Config
Log for #openttdcoop on 30th January 2010:
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00:00:19  *** ^Spike^ has quit IRC
00:05:24  <Seppel> !screen
00:05:24  <PublicServer> Seppel: liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
00:09:37  <PublicServer> *** Vee has left the game (leaving)
00:10:52  *** JamesG has quit IRC
00:15:05  <PublicServer> <Thorinbur> WOW!
00:15:40  <PublicServer> <Thorinbur> BBH02 is finished(only signalling left) and prios... There are still things that can go wrong BUT!
00:15:49  <PublicServer> <Thorinbur> It looks good
00:15:56  <PublicServer> <Kenji> hmmmm
00:16:05  <PublicServer> <Kenji> this doesn't look too bad in maglev
00:16:18  <PublicServer> <Thorinbur> any major (or  minor) problems?
00:16:26  <PublicServer> <Kenji> what?
00:16:51  <PublicServer> <Thorinbur> on BBH02
00:17:55  <PublicServer> <Kenji> not bad
00:18:20  <PublicServer> <Kenji> slight adjustment maybe?
00:18:53  <PublicServer> <Thorinbur> Hmmm... not much difference.
00:19:04  <PublicServer> <Kenji> saves the tunnels, and the town
00:19:13  <PublicServer> <Kenji> and lets you shorten the split
00:19:47  <PublicServer> <Kenji> ah, I miss counted
00:20:16  <PublicServer> <Kenji> nah the old was better
00:20:22  <PublicServer> <Kenji> I mis counted the tiles
00:21:19  <PublicServer> <Thorinbur> nope
00:21:33  <PublicServer> <Kenji> oh yeah
00:21:48  <PublicServer> <Thorinbur> missed that too firs time
00:22:46  <PublicServer> <Thorinbur> only thing I am not happy with is the one marked "Ugly i know"
00:24:07  <PublicServer> <Thorinbur> And how about point i just marked?
00:24:29  <PublicServer> <Thorinbur> From W where they enter the tunel.
00:25:02  *** Bluelight_ has joined #openttdcoop
00:25:28  <PublicServer> <Kenji> dunno
00:25:37  <PublicServer> <Kenji> should be okay
00:26:04  <PublicServer> <Thorinbur> ok now signals, and i will see how many exits dont match signal placing...
00:29:54  <PublicServer> <Kenji> there we go, rolling stock in place
00:30:02  <PublicServer> <Thorinbur> ?
00:30:08  <PublicServer> <Kenji> renham
00:30:41  *** Bluelight has quit IRC
00:30:51  <PublicServer> <Thorinbur> Nice station!
00:30:53  *** Bluelight_ is now known as Bluelight
00:30:56  <PublicServer> <Thorinbur> looks great
00:31:00  <KenjiE20> @tmd
00:31:00  <Webster> tmd: Traction Maintenance Depot, occasionally added as eyecandy to coop games, see also: http://en.wikipedia.org/wiki/Traction_maintenance_depot
00:31:06  <PublicServer> <Kenji> not station :P
00:31:07  <PublicServer> *** Qanael has left the game (leaving)
00:31:46  <PublicServer> *** tkjacobsen has left the game (connection lost)
00:31:46  <PublicServer> *** Thorinbur has left the game (connection lost)
00:31:46  <PublicServer> *** Game paused (not enough players)
00:31:52  <KenjiE20> aha
00:31:58  <PublicServer> <Sietse> want me to join?
00:32:05  <KenjiE20> no
00:32:14  <PublicServer> *** Kenji has joined spectators
00:32:23  <KenjiE20> gonna swap the drive side
00:32:24  <Thorinbur> ??
00:32:29  <Thorinbur> Wth?
00:32:32  <Thorinbur> connection lost?
00:32:34  <PublicServer> *** Kenji has left the game (leaving)
00:32:38  <PublicServer> <Sietse> you have any clue what csuke created?
00:33:09  <Thorinbur> !password
00:33:09  <PublicServer> Thorinbur: blazer
00:33:12  <KenjiE20> off
00:33:15  <KenjiE20> stay off
00:33:25  <PublicServer> *** Thorinbur joined the game
00:33:47  <PublicServer> *** Thorinbur has left the game (leaving)
00:33:52  <Thorinbur> ??
00:33:58  *** Polygon has quit IRC
00:34:09  <Thorinbur> oh ok
00:34:09  <PublicServer> Thorinbur: say "<Thorinbur> oh ok"
00:34:09  <PublicServer> Thorinbur: /home/openttd/svn-public/autopilot/save/
00:35:01  <PublicServer> *** Game paused (not enough players)
00:35:10  <sietse> kicked :)
00:35:22  <PublicServer> *** Kenji joined the game
00:35:27  <sietse> !password
00:35:27  <PublicServer> sietse: choirs
00:35:28  <PublicServer> <Kenji> there we go
00:35:33  <PublicServer> *** Sietse joined the game
00:35:33  <Thorinbur> !password
00:35:33  <PublicServer> Thorinbur: choirs
00:35:49  <PublicServer> *** Game unpaused (not enough players)
00:35:50  <PublicServer> *** Thorinbur joined the game
00:36:05  <PublicServer> <Thorinbur> much better now
00:36:53  <PublicServer> <Kenji> hm
00:36:58  <PublicServer> <Kenji> I never noticed before
00:37:07  <PublicServer> <Kenji> PBS signals are different for drive side
00:38:17  <PublicServer> <Kenji> Sietse: you mind joining co
00:38:22  <PublicServer> <Kenji> I'm about to head off
00:40:03  <PublicServer> *** Kenji has left the game (leaving)
00:40:03  <PublicServer> *** Game paused (not enough players)
00:40:19  <PublicServer> <Thorinbur> Heh... Sietse? could you?
00:43:26  <KenjiE20> !unpause
00:43:26  <PublicServer> *** KenjiE20 has unpaused the server. (Use !auto to set it back.)
00:43:27  <PublicServer> *** Game unpaused (not enough players)
00:43:33  <KenjiE20> for now
00:43:47  <KenjiE20> since I'm about enough to keep an eye here, just not ingame
00:44:05  <PublicServer> <Thorinbur> thanx i will finish signaling my BBH
00:49:43  *** Chris_Booth has joined #openttdcoop
00:50:34  <Chris_Booth> !password
00:50:34  <PublicServer> Chris_Booth: betcha
00:50:45  <PublicServer> *** Chris Booth joined the game
00:50:46  <KenjiE20> !auto
00:50:46  <PublicServer> *** KenjiE20 has enabled autopause mode.
00:50:49  <KenjiE20> ta
00:50:59  <PublicServer> <Chris Booth> hello
00:51:02  <PublicServer> <Thorinbur> Hi Chris
00:51:11  <PublicServer> <Thorinbur> Wanna judge BBH02?
00:51:25  <PublicServer> <Chris Booth> yeah
00:52:18  *** Bluelight has left #openttdcoop
00:52:18  <PublicServer> <Thorinbur> yeah that was moved:P
00:53:49  <PublicServer> <Thorinbur> hmm...
00:53:49  <db48x> !password
00:53:49  <PublicServer> db48x: betcha
00:54:03  <PublicServer> <Thorinbur> yeah
00:54:07  <PublicServer> *** db48x joined the game
00:55:04  <PublicServer> *** Chris Booth has left the game (connection lost)
00:56:29  *** KenjiE20|LT has joined #openttdcoop
00:56:29  *** ChanServ sets mode: +o KenjiE20|LT
00:56:31  *** Chris_Booth has quit IRC
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00:56:42  <PublicServer> *** db48x has left the game (desync error)
00:56:42  <PublicServer> *** Game paused (not enough players)
00:57:20  *** Chris_Booth has joined #openttdcoop
01:03:24  *** ChorizoGrueso has joined #openttdcoop
01:03:43  <Chris_Booth> !password
01:03:43  <PublicServer> Chris_Booth: betcha
01:03:52  <ChorizoGrueso> It is time to put those Haitian jigaboos in their place!  No matter how many times the civilized world donates money, opens schools, rebuilds their nation, and holds their little monkey paws, the damn niggers can never get it right.  They never will!  The same goes for New Orleans!  Cancun in Mexico suffered few fatalities after their major hurricane, and the rebuilding is already completed.
01:03:53  <PublicServer> *** Game unpaused (not enough players)
01:03:55  <PublicServer> *** Chris Booth joined the game
01:03:57  <ChorizoGrueso> What have the niggers in New Orleans done?  If you are sick of this, join Chimpout forum!  http://www.chimpout.com/forum
01:04:18  <Chris_Booth> KenjiE20|LT: you arround?
01:05:05  <PublicServer> <Chris Booth> Thorinbur: you ok with the help?
01:05:11  <PublicServer> <Thorinbur> yeah
01:05:16  <PublicServer> <Chris Booth> cool cool
01:05:22  <PublicServer> <Thorinbur> thanks
01:05:26  <PublicServer> <Chris Booth> just need to signal it then
01:05:41  <PublicServer> <Thorinbur> and add prios...
01:05:44  <ChorizoGrueso> It is time to put those Haitian jigaboos in their place!  No matter how many times the civilized world donates money, opens schools, rebuilds their nation, and holds their little monkey paws, the damn niggers can never get it right.  They never will!  The same goes for New Orleans!  Cancun in Mexico suffered few fatalities after their major hurricane, and the rebuilding is already completed.  What have the niggers in New O
01:05:50  <ChorizoGrueso> rleans done?  If you are sick of this, join Chimpout forum!  http://www.chimpout.com/forum
01:06:13  <PublicServer> <Chris Booth> Thorinbur: dont add priors to a BBH until we have a network flow
01:06:26  <PublicServer> <Sietse> anyone has an inventive solution for !cl too short?
01:06:27  <PublicServer> <Chris Booth> then you can proiritise busy tracks over less busy tracks
01:06:44  <PublicServer> <Thorinbur> great
01:06:55  <PublicServer> <Thorinbur> so track laying part done
01:06:59  <PublicServer> <Chris Booth> yeah
01:07:18  <PublicServer> <Thorinbur> That was really hard to do, but i am happy with the result
01:07:31  <PublicServer> <Thorinbur> And also really fun to build such constructions.
01:07:51  <PublicServer> <Chris Booth> Sietse: change tunnel entrance arround
01:08:14  <PublicServer> <Chris Booth> somthing like that
01:08:33  <PublicServer> <Sietse> I know that
01:08:42  <PublicServer> <Sietse> but I hoped for a nicer solution
01:08:52  *** mixrin has quit IRC
01:09:15  <PublicServer> <Chris Booth> use bridges and move the ML 1 square left
01:09:31  <PublicServer> <Sietse> tunnels are way nicer :)
01:09:32  <PublicServer> *** Chris Booth has left the game (connection lost)
01:09:32  <PublicServer> *** Game paused (not enough players)
01:10:00  <PublicServer> <Thorinbur> Sietse. Can you join corpo?
01:10:10  <PublicServer> <Sietse> ye
01:10:13  <PublicServer> <Sietse> but afk soon
01:10:18  <PublicServer> *** Sietse has joined company #1
01:10:18  <PublicServer> *** Game unpaused (not enough players)
01:15:56  *** ChorizoGrueso has quit IRC
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01:18:51  <jondisti> !password
01:18:51  <PublicServer> jondisti: ablaze
01:19:06  <PublicServer> *** jond1sti joined the game
01:19:21  <PublicServer> <Thorinbur> hi again
01:19:50  <PublicServer> <jond1sti> hello
01:20:58  <PublicServer> <jond1sti> can i tell my opinion?
01:21:04  <PublicServer> <Thorinbur> sure
01:21:05  <PublicServer> <jond1sti> about your BBH
01:21:22  <PublicServer> <jond1sti> W->N connection
01:21:39  <PublicServer> <jond1sti> your statement that "they make choice here"
01:22:01  <PublicServer> <jond1sti> it's not actually a choice, trains are forced to 50:50
01:22:10  <PublicServer> <jond1sti> since that's how double bridges/tunnels work
01:22:39  <PublicServer> <Thorinbur> well if rest of the network would be balanced. I know it's not best solution
01:22:56  <PublicServer> <Thorinbur> But it is already large hub and i wanted to keep it as small as posible
01:23:02  <PublicServer> <jond1sti> it's easy to change if needed
01:23:33  <PublicServer> <Thorinbur> You mean add mixing at the end?
01:23:56  <PublicServer> <jond1sti> yep
01:24:02  <PublicServer> <Thorinbur> and let it work here as double tunelling
01:24:23  <PublicServer> <jond1sti> yep
01:24:26  <PublicServer> <Thorinbur> wel it will be desynced than but maybe better than 50:50 split
01:25:08  <PublicServer> <Thorinbur> hmmm... they do not connect into one line so we cant really tell it is desynces
01:25:14  *** Vee has quit IRC
01:26:28  <PublicServer> <jond1sti> but it's possible that there are no trains coming from east, so when the flow is only W->N, it is desync
01:28:24  <PublicServer> <jond1sti> wonder which trains we are using
01:28:33  <PublicServer> <jond1sti> isCL6 minimum?
01:28:37  <PublicServer> <Thorinbur> there is train yard alreay
01:28:51  <PublicServer> <Thorinbur> I think so
01:29:21  <PublicServer> <jond1sti> 502km/h... i think so too :P
01:29:47  <PublicServer> <Sietse> maglev?
01:30:01  <PublicServer> <jond1sti> nope
01:30:16  <PublicServer> <Sietse> e-rail?
01:30:21  <PublicServer> <jond1sti> yes
01:31:28  <PublicServer> <Thorinbur> better now>
01:31:29  <PublicServer> <Thorinbur> ?
01:32:30  <PublicServer> <jond1sti> not actually what i meant but i think that's quite good :)
01:32:40  <PublicServer> <jond1sti> except !this
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01:34:24  <PublicServer> <Sietse> pbs needed there
01:35:19  <PublicServer> <Thorinbur> how about that?
01:36:11  <PublicServer> <jond1sti> better
01:36:21  <PublicServer> <Thorinbur> great thank for your help
01:36:46  <PublicServer> <jond1sti> no problemo :)
01:37:12  <PublicServer> <jond1sti> all BBHs taken :(
01:37:43  <PublicServer> <Thorinbur> I was waiting all the way until last game will finish i was online almost all planing phase
01:37:48  <PublicServer> <Thorinbur> And whole voting phase
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01:39:47  <PublicServer> <jond1sti> yeah, no problem with you building a hub, just thought i would get some of them too :P
01:40:29  <PublicServer> <Thorinbur> I know just saying how i get mine :]
01:41:32  <PublicServer> <jond1sti> 3 hub builders and total strangers to me
01:41:59  <PublicServer> <Thorinbur> well my first BBH. I made simple SLH last game.
01:42:14  <PublicServer> <Thorinbur> so that was preaty damn hard.
01:42:26  <PublicServer> <jond1sti> i believe :P
01:42:41  <PublicServer> <jond1sti> i waited almost 1 year till i built my first BBH
01:42:47  <PublicServer> <jond1sti> which was in last game :)
01:42:59  <PublicServer> <jond1sti> so i built 4 of them
01:44:12  <PublicServer> <Thorinbur> Train from Train Yard is maglev
01:44:28  <PublicServer> <jond1sti> oh
01:44:47  <PublicServer> <jond1sti> i'm a bit drunk so forgive me :P
01:45:34  <Chris_Booth> jondisti: when you have built as many BBHS and SLH and MSH as i have they get boring
01:45:39  <Chris_Booth> !password
01:45:39  <PublicServer> Chris_Booth: wavier
01:46:00  <PublicServer> *** Chris Booth joined the game
01:46:10  <PublicServer> <jond1sti> Chris Booth: i believe that too :P
01:47:40  <PublicServer> <Chris Booth> has csuke gone made?
01:48:33  <PublicServer> <Thorinbur> I think those are sme creazy prios
01:48:40  <PublicServer> <Chris Booth> they wont even work
01:49:20  <PublicServer> <jond1sti> and they really don't have to be that complex
01:49:31  <PublicServer> <Chris Booth> nope csuke has just gone mad
01:49:37  <PublicServer> <Thorinbur> :]
01:49:52  <PublicServer> <Thorinbur> you could achieve same effect with simple, straight prios
01:50:13  <PublicServer> <jond1sti> he's an artist
01:50:17  <PublicServer> <jond1sti> :-D
01:50:44  <PublicServer> <Thorinbur> I like Kenjis TMD
01:52:53  <PublicServer> <Thorinbur> I hope i didn;t mess BBH signalling. Well i removed WIP sign cos it's Finished!
01:53:10  <PublicServer> <Chris Booth> also people have forgotten how to count in this game
01:53:17  <PublicServer> <Chris Booth> we only have 4 BBHs
01:53:26  <PublicServer> <Chris Booth> BBH 01, 02, 04 and 05
01:53:31  <PublicServer> <Chris Booth> where is 03?
01:54:09  <PublicServer> <jond1sti> maybe it's those ugly triple bridges
01:55:08  <PublicServer> <Thorinbur> I made BBH 03:P
01:55:23  <PublicServer> <jond1sti> sign says 02
01:55:33  <PublicServer> <Thorinbur> no now:P
01:55:47  <PublicServer> <Thorinbur> never mind... stupid joke
01:55:54  <PublicServer> <Chris Booth> i see it Thorinbur
01:56:08  <PublicServer> <Chris Booth> and now i dont
01:56:10  <PublicServer> <Chris Booth> :)
01:56:17  <PublicServer> <Chris Booth> i am off t-bed now
01:56:26  <PublicServer> <jond1sti> me too :P
01:56:27  <PublicServer> <Thorinbur> it's gone
01:56:34  <PublicServer> *** Chris Booth has left the game (leaving)
01:56:36  <PublicServer> <Thorinbur> and me
01:56:40  <PublicServer> *** jond1sti has left the game (leaving)
01:56:41  <PublicServer> <Thorinbur> cu tomorow
01:56:48  <PublicServer> *** Thorinbur has left the game (leaving)
01:56:48  <PublicServer> *** Game paused (not enough players)
01:56:56  <jondisti> night
01:57:36  <Thorinbur> of course client hanged like always
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02:35:54  <V453000> !password
02:35:54  <PublicServer> V453000: tented
02:36:22  <PublicServer> *** V453000 joined the game
02:37:26  <V453000> :)) I see building is in progress already :))
02:42:35  <PublicServer> *** V453000 has left the game (leaving)
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02:52:26  <PublicServer> <Sietse> yeye
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04:31:24  <db48x> !password
04:31:25  <PublicServer> db48x: fiddly
04:31:33  <PublicServer> *** db48x joined the game
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05:39:40  <haseo> !password
05:39:40  <PublicServer> haseo: minnow
05:40:14  <PublicServer> *** haseo joined the game
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07:04:40  <Lapsus> Hello! :3
07:08:15  *** mitooo has joined #openttdcoop
07:08:26  <mitooo> !password
07:08:26  <PublicServer> mitooo: entice
07:08:47  <PublicServer> *** Mitooo joined the game
07:11:29  <PublicServer> *** Mitooo has left the game (leaving)
07:27:43  <Qanael> !password
07:27:43  <PublicServer> Qanael: wicker
07:27:51  <Qanael> Hey everyone
07:27:52  <PublicServer> *** Qanael joined the game
07:34:50  <PublicServer> *** Qanael has joined company #1
07:35:16  <PublicServer> *** Qanael has left the game (leaving)
07:45:42  <kratt> !password
07:45:43  <PublicServer> kratt: abrupt
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07:46:02  *** ChanServ sets mode: +o ^Spike^
07:46:32  <PublicServer> *** kratt joined the game
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07:55:43  *** ChanServ sets mode: +o ODM
08:03:01  <db48x> !players
08:03:02  <PublicServer> db48x: There are currently no clients connected to the server
08:03:16  <db48x> alas
08:08:55  <mitooo> want to build?
08:16:46  *** mixrin has joined #openttdcoop
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08:28:32  <planetmaker> mitooo: then get another person to join. :-)
08:28:42  <planetmaker> With two players the game will continue
08:29:11  <mitooo> it's not for me, but for db48x :)
08:30:03  <planetmaker> :-P Same answer applies, though
08:38:24  *** dexter311 is now known as Guest62
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08:40:17  <Qanael> !password
08:40:18  <PublicServer> Qanael: crocks
08:40:29  <PublicServer> *** Qanael joined the game
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08:53:46  <JamesG> !password
08:53:46  <PublicServer> JamesG: belled
08:54:02  <PublicServer> *** James joined the game
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09:03:43  <Kenix> !players
09:03:45  <PublicServer> Kenix: There are currently no clients connected to the server
09:08:59  <tkjacobsen> !password
09:09:00  <PublicServer> tkjacobsen: cowers
09:09:23  <PublicServer> *** tkjacobsen joined the game
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09:45:11  <zerpa> !password
09:45:11  <PublicServer> zerpa: icicle
09:46:18  <PublicServer> *** Zerpa joined the game
09:46:46  <StarLite`> !screenshot
09:46:51  <StarLite`> !screen
09:46:51  <PublicServer> StarLite`: liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
09:50:24  <Kenix> !players
09:50:25  <PublicServer> Kenix: Client 229 is Zerpa, a spectator
09:51:01  <Kenix> !password
09:51:01  <PublicServer> Kenix: felons
09:51:10  <PublicServer> *** Kenix joined the game
09:51:23  <PublicServer> *** db48x joined the game
09:51:33  <PublicServer> <db48x> howdy all
09:51:43  <PublicServer> <Zerpa> g'morning
09:52:19  <PublicServer> *** Zerpa has joined company #1
09:52:20  <PublicServer> *** Game unpaused (not enough players)
09:53:30  <PublicServer> *** Kenix has joined company #1
09:55:33  <PublicServer> <Zerpa> @glossary pax
09:55:51  <PublicServer> <db48x> passengers
09:55:59  <Kenix> @glossary
09:55:59  <Webster> Kenix: Available definitions: 2cc, ap, avignon, b2b, bananas, bbh, cl, coop, distantjoin, ecs, firs, h2h, ice, is2, isr, lb, ll, ml, mm, msh, nars, pax, pbs, pf, prio, ps, psb, psg, pz, pzg, roro, rv, sc, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttt, wwottdgd, yapf, and yapp
09:57:07  <PublicServer> <db48x> can't wait to see what !headache will be like
09:57:35  <mitooo> @glossary avignon
09:57:35  <Webster> mitooo: Available definitions: 2cc, ap, avignon, b2b, bananas, bbh, cl, coop, distantjoin, ecs, firs, h2h, ice, is2, isr, lb, ll, ml, mm, msh, nars, pax, pbs, pf, prio, ps, psb, psg, pz, pzg, roro, rv, sc, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttt, wwottdgd, yapf, and yapp
09:57:50  <PublicServer> <Zerpa> @avignon
09:58:05  <zerpa> @avignon
09:58:05  <Webster> avignon: The Ground-up modular rebuild of AP(+), see also: http://www.codecubes.org/wiki/Avignon
09:58:10  <zerpa> There we go :)
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10:00:08  <mitooo> !password
10:00:08  <PublicServer> mitooo: felons
10:00:24  <PublicServer> *** Mitooo joined the game
10:02:10  <PublicServer> *** Mitooo has left the game (connection lost)
10:04:37  *** mitooo has quit IRC
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10:05:06  <StarLite`> !playercount
10:05:06  <PublicServer> StarLite`: Number of players: 3
10:05:09  <StarLite`> @screen
10:05:11  <StarLite`> !screen
10:05:11  <PublicServer> StarLite`: made screenshot at 0003CA7D : http://ps.openttdcoop.org/public/screenshot.png
10:05:18  *** mitooo has joined #openttdcoop
10:05:24  <mitooo> !password
10:05:24  <PublicServer> mitooo: felons
10:05:46  <mitooo> !password
10:05:47  <PublicServer> mitooo: ducked
10:06:02  <PublicServer> *** Mitooo joined the game
10:09:54  *** Vee has joined #openttdcoop
10:10:23  <Vee> !password
10:10:23  <PublicServer> Vee: ducked
10:10:29  <Vee> !playercount
10:10:29  <PublicServer> Vee: Number of players: 4
10:11:13  <PublicServer> *** Vee joined the game
10:11:29  <PublicServer> <Vee> morning
10:11:53  <PublicServer> <Mitooo> hello :)
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10:18:37  *** Keith is now known as csuke
10:18:44  <csuke> !dl win32
10:18:44  <PublicServer> csuke: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-windows-win32.zip
10:18:53  <csuke> !dl win64
10:18:54  <PublicServer> csuke: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-windows-win64.zip
10:19:29  <PublicServer> <Zerpa> hm, my sound disappears after some time.. never happened with 1.0 betas
10:20:42  <PublicServer> *** Kenix has left the game (leaving)
10:21:08  <csuke> !password
10:21:08  <PublicServer> csuke: herald
10:21:19  <PublicServer> *** csuke joined the game
10:24:01  <PublicServer> <csuke> hola
10:24:05  <StarLite`> !screen
10:24:05  <PublicServer> StarLite`: made screenshot at 0002AD0F : http://ps.openttdcoop.org/public/screenshot.png
10:24:06  <PublicServer> <db48x> hello
10:24:11  <PublicServer> <Vee> hi csuke
10:24:14  <PublicServer> <Mitooo> hi:)
10:24:26  <StarLite`> lo csuke :D
10:26:36  <^Spike^> !dl win64
10:26:36  <PublicServer> ^Spike^: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-windows-win64.zip
10:28:28  <^Spike^> !grf
10:28:28  <PublicServer> ^Spike^: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
10:29:35  <PublicServer> *** Spike joined the game
10:32:33  <PublicServer> *** Zerpa has joined spectators
10:33:05  <PublicServer> <db48x> so what are you guys working on?
10:33:08  <PublicServer> *** Spike has left the game (leaving)
10:33:29  <PublicServer> <Vee> watching others build, and try to understand and learn >,<
10:34:21  <db48x> !screen
10:34:21  <PublicServer> db48x: made screenshot at 00021777 : http://ps.openttdcoop.org/public/screenshot.png
10:34:34  <PublicServer> <db48x> cool
10:34:37  <PublicServer> *** Mitooo has left the game (leaving)
10:39:10  <csuke> how does it make a screen of where i'm building lol?
