrr 23:37:05 <PublicServer> <Chris Booth> are you a car now V453000? 23:37:11 <PublicServer> <V453000> car? 23:37:36 <PublicServer> <Chris Booth> rrrrrrrrrr 23:37:41 <PublicServer> <V453000> oh :D 23:37:42 <PublicServer> <Chris Booth> the sound a car makes 23:38:16 *** Qanael has joined #openttdcoop 23:39:12 <PublicServer> <Chris Booth> why cant you just eyecandy LAKE once and be done with it? 23:39:22 <PublicServer> <V453000> this is better :P 23:39:23 <PublicServer> <Chris Booth> every time i look at it. it has changed 23:39:31 <Qanael> !password 23:39:31 <PublicServer> Qanael: rented 23:40:05 <PublicServer> *** Qanael joined the game 23:40:06 <PublicServer> <Sietse> someone bored? 23:40:15 <PublicServer> <Chris Booth> who me no 23:40:16 <PublicServer> <Chris Booth> never 23:40:19 <PublicServer> <V453000> flake? :D 23:40:22 <PublicServer> <Chris Booth> FLAKE 23:40:29 <PublicServer> <VictorOfSweden> lol :) 23:40:32 <PublicServer> <V453000> ok 23:40:33 <PublicServer> <Sietse> I meant the station art builder :) 23:40:45 <PublicServer> <Sietse> coming up with something new each minute 23:40:47 <PublicServer> <Thorinbur> hmm we have one more area to make... The one from my BBH to the end of the main line my BBH is quite useless right now... 23:40:55 <PublicServer> <Chris Booth> i was bored so i added and F to LAKE 23:41:43 <PublicServer> <dexter311> farthill? lol 23:42:03 <PublicServer> <Thorinbur> fart transfer 23:42:14 <PublicServer> <csuke> fart excahnge 23:42:19 <PublicServer> <Thorinbur> :] 23:43:01 <PublicServer> <V453000> :] 23:43:33 <PublicServer> <dexter311> at sunningpool... is that one of those self regulating networks? 23:43:36 <PublicServer> <V453000> ok what needs to be made orky? 23:43:48 <PublicServer> <Thorinbur> yes 23:43:53 <PublicServer> <V453000> dexter: check orders and see ;) 23:44:18 <PublicServer> <dexter311> interesting... 23:44:25 <PublicServer> <MDGrein> sartfield & draningville wants to be connected 23:44:44 <PublicServer> <Thorinbur> we made the same with Fedham ring 23:44:49 <PublicServer> <Chris Booth> MDGrein: connect them then 23:45:14 <PublicServer> <MDGrein> I'm trying to figure out how atm 23:45:35 <PublicServer> <dexter311> so in those orders... load percentage is the current load on the train right? 23:45:51 <PublicServer> <Thorinbur> yes 23:47:24 <PublicServer> <Thorinbur> dexter: look at orders in Ring Fedham. Works similar 23:47:35 <PublicServer> *** VictorOfSweden has left the game (leaving) 23:47:55 <PublicServer> <Thorinbur> Only differences are: in Sunningville after going to drop trains go to next station 23:48:12 <PublicServer> <Thorinbur> and here in Fedham ring they go to same one 23:48:43 <PublicServer> <Thorinbur> and in Sunningville they loop around until they get 90% 23:48:48 <PublicServer> <Thorinbur> than go to drop 23:49:02 <PublicServer> <Thorinbur> and in Fedham drop is part of the loop 23:49:06 <PublicServer> <Chris Booth> grow Little Wuntown grown my prity 23:49:25 <PublicServer> <V453000> :) 23:49:31 <PublicServer> <Thorinbur> so if they wont get 90% before leaving the loop thwy will drop anyway 23:49:37 <PublicServer> <Thorinbur> and start from the begining 23:50:28 <PublicServer> *** made screenshot at 0000BA20: http://ps.openttdcoop.org/public/webcam/0000BA20.png 23:50:57 <PublicServer> <subzero> Alot of busses are kinda doing nothing on bonnley atm 23:51:07 <PublicServer> *** Spike has left the game (leaving) 23:51:16 <PublicServer> <V453000> when it grows it will be fine 23:51:21 *** Guest97 is now known as subz 23:51:36 <PublicServer> <Sietse> can anyone increase buslimit? 