10:39:36  <PublicServer> <db48x> it makes a screenshot of wherever the last action happened
10:39:54  <PublicServer> <Vee> so while others build you need to get lucky -.-
10:40:06  <db48x> !screen
10:40:06  <PublicServer> db48x: made screenshot at 0003B870 : http://ps.openttdcoop.org/public/screenshot.png
10:46:49  <mitooo> !password
10:46:49  <PublicServer> mitooo: shying
10:47:05  <PublicServer> *** Mitooo joined the game
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10:53:53  <PublicServer> <db48x> I think this 8-way junction haseo wants may just be a giant at-grade signal block
11:00:11  *** V453000 has joined #openttdcoop
11:00:33  <V453000> !password
11:00:33  <PublicServer> V453000: giants
11:00:48  <PublicServer> *** V453000 joined the game
11:00:50  <PublicServer> <V453000> hi guys :)
11:00:53  <PublicServer> <csuke> hi
11:00:54  <PublicServer> <db48x> hello
11:01:17  <PublicServer> <V453000> I got so shitfaced yesterday... :O
11:01:27  <PublicServer> <csuke> lol
11:01:58  <PublicServer> <V453000> wow what are these stations arou nd the lake? shouldnt they have a bypass or at least more plats?
11:01:59  <PublicServer> <Vee> hi V
11:02:10  <PublicServer> <V453000> hi Vee :D
11:02:46  <PublicServer> <Vee> So you're the reason ppl suggested I add my two 'e's?
11:03:01  <PublicServer> <V453000> haha :DDDDD
11:03:18  <PublicServer> <V453000> wow
11:03:18  <PublicServer> <V453000> nice
11:03:20  <PublicServer> <Vee> still weird to find something signed /V
11:03:33  <PublicServer> <V453000> you will probably have to get used to it :p
11:03:43  <PublicServer> <Vee> Yupp, I will.
11:03:50  <PublicServer> <V453000> V453000 is sometimes too long for signs
11:04:02  <PublicServer> *** Vee has left the game (connection lost)
11:04:03  <PublicServer> <V453000> and ofc I am often lazy cuz I got no numpad atm
11:04:20  <Vee> !password
11:04:20  <PublicServer> Vee: giants
11:04:33  <Vee> yay - connection lost
11:04:39  <PublicServer> <V453000> happens ;)
11:04:46  <PublicServer> *** Vee joined the game
11:04:51  <Vee> at least I don't miss any chatter :)
11:05:03  <V453000> yeah IRC is nice
11:06:17  <PublicServer> <db48x> where is that?
11:06:25  <V453000> what?
11:06:36  <PublicServer> <Vee> the screenshot - take a look at Grubourne
11:06:39  <PublicServer> <db48x> the tunnels you just shotted
11:06:50  <PublicServer> <Vee> no idea who shot those
11:08:05  <PublicServer> <Vee> ok - now I'm curious what V plans for Sunningpool...
11:08:15  <PublicServer> <V453000> dont be :D
11:08:22  <PublicServer> <V453000> if you want to keep your brain alive
11:08:34  <PublicServer> <V453000> I just have to reduce the town a bit
11:08:37  <PublicServer> *** V453000 has left the game (connection lost)
11:08:39  <PublicServer> <Vee> no problem then - never was, never will be alive.
11:08:48  <V453000> !password
11:08:48  <PublicServer> V453000: spikes
11:08:55  <Vee> hehe
11:08:56  <V453000> :D I start to like you
11:08:58  <PublicServer> <db48x> the goal here is to grow the towns
11:09:03  <PublicServer> <db48x> not to reduce them
11:09:12  <PublicServer> *** V453000 joined the game
11:09:17  <PublicServer> <db48x> :)
11:09:24  <V453000> I got to reduce a few tiles to even build there my "idea"
11:10:20  <PublicServer> <Vee> With the prospect of further growth and prosperity, a few houses broken down don't matter, really...
11:10:34  <PublicServer> <V453000> of course
11:11:21  <PublicServer> <db48x> so much for the old-growth forests Sunningpool used to be famous for
11:11:26  <PublicServer> <V453000> I just need 8x10 tiles ... not that much destruction
11:12:46  <PublicServer> <V453000> yes I replant them
11:12:55  <PublicServer> <V453000> so the town authority is friendly
11:12:58  <PublicServer> <V453000> and lets me destroy
11:13:20  <PublicServer> <db48x> I know
11:13:21  <PublicServer> <Vee> ah - thats how you cheat them out of the houses.
11:13:28  <PublicServer> <V453000> bribing is too expensive and mainly investigator comes and FU till the end of the year :(
11:14:38  <PublicServer> <V453000> I am glad the industries around the city died :))
11:15:27  <PublicServer> <V453000> though planting trees has one downside
11:15:34  <PublicServer> <V453000> you cant get better than "Good"
11:15:56  <PublicServer> <V453000> therefore you cant destroy a football stadium of a church for example
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11:17:10  <PublicServer> <db48x> you're actually planting a lot more trees than you need
11:17:18  <PublicServer> <V453000> basically yes
11:17:20  <PublicServer> <V453000> I know
11:17:33  <PublicServer> <V453000> by now I should be fine
11:17:55  <PublicServer> <db48x> down to half the population
11:18:06  <PublicServer> <V453000> -> ?
11:18:09  <PublicServer> <db48x> with that many people moved away, the local economy has tanked
11:18:15  <PublicServer> <V453000> lol
11:18:22  <PublicServer> <db48x> the other half will move out to find work elsewhere
11:18:35  <PublicServer> <Vee> good - more space for a big Railway Terminal (tm)
11:18:42  <PublicServer> <V453000> no they will work on my new railway project
11:18:45  <PublicServer> <db48x> heh
11:18:54  <PublicServer> <V453000> and of course half will die there because they are not all
11:18:57  <PublicServer> <V453000> :P
11:19:21  <PublicServer> <db48x> not all what?
11:19:31  <PublicServer> <V453000> not all people
11:19:35  <PublicServer> <Vee> resistant to slave labour
11:19:54  <PublicServer> <V453000> you said half the people are gone :P
11:20:01  <PublicServer> <V453000> then they are not all
11:22:00  <PublicServer> <Vee> um - I'm still new here - is there a reason you build mono-rails?
11:22:11  <PublicServer> <V453000> I will convert it to maglev later
11:22:22  <PublicServer> <V453000> it is damn hard to see thing while building maglev
11:22:29  <PublicServer> <Vee> true.
11:23:51  <PublicServer> <csuke> V will you kill me if i tell you there's a slow there?
11:24:00  <PublicServer> <V453000> yes
11:24:01  <PublicServer> <V453000> I will :p
11:24:04  <PublicServer> <V453000> it is TL 2
11:24:09  <PublicServer> <csuke> oh
11:24:10  <PublicServer> <V453000> and the slow is at the station
11:24:17  <PublicServer> <csuke> i thought it was tl6
11:24:18  <PublicServer> <V453000> but thank you :)
11:24:23  <PublicServer> <V453000> no this is a feeder system
11:24:25  <PublicServer> <V453000> to the ICE
11:24:27  <PublicServer> <csuke> oh
11:24:38  <PublicServer> <V453000> now die :)
11:25:10  <PublicServer> <V453000> it works nicely ... I tried it yesterday
11:34:22  <PublicServer> <V453000> yeah
11:34:26  <PublicServer> <V453000> I see you get it :D
11:34:40  <PublicServer> <V453000> :)
11:34:41  <PublicServer> <Vee> not everything of it, but ...
11:35:01  <PublicServer> <V453000> the signals should be the same
11:35:17  <PublicServer> <V453000> I meant the positioning of the roads
11:35:21  <PublicServer> <V453000> it is precisely ok :)
11:35:54  <PublicServer> <Vee> those roads are for the city-growth?
11:35:58  <PublicServer> <V453000> yes
11:36:47  <PublicServer> <V453000> the signals should be the same
11:36:49  <PublicServer> <V453000> -.-
11:37:06  <PublicServer> <V453000> and well ... it isnt the last actually :DDD
11:37:19  <PublicServer> <V453000> it loops back
11:38:11  <PublicServer> <V453000> wow :D exactly to the edge
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11:42:02  <PublicServer> <V453000> fuk
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11:42:07  <PublicServer> <db48x> hah
11:42:10  <PublicServer> <Mitooo> corrupt fail
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11:42:15  <PublicServer> <V453000> die :D
11:42:16  <PublicServer> <Vee> eww
11:42:18  <PublicServer> <csuke> lol
11:42:28  <PublicServer> <db48x> what do you need to bribe them for anyway?
11:42:35  <PublicServer> <Mitooo> then boycot the city
11:44:21  <PublicServer> <V453000> thx for the roads ... csuke,
11:44:22  <PublicServer> <V453000> ?
11:44:27  <PublicServer> <csuke> nop
11:44:31  <PublicServer> <V453000> :o
11:44:55  <PublicServer> <db48x> I've been doing the roads
11:45:01  <PublicServer> <V453000> :) thanks
11:45:04  <PublicServer> <db48x> yw
11:45:11  <PublicServer> <V453000> there are some gaps but ... whatever
11:45:30  <PublicServer> <V453000> goal?
11:45:37  <PublicServer> <db48x> the goal of what?
11:45:39  <PublicServer> <db48x> yes
11:45:40  <PublicServer> <V453000> to get all of the passengers from the city
11:45:47  <PublicServer> <Mitooo> ok, thanks :)
11:45:48  <PublicServer> <V453000> or at least
11:45:52  <PublicServer> <V453000> much of them
11:46:32  <PublicServer> *** Zerpa has left the game (leaving)
11:47:03  <V453000> :)
11:47:15  <Vee> ?
11:47:22  <V453000> I managed to get quite high ratings with it but it wasnt really big city
11:47:33  <V453000> we will see
11:47:55  <V453000> at least it is something a tiny little bit different from the others:)
11:47:56  <Vee> Sure - I'm curious how the whole thing will work out.
11:48:13  <V453000> me too actually :D
11:48:46  <Vee> can't wait to see some of these constructs in action...
11:49:03  <PublicServer> <V453000> thx for the tunnel spaces
11:49:06  <PublicServer> <csuke> how long since failed bribe?
11:49:16  <PublicServer> <V453000> wait
11:49:26  <PublicServer> <V453000> one tunnel is too long
11:49:47  <PublicServer> <V453000> the one under the centre :)
11:49:52  <PublicServer> <csuke> use 2 until city lets you?
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11:50:07  <PublicServer> <V453000> there is no problem yet
11:50:10  <PublicServer> <V453000> time will solve
11:50:33  <PublicServer> <V453000> 11 should do fine
11:50:38  <PublicServer> <V453000> ummmm
11:50:41  <PublicServer> <V453000> maybe
11:51:45  <PublicServer> <csuke> bribing is back :)
11:51:50  <PublicServer> <V453000> :]
11:52:06  <PublicServer> <V453000> please do and fill some stations
11:52:49  <PublicServer> <V453000> :]
11:54:12  <PublicServer> <V453000> City Terror! :D
11:54:31  <PublicServer> <V453000> damn :D forgot about one thingy
11:54:46  <PublicServer> <db48x> what's that?
11:54:51  <PublicServer> <V453000> exits
11:56:15  <PublicServer> <db48x> you're not going to have much room for city left
11:56:23  <PublicServer> <V453000> it will be fine
11:56:30  <PublicServer> <V453000> at least it will be effective
11:58:27  <PublicServer> <V453000> dont add presignals tothe PBS
11:58:32  <PublicServer> <V453000> ever
11:58:47  <PublicServer> <csuke> oops, saw them as pre-
11:59:19  <PublicServer> <csuke> lol
11:59:24  <PublicServer> <db48x> heh
11:59:32  <PublicServer> <Vee> bribe that damn investigator.
12:01:54  <PublicServer> <V453000> okay
12:02:01  <PublicServer> <V453000> looks quite fine so far
12:02:23  <PublicServer> <Vee> is there some way to visualize the area covered by the stations?
12:02:31  <PublicServer> <csuke> not afaik
12:02:33  <PublicServer> <V453000> basically not
12:02:51  <PublicServer> <V453000> it is 4 tiles spread
12:02:56  <PublicServer> <V453000> imagine :p
12:02:56  <PublicServer> <db48x> you can pretend to place a new station
12:03:06  <PublicServer> <V453000> also
12:04:52  <PublicServer> <V453000> lunch ... brb in 20 minutes
12:05:03  <PublicServer> *** V453000 has joined spectators
12:07:52  *** KenjiE20 has joined #openttdcoop
12:07:52  *** ChanServ sets mode: +o KenjiE20
12:16:56  <PublicServer> *** Gegan has left the game (connection lost)
12:17:37  *** Gegan has joined #openttdcoop
12:17:37  <Gegan> !password
12:17:37  <Gegan> !password
12:17:37  <Gegan> @quickstart
12:17:37  <Gegan> Is it just me or has the bot died?
12:17:37  <Gegan> douche
12:17:37  <PublicServer> Gegan: fungus
12:17:37  <PublicServer> Gegan: fungus
12:17:39  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
12:17:54  <PublicServer> <Vee> Just you :P
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12:18:21  <planetmaker> !info
12:18:21  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Flarham Transport'  Year Founded: 1960  Money: 163069868  Loan: 0  Value: 163726178  (T:4, R:0, P:6, S:0) unprotected
12:18:25  <Thorinbur> !playercount
12:18:25  <PublicServer> Thorinbur: Number of players: 6
12:18:26  <planetmaker> ^ bot works
12:18:37  <Thorinbur> hi
12:18:40  <planetmaker> hi
12:18:40  <Thorinbur> !screen
12:18:40  <PublicServer> Thorinbur: made screenshot at 000084A4 : http://ps.openttdcoop.org/public/screenshot.png
12:18:43  <Gegan> meh
12:18:47  <Gegan> !password
12:18:47  <PublicServer> Gegan: fungus
12:19:07  <planetmaker> so... works also for you? where's the problem? Too impatient? ;-)
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12:19:09  <PublicServer> *** Gegan joined the game
12:19:37  <Gegan> took it three minutes to give me a passsword xD
12:19:43  <PublicServer> <db48x> who keeps doing that?
12:20:00  <planetmaker> what is 'that'?
12:20:12  <PublicServer> <db48x> bribing Sunningpool :)
12:20:25  <PublicServer> <Vee> not V, not me.
12:20:46  <PublicServer> <csuke> had to to get the exits in
12:21:03  <KenjiE20> trees
12:21:09  <KenjiE20> trees are your friend
12:21:11  <PublicServer> <csuke> not enough space
12:21:12  <KenjiE20> that and dynamite
12:21:33  <PublicServer> <csuke> so much is built around, trees only get up to poor
12:21:34  <PublicServer> <db48x> which exits were missing?
12:21:39  <PublicServer> <Vee> actually, if almost everywhere is already built, trees are a bit ... difficult
12:21:45  <KenjiE20> if you're rating is very poor or appalling, blow up every tree you can see
12:21:45  <Thorinbur> !password
12:21:45  <PublicServer> Thorinbur: sieges
12:21:47  <PublicServer> <csuke> sunninpool
12:21:52  <PublicServer> <csuke> i did
12:22:01  <PublicServer> *** Thorinbur joined the game
12:22:08  <PublicServer> <csuke> i think it's done now
12:22:31  <PublicServer> <Vee> looks good to me, V just needs to do the ICE station.
12:23:21  <planetmaker> csuke: db48x V453000 please use trees to pacify towns and don't bribe exessively
12:23:33  <PublicServer> <csuke> we do
12:23:40  <PublicServer> <db48x> there's no longer enough free space to use trees effectively
12:23:40  <planetmaker> logs tell different ;-)
12:23:44  <PublicServer> <csuke> but there is not enough space for enough trees :P
12:24:09  <KenjiE20> oh great now both V's are on
12:24:16  <KenjiE20> :P
12:24:20  <PublicServer> <Vee> :P
12:24:34  <PublicServer> *** planetm4ker joined the game
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12:25:02  <KenjiE20> !tweet We're now building PSG 174, why does no one else tweet these?
12:25:07  <PublicServer> KenjiE20: Tweet sent: http://twitter.com/openttdcoop
12:25:41  <PublicServer> <planetm4ker> ok, yes, there are some towns where it's nearly impossible
12:25:57  <PublicServer> <Vee> and the bribing problem is Sunningpool
12:26:06  <Ammler> hehe, KenjiE20 :-)
12:26:11  <planetmaker> yes. That's the one I look at :-)
12:26:29  <planetmaker> KenjiE20: I don't twitter. So... hard to remember :-)
12:26:37  <KenjiE20> neither do I
12:26:58  <Ammler> we have already 6 follower !
12:27:01  <KenjiE20> but since I always load the portal up, it's a good reminder
12:27:13  <KenjiE20> we've had 6 for yonks
12:27:16  <PublicServer> <V453000> back
12:27:21  <PublicServer> *** V453000 has joined company #1
12:27:22  <Ammler> oh, more?
12:27:24  <PublicServer> <V453000> anything new?
12:27:29  <PublicServer> <Vee> wb V
12:27:49  <PublicServer> <Vee> csuke just fixed the exit of Sunningpol
12:28:01  <PublicServer> <V453000> yeah good
12:28:08  <PublicServer> <V453000> so lets finish it
12:28:10  <PublicServer> <csuke> think it's ok now
12:28:32  <KenjiE20> Ammler: up to 8 now
12:28:45  <PublicServer> <Thorinbur> why monorail?
12:28:50  <PublicServer> <Thorinbur> easiest to read?
12:28:52  <Ammler> yeah, I see
12:28:54  <PublicServer> <V453000> ya
12:31:00  <PublicServer> <Vee> just realized - the driving on the proper side of the road in the config has been fixed?
12:31:04  <PublicServer> <planetm4ker> Sunningpool has no airport yet
12:31:21  <PublicServer> <planetm4ker> and no busses either
12:31:22  <PublicServer> <V453000> pm: wait...
12:31:26  <PublicServer> <V453000> who said it is done
12:31:40  <PublicServer> <V453000> ;)
12:33:45  <PublicServer> <csuke> V453000: is this going to be self regulating?
12:33:50  <PublicServer> <V453000> no
12:33:59  <PublicServer> <csuke> so how do you do the orders?
12:34:02  <PublicServer> <V453000> that wouldnt be possible
12:34:06  <PublicServer> <V453000> you will see
12:34:23  <PublicServer> <V453000> if it was self regulating, the trains would unload passengers in stations
12:34:52  <PublicServer> *** Kenji joined the game
12:34:54  <PublicServer> <V453000> the orders will be insane
12:35:17  <PublicServer> <V453000> about 61 orders
12:35:31  <PublicServer> <csuke> lol
12:35:32  <PublicServer> <planetm4ker> :-) An orders network :-) Nice
12:36:45  <tkjacobsen> !password
12:36:45  <PublicServer> tkjacobsen: larges
12:36:59  <PublicServer> *** tkjacobsen joined the game
12:37:15  <PublicServer> <db48x> aww, you should keep the nicer station names
12:37:30  <PublicServer> <V453000> I would get lost in orders
12:38:00  <PublicServer> <Vee> once you have the orders, someone can do eyecandy names again, right?
12:38:07  <PublicServer> <V453000> not
12:38:08  <PublicServer> <Vee> not that I'm volunteering.
12:38:11  <PublicServer> <db48x> heh
12:38:32  <PublicServer> <V453000> it is better to keep it at least a bit systematic
12:39:38  <PublicServer> <Vee> 05 doubled
12:39:46  <PublicServer> <V453000> thx I have lag :)
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12:40:42  <KenjiE20> @tmd
12:40:42  <Webster> tmd: Traction Maintenance Depot, occasionally added as eyecandy to coop games, see also: http://en.wikipedia.org/wiki/Traction_maintenance_depot
12:40:45  <KenjiE20> ^ Vee
12:41:15  <Vee> hmm? yea - I know - I've checked it yesterday myself...
12:41:35  <PublicServer> <Kenji> ah
12:41:40  <PublicServer> <Kenji> just saw the sign was all
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12:42:27  <PublicServer> <Vee> and the statement at the TMD is not me - its V
12:42:33  <PublicServer> <V453000> :)
12:42:33  <PublicServer> <Vee> P:
12:42:41  <PublicServer> <Kenji> I hate you both
12:42:42  <PublicServer> <Kenji> :P
12:42:44  <PublicServer> <planetm4ker> :S
12:42:56  <PublicServer> <planetm4ker> People obviously build tracks and never signal it
12:43:00  <PublicServer> <planetm4ker> bad bad bad
12:43:01  <PublicServer> <planetm4ker> very bad
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12:43:18  <subzero> !password
12:43:18  <PublicServer> subzero: larges
12:43:22  <PublicServer> <db48x> where?
12:43:28  <PublicServer> *** subzero joined the game
12:44:36  <PublicServer> <planetm4ker> between bbh02 and bbh04
12:44:58  <PublicServer> <Thorinbur> I just build BBH
12:45:21  <PublicServer> <Thorinbur> Signaling this track right now
12:45:36  <PublicServer> <V453000> WTF IS HAPPENING
12:45:41  <PublicServer> <csuke> ?
12:45:43  <PublicServer> <V453000> the orders are weird
12:45:45  <PublicServer> <csuke> where>
12:45:50  <PublicServer> <V453000> they just recondition themselves
12:45:52  <PublicServer> <V453000> in my depot
12:46:17  <PublicServer> <db48x> recondition?
12:46:20  <PublicServer> <V453000> see?
12:46:30  <PublicServer> *** planetm4ker has left the game (leaving)
12:46:32  <PublicServer> <V453000> jump to 29 , AFTER that 28
12:46:37  <PublicServer> <V453000> I have no idea why
12:46:46  <PublicServer> <csuke> why dod you need so many orders to go to the transfer station?
12:46:51  <PublicServer> <db48x> try adding the jumps from the bottom up
12:46:54  <PublicServer> <V453000> you will see
12:46:59  <PublicServer> <csuke> lemme see
12:47:15  <PublicServer> <V453000> what the
12:47:20  <PublicServer> <csuke> i dont even know how to do conditional lol
12:47:41  <PublicServer> <csuke> why not just start again lol
12:47:43  <PublicServer> <db48x> it's just renumbering them so that they point to the same order
12:47:44  <PublicServer> <V453000> Go To - press the arrow to the right of that button
12:47:45  <PublicServer> <Thorinbur> cant you jump to one the same transfer station order?
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12:47:47  *** ChanServ sets mode: +o StarLite
12:47:54  <PublicServer> <V453000> yes you can
12:48:05  <PublicServer> <Thorinbur> or you will act different depending on what station you came from?
12:48:08  <PublicServer> <V453000> damn
12:48:09  <PublicServer> <V453000> again
12:48:23  <PublicServer> <Thorinbur> hah
12:48:24  <PublicServer> <Kenji> I assume V want's them to return to the same part of the loop from when they were full
12:48:29  <zerpa> !password
12:48:29  <PublicServer> zerpa: larges
12:48:38  <PublicServer> <V453000> basically yes
12:48:45  <PublicServer> <V453000> but I want them to get to the next station
12:48:46  <PublicServer> <Kenji> so you don't end up with 1-10 serviced and 20-x unserviced
12:48:49  <PublicServer> <csuke> lemme see
12:48:50  <PublicServer> <V453000> so that they dont use only one
12:48:55  <PublicServer> <V453000> yep Kenji :)
12:48:59  <PublicServer> *** Zerpa joined the game
12:49:02  <PublicServer> <V453000> dont
12:49:46  <PublicServer> <V453000> QQ
12:49:50  <PublicServer> <Thorinbur> ale nie idz do jesli procent zaladowania = 2 a jesli procent zaladowania rowny 100
12:49:57  <PublicServer> <Thorinbur> lol
12:49:58  <PublicServer> <V453000> wtf
12:49:59  <PublicServer> <Thorinbur> sorry
12:50:26  <PublicServer> <V453000> I dont get it
12:50:30  <PublicServer> <Thorinbur> but don't jump if load % = 0 but when it = 100
12:50:33  <PublicServer> <V453000> Kenji? Help
12:50:39  <PublicServer> <csuke> i still dont see why you need 2 orders for the transfer station?
12:50:42  <PublicServer> <V453000> they swap
12:50:49  <PublicServer> <V453000> wait csuke
12:51:05  <PublicServer> <V453000> the orders are swapping
12:51:09  <PublicServer> <V453000> and I dont get it why
12:51:17  <PublicServer> <V453000> I will try to reverse
12:51:55  <PublicServer> <Vee> I thought the idea to start at the end not bad, not so much changing the numbers then.
12:52:31  <PublicServer> <V453000> now wtf
12:52:39  <PublicServer> <V453000> there is probably some bug
12:52:48  <PublicServer> <Thorinbur> hmm i know why they are swaping...
12:52:49  <PublicServer> <V453000> but it worked in my game on the same nightly
12:52:52  <PublicServer> <Kenji> I'd help if three people weren't doin it
12:52:53  <PublicServer> <Thorinbur> number is changing
12:53:14  <PublicServer> <csuke> ah
12:53:17  <PublicServer> <V453000> please let Kenji do things
12:53:18  <PublicServer> <csuke> i see what it is doing
12:53:21  <PublicServer> <Thorinbur> i am working on second train. I dont mess with you.
12:53:30  <PublicServer> <Thorinbur> I work on train nr 6
12:53:33  <PublicServer> <Kenji> I'm not touching a thing
12:53:38  <PublicServer> <Kenji> it's you Thor and csuke
12:53:46  <PublicServer> <V453000> O_O
12:53:47  <PublicServer> <Kenji> though I think csuke is in a different depot
12:54:01  <PublicServer> <V453000> now I pressed two different orders and they jump to the same
12:54:29  <PublicServer> <V453000> I am lost
12:55:31  <PublicServer> <Kenji> train 6 has the easier idea
12:55:41  <PublicServer> <Thorinbur> nope
12:55:49  <PublicServer> <Vee> ... jump if not empty to the next load?
12:55:58  <PublicServer> <Thorinbur> it would be like V. said
12:55:59  <PublicServer> <Kenji> jump if not full
12:56:02  <PublicServer> <V453000> train 7 is bad
12:56:04  <PublicServer> <V453000> 6
12:56:11  <PublicServer> <V453000> it does not jump
12:56:17  <PublicServer> <Thorinbur> it is not finished
12:56:22  <PublicServer> <Thorinbur> just preparing
12:56:27  <PublicServer> <csuke> V what's wrong with 7?
12:56:31  <PublicServer> <V453000> 6
12:56:35  <PublicServer> <V453000> misclick
12:56:41  <PublicServer> <Thorinbur> hej
12:56:44  <PublicServer> <Thorinbur> dont mess
12:56:49  <PublicServer> <V453000> oh
12:56:50  <PublicServer> <V453000> hmmm
12:56:52  <PublicServer> <V453000> not bad
12:56:54  <PublicServer> <Thorinbur> coppy
12:57:00  <PublicServer> <csuke> wait
12:57:03  <PublicServer> <Thorinbur> if you want to continue
12:57:04  <PublicServer> <csuke> not quite done
12:57:40  <PublicServer> <V453000> wtf
12:57:53  <PublicServer> <Thorinbur> just making sure number wont change
12:58:00  <PublicServer> <V453000> oh
12:58:03  <PublicServer> <V453000> hmm
12:58:27  <PublicServer> <csuke> copy 7?
12:59:15  <PublicServer> <V453000> nope
12:59:25  <PublicServer> <csuke> whats wrong with it (will fix)
12:59:28  <PublicServer> <V453000> that does not return to the next station than tht least one
12:59:29  <PublicServer> *** Kenji has left the game (leaving)
12:59:30  <PublicServer> <V453000> wait
12:59:37  <PublicServer> <csuke> ?
12:59:40  <PublicServer> <V453000> I will screenshot the one I have offline
12:59:43  <PublicServer> <V453000> to show it
12:59:56  <PublicServer> <csuke> lol that will be huuuge!
13:01:33  <PublicServer> <Thorinbur> ok it would be something like that when i finish
13:01:44  <PublicServer> <Thorinbur> is that what you meant?
13:02:02  <PublicServer> <csuke> V453000: you are quite mad :P but if it works it will be good lol
13:02:15  <PublicServer> <V453000> :) it is just an idea
13:03:01  <Seppel> !screen
13:03:01  <PublicServer> Seppel: liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
13:03:13  <PublicServer> <Vee> csuke Train 7 needs "more or equal" instead of "equal" to work.
13:03:50  <PublicServer> <csuke> lol
13:03:53  <PublicServer> <csuke> thats mad
13:04:17  <PublicServer> <csuke> why would anyone need equals rather than equal or more
13:05:03  <PublicServer> <db48x> it's probably just there for completeness sake
13:06:06  <PublicServer> <Vee> load x% of good A and y% of good B so you load for exactly x%...
13:06:28  <PublicServer> *** Vee has left the game (connection lost)
13:06:40  <Vee> !password
13:06:40  <PublicServer> Vee: gallon
13:06:53  <V453000> that one has 9 stations only ... but it is enough to show how it works
13:06:58  <V453000> http://s393.photobucket.com/albums/pp16/V453000/?action=view&current=FlarhamTransport2071-09-21.png it should look like this
13:06:59  <Webster> Title: orders picture by V453000 - Photobucket (at s393.photobucket.com)
13:07:11  <PublicServer> <Thorinbur> first 5 station...
13:07:17  <PublicServer> <Thorinbur> 10 more left
13:09:09  <V453000> check the image
13:10:08  <PublicServer> <db48x> why 90%? why not 100%?
13:10:09  <KenjiE20> btw V, that's that the img. link in the topic is for
13:10:31  <PublicServer> <V453000> ?
13:10:40  <PublicServer> <csuke> 90 works better i think
13:10:52  <V453000> 90 is fine
13:10:52  <KenjiE20> instead of bucket, you can use that
13:10:58  <PublicServer> <csuke> it means it wont go to an extra station for 1 or 2 more %
13:11:00  <V453000> oh
13:11:01  <KenjiE20> since it's coop related
13:11:04  <V453000> hmm
13:11:07  <V453000> doesnt matter :)
13:11:12  <KenjiE20> not really
13:12:57  *** Vee_ has joined #openttdcoop
13:14:16  <PublicServer> *** V453000 has left the game (connection lost)
13:14:27  <V453000> !password
13:14:27  <PublicServer> V453000: gallon
13:14:38  <PublicServer> *** V453000 joined the game
13:15:56  <planetmaker> Sunningpool ICE terminal looks like it has 3 entries for s-bahn but only one exit
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13:16:32  <PublicServer> <V453000> for now it is ok
13:17:06  <PublicServer> <Thorinbur> ok how should look orders for in-city stations?
13:17:26  <PublicServer> <V453000> I am already succeeding in making them ... sit back relax
13:17:30  <PublicServer> <Thorinbur> transfer and load if able
13:17:35  <PublicServer> <V453000> and dont even touch Train 5 for now pls
13:17:50  <PublicServer> <Thorinbur> i just  finished
13:17:56  <PublicServer> <Thorinbur> train 6
13:18:14  <PublicServer> <db48x> could clean up the conditions on the last four jump orders
13:18:15  <PublicServer> <Thorinbur> but need to adjust trains orders so it wont unload passangers
13:18:26  <PublicServer> <V453000> oh yes
13:18:28  <PublicServer> <V453000> looks fine
13:18:45  <PublicServer> <db48x> and so it won't load at the ICE
13:19:04  <PublicServer> <V453000> transfer and leave empty
13:19:14  <PublicServer> <csuke> V453000: can i ask you something?
13:19:19  <PublicServer> <V453000> sure
13:19:24  <PublicServer> <V453000> and no unload at the stations
13:19:33  <PublicServer> <csuke> look at !here and !here2
13:19:45  <PublicServer> <V453000> whats wrong
13:20:03  <PublicServer> <V453000> well
13:20:04  <PublicServer> <csuke> what's better
13:20:09  <PublicServer> <V453000> that would be fine
13:20:21  <PublicServer> <V453000> though I am not sure if the trains would choose it this way
13:20:26  <PublicServer> <csuke> it allows trains that are going back to their original route to not delay/get delayed
13:20:29  <PublicServer> *** V453000 has left the game (connection lost)
13:20:49  <V453000> lets see later
13:20:59  <V453000> !password
13:20:59  <PublicServer> V453000: badges
13:21:11  <PublicServer> *** V453000 joined the game
13:21:13  <PublicServer> <csuke> ok, i'll leave as is for now with just that 1 junction
13:21:20  <PublicServer> <V453000> yep
13:21:26  <PublicServer> <csuke> hmmm
13:21:33  <PublicServer> <csuke> i think some junctions are wrong as well
13:21:33  <PublicServer> <db48x> you'd need to put a straight bit past the station
13:21:43  <PublicServer> <V453000> you know ... I need them to prefer the station, not the PF trap
13:21:45  <PublicServer> <csuke> there's doubles where there shouldn't be a choice?
13:21:53  <PublicServer> <csuke> it's not srnw...
13:22:17  <PublicServer> <csuke> if it has an order to go in thereit will? if not it will skip?
13:22:25  <PublicServer> <Thorinbur> ok
13:22:37  <PublicServer> <Thorinbur> and how are orders for in-city stations?
13:22:37  <PublicServer> <V453000> it wont skip
13:22:42  <PublicServer> <V453000> it will just take another round
13:22:43  <PublicServer> <Thorinbur> tranfser
13:22:56  <PublicServer> <Thorinbur> and defoult load?
13:23:14  <PublicServer> <csuke> so if the station is full where it wants to go you mean it will loop?
13:23:15  <PublicServer> <V453000> no unlad only
13:23:24  <PublicServer> <Thorinbur> ok
13:23:30  <V453000> it will basically loop, yes
13:23:38  <PublicServer> <csuke> hmmm
13:23:54  <PublicServer> <Thorinbur> ok its ready to go
13:24:17  <PublicServer> <V453000> perfect thanks
13:25:03  <PublicServer> <Thorinbur> that was fun. Train programing :D
13:25:10  <V453000> hehe
13:25:49  <PublicServer> <V453000> should we get it running?
13:26:03  <PublicServer> <db48x> yes
13:26:06  <PublicServer> <Thorinbur> we can try if it will smoothly go trough all the stations
13:26:07  <PublicServer> <V453000> town growth is off for now so it will not make mess
13:26:34  <PublicServer> <Thorinbur> woah
13:27:42  <PublicServer> <Thorinbur> wth?
13:27:53  <PublicServer> <csuke> ?
13:27:55  <PublicServer> <V453000> rrr
13:28:06  <PublicServer> <Thorinbur> but it jumped to number 2
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13:28:54  <PublicServer> <Thorinbur> looking good
13:29:09  <PublicServer> <Thorinbur> i ont know why that second one went to transfer station
13:29:14  <PublicServer> <Thorinbur> others are not doing that
13:29:20  <PublicServer> <csuke> can i skip orders on one? i want to test the other junction
13:29:37  <PublicServer> <V453000> why skip?
13:29:43  <PublicServer> <Thorinbur> i dont know if it wont mess
13:29:43  <PublicServer> <csuke> to put it out of order
13:29:44  <PublicServer> <V453000> they will come
13:29:48  <PublicServer> <csuke> like its coming back from drop
13:29:53  <PublicServer> <V453000> oh so
13:29:57  <PublicServer> <V453000> hmmm
13:29:58  <PublicServer> <csuke> ok?
13:30:01  <PublicServer> <V453000> wait till there is more of them
13:30:02  <PublicServer> <csuke> ok
13:30:08  <PublicServer> <Thorinbur> looking good so far
13:30:09  <PublicServer> <V453000> because from drop it is the same
13:30:15  <PublicServer> <Thorinbur> waiting for one to load 90%
13:30:20  <PublicServer> <csuke> lol
13:30:21  <PublicServer> <V453000> the junction only works if one is at the station
13:30:24  <PublicServer> <V453000> I will stop one there
13:30:59  <PublicServer> <V453000> as I feared
13:31:04  <PublicServer> <V453000> they dont choose it
13:31:09  <PublicServer> <csuke> ?
13:31:21  <PublicServer> <V453000> watch
13:31:37  <PublicServer> <V453000> they will not come into 7
13:31:38  <PublicServer> <csuke> whats supposed to happen?
13:31:44  <PublicServer> <csuke> ah
13:31:53  <PublicServer> <csuke> buts thats expected?
13:32:00  <PublicServer> <V453000> no thats not
13:32:05  <PublicServer> <V453000> they shuld
13:32:12  <PublicServer> <csuke> how?
13:32:17  <PublicServer> <csuke> they havent been to 6
13:32:46  <PublicServer> <V453000> true
13:32:47  <PublicServer> <V453000> lol
13:32:51  <PublicServer> <csuke> :P
13:33:03  <PublicServer> <csuke> i dont get the point in the trap tbh
13:33:12  <PublicServer> <V453000> if it were not there
13:33:23  <PublicServer> <V453000> they would be forced to go into the station
13:33:26  <PublicServer> <V453000> even if it is full
13:33:32  <PublicServer> <csuke> ah
13:33:40  <PublicServer> <V453000> when it is full, they will choose to go to the tunnels and loop back later
13:33:41  <PublicServer> <Thorinbur> it starts lagging
13:34:07  <PublicServer> <V453000> yes
13:34:16  <Vee_> !password
13:34:16  <PublicServer> Vee_: badges
13:34:37  <PublicServer> *** Vee joined the game
13:34:51  <PublicServer> <Vee> ok - I'm back after some stupid network problems
13:35:13  <PublicServer> <csuke> so do we think the other junction works or not?
13:35:30  <PublicServer> <V453000> we dont know
13:35:41  <PublicServer> <V453000> though I see no reason why it shouldnt
13:35:50  <PublicServer> <Thorinbur> Dont rally like when they see full station they do full loop to try again
13:36:05  <PublicServer> <V453000> well ok that could be fixed later
13:36:07  <PublicServer> <csuke> there's nowhere for them to go otherwise
13:36:12  <PublicServer> <V453000> by making some shortcuts
13:36:13  <PublicServer> <Thorinbur> i know
13:36:17  <PublicServer> <csuke> it will jam if they dont loop
13:36:20  <PublicServer> *** V453000 has left the game (connection lost)
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13:36:22  <PublicServer> <csuke> hmm
13:36:29  <PublicServer> <Thorinbur> train 6 almost full
13:36:32  <PublicServer> <csuke> not a lot of space lol
13:36:38  <V453000> !password
13:36:38  <PublicServer> V453000: jilted
13:36:59  <PublicServer> *** V453000 joined the game
13:37:39  <PublicServer> <Thorinbur> poor passangers...
13:37:45  <PublicServer> <V453000> long ride :D
13:37:49  <PublicServer> <Thorinbur> they just try to go out of town...
13:37:54  <PublicServer> *** V453000 has left the game (connection lost)
13:37:58  <PublicServer> <Thorinbur> and they loop around the city:P
13:38:03  <PublicServer> <Vee> forced to go round and round and ....
13:38:07  <PublicServer> <Thorinbur> until trains is almost full
13:38:29  <PublicServer> <subzero> Let's hope you don't empty out the city then!
13:38:33  <PublicServer> <csuke> stuffed in like cattle
13:38:48  <PublicServer> <Thorinbur> but the flow looks great
13:39:08  <V453000> !password
13:39:08  <PublicServer> V453000: jilted
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13:39:28  <PublicServer> *** V453000 joined the game
13:39:28  <PublicServer> <csuke> erm problem
13:39:44  <PublicServer> <csuke> nvm
13:40:07  <PublicServer> <csuke> i think too many trains?
13:40:14  <PublicServer> <V453000> nop
13:40:26  <PublicServer> <csuke> train 6 has made 2 stops in 2 months
13:40:35  <PublicServer> <V453000> :)
13:40:44  <PublicServer> <V453000> when the city grows, it will be fine
13:40:45  <PublicServer> <Thorinbur> he tries to get to Sunningpool 1
13:41:00  <PublicServer> <csuke> yeah, before that it was ages going to 15
13:41:40  <PublicServer> <db48x> you could lower the percentages in the mean time
13:41:41  <PublicServer> <Thorinbur> ok tr6 is almost full
13:41:42  <PublicServer> <Vee> let me guess - breakdown is turned off?
13:41:56  <PublicServer> <V453000> ofc
13:41:59  <PublicServer> <db48x> yes, always is
13:42:02  <PublicServer> <csuke> tr6 has been almost full for 3 months :P
13:42:05  <PublicServer> <V453000> breakdowns would bake brutal issues
13:42:08  <PublicServer> <db48x> jam in the tunnels
13:42:09  <PublicServer> <Thorinbur> i know
13:42:45  <PublicServer> <V453000> wtf
13:42:46  <PublicServer> <V453000> wtf
13:42:47  <PublicServer> <V453000> wtf
13:42:55  <PublicServer> <db48x> trains exiting block trains entering
13:43:09  <PublicServer> <Zerpa> 6 on detour again :)
13:43:11  <PublicServer> <csuke> trains are lost!
13:43:18  <PublicServer> <V453000> there was a bad thing
13:43:21  <PublicServer> <V453000> they will fix
13:43:26  <PublicServer> <csuke> they are using the transfer route as quicker than looping!
13:43:36  <PublicServer> <V453000> there was a shortcut
13:43:37  <PublicServer> <Thorinbur> yeah i see that
13:43:45  <PublicServer> <csuke> lol
13:43:59  <PublicServer> <V453000> so they were choosing the transfer
13:44:19  <PublicServer> <Thorinbur> train 6 loops again:P
13:44:23  <PublicServer> <db48x> shortcut from where to where?
13:44:28  <PublicServer> <csuke> V453000: look at !here2
13:44:29  <PublicServer> <csuke> r
13:44:39  <PublicServer> <csuke> trains actually wait for the station more
13:44:46  <PublicServer> <Vee> 5% to go...
13:44:47  <PublicServer> <db48x> 85%
13:45:08  <PublicServer> <Vee> yes and 90% goes to drop off...
13:45:15  <PublicServer> <Thorinbur> i can lower this 4 now (hope they share order:P)
13:45:26  <PublicServer> <Thorinbur> to lets sat 50%
13:45:27  <PublicServer> <V453000> I am not sure if it will not jam as they have lots of waiting space there, csuke
13:45:41  <PublicServer> <V453000> dont
13:45:44  <PublicServer> <V453000> keep the orders
13:45:50  <PublicServer> <csuke> i think the extra waiting is better
13:46:16  <PublicServer> <V453000> lets see, right?
13:46:17  <PublicServer> *** VictorOfSweden has left the game (leaving)
13:46:21  <PublicServer> <csuke> :)
13:46:27  <PublicServer> <V453000> strange issue
13:46:30  <PublicServer> <Thorinbur> 62 trains and the game got quite intense
13:46:35  <PublicServer> <V453000> they choose only one tunnel
13:46:52  <PublicServer> <V453000> from the doubles under the stations
13:47:00  <PublicServer> <V453000> they dont ever go through the twoway
13:47:06  <PublicServer> <csuke> one is single?
13:47:14  <PublicServer> <V453000> pathfinding ...
13:47:15  <PublicServer> *** V453000 has left the game (connection lost)
13:47:28  <V453000> no
13:47:32  <V453000> look at the stations
13:47:34  *** PeterT has quit IRC
13:47:38  <V453000> they go only through one tunnel
13:47:46  <V453000> !password
13:47:46  <PublicServer> V453000: jilted
13:47:49  <PublicServer> <db48x> not always
13:47:50  <PublicServer> <Thorinbur> wth
13:47:53  <PublicServer> <Thorinbur> nice jam
13:47:58  *** PeterT has joined #openttdcoop
13:48:03  <PublicServer> <csuke> double convert on both works better
13:48:04  <PublicServer> <Thorinbur> 11
13:48:09  <PublicServer> *** V453000 joined the game
13:48:15  <PublicServer> <Thorinbur> looping trains got priority
13:48:24  <PublicServer> <V453000> yeah thats the solution :)
13:48:27  <PublicServer> *** V453000 has left the game (connection lost)
13:48:37  <V453000> yeah thats it
13:48:38  <PublicServer> <Vee> huston we have a problem...
13:48:53  <PublicServer> <Thorinbur> fail
13:48:54  <PublicServer> <csuke> wtf?
13:48:57  <PublicServer> *** V453000 joined the game
13:48:59  <PublicServer> <db48x> ooh
13:49:05  <PublicServer> <Thorinbur> :P
13:49:09  <PublicServer> <V453000> omfg
13:49:10  <PublicServer> <Thorinbur> BOOM!
13:49:13  <PublicServer> <csuke> how??
13:49:18  <PublicServer> <Thorinbur> my fauls
13:49:39  <PublicServer> <Vee> simple: the loop back didn't pass the Depot and more and more trains got in the system
13:50:06  <PublicServer> <V453000> that is ok
13:50:12  <PublicServer> <V453000> but crash is baddie
13:50:13  <PublicServer> <Thorinbur> my fault i pushed it trought signal in the wrong moment
13:50:25  <PublicServer> <V453000> :) happens
13:50:37  <PublicServer> <Vee> outch
13:50:40  *** V453000 has quit IRC
13:50:46  <PublicServer> <csuke> lol will that be the screeny?
13:50:53  <PublicServer> <Thorinbur> yeah...
13:50:53  <PublicServer> *** V453000 has left the game (connection lost)
13:50:54  *** V453000 has joined #openttdcoop
13:51:07  <V453000> nice connection today
13:51:20  <PublicServer> <Vee> I know how you feel V
13:51:21  <PublicServer> <Thorinbur> how long it takes them to dissapear?
13:51:23  <V453000> !password
13:51:23  <PublicServer> V453000: evicts
13:51:28  <PublicServer> <db48x> months
13:51:32  <PublicServer> <csuke> now
13:51:35  <PublicServer> <Thorinbur> ok
13:51:38  <PublicServer> <Thorinbur> it runs
13:51:39  <PublicServer> *** V453000 joined the game
13:51:51  <PublicServer> <V453000> its alive! :D
13:51:54  <PublicServer> <Thorinbur> but jammed
13:51:59  <PublicServer> <V453000> fine
13:52:13  <PublicServer> <Vee> Sunningpool 11 doesn't get access - The train there never leavs...
13:52:14  <PublicServer> <V453000> oh
13:52:20  <PublicServer> <Thorinbur> i will never touch skip signal button again
13:52:21  <PublicServer> <V453000> yes
13:52:22  <PublicServer> <Vee> they all want to 11
13:52:24  <PublicServer> <V453000> prio -.-
13:52:55  <PublicServer> <db48x> a train unloaded
13:52:56  <PublicServer> <V453000> that can not happen at !here2
13:52:57  <PublicServer> <Thorinbur> they will jam on 12 than
13:53:12  <PublicServer> <db48x> make some of the skip orders
13:53:19  <PublicServer> <V453000> no
13:53:27  <PublicServer> <V453000> that is no solution
13:53:30  <PublicServer> <csuke> let it work itself out
13:53:41  <PublicServer> <V453000> we must eliminate the prios
13:53:49  <PublicServer> <Thorinbur> soon some of them will enter first loop
13:53:59  <PublicServer> <V453000> they accel fast enough, they shouldnt need prios that much
13:54:35  <PublicServer> <Vee> tr 6 90%
13:54:36  <PublicServer> <subzero> Can't you king size that town or something? :D
13:54:48  <PublicServer> <V453000> we dont need to kingsize it yet
13:54:53  <PublicServer> <Thorinbur> and it unloads and proceed to S13
13:55:00  <PublicServer> <Thorinbur> so my order list works
13:55:47  <PublicServer> *** V453000 has left the game (connection lost)
13:55:49  <PublicServer> <Thorinbur> it should soon unload the mess on third loop without prios
13:56:07  <PublicServer> <Thorinbur> poor V. cant look at his creatin
13:56:28  <PublicServer> *** V453000 joined the game
13:56:50  <PublicServer> <Thorinbur> ok it slowly balances back
13:57:03  <PublicServer> <csuke> the 3rd loop will always be loaded
13:57:04  <PublicServer> <V453000> will be fine
13:57:15  <PublicServer> <Thorinbur> not when town grows
13:57:17  <PublicServer> <csuke> since loopers from all loops have to use it
13:57:31  <PublicServer> <V453000> csuke: I will make a shortcut
13:57:38  <PublicServer> <V453000> so they loop from each end of loop
13:57:39  <PublicServer> <csuke> would be good :)
13:57:48  <PublicServer> <V453000> not the complete thing
13:57:50  <PublicServer> <Thorinbur> it would be much better
13:58:28  <PublicServer> <V453000> it is only more dangerous that it will loop, jam, deadlock :D
13:58:31  <PublicServer> <Thorinbur> (hope single loop wont jam
13:58:38  <PublicServer> <V453000> yes
13:59:45  <PublicServer> <csuke> why so long a loop?
13:59:59  <PublicServer> <csuke> A to B
14:00:02  <PublicServer> <V453000> true
14:00:05  <PublicServer> <csuke> :)
14:00:08  <PublicServer> <V453000> lol :)
14:00:13  <PublicServer> <Thorinbur> heh
14:00:45  <PublicServer> <csuke> we are no longer appalling! :D
14:00:57  <PublicServer> <V453000> :[
14:01:04  <PublicServer> <subzero> Well, you are still kidnapping people!
14:01:07  <PublicServer> <Mitooo> \o/
14:01:13  <PublicServer> <csuke> can i send pax from transfer to somewhere for now?
14:01:19  <PublicServer> <db48x> sure
14:01:21  <PublicServer> <V453000> yep
14:01:25  <PublicServer> <db48x> send them down to the end of the line
14:01:26  <PublicServer> <Thorinbur> 558 pass witing
14:01:29  <PublicServer> <db48x> lake area
14:01:37  <PublicServer> <db48x> was over 800 a while ago
14:01:39  <PublicServer> <V453000> first we will need a station :)
14:01:47  <PublicServer> <Thorinbur> ??
14:01:53  <PublicServer> <Thorinbur> thy died out on the station?
14:01:54  <PublicServer> <V453000> TL6
14:01:58  <PublicServer> <db48x> yes
14:02:01  <PublicServer> <V453000> oh so
14:02:02  <PublicServer> <Thorinbur> seriusly?
14:02:03  <PublicServer> <V453000> ok
14:02:05  <PublicServer> <Thorinbur> :P
14:02:19  <PublicServer> <Thorinbur> wow 430... they must be freazing!
14:02:23  <PublicServer> <db48x> stations have built-in funeral services
14:02:26  <PublicServer> <Vee> 406
14:02:30  <PublicServer> <Thorinbur> 372
14:02:33  <PublicServer> <db48x> or maybe they just walked home
14:02:36  <PublicServer> <Vee> starving more like it - been riding maglev for Years.
14:02:48  <PublicServer> <Thorinbur> aster few years in the train and nothing in the station
14:02:55  <PublicServer> <Thorinbur> :P
14:03:16  <PublicServer> <V453000> kinda high capacity :p
14:03:26  <PublicServer> <db48x> heh, bet that dennbury transfer line makes the ICE station impossible
14:03:27  <PublicServer> <Thorinbur> 85 pop
14:03:41  <PublicServer> <Thorinbur> not it shoud tripke
14:03:46  <PublicServer> <Thorinbur> *tripple
14:04:11  <PublicServer> <Thorinbur> should we upgrade all lines to maglev? or not yet?
14:04:24  <PublicServer> <V453000> I think we could
14:04:27  <PublicServer> <csuke> not yet
14:04:34  <PublicServer> <csuke> maglev is very hard to see
14:04:40  <PublicServer> <csuke> and a lot of things are wip
14:04:45  <PublicServer> <Thorinbur> ok
14:04:46  <PublicServer> <V453000> ok
14:05:41  <PublicServer> <Thorinbur> how you rebuild station into track?
14:05:56  <PublicServer> <csuke> use remove tool
14:06:36  <PublicServer> <Thorinbur> great really usefull when you have to remove only one peron of big station
14:06:56  <PublicServer> <db48x> very useful, yes
14:07:31  <PublicServer> <Thorinbur> so many stations... its hard to choose
14:07:40  <PublicServer> <subzero> That one is butt ugly!
14:07:44  <PublicServer> <V453000> I like these
14:07:56  <PublicServer> <csuke> do it patch work
14:08:49  <PublicServer> <db48x> I like those white barred roofs
14:09:06  <PublicServer> <V453000> I think this should suffice
14:09:17  <PublicServer> <Thorinbur> hmmm... why maglev?