23:51:39 <sietse> !info 23:51:39 <PublicServer> sietse: #:1(Orange) Company Name: 'Flarham Transport' Year Founded: 1960 Money: 156319466 Loan: 0 Value: 195477254 (T:119, R:100, P:4, S:0) unprotected 23:51:51 <dexter311> I see... so it's all purely in the orders 23:52:09 <PublicServer> <V453000> dexter: mainly 23:52:30 <PublicServer> <dexter311> except at sun... where stations are bypassed if a train's already there 23:52:33 <PublicServer> <dexter311> ? 23:52:37 <PublicServer> <V453000> ya 23:52:49 <PublicServer> <Thorinbur> not really bypassed 23:52:58 <PublicServer> <Thorinbur> train just loops and tries again 23:52:58 <PublicServer> <dexter311> just looped around for a second go 23:53:03 <PublicServer> <Thorinbur> yea 23:53:40 *** Kenix has joined #openttdcoop 23:54:38 <PublicServer> <Thorinbur> thats why second and third loop is busier. No pax in first loop makes train spent less time on stations and they quicly go to second loop where thay sometimes loop qouple of times before getting to stop 23:55:05 <PublicServer> <Chris Booth> V453000: does your nick stand for the number of version befor you finish eyecandying a statio 23:55:10 <PublicServer> <Chris Booth> station? 23:55:18 <PublicServer> <V453000> yeah :D 23:55:46 <PublicServer> <V453000> fun was in UT2004 where the >say read everything you wrote ... when it came to my name it was long :D 23:55:58 <PublicServer> <Chris Booth> well lake was a quick one then, maybe v3792 should be your new nick 23:56:05 <PublicServer> <V453000> :D 23:56:25 <PublicServer> <dexter311> so what is the stopped train at lower sunningpool for? 23:56:39 <PublicServer> <dexter311> to stop trains entering the loop or something? 23:56:40 <PublicServer> <Chris Booth> its a timer 23:56:41 <PublicServer> <V453000> the numbers actually stand for letters in my real name 23:57:10 <PublicServer> <Chris Booth> VHSEOOO? 23:57:12 <Razaekel> so you name ends with 3 of the same letter? 23:57:14 <PublicServer> <V453000> vasek 23:57:17 <PublicServer> <V453000> k 23:57:18 <Razaekel> what a weird name 23:57:22 <PublicServer> <V453000> like thousand 23:57:25 <PublicServer> <V453000> 000 23:57:30 <Razaekel> >.> 23:57:37 <PublicServer> <V453000> pwnt :p 23:57:41 <PublicServer> <subzero> Thats quite clever, I was going with vase 23:57:43 <Razaekel> i was trying to have some fun with you 23:57:43 <PublicServer> <subzero> Sounds.. girly! 23:57:56 <PublicServer> <V453000> hm? 23:58:06 <PublicServer> <Chris Booth> i was going with VHSEOOO 23:58:12 <PublicServer> <dexter311> so that timer train... does it space the trains as they enter the loops? 23:58:26 <PublicServer> <Qanael> How do you share orders? 23:58:34 <PublicServer> <Chris Booth> CTRL + Click 23:58:35 <PublicServer> <V453000> on one teamspeak server they continuously kicked me as they thought I am a bot 23:58:36 <PublicServer> <V453000> -.- 23:59:04 <PublicServer> <Qanael> Open orders window and ctrl+click on another train? 23:59:11 <PublicServer> <Chris Booth> yeah 23:59:15 <PublicServer> <Qanael> Cool, thanks 23:59:35 <PublicServer> <V453000> and when I played DotA, Czech people had a strange saying that people with numbers in nick often leave game ... I had to change nick :D 23:59:41 <PublicServer> <Chris Booth> or CTLR click the clone button