14:09:19  <PublicServer> <subzero> One of those black huts for every second station would be cool!
14:09:36  *** DASPRiD has quit IRC
14:09:56  <PublicServer> <Thorinbur> cant we just use e-trains for now?
14:10:02  <PublicServer> <V453000> lol
14:10:16  <PublicServer> <V453000> why to use etrains?
14:10:41  <PublicServer> <Thorinbur> cos all track are e trains we could test signaling and junctions
14:10:48  <PublicServer> <V453000> ...
14:10:51  <PublicServer> <V453000> not good idea
14:11:07  <PublicServer> <Thorinbur> i dont talk about big flow. just couple of trains for now
14:11:13  <PublicServer> <Thorinbur> 5-6 trains
14:11:18  <PublicServer> <csuke> goods platforms? :S
14:11:22  <PublicServer> <Thorinbur> easy to take off when upgarind
14:11:27  <PublicServer> <V453000> I like industrial.
14:11:28  <PublicServer> <V453000> liquid people
14:11:29  <PublicServer> <Vee> industrial platforms?
14:11:42  <PublicServer> <subzero> lol :D
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14:13:13  <PublicServer> <V453000> :)
14:13:45  <PublicServer> <V453000> now it does not steal pax from city
14:13:50  <PublicServer> <Mitooo> just for curiosity: why an intl airport?
14:14:01  <PublicServer> <V453000> it is biggest?
14:14:09  <PublicServer> <csuke> lol
14:14:12  <PublicServer> <subzero> More space for body bags
14:14:30  <PublicServer> <Vee> that city is going to be big - intl air would be desired, or not?
14:14:31  <PublicServer> <Thorinbur> It will steal pax when city grows
14:14:34  <PublicServer> <subzero> Oh wait, people are liquid!
14:14:40  <PublicServer> <V453000> plan says every city has to be train, bus, air
14:14:41  <PublicServer> <Thorinbur> :]
14:14:49  *** pasteur has joined #openttdcoop
14:14:57  *** subzero has left #openttdcoop
14:14:57  *** subzero has joined #openttdcoop
14:14:59  <PublicServer> <Vee> how do I build parking lots?
14:15:12  <pasteur> hi guys
14:15:17  <PublicServer> <Mitooo> can station set
14:15:20  <PublicServer> <V453000> wait with the station :D
14:15:25  <planetmaker> Vee_: they're part of the ISR stations
14:15:38  <planetmaker> hello pasteur
14:15:44  <PublicServer> <Vee> so I use the build rail-station tool?
14:15:54  <planetmaker> yes
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14:16:02  <planetmaker> and search for what you want to place
14:16:14  <PublicServer> <V453000> wait wai wait
14:16:17  <PublicServer> <db48x> those don't have platforms in them
14:16:17  <planetmaker> there are litterally dozens of variants. Parking lots are just stations
14:16:18  <Ammler> !screen
14:16:19  <PublicServer> Ammler: made screenshot at 0000A881 : http://ps.openttdcoop.org/public/screenshot.png
14:16:33  <Ammler> Hello :-)
14:16:46  <planetmaker> hello dear Ammler :-)
14:17:03  <PublicServer> <V453000> ok lets write SUN
14:17:06  <PublicServer> <V453000> hi Ammler
14:17:06  <PublicServer> <db48x> that'd be nice, if the trains could use them
14:17:21  <planetmaker> db48x: they're of course station tiles without tracks.
14:17:31  <PublicServer> <db48x> right
14:18:07  <planetmaker> like those Japanese station buildings the latest screenshot shows.
14:18:25  <PublicServer> <csuke> SUM?
14:18:32  <PublicServer> *** tkjacobsen has left the game (leaving)
14:18:34  <PublicServer> <V453000> SUN
14:18:53  <PublicServer> <V453000> damn
14:18:54  <PublicServer> <V453000> :D
14:19:13  <PublicServer> <V453000> keep the text
14:19:16  <PublicServer> <V453000> I like it :)
14:20:07  <PublicServer> <Thorinbur> but are those stations usefunn?
14:20:18  <PublicServer> <V453000> they just look nice
14:20:19  <PublicServer> <V453000> thats all
14:20:19  <PublicServer> <Thorinbur> usefull?
14:20:19  *** Boyinblue0 has joined #openttdcoop
14:20:22  <Boyinblue0> Hi guys :)
14:20:28  <PublicServer> <Thorinbur> usable
14:20:30  <PublicServer> <Thorinbur> :P
14:20:39  <Boyinblue0> I broke my computer last night :(
14:20:39  <PublicServer> <Mitooo> hi boyinblue :)
14:20:43  <Boyinblue0> !dwin32
14:20:47  <Boyinblue0> !dl win32
14:20:47  <PublicServer> Boyinblue0: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-windows-win32.zip
14:20:49  <PublicServer> <Thorinbur> tough luck
14:20:52  <PublicServer> <Thorinbur> how?
14:20:54  <mitooo> FYL
14:21:08  *** DASPRiD has quit IRC
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14:21:30  <PublicServer> <db48x> do we actually have any depots on the bb?
14:21:54  <planetmaker> vv?
14:21:58  <PublicServer> <V453000> are you kidding,
14:21:59  <PublicServer> <Thorinbur> ...
14:21:59  <planetmaker> bb?
14:22:02  <PublicServer> <Vee> what?
14:22:06  <Boyinblue0> I know :( well I was just playing OpenTtd and the whole pc just froze and then i rebotted but its went into an infinite boot cycle, so i tried to format but that doesn't work either, so i'm now waiting for a repair person to come :(
14:22:17  <PublicServer> <Thorinbur> that was not me
14:22:31  <planetmaker> Boyinblue0: but obviously IRC works ;-)
14:22:34  <PublicServer> <Vee> not sure -could have been me, after pc froze
14:22:51  <Boyinblue0> Yes :) I'm on my laptop now which does work :)
14:23:29  <PublicServer> <Thorinbur> My laptop is twice more powerfull than my PC
14:23:39  <Boyinblue0> !grf
14:23:39  <PublicServer> Boyinblue0: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
14:24:19  <PublicServer> <V453000> it was bigger :D
14:24:20  <Boyinblue0> My pc is morepowerful than my laptop unfortunately :(
14:24:26  <PublicServer> <subzero> Had two rows to the right
14:24:44  <mitooo> my comp is less powerful than yours :p
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14:26:00  <PublicServer> <V453000> noo
14:26:02  <PublicServer> <V453000> too far
14:26:13  <PublicServer> <V453000> ok I will move the whole
14:26:47  <Chris_Booth> !password
14:26:47  <PublicServer> Chris_Booth: ladles
14:27:33  <PublicServer> *** Chris Booth joined the game
14:27:37  <PublicServer> <V453000> hi
14:28:02  <PublicServer> <Vee> too bad you can't see that SUN text on the map
14:28:03  <PublicServer> <Chris Booth> hi
14:28:20  <PublicServer> <Thorinbur> but you can see it from space
14:28:48  <PublicServer> <subzero> That big building in lower left corner makes it look like the S is a 6
14:29:37  <PublicServer> <csuke> hi Chris
14:29:43  <PublicServer> <Chris Booth> hello
14:29:56  <PublicServer> <Chris Booth> csuke: can i ask what were you thinking @ Prenthill
14:30:00  <Boyinblue0> !password
14:30:00  <PublicServer> Boyinblue0: ladles
14:30:09  <PublicServer> <csuke> its a new design
14:30:24  <PublicServer> <csuke> it looks better with monorail
14:30:38  <PublicServer> <csuke> very confusing with maglve
14:30:58  <Ammler> SUN!
14:30:58  <PublicServer> <db48x> I've eaten spaghetti that was less tangled than that :)
14:31:05  <PublicServer> *** Boyinblue0 joined the game
14:31:06  <PublicServer> <Chris Booth> csuke: why not just use normal Priors?
14:31:17  <PublicServer> <csuke> how are they not normal?
14:31:28  <PublicServer> <Thorinbur> tangled as hell?
14:31:30  <PublicServer> <Thorinbur> :P
14:31:37  <PublicServer> <csuke> i have to overlap them, thats the only difference
14:31:55  <PublicServer> <db48x> the shape doesn't matter, only which segments are connected to which other segments
14:32:26  <PublicServer> <csuke> if anyone can see a mistake let me know
14:32:51  <PublicServer> <Vee> too tangled to spot errors
14:32:57  <PublicServer> *** jond1sti joined the game
14:33:00  <PublicServer> <csuke> lol
14:33:13  <PublicServer> <Chris Booth> its full of errors
14:33:16  <PublicServer> <csuke> where?
14:33:17  <PublicServer> *** Zerpa has left the game (leaving)
14:33:22  <PublicServer> <csuke> point them out for me
14:33:31  <pasteur> !password
14:33:31  <PublicServer> pasteur: ladles
14:33:36  *** DASPRiD has quit IRC
14:33:54  <PublicServer> <Thorinbur> hmm someone just upgraded all rails to maglev, so can we run some trains from here to lake area?
14:34:03  <PublicServer> <db48x> train 9 is doing just that
14:34:11  <PublicServer> *** pasteur joined the game
14:34:31  <PublicServer> <Thorinbur> oh too big map to spot single train
14:34:34  <PublicServer> *** pasteur has left the game (connection lost)
14:34:34  <Ammler> !rcon net_frame_freq
14:34:34  <PublicServer> Ammler: Current value for 'frame_freq' is: '0' (min: 0, max: 100)
14:34:35  <PublicServer> <csuke> Chris Booth: 1 fixed, one i dont see
14:34:37  <Ammler> !rcon net_frame_freq 4
14:34:38  <PublicServer> <db48x> those were some slow bridges
14:34:41  <PublicServer> <db48x> half speed
14:34:52  <Ammler> we might have forgotten that setting on last game ;-.)
14:35:07  <PublicServer> *** pasteur joined the game
14:35:21  <PublicServer> <csuke> why does it break pbs?
14:35:27  <PublicServer> ***  made screenshot at 00023F58 : http://ps.openttdcoop.org/public/screenshot.png
14:35:35  <PublicServer> <Chris Booth> it turns the PBS into a block
14:35:50  <PublicServer> <Chris Booth> so the PBS tracks will wait until the block trains have passed
14:36:06  <PublicServer> <V453000> what about that?
14:36:18  <PublicServer> <V453000> oh and ...
14:36:20  <PublicServer> <Chris Booth> then the prior wont work
14:36:23  <PublicServer> <V453000> no that will not work
14:36:43  <PublicServer> <csuke> hmm
14:36:49  <PublicServer> <Chris Booth> csuke: see there is any empty line but train wont join
14:36:50  <PublicServer> <Vee> tr6 didn't unload
14:36:59  <PublicServer> <csuke> lemme think
14:37:12  <PublicServer> <db48x> oh oh
14:37:13  <PublicServer> <Chris Booth> so the whole constuction is wrong
14:37:21  <PublicServer> <db48x> train 9 got diverted by an intrusion of monorail
14:37:43  <PublicServer> <db48x> make the prios monorail, but the actual tracks maglev
14:37:50  <PublicServer> <db48x> so that it works and you can read it at the same time
14:37:57  <PublicServer> <Vee> er 9 that is - already got to the drop station - but didn't drop
14:38:09  <PublicServer> <db48x> 9 was empty
14:38:27  <PublicServer> <subzero> I spot 4 idle trains
14:38:28  <PublicServer> <subzero> at dropoff
14:38:51  <PublicServer> <pasteur> o.O very complicated
14:38:52  <PublicServer> <V453000> lol
14:38:56  <PublicServer> <subzero> They havent unloaded since those building like thingies got put up
14:39:06  <PublicServer> <V453000> the station was rail
14:39:12  <subzero> oh :D
14:39:16  <PublicServer> <Chris Booth> csuke: now the prior wont work
14:39:38  <PublicServer> *** Kenji joined the game
14:39:39  <PublicServer> <Chris Booth> see
14:39:47  <PublicServer> <Thorinbur> train 6 maigh need to gather more pax
14:40:14  <PublicServer> <csuke> it works!!!
14:40:23  <PublicServer> <Chris Booth> it doesnt
14:40:40  <PublicServer> <csuke> lets try again
14:41:04  <PublicServer> <Chris Booth> see it doesnt work csuke
14:41:19  <PublicServer> <Chris Booth> no that doesnt fix it the priors dont work anymroe
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14:41:56  <PublicServer> <Thorinbur> I think i spoted broken prio...
14:42:02  <PublicServer> <Chris Booth> so csuke you need to think of a new sollution
14:42:10  <PublicServer> <Chris Booth> other than a reverse PBS
14:42:15  <PublicServer> <Thorinbur> on SLH 02
14:42:28  <PublicServer> <Thorinbur> but need to wait for tr 9 to do its loop
14:43:08  <PublicServer> <Chris Booth> csuke: can you see what i mean now?
14:43:14  <PublicServer> <csuke> yes, i am thinking lol
14:43:14  <PublicServer> <Kenji> train 9 can go via fort pent
14:43:42  <PublicServer> <Kenji> that lake area really is nastyy
14:43:43  *** Fuco has joined #openttdcoop
14:43:49  <PublicServer> <csuke> sorry, who converted parts of track?
14:44:00  <PublicServer> <csuke> i need to put it back again to find a solution
14:44:10  <PublicServer> <Thorinbur> wait a sec
14:44:20  <PublicServer> <Thorinbur> ok
14:44:22  <PublicServer> <Thorinbur> go
14:44:27  <Ammler> dir c++ hacker, I need following paches: 1) console command to change zoom level, 2) console command to get current postiion
14:44:33  <PublicServer> <V453000> lol the train went around
14:44:38  <Ammler> !s/dir/dear/
14:44:57  *** pugi has quit IRC
14:45:15  <Ammler> someone ready to make those for me? :-)
14:45:24  <PublicServer> <Chris Booth> make what for you Ammler?
14:45:32  <KenjiE20> don't look at me
14:45:39  <PublicServer> <Thorinbur> 2 small patches
14:45:41  <Ammler> Chris_Booth: 2 lines up
14:45:41  <planetmaker> tralalalala
14:45:59  <PublicServer> <Thorinbur> Nah. I would have look trough all of the code..
14:46:05  <Chris_Booth> yeah i read in c++ hhm i am probably not the person for you then
14:46:33  <Ammler> of course you are one of those ;-)
14:46:40  <PublicServer> <csuke> Chris
14:46:46  <PublicServer> <csuke> i know the idea was wrong
14:46:50  <PublicServer> <db48x> Ammler: what do you need them for?
14:46:52  <PublicServer> <Chris Booth> Ammler i know c++ but not in enough detail
14:46:53  <PublicServer> <csuke> but what effect does it have?
14:46:59  <Ammler> db48x: for my webcam
14:47:07  <PublicServer> <csuke> there is 4 tiles between trains
14:47:29  <PublicServer> <csuke> so at most a train joining at opposite track will have to wait 2 tiles extra to move...
14:47:32  <Ammler> we would like to keep the start position at the WELCOME box
14:47:35  <PublicServer> <Chris Booth> the trains in the tunnel will choose the wrong ML
14:47:44  <PublicServer> *** Kenji has left the game (leaving)
14:47:46  <PublicServer> <csuke> why?
14:47:55  <PublicServer> <csuke> hmm
14:47:56  <PublicServer> <Chris Booth> as the priors wont work
14:48:00  <PublicServer> <Chris Booth> and train wont stop
14:48:16  <PublicServer> <Vee> some passengers are going to die of old age before they reach the drop station XD
14:48:35  <PublicServer> <Chris Booth> so if a train is in the priors then the train that is supposed to be stoped by them wont be stoped by them
14:48:36  <PublicServer> <Thorinbur> ok SLH02 prio works again
14:48:53  <Ammler> so I would temporarly save the location, jump to the lastaction -> screenshot -> go back to the temporary saved location
14:49:02  <csuke> yes, but that will only be the case if there is space on the other line
14:49:29  <PublicServer> <Chris Booth> no it wont
14:49:38  <csuke> why not?
14:50:12  <PublicServer> <csuke> forget the reverse pbs
14:50:27  <PublicServer> ***  made screenshot at 00023B58 : http://ps.openttdcoop.org/public/screenshot.png
14:50:33  <PublicServer> <Thorinbur> ok who commented evil X?
14:50:38  <PublicServer> <csuke> me
14:50:55  <PublicServer> <Thorinbur> how to make it better than?
14:51:02  <PublicServer> <csuke> lemme look in a sec
14:51:11  <PublicServer> <csuke> Chris Booth: dont put the reverse pbs
14:51:14  <PublicServer> <Chris Booth> there is the issue csuke
14:51:15  <PublicServer> <Thorinbur> splitting tile later will only slow down trains
14:51:28  <PublicServer> <Chris Booth> then the train cant ever join
14:51:33  <PublicServer> <csuke> yes it can
14:51:46  <PublicServer> <Chris Booth> if a train is on one side ever if the other is empty they wont join
14:52:17  <PublicServer> <Thorinbur> wha is the difference. They splitted before tunnel, so if not Evil X they would merge into one line
14:52:32  <PublicServer> <Thorinbur> what is the difference if one will go different way than other?
14:52:58  <PublicServer> <Thorinbur> it should not be slower than simple merge.
14:53:02  <PublicServer> <Chris Booth> see it is choosing the wrong line
14:53:28  <PublicServer> <Chris Booth> understand now csuke
14:53:50  <KenjiE20> Thorinbur: the problem is, if trains were following closely at signal spacing 2, they're merging into signal spacing 3
14:54:12  <PublicServer> <Chris Booth> the prior just doesnt work
14:54:13  <KenjiE20> which could cause the follower to slow, and cascade backward
14:54:15  <PublicServer> <csuke> hmm
14:54:33  <Ammler> !screen
14:55:41  <Ammler> !screen
14:56:28  <PublicServer> <csuke> :( i dont want to rebuild it :(
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14:56:35  <PublicServer> <Chris Booth> you have to
14:56:37  <Gegan> !password
14:56:37  <PublicServer> Gegan: frizzy
14:56:53  <PublicServer> *** Gegan joined the game
14:56:55  <PublicServer> <V453000> but interesting idea...
14:57:20  <Ammler> !screen
14:58:41  <PublicServer> *** Boyinblue0 has left the game (leaving)
14:58:55  *** Boyinblue0 has quit IRC
14:59:17  <PublicServer> *** pasteur has joined company #1
14:59:24  <Ammler> !screen
14:59:25  <PublicServer> <Thorinbur> damn ither evil X or desynced
14:59:31  <PublicServer> <csuke> wait
14:59:33  <PublicServer> <Thorinbur> *either
14:59:35  <PublicServer> *** V453000 has left the game (connection lost)
14:59:43  <PublicServer> <Chris Booth> Thorinbur: its not an evil x
14:59:56  <PublicServer> <Chris Booth> its in a bridge / tunnel section
15:00:01  <PublicServer> <Chris Booth> we use them all the time
15:00:05  <PublicServer> <Thorinbur> well why it is marked as one?
15:00:11  <PublicServer> <csuke> done
15:00:20  <PublicServer> <csuke> it breaks signal gap
15:00:21  <PublicServer> <Chris Booth> i dont know
15:00:23  <PublicServer> <csuke> this doesnt
15:00:23  <PublicServer> *** Gegan has left the game (leaving)
15:00:23  <PublicServer> <Vee> in bridge/tunnel theres never a train on both sides (they come from one line)
15:00:23  <PublicServer> <jond1sti> basically it is but it's right before a merger so it doesn't matter since there's big possibility that trains slow down anyway
15:00:25  *** Gegan has quit IRC
15:00:28  <PublicServer> <Chris Booth> we use x syncing all the time
15:00:33  <PublicServer> <Chris Booth> its a great tool
15:00:43  <PublicServer> <jond1sti> oh
15:00:44  <PublicServer> <jond1sti> that one :D
15:01:12  *** sietse has joined #openttdcoop
15:01:15  <sietse> !info
15:01:15  <PublicServer> sietse: #:1(Orange) Company Name: 'Flarham Transport'  Year Founded: 1960  Money: 89478374  Loan: 0  Value: 144222819  (T:70, R:0, P:6, S:0) unprotected
15:01:30  <PublicServer> <csuke> the reason this now works is it doesn't break signal gap
15:01:35  <PublicServer> <csuke> the old one would
15:01:40  <PublicServer> <csuke> is the only difference though
15:01:56  <sietse> !password
15:01:56  <PublicServer> sietse: frizzy
15:02:04  <PublicServer> *** Sietse joined the game
15:02:08  <PublicServer> <Sietse> hello
15:02:31  <PublicServer> <Vee> hi Sietse
15:02:34  <PublicServer> <pasteur> hello
15:02:40  <V453000> hi
15:02:58  <PublicServer> <Thorinbur> how about place i marked as "ugly i know"
15:03:19  <PublicServer> <Chris Booth> thats fine aswell Thorinburi used them last game in my BBH
15:03:21  <PublicServer> <Sietse> first trains :P
15:03:38  <Ammler> !screen
15:03:38  <PublicServer> *** Ammler made screenshot at 0002E50D : http://ps.openttdcoop.org/public/webcam/0002E50D .png
15:03:43  <Ammler> mäh
15:03:47  <PublicServer> *** SmatZ joined the game
15:03:47  <PublicServer> <db48x> yep
15:03:49  <PublicServer> <SmatZ> hello
15:03:53  <Ammler> how to trim in tcl?
15:04:22  <PublicServer> *** SmatZ has left the game (leaving)
15:04:47  <PublicServer> *** pasteur has left the game (leaving)
15:05:05  <Ammler> !screen
15:05:05  <PublicServer> *** Ammler made screenshot at 0002610F : http://ps.openttdcoop.org/public/webcam/0002610F .png
15:05:08  <Ammler> !screen
15:05:08  <PublicServer> *** Ammler made screenshot at 00025D0F : http://ps.openttdcoop.org/public/webcam/00025D0F .png
15:05:27  <PublicServer> ***  made screenshot at 00024345 : http://ps.openttdcoop.org/public/webcam/00024345 .png
15:05:31  <KenjiE20> way to change the url Ammler
15:05:32  *** pugi has joined #openttdcoop
15:05:37  <Ammler> ?
15:05:43  <KenjiE20> you broke your own links
15:05:57  <KenjiE20> also, there's whitespace in the url
15:06:00  *** Boyinblue0 has joined #openttdcoop
15:06:01  <PublicServer> <Chris Booth> csuke: what can we do at BBH 05 to fix it?
15:06:18  <Ammler> !screen
15:06:18  <PublicServer> *** Ammlerliked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
15:06:22  <PublicServer> <Thorinbur> great. Than my BBH is ready to full flow. Awesome as it is my first one and it was
15:06:23  <Ammler> !screen
15:06:23  <PublicServer> *** Ammlerliked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
15:06:25  <db48x> KenjiE20: that's why he was asking how to trim a string :)
15:06:28  <Ammler> guys, WORK!
15:06:34  <KenjiE20> lol
15:06:37  <Ammler> !screen
15:06:37  <PublicServer> *** Ammler made screenshot at 00026759 : http://ps.openttdcoop.org/public/webcam/00026759 .png
15:06:38  <PublicServer> <Thorinbur> demolish it and rebuild from scratch
15:06:40  <Boyinblue0> !password
15:06:40  <PublicServer> Boyinblue0: fables
15:06:40  <PublicServer> <Thorinbur> :P
15:06:43  <Ammler> !screen
15:06:52  <Ammler> !screen
15:06:52  <PublicServer> *** Ammler made screenshot at 00026B5D : http://ps.openttdcoop.org/public/webcam/00026B5D .png
15:06:53  <PublicServer> *** Boyinblue0 joined the game
15:06:56  <Ammler> hmm
15:07:00  <PublicServer> <csuke> shh :P
15:07:20  *** pasteur has quit IRC
15:08:41  <PublicServer> <Thorinbur> damn. 3rd loop in SUN is busiest one. When will we turn on towns grow?
15:08:50  *** MDGrein has joined #openttdcoop
15:09:05  <Ammler> !screen
15:09:05  <PublicServer> *** Ammler made screenshot at 00025F57: http://ps.openttdcoop.org/public/webcam/00025F57.png
15:09:30  <V453000> Thorinbur: wait until there are many towns connected
15:09:41  <V453000> so they have the same moment when starting to grow
15:09:57  <PublicServer> <Thorinbur> I am just scared for the network
15:10:02  <Ammler> !screen
15:10:28  <V453000> OH
15:10:29  <PublicServer> <db48x> why?
15:10:31  <MDGrein> !dl
15:10:32  <PublicServer> MDGrein: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
15:10:32  <V453000> you forgot one order
15:10:38  <MDGrein> !dl win32
15:10:38  <PublicServer> MDGrein: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-windows-win32.zip
15:10:41  <PublicServer> <csuke> Chris Booth:  opinions again?
15:10:43  <PublicServer> <db48x> the network looks pretty good
15:10:50  <V453000> in the very end of the order list must be "jump to order 1"
15:10:59  <PublicServer> <Thorinbur> why?
15:11:00  <PublicServer> <db48x> it's there
15:11:00  <PublicServer> <csuke> why?
15:11:02  <V453000> please do it, I am not ingame
15:11:10  <PublicServer> <db48x> but it's jump to 1 if less than 90
15:11:10  <Ammler> !screen
15:11:16  <PublicServer> <csuke> the last order already skips to 1
15:11:23  <PublicServer> <db48x> it's order 30
15:11:27  <PublicServer> <Chris Booth> csuke: looks fine now
15:11:31  <PublicServer> <Thorinbur> when order list ends it jumps to first one
15:11:37  <Ammler> !screen
15:11:39  <PublicServer> <Chris Booth> can be made less fat now
15:11:48  <PublicServer> <csuke> really not my ideal solution but meh :(
15:11:50  <Ammler> (sorry for spam, if it is)
15:12:01  <PublicServer> <csuke> i will re-do in another join
15:12:52  <MDGrein> !password
15:12:52  <PublicServer> MDGrein: fables
15:13:01  <PublicServer> *** MDGrein joined the game
15:13:33  <PublicServer> <Thorinbur> orders are fine. when he loops and dont have 90 % it jumps to one, if it has 90% it goes to 60 -> SUN Transfer, and unloads and then orderlist ens so it jumps to first order
15:13:37  <Ammler> !screen
15:13:48  <PublicServer> <Thorinbur> SUN ICE Blocked
15:13:59  <PublicServer> <Thorinbur> well waits for pax
15:14:07  <db48x> yea, it's cool for now
15:14:12  <PublicServer> <Thorinbur> not really blocked
15:14:30  <PublicServer> <Vee> 5 trains waiting on 4 platforms :=)
15:14:48  <PublicServer> <Thorinbur> yeah noticed that after rising an alarm
15:15:00  <PublicServer> <db48x> ahem
15:15:14  <Ammler> !screen
15:15:43  <PublicServer> <db48x> well, sunninpool is growing a little in response to funding
15:15:50  <PublicServer> <db48x> should just turn on town growth though
15:16:33  <Ammler> !screen
15:16:49  <Ammler> wth
15:17:30  <Chris_Booth> !screen
15:17:38  <Chris_Booth> i am going with its broken Ammler
15:18:05  <PublicServer> *** Mitooo has left the game (leaving)
15:18:22  <Ammler> !screen
15:18:22  <PublicServer> *** Ammler made screenshot at 000293AD: http://ps.openttdcoop.org/public/webcam/000293AD.png
15:19:53  <Ammler> http://ps.openttdcoop.org/public/webcam/?C=M;O=D
15:19:58  <Ammler> what now?
15:20:03  <PublicServer> <Vee> ok guys (and gals?) I'm afk for a while... Still in IRC though.
15:20:12  <PublicServer> *** Vee has left the game (leaving)
15:20:22  <KenjiE20> "ln -s latest {tile}.png" ?
15:20:27  <PublicServer> ***  made screenshot at 000237AF: http://ps.openttdcoop.org/public/webcam/000237AF.png
15:21:09  *** subzero is now known as Guest97
15:21:25  <Ammler> KenjiE20: this: http://ps.openttdcoop.org/public/screenshot.png
15:22:01  <KenjiE20> ah cool
15:22:43  <Ammler> now, we need "slide script"
15:22:48  <Ammler> :-)
15:22:55  <Vee_> Ammler, don't you need to "ln -sf latest {tile}.png"? to overwrite old one if the name is already taken?
15:23:21  <Ammler> exec ln -fs web/webcam/$::lastactionlocation.png web/screenshot.png
15:23:41  <Vee_> yep that looks allright to me.
15:24:17  <Ammler> well it isn't
15:24:34  <Ammler> but it works :-)
15:24:48  <PublicServer> <Thorinbur> Brb
15:24:57  <Vee_> where is the problem that it isn't?
15:25:16  <Ammler> it should be  ln -sf webcam/$location.png web/screenshot
15:25:42  <Vee_> .png
15:25:42  <mitooo> !password
15:25:42  <PublicServer> mitooo: jewels
15:25:57  <PublicServer> *** Mitooo joined the game
15:26:01  <Ammler> I had to make a sysmlink from web to web/web
15:26:49  <Ammler> lrwxrwxrwx 1 openttd  users       23 2010-01-30 16:20 screenshot.png -> web/webcam/000237AF.png
15:27:04  <Ammler> it should be:
15:27:08  <Ammler> lrwxrwxrwx 1 openttd  users       23 2010-01-30 16:20 screenshot.png -> webcam/000237AF.png
15:27:54  <Vee_> wrong pwd?
15:28:21  <Ammler> yes, but I have no idea, why ti doesn't work
15:29:32  <Ammler> maybe it would work with -t?
15:29:54  <Vee_> so your tree is something like /path/to/web/ with web/ as symlink and webcam/ as another dir?
15:30:13  <Vee_> and pwd is /path/to ?
15:30:25  <Ammler> !screen
15:30:25  <PublicServer> *** Ammler made screenshot at 00029923: http://ps.openttdcoop.org/public/webcam/00029923.png
15:30:55  <Ammler> stupid :-)
15:31:05  <Ammler> exec ln -fs -t web webcam/$::lastactionlocation.png screenshot.png
15:31:16  <Ammler> lrwxrwxrwx 1 openttd  users       14 2010-01-30 16:30 screenshot.png -> screenshot.png
15:31:33  <Vee_> THAT symlink seems strange!
15:31:38  <Ammler> :-d
15:31:47  <PublicServer> <Thorinbur> ok got to check that
15:32:37  <Ammler> !screen
15:33:01  <Ammler> I have no idea, why I can't cd web && ln -s web....
15:34:13  <Ammler> !screen
15:34:13  <PublicServer> *** Ammler made screenshot at 000253B8: http://ps.openttdcoop.org/public/webcam/000253B8.png
15:34:30  <sietse> there might be no state
15:34:45  <Vee_> ln -sf webcam/$loc.png ../web/screenshot.png (this one doesn't work either?)
15:35:27  <PublicServer> ***  made screenshot at 000223B1: http://ps.openttdcoop.org/public/webcam/000223B1.png
15:35:55  <PublicServer> <Thorinbur> MDGrain: looks like it works
15:36:06  <Ammler> Vee_: I should have tried it
15:36:11  <Vee_> :)
15:36:23  <Vee_> guess the target is relative to the original file.
15:36:42  <Ammler> !screen
15:36:42  <PublicServer> *** Ammler made screenshot at 00023793: http://ps.openttdcoop.org/public/webcam/00023793.png
15:37:19  <Vee_> or rather the LINK_NAME
15:37:29  <PublicServer> <MDGrein> Thorinbur: it sure does :)
15:37:34  <Ammler> !screen
15:37:34  <PublicServer> *** Ammler made screenshot at 0000B07A: http://ps.openttdcoop.org/public/webcam/0000B07A.png
15:37:55  <Ammler> !screen
15:37:55  <PublicServer> *** Ammler made screenshot at 0000AC79: http://ps.openttdcoop.org/public/webcam/0000AC79.png
15:37:59  <PublicServer> <MDGrein> I'm a bit amazed at this contraption over at Sunningpool
15:38:05  <PublicServer> <MDGrein> what is it other than stunning?
15:38:13  <Ammler> I am sure, I tried it.
15:38:40  <Ammler> anyway works, thanks Vee_
15:38:55  <Vee_> np. sometimes linux is a bit strange in the behaviour.
15:39:06  <Ammler> no, it isn't
15:39:07  <Vee_> other option would have been to use absolute paths.
15:39:14  <Ammler> but the user might be.
15:39:20  <Vee_> well it only is if you are used to M$ programs.
15:40:29  <Ammler> now a script like that? http://www.dynamicdrive.com/dynamicindex14/preloadslide.htm
15:41:08  <KenjiE20> yea that's all we need, more javascript :P
15:41:19  <Ammler> :-D
15:41:24  <MDGrein> or this one http://flowplayer.org/tools/scrollable.html :)
15:41:25  <Webster> Title: jQuery Scrollable @ jQuery Tools - Scroll your HTML with eye candy (at flowplayer.org)
15:41:33  <KenjiE20> can't shadowbox already do this?
15:41:53  <KenjiE20> you know, since we already use it
15:41:55  <Ammler> KenjiE20: indeed
15:42:15  <Ammler> that has also something like a scroll function
15:42:47  <KenjiE20> btw; where do you want the links on the right?
15:43:04  <KenjiE20> above/below twitter, below openttd news?
15:43:11  <Ammler> KenjiE20: but the shadowbox doesn't work yet?
15:43:35  <Ammler> www.openttdcoop.org
15:43:35  <KenjiE20> it's sitting ready, but not in yet
15:44:20  <Ammler> maybe a resized screen on top of the right column
15:44:31  <Ammler> if you click, it opens fullsize shadowbox :-)
15:45:06  <KenjiE20> not that link, the blog ones
15:45:45  <Ammler> ?
15:46:28  <PublicServer> *** Thraxian joined the game
15:46:28  <PublicServer> <Thorinbur> I like how SUN balanced itself
15:46:51  <PublicServer> <Thorinbur> brb
15:49:15  <PublicServer> *** db48x has joined spectators
15:50:27  <PublicServer> ***  made screenshot at 0000EC68: http://ps.openttdcoop.org/public/webcam/0000EC68.png
15:50:57  <PublicServer> <MDGrein> what does this stuff over at Sunningpool do?
15:55:20  <PublicServer> *** subzero has left the game (leaving)
15:57:57  <PublicServer> <MDGrein> Can I kill the road over at !roadie
15:58:07  <PublicServer> <MDGrein> to unslow a turn into ICE
15:58:12  <PublicServer> <MDGrein> ... SUN
15:58:45  <PublicServer> <Thorinbur> It wont have connection to first 2 stations
15:59:21  <PublicServer> <MDGrein> Thought it didn't need it for some reason, since it lacks atm
16:05:27  <PublicServer> ***  made screenshot at 00009C70: http://ps.openttdcoop.org/public/webcam/00009C70.png
16:06:01  *** ODM has joined #openttdcoop
16:06:01  *** ChanServ sets mode: +o ODM
16:09:46  <PublicServer> *** Thraxian has left the game (leaving)
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16:09:48  <PublicServer> <MDGrein> perhaps we could shorten the turn just b4 the platform
16:10:09  <PublicServer> <MDGrein> the trains come to a halt in just a few squares
16:10:12  *** V453000 has joined #openttdcoop
16:10:32  <PublicServer> <Thorinbur> (move tulels closer to station?)
16:11:10  <PublicServer> <MDGrein> i've put up some signs
16:11:23  <V453000> !password
16:11:23  <PublicServer> V453000: guzzle
16:11:30  <PublicServer> <Thorinbur> but than  this would be slow
16:11:38  <PublicServer> <Thorinbur> uless you move the tunnels
16:11:58  <PublicServer> *** V453000 has left the game (connection lost)
16:12:19  <PublicServer> *** V453000 joined the game
16:12:20  <PublicServer> <Thorinbur> (wich can be done...)
16:12:26  <PublicServer> *** tkjacobsen joined the game
16:12:27  <PublicServer> <MDGrein> good point
16:12:32  <PublicServer> *** V453000 has left the game (connection lost)
16:12:47  <Thorinbur> problems to stay online?
16:12:53  *** kratt has quit IRC
16:13:04  <PublicServer> <MDGrein> could also perhaps make entry 1 & 2 straight
16:13:10  <PublicServer> *** V453000 joined the game
16:14:03  <PublicServer> <Thorinbur> V. we are thinking about moving the tunels closer to station, so we could fix slow turn? What do you think?
16:14:16  <PublicServer> <V453000> where
16:14:23  <PublicServer> <MDGrein> sun
16:14:23  <PublicServer> <Thorinbur> SUN
16:14:27  <PublicServer> <V453000> oh
16:14:43  <PublicServer> <Sietse> whoa.... V453000 going crazy
16:14:47  <PublicServer> <V453000> move them closer and make the waiting space long exactly 6 tiles
16:14:52  <PublicServer> *** V453000 has left the game (connection lost)
16:14:57  <PublicServer> <MDGrein> something like that yes
16:15:03  <V453000> FFS
16:15:06  <PublicServer> <MDGrein> :)
16:15:09  <PublicServer> *** db48x has joined company #1
16:15:27  <PublicServer> *** V453000 joined the game
16:15:32  <PublicServer> <Thorinbur> k you do it. I have to go again. But will be back soon
16:15:39  <PublicServer> <db48x> need to move the tunnels two tiles further from the station
16:15:49  <PublicServer> <V453000> from?
16:15:59  <PublicServer> <db48x> but we can shorten the turn above the tunnels
16:16:07  <PublicServer> <V453000> not rly
16:16:09  <PublicServer> <db48x> yes, so that there's 6 tiles of room
16:16:47  <PublicServer> <V453000> move it like this
16:16:52  <PublicServer> *** Boyinblue0 has left the game (leaving)
16:17:12  <PublicServer> <V453000> there is a slow though
16:17:14  <PublicServer> <V453000> -.-
16:17:40  <PublicServer> <V453000> I dont know, I quite dislike this type of entry for longer TL
16:17:48  <PublicServer> <V453000> this slow doesnt matter much
16:17:55  <PublicServer> <V453000> as it is near the station
16:18:07  <PublicServer> <V453000> there is not enough waiting anyways
16:18:12  <PublicServer> <Sietse> csuke making map-wide BBH? :)
16:18:26  <PublicServer> <csuke> ;)
16:18:51  <PublicServer> <csuke> i didnt wanna disturb Renham
16:19:22  <PublicServer> <Sietse> your joins looks huge to me
16:19:56  <PublicServer> <db48x> what would you prefer, V#?
16:20:05  <PublicServer> <csuke> they are huge lol
16:20:22  <PublicServer> <V453000> something more straight
16:20:27  <PublicServer> ***  made screenshot at 00024F60: http://ps.openttdcoop.org/public/webcam/00024F60.png
16:20:28  <PublicServer> <Sietse> why do you mix all lines?
16:20:33  <PublicServer> <csuke> why not?
16:20:40  <PublicServer> <V453000> but dont wanna disturb the lake
16:20:42  <PublicServer> <Sietse> mixing 2 lines onto the others should be sufficient
16:20:52  <PublicServer> <csuke> i dont mix all anyway
16:21:02  <PublicServer> <csuke> 2 go straight through :)
16:22:10  <PublicServer> <Sietse> I think you making it way too complex
16:22:38  <PublicServer> <csuke> the merge at prenthill isnt great
16:22:47  <PublicServer> <V453000> nonono
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16:23:12  <PublicServer> <csuke> it started off a lot more complex but Chris spotted a major mistake which i couldnt fix without simplifying it or remaking it
16:23:16  <PublicServer> <csuke> so i simplified
16:23:27  <PublicServer> <csuke> if i'd remade it it would look like the other one
16:23:28  <PublicServer> <Sietse> ok
16:23:35  <PublicServer> <V453000> this doesnt slow
16:23:43  <PublicServer> *** V453000 has left the game (connection lost)
16:23:45  <PublicServer> <Sietse> why are you introducing prios?
16:23:53  <V453000> !password
16:23:54  <PublicServer> V453000: chafes
16:24:16  <PublicServer> <csuke> me?
16:24:19  <PublicServer> *** V453000 joined the game
16:24:42  <PublicServer> <Sietse> yes, BBH shouldn't have prios imo untill needed when traffic dictates
16:24:45  <PublicServer> *** V453000 has left the game (connection lost)
16:25:03  <PublicServer> <csuke> i am not so sure *sometimes
16:25:22  <PublicServer> <Sietse> ok :)
16:25:29  <PublicServer> <csuke> if you have a standard 4-way like in the last map then no prio at all
16:25:44  <PublicServer> <csuke> but here i am expecting very high traffic
16:26:05  <PublicServer> <Sietse> ok
16:26:06  <PublicServer> <csuke> so i prio the lines i expect it on, and build he hub around the prios
16:26:16  <PublicServer> <csuke> very hard to add it later without a full rebuild
16:26:18  <V453000> it is better to make just choices-merger than this big thing
16:26:39  <PublicServer> *** V453000 joined the game
16:26:51  <PublicServer> <csuke> i also didn't want bridges on the mainline
16:27:07  <PublicServer> <V453000> why
16:27:25  <PublicServer> <csuke> because when it jams it takes longer to clear
16:27:32  <PublicServer> <Sietse> tunnels are nicer imo :)
16:27:44  <PublicServer> <V453000> db48x: the two lines at the edges are very weird :D
16:27:49  <PublicServer> <csuke> *when i say bridges i mean bridges or tunnels on mainline
16:28:17  <PublicServer> <db48x> the edges?
16:29:13  <PublicServer> *** V453000 has left the game (connection lost)
16:29:26  <V453000> imo
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16:29:45  <V453000> the outermost entrance/exit
16:30:01  <V453000> that can enter only one platform
16:30:30  <PublicServer> *** V453000 joined the game
16:31:45  <PublicServer> <db48x> ah
16:32:05  <PublicServer> <db48x> those edges
16:32:14  <PublicServer> <db48x> more symetrical that way
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16:32:30  <PublicServer> <V453000> well ... they simply dont have to be there
16:32:37  <PublicServer> <V453000> but better to add two platforms
16:32:44  <PublicServer> <V453000> to keep 4 entries for both lines
16:32:46  <PublicServer> <db48x> well, if you take them away then it's less symetrical
16:32:58  <PublicServer> <db48x> oh, sure
16:32:59  <PublicServer> <V453000> omg
16:33:05  <PublicServer> <db48x> I wouldn't have a problem with that :)
16:33:06  <PublicServer> <V453000> lets just add two
16:33:13  <PublicServer> <V453000> one on each side
16:34:11  <PublicServer> *** tkjacobsen has left the game (leaving)
16:34:17  <PublicServer> *** V453000 has left the game (connection lost)
16:34:34  <V453000> !password
16:34:34  <PublicServer> V453000: chafes
16:34:49  <PublicServer> *** V453000 joined the game
16:35:20  <PublicServer> *** V453000 has left the game (connection lost)
16:35:27  <PublicServer> ***  made screenshot at 0000AC72: http://ps.openttdcoop.org/public/webcam/0000AC72.png
16:35:37  <PublicServer> <Thorinbur> ow about building main station instead of 8 way junction?
16:35:49  <PublicServer> <Thorinbur> there is no place or need for such construction
16:35:54  *** Yexo has quit IRC
16:35:58  <PublicServer> <db48x> yea
16:36:20  <PublicServer> *** VictorOfSweden joined the game
16:39:22  <StarLite> !screen
16:39:23  <PublicServer> *** StarLite made screenshot at 00014872: http://ps.openttdcoop.org/public/webcam/00014872.png
16:40:16  <PublicServer> <csuke> Thorinbur: sounds like a good idea
16:40:28  <PublicServer> <csuke> i think if we keep the star shape
16:41:13  <PublicServer> <Thorinbur> I am rebuilding my hub right now to fix another evil X
16:41:23  <PublicServer> <csuke> ok, i will make a start
16:41:25  <PublicServer> <Thorinbur> and i will get rid of couple of bridges
16:43:29  <V453000> Sunningpool will have about 30k people in this state
16:47:40  <V453000> !password
16:47:40  <PublicServer> V453000: afield
16:47:59  <PublicServer> *** V453000 joined the game
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16:49:19  <JamesG> !password
16:49:19  <PublicServer> JamesG: afield
16:49:24  <JamesG> !players
16:49:25  <PublicServer> JamesG: Client 318 is Sietse, a spectator
16:49:25  <PublicServer> JamesG: Client 310 (Orange) is jond1sti, in company 1 (Flarham Transport)
16:49:25  <PublicServer> JamesG: Client 248 (Orange) is csuke, in company 1 (Flarham Transport)
16:49:25  <PublicServer> JamesG: Client 235 (Orange) is db48x, in company 1 (Flarham Transport)
16:49:25  <PublicServer> JamesG: Client 326 (Orange) is Mitooo, in company 1 (Flarham Transport)
16:49:27  <PublicServer> JamesG: Client 348 is VictorOfSweden, a spectator
16:49:27  <PublicServer> JamesG: Client 304 (Orange) is Chris Booth, in company 1 (Flarham Transport)
16:49:29  <PublicServer> JamesG: Client 350 (Orange) is V453000, in company 1 (Flarham Transport)
16:49:29  <PublicServer> JamesG: Client 268 (Orange) is Thorinbur, in company 1 (Flarham Transport)
16:49:31  <PublicServer> JamesG: Client 324 (Orange) is MDGrein, in company 1 (Flarham Transport)
16:49:38  <KenjiE20> ugg
16:49:46  <PublicServer> <V453000> hii
16:50:20  <PublicServer> *** James joined the game
16:50:27  <PublicServer> ***  made screenshot at 00027523: http://ps.openttdcoop.org/public/webcam/00027523.png
16:50:37  <PublicServer> <James> Hi
16:51:25  <V453000> hi
16:52:19  <PublicServer> *** Mitooo has left the game (leaving)
16:54:20  <PublicServer> *** VictorOfSweden has left the game (leaving)
16:55:20  <PublicServer> *** James has left the game (leaving)
16:58:20  <PublicServer> <db48x> now all we need is a tl 6 station
17:00:24  <PublicServer> *** V453000 has left the game (connection lost)
17:00:26  <PublicServer> <Thorinbur> lol... by fixing Evil X i menaged to get rid of 6 unnececery bridges including ML bridge!
17:00:33  <PublicServer> <db48x> heh
17:01:08  <PublicServer> <csuke> dont unload at central station
17:01:21  <PublicServer> <csuke> transfer it, it will be taken via TL6 to other side of map
17:01:55  <V453000> !password
17:01:56  <PublicServer> V453000: helium
17:02:13  <PublicServer> *** V453000 joined the game
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17:05:27  <PublicServer> ***  made screenshot at 00031875: http://ps.openttdcoop.org/public/webcam/00031875.png
17:05:48  <PublicServer> <Thorinbur> This map looks better and better
17:07:01  <KenjiE20> why does that tiny hamlet have a station and not a bus stop?
17:07:20  <PublicServer> <db48x> they bribed me
17:07:37  <PublicServer> <MDGrein> the bastards
17:07:48  <PublicServer> <csuke> where?
17:08:15  <PublicServer> <db48x> between BBH01 and SUN ICE
17:10:26  <PublicServer> <db48x> ok, lets turn on growth
17:10:36  <PublicServer> <V453000> not yet imo
17:10:39  <PublicServer> <csuke> really?
17:10:48  <PublicServer> <csuke> we still have much disconnected
17:10:52  *** Yexo_ has quit IRC
17:17:12  <PublicServer> <Thorinbur> can we demolish those 12 bridges? they are disconected already
17:17:20  <PublicServer> <csuke> yeah
17:17:30  <PublicServer> <csuke> nuke em
17:18:11  <PublicServer> <Thorinbur> well i expected some major colopsing but they dissapeared...
17:18:37  <PublicServer> <Thorinbur> :P This should be so great show! 12 long bridges demolished...
17:18:48  <PublicServer> <csuke> lol
17:19:03  <PublicServer> <db48x> yea, we should have some physics simulation for demolitions
17:21:58  <mitooo> !password
17:21:58  <PublicServer> mitooo: foaled
17:22:26  <PublicServer> *** Mitooo joined the game
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17:26:13  <PublicServer> <Thorinbur> Osai will be dissapointed that most of the network is already build:P
17:28:09  <V453000> I dont think so :)
17:28:29  *** pugi has quit IRC
17:28:29  <V453000> It is good to see that people are building your plan
17:28:38  *** pugi has joined #openttdcoop
17:28:52  <PublicServer> <Thorinbur> It's good to build
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17:32:18  <PublicServer> <Thorinbur> We need one more SLH...
17:32:27  <PublicServer> <Thorinbur> to connectRadwood
17:32:36  <PublicServer> <Thorinbur> and Chenningstone
17:33:32  <PublicServer> *** Sietse has joined company #1
17:35:17  <StarLite> !screen
17:35:17  <PublicServer> *** StarLite made screenshot at 0003EE75: http://ps.openttdcoop.org/public/webcam/0003EE75.png
17:35:28  <PublicServer> ***  made screenshot at 00003C35: http://ps.openttdcoop.org/public/webcam/00003C35.png
17:36:21  <PublicServer> <Thorinbur> WTH?
17:36:29  <PublicServer> <csuke> ?
17:36:43  <planetmaker> that was loud.
17:36:44  <PublicServer> <Thorinbur> train 79 just went trough Wunston Forest
17:37:01  <planetmaker> check signals along the trains intended path
17:38:21  *** Yexo_ has joined #openttdcoop
17:38:24  <PublicServer> <Thorinbur> i think someone was working over SLH 01
17:40:38  *** Boyinblue0 has joined #openttdcoop
17:41:16  <Boyinblue0> !password
17:41:16  <PublicServer> Boyinblue0: clings
17:41:32  <PublicServer> *** Boyinblue0 joined the game
17:42:48  <PublicServer> *** Boyinblue0 has left the game (leaving)
17:43:01  <planetmaker> that was a quick show :-P
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17:46:52  <Ammler> http://ps.openttdcoop.org/public/webcam/0003EE75.png <-- spaghetti village?
17:47:59  <PublicServer> <db48x> yea, pretty much :)
17:50:28  <PublicServer> ***  made screenshot at 00016A8C: http://ps.openttdcoop.org/public/webcam/00016A8C.png
17:51:40  <PublicServer> <Thorinbur> bbl
17:51:43  <PublicServer> *** Thorinbur has joined spectators
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17:58:30  <Radicalimero> !password
17:58:30  <PublicServer> Radicalimero: typist
17:58:47  <PublicServer> *** Radicalimero joined the game
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18:05:28  <PublicServer> ***  made screenshot at 00017697: http://ps.openttdcoop.org/public/webcam/00017697.png
18:10:52  <PublicServer> *** csuke has left the game (connection lost)
18:11:25  *** csuke has quit IRC
18:12:11  <PublicServer> <Sietse> how long do the prios need to be?
18:12:17  <PublicServer> <Sietse> anyone run a test?
18:12:22  <PublicServer> <db48x> 15
18:12:27  <PublicServer> <Thorinbur> 15 acording to the plan
18:12:34  <PublicServer> <Sietse> 15, that's long
18:12:39  <PublicServer> <db48x> yea
18:12:59  <V453000> use about 11 imo
18:13:32  *** csuke has joined #openttdcoop
18:13:36  <csuke> !password
18:13:36  <PublicServer> csuke: disarm
18:13:47  <PublicServer> *** csuke joined the game
18:14:07  <PublicServer> <Sietse> I managed to build a quite compact SLH but need to fit in prio's will be horrible :)
18:14:41  <PublicServer> <Sietse> can anyone comment on Choice sign
18:14:49  <PublicServer> <Sietse> maybe I overlooked something there
18:16:22  <PublicServer> *** Mitooo has left the game (leaving)
18:17:08  <PublicServer> <Thorinbur> Hope i dont disturb you Sietse?
18:18:05  *** mitooo has quit IRC
18:18:39  <PublicServer> <Thorinbur> Question marks are cos i am not sure
18:18:41  <PublicServer> <db48x> I bet most of the prios so far are short
18:19:05  <planetmaker> SLH02's aren't ;-)
18:19:11  <PublicServer> <db48x> yes, those will be slow
18:20:04  <PublicServer> <Sietse> go ahead but wait with trains
18:20:11  <PublicServer> <Sietse> that's not slow
18:20:28  <PublicServer> ***  made screenshot at 00015299: http://ps.openttdcoop.org/public/webcam/00015299.png
18:20:28  <PublicServer> <Sietse> only 90 deg turn within 6 tiles it
18:20:29  <PublicServer> <Sietse> is*
18:20:39  <PublicServer> <db48x> the top one was
18:20:53  <PublicServer> <db48x> the bottom one looked ok
18:21:00  <PublicServer> <Thorinbur> ops
18:21:34  <V453000> !password
18:21:35  <PublicServer> V453000: batted
18:21:35  <PublicServer> <Thorinbur> reversed to iriginal than
18:21:42  <PublicServer> <Thorinbur> *original
18:21:53  <PublicServer> *** V453000 joined the game
18:22:05  <PublicServer> <Thorinbur> lol...
18:22:07  <PublicServer> <db48x> there
18:22:14  <PublicServer> <Thorinbur> yeah simplier and more estetic
18:22:25  <PublicServer> <Thorinbur> i still need more exp
18:22:39  <PublicServer> *** V453000 has left the game (connection lost)
18:22:50  <PublicServer> <Sietse> you ruined the CL :)
18:23:06  <PublicServer> <Thorinbur> yeah... thats why i drpped that solution in the first place...
18:23:16  <PublicServer> *** Radicalimero has left the game (connection lost)
18:23:23  <JamesG> How many trains are there now?
18:23:45  <sietse> !info
18:23:45  <PublicServer> sietse: #:1(Orange) Company Name: 'Flarham Transport'  Year Founded: 1960  Money: 106552853  Loan: 0  Value: 137519352  (T:89, R:10, P:5, S:0) unprotected
18:23:47  <sietse> 89
18:23:48  <PublicServer> <db48x> 89
18:24:08  <PublicServer> <db48x> of course, 60 of those serve a single city
18:24:34  <PublicServer> <Thorinbur> Do i have to double the tunels on the SL?
18:24:57  <PublicServer> <Sietse> I actually wanted to make a transfer station near SLH03
18:25:00  <PublicServer> <Sietse> but nvm
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18:35:28  <PublicServer> ***  made screenshot at 00015A93: http://ps.openttdcoop.org/public/webcam/00015A93.png
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18:37:31  <PublicServer> <csuke> =
18:37:53  <V453000> -
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18:38:19  <PublicServer> <Thorinbur> ?
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18:40:31  <PublicServer> <Sietse> can anyone check SLH 03?
18:40:48  <PublicServer> <Sietse> especially the prios since I often suck with those :)
18:42:40  <PublicServer> <Thorinbur> Marked prio got too long
18:42:43  <PublicServer> <Sietse> explanation plz
18:42:49  <PublicServer> <Thorinbur> gap
18:42:56  <PublicServer> <Sietse> gap bigger than train?
18:43:01  <PublicServer> <Thorinbur> looks like
18:43:11  <PublicServer> <Thorinbur> i will be sure when next train will cone
18:43:21  <PublicServer> <Thorinbur> yest it lights green for a sec
18:43:24  <PublicServer> <Sietse> the sign doesn't flash though
18:43:33  <PublicServer> <Sietse> ok
18:43:36  <PublicServer> <Thorinbur> wait
18:43:39  <PublicServer> <Sietse> did it
18:44:21  <PublicServer> <Thorinbur> nope didn;t
18:44:29  <PublicServer> <Thorinbur> its ok
18:44:39  <PublicServer> <Sietse> I could change it anyways
18:45:01  <PublicServer> <Sietse> not building transfer station behind?>
18:45:16  <PublicServer> <Thorinbur> nah someone else will
18:45:32  <PublicServer> <Sietse> you connected the town directly right?
18:45:54  <PublicServer> <Thorinbur> yeah but it would be better to make station here
18:46:05  <PublicServer> <Sietse> we change it?
18:46:24  <PublicServer> <Sietse> building transfer station at !station?
18:46:50  <PublicServer> <Thorinbur> hmmm some majosr station....
18:47:22  <PublicServer> <Sietse> y/n? ^^
18:47:26  <PublicServer> <Thorinbur> or on Here1 / here2
18:47:41  <PublicServer> <Sietse> here1 lacks space I think
18:48:02  <PublicServer> <Thorinbur> it would be quite stupid to go te !station from Munford
18:48:39  <PublicServer> <Thorinbur> here2 looks like good compromise
18:48:41  <PublicServer> <Sietse> let's utilize here2 area
18:49:39  *** Vee has joined #openttdcoop
18:50:28  <PublicServer> ***  made screenshot at 0000465F: http://ps.openttdcoop.org/public/webcam/0000465F.png
18:50:59  <PublicServer> <Thorinbur> I am considering rerouting Rardwood and and Chenningstone trough !station sign
18:51:14  <PublicServer> <Thorinbur> but i will do that later, i'm off to eat something
18:52:02  *** Vee_ has quit IRC
18:53:43  <V453000> !password
18:53:44  <PublicServer> V453000: deluxe
18:53:58  <PublicServer> *** V453000 joined the game
18:56:01  <PublicServer> <V453000> this will be insane when the cities grow up
18:56:16  <PublicServer> <Sietse> hehehe\
18:56:35  <PublicServer> <Sietse> massive overcapacity atm
18:57:00  <PublicServer> <V453000> transrapids could save us in the end...
18:57:02  <PublicServer> <Sietse> wtf
18:57:31  <PublicServer> <Sietse> who is building at north of the map?
18:57:37  <PublicServer> <Sietse> read plan please
18:58:09  <PublicServer> <V453000> you mean that dumb mountain train project?
18:58:30  <PublicServer> <Sietse> lefingpool - benfinghill - flarham
18:58:53  <PublicServer> <V453000> hmmm
18:59:04  <PublicServer> <V453000> that will fail badly
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19:00:31  <LittleBoyRick> !password
19:00:31  <PublicServer> LittleBoyRick: deluxe
19:00:41  <PublicServer> *** LittleBoyRick joined the game
19:01:24  <sparr> !dl lin
19:01:25  <PublicServer> sparr: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-linux-generic-i686.tar.bz2
19:01:59  <sparr> !password
19:01:59  <PublicServer> sparr: deluxe
19:02:22  <PublicServer> *** sparr joined the game
19:02:29  <PublicServer> <V453000> hi sparr
19:02:40  <PublicServer> <sparr> hey
19:03:05  <PublicServer> <Sietse> heya
19:03:32  <PublicServer> <sparr> most of this plan is confusing to me :(
19:04:06  <PublicServer> <V453000> it is quite simple though
19:04:16  <PublicServer> <V453000> just connecting cities
19:05:28  <PublicServer> ***  made screenshot at 0000426E: http://ps.openttdcoop.org/public/webcam/0000426E.png
19:05:31  <PublicServer> <Chris Booth> i think TL 6 is to big for this map
19:05:42  <PublicServer> <Sietse> it is only for ML
19:05:43  <PublicServer> <V453000> it will be fine
19:05:49  <PublicServer> <Sietse> feeders etc can be smaller
19:05:56  <PublicServer> <Chris Booth> TL1 feeders
19:06:17  <PublicServer> <V453000> there will be huge amount of pax so I think TL6 transrapid will come quite useful
19:07:20  <PublicServer> <Chris Booth> what would have been nice is a 100% metro game
19:07:32  <PublicServer> <V453000> slow
19:07:35  <PublicServer> <V453000> :|
19:07:50  <PublicServer> <Chris Booth> no it could be a transrapid metro
19:07:59  <PublicServer> <Chris Booth> just a game with a major ML
19:08:03  <PublicServer> <V453000> what do you mean
19:08:37  <PublicServer> <V453000> like there wouldnt be any BBHs ?
19:08:59  <PublicServer> <Chris Booth> prity much yeah
19:09:00  <PublicServer> *** sparr has left the game (leaving)
19:09:21  <PublicServer> <Chris Booth> the idea would be to make stations into the city ceters
19:09:24  <PublicServer> <Chris Booth> and no BBHs
19:09:33  <PublicServer> <Chris Booth> only junctions are allowed at stations
19:09:38  <PublicServer> <V453000> hmmm
19:09:50  <PublicServer> <V453000> would be interesting for sure
19:10:10  <PublicServer> <Chris Booth> V453000: i dont think it would work that great tbh i think it would be fun
19:10:21  <PublicServer> <Chris Booth> but would cause some major jams if built badly
19:10:26  <PublicServer> <V453000> sure
19:11:50  <PublicServer> <Chris Booth> ok i am going ot have to make my dinner now
19:11:52  <PublicServer> *** Chris Booth has joined spectators
19:11:56  <PublicServer> <Chris Booth> or i will never eat
19:12:05  <PublicServer> <V453000> I think the stuff as Sunningpool could be built with much bigger spread than this ... just to walk the stations a little,... this capacity is crazy
19:12:20  <PublicServer> <db48x> yea, they should be spread E-W
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19:12:33  <Fuco> !password
19:12:33  <PublicServer> Fuco: stings
19:12:36  <PublicServer> *** LittleBoyRick has left the game (leaving)
19:12:38  <PublicServer> <V453000> ?
19:12:41  <PublicServer> *** Fucoo joined the game
19:12:41  <PublicServer> <Chris Booth> i think that there should be 5 or 6 big stations for this ML layour
19:12:44  <PublicServer> <Chris Booth> and the rest sbahn
19:13:05  <PublicServer> <V453000> CB: I agree ...
19:13:17  <PublicServer> <V453000> but lets see how this turns out
19:13:19  <PublicServer> <Chris Booth> but what is done is donje
19:13:24  <PublicServer> <Chris Booth> and it is to late now
19:14:56  <PublicServer> <Sietse> how the heck do road directions work...
19:15:20  <V453000> simply
19:15:36  <PublicServer> <Sietse> can't they be dragged?
19:15:37  <V453000> just as oneway rail
19:15:41  <V453000> they can
19:16:52  <PublicServer> <Sietse> fuck this
19:16:58  <PublicServer> <Sietse> not gonna build roads :)
19:17:10  <PublicServer> <V453000> where are you
19:17:16  <PublicServer> <Sietse> fedham
19:17:48  <PublicServer> <V453000> dunno, I just select the 3rd tool for roads and the arrow
19:17:55  <PublicServer> <V453000> and just overwrite it
19:18:29  <PublicServer> <Sietse> try to drag backwards :)
19:18:39  <PublicServer> <V453000> I know
19:18:46  <PublicServer> *** Fucoo has left the game (leaving)
19:20:05  <PublicServer> <Sietse> 700 passenger on fedham
19:20:13  <PublicServer> <Sietse> already interliner running?
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19:20:28  <PublicServer> ***  made screenshot at 00004AC6: http://ps.openttdcoop.org/public/webcam/00004AC6.png
19:20:29  <PublicServer> <Sietse> if so, can someone add FED TRANSFER to the order list
19:22:02  <sparr> I hate dealing with road direction
19:22:20  <sparr> which part of the tile you have to click on is ridiculously finicky, and there's no way to mass-remove directions without removing the road too, afaics
19:22:57  <PublicServer> <db48x> to remove them, drag in the same direction
19:23:55  <sparr> 80% of the time when I try to remove them, I click one pixel off the magic pixel
19:24:06  <PublicServer> <Sietse> hehe
19:24:09  <sparr> so i get an error, or a no-way road
19:24:47  <PublicServer> *** V453000 has joined spectators
19:26:25  <PublicServer> <Thorinbur> Ring?
19:26:40  <PublicServer> <Thorinbur> hmmm...
19:26:45  <PublicServer> <Sietse> or not?
19:26:59  <PublicServer> <Thorinbur> might be but need major reconstruction than
19:27:19  <PublicServer> <Sietse> you build chenningstone?
19:27:26  <PublicServer> <Thorinbur> yeah
19:28:35  <PublicServer> <db48x> bah
19:28:47  <PublicServer> <db48x> how do I get them to use multiple bus stations?
19:28:54  <PublicServer> <db48x> instead of queueing inside just one?
19:29:02  <PublicServer> <Thorinbur> i needs previous station orientation
19:31:38  <sparr> when a SL has to cross a ML before merging, one of them requires bridges (or tunnels).  if the SL has the bridges and the ML has a prio then the SL bridges can desync if the prio causes a delay.  if the ML has the bridges then incoming trains will prefer the other ML track.  which is a bigger concern?
19:32:32  *** Kenix has joined #openttdcoop
19:35:28  <PublicServer> ***  made screenshot at 000066C6: http://ps.openttdcoop.org/public/webcam/000066C6.png
19:36:34  <PublicServer> <Thorinbur> hmm...
19:37:12  <PublicServer> <Thorinbur> only 2 tunels?
19:37:54  <PublicServer> <Thorinbur> tunnels 3 15
19:37:57  <PublicServer> <Sietse> we need to have optional entrances
19:38:09  <PublicServer> <Sietse> we will skip stations when trains are full
19:38:50  <PublicServer> <Thorinbur> cl problems like that
19:39:17  <PublicServer> <Thorinbur> unless you flattne the mountain
19:39:45  <PublicServer> <Sietse> CL=3
19:39:51  <PublicServer> <Thorinbur> Oh right...
19:40:04  <PublicServer> <Sietse> hihi
19:40:10  <PublicServer> <Thorinbur> forgot that...
19:40:41  <PublicServer> <Sietse> maybe we also include grubourne :)
19:40:50  <PublicServer> <Sietse> and avoid the hill :)
19:41:00  <PublicServer> <Thorinbur> doable
19:43:12  <PublicServer> <Sietse> hilly there
19:43:42  <PublicServer> <Chris Booth> would anybody mind if i rebuilt the lake area?
19:43:52  <PublicServer> <Sietse> nice idea
19:43:59  <PublicServer> <Sietse> go ahead Chris :)
19:43:59  <PublicServer> <VictorOfSweden> don't think sp, no
19:44:03  <PublicServer> <VictorOfSweden> *so
19:44:08  <PublicServer> <Chris Booth> so that the lake has an sbahn and a terminus
19:44:20  <PublicServer> <VictorOfSweden> go ahead
19:44:23  <PublicServer> <Chris Booth> ok i will be back at 10pm UTC to rebuild the lake
19:45:49  <PublicServer> <Thorinbur> ?
19:45:52  <PublicServer> <Thorinbur> Like that?
19:46:11  <PublicServer> <Thorinbur> No!
19:46:14  <PublicServer> <Thorinbur> Cant be..
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19:49:35  <PublicServer> <Sietse> shall we insert trains?
19:49:40  <PublicServer> <db48x> yep
19:50:08  <PublicServer> <Sietse> let's deal with the orders....
19:50:28  <PublicServer> ***  made screenshot at 00008AA2: http://ps.openttdcoop.org/public/webcam/00008AA2.png
19:50:34  <PublicServer> <Thorinbur> I can make them like SUN
19:50:40  <PublicServer> <Sietse> never set up such complex orders :)
19:51:05  <PublicServer> <Thorinbur>  If more than 90% go to transwer and than get bact to the part of the loop you left from
19:51:19  <PublicServer> <Thorinbur> or even if 100%
19:51:47  <PublicServer> <Thorinbur> how about that?
19:52:08  <PublicServer> <Thorinbur> train 93 is too long
19:52:13  <PublicServer> <Thorinbur> TL3
19:52:23  <PublicServer> <Sietse> TL3 it is
19:52:38  <PublicServer> <Thorinbur> Its TL 6
19:52:46  <PublicServer> <Sietse> let's move around till 90% and return
19:53:05  <PublicServer> <Thorinbur> Fine will do that
19:53:06  <PublicServer> <Sietse> 6 carriages = TL3
19:53:17  <PublicServer> <Sietse> ok
19:53:36  <PublicServer> <Sietse> also move to the one it left after transferring
19:54:05  <PublicServer> <Thorinbur> hmm but if it gets to the end of the ring it goes to transfer anyway
19:54:11  <PublicServer> <Sietse> ye
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19:56:52  <PublicServer> <db48x> just collapse orders 7, 8 and 9 into a single go to FED
19:56:59  <PublicServer> <Thorinbur> nope
19:57:13  <PublicServer> <Thorinbur> we want it to go the part of the loop it left before
19:57:16  <PublicServer> <Sietse> coffee time
19:57:19  <PublicServer> <Sietse> brb
20:00:09  <PublicServer> <Thorinbur> no need to jump to 1
20:00:19  <PublicServer> *** persil joined the game
20:00:21  <PublicServer> <db48x> ok
20:00:24  <PublicServer> <Thorinbur> it will go to transwer and begin nwe loop
20:00:28  <PublicServer> <db48x> right
20:00:29  <PublicServer> <Thorinbur> *new
20:00:52  <PublicServer> <Sietse> where to find parking lots?
20:01:11  <PublicServer> <Thorinbur> how many trains should follow this loop?
20:01:12  <PublicServer> <Thorinbur> 6?
20:01:18  <PublicServer> <Thorinbur> 10?
20:01:27  <PublicServer> <Sietse> start with 6
20:01:32  <PublicServer> <Sietse> expand when needed
20:01:37  <PublicServer> <db48x> sietse: misc canadian
20:01:42  *** Vee has quit IRC
20:02:47  <PublicServer> <Thorinbur> Yeah noticed that
20:02:53  <PublicServer> <Thorinbur> wait
20:03:18  <PublicServer> <Thorinbur> I want to do small experiment
20:03:32  <PublicServer> <Thorinbur> no
20:03:37  <PublicServer> <Thorinbur> dont modify the road
20:03:40  <PublicServer> <Thorinbur> wait a sec
20:04:57  <PublicServer> <db48x> what's the experiment?
20:05:07  <PublicServer> <Thorinbur> Is there a way to determine if there is free platform?
20:05:28  <PublicServer> ***  made screenshot at 0000DA95: http://ps.openttdcoop.org/public/webcam/0000DA95.png
20:05:35  <PublicServer> <Thorinbur> I think i saw something like that...
20:05:45  <PublicServer> <db48x> with exit signals, yes
20:05:58  <PublicServer> <Thorinbur> yeah but from the orders...
20:06:05  <PublicServer> <db48x> but you can't make a train skip a destination if there is no room
20:06:14  <PublicServer> <Thorinbur> damn...
20:06:21  <PublicServer> <Thorinbur> we need more conditions...
20:06:31  <PublicServer> <Sietse> the entry is too long
20:06:35  <PublicServer> <Thorinbur> experiment finished than
20:06:36  <PublicServer> <db48x> or a scripting language
20:07:14  <PublicServer> <Thorinbur> It would be enought to have condition about full platforms, or about passed waypoint
20:08:30  <PublicServer> <Thorinbur> o.O it looked strange when you have trees turned off...
20:09:04  <PublicServer> <MDGrein> indeed it does
20:10:51  <PublicServer> <Thorinbur> sorry for that
20:12:53  <PublicServer> <Thorinbur> 2170 PAX in FED Transfer
20:13:11  <PublicServer> <Sietse> we need to add busses to fill stations
20:13:20  <PublicServer> <Sietse> ye
20:14:09  <PublicServer> <Thorinbur> WE need to run some ICE between FED transfer and other finished ICE stations
20:14:25  <PublicServer> <Thorinbur> oh
20:14:27  <PublicServer> *** jond1sti has left the game (leaving)
20:14:33  <PublicServer> <Thorinbur> something is already running
20:19:15  <PublicServer> <Thorinbur> Does one way roads needs arrows on every tile?
20:19:24  <PublicServer> <Thorinbur> Don't thiml so...
20:19:43  <PublicServer> <Sietse> I think it doesn't matter
20:19:49  <PublicServer> <Thorinbur> *think
20:20:25  <PublicServer> <Thorinbur> I think it looks better like that
20:20:28  <PublicServer> ***  made screenshot at 0000DAE0: http://ps.openttdcoop.org/public/webcam/0000DAE0.png
20:23:20  <PublicServer> <db48x> heh
20:23:25  <PublicServer> <db48x> long term parking, indeed
20:23:31  <PublicServer> <Sietse> heheheh
20:23:43  <PublicServer> <db48x> thanks mdgrein
20:23:44  <PublicServer> <Sietse> I fail hard with eyecandy :)
20:24:04  <PublicServer> <db48x> how did you fix it?
20:24:59  <PublicServer> <Thorinbur> Run more ICE trains:P
20:25:07  <PublicServer> <Sietse> I feel like adding a airport to FED transfer
20:25:14  <PublicServer> <Sietse> just for eyecandy :P
20:25:15  <PublicServer> <db48x> helicopters
20:25:30  <PublicServer> <MDGrein> well, plan says to have airports @ major cities
20:25:33  <PublicServer> <Thorinbur> Airport would be good
20:25:43  <PublicServer> <MDGrein> and FED is like a city
20:25:46  <PublicServer> <MDGrein> sogo for it :)
20:25:50  <PublicServer> <Thorinbur> Well this would be regional Airport
20:26:28  <PublicServer> <Sietse> heathrow airport :)
20:26:31  <PublicServer> <db48x> vehicle limit :(
20:26:36  <PublicServer> <Sietse> international flights only
20:26:42  <sietse> !info
20:26:42  <PublicServer> sietse: #:1(Orange) Company Name: 'Flarham Transport'  Year Founded: 1960  Money: 159344033  Loan: 0  Value: 180320909  (T:100, R:38, P:4, S:0) unprotected
20:26:47  <PublicServer> <Thorinbur> 100?
20:26:52  <PublicServer> <Sietse> 100 trains :)
20:27:00  <PublicServer> <Thorinbur> Thats like a joke...
20:27:09  <PublicServer> <Thorinbur> comparing to previous game...
20:27:12  <PublicServer> <MDGrein> or a challenge :)
20:27:13  <PublicServer> <db48x> that is a joke
20:27:33  <PublicServer> <Thorinbur> So why the hell i worked so hard over BBH? Why build prios for 100 trains?
20:27:35  <PublicServer> <Thorinbur> :P
20:27:44  <PublicServer> <Sietse> intercontinental airport is huge
20:27:48  <KenjiE20> !trains 500
20:27:48  <PublicServer> *** KenjiE20 has set max_trains to 500
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20:27:54  <KenjiE20> because it always starts low
20:27:57  <PublicServer> <Sietse> add 400 at once ;)
20:28:00  <PublicServer> <Thorinbur> Thank you master
20:28:33  <PublicServer> <db48x> turn on town growth
20:28:55  <PublicServer> <db48x> the first half of the towns can grow while we connect up the second half
20:29:10  <PublicServer> <Thorinbur> hmmm maybe we should wait a little bit longer
20:29:17  <PublicServer> <Thorinbur> for Chris to rebuild lake area?
20:29:31  <PublicServer> <db48x> they're all connected
20:29:36  <PublicServer> <Sietse> he got wild plans?
20:29:43  <PublicServer> <Thorinbur> I dont know
20:30:22  <PublicServer> <Thorinbur> On the other hand land is bought where towns could interfere with network
20:30:44  <PublicServer> <db48x> indeed. I bought that land myself
20:30:46  <PublicServer> <Thorinbur> and Chriss will be here in 1 or 2 hours
20:30:55  <PublicServer> <Thorinbur> ok bring it on!
20:31:02  <PublicServer> <Thorinbur> :]
20:32:24  <PublicServer> <Thorinbur> stuppid industries... Still founding. Still hoping to get conected
20:35:08  <PublicServer> <Sietse> fuck authority
20:35:21  <PublicServer> <Thorinbur> Is there a way to quicly move many trains to a group?
20:35:28  <PublicServer> ***  made screenshot at 0002F8D8: http://ps.openttdcoop.org/public/webcam/0002F8D8.png
20:35:31  <PublicServer> <Thorinbur> Or i have to move all of them by hand?
20:35:31  <PublicServer> <Sietse> no idea
20:35:43  <PublicServer> <Thorinbur> I want to clear Trains list a little
20:35:54  <PublicServer> <Sietse> I think it is quite messy atm
20:37:55  <Kenix> !players
20:37:56  <PublicServer> Kenix: Client 318 (Orange) is Sietse, in company 1 (Flarham Transport)
20:37:56  <PublicServer> Kenix: Client 363 (Orange) is csuke, in company 1 (Flarham Transport)
20:37:56  <PublicServer> Kenix: Client 235 (Orange) is db48x, in company 1 (Flarham Transport)
20:37:56  <PublicServer> Kenix: Client 367 is V453000, a spectator
20:37:56  <PublicServer> Kenix: Client 375 (Orange) is VictorOfSweden, in company 1 (Flarham Transport)
20:37:57  <PublicServer> Kenix: Client 304 is Chris Booth, a spectator
20:37:57  <PublicServer> Kenix: Client 377 is persil, a spectator
20:37:59  <PublicServer> Kenix: Client 268 (Orange) is Thorinbur, in company 1 (Flarham Transport)
20:37:59  <PublicServer> Kenix: Client 324 (Orange) is MDGrein, in company 1 (Flarham Transport)
20:38:01  <Kenix> !password
20:38:01  <PublicServer> Kenix: larges
20:38:17  <PublicServer> *** Kenix joined the game
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20:40:45  <PublicServer> <Thorinbur> Hmmm our ICE are not standard They go throught couple of stations. How to group them? How to call a group? Normally i would call it like SUN-FED
20:41:01  <PublicServer> <Thorinbur> but when they go also for example to lake area?
20:41:05  <PublicServer> <Sietse> interliner?
20:41:22  <PublicServer> <VictorOfSweden> you could start with grouping all ice trains in a group "ICE"
20:41:24  <PublicServer> <db48x> we should standardize them
20:41:39  <PublicServer> <Thorinbur> Fine... 3 different solutions:P
20:41:44  <PublicServer> <db48x> :)
20:41:49  <PublicServer> <VictorOfSweden> to separate them from s-bahn
20:41:50  <PublicServer> <db48x> they're not mutually exclusive
20:42:01  <PublicServer> <db48x> start by putting them in a group, regardless of where they go
20:42:30  <PublicServer> <Thorinbur> Ok someone else will divide them later
20:42:34  <PublicServer> <db48x> yes
20:42:42  <PublicServer> <db48x> that or we'll make them all follow the same route
20:43:03  <PublicServer> <Sietse> I would say same route to all interliners / ICE or whatever you call them :)
20:43:07  <PublicServer> <db48x> or perhaps the same route, but with half of them going in reverse, or whatever
20:44:26  <PublicServer> *** V453000 has left the game (connection lost)
20:44:32  <PublicServer> <Thorinbur> Ok i will do as good as i can. Someone else will corret me later... Some order is better than no order
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20:46:37  <PublicServer> <Thorinbur> can I rename Cuningwell Junction, as CNW? or CWJ?
20:46:45  <PublicServer> <db48x> why?
20:47:00  <PublicServer> <Thorinbur> Because it looks like Main station
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20:47:12  <PublicServer> <db48x> it is an ICE station
20:47:41  <PublicServer> <Sietse> CUN Transfer would be fine I think
20:47:43  <PublicServer> <Thorinbur> Yes it should have code name than
20:47:54  <PublicServer> <Thorinbur> CUN or CNW?
20:48:02  <PublicServer> <db48x> not sure that's the best name
20:48:03  <PublicServer> <Sietse> doesn't matter :)
20:48:06  <PublicServer> <Sietse> choose one :)
20:48:40  <PublicServer> <Thorinbur> CNW Transfer it is.
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20:52:39  <PublicServer> <Sietse> someone added full load to the ICE group...
20:53:44  <PublicServer> <Thorinbur> train number 9 looks bad either... Full load on ICE and Drop,No Pick up in beningville (lake area)
20:54:10  <PublicServer> <Thorinbur> *full load on SUN
20:54:17  <PublicServer> <db48x> it's an ice train, but SUN doesn't accept passengers
20:54:29  <PublicServer> <Thorinbur> Oh...
20:54:51  <PublicServer> <MDGrein> what do you think of a station @ !idea fed by the road nearby
20:55:32  <PublicServer> <Thorinbur> Fine but where will be SLH
20:55:43  <PublicServer> <Thorinbur> I dont let anyone break my BBH! :D
20:55:59  <PublicServer> <MDGrein> nah, that sounds crazy :)
20:56:25  <PublicServer> <Zerpa> any place i can send passengers from Farthill_?
20:56:27  <PublicServer> <MDGrein> connect it to gretford perhaps?
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20:56:56  <PublicServer> <Zerpa> will try
20:58:12  <PublicServer> <Sietse> Thorinbur, can you add the orders for the new stations in the ring?
20:58:31  <PublicServer> <Thorinbur> ok
20:58:44  <PublicServer> <Sietse> cheers
20:59:59  <PublicServer> *** persil has left the game (leaving)
21:01:20  <PublicServer> <Thorinbur> done
21:01:28  <PublicServer> <Sietse> awesome
21:01:44  <PublicServer> <Thorinbur> wait
21:02:01  <PublicServer> <Sietse> we need more local busses :)
21:02:35  <PublicServer> <Thorinbur> ok now done
21:02:47  <PublicServer> <Thorinbur> forgot to edit so it unloaded in minor stations
21:02:54  <PublicServer> <Thorinbur> it works now
21:03:11  <PublicServer> <Sietse> great
21:03:40  <PublicServer> *** VictorOfSweden has joined spectators
21:05:09  <PublicServer> *** Kenix has joined spectators
21:05:21  <PublicServer> <Sietse> lol
21:05:27  <PublicServer> <Thorinbur> Fart Transfer XD
21:05:28  <PublicServer> ***  made screenshot at 00032903: http://ps.openttdcoop.org/public/webcam/00032903.png
21:05:32  <PublicServer> <Sietse> heheeh
21:05:44  <PublicServer> <Sietse> I forgot to build a spilt on SLH03 :)
21:06:53  <PublicServer> <Thorinbur> no acces from E?
21:07:01  <PublicServer> <Sietse> ye
21:07:13  <PublicServer> <Sietse> I forgot the easiest split  :)
21:07:27  <PublicServer> <Thorinbur> and now it is not so easy...
21:07:38  <PublicServer> <Sietse> it is really compact now
21:07:48  <PublicServer> <db48x> all trains sorted
21:07:58  <PublicServer> <Thorinbur> Great thanx for help
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21:11:24  <PublicServer> <Thorinbur> Yoy can connect them here.  They will merge to one later anyway
21:11:35  <PublicServer> <Sietse> ye
21:11:47  <PublicServer> <Sietse> but want one TL space to prevent ML jamming
21:11:51  <PublicServer> <csuke> what you guys working on
21:11:53  <PublicServer> <csuke> ?
21:11:58  <PublicServer> <Thorinbur> yeah
21:12:06  <PublicServer> <Thorinbur> some waiting space cant hurt
21:12:09  <PublicServer> <Sietse> I forgot one split at SLH03
21:12:13  <PublicServer> <Sietse> fixing it atm
21:12:27  <PublicServer> <Sietse> we just made the FED area
21:12:40  <PublicServer> <Sietse> still some bus experts needed there though ^^
21:13:35  <PublicServer> <Sietse> I am gonna cut off the lake :)
21:13:42  <PublicServer> <Thorinbur> We made similar trains orders as in Sunningpool
21:13:43  <PublicServer> <Sietse> like the dutch always do :)
21:14:19  <PublicServer> <Thorinbur> cl
21:14:31  <PublicServer> <Sietse> darn
21:16:21  <PublicServer> <Thorinbur> great
21:16:34  <PublicServer> <Sietse> seems to work :)
21:16:38  <PublicServer> <Thorinbur> yeah
21:16:56  <PublicServer> <Sietse> sad I had to cheat the water :)
21:16:56  <PublicServer> <Thorinbur> and is quite popular
21:17:11  <PublicServer> <Sietse> hihi
21:17:22  <PublicServer> <Thorinbur> noone will notice
21:17:56  <PublicServer> <Thorinbur> as soon as grass will grow up
21:19:39  <PublicServer> <Thorinbur> why do ICE trains waits for full load at Fart transfer
21:20:03  <PublicServer> <Zerpa> ah, wanted to change again, was just to space them a bit
21:20:22  <PublicServer> <Sietse> csuke: when u finish BBH05? ;-)
21:20:28  <PublicServer> ***  made screenshot at 0003CE60: http://ps.openttdcoop.org/public/webcam/0003CE60.png
21:20:41  <PublicServer> <Thorinbur> when it will cover whole map!
21:20:43  <PublicServer> <Thorinbur> :P
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21:26:20  <PublicServer> <Thorinbur> hmm this line all the way east  from Founbourne Bridge to Gretford doesn't look too good
21:26:40  <PublicServer> <Sietse> agree
21:26:53  <PublicServer> <MDGrein> my bad
21:27:08  <PublicServer> <Thorinbur> hmm thinking about solution
21:27:24  *** Vee has joined #openttdcoop
21:27:35  <PublicServer> <Thorinbur> and possibility of rebuilding (adding to, dont wanna demolish anything) my Hub
21:27:53  <PublicServer> <Thorinbur> That would be BBH/SLH in one
21:27:54  <PublicServer> <Thorinbur> :P
21:28:15  <PublicServer> <MDGrein> makes little sense to add that kind of complexity to a BBH
21:28:20  <PublicServer> <MDGrein> for this little station
21:28:50  <PublicServer> <Thorinbur> Than connect it to SLH 02
21:29:14  <PublicServer> <MDGrein> ..doh
21:29:19  <PublicServer> <MDGrein> i'm officially blind...
21:30:34  <PublicServer> <Thorinbur> well networn on SLH 02 is also a bit complex
21:30:51  <PublicServer> <MDGrein> yeah... noticed :)
21:30:54  <PublicServer> <Thorinbur> There are some local networks going around this Hub
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21:35:28  <PublicServer> ***  made screenshot at 00024B6F: http://ps.openttdcoop.org/public/webcam/00024B6F.png
21:37:04  <PublicServer> <Thorinbur> hmmm in case noone checks Message Board "Time to turn town growth!"
21:37:09  <PublicServer> <Thorinbur> and i agree with that
21:37:40  <PublicServer> <Thorinbur> brb
21:39:53  <PublicServer> *** Spike joined the game
21:41:21  <PublicServer> *** Chris Booth has joined company #1
21:41:26  <PublicServer> <Chris Booth> i am back
21:41:29  <PublicServer> <Thorinbur> back
21:41:34  <PublicServer> <Thorinbur> nice timing
21:41:44  <PublicServer> <Thorinbur> and you are just in time Chris
21:41:45  <PublicServer> <Chris Booth> ok i  am going to rebuild the lake area then
21:41:55  <PublicServer> <db48x> rebuild how?
21:42:00  <PublicServer> <Chris Booth> yeah
21:42:32  <PublicServer> <Thorinbur> Do it and when you finish we will start town growth
21:42:58  <PublicServer> <Thorinbur> SLH 01 lacks signals
21:43:09  <PublicServer> <Thorinbur> seriously lacks them
21:43:27  <PublicServer> <Spike> cause it's a WIP
21:43:53  <PublicServer> <Thorinbur> But Gegan said: feel free to continue
21:44:09  <PublicServer> <Thorinbur> and since we are running some trains i think its time to add missing ones
21:44:21  <V453000> !password
21:44:21  <PublicServer> V453000: lushes
21:44:42  <PublicServer> *** Spike has joined company #1
21:44:43  <PublicServer> *** V453000 joined the game
21:44:49  <PublicServer> <V453000> hy
21:44:55  <PublicServer> <Thorinbur> hy
21:44:55  <PublicServer> <Chris Booth> hi V453000
21:44:56  <PublicServer> <Thorinbur> :P
21:45:03  <PublicServer> <db48x> hello again
21:45:09  <PublicServer> <V453000> any news ? :)
21:45:40  <PublicServer> <Thorinbur> FED transfer up and running
21:45:42  <PublicServer> <Chris Booth> lake rebuild just started
21:45:48  <PublicServer> <V453000> :)
21:45:50  <PublicServer> <csuke> V453000: the parralel line junction seems to work better
21:46:00  <PublicServer> <Sietse> ICE stopped?
21:46:06  <PublicServer> <csuke> can we roll it out on a larger basis before the city expands too much?
21:46:30  <PublicServer> <Thorinbur> well lake area is destroyed
21:46:32  <PublicServer> <V453000> ok why not
21:46:44  <PublicServer> <Thorinbur> so ICE dont have where to go now
21:46:52  <PublicServer> <V453000> I will remake them
21:47:13  <PublicServer> <db48x> start changing the routes to not include lake stops
21:47:25  <PublicServer> <Sietse> someone should've changed the orders to avoid lake area :)
21:47:26  <PublicServer> <Chris Booth> V453000: you want to help me arround the lake area>?
21:47:39  <PublicServer> <V453000> CB: I am not there
21:47:47  <PublicServer> <Thorinbur> looks like we had 7 ICE's running so far
21:47:49  <PublicServer> <V453000> gimme few mins
21:48:02  <PublicServer> <V453000> just fix somthin here and I will get to lake
21:48:26  <PublicServer> <db48x> someone deleted a bunch of ice trains
21:48:34  <PublicServer> <db48x> guess that's why they stopped :)
21:48:34  <PublicServer> <Chris Booth> i did
21:48:39  <PublicServer> <Chris Booth> they used the lake area
21:48:49  <PublicServer> *** V453000 has left the game (connection lost)
21:48:58  <V453000> fok
21:49:13  <PublicServer> <csuke> lol
21:49:21  <PublicServer> *** V453000 joined the game
21:49:41  <PublicServer> <Thorinbur> I am going to watch profesionalist at work
21:50:01  <PublicServer> *** V453000 has left the game (connection lost)
21:50:05  <PublicServer> <Thorinbur> ...
21:50:18  <V453000> dont comment
21:50:24  <PublicServer> *** V453000 joined the game
21:50:28  <PublicServer> ***  made screenshot at 000078B9: http://ps.openttdcoop.org/public/webcam/000078B9.png
21:50:35  <PublicServer> <Thorinbur> I had the same with last map
21:50:57  <PublicServer> <V453000> I leave it for you csuke
21:51:10  <PublicServer> <V453000> any plan, Chris?)
21:51:15  <PublicServer> <Thorinbur> I was joining with 1FPS i was adding one or two signals and i was loosing connection
21:51:32  <PublicServer> <Chris Booth> V453000: one large ICE station
21:51:39  <PublicServer> <Chris Booth> then a local sbahn ring
21:51:44  <PublicServer> <V453000> perfect
21:52:16  <PublicServer> <Spike> V453000: nice thing on your town :)
21:52:18  <PublicServer> <V453000> do you want to make the station in the corner of the map to keep the plan?
21:52:33  <PublicServer> <V453000> Spike: Thx :)
21:53:00  <PublicServer> <V453000> csuke: keep the first one
21:53:09  <PublicServer> <Spike> Thorinbur: something like that with signals? :)
21:53:28  <PublicServer> <Spike> i only need to look how to.. hmm
21:53:59  <PublicServer> <V453000> Chris: !ICE HERE?
21:54:01  <PublicServer> <Thorinbur> Spike: Like what?
21:54:44  <PublicServer> <Chris Booth> where V453000?
21:54:58  <PublicServer> <db48x> by little wuntown
21:55:05  <Vee> !password
21:55:05  <PublicServer> Vee: stools
21:55:07  <PublicServer> <Chris Booth> yeah
21:55:10  <PublicServer> <V453000> ok
21:55:17  <PublicServer> <V453000> shall I?
21:55:18  <PublicServer> <Chris Booth> we can get the lines there
21:55:25  <PublicServer> <Chris Booth> terminus or Ro-Ro?
21:55:30  <PublicServer> <V453000> roro
21:55:32  <PublicServer> <Thorinbur> hmm
21:55:33  <PublicServer> <Chris Booth> ok
21:55:34  <PublicServer> <Spike> just need to think if i should use signal gaps or just use short parts for the balancing...
21:55:36  <PublicServer> <V453000> lets make the lines go around the lake
21:55:44  <PublicServer> <V453000> so it would look like it is in the plan
21:56:03  <PublicServer> *** Vee joined the game
21:56:03  <PublicServer> <Spike> chris/v what would you say to do @ !this?
21:56:16  <PublicServer> <Chris Booth> hid Spike
21:56:18  <PublicServer> <Spike> the signal gaps..
21:56:40  <PublicServer> <V453000> ye
21:56:41  <PublicServer> <V453000> brutal gap
21:56:45  <PublicServer> <V453000> probably
21:57:00  <PublicServer> <Chris Booth> Spike: IMO wait for traffic
21:57:08  <PublicServer> <V453000> why not just move the split ?
21:57:12  <PublicServer> <Chris Booth> if it causes a problem then look for a sollution
21:57:12  <PublicServer> <V453000> that would solve it
21:57:21  <PublicServer> <V453000> and the prio could be in tunnel
21:57:39  <PublicServer> <V453000> keep it, if it jams, it will be easy to fix
21:57:40  <PublicServer> <Thorinbur> hmm...
21:57:41  <PublicServer> <Spike> also thought about that..
21:57:44  <PublicServer> <Thorinbur> how about
21:58:02  <PublicServer> <Spike> move the fartest split closer to the other one.. then prio through the tunnel
21:58:03  <PublicServer> <Thorinbur> oh
21:58:05  <PublicServer> <Spike> use PBS
21:58:11  <PublicServer> <Spike> + and
21:58:16  <PublicServer> <Thorinbur> another gap
21:59:46  <PublicServer> <Thorinbur> I will sync the bridges
21:59:55  <PublicServer> <Spike> what bridges
22:00:12  <PublicServer> <Spike> why sync those..
22:00:15  <PublicServer> *** Sepp joined the game
22:00:19  <PublicServer> <Spike> they are synced?
22:01:01  <PublicServer> <Thorinbur> nope
22:01:11  <PublicServer> <Spike> what is not synced about them
22:01:26  <PublicServer> <Thorinbur> inside path is shorter
22:02:45  <PublicServer> <Spike> true...
22:02:50  <PublicServer> <Spike> you may..
22:03:27  <PublicServer> <Thorinbur> to sync them we have to merge it
22:03:46  <PublicServer> <Thorinbur> but than it will be desynced here
22:03:47  <PublicServer> *** Sepp has left the game (leaving)
22:05:07  <PublicServer> <Thorinbur> ok i know
22:05:28  <PublicServer> ***  made screenshot at 00000C91: http://ps.openttdcoop.org/public/webcam/00000C91.png
22:10:15  <PublicServer> <Spike> hmmmm
22:10:22  <PublicServer> <csuke> ?
22:10:34  <PublicServer> <Chris Booth> i wanted to get my mixer in
22:10:35  <PublicServer> <Spike> Thorinbur: the track now has a CL5
22:11:00  <PublicServer> <Thorinbur> hmm
22:11:07  <PublicServer> <Thorinbur> will solv that in a sec
22:11:50  <PublicServer> <Thorinbur> i know
22:12:12  <PublicServer> <Vee> That the BIG drop-Station V?
22:12:23  <PublicServer> <V453000> not just drop
22:12:30  <PublicServer> <V453000> ICE...
22:12:35  <PublicServer> <Vee> IC
22:12:42  <PublicServer> <V453000> ok :D
22:13:51  <PublicServer> <Thorinbur> nasty solution but it will work
22:14:09  <PublicServer> <Chris Booth> ok Lake ICE is not finished
22:14:17  <PublicServer> <Spike> really?
22:14:22  <PublicServer> <Thorinbur> hmm
22:14:25  <PublicServer> <V453000> now Sbahn
22:14:38  <PublicServer> <Vee> not finished? or now finished?
22:14:43  <PublicServer> <V453000> not
22:14:52  <PublicServer> <Chris Booth> now finished
22:14:54  <PublicServer> <V453000> you got nothing how to get the people yet :p
22:14:57  <PublicServer> <V453000> no!
22:14:58  <PublicServer> <V453000> :D
22:15:05  <PublicServer> <db48x> clone up some trains
22:15:07  <PublicServer> <Vee> Thats the SBahn
22:15:20  <PublicServer> <V453000> ok but there is no Sbahn yet :)
22:15:25  <PublicServer> <db48x> that's ok
22:15:25  <PublicServer> <Chris Booth> V453000: now for the sbanh to get the people there
22:15:27  <PublicServer> *** VictorOfSweden has joined company #1
22:15:29  <PublicServer> <Chris Booth> the station take pax
22:15:37  <PublicServer> <db48x> takes ages for the trains to get from one end to the other, so they might as well get started
22:15:52  <PublicServer> <Thorinbur> err...
22:15:56  <PublicServer> <V453000> want to make just ordinary point to point or some kinda SRNW?
22:15:59  <PublicServer> <Sietse> can someone start up the ICE trains?
22:16:27  <PublicServer> <Vee> I'd like to see how a SRNW gets set up >,<
22:16:41  <PublicServer> <Vee> Not sure if its the better solution here though
22:16:42  <PublicServer> <V453000> simply
22:16:47  <PublicServer> <V453000> me neither
22:17:01  <PublicServer> <Thorinbur> if we move
22:17:06  <PublicServer> <Thorinbur> both that line i moved
22:17:11  <PublicServer> <Thorinbur> AND
22:17:19  <PublicServer> <Vee> I don't think you can do more than a simple fetching from Gretborough though
22:17:25  <PublicServer> <Thorinbur> haha
22:17:47  <PublicServer> <Thorinbur> simplest solutions are hardest to spot
22:18:18  <PublicServer> <V453000> :)
22:18:34  <PublicServer> <Chris Booth> V453000: you got any idea for the sbahn?
22:18:42  <PublicServer> <Thorinbur> nope
22:18:49  <PublicServer> <Thorinbur> oh V.
22:18:52  <PublicServer> <V453000> I would just make a kinda loop
22:18:57  <PublicServer> <V453000> around each town
22:19:09  <PublicServer> <Chris Booth> i was thinking of a horse shoe
22:19:13  <PublicServer> <V453000> TL ... 3?
22:19:18  <PublicServer> <Chris Booth> yeah TL3
22:19:23  <PublicServer> <V453000> okay
22:19:25  <PublicServer> <Chris Booth> but a horse shoe shape
22:19:28  <PublicServer> *** Kenix has left the game (connection lost)
22:19:28  <PublicServer> <V453000> horse shoe yea
22:19:36  <PublicServer> <Chris Booth> as not enough room for a loop
22:19:39  <PublicServer> <V453000> ye
22:20:28  <PublicServer> ***  made screenshot at 000053BB: http://ps.openttdcoop.org/public/webcam/000053BB.png
22:20:38  <PublicServer> <Thorinbur> haha
22:21:00  <PublicServer> <Thorinbur> we need to move
22:21:07  <PublicServer> <Spike> nah...
22:22:07  <PublicServer> <Thorinbur> BTW: why 3 tunells there?
22:22:12  <PublicServer> <V453000> Chris: simple as that?
22:22:24  <PublicServer> <Thorinbur> 2 separated in the middle would be enought
22:22:26  <PublicServer> <Chris Booth> yeah
22:22:29  <PublicServer> <V453000> k
22:22:38  <PublicServer> <Thorinbur> told you we need to move this
22:22:43  <PublicServer> <Thorinbur> and you know what?
22:22:56  <PublicServer> <Thorinbur> If we would do this earlier my bridges would work too:P
22:23:15  *** mixrin has joined #openttdcoop
22:23:26  <PublicServer> *** Zerpa has left the game (leaving)
22:23:28  <PublicServer> <Thorinbur> lol
22:23:33  <PublicServer> <Thorinbur> slow bridges or CL
22:24:01  <PublicServer> <V453000> make it twoway terminus? The drop?
22:25:11  <PublicServer> <Chris Booth> each direction will have 4 terminus platforms i though
22:25:15  <PublicServer> <Chris Booth> thought
22:25:19  <PublicServer> <V453000> ok
22:25:34  <PublicServer> <Thorinbur> 2 tunels
22:26:23  *** Kenix has quit IRC
22:27:06  <PublicServer> <V453000> :) that looks nice
22:27:23  <PublicServer> <V453000> but it is not the ICE station :p
22:30:31  <PublicServer> <Chris Booth> GGGR
22:30:38  <PublicServer> <V453000> :D
22:30:40  <PublicServer> <Chris Booth> i just made a nice eyecandy station
22:30:45  <PublicServer> <V453000> I told you before :po
22:30:47  <PublicServer> <Chris Booth> but didnt CTRL click
22:30:51  <PublicServer> <V453000> yes
22:30:53  <PublicServer> <V453000> :p
22:31:46  <PublicServer> <V453000> haha
22:31:49  <PublicServer> <V453000> rage? :D
22:31:56  <PublicServer> <Chris Booth> yeas
22:32:03  <PublicServer> <Thorinbur> hmm..
22:33:02  <PublicServer> <Chris Booth> ok 2nd time luchy
22:33:13  <PublicServer> <V453000> hehe
22:33:31  <PublicServer> <V453000> really nice
22:34:04  <PublicServer> <Thorinbur> try now
22:34:07  <PublicServer> <Thorinbur> nice
22:34:09  <PublicServer> <Spike> perfect.. :)
22:34:30  <PublicServer> <Thorinbur> Good job... so much work just to fix Cl...
22:34:43  <PublicServer> <Spike> see.. it just requires a proper rebuild and not focussing on just 1 spot.. ;)
22:34:44  <PublicServer> <Thorinbur> and Cl was because of fixing sync
22:34:53  <PublicServer> <Thorinbur> i know
22:34:55  <PublicServer> <V453000> ASS :D
22:35:08  <PublicServer> <Thorinbur> ASS?
22:35:21  <PublicServer> <Thorinbur> Is this acronym or just ... well... ass?
22:35:28  <PublicServer> ***  made screenshot at 0000D477: http://ps.openttdcoop.org/public/webcam/0000D477.png
22:35:28  <PublicServer> <V453000> just plain utter ass
22:35:45  <PublicServer> <MDGrein> utters
22:35:51  <PublicServer> <MDGrein> the buggers with the teeth?
22:36:21  <PublicServer> <V453000> rede
22:37:01  <PublicServer> <Thorinbur> hmm..  now we should describe changes
22:38:15  <PublicServer> <Chris Booth> intersting loop @ Cardingham Woods
22:38:30  <PublicServer> <V453000> yes that was the "ass" :D
22:38:53  <PublicServer> <db48x> lol
22:39:01  <PublicServer> <Chris Booth> can i fix it?
22:39:05  <PublicServer> <V453000> sure
22:39:22  <PublicServer> <V453000> call me dumb :D
22:39:26  <PublicServer> <V453000> LOL :D
22:39:27  <PublicServer> <Vee> dumb
22:39:30  <PublicServer> <MDGrein> :)
22:39:32  <PublicServer> <V453000> so simple :D
22:39:37  <PublicServer> <V453000> thx Chris
22:39:40  <PublicServer> <Thorinbur> i am worring about SUN';s second loop
22:39:42  <PublicServer> <Chris Booth> dumb V453000
22:39:56  <PublicServer> <V453000> whats wrong wit hSUN?
22:40:05  <PublicServer> <Thorinbur> it's overloaded
22:40:06  <PublicServer> <V453000> touch carefully
22:40:11  <PublicServer> <Thorinbur> almost locked
22:40:12  <PublicServer> <V453000> it just needs more passengers
22:40:15  <PublicServer> <V453000> let it run
22:40:30  <PublicServer> <Thorinbur> i am not touching it
22:40:40  <PublicServer> <Spike> seems like PITA orders.. or SRO as some call it.. :)
22:40:41  <PublicServer> <Thorinbur> last time i touched i cosed accident
22:40:42  <PublicServer> <V453000> I fast forwarded this game and it was working with 30k SUN perfectly
22:40:43  <PublicServer> <Thorinbur> :P
22:40:47  <PublicServer> <V453000> :D
22:41:00  <PublicServer> <Thorinbur> haha
22:41:11  <PublicServer> <Thorinbur> SRO?
22:41:18  <PublicServer> <Spike> self regulating orders
22:41:23  <PublicServer> <V453000> ya
22:41:42  <PublicServer> <Spike> or pita.. cause they are a pain in the ass to create.. :)
22:41:44  <PublicServer> <db48x> SUN ICE is holding everything back
22:41:49  <PublicServer> <V453000> :D
22:41:50  <PublicServer> <V453000> :D
22:41:53  <PublicServer> <Thorinbur> well basicly i made them :P thats i why i am so concerned:P
22:41:54  <PublicServer> <db48x> no population
22:42:15  <PublicServer> <V453000> you copied my orders Thorinbur :P
22:42:18  <PublicServer> <db48x> meanwhile Cunninwell has 8k
22:42:20  <PublicServer> <Thorinbur> nope!
22:42:29  <PublicServer> <Thorinbur> I created them from the scratch!
22:42:30  <PublicServer> <V453000> ok then :)
22:42:46  <PublicServer> <Thorinbur> whatever. That doesnt maters
22:42:52  <PublicServer> <Thorinbur> I am just concerned
22:42:55  <PublicServer> <V453000> sure
22:43:11  <PublicServer> <Chris Booth> Wrinfingley:  needs i direct link to FED IMO
22:43:30  <PublicServer> <V453000> csuke: bad news
22:43:32  <PublicServer> <Thorinbur> When i checked you hade exactly same orders but you were near 10 station and i finished:P
22:43:34  <PublicServer> <V453000> the PBS slows
22:43:48  <PublicServer> <V453000> Thorinbur: no matter
22:45:06  <PublicServer> <Thorinbur> why 3 stations at netston?
22:45:21  <PublicServer> <V453000> to cover 100 % area
22:45:34  <PublicServer> <V453000> didnt want to walk
22:45:42  <PublicServer> <Chris Booth> V453000: you going to make orders for your side?
22:45:46  <PublicServer> <V453000> true that with transrapids we can walk like hell
22:46:07  <PublicServer> <V453000> Chris: yes I will ... now I must fast fix the SUN as there is a bad thingy
22:46:34  <PublicServer> <db48x> what went bad at SUN?
22:46:47  <PublicServer> <csuke> V453000:  what's wrong?
22:46:47  <PublicServer> <V453000> the PBS junction csuke proposed got wrong
22:46:49  <PublicServer> <db48x> or is it just a matter of making that change
22:46:56  <PublicServer> <db48x> ah
22:47:04  <PublicServer> <Thorinbur> and dead lock
22:47:09  <PublicServer> <V453000> fine
22:47:14  <PublicServer> <Thorinbur> told you i am concerned
22:47:21  <PublicServer> <V453000> I controlled the deadlock
22:47:27  <PublicServer> <Thorinbur> hmm
22:47:44  <PublicServer> <Thorinbur> Old junction version was better
22:47:57  <PublicServer> <V453000> exactly
22:47:59  <PublicServer> <V453000> this jams
22:48:06  <PublicServer> <db48x> SUN should be spread out more
22:48:08  *** ODM has quit IRC
22:48:09  <PublicServer> <V453000> as the PBS pathfinding reacts kinda slow there
22:48:20  <PublicServer> <V453000> db48x: it will have 30 000 inhabitants
22:48:22  <PublicServer> <V453000> that is enough
22:48:26  <PublicServer> <V453000> we can expand later
22:48:43  <PublicServer> <Thorinbur> Yeah now they rush trough first loop and lock on the second
22:49:30  <PublicServer> <V453000> they just need some food
22:49:37  <PublicServer> <V453000> (people)
22:50:28  <PublicServer> ***  made screenshot at 00008FCC: http://ps.openttdcoop.org/public/webcam/00008FCC.png
22:51:03  <PublicServer> <Thorinbur> I dont know if its good that all trains wait for full load in SUN ICE
22:51:15  <PublicServer> <V453000> yes it is
22:51:23  <PublicServer> <Thorinbur> Atleast untill Sunningpool grows
22:51:30  <PublicServer> <V453000> keep
22:51:36  <PublicServer> <V453000> it is fine
22:51:53  <PublicServer> <Vee> brb
22:52:06  <PublicServer> *** Vee has left the game (leaving)
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22:54:01  <PublicServer> <V453000> Chris Booth: Should I just walk Cardingham or make some feeders again?
22:54:10  <PublicServer> <Chris Booth> walk it
22:54:17  <PublicServer> <V453000> I thought so :)
22:54:28  <PublicServer> <V453000> just considered it a dirty solution so I asked :p
22:54:33  <PublicServer> <Chris Booth> but limit city size so sbahn can be made
22:55:04  <PublicServer> <V453000> good idea
22:55:31  <PublicServer> <V453000> tnx
22:55:38  <PublicServer> <Spike> np
22:56:43  <PublicServer> <csuke> why limit the size of Cardingham?
22:56:57  <PublicServer> <V453000> for future sbahn
22:57:41  <PublicServer> <V453000> csuke: I had to reset the junctions back to the original
22:57:45  <PublicServer> <Chris Booth> grr
22:57:49  <PublicServer> <csuke> what happened?
22:57:56  <PublicServer> <V453000> the PBS didnt choose the station and it was reacting slowly
22:58:03  <PublicServer> <V453000> jamming, loop2 almost stopped
22:58:07  <PublicServer> <csuke> Chris Booth: there are slows at the exit of lake
22:58:11  <PublicServer> <Spike> ... someone changed 1 set of tunnels @ SLH01 from PBS to pre-sigs..
22:58:20  <PublicServer> <V453000> there are not
22:58:23  <PublicServer> <Chris Booth> csuke: where?
22:58:34  <PublicServer> <V453000> that is not slow
22:58:43  <PublicServer> <Chris Booth> they are not slow
22:59:01  <PublicServer> <V453000> wait for train to come
22:59:36  <PublicServer> <Chris Booth> hhm csukeis right
22:59:43  <PublicServer> <V453000> wow
22:59:48  <PublicServer> <V453000> -.-
22:59:49  <PublicServer> <csuke> for once! lol
22:59:53  <PublicServer> <V453000> :S
22:59:56  <PublicServer> <V453000> :D
23:00:02  <PublicServer> <Sietse> someone fucking up the ring concept...... (at fed)
23:00:19  <PublicServer> <Thorinbur> What? Where? How?
23:00:45  <PublicServer> <Chris Booth> csuke: i am not to worried about them though as trains merge futher down at full speed
23:00:45  <PublicServer> <V453000> you are overconcerned with everything :D
23:01:00  <PublicServer> <V453000> it will work
23:01:11  <PublicServer> <V453000> keep it like this
23:01:13  <PublicServer> <Spike> csuke: it's easy.. if it's a big fail.. we just kick him for the fun of it and rebuild :)
23:01:14  <PublicServer> <csuke> i was just making sure it was known about
23:01:26  <PublicServer> <Chris Booth> Spike: that is mean
23:01:35  <PublicServer> <Spike> oki... we just bomb the stuff and rebuild
23:01:38  <PublicServer> <Spike> better? :)
23:01:45  <PublicServer> <Chris Booth> yeah
23:01:46  <PublicServer> <V453000> ...
23:01:57  <PublicServer> <Chris Booth> only the exit though
23:02:03  <PublicServer> <Chris Booth> its the farms fault
23:02:05  <PublicServer> *** Kenji joined the game
23:02:09  <PublicServer> <Spike> but seeing SBahns like these before... it will work
23:02:12  <PublicServer> <Spike> just needs pax
23:02:15  <PublicServer> <Spike> so needs to grow
23:02:25  <PublicServer> <Kenji> what the
23:02:26  <PublicServer> <Chris Booth> hi Kenji
23:02:30  <PublicServer> <Spike> lo Kenji
23:02:32  <PublicServer> <V453000> hi Kenji :)
23:02:35  <PublicServer> <Thorinbur> hi Kenji
23:02:36  <PublicServer> <Kenji> AAARGH
23:02:41  <PublicServer> * Kenji hides
23:02:42  <PublicServer> <Spike> Kenji:  what?
23:02:44  <PublicServer> <Chris Booth> AAARGH?
23:03:07  <PublicServer> <csuke> ?
23:03:11  <PublicServer> <Thorinbur> ...
23:03:24  <PublicServer> <csuke> not enough space for trees?
23:03:29  <PublicServer> <Thorinbur> Why ARRGH?
23:03:30  <PublicServer> * Chris Booth pokes Kenji in the eye to get an answer
23:03:39  <PublicServer> <Kenji> no reason
23:03:43  <PublicServer> <Spike> ....
23:03:52  <PublicServer> <Kenji> just about 8 mentions of my name at once
23:03:53  <PublicServer> <Spike> you and no reason aaarrgh-ing
23:03:55  <PublicServer> <V453000> in the eye? :D
23:03:58  <PublicServer> <Spike> kenji!
23:03:59  <PublicServer> <Spike> kenji!
23:04:01  <PublicServer> <Spike> kenji!
23:04:02  <PublicServer> <Spike> :D
23:04:11  <PublicServer> <Kenji> /mode +q Spike
23:04:12  <PublicServer> <Kenji> :P
23:04:17  <PublicServer> <Spike> :)
23:04:27  <PublicServer> <Spike> /mode +b kenji | /kick kenji
23:04:30  <PublicServer> <Spike> :)
23:04:32  <PublicServer> <Chris Booth> set everyone to ignor
23:04:45  <PublicServer> <Kenji> /msg chanserv unban
23:04:46  <PublicServer> <Kenji> :P
23:04:49  <PublicServer> <csuke> Kenji:
23:04:59  <PublicServer> <Kenji> csuke:
23:05:01  <PublicServer> <csuke> nvm
23:05:08  <PublicServer> <Spike> on *:mode:-b: if $nick == kenji { mode +b kenji }
23:05:10  <PublicServer> <Spike> ;)
23:05:28  <PublicServer> ***  made screenshot at 000142B2: http://ps.openttdcoop.org/public/webcam/000142B2.png
23:05:29  <PublicServer> <Spike> or something like that...
23:06:29  <PublicServer> <V453000> WUT? HORSES? :D
23:06:45  <PublicServer> <Kenji> rofl
23:06:46  <PublicServer> <Chris Booth> yeah 100% they rule
23:06:53  <PublicServer> <csuke> wuh?
23:06:54  <PublicServer> <V453000> okay :D
23:06:57  <PublicServer> <csuke> where?
23:06:59  <PublicServer> <V453000> lake
23:07:25  <PublicServer> <csuke> lol horses at 32kmh on tarmac
23:07:28  <PublicServer> *** V453000 has left the game (connection lost)
23:07:30  <PublicServer> <Chris Booth> who is deleting them
23:07:34  <PublicServer> <Chris Booth> put them back
23:07:37  <PublicServer> <Chris Booth> now
23:07:38  <V453000> !password
23:07:38  <PublicServer> V453000: irater
23:07:40  <PublicServer> <csuke> not me
23:07:53  <PublicServer> *** V453000 joined the game
23:08:11  <PublicServer> <Chris Booth> they are my private horse army
23:08:15  <PublicServer> <V453000> YA!!!
23:08:36  <PublicServer> <csuke> are there ways to change roads to gravel/sand?
23:09:17  <PublicServer> *** Kenji has left the game (leaving)
23:10:12  <PublicServer> <Thorinbur> slightly crouded perons
23:10:22  <PublicServer> <csuke> omg the little people on the platform at lake are wicked
23:10:35  <PublicServer> <Thorinbur> looks like trash
23:11:40  <PublicServer> <csuke> why not spell out LAKE?
23:12:03  <PublicServer> <Chris Booth> as that is boring
23:12:13  <PublicServer> <csuke> what is it?
23:12:17  <PublicServer> <db48x> LAKE is spelled out
23:12:18  <PublicServer> <Chris Booth> spelling lake
23:12:20  <PublicServer> <V453000> DAMN
23:12:21  <PublicServer> <Chris Booth> i dont like spelling
23:12:31  *** PeterT has quit IRC
23:12:35  <PublicServer> <csuke> no i mean what is it you are making?
23:12:45  <PublicServer> <Chris Booth> nothing
23:12:48  <PublicServer> <csuke> lol
23:12:56  <PublicServer> <Chris Booth> i am not eyecanying
23:13:01  <PublicServer> <csuke> i was trying to look at it like some magic eye thing
23:13:10  *** zerpa has quit IRC
23:13:26  <PublicServer> <Thorinbur> o.O
23:13:41  <PublicServer> <Chris Booth> LAKE eye cany was cool
23:13:44  <PublicServer> <Chris Booth> i liked lake
23:13:51  <PublicServer> <db48x> I must sleep
23:13:56  <PublicServer> <V453000> so?
23:13:57  <PublicServer> <Thorinbur> I still can see LA
23:13:58  <PublicServer> <V453000> ok
23:14:07  <PublicServer> <Thorinbur> and it disturbs ,e
23:14:14  <PublicServer> *** db48x has left the game (leaving)
23:15:14  <PublicServer> <csuke> yeah that dont work lol
23:15:18  <PublicServer> <V453000> K sox
23:15:33  <PublicServer> <csuke> need 2 different colours
23:15:50  <PublicServer> <V453000> lets use something else
23:16:04  <PublicServer> <V453000> no
23:16:06  <PublicServer> <V453000> this bad
23:16:25  <PublicServer> <V453000> NO
23:16:26  <PublicServer> <V453000> OMG
23:16:30  <PublicServer> <V453000> :D
23:16:45  <PublicServer> <Chris Booth> ok i will stop
23:16:49  <PublicServer> <V453000> :D
23:16:50  <PublicServer> <V453000> thx
23:16:52  <PublicServer> <Thorinbur> Can we turn on town growth now?
23:17:15  <PublicServer> <csuke> the sooner we get all towns connected ...
23:17:17  <PublicServer> <Chris Booth> have to ask Spike or another member
23:17:31  <PublicServer> <Thorinbur> ??
23:17:49  <PublicServer> <Thorinbur> sometrains still uses Transfer station as shortcut
23:18:00  <PublicServer> <csuke> if we turn on town growth before we connect all towns it becomes much harder
23:18:37  <PublicServer> <Thorinbur> trains from second ring
23:18:41  <PublicServer> <csuke> we need reverse pbs on station entry
23:18:54  <PublicServer> <Spike> i wouldn't do that with the lake station
23:19:13  <PublicServer> <Thorinbur> I mean in Sunningpool
23:20:14  <PublicServer> <Chris Booth> LAKE area need more ICE trains
23:20:17  <PublicServer> <csuke> still doesn't work
23:20:20  <PublicServer> <Chris Booth> we have 2 k waiting now
23:20:29  <PublicServer> <V453000> growth on
23:20:41  <PublicServer> <V453000> they will not come from here otherwise
23:21:37  <PublicServer> <V453000> got the solution
23:21:42  <PublicServer> <V453000> now they shouldnt shortcut
23:21:54  <PublicServer> <V453000> (dont know who added the twoway signals)
23:22:43  <PublicServer> <csuke> Chris Booth: there are plenty of ICE trains
23:22:52  <PublicServer> <csuke> but they are all on full load at SUN :S
23:22:55  <PublicServer> <Chris Booth> they are all stuck in Stupid SUn
23:23:05  <PublicServer> <csuke> full load really isn't gonna work
23:23:32  <PublicServer> <Thorinbur> nice exit:P
23:23:35  <PublicServer> <V453000> if there were not so many trains it could have been non-full load
23:24:01  <PublicServer> <Spike> just need to invest in some buildings aswell to speed up growing of the town
23:24:18  <PublicServer> <csuke> also all trains having the same orders is a good idea or not?
23:24:34  <PublicServer> <Chris Booth> to start with yes csuke
23:24:48  <PublicServer> <Chris Booth> but when we start to get some station with more pax then we can change orders
23:24:54  <PublicServer> <csuke> lol we got 13k pax at CNW with 0% rating.... lotta body bags there
23:25:51  <PublicServer> <Chris Booth> csuke: now its 11k
23:25:52  <PublicServer> *** V453000 has left the game (connection lost)
23:25:58  <PublicServer> <Chris Booth> amd 1%
23:26:03  <PublicServer> <csuke> 2% lol
23:26:04  <V453000> !password
23:26:04  <PublicServer> V453000: suites
23:26:15  <PublicServer> <Thorinbur> 3%
23:26:16  <PublicServer> *** V453000 joined the game
23:26:44  <PublicServer> <csuke> 4% ... but we could go on like this all night ...
23:27:01  <PublicServer> <Chris Booth> until it gets to 99%
23:27:08  <PublicServer> <csuke> and down again
23:27:19  <PublicServer> <csuke> and endless fluctuations
23:27:40  <PublicServer> <Thorinbur> it was 5% and dropped to 4% than train fedded it and it dropped to zero, but now ICE train came and it 99%
23:27:45  <PublicServer> <Thorinbur> LOL 99%
23:28:02  <PublicServer> <csuke> i didn'dy do nuffink ...
23:28:04  <PublicServer> <Thorinbur> ok i will stop
23:28:54  <PublicServer> <csuke> who built a statue in sun :S lol
23:29:03  <dexter311> !password
23:29:03  <PublicServer> dexter311: suites
23:29:08  <PublicServer> <Chris Booth> you did
23:29:14  <PublicServer> <csuke> i did?
23:29:22  <PublicServer> *** dexter311 joined the game
23:29:22  <PublicServer> <Chris Booth> i dont know
23:29:28  <PublicServer> <csuke> lol i didnt
23:29:31  <PublicServer> <Chris Booth> someone needed to take the blame
23:29:36  <PublicServer> <Chris Booth> so i used you as a scape goat
23:29:36  <PublicServer> <csuke> hmmm
23:29:44  <PublicServer> <Spike> all i did was fund buildings...
23:29:45  <PublicServer> <csuke> not sure if that appeals...
23:30:00  <PublicServer> <Thorinbur> why statue is a bad thing (i didn't build it)
23:30:10  <PublicServer> <csuke> it takes building space and cant be removed
23:30:20  <PublicServer> <Spike> what he said
23:30:34  <PublicServer> <csuke> does magic dozer even work on them?
23:30:41  <PublicServer> <Chris Booth> yes
23:33:51  <Guest97> !password
23:33:51  <PublicServer> Guest97: suites
23:34:00  <PublicServer> *** subzero joined the game
23:34:22  <PublicServer> <csuke> wahey lake station looks good :)
23:34:23  <PublicServer> <Chris Booth> our trains would suppy autoface lifts
23:34:47  <PublicServer> <Chris Booth> 0 - 502 in 2 seconds
23:34:55  <PublicServer> <Chris Booth> thats stupily fast
23:35:02  <Vee> OK, I'm off for today guys, see you.
23:35:14  <PublicServer> <Thorinbur> Cu
23:35:14  <PublicServer> <Chris Booth> bye vee
23:35:17  <PublicServer> <Sietse> bb
23:35:17  <PublicServer> <csuke> l8rs
23:35:28  <PublicServer> ***  made screenshot at 000063E1: http://ps.openttdcoop.org/public/webcam/000063E1.png
23:35:42  *** Vee has quit IRC
23:35:52  <PublicServer> <V453000> idea
23:36:20  <PublicServer> <Chris Booth> oh on V453000 has an idea
23:36:25  <PublicServer> <Chris Booth> everyone hide
23:36:27  <PublicServer> <V453000> not insane this time
23:36:29  <PublicServer> <V453000> rrr
23:37:05  <PublicServer> <Chris Booth> are you a car now V453000?
23:37:11  <PublicServer> <V453000> car?
23:37:36  <PublicServer> <Chris Booth> rrrrrrrrrr
23:37:41  <PublicServer> <V453000> oh :D
23:37:42  <PublicServer> <Chris Booth> the sound a car makes
23:38:16  *** Qanael has joined #openttdcoop
23:39:12  <PublicServer> <Chris Booth> why cant you just eyecandy LAKE once and be done with it?
23:39:22  <PublicServer> <V453000> this is better :P
23:39:23  <PublicServer> <Chris Booth> every time i look at it. it has changed
23:39:31  <Qanael> !password
23:39:31  <PublicServer> Qanael: rented
23:40:05  <PublicServer> *** Qanael joined the game
23:40:06  <PublicServer> <Sietse> someone bored?
23:40:15  <PublicServer> <Chris Booth> who me no
23:40:16  <PublicServer> <Chris Booth> never
23:40:19  <PublicServer> <V453000> flake? :D
23:40:22  <PublicServer> <Chris Booth> FLAKE
23:40:29  <PublicServer> <VictorOfSweden> lol :)
23:40:32  <PublicServer> <V453000> ok
23:40:33  <PublicServer> <Sietse> I meant the station art builder :)
23:40:45  <PublicServer> <Sietse> coming up with something new each minute
23:40:47  <PublicServer> <Thorinbur> hmm we have one more area to make... The one from my BBH to the end of the main line my BBH is quite useless right now...
23:40:55  <PublicServer> <Chris Booth> i was bored so i added and F to LAKE
23:41:43  <PublicServer> <dexter311> farthill? lol
23:42:03  <PublicServer> <Thorinbur> fart transfer
23:42:14  <PublicServer> <csuke> fart excahnge
23:42:19  <PublicServer> <Thorinbur> :]
23:43:01  <PublicServer> <V453000> :]
23:43:33  <PublicServer> <dexter311> at sunningpool... is that one of those self regulating networks?
23:43:36  <PublicServer> <V453000> ok what needs to be made orky?
23:43:48  <PublicServer> <Thorinbur> yes
23:43:53  <PublicServer> <V453000> dexter: check orders and see ;)
23:44:18  <PublicServer> <dexter311> interesting...
23:44:25  <PublicServer> <MDGrein> sartfield & draningville wants to be connected
23:44:44  <PublicServer> <Thorinbur> we made the same with Fedham ring
23:44:49  <PublicServer> <Chris Booth> MDGrein: connect them then
23:45:14  <PublicServer> <MDGrein> I'm trying to figure out how atm
23:45:35  <PublicServer> <dexter311> so in those orders... load percentage is the current load on the train right?
23:45:51  <PublicServer> <Thorinbur> yes
23:47:24  <PublicServer> <Thorinbur> dexter: look at orders in Ring Fedham. Works similar
23:47:35  <PublicServer> *** VictorOfSweden has left the game (leaving)
23:47:55  <PublicServer> <Thorinbur> Only differences are: in Sunningville after going to drop trains go to next station
23:48:12  <PublicServer> <Thorinbur> and here in Fedham ring they go to same one
23:48:43  <PublicServer> <Thorinbur> and in Sunningville they loop around until they get 90%
23:48:48  <PublicServer> <Thorinbur> than go to drop
23:49:02  <PublicServer> <Thorinbur> and in Fedham drop is part of the loop
23:49:06  <PublicServer> <Chris Booth> grow Little Wuntown grown my prity
23:49:25  <PublicServer> <V453000> :)
23:49:31  <PublicServer> <Thorinbur> so if they wont get 90% before leaving the loop thwy will drop anyway
23:49:37  <PublicServer> <Thorinbur> and start from the begining
23:50:28  <PublicServer> ***  made screenshot at 0000BA20: http://ps.openttdcoop.org/public/webcam/0000BA20.png
23:50:57  <PublicServer> <subzero> Alot of busses are kinda doing nothing on bonnley atm
23:51:07  <PublicServer> *** Spike has left the game (leaving)
23:51:16  <PublicServer> <V453000> when it grows it will be fine
23:51:21  *** Guest97 is now known as subz
23:51:36  <PublicServer> <Sietse> can anyone increase buslimit?
23:51:39  <sietse> !info
23:51:39  <PublicServer> sietse: #:1(Orange) Company Name: 'Flarham Transport'  Year Founded: 1960  Money: 156319466  Loan: 0  Value: 195477254  (T:119, R:100, P:4, S:0) unprotected
23:51:51  <dexter311> I see... so it's all purely in the orders
23:52:09  <PublicServer> <V453000> dexter: mainly
23:52:30  <PublicServer> <dexter311> except at sun... where stations are bypassed if a train's already there
23:52:33  <PublicServer> <dexter311> ?
23:52:37  <PublicServer> <V453000> ya
23:52:49  <PublicServer> <Thorinbur> not really bypassed
23:52:58  <PublicServer> <Thorinbur> train just loops and tries again
23:52:58  <PublicServer> <dexter311> just looped around for a second go
23:53:03  <PublicServer> <Thorinbur> yea
23:53:40  *** Kenix has joined #openttdcoop
23:54:38  <PublicServer> <Thorinbur> thats why second and third loop is busier. No pax in first loop makes train spent less time on stations and they quicly go to second loop where thay sometimes loop qouple of times before getting to stop
23:55:05  <PublicServer> <Chris Booth> V453000: does your nick stand for the number of version befor you finish eyecandying a statio
23:55:10  <PublicServer> <Chris Booth> station?
23:55:18  <PublicServer> <V453000> yeah :D
23:55:46  <PublicServer> <V453000> fun was in UT2004 where the >say read everything you wrote ... when it came to my name it was long :D
23:55:58  <PublicServer> <Chris Booth> well lake was a quick one then, maybe v3792 should be your new nick
23:56:05  <PublicServer> <V453000> :D
23:56:25  <PublicServer> <dexter311> so what is the stopped train at lower sunningpool for?
23:56:39  <PublicServer> <dexter311> to stop trains entering the loop or something?
23:56:40  <PublicServer> <Chris Booth> its a timer
23:56:41  <PublicServer> <V453000> the numbers actually stand for letters in my real name
23:57:10  <PublicServer> <Chris Booth> VHSEOOO?
23:57:12  <Razaekel> so you name ends with 3 of the same letter?
23:57:14  <PublicServer> <V453000> vasek
23:57:17  <PublicServer> <V453000> k
23:57:18  <Razaekel> what a weird name
23:57:22  <PublicServer> <V453000> like thousand
23:57:25  <PublicServer> <V453000> 000
23:57:30  <Razaekel> >.>
23:57:37  <PublicServer> <V453000> pwnt :p
23:57:41  <PublicServer> <subzero> Thats quite clever, I was going with vase
23:57:43  <Razaekel> i was trying to have some fun with you
23:57:43  <PublicServer> <subzero> Sounds.. girly!
23:57:56  <PublicServer> <V453000> hm?
23:58:06  <PublicServer> <Chris Booth> i was going with VHSEOOO
23:58:12  <PublicServer> <dexter311> so that timer train... does it space the trains as they enter the loops?
23:58:26  <PublicServer> <Qanael> How do you share orders?
23:58:34  <PublicServer> <Chris Booth> CTRL + Click
23:58:35  <PublicServer> <V453000> on one teamspeak server they continuously kicked me as they thought I am a bot
23:58:36  <PublicServer> <V453000> -.-
23:59:04  <PublicServer> <Qanael> Open orders window and ctrl+click on another train?
23:59:11  <PublicServer> <Chris Booth> yeah
23:59:15  <PublicServer> <Qanael> Cool, thanks
23:59:35  <PublicServer> <V453000> and when I played DotA, Czech people had a strange saying that people with numbers in nick often leave game ... I had to change nick :D
23:59:41  <PublicServer> <Chris Booth> or CTLR click the clone button